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-rw-r--r--asm/pokeball.s1467
-rw-r--r--include/songs.h12
-rwxr-xr-xld_script.txt1
-rw-r--r--src/pokeball.c519
4 files changed, 526 insertions, 1473 deletions
diff --git a/asm/pokeball.s b/asm/pokeball.s
index eea360775..1421003e9 100644
--- a/asm/pokeball.s
+++ b/asm/pokeball.s
@@ -6,1473 +6,6 @@
.text
- thumb_func_start sub_8046400
-sub_8046400: @ 8046400
- push {r4-r6,lr}
- adds r4, r0, 0
- adds r5, r1, 0
- lsls r4, 16
- lsrs r4, 16
- lsls r5, 24
- lsrs r5, 24
- ldr r1, _08046450 @ =gDoingBattleAnim
- movs r0, 0x1
- strb r0, [r1]
- ldr r6, _08046454 @ =gActiveBank
- ldrb r1, [r6]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r1, _08046458 @ =0x02017810
- adds r0, r1
- ldrb r1, [r0]
- movs r2, 0x8
- orrs r1, r2
- strb r1, [r0]
- ldr r0, _0804645C @ =sub_8046464
- movs r1, 0x5
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _08046460 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- strh r4, [r1, 0xA]
- strh r5, [r1, 0xC]
- ldrb r0, [r6]
- strh r0, [r1, 0xE]
- movs r0, 0
- pop {r4-r6}
- pop {r1}
- bx r1
- .align 2, 0
-_08046450: .4byte gDoingBattleAnim
-_08046454: .4byte gActiveBank
-_08046458: .4byte 0x02017810
-_0804645C: .4byte sub_8046464
-_08046460: .4byte gTasks
- thumb_func_end sub_8046400
-
- thumb_func_start sub_8046464
-sub_8046464: @ 8046464
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- mov r10, r0
- movs r0, 0
- str r0, [sp]
- ldr r1, _08046498 @ =gTasks
- mov r2, r10
- lsls r0, r2, 2
- add r0, r10
- lsls r0, 3
- adds r1, r0, r1
- ldrh r2, [r1, 0x8]
- movs r3, 0x8
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _0804649C
- adds r0, r2, 0x1
- strh r0, [r1, 0x8]
- b _08046616
- .align 2, 0
-_08046498: .4byte gTasks
-_0804649C:
- ldrh r0, [r1, 0xC]
- mov r8, r0
- ldrb r5, [r1, 0xE]
- adds r0, r5, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080464C8
- ldr r1, _080464C0 @ =gBattlePartyID
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _080464C4 @ =gEnemyParty
- b _080464D6
- .align 2, 0
-_080464C0: .4byte gBattlePartyID
-_080464C4: .4byte gEnemyParty
-_080464C8:
- ldr r1, _08046544 @ =gBattlePartyID
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _08046548 @ =gPlayerParty
-_080464D6:
- adds r0, r1
- movs r1, 0x26
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- bl ball_number_to_ball_processing_index
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r4, 0
- bl sub_80478DC
- lsls r0, r4, 1
- adds r0, r4
- lsls r0, 3
- ldr r1, _0804654C @ =gSpriteTemplate_820AAB4
- adds r0, r1
- movs r1, 0x20
- movs r2, 0x50
- movs r3, 0x1D
- bl CreateSprite
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r2, _08046550 @ =gSprites
- mov r9, r2
- lsls r0, r7, 4
- adds r0, r7
- lsls r6, r0, 2
- adds r4, r6, r2
- movs r0, 0x80
- strh r0, [r4, 0x2E]
- movs r3, 0
- strh r3, [r4, 0x30]
- mov r0, r8
- strh r0, [r4, 0x3C]
- mov r2, r8
- cmp r2, 0xFE
- beq _0804655C
- cmp r2, 0xFF
- bne _08046598
- ldr r0, _08046554 @ =gBankTarget
- strb r5, [r0]
- movs r0, 0x18
- strh r0, [r4, 0x20]
- movs r0, 0x44
- strh r0, [r4, 0x22]
- mov r0, r9
- adds r0, 0x1C
- adds r0, r6, r0
- ldr r1, _08046558 @ =sub_8047074
- str r1, [r0]
- b _080465A6
- .align 2, 0
-_08046544: .4byte gBattlePartyID
-_08046548: .4byte gPlayerParty
-_0804654C: .4byte gSpriteTemplate_820AAB4
-_08046550: .4byte gSprites
-_08046554: .4byte gBankTarget
-_08046558: .4byte sub_8047074
-_0804655C:
- adds r0, r5, 0
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x20]
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x18
- strh r0, [r4, 0x22]
- ldr r0, _08046590 @ =gBankTarget
- strb r5, [r0]
- movs r3, 0
- strh r3, [r4, 0x2E]
- mov r0, r9
- adds r0, 0x1C
- adds r0, r6, r0
- ldr r1, _08046594 @ =sub_8047254
- str r1, [r0]
- b _080465A6
- .align 2, 0
-_08046590: .4byte gBankTarget
-_08046594: .4byte sub_8047254
-_08046598:
- movs r0, 0x1
- bl GetBankByPlayerAI
- ldr r1, _080465C4 @ =gBankTarget
- strb r0, [r1]
- movs r0, 0x1
- str r0, [sp]
-_080465A6:
- ldr r0, _080465C8 @ =gSprites
- lsls r1, r7, 4
- adds r1, r7
- lsls r1, 2
- adds r4, r1, r0
- ldr r5, _080465C4 @ =gBankTarget
- ldrb r0, [r5]
- strh r0, [r4, 0x3A]
- ldr r2, [sp]
- cmp r2, 0
- bne _080465CC
- mov r0, r10
- bl DestroyTask
- b _08046616
- .align 2, 0
-_080465C4: .4byte gBankTarget
-_080465C8: .4byte gSprites
-_080465CC:
- movs r0, 0x22
- strh r0, [r4, 0x2E]
- ldrb r0, [r5]
- movs r1, 0
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x32]
- ldrb r0, [r5]
- movs r1, 0x1
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x10
- strh r0, [r4, 0x36]
- ldr r0, _08046628 @ =0x0000ffd8
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80786EC
- mov r3, r10
- strh r3, [r4, 0x6]
- ldr r1, _0804662C @ =gTasks
- mov r2, r10
- lsls r0, r2, 2
- add r0, r10
- lsls r0, 3
- adds r0, r1
- ldrb r1, [r5]
- strh r1, [r0, 0x10]
- ldr r1, _08046630 @ =TaskDummy
- str r1, [r0]
- movs r0, 0x3D
- bl PlaySE
-_08046616:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08046628: .4byte 0x0000ffd8
-_0804662C: .4byte gTasks
-_08046630: .4byte TaskDummy
- thumb_func_end sub_8046464
-
- thumb_func_start objc_0804ABD4
-objc_0804ABD4: @ 8046634
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r7, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080466D4
- ldrb r6, [r7, 0x6]
- ldr r1, _080466E0 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r0, r1
- ldrb r5, [r0, 0x10]
- ldrb r0, [r0, 0xC]
- mov r8, r0
- adds r0, r7, 0
- movs r1, 0x1
- bl StartSpriteAnim
- adds r2, r7, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- ldrh r0, [r7, 0x24]
- ldrh r1, [r7, 0x20]
- adds r0, r1
- movs r1, 0
- strh r0, [r7, 0x20]
- ldrh r0, [r7, 0x26]
- ldrh r2, [r7, 0x22]
- adds r0, r2
- strh r0, [r7, 0x22]
- strh r1, [r7, 0x24]
- strh r1, [r7, 0x26]
- strh r1, [r7, 0x38]
- adds r0, r5, 0
- bl sub_8047978
- lsls r0, 16
- lsrs r0, 16
- bl ball_number_to_ball_processing_index
- adds r4, r0, 0
- ldrh r0, [r7, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r7, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- lsls r4, 24
- lsrs r4, 24
- str r4, [sp]
- movs r2, 0x1
- movs r3, 0x1C
- bl sub_814086C
- movs r0, 0
- adds r1, r5, 0
- movs r2, 0xE
- adds r3, r4, 0
- bl sub_8141314
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r7, 0x2E]
- strh r5, [r7, 0x3A]
- mov r0, r8
- strh r0, [r7, 0x3C]
- adds r0, r6, 0
- bl DestroyTask
- ldr r0, _080466E4 @ =sub_80466E8
- str r0, [r7, 0x1C]
-_080466D4:
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080466E0: .4byte gTasks
-_080466E4: .4byte sub_80466E8
- thumb_func_end objc_0804ABD4
-
- thumb_func_start sub_80466E8
-sub_80466E8: @ 80466E8
- ldr r1, _080466F0 @ =sub_80466F4
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080466F0: .4byte sub_80466F4
- thumb_func_end sub_80466E8
-
- thumb_func_start sub_80466F4
-sub_80466F4: @ 80466F4
- push {r4-r7,lr}
- adds r6, r0, 0
- ldrh r0, [r6, 0x38]
- adds r0, 0x1
- movs r7, 0
- strh r0, [r6, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xA
- bne _0804674E
- strh r7, [r6, 0x38]
- ldr r0, _08046754 @ =sub_8046760
- str r0, [r6, 0x1C]
- ldr r5, _08046758 @ =gObjectBankIDs
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _0804675C @ =gSprites
- adds r0, r4
- movs r1, 0x2
- bl StartSpriteAffineAnim
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl AnimateSprite
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r7, [r0, 0x30]
-_0804674E:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08046754: .4byte sub_8046760
-_08046758: .4byte gObjectBankIDs
-_0804675C: .4byte gSprites
- thumb_func_end sub_80466F4
-
- thumb_func_start sub_8046760
-sub_8046760: @ 8046760
- push {r4-r6,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xB
- bne _08046778
- movs r0, 0x3C
- bl PlaySE
-_08046778:
- ldr r6, _080467C4 @ =gSprites
- ldr r5, _080467C8 @ =gObjectBankIDs
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r0, r6
- adds r0, r1, 0
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 26
- cmp r0, 0
- bge _080467D0
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
- movs r2, 0x3A
- ldrsh r0, [r4, r2]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r1, [r0]
- movs r2, 0x4
- orrs r1, r2
- strb r1, [r0]
- movs r0, 0
- strh r0, [r4, 0x38]
- ldr r0, _080467CC @ =sub_80467F8
- str r0, [r4, 0x1C]
- b _080467F0
- .align 2, 0
-_080467C4: .4byte gSprites
-_080467C8: .4byte gObjectBankIDs
-_080467CC: .4byte sub_80467F8
-_080467D0:
- ldrh r0, [r1, 0x30]
- adds r0, 0x60
- strh r0, [r1, 0x30]
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- adds r0, r5
- ldrb r0, [r0]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- movs r2, 0x30
- ldrsh r0, [r1, r2]
- negs r0, r0
- asrs r0, 8
- strh r0, [r1, 0x26]
-_080467F0:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8046760
-
- thumb_func_start sub_80467F8
-sub_80467F8: @ 80467F8
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _08046840
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- movs r1, 0
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _08046840
- strh r1, [r4, 0x34]
- movs r0, 0x20
- strh r0, [r4, 0x36]
- strh r1, [r4, 0x38]
- movs r0, 0
- movs r1, 0x20
- bl Cos
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- movs r0, 0x36
- ldrsh r1, [r4, r0]
- movs r0, 0
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldr r0, _08046848 @ =sub_804684C
- str r0, [r4, 0x1C]
-_08046840:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08046848: .4byte sub_804684C
- thumb_func_end sub_80467F8
-
- thumb_func_start sub_804684C
-sub_804684C: @ 804684C
- push {r4,r5,lr}
- adds r4, r0, 0
- movs r5, 0
- ldrh r0, [r4, 0x34]
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0
- beq _08046862
- cmp r1, 0x1
- beq _080468D6
- b _08046902
-_08046862:
- movs r1, 0x38
- ldrsh r0, [r4, r1]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- adds r1, 0x4
- ldrh r2, [r4, 0x34]
- lsls r0, r2, 16
- asrs r0, 24
- adds r1, r0
- strh r1, [r4, 0x38]
- lsls r1, 16
- asrs r1, 16
- cmp r1, 0x3F
- ble _08046902
- ldrh r0, [r4, 0x36]
- subs r0, 0xA
- strh r0, [r4, 0x36]
- ldr r1, _080468AC @ =0x00000101
- adds r0, r2, r1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 24
- cmp r0, 0x4
- bne _0804689E
- movs r5, 0x1
-_0804689E:
- cmp r0, 0x2
- beq _080468BE
- cmp r0, 0x2
- bgt _080468B0
- cmp r0, 0x1
- beq _080468B6
- b _080468CE
- .align 2, 0
-_080468AC: .4byte 0x00000101
-_080468B0:
- cmp r0, 0x3
- beq _080468C6
- b _080468CE
-_080468B6:
- movs r0, 0x38
- bl PlaySE
- b _08046902
-_080468BE:
- movs r0, 0x39
- bl PlaySE
- b _08046902
-_080468C6:
- movs r0, 0x3A
- bl PlaySE
- b _08046902
-_080468CE:
- movs r0, 0x3B
- bl PlaySE
- b _08046902
-_080468D6:
- movs r2, 0x38
- ldrsh r0, [r4, r2]
- movs r2, 0x36
- ldrsh r1, [r4, r2]
- bl Cos
- negs r0, r0
- strh r0, [r4, 0x26]
- ldrh r1, [r4, 0x38]
- subs r1, 0x4
- ldrh r2, [r4, 0x34]
- lsls r0, r2, 16
- asrs r0, 24
- subs r1, r0
- strh r1, [r4, 0x38]
- lsls r1, 16
- cmp r1, 0
- bgt _08046902
- strh r5, [r4, 0x38]
- ldr r0, _08046928 @ =0xffffff00
- ands r0, r2
- strh r0, [r4, 0x34]
-_08046902:
- cmp r5, 0
- beq _0804693A
- movs r5, 0
- strh r5, [r4, 0x34]
- movs r0, 0x40
- movs r1, 0x20
- bl Cos
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- strh r5, [r4, 0x26]
- movs r2, 0x3C
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _08046930
- ldr r0, _0804692C @ =sub_8046C78
- str r0, [r4, 0x1C]
- b _0804693A
- .align 2, 0
-_08046928: .4byte 0xffffff00
-_0804692C: .4byte sub_8046C78
-_08046930:
- ldr r0, _08046940 @ =sub_8046944
- str r0, [r4, 0x1C]
- movs r0, 0x1
- strh r0, [r4, 0x36]
- strh r5, [r4, 0x38]
-_0804693A:
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_08046940: .4byte sub_8046944
- thumb_func_end sub_804684C
-
- thumb_func_start sub_8046944
-sub_8046944: @ 8046944
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _08046978
- movs r0, 0
- strh r0, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r0, _08046980 @ =sub_8046984
- str r0, [r4, 0x1C]
- movs r0, 0x17
- bl PlaySE
-_08046978:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_08046980: .4byte sub_8046984
- thumb_func_end sub_8046944
-
- thumb_func_start sub_8046984
-sub_8046984: @ 8046984
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x34]
- movs r1, 0xFF
- ands r1, r0
- cmp r1, 0x4
- bhi _08046A84
- lsls r0, r1, 2
- ldr r1, _0804699C @ =_080469A0
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_0804699C: .4byte _080469A0
- .align 2, 0
-_080469A0:
- .4byte _080469B4
- .4byte _080469E6
- .4byte _080469B4
- .4byte _08046A3A
- .4byte _08046A84
-_080469B4:
- ldrh r0, [r4, 0x36]
- ldrh r2, [r4, 0x24]
- adds r1, r0, r2
- strh r1, [r4, 0x24]
- ldrh r1, [r4, 0x38]
- adds r0, r1
- strh r0, [r4, 0x38]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- ldrh r0, [r4, 0x38]
- adds r0, 0x3
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x6
- bls _08046ACA
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- movs r0, 0
- strh r0, [r4, 0x38]
- b _08046ACA
-_080469E6:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- bne _08046A2C
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r0, [r4, 0x36]
- negs r0, r0
- strh r0, [r4, 0x36]
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- movs r2, 0x36
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bge _08046A22
- adds r0, r4, 0
- movs r1, 0x2
- bl ChangeSpriteAffineAnim
- b _08046ACA
-_08046A22:
- adds r0, r4, 0
- movs r1, 0x1
- bl ChangeSpriteAffineAnim
- b _08046ACA
-_08046A2C:
- adds r0, r4, 0
- adds r0, 0x2C
- ldrb r1, [r0]
- movs r2, 0x80
- orrs r1, r2
- strb r1, [r0]
- b _08046ACA
-_08046A3A:
- movs r1, 0x80
- lsls r1, 1
- adds r0, r1, 0
- ldrh r2, [r4, 0x34]
- adds r0, r2
- strh r0, [r4, 0x34]
- lsls r0, 16
- asrs r0, 24
- movs r2, 0x3C
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bne _08046A5C
- ldr r0, _08046A58 @ =sub_8046C78
- str r0, [r4, 0x1C]
- b _08046ACA
- .align 2, 0
-_08046A58: .4byte sub_8046C78
-_08046A5C:
- cmp r1, 0x4
- bne _08046A70
- cmp r0, 0x3
- bne _08046A70
- ldr r0, _08046A6C @ =sub_8046E7C
- str r0, [r4, 0x1C]
- b _08046A76
- .align 2, 0
-_08046A6C: .4byte sub_8046E7C
-_08046A70:
- ldrh r0, [r4, 0x34]
- adds r0, 0x1
- strh r0, [r4, 0x34]
-_08046A76:
- adds r2, r4, 0
- adds r2, 0x2C
- ldrb r0, [r2]
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r2]
- b _08046ACA
-_08046A84:
- ldrh r0, [r4, 0x38]
- adds r0, 0x1
- strh r0, [r4, 0x38]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1F
- bne _08046ACA
- movs r0, 0
- strh r0, [r4, 0x38]
- ldrh r1, [r4, 0x34]
- ldr r0, _08046AB8 @ =0xffffff00
- ands r0, r1
- strh r0, [r4, 0x34]
- adds r0, r4, 0
- movs r1, 0x3
- bl StartSpriteAffineAnim
- movs r1, 0x36
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bge _08046ABC
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- b _08046AC4
- .align 2, 0
-_08046AB8: .4byte 0xffffff00
-_08046ABC:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
-_08046AC4:
- movs r0, 0x17
- bl PlaySE
-_08046ACA:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_8046984
-
- thumb_func_start sub_8046AD0
-sub_8046AD0: @ 8046AD0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r1, _08046AFC @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- ldrb r6, [r0, 0xC]
- ldrb r3, [r0, 0xA]
- ldrh r5, [r0, 0x8]
- movs r2, 0x26
- ldrsh r0, [r0, r2]
- adds r2, r1, 0
- cmp r0, 0x20
- bhi _08046B88
- lsls r0, 2
- ldr r1, _08046B00 @ =_08046B04
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_08046AFC: .4byte gTasks
-_08046B00: .4byte _08046B04
- .align 2, 0
-_08046B04:
- .4byte _08046B88
- .4byte _08046BA6
- .4byte _08046BB2
- .4byte _08046BF6
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046BD0
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046B88
- .4byte _08046C08
- .4byte _08046C20
- .4byte _08046C48
-_08046B88:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r2, [r1, 0x18]
- movs r3, 0x18
- ldrsh r0, [r1, r3]
- cmp r0, 0x2
- bgt _08046BA0
- adds r0, r2, 0x1
- strh r0, [r1, 0x18]
- b _08046C72
-_08046BA0:
- adds r0, r6, 0x1
- strh r0, [r1, 0x26]
- b _08046C72
-_08046BA6:
- lsls r1, r3, 24
- asrs r1, 24
- adds r0, r5, 0
- bl PlayCry1
- b _08046BEE
-_08046BB2:
- bl StopCryAndClearCrySongs
- ldr r1, _08046BCC @ =gTasks
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r1
- movs r1, 0x3
- strh r1, [r0, 0x1C]
- movs r1, 0x14
- strh r1, [r0, 0x26]
- b _08046C72
- .align 2, 0
-_08046BCC: .4byte gTasks
-_08046BD0:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r2, [r1, 0x1C]
- movs r6, 0x1C
- ldrsh r0, [r1, r6]
- cmp r0, 0
- bne _08046C5A
- lsls r1, r3, 24
- asrs r1, 24
- adds r0, r5, 0
- movs r2, 0x1
- bl PlayCry4
-_08046BEE:
- adds r0, r4, 0
- bl DestroyTask
- b _08046C72
-_08046BF6:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r0, r2
- movs r1, 0x6
- strh r1, [r0, 0x1C]
- movs r1, 0x1E
- strh r1, [r0, 0x26]
- b _08046C72
-_08046C08:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r2, [r1, 0x1C]
- movs r3, 0x1C
- ldrsh r0, [r1, r3]
- cmp r0, 0
- bne _08046C5A
- ldrh r0, [r1, 0x26]
- adds r0, 0x1
- strh r0, [r1, 0x26]
-_08046C20:
- bl IsCryPlayingOrClearCrySongs
- lsls r0, 24
- cmp r0, 0
- bne _08046C72
- bl StopCryAndClearCrySongs
- ldr r0, _08046C44 @ =gTasks
- lsls r1, r4, 2
- adds r1, r4
- lsls r1, 3
- adds r1, r0
- movs r0, 0x3
- strh r0, [r1, 0x1C]
- ldrh r0, [r1, 0x26]
- adds r0, 0x1
- strh r0, [r1, 0x26]
- b _08046C72
- .align 2, 0
-_08046C44: .4byte gTasks
-_08046C48:
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- adds r1, r0, r2
- ldrh r2, [r1, 0x1C]
- movs r6, 0x1C
- ldrsh r0, [r1, r6]
- cmp r0, 0
- beq _08046C60
-_08046C5A:
- subs r0, r2, 0x1
- strh r0, [r1, 0x1C]
- b _08046C72
-_08046C60:
- lsls r1, r3, 24
- asrs r1, 24
- adds r0, r5, 0
- movs r2, 0
- bl PlayCry4
- adds r0, r4, 0
- bl DestroyTask
-_08046C72:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_8046AD0
-
- thumb_func_start sub_8046C78
-sub_8046C78: @ 8046C78
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x4
- adds r6, r0, 0
- ldrh r0, [r6, 0x3A]
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAnim
- adds r0, r5, 0
- bl sub_8047978
- lsls r0, 16
- lsrs r0, 16
- bl ball_number_to_ball_processing_index
- adds r4, r0, 0
- ldrh r0, [r6, 0x20]
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r6, 0x22]
- subs r1, 0x5
- lsls r1, 24
- lsrs r1, 24
- lsls r4, 24
- lsrs r4, 24
- str r4, [sp]
- movs r2, 0x1
- movs r3, 0x1C
- bl sub_814086C
- ldrh r1, [r6, 0x3A]
- lsls r1, 24
- lsrs r1, 24
- movs r0, 0x1
- movs r2, 0xE
- adds r3, r4, 0
- bl sub_8141314
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x2E]
- ldr r0, _08046D0C @ =sub_8046E9C
- str r0, [r6, 0x1C]
- ldr r0, _08046D10 @ =gMain
- ldr r1, _08046D14 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _08046CE8
- b _08046E1C
-_08046CE8:
- adds r0, r5, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _08046D20
- ldr r1, _08046D18 @ =gBattlePartyID
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _08046D1C @ =gEnemyParty
- adds r0, r1, r0
- movs r3, 0x19
- mov r8, r3
- b _08046D34
- .align 2, 0
-_08046D0C: .4byte sub_8046E9C
-_08046D10: .4byte gMain
-_08046D14: .4byte 0x0000043d
-_08046D18: .4byte gBattlePartyID
-_08046D1C: .4byte gEnemyParty
-_08046D20:
- ldr r1, _08046D90 @ =gBattlePartyID
- lsls r0, r5, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _08046D94 @ =gPlayerParty
- adds r0, r1, r0
- movs r1, 0xE7
- mov r8, r1
-_08046D34:
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r7, r0, 16
- movs r0, 0
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r0, 24
- cmp r5, r0
- beq _08046D5A
- movs r0, 0x1
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r0, 24
- cmp r5, r0
- bne _08046DAE
-_08046D5A:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _08046DAE
- ldr r0, _08046D98 @ =0x02017840
- ldrb r1, [r0, 0x9]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _08046DAE
- ldr r0, _08046D9C @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _08046DA4
- bl IsBGMPlaying
- lsls r0, 24
- cmp r0, 0
- beq _08046DAE
- ldr r0, _08046DA0 @ =gMPlay_BGM
- bl m4aMPlayStop
- b _08046DAE
- .align 2, 0
-_08046D90: .4byte gBattlePartyID
-_08046D94: .4byte gPlayerParty
-_08046D98: .4byte 0x02017840
-_08046D9C: .4byte gBattleTypeFlags
-_08046DA0: .4byte gMPlay_BGM
-_08046DA4:
- ldr r0, _08046DC8 @ =gMPlay_BGM
- ldr r1, _08046DCC @ =0x0000ffff
- movs r2, 0x80
- bl m4aMPlayVolumeControl
-_08046DAE:
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _08046DC4
- ldr r0, _08046DD0 @ =0x02017840
- ldrb r1, [r0, 0x9]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- bne _08046DD4
-_08046DC4:
- movs r4, 0
- b _08046DF6
- .align 2, 0
-_08046DC8: .4byte gMPlay_BGM
-_08046DCC: .4byte 0x0000ffff
-_08046DD0: .4byte 0x02017840
-_08046DD4:
- movs r0, 0
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r0, 24
- cmp r5, r0
- beq _08046DF0
- movs r0, 0x1
- bl GetBankByPlayerAI
- lsls r0, 24
- lsrs r0, 24
- cmp r5, r0
- bne _08046DF4
-_08046DF0:
- movs r4, 0x1
- b _08046DF6
-_08046DF4:
- movs r4, 0x2
-_08046DF6:
- ldr r0, _08046E6C @ =sub_8046AD0
- movs r1, 0x3
- bl CreateTask
- lsls r0, 24
- lsrs r0, 24
- ldr r2, _08046E70 @ =gTasks
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r2
- movs r2, 0
- strh r7, [r1, 0x8]
- mov r3, r8
- lsls r0, r3, 24
- asrs r0, 24
- strh r0, [r1, 0xA]
- strh r4, [r1, 0xC]
- strh r2, [r1, 0x26]
-_08046E1C:
- ldr r5, _08046E74 @ =gObjectBankIDs
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _08046E78 @ =gSprites
- adds r0, r4
- movs r1, 0x1
- bl StartSpriteAffineAnim
- movs r3, 0x3A
- ldrsh r0, [r6, r3]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl AnimateSprite
- movs r1, 0x3A
- ldrsh r0, [r6, r1]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- movs r1, 0x80
- lsls r1, 5
- strh r1, [r0, 0x30]
- add sp, 0x4
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08046E6C: .4byte sub_8046AD0
-_08046E70: .4byte gTasks
-_08046E74: .4byte gObjectBankIDs
-_08046E78: .4byte gSprites
- thumb_func_end sub_8046C78
-
- thumb_func_start sub_8046E7C
-sub_8046E7C: @ 8046E7C
- adds r3, r0, 0
- adds r3, 0x2C
- ldrb r1, [r3]
- movs r2, 0x40
- orrs r1, r2
- strb r1, [r3]
- ldr r1, _08046E98 @ =sub_8046FBC
- str r1, [r0, 0x1C]
- movs r1, 0
- strh r1, [r0, 0x34]
- strh r1, [r0, 0x36]
- strh r1, [r0, 0x38]
- bx lr
- .align 2, 0
-_08046E98: .4byte sub_8046FBC
- thumb_func_end sub_8046E7C
-
- thumb_func_start sub_8046E9C
-sub_8046E9C: @ 8046E9C
- push {r4-r7,lr}
- adds r5, r0, 0
- movs r7, 0
- ldrh r0, [r5, 0x3A]
- lsls r0, 24
- lsrs r4, r0, 24
- ldr r6, _08046F00 @ =gSprites
- ldr r0, _08046F04 @ =gObjectBankIDs
- adds r3, r4, r0
- ldrb r1, [r3]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _08046EDE
- adds r2, r5, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
-_08046EDE:
- ldrb r0, [r3]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- adds r0, r1, 0
- adds r0, 0x3F
- ldrb r0, [r0]
- lsls r0, 26
- cmp r0, 0
- bge _08046F08
- adds r0, r1, 0
- movs r1, 0
- bl StartSpriteAffineAnim
- movs r7, 0x1
- b _08046F24
- .align 2, 0
-_08046F00: .4byte gSprites
-_08046F04: .4byte gObjectBankIDs
-_08046F08:
- ldr r2, _08046FA8 @ =0xfffffee0
- adds r0, r2, 0
- ldrh r2, [r1, 0x30]
- adds r0, r2
- strh r0, [r1, 0x30]
- ldrb r0, [r3]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r6
- ldrh r0, [r1, 0x30]
- lsls r0, 16
- asrs r0, 24
- strh r0, [r1, 0x26]
-_08046F24:
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _08046FA0
- cmp r7, 0
- beq _08046FA0
- ldr r2, _08046FAC @ =gSprites
- ldr r0, _08046FB0 @ =gObjectBankIDs
- adds r0, r4, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r2, 0
- movs r1, 0
- strh r1, [r0, 0x26]
- ldr r0, _08046FB4 @ =gDoingBattleAnim
- strb r2, [r0]
- lsls r1, r4, 1
- adds r1, r4
- lsls r1, 2
- ldr r4, _08046FB8 @ =0x02017810
- adds r1, r4
- ldrb r2, [r1]
- movs r0, 0x9
- negs r0, r0
- ands r0, r2
- strb r0, [r1]
- adds r0, r5, 0
- bl FreeSpriteOamMatrix
- adds r0, r5, 0
- bl DestroySprite
- movs r3, 0
- movs r5, 0x8
- adds r2, r4, 0
- movs r4, 0x3
-_08046F78:
- ldrb r1, [r2]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- bne _08046F84
- adds r3, 0x1
-_08046F84:
- adds r2, 0xC
- subs r4, 0x1
- cmp r4, 0
- bge _08046F78
- cmp r3, 0x4
- bne _08046FA0
- movs r4, 0
-_08046F92:
- lsls r0, r4, 24
- lsrs r0, 24
- bl sub_804794C
- adds r4, 0x1
- cmp r4, 0xB
- ble _08046F92
-_08046FA0:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_08046FA8: .4byte 0xfffffee0
-_08046FAC: .4byte gSprites
-_08046FB0: .4byte gObjectBankIDs
-_08046FB4: .4byte gDoingBattleAnim
-_08046FB8: .4byte 0x02017810
- thumb_func_end sub_8046E9C
-
thumb_func_start sub_8046FBC
sub_8046FBC: @ 8046FBC
push {r4-r7,lr}
diff --git a/include/songs.h b/include/songs.h
index 72d28a355..a24bb0111 100644
--- a/include/songs.h
+++ b/include/songs.h
@@ -59,12 +59,12 @@ enum
SE_MOTER,
SE_CARD,
SE_SAVE,
- SE_KON,
- SE_KON2,
- SE_KON3,
- SE_KON4,
- SE_SUIKOMU,
- SE_NAGERU,
+ /*0x38*/ SE_KON,
+ /*0x39*/ SE_KON2,
+ /*0x3A*/ SE_KON3,
+ /*0x3B*/ SE_KON4,
+ /*0x3C*/ SE_SUIKOMU,
+ /*0x3D*/ SE_NAGERU,
SE_TOY_C,
SE_TOY_D,
SE_TOY_E,
diff --git a/ld_script.txt b/ld_script.txt
index 9f9df16c8..4eb221578 100755
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -78,6 +78,7 @@ SECTIONS {
asm/egg_hatch.o(.text);
src/battle_interface.o(.text);
src/smokescreen.o(.text);
+ src/pokeball.o(.text);
asm/pokeball.o(.text);
src/load_save.o(.text);
asm/trade.o(.text);
diff --git a/src/pokeball.c b/src/pokeball.c
new file mode 100644
index 000000000..cd5eb46d1
--- /dev/null
+++ b/src/pokeball.c
@@ -0,0 +1,519 @@
+#include "global.h"
+#include "gba/m4a_internal.h"
+#include "battle.h"
+#include "main.h"
+#include "pokemon.h"
+#include "rom_8077ABC.h"
+#include "songs.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern u16 gBattleTypeFlags;
+extern u8 gBankTarget;
+extern u8 gActiveBank;
+extern u16 gBattlePartyID[];
+extern u8 gObjectBankIDs[];
+extern u8 gDoingBattleAnim;
+
+extern const struct SpriteTemplate gSpriteTemplate_820AAB4[];
+
+extern u32 ball_number_to_ball_processing_index(u16); // not sure of return type
+extern void sub_80786EC();
+extern bool8 sub_8078718(struct Sprite *);
+extern void sub_814086C(u8, u8, int, int, u8);
+extern u8 sub_8141314(u8, u8, u8, u8);
+
+void sub_8046464(u8);
+void sub_80466E8(struct Sprite *);
+void sub_80466F4(struct Sprite *);
+void sub_8046760(struct Sprite *);
+void sub_80467F8(struct Sprite *);
+void sub_804684C(struct Sprite *);
+void sub_8046944(struct Sprite *);
+void sub_8046984(struct Sprite *);
+void sub_8046C78(struct Sprite *);
+void sub_8046E7C(struct Sprite *);
+void sub_8046E9C(struct Sprite *);
+void sub_8046FBC(struct Sprite *);
+void sub_8047074(struct Sprite *);
+void sub_8047254(struct Sprite *);
+void sub_80478DC();
+void sub_804794C(u8);
+u16 sub_8047978();
+
+u8 sub_8046400(u16 a, u8 b)
+{
+ u8 taskId;
+
+ gDoingBattleAnim = 1;
+ ewram17810[gActiveBank].unk0_3 = 1;
+ taskId = CreateTask(sub_8046464, 5);
+ gTasks[taskId].data[1] = a;
+ gTasks[taskId].data[2] = b;
+ gTasks[taskId].data[3] = gActiveBank;
+ return 0;
+}
+
+void sub_8046464(u8 taskId)
+{
+ bool8 sp0 = FALSE;
+ u16 r8;
+ u8 r5;
+ u16 ball;
+ u8 r4;
+ u8 spriteId;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[0]++;
+ return;
+ }
+ r8 = gTasks[taskId].data[2];
+ r5 = gTasks[taskId].data[3];
+ if (GetBankSide(r5) != 0)
+ ball = GetMonData(&gEnemyParty[gBattlePartyID[r5]], MON_DATA_POKEBALL);
+ else
+ ball = GetMonData(&gPlayerParty[gBattlePartyID[r5]], MON_DATA_POKEBALL);
+ r4 = ball_number_to_ball_processing_index(ball);
+ sub_80478DC(r4);
+ spriteId = CreateSprite(&gSpriteTemplate_820AAB4[r4], 32, 80, 0x1D);
+ gSprites[spriteId].data0 = 0x80;
+ gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].data7 = r8;
+ switch (r8)
+ {
+ case 0xFF:
+ gBankTarget = r5;
+ gSprites[spriteId].pos1.x = 0x18;
+ gSprites[spriteId].pos1.y = 0x44;
+ gSprites[spriteId].callback = sub_8047074;
+ break;
+ case 0xFE:
+ gSprites[spriteId].pos1.x = sub_8077ABC(r5, 0);
+ gSprites[spriteId].pos1.y = sub_8077ABC(r5, 1) + 0x18;
+ gBankTarget = r5;
+ gSprites[spriteId].data0 = 0;
+ gSprites[spriteId].callback = sub_8047254;
+ break;
+ default:
+ gBankTarget = GetBankByPlayerAI(1);
+ sp0 = TRUE;
+ break;
+ }
+ gSprites[spriteId].data6 = gBankTarget;
+ if (!sp0)
+ {
+ DestroyTask(taskId);
+ return;
+ }
+ gSprites[spriteId].data0 = 0x22;
+ gSprites[spriteId].data2 = sub_8077ABC(gBankTarget, 0);
+ gSprites[spriteId].data4 = sub_8077ABC(gBankTarget, 1) - 16;
+ gSprites[spriteId].data5 = -40;
+ sub_80786EC(&gSprites[spriteId]);
+ gSprites[spriteId].oam.affineParam = taskId;
+ gTasks[taskId].data[4] = gBankTarget;
+ gTasks[taskId].func = TaskDummy;
+ PlaySE(SE_NAGERU);
+}
+
+void objc_0804ABD4(struct Sprite *sprite)
+{
+ if (sub_8078718(sprite))
+ {
+ u8 taskId = sprite->oam.affineParam;
+ u8 r5 = gTasks[taskId].data[4];
+ u8 r8 = gTasks[taskId].data[2];
+ u32 r4; // not sure of this type
+
+ StartSpriteAnim(sprite, 1);
+ sprite->affineAnimPaused = TRUE;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data5 = 0;
+ r4 = ball_number_to_ball_processing_index(sub_8047978(r5));
+ sub_814086C(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, r4);
+ sprite->data0 = sub_8141314(0, r5, 14, r4);
+ sprite->data6 = r5;
+ sprite->data7 = r8;
+ DestroyTask(taskId);
+ sprite->callback = sub_80466E8;
+ }
+}
+
+void sub_80466E8(struct Sprite *sprite)
+{
+ sprite->callback = sub_80466F4;
+}
+
+void sub_80466F4(struct Sprite *sprite)
+{
+ sprite->data5++;
+ if (sprite->data5 == 10)
+ {
+ sprite->data5 = 0;
+ sprite->callback = sub_8046760;
+ StartSpriteAffineAnim(&gSprites[gObjectBankIDs[sprite->data6]], 2);
+ AnimateSprite(&gSprites[gObjectBankIDs[sprite->data6]]);
+ gSprites[gObjectBankIDs[sprite->data6]].data1 = 0;
+ }
+}
+
+void sub_8046760(struct Sprite *sprite)
+{
+ sprite->data5++;
+ if (sprite->data5 == 11)
+ PlaySE(SE_SUIKOMU);
+ if (gSprites[gObjectBankIDs[sprite->data6]].affineAnimEnded)
+ {
+ StartSpriteAnim(sprite, 2);
+ gSprites[gObjectBankIDs[sprite->data6]].invisible = TRUE;
+ sprite->data5 = 0;
+ sprite->callback = sub_80467F8;
+ }
+ else
+ {
+ gSprites[gObjectBankIDs[sprite->data6]].data1 += 0x60;
+ gSprites[gObjectBankIDs[sprite->data6]].pos2.y = -gSprites[gObjectBankIDs[sprite->data6]].data1 >> 8;
+ }
+}
+
+void sub_80467F8(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ sprite->data5++;
+ if (sprite->data5 == 1)
+ {
+ sprite->data3 = 0;
+ sprite->data4 = 32;
+ sprite->data5 = 0;
+ sprite->pos1.y += Cos(0, 32);
+ sprite->pos2.y = -Cos(0, sprite->data4);
+ sprite->callback = sub_804684C;
+ }
+ }
+}
+
+void sub_804684C(struct Sprite *sprite)
+{
+ bool8 r5 = FALSE;
+
+ switch (sprite->data3 & 0xFF)
+ {
+ case 0:
+ sprite->pos2.y = -Cos(sprite->data5, sprite->data4);
+ sprite->data5 += 4 + (sprite->data3 >> 8);
+ if (sprite->data5 >= 64)
+ {
+ sprite->data4 -= 10;
+ sprite->data3 += 0x101;
+ if (sprite->data3 >> 8 == 4)
+ r5 = TRUE;
+ switch (sprite->data3 >> 8)
+ {
+ case 1:
+ PlaySE(SE_KON);
+ break;
+ case 2:
+ PlaySE(SE_KON2);
+ break;
+ case 3:
+ PlaySE(SE_KON3);
+ break;
+ default:
+ PlaySE(SE_KON4);
+ break;
+ }
+ }
+ break;
+ case 1:
+ sprite->pos2.y = -Cos(sprite->data5, sprite->data4);
+ sprite->data5 -= 4 + (sprite->data3 >> 8);
+ if (sprite->data5 <= 0)
+ {
+ sprite->data5 = 0;
+ sprite->data3 &= 0xFF00;
+ }
+ break;
+ }
+ if (r5)
+ {
+ sprite->data3 = 0;
+ sprite->pos1.y += Cos(64, 32);
+ sprite->pos2.y = 0;
+ if (sprite->data7 == 0)
+ {
+ sprite->callback = sub_8046C78;
+ }
+ else
+ {
+ sprite->callback = sub_8046944;
+ sprite->data4 = 1;
+ sprite->data5 = 0;
+ }
+ }
+}
+
+void sub_8046944(struct Sprite *sprite)
+{
+ sprite->data3++;
+ if (sprite->data3 == 31)
+ {
+ sprite->data3 = 0;
+ sprite->affineAnimPaused = TRUE;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = sub_8046984;
+ PlaySE(SE_BOWA);
+ }
+}
+
+void sub_8046984(struct Sprite *sprite)
+{
+ switch (sprite->data3 & 0xFF)
+ {
+ case 0:
+ case 2:
+ sprite->pos2.x += sprite->data4;
+ sprite->data5 += sprite->data4;
+ sprite->affineAnimPaused = FALSE;
+ if (sprite->data5 > 3 || sprite->data5 < -3)
+ {
+ sprite->data3++;
+ sprite->data5 = 0;
+ }
+ break;
+ case 1:
+ sprite->data5++;
+ if (sprite->data5 == 1)
+ {
+ sprite->data5 = 0;
+ sprite->data4 = -sprite->data4;
+ sprite->data3++;
+ sprite->affineAnimPaused = FALSE;
+ if (sprite->data4 < 0)
+ ChangeSpriteAffineAnim(sprite, 2);
+ else
+ ChangeSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->affineAnimPaused = TRUE;
+ }
+ break;
+ case 3:
+ sprite->data3 += 0x100;
+ if (sprite->data3 >> 8 == sprite->data7)
+ {
+ sprite->callback = sub_8046C78;
+ }
+ else
+ {
+ if (sprite->data7 == 4 && sprite->data3 >> 8 == 3)
+ {
+ sprite->callback = sub_8046E7C;
+ sprite->affineAnimPaused = TRUE;
+ }
+ else
+ {
+ sprite->data3++;
+ sprite->affineAnimPaused = TRUE;
+ }
+ }
+ break;
+ case 4:
+ default:
+ sprite->data5++;
+ if (sprite->data5 == 31)
+ {
+ sprite->data5 = 0;
+ sprite->data3 &= 0xFF00;
+ StartSpriteAffineAnim(sprite, 3);
+ if (sprite->data4 < 0)
+ StartSpriteAffineAnim(sprite, 2);
+ else
+ StartSpriteAffineAnim(sprite, 1);
+ PlaySE(SE_BOWA);
+ }
+ break;
+ }
+}
+
+void sub_8046AD0(u8 taskId)
+{
+ u8 r6 = gTasks[taskId].data[2];
+ u8 r3 = gTasks[taskId].data[1];
+ u16 species = gTasks[taskId].data[0];
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ default:
+ if (gTasks[taskId].data[8] < 3)
+ gTasks[taskId].data[8]++;
+ else
+ gTasks[taskId].data[15] = r6 + 1;
+ break;
+ case 1:
+ PlayCry1(species, r3);
+ DestroyTask(taskId);
+ break;
+ case 2:
+ StopCryAndClearCrySongs();
+ gTasks[taskId].data[10] = 3;
+ gTasks[taskId].data[15] = 20;
+ break;
+ case 20:
+ if (gTasks[taskId].data[10] != 0)
+ {
+ gTasks[taskId].data[10]--;
+ break;
+ }
+ PlayCry4(species, r3, 1);
+ DestroyTask(taskId);
+ break;
+ case 3:
+ gTasks[taskId].data[10] = 6;
+ gTasks[taskId].data[15] = 30;
+ break;
+ case 30:
+ if (gTasks[taskId].data[10] != 0)
+ {
+ gTasks[taskId].data[10]--;
+ break;
+ }
+ gTasks[taskId].data[15]++;
+ // fall through
+ case 31:
+ if (!IsCryPlayingOrClearCrySongs())
+ {
+ StopCryAndClearCrySongs();
+ gTasks[taskId].data[10] = 3;
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 32:
+ if (gTasks[taskId].data[10] != 0)
+ {
+ gTasks[taskId].data[10]--;
+ break;
+ }
+ PlayCry4(species, r3, 0);
+ DestroyTask(taskId);
+ break;
+ }
+}
+
+void sub_8046C78(struct Sprite *sprite)
+{
+ u8 r5 = sprite->data6;
+ u32 r4; // not sure of this type
+
+ StartSpriteAnim(sprite, 1);
+ r4 = ball_number_to_ball_processing_index(sub_8047978(r5));
+ sub_814086C(sprite->pos1.x, sprite->pos1.y - 5, 1, 0x1C, r4);
+ sprite->data0 = sub_8141314(1, sprite->data6, 14, r4);
+ sprite->callback = sub_8046E9C;
+ if (gMain.inBattle)
+ {
+ struct Pokemon *pkmn;
+ u16 species;
+ s8 r8;
+ u16 r4_2;
+ u8 taskId;
+
+ if (GetBankSide(r5) != 0)
+ {
+ pkmn = &gEnemyParty[gBattlePartyID[r5]];
+ r8 = 25;
+ }
+ else
+ {
+ pkmn = &gPlayerParty[gBattlePartyID[r5]];
+ r8 = -25;
+ }
+ species = GetMonData(pkmn, MON_DATA_SPECIES);
+ if ((r5 == GetBankByPlayerAI(0) || r5 == GetBankByPlayerAI(1))
+ && IsDoubleBattle() && ewram17840.unk9_0)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ if (IsBGMPlaying())
+ m4aMPlayStop(&gMPlay_BGM);
+ }
+ else
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
+ }
+ }
+ if (!IsDoubleBattle() || !ewram17840.unk9_0)
+ r4_2 = 0;
+ else if (r5 == GetBankByPlayerAI(0) || r5 == GetBankByPlayerAI(1))
+ r4_2 = 1;
+ else
+ r4_2 = 2;
+ taskId = CreateTask(sub_8046AD0, 3);
+ gTasks[taskId].data[0] = species;
+ gTasks[taskId].data[1] = r8;
+ gTasks[taskId].data[2] = r4_2;
+ gTasks[taskId].data[15] = 0;
+ }
+ StartSpriteAffineAnim(&gSprites[gObjectBankIDs[sprite->data6]], 1);
+ AnimateSprite(&gSprites[gObjectBankIDs[sprite->data6]]);
+ gSprites[gObjectBankIDs[sprite->data6]].data1 = 0x1000;
+}
+
+void sub_8046E7C(struct Sprite *sprite)
+{
+ sprite->animPaused = TRUE;
+ sprite->callback = sub_8046FBC;
+ sprite->data3 = 0;
+ sprite->data4 = 0;
+ sprite->data5 = 0;
+}
+
+void sub_8046E9C(struct Sprite *sprite)
+{
+ bool8 r7 = FALSE;
+ u8 r4 = sprite->data6;
+
+ gSprites[gObjectBankIDs[r4]].invisible = FALSE;
+ if (sprite->animEnded)
+ sprite->invisible = TRUE;
+ if (gSprites[gObjectBankIDs[r4]].affineAnimEnded)
+ {
+ StartSpriteAffineAnim(&gSprites[gObjectBankIDs[r4]], 0);
+ r7 = TRUE;
+ }
+ else
+ {
+ gSprites[gObjectBankIDs[r4]].data1 -= 288;
+ gSprites[gObjectBankIDs[r4]].pos2.y = gSprites[gObjectBankIDs[r4]].data1 >> 8;
+ }
+ if (sprite->animEnded && r7)
+ {
+ s32 i;
+ u32 r3;
+
+ gSprites[gObjectBankIDs[r4]].pos2.y = 0;
+ gDoingBattleAnim = 0;
+ ewram17810[r4].unk0_3 = 0;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ for (r3 = 0, i = 0; i < 4; i++)
+ {
+ if (ewram17810[i].unk0_3 == 0)
+ r3++;
+ }
+ if (r3 == 4)
+ {
+ for (i = 0; i < 12; i++)
+ sub_804794C(i);
+ }
+ }
+}