diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-04-26 19:41:03 -0700 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2018-04-27 18:48:07 -0700 |
commit | eaea33115ef0227edc293331761b6fe0c336d6da (patch) | |
tree | 58822a28ea0b01ebdf1e1528f2326d469ba29893 | |
parent | 051a6b380164f85c863dcf460f2a296ed5930775 (diff) |
Decompile more of current.s
-rw-r--r-- | asm/current.s | 984 | ||||
-rwxr-xr-x | src/battle/anim/current.c | 487 |
2 files changed, 486 insertions, 985 deletions
diff --git a/asm/current.s b/asm/current.s index 666e2132b..df7d7f1c1 100644 --- a/asm/current.s +++ b/asm/current.s @@ -7,990 +7,6 @@ @ current - thumb_func_start sub_80D6874 -sub_80D6874: @ 80D6874 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r5, 0 - movs r7, 0 - ldr r1, _080D68B4 @ =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - ldrb r2, [r0, 0xC] - str r2, [sp] - ldrh r4, [r0, 0x8] - ldrh r6, [r0, 0xA] - movs r3, 0xC - ldrsh r0, [r0, r3] - mov r10, r1 - cmp r0, 0 - bne _080D68B8 - movs r0, 0 - mov r8, r0 - movs r2, 0x1 - movs r1, 0x10 - mov r12, r1 - b _080D68C2 - .align 2, 0 -_080D68B4: .4byte gTasks -_080D68B8: - movs r2, 0x10 - mov r12, r2 - movs r3, 0x8 - mov r8, r3 - movs r2, 0x4 -_080D68C2: - mov r0, r9 - lsls r1, r0, 2 - adds r0, r1, r0 - lsls r0, 3 - add r0, r10 - movs r3, 0x1C - ldrsh r0, [r0, r3] - mov r10, r1 - cmp r0, 0xA - bhi _080D69B8 - lsls r0, 2 - ldr r1, _080D68E0 @ =_080D68E4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080D68E0: .4byte _080D68E4 - .align 2, 0 -_080D68E4: - .4byte _080D6910 - .4byte _080D69B8 - .4byte _080D6924 - .4byte _080D69B8 - .4byte _080D6944 - .4byte _080D69B8 - .4byte _080D695A - .4byte _080D69B8 - .4byte _080D697C - .4byte _080D69B8 - .4byte _080D69B0 -_080D6910: - ldr r0, _080D6920 @ =gSpriteTemplate_83D9938 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - mov r4, r12 - lsls r3, r4, 16 - b _080D6992 - .align 2, 0 -_080D6920: .4byte gSpriteTemplate_83D9938 -_080D6924: - mov r0, r12 - lsls r3, r0, 17 - mov r1, r8 - adds r0, r1, r2 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, _080D6940 @ =gSpriteTemplate_83D9938 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - b _080D6992 - .align 2, 0 -_080D6940: .4byte gSpriteTemplate_83D9938 -_080D6944: - mov r3, r12 - lsls r0, r3, 16 - asrs r0, 16 - lsls r3, r0, 1 - adds r3, r0 - lsls r0, r2, 1 - add r0, r8 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - b _080D6986 -_080D695A: - mov r0, r12 - lsls r3, r0, 18 - lsls r0, r2, 1 - adds r0, r2 - add r0, r8 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, _080D6978 @ =gSpriteTemplate_83D9938 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - b _080D6992 - .align 2, 0 -_080D6978: .4byte gSpriteTemplate_83D9938 -_080D697C: - mov r1, r12 - lsls r0, r1, 16 - asrs r0, 16 - lsls r3, r0, 2 - adds r3, r0 -_080D6986: - ldr r0, _080D69AC @ =gSpriteTemplate_83D9938 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - lsls r3, 16 -_080D6992: - asrs r3, 16 - adds r2, r3 - lsls r2, 16 - asrs r2, 16 - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - b _080D69B8 - .align 2, 0 -_080D69AC: .4byte gSpriteTemplate_83D9938 -_080D69B0: - mov r0, r9 - bl DestroyAnimVisualTask - b _080D69FC -_080D69B8: - cmp r7, 0 - beq _080D69EC - ldr r4, _080D6A0C @ =gSprites - lsls r3, r5, 4 - adds r3, r5 - lsls r3, 2 - adds r0, r3, r4 - ldrh r5, [r0, 0x4] - lsls r2, r5, 22 - lsrs r2, 22 - add r2, r8 - ldr r6, _080D6A10 @ =0x000003ff - adds r1, r6, 0 - ands r2, r1 - ldr r1, _080D6A14 @ =0xfffffc00 - ands r1, r5 - orrs r1, r2 - strh r1, [r0, 0x4] - mov r1, sp - ldrh r1, [r1] - strh r1, [r0, 0x2E] - adds r4, 0x1C - adds r3, r4 - ldr r1, [r3] - bl _call_via_r1 -_080D69EC: - ldr r0, _080D6A18 @ =gTasks - mov r1, r10 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x1C] - adds r0, 0x1 - strh r0, [r1, 0x1C] -_080D69FC: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D6A0C: .4byte gSprites -_080D6A10: .4byte 0x000003ff -_080D6A14: .4byte 0xfffffc00 -_080D6A18: .4byte gTasks - thumb_func_end sub_80D6874 - - thumb_func_start sub_80D6A1C -sub_80D6A1C: @ 80D6A1C - push {lr} - adds r3, r0, 0 - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080D6A3E - ldrb r1, [r3, 0x1] - movs r2, 0x3F - adds r0, r2, 0 - ands r0, r1 - movs r1, 0x80 - orrs r0, r1 - strb r0, [r3, 0x1] - ldrb r0, [r3, 0x3] - ands r2, r0 - strb r2, [r3, 0x3] - b _080D6A52 -_080D6A3E: - ldrb r2, [r3, 0x1] - movs r1, 0x3F - adds r0, r1, 0 - ands r0, r2 - strb r0, [r3, 0x1] - ldrb r0, [r3, 0x3] - ands r1, r0 - movs r0, 0x40 - orrs r1, r0 - strb r1, [r3, 0x3] -_080D6A52: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bne _080D6A66 - adds r0, r3, 0 - bl DestroySprite -_080D6A66: - pop {r0} - bx r0 - thumb_func_end sub_80D6A1C - - thumb_func_start sub_80D6A6C -sub_80D6A6C: @ 80D6A6C - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, _080D6AD4 @ =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r3, [r4, 0x22] - adds r0, r3 - strh r0, [r4, 0x22] - ldr r0, _080D6AD8 @ =gBattleAnimSpriteTemplate_83D9950 - adds r1, 0x20 - lsls r1, 16 - asrs r1, 16 - movs r7, 0x22 - ldrsh r2, [r4, r7] - adds r3, r4, 0 - adds r3, 0x43 - ldrb r3, [r3] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080D6ADC @ =gSprites - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r6, r2, r3 - ldrh r5, [r6, 0x4] - lsls r1, r5, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r7, _080D6AE0 @ =0x000003ff - adds r0, r7, 0 - ands r1, r0 - ldr r0, _080D6AE4 @ =0xfffffc00 - ands r0, r5 - orrs r0, r1 - strh r0, [r6, 0x4] - ldr r1, _080D6AE8 @ =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - adds r3, 0x1C - adds r2, r3 - ldr r0, _080D6AEC @ =sub_80D6AF0 - str r0, [r2] - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D6AD4: .4byte gBattleAnimArgs -_080D6AD8: .4byte gBattleAnimSpriteTemplate_83D9950 -_080D6ADC: .4byte gSprites -_080D6AE0: .4byte 0x000003ff -_080D6AE4: .4byte 0xfffffc00 -_080D6AE8: .4byte gAnimVisualTaskCount -_080D6AEC: .4byte sub_80D6AF0 - thumb_func_end sub_80D6A6C - - thumb_func_start sub_80D6AF0 -sub_80D6AF0: @ 80D6AF0 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080D6B24 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_080D6B24: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _080D6B38 - adds r0, r3, 0 - bl DestroyAnimSprite -_080D6B38: - pop {r0} - bx r0 - thumb_func_end sub_80D6AF0 - - thumb_func_start sub_80D6B3C -sub_80D6B3C: @ 80D6B3C - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080D6B5C @ =gTasks - adds r5, r1, r0 - ldr r0, _080D6B60 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D6B68 - ldr r4, _080D6B64 @ =gAnimBankAttacker - b _080D6B6A - .align 2, 0 -_080D6B5C: .4byte gTasks -_080D6B60: .4byte gBattleAnimArgs -_080D6B64: .4byte gAnimBankAttacker -_080D6B68: - ldr r4, _080D6BAC @ =gAnimBankTarget -_080D6B6A: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x26] - ldr r2, _080D6BB0 @ =gBattleAnimArgs - ldrh r0, [r2, 0x2] - movs r1, 0 - strh r0, [r5, 0x14] - strh r1, [r5, 0x16] - strh r1, [r5, 0x18] - strh r1, [r5, 0x1A] - strh r1, [r5, 0x1C] - ldrh r0, [r2, 0x6] - strh r0, [r5, 0x1E] - strh r1, [r5, 0x20] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x22] - ldr r0, _080D6BB4 @ =sub_80D6BB8 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D6BAC: .4byte gAnimBankTarget -_080D6BB0: .4byte gBattleAnimArgs -_080D6BB4: .4byte sub_80D6BB8 - thumb_func_end sub_80D6B3C - - thumb_func_start sub_80D6BB8 -sub_80D6BB8: @ 80D6BB8 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - adds r2, r6, 0 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080D6CA0 @ =gTasks - adds r5, r0, r1 - movs r1, 0x14 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080D6CB8 - ldrh r0, [r5, 0x20] - adds r0, 0x1 - movs r7, 0 - strh r0, [r5, 0x20] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x22 - ldrsh r1, [r5, r2] - cmp r0, r1 - ble _080D6CC6 - strh r7, [r5, 0x20] - ldr r0, _080D6CA4 @ =gSpriteTemplate_83D99B8 - movs r3, 0x24 - ldrsh r1, [r5, r3] - movs r3, 0x26 - ldrsh r2, [r5, r3] - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _080D6CC6 - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - ldr r0, _080D6CA8 @ =gSprites - adds r4, r0 - ldr r1, _080D6CAC @ =gUnknown_083D9968 - movs r2, 0x1A - ldrsh r0, [r5, r2] - lsls r0, 1 - adds r0, r1 - movs r3, 0 - ldrsb r3, [r0, r3] - ldrh r0, [r4, 0x20] - adds r3, r0 - strh r3, [r4, 0x20] - movs r2, 0x1A - ldrsh r0, [r5, r2] - lsls r0, 1 - adds r1, 0x1 - adds r0, r1 - movs r2, 0 - ldrsb r2, [r0, r2] - ldrh r0, [r4, 0x22] - adds r2, r0 - strh r2, [r4, 0x22] - movs r1, 0x18 - ldrsh r0, [r5, r1] - lsls r1, r0, 2 - adds r1, r0 - movs r0, 0x28 - subs r0, r1 - strh r0, [r4, 0x2E] - strh r3, [r4, 0x30] - ldrh r0, [r5, 0x24] - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - ldrh r0, [r5, 0x26] - strh r0, [r4, 0x36] - strh r6, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimSpriteTranslationDeltas - ldr r1, _080D6CB0 @ =sub_80D6D00 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D6CB4 @ =sub_8078600 - str r0, [r4, 0x1C] - ldrh r0, [r5, 0x1A] - adds r0, 0x1 - strh r0, [r5, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _080D6C70 - strh r7, [r5, 0x1A] -_080D6C70: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x1E - ldrsh r1, [r5, r2] - cmp r0, r1 - blt _080D6C92 - strh r7, [r5, 0x1C] - ldrh r1, [r5, 0x18] - movs r3, 0x18 - ldrsh r0, [r5, r3] - cmp r0, 0x5 - bgt _080D6C92 - adds r0, r1, 0x1 - strh r0, [r5, 0x18] -_080D6C92: - ldrh r0, [r5, 0x16] - adds r0, 0x1 - strh r0, [r5, 0x16] - ldrh r0, [r5, 0x14] - subs r0, 0x1 - strh r0, [r5, 0x14] - b _080D6CC6 - .align 2, 0 -_080D6CA0: .4byte gTasks -_080D6CA4: .4byte gSpriteTemplate_83D99B8 -_080D6CA8: .4byte gSprites -_080D6CAC: .4byte gUnknown_083D9968 -_080D6CB0: .4byte sub_80D6D00 -_080D6CB4: .4byte sub_8078600 -_080D6CB8: - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080D6CC6 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080D6CC6: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80D6BB8 - - thumb_func_start sub_80D6CCC -sub_80D6CCC: @ 80D6CCC - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimSpriteByDeltas - lsls r0, 24 - cmp r0, 0 - beq _080D6CF4 - ldr r2, _080D6CFC @ =gTasks - movs r0, 0x38 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x16] - subs r1, 0x1 - strh r1, [r0, 0x16] - adds r0, r4, 0 - bl DestroySprite -_080D6CF4: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D6CFC: .4byte gTasks - thumb_func_end sub_80D6CCC - - thumb_func_start sub_80D6D00 -sub_80D6D00: @ 80D6D00 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, _080D6D14 @ =sub_80D6CCC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D6D14: .4byte sub_80D6CCC - thumb_func_end sub_80D6D00 - - thumb_func_start sub_80D6D18 -sub_80D6D18: @ 80D6D18 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080D6D2C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D6D34 - ldr r4, _080D6D30 @ =gAnimBankAttacker - b _080D6D36 - .align 2, 0 -_080D6D2C: .4byte gBattleAnimArgs -_080D6D30: .4byte gAnimBankAttacker -_080D6D34: - ldr r4, _080D6D64 @ =gAnimBankTarget -_080D6D36: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080D6D68 @ =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D6D6C @ =sub_80785E4 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D6D64: .4byte gAnimBankTarget -_080D6D68: .4byte move_anim_8074EE0 -_080D6D6C: .4byte sub_80785E4 - thumb_func_end sub_80D6D18 - - thumb_func_start sub_80D6D70 -sub_80D6D70: @ 80D6D70 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080D6D84 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D6D8C - ldr r4, _080D6D88 @ =gAnimBankAttacker - b _080D6D8E - .align 2, 0 -_080D6D84: .4byte gBattleAnimArgs -_080D6D88: .4byte gAnimBankAttacker -_080D6D8C: - ldr r4, _080D6DC8 @ =gAnimBankTarget -_080D6D8E: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080D6DCC @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x24] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x26] - ldr r1, _080D6DD0 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D6DD4 @ =sub_8078600 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D6DC8: .4byte gAnimBankTarget -_080D6DCC: .4byte gBattleAnimArgs -_080D6DD0: .4byte DestroyAnimSprite -_080D6DD4: .4byte sub_8078600 - thumb_func_end sub_80D6D70 - - thumb_func_start sub_80D6DD8 -sub_80D6DD8: @ 80D6DD8 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r4, _080D6E30 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - movs r0, 0x10 - strh r0, [r5, 0x3C] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080D6E26 - movs r1, 0x3C - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r5, 0x3C] -_080D6E26: - ldr r0, _080D6E34 @ =sub_80D6E38 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D6E30: .4byte gAnimBankAttacker -_080D6E34: .4byte sub_80D6E38 - thumb_func_end sub_80D6DD8 - - thumb_func_start sub_80D6E38 -sub_80D6E38: @ 80D6E38 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080D6E4A - cmp r0, 0x1 - beq _080D6E60 - b _080D6E90 -_080D6E4A: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _080D6E90 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080D6E90 -_080D6E60: - ldrh r2, [r4, 0x3C] - ldrh r1, [r4, 0x20] - adds r0, r2, r1 - strh r0, [r4, 0x20] - ldr r3, _080D6E98 @ =gSprites - movs r0, 0x3A - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r0, 0x24] - adds r2, r1 - strh r2, [r0, 0x24] - ldrh r0, [r4, 0x20] - adds r0, 0x50 - lsls r0, 16 - movs r1, 0xC8 - lsls r1, 17 - cmp r0, r1 - bls _080D6E90 - adds r0, r4, 0 - bl move_anim_8074EE0 -_080D6E90: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D6E98: .4byte gSprites - thumb_func_end sub_80D6E38 - - thumb_func_start sub_80D6E9C -sub_80D6E9C: @ 80D6E9C - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, _080D6EC0 @ =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _080D6F30 - cmp r0, 0x1 - bgt _080D6EC4 - cmp r0, 0 - beq _080D6ED0 - b _080D7000 - .align 2, 0 -_080D6EC0: .4byte gTasks -_080D6EC4: - cmp r0, 0x2 - beq _080D6F8C - cmp r0, 0x3 - bne _080D6ECE - b _080D6FE0 -_080D6ECE: - b _080D7000 -_080D6ED0: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r5, 0x26] - ldr r4, _080D6F04 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080D6F0C - ldr r0, _080D6F08 @ =0x0000ffe0 - strh r0, [r5, 0x24] - movs r0, 0x2 - b _080D6F12 - .align 2, 0 -_080D6F04: .4byte gAnimBankAttacker -_080D6F08: .4byte 0x0000ffe0 -_080D6F0C: - movs r0, 0x20 - strh r0, [r5, 0x24] - ldr r0, _080D6F28 @ =0x0000fffe -_080D6F12: - strh r0, [r5, 0x22] - ldr r2, _080D6F2C @ =gSprites - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r5, 0x24] - strh r1, [r0, 0x24] - b _080D6FD2 - .align 2, 0 -_080D6F28: .4byte 0x0000fffe -_080D6F2C: .4byte gSprites -_080D6F30: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D7000 - movs r0, 0 - strh r0, [r5, 0xA] - ldr r4, _080D6F88 @ =gSprites - movs r1, 0x26 - ldrsh r0, [r5, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - adds r2, 0x3E - ldrb r3, [r2] - lsls r0, r3, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrh r1, [r5, 0x24] - movs r2, 0x24 - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _080D6FD2 - ldrh r2, [r5, 0x22] - adds r2, r1, r2 - strh r2, [r5, 0x24] - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x24] - b _080D7000 - .align 2, 0 -_080D6F88: .4byte gSprites -_080D6F8C: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D7000 - movs r0, 0 - strh r0, [r5, 0xA] - ldr r1, _080D6FDC @ =gSprites - movs r2, 0x26 - ldrsh r0, [r5, r2] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - adds r2, 0x3E - ldrb r3, [r2] - lsls r0, r3, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bne _080D7000 -_080D6FD2: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _080D7000 - .align 2, 0 -_080D6FDC: .4byte gSprites -_080D6FE0: - ldr r2, _080D7008 @ =gSprites - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080D7000: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D7008: .4byte gSprites - thumb_func_end sub_80D6E9C - thumb_func_start sub_80D700C sub_80D700C: @ 80D700C push {r4-r6,lr} diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c index d38ae94a7..0ad04b117 100755 --- a/src/battle/anim/current.c +++ b/src/battle/anim/current.c @@ -8,10 +8,20 @@ extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; +extern u8 gAnimVisualTaskCount; + +extern const struct SpriteTemplate gSpriteTemplate_83D9938; +extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9950; +extern const struct SpriteTemplate gSpriteTemplate_83D99B8; +extern s8 gUnknown_083D9968[][2]; static void sub_80D6514(struct Sprite *sprite); static void sub_80D672C(struct Sprite *sprite); -extern void sub_80D6874(u8 taskId); +static void sub_80D6874(u8 taskId); +static void sub_80D6AF0(struct Sprite *sprite); +static void sub_80D6BB8(u8 taskId); +static void sub_80D6D00(struct Sprite *sprite); +static void sub_80D6E38(struct Sprite *sprite); void sub_80D648C(struct Sprite *sprite) @@ -141,3 +151,478 @@ void sub_80D681C(u8 taskId) gTasks[taskId].data[2] = gBattleAnimArgs[2]; gTasks[taskId].func = sub_80D6874; } + +NAKED +static void sub_80D6874(u8 taskId) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x4\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ + movs r5, 0\n\ + movs r7, 0\n\ + ldr r1, _080D68B4 @ =gTasks\n\ + lsls r0, 2\n\ + add r0, r9\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + ldrb r2, [r0, 0xC]\n\ + str r2, [sp]\n\ + ldrh r4, [r0, 0x8]\n\ + ldrh r6, [r0, 0xA]\n\ + movs r3, 0xC\n\ + ldrsh r0, [r0, r3]\n\ + mov r10, r1\n\ + cmp r0, 0\n\ + bne _080D68B8\n\ + movs r0, 0\n\ + mov r8, r0\n\ + movs r2, 0x1\n\ + movs r1, 0x10\n\ + mov r12, r1\n\ + b _080D68C2\n\ + .align 2, 0\n\ +_080D68B4: .4byte gTasks\n\ +_080D68B8:\n\ + movs r2, 0x10\n\ + mov r12, r2\n\ + movs r3, 0x8\n\ + mov r8, r3\n\ + movs r2, 0x4\n\ +_080D68C2:\n\ + mov r0, r9\n\ + lsls r1, r0, 2\n\ + adds r0, r1, r0\n\ + lsls r0, 3\n\ + add r0, r10\n\ + movs r3, 0x1C\n\ + ldrsh r0, [r0, r3]\n\ + mov r10, r1\n\ + cmp r0, 0xA\n\ + bhi _080D69B8\n\ + lsls r0, 2\n\ + ldr r1, _080D68E0 @ =_080D68E4\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + mov pc, r0\n\ + .align 2, 0\n\ +_080D68E0: .4byte _080D68E4\n\ + .align 2, 0\n\ +_080D68E4:\n\ + .4byte _080D6910\n\ + .4byte _080D69B8\n\ + .4byte _080D6924\n\ + .4byte _080D69B8\n\ + .4byte _080D6944\n\ + .4byte _080D69B8\n\ + .4byte _080D695A\n\ + .4byte _080D69B8\n\ + .4byte _080D697C\n\ + .4byte _080D69B8\n\ + .4byte _080D69B0\n\ +_080D6910:\n\ + ldr r0, _080D6920 @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + mov r4, r12\n\ + lsls r3, r4, 16\n\ + b _080D6992\n\ + .align 2, 0\n\ +_080D6920: .4byte gSpriteTemplate_83D9938\n\ +_080D6924:\n\ + mov r0, r12\n\ + lsls r3, r0, 17\n\ + mov r1, r8\n\ + adds r0, r1, r2\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + ldr r0, _080D6940 @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + b _080D6992\n\ + .align 2, 0\n\ +_080D6940: .4byte gSpriteTemplate_83D9938\n\ +_080D6944:\n\ + mov r3, r12\n\ + lsls r0, r3, 16\n\ + asrs r0, 16\n\ + lsls r3, r0, 1\n\ + adds r3, r0\n\ + lsls r0, r2, 1\n\ + add r0, r8\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + b _080D6986\n\ +_080D695A:\n\ + mov r0, r12\n\ + lsls r3, r0, 18\n\ + lsls r0, r2, 1\n\ + adds r0, r2\n\ + add r0, r8\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + ldr r0, _080D6978 @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + b _080D6992\n\ + .align 2, 0\n\ +_080D6978: .4byte gSpriteTemplate_83D9938\n\ +_080D697C:\n\ + mov r1, r12\n\ + lsls r0, r1, 16\n\ + asrs r0, 16\n\ + lsls r3, r0, 2\n\ + adds r3, r0\n\ +_080D6986:\n\ + ldr r0, _080D69AC @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + lsls r3, 16\n\ +_080D6992:\n\ + asrs r3, 16\n\ + adds r2, r3\n\ + lsls r2, 16\n\ + asrs r2, 16\n\ + movs r3, 0x2\n\ + bl CreateSprite\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + adds r0, r7, 0x1\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + b _080D69B8\n\ + .align 2, 0\n\ +_080D69AC: .4byte gSpriteTemplate_83D9938\n\ +_080D69B0:\n\ + mov r0, r9\n\ + bl DestroyAnimVisualTask\n\ + b _080D69FC\n\ +_080D69B8:\n\ + cmp r7, 0\n\ + beq _080D69EC\n\ + ldr r4, _080D6A0C @ =gSprites\n\ + lsls r3, r5, 4\n\ + adds r3, r5\n\ + lsls r3, 2\n\ + adds r0, r3, r4\n\ + ldrh r5, [r0, 0x4]\n\ + lsls r2, r5, 22\n\ + lsrs r2, 22\n\ + add r2, r8\n\ + ldr r6, _080D6A10 @ =0x000003ff\n\ + adds r1, r6, 0\n\ + ands r2, r1\n\ + ldr r1, _080D6A14 @ =0xfffffc00\n\ + ands r1, r5\n\ + orrs r1, r2\n\ + strh r1, [r0, 0x4]\n\ + mov r1, sp\n\ + ldrh r1, [r1]\n\ + strh r1, [r0, 0x2E]\n\ + adds r4, 0x1C\n\ + adds r3, r4\n\ + ldr r1, [r3]\n\ + bl _call_via_r1\n\ +_080D69EC:\n\ + ldr r0, _080D6A18 @ =gTasks\n\ + mov r1, r10\n\ + add r1, r9\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldrh r0, [r1, 0x1C]\n\ + adds r0, 0x1\n\ + strh r0, [r1, 0x1C]\n\ +_080D69FC:\n\ + add sp, 0x4\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080D6A0C: .4byte gSprites\n\ +_080D6A10: .4byte 0x000003ff\n\ +_080D6A14: .4byte 0xfffffc00\n\ +_080D6A18: .4byte gTasks\n\ + .syntax divided\n"); +} + +void sub_80D6A1C(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sprite->oam.shape = 2; + sprite->oam.size = 0; + } + else + { + sprite->oam.shape = 0; + sprite->oam.size = 1; + } + + if (++sprite->data[1] == 15) + DestroySprite(sprite); +} + +void sub_80D6A6C(struct Sprite *sprite) +{ + u8 spriteId; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D9950, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority); + gSprites[spriteId].oam.tileNum += 8; + gAnimVisualTaskCount++; + gSprites[spriteId].callback = sub_80D6AF0; + sprite->callback = sub_80D6AF0; +} + +static void sub_80D6AF0(struct Sprite *sprite) +{ + if (++sprite->data[0] == 3) + { + sprite->data[0] = 0; + sprite->invisible ^= 1; + } + + if (++sprite->data[1] == 51) + DestroyAnimSprite(sprite); +} + +void sub_80D6B3C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[0] == 0) + { + task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[15] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + } + else + { + task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + } + + task->data[6] = gBattleAnimArgs[1]; + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 0; + task->data[10] = 0; + task->data[11] = gBattleAnimArgs[3]; + task->data[12] = 0; + task->data[13] = gBattleAnimArgs[2]; + task->func = sub_80D6BB8; +} + +static void sub_80D6BB8(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (task->data[6]) + { + if (++task->data[12] > task->data[13]) + { + u8 spriteId; + task->data[12] = 0; + spriteId = CreateSprite(&gSpriteTemplate_83D99B8, task->data[14], task->data[15], 2); + if (spriteId != MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[spriteId]; + sprite->pos1.x += gUnknown_083D9968[task->data[9]][0]; + sprite->pos1.y += gUnknown_083D9968[task->data[9]][1]; + + sprite->data[0] = 40 - task->data[8] * 5; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[14]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[15]; + sprite->data[5] = taskId; + + InitAnimSpriteTranslationDeltas(sprite); + StoreSpriteCallbackInData(sprite, sub_80D6D00); + sprite->callback = sub_8078600; + + if (++task->data[9] > 15) + task->data[9] = 0; + + if (++task->data[10] >= task->data[11]) + { + task->data[10] = 0; + if (task->data[8] <= 5) + task->data[8]++; + } + + task->data[7]++; + task->data[6]--; + } + } + } + else + { + if (task->data[7] == 0) + { + DestroyAnimVisualTask(taskId); + } + } +} + +static void sub_80D6CCC(struct Sprite *sprite) +{ + if (TranslateAnimSpriteByDeltas(sprite)) + { + gTasks[sprite->data[5]].data[7]--; + DestroySprite(sprite); + } +} + +static void sub_80D6D00(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, 1); + sprite->callback = sub_80D6CCC; +} + +void sub_80D6D18(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + } + + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; +} + +void sub_80D6D70(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + } + + sprite->pos2.x = gBattleAnimArgs[1]; + sprite->pos2.y = gBattleAnimArgs[2]; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->callback = sub_8078600; +} + +void sub_80D6DD8(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->data[6] = GetAnimBattlerSpriteId(0); + sprite->data[7] = 16; + + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT) + sprite->data[7] *= -1; + + sprite->callback = sub_80D6E38; +} + +static void sub_80D6E38(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (++sprite->data[1] > 40) + sprite->data[0]++; + break; + case 1: + sprite->pos1.x += sprite->data[7]; + gSprites[sprite->data[6]].pos2.x += sprite->data[7]; + if ((u16)(sprite->pos1.x + 80) > 400) + { + move_anim_8074EE0(sprite); + } + break; + } +} + +void sub_80D6E9C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[15] = GetAnimBattlerSpriteId(0); + task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + { + task->data[14] = -32; + task->data[13] = 2; + } + else + { + task->data[14] = 32; + task->data[13] = -2; + } + + gSprites[task->data[15]].pos2.x = task->data[14]; + task->data[0]++; + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + gSprites[task->data[15]].invisible ^= 1; + + if (task->data[14]) + { + task->data[14] += task->data[13]; + gSprites[task->data[15]].pos2.x = task->data[14]; + } + else + { + task->data[0]++; + } + } + break; + case 2: + if (++task->data[1] > 1) + { + task->data[1] = 0; + gSprites[task->data[15]].invisible ^= 1; + + if (++task->data[2] == 8) + task->data[0]++; + } + break; + case 3: + gSprites[task->data[15]].invisible = 0; + DestroyAnimVisualTask(taskId); + break; + } +} |