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authorgarak <garakmon@gmail.com>2018-09-27 14:35:50 -0400
committergarak <garakmon@gmail.com>2018-09-27 14:35:50 -0400
commit6876a50bc4ffb2a86658cc1a43f60df869ca3296 (patch)
tree0e84f4aed583a841862c01d9ffb444bbf2962415
parentc118a58f563648e0e4d824ed453386940d95e485 (diff)
ANIM_TAG defines
-rw-r--r--data/battle_anim_scripts.s1248
-rw-r--r--include/constants/battle_anim.h405
-rw-r--r--src/battle/battle_anim.c6
3 files changed, 1029 insertions, 630 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s
index 42bfad289..a52dc150b 100644
--- a/data/battle_anim_scripts.s
+++ b/data/battle_anim_scripts.s
@@ -424,7 +424,7 @@ gBattleAnims_Special:: @ 81C7778
.4byte Special_MonToSubstitute
Move_POUND: @ 81C7794
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W003, 63
@@ -436,7 +436,7 @@ Move_POUND: @ 81C7794
end
Move_DOUBLE_SLAP: @ 81C77C5
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
setalpha 12, 8
choosetwoturnanim Move_DOUBLE_SLAP_FirstHit, Move_DOUBLE_SLAP_SecondHit
@@ -455,8 +455,8 @@ Move_DOUBLE_SLAP_SecondHit:
goto Move_DOUBLE_SLAP_End
Move_POISON_POWDER: @ 81C7818
- loadspritegfx 10065
- loadspritegfx 10150
+ loadspritegfx ANIM_TAG_065
+ loadspritegfx ANIM_TAG_150
loopsewithpan SE_W077, 63, 10, 6
createsprite gPoisonPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
createsprite gPoisonPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
@@ -480,7 +480,7 @@ Move_POISON_POWDER: @ 81C7818
end
Move_STUN_SPORE: @ 81C7949
- loadspritegfx 10068
+ loadspritegfx ANIM_TAG_068
loopsewithpan SE_W077, 63, 10, 6
createsprite gStunSporeParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
createsprite gStunSporeParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
@@ -504,7 +504,7 @@ Move_STUN_SPORE: @ 81C7949
end
Move_SLEEP_POWDER: @ 81C7A77
- loadspritegfx 10067
+ loadspritegfx ANIM_TAG_067
loopsewithpan SE_W077, 63, 10, 6
createsprite gSleepPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1
createsprite gSleepPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1
@@ -528,8 +528,8 @@ Move_SLEEP_POWDER: @ 81C7A77
end
Move_SWIFT: @ 81C7BA5
- loadspritegfx 10174
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_174
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W129, 192
@@ -555,7 +555,7 @@ Move_SWIFT: @ 81C7BA5
end
Move_STRENGTH: @ 81C7C5E
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W036, 192
@@ -581,7 +581,7 @@ Move_STRENGTH: @ 81C7C5E
end
Move_TACKLE: @ 81C7CF2
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
@@ -595,7 +595,7 @@ Move_TACKLE: @ 81C7CF2
end
Move_BODY_SLAM: @ 81C7D30
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W036, 192
@@ -621,7 +621,7 @@ Move_BODY_SLAM: @ 81C7D30
end
Move_SUPERSONIC: @ 81C7DBD
- loadspritegfx 10163
+ loadspritegfx ANIM_TAG_163
monbg ANIM_BANK_ATK_PARTNER
monbgprio_2A ANIM_BANK_ATTACKER
setalpha 12, 8
@@ -643,7 +643,7 @@ Move_SUPERSONIC_CreateWaveSprite:
return
Move_SCREECH: @ 81C7E15
- loadspritegfx 10164
+ loadspritegfx ANIM_TAG_164
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 2, 1
call Move_SCREECH_CreateWaveSprite
call Move_SCREECH_CreateWaveSprite
@@ -658,7 +658,7 @@ Move_SCREECH_CreateWaveSprite:
return
Move_FLAME_WHEEL: @ 81C7E62
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_029
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 0
@@ -700,8 +700,8 @@ Unknown_81C7F4C: @ 81C7F4C
return
Move_PIN_MISSILE: @ 81C7F5C
- loadspritegfx 10161
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_161
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
@@ -729,8 +729,8 @@ Move_PIN_MISSILE: @ 81C7F5C
end
Move_ICICLE_SPEAR: @ 81C8021
- loadspritegfx 10262
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_262
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
@@ -758,7 +758,7 @@ Move_ICICLE_SPEAR: @ 81C8021
end
Move_TAKE_DOWN: @ 81C80E6
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W036, 192
@@ -782,7 +782,7 @@ Move_TAKE_DOWN: @ 81C80E6
end
Move_DOUBLE_EDGE: @ 81C817A
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
playsewithpan SE_W129, 192
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 2, 4, 2, 32767, 10, 0, 0
waitforvisualfinish
@@ -815,9 +815,9 @@ Move_DOUBLE_EDGE: @ 81C817A
end
Move_POISON_STING: @ 81C828D
- loadspritegfx 10161
- loadspritegfx 10135
- loadspritegfx 10150
+ loadspritegfx ANIM_TAG_161
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_150
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
@@ -835,8 +835,8 @@ Move_POISON_STING: @ 81C828D
end
Move_TWINEEDLE: @ 81C82E2
- loadspritegfx 10161
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_161
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
@@ -855,13 +855,13 @@ Move_TWINEEDLE: @ 81C82E2
end
Move_FIRE_BLAST: @ 81C8355
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_029
createsoundtask sub_812AF30, 144, 145
call Move_FIRE_BLAST_CreateFireRing
call Move_FIRE_BLAST_CreateFireRing
call Move_FIRE_BLAST_CreateFireRing
delay 24
- createvisualtask sub_80E2A38, 10, 1, 3, 0, 8, 0
+ createvisualtask sub_80E2A38, 10, 1, 3, 0, 8, rgb(0, 0, 0)
waitforvisualfinish
delay 19
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 20, 1
@@ -903,7 +903,7 @@ Move_FIRE_BLAST_CreateFireCross:
return
Move_LEECH_SEED: @ 81C8483
- loadspritegfx 10006
+ loadspritegfx ANIM_TAG_006
playsewithpan SE_W077, 192
createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 0, 24, 35, -32
delay 8
@@ -918,7 +918,7 @@ Move_LEECH_SEED: @ 81C8483
end
Move_EMBER: @ 81C84D9
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_029
loopsewithpan SE_W052, 192, 5, 2
createsprite gEmberSpriteTemplate, 130, 20, 0, -16, 24, 20, 1
delay 4
@@ -937,8 +937,8 @@ Move_EMBER_CreateFlare:
return
Move_MEGA_PUNCH: @ 81C854D
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
monbg ANIM_BANK_TARGET
delay 2
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0)
@@ -980,8 +980,8 @@ _81C8620:
goto _81C8611
Move_MEGA_KICK: @ 81C8627
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
monbg ANIM_BANK_TARGET
delay 2
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0)
@@ -1005,8 +1005,8 @@ Move_MEGA_KICK: @ 81C8627
end
Move_COMET_PUNCH: @ 81C86C3
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
monbg ANIM_BANK_TARGET
setalpha 12, 8
choosetwoturnanim Move_COMET_PUNCH_Even, Move_COMET_PUNCH_Odd
@@ -1027,8 +1027,8 @@ Move_COMET_PUNCH_Odd:
goto Move_COMET_PUNCH_End
Move_SONIC_BOOM: @ 81C873B
- loadspritegfx 10003
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_003
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -1052,8 +1052,8 @@ Move_SONIC_BOOM_CreateHitSplat:
return
Move_THUNDER_SHOCK: @ 81C879C
- loadspritegfx 10001
- loadspritegfx 10011
+ loadspritegfx ANIM_TAG_001
+ loadspritegfx ANIM_TAG_011
createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0
waitforvisualfinish
delay 10
@@ -1073,9 +1073,9 @@ Move_THUNDER_SHOCK: @ 81C879C
end
Move_THUNDERBOLT: @ 81C880A
- loadspritegfx 10001
- loadspritegfx 10282
- loadspritegfx 10011
+ loadspritegfx ANIM_TAG_001
+ loadspritegfx ANIM_TAG_282
+ loadspritegfx ANIM_TAG_011
createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0
waitforvisualfinish
delay 10
@@ -1122,9 +1122,9 @@ Move_THUNDERBOLT: @ 81C880A
end
Move_THUNDER_WAVE: @ 81C89C0
- loadspritegfx 10001
- loadspritegfx 10011
- loadspritegfx 10173
+ loadspritegfx ANIM_TAG_001
+ loadspritegfx ANIM_TAG_011
+ loadspritegfx ANIM_TAG_173
createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0
waitforvisualfinish
delay 10
@@ -1143,8 +1143,8 @@ Move_THUNDER_WAVE: @ 81C89C0
end
Move_BEAT_UP: @ 81C8A2F
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
monbg ANIM_BANK_TARGET
setalpha 12, 8
choosetwoturnanim Move_BEAT_UP_Even, Move_BEAT_UP_Odd
@@ -1177,8 +1177,8 @@ Move_BEAT_UP_Odd:
goto Move_BEAT_UP_End
Move_STOMP: @ 81C8B2A
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W104, 63
@@ -1199,7 +1199,7 @@ Move_TAIL_WHIP: @ 81C8B71
end
Move_CUT: @ 81C8B8A
- loadspritegfx 10138
+ loadspritegfx ANIM_TAG_138
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W015, 63
@@ -1213,7 +1213,7 @@ Move_CUT: @ 81C8B8A
end
Move_HIDDEN_POWER: @ 81C8BBC
- loadspritegfx 10217
+ loadspritegfx ANIM_TAG_217
playsewithpan SE_W036, 192
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0
waitforvisualfinish
@@ -1243,9 +1243,9 @@ Move_HIDDEN_POWER: @ 81C8BBC
end
Move_REVERSAL: @ 81C8CA5
- loadspritegfx 10236
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_236
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
playsewithpan SE_W197, 192
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 32767, 8, 0, 0
waitforvisualfinish
@@ -1271,9 +1271,9 @@ Move_REVERSAL: @ 81C8CA5
end
Move_PURSUIT: @ 81C8D80
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
- fadetobg 1
+ fadetobg BG_DARK
waitbgfadein
delay 0
setalpha 12, 8
@@ -1298,8 +1298,8 @@ _81C8DC8:
goto _81C8D96
Move_SPIKE_CANNON: @ 81C8DF1
- loadspritegfx 10161
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_161
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
@@ -1322,7 +1322,7 @@ Move_SPIKE_CANNON: @ 81C8DF1
end
Move_SWORDS_DANCE: @ 81C8EA4
- loadspritegfx 10005
+ loadspritegfx ANIM_TAG_005
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
playsewithpan SE_W014, 192
@@ -1337,7 +1337,7 @@ Move_SWORDS_DANCE: @ 81C8EA4
end
Move_PSYCH_UP: @ 81C8EEA
- loadspritegfx 10196
+ loadspritegfx ANIM_TAG_196
monbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0
setalpha 12, 8
@@ -1356,9 +1356,9 @@ Move_PSYCH_UP: @ 81C8EEA
end
Move_DIZZY_PUNCH: @ 81C8F5C
- loadspritegfx 10073
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_073
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
setalpha 12, 8
call _81C9077
@@ -1393,7 +1393,7 @@ _81C9077:
return
Move_FIRE_SPIN: @ 81C9096
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_029
playsewithpan SE_W221B, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 47, 1
call _81C90BF
@@ -1417,7 +1417,7 @@ _81C90BF:
return
Move_FURY_CUTTER: @ 81C914A
- loadspritegfx 10138
+ loadspritegfx ANIM_TAG_138
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W013, 63
@@ -1455,7 +1455,7 @@ _81C91FF:
goto _81C918E
Move_SELF_DESTRUCT: @ 81C9219
- loadspritegfx 10198
+ loadspritegfx ANIM_TAG_198
createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 31
createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1
@@ -1486,8 +1486,8 @@ _81C929F:
return
Move_SLAM: @ 81C9309
- loadspritegfx 10056
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_056
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W004, 192
@@ -1510,7 +1510,7 @@ Move_SLAM: @ 81C9309
end
Move_VINE_WHIP: @ 81C9391
- loadspritegfx 10287
+ loadspritegfx ANIM_TAG_287
playsewithpan SE_W026, 192
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 6
@@ -1521,8 +1521,8 @@ Move_VINE_WHIP: @ 81C9391
end
Move_DRILL_PECK: @ 81C93C8
- loadspritegfx 10135
- loadspritegfx 10162
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_162
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
playsewithpan SE_W029, 192
waitforvisualfinish
@@ -1540,9 +1540,9 @@ Move_DRILL_PECK: @ 81C93C8
end
Move_WATERFALL: @ 81C9421
- loadspritegfx 10148
- loadspritegfx 10155
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_148
+ loadspritegfx ANIM_TAG_155
+ loadspritegfx ANIM_TAG_141
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1
@@ -1620,7 +1620,7 @@ _81C9502:
return
Move_EXPLOSION: @ 81C9675
- loadspritegfx 10198
+ loadspritegfx ANIM_TAG_198
createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 9, 8474, 8, 0, 8
createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
@@ -1653,7 +1653,7 @@ _81C9712:
return
Move_DEFENSE_CURL: @ 81C977C
- loadspritegfx 10234
+ loadspritegfx ANIM_TAG_234
loopsewithpan SE_W161, 192, 18, 3
createvisualtask sub_80E0E24, 5, 0, 0
createvisualtask sub_812D350, 5
@@ -1665,7 +1665,7 @@ Move_DEFENSE_CURL: @ 81C977C
end
Move_PROTECT: @ 81C97B5
- loadspritegfx 10280
+ loadspritegfx ANIM_TAG_280
monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
waitplaysewithpan SE_W115, 192, 16
@@ -1675,7 +1675,7 @@ Move_PROTECT: @ 81C97B5
end
Move_DETECT: @ 81C97D2
- loadspritegfx 10071
+ loadspritegfx ANIM_TAG_071
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 9, rgb(0, 0, 0)
waitforvisualfinish
createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767
@@ -1690,8 +1690,8 @@ Move_DETECT: @ 81C97D2
end
Move_FRUSTRATION: @ 81C9830
- loadspritegfx 10135
- loadspritegfx 10087
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_087
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_8079CEC, 1
@@ -1795,7 +1795,7 @@ _81C9AB3:
goto _81C985F
Move_SAFEGUARD: @ 81C9AF7
- loadspritegfx 10244
+ loadspritegfx ANIM_TAG_244
monbg ANIM_BANK_ATK_PARTNER
setalpha 8, 8
playsewithpan SE_W208, 192
@@ -1813,7 +1813,7 @@ Move_SAFEGUARD: @ 81C9AF7
end
Move_PAIN_SPLIT: @ 81C9B39
- loadspritegfx 10239
+ loadspritegfx ANIM_TAG_239
createsprite gBattleAnimSpriteTemplate_84026F0, 2, -8, -42, 0
createsprite gBattleAnimSpriteTemplate_84026F0, 130, -8, -42, 1
delay 10
@@ -1837,8 +1837,8 @@ Move_PAIN_SPLIT: @ 81C9B39
end
Move_VICE_GRIP: @ 81C9BE1
- loadspritegfx 10138
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_138
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W011, 63
@@ -1853,8 +1853,8 @@ Move_VICE_GRIP: @ 81C9BE1
end
Move_GUILLOTINE: @ 81C9C29
- loadspritegfx 10138
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_138
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
fadetobgfromset 12, 13, 14
@@ -1878,8 +1878,8 @@ Move_GUILLOTINE: @ 81C9C29
end
Move_PAY_DAY: @ 81C9CB5
- loadspritegfx 10100
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_100
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
@@ -1896,7 +1896,7 @@ Move_PAY_DAY: @ 81C9CB5
end
Move_OUTRAGE: @ 81C9D08
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_029
loopsewithpan SE_W082, 192, 8, 3
createvisualtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 5, 4
@@ -1941,8 +1941,8 @@ _81C9E0F:
return
Move_SPARK: @ 81C9EA3
- loadspritegfx 10135
- loadspritegfx 10011
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_011
delay 0
createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551
playsewithpan SE_W085B, 192
@@ -1987,7 +1987,7 @@ Move_SPARK: @ 81C9EA3
end
Move_ATTRACT: @ 81CA0BA
- loadspritegfx 10216
+ loadspritegfx ANIM_TAG_216
loopsewithpan SE_W204, 192, 12, 3
createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, 0
delay 15
@@ -2028,7 +2028,7 @@ _81CA1C0:
return
Move_WHIRLWIND: @ 81CA1E9
- loadspritegfx 10162
+ loadspritegfx ANIM_TAG_162
createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, -8, 1, 60, 0
createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 0, 1, 60, 1
createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 8, 1, 60, 2
@@ -2047,9 +2047,9 @@ Move_WHIRLWIND: @ 81CA1E9
end
Move_CONFUSE_RAY: @ 81CA291
- loadspritegfx 10013
+ loadspritegfx ANIM_TAG_013
monbg ANIM_BANK_DEF_PARTNER
- fadetobg 2
+ fadetobg BG_GHOST
waitbgfadein
createvisualtask sub_812B374, 2, -64, 63, 2, 0
createvisualtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351
@@ -2067,7 +2067,7 @@ Move_CONFUSE_RAY: @ 81CA291
end
Move_LOCK_ON: @ 81CA2E4
- loadspritegfx 10014
+ loadspritegfx ANIM_TAG_014
createsprite gBattleAnimSpriteTemplate_83D6DAC, 40
createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1
createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 2
@@ -2079,7 +2079,7 @@ Move_LOCK_ON: @ 81CA2E4
end
Move_MEAN_LOOK: @ 81CA31A
- loadspritegfx 10187
+ loadspritegfx ANIM_TAG_187
monbg ANIM_BANK_DEF_PARTNER
playsewithpan SE_W060, 192
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0)
@@ -2094,7 +2094,7 @@ Move_MEAN_LOOK: @ 81CA31A
end
Move_ROCK_THROW: @ 81CA35F
- loadspritegfx 10058
+ loadspritegfx ANIM_TAG_058
createsprite gBattleAnimSpriteTemplate_83DB428, 130, 6, 1, 15, 1
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 0, 1, 0, 0
playsewithpan SE_W088, 63
@@ -2115,7 +2115,7 @@ Move_ROCK_THROW: @ 81CA35F
end
Move_ROCK_SLIDE: @ 81CA3EB
- loadspritegfx 10058
+ loadspritegfx ANIM_TAG_058
monbg ANIM_BANK_DEF_PARTNER
createsprite gBattleAnimSpriteTemplate_83DB428, 2, 7, 1, 11, 1
createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -5, 1, -5, 1
@@ -2165,10 +2165,10 @@ _81CA483:
return
Move_THIEF: @ 81CA52C
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
delay 1
- fadetobg 1
+ fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
@@ -2185,8 +2185,8 @@ Move_THIEF: @ 81CA52C
end
Move_BUBBLE_BEAM: @ 81CA573
- loadspritegfx 10146
- loadspritegfx 10155
+ loadspritegfx ANIM_TAG_146
+ loadspritegfx ANIM_TAG_155
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
@@ -2223,11 +2223,11 @@ _81CA5AD:
return
Move_ICY_WIND: @ 81CA650
- loadspritegfx 10141
- loadspritegfx 10142
+ loadspritegfx ANIM_TAG_141
+ loadspritegfx ANIM_TAG_142
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80E2A38, 10, 11, 4, 0, 4, 0
- fadetobg 15
+ fadetobg BG_ICE
waitbgfadeout
playsewithpan SE_W196, 0
waitbgfadein
@@ -2259,8 +2259,8 @@ _81CA6A8:
return
Move_SMOKESCREEN: @ 81CA710
- loadspritegfx 10016
- loadspritegfx 10017
+ loadspritegfx ANIM_TAG_016
+ loadspritegfx ANIM_TAG_017
playsewithpan SE_W104, 192
createsprite gBattleAnimSpriteTemplate_84021B0, 130, 20, 0, 0, 0, 35, -25
waitforvisualfinish
@@ -2283,7 +2283,7 @@ Move_SMOKESCREEN: @ 81CA710
end
Move_CONVERSION: @ 81CA809
- loadspritegfx 10018
+ loadspritegfx ANIM_TAG_018
monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
setalpha 16, 0
@@ -2335,7 +2335,7 @@ Move_CONVERSION: @ 81CA809
end
Move_CONVERSION_2: @ 81CA91E
- loadspritegfx 10018
+ loadspritegfx ANIM_TAG_018
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 0, 16
@@ -2380,8 +2380,8 @@ Move_CONVERSION_2: @ 81CA91E
end
Move_ROLLING_KICK: @ 81CAA3A
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4
@@ -2402,7 +2402,7 @@ Move_ROLLING_KICK: @ 81CAA3A
end
Move_HEADBUTT: @ 81CAABD
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
playsewithpan SE_W029, 192
waitforvisualfinish
@@ -2418,8 +2418,8 @@ Move_HEADBUTT: @ 81CAABD
end
Move_HORN_ATTACK: @ 81CAB1A
- loadspritegfx 10135
- loadspritegfx 10020
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_020
createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0
playsewithpan SE_W029, 192
waitforvisualfinish
@@ -2436,8 +2436,8 @@ Move_HORN_ATTACK: @ 81CAB1A
end
Move_FURY_ATTACK: @ 81CAB87
- loadspritegfx 10135
- loadspritegfx 10020
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_020
createvisualtask sub_80A8E04, 2, 4, 256, 0, 2
choosetwoturnanim _81CABB8, _81CABDE
_81CABA5:
@@ -2458,10 +2458,10 @@ _81CABDE:
goto _81CABA5
Move_HORN_DRILL: @ 81CAC04
- loadspritegfx 10135
- loadspritegfx 10020
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_020
jumpifcontest _81CAD6A
- fadetobg 7
+ fadetobg BG_DRILL
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1
_81CAC21:
@@ -2518,14 +2518,14 @@ _81CAC21:
waitbgfadein
end
_81CAD6A:
- fadetobg 8
+ fadetobg BG_DRILL_CONTESTS
waitbgfadeout
createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1
goto _81CAC21
Move_THRASH: @ 81CAD81
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
createvisualtask sub_80D0A4C, 2
createvisualtask sub_80D0AB8, 2
createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 0
@@ -2542,7 +2542,7 @@ Move_THRASH: @ 81CAD81
end
Move_SING: @ 81CAE00
- loadspritegfx 10072
+ loadspritegfx ANIM_TAG_072
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80CEA20, 2
waitforvisualfinish
@@ -2578,8 +2578,8 @@ Move_SING: @ 81CAE00
end
Move_LOW_KICK: @ 81CAED4
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4
createsprite gBattleAnimSpriteTemplate_83D9FF0, 130, -24, 28, 40, 8, 160, 0
delay 4
@@ -2601,7 +2601,7 @@ Move_EARTHQUAKE: @ 81CAF31
end
Move_FISSURE: @ 81CAF7E
- loadspritegfx 10074
+ loadspritegfx ANIM_TAG_074
createvisualtask sub_80E1864, 3, 5, 10, 50
createvisualtask sub_80E1864, 3, 1, 10, 50
playsewithpan SE_W089, 63
@@ -2616,7 +2616,7 @@ Move_FISSURE: @ 81CAF7E
delay 15
call _81CAFFF
delay 50
- fadetobg 21
+ fadetobg BG_FISSURE
waitbgfadeout
createvisualtask sub_80E1BB0, 5, 1, 5, -1
waitbgfadein
@@ -2646,8 +2646,8 @@ Move_DIG: @ 81CB0A1
_81CB0AA:
end
_81CB0AB:
- loadspritegfx 10074
- loadspritegfx 10281
+ loadspritegfx ANIM_TAG_074
+ loadspritegfx ANIM_TAG_281
createsprite gDigDirtMoundSpriteTemplate, 1, 0, 0, 180
createsprite gDigDirtMoundSpriteTemplate, 1, 0, 1, 180
monbg_22 0
@@ -2665,8 +2665,8 @@ _81CB0AB:
createvisualtask sub_80E1244, 2, 1
goto _81CB0AA
_81CB106:
- loadspritegfx 10135
- loadspritegfx 10281
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_281
createvisualtask sub_80E149C, 2, 0
waitforvisualfinish
monbg ANIM_BANK_ATTACKER
@@ -2721,7 +2721,7 @@ Move_AGILITY: @ 81CB1DA
end
Move_QUICK_ATTACK: @ 81CB224
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5
@@ -2738,8 +2738,8 @@ Move_QUICK_ATTACK: @ 81CB224
end
Move_RAGE: @ 81CB27C
- loadspritegfx 10135
- loadspritegfx 10087
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_087
monbg ANIM_BANK_TARGET
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_ATTACKER, 31, 10, 0, 2
@@ -2803,8 +2803,8 @@ Move_MINIMIZE: @ 81CB352
end
Move_METRONOME: @ 81CB365
- loadspritegfx 10064
- loadspritegfx 10209
+ loadspritegfx ANIM_TAG_064
+ loadspritegfx ANIM_TAG_209
createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 100
playsewithpan SE_W118, 192
delay 6
@@ -2833,7 +2833,7 @@ _81CB3A9:
waitforvisualfinish
return
_81CB3E6:
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
createvisualtask sub_80CDAC8, 2, 0
playsewithpan SE_W036, 192
waitforvisualfinish
@@ -2848,7 +2848,7 @@ _81CB3E6:
goto _81CB398
Move_AMNESIA: @ 81CB455
- loadspritegfx 10093
+ loadspritegfx ANIM_TAG_093
call Unknown_81D61E7
delay 8
createsprite gBattleAnimSpriteTemplate_83DA88C, 20
@@ -2860,8 +2860,8 @@ Move_AMNESIA: @ 81CB455
end
Move_KINESIS: @ 81CB479
- loadspritegfx 10075
- loadspritegfx 10097
+ loadspritegfx ANIM_TAG_075
+ loadspritegfx ANIM_TAG_097
playsewithpan SE_W060, 192
call Unknown_81D61E7
createsprite gBattleAnimSpriteTemplate_83DA824, 20
@@ -2879,8 +2879,8 @@ Move_KINESIS: @ 81CB479
end
Move_GLARE: @ 81CB4CA
- loadspritegfx 10248
- loadspritegfx 10218
+ loadspritegfx ANIM_TAG_248
+ loadspritegfx ANIM_TAG_218
createvisualtask sub_81301EC, 5, 0
playsewithpan SE_W060B, 192
waitforvisualfinish
@@ -2897,7 +2897,7 @@ Move_GLARE: @ 81CB4CA
end
Move_BARRAGE: @ 81CB533
- loadspritegfx 10254
+ loadspritegfx ANIM_TAG_254
createvisualtask sub_8130554, 3
playsewithpan SE_W207, 192
delay 24
@@ -2951,8 +2951,8 @@ _81CB617:
blendoff
goto _81CB584
_81CB68E:
- loadspritegfx 10135
- loadspritegfx 10284
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_284
call Unknown_81D61FB
monbg ANIM_BANK_ATTACKER
createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767
@@ -2998,13 +2998,13 @@ Move_ACID_ARMOR: @ 81CB735
end
Move_SHARPEN: @ 81CB74E
- loadspritegfx 10185
+ loadspritegfx ANIM_TAG_185
createsprite gBattleAnimSpriteTemplate_83D6EF0, 2
waitforvisualfinish
end
Move_SUPER_FANG: @ 81CB75A
- loadspritegfx 10192
+ loadspritegfx ANIM_TAG_192
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 1, 0, 20, 1
playsewithpan SE_W082, 192
waitforvisualfinish
@@ -3024,7 +3024,7 @@ Move_SUPER_FANG: @ 81CB75A
end
Move_SLASH: @ 81CB7DB
- loadspritegfx 10183
+ loadspritegfx ANIM_TAG_183
createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, -8, 0
playsewithpan SE_W013, 63
delay 4
@@ -3035,8 +3035,8 @@ Move_SLASH: @ 81CB7DB
end
Move_STRUGGLE: @ 81CB815
- loadspritegfx 10135
- loadspritegfx 10215
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_215
monbg ANIM_BANK_TARGET
setalpha 12, 8
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 12, 4
@@ -3053,7 +3053,7 @@ Move_STRUGGLE: @ 81CB815
end
Move_SKETCH: @ 81CB87B
- loadspritegfx 10002
+ loadspritegfx ANIM_TAG_002
monbg ANIM_BANK_TARGET
createvisualtask sub_80D0C88, 2
createsprite gBattleAnimSpriteTemplate_83D77E0, 130
@@ -3064,7 +3064,7 @@ Move_SKETCH: @ 81CB87B
end
Move_NIGHTMARE: @ 81CB8A3
- fadetobg 2
+ fadetobg BG_GHOST
waitbgfadein
jumpifcontest _81CB8CF
monbg ANIM_BANK_DEF_PARTNER
@@ -3086,7 +3086,7 @@ _81CB8CF:
end
Move_FLAIL: @ 81CB8F9
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
setalpha 12, 8
createvisualtask sub_812E860, 2, 0
@@ -3101,7 +3101,7 @@ Move_FLAIL: @ 81CB8F9
end
Move_SPITE: @ 81CB936
- fadetobg 2
+ fadetobg BG_GHOST
playsewithpan SE_W060, 192
waitbgfadein
monbg ANIM_BANK_DEF_PARTNER
@@ -3115,12 +3115,12 @@ Move_SPITE: @ 81CB936
end
Move_MACH_PUNCH: @ 81CB965
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
monbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E3B4C, 2
jumpargeq 7, 1, _81CB9E6
- fadetobg 9
+ fadetobg BG_HIGHSPEED_OPPONENT
_81CB97E:
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
@@ -3143,11 +3143,11 @@ _81CB97E:
waitbgfadein
end
_81CB9E6:
- fadetobg 10
+ fadetobg BG_HIGHSPEED_PLAYER
goto _81CB97E
Move_FORESIGHT: @ 81CB9ED
- loadspritegfx 10258
+ loadspritegfx ANIM_TAG_258
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 16, 0
@@ -3166,8 +3166,8 @@ Move_FORESIGHT: @ 81CB9ED
end
Move_DESTINY_BOND: @ 81CBA2C
- loadspritegfx 10188
- fadetobg 2
+ loadspritegfx ANIM_TAG_188
+ fadetobg BG_GHOST
playsewithpan SE_W060, 192
waitbgfadein
createvisualtask sub_80DE918, 5, 0, 48
@@ -3186,7 +3186,7 @@ Move_DESTINY_BOND: @ 81CBA2C
end
Move_ENDURE: @ 81CBA87
- loadspritegfx 10184
+ loadspritegfx ANIM_TAG_184
playsewithpan SE_W082, 192
call EndureFlamesAnim
delay 8
@@ -3211,7 +3211,7 @@ EndureFlamesAnim:
return
Move_CHARM: @ 81CBB1B
- loadspritegfx 10210
+ loadspritegfx ANIM_TAG_210
createvisualtask sub_812E568, 5, 0, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
playsewithpan SE_W204, 192
@@ -3225,9 +3225,9 @@ Move_CHARM: @ 81CBB1B
end
Move_ROLLOUT: @ 81CBB5E
- loadspritegfx 10135
- loadspritegfx 10074
- loadspritegfx 10058
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_074
+ loadspritegfx ANIM_TAG_058
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -3242,8 +3242,8 @@ Move_ROLLOUT: @ 81CBB5E
end
Move_FALSE_SWIPE: @ 81CBB9F
- loadspritegfx 10286
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_286
+ loadspritegfx ANIM_TAG_135
createsprite gBattleAnimSpriteTemplate_83D6E50, 130
playsewithpan SE_W233, 63
delay 16
@@ -3269,8 +3269,8 @@ Move_FALSE_SWIPE: @ 81CBB9F
end
Move_SWAGGER: @ 81CBC26
- loadspritegfx 10086
- loadspritegfx 10087
+ loadspritegfx ANIM_TAG_086
+ loadspritegfx ANIM_TAG_087
createvisualtask sub_80D08C8, 2
playsewithpan SE_W207, 192
waitforvisualfinish
@@ -3287,9 +3287,9 @@ Move_SWAGGER: @ 81CBC26
end
Move_MILK_DRINK: @ 81CBC6E
- loadspritegfx 10099
- loadspritegfx 10203
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_099
+ loadspritegfx ANIM_TAG_203
+ loadspritegfx ANIM_TAG_031
monbg ANIM_BANK_TARGET
createsprite gBattleAnimSpriteTemplate_83D6C48, 2
delay 40
@@ -3330,8 +3330,8 @@ _81CBCEE:
goto _81CBCC8
Move_RAPID_SPIN: @ 81CBD41
- loadspritegfx 10135
- loadspritegfx 10229
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_229
monbg ANIM_BANK_ATTACKER
createsprite gBattleAnimSpriteTemplate_84023E8, 2, 0, 0, 32, -32, 40, -2
createvisualtask sub_812CDC8, 2, 0, 2, 0
@@ -3349,9 +3349,9 @@ Move_RAPID_SPIN: @ 81CBD41
end
Move_MOONLIGHT: @ 81CBDAE
- loadspritegfx 10194
- loadspritegfx 10195
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_194
+ loadspritegfx ANIM_TAG_195
+ loadspritegfx ANIM_TAG_031
setalpha 0, 16
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
@@ -3376,11 +3376,11 @@ Move_MOONLIGHT: @ 81CBDAE
end
Move_EXTREME_SPEED: @ 81CBE3E
- loadspritegfx 10207
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_207
+ loadspritegfx ANIM_TAG_135
createvisualtask sub_80E3B4C, 2
jumpargeq 7, 1, _81CBEF5
- fadetobg 9
+ fadetobg BG_HIGHSPEED_OPPONENT
_81CBE55:
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
@@ -3420,12 +3420,12 @@ _81CBE55:
delay 1
end
_81CBEF5:
- fadetobg 10
+ fadetobg BG_HIGHSPEED_PLAYER
goto _81CBE55
Move_UPROAR: @ 81CBEFC
- loadspritegfx 10225
- loadspritegfx 10203
+ loadspritegfx ANIM_TAG_225
+ loadspritegfx ANIM_TAG_203
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80D2CF8, 2, 0
createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8
@@ -3449,7 +3449,7 @@ Move_UPROAR: @ 81CBEFC
end
Move_HEAT_WAVE: @ 81CBFC6
- loadspritegfx 10261
+ loadspritegfx ANIM_TAG_261
createvisualtask sub_80E2C60, 5, 10261, 0, 6, 6, 31
createvisualtask do_boulder_dust, 5, 1
createvisualtask sub_80D6080, 6, 6, 31
@@ -3473,8 +3473,8 @@ Move_HEAT_WAVE: @ 81CBFC6
end
Move_HAIL: @ 81CC076
- loadspritegfx 10263
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_263
+ loadspritegfx ANIM_TAG_141
createvisualtask sub_80E2A38, 10, 1, 3, 0, 6, 0
waitforvisualfinish
createvisualtask AnimTask_Hail1, 5
@@ -3484,8 +3484,8 @@ Move_HAIL: @ 81CC076
end
Move_TORMENT: @ 81CC0AE
- loadspritegfx 10087
- loadspritegfx 10209
+ loadspritegfx ANIM_TAG_087
+ loadspritegfx ANIM_TAG_209
createvisualtask sub_812D008, 2
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_TARGET, 31, 10, 1, 1
@@ -3521,15 +3521,15 @@ Move_MEMENTO: @ 81CC0F2
end
Move_FACADE: @ 81CC136
- loadspritegfx 10243
+ loadspritegfx ANIM_TAG_243
createvisualtask sub_812FD7C, 2, 0, 3
createvisualtask sub_812FFE4, 2, 0, 72
loopsewithpan SE_W207, 192, 24, 3
end
Move_SMELLING_SALT: @ 81CC156
- loadspritegfx 10247
- loadspritegfx 10255
+ loadspritegfx ANIM_TAG_247
+ loadspritegfx ANIM_TAG_255
createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 0, 2
createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 1, 2
delay 32
@@ -3543,7 +3543,7 @@ Move_SMELLING_SALT: @ 81CC156
end
Move_FOLLOW_ME: @ 81CC1B1
- loadspritegfx 10064
+ loadspritegfx ANIM_TAG_064
createsprite gBattleAnimSpriteTemplate_83D72E0, 2, 0
playsewithpan SE_W039, 192
delay 18
@@ -3553,9 +3553,9 @@ Move_FOLLOW_ME: @ 81CC1B1
end
Move_CHARGE: @ 81CC1D0
- loadspritegfx 10211
- loadspritegfx 10212
- loadspritegfx 10213
+ loadspritegfx ANIM_TAG_211
+ loadspritegfx ANIM_TAG_212
+ loadspritegfx ANIM_TAG_213
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0)
@@ -3588,9 +3588,9 @@ Move_CHARGE: @ 81CC1D0
end
Move_TAUNT: @ 81CC26B
- loadspritegfx 10214
- loadspritegfx 10209
- loadspritegfx 10087
+ loadspritegfx ANIM_TAG_214
+ loadspritegfx ANIM_TAG_209
+ loadspritegfx ANIM_TAG_087
createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 45
playsewithpan SE_W118, 192
delay 6
@@ -3608,7 +3608,7 @@ Move_TAUNT: @ 81CC26B
end
Move_HELPING_HAND: @ 81CC2BF
- loadspritegfx 10247
+ loadspritegfx ANIM_TAG_247
createvisualtask sub_8130D20, 5
createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 0
createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 1
@@ -3625,7 +3625,7 @@ Move_HELPING_HAND: @ 81CC2BF
end
Move_ASSIST: @ 81CC332
- loadspritegfx 10252
+ loadspritegfx ANIM_TAG_252
createsprite gBattleAnimSpriteTemplate_8402964, 50, 112, -16, 140, 128, 36
delay 2
createsprite gBattleAnimSpriteTemplate_8402964, 50, 208, 128, -16, 48, 36
@@ -3642,9 +3642,9 @@ Move_ASSIST: @ 81CC332
end
Move_SUPERPOWER: @ 81CC3A3
- loadspritegfx 10212
- loadspritegfx 10256
- loadspritegfx 10257
+ loadspritegfx ANIM_TAG_212
+ loadspritegfx ANIM_TAG_256
+ loadspritegfx ANIM_TAG_257
monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
@@ -3676,7 +3676,7 @@ Move_SUPERPOWER: @ 81CC3A3
end
Move_RECYCLE: @ 81CC45E
- loadspritegfx 10278
+ loadspritegfx ANIM_TAG_278
monbg ANIM_BANK_ATTACKER
setalpha 0, 16
delay 1
@@ -3692,10 +3692,10 @@ Move_RECYCLE: @ 81CC45E
end
Move_BRICK_BREAK: @ 81CC492
- loadspritegfx 10167
- loadspritegfx 10135
- loadspritegfx 10143
- loadspritegfx 10208
+ loadspritegfx ANIM_TAG_167
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_208
choosetwoturnanim _81CC4A7, _81CC576
_81CC4A7:
monbg ANIM_BANK_TARGET
@@ -3760,7 +3760,7 @@ _81CC576:
end
Move_YAWN: @ 81CC697
- loadspritegfx 10242
+ loadspritegfx ANIM_TAG_242
createvisualtask sub_812F724, 2, 0
playsewithpan SE_W281, 192
waitforvisualfinish
@@ -3776,8 +3776,8 @@ Move_YAWN: @ 81CC697
end
Move_ENDEAVOR: @ 81CC6DA
- loadspritegfx 10243
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_243
+ loadspritegfx ANIM_TAG_135
createvisualtask sub_812FD7C, 2, 0, 2
loopsewithpan SE_W039, 192, 24, 2
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 703, 12, 1, 2
@@ -3792,7 +3792,7 @@ Move_ENDEAVOR: @ 81CC6DA
end
Move_ERUPTION: @ 81CC74F
- loadspritegfx 10201
+ loadspritegfx ANIM_TAG_201
createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, rgb(31, 0, 0)
waitforvisualfinish
createvisualtask sub_80D5470, 2
@@ -3817,7 +3817,7 @@ Move_ERUPTION: @ 81CC74F
end
Move_SKILL_SWAP: @ 81CC81C
- loadspritegfx 10251
+ loadspritegfx ANIM_TAG_251
call Unknown_81D61E7
createvisualtask sub_80DC0B0, 3, 1
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_TARGET, 32767, 12, 3, 1
@@ -3830,8 +3830,8 @@ Move_SKILL_SWAP: @ 81CC81C
end
Move_IMPRISON: @ 81CC867
- loadspritegfx 10249
- loadspritegfx 10250
+ loadspritegfx ANIM_TAG_249
+ loadspritegfx ANIM_TAG_250
call Unknown_81D61E7
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80DBE00, 5
@@ -3847,10 +3847,10 @@ Move_IMPRISON: @ 81CC867
end
Move_GRUDGE: @ 81CC8AA
- loadspritegfx 10253
+ loadspritegfx ANIM_TAG_253
monbg ANIM_BANK_ATTACKER
monbgprio_29
- fadetobg 2
+ fadetobg BG_GHOST
playsewithpan SE_W060, 192
waitbgfadein
createvisualtask sub_80DF1A4, 3
@@ -3883,7 +3883,7 @@ Move_CAMOUFLAGE: @ 81CC8D2
end
Move_TAIL_GLOW: @ 81CC918
- loadspritegfx 10212
+ loadspritegfx ANIM_TAG_212
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0)
@@ -3899,9 +3899,9 @@ Move_TAIL_GLOW: @ 81CC918
end
Move_LUSTER_PURGE: @ 81CC95B
- loadspritegfx 10267
- loadspritegfx 10135
- fadetobg 3
+ loadspritegfx ANIM_TAG_267
+ loadspritegfx ANIM_TAG_135
+ fadetobg BG_PSYCHIC
waitbgfadeout
createvisualtask sub_812C624, 5
waitbgfadein
@@ -3942,8 +3942,8 @@ Move_LUSTER_PURGE: @ 81CC95B
end
Move_MIST_BALL: @ 81CCA72
- loadspritegfx 10155
- loadspritegfx 10270
+ loadspritegfx ANIM_TAG_155
+ loadspritegfx ANIM_TAG_270
delay 0
playsewithpan SE_W081, 192
createsprite gMistBallSpriteTemplate, 128, 0, 0, 0, 0, 30, 0
@@ -3962,7 +3962,7 @@ Move_MIST_BALL: @ 81CCA72
end
Move_FEATHER_DANCE: @ 81CCB01
- loadspritegfx 10270
+ loadspritegfx ANIM_TAG_270
monbg ANIM_BANK_DEF_PARTNER
monbgprio_29
playsewithpan SE_W080, 63
@@ -3984,8 +3984,8 @@ Move_FEATHER_DANCE: @ 81CCB01
end
Move_TEETER_DANCE: @ 81CCBD1
- loadspritegfx 10072
- loadspritegfx 10073
+ loadspritegfx ANIM_TAG_072
+ loadspritegfx ANIM_TAG_073
createvisualtask sub_813219C, 5
createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 16, -2
playsewithpan SE_W298, 192
@@ -4004,7 +4004,7 @@ Move_TEETER_DANCE: @ 81CCBD1
end
Move_MUD_SPORT: @ 81CCC3C
- loadspritegfx 10074
+ loadspritegfx ANIM_TAG_074
createvisualtask sub_80D074C, 2, 0, 6
delay 24
createsprite gMudSportDirtSpriteTemplate, 130, 0, -4, -16
@@ -4051,9 +4051,9 @@ Move_MUD_SPORT: @ 81CCC3C
end
Move_NEEDLE_ARM: @ 81CCD73
- loadspritegfx 10266
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_266
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
loopsewithpan SE_W030, 63, 2, 16
createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -32, 16
delay 2
@@ -4094,7 +4094,7 @@ Move_NEEDLE_ARM: @ 81CCD73
end
Move_SLACK_OFF: @ 81CCF23
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_031
createvisualtask sub_813257C, 2, 0
playsewithpan SE_W281, 192
waitforvisualfinish
@@ -4103,9 +4103,9 @@ Move_SLACK_OFF: @ 81CCF23
end
Move_CRUSH_CLAW: @ 81CCF3B
- loadspritegfx 10167
- loadspritegfx 10039
- loadspritegfx 10208
+ loadspritegfx ANIM_TAG_167
+ loadspritegfx ANIM_TAG_039
+ loadspritegfx ANIM_TAG_208
monbg ANIM_BANK_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
@@ -4126,9 +4126,9 @@ Move_CRUSH_CLAW: @ 81CCF3B
Move_AROMATHERAPY: @ 81CCFAB
playsewithpan SE_W080, 0
- loadspritegfx 10159
- loadspritegfx 10203
- loadspritegfx 10049
+ loadspritegfx ANIM_TAG_159
+ loadspritegfx ANIM_TAG_203
+ loadspritegfx ANIM_TAG_049
createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, rgb(13, 31, 12)
delay 1
monbg ANIM_BANK_ATTACKER
@@ -4164,9 +4164,9 @@ Move_AROMATHERAPY: @ 81CCFAB
end
Move_FAKE_TEARS: @ 81CD10D
- loadspritegfx 10155
- loadspritegfx 10209
- loadspritegfx 10072
+ loadspritegfx ANIM_TAG_155
+ loadspritegfx ANIM_TAG_209
+ loadspritegfx ANIM_TAG_072
createvisualtask sub_80E2C60, 5, 10155, 0, 4, 4, 32108
waitforvisualfinish
createvisualtask sub_812E568, 5, 0, 2, 1
@@ -4187,9 +4187,9 @@ Move_FAKE_TEARS: @ 81CD10D
end
Move_AIR_CUTTER: @ 81CD19D
- loadspritegfx 10003
- loadspritegfx 10138
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_003
+ loadspritegfx ANIM_TAG_138
+ loadspritegfx ANIM_TAG_135
delay 0
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
@@ -4224,7 +4224,7 @@ Move_ODOR_SLEUTH: @ 81CD1FF
end
Move_GRASS_WHISTLE: @ 81CD249
- loadspritegfx 10072
+ loadspritegfx ANIM_TAG_072
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(18, 31, 12)
waitforvisualfinish
createvisualtask sub_80CEA20, 2
@@ -4261,7 +4261,7 @@ Move_GRASS_WHISTLE: @ 81CD249
end
Move_TICKLE: @ 81CD33C
- loadspritegfx 10218
+ loadspritegfx ANIM_TAG_218
createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8
@@ -4279,8 +4279,8 @@ Move_TICKLE: @ 81CD33C
end
Move_WATER_SPOUT: @ 81CD3A8
- loadspritegfx 10268
- loadspritegfx 10148
+ loadspritegfx ANIM_TAG_268
+ loadspritegfx ANIM_TAG_148
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80D40F4, 5
@@ -4296,9 +4296,9 @@ Move_WATER_SPOUT: @ 81CD3A8
end
Move_SHADOW_PUNCH: @ 81CD3D6
- loadspritegfx 10135
- loadspritegfx 10143
- fadetobg 2
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
+ fadetobg BG_GHOST
waitbgfadein
monbg ANIM_BANK_ATK_PARTNER
setalpha 9, 8
@@ -4338,7 +4338,7 @@ Move_EXTRASENSORY: @ 81CD431
end
Move_AERIAL_ACE: @ 81CD499
- loadspritegfx 10138
+ loadspritegfx ANIM_TAG_138
monbg ANIM_BANK_TARGET
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5
@@ -4362,13 +4362,13 @@ Move_IRON_DEFENSE: @ 81CD503
end
Move_BLOCK: @ 81CD52D
- loadspritegfx 10250
+ loadspritegfx ANIM_TAG_250
createsprite gBattleAnimSpriteTemplate_8402A6C, 194
playsewithpan SE_W207, 63
end
Move_HOWL: @ 81CD53C
- loadspritegfx 10053
+ loadspritegfx ANIM_TAG_053
createvisualtask sub_812F724, 2, 0
delay 12
call _81CE35E
@@ -4378,7 +4378,7 @@ Move_HOWL: @ 81CD53C
end
Move_BULK_UP: @ 81CD55E
- loadspritegfx 10086
+ loadspritegfx ANIM_TAG_086
createvisualtask sub_80D08C8, 2
playsewithpan SE_W207, 192
waitforvisualfinish
@@ -4388,8 +4388,8 @@ Move_BULK_UP: @ 81CD55E
end
Move_COVET: @ 81CD57C
- loadspritegfx 10210
- loadspritegfx 10224
+ loadspritegfx ANIM_TAG_210
+ loadspritegfx ANIM_TAG_224
createvisualtask sub_812E568, 5, 0, 2, 0
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
playsewithpan SE_W204, 192
@@ -4405,9 +4405,9 @@ Move_COVET: @ 81CD57C
end
Move_VOLT_TACKLE: @ 81CD5D9
- loadspritegfx 10001
- loadspritegfx 10212
- loadspritegfx 10213
+ loadspritegfx ANIM_TAG_001
+ loadspritegfx ANIM_TAG_212
+ loadspritegfx ANIM_TAG_213
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
createvisualtask sub_80E2A38, 10, 1, 0, 0, 8, 0
@@ -4452,7 +4452,7 @@ Move_VOLT_TACKLE: @ 81CD5D9
end
Move_WATER_SPORT: @ 81CD6D1
- loadspritegfx 10268
+ loadspritegfx ANIM_TAG_268
createvisualtask sub_80D48F4, 5
delay 8
playsewithpan SE_W057, 192
@@ -4465,7 +4465,7 @@ Move_WATER_SPORT: @ 81CD6D1
end
Move_CALM_MIND: @ 81CD6F7
- loadspritegfx 10203
+ loadspritegfx ANIM_TAG_203
monbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80E2A7C, 5, 0, 0, 0, 16, 0
waitforvisualfinish
@@ -4488,8 +4488,8 @@ Move_CALM_MIND: @ 81CD6F7
end
Move_LEAF_BLADE: @ 81CD775
- loadspritegfx 10063
- loadspritegfx 10285
+ loadspritegfx ANIM_TAG_063
+ loadspritegfx ANIM_TAG_285
createvisualtask sub_80CBDF4, 5
delay 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1
@@ -4513,7 +4513,7 @@ Move_LEAF_BLADE: @ 81CD775
end
Move_DRAGON_DANCE: @ 81CD7F8
- loadspritegfx 10249
+ loadspritegfx ANIM_TAG_249
monbg ANIM_BANK_ATTACKER
monbgprio_28 0
delay 1
@@ -4537,10 +4537,10 @@ Move_DRAGON_DANCE: @ 81CD7F8
end
Move_SHOCK_WAVE: @ 81CD867
- loadspritegfx 10211
- loadspritegfx 10212
- loadspritegfx 10001
- loadspritegfx 10037
+ loadspritegfx ANIM_TAG_211
+ loadspritegfx ANIM_TAG_212
+ loadspritegfx ANIM_TAG_001
+ loadspritegfx ANIM_TAG_037
monbg ANIM_BANK_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0)
@@ -4573,8 +4573,8 @@ Move_HARDEN: @ 81CD909
end
Move_BELLY_DRUM: @ 81CD91E
- loadspritegfx 10072
- loadspritegfx 10193
+ loadspritegfx ANIM_TAG_072
+ loadspritegfx ANIM_TAG_193
createvisualtask sub_80CEA20, 2
waitforvisualfinish
call _81CD9EB
@@ -4614,9 +4614,9 @@ _81CD9EB:
return
Move_MIND_READER: @ 81CDA06
- loadspritegfx 10189
- loadspritegfx 10190
- loadspritegfx 10191
+ loadspritegfx ANIM_TAG_189
+ loadspritegfx ANIM_TAG_190
+ loadspritegfx ANIM_TAG_191
monbg 4
playsewithpan SE_W109, 63
createsprite gBattleAnimSpriteTemplate_84021DC, 5, 0, 0, 1, 0
@@ -4655,9 +4655,9 @@ _81CDA4D:
Move_ICE_PUNCH: @ 81CDB3E
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
- loadspritegfx 10141
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_141
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0)
createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588
delay 20
@@ -4691,7 +4691,7 @@ Move_ICE_PUNCH: @ 81CDB3E
Move_REST: @ 81CDC29
playsewithpan SE_W173, 192
- loadspritegfx 10228
+ loadspritegfx ANIM_TAG_228
createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
delay 20
createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
@@ -4771,8 +4771,8 @@ Unknown_81CDD7A: @ 81CDD7A
goto _81CDD32
Move_THUNDER: @ 81CDDCE
- loadspritegfx 10037
- fadetobg 11
+ loadspritegfx ANIM_TAG_037
+ fadetobg BG_THUNDER
waitbgfadeout
createvisualtask sub_80E3A58, 5, -256, 0, 1, -1
waitbgfadein
@@ -4829,9 +4829,9 @@ Move_THUNDER: @ 81CDDCE
end
Move_THUNDER_PUNCH: @ 81CDF28
- loadspritegfx 10135
- loadspritegfx 10143
- loadspritegfx 10037
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_037
monbg ANIM_BANK_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0)
@@ -4862,8 +4862,8 @@ Move_THUNDER_PUNCH: @ 81CDF28
end
Move_SACRED_FIRE: @ 81CDFF1
- loadspritegfx 10033
- loadspritegfx 10035
+ loadspritegfx ANIM_TAG_033
+ loadspritegfx ANIM_TAG_035
loopsewithpan SE_W221, 192, 7, 5
createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 50, 5, -2, 0
delay 1
@@ -4919,7 +4919,7 @@ Move_SACRED_FIRE: @ 81CDFF1
end
Move_SCRATCH: @ 81CE1D8
- loadspritegfx 10137
+ loadspritegfx ANIM_TAG_137
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W010, 63
@@ -4932,7 +4932,7 @@ Move_SCRATCH: @ 81CE1D8
end
Move_DRAGON_BREATH: @ 81CE20A
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_029
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
loopsewithpan SE_W172, 192, 7, 7
@@ -4966,7 +4966,7 @@ Move_DRAGON_BREATH: @ 81CE20A
end
Move_ROAR: @ 81CE31E
- loadspritegfx 10053
+ loadspritegfx ANIM_TAG_053
monbg ANIM_BANK_ATTACKER
monbgprio_28 0
setalpha 8, 8
@@ -4992,7 +4992,7 @@ _81CE35E:
return
Move_GROWL: @ 81CE3AF
- loadspritegfx 10053
+ loadspritegfx ANIM_TAG_053
createvisualtask sub_812B18C, 2, 0, 255
call _81CE35E
delay 10
@@ -5003,7 +5003,7 @@ Move_GROWL: @ 81CE3AF
end
Move_SNORE: @ 81CE3EA
- loadspritegfx 10197
+ loadspritegfx ANIM_TAG_197
monbg ANIM_BANK_ATK_PARTNER
setalpha 8, 8
call _81CE403
@@ -5024,8 +5024,8 @@ _81CE403:
return
Move_LIGHT_SCREEN: @ 81CE47A
- loadspritegfx 10070
- loadspritegfx 10166
+ loadspritegfx ANIM_TAG_070
+ loadspritegfx ANIM_TAG_166
setalpha 0, 16
waitplaysewithpan SE_W115, 192, 15
createsprite gBattleAnimSpriteTemplate_83DA6A8, 1, 40, 0, 10166
@@ -5050,8 +5050,8 @@ _81CE4A1:
return
Move_MIRROR_COAT: @ 81CE506
- loadspritegfx 10070
- loadspritegfx 10168
+ loadspritegfx ANIM_TAG_070
+ loadspritegfx ANIM_TAG_168
setalpha 0, 16
createsprite gBattleAnimSpriteTemplate_83DA6D8, 1, 40, 0, 10168
delay 10
@@ -5063,8 +5063,8 @@ Move_MIRROR_COAT: @ 81CE506
end
Move_REFLECT: @ 81CE52C
- loadspritegfx 10071
- loadspritegfx 10167
+ loadspritegfx ANIM_TAG_071
+ loadspritegfx ANIM_TAG_167
setalpha 0, 16
waitplaysewithpan SE_W115, 192, 15
createsprite gBattleAnimSpriteTemplate_83DA6C0, 1, 40, 0, 10167
@@ -5080,7 +5080,7 @@ Move_REFLECT: @ 81CE52C
end
Move_BARRIER: @ 81CE57F
- loadspritegfx 10169
+ loadspritegfx ANIM_TAG_169
setalpha 0, 16
waitplaysewithpan SE_W112, 192, 15
createsprite gBattleAnimSpriteTemplate_83DA6F0, 3, 40, 0, 10169
@@ -5090,8 +5090,8 @@ Move_BARRIER: @ 81CE57F
end
Move_BUBBLE: @ 81CE59C
- loadspritegfx 10146
- loadspritegfx 10155
+ loadspritegfx ANIM_TAG_146
+ loadspritegfx ANIM_TAG_155
monbg ANIM_BANK_TARGET
setalpha 12, 8
delay 1
@@ -5126,7 +5126,7 @@ Move_BUBBLE: @ 81CE59C
end
Move_SMOG: @ 81CE672
- loadspritegfx 10172
+ loadspritegfx ANIM_TAG_172
monbg ANIM_BANK_DEF_PARTNER
monbgprio_29
setalpha 12, 8
@@ -5153,9 +5153,9 @@ _81CE6D7:
return
Move_FAINT_ATTACK: @ 81CE6ED
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_ATTACKER
- fadetobg 1
+ fadetobg BG_DARK
waitbgfadein
delay 0
playsewithpan SE_W185, 192
@@ -5189,7 +5189,7 @@ Move_FAINT_ATTACK: @ 81CE6ED
end
Move_SAND_ATTACK: @ 81CE774
- loadspritegfx 10074
+ loadspritegfx ANIM_TAG_074
monbg ANIM_BANK_ATK_PARTNER
monbgprio_28 0
setalpha 12, 8
@@ -5217,7 +5217,7 @@ Move_SAND_ATTACK_CreateDirtSpray:
return
Move_MUD_SLAP: @ 81CE81C
- loadspritegfx 10074
+ loadspritegfx ANIM_TAG_074
playsewithpan SE_W028, 192
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3
waitforvisualfinish
@@ -5240,8 +5240,8 @@ Move_MUD_SLAP_CreateMudSpray:
return
Move_DRAGON_RAGE: @ 81CE8BA
- loadspritegfx 10029
- loadspritegfx 10035
+ loadspritegfx ANIM_TAG_029
+ loadspritegfx ANIM_TAG_035
playsewithpan SE_W082, 192
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1
waitforvisualfinish
@@ -5272,7 +5272,7 @@ Move_DRAGON_RAGE: @ 81CE8BA
end
Move_RAIN_DANCE: @ 81CE997
- loadspritegfx 10115
+ loadspritegfx ANIM_TAG_115
playsewithpan SE_W240, 192
createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
waitforvisualfinish
@@ -5286,8 +5286,8 @@ Move_RAIN_DANCE: @ 81CE997
end
Move_BITE: @ 81CE9E2
- loadspritegfx 10139
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_139
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W044, 63
@@ -5303,10 +5303,10 @@ Move_BITE: @ 81CE9E2
end
Move_CRUNCH: @ 81CEA40
- loadspritegfx 10139
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_139
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
- fadetobg 1
+ fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
playsewithpan SE_W044, 63
@@ -5331,8 +5331,8 @@ Move_CRUNCH: @ 81CEA40
end
Move_CLAMP: @ 81CEAF0
- loadspritegfx 10145
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_145
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W011, 63
@@ -5351,7 +5351,7 @@ Move_ICE_BEAM: @ 81CEB4D
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_141
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0)
waitforvisualfinish
createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10
@@ -5398,8 +5398,8 @@ Move_WITHDRAW: @ 81CEC84
end
Move_AURORA_BEAM: @ 81CEC91
- loadspritegfx 10140
- fadetobg 20
+ loadspritegfx ANIM_TAG_140
+ fadetobg BG_AURORABEAM
waitbgfadein
playsewithpan SE_W062, 192
setarg 7, 0
@@ -5434,7 +5434,7 @@ _81CED18:
return
Move_SOLAR_BEAM: @ 81CED65
- loadspritegfx 10147
+ loadspritegfx ANIM_TAG_147
choosetwoturnanim _81CED73, _81CEE70
_81CED71:
waitforvisualfinish
@@ -5523,11 +5523,11 @@ _81CEF42:
return
Move_BLIZZARD: @ 81CEFBA
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_141
monbg ANIM_BANK_DEF_PARTNER
createvisualtask sub_80E3B4C, 2
jumpargeq 7, 1, _81CF13F
- fadetobg 9
+ fadetobg BG_HIGHSPEED_OPPONENT
_81CEFD0:
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1
@@ -5571,11 +5571,11 @@ _81CF00A:
delay 3
return
_81CF13F:
- fadetobg 10
+ fadetobg BG_HIGHSPEED_PLAYER
goto _81CEFD0
Move_POWDER_SNOW: @ 81CF146
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_141
monbg ANIM_BANK_DEF_PARTNER
createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 0, 3, rgb(0, 0, 0)
waitforvisualfinish
@@ -5609,8 +5609,8 @@ _81CF190:
return
Move_HYDRO_PUMP: @ 81CF240
- loadspritegfx 10149
- loadspritegfx 10148
+ loadspritegfx ANIM_TAG_149
+ loadspritegfx ANIM_TAG_148
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -5656,9 +5656,9 @@ _81CF320:
return
Move_SIGNAL_BEAM: @ 81CF33F
- loadspritegfx 10264
- loadspritegfx 10265
- loadspritegfx 10073
+ loadspritegfx ANIM_TAG_264
+ loadspritegfx ANIM_TAG_265
+ loadspritegfx ANIM_TAG_073
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 25, 1
delay 6
panse_1B SE_W062, 192, 63, 1, 0
@@ -5697,9 +5697,9 @@ _81CF406:
return
Move_ABSORB: @ 81CF427
- loadspritegfx 10147
- loadspritegfx 10031
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_147
+ loadspritegfx ANIM_TAG_031
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
@@ -5749,9 +5749,9 @@ _81CF496:
return
Move_MEGA_DRAIN: @ 81CF53F
- loadspritegfx 10147
- loadspritegfx 10031
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_147
+ loadspritegfx ANIM_TAG_031
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
@@ -5809,9 +5809,9 @@ _81CF5AE:
return
Move_GIGA_DRAIN: @ 81CF6CF
- loadspritegfx 10147
- loadspritegfx 10031
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_147
+ loadspritegfx ANIM_TAG_031
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
@@ -5877,11 +5877,11 @@ _81CF73E:
return
Move_LEECH_LIFE: @ 81CF8D7
- loadspritegfx 10161
- loadspritegfx 10147
+ loadspritegfx ANIM_TAG_161
+ loadspritegfx ANIM_TAG_147
delay 1
- loadspritegfx 10031
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_031
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
setalpha 12, 8
@@ -5907,8 +5907,8 @@ Move_LEECH_LIFE: @ 81CF8D7
end
Move_SYNTHESIS: @ 81CF959
- loadspritegfx 10031
- loadspritegfx 10049
+ loadspritegfx ANIM_TAG_031
+ loadspritegfx ANIM_TAG_049
createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 16, 19451
playsewithpan SE_W025, 192
call Unknown_81D5ECA
@@ -5918,8 +5918,8 @@ Move_SYNTHESIS: @ 81CF959
end
Move_TOXIC: @ 81CF983
- loadspritegfx 10151
- loadspritegfx 10150
+ loadspritegfx ANIM_TAG_151
+ loadspritegfx ANIM_TAG_150
call _81CF99D
call _81CF99D
waitforvisualfinish
@@ -5943,7 +5943,7 @@ _81CF99D:
return
Move_SLUDGE: @ 81CF9F2
- loadspritegfx 10150
+ loadspritegfx ANIM_TAG_150
playsewithpan SE_W145C, 192
createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0
waitforvisualfinish
@@ -5954,7 +5954,7 @@ Move_SLUDGE: @ 81CF9F2
end
Move_SLUDGE_BOMB: @ 81CFA34
- loadspritegfx 10150
+ loadspritegfx ANIM_TAG_150
call _81CFB44
call _81CFB44
call _81CFB44
@@ -5997,7 +5997,7 @@ _81CFB44:
return
Move_ACID: @ 81CFB5A
- loadspritegfx 10150
+ loadspritegfx ANIM_TAG_150
monbg ANIM_BANK_DEF_PARTNER
createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 0, 0
playsewithpan SE_W145C, 192
@@ -6030,8 +6030,8 @@ Move_ACID: @ 81CFB5A
end
Move_BONEMERANG: @ 81CFC54
- loadspritegfx 10000
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_000
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -6050,8 +6050,8 @@ Move_BONEMERANG: @ 81CFC54
end
Move_BONE_CLUB: @ 81CFCA8
- loadspritegfx 10000
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_000
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -6068,8 +6068,8 @@ Move_BONE_CLUB: @ 81CFCA8
end
Move_BONE_RUSH: @ 81CFD0A
- loadspritegfx 10000
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_000
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W155, 63
@@ -6084,7 +6084,7 @@ Move_BONE_RUSH: @ 81CFD0A
end
Move_SPIKES: @ 81CFD55
- loadspritegfx 10152
+ loadspritegfx ANIM_TAG_152
monbg ANIM_BANK_DEF_PARTNER
playsewithpan SE_W026, 192
waitplaysewithpan SE_W030, 63, 28
@@ -6101,12 +6101,12 @@ Move_SPIKES: @ 81CFD55
end
Move_MEGAHORN: @ 81CFDAC
- loadspritegfx 10153
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_153
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
playsewithpan SE_W082, 192
jumpifcontest _81CFE83
- fadetobg 7
+ fadetobg BG_DRILL
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1
_81CFDCF:
@@ -6139,14 +6139,14 @@ _81CFDCF:
waitbgfadein
end
_81CFE83:
- fadetobg 8
+ fadetobg BG_DRILL_CONTESTS
waitbgfadeout
createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1
goto _81CFDCF
Move_GUST: @ 81CFE9A
- loadspritegfx 10009
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_009
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -6163,8 +6163,8 @@ Move_GUST: @ 81CFE9A
end
Move_WING_ATTACK: @ 81CFEEB
- loadspritegfx 10009
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_009
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -6187,7 +6187,7 @@ Move_WING_ATTACK: @ 81CFEEB
end
Move_PECK: @ 81CFF88
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
playsewithpan SE_W030, 63
createvisualtask sub_80A8EFC, 2, 3, -768, 1, 2
createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 0, 1, 3
@@ -6195,8 +6195,8 @@ Move_PECK: @ 81CFF88
end
Move_AEROBLAST: @ 81CFFAF
- loadspritegfx 10154
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_154
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
call Unknown_81D61FB
monbgprio_28 1
@@ -6236,8 +6236,8 @@ _81D000B:
return
Move_WATER_GUN: @ 81D00CC
- loadspritegfx 10155
- loadspritegfx 10148
+ loadspritegfx ANIM_TAG_155
+ loadspritegfx ANIM_TAG_148
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -6260,8 +6260,8 @@ Move_WATER_GUN: @ 81D00CC
end
Move_CRABHAMMER: @ 81D0159
- loadspritegfx 10141
- loadspritegfx 10148
+ loadspritegfx ANIM_TAG_141
+ loadspritegfx ANIM_TAG_148
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 0
@@ -6304,7 +6304,7 @@ Move_SURF: @ 81D0253
end
Move_FLAMETHROWER: @ 81D0267
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_029
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -6336,7 +6336,7 @@ _81D02E1:
return
Move_SANDSTORM: @ 81D0304
- loadspritegfx 10261
+ loadspritegfx ANIM_TAG_261
playsewithpan SE_W201, 0
createvisualtask do_boulder_dust, 5, 0
delay 16
@@ -6356,7 +6356,7 @@ Move_SANDSTORM: @ 81D0304
end
Move_WHIRLPOOL: @ 81D038C
- loadspritegfx 10149
+ loadspritegfx ANIM_TAG_149
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -6388,8 +6388,8 @@ _81D03E4:
return
Move_FLY: @ 81D046F
- loadspritegfx 10156
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_156
+ loadspritegfx ANIM_TAG_135
choosetwoturnanim _81D0480, _81D0498
_81D047E:
waitforvisualfinish
@@ -6413,8 +6413,8 @@ _81D0498:
goto _81D047E
Move_BOUNCE: @ 81D04D9
- loadspritegfx 10156
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_156
+ loadspritegfx ANIM_TAG_135
choosetwoturnanim _81D04E9, _81D04FD
_81D04E8:
end
@@ -6437,8 +6437,8 @@ _81D04FD:
goto _81D04E8
Move_KARATE_CHOP: @ 81D053C
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -6454,8 +6454,8 @@ Move_KARATE_CHOP: @ 81D053C
end
Move_CROSS_CHOP: @ 81D058E
- loadspritegfx 10143
- loadspritegfx 10285
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_285
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W025, 63
@@ -6472,8 +6472,8 @@ Move_CROSS_CHOP: @ 81D058E
end
Move_JUMP_KICK: @ 81D05F7
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4
@@ -6490,8 +6490,8 @@ Move_JUMP_KICK: @ 81D05F7
end
Move_HI_JUMP_KICK: @ 81D0654
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -24, 0, 0, 8
@@ -6516,8 +6516,8 @@ Move_HI_JUMP_KICK: @ 81D0654
end
Move_DOUBLE_KICK: @ 81D06EA
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83D9FC0, 3, 1, 20, 1
@@ -6530,8 +6530,8 @@ Move_DOUBLE_KICK: @ 81D06EA
end
Move_TRIPLE_KICK: @ 81D071D
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W233B, 63
@@ -6560,10 +6560,10 @@ _81D07AE:
goto _81D073D
Move_DYNAMIC_PUNCH: @ 81D07E4
- loadspritegfx 10143
- loadspritegfx 10135
- loadspritegfx 10198
- loadspritegfx 10007
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_198
+ loadspritegfx ANIM_TAG_007
delay 1
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
@@ -6594,8 +6594,8 @@ Move_DYNAMIC_PUNCH: @ 81D07E4
end
Move_COUNTER: @ 81D08AC
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4
@@ -6626,7 +6626,7 @@ Move_COUNTER: @ 81D08AC
end
Move_VITAL_THROW: @ 81D097B
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W233, 192
@@ -6649,9 +6649,9 @@ Move_VITAL_THROW: @ 81D097B
end
Move_ROCK_SMASH: @ 81D09F6
- loadspritegfx 10058
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_058
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
delay 1
@@ -6676,7 +6676,7 @@ Move_ROCK_SMASH: @ 81D09F6
end
Move_SUBMISSION: @ 81D0AEE
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W104, 192
@@ -6708,7 +6708,7 @@ _81D0B5D:
return
Move_SUNNY_DAY: @ 81D0B91
- loadspritegfx 10157
+ loadspritegfx ANIM_TAG_157
monbg ANIM_BANK_ATK_PARTNER
setalpha 13, 3
createvisualtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767
@@ -6730,7 +6730,7 @@ _81D0BDD:
return
Move_COTTON_SPORE: @ 81D0BE7
- loadspritegfx 10158
+ loadspritegfx ANIM_TAG_158
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
loopsewithpan SE_W077, 63, 18, 10
@@ -6750,7 +6750,7 @@ _81D0C07:
return
Move_SPORE: @ 81D0C41
- loadspritegfx 10158
+ loadspritegfx ANIM_TAG_158
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80CACEC, 2
@@ -6773,8 +6773,8 @@ _81D0C6C:
return
Move_PETAL_DANCE: @ 81D0CA6
- loadspritegfx 10159
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_159
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W080, 192
@@ -6811,9 +6811,9 @@ Move_PETAL_DANCE: @ 81D0CA6
end
Move_RAZOR_LEAF: @ 81D0DDE
- loadspritegfx 10063
- loadspritegfx 10160
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_063
+ loadspritegfx ANIM_TAG_160
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
delay 1
@@ -6851,8 +6851,8 @@ Move_RAZOR_LEAF: @ 81D0DDE
end
Move_ANCIENT_POWER: @ 81D0EE5
- loadspritegfx 10058
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_058
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 10, 1
@@ -6884,8 +6884,8 @@ Move_ANCIENT_POWER: @ 81D0EE5
end
Move_OCTAZOOKA: @ 81D100D
- loadspritegfx 10030
- loadspritegfx 10017
+ loadspritegfx ANIM_TAG_030
+ loadspritegfx ANIM_TAG_017
playsewithpan SE_W025B, 192
createsprite gBattleAnimSpriteTemplate_83D6F08, 130, 20, 0, 0, 0, 20, 0
waitforvisualfinish
@@ -6901,7 +6901,7 @@ Move_OCTAZOOKA: @ 81D100D
end
Move_MIST: @ 81D1073
- loadspritegfx 10144
+ loadspritegfx ANIM_TAG_144
monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_W054, 192, 20, 15
@@ -6934,9 +6934,9 @@ Move_HAZE: @ 81D10D4
end
Move_FIRE_PUNCH: @ 81D1107
- loadspritegfx 10143
- loadspritegfx 10029
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_029
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 31
@@ -6969,7 +6969,7 @@ _81D11A2:
return
Move_LEER: @ 81D121A
- loadspritegfx 10027
+ loadspritegfx ANIM_TAG_027
monbg ANIM_BANK_ATTACKER
monbgprio_28 0
setalpha 8, 8
@@ -6988,8 +6988,8 @@ Move_LEER: @ 81D121A
end
Move_DREAM_EATER: @ 81D1271
- loadspritegfx 10147
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_147
+ loadspritegfx ANIM_TAG_031
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
playsewithpan SE_W060, 192
@@ -7055,8 +7055,8 @@ _81D12DB:
return
Move_POISON_GAS: @ 81D1474
- loadspritegfx 10172
- loadspritegfx 10150
+ loadspritegfx ANIM_TAG_172
+ loadspritegfx ANIM_TAG_150
delay 0
monbg ANIM_BANK_DEF_PARTNER
monbgprio_29
@@ -7107,7 +7107,7 @@ Move_WRAP: @ 81D158C
goto _81D1568
Move_PSYBEAM: @ 81D15A2
- loadspritegfx 10163
+ loadspritegfx ANIM_TAG_163
playsewithpan SE_W060, 192
call Unknown_81D61E7
createsoundtask sub_812B058, 200, -64, 63, 3, 4, 0, 15
@@ -7134,7 +7134,7 @@ _81D1626:
return
Move_HYPNOSIS: @ 81D163C
- loadspritegfx 10163
+ loadspritegfx ANIM_TAG_163
call Unknown_81D61E7
call _81D166F
call _81D166F
@@ -7152,7 +7152,7 @@ _81D166F:
return
Move_PSYWAVE: @ 81D169C
- loadspritegfx 10165
+ loadspritegfx ANIM_TAG_165
playsewithpan SE_W060, 192
call Unknown_81D61E7
createvisualtask sub_80D3630, 5, 100
@@ -7176,8 +7176,8 @@ _81D16FF:
return
Move_ZAP_CANNON: @ 81D1722
- loadspritegfx 10171
- loadspritegfx 10011
+ loadspritegfx ANIM_TAG_171
+ loadspritegfx ANIM_TAG_011
playsewithpan SE_W086, 192
createsprite gBattleAnimSpriteTemplate_83D9874, 131, 10, 0, 0, 0, 30, 0
createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 0, 40, 0
@@ -7197,8 +7197,8 @@ Move_ZAP_CANNON: @ 81D1722
end
Move_STEEL_WING: @ 81D1807
- loadspritegfx 10009
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_009
+ loadspritegfx ANIM_TAG_135
loopsewithpan SE_W231, 192, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
waitforvisualfinish
@@ -7224,7 +7224,7 @@ Move_STEEL_WING: @ 81D1807
end
Move_IRON_TAIL: @ 81D18B6
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
loopsewithpan SE_W231, 192, 28, 2
createvisualtask sub_80E0A4C, 5, 1, 0, 0
waitforvisualfinish
@@ -7243,8 +7243,8 @@ Move_IRON_TAIL: @ 81D18B6
end
Move_POISON_TAIL: @ 81D1914
- loadspritegfx 10135
- loadspritegfx 10150
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_150
loopsewithpan SE_W231, 192, 28, 2
createvisualtask sub_80E0A4C, 5, 1, 1, 23768
waitforvisualfinish
@@ -7264,7 +7264,7 @@ Move_POISON_TAIL: @ 81D1914
end
Move_METAL_CLAW: @ 81D197A
- loadspritegfx 10039
+ loadspritegfx ANIM_TAG_039
loopsewithpan SE_W231, 192, 28, 2
createvisualtask sub_80E0A4C, 5, 0, 0, 0
waitforvisualfinish
@@ -7288,7 +7288,7 @@ Move_NIGHT_SHADE: @ 81D1A0D
monbg ANIM_BANK_ATTACKER
monbgprio_28 0
playsewithpan SE_W060, 192
- fadetobg 2
+ fadetobg BG_GHOST
waitbgfadein
delay 10
playsewithpan SE_W043, 192
@@ -7304,8 +7304,8 @@ Move_NIGHT_SHADE: @ 81D1A0D
end
Move_EGG_BOMB: @ 81D1A55
- loadspritegfx 10198
- loadspritegfx 10175
+ loadspritegfx ANIM_TAG_198
+ loadspritegfx ANIM_TAG_175
playsewithpan SE_W039, 192
createsprite gBattleAnimSpriteTemplate_83D7594, 130, 10, 0, 0, 0, 25, -32
waitforvisualfinish
@@ -7329,8 +7329,8 @@ Move_EGG_BOMB: @ 81D1A55
end
Move_SHADOW_BALL: @ 81D1AEF
- loadspritegfx 10176
- fadetobg 2
+ loadspritegfx ANIM_TAG_176
+ fadetobg BG_GHOST
waitbgfadein
delay 15
createsoundtask sub_812B058, 168, -64, 63, 5, 5, 0, 5
@@ -7344,7 +7344,7 @@ Move_SHADOW_BALL: @ 81D1AEF
end
Move_LICK: @ 81D1B32
- loadspritegfx 10177
+ loadspritegfx ANIM_TAG_177
delay 15
playsewithpan SE_W122, 63
createsprite gBattleAnimSpriteTemplate_83DAEDC, 130, 0, 0
@@ -7353,7 +7353,7 @@ Move_LICK: @ 81D1B32
end
Move_FOCUS_ENERGY: @ 81D1B59
- loadspritegfx 10184
+ loadspritegfx ANIM_TAG_184
playsewithpan SE_W082, 192
call EndureFlamesAnim
delay 8
@@ -7375,7 +7375,7 @@ _81D1BA3:
waitforvisualfinish
end
_81D1BCF:
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
loopsewithpan SE_W036, 192, 9, 2
@@ -7405,8 +7405,8 @@ _81D1BCF:
end
Move_STRING_SHOT: @ 81D1C98
- loadspritegfx 10179
- loadspritegfx 10180
+ loadspritegfx ANIM_TAG_179
+ loadspritegfx ANIM_TAG_180
monbg ANIM_BANK_DEF_PARTNER
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0)
@@ -7449,8 +7449,8 @@ _81D1D56:
return
Move_SPIDER_WEB: @ 81D1D6A
- loadspritegfx 10181
- loadspritegfx 10180
+ loadspritegfx ANIM_TAG_181
+ loadspritegfx ANIM_TAG_180
monbg ANIM_BANK_DEF_PARTNER
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0)
@@ -7490,7 +7490,7 @@ _81D1E14:
waitforvisualfinish
end
_81D1E16:
- loadspritegfx 10009
+ loadspritegfx ANIM_TAG_009
playsewithpan SE_W016, 192
createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 0, 7, 40
createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 85, 7, 40
@@ -7499,8 +7499,8 @@ _81D1E16:
playsewithpan SE_W016B, 192
goto _81D1E14
_81D1E66:
- loadspritegfx 10154
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_154
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W013B, 192
@@ -7521,7 +7521,7 @@ _81D1E66:
goto _81D1E14
Move_DISABLE: @ 81D1EF1
- loadspritegfx 10071
+ loadspritegfx ANIM_TAG_071
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 8, 8
@@ -7537,8 +7537,8 @@ Move_DISABLE: @ 81D1EF1
end
Move_RECOVER: @ 81D1F1F
- loadspritegfx 10147
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_147
+ loadspritegfx ANIM_TAG_031
monbg ANIM_BANK_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_W025, 192, 13, 3
@@ -7571,7 +7571,7 @@ _81D1F5F:
return
Move_MIMIC: @ 81D1FC9
- loadspritegfx 10147
+ loadspritegfx ANIM_TAG_147
monbg_22 3
setalpha 11, 5
panse_1B SE_W107, 63, 192, 253, 0
@@ -7589,7 +7589,7 @@ Move_MIMIC: @ 81D1FC9
end
Move_CONSTRICT: @ 81D2013
- loadspritegfx 10186
+ loadspritegfx ANIM_TAG_186
loopsewithpan SE_W010, 63, 6, 4
createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 2
delay 7
@@ -7608,8 +7608,8 @@ Move_CONSTRICT: @ 81D2013
Move_CURSE: @ 81D207B
choosetwoturnanim _81D2084, _81D2101
_81D2084:
- loadspritegfx 10199
- loadspritegfx 10200
+ loadspritegfx ANIM_TAG_199
+ loadspritegfx ANIM_TAG_200
monbg ANIM_BANK_ATK_PARTNER
createvisualtask sub_80DECB0, 5
waitforvisualfinish
@@ -7651,9 +7651,9 @@ _81D211C:
return
Move_SOFT_BOILED: @ 81D213B
- loadspritegfx 10202
- loadspritegfx 10203
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_202
+ loadspritegfx ANIM_TAG_203
+ loadspritegfx ANIM_TAG_031
monbg ANIM_BANK_ATK_PARTNER
playsewithpan SE_W039, 192
createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 2, 6, 1
@@ -7674,10 +7674,10 @@ Move_SOFT_BOILED: @ 81D213B
end
Move_HEAL_BELL: @ 81D21BD
- loadspritegfx 10205
- loadspritegfx 10206
- loadspritegfx 10203
- loadspritegfx 10049
+ loadspritegfx ANIM_TAG_205
+ loadspritegfx ANIM_TAG_206
+ loadspritegfx ANIM_TAG_203
+ loadspritegfx ANIM_TAG_049
createvisualtask sub_80E2A38, 10, 10, 0, 0, 10, 32767
waitforvisualfinish
createvisualtask sub_80D1ADC, 5
@@ -7732,7 +7732,7 @@ Move_FAKE_OUT: @ 81D23A8
end
Move_SCARY_FACE: @ 81D23E3
- loadspritegfx 10218
+ loadspritegfx ANIM_TAG_218
createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, rgb(0, 0, 0)
playsewithpan SE_W060, 192
waitforvisualfinish
@@ -7750,8 +7750,8 @@ Move_SCARY_FACE: @ 81D23E3
end
Move_SWEET_KISS: @ 81D2446
- loadspritegfx 10216
- loadspritegfx 10220
+ loadspritegfx ANIM_TAG_216
+ loadspritegfx ANIM_TAG_220
createsprite gBattleAnimSpriteTemplate_83D7BB8, 130, 16, -48
playsewithpan SE_W215, 63
delay 23
@@ -7769,8 +7769,8 @@ Move_SWEET_KISS: @ 81D2446
end
Move_LOVELY_KISS: @ 81D24AF
- loadspritegfx 10219
- loadspritegfx 10221
+ loadspritegfx ANIM_TAG_219
+ loadspritegfx ANIM_TAG_221
createsprite gBattleAnimSpriteTemplate_83D7C00, 130, 0, -24
playsewithpan SE_W060B, 63
waitforvisualfinish
@@ -7782,7 +7782,7 @@ Move_LOVELY_KISS: @ 81D24AF
end
Move_FURY_SWIPES: @ 81D24F6
- loadspritegfx 10222
+ loadspritegfx ANIM_TAG_222
createsprite gHorizontalLungeSpriteTemplate, 2, 5, 5
delay 4
playsewithpan SE_W010, 63
@@ -7797,8 +7797,8 @@ Move_FURY_SWIPES: @ 81D24F6
end
Move_INGRAIN: @ 81D255A
- loadspritegfx 10223
- loadspritegfx 10147
+ loadspritegfx ANIM_TAG_223
+ loadspritegfx ANIM_TAG_147
createsprite gBattleAnimSpriteTemplate_83D6658, 2, 16, 26, -1, 2, 150
playsewithpan SE_W010, 192
delay 10
@@ -7827,7 +7827,7 @@ Move_INGRAIN: @ 81D255A
end
Move_PRESENT: @ 81D260B
- loadspritegfx 10224
+ loadspritegfx ANIM_TAG_224
createvisualtask sub_812C960, 2
createsprite gBattleAnimSpriteTemplate_83D671C, 130, 0, -5, 10, 2, -1
playsewithpan SE_W039, 192
@@ -7842,7 +7842,7 @@ Move_PRESENT: @ 81D260B
jumpargeq 7, 1, _81D26B9
end
_81D264E:
- loadspritegfx 10198
+ loadspritegfx ANIM_TAG_198
playsewithpan SE_W120, 63
createsprite gBattleAnimSpriteTemplate_83D7828, 131, 0, 0, 1, 1
delay 6
@@ -7859,8 +7859,8 @@ _81D264E:
createsprite gBattleAnimSpriteTemplate_83D7828, 131, 16, 16, 1, 1
end
_81D26B9:
- loadspritegfx 10195
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_195
+ loadspritegfx ANIM_TAG_031
playsewithpan SE_W234, 63
createsprite gBattleAnimSpriteTemplate_83D6764, 132, -16, 32, -3, 1
delay 3
@@ -7885,14 +7885,14 @@ _81D26B9:
end
Move_BATON_PASS: @ 81D2762
- loadspritegfx 10226
+ loadspritegfx ANIM_TAG_226
playsewithpan SE_W226, 192
createvisualtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455
createsprite gBattleAnimSpriteTemplate_84024D0, 2
end
Move_PERISH_SONG: @ 81D2784
- loadspritegfx 10206
+ loadspritegfx ANIM_TAG_206
createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 0, 0, 0
createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 1, 1, 16
createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 2, 1, 32
@@ -7928,7 +7928,7 @@ Move_PERISH_SONG: @ 81D2784
end
Move_SLEEP_TALK: @ 81D28ED
- loadspritegfx 10228
+ loadspritegfx ANIM_TAG_228
createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, 0
delay 20
createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1
@@ -7955,7 +7955,7 @@ Move_SLEEP_TALK: @ 81D28ED
end
Move_HYPER_FANG: @ 81D29A8
- loadspritegfx 10192
+ loadspritegfx ANIM_TAG_192
playsewithpan SE_W044, 63
delay 1
delay 2
@@ -7976,17 +7976,17 @@ _81D29D6:
waitforvisualfinish
end
_81D29FA:
- fadetobg 4
+ fadetobg BG_IMPACT_OPPONENT
goto _81D29D6
_81D2A01:
- fadetobg 5
+ fadetobg BG_IMPACT_PLAYER
goto _81D29D6
_81D2A08:
- fadetobg 6
+ fadetobg BG_IMPACT_CONTESTS
goto _81D29D6
Move_TRI_ATTACK: @ 81D2A0F
- loadspritegfx 10230
+ loadspritegfx ANIM_TAG_230
createsprite gBattleAnimSpriteTemplate_8402458, 130, 16, 0
playsewithpan SE_W161, 192
delay 20
@@ -7996,7 +7996,7 @@ Move_TRI_ATTACK: @ 81D2A0F
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0)
delay 16
- loadspritegfx 10033
+ loadspritegfx ANIM_TAG_033
createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0
playsewithpan SE_W172B, 63
createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1
@@ -8015,7 +8015,7 @@ Move_TRI_ATTACK: @ 81D2A0F
delay 2
createvisualtask sub_80D60B4, 2, 20, 3, 1, 1
waitforvisualfinish
- loadspritegfx 10037
+ loadspritegfx ANIM_TAG_037
createvisualtask sub_80E2324, 2, 257, 257, 257
playsewithpan SE_W161B, 63
createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48
@@ -8028,15 +8028,15 @@ Move_TRI_ATTACK: @ 81D2A0F
delay 2
createvisualtask sub_80E2324, 2, 257, 257, 257
waitforvisualfinish
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_141
call Effect_LightIceDamage
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0)
waitforvisualfinish
end
Move_WILL_O_WISP: @ 81D2B83
- loadspritegfx 10232
- loadspritegfx 10231
+ loadspritegfx ANIM_TAG_232
+ loadspritegfx ANIM_TAG_231
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
playsewithpan SE_W052, 192
@@ -8066,8 +8066,8 @@ Move_WILL_O_WISP: @ 81D2B83
end
Move_ENCORE: @ 81D2C41
- loadspritegfx 10227
- loadspritegfx 10247
+ loadspritegfx ANIM_TAG_227
+ loadspritegfx ANIM_TAG_247
createvisualtask sub_812CC44, 2
createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0
waitforvisualfinish
@@ -8086,8 +8086,8 @@ Move_ENCORE: @ 81D2C41
end
Move_TRICK: @ 81D2CE8
- loadspritegfx 10224
- loadspritegfx 10207
+ loadspritegfx ANIM_TAG_224
+ loadspritegfx ANIM_TAG_207
createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 80
createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 208
delay 16
@@ -8114,8 +8114,8 @@ Move_TRICK: @ 81D2CE8
end
Move_WISH: @ 81D2D66
- loadspritegfx 10233
- loadspritegfx 10049
+ loadspritegfx ANIM_TAG_233
+ loadspritegfx ANIM_TAG_049
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
panse_27 SE_W115, 63, 192, 253, 0
@@ -8130,7 +8130,7 @@ Move_WISH: @ 81D2D66
end
Move_STOCKPILE: @ 81D2DAE
- loadspritegfx 10235
+ loadspritegfx ANIM_TAG_235
playsewithpan SE_W025, 192
createvisualtask sub_80E1F8C, 2, 2, 8, 1, 0, 12, 32767
createvisualtask sub_812D674, 5
@@ -8159,8 +8159,8 @@ _81D2DEC:
return
Move_SPIT_UP: @ 81D2E65
- loadspritegfx 10237
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_237
+ loadspritegfx ANIM_TAG_135
playsewithpan SE_W036, 192
createvisualtask sub_812D6CC, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2
@@ -8206,8 +8206,8 @@ _81D2F5B:
goto _81D2EF5
Move_SWALLOW: @ 81D2FA8
- loadspritegfx 10236
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_236
+ loadspritegfx ANIM_TAG_031
playsewithpan SE_W036, 192
createvisualtask sub_812D790, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2
@@ -8251,8 +8251,8 @@ Move_TRANSFORM: @ 81D3054
end
Move_MORNING_SUN: @ 81D306C
- loadspritegfx 10241
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_241
+ loadspritegfx ANIM_TAG_031
createvisualtask sub_812DB84, 5
delay 8
createvisualtask sub_80E2A38, 10, 1921, 8, 0, 12, 32767
@@ -8283,7 +8283,7 @@ _81D30F2:
return
Move_SWEET_SCENT: @ 81D3100
- loadspritegfx 10238
+ loadspritegfx ANIM_TAG_238
playsewithpan SE_W230, 192
createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 100
delay 25
@@ -8321,7 +8321,7 @@ _81D3144:
return
Move_HYPER_BEAM: @ 81D31EA
- loadspritegfx 10147
+ loadspritegfx ANIM_TAG_147
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, rgb(0, 0, 0)
waitforvisualfinish
delay 10
@@ -8371,8 +8371,8 @@ _81D331B:
return
Move_FLATTER: @ 81D332C
- loadspritegfx 10227
- loadspritegfx 10240
+ loadspritegfx ANIM_TAG_227
+ loadspritegfx ANIM_TAG_240
createvisualtask sub_812B340, 5, 223, 63
createvisualtask sub_812CC44, 2
createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0
@@ -8431,8 +8431,8 @@ Move_ROLE_PLAY: @ 81D3428
end
Move_REFRESH: @ 81D3485
- loadspritegfx 10203
- loadspritegfx 10049
+ loadspritegfx ANIM_TAG_203
+ loadspritegfx ANIM_TAG_049
playsewithpan SE_W287, 192
createvisualtask sub_81300A4, 2, 0
waitforvisualfinish
@@ -8445,9 +8445,9 @@ Move_REFRESH: @ 81D3485
end
Move_BLAZE_KICK: @ 81D34C8
- loadspritegfx 10135
- loadspritegfx 10143
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_029
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W172, 63
@@ -8466,7 +8466,7 @@ Move_BLAZE_KICK: @ 81D34C8
end
Move_HYPER_VOICE: @ 81D3550
- loadspritegfx 10203
+ loadspritegfx ANIM_TAG_203
call _81D3562
waitforvisualfinish
delay 8
@@ -8484,7 +8484,7 @@ _81D3562:
return
Move_SAND_TOMB: @ 81D35D2
- loadspritegfx 10074
+ loadspritegfx ANIM_TAG_074
createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1
playsewithpan SE_W328, 63
@@ -8511,11 +8511,11 @@ _81D361F:
return
Move_SHEER_COLD: @ 81D36AA
- fadetobg 15
+ fadetobg BG_ICE
waitbgfadeout
playsewithpan SE_W196, 0
waitbgfadein
- loadspritegfx 10010
+ loadspritegfx ANIM_TAG_010
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -8529,8 +8529,8 @@ Move_SHEER_COLD: @ 81D36AA
end
Move_ARM_THRUST: @ 81D36CF
- loadspritegfx 10143
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_143
+ loadspritegfx ANIM_TAG_135
monbgprio_28 1
setalpha 12, 8
createvisualtask sub_80A8E04, 5, 8, 5, 0, 0
@@ -8562,7 +8562,7 @@ Move_MUDDY_WATER: @ 81D3764
end
Move_BULLET_SEED: @ 81D3776
- loadspritegfx 10006
+ loadspritegfx ANIM_TAG_006
createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
delay 5
createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0
@@ -8587,8 +8587,8 @@ Move_BULLET_SEED: @ 81D3776
end
Move_DRAGON_CLAW: @ 81D380C
- loadspritegfx 10029
- loadspritegfx 10039
+ loadspritegfx ANIM_TAG_029
+ loadspritegfx ANIM_TAG_039
playsewithpan SE_W221B, 192
createvisualtask sub_80E2A38, 10, 2, 4, 0, 8, 639
createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1
@@ -8649,7 +8649,7 @@ Unknown_81D3A74: @ 81D3A74
end
Move_MUD_SHOT: @ 81D3A75
- loadspritegfx 10259
+ loadspritegfx ANIM_TAG_259
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -8681,11 +8681,11 @@ _81D3AEF:
return
Move_METEOR_MASH: @ 81D3B12
- loadspritegfx 10233
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_233
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
panse_1B SE_W112, 192, 63, 3, 0
- fadetobg 16
+ fadetobg BG_COSMIC
waitbgfadein
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -48, -64, 72, 32, 30
@@ -8706,7 +8706,7 @@ Move_METEOR_MASH: @ 81D3B12
end
Move_REVENGE: @ 81D3B99
- loadspritegfx 10245
+ loadspritegfx ANIM_TAG_245
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W036, 192
@@ -8714,15 +8714,15 @@ Move_REVENGE: @ 81D3B99
waitforvisualfinish
createvisualtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31
waitforvisualfinish
- unloadspritegfx 10245
- loadspritegfx 10246
+ unloadspritegfx ANIM_TAG_245
+ loadspritegfx ANIM_TAG_246
createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4
delay 4
playsewithpan SE_W207, 63
createsprite gBattleAnimSpriteTemplate_83DA1E0, 130, 10, -10
waitforvisualfinish
- unloadspritegfx 10246
- loadspritegfx 10135
+ unloadspritegfx ANIM_TAG_246
+ loadspritegfx ANIM_TAG_135
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 10, 1
createsprite gBattleAnimSpriteTemplate_83DB550, 131, -10, -8, 1, 1, 8
playsewithpan SE_W233B, 63
@@ -8735,8 +8735,8 @@ Move_REVENGE: @ 81D3B99
end
Move_POISON_FANG: @ 81D3C30
- loadspritegfx 10192
- loadspritegfx 10150
+ loadspritegfx ANIM_TAG_192
+ loadspritegfx ANIM_TAG_150
playsewithpan SE_W044, 63
createsprite gBattleAnimSpriteTemplate_840233C, 130
delay 10
@@ -8753,8 +8753,8 @@ Move_SUBSTITUTE: @ 81D3C6F
end
Move_FRENZY_PLANT: @ 81D3C7B
- loadspritegfx 10223
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_223
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
monbgprio_28 1
setalpha 12, 8
@@ -8813,7 +8813,7 @@ Move_FRENZY_PLANT: @ 81D3C7B
end
Move_METAL_SOUND: @ 81D3E1F
- loadspritegfx 10260
+ loadspritegfx ANIM_TAG_260
monbg ANIM_BANK_DEF_PARTNER
monbgprio_2A ANIM_BANK_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 8, 1
@@ -8838,8 +8838,8 @@ _81D3E74:
waitforvisualfinish
end
_81D3E76:
- loadspritegfx 10135
- loadspritegfx 10143
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_143
delay 1
createvisualtask sub_80E4200, 2
jumpargeq 7, 1, _81D3F2F
@@ -8871,17 +8871,17 @@ _81D3EA4:
blendoff
goto _81D3E74
_81D3F21:
- fadetobg 4
+ fadetobg BG_IMPACT_OPPONENT
goto _81D3EA4
_81D3F28:
- fadetobg 5
+ fadetobg BG_IMPACT_PLAYER
goto _81D3EA4
_81D3F2F:
- fadetobg 6
+ fadetobg BG_IMPACT_CONTESTS
goto _81D3EA4
Move_RETURN: @ 81D3F36
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createvisualtask sub_81318F0, 2
@@ -9018,12 +9018,12 @@ _81D4371:
return
Move_COSMIC_POWER: @ 81D43C5
- loadspritegfx 10049
+ loadspritegfx ANIM_TAG_049
createvisualtask sub_812B340, 5, 243, 0
playsewithpan SE_W322, 0
createvisualtask sub_80E3A08, 2, 0, 0, 15, 0
waitforvisualfinish
- fadetobg 16
+ fadetobg BG_COSMIC
waitbgfadeout
createvisualtask sub_80E3A58, 2, 0, 128, 0, -1
waitbgfadein
@@ -9043,8 +9043,8 @@ Move_COSMIC_POWER: @ 81D43C5
end
Move_BLAST_BURN: @ 81D444A
- loadspritegfx 10035
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_035
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W221, 192
@@ -9088,8 +9088,8 @@ Move_BLAST_BURN: @ 81D444A
end
Move_ROCK_TOMB: @ 81D468C
- loadspritegfx 10250
- loadspritegfx 10058
+ loadspritegfx ANIM_TAG_250
+ loadspritegfx ANIM_TAG_058
createvisualtask sub_80E26BC, 2, 2, 0, 10, 1
waitforvisualfinish
createsprite gBattleAnimSpriteTemplate_83DADA8, 130, 20, 12, 64, 114, 0
@@ -9120,7 +9120,7 @@ Move_ROCK_TOMB: @ 81D468C
end
Move_SILVER_WIND: @ 81D4773
- loadspritegfx 10271
+ loadspritegfx ANIM_TAG_271
panse_1B SE_W016, 192, 63, 2, 0
playsewithpan SE_W234, 0
delay 0
@@ -9130,7 +9130,7 @@ Move_SILVER_WIND: @ 81D4773
createvisualtask sub_80E2A7C, 10, 1, 0, 0, 4, 0
createvisualtask sub_80E3B78, 2
jumpargeq 7, 1, _81D4974
- fadetobg 22
+ fadetobg BG_BUG_OPPONENT
waitbgfadeout
createvisualtask sub_80E3A58, 5, 1536, 0, 0, -1
_81D47BA:
@@ -9171,7 +9171,7 @@ _81D47BA:
waitbgfadein
end
_81D4974:
- fadetobg 23
+ fadetobg BG_BUG_PLAYER
waitbgfadeout
createvisualtask sub_80E3A58, 5, -1536, 0, 0, -1
goto _81D47BA
@@ -9182,11 +9182,11 @@ Move_SNATCH: @ 81D498B
end
Move_DIVE: @ 81D49A5
- loadspritegfx 10272
- loadspritegfx 10273
+ loadspritegfx ANIM_TAG_272
+ loadspritegfx ANIM_TAG_273
choosetwoturnanim _81D49B4, _81D4A09
_81D49B4:
- loadspritegfx 10156
+ loadspritegfx ANIM_TAG_156
playsewithpan SE_W029, 192
createsprite gBattleAnimSpriteTemplate_83DA5D8, 2, 0, 0, 13, 336
waitforvisualfinish
@@ -9203,8 +9203,8 @@ _81D49F2:
createsprite gBattleAnimSpriteTemplate_83DA62C, 5, 1, 0
return
_81D4A09:
- loadspritegfx 10148
- loadspritegfx 10155
+ loadspritegfx ANIM_TAG_148
+ loadspritegfx ANIM_TAG_155
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W153, 63
@@ -9227,8 +9227,8 @@ _81D4A48:
return
Move_ROCK_BLAST: @ 81D4A5F
- loadspritegfx 10058
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_058
+ loadspritegfx ANIM_TAG_135
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 3
playsewithpan SE_W207, 192
@@ -9245,8 +9245,8 @@ Move_ROCK_BLAST: @ 81D4A5F
end
Move_OVERHEAT: @ 81D4AFC
- loadspritegfx 10029
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_029
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 18
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 5, rgb(28, 0, 0)
@@ -9322,8 +9322,8 @@ Move_OVERHEAT: @ 81D4AFC
end
Move_HYDRO_CANNON: @ 81D4DDE
- loadspritegfx 10149
- loadspritegfx 10148
+ loadspritegfx ANIM_TAG_149
+ loadspritegfx ANIM_TAG_148
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_W057, 192
@@ -9364,7 +9364,7 @@ _81D4EA8:
return
Move_ASTONISH: @ 81D4F10
- loadspritegfx 10273
+ loadspritegfx ANIM_TAG_273
playsewithpan SE_W227, 192
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 25
@@ -9377,15 +9377,15 @@ Move_ASTONISH: @ 81D4F10
end
Move_SEISMIC_TOSS: @ 81D4F58
- loadspritegfx 10135
- loadspritegfx 10058
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_058
setarg 7, 0
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
waitforvisualfinish
createvisualtask sub_80DDA4C, 3
delay 1
- fadetobg 17
+ fadetobg BG_SEISMICTOSS_SKUUPPERCUT
waitbgfadeout
createvisualtask sub_80DDA8C, 3
playsewithpan SE_W327, 0
@@ -9444,7 +9444,7 @@ _81D5054:
return
Move_MAGIC_COAT: @ 81D50B5
- loadspritegfx 10170
+ loadspritegfx ANIM_TAG_170
setalpha 0, 16
waitplaysewithpan SE_W112, 192, 15
createsprite gBattleAnimSpriteTemplate_83DA708, 3, 40, 0, 10170
@@ -9454,8 +9454,8 @@ Move_MAGIC_COAT: @ 81D50B5
end
Move_WATER_PULSE: @ 81D50D2
- loadspritegfx 10155
- loadspritegfx 10288
+ loadspritegfx ANIM_TAG_155
+ loadspritegfx ANIM_TAG_288
monbg ANIM_BANK_TARGET
monbgprio_28 1
playsewithpan SE_W145C, 192
@@ -9485,9 +9485,9 @@ Move_WATER_PULSE: @ 81D50D2
end
Move_PSYCHO_BOOST: @ 81D51C7
- loadspritegfx 10212
+ loadspritegfx ANIM_TAG_212
monbg ANIM_BANK_ATK_PARTNER
- fadetobg 3
+ fadetobg BG_PSYCHIC
waitbgfadeout
createvisualtask sub_812C624, 5
waitbgfadein
@@ -9512,8 +9512,8 @@ Move_PSYCHO_BOOST: @ 81D51C7
end
Move_KNOCK_OFF: @ 81D523B
- loadspritegfx 10277
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_277
+ loadspritegfx ANIM_TAG_135
createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6
delay 4
playsewithpan SE_W233, 63
@@ -9552,7 +9552,7 @@ Move_DOOM_DESIRE: @ 81D52CB
end
Unknown_81D532F: @ 81D532F
- loadspritegfx 10198
+ loadspritegfx ANIM_TAG_198
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31)
waitforvisualfinish
delay 10
@@ -9585,10 +9585,10 @@ Unknown_81D532F: @ 81D532F
end
Move_SKY_UPPERCUT: @ 81D53ED
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
- fadetobg 17
+ fadetobg BG_SEISMICTOSS_SKUUPPERCUT
waitbgfadeout
playsewithpan SE_W327, 192
createvisualtask sub_80D9C80, 5, 55
@@ -9642,9 +9642,9 @@ Move_SECRET_POWER: @ 81D54E6
goto Move_SLAM
Move_TWISTER: @ 81D553A
- loadspritegfx 10063
- loadspritegfx 10135
- loadspritegfx 10058
+ loadspritegfx ANIM_TAG_063
+ loadspritegfx ANIM_TAG_135
+ loadspritegfx ANIM_TAG_058
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
playsewithpan SE_W239, 63
@@ -9688,9 +9688,9 @@ Move_TWISTER: @ 81D553A
end
Move_MAGICAL_LEAF: @ 81D5699
- loadspritegfx 10063
- loadspritegfx 10160
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_063
+ loadspritegfx ANIM_TAG_160
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
delay 1
@@ -9732,8 +9732,8 @@ Move_MAGICAL_LEAF: @ 81D5699
end
Move_ICE_BALL: @ 81D57BA
- loadspritegfx 10043
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_043
+ loadspritegfx ANIM_TAG_141
createvisualtask AnimTask_CountIceBallThrows, 5, 0
jumpargeq 0, 4, _81D5831
_81D57D1:
@@ -9753,7 +9753,7 @@ _81D581F:
_81D5830:
end
_81D5831:
- fadetobg 15
+ fadetobg BG_ICE
goto _81D57D1
_81D5838:
waitbgfadein
@@ -9822,7 +9822,7 @@ _81D597D:
return
Move_WEATHER_BALL: @ 81D5989
- loadspritegfx 10283
+ loadspritegfx ANIM_TAG_283
createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_BANK_ATTACKER
delay 8
playsewithpan SE_W207, 192
@@ -9840,7 +9840,7 @@ Move_WEATHER_BALL: @ 81D5989
jumpargeq 7, 3, _81D5AF9
jumpargeq 7, 4, _81D5B99
_81D59F4:
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
createsprite gBattleAnimSpriteTemplate_83930C0, 130, -30, -100, 25, 1, 0, 0
waitforvisualfinish
playsewithpan SE_W025B, 63
@@ -9849,7 +9849,7 @@ _81D59F4:
waitforvisualfinish
end
_81D5A31:
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_029
createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 40, 10
playsewithpan SE_W172, 63
delay 10
@@ -9864,7 +9864,7 @@ _81D5A31:
waitforvisualfinish
end
_81D5A95:
- loadspritegfx 10155
+ loadspritegfx ANIM_TAG_155
createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 50, 10
playsewithpan SE_W152, 63
delay 8
@@ -9879,7 +9879,7 @@ _81D5A95:
waitforvisualfinish
end
_81D5AF9:
- loadspritegfx 10058
+ loadspritegfx ANIM_TAG_058
createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 30, 0
playsewithpan SE_W088, 63
delay 5
@@ -9898,8 +9898,8 @@ _81D5AF9:
waitforvisualfinish
end
_81D5B99:
- loadspritegfx 10263
- loadspritegfx 10141
+ loadspritegfx ANIM_TAG_263
+ loadspritegfx ANIM_TAG_141
createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, -40, 20
playsewithpan SE_W258, 63
delay 10
@@ -9916,7 +9916,7 @@ _81D5B99:
end
PoundCopy: @ 81D5C05
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W003, 63
@@ -10151,7 +10151,7 @@ ConfusionEffect: @ 81D618B
return
Unknown_81D61E7: @ 81D61E7
- fadetobg 3
+ fadetobg BG_PSYCHIC
waitbgfadeout
createvisualtask sub_812C560, 5
waitbgfadein
@@ -10166,14 +10166,14 @@ Unknown_81D61F3: @ 81D61F3
Unknown_81D61FB: @ 81D61FB
jumpifcontest _81D6214
- fadetobg 18
+ fadetobg BG_FLYING
waitbgfadeout
createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1
_81D6212:
waitbgfadein
return
_81D6214:
- fadetobg 19
+ fadetobg BG_FLYING_CONTESTS
waitbgfadeout
createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1
goto _81D6212
@@ -10197,15 +10197,15 @@ Unknown_81D6256: @ 81D6256
return
Unknown_81D6258: @ 81D6258
- fadetobg 26
+ fadetobg BG_SOLARBEAM_CONTESTS
goto Unknown_81D6256
Unknown_81D625F: @ 81D625F
- fadetobg 25
+ fadetobg BG_SOLARBEAM_PLAYER
goto Unknown_81D6256
Unknown_81D6266: @ 81D6266
- fadetobg 24
+ fadetobg BG_SOLARBEAM_OPPONENT
goto Unknown_81D6256
Unknown_81D626D: @ 81D626D
@@ -10220,12 +10220,12 @@ StatusCondition_Poison: @ 81D6270
end
StatusCondition_Confusion: @ 81D629B
- loadspritegfx 10073
+ loadspritegfx ANIM_TAG_073
call ConfusionEffect
end
StatusCondition_Burn: @ 81D62A4
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_029
playsewithpan SE_W172, 63
call _81D62BC
call _81D62BC
@@ -10238,7 +10238,7 @@ _81D62BC:
return
StatusCondition_Love: @ 81D62D4
- loadspritegfx 10210
+ loadspritegfx ANIM_TAG_210
playsewithpan SE_W204, 192
createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20
delay 15
@@ -10250,7 +10250,7 @@ StatusCondition_Love: @ 81D62D4
end
StatusCondition_Sleep: @ 81D6309
- loadspritegfx 10228
+ loadspritegfx ANIM_TAG_228
playsewithpan SE_W173, 192
createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0
delay 30
@@ -10258,14 +10258,14 @@ StatusCondition_Sleep: @ 81D6309
end
StatusCondition_Paralysis: @ 81D6335
- loadspritegfx 10011
+ loadspritegfx ANIM_TAG_011
createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1
call ElectricityEffect
end
StatusCondition_Ice: @ 81D634F
playsewithpan SE_W196, 0
- loadspritegfx 10010
+ loadspritegfx ANIM_TAG_010
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
waitplaysewithpan SE_W258, 63, 17
@@ -10275,7 +10275,7 @@ StatusCondition_Ice: @ 81D634F
end
StatusCondition_Curse: @ 81D636A
- loadspritegfx 10200
+ loadspritegfx ANIM_TAG_200
monbg ANIM_BANK_DEF_PARTNER
playsewithpan SE_W171, 63
createsprite gBattleAnimSpriteTemplate_83DAF38, 130
@@ -10285,7 +10285,7 @@ StatusCondition_Curse: @ 81D636A
end
StatusCondition_Nightmare: @ 81D638F
- loadspritegfx 10221
+ loadspritegfx ANIM_TAG_221
monbg ANIM_BANK_DEF_PARTNER
playsewithpan SE_W171, 63
createsprite gBattleAnimSpriteTemplate_83DAF50, 130
@@ -10346,7 +10346,7 @@ General_PokeblockThrow: @ 81D6438
end
General_ItemKnockoff: @ 81D647E
- loadspritegfx 10224
+ loadspritegfx ANIM_TAG_224
createsprite gBattleAnimSpriteTemplate_83D6734, 130
end
@@ -10358,7 +10358,7 @@ General_TurnTrap: @ 81D6489
jumpargeq 0, 4, _81D65D3
goto _81D64B5
_81D64B5:
- loadspritegfx 10186
+ loadspritegfx ANIM_TAG_186
loopsewithpan SE_W010, 63, 6, 2
createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 1
delay 7
@@ -10371,7 +10371,7 @@ _81D64B5:
waitforvisualfinish
end
_81D64FD:
- loadspritegfx 10029
+ loadspritegfx ANIM_TAG_029
playsewithpan SE_W221B, 63
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
call _81C90BF
@@ -10380,7 +10380,7 @@ _81D64FD:
stopsound
end
_81D6522:
- loadspritegfx 10149
+ loadspritegfx ANIM_TAG_149
monbg ANIM_BANK_DEF_PARTNER
monbgprio_28 1
setalpha 12, 8
@@ -10397,8 +10397,8 @@ _81D6522:
clearmonbg ANIM_BANK_DEF_PARTNER
end
_81D6576:
- loadspritegfx 10145
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_145
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W011, 63
@@ -10413,7 +10413,7 @@ _81D6576:
waitforvisualfinish
end
_81D65D3:
- loadspritegfx 10074
+ loadspritegfx ANIM_TAG_074
createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1
playsewithpan SE_W328, 63
@@ -10426,8 +10426,8 @@ _81D65D3:
end
General_ItemEffect: @ 81D661C
- loadspritegfx 10203
- loadspritegfx 10049
+ loadspritegfx ANIM_TAG_203
+ loadspritegfx ANIM_TAG_049
delay 0
playsewithpan SE_W036, 192
createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2
@@ -10448,7 +10448,7 @@ General_ItemEffect: @ 81D661C
end
General_SmokeballEscape: @ 81D6690
- loadspritegfx 10242
+ loadspritegfx ANIM_TAG_242
monbg ANIM_BANK_ATTACKER
setalpha 12, 4
delay 0
@@ -10498,7 +10498,7 @@ General_HangedOn: @ 81D676E
end
General_Rain: @ 81D67BB
- loadspritegfx 10115
+ loadspritegfx ANIM_TAG_115
playsewithpan SE_W240, 192
createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0
waitforvisualfinish
@@ -10525,7 +10525,7 @@ General_LeechSeedDrain: @ 81D6813
goto Move_ABSORB
General_MonHit: @ 81D6821
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
monbg ANIM_BANK_TARGET
setalpha 12, 8
playsewithpan SE_W003, 63
@@ -10537,7 +10537,7 @@ General_MonHit: @ 81D6821
end
General_ItemSteal: @ 81D6852
- loadspritegfx 10224
+ loadspritegfx ANIM_TAG_224
createvisualtask sub_80E42D0, 2
createvisualtask sub_8141808, 2
delay 1
@@ -10545,7 +10545,7 @@ General_ItemSteal: @ 81D6852
end
General_SnatchMove: @ 81D6877
- loadspritegfx 10224
+ loadspritegfx ANIM_TAG_224
createvisualtask sub_80E4234, 2
call Unknown_81D6AB6
delay 1
@@ -10589,7 +10589,7 @@ General_FutureSightHit: @ 81D68D5
General_DoomDesireHit: @ 81D6934
createvisualtask sub_80E42B0, 2
- loadspritegfx 10198
+ loadspritegfx ANIM_TAG_198
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31)
waitforvisualfinish
delay 10
@@ -10622,7 +10622,7 @@ General_DoomDesireHit: @ 81D6934
end
General_FocusPunchSetUp: @ 81D69F9
- loadspritegfx 10184
+ loadspritegfx ANIM_TAG_184
playsewithpan SE_W082, 192
call EndureFlamesAnim
delay 8
@@ -10635,8 +10635,8 @@ General_FocusPunchSetUp: @ 81D69F9
end
General_IngrainHeal: @ 81D6A39
- loadspritegfx 10147
- loadspritegfx 10031
+ loadspritegfx ANIM_TAG_147
+ loadspritegfx ANIM_TAG_031
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12)
@@ -10654,8 +10654,8 @@ General_IngrainHeal: @ 81D6A39
end
General_WishHeal: @ 81D6A7C
- loadspritegfx 10031
- loadspritegfx 10049
+ loadspritegfx ANIM_TAG_031
+ loadspritegfx ANIM_TAG_049
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0)
waitforvisualfinish
playsewithpan SE_W025, 192
@@ -10721,7 +10721,7 @@ _81D6B5C:
createvisualtask sub_813F9B8, 2
end
_81D6B65:
- loadspritegfx 10135
+ loadspritegfx ANIM_TAG_135
delay 25
monbg ANIM_BANK_DEF_PARTNER
setalpha 12, 8
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index c173a8730..1eff19bc2 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -1,9 +1,414 @@
#ifndef GUARD_BATTLEANIM_CONSTANTS_H
#define GUARD_BATTLEANIM_CONSTANTS_H
+#define ANIM_SPRITE_INDEX_COUNT 8
+#define ANIM_ARGS_COUNT 8
+
+// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
+#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START))
+
+// Particle ids.
+#define ANIM_SPRITES_START 10000
+
+#define ANIM_TAG_000 (ANIM_SPRITES_START + 0)
+#define ANIM_TAG_001 (ANIM_SPRITES_START + 1)
+#define ANIM_TAG_002 (ANIM_SPRITES_START + 2)
+#define ANIM_TAG_003 (ANIM_SPRITES_START + 3)
+#define ANIM_TAG_004 (ANIM_SPRITES_START + 4)
+#define ANIM_TAG_005 (ANIM_SPRITES_START + 5)
+#define ANIM_TAG_006 (ANIM_SPRITES_START + 6)
+#define ANIM_TAG_007 (ANIM_SPRITES_START + 7)
+#define ANIM_TAG_008 (ANIM_SPRITES_START + 8)
+#define ANIM_TAG_009 (ANIM_SPRITES_START + 9)
+#define ANIM_TAG_010 (ANIM_SPRITES_START + 10)
+#define ANIM_TAG_011 (ANIM_SPRITES_START + 11)
+#define ANIM_TAG_012 (ANIM_SPRITES_START + 12)
+#define ANIM_TAG_013 (ANIM_SPRITES_START + 13)
+#define ANIM_TAG_014 (ANIM_SPRITES_START + 14)
+#define ANIM_TAG_015 (ANIM_SPRITES_START + 15)
+#define ANIM_TAG_016 (ANIM_SPRITES_START + 16)
+#define ANIM_TAG_017 (ANIM_SPRITES_START + 17)
+#define ANIM_TAG_018 (ANIM_SPRITES_START + 18)
+#define ANIM_TAG_019 (ANIM_SPRITES_START + 19)
+#define ANIM_TAG_020 (ANIM_SPRITES_START + 20)
+#define ANIM_TAG_021 (ANIM_SPRITES_START + 21)
+#define ANIM_TAG_022 (ANIM_SPRITES_START + 22)
+#define ANIM_TAG_023 (ANIM_SPRITES_START + 23)
+#define ANIM_TAG_024 (ANIM_SPRITES_START + 24)
+#define ANIM_TAG_025 (ANIM_SPRITES_START + 25)
+#define ANIM_TAG_026 (ANIM_SPRITES_START + 26)
+#define ANIM_TAG_027 (ANIM_SPRITES_START + 27)
+#define ANIM_TAG_028 (ANIM_SPRITES_START + 28)
+#define ANIM_TAG_029 (ANIM_SPRITES_START + 29)
+#define ANIM_TAG_030 (ANIM_SPRITES_START + 30)
+#define ANIM_TAG_031 (ANIM_SPRITES_START + 31)
+#define ANIM_TAG_032 (ANIM_SPRITES_START + 32)
+#define ANIM_TAG_033 (ANIM_SPRITES_START + 33)
+#define ANIM_TAG_034 (ANIM_SPRITES_START + 34)
+#define ANIM_TAG_035 (ANIM_SPRITES_START + 35)
+#define ANIM_TAG_036 (ANIM_SPRITES_START + 36)
+#define ANIM_TAG_037 (ANIM_SPRITES_START + 37)
+#define ANIM_TAG_038 (ANIM_SPRITES_START + 38)
+#define ANIM_TAG_039 (ANIM_SPRITES_START + 39)
+#define ANIM_TAG_040 (ANIM_SPRITES_START + 40)
+#define ANIM_TAG_041 (ANIM_SPRITES_START + 41)
+#define ANIM_TAG_042 (ANIM_SPRITES_START + 42)
+#define ANIM_TAG_043 (ANIM_SPRITES_START + 43)
+#define ANIM_TAG_044 (ANIM_SPRITES_START + 44)
+#define ANIM_TAG_045 (ANIM_SPRITES_START + 45)
+#define ANIM_TAG_046 (ANIM_SPRITES_START + 46)
+#define ANIM_TAG_047 (ANIM_SPRITES_START + 47)
+#define ANIM_TAG_048 (ANIM_SPRITES_START + 48)
+#define ANIM_TAG_049 (ANIM_SPRITES_START + 49)
+#define ANIM_TAG_050 (ANIM_SPRITES_START + 50)
+#define ANIM_TAG_051 (ANIM_SPRITES_START + 51)
+#define ANIM_TAG_052 (ANIM_SPRITES_START + 52)
+#define ANIM_TAG_053 (ANIM_SPRITES_START + 53)
+#define ANIM_TAG_054 (ANIM_SPRITES_START + 54)
+#define ANIM_TAG_055 (ANIM_SPRITES_START + 55)
+#define ANIM_TAG_056 (ANIM_SPRITES_START + 56)
+#define ANIM_TAG_057 (ANIM_SPRITES_START + 57)
+#define ANIM_TAG_058 (ANIM_SPRITES_START + 58)
+#define ANIM_TAG_059 (ANIM_SPRITES_START + 59)
+#define ANIM_TAG_060 (ANIM_SPRITES_START + 60)
+#define ANIM_TAG_061 (ANIM_SPRITES_START + 61)
+#define ANIM_TAG_062 (ANIM_SPRITES_START + 62)
+#define ANIM_TAG_063 (ANIM_SPRITES_START + 63)
+#define ANIM_TAG_064 (ANIM_SPRITES_START + 64)
+#define ANIM_TAG_065 (ANIM_SPRITES_START + 65)
+#define ANIM_TAG_066 (ANIM_SPRITES_START + 66)
+#define ANIM_TAG_067 (ANIM_SPRITES_START + 67)
+#define ANIM_TAG_068 (ANIM_SPRITES_START + 68)
+#define ANIM_TAG_069 (ANIM_SPRITES_START + 69)
+#define ANIM_TAG_070 (ANIM_SPRITES_START + 70)
+#define ANIM_TAG_071 (ANIM_SPRITES_START + 71)
+#define ANIM_TAG_072 (ANIM_SPRITES_START + 72)
+#define ANIM_TAG_073 (ANIM_SPRITES_START + 73)
+#define ANIM_TAG_074 (ANIM_SPRITES_START + 74)
+#define ANIM_TAG_075 (ANIM_SPRITES_START + 75)
+#define ANIM_TAG_076 (ANIM_SPRITES_START + 76)
+#define ANIM_TAG_077 (ANIM_SPRITES_START + 77)
+#define ANIM_TAG_078 (ANIM_SPRITES_START + 78)
+#define ANIM_TAG_079 (ANIM_SPRITES_START + 79)
+#define ANIM_TAG_080 (ANIM_SPRITES_START + 80)
+#define ANIM_TAG_081 (ANIM_SPRITES_START + 81)
+#define ANIM_TAG_082 (ANIM_SPRITES_START + 82)
+#define ANIM_TAG_083 (ANIM_SPRITES_START + 83)
+#define ANIM_TAG_084 (ANIM_SPRITES_START + 84)
+#define ANIM_TAG_085 (ANIM_SPRITES_START + 85)
+#define ANIM_TAG_086 (ANIM_SPRITES_START + 86)
+#define ANIM_TAG_087 (ANIM_SPRITES_START + 87)
+#define ANIM_TAG_088 (ANIM_SPRITES_START + 88)
+#define ANIM_TAG_089 (ANIM_SPRITES_START + 89)
+#define ANIM_TAG_090 (ANIM_SPRITES_START + 90)
+#define ANIM_TAG_091 (ANIM_SPRITES_START + 91)
+#define ANIM_TAG_092 (ANIM_SPRITES_START + 92)
+#define ANIM_TAG_093 (ANIM_SPRITES_START + 93)
+#define ANIM_TAG_094 (ANIM_SPRITES_START + 94)
+#define ANIM_TAG_095 (ANIM_SPRITES_START + 95)
+#define ANIM_TAG_096 (ANIM_SPRITES_START + 96)
+#define ANIM_TAG_097 (ANIM_SPRITES_START + 97)
+#define ANIM_TAG_098 (ANIM_SPRITES_START + 98)
+#define ANIM_TAG_099 (ANIM_SPRITES_START + 99)
+#define ANIM_TAG_100 (ANIM_SPRITES_START + 100)
+#define ANIM_TAG_101 (ANIM_SPRITES_START + 101)
+#define ANIM_TAG_102 (ANIM_SPRITES_START + 102)
+#define ANIM_TAG_103 (ANIM_SPRITES_START + 103)
+#define ANIM_TAG_104 (ANIM_SPRITES_START + 104)
+#define ANIM_TAG_105 (ANIM_SPRITES_START + 105)
+#define ANIM_TAG_106 (ANIM_SPRITES_START + 106)
+#define ANIM_TAG_107 (ANIM_SPRITES_START + 107)
+#define ANIM_TAG_108 (ANIM_SPRITES_START + 108)
+#define ANIM_TAG_109 (ANIM_SPRITES_START + 109)
+#define ANIM_TAG_110 (ANIM_SPRITES_START + 110)
+#define ANIM_TAG_111 (ANIM_SPRITES_START + 111)
+#define ANIM_TAG_112 (ANIM_SPRITES_START + 112)
+#define ANIM_TAG_113 (ANIM_SPRITES_START + 113)
+#define ANIM_TAG_114 (ANIM_SPRITES_START + 114)
+#define ANIM_TAG_115 (ANIM_SPRITES_START + 115)
+#define ANIM_TAG_116 (ANIM_SPRITES_START + 116)
+#define ANIM_TAG_117 (ANIM_SPRITES_START + 117)
+#define ANIM_TAG_118 (ANIM_SPRITES_START + 118)
+#define ANIM_TAG_119 (ANIM_SPRITES_START + 119)
+#define ANIM_TAG_120 (ANIM_SPRITES_START + 120)
+#define ANIM_TAG_121 (ANIM_SPRITES_START + 121)
+#define ANIM_TAG_122 (ANIM_SPRITES_START + 122)
+#define ANIM_TAG_123 (ANIM_SPRITES_START + 123)
+#define ANIM_TAG_124 (ANIM_SPRITES_START + 124)
+#define ANIM_TAG_125 (ANIM_SPRITES_START + 125)
+#define ANIM_TAG_126 (ANIM_SPRITES_START + 126)
+#define ANIM_TAG_127 (ANIM_SPRITES_START + 127)
+#define ANIM_TAG_128 (ANIM_SPRITES_START + 128)
+#define ANIM_TAG_129 (ANIM_SPRITES_START + 129)
+#define ANIM_TAG_130 (ANIM_SPRITES_START + 130)
+#define ANIM_TAG_131 (ANIM_SPRITES_START + 131)
+#define ANIM_TAG_132 (ANIM_SPRITES_START + 132)
+#define ANIM_TAG_133 (ANIM_SPRITES_START + 133)
+#define ANIM_TAG_134 (ANIM_SPRITES_START + 134)
+#define ANIM_TAG_135 (ANIM_SPRITES_START + 135)
+#define ANIM_TAG_136 (ANIM_SPRITES_START + 136)
+#define ANIM_TAG_137 (ANIM_SPRITES_START + 137)
+#define ANIM_TAG_138 (ANIM_SPRITES_START + 138)
+#define ANIM_TAG_139 (ANIM_SPRITES_START + 139)
+#define ANIM_TAG_140 (ANIM_SPRITES_START + 140)
+#define ANIM_TAG_141 (ANIM_SPRITES_START + 141)
+#define ANIM_TAG_142 (ANIM_SPRITES_START + 142)
+#define ANIM_TAG_143 (ANIM_SPRITES_START + 143)
+#define ANIM_TAG_144 (ANIM_SPRITES_START + 144)
+#define ANIM_TAG_145 (ANIM_SPRITES_START + 145)
+#define ANIM_TAG_146 (ANIM_SPRITES_START + 146)
+#define ANIM_TAG_147 (ANIM_SPRITES_START + 147)
+#define ANIM_TAG_148 (ANIM_SPRITES_START + 148)
+#define ANIM_TAG_149 (ANIM_SPRITES_START + 149)
+#define ANIM_TAG_150 (ANIM_SPRITES_START + 150)
+#define ANIM_TAG_151 (ANIM_SPRITES_START + 151)
+#define ANIM_TAG_152 (ANIM_SPRITES_START + 152)
+#define ANIM_TAG_153 (ANIM_SPRITES_START + 153)
+#define ANIM_TAG_154 (ANIM_SPRITES_START + 154)
+#define ANIM_TAG_155 (ANIM_SPRITES_START + 155)
+#define ANIM_TAG_156 (ANIM_SPRITES_START + 156)
+#define ANIM_TAG_157 (ANIM_SPRITES_START + 157)
+#define ANIM_TAG_158 (ANIM_SPRITES_START + 158)
+#define ANIM_TAG_159 (ANIM_SPRITES_START + 159)
+#define ANIM_TAG_160 (ANIM_SPRITES_START + 160)
+#define ANIM_TAG_161 (ANIM_SPRITES_START + 161)
+#define ANIM_TAG_162 (ANIM_SPRITES_START + 162)
+#define ANIM_TAG_163 (ANIM_SPRITES_START + 163)
+#define ANIM_TAG_164 (ANIM_SPRITES_START + 164)
+#define ANIM_TAG_165 (ANIM_SPRITES_START + 165)
+#define ANIM_TAG_166 (ANIM_SPRITES_START + 166)
+#define ANIM_TAG_167 (ANIM_SPRITES_START + 167)
+#define ANIM_TAG_168 (ANIM_SPRITES_START + 168)
+#define ANIM_TAG_169 (ANIM_SPRITES_START + 169)
+#define ANIM_TAG_170 (ANIM_SPRITES_START + 170)
+#define ANIM_TAG_171 (ANIM_SPRITES_START + 171)
+#define ANIM_TAG_172 (ANIM_SPRITES_START + 172)
+#define ANIM_TAG_173 (ANIM_SPRITES_START + 173)
+#define ANIM_TAG_174 (ANIM_SPRITES_START + 174)
+#define ANIM_TAG_175 (ANIM_SPRITES_START + 175)
+#define ANIM_TAG_176 (ANIM_SPRITES_START + 176)
+#define ANIM_TAG_177 (ANIM_SPRITES_START + 177)
+#define ANIM_TAG_178 (ANIM_SPRITES_START + 178)
+#define ANIM_TAG_179 (ANIM_SPRITES_START + 179)
+#define ANIM_TAG_180 (ANIM_SPRITES_START + 180)
+#define ANIM_TAG_181 (ANIM_SPRITES_START + 181)
+#define ANIM_TAG_182 (ANIM_SPRITES_START + 182)
+#define ANIM_TAG_183 (ANIM_SPRITES_START + 183)
+#define ANIM_TAG_184 (ANIM_SPRITES_START + 184)
+#define ANIM_TAG_185 (ANIM_SPRITES_START + 185)
+#define ANIM_TAG_186 (ANIM_SPRITES_START + 186)
+#define ANIM_TAG_187 (ANIM_SPRITES_START + 187)
+#define ANIM_TAG_188 (ANIM_SPRITES_START + 188)
+#define ANIM_TAG_189 (ANIM_SPRITES_START + 189)
+#define ANIM_TAG_190 (ANIM_SPRITES_START + 190)
+#define ANIM_TAG_191 (ANIM_SPRITES_START + 191)
+#define ANIM_TAG_192 (ANIM_SPRITES_START + 192)
+#define ANIM_TAG_193 (ANIM_SPRITES_START + 193)
+#define ANIM_TAG_194 (ANIM_SPRITES_START + 194)
+#define ANIM_TAG_195 (ANIM_SPRITES_START + 195)
+#define ANIM_TAG_196 (ANIM_SPRITES_START + 196)
+#define ANIM_TAG_197 (ANIM_SPRITES_START + 197)
+#define ANIM_TAG_198 (ANIM_SPRITES_START + 198)
+#define ANIM_TAG_199 (ANIM_SPRITES_START + 199)
+#define ANIM_TAG_200 (ANIM_SPRITES_START + 200)
+#define ANIM_TAG_201 (ANIM_SPRITES_START + 201)
+#define ANIM_TAG_202 (ANIM_SPRITES_START + 202)
+#define ANIM_TAG_203 (ANIM_SPRITES_START + 203)
+#define ANIM_TAG_204 (ANIM_SPRITES_START + 204)
+#define ANIM_TAG_205 (ANIM_SPRITES_START + 205)
+#define ANIM_TAG_206 (ANIM_SPRITES_START + 206)
+#define ANIM_TAG_207 (ANIM_SPRITES_START + 207)
+#define ANIM_TAG_208 (ANIM_SPRITES_START + 208)
+#define ANIM_TAG_209 (ANIM_SPRITES_START + 209)
+#define ANIM_TAG_210 (ANIM_SPRITES_START + 210)
+#define ANIM_TAG_211 (ANIM_SPRITES_START + 211)
+#define ANIM_TAG_212 (ANIM_SPRITES_START + 212)
+#define ANIM_TAG_213 (ANIM_SPRITES_START + 213)
+#define ANIM_TAG_214 (ANIM_SPRITES_START + 214)
+#define ANIM_TAG_215 (ANIM_SPRITES_START + 215)
+#define ANIM_TAG_216 (ANIM_SPRITES_START + 216)
+#define ANIM_TAG_217 (ANIM_SPRITES_START + 217)
+#define ANIM_TAG_218 (ANIM_SPRITES_START + 218)
+#define ANIM_TAG_219 (ANIM_SPRITES_START + 219)
+#define ANIM_TAG_220 (ANIM_SPRITES_START + 220)
+#define ANIM_TAG_221 (ANIM_SPRITES_START + 221)
+#define ANIM_TAG_222 (ANIM_SPRITES_START + 222)
+#define ANIM_TAG_223 (ANIM_SPRITES_START + 223)
+#define ANIM_TAG_224 (ANIM_SPRITES_START + 224)
+#define ANIM_TAG_225 (ANIM_SPRITES_START + 225)
+#define ANIM_TAG_226 (ANIM_SPRITES_START + 226)
+#define ANIM_TAG_227 (ANIM_SPRITES_START + 227)
+#define ANIM_TAG_228 (ANIM_SPRITES_START + 228)
+#define ANIM_TAG_229 (ANIM_SPRITES_START + 229)
+#define ANIM_TAG_230 (ANIM_SPRITES_START + 230)
+#define ANIM_TAG_231 (ANIM_SPRITES_START + 231)
+#define ANIM_TAG_232 (ANIM_SPRITES_START + 232)
+#define ANIM_TAG_233 (ANIM_SPRITES_START + 233)
+#define ANIM_TAG_234 (ANIM_SPRITES_START + 234)
+#define ANIM_TAG_235 (ANIM_SPRITES_START + 235)
+#define ANIM_TAG_236 (ANIM_SPRITES_START + 236)
+#define ANIM_TAG_237 (ANIM_SPRITES_START + 237)
+#define ANIM_TAG_238 (ANIM_SPRITES_START + 238)
+#define ANIM_TAG_239 (ANIM_SPRITES_START + 239)
+#define ANIM_TAG_240 (ANIM_SPRITES_START + 240)
+#define ANIM_TAG_241 (ANIM_SPRITES_START + 241)
+#define ANIM_TAG_242 (ANIM_SPRITES_START + 242)
+#define ANIM_TAG_243 (ANIM_SPRITES_START + 243)
+#define ANIM_TAG_244 (ANIM_SPRITES_START + 244)
+#define ANIM_TAG_245 (ANIM_SPRITES_START + 245)
+#define ANIM_TAG_246 (ANIM_SPRITES_START + 246)
+#define ANIM_TAG_247 (ANIM_SPRITES_START + 247)
+#define ANIM_TAG_248 (ANIM_SPRITES_START + 248)
+#define ANIM_TAG_249 (ANIM_SPRITES_START + 249)
+#define ANIM_TAG_250 (ANIM_SPRITES_START + 250)
+#define ANIM_TAG_251 (ANIM_SPRITES_START + 251)
+#define ANIM_TAG_252 (ANIM_SPRITES_START + 252)
+#define ANIM_TAG_253 (ANIM_SPRITES_START + 253)
+#define ANIM_TAG_254 (ANIM_SPRITES_START + 254)
+#define ANIM_TAG_255 (ANIM_SPRITES_START + 255)
+#define ANIM_TAG_256 (ANIM_SPRITES_START + 256)
+#define ANIM_TAG_257 (ANIM_SPRITES_START + 257)
+#define ANIM_TAG_258 (ANIM_SPRITES_START + 258)
+#define ANIM_TAG_259 (ANIM_SPRITES_START + 259)
+#define ANIM_TAG_260 (ANIM_SPRITES_START + 260)
+#define ANIM_TAG_261 (ANIM_SPRITES_START + 261)
+#define ANIM_TAG_262 (ANIM_SPRITES_START + 262)
+#define ANIM_TAG_263 (ANIM_SPRITES_START + 263)
+#define ANIM_TAG_264 (ANIM_SPRITES_START + 264)
+#define ANIM_TAG_265 (ANIM_SPRITES_START + 265)
+#define ANIM_TAG_266 (ANIM_SPRITES_START + 266)
+#define ANIM_TAG_267 (ANIM_SPRITES_START + 267)
+#define ANIM_TAG_268 (ANIM_SPRITES_START + 268)
+#define ANIM_TAG_269 (ANIM_SPRITES_START + 269)
+#define ANIM_TAG_270 (ANIM_SPRITES_START + 270)
+#define ANIM_TAG_271 (ANIM_SPRITES_START + 271)
+#define ANIM_TAG_272 (ANIM_SPRITES_START + 272)
+#define ANIM_TAG_273 (ANIM_SPRITES_START + 273)
+#define ANIM_TAG_274 (ANIM_SPRITES_START + 274)
+#define ANIM_TAG_275 (ANIM_SPRITES_START + 275)
+#define ANIM_TAG_276 (ANIM_SPRITES_START + 276)
+#define ANIM_TAG_277 (ANIM_SPRITES_START + 277)
+#define ANIM_TAG_278 (ANIM_SPRITES_START + 278)
+#define ANIM_TAG_279 (ANIM_SPRITES_START + 279)
+#define ANIM_TAG_280 (ANIM_SPRITES_START + 280)
+#define ANIM_TAG_281 (ANIM_SPRITES_START + 281)
+#define ANIM_TAG_282 (ANIM_SPRITES_START + 282)
+#define ANIM_TAG_283 (ANIM_SPRITES_START + 283)
+#define ANIM_TAG_284 (ANIM_SPRITES_START + 284)
+#define ANIM_TAG_285 (ANIM_SPRITES_START + 285)
+#define ANIM_TAG_286 (ANIM_SPRITES_START + 286)
+#define ANIM_TAG_287 (ANIM_SPRITES_START + 287)
+#define ANIM_TAG_288 (ANIM_SPRITES_START + 288)
+
+// nothing beyond here?
+#define ANIM_TAG_289 (ANIM_SPRITES_START + 289)
+#define ANIM_TAG_290 (ANIM_SPRITES_START + 290)
+#define ANIM_TAG_291 (ANIM_SPRITES_START + 291)
+#define ANIM_TAG_292 (ANIM_SPRITES_START + 292)
+#define ANIM_TAG_293 (ANIM_SPRITES_START + 293)
+#define ANIM_TAG_294 (ANIM_SPRITES_START + 294)
+#define ANIM_TAG_295 (ANIM_SPRITES_START + 295)
+#define ANIM_TAG_296 (ANIM_SPRITES_START + 296)
+#define ANIM_TAG_297 (ANIM_SPRITES_START + 297)
+#define ANIM_TAG_298 (ANIM_SPRITES_START + 298)
+
+// battlers
#define ANIM_BANK_ATTACKER 0
#define ANIM_BANK_TARGET 1
#define ANIM_BANK_ATK_PARTNER 2
#define ANIM_BANK_DEF_PARTNER 3
+// move background ids
+#define BG_DARK_ 0 // the same as BG_DARK but is unused
+#define BG_DARK 1
+#define BG_GHOST 2
+#define BG_PSYCHIC 3
+#define BG_IMPACT_OPPONENT 4
+#define BG_IMPACT_PLAYER 5
+#define BG_IMPACT_CONTESTS 6
+#define BG_DRILL 7
+#define BG_DRILL_CONTESTS 8
+#define BG_HIGHSPEED_OPPONENT 9
+#define BG_HIGHSPEED_PLAYER 10
+#define BG_THUNDER 11
+#define BG_GUILLOTINE_OPPONENT 12
+#define BG_GUILLOTINE_PLAYER 13
+#define BG_GUILLOTINE_CONTESTS 14
+#define BG_ICE 15
+#define BG_COSMIC 16
+#define BG_SEISMICTOSS_SKUUPPERCUT 17
+#define BG_FLYING 18
+#define BG_FLYING_CONTESTS 19
+#define BG_AURORABEAM 20
+#define BG_FISSURE 21
+#define BG_BUG_OPPONENT 22
+#define BG_BUG_PLAYER 23
+#define BG_SOLARBEAM_OPPONENT 24
+#define BG_SOLARBEAM_PLAYER 25
+#define BG_SOLARBEAM_CONTESTS 26
+
+// table ids for general animations
+#define B_ANIM_CASTFORM_CHANGE 0x0
+#define B_ANIM_STATS_CHANGE 0x1
+#define B_ANIM_SUBSTITUTE_FADE 0x2
+#define B_ANIM_SUBSTITUTE_APPEAR 0x3
+#define B_ANIM_POKEBLOCK_THROW 0x4
+#define B_ANIM_ITEM_KNOCKOFF 0x5
+#define B_ANIM_TURN_TRAP 0x6
+#define B_ANIM_ITEM_EFFECT 0x7
+#define B_ANIM_SMOKEBALL_ESCAPE 0x8
+#define B_ANIM_HANGED_ON 0x9
+#define B_ANIM_RAIN_CONTINUES 0xA
+#define B_ANIM_SUN_CONTINUES 0xB
+#define B_ANIM_SANDSTORM_CONTINUES 0xC
+#define B_ANIM_HAIL_CONTINUES 0xD
+#define B_ANIM_LEECH_SEED_DRAIN 0xE
+#define B_ANIM_MON_HIT 0xF
+#define B_ANIM_ITEM_STEAL 0x10
+#define B_ANIM_SNATCH_MOVE 0x11
+#define B_ANIM_FUTURE_SIGHT_HIT 0x12
+#define B_ANIM_DOOM_DESIRE_HIT 0x13
+#define B_ANIM_FOCUS_PUNCH_SETUP 0x14
+#define B_ANIM_INGRAIN_HEAL 0x15
+#define B_ANIM_WISH_HEAL 0x16
+
+// special animations table
+#define B_ANIM_LVL_UP 0x0
+#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
+#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
+#define B_ANIM_BALL_THROW 0x3
+#define B_ANIM_SAFARI_BALL_THROW 0x4
+#define B_ANIM_SUBSTITUTE_TO_MON 0x5
+#define B_ANIM_MON_TO_SUBSTITUTE 0x6
+
+// status animation table
+#define B_ANIM_STATUS_PSN 0x0
+#define B_ANIM_STATUS_CONFUSION 0x1
+#define B_ANIM_STATUS_BRN 0x2
+#define B_ANIM_STATUS_INFATUATION 0x3
+#define B_ANIM_STATUS_SLP 0x4
+#define B_ANIM_STATUS_PRZ 0x5
+#define B_ANIM_STATUS_FRZ 0x6
+#define B_ANIM_STATUS_CURSED 0x7
+#define B_ANIM_STATUS_NIGHTMARE 0x8
+#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist
+
+// Most tasks return a value to gBattleAnimArgs[7].
+#define ARG_RET_ID 0x7
+
+// Trapping Wrap-like moves end turn animation.
+#define TRAP_ANIM_BIND 0
+#define TRAP_ANIM_WRAP 0
+#define TRAP_ANIM_FIRE_SPIN 1
+#define TRAP_ANIM_WHIRLPOOL 2
+#define TRAP_ANIM_CLAMP 3
+#define TRAP_ANIM_SAND_TOMB 4
+
+// Weather defines for battle animation scripts.
+#define ANIM_WEATHER_NONE 0
+#define ANIM_WEATHER_SUN 1
+#define ANIM_WEATHER_RAIN 2
+#define ANIM_WEATHER_SANDSTORM 3
+#define ANIM_WEATHER_HAIL 4
+
#endif
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c
index 8b729d2ab..f2d42138f 100644
--- a/src/battle/battle_anim.c
+++ b/src/battle/battle_anim.c
@@ -16,12 +16,6 @@
#include "graphics.h"
#include "constants/battle_anim.h"
-// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
-#define GET_TRUE_SPRITE_INDEX(i) (i - 10000)
-
-#define ANIM_SPRITE_INDEX_COUNT 8
-#define ANIM_ARGS_COUNT 8
-
const struct OamData gOamData_837DF24 =
{
.affineMode = 0,