diff options
author | YamaArashi <shadow962@live.com> | 2016-08-18 17:52:50 -0700 |
---|---|---|
committer | YamaArashi <shadow962@live.com> | 2016-08-18 17:52:50 -0700 |
commit | af4b64d1e0b95075e08e7cb9b85a0ae6ff124ae6 (patch) | |
tree | f2e44833624a97c4ee569056cb0833c327472439 | |
parent | 9aa767dbbbbb8d49121ebc3099f6348f018d28a5 (diff) |
use contest effect constants in contest move data
-rw-r--r-- | data/contest_moves.s | 710 |
1 files changed, 355 insertions, 355 deletions
diff --git a/data/contest_moves.s b/data/contest_moves.s index 5573a6e66..8765c0dbe 100644 --- a/data/contest_moves.s +++ b/data/contest_moves.s @@ -1,2485 +1,2485 @@ .align 2 gContestMoves:: @ NONE - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ POUND - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte COMBO_STARTER_POUND @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ KARATE_CHOP - .byte 37 @ effect ID + .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ DOUBLE_SLAP - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_POUND, 0, 0, 0 @ combo moves .byte 0 @ padding @ COMET_PUNCH - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEGA_PUNCH - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves .byte 0 @ padding @ PAY_DAY - .byte 46 @ effect ID + .byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FIRE_PUNCH - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte COMBO_STARTER_FIRE_PUNCH @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ combo moves .byte 0 @ padding @ ICE_PUNCH - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte COMBO_STARTER_ICE_PUNCH @ combo starter ID .byte COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_FIRE_PUNCH, 0, 0 @ combo moves .byte 0 @ padding @ THUNDER_PUNCH - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte COMBO_STARTER_THUNDER_PUNCH @ combo starter ID .byte COMBO_STARTER_CHARGE, COMBO_STARTER_FIRE_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ combo moves .byte 0 @ padding @ SCRATCH - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte COMBO_STARTER_SCRATCH @ combo starter ID .byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves .byte 0 @ padding @ VICE_GRIP - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte COMBO_STARTER_VICE_GRIP @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ GUILLOTINE - .byte 45 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ combo moves .byte 0 @ padding @ RAZOR_WIND - .byte 37 @ effect ID + .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SWORDS_DANCE - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_BEAUTY .byte COMBO_STARTER_SWORDS_DANCE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CUT - .byte 45 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ GUST - .byte 43 @ effect ID + .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WING_ATTACK - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WHIRLWIND - .byte 43 @ effect ID + .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLY - .byte 5 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BIND - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLAM - .byte 19 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_POUND, 0, 0, 0 @ combo moves .byte 0 @ padding @ VINE_WHIP - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ STOMP - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, COMBO_STARTER_LEER, 0, 0 @ combo moves .byte 0 @ padding @ DOUBLE_KICK - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEGA_KICK - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves .byte 0 @ padding @ JUMP_KICK - .byte 1 @ effect ID + .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves .byte 0 @ padding @ ROLLING_KICK - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SAND_ATTACK - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_CUTE .byte COMBO_STARTER_SAND_ATTACK @ combo starter ID .byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_SANDSTORM, 0, 0 @ combo moves .byte 0 @ padding @ HEADBUTT - .byte 10 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ HORN_ATTACK - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte COMBO_STARTER_HORN_ATTACK @ combo starter ID .byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves .byte 0 @ padding @ FURY_ATTACK - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_HORN_ATTACK, COMBO_STARTER_PECK, 0, 0 @ combo moves .byte 0 @ padding @ HORN_DRILL - .byte 45 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_HORN_ATTACK, 0, 0, 0 @ combo moves .byte 0 @ padding @ TACKLE - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_LEER, COMBO_STARTER_HARDEN, 0 @ combo moves .byte 0 @ padding @ BODY_SLAM - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WRAP - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TAKE_DOWN - .byte 1 @ effect ID + .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ combo moves .byte 0 @ padding @ THRASH - .byte 18 @ effect ID + .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ DOUBLE_EDGE - .byte 1 @ effect ID + .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ combo moves .byte 0 @ padding @ TAIL_WHIP - .byte 30 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves .byte 0 @ padding @ POISON_STING - .byte 10 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TWINEEDLE - .byte 10 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PIN_MISSILE - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LEER - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_COOL .byte COMBO_STARTER_LEER @ combo starter ID .byte COMBO_STARTER_RAGE, COMBO_STARTER_SCARY_FACE, 0, 0 @ combo moves .byte 0 @ padding @ BITE - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_LEER, COMBO_STARTER_SCARY_FACE, 0, 0 @ combo moves .byte 0 @ padding @ GROWL - .byte 30 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves .byte 0 @ padding @ ROAR - .byte 43 @ effect ID + .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SING - .byte 26 @ effect ID + .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_CUTE .byte COMBO_STARTER_SING @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SUPERSONIC - .byte 43 @ effect ID + .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SONIC_BOOM - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DISABLE - .byte 26 @ effect ID + .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ACID - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ EMBER - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLAMETHROWER - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIST - .byte 5 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WATER_GUN - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_WATER_SPORT, COMBO_STARTER_MUD_SPORT, 0 @ combo moves .byte 0 @ padding @ HYDRO_PUMP - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SURF - .byte 37 @ effect ID + .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_BEAUTY .byte COMBO_STARTER_SURF @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_DIVE, 0, 0 @ combo moves .byte 0 @ padding @ ICE_BEAM - .byte 19 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BLIZZARD - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_POWDER_SNOW, COMBO_STARTER_HAIL, 0, 0 @ combo moves .byte 0 @ padding @ PSYBEAM - .byte 43 @ effect ID + .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ BUBBLE_BEAM - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ AURORA_BEAM - .byte 19 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ HYPER_BEAM - .byte 18 @ effect ID + .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PECK - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte COMBO_STARTER_PECK @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DRILL_PECK - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_PECK, 0, 0, 0 @ combo moves .byte 0 @ padding @ SUBMISSION - .byte 1 @ effect ID + .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves .byte 0 @ padding @ LOW_KICK - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ COUNTER - .byte 4 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves .byte 0 @ padding @ SEISMIC_TOSS - .byte 19 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves .byte 0 @ padding @ STRENGTH - .byte 19 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ABSORB - .byte 10 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEGA_DRAIN - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ LEECH_SEED - .byte 11 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ GROWTH - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_BEAUTY .byte COMBO_STARTER_GROWTH @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RAZOR_LEAF - .byte 37 @ effect ID + .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ SOLAR_BEAM - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_GROWTH, 0, 0 @ combo moves .byte 0 @ padding @ POISON_POWDER - .byte 27 @ effect ID + .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves .byte 0 @ padding @ STUN_SPORE - .byte 45 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLEEP_POWDER - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves .byte 0 @ padding @ PETAL_DANCE - .byte 18 @ effect ID + .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ STRING_SHOT - .byte 10 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte COMBO_STARTER_STRING_SHOT @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DRAGON_RAGE - .byte 33 @ effect ID + .byte CONTEST_EFFECT_BETTER_WHEN_LATER .byte CONTEST_COOL .byte COMBO_STARTER_DRAGON_RAGE @ combo starter ID .byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ combo moves .byte 0 @ padding @ FIRE_SPIN - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ THUNDER_SHOCK - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ THUNDERBOLT - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ THUNDER_WAVE - .byte 45 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ THUNDER - .byte 11 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MONS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0 @ combo moves .byte 0 @ padding @ ROCK_THROW - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_TOUGH .byte COMBO_STARTER_ROCK_THROW @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ EARTHQUAKE - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_TOUGH .byte COMBO_STARTER_EARTHQUAKE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FISSURE - .byte 45 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_EARTHQUAKE, 0, 0, 0 @ combo moves .byte 0 @ padding @ DIG - .byte 5 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TOXIC - .byte 27 @ effect ID + .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CONFUSION - .byte 10 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte COMBO_STARTER_CONFUSION @ combo starter ID .byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CALM_MIND, 0 @ combo moves .byte 0 @ padding @ PSYCHIC - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_SMART .byte COMBO_STARTER_PSYCHIC @ combo starter ID .byte COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND, 0 @ combo moves .byte 0 @ padding @ HYPNOSIS - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_SMART .byte COMBO_STARTER_HYPNOSIS @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEDITATE - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ AGILITY - .byte 40 @ effect ID + .byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ combo moves .byte 0 @ padding @ QUICK_ATTACK - .byte 40 @ effect ID + .byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ combo moves .byte 0 @ padding @ RAGE - .byte 3 @ effect ID + .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_COOL .byte COMBO_STARTER_RAGE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TELEPORT - .byte 5 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DOUBLE_TEAM, COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION @ combo moves .byte 0 @ padding @ NIGHT_SHADE - .byte 19 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIMIC - .byte 32 @ effect ID + .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SCREECH - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DOUBLE_TEAM - .byte 4 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_COOL .byte COMBO_STARTER_DOUBLE_TEAM @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RECOVER - .byte 19 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ HARDEN - .byte 4 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_TOUGH .byte COMBO_STARTER_HARDEN @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MINIMIZE - .byte 4 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SMOKESCREEN - .byte 16 @ effect ID + .byte CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SMOG, 0, 0, 0 @ combo moves .byte 0 @ padding @ CONFUSE_RAY - .byte 43 @ effect ID + .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WITHDRAW - .byte 5 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ DEFENSE_CURL - .byte 4 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_CUTE .byte COMBO_STARTER_DEFENSE_CURL @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BARRIER - .byte 5 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LIGHT_SCREEN - .byte 5 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ HAZE - .byte 27 @ effect ID + .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ REFLECT - .byte 5 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ FOCUS_ENERGY - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_COOL .byte COMBO_STARTER_FOCUS_ENERGY @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BIDE - .byte 5 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ METRONOME - .byte 3 @ effect ID + .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIRROR_MOVE - .byte 32 @ effect ID + .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SELF_DESTRUCT - .byte 2 @ effect ID + .byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ EGG_BOMB - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SOFT_BOILED, 0, 0, 0 @ combo moves .byte 0 @ padding @ LICK - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SMOG - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_TOUGH .byte COMBO_STARTER_SMOG @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLUDGE - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_TOUGH .byte COMBO_STARTER_SLUDGE @ combo starter ID .byte COMBO_STARTER_SLUDGE_BOMB, 0, 0, 0 @ combo moves .byte 0 @ padding @ BONE_CLUB - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte COMBO_STARTER_BONE_CLUB @ combo starter ID .byte COMBO_STARTER_BONEMERANG, COMBO_STARTER_BONE_RUSH, 0, 0 @ combo moves .byte 0 @ padding @ FIRE_BLAST - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ WATERFALL - .byte 30 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ CLAMP - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SWIFT - .byte 29 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_FIRST .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SKULL_BASH - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPIKE_CANNON - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CONSTRICT - .byte 10 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ AMNESIA - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ KINESIS - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_SMART .byte COMBO_STARTER_KINESIS @ combo starter ID .byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_CONFUSION, 0, 0 @ combo moves .byte 0 @ padding @ SOFT_BOILED - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte COMBO_STARTER_SOFT_BOILED @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ HI_JUMP_KICK - .byte 1 @ effect ID + .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves .byte 0 @ padding @ GLARE - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves .byte 0 @ padding @ DREAM_EATER - .byte 11 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_HYPNOSIS, COMBO_STARTER_CALM_MIND, 0, 0 @ combo moves .byte 0 @ padding @ POISON_GAS - .byte 27 @ effect ID + .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BARRAGE - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LEECH_LIFE - .byte 10 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LOVELY_KISS - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SKY_ATTACK - .byte 37 @ effect ID + .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TRANSFORM - .byte 3 @ effect ID + .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BUBBLE - .byte 11 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MONS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ DIZZY_PUNCH - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPORE - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLASH - .byte 16 @ effect ID + .byte CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PSYWAVE - .byte 45 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPLASH - .byte 30 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ACID_ARMOR - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CRABHAMMER - .byte 37 @ effect ID + .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SWORDS_DANCE, 0, 0 @ combo moves .byte 0 @ padding @ EXPLOSION - .byte 2 @ effect ID + .byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FURY_SWIPES - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SCRATCH, 0, 0, 0 @ combo moves .byte 0 @ padding @ BONEMERANG - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte COMBO_STARTER_BONEMERANG @ combo starter ID .byte COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONE_RUSH, 0, 0 @ combo moves .byte 0 @ padding @ REST - .byte 4 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_CUTE .byte COMBO_STARTER_REST @ combo starter ID .byte COMBO_STARTER_BELLY_DRUM, COMBO_STARTER_CHARM, COMBO_STARTER_YAWN, 0 @ combo moves .byte 0 @ padding @ ROCK_SLIDE - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ combo moves .byte 0 @ padding @ HYPER_FANG - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SHARPEN - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CONVERSION - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TRI_ATTACK - .byte 11 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MONS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves .byte 0 @ padding @ SUPER_FANG - .byte 45 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLASH - .byte 37 @ effect ID + .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, COMBO_STARTER_SCRATCH, 0, 0 @ combo moves .byte 0 @ padding @ SUBSTITUTE - .byte 4 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ STRUGGLE - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SKETCH - .byte 32 @ effect ID + .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TRIPLE_KICK - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ THIEF - .byte 31 @ effect ID + .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPIDER_WEB - .byte 26 @ effect ID + .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_STRING_SHOT, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIND_READER - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_SMART .byte COMBO_STARTER_MIND_READER @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ NIGHTMARE - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_HYPNOSIS, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLAME_WHEEL - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ SNORE - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_REST, 0, 0, 0 @ combo moves .byte 0 @ padding @ CURSE - .byte 41 @ effect ID + .byte CONTEST_EFFECT_NEXT_APPEAL_LATER .byte CONTEST_TOUGH .byte COMBO_STARTER_CURSE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLAIL - .byte 33 @ effect ID + .byte CONTEST_EFFECT_BETTER_WHEN_LATER .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves .byte 0 @ padding @ CONVERSION_2 - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ AEROBLAST - .byte 37 @ effect ID + .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ COTTON_SPORE - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ REVERSAL - .byte 30 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPITE - .byte 33 @ effect ID + .byte CONTEST_EFFECT_BETTER_WHEN_LATER .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves .byte 0 @ padding @ POWDER_SNOW - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte COMBO_STARTER_POWDER_SNOW @ combo starter ID .byte COMBO_STARTER_HAIL, 0, 0, 0 @ combo moves .byte 0 @ padding @ PROTECT - .byte 5 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_HARDEN, 0, 0, 0 @ combo moves .byte 0 @ padding @ MACH_PUNCH - .byte 40 @ effect ID + .byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SCARY_FACE - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte COMBO_STARTER_SCARY_FACE @ combo starter ID .byte COMBO_STARTER_RAGE, COMBO_STARTER_LEER, 0, 0 @ combo moves .byte 0 @ padding @ FAINT_ATTACK - .byte 29 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_FIRST .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, COMBO_STARTER_LEER, COMBO_STARTER_POUND, 0 @ combo moves .byte 0 @ padding @ SWEET_KISS - .byte 26 @ effect ID + .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves .byte 0 @ padding @ BELLY_DRUM - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_CUTE .byte COMBO_STARTER_BELLY_DRUM @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLUDGE_BOMB - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte COMBO_STARTER_SLUDGE_BOMB @ combo starter ID .byte COMBO_STARTER_SLUDGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ MUD_SLAP - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_CUTE .byte COMBO_STARTER_MUD_SLAP @ combo starter ID .byte COMBO_STARTER_SAND_ATTACK, COMBO_STARTER_MUD_SPORT, COMBO_STARTER_SANDSTORM, 0 @ combo moves .byte 0 @ padding @ OCTAZOOKA - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0, 0 @ combo moves .byte 0 @ padding @ SPIKES - .byte 26 @ effect ID + .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ZAP_CANNON - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves .byte 0 @ padding @ FORESIGHT - .byte 27 @ effect ID + .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DESTINY_BOND - .byte 2 @ effect ID + .byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_CURSE, COMBO_STARTER_ENDURE, 0 @ combo moves .byte 0 @ padding @ PERISH_SONG - .byte 45 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_SING, 0, 0 @ combo moves .byte 0 @ padding @ ICY_WIND - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DETECT - .byte 4 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves .byte 0 @ padding @ BONE_RUSH - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte COMBO_STARTER_BONE_RUSH @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONEMERANG, 0 @ combo moves .byte 0 @ padding @ LOCK_ON - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_SMART .byte COMBO_STARTER_LOCK_ON @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ OUTRAGE - .byte 18 @ effect ID + .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SANDSTORM - .byte 43 @ effect ID + .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_TOUGH .byte COMBO_STARTER_SANDSTORM @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ GIGA_DRAIN - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ ENDURE - .byte 4 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_TOUGH .byte COMBO_STARTER_ENDURE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CHARM - .byte 19 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_CUTE .byte COMBO_STARTER_CHARM @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ROLLOUT - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_HARDEN, 0, 0 @ combo moves .byte 0 @ padding @ FALSE_SWIPE - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SWAGGER - .byte 29 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_FIRST .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MILK_DRINK - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPARK - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ FURY_CUTTER - .byte 3 @ effect ID + .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ STEEL_WING - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEAN_LOOK - .byte 26 @ effect ID + .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_BEAUTY .byte COMBO_STARTER_MEAN_LOOK @ combo starter ID .byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves .byte 0 @ padding @ ATTRACT - .byte 26 @ effect ID + .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLEEP_TALK - .byte 3 @ effect ID + .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_REST, 0, 0, 0 @ combo moves .byte 0 @ padding @ HEAL_BELL - .byte 30 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RETURN - .byte 44 @ effect ID + .byte CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PRESENT - .byte 3 @ effect ID + .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FRUSTRATION - .byte 44 @ effect ID + .byte CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SAFEGUARD - .byte 5 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PAIN_SPLIT - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SACRED_FIRE - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ MAGNITUDE - .byte 46 @ effect ID + .byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DYNAMIC_PUNCH - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves .byte 0 @ padding @ MEGAHORN - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DRAGON_BREATH - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_COOL .byte COMBO_STARTER_DRAGON_BREATH @ combo starter ID .byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ combo moves .byte 0 @ padding @ BATON_PASS - .byte 26 @ effect ID + .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ENCORE - .byte 26 @ effect ID + .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PURSUIT - .byte 45 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RAPID_SPIN - .byte 4 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SWEET_SCENT - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_CUTE .byte COMBO_STARTER_SWEET_SCENT @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ IRON_TAIL - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ METAL_CLAW - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_METAL_SOUND, 0, 0, 0 @ combo moves .byte 0 @ padding @ VITAL_THROW - .byte 41 @ effect ID + .byte CONTEST_EFFECT_NEXT_APPEAL_LATER .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves .byte 0 @ padding @ MORNING_SUN - .byte 34 @ effect ID + .byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ SYNTHESIS - .byte 34 @ effect ID + .byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ MOONLIGHT - .byte 34 @ effect ID + .byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ HIDDEN_POWER - .byte 3 @ effect ID + .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CROSS_CHOP - .byte 37 @ effect ID + .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ TWISTER - .byte 43 @ effect ID + .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RAIN_DANCE - .byte 46 @ effect ID + .byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED .byte CONTEST_TOUGH .byte COMBO_STARTER_RAIN_DANCE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SUNNY_DAY - .byte 46 @ effect ID + .byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED .byte CONTEST_BEAUTY .byte COMBO_STARTER_SUNNY_DAY @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CRUNCH - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIRROR_COAT - .byte 4 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves .byte 0 @ padding @ PSYCH_UP - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ EXTREME_SPEED - .byte 40 @ effect ID + .byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ANCIENT_POWER - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SHADOW_BALL - .byte 16 @ effect ID + .byte CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FUTURE_SIGHT - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND @ combo moves .byte 0 @ padding @ ROCK_SMASH - .byte 39 @ effect ID + .byte CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WHIRLPOOL - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ BEAT_UP - .byte 45 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FAKE_OUT - .byte 19 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_CUTE .byte COMBO_STARTER_FAKE_OUT @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ UPROAR - .byte 43 @ effect ID + .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ STOCKPILE - .byte 4 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_TOUGH .byte COMBO_STARTER_STOCKPILE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SPIT_UP - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SWALLOW - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ combo moves .byte 0 @ padding @ HEAT_WAVE - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ HAIL - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_BEAUTY .byte COMBO_STARTER_HAIL @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TORMENT - .byte 26 @ effect ID + .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FLATTER - .byte 26 @ effect ID + .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves .byte 0 @ padding @ WILL_O_WISP - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ MEMENTO - .byte 2 @ effect ID + .byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FACADE - .byte 30 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FOCUS_PUNCH - .byte 41 @ effect ID + .byte CONTEST_EFFECT_NEXT_APPEAL_LATER .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ SMELLING_SALT - .byte 10 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FOLLOW_ME - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ NATURE_POWER - .byte 46 @ effect ID + .byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CHARGE - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_SMART .byte COMBO_STARTER_CHARGE @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TAUNT - .byte 26 @ effect ID + .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_SMART .byte COMBO_STARTER_TAUNT @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ HELPING_HAND - .byte 26 @ effect ID + .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TRICK - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ROLE_PLAY - .byte 31 @ effect ID + .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WISH - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ASSIST - .byte 34 @ effect ID + .byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ INGRAIN - .byte 5 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SUPERPOWER - .byte 1 @ effect ID + .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves .byte 0 @ padding @ MAGIC_COAT - .byte 5 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ RECYCLE - .byte 3 @ effect ID + .byte CONTEST_EFFECT_REPETITION_NOT_BORING .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ REVENGE - .byte 41 @ effect ID + .byte CONTEST_EFFECT_NEXT_APPEAL_LATER .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BRICK_BREAK - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ YAWN - .byte 26 @ effect ID + .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_CUTE .byte COMBO_STARTER_YAWN @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ KNOCK_OFF - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves .byte 0 @ padding @ ENDEAVOR - .byte 30 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves .byte 0 @ padding @ ERUPTION - .byte 33 @ effect ID + .byte CONTEST_EFFECT_BETTER_WHEN_LATER .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_ENDURE, COMBO_STARTER_EARTHQUAKE, COMBO_STARTER_SUNNY_DAY, 0 @ combo moves .byte 0 @ padding @ SKILL_SWAP - .byte 31 @ effect ID + .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ IMPRISON - .byte 27 @ effect ID + .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ REFRESH - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_WATER_SPORT, COMBO_STARTER_SING, 0, 0 @ combo moves .byte 0 @ padding @ GRUDGE - .byte 33 @ effect ID + .byte CONTEST_EFFECT_BETTER_WHEN_LATER .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SNATCH - .byte 45 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SECRET_POWER - .byte 39 @ effect ID + .byte CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DIVE - .byte 4 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_BEAUTY .byte COMBO_STARTER_DIVE @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SURF, 0, 0 @ combo moves .byte 0 @ padding @ ARM_THRUST - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_FAKE_OUT, 0, 0 @ combo moves .byte 0 @ padding @ CAMOUFLAGE - .byte 37 @ effect ID + .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TAIL_GLOW - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LUSTER_PURGE - .byte 10 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ MIST_BALL - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves .byte 0 @ padding @ FEATHER_DANCE - .byte 30 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TEETER_DANCE - .byte 18 @ effect ID + .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BLAZE_KICK - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ MUD_SPORT - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_CUTE .byte COMBO_STARTER_MUD_SPORT @ combo starter ID .byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_WATER_SPORT, 0, 0 @ combo moves .byte 0 @ padding @ ICE_BALL - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ NEEDLE_ARM - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SLACK_OFF - .byte 33 @ effect ID + .byte CONTEST_EFFECT_BETTER_WHEN_LATER .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte COMBO_STARTER_YAWN, 0, 0, 0 @ combo moves .byte 0 @ padding @ HYPER_VOICE - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ POISON_FANG - .byte 27 @ effect ID + .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ CRUSH_CLAW - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ BLAST_BURN - .byte 18 @ effect ID + .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ HYDRO_CANNON - .byte 18 @ effect ID + .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ METEOR_MASH - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ASTONISH - .byte 10 @ effect ID + .byte CONTEST_EFFECT_STARTLE_PREV_MON .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WEATHER_BALL - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_HAIL, COMBO_STARTER_SANDSTORM @ combo moves .byte 0 @ padding @ AROMATHERAPY - .byte 30 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ FAKE_TEARS - .byte 30 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_LAST .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ AIR_CUTTER - .byte 19 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ OVERHEAT - .byte 1 @ effect ID + .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves .byte 0 @ padding @ ODOR_SLEUTH - .byte 27 @ effect ID + .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ROCK_TOMB - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ combo moves .byte 0 @ padding @ SILVER_WIND - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ METAL_SOUND - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_SMART .byte COMBO_STARTER_METAL_SOUND @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ GRASS_WHISTLE - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ TICKLE - .byte 27 @ effect ID + .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ COSMIC_POWER - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ WATER_SPOUT - .byte 33 @ effect ID + .byte CONTEST_EFFECT_BETTER_WHEN_LATER .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ SIGNAL_BEAM - .byte 43 @ effect ID + .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SHADOW_PUNCH - .byte 29 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_FIRST .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ EXTRASENSORY - .byte 12 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SKY_UPPERCUT - .byte 19 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves .byte 0 @ padding @ SAND_TOMB - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_SANDSTORM, 0, 0, 0 @ combo moves .byte 0 @ padding @ SHEER_COLD - .byte 45 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MUDDY_WATER - .byte 17 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ BULLET_SEED - .byte 45 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ AERIAL_ACE - .byte 29 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_FIRST .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ ICICLE_SPEAR - .byte 19 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ IRON_DEFENSE - .byte 5 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BLOCK - .byte 26 @ effect ID + .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ HOWL - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DRAGON_CLAW - .byte 19 @ effect ID + .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0 @ combo moves .byte 0 @ padding @ FRENZY_PLANT - .byte 18 @ effect ID + .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ BULK_UP - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ BOUNCE - .byte 5 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ MUD_SHOT - .byte 13 @ effect ID + .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ POISON_TAIL - .byte 27 @ effect ID + .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS .byte CONTEST_SMART .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ COVET - .byte 31 @ effect ID + .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES .byte CONTEST_CUTE .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ VOLT_TACKLE - .byte 1 @ effect ID + .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ MAGICAL_LEAF - .byte 29 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_FIRST .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves .byte 0 @ padding @ WATER_SPORT - .byte 0 @ effect ID + .byte CONTEST_EFFECT_HIGHLY_APPEALING .byte CONTEST_CUTE .byte COMBO_STARTER_WATER_SPORT @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_MUD_SPORT, 0, 0 @ combo moves .byte 0 @ padding @ CALM_MIND - .byte 4 @ effect ID + .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE .byte CONTEST_SMART .byte COMBO_STARTER_CALM_MIND @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ LEAF_BLADE - .byte 37 @ effect ID + .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ DRAGON_DANCE - .byte 38 @ effect ID + .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS .byte CONTEST_COOL .byte COMBO_STARTER_DRAGON_DANCE @ combo starter ID .byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_BREATH, 0, 0 @ combo moves .byte 0 @ padding @ ROCK_BLAST - .byte 35 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE .byte CONTEST_TOUGH .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ SHOCK_WAVE - .byte 29 @ effect ID + .byte CONTEST_EFFECT_BETTER_IF_FIRST .byte CONTEST_COOL .byte 0 @ combo starter ID .byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves .byte 0 @ padding @ WATER_PULSE - .byte 43 @ effect ID + .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER .byte CONTEST_BEAUTY .byte 0 @ combo starter ID .byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves .byte 0 @ padding @ DOOM_DESIRE - .byte 47 @ effect ID + .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE .byte CONTEST_COOL .byte 0 @ combo starter ID .byte 0, 0, 0, 0 @ combo moves .byte 0 @ padding @ PSYCHO_BOOST - .byte 1 @ effect ID + .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED .byte CONTEST_SMART .byte 0 @ combo starter ID .byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves |