diff options
-rw-r--r-- | asm/fight.s | 623 | ||||
-rw-r--r-- | src/battle/anim/fight.c | 223 |
2 files changed, 223 insertions, 623 deletions
diff --git a/asm/fight.s b/asm/fight.s index 8dbf369dd..45c39429d 100644 --- a/asm/fight.s +++ b/asm/fight.s @@ -7,629 +7,6 @@ @ fight - thumb_func_start sub_80D90F4 -sub_80D90F4: @ 80D90F4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r5, r0, 0 - ldr r0, _080D9110 @ =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - mov r9, r0 - cmp r1, 0 - bne _080D9118 - ldr r0, _080D9114 @ =gAnimBankAttacker - b _080D911A - .align 2, 0 -_080D9110: .4byte gBattleAnimArgs -_080D9114: .4byte gAnimBankAttacker -_080D9118: - ldr r0, _080D9260 @ =gAnimBankTarget -_080D911A: - ldrb r0, [r0] - mov r8, r0 - mov r4, r9 - movs r3, 0x4 - ldrsh r0, [r4, r3] - cmp r0, 0 - bge _080D9138 - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x5 - bl __umodsi3 - strh r0, [r4, 0x4] -_080D9138: - ldrb r1, [r4, 0x4] - adds r0, r5, 0 - bl StartSpriteAnim - mov r0, r8 - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - mov r0, r8 - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - mov r0, r8 - movs r1, 0x1 - bl sub_807A100 - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - lsls r1, 15 - lsrs r6, r1, 16 - mov r0, r8 - movs r1, 0 - bl sub_807A100 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _080D9182 - adds r0, 0x3 -_080D9182: - lsls r4, r0, 14 - lsrs r4, 16 - bl Random - lsls r0, 16 - lsrs r0, 16 - lsls r1, r6, 16 - asrs r1, 16 - bl __modsi3 - lsls r0, 16 - lsrs r6, r0, 16 - bl Random - lsls r0, 16 - lsrs r0, 16 - lsls r4, 16 - asrs r4, 16 - adds r1, r4, 0 - bl __modsi3 - lsls r0, 16 - lsrs r4, r0, 16 - bl Random - movs r7, 0x1 - adds r1, r7, 0 - ands r1, r0 - cmp r1, 0 - beq _080D91C4 - lsls r0, r6, 16 - negs r0, r0 - lsrs r6, r0, 16 -_080D91C4: - bl Random - adds r1, r7, 0 - ands r1, r0 - cmp r1, 0 - beq _080D91D6 - lsls r0, r4, 16 - negs r0, r0 - lsrs r4, r0, 16 -_080D91D6: - ldr r0, _080D9264 @ =gBanksBySide - add r0, r8 - ldrb r1, [r0] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - bne _080D91EC - lsls r0, r4, 16 - ldr r1, _080D9268 @ =0xfff00000 - adds r0, r1 - lsrs r4, r0, 16 -_080D91EC: - lsls r0, r6, 16 - asrs r0, 16 - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - ldrh r3, [r5, 0x22] - adds r0, r3 - strh r0, [r5, 0x22] - mov r1, r9 - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x2E] - ldr r0, _080D926C @ =gBattleAnimSpriteTemplate_83DB4A8 - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r3, 0x22 - ldrsh r2, [r5, r3] - adds r3, r5, 0 - adds r3, 0x43 - ldrb r3, [r3] - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3C] - cmp r0, 0x40 - beq _080D9250 - movs r0, 0x3C - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _080D9270 @ =gSprites - adds r0, r4 - movs r1, 0 - bl StartSpriteAffineAnim - movs r2, 0x3C - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, _080D9274 @ =SpriteCallbackDummy - str r1, [r0] -_080D9250: - ldr r0, _080D9278 @ =sub_80D927C - str r0, [r5, 0x1C] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D9260: .4byte gAnimBankTarget -_080D9264: .4byte gBanksBySide -_080D9268: .4byte 0xfff00000 -_080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8 -_080D9270: .4byte gSprites -_080D9274: .4byte SpriteCallbackDummy -_080D9278: .4byte sub_80D927C - thumb_func_end sub_80D90F4 - - thumb_func_start sub_80D927C -sub_80D927C: @ 80D927C - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x2E] - movs r2, 0x2E - ldrsh r0, [r5, r2] - cmp r0, 0 - bne _080D92C4 - movs r1, 0x3C - ldrsh r0, [r5, r1] - cmp r0, 0x40 - beq _080D92B8 - ldr r4, _080D92C0 @ =gSprites - adds r1, r0, 0 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - movs r0, 0x3C - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite -_080D92B8: - adds r0, r5, 0 - bl DestroyAnimSprite - b _080D92C8 - .align 2, 0 -_080D92C0: .4byte gSprites -_080D92C4: - subs r0, r1, 0x1 - strh r0, [r5, 0x2E] -_080D92C8: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D927C - - thumb_func_start sub_80D92D0 -sub_80D92D0: @ 80D92D0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_8078764 - movs r0, 0x1E - strh r0, [r4, 0x2E] - ldr r0, _080D92F0 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D92F4 - ldrh r0, [r4, 0x20] - subs r0, 0x14 - strh r0, [r4, 0x32] - b _080D9306 - .align 2, 0 -_080D92F0: .4byte gBattleAnimArgs -_080D92F4: - ldrh r0, [r4, 0x20] - adds r0, 0x14 - strh r0, [r4, 0x32] - adds r2, r4, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_080D9306: - ldrh r0, [r4, 0x22] - subs r0, 0x14 - strh r0, [r4, 0x36] - ldr r0, _080D9320 @ =sub_8078B34 - str r0, [r4, 0x1C] - ldr r1, _080D9324 @ =sub_80D9328 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D9320: .4byte sub_8078B34 -_080D9324: .4byte sub_80D9328 - thumb_func_end sub_80D92D0 - - thumb_func_start sub_80D9328 -sub_80D9328: @ 80D9328 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x38] - adds r0, 0x1 - movs r6, 0 - strh r0, [r5, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB - bne _080D9368 - ldrh r2, [r5, 0x20] - ldrh r4, [r5, 0x24] - subs r0, r2, r4 - strh r0, [r5, 0x32] - ldrh r1, [r5, 0x22] - ldrh r3, [r5, 0x26] - subs r0, r1, r3 - strh r0, [r5, 0x36] - movs r0, 0x8 - strh r0, [r5, 0x2E] - adds r2, r4 - strh r2, [r5, 0x20] - adds r1, r3 - strh r1, [r5, 0x22] - strh r6, [r5, 0x26] - strh r6, [r5, 0x24] - ldr r0, _080D9370 @ =sub_8078B34 - str r0, [r5, 0x1C] - ldr r1, _080D9374 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData -_080D9368: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D9370: .4byte sub_8078B34 -_080D9374: .4byte DestroyAnimSprite - thumb_func_end sub_80D9328 - - thumb_func_start sub_80D9378 -sub_80D9378: @ 80D9378 - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, _080D93F4 @ =gAnimBankAttacker - ldrb r1, [r0] - movs r0, 0x2 - ldr r2, _080D93F8 @ =gAnimBankTarget - eors r0, r1 - ldrb r1, [r2] - cmp r0, r1 - bne _080D93A4 - ldrb r0, [r2] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bhi _080D93A4 - ldr r1, _080D93FC @ =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1] -_080D93A4: - adds r0, r6, 0 - movs r1, 0x1 - bl sub_8078764 - ldr r0, _080D93F4 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D93C2 - ldr r1, _080D93FC @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080D93C2: - ldr r4, _080D93FC @ =gBattleAnimArgs - ldrh r0, [r4, 0x6] - movs r5, 0 - strh r0, [r6, 0x2E] - ldrh r0, [r6, 0x20] - strh r0, [r6, 0x30] - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrh r0, [r6, 0x22] - strh r0, [r6, 0x34] - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldrh r0, [r4, 0xA] - strh r0, [r6, 0x38] - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x3A] - strh r5, [r6, 0x3C] - ldr r0, _080D9400 @ =sub_80D9404 - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D93F4: .4byte gAnimBankAttacker -_080D93F8: .4byte gAnimBankTarget -_080D93FC: .4byte gBattleAnimArgs -_080D9400: .4byte sub_80D9404 - thumb_func_end sub_80D9378 - - thumb_func_start sub_80D9404 -sub_80D9404: @ 80D9404 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - bne _080D9430 - ldrh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 24 - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r0, r2 - strh r0, [r4, 0x3C] - b _080D9436 -_080D9430: - adds r0, r4, 0 - bl DestroyAnimSprite -_080D9436: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9404 - - thumb_func_start sub_80D943C -sub_80D943C: @ 80D943C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_8078764 - ldr r5, _080D9468 @ =gBattleAnimArgs - ldrb r1, [r5, 0x4] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldr r0, _080D946C @ =sub_80782D8 - str r0, [r4, 0x1C] - ldr r1, _080D9470 @ =sub_80D9474 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9468: .4byte gBattleAnimArgs -_080D946C: .4byte sub_80782D8 -_080D9470: .4byte sub_80D9474 - thumb_func_end sub_80D943C - - thumb_func_start sub_80D9474 -sub_80D9474: @ 80D9474 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl StartSpriteAffineAnim - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - movs r0, 0x14 - strh r0, [r4, 0x2E] - ldr r0, _080D94A0 @ =sub_80782D8 - str r0, [r4, 0x1C] - ldr r1, _080D94A4 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D94A0: .4byte sub_80782D8 -_080D94A4: .4byte DestroyAnimSprite - thumb_func_end sub_80D9474 - - thumb_func_start sub_80D94A8 -sub_80D94A8: @ 80D94A8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_8078764 - ldr r0, _080D94C4 @ =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, _080D94C8 @ =sub_80D94CC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D94C4: .4byte gBattleAnimArgs -_080D94C8: .4byte sub_80D94CC - thumb_func_end sub_80D94A8 - - thumb_func_start sub_80D94CC -sub_80D94CC: @ 80D94CC - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x2E] - subs r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080D9510 - movs r0, 0x6 - strh r0, [r5, 0x2E] - ldr r4, _080D9518 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, _080D951C @ =sub_8078B34 - str r0, [r5, 0x1C] - ldr r1, _080D9520 @ =sub_80D9524 - adds r0, r5, 0 - bl StoreSpriteCallbackInData -_080D9510: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9518: .4byte gAnimBankTarget -_080D951C: .4byte sub_8078B34 -_080D9520: .4byte sub_80D9524 - thumb_func_end sub_80D94CC - - thumb_func_start sub_80D9524 -sub_80D9524: @ 80D9524 - push {lr} - movs r1, 0xF - strh r1, [r0, 0x2E] - ldr r1, _080D9538 @ =sub_80782D8 - str r1, [r0, 0x1C] - ldr r1, _080D953C @ =DestroyAnimSprite - bl StoreSpriteCallbackInData - pop {r0} - bx r0 - .align 2, 0 -_080D9538: .4byte sub_80782D8 -_080D953C: .4byte DestroyAnimSprite - thumb_func_end sub_80D9524 - - thumb_func_start sub_80D9540 -sub_80D9540: @ 80D9540 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080D956C - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078764 - ldr r1, _080D9568 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080D95C8 - .align 2, 0 -_080D9568: .4byte gBattleAnimArgs -_080D956C: - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - cmp r0, 0x64 - ble _080D95BA - movs r0, 0x34 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080D95BA: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x78 - ble _080D95C8 - adds r0, r4, 0 - bl DestroyAnimSprite -_080D95C8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9540 - thumb_func_start sub_80D95D0 sub_80D95D0: @ 80D95D0 push {r4,r5,lr} diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c index 4c3a6cb75..fcce044ae 100644 --- a/src/battle/anim/fight.c +++ b/src/battle/anim/fight.c @@ -4,6 +4,7 @@ #include "decompress.h" #include "ewram.h" #include "palette.h" +#include "random.h" #include "rom_8077ABC.h" #include "scanline_effect.h" #include "sound.h" @@ -15,6 +16,7 @@ extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; extern u8 gObjectBankIDs[]; +extern u8 gBanksBySide[]; extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG2_X; @@ -24,6 +26,15 @@ extern u16 gBattle_WIN0V; extern u16 gBattlePartyID[]; extern u8 gAnimMoveTurn; +extern struct SpriteTemplate gBattleAnimSpriteTemplate_83DB4A8; + +static void sub_80D927C(struct Sprite *sprite); +static void sub_80D9328(struct Sprite *sprite); +static void sub_80D9404(struct Sprite *sprite); +static void sub_80D9474(struct Sprite *sprite); +static void sub_80D94CC(struct Sprite *sprite); +static void sub_80D9524(struct Sprite *sprite); + void sub_080B08A0(struct Sprite *sprite) { sub_807867C(sprite, gBattleAnimArgs[0]); @@ -70,3 +81,215 @@ void sub_80D90A4(struct Sprite *sprite) sprite->callback = sub_80782D8; StoreSpriteCallbackInData(sprite, DestroyAnimSprite); } + +void sub_80D90F4(struct Sprite *sprite) +{ + u8 bank; + s16 xMod, yMod; + s16 x, y; + + if (gBattleAnimArgs[0] == 0) + bank = gAnimBankAttacker; + else + bank = gAnimBankTarget; + + if (gBattleAnimArgs[2] < 0) + gBattleAnimArgs[2] = Random() % 5; + + StartSpriteAnim(sprite, gBattleAnimArgs[2]); + sprite->pos1.x = GetBankPosition(bank, 2); + sprite->pos1.y = GetBankPosition(bank, 3); + + xMod = sub_807A100(bank, 1) / 2; + yMod = sub_807A100(bank, 0) / 4; + + x = Random() % xMod; + y = Random() % yMod; + + if (Random() & 1) + x *= -1; + if (Random() & 1) + y *= -1; + + if ((gBanksBySide[bank] & 1) == 0) + y += 0xFFF0; + + sprite->pos1.x += x; + sprite->pos1.y += y; + + sprite->data[0] = gBattleAnimArgs[1]; + sprite->data[7] = CreateSprite(&gBattleAnimSpriteTemplate_83DB4A8, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); + if (sprite->data[7] != 64) + { + StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0); + gSprites[sprite->data[7]].callback = SpriteCallbackDummy; + } + + sprite->callback = sub_80D927C; +} + +static void sub_80D927C(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + if (sprite->data[7] != 64) + { + FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum); + DestroySprite(&gSprites[sprite->data[7]]); + } + + DestroyAnimSprite(sprite); + } + else + { + sprite->data[0]--; + } +} + +void sub_80D92D0(struct Sprite *sprite) +{ + sub_8078764(sprite, 1); + sprite->data[0] = 30; + + if (gBattleAnimArgs[2] == 0) + { + sprite->data[2] = sprite->pos1.x - 20; + } + else + { + sprite->data[2] = sprite->pos1.x + 20; + sprite->hFlip = 1; + } + + sprite->data[4] = sprite->pos1.y - 20; + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, sub_80D9328); +} + +static void sub_80D9328(struct Sprite *sprite) +{ + if (++sprite->data[5] == 11) + { + sprite->data[2] = sprite->pos1.x - sprite->pos2.x; + sprite->data[4] = sprite->pos1.y - sprite->pos2.y; + sprite->data[0] = 8; + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + } +} + +void sub_80D9378(struct Sprite *sprite) +{ + if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBankIdentity(gAnimBankTarget) < 2) + gBattleAnimArgs[0] *= -1; + + sub_8078764(sprite, 1); + + if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sprite->pos1.y; + + obj_translate_based_on_private_1_2_3_4(sprite); + + sprite->data[5] = gBattleAnimArgs[5]; + sprite->data[6] = gBattleAnimArgs[4]; + sprite->data[7] = 0; + + sprite->callback = sub_80D9404; +} + +static void sub_80D9404(struct Sprite *sprite) +{ + if (!sub_8078B5C(sprite)) + { + sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]); + sprite->data[7] += sprite->data[6]; + } + else + { + DestroyAnimSprite(sprite); + } +} + +void sub_80D943C(struct Sprite *sprite) +{ + sub_8078764(sprite, 1); + StartSpriteAnim(sprite, gBattleAnimArgs[2]); + sprite->data[0] = gBattleAnimArgs[3]; + + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData(sprite, sub_80D9474); +} + +static void sub_80D9474(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, 0); + sprite->affineAnimPaused = 1; + sprite->data[0] = 20; + + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +void sub_80D94A8(struct Sprite *sprite) +{ + sub_8078764(sprite, 1); + sprite->data[0] = gBattleAnimArgs[2]; + + sprite->callback = sub_80D94CC; +} + +static void sub_80D94CC(struct Sprite *sprite) +{ + if (--sprite->data[0] == -1) + { + sprite->data[0] = 6; + sprite->data[2] = GetBankPosition(gAnimBankTarget, 2); + sprite->data[4] = GetBankPosition(gAnimBankTarget, 3); + + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData(sprite, sub_80D9524); + } +} + +static void sub_80D9524(struct Sprite *sprite) +{ + sprite->data[0] = 15; + + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +void sub_80D9540(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sub_8078764(sprite, 1); + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[3]; + sprite->data[0]++; + } + else + { + sprite->data[4] += sprite->data[1]; + sprite->pos2.x = sprite->data[4] >> 8; + sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]); + sprite->data[3] = (sprite->data[3] + 3) & 0xFF; + + if (sprite->data[3] > 100) + sprite->invisible = sprite->data[3] % 2; + + if (sprite->data[3] > 120) + DestroyAnimSprite(sprite); + } +} |