diff options
-rw-r--r-- | data/battle_anim_scripts.s | 1248 | ||||
-rw-r--r-- | include/constants/battle_anim.h | 405 | ||||
-rw-r--r-- | src/battle/battle_anim.c | 6 |
3 files changed, 1029 insertions, 630 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 42bfad289..a52dc150b 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -424,7 +424,7 @@ gBattleAnims_Special:: @ 81C7778 .4byte Special_MonToSubstitute Move_POUND: @ 81C7794 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W003, 63 @@ -436,7 +436,7 @@ Move_POUND: @ 81C7794 end Move_DOUBLE_SLAP: @ 81C77C5 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET setalpha 12, 8 choosetwoturnanim Move_DOUBLE_SLAP_FirstHit, Move_DOUBLE_SLAP_SecondHit @@ -455,8 +455,8 @@ Move_DOUBLE_SLAP_SecondHit: goto Move_DOUBLE_SLAP_End Move_POISON_POWDER: @ 81C7818 - loadspritegfx 10065 - loadspritegfx 10150 + loadspritegfx ANIM_TAG_065 + loadspritegfx ANIM_TAG_150 loopsewithpan SE_W077, 63, 10, 6 createsprite gPoisonPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1 createsprite gPoisonPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1 @@ -480,7 +480,7 @@ Move_POISON_POWDER: @ 81C7818 end Move_STUN_SPORE: @ 81C7949 - loadspritegfx 10068 + loadspritegfx ANIM_TAG_068 loopsewithpan SE_W077, 63, 10, 6 createsprite gStunSporeParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1 createsprite gStunSporeParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1 @@ -504,7 +504,7 @@ Move_STUN_SPORE: @ 81C7949 end Move_SLEEP_POWDER: @ 81C7A77 - loadspritegfx 10067 + loadspritegfx ANIM_TAG_067 loopsewithpan SE_W077, 63, 10, 6 createsprite gSleepPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1 @@ -528,8 +528,8 @@ Move_SLEEP_POWDER: @ 81C7A77 end Move_SWIFT: @ 81C7BA5 - loadspritegfx 10174 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_174 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W129, 192 @@ -555,7 +555,7 @@ Move_SWIFT: @ 81C7BA5 end Move_STRENGTH: @ 81C7C5E - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W036, 192 @@ -581,7 +581,7 @@ Move_STRENGTH: @ 81C7C5E end Move_TACKLE: @ 81C7CF2 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 @@ -595,7 +595,7 @@ Move_TACKLE: @ 81C7CF2 end Move_BODY_SLAM: @ 81C7D30 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W036, 192 @@ -621,7 +621,7 @@ Move_BODY_SLAM: @ 81C7D30 end Move_SUPERSONIC: @ 81C7DBD - loadspritegfx 10163 + loadspritegfx ANIM_TAG_163 monbg ANIM_BANK_ATK_PARTNER monbgprio_2A ANIM_BANK_ATTACKER setalpha 12, 8 @@ -643,7 +643,7 @@ Move_SUPERSONIC_CreateWaveSprite: return Move_SCREECH: @ 81C7E15 - loadspritegfx 10164 + loadspritegfx ANIM_TAG_164 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 3, 0, 2, 1 call Move_SCREECH_CreateWaveSprite call Move_SCREECH_CreateWaveSprite @@ -658,7 +658,7 @@ Move_SCREECH_CreateWaveSprite: return Move_FLAME_WHEEL: @ 81C7E62 - loadspritegfx 10029 + loadspritegfx ANIM_TAG_029 monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET createsprite gBattleAnimSpriteTemplate_83D9694, 3, 0, 0, 56, 0 @@ -700,8 +700,8 @@ Unknown_81C7F4C: @ 81C7F4C return Move_PIN_MISSILE: @ 81C7F5C - loadspritegfx 10161 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_161 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 @@ -729,8 +729,8 @@ Move_PIN_MISSILE: @ 81C7F5C end Move_ICICLE_SPEAR: @ 81C8021 - loadspritegfx 10262 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_262 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 @@ -758,7 +758,7 @@ Move_ICICLE_SPEAR: @ 81C8021 end Move_TAKE_DOWN: @ 81C80E6 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W036, 192 @@ -782,7 +782,7 @@ Move_TAKE_DOWN: @ 81C80E6 end Move_DOUBLE_EDGE: @ 81C817A - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 playsewithpan SE_W129, 192 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 2, 4, 2, 32767, 10, 0, 0 waitforvisualfinish @@ -815,9 +815,9 @@ Move_DOUBLE_EDGE: @ 81C817A end Move_POISON_STING: @ 81C828D - loadspritegfx 10161 - loadspritegfx 10135 - loadspritegfx 10150 + loadspritegfx ANIM_TAG_161 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_150 monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 @@ -835,8 +835,8 @@ Move_POISON_STING: @ 81C828D end Move_TWINEEDLE: @ 81C82E2 - loadspritegfx 10161 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_161 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 @@ -855,13 +855,13 @@ Move_TWINEEDLE: @ 81C82E2 end Move_FIRE_BLAST: @ 81C8355 - loadspritegfx 10029 + loadspritegfx ANIM_TAG_029 createsoundtask sub_812AF30, 144, 145 call Move_FIRE_BLAST_CreateFireRing call Move_FIRE_BLAST_CreateFireRing call Move_FIRE_BLAST_CreateFireRing delay 24 - createvisualtask sub_80E2A38, 10, 1, 3, 0, 8, 0 + createvisualtask sub_80E2A38, 10, 1, 3, 0, 8, rgb(0, 0, 0) waitforvisualfinish delay 19 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 5, 0, 20, 1 @@ -903,7 +903,7 @@ Move_FIRE_BLAST_CreateFireCross: return Move_LEECH_SEED: @ 81C8483 - loadspritegfx 10006 + loadspritegfx ANIM_TAG_006 playsewithpan SE_W077, 192 createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 0, 24, 35, -32 delay 8 @@ -918,7 +918,7 @@ Move_LEECH_SEED: @ 81C8483 end Move_EMBER: @ 81C84D9 - loadspritegfx 10029 + loadspritegfx ANIM_TAG_029 loopsewithpan SE_W052, 192, 5, 2 createsprite gEmberSpriteTemplate, 130, 20, 0, -16, 24, 20, 1 delay 4 @@ -937,8 +937,8 @@ Move_EMBER_CreateFlare: return Move_MEGA_PUNCH: @ 81C854D - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 monbg ANIM_BANK_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0) @@ -980,8 +980,8 @@ _81C8620: goto _81C8611 Move_MEGA_KICK: @ 81C8627 - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 monbg ANIM_BANK_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0) @@ -1005,8 +1005,8 @@ Move_MEGA_KICK: @ 81C8627 end Move_COMET_PUNCH: @ 81C86C3 - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 monbg ANIM_BANK_TARGET setalpha 12, 8 choosetwoturnanim Move_COMET_PUNCH_Even, Move_COMET_PUNCH_Odd @@ -1027,8 +1027,8 @@ Move_COMET_PUNCH_Odd: goto Move_COMET_PUNCH_End Move_SONIC_BOOM: @ 81C873B - loadspritegfx 10003 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_003 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -1052,8 +1052,8 @@ Move_SONIC_BOOM_CreateHitSplat: return Move_THUNDER_SHOCK: @ 81C879C - loadspritegfx 10001 - loadspritegfx 10011 + loadspritegfx ANIM_TAG_001 + loadspritegfx ANIM_TAG_011 createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0 waitforvisualfinish delay 10 @@ -1073,9 +1073,9 @@ Move_THUNDER_SHOCK: @ 81C879C end Move_THUNDERBOLT: @ 81C880A - loadspritegfx 10001 - loadspritegfx 10282 - loadspritegfx 10011 + loadspritegfx ANIM_TAG_001 + loadspritegfx ANIM_TAG_282 + loadspritegfx ANIM_TAG_011 createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0 waitforvisualfinish delay 10 @@ -1122,9 +1122,9 @@ Move_THUNDERBOLT: @ 81C880A end Move_THUNDER_WAVE: @ 81C89C0 - loadspritegfx 10001 - loadspritegfx 10011 - loadspritegfx 10173 + loadspritegfx ANIM_TAG_001 + loadspritegfx ANIM_TAG_011 + loadspritegfx ANIM_TAG_173 createvisualtask sub_80E2A38, 10, 1, 0, 0, 6, 0 waitforvisualfinish delay 10 @@ -1143,8 +1143,8 @@ Move_THUNDER_WAVE: @ 81C89C0 end Move_BEAT_UP: @ 81C8A2F - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 monbg ANIM_BANK_TARGET setalpha 12, 8 choosetwoturnanim Move_BEAT_UP_Even, Move_BEAT_UP_Odd @@ -1177,8 +1177,8 @@ Move_BEAT_UP_Odd: goto Move_BEAT_UP_End Move_STOMP: @ 81C8B2A - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W104, 63 @@ -1199,7 +1199,7 @@ Move_TAIL_WHIP: @ 81C8B71 end Move_CUT: @ 81C8B8A - loadspritegfx 10138 + loadspritegfx ANIM_TAG_138 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W015, 63 @@ -1213,7 +1213,7 @@ Move_CUT: @ 81C8B8A end Move_HIDDEN_POWER: @ 81C8BBC - loadspritegfx 10217 + loadspritegfx ANIM_TAG_217 playsewithpan SE_W036, 192 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_BANK_ATTACKER, 0 waitforvisualfinish @@ -1243,9 +1243,9 @@ Move_HIDDEN_POWER: @ 81C8BBC end Move_REVERSAL: @ 81C8CA5 - loadspritegfx 10236 - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_236 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_135 playsewithpan SE_W197, 192 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 31, 3, 3, 32767, 8, 0, 0 waitforvisualfinish @@ -1271,9 +1271,9 @@ Move_REVERSAL: @ 81C8CA5 end Move_PURSUIT: @ 81C8D80 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET - fadetobg 1 + fadetobg BG_DARK waitbgfadein delay 0 setalpha 12, 8 @@ -1298,8 +1298,8 @@ _81C8DC8: goto _81C8D96 Move_SPIKE_CANNON: @ 81C8DF1 - loadspritegfx 10161 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_161 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 @@ -1322,7 +1322,7 @@ Move_SPIKE_CANNON: @ 81C8DF1 end Move_SWORDS_DANCE: @ 81C8EA4 - loadspritegfx 10005 + loadspritegfx ANIM_TAG_005 monbg ANIM_BANK_ATTACKER setalpha 12, 8 playsewithpan SE_W014, 192 @@ -1337,7 +1337,7 @@ Move_SWORDS_DANCE: @ 81C8EA4 end Move_PSYCH_UP: @ 81C8EEA - loadspritegfx 10196 + loadspritegfx ANIM_TAG_196 monbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E1F8C, 2, 25, 2, 6, 1, 11, 0 setalpha 12, 8 @@ -1356,9 +1356,9 @@ Move_PSYCH_UP: @ 81C8EEA end Move_DIZZY_PUNCH: @ 81C8F5C - loadspritegfx 10073 - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_073 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET setalpha 12, 8 call _81C9077 @@ -1393,7 +1393,7 @@ _81C9077: return Move_FIRE_SPIN: @ 81C9096 - loadspritegfx 10029 + loadspritegfx ANIM_TAG_029 playsewithpan SE_W221B, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 47, 1 call _81C90BF @@ -1417,7 +1417,7 @@ _81C90BF: return Move_FURY_CUTTER: @ 81C914A - loadspritegfx 10138 + loadspritegfx ANIM_TAG_138 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W013, 63 @@ -1455,7 +1455,7 @@ _81C91FF: goto _81C918E Move_SELF_DESTRUCT: @ 81C9219 - loadspritegfx 10198 + loadspritegfx ANIM_TAG_198 createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 31 createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1 @@ -1486,8 +1486,8 @@ _81C929F: return Move_SLAM: @ 81C9309 - loadspritegfx 10056 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_056 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W004, 192 @@ -1510,7 +1510,7 @@ Move_SLAM: @ 81C9309 end Move_VINE_WHIP: @ 81C9391 - loadspritegfx 10287 + loadspritegfx ANIM_TAG_287 playsewithpan SE_W026, 192 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 6 @@ -1521,8 +1521,8 @@ Move_VINE_WHIP: @ 81C9391 end Move_DRILL_PECK: @ 81C93C8 - loadspritegfx 10135 - loadspritegfx 10162 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_162 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 playsewithpan SE_W029, 192 waitforvisualfinish @@ -1540,9 +1540,9 @@ Move_DRILL_PECK: @ 81C93C8 end Move_WATERFALL: @ 81C9421 - loadspritegfx 10148 - loadspritegfx 10155 - loadspritegfx 10141 + loadspritegfx ANIM_TAG_148 + loadspritegfx ANIM_TAG_155 + loadspritegfx ANIM_TAG_141 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1 @@ -1620,7 +1620,7 @@ _81C9502: return Move_EXPLOSION: @ 81C9675 - loadspritegfx 10198 + loadspritegfx ANIM_TAG_198 createsprite gBattleAnimSpriteTemplate_83DB3DC, 2, 1, 8, 9, 8474, 8, 0, 8 createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1 @@ -1653,7 +1653,7 @@ _81C9712: return Move_DEFENSE_CURL: @ 81C977C - loadspritegfx 10234 + loadspritegfx ANIM_TAG_234 loopsewithpan SE_W161, 192, 18, 3 createvisualtask sub_80E0E24, 5, 0, 0 createvisualtask sub_812D350, 5 @@ -1665,7 +1665,7 @@ Move_DEFENSE_CURL: @ 81C977C end Move_PROTECT: @ 81C97B5 - loadspritegfx 10280 + loadspritegfx ANIM_TAG_280 monbg ANIM_BANK_ATK_PARTNER monbgprio_28 0 waitplaysewithpan SE_W115, 192, 16 @@ -1675,7 +1675,7 @@ Move_PROTECT: @ 81C97B5 end Move_DETECT: @ 81C97D2 - loadspritegfx 10071 + loadspritegfx ANIM_TAG_071 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767 @@ -1690,8 +1690,8 @@ Move_DETECT: @ 81C97D2 end Move_FRUSTRATION: @ 81C9830 - loadspritegfx 10135 - loadspritegfx 10087 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_087 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask sub_8079CEC, 1 @@ -1795,7 +1795,7 @@ _81C9AB3: goto _81C985F Move_SAFEGUARD: @ 81C9AF7 - loadspritegfx 10244 + loadspritegfx ANIM_TAG_244 monbg ANIM_BANK_ATK_PARTNER setalpha 8, 8 playsewithpan SE_W208, 192 @@ -1813,7 +1813,7 @@ Move_SAFEGUARD: @ 81C9AF7 end Move_PAIN_SPLIT: @ 81C9B39 - loadspritegfx 10239 + loadspritegfx ANIM_TAG_239 createsprite gBattleAnimSpriteTemplate_84026F0, 2, -8, -42, 0 createsprite gBattleAnimSpriteTemplate_84026F0, 130, -8, -42, 1 delay 10 @@ -1837,8 +1837,8 @@ Move_PAIN_SPLIT: @ 81C9B39 end Move_VICE_GRIP: @ 81C9BE1 - loadspritegfx 10138 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_138 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W011, 63 @@ -1853,8 +1853,8 @@ Move_VICE_GRIP: @ 81C9BE1 end Move_GUILLOTINE: @ 81C9C29 - loadspritegfx 10138 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_138 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 fadetobgfromset 12, 13, 14 @@ -1878,8 +1878,8 @@ Move_GUILLOTINE: @ 81C9C29 end Move_PAY_DAY: @ 81C9CB5 - loadspritegfx 10100 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_100 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 @@ -1896,7 +1896,7 @@ Move_PAY_DAY: @ 81C9CB5 end Move_OUTRAGE: @ 81C9D08 - loadspritegfx 10029 + loadspritegfx ANIM_TAG_029 loopsewithpan SE_W082, 192, 8, 3 createvisualtask sub_80E1F8C, 2, 7, 2, 5, 3, 8, 430 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 12, 6, 5, 4 @@ -1941,8 +1941,8 @@ _81C9E0F: return Move_SPARK: @ 81C9EA3 - loadspritegfx 10135 - loadspritegfx 10011 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_011 delay 0 createvisualtask sub_80E1F8C, 2, 3, -31, 1, 5, 5, 23551 playsewithpan SE_W085B, 192 @@ -1987,7 +1987,7 @@ Move_SPARK: @ 81C9EA3 end Move_ATTRACT: @ 81CA0BA - loadspritegfx 10216 + loadspritegfx ANIM_TAG_216 loopsewithpan SE_W204, 192, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, 0 delay 15 @@ -2028,7 +2028,7 @@ _81CA1C0: return Move_WHIRLWIND: @ 81CA1E9 - loadspritegfx 10162 + loadspritegfx ANIM_TAG_162 createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, -8, 1, 60, 0 createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 0, 1, 60, 1 createsprite gBattleAnimSpriteTemplate_83DA51C, 2, 0, 8, 1, 60, 2 @@ -2047,9 +2047,9 @@ Move_WHIRLWIND: @ 81CA1E9 end Move_CONFUSE_RAY: @ 81CA291 - loadspritegfx 10013 + loadspritegfx ANIM_TAG_013 monbg ANIM_BANK_DEF_PARTNER - fadetobg 2 + fadetobg BG_GHOST waitbgfadein createvisualtask sub_812B374, 2, -64, 63, 2, 0 createvisualtask sub_80E2094, 2, 10013, 0, 6, 0, 14, 351 @@ -2067,7 +2067,7 @@ Move_CONFUSE_RAY: @ 81CA291 end Move_LOCK_ON: @ 81CA2E4 - loadspritegfx 10014 + loadspritegfx ANIM_TAG_014 createsprite gBattleAnimSpriteTemplate_83D6DAC, 40 createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 1 createsprite gBattleAnimSpriteTemplate_83D6DC4, 40, 2 @@ -2079,7 +2079,7 @@ Move_LOCK_ON: @ 81CA2E4 end Move_MEAN_LOOK: @ 81CA31A - loadspritegfx 10187 + loadspritegfx ANIM_TAG_187 monbg ANIM_BANK_DEF_PARTNER playsewithpan SE_W060, 192 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0) @@ -2094,7 +2094,7 @@ Move_MEAN_LOOK: @ 81CA31A end Move_ROCK_THROW: @ 81CA35F - loadspritegfx 10058 + loadspritegfx ANIM_TAG_058 createsprite gBattleAnimSpriteTemplate_83DB428, 130, 6, 1, 15, 1 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, 0, 1, 0, 0 playsewithpan SE_W088, 63 @@ -2115,7 +2115,7 @@ Move_ROCK_THROW: @ 81CA35F end Move_ROCK_SLIDE: @ 81CA3EB - loadspritegfx 10058 + loadspritegfx ANIM_TAG_058 monbg ANIM_BANK_DEF_PARTNER createsprite gBattleAnimSpriteTemplate_83DB428, 2, 7, 1, 11, 1 createsprite gBattleAnimSpriteTemplate_83DAC4C, 130, -5, 1, -5, 1 @@ -2165,10 +2165,10 @@ _81CA483: return Move_THIEF: @ 81CA52C - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET delay 1 - fadetobg 1 + fadetobg BG_DARK waitbgfadein setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 @@ -2185,8 +2185,8 @@ Move_THIEF: @ 81CA52C end Move_BUBBLE_BEAM: @ 81CA573 - loadspritegfx 10146 - loadspritegfx 10155 + loadspritegfx ANIM_TAG_146 + loadspritegfx ANIM_TAG_155 monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 @@ -2223,11 +2223,11 @@ _81CA5AD: return Move_ICY_WIND: @ 81CA650 - loadspritegfx 10141 - loadspritegfx 10142 + loadspritegfx ANIM_TAG_141 + loadspritegfx ANIM_TAG_142 monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80E2A38, 10, 11, 4, 0, 4, 0 - fadetobg 15 + fadetobg BG_ICE waitbgfadeout playsewithpan SE_W196, 0 waitbgfadein @@ -2259,8 +2259,8 @@ _81CA6A8: return Move_SMOKESCREEN: @ 81CA710 - loadspritegfx 10016 - loadspritegfx 10017 + loadspritegfx ANIM_TAG_016 + loadspritegfx ANIM_TAG_017 playsewithpan SE_W104, 192 createsprite gBattleAnimSpriteTemplate_84021B0, 130, 20, 0, 0, 0, 35, -25 waitforvisualfinish @@ -2283,7 +2283,7 @@ Move_SMOKESCREEN: @ 81CA710 end Move_CONVERSION: @ 81CA809 - loadspritegfx 10018 + loadspritegfx ANIM_TAG_018 monbg ANIM_BANK_ATK_PARTNER monbgprio_28 0 setalpha 16, 0 @@ -2335,7 +2335,7 @@ Move_CONVERSION: @ 81CA809 end Move_CONVERSION_2: @ 81CA91E - loadspritegfx 10018 + loadspritegfx ANIM_TAG_018 monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 0, 16 @@ -2380,8 +2380,8 @@ Move_CONVERSION_2: @ 81CA91E end Move_ROLLING_KICK: @ 81CAA3A - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4 @@ -2402,7 +2402,7 @@ Move_ROLLING_KICK: @ 81CAA3A end Move_HEADBUTT: @ 81CAABD - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 playsewithpan SE_W029, 192 waitforvisualfinish @@ -2418,8 +2418,8 @@ Move_HEADBUTT: @ 81CAABD end Move_HORN_ATTACK: @ 81CAB1A - loadspritegfx 10135 - loadspritegfx 10020 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_020 createsprite gBattleAnimSpriteTemplate_83D6DE4, 2, 0 playsewithpan SE_W029, 192 waitforvisualfinish @@ -2436,8 +2436,8 @@ Move_HORN_ATTACK: @ 81CAB1A end Move_FURY_ATTACK: @ 81CAB87 - loadspritegfx 10135 - loadspritegfx 10020 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_020 createvisualtask sub_80A8E04, 2, 4, 256, 0, 2 choosetwoturnanim _81CABB8, _81CABDE _81CABA5: @@ -2458,10 +2458,10 @@ _81CABDE: goto _81CABA5 Move_HORN_DRILL: @ 81CAC04 - loadspritegfx 10135 - loadspritegfx 10020 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_020 jumpifcontest _81CAD6A - fadetobg 7 + fadetobg BG_DRILL waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1 _81CAC21: @@ -2518,14 +2518,14 @@ _81CAC21: waitbgfadein end _81CAD6A: - fadetobg 8 + fadetobg BG_DRILL_CONTESTS waitbgfadeout createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1 goto _81CAC21 Move_THRASH: @ 81CAD81 - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 createvisualtask sub_80D0A4C, 2 createvisualtask sub_80D0AB8, 2 createsprite gBattleAnimSpriteTemplate_83D9FC0, 131, 1, 10, 0 @@ -2542,7 +2542,7 @@ Move_THRASH: @ 81CAD81 end Move_SING: @ 81CAE00 - loadspritegfx 10072 + loadspritegfx ANIM_TAG_072 monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80CEA20, 2 waitforvisualfinish @@ -2578,8 +2578,8 @@ Move_SING: @ 81CAE00 end Move_LOW_KICK: @ 81CAED4 - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_135 createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 createsprite gBattleAnimSpriteTemplate_83D9FF0, 130, -24, 28, 40, 8, 160, 0 delay 4 @@ -2601,7 +2601,7 @@ Move_EARTHQUAKE: @ 81CAF31 end Move_FISSURE: @ 81CAF7E - loadspritegfx 10074 + loadspritegfx ANIM_TAG_074 createvisualtask sub_80E1864, 3, 5, 10, 50 createvisualtask sub_80E1864, 3, 1, 10, 50 playsewithpan SE_W089, 63 @@ -2616,7 +2616,7 @@ Move_FISSURE: @ 81CAF7E delay 15 call _81CAFFF delay 50 - fadetobg 21 + fadetobg BG_FISSURE waitbgfadeout createvisualtask sub_80E1BB0, 5, 1, 5, -1 waitbgfadein @@ -2646,8 +2646,8 @@ Move_DIG: @ 81CB0A1 _81CB0AA: end _81CB0AB: - loadspritegfx 10074 - loadspritegfx 10281 + loadspritegfx ANIM_TAG_074 + loadspritegfx ANIM_TAG_281 createsprite gDigDirtMoundSpriteTemplate, 1, 0, 0, 180 createsprite gDigDirtMoundSpriteTemplate, 1, 0, 1, 180 monbg_22 0 @@ -2665,8 +2665,8 @@ _81CB0AB: createvisualtask sub_80E1244, 2, 1 goto _81CB0AA _81CB106: - loadspritegfx 10135 - loadspritegfx 10281 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_281 createvisualtask sub_80E149C, 2, 0 waitforvisualfinish monbg ANIM_BANK_ATTACKER @@ -2721,7 +2721,7 @@ Move_AGILITY: @ 81CB1DA end Move_QUICK_ATTACK: @ 81CB224 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5 @@ -2738,8 +2738,8 @@ Move_QUICK_ATTACK: @ 81CB224 end Move_RAGE: @ 81CB27C - loadspritegfx 10135 - loadspritegfx 10087 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_087 monbg ANIM_BANK_TARGET setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_BANK_ATTACKER, 31, 10, 0, 2 @@ -2803,8 +2803,8 @@ Move_MINIMIZE: @ 81CB352 end Move_METRONOME: @ 81CB365 - loadspritegfx 10064 - loadspritegfx 10209 + loadspritegfx ANIM_TAG_064 + loadspritegfx ANIM_TAG_209 createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 100 playsewithpan SE_W118, 192 delay 6 @@ -2833,7 +2833,7 @@ _81CB3A9: waitforvisualfinish return _81CB3E6: - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 createvisualtask sub_80CDAC8, 2, 0 playsewithpan SE_W036, 192 waitforvisualfinish @@ -2848,7 +2848,7 @@ _81CB3E6: goto _81CB398 Move_AMNESIA: @ 81CB455 - loadspritegfx 10093 + loadspritegfx ANIM_TAG_093 call Unknown_81D61E7 delay 8 createsprite gBattleAnimSpriteTemplate_83DA88C, 20 @@ -2860,8 +2860,8 @@ Move_AMNESIA: @ 81CB455 end Move_KINESIS: @ 81CB479 - loadspritegfx 10075 - loadspritegfx 10097 + loadspritegfx ANIM_TAG_075 + loadspritegfx ANIM_TAG_097 playsewithpan SE_W060, 192 call Unknown_81D61E7 createsprite gBattleAnimSpriteTemplate_83DA824, 20 @@ -2879,8 +2879,8 @@ Move_KINESIS: @ 81CB479 end Move_GLARE: @ 81CB4CA - loadspritegfx 10248 - loadspritegfx 10218 + loadspritegfx ANIM_TAG_248 + loadspritegfx ANIM_TAG_218 createvisualtask sub_81301EC, 5, 0 playsewithpan SE_W060B, 192 waitforvisualfinish @@ -2897,7 +2897,7 @@ Move_GLARE: @ 81CB4CA end Move_BARRAGE: @ 81CB533 - loadspritegfx 10254 + loadspritegfx ANIM_TAG_254 createvisualtask sub_8130554, 3 playsewithpan SE_W207, 192 delay 24 @@ -2951,8 +2951,8 @@ _81CB617: blendoff goto _81CB584 _81CB68E: - loadspritegfx 10135 - loadspritegfx 10284 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_284 call Unknown_81D61FB monbg ANIM_BANK_ATTACKER createvisualtask sub_80E2A38, 10, 2, 0, 0, 16, 32767 @@ -2998,13 +2998,13 @@ Move_ACID_ARMOR: @ 81CB735 end Move_SHARPEN: @ 81CB74E - loadspritegfx 10185 + loadspritegfx ANIM_TAG_185 createsprite gBattleAnimSpriteTemplate_83D6EF0, 2 waitforvisualfinish end Move_SUPER_FANG: @ 81CB75A - loadspritegfx 10192 + loadspritegfx ANIM_TAG_192 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 1, 0, 20, 1 playsewithpan SE_W082, 192 waitforvisualfinish @@ -3024,7 +3024,7 @@ Move_SUPER_FANG: @ 81CB75A end Move_SLASH: @ 81CB7DB - loadspritegfx 10183 + loadspritegfx ANIM_TAG_183 createsprite gBattleAnimSpriteTemplate_83D6E38, 130, 1, -8, 0 playsewithpan SE_W013, 63 delay 4 @@ -3035,8 +3035,8 @@ Move_SLASH: @ 81CB7DB end Move_STRUGGLE: @ 81CB815 - loadspritegfx 10135 - loadspritegfx 10215 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_215 monbg ANIM_BANK_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 3, 0, 12, 4 @@ -3053,7 +3053,7 @@ Move_STRUGGLE: @ 81CB815 end Move_SKETCH: @ 81CB87B - loadspritegfx 10002 + loadspritegfx ANIM_TAG_002 monbg ANIM_BANK_TARGET createvisualtask sub_80D0C88, 2 createsprite gBattleAnimSpriteTemplate_83D77E0, 130 @@ -3064,7 +3064,7 @@ Move_SKETCH: @ 81CB87B end Move_NIGHTMARE: @ 81CB8A3 - fadetobg 2 + fadetobg BG_GHOST waitbgfadein jumpifcontest _81CB8CF monbg ANIM_BANK_DEF_PARTNER @@ -3086,7 +3086,7 @@ _81CB8CF: end Move_FLAIL: @ 81CB8F9 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET setalpha 12, 8 createvisualtask sub_812E860, 2, 0 @@ -3101,7 +3101,7 @@ Move_FLAIL: @ 81CB8F9 end Move_SPITE: @ 81CB936 - fadetobg 2 + fadetobg BG_GHOST playsewithpan SE_W060, 192 waitbgfadein monbg ANIM_BANK_DEF_PARTNER @@ -3115,12 +3115,12 @@ Move_SPITE: @ 81CB936 end Move_MACH_PUNCH: @ 81CB965 - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 monbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E3B4C, 2 jumpargeq 7, 1, _81CB9E6 - fadetobg 9 + fadetobg BG_HIGHSPEED_OPPONENT _81CB97E: waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1 @@ -3143,11 +3143,11 @@ _81CB97E: waitbgfadein end _81CB9E6: - fadetobg 10 + fadetobg BG_HIGHSPEED_PLAYER goto _81CB97E Move_FORESIGHT: @ 81CB9ED - loadspritegfx 10258 + loadspritegfx ANIM_TAG_258 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 16, 0 @@ -3166,8 +3166,8 @@ Move_FORESIGHT: @ 81CB9ED end Move_DESTINY_BOND: @ 81CBA2C - loadspritegfx 10188 - fadetobg 2 + loadspritegfx ANIM_TAG_188 + fadetobg BG_GHOST playsewithpan SE_W060, 192 waitbgfadein createvisualtask sub_80DE918, 5, 0, 48 @@ -3186,7 +3186,7 @@ Move_DESTINY_BOND: @ 81CBA2C end Move_ENDURE: @ 81CBA87 - loadspritegfx 10184 + loadspritegfx ANIM_TAG_184 playsewithpan SE_W082, 192 call EndureFlamesAnim delay 8 @@ -3211,7 +3211,7 @@ EndureFlamesAnim: return Move_CHARM: @ 81CBB1B - loadspritegfx 10210 + loadspritegfx ANIM_TAG_210 createvisualtask sub_812E568, 5, 0, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20 playsewithpan SE_W204, 192 @@ -3225,9 +3225,9 @@ Move_CHARM: @ 81CBB1B end Move_ROLLOUT: @ 81CBB5E - loadspritegfx 10135 - loadspritegfx 10074 - loadspritegfx 10058 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_074 + loadspritegfx ANIM_TAG_058 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -3242,8 +3242,8 @@ Move_ROLLOUT: @ 81CBB5E end Move_FALSE_SWIPE: @ 81CBB9F - loadspritegfx 10286 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_286 + loadspritegfx ANIM_TAG_135 createsprite gBattleAnimSpriteTemplate_83D6E50, 130 playsewithpan SE_W233, 63 delay 16 @@ -3269,8 +3269,8 @@ Move_FALSE_SWIPE: @ 81CBB9F end Move_SWAGGER: @ 81CBC26 - loadspritegfx 10086 - loadspritegfx 10087 + loadspritegfx ANIM_TAG_086 + loadspritegfx ANIM_TAG_087 createvisualtask sub_80D08C8, 2 playsewithpan SE_W207, 192 waitforvisualfinish @@ -3287,9 +3287,9 @@ Move_SWAGGER: @ 81CBC26 end Move_MILK_DRINK: @ 81CBC6E - loadspritegfx 10099 - loadspritegfx 10203 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_099 + loadspritegfx ANIM_TAG_203 + loadspritegfx ANIM_TAG_031 monbg ANIM_BANK_TARGET createsprite gBattleAnimSpriteTemplate_83D6C48, 2 delay 40 @@ -3330,8 +3330,8 @@ _81CBCEE: goto _81CBCC8 Move_RAPID_SPIN: @ 81CBD41 - loadspritegfx 10135 - loadspritegfx 10229 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_229 monbg ANIM_BANK_ATTACKER createsprite gBattleAnimSpriteTemplate_84023E8, 2, 0, 0, 32, -32, 40, -2 createvisualtask sub_812CDC8, 2, 0, 2, 0 @@ -3349,9 +3349,9 @@ Move_RAPID_SPIN: @ 81CBD41 end Move_MOONLIGHT: @ 81CBDAE - loadspritegfx 10194 - loadspritegfx 10195 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_194 + loadspritegfx ANIM_TAG_195 + loadspritegfx ANIM_TAG_031 setalpha 0, 16 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0) waitforvisualfinish @@ -3376,11 +3376,11 @@ Move_MOONLIGHT: @ 81CBDAE end Move_EXTREME_SPEED: @ 81CBE3E - loadspritegfx 10207 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_207 + loadspritegfx ANIM_TAG_135 createvisualtask sub_80E3B4C, 2 jumpargeq 7, 1, _81CBEF5 - fadetobg 9 + fadetobg BG_HIGHSPEED_OPPONENT _81CBE55: waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1 @@ -3420,12 +3420,12 @@ _81CBE55: delay 1 end _81CBEF5: - fadetobg 10 + fadetobg BG_HIGHSPEED_PLAYER goto _81CBE55 Move_UPROAR: @ 81CBEFC - loadspritegfx 10225 - loadspritegfx 10203 + loadspritegfx ANIM_TAG_225 + loadspritegfx ANIM_TAG_203 monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80D2CF8, 2, 0 createsprite gBattleAnimSpriteTemplate_83D79A4, 3, 0, 0, 0, 0, 31, 8 @@ -3449,7 +3449,7 @@ Move_UPROAR: @ 81CBEFC end Move_HEAT_WAVE: @ 81CBFC6 - loadspritegfx 10261 + loadspritegfx ANIM_TAG_261 createvisualtask sub_80E2C60, 5, 10261, 0, 6, 6, 31 createvisualtask do_boulder_dust, 5, 1 createvisualtask sub_80D6080, 6, 6, 31 @@ -3473,8 +3473,8 @@ Move_HEAT_WAVE: @ 81CBFC6 end Move_HAIL: @ 81CC076 - loadspritegfx 10263 - loadspritegfx 10141 + loadspritegfx ANIM_TAG_263 + loadspritegfx ANIM_TAG_141 createvisualtask sub_80E2A38, 10, 1, 3, 0, 6, 0 waitforvisualfinish createvisualtask AnimTask_Hail1, 5 @@ -3484,8 +3484,8 @@ Move_HAIL: @ 81CC076 end Move_TORMENT: @ 81CC0AE - loadspritegfx 10087 - loadspritegfx 10209 + loadspritegfx ANIM_TAG_087 + loadspritegfx ANIM_TAG_209 createvisualtask sub_812D008, 2 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_BANK_TARGET, 31, 10, 1, 1 @@ -3521,15 +3521,15 @@ Move_MEMENTO: @ 81CC0F2 end Move_FACADE: @ 81CC136 - loadspritegfx 10243 + loadspritegfx ANIM_TAG_243 createvisualtask sub_812FD7C, 2, 0, 3 createvisualtask sub_812FFE4, 2, 0, 72 loopsewithpan SE_W207, 192, 24, 3 end Move_SMELLING_SALT: @ 81CC156 - loadspritegfx 10247 - loadspritegfx 10255 + loadspritegfx ANIM_TAG_247 + loadspritegfx ANIM_TAG_255 createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 0, 2 createsprite gBattleAnimSpriteTemplate_84029C4, 130, 1, 1, 2 delay 32 @@ -3543,7 +3543,7 @@ Move_SMELLING_SALT: @ 81CC156 end Move_FOLLOW_ME: @ 81CC1B1 - loadspritegfx 10064 + loadspritegfx ANIM_TAG_064 createsprite gBattleAnimSpriteTemplate_83D72E0, 2, 0 playsewithpan SE_W039, 192 delay 18 @@ -3553,9 +3553,9 @@ Move_FOLLOW_ME: @ 81CC1B1 end Move_CHARGE: @ 81CC1D0 - loadspritegfx 10211 - loadspritegfx 10212 - loadspritegfx 10213 + loadspritegfx ANIM_TAG_211 + loadspritegfx ANIM_TAG_212 + loadspritegfx ANIM_TAG_213 monbg ANIM_BANK_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) @@ -3588,9 +3588,9 @@ Move_CHARGE: @ 81CC1D0 end Move_TAUNT: @ 81CC26B - loadspritegfx 10214 - loadspritegfx 10209 - loadspritegfx 10087 + loadspritegfx ANIM_TAG_214 + loadspritegfx ANIM_TAG_209 + loadspritegfx ANIM_TAG_087 createsprite gBattleAnimSpriteTemplate_83D7220, 11, 0, 45 playsewithpan SE_W118, 192 delay 6 @@ -3608,7 +3608,7 @@ Move_TAUNT: @ 81CC26B end Move_HELPING_HAND: @ 81CC2BF - loadspritegfx 10247 + loadspritegfx ANIM_TAG_247 createvisualtask sub_8130D20, 5 createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 0 createsprite gBattleAnimSpriteTemplate_8402A0C, 40, 1 @@ -3625,7 +3625,7 @@ Move_HELPING_HAND: @ 81CC2BF end Move_ASSIST: @ 81CC332 - loadspritegfx 10252 + loadspritegfx ANIM_TAG_252 createsprite gBattleAnimSpriteTemplate_8402964, 50, 112, -16, 140, 128, 36 delay 2 createsprite gBattleAnimSpriteTemplate_8402964, 50, 208, 128, -16, 48, 36 @@ -3642,9 +3642,9 @@ Move_ASSIST: @ 81CC332 end Move_SUPERPOWER: @ 81CC3A3 - loadspritegfx 10212 - loadspritegfx 10256 - loadspritegfx 10257 + loadspritegfx ANIM_TAG_212 + loadspritegfx ANIM_TAG_256 + loadspritegfx ANIM_TAG_257 monbg ANIM_BANK_ATK_PARTNER monbgprio_28 0 setalpha 12, 8 @@ -3676,7 +3676,7 @@ Move_SUPERPOWER: @ 81CC3A3 end Move_RECYCLE: @ 81CC45E - loadspritegfx 10278 + loadspritegfx ANIM_TAG_278 monbg ANIM_BANK_ATTACKER setalpha 0, 16 delay 1 @@ -3692,10 +3692,10 @@ Move_RECYCLE: @ 81CC45E end Move_BRICK_BREAK: @ 81CC492 - loadspritegfx 10167 - loadspritegfx 10135 - loadspritegfx 10143 - loadspritegfx 10208 + loadspritegfx ANIM_TAG_167 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_208 choosetwoturnanim _81CC4A7, _81CC576 _81CC4A7: monbg ANIM_BANK_TARGET @@ -3760,7 +3760,7 @@ _81CC576: end Move_YAWN: @ 81CC697 - loadspritegfx 10242 + loadspritegfx ANIM_TAG_242 createvisualtask sub_812F724, 2, 0 playsewithpan SE_W281, 192 waitforvisualfinish @@ -3776,8 +3776,8 @@ Move_YAWN: @ 81CC697 end Move_ENDEAVOR: @ 81CC6DA - loadspritegfx 10243 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_243 + loadspritegfx ANIM_TAG_135 createvisualtask sub_812FD7C, 2, 0, 2 loopsewithpan SE_W039, 192, 24, 2 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_ATTACKER, 703, 12, 1, 2 @@ -3792,7 +3792,7 @@ Move_ENDEAVOR: @ 81CC6DA end Move_ERUPTION: @ 81CC74F - loadspritegfx 10201 + loadspritegfx ANIM_TAG_201 createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, rgb(31, 0, 0) waitforvisualfinish createvisualtask sub_80D5470, 2 @@ -3817,7 +3817,7 @@ Move_ERUPTION: @ 81CC74F end Move_SKILL_SWAP: @ 81CC81C - loadspritegfx 10251 + loadspritegfx ANIM_TAG_251 call Unknown_81D61E7 createvisualtask sub_80DC0B0, 3, 1 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_BANK_TARGET, 32767, 12, 3, 1 @@ -3830,8 +3830,8 @@ Move_SKILL_SWAP: @ 81CC81C end Move_IMPRISON: @ 81CC867 - loadspritegfx 10249 - loadspritegfx 10250 + loadspritegfx ANIM_TAG_249 + loadspritegfx ANIM_TAG_250 call Unknown_81D61E7 monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80DBE00, 5 @@ -3847,10 +3847,10 @@ Move_IMPRISON: @ 81CC867 end Move_GRUDGE: @ 81CC8AA - loadspritegfx 10253 + loadspritegfx ANIM_TAG_253 monbg ANIM_BANK_ATTACKER monbgprio_29 - fadetobg 2 + fadetobg BG_GHOST playsewithpan SE_W060, 192 waitbgfadein createvisualtask sub_80DF1A4, 3 @@ -3883,7 +3883,7 @@ Move_CAMOUFLAGE: @ 81CC8D2 end Move_TAIL_GLOW: @ 81CC918 - loadspritegfx 10212 + loadspritegfx ANIM_TAG_212 monbg ANIM_BANK_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) @@ -3899,9 +3899,9 @@ Move_TAIL_GLOW: @ 81CC918 end Move_LUSTER_PURGE: @ 81CC95B - loadspritegfx 10267 - loadspritegfx 10135 - fadetobg 3 + loadspritegfx ANIM_TAG_267 + loadspritegfx ANIM_TAG_135 + fadetobg BG_PSYCHIC waitbgfadeout createvisualtask sub_812C624, 5 waitbgfadein @@ -3942,8 +3942,8 @@ Move_LUSTER_PURGE: @ 81CC95B end Move_MIST_BALL: @ 81CCA72 - loadspritegfx 10155 - loadspritegfx 10270 + loadspritegfx ANIM_TAG_155 + loadspritegfx ANIM_TAG_270 delay 0 playsewithpan SE_W081, 192 createsprite gMistBallSpriteTemplate, 128, 0, 0, 0, 0, 30, 0 @@ -3962,7 +3962,7 @@ Move_MIST_BALL: @ 81CCA72 end Move_FEATHER_DANCE: @ 81CCB01 - loadspritegfx 10270 + loadspritegfx ANIM_TAG_270 monbg ANIM_BANK_DEF_PARTNER monbgprio_29 playsewithpan SE_W080, 63 @@ -3984,8 +3984,8 @@ Move_FEATHER_DANCE: @ 81CCB01 end Move_TEETER_DANCE: @ 81CCBD1 - loadspritegfx 10072 - loadspritegfx 10073 + loadspritegfx ANIM_TAG_072 + loadspritegfx ANIM_TAG_073 createvisualtask sub_813219C, 5 createsprite gBattleAnimSpriteTemplate_83D715C, 2, 0, 16, -2 playsewithpan SE_W298, 192 @@ -4004,7 +4004,7 @@ Move_TEETER_DANCE: @ 81CCBD1 end Move_MUD_SPORT: @ 81CCC3C - loadspritegfx 10074 + loadspritegfx ANIM_TAG_074 createvisualtask sub_80D074C, 2, 0, 6 delay 24 createsprite gMudSportDirtSpriteTemplate, 130, 0, -4, -16 @@ -4051,9 +4051,9 @@ Move_MUD_SPORT: @ 81CCC3C end Move_NEEDLE_ARM: @ 81CCD73 - loadspritegfx 10266 - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_266 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 loopsewithpan SE_W030, 63, 2, 16 createsprite gBattleAnimSpriteTemplate_83D6994, 130, 1, 0, 0, -32, 16 delay 2 @@ -4094,7 +4094,7 @@ Move_NEEDLE_ARM: @ 81CCD73 end Move_SLACK_OFF: @ 81CCF23 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_031 createvisualtask sub_813257C, 2, 0 playsewithpan SE_W281, 192 waitforvisualfinish @@ -4103,9 +4103,9 @@ Move_SLACK_OFF: @ 81CCF23 end Move_CRUSH_CLAW: @ 81CCF3B - loadspritegfx 10167 - loadspritegfx 10039 - loadspritegfx 10208 + loadspritegfx ANIM_TAG_167 + loadspritegfx ANIM_TAG_039 + loadspritegfx ANIM_TAG_208 monbg ANIM_BANK_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 @@ -4126,9 +4126,9 @@ Move_CRUSH_CLAW: @ 81CCF3B Move_AROMATHERAPY: @ 81CCFAB playsewithpan SE_W080, 0 - loadspritegfx 10159 - loadspritegfx 10203 - loadspritegfx 10049 + loadspritegfx ANIM_TAG_159 + loadspritegfx ANIM_TAG_203 + loadspritegfx ANIM_TAG_049 createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, rgb(13, 31, 12) delay 1 monbg ANIM_BANK_ATTACKER @@ -4164,9 +4164,9 @@ Move_AROMATHERAPY: @ 81CCFAB end Move_FAKE_TEARS: @ 81CD10D - loadspritegfx 10155 - loadspritegfx 10209 - loadspritegfx 10072 + loadspritegfx ANIM_TAG_155 + loadspritegfx ANIM_TAG_209 + loadspritegfx ANIM_TAG_072 createvisualtask sub_80E2C60, 5, 10155, 0, 4, 4, 32108 waitforvisualfinish createvisualtask sub_812E568, 5, 0, 2, 1 @@ -4187,9 +4187,9 @@ Move_FAKE_TEARS: @ 81CD10D end Move_AIR_CUTTER: @ 81CD19D - loadspritegfx 10003 - loadspritegfx 10138 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_003 + loadspritegfx ANIM_TAG_138 + loadspritegfx ANIM_TAG_135 delay 0 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 @@ -4224,7 +4224,7 @@ Move_ODOR_SLEUTH: @ 81CD1FF end Move_GRASS_WHISTLE: @ 81CD249 - loadspritegfx 10072 + loadspritegfx ANIM_TAG_072 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(18, 31, 12) waitforvisualfinish createvisualtask sub_80CEA20, 2 @@ -4261,7 +4261,7 @@ Move_GRASS_WHISTLE: @ 81CD249 end Move_TICKLE: @ 81CD33C - loadspritegfx 10218 + loadspritegfx ANIM_TAG_218 createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 0, 16, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8 @@ -4279,8 +4279,8 @@ Move_TICKLE: @ 81CD33C end Move_WATER_SPOUT: @ 81CD3A8 - loadspritegfx 10268 - loadspritegfx 10148 + loadspritegfx ANIM_TAG_268 + loadspritegfx ANIM_TAG_148 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80D40F4, 5 @@ -4296,9 +4296,9 @@ Move_WATER_SPOUT: @ 81CD3A8 end Move_SHADOW_PUNCH: @ 81CD3D6 - loadspritegfx 10135 - loadspritegfx 10143 - fadetobg 2 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 + fadetobg BG_GHOST waitbgfadein monbg ANIM_BANK_ATK_PARTNER setalpha 9, 8 @@ -4338,7 +4338,7 @@ Move_EXTRASENSORY: @ 81CD431 end Move_AERIAL_ACE: @ 81CD499 - loadspritegfx 10138 + loadspritegfx ANIM_TAG_138 monbg ANIM_BANK_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 24, 6, 1, 5 @@ -4362,13 +4362,13 @@ Move_IRON_DEFENSE: @ 81CD503 end Move_BLOCK: @ 81CD52D - loadspritegfx 10250 + loadspritegfx ANIM_TAG_250 createsprite gBattleAnimSpriteTemplate_8402A6C, 194 playsewithpan SE_W207, 63 end Move_HOWL: @ 81CD53C - loadspritegfx 10053 + loadspritegfx ANIM_TAG_053 createvisualtask sub_812F724, 2, 0 delay 12 call _81CE35E @@ -4378,7 +4378,7 @@ Move_HOWL: @ 81CD53C end Move_BULK_UP: @ 81CD55E - loadspritegfx 10086 + loadspritegfx ANIM_TAG_086 createvisualtask sub_80D08C8, 2 playsewithpan SE_W207, 192 waitforvisualfinish @@ -4388,8 +4388,8 @@ Move_BULK_UP: @ 81CD55E end Move_COVET: @ 81CD57C - loadspritegfx 10210 - loadspritegfx 10224 + loadspritegfx ANIM_TAG_210 + loadspritegfx ANIM_TAG_224 createvisualtask sub_812E568, 5, 0, 2, 0 createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20 playsewithpan SE_W204, 192 @@ -4405,9 +4405,9 @@ Move_COVET: @ 81CD57C end Move_VOLT_TACKLE: @ 81CD5D9 - loadspritegfx 10001 - loadspritegfx 10212 - loadspritegfx 10213 + loadspritegfx ANIM_TAG_001 + loadspritegfx ANIM_TAG_212 + loadspritegfx ANIM_TAG_213 monbg ANIM_BANK_ATTACKER setalpha 12, 8 createvisualtask sub_80E2A38, 10, 1, 0, 0, 8, 0 @@ -4452,7 +4452,7 @@ Move_VOLT_TACKLE: @ 81CD5D9 end Move_WATER_SPORT: @ 81CD6D1 - loadspritegfx 10268 + loadspritegfx ANIM_TAG_268 createvisualtask sub_80D48F4, 5 delay 8 playsewithpan SE_W057, 192 @@ -4465,7 +4465,7 @@ Move_WATER_SPORT: @ 81CD6D1 end Move_CALM_MIND: @ 81CD6F7 - loadspritegfx 10203 + loadspritegfx ANIM_TAG_203 monbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E2A7C, 5, 0, 0, 0, 16, 0 waitforvisualfinish @@ -4488,8 +4488,8 @@ Move_CALM_MIND: @ 81CD6F7 end Move_LEAF_BLADE: @ 81CD775 - loadspritegfx 10063 - loadspritegfx 10285 + loadspritegfx ANIM_TAG_063 + loadspritegfx ANIM_TAG_285 createvisualtask sub_80CBDF4, 5 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 8, 1 @@ -4513,7 +4513,7 @@ Move_LEAF_BLADE: @ 81CD775 end Move_DRAGON_DANCE: @ 81CD7F8 - loadspritegfx 10249 + loadspritegfx ANIM_TAG_249 monbg ANIM_BANK_ATTACKER monbgprio_28 0 delay 1 @@ -4537,10 +4537,10 @@ Move_DRAGON_DANCE: @ 81CD7F8 end Move_SHOCK_WAVE: @ 81CD867 - loadspritegfx 10211 - loadspritegfx 10212 - loadspritegfx 10001 - loadspritegfx 10037 + loadspritegfx ANIM_TAG_211 + loadspritegfx ANIM_TAG_212 + loadspritegfx ANIM_TAG_001 + loadspritegfx ANIM_TAG_037 monbg ANIM_BANK_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) @@ -4573,8 +4573,8 @@ Move_HARDEN: @ 81CD909 end Move_BELLY_DRUM: @ 81CD91E - loadspritegfx 10072 - loadspritegfx 10193 + loadspritegfx ANIM_TAG_072 + loadspritegfx ANIM_TAG_193 createvisualtask sub_80CEA20, 2 waitforvisualfinish call _81CD9EB @@ -4614,9 +4614,9 @@ _81CD9EB: return Move_MIND_READER: @ 81CDA06 - loadspritegfx 10189 - loadspritegfx 10190 - loadspritegfx 10191 + loadspritegfx ANIM_TAG_189 + loadspritegfx ANIM_TAG_190 + loadspritegfx ANIM_TAG_191 monbg 4 playsewithpan SE_W109, 63 createsprite gBattleAnimSpriteTemplate_84021DC, 5, 0, 0, 1, 0 @@ -4655,9 +4655,9 @@ _81CDA4D: Move_ICE_PUNCH: @ 81CDB3E monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - loadspritegfx 10141 - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_141 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0) createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588 delay 20 @@ -4691,7 +4691,7 @@ Move_ICE_PUNCH: @ 81CDB3E Move_REST: @ 81CDC29 playsewithpan SE_W173, 192 - loadspritegfx 10228 + loadspritegfx ANIM_TAG_228 createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 delay 20 createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 @@ -4771,8 +4771,8 @@ Unknown_81CDD7A: @ 81CDD7A goto _81CDD32 Move_THUNDER: @ 81CDDCE - loadspritegfx 10037 - fadetobg 11 + loadspritegfx ANIM_TAG_037 + fadetobg BG_THUNDER waitbgfadeout createvisualtask sub_80E3A58, 5, -256, 0, 1, -1 waitbgfadein @@ -4829,9 +4829,9 @@ Move_THUNDER: @ 81CDDCE end Move_THUNDER_PUNCH: @ 81CDF28 - loadspritegfx 10135 - loadspritegfx 10143 - loadspritegfx 10037 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_037 monbg ANIM_BANK_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) @@ -4862,8 +4862,8 @@ Move_THUNDER_PUNCH: @ 81CDF28 end Move_SACRED_FIRE: @ 81CDFF1 - loadspritegfx 10033 - loadspritegfx 10035 + loadspritegfx ANIM_TAG_033 + loadspritegfx ANIM_TAG_035 loopsewithpan SE_W221, 192, 7, 5 createsprite gBattleAnimSpriteTemplate_83D9538, 2, -32, 0, 50, 5, -2, 0 delay 1 @@ -4919,7 +4919,7 @@ Move_SACRED_FIRE: @ 81CDFF1 end Move_SCRATCH: @ 81CE1D8 - loadspritegfx 10137 + loadspritegfx ANIM_TAG_137 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W010, 63 @@ -4932,7 +4932,7 @@ Move_SCRATCH: @ 81CE1D8 end Move_DRAGON_BREATH: @ 81CE20A - loadspritegfx 10029 + loadspritegfx ANIM_TAG_029 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 loopsewithpan SE_W172, 192, 7, 7 @@ -4966,7 +4966,7 @@ Move_DRAGON_BREATH: @ 81CE20A end Move_ROAR: @ 81CE31E - loadspritegfx 10053 + loadspritegfx ANIM_TAG_053 monbg ANIM_BANK_ATTACKER monbgprio_28 0 setalpha 8, 8 @@ -4992,7 +4992,7 @@ _81CE35E: return Move_GROWL: @ 81CE3AF - loadspritegfx 10053 + loadspritegfx ANIM_TAG_053 createvisualtask sub_812B18C, 2, 0, 255 call _81CE35E delay 10 @@ -5003,7 +5003,7 @@ Move_GROWL: @ 81CE3AF end Move_SNORE: @ 81CE3EA - loadspritegfx 10197 + loadspritegfx ANIM_TAG_197 monbg ANIM_BANK_ATK_PARTNER setalpha 8, 8 call _81CE403 @@ -5024,8 +5024,8 @@ _81CE403: return Move_LIGHT_SCREEN: @ 81CE47A - loadspritegfx 10070 - loadspritegfx 10166 + loadspritegfx ANIM_TAG_070 + loadspritegfx ANIM_TAG_166 setalpha 0, 16 waitplaysewithpan SE_W115, 192, 15 createsprite gBattleAnimSpriteTemplate_83DA6A8, 1, 40, 0, 10166 @@ -5050,8 +5050,8 @@ _81CE4A1: return Move_MIRROR_COAT: @ 81CE506 - loadspritegfx 10070 - loadspritegfx 10168 + loadspritegfx ANIM_TAG_070 + loadspritegfx ANIM_TAG_168 setalpha 0, 16 createsprite gBattleAnimSpriteTemplate_83DA6D8, 1, 40, 0, 10168 delay 10 @@ -5063,8 +5063,8 @@ Move_MIRROR_COAT: @ 81CE506 end Move_REFLECT: @ 81CE52C - loadspritegfx 10071 - loadspritegfx 10167 + loadspritegfx ANIM_TAG_071 + loadspritegfx ANIM_TAG_167 setalpha 0, 16 waitplaysewithpan SE_W115, 192, 15 createsprite gBattleAnimSpriteTemplate_83DA6C0, 1, 40, 0, 10167 @@ -5080,7 +5080,7 @@ Move_REFLECT: @ 81CE52C end Move_BARRIER: @ 81CE57F - loadspritegfx 10169 + loadspritegfx ANIM_TAG_169 setalpha 0, 16 waitplaysewithpan SE_W112, 192, 15 createsprite gBattleAnimSpriteTemplate_83DA6F0, 3, 40, 0, 10169 @@ -5090,8 +5090,8 @@ Move_BARRIER: @ 81CE57F end Move_BUBBLE: @ 81CE59C - loadspritegfx 10146 - loadspritegfx 10155 + loadspritegfx ANIM_TAG_146 + loadspritegfx ANIM_TAG_155 monbg ANIM_BANK_TARGET setalpha 12, 8 delay 1 @@ -5126,7 +5126,7 @@ Move_BUBBLE: @ 81CE59C end Move_SMOG: @ 81CE672 - loadspritegfx 10172 + loadspritegfx ANIM_TAG_172 monbg ANIM_BANK_DEF_PARTNER monbgprio_29 setalpha 12, 8 @@ -5153,9 +5153,9 @@ _81CE6D7: return Move_FAINT_ATTACK: @ 81CE6ED - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_ATTACKER - fadetobg 1 + fadetobg BG_DARK waitbgfadein delay 0 playsewithpan SE_W185, 192 @@ -5189,7 +5189,7 @@ Move_FAINT_ATTACK: @ 81CE6ED end Move_SAND_ATTACK: @ 81CE774 - loadspritegfx 10074 + loadspritegfx ANIM_TAG_074 monbg ANIM_BANK_ATK_PARTNER monbgprio_28 0 setalpha 12, 8 @@ -5217,7 +5217,7 @@ Move_SAND_ATTACK_CreateDirtSpray: return Move_MUD_SLAP: @ 81CE81C - loadspritegfx 10074 + loadspritegfx ANIM_TAG_074 playsewithpan SE_W028, 192 createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3 waitforvisualfinish @@ -5240,8 +5240,8 @@ Move_MUD_SLAP_CreateMudSpray: return Move_DRAGON_RAGE: @ 81CE8BA - loadspritegfx 10029 - loadspritegfx 10035 + loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_035 playsewithpan SE_W082, 192 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1 waitforvisualfinish @@ -5272,7 +5272,7 @@ Move_DRAGON_RAGE: @ 81CE8BA end Move_RAIN_DANCE: @ 81CE997 - loadspritegfx 10115 + loadspritegfx ANIM_TAG_115 playsewithpan SE_W240, 192 createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0 waitforvisualfinish @@ -5286,8 +5286,8 @@ Move_RAIN_DANCE: @ 81CE997 end Move_BITE: @ 81CE9E2 - loadspritegfx 10139 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_139 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W044, 63 @@ -5303,10 +5303,10 @@ Move_BITE: @ 81CE9E2 end Move_CRUNCH: @ 81CEA40 - loadspritegfx 10139 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_139 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET - fadetobg 1 + fadetobg BG_DARK waitbgfadein setalpha 12, 8 playsewithpan SE_W044, 63 @@ -5331,8 +5331,8 @@ Move_CRUNCH: @ 81CEA40 end Move_CLAMP: @ 81CEAF0 - loadspritegfx 10145 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_145 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W011, 63 @@ -5351,7 +5351,7 @@ Move_ICE_BEAM: @ 81CEB4D monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 - loadspritegfx 10141 + loadspritegfx ANIM_TAG_141 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0) waitforvisualfinish createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10 @@ -5398,8 +5398,8 @@ Move_WITHDRAW: @ 81CEC84 end Move_AURORA_BEAM: @ 81CEC91 - loadspritegfx 10140 - fadetobg 20 + loadspritegfx ANIM_TAG_140 + fadetobg BG_AURORABEAM waitbgfadein playsewithpan SE_W062, 192 setarg 7, 0 @@ -5434,7 +5434,7 @@ _81CED18: return Move_SOLAR_BEAM: @ 81CED65 - loadspritegfx 10147 + loadspritegfx ANIM_TAG_147 choosetwoturnanim _81CED73, _81CEE70 _81CED71: waitforvisualfinish @@ -5523,11 +5523,11 @@ _81CEF42: return Move_BLIZZARD: @ 81CEFBA - loadspritegfx 10141 + loadspritegfx ANIM_TAG_141 monbg ANIM_BANK_DEF_PARTNER createvisualtask sub_80E3B4C, 2 jumpargeq 7, 1, _81CF13F - fadetobg 9 + fadetobg BG_HIGHSPEED_OPPONENT _81CEFD0: waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 0, 1, -1 @@ -5571,11 +5571,11 @@ _81CF00A: delay 3 return _81CF13F: - fadetobg 10 + fadetobg BG_HIGHSPEED_PLAYER goto _81CEFD0 Move_POWDER_SNOW: @ 81CF146 - loadspritegfx 10141 + loadspritegfx ANIM_TAG_141 monbg ANIM_BANK_DEF_PARTNER createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 0, 3, rgb(0, 0, 0) waitforvisualfinish @@ -5609,8 +5609,8 @@ _81CF190: return Move_HYDRO_PUMP: @ 81CF240 - loadspritegfx 10149 - loadspritegfx 10148 + loadspritegfx ANIM_TAG_149 + loadspritegfx ANIM_TAG_148 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -5656,9 +5656,9 @@ _81CF320: return Move_SIGNAL_BEAM: @ 81CF33F - loadspritegfx 10264 - loadspritegfx 10265 - loadspritegfx 10073 + loadspritegfx ANIM_TAG_264 + loadspritegfx ANIM_TAG_265 + loadspritegfx ANIM_TAG_073 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 25, 1 delay 6 panse_1B SE_W062, 192, 63, 1, 0 @@ -5697,9 +5697,9 @@ _81CF406: return Move_ABSORB: @ 81CF427 - loadspritegfx 10147 - loadspritegfx 10031 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 @@ -5749,9 +5749,9 @@ _81CF496: return Move_MEGA_DRAIN: @ 81CF53F - loadspritegfx 10147 - loadspritegfx 10031 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 @@ -5809,9 +5809,9 @@ _81CF5AE: return Move_GIGA_DRAIN: @ 81CF6CF - loadspritegfx 10147 - loadspritegfx 10031 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 @@ -5877,11 +5877,11 @@ _81CF73E: return Move_LEECH_LIFE: @ 81CF8D7 - loadspritegfx 10161 - loadspritegfx 10147 + loadspritegfx ANIM_TAG_161 + loadspritegfx ANIM_TAG_147 delay 1 - loadspritegfx 10031 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 @@ -5907,8 +5907,8 @@ Move_LEECH_LIFE: @ 81CF8D7 end Move_SYNTHESIS: @ 81CF959 - loadspritegfx 10031 - loadspritegfx 10049 + loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_049 createvisualtask sub_80E1F8C, 2, 2, 2, 2, 0, 16, 19451 playsewithpan SE_W025, 192 call Unknown_81D5ECA @@ -5918,8 +5918,8 @@ Move_SYNTHESIS: @ 81CF959 end Move_TOXIC: @ 81CF983 - loadspritegfx 10151 - loadspritegfx 10150 + loadspritegfx ANIM_TAG_151 + loadspritegfx ANIM_TAG_150 call _81CF99D call _81CF99D waitforvisualfinish @@ -5943,7 +5943,7 @@ _81CF99D: return Move_SLUDGE: @ 81CF9F2 - loadspritegfx 10150 + loadspritegfx ANIM_TAG_150 playsewithpan SE_W145C, 192 createsprite gBattleAnimSpriteTemplate_83DA2B8, 130, 20, 0, 40, 0 waitforvisualfinish @@ -5954,7 +5954,7 @@ Move_SLUDGE: @ 81CF9F2 end Move_SLUDGE_BOMB: @ 81CFA34 - loadspritegfx 10150 + loadspritegfx ANIM_TAG_150 call _81CFB44 call _81CFB44 call _81CFB44 @@ -5997,7 +5997,7 @@ _81CFB44: return Move_ACID: @ 81CFB5A - loadspritegfx 10150 + loadspritegfx ANIM_TAG_150 monbg ANIM_BANK_DEF_PARTNER createsprite gBattleAnimSpriteTemplate_83DA2D0, 130, 20, 0, 40, 1, 0, 0 playsewithpan SE_W145C, 192 @@ -6030,8 +6030,8 @@ Move_ACID: @ 81CFB5A end Move_BONEMERANG: @ 81CFC54 - loadspritegfx 10000 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_000 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -6050,8 +6050,8 @@ Move_BONEMERANG: @ 81CFC54 end Move_BONE_CLUB: @ 81CFCA8 - loadspritegfx 10000 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_000 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -6068,8 +6068,8 @@ Move_BONE_CLUB: @ 81CFCA8 end Move_BONE_RUSH: @ 81CFD0A - loadspritegfx 10000 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_000 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W155, 63 @@ -6084,7 +6084,7 @@ Move_BONE_RUSH: @ 81CFD0A end Move_SPIKES: @ 81CFD55 - loadspritegfx 10152 + loadspritegfx ANIM_TAG_152 monbg ANIM_BANK_DEF_PARTNER playsewithpan SE_W026, 192 waitplaysewithpan SE_W030, 63, 28 @@ -6101,12 +6101,12 @@ Move_SPIKES: @ 81CFD55 end Move_MEGAHORN: @ 81CFDAC - loadspritegfx 10153 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_153 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER playsewithpan SE_W082, 192 jumpifcontest _81CFE83 - fadetobg 7 + fadetobg BG_DRILL waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1 _81CFDCF: @@ -6139,14 +6139,14 @@ _81CFDCF: waitbgfadein end _81CFE83: - fadetobg 8 + fadetobg BG_DRILL_CONTESTS waitbgfadeout createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1 goto _81CFDCF Move_GUST: @ 81CFE9A - loadspritegfx 10009 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_009 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -6163,8 +6163,8 @@ Move_GUST: @ 81CFE9A end Move_WING_ATTACK: @ 81CFEEB - loadspritegfx 10009 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_009 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -6187,7 +6187,7 @@ Move_WING_ATTACK: @ 81CFEEB end Move_PECK: @ 81CFF88 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 playsewithpan SE_W030, 63 createvisualtask sub_80A8EFC, 2, 3, -768, 1, 2 createsprite gBattleAnimSpriteTemplate_83DB538, 131, -12, 0, 1, 3 @@ -6195,8 +6195,8 @@ Move_PECK: @ 81CFF88 end Move_AEROBLAST: @ 81CFFAF - loadspritegfx 10154 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_154 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER call Unknown_81D61FB monbgprio_28 1 @@ -6236,8 +6236,8 @@ _81D000B: return Move_WATER_GUN: @ 81D00CC - loadspritegfx 10155 - loadspritegfx 10148 + loadspritegfx ANIM_TAG_155 + loadspritegfx ANIM_TAG_148 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -6260,8 +6260,8 @@ Move_WATER_GUN: @ 81D00CC end Move_CRABHAMMER: @ 81D0159 - loadspritegfx 10141 - loadspritegfx 10148 + loadspritegfx ANIM_TAG_141 + loadspritegfx ANIM_TAG_148 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83DB4D8, 4, 0, 0, 1, 0 @@ -6304,7 +6304,7 @@ Move_SURF: @ 81D0253 end Move_FLAMETHROWER: @ 81D0267 - loadspritegfx 10029 + loadspritegfx ANIM_TAG_029 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -6336,7 +6336,7 @@ _81D02E1: return Move_SANDSTORM: @ 81D0304 - loadspritegfx 10261 + loadspritegfx ANIM_TAG_261 playsewithpan SE_W201, 0 createvisualtask do_boulder_dust, 5, 0 delay 16 @@ -6356,7 +6356,7 @@ Move_SANDSTORM: @ 81D0304 end Move_WHIRLPOOL: @ 81D038C - loadspritegfx 10149 + loadspritegfx ANIM_TAG_149 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -6388,8 +6388,8 @@ _81D03E4: return Move_FLY: @ 81D046F - loadspritegfx 10156 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_156 + loadspritegfx ANIM_TAG_135 choosetwoturnanim _81D0480, _81D0498 _81D047E: waitforvisualfinish @@ -6413,8 +6413,8 @@ _81D0498: goto _81D047E Move_BOUNCE: @ 81D04D9 - loadspritegfx 10156 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_156 + loadspritegfx ANIM_TAG_135 choosetwoturnanim _81D04E9, _81D04FD _81D04E8: end @@ -6437,8 +6437,8 @@ _81D04FD: goto _81D04E8 Move_KARATE_CHOP: @ 81D053C - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -6454,8 +6454,8 @@ Move_KARATE_CHOP: @ 81D053C end Move_CROSS_CHOP: @ 81D058E - loadspritegfx 10143 - loadspritegfx 10285 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_285 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W025, 63 @@ -6472,8 +6472,8 @@ Move_CROSS_CHOP: @ 81D058E end Move_JUMP_KICK: @ 81D05F7 - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 @@ -6490,8 +6490,8 @@ Move_JUMP_KICK: @ 81D05F7 end Move_HI_JUMP_KICK: @ 81D0654 - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -24, 0, 0, 8 @@ -6516,8 +6516,8 @@ Move_HI_JUMP_KICK: @ 81D0654 end Move_DOUBLE_KICK: @ 81D06EA - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83D9FC0, 3, 1, 20, 1 @@ -6530,8 +6530,8 @@ Move_DOUBLE_KICK: @ 81D06EA end Move_TRIPLE_KICK: @ 81D071D - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W233B, 63 @@ -6560,10 +6560,10 @@ _81D07AE: goto _81D073D Move_DYNAMIC_PUNCH: @ 81D07E4 - loadspritegfx 10143 - loadspritegfx 10135 - loadspritegfx 10198 - loadspritegfx 10007 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_198 + loadspritegfx ANIM_TAG_007 delay 1 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 @@ -6594,8 +6594,8 @@ Move_DYNAMIC_PUNCH: @ 81D07E4 end Move_COUNTER: @ 81D08AC - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 1, 4 @@ -6626,7 +6626,7 @@ Move_COUNTER: @ 81D08AC end Move_VITAL_THROW: @ 81D097B - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W233, 192 @@ -6649,9 +6649,9 @@ Move_VITAL_THROW: @ 81D097B end Move_ROCK_SMASH: @ 81D09F6 - loadspritegfx 10058 - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_058 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 delay 1 @@ -6676,7 +6676,7 @@ Move_ROCK_SMASH: @ 81D09F6 end Move_SUBMISSION: @ 81D0AEE - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W104, 192 @@ -6708,7 +6708,7 @@ _81D0B5D: return Move_SUNNY_DAY: @ 81D0B91 - loadspritegfx 10157 + loadspritegfx ANIM_TAG_157 monbg ANIM_BANK_ATK_PARTNER setalpha 13, 3 createvisualtask sub_80E2A38, 10, 1921, 1, 0, 6, 32767 @@ -6730,7 +6730,7 @@ _81D0BDD: return Move_COTTON_SPORE: @ 81D0BE7 - loadspritegfx 10158 + loadspritegfx ANIM_TAG_158 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 loopsewithpan SE_W077, 63, 18, 10 @@ -6750,7 +6750,7 @@ _81D0C07: return Move_SPORE: @ 81D0C41 - loadspritegfx 10158 + loadspritegfx ANIM_TAG_158 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80CACEC, 2 @@ -6773,8 +6773,8 @@ _81D0C6C: return Move_PETAL_DANCE: @ 81D0CA6 - loadspritegfx 10159 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_159 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W080, 192 @@ -6811,9 +6811,9 @@ Move_PETAL_DANCE: @ 81D0CA6 end Move_RAZOR_LEAF: @ 81D0DDE - loadspritegfx 10063 - loadspritegfx 10160 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_063 + loadspritegfx ANIM_TAG_160 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 delay 1 @@ -6851,8 +6851,8 @@ Move_RAZOR_LEAF: @ 81D0DDE end Move_ANCIENT_POWER: @ 81D0EE5 - loadspritegfx 10058 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_058 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_83DB428, 2, 4, 1, 10, 1 @@ -6884,8 +6884,8 @@ Move_ANCIENT_POWER: @ 81D0EE5 end Move_OCTAZOOKA: @ 81D100D - loadspritegfx 10030 - loadspritegfx 10017 + loadspritegfx ANIM_TAG_030 + loadspritegfx ANIM_TAG_017 playsewithpan SE_W025B, 192 createsprite gBattleAnimSpriteTemplate_83D6F08, 130, 20, 0, 0, 0, 20, 0 waitforvisualfinish @@ -6901,7 +6901,7 @@ Move_OCTAZOOKA: @ 81D100D end Move_MIST: @ 81D1073 - loadspritegfx 10144 + loadspritegfx ANIM_TAG_144 monbg ANIM_BANK_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_W054, 192, 20, 15 @@ -6934,9 +6934,9 @@ Move_HAZE: @ 81D10D4 end Move_FIRE_PUNCH: @ 81D1107 - loadspritegfx 10143 - loadspritegfx 10029 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 31 @@ -6969,7 +6969,7 @@ _81D11A2: return Move_LEER: @ 81D121A - loadspritegfx 10027 + loadspritegfx ANIM_TAG_027 monbg ANIM_BANK_ATTACKER monbgprio_28 0 setalpha 8, 8 @@ -6988,8 +6988,8 @@ Move_LEER: @ 81D121A end Move_DREAM_EATER: @ 81D1271 - loadspritegfx 10147 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_031 monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET playsewithpan SE_W060, 192 @@ -7055,8 +7055,8 @@ _81D12DB: return Move_POISON_GAS: @ 81D1474 - loadspritegfx 10172 - loadspritegfx 10150 + loadspritegfx ANIM_TAG_172 + loadspritegfx ANIM_TAG_150 delay 0 monbg ANIM_BANK_DEF_PARTNER monbgprio_29 @@ -7107,7 +7107,7 @@ Move_WRAP: @ 81D158C goto _81D1568 Move_PSYBEAM: @ 81D15A2 - loadspritegfx 10163 + loadspritegfx ANIM_TAG_163 playsewithpan SE_W060, 192 call Unknown_81D61E7 createsoundtask sub_812B058, 200, -64, 63, 3, 4, 0, 15 @@ -7134,7 +7134,7 @@ _81D1626: return Move_HYPNOSIS: @ 81D163C - loadspritegfx 10163 + loadspritegfx ANIM_TAG_163 call Unknown_81D61E7 call _81D166F call _81D166F @@ -7152,7 +7152,7 @@ _81D166F: return Move_PSYWAVE: @ 81D169C - loadspritegfx 10165 + loadspritegfx ANIM_TAG_165 playsewithpan SE_W060, 192 call Unknown_81D61E7 createvisualtask sub_80D3630, 5, 100 @@ -7176,8 +7176,8 @@ _81D16FF: return Move_ZAP_CANNON: @ 81D1722 - loadspritegfx 10171 - loadspritegfx 10011 + loadspritegfx ANIM_TAG_171 + loadspritegfx ANIM_TAG_011 playsewithpan SE_W086, 192 createsprite gBattleAnimSpriteTemplate_83D9874, 131, 10, 0, 0, 0, 30, 0 createsprite gBattleAnimSpriteTemplate_83D98A0, 132, 10, 0, 16, 30, 0, 40, 0 @@ -7197,8 +7197,8 @@ Move_ZAP_CANNON: @ 81D1722 end Move_STEEL_WING: @ 81D1807 - loadspritegfx 10009 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_009 + loadspritegfx ANIM_TAG_135 loopsewithpan SE_W231, 192, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 waitforvisualfinish @@ -7224,7 +7224,7 @@ Move_STEEL_WING: @ 81D1807 end Move_IRON_TAIL: @ 81D18B6 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 loopsewithpan SE_W231, 192, 28, 2 createvisualtask sub_80E0A4C, 5, 1, 0, 0 waitforvisualfinish @@ -7243,8 +7243,8 @@ Move_IRON_TAIL: @ 81D18B6 end Move_POISON_TAIL: @ 81D1914 - loadspritegfx 10135 - loadspritegfx 10150 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_150 loopsewithpan SE_W231, 192, 28, 2 createvisualtask sub_80E0A4C, 5, 1, 1, 23768 waitforvisualfinish @@ -7264,7 +7264,7 @@ Move_POISON_TAIL: @ 81D1914 end Move_METAL_CLAW: @ 81D197A - loadspritegfx 10039 + loadspritegfx ANIM_TAG_039 loopsewithpan SE_W231, 192, 28, 2 createvisualtask sub_80E0A4C, 5, 0, 0, 0 waitforvisualfinish @@ -7288,7 +7288,7 @@ Move_NIGHT_SHADE: @ 81D1A0D monbg ANIM_BANK_ATTACKER monbgprio_28 0 playsewithpan SE_W060, 192 - fadetobg 2 + fadetobg BG_GHOST waitbgfadein delay 10 playsewithpan SE_W043, 192 @@ -7304,8 +7304,8 @@ Move_NIGHT_SHADE: @ 81D1A0D end Move_EGG_BOMB: @ 81D1A55 - loadspritegfx 10198 - loadspritegfx 10175 + loadspritegfx ANIM_TAG_198 + loadspritegfx ANIM_TAG_175 playsewithpan SE_W039, 192 createsprite gBattleAnimSpriteTemplate_83D7594, 130, 10, 0, 0, 0, 25, -32 waitforvisualfinish @@ -7329,8 +7329,8 @@ Move_EGG_BOMB: @ 81D1A55 end Move_SHADOW_BALL: @ 81D1AEF - loadspritegfx 10176 - fadetobg 2 + loadspritegfx ANIM_TAG_176 + fadetobg BG_GHOST waitbgfadein delay 15 createsoundtask sub_812B058, 168, -64, 63, 5, 5, 0, 5 @@ -7344,7 +7344,7 @@ Move_SHADOW_BALL: @ 81D1AEF end Move_LICK: @ 81D1B32 - loadspritegfx 10177 + loadspritegfx ANIM_TAG_177 delay 15 playsewithpan SE_W122, 63 createsprite gBattleAnimSpriteTemplate_83DAEDC, 130, 0, 0 @@ -7353,7 +7353,7 @@ Move_LICK: @ 81D1B32 end Move_FOCUS_ENERGY: @ 81D1B59 - loadspritegfx 10184 + loadspritegfx ANIM_TAG_184 playsewithpan SE_W082, 192 call EndureFlamesAnim delay 8 @@ -7375,7 +7375,7 @@ _81D1BA3: waitforvisualfinish end _81D1BCF: - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 loopsewithpan SE_W036, 192, 9, 2 @@ -7405,8 +7405,8 @@ _81D1BCF: end Move_STRING_SHOT: @ 81D1C98 - loadspritegfx 10179 - loadspritegfx 10180 + loadspritegfx ANIM_TAG_179 + loadspritegfx ANIM_TAG_180 monbg ANIM_BANK_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0) @@ -7449,8 +7449,8 @@ _81D1D56: return Move_SPIDER_WEB: @ 81D1D6A - loadspritegfx 10181 - loadspritegfx 10180 + loadspritegfx ANIM_TAG_181 + loadspritegfx ANIM_TAG_180 monbg ANIM_BANK_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0) @@ -7490,7 +7490,7 @@ _81D1E14: waitforvisualfinish end _81D1E16: - loadspritegfx 10009 + loadspritegfx ANIM_TAG_009 playsewithpan SE_W016, 192 createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 0, 7, 40 createsprite gBattleAnimSpriteTemplate_83D765C, 2, 32, 0, 16, 16, 85, 7, 40 @@ -7499,8 +7499,8 @@ _81D1E16: playsewithpan SE_W016B, 192 goto _81D1E14 _81D1E66: - loadspritegfx 10154 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_154 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W013B, 192 @@ -7521,7 +7521,7 @@ _81D1E66: goto _81D1E14 Move_DISABLE: @ 81D1EF1 - loadspritegfx 10071 + loadspritegfx ANIM_TAG_071 monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 8, 8 @@ -7537,8 +7537,8 @@ Move_DISABLE: @ 81D1EF1 end Move_RECOVER: @ 81D1F1F - loadspritegfx 10147 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_031 monbg ANIM_BANK_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_W025, 192, 13, 3 @@ -7571,7 +7571,7 @@ _81D1F5F: return Move_MIMIC: @ 81D1FC9 - loadspritegfx 10147 + loadspritegfx ANIM_TAG_147 monbg_22 3 setalpha 11, 5 panse_1B SE_W107, 63, 192, 253, 0 @@ -7589,7 +7589,7 @@ Move_MIMIC: @ 81D1FC9 end Move_CONSTRICT: @ 81D2013 - loadspritegfx 10186 + loadspritegfx ANIM_TAG_186 loopsewithpan SE_W010, 63, 6, 4 createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 2 delay 7 @@ -7608,8 +7608,8 @@ Move_CONSTRICT: @ 81D2013 Move_CURSE: @ 81D207B choosetwoturnanim _81D2084, _81D2101 _81D2084: - loadspritegfx 10199 - loadspritegfx 10200 + loadspritegfx ANIM_TAG_199 + loadspritegfx ANIM_TAG_200 monbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80DECB0, 5 waitforvisualfinish @@ -7651,9 +7651,9 @@ _81D211C: return Move_SOFT_BOILED: @ 81D213B - loadspritegfx 10202 - loadspritegfx 10203 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_202 + loadspritegfx ANIM_TAG_203 + loadspritegfx ANIM_TAG_031 monbg ANIM_BANK_ATK_PARTNER playsewithpan SE_W039, 192 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_ATTACKER, 0, 2, 6, 1 @@ -7674,10 +7674,10 @@ Move_SOFT_BOILED: @ 81D213B end Move_HEAL_BELL: @ 81D21BD - loadspritegfx 10205 - loadspritegfx 10206 - loadspritegfx 10203 - loadspritegfx 10049 + loadspritegfx ANIM_TAG_205 + loadspritegfx ANIM_TAG_206 + loadspritegfx ANIM_TAG_203 + loadspritegfx ANIM_TAG_049 createvisualtask sub_80E2A38, 10, 10, 0, 0, 10, 32767 waitforvisualfinish createvisualtask sub_80D1ADC, 5 @@ -7732,7 +7732,7 @@ Move_FAKE_OUT: @ 81D23A8 end Move_SCARY_FACE: @ 81D23E3 - loadspritegfx 10218 + loadspritegfx ANIM_TAG_218 createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, rgb(0, 0, 0) playsewithpan SE_W060, 192 waitforvisualfinish @@ -7750,8 +7750,8 @@ Move_SCARY_FACE: @ 81D23E3 end Move_SWEET_KISS: @ 81D2446 - loadspritegfx 10216 - loadspritegfx 10220 + loadspritegfx ANIM_TAG_216 + loadspritegfx ANIM_TAG_220 createsprite gBattleAnimSpriteTemplate_83D7BB8, 130, 16, -48 playsewithpan SE_W215, 63 delay 23 @@ -7769,8 +7769,8 @@ Move_SWEET_KISS: @ 81D2446 end Move_LOVELY_KISS: @ 81D24AF - loadspritegfx 10219 - loadspritegfx 10221 + loadspritegfx ANIM_TAG_219 + loadspritegfx ANIM_TAG_221 createsprite gBattleAnimSpriteTemplate_83D7C00, 130, 0, -24 playsewithpan SE_W060B, 63 waitforvisualfinish @@ -7782,7 +7782,7 @@ Move_LOVELY_KISS: @ 81D24AF end Move_FURY_SWIPES: @ 81D24F6 - loadspritegfx 10222 + loadspritegfx ANIM_TAG_222 createsprite gHorizontalLungeSpriteTemplate, 2, 5, 5 delay 4 playsewithpan SE_W010, 63 @@ -7797,8 +7797,8 @@ Move_FURY_SWIPES: @ 81D24F6 end Move_INGRAIN: @ 81D255A - loadspritegfx 10223 - loadspritegfx 10147 + loadspritegfx ANIM_TAG_223 + loadspritegfx ANIM_TAG_147 createsprite gBattleAnimSpriteTemplate_83D6658, 2, 16, 26, -1, 2, 150 playsewithpan SE_W010, 192 delay 10 @@ -7827,7 +7827,7 @@ Move_INGRAIN: @ 81D255A end Move_PRESENT: @ 81D260B - loadspritegfx 10224 + loadspritegfx ANIM_TAG_224 createvisualtask sub_812C960, 2 createsprite gBattleAnimSpriteTemplate_83D671C, 130, 0, -5, 10, 2, -1 playsewithpan SE_W039, 192 @@ -7842,7 +7842,7 @@ Move_PRESENT: @ 81D260B jumpargeq 7, 1, _81D26B9 end _81D264E: - loadspritegfx 10198 + loadspritegfx ANIM_TAG_198 playsewithpan SE_W120, 63 createsprite gBattleAnimSpriteTemplate_83D7828, 131, 0, 0, 1, 1 delay 6 @@ -7859,8 +7859,8 @@ _81D264E: createsprite gBattleAnimSpriteTemplate_83D7828, 131, 16, 16, 1, 1 end _81D26B9: - loadspritegfx 10195 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_195 + loadspritegfx ANIM_TAG_031 playsewithpan SE_W234, 63 createsprite gBattleAnimSpriteTemplate_83D6764, 132, -16, 32, -3, 1 delay 3 @@ -7885,14 +7885,14 @@ _81D26B9: end Move_BATON_PASS: @ 81D2762 - loadspritegfx 10226 + loadspritegfx ANIM_TAG_226 playsewithpan SE_W226, 192 createvisualtask sub_80E1F8C, 2, 31, 1, 2, 0, 11, 31455 createsprite gBattleAnimSpriteTemplate_84024D0, 2 end Move_PERISH_SONG: @ 81D2784 - loadspritegfx 10206 + loadspritegfx ANIM_TAG_206 createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 0, 0, 0 createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 1, 1, 16 createsprite gBattleAnimSpriteTemplate_83D7D1C, 4, 2, 1, 32 @@ -7928,7 +7928,7 @@ Move_PERISH_SONG: @ 81D2784 end Move_SLEEP_TALK: @ 81D28ED - loadspritegfx 10228 + loadspritegfx ANIM_TAG_228 createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, 0 delay 20 createsprite gBattleAnimSpriteTemplate_84022F0, 130, 0, 20, 5, -1 @@ -7955,7 +7955,7 @@ Move_SLEEP_TALK: @ 81D28ED end Move_HYPER_FANG: @ 81D29A8 - loadspritegfx 10192 + loadspritegfx ANIM_TAG_192 playsewithpan SE_W044, 63 delay 1 delay 2 @@ -7976,17 +7976,17 @@ _81D29D6: waitforvisualfinish end _81D29FA: - fadetobg 4 + fadetobg BG_IMPACT_OPPONENT goto _81D29D6 _81D2A01: - fadetobg 5 + fadetobg BG_IMPACT_PLAYER goto _81D29D6 _81D2A08: - fadetobg 6 + fadetobg BG_IMPACT_CONTESTS goto _81D29D6 Move_TRI_ATTACK: @ 81D2A0F - loadspritegfx 10230 + loadspritegfx ANIM_TAG_230 createsprite gBattleAnimSpriteTemplate_8402458, 130, 16, 0 playsewithpan SE_W161, 192 delay 20 @@ -7996,7 +7996,7 @@ Move_TRI_ATTACK: @ 81D2A0F waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) delay 16 - loadspritegfx 10033 + loadspritegfx ANIM_TAG_033 createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0 playsewithpan SE_W172B, 63 createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, 0, 1 @@ -8015,7 +8015,7 @@ Move_TRI_ATTACK: @ 81D2A0F delay 2 createvisualtask sub_80D60B4, 2, 20, 3, 1, 1 waitforvisualfinish - loadspritegfx 10037 + loadspritegfx ANIM_TAG_037 createvisualtask sub_80E2324, 2, 257, 257, 257 playsewithpan SE_W161B, 63 createsprite gBattleAnimSpriteTemplate_83D97D0, 130, 0, -48 @@ -8028,15 +8028,15 @@ Move_TRI_ATTACK: @ 81D2A0F delay 2 createvisualtask sub_80E2324, 2, 257, 257, 257 waitforvisualfinish - loadspritegfx 10141 + loadspritegfx ANIM_TAG_141 call Effect_LightIceDamage createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0) waitforvisualfinish end Move_WILL_O_WISP: @ 81D2B83 - loadspritegfx 10232 - loadspritegfx 10231 + loadspritegfx ANIM_TAG_232 + loadspritegfx ANIM_TAG_231 monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET playsewithpan SE_W052, 192 @@ -8066,8 +8066,8 @@ Move_WILL_O_WISP: @ 81D2B83 end Move_ENCORE: @ 81D2C41 - loadspritegfx 10227 - loadspritegfx 10247 + loadspritegfx ANIM_TAG_227 + loadspritegfx ANIM_TAG_247 createvisualtask sub_812CC44, 2 createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0 waitforvisualfinish @@ -8086,8 +8086,8 @@ Move_ENCORE: @ 81D2C41 end Move_TRICK: @ 81D2CE8 - loadspritegfx 10224 - loadspritegfx 10207 + loadspritegfx ANIM_TAG_224 + loadspritegfx ANIM_TAG_207 createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 80 createsprite gBattleAnimSpriteTemplate_83D67F4, 2, -40, 208 delay 16 @@ -8114,8 +8114,8 @@ Move_TRICK: @ 81D2CE8 end Move_WISH: @ 81D2D66 - loadspritegfx 10233 - loadspritegfx 10049 + loadspritegfx ANIM_TAG_233 + loadspritegfx ANIM_TAG_049 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish panse_27 SE_W115, 63, 192, 253, 0 @@ -8130,7 +8130,7 @@ Move_WISH: @ 81D2D66 end Move_STOCKPILE: @ 81D2DAE - loadspritegfx 10235 + loadspritegfx ANIM_TAG_235 playsewithpan SE_W025, 192 createvisualtask sub_80E1F8C, 2, 2, 8, 1, 0, 12, 32767 createvisualtask sub_812D674, 5 @@ -8159,8 +8159,8 @@ _81D2DEC: return Move_SPIT_UP: @ 81D2E65 - loadspritegfx 10237 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_237 + loadspritegfx ANIM_TAG_135 playsewithpan SE_W036, 192 createvisualtask sub_812D6CC, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2 @@ -8206,8 +8206,8 @@ _81D2F5B: goto _81D2EF5 Move_SWALLOW: @ 81D2FA8 - loadspritegfx 10236 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_236 + loadspritegfx ANIM_TAG_031 playsewithpan SE_W036, 192 createvisualtask sub_812D790, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 8, 2 @@ -8251,8 +8251,8 @@ Move_TRANSFORM: @ 81D3054 end Move_MORNING_SUN: @ 81D306C - loadspritegfx 10241 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_241 + loadspritegfx ANIM_TAG_031 createvisualtask sub_812DB84, 5 delay 8 createvisualtask sub_80E2A38, 10, 1921, 8, 0, 12, 32767 @@ -8283,7 +8283,7 @@ _81D30F2: return Move_SWEET_SCENT: @ 81D3100 - loadspritegfx 10238 + loadspritegfx ANIM_TAG_238 playsewithpan SE_W230, 192 createsprite gBattleAnimSpriteTemplate_84026A4, 2, 100, 0, 100 delay 25 @@ -8321,7 +8321,7 @@ _81D3144: return Move_HYPER_BEAM: @ 81D31EA - loadspritegfx 10147 + loadspritegfx ANIM_TAG_147 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, rgb(0, 0, 0) waitforvisualfinish delay 10 @@ -8371,8 +8371,8 @@ _81D331B: return Move_FLATTER: @ 81D332C - loadspritegfx 10227 - loadspritegfx 10240 + loadspritegfx ANIM_TAG_227 + loadspritegfx ANIM_TAG_240 createvisualtask sub_812B340, 5, 223, 63 createvisualtask sub_812CC44, 2 createvisualtask sub_80E2D78, 2, 248, 3, 0, 10, 0 @@ -8431,8 +8431,8 @@ Move_ROLE_PLAY: @ 81D3428 end Move_REFRESH: @ 81D3485 - loadspritegfx 10203 - loadspritegfx 10049 + loadspritegfx ANIM_TAG_203 + loadspritegfx ANIM_TAG_049 playsewithpan SE_W287, 192 createvisualtask sub_81300A4, 2, 0 waitforvisualfinish @@ -8445,9 +8445,9 @@ Move_REFRESH: @ 81D3485 end Move_BLAZE_KICK: @ 81D34C8 - loadspritegfx 10135 - loadspritegfx 10143 - loadspritegfx 10029 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_029 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W172, 63 @@ -8466,7 +8466,7 @@ Move_BLAZE_KICK: @ 81D34C8 end Move_HYPER_VOICE: @ 81D3550 - loadspritegfx 10203 + loadspritegfx ANIM_TAG_203 call _81D3562 waitforvisualfinish delay 8 @@ -8484,7 +8484,7 @@ _81D3562: return Move_SAND_TOMB: @ 81D35D2 - loadspritegfx 10074 + loadspritegfx ANIM_TAG_074 createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1 playsewithpan SE_W328, 63 @@ -8511,11 +8511,11 @@ _81D361F: return Move_SHEER_COLD: @ 81D36AA - fadetobg 15 + fadetobg BG_ICE waitbgfadeout playsewithpan SE_W196, 0 waitbgfadein - loadspritegfx 10010 + loadspritegfx ANIM_TAG_010 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -8529,8 +8529,8 @@ Move_SHEER_COLD: @ 81D36AA end Move_ARM_THRUST: @ 81D36CF - loadspritegfx 10143 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_135 monbgprio_28 1 setalpha 12, 8 createvisualtask sub_80A8E04, 5, 8, 5, 0, 0 @@ -8562,7 +8562,7 @@ Move_MUDDY_WATER: @ 81D3764 end Move_BULLET_SEED: @ 81D3776 - loadspritegfx 10006 + loadspritegfx ANIM_TAG_006 createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 delay 5 createsprite gBattleAnimSpriteTemplate_83D7628, 130, 20, 0 @@ -8587,8 +8587,8 @@ Move_BULLET_SEED: @ 81D3776 end Move_DRAGON_CLAW: @ 81D380C - loadspritegfx 10029 - loadspritegfx 10039 + loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_039 playsewithpan SE_W221B, 192 createvisualtask sub_80E2A38, 10, 2, 4, 0, 8, 639 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1 @@ -8649,7 +8649,7 @@ Unknown_81D3A74: @ 81D3A74 end Move_MUD_SHOT: @ 81D3A75 - loadspritegfx 10259 + loadspritegfx ANIM_TAG_259 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -8681,11 +8681,11 @@ _81D3AEF: return Move_METEOR_MASH: @ 81D3B12 - loadspritegfx 10233 - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_233 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 panse_1B SE_W112, 192, 63, 3, 0 - fadetobg 16 + fadetobg BG_COSMIC waitbgfadein waitforvisualfinish createsprite gBattleAnimSpriteTemplate_8402A3C, 131, -48, -64, 72, 32, 30 @@ -8706,7 +8706,7 @@ Move_METEOR_MASH: @ 81D3B12 end Move_REVENGE: @ 81D3B99 - loadspritegfx 10245 + loadspritegfx ANIM_TAG_245 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W036, 192 @@ -8714,15 +8714,15 @@ Move_REVENGE: @ 81D3B99 waitforvisualfinish createvisualtask sub_80E1F8C, 2, 2, 0, 4, 2, 8, 31 waitforvisualfinish - unloadspritegfx 10245 - loadspritegfx 10246 + unloadspritegfx ANIM_TAG_245 + loadspritegfx ANIM_TAG_246 createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 delay 4 playsewithpan SE_W207, 63 createsprite gBattleAnimSpriteTemplate_83DA1E0, 130, 10, -10 waitforvisualfinish - unloadspritegfx 10246 - loadspritegfx 10135 + unloadspritegfx ANIM_TAG_246 + loadspritegfx ANIM_TAG_135 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 3, 0, 10, 1 createsprite gBattleAnimSpriteTemplate_83DB550, 131, -10, -8, 1, 1, 8 playsewithpan SE_W233B, 63 @@ -8735,8 +8735,8 @@ Move_REVENGE: @ 81D3B99 end Move_POISON_FANG: @ 81D3C30 - loadspritegfx 10192 - loadspritegfx 10150 + loadspritegfx ANIM_TAG_192 + loadspritegfx ANIM_TAG_150 playsewithpan SE_W044, 63 createsprite gBattleAnimSpriteTemplate_840233C, 130 delay 10 @@ -8753,8 +8753,8 @@ Move_SUBSTITUTE: @ 81D3C6F end Move_FRENZY_PLANT: @ 81D3C7B - loadspritegfx 10223 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_223 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 @@ -8813,7 +8813,7 @@ Move_FRENZY_PLANT: @ 81D3C7B end Move_METAL_SOUND: @ 81D3E1F - loadspritegfx 10260 + loadspritegfx ANIM_TAG_260 monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 2, 0, 8, 1 @@ -8838,8 +8838,8 @@ _81D3E74: waitforvisualfinish end _81D3E76: - loadspritegfx 10135 - loadspritegfx 10143 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_143 delay 1 createvisualtask sub_80E4200, 2 jumpargeq 7, 1, _81D3F2F @@ -8871,17 +8871,17 @@ _81D3EA4: blendoff goto _81D3E74 _81D3F21: - fadetobg 4 + fadetobg BG_IMPACT_OPPONENT goto _81D3EA4 _81D3F28: - fadetobg 5 + fadetobg BG_IMPACT_PLAYER goto _81D3EA4 _81D3F2F: - fadetobg 6 + fadetobg BG_IMPACT_CONTESTS goto _81D3EA4 Move_RETURN: @ 81D3F36 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createvisualtask sub_81318F0, 2 @@ -9018,12 +9018,12 @@ _81D4371: return Move_COSMIC_POWER: @ 81D43C5 - loadspritegfx 10049 + loadspritegfx ANIM_TAG_049 createvisualtask sub_812B340, 5, 243, 0 playsewithpan SE_W322, 0 createvisualtask sub_80E3A08, 2, 0, 0, 15, 0 waitforvisualfinish - fadetobg 16 + fadetobg BG_COSMIC waitbgfadeout createvisualtask sub_80E3A58, 2, 0, 128, 0, -1 waitbgfadein @@ -9043,8 +9043,8 @@ Move_COSMIC_POWER: @ 81D43C5 end Move_BLAST_BURN: @ 81D444A - loadspritegfx 10035 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_035 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W221, 192 @@ -9088,8 +9088,8 @@ Move_BLAST_BURN: @ 81D444A end Move_ROCK_TOMB: @ 81D468C - loadspritegfx 10250 - loadspritegfx 10058 + loadspritegfx ANIM_TAG_250 + loadspritegfx ANIM_TAG_058 createvisualtask sub_80E26BC, 2, 2, 0, 10, 1 waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DADA8, 130, 20, 12, 64, 114, 0 @@ -9120,7 +9120,7 @@ Move_ROCK_TOMB: @ 81D468C end Move_SILVER_WIND: @ 81D4773 - loadspritegfx 10271 + loadspritegfx ANIM_TAG_271 panse_1B SE_W016, 192, 63, 2, 0 playsewithpan SE_W234, 0 delay 0 @@ -9130,7 +9130,7 @@ Move_SILVER_WIND: @ 81D4773 createvisualtask sub_80E2A7C, 10, 1, 0, 0, 4, 0 createvisualtask sub_80E3B78, 2 jumpargeq 7, 1, _81D4974 - fadetobg 22 + fadetobg BG_BUG_OPPONENT waitbgfadeout createvisualtask sub_80E3A58, 5, 1536, 0, 0, -1 _81D47BA: @@ -9171,7 +9171,7 @@ _81D47BA: waitbgfadein end _81D4974: - fadetobg 23 + fadetobg BG_BUG_PLAYER waitbgfadeout createvisualtask sub_80E3A58, 5, -1536, 0, 0, -1 goto _81D47BA @@ -9182,11 +9182,11 @@ Move_SNATCH: @ 81D498B end Move_DIVE: @ 81D49A5 - loadspritegfx 10272 - loadspritegfx 10273 + loadspritegfx ANIM_TAG_272 + loadspritegfx ANIM_TAG_273 choosetwoturnanim _81D49B4, _81D4A09 _81D49B4: - loadspritegfx 10156 + loadspritegfx ANIM_TAG_156 playsewithpan SE_W029, 192 createsprite gBattleAnimSpriteTemplate_83DA5D8, 2, 0, 0, 13, 336 waitforvisualfinish @@ -9203,8 +9203,8 @@ _81D49F2: createsprite gBattleAnimSpriteTemplate_83DA62C, 5, 1, 0 return _81D4A09: - loadspritegfx 10148 - loadspritegfx 10155 + loadspritegfx ANIM_TAG_148 + loadspritegfx ANIM_TAG_155 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W153, 63 @@ -9227,8 +9227,8 @@ _81D4A48: return Move_ROCK_BLAST: @ 81D4A5F - loadspritegfx 10058 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_058 + loadspritegfx ANIM_TAG_135 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 3 playsewithpan SE_W207, 192 @@ -9245,8 +9245,8 @@ Move_ROCK_BLAST: @ 81D4A5F end Move_OVERHEAT: @ 81D4AFC - loadspritegfx 10029 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_029 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 18 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 5, rgb(28, 0, 0) @@ -9322,8 +9322,8 @@ Move_OVERHEAT: @ 81D4AFC end Move_HYDRO_CANNON: @ 81D4DDE - loadspritegfx 10149 - loadspritegfx 10148 + loadspritegfx ANIM_TAG_149 + loadspritegfx ANIM_TAG_148 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W057, 192 @@ -9364,7 +9364,7 @@ _81D4EA8: return Move_ASTONISH: @ 81D4F10 - loadspritegfx 10273 + loadspritegfx ANIM_TAG_273 playsewithpan SE_W227, 192 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 25 @@ -9377,15 +9377,15 @@ Move_ASTONISH: @ 81D4F10 end Move_SEISMIC_TOSS: @ 81D4F58 - loadspritegfx 10135 - loadspritegfx 10058 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_058 setarg 7, 0 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 waitforvisualfinish createvisualtask sub_80DDA4C, 3 delay 1 - fadetobg 17 + fadetobg BG_SEISMICTOSS_SKUUPPERCUT waitbgfadeout createvisualtask sub_80DDA8C, 3 playsewithpan SE_W327, 0 @@ -9444,7 +9444,7 @@ _81D5054: return Move_MAGIC_COAT: @ 81D50B5 - loadspritegfx 10170 + loadspritegfx ANIM_TAG_170 setalpha 0, 16 waitplaysewithpan SE_W112, 192, 15 createsprite gBattleAnimSpriteTemplate_83DA708, 3, 40, 0, 10170 @@ -9454,8 +9454,8 @@ Move_MAGIC_COAT: @ 81D50B5 end Move_WATER_PULSE: @ 81D50D2 - loadspritegfx 10155 - loadspritegfx 10288 + loadspritegfx ANIM_TAG_155 + loadspritegfx ANIM_TAG_288 monbg ANIM_BANK_TARGET monbgprio_28 1 playsewithpan SE_W145C, 192 @@ -9485,9 +9485,9 @@ Move_WATER_PULSE: @ 81D50D2 end Move_PSYCHO_BOOST: @ 81D51C7 - loadspritegfx 10212 + loadspritegfx ANIM_TAG_212 monbg ANIM_BANK_ATK_PARTNER - fadetobg 3 + fadetobg BG_PSYCHIC waitbgfadeout createvisualtask sub_812C624, 5 waitbgfadein @@ -9512,8 +9512,8 @@ Move_PSYCHO_BOOST: @ 81D51C7 end Move_KNOCK_OFF: @ 81D523B - loadspritegfx 10277 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_277 + loadspritegfx ANIM_TAG_135 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 4 playsewithpan SE_W233, 63 @@ -9552,7 +9552,7 @@ Move_DOOM_DESIRE: @ 81D52CB end Unknown_81D532F: @ 81D532F - loadspritegfx 10198 + loadspritegfx ANIM_TAG_198 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31) waitforvisualfinish delay 10 @@ -9585,10 +9585,10 @@ Unknown_81D532F: @ 81D532F end Move_SKY_UPPERCUT: @ 81D53ED - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 - fadetobg 17 + fadetobg BG_SEISMICTOSS_SKUUPPERCUT waitbgfadeout playsewithpan SE_W327, 192 createvisualtask sub_80D9C80, 5, 55 @@ -9642,9 +9642,9 @@ Move_SECRET_POWER: @ 81D54E6 goto Move_SLAM Move_TWISTER: @ 81D553A - loadspritegfx 10063 - loadspritegfx 10135 - loadspritegfx 10058 + loadspritegfx ANIM_TAG_063 + loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_058 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 playsewithpan SE_W239, 63 @@ -9688,9 +9688,9 @@ Move_TWISTER: @ 81D553A end Move_MAGICAL_LEAF: @ 81D5699 - loadspritegfx 10063 - loadspritegfx 10160 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_063 + loadspritegfx ANIM_TAG_160 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 delay 1 @@ -9732,8 +9732,8 @@ Move_MAGICAL_LEAF: @ 81D5699 end Move_ICE_BALL: @ 81D57BA - loadspritegfx 10043 - loadspritegfx 10141 + loadspritegfx ANIM_TAG_043 + loadspritegfx ANIM_TAG_141 createvisualtask AnimTask_CountIceBallThrows, 5, 0 jumpargeq 0, 4, _81D5831 _81D57D1: @@ -9753,7 +9753,7 @@ _81D581F: _81D5830: end _81D5831: - fadetobg 15 + fadetobg BG_ICE goto _81D57D1 _81D5838: waitbgfadein @@ -9822,7 +9822,7 @@ _81D597D: return Move_WEATHER_BALL: @ 81D5989 - loadspritegfx 10283 + loadspritegfx ANIM_TAG_283 createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_BANK_ATTACKER delay 8 playsewithpan SE_W207, 192 @@ -9840,7 +9840,7 @@ Move_WEATHER_BALL: @ 81D5989 jumpargeq 7, 3, _81D5AF9 jumpargeq 7, 4, _81D5B99 _81D59F4: - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 createsprite gBattleAnimSpriteTemplate_83930C0, 130, -30, -100, 25, 1, 0, 0 waitforvisualfinish playsewithpan SE_W025B, 63 @@ -9849,7 +9849,7 @@ _81D59F4: waitforvisualfinish end _81D5A31: - loadspritegfx 10029 + loadspritegfx ANIM_TAG_029 createsprite gBattleAnimSpriteTemplate_83D96AC, 130, -30, -100, 25, 1, 40, 10 playsewithpan SE_W172, 63 delay 10 @@ -9864,7 +9864,7 @@ _81D5A31: waitforvisualfinish end _81D5A95: - loadspritegfx 10155 + loadspritegfx ANIM_TAG_155 createsprite gBattleAnimSpriteTemplate_83D9438, 130, -30, -100, 25, 1, 50, 10 playsewithpan SE_W152, 63 delay 8 @@ -9879,7 +9879,7 @@ _81D5A95: waitforvisualfinish end _81D5AF9: - loadspritegfx 10058 + loadspritegfx ANIM_TAG_058 createsprite gBattleAnimSpriteTemplate_83DAE30, 130, -30, -100, 25, 1, 30, 0 playsewithpan SE_W088, 63 delay 5 @@ -9898,8 +9898,8 @@ _81D5AF9: waitforvisualfinish end _81D5B99: - loadspritegfx 10263 - loadspritegfx 10141 + loadspritegfx ANIM_TAG_263 + loadspritegfx ANIM_TAG_141 createsprite gWeatherBallHailSpriteTemplate, 130, -30, -100, 25, 25, -40, 20 playsewithpan SE_W258, 63 delay 10 @@ -9916,7 +9916,7 @@ _81D5B99: end PoundCopy: @ 81D5C05 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W003, 63 @@ -10151,7 +10151,7 @@ ConfusionEffect: @ 81D618B return Unknown_81D61E7: @ 81D61E7 - fadetobg 3 + fadetobg BG_PSYCHIC waitbgfadeout createvisualtask sub_812C560, 5 waitbgfadein @@ -10166,14 +10166,14 @@ Unknown_81D61F3: @ 81D61F3 Unknown_81D61FB: @ 81D61FB jumpifcontest _81D6214 - fadetobg 18 + fadetobg BG_FLYING waitbgfadeout createvisualtask sub_80E3A58, 5, -2304, 768, 1, -1 _81D6212: waitbgfadein return _81D6214: - fadetobg 19 + fadetobg BG_FLYING_CONTESTS waitbgfadeout createvisualtask sub_80E3A58, 5, 2304, 768, 0, -1 goto _81D6212 @@ -10197,15 +10197,15 @@ Unknown_81D6256: @ 81D6256 return Unknown_81D6258: @ 81D6258 - fadetobg 26 + fadetobg BG_SOLARBEAM_CONTESTS goto Unknown_81D6256 Unknown_81D625F: @ 81D625F - fadetobg 25 + fadetobg BG_SOLARBEAM_PLAYER goto Unknown_81D6256 Unknown_81D6266: @ 81D6266 - fadetobg 24 + fadetobg BG_SOLARBEAM_OPPONENT goto Unknown_81D6256 Unknown_81D626D: @ 81D626D @@ -10220,12 +10220,12 @@ StatusCondition_Poison: @ 81D6270 end StatusCondition_Confusion: @ 81D629B - loadspritegfx 10073 + loadspritegfx ANIM_TAG_073 call ConfusionEffect end StatusCondition_Burn: @ 81D62A4 - loadspritegfx 10029 + loadspritegfx ANIM_TAG_029 playsewithpan SE_W172, 63 call _81D62BC call _81D62BC @@ -10238,7 +10238,7 @@ _81D62BC: return StatusCondition_Love: @ 81D62D4 - loadspritegfx 10210 + loadspritegfx ANIM_TAG_210 playsewithpan SE_W204, 192 createsprite gBattleAnimSpriteTemplate_83D7A80, 3, 0, 20 delay 15 @@ -10250,7 +10250,7 @@ StatusCondition_Love: @ 81D62D4 end StatusCondition_Sleep: @ 81D6309 - loadspritegfx 10228 + loadspritegfx ANIM_TAG_228 playsewithpan SE_W173, 192 createsprite gBattleAnimSpriteTemplate_83D6D94, 2, 4, -10, 16, 0, 0 delay 30 @@ -10258,14 +10258,14 @@ StatusCondition_Sleep: @ 81D6309 end StatusCondition_Paralysis: @ 81D6335 - loadspritegfx 10011 + loadspritegfx ANIM_TAG_011 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_ATTACKER, 1, 0, 10, 1 call ElectricityEffect end StatusCondition_Ice: @ 81D634F playsewithpan SE_W196, 0 - loadspritegfx 10010 + loadspritegfx ANIM_TAG_010 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 waitplaysewithpan SE_W258, 63, 17 @@ -10275,7 +10275,7 @@ StatusCondition_Ice: @ 81D634F end StatusCondition_Curse: @ 81D636A - loadspritegfx 10200 + loadspritegfx ANIM_TAG_200 monbg ANIM_BANK_DEF_PARTNER playsewithpan SE_W171, 63 createsprite gBattleAnimSpriteTemplate_83DAF38, 130 @@ -10285,7 +10285,7 @@ StatusCondition_Curse: @ 81D636A end StatusCondition_Nightmare: @ 81D638F - loadspritegfx 10221 + loadspritegfx ANIM_TAG_221 monbg ANIM_BANK_DEF_PARTNER playsewithpan SE_W171, 63 createsprite gBattleAnimSpriteTemplate_83DAF50, 130 @@ -10346,7 +10346,7 @@ General_PokeblockThrow: @ 81D6438 end General_ItemKnockoff: @ 81D647E - loadspritegfx 10224 + loadspritegfx ANIM_TAG_224 createsprite gBattleAnimSpriteTemplate_83D6734, 130 end @@ -10358,7 +10358,7 @@ General_TurnTrap: @ 81D6489 jumpargeq 0, 4, _81D65D3 goto _81D64B5 _81D64B5: - loadspritegfx 10186 + loadspritegfx ANIM_TAG_186 loopsewithpan SE_W010, 63, 6, 2 createsprite gBattleAnimSpriteTemplate_83D65A0, 132, 0, 16, 0, 1 delay 7 @@ -10371,7 +10371,7 @@ _81D64B5: waitforvisualfinish end _81D64FD: - loadspritegfx 10029 + loadspritegfx ANIM_TAG_029 playsewithpan SE_W221B, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 call _81C90BF @@ -10380,7 +10380,7 @@ _81D64FD: stopsound end _81D6522: - loadspritegfx 10149 + loadspritegfx ANIM_TAG_149 monbg ANIM_BANK_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 @@ -10397,8 +10397,8 @@ _81D6522: clearmonbg ANIM_BANK_DEF_PARTNER end _81D6576: - loadspritegfx 10145 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_145 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W011, 63 @@ -10413,7 +10413,7 @@ _81D6576: waitforvisualfinish end _81D65D3: - loadspritegfx 10074 + loadspritegfx ANIM_TAG_074 createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 playsewithpan SE_W328, 63 @@ -10426,8 +10426,8 @@ _81D65D3: end General_ItemEffect: @ 81D661C - loadspritegfx 10203 - loadspritegfx 10049 + loadspritegfx ANIM_TAG_203 + loadspritegfx ANIM_TAG_049 delay 0 playsewithpan SE_W036, 192 createvisualtask sub_80A8EFC, 2, 16, 128, 0, 2 @@ -10448,7 +10448,7 @@ General_ItemEffect: @ 81D661C end General_SmokeballEscape: @ 81D6690 - loadspritegfx 10242 + loadspritegfx ANIM_TAG_242 monbg ANIM_BANK_ATTACKER setalpha 12, 4 delay 0 @@ -10498,7 +10498,7 @@ General_HangedOn: @ 81D676E end General_Rain: @ 81D67BB - loadspritegfx 10115 + loadspritegfx ANIM_TAG_115 playsewithpan SE_W240, 192 createvisualtask sub_80E2A38, 10, 1921, 2, 0, 4, 0 waitforvisualfinish @@ -10525,7 +10525,7 @@ General_LeechSeedDrain: @ 81D6813 goto Move_ABSORB General_MonHit: @ 81D6821 - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 monbg ANIM_BANK_TARGET setalpha 12, 8 playsewithpan SE_W003, 63 @@ -10537,7 +10537,7 @@ General_MonHit: @ 81D6821 end General_ItemSteal: @ 81D6852 - loadspritegfx 10224 + loadspritegfx ANIM_TAG_224 createvisualtask sub_80E42D0, 2 createvisualtask sub_8141808, 2 delay 1 @@ -10545,7 +10545,7 @@ General_ItemSteal: @ 81D6852 end General_SnatchMove: @ 81D6877 - loadspritegfx 10224 + loadspritegfx ANIM_TAG_224 createvisualtask sub_80E4234, 2 call Unknown_81D6AB6 delay 1 @@ -10589,7 +10589,7 @@ General_FutureSightHit: @ 81D68D5 General_DoomDesireHit: @ 81D6934 createvisualtask sub_80E42B0, 2 - loadspritegfx 10198 + loadspritegfx ANIM_TAG_198 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31) waitforvisualfinish delay 10 @@ -10622,7 +10622,7 @@ General_DoomDesireHit: @ 81D6934 end General_FocusPunchSetUp: @ 81D69F9 - loadspritegfx 10184 + loadspritegfx ANIM_TAG_184 playsewithpan SE_W082, 192 call EndureFlamesAnim delay 8 @@ -10635,8 +10635,8 @@ General_FocusPunchSetUp: @ 81D69F9 end General_IngrainHeal: @ 81D6A39 - loadspritegfx 10147 - loadspritegfx 10031 + loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_031 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12) @@ -10654,8 +10654,8 @@ General_IngrainHeal: @ 81D6A39 end General_WishHeal: @ 81D6A7C - loadspritegfx 10031 - loadspritegfx 10049 + loadspritegfx ANIM_TAG_031 + loadspritegfx ANIM_TAG_049 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_W025, 192 @@ -10721,7 +10721,7 @@ _81D6B5C: createvisualtask sub_813F9B8, 2 end _81D6B65: - loadspritegfx 10135 + loadspritegfx ANIM_TAG_135 delay 25 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index c173a8730..1eff19bc2 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -1,9 +1,414 @@ #ifndef GUARD_BATTLEANIM_CONSTANTS_H #define GUARD_BATTLEANIM_CONSTANTS_H +#define ANIM_SPRITE_INDEX_COUNT 8 +#define ANIM_ARGS_COUNT 8 + +// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. +#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START)) + +// Particle ids. +#define ANIM_SPRITES_START 10000 + +#define ANIM_TAG_000 (ANIM_SPRITES_START + 0) +#define ANIM_TAG_001 (ANIM_SPRITES_START + 1) +#define ANIM_TAG_002 (ANIM_SPRITES_START + 2) +#define ANIM_TAG_003 (ANIM_SPRITES_START + 3) +#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) +#define ANIM_TAG_005 (ANIM_SPRITES_START + 5) +#define ANIM_TAG_006 (ANIM_SPRITES_START + 6) +#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) +#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) +#define ANIM_TAG_009 (ANIM_SPRITES_START + 9) +#define ANIM_TAG_010 (ANIM_SPRITES_START + 10) +#define ANIM_TAG_011 (ANIM_SPRITES_START + 11) +#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) +#define ANIM_TAG_013 (ANIM_SPRITES_START + 13) +#define ANIM_TAG_014 (ANIM_SPRITES_START + 14) +#define ANIM_TAG_015 (ANIM_SPRITES_START + 15) +#define ANIM_TAG_016 (ANIM_SPRITES_START + 16) +#define ANIM_TAG_017 (ANIM_SPRITES_START + 17) +#define ANIM_TAG_018 (ANIM_SPRITES_START + 18) +#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) +#define ANIM_TAG_020 (ANIM_SPRITES_START + 20) +#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) +#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) +#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) +#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) +#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) +#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) +#define ANIM_TAG_027 (ANIM_SPRITES_START + 27) +#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) +#define ANIM_TAG_029 (ANIM_SPRITES_START + 29) +#define ANIM_TAG_030 (ANIM_SPRITES_START + 30) +#define ANIM_TAG_031 (ANIM_SPRITES_START + 31) +#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) +#define ANIM_TAG_033 (ANIM_SPRITES_START + 33) +#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) +#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) +#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) +#define ANIM_TAG_037 (ANIM_SPRITES_START + 37) +#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) +#define ANIM_TAG_039 (ANIM_SPRITES_START + 39) +#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) +#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) +#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) +#define ANIM_TAG_043 (ANIM_SPRITES_START + 43) +#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) +#define ANIM_TAG_045 (ANIM_SPRITES_START + 45) +#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) +#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) +#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) +#define ANIM_TAG_049 (ANIM_SPRITES_START + 49) +#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) +#define ANIM_TAG_051 (ANIM_SPRITES_START + 51) +#define ANIM_TAG_052 (ANIM_SPRITES_START + 52) +#define ANIM_TAG_053 (ANIM_SPRITES_START + 53) +#define ANIM_TAG_054 (ANIM_SPRITES_START + 54) +#define ANIM_TAG_055 (ANIM_SPRITES_START + 55) +#define ANIM_TAG_056 (ANIM_SPRITES_START + 56) +#define ANIM_TAG_057 (ANIM_SPRITES_START + 57) +#define ANIM_TAG_058 (ANIM_SPRITES_START + 58) +#define ANIM_TAG_059 (ANIM_SPRITES_START + 59) +#define ANIM_TAG_060 (ANIM_SPRITES_START + 60) +#define ANIM_TAG_061 (ANIM_SPRITES_START + 61) +#define ANIM_TAG_062 (ANIM_SPRITES_START + 62) +#define ANIM_TAG_063 (ANIM_SPRITES_START + 63) +#define ANIM_TAG_064 (ANIM_SPRITES_START + 64) +#define ANIM_TAG_065 (ANIM_SPRITES_START + 65) +#define ANIM_TAG_066 (ANIM_SPRITES_START + 66) +#define ANIM_TAG_067 (ANIM_SPRITES_START + 67) +#define ANIM_TAG_068 (ANIM_SPRITES_START + 68) +#define ANIM_TAG_069 (ANIM_SPRITES_START + 69) +#define ANIM_TAG_070 (ANIM_SPRITES_START + 70) +#define ANIM_TAG_071 (ANIM_SPRITES_START + 71) +#define ANIM_TAG_072 (ANIM_SPRITES_START + 72) +#define ANIM_TAG_073 (ANIM_SPRITES_START + 73) +#define ANIM_TAG_074 (ANIM_SPRITES_START + 74) +#define ANIM_TAG_075 (ANIM_SPRITES_START + 75) +#define ANIM_TAG_076 (ANIM_SPRITES_START + 76) +#define ANIM_TAG_077 (ANIM_SPRITES_START + 77) +#define ANIM_TAG_078 (ANIM_SPRITES_START + 78) +#define ANIM_TAG_079 (ANIM_SPRITES_START + 79) +#define ANIM_TAG_080 (ANIM_SPRITES_START + 80) +#define ANIM_TAG_081 (ANIM_SPRITES_START + 81) +#define ANIM_TAG_082 (ANIM_SPRITES_START + 82) +#define ANIM_TAG_083 (ANIM_SPRITES_START + 83) +#define ANIM_TAG_084 (ANIM_SPRITES_START + 84) +#define ANIM_TAG_085 (ANIM_SPRITES_START + 85) +#define ANIM_TAG_086 (ANIM_SPRITES_START + 86) +#define ANIM_TAG_087 (ANIM_SPRITES_START + 87) +#define ANIM_TAG_088 (ANIM_SPRITES_START + 88) +#define ANIM_TAG_089 (ANIM_SPRITES_START + 89) +#define ANIM_TAG_090 (ANIM_SPRITES_START + 90) +#define ANIM_TAG_091 (ANIM_SPRITES_START + 91) +#define ANIM_TAG_092 (ANIM_SPRITES_START + 92) +#define ANIM_TAG_093 (ANIM_SPRITES_START + 93) +#define ANIM_TAG_094 (ANIM_SPRITES_START + 94) +#define ANIM_TAG_095 (ANIM_SPRITES_START + 95) +#define ANIM_TAG_096 (ANIM_SPRITES_START + 96) +#define ANIM_TAG_097 (ANIM_SPRITES_START + 97) +#define ANIM_TAG_098 (ANIM_SPRITES_START + 98) +#define ANIM_TAG_099 (ANIM_SPRITES_START + 99) +#define ANIM_TAG_100 (ANIM_SPRITES_START + 100) +#define ANIM_TAG_101 (ANIM_SPRITES_START + 101) +#define ANIM_TAG_102 (ANIM_SPRITES_START + 102) +#define ANIM_TAG_103 (ANIM_SPRITES_START + 103) +#define ANIM_TAG_104 (ANIM_SPRITES_START + 104) +#define ANIM_TAG_105 (ANIM_SPRITES_START + 105) +#define ANIM_TAG_106 (ANIM_SPRITES_START + 106) +#define ANIM_TAG_107 (ANIM_SPRITES_START + 107) +#define ANIM_TAG_108 (ANIM_SPRITES_START + 108) +#define ANIM_TAG_109 (ANIM_SPRITES_START + 109) +#define ANIM_TAG_110 (ANIM_SPRITES_START + 110) +#define ANIM_TAG_111 (ANIM_SPRITES_START + 111) +#define ANIM_TAG_112 (ANIM_SPRITES_START + 112) +#define ANIM_TAG_113 (ANIM_SPRITES_START + 113) +#define ANIM_TAG_114 (ANIM_SPRITES_START + 114) +#define ANIM_TAG_115 (ANIM_SPRITES_START + 115) +#define ANIM_TAG_116 (ANIM_SPRITES_START + 116) +#define ANIM_TAG_117 (ANIM_SPRITES_START + 117) +#define ANIM_TAG_118 (ANIM_SPRITES_START + 118) +#define ANIM_TAG_119 (ANIM_SPRITES_START + 119) +#define ANIM_TAG_120 (ANIM_SPRITES_START + 120) +#define ANIM_TAG_121 (ANIM_SPRITES_START + 121) +#define ANIM_TAG_122 (ANIM_SPRITES_START + 122) +#define ANIM_TAG_123 (ANIM_SPRITES_START + 123) +#define ANIM_TAG_124 (ANIM_SPRITES_START + 124) +#define ANIM_TAG_125 (ANIM_SPRITES_START + 125) +#define ANIM_TAG_126 (ANIM_SPRITES_START + 126) +#define ANIM_TAG_127 (ANIM_SPRITES_START + 127) +#define ANIM_TAG_128 (ANIM_SPRITES_START + 128) +#define ANIM_TAG_129 (ANIM_SPRITES_START + 129) +#define ANIM_TAG_130 (ANIM_SPRITES_START + 130) +#define ANIM_TAG_131 (ANIM_SPRITES_START + 131) +#define ANIM_TAG_132 (ANIM_SPRITES_START + 132) +#define ANIM_TAG_133 (ANIM_SPRITES_START + 133) +#define ANIM_TAG_134 (ANIM_SPRITES_START + 134) +#define ANIM_TAG_135 (ANIM_SPRITES_START + 135) +#define ANIM_TAG_136 (ANIM_SPRITES_START + 136) +#define ANIM_TAG_137 (ANIM_SPRITES_START + 137) +#define ANIM_TAG_138 (ANIM_SPRITES_START + 138) +#define ANIM_TAG_139 (ANIM_SPRITES_START + 139) +#define ANIM_TAG_140 (ANIM_SPRITES_START + 140) +#define ANIM_TAG_141 (ANIM_SPRITES_START + 141) +#define ANIM_TAG_142 (ANIM_SPRITES_START + 142) +#define ANIM_TAG_143 (ANIM_SPRITES_START + 143) +#define ANIM_TAG_144 (ANIM_SPRITES_START + 144) +#define ANIM_TAG_145 (ANIM_SPRITES_START + 145) +#define ANIM_TAG_146 (ANIM_SPRITES_START + 146) +#define ANIM_TAG_147 (ANIM_SPRITES_START + 147) +#define ANIM_TAG_148 (ANIM_SPRITES_START + 148) +#define ANIM_TAG_149 (ANIM_SPRITES_START + 149) +#define ANIM_TAG_150 (ANIM_SPRITES_START + 150) +#define ANIM_TAG_151 (ANIM_SPRITES_START + 151) +#define ANIM_TAG_152 (ANIM_SPRITES_START + 152) +#define ANIM_TAG_153 (ANIM_SPRITES_START + 153) +#define ANIM_TAG_154 (ANIM_SPRITES_START + 154) +#define ANIM_TAG_155 (ANIM_SPRITES_START + 155) +#define ANIM_TAG_156 (ANIM_SPRITES_START + 156) +#define ANIM_TAG_157 (ANIM_SPRITES_START + 157) +#define ANIM_TAG_158 (ANIM_SPRITES_START + 158) +#define ANIM_TAG_159 (ANIM_SPRITES_START + 159) +#define ANIM_TAG_160 (ANIM_SPRITES_START + 160) +#define ANIM_TAG_161 (ANIM_SPRITES_START + 161) +#define ANIM_TAG_162 (ANIM_SPRITES_START + 162) +#define ANIM_TAG_163 (ANIM_SPRITES_START + 163) +#define ANIM_TAG_164 (ANIM_SPRITES_START + 164) +#define ANIM_TAG_165 (ANIM_SPRITES_START + 165) +#define ANIM_TAG_166 (ANIM_SPRITES_START + 166) +#define ANIM_TAG_167 (ANIM_SPRITES_START + 167) +#define ANIM_TAG_168 (ANIM_SPRITES_START + 168) +#define ANIM_TAG_169 (ANIM_SPRITES_START + 169) +#define ANIM_TAG_170 (ANIM_SPRITES_START + 170) +#define ANIM_TAG_171 (ANIM_SPRITES_START + 171) +#define ANIM_TAG_172 (ANIM_SPRITES_START + 172) +#define ANIM_TAG_173 (ANIM_SPRITES_START + 173) +#define ANIM_TAG_174 (ANIM_SPRITES_START + 174) +#define ANIM_TAG_175 (ANIM_SPRITES_START + 175) +#define ANIM_TAG_176 (ANIM_SPRITES_START + 176) +#define ANIM_TAG_177 (ANIM_SPRITES_START + 177) +#define ANIM_TAG_178 (ANIM_SPRITES_START + 178) +#define ANIM_TAG_179 (ANIM_SPRITES_START + 179) +#define ANIM_TAG_180 (ANIM_SPRITES_START + 180) +#define ANIM_TAG_181 (ANIM_SPRITES_START + 181) +#define ANIM_TAG_182 (ANIM_SPRITES_START + 182) +#define ANIM_TAG_183 (ANIM_SPRITES_START + 183) +#define ANIM_TAG_184 (ANIM_SPRITES_START + 184) +#define ANIM_TAG_185 (ANIM_SPRITES_START + 185) +#define ANIM_TAG_186 (ANIM_SPRITES_START + 186) +#define ANIM_TAG_187 (ANIM_SPRITES_START + 187) +#define ANIM_TAG_188 (ANIM_SPRITES_START + 188) +#define ANIM_TAG_189 (ANIM_SPRITES_START + 189) +#define ANIM_TAG_190 (ANIM_SPRITES_START + 190) +#define ANIM_TAG_191 (ANIM_SPRITES_START + 191) +#define ANIM_TAG_192 (ANIM_SPRITES_START + 192) +#define ANIM_TAG_193 (ANIM_SPRITES_START + 193) +#define ANIM_TAG_194 (ANIM_SPRITES_START + 194) +#define ANIM_TAG_195 (ANIM_SPRITES_START + 195) +#define ANIM_TAG_196 (ANIM_SPRITES_START + 196) +#define ANIM_TAG_197 (ANIM_SPRITES_START + 197) +#define ANIM_TAG_198 (ANIM_SPRITES_START + 198) +#define ANIM_TAG_199 (ANIM_SPRITES_START + 199) +#define ANIM_TAG_200 (ANIM_SPRITES_START + 200) +#define ANIM_TAG_201 (ANIM_SPRITES_START + 201) +#define ANIM_TAG_202 (ANIM_SPRITES_START + 202) +#define ANIM_TAG_203 (ANIM_SPRITES_START + 203) +#define ANIM_TAG_204 (ANIM_SPRITES_START + 204) +#define ANIM_TAG_205 (ANIM_SPRITES_START + 205) +#define ANIM_TAG_206 (ANIM_SPRITES_START + 206) +#define ANIM_TAG_207 (ANIM_SPRITES_START + 207) +#define ANIM_TAG_208 (ANIM_SPRITES_START + 208) +#define ANIM_TAG_209 (ANIM_SPRITES_START + 209) +#define ANIM_TAG_210 (ANIM_SPRITES_START + 210) +#define ANIM_TAG_211 (ANIM_SPRITES_START + 211) +#define ANIM_TAG_212 (ANIM_SPRITES_START + 212) +#define ANIM_TAG_213 (ANIM_SPRITES_START + 213) +#define ANIM_TAG_214 (ANIM_SPRITES_START + 214) +#define ANIM_TAG_215 (ANIM_SPRITES_START + 215) +#define ANIM_TAG_216 (ANIM_SPRITES_START + 216) +#define ANIM_TAG_217 (ANIM_SPRITES_START + 217) +#define ANIM_TAG_218 (ANIM_SPRITES_START + 218) +#define ANIM_TAG_219 (ANIM_SPRITES_START + 219) +#define ANIM_TAG_220 (ANIM_SPRITES_START + 220) +#define ANIM_TAG_221 (ANIM_SPRITES_START + 221) +#define ANIM_TAG_222 (ANIM_SPRITES_START + 222) +#define ANIM_TAG_223 (ANIM_SPRITES_START + 223) +#define ANIM_TAG_224 (ANIM_SPRITES_START + 224) +#define ANIM_TAG_225 (ANIM_SPRITES_START + 225) +#define ANIM_TAG_226 (ANIM_SPRITES_START + 226) +#define ANIM_TAG_227 (ANIM_SPRITES_START + 227) +#define ANIM_TAG_228 (ANIM_SPRITES_START + 228) +#define ANIM_TAG_229 (ANIM_SPRITES_START + 229) +#define ANIM_TAG_230 (ANIM_SPRITES_START + 230) +#define ANIM_TAG_231 (ANIM_SPRITES_START + 231) +#define ANIM_TAG_232 (ANIM_SPRITES_START + 232) +#define ANIM_TAG_233 (ANIM_SPRITES_START + 233) +#define ANIM_TAG_234 (ANIM_SPRITES_START + 234) +#define ANIM_TAG_235 (ANIM_SPRITES_START + 235) +#define ANIM_TAG_236 (ANIM_SPRITES_START + 236) +#define ANIM_TAG_237 (ANIM_SPRITES_START + 237) +#define ANIM_TAG_238 (ANIM_SPRITES_START + 238) +#define ANIM_TAG_239 (ANIM_SPRITES_START + 239) +#define ANIM_TAG_240 (ANIM_SPRITES_START + 240) +#define ANIM_TAG_241 (ANIM_SPRITES_START + 241) +#define ANIM_TAG_242 (ANIM_SPRITES_START + 242) +#define ANIM_TAG_243 (ANIM_SPRITES_START + 243) +#define ANIM_TAG_244 (ANIM_SPRITES_START + 244) +#define ANIM_TAG_245 (ANIM_SPRITES_START + 245) +#define ANIM_TAG_246 (ANIM_SPRITES_START + 246) +#define ANIM_TAG_247 (ANIM_SPRITES_START + 247) +#define ANIM_TAG_248 (ANIM_SPRITES_START + 248) +#define ANIM_TAG_249 (ANIM_SPRITES_START + 249) +#define ANIM_TAG_250 (ANIM_SPRITES_START + 250) +#define ANIM_TAG_251 (ANIM_SPRITES_START + 251) +#define ANIM_TAG_252 (ANIM_SPRITES_START + 252) +#define ANIM_TAG_253 (ANIM_SPRITES_START + 253) +#define ANIM_TAG_254 (ANIM_SPRITES_START + 254) +#define ANIM_TAG_255 (ANIM_SPRITES_START + 255) +#define ANIM_TAG_256 (ANIM_SPRITES_START + 256) +#define ANIM_TAG_257 (ANIM_SPRITES_START + 257) +#define ANIM_TAG_258 (ANIM_SPRITES_START + 258) +#define ANIM_TAG_259 (ANIM_SPRITES_START + 259) +#define ANIM_TAG_260 (ANIM_SPRITES_START + 260) +#define ANIM_TAG_261 (ANIM_SPRITES_START + 261) +#define ANIM_TAG_262 (ANIM_SPRITES_START + 262) +#define ANIM_TAG_263 (ANIM_SPRITES_START + 263) +#define ANIM_TAG_264 (ANIM_SPRITES_START + 264) +#define ANIM_TAG_265 (ANIM_SPRITES_START + 265) +#define ANIM_TAG_266 (ANIM_SPRITES_START + 266) +#define ANIM_TAG_267 (ANIM_SPRITES_START + 267) +#define ANIM_TAG_268 (ANIM_SPRITES_START + 268) +#define ANIM_TAG_269 (ANIM_SPRITES_START + 269) +#define ANIM_TAG_270 (ANIM_SPRITES_START + 270) +#define ANIM_TAG_271 (ANIM_SPRITES_START + 271) +#define ANIM_TAG_272 (ANIM_SPRITES_START + 272) +#define ANIM_TAG_273 (ANIM_SPRITES_START + 273) +#define ANIM_TAG_274 (ANIM_SPRITES_START + 274) +#define ANIM_TAG_275 (ANIM_SPRITES_START + 275) +#define ANIM_TAG_276 (ANIM_SPRITES_START + 276) +#define ANIM_TAG_277 (ANIM_SPRITES_START + 277) +#define ANIM_TAG_278 (ANIM_SPRITES_START + 278) +#define ANIM_TAG_279 (ANIM_SPRITES_START + 279) +#define ANIM_TAG_280 (ANIM_SPRITES_START + 280) +#define ANIM_TAG_281 (ANIM_SPRITES_START + 281) +#define ANIM_TAG_282 (ANIM_SPRITES_START + 282) +#define ANIM_TAG_283 (ANIM_SPRITES_START + 283) +#define ANIM_TAG_284 (ANIM_SPRITES_START + 284) +#define ANIM_TAG_285 (ANIM_SPRITES_START + 285) +#define ANIM_TAG_286 (ANIM_SPRITES_START + 286) +#define ANIM_TAG_287 (ANIM_SPRITES_START + 287) +#define ANIM_TAG_288 (ANIM_SPRITES_START + 288) + +// nothing beyond here? +#define ANIM_TAG_289 (ANIM_SPRITES_START + 289) +#define ANIM_TAG_290 (ANIM_SPRITES_START + 290) +#define ANIM_TAG_291 (ANIM_SPRITES_START + 291) +#define ANIM_TAG_292 (ANIM_SPRITES_START + 292) +#define ANIM_TAG_293 (ANIM_SPRITES_START + 293) +#define ANIM_TAG_294 (ANIM_SPRITES_START + 294) +#define ANIM_TAG_295 (ANIM_SPRITES_START + 295) +#define ANIM_TAG_296 (ANIM_SPRITES_START + 296) +#define ANIM_TAG_297 (ANIM_SPRITES_START + 297) +#define ANIM_TAG_298 (ANIM_SPRITES_START + 298) + +// battlers #define ANIM_BANK_ATTACKER 0 #define ANIM_BANK_TARGET 1 #define ANIM_BANK_ATK_PARTNER 2 #define ANIM_BANK_DEF_PARTNER 3 +// move background ids +#define BG_DARK_ 0 // the same as BG_DARK but is unused +#define BG_DARK 1 +#define BG_GHOST 2 +#define BG_PSYCHIC 3 +#define BG_IMPACT_OPPONENT 4 +#define BG_IMPACT_PLAYER 5 +#define BG_IMPACT_CONTESTS 6 +#define BG_DRILL 7 +#define BG_DRILL_CONTESTS 8 +#define BG_HIGHSPEED_OPPONENT 9 +#define BG_HIGHSPEED_PLAYER 10 +#define BG_THUNDER 11 +#define BG_GUILLOTINE_OPPONENT 12 +#define BG_GUILLOTINE_PLAYER 13 +#define BG_GUILLOTINE_CONTESTS 14 +#define BG_ICE 15 +#define BG_COSMIC 16 +#define BG_SEISMICTOSS_SKUUPPERCUT 17 +#define BG_FLYING 18 +#define BG_FLYING_CONTESTS 19 +#define BG_AURORABEAM 20 +#define BG_FISSURE 21 +#define BG_BUG_OPPONENT 22 +#define BG_BUG_PLAYER 23 +#define BG_SOLARBEAM_OPPONENT 24 +#define BG_SOLARBEAM_PLAYER 25 +#define BG_SOLARBEAM_CONTESTS 26 + +// table ids for general animations +#define B_ANIM_CASTFORM_CHANGE 0x0 +#define B_ANIM_STATS_CHANGE 0x1 +#define B_ANIM_SUBSTITUTE_FADE 0x2 +#define B_ANIM_SUBSTITUTE_APPEAR 0x3 +#define B_ANIM_POKEBLOCK_THROW 0x4 +#define B_ANIM_ITEM_KNOCKOFF 0x5 +#define B_ANIM_TURN_TRAP 0x6 +#define B_ANIM_ITEM_EFFECT 0x7 +#define B_ANIM_SMOKEBALL_ESCAPE 0x8 +#define B_ANIM_HANGED_ON 0x9 +#define B_ANIM_RAIN_CONTINUES 0xA +#define B_ANIM_SUN_CONTINUES 0xB +#define B_ANIM_SANDSTORM_CONTINUES 0xC +#define B_ANIM_HAIL_CONTINUES 0xD +#define B_ANIM_LEECH_SEED_DRAIN 0xE +#define B_ANIM_MON_HIT 0xF +#define B_ANIM_ITEM_STEAL 0x10 +#define B_ANIM_SNATCH_MOVE 0x11 +#define B_ANIM_FUTURE_SIGHT_HIT 0x12 +#define B_ANIM_DOOM_DESIRE_HIT 0x13 +#define B_ANIM_FOCUS_PUNCH_SETUP 0x14 +#define B_ANIM_INGRAIN_HEAL 0x15 +#define B_ANIM_WISH_HEAL 0x16 + +// special animations table +#define B_ANIM_LVL_UP 0x0 +#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1 +#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2 +#define B_ANIM_BALL_THROW 0x3 +#define B_ANIM_SAFARI_BALL_THROW 0x4 +#define B_ANIM_SUBSTITUTE_TO_MON 0x5 +#define B_ANIM_MON_TO_SUBSTITUTE 0x6 + +// status animation table +#define B_ANIM_STATUS_PSN 0x0 +#define B_ANIM_STATUS_CONFUSION 0x1 +#define B_ANIM_STATUS_BRN 0x2 +#define B_ANIM_STATUS_INFATUATION 0x3 +#define B_ANIM_STATUS_SLP 0x4 +#define B_ANIM_STATUS_PRZ 0x5 +#define B_ANIM_STATUS_FRZ 0x6 +#define B_ANIM_STATUS_CURSED 0x7 +#define B_ANIM_STATUS_NIGHTMARE 0x8 +#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist + +// Most tasks return a value to gBattleAnimArgs[7]. +#define ARG_RET_ID 0x7 + +// Trapping Wrap-like moves end turn animation. +#define TRAP_ANIM_BIND 0 +#define TRAP_ANIM_WRAP 0 +#define TRAP_ANIM_FIRE_SPIN 1 +#define TRAP_ANIM_WHIRLPOOL 2 +#define TRAP_ANIM_CLAMP 3 +#define TRAP_ANIM_SAND_TOMB 4 + +// Weather defines for battle animation scripts. +#define ANIM_WEATHER_NONE 0 +#define ANIM_WEATHER_SUN 1 +#define ANIM_WEATHER_RAIN 2 +#define ANIM_WEATHER_SANDSTORM 3 +#define ANIM_WEATHER_HAIL 4 + #endif diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c index 8b729d2ab..f2d42138f 100644 --- a/src/battle/battle_anim.c +++ b/src/battle/battle_anim.c @@ -16,12 +16,6 @@ #include "graphics.h" #include "constants/battle_anim.h" -// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. -#define GET_TRUE_SPRITE_INDEX(i) (i - 10000) - -#define ANIM_SPRITE_INDEX_COUNT 8 -#define ANIM_ARGS_COUNT 8 - const struct OamData gOamData_837DF24 = { .affineMode = 0, |