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authorDizzyEggg <jajkodizzy@wp.pl>2017-08-23 23:04:35 +0200
committerDizzyEggg <jajkodizzy@wp.pl>2017-08-23 23:04:35 +0200
commitb21fc7b05dbcd1816e1fda65325e4312fea2140c (patch)
treea141628582a3029a18ead5453af2a2af59af855d
parent78027fb38d7a9cd25bbbb765b88915d7b63f4839 (diff)
parentdebbef2fff046e35cf225fb6d5f86051d6ea340a (diff)
Merge branch 'master' into decompile_reshow_battle_screen
-rw-r--r--asm/battle_5.s4591
-rw-r--r--data/data2b.s84
-rw-r--r--ld_script.txt3
-rw-r--r--src/battle_5.c1579
4 files changed, 1581 insertions, 4676 deletions
diff --git a/asm/battle_5.s b/asm/battle_5.s
deleted file mode 100644
index b72266193..000000000
--- a/asm/battle_5.s
+++ /dev/null
@@ -1,4591 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "constants/species_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- thumb_func_start nullsub_91
-nullsub_91: @ 802BF70
- bx lr
- thumb_func_end nullsub_91
-
- thumb_func_start SetBankFuncToPlayerBufferRunCommand
-SetBankFuncToPlayerBufferRunCommand: @ 802BF74
- ldr r1, _0802BF8C @ =gBattleBankFunc
- ldr r0, _0802BF90 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802BF94 @ =PlayerBufferRunCommand
- str r1, [r0]
- ldr r1, _0802BF98 @ =gDoingBattleAnim
- movs r0, 0
- strb r0, [r1]
- bx lr
- .align 2, 0
-_0802BF8C: .4byte gBattleBankFunc
-_0802BF90: .4byte gActiveBank
-_0802BF94: .4byte PlayerBufferRunCommand
-_0802BF98: .4byte gDoingBattleAnim
- thumb_func_end SetBankFuncToPlayerBufferRunCommand
-
- thumb_func_start PlayerBufferExecCompleted
-PlayerBufferExecCompleted: @ 802BF9C
- push {r4,lr}
- sub sp, 0x4
- ldr r1, _0802BFDC @ =gBattleBankFunc
- ldr r4, _0802BFE0 @ =gActiveBank
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802BFE4 @ =PlayerBufferRunCommand
- str r1, [r0]
- ldr r0, _0802BFE8 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0802BFF0
- bl GetMultiplayerId
- mov r1, sp
- strb r0, [r1]
- movs r0, 0x2
- movs r1, 0x4
- mov r2, sp
- bl dp01_prepare_buffer_wireless_probably
- ldr r1, _0802BFEC @ =gBattleBufferA
- ldrb r0, [r4]
- lsls r0, 9
- adds r0, r1
- movs r1, 0x38
- strb r1, [r0]
- b _0802C002
- .align 2, 0
-_0802BFDC: .4byte gBattleBankFunc
-_0802BFE0: .4byte gActiveBank
-_0802BFE4: .4byte PlayerBufferRunCommand
-_0802BFE8: .4byte gBattleTypeFlags
-_0802BFEC: .4byte gBattleBufferA
-_0802BFF0:
- ldr r2, _0802C00C @ =gBattleExecBuffer
- ldr r1, _0802C010 @ =gBitTable
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, [r0]
- ldr r0, [r2]
- bics r0, r1
- str r0, [r2]
-_0802C002:
- add sp, 0x4
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0802C00C: .4byte gBattleExecBuffer
-_0802C010: .4byte gBitTable
- thumb_func_end PlayerBufferExecCompleted
-
- thumb_func_start PlayerBufferRunCommand
-PlayerBufferRunCommand: @ 802C014
- push {lr}
- ldr r2, _0802C048 @ =gBattleExecBuffer
- ldr r1, _0802C04C @ =gBitTable
- ldr r0, _0802C050 @ =gActiveBank
- ldrb r3, [r0]
- lsls r0, r3, 2
- adds r0, r1
- ldr r1, [r2]
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- beq _0802C060
- ldr r0, _0802C054 @ =gBattleBufferA
- lsls r1, r3, 9
- adds r1, r0
- ldrb r0, [r1]
- cmp r0, 0x38
- bhi _0802C05C
- ldr r0, _0802C058 @ =gPlayerBufferCommands
- ldrb r1, [r1]
- lsls r1, 2
- adds r1, r0
- ldr r0, [r1]
- bl _call_via_r0
- b _0802C060
- .align 2, 0
-_0802C048: .4byte gBattleExecBuffer
-_0802C04C: .4byte gBitTable
-_0802C050: .4byte gActiveBank
-_0802C054: .4byte gBattleBufferA
-_0802C058: .4byte gPlayerBufferCommands
-_0802C05C:
- bl PlayerBufferExecCompleted
-_0802C060:
- pop {r0}
- bx r0
- thumb_func_end PlayerBufferRunCommand
-
- thumb_func_start bx_0802E404
-bx_0802E404: @ 802C064
- push {lr}
- ldr r2, _0802C08C @ =gSprites
- ldr r1, _0802C090 @ =gObjectBankIDs
- ldr r0, _0802C094 @ =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- movs r1, 0x24
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _0802C086
- bl PlayerBufferExecCompleted
-_0802C086:
- pop {r0}
- bx r0
- .align 2, 0
-_0802C08C: .4byte gSprites
-_0802C090: .4byte gObjectBankIDs
-_0802C094: .4byte gActiveBank
- thumb_func_end bx_0802E404
-
- thumb_func_start sub_802C098
-sub_802C098: @ 802C098
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- ldr r7, _0802C0FC @ =gBattleBufferA
- ldr r4, _0802C100 @ =gActiveBank
- ldrb r0, [r4]
- lsls r2, r0, 9
- adds r1, r7, 0x2
- adds r1, r2, r1
- ldrb r5, [r1]
- adds r1, r7, 0x3
- adds r2, r1
- ldrb r1, [r2]
- lsls r1, 8
- orrs r5, r1
- movs r1, 0x1
- movs r2, 0x7
- movs r3, 0x1
- bl dp11b_obj_instanciate
- ldrb r0, [r4]
- movs r1, 0
- movs r2, 0x7
- movs r3, 0x1
- bl dp11b_obj_instanciate
- ldr r0, _0802C104 @ =gMain
- ldrh r1, [r0, 0x2E]
- movs r2, 0x1
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _0802C13E
- movs r0, 0x5
- bl PlaySE
- bl DestroyMenuCursor
- ldr r1, _0802C108 @ =gActionSelectionCursor
- ldrb r0, [r4]
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0x1
- beq _0802C11C
- cmp r0, 0x1
- bgt _0802C10C
- cmp r0, 0
- beq _0802C116
- b _0802C138
- .align 2, 0
-_0802C0FC: .4byte gBattleBufferA
-_0802C100: .4byte gActiveBank
-_0802C104: .4byte gMain
-_0802C108: .4byte gActionSelectionCursor
-_0802C10C:
- cmp r0, 0x2
- beq _0802C122
- cmp r0, 0x3
- beq _0802C12E
- b _0802C138
-_0802C116:
- movs r0, 0x1
- movs r1, 0
- b _0802C126
-_0802C11C:
- movs r0, 0x1
- movs r1, 0x1
- b _0802C126
-_0802C122:
- movs r0, 0x1
- movs r1, 0x2
-_0802C126:
- movs r2, 0
- bl dp01_build_cmdbuf_x21_a_bb
- b _0802C138
-_0802C12E:
- movs r0, 0x1
- movs r1, 0x3
- movs r2, 0
- bl dp01_build_cmdbuf_x21_a_bb
-_0802C138:
- bl PlayerBufferExecCompleted
- b _0802C2AC
-_0802C13E:
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0802C178
- ldr r5, _0802C174 @ =gActionSelectionCursor
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- bne _0802C158
- b _0802C2AC
-_0802C158:
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- bl nullsub_8
- ldrb r1, [r4]
- adds r1, r5
- ldrb r0, [r1]
- movs r2, 0x1
- b _0802C200
- .align 2, 0
-_0802C174: .4byte gActionSelectionCursor
-_0802C178:
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0802C1B0
- ldr r5, _0802C1AC @ =gActionSelectionCursor
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _0802C192
- b _0802C2AC
-_0802C192:
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- bl nullsub_8
- ldrb r1, [r4]
- adds r1, r5
- ldrb r0, [r1]
- movs r2, 0x1
- b _0802C200
- .align 2, 0
-_0802C1AC: .4byte gActionSelectionCursor
-_0802C1B0:
- movs r0, 0x40
- mov r8, r0
- ands r0, r1
- cmp r0, 0
- beq _0802C1D0
- ldr r5, _0802C1CC @ =gActionSelectionCursor
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0802C2AC
- b _0802C1E8
- .align 2, 0
-_0802C1CC: .4byte gActionSelectionCursor
-_0802C1D0:
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0802C218
- ldr r5, _0802C214 @ =gActionSelectionCursor
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- bne _0802C2AC
-_0802C1E8:
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- bl nullsub_8
- ldrb r1, [r4]
- adds r1, r5
- ldrb r0, [r1]
- movs r2, 0x2
-_0802C200:
- eors r0, r2
- strb r0, [r1]
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- movs r1, 0
- bl sub_802E3E4
- b _0802C2AC
- .align 2, 0
-_0802C214: .4byte gActionSelectionCursor
-_0802C218:
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0802C2A0
- ldr r6, _0802C294 @ =gBattleTypeFlags
- ldrh r1, [r6]
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _0802C2AC
- ldrb r0, [r4]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x2
- bne _0802C2AC
- movs r0, 0
- bl GetBankByPlayerAI
- ldr r1, _0802C298 @ =gAbsentBankFlags
- ldrb r1, [r1]
- ldr r2, _0802C29C @ =gBitTable
- lsls r0, 24
- lsrs r0, 22
- adds r0, r2
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- bne _0802C2AC
- ldrh r1, [r6]
- mov r0, r8
- ands r0, r1
- cmp r0, 0
- bne _0802C2AC
- ldrb r0, [r4]
- lsls r0, 9
- adds r1, r7, 0x1
- adds r0, r1
- ldrb r0, [r0]
- cmp r0, 0x1
- bne _0802C278
- cmp r5, 0xC
- bhi _0802C2AC
- adds r0, r5, 0
- movs r1, 0x1
- bl AddBagItem
-_0802C278:
- movs r0, 0x5
- bl PlaySE
- movs r0, 0x1
- movs r1, 0xC
- movs r2, 0
- bl dp01_build_cmdbuf_x21_a_bb
- bl PlayerBufferExecCompleted
- bl DestroyMenuCursor
- b _0802C2AC
- .align 2, 0
-_0802C294: .4byte gBattleTypeFlags
-_0802C298: .4byte gAbsentBankFlags
-_0802C29C: .4byte gBitTable
-_0802C2A0:
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- beq _0802C2AC
- bl sub_804454C
-_0802C2AC:
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_802C098
-
- thumb_func_start unref_sub_802C2B8
-unref_sub_802C2B8: @ 802C2B8
- push {r4,lr}
- ldr r4, _0802C2E0 @ =gActiveBank
- ldrb r0, [r4]
- movs r1, 0x1
- bl dp11b_obj_free
- ldrb r0, [r4]
- movs r1, 0
- bl dp11b_obj_free
- ldr r1, _0802C2E4 @ =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802C2E8 @ =sub_802C2EC
- str r1, [r0]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0802C2E0: .4byte gActiveBank
-_0802C2E4: .4byte gBattleBankFunc
-_0802C2E8: .4byte sub_802C2EC
- thumb_func_end unref_sub_802C2B8
-
- thumb_func_start sub_802C2EC
-sub_802C2EC: @ 802C2EC
- push {r4,r5,lr}
- sub sp, 0x4
- ldr r1, _0802C384 @ =gUnknown_081FAE7C
- mov r0, sp
- movs r2, 0x4
- bl memcpy
- ldr r0, _0802C388 @ =gUnknown_03004344
- ldrb r0, [r0]
- movs r1, 0x1
- movs r2, 0xF
- movs r3, 0x1
- bl dp11b_obj_instanciate
- movs r4, 0
- ldr r0, _0802C38C @ =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r0, 0
- beq _0802C32E
-_0802C312:
- ldr r0, _0802C388 @ =gUnknown_03004344
- ldrb r0, [r0]
- cmp r4, r0
- beq _0802C324
- lsls r0, r4, 24
- lsrs r0, 24
- movs r1, 0x1
- bl dp11b_obj_free
-_0802C324:
- adds r4, 0x1
- ldr r0, _0802C38C @ =gNoOfAllBanks
- ldrb r0, [r0]
- cmp r4, r0
- blt _0802C312
-_0802C32E:
- ldr r0, _0802C390 @ =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0802C3A8
- bl DestroyMenuCursor
- movs r0, 0x5
- bl PlaySE
- ldr r2, _0802C394 @ =gSprites
- ldr r1, _0802C398 @ =gObjectBankIDs
- ldr r4, _0802C388 @ =gUnknown_03004344
- ldrb r0, [r4]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, _0802C39C @ =sub_8010574
- str r1, [r0]
- ldr r1, _0802C3A0 @ =gMoveSelectionCursor
- ldr r0, _0802C3A4 @ =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r2, [r0]
- ldrb r0, [r4]
- lsls r0, 8
- orrs r2, r0
- movs r0, 0x1
- movs r1, 0xA
- bl dp01_build_cmdbuf_x21_a_bb
- ldrb r0, [r4]
- movs r1, 0x1
- bl dp11b_obj_free
- bl PlayerBufferExecCompleted
- b _0802C658
- .align 2, 0
-_0802C384: .4byte gUnknown_081FAE7C
-_0802C388: .4byte gUnknown_03004344
-_0802C38C: .4byte gNoOfAllBanks
-_0802C390: .4byte gMain
-_0802C394: .4byte gSprites
-_0802C398: .4byte gObjectBankIDs
-_0802C39C: .4byte sub_8010574
-_0802C3A0: .4byte gMoveSelectionCursor
-_0802C3A4: .4byte gActiveBank
-_0802C3A8:
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0802C41C
- movs r0, 0x5
- bl PlaySE
- ldr r2, _0802C400 @ =gSprites
- ldr r1, _0802C404 @ =gObjectBankIDs
- ldr r5, _0802C408 @ =gUnknown_03004344
- ldrb r0, [r5]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, _0802C40C @ =sub_8010574
- str r1, [r0]
- ldr r1, _0802C410 @ =gBattleBankFunc
- ldr r4, _0802C414 @ =gActiveBank
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802C418 @ =sub_802C68C
- str r1, [r0]
- ldrb r0, [r4]
- movs r1, 0x1
- movs r2, 0x7
- movs r3, 0x1
- bl dp11b_obj_instanciate
- ldrb r0, [r4]
- movs r1, 0
- movs r2, 0x7
- movs r3, 0x1
- bl dp11b_obj_instanciate
- ldrb r0, [r5]
- movs r1, 0x1
- bl dp11b_obj_free
- b _0802C658
- .align 2, 0
-_0802C400: .4byte gSprites
-_0802C404: .4byte gObjectBankIDs
-_0802C408: .4byte gUnknown_03004344
-_0802C40C: .4byte sub_8010574
-_0802C410: .4byte gBattleBankFunc
-_0802C414: .4byte gActiveBank
-_0802C418: .4byte sub_802C68C
-_0802C41C:
- movs r0, 0x60
- ands r0, r1
- cmp r0, 0
- bne _0802C426
- b _0802C540
-_0802C426:
- movs r0, 0x5
- bl PlaySE
- ldr r2, _0802C458 @ =gSprites
- ldr r1, _0802C45C @ =gObjectBankIDs
- ldr r3, _0802C460 @ =gUnknown_03004344
- ldrb r0, [r3]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, _0802C464 @ =sub_8010574
- str r1, [r0]
- adds r5, r3, 0
-_0802C448:
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r1, r0, 24
- movs r4, 0
- mov r0, sp
- b _0802C472
- .align 2, 0
-_0802C458: .4byte gSprites
-_0802C45C: .4byte gObjectBankIDs
-_0802C460: .4byte gUnknown_03004344
-_0802C464: .4byte sub_8010574
-_0802C468:
- adds r4, 0x1
- cmp r4, 0x3
- bgt _0802C478
- mov r2, sp
- adds r0, r2, r4
-_0802C472:
- ldrb r0, [r0]
- cmp r1, r0
- bne _0802C468
-_0802C478:
- subs r4, 0x1
- cmp r4, 0
- bge _0802C480
- movs r4, 0x3
-_0802C480:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- bl GetBankByPlayerAI
- strb r0, [r5]
- ldr r1, _0802C4B4 @ =gNoOfAllBanks
- lsls r0, 24
- lsrs r0, 24
- ldrb r1, [r1]
- cmp r0, r1
- beq _0802C478
- movs r4, 0
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _0802C4FE
- cmp r0, 0x1
- bgt _0802C4B8
- cmp r0, 0
- beq _0802C4C2
- b _0802C500
- .align 2, 0
-_0802C4B4: .4byte gNoOfAllBanks
-_0802C4B8:
- cmp r0, 0x2
- beq _0802C4C2
- cmp r0, 0x3
- beq _0802C4FE
- b _0802C500
-_0802C4C2:
- ldr r2, _0802C520 @ =gActiveBank
- ldrb r0, [r2]
- ldrb r1, [r5]
- cmp r0, r1
- bne _0802C4FE
- ldr r1, _0802C524 @ =gBattlePartyID
- ldrb r2, [r2]
- lsls r0, r2, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0802C528 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802C52C @ =gMoveSelectionCursor
- adds r2, r1
- ldrb r1, [r2]
- adds r1, 0xD
- bl GetMonData
- ldr r2, _0802C530 @ =gBattleMoves
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r1, [r1, 0x6]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0802C500
-_0802C4FE:
- adds r4, 0x1
-_0802C500:
- ldr r0, _0802C534 @ =gAbsentBankFlags
- ldrb r1, [r0]
- ldr r2, _0802C538 @ =gBitTable
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r2
- ldr r0, [r0]
- ands r1, r0
- ldr r0, _0802C53C @ =gUnknown_03004344
- cmp r1, 0
- beq _0802C518
- movs r4, 0
-_0802C518:
- cmp r4, 0
- beq _0802C448
- b _0802C640
- .align 2, 0
-_0802C520: .4byte gActiveBank
-_0802C524: .4byte gBattlePartyID
-_0802C528: .4byte gPlayerParty
-_0802C52C: .4byte gMoveSelectionCursor
-_0802C530: .4byte gBattleMoves
-_0802C534: .4byte gAbsentBankFlags
-_0802C538: .4byte gBitTable
-_0802C53C: .4byte gUnknown_03004344
-_0802C540:
- movs r0, 0x90
- ands r0, r1
- cmp r0, 0
- bne _0802C54A
- b _0802C658
-_0802C54A:
- movs r0, 0x5
- bl PlaySE
- ldr r2, _0802C57C @ =gSprites
- ldr r1, _0802C580 @ =gObjectBankIDs
- ldr r3, _0802C584 @ =gUnknown_03004344
- ldrb r0, [r3]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, _0802C588 @ =sub_8010574
- str r1, [r0]
- adds r5, r3, 0
-_0802C56C:
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r1, r0, 24
- movs r4, 0
- mov r0, sp
- b _0802C596
- .align 2, 0
-_0802C57C: .4byte gSprites
-_0802C580: .4byte gObjectBankIDs
-_0802C584: .4byte gUnknown_03004344
-_0802C588: .4byte sub_8010574
-_0802C58C:
- adds r4, 0x1
- cmp r4, 0x3
- bgt _0802C59C
- mov r2, sp
- adds r0, r2, r4
-_0802C596:
- ldrb r0, [r0]
- cmp r1, r0
- bne _0802C58C
-_0802C59C:
- adds r4, 0x1
- cmp r4, 0x3
- ble _0802C5A4
- movs r4, 0
-_0802C5A4:
- mov r1, sp
- adds r0, r1, r4
- ldrb r0, [r0]
- bl GetBankByPlayerAI
- strb r0, [r5]
- ldr r1, _0802C5D8 @ =gNoOfAllBanks
- lsls r0, 24
- lsrs r0, 24
- ldrb r1, [r1]
- cmp r0, r1
- beq _0802C59C
- movs r4, 0
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _0802C622
- cmp r0, 0x1
- bgt _0802C5DC
- cmp r0, 0
- beq _0802C5E6
- b _0802C624
- .align 2, 0
-_0802C5D8: .4byte gNoOfAllBanks
-_0802C5DC:
- cmp r0, 0x2
- beq _0802C5E6
- cmp r0, 0x3
- beq _0802C622
- b _0802C624
-_0802C5E6:
- ldr r2, _0802C660 @ =gActiveBank
- ldrb r0, [r2]
- ldrb r1, [r5]
- cmp r0, r1
- bne _0802C622
- ldr r1, _0802C664 @ =gBattlePartyID
- ldrb r2, [r2]
- lsls r0, r2, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0802C668 @ =gPlayerParty
- adds r0, r1
- ldr r1, _0802C66C @ =gMoveSelectionCursor
- adds r2, r1
- ldrb r1, [r2]
- adds r1, 0xD
- bl GetMonData
- ldr r2, _0802C670 @ =gBattleMoves
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r1, [r1, 0x6]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0802C624
-_0802C622:
- adds r4, 0x1
-_0802C624:
- ldr r0, _0802C674 @ =gAbsentBankFlags
- ldrb r1, [r0]
- ldr r2, _0802C678 @ =gBitTable
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r2
- ldr r0, [r0]
- ands r1, r0
- ldr r0, _0802C67C @ =gUnknown_03004344
- cmp r1, 0
- beq _0802C63C
- movs r4, 0
-_0802C63C:
- cmp r4, 0
- beq _0802C56C
-_0802C640:
- ldr r2, _0802C680 @ =gSprites
- ldr r1, _0802C684 @ =gObjectBankIDs
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, _0802C688 @ =sub_8010520
- str r1, [r0]
-_0802C658:
- add sp, 0x4
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0802C660: .4byte gActiveBank
-_0802C664: .4byte gBattlePartyID
-_0802C668: .4byte gPlayerParty
-_0802C66C: .4byte gMoveSelectionCursor
-_0802C670: .4byte gBattleMoves
-_0802C674: .4byte gAbsentBankFlags
-_0802C678: .4byte gBitTable
-_0802C67C: .4byte gUnknown_03004344
-_0802C680: .4byte gSprites
-_0802C684: .4byte gObjectBankIDs
-_0802C688: .4byte sub_8010520
- thumb_func_end sub_802C2EC
-
- thumb_func_start sub_802C68C
-sub_802C68C: @ 802C68C
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x8
- movs r0, 0
- mov r8, r0
- ldr r7, _0802C6E4 @ =gActiveBank
- ldrb r2, [r7]
- lsls r0, r2, 9
- ldr r1, _0802C6E8 @ =gUnknown_02023A64
- adds r6, r0, r1
- ldr r0, _0802C6EC @ =gMain
- ldrh r1, [r0, 0x2E]
- movs r5, 0x1
- adds r4, r5, 0
- ands r4, r1
- cmp r4, 0
- bne _0802C6B2
- b _0802C864
-_0802C6B2:
- movs r0, 0x5
- bl PlaySE
- ldr r1, _0802C6F0 @ =gMoveSelectionCursor
- ldrb r0, [r7]
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 1
- adds r1, r6, r0
- ldrh r0, [r1]
- cmp r0, 0xAE
- bne _0802C6F4
- ldrb r0, [r6, 0x12]
- movs r4, 0
- cmp r0, 0x7
- beq _0802C702
- ldrb r1, [r6, 0x13]
- movs r0, 0x7
- eors r1, r0
- negs r0, r1
- orrs r0, r1
- asrs r4, r0, 31
- movs r0, 0x10
- ands r4, r0
- b _0802C702
- .align 2, 0
-_0802C6E4: .4byte gActiveBank
-_0802C6E8: .4byte gUnknown_02023A64
-_0802C6EC: .4byte gMain
-_0802C6F0: .4byte gMoveSelectionCursor
-_0802C6F4:
- ldr r2, _0802C714 @ =gBattleMoves
- ldrh r1, [r1]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r4, [r0, 0x6]
-_0802C702:
- movs r0, 0x10
- ands r0, r4
- cmp r0, 0
- beq _0802C720
- ldr r0, _0802C718 @ =gUnknown_03004344
- ldr r1, _0802C71C @ =gActiveBank
- ldrb r1, [r1]
- strb r1, [r0]
- b _0802C73A
- .align 2, 0
-_0802C714: .4byte gBattleMoves
-_0802C718: .4byte gUnknown_03004344
-_0802C71C: .4byte gActiveBank
-_0802C720:
- ldr r0, _0802C764 @ =gActiveBank
- ldrb r0, [r0]
- bl GetBankIdentity
- adds r1, r0, 0
- movs r2, 0x1
- movs r0, 0x1
- ands r0, r1
- eors r0, r2
- bl GetBankByPlayerAI
- ldr r1, _0802C768 @ =gUnknown_03004344
- strb r0, [r1]
-_0802C73A:
- ldr r3, _0802C76C @ =gBattleBufferA
- ldr r5, _0802C764 @ =gActiveBank
- ldrb r2, [r5]
- lsls r1, r2, 9
- adds r0, r3, 0x1
- adds r0, r1, r0
- ldrb r0, [r0]
- cmp r0, 0
- bne _0802C770
- movs r0, 0x2
- ands r0, r4
- cmp r0, 0
- beq _0802C7B2
- adds r0, r3, 0x2
- adds r0, r1, r0
- ldrb r0, [r0]
- cmp r0, 0
- bne _0802C7B2
- movs r2, 0x1
- add r8, r2
- b _0802C7B2
- .align 2, 0
-_0802C764: .4byte gActiveBank
-_0802C768: .4byte gUnknown_03004344
-_0802C76C: .4byte gBattleBufferA
-_0802C770:
- movs r0, 0x7D
- ands r0, r4
- cmp r0, 0
- bne _0802C77C
- movs r0, 0x1
- add r8, r0
-_0802C77C:
- ldr r0, _0802C7D0 @ =gMoveSelectionCursor
- adds r0, r2, r0
- adds r1, r6, 0
- adds r1, 0x8
- ldrb r0, [r0]
- adds r1, r0
- ldrb r0, [r1]
- cmp r0, 0
- beq _0802C7B8
- movs r0, 0x12
- ands r0, r4
- cmp r0, 0
- bne _0802C7B2
- movs r0, 0
- bl CountAliveMons
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bhi _0802C7B2
- ldrb r0, [r5]
- bl sub_803C434
- ldr r1, _0802C7D4 @ =gUnknown_03004344
- strb r0, [r1]
- movs r2, 0
- mov r8, r2
-_0802C7B2:
- mov r0, r8
- cmp r0, 0
- bne _0802C7DC
-_0802C7B8:
- bl DestroyMenuCursor
- ldr r1, _0802C7D0 @ =gMoveSelectionCursor
- ldr r0, _0802C7D8 @ =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r2, [r0]
- ldr r0, _0802C7D4 @ =gUnknown_03004344
- ldrb r0, [r0]
- lsls r0, 8
- orrs r2, r0
- b _0802C888
- .align 2, 0
-_0802C7D0: .4byte gMoveSelectionCursor
-_0802C7D4: .4byte gUnknown_03004344
-_0802C7D8: .4byte gActiveBank
-_0802C7DC:
- ldr r1, _0802C7F8 @ =gBattleBankFunc
- ldr r2, _0802C7FC @ =gActiveBank
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802C800 @ =sub_802C2EC
- str r1, [r0]
- movs r0, 0x12
- ands r4, r0
- cmp r4, 0
- beq _0802C808
- ldr r1, _0802C804 @ =gUnknown_03004344
- ldrb r0, [r2]
- b _0802C838
- .align 2, 0
-_0802C7F8: .4byte gBattleBankFunc
-_0802C7FC: .4byte gActiveBank
-_0802C800: .4byte sub_802C2EC
-_0802C804: .4byte gUnknown_03004344
-_0802C808:
- movs r0, 0x1
- bl GetBankByPlayerAI
- ldr r1, _0802C828 @ =gAbsentBankFlags
- ldrb r1, [r1]
- ldr r2, _0802C82C @ =gBitTable
- lsls r0, 24
- lsrs r0, 22
- adds r0, r2
- ldr r0, [r0]
- ands r1, r0
- cmp r1, 0
- beq _0802C830
- movs r0, 0x3
- b _0802C832
- .align 2, 0
-_0802C828: .4byte gAbsentBankFlags
-_0802C82C: .4byte gBitTable
-_0802C830:
- movs r0, 0x1
-_0802C832:
- bl GetBankByPlayerAI
- ldr r1, _0802C854 @ =gUnknown_03004344
-_0802C838:
- strb r0, [r1]
- ldr r2, _0802C858 @ =gSprites
- ldr r1, _0802C85C @ =gObjectBankIDs
- ldr r0, _0802C854 @ =gUnknown_03004344
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, _0802C860 @ =sub_8010520
- b _0802CA36
- .align 2, 0
-_0802C854: .4byte gUnknown_03004344
-_0802C858: .4byte gSprites
-_0802C85C: .4byte gObjectBankIDs
-_0802C860: .4byte sub_8010520
-_0802C864:
- movs r6, 0x2
- adds r0, r6, 0
- ands r0, r1
- cmp r0, 0
- beq _0802C8A4
- bl DestroyMenuCursor
- movs r0, 0x5
- bl PlaySE
- ldr r0, _0802C898 @ =gUnknown_030042A4
- strh r4, [r0]
- ldr r1, _0802C89C @ =gUnknown_030042A0
- movs r2, 0xA0
- lsls r2, 1
- adds r0, r2, 0
- strh r0, [r1]
- ldr r2, _0802C8A0 @ =0x0000ffff
-_0802C888:
- movs r0, 0x1
- movs r1, 0xA
- bl dp01_build_cmdbuf_x21_a_bb
- bl PlayerBufferExecCompleted
- b _0802CA38
- .align 2, 0
-_0802C898: .4byte gUnknown_030042A4
-_0802C89C: .4byte gUnknown_030042A0
-_0802C8A0: .4byte 0x0000ffff
-_0802C8A4:
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0802C8D4
- ldr r4, _0802C8D0 @ =gMoveSelectionCursor
- adds r2, r4
- ldrb r1, [r2]
- adds r0, r5, 0
- ands r0, r1
- cmp r0, 0
- bne _0802C8BC
- b _0802CA38
-_0802C8BC:
- ldrb r0, [r2]
- bl nullsub_7
- ldrb r1, [r7]
- adds r1, r4
- ldrb r0, [r1]
- movs r2, 0x1
- eors r0, r2
- b _0802C976
- .align 2, 0
-_0802C8D0: .4byte gMoveSelectionCursor
-_0802C8D4:
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0802C914
- ldr r4, _0802C90C @ =gMoveSelectionCursor
- adds r3, r2, r4
- ldrb r2, [r3]
- movs r6, 0x1
- adds r0, r5, 0
- ands r0, r2
- cmp r0, 0
- beq _0802C8EE
- b _0802CA38
-_0802C8EE:
- ldr r1, _0802C910 @ =gUnknown_03004348
- adds r0, r6, 0
- eors r0, r2
- ldrb r1, [r1]
- cmp r0, r1
- bcc _0802C8FC
- b _0802CA38
-_0802C8FC:
- ldrb r0, [r3]
- bl nullsub_7
- ldrb r1, [r7]
- adds r1, r4
- ldrb r0, [r1]
- eors r0, r6
- b _0802C976
- .align 2, 0
-_0802C90C: .4byte gMoveSelectionCursor
-_0802C910: .4byte gUnknown_03004348
-_0802C914:
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0802C944
- ldr r4, _0802C940 @ =gMoveSelectionCursor
- adds r2, r4
- ldrb r1, [r2]
- adds r0, r6, 0
- ands r0, r1
- cmp r0, 0
- bne _0802C92C
- b _0802CA38
-_0802C92C:
- ldrb r0, [r2]
- bl nullsub_7
- ldrb r1, [r7]
- adds r1, r4
- ldrb r0, [r1]
- movs r2, 0x2
- eors r0, r2
- b _0802C976
- .align 2, 0
-_0802C940: .4byte gMoveSelectionCursor
-_0802C944:
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0802C99C
- ldr r4, _0802C994 @ =gMoveSelectionCursor
- adds r3, r2, r4
- ldrb r2, [r3]
- movs r5, 0x2
- adds r0, r6, 0
- ands r0, r2
- cmp r0, 0
- bne _0802CA38
- ldr r1, _0802C998 @ =gUnknown_03004348
- adds r0, r5, 0
- eors r0, r2
- ldrb r1, [r1]
- cmp r0, r1
- bcs _0802CA38
- ldrb r0, [r3]
- bl nullsub_7
- ldrb r1, [r7]
- adds r1, r4
- ldrb r0, [r1]
- eors r0, r5
-_0802C976:
- strb r0, [r1]
- movs r0, 0x5
- bl PlaySE
- ldrb r0, [r7]
- adds r0, r4
- ldrb r0, [r0]
- movs r1, 0
- bl sub_802E3B4
- bl sub_802E220
- bl sub_802E2D4
- b _0802CA38
- .align 2, 0
-_0802C994: .4byte gMoveSelectionCursor
-_0802C998: .4byte gUnknown_03004348
-_0802C99C:
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _0802CA38
- ldr r0, _0802C9D8 @ =gUnknown_03004348
- ldrb r0, [r0]
- cmp r0, 0x1
- bls _0802CA38
- ldr r0, _0802C9DC @ =gBattleTypeFlags
- ldrh r1, [r0]
- adds r0, r6, 0
- ands r0, r1
- lsls r0, 16
- lsrs r5, r0, 16
- cmp r5, 0
- bne _0802CA38
- ldr r4, _0802C9E0 @ =gMoveSelectionCursor
- adds r0, r2, r4
- ldrb r0, [r0]
- ldr r1, _0802C9E4 @ =gUnknown_081FAE80
- bl sub_802E12C
- ldrb r0, [r7]
- adds r0, r4
- ldrb r0, [r0]
- cmp r0, 0
- beq _0802C9EC
- ldr r0, _0802C9E8 @ =gUnknown_03004344
- strb r5, [r0]
- b _0802C9F4
- .align 2, 0
-_0802C9D8: .4byte gUnknown_03004348
-_0802C9DC: .4byte gBattleTypeFlags
-_0802C9E0: .4byte gMoveSelectionCursor
-_0802C9E4: .4byte gUnknown_081FAE80
-_0802C9E8: .4byte gUnknown_03004344
-_0802C9EC:
- ldr r1, _0802CA44 @ =gUnknown_03004344
- adds r0, 0x1
- strb r0, [r1]
- adds r0, r1, 0
-_0802C9F4:
- ldrb r0, [r0]
- movs r1, 0x1B
- bl sub_802E3B4
- ldr r4, _0802CA48 @ =gUnknown_03004210
- ldr r1, _0802CA4C @ =0x00001016
- movs r0, 0x1C
- str r0, [sp]
- movs r0, 0x3A
- str r0, [sp, 0x4]
- adds r0, r4, 0
- movs r2, 0x17
- movs r3, 0x37
- bl FillWindowRect
- ldr r1, _0802CA50 @ =gUnknown_08400D89
- movs r2, 0xA4
- lsls r2, 2
- movs r0, 0x37
- str r0, [sp]
- adds r0, r4, 0
- movs r3, 0x17
- bl InitWindow
- adds r0, r4, 0
- bl sub_8002F44
- ldr r1, _0802CA54 @ =gBattleBankFunc
- ldr r0, _0802CA58 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802CA5C @ =sub_802CA60
-_0802CA36:
- str r1, [r0]
-_0802CA38:
- add sp, 0x8
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0802CA44: .4byte gUnknown_03004344
-_0802CA48: .4byte gUnknown_03004210
-_0802CA4C: .4byte 0x00001016
-_0802CA50: .4byte gUnknown_08400D89
-_0802CA54: .4byte gBattleBankFunc
-_0802CA58: .4byte gActiveBank
-_0802CA5C: .4byte sub_802CA60
- thumb_func_end sub_802C68C
-
- thumb_func_start sub_802CA60
-sub_802CA60: @ 802CA60
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x2C
- ldr r0, _0802CDEC @ =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x5
- ands r0, r1
- cmp r0, 0
- bne _0802CA7A
- b _0802CE78
-_0802CA7A:
- movs r0, 0x5
- bl PlaySE
- ldr r0, _0802CDF0 @ =gMoveSelectionCursor
- mov r10, r0
- ldr r1, _0802CDF4 @ =gActiveBank
- mov r8, r1
- ldrb r1, [r1]
- adds r2, r1, r0
- ldr r5, _0802CDF8 @ =gUnknown_03004344
- ldrb r0, [r2]
- ldrb r3, [r5]
- cmp r0, r3
- bne _0802CA98
- b _0802CE14
-_0802CA98:
- lsls r1, 9
- ldr r0, _0802CDFC @ =gUnknown_02023A64
- adds r1, r0
- mov r9, r1
- ldrb r1, [r2]
- lsls r1, 1
- add r1, r9
- ldrh r6, [r1]
- ldrb r0, [r5]
- lsls r0, 1
- add r0, r9
- ldrh r0, [r0]
- strh r0, [r1]
- ldrb r0, [r5]
- lsls r0, 1
- add r0, r9
- strh r6, [r0]
- mov r1, r8
- ldrb r0, [r1]
- add r0, r10
- ldrb r1, [r0]
- mov r7, r9
- adds r7, 0x8
- adds r1, r7, r1
- ldrb r6, [r1]
- ldrb r0, [r5]
- adds r0, r7, r0
- ldrb r0, [r0]
- strb r0, [r1]
- ldrb r0, [r5]
- adds r0, r7, r0
- strb r6, [r0]
- mov r2, r8
- ldrb r0, [r2]
- add r0, r10
- ldrb r1, [r0]
- mov r2, r9
- adds r2, 0xC
- adds r1, r2, r1
- ldrb r6, [r1]
- ldrb r0, [r5]
- adds r0, r2, r0
- ldrb r0, [r0]
- strb r0, [r1]
- ldrb r0, [r5]
- adds r2, r0
- strb r6, [r2]
- mov r3, r8
- ldrb r1, [r3]
- lsls r0, r1, 3
- subs r0, r1
- lsls r0, 2
- ldr r2, _0802CE00 @ =gDisableStructs
- adds r6, r0, r2
- ldrb r4, [r6, 0x18]
- lsls r3, r4, 24
- lsrs r2, r3, 28
- ldr r0, _0802CE04 @ =gBitTable
- mov r12, r0
- add r1, r10
- ldrb r0, [r1]
- lsls r0, 2
- add r0, r12
- ldr r0, [r0]
- ands r2, r0
- cmp r2, 0
- beq _0802CB52
- lsrs r1, r3, 28
- bics r1, r0
- lsls r1, 4
- movs r2, 0xF
- adds r0, r2, 0
- ands r0, r4
- orrs r0, r1
- strb r0, [r6, 0x18]
- mov r1, r8
- ldrb r0, [r1]
- lsls r1, r0, 3
- subs r1, r0
- lsls r1, 2
- ldr r3, _0802CE00 @ =gDisableStructs
- adds r1, r3
- ldrb r4, [r1, 0x18]
- lsrs r3, r4, 4
- ldrb r0, [r5]
- lsls r0, 2
- add r0, r12
- ldr r0, [r0]
- orrs r0, r3
- lsls r0, 4
- ands r2, r4
- orrs r2, r0
- strb r2, [r1, 0x18]
-_0802CB52:
- bl sub_802E1B0
- movs r6, 0
- mov r12, r7
- mov r5, sp
- adds r5, 0x20
- str r5, [sp, 0x28]
- ldr r2, _0802CE08 @ =gBattleMons
- mov r0, r8
- ldrb r1, [r0]
- movs r0, 0x58
- muls r0, r1
- adds r0, r2
- adds r4, r0, 0
- adds r4, 0x3B
- mov r7, r8
- mov r10, r2
- movs r5, 0x3
-_0802CB76:
- mov r3, sp
- adds r3, r6
- adds r3, 0x8
- ldrb r1, [r4]
- lsls r2, r6, 1
- adds r0, r5, 0
- lsls r0, r2
- ands r1, r0
- asrs r1, r2
- strb r1, [r3]
- adds r6, 0x1
- cmp r6, 0x3
- ble _0802CB76
- ldr r1, _0802CDF0 @ =gMoveSelectionCursor
- ldrb r0, [r7]
- adds r0, r1
- ldrb r0, [r0]
- add r0, sp
- adds r0, 0x8
- ldrb r0, [r0]
- ldr r2, [sp, 0x28]
- strb r0, [r2]
- ldrb r0, [r7]
- adds r0, r1
- ldrb r0, [r0]
- mov r2, sp
- adds r2, r0
- adds r2, 0x8
- ldr r1, _0802CDF8 @ =gUnknown_03004344
- ldrb r0, [r1]
- add r0, sp
- adds r0, 0x8
- ldrb r0, [r0]
- movs r3, 0
- strb r0, [r2]
- ldrb r0, [r1]
- mov r1, sp
- adds r1, r0
- adds r1, 0x8
- ldr r5, [sp, 0x28]
- ldrb r0, [r5]
- strb r0, [r1]
- strb r3, [r5]
- movs r6, 0
- ldr r2, [sp, 0x28]
-_0802CBD0:
- mov r0, sp
- adds r0, r6
- adds r0, 0x8
- ldrb r1, [r0]
- lsls r0, r6, 1
- lsls r1, r0
- ldrb r0, [r2]
- orrs r0, r1
- strb r0, [r2]
- adds r6, 0x1
- cmp r6, 0x3
- ble _0802CBD0
- ldrb r1, [r7]
- movs r0, 0x58
- muls r0, r1
- add r0, r10
- adds r0, 0x3B
- ldr r2, [sp, 0x28]
- ldrb r1, [r2]
- strb r1, [r0]
- movs r6, 0
- adds r4, r7, 0
- movs r3, 0x58
- movs r5, 0x24
- add r5, r10
- mov r8, r5
- mov r2, r9
- mov r7, r10
- adds r7, 0xC
- mov r5, r12
-_0802CC0C:
- lsls r1, r6, 1
- ldrb r0, [r4]
- muls r0, r3
- adds r1, r0
- adds r1, r7
- ldrh r0, [r2]
- strh r0, [r1]
- ldrb r0, [r4]
- adds r1, r0, 0
- muls r1, r3
- adds r1, r6, r1
- add r1, r8
- adds r0, r5, r6
- ldrb r0, [r0]
- strb r0, [r1]
- adds r2, 0x2
- adds r6, 0x1
- cmp r6, 0x3
- ble _0802CC0C
- ldr r2, _0802CDF4 @ =gActiveBank
- ldrb r1, [r2]
- movs r0, 0x58
- muls r0, r1
- mov r1, r10
- adds r1, 0x50
- adds r0, r1
- ldr r0, [r0]
- movs r1, 0x80
- lsls r1, 14
- ands r0, r1
- cmp r0, 0
- beq _0802CC4E
- b _0802CE1C
-_0802CC4E:
- movs r6, 0
- mov r0, sp
- adds r0, 0xC
- str r0, [sp, 0x24]
- add r1, sp, 0x14
- mov r10, r1
- ldr r3, _0802CE0C @ =gBattlePartyID
- mov r9, r3
- mov r8, r2
- movs r7, 0x64
- ldr r5, _0802CE10 @ =gPlayerParty
- adds r4, r0, 0
-_0802CC66:
- mov r1, r8
- ldrb r0, [r1]
- lsls r0, 1
- add r0, r9
- ldrh r0, [r0]
- muls r0, r7
- adds r0, r5
- adds r1, r6, 0
- adds r1, 0xD
- bl GetMonData
- strh r0, [r4]
- mov r2, r8
- ldrb r0, [r2]
- lsls r0, 1
- add r0, r9
- ldrh r0, [r0]
- muls r0, r7
- adds r0, r5
- adds r1, r6, 0
- adds r1, 0x11
- bl GetMonData
- mov r3, r10
- adds r1, r3, r6
- strb r0, [r1]
- adds r4, 0x2
- adds r6, 0x1
- cmp r6, 0x3
- ble _0802CC66
- ldr r1, _0802CE0C @ =gBattlePartyID
- ldr r0, _0802CDF4 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0802CE10 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x15
- bl GetMonData
- ldr r5, [sp, 0x28]
- strb r0, [r5]
- movs r6, 0
- movs r5, 0x3
- ldr r4, [sp, 0x28]
-_0802CCC6:
- mov r3, sp
- adds r3, r6
- adds r3, 0x8
- lsls r2, r6, 1
- adds r1, r5, 0
- lsls r1, r2
- ldrb r0, [r4]
- ands r0, r1
- asrs r0, r2
- strb r0, [r3]
- adds r6, 0x1
- cmp r6, 0x3
- ble _0802CCC6
- ldr r4, _0802CDF0 @ =gMoveSelectionCursor
- ldr r3, _0802CDF4 @ =gActiveBank
- ldrb r0, [r3]
- adds r0, r4
- ldrb r1, [r0]
- lsls r1, 1
- ldr r0, [sp, 0x24]
- adds r1, r0, r1
- ldrh r6, [r1]
- ldr r2, _0802CDF8 @ =gUnknown_03004344
- ldrb r0, [r2]
- lsls r0, 1
- ldr r5, [sp, 0x24]
- adds r0, r5, r0
- ldrh r0, [r0]
- movs r5, 0
- strh r0, [r1]
- ldrb r0, [r2]
- lsls r0, 1
- ldr r1, [sp, 0x24]
- adds r0, r1, r0
- strh r6, [r0]
- ldrb r0, [r3]
- adds r0, r4
- ldrb r1, [r0]
- add r1, r10
- ldrb r6, [r1]
- ldrb r0, [r2]
- add r0, r10
- ldrb r0, [r0]
- strb r0, [r1]
- ldrb r0, [r2]
- add r0, r10
- strb r6, [r0]
- ldrb r0, [r3]
- adds r0, r4
- ldrb r0, [r0]
- add r0, sp
- adds r0, 0x8
- ldrb r0, [r0]
- ldr r1, [sp, 0x28]
- strb r0, [r1]
- ldrb r0, [r3]
- adds r0, r4
- ldrb r0, [r0]
- mov r1, sp
- adds r1, r0
- adds r1, 0x8
- ldrb r0, [r2]
- add r0, sp
- adds r0, 0x8
- ldrb r0, [r0]
- strb r0, [r1]
- ldrb r0, [r2]
- mov r1, sp
- adds r1, r0
- adds r1, 0x8
- ldr r2, [sp, 0x28]
- ldrb r0, [r2]
- strb r0, [r1]
- strb r5, [r2]
- movs r6, 0
- ldr r2, [sp, 0x28]
-_0802CD5E:
- mov r0, sp
- adds r0, r6
- adds r0, 0x8
- ldrb r1, [r0]
- lsls r0, r6, 1
- lsls r1, r0
- ldrb r0, [r2]
- orrs r0, r1
- strb r0, [r2]
- adds r6, 0x1
- cmp r6, 0x3
- ble _0802CD5E
- movs r6, 0
- ldr r3, _0802CE0C @ =gBattlePartyID
- mov r10, r3
- ldr r5, _0802CDF4 @ =gActiveBank
- mov r9, r5
- movs r0, 0x64
- mov r8, r0
- ldr r7, _0802CE10 @ =gPlayerParty
- ldr r5, [sp, 0x24]
- adds r5, 0x8
- ldr r4, [sp, 0x24]
-_0802CD8C:
- mov r1, r9
- ldrb r0, [r1]
- lsls r0, 1
- add r0, r10
- ldrh r0, [r0]
- mov r2, r8
- muls r2, r0
- adds r0, r2, 0
- adds r0, r7
- adds r1, r6, 0
- adds r1, 0xD
- adds r2, r4, 0
- bl SetMonData
- mov r3, r9
- ldrb r0, [r3]
- lsls r0, 1
- add r0, r10
- ldrh r0, [r0]
- mov r1, r8
- muls r1, r0
- adds r0, r1, 0
- adds r0, r7
- adds r1, r6, 0
- adds r1, 0x11
- adds r2, r5, 0
- bl SetMonData
- adds r5, 0x1
- adds r4, 0x2
- adds r6, 0x1
- cmp r6, 0x3
- ble _0802CD8C
- ldr r1, _0802CE0C @ =gBattlePartyID
- ldr r0, _0802CDF4 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0802CE10 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x15
- ldr r2, [sp, 0x28]
- bl SetMonData
- b _0802CE1C
- .align 2, 0
-_0802CDEC: .4byte gMain
-_0802CDF0: .4byte gMoveSelectionCursor
-_0802CDF4: .4byte gActiveBank
-_0802CDF8: .4byte gUnknown_03004344
-_0802CDFC: .4byte gUnknown_02023A64
-_0802CE00: .4byte gDisableStructs
-_0802CE04: .4byte gBitTable
-_0802CE08: .4byte gBattleMons
-_0802CE0C: .4byte gBattlePartyID
-_0802CE10: .4byte gPlayerParty
-_0802CE14:
- ldrb r0, [r5]
- ldr r1, _0802CF20 @ =gUnknown_08400D49
- bl sub_802E12C
-_0802CE1C:
- ldr r1, _0802CF24 @ =gBattleBankFunc
- ldr r2, _0802CF28 @ =gActiveBank
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802CF2C @ =sub_802C68C
- str r1, [r0]
- ldr r3, _0802CF30 @ =gMoveSelectionCursor
- ldrb r0, [r2]
- adds r0, r3
- ldr r1, _0802CF34 @ =gUnknown_03004344
- ldrb r1, [r1]
- strb r1, [r0]
- ldrb r0, [r2]
- adds r0, r3
- ldrb r0, [r0]
- movs r1, 0
- bl sub_802E3B4
- ldr r4, _0802CF38 @ =gUnknown_03004210
- ldr r1, _0802CF3C @ =0x00001016
- movs r0, 0x1C
- str r0, [sp]
- movs r0, 0x3A
- str r0, [sp, 0x4]
- adds r0, r4, 0
- movs r2, 0x17
- movs r3, 0x37
- bl FillWindowRect
- ldr r1, _0802CF40 @ =gUnknown_08400D38
- movs r2, 0xA4
- lsls r2, 2
- movs r0, 0x37
- str r0, [sp]
- adds r0, r4, 0
- movs r3, 0x17
- bl InitWindow
- adds r0, r4, 0
- bl sub_8002F44
- bl sub_802E220
- bl sub_802E2D4
-_0802CE78:
- ldr r6, _0802CF44 @ =gMain
- ldrh r1, [r6, 0x2E]
- movs r0, 0x6
- ands r0, r1
- cmp r0, 0
- beq _0802CEF0
- movs r0, 0x5
- bl PlaySE
- ldr r0, _0802CF34 @ =gUnknown_03004344
- ldrb r0, [r0]
- bl nullsub_7
- ldr r5, _0802CF30 @ =gMoveSelectionCursor
- ldr r4, _0802CF28 @ =gActiveBank
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- movs r1, 0
- bl sub_802E3B4
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- ldr r1, _0802CF20 @ =gUnknown_08400D49
- bl sub_802E12C
- ldr r1, _0802CF24 @ =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802CF2C @ =sub_802C68C
- str r1, [r0]
- ldr r4, _0802CF38 @ =gUnknown_03004210
- ldr r1, _0802CF3C @ =0x00001016
- movs r0, 0x1C
- str r0, [sp]
- movs r0, 0x3A
- str r0, [sp, 0x4]
- adds r0, r4, 0
- movs r2, 0x17
- movs r3, 0x37
- bl FillWindowRect
- ldr r1, _0802CF40 @ =gUnknown_08400D38
- movs r2, 0xA4
- lsls r2, 2
- movs r0, 0x37
- str r0, [sp]
- adds r0, r4, 0
- movs r3, 0x17
- bl InitWindow
- adds r0, r4, 0
- bl sub_8002F44
- bl sub_802E220
- bl sub_802E2D4
-_0802CEF0:
- ldrh r1, [r6, 0x2E]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _0802CF8C
- ldr r3, _0802CF34 @ =gUnknown_03004344
- ldrb r2, [r3]
- movs r0, 0x1
- ands r0, r2
- cmp r0, 0
- beq _0802CF8C
- ldr r0, _0802CF30 @ =gMoveSelectionCursor
- ldr r1, _0802CF28 @ =gActiveBank
- ldrb r1, [r1]
- adds r1, r0
- ldrb r5, [r1]
- cmp r2, r5
- bne _0802CF48
- ldrb r0, [r1]
- movs r1, 0x1D
- bl sub_802E3B4
- b _0802CF4E
- .align 2, 0
-_0802CF20: .4byte gUnknown_08400D49
-_0802CF24: .4byte gBattleBankFunc
-_0802CF28: .4byte gActiveBank
-_0802CF2C: .4byte sub_802C68C
-_0802CF30: .4byte gMoveSelectionCursor
-_0802CF34: .4byte gUnknown_03004344
-_0802CF38: .4byte gUnknown_03004210
-_0802CF3C: .4byte 0x00001016
-_0802CF40: .4byte gUnknown_08400D38
-_0802CF44: .4byte gMain
-_0802CF48:
- ldrb r0, [r3]
- bl nullsub_7
-_0802CF4E:
- ldr r4, _0802CF78 @ =gUnknown_03004344
- ldrb r0, [r4]
- movs r1, 0x1
- eors r0, r1
- strb r0, [r4]
- movs r0, 0x5
- bl PlaySE
- ldr r1, _0802CF7C @ =gMoveSelectionCursor
- ldr r0, _0802CF80 @ =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r4]
- ldrb r0, [r0]
- cmp r1, r0
- bne _0802CF84
- adds r0, r1, 0
- movs r1, 0
- bl sub_802E3B4
- b _0802CF8C
- .align 2, 0
-_0802CF78: .4byte gUnknown_03004344
-_0802CF7C: .4byte gMoveSelectionCursor
-_0802CF80: .4byte gActiveBank
-_0802CF84:
- ldrb r0, [r4]
- movs r1, 0x1B
- bl sub_802E3B4
-_0802CF8C:
- ldr r0, _0802CFC8 @ =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- beq _0802D020
- ldr r3, _0802CFCC @ =gUnknown_03004344
- ldrb r2, [r3]
- movs r0, 0x1
- ands r0, r2
- cmp r0, 0
- bne _0802D020
- ldr r1, _0802CFD0 @ =gUnknown_03004348
- movs r0, 0x1
- eors r0, r2
- ldrb r1, [r1]
- cmp r0, r1
- bcs _0802D020
- ldr r0, _0802CFD4 @ =gMoveSelectionCursor
- ldr r1, _0802CFD8 @ =gActiveBank
- ldrb r1, [r1]
- adds r1, r0
- ldrb r0, [r1]
- cmp r2, r0
- bne _0802CFDC
- ldrb r0, [r1]
- movs r1, 0x1D
- bl sub_802E3B4
- b _0802CFE2
- .align 2, 0
-_0802CFC8: .4byte gMain
-_0802CFCC: .4byte gUnknown_03004344
-_0802CFD0: .4byte gUnknown_03004348
-_0802CFD4: .4byte gMoveSelectionCursor
-_0802CFD8: .4byte gActiveBank
-_0802CFDC:
- ldrb r0, [r3]
- bl nullsub_7
-_0802CFE2:
- ldr r4, _0802D00C @ =gUnknown_03004344
- ldrb r0, [r4]
- movs r1, 0x1
- eors r0, r1
- strb r0, [r4]
- movs r0, 0x5
- bl PlaySE
- ldr r1, _0802D010 @ =gMoveSelectionCursor
- ldr r0, _0802D014 @ =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r4]
- ldrb r0, [r0]
- cmp r1, r0
- bne _0802D018
- adds r0, r1, 0
- movs r1, 0
- bl sub_802E3B4
- b _0802D020
- .align 2, 0
-_0802D00C: .4byte gUnknown_03004344
-_0802D010: .4byte gMoveSelectionCursor
-_0802D014: .4byte gActiveBank
-_0802D018:
- ldrb r0, [r4]
- movs r1, 0x1B
- bl sub_802E3B4
-_0802D020:
- ldr r0, _0802D050 @ =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0802D0A4
- ldr r3, _0802D054 @ =gUnknown_03004344
- ldrb r2, [r3]
- movs r0, 0x2
- ands r0, r2
- cmp r0, 0
- beq _0802D0A4
- ldr r0, _0802D058 @ =gMoveSelectionCursor
- ldr r1, _0802D05C @ =gActiveBank
- ldrb r1, [r1]
- adds r1, r0
- ldrb r5, [r1]
- cmp r2, r5
- bne _0802D060
- ldrb r0, [r1]
- movs r1, 0x1D
- bl sub_802E3B4
- b _0802D066
- .align 2, 0
-_0802D050: .4byte gMain
-_0802D054: .4byte gUnknown_03004344
-_0802D058: .4byte gMoveSelectionCursor
-_0802D05C: .4byte gActiveBank
-_0802D060:
- ldrb r0, [r3]
- bl nullsub_7
-_0802D066:
- ldr r4, _0802D090 @ =gUnknown_03004344
- ldrb r0, [r4]
- movs r1, 0x2
- eors r0, r1
- strb r0, [r4]
- movs r0, 0x5
- bl PlaySE
- ldr r1, _0802D094 @ =gMoveSelectionCursor
- ldr r0, _0802D098 @ =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r4]
- ldrb r0, [r0]
- cmp r1, r0
- bne _0802D09C
- adds r0, r1, 0
- movs r1, 0
- bl sub_802E3B4
- b _0802D0A4
- .align 2, 0
-_0802D090: .4byte gUnknown_03004344
-_0802D094: .4byte gMoveSelectionCursor
-_0802D098: .4byte gActiveBank
-_0802D09C:
- ldrb r0, [r4]
- movs r1, 0x1B
- bl sub_802E3B4
-_0802D0A4:
- ldr r0, _0802D0E0 @ =gMain
- ldrh r1, [r0, 0x2E]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- beq _0802D138
- ldr r3, _0802D0E4 @ =gUnknown_03004344
- ldrb r2, [r3]
- movs r0, 0x2
- ands r0, r2
- cmp r0, 0
- bne _0802D138
- ldr r1, _0802D0E8 @ =gUnknown_03004348
- movs r0, 0x2
- eors r0, r2
- ldrb r1, [r1]
- cmp r0, r1
- bcs _0802D138
- ldr r0, _0802D0EC @ =gMoveSelectionCursor
- ldr r1, _0802D0F0 @ =gActiveBank
- ldrb r1, [r1]
- adds r1, r0
- ldrb r0, [r1]
- cmp r2, r0
- bne _0802D0F4
- ldrb r0, [r1]
- movs r1, 0x1D
- bl sub_802E3B4
- b _0802D0FA
- .align 2, 0
-_0802D0E0: .4byte gMain
-_0802D0E4: .4byte gUnknown_03004344
-_0802D0E8: .4byte gUnknown_03004348
-_0802D0EC: .4byte gMoveSelectionCursor
-_0802D0F0: .4byte gActiveBank
-_0802D0F4:
- ldrb r0, [r3]
- bl nullsub_7
-_0802D0FA:
- ldr r4, _0802D124 @ =gUnknown_03004344
- ldrb r0, [r4]
- movs r1, 0x2
- eors r0, r1
- strb r0, [r4]
- movs r0, 0x5
- bl PlaySE
- ldr r1, _0802D128 @ =gMoveSelectionCursor
- ldr r0, _0802D12C @ =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r4]
- ldrb r0, [r0]
- cmp r1, r0
- bne _0802D130
- adds r0, r1, 0
- movs r1, 0
- bl sub_802E3B4
- b _0802D138
- .align 2, 0
-_0802D124: .4byte gUnknown_03004344
-_0802D128: .4byte gMoveSelectionCursor
-_0802D12C: .4byte gActiveBank
-_0802D130:
- ldrb r0, [r4]
- movs r1, 0x1B
- bl sub_802E3B4
-_0802D138:
- add sp, 0x2C
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_802CA60
-
- thumb_func_start sub_802D148
-sub_802D148: @ 802D148
- push {lr}
- ldr r0, _0802D178 @ =gReceivedRemoteLinkPlayers
- ldrb r0, [r0]
- cmp r0, 0
- bne _0802D174
- movs r0, 0x5A
- bl m4aSongNumStop
- ldr r3, _0802D17C @ =gMain
- ldr r0, _0802D180 @ =0x0000043d
- adds r2, r3, r0
- ldrb r1, [r2]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- ldr r0, _0802D184 @ =gPreBattleCallback1
- ldr r0, [r0]
- str r0, [r3]
- ldr r0, _0802D188 @ =c2_8011A1C
- bl SetMainCallback2
-_0802D174:
- pop {r0}
- bx r0
- .align 2, 0
-_0802D178: .4byte gReceivedRemoteLinkPlayers
-_0802D17C: .4byte gMain
-_0802D180: .4byte 0x0000043d
-_0802D184: .4byte gPreBattleCallback1
-_0802D188: .4byte c2_8011A1C
- thumb_func_end sub_802D148
-
- thumb_func_start sub_802D18C
-sub_802D18C: @ 802D18C
- push {lr}
- ldr r0, _0802D1BC @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0802D1F2
- ldr r0, _0802D1C0 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0802D1D0
- bl sub_800832C
- ldr r1, _0802D1C4 @ =gBattleBankFunc
- ldr r0, _0802D1C8 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802D1CC @ =sub_802D148
- str r1, [r0]
- b _0802D1F2
- .align 2, 0
-_0802D1BC: .4byte gPaletteFade
-_0802D1C0: .4byte gBattleTypeFlags
-_0802D1C4: .4byte gBattleBankFunc
-_0802D1C8: .4byte gActiveBank
-_0802D1CC: .4byte sub_802D148
-_0802D1D0:
- movs r0, 0x5A
- bl m4aSongNumStop
- ldr r2, _0802D1F8 @ =gMain
- ldr r0, _0802D1FC @ =0x0000043d
- adds r3, r2, r0
- ldrb r1, [r3]
- movs r0, 0x3
- negs r0, r0
- ands r0, r1
- strb r0, [r3]
- ldr r0, _0802D200 @ =gPreBattleCallback1
- ldr r0, [r0]
- str r0, [r2]
- ldr r0, [r2, 0x8]
- bl SetMainCallback2
-_0802D1F2:
- pop {r0}
- bx r0
- .align 2, 0
-_0802D1F8: .4byte gMain
-_0802D1FC: .4byte 0x0000043d
-_0802D200: .4byte gPreBattleCallback1
- thumb_func_end sub_802D18C
-
- thumb_func_start sub_802D204
-sub_802D204: @ 802D204
- push {lr}
- ldr r2, _0802D22C @ =gSprites
- ldr r1, _0802D230 @ =gObjectBankIDs
- ldr r0, _0802D234 @ =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, _0802D238 @ =SpriteCallbackDummy
- cmp r1, r0
- bne _0802D228
- bl PlayerBufferExecCompleted
-_0802D228:
- pop {r0}
- bx r0
- .align 2, 0
-_0802D22C: .4byte gSprites
-_0802D230: .4byte gObjectBankIDs
-_0802D234: .4byte gActiveBank
-_0802D238: .4byte SpriteCallbackDummy
- thumb_func_end sub_802D204
-
- thumb_func_start sub_802D23C
-sub_802D23C: @ 802D23C
- push {lr}
- ldr r2, _0802D264 @ =gSprites
- ldr r1, _0802D268 @ =gObjectBankIDs
- ldr r0, _0802D26C @ =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, _0802D270 @ =SpriteCallbackDummy
- cmp r1, r0
- bne _0802D260
- bl PlayerBufferExecCompleted
-_0802D260:
- pop {r0}
- bx r0
- .align 2, 0
-_0802D264: .4byte gSprites
-_0802D268: .4byte gObjectBankIDs
-_0802D26C: .4byte gActiveBank
-_0802D270: .4byte SpriteCallbackDummy
- thumb_func_end sub_802D23C
-
- thumb_func_start sub_802D274
-sub_802D274: @ 802D274
- push {r4-r6,lr}
- ldr r6, _0802D2CC @ =gSprites
- ldr r5, _0802D2D0 @ =gObjectBankIDs
- ldr r4, _0802D2D4 @ =gActiveBank
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r6, 0
- adds r1, 0x1C
- adds r0, r1
- ldr r1, [r0]
- ldr r0, _0802D2D8 @ =SpriteCallbackDummy
- cmp r1, r0
- bne _0802D2C6
- ldr r0, _0802D2DC @ =gSaveBlock2
- ldrb r0, [r0, 0x8]
- bl nullsub_10
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- bl FreeSpriteOamMatrix
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- bl DestroySprite
- bl PlayerBufferExecCompleted
-_0802D2C6:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D2CC: .4byte gSprites
-_0802D2D0: .4byte gObjectBankIDs
-_0802D2D4: .4byte gActiveBank
-_0802D2D8: .4byte SpriteCallbackDummy
-_0802D2DC: .4byte gSaveBlock2
- thumb_func_end sub_802D274
-
- thumb_func_start sub_802D2E0
-sub_802D2E0: @ 802D2E0
- push {lr}
- ldr r3, _0802D314 @ =gActiveBank
- ldrb r0, [r3]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- ldr r2, _0802D318 @ =0x02017810
- adds r1, r2
- ldrb r0, [r1, 0x9]
- subs r0, 0x1
- strb r0, [r1, 0x9]
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- bne _0802D310
- ldrb r0, [r3]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r2
- movs r0, 0
- strb r0, [r1, 0x9]
- bl PlayerBufferExecCompleted
-_0802D310:
- pop {r0}
- bx r0
- .align 2, 0
-_0802D314: .4byte gActiveBank
-_0802D318: .4byte 0x02017810
- thumb_func_end sub_802D2E0
-
- thumb_func_start sub_802D31C
-sub_802D31C: @ 802D31C
- push {r4-r7,lr}
- movs r6, 0
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0802D340
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0802D374
- ldr r0, _0802D360 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0802D374
-_0802D340:
- ldr r2, _0802D364 @ =gSprites
- ldr r1, _0802D368 @ =gHealthboxIDs
- ldr r0, _0802D36C @ =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, _0802D370 @ =SpriteCallbackDummy
- cmp r1, r0
- bne _0802D3AA
- b _0802D3A8
- .align 2, 0
-_0802D360: .4byte gBattleTypeFlags
-_0802D364: .4byte gSprites
-_0802D368: .4byte gHealthboxIDs
-_0802D36C: .4byte gActiveBank
-_0802D370: .4byte SpriteCallbackDummy
-_0802D374:
- ldr r2, _0802D45C @ =gSprites
- ldr r5, _0802D460 @ =gHealthboxIDs
- ldr r0, _0802D464 @ =gActiveBank
- ldrb r3, [r0]
- adds r0, r3, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r4, [r0]
- ldr r0, _0802D468 @ =SpriteCallbackDummy
- cmp r4, r0
- bne _0802D3AA
- movs r0, 0x2
- eors r3, r0
- adds r0, r3, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldr r0, [r0]
- cmp r0, r4
- bne _0802D3AA
-_0802D3A8:
- movs r6, 0x1
-_0802D3AA:
- bl IsCryPlayingOrClearCrySongs
- lsls r0, 24
- cmp r0, 0
- beq _0802D3B6
- movs r6, 0
-_0802D3B6:
- cmp r6, 0
- bne _0802D3BC
- b _0802D4DA
-_0802D3BC:
- ldr r7, _0802D464 @ =gActiveBank
- ldrb r2, [r7]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- ldr r5, _0802D46C @ =0x02017810
- adds r4, r0, r5
- ldrb r1, [r4, 0x1]
- movs r3, 0x1
- adds r0, r3, 0
- ands r0, r1
- cmp r0, 0
- bne _0802D3D8
- b _0802D4DA
-_0802D3D8:
- movs r6, 0x2
- adds r1, r6, 0
- eors r1, r2
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r0, 0x1]
- adds r0, r3, 0
- ands r0, r1
- cmp r0, 0
- beq _0802D4DA
- ldrb r1, [r4]
- movs r3, 0x7F
- adds r0, r3, 0
- ands r0, r1
- strb r0, [r4]
- ldrb r0, [r7]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r2, [r1, 0x1]
- movs r4, 0x2
- negs r4, r4
- adds r0, r4, 0
- ands r0, r2
- strb r0, [r1, 0x1]
- ldrb r0, [r7]
- adds r1, r6, 0
- eors r1, r0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r0]
- ands r3, r1
- strb r3, [r0]
- ldrb r0, [r7]
- adds r1, r6, 0
- eors r1, r0
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r5
- ldrb r1, [r0, 0x1]
- ands r4, r1
- strb r4, [r0, 0x1]
- ldr r4, _0802D470 @ =0x000027f9
- adds r0, r4, 0
- bl FreeSpriteTilesByTag
- adds r0, r4, 0
- bl FreeSpritePaletteByTag
- ldr r0, _0802D474 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- beq _0802D47C
- ldr r0, _0802D478 @ =gMPlay_BGM
- bl m4aMPlayContinue
- b _0802D488
- .align 2, 0
-_0802D45C: .4byte gSprites
-_0802D460: .4byte gHealthboxIDs
-_0802D464: .4byte gActiveBank
-_0802D468: .4byte SpriteCallbackDummy
-_0802D46C: .4byte 0x02017810
-_0802D470: .4byte 0x000027f9
-_0802D474: .4byte gBattleTypeFlags
-_0802D478: .4byte gMPlay_BGM
-_0802D47C:
- ldr r0, _0802D4E0 @ =gMPlay_BGM
- ldr r1, _0802D4E4 @ =0x0000ffff
- movs r2, 0x80
- lsls r2, 1
- bl m4aMPlayVolumeControl
-_0802D488:
- ldr r7, _0802D4E8 @ =gBattlePartyID
- ldr r4, _0802D4EC @ =gActiveBank
- ldrb r1, [r4]
- lsls r0, r1, 1
- adds r0, r7
- ldrh r0, [r0]
- movs r6, 0x64
- muls r0, r6
- ldr r5, _0802D4F0 @ =gPlayerParty
- adds r0, r5
- bl sub_80324F8
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0802D4BE
- ldrb r0, [r4]
- movs r1, 0x2
- eors r1, r0
- lsls r0, r1, 1
- adds r0, r7
- ldrh r0, [r0]
- muls r0, r6
- adds r0, r5
- bl sub_80324F8
-_0802D4BE:
- ldrb r1, [r4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r1, _0802D4F4 @ =0x02017810
- adds r0, r1
- movs r1, 0x3
- strb r1, [r0, 0x9]
- ldr r1, _0802D4F8 @ =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802D4FC @ =sub_802D2E0
- str r1, [r0]
-_0802D4DA:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D4E0: .4byte gMPlay_BGM
-_0802D4E4: .4byte 0x0000ffff
-_0802D4E8: .4byte gBattlePartyID
-_0802D4EC: .4byte gActiveBank
-_0802D4F0: .4byte gPlayerParty
-_0802D4F4: .4byte 0x02017810
-_0802D4F8: .4byte gBattleBankFunc
-_0802D4FC: .4byte sub_802D2E0
- thumb_func_end sub_802D31C
-
- thumb_func_start sub_802D500
-sub_802D500: @ 802D500
- push {r4-r7,lr}
- ldr r5, _0802D654 @ =gActiveBank
- ldrb r2, [r5]
- lsls r3, r2, 1
- adds r0, r3, r2
- lsls r0, 2
- ldr r4, _0802D658 @ =0x02017810
- adds r0, r4
- ldrb r1, [r0]
- movs r7, 0x88
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _0802D530
- ldr r0, _0802D65C @ =gBattlePartyID
- adds r0, r3, r0
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _0802D660 @ =gPlayerParty
- adds r1, r0
- adds r0, r2, 0
- bl sub_8141828
-_0802D530:
- ldrb r0, [r5]
- movs r6, 0x2
- adds r2, r6, 0
- eors r2, r0
- lsls r3, r2, 1
- adds r0, r3, r2
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0]
- adds r0, r7, 0
- ands r0, r1
- cmp r0, 0
- bne _0802D55E
- ldr r0, _0802D65C @ =gBattlePartyID
- adds r0, r3, r0
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _0802D660 @ =gPlayerParty
- adds r1, r0
- adds r0, r2, 0
- bl sub_8141828
-_0802D55E:
- ldrb r2, [r5]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0]
- movs r3, 0x8
- adds r0, r3, 0
- ands r0, r1
- cmp r0, 0
- bne _0802D64C
- adds r1, r6, 0
- eors r1, r2
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- ldrb r1, [r0]
- adds r0, r3, 0
- ands r0, r1
- cmp r0, 0
- bne _0802D64C
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _0802D5EE
- ldr r0, _0802D664 @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- bne _0802D5EE
- ldr r1, _0802D668 @ =gUnknown_0300434C
- ldrb r0, [r5]
- eors r0, r6
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _0802D66C @ =gSprites
- adds r0, r1
- bl DestroySprite
- ldr r4, _0802D670 @ =gHealthboxIDs
- ldrb r0, [r5]
- adds r1, r6, 0
- eors r1, r0
- adds r0, r1, r4
- ldrb r0, [r0]
- ldr r2, _0802D65C @ =gBattlePartyID
- lsls r1, 1
- adds r1, r2
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, _0802D660 @ =gPlayerParty
- adds r1, r2
- movs r2, 0
- bl sub_8045A5C
- ldrb r0, [r5]
- eors r0, r6
- bl sub_804777C
- ldrb r0, [r5]
- eors r0, r6
- adds r0, r4
- ldrb r0, [r0]
- bl sub_8043DFC
-_0802D5EE:
- ldr r1, _0802D668 @ =gUnknown_0300434C
- ldr r4, _0802D654 @ =gActiveBank
- ldrb r0, [r4]
- adds r0, r1
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r1, _0802D66C @ =gSprites
- adds r0, r1
- bl DestroySprite
- ldr r5, _0802D670 @ =gHealthboxIDs
- ldrb r1, [r4]
- adds r0, r1, r5
- ldrb r0, [r0]
- ldr r2, _0802D65C @ =gBattlePartyID
- lsls r1, 1
- adds r1, r2
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, _0802D660 @ =gPlayerParty
- adds r1, r2
- movs r2, 0
- bl sub_8045A5C
- ldrb r0, [r4]
- bl sub_804777C
- ldrb r0, [r4]
- adds r0, r5
- ldrb r0, [r0]
- bl sub_8043DFC
- ldr r2, _0802D674 @ =0x02017840
- ldrb r1, [r2, 0x9]
- movs r0, 0x2
- negs r0, r0
- ands r0, r1
- strb r0, [r2, 0x9]
- ldr r1, _0802D678 @ =gBattleBankFunc
- ldrb r0, [r4]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802D67C @ =sub_802D31C
- str r1, [r0]
-_0802D64C:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D654: .4byte gActiveBank
-_0802D658: .4byte 0x02017810
-_0802D65C: .4byte gBattlePartyID
-_0802D660: .4byte gPlayerParty
-_0802D664: .4byte gBattleTypeFlags
-_0802D668: .4byte gUnknown_0300434C
-_0802D66C: .4byte gSprites
-_0802D670: .4byte gHealthboxIDs
-_0802D674: .4byte 0x02017840
-_0802D678: .4byte gBattleBankFunc
-_0802D67C: .4byte sub_802D31C
- thumb_func_end sub_802D500
-
- thumb_func_start sub_802D680
-sub_802D680: @ 802D680
- push {r4-r6,lr}
- ldr r2, _0802D710 @ =gSprites
- ldr r0, _0802D714 @ =gHealthboxIDs
- ldr r6, _0802D718 @ =gActiveBank
- ldrb r3, [r6]
- adds r0, r3, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, 0x1C
- adds r0, r2
- ldr r1, [r0]
- ldr r0, _0802D71C @ =SpriteCallbackDummy
- cmp r1, r0
- bne _0802D708
- lsls r0, r3, 1
- adds r0, r3
- lsls r0, 2
- ldr r5, _0802D720 @ =0x02017810
- adds r2, r0, r5
- ldrb r1, [r2, 0x1]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _0802D708
- ldrb r1, [r2]
- movs r0, 0x7F
- ands r0, r1
- strb r0, [r2]
- ldrb r0, [r6]
- lsls r1, r0, 1
- adds r1, r0
- lsls r1, 2
- adds r1, r5
- ldrb r2, [r1, 0x1]
- movs r0, 0x2
- negs r0, r0
- ands r0, r2
- strb r0, [r1, 0x1]
- ldr r4, _0802D724 @ =0x000027f9
- adds r0, r4, 0
- bl FreeSpriteTilesByTag
- adds r0, r4, 0
- bl FreeSpritePaletteByTag
- ldrb r2, [r6]
- lsls r0, r2, 2
- adds r1, r5, 0
- subs r1, 0x10
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x4
- ands r0, r1
- cmp r0, 0
- beq _0802D6FC
- adds r0, r2, 0
- adds r1, r2, 0
- movs r3, 0x6
- bl move_anim_start_t4
-_0802D6FC:
- ldr r0, _0802D728 @ =gBattleBankFunc
- ldrb r1, [r6]
- lsls r1, 2
- adds r1, r0
- ldr r0, _0802D72C @ =sub_802D730
- str r0, [r1]
-_0802D708:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D710: .4byte gSprites
-_0802D714: .4byte gHealthboxIDs
-_0802D718: .4byte gActiveBank
-_0802D71C: .4byte SpriteCallbackDummy
-_0802D720: .4byte 0x02017810
-_0802D724: .4byte 0x000027f9
-_0802D728: .4byte gBattleBankFunc
-_0802D72C: .4byte sub_802D730
- thumb_func_end sub_802D680
-
- thumb_func_start sub_802D730
-sub_802D730: @ 802D730
- push {r4,lr}
- ldr r4, _0802D780 @ =gActiveBank
- ldrb r1, [r4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r1, _0802D784 @ =0x02017810
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- bne _0802D77A
- bl IsCryPlayingOrClearCrySongs
- lsls r0, 24
- cmp r0, 0
- bne _0802D77A
- ldr r0, _0802D788 @ =gMPlay_BGM
- ldr r1, _0802D78C @ =0x0000ffff
- movs r2, 0x80
- lsls r2, 1
- bl m4aMPlayVolumeControl
- ldr r2, _0802D790 @ =gBattlePartyID
- ldrb r1, [r4]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, _0802D794 @ =gPlayerParty
- adds r0, r2
- bl sub_80324F8
- bl PlayerBufferExecCompleted
-_0802D77A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D780: .4byte gActiveBank
-_0802D784: .4byte 0x02017810
-_0802D788: .4byte gMPlay_BGM
-_0802D78C: .4byte 0x0000ffff
-_0802D790: .4byte gBattlePartyID
-_0802D794: .4byte gPlayerParty
- thumb_func_end sub_802D730
-
- thumb_func_start sub_802D798
-sub_802D798: @ 802D798
- push {r4-r6,lr}
- ldr r5, _0802D844 @ =gActiveBank
- ldrb r2, [r5]
- lsls r3, r2, 1
- adds r0, r3, r2
- lsls r0, 2
- ldr r6, _0802D848 @ =0x02017810
- adds r0, r6
- ldrb r1, [r0]
- movs r0, 0x88
- ands r0, r1
- cmp r0, 0
- bne _0802D7C6
- ldr r0, _0802D84C @ =gBattlePartyID
- adds r0, r3, r0
- ldrh r1, [r0]
- movs r0, 0x64
- muls r1, r0
- ldr r0, _0802D850 @ =gPlayerParty
- adds r1, r0
- adds r0, r2, 0
- bl sub_8141828
-_0802D7C6:
- ldr r4, _0802D854 @ =gSprites
- ldr r0, _0802D858 @ =gUnknown_0300434C
- ldrb r2, [r5]
- adds r0, r2, r0
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r3, r0, 2
- adds r0, r4, 0
- adds r0, 0x1C
- adds r0, r3, r0
- ldr r1, [r0]
- ldr r0, _0802D85C @ =SpriteCallbackDummy
- cmp r1, r0
- bne _0802D83C
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- adds r0, r6
- ldrb r1, [r0]
- movs r0, 0x8
- ands r0, r1
- cmp r0, 0
- bne _0802D83C
- adds r0, r3, r4
- bl DestroySprite
- ldr r4, _0802D860 @ =gHealthboxIDs
- ldrb r1, [r5]
- adds r0, r1, r4
- ldrb r0, [r0]
- ldr r2, _0802D84C @ =gBattlePartyID
- lsls r1, 1
- adds r1, r2
- ldrh r2, [r1]
- movs r1, 0x64
- muls r1, r2
- ldr r2, _0802D850 @ =gPlayerParty
- adds r1, r2
- movs r2, 0
- bl sub_8045A5C
- ldrb r0, [r5]
- bl sub_804777C
- ldrb r0, [r5]
- adds r0, r4
- ldrb r0, [r0]
- bl sub_8043DFC
- ldrb r0, [r5]
- bl sub_8031F88
- ldr r1, _0802D864 @ =gBattleBankFunc
- ldrb r0, [r5]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802D868 @ =sub_802D680
- str r1, [r0]
-_0802D83C:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D844: .4byte gActiveBank
-_0802D848: .4byte 0x02017810
-_0802D84C: .4byte gBattlePartyID
-_0802D850: .4byte gPlayerParty
-_0802D854: .4byte gSprites
-_0802D858: .4byte gUnknown_0300434C
-_0802D85C: .4byte SpriteCallbackDummy
-_0802D860: .4byte gHealthboxIDs
-_0802D864: .4byte gBattleBankFunc
-_0802D868: .4byte sub_802D680
- thumb_func_end sub_802D798
-
- thumb_func_start c3_0802FDF4
-c3_0802FDF4: @ 802D86C
- push {r4,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- bl IsCryPlayingOrClearCrySongs
- lsls r0, 24
- cmp r0, 0
- bne _0802D88E
- ldr r0, _0802D894 @ =gMPlay_BGM
- ldr r1, _0802D898 @ =0x0000ffff
- movs r2, 0x80
- lsls r2, 1
- bl m4aMPlayVolumeControl
- adds r0, r4, 0
- bl DestroyTask
-_0802D88E:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D894: .4byte gMPlay_BGM
-_0802D898: .4byte 0x0000ffff
- thumb_func_end c3_0802FDF4
-
- thumb_func_start bx_t1_healthbar_update
-bx_t1_healthbar_update: @ 802D89C
- push {r4-r6,lr}
- ldr r5, _0802D8DC @ =gActiveBank
- ldrb r0, [r5]
- ldr r6, _0802D8E0 @ =gHealthboxIDs
- adds r1, r0, r6
- ldrb r1, [r1]
- movs r2, 0
- movs r3, 0
- bl sub_8045C78
- adds r4, r0, 0
- lsls r4, 16
- lsrs r4, 16
- ldrb r0, [r5]
- adds r0, r6
- ldrb r0, [r0]
- bl sub_8043DFC
- lsls r4, 16
- asrs r1, r4, 16
- movs r0, 0x1
- negs r0, r0
- cmp r1, r0
- beq _0802D8E4
- ldrb r0, [r5]
- adds r0, r6
- ldrb r0, [r0]
- movs r2, 0
- bl sub_80440EC
- b _0802D8FE
- .align 2, 0
-_0802D8DC: .4byte gActiveBank
-_0802D8E0: .4byte gHealthboxIDs
-_0802D8E4:
- ldr r2, _0802D904 @ =gBattlePartyID
- ldrb r1, [r5]
- lsls r0, r1, 1
- adds r0, r2
- ldrh r2, [r0]
- movs r0, 0x64
- muls r0, r2
- ldr r2, _0802D908 @ =gPlayerParty
- adds r0, r2
- bl sub_80324F8
- bl PlayerBufferExecCompleted
-_0802D8FE:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802D904: .4byte gBattlePartyID
-_0802D908: .4byte gPlayerParty
- thumb_func_end bx_t1_healthbar_update
-
- thumb_func_start sub_802D90C
-sub_802D90C: @ 802D90C
- push {lr}
- ldr r0, _0802D920 @ =gUnknown_03004210
- ldrh r0, [r0, 0x16]
- cmp r0, 0
- bne _0802D91A
- bl PlayerBufferExecCompleted
-_0802D91A:
- pop {r0}
- bx r0
- .align 2, 0
-_0802D920: .4byte gUnknown_03004210
- thumb_func_end sub_802D90C
-
- thumb_func_start sub_802D924
-sub_802D924: @ 802D924
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x10
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- ldr r1, _0802DA24 @ =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- mov r8, r0
- ldrb r0, [r0, 0x8]
- mov r10, r0
- mov r1, r8
- ldrb r7, [r1, 0xC]
- str r7, [sp, 0x8]
- ldrh r2, [r1, 0xA]
- str r2, [sp, 0xC]
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- beq _0802D96A
- ldr r1, _0802DA28 @ =gBattlePartyID
- lsls r0, r7, 1
- adds r0, r1
- ldrh r0, [r0]
- cmp r10, r0
- bne _0802D96A
- b _0802DA80
-_0802D96A:
- movs r0, 0x64
- mov r1, r10
- muls r1, r0
- ldr r0, _0802DA2C @ =gPlayerParty
- adds r6, r1, r0
- adds r0, r6, 0
- movs r1, 0xB
- bl GetMonData
- adds r5, r0, 0
- lsls r5, 16
- lsrs r5, 16
- adds r0, r6, 0
- movs r1, 0x38
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r6, 0
- movs r1, 0x19
- bl GetMonData
- str r0, [sp, 0x4]
- ldr r3, _0802DA30 @ =gExperienceTables
- adds r4, 0x1
- lsls r4, 2
- ldr r2, _0802DA34 @ =gBaseStats
- lsls r1, r5, 3
- subs r1, r5
- lsls r1, 2
- adds r1, r2
- ldrb r2, [r1, 0x13]
- movs r1, 0xCA
- lsls r1, 1
- muls r1, r2
- adds r4, r1
- adds r4, r3
- ldr r2, [r4]
- str r2, [sp]
- ldr r3, [sp, 0xC]
- lsls r1, r3, 16
- asrs r1, 16
- adds r0, r1
- cmp r0, r2
- bcc _0802DA58
- adds r0, r6, 0
- movs r1, 0x19
- mov r2, sp
- bl SetMonData
- adds r0, r6, 0
- bl CalculateMonStats
- ldr r2, [sp]
- add r0, sp, 0x4
- ldrh r0, [r0]
- subs r2, r0
- ldr r0, [sp, 0xC]
- subs r2, r0, r2
- ldr r4, _0802DA38 @ =gActiveBank
- ldrb r5, [r4]
- strb r7, [r4]
- lsls r2, 16
- lsrs r2, 16
- movs r0, 0x1
- movs r1, 0xB
- bl dp01_build_cmdbuf_x21_a_bb
- strb r5, [r4]
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0802DA40
- ldr r2, _0802DA28 @ =gBattlePartyID
- lsls r0, r7, 1
- adds r0, r2
- mov r1, r10
- ldrh r0, [r0]
- cmp r1, r0
- beq _0802DA1E
- movs r0, 0x2
- eors r7, r0
- lsls r0, r7, 1
- adds r0, r2
- ldrh r0, [r0]
- cmp r1, r0
- bne _0802DA40
-_0802DA1E:
- ldr r0, _0802DA3C @ =sub_802DCB0
- b _0802DA82
- .align 2, 0
-_0802DA24: .4byte gTasks
-_0802DA28: .4byte gBattlePartyID
-_0802DA2C: .4byte gPlayerParty
-_0802DA30: .4byte gExperienceTables
-_0802DA34: .4byte gBaseStats
-_0802DA38: .4byte gActiveBank
-_0802DA3C: .4byte sub_802DCB0
-_0802DA40:
- ldr r0, _0802DA50 @ =gTasks
- mov r2, r9
- lsls r1, r2, 2
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldr r0, _0802DA54 @ =sub_802DDC4
- b _0802DA84
- .align 2, 0
-_0802DA50: .4byte gTasks
-_0802DA54: .4byte sub_802DDC4
-_0802DA58:
- str r0, [sp, 0x4]
- add r2, sp, 0x4
- adds r0, r6, 0
- movs r1, 0x19
- bl SetMonData
- ldr r1, _0802DA78 @ =gBattleBankFunc
- ldr r3, [sp, 0x8]
- lsls r0, r3, 2
- adds r0, r1
- ldr r1, _0802DA7C @ =sub_802D90C
- str r1, [r0]
- mov r0, r9
- bl DestroyTask
- b _0802DA86
- .align 2, 0
-_0802DA78: .4byte gBattleBankFunc
-_0802DA7C: .4byte sub_802D90C
-_0802DA80:
- ldr r0, _0802DA98 @ =sub_802DA9C
-_0802DA82:
- mov r1, r8
-_0802DA84:
- str r0, [r1]
-_0802DA86:
- add sp, 0x10
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0802DA98: .4byte sub_802DA9C
- thumb_func_end sub_802D924
-
- thumb_func_start sub_802DA9C
-sub_802DA9C: @ 802DA9C
- push {r4-r6,lr}
- mov r6, r10
- mov r5, r9
- mov r4, r8
- push {r4-r6}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _0802DB54 @ =gTasks
- lsls r2, r0, 2
- mov r8, r2
- add r8, r0
- mov r0, r8
- lsls r0, 3
- mov r8, r0
- add r8, r1
- mov r2, r8
- ldrb r1, [r2, 0x8]
- movs r0, 0xA
- ldrsh r2, [r2, r0]
- mov r9, r2
- mov r2, r8
- ldrb r2, [r2, 0xC]
- mov r10, r2
- movs r0, 0x64
- adds r6, r1, 0
- muls r6, r0
- ldr r0, _0802DB58 @ =gPlayerParty
- adds r6, r0
- adds r0, r6, 0
- movs r1, 0x38
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r6, 0
- movs r1, 0xB
- bl GetMonData
- adds r5, r0, 0
- lsls r5, 16
- lsrs r5, 16
- adds r0, r6, 0
- movs r1, 0x19
- bl GetMonData
- adds r3, r0, 0
- ldr r6, _0802DB5C @ =gExperienceTables
- lsls r1, r4, 2
- ldr r2, _0802DB60 @ =gBaseStats
- lsls r0, r5, 3
- subs r0, r5
- lsls r0, 2
- adds r0, r2
- ldrb r2, [r0, 0x13]
- movs r0, 0xCA
- lsls r0, 1
- muls r0, r2
- adds r1, r0
- adds r1, r6
- ldr r1, [r1]
- subs r3, r1
- adds r4, 0x1
- lsls r4, 2
- adds r4, r0
- adds r4, r6
- ldr r2, [r4]
- subs r2, r1
- ldr r0, _0802DB64 @ =gHealthboxIDs
- add r0, r10
- ldrb r1, [r0]
- mov r0, r9
- negs r0, r0
- str r0, [sp]
- mov r0, r10
- bl sub_8043D84
- movs r0, 0x21
- bl PlaySE
- ldr r0, _0802DB68 @ =sub_802DB6C
- mov r1, r8
- str r0, [r1]
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802DB54: .4byte gTasks
-_0802DB58: .4byte gPlayerParty
-_0802DB5C: .4byte gExperienceTables
-_0802DB60: .4byte gBaseStats
-_0802DB64: .4byte gHealthboxIDs
-_0802DB68: .4byte sub_802DB6C
- thumb_func_end sub_802DA9C
-
- thumb_func_start sub_802DB6C
-sub_802DB6C: @ 802DB6C
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- lsls r0, 24
- lsrs r0, 24
- mov r8, r0
- ldr r1, _0802DB98 @ =gTasks
- lsls r0, 2
- add r0, r8
- lsls r0, 3
- adds r6, r0, r1
- ldrh r1, [r6, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r6, r2]
- cmp r0, 0xC
- bgt _0802DB9C
- adds r0, r1, 0x1
- strh r0, [r6, 0x1C]
- b _0802DC98
- .align 2, 0
-_0802DB98: .4byte gTasks
-_0802DB9C:
- ldrb r0, [r6, 0x8]
- mov r9, r0
- ldrh r2, [r6, 0xA]
- mov r10, r2
- ldrb r7, [r6, 0xC]
- ldr r5, _0802DC64 @ =gHealthboxIDs
- adds r5, r7, r5
- ldrb r1, [r5]
- adds r0, r7, 0
- movs r2, 0x1
- movs r3, 0
- bl sub_8045C78
- adds r4, r0, 0
- lsls r4, 16
- lsrs r4, 16
- ldrb r0, [r5]
- bl sub_8043DFC
- lsls r4, 16
- asrs r4, 16
- movs r0, 0x1
- negs r0, r0
- cmp r4, r0
- bne _0802DC98
- movs r0, 0x21
- bl m4aSongNumStop
- movs r0, 0x64
- mov r1, r9
- muls r1, r0
- ldr r0, _0802DC68 @ =gPlayerParty
- adds r5, r1, r0
- adds r0, r5, 0
- movs r1, 0x38
- bl GetMonData
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- adds r0, r5, 0
- movs r1, 0x19
- bl GetMonData
- str r0, [sp, 0x4]
- adds r0, r5, 0
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- ldr r3, _0802DC6C @ =gExperienceTables
- adds r4, 0x1
- lsls r4, 2
- ldr r2, _0802DC70 @ =gBaseStats
- lsls r1, r0, 3
- subs r1, r0
- lsls r1, 2
- adds r1, r2
- ldrb r1, [r1, 0x13]
- movs r0, 0xCA
- lsls r0, 1
- muls r0, r1
- adds r4, r0
- adds r4, r3
- ldr r1, [r4]
- str r1, [sp]
- mov r2, r10
- lsls r0, r2, 16
- asrs r4, r0, 16
- ldr r0, [sp, 0x4]
- adds r0, r4
- cmp r0, r1
- blt _0802DC7C
- adds r0, r5, 0
- movs r1, 0x19
- mov r2, sp
- bl SetMonData
- adds r0, r5, 0
- bl CalculateMonStats
- ldr r2, [sp]
- add r0, sp, 0x4
- ldrh r0, [r0]
- subs r2, r0
- subs r2, r4, r2
- ldr r4, _0802DC74 @ =gActiveBank
- ldrb r5, [r4]
- strb r7, [r4]
- lsls r2, 16
- lsrs r2, 16
- movs r0, 0x1
- movs r1, 0xB
- bl dp01_build_cmdbuf_x21_a_bb
- strb r5, [r4]
- ldr r0, _0802DC78 @ =sub_802DCB0
- str r0, [r6]
- b _0802DC98
- .align 2, 0
-_0802DC64: .4byte gHealthboxIDs
-_0802DC68: .4byte gPlayerParty
-_0802DC6C: .4byte gExperienceTables
-_0802DC70: .4byte gBaseStats
-_0802DC74: .4byte gActiveBank
-_0802DC78: .4byte sub_802DCB0
-_0802DC7C:
- str r0, [sp, 0x4]
- add r2, sp, 0x4
- adds r0, r5, 0
- movs r1, 0x19
- bl SetMonData
- ldr r1, _0802DCA8 @ =gBattleBankFunc
- lsls r0, r7, 2
- adds r0, r1
- ldr r1, _0802DCAC @ =sub_802D90C
- str r1, [r0]
- mov r0, r8
- bl DestroyTask
-_0802DC98:
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0802DCA8: .4byte gBattleBankFunc
-_0802DCAC: .4byte sub_802D90C
- thumb_func_end sub_802DB6C
-
- thumb_func_start sub_802DCB0
-sub_802DCB0: @ 802DCB0
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r5, r0, 24
- ldr r1, _0802DD04 @ =gTasks
- lsls r0, r5, 2
- adds r0, r5
- lsls r0, 3
- adds r0, r1
- ldrb r4, [r0, 0xC]
- ldrb r6, [r0, 0x8]
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0802DCE4
- ldr r1, _0802DD08 @ =gBattlePartyID
- movs r0, 0x2
- adds r2, r4, 0
- eors r2, r0
- lsls r0, r2, 1
- adds r0, r1
- ldrh r0, [r0]
- cmp r6, r0
- bne _0802DCE4
- adds r4, r2, 0
-_0802DCE4:
- adds r0, r4, 0
- adds r1, r4, 0
- adds r2, r4, 0
- movs r3, 0
- bl move_anim_start_t4
- ldr r0, _0802DD04 @ =gTasks
- lsls r1, r5, 2
- adds r1, r5
- lsls r1, 3
- adds r1, r0
- ldr r0, _0802DD0C @ =sub_802DD10
- str r0, [r1]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802DD04: .4byte gTasks
-_0802DD08: .4byte gBattlePartyID
-_0802DD0C: .4byte sub_802DD10
- thumb_func_end sub_802DCB0
-
- thumb_func_start sub_802DD10
-sub_802DD10: @ 802DD10
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- ldr r1, _0802DD78 @ =gTasks
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- adds r2, r0, r1
- ldrb r5, [r2, 0xC]
- lsls r0, r5, 1
- adds r0, r5
- lsls r0, 2
- ldr r1, _0802DD7C @ =0x02017810
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- bne _0802DDAE
- ldrb r4, [r2, 0x8]
- movs r0, 0x64
- adds r1, r4, 0
- muls r1, r0
- ldr r0, _0802DD80 @ =gPlayerParty
- adds r7, r1, r0
- adds r0, r7, 0
- movs r1, 0x38
- bl GetMonData
- bl IsDoubleBattle
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _0802DD8C
- ldr r1, _0802DD84 @ =gBattlePartyID
- movs r0, 0x2
- adds r2, r5, 0
- eors r2, r0
- lsls r0, r2, 1
- adds r0, r1
- ldrh r0, [r0]
- cmp r4, r0
- bne _0802DD8C
- ldr r0, _0802DD88 @ =gHealthboxIDs
- adds r0, r2, r0
- ldrb r0, [r0]
- adds r1, r7, 0
- movs r2, 0
- bl sub_8045A5C
- b _0802DDA0
- .align 2, 0
-_0802DD78: .4byte gTasks
-_0802DD7C: .4byte 0x02017810
-_0802DD80: .4byte gPlayerParty
-_0802DD84: .4byte gBattlePartyID
-_0802DD88: .4byte gHealthboxIDs
-_0802DD8C:
- ldr r0, _0802DDB4 @ =gHealthboxIDs
- adds r0, r5, r0
- ldrb r0, [r0]
- movs r1, 0x64
- muls r1, r4
- ldr r2, _0802DDB8 @ =gPlayerParty
- adds r1, r2
- movs r2, 0
- bl sub_8045A5C
-_0802DDA0:
- ldr r0, _0802DDBC @ =gTasks
- lsls r1, r6, 2
- adds r1, r6
- lsls r1, 3
- adds r1, r0
- ldr r0, _0802DDC0 @ =sub_802DDC4
- str r0, [r1]
-_0802DDAE:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_0802DDB4: .4byte gHealthboxIDs
-_0802DDB8: .4byte gPlayerParty
-_0802DDBC: .4byte gTasks
-_0802DDC0: .4byte sub_802DDC4
- thumb_func_end sub_802DD10
-
- thumb_func_start sub_802DDC4
-sub_802DDC4: @ 802DDC4
- push {r4,r5,lr}
- adds r5, r0, 0
- lsls r5, 24
- lsrs r5, 24
- ldr r0, _0802DE00 @ =gTasks
- lsls r4, r5, 2
- adds r4, r5
- lsls r4, 3
- adds r4, r0
- ldrb r1, [r4, 0x8]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0802DE04 @ =gPlayerParty
- adds r0, r1
- movs r1, 0x38
- bl GetMonData
- ldrb r0, [r4, 0xC]
- ldr r1, _0802DE08 @ =gBattleBankFunc
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802DE0C @ =sub_802D90C
- str r1, [r0]
- adds r0, r5, 0
- bl DestroyTask
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0802DE00: .4byte gTasks
-_0802DE04: .4byte gPlayerParty
-_0802DE08: .4byte gBattleBankFunc
-_0802DE0C: .4byte sub_802D90C
- thumb_func_end sub_802DDC4
-
- thumb_func_start sub_802DE10
-sub_802DE10: @ 802DE10
- push {r4-r6,lr}
- ldr r6, _0802DE94 @ =gSprites
- ldr r5, _0802DE98 @ =gObjectBankIDs
- ldr r4, _0802DE9C @ =gActiveBank
- ldrb r2, [r4]
- adds r0, r2, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- movs r3, 0x22
- ldrsh r1, [r0, r3]
- movs r3, 0x26
- ldrsh r0, [r0, r3]
- adds r1, r0
- cmp r1, 0xA0
- ble _0802DE8C
- ldr r1, _0802DEA0 @ =gBattlePartyID
- lsls r0, r2, 1
- adds r0, r1
- ldrh r1, [r0]
- movs r0, 0x64
- muls r0, r1
- ldr r1, _0802DEA4 @ =gPlayerParty
- adds r0, r1
- movs r1, 0xB
- bl GetMonData
- lsls r0, 16
- lsrs r0, 16
- bl nullsub_9
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- ldrb r0, [r0, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- ldrb r0, [r4]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- bl DestroySprite
- ldr r1, _0802DEA8 @ =gHealthboxIDs
- ldrb r0, [r4]
- adds r0, r1
- ldrb r0, [r0]
- bl sub_8043DB0
- bl PlayerBufferExecCompleted
-_0802DE8C:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802DE94: .4byte gSprites
-_0802DE98: .4byte gObjectBankIDs
-_0802DE9C: .4byte gActiveBank
-_0802DEA0: .4byte gBattlePartyID
-_0802DEA4: .4byte gPlayerParty
-_0802DEA8: .4byte gHealthboxIDs
- thumb_func_end sub_802DE10
-
- thumb_func_start sub_802DEAC
-sub_802DEAC: @ 802DEAC
- push {r4-r6,lr}
- ldr r6, _0802DF04 @ =gActiveBank
- ldrb r2, [r6]
- lsls r0, r2, 1
- adds r0, r2
- lsls r0, 2
- ldr r1, _0802DF08 @ =0x02017810
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- bne _0802DEFC
- ldr r5, _0802DF0C @ =gObjectBankIDs
- adds r0, r2, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- ldr r4, _0802DF10 @ =gSprites
- adds r0, r4
- bl FreeSpriteOamMatrix
- ldrb r0, [r6]
- adds r0, r5
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- bl DestroySprite
- ldr r1, _0802DF14 @ =gHealthboxIDs
- ldrb r0, [r6]
- adds r0, r1
- ldrb r0, [r0]
- bl sub_8043DB0
- bl PlayerBufferExecCompleted
-_0802DEFC:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802DF04: .4byte gActiveBank
-_0802DF08: .4byte 0x02017810
-_0802DF0C: .4byte gObjectBankIDs
-_0802DF10: .4byte gSprites
-_0802DF14: .4byte gHealthboxIDs
- thumb_func_end sub_802DEAC
-
- thumb_func_start sub_802DF18
-sub_802DF18: @ 802DF18
- push {lr}
- ldr r0, _0802DF2C @ =gUnknown_03004210
- ldrh r0, [r0, 0x16]
- cmp r0, 0
- bne _0802DF26
- bl PlayerBufferExecCompleted
-_0802DF26:
- pop {r0}
- bx r0
- .align 2, 0
-_0802DF2C: .4byte gUnknown_03004210
- thumb_func_end sub_802DF18
-
- thumb_func_start sub_802DF30
-sub_802DF30: @ 802DF30
- push {r4,lr}
- ldr r0, _0802DF70 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0802DF6A
- ldr r1, _0802DF74 @ =gBattleBankFunc
- ldr r2, _0802DF78 @ =gActiveBank
- ldrb r0, [r2]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802DF7C @ =sub_802DF88
- str r1, [r0]
- ldr r3, _0802DF80 @ =gTasks
- ldr r1, _0802DF84 @ =gUnknown_0300434C
- ldrb r0, [r2]
- adds r0, r1
- ldrb r0, [r0]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- adds r1, r3
- ldrb r4, [r1, 0x8]
- bl DestroyTask
- adds r0, r4, 0
- bl sub_8094E20
-_0802DF6A:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0802DF70: .4byte gPaletteFade
-_0802DF74: .4byte gBattleBankFunc
-_0802DF78: .4byte gActiveBank
-_0802DF7C: .4byte sub_802DF88
-_0802DF80: .4byte gTasks
-_0802DF84: .4byte gUnknown_0300434C
- thumb_func_end sub_802DF30
-
- thumb_func_start sub_802DF88
-sub_802DF88: @ 802DF88
- push {lr}
- ldr r0, _0802DFB8 @ =gMain
- ldr r1, [r0, 0x4]
- ldr r0, _0802DFBC @ =sub_800F808
- cmp r1, r0
- bne _0802DFF8
- ldr r0, _0802DFC0 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0802DFF8
- ldr r0, _0802DFC4 @ =gUnknown_0202E8F4
- ldrb r0, [r0]
- cmp r0, 0x1
- bne _0802DFD0
- ldr r0, _0802DFC8 @ =gUnknown_0202E8F5
- ldrb r1, [r0]
- ldr r2, _0802DFCC @ =gUnknown_02038470
- movs r0, 0x1
- bl dp01_build_cmdbuf_x22_a_three_bytes
- b _0802DFDA
- .align 2, 0
-_0802DFB8: .4byte gMain
-_0802DFBC: .4byte sub_800F808
-_0802DFC0: .4byte gPaletteFade
-_0802DFC4: .4byte gUnknown_0202E8F4
-_0802DFC8: .4byte gUnknown_0202E8F5
-_0802DFCC: .4byte gUnknown_02038470
-_0802DFD0:
- movs r0, 0x1
- movs r1, 0x6
- movs r2, 0
- bl dp01_build_cmdbuf_x22_a_three_bytes
-_0802DFDA:
- ldr r1, _0802DFFC @ =gBattleBufferA
- ldr r0, _0802E000 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 9
- adds r1, 0x1
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0xF
- ands r0, r1
- cmp r0, 0x1
- bne _0802DFF4
- bl b_link_standby_message
-_0802DFF4:
- bl PlayerBufferExecCompleted
-_0802DFF8:
- pop {r0}
- bx r0
- .align 2, 0
-_0802DFFC: .4byte gBattleBufferA
-_0802E000: .4byte gActiveBank
- thumb_func_end sub_802DF88
-
- thumb_func_start sub_802E004
-sub_802E004: @ 802E004
- push {lr}
- ldr r0, _0802E02C @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0802E028
- ldr r1, _0802E030 @ =gBattleBankFunc
- ldr r0, _0802E034 @ =gActiveBank
- ldrb r0, [r0]
- lsls r0, 2
- adds r0, r1
- ldr r1, _0802E038 @ =sub_802E03C
- str r1, [r0]
- bl nullsub_14
- bl sub_80A6DCC
-_0802E028:
- pop {r0}
- bx r0
- .align 2, 0
-_0802E02C: .4byte gPaletteFade
-_0802E030: .4byte gBattleBankFunc
-_0802E034: .4byte gActiveBank
-_0802E038: .4byte sub_802E03C
- thumb_func_end sub_802E004
-
- thumb_func_start sub_802E03C
-sub_802E03C: @ 802E03C
- push {lr}
- ldr r0, _0802E068 @ =gMain
- ldr r1, [r0, 0x4]
- ldr r0, _0802E06C @ =sub_800F808
- cmp r1, r0
- bne _0802E062
- ldr r0, _0802E070 @ =gPaletteFade
- ldrb r1, [r0, 0x7]
- movs r0, 0x80
- ands r0, r1
- cmp r0, 0
- bne _0802E062
- ldr r0, _0802E074 @ =gScriptItemId
- ldrh r1, [r0]
- movs r0, 0x1
- bl dp01_build_cmdbuf_x23_aa_0
- bl PlayerBufferExecCompleted
-_0802E062:
- pop {r0}
- bx r0
- .align 2, 0
-_0802E068: .4byte gMain
-_0802E06C: .4byte sub_800F808
-_0802E070: .4byte gPaletteFade
-_0802E074: .4byte gScriptItemId
- thumb_func_end sub_802E03C
-
- thumb_func_start bx_wait_t1
-bx_wait_t1: @ 802E078
- push {lr}
- ldr r0, _0802E0A4 @ =gDoingBattleAnim
- ldrb r0, [r0]
- cmp r0, 0
- beq _0802E09A
- ldr r0, _0802E0A8 @ =gActiveBank
- ldrb r1, [r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r1, _0802E0AC @ =0x02017810
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x40
- ands r0, r1
- cmp r0, 0
- bne _0802E09E
-_0802E09A:
- bl PlayerBufferExecCompleted
-_0802E09E:
- pop {r0}
- bx r0
- .align 2, 0
-_0802E0A4: .4byte gDoingBattleAnim
-_0802E0A8: .4byte gActiveBank
-_0802E0AC: .4byte 0x02017810
- thumb_func_end bx_wait_t1
-
- thumb_func_start bx_blink_t1
-bx_blink_t1: @ 802E0B0
- push {r4,lr}
- ldr r1, _0802E0EC @ =gObjectBankIDs
- ldr r0, _0802E0F0 @ =gActiveBank
- ldrb r0, [r0]
- adds r0, r1
- ldrb r1, [r0]
- ldr r2, _0802E0F4 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r4, r0, r2
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- cmp r0, 0x20
- bne _0802E0FC
- movs r3, 0
- movs r0, 0
- strh r0, [r4, 0x30]
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- subs r0, 0x5
- ands r0, r1
- strb r0, [r2]
- ldr r0, _0802E0F8 @ =gDoingBattleAnim
- strb r3, [r0]
- bl PlayerBufferExecCompleted
- b _0802E126
- .align 2, 0
-_0802E0EC: .4byte gObjectBankIDs
-_0802E0F0: .4byte gActiveBank
-_0802E0F4: .4byte gSprites
-_0802E0F8: .4byte gDoingBattleAnim
-_0802E0FC:
- ldrh r0, [r4, 0x30]
- movs r1, 0x3
- ands r0, r1
- cmp r0, 0
- bne _0802E120
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_0802E120:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
-_0802E126:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end bx_blink_t1
-
- thumb_func_start sub_802E12C
-sub_802E12C: @ 802E12C
- push {r4-r6,lr}
- sub sp, 0x4
- adds r6, r0, 0
- ldr r0, _0802E180 @ =gActiveBank
- ldrb r4, [r0]
- lsls r4, 9
- ldr r0, _0802E184 @ =gUnknown_02023A64
- adds r4, r0
- ldr r5, _0802E188 @ =gDisplayedStringBattle
- adds r0, r5, 0
- bl StringCopy
- lsls r0, r6, 1
- adds r4, r0
- ldrh r1, [r4]
- movs r0, 0xD
- muls r1, r0
- ldr r0, _0802E18C @ =gMoveNames
- adds r1, r0
- adds r0, r5, 0
- bl StringAppend
- ldr r4, _0802E190 @ =gUnknown_03004210
- adds r1, r5, 0
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 18
- movs r2, 0xC0
- lsls r2, 18
- adds r0, r2
- lsrs r2, r0, 16
- movs r0, 0x1
- ands r0, r6
- movs r3, 0x1
- cmp r0, 0
- beq _0802E176
- movs r3, 0xB
-_0802E176:
- cmp r6, 0x1
- bgt _0802E194
- movs r0, 0x37
- b _0802E196
- .align 2, 0
-_0802E180: .4byte gActiveBank
-_0802E184: .4byte gUnknown_02023A64
-_0802E188: .4byte gDisplayedStringBattle
-_0802E18C: .4byte gMoveNames
-_0802E190: .4byte gUnknown_03004210
-_0802E194:
- movs r0, 0x39
-_0802E196:
- str r0, [sp]
- adds r0, r4, 0
- bl InitWindow
- ldr r0, _0802E1AC @ =gUnknown_03004210
- bl sub_8002F44
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802E1AC: .4byte gUnknown_03004210
- thumb_func_end sub_802E12C
-
- thumb_func_start sub_802E1B0
-sub_802E1B0: @ 802E1B0
- push {r4-r6,lr}
- sub sp, 0x8
- ldr r0, _0802E208 @ =gActiveBank
- ldrb r4, [r0]
- lsls r4, 9
- ldr r0, _0802E20C @ =gUnknown_02023A64
- adds r4, r0
- ldr r5, _0802E210 @ =gUnknown_03004348
- movs r0, 0
- strb r0, [r5]
- ldr r0, _0802E214 @ =gUnknown_03004210
- ldr r1, _0802E218 @ =0x00001016
- movs r2, 0x14
- str r2, [sp]
- movs r2, 0x3A
- str r2, [sp, 0x4]
- movs r2, 0x1
- movs r3, 0x37
- bl FillWindowRect
- movs r6, 0
-_0802E1DA:
- lsls r0, r6, 24
- lsrs r0, 24
- bl nullsub_7
- adds r0, r6, 0
- ldr r1, _0802E21C @ =gUnknown_08400D49
- bl sub_802E12C
- ldrh r0, [r4]
- cmp r0, 0
- beq _0802E1F6
- ldrb r0, [r5]
- adds r0, 0x1
- strb r0, [r5]
-_0802E1F6:
- adds r4, 0x2
- adds r6, 0x1
- cmp r6, 0x3
- ble _0802E1DA
- add sp, 0x8
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802E208: .4byte gActiveBank
-_0802E20C: .4byte gUnknown_02023A64
-_0802E210: .4byte gUnknown_03004348
-_0802E214: .4byte gUnknown_03004210
-_0802E218: .4byte 0x00001016
-_0802E21C: .4byte gUnknown_08400D49
- thumb_func_end sub_802E1B0
-
- thumb_func_start sub_802E220
-sub_802E220: @ 802E220
- push {r4-r6,lr}
- sub sp, 0x4
- ldr r4, _0802E2B8 @ =gBattleBufferA
- ldr r6, _0802E2BC @ =gActiveBank
- ldrb r0, [r6]
- lsls r1, r0, 9
- adds r0, r4, 0x2
- adds r0, r1, r0
- ldrb r0, [r0]
- cmp r0, 0x1
- beq _0802E2B0
- adds r4, 0x4
- adds r4, r1, r4
- ldr r2, _0802E2C0 @ =gDisplayedStringBattle
- ldr r1, _0802E2C4 @ =gUnknown_08400D49
- adds r0, r2, 0
- bl StringCopy
- adds r2, r0, 0
- movs r1, 0xFC
- strb r1, [r2]
- movs r0, 0x11
- strb r0, [r2, 0x1]
- movs r0, 0x2
- strb r0, [r2, 0x2]
- adds r2, 0x3
- strb r1, [r2]
- movs r0, 0x14
- strb r0, [r2, 0x1]
- movs r0, 0x6
- strb r0, [r2, 0x2]
- adds r2, 0x3
- ldr r5, _0802E2C8 @ =gMoveSelectionCursor
- ldrb r1, [r6]
- adds r1, r5
- adds r0, r4, 0
- adds r0, 0x8
- ldrb r1, [r1]
- adds r0, r1
- ldrb r1, [r0]
- adds r0, r2, 0
- movs r2, 0x1
- movs r3, 0x2
- bl ConvertIntToDecimalStringN
- adds r2, r0, 0
- movs r0, 0xBA
- strb r0, [r2]
- adds r2, 0x1
- ldrb r0, [r6]
- adds r0, r5
- adds r4, 0xC
- ldrb r0, [r0]
- adds r4, r0
- ldrb r1, [r4]
- adds r0, r2, 0
- movs r2, 0x1
- movs r3, 0x2
- bl ConvertIntToDecimalStringN
- ldr r4, _0802E2CC @ =gUnknown_03004210
- ldr r1, _0802E2C0 @ =gDisplayedStringBattle
- ldr r2, _0802E2D0 @ =0x000002a2
- movs r0, 0x37
- str r0, [sp]
- adds r0, r4, 0
- movs r3, 0x19
- bl InitWindow
- adds r0, r4, 0
- bl sub_8002F44
-_0802E2B0:
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_0802E2B8: .4byte gBattleBufferA
-_0802E2BC: .4byte gActiveBank
-_0802E2C0: .4byte gDisplayedStringBattle
-_0802E2C4: .4byte gUnknown_08400D49
-_0802E2C8: .4byte gMoveSelectionCursor
-_0802E2CC: .4byte gUnknown_03004210
-_0802E2D0: .4byte 0x000002a2
- thumb_func_end sub_802E220
-
- thumb_func_start sub_802E2D4
-sub_802E2D4: @ 802E2D4
- push {r4,r5,lr}
- sub sp, 0x8
- ldr r4, _0802E314 @ =gBattleBufferA
- ldr r5, _0802E318 @ =gActiveBank
- ldrb r0, [r5]
- lsls r1, r0, 9
- adds r0, r4, 0x2
- adds r0, r1, r0
- ldrb r0, [r0]
- cmp r0, 0x1
- bne _0802E328
- ldr r4, _0802E31C @ =gUnknown_03004210
- ldr r1, _0802E320 @ =0x00001016
- movs r0, 0x1C
- str r0, [sp]
- movs r0, 0x3A
- str r0, [sp, 0x4]
- adds r0, r4, 0
- movs r2, 0x17
- movs r3, 0x37
- bl FillWindowRect
- ldr r1, _0802E324 @ =gUnknown_08400D52
- movs r2, 0xA4
- lsls r2, 2
- movs r0, 0x37
- str r0, [sp]
- adds r0, r4, 0
- movs r3, 0x13
- bl InitWindow
- b _0802E388
- .align 2, 0
-_0802E314: .4byte gBattleBufferA
-_0802E318: .4byte gActiveBank
-_0802E31C: .4byte gUnknown_03004210
-_0802E320: .4byte 0x00001016
-_0802E324: .4byte gUnknown_08400D52
-_0802E328:
- adds r4, 0x4
- adds r4, r1, r4
- ldr r3, _0802E398 @ =gDisplayedStringBattle
- ldr r1, _0802E39C @ =gUnknown_08400D49
- adds r0, r3, 0
- bl StringCopy
- adds r3, r0, 0
- ldr r2, _0802E3A0 @ =gBattleMoves
- ldr r1, _0802E3A4 @ =gMoveSelectionCursor
- ldrb r0, [r5]
- adds r0, r1
- ldrb r0, [r0]
- lsls r0, 1
- adds r4, r0
- ldrh r1, [r4]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrb r0, [r0, 0x2]
- lsls r1, r0, 3
- subs r1, r0
- ldr r0, _0802E3A8 @ =gTypeNames
- adds r1, r0
- adds r0, r3, 0
- bl StringCopy
- ldr r4, _0802E3AC @ =gUnknown_03004210
- ldr r1, _0802E3B0 @ =0x00001016
- movs r0, 0x1C
- str r0, [sp]
- movs r0, 0x3A
- str r0, [sp, 0x4]
- adds r0, r4, 0
- movs r2, 0x17
- movs r3, 0x39
- bl FillWindowRect
- ldr r1, _0802E398 @ =gDisplayedStringBattle
- movs r2, 0xB0
- lsls r2, 2
- movs r0, 0x39
- str r0, [sp]
- adds r0, r4, 0
- movs r3, 0x17
- bl InitWindow
-_0802E388:
- ldr r0, _0802E3AC @ =gUnknown_03004210
- bl sub_8002F44
- add sp, 0x8
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_0802E398: .4byte gDisplayedStringBattle
-_0802E39C: .4byte gUnknown_08400D49
-_0802E3A0: .4byte gBattleMoves
-_0802E3A4: .4byte gMoveSelectionCursor
-_0802E3A8: .4byte gTypeNames
-_0802E3AC: .4byte gUnknown_03004210
-_0802E3B0: .4byte 0x00001016
- thumb_func_end sub_802E2D4
-
- thumb_func_start sub_802E3B4
-sub_802E3B4: @ 802E3B4
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x48
- bl sub_814A958
- ldr r1, _0802E3DC @ =gUnknown_081FAE89
- lsls r4, 1
- adds r0, r4, r1
- ldrb r0, [r0]
- adds r1, 0x1
- adds r4, r1
- ldrb r1, [r4]
- bl sub_814A880
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0802E3DC: .4byte gUnknown_081FAE89
- thumb_func_end sub_802E3B4
-
- thumb_func_start nullsub_7
-nullsub_7: @ 802E3E0
- bx lr
- thumb_func_end nullsub_7
-
- thumb_func_start sub_802E3E4
-sub_802E3E4: @ 802E3E4
- push {r4,lr}
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- movs r0, 0x2A
- bl sub_814A958
- ldr r1, _0802E40C @ =gUnknown_081FAE91
- lsls r4, 1
- adds r0, r4, r1
- ldrb r0, [r0]
- adds r1, 0x1
- adds r4, r1
- ldrb r1, [r4]
- bl sub_814A880
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_0802E40C: .4byte gUnknown_081FAE91
- thumb_func_end sub_802E3E4
-
- thumb_func_start nullsub_8
-nullsub_8: @ 802E410
- bx lr
- thumb_func_end nullsub_8
-
- thumb_func_start sub_802E414
-sub_802E414: @ 802E414
- push {lr}
- ldr r0, _0802E420 @ =ReshowBattleScreenAfterMenu
- bl SetMainCallback2
- pop {r0}
- bx r0
- .align 2, 0
-_0802E420: .4byte ReshowBattleScreenAfterMenu
- thumb_func_end sub_802E414
-
- thumb_func_start sub_802E424
-sub_802E424: @ 802E424
- push {lr}
- ldr r0, _0802E430 @ =ReshowBattleScreenAfterMenu
- bl SetMainCallback2
- pop {r0}
- bx r0
- .align 2, 0
-_0802E430: .4byte ReshowBattleScreenAfterMenu
- thumb_func_end sub_802E424
-
- thumb_func_start sub_802E434
-sub_802E434: @ 802E434
- push {lr}
- ldr r0, _0802E458 @ =gActiveBank
- ldrb r1, [r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r1, _0802E45C @ =0x02017810
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x10
- ands r0, r1
- cmp r0, 0
- bne _0802E452
- bl PlayerBufferExecCompleted
-_0802E452:
- pop {r0}
- bx r0
- .align 2, 0
-_0802E458: .4byte gActiveBank
-_0802E45C: .4byte 0x02017810
- thumb_func_end sub_802E434
-
- thumb_func_start sub_802E460
-sub_802E460: @ 802E460
- push {lr}
- ldr r0, _0802E484 @ =gActiveBank
- ldrb r1, [r0]
- lsls r0, r1, 1
- adds r0, r1
- lsls r0, 2
- ldr r1, _0802E488 @ =0x02017810
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- bne _0802E47E
- bl PlayerBufferExecCompleted
-_0802E47E:
- pop {r0}
- bx r0
- .align 2, 0
-_0802E484: .4byte gActiveBank
-_0802E488: .4byte 0x02017810
- thumb_func_end sub_802E460
-
- thumb_func_start b_link_standby_message
-b_link_standby_message: @ 802E48C
- push {lr}
- sub sp, 0x4
- ldr r0, _0802E4BC @ =gBattleTypeFlags
- ldrh r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _0802E4B6
- ldr r0, _0802E4C0 @ =gUnknown_030042A4
- movs r1, 0
- strh r1, [r0]
- ldr r0, _0802E4C4 @ =gUnknown_030042A0
- strh r1, [r0]
- ldr r0, _0802E4C8 @ =gUnknown_03004210
- ldr r1, _0802E4CC @ =gUnknown_08400CE0
- movs r2, 0xF
- str r2, [sp]
- movs r2, 0x90
- movs r3, 0x2
- bl sub_8002EB0
-_0802E4B6:
- add sp, 0x4
- pop {r0}
- bx r0
- .align 2, 0
-_0802E4BC: .4byte gBattleTypeFlags
-_0802E4C0: .4byte gUnknown_030042A4
-_0802E4C4: .4byte gUnknown_030042A0
-_0802E4C8: .4byte gUnknown_03004210
-_0802E4CC: .4byte gUnknown_08400CE0
- thumb_func_end b_link_standby_message
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/data/data2b.s b/data/data2b.s
index 5fb3fa982..0387b6699 100644
--- a/data/data2b.s
+++ b/data/data2b.s
@@ -3,90 +3,6 @@
.section .rodata
- .string "ターン$" @ "turn"
-
- .align 2
-gPlayerBufferCommands:: @ 81FAD98
- .4byte PlayerHandleGetAttributes
- .4byte sub_802ECF0
- .4byte PlayerHandleSetAttributes
- .4byte sub_802F7CC
- .4byte PlayerHandleLoadPokeSprite
- .4byte PlayerHandleSendOutPoke
- .4byte PlayerHandleReturnPokeToBall
- .4byte PlayerHandleTrainerThrow
- .4byte PlayerHandleTrainerSlide
- .4byte PlayerHandleTrainerSlideBack
- .4byte sub_802FE7C
- .4byte sub_802FF60
- .4byte sub_802FF80
- .4byte PlayerHandleBallThrow
- .4byte PlayerHandlePuase
- .4byte PlayerHandleMoveAnimation
- .4byte PlayerHandlePrintString
- .4byte PlayerHandlePrintStringPlayerOnly
- .4byte sub_803037C
- .4byte nullsub_42
- .4byte sub_8030468
- .4byte PlayerHandleOpenBag
- .4byte sub_8030594
- .4byte sub_8030674
- .4byte PlayerHandleHealthBarUpdate
- .4byte PlayerHandleExpBarUpdate
- .4byte PlayerHandleStatusIconUpdate
- .4byte PlayerHandleStatusAnimation
- .4byte PlayerHandleStatusXor
- .4byte sub_803097C
- .4byte PlayerHandleDMATransfer
- .4byte sub_8030A3C
- .4byte sub_8030A6C
- .4byte sub_8030A78
- .4byte sub_8030A8C
- .4byte sub_8030AA0
- .4byte sub_8030AB4
- .4byte sub_8030AC8
- .4byte sub_8030AE4
- .4byte sub_8030B1C
- .4byte sub_8030B34
- .4byte PlayerHandleHitAnimation
- .4byte sub_8030BCC
- .4byte PlayerHandleEffectivenessSound
- .4byte sub_8030C1C
- .4byte PlayerHandleFaintingCry
- .4byte PlayerHandleIntroSlide
- .4byte PlayerHandleTrainerBallThrow
- .4byte sub_8030FAC
- .4byte sub_80310A4
- .4byte sub_80310F0
- .4byte PlayerHandleSpriteInvisibility
- .4byte PlayerHandleBattleAnimation
- .4byte PlayerHandleLinkStandbyMsg
- .4byte PlayerHandleResetActionMoveSelection
- .4byte sub_80312A0
- .4byte nullsub_43
-
-gUnknown_081FAE7C:: @ 81FAE7C
- .byte 0, 2, 3, 1
-
-gUnknown_081FAE80:: @ 81FAE80
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW WHITE LIGHT_BLUE WHITE2}$"
-
-gUnknown_081FAE89:: @ 81FAE89
- .byte 8, 120
- .byte 88, 120
- .byte 8, 136
- .byte 88, 136
-
-gUnknown_081FAE91:: @ 81FAE91
- .byte 144, 120
- .byte 190, 120
- .byte 144, 136
- .byte 190, 136
- .byte 72, 72
- .byte 32, 90
- .byte 80, 80
- .byte 80, 88
-
.align 2
gUnknown_081FAEA4:: @ 81FAEA4
obj_tiles gSmokescreenImpactTiles, 0x180, 55019
diff --git a/ld_script.txt b/ld_script.txt
index 3afb9759a..5ebdd10e3 100644
--- a/ld_script.txt
+++ b/ld_script.txt
@@ -55,7 +55,7 @@ SECTIONS {
asm/battle_2.o(.text);
src/battle_3.o(.text);
src/battle_4.o(.text);
- asm/battle_5.o(.text);
+ src/battle_5.o(.text);
src/battle_6.o(.text);
src/battle_7.o(.text);
src/battle_8.o(.text);
@@ -330,6 +330,7 @@ SECTIONS {
data/main_menu.o(.rodata);
data/data2a.o(.rodata);
src/battle_4.o(.rodata);
+ src/battle_5.o(.rodata);
data/data2b.o(.rodata);
src/battle_3.o(.rodata);
src/pokemon_data.o(.rodata);
diff --git a/src/battle_5.c b/src/battle_5.c
new file mode 100644
index 000000000..c54caae92
--- /dev/null
+++ b/src/battle_5.c
@@ -0,0 +1,1579 @@
+#include "global.h"
+#include "data2.h"
+#include "battle.h"
+#include "battle_interface.h"
+#include "item.h"
+#include "items.h"
+#include "link.h"
+#include "m4a.h"
+#include "main.h"
+#include "menu_cursor.h"
+#include "moves.h"
+#include "palette.h"
+#include "pokemon.h"
+#include "rom3.h"
+#include "songs.h"
+#include "sound.h"
+#include "string_util.h"
+#include "task.h"
+#include "text.h"
+#include "util.h"
+
+extern u8 gActiveBank;
+extern void (*gBattleBankFunc[])(void);
+extern bool8 gDoingBattleAnim;
+extern u16 gBattleTypeFlags;
+extern u32 gBattleExecBuffer;
+extern u8 gBattleBufferA[][0x200];
+extern u8 gObjectBankIDs[];
+extern u8 gActionSelectionCursor[];
+extern u8 gMoveSelectionCursor[];
+extern u8 gAbsentBankFlags;
+extern u8 gUnknown_03004344;
+extern u8 gNoOfAllBanks;
+extern u16 gBattlePartyID[];
+//extern const struct BattleMove gBattleMoves[];
+extern u16 gUnknown_030042A0;
+extern u16 gUnknown_030042A4;
+extern struct Window gUnknown_03004210;
+extern const u8 gUnknown_08400D89[];
+extern u8 gUnknown_03004348;
+extern struct BattlePokemon gBattleMons[];
+extern MainCallback gPreBattleCallback1;
+extern u8 gHealthboxIDs[];
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern u8 gUnknown_0300434C[];
+extern u8 gUnknown_0202E8F4;
+extern u8 gUnknown_0202E8F5;
+extern u8 gUnknown_02038470[];
+extern u16 gScriptItemId;
+extern u8 gDisplayedStringBattle[];
+extern const u8 gUnknown_08400CE0[];
+
+extern void dp11b_obj_instanciate(u8, u8, s8, s8);
+extern u8 GetBankIdentity(u8);
+extern u8 GetBankByPlayerAI(u8);
+extern void dp11b_obj_free(u8, u8);
+extern void sub_8010520(struct Sprite *);
+extern void sub_8010574(struct Sprite *);
+extern bool8 IsDoubleBattle();
+extern void sub_804777C();
+extern void sub_8141828();
+extern void sub_8094E20(u8);
+extern void nullsub_14(void);
+extern void sub_80A6DCC(void);
+extern void ReshowBattleScreenAfterMenu(void);
+
+void PlayerHandleGetAttributes(void);
+void sub_802ECF0(void);
+void PlayerHandleSetAttributes(void);
+void sub_802F7CC(void);
+void PlayerHandleLoadPokeSprite(void);
+void PlayerHandleSendOutPoke(void);
+void PlayerHandleReturnPokeToBall(void);
+void PlayerHandleTrainerThrow(void);
+void PlayerHandleTrainerSlide(void);
+void PlayerHandleTrainerSlideBack(void);
+void sub_802FE7C(void);
+void sub_802FF60(void);
+void sub_802FF80(void);
+void PlayerHandleBallThrow(void);
+void PlayerHandlePuase(void);
+void PlayerHandleMoveAnimation(void);
+void PlayerHandlePrintString(void);
+void PlayerHandlePrintStringPlayerOnly(void);
+void sub_803037C(void);
+void nullsub_42(void);
+void sub_8030468(void);
+void PlayerHandleOpenBag(void);
+void sub_8030594(void);
+void sub_8030674(void);
+void PlayerHandleHealthBarUpdate(void);
+void PlayerHandleExpBarUpdate(void);
+void PlayerHandleStatusIconUpdate(void);
+void PlayerHandleStatusAnimation(void);
+void PlayerHandleStatusXor(void);
+void sub_803097C(void);
+void PlayerHandleDMATransfer(void);
+void sub_8030A3C(void);
+void sub_8030A6C(void);
+void sub_8030A78(void);
+void sub_8030A8C(void);
+void sub_8030AA0(void);
+void sub_8030AB4(void);
+void sub_8030AC8(void);
+void sub_8030AE4(void);
+void sub_8030B1C(void);
+void sub_8030B34(void);
+void PlayerHandleHitAnimation(void);
+void sub_8030BCC(void);
+void PlayerHandleEffectivenessSound(void);
+void sub_8030C1C(void);
+void PlayerHandleFaintingCry(void);
+void PlayerHandleIntroSlide(void);
+void PlayerHandleTrainerBallThrow(void);
+void sub_8030FAC(void);
+void sub_80310A4(void);
+void sub_80310F0(void);
+void PlayerHandleSpriteInvisibility(void);
+void PlayerHandleBattleAnimation(void);
+void PlayerHandleLinkStandbyMsg(void);
+void PlayerHandleResetActionMoveSelection(void);
+void sub_80312A0(void);
+void nullsub_43(void);
+
+const u8 gString_TurnJP[] = _("ターン");
+
+void (*const gPlayerBufferCommands[])(void) =
+{
+ PlayerHandleGetAttributes,
+ sub_802ECF0,
+ PlayerHandleSetAttributes,
+ sub_802F7CC,
+ PlayerHandleLoadPokeSprite,
+ PlayerHandleSendOutPoke,
+ PlayerHandleReturnPokeToBall,
+ PlayerHandleTrainerThrow,
+ PlayerHandleTrainerSlide,
+ PlayerHandleTrainerSlideBack,
+ sub_802FE7C,
+ sub_802FF60,
+ sub_802FF80,
+ PlayerHandleBallThrow,
+ PlayerHandlePuase,
+ PlayerHandleMoveAnimation,
+ PlayerHandlePrintString,
+ PlayerHandlePrintStringPlayerOnly,
+ sub_803037C,
+ nullsub_42,
+ sub_8030468,
+ PlayerHandleOpenBag,
+ sub_8030594,
+ sub_8030674,
+ PlayerHandleHealthBarUpdate,
+ PlayerHandleExpBarUpdate,
+ PlayerHandleStatusIconUpdate,
+ PlayerHandleStatusAnimation,
+ PlayerHandleStatusXor,
+ sub_803097C,
+ PlayerHandleDMATransfer,
+ sub_8030A3C,
+ sub_8030A6C,
+ sub_8030A78,
+ sub_8030A8C,
+ sub_8030AA0,
+ sub_8030AB4,
+ sub_8030AC8,
+ sub_8030AE4,
+ sub_8030B1C,
+ sub_8030B34,
+ PlayerHandleHitAnimation,
+ sub_8030BCC,
+ PlayerHandleEffectivenessSound,
+ sub_8030C1C,
+ PlayerHandleFaintingCry,
+ PlayerHandleIntroSlide,
+ PlayerHandleTrainerBallThrow,
+ sub_8030FAC,
+ sub_80310A4,
+ sub_80310F0,
+ PlayerHandleSpriteInvisibility,
+ PlayerHandleBattleAnimation,
+ PlayerHandleLinkStandbyMsg,
+ PlayerHandleResetActionMoveSelection,
+ sub_80312A0,
+ nullsub_43,
+};
+
+void PlayerBufferRunCommand(void);
+void sub_802C2EC(void);
+void sub_802C68C(void);
+void sub_802CA60(void);
+void sub_802D730(void);
+void sub_802DA9C(u8);
+void sub_802DB6C(u8);
+void sub_802DCB0(u8);
+void sub_802DD10(u8);
+void sub_802DDC4(u8);
+void sub_802DF88(void);
+void sub_802E03C(void);
+void sub_802E12C(s32, const u8 *);
+void sub_802E1B0(void);
+void sub_802E220(void);
+void sub_802E2D4(void);
+void sub_802E3B4(u8, int);
+void nullsub_7(u8);
+void b_link_standby_message(void);
+
+void nullsub_91(void)
+{
+}
+
+void SetBankFuncToPlayerBufferRunCommand(void)
+{
+ gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
+ gDoingBattleAnim = FALSE;
+}
+
+void PlayerBufferExecCompleted(void)
+{
+ gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ u8 playerId = GetMultiplayerId();
+
+ dp01_prepare_buffer_wireless_probably(2, 4, &playerId);
+ gBattleBufferA[gActiveBank][0] = 0x38;
+ }
+ else
+ {
+ gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ }
+}
+
+void PlayerBufferRunCommand(void)
+{
+ if (gBattleExecBuffer & gBitTable[gActiveBank])
+ {
+ if (gBattleBufferA[gActiveBank][0] < 0x39)
+ gPlayerBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ else
+ PlayerBufferExecCompleted();
+ }
+}
+
+void bx_0802E404(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ PlayerBufferExecCompleted();
+}
+
+void sub_802C098(void)
+{
+ u16 itemId = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+
+ dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
+ dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ DestroyMenuCursor();
+
+ // Useless switch statement.
+ switch (gActionSelectionCursor[gActiveBank])
+ {
+ case 0:
+ dp01_build_cmdbuf_x21_a_bb(1, 0, 0);
+ break;
+ case 1:
+ dp01_build_cmdbuf_x21_a_bb(1, 1, 0);
+ break;
+ case 2:
+ dp01_build_cmdbuf_x21_a_bb(1, 2, 0);
+ break;
+ case 3:
+ dp01_build_cmdbuf_x21_a_bb(1, 3, 0);
+ break;
+ }
+ PlayerBufferExecCompleted();
+ }
+ else if (gMain.newKeys & DPAD_LEFT)
+ {
+ if (gActionSelectionCursor[gActiveBank] & 1)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_8(gActionSelectionCursor[gActiveBank]);
+ gActionSelectionCursor[gActiveBank] ^= 1;
+ sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ }
+ }
+ else if (gMain.newKeys & DPAD_RIGHT)
+ {
+ if (!(gActionSelectionCursor[gActiveBank] & 1))
+ {
+ PlaySE(SE_SELECT);
+ nullsub_8(gActionSelectionCursor[gActiveBank]);
+ gActionSelectionCursor[gActiveBank] ^= 1;
+ sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ }
+ }
+ else if (gMain.newKeys & DPAD_UP)
+ {
+ if (gActionSelectionCursor[gActiveBank] & 2)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_8(gActionSelectionCursor[gActiveBank]);
+ gActionSelectionCursor[gActiveBank] ^= 2;
+ sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ }
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ if (!(gActionSelectionCursor[gActiveBank] & 2))
+ {
+ PlaySE(SE_SELECT);
+ nullsub_8(gActionSelectionCursor[gActiveBank]);
+ gActionSelectionCursor[gActiveBank] ^= 2;
+ sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ && GetBankIdentity(gActiveBank) == 2
+ && !(gAbsentBankFlags & gBitTable[GetBankByPlayerAI(0)])
+ && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ if (gBattleBufferA[gActiveBank][1] == 1)
+ {
+ // Add item to bag if it is a ball
+ if (itemId <= ITEM_PREMIER_BALL)
+ AddBagItem(itemId, 1);
+ else
+ return;
+ }
+ PlaySE(SE_SELECT);
+ dp01_build_cmdbuf_x21_a_bb(1, 12, 0);
+ PlayerBufferExecCompleted();
+ DestroyMenuCursor();
+ }
+ }
+ else if (gMain.newKeys & START_BUTTON)
+ {
+ sub_804454C();
+ }
+}
+
+void unref_sub_802C2B8(void)
+{
+ dp11b_obj_free(gActiveBank, 1);
+ dp11b_obj_free(gActiveBank, 0);
+ gBattleBankFunc[gActiveBank] = sub_802C2EC;
+}
+
+// TODO: fix this function
+void sub_802C2EC(void)
+{
+ u8 arr[4] = {0, 2, 3, 1};
+ s32 i;
+
+ dp11b_obj_instanciate(gUnknown_03004344, 1, 15, 1);
+ i = 0;
+ if (gNoOfAllBanks != 0)
+ {
+ do
+ {
+ if (i != gUnknown_03004344)
+ dp11b_obj_free(i, 1);
+ i++;
+ } while (i < gNoOfAllBanks);
+ }
+ if (gMain.newKeys & A_BUTTON)
+ {
+ DestroyMenuCursor();
+ PlaySE(SE_SELECT);
+ gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ dp01_build_cmdbuf_x21_a_bb(1, 10, gMoveSelectionCursor[gActiveBank] | (gUnknown_03004344 << 8));
+ dp11b_obj_free(gUnknown_03004344, 1);
+ PlayerBufferExecCompleted();
+ }
+ //_0802C3A8
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ gBattleBankFunc[gActiveBank] = sub_802C68C;
+ dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
+ dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
+ dp11b_obj_free(gUnknown_03004344, 1);
+ }
+ else if (gMain.newKeys & 0x60)
+ {
+ PlaySE(SE_SELECT);
+ gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ do
+ {
+ u8 var = GetBankIdentity(gUnknown_03004344);
+
+ for (i = 0; i < 4; i++)
+ {
+ if (var == arr[i])
+ break;
+ }
+ do
+ {
+ i--;
+ if (i < 0)
+ i = 3;
+ gUnknown_03004344 = GetBankByPlayerAI(arr[i]);
+ } while(gUnknown_03004344 == gNoOfAllBanks);
+ i = 0;
+ switch (GetBankIdentity(gUnknown_03004344))
+ {
+ case 0:
+ case 2:
+ if (gActiveBank == gUnknown_03004344)
+ {
+ u32 moveId;
+
+ asm("":::"memory");
+ moveId = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank]);
+ if (!(gBattleMoves[moveId].target & 2))
+ break;
+ }
+ i++;
+ break;
+ case 1:
+ case 3:
+ i++;
+ }
+ //_0802C500
+ if (gAbsentBankFlags & gBitTable[gUnknown_03004344])
+ i = 0;
+ } while (i == 0);
+ gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520;
+ }
+ //_0802C540
+ else if (gMain.newKeys & 0x90)
+ {
+ PlaySE(SE_SELECT);
+ gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ do
+ {
+ u8 var = GetBankIdentity(gUnknown_03004344);
+
+ for (i = 0; i < 4; i++)
+ {
+ if (var == arr[i])
+ break;
+ }
+ do
+ {
+ i++;
+ if (i > 3)
+ i = 0;
+ gUnknown_03004344 = GetBankByPlayerAI(arr[i]);
+ } while (gUnknown_03004344 == gNoOfAllBanks);
+ i = 0;
+ switch (GetBankIdentity(gUnknown_03004344))
+ {
+ case 0:
+ case 2:
+ if (gActiveBank == gUnknown_03004344)
+ {
+ u32 moveId;
+
+ asm("":::"memory");
+ moveId = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank]);
+ if (!(gBattleMoves[moveId].target & 2))
+ break;
+ }
+ i++;
+ break;
+ case 1:
+ case 3:
+ i++;
+ }
+ if (gAbsentBankFlags & gBitTable[gUnknown_03004344])
+ i = 0;
+ } while (i == 0);
+ gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520;
+ }
+}
+
+struct UnknownStruct1
+{
+ u16 moves[4];
+ u8 pp[4];
+ u8 unkC[0x12-0xC];
+ u8 unk12;
+ u8 unk13;
+ u8 filler14[0x20-0x14];
+};
+
+const u8 gUnknown_081FAE80[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW WHITE LIGHT_BLUE WHITE2}");
+
+void sub_802C68C(void)
+{
+ u32 r8 = 0;
+ struct UnknownStruct1 *r6 = (struct UnknownStruct1 *)(gBattleBufferA[gActiveBank] + 4);
+
+ if (gMain.newKeys & A_BUTTON)
+ {
+ u32 r4;
+
+ PlaySE(SE_SELECT);
+
+ if (r6->moves[gMoveSelectionCursor[gActiveBank]] == MOVE_CURSE)
+ r4 = (r6->unk12 != TYPE_GHOST && (r6->unk13 ^ 7)) ? 0x10 : 0;
+ else
+ r4 = gBattleMoves[r6->moves[gMoveSelectionCursor[gActiveBank]]].target;
+
+ if (r4 & 0x10)
+ gUnknown_03004344 = gActiveBank;
+ else
+ gUnknown_03004344 = GetBankByPlayerAI((GetBankIdentity(gActiveBank) & 1) ^ 1);
+
+ if (gBattleBufferA[gActiveBank][1] == 0)
+ {
+ if ((r4 & 2) && gBattleBufferA[gActiveBank][2] == 0)
+ r8++;
+ }
+ else
+ {
+ if (!(r4 & 0x7D))
+ r8++;
+ if (r6->pp[gMoveSelectionCursor[gActiveBank]] == 0)
+ {
+ r8 = 0;
+ }
+ else if (!(r4 & 0x12) && CountAliveMons(0) <= 1)
+ {
+ gUnknown_03004344 = sub_803C434(gActiveBank);
+ r8 = 0;
+ }
+ }
+ if (r8 == 0)
+ {
+ DestroyMenuCursor();
+ dp01_build_cmdbuf_x21_a_bb(1, 10, gMoveSelectionCursor[gActiveBank] | (gUnknown_03004344 << 8));
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ gBattleBankFunc[gActiveBank] = sub_802C2EC;
+ if (r4 & 0x12)
+ gUnknown_03004344 = gActiveBank;
+ else if (gAbsentBankFlags & gBitTable[GetBankByPlayerAI(1)])
+ gUnknown_03004344 = GetBankByPlayerAI(3);
+ else
+ gUnknown_03004344 = GetBankByPlayerAI(1);
+ gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520;
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ DestroyMenuCursor();
+ PlaySE(SE_SELECT);
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 320;
+ dp01_build_cmdbuf_x21_a_bb(1, 10, 0xFFFF);
+ PlayerBufferExecCompleted();
+ }
+ else if (gMain.newKeys & DPAD_LEFT)
+ {
+ if (gMoveSelectionCursor[gActiveBank] & 1)
+ {
+ nullsub_7(gMoveSelectionCursor[gActiveBank]);
+ gMoveSelectionCursor[gActiveBank] ^= 1;
+ PlaySE(SE_SELECT);
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ sub_802E220();
+ sub_802E2D4();
+ }
+ }
+ else if (gMain.newKeys & DPAD_RIGHT)
+ {
+ if (!(gMoveSelectionCursor[gActiveBank] & 1)
+ && (gMoveSelectionCursor[gActiveBank] ^ 1) < gUnknown_03004348)
+ {
+ nullsub_7(gMoveSelectionCursor[gActiveBank]);
+ gMoveSelectionCursor[gActiveBank] ^= 1;
+ PlaySE(SE_SELECT);
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ sub_802E220();
+ sub_802E2D4();
+ }
+ }
+ else if (gMain.newKeys & DPAD_UP)
+ {
+ if (gMoveSelectionCursor[gActiveBank] & 2)
+ {
+ nullsub_7(gMoveSelectionCursor[gActiveBank]);
+ gMoveSelectionCursor[gActiveBank] ^= 2;
+ PlaySE(SE_SELECT);
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ sub_802E220();
+ sub_802E2D4();
+ }
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ if (!(gMoveSelectionCursor[gActiveBank] & 2)
+ && (gMoveSelectionCursor[gActiveBank] ^ 2) < gUnknown_03004348)
+ {
+ nullsub_7(gMoveSelectionCursor[gActiveBank]);
+ gMoveSelectionCursor[gActiveBank] ^= 2;
+ PlaySE(SE_SELECT);
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ sub_802E220();
+ sub_802E2D4();
+ }
+ }
+ else if (gMain.newKeys & SELECT_BUTTON)
+ {
+ if (gUnknown_03004348 > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ {
+ sub_802E12C(gMoveSelectionCursor[gActiveBank], gUnknown_081FAE80);
+ if (gMoveSelectionCursor[gActiveBank] != 0)
+ gUnknown_03004344 = 0;
+ else
+ gUnknown_03004344 = gMoveSelectionCursor[gActiveBank] + 1;
+ sub_802E3B4(gUnknown_03004344, 27);
+ FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
+ InitWindow(&gUnknown_03004210, gUnknown_08400D89, 0x290, 0x17, 0x37);
+ sub_8002F44(&gUnknown_03004210);
+ gBattleBankFunc[gActiveBank] = sub_802CA60;
+ }
+ }
+}
+
+extern const u8 gUnknown_08400D49[];
+extern const u8 gUnknown_08400D38[];
+
+void sub_802CA60(void)
+{
+ u8 perMovePPBonuses[4];
+ struct
+ {
+ u16 moves[4];
+ u8 pp[4];
+ u8 filler18[8]; // what is this?
+ } sp0;
+ //struct UnknownStruct1 sp0;
+ u8 totalPPBonuses;
+
+ if (gMain.newKeys & (A_BUTTON | SELECT_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ if (gMoveSelectionCursor[gActiveBank] != gUnknown_03004344)
+ {
+ struct UnknownStruct1 *r9 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ s32 i;
+
+ i = r9->moves[gMoveSelectionCursor[gActiveBank]];
+ r9->moves[gMoveSelectionCursor[gActiveBank]] = r9->moves[gUnknown_03004344];
+ r9->moves[gUnknown_03004344] = i;
+
+ i = r9->pp[gMoveSelectionCursor[gActiveBank]];
+ r9->pp[gMoveSelectionCursor[gActiveBank]] = r9->pp[gUnknown_03004344];
+ r9->pp[gUnknown_03004344] = i;
+
+ i = r9->unkC[gMoveSelectionCursor[gActiveBank]];
+ r9->unkC[gMoveSelectionCursor[gActiveBank]] = r9->unkC[gUnknown_03004344];
+ r9->unkC[gUnknown_03004344] = i;
+
+ if (gDisableStructs[gActiveBank].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBank]])
+ {
+ gDisableStructs[gActiveBank].unk18_b &= ~gBitTable[gMoveSelectionCursor[gActiveBank]];
+ gDisableStructs[gActiveBank].unk18_b |= gBitTable[gUnknown_03004344];
+ }
+
+ sub_802E1B0();
+
+ for (i = 0; i < 4; i++)
+ perMovePPBonuses[i] = (gBattleMons[gActiveBank].ppBonuses & (3 << (i * 2))) >> (i * 2);
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gUnknown_03004344];
+ perMovePPBonuses[gUnknown_03004344] = totalPPBonuses;
+
+ totalPPBonuses = 0;
+ for (i = 0; i < 4; i++)
+ totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
+ gBattleMons[gActiveBank].ppBonuses = totalPPBonuses;
+
+ for (i = 0; i < 4; i++)
+ {
+ gBattleMons[gActiveBank].moves[i] = r9->moves[i];
+ gBattleMons[gActiveBank].pp[i] = r9->pp[i];
+ }
+ if (!(gBattleMons[gActiveBank].status2 & 0x200000))
+ {
+ for (i = 0; i < 4; i++)
+ {
+ sp0.moves[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i);
+ sp0.pp[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i);
+ }
+
+ totalPPBonuses = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES);
+ for (i = 0; i < 4; i++)
+ perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2);
+
+ i = sp0.moves[gMoveSelectionCursor[gActiveBank]];
+ sp0.moves[gMoveSelectionCursor[gActiveBank]] = sp0.moves[gUnknown_03004344];
+ sp0.moves[gUnknown_03004344] = i;
+
+ i = sp0.pp[gMoveSelectionCursor[gActiveBank]];
+ sp0.pp[gMoveSelectionCursor[gActiveBank]] = sp0.pp[gUnknown_03004344];
+ sp0.pp[gUnknown_03004344] = i;
+
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gUnknown_03004344];
+ perMovePPBonuses[gUnknown_03004344] = totalPPBonuses;
+
+ totalPPBonuses = 0;
+ for (i = 0; i < 4; i++)
+ totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
+
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i, (u8 *)&sp0.moves[i]);
+ SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i, &sp0.pp[i]);
+ }
+ SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES, &totalPPBonuses);
+ }
+ }
+ else
+ {
+ sub_802E12C(gUnknown_03004344, gUnknown_08400D49);
+ }
+ gBattleBankFunc[gActiveBank] = sub_802C68C;
+ gMoveSelectionCursor[gActiveBank] = gUnknown_03004344;
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
+ InitWindow(&gUnknown_03004210, gUnknown_08400D38, 0x290, 0x17, 0x37);
+ sub_8002F44(&gUnknown_03004210);
+ sub_802E220();
+ sub_802E2D4();
+ }
+ if (gMain.newKeys & (B_BUTTON | SELECT_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ nullsub_7(gUnknown_03004344);
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ sub_802E12C(gMoveSelectionCursor[gActiveBank], gUnknown_08400D49);
+ gBattleBankFunc[gActiveBank] = sub_802C68C;
+ FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
+ InitWindow(&gUnknown_03004210, gUnknown_08400D38, 0x290, 0x17, 0x37);
+ sub_8002F44(&gUnknown_03004210);
+ sub_802E220();
+ sub_802E2D4();
+ }
+ if ((gMain.newKeys & DPAD_LEFT) && (gUnknown_03004344 & 1))
+ {
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ else
+ nullsub_7(gUnknown_03004344);
+ gUnknown_03004344 ^= 1;
+ PlaySE(SE_SELECT);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gUnknown_03004344, 0);
+ else
+ sub_802E3B4(gUnknown_03004344, 0x1B);
+ }
+ if ((gMain.newKeys & DPAD_RIGHT) && !(gUnknown_03004344 & 1) && (gUnknown_03004344 ^ 1) < gUnknown_03004348)
+ {
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ else
+ nullsub_7(gUnknown_03004344);
+ gUnknown_03004344 ^= 1;
+ PlaySE(SE_SELECT);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gUnknown_03004344, 0);
+ else
+ sub_802E3B4(gUnknown_03004344, 0x1B);
+ }
+ if ((gMain.newKeys & DPAD_UP) && (gUnknown_03004344 & 2))
+ {
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ else
+ nullsub_7(gUnknown_03004344);
+ gUnknown_03004344 ^= 2;
+ PlaySE(SE_SELECT);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gUnknown_03004344, 0);
+ else
+ sub_802E3B4(gUnknown_03004344, 0x1B);
+ }
+ if ((gMain.newKeys & DPAD_DOWN) && !(gUnknown_03004344 & 2) && (gUnknown_03004344 ^ 2) < gUnknown_03004348)
+ {
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ else
+ nullsub_7(gUnknown_03004344);
+ gUnknown_03004344 ^= 2;
+ PlaySE(SE_SELECT);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gUnknown_03004344, 0);
+ else
+ sub_802E3B4(gUnknown_03004344, 0x1B);
+ }
+}
+
+void sub_802D148(void)
+{
+ if (gReceivedRemoteLinkPlayers == 0)
+ {
+ m4aSongNumStop(SE_HINSI);
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(c2_8011A1C);
+ }
+}
+
+void sub_802D18C(void)
+{
+ if (!gPaletteFade.active)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ sub_800832C();
+ gBattleBankFunc[gActiveBank] = sub_802D148;
+ }
+ else
+ {
+ m4aSongNumStop(SE_HINSI);
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(gMain.savedCallback);
+ }
+ }
+}
+
+void sub_802D204(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ PlayerBufferExecCompleted();
+}
+
+// duplicate of sub_802D204
+void sub_802D23C(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ PlayerBufferExecCompleted();
+}
+
+void sub_802D274(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ {
+ nullsub_10(gSaveBlock2.playerGender);
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802D2E0(void)
+{
+ if (--ewram17810[gActiveBank].unk9 == 0xFF)
+ {
+ ewram17810[gActiveBank].unk9 = 0;
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802D31C(void)
+{
+ bool8 r6 = FALSE;
+
+ if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
+ {
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ r6 = TRUE;
+ }
+ else
+ {
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxIDs[gActiveBank ^ 2]].callback == SpriteCallbackDummy)
+ r6 = TRUE;
+ }
+ if (IsCryPlayingOrClearCrySongs())
+ r6 = FALSE;
+
+ if (r6 && ewram17810[gActiveBank].unk1_0 && ewram17810[gActiveBank ^ 2].unk1_0)
+ {
+ ewram17810[gActiveBank].unk0_7 = 0;
+ ewram17810[gActiveBank].unk1_0 = 0;
+ ewram17810[gActiveBank ^ 2].unk0_7 = 0;
+ ewram17810[gActiveBank ^ 2].unk1_0 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ m4aMPlayContinue(&gMPlay_BGM);
+ else
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ if (IsDoubleBattle())
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], gActiveBank ^ 2);
+ ewram17810[gActiveBank].unk9 = 3;
+ gBattleBankFunc[gActiveBank] = sub_802D2E0;
+ }
+}
+
+void sub_802D500(void)
+{
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
+ sub_8141828(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ if (!ewram17810[gActiveBank ^ 2].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_7)
+ sub_8141828(gActiveBank ^ 2, &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]]);
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_3)
+ {
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank ^ 2]]);
+ sub_8045A5C(
+ gHealthboxIDs[gActiveBank ^ 2],
+ &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]],
+ 0);
+ sub_804777C(gActiveBank ^ 2);
+ sub_8043DFC(gHealthboxIDs[gActiveBank ^ 2]);
+ }
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ sub_8045A5C(
+ gHealthboxIDs[gActiveBank],
+ &gPlayerParty[gBattlePartyID[gActiveBank]],
+ 0);
+ sub_804777C(gActiveBank);
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ ewram17840.unk9_0 = 0;
+ gBattleBankFunc[gActiveBank] = sub_802D31C;
+ }
+}
+
+void sub_802D680(void)
+{
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy
+ && ewram17810[gActiveBank].unk1_0)
+ {
+ ewram17810[gActiveBank].unk0_7 = 0;
+ ewram17810[gActiveBank].unk1_0 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ if (ewram17800[gActiveBank].unk0_2)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
+ gBattleBankFunc[gActiveBank] = sub_802D730;
+ }
+}
+
+void sub_802D730(void)
+{
+ if (!ewram17810[gActiveBank].unk0_6 && !IsCryPlayingOrClearCrySongs())
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802D798(void)
+{
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
+ sub_8141828(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ if (gSprites[gUnknown_0300434C[gActiveBank]].callback == SpriteCallbackDummy
+ && !ewram17810[gActiveBank].unk0_3)
+ {
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0);
+ sub_804777C(gActiveBank);
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ sub_8031F88(gActiveBank);
+ gBattleBankFunc[gActiveBank] = sub_802D680;
+ }
+}
+
+void c3_0802FDF4(u8 taskId)
+{
+ if (!IsCryPlayingOrClearCrySongs())
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ DestroyTask(taskId);
+ }
+}
+
+void bx_t1_healthbar_update(void)
+{
+ s16 r4 = sub_8045C78(gActiveBank, gHealthboxIDs[gActiveBank], 0, 0);
+
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ if (r4 != -1)
+ {
+ sub_80440EC(gHealthboxIDs[gActiveBank], r4, 0);
+ }
+ else
+ {
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802D90C(void)
+{
+ if (gUnknown_03004210.state == 0)
+ PlayerBufferExecCompleted();
+}
+
+// Rare Candy usage, maybe?
+void sub_802D924(u8 taskId)
+{
+ u32 pkmnIndex = (u8)gTasks[taskId].data[0];
+ u8 bank = gTasks[taskId].data[2];
+ s16 gainedExp = gTasks[taskId].data[1];
+
+ if (IsDoubleBattle() == TRUE || pkmnIndex != gBattlePartyID[bank])
+ {
+ struct Pokemon *pkmn = &gPlayerParty[pkmnIndex];
+ u16 species = GetMonData(pkmn, MON_DATA_SPECIES);
+ u8 level = GetMonData(pkmn, MON_DATA_LEVEL);
+ u32 currExp = GetMonData(pkmn, MON_DATA_EXP);
+ u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
+
+ if (currExp + gainedExp >= nextLvlExp)
+ {
+ u8 savedActiveBank;
+
+ SetMonData(pkmn, MON_DATA_EXP, (u8 *)&nextLvlExp);
+ CalculateMonStats(pkmn);
+ gainedExp -= nextLvlExp - currExp;
+ savedActiveBank = gActiveBank;
+ gActiveBank = bank;
+ dp01_build_cmdbuf_x21_a_bb(1, 11, gainedExp);
+ gActiveBank = savedActiveBank;
+
+ if (IsDoubleBattle() == TRUE
+ && ((u16)pkmnIndex == gBattlePartyID[bank] || (u16)pkmnIndex == gBattlePartyID[bank ^ 2]))
+ gTasks[taskId].func = sub_802DCB0;
+ else
+ gTasks[taskId].func = sub_802DDC4;
+ }
+ else
+ {
+ currExp += gainedExp;
+ SetMonData(pkmn, MON_DATA_EXP, (u8 *)&currExp);
+ gBattleBankFunc[bank] = sub_802D90C;
+ DestroyTask(taskId);
+ }
+ }
+ else
+ {
+ gTasks[taskId].func = sub_802DA9C;
+ }
+}
+
+void sub_802DA9C(u8 taskId)
+{
+ u8 pkmnIndex = gTasks[taskId].data[0];
+ s32 r9 = gTasks[taskId].data[1];
+ u8 bank = gTasks[taskId].data[2];
+ struct Pokemon *pkmn = &gPlayerParty[pkmnIndex];
+ u8 level = GetMonData(pkmn, MON_DATA_LEVEL);
+ u16 species = GetMonData(pkmn, MON_DATA_SPECIES);
+ u32 exp = GetMonData(pkmn, MON_DATA_EXP);
+ u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level];
+ u32 expToNextLvl;
+
+ exp -= currLvlExp;
+ expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
+ sub_8043D84(bank, gHealthboxIDs[bank], expToNextLvl, exp, -r9);
+ PlaySE(SE_EXP);
+ gTasks[taskId].func = sub_802DB6C;
+}
+
+#ifdef NONMATCHING
+void sub_802DB6C(u8 taskId)
+{
+ if (gTasks[taskId].data[10] < 13)
+ {
+ gTasks[taskId].data[10]++;
+ }
+ else
+ {
+ u8 r9 = gTasks[taskId].data[0];
+ s32 r10 = gTasks[taskId].data[1]; //s16?
+ u8 r7 = gTasks[taskId].data[2];
+ s16 r4;
+
+ r4 = sub_8045C78(r7, gHealthboxIDs[r7], 1, 0);
+ sub_8043DFC(gHealthboxIDs[r7]);
+ if (r4 == -1)
+ {
+ struct Pokemon *pkmn;
+ u8 r4;
+ u32 sp4;
+ u16 r0;
+ u32 sp0;
+
+ m4aSongNumStop(SE_EXP);
+ pkmn = &gPlayerParty[r9];
+ r4 = GetMonData(pkmn, MON_DATA_LEVEL);
+ sp4 = GetMonData(pkmn, MON_DATA_EXP);
+ r0 = GetMonData(pkmn, MON_DATA_SPECIES);
+ sp0 = gExperienceTables[gBaseStats[r0].growthRate][r4 + 1];
+ if (sp4 + r10 >= sp0)
+ {
+ u8 r5;
+ u32 asdf;
+
+ SetMonData(pkmn, MON_DATA_EXP, (u8 *)&sp0);
+ CalculateMonStats(pkmn);
+ //r10 -= sp0 - sp4;
+ asdf = sp0 - sp4;
+ //asdf = r10 - (sp0 - sp4);
+ r10 -= asdf;
+ r5 = gActiveBank;
+ gActiveBank = r7;
+ dp01_build_cmdbuf_x21_a_bb(1, 11, r10);
+ gActiveBank = r5;
+ gTasks[taskId].func = sub_802DCB0;
+ }
+ else
+ {
+ //u32 asdf = sp4 + r10;
+ sp4 += r10;
+ SetMonData(pkmn, MON_DATA_EXP, (u8 *)&sp4);
+ gBattleBankFunc[r7] = sub_802D90C;
+ DestroyTask(taskId);
+ }
+ }
+ }
+}
+#else
+__attribute__((naked))
+void sub_802DB6C(u8 taskId)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x8\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r8, r0\n\
+ ldr r1, _0802DB98 @ =gTasks\n\
+ lsls r0, 2\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ adds r6, r0, r1\n\
+ ldrh r1, [r6, 0x1C]\n\
+ movs r2, 0x1C\n\
+ ldrsh r0, [r6, r2]\n\
+ cmp r0, 0xC\n\
+ bgt _0802DB9C\n\
+ adds r0, r1, 0x1\n\
+ strh r0, [r6, 0x1C]\n\
+ b _0802DC98\n\
+ .align 2, 0\n\
+_0802DB98: .4byte gTasks\n\
+_0802DB9C:\n\
+ ldrb r0, [r6, 0x8]\n\
+ mov r9, r0\n\
+ ldrh r2, [r6, 0xA]\n\
+ mov r10, r2\n\
+ ldrb r7, [r6, 0xC]\n\
+ ldr r5, _0802DC64 @ =gHealthboxIDs\n\
+ adds r5, r7, r5\n\
+ ldrb r1, [r5]\n\
+ adds r0, r7, 0\n\
+ movs r2, 0x1\n\
+ movs r3, 0\n\
+ bl sub_8045C78\n\
+ adds r4, r0, 0\n\
+ lsls r4, 16\n\
+ lsrs r4, 16\n\
+ ldrb r0, [r5]\n\
+ bl sub_8043DFC\n\
+ lsls r4, 16\n\
+ asrs r4, 16\n\
+ movs r0, 0x1\n\
+ negs r0, r0\n\
+ cmp r4, r0\n\
+ bne _0802DC98\n\
+ movs r0, 0x21\n\
+ bl m4aSongNumStop\n\
+ movs r0, 0x64\n\
+ mov r1, r9\n\
+ muls r1, r0\n\
+ ldr r0, _0802DC68 @ =gPlayerParty\n\
+ adds r5, r1, r0\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x38\n\
+ bl GetMonData\n\
+ adds r4, r0, 0\n\
+ lsls r4, 24\n\
+ lsrs r4, 24\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x19\n\
+ bl GetMonData\n\
+ str r0, [sp, 0x4]\n\
+ adds r0, r5, 0\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ ldr r3, _0802DC6C @ =gExperienceTables\n\
+ adds r4, 0x1\n\
+ lsls r4, 2\n\
+ ldr r2, _0802DC70 @ =gBaseStats\n\
+ lsls r1, r0, 3\n\
+ subs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r2\n\
+ ldrb r1, [r1, 0x13]\n\
+ movs r0, 0xCA\n\
+ lsls r0, 1\n\
+ muls r0, r1\n\
+ adds r4, r0\n\
+ adds r4, r3\n\
+ ldr r1, [r4]\n\
+ str r1, [sp]\n\
+ mov r2, r10\n\
+ lsls r0, r2, 16\n\
+ asrs r4, r0, 16\n\
+ ldr r0, [sp, 0x4]\n\
+ adds r0, r4\n\
+ cmp r0, r1\n\
+ blt _0802DC7C\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x19\n\
+ mov r2, sp\n\
+ bl SetMonData\n\
+ adds r0, r5, 0\n\
+ bl CalculateMonStats\n\
+ ldr r2, [sp]\n\
+ add r0, sp, 0x4\n\
+ ldrh r0, [r0]\n\
+ subs r2, r0\n\
+ subs r2, r4, r2\n\
+ ldr r4, _0802DC74 @ =gActiveBank\n\
+ ldrb r5, [r4]\n\
+ strb r7, [r4]\n\
+ lsls r2, 16\n\
+ lsrs r2, 16\n\
+ movs r0, 0x1\n\
+ movs r1, 0xB\n\
+ bl dp01_build_cmdbuf_x21_a_bb\n\
+ strb r5, [r4]\n\
+ ldr r0, _0802DC78 @ =sub_802DCB0\n\
+ str r0, [r6]\n\
+ b _0802DC98\n\
+ .align 2, 0\n\
+_0802DC64: .4byte gHealthboxIDs\n\
+_0802DC68: .4byte gPlayerParty\n\
+_0802DC6C: .4byte gExperienceTables\n\
+_0802DC70: .4byte gBaseStats\n\
+_0802DC74: .4byte gActiveBank\n\
+_0802DC78: .4byte sub_802DCB0\n\
+_0802DC7C:\n\
+ str r0, [sp, 0x4]\n\
+ add r2, sp, 0x4\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x19\n\
+ bl SetMonData\n\
+ ldr r1, _0802DCA8 @ =gBattleBankFunc\n\
+ lsls r0, r7, 2\n\
+ adds r0, r1\n\
+ ldr r1, _0802DCAC @ =sub_802D90C\n\
+ str r1, [r0]\n\
+ mov r0, r8\n\
+ bl DestroyTask\n\
+_0802DC98:\n\
+ add sp, 0x8\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0802DCA8: .4byte gBattleBankFunc\n\
+_0802DCAC: .4byte sub_802D90C\n");
+}
+#endif
+
+void sub_802DCB0(u8 taskId)
+{
+ u8 bank = gTasks[taskId].data[2];
+ u8 pkmnIndex = gTasks[taskId].data[0];
+
+ if (IsDoubleBattle() == TRUE && pkmnIndex == gBattlePartyID[bank ^ 2])
+ bank ^= 2;
+ move_anim_start_t4(bank, bank, bank, 0);
+ gTasks[taskId].func = sub_802DD10;
+}
+
+void sub_802DD10(u8 taskId)
+{
+ u8 bank = gTasks[taskId].data[2];
+
+ if (!ewram17810[bank].unk0_6)
+ {
+ u8 pkmnIndex = gTasks[taskId].data[0];
+
+ GetMonData(&gPlayerParty[pkmnIndex], MON_DATA_LEVEL); // Unused return value
+ if (IsDoubleBattle() == TRUE && pkmnIndex == gBattlePartyID[bank ^ 2])
+ sub_8045A5C(gHealthboxIDs[bank ^ 2], &gPlayerParty[pkmnIndex], 0);
+ else
+ sub_8045A5C(gHealthboxIDs[bank], &gPlayerParty[pkmnIndex], 0);
+ gTasks[taskId].func = sub_802DDC4;
+ }
+}
+
+void sub_802DDC4(u8 taskId)
+{
+ u8 pkmnIndex;
+ u8 bank;
+
+ pkmnIndex = gTasks[taskId].data[0];
+ GetMonData(&gPlayerParty[pkmnIndex], MON_DATA_LEVEL); // Unused return value
+ bank = gTasks[taskId].data[2];
+ gBattleBankFunc[bank] = sub_802D90C;
+ DestroyTask(taskId);
+}
+
+void sub_802DE10(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].pos1.y + gSprites[gObjectBankIDs[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
+ {
+ u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+
+ nullsub_9(species);
+ FreeOamMatrix(gSprites[gObjectBankIDs[gActiveBank]].oam.matrixNum);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802DEAC(void)
+{
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ PlayerBufferExecCompleted();
+ }
+}
+
+// Duplicate of sub_802D90C
+void sub_802DF18(void)
+{
+ if (gUnknown_03004210.state == 0)
+ PlayerBufferExecCompleted();
+}
+
+void sub_802DF30(void)
+{
+ if (!gPaletteFade.active)
+ {
+ u8 r4;
+
+ gBattleBankFunc[gActiveBank] = sub_802DF88;
+ r4 = gTasks[gUnknown_0300434C[gActiveBank]].data[0];
+ DestroyTask(gUnknown_0300434C[gActiveBank]);
+ sub_8094E20(r4);
+ }
+}
+
+void sub_802DF88(void)
+{
+ if (gMain.callback2 == sub_800F808 && !gPaletteFade.active)
+ {
+ if (gUnknown_0202E8F4 == 1)
+ dp01_build_cmdbuf_x22_a_three_bytes(1, gUnknown_0202E8F5, gUnknown_02038470);
+ else
+ dp01_build_cmdbuf_x22_a_three_bytes(1, 6, NULL);
+ if ((gBattleBufferA[gActiveBank][1] & 0xF) == 1)
+ b_link_standby_message();
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802E004(void)
+{
+ if (!gPaletteFade.active)
+ {
+ gBattleBankFunc[gActiveBank] = sub_802E03C;
+ nullsub_14();
+ sub_80A6DCC();
+ }
+}
+
+void sub_802E03C(void)
+{
+ if (gMain.callback2 == sub_800F808 && !gPaletteFade.active)
+ {
+ dp01_build_cmdbuf_x23_aa_0(1, gScriptItemId);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void bx_wait_t1(void)
+{
+ if (!gDoingBattleAnim || !ewram17810[gActiveBank].unk0_6)
+ PlayerBufferExecCompleted();
+}
+
+void bx_blink_t1(void)
+{
+ u8 spriteId = gObjectBankIDs[gActiveBank];
+
+ if (gSprites[spriteId].data1 == 32)
+ {
+ gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].invisible = FALSE;
+ gDoingBattleAnim = 0;
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ if (((u16)gSprites[spriteId].data1 % 4) == 0)
+ gSprites[spriteId].invisible ^= 1;
+ gSprites[spriteId].data1++;
+ }
+}
+
+void sub_802E12C(s32 a, const u8 *b)
+{
+ struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+
+ StringCopy(gDisplayedStringBattle, b);
+ StringAppend(gDisplayedStringBattle, gMoveNames[r4->moves[a]]);
+ InitWindow(
+ &gUnknown_03004210,
+ gDisplayedStringBattle,
+ 0x300 + a * 20,
+ (a & 1) ? 11 : 1,
+ (a < 2) ? 0x37 : 0x39);
+ sub_8002F44(&gUnknown_03004210);
+}
+
+void sub_802E1B0(void)
+{
+ struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ s32 i;
+
+ gUnknown_03004348 = 0;
+ FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 0x14, 0x3A);
+ for (i = 0; i < 4; i++)
+ {
+ nullsub_7(i);
+ sub_802E12C(i, gUnknown_08400D49);
+ if (r4->moves[i] != 0)
+ gUnknown_03004348++;
+ }
+}
+
+void sub_802E220(void)
+{
+ if (gBattleBufferA[gActiveBank][2] != 1)
+ {
+ struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ u8 *str = gDisplayedStringBattle;
+
+ str = StringCopy(str, gUnknown_08400D49);
+ str[0] = EXT_CTRL_CODE_BEGIN;
+ str[1] = 0x11;
+ str[2] = 2;
+ str += 3;
+ str[0] = EXT_CTRL_CODE_BEGIN;
+ str[1] = 0x14;
+ str[2] = 6;
+ str += 3;
+ str = ConvertIntToDecimalStringN(str, r4->pp[gMoveSelectionCursor[gActiveBank]], 1, 2);
+ *str++ = CHAR_SLASH;
+ ConvertIntToDecimalStringN(str, r4->unkC[gMoveSelectionCursor[gActiveBank]], 1, 2);
+ InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2A2, 0x19, 0x37);
+ sub_8002F44(&gUnknown_03004210);
+ }
+}
+
+extern const u8 gUnknown_08400D52[];
+extern const u8 gTypeNames[][7];
+
+void sub_802E2D4(void)
+{
+ if (gBattleBufferA[gActiveBank][2] == 1)
+ {
+ FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
+ InitWindow(&gUnknown_03004210, gUnknown_08400D52, 0x290, 0x13, 0x37);
+ }
+ else
+ {
+ struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ u8 *str = gDisplayedStringBattle;
+
+ str = StringCopy(str, gUnknown_08400D49);
+ StringCopy(str, gTypeNames[gBattleMoves[r4->moves[gMoveSelectionCursor[gActiveBank]]].type]);
+ FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x39, 0x1C, 0x3A);
+ InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2C0, 0x17, 0x39);
+ }
+ sub_8002F44(&gUnknown_03004210);
+}
+
+const u8 gUnknown_081FAE89[][2] =
+{
+ { 8, 120},
+ {88, 120},
+ { 8, 136},
+ {88, 136},
+};
+
+const u8 gUnknown_081FAE91[][2] =
+{
+ {144, 120},
+ {190, 120},
+ {144, 136},
+ {190, 136},
+ { 72, 72},
+ { 32, 90},
+ { 80, 80},
+ { 80, 88},
+};
+
+void sub_802E3B4(u8 a, int unused)
+{
+ sub_814A958(0x48);
+ sub_814A880(gUnknown_081FAE89[a][0], gUnknown_081FAE89[a][1]);
+}
+
+void nullsub_7(u8 a)
+{
+}
+
+void sub_802E3E4(u8 a, int unused)
+{
+ sub_814A958(0x2A);
+ sub_814A880(gUnknown_081FAE91[a][0], gUnknown_081FAE91[a][1]);
+}
+
+void nullsub_8(u8 a)
+{
+}
+
+void sub_802E414(void)
+{
+ SetMainCallback2(ReshowBattleScreenAfterMenu);
+}
+
+void sub_802E424(void)
+{
+ SetMainCallback2(ReshowBattleScreenAfterMenu);
+}
+
+void sub_802E434(void)
+{
+ if (!ewram17810[gActiveBank].unk0_4)
+ PlayerBufferExecCompleted();
+}
+
+void sub_802E460(void)
+{
+ if (!ewram17810[gActiveBank].unk0_5)
+ PlayerBufferExecCompleted();
+}
+
+void b_link_standby_message(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 0;
+ sub_8002EB0(&gUnknown_03004210, gUnknown_08400CE0, 0x90, 2, 15);
+ }
+}