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authorMarcus Huderle <huderlem@gmail.com>2018-04-27 18:38:42 -0700
committerMarcus Huderle <huderlem@gmail.com>2018-04-27 18:48:07 -0700
commitaa111f33373e0481df975e6e8298dbec9ececc3f (patch)
tree6d4e93b9c58244d89e12d5107ed560efbf879659
parenteaea33115ef0227edc293331761b6fe0c336d6da (diff)
Finish decompiling current.s
-rw-r--r--asm/current.s913
-rw-r--r--asm/ice.s35
-rw-r--r--ld_script.txt1
-rwxr-xr-xsrc/battle/anim/current.c397
4 files changed, 397 insertions, 949 deletions
diff --git a/asm/current.s b/asm/current.s
deleted file mode 100644
index df7d7f1c1..000000000
--- a/asm/current.s
+++ /dev/null
@@ -1,913 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ current
-
- thumb_func_start sub_80D700C
-sub_80D700C: @ 80D700C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080D7030 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080D7026
- b _080D714C
-_080D7026:
- cmp r0, 0x1
- bgt _080D7034
- cmp r0, 0
- beq _080D703C
- b _080D718E
- .align 2, 0
-_080D7030: .4byte gTasks
-_080D7034:
- cmp r0, 0x2
- bne _080D703A
- b _080D7180
-_080D703A:
- b _080D718E
-_080D703C:
- ldr r4, _080D707C @ =gAnimBankAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080D7052
- movs r1, 0x1
-_080D7052:
- movs r6, 0
- strh r1, [r5, 0xA]
- ldr r0, _080D7080 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r2, [r0, r1]
- adds r3, r0, 0
- cmp r2, 0
- beq _080D7088
- cmp r2, 0x4
- beq _080D70B0
- ldrh r1, [r3]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D70E8
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0xE]
- ldr r0, _080D7084 @ =0x0000fff0
- b _080D70F0
- .align 2, 0
-_080D707C: .4byte gAnimBankAttacker
-_080D7080: .4byte gBattleAnimArgs
-_080D7084: .4byte 0x0000fff0
-_080D7088:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- movs r2, 0xA
- ldrsh r0, [r5, r2]
- lsls r0, 7
- adds r0, 0x78
- strh r0, [r5, 0x10]
- b _080D7126
-_080D70B0:
- movs r0, 0xA
- ldrsh r1, [r5, r0]
- lsls r1, 7
- movs r0, 0x78
- subs r0, r1
- strh r0, [r5, 0xE]
- ldr r4, _080D70E4 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0xA
- ldrsh r1, [r5, r2]
- lsls r1, 5
- subs r0, r1
- strh r0, [r5, 0x10]
- b _080D7126
- .align 2, 0
-_080D70E4: .4byte gAnimBankTarget
-_080D70E8:
- ldr r0, _080D710C @ =0x0000fff0
- strh r0, [r5, 0xE]
- movs r0, 0x80
- lsls r0, 1
-_080D70F0:
- strh r0, [r5, 0x10]
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080D7110
- movs r2, 0
- ldrsh r0, [r3, r2]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 1
- movs r0, 0x50
- subs r0, r1
- strh r0, [r5, 0x12]
- b _080D7126
- .align 2, 0
-_080D710C: .4byte 0x0000fff0
-_080D7110:
- movs r0, 0
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 1
- adds r0, 0x28
- strh r0, [r5, 0x12]
- ldrh r1, [r5, 0xE]
- ldrh r0, [r5, 0x10]
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
-_080D7126:
- movs r2, 0xE
- ldrsh r1, [r5, r2]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bge _080D713C
- movs r1, 0
- movs r0, 0x1
- strh r0, [r5, 0xA]
- strh r1, [r5, 0x14]
- b _080D7178
-_080D713C:
- ldr r0, _080D7148 @ =0x0000ffff
- strh r0, [r5, 0xA]
- movs r0, 0x3
- strh r0, [r5, 0x14]
- b _080D7178
- .align 2, 0
-_080D7148: .4byte 0x0000ffff
-_080D714C:
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- cmp r0, 0
- ble _080D718E
- movs r0, 0
- strh r0, [r5, 0xC]
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80D7194
- lsls r0, 24
- cmp r0, 0
- bne _080D7178
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80D7194
- lsls r0, 24
- cmp r0, 0
- beq _080D718E
-_080D7178:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080D718E
-_080D7180:
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D718E
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D718E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D700C
-
- thumb_func_start sub_80D7194
-sub_80D7194: @ 80D7194
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080D7220 @ =gSpriteTemplate_83D9B10
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- movs r3, 0x12
- ldrsh r2, [r4, r3]
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080D71CA
- ldr r1, _080D7224 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- strh r5, [r0, 0x3A]
- movs r1, 0x7
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
-_080D71CA:
- ldrh r1, [r4, 0xA]
- ldrh r5, [r4, 0x14]
- adds r0, r1, r5
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- bge _080D71DC
- movs r0, 0x3
- strh r0, [r4, 0x14]
-_080D71DC:
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0x3
- ble _080D71E8
- movs r0, 0
- strh r0, [r4, 0x14]
-_080D71E8:
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- lsls r0, 4
- ldrh r5, [r4, 0xE]
- adds r2, r0, r5
- strh r2, [r4, 0xE]
- lsls r0, r1, 16
- asrs r3, r0, 16
- cmp r3, 0x1
- bne _080D7208
- lsls r0, r2, 16
- asrs r0, 16
- movs r5, 0x10
- ldrsh r1, [r4, r5]
- cmp r0, r1
- bge _080D721C
-_080D7208:
- movs r0, 0x1
- negs r0, r0
- cmp r3, r0
- bne _080D7228
- lsls r0, r2, 16
- asrs r0, 16
- movs r2, 0x10
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bgt _080D7228
-_080D721C:
- movs r0, 0x1
- b _080D722A
- .align 2, 0
-_080D7220: .4byte gSpriteTemplate_83D9B10
-_080D7224: .4byte gSprites
-_080D7228:
- movs r0, 0
-_080D722A:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80D7194
-
- thumb_func_start sub_80D7230
-sub_80D7230: @ 80D7230
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080D7270
- ldr r3, _080D7278 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D7270:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7278: .4byte gTasks
- thumb_func_end sub_80D7230
-
- thumb_func_start sub_80D727C
-sub_80D727C: @ 80D727C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080D728E
- cmp r0, 0x1
- beq _080D72C0
- b _080D72D4
-_080D728E:
- ldr r4, _080D72BC @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080D72D4
- .align 2, 0
-_080D72BC: .4byte gAnimBankAttacker
-_080D72C0:
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D72D4
- adds r0, r5, 0
- bl move_anim_8074EE0
-_080D72D4:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D727C
-
- thumb_func_start sub_80D72DC
-sub_80D72DC: @ 80D72DC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D7300 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080D72F6
- b _080D7468
-_080D72F6:
- lsls r0, 2
- ldr r1, _080D7304 @ =_080D7308
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D7300: .4byte gTasks
-_080D7304: .4byte _080D7308
- .align 2, 0
-_080D7308:
- .4byte _080D731C
- .4byte _080D73AC
- .4byte _080D73E8
- .4byte _080D7444
- .4byte _080D7454
-_080D731C:
- ldr r4, _080D73A0 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x14]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x16]
- movs r0, 0x4
- strh r0, [r5, 0x18]
- ldr r0, _080D73A4 @ =gAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r5, r2]
- movs r2, 0x14
- ldrsh r1, [r5, r2]
- subs r0, r1
- movs r1, 0x5
- bl __divsi3
- strh r0, [r5, 0x1A]
- movs r0, 0x7
- strh r0, [r5, 0x10]
- ldr r0, _080D73A8 @ =0x0000ffff
- strh r0, [r5, 0x12]
- movs r0, 0xC
- strh r0, [r5, 0x1E]
- subs r0, 0x4C
- bl BattleAnimAdjustPanning
- lsls r0, 24
- asrs r0, 24
- strh r0, [r5, 0x20]
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- lsls r0, 24
- asrs r0, 24
- strh r0, [r5, 0x22]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x24]
- movs r1, 0x22
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- subs r0, r1
- movs r1, 0x3
- bl __divsi3
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- b _080D7466
- .align 2, 0
-_080D73A0: .4byte gAnimBankAttacker
-_080D73A4: .4byte gAnimBankTarget
-_080D73A8: .4byte 0x0000ffff
-_080D73AC:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- cmp r0, 0
- ble _080D73DC
- movs r0, 0
- strh r0, [r5, 0xA]
- adds r0, r5, 0
- adds r1, r2, 0
- bl sub_80D7470
- lsls r0, 24
- cmp r0, 0
- beq _080D73DC
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- cmp r0, 0x5
- bne _080D73D6
- movs r0, 0x3
- b _080D73DA
-_080D73D6:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
-_080D73DA:
- strh r0, [r5, 0x8]
-_080D73DC:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D7468
- b _080D745E
-_080D73E8:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D73F6
- subs r0, r1, 0x1
- strh r0, [r5, 0x1E]
-_080D73F6:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080D7468
- strh r3, [r5, 0xA]
- ldrh r1, [r5, 0xC]
- movs r2, 0x1
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _080D7422
- movs r0, 0x4
- strh r0, [r5, 0x16]
- movs r0, 0x44
- strh r0, [r5, 0x18]
- strh r3, [r5, 0x10]
- strh r2, [r5, 0x12]
- b _080D7432
-_080D7422:
- movs r0, 0x44
- strh r0, [r5, 0x16]
- movs r0, 0x4
- strh r0, [r5, 0x18]
- movs r0, 0x7
- strh r0, [r5, 0x10]
- ldr r0, _080D7440 @ =0x0000ffff
- strh r0, [r5, 0x12]
-_080D7432:
- movs r1, 0x1E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080D7464
- movs r0, 0x4
- b _080D7466
- .align 2, 0
-_080D7440: .4byte 0x0000ffff
-_080D7444:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D7468
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _080D7468
-_080D7454:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D7464
-_080D745E:
- subs r0, r1, 0x1
- strh r0, [r5, 0x1E]
- b _080D7468
-_080D7464:
- movs r0, 0x1
-_080D7466:
- strh r0, [r5, 0x8]
-_080D7468:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D72DC
-
- thumb_func_start sub_80D7470
-sub_80D7470: @ 80D7470
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080D7538 @ =gSpriteTemplate_83D9B40
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- movs r3, 0x16
- ldrsh r2, [r4, r3]
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080D74DC
- ldr r1, _080D753C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r3, r0, r1
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldrh r6, [r4, 0x10]
- adds r1, r6
- ldr r6, _080D7540 @ =0x000003ff
- adds r0, r6, 0
- ands r1, r0
- ldr r0, _080D7544 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x10]
- adds r0, r1
- strh r0, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bge _080D74C4
- movs r0, 0x7
- strh r0, [r4, 0x10]
-_080D74C4:
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0x7
- ble _080D74D0
- movs r0, 0
- strh r0, [r4, 0x10]
-_080D74D0:
- strh r5, [r3, 0x3A]
- movs r0, 0x3
- strh r0, [r3, 0x3C]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
-_080D74DC:
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080D74FE
- movs r5, 0x12
- ldrsh r0, [r4, r5]
- cmp r0, 0
- ble _080D74FE
- ldrh r1, [r4, 0x26]
- ldrh r6, [r4, 0x24]
- adds r1, r6
- strh r1, [r4, 0x24]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x76
- bl PlaySE12WithPanning
-_080D74FE:
- movs r0, 0x12
- ldrsh r3, [r4, r0]
- ldrh r2, [r4, 0x16]
- cmp r3, 0
- bge _080D7514
- lsls r0, r2, 16
- asrs r0, 16
- movs r5, 0x18
- ldrsh r1, [r4, r5]
- cmp r0, r1
- ble _080D7524
-_080D7514:
- cmp r3, 0
- ble _080D7548
- lsls r0, r2, 16
- asrs r0, 16
- movs r6, 0x18
- ldrsh r1, [r4, r6]
- cmp r0, r1
- blt _080D7548
-_080D7524:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x1A]
- ldrh r1, [r4, 0x14]
- adds r0, r1
- strh r0, [r4, 0x14]
- movs r0, 0x1
- b _080D7554
- .align 2, 0
-_080D7538: .4byte gSpriteTemplate_83D9B40
-_080D753C: .4byte gSprites
-_080D7540: .4byte 0x000003ff
-_080D7544: .4byte 0xfffffc00
-_080D7548:
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- lsls r0, 3
- adds r0, r2, r0
- strh r0, [r4, 0x16]
- movs r0, 0
-_080D7554:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80D7470
-
- thumb_func_start sub_80D755C
-sub_80D755C: @ 80D755C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080D7592
- ldr r3, _080D7598 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080D7592:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7598: .4byte gTasks
- thumb_func_end sub_80D755C
-
- thumb_func_start sub_80D759C
-sub_80D759C: @ 80D759C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D75C0 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080D7618
- cmp r0, 0x1
- bgt _080D75C4
- cmp r0, 0
- beq _080D75CA
- b _080D764E
- .align 2, 0
-_080D75C0: .4byte gTasks
-_080D75C4:
- cmp r0, 0x2
- beq _080D7640
- b _080D764E
-_080D75CA:
- ldr r0, _080D7614 @ =gAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r5, 0x26]
- strh r0, [r5, 0x24]
- cmp r0, 0x10
- ble _080D75F4
- adds r2, r0, 0
-_080D75E4:
- adds r1, r2, 0
- subs r1, 0x20
- adds r2, r1, 0
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x10
- bgt _080D75E4
- strh r1, [r5, 0x24]
-_080D75F4:
- ldr r4, _080D7614 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x2
- strh r0, [r5, 0x20]
- b _080D7638
- .align 2, 0
-_080D7614: .4byte gAnimBankTarget
-_080D7618:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D764E
- movs r0, 0
- strh r0, [r5, 0xA]
- adds r0, r5, 0
- adds r1, r2, 0
- bl sub_80D7654
- lsls r0, 24
- cmp r0, 0
- beq _080D764E
-_080D7638:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080D764E
-_080D7640:
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D764E
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D764E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D759C
-
- thumb_func_start sub_80D7654
-sub_80D7654: @ 80D7654
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080D76B0 @ =gBattleAnimSpriteTemplate_83D97D0
- movs r2, 0x22
- ldrsh r1, [r4, r2]
- movs r3, 0x24
- ldrsh r2, [r4, r3]
- ldrh r3, [r4, 0x20]
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080D7698
- ldr r3, _080D76B4 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x1C
- adds r1, r0, r1
- ldr r2, _080D76B8 @ =sub_80D76C4
- str r2, [r1]
- adds r0, r3
- strh r5, [r0, 0x3A]
- movs r1, 0xA
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
-_080D7698:
- ldrh r2, [r4, 0x24]
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D76BC
- adds r0, r2, 0
- adds r0, 0x20
- strh r0, [r4, 0x24]
- movs r0, 0
- b _080D76BE
- .align 2, 0
-_080D76B0: .4byte gBattleAnimSpriteTemplate_83D97D0
-_080D76B4: .4byte gSprites
-_080D76B8: .4byte sub_80D76C4
-_080D76BC:
- movs r0, 0x1
-_080D76BE:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80D7654
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/ice.s b/asm/ice.s
index 49381cb96..a824a53ea 100644
--- a/asm/ice.s
+++ b/asm/ice.s
@@ -7,41 +7,6 @@
@ ice
- thumb_func_start sub_80D76C4
-sub_80D76C4: @ 80D76C4
- push {r4,lr}
- adds r4, r0, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _080D76F8
- ldr r3, _080D7700 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080D76F8:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7700: .4byte gTasks
- thumb_func_end sub_80D76C4
-
thumb_func_start sub_80D7704
sub_80D7704: @ 80D7704
push {r4-r7,lr}
diff --git a/ld_script.txt b/ld_script.txt
index 8628f5331..a0c9a8bb7 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -294,7 +294,6 @@ SECTIONS {
src/battle/anim/beta_beat_up.o(.text);
src/battle/anim/shock.o(.text);
src/battle/anim/current.o(.text);
- asm/current.o(.text);
asm/ice.o(.text);
src/battle/anim/fight.o(.text);
src/battle/anim/poison.o(.text);
diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c
index 0ad04b117..af9003e87 100755
--- a/src/battle/anim/current.c
+++ b/src/battle/anim/current.c
@@ -2,8 +2,10 @@
#include "battle_anim.h"
#include "main.h"
#include "rom_8077ABC.h"
+#include "sound.h"
#include "trig.h"
#include "constants/battle_constants.h"
+#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
@@ -13,6 +15,9 @@ extern u8 gAnimVisualTaskCount;
extern const struct SpriteTemplate gSpriteTemplate_83D9938;
extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9950;
extern const struct SpriteTemplate gSpriteTemplate_83D99B8;
+extern const struct SpriteTemplate gSpriteTemplate_83D9B10;
+extern const struct SpriteTemplate gSpriteTemplate_83D9B40;
+extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D97D0;
extern s8 gUnknown_083D9968[][2];
static void sub_80D6514(struct Sprite *sprite);
@@ -22,6 +27,10 @@ static void sub_80D6AF0(struct Sprite *sprite);
static void sub_80D6BB8(u8 taskId);
static void sub_80D6D00(struct Sprite *sprite);
static void sub_80D6E38(struct Sprite *sprite);
+static bool8 sub_80D7194(struct Task *task, u8 taskId);
+static bool8 sub_80D7470(struct Task *task, u8 taskId);
+static bool8 sub_80D7654(struct Task *task, u8 taskId);
+static void sub_80D76C4(struct Sprite *sprite);
void sub_80D648C(struct Sprite *sprite)
@@ -152,6 +161,72 @@ void sub_80D681C(u8 taskId)
gTasks[taskId].func = sub_80D6874;
}
+#ifdef NONMATCHING // couldn't get the proper tail merging in the "CreateSprite" switch cases.
+static void sub_80D6874(u8 taskId)
+{
+ u16 r8;
+ s16 r12;
+ s16 r2;
+ u8 spriteId = 0;
+ u8 r7 = 0;
+ u8 sp = gTasks[taskId].data[2];
+ s16 r4 = gTasks[taskId].data[0];
+ s16 r6 = gTasks[taskId].data[1];
+
+ if (gTasks[taskId].data[2] == 0)
+ {
+ r8 = 0;
+ r2 = 1;
+ r12 = 16;
+ }
+ else
+ {
+ r12 = 16;
+ r8 = 8;
+ r2 = 4;
+ }
+
+ switch (gTasks[taskId].data[10])
+ {
+ case 0:
+ r8 += r2 * 0;
+ spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 1), 2);
+ r7++;
+ break;
+ case 2:
+ r8 += r2;
+ spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 2), 2);
+ r7++;
+ break;
+ case 4:
+ r8 += r2 * 2;
+ spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 3), 2);
+ r7++;
+ break;
+ case 6:
+ r8 += r2 * 3;
+ spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 4), 2);
+ r7++;
+ break;
+ case 8:
+ spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 5), 2);
+ r7++;
+ break;
+ case 10:
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ if (r7)
+ {
+ gSprites[spriteId].oam.tileNum += r8;
+ gSprites[spriteId].data[0] = sp;
+ gSprites[spriteId].callback(&gSprites[spriteId]);
+ }
+
+ gTasks[taskId].data[10]++;
+}
+#else
NAKED
static void sub_80D6874(u8 taskId)
{
@@ -365,6 +440,7 @@ _080D6A14: .4byte 0xfffffc00\n\
_080D6A18: .4byte gTasks\n\
.syntax divided\n");
}
+#endif
void sub_80D6A1C(struct Sprite *sprite)
{
@@ -626,3 +702,324 @@ void sub_80D6E9C(u8 taskId)
break;
}
}
+
+void sub_80D700C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch(task->data[0])
+ {
+ case 0:
+ task->data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER ? 1 : -1;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ task->data[3] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ task->data[5] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[4] = (task->data[1] * 128) + 120;
+ break;
+ case 4:
+ task->data[3] = 120 - (task->data[1] * 128);
+ task->data[5] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ task->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 2) - (task->data[1] * 32);
+ break;
+ default:
+ if ((gBattleAnimArgs[0] & 1) != 0)
+ {
+ task->data[3] = 256;
+ task->data[4] = -16;
+ }
+ else
+ {
+ task->data[3] = -16;
+ task->data[4] = 256;
+ }
+
+ if (task->data[1] == 1)
+ {
+ task->data[5] = 80 - gBattleAnimArgs[0] * 10;
+ }
+ else
+ {
+ u16 temp;
+ task->data[5] = gBattleAnimArgs[0] * 10 + 40;
+ temp = task->data[3];
+ task->data[3] = task->data[4];
+ task->data[4] = temp;
+ }
+ break;
+ }
+
+ if (task->data[3] < task->data[4])
+ {
+ task->data[1] = 1;
+ task->data[6] = 0;
+ }
+ else
+ {
+ task->data[1] = -1;
+ task->data[6] = 3;
+ }
+
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[2] > 0)
+ {
+ task->data[2] = 0;
+ if (sub_80D7194(task, taskId) || sub_80D7194(task, taskId))
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (task->data[7] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static bool8 sub_80D7194(struct Task *task, u8 taskId)
+{
+ u8 spriteId = CreateSprite(&gSpriteTemplate_83D9B10, task->data[3], task->data[5], 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 7;
+ task->data[7]++;
+ }
+
+ task->data[6] += task->data[1];
+ if (task->data[6] < 0)
+ task->data[6] = 3;
+
+ if (task->data[6] > 3)
+ task->data[6] = 0;
+
+ task->data[3] += task->data[1] * 16;
+
+ if ((task->data[1] == 1 && task->data[3] >= task->data[4])
+ || (task->data[1] == -1 && task->data[3] <= task->data[4]))
+ {
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+}
+
+void sub_80D7230(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 12)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+void sub_80D727C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ StartSpriteAffineAnim(sprite, 2);
+ sprite->data[0]++;
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ move_anim_8074EE0(sprite);
+ break;
+ }
+}
+
+void sub_80D72DC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[6] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ task->data[7] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[8] = 4;
+ task->data[10] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ task->data[9] = (task->data[10] - task->data[6]) / 5;
+ task->data[4] = 7;
+ task->data[5] = -1;
+ task->data[11] = 12;
+ task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76);
+ task->data[13] = BattleAnimAdjustPanning(63);
+ task->data[14] = task->data[12];
+ task->data[15] = (task->data[13] - task->data[12]) / 3;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 0)
+ {
+ task->data[1] = 0;
+ if (sub_80D7470(task, taskId))
+ {
+ if (task->data[2] == 5)
+ task->data[0] = 3;
+ else
+ task->data[0]++;
+ }
+ }
+
+ if (task->data[11])
+ task->data[11]--;
+ break;
+ case 2:
+ if (task->data[11])
+ task->data[11]--;
+
+ if (++task->data[1] > 4)
+ {
+ task->data[1] = 0;
+ if (task->data[2] & 1)
+ {
+ task->data[7] = 4;
+ task->data[8] = 68;
+ task->data[4] = 0;
+ task->data[5] = 1;
+ }
+ else
+ {
+ task->data[7] = 68;
+ task->data[8] = 4;
+ task->data[4] = 7;
+ task->data[5] = -1;
+ }
+
+ if (task->data[11])
+ task->data[0] = 4;
+ else
+ task->data[0] = 1;
+ }
+ break;
+ case 3:
+ if (task->data[3] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ case 4:
+ if (task->data[11])
+ task->data[11]--;
+ else
+ task->data[0] = 1;
+ break;
+ }
+}
+
+static bool8 sub_80D7470(struct Task *task, u8 taskId)
+{
+ u8 spriteId = CreateSprite(&gSpriteTemplate_83D9B40, task->data[6], task->data[7], 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].oam.tileNum += task->data[4];
+ task->data[4] += task->data[5];
+ if (task->data[4] < 0)
+ task->data[4] = 7;
+ if (task->data[4] > 7)
+ task->data[4] = 0;
+
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 3;
+ task->data[3]++;
+ }
+
+ if (task->data[4] == 0 && task->data[5] > 0)
+ {
+ task->data[14] += task->data[15];
+ PlaySE12WithPanning(SE_W085, task->data[14]);
+ }
+
+ if ((task->data[5] < 0 && task->data[7] <= task->data[8])
+ || (task->data[5] > 0 && task->data[7] >= task->data[8]))
+ {
+ task->data[2]++;
+ task->data[6] += task->data[9];
+ return TRUE;
+ }
+ else
+ {
+ task->data[7] += task->data[5] * 8;
+ return FALSE;
+ }
+}
+
+void sub_80D755C(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 12)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_80D759C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 32;
+ task->data[14] = task->data[15];
+ while (task->data[14] > 16)
+ {
+ task->data[14] -= 32;
+ }
+
+ task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ task->data[12] = sub_8079E90(gAnimBankTarget) - 2;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (sub_80D7654(task, taskId))
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (task->data[10] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static bool8 sub_80D7654(struct Task *task, u8 taskId)
+{
+ u8 spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D97D0, task->data[13], task->data[14], task->data[12]);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].callback = sub_80D76C4;
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 10;
+ task->data[10]++;
+ }
+
+ if (task->data[14] >= task->data[15])
+ {
+ return TRUE;
+ }
+ else
+ {
+ task->data[14] += 32;
+ return FALSE;
+ }
+}
+
+static void sub_80D76C4(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+}