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-rw-r--r--data/contest_moves.s710
1 files changed, 355 insertions, 355 deletions
diff --git a/data/contest_moves.s b/data/contest_moves.s
index 5573a6e66..8765c0dbe 100644
--- a/data/contest_moves.s
+++ b/data/contest_moves.s
@@ -1,2485 +1,2485 @@
.align 2
gContestMoves::
@ NONE
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ POUND
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte COMBO_STARTER_POUND @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ KARATE_CHOP
- .byte 37 @ effect ID
+ .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DOUBLE_SLAP
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_POUND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ COMET_PUNCH
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MEGA_PUNCH
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves
.byte 0 @ padding
@ PAY_DAY
- .byte 46 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FIRE_PUNCH
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_FIRE_PUNCH @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ combo moves
.byte 0 @ padding
@ ICE_PUNCH
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_ICE_PUNCH @ combo starter ID
.byte COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_FIRE_PUNCH, 0, 0 @ combo moves
.byte 0 @ padding
@ THUNDER_PUNCH
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte COMBO_STARTER_THUNDER_PUNCH @ combo starter ID
.byte COMBO_STARTER_CHARGE, COMBO_STARTER_FIRE_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ combo moves
.byte 0 @ padding
@ SCRATCH
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SCRATCH @ combo starter ID
.byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ VICE_GRIP
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte COMBO_STARTER_VICE_GRIP @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ GUILLOTINE
- .byte 45 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RAZOR_WIND
- .byte 37 @ effect ID
+ .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SWORDS_DANCE
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_SWORDS_DANCE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CUT
- .byte 45 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ GUST
- .byte 43 @ effect ID
+ .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WING_ATTACK
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WHIRLWIND
- .byte 43 @ effect ID
+ .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FLY
- .byte 5 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BIND
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SLAM
- .byte 19 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_POUND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ VINE_WHIP
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ STOMP
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, COMBO_STARTER_LEER, 0, 0 @ combo moves
.byte 0 @ padding
@ DOUBLE_KICK
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MEGA_KICK
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves
.byte 0 @ padding
@ JUMP_KICK
- .byte 1 @ effect ID
+ .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ROLLING_KICK
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SAND_ATTACK
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_CUTE
.byte COMBO_STARTER_SAND_ATTACK @ combo starter ID
.byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_SANDSTORM, 0, 0 @ combo moves
.byte 0 @ padding
@ HEADBUTT
- .byte 10 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HORN_ATTACK
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte COMBO_STARTER_HORN_ATTACK @ combo starter ID
.byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FURY_ATTACK
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HORN_ATTACK, COMBO_STARTER_PECK, 0, 0 @ combo moves
.byte 0 @ padding
@ HORN_DRILL
- .byte 45 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HORN_ATTACK, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TACKLE
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_LEER, COMBO_STARTER_HARDEN, 0 @ combo moves
.byte 0 @ padding
@ BODY_SLAM
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WRAP
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TAKE_DOWN
- .byte 1 @ effect ID
+ .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ combo moves
.byte 0 @ padding
@ THRASH
- .byte 18 @ effect ID
+ .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DOUBLE_EDGE
- .byte 1 @ effect ID
+ .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ combo moves
.byte 0 @ padding
@ TAIL_WHIP
- .byte 30 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ POISON_STING
- .byte 10 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TWINEEDLE
- .byte 10 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PIN_MISSILE
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LEER
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_COOL
.byte COMBO_STARTER_LEER @ combo starter ID
.byte COMBO_STARTER_RAGE, COMBO_STARTER_SCARY_FACE, 0, 0 @ combo moves
.byte 0 @ padding
@ BITE
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LEER, COMBO_STARTER_SCARY_FACE, 0, 0 @ combo moves
.byte 0 @ padding
@ GROWL
- .byte 30 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ROAR
- .byte 43 @ effect ID
+ .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SING
- .byte 26 @ effect ID
+ .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_CUTE
.byte COMBO_STARTER_SING @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SUPERSONIC
- .byte 43 @ effect ID
+ .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SONIC_BOOM
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DISABLE
- .byte 26 @ effect ID
+ .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ACID
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ EMBER
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FLAMETHROWER
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MIST
- .byte 5 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WATER_GUN
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_WATER_SPORT, COMBO_STARTER_MUD_SPORT, 0 @ combo moves
.byte 0 @ padding
@ HYDRO_PUMP
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SURF
- .byte 37 @ effect ID
+ .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_SURF @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_DIVE, 0, 0 @ combo moves
.byte 0 @ padding
@ ICE_BEAM
- .byte 19 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BLIZZARD
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_POWDER_SNOW, COMBO_STARTER_HAIL, 0, 0 @ combo moves
.byte 0 @ padding
@ PSYBEAM
- .byte 43 @ effect ID
+ .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BUBBLE_BEAM
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ AURORA_BEAM
- .byte 19 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HYPER_BEAM
- .byte 18 @ effect ID
+ .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PECK
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte COMBO_STARTER_PECK @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DRILL_PECK
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_PECK, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SUBMISSION
- .byte 1 @ effect ID
+ .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LOW_KICK
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ COUNTER
- .byte 4 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SEISMIC_TOSS
- .byte 19 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ STRENGTH
- .byte 19 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ABSORB
- .byte 10 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MEGA_DRAIN
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LEECH_SEED
- .byte 11 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ GROWTH
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_GROWTH @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RAZOR_LEAF
- .byte 37 @ effect ID
+ .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SOLAR_BEAM
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_GROWTH, 0, 0 @ combo moves
.byte 0 @ padding
@ POISON_POWDER
- .byte 27 @ effect ID
+ .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ STUN_SPORE
- .byte 45 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SLEEP_POWDER
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PETAL_DANCE
- .byte 18 @ effect ID
+ .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ STRING_SHOT
- .byte 10 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte COMBO_STARTER_STRING_SHOT @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DRAGON_RAGE
- .byte 33 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_WHEN_LATER
.byte CONTEST_COOL
.byte COMBO_STARTER_DRAGON_RAGE @ combo starter ID
.byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ combo moves
.byte 0 @ padding
@ FIRE_SPIN
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ THUNDER_SHOCK
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ THUNDERBOLT
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ THUNDER_WAVE
- .byte 45 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ THUNDER
- .byte 11 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MONS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0 @ combo moves
.byte 0 @ padding
@ ROCK_THROW
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_TOUGH
.byte COMBO_STARTER_ROCK_THROW @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ EARTHQUAKE
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_TOUGH
.byte COMBO_STARTER_EARTHQUAKE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FISSURE
- .byte 45 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_EARTHQUAKE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DIG
- .byte 5 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TOXIC
- .byte 27 @ effect ID
+ .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CONFUSION
- .byte 10 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte COMBO_STARTER_CONFUSION @ combo starter ID
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CALM_MIND, 0 @ combo moves
.byte 0 @ padding
@ PSYCHIC
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte COMBO_STARTER_PSYCHIC @ combo starter ID
.byte COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND, 0 @ combo moves
.byte 0 @ padding
@ HYPNOSIS
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte COMBO_STARTER_HYPNOSIS @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MEDITATE
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ AGILITY
- .byte 40 @ effect ID
+ .byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ QUICK_ATTACK
- .byte 40 @ effect ID
+ .byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RAGE
- .byte 3 @ effect ID
+ .byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_COOL
.byte COMBO_STARTER_RAGE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TELEPORT
- .byte 5 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DOUBLE_TEAM, COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION @ combo moves
.byte 0 @ padding
@ NIGHT_SHADE
- .byte 19 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MIMIC
- .byte 32 @ effect ID
+ .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SCREECH
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DOUBLE_TEAM
- .byte 4 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_COOL
.byte COMBO_STARTER_DOUBLE_TEAM @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RECOVER
- .byte 19 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HARDEN
- .byte 4 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_TOUGH
.byte COMBO_STARTER_HARDEN @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MINIMIZE
- .byte 4 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SMOKESCREEN
- .byte 16 @ effect ID
+ .byte CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SMOG, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CONFUSE_RAY
- .byte 43 @ effect ID
+ .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WITHDRAW
- .byte 5 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DEFENSE_CURL
- .byte 4 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_CUTE
.byte COMBO_STARTER_DEFENSE_CURL @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BARRIER
- .byte 5 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LIGHT_SCREEN
- .byte 5 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HAZE
- .byte 27 @ effect ID
+ .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ REFLECT
- .byte 5 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FOCUS_ENERGY
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_COOL
.byte COMBO_STARTER_FOCUS_ENERGY @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BIDE
- .byte 5 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ METRONOME
- .byte 3 @ effect ID
+ .byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MIRROR_MOVE
- .byte 32 @ effect ID
+ .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SELF_DESTRUCT
- .byte 2 @ effect ID
+ .byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ EGG_BOMB
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SOFT_BOILED, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LICK
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SMOG
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SMOG @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SLUDGE
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SLUDGE @ combo starter ID
.byte COMBO_STARTER_SLUDGE_BOMB, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BONE_CLUB
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte COMBO_STARTER_BONE_CLUB @ combo starter ID
.byte COMBO_STARTER_BONEMERANG, COMBO_STARTER_BONE_RUSH, 0, 0 @ combo moves
.byte 0 @ padding
@ FIRE_BLAST
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WATERFALL
- .byte 30 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CLAMP
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SWIFT
- .byte 29 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_FIRST
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SKULL_BASH
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SPIKE_CANNON
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CONSTRICT
- .byte 10 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ AMNESIA
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ KINESIS
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_SMART
.byte COMBO_STARTER_KINESIS @ combo starter ID
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_CONFUSION, 0, 0 @ combo moves
.byte 0 @ padding
@ SOFT_BOILED
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_SOFT_BOILED @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HI_JUMP_KICK
- .byte 1 @ effect ID
+ .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ GLARE
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LEER, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DREAM_EATER
- .byte 11 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HYPNOSIS, COMBO_STARTER_CALM_MIND, 0, 0 @ combo moves
.byte 0 @ padding
@ POISON_GAS
- .byte 27 @ effect ID
+ .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BARRAGE
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LEECH_LIFE
- .byte 10 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LOVELY_KISS
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SKY_ATTACK
- .byte 37 @ effect ID
+ .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TRANSFORM
- .byte 3 @ effect ID
+ .byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BUBBLE
- .byte 11 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MONS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DIZZY_PUNCH
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SPORE
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FLASH
- .byte 16 @ effect ID
+ .byte CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PSYWAVE
- .byte 45 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SPLASH
- .byte 30 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ACID_ARMOR
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CRABHAMMER
- .byte 37 @ effect ID
+ .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SWORDS_DANCE, 0, 0 @ combo moves
.byte 0 @ padding
@ EXPLOSION
- .byte 2 @ effect ID
+ .byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FURY_SWIPES
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SCRATCH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BONEMERANG
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte COMBO_STARTER_BONEMERANG @ combo starter ID
.byte COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONE_RUSH, 0, 0 @ combo moves
.byte 0 @ padding
@ REST
- .byte 4 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_CUTE
.byte COMBO_STARTER_REST @ combo starter ID
.byte COMBO_STARTER_BELLY_DRUM, COMBO_STARTER_CHARM, COMBO_STARTER_YAWN, 0 @ combo moves
.byte 0 @ padding
@ ROCK_SLIDE
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HYPER_FANG
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SHARPEN
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CONVERSION
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TRI_ATTACK
- .byte 11 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MONS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SUPER_FANG
- .byte 45 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SLASH
- .byte 37 @ effect ID
+ .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, COMBO_STARTER_SCRATCH, 0, 0 @ combo moves
.byte 0 @ padding
@ SUBSTITUTE
- .byte 4 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ STRUGGLE
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SKETCH
- .byte 32 @ effect ID
+ .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TRIPLE_KICK
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ THIEF
- .byte 31 @ effect ID
+ .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SPIDER_WEB
- .byte 26 @ effect ID
+ .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_STRING_SHOT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MIND_READER
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_SMART
.byte COMBO_STARTER_MIND_READER @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ NIGHTMARE
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HYPNOSIS, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FLAME_WHEEL
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SNORE
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_REST, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CURSE
- .byte 41 @ effect ID
+ .byte CONTEST_EFFECT_NEXT_APPEAL_LATER
.byte CONTEST_TOUGH
.byte COMBO_STARTER_CURSE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FLAIL
- .byte 33 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_WHEN_LATER
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CONVERSION_2
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ AEROBLAST
- .byte 37 @ effect ID
+ .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ COTTON_SPORE
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ REVERSAL
- .byte 30 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SPITE
- .byte 33 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_WHEN_LATER
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ POWDER_SNOW
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_POWDER_SNOW @ combo starter ID
.byte COMBO_STARTER_HAIL, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PROTECT
- .byte 5 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HARDEN, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MACH_PUNCH
- .byte 40 @ effect ID
+ .byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SCARY_FACE
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SCARY_FACE @ combo starter ID
.byte COMBO_STARTER_RAGE, COMBO_STARTER_LEER, 0, 0 @ combo moves
.byte 0 @ padding
@ FAINT_ATTACK
- .byte 29 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_FIRST
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, COMBO_STARTER_LEER, COMBO_STARTER_POUND, 0 @ combo moves
.byte 0 @ padding
@ SWEET_KISS
- .byte 26 @ effect ID
+ .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BELLY_DRUM
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_CUTE
.byte COMBO_STARTER_BELLY_DRUM @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SLUDGE_BOMB
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SLUDGE_BOMB @ combo starter ID
.byte COMBO_STARTER_SLUDGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MUD_SLAP
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_CUTE
.byte COMBO_STARTER_MUD_SLAP @ combo starter ID
.byte COMBO_STARTER_SAND_ATTACK, COMBO_STARTER_MUD_SPORT, COMBO_STARTER_SANDSTORM, 0 @ combo moves
.byte 0 @ padding
@ OCTAZOOKA
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0, 0 @ combo moves
.byte 0 @ padding
@ SPIKES
- .byte 26 @ effect ID
+ .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ZAP_CANNON
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FORESIGHT
- .byte 27 @ effect ID
+ .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DESTINY_BOND
- .byte 2 @ effect ID
+ .byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_CURSE, COMBO_STARTER_ENDURE, 0 @ combo moves
.byte 0 @ padding
@ PERISH_SONG
- .byte 45 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_SING, 0, 0 @ combo moves
.byte 0 @ padding
@ ICY_WIND
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DETECT
- .byte 4 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BONE_RUSH
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte COMBO_STARTER_BONE_RUSH @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONEMERANG, 0 @ combo moves
.byte 0 @ padding
@ LOCK_ON
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_SMART
.byte COMBO_STARTER_LOCK_ON @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ OUTRAGE
- .byte 18 @ effect ID
+ .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SANDSTORM
- .byte 43 @ effect ID
+ .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SANDSTORM @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ GIGA_DRAIN
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ENDURE
- .byte 4 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_TOUGH
.byte COMBO_STARTER_ENDURE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CHARM
- .byte 19 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_CUTE
.byte COMBO_STARTER_CHARM @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ROLLOUT
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_HARDEN, 0, 0 @ combo moves
.byte 0 @ padding
@ FALSE_SWIPE
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SWAGGER
- .byte 29 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_FIRST
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MILK_DRINK
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SPARK
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FURY_CUTTER
- .byte 3 @ effect ID
+ .byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ STEEL_WING
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MEAN_LOOK
- .byte 26 @ effect ID
+ .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_MEAN_LOOK @ combo starter ID
.byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ATTRACT
- .byte 26 @ effect ID
+ .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SLEEP_TALK
- .byte 3 @ effect ID
+ .byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_REST, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HEAL_BELL
- .byte 30 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RETURN
- .byte 44 @ effect ID
+ .byte CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PRESENT
- .byte 3 @ effect ID
+ .byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FRUSTRATION
- .byte 44 @ effect ID
+ .byte CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SAFEGUARD
- .byte 5 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PAIN_SPLIT
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SACRED_FIRE
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MAGNITUDE
- .byte 46 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DYNAMIC_PUNCH
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ combo moves
.byte 0 @ padding
@ MEGAHORN
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DRAGON_BREATH
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_COOL
.byte COMBO_STARTER_DRAGON_BREATH @ combo starter ID
.byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ combo moves
.byte 0 @ padding
@ BATON_PASS
- .byte 26 @ effect ID
+ .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ENCORE
- .byte 26 @ effect ID
+ .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PURSUIT
- .byte 45 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RAPID_SPIN
- .byte 4 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SWEET_SCENT
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_CUTE
.byte COMBO_STARTER_SWEET_SCENT @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ IRON_TAIL
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ METAL_CLAW
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_METAL_SOUND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ VITAL_THROW
- .byte 41 @ effect ID
+ .byte CONTEST_EFFECT_NEXT_APPEAL_LATER
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MORNING_SUN
- .byte 34 @ effect ID
+ .byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SYNTHESIS
- .byte 34 @ effect ID
+ .byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MOONLIGHT
- .byte 34 @ effect ID
+ .byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HIDDEN_POWER
- .byte 3 @ effect ID
+ .byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CROSS_CHOP
- .byte 37 @ effect ID
+ .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TWISTER
- .byte 43 @ effect ID
+ .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RAIN_DANCE
- .byte 46 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED
.byte CONTEST_TOUGH
.byte COMBO_STARTER_RAIN_DANCE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SUNNY_DAY
- .byte 46 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_SUNNY_DAY @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CRUNCH
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MIRROR_COAT
- .byte 4 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PSYCH_UP
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ EXTREME_SPEED
- .byte 40 @ effect ID
+ .byte CONTEST_EFFECT_NEXT_APPEAL_EARLIER
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ANCIENT_POWER
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SHADOW_BALL
- .byte 16 @ effect ID
+ .byte CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FUTURE_SIGHT
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND @ combo moves
.byte 0 @ padding
@ ROCK_SMASH
- .byte 39 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WHIRLPOOL
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BEAT_UP
- .byte 45 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FAKE_OUT
- .byte 19 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_CUTE
.byte COMBO_STARTER_FAKE_OUT @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ UPROAR
- .byte 43 @ effect ID
+ .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ STOCKPILE
- .byte 4 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_TOUGH
.byte COMBO_STARTER_STOCKPILE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SPIT_UP
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SWALLOW
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HEAT_WAVE
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HAIL
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_HAIL @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TORMENT
- .byte 26 @ effect ID
+ .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FLATTER
- .byte 26 @ effect ID
+ .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WILL_O_WISP
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MEMENTO
- .byte 2 @ effect ID
+ .byte CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FACADE
- .byte 30 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FOCUS_PUNCH
- .byte 41 @ effect ID
+ .byte CONTEST_EFFECT_NEXT_APPEAL_LATER
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SMELLING_SALT
- .byte 10 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FOLLOW_ME
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ NATURE_POWER
- .byte 46 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CHARGE
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_SMART
.byte COMBO_STARTER_CHARGE @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TAUNT
- .byte 26 @ effect ID
+ .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_SMART
.byte COMBO_STARTER_TAUNT @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HELPING_HAND
- .byte 26 @ effect ID
+ .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TRICK
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ROLE_PLAY
- .byte 31 @ effect ID
+ .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WISH
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ASSIST
- .byte 34 @ effect ID
+ .byte CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ INGRAIN
- .byte 5 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SUPERPOWER
- .byte 1 @ effect ID
+ .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MAGIC_COAT
- .byte 5 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ RECYCLE
- .byte 3 @ effect ID
+ .byte CONTEST_EFFECT_REPETITION_NOT_BORING
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ REVENGE
- .byte 41 @ effect ID
+ .byte CONTEST_EFFECT_NEXT_APPEAL_LATER
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BRICK_BREAK
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ YAWN
- .byte 26 @ effect ID
+ .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_CUTE
.byte COMBO_STARTER_YAWN @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ KNOCK_OFF
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ENDEAVOR
- .byte 30 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ERUPTION
- .byte 33 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_WHEN_LATER
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, COMBO_STARTER_EARTHQUAKE, COMBO_STARTER_SUNNY_DAY, 0 @ combo moves
.byte 0 @ padding
@ SKILL_SWAP
- .byte 31 @ effect ID
+ .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ IMPRISON
- .byte 27 @ effect ID
+ .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ REFRESH
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_WATER_SPORT, COMBO_STARTER_SING, 0, 0 @ combo moves
.byte 0 @ padding
@ GRUDGE
- .byte 33 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_WHEN_LATER
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CURSE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SNATCH
- .byte 45 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SECRET_POWER
- .byte 39 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DIVE
- .byte 4 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_DIVE @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SURF, 0, 0 @ combo moves
.byte 0 @ padding
@ ARM_THRUST
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_FAKE_OUT, 0, 0 @ combo moves
.byte 0 @ padding
@ CAMOUFLAGE
- .byte 37 @ effect ID
+ .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TAIL_GLOW
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LUSTER_PURGE
- .byte 10 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MIST_BALL
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FEATHER_DANCE
- .byte 30 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TEETER_DANCE
- .byte 18 @ effect ID
+ .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BLAZE_KICK
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MUD_SPORT
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_CUTE
.byte COMBO_STARTER_MUD_SPORT @ combo starter ID
.byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_WATER_SPORT, 0, 0 @ combo moves
.byte 0 @ padding
@ ICE_BALL
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ NEEDLE_ARM
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SLACK_OFF
- .byte 33 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_WHEN_LATER
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_YAWN, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HYPER_VOICE
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ POISON_FANG
- .byte 27 @ effect ID
+ .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ CRUSH_CLAW
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BLAST_BURN
- .byte 18 @ effect ID
+ .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HYDRO_CANNON
- .byte 18 @ effect ID
+ .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ METEOR_MASH
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ASTONISH
- .byte 10 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_PREV_MON
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WEATHER_BALL
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_HAIL, COMBO_STARTER_SANDSTORM @ combo moves
.byte 0 @ padding
@ AROMATHERAPY
- .byte 30 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ FAKE_TEARS
- .byte 30 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_LAST
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ AIR_CUTTER
- .byte 19 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ OVERHEAT
- .byte 1 @ effect ID
+ .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ODOR_SLEUTH
- .byte 27 @ effect ID
+ .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ROCK_TOMB
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SILVER_WIND
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ METAL_SOUND
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte COMBO_STARTER_METAL_SOUND @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ GRASS_WHISTLE
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ TICKLE
- .byte 27 @ effect ID
+ .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ COSMIC_POWER
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WATER_SPOUT
- .byte 33 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_WHEN_LATER
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SIGNAL_BEAM
- .byte 43 @ effect ID
+ .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SHADOW_PUNCH
- .byte 29 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_FIRST
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ EXTRASENSORY
- .byte 12 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SKY_UPPERCUT
- .byte 19 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SAND_TOMB
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SANDSTORM, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SHEER_COLD
- .byte 45 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MUDDY_WATER
- .byte 17 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BULLET_SEED
- .byte 45 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ AERIAL_ACE
- .byte 29 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_FIRST
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ ICICLE_SPEAR
- .byte 19 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ IRON_DEFENSE
- .byte 5 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BLOCK
- .byte 26 @ effect ID
+ .byte CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ HOWL
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DRAGON_CLAW
- .byte 19 @ effect ID
+ .byte CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0 @ combo moves
.byte 0 @ padding
@ FRENZY_PLANT
- .byte 18 @ effect ID
+ .byte CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BULK_UP
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ BOUNCE
- .byte 5 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MUD_SHOT
- .byte 13 @ effect ID
+ .byte CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ POISON_TAIL
- .byte 27 @ effect ID
+ .byte CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ COVET
- .byte 31 @ effect ID
+ .byte CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ VOLT_TACKLE
- .byte 1 @ effect ID
+ .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ MAGICAL_LEAF
- .byte 29 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_FIRST
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WATER_SPORT
- .byte 0 @ effect ID
+ .byte CONTEST_EFFECT_HIGHLY_APPEALING
.byte CONTEST_CUTE
.byte COMBO_STARTER_WATER_SPORT @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_MUD_SPORT, 0, 0 @ combo moves
.byte 0 @ padding
@ CALM_MIND
- .byte 4 @ effect ID
+ .byte CONTEST_EFFECT_AVOID_STARTLE_ONCE
.byte CONTEST_SMART
.byte COMBO_STARTER_CALM_MIND @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ LEAF_BLADE
- .byte 37 @ effect ID
+ .byte CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DRAGON_DANCE
- .byte 38 @ effect ID
+ .byte CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS
.byte CONTEST_COOL
.byte COMBO_STARTER_DRAGON_DANCE @ combo starter ID
.byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_BREATH, 0, 0 @ combo moves
.byte 0 @ padding
@ ROCK_BLAST
- .byte 35 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_SAME_TYPE
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ SHOCK_WAVE
- .byte 29 @ effect ID
+ .byte CONTEST_EFFECT_BETTER_IF_FIRST
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ WATER_PULSE
- .byte 43 @ effect ID
+ .byte CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ DOOM_DESIRE
- .byte 47 @ effect ID
+ .byte CONTEST_EFFECT_DONT_EXCITE_AUDIENCE
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ combo moves
.byte 0 @ padding
@ PSYCHO_BOOST
- .byte 1 @ effect ID
+ .byte CONTEST_EFFECT_USER_MORE_EASILY_STARTLED
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ combo moves