diff options
author | DizzyEggg <jajkodizzy@wp.pl> | 2017-08-23 23:04:35 +0200 |
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committer | DizzyEggg <jajkodizzy@wp.pl> | 2017-08-23 23:04:35 +0200 |
commit | b21fc7b05dbcd1816e1fda65325e4312fea2140c (patch) | |
tree | a141628582a3029a18ead5453af2a2af59af855d | |
parent | 78027fb38d7a9cd25bbbb765b88915d7b63f4839 (diff) | |
parent | debbef2fff046e35cf225fb6d5f86051d6ea340a (diff) |
Merge branch 'master' into decompile_reshow_battle_screen
-rw-r--r-- | asm/battle_5.s | 4591 | ||||
-rw-r--r-- | data/data2b.s | 84 | ||||
-rw-r--r-- | ld_script.txt | 3 | ||||
-rw-r--r-- | src/battle_5.c | 1579 |
4 files changed, 1581 insertions, 4676 deletions
diff --git a/asm/battle_5.s b/asm/battle_5.s deleted file mode 100644 index b72266193..000000000 --- a/asm/battle_5.s +++ /dev/null @@ -1,4591 +0,0 @@ - .include "constants/gba_constants.inc" - .include "constants/species_constants.inc" - .include "asm/macros.inc" - - .syntax unified - - .text - - thumb_func_start nullsub_91 -nullsub_91: @ 802BF70 - bx lr - thumb_func_end nullsub_91 - - thumb_func_start SetBankFuncToPlayerBufferRunCommand -SetBankFuncToPlayerBufferRunCommand: @ 802BF74 - ldr r1, _0802BF8C @ =gBattleBankFunc - ldr r0, _0802BF90 @ =gActiveBank - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802BF94 @ =PlayerBufferRunCommand - str r1, [r0] - ldr r1, _0802BF98 @ =gDoingBattleAnim - movs r0, 0 - strb r0, [r1] - bx lr - .align 2, 0 -_0802BF8C: .4byte gBattleBankFunc -_0802BF90: .4byte gActiveBank -_0802BF94: .4byte PlayerBufferRunCommand -_0802BF98: .4byte gDoingBattleAnim - thumb_func_end SetBankFuncToPlayerBufferRunCommand - - thumb_func_start PlayerBufferExecCompleted -PlayerBufferExecCompleted: @ 802BF9C - push {r4,lr} - sub sp, 0x4 - ldr r1, _0802BFDC @ =gBattleBankFunc - ldr r4, _0802BFE0 @ =gActiveBank - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802BFE4 @ =PlayerBufferRunCommand - str r1, [r0] - ldr r0, _0802BFE8 @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802BFF0 - bl GetMultiplayerId - mov r1, sp - strb r0, [r1] - movs r0, 0x2 - movs r1, 0x4 - mov r2, sp - bl dp01_prepare_buffer_wireless_probably - ldr r1, _0802BFEC @ =gBattleBufferA - ldrb r0, [r4] - lsls r0, 9 - adds r0, r1 - movs r1, 0x38 - strb r1, [r0] - b _0802C002 - .align 2, 0 -_0802BFDC: .4byte gBattleBankFunc -_0802BFE0: .4byte gActiveBank -_0802BFE4: .4byte PlayerBufferRunCommand -_0802BFE8: .4byte gBattleTypeFlags -_0802BFEC: .4byte gBattleBufferA -_0802BFF0: - ldr r2, _0802C00C @ =gBattleExecBuffer - ldr r1, _0802C010 @ =gBitTable - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - ldr r0, [r2] - bics r0, r1 - str r0, [r2] -_0802C002: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802C00C: .4byte gBattleExecBuffer -_0802C010: .4byte gBitTable - thumb_func_end PlayerBufferExecCompleted - - thumb_func_start PlayerBufferRunCommand -PlayerBufferRunCommand: @ 802C014 - push {lr} - ldr r2, _0802C048 @ =gBattleExecBuffer - ldr r1, _0802C04C @ =gBitTable - ldr r0, _0802C050 @ =gActiveBank - ldrb r3, [r0] - lsls r0, r3, 2 - adds r0, r1 - ldr r1, [r2] - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _0802C060 - ldr r0, _0802C054 @ =gBattleBufferA - lsls r1, r3, 9 - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0x38 - bhi _0802C05C - ldr r0, _0802C058 @ =gPlayerBufferCommands - ldrb r1, [r1] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - bl _call_via_r0 - b _0802C060 - .align 2, 0 -_0802C048: .4byte gBattleExecBuffer -_0802C04C: .4byte gBitTable -_0802C050: .4byte gActiveBank -_0802C054: .4byte gBattleBufferA -_0802C058: .4byte gPlayerBufferCommands -_0802C05C: - bl PlayerBufferExecCompleted -_0802C060: - pop {r0} - bx r0 - thumb_func_end PlayerBufferRunCommand - - thumb_func_start bx_0802E404 -bx_0802E404: @ 802C064 - push {lr} - ldr r2, _0802C08C @ =gSprites - ldr r1, _0802C090 @ =gObjectBankIDs - ldr r0, _0802C094 @ =gActiveBank - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x24 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0802C086 - bl PlayerBufferExecCompleted -_0802C086: - pop {r0} - bx r0 - .align 2, 0 -_0802C08C: .4byte gSprites -_0802C090: .4byte gObjectBankIDs -_0802C094: .4byte gActiveBank - thumb_func_end bx_0802E404 - - thumb_func_start sub_802C098 -sub_802C098: @ 802C098 - push {r4-r7,lr} - mov r7, r8 - push {r7} - ldr r7, _0802C0FC @ =gBattleBufferA - ldr r4, _0802C100 @ =gActiveBank - ldrb r0, [r4] - lsls r2, r0, 9 - adds r1, r7, 0x2 - adds r1, r2, r1 - ldrb r5, [r1] - adds r1, r7, 0x3 - adds r2, r1 - ldrb r1, [r2] - lsls r1, 8 - orrs r5, r1 - movs r1, 0x1 - movs r2, 0x7 - movs r3, 0x1 - bl dp11b_obj_instanciate - ldrb r0, [r4] - movs r1, 0 - movs r2, 0x7 - movs r3, 0x1 - bl dp11b_obj_instanciate - ldr r0, _0802C104 @ =gMain - ldrh r1, [r0, 0x2E] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _0802C13E - movs r0, 0x5 - bl PlaySE - bl DestroyMenuCursor - ldr r1, _0802C108 @ =gActionSelectionCursor - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x1 - beq _0802C11C - cmp r0, 0x1 - bgt _0802C10C - cmp r0, 0 - beq _0802C116 - b _0802C138 - .align 2, 0 -_0802C0FC: .4byte gBattleBufferA -_0802C100: .4byte gActiveBank -_0802C104: .4byte gMain -_0802C108: .4byte gActionSelectionCursor -_0802C10C: - cmp r0, 0x2 - beq _0802C122 - cmp r0, 0x3 - beq _0802C12E - b _0802C138 -_0802C116: - movs r0, 0x1 - movs r1, 0 - b _0802C126 -_0802C11C: - movs r0, 0x1 - movs r1, 0x1 - b _0802C126 -_0802C122: - movs r0, 0x1 - movs r1, 0x2 -_0802C126: - movs r2, 0 - bl dp01_build_cmdbuf_x21_a_bb - b _0802C138 -_0802C12E: - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl dp01_build_cmdbuf_x21_a_bb -_0802C138: - bl PlayerBufferExecCompleted - b _0802C2AC -_0802C13E: - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0802C178 - ldr r5, _0802C174 @ =gActionSelectionCursor - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _0802C158 - b _0802C2AC -_0802C158: - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl nullsub_8 - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x1 - b _0802C200 - .align 2, 0 -_0802C174: .4byte gActionSelectionCursor -_0802C178: - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0802C1B0 - ldr r5, _0802C1AC @ =gActionSelectionCursor - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _0802C192 - b _0802C2AC -_0802C192: - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl nullsub_8 - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x1 - b _0802C200 - .align 2, 0 -_0802C1AC: .4byte gActionSelectionCursor -_0802C1B0: - movs r0, 0x40 - mov r8, r0 - ands r0, r1 - cmp r0, 0 - beq _0802C1D0 - ldr r5, _0802C1CC @ =gActionSelectionCursor - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802C2AC - b _0802C1E8 - .align 2, 0 -_0802C1CC: .4byte gActionSelectionCursor -_0802C1D0: - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0802C218 - ldr r5, _0802C214 @ =gActionSelectionCursor - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - bne _0802C2AC -_0802C1E8: - movs r0, 0x5 - bl PlaySE - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl nullsub_8 - ldrb r1, [r4] - adds r1, r5 - ldrb r0, [r1] - movs r2, 0x2 -_0802C200: - eors r0, r2 - strb r0, [r1] - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - movs r1, 0 - bl sub_802E3E4 - b _0802C2AC - .align 2, 0 -_0802C214: .4byte gActionSelectionCursor -_0802C218: - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802C2A0 - ldr r6, _0802C294 @ =gBattleTypeFlags - ldrh r1, [r6] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _0802C2AC - ldrb r0, [r4] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x2 - bne _0802C2AC - movs r0, 0 - bl GetBankByPlayerAI - ldr r1, _0802C298 @ =gAbsentBankFlags - ldrb r1, [r1] - ldr r2, _0802C29C @ =gBitTable - lsls r0, 24 - lsrs r0, 22 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0802C2AC - ldrh r1, [r6] - mov r0, r8 - ands r0, r1 - cmp r0, 0 - bne _0802C2AC - ldrb r0, [r4] - lsls r0, 9 - adds r1, r7, 0x1 - adds r0, r1 - ldrb r0, [r0] - cmp r0, 0x1 - bne _0802C278 - cmp r5, 0xC - bhi _0802C2AC - adds r0, r5, 0 - movs r1, 0x1 - bl AddBagItem -_0802C278: - movs r0, 0x5 - bl PlaySE - movs r0, 0x1 - movs r1, 0xC - movs r2, 0 - bl dp01_build_cmdbuf_x21_a_bb - bl PlayerBufferExecCompleted - bl DestroyMenuCursor - b _0802C2AC - .align 2, 0 -_0802C294: .4byte gBattleTypeFlags -_0802C298: .4byte gAbsentBankFlags -_0802C29C: .4byte gBitTable -_0802C2A0: - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0802C2AC - bl sub_804454C -_0802C2AC: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_802C098 - - thumb_func_start unref_sub_802C2B8 -unref_sub_802C2B8: @ 802C2B8 - push {r4,lr} - ldr r4, _0802C2E0 @ =gActiveBank - ldrb r0, [r4] - movs r1, 0x1 - bl dp11b_obj_free - ldrb r0, [r4] - movs r1, 0 - bl dp11b_obj_free - ldr r1, _0802C2E4 @ =gBattleBankFunc - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802C2E8 @ =sub_802C2EC - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802C2E0: .4byte gActiveBank -_0802C2E4: .4byte gBattleBankFunc -_0802C2E8: .4byte sub_802C2EC - thumb_func_end unref_sub_802C2B8 - - thumb_func_start sub_802C2EC -sub_802C2EC: @ 802C2EC - push {r4,r5,lr} - sub sp, 0x4 - ldr r1, _0802C384 @ =gUnknown_081FAE7C - mov r0, sp - movs r2, 0x4 - bl memcpy - ldr r0, _0802C388 @ =gUnknown_03004344 - ldrb r0, [r0] - movs r1, 0x1 - movs r2, 0xF - movs r3, 0x1 - bl dp11b_obj_instanciate - movs r4, 0 - ldr r0, _0802C38C @ =gNoOfAllBanks - ldrb r0, [r0] - cmp r0, 0 - beq _0802C32E -_0802C312: - ldr r0, _0802C388 @ =gUnknown_03004344 - ldrb r0, [r0] - cmp r4, r0 - beq _0802C324 - lsls r0, r4, 24 - lsrs r0, 24 - movs r1, 0x1 - bl dp11b_obj_free -_0802C324: - adds r4, 0x1 - ldr r0, _0802C38C @ =gNoOfAllBanks - ldrb r0, [r0] - cmp r4, r0 - blt _0802C312 -_0802C32E: - ldr r0, _0802C390 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0802C3A8 - bl DestroyMenuCursor - movs r0, 0x5 - bl PlaySE - ldr r2, _0802C394 @ =gSprites - ldr r1, _0802C398 @ =gObjectBankIDs - ldr r4, _0802C388 @ =gUnknown_03004344 - ldrb r0, [r4] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802C39C @ =sub_8010574 - str r1, [r0] - ldr r1, _0802C3A0 @ =gMoveSelectionCursor - ldr r0, _0802C3A4 @ =gActiveBank - ldrb r0, [r0] - adds r0, r1 - ldrb r2, [r0] - ldrb r0, [r4] - lsls r0, 8 - orrs r2, r0 - movs r0, 0x1 - movs r1, 0xA - bl dp01_build_cmdbuf_x21_a_bb - ldrb r0, [r4] - movs r1, 0x1 - bl dp11b_obj_free - bl PlayerBufferExecCompleted - b _0802C658 - .align 2, 0 -_0802C384: .4byte gUnknown_081FAE7C -_0802C388: .4byte gUnknown_03004344 -_0802C38C: .4byte gNoOfAllBanks -_0802C390: .4byte gMain -_0802C394: .4byte gSprites -_0802C398: .4byte gObjectBankIDs -_0802C39C: .4byte sub_8010574 -_0802C3A0: .4byte gMoveSelectionCursor -_0802C3A4: .4byte gActiveBank -_0802C3A8: - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802C41C - movs r0, 0x5 - bl PlaySE - ldr r2, _0802C400 @ =gSprites - ldr r1, _0802C404 @ =gObjectBankIDs - ldr r5, _0802C408 @ =gUnknown_03004344 - ldrb r0, [r5] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802C40C @ =sub_8010574 - str r1, [r0] - ldr r1, _0802C410 @ =gBattleBankFunc - ldr r4, _0802C414 @ =gActiveBank - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802C418 @ =sub_802C68C - str r1, [r0] - ldrb r0, [r4] - movs r1, 0x1 - movs r2, 0x7 - movs r3, 0x1 - bl dp11b_obj_instanciate - ldrb r0, [r4] - movs r1, 0 - movs r2, 0x7 - movs r3, 0x1 - bl dp11b_obj_instanciate - ldrb r0, [r5] - movs r1, 0x1 - bl dp11b_obj_free - b _0802C658 - .align 2, 0 -_0802C400: .4byte gSprites -_0802C404: .4byte gObjectBankIDs -_0802C408: .4byte gUnknown_03004344 -_0802C40C: .4byte sub_8010574 -_0802C410: .4byte gBattleBankFunc -_0802C414: .4byte gActiveBank -_0802C418: .4byte sub_802C68C -_0802C41C: - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - bne _0802C426 - b _0802C540 -_0802C426: - movs r0, 0x5 - bl PlaySE - ldr r2, _0802C458 @ =gSprites - ldr r1, _0802C45C @ =gObjectBankIDs - ldr r3, _0802C460 @ =gUnknown_03004344 - ldrb r0, [r3] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802C464 @ =sub_8010574 - str r1, [r0] - adds r5, r3, 0 -_0802C448: - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - lsrs r1, r0, 24 - movs r4, 0 - mov r0, sp - b _0802C472 - .align 2, 0 -_0802C458: .4byte gSprites -_0802C45C: .4byte gObjectBankIDs -_0802C460: .4byte gUnknown_03004344 -_0802C464: .4byte sub_8010574 -_0802C468: - adds r4, 0x1 - cmp r4, 0x3 - bgt _0802C478 - mov r2, sp - adds r0, r2, r4 -_0802C472: - ldrb r0, [r0] - cmp r1, r0 - bne _0802C468 -_0802C478: - subs r4, 0x1 - cmp r4, 0 - bge _0802C480 - movs r4, 0x3 -_0802C480: - mov r1, sp - adds r0, r1, r4 - ldrb r0, [r0] - bl GetBankByPlayerAI - strb r0, [r5] - ldr r1, _0802C4B4 @ =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - beq _0802C478 - movs r4, 0 - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - beq _0802C4FE - cmp r0, 0x1 - bgt _0802C4B8 - cmp r0, 0 - beq _0802C4C2 - b _0802C500 - .align 2, 0 -_0802C4B4: .4byte gNoOfAllBanks -_0802C4B8: - cmp r0, 0x2 - beq _0802C4C2 - cmp r0, 0x3 - beq _0802C4FE - b _0802C500 -_0802C4C2: - ldr r2, _0802C520 @ =gActiveBank - ldrb r0, [r2] - ldrb r1, [r5] - cmp r0, r1 - bne _0802C4FE - ldr r1, _0802C524 @ =gBattlePartyID - ldrb r2, [r2] - lsls r0, r2, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802C528 @ =gPlayerParty - adds r0, r1 - ldr r1, _0802C52C @ =gMoveSelectionCursor - adds r2, r1 - ldrb r1, [r2] - adds r1, 0xD - bl GetMonData - ldr r2, _0802C530 @ =gBattleMoves - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r1, [r1, 0x6] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802C500 -_0802C4FE: - adds r4, 0x1 -_0802C500: - ldr r0, _0802C534 @ =gAbsentBankFlags - ldrb r1, [r0] - ldr r2, _0802C538 @ =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - ldr r0, _0802C53C @ =gUnknown_03004344 - cmp r1, 0 - beq _0802C518 - movs r4, 0 -_0802C518: - cmp r4, 0 - beq _0802C448 - b _0802C640 - .align 2, 0 -_0802C520: .4byte gActiveBank -_0802C524: .4byte gBattlePartyID -_0802C528: .4byte gPlayerParty -_0802C52C: .4byte gMoveSelectionCursor -_0802C530: .4byte gBattleMoves -_0802C534: .4byte gAbsentBankFlags -_0802C538: .4byte gBitTable -_0802C53C: .4byte gUnknown_03004344 -_0802C540: - movs r0, 0x90 - ands r0, r1 - cmp r0, 0 - bne _0802C54A - b _0802C658 -_0802C54A: - movs r0, 0x5 - bl PlaySE - ldr r2, _0802C57C @ =gSprites - ldr r1, _0802C580 @ =gObjectBankIDs - ldr r3, _0802C584 @ =gUnknown_03004344 - ldrb r0, [r3] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802C588 @ =sub_8010574 - str r1, [r0] - adds r5, r3, 0 -_0802C56C: - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - lsrs r1, r0, 24 - movs r4, 0 - mov r0, sp - b _0802C596 - .align 2, 0 -_0802C57C: .4byte gSprites -_0802C580: .4byte gObjectBankIDs -_0802C584: .4byte gUnknown_03004344 -_0802C588: .4byte sub_8010574 -_0802C58C: - adds r4, 0x1 - cmp r4, 0x3 - bgt _0802C59C - mov r2, sp - adds r0, r2, r4 -_0802C596: - ldrb r0, [r0] - cmp r1, r0 - bne _0802C58C -_0802C59C: - adds r4, 0x1 - cmp r4, 0x3 - ble _0802C5A4 - movs r4, 0 -_0802C5A4: - mov r1, sp - adds r0, r1, r4 - ldrb r0, [r0] - bl GetBankByPlayerAI - strb r0, [r5] - ldr r1, _0802C5D8 @ =gNoOfAllBanks - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - beq _0802C59C - movs r4, 0 - ldrb r0, [r5] - bl GetBankIdentity - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - beq _0802C622 - cmp r0, 0x1 - bgt _0802C5DC - cmp r0, 0 - beq _0802C5E6 - b _0802C624 - .align 2, 0 -_0802C5D8: .4byte gNoOfAllBanks -_0802C5DC: - cmp r0, 0x2 - beq _0802C5E6 - cmp r0, 0x3 - beq _0802C622 - b _0802C624 -_0802C5E6: - ldr r2, _0802C660 @ =gActiveBank - ldrb r0, [r2] - ldrb r1, [r5] - cmp r0, r1 - bne _0802C622 - ldr r1, _0802C664 @ =gBattlePartyID - ldrb r2, [r2] - lsls r0, r2, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802C668 @ =gPlayerParty - adds r0, r1 - ldr r1, _0802C66C @ =gMoveSelectionCursor - adds r2, r1 - ldrb r1, [r2] - adds r1, 0xD - bl GetMonData - ldr r2, _0802C670 @ =gBattleMoves - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r1, [r1, 0x6] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802C624 -_0802C622: - adds r4, 0x1 -_0802C624: - ldr r0, _0802C674 @ =gAbsentBankFlags - ldrb r1, [r0] - ldr r2, _0802C678 @ =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - ldr r0, _0802C67C @ =gUnknown_03004344 - cmp r1, 0 - beq _0802C63C - movs r4, 0 -_0802C63C: - cmp r4, 0 - beq _0802C56C -_0802C640: - ldr r2, _0802C680 @ =gSprites - ldr r1, _0802C684 @ =gObjectBankIDs - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802C688 @ =sub_8010520 - str r1, [r0] -_0802C658: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802C660: .4byte gActiveBank -_0802C664: .4byte gBattlePartyID -_0802C668: .4byte gPlayerParty -_0802C66C: .4byte gMoveSelectionCursor -_0802C670: .4byte gBattleMoves -_0802C674: .4byte gAbsentBankFlags -_0802C678: .4byte gBitTable -_0802C67C: .4byte gUnknown_03004344 -_0802C680: .4byte gSprites -_0802C684: .4byte gObjectBankIDs -_0802C688: .4byte sub_8010520 - thumb_func_end sub_802C2EC - - thumb_func_start sub_802C68C -sub_802C68C: @ 802C68C - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x8 - movs r0, 0 - mov r8, r0 - ldr r7, _0802C6E4 @ =gActiveBank - ldrb r2, [r7] - lsls r0, r2, 9 - ldr r1, _0802C6E8 @ =gUnknown_02023A64 - adds r6, r0, r1 - ldr r0, _0802C6EC @ =gMain - ldrh r1, [r0, 0x2E] - movs r5, 0x1 - adds r4, r5, 0 - ands r4, r1 - cmp r4, 0 - bne _0802C6B2 - b _0802C864 -_0802C6B2: - movs r0, 0x5 - bl PlaySE - ldr r1, _0802C6F0 @ =gMoveSelectionCursor - ldrb r0, [r7] - adds r0, r1 - ldrb r0, [r0] - lsls r0, 1 - adds r1, r6, r0 - ldrh r0, [r1] - cmp r0, 0xAE - bne _0802C6F4 - ldrb r0, [r6, 0x12] - movs r4, 0 - cmp r0, 0x7 - beq _0802C702 - ldrb r1, [r6, 0x13] - movs r0, 0x7 - eors r1, r0 - negs r0, r1 - orrs r0, r1 - asrs r4, r0, 31 - movs r0, 0x10 - ands r4, r0 - b _0802C702 - .align 2, 0 -_0802C6E4: .4byte gActiveBank -_0802C6E8: .4byte gUnknown_02023A64 -_0802C6EC: .4byte gMain -_0802C6F0: .4byte gMoveSelectionCursor -_0802C6F4: - ldr r2, _0802C714 @ =gBattleMoves - ldrh r1, [r1] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r4, [r0, 0x6] -_0802C702: - movs r0, 0x10 - ands r0, r4 - cmp r0, 0 - beq _0802C720 - ldr r0, _0802C718 @ =gUnknown_03004344 - ldr r1, _0802C71C @ =gActiveBank - ldrb r1, [r1] - strb r1, [r0] - b _0802C73A - .align 2, 0 -_0802C714: .4byte gBattleMoves -_0802C718: .4byte gUnknown_03004344 -_0802C71C: .4byte gActiveBank -_0802C720: - ldr r0, _0802C764 @ =gActiveBank - ldrb r0, [r0] - bl GetBankIdentity - adds r1, r0, 0 - movs r2, 0x1 - movs r0, 0x1 - ands r0, r1 - eors r0, r2 - bl GetBankByPlayerAI - ldr r1, _0802C768 @ =gUnknown_03004344 - strb r0, [r1] -_0802C73A: - ldr r3, _0802C76C @ =gBattleBufferA - ldr r5, _0802C764 @ =gActiveBank - ldrb r2, [r5] - lsls r1, r2, 9 - adds r0, r3, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - cmp r0, 0 - bne _0802C770 - movs r0, 0x2 - ands r0, r4 - cmp r0, 0 - beq _0802C7B2 - adds r0, r3, 0x2 - adds r0, r1, r0 - ldrb r0, [r0] - cmp r0, 0 - bne _0802C7B2 - movs r2, 0x1 - add r8, r2 - b _0802C7B2 - .align 2, 0 -_0802C764: .4byte gActiveBank -_0802C768: .4byte gUnknown_03004344 -_0802C76C: .4byte gBattleBufferA -_0802C770: - movs r0, 0x7D - ands r0, r4 - cmp r0, 0 - bne _0802C77C - movs r0, 0x1 - add r8, r0 -_0802C77C: - ldr r0, _0802C7D0 @ =gMoveSelectionCursor - adds r0, r2, r0 - adds r1, r6, 0 - adds r1, 0x8 - ldrb r0, [r0] - adds r1, r0 - ldrb r0, [r1] - cmp r0, 0 - beq _0802C7B8 - movs r0, 0x12 - ands r0, r4 - cmp r0, 0 - bne _0802C7B2 - movs r0, 0 - bl CountAliveMons - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bhi _0802C7B2 - ldrb r0, [r5] - bl sub_803C434 - ldr r1, _0802C7D4 @ =gUnknown_03004344 - strb r0, [r1] - movs r2, 0 - mov r8, r2 -_0802C7B2: - mov r0, r8 - cmp r0, 0 - bne _0802C7DC -_0802C7B8: - bl DestroyMenuCursor - ldr r1, _0802C7D0 @ =gMoveSelectionCursor - ldr r0, _0802C7D8 @ =gActiveBank - ldrb r0, [r0] - adds r0, r1 - ldrb r2, [r0] - ldr r0, _0802C7D4 @ =gUnknown_03004344 - ldrb r0, [r0] - lsls r0, 8 - orrs r2, r0 - b _0802C888 - .align 2, 0 -_0802C7D0: .4byte gMoveSelectionCursor -_0802C7D4: .4byte gUnknown_03004344 -_0802C7D8: .4byte gActiveBank -_0802C7DC: - ldr r1, _0802C7F8 @ =gBattleBankFunc - ldr r2, _0802C7FC @ =gActiveBank - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802C800 @ =sub_802C2EC - str r1, [r0] - movs r0, 0x12 - ands r4, r0 - cmp r4, 0 - beq _0802C808 - ldr r1, _0802C804 @ =gUnknown_03004344 - ldrb r0, [r2] - b _0802C838 - .align 2, 0 -_0802C7F8: .4byte gBattleBankFunc -_0802C7FC: .4byte gActiveBank -_0802C800: .4byte sub_802C2EC -_0802C804: .4byte gUnknown_03004344 -_0802C808: - movs r0, 0x1 - bl GetBankByPlayerAI - ldr r1, _0802C828 @ =gAbsentBankFlags - ldrb r1, [r1] - ldr r2, _0802C82C @ =gBitTable - lsls r0, 24 - lsrs r0, 22 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _0802C830 - movs r0, 0x3 - b _0802C832 - .align 2, 0 -_0802C828: .4byte gAbsentBankFlags -_0802C82C: .4byte gBitTable -_0802C830: - movs r0, 0x1 -_0802C832: - bl GetBankByPlayerAI - ldr r1, _0802C854 @ =gUnknown_03004344 -_0802C838: - strb r0, [r1] - ldr r2, _0802C858 @ =gSprites - ldr r1, _0802C85C @ =gObjectBankIDs - ldr r0, _0802C854 @ =gUnknown_03004344 - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, _0802C860 @ =sub_8010520 - b _0802CA36 - .align 2, 0 -_0802C854: .4byte gUnknown_03004344 -_0802C858: .4byte gSprites -_0802C85C: .4byte gObjectBankIDs -_0802C860: .4byte sub_8010520 -_0802C864: - movs r6, 0x2 - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - beq _0802C8A4 - bl DestroyMenuCursor - movs r0, 0x5 - bl PlaySE - ldr r0, _0802C898 @ =gUnknown_030042A4 - strh r4, [r0] - ldr r1, _0802C89C @ =gUnknown_030042A0 - movs r2, 0xA0 - lsls r2, 1 - adds r0, r2, 0 - strh r0, [r1] - ldr r2, _0802C8A0 @ =0x0000ffff -_0802C888: - movs r0, 0x1 - movs r1, 0xA - bl dp01_build_cmdbuf_x21_a_bb - bl PlayerBufferExecCompleted - b _0802CA38 - .align 2, 0 -_0802C898: .4byte gUnknown_030042A4 -_0802C89C: .4byte gUnknown_030042A0 -_0802C8A0: .4byte 0x0000ffff -_0802C8A4: - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0802C8D4 - ldr r4, _0802C8D0 @ =gMoveSelectionCursor - adds r2, r4 - ldrb r1, [r2] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - bne _0802C8BC - b _0802CA38 -_0802C8BC: - ldrb r0, [r2] - bl nullsub_7 - ldrb r1, [r7] - adds r1, r4 - ldrb r0, [r1] - movs r2, 0x1 - eors r0, r2 - b _0802C976 - .align 2, 0 -_0802C8D0: .4byte gMoveSelectionCursor -_0802C8D4: - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0802C914 - ldr r4, _0802C90C @ =gMoveSelectionCursor - adds r3, r2, r4 - ldrb r2, [r3] - movs r6, 0x1 - adds r0, r5, 0 - ands r0, r2 - cmp r0, 0 - beq _0802C8EE - b _0802CA38 -_0802C8EE: - ldr r1, _0802C910 @ =gUnknown_03004348 - adds r0, r6, 0 - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bcc _0802C8FC - b _0802CA38 -_0802C8FC: - ldrb r0, [r3] - bl nullsub_7 - ldrb r1, [r7] - adds r1, r4 - ldrb r0, [r1] - eors r0, r6 - b _0802C976 - .align 2, 0 -_0802C90C: .4byte gMoveSelectionCursor -_0802C910: .4byte gUnknown_03004348 -_0802C914: - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0802C944 - ldr r4, _0802C940 @ =gMoveSelectionCursor - adds r2, r4 - ldrb r1, [r2] - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - bne _0802C92C - b _0802CA38 -_0802C92C: - ldrb r0, [r2] - bl nullsub_7 - ldrb r1, [r7] - adds r1, r4 - ldrb r0, [r1] - movs r2, 0x2 - eors r0, r2 - b _0802C976 - .align 2, 0 -_0802C940: .4byte gMoveSelectionCursor -_0802C944: - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0802C99C - ldr r4, _0802C994 @ =gMoveSelectionCursor - adds r3, r2, r4 - ldrb r2, [r3] - movs r5, 0x2 - adds r0, r6, 0 - ands r0, r2 - cmp r0, 0 - bne _0802CA38 - ldr r1, _0802C998 @ =gUnknown_03004348 - adds r0, r5, 0 - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bcs _0802CA38 - ldrb r0, [r3] - bl nullsub_7 - ldrb r1, [r7] - adds r1, r4 - ldrb r0, [r1] - eors r0, r5 -_0802C976: - strb r0, [r1] - movs r0, 0x5 - bl PlaySE - ldrb r0, [r7] - adds r0, r4 - ldrb r0, [r0] - movs r1, 0 - bl sub_802E3B4 - bl sub_802E220 - bl sub_802E2D4 - b _0802CA38 - .align 2, 0 -_0802C994: .4byte gMoveSelectionCursor -_0802C998: .4byte gUnknown_03004348 -_0802C99C: - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0802CA38 - ldr r0, _0802C9D8 @ =gUnknown_03004348 - ldrb r0, [r0] - cmp r0, 0x1 - bls _0802CA38 - ldr r0, _0802C9DC @ =gBattleTypeFlags - ldrh r1, [r0] - adds r0, r6, 0 - ands r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0 - bne _0802CA38 - ldr r4, _0802C9E0 @ =gMoveSelectionCursor - adds r0, r2, r4 - ldrb r0, [r0] - ldr r1, _0802C9E4 @ =gUnknown_081FAE80 - bl sub_802E12C - ldrb r0, [r7] - adds r0, r4 - ldrb r0, [r0] - cmp r0, 0 - beq _0802C9EC - ldr r0, _0802C9E8 @ =gUnknown_03004344 - strb r5, [r0] - b _0802C9F4 - .align 2, 0 -_0802C9D8: .4byte gUnknown_03004348 -_0802C9DC: .4byte gBattleTypeFlags -_0802C9E0: .4byte gMoveSelectionCursor -_0802C9E4: .4byte gUnknown_081FAE80 -_0802C9E8: .4byte gUnknown_03004344 -_0802C9EC: - ldr r1, _0802CA44 @ =gUnknown_03004344 - adds r0, 0x1 - strb r0, [r1] - adds r0, r1, 0 -_0802C9F4: - ldrb r0, [r0] - movs r1, 0x1B - bl sub_802E3B4 - ldr r4, _0802CA48 @ =gUnknown_03004210 - ldr r1, _0802CA4C @ =0x00001016 - movs r0, 0x1C - str r0, [sp] - movs r0, 0x3A - str r0, [sp, 0x4] - adds r0, r4, 0 - movs r2, 0x17 - movs r3, 0x37 - bl FillWindowRect - ldr r1, _0802CA50 @ =gUnknown_08400D89 - movs r2, 0xA4 - lsls r2, 2 - movs r0, 0x37 - str r0, [sp] - adds r0, r4, 0 - movs r3, 0x17 - bl InitWindow - adds r0, r4, 0 - bl sub_8002F44 - ldr r1, _0802CA54 @ =gBattleBankFunc - ldr r0, _0802CA58 @ =gActiveBank - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802CA5C @ =sub_802CA60 -_0802CA36: - str r1, [r0] -_0802CA38: - add sp, 0x8 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802CA44: .4byte gUnknown_03004344 -_0802CA48: .4byte gUnknown_03004210 -_0802CA4C: .4byte 0x00001016 -_0802CA50: .4byte gUnknown_08400D89 -_0802CA54: .4byte gBattleBankFunc -_0802CA58: .4byte gActiveBank -_0802CA5C: .4byte sub_802CA60 - thumb_func_end sub_802C68C - - thumb_func_start sub_802CA60 -sub_802CA60: @ 802CA60 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x2C - ldr r0, _0802CDEC @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x5 - ands r0, r1 - cmp r0, 0 - bne _0802CA7A - b _0802CE78 -_0802CA7A: - movs r0, 0x5 - bl PlaySE - ldr r0, _0802CDF0 @ =gMoveSelectionCursor - mov r10, r0 - ldr r1, _0802CDF4 @ =gActiveBank - mov r8, r1 - ldrb r1, [r1] - adds r2, r1, r0 - ldr r5, _0802CDF8 @ =gUnknown_03004344 - ldrb r0, [r2] - ldrb r3, [r5] - cmp r0, r3 - bne _0802CA98 - b _0802CE14 -_0802CA98: - lsls r1, 9 - ldr r0, _0802CDFC @ =gUnknown_02023A64 - adds r1, r0 - mov r9, r1 - ldrb r1, [r2] - lsls r1, 1 - add r1, r9 - ldrh r6, [r1] - ldrb r0, [r5] - lsls r0, 1 - add r0, r9 - ldrh r0, [r0] - strh r0, [r1] - ldrb r0, [r5] - lsls r0, 1 - add r0, r9 - strh r6, [r0] - mov r1, r8 - ldrb r0, [r1] - add r0, r10 - ldrb r1, [r0] - mov r7, r9 - adds r7, 0x8 - adds r1, r7, r1 - ldrb r6, [r1] - ldrb r0, [r5] - adds r0, r7, r0 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r5] - adds r0, r7, r0 - strb r6, [r0] - mov r2, r8 - ldrb r0, [r2] - add r0, r10 - ldrb r1, [r0] - mov r2, r9 - adds r2, 0xC - adds r1, r2, r1 - ldrb r6, [r1] - ldrb r0, [r5] - adds r0, r2, r0 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r5] - adds r2, r0 - strb r6, [r2] - mov r3, r8 - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - ldr r2, _0802CE00 @ =gDisableStructs - adds r6, r0, r2 - ldrb r4, [r6, 0x18] - lsls r3, r4, 24 - lsrs r2, r3, 28 - ldr r0, _0802CE04 @ =gBitTable - mov r12, r0 - add r1, r10 - ldrb r0, [r1] - lsls r0, 2 - add r0, r12 - ldr r0, [r0] - ands r2, r0 - cmp r2, 0 - beq _0802CB52 - lsrs r1, r3, 28 - bics r1, r0 - lsls r1, 4 - movs r2, 0xF - adds r0, r2, 0 - ands r0, r4 - orrs r0, r1 - strb r0, [r6, 0x18] - mov r1, r8 - ldrb r0, [r1] - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - ldr r3, _0802CE00 @ =gDisableStructs - adds r1, r3 - ldrb r4, [r1, 0x18] - lsrs r3, r4, 4 - ldrb r0, [r5] - lsls r0, 2 - add r0, r12 - ldr r0, [r0] - orrs r0, r3 - lsls r0, 4 - ands r2, r4 - orrs r2, r0 - strb r2, [r1, 0x18] -_0802CB52: - bl sub_802E1B0 - movs r6, 0 - mov r12, r7 - mov r5, sp - adds r5, 0x20 - str r5, [sp, 0x28] - ldr r2, _0802CE08 @ =gBattleMons - mov r0, r8 - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r4, r0, 0 - adds r4, 0x3B - mov r7, r8 - mov r10, r2 - movs r5, 0x3 -_0802CB76: - mov r3, sp - adds r3, r6 - adds r3, 0x8 - ldrb r1, [r4] - lsls r2, r6, 1 - adds r0, r5, 0 - lsls r0, r2 - ands r1, r0 - asrs r1, r2 - strb r1, [r3] - adds r6, 0x1 - cmp r6, 0x3 - ble _0802CB76 - ldr r1, _0802CDF0 @ =gMoveSelectionCursor - ldrb r0, [r7] - adds r0, r1 - ldrb r0, [r0] - add r0, sp - adds r0, 0x8 - ldrb r0, [r0] - ldr r2, [sp, 0x28] - strb r0, [r2] - ldrb r0, [r7] - adds r0, r1 - ldrb r0, [r0] - mov r2, sp - adds r2, r0 - adds r2, 0x8 - ldr r1, _0802CDF8 @ =gUnknown_03004344 - ldrb r0, [r1] - add r0, sp - adds r0, 0x8 - ldrb r0, [r0] - movs r3, 0 - strb r0, [r2] - ldrb r0, [r1] - mov r1, sp - adds r1, r0 - adds r1, 0x8 - ldr r5, [sp, 0x28] - ldrb r0, [r5] - strb r0, [r1] - strb r3, [r5] - movs r6, 0 - ldr r2, [sp, 0x28] -_0802CBD0: - mov r0, sp - adds r0, r6 - adds r0, 0x8 - ldrb r1, [r0] - lsls r0, r6, 1 - lsls r1, r0 - ldrb r0, [r2] - orrs r0, r1 - strb r0, [r2] - adds r6, 0x1 - cmp r6, 0x3 - ble _0802CBD0 - ldrb r1, [r7] - movs r0, 0x58 - muls r0, r1 - add r0, r10 - adds r0, 0x3B - ldr r2, [sp, 0x28] - ldrb r1, [r2] - strb r1, [r0] - movs r6, 0 - adds r4, r7, 0 - movs r3, 0x58 - movs r5, 0x24 - add r5, r10 - mov r8, r5 - mov r2, r9 - mov r7, r10 - adds r7, 0xC - mov r5, r12 -_0802CC0C: - lsls r1, r6, 1 - ldrb r0, [r4] - muls r0, r3 - adds r1, r0 - adds r1, r7 - ldrh r0, [r2] - strh r0, [r1] - ldrb r0, [r4] - adds r1, r0, 0 - muls r1, r3 - adds r1, r6, r1 - add r1, r8 - adds r0, r5, r6 - ldrb r0, [r0] - strb r0, [r1] - adds r2, 0x2 - adds r6, 0x1 - cmp r6, 0x3 - ble _0802CC0C - ldr r2, _0802CDF4 @ =gActiveBank - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - mov r1, r10 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 14 - ands r0, r1 - cmp r0, 0 - beq _0802CC4E - b _0802CE1C -_0802CC4E: - movs r6, 0 - mov r0, sp - adds r0, 0xC - str r0, [sp, 0x24] - add r1, sp, 0x14 - mov r10, r1 - ldr r3, _0802CE0C @ =gBattlePartyID - mov r9, r3 - mov r8, r2 - movs r7, 0x64 - ldr r5, _0802CE10 @ =gPlayerParty - adds r4, r0, 0 -_0802CC66: - mov r1, r8 - ldrb r0, [r1] - lsls r0, 1 - add r0, r9 - ldrh r0, [r0] - muls r0, r7 - adds r0, r5 - adds r1, r6, 0 - adds r1, 0xD - bl GetMonData - strh r0, [r4] - mov r2, r8 - ldrb r0, [r2] - lsls r0, 1 - add r0, r9 - ldrh r0, [r0] - muls r0, r7 - adds r0, r5 - adds r1, r6, 0 - adds r1, 0x11 - bl GetMonData - mov r3, r10 - adds r1, r3, r6 - strb r0, [r1] - adds r4, 0x2 - adds r6, 0x1 - cmp r6, 0x3 - ble _0802CC66 - ldr r1, _0802CE0C @ =gBattlePartyID - ldr r0, _0802CDF4 @ =gActiveBank - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802CE10 @ =gPlayerParty - adds r0, r1 - movs r1, 0x15 - bl GetMonData - ldr r5, [sp, 0x28] - strb r0, [r5] - movs r6, 0 - movs r5, 0x3 - ldr r4, [sp, 0x28] -_0802CCC6: - mov r3, sp - adds r3, r6 - adds r3, 0x8 - lsls r2, r6, 1 - adds r1, r5, 0 - lsls r1, r2 - ldrb r0, [r4] - ands r0, r1 - asrs r0, r2 - strb r0, [r3] - adds r6, 0x1 - cmp r6, 0x3 - ble _0802CCC6 - ldr r4, _0802CDF0 @ =gMoveSelectionCursor - ldr r3, _0802CDF4 @ =gActiveBank - ldrb r0, [r3] - adds r0, r4 - ldrb r1, [r0] - lsls r1, 1 - ldr r0, [sp, 0x24] - adds r1, r0, r1 - ldrh r6, [r1] - ldr r2, _0802CDF8 @ =gUnknown_03004344 - ldrb r0, [r2] - lsls r0, 1 - ldr r5, [sp, 0x24] - adds r0, r5, r0 - ldrh r0, [r0] - movs r5, 0 - strh r0, [r1] - ldrb r0, [r2] - lsls r0, 1 - ldr r1, [sp, 0x24] - adds r0, r1, r0 - strh r6, [r0] - ldrb r0, [r3] - adds r0, r4 - ldrb r1, [r0] - add r1, r10 - ldrb r6, [r1] - ldrb r0, [r2] - add r0, r10 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r2] - add r0, r10 - strb r6, [r0] - ldrb r0, [r3] - adds r0, r4 - ldrb r0, [r0] - add r0, sp - adds r0, 0x8 - ldrb r0, [r0] - ldr r1, [sp, 0x28] - strb r0, [r1] - ldrb r0, [r3] - adds r0, r4 - ldrb r0, [r0] - mov r1, sp - adds r1, r0 - adds r1, 0x8 - ldrb r0, [r2] - add r0, sp - adds r0, 0x8 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r2] - mov r1, sp - adds r1, r0 - adds r1, 0x8 - ldr r2, [sp, 0x28] - ldrb r0, [r2] - strb r0, [r1] - strb r5, [r2] - movs r6, 0 - ldr r2, [sp, 0x28] -_0802CD5E: - mov r0, sp - adds r0, r6 - adds r0, 0x8 - ldrb r1, [r0] - lsls r0, r6, 1 - lsls r1, r0 - ldrb r0, [r2] - orrs r0, r1 - strb r0, [r2] - adds r6, 0x1 - cmp r6, 0x3 - ble _0802CD5E - movs r6, 0 - ldr r3, _0802CE0C @ =gBattlePartyID - mov r10, r3 - ldr r5, _0802CDF4 @ =gActiveBank - mov r9, r5 - movs r0, 0x64 - mov r8, r0 - ldr r7, _0802CE10 @ =gPlayerParty - ldr r5, [sp, 0x24] - adds r5, 0x8 - ldr r4, [sp, 0x24] -_0802CD8C: - mov r1, r9 - ldrb r0, [r1] - lsls r0, 1 - add r0, r10 - ldrh r0, [r0] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - adds r1, r6, 0 - adds r1, 0xD - adds r2, r4, 0 - bl SetMonData - mov r3, r9 - ldrb r0, [r3] - lsls r0, 1 - add r0, r10 - ldrh r0, [r0] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r7 - adds r1, r6, 0 - adds r1, 0x11 - adds r2, r5, 0 - bl SetMonData - adds r5, 0x1 - adds r4, 0x2 - adds r6, 0x1 - cmp r6, 0x3 - ble _0802CD8C - ldr r1, _0802CE0C @ =gBattlePartyID - ldr r0, _0802CDF4 @ =gActiveBank - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802CE10 @ =gPlayerParty - adds r0, r1 - movs r1, 0x15 - ldr r2, [sp, 0x28] - bl SetMonData - b _0802CE1C - .align 2, 0 -_0802CDEC: .4byte gMain -_0802CDF0: .4byte gMoveSelectionCursor -_0802CDF4: .4byte gActiveBank -_0802CDF8: .4byte gUnknown_03004344 -_0802CDFC: .4byte gUnknown_02023A64 -_0802CE00: .4byte gDisableStructs -_0802CE04: .4byte gBitTable -_0802CE08: .4byte gBattleMons -_0802CE0C: .4byte gBattlePartyID -_0802CE10: .4byte gPlayerParty -_0802CE14: - ldrb r0, [r5] - ldr r1, _0802CF20 @ =gUnknown_08400D49 - bl sub_802E12C -_0802CE1C: - ldr r1, _0802CF24 @ =gBattleBankFunc - ldr r2, _0802CF28 @ =gActiveBank - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802CF2C @ =sub_802C68C - str r1, [r0] - ldr r3, _0802CF30 @ =gMoveSelectionCursor - ldrb r0, [r2] - adds r0, r3 - ldr r1, _0802CF34 @ =gUnknown_03004344 - ldrb r1, [r1] - strb r1, [r0] - ldrb r0, [r2] - adds r0, r3 - ldrb r0, [r0] - movs r1, 0 - bl sub_802E3B4 - ldr r4, _0802CF38 @ =gUnknown_03004210 - ldr r1, _0802CF3C @ =0x00001016 - movs r0, 0x1C - str r0, [sp] - movs r0, 0x3A - str r0, [sp, 0x4] - adds r0, r4, 0 - movs r2, 0x17 - movs r3, 0x37 - bl FillWindowRect - ldr r1, _0802CF40 @ =gUnknown_08400D38 - movs r2, 0xA4 - lsls r2, 2 - movs r0, 0x37 - str r0, [sp] - adds r0, r4, 0 - movs r3, 0x17 - bl InitWindow - adds r0, r4, 0 - bl sub_8002F44 - bl sub_802E220 - bl sub_802E2D4 -_0802CE78: - ldr r6, _0802CF44 @ =gMain - ldrh r1, [r6, 0x2E] - movs r0, 0x6 - ands r0, r1 - cmp r0, 0 - beq _0802CEF0 - movs r0, 0x5 - bl PlaySE - ldr r0, _0802CF34 @ =gUnknown_03004344 - ldrb r0, [r0] - bl nullsub_7 - ldr r5, _0802CF30 @ =gMoveSelectionCursor - ldr r4, _0802CF28 @ =gActiveBank - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - movs r1, 0 - bl sub_802E3B4 - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - ldr r1, _0802CF20 @ =gUnknown_08400D49 - bl sub_802E12C - ldr r1, _0802CF24 @ =gBattleBankFunc - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802CF2C @ =sub_802C68C - str r1, [r0] - ldr r4, _0802CF38 @ =gUnknown_03004210 - ldr r1, _0802CF3C @ =0x00001016 - movs r0, 0x1C - str r0, [sp] - movs r0, 0x3A - str r0, [sp, 0x4] - adds r0, r4, 0 - movs r2, 0x17 - movs r3, 0x37 - bl FillWindowRect - ldr r1, _0802CF40 @ =gUnknown_08400D38 - movs r2, 0xA4 - lsls r2, 2 - movs r0, 0x37 - str r0, [sp] - adds r0, r4, 0 - movs r3, 0x17 - bl InitWindow - adds r0, r4, 0 - bl sub_8002F44 - bl sub_802E220 - bl sub_802E2D4 -_0802CEF0: - ldrh r1, [r6, 0x2E] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0802CF8C - ldr r3, _0802CF34 @ =gUnknown_03004344 - ldrb r2, [r3] - movs r0, 0x1 - ands r0, r2 - cmp r0, 0 - beq _0802CF8C - ldr r0, _0802CF30 @ =gMoveSelectionCursor - ldr r1, _0802CF28 @ =gActiveBank - ldrb r1, [r1] - adds r1, r0 - ldrb r5, [r1] - cmp r2, r5 - bne _0802CF48 - ldrb r0, [r1] - movs r1, 0x1D - bl sub_802E3B4 - b _0802CF4E - .align 2, 0 -_0802CF20: .4byte gUnknown_08400D49 -_0802CF24: .4byte gBattleBankFunc -_0802CF28: .4byte gActiveBank -_0802CF2C: .4byte sub_802C68C -_0802CF30: .4byte gMoveSelectionCursor -_0802CF34: .4byte gUnknown_03004344 -_0802CF38: .4byte gUnknown_03004210 -_0802CF3C: .4byte 0x00001016 -_0802CF40: .4byte gUnknown_08400D38 -_0802CF44: .4byte gMain -_0802CF48: - ldrb r0, [r3] - bl nullsub_7 -_0802CF4E: - ldr r4, _0802CF78 @ =gUnknown_03004344 - ldrb r0, [r4] - movs r1, 0x1 - eors r0, r1 - strb r0, [r4] - movs r0, 0x5 - bl PlaySE - ldr r1, _0802CF7C @ =gMoveSelectionCursor - ldr r0, _0802CF80 @ =gActiveBank - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r4] - ldrb r0, [r0] - cmp r1, r0 - bne _0802CF84 - adds r0, r1, 0 - movs r1, 0 - bl sub_802E3B4 - b _0802CF8C - .align 2, 0 -_0802CF78: .4byte gUnknown_03004344 -_0802CF7C: .4byte gMoveSelectionCursor -_0802CF80: .4byte gActiveBank -_0802CF84: - ldrb r0, [r4] - movs r1, 0x1B - bl sub_802E3B4 -_0802CF8C: - ldr r0, _0802CFC8 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0802D020 - ldr r3, _0802CFCC @ =gUnknown_03004344 - ldrb r2, [r3] - movs r0, 0x1 - ands r0, r2 - cmp r0, 0 - bne _0802D020 - ldr r1, _0802CFD0 @ =gUnknown_03004348 - movs r0, 0x1 - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bcs _0802D020 - ldr r0, _0802CFD4 @ =gMoveSelectionCursor - ldr r1, _0802CFD8 @ =gActiveBank - ldrb r1, [r1] - adds r1, r0 - ldrb r0, [r1] - cmp r2, r0 - bne _0802CFDC - ldrb r0, [r1] - movs r1, 0x1D - bl sub_802E3B4 - b _0802CFE2 - .align 2, 0 -_0802CFC8: .4byte gMain -_0802CFCC: .4byte gUnknown_03004344 -_0802CFD0: .4byte gUnknown_03004348 -_0802CFD4: .4byte gMoveSelectionCursor -_0802CFD8: .4byte gActiveBank -_0802CFDC: - ldrb r0, [r3] - bl nullsub_7 -_0802CFE2: - ldr r4, _0802D00C @ =gUnknown_03004344 - ldrb r0, [r4] - movs r1, 0x1 - eors r0, r1 - strb r0, [r4] - movs r0, 0x5 - bl PlaySE - ldr r1, _0802D010 @ =gMoveSelectionCursor - ldr r0, _0802D014 @ =gActiveBank - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r4] - ldrb r0, [r0] - cmp r1, r0 - bne _0802D018 - adds r0, r1, 0 - movs r1, 0 - bl sub_802E3B4 - b _0802D020 - .align 2, 0 -_0802D00C: .4byte gUnknown_03004344 -_0802D010: .4byte gMoveSelectionCursor -_0802D014: .4byte gActiveBank -_0802D018: - ldrb r0, [r4] - movs r1, 0x1B - bl sub_802E3B4 -_0802D020: - ldr r0, _0802D050 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0802D0A4 - ldr r3, _0802D054 @ =gUnknown_03004344 - ldrb r2, [r3] - movs r0, 0x2 - ands r0, r2 - cmp r0, 0 - beq _0802D0A4 - ldr r0, _0802D058 @ =gMoveSelectionCursor - ldr r1, _0802D05C @ =gActiveBank - ldrb r1, [r1] - adds r1, r0 - ldrb r5, [r1] - cmp r2, r5 - bne _0802D060 - ldrb r0, [r1] - movs r1, 0x1D - bl sub_802E3B4 - b _0802D066 - .align 2, 0 -_0802D050: .4byte gMain -_0802D054: .4byte gUnknown_03004344 -_0802D058: .4byte gMoveSelectionCursor -_0802D05C: .4byte gActiveBank -_0802D060: - ldrb r0, [r3] - bl nullsub_7 -_0802D066: - ldr r4, _0802D090 @ =gUnknown_03004344 - ldrb r0, [r4] - movs r1, 0x2 - eors r0, r1 - strb r0, [r4] - movs r0, 0x5 - bl PlaySE - ldr r1, _0802D094 @ =gMoveSelectionCursor - ldr r0, _0802D098 @ =gActiveBank - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r4] - ldrb r0, [r0] - cmp r1, r0 - bne _0802D09C - adds r0, r1, 0 - movs r1, 0 - bl sub_802E3B4 - b _0802D0A4 - .align 2, 0 -_0802D090: .4byte gUnknown_03004344 -_0802D094: .4byte gMoveSelectionCursor -_0802D098: .4byte gActiveBank -_0802D09C: - ldrb r0, [r4] - movs r1, 0x1B - bl sub_802E3B4 -_0802D0A4: - ldr r0, _0802D0E0 @ =gMain - ldrh r1, [r0, 0x2E] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0802D138 - ldr r3, _0802D0E4 @ =gUnknown_03004344 - ldrb r2, [r3] - movs r0, 0x2 - ands r0, r2 - cmp r0, 0 - bne _0802D138 - ldr r1, _0802D0E8 @ =gUnknown_03004348 - movs r0, 0x2 - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bcs _0802D138 - ldr r0, _0802D0EC @ =gMoveSelectionCursor - ldr r1, _0802D0F0 @ =gActiveBank - ldrb r1, [r1] - adds r1, r0 - ldrb r0, [r1] - cmp r2, r0 - bne _0802D0F4 - ldrb r0, [r1] - movs r1, 0x1D - bl sub_802E3B4 - b _0802D0FA - .align 2, 0 -_0802D0E0: .4byte gMain -_0802D0E4: .4byte gUnknown_03004344 -_0802D0E8: .4byte gUnknown_03004348 -_0802D0EC: .4byte gMoveSelectionCursor -_0802D0F0: .4byte gActiveBank -_0802D0F4: - ldrb r0, [r3] - bl nullsub_7 -_0802D0FA: - ldr r4, _0802D124 @ =gUnknown_03004344 - ldrb r0, [r4] - movs r1, 0x2 - eors r0, r1 - strb r0, [r4] - movs r0, 0x5 - bl PlaySE - ldr r1, _0802D128 @ =gMoveSelectionCursor - ldr r0, _0802D12C @ =gActiveBank - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r4] - ldrb r0, [r0] - cmp r1, r0 - bne _0802D130 - adds r0, r1, 0 - movs r1, 0 - bl sub_802E3B4 - b _0802D138 - .align 2, 0 -_0802D124: .4byte gUnknown_03004344 -_0802D128: .4byte gMoveSelectionCursor -_0802D12C: .4byte gActiveBank -_0802D130: - ldrb r0, [r4] - movs r1, 0x1B - bl sub_802E3B4 -_0802D138: - add sp, 0x2C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_802CA60 - - thumb_func_start sub_802D148 -sub_802D148: @ 802D148 - push {lr} - ldr r0, _0802D178 @ =gReceivedRemoteLinkPlayers - ldrb r0, [r0] - cmp r0, 0 - bne _0802D174 - movs r0, 0x5A - bl m4aSongNumStop - ldr r3, _0802D17C @ =gMain - ldr r0, _0802D180 @ =0x0000043d - adds r2, r3, r0 - ldrb r1, [r2] - movs r0, 0x3 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - ldr r0, _0802D184 @ =gPreBattleCallback1 - ldr r0, [r0] - str r0, [r3] - ldr r0, _0802D188 @ =c2_8011A1C - bl SetMainCallback2 -_0802D174: - pop {r0} - bx r0 - .align 2, 0 -_0802D178: .4byte gReceivedRemoteLinkPlayers -_0802D17C: .4byte gMain -_0802D180: .4byte 0x0000043d -_0802D184: .4byte gPreBattleCallback1 -_0802D188: .4byte c2_8011A1C - thumb_func_end sub_802D148 - - thumb_func_start sub_802D18C -sub_802D18C: @ 802D18C - push {lr} - ldr r0, _0802D1BC @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0802D1F2 - ldr r0, _0802D1C0 @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802D1D0 - bl sub_800832C - ldr r1, _0802D1C4 @ =gBattleBankFunc - ldr r0, _0802D1C8 @ =gActiveBank - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802D1CC @ =sub_802D148 - str r1, [r0] - b _0802D1F2 - .align 2, 0 -_0802D1BC: .4byte gPaletteFade -_0802D1C0: .4byte gBattleTypeFlags -_0802D1C4: .4byte gBattleBankFunc -_0802D1C8: .4byte gActiveBank -_0802D1CC: .4byte sub_802D148 -_0802D1D0: - movs r0, 0x5A - bl m4aSongNumStop - ldr r2, _0802D1F8 @ =gMain - ldr r0, _0802D1FC @ =0x0000043d - adds r3, r2, r0 - ldrb r1, [r3] - movs r0, 0x3 - negs r0, r0 - ands r0, r1 - strb r0, [r3] - ldr r0, _0802D200 @ =gPreBattleCallback1 - ldr r0, [r0] - str r0, [r2] - ldr r0, [r2, 0x8] - bl SetMainCallback2 -_0802D1F2: - pop {r0} - bx r0 - .align 2, 0 -_0802D1F8: .4byte gMain -_0802D1FC: .4byte 0x0000043d -_0802D200: .4byte gPreBattleCallback1 - thumb_func_end sub_802D18C - - thumb_func_start sub_802D204 -sub_802D204: @ 802D204 - push {lr} - ldr r2, _0802D22C @ =gSprites - ldr r1, _0802D230 @ =gObjectBankIDs - ldr r0, _0802D234 @ =gActiveBank - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _0802D238 @ =SpriteCallbackDummy - cmp r1, r0 - bne _0802D228 - bl PlayerBufferExecCompleted -_0802D228: - pop {r0} - bx r0 - .align 2, 0 -_0802D22C: .4byte gSprites -_0802D230: .4byte gObjectBankIDs -_0802D234: .4byte gActiveBank -_0802D238: .4byte SpriteCallbackDummy - thumb_func_end sub_802D204 - - thumb_func_start sub_802D23C -sub_802D23C: @ 802D23C - push {lr} - ldr r2, _0802D264 @ =gSprites - ldr r1, _0802D268 @ =gObjectBankIDs - ldr r0, _0802D26C @ =gActiveBank - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _0802D270 @ =SpriteCallbackDummy - cmp r1, r0 - bne _0802D260 - bl PlayerBufferExecCompleted -_0802D260: - pop {r0} - bx r0 - .align 2, 0 -_0802D264: .4byte gSprites -_0802D268: .4byte gObjectBankIDs -_0802D26C: .4byte gActiveBank -_0802D270: .4byte SpriteCallbackDummy - thumb_func_end sub_802D23C - - thumb_func_start sub_802D274 -sub_802D274: @ 802D274 - push {r4-r6,lr} - ldr r6, _0802D2CC @ =gSprites - ldr r5, _0802D2D0 @ =gObjectBankIDs - ldr r4, _0802D2D4 @ =gActiveBank - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r6, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, [r0] - ldr r0, _0802D2D8 @ =SpriteCallbackDummy - cmp r1, r0 - bne _0802D2C6 - ldr r0, _0802D2DC @ =gSaveBlock2 - ldrb r0, [r0, 0x8] - bl nullsub_10 - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl FreeSpriteOamMatrix - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl DestroySprite - bl PlayerBufferExecCompleted -_0802D2C6: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802D2CC: .4byte gSprites -_0802D2D0: .4byte gObjectBankIDs -_0802D2D4: .4byte gActiveBank -_0802D2D8: .4byte SpriteCallbackDummy -_0802D2DC: .4byte gSaveBlock2 - thumb_func_end sub_802D274 - - thumb_func_start sub_802D2E0 -sub_802D2E0: @ 802D2E0 - push {lr} - ldr r3, _0802D314 @ =gActiveBank - ldrb r0, [r3] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - ldr r2, _0802D318 @ =0x02017810 - adds r1, r2 - ldrb r0, [r1, 0x9] - subs r0, 0x1 - strb r0, [r1, 0x9] - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - bne _0802D310 - ldrb r0, [r3] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - movs r0, 0 - strb r0, [r1, 0x9] - bl PlayerBufferExecCompleted -_0802D310: - pop {r0} - bx r0 - .align 2, 0 -_0802D314: .4byte gActiveBank -_0802D318: .4byte 0x02017810 - thumb_func_end sub_802D2E0 - - thumb_func_start sub_802D31C -sub_802D31C: @ 802D31C - push {r4-r7,lr} - movs r6, 0 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0802D340 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0802D374 - ldr r0, _0802D360 @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0802D374 -_0802D340: - ldr r2, _0802D364 @ =gSprites - ldr r1, _0802D368 @ =gHealthboxIDs - ldr r0, _0802D36C @ =gActiveBank - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _0802D370 @ =SpriteCallbackDummy - cmp r1, r0 - bne _0802D3AA - b _0802D3A8 - .align 2, 0 -_0802D360: .4byte gBattleTypeFlags -_0802D364: .4byte gSprites -_0802D368: .4byte gHealthboxIDs -_0802D36C: .4byte gActiveBank -_0802D370: .4byte SpriteCallbackDummy -_0802D374: - ldr r2, _0802D45C @ =gSprites - ldr r5, _0802D460 @ =gHealthboxIDs - ldr r0, _0802D464 @ =gActiveBank - ldrb r3, [r0] - adds r0, r3, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r4, [r0] - ldr r0, _0802D468 @ =SpriteCallbackDummy - cmp r4, r0 - bne _0802D3AA - movs r0, 0x2 - eors r3, r0 - adds r0, r3, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r0, [r0] - cmp r0, r4 - bne _0802D3AA -_0802D3A8: - movs r6, 0x1 -_0802D3AA: - bl IsCryPlayingOrClearCrySongs - lsls r0, 24 - cmp r0, 0 - beq _0802D3B6 - movs r6, 0 -_0802D3B6: - cmp r6, 0 - bne _0802D3BC - b _0802D4DA -_0802D3BC: - ldr r7, _0802D464 @ =gActiveBank - ldrb r2, [r7] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - ldr r5, _0802D46C @ =0x02017810 - adds r4, r0, r5 - ldrb r1, [r4, 0x1] - movs r3, 0x1 - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - bne _0802D3D8 - b _0802D4DA -_0802D3D8: - movs r6, 0x2 - adds r1, r6, 0 - eors r1, r2 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r0, 0x1] - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - beq _0802D4DA - ldrb r1, [r4] - movs r3, 0x7F - adds r0, r3, 0 - ands r0, r1 - strb r0, [r4] - ldrb r0, [r7] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r2, [r1, 0x1] - movs r4, 0x2 - negs r4, r4 - adds r0, r4, 0 - ands r0, r2 - strb r0, [r1, 0x1] - ldrb r0, [r7] - adds r1, r6, 0 - eors r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r0] - ands r3, r1 - strb r3, [r0] - ldrb r0, [r7] - adds r1, r6, 0 - eors r1, r0 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - ldrb r1, [r0, 0x1] - ands r4, r1 - strb r4, [r0, 0x1] - ldr r4, _0802D470 @ =0x000027f9 - adds r0, r4, 0 - bl FreeSpriteTilesByTag - adds r0, r4, 0 - bl FreeSpritePaletteByTag - ldr r0, _0802D474 @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0802D47C - ldr r0, _0802D478 @ =gMPlay_BGM - bl m4aMPlayContinue - b _0802D488 - .align 2, 0 -_0802D45C: .4byte gSprites -_0802D460: .4byte gHealthboxIDs -_0802D464: .4byte gActiveBank -_0802D468: .4byte SpriteCallbackDummy -_0802D46C: .4byte 0x02017810 -_0802D470: .4byte 0x000027f9 -_0802D474: .4byte gBattleTypeFlags -_0802D478: .4byte gMPlay_BGM -_0802D47C: - ldr r0, _0802D4E0 @ =gMPlay_BGM - ldr r1, _0802D4E4 @ =0x0000ffff - movs r2, 0x80 - lsls r2, 1 - bl m4aMPlayVolumeControl -_0802D488: - ldr r7, _0802D4E8 @ =gBattlePartyID - ldr r4, _0802D4EC @ =gActiveBank - ldrb r1, [r4] - lsls r0, r1, 1 - adds r0, r7 - ldrh r0, [r0] - movs r6, 0x64 - muls r0, r6 - ldr r5, _0802D4F0 @ =gPlayerParty - adds r0, r5 - bl sub_80324F8 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0802D4BE - ldrb r0, [r4] - movs r1, 0x2 - eors r1, r0 - lsls r0, r1, 1 - adds r0, r7 - ldrh r0, [r0] - muls r0, r6 - adds r0, r5 - bl sub_80324F8 -_0802D4BE: - ldrb r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - ldr r1, _0802D4F4 @ =0x02017810 - adds r0, r1 - movs r1, 0x3 - strb r1, [r0, 0x9] - ldr r1, _0802D4F8 @ =gBattleBankFunc - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802D4FC @ =sub_802D2E0 - str r1, [r0] -_0802D4DA: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802D4E0: .4byte gMPlay_BGM -_0802D4E4: .4byte 0x0000ffff -_0802D4E8: .4byte gBattlePartyID -_0802D4EC: .4byte gActiveBank -_0802D4F0: .4byte gPlayerParty -_0802D4F4: .4byte 0x02017810 -_0802D4F8: .4byte gBattleBankFunc -_0802D4FC: .4byte sub_802D2E0 - thumb_func_end sub_802D31C - - thumb_func_start sub_802D500 -sub_802D500: @ 802D500 - push {r4-r7,lr} - ldr r5, _0802D654 @ =gActiveBank - ldrb r2, [r5] - lsls r3, r2, 1 - adds r0, r3, r2 - lsls r0, 2 - ldr r4, _0802D658 @ =0x02017810 - adds r0, r4 - ldrb r1, [r0] - movs r7, 0x88 - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - bne _0802D530 - ldr r0, _0802D65C @ =gBattlePartyID - adds r0, r3, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _0802D660 @ =gPlayerParty - adds r1, r0 - adds r0, r2, 0 - bl sub_8141828 -_0802D530: - ldrb r0, [r5] - movs r6, 0x2 - adds r2, r6, 0 - eors r2, r0 - lsls r3, r2, 1 - adds r0, r3, r2 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - bne _0802D55E - ldr r0, _0802D65C @ =gBattlePartyID - adds r0, r3, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _0802D660 @ =gPlayerParty - adds r1, r0 - adds r0, r2, 0 - bl sub_8141828 -_0802D55E: - ldrb r2, [r5] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0] - movs r3, 0x8 - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - bne _0802D64C - adds r1, r6, 0 - eors r1, r2 - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0] - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - bne _0802D64C - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0802D5EE - ldr r0, _0802D664 @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0802D5EE - ldr r1, _0802D668 @ =gUnknown_0300434C - ldrb r0, [r5] - eors r0, r6 - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _0802D66C @ =gSprites - adds r0, r1 - bl DestroySprite - ldr r4, _0802D670 @ =gHealthboxIDs - ldrb r0, [r5] - adds r1, r6, 0 - eors r1, r0 - adds r0, r1, r4 - ldrb r0, [r0] - ldr r2, _0802D65C @ =gBattlePartyID - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _0802D660 @ =gPlayerParty - adds r1, r2 - movs r2, 0 - bl sub_8045A5C - ldrb r0, [r5] - eors r0, r6 - bl sub_804777C - ldrb r0, [r5] - eors r0, r6 - adds r0, r4 - ldrb r0, [r0] - bl sub_8043DFC -_0802D5EE: - ldr r1, _0802D668 @ =gUnknown_0300434C - ldr r4, _0802D654 @ =gActiveBank - ldrb r0, [r4] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _0802D66C @ =gSprites - adds r0, r1 - bl DestroySprite - ldr r5, _0802D670 @ =gHealthboxIDs - ldrb r1, [r4] - adds r0, r1, r5 - ldrb r0, [r0] - ldr r2, _0802D65C @ =gBattlePartyID - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _0802D660 @ =gPlayerParty - adds r1, r2 - movs r2, 0 - bl sub_8045A5C - ldrb r0, [r4] - bl sub_804777C - ldrb r0, [r4] - adds r0, r5 - ldrb r0, [r0] - bl sub_8043DFC - ldr r2, _0802D674 @ =0x02017840 - ldrb r1, [r2, 0x9] - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - strb r0, [r2, 0x9] - ldr r1, _0802D678 @ =gBattleBankFunc - ldrb r0, [r4] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802D67C @ =sub_802D31C - str r1, [r0] -_0802D64C: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802D654: .4byte gActiveBank -_0802D658: .4byte 0x02017810 -_0802D65C: .4byte gBattlePartyID -_0802D660: .4byte gPlayerParty -_0802D664: .4byte gBattleTypeFlags -_0802D668: .4byte gUnknown_0300434C -_0802D66C: .4byte gSprites -_0802D670: .4byte gHealthboxIDs -_0802D674: .4byte 0x02017840 -_0802D678: .4byte gBattleBankFunc -_0802D67C: .4byte sub_802D31C - thumb_func_end sub_802D500 - - thumb_func_start sub_802D680 -sub_802D680: @ 802D680 - push {r4-r6,lr} - ldr r2, _0802D710 @ =gSprites - ldr r0, _0802D714 @ =gHealthboxIDs - ldr r6, _0802D718 @ =gActiveBank - ldrb r3, [r6] - adds r0, r3, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x1C - adds r0, r2 - ldr r1, [r0] - ldr r0, _0802D71C @ =SpriteCallbackDummy - cmp r1, r0 - bne _0802D708 - lsls r0, r3, 1 - adds r0, r3 - lsls r0, 2 - ldr r5, _0802D720 @ =0x02017810 - adds r2, r0, r5 - ldrb r1, [r2, 0x1] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0802D708 - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - ldrb r0, [r6] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r2, [r1, 0x1] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x1] - ldr r4, _0802D724 @ =0x000027f9 - adds r0, r4, 0 - bl FreeSpriteTilesByTag - adds r0, r4, 0 - bl FreeSpritePaletteByTag - ldrb r2, [r6] - lsls r0, r2, 2 - adds r1, r5, 0 - subs r1, 0x10 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0802D6FC - adds r0, r2, 0 - adds r1, r2, 0 - movs r3, 0x6 - bl move_anim_start_t4 -_0802D6FC: - ldr r0, _0802D728 @ =gBattleBankFunc - ldrb r1, [r6] - lsls r1, 2 - adds r1, r0 - ldr r0, _0802D72C @ =sub_802D730 - str r0, [r1] -_0802D708: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802D710: .4byte gSprites -_0802D714: .4byte gHealthboxIDs -_0802D718: .4byte gActiveBank -_0802D71C: .4byte SpriteCallbackDummy -_0802D720: .4byte 0x02017810 -_0802D724: .4byte 0x000027f9 -_0802D728: .4byte gBattleBankFunc -_0802D72C: .4byte sub_802D730 - thumb_func_end sub_802D680 - - thumb_func_start sub_802D730 -sub_802D730: @ 802D730 - push {r4,lr} - ldr r4, _0802D780 @ =gActiveBank - ldrb r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - ldr r1, _0802D784 @ =0x02017810 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0802D77A - bl IsCryPlayingOrClearCrySongs - lsls r0, 24 - cmp r0, 0 - bne _0802D77A - ldr r0, _0802D788 @ =gMPlay_BGM - ldr r1, _0802D78C @ =0x0000ffff - movs r2, 0x80 - lsls r2, 1 - bl m4aMPlayVolumeControl - ldr r2, _0802D790 @ =gBattlePartyID - ldrb r1, [r4] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _0802D794 @ =gPlayerParty - adds r0, r2 - bl sub_80324F8 - bl PlayerBufferExecCompleted -_0802D77A: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802D780: .4byte gActiveBank -_0802D784: .4byte 0x02017810 -_0802D788: .4byte gMPlay_BGM -_0802D78C: .4byte 0x0000ffff -_0802D790: .4byte gBattlePartyID -_0802D794: .4byte gPlayerParty - thumb_func_end sub_802D730 - - thumb_func_start sub_802D798 -sub_802D798: @ 802D798 - push {r4-r6,lr} - ldr r5, _0802D844 @ =gActiveBank - ldrb r2, [r5] - lsls r3, r2, 1 - adds r0, r3, r2 - lsls r0, 2 - ldr r6, _0802D848 @ =0x02017810 - adds r0, r6 - ldrb r1, [r0] - movs r0, 0x88 - ands r0, r1 - cmp r0, 0 - bne _0802D7C6 - ldr r0, _0802D84C @ =gBattlePartyID - adds r0, r3, r0 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, _0802D850 @ =gPlayerParty - adds r1, r0 - adds r0, r2, 0 - bl sub_8141828 -_0802D7C6: - ldr r4, _0802D854 @ =gSprites - ldr r0, _0802D858 @ =gUnknown_0300434C - ldrb r2, [r5] - adds r0, r2, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r3, r0, 2 - adds r0, r4, 0 - adds r0, 0x1C - adds r0, r3, r0 - ldr r1, [r0] - ldr r0, _0802D85C @ =SpriteCallbackDummy - cmp r1, r0 - bne _0802D83C - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - adds r0, r6 - ldrb r1, [r0] - movs r0, 0x8 - ands r0, r1 - cmp r0, 0 - bne _0802D83C - adds r0, r3, r4 - bl DestroySprite - ldr r4, _0802D860 @ =gHealthboxIDs - ldrb r1, [r5] - adds r0, r1, r4 - ldrb r0, [r0] - ldr r2, _0802D84C @ =gBattlePartyID - lsls r1, 1 - adds r1, r2 - ldrh r2, [r1] - movs r1, 0x64 - muls r1, r2 - ldr r2, _0802D850 @ =gPlayerParty - adds r1, r2 - movs r2, 0 - bl sub_8045A5C - ldrb r0, [r5] - bl sub_804777C - ldrb r0, [r5] - adds r0, r4 - ldrb r0, [r0] - bl sub_8043DFC - ldrb r0, [r5] - bl sub_8031F88 - ldr r1, _0802D864 @ =gBattleBankFunc - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802D868 @ =sub_802D680 - str r1, [r0] -_0802D83C: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802D844: .4byte gActiveBank -_0802D848: .4byte 0x02017810 -_0802D84C: .4byte gBattlePartyID -_0802D850: .4byte gPlayerParty -_0802D854: .4byte gSprites -_0802D858: .4byte gUnknown_0300434C -_0802D85C: .4byte SpriteCallbackDummy -_0802D860: .4byte gHealthboxIDs -_0802D864: .4byte gBattleBankFunc -_0802D868: .4byte sub_802D680 - thumb_func_end sub_802D798 - - thumb_func_start c3_0802FDF4 -c3_0802FDF4: @ 802D86C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsCryPlayingOrClearCrySongs - lsls r0, 24 - cmp r0, 0 - bne _0802D88E - ldr r0, _0802D894 @ =gMPlay_BGM - ldr r1, _0802D898 @ =0x0000ffff - movs r2, 0x80 - lsls r2, 1 - bl m4aMPlayVolumeControl - adds r0, r4, 0 - bl DestroyTask -_0802D88E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802D894: .4byte gMPlay_BGM -_0802D898: .4byte 0x0000ffff - thumb_func_end c3_0802FDF4 - - thumb_func_start bx_t1_healthbar_update -bx_t1_healthbar_update: @ 802D89C - push {r4-r6,lr} - ldr r5, _0802D8DC @ =gActiveBank - ldrb r0, [r5] - ldr r6, _0802D8E0 @ =gHealthboxIDs - adds r1, r0, r6 - ldrb r1, [r1] - movs r2, 0 - movs r3, 0 - bl sub_8045C78 - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - ldrb r0, [r5] - adds r0, r6 - ldrb r0, [r0] - bl sub_8043DFC - lsls r4, 16 - asrs r1, r4, 16 - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - beq _0802D8E4 - ldrb r0, [r5] - adds r0, r6 - ldrb r0, [r0] - movs r2, 0 - bl sub_80440EC - b _0802D8FE - .align 2, 0 -_0802D8DC: .4byte gActiveBank -_0802D8E0: .4byte gHealthboxIDs -_0802D8E4: - ldr r2, _0802D904 @ =gBattlePartyID - ldrb r1, [r5] - lsls r0, r1, 1 - adds r0, r2 - ldrh r2, [r0] - movs r0, 0x64 - muls r0, r2 - ldr r2, _0802D908 @ =gPlayerParty - adds r0, r2 - bl sub_80324F8 - bl PlayerBufferExecCompleted -_0802D8FE: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802D904: .4byte gBattlePartyID -_0802D908: .4byte gPlayerParty - thumb_func_end bx_t1_healthbar_update - - thumb_func_start sub_802D90C -sub_802D90C: @ 802D90C - push {lr} - ldr r0, _0802D920 @ =gUnknown_03004210 - ldrh r0, [r0, 0x16] - cmp r0, 0 - bne _0802D91A - bl PlayerBufferExecCompleted -_0802D91A: - pop {r0} - bx r0 - .align 2, 0 -_0802D920: .4byte gUnknown_03004210 - thumb_func_end sub_802D90C - - thumb_func_start sub_802D924 -sub_802D924: @ 802D924 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r1, _0802DA24 @ =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - mov r8, r0 - ldrb r0, [r0, 0x8] - mov r10, r0 - mov r1, r8 - ldrb r7, [r1, 0xC] - str r7, [sp, 0x8] - ldrh r2, [r1, 0xA] - str r2, [sp, 0xC] - bl IsDoubleBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - beq _0802D96A - ldr r1, _0802DA28 @ =gBattlePartyID - lsls r0, r7, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r10, r0 - bne _0802D96A - b _0802DA80 -_0802D96A: - movs r0, 0x64 - mov r1, r10 - muls r1, r0 - ldr r0, _0802DA2C @ =gPlayerParty - adds r6, r1, r0 - adds r0, r6, 0 - movs r1, 0xB - bl GetMonData - adds r5, r0, 0 - lsls r5, 16 - lsrs r5, 16 - adds r0, r6, 0 - movs r1, 0x38 - bl GetMonData - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r6, 0 - movs r1, 0x19 - bl GetMonData - str r0, [sp, 0x4] - ldr r3, _0802DA30 @ =gExperienceTables - adds r4, 0x1 - lsls r4, 2 - ldr r2, _0802DA34 @ =gBaseStats - lsls r1, r5, 3 - subs r1, r5 - lsls r1, 2 - adds r1, r2 - ldrb r2, [r1, 0x13] - movs r1, 0xCA - lsls r1, 1 - muls r1, r2 - adds r4, r1 - adds r4, r3 - ldr r2, [r4] - str r2, [sp] - ldr r3, [sp, 0xC] - lsls r1, r3, 16 - asrs r1, 16 - adds r0, r1 - cmp r0, r2 - bcc _0802DA58 - adds r0, r6, 0 - movs r1, 0x19 - mov r2, sp - bl SetMonData - adds r0, r6, 0 - bl CalculateMonStats - ldr r2, [sp] - add r0, sp, 0x4 - ldrh r0, [r0] - subs r2, r0 - ldr r0, [sp, 0xC] - subs r2, r0, r2 - ldr r4, _0802DA38 @ =gActiveBank - ldrb r5, [r4] - strb r7, [r4] - lsls r2, 16 - lsrs r2, 16 - movs r0, 0x1 - movs r1, 0xB - bl dp01_build_cmdbuf_x21_a_bb - strb r5, [r4] - bl IsDoubleBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0802DA40 - ldr r2, _0802DA28 @ =gBattlePartyID - lsls r0, r7, 1 - adds r0, r2 - mov r1, r10 - ldrh r0, [r0] - cmp r1, r0 - beq _0802DA1E - movs r0, 0x2 - eors r7, r0 - lsls r0, r7, 1 - adds r0, r2 - ldrh r0, [r0] - cmp r1, r0 - bne _0802DA40 -_0802DA1E: - ldr r0, _0802DA3C @ =sub_802DCB0 - b _0802DA82 - .align 2, 0 -_0802DA24: .4byte gTasks -_0802DA28: .4byte gBattlePartyID -_0802DA2C: .4byte gPlayerParty -_0802DA30: .4byte gExperienceTables -_0802DA34: .4byte gBaseStats -_0802DA38: .4byte gActiveBank -_0802DA3C: .4byte sub_802DCB0 -_0802DA40: - ldr r0, _0802DA50 @ =gTasks - mov r2, r9 - lsls r1, r2, 2 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldr r0, _0802DA54 @ =sub_802DDC4 - b _0802DA84 - .align 2, 0 -_0802DA50: .4byte gTasks -_0802DA54: .4byte sub_802DDC4 -_0802DA58: - str r0, [sp, 0x4] - add r2, sp, 0x4 - adds r0, r6, 0 - movs r1, 0x19 - bl SetMonData - ldr r1, _0802DA78 @ =gBattleBankFunc - ldr r3, [sp, 0x8] - lsls r0, r3, 2 - adds r0, r1 - ldr r1, _0802DA7C @ =sub_802D90C - str r1, [r0] - mov r0, r9 - bl DestroyTask - b _0802DA86 - .align 2, 0 -_0802DA78: .4byte gBattleBankFunc -_0802DA7C: .4byte sub_802D90C -_0802DA80: - ldr r0, _0802DA98 @ =sub_802DA9C -_0802DA82: - mov r1, r8 -_0802DA84: - str r0, [r1] -_0802DA86: - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802DA98: .4byte sub_802DA9C - thumb_func_end sub_802D924 - - thumb_func_start sub_802DA9C -sub_802DA9C: @ 802DA9C - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _0802DB54 @ =gTasks - lsls r2, r0, 2 - mov r8, r2 - add r8, r0 - mov r0, r8 - lsls r0, 3 - mov r8, r0 - add r8, r1 - mov r2, r8 - ldrb r1, [r2, 0x8] - movs r0, 0xA - ldrsh r2, [r2, r0] - mov r9, r2 - mov r2, r8 - ldrb r2, [r2, 0xC] - mov r10, r2 - movs r0, 0x64 - adds r6, r1, 0 - muls r6, r0 - ldr r0, _0802DB58 @ =gPlayerParty - adds r6, r0 - adds r0, r6, 0 - movs r1, 0x38 - bl GetMonData - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r6, 0 - movs r1, 0xB - bl GetMonData - adds r5, r0, 0 - lsls r5, 16 - lsrs r5, 16 - adds r0, r6, 0 - movs r1, 0x19 - bl GetMonData - adds r3, r0, 0 - ldr r6, _0802DB5C @ =gExperienceTables - lsls r1, r4, 2 - ldr r2, _0802DB60 @ =gBaseStats - lsls r0, r5, 3 - subs r0, r5 - lsls r0, 2 - adds r0, r2 - ldrb r2, [r0, 0x13] - movs r0, 0xCA - lsls r0, 1 - muls r0, r2 - adds r1, r0 - adds r1, r6 - ldr r1, [r1] - subs r3, r1 - adds r4, 0x1 - lsls r4, 2 - adds r4, r0 - adds r4, r6 - ldr r2, [r4] - subs r2, r1 - ldr r0, _0802DB64 @ =gHealthboxIDs - add r0, r10 - ldrb r1, [r0] - mov r0, r9 - negs r0, r0 - str r0, [sp] - mov r0, r10 - bl sub_8043D84 - movs r0, 0x21 - bl PlaySE - ldr r0, _0802DB68 @ =sub_802DB6C - mov r1, r8 - str r0, [r1] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802DB54: .4byte gTasks -_0802DB58: .4byte gPlayerParty -_0802DB5C: .4byte gExperienceTables -_0802DB60: .4byte gBaseStats -_0802DB64: .4byte gHealthboxIDs -_0802DB68: .4byte sub_802DB6C - thumb_func_end sub_802DA9C - - thumb_func_start sub_802DB6C -sub_802DB6C: @ 802DB6C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r1, _0802DB98 @ =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r6, r0, r1 - ldrh r1, [r6, 0x1C] - movs r2, 0x1C - ldrsh r0, [r6, r2] - cmp r0, 0xC - bgt _0802DB9C - adds r0, r1, 0x1 - strh r0, [r6, 0x1C] - b _0802DC98 - .align 2, 0 -_0802DB98: .4byte gTasks -_0802DB9C: - ldrb r0, [r6, 0x8] - mov r9, r0 - ldrh r2, [r6, 0xA] - mov r10, r2 - ldrb r7, [r6, 0xC] - ldr r5, _0802DC64 @ =gHealthboxIDs - adds r5, r7, r5 - ldrb r1, [r5] - adds r0, r7, 0 - movs r2, 0x1 - movs r3, 0 - bl sub_8045C78 - adds r4, r0, 0 - lsls r4, 16 - lsrs r4, 16 - ldrb r0, [r5] - bl sub_8043DFC - lsls r4, 16 - asrs r4, 16 - movs r0, 0x1 - negs r0, r0 - cmp r4, r0 - bne _0802DC98 - movs r0, 0x21 - bl m4aSongNumStop - movs r0, 0x64 - mov r1, r9 - muls r1, r0 - ldr r0, _0802DC68 @ =gPlayerParty - adds r5, r1, r0 - adds r0, r5, 0 - movs r1, 0x38 - bl GetMonData - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r5, 0 - movs r1, 0x19 - bl GetMonData - str r0, [sp, 0x4] - adds r0, r5, 0 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - ldr r3, _0802DC6C @ =gExperienceTables - adds r4, 0x1 - lsls r4, 2 - ldr r2, _0802DC70 @ =gBaseStats - lsls r1, r0, 3 - subs r1, r0 - lsls r1, 2 - adds r1, r2 - ldrb r1, [r1, 0x13] - movs r0, 0xCA - lsls r0, 1 - muls r0, r1 - adds r4, r0 - adds r4, r3 - ldr r1, [r4] - str r1, [sp] - mov r2, r10 - lsls r0, r2, 16 - asrs r4, r0, 16 - ldr r0, [sp, 0x4] - adds r0, r4 - cmp r0, r1 - blt _0802DC7C - adds r0, r5, 0 - movs r1, 0x19 - mov r2, sp - bl SetMonData - adds r0, r5, 0 - bl CalculateMonStats - ldr r2, [sp] - add r0, sp, 0x4 - ldrh r0, [r0] - subs r2, r0 - subs r2, r4, r2 - ldr r4, _0802DC74 @ =gActiveBank - ldrb r5, [r4] - strb r7, [r4] - lsls r2, 16 - lsrs r2, 16 - movs r0, 0x1 - movs r1, 0xB - bl dp01_build_cmdbuf_x21_a_bb - strb r5, [r4] - ldr r0, _0802DC78 @ =sub_802DCB0 - str r0, [r6] - b _0802DC98 - .align 2, 0 -_0802DC64: .4byte gHealthboxIDs -_0802DC68: .4byte gPlayerParty -_0802DC6C: .4byte gExperienceTables -_0802DC70: .4byte gBaseStats -_0802DC74: .4byte gActiveBank -_0802DC78: .4byte sub_802DCB0 -_0802DC7C: - str r0, [sp, 0x4] - add r2, sp, 0x4 - adds r0, r5, 0 - movs r1, 0x19 - bl SetMonData - ldr r1, _0802DCA8 @ =gBattleBankFunc - lsls r0, r7, 2 - adds r0, r1 - ldr r1, _0802DCAC @ =sub_802D90C - str r1, [r0] - mov r0, r8 - bl DestroyTask -_0802DC98: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802DCA8: .4byte gBattleBankFunc -_0802DCAC: .4byte sub_802D90C - thumb_func_end sub_802DB6C - - thumb_func_start sub_802DCB0 -sub_802DCB0: @ 802DCB0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _0802DD04 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldrb r4, [r0, 0xC] - ldrb r6, [r0, 0x8] - bl IsDoubleBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0802DCE4 - ldr r1, _0802DD08 @ =gBattlePartyID - movs r0, 0x2 - adds r2, r4, 0 - eors r2, r0 - lsls r0, r2, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r6, r0 - bne _0802DCE4 - adds r4, r2, 0 -_0802DCE4: - adds r0, r4, 0 - adds r1, r4, 0 - adds r2, r4, 0 - movs r3, 0 - bl move_anim_start_t4 - ldr r0, _0802DD04 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, _0802DD0C @ =sub_802DD10 - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802DD04: .4byte gTasks -_0802DD08: .4byte gBattlePartyID -_0802DD0C: .4byte sub_802DD10 - thumb_func_end sub_802DCB0 - - thumb_func_start sub_802DD10 -sub_802DD10: @ 802DD10 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _0802DD78 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r2, r0, r1 - ldrb r5, [r2, 0xC] - lsls r0, r5, 1 - adds r0, r5 - lsls r0, 2 - ldr r1, _0802DD7C @ =0x02017810 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0802DDAE - ldrb r4, [r2, 0x8] - movs r0, 0x64 - adds r1, r4, 0 - muls r1, r0 - ldr r0, _0802DD80 @ =gPlayerParty - adds r7, r1, r0 - adds r0, r7, 0 - movs r1, 0x38 - bl GetMonData - bl IsDoubleBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0802DD8C - ldr r1, _0802DD84 @ =gBattlePartyID - movs r0, 0x2 - adds r2, r5, 0 - eors r2, r0 - lsls r0, r2, 1 - adds r0, r1 - ldrh r0, [r0] - cmp r4, r0 - bne _0802DD8C - ldr r0, _0802DD88 @ =gHealthboxIDs - adds r0, r2, r0 - ldrb r0, [r0] - adds r1, r7, 0 - movs r2, 0 - bl sub_8045A5C - b _0802DDA0 - .align 2, 0 -_0802DD78: .4byte gTasks -_0802DD7C: .4byte 0x02017810 -_0802DD80: .4byte gPlayerParty -_0802DD84: .4byte gBattlePartyID -_0802DD88: .4byte gHealthboxIDs -_0802DD8C: - ldr r0, _0802DDB4 @ =gHealthboxIDs - adds r0, r5, r0 - ldrb r0, [r0] - movs r1, 0x64 - muls r1, r4 - ldr r2, _0802DDB8 @ =gPlayerParty - adds r1, r2 - movs r2, 0 - bl sub_8045A5C -_0802DDA0: - ldr r0, _0802DDBC @ =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - ldr r0, _0802DDC0 @ =sub_802DDC4 - str r0, [r1] -_0802DDAE: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_0802DDB4: .4byte gHealthboxIDs -_0802DDB8: .4byte gPlayerParty -_0802DDBC: .4byte gTasks -_0802DDC0: .4byte sub_802DDC4 - thumb_func_end sub_802DD10 - - thumb_func_start sub_802DDC4 -sub_802DDC4: @ 802DDC4 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r0, _0802DE00 @ =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r0 - ldrb r1, [r4, 0x8] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802DE04 @ =gPlayerParty - adds r0, r1 - movs r1, 0x38 - bl GetMonData - ldrb r0, [r4, 0xC] - ldr r1, _0802DE08 @ =gBattleBankFunc - lsls r0, 2 - adds r0, r1 - ldr r1, _0802DE0C @ =sub_802D90C - str r1, [r0] - adds r0, r5, 0 - bl DestroyTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802DE00: .4byte gTasks -_0802DE04: .4byte gPlayerParty -_0802DE08: .4byte gBattleBankFunc -_0802DE0C: .4byte sub_802D90C - thumb_func_end sub_802DDC4 - - thumb_func_start sub_802DE10 -sub_802DE10: @ 802DE10 - push {r4-r6,lr} - ldr r6, _0802DE94 @ =gSprites - ldr r5, _0802DE98 @ =gObjectBankIDs - ldr r4, _0802DE9C @ =gActiveBank - ldrb r2, [r4] - adds r0, r2, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r3, 0x22 - ldrsh r1, [r0, r3] - movs r3, 0x26 - ldrsh r0, [r0, r3] - adds r1, r0 - cmp r1, 0xA0 - ble _0802DE8C - ldr r1, _0802DEA0 @ =gBattlePartyID - lsls r0, r2, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _0802DEA4 @ =gPlayerParty - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - bl nullsub_9 - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrb r0, [r0, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r0, [r4] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - bl DestroySprite - ldr r1, _0802DEA8 @ =gHealthboxIDs - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - bl sub_8043DB0 - bl PlayerBufferExecCompleted -_0802DE8C: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802DE94: .4byte gSprites -_0802DE98: .4byte gObjectBankIDs -_0802DE9C: .4byte gActiveBank -_0802DEA0: .4byte gBattlePartyID -_0802DEA4: .4byte gPlayerParty -_0802DEA8: .4byte gHealthboxIDs - thumb_func_end sub_802DE10 - - thumb_func_start sub_802DEAC -sub_802DEAC: @ 802DEAC - push {r4-r6,lr} - ldr r6, _0802DF04 @ =gActiveBank - ldrb r2, [r6] - lsls r0, r2, 1 - adds r0, r2 - lsls r0, 2 - ldr r1, _0802DF08 @ =0x02017810 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0802DEFC - ldr r5, _0802DF0C @ =gObjectBankIDs - adds r0, r2, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, _0802DF10 @ =gSprites - adds r0, r4 - bl FreeSpriteOamMatrix - ldrb r0, [r6] - adds r0, r5 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - ldr r1, _0802DF14 @ =gHealthboxIDs - ldrb r0, [r6] - adds r0, r1 - ldrb r0, [r0] - bl sub_8043DB0 - bl PlayerBufferExecCompleted -_0802DEFC: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802DF04: .4byte gActiveBank -_0802DF08: .4byte 0x02017810 -_0802DF0C: .4byte gObjectBankIDs -_0802DF10: .4byte gSprites -_0802DF14: .4byte gHealthboxIDs - thumb_func_end sub_802DEAC - - thumb_func_start sub_802DF18 -sub_802DF18: @ 802DF18 - push {lr} - ldr r0, _0802DF2C @ =gUnknown_03004210 - ldrh r0, [r0, 0x16] - cmp r0, 0 - bne _0802DF26 - bl PlayerBufferExecCompleted -_0802DF26: - pop {r0} - bx r0 - .align 2, 0 -_0802DF2C: .4byte gUnknown_03004210 - thumb_func_end sub_802DF18 - - thumb_func_start sub_802DF30 -sub_802DF30: @ 802DF30 - push {r4,lr} - ldr r0, _0802DF70 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0802DF6A - ldr r1, _0802DF74 @ =gBattleBankFunc - ldr r2, _0802DF78 @ =gActiveBank - ldrb r0, [r2] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802DF7C @ =sub_802DF88 - str r1, [r0] - ldr r3, _0802DF80 @ =gTasks - ldr r1, _0802DF84 @ =gUnknown_0300434C - ldrb r0, [r2] - adds r0, r1 - ldrb r0, [r0] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r3 - ldrb r4, [r1, 0x8] - bl DestroyTask - adds r0, r4, 0 - bl sub_8094E20 -_0802DF6A: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802DF70: .4byte gPaletteFade -_0802DF74: .4byte gBattleBankFunc -_0802DF78: .4byte gActiveBank -_0802DF7C: .4byte sub_802DF88 -_0802DF80: .4byte gTasks -_0802DF84: .4byte gUnknown_0300434C - thumb_func_end sub_802DF30 - - thumb_func_start sub_802DF88 -sub_802DF88: @ 802DF88 - push {lr} - ldr r0, _0802DFB8 @ =gMain - ldr r1, [r0, 0x4] - ldr r0, _0802DFBC @ =sub_800F808 - cmp r1, r0 - bne _0802DFF8 - ldr r0, _0802DFC0 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0802DFF8 - ldr r0, _0802DFC4 @ =gUnknown_0202E8F4 - ldrb r0, [r0] - cmp r0, 0x1 - bne _0802DFD0 - ldr r0, _0802DFC8 @ =gUnknown_0202E8F5 - ldrb r1, [r0] - ldr r2, _0802DFCC @ =gUnknown_02038470 - movs r0, 0x1 - bl dp01_build_cmdbuf_x22_a_three_bytes - b _0802DFDA - .align 2, 0 -_0802DFB8: .4byte gMain -_0802DFBC: .4byte sub_800F808 -_0802DFC0: .4byte gPaletteFade -_0802DFC4: .4byte gUnknown_0202E8F4 -_0802DFC8: .4byte gUnknown_0202E8F5 -_0802DFCC: .4byte gUnknown_02038470 -_0802DFD0: - movs r0, 0x1 - movs r1, 0x6 - movs r2, 0 - bl dp01_build_cmdbuf_x22_a_three_bytes -_0802DFDA: - ldr r1, _0802DFFC @ =gBattleBufferA - ldr r0, _0802E000 @ =gActiveBank - ldrb r0, [r0] - lsls r0, 9 - adds r1, 0x1 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0xF - ands r0, r1 - cmp r0, 0x1 - bne _0802DFF4 - bl b_link_standby_message -_0802DFF4: - bl PlayerBufferExecCompleted -_0802DFF8: - pop {r0} - bx r0 - .align 2, 0 -_0802DFFC: .4byte gBattleBufferA -_0802E000: .4byte gActiveBank - thumb_func_end sub_802DF88 - - thumb_func_start sub_802E004 -sub_802E004: @ 802E004 - push {lr} - ldr r0, _0802E02C @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0802E028 - ldr r1, _0802E030 @ =gBattleBankFunc - ldr r0, _0802E034 @ =gActiveBank - ldrb r0, [r0] - lsls r0, 2 - adds r0, r1 - ldr r1, _0802E038 @ =sub_802E03C - str r1, [r0] - bl nullsub_14 - bl sub_80A6DCC -_0802E028: - pop {r0} - bx r0 - .align 2, 0 -_0802E02C: .4byte gPaletteFade -_0802E030: .4byte gBattleBankFunc -_0802E034: .4byte gActiveBank -_0802E038: .4byte sub_802E03C - thumb_func_end sub_802E004 - - thumb_func_start sub_802E03C -sub_802E03C: @ 802E03C - push {lr} - ldr r0, _0802E068 @ =gMain - ldr r1, [r0, 0x4] - ldr r0, _0802E06C @ =sub_800F808 - cmp r1, r0 - bne _0802E062 - ldr r0, _0802E070 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0802E062 - ldr r0, _0802E074 @ =gScriptItemId - ldrh r1, [r0] - movs r0, 0x1 - bl dp01_build_cmdbuf_x23_aa_0 - bl PlayerBufferExecCompleted -_0802E062: - pop {r0} - bx r0 - .align 2, 0 -_0802E068: .4byte gMain -_0802E06C: .4byte sub_800F808 -_0802E070: .4byte gPaletteFade -_0802E074: .4byte gScriptItemId - thumb_func_end sub_802E03C - - thumb_func_start bx_wait_t1 -bx_wait_t1: @ 802E078 - push {lr} - ldr r0, _0802E0A4 @ =gDoingBattleAnim - ldrb r0, [r0] - cmp r0, 0 - beq _0802E09A - ldr r0, _0802E0A8 @ =gActiveBank - ldrb r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - ldr r1, _0802E0AC @ =0x02017810 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - bne _0802E09E -_0802E09A: - bl PlayerBufferExecCompleted -_0802E09E: - pop {r0} - bx r0 - .align 2, 0 -_0802E0A4: .4byte gDoingBattleAnim -_0802E0A8: .4byte gActiveBank -_0802E0AC: .4byte 0x02017810 - thumb_func_end bx_wait_t1 - - thumb_func_start bx_blink_t1 -bx_blink_t1: @ 802E0B0 - push {r4,lr} - ldr r1, _0802E0EC @ =gObjectBankIDs - ldr r0, _0802E0F0 @ =gActiveBank - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - ldr r2, _0802E0F4 @ =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, r0, r2 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x20 - bne _0802E0FC - movs r3, 0 - movs r0, 0 - strh r0, [r4, 0x30] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - subs r0, 0x5 - ands r0, r1 - strb r0, [r2] - ldr r0, _0802E0F8 @ =gDoingBattleAnim - strb r3, [r0] - bl PlayerBufferExecCompleted - b _0802E126 - .align 2, 0 -_0802E0EC: .4byte gObjectBankIDs -_0802E0F0: .4byte gActiveBank -_0802E0F4: .4byte gSprites -_0802E0F8: .4byte gDoingBattleAnim -_0802E0FC: - ldrh r0, [r4, 0x30] - movs r1, 0x3 - ands r0, r1 - cmp r0, 0 - bne _0802E120 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0802E120: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_0802E126: - pop {r4} - pop {r0} - bx r0 - thumb_func_end bx_blink_t1 - - thumb_func_start sub_802E12C -sub_802E12C: @ 802E12C - push {r4-r6,lr} - sub sp, 0x4 - adds r6, r0, 0 - ldr r0, _0802E180 @ =gActiveBank - ldrb r4, [r0] - lsls r4, 9 - ldr r0, _0802E184 @ =gUnknown_02023A64 - adds r4, r0 - ldr r5, _0802E188 @ =gDisplayedStringBattle - adds r0, r5, 0 - bl StringCopy - lsls r0, r6, 1 - adds r4, r0 - ldrh r1, [r4] - movs r0, 0xD - muls r1, r0 - ldr r0, _0802E18C @ =gMoveNames - adds r1, r0 - adds r0, r5, 0 - bl StringAppend - ldr r4, _0802E190 @ =gUnknown_03004210 - adds r1, r5, 0 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 18 - movs r2, 0xC0 - lsls r2, 18 - adds r0, r2 - lsrs r2, r0, 16 - movs r0, 0x1 - ands r0, r6 - movs r3, 0x1 - cmp r0, 0 - beq _0802E176 - movs r3, 0xB -_0802E176: - cmp r6, 0x1 - bgt _0802E194 - movs r0, 0x37 - b _0802E196 - .align 2, 0 -_0802E180: .4byte gActiveBank -_0802E184: .4byte gUnknown_02023A64 -_0802E188: .4byte gDisplayedStringBattle -_0802E18C: .4byte gMoveNames -_0802E190: .4byte gUnknown_03004210 -_0802E194: - movs r0, 0x39 -_0802E196: - str r0, [sp] - adds r0, r4, 0 - bl InitWindow - ldr r0, _0802E1AC @ =gUnknown_03004210 - bl sub_8002F44 - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802E1AC: .4byte gUnknown_03004210 - thumb_func_end sub_802E12C - - thumb_func_start sub_802E1B0 -sub_802E1B0: @ 802E1B0 - push {r4-r6,lr} - sub sp, 0x8 - ldr r0, _0802E208 @ =gActiveBank - ldrb r4, [r0] - lsls r4, 9 - ldr r0, _0802E20C @ =gUnknown_02023A64 - adds r4, r0 - ldr r5, _0802E210 @ =gUnknown_03004348 - movs r0, 0 - strb r0, [r5] - ldr r0, _0802E214 @ =gUnknown_03004210 - ldr r1, _0802E218 @ =0x00001016 - movs r2, 0x14 - str r2, [sp] - movs r2, 0x3A - str r2, [sp, 0x4] - movs r2, 0x1 - movs r3, 0x37 - bl FillWindowRect - movs r6, 0 -_0802E1DA: - lsls r0, r6, 24 - lsrs r0, 24 - bl nullsub_7 - adds r0, r6, 0 - ldr r1, _0802E21C @ =gUnknown_08400D49 - bl sub_802E12C - ldrh r0, [r4] - cmp r0, 0 - beq _0802E1F6 - ldrb r0, [r5] - adds r0, 0x1 - strb r0, [r5] -_0802E1F6: - adds r4, 0x2 - adds r6, 0x1 - cmp r6, 0x3 - ble _0802E1DA - add sp, 0x8 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802E208: .4byte gActiveBank -_0802E20C: .4byte gUnknown_02023A64 -_0802E210: .4byte gUnknown_03004348 -_0802E214: .4byte gUnknown_03004210 -_0802E218: .4byte 0x00001016 -_0802E21C: .4byte gUnknown_08400D49 - thumb_func_end sub_802E1B0 - - thumb_func_start sub_802E220 -sub_802E220: @ 802E220 - push {r4-r6,lr} - sub sp, 0x4 - ldr r4, _0802E2B8 @ =gBattleBufferA - ldr r6, _0802E2BC @ =gActiveBank - ldrb r0, [r6] - lsls r1, r0, 9 - adds r0, r4, 0x2 - adds r0, r1, r0 - ldrb r0, [r0] - cmp r0, 0x1 - beq _0802E2B0 - adds r4, 0x4 - adds r4, r1, r4 - ldr r2, _0802E2C0 @ =gDisplayedStringBattle - ldr r1, _0802E2C4 @ =gUnknown_08400D49 - adds r0, r2, 0 - bl StringCopy - adds r2, r0, 0 - movs r1, 0xFC - strb r1, [r2] - movs r0, 0x11 - strb r0, [r2, 0x1] - movs r0, 0x2 - strb r0, [r2, 0x2] - adds r2, 0x3 - strb r1, [r2] - movs r0, 0x14 - strb r0, [r2, 0x1] - movs r0, 0x6 - strb r0, [r2, 0x2] - adds r2, 0x3 - ldr r5, _0802E2C8 @ =gMoveSelectionCursor - ldrb r1, [r6] - adds r1, r5 - adds r0, r4, 0 - adds r0, 0x8 - ldrb r1, [r1] - adds r0, r1 - ldrb r1, [r0] - adds r0, r2, 0 - movs r2, 0x1 - movs r3, 0x2 - bl ConvertIntToDecimalStringN - adds r2, r0, 0 - movs r0, 0xBA - strb r0, [r2] - adds r2, 0x1 - ldrb r0, [r6] - adds r0, r5 - adds r4, 0xC - ldrb r0, [r0] - adds r4, r0 - ldrb r1, [r4] - adds r0, r2, 0 - movs r2, 0x1 - movs r3, 0x2 - bl ConvertIntToDecimalStringN - ldr r4, _0802E2CC @ =gUnknown_03004210 - ldr r1, _0802E2C0 @ =gDisplayedStringBattle - ldr r2, _0802E2D0 @ =0x000002a2 - movs r0, 0x37 - str r0, [sp] - adds r0, r4, 0 - movs r3, 0x19 - bl InitWindow - adds r0, r4, 0 - bl sub_8002F44 -_0802E2B0: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_0802E2B8: .4byte gBattleBufferA -_0802E2BC: .4byte gActiveBank -_0802E2C0: .4byte gDisplayedStringBattle -_0802E2C4: .4byte gUnknown_08400D49 -_0802E2C8: .4byte gMoveSelectionCursor -_0802E2CC: .4byte gUnknown_03004210 -_0802E2D0: .4byte 0x000002a2 - thumb_func_end sub_802E220 - - thumb_func_start sub_802E2D4 -sub_802E2D4: @ 802E2D4 - push {r4,r5,lr} - sub sp, 0x8 - ldr r4, _0802E314 @ =gBattleBufferA - ldr r5, _0802E318 @ =gActiveBank - ldrb r0, [r5] - lsls r1, r0, 9 - adds r0, r4, 0x2 - adds r0, r1, r0 - ldrb r0, [r0] - cmp r0, 0x1 - bne _0802E328 - ldr r4, _0802E31C @ =gUnknown_03004210 - ldr r1, _0802E320 @ =0x00001016 - movs r0, 0x1C - str r0, [sp] - movs r0, 0x3A - str r0, [sp, 0x4] - adds r0, r4, 0 - movs r2, 0x17 - movs r3, 0x37 - bl FillWindowRect - ldr r1, _0802E324 @ =gUnknown_08400D52 - movs r2, 0xA4 - lsls r2, 2 - movs r0, 0x37 - str r0, [sp] - adds r0, r4, 0 - movs r3, 0x13 - bl InitWindow - b _0802E388 - .align 2, 0 -_0802E314: .4byte gBattleBufferA -_0802E318: .4byte gActiveBank -_0802E31C: .4byte gUnknown_03004210 -_0802E320: .4byte 0x00001016 -_0802E324: .4byte gUnknown_08400D52 -_0802E328: - adds r4, 0x4 - adds r4, r1, r4 - ldr r3, _0802E398 @ =gDisplayedStringBattle - ldr r1, _0802E39C @ =gUnknown_08400D49 - adds r0, r3, 0 - bl StringCopy - adds r3, r0, 0 - ldr r2, _0802E3A0 @ =gBattleMoves - ldr r1, _0802E3A4 @ =gMoveSelectionCursor - ldrb r0, [r5] - adds r0, r1 - ldrb r0, [r0] - lsls r0, 1 - adds r4, r0 - ldrh r1, [r4] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x2] - lsls r1, r0, 3 - subs r1, r0 - ldr r0, _0802E3A8 @ =gTypeNames - adds r1, r0 - adds r0, r3, 0 - bl StringCopy - ldr r4, _0802E3AC @ =gUnknown_03004210 - ldr r1, _0802E3B0 @ =0x00001016 - movs r0, 0x1C - str r0, [sp] - movs r0, 0x3A - str r0, [sp, 0x4] - adds r0, r4, 0 - movs r2, 0x17 - movs r3, 0x39 - bl FillWindowRect - ldr r1, _0802E398 @ =gDisplayedStringBattle - movs r2, 0xB0 - lsls r2, 2 - movs r0, 0x39 - str r0, [sp] - adds r0, r4, 0 - movs r3, 0x17 - bl InitWindow -_0802E388: - ldr r0, _0802E3AC @ =gUnknown_03004210 - bl sub_8002F44 - add sp, 0x8 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_0802E398: .4byte gDisplayedStringBattle -_0802E39C: .4byte gUnknown_08400D49 -_0802E3A0: .4byte gBattleMoves -_0802E3A4: .4byte gMoveSelectionCursor -_0802E3A8: .4byte gTypeNames -_0802E3AC: .4byte gUnknown_03004210 -_0802E3B0: .4byte 0x00001016 - thumb_func_end sub_802E2D4 - - thumb_func_start sub_802E3B4 -sub_802E3B4: @ 802E3B4 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - movs r0, 0x48 - bl sub_814A958 - ldr r1, _0802E3DC @ =gUnknown_081FAE89 - lsls r4, 1 - adds r0, r4, r1 - ldrb r0, [r0] - adds r1, 0x1 - adds r4, r1 - ldrb r1, [r4] - bl sub_814A880 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802E3DC: .4byte gUnknown_081FAE89 - thumb_func_end sub_802E3B4 - - thumb_func_start nullsub_7 -nullsub_7: @ 802E3E0 - bx lr - thumb_func_end nullsub_7 - - thumb_func_start sub_802E3E4 -sub_802E3E4: @ 802E3E4 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - movs r0, 0x2A - bl sub_814A958 - ldr r1, _0802E40C @ =gUnknown_081FAE91 - lsls r4, 1 - adds r0, r4, r1 - ldrb r0, [r0] - adds r1, 0x1 - adds r4, r1 - ldrb r1, [r4] - bl sub_814A880 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_0802E40C: .4byte gUnknown_081FAE91 - thumb_func_end sub_802E3E4 - - thumb_func_start nullsub_8 -nullsub_8: @ 802E410 - bx lr - thumb_func_end nullsub_8 - - thumb_func_start sub_802E414 -sub_802E414: @ 802E414 - push {lr} - ldr r0, _0802E420 @ =ReshowBattleScreenAfterMenu - bl SetMainCallback2 - pop {r0} - bx r0 - .align 2, 0 -_0802E420: .4byte ReshowBattleScreenAfterMenu - thumb_func_end sub_802E414 - - thumb_func_start sub_802E424 -sub_802E424: @ 802E424 - push {lr} - ldr r0, _0802E430 @ =ReshowBattleScreenAfterMenu - bl SetMainCallback2 - pop {r0} - bx r0 - .align 2, 0 -_0802E430: .4byte ReshowBattleScreenAfterMenu - thumb_func_end sub_802E424 - - thumb_func_start sub_802E434 -sub_802E434: @ 802E434 - push {lr} - ldr r0, _0802E458 @ =gActiveBank - ldrb r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - ldr r1, _0802E45C @ =0x02017810 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - bne _0802E452 - bl PlayerBufferExecCompleted -_0802E452: - pop {r0} - bx r0 - .align 2, 0 -_0802E458: .4byte gActiveBank -_0802E45C: .4byte 0x02017810 - thumb_func_end sub_802E434 - - thumb_func_start sub_802E460 -sub_802E460: @ 802E460 - push {lr} - ldr r0, _0802E484 @ =gActiveBank - ldrb r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - ldr r1, _0802E488 @ =0x02017810 - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - bne _0802E47E - bl PlayerBufferExecCompleted -_0802E47E: - pop {r0} - bx r0 - .align 2, 0 -_0802E484: .4byte gActiveBank -_0802E488: .4byte 0x02017810 - thumb_func_end sub_802E460 - - thumb_func_start b_link_standby_message -b_link_standby_message: @ 802E48C - push {lr} - sub sp, 0x4 - ldr r0, _0802E4BC @ =gBattleTypeFlags - ldrh r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _0802E4B6 - ldr r0, _0802E4C0 @ =gUnknown_030042A4 - movs r1, 0 - strh r1, [r0] - ldr r0, _0802E4C4 @ =gUnknown_030042A0 - strh r1, [r0] - ldr r0, _0802E4C8 @ =gUnknown_03004210 - ldr r1, _0802E4CC @ =gUnknown_08400CE0 - movs r2, 0xF - str r2, [sp] - movs r2, 0x90 - movs r3, 0x2 - bl sub_8002EB0 -_0802E4B6: - add sp, 0x4 - pop {r0} - bx r0 - .align 2, 0 -_0802E4BC: .4byte gBattleTypeFlags -_0802E4C0: .4byte gUnknown_030042A4 -_0802E4C4: .4byte gUnknown_030042A0 -_0802E4C8: .4byte gUnknown_03004210 -_0802E4CC: .4byte gUnknown_08400CE0 - thumb_func_end b_link_standby_message - - .align 2, 0 @ Don't pad with nop. diff --git a/data/data2b.s b/data/data2b.s index 5fb3fa982..0387b6699 100644 --- a/data/data2b.s +++ b/data/data2b.s @@ -3,90 +3,6 @@ .section .rodata - .string "ターン$" @ "turn" - - .align 2 -gPlayerBufferCommands:: @ 81FAD98 - .4byte PlayerHandleGetAttributes - .4byte sub_802ECF0 - .4byte PlayerHandleSetAttributes - .4byte sub_802F7CC - .4byte PlayerHandleLoadPokeSprite - .4byte PlayerHandleSendOutPoke - .4byte PlayerHandleReturnPokeToBall - .4byte PlayerHandleTrainerThrow - .4byte PlayerHandleTrainerSlide - .4byte PlayerHandleTrainerSlideBack - .4byte sub_802FE7C - .4byte sub_802FF60 - .4byte sub_802FF80 - .4byte PlayerHandleBallThrow - .4byte PlayerHandlePuase - .4byte PlayerHandleMoveAnimation - .4byte PlayerHandlePrintString - .4byte PlayerHandlePrintStringPlayerOnly - .4byte sub_803037C - .4byte nullsub_42 - .4byte sub_8030468 - .4byte PlayerHandleOpenBag - .4byte sub_8030594 - .4byte sub_8030674 - .4byte PlayerHandleHealthBarUpdate - .4byte PlayerHandleExpBarUpdate - .4byte PlayerHandleStatusIconUpdate - .4byte PlayerHandleStatusAnimation - .4byte PlayerHandleStatusXor - .4byte sub_803097C - .4byte PlayerHandleDMATransfer - .4byte sub_8030A3C - .4byte sub_8030A6C - .4byte sub_8030A78 - .4byte sub_8030A8C - .4byte sub_8030AA0 - .4byte sub_8030AB4 - .4byte sub_8030AC8 - .4byte sub_8030AE4 - .4byte sub_8030B1C - .4byte sub_8030B34 - .4byte PlayerHandleHitAnimation - .4byte sub_8030BCC - .4byte PlayerHandleEffectivenessSound - .4byte sub_8030C1C - .4byte PlayerHandleFaintingCry - .4byte PlayerHandleIntroSlide - .4byte PlayerHandleTrainerBallThrow - .4byte sub_8030FAC - .4byte sub_80310A4 - .4byte sub_80310F0 - .4byte PlayerHandleSpriteInvisibility - .4byte PlayerHandleBattleAnimation - .4byte PlayerHandleLinkStandbyMsg - .4byte PlayerHandleResetActionMoveSelection - .4byte sub_80312A0 - .4byte nullsub_43 - -gUnknown_081FAE7C:: @ 81FAE7C - .byte 0, 2, 3, 1 - -gUnknown_081FAE80:: @ 81FAE80 - .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW WHITE LIGHT_BLUE WHITE2}$" - -gUnknown_081FAE89:: @ 81FAE89 - .byte 8, 120 - .byte 88, 120 - .byte 8, 136 - .byte 88, 136 - -gUnknown_081FAE91:: @ 81FAE91 - .byte 144, 120 - .byte 190, 120 - .byte 144, 136 - .byte 190, 136 - .byte 72, 72 - .byte 32, 90 - .byte 80, 80 - .byte 80, 88 - .align 2 gUnknown_081FAEA4:: @ 81FAEA4 obj_tiles gSmokescreenImpactTiles, 0x180, 55019 diff --git a/ld_script.txt b/ld_script.txt index 3afb9759a..5ebdd10e3 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -55,7 +55,7 @@ SECTIONS { asm/battle_2.o(.text); src/battle_3.o(.text); src/battle_4.o(.text); - asm/battle_5.o(.text); + src/battle_5.o(.text); src/battle_6.o(.text); src/battle_7.o(.text); src/battle_8.o(.text); @@ -330,6 +330,7 @@ SECTIONS { data/main_menu.o(.rodata); data/data2a.o(.rodata); src/battle_4.o(.rodata); + src/battle_5.o(.rodata); data/data2b.o(.rodata); src/battle_3.o(.rodata); src/pokemon_data.o(.rodata); diff --git a/src/battle_5.c b/src/battle_5.c new file mode 100644 index 000000000..c54caae92 --- /dev/null +++ b/src/battle_5.c @@ -0,0 +1,1579 @@ +#include "global.h" +#include "data2.h" +#include "battle.h" +#include "battle_interface.h" +#include "item.h" +#include "items.h" +#include "link.h" +#include "m4a.h" +#include "main.h" +#include "menu_cursor.h" +#include "moves.h" +#include "palette.h" +#include "pokemon.h" +#include "rom3.h" +#include "songs.h" +#include "sound.h" +#include "string_util.h" +#include "task.h" +#include "text.h" +#include "util.h" + +extern u8 gActiveBank; +extern void (*gBattleBankFunc[])(void); +extern bool8 gDoingBattleAnim; +extern u16 gBattleTypeFlags; +extern u32 gBattleExecBuffer; +extern u8 gBattleBufferA[][0x200]; +extern u8 gObjectBankIDs[]; +extern u8 gActionSelectionCursor[]; +extern u8 gMoveSelectionCursor[]; +extern u8 gAbsentBankFlags; +extern u8 gUnknown_03004344; +extern u8 gNoOfAllBanks; +extern u16 gBattlePartyID[]; +//extern const struct BattleMove gBattleMoves[]; +extern u16 gUnknown_030042A0; +extern u16 gUnknown_030042A4; +extern struct Window gUnknown_03004210; +extern const u8 gUnknown_08400D89[]; +extern u8 gUnknown_03004348; +extern struct BattlePokemon gBattleMons[]; +extern MainCallback gPreBattleCallback1; +extern u8 gHealthboxIDs[]; +extern struct MusicPlayerInfo gMPlay_BGM; +extern u8 gUnknown_0300434C[]; +extern u8 gUnknown_0202E8F4; +extern u8 gUnknown_0202E8F5; +extern u8 gUnknown_02038470[]; +extern u16 gScriptItemId; +extern u8 gDisplayedStringBattle[]; +extern const u8 gUnknown_08400CE0[]; + +extern void dp11b_obj_instanciate(u8, u8, s8, s8); +extern u8 GetBankIdentity(u8); +extern u8 GetBankByPlayerAI(u8); +extern void dp11b_obj_free(u8, u8); +extern void sub_8010520(struct Sprite *); +extern void sub_8010574(struct Sprite *); +extern bool8 IsDoubleBattle(); +extern void sub_804777C(); +extern void sub_8141828(); +extern void sub_8094E20(u8); +extern void nullsub_14(void); +extern void sub_80A6DCC(void); +extern void ReshowBattleScreenAfterMenu(void); + +void PlayerHandleGetAttributes(void); +void sub_802ECF0(void); +void PlayerHandleSetAttributes(void); +void sub_802F7CC(void); +void PlayerHandleLoadPokeSprite(void); +void PlayerHandleSendOutPoke(void); +void PlayerHandleReturnPokeToBall(void); +void PlayerHandleTrainerThrow(void); +void PlayerHandleTrainerSlide(void); +void PlayerHandleTrainerSlideBack(void); +void sub_802FE7C(void); +void sub_802FF60(void); +void sub_802FF80(void); +void PlayerHandleBallThrow(void); +void PlayerHandlePuase(void); +void PlayerHandleMoveAnimation(void); +void PlayerHandlePrintString(void); +void PlayerHandlePrintStringPlayerOnly(void); +void sub_803037C(void); +void nullsub_42(void); +void sub_8030468(void); +void PlayerHandleOpenBag(void); +void sub_8030594(void); +void sub_8030674(void); +void PlayerHandleHealthBarUpdate(void); +void PlayerHandleExpBarUpdate(void); +void PlayerHandleStatusIconUpdate(void); +void PlayerHandleStatusAnimation(void); +void PlayerHandleStatusXor(void); +void sub_803097C(void); +void PlayerHandleDMATransfer(void); +void sub_8030A3C(void); +void sub_8030A6C(void); +void sub_8030A78(void); +void sub_8030A8C(void); +void sub_8030AA0(void); +void sub_8030AB4(void); +void sub_8030AC8(void); +void sub_8030AE4(void); +void sub_8030B1C(void); +void sub_8030B34(void); +void PlayerHandleHitAnimation(void); +void sub_8030BCC(void); +void PlayerHandleEffectivenessSound(void); +void sub_8030C1C(void); +void PlayerHandleFaintingCry(void); +void PlayerHandleIntroSlide(void); +void PlayerHandleTrainerBallThrow(void); +void sub_8030FAC(void); +void sub_80310A4(void); +void sub_80310F0(void); +void PlayerHandleSpriteInvisibility(void); +void PlayerHandleBattleAnimation(void); +void PlayerHandleLinkStandbyMsg(void); +void PlayerHandleResetActionMoveSelection(void); +void sub_80312A0(void); +void nullsub_43(void); + +const u8 gString_TurnJP[] = _("ターン"); + +void (*const gPlayerBufferCommands[])(void) = +{ + PlayerHandleGetAttributes, + sub_802ECF0, + PlayerHandleSetAttributes, + sub_802F7CC, + PlayerHandleLoadPokeSprite, + PlayerHandleSendOutPoke, + PlayerHandleReturnPokeToBall, + PlayerHandleTrainerThrow, + PlayerHandleTrainerSlide, + PlayerHandleTrainerSlideBack, + sub_802FE7C, + sub_802FF60, + sub_802FF80, + PlayerHandleBallThrow, + PlayerHandlePuase, + PlayerHandleMoveAnimation, + PlayerHandlePrintString, + PlayerHandlePrintStringPlayerOnly, + sub_803037C, + nullsub_42, + sub_8030468, + PlayerHandleOpenBag, + sub_8030594, + sub_8030674, + PlayerHandleHealthBarUpdate, + PlayerHandleExpBarUpdate, + PlayerHandleStatusIconUpdate, + PlayerHandleStatusAnimation, + PlayerHandleStatusXor, + sub_803097C, + PlayerHandleDMATransfer, + sub_8030A3C, + sub_8030A6C, + sub_8030A78, + sub_8030A8C, + sub_8030AA0, + sub_8030AB4, + sub_8030AC8, + sub_8030AE4, + sub_8030B1C, + sub_8030B34, + PlayerHandleHitAnimation, + sub_8030BCC, + PlayerHandleEffectivenessSound, + sub_8030C1C, + PlayerHandleFaintingCry, + PlayerHandleIntroSlide, + PlayerHandleTrainerBallThrow, + sub_8030FAC, + sub_80310A4, + sub_80310F0, + PlayerHandleSpriteInvisibility, + PlayerHandleBattleAnimation, + PlayerHandleLinkStandbyMsg, + PlayerHandleResetActionMoveSelection, + sub_80312A0, + nullsub_43, +}; + +void PlayerBufferRunCommand(void); +void sub_802C2EC(void); +void sub_802C68C(void); +void sub_802CA60(void); +void sub_802D730(void); +void sub_802DA9C(u8); +void sub_802DB6C(u8); +void sub_802DCB0(u8); +void sub_802DD10(u8); +void sub_802DDC4(u8); +void sub_802DF88(void); +void sub_802E03C(void); +void sub_802E12C(s32, const u8 *); +void sub_802E1B0(void); +void sub_802E220(void); +void sub_802E2D4(void); +void sub_802E3B4(u8, int); +void nullsub_7(u8); +void b_link_standby_message(void); + +void nullsub_91(void) +{ +} + +void SetBankFuncToPlayerBufferRunCommand(void) +{ + gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand; + gDoingBattleAnim = FALSE; +} + +void PlayerBufferExecCompleted(void) +{ + gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + u8 playerId = GetMultiplayerId(); + + dp01_prepare_buffer_wireless_probably(2, 4, &playerId); + gBattleBufferA[gActiveBank][0] = 0x38; + } + else + { + gBattleExecBuffer &= ~gBitTable[gActiveBank]; + } +} + +void PlayerBufferRunCommand(void) +{ + if (gBattleExecBuffer & gBitTable[gActiveBank]) + { + if (gBattleBufferA[gActiveBank][0] < 0x39) + gPlayerBufferCommands[gBattleBufferA[gActiveBank][0]](); + else + PlayerBufferExecCompleted(); + } +} + +void bx_0802E404(void) +{ + if (gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0) + PlayerBufferExecCompleted(); +} + +void sub_802C098(void) +{ + u16 itemId = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); + + dp11b_obj_instanciate(gActiveBank, 1, 7, 1); + dp11b_obj_instanciate(gActiveBank, 0, 7, 1); + if (gMain.newKeys & A_BUTTON) + { + PlaySE(SE_SELECT); + DestroyMenuCursor(); + + // Useless switch statement. + switch (gActionSelectionCursor[gActiveBank]) + { + case 0: + dp01_build_cmdbuf_x21_a_bb(1, 0, 0); + break; + case 1: + dp01_build_cmdbuf_x21_a_bb(1, 1, 0); + break; + case 2: + dp01_build_cmdbuf_x21_a_bb(1, 2, 0); + break; + case 3: + dp01_build_cmdbuf_x21_a_bb(1, 3, 0); + break; + } + PlayerBufferExecCompleted(); + } + else if (gMain.newKeys & DPAD_LEFT) + { + if (gActionSelectionCursor[gActiveBank] & 1) + { + PlaySE(SE_SELECT); + nullsub_8(gActionSelectionCursor[gActiveBank]); + gActionSelectionCursor[gActiveBank] ^= 1; + sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); + } + } + else if (gMain.newKeys & DPAD_RIGHT) + { + if (!(gActionSelectionCursor[gActiveBank] & 1)) + { + PlaySE(SE_SELECT); + nullsub_8(gActionSelectionCursor[gActiveBank]); + gActionSelectionCursor[gActiveBank] ^= 1; + sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); + } + } + else if (gMain.newKeys & DPAD_UP) + { + if (gActionSelectionCursor[gActiveBank] & 2) + { + PlaySE(SE_SELECT); + nullsub_8(gActionSelectionCursor[gActiveBank]); + gActionSelectionCursor[gActiveBank] ^= 2; + sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); + } + } + else if (gMain.newKeys & DPAD_DOWN) + { + if (!(gActionSelectionCursor[gActiveBank] & 2)) + { + PlaySE(SE_SELECT); + nullsub_8(gActionSelectionCursor[gActiveBank]); + gActionSelectionCursor[gActiveBank] ^= 2; + sub_802E3E4(gActionSelectionCursor[gActiveBank], 0); + } + } + else if (gMain.newKeys & B_BUTTON) + { + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + && GetBankIdentity(gActiveBank) == 2 + && !(gAbsentBankFlags & gBitTable[GetBankByPlayerAI(0)]) + && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + if (gBattleBufferA[gActiveBank][1] == 1) + { + // Add item to bag if it is a ball + if (itemId <= ITEM_PREMIER_BALL) + AddBagItem(itemId, 1); + else + return; + } + PlaySE(SE_SELECT); + dp01_build_cmdbuf_x21_a_bb(1, 12, 0); + PlayerBufferExecCompleted(); + DestroyMenuCursor(); + } + } + else if (gMain.newKeys & START_BUTTON) + { + sub_804454C(); + } +} + +void unref_sub_802C2B8(void) +{ + dp11b_obj_free(gActiveBank, 1); + dp11b_obj_free(gActiveBank, 0); + gBattleBankFunc[gActiveBank] = sub_802C2EC; +} + +// TODO: fix this function +void sub_802C2EC(void) +{ + u8 arr[4] = {0, 2, 3, 1}; + s32 i; + + dp11b_obj_instanciate(gUnknown_03004344, 1, 15, 1); + i = 0; + if (gNoOfAllBanks != 0) + { + do + { + if (i != gUnknown_03004344) + dp11b_obj_free(i, 1); + i++; + } while (i < gNoOfAllBanks); + } + if (gMain.newKeys & A_BUTTON) + { + DestroyMenuCursor(); + PlaySE(SE_SELECT); + gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574; + dp01_build_cmdbuf_x21_a_bb(1, 10, gMoveSelectionCursor[gActiveBank] | (gUnknown_03004344 << 8)); + dp11b_obj_free(gUnknown_03004344, 1); + PlayerBufferExecCompleted(); + } + //_0802C3A8 + else if (gMain.newKeys & B_BUTTON) + { + PlaySE(SE_SELECT); + gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574; + gBattleBankFunc[gActiveBank] = sub_802C68C; + dp11b_obj_instanciate(gActiveBank, 1, 7, 1); + dp11b_obj_instanciate(gActiveBank, 0, 7, 1); + dp11b_obj_free(gUnknown_03004344, 1); + } + else if (gMain.newKeys & 0x60) + { + PlaySE(SE_SELECT); + gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574; + do + { + u8 var = GetBankIdentity(gUnknown_03004344); + + for (i = 0; i < 4; i++) + { + if (var == arr[i]) + break; + } + do + { + i--; + if (i < 0) + i = 3; + gUnknown_03004344 = GetBankByPlayerAI(arr[i]); + } while(gUnknown_03004344 == gNoOfAllBanks); + i = 0; + switch (GetBankIdentity(gUnknown_03004344)) + { + case 0: + case 2: + if (gActiveBank == gUnknown_03004344) + { + u32 moveId; + + asm("":::"memory"); + moveId = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank]); + if (!(gBattleMoves[moveId].target & 2)) + break; + } + i++; + break; + case 1: + case 3: + i++; + } + //_0802C500 + if (gAbsentBankFlags & gBitTable[gUnknown_03004344]) + i = 0; + } while (i == 0); + gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520; + } + //_0802C540 + else if (gMain.newKeys & 0x90) + { + PlaySE(SE_SELECT); + gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574; + do + { + u8 var = GetBankIdentity(gUnknown_03004344); + + for (i = 0; i < 4; i++) + { + if (var == arr[i]) + break; + } + do + { + i++; + if (i > 3) + i = 0; + gUnknown_03004344 = GetBankByPlayerAI(arr[i]); + } while (gUnknown_03004344 == gNoOfAllBanks); + i = 0; + switch (GetBankIdentity(gUnknown_03004344)) + { + case 0: + case 2: + if (gActiveBank == gUnknown_03004344) + { + u32 moveId; + + asm("":::"memory"); + moveId = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank]); + if (!(gBattleMoves[moveId].target & 2)) + break; + } + i++; + break; + case 1: + case 3: + i++; + } + if (gAbsentBankFlags & gBitTable[gUnknown_03004344]) + i = 0; + } while (i == 0); + gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520; + } +} + +struct UnknownStruct1 +{ + u16 moves[4]; + u8 pp[4]; + u8 unkC[0x12-0xC]; + u8 unk12; + u8 unk13; + u8 filler14[0x20-0x14]; +}; + +const u8 gUnknown_081FAE80[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW WHITE LIGHT_BLUE WHITE2}"); + +void sub_802C68C(void) +{ + u32 r8 = 0; + struct UnknownStruct1 *r6 = (struct UnknownStruct1 *)(gBattleBufferA[gActiveBank] + 4); + + if (gMain.newKeys & A_BUTTON) + { + u32 r4; + + PlaySE(SE_SELECT); + + if (r6->moves[gMoveSelectionCursor[gActiveBank]] == MOVE_CURSE) + r4 = (r6->unk12 != TYPE_GHOST && (r6->unk13 ^ 7)) ? 0x10 : 0; + else + r4 = gBattleMoves[r6->moves[gMoveSelectionCursor[gActiveBank]]].target; + + if (r4 & 0x10) + gUnknown_03004344 = gActiveBank; + else + gUnknown_03004344 = GetBankByPlayerAI((GetBankIdentity(gActiveBank) & 1) ^ 1); + + if (gBattleBufferA[gActiveBank][1] == 0) + { + if ((r4 & 2) && gBattleBufferA[gActiveBank][2] == 0) + r8++; + } + else + { + if (!(r4 & 0x7D)) + r8++; + if (r6->pp[gMoveSelectionCursor[gActiveBank]] == 0) + { + r8 = 0; + } + else if (!(r4 & 0x12) && CountAliveMons(0) <= 1) + { + gUnknown_03004344 = sub_803C434(gActiveBank); + r8 = 0; + } + } + if (r8 == 0) + { + DestroyMenuCursor(); + dp01_build_cmdbuf_x21_a_bb(1, 10, gMoveSelectionCursor[gActiveBank] | (gUnknown_03004344 << 8)); + PlayerBufferExecCompleted(); + } + else + { + gBattleBankFunc[gActiveBank] = sub_802C2EC; + if (r4 & 0x12) + gUnknown_03004344 = gActiveBank; + else if (gAbsentBankFlags & gBitTable[GetBankByPlayerAI(1)]) + gUnknown_03004344 = GetBankByPlayerAI(3); + else + gUnknown_03004344 = GetBankByPlayerAI(1); + gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520; + } + } + else if (gMain.newKeys & B_BUTTON) + { + DestroyMenuCursor(); + PlaySE(SE_SELECT); + gUnknown_030042A4 = 0; + gUnknown_030042A0 = 320; + dp01_build_cmdbuf_x21_a_bb(1, 10, 0xFFFF); + PlayerBufferExecCompleted(); + } + else if (gMain.newKeys & DPAD_LEFT) + { + if (gMoveSelectionCursor[gActiveBank] & 1) + { + nullsub_7(gMoveSelectionCursor[gActiveBank]); + gMoveSelectionCursor[gActiveBank] ^= 1; + PlaySE(SE_SELECT); + sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); + sub_802E220(); + sub_802E2D4(); + } + } + else if (gMain.newKeys & DPAD_RIGHT) + { + if (!(gMoveSelectionCursor[gActiveBank] & 1) + && (gMoveSelectionCursor[gActiveBank] ^ 1) < gUnknown_03004348) + { + nullsub_7(gMoveSelectionCursor[gActiveBank]); + gMoveSelectionCursor[gActiveBank] ^= 1; + PlaySE(SE_SELECT); + sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); + sub_802E220(); + sub_802E2D4(); + } + } + else if (gMain.newKeys & DPAD_UP) + { + if (gMoveSelectionCursor[gActiveBank] & 2) + { + nullsub_7(gMoveSelectionCursor[gActiveBank]); + gMoveSelectionCursor[gActiveBank] ^= 2; + PlaySE(SE_SELECT); + sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); + sub_802E220(); + sub_802E2D4(); + } + } + else if (gMain.newKeys & DPAD_DOWN) + { + if (!(gMoveSelectionCursor[gActiveBank] & 2) + && (gMoveSelectionCursor[gActiveBank] ^ 2) < gUnknown_03004348) + { + nullsub_7(gMoveSelectionCursor[gActiveBank]); + gMoveSelectionCursor[gActiveBank] ^= 2; + PlaySE(SE_SELECT); + sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); + sub_802E220(); + sub_802E2D4(); + } + } + else if (gMain.newKeys & SELECT_BUTTON) + { + if (gUnknown_03004348 > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + sub_802E12C(gMoveSelectionCursor[gActiveBank], gUnknown_081FAE80); + if (gMoveSelectionCursor[gActiveBank] != 0) + gUnknown_03004344 = 0; + else + gUnknown_03004344 = gMoveSelectionCursor[gActiveBank] + 1; + sub_802E3B4(gUnknown_03004344, 27); + FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); + InitWindow(&gUnknown_03004210, gUnknown_08400D89, 0x290, 0x17, 0x37); + sub_8002F44(&gUnknown_03004210); + gBattleBankFunc[gActiveBank] = sub_802CA60; + } + } +} + +extern const u8 gUnknown_08400D49[]; +extern const u8 gUnknown_08400D38[]; + +void sub_802CA60(void) +{ + u8 perMovePPBonuses[4]; + struct + { + u16 moves[4]; + u8 pp[4]; + u8 filler18[8]; // what is this? + } sp0; + //struct UnknownStruct1 sp0; + u8 totalPPBonuses; + + if (gMain.newKeys & (A_BUTTON | SELECT_BUTTON)) + { + PlaySE(SE_SELECT); + if (gMoveSelectionCursor[gActiveBank] != gUnknown_03004344) + { + struct UnknownStruct1 *r9 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4]; + s32 i; + + i = r9->moves[gMoveSelectionCursor[gActiveBank]]; + r9->moves[gMoveSelectionCursor[gActiveBank]] = r9->moves[gUnknown_03004344]; + r9->moves[gUnknown_03004344] = i; + + i = r9->pp[gMoveSelectionCursor[gActiveBank]]; + r9->pp[gMoveSelectionCursor[gActiveBank]] = r9->pp[gUnknown_03004344]; + r9->pp[gUnknown_03004344] = i; + + i = r9->unkC[gMoveSelectionCursor[gActiveBank]]; + r9->unkC[gMoveSelectionCursor[gActiveBank]] = r9->unkC[gUnknown_03004344]; + r9->unkC[gUnknown_03004344] = i; + + if (gDisableStructs[gActiveBank].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBank]]) + { + gDisableStructs[gActiveBank].unk18_b &= ~gBitTable[gMoveSelectionCursor[gActiveBank]]; + gDisableStructs[gActiveBank].unk18_b |= gBitTable[gUnknown_03004344]; + } + + sub_802E1B0(); + + for (i = 0; i < 4; i++) + perMovePPBonuses[i] = (gBattleMons[gActiveBank].ppBonuses & (3 << (i * 2))) >> (i * 2); + totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]]; + perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gUnknown_03004344]; + perMovePPBonuses[gUnknown_03004344] = totalPPBonuses; + + totalPPBonuses = 0; + for (i = 0; i < 4; i++) + totalPPBonuses |= perMovePPBonuses[i] << (i * 2); + gBattleMons[gActiveBank].ppBonuses = totalPPBonuses; + + for (i = 0; i < 4; i++) + { + gBattleMons[gActiveBank].moves[i] = r9->moves[i]; + gBattleMons[gActiveBank].pp[i] = r9->pp[i]; + } + if (!(gBattleMons[gActiveBank].status2 & 0x200000)) + { + for (i = 0; i < 4; i++) + { + sp0.moves[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i); + sp0.pp[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i); + } + + totalPPBonuses = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES); + for (i = 0; i < 4; i++) + perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2); + + i = sp0.moves[gMoveSelectionCursor[gActiveBank]]; + sp0.moves[gMoveSelectionCursor[gActiveBank]] = sp0.moves[gUnknown_03004344]; + sp0.moves[gUnknown_03004344] = i; + + i = sp0.pp[gMoveSelectionCursor[gActiveBank]]; + sp0.pp[gMoveSelectionCursor[gActiveBank]] = sp0.pp[gUnknown_03004344]; + sp0.pp[gUnknown_03004344] = i; + + totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]]; + perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gUnknown_03004344]; + perMovePPBonuses[gUnknown_03004344] = totalPPBonuses; + + totalPPBonuses = 0; + for (i = 0; i < 4; i++) + totalPPBonuses |= perMovePPBonuses[i] << (i * 2); + + for (i = 0; i < 4; i++) + { + SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i, (u8 *)&sp0.moves[i]); + SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i, &sp0.pp[i]); + } + SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES, &totalPPBonuses); + } + } + else + { + sub_802E12C(gUnknown_03004344, gUnknown_08400D49); + } + gBattleBankFunc[gActiveBank] = sub_802C68C; + gMoveSelectionCursor[gActiveBank] = gUnknown_03004344; + sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); + FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); + InitWindow(&gUnknown_03004210, gUnknown_08400D38, 0x290, 0x17, 0x37); + sub_8002F44(&gUnknown_03004210); + sub_802E220(); + sub_802E2D4(); + } + if (gMain.newKeys & (B_BUTTON | SELECT_BUTTON)) + { + PlaySE(SE_SELECT); + nullsub_7(gUnknown_03004344); + sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); + sub_802E12C(gMoveSelectionCursor[gActiveBank], gUnknown_08400D49); + gBattleBankFunc[gActiveBank] = sub_802C68C; + FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); + InitWindow(&gUnknown_03004210, gUnknown_08400D38, 0x290, 0x17, 0x37); + sub_8002F44(&gUnknown_03004210); + sub_802E220(); + sub_802E2D4(); + } + if ((gMain.newKeys & DPAD_LEFT) && (gUnknown_03004344 & 1)) + { + if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank]) + sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D); + else + nullsub_7(gUnknown_03004344); + gUnknown_03004344 ^= 1; + PlaySE(SE_SELECT); + if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank]) + sub_802E3B4(gUnknown_03004344, 0); + else + sub_802E3B4(gUnknown_03004344, 0x1B); + } + if ((gMain.newKeys & DPAD_RIGHT) && !(gUnknown_03004344 & 1) && (gUnknown_03004344 ^ 1) < gUnknown_03004348) + { + if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank]) + sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D); + else + nullsub_7(gUnknown_03004344); + gUnknown_03004344 ^= 1; + PlaySE(SE_SELECT); + if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank]) + sub_802E3B4(gUnknown_03004344, 0); + else + sub_802E3B4(gUnknown_03004344, 0x1B); + } + if ((gMain.newKeys & DPAD_UP) && (gUnknown_03004344 & 2)) + { + if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank]) + sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D); + else + nullsub_7(gUnknown_03004344); + gUnknown_03004344 ^= 2; + PlaySE(SE_SELECT); + if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank]) + sub_802E3B4(gUnknown_03004344, 0); + else + sub_802E3B4(gUnknown_03004344, 0x1B); + } + if ((gMain.newKeys & DPAD_DOWN) && !(gUnknown_03004344 & 2) && (gUnknown_03004344 ^ 2) < gUnknown_03004348) + { + if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank]) + sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D); + else + nullsub_7(gUnknown_03004344); + gUnknown_03004344 ^= 2; + PlaySE(SE_SELECT); + if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank]) + sub_802E3B4(gUnknown_03004344, 0); + else + sub_802E3B4(gUnknown_03004344, 0x1B); + } +} + +void sub_802D148(void) +{ + if (gReceivedRemoteLinkPlayers == 0) + { + m4aSongNumStop(SE_HINSI); + gMain.inBattle = FALSE; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(c2_8011A1C); + } +} + +void sub_802D18C(void) +{ + if (!gPaletteFade.active) + { + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + sub_800832C(); + gBattleBankFunc[gActiveBank] = sub_802D148; + } + else + { + m4aSongNumStop(SE_HINSI); + gMain.inBattle = FALSE; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(gMain.savedCallback); + } + } +} + +void sub_802D204(void) +{ + if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy) + PlayerBufferExecCompleted(); +} + +// duplicate of sub_802D204 +void sub_802D23C(void) +{ + if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy) + PlayerBufferExecCompleted(); +} + +void sub_802D274(void) +{ + if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy) + { + nullsub_10(gSaveBlock2.playerGender); + FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]); + DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]); + PlayerBufferExecCompleted(); + } +} + +void sub_802D2E0(void) +{ + if (--ewram17810[gActiveBank].unk9 == 0xFF) + { + ewram17810[gActiveBank].unk9 = 0; + PlayerBufferExecCompleted(); + } +} + +void sub_802D31C(void) +{ + bool8 r6 = FALSE; + + if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) + { + if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy) + r6 = TRUE; + } + else + { + if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy + && gSprites[gHealthboxIDs[gActiveBank ^ 2]].callback == SpriteCallbackDummy) + r6 = TRUE; + } + if (IsCryPlayingOrClearCrySongs()) + r6 = FALSE; + + if (r6 && ewram17810[gActiveBank].unk1_0 && ewram17810[gActiveBank ^ 2].unk1_0) + { + ewram17810[gActiveBank].unk0_7 = 0; + ewram17810[gActiveBank].unk1_0 = 0; + ewram17810[gActiveBank ^ 2].unk0_7 = 0; + ewram17810[gActiveBank ^ 2].unk1_0 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + m4aMPlayContinue(&gMPlay_BGM); + else + m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256); + sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + if (IsDoubleBattle()) + sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], gActiveBank ^ 2); + ewram17810[gActiveBank].unk9 = 3; + gBattleBankFunc[gActiveBank] = sub_802D2E0; + } +} + +void sub_802D500(void) +{ + if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7) + sub_8141828(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); + if (!ewram17810[gActiveBank ^ 2].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_7) + sub_8141828(gActiveBank ^ 2, &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]]); + if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_3) + { + if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank ^ 2]]); + sub_8045A5C( + gHealthboxIDs[gActiveBank ^ 2], + &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], + 0); + sub_804777C(gActiveBank ^ 2); + sub_8043DFC(gHealthboxIDs[gActiveBank ^ 2]); + } + DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]); + sub_8045A5C( + gHealthboxIDs[gActiveBank], + &gPlayerParty[gBattlePartyID[gActiveBank]], + 0); + sub_804777C(gActiveBank); + sub_8043DFC(gHealthboxIDs[gActiveBank]); + ewram17840.unk9_0 = 0; + gBattleBankFunc[gActiveBank] = sub_802D31C; + } +} + +void sub_802D680(void) +{ + if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy + && ewram17810[gActiveBank].unk1_0) + { + ewram17810[gActiveBank].unk0_7 = 0; + ewram17810[gActiveBank].unk1_0 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + if (ewram17800[gActiveBank].unk0_2) + move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6); + gBattleBankFunc[gActiveBank] = sub_802D730; + } +} + +void sub_802D730(void) +{ + if (!ewram17810[gActiveBank].unk0_6 && !IsCryPlayingOrClearCrySongs()) + { + m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100); + sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + PlayerBufferExecCompleted(); + } +} + +void sub_802D798(void) +{ + if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7) + sub_8141828(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); + if (gSprites[gUnknown_0300434C[gActiveBank]].callback == SpriteCallbackDummy + && !ewram17810[gActiveBank].unk0_3) + { + DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]); + sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0); + sub_804777C(gActiveBank); + sub_8043DFC(gHealthboxIDs[gActiveBank]); + sub_8031F88(gActiveBank); + gBattleBankFunc[gActiveBank] = sub_802D680; + } +} + +void c3_0802FDF4(u8 taskId) +{ + if (!IsCryPlayingOrClearCrySongs()) + { + m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100); + DestroyTask(taskId); + } +} + +void bx_t1_healthbar_update(void) +{ + s16 r4 = sub_8045C78(gActiveBank, gHealthboxIDs[gActiveBank], 0, 0); + + sub_8043DFC(gHealthboxIDs[gActiveBank]); + if (r4 != -1) + { + sub_80440EC(gHealthboxIDs[gActiveBank], r4, 0); + } + else + { + sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + PlayerBufferExecCompleted(); + } +} + +void sub_802D90C(void) +{ + if (gUnknown_03004210.state == 0) + PlayerBufferExecCompleted(); +} + +// Rare Candy usage, maybe? +void sub_802D924(u8 taskId) +{ + u32 pkmnIndex = (u8)gTasks[taskId].data[0]; + u8 bank = gTasks[taskId].data[2]; + s16 gainedExp = gTasks[taskId].data[1]; + + if (IsDoubleBattle() == TRUE || pkmnIndex != gBattlePartyID[bank]) + { + struct Pokemon *pkmn = &gPlayerParty[pkmnIndex]; + u16 species = GetMonData(pkmn, MON_DATA_SPECIES); + u8 level = GetMonData(pkmn, MON_DATA_LEVEL); + u32 currExp = GetMonData(pkmn, MON_DATA_EXP); + u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1]; + + if (currExp + gainedExp >= nextLvlExp) + { + u8 savedActiveBank; + + SetMonData(pkmn, MON_DATA_EXP, (u8 *)&nextLvlExp); + CalculateMonStats(pkmn); + gainedExp -= nextLvlExp - currExp; + savedActiveBank = gActiveBank; + gActiveBank = bank; + dp01_build_cmdbuf_x21_a_bb(1, 11, gainedExp); + gActiveBank = savedActiveBank; + + if (IsDoubleBattle() == TRUE + && ((u16)pkmnIndex == gBattlePartyID[bank] || (u16)pkmnIndex == gBattlePartyID[bank ^ 2])) + gTasks[taskId].func = sub_802DCB0; + else + gTasks[taskId].func = sub_802DDC4; + } + else + { + currExp += gainedExp; + SetMonData(pkmn, MON_DATA_EXP, (u8 *)&currExp); + gBattleBankFunc[bank] = sub_802D90C; + DestroyTask(taskId); + } + } + else + { + gTasks[taskId].func = sub_802DA9C; + } +} + +void sub_802DA9C(u8 taskId) +{ + u8 pkmnIndex = gTasks[taskId].data[0]; + s32 r9 = gTasks[taskId].data[1]; + u8 bank = gTasks[taskId].data[2]; + struct Pokemon *pkmn = &gPlayerParty[pkmnIndex]; + u8 level = GetMonData(pkmn, MON_DATA_LEVEL); + u16 species = GetMonData(pkmn, MON_DATA_SPECIES); + u32 exp = GetMonData(pkmn, MON_DATA_EXP); + u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level]; + u32 expToNextLvl; + + exp -= currLvlExp; + expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp; + sub_8043D84(bank, gHealthboxIDs[bank], expToNextLvl, exp, -r9); + PlaySE(SE_EXP); + gTasks[taskId].func = sub_802DB6C; +} + +#ifdef NONMATCHING +void sub_802DB6C(u8 taskId) +{ + if (gTasks[taskId].data[10] < 13) + { + gTasks[taskId].data[10]++; + } + else + { + u8 r9 = gTasks[taskId].data[0]; + s32 r10 = gTasks[taskId].data[1]; //s16? + u8 r7 = gTasks[taskId].data[2]; + s16 r4; + + r4 = sub_8045C78(r7, gHealthboxIDs[r7], 1, 0); + sub_8043DFC(gHealthboxIDs[r7]); + if (r4 == -1) + { + struct Pokemon *pkmn; + u8 r4; + u32 sp4; + u16 r0; + u32 sp0; + + m4aSongNumStop(SE_EXP); + pkmn = &gPlayerParty[r9]; + r4 = GetMonData(pkmn, MON_DATA_LEVEL); + sp4 = GetMonData(pkmn, MON_DATA_EXP); + r0 = GetMonData(pkmn, MON_DATA_SPECIES); + sp0 = gExperienceTables[gBaseStats[r0].growthRate][r4 + 1]; + if (sp4 + r10 >= sp0) + { + u8 r5; + u32 asdf; + + SetMonData(pkmn, MON_DATA_EXP, (u8 *)&sp0); + CalculateMonStats(pkmn); + //r10 -= sp0 - sp4; + asdf = sp0 - sp4; + //asdf = r10 - (sp0 - sp4); + r10 -= asdf; + r5 = gActiveBank; + gActiveBank = r7; + dp01_build_cmdbuf_x21_a_bb(1, 11, r10); + gActiveBank = r5; + gTasks[taskId].func = sub_802DCB0; + } + else + { + //u32 asdf = sp4 + r10; + sp4 += r10; + SetMonData(pkmn, MON_DATA_EXP, (u8 *)&sp4); + gBattleBankFunc[r7] = sub_802D90C; + DestroyTask(taskId); + } + } + } +} +#else +__attribute__((naked)) +void sub_802DB6C(u8 taskId) +{ + asm_unified("push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x8\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r8, r0\n\ + ldr r1, _0802DB98 @ =gTasks\n\ + lsls r0, 2\n\ + add r0, r8\n\ + lsls r0, 3\n\ + adds r6, r0, r1\n\ + ldrh r1, [r6, 0x1C]\n\ + movs r2, 0x1C\n\ + ldrsh r0, [r6, r2]\n\ + cmp r0, 0xC\n\ + bgt _0802DB9C\n\ + adds r0, r1, 0x1\n\ + strh r0, [r6, 0x1C]\n\ + b _0802DC98\n\ + .align 2, 0\n\ +_0802DB98: .4byte gTasks\n\ +_0802DB9C:\n\ + ldrb r0, [r6, 0x8]\n\ + mov r9, r0\n\ + ldrh r2, [r6, 0xA]\n\ + mov r10, r2\n\ + ldrb r7, [r6, 0xC]\n\ + ldr r5, _0802DC64 @ =gHealthboxIDs\n\ + adds r5, r7, r5\n\ + ldrb r1, [r5]\n\ + adds r0, r7, 0\n\ + movs r2, 0x1\n\ + movs r3, 0\n\ + bl sub_8045C78\n\ + adds r4, r0, 0\n\ + lsls r4, 16\n\ + lsrs r4, 16\n\ + ldrb r0, [r5]\n\ + bl sub_8043DFC\n\ + lsls r4, 16\n\ + asrs r4, 16\n\ + movs r0, 0x1\n\ + negs r0, r0\n\ + cmp r4, r0\n\ + bne _0802DC98\n\ + movs r0, 0x21\n\ + bl m4aSongNumStop\n\ + movs r0, 0x64\n\ + mov r1, r9\n\ + muls r1, r0\n\ + ldr r0, _0802DC68 @ =gPlayerParty\n\ + adds r5, r1, r0\n\ + adds r0, r5, 0\n\ + movs r1, 0x38\n\ + bl GetMonData\n\ + adds r4, r0, 0\n\ + lsls r4, 24\n\ + lsrs r4, 24\n\ + adds r0, r5, 0\n\ + movs r1, 0x19\n\ + bl GetMonData\n\ + str r0, [sp, 0x4]\n\ + adds r0, r5, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + ldr r3, _0802DC6C @ =gExperienceTables\n\ + adds r4, 0x1\n\ + lsls r4, 2\n\ + ldr r2, _0802DC70 @ =gBaseStats\n\ + lsls r1, r0, 3\n\ + subs r1, r0\n\ + lsls r1, 2\n\ + adds r1, r2\n\ + ldrb r1, [r1, 0x13]\n\ + movs r0, 0xCA\n\ + lsls r0, 1\n\ + muls r0, r1\n\ + adds r4, r0\n\ + adds r4, r3\n\ + ldr r1, [r4]\n\ + str r1, [sp]\n\ + mov r2, r10\n\ + lsls r0, r2, 16\n\ + asrs r4, r0, 16\n\ + ldr r0, [sp, 0x4]\n\ + adds r0, r4\n\ + cmp r0, r1\n\ + blt _0802DC7C\n\ + adds r0, r5, 0\n\ + movs r1, 0x19\n\ + mov r2, sp\n\ + bl SetMonData\n\ + adds r0, r5, 0\n\ + bl CalculateMonStats\n\ + ldr r2, [sp]\n\ + add r0, sp, 0x4\n\ + ldrh r0, [r0]\n\ + subs r2, r0\n\ + subs r2, r4, r2\n\ + ldr r4, _0802DC74 @ =gActiveBank\n\ + ldrb r5, [r4]\n\ + strb r7, [r4]\n\ + lsls r2, 16\n\ + lsrs r2, 16\n\ + movs r0, 0x1\n\ + movs r1, 0xB\n\ + bl dp01_build_cmdbuf_x21_a_bb\n\ + strb r5, [r4]\n\ + ldr r0, _0802DC78 @ =sub_802DCB0\n\ + str r0, [r6]\n\ + b _0802DC98\n\ + .align 2, 0\n\ +_0802DC64: .4byte gHealthboxIDs\n\ +_0802DC68: .4byte gPlayerParty\n\ +_0802DC6C: .4byte gExperienceTables\n\ +_0802DC70: .4byte gBaseStats\n\ +_0802DC74: .4byte gActiveBank\n\ +_0802DC78: .4byte sub_802DCB0\n\ +_0802DC7C:\n\ + str r0, [sp, 0x4]\n\ + add r2, sp, 0x4\n\ + adds r0, r5, 0\n\ + movs r1, 0x19\n\ + bl SetMonData\n\ + ldr r1, _0802DCA8 @ =gBattleBankFunc\n\ + lsls r0, r7, 2\n\ + adds r0, r1\n\ + ldr r1, _0802DCAC @ =sub_802D90C\n\ + str r1, [r0]\n\ + mov r0, r8\n\ + bl DestroyTask\n\ +_0802DC98:\n\ + add sp, 0x8\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_0802DCA8: .4byte gBattleBankFunc\n\ +_0802DCAC: .4byte sub_802D90C\n"); +} +#endif + +void sub_802DCB0(u8 taskId) +{ + u8 bank = gTasks[taskId].data[2]; + u8 pkmnIndex = gTasks[taskId].data[0]; + + if (IsDoubleBattle() == TRUE && pkmnIndex == gBattlePartyID[bank ^ 2]) + bank ^= 2; + move_anim_start_t4(bank, bank, bank, 0); + gTasks[taskId].func = sub_802DD10; +} + +void sub_802DD10(u8 taskId) +{ + u8 bank = gTasks[taskId].data[2]; + + if (!ewram17810[bank].unk0_6) + { + u8 pkmnIndex = gTasks[taskId].data[0]; + + GetMonData(&gPlayerParty[pkmnIndex], MON_DATA_LEVEL); // Unused return value + if (IsDoubleBattle() == TRUE && pkmnIndex == gBattlePartyID[bank ^ 2]) + sub_8045A5C(gHealthboxIDs[bank ^ 2], &gPlayerParty[pkmnIndex], 0); + else + sub_8045A5C(gHealthboxIDs[bank], &gPlayerParty[pkmnIndex], 0); + gTasks[taskId].func = sub_802DDC4; + } +} + +void sub_802DDC4(u8 taskId) +{ + u8 pkmnIndex; + u8 bank; + + pkmnIndex = gTasks[taskId].data[0]; + GetMonData(&gPlayerParty[pkmnIndex], MON_DATA_LEVEL); // Unused return value + bank = gTasks[taskId].data[2]; + gBattleBankFunc[bank] = sub_802D90C; + DestroyTask(taskId); +} + +void sub_802DE10(void) +{ + if (gSprites[gObjectBankIDs[gActiveBank]].pos1.y + gSprites[gObjectBankIDs[gActiveBank]].pos2.y > DISPLAY_HEIGHT) + { + u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); + + nullsub_9(species); + FreeOamMatrix(gSprites[gObjectBankIDs[gActiveBank]].oam.matrixNum); + DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]); + sub_8043DB0(gHealthboxIDs[gActiveBank]); + PlayerBufferExecCompleted(); + } +} + +void sub_802DEAC(void) +{ + if (!ewram17810[gActiveBank].unk0_6) + { + FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]); + DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]); + sub_8043DB0(gHealthboxIDs[gActiveBank]); + PlayerBufferExecCompleted(); + } +} + +// Duplicate of sub_802D90C +void sub_802DF18(void) +{ + if (gUnknown_03004210.state == 0) + PlayerBufferExecCompleted(); +} + +void sub_802DF30(void) +{ + if (!gPaletteFade.active) + { + u8 r4; + + gBattleBankFunc[gActiveBank] = sub_802DF88; + r4 = gTasks[gUnknown_0300434C[gActiveBank]].data[0]; + DestroyTask(gUnknown_0300434C[gActiveBank]); + sub_8094E20(r4); + } +} + +void sub_802DF88(void) +{ + if (gMain.callback2 == sub_800F808 && !gPaletteFade.active) + { + if (gUnknown_0202E8F4 == 1) + dp01_build_cmdbuf_x22_a_three_bytes(1, gUnknown_0202E8F5, gUnknown_02038470); + else + dp01_build_cmdbuf_x22_a_three_bytes(1, 6, NULL); + if ((gBattleBufferA[gActiveBank][1] & 0xF) == 1) + b_link_standby_message(); + PlayerBufferExecCompleted(); + } +} + +void sub_802E004(void) +{ + if (!gPaletteFade.active) + { + gBattleBankFunc[gActiveBank] = sub_802E03C; + nullsub_14(); + sub_80A6DCC(); + } +} + +void sub_802E03C(void) +{ + if (gMain.callback2 == sub_800F808 && !gPaletteFade.active) + { + dp01_build_cmdbuf_x23_aa_0(1, gScriptItemId); + PlayerBufferExecCompleted(); + } +} + +void bx_wait_t1(void) +{ + if (!gDoingBattleAnim || !ewram17810[gActiveBank].unk0_6) + PlayerBufferExecCompleted(); +} + +void bx_blink_t1(void) +{ + u8 spriteId = gObjectBankIDs[gActiveBank]; + + if (gSprites[spriteId].data1 == 32) + { + gSprites[spriteId].data1 = 0; + gSprites[spriteId].invisible = FALSE; + gDoingBattleAnim = 0; + PlayerBufferExecCompleted(); + } + else + { + if (((u16)gSprites[spriteId].data1 % 4) == 0) + gSprites[spriteId].invisible ^= 1; + gSprites[spriteId].data1++; + } +} + +void sub_802E12C(s32 a, const u8 *b) +{ + struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4]; + + StringCopy(gDisplayedStringBattle, b); + StringAppend(gDisplayedStringBattle, gMoveNames[r4->moves[a]]); + InitWindow( + &gUnknown_03004210, + gDisplayedStringBattle, + 0x300 + a * 20, + (a & 1) ? 11 : 1, + (a < 2) ? 0x37 : 0x39); + sub_8002F44(&gUnknown_03004210); +} + +void sub_802E1B0(void) +{ + struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4]; + s32 i; + + gUnknown_03004348 = 0; + FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 0x14, 0x3A); + for (i = 0; i < 4; i++) + { + nullsub_7(i); + sub_802E12C(i, gUnknown_08400D49); + if (r4->moves[i] != 0) + gUnknown_03004348++; + } +} + +void sub_802E220(void) +{ + if (gBattleBufferA[gActiveBank][2] != 1) + { + struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4]; + u8 *str = gDisplayedStringBattle; + + str = StringCopy(str, gUnknown_08400D49); + str[0] = EXT_CTRL_CODE_BEGIN; + str[1] = 0x11; + str[2] = 2; + str += 3; + str[0] = EXT_CTRL_CODE_BEGIN; + str[1] = 0x14; + str[2] = 6; + str += 3; + str = ConvertIntToDecimalStringN(str, r4->pp[gMoveSelectionCursor[gActiveBank]], 1, 2); + *str++ = CHAR_SLASH; + ConvertIntToDecimalStringN(str, r4->unkC[gMoveSelectionCursor[gActiveBank]], 1, 2); + InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2A2, 0x19, 0x37); + sub_8002F44(&gUnknown_03004210); + } +} + +extern const u8 gUnknown_08400D52[]; +extern const u8 gTypeNames[][7]; + +void sub_802E2D4(void) +{ + if (gBattleBufferA[gActiveBank][2] == 1) + { + FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); + InitWindow(&gUnknown_03004210, gUnknown_08400D52, 0x290, 0x13, 0x37); + } + else + { + struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4]; + u8 *str = gDisplayedStringBattle; + + str = StringCopy(str, gUnknown_08400D49); + StringCopy(str, gTypeNames[gBattleMoves[r4->moves[gMoveSelectionCursor[gActiveBank]]].type]); + FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x39, 0x1C, 0x3A); + InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2C0, 0x17, 0x39); + } + sub_8002F44(&gUnknown_03004210); +} + +const u8 gUnknown_081FAE89[][2] = +{ + { 8, 120}, + {88, 120}, + { 8, 136}, + {88, 136}, +}; + +const u8 gUnknown_081FAE91[][2] = +{ + {144, 120}, + {190, 120}, + {144, 136}, + {190, 136}, + { 72, 72}, + { 32, 90}, + { 80, 80}, + { 80, 88}, +}; + +void sub_802E3B4(u8 a, int unused) +{ + sub_814A958(0x48); + sub_814A880(gUnknown_081FAE89[a][0], gUnknown_081FAE89[a][1]); +} + +void nullsub_7(u8 a) +{ +} + +void sub_802E3E4(u8 a, int unused) +{ + sub_814A958(0x2A); + sub_814A880(gUnknown_081FAE91[a][0], gUnknown_081FAE91[a][1]); +} + +void nullsub_8(u8 a) +{ +} + +void sub_802E414(void) +{ + SetMainCallback2(ReshowBattleScreenAfterMenu); +} + +void sub_802E424(void) +{ + SetMainCallback2(ReshowBattleScreenAfterMenu); +} + +void sub_802E434(void) +{ + if (!ewram17810[gActiveBank].unk0_4) + PlayerBufferExecCompleted(); +} + +void sub_802E460(void) +{ + if (!ewram17810[gActiveBank].unk0_5) + PlayerBufferExecCompleted(); +} + +void b_link_standby_message(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + gUnknown_030042A4 = 0; + gUnknown_030042A0 = 0; + sub_8002EB0(&gUnknown_03004210, gUnknown_08400CE0, 0x90, 2, 15); + } +} |