diff options
author | Marcus Huderle <huderlem@gmail.com> | 2017-12-18 12:01:51 -0600 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2017-12-18 16:05:00 -0600 |
commit | 16f22f851658d423600af99787a343df6cab6254 (patch) | |
tree | 67f0f33cde372e293627db5a95ff422f41bf51e6 | |
parent | 3c5f725de49371aced1788a21f5e53df5b498b5f (diff) |
Decompile battle_anim bubble
-rwxr-xr-x | asm/bubble.s | 248 | ||||
-rw-r--r-- | ld_script.txt | 3 | ||||
-rw-r--r-- | src/battle/anim/bubble.c | 102 |
3 files changed, 104 insertions, 249 deletions
diff --git a/asm/bubble.s b/asm/bubble.s deleted file mode 100755 index 466e31b0d..000000000 --- a/asm/bubble.s +++ /dev/null @@ -1,248 +0,0 @@ - .include "constants/gba_constants.inc" - .include "asm/macros.inc" - - .syntax unified - - .text - - @ bubble - - thumb_func_start sub_80D31C8 -sub_80D31C8: @ 80D31C8 - push {r4-r6,lr} - adds r6, r0, 0 - ldr r5, _080D31F0 @ =gBattleAnimBankAttacker - ldrb r0, [r5] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D31F8 - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldr r4, _080D31F4 @ =gBattleAnimArgs - ldrh r1, [r4] - subs r0, r1 - b _080D320A - .align 2, 0 -_080D31F0: .4byte gBattleAnimBankAttacker -_080D31F4: .4byte gBattleAnimArgs -_080D31F8: - ldrb r0, [r5] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - ldr r4, _080D32D0 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 -_080D320A: - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r6, 0x22] - adds r2, r6, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080D32D4 @ =gBattleAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D3240 - ldr r1, _080D32D0 @ =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080D3240: - ldr r5, _080D32D0 @ =gBattleAnimArgs - ldrh r0, [r5, 0xC] - strh r0, [r6, 0x2E] - ldrh r0, [r6, 0x20] - strh r0, [r6, 0x30] - ldr r4, _080D32D8 @ =gBattleAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x32] - ldrh r0, [r6, 0x22] - strh r0, [r6, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldr r0, _080D32DC @ =SpriteCallbackDummy - bl CreateInvisibleSpriteWithCallback - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - strh r4, [r6, 0x38] - ldrb r0, [r5, 0x8] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl Sin - ldrh r1, [r6, 0x20] - subs r1, r0 - strh r1, [r6, 0x20] - ldrb r0, [r5, 0x8] - movs r2, 0x6 - ldrsh r1, [r5, r2] - bl Cos - ldrh r1, [r6, 0x22] - subs r1, r0 - strh r1, [r6, 0x22] - ldr r0, _080D32E0 @ =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r5, 0x4] - strh r0, [r1, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r1, 0x30] - ldrh r0, [r5, 0xA] - strh r0, [r1, 0x32] - ldrb r0, [r5, 0x8] - lsls r0, 8 - strh r0, [r1, 0x34] - ldrh r0, [r5, 0xC] - strh r0, [r1, 0x36] - ldr r1, _080D32E4 @ =sub_80D32E8 - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D32D0: .4byte gBattleAnimArgs -_080D32D4: .4byte gBattleAnimBankAttacker -_080D32D8: .4byte gBattleAnimBankTarget -_080D32DC: .4byte SpriteCallbackDummy -_080D32E0: .4byte gSprites -_080D32E4: .4byte sub_80D32E8 - thumb_func_end sub_80D31C8 - - thumb_func_start sub_80D32E8 -sub_80D32E8: @ 80D32E8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r5, r0, 0 - ldrh r1, [r5, 0x38] - lsls r1, 24 - lsrs r1, 24 - ldr r2, _080D3350 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r7, r0, r2 - ldrh r4, [r7, 0x36] - lsls r4, 24 - lsrs r4, 24 - ldrh r0, [r7, 0x34] - mov r8, r0 - movs r0, 0x1 - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl sub_8078B5C - mov r1, r8 - lsrs r6, r1, 8 - movs r0, 0x2E - ldrsh r1, [r7, r0] - adds r0, r6, 0 - bl Sin - ldrh r1, [r5, 0x24] - adds r0, r1 - strh r0, [r5, 0x24] - movs r0, 0x30 - ldrsh r1, [r7, r0] - adds r0, r6, 0 - bl Cos - ldrh r1, [r5, 0x26] - adds r0, r1 - strh r0, [r5, 0x26] - ldrh r0, [r7, 0x32] - mov r1, r8 - adds r1, r0 - strh r1, [r7, 0x34] - subs r4, 0x1 - lsls r4, 24 - lsrs r4, 24 - cmp r4, 0 - beq _080D3354 - strh r4, [r7, 0x36] - b _080D335E - .align 2, 0 -_080D3350: .4byte gSprites -_080D3354: - ldr r0, _080D336C @ =sub_80D3370 - str r0, [r5, 0x1C] - adds r0, r7, 0 - bl DestroySprite -_080D335E: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D336C: .4byte sub_80D3370 - thumb_func_end sub_80D32E8 - - thumb_func_start sub_80D3370 -sub_80D3370: @ 80D3370 - push {lr} - adds r3, r0, 0 - adds r3, 0x2C - ldrb r2, [r3] - movs r1, 0x41 - negs r1, r1 - ands r1, r2 - strb r1, [r3] - ldr r1, _080D3390 @ =sub_8078600 - str r1, [r0, 0x1C] - ldr r1, _080D3394 @ =sub_80D3398 - bl StoreSpriteCallbackInData - pop {r0} - bx r0 - .align 2, 0 -_080D3390: .4byte sub_8078600 -_080D3394: .4byte sub_80D3398 - thumb_func_end sub_80D3370 - - thumb_func_start sub_80D3398 -sub_80D3398: @ 80D3398 - push {lr} - movs r1, 0xA - strh r1, [r0, 0x2E] - ldr r1, _080D33AC @ =sub_80782D8 - str r1, [r0, 0x1C] - ldr r1, _080D33B0 @ =move_anim_8074EE0 - bl StoreSpriteCallbackInData - pop {r0} - bx r0 - .align 2, 0 -_080D33AC: .4byte sub_80782D8 -_080D33B0: .4byte move_anim_8074EE0 - thumb_func_end sub_80D3398 - - .align 2, 0 @ Don't pad with nop. diff --git a/ld_script.txt b/ld_script.txt index 6353fceec..b6f1ae054 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -273,8 +273,9 @@ SECTIONS { asm/guard.o(.text); asm/fury_cutter_count.o(.text); asm/rain.o(.text); - asm/bubble.o(.text); + src/battle/anim/bubble.o(.text); src/battle/anim/aurora.o(.text); + asm/aurora.o(.text); asm/liquid_ball.o(.text); asm/water.o(.text); asm/fire.o(.text); diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c new file mode 100644 index 000000000..5da0d9929 --- /dev/null +++ b/src/battle/anim/bubble.c @@ -0,0 +1,102 @@ +#include "global.h" +#include "battle_anim.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "util.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +static void sub_80D32E8(struct Sprite *sprite); +static void sub_80D3370(struct Sprite *sprite); +static void sub_80D3398(struct Sprite *sprite); + +// bubble (indidivual bubble that floats around) +// Used in Bubble and Bubblebeam + +void sub_80D31C8(struct Sprite* sprite) +{ + u8 newSpriteId; + + if (GetBankSide(gBattleAnimBankAttacker) != 0) + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) - gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1]; + } + else + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1]; + } + + sprite->animPaused = 1; + + if (GetBankSide(gBattleAnimBankAttacker) != 0) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + + sprite->data[0] = gBattleAnimArgs[6]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3); + + obj_translate_based_on_private_1_2_3_4(sprite); + + newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); + sprite->data[5] = newSpriteId; + + sprite->pos1.x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]); + sprite->pos1.y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]); + + gSprites[newSpriteId].data[0] = gBattleAnimArgs[2]; + gSprites[newSpriteId].data[1] = gBattleAnimArgs[3]; + gSprites[newSpriteId].data[2] = gBattleAnimArgs[5]; + gSprites[newSpriteId].data[3] = (u8)gBattleAnimArgs[4] * 256; + gSprites[newSpriteId].data[4] = gBattleAnimArgs[6]; + + sprite->callback = sub_80D32E8; + sprite->callback(sprite); +} + +static void sub_80D32E8(struct Sprite *sprite) +{ + u8 spriteId = sprite->data[5]; + + u8 counter = gSprites[spriteId].data[4]; + u16 index = gSprites[spriteId].data[3]; + + sprite->data[0] = 1; + sub_8078B5C(sprite); + + sprite->pos2.x += Sin(index / 256, gSprites[spriteId].data[0]); + sprite->pos2.y += Cos(index / 256, gSprites[spriteId].data[1]); + + gSprites[spriteId].data[3] = gSprites[spriteId].data[2] + index; + + if (--counter != 0) + { + gSprites[spriteId].data[4] = counter; + } + else + { + sprite->callback = sub_80D3370; + DestroySprite(&gSprites[spriteId]); + } +} + +static void sub_80D3370(struct Sprite *sprite) +{ + sprite->animPaused = 0; + sprite->callback = sub_8078600; + StoreSpriteCallbackInData(sprite, sub_80D3398); +} + +static void sub_80D3398(struct Sprite *sprite) +{ + sprite->data[0] = 10; + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); +} |