diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-04-27 18:38:42 -0700 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-04-27 18:48:07 -0700 |
commit | aa111f33373e0481df975e6e8298dbec9ececc3f (patch) | |
tree | 6d4e93b9c58244d89e12d5107ed560efbf879659 | |
parent | eaea33115ef0227edc293331761b6fe0c336d6da (diff) |
Finish decompiling current.s
-rw-r--r-- | asm/current.s | 913 | ||||
-rw-r--r-- | asm/ice.s | 35 | ||||
-rw-r--r-- | ld_script.txt | 1 | ||||
-rwxr-xr-x | src/battle/anim/current.c | 397 |
4 files changed, 397 insertions, 949 deletions
diff --git a/asm/current.s b/asm/current.s deleted file mode 100644 index df7d7f1c1..000000000 --- a/asm/current.s +++ /dev/null @@ -1,913 +0,0 @@ - .include "constants/gba_constants.inc" - .include "include/macros.inc" - - .syntax unified - - .text - - @ current - - thumb_func_start sub_80D700C -sub_80D700C: @ 80D700C - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080D7030 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080D7026 - b _080D714C -_080D7026: - cmp r0, 0x1 - bgt _080D7034 - cmp r0, 0 - beq _080D703C - b _080D718E - .align 2, 0 -_080D7030: .4byte gTasks -_080D7034: - cmp r0, 0x2 - bne _080D703A - b _080D7180 -_080D703A: - b _080D718E -_080D703C: - ldr r4, _080D707C @ =gAnimBankAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _080D7052 - movs r1, 0x1 -_080D7052: - movs r6, 0 - strh r1, [r5, 0xA] - ldr r0, _080D7080 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r2, [r0, r1] - adds r3, r0, 0 - cmp r2, 0 - beq _080D7088 - cmp r2, 0x4 - beq _080D70B0 - ldrh r1, [r3] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080D70E8 - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0xE] - ldr r0, _080D7084 @ =0x0000fff0 - b _080D70F0 - .align 2, 0 -_080D707C: .4byte gAnimBankAttacker -_080D7080: .4byte gBattleAnimArgs -_080D7084: .4byte 0x0000fff0 -_080D7088: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xE] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - movs r2, 0xA - ldrsh r0, [r5, r2] - lsls r0, 7 - adds r0, 0x78 - strh r0, [r5, 0x10] - b _080D7126 -_080D70B0: - movs r0, 0xA - ldrsh r1, [r5, r0] - lsls r1, 7 - movs r0, 0x78 - subs r0, r1 - strh r0, [r5, 0xE] - ldr r4, _080D70E4 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r2, 0xA - ldrsh r1, [r5, r2] - lsls r1, 5 - subs r0, r1 - strh r0, [r5, 0x10] - b _080D7126 - .align 2, 0 -_080D70E4: .4byte gAnimBankTarget -_080D70E8: - ldr r0, _080D710C @ =0x0000fff0 - strh r0, [r5, 0xE] - movs r0, 0x80 - lsls r0, 1 -_080D70F0: - strh r0, [r5, 0x10] - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080D7110 - movs r2, 0 - ldrsh r0, [r3, r2] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 1 - movs r0, 0x50 - subs r0, r1 - strh r0, [r5, 0x12] - b _080D7126 - .align 2, 0 -_080D710C: .4byte 0x0000fff0 -_080D7110: - movs r0, 0 - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 1 - adds r0, 0x28 - strh r0, [r5, 0x12] - ldrh r1, [r5, 0xE] - ldrh r0, [r5, 0x10] - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] -_080D7126: - movs r2, 0xE - ldrsh r1, [r5, r2] - movs r2, 0x10 - ldrsh r0, [r5, r2] - cmp r1, r0 - bge _080D713C - movs r1, 0 - movs r0, 0x1 - strh r0, [r5, 0xA] - strh r1, [r5, 0x14] - b _080D7178 -_080D713C: - ldr r0, _080D7148 @ =0x0000ffff - strh r0, [r5, 0xA] - movs r0, 0x3 - strh r0, [r5, 0x14] - b _080D7178 - .align 2, 0 -_080D7148: .4byte 0x0000ffff -_080D714C: - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - cmp r0, 0 - ble _080D718E - movs r0, 0 - strh r0, [r5, 0xC] - adds r0, r5, 0 - adds r1, r4, 0 - bl sub_80D7194 - lsls r0, 24 - cmp r0, 0 - bne _080D7178 - adds r0, r5, 0 - adds r1, r4, 0 - bl sub_80D7194 - lsls r0, 24 - cmp r0, 0 - beq _080D718E -_080D7178: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080D718E -_080D7180: - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D718E - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080D718E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80D700C - - thumb_func_start sub_80D7194 -sub_80D7194: @ 80D7194 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, _080D7220 @ =gSpriteTemplate_83D9B10 - movs r2, 0xE - ldrsh r1, [r4, r2] - movs r3, 0x12 - ldrsh r2, [r4, r3] - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080D71CA - ldr r1, _080D7224 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - strh r5, [r0, 0x3A] - movs r1, 0x7 - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] -_080D71CA: - ldrh r1, [r4, 0xA] - ldrh r5, [r4, 0x14] - adds r0, r1, r5 - strh r0, [r4, 0x14] - lsls r0, 16 - cmp r0, 0 - bge _080D71DC - movs r0, 0x3 - strh r0, [r4, 0x14] -_080D71DC: - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0x3 - ble _080D71E8 - movs r0, 0 - strh r0, [r4, 0x14] -_080D71E8: - movs r3, 0xA - ldrsh r0, [r4, r3] - lsls r0, 4 - ldrh r5, [r4, 0xE] - adds r2, r0, r5 - strh r2, [r4, 0xE] - lsls r0, r1, 16 - asrs r3, r0, 16 - cmp r3, 0x1 - bne _080D7208 - lsls r0, r2, 16 - asrs r0, 16 - movs r5, 0x10 - ldrsh r1, [r4, r5] - cmp r0, r1 - bge _080D721C -_080D7208: - movs r0, 0x1 - negs r0, r0 - cmp r3, r0 - bne _080D7228 - lsls r0, r2, 16 - asrs r0, 16 - movs r2, 0x10 - ldrsh r1, [r4, r2] - cmp r0, r1 - bgt _080D7228 -_080D721C: - movs r0, 0x1 - b _080D722A - .align 2, 0 -_080D7220: .4byte gSpriteTemplate_83D9B10 -_080D7224: .4byte gSprites -_080D7228: - movs r0, 0 -_080D722A: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_80D7194 - - thumb_func_start sub_80D7230 -sub_80D7230: @ 80D7230 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080D7270 - ldr r3, _080D7278 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_080D7270: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D7278: .4byte gTasks - thumb_func_end sub_80D7230 - - thumb_func_start sub_80D727C -sub_80D727C: @ 80D727C - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080D728E - cmp r0, 0x1 - beq _080D72C0 - b _080D72D4 -_080D728E: - ldr r4, _080D72BC @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080D72D4 - .align 2, 0 -_080D72BC: .4byte gAnimBankAttacker -_080D72C0: - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080D72D4 - adds r0, r5, 0 - bl move_anim_8074EE0 -_080D72D4: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D727C - - thumb_func_start sub_80D72DC -sub_80D72DC: @ 80D72DC - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080D7300 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _080D72F6 - b _080D7468 -_080D72F6: - lsls r0, 2 - ldr r1, _080D7304 @ =_080D7308 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D7300: .4byte gTasks -_080D7304: .4byte _080D7308 - .align 2, 0 -_080D7308: - .4byte _080D731C - .4byte _080D73AC - .4byte _080D73E8 - .4byte _080D7444 - .4byte _080D7454 -_080D731C: - ldr r4, _080D73A0 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x14] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x16] - movs r0, 0x4 - strh r0, [r5, 0x18] - ldr r0, _080D73A4 @ =gAnimBankTarget - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x1C] - movs r2, 0x1C - ldrsh r0, [r5, r2] - movs r2, 0x14 - ldrsh r1, [r5, r2] - subs r0, r1 - movs r1, 0x5 - bl __divsi3 - strh r0, [r5, 0x1A] - movs r0, 0x7 - strh r0, [r5, 0x10] - ldr r0, _080D73A8 @ =0x0000ffff - strh r0, [r5, 0x12] - movs r0, 0xC - strh r0, [r5, 0x1E] - subs r0, 0x4C - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r5, 0x20] - movs r0, 0x3F - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r5, 0x22] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x24] - movs r1, 0x22 - ldrsh r0, [r5, r1] - movs r2, 0x20 - ldrsh r1, [r5, r2] - subs r0, r1 - movs r1, 0x3 - bl __divsi3 - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x8] - adds r0, 0x1 - b _080D7466 - .align 2, 0 -_080D73A0: .4byte gAnimBankAttacker -_080D73A4: .4byte gAnimBankTarget -_080D73A8: .4byte 0x0000ffff -_080D73AC: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - cmp r0, 0 - ble _080D73DC - movs r0, 0 - strh r0, [r5, 0xA] - adds r0, r5, 0 - adds r1, r2, 0 - bl sub_80D7470 - lsls r0, 24 - cmp r0, 0 - beq _080D73DC - movs r1, 0xC - ldrsh r0, [r5, r1] - cmp r0, 0x5 - bne _080D73D6 - movs r0, 0x3 - b _080D73DA -_080D73D6: - ldrh r0, [r5, 0x8] - adds r0, 0x1 -_080D73DA: - strh r0, [r5, 0x8] -_080D73DC: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080D7468 - b _080D745E -_080D73E8: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080D73F6 - subs r0, r1, 0x1 - strh r0, [r5, 0x1E] -_080D73F6: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - movs r3, 0 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _080D7468 - strh r3, [r5, 0xA] - ldrh r1, [r5, 0xC] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _080D7422 - movs r0, 0x4 - strh r0, [r5, 0x16] - movs r0, 0x44 - strh r0, [r5, 0x18] - strh r3, [r5, 0x10] - strh r2, [r5, 0x12] - b _080D7432 -_080D7422: - movs r0, 0x44 - strh r0, [r5, 0x16] - movs r0, 0x4 - strh r0, [r5, 0x18] - movs r0, 0x7 - strh r0, [r5, 0x10] - ldr r0, _080D7440 @ =0x0000ffff - strh r0, [r5, 0x12] -_080D7432: - movs r1, 0x1E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080D7464 - movs r0, 0x4 - b _080D7466 - .align 2, 0 -_080D7440: .4byte 0x0000ffff -_080D7444: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D7468 - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _080D7468 -_080D7454: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080D7464 -_080D745E: - subs r0, r1, 0x1 - strh r0, [r5, 0x1E] - b _080D7468 -_080D7464: - movs r0, 0x1 -_080D7466: - strh r0, [r5, 0x8] -_080D7468: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D72DC - - thumb_func_start sub_80D7470 -sub_80D7470: @ 80D7470 - push {r4-r6,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, _080D7538 @ =gSpriteTemplate_83D9B40 - movs r2, 0x14 - ldrsh r1, [r4, r2] - movs r3, 0x16 - ldrsh r2, [r4, r3] - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080D74DC - ldr r1, _080D753C @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r3, r0, r1 - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldrh r6, [r4, 0x10] - adds r1, r6 - ldr r6, _080D7540 @ =0x000003ff - adds r0, r6, 0 - ands r1, r0 - ldr r0, _080D7544 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bge _080D74C4 - movs r0, 0x7 - strh r0, [r4, 0x10] -_080D74C4: - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0x7 - ble _080D74D0 - movs r0, 0 - strh r0, [r4, 0x10] -_080D74D0: - strh r5, [r3, 0x3A] - movs r0, 0x3 - strh r0, [r3, 0x3C] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] -_080D74DC: - movs r3, 0x10 - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _080D74FE - movs r5, 0x12 - ldrsh r0, [r4, r5] - cmp r0, 0 - ble _080D74FE - ldrh r1, [r4, 0x26] - ldrh r6, [r4, 0x24] - adds r1, r6 - strh r1, [r4, 0x24] - lsls r1, 24 - asrs r1, 24 - movs r0, 0x76 - bl PlaySE12WithPanning -_080D74FE: - movs r0, 0x12 - ldrsh r3, [r4, r0] - ldrh r2, [r4, 0x16] - cmp r3, 0 - bge _080D7514 - lsls r0, r2, 16 - asrs r0, 16 - movs r5, 0x18 - ldrsh r1, [r4, r5] - cmp r0, r1 - ble _080D7524 -_080D7514: - cmp r3, 0 - ble _080D7548 - lsls r0, r2, 16 - asrs r0, 16 - movs r6, 0x18 - ldrsh r1, [r4, r6] - cmp r0, r1 - blt _080D7548 -_080D7524: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x1A] - ldrh r1, [r4, 0x14] - adds r0, r1 - strh r0, [r4, 0x14] - movs r0, 0x1 - b _080D7554 - .align 2, 0 -_080D7538: .4byte gSpriteTemplate_83D9B40 -_080D753C: .4byte gSprites -_080D7540: .4byte 0x000003ff -_080D7544: .4byte 0xfffffc00 -_080D7548: - movs r3, 0x12 - ldrsh r0, [r4, r3] - lsls r0, 3 - adds r0, r2, r0 - strh r0, [r4, 0x16] - movs r0, 0 -_080D7554: - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_80D7470 - - thumb_func_start sub_80D755C -sub_80D755C: @ 80D755C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080D7592 - ldr r3, _080D7598 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080D7592: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D7598: .4byte gTasks - thumb_func_end sub_80D755C - - thumb_func_start sub_80D759C -sub_80D759C: @ 80D759C - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080D75C0 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080D7618 - cmp r0, 0x1 - bgt _080D75C4 - cmp r0, 0 - beq _080D75CA - b _080D764E - .align 2, 0 -_080D75C0: .4byte gTasks -_080D75C4: - cmp r0, 0x2 - beq _080D7640 - b _080D764E -_080D75CA: - ldr r0, _080D7614 @ =gAnimBankTarget - ldrb r0, [r0] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r5, 0x26] - strh r0, [r5, 0x24] - cmp r0, 0x10 - ble _080D75F4 - adds r2, r0, 0 -_080D75E4: - adds r1, r2, 0 - subs r1, 0x20 - adds r2, r1, 0 - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x10 - bgt _080D75E4 - strh r1, [r5, 0x24] -_080D75F4: - ldr r4, _080D7614 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl sub_8079E90 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x2 - strh r0, [r5, 0x20] - b _080D7638 - .align 2, 0 -_080D7614: .4byte gAnimBankTarget -_080D7618: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D764E - movs r0, 0 - strh r0, [r5, 0xA] - adds r0, r5, 0 - adds r1, r2, 0 - bl sub_80D7654 - lsls r0, 24 - cmp r0, 0 - beq _080D764E -_080D7638: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080D764E -_080D7640: - movs r1, 0x1C - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D764E - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080D764E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80D759C - - thumb_func_start sub_80D7654 -sub_80D7654: @ 80D7654 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, _080D76B0 @ =gBattleAnimSpriteTemplate_83D97D0 - movs r2, 0x22 - ldrsh r1, [r4, r2] - movs r3, 0x24 - ldrsh r2, [r4, r3] - ldrh r3, [r4, 0x20] - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _080D7698 - ldr r3, _080D76B4 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r3, 0 - adds r1, 0x1C - adds r1, r0, r1 - ldr r2, _080D76B8 @ =sub_80D76C4 - str r2, [r1] - adds r0, r3 - strh r5, [r0, 0x3A] - movs r1, 0xA - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] -_080D7698: - ldrh r2, [r4, 0x24] - movs r0, 0x24 - ldrsh r1, [r4, r0] - movs r3, 0x26 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080D76BC - adds r0, r2, 0 - adds r0, 0x20 - strh r0, [r4, 0x24] - movs r0, 0 - b _080D76BE - .align 2, 0 -_080D76B0: .4byte gBattleAnimSpriteTemplate_83D97D0 -_080D76B4: .4byte gSprites -_080D76B8: .4byte sub_80D76C4 -_080D76BC: - movs r0, 0x1 -_080D76BE: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_80D7654 - - .align 2, 0 @ Don't pad with nop. @@ -7,41 +7,6 @@ @ ice - thumb_func_start sub_80D76C4 -sub_80D76C4: @ 80D76C4 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080D76F8 - ldr r3, _080D7700 @ =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_080D76F8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D7700: .4byte gTasks - thumb_func_end sub_80D76C4 - thumb_func_start sub_80D7704 sub_80D7704: @ 80D7704 push {r4-r7,lr} diff --git a/ld_script.txt b/ld_script.txt index 8628f5331..a0c9a8bb7 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -294,7 +294,6 @@ SECTIONS { src/battle/anim/beta_beat_up.o(.text); src/battle/anim/shock.o(.text); src/battle/anim/current.o(.text); - asm/current.o(.text); asm/ice.o(.text); src/battle/anim/fight.o(.text); src/battle/anim/poison.o(.text); diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c index 0ad04b117..af9003e87 100755 --- a/src/battle/anim/current.c +++ b/src/battle/anim/current.c @@ -2,8 +2,10 @@ #include "battle_anim.h" #include "main.h" #include "rom_8077ABC.h" +#include "sound.h" #include "trig.h" #include "constants/battle_constants.h" +#include "constants/songs.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; @@ -13,6 +15,9 @@ extern u8 gAnimVisualTaskCount; extern const struct SpriteTemplate gSpriteTemplate_83D9938; extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9950; extern const struct SpriteTemplate gSpriteTemplate_83D99B8; +extern const struct SpriteTemplate gSpriteTemplate_83D9B10; +extern const struct SpriteTemplate gSpriteTemplate_83D9B40; +extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D97D0; extern s8 gUnknown_083D9968[][2]; static void sub_80D6514(struct Sprite *sprite); @@ -22,6 +27,10 @@ static void sub_80D6AF0(struct Sprite *sprite); static void sub_80D6BB8(u8 taskId); static void sub_80D6D00(struct Sprite *sprite); static void sub_80D6E38(struct Sprite *sprite); +static bool8 sub_80D7194(struct Task *task, u8 taskId); +static bool8 sub_80D7470(struct Task *task, u8 taskId); +static bool8 sub_80D7654(struct Task *task, u8 taskId); +static void sub_80D76C4(struct Sprite *sprite); void sub_80D648C(struct Sprite *sprite) @@ -152,6 +161,72 @@ void sub_80D681C(u8 taskId) gTasks[taskId].func = sub_80D6874; } +#ifdef NONMATCHING // couldn't get the proper tail merging in the "CreateSprite" switch cases. +static void sub_80D6874(u8 taskId) +{ + u16 r8; + s16 r12; + s16 r2; + u8 spriteId = 0; + u8 r7 = 0; + u8 sp = gTasks[taskId].data[2]; + s16 r4 = gTasks[taskId].data[0]; + s16 r6 = gTasks[taskId].data[1]; + + if (gTasks[taskId].data[2] == 0) + { + r8 = 0; + r2 = 1; + r12 = 16; + } + else + { + r12 = 16; + r8 = 8; + r2 = 4; + } + + switch (gTasks[taskId].data[10]) + { + case 0: + r8 += r2 * 0; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 1), 2); + r7++; + break; + case 2: + r8 += r2; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 2), 2); + r7++; + break; + case 4: + r8 += r2 * 2; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 3), 2); + r7++; + break; + case 6: + r8 += r2 * 3; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 4), 2); + r7++; + break; + case 8: + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 5), 2); + r7++; + break; + case 10: + DestroyAnimVisualTask(taskId); + return; + } + + if (r7) + { + gSprites[spriteId].oam.tileNum += r8; + gSprites[spriteId].data[0] = sp; + gSprites[spriteId].callback(&gSprites[spriteId]); + } + + gTasks[taskId].data[10]++; +} +#else NAKED static void sub_80D6874(u8 taskId) { @@ -365,6 +440,7 @@ _080D6A14: .4byte 0xfffffc00\n\ _080D6A18: .4byte gTasks\n\ .syntax divided\n"); } +#endif void sub_80D6A1C(struct Sprite *sprite) { @@ -626,3 +702,324 @@ void sub_80D6E9C(u8 taskId) break; } } + +void sub_80D700C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch(task->data[0]) + { + case 0: + task->data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER ? 1 : -1; + + switch (gBattleAnimArgs[0]) + { + case 0: + task->data[3] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[5] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + task->data[4] = (task->data[1] * 128) + 120; + break; + case 4: + task->data[3] = 120 - (task->data[1] * 128); + task->data[5] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + task->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 2) - (task->data[1] * 32); + break; + default: + if ((gBattleAnimArgs[0] & 1) != 0) + { + task->data[3] = 256; + task->data[4] = -16; + } + else + { + task->data[3] = -16; + task->data[4] = 256; + } + + if (task->data[1] == 1) + { + task->data[5] = 80 - gBattleAnimArgs[0] * 10; + } + else + { + u16 temp; + task->data[5] = gBattleAnimArgs[0] * 10 + 40; + temp = task->data[3]; + task->data[3] = task->data[4]; + task->data[4] = temp; + } + break; + } + + if (task->data[3] < task->data[4]) + { + task->data[1] = 1; + task->data[6] = 0; + } + else + { + task->data[1] = -1; + task->data[6] = 3; + } + + task->data[0]++; + break; + case 1: + if (++task->data[2] > 0) + { + task->data[2] = 0; + if (sub_80D7194(task, taskId) || sub_80D7194(task, taskId)) + task->data[0]++; + } + break; + case 2: + if (task->data[7] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static bool8 sub_80D7194(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gSpriteTemplate_83D9B10, task->data[3], task->data[5], 35); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 7; + task->data[7]++; + } + + task->data[6] += task->data[1]; + if (task->data[6] < 0) + task->data[6] = 3; + + if (task->data[6] > 3) + task->data[6] = 0; + + task->data[3] += task->data[1] * 16; + + if ((task->data[1] == 1 && task->data[3] >= task->data[4]) + || (task->data[1] == -1 && task->data[3] <= task->data[4])) + { + return TRUE; + } + else + { + return FALSE; + } +} + +void sub_80D7230(struct Sprite *sprite) +{ + if (++sprite->data[0] > 12) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } +} + +void sub_80D727C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + StartSpriteAffineAnim(sprite, 2); + sprite->data[0]++; + break; + case 1: + if (sprite->affineAnimEnded) + move_anim_8074EE0(sprite); + break; + } +} + +void sub_80D72DC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[6] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[7] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + task->data[8] = 4; + task->data[10] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + task->data[9] = (task->data[10] - task->data[6]) / 5; + task->data[4] = 7; + task->data[5] = -1; + task->data[11] = 12; + task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76); + task->data[13] = BattleAnimAdjustPanning(63); + task->data[14] = task->data[12]; + task->data[15] = (task->data[13] - task->data[12]) / 3; + task->data[0]++; + break; + case 1: + if (++task->data[1] > 0) + { + task->data[1] = 0; + if (sub_80D7470(task, taskId)) + { + if (task->data[2] == 5) + task->data[0] = 3; + else + task->data[0]++; + } + } + + if (task->data[11]) + task->data[11]--; + break; + case 2: + if (task->data[11]) + task->data[11]--; + + if (++task->data[1] > 4) + { + task->data[1] = 0; + if (task->data[2] & 1) + { + task->data[7] = 4; + task->data[8] = 68; + task->data[4] = 0; + task->data[5] = 1; + } + else + { + task->data[7] = 68; + task->data[8] = 4; + task->data[4] = 7; + task->data[5] = -1; + } + + if (task->data[11]) + task->data[0] = 4; + else + task->data[0] = 1; + } + break; + case 3: + if (task->data[3] == 0) + DestroyAnimVisualTask(taskId); + break; + case 4: + if (task->data[11]) + task->data[11]--; + else + task->data[0] = 1; + break; + } +} + +static bool8 sub_80D7470(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gSpriteTemplate_83D9B40, task->data[6], task->data[7], 35); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].oam.tileNum += task->data[4]; + task->data[4] += task->data[5]; + if (task->data[4] < 0) + task->data[4] = 7; + if (task->data[4] > 7) + task->data[4] = 0; + + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 3; + task->data[3]++; + } + + if (task->data[4] == 0 && task->data[5] > 0) + { + task->data[14] += task->data[15]; + PlaySE12WithPanning(SE_W085, task->data[14]); + } + + if ((task->data[5] < 0 && task->data[7] <= task->data[8]) + || (task->data[5] > 0 && task->data[7] >= task->data[8])) + { + task->data[2]++; + task->data[6] += task->data[9]; + return TRUE; + } + else + { + task->data[7] += task->data[5] * 8; + return FALSE; + } +} + +void sub_80D755C(struct Sprite *sprite) +{ + if (++sprite->data[0] > 12) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } +} + +void sub_80D759C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 32; + task->data[14] = task->data[15]; + while (task->data[14] > 16) + { + task->data[14] -= 32; + } + + task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + task->data[12] = sub_8079E90(gAnimBankTarget) - 2; + task->data[0]++; + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + if (sub_80D7654(task, taskId)) + task->data[0]++; + } + break; + case 2: + if (task->data[10] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static bool8 sub_80D7654(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D97D0, task->data[13], task->data[14], task->data[12]); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].callback = sub_80D76C4; + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 10; + task->data[10]++; + } + + if (task->data[14] >= task->data[15]) + { + return TRUE; + } + else + { + task->data[14] += 32; + return FALSE; + } +} + +static void sub_80D76C4(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } +} |