diff options
author | camthesaxman <cameronghall@cox.net> | 2017-06-18 16:03:58 -0500 |
---|---|---|
committer | Marijn van der Werf <marijn.vanderwerf@gmail.com> | 2017-06-20 15:06:18 +0200 |
commit | 829371c3e0fcc6593ed6853b23f473a127ebfa05 (patch) | |
tree | 1565d5dde649840a15bfc813171447f45af68c59 | |
parent | 102f5b1e15e7295e30a3cebfbbad3c8af4cc1d37 (diff) |
decompile sub_8046400 - sub_8046E9C
-rw-r--r-- | asm/pokeball.s | 1467 | ||||
-rw-r--r-- | include/songs.h | 12 | ||||
-rwxr-xr-x | ld_script.txt | 1 | ||||
-rw-r--r-- | src/pokeball.c | 519 |
4 files changed, 526 insertions, 1473 deletions
diff --git a/asm/pokeball.s b/asm/pokeball.s index eea360775..1421003e9 100644 --- a/asm/pokeball.s +++ b/asm/pokeball.s @@ -6,1473 +6,6 @@ .text - thumb_func_start sub_8046400 -sub_8046400: @ 8046400 - push {r4-r6,lr} - adds r4, r0, 0 - adds r5, r1, 0 - lsls r4, 16 - lsrs r4, 16 - lsls r5, 24 - lsrs r5, 24 - ldr r1, _08046450 @ =gDoingBattleAnim - movs r0, 0x1 - strb r0, [r1] - ldr r6, _08046454 @ =gActiveBank - ldrb r1, [r6] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - ldr r1, _08046458 @ =0x02017810 - adds r0, r1 - ldrb r1, [r0] - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0] - ldr r0, _0804645C @ =sub_8046464 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08046460 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - strh r4, [r1, 0xA] - strh r5, [r1, 0xC] - ldrb r0, [r6] - strh r0, [r1, 0xE] - movs r0, 0 - pop {r4-r6} - pop {r1} - bx r1 - .align 2, 0 -_08046450: .4byte gDoingBattleAnim -_08046454: .4byte gActiveBank -_08046458: .4byte 0x02017810 -_0804645C: .4byte sub_8046464 -_08046460: .4byte gTasks - thumb_func_end sub_8046400 - - thumb_func_start sub_8046464 -sub_8046464: @ 8046464 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - movs r0, 0 - str r0, [sp] - ldr r1, _08046498 @ =gTasks - mov r2, r10 - lsls r0, r2, 2 - add r0, r10 - lsls r0, 3 - adds r1, r0, r1 - ldrh r2, [r1, 0x8] - movs r3, 0x8 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _0804649C - adds r0, r2, 0x1 - strh r0, [r1, 0x8] - b _08046616 - .align 2, 0 -_08046498: .4byte gTasks -_0804649C: - ldrh r0, [r1, 0xC] - mov r8, r0 - ldrb r5, [r1, 0xE] - adds r0, r5, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080464C8 - ldr r1, _080464C0 @ =gBattlePartyID - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080464C4 @ =gEnemyParty - b _080464D6 - .align 2, 0 -_080464C0: .4byte gBattlePartyID -_080464C4: .4byte gEnemyParty -_080464C8: - ldr r1, _08046544 @ =gBattlePartyID - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _08046548 @ =gPlayerParty -_080464D6: - adds r0, r1 - movs r1, 0x26 - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - bl ball_number_to_ball_processing_index - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl sub_80478DC - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 3 - ldr r1, _0804654C @ =gSpriteTemplate_820AAB4 - adds r0, r1 - movs r1, 0x20 - movs r2, 0x50 - movs r3, 0x1D - bl CreateSprite - lsls r0, 24 - lsrs r7, r0, 24 - ldr r2, _08046550 @ =gSprites - mov r9, r2 - lsls r0, r7, 4 - adds r0, r7 - lsls r6, r0, 2 - adds r4, r6, r2 - movs r0, 0x80 - strh r0, [r4, 0x2E] - movs r3, 0 - strh r3, [r4, 0x30] - mov r0, r8 - strh r0, [r4, 0x3C] - mov r2, r8 - cmp r2, 0xFE - beq _0804655C - cmp r2, 0xFF - bne _08046598 - ldr r0, _08046554 @ =gBankTarget - strb r5, [r0] - movs r0, 0x18 - strh r0, [r4, 0x20] - movs r0, 0x44 - strh r0, [r4, 0x22] - mov r0, r9 - adds r0, 0x1C - adds r0, r6, r0 - ldr r1, _08046558 @ =sub_8047074 - str r1, [r0] - b _080465A6 - .align 2, 0 -_08046544: .4byte gBattlePartyID -_08046548: .4byte gPlayerParty -_0804654C: .4byte gSpriteTemplate_820AAB4 -_08046550: .4byte gSprites -_08046554: .4byte gBankTarget -_08046558: .4byte sub_8047074 -_0804655C: - adds r0, r5, 0 - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x18 - strh r0, [r4, 0x22] - ldr r0, _08046590 @ =gBankTarget - strb r5, [r0] - movs r3, 0 - strh r3, [r4, 0x2E] - mov r0, r9 - adds r0, 0x1C - adds r0, r6, r0 - ldr r1, _08046594 @ =sub_8047254 - str r1, [r0] - b _080465A6 - .align 2, 0 -_08046590: .4byte gBankTarget -_08046594: .4byte sub_8047254 -_08046598: - movs r0, 0x1 - bl GetBankByPlayerAI - ldr r1, _080465C4 @ =gBankTarget - strb r0, [r1] - movs r0, 0x1 - str r0, [sp] -_080465A6: - ldr r0, _080465C8 @ =gSprites - lsls r1, r7, 4 - adds r1, r7 - lsls r1, 2 - adds r4, r1, r0 - ldr r5, _080465C4 @ =gBankTarget - ldrb r0, [r5] - strh r0, [r4, 0x3A] - ldr r2, [sp] - cmp r2, 0 - bne _080465CC - mov r0, r10 - bl DestroyTask - b _08046616 - .align 2, 0 -_080465C4: .4byte gBankTarget -_080465C8: .4byte gSprites -_080465CC: - movs r0, 0x22 - strh r0, [r4, 0x2E] - ldrb r0, [r5] - movs r1, 0 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x1 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x10 - strh r0, [r4, 0x36] - ldr r0, _08046628 @ =0x0000ffd8 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80786EC - mov r3, r10 - strh r3, [r4, 0x6] - ldr r1, _0804662C @ =gTasks - mov r2, r10 - lsls r0, r2, 2 - add r0, r10 - lsls r0, 3 - adds r0, r1 - ldrb r1, [r5] - strh r1, [r0, 0x10] - ldr r1, _08046630 @ =TaskDummy - str r1, [r0] - movs r0, 0x3D - bl PlaySE -_08046616: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08046628: .4byte 0x0000ffd8 -_0804662C: .4byte gTasks -_08046630: .4byte TaskDummy - thumb_func_end sub_8046464 - - thumb_func_start objc_0804ABD4 -objc_0804ABD4: @ 8046634 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r7, r0, 0 - bl sub_8078718 - lsls r0, 24 - cmp r0, 0 - beq _080466D4 - ldrb r6, [r7, 0x6] - ldr r1, _080466E0 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r0, r1 - ldrb r5, [r0, 0x10] - ldrb r0, [r0, 0xC] - mov r8, r0 - adds r0, r7, 0 - movs r1, 0x1 - bl StartSpriteAnim - adds r2, r7, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r7, 0x24] - ldrh r1, [r7, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r7, 0x20] - ldrh r0, [r7, 0x26] - ldrh r2, [r7, 0x22] - adds r0, r2 - strh r0, [r7, 0x22] - strh r1, [r7, 0x24] - strh r1, [r7, 0x26] - strh r1, [r7, 0x38] - adds r0, r5, 0 - bl sub_8047978 - lsls r0, 16 - lsrs r0, 16 - bl ball_number_to_ball_processing_index - adds r4, r0, 0 - ldrh r0, [r7, 0x20] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r7, 0x22] - subs r1, 0x5 - lsls r1, 24 - lsrs r1, 24 - lsls r4, 24 - lsrs r4, 24 - str r4, [sp] - movs r2, 0x1 - movs r3, 0x1C - bl sub_814086C - movs r0, 0 - adds r1, r5, 0 - movs r2, 0xE - adds r3, r4, 0 - bl sub_8141314 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x2E] - strh r5, [r7, 0x3A] - mov r0, r8 - strh r0, [r7, 0x3C] - adds r0, r6, 0 - bl DestroyTask - ldr r0, _080466E4 @ =sub_80466E8 - str r0, [r7, 0x1C] -_080466D4: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080466E0: .4byte gTasks -_080466E4: .4byte sub_80466E8 - thumb_func_end objc_0804ABD4 - - thumb_func_start sub_80466E8 -sub_80466E8: @ 80466E8 - ldr r1, _080466F0 @ =sub_80466F4 - str r1, [r0, 0x1C] - bx lr - .align 2, 0 -_080466F0: .4byte sub_80466F4 - thumb_func_end sub_80466E8 - - thumb_func_start sub_80466F4 -sub_80466F4: @ 80466F4 - push {r4-r7,lr} - adds r6, r0, 0 - ldrh r0, [r6, 0x38] - adds r0, 0x1 - movs r7, 0 - strh r0, [r6, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _0804674E - strh r7, [r6, 0x38] - ldr r0, _08046754 @ =sub_8046760 - str r0, [r6, 0x1C] - ldr r5, _08046758 @ =gObjectBankIDs - movs r1, 0x3A - ldrsh r0, [r6, r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _0804675C @ =gSprites - adds r0, r4 - movs r1, 0x2 - bl StartSpriteAffineAnim - movs r1, 0x3A - ldrsh r0, [r6, r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl AnimateSprite - movs r1, 0x3A - ldrsh r0, [r6, r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r7, [r0, 0x30] -_0804674E: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08046754: .4byte sub_8046760 -_08046758: .4byte gObjectBankIDs -_0804675C: .4byte gSprites - thumb_func_end sub_80466F4 - - thumb_func_start sub_8046760 -sub_8046760: @ 8046760 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB - bne _08046778 - movs r0, 0x3C - bl PlaySE -_08046778: - ldr r6, _080467C4 @ =gSprites - ldr r5, _080467C8 @ =gObjectBankIDs - movs r1, 0x3A - ldrsh r0, [r4, r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r0, r6 - adds r0, r1, 0 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 26 - cmp r0, 0 - bge _080467D0 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAnim - movs r2, 0x3A - ldrsh r0, [r4, r2] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - movs r0, 0 - strh r0, [r4, 0x38] - ldr r0, _080467CC @ =sub_80467F8 - str r0, [r4, 0x1C] - b _080467F0 - .align 2, 0 -_080467C4: .4byte gSprites -_080467C8: .4byte gObjectBankIDs -_080467CC: .4byte sub_80467F8 -_080467D0: - ldrh r0, [r1, 0x30] - adds r0, 0x60 - strh r0, [r1, 0x30] - movs r1, 0x3A - ldrsh r0, [r4, r1] - adds r0, r5 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - movs r2, 0x30 - ldrsh r0, [r1, r2] - negs r0, r0 - asrs r0, 8 - strh r0, [r1, 0x26] -_080467F0: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8046760 - - thumb_func_start sub_80467F8 -sub_80467F8: @ 80467F8 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08046840 - ldrh r0, [r4, 0x38] - adds r0, 0x1 - movs r1, 0 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08046840 - strh r1, [r4, 0x34] - movs r0, 0x20 - strh r0, [r4, 0x36] - strh r1, [r4, 0x38] - movs r0, 0 - movs r1, 0x20 - bl Cos - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x36 - ldrsh r1, [r4, r0] - movs r0, 0 - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldr r0, _08046848 @ =sub_804684C - str r0, [r4, 0x1C] -_08046840: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08046848: .4byte sub_804684C - thumb_func_end sub_80467F8 - - thumb_func_start sub_804684C -sub_804684C: @ 804684C - push {r4,r5,lr} - adds r4, r0, 0 - movs r5, 0 - ldrh r0, [r4, 0x34] - movs r1, 0xFF - ands r1, r0 - cmp r1, 0 - beq _08046862 - cmp r1, 0x1 - beq _080468D6 - b _08046902 -_08046862: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r1, [r4, 0x38] - adds r1, 0x4 - ldrh r2, [r4, 0x34] - lsls r0, r2, 16 - asrs r0, 24 - adds r1, r0 - strh r1, [r4, 0x38] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x3F - ble _08046902 - ldrh r0, [r4, 0x36] - subs r0, 0xA - strh r0, [r4, 0x36] - ldr r1, _080468AC @ =0x00000101 - adds r0, r2, r1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 24 - cmp r0, 0x4 - bne _0804689E - movs r5, 0x1 -_0804689E: - cmp r0, 0x2 - beq _080468BE - cmp r0, 0x2 - bgt _080468B0 - cmp r0, 0x1 - beq _080468B6 - b _080468CE - .align 2, 0 -_080468AC: .4byte 0x00000101 -_080468B0: - cmp r0, 0x3 - beq _080468C6 - b _080468CE -_080468B6: - movs r0, 0x38 - bl PlaySE - b _08046902 -_080468BE: - movs r0, 0x39 - bl PlaySE - b _08046902 -_080468C6: - movs r0, 0x3A - bl PlaySE - b _08046902 -_080468CE: - movs r0, 0x3B - bl PlaySE - b _08046902 -_080468D6: - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl Cos - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r1, [r4, 0x38] - subs r1, 0x4 - ldrh r2, [r4, 0x34] - lsls r0, r2, 16 - asrs r0, 24 - subs r1, r0 - strh r1, [r4, 0x38] - lsls r1, 16 - cmp r1, 0 - bgt _08046902 - strh r5, [r4, 0x38] - ldr r0, _08046928 @ =0xffffff00 - ands r0, r2 - strh r0, [r4, 0x34] -_08046902: - cmp r5, 0 - beq _0804693A - movs r5, 0 - strh r5, [r4, 0x34] - movs r0, 0x40 - movs r1, 0x20 - bl Cos - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x26] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08046930 - ldr r0, _0804692C @ =sub_8046C78 - str r0, [r4, 0x1C] - b _0804693A - .align 2, 0 -_08046928: .4byte 0xffffff00 -_0804692C: .4byte sub_8046C78 -_08046930: - ldr r0, _08046940 @ =sub_8046944 - str r0, [r4, 0x1C] - movs r0, 0x1 - strh r0, [r4, 0x36] - strh r5, [r4, 0x38] -_0804693A: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_08046940: .4byte sub_8046944 - thumb_func_end sub_804684C - - thumb_func_start sub_8046944 -sub_8046944: @ 8046944 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _08046978 - movs r0, 0 - strh r0, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r0, _08046980 @ =sub_8046984 - str r0, [r4, 0x1C] - movs r0, 0x17 - bl PlaySE -_08046978: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_08046980: .4byte sub_8046984 - thumb_func_end sub_8046944 - - thumb_func_start sub_8046984 -sub_8046984: @ 8046984 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x34] - movs r1, 0xFF - ands r1, r0 - cmp r1, 0x4 - bhi _08046A84 - lsls r0, r1, 2 - ldr r1, _0804699C @ =_080469A0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_0804699C: .4byte _080469A0 - .align 2, 0 -_080469A0: - .4byte _080469B4 - .4byte _080469E6 - .4byte _080469B4 - .4byte _08046A3A - .4byte _08046A84 -_080469B4: - ldrh r0, [r4, 0x36] - ldrh r2, [r4, 0x24] - adds r1, r0, r2 - strh r1, [r4, 0x24] - ldrh r1, [r4, 0x38] - adds r0, r1 - strh r0, [r4, 0x38] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - adds r0, 0x3 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x6 - bls _08046ACA - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - movs r0, 0 - strh r0, [r4, 0x38] - b _08046ACA -_080469E6: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08046A2C - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x36] - negs r0, r0 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - movs r2, 0x36 - ldrsh r0, [r4, r2] - cmp r0, 0 - bge _08046A22 - adds r0, r4, 0 - movs r1, 0x2 - bl ChangeSpriteAffineAnim - b _08046ACA -_08046A22: - adds r0, r4, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim - b _08046ACA -_08046A2C: - adds r0, r4, 0 - adds r0, 0x2C - ldrb r1, [r0] - movs r2, 0x80 - orrs r1, r2 - strb r1, [r0] - b _08046ACA -_08046A3A: - movs r1, 0x80 - lsls r1, 1 - adds r0, r1, 0 - ldrh r2, [r4, 0x34] - adds r0, r2 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 24 - movs r2, 0x3C - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _08046A5C - ldr r0, _08046A58 @ =sub_8046C78 - str r0, [r4, 0x1C] - b _08046ACA - .align 2, 0 -_08046A58: .4byte sub_8046C78 -_08046A5C: - cmp r1, 0x4 - bne _08046A70 - cmp r0, 0x3 - bne _08046A70 - ldr r0, _08046A6C @ =sub_8046E7C - str r0, [r4, 0x1C] - b _08046A76 - .align 2, 0 -_08046A6C: .4byte sub_8046E7C -_08046A70: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] -_08046A76: - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - b _08046ACA -_08046A84: - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _08046ACA - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r1, [r4, 0x34] - ldr r0, _08046AB8 @ =0xffffff00 - ands r0, r1 - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x3 - bl StartSpriteAffineAnim - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _08046ABC - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - b _08046AC4 - .align 2, 0 -_08046AB8: .4byte 0xffffff00 -_08046ABC: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_08046AC4: - movs r0, 0x17 - bl PlaySE -_08046ACA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8046984 - - thumb_func_start sub_8046AD0 -sub_8046AD0: @ 8046AD0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, _08046AFC @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrb r6, [r0, 0xC] - ldrb r3, [r0, 0xA] - ldrh r5, [r0, 0x8] - movs r2, 0x26 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x20 - bhi _08046B88 - lsls r0, 2 - ldr r1, _08046B00 @ =_08046B04 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_08046AFC: .4byte gTasks -_08046B00: .4byte _08046B04 - .align 2, 0 -_08046B04: - .4byte _08046B88 - .4byte _08046BA6 - .4byte _08046BB2 - .4byte _08046BF6 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046BD0 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046B88 - .4byte _08046C08 - .4byte _08046C20 - .4byte _08046C48 -_08046B88: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r2, [r1, 0x18] - movs r3, 0x18 - ldrsh r0, [r1, r3] - cmp r0, 0x2 - bgt _08046BA0 - adds r0, r2, 0x1 - strh r0, [r1, 0x18] - b _08046C72 -_08046BA0: - adds r0, r6, 0x1 - strh r0, [r1, 0x26] - b _08046C72 -_08046BA6: - lsls r1, r3, 24 - asrs r1, 24 - adds r0, r5, 0 - bl PlayCry1 - b _08046BEE -_08046BB2: - bl StopCryAndClearCrySongs - ldr r1, _08046BCC @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r1, 0x3 - strh r1, [r0, 0x1C] - movs r1, 0x14 - strh r1, [r0, 0x26] - b _08046C72 - .align 2, 0 -_08046BCC: .4byte gTasks -_08046BD0: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r2, [r1, 0x1C] - movs r6, 0x1C - ldrsh r0, [r1, r6] - cmp r0, 0 - bne _08046C5A - lsls r1, r3, 24 - asrs r1, 24 - adds r0, r5, 0 - movs r2, 0x1 - bl PlayCry4 -_08046BEE: - adds r0, r4, 0 - bl DestroyTask - b _08046C72 -_08046BF6: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r2 - movs r1, 0x6 - strh r1, [r0, 0x1C] - movs r1, 0x1E - strh r1, [r0, 0x26] - b _08046C72 -_08046C08: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r2, [r1, 0x1C] - movs r3, 0x1C - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _08046C5A - ldrh r0, [r1, 0x26] - adds r0, 0x1 - strh r0, [r1, 0x26] -_08046C20: - bl IsCryPlayingOrClearCrySongs - lsls r0, 24 - cmp r0, 0 - bne _08046C72 - bl StopCryAndClearCrySongs - ldr r0, _08046C44 @ =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - movs r0, 0x3 - strh r0, [r1, 0x1C] - ldrh r0, [r1, 0x26] - adds r0, 0x1 - strh r0, [r1, 0x26] - b _08046C72 - .align 2, 0 -_08046C44: .4byte gTasks -_08046C48: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r2, [r1, 0x1C] - movs r6, 0x1C - ldrsh r0, [r1, r6] - cmp r0, 0 - beq _08046C60 -_08046C5A: - subs r0, r2, 0x1 - strh r0, [r1, 0x1C] - b _08046C72 -_08046C60: - lsls r1, r3, 24 - asrs r1, 24 - adds r0, r5, 0 - movs r2, 0 - bl PlayCry4 - adds r0, r4, 0 - bl DestroyTask -_08046C72: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8046AD0 - - thumb_func_start sub_8046C78 -sub_8046C78: @ 8046C78 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r6, r0, 0 - ldrh r0, [r6, 0x3A] - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r6, 0 - movs r1, 0x1 - bl StartSpriteAnim - adds r0, r5, 0 - bl sub_8047978 - lsls r0, 16 - lsrs r0, 16 - bl ball_number_to_ball_processing_index - adds r4, r0, 0 - ldrh r0, [r6, 0x20] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x22] - subs r1, 0x5 - lsls r1, 24 - lsrs r1, 24 - lsls r4, 24 - lsrs r4, 24 - str r4, [sp] - movs r2, 0x1 - movs r3, 0x1C - bl sub_814086C - ldrh r1, [r6, 0x3A] - lsls r1, 24 - lsrs r1, 24 - movs r0, 0x1 - movs r2, 0xE - adds r3, r4, 0 - bl sub_8141314 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x2E] - ldr r0, _08046D0C @ =sub_8046E9C - str r0, [r6, 0x1C] - ldr r0, _08046D10 @ =gMain - ldr r1, _08046D14 @ =0x0000043d - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _08046CE8 - b _08046E1C -_08046CE8: - adds r0, r5, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _08046D20 - ldr r1, _08046D18 @ =gBattlePartyID - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08046D1C @ =gEnemyParty - adds r0, r1, r0 - movs r3, 0x19 - mov r8, r3 - b _08046D34 - .align 2, 0 -_08046D0C: .4byte sub_8046E9C -_08046D10: .4byte gMain -_08046D14: .4byte 0x0000043d -_08046D18: .4byte gBattlePartyID -_08046D1C: .4byte gEnemyParty -_08046D20: - ldr r1, _08046D90 @ =gBattlePartyID - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _08046D94 @ =gPlayerParty - adds r0, r1, r0 - movs r1, 0xE7 - mov r8, r1 -_08046D34: - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r7, r0, 16 - movs r0, 0 - bl GetBankByPlayerAI - lsls r0, 24 - lsrs r0, 24 - cmp r5, r0 - beq _08046D5A - movs r0, 0x1 - bl GetBankByPlayerAI - lsls r0, 24 - lsrs r0, 24 - cmp r5, r0 - bne _08046DAE -_08046D5A: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _08046DAE - ldr r0, _08046D98 @ =0x02017840 - ldrb r1, [r0, 0x9] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08046DAE - ldr r0, _08046D9C @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _08046DA4 - bl IsBGMPlaying - lsls r0, 24 - cmp r0, 0 - beq _08046DAE - ldr r0, _08046DA0 @ =gMPlay_BGM - bl m4aMPlayStop - b _08046DAE - .align 2, 0 -_08046D90: .4byte gBattlePartyID -_08046D94: .4byte gPlayerParty -_08046D98: .4byte 0x02017840 -_08046D9C: .4byte gBattleTypeFlags -_08046DA0: .4byte gMPlay_BGM -_08046DA4: - ldr r0, _08046DC8 @ =gMPlay_BGM - ldr r1, _08046DCC @ =0x0000ffff - movs r2, 0x80 - bl m4aMPlayVolumeControl -_08046DAE: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _08046DC4 - ldr r0, _08046DD0 @ =0x02017840 - ldrb r1, [r0, 0x9] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08046DD4 -_08046DC4: - movs r4, 0 - b _08046DF6 - .align 2, 0 -_08046DC8: .4byte gMPlay_BGM -_08046DCC: .4byte 0x0000ffff -_08046DD0: .4byte 0x02017840 -_08046DD4: - movs r0, 0 - bl GetBankByPlayerAI - lsls r0, 24 - lsrs r0, 24 - cmp r5, r0 - beq _08046DF0 - movs r0, 0x1 - bl GetBankByPlayerAI - lsls r0, 24 - lsrs r0, 24 - cmp r5, r0 - bne _08046DF4 -_08046DF0: - movs r4, 0x1 - b _08046DF6 -_08046DF4: - movs r4, 0x2 -_08046DF6: - ldr r0, _08046E6C @ =sub_8046AD0 - movs r1, 0x3 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - ldr r2, _08046E70 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - movs r2, 0 - strh r7, [r1, 0x8] - mov r3, r8 - lsls r0, r3, 24 - asrs r0, 24 - strh r0, [r1, 0xA] - strh r4, [r1, 0xC] - strh r2, [r1, 0x26] -_08046E1C: - ldr r5, _08046E74 @ =gObjectBankIDs - movs r1, 0x3A - ldrsh r0, [r6, r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _08046E78 @ =gSprites - adds r0, r4 - movs r1, 0x1 - bl StartSpriteAffineAnim - movs r3, 0x3A - ldrsh r0, [r6, r3] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl AnimateSprite - movs r1, 0x3A - ldrsh r0, [r6, r1] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x80 - lsls r1, 5 - strh r1, [r0, 0x30] - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08046E6C: .4byte sub_8046AD0 -_08046E70: .4byte gTasks -_08046E74: .4byte gObjectBankIDs -_08046E78: .4byte gSprites - thumb_func_end sub_8046C78 - - thumb_func_start sub_8046E7C -sub_8046E7C: @ 8046E7C - adds r3, r0, 0 - adds r3, 0x2C - ldrb r1, [r3] - movs r2, 0x40 - orrs r1, r2 - strb r1, [r3] - ldr r1, _08046E98 @ =sub_8046FBC - str r1, [r0, 0x1C] - movs r1, 0 - strh r1, [r0, 0x34] - strh r1, [r0, 0x36] - strh r1, [r0, 0x38] - bx lr - .align 2, 0 -_08046E98: .4byte sub_8046FBC - thumb_func_end sub_8046E7C - - thumb_func_start sub_8046E9C -sub_8046E9C: @ 8046E9C - push {r4-r7,lr} - adds r5, r0, 0 - movs r7, 0 - ldrh r0, [r5, 0x3A] - lsls r0, 24 - lsrs r4, r0, 24 - ldr r6, _08046F00 @ =gSprites - ldr r0, _08046F04 @ =gObjectBankIDs - adds r3, r4, r0 - ldrb r1, [r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08046EDE - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_08046EDE: - ldrb r0, [r3] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - adds r0, r1, 0 - adds r0, 0x3F - ldrb r0, [r0] - lsls r0, 26 - cmp r0, 0 - bge _08046F08 - adds r0, r1, 0 - movs r1, 0 - bl StartSpriteAffineAnim - movs r7, 0x1 - b _08046F24 - .align 2, 0 -_08046F00: .4byte gSprites -_08046F04: .4byte gObjectBankIDs -_08046F08: - ldr r2, _08046FA8 @ =0xfffffee0 - adds r0, r2, 0 - ldrh r2, [r1, 0x30] - adds r0, r2 - strh r0, [r1, 0x30] - ldrb r0, [r3] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r1, 0x26] -_08046F24: - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08046FA0 - cmp r7, 0 - beq _08046FA0 - ldr r2, _08046FAC @ =gSprites - ldr r0, _08046FB0 @ =gObjectBankIDs - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r2, 0 - movs r1, 0 - strh r1, [r0, 0x26] - ldr r0, _08046FB4 @ =gDoingBattleAnim - strb r2, [r0] - lsls r1, r4, 1 - adds r1, r4 - lsls r1, 2 - ldr r4, _08046FB8 @ =0x02017810 - adds r1, r4 - ldrb r2, [r1] - movs r0, 0x9 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - adds r0, r5, 0 - bl FreeSpriteOamMatrix - adds r0, r5, 0 - bl DestroySprite - movs r3, 0 - movs r5, 0x8 - adds r2, r4, 0 - movs r4, 0x3 -_08046F78: - ldrb r1, [r2] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - bne _08046F84 - adds r3, 0x1 -_08046F84: - adds r2, 0xC - subs r4, 0x1 - cmp r4, 0 - bge _08046F78 - cmp r3, 0x4 - bne _08046FA0 - movs r4, 0 -_08046F92: - lsls r0, r4, 24 - lsrs r0, 24 - bl sub_804794C - adds r4, 0x1 - cmp r4, 0xB - ble _08046F92 -_08046FA0: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08046FA8: .4byte 0xfffffee0 -_08046FAC: .4byte gSprites -_08046FB0: .4byte gObjectBankIDs -_08046FB4: .4byte gDoingBattleAnim -_08046FB8: .4byte 0x02017810 - thumb_func_end sub_8046E9C - thumb_func_start sub_8046FBC sub_8046FBC: @ 8046FBC push {r4-r7,lr} diff --git a/include/songs.h b/include/songs.h index 72d28a355..a24bb0111 100644 --- a/include/songs.h +++ b/include/songs.h @@ -59,12 +59,12 @@ enum SE_MOTER, SE_CARD, SE_SAVE, - SE_KON, - SE_KON2, - SE_KON3, - SE_KON4, - SE_SUIKOMU, - SE_NAGERU, + /*0x38*/ SE_KON, + /*0x39*/ SE_KON2, + /*0x3A*/ SE_KON3, + /*0x3B*/ SE_KON4, + /*0x3C*/ SE_SUIKOMU, + /*0x3D*/ SE_NAGERU, SE_TOY_C, SE_TOY_D, SE_TOY_E, diff --git a/ld_script.txt b/ld_script.txt index 9f9df16c8..4eb221578 100755 --- a/ld_script.txt +++ b/ld_script.txt @@ -78,6 +78,7 @@ SECTIONS { asm/egg_hatch.o(.text); src/battle_interface.o(.text); src/smokescreen.o(.text); + src/pokeball.o(.text); asm/pokeball.o(.text); src/load_save.o(.text); asm/trade.o(.text); diff --git a/src/pokeball.c b/src/pokeball.c new file mode 100644 index 000000000..cd5eb46d1 --- /dev/null +++ b/src/pokeball.c @@ -0,0 +1,519 @@ +#include "global.h" +#include "gba/m4a_internal.h" +#include "battle.h" +#include "main.h" +#include "pokemon.h" +#include "rom_8077ABC.h" +#include "songs.h" +#include "sound.h" +#include "sprite.h" +#include "task.h" +#include "trig.h" + +extern struct MusicPlayerInfo gMPlay_BGM; +extern u16 gBattleTypeFlags; +extern u8 gBankTarget; +extern u8 gActiveBank; +extern u16 gBattlePartyID[]; +extern u8 gObjectBankIDs[]; +extern u8 gDoingBattleAnim; + +extern const struct SpriteTemplate gSpriteTemplate_820AAB4[]; + +extern u32 ball_number_to_ball_processing_index(u16); // not sure of return type +extern void sub_80786EC(); +extern bool8 sub_8078718(struct Sprite *); +extern void sub_814086C(u8, u8, int, int, u8); +extern u8 sub_8141314(u8, u8, u8, u8); + +void sub_8046464(u8); +void sub_80466E8(struct Sprite *); +void sub_80466F4(struct Sprite *); +void sub_8046760(struct Sprite *); +void sub_80467F8(struct Sprite *); +void sub_804684C(struct Sprite *); +void sub_8046944(struct Sprite *); +void sub_8046984(struct Sprite *); +void sub_8046C78(struct Sprite *); +void sub_8046E7C(struct Sprite *); +void sub_8046E9C(struct Sprite *); +void sub_8046FBC(struct Sprite *); +void sub_8047074(struct Sprite *); +void sub_8047254(struct Sprite *); +void sub_80478DC(); +void sub_804794C(u8); +u16 sub_8047978(); + +u8 sub_8046400(u16 a, u8 b) +{ + u8 taskId; + + gDoingBattleAnim = 1; + ewram17810[gActiveBank].unk0_3 = 1; + taskId = CreateTask(sub_8046464, 5); + gTasks[taskId].data[1] = a; + gTasks[taskId].data[2] = b; + gTasks[taskId].data[3] = gActiveBank; + return 0; +} + +void sub_8046464(u8 taskId) +{ + bool8 sp0 = FALSE; + u16 r8; + u8 r5; + u16 ball; + u8 r4; + u8 spriteId; + + if (gTasks[taskId].data[0] == 0) + { + gTasks[taskId].data[0]++; + return; + } + r8 = gTasks[taskId].data[2]; + r5 = gTasks[taskId].data[3]; + if (GetBankSide(r5) != 0) + ball = GetMonData(&gEnemyParty[gBattlePartyID[r5]], MON_DATA_POKEBALL); + else + ball = GetMonData(&gPlayerParty[gBattlePartyID[r5]], MON_DATA_POKEBALL); + r4 = ball_number_to_ball_processing_index(ball); + sub_80478DC(r4); + spriteId = CreateSprite(&gSpriteTemplate_820AAB4[r4], 32, 80, 0x1D); + gSprites[spriteId].data0 = 0x80; + gSprites[spriteId].data1 = 0; + gSprites[spriteId].data7 = r8; + switch (r8) + { + case 0xFF: + gBankTarget = r5; + gSprites[spriteId].pos1.x = 0x18; + gSprites[spriteId].pos1.y = 0x44; + gSprites[spriteId].callback = sub_8047074; + break; + case 0xFE: + gSprites[spriteId].pos1.x = sub_8077ABC(r5, 0); + gSprites[spriteId].pos1.y = sub_8077ABC(r5, 1) + 0x18; + gBankTarget = r5; + gSprites[spriteId].data0 = 0; + gSprites[spriteId].callback = sub_8047254; + break; + default: + gBankTarget = GetBankByPlayerAI(1); + sp0 = TRUE; + break; + } + gSprites[spriteId].data6 = gBankTarget; + if (!sp0) + { + DestroyTask(taskId); + return; + } + gSprites[spriteId].data0 = 0x22; + gSprites[spriteId].data2 = sub_8077ABC(gBankTarget, 0); + gSprites[spriteId].data4 = sub_8077ABC(gBankTarget, 1) - 16; + gSprites[spriteId].data5 = -40; + sub_80786EC(&gSprites[spriteId]); + gSprites[spriteId].oam.affineParam = taskId; + gTasks[taskId].data[4] = gBankTarget; + gTasks[taskId].func = TaskDummy; + PlaySE(SE_NAGERU); +} + +void objc_0804ABD4(struct Sprite *sprite) +{ + if (sub_8078718(sprite)) + { + u8 taskId = sprite->oam.affineParam; + u8 r5 = gTasks[taskId].data[4]; + u8 r8 = gTasks[taskId].data[2]; + u32 r4; // not sure of this type + + StartSpriteAnim(sprite, 1); + sprite->affineAnimPaused = TRUE; + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data5 = 0; + r4 = ball_number_to_ball_processing_index(sub_8047978(r5)); + sub_814086C(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, r4); + sprite->data0 = sub_8141314(0, r5, 14, r4); + sprite->data6 = r5; + sprite->data7 = r8; + DestroyTask(taskId); + sprite->callback = sub_80466E8; + } +} + +void sub_80466E8(struct Sprite *sprite) +{ + sprite->callback = sub_80466F4; +} + +void sub_80466F4(struct Sprite *sprite) +{ + sprite->data5++; + if (sprite->data5 == 10) + { + sprite->data5 = 0; + sprite->callback = sub_8046760; + StartSpriteAffineAnim(&gSprites[gObjectBankIDs[sprite->data6]], 2); + AnimateSprite(&gSprites[gObjectBankIDs[sprite->data6]]); + gSprites[gObjectBankIDs[sprite->data6]].data1 = 0; + } +} + +void sub_8046760(struct Sprite *sprite) +{ + sprite->data5++; + if (sprite->data5 == 11) + PlaySE(SE_SUIKOMU); + if (gSprites[gObjectBankIDs[sprite->data6]].affineAnimEnded) + { + StartSpriteAnim(sprite, 2); + gSprites[gObjectBankIDs[sprite->data6]].invisible = TRUE; + sprite->data5 = 0; + sprite->callback = sub_80467F8; + } + else + { + gSprites[gObjectBankIDs[sprite->data6]].data1 += 0x60; + gSprites[gObjectBankIDs[sprite->data6]].pos2.y = -gSprites[gObjectBankIDs[sprite->data6]].data1 >> 8; + } +} + +void sub_80467F8(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + sprite->data5++; + if (sprite->data5 == 1) + { + sprite->data3 = 0; + sprite->data4 = 32; + sprite->data5 = 0; + sprite->pos1.y += Cos(0, 32); + sprite->pos2.y = -Cos(0, sprite->data4); + sprite->callback = sub_804684C; + } + } +} + +void sub_804684C(struct Sprite *sprite) +{ + bool8 r5 = FALSE; + + switch (sprite->data3 & 0xFF) + { + case 0: + sprite->pos2.y = -Cos(sprite->data5, sprite->data4); + sprite->data5 += 4 + (sprite->data3 >> 8); + if (sprite->data5 >= 64) + { + sprite->data4 -= 10; + sprite->data3 += 0x101; + if (sprite->data3 >> 8 == 4) + r5 = TRUE; + switch (sprite->data3 >> 8) + { + case 1: + PlaySE(SE_KON); + break; + case 2: + PlaySE(SE_KON2); + break; + case 3: + PlaySE(SE_KON3); + break; + default: + PlaySE(SE_KON4); + break; + } + } + break; + case 1: + sprite->pos2.y = -Cos(sprite->data5, sprite->data4); + sprite->data5 -= 4 + (sprite->data3 >> 8); + if (sprite->data5 <= 0) + { + sprite->data5 = 0; + sprite->data3 &= 0xFF00; + } + break; + } + if (r5) + { + sprite->data3 = 0; + sprite->pos1.y += Cos(64, 32); + sprite->pos2.y = 0; + if (sprite->data7 == 0) + { + sprite->callback = sub_8046C78; + } + else + { + sprite->callback = sub_8046944; + sprite->data4 = 1; + sprite->data5 = 0; + } + } +} + +void sub_8046944(struct Sprite *sprite) +{ + sprite->data3++; + if (sprite->data3 == 31) + { + sprite->data3 = 0; + sprite->affineAnimPaused = TRUE; + StartSpriteAffineAnim(sprite, 1); + sprite->callback = sub_8046984; + PlaySE(SE_BOWA); + } +} + +void sub_8046984(struct Sprite *sprite) +{ + switch (sprite->data3 & 0xFF) + { + case 0: + case 2: + sprite->pos2.x += sprite->data4; + sprite->data5 += sprite->data4; + sprite->affineAnimPaused = FALSE; + if (sprite->data5 > 3 || sprite->data5 < -3) + { + sprite->data3++; + sprite->data5 = 0; + } + break; + case 1: + sprite->data5++; + if (sprite->data5 == 1) + { + sprite->data5 = 0; + sprite->data4 = -sprite->data4; + sprite->data3++; + sprite->affineAnimPaused = FALSE; + if (sprite->data4 < 0) + ChangeSpriteAffineAnim(sprite, 2); + else + ChangeSpriteAffineAnim(sprite, 1); + } + else + { + sprite->affineAnimPaused = TRUE; + } + break; + case 3: + sprite->data3 += 0x100; + if (sprite->data3 >> 8 == sprite->data7) + { + sprite->callback = sub_8046C78; + } + else + { + if (sprite->data7 == 4 && sprite->data3 >> 8 == 3) + { + sprite->callback = sub_8046E7C; + sprite->affineAnimPaused = TRUE; + } + else + { + sprite->data3++; + sprite->affineAnimPaused = TRUE; + } + } + break; + case 4: + default: + sprite->data5++; + if (sprite->data5 == 31) + { + sprite->data5 = 0; + sprite->data3 &= 0xFF00; + StartSpriteAffineAnim(sprite, 3); + if (sprite->data4 < 0) + StartSpriteAffineAnim(sprite, 2); + else + StartSpriteAffineAnim(sprite, 1); + PlaySE(SE_BOWA); + } + break; + } +} + +void sub_8046AD0(u8 taskId) +{ + u8 r6 = gTasks[taskId].data[2]; + u8 r3 = gTasks[taskId].data[1]; + u16 species = gTasks[taskId].data[0]; + + switch (gTasks[taskId].data[15]) + { + case 0: + default: + if (gTasks[taskId].data[8] < 3) + gTasks[taskId].data[8]++; + else + gTasks[taskId].data[15] = r6 + 1; + break; + case 1: + PlayCry1(species, r3); + DestroyTask(taskId); + break; + case 2: + StopCryAndClearCrySongs(); + gTasks[taskId].data[10] = 3; + gTasks[taskId].data[15] = 20; + break; + case 20: + if (gTasks[taskId].data[10] != 0) + { + gTasks[taskId].data[10]--; + break; + } + PlayCry4(species, r3, 1); + DestroyTask(taskId); + break; + case 3: + gTasks[taskId].data[10] = 6; + gTasks[taskId].data[15] = 30; + break; + case 30: + if (gTasks[taskId].data[10] != 0) + { + gTasks[taskId].data[10]--; + break; + } + gTasks[taskId].data[15]++; + // fall through + case 31: + if (!IsCryPlayingOrClearCrySongs()) + { + StopCryAndClearCrySongs(); + gTasks[taskId].data[10] = 3; + gTasks[taskId].data[15]++; + } + break; + case 32: + if (gTasks[taskId].data[10] != 0) + { + gTasks[taskId].data[10]--; + break; + } + PlayCry4(species, r3, 0); + DestroyTask(taskId); + break; + } +} + +void sub_8046C78(struct Sprite *sprite) +{ + u8 r5 = sprite->data6; + u32 r4; // not sure of this type + + StartSpriteAnim(sprite, 1); + r4 = ball_number_to_ball_processing_index(sub_8047978(r5)); + sub_814086C(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, r4); + sprite->data0 = sub_8141314(1, sprite->data6, 14, r4); + sprite->callback = sub_8046E9C; + if (gMain.inBattle) + { + struct Pokemon *pkmn; + u16 species; + s8 r8; + u16 r4_2; + u8 taskId; + + if (GetBankSide(r5) != 0) + { + pkmn = &gEnemyParty[gBattlePartyID[r5]]; + r8 = 25; + } + else + { + pkmn = &gPlayerParty[gBattlePartyID[r5]]; + r8 = -25; + } + species = GetMonData(pkmn, MON_DATA_SPECIES); + if ((r5 == GetBankByPlayerAI(0) || r5 == GetBankByPlayerAI(1)) + && IsDoubleBattle() && ewram17840.unk9_0) + { + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (IsBGMPlaying()) + m4aMPlayStop(&gMPlay_BGM); + } + else + { + m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128); + } + } + if (!IsDoubleBattle() || !ewram17840.unk9_0) + r4_2 = 0; + else if (r5 == GetBankByPlayerAI(0) || r5 == GetBankByPlayerAI(1)) + r4_2 = 1; + else + r4_2 = 2; + taskId = CreateTask(sub_8046AD0, 3); + gTasks[taskId].data[0] = species; + gTasks[taskId].data[1] = r8; + gTasks[taskId].data[2] = r4_2; + gTasks[taskId].data[15] = 0; + } + StartSpriteAffineAnim(&gSprites[gObjectBankIDs[sprite->data6]], 1); + AnimateSprite(&gSprites[gObjectBankIDs[sprite->data6]]); + gSprites[gObjectBankIDs[sprite->data6]].data1 = 0x1000; +} + +void sub_8046E7C(struct Sprite *sprite) +{ + sprite->animPaused = TRUE; + sprite->callback = sub_8046FBC; + sprite->data3 = 0; + sprite->data4 = 0; + sprite->data5 = 0; +} + +void sub_8046E9C(struct Sprite *sprite) +{ + bool8 r7 = FALSE; + u8 r4 = sprite->data6; + + gSprites[gObjectBankIDs[r4]].invisible = FALSE; + if (sprite->animEnded) + sprite->invisible = TRUE; + if (gSprites[gObjectBankIDs[r4]].affineAnimEnded) + { + StartSpriteAffineAnim(&gSprites[gObjectBankIDs[r4]], 0); + r7 = TRUE; + } + else + { + gSprites[gObjectBankIDs[r4]].data1 -= 288; + gSprites[gObjectBankIDs[r4]].pos2.y = gSprites[gObjectBankIDs[r4]].data1 >> 8; + } + if (sprite->animEnded && r7) + { + s32 i; + u32 r3; + + gSprites[gObjectBankIDs[r4]].pos2.y = 0; + gDoingBattleAnim = 0; + ewram17810[r4].unk0_3 = 0; + FreeSpriteOamMatrix(sprite); + DestroySprite(sprite); + for (r3 = 0, i = 0; i < 4; i++) + { + if (ewram17810[i].unk0_3 == 0) + r3++; + } + if (r3 == 4) + { + for (i = 0; i < 12; i++) + sub_804794C(i); + } + } +} |