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-rwxr-xr-xasm/bubble.s248
-rw-r--r--ld_script.txt3
-rw-r--r--src/battle/anim/bubble.c102
3 files changed, 104 insertions, 249 deletions
diff --git a/asm/bubble.s b/asm/bubble.s
deleted file mode 100755
index 466e31b0d..000000000
--- a/asm/bubble.s
+++ /dev/null
@@ -1,248 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ bubble
-
- thumb_func_start sub_80D31C8
-sub_80D31C8: @ 80D31C8
- push {r4-r6,lr}
- adds r6, r0, 0
- ldr r5, _080D31F0 @ =gBattleAnimBankAttacker
- ldrb r0, [r5]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D31F8
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r4, _080D31F4 @ =gBattleAnimArgs
- ldrh r1, [r4]
- subs r0, r1
- b _080D320A
- .align 2, 0
-_080D31F0: .4byte gBattleAnimBankAttacker
-_080D31F4: .4byte gBattleAnimArgs
-_080D31F8:
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080D32D0 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
-_080D320A:
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x2]
- adds r0, r4
- strh r0, [r6, 0x22]
- adds r2, r6, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x40
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080D32D4 @ =gBattleAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D3240
- ldr r1, _080D32D0 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080D3240:
- ldr r5, _080D32D0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0xC]
- strh r0, [r6, 0x2E]
- ldrh r0, [r6, 0x20]
- strh r0, [r6, 0x30]
- ldr r4, _080D32D8 @ =gBattleAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x32]
- ldrh r0, [r6, 0x22]
- strh r0, [r6, 0x34]
- ldrb r0, [r4]
- movs r1, 0x3
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x36]
- adds r0, r6, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r0, _080D32DC @ =SpriteCallbackDummy
- bl CreateInvisibleSpriteWithCallback
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- strh r4, [r6, 0x38]
- ldrb r0, [r5, 0x8]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl Sin
- ldrh r1, [r6, 0x20]
- subs r1, r0
- strh r1, [r6, 0x20]
- ldrb r0, [r5, 0x8]
- movs r2, 0x6
- ldrsh r1, [r5, r2]
- bl Cos
- ldrh r1, [r6, 0x22]
- subs r1, r0
- strh r1, [r6, 0x22]
- ldr r0, _080D32E0 @ =gSprites
- lsls r1, r4, 4
- adds r1, r4
- lsls r1, 2
- adds r1, r0
- ldrh r0, [r5, 0x4]
- strh r0, [r1, 0x2E]
- ldrh r0, [r5, 0x6]
- strh r0, [r1, 0x30]
- ldrh r0, [r5, 0xA]
- strh r0, [r1, 0x32]
- ldrb r0, [r5, 0x8]
- lsls r0, 8
- strh r0, [r1, 0x34]
- ldrh r0, [r5, 0xC]
- strh r0, [r1, 0x36]
- ldr r1, _080D32E4 @ =sub_80D32E8
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D32D0: .4byte gBattleAnimArgs
-_080D32D4: .4byte gBattleAnimBankAttacker
-_080D32D8: .4byte gBattleAnimBankTarget
-_080D32DC: .4byte SpriteCallbackDummy
-_080D32E0: .4byte gSprites
-_080D32E4: .4byte sub_80D32E8
- thumb_func_end sub_80D31C8
-
- thumb_func_start sub_80D32E8
-sub_80D32E8: @ 80D32E8
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r5, r0, 0
- ldrh r1, [r5, 0x38]
- lsls r1, 24
- lsrs r1, 24
- ldr r2, _080D3350 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r7, r0, r2
- ldrh r4, [r7, 0x36]
- lsls r4, 24
- lsrs r4, 24
- ldrh r0, [r7, 0x34]
- mov r8, r0
- movs r0, 0x1
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl sub_8078B5C
- mov r1, r8
- lsrs r6, r1, 8
- movs r0, 0x2E
- ldrsh r1, [r7, r0]
- adds r0, r6, 0
- bl Sin
- ldrh r1, [r5, 0x24]
- adds r0, r1
- strh r0, [r5, 0x24]
- movs r0, 0x30
- ldrsh r1, [r7, r0]
- adds r0, r6, 0
- bl Cos
- ldrh r1, [r5, 0x26]
- adds r0, r1
- strh r0, [r5, 0x26]
- ldrh r0, [r7, 0x32]
- mov r1, r8
- adds r1, r0
- strh r1, [r7, 0x34]
- subs r4, 0x1
- lsls r4, 24
- lsrs r4, 24
- cmp r4, 0
- beq _080D3354
- strh r4, [r7, 0x36]
- b _080D335E
- .align 2, 0
-_080D3350: .4byte gSprites
-_080D3354:
- ldr r0, _080D336C @ =sub_80D3370
- str r0, [r5, 0x1C]
- adds r0, r7, 0
- bl DestroySprite
-_080D335E:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D336C: .4byte sub_80D3370
- thumb_func_end sub_80D32E8
-
- thumb_func_start sub_80D3370
-sub_80D3370: @ 80D3370
- push {lr}
- adds r3, r0, 0
- adds r3, 0x2C
- ldrb r2, [r3]
- movs r1, 0x41
- negs r1, r1
- ands r1, r2
- strb r1, [r3]
- ldr r1, _080D3390 @ =sub_8078600
- str r1, [r0, 0x1C]
- ldr r1, _080D3394 @ =sub_80D3398
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D3390: .4byte sub_8078600
-_080D3394: .4byte sub_80D3398
- thumb_func_end sub_80D3370
-
- thumb_func_start sub_80D3398
-sub_80D3398: @ 80D3398
- push {lr}
- movs r1, 0xA
- strh r1, [r0, 0x2E]
- ldr r1, _080D33AC @ =sub_80782D8
- str r1, [r0, 0x1C]
- ldr r1, _080D33B0 @ =move_anim_8074EE0
- bl StoreSpriteCallbackInData
- pop {r0}
- bx r0
- .align 2, 0
-_080D33AC: .4byte sub_80782D8
-_080D33B0: .4byte move_anim_8074EE0
- thumb_func_end sub_80D3398
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/ld_script.txt b/ld_script.txt
index 6353fceec..b6f1ae054 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -273,8 +273,9 @@ SECTIONS {
asm/guard.o(.text);
asm/fury_cutter_count.o(.text);
asm/rain.o(.text);
- asm/bubble.o(.text);
+ src/battle/anim/bubble.o(.text);
src/battle/anim/aurora.o(.text);
+ asm/aurora.o(.text);
asm/liquid_ball.o(.text);
asm/water.o(.text);
asm/fire.o(.text);
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
new file mode 100644
index 000000000..5da0d9929
--- /dev/null
+++ b/src/battle/anim/bubble.c
@@ -0,0 +1,102 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "util.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+static void sub_80D32E8(struct Sprite *sprite);
+static void sub_80D3370(struct Sprite *sprite);
+static void sub_80D3398(struct Sprite *sprite);
+
+// bubble (indidivual bubble that floats around)
+// Used in Bubble and Bubblebeam
+
+void sub_80D31C8(struct Sprite* sprite)
+{
+ u8 newSpriteId;
+
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ {
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) - gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ }
+
+ sprite->animPaused = 1;
+
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+
+ sprite->data[0] = gBattleAnimArgs[6];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+
+ obj_translate_based_on_private_1_2_3_4(sprite);
+
+ newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ sprite->data[5] = newSpriteId;
+
+ sprite->pos1.x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]);
+ sprite->pos1.y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]);
+
+ gSprites[newSpriteId].data[0] = gBattleAnimArgs[2];
+ gSprites[newSpriteId].data[1] = gBattleAnimArgs[3];
+ gSprites[newSpriteId].data[2] = gBattleAnimArgs[5];
+ gSprites[newSpriteId].data[3] = (u8)gBattleAnimArgs[4] * 256;
+ gSprites[newSpriteId].data[4] = gBattleAnimArgs[6];
+
+ sprite->callback = sub_80D32E8;
+ sprite->callback(sprite);
+}
+
+static void sub_80D32E8(struct Sprite *sprite)
+{
+ u8 spriteId = sprite->data[5];
+
+ u8 counter = gSprites[spriteId].data[4];
+ u16 index = gSprites[spriteId].data[3];
+
+ sprite->data[0] = 1;
+ sub_8078B5C(sprite);
+
+ sprite->pos2.x += Sin(index / 256, gSprites[spriteId].data[0]);
+ sprite->pos2.y += Cos(index / 256, gSprites[spriteId].data[1]);
+
+ gSprites[spriteId].data[3] = gSprites[spriteId].data[2] + index;
+
+ if (--counter != 0)
+ {
+ gSprites[spriteId].data[4] = counter;
+ }
+ else
+ {
+ sprite->callback = sub_80D3370;
+ DestroySprite(&gSprites[spriteId]);
+ }
+}
+
+static void sub_80D3370(struct Sprite *sprite)
+{
+ sprite->animPaused = 0;
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, sub_80D3398);
+}
+
+static void sub_80D3398(struct Sprite *sprite)
+{
+ sprite->data[0] = 10;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+}