diff options
author | Garak <thomastaps194@comcast.net> | 2018-07-03 20:54:34 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-07-03 20:54:34 -0400 |
commit | c4cc1522c86ec240c53c75455b650b1c69b2d5a4 (patch) | |
tree | c6db27ae5b9ae3ad1469ddff799e8d340cbead42 | |
parent | 65fd5f89e17ae08bde8e0b70ac41484f5330c282 (diff) | |
parent | ee6951e331df29718355891598fe46285932209e (diff) |
Merge pull request #7 from pret/master
merging from source repo
-rw-r--r-- | asm/ghost.s | 2278 | ||||
-rw-r--r-- | asm/normal.s | 5030 | ||||
-rw-r--r-- | data/battle_anim_scripts.s | 219 | ||||
-rw-r--r-- | include/battle_anim.h | 10 | ||||
-rw-r--r-- | include/rom_8077ABC.h | 1 | ||||
-rw-r--r-- | ld_script.txt | 2 | ||||
-rw-r--r-- | src/battle/anim/ghost.c | 871 | ||||
-rw-r--r-- | src/battle/anim/normal.c | 1741 | ||||
-rw-r--r-- | src/battle/battle_anim_812C144.c | 9 |
9 files changed, 2650 insertions, 7511 deletions
diff --git a/asm/ghost.s b/asm/ghost.s deleted file mode 100644 index 36487210d..000000000 --- a/asm/ghost.s +++ /dev/null @@ -1,2278 +0,0 @@ - .include "constants/gba_constants.inc" - .include "include/macros.inc" - - .syntax unified - - .text - - @ ghost - - thumb_func_start sub_80DE3D4 -sub_80DE3D4: @ 80DE3D4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0xC - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, _080DE40C @ =gTasks - adds r5, r0, r1 - ldr r0, _080DE410 @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBattlerPosition_permutated - lsls r0, 24 - lsrs r6, r0, 24 - movs r1, 0x26 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _080DE400 - b _080DE604 -_080DE400: - lsls r0, 2 - ldr r1, _080DE414 @ =_080DE418 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DE40C: .4byte gTasks -_080DE410: .4byte gAnimBankTarget -_080DE414: .4byte _080DE418 - .align 2, 0 -_080DE418: - .4byte _080DE42C - .4byte _080DE500 - .4byte _080DE544 - .4byte _080DE5AC - .4byte _080DE5E0 -_080DE42C: - ldr r7, _080DE460 @ =0x00002771 - adds r0, r7, 0 - bl AllocSpritePalette - lsls r0, 24 - lsrs r0, 24 - movs r2, 0 - mov r8, r2 - strh r0, [r5, 0x24] - cmp r0, 0xFF - beq _080DE456 - movs r0, 0x1 - bl duplicate_obj_of_side_rel2move_in_transparent_mode - strh r0, [r5, 0x8] - lsls r0, 16 - cmp r0, 0 - bge _080DE464 - adds r0, r7, 0 - bl FreeSpritePaletteByTag -_080DE456: - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080DE60A - .align 2, 0 -_080DE460: .4byte 0x00002771 -_080DE464: - ldr r4, _080DE4E4 @ =gSprites - movs r3, 0x8 - ldrsh r0, [r5, r3] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r2, [r5, 0x24] - lsls r2, 4 - ldrb r3, [r1, 0x5] - movs r0, 0xF - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0x5] - movs r1, 0x8 - ldrsh r0, [r5, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x1] - movs r2, 0x8 - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0, 0x5] - movs r2, 0xC - orrs r1, r2 - strb r1, [r0, 0x5] - mov r3, r8 - strh r3, [r5, 0xA] - strh r3, [r5, 0xC] - movs r0, 0x10 - strh r0, [r5, 0xE] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0x22 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - lsls r0, 4 - strh r0, [r5, 0x10] - cmp r6, 0x1 - bne _080DE4EC - movs r2, 0x80 - lsls r2, 19 - ldrh r1, [r2] - ldr r0, _080DE4E8 @ =0x0000fdff - b _080DE4F4 - .align 2, 0 -_080DE4E4: .4byte gSprites -_080DE4E8: .4byte 0x0000fdff -_080DE4EC: - movs r2, 0x80 - lsls r2, 19 - ldrh r1, [r2] - ldr r0, _080DE4FC @ =0x0000fbff -_080DE4F4: - ands r0, r1 - strh r0, [r2] - b _080DE604 - .align 2, 0 -_080DE4FC: .4byte 0x0000fbff -_080DE500: - movs r1, 0x24 - ldrsh r0, [r5, r1] - adds r0, 0x10 - lsls r0, 4 - strh r0, [r5, 0x24] - movs r2, 0x10 - ldrsh r0, [r5, r2] - lsls r0, 1 - ldr r1, _080DE534 @ =gPlttBufferUnfaded - adds r0, r1 - movs r3, 0x24 - ldrsh r1, [r5, r3] - lsls r1, 1 - ldr r2, _080DE538 @ =gPlttBufferFaded - adds r1, r2 - ldr r2, _080DE53C @ =REG_BG0CNT - bl CpuSet - ldrh r0, [r5, 0x10] - ldr r3, _080DE540 @ =0x00003c0d - movs r1, 0x10 - movs r2, 0xA - bl BlendPalette - b _080DE604 - .align 2, 0 -_080DE534: .4byte gPlttBufferUnfaded -_080DE538: .4byte gPlttBufferFaded -_080DE53C: .4byte REG_BG0CNT -_080DE540: .4byte 0x00003c0d -_080DE544: - ldr r2, _080DE580 @ =gSprites - movs r0, 0x22 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - subs r1, 0x20 - lsls r1, 16 - lsrs r2, r1, 16 - cmp r1, 0 - bge _080DE564 - movs r2, 0 -_080DE564: - cmp r6, 0x1 - bne _080DE584 - lsls r0, r2, 24 - lsrs r0, 24 - adds r1, r2, 0 - adds r1, 0x40 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - str r2, [sp] - movs r2, 0x4 - str r2, [sp, 0x4] - str r6, [sp, 0x8] - b _080DE59C - .align 2, 0 -_080DE580: .4byte gSprites -_080DE584: - lsls r0, r2, 24 - lsrs r0, 24 - adds r1, r2, 0 - adds r1, 0x40 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - str r2, [sp] - movs r2, 0x8 - str r2, [sp, 0x4] - movs r2, 0x1 - str r2, [sp, 0x8] -_080DE59C: - movs r2, 0x2 - movs r3, 0x6 - bl ScanlineEffect_InitWave - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x1C] - b _080DE604 -_080DE5AC: - cmp r6, 0x1 - bne _080DE5C0 - ldr r1, _080DE5B8 @ =REG_BLDCNT - ldr r2, _080DE5BC @ =0x00003f42 - adds r0, r2, 0 - b _080DE5C6 - .align 2, 0 -_080DE5B8: .4byte REG_BLDCNT -_080DE5BC: .4byte 0x00003f42 -_080DE5C0: - ldr r1, _080DE5D4 @ =REG_BLDCNT - ldr r3, _080DE5D8 @ =0x00003f44 - adds r0, r3, 0 -_080DE5C6: - strh r0, [r1] - ldr r1, _080DE5DC @ =REG_BLDALPHA - movs r2, 0x80 - lsls r2, 5 - adds r0, r2, 0 - strh r0, [r1] - b _080DE604 - .align 2, 0 -_080DE5D4: .4byte REG_BLDCNT -_080DE5D8: .4byte 0x00003f44 -_080DE5DC: .4byte REG_BLDALPHA -_080DE5E0: - cmp r6, 0x1 - bne _080DE5F0 - movs r0, 0x80 - lsls r0, 19 - ldrh r1, [r0] - movs r3, 0x80 - lsls r3, 2 - b _080DE5FA -_080DE5F0: - movs r0, 0x80 - lsls r0, 19 - ldrh r1, [r0] - movs r3, 0x80 - lsls r3, 3 -_080DE5FA: - adds r2, r3, 0 - orrs r1, r2 - strh r1, [r0] - ldr r0, _080DE618 @ =sub_80DE61C - str r0, [r5] -_080DE604: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] -_080DE60A: - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DE618: .4byte sub_80DE61C - thumb_func_end sub_80DE3D4 - - thumb_func_start sub_80DE61C -sub_80DE61C: @ 80DE61C - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080DE6A0 @ =gTasks - adds r4, r0, r1 - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x1 - ands r0, r1 - strh r0, [r4, 0x12] - cmp r0, 0 - bne _080DE654 - ldr r1, _080DE6A4 @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r1, 0x12 - bl __divsi3 - strh r0, [r4, 0xC] -_080DE654: - movs r2, 0x12 - ldrsh r0, [r4, r2] - cmp r0, 0x1 - bne _080DE676 - ldr r1, _080DE6A4 @ =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r1, 0x12 - bl __divsi3 - movs r1, 0x10 - subs r1, r0 - strh r1, [r4, 0xE] -_080DE676: - ldr r2, _080DE6A8 @ =REG_BLDALPHA - ldrh r0, [r4, 0xE] - lsls r0, 8 - ldrh r1, [r4, 0xC] - orrs r0, r1 - strh r0, [r2] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0x80 - bne _080DE698 - movs r0, 0 - strh r0, [r4, 0x26] - ldr r1, _080DE6AC @ =sub_80DE6B0 - str r1, [r4] - adds r0, r5, 0 - bl _call_via_r1 -_080DE698: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DE6A0: .4byte gTasks -_080DE6A4: .4byte gSineTable -_080DE6A8: .4byte REG_BLDALPHA -_080DE6AC: .4byte sub_80DE6B0 - thumb_func_end sub_80DE61C - - thumb_func_start sub_80DE6B0 -sub_80DE6B0: @ 80DE6B0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080DE6E0 @ =gTasks - adds r4, r0, r1 - ldr r0, _080DE6E4 @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBattlerPosition_permutated - lsls r0, 24 - lsrs r6, r0, 24 - movs r1, 0x26 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080DE72C - cmp r0, 0x1 - bgt _080DE6E8 - cmp r0, 0 - beq _080DE6EE - b _080DE7AA - .align 2, 0 -_080DE6E0: .4byte gTasks -_080DE6E4: .4byte gAnimBankTarget -_080DE6E8: - cmp r0, 0x2 - beq _080DE740 - b _080DE7AA -_080DE6EE: - ldr r1, _080DE710 @ =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x24] - cmp r6, 0x1 - bne _080DE718 - movs r2, 0x80 - lsls r2, 19 - ldrh r1, [r2] - ldr r0, _080DE714 @ =0x0000fdff - b _080DE720 - .align 2, 0 -_080DE710: .4byte gScanlineEffect -_080DE714: .4byte 0x0000fdff -_080DE718: - movs r2, 0x80 - lsls r2, 19 - ldrh r1, [r2] - ldr r0, _080DE728 @ =0x0000fbff -_080DE720: - ands r0, r1 - strh r0, [r2] - b _080DE7AA - .align 2, 0 -_080DE728: .4byte 0x0000fbff -_080DE72C: - ldrh r0, [r4, 0x10] - ldr r3, _080DE73C @ =0x00003c0d - movs r1, 0x10 - movs r2, 0 - bl BlendPalette - b _080DE7AA - .align 2, 0 -_080DE73C: .4byte 0x00003c0d -_080DE740: - ldr r3, _080DE788 @ =gSprites - movs r0, 0x24 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - bl obj_delete_but_dont_free_vram - ldr r0, _080DE78C @ =0x00002771 - bl FreeSpritePaletteByTag - ldr r0, _080DE790 @ =REG_BLDCNT - movs r1, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - cmp r6, 0x1 - bne _080DE794 - subs r0, 0x52 - ldrh r1, [r0] - movs r3, 0x80 - lsls r3, 2 - b _080DE79E - .align 2, 0 -_080DE788: .4byte gSprites -_080DE78C: .4byte 0x00002771 -_080DE790: .4byte REG_BLDCNT -_080DE794: - movs r0, 0x80 - lsls r0, 19 - ldrh r1, [r0] - movs r3, 0x80 - lsls r3, 3 -_080DE79E: - adds r2, r3, 0 - orrs r1, r2 - strh r1, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_080DE7AA: - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80DE6B0 - - thumb_func_start sub_80DE7B8 -sub_80DE7B8: @ 80DE7B8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - adds r7, r0, 0 - ldr r0, _080DE7F4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080DE800 - ldr r4, _080DE7F8 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xE0 - lsls r2, 13 - adds r0, r2 - lsrs r5, r0, 16 - ldr r4, _080DE7FC @ =gAnimBankTarget - b _080DE824 - .align 2, 0 -_080DE7F4: .4byte gBattleAnimArgs -_080DE7F8: .4byte gAnimBankAttacker -_080DE7FC: .4byte gAnimBankTarget -_080DE800: - ldr r4, _080DE8C8 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xE0 - lsls r2, 13 - adds r0, r2 - lsrs r5, r0, 16 - ldr r4, _080DE8CC @ =gAnimBankAttacker -_080DE824: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r1, 0xE0 - lsls r1, 13 - adds r0, r1 - lsrs r0, 16 - mov r9, r0 - mov r8, r5 - mov r2, r9 - subs r4, r2, r5 - lsls r4, 16 - lsrs r4, 16 - lsls r0, r6, 4 - strh r0, [r7, 0x2E] - lsls r0, r5, 4 - strh r0, [r7, 0x30] - mov r1, r10 - subs r0, r1, r6 - lsls r0, 4 - ldr r5, _080DE8D0 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r7, 0x32] - lsls r4, 16 - asrs r4, 12 - movs r0, 0x2 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl __divsi3 - strh r0, [r7, 0x34] - ldrh r0, [r5, 0x2] - strh r0, [r7, 0x36] - mov r1, r10 - strh r1, [r7, 0x38] - mov r2, r9 - strh r2, [r7, 0x3A] - movs r1, 0x36 - ldrsh r0, [r7, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r7, 0x3C] - ldrb r1, [r7, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r7, 0x5] - strh r6, [r7, 0x20] - mov r2, r8 - strh r2, [r7, 0x22] - ldr r0, _080DE8D4 @ =sub_80DE8D8 - str r0, [r7, 0x1C] - adds r2, r7, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DE8C8: .4byte gAnimBankTarget -_080DE8CC: .4byte gAnimBankAttacker -_080DE8D0: .4byte gBattleAnimArgs -_080DE8D4: .4byte sub_80DE8D8 - thumb_func_end sub_80DE7B8 - - thumb_func_start sub_80DE8D8 -sub_80DE8D8: @ 80DE8D8 - push {r4,lr} - adds r2, r0, 0 - ldrh r3, [r2, 0x36] - movs r1, 0x36 - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _080DE910 - ldrh r0, [r2, 0x32] - ldrh r4, [r2, 0x2E] - adds r0, r4 - strh r0, [r2, 0x2E] - ldrh r1, [r2, 0x34] - ldrh r4, [r2, 0x30] - adds r1, r4 - strh r1, [r2, 0x30] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r2, 0x22] - subs r0, r3, 0x1 - strh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _080DE910 - strh r0, [r2, 0x2E] -_080DE910: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DE8D8 - - thumb_func_start sub_80DE918 -sub_80DE918: @ 80DE918 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080DEA68 @ =gTasks - adds r1, r0 - str r1, [sp] - ldr r1, _080DEA6C @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r3, 0x80 - lsls r3, 5 - adds r0, r3, 0 - strh r0, [r1] - movs r0, 0 - ldr r1, [sp] - strh r0, [r1, 0x12] - strh r0, [r1, 0x14] - strh r0, [r1, 0x16] - strh r0, [r1, 0x18] - movs r0, 0x10 - strh r0, [r1, 0x1A] - ldr r2, _080DEA70 @ =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0x1C] - ldr r4, _080DEA74 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x4] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_807A100 - lsls r0, 16 - lsrs r0, 16 - str r0, [sp, 0x8] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DE988 - b _080DEA88 -_080DE988: - movs r4, 0 -_080DE98A: - lsls r1, r4, 16 - asrs r3, r1, 16 - ldr r0, _080DEA74 @ =gAnimBankAttacker - ldrb r2, [r0] - str r1, [sp, 0x10] - cmp r3, r2 - beq _080DEA56 - movs r0, 0x2 - eors r2, r0 - cmp r3, r2 - beq _080DEA56 - lsls r0, r4, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080DEA56 - ldr r6, [sp, 0x4] - ldr r3, [sp, 0x8] - lsls r0, r3, 16 - asrs r7, r0, 16 - ldr r0, _080DEA78 @ =gSpriteTemplate_83DAF08 - adds r1, r6, 0 - adds r2, r7, 0 - movs r3, 0x37 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x40 - beq _080DEA56 - adds r0, r4, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - adds r0, r4, 0 - movs r1, 0x3 - bl sub_807A100 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - mov r0, r8 - lsls r5, r0, 4 - add r5, r8 - lsls r5, 2 - ldr r1, _080DEA7C @ =gSprites - adds r4, r5, r1 - lsls r0, r6, 4 - strh r0, [r4, 0x2E] - lsls r0, r7, 4 - strh r0, [r4, 0x30] - mov r2, r10 - subs r0, r2, r6 - lsls r0, 4 - ldr r3, _080DEA70 @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r3, r2] - bl __divsi3 - strh r0, [r4, 0x32] - mov r3, r9 - lsls r0, r3, 16 - asrs r0, 16 - subs r0, r7 - lsls r0, 4 - ldr r2, _080DEA70 @ =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r2, r3] - bl __divsi3 - strh r0, [r4, 0x34] - ldr r1, _080DEA70 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x36] - mov r2, r10 - strh r2, [r4, 0x38] - mov r3, r9 - strh r3, [r4, 0x3A] - ldr r0, _080DEA80 @ =gSprites + 0x1C - adds r5, r0 - ldr r0, _080DEA84 @ =sub_80DE8D8 - str r0, [r5] - ldr r2, [sp] - movs r3, 0x20 - ldrsh r1, [r2, r3] - adds r1, 0xD - lsls r1, 1 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1 - mov r1, r8 - strh r1, [r0] - ldrh r0, [r2, 0x20] - adds r0, 0x1 - strh r0, [r2, 0x20] -_080DEA56: - ldr r2, [sp, 0x10] - movs r3, 0x80 - lsls r3, 9 - adds r0, r2, r3 - lsrs r4, r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080DE98A - b _080DEB0C - .align 2, 0 -_080DEA68: .4byte gTasks -_080DEA6C: .4byte REG_BLDCNT -_080DEA70: .4byte gBattleAnimArgs -_080DEA74: .4byte gAnimBankAttacker -_080DEA78: .4byte gSpriteTemplate_83DAF08 -_080DEA7C: .4byte gSprites -_080DEA80: .4byte gSprites + 0x1C -_080DEA84: .4byte sub_80DE8D8 -_080DEA88: - ldr r0, _080DEB24 @ =gSpriteTemplate_83DAF08 - ldr r7, [sp, 0x4] - ldr r2, [sp, 0x8] - lsls r1, r2, 16 - asrs r1, 16 - str r1, [sp, 0xC] - adds r1, r7, 0 - ldr r2, [sp, 0xC] - movs r3, 0x37 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x40 - beq _080DEB0C - movs r3, 0x30 - mov r10, r3 - movs r0, 0x28 - mov r9, r0 - ldr r6, _080DEB28 @ =gSprites - mov r1, r8 - lsls r5, r1, 4 - add r5, r8 - lsls r5, 2 - adds r4, r5, r6 - lsls r0, r7, 4 - strh r0, [r4, 0x2E] - ldr r2, [sp, 0xC] - lsls r0, r2, 4 - strh r0, [r4, 0x30] - subs r0, r3, r7 - lsls r0, 4 - ldr r3, _080DEB2C @ =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r3, r2] - bl __divsi3 - strh r0, [r4, 0x32] - mov r3, r9 - ldr r1, [sp, 0xC] - subs r0, r3, r1 - lsls r0, 4 - ldr r2, _080DEB2C @ =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r2, r3] - bl __divsi3 - strh r0, [r4, 0x34] - ldr r1, _080DEB2C @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x36] - mov r2, r10 - strh r2, [r4, 0x38] - mov r3, r9 - strh r3, [r4, 0x3A] - adds r6, 0x1C - adds r5, r6 - ldr r0, _080DEB30 @ =sub_80DE8D8 - str r0, [r5] - mov r1, r8 - ldr r0, [sp] - strh r1, [r0, 0x22] - movs r0, 0x1 - ldr r2, [sp] - strh r0, [r2, 0x20] -_080DEB0C: - ldr r0, _080DEB34 @ =sub_80DEB38 - ldr r3, [sp] - str r0, [r3] - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DEB24: .4byte gSpriteTemplate_83DAF08 -_080DEB28: .4byte gSprites -_080DEB2C: .4byte gBattleAnimArgs -_080DEB30: .4byte sub_80DE8D8 -_080DEB34: .4byte sub_80DEB38 - thumb_func_end sub_80DE918 - - thumb_func_start sub_80DEB38 -sub_80DEB38: @ 80DEB38 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080DEB5C @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080DEBEE - cmp r1, 0x1 - bgt _080DEB60 - cmp r1, 0 - beq _080DEB6E - b _080DECA4 - .align 2, 0 -_080DEB5C: .4byte gTasks -_080DEB60: - cmp r1, 0x2 - bne _080DEB66 - b _080DEC80 -_080DEB66: - cmp r1, 0x3 - bne _080DEB6C - b _080DEC94 -_080DEB6C: - b _080DECA4 -_080DEB6E: - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080DEBCE - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DEBCE - strh r1, [r4, 0x12] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DEBA4 - ldrh r1, [r4, 0x18] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080DEBB2 - adds r0, r1, 0x1 - strh r0, [r4, 0x18] - b _080DEBB2 -_080DEBA4: - ldrh r1, [r4, 0x1A] - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080DEBB2 - subs r0, r1, 0x1 - strh r0, [r4, 0x1A] -_080DEBB2: - ldr r2, _080DEBE0 @ =REG_BLDALPHA - ldrh r0, [r4, 0x1A] - lsls r0, 8 - ldrh r1, [r4, 0x18] - orrs r0, r1 - strh r0, [r2] - movs r1, 0x16 - ldrsh r0, [r4, r1] - cmp r0, 0x17 - ble _080DEBCE - movs r0, 0 - strh r0, [r4, 0x16] - movs r0, 0x1 - strh r0, [r4, 0x14] -_080DEBCE: - ldrh r1, [r4, 0x1C] - movs r2, 0x1C - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080DEBE4 - subs r0, r1, 0x1 - strh r0, [r4, 0x1C] - b _080DECA4 - .align 2, 0 -_080DEBE0: .4byte REG_BLDALPHA -_080DEBE4: - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080DECA4 - b _080DEC8C -_080DEBEE: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080DECA4 - movs r0, 0 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] - ands r0, r1 - lsls r0, 16 - cmp r0, 0 - beq _080DEC1E - ldrh r1, [r4, 0x18] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080DEC2C - subs r0, r1, 0x1 - strh r0, [r4, 0x18] - b _080DEC2C -_080DEC1E: - ldrh r1, [r4, 0x1A] - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080DEC2C - adds r0, r1, 0x1 - strh r0, [r4, 0x1A] -_080DEC2C: - ldr r2, _080DEC48 @ =REG_BLDALPHA - ldrh r0, [r4, 0x1A] - lsls r0, 8 - ldrh r1, [r4, 0x18] - orrs r0, r1 - strh r0, [r2] - ldr r1, [r4, 0x18] - movs r0, 0x80 - lsls r0, 13 - cmp r1, r0 - bne _080DECA4 - movs r5, 0 - b _080DEC70 - .align 2, 0 -_080DEC48: .4byte REG_BLDALPHA -_080DEC4C: - adds r1, r5, 0 - adds r1, 0xD - lsls r1, 1 - adds r0, r4, 0 - adds r0, 0x8 - adds r0, r1 - movs r2, 0 - ldrsh r1, [r0, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, _080DEC7C @ =gSprites - adds r0, r1 - bl DestroySprite - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 -_080DEC70: - movs r1, 0x20 - ldrsh r0, [r4, r1] - cmp r5, r0 - blt _080DEC4C - b _080DEC8C - .align 2, 0 -_080DEC7C: .4byte gSprites -_080DEC80: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - cmp r0, 0 - ble _080DECA4 -_080DEC8C: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DECA4 -_080DEC94: - ldr r0, _080DECAC @ =REG_BLDCNT - movs r1, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080DECA4: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DECAC: .4byte REG_BLDCNT - thumb_func_end sub_80DEB38 - - thumb_func_start sub_80DECB0 -sub_80DECB0: @ 80DECB0 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, _080DECF8 @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _080DECFC @ =gBattle_WIN0V - strh r1, [r0] - ldr r1, _080DED00 @ =REG_WININ - ldr r2, _080DED04 @ =0x00003f3f - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - subs r2, 0x20 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x6 - movs r0, 0xC8 - strh r0, [r1] - adds r1, 0x4 - movs r0, 0x10 - strh r0, [r1] - ldr r0, _080DED08 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080DECF4 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080DED0C -_080DECF4: - movs r6, 0x28 - b _080DED0E - .align 2, 0 -_080DECF8: .4byte gBattle_WIN0H -_080DECFC: .4byte gBattle_WIN0V -_080DED00: .4byte REG_WININ -_080DED04: .4byte 0x00003f3f -_080DED08: .4byte gAnimBankAttacker -_080DED0C: - movs r6, 0xC8 -_080DED0E: - ldr r1, _080DED4C @ =gBattle_WIN0H - lsls r3, r6, 16 - asrs r2, r3, 16 - lsls r0, r2, 8 - orrs r0, r2 - strh r0, [r1] - ldr r1, _080DED50 @ =gBattle_WIN0V - movs r5, 0x28 - ldr r0, _080DED54 @ =0x00002828 - strh r0, [r1] - lsrs r3, 16 - movs r1, 0xF0 - subs r1, r2 - movs r4, 0x48 - ldr r2, _080DED58 @ =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r2 - strh r3, [r0, 0xA] - strh r1, [r0, 0xC] - strh r5, [r0, 0xE] - strh r4, [r0, 0x10] - strh r6, [r0, 0x12] - strh r5, [r0, 0x14] - ldr r1, _080DED5C @ =sub_80DED60 - str r1, [r0] - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DED4C: .4byte gBattle_WIN0H -_080DED50: .4byte gBattle_WIN0V -_080DED54: .4byte 0x00002828 -_080DED58: .4byte gTasks -_080DED5C: .4byte sub_80DED60 - thumb_func_end sub_80DECB0 - - thumb_func_start sub_80DED60 -sub_80DED60: @ 80DED60 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x20 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080DEE80 @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 - ldrh r1, [r4, 0x8] - adds r0, r1, 0x1 - strh r0, [r4, 0x8] - ldrh r5, [r4, 0xA] - ldrh r7, [r4, 0xC] - ldrh r0, [r4, 0xE] - mov r10, r0 - ldrh r2, [r4, 0x10] - str r2, [sp, 0xC] - ldrh r0, [r4, 0x12] - ldrh r2, [r4, 0x14] - mov r8, r2 - lsls r1, 16 - asrs r6, r1, 16 - cmp r6, 0xF - ble _080DED9C - b _080DEE8C -_080DED9C: - lsls r0, 16 - asrs r0, 16 - bl __floatsidf - str r0, [sp, 0x10] - str r1, [sp, 0x14] - lsls r0, r5, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080DEE84 @ =0x3fb00000 - ldr r3, _080DEE88 @ =0x00000000 - bl __muldf3 - adds r5, r1, 0 - adds r4, r0, 0 - adds r0, r6, 0 - bl __floatsidf - str r0, [sp, 0x18] - str r1, [sp, 0x1C] - adds r1, r5, 0 - adds r0, r4, 0 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - ldr r0, [sp, 0x10] - ldr r1, [sp, 0x14] - bl __subdf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - lsls r0, r7, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080DEE84 @ =0x3fb00000 - ldr r3, _080DEE88 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - ldr r0, [sp, 0x10] - ldr r1, [sp, 0x14] - bl __adddf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r7, r0, 16 - mov r1, r8 - lsls r0, r1, 16 - asrs r0, 16 - bl __floatsidf - adds r5, r1, 0 - adds r4, r0, 0 - mov r2, r10 - lsls r0, r2, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080DEE84 @ =0x3fb00000 - ldr r3, _080DEE88 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - adds r1, r5, 0 - adds r0, r4, 0 - bl __subdf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r6, r0, 16 - ldr r1, [sp, 0xC] - lsls r0, r1, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _080DEE84 @ =0x3fb00000 - ldr r3, _080DEE88 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - adds r1, r5, 0 - adds r0, r4, 0 - bl __adddf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r5, r0, 16 - b _080DEEBA - .align 2, 0 -_080DEE80: .4byte gTasks -_080DEE84: .4byte 0x3fb00000 -_080DEE88: .4byte 0x00000000 -_080DEE8C: - movs r2, 0 - mov r9, r2 - movs r7, 0xF0 - movs r6, 0 - movs r5, 0x70 - str r6, [sp] - str r6, [sp, 0x4] - str r6, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r3, 0 - bl sub_80791A8 - lsls r0, 16 - lsrs r0, 16 - str r6, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r0, _080DEEDC @ =sub_80DEEE8 - str r0, [r4] -_080DEEBA: - ldr r1, _080DEEE0 @ =gBattle_WIN0H - mov r2, r9 - lsls r0, r2, 8 - orrs r7, r0 - strh r7, [r1] - ldr r1, _080DEEE4 @ =gBattle_WIN0V - lsls r0, r6, 8 - orrs r5, r0 - strh r5, [r1] - add sp, 0x20 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DEEDC: .4byte sub_80DEEE8 -_080DEEE0: .4byte gBattle_WIN0H -_080DEEE4: .4byte gBattle_WIN0V - thumb_func_end sub_80DED60 - - thumb_func_start sub_80DEEE8 -sub_80DEEE8: @ 80DEEE8 - push {r4,lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r0, _080DEF28 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - bne _080DEF20 - ldr r0, _080DEF2C @ =gBattle_WIN0H - strh r2, [r0] - ldr r0, _080DEF30 @ =gBattle_WIN0V - strh r2, [r0] - ldr r0, _080DEF34 @ =REG_WININ - ldr r4, _080DEF38 @ =0x00003f3f - adds r1, r4, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, 0x6 - strh r2, [r0] - adds r0, 0x4 - strh r2, [r0] - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080DEF20: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DEF28: .4byte gPaletteFade -_080DEF2C: .4byte gBattle_WIN0H -_080DEF30: .4byte gBattle_WIN0V -_080DEF34: .4byte REG_WININ -_080DEF38: .4byte 0x00003f3f - thumb_func_end sub_80DEEE8 - - thumb_func_start sub_80DEF3C -sub_80DEF3C: @ 80DEF3C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl InitAnimSpritePos - ldr r0, _080DEF68 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080DEF70 - movs r2, 0x18 - ldr r3, _080DEF6C @ =0x0000fffe - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r4, 0x3] - b _080DEF74 - .align 2, 0 -_080DEF68: .4byte gAnimBankAttacker -_080DEF6C: .4byte 0x0000fffe -_080DEF70: - ldr r2, _080DEF90 @ =0x0000ffe8 - movs r3, 0x2 -_080DEF74: - lsls r0, r2, 16 - asrs r0, 16 - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - strh r3, [r4, 0x30] - movs r0, 0x3C - strh r0, [r4, 0x2E] - ldr r0, _080DEF94 @ =sub_80DEF98 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DEF90: .4byte 0x0000ffe8 -_080DEF94: .4byte sub_80DEF98 - thumb_func_end sub_80DEF3C - - thumb_func_start sub_80DEF98 -sub_80DEF98: @ 80DEF98 - push {r4,lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x2E] - movs r2, 0x2E - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _080DEFAA - subs r0, r1, 0x1 - b _080DF00E -_080DEFAA: - ldrh r0, [r3, 0x30] - ldrh r4, [r3, 0x24] - adds r1, r0, r4 - strh r1, [r3, 0x24] - adds r0, r1, 0x7 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xE - bls _080DF010 - ldrh r0, [r3, 0x20] - adds r0, r1 - strh r0, [r3, 0x20] - movs r0, 0 - strh r0, [r3, 0x24] - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r4, _080DEFFC @ =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, _080DF000 @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080DF00C - movs r0, 0x1E - strh r0, [r3, 0x2E] - ldr r0, _080DF004 @ =WaitAnimForDuration - str r0, [r3, 0x1C] - ldr r1, _080DF008 @ =sub_80DF018 - adds r0, r3, 0 - bl StoreSpriteCallbackInData - b _080DF010 - .align 2, 0 -_080DEFFC: .4byte 0x000003ff -_080DF000: .4byte 0xfffffc00 -_080DF004: .4byte WaitAnimForDuration -_080DF008: .4byte sub_80DF018 -_080DF00C: - movs r0, 0x28 -_080DF00E: - strh r0, [r3, 0x2E] -_080DF010: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80DEF98 - - thumb_func_start sub_80DF018 -sub_80DF018: @ 80DF018 - push {r4,lr} - adds r3, r0, 0 - movs r0, 0x2E - ldrsh r2, [r3, r0] - cmp r2, 0 - bne _080DF044 - ldr r1, _080DF040 @ =REG_BLDCNT - movs r4, 0xFD - lsls r4, 6 - adds r0, r4, 0 - strh r0, [r1] - adds r1, 0x2 - movs r0, 0x10 - strh r0, [r1] - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - strh r2, [r3, 0x30] - strh r2, [r3, 0x32] - b _080DF082 - .align 2, 0 -_080DF040: .4byte REG_BLDCNT -_080DF044: - ldrh r1, [r3, 0x30] - movs r2, 0x30 - ldrsh r0, [r3, r2] - cmp r0, 0x1 - bgt _080DF054 - adds r0, r1, 0x1 - strh r0, [r3, 0x30] - b _080DF082 -_080DF054: - movs r0, 0 - strh r0, [r3, 0x30] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - ldr r2, _080DF088 @ =REG_BLDALPHA - movs r1, 0x10 - subs r1, r0 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r4, 0x32 - ldrsh r0, [r3, r4] - cmp r0, 0x10 - bne _080DF082 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DF08C @ =sub_80DF090 - str r0, [r3, 0x1C] -_080DF082: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF088: .4byte REG_BLDALPHA -_080DF08C: .4byte sub_80DF090 - thumb_func_end sub_80DF018 - - thumb_func_start sub_80DF090 -sub_80DF090: @ 80DF090 - push {lr} - ldr r1, _080DF0AC @ =REG_BLDCNT - movs r2, 0 - strh r2, [r1] - adds r1, 0x2 - strh r2, [r1] - ldr r1, _080DF0B0 @ =gBattle_WIN0H - strh r2, [r1] - ldr r1, _080DF0B4 @ =gBattle_WIN0V - strh r2, [r1] - bl DestroyAnimSprite - pop {r0} - bx r0 - .align 2, 0 -_080DF0AC: .4byte REG_BLDCNT -_080DF0B0: .4byte gBattle_WIN0H -_080DF0B4: .4byte gBattle_WIN0V - thumb_func_end sub_80DF090 - - thumb_func_start sub_80DF0B8 -sub_80DF0B8: @ 80DF0B8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0xC - bl Sin - strh r0, [r4, 0x24] - ldr r0, _080DF120 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080DF0DC - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] -_080DF0DC: - ldrh r0, [r4, 0x2E] - adds r0, 0x6 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - ldrh r1, [r4, 0x30] - adds r0, r1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _080DF12C - ldr r0, _080DF124 @ =0x0000050b - strh r0, [r4, 0x3A] - ldr r1, _080DF128 @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldrh r0, [r4, 0x3A] - strh r0, [r1] - b _080DF17E - .align 2, 0 -_080DF120: .4byte gAnimBankAttacker -_080DF124: .4byte 0x0000050b -_080DF128: .4byte REG_BLDCNT -_080DF12C: - cmp r0, 0x1E - ble _080DF17E - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x3A] - lsls r0, r1, 16 - asrs r0, 24 - lsls r0, 16 - movs r2, 0xFF - ands r2, r1 - movs r1, 0x80 - lsls r1, 9 - adds r0, r1 - lsrs r3, r0, 16 - cmp r3, 0x10 - bls _080DF150 - movs r3, 0x10 -_080DF150: - subs r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r0, 0 - bge _080DF15C - movs r2, 0 -_080DF15C: - ldr r1, _080DF184 @ =REG_BLDALPHA - lsls r0, r3, 8 - orrs r0, r2 - strh r0, [r1] - strh r0, [r4, 0x3A] - cmp r3, 0x10 - bne _080DF17E - cmp r2, 0 - bne _080DF17E - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080DF188 @ =sub_80DF18C - str r0, [r4, 0x1C] -_080DF17E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF184: .4byte REG_BLDALPHA -_080DF188: .4byte sub_80DF18C - thumb_func_end sub_80DF0B8 - - thumb_func_start sub_80DF18C -sub_80DF18C: @ 80DF18C - push {lr} - ldr r1, _080DF1A0 @ =REG_BLDCNT - movs r2, 0 - strh r2, [r1] - adds r1, 0x2 - strh r2, [r1] - bl DestroyAnimSprite - pop {r0} - bx r0 - .align 2, 0 -_080DF1A0: .4byte REG_BLDCNT - thumb_func_end sub_80DF18C - - thumb_func_start sub_80DF1A4 -sub_80DF1A4: @ 80DF1A4 - push {r4-r6,lr} - mov r6, r8 - push {r6} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, _080DF23C @ =gTasks - adds r4, r0 - movs r6, 0 - strh r6, [r4, 0x8] - movs r0, 0x10 - mov r8, r0 - mov r2, r8 - strh r2, [r4, 0xA] - ldr r5, _080DF240 @ =gAnimBankAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1A] - ldrb r0, [r5] - bl sub_8077FC0 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldrb r0, [r5] - movs r1, 0x1 - bl sub_807A100 - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - asrs r1, 1 - adds r1, 0x8 - strh r1, [r4, 0x1E] - strh r6, [r4, 0x16] - ldrb r0, [r5] - bl sub_8079ED4 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x12] - ldrb r0, [r5] - bl sub_8079E90 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x2 - strh r0, [r4, 0x14] - strh r6, [r4, 0xE] - mov r0, r8 - strh r0, [r4, 0x10] - ldr r1, _080DF244 @ =REG_BLDCNT - movs r2, 0xFD - lsls r2, 6 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r2, 0x80 - lsls r2, 5 - adds r0, r2, 0 - strh r0, [r1] - strh r6, [r4, 0x18] - ldr r0, _080DF248 @ =sub_80DF24C - str r0, [r4] - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080DF23C: .4byte gTasks -_080DF240: .4byte gAnimBankAttacker -_080DF244: .4byte REG_BLDCNT -_080DF248: .4byte sub_80DF24C - thumb_func_end sub_80DF1A4 - - thumb_func_start sub_80DF24C -sub_80DF24C: @ 80DF24C - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, _080DF270 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bls _080DF266 - b _080DF3CC -_080DF266: - lsls r0, 2 - ldr r1, _080DF274 @ =_080DF278 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080DF270: .4byte gTasks -_080DF274: .4byte _080DF278 - .align 2, 0 -_080DF278: - .4byte _080DF290 - .4byte _080DF300 - .4byte _080DF342 - .4byte _080DF356 - .4byte _080DF3AC - .4byte _080DF3BC -_080DF290: - movs r6, 0 -_080DF292: - movs r2, 0x1A - ldrsh r1, [r4, r2] - movs r0, 0x1C - ldrsh r2, [r4, r0] - ldrb r3, [r4, 0x14] - ldr r0, _080DF2F4 @ =gSpriteTemplate_83DAF80 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _080DF2E6 - ldr r1, _080DF2F8 @ =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r5, r0, r1 - strh r7, [r5, 0x2E] - ldr r0, _080DF2FC @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - movs r1, 0 - lsls r0, 24 - cmp r0, 0 - bne _080DF2C8 - movs r1, 0x1 -_080DF2C8: - strh r1, [r5, 0x30] - movs r0, 0x2A - muls r0, r6 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r4, 0x1E] - strh r0, [r5, 0x34] - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 1 - strh r0, [r5, 0x38] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] -_080DF2E6: - adds r0, r6, 0x1 - lsls r0, 16 - lsrs r6, r0, 16 - cmp r6, 0x5 - bls _080DF292 - b _080DF3B4 - .align 2, 0 -_080DF2F4: .4byte gSpriteTemplate_83DAF80 -_080DF2F8: .4byte gSprites -_080DF2FC: .4byte gAnimBankAttacker -_080DF300: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DF31E - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0xD - bgt _080DF32C - adds r0, r1, 0x1 - strh r0, [r4, 0xE] - b _080DF32C -_080DF31E: - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0x4 - ble _080DF32C - subs r0, r1, 0x1 - strh r0, [r4, 0x10] -_080DF32C: - movs r1, 0xE - ldrsh r0, [r4, r1] - ldrh r3, [r4, 0xE] - ldrh r2, [r4, 0x10] - cmp r0, 0xE - bne _080DF39C - cmp r2, 0x4 - bne _080DF39C - movs r0, 0 - strh r0, [r4, 0xA] - b _080DF396 -_080DF342: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _080DF3CC - movs r0, 0 - strh r0, [r4, 0xA] - b _080DF3B4 -_080DF356: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _080DF374 - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080DF382 - subs r0, r1, 0x1 - strh r0, [r4, 0xE] - b _080DF382 -_080DF374: - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _080DF382 - adds r0, r1, 0x1 - strh r0, [r4, 0x10] -_080DF382: - movs r1, 0xE - ldrsh r0, [r4, r1] - ldrh r3, [r4, 0xE] - ldrh r2, [r4, 0x10] - cmp r0, 0 - bne _080DF39C - cmp r2, 0x10 - bne _080DF39C - movs r0, 0x1 - strh r0, [r4, 0x18] -_080DF396: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_080DF39C: - ldr r1, _080DF3A8 @ =REG_BLDALPHA - lsls r0, r2, 8 - orrs r0, r3 - strh r0, [r1] - b _080DF3CC - .align 2, 0 -_080DF3A8: .4byte REG_BLDALPHA -_080DF3AC: - movs r2, 0x16 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _080DF3CC -_080DF3B4: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080DF3CC -_080DF3BC: - ldr r0, _080DF3D4 @ =REG_BLDCNT - movs r1, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_080DF3CC: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080DF3D4: .4byte REG_BLDCNT - thumb_func_end sub_80DF24C - - thumb_func_start sub_80DF3D8 -sub_80DF3D8: @ 80DF3D8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080DF3EA - ldrh r0, [r4, 0x32] - adds r0, 0x2 - b _080DF3EE -_080DF3EA: - ldrh r0, [r4, 0x32] - subs r0, 0x2 -_080DF3EE: - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x32] - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x32] - movs r2, 0x32 - ldrsh r0, [r4, r2] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - subs r0, 0x41 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7E - bhi _080DF430 - ldr r2, _080DF42C @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x12] - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - b _080DF444 - .align 2, 0 -_080DF42C: .4byte gTasks -_080DF430: - ldr r2, _080DF498 @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - movs r2, 0x3 - ldrb r1, [r0, 0x12] - ands r1, r2 -_080DF444: - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - lsls r0, 3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - movs r1, 0x7 - bl Sin - strh r0, [r4, 0x26] - ldr r2, _080DF498 @ =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r1, r0, r2 - movs r2, 0x18 - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _080DF492 - ldrh r0, [r1, 0x16] - subs r0, 0x1 - strh r0, [r1, 0x16] - adds r0, r4, 0 - bl DestroySprite -_080DF492: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080DF498: .4byte gTasks - thumb_func_end sub_80DF3D8 - - thumb_func_start sub_80DF49C -sub_80DF49C: @ 80DF49C - adds r3, r0, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r3] - ldr r2, _080DF4E0 @ =gBankSpriteIds - ldr r1, _080DF4E4 @ =gAnimBankAttacker - ldrb r1, [r1] - adds r1, r2 - ldrb r1, [r1] - strh r1, [r0, 0x38] - movs r1, 0x80 - strh r1, [r0, 0x2E] - movs r1, 0xA - strh r1, [r0, 0x30] - ldr r2, _080DF4E8 @ =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x32] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x34] - ldr r1, _080DF4EC @ =sub_80DF4F4 - str r1, [r0, 0x1C] - ldr r2, _080DF4F0 @ =gSprites - movs r3, 0x38 - ldrsh r1, [r0, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - adds r1, 0x8 - strh r1, [r0, 0x22] - bx lr - .align 2, 0 -_080DF4E0: .4byte gBankSpriteIds -_080DF4E4: .4byte gAnimBankAttacker -_080DF4E8: .4byte gBattleAnimArgs -_080DF4EC: .4byte sub_80DF4F4 -_080DF4F0: .4byte gSprites - thumb_func_end sub_80DF49C - - thumb_func_start sub_80DF4F4 -sub_80DF4F4: @ 80DF4F4 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x34] - movs r1, 0x34 - ldrsh r3, [r5, r1] - cmp r3, 0 - beq _080DF55C - subs r0, 0x1 - strh r0, [r5, 0x34] - movs r2, 0x2E - ldrsh r0, [r5, r2] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Sin - ldr r4, _080DF554 @ =gSprites - movs r1, 0x38 - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x24] - movs r2, 0x2E - ldrsh r0, [r5, r2] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Cos - movs r1, 0x38 - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x26] - ldrh r0, [r5, 0x32] - ldrh r2, [r5, 0x2E] - adds r1, r0, r2 - strh r1, [r5, 0x2E] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0xFF - ble _080DF590 - ldr r2, _080DF558 @ =0xffffff00 - adds r0, r1, r2 - strh r0, [r5, 0x2E] - b _080DF590 - .align 2, 0 -_080DF554: .4byte gSprites -_080DF558: .4byte 0xffffff00 -_080DF55C: - ldr r2, _080DF598 @ =gSprites - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x24] - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x26] - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - subs r1, 0x8 - strh r1, [r0, 0x22] - ldr r0, _080DF59C @ =move_anim_8074EE0 - str r0, [r5, 0x1C] -_080DF590: - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080DF598: .4byte gSprites -_080DF59C: .4byte move_anim_8074EE0 - thumb_func_end sub_80DF4F4 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/normal.s b/asm/normal.s deleted file mode 100644 index 55aae48fd..000000000 --- a/asm/normal.s +++ /dev/null @@ -1,5030 +0,0 @@ - .include "constants/gba_constants.inc" - .include "include/macros.inc" - - .syntax unified - - .text - - @ normal - - thumb_func_start sub_80E1CB4 -sub_80E1CB4: @ 80E1CB4 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080E1CEC @ =gBattleAnimArgs - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldr r0, _080E1CF0 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _080E1CF4 - ldrh r0, [r5, 0x6] - negs r0, r0 - strh r0, [r4, 0x30] - movs r0, 0x1 - strh r0, [r4, 0x36] - b _080E1D02 - .align 2, 0 -_080E1CEC: .4byte gBattleAnimArgs -_080E1CF0: .4byte gAnimBankAttacker -_080E1CF4: - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - strh r1, [r4, 0x36] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_080E1D02: - ldr r0, _080E1D18 @ =gBattleAnimArgs - ldrh r0, [r0, 0x8] - strh r0, [r4, 0x34] - ldr r1, _080E1D1C @ =sub_80E1D20 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E1D18: .4byte gBattleAnimArgs -_080E1D1C: .4byte sub_80E1D20 - thumb_func_end sub_80E1CB4 - - thumb_func_start sub_80E1D20 -sub_80E1D20: @ 80E1D20 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x1E - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x2E - ldrsh r0, [r4, r2] - movs r1, 0xA - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - cmp r0, 0x7F - bhi _080E1D52 - ldrb r0, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4, 0x5] - b _080E1D5A -_080E1D52: - ldrb r0, [r4, 0x5] - movs r1, 0xC - orrs r0, r1 - strb r0, [r4, 0x5] -_080E1D5A: - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x2E] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x34 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _080E1D7E - adds r0, r4, 0 - bl DestroyAnimSprite -_080E1D7E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E1D20 - - thumb_func_start sub_80E1D84 -sub_80E1D84: @ 80E1D84 - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r0, 0 - ldr r4, _080E1DBC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - bl sub_80E1DC4 - movs r1, 0x2 - ldrsb r1, [r4, r1] - ldrb r2, [r4, 0x4] - ldrb r3, [r4, 0x6] - ldrh r4, [r4, 0x8] - str r4, [sp] - bl BeginNormalPaletteFade - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080E1DC0 @ =sub_80E1E0C - str r0, [r5, 0x1C] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E1DBC: .4byte gBattleAnimArgs -_080E1DC0: .4byte sub_80E1E0C - thumb_func_end sub_80E1D84 - - thumb_func_start sub_80E1DC4 -sub_80E1DC4: @ 80E1DC4 - push {r4-r6,lr} - mov r6, r8 - push {r6} - sub sp, 0xC - lsls r0, 16 - lsrs r0, 16 - movs r4, 0x1 - mov r8, r0 - mov r1, r8 - ands r1, r4 - mov r8, r1 - lsls r0, 16 - asrs r1, r0, 17 - ands r1, r4 - asrs r2, r0, 18 - ands r2, r4 - asrs r3, r0, 19 - ands r3, r4 - asrs r6, r0, 20 - ands r6, r4 - asrs r5, r0, 21 - ands r5, r4 - asrs r0, 22 - ands r0, r4 - str r6, [sp] - str r5, [sp, 0x4] - str r0, [sp, 0x8] - mov r0, r8 - bl sub_80791A8 - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_80E1DC4 - - thumb_func_start sub_80E1E0C -sub_80E1E0C: @ 80E1E0C - push {lr} - adds r2, r0, 0 - ldr r0, _080E1E28 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E1E22 - adds r0, r2, 0 - bl DestroyAnimSprite -_080E1E22: - pop {r0} - bx r0 - .align 2, 0 -_080E1E28: .4byte gPaletteFade - thumb_func_end sub_80E1E0C - - thumb_func_start sub_80E1E2C -sub_80E1E2C: @ 80E1E2C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E1E78 @ =gBattleAnimArgs - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x2E] - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x32] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x34] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x36] - ldrh r0, [r4, 0xA] - strh r0, [r5, 0x38] - ldrh r0, [r4, 0xC] - strh r0, [r5, 0x3A] - ldrh r0, [r4] - strh r0, [r5, 0x3C] - movs r1, 0x3C - ldrsh r0, [r5, r1] - bl sub_80E1DC4 - ldrb r1, [r4, 0x8] - ldrh r2, [r4, 0x6] - bl BlendPalettes - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, _080E1E7C @ =sub_80E1E80 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E1E78: .4byte gBattleAnimArgs -_080E1E7C: .4byte sub_80E1E80 - thumb_func_end sub_80E1E2C - - thumb_func_start sub_80E1E80 -sub_80E1E80: @ 80E1E80 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080E1E94 - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _080E1F04 -_080E1E94: - ldr r0, _080E1EB0 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E1F04 - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E1EB8 - ldr r0, _080E1EB4 @ =sub_80E1F0C - str r0, [r4, 0x1C] - b _080E1F04 - .align 2, 0 -_080E1EB0: .4byte gPaletteFade -_080E1EB4: .4byte sub_80E1F0C -_080E1EB8: - movs r2, 0x3C - ldrsh r0, [r4, r2] - bl sub_80E1DC4 - adds r3, r0, 0 - ldrh r1, [r4, 0x30] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _080E1EDE - ldrh r1, [r4, 0x36] - lsls r1, 24 - lsrs r1, 24 - ldrh r2, [r4, 0x34] - adds r0, r3, 0 - bl BlendPalettes - b _080E1EEC -_080E1EDE: - ldrh r1, [r4, 0x3A] - lsls r1, 24 - lsrs r1, 24 - ldrh r2, [r4, 0x38] - adds r0, r3, 0 - bl BlendPalettes -_080E1EEC: - ldrh r0, [r4, 0x30] - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - eors r0, r1 - strh r0, [r4, 0x30] - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x32] - subs r0, 0x1 - strh r0, [r4, 0x32] -_080E1F04: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80E1E80 - - thumb_func_start sub_80E1F0C -sub_80E1F0C: @ 80E1F0C - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E1F38 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E1F32 - movs r1, 0x3C - ldrsh r0, [r4, r1] - bl sub_80E1DC4 - movs r1, 0 - movs r2, 0 - bl BlendPalettes - adds r0, r4, 0 - bl DestroyAnimSprite -_080E1F32: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E1F38: .4byte gPaletteFade - thumb_func_end sub_80E1F0C - - thumb_func_start sub_80E1F3C -sub_80E1F3C: @ 80E1F3C - push {r4,lr} - adds r4, r0, 0 - ldr r1, _080E1F80 @ =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - movs r2, 0 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r2, [r4, 0x2E] - movs r0, 0xA - strh r0, [r4, 0x30] - movs r0, 0x8 - strh r0, [r4, 0x32] - movs r0, 0x28 - strh r0, [r4, 0x34] - movs r0, 0x70 - strh r0, [r4, 0x36] - strh r2, [r4, 0x38] - ldr r1, _080E1F84 @ =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r1, _080E1F88 @ =sub_8078174 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E1F80: .4byte gBattleAnimArgs -_080E1F84: .4byte move_anim_8074EE0 -_080E1F88: .4byte sub_8078174 - thumb_func_end sub_80E1F3C - - thumb_func_start sub_80E1F8C -sub_80E1F8C: @ 80E1F8C - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080E1FD0 @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r3, _080E1FD4 @ =gBattleAnimArgs - ldrh r1, [r3] - movs r5, 0 - strh r1, [r4, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r4, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r4, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r4, 0xE] - ldrh r2, [r3, 0x8] - strh r2, [r4, 0x10] - ldrh r1, [r3, 0xA] - strh r1, [r4, 0x12] - strh r5, [r4, 0x18] - lsls r2, 24 - lsrs r2, 24 - movs r1, 0 - bl sub_80E1FDC - ldr r0, _080E1FD8 @ =sub_80E202C - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E1FD0: .4byte gTasks -_080E1FD4: .4byte gBattleAnimArgs -_080E1FD8: .4byte sub_80E202C - thumb_func_end sub_80E1F8C - - thumb_func_start sub_80E1FDC -sub_80E1FDC: @ 80E1FDC - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r1, 0 - adds r6, r2, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r5, 24 - lsrs r5, 24 - lsls r6, 24 - lsrs r6, 24 - ldr r1, _080E2028 @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - bl sub_80E1DC4 - movs r1, 0xA - ldrsb r1, [r4, r1] - ldrh r2, [r4, 0x12] - str r2, [sp] - adds r2, r5, 0 - adds r3, r6, 0 - bl BeginNormalPaletteFade - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x18] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x18] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E2028: .4byte gTasks - thumb_func_end sub_80E1FDC - - thumb_func_start sub_80E202C -sub_80E202C: @ 80E202C - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, r3, 0 - ldr r0, _080E2064 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E208E - ldr r1, _080E2068 @ =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r3, r0, r1 - movs r5, 0xC - ldrsh r0, [r3, r5] - adds r6, r1, 0 - adds r5, r2, 0 - cmp r0, 0 - ble _080E2088 - movs r1, 0x18 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080E206C - ldrb r1, [r3, 0xE] - ldrb r2, [r3, 0x10] - b _080E2070 - .align 2, 0 -_080E2064: .4byte gPaletteFade -_080E2068: .4byte gTasks -_080E206C: - ldrb r1, [r3, 0x10] - ldrb r2, [r3, 0xE] -_080E2070: - adds r0, r5, r4 - lsls r0, 3 - adds r0, r6 - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0x1 - bne _080E2080 - movs r2, 0 -_080E2080: - adds r0, r4, 0 - bl sub_80E1FDC - b _080E208E -_080E2088: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E208E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E202C - - thumb_func_start sub_80E2094 -sub_80E2094: @ 80E2094 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080E20D8 @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r3, _080E20DC @ =gBattleAnimArgs - ldrh r1, [r3] - movs r5, 0 - strh r1, [r4, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r4, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r4, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r4, 0xE] - ldrh r2, [r3, 0x8] - strh r2, [r4, 0x10] - ldrh r1, [r3, 0xA] - strh r1, [r4, 0x12] - strh r5, [r4, 0x18] - lsls r2, 24 - lsrs r2, 24 - movs r1, 0 - bl sub_80E20E4 - ldr r0, _080E20E0 @ =sub_80E2140 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E20D8: .4byte gTasks -_080E20DC: .4byte gBattleAnimArgs -_080E20E0: .4byte sub_80E2140 - thumb_func_end sub_80E2094 - - thumb_func_start sub_80E20E4 -sub_80E20E4: @ 80E20E4 - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r1, 0 - adds r6, r2, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r5, 24 - lsrs r5, 24 - lsls r6, 24 - lsrs r6, 24 - ldr r1, _080E213C @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldrh r0, [r4, 0x8] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r2, 0x1 - lsls r2, r0 - movs r1, 0xA - ldrsb r1, [r4, r1] - ldrh r0, [r4, 0x12] - str r0, [sp] - adds r0, r2, 0 - adds r2, r5, 0 - adds r3, r6, 0 - bl BeginNormalPaletteFade - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x18] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x18] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E213C: .4byte gTasks - thumb_func_end sub_80E20E4 - - thumb_func_start sub_80E2140 -sub_80E2140: @ 80E2140 - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, r3, 0 - ldr r0, _080E2178 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E21A2 - ldr r1, _080E217C @ =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r3, r0, r1 - movs r5, 0xC - ldrsh r0, [r3, r5] - adds r6, r1, 0 - adds r5, r2, 0 - cmp r0, 0 - ble _080E219C - movs r1, 0x18 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _080E2180 - ldrb r1, [r3, 0xE] - ldrb r2, [r3, 0x10] - b _080E2184 - .align 2, 0 -_080E2178: .4byte gPaletteFade -_080E217C: .4byte gTasks -_080E2180: - ldrb r1, [r3, 0x10] - ldrb r2, [r3, 0xE] -_080E2184: - adds r0, r5, r4 - lsls r0, 3 - adds r0, r6 - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0x1 - bne _080E2194 - movs r2, 0 -_080E2194: - adds r0, r4, 0 - bl sub_80E20E4 - b _080E21A2 -_080E219C: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E21A2: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E2140 - - thumb_func_start sub_80E21A8 -sub_80E21A8: @ 80E21A8 - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080E2208 @ =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r5, _080E220C @ =gBattleAnimArgs - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x8] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0xA] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0xC] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0xE] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x10] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x12] - ldrh r0, [r5, 0xC] - strh r0, [r4, 0x14] - ldrh r0, [r5] - strh r0, [r4, 0x16] - ldrh r0, [r5] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - ldrb r3, [r5, 0x8] - ldrh r0, [r5, 0x6] - str r0, [sp] - adds r0, r1, 0 - movs r1, 0 - adds r2, r3, 0 - bl BeginNormalPaletteFade - ldr r0, _080E2210 @ =sub_80E2214 - str r0, [r4] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E2208: .4byte gTasks -_080E220C: .4byte gBattleAnimArgs -_080E2210: .4byte sub_80E2214 - thumb_func_end sub_80E21A8 - - thumb_func_start sub_80E2214 -sub_80E2214: @ 80E2214 - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080E2238 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0x8] - movs r2, 0x8 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080E223C - subs r0, r1, 0x1 - strh r0, [r4, 0x8] - b _080E22C0 - .align 2, 0 -_080E2238: .4byte gTasks -_080E223C: - ldr r0, _080E2258 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E22C0 - movs r3, 0xC - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _080E2260 - ldr r0, _080E225C @ =sub_80E22CC - str r0, [r4] - b _080E22C0 - .align 2, 0 -_080E2258: .4byte gPaletteFade -_080E225C: .4byte sub_80E22CC -_080E2260: - ldrh r0, [r4, 0x16] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r2, 0x1 - lsls r2, r0 - ldrh r1, [r4, 0xA] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _080E228E - ldrb r3, [r4, 0x10] - ldrh r0, [r4, 0xE] - str r0, [sp] - adds r0, r2, 0 - movs r1, 0 - adds r2, r3, 0 - bl BeginNormalPaletteFade - b _080E229E -_080E228E: - ldrb r3, [r4, 0x14] - ldrh r0, [r4, 0x12] - str r0, [sp] - adds r0, r2, 0 - movs r1, 0 - adds r2, r3, 0 - bl BeginNormalPaletteFade -_080E229E: - ldr r0, _080E22C8 @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xA] - movs r3, 0x80 - lsls r3, 1 - adds r2, r3, 0 - eors r0, r2 - strh r0, [r1, 0xA] - movs r2, 0xFF - ands r0, r2 - strh r0, [r1, 0x8] - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] -_080E22C0: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E22C8: .4byte gTasks - thumb_func_end sub_80E2214 - - thumb_func_start sub_80E22CC -sub_80E22CC: @ 80E22CC - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080E231C @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _080E2312 - ldr r1, _080E2320 @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x16] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - str r5, [sp] - adds r0, r1, 0 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl BeginNormalPaletteFade - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080E2312: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E231C: .4byte gPaletteFade -_080E2320: .4byte gTasks - thumb_func_end sub_80E22CC - - thumb_func_start sub_80E2324 -sub_80E2324: @ 80E2324 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r2, 0 - ldr r0, _080E239C @ =gAnimBankAttacker - ldrb r6, [r0] - ldr r0, _080E23A0 @ =gAnimBankTarget - ldrb r7, [r0] - ldr r4, _080E23A4 @ =gBattleAnimArgs - ldrh r1, [r4] - movs r5, 0x80 - lsls r5, 1 - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _080E235E - str r2, [sp] - str r2, [sp, 0x4] - str r2, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r3, 0 - bl sub_80791A8 - adds r2, r0, 0 -_080E235E: - ldrh r1, [r4, 0x2] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _080E2370 - movs r0, 0x80 - lsls r0, 9 - lsls r0, r6 - orrs r2, r0 -_080E2370: - ldrh r1, [r4, 0x4] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _080E2382 - movs r0, 0x80 - lsls r0, 9 - lsls r0, r7 - orrs r2, r0 -_080E2382: - adds r0, r2, 0 - bl InvertPlttBuffer - mov r0, r8 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E239C: .4byte gAnimBankAttacker -_080E23A0: .4byte gAnimBankTarget -_080E23A4: .4byte gBattleAnimArgs - thumb_func_end sub_80E2324 - - thumb_func_start unref_sub_80E23A8 -unref_sub_80E23A8: @ 80E23A8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r5, 0 - ldr r1, _080E249C @ =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E23EA - ldr r1, _080E24A0 @ =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0xC] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0xE] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x10] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0xA] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x12] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x14] - ldrh r0, [r1, 0xC] - strh r0, [r4, 0x16] -_080E23EA: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - ldr r0, _080E24A4 @ =gAnimBankAttacker - ldrb r0, [r0] - mov r9, r0 - ldr r0, _080E24A8 @ =gAnimBankTarget - ldrb r0, [r0] - mov r10, r0 - ldrh r1, [r4, 0xC] - movs r7, 0x80 - lsls r7, 1 - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _080E240C - ldr r5, _080E24AC @ =0x0000ffff -_080E240C: - movs r6, 0x1 - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - beq _080E243C - ldr r2, _080E24B0 @ =gSprites - ldr r0, _080E24B4 @ =gHealthboxIDs - add r0, r9 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x14 - adds r0, r2 - ldr r0, [r0] - ldrh r0, [r0, 0x2] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r1, r6, 0 - lsls r1, r0 - lsls r1, 16 - orrs r5, r1 -_080E243C: - ldrh r1, [r4, 0xE] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _080E2450 - adds r0, r6, 0 - mov r2, r9 - lsls r0, r2 - lsls r0, 16 - orrs r5, r0 -_080E2450: - ldrh r1, [r4, 0x10] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _080E2464 - adds r0, r6, 0 - mov r1, r10 - lsls r0, r1 - lsls r0, 16 - orrs r5, r0 -_080E2464: - movs r1, 0x12 - ldrsb r1, [r4, r1] - movs r2, 0x14 - ldrsb r2, [r4, r2] - movs r3, 0x16 - ldrsb r3, [r4, r3] - adds r0, r5, 0 - bl TintPlttBuffer - movs r2, 0x8 - ldrsh r1, [r4, r2] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080E248E - adds r0, r5, 0 - bl UnfadePlttBuffer - mov r0, r8 - bl DestroyAnimVisualTask -_080E248E: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E249C: .4byte gTasks -_080E24A0: .4byte gBattleAnimArgs -_080E24A4: .4byte gAnimBankAttacker -_080E24A8: .4byte gAnimBankTarget -_080E24AC: .4byte 0x0000ffff -_080E24B0: .4byte gSprites -_080E24B4: .4byte gHealthboxIDs - thumb_func_end unref_sub_80E23A8 - - thumb_func_start sub_80E24B8 -sub_80E24B8: @ 80E24B8 - push {r4,lr} - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r1, _080E24EC @ =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x34] - movs r2, 0x6 - ldrsh r0, [r1, r2] - cmp r0, 0x1 - beq _080E2500 - cmp r0, 0x1 - bgt _080E24F0 - cmp r0, 0 - beq _080E24F6 - b _080E2518 - .align 2, 0 -_080E24EC: .4byte gBattleAnimArgs -_080E24F0: - cmp r0, 0x2 - beq _080E2508 - b _080E2518 -_080E24F6: - ldr r1, _080E24FC @ =gBattle_BG3_X - b _080E250A - .align 2, 0 -_080E24FC: .4byte gBattle_BG3_X -_080E2500: - ldr r1, _080E2504 @ =gBattle_BG3_Y - b _080E250A - .align 2, 0 -_080E2504: .4byte gBattle_BG3_Y -_080E2508: - ldr r1, _080E2514 @ =gSpriteCoordOffsetX -_080E250A: - adds r0, r4, 0 - bl StoreSpriteCallbackInData - b _080E2520 - .align 2, 0 -_080E2514: .4byte gSpriteCoordOffsetX -_080E2518: - ldr r1, _080E2550 @ =gSpriteCoordOffsetY - adds r0, r4, 0 - bl StoreSpriteCallbackInData -_080E2520: - movs r0, 0x3A - ldrsh r1, [r4, r0] - movs r2, 0x3C - ldrsh r0, [r4, r2] - lsls r0, 16 - orrs r1, r0 - ldr r0, [r1] - strh r0, [r4, 0x36] - ldr r0, _080E2554 @ =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r4, 0x38] - subs r0, 0x2 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bhi _080E2544 - bl sub_80E260C -_080E2544: - ldr r0, _080E2558 @ =sub_80E255C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2550: .4byte gSpriteCoordOffsetY -_080E2554: .4byte gBattleAnimArgs -_080E2558: .4byte sub_80E255C - thumb_func_end sub_80E24B8 - - thumb_func_start sub_80E255C -sub_80E255C: @ 80E255C - push {r4-r7,lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x34] - movs r2, 0x34 - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _080E25A0 - subs r0, r1, 0x1 - strh r0, [r3, 0x34] - ldrh r1, [r3, 0x30] - movs r2, 0x30 - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _080E257E - subs r0, r1, 0x1 - strh r0, [r3, 0x30] - b _080E25FA -_080E257E: - ldrh r0, [r3, 0x32] - strh r0, [r3, 0x30] - movs r0, 0x3A - ldrsh r1, [r3, r0] - movs r2, 0x3C - ldrsh r0, [r3, r2] - lsls r0, 16 - orrs r1, r0 - movs r0, 0x2E - ldrsh r2, [r3, r0] - ldr r0, [r1] - adds r0, r2 - str r0, [r1] - ldrh r0, [r3, 0x2E] - negs r0, r0 - strh r0, [r3, 0x2E] - b _080E25FA -_080E25A0: - movs r2, 0x3A - ldrsh r1, [r3, r2] - movs r2, 0x3C - ldrsh r0, [r3, r2] - lsls r0, 16 - orrs r1, r0 - movs r2, 0x36 - ldrsh r0, [r3, r2] - str r0, [r1] - ldrh r0, [r3, 0x38] - subs r0, 0x2 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bhi _080E25F4 - movs r4, 0 - ldr r5, _080E2600 @ =gBattlersCount - ldrb r0, [r5] - cmp r4, r0 - bcs _080E25F4 - ldr r2, _080E2604 @ =gSprites - mov r12, r2 - ldr r6, _080E2608 @ =gBankSpriteIds - movs r7, 0x3 - negs r7, r7 -_080E25D2: - adds r0, r4, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - add r1, r12 - adds r1, 0x3E - ldrb r2, [r1] - adds r0, r7, 0 - ands r0, r2 - strb r0, [r1] - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r5] - cmp r4, r0 - bcc _080E25D2 -_080E25F4: - adds r0, r3, 0 - bl DestroyAnimSprite -_080E25FA: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E2600: .4byte gBattlersCount -_080E2604: .4byte gSprites -_080E2608: .4byte gBankSpriteIds - thumb_func_end sub_80E255C - - thumb_func_start sub_80E260C -sub_80E260C: @ 80E260C - push {r4-r6,lr} - ldr r6, _080E2680 @ =gSprites - ldr r4, _080E2684 @ =gBankSpriteIds - ldr r5, _080E2688 @ =gAnimBankAttacker - ldrb r0, [r5] - adds r0, r4 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - adds r1, 0x3E - ldrb r3, [r1] - movs r2, 0x3 - negs r2, r2 - adds r0, r2, 0 - ands r0, r3 - strb r0, [r1] - ldr r3, _080E268C @ =gAnimBankTarget - ldrb r0, [r3] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - ands r2, r1 - strb r2, [r0] - ldr r0, _080E2690 @ =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x2 - bne _080E2694 - ldrb r0, [r5] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x2 - orrs r1, r2 - strb r1, [r0] - ldrb r0, [r3] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - b _080E26B0 - .align 2, 0 -_080E2680: .4byte gSprites -_080E2684: .4byte gBankSpriteIds -_080E2688: .4byte gAnimBankAttacker -_080E268C: .4byte gAnimBankTarget -_080E2690: .4byte gBattleAnimArgs -_080E2694: - cmp r0, 0 - bne _080E269C - ldrb r0, [r5] - b _080E269E -_080E269C: - ldrb r0, [r3] -_080E269E: - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x2 -_080E26B0: - orrs r1, r2 - strb r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E260C - - thumb_func_start sub_80E26BC -sub_80E26BC: @ 80E26BC - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080E26FC @ =gTasks - lsls r2, r0, 2 - adds r2, r0 - lsls r2, 3 - adds r2, r1 - ldr r3, _080E2700 @ =gBattleAnimArgs - ldrh r1, [r3] - strh r1, [r2, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r2, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0xE] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0x18] - ldr r4, _080E2704 @ =gBattle_BG3_X - ldrh r1, [r3] - strh r1, [r4] - ldr r4, _080E2708 @ =gBattle_BG3_Y - ldrh r1, [r3, 0x2] - strh r1, [r4] - ldr r1, _080E270C @ =sub_80E2710 - str r1, [r2] - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E26FC: .4byte gTasks -_080E2700: .4byte gBattleAnimArgs -_080E2704: .4byte gBattle_BG3_X -_080E2708: .4byte gBattle_BG3_Y -_080E270C: .4byte sub_80E2710 - thumb_func_end sub_80E26BC - - thumb_func_start sub_80E2710 -sub_80E2710: @ 80E2710 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, _080E2740 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r3, r0, r1 - ldrh r2, [r3, 0xE] - movs r4, 0xE - ldrsh r0, [r3, r4] - mov r12, r1 - cmp r0, 0 - bne _080E2796 - ldr r0, _080E2744 @ =gBattle_BG3_X - ldrh r2, [r0] - movs r7, 0x8 - ldrsh r1, [r3, r7] - adds r6, r0, 0 - cmp r2, r1 - bne _080E2748 - ldrh r0, [r3, 0x8] - negs r0, r0 - b _080E274A - .align 2, 0 -_080E2740: .4byte gTasks -_080E2744: .4byte gBattle_BG3_X -_080E2748: - ldrh r0, [r3, 0x8] -_080E274A: - strh r0, [r6] - ldr r2, _080E2768 @ =gBattle_BG3_Y - ldrh r3, [r2] - lsls r1, r5, 2 - adds r0, r1, r5 - lsls r0, 3 - mov r7, r12 - adds r4, r0, r7 - movs r7, 0xA - ldrsh r0, [r4, r7] - cmn r3, r0 - bne _080E276C - movs r0, 0 - b _080E2770 - .align 2, 0 -_080E2768: .4byte gBattle_BG3_Y -_080E276C: - ldrh r0, [r4, 0xA] - negs r0, r0 -_080E2770: - strh r0, [r2] - adds r0, r1, r5 - lsls r0, 3 - add r0, r12 - ldrh r1, [r0, 0x18] - strh r1, [r0, 0xE] - ldrh r1, [r0, 0xC] - subs r1, 0x1 - strh r1, [r0, 0xC] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0 - bne _080E279A - strh r1, [r6] - strh r1, [r2] - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _080E279A -_080E2796: - subs r0, r2, 0x1 - strh r0, [r3, 0xE] -_080E279A: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E2710 - - thumb_func_start sub_80E27A0 -sub_80E27A0: @ 80E27A0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E27C0 @ =gBattleAnimArgs - ldrb r1, [r4, 0x6] - bl StartSpriteAffineAnim - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E27C4 - adds r0, r5, 0 - movs r1, 0x1 - bl InitAnimSpritePos - b _080E27CC - .align 2, 0 -_080E27C0: .4byte gBattleAnimArgs -_080E27C4: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_8078764 -_080E27CC: - ldr r0, _080E27E0 @ =sub_80785E4 - str r0, [r5, 0x1C] - ldr r1, _080E27E4 @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E27E0: .4byte sub_80785E4 -_080E27E4: .4byte DestroyAnimSprite - thumb_func_end sub_80E27A0 - - thumb_func_start sub_80E27E8 -sub_80E27E8: @ 80E27E8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E2808 @ =gBattleAnimArgs - ldrb r1, [r4, 0x6] - bl StartSpriteAffineAnim - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E280C - adds r0, r5, 0 - movs r1, 0x1 - bl InitAnimSpritePos - b _080E2814 - .align 2, 0 -_080E2808: .4byte gBattleAnimArgs -_080E280C: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_8078764 -_080E2814: - ldr r0, _080E282C @ =gBattleAnimArgs - ldrh r0, [r0, 0x8] - strh r0, [r5, 0x2E] - ldr r0, _080E2830 @ =sub_80785E4 - str r0, [r5, 0x1C] - ldr r1, _080E2834 @ =sub_80DA48C - adds r0, r5, 0 - bl StoreSpriteCallbackInData - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E282C: .4byte gBattleAnimArgs -_080E2830: .4byte sub_80785E4 -_080E2834: .4byte sub_80DA48C - thumb_func_end sub_80E27E8 - - thumb_func_start sub_80E2838 -sub_80E2838: @ 80E2838 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E2868 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E285C - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E285C - ldr r1, _080E286C @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] -_080E285C: - adds r0, r4, 0 - bl sub_80E27A0 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2868: .4byte gAnimBankAttacker -_080E286C: .4byte gBattleAnimArgs - thumb_func_end sub_80E2838 - - thumb_func_start sub_80E2870 -sub_80E2870: @ 80E2870 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080E28A8 @ =gBattleAnimArgs - movs r0, 0x2 - ldrsh r1, [r5, r0] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080E288C - bl Random - movs r1, 0x3 - ands r1, r0 - strh r1, [r5, 0x2] -_080E288C: - ldrb r1, [r5, 0x2] - adds r0, r4, 0 - bl StartSpriteAffineAnim - movs r1, 0 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080E28AC - adds r0, r4, 0 - movs r1, 0 - bl InitAnimSpritePos - b _080E28B4 - .align 2, 0 -_080E28A8: .4byte gBattleAnimArgs -_080E28AC: - adds r0, r4, 0 - movs r1, 0 - bl sub_8078764 -_080E28B4: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x30 - bl __umodsi3 - ldr r1, _080E28F8 @ =0x0000ffe8 - adds r0, r1 - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x18 - bl __umodsi3 - ldr r1, _080E28FC @ =0x0000fff4 - adds r0, r1 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldr r1, _080E2900 @ =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080E2904 @ =sub_80785E4 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E28F8: .4byte 0x0000ffe8 -_080E28FC: .4byte 0x0000fff4 -_080E2900: .4byte move_anim_8074EE0 -_080E2904: .4byte sub_80785E4 - thumb_func_end sub_80E2870 - - thumb_func_start sub_80E2908 -sub_80E2908: @ 80E2908 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, _080E2968 @ =gBattleAnimArgs - ldrb r0, [r5] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x2E] - ldr r2, _080E296C @ =gSprites - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - ldrh r0, [r0, 0x20] - adds r1, r0 - strh r1, [r4, 0x20] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - strh r1, [r4, 0x22] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x24] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x26] - ldrb r1, [r5, 0x6] - adds r0, r4, 0 - bl StartSpriteAffineAnim - ldr r1, _080E2970 @ =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080E2974 @ =sub_80785E4 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E2968: .4byte gBattleAnimArgs -_080E296C: .4byte gSprites -_080E2970: .4byte move_anim_8074EE0 -_080E2974: .4byte sub_80785E4 - thumb_func_end sub_80E2908 - - thumb_func_start sub_80E2978 -sub_80E2978: @ 80E2978 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080E2990 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E2994 - adds r0, r4, 0 - movs r1, 0x1 - bl InitAnimSpritePos - b _080E299C - .align 2, 0 -_080E2990: .4byte gBattleAnimArgs -_080E2994: - adds r0, r4, 0 - movs r1, 0x1 - bl sub_8078764 -_080E299C: - ldr r0, _080E29B4 @ =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r4, 0x2E] - ldr r1, _080E29B8 @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080E29BC @ =WaitAnimForDuration - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E29B4: .4byte gBattleAnimArgs -_080E29B8: .4byte DestroyAnimSprite -_080E29BC: .4byte WaitAnimForDuration - thumb_func_end sub_80E2978 - - thumb_func_start sub_80E29C0 -sub_80E29C0: @ 80E29C0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080E29E0 @ =gBattleAnimArgs - ldrb r1, [r4, 0x6] - bl StartSpriteAffineAnim - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E29E4 - adds r0, r5, 0 - movs r1, 0x1 - bl InitAnimSpritePos - b _080E29EC - .align 2, 0 -_080E29E0: .4byte gBattleAnimArgs -_080E29E4: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_8078764 -_080E29EC: - ldr r0, _080E29F8 @ =sub_80E29FC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E29F8: .4byte sub_80E29FC - thumb_func_end sub_80E29C0 - - thumb_func_start sub_80E29FC -sub_80E29FC: @ 80E29FC - push {lr} - adds r3, r0, 0 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x2E] - adds r1, r0, 0x1 - strh r1, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _080E2A32 - adds r0, r3, 0 - bl DestroyAnimSprite -_080E2A32: - pop {r0} - bx r0 - thumb_func_end sub_80E29FC - - thumb_func_start sub_80E2A38 -sub_80E2A38: @ 80E2A38 - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r4, _080E2A78 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - bl sub_80E1DC4 - adds r6, r0, 0 - ldrh r3, [r4] - lsls r3, 16 - asrs r0, r3, 23 - movs r4, 0x1 - ands r0, r4 - asrs r1, r3, 24 - ands r1, r4 - asrs r2, r3, 25 - ands r2, r4 - asrs r3, 26 - ands r3, r4 - bl sub_80792C0 - orrs r6, r0 - adds r0, r5, 0 - adds r1, r6, 0 - bl sub_80E2C8C - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E2A78: .4byte gBattleAnimArgs - thumb_func_end sub_80E2A38 - - thumb_func_start sub_80E2A7C -sub_80E2A7C: @ 80E2A7C - push {r4-r7,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - mov r1, sp - movs r0, 0xFF - strb r0, [r1, 0x1] - movs r0, 0x1 - bl sub_80E1DC4 - adds r5, r0, 0 - ldr r0, _080E2AA8 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x7 - bhi _080E2B26 - lsls r0, 2 - ldr r1, _080E2AAC @ =_080E2AB0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E2AA8: .4byte gBattleAnimArgs -_080E2AAC: .4byte _080E2AB0 - .align 2, 0 -_080E2AB0: - .4byte _080E2AD2 - .4byte _080E2ADE - .4byte _080E2AD0 - .4byte _080E2ADC - .4byte _080E2AEC - .4byte _080E2B04 - .4byte _080E2B0C - .4byte _080E2B18 -_080E2AD0: - movs r5, 0 -_080E2AD2: - mov r0, sp - ldr r1, _080E2AD8 @ =gAnimBankAttacker - b _080E2AE2 - .align 2, 0 -_080E2AD8: .4byte gAnimBankAttacker -_080E2ADC: - movs r5, 0 -_080E2ADE: - mov r0, sp - ldr r1, _080E2AE8 @ =gAnimBankTarget -_080E2AE2: - ldrb r1, [r1] - strb r1, [r0] - b _080E2B26 - .align 2, 0 -_080E2AE8: .4byte gAnimBankTarget -_080E2AEC: - mov r1, sp - ldr r0, _080E2AFC @ =gAnimBankAttacker - ldrb r0, [r0] - strb r0, [r1] - ldr r0, _080E2B00 @ =gAnimBankTarget - ldrb r0, [r0] - strb r0, [r1, 0x1] - b _080E2B26 - .align 2, 0 -_080E2AFC: .4byte gAnimBankAttacker -_080E2B00: .4byte gAnimBankTarget -_080E2B04: - mov r1, sp - movs r0, 0xFF - strb r0, [r1] - b _080E2B26 -_080E2B0C: - movs r5, 0 - mov r2, sp - ldr r0, _080E2B14 @ =gAnimBankAttacker - b _080E2B1E - .align 2, 0 -_080E2B14: .4byte gAnimBankAttacker -_080E2B18: - movs r5, 0 - mov r2, sp - ldr r0, _080E2B70 @ =gAnimBankTarget -_080E2B1E: - ldrb r0, [r0] - movs r1, 0x2 - eors r0, r1 - strb r0, [r2] -_080E2B26: - movs r4, 0 - mov r6, sp -_080E2B2A: - ldrb r0, [r6] - cmp r4, r0 - beq _080E2B54 - ldrb r0, [r6, 0x1] - cmp r4, r0 - beq _080E2B54 - adds r0, r4, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080E2B54 - adds r0, r4, 0 - bl sub_80793A8 - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x80 - lsls r1, 9 - lsls r1, r0 - orrs r5, r1 -_080E2B54: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x3 - bls _080E2B2A - adds r0, r7, 0 - adds r1, r5, 0 - bl sub_80E2C8C - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E2B70: .4byte gAnimBankTarget - thumb_func_end sub_80E2A7C - - thumb_func_start sub_80E2B74 -sub_80E2B74: @ 80E2B74 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080E2B98 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - bl sub_80E1DC4 - adds r2, r0, 0 - ldr r0, _080E2B9C @ =gBattleTerrain - ldrb r0, [r0] - cmp r0, 0x9 - bhi _080E2C4A - lsls r0, 2 - ldr r1, _080E2BA0 @ =_080E2BA4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .align 2, 0 -_080E2B98: .4byte gBattleAnimArgs -_080E2B9C: .4byte gBattleTerrain -_080E2BA0: .4byte _080E2BA4 - .align 2, 0 -_080E2BA4: - .4byte _080E2BCC - .4byte _080E2BDC - .4byte _080E2BE8 - .4byte _080E2BF8 - .4byte _080E2C04 - .4byte _080E2C14 - .4byte _080E2C24 - .4byte _080E2C34 - .4byte _080E2C44 - .4byte _080E2C44 -_080E2BCC: - ldr r1, _080E2BD4 @ =gBattleAnimArgs - ldr r0, _080E2BD8 @ =0x00000b0c - b _080E2C48 - .align 2, 0 -_080E2BD4: .4byte gBattleAnimArgs -_080E2BD8: .4byte 0x00000b0c -_080E2BDC: - ldr r1, _080E2BE4 @ =gBattleAnimArgs - movs r0, 0x9E - lsls r0, 4 - b _080E2C48 - .align 2, 0 -_080E2BE4: .4byte gBattleAnimArgs -_080E2BE8: - ldr r1, _080E2BF0 @ =gBattleAnimArgs - ldr r0, _080E2BF4 @ =0x00002f1e - b _080E2C48 - .align 2, 0 -_080E2BF0: .4byte gBattleAnimArgs -_080E2BF4: .4byte 0x00002f1e -_080E2BF8: - ldr r1, _080E2C00 @ =gBattleAnimArgs - movs r0, 0x90 - lsls r0, 7 - b _080E2C48 - .align 2, 0 -_080E2C00: .4byte gBattleAnimArgs -_080E2C04: - ldr r1, _080E2C0C @ =gBattleAnimArgs - ldr r0, _080E2C10 @ =0x00007ecb - b _080E2C48 - .align 2, 0 -_080E2C0C: .4byte gBattleAnimArgs -_080E2C10: .4byte 0x00007ecb -_080E2C14: - ldr r1, _080E2C1C @ =gBattleAnimArgs - ldr r0, _080E2C20 @ =0x00007ecb - b _080E2C48 - .align 2, 0 -_080E2C1C: .4byte gBattleAnimArgs -_080E2C20: .4byte 0x00007ecb -_080E2C24: - ldr r1, _080E2C2C @ =gBattleAnimArgs - ldr r0, _080E2C30 @ =0x00002a16 - b _080E2C48 - .align 2, 0 -_080E2C2C: .4byte gBattleAnimArgs -_080E2C30: .4byte 0x00002a16 -_080E2C34: - ldr r1, _080E2C3C @ =gBattleAnimArgs - ldr r0, _080E2C40 @ =0x00000d2e - b _080E2C48 - .align 2, 0 -_080E2C3C: .4byte gBattleAnimArgs -_080E2C40: .4byte 0x00000d2e -_080E2C44: - ldr r1, _080E2C58 @ =gBattleAnimArgs - ldr r0, _080E2C5C @ =0x00007fff -_080E2C48: - strh r0, [r1, 0x8] -_080E2C4A: - adds r0, r4, 0 - adds r1, r2, 0 - bl sub_80E2C8C - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2C58: .4byte gBattleAnimArgs -_080E2C5C: .4byte 0x00007fff - thumb_func_end sub_80E2B74 - - thumb_func_start sub_80E2C60 -sub_80E2C60: @ 80E2C60 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080E2C88 @ =gBattleAnimArgs - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - adds r0, r4, 0 - bl sub_80E2C8C - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2C88: .4byte gBattleAnimArgs - thumb_func_end sub_80E2C60 - - thumb_func_start sub_80E2C8C -sub_80E2C8C: @ 80E2C8C - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, _080E2CC4 @ =gTasks - lsls r2, r0, 2 - adds r2, r0 - lsls r2, 3 - adds r2, r3 - strh r1, [r2, 0x8] - lsrs r1, 16 - strh r1, [r2, 0xA] - ldr r3, _080E2CC8 @ =gBattleAnimArgs - ldrh r1, [r3, 0x2] - strh r1, [r2, 0xC] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0xE] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0x10] - ldrh r1, [r3, 0x8] - strh r1, [r2, 0x12] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0x1C] - ldr r1, _080E2CCC @ =sub_80E2CD0 - str r1, [r2] - bl _call_via_r1 - pop {r0} - bx r0 - .align 2, 0 -_080E2CC4: .4byte gTasks -_080E2CC8: .4byte gBattleAnimArgs -_080E2CCC: .4byte sub_80E2CD0 - thumb_func_end sub_80E2C8C - - thumb_func_start sub_80E2CD0 -sub_80E2CD0: @ 80E2CD0 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r7, r0, 24 - movs r6, 0 - ldr r2, _080E2D50 @ =gTasks - lsls r5, r7, 2 - adds r0, r5, r7 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x1A] - mov r8, r0 - movs r4, 0x1A - ldrsh r1, [r3, r4] - movs r4, 0xC - ldrsh r0, [r3, r4] - mov r9, r2 - cmp r1, r0 - bne _080E2D66 - strh r6, [r3, 0x1A] - movs r0, 0x8 - ldrsh r4, [r3, r0] - movs r1, 0xA - ldrsh r0, [r3, r1] - lsls r0, 16 - orrs r4, r0 - mov r8, r5 - cmp r4, 0 - beq _080E2D32 - adds r5, r3, 0 -_080E2D10: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _080E2D24 - ldrb r2, [r5, 0x1C] - ldrh r3, [r5, 0x12] - adds r0, r6, 0 - movs r1, 0x10 - bl BlendPalette -_080E2D24: - adds r0, r6, 0 - adds r0, 0x10 - lsls r0, 16 - lsrs r6, r0, 16 - lsrs r4, 1 - cmp r4, 0 - bne _080E2D10 -_080E2D32: - mov r4, r8 - adds r0, r4, r7 - lsls r0, 3 - mov r1, r9 - adds r2, r0, r1 - ldrh r0, [r2, 0x1C] - movs r4, 0x1C - ldrsh r3, [r2, r4] - movs r4, 0x10 - ldrsh r1, [r2, r4] - cmp r3, r1 - bge _080E2D54 - adds r0, 0x1 - strh r0, [r2, 0x1C] - b _080E2D6C - .align 2, 0 -_080E2D50: .4byte gTasks -_080E2D54: - cmp r3, r1 - ble _080E2D5E - subs r0, 0x1 - strh r0, [r2, 0x1C] - b _080E2D6C -_080E2D5E: - adds r0, r7, 0 - bl DestroyAnimVisualTask - b _080E2D6C -_080E2D66: - mov r0, r8 - adds r0, 0x1 - strh r0, [r3, 0x1A] -_080E2D6C: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E2CD0 - - thumb_func_start sub_80E2D78 -sub_80E2D78: @ 80E2D78 - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r4, _080E2DAC @ =gBattleAnimArgs - ldrb r0, [r4] - ldrb r1, [r4, 0x2] - ldrb r2, [r4, 0x4] - ldrb r3, [r4, 0x6] - ldrb r4, [r4, 0x8] - str r4, [sp] - bl BeginHardwarePaletteFade - ldr r1, _080E2DB0 @ =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, _080E2DB4 @ =sub_80E2DB8 - str r1, [r0] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E2DAC: .4byte gBattleAnimArgs -_080E2DB0: .4byte gTasks -_080E2DB4: .4byte sub_80E2DB8 - thumb_func_end sub_80E2D78 - - thumb_func_start sub_80E2DB8 -sub_80E2DB8: @ 80E2DB8 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, _080E2DD4 @ =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _080E2DD0 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E2DD0: - pop {r0} - bx r0 - .align 2, 0 -_080E2DD4: .4byte gPaletteFade - thumb_func_end sub_80E2DB8 - - thumb_func_start sub_80E2DD8 -sub_80E2DD8: @ 80E2DD8 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, _080E2E04 @ =gTasks - adds r1, r0 - ldr r2, _080E2E08 @ =gBattleAnimArgs - ldrh r0, [r2] - movs r3, 0 - strh r0, [r1, 0x8] - strh r3, [r1, 0xA] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0xC] - ldrh r0, [r2, 0x4] - strh r0, [r1, 0xE] - ldrh r0, [r2, 0x6] - strh r0, [r1, 0x10] - strh r3, [r1, 0x12] - ldr r0, _080E2E0C @ =sub_80E2E10 - str r0, [r1] - bx lr - .align 2, 0 -_080E2E04: .4byte gTasks -_080E2E08: .4byte gBattleAnimArgs -_080E2E0C: .4byte sub_80E2E10 - thumb_func_end sub_80E2DD8 - - thumb_func_start sub_80E2E10 -sub_80E2E10: @ 80E2E10 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - adds r2, r5, 0 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, _080E2E3C @ =gTasks - adds r4, r0, r1 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E2ED4 - ldrh r1, [r4, 0xA] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080E2E40 - subs r0, r1, 0x1 - strh r0, [r4, 0xA] - b _080E2EE2 - .align 2, 0 -_080E2E3C: .4byte gTasks -_080E2E40: - ldrb r0, [r4, 0x8] - bl duplicate_obj_of_side_rel2move_in_transparent_mode - strh r0, [r4, 0x14] - lsls r0, 16 - cmp r0, 0 - blt _080E2EBE - ldr r6, _080E2ECC @ =gSprites - movs r1, 0x14 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r3, r1, r6 - movs r2, 0x8 - ldrsh r0, [r4, r2] - movs r2, 0x2 - cmp r0, 0 - beq _080E2E68 - movs r2, 0x1 -_080E2E68: - lsls r2, 2 - ldrb r1, [r3, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r3, 0x5] - movs r0, 0x14 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r4, 0xE] - strh r1, [r0, 0x2E] - movs r2, 0x14 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r5, [r0, 0x30] - movs r0, 0x14 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0x5 - strh r1, [r0, 0x32] - movs r2, 0x14 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r6, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, _080E2ED0 @ =sub_80E2EE8 - str r1, [r0] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] -_080E2EBE: - ldrh r0, [r4, 0x10] - subs r0, 0x1 - strh r0, [r4, 0x10] - ldrh r0, [r4, 0xC] - strh r0, [r4, 0xA] - b _080E2EE2 - .align 2, 0 -_080E2ECC: .4byte gSprites -_080E2ED0: .4byte sub_80E2EE8 -_080E2ED4: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E2EE2 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E2EE2: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E2E10 - - thumb_func_start sub_80E2EE8 -sub_80E2EE8: @ 80E2EE8 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _080E2EFC - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _080E2F20 -_080E2EFC: - ldr r3, _080E2F28 @ =gTasks - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x30 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl obj_delete_but_dont_free_vram -_080E2F20: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E2F28: .4byte gTasks - thumb_func_end sub_80E2EE8 - - thumb_func_start sub_80E2F2C -sub_80E2F2C: @ 80E2F2C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r7, 0 - ldr r0, _080E3038 @ =gBattle_WIN0H - strh r7, [r0] - ldr r0, _080E303C @ =gBattle_WIN0V - strh r7, [r0] - ldr r1, _080E3040 @ =REG_WININ - ldr r2, _080E3044 @ =0x00003f3f - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r3, _080E3048 @ =0x00003f3d - adds r0, r3, 0 - strh r0, [r1] - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - orrs r0, r1 - strh r0, [r2] - ldr r1, _080E304C @ =REG_BLDCNT - ldr r2, _080E3050 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r3, _080E3054 @ =0x00000c08 - adds r0, r3, 0 - strh r0, [r1] - ldr r4, _080E3058 @ =REG_BG1CNT - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - mov r8, r0 - ands r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - ldrb r0, [r4, 0x1] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r4, 0x1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E2FAC - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080E2FAC: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080E3028 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E3028 - ldr r5, _080E305C @ =gAnimBankAttacker - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _080E2FDC - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - bne _080E3028 -_080E2FDC: - ldrb r0, [r5] - movs r6, 0x2 - eors r0, r6 - bl IsAnimBankSpriteVisible - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E3028 - ldr r3, _080E3060 @ =gSprites - ldr r1, _080E3064 @ =gBankSpriteIds - ldrb r0, [r5] - eors r0, r6 - adds r0, r1 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - ldrb r1, [r4] - mov r0, r8 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - movs r7, 0x1 -_080E3028: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E306C - ldr r0, _080E3068 @ =gSharedMem + 0x19348 - ldrh r4, [r0] - b _080E30B4 - .align 2, 0 -_080E3038: .4byte gBattle_WIN0H -_080E303C: .4byte gBattle_WIN0V -_080E3040: .4byte REG_WININ -_080E3044: .4byte 0x00003f3f -_080E3048: .4byte 0x00003f3d -_080E304C: .4byte REG_BLDCNT -_080E3050: .4byte 0x00003f42 -_080E3054: .4byte 0x00000c08 -_080E3058: .4byte REG_BG1CNT -_080E305C: .4byte gAnimBankAttacker -_080E3060: .4byte gSprites -_080E3064: .4byte gBankSpriteIds -_080E3068: .4byte gSharedMem + 0x19348 -_080E306C: - ldr r4, _080E308C @ =gAnimBankAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E3098 - ldr r1, _080E3090 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E3094 @ =gEnemyParty - b _080E30A8 - .align 2, 0 -_080E308C: .4byte gAnimBankAttacker -_080E3090: .4byte gBattlerPartyIndexes -_080E3094: .4byte gEnemyParty -_080E3098: - ldr r1, _080E3160 @ =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E3164 @ =gPlayerParty -_080E30A8: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 -_080E30B4: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080E3168 @ =gAnimBankAttacker - ldrb r0, [r0] - adds r1, r5, 0 - adds r2, r4, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r4, r0, 24 - mov r0, sp - bl sub_8078914 - ldr r1, [sp, 0x4] - movs r0, 0 - str r0, [sp, 0xC] - ldr r2, _080E316C @ =0x040000d4 - add r0, sp, 0xC - str r0, [r2] - str r1, [r2, 0x4] - ldr r0, _080E3170 @ =0x85000400 - str r0, [r2, 0x8] - ldr r0, [r2, 0x8] - ldr r0, _080E3174 @ =gUnknown_08D20A30 - bl LZDecompressVram - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E3106 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80763FC -_080E3106: - ldr r0, _080E3178 @ =gUnknown_08D20A14 - ldr r1, [sp] - bl LZDecompressVram - ldr r0, _080E317C @ =gUnknown_083DB568 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - adds r1, 0x1 - movs r2, 0x2 - bl LoadPalette - ldr r2, _080E3180 @ =gBattle_BG1_X - ldr r0, _080E3184 @ =gSprites - lsls r1, r5, 4 - adds r1, r5 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x20] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldr r2, _080E3188 @ =gBattle_BG1_Y - ldrh r0, [r1, 0x22] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldr r1, _080E318C @ =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - strh r4, [r0, 0x8] - strh r7, [r0, 0x14] - ldr r1, _080E3190 @ =sub_80E3194 - str r1, [r0] - add sp, 0x10 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3160: .4byte gBattlerPartyIndexes -_080E3164: .4byte gPlayerParty -_080E3168: .4byte gAnimBankAttacker -_080E316C: .4byte 0x040000d4 -_080E3170: .4byte 0x85000400 -_080E3174: .4byte gUnknown_08D20A30 -_080E3178: .4byte gUnknown_08D20A14 -_080E317C: .4byte gUnknown_083DB568 -_080E3180: .4byte gBattle_BG1_X -_080E3184: .4byte gSprites -_080E3188: .4byte gBattle_BG1_Y -_080E318C: .4byte gTasks -_080E3190: .4byte sub_80E3194 - thumb_func_end sub_80E2F2C - - thumb_func_start sub_80E3194 -sub_80E3194: @ 80E3194 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080E32AC @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x1C] - adds r0, 0x4 - movs r5, 0 - strh r0, [r4, 0x1C] - ldr r7, _080E32B0 @ =gBattle_BG1_Y - ldrh r2, [r7] - subs r1, r2, 0x4 - strh r1, [r7] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - bne _080E329E - strh r5, [r4, 0x1C] - adds r0, r2, 0 - adds r0, 0x3C - strh r0, [r7] - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _080E329E - movs r0, 0 - bl sub_8076464 - ldr r0, _080E32B4 @ =gBattle_WIN0H - strh r5, [r0] - ldr r0, _080E32B8 @ =gBattle_WIN0V - strh r5, [r0] - ldr r0, _080E32BC @ =REG_WININ - ldr r2, _080E32C0 @ =0x00003f3f - adds r1, r2, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E3208 - ldr r2, _080E32C4 @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080E3208: - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - eors r0, r1 - strh r0, [r2] - ldr r0, _080E32C8 @ =REG_BLDCNT - strh r5, [r0] - adds r0, 0x2 - strh r5, [r0] - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r0, _080E32CC @ =gSprites - mov r8, r0 - movs r2, 0x8 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r8 - bl DestroySprite - mov r0, sp - bl sub_8078914 - ldr r2, [sp, 0x4] - str r5, [sp, 0xC] - ldr r1, _080E32D0 @ =0x040000d4 - add r0, sp, 0xC - str r0, [r1] - str r2, [r1, 0x4] - ldr r0, _080E32D4 @ =0x85000200 - str r0, [r1, 0x8] - ldr r0, [r1, 0x8] - movs r3, 0x14 - ldrsh r0, [r4, r3] - cmp r0, 0x1 - bne _080E3288 - ldr r2, _080E32D8 @ =gBankSpriteIds - ldr r0, _080E32DC @ =gAnimBankAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - adds r0, r2 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - add r2, r8 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_080E3288: - ldr r2, _080E32C4 @ =REG_BG1CNT - ldrb r1, [r2, 0x1] - movs r0, 0x21 - negs r0, r0 - ands r0, r1 - strb r0, [r2, 0x1] - movs r0, 0 - strh r0, [r7] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080E329E: - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E32AC: .4byte gTasks -_080E32B0: .4byte gBattle_BG1_Y -_080E32B4: .4byte gBattle_WIN0H -_080E32B8: .4byte gBattle_WIN0V -_080E32BC: .4byte REG_WININ -_080E32C0: .4byte 0x00003f3f -_080E32C4: .4byte REG_BG1CNT -_080E32C8: .4byte REG_BLDCNT -_080E32CC: .4byte gSprites -_080E32D0: .4byte 0x040000d4 -_080E32D4: .4byte 0x85000200 -_080E32D8: .4byte gBankSpriteIds -_080E32DC: .4byte gAnimBankAttacker - thumb_func_end sub_80E3194 - - thumb_func_start sub_80E32E0 -sub_80E32E0: @ 80E32E0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r3, r0, 24 - movs r2, 0 - ldr r0, _080E332C @ =gTasks - mov r12, r0 - ldr r1, _080E3330 @ =sub_80E3338 - mov r8, r1 - lsls r1, r3, 2 - adds r0, r1, r3 - lsls r4, r0, 3 - mov r7, r12 - adds r7, 0x8 - adds r5, r1, 0 - ldr r6, _080E3334 @ =gBattleAnimArgs -_080E3302: - lsls r0, r2, 1 - adds r1, r0, r4 - adds r1, r7 - adds r0, r6 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x7 - bls _080E3302 - adds r0, r5, r3 - lsls r0, 3 - add r0, r12 - mov r1, r8 - str r1, [r0] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E332C: .4byte gTasks -_080E3330: .4byte sub_80E3338 -_080E3334: .4byte gBattleAnimArgs - thumb_func_end sub_80E32E0 - - thumb_func_start sub_80E3338 -sub_80E3338: @ 80E3338 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x24 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r0, 0 - str r0, [sp, 0x1C] - movs r1, 0 - str r1, [sp, 0x20] - add r7, sp, 0xC - ldr r2, _080E3388 @ =gTasks - mov r3, r9 - lsls r1, r3, 2 - adds r0, r1, r3 - lsls r0, 3 - mov r10, r1 - adds r1, r2, 0 - adds r1, 0x8 - adds r1, r0, r1 - adds r3, r7, 0 - movs r4, 0 - movs r2, 0x7 -_080E336C: - ldrh r0, [r1] - strh r0, [r3] - strh r4, [r1] - adds r1, 0x2 - adds r3, 0x2 - subs r2, 0x1 - cmp r2, 0 - bge _080E336C - movs r1, 0x4 - ldrsh r0, [r7, r1] - cmp r0, 0 - bne _080E3390 - ldr r0, _080E338C @ =gAnimBankAttacker - b _080E3392 - .align 2, 0 -_080E3388: .4byte gTasks -_080E338C: .4byte gAnimBankAttacker -_080E3390: - ldr r0, _080E34B4 @ =gAnimBankTarget -_080E3392: - ldrb r5, [r0] - movs r0, 0x2 - mov r8, r5 - mov r2, r8 - eors r2, r0 - mov r8, r2 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E33BC - movs r3, 0x6 - ldrsh r0, [r7, r3] - cmp r0, 0 - beq _080E33C0 - mov r0, r8 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _080E33C0 -_080E33BC: - movs r0, 0 - strh r0, [r7, 0x6] -_080E33C0: - ldr r0, _080E34B8 @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _080E34BC @ =gBattle_WIN0V - strh r1, [r0] - ldr r1, _080E34C0 @ =REG_WININ - ldr r2, _080E34C4 @ =0x00003f3f - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r3, _080E34C8 @ =0x00003f3d - adds r0, r3, 0 - strh r0, [r1] - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - orrs r0, r1 - strh r0, [r2] - ldr r1, _080E34CC @ =REG_BLDCNT - ldr r2, _080E34D0 @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r3, 0x80 - lsls r3, 5 - adds r0, r3, 0 - strh r0, [r1] - ldr r4, _080E34D4 @ =REG_BG1CNT - ldrb r1, [r4] - movs r6, 0x4 - negs r6, r6 - adds r0, r6, 0 - ands r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - ldrb r0, [r4, 0x1] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r4, 0x1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E3432 - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080E3432: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080E34A4 - movs r1, 0x6 - ldrsh r0, [r7, r1] - cmp r0, 0 - bne _080E34A4 - adds r0, r5, 0 - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _080E345E - adds r0, r5, 0 - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - bne _080E34A4 -_080E345E: - mov r0, r8 - bl IsAnimBankSpriteVisible - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080E34A4 - ldr r1, _080E34D8 @ =gSprites - ldr r0, _080E34DC @ =gBankSpriteIds - add r0, r8 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - ldrb r1, [r4] - adds r0, r6, 0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - movs r2, 0x1 - str r2, [sp, 0x20] -_080E34A4: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E34E4 - ldr r0, _080E34E0 @ =gSharedMem + 0x19348 - ldrh r4, [r0] - b _080E3522 - .align 2, 0 -_080E34B4: .4byte gAnimBankTarget -_080E34B8: .4byte gBattle_WIN0H -_080E34BC: .4byte gBattle_WIN0V -_080E34C0: .4byte REG_WININ -_080E34C4: .4byte 0x00003f3f -_080E34C8: .4byte 0x00003f3d -_080E34CC: .4byte REG_BLDCNT -_080E34D0: .4byte 0x00003f42 -_080E34D4: .4byte REG_BG1CNT -_080E34D8: .4byte gSprites -_080E34DC: .4byte gBankSpriteIds -_080E34E0: .4byte gSharedMem + 0x19348 -_080E34E4: - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E3508 - ldr r1, _080E3500 @ =gBattlerPartyIndexes - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E3504 @ =gEnemyParty - b _080E3516 - .align 2, 0 -_080E3500: .4byte gBattlerPartyIndexes -_080E3504: .4byte gEnemyParty -_080E3508: - ldr r1, _080E3568 @ =gBattlerPartyIndexes - lsls r0, r5, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E356C @ =gPlayerParty -_080E3516: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 -_080E3522: - ldr r6, _080E3570 @ =gBankSpriteIds - adds r0, r5, r6 - ldrb r1, [r0] - adds r0, r5, 0 - adds r2, r4, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r5, r0, 24 - movs r3, 0x6 - ldrsh r0, [r7, r3] - cmp r0, 0 - beq _080E3550 - mov r1, r8 - adds r0, r1, r6 - ldrb r1, [r0] - mov r0, r8 - adds r2, r4, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x1C] -_080E3550: - mov r0, sp - bl sub_8078914 - movs r2, 0 - ldrsh r0, [r7, r2] - cmp r0, 0 - bne _080E3578 - ldr r0, _080E3574 @ =gBattleStatMask1_Tilemap - ldr r1, [sp, 0x4] - bl LZDecompressVram - b _080E3580 - .align 2, 0 -_080E3568: .4byte gBattlerPartyIndexes -_080E356C: .4byte gPlayerParty -_080E3570: .4byte gBankSpriteIds -_080E3574: .4byte gBattleStatMask1_Tilemap -_080E3578: - ldr r0, _080E35B0 @ =gBattleStatMask2_Tilemap - ldr r1, [sp, 0x4] - bl LZDecompressVram -_080E3580: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E3598 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80763FC -_080E3598: - ldr r0, _080E35B4 @ =gBattleStatMask_Gfx - ldr r1, [sp] - bl LZDecompressVram - ldrh r0, [r7, 0x2] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _080E35BC - ldr r0, _080E35B8 @ =gBattleStatMask2_Pal - b _080E35FE - .align 2, 0 -_080E35B0: .4byte gBattleStatMask2_Tilemap -_080E35B4: .4byte gBattleStatMask_Gfx -_080E35B8: .4byte gBattleStatMask2_Pal -_080E35BC: - cmp r0, 0x1 - bne _080E35C8 - ldr r0, _080E35C4 @ =gBattleStatMask1_Pal - b _080E35FE - .align 2, 0 -_080E35C4: .4byte gBattleStatMask1_Pal -_080E35C8: - cmp r0, 0x2 - bne _080E35D4 - ldr r0, _080E35D0 @ =gBattleStatMask3_Pal - b _080E35FE - .align 2, 0 -_080E35D0: .4byte gBattleStatMask3_Pal -_080E35D4: - cmp r0, 0x3 - bne _080E35E0 - ldr r0, _080E35DC @ =gBattleStatMask4_Pal - b _080E35FE - .align 2, 0 -_080E35DC: .4byte gBattleStatMask4_Pal -_080E35E0: - cmp r0, 0x4 - bne _080E35EC - ldr r0, _080E35E8 @ =gBattleStatMask6_Pal - b _080E35FE - .align 2, 0 -_080E35E8: .4byte gBattleStatMask6_Pal -_080E35EC: - cmp r0, 0x5 - bne _080E35F8 - ldr r0, _080E35F4 @ =gBattleStatMask7_Pal - b _080E35FE - .align 2, 0 -_080E35F4: .4byte gBattleStatMask7_Pal -_080E35F8: - cmp r0, 0x6 - bne _080E3610 - ldr r0, _080E360C @ =gBattleStatMask8_Pal -_080E35FE: - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - b _080E361E - .align 2, 0 -_080E360C: .4byte gBattleStatMask8_Pal -_080E3610: - ldr r0, _080E3644 @ =gBattleStatMask5_Pal - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette -_080E361E: - ldr r2, _080E3648 @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r2] - ldr r0, _080E364C @ =gBattle_BG1_Y - strh r1, [r0] - movs r3, 0 - ldrsh r0, [r7, r3] - cmp r0, 0x1 - bne _080E3658 - movs r0, 0x40 - strh r0, [r2] - ldr r2, _080E3650 @ =gTasks - mov r0, r10 - add r0, r9 - lsls r0, 3 - adds r0, r2 - ldr r1, _080E3654 @ =0x0000fffd - strh r1, [r0, 0xA] - b _080E3668 - .align 2, 0 -_080E3644: .4byte gBattleStatMask5_Pal -_080E3648: .4byte gBattle_BG1_X -_080E364C: .4byte gBattle_BG1_Y -_080E3650: .4byte gTasks -_080E3654: .4byte 0x0000fffd -_080E3658: - ldr r0, _080E3680 @ =gTasks - mov r1, r10 - add r1, r9 - lsls r1, 3 - adds r1, r0 - movs r2, 0x3 - strh r2, [r1, 0xA] - adds r2, r0, 0 -_080E3668: - movs r1, 0x8 - ldrsh r0, [r7, r1] - cmp r0, 0 - bne _080E3684 - mov r0, r10 - add r0, r9 - lsls r0, 3 - adds r0, r2 - movs r1, 0xA - strh r1, [r0, 0x10] - movs r1, 0x14 - b _080E3692 - .align 2, 0 -_080E3680: .4byte gTasks -_080E3684: - mov r0, r10 - add r0, r9 - lsls r0, 3 - adds r0, r2 - movs r1, 0xD - strh r1, [r0, 0x10] - movs r1, 0x1E -_080E3692: - strh r1, [r0, 0x12] - mov r1, r10 - add r1, r9 - lsls r1, 3 - adds r1, r2 - strh r5, [r1, 0x8] - ldrh r0, [r7, 0x6] - strh r0, [r1, 0xC] - mov r2, sp - ldrh r2, [r2, 0x1C] - strh r2, [r1, 0xE] - mov r3, sp - ldrh r3, [r3, 0x20] - strh r3, [r1, 0x14] - ldr r0, _080E36D8 @ =gBankSpriteIds - add r0, r8 - ldrb r0, [r0] - strh r0, [r1, 0x16] - ldr r0, _080E36DC @ =sub_80E3704 - str r0, [r1] - movs r1, 0 - ldrsh r0, [r7, r1] - cmp r0, 0 - bne _080E36E0 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning2 - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xEF - bl PlaySE12WithPanning - b _080E36F4 - .align 2, 0 -_080E36D8: .4byte gBankSpriteIds -_080E36DC: .4byte sub_80E3704 -_080E36E0: - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning2 - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xF5 - bl PlaySE12WithPanning -_080E36F4: - add sp, 0x24 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80E3338 - - thumb_func_start sub_80E3704 -sub_80E3704: @ 80E3704 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r2, _080E3730 @ =gBattle_BG1_Y - ldr r1, _080E3734 @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0xA] - ldrh r1, [r2] - adds r0, r1 - strh r0, [r2] - movs r3, 0x26 - ldrsh r2, [r4, r3] - cmp r2, 0x1 - beq _080E3774 - cmp r2, 0x1 - bgt _080E3738 - cmp r2, 0 - beq _080E373E - b _080E3866 - .align 2, 0 -_080E3730: .4byte gBattle_BG1_Y -_080E3734: .4byte gTasks -_080E3738: - cmp r2, 0x2 - beq _080E378E - b _080E3866 -_080E373E: - ldrh r0, [r4, 0x1E] - adds r1, r0, 0x1 - strh r1, [r4, 0x1E] - lsls r0, 16 - cmp r0, 0 - bgt _080E374C - b _080E3866 -_080E374C: - strh r2, [r4, 0x1E] - ldrh r1, [r4, 0x20] - adds r1, 0x1 - strh r1, [r4, 0x20] - ldr r2, _080E3770 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r0, 0x20 - ldrsh r1, [r4, r0] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080E3866 - b _080E3786 - .align 2, 0 -_080E3770: .4byte REG_BLDALPHA -_080E3774: - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x12 - ldrsh r1, [r4, r3] - cmp r0, r1 - bne _080E3866 -_080E3786: - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - b _080E3866 -_080E378E: - ldrh r0, [r4, 0x1E] - adds r1, r0, 0x1 - strh r1, [r4, 0x1E] - lsls r0, 16 - cmp r0, 0 - ble _080E3866 - movs r0, 0 - strh r0, [r4, 0x1E] - ldrh r1, [r4, 0x20] - subs r1, 0x1 - strh r1, [r4, 0x20] - ldr r7, _080E386C @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r7] - movs r0, 0x20 - ldrsh r5, [r4, r0] - cmp r5, 0 - bne _080E3866 - movs r0, 0 - bl sub_8076464 - ldr r0, _080E3870 @ =gBattle_WIN0H - strh r5, [r0] - ldr r0, _080E3874 @ =gBattle_WIN0V - strh r5, [r0] - ldr r0, _080E3878 @ =REG_WININ - ldr r2, _080E387C @ =0x00003f3f - adds r1, r2, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E37E8 - ldr r2, _080E3880 @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080E37E8: - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - eors r0, r1 - strh r0, [r2] - ldr r0, _080E3884 @ =REG_BLDCNT - strh r5, [r0] - strh r5, [r7] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r5, _080E3888 @ =gSprites - adds r0, r5 - bl DestroySprite - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E3828 - movs r2, 0xE - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite -_080E3828: - movs r3, 0x14 - ldrsh r0, [r4, r3] - cmp r0, 0x1 - bne _080E3854 - movs r1, 0x16 - ldrsh r0, [r4, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r5 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_080E3854: - ldr r2, _080E3880 @ =REG_BG1CNT - ldrb r1, [r2, 0x1] - movs r0, 0x21 - negs r0, r0 - ands r0, r1 - strb r0, [r2, 0x1] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080E3866: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E386C: .4byte REG_BLDALPHA -_080E3870: .4byte gBattle_WIN0H -_080E3874: .4byte gBattle_WIN0V -_080E3878: .4byte REG_WININ -_080E387C: .4byte 0x00003f3f -_080E3880: .4byte REG_BG1CNT -_080E3884: .4byte REG_BLDCNT -_080E3888: .4byte gSprites - thumb_func_end sub_80E3704 - - thumb_func_start sub_80E388C -sub_80E388C: @ 80E388C - push {r4-r6,lr} - sub sp, 0xC - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_80792C0 - adds r6, r0, 0 - movs r1, 0 - bl sub_80E39BC - ldr r0, _080E38EC @ =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r0 - lsrs r0, r6, 16 - movs r5, 0 - strh r0, [r4, 0x24] - str r5, [sp] - str r5, [sp, 0x4] - str r5, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80791A8 - adds r6, r0, 0 - ldr r1, _080E38F0 @ =0x0000ffff - ands r6, r1 - adds r0, r6, 0 - bl sub_80E39BC - strh r6, [r4, 0x26] - strh r5, [r4, 0x8] - strh r5, [r4, 0xA] - ldr r0, _080E38F4 @ =sub_80E38F8 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E38EC: .4byte gTasks -_080E38F0: .4byte 0x0000ffff -_080E38F4: .4byte sub_80E38F8 - thumb_func_end sub_80E388C - - thumb_func_start sub_80E38F8 -sub_80E38F8: @ 80E38F8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, _080E391C @ =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080E393C - cmp r1, 0x1 - bgt _080E3920 - cmp r1, 0 - beq _080E3926 - b _080E39B6 - .align 2, 0 -_080E391C: .4byte gTasks -_080E3920: - cmp r1, 0x2 - beq _080E39B0 - b _080E39B6 -_080E3926: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _080E39B6 - strh r1, [r4, 0xA] - movs r0, 0x10 - strh r0, [r4, 0xC] - b _080E39A4 -_080E393C: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080E39B6 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - movs r5, 0 - movs r6, 0x1 -_080E3958: - movs r1, 0x26 - ldrsh r0, [r4, r1] - asrs r0, r5 - ands r0, r6 - cmp r0, 0 - beq _080E3972 - lsls r0, r5, 20 - lsrs r0, 16 - ldrb r2, [r4, 0xC] - movs r1, 0x10 - ldr r3, _080E39AC @ =0x0000ffff - bl BlendPalette -_080E3972: - movs r1, 0x24 - ldrsh r0, [r4, r1] - asrs r0, r5 - ands r0, r6 - cmp r0, 0 - beq _080E3992 - lsls r0, r5, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r0, 16 - ldrb r2, [r4, 0xC] - movs r1, 0x10 - movs r3, 0 - bl BlendPalette -_080E3992: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xF - bls _080E3958 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080E39B6 -_080E39A4: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080E39B6 - .align 2, 0 -_080E39AC: .4byte 0x0000ffff -_080E39B0: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_080E39B6: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80E38F8 - - thumb_func_start sub_80E39BC -sub_80E39BC: @ 80E39BC - push {r4-r6,lr} - adds r3, r0, 0 - lsls r1, 16 - lsrs r6, r1, 16 - movs r2, 0 -_080E39C6: - movs r0, 0x1 - ands r0, r3 - lsrs r4, r3, 1 - adds r5, r2, 0x1 - cmp r0, 0 - beq _080E39F2 - lsls r0, r2, 20 - lsrs r2, r0, 16 - adds r0, r2, 0 - adds r0, 0x10 - cmp r2, r0 - bge _080E39F2 - ldr r1, _080E3A04 @ =gPlttBufferFaded - adds r3, r0, 0 -_080E39E2: - lsls r0, r2, 1 - adds r0, r1 - strh r6, [r0] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, r3 - blt _080E39E2 -_080E39F2: - adds r3, r4, 0 - lsls r0, r5, 16 - lsrs r2, r0, 16 - cmp r2, 0x1F - bls _080E39C6 - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E3A04: .4byte gPlttBufferFaded - thumb_func_end sub_80E39BC - - thumb_func_start sub_80E3A08 -sub_80E3A08: @ 80E3A08 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r4, 0 - movs r2, 0 - ldr r0, _080E3A50 @ =gAnimBankAttacker - ldrb r3, [r0] - movs r5, 0x1 -_080E3A18: - cmp r3, r2 - beq _080E3A26 - adds r1, r2, 0 - adds r1, 0x10 - adds r0, r5, 0 - lsls r0, r1 - orrs r4, r0 -_080E3A26: - adds r2, 0x1 - cmp r2, 0x3 - bls _080E3A18 - movs r2, 0x5 - ldr r0, _080E3A54 @ =gBattleAnimArgs - adds r1, r0, 0 - adds r1, 0x8 -_080E3A34: - ldrh r0, [r1] - strh r0, [r1, 0x2] - subs r1, 0x2 - subs r2, 0x1 - cmp r2, 0 - bne _080E3A34 - adds r0, r6, 0 - adds r1, r4, 0 - bl sub_80E2C8C - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E3A50: .4byte gAnimBankAttacker -_080E3A54: .4byte gBattleAnimArgs - thumb_func_end sub_80E3A08 - - thumb_func_start sub_80E3A58 -sub_80E3A58: @ 80E3A58 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - bl sub_80789D4 - ldr r0, _080E3AC0 @ =sub_80E3AD0 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, _080E3AC4 @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E3A94 - ldr r0, _080E3AC8 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E3A94 - ldrh r0, [r4] - negs r0, r0 - strh r0, [r4] - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] -_080E3A94: - ldr r0, _080E3ACC @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r2, _080E3AC4 @ =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0xA] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0xC] - ldrh r0, [r2, 0x6] - strh r0, [r1, 0xE] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E3AC0: .4byte sub_80E3AD0 -_080E3AC4: .4byte gBattleAnimArgs -_080E3AC8: .4byte gAnimBankAttacker -_080E3ACC: .4byte gTasks - thumb_func_end sub_80E3A58 - - thumb_func_start sub_80E3AD0 -sub_80E3AD0: @ 80E3AD0 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080E3B3C @ =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r3, [r1, 0xA] - ldrh r0, [r1, 0x1C] - adds r3, r0 - movs r4, 0 - mov r12, r4 - strh r3, [r1, 0x1C] - ldrh r2, [r1, 0xC] - ldrh r7, [r1, 0x1E] - adds r2, r7 - strh r2, [r1, 0x1E] - ldr r6, _080E3B40 @ =gBattle_BG3_X - lsls r0, r3, 16 - asrs r0, 24 - ldrh r4, [r6] - adds r0, r4 - strh r0, [r6] - ldr r4, _080E3B44 @ =gBattle_BG3_Y - lsls r0, r2, 16 - asrs r0, 24 - ldrh r7, [r4] - adds r0, r7 - strh r0, [r4] - movs r0, 0xFF - ands r3, r0 - strh r3, [r1, 0x1C] - ands r2, r0 - strh r2, [r1, 0x1E] - ldr r0, _080E3B48 @ =gBattleAnimArgs - movs r3, 0xE - ldrsh r2, [r0, r3] - movs r7, 0xE - ldrsh r0, [r1, r7] - cmp r2, r0 - bne _080E3B36 - mov r0, r12 - strh r0, [r6] - strh r0, [r4] - movs r0, 0x1 - bl sub_80789D4 - adds r0, r5, 0 - bl DestroyTask -_080E3B36: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3B3C: .4byte gTasks -_080E3B40: .4byte gBattle_BG3_X -_080E3B44: .4byte gBattle_BG3_Y -_080E3B48: .4byte gBattleAnimArgs - thumb_func_end sub_80E3AD0 - - thumb_func_start sub_80E3B4C -sub_80E3B4C: @ 80E3B4C - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080E3B70 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - ldr r1, _080E3B74 @ =gBattleAnimArgs - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E3B70: .4byte gAnimBankAttacker -_080E3B74: .4byte gBattleAnimArgs - thumb_func_end sub_80E3B4C - - thumb_func_start sub_80E3B78 -sub_80E3B78: @ 80E3B78 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, _080E3B9C @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBattlerSide - ldr r1, _080E3BA0 @ =gBattleAnimArgs - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E3B9C: .4byte gAnimBankTarget -_080E3BA0: .4byte gBattleAnimArgs - thumb_func_end sub_80E3B78 - - thumb_func_start sub_80E3BA4 -sub_80E3BA4: @ 80E3BA4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r5, _080E3BD0 @ =gBattleAnimArgs - movs r4, 0 - ldr r0, _080E3BD4 @ =gAnimBankAttacker - ldrb r2, [r0] - movs r0, 0x2 - ldr r1, _080E3BD8 @ =gAnimBankTarget - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bne _080E3BC0 - movs r4, 0x1 -_080E3BC0: - strh r4, [r5, 0xE] - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E3BD0: .4byte gBattleAnimArgs -_080E3BD4: .4byte gAnimBankAttacker -_080E3BD8: .4byte gAnimBankTarget - thumb_func_end sub_80E3BA4 - - thumb_func_start sub_80E3BDC -sub_80E3BDC: @ 80E3BDC - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r6, _080E3C3C @ =gSprites -_080E3BE6: - ldr r0, _080E3C40 @ =gAnimBankAttacker - ldrb r0, [r0] - cmp r4, r0 - beq _080E3C24 - lsls r0, r4, 24 - lsrs r0, 24 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _080E3C24 - ldr r0, _080E3C44 @ =gBankSpriteIds - adds r0, r4, r0 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r6 - ldr r1, _080E3C48 @ =gBattleAnimArgs - adds r2, 0x3E - movs r0, 0x1 - ldrb r3, [r1] - ands r3, r0 - lsls r3, 2 - ldrb r0, [r2] - movs r7, 0x5 - negs r7, r7 - adds r1, r7, 0 - ands r0, r1 - orrs r0, r3 - strb r0, [r2] -_080E3C24: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _080E3BE6 - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3C3C: .4byte gSprites -_080E3C40: .4byte gAnimBankAttacker -_080E3C44: .4byte gBankSpriteIds -_080E3C48: .4byte gBattleAnimArgs - thumb_func_end sub_80E3BDC - - thumb_func_start sub_80E3C4C -sub_80E3C4C: @ 80E3C4C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x1C - ldr r1, [sp, 0x3C] - ldr r4, [sp, 0x40] - ldr r5, [sp, 0x44] - ldr r6, [sp, 0x48] - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - lsls r2, 16 - lsrs r2, 16 - str r2, [sp, 0xC] - lsls r3, 24 - lsrs r7, r3, 24 - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - lsls r4, 24 - lsrs r4, 24 - str r4, [sp, 0x10] - lsls r5, 24 - lsrs r5, 24 - str r5, [sp, 0x14] - lsls r6, 24 - lsrs r6, 24 - mov r10, r6 - movs r0, 0 - str r0, [sp, 0x18] - movs r0, 0x2 - adds r6, r7, 0 - eors r6, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E3CAE - mov r1, r8 - cmp r1, 0 - beq _080E3CB2 - adds r0, r6, 0 - bl IsAnimBankSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _080E3CB2 -_080E3CAE: - movs r2, 0 - mov r8, r2 -_080E3CB2: - ldr r0, _080E3D34 @ =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, _080E3D38 @ =gBattle_WIN0V - strh r1, [r0] - ldr r1, _080E3D3C @ =REG_WININ - ldr r3, _080E3D40 @ =0x00003f3f - adds r0, r3, 0 - strh r0, [r1] - adds r1, 0x2 - ldr r2, _080E3D44 @ =0x00003f3d - adds r0, r2, 0 - strh r0, [r1] - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - orrs r0, r1 - strh r0, [r2] - ldr r1, _080E3D48 @ =REG_BLDCNT - ldr r2, _080E3D4C @ =0x00003f42 - adds r0, r2, 0 - strh r0, [r1] - adds r1, 0x2 - movs r3, 0x80 - lsls r3, 5 - adds r0, r3, 0 - strh r0, [r1] - ldr r4, _080E3D50 @ =REG_BG1CNT - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - ldrb r0, [r4, 0x1] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r4, 0x1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E3D22 - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_080E3D22: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E3D58 - ldr r0, _080E3D54 @ =gSharedMem + 0x19348 - ldrh r4, [r0] - b _080E3D96 - .align 2, 0 -_080E3D34: .4byte gBattle_WIN0H -_080E3D38: .4byte gBattle_WIN0V -_080E3D3C: .4byte REG_WININ -_080E3D40: .4byte 0x00003f3f -_080E3D44: .4byte 0x00003f3d -_080E3D48: .4byte REG_BLDCNT -_080E3D4C: .4byte 0x00003f42 -_080E3D50: .4byte REG_BG1CNT -_080E3D54: .4byte gSharedMem + 0x19348 -_080E3D58: - adds r0, r7, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080E3D7C - ldr r1, _080E3D74 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E3D78 @ =gEnemyParty - b _080E3D8A - .align 2, 0 -_080E3D74: .4byte gBattlerPartyIndexes -_080E3D78: .4byte gEnemyParty -_080E3D7C: - ldr r1, _080E3E48 @ =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, _080E3E4C @ =gPlayerParty -_080E3D8A: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 -_080E3D96: - ldr r5, _080E3E50 @ =gBankSpriteIds - adds r0, r7, r5 - ldrb r1, [r0] - adds r0, r7, 0 - adds r2, r4, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r7, r0, 24 - mov r0, r8 - cmp r0, 0 - beq _080E3DC0 - adds r0, r6, r5 - ldrb r1, [r0] - adds r0, r6, 0 - adds r2, r4, 0 - bl sub_807A4A0 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x18] -_080E3DC0: - mov r0, sp - bl sub_8078914 - ldr r1, [sp, 0x4] - ldr r0, [sp, 0x50] - bl LZDecompressVram - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E3DE6 - mov r0, sp - ldrb r0, [r0, 0x8] - ldr r1, [sp, 0x4] - movs r2, 0 - movs r3, 0 - bl sub_80763FC -_080E3DE6: - ldr r1, [sp] - ldr r0, [sp, 0x4C] - bl LZDecompressVram - mov r0, sp - ldrb r1, [r0, 0x8] - lsls r1, 4 - ldr r0, [sp, 0x54] - movs r2, 0x20 - bl LoadCompressedPalette - ldr r0, _080E3E54 @ =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, _080E3E58 @ =gBattle_BG1_Y - strh r1, [r0] - ldr r1, _080E3E5C @ =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - mov r3, sp - ldrh r3, [r3, 0xC] - strh r3, [r0, 0xA] - mov r1, sp - ldrh r1, [r1, 0x10] - strh r1, [r0, 0x10] - mov r2, r10 - strh r2, [r0, 0x12] - mov r3, sp - ldrh r3, [r3, 0x14] - strh r3, [r0, 0x14] - strh r7, [r0, 0x8] - mov r1, r8 - strh r1, [r0, 0xC] - mov r2, sp - ldrh r2, [r2, 0x18] - strh r2, [r0, 0xE] - ldr r1, _080E3E60 @ =sub_80E3E64 - str r1, [r0] - add sp, 0x1C - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3E48: .4byte gBattlerPartyIndexes -_080E3E4C: .4byte gPlayerParty -_080E3E50: .4byte gBankSpriteIds -_080E3E54: .4byte gBattle_BG1_X -_080E3E58: .4byte gBattle_BG1_Y -_080E3E5C: .4byte gTasks -_080E3E60: .4byte sub_80E3E64 - thumb_func_end sub_80E3C4C - - thumb_func_start sub_80E3E64 -sub_80E3E64: @ 80E3E64 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, _080E3E9C @ =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r1 - movs r0, 0xA - ldrsh r2, [r3, r0] - adds r5, r1, 0 - cmp r2, 0 - bge _080E3E80 - negs r2, r2 -_080E3E80: - ldrh r0, [r3, 0x22] - adds r4, r0, r2 - strh r4, [r3, 0x22] - movs r1, 0xA - ldrsh r0, [r3, r1] - cmp r0, 0 - bge _080E3EA4 - ldr r2, _080E3EA0 @ =gBattle_BG1_Y - lsls r1, r4, 16 - asrs r1, 24 - ldrh r0, [r2] - subs r0, r1 - strh r0, [r2] - b _080E3EB0 - .align 2, 0 -_080E3E9C: .4byte gTasks -_080E3EA0: .4byte gBattle_BG1_Y -_080E3EA4: - ldr r1, _080E3ED4 @ =gBattle_BG1_Y - lsls r0, r4, 16 - asrs r0, 24 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] -_080E3EB0: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r5 - ldrh r1, [r4, 0x22] - movs r0, 0xFF - ands r0, r1 - movs r2, 0 - strh r0, [r4, 0x22] - movs r3, 0x26 - ldrsh r0, [r4, r3] - cmp r0, 0x1 - beq _080E3F18 - cmp r0, 0x1 - bgt _080E3ED8 - cmp r0, 0 - beq _080E3EDE - b _080E3FE2 - .align 2, 0 -_080E3ED4: .4byte gBattle_BG1_Y -_080E3ED8: - cmp r0, 0x2 - beq _080E3F32 - b _080E3FE2 -_080E3EDE: - ldrh r0, [r4, 0x1E] - adds r1, r0, 0x1 - strh r1, [r4, 0x1E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x14 - ldrsh r1, [r4, r3] - cmp r0, r1 - blt _080E3FE2 - strh r2, [r4, 0x1E] - ldrh r1, [r4, 0x20] - adds r1, 0x1 - strh r1, [r4, 0x20] - ldr r2, _080E3F14 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r2] - movs r0, 0x20 - ldrsh r1, [r4, r0] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080E3FE2 - b _080E3F2A - .align 2, 0 -_080E3F14: .4byte REG_BLDALPHA -_080E3F18: - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x12 - ldrsh r1, [r4, r3] - cmp r0, r1 - bne _080E3FE2 -_080E3F2A: - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - b _080E3FE2 -_080E3F32: - ldrh r0, [r4, 0x1E] - adds r1, r0, 0x1 - strh r1, [r4, 0x1E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x14 - ldrsh r1, [r4, r3] - cmp r0, r1 - blt _080E3FE2 - strh r2, [r4, 0x1E] - ldrh r1, [r4, 0x20] - subs r1, 0x1 - strh r1, [r4, 0x20] - ldr r7, _080E3FE8 @ =REG_BLDALPHA - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - strh r1, [r7] - movs r0, 0x20 - ldrsh r5, [r4, r0] - cmp r5, 0 - bne _080E3FE2 - movs r0, 0 - bl sub_8076464 - ldr r0, _080E3FEC @ =gBattle_WIN0H - strh r5, [r0] - ldr r0, _080E3FF0 @ =gBattle_WIN0V - strh r5, [r0] - ldr r0, _080E3FF4 @ =REG_WININ - ldr r2, _080E3FF8 @ =0x00003f3f - adds r1, r2, 0 - strh r1, [r0] - adds r0, 0x2 - strh r1, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080E3F90 - ldr r2, _080E3FFC @ =REG_BG1CNT - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_080E3F90: - movs r2, 0x80 - lsls r2, 19 - ldrh r0, [r2] - movs r3, 0x80 - lsls r3, 8 - adds r1, r3, 0 - eors r0, r1 - strh r0, [r2] - ldr r0, _080E4000 @ =REG_BLDCNT - strh r5, [r0] - strh r5, [r7] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r5, _080E4004 @ =gSprites - adds r0, r5 - bl DestroySprite - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080E3FD0 - movs r2, 0xE - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite -_080E3FD0: - ldr r2, _080E3FFC @ =REG_BG1CNT - ldrb r1, [r2, 0x1] - movs r0, 0x21 - negs r0, r0 - ands r0, r1 - strb r0, [r2, 0x1] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080E3FE2: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080E3FE8: .4byte REG_BLDALPHA -_080E3FEC: .4byte gBattle_WIN0H -_080E3FF0: .4byte gBattle_WIN0V -_080E3FF4: .4byte REG_WININ -_080E3FF8: .4byte 0x00003f3f -_080E3FFC: .4byte REG_BG1CNT -_080E4000: .4byte REG_BLDCNT -_080E4004: .4byte gSprites - thumb_func_end sub_80E3E64 - - thumb_func_start sub_80E4008 -sub_80E4008: @ 80E4008 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E4020 @ =gBattleAnimArgs - ldr r1, _080E4024 @ =gBattleTerrain - ldrb r1, [r1] - strh r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080E4020: .4byte gBattleAnimArgs -_080E4024: .4byte gBattleTerrain - thumb_func_end sub_80E4008 - - thumb_func_start sub_80E4028 -sub_80E4028: @ 80E4028 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r6, r0, 24 - movs r4, 0 - ldr r0, _080E4068 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E406C - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80791A8 - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E4084 - movs r2, 0x1 -_080E405A: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _080E405A - b _080E4084 - .align 2, 0 -_080E4068: .4byte gBattleAnimArgs -_080E406C: - cmp r0, 0x1 - bne _080E4078 - ldr r0, _080E4074 @ =gAnimBankAttacker - b _080E407E - .align 2, 0 -_080E4074: .4byte gAnimBankAttacker -_080E4078: - cmp r0, 0x2 - bne _080E4084 - ldr r0, _080E409C @ =gAnimBankTarget -_080E407E: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_080E4084: - ldr r0, _080E40A0 @ =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r0, r1] - lsls r5, r0, 5 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E40A8 - ldr r0, _080E40A4 @ =gSharedMem + 0x14800 - b _080E40AA - .align 2, 0 -_080E409C: .4byte gAnimBankTarget -_080E40A0: .4byte gBattleAnimArgs -_080E40A4: .4byte gSharedMem + 0x14800 -_080E40A8: - ldr r0, _080E40C8 @ =gSharedMem + 0x18000 -_080E40AA: - adds r2, r5, r0 - lsls r1, r4, 5 - ldr r0, _080E40CC @ =gPlttBufferUnfaded - adds r1, r0 - adds r0, r2, 0 - movs r2, 0x20 - bl memcpy - adds r0, r6, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E40C8: .4byte gSharedMem + 0x18000 -_080E40CC: .4byte gPlttBufferUnfaded - thumb_func_end sub_80E4028 - - thumb_func_start sub_80E40D0 -sub_80E40D0: @ 80E40D0 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r6, r0, 24 - movs r4, 0 - ldr r0, _080E4110 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E4114 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80791A8 - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E412C - movs r2, 0x1 -_080E4102: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _080E4102 - b _080E412C - .align 2, 0 -_080E4110: .4byte gBattleAnimArgs -_080E4114: - cmp r0, 0x1 - bne _080E4120 - ldr r0, _080E411C @ =gAnimBankAttacker - b _080E4126 - .align 2, 0 -_080E411C: .4byte gAnimBankAttacker -_080E4120: - cmp r0, 0x2 - bne _080E412C - ldr r0, _080E4148 @ =gAnimBankTarget -_080E4126: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_080E412C: - lsls r1, r4, 5 - ldr r0, _080E414C @ =gPlttBufferUnfaded - adds r5, r1, r0 - ldr r0, _080E4150 @ =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r0, r1] - lsls r4, r0, 5 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E4158 - ldr r0, _080E4154 @ =gSharedMem + 0x14800 - b _080E415A - .align 2, 0 -_080E4148: .4byte gAnimBankTarget -_080E414C: .4byte gPlttBufferUnfaded -_080E4150: .4byte gBattleAnimArgs -_080E4154: .4byte gSharedMem + 0x14800 -_080E4158: - ldr r0, _080E4174 @ =gSharedMem + 0x18000 -_080E415A: - adds r1, r4, r0 - adds r0, r5, 0 - movs r2, 0x20 - bl memcpy - adds r0, r6, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080E4174: .4byte gSharedMem + 0x18000 - thumb_func_end sub_80E40D0 - - thumb_func_start sub_80E4178 -sub_80E4178: @ 80E4178 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, _080E41B8 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080E41BC - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80791A8 - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080E41D4 - movs r2, 0x1 -_080E41AA: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _080E41AA - b _080E41D4 - .align 2, 0 -_080E41B8: .4byte gBattleAnimArgs -_080E41BC: - cmp r0, 0x1 - bne _080E41C8 - ldr r0, _080E41C4 @ =gAnimBankAttacker - b _080E41CE - .align 2, 0 -_080E41C4: .4byte gAnimBankAttacker -_080E41C8: - cmp r0, 0x2 - bne _080E41D4 - ldr r0, _080E41F4 @ =gAnimBankTarget -_080E41CE: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_080E41D4: - lsls r1, r4, 5 - ldr r0, _080E41F8 @ =gPlttBufferUnfaded - adds r0, r1, r0 - ldr r2, _080E41FC @ =gPlttBufferFaded - adds r1, r2 - movs r2, 0x20 - bl memcpy - adds r0, r5, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E41F4: .4byte gAnimBankTarget -_080E41F8: .4byte gPlttBufferUnfaded -_080E41FC: .4byte gPlttBufferFaded - thumb_func_end sub_80E4178 - - thumb_func_start sub_80E4200 -sub_80E4200: @ 80E4200 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _080E4220 - ldr r1, _080E421C @ =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] - b _080E4224 - .align 2, 0 -_080E421C: .4byte gBattleAnimArgs -_080E4220: - ldr r0, _080E4230 @ =gBattleAnimArgs - strh r1, [r0, 0xE] -_080E4224: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E4230: .4byte gBattleAnimArgs - thumb_func_end sub_80E4200 - - thumb_func_start sub_80E4234 -sub_80E4234: @ 80E4234 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E4254 @ =gAnimBankAttacker - ldr r1, _080E4258 @ =gBankTarget - ldrb r1, [r1] - strb r1, [r2] - ldr r2, _080E425C @ =gAnimBankTarget - ldr r1, _080E4260 @ =gEffectBank - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080E4254: .4byte gAnimBankAttacker -_080E4258: .4byte gBankTarget -_080E425C: .4byte gAnimBankTarget -_080E4260: .4byte gEffectBank - thumb_func_end sub_80E4234 - - thumb_func_start sub_80E4264 -sub_80E4264: @ 80E4264 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, _080E428C @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, _080E4290 @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080E4298 - ldr r1, _080E4294 @ =gBattleAnimArgs - movs r0, 0x1 - b _080E429C - .align 2, 0 -_080E428C: .4byte gAnimBankAttacker -_080E4290: .4byte gAnimBankTarget -_080E4294: .4byte gBattleAnimArgs -_080E4298: - ldr r1, _080E42AC @ =gBattleAnimArgs - movs r0, 0 -_080E429C: - strh r0, [r1, 0xE] - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080E42AC: .4byte gBattleAnimArgs - thumb_func_end sub_80E4264 - - thumb_func_start sub_80E42B0 -sub_80E42B0: @ 80E42B0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E42C8 @ =gAnimBankTarget - ldr r1, _080E42CC @ =gBankTarget - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080E42C8: .4byte gAnimBankTarget -_080E42CC: .4byte gBankTarget - thumb_func_end sub_80E42B0 - - thumb_func_start sub_80E42D0 -sub_80E42D0: @ 80E42D0 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, _080E42F0 @ =gAnimBankAttacker - ldr r1, _080E42F4 @ =gBankAttacker - ldrb r1, [r1] - strb r1, [r2] - ldr r2, _080E42F8 @ =gAnimBankTarget - ldr r1, _080E42FC @ =gEffectBank - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .align 2, 0 -_080E42F0: .4byte gAnimBankAttacker -_080E42F4: .4byte gBankAttacker -_080E42F8: .4byte gAnimBankTarget -_080E42FC: .4byte gEffectBank - thumb_func_end sub_80E42D0 - - thumb_func_start sub_80E4300 -sub_80E4300: @ 80E4300 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080E4318 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080E434E -_080E4318: - ldr r0, _080E4354 @ =gTasks - lsls r3, r4, 2 - adds r3, r4 - lsls r3, 3 - adds r3, r0 - ldr r1, _080E4358 @ =gAnimBankAttacker - ldrb r0, [r1] - lsls r0, 2 - ldr r2, _080E435C @ =gSharedMem + 0x17800 - adds r0, r2 - ldr r0, [r0] - lsls r0, 31 - lsrs r0, 31 - strh r0, [r3, 0x8] - ldrb r1, [r1] - lsls r1, 2 - adds r1, r2 - ldrb r0, [r1] - movs r2, 0x1 - orrs r0, r2 - strb r0, [r1] - ldr r0, _080E4360 @ =sub_80E4368 - str r0, [r3] - ldr r1, _080E4364 @ =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_080E434E: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E4354: .4byte gTasks -_080E4358: .4byte gAnimBankAttacker -_080E435C: .4byte gSharedMem + 0x17800 -_080E4360: .4byte sub_80E4368 -_080E4364: .4byte gAnimVisualTaskCount - thumb_func_end sub_80E4300 - - thumb_func_start sub_80E4368 -sub_80E4368: @ 80E4368 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, _080E43B0 @ =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x80 - lsls r0, 5 - cmp r1, r0 - bne _080E43A8 - ldr r0, _080E43B4 @ =gAnimBankAttacker - ldrb r3, [r0] - lsls r3, 2 - ldr r0, _080E43B8 @ =gSharedMem + 0x17800 - adds r3, r0 - ldr r1, _080E43BC @ =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrb r0, [r0, 0x8] - movs r1, 0x1 - ands r1, r0 - ldrb r2, [r3] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl DestroyTask -_080E43A8: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080E43B0: .4byte gBattleAnimArgs -_080E43B4: .4byte gAnimBankAttacker -_080E43B8: .4byte gSharedMem + 0x17800 -_080E43BC: .4byte gTasks - thumb_func_end sub_80E4368 - - .align 2, 0 @ Don't pad with nop. diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 185f85f33..c5c6eb144 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -1,3 +1,5 @@ +#define rgb(red, green, blue) (((blue)<<10)|((green)<<5)|(red)) + #include "constants/battle_anim.h" #include "constants/moves.h" #include "constants/songs.h" @@ -5,6 +7,7 @@ .include "include/macros/battle_anim.inc" .include "constants/constants.inc" + .section script_data, "aw", %progbits gSingingMoves:: @ 81C7160 @@ -788,7 +791,7 @@ Move_DOUBLE_EDGE: @ 81C817A waitplaysewithpan SE_W207, 192, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_BANK_ATTACKER, 18, 6, 2, 4 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 16, 16, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 16, 16, rgb(31, 31, 31) createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish @@ -800,7 +803,7 @@ Move_DOUBLE_EDGE: @ 81C817A createvisualtask sub_80A8E04, 2, 8, -256, 1, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_ATTACKER, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_BANK_TARGET, 4, 0, 12, 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(31, 31, 31) waitforvisualfinish createvisualtask sub_80A8E04, 2, 8, -256, 0, 1 createvisualtask sub_80A8E04, 2, 8, -256, 1, 1 @@ -938,7 +941,7 @@ Move_MEGA_PUNCH: @ 81C854D loadspritegfx 10143 monbg ANIM_BANK_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0) setalpha 12, 8 playsewithpan SE_W025, 63 createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 0, 50 @@ -981,7 +984,7 @@ Move_MEGA_KICK: @ 81C8627 loadspritegfx 10143 monbg ANIM_BANK_TARGET delay 2 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, rgb(0, 0, 0) setalpha 12, 8 playsewithpan SE_W025, 63 createsprite gMegaPunchKickSpriteTemplate, 3, 0, 0, 1, 50 @@ -1673,7 +1676,7 @@ Move_PROTECT: @ 81C97B5 Move_DETECT: @ 81C97D2 loadspritegfx 10071 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 9, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80E2A38, 10, 2, 1, 0, 9, 32767 delay 18 @@ -1681,7 +1684,7 @@ Move_DETECT: @ 81C97D2 createsprite gBattleAnimSpriteTemplate_83930F4, 13, 20, -20 waitforvisualfinish delay 10 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 9, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 9, 0, rgb(0, 0, 0) createvisualtask sub_80E2A38, 10, 2, 2, 9, 0, 32767 waitforvisualfinish end @@ -2079,12 +2082,12 @@ Move_MEAN_LOOK: @ 81CA31A loadspritegfx 10187 monbg ANIM_BANK_DEF_PARTNER playsewithpan SE_W060, 192 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0) loopsewithpan SE_W109, 63, 15, 4 waitplaysewithpan SE_W043, 63, 85 createsprite gBattleAnimSpriteTemplate_8402264, 2 delay 120 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0) delay 30 clearmonbg ANIM_BANK_DEF_PARTNER waitforvisualfinish @@ -3350,7 +3353,7 @@ Move_MOONLIGHT: @ 81CBDAE loadspritegfx 10195 loadspritegfx 10031 setalpha 0, 16 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D6FC8, 2, 120, 56 createvisualtask sub_8079670, 3, 0, 16, 16, 0, 1 @@ -3555,7 +3558,7 @@ Move_CHARGE: @ 81CC1D0 loadspritegfx 10213 monbg ANIM_BANK_ATTACKER setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80D6B3C, 2, 0, 60, 2, 12 playsewithpan SE_W268, 192 @@ -3579,7 +3582,7 @@ Move_CHARGE: @ 81CC1D0 createsprite gBattleAnimSpriteTemplate_83D9A9C, 2, 0, -16, -16 playsewithpan SE_W085B, 192 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0) clearmonbg ANIM_BANK_ATTACKER blendoff end @@ -3711,13 +3714,13 @@ _81CC4A7: playsewithpan SE_W233, 63 delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0) delay 37 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0 playsewithpan SE_W233B, 63 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_TARGET end @@ -3739,7 +3742,7 @@ _81CC576: playsewithpan SE_W233, 63 delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_BANK_ATTACKER, -24, 0, 24, 10, 24, 3 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 6, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 6, rgb(0, 0, 0) delay 37 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, 2, 0, 0, 10, 1, 0 @@ -3751,7 +3754,7 @@ _81CC576: createsprite gBattleAnimSpriteTemplate_83DA0B8, 2, 1, 3, 8, 12 playsewithpan SE_W280, 63 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 6, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 6, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_TARGET end @@ -3790,7 +3793,7 @@ Move_ENDEAVOR: @ 81CC6DA Move_ERUPTION: @ 81CC74F loadspritegfx 10201 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 2, 0, 4, 31 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, rgb(31, 0, 0) waitforvisualfinish createvisualtask sub_80D5470, 2 waitplaysewithpan SE_W153, 192, 60 @@ -3810,7 +3813,7 @@ Move_ERUPTION: @ 81CC74F createvisualtask sub_80E1864, 5, 4, 8, 60 loopsewithpan SE_W088, 63, 16, 12 delay 80 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 40, 31, 4, 4, 0, 31 + createsprite gSimplePaletteBlendSpriteTemplate, 40, 31, 4, 4, 0, rgb(31, 0, 0) end Move_SKILL_SWAP: @ 81CC81C @@ -3883,13 +3886,13 @@ Move_TAIL_GLOW: @ 81CC918 loadspritegfx 10212 monbg ANIM_BANK_ATTACKER setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83DAC10, 66, 0 delay 18 loopsewithpan SE_W234, 192, 16, 6 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(0, 0, 0) clearmonbg ANIM_BANK_ATTACKER blendoff delay 1 @@ -4126,7 +4129,7 @@ Move_AROMATHERAPY: @ 81CCFAB loadspritegfx 10159 loadspritegfx 10203 loadspritegfx 10049 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 0, 7, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, rgb(13, 31, 12) delay 1 monbg ANIM_BANK_ATTACKER delay 1 @@ -4144,7 +4147,7 @@ Move_AROMATHERAPY: @ 81CCFAB waitforvisualfinish clearmonbg ANIM_BANK_ATTACKER delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 0, 7, 0, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 7, 0, rgb(13, 31, 12) delay 1 playsewithpan SE_W287, 192 createvisualtask sub_81300A4, 2, 1 @@ -4155,7 +4158,7 @@ Move_AROMATHERAPY: @ 81CCFAB createsprite gBattleAnimSpriteTemplate_83D6CA0, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish playsewithpan SE_REAPOKE, 192 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 43, 3, 10, 0, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 43, 3, 10, 0, rgb(13, 31, 12) createsprite gBattleAnimSpriteTemplate_83D7974, 16, 0, 0, 0, 1 waitforvisualfinish end @@ -4222,7 +4225,7 @@ Move_ODOR_SLEUTH: @ 81CD1FF Move_GRASS_WHISTLE: @ 81CD249 loadspritegfx 10072 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 13298 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(18, 31, 12) waitforvisualfinish createvisualtask sub_80CEA20, 2 waitforvisualfinish @@ -4253,19 +4256,19 @@ Move_GRASS_WHISTLE: @ 81CD249 delay 4 waitforvisualfinish createvisualtask sub_80CEAD8, 2 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 4, 0, 13298 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 4, 0, rgb(18, 31, 12) waitforvisualfinish end Move_TICKLE: @ 81CD33C loadspritegfx 10218 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 0, 16, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D7B94, 0, -16, -8 createsprite gBattleAnimSpriteTemplate_83D7B94, 0, 16, -8 playsewithpan SE_W197, 192 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 16, 0, rgb(0, 0, 0) waitforvisualfinish delay 20 createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0 @@ -4540,7 +4543,7 @@ Move_SHOCK_WAVE: @ 81CD867 loadspritegfx 10037 monbg ANIM_BANK_ATTACKER setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 4, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, rgb(0, 0, 0) waitforvisualfinish createvisualtask sub_80D6B3C, 2, 0, 20, 0, 2 playsewithpan SE_W268, 192 @@ -4655,7 +4658,7 @@ Move_ICE_PUNCH: @ 81CDB3E loadspritegfx 10141 loadspritegfx 10135 loadspritegfx 10143 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0) createvisualtask sub_80E2A38, 10, 4, 2, 0, 9, 32588 delay 20 playsewithpan SE_W081, 63 @@ -4680,7 +4683,7 @@ Move_ICE_PUNCH: @ 81CDB3E delay 5 createvisualtask sub_80E2A38, 10, 4, 2, 9, 0, 32588 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -4773,7 +4776,7 @@ Move_THUNDER: @ 81CDDCE waitbgfadeout createvisualtask sub_80E3A58, 5, -256, 0, 1, -1 waitbgfadein - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) delay 16 createvisualtask sub_80E2324, 2, 257, 257, 257 playsewithpan SE_W086, 63 @@ -4817,7 +4820,7 @@ Move_THUNDER: @ 81CDDCE delay 2 createvisualtask sub_80E2324, 2, 257, 257, 257 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 130, 1, 2, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 130, 1, 2, 16, 0, rgb(0, 0, 0) waitforvisualfinish restorebg waitbgfadeout @@ -4831,7 +4834,7 @@ Move_THUNDER_PUNCH: @ 81CDF28 loadspritegfx 10037 monbg ANIM_BANK_TARGET setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_W004, 63 createsprite gFistFootSpriteTemplate, 132, 0, 0, 8, 1, 0 @@ -4851,7 +4854,7 @@ Move_THUNDER_PUNCH: @ 81CDF28 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 3, 15, 1 createsprite gBasicHitSplatSpriteTemplate, 3, 0, 0, 1, 2 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0) delay 20 waitforvisualfinish clearmonbg ANIM_BANK_TARGET @@ -5349,7 +5352,7 @@ Move_ICE_BEAM: @ 81CEB4D monbgprio_28 1 setalpha 12, 8 loadspritegfx 10141 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0) waitforvisualfinish createsoundtask sub_812B058, 183, -64, 63, 4, 4, 0, 10 createsprite gBattleAnimSpriteTemplate_83D9C3C, 2, 20, 12, 0, 12, 20 @@ -5358,7 +5361,7 @@ Move_ICE_BEAM: @ 81CEB4D call _81CEC4E call _81CEC4E call _81CEC4E - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, -31, 0, 7, 32384 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, -31, 0, 7, rgb(0, 20, 31) createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 25, 1 call _81CEC4E call _81CEC4E @@ -5374,9 +5377,9 @@ Move_ICE_BEAM: @ 81CEB4D waitforvisualfinish delay 20 call Unknown_81D5C36 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 4, 5, 7, 0, 32384 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 4, 5, 7, 0, rgb(0, 20, 31) waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 7, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 7, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -5574,7 +5577,7 @@ _81CF13F: Move_POWDER_SNOW: @ 81CF146 loadspritegfx 10141 monbg ANIM_BANK_DEF_PARTNER - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 0, 3, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 0, 3, rgb(0, 0, 0) waitforvisualfinish panse_1B SE_W016, 192, 63, 2, 0 call _81CF190 @@ -5586,7 +5589,7 @@ Move_POWDER_SNOW: @ 81CF146 waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER delay 20 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 1, 3, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 3, 0, rgb(0, 0, 0) end _81CF190: createsprite gBattleAnimSpriteTemplate_83D9CD8, 40, 0, 0, 0, 0, 56, 4, 4, 1 @@ -5700,7 +5703,7 @@ Move_ABSORB: @ 81CF427 monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12) waitforvisualfinish playsewithpan SE_W071, 63 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 2 @@ -5713,7 +5716,7 @@ Move_ABSORB: @ 81CF427 delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -5752,7 +5755,7 @@ Move_MEGA_DRAIN: @ 81CF53F monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 8, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 8, rgb(13, 31, 12) waitforvisualfinish playsewithpan SE_W071, 63 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 1 @@ -5765,7 +5768,7 @@ Move_MEGA_DRAIN: @ 81CF53F delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 8, 0, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 8, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -5812,7 +5815,7 @@ Move_GIGA_DRAIN: @ 81CF6CF monbg ANIM_BANK_DEF_PARTNER monbgprio_2A ANIM_BANK_TARGET setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 12, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 12, rgb(13, 31, 12) waitforvisualfinish playsewithpan SE_W071, 63 createsprite gBasicHitSplatSpriteTemplate, 2, 0, 0, 1, 0 @@ -5825,7 +5828,7 @@ Move_GIGA_DRAIN: @ 81CF6CF delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 12, 0, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 12, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -5890,14 +5893,14 @@ Move_LEECH_LIFE: @ 81CF8D7 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 7, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, rgb(0, 0, 0) waitforvisualfinish call _81CF496 waitforvisualfinish delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -6358,14 +6361,14 @@ Move_WHIRLPOOL: @ 81D038C monbgprio_28 1 setalpha 12, 8 delay 0 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23) playsewithpan SE_W250, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1 call _81D03E4 call _81D03E4 call _81D03E4 delay 12 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(0, 13, 23) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end @@ -7406,7 +7409,7 @@ Move_STRING_SHOT: @ 81D1C98 loadspritegfx 10180 monbg ANIM_BANK_DEF_PARTNER delay 0 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish loopsewithpan SE_W081, 192, 9, 6 call _81D1D56 @@ -7438,7 +7441,7 @@ Move_STRING_SHOT: @ 81D1C98 clearmonbg ANIM_BANK_DEF_PARTNER delay 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, rgb(0, 0, 0) end _81D1D56: createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 1 @@ -7450,7 +7453,7 @@ Move_SPIDER_WEB: @ 81D1D6A loadspritegfx 10180 monbg ANIM_BANK_DEF_PARTNER delay 0 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 0, 9, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 0, 9, rgb(0, 0, 0) waitforvisualfinish monbgprio_28 1 loopsewithpan SE_W081, 192, 9, 6 @@ -7474,7 +7477,7 @@ Move_SPIDER_WEB: @ 81D1D6A waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 5, 1, 2, 9, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 5, 1, 2, 9, 0, rgb(0, 0, 0) end _81D1DF7: createsprite gBattleAnimSpriteTemplate_83DAB28, 130, 20, 0, 512, 20, 0 @@ -7626,7 +7629,7 @@ _81D2084: createsprite gBattleAnimSpriteTemplate_83DAF38, 130 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 2, 0, 14, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 16, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end @@ -7659,7 +7662,7 @@ Move_SOFT_BOILED: @ 81D213B delay 120 delay 7 playsewithpan SE_W030, 192 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30) createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1 delay 8 createsprite gBattleAnimSpriteTemplate_83D7928, 3, 31, 16, 0, 1 @@ -7725,12 +7728,12 @@ Move_FAKE_OUT: @ 81D23A8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 4, 0, 5, 1 createvisualtask sub_80D1E38, 3 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31) end Move_SCARY_FACE: @ 81D23E3 loadspritegfx 10218 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, rgb(0, 0, 0) playsewithpan SE_W060, 192 waitforvisualfinish delay 10 @@ -7742,7 +7745,7 @@ Move_SCARY_FACE: @ 81D23E3 waitforvisualfinish createvisualtask sub_80D60B4, 3, 20, 1, 0 playsewithpan SE_W081B, 63 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 27, 3, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 16, 0, rgb(0, 0, 0) waitforvisualfinish end @@ -7910,13 +7913,13 @@ Move_PERISH_SONG: @ 81D2784 delay 20 panse_1B SE_W195, 192, 63, 2, 0 delay 80 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(0, 0, 0) createvisualtask sub_80E0E24, 5, 4, 0 createvisualtask sub_80E0E24, 5, 5, 0 createvisualtask sub_80E0E24, 5, 6, 0 createvisualtask sub_80E0E24, 5, 7, 0 delay 100 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(0, 0, 0) createvisualtask sub_80E0E24, 5, 4, 1 createvisualtask sub_80E0E24, 5, 5, 1 createvisualtask sub_80E0E24, 5, 6, 1 @@ -7991,7 +7994,7 @@ Move_TRI_ATTACK: @ 81D2A0F delay 20 createsoundtask sub_812B058, 220, -64, 63, 5, 6, 0, 7 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, rgb(0, 0, 0) delay 16 loadspritegfx 10033 createsprite gBattleAnimSpriteTemplate_83D9520, 130, 0, 0, 30, 30, -1, 0 @@ -8027,7 +8030,7 @@ Move_TRI_ATTACK: @ 81D2A0F waitforvisualfinish loadspritegfx 10141 call Unknown_81D5C36 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, rgb(0, 0, 0) waitforvisualfinish end @@ -8113,7 +8116,7 @@ Move_TRICK: @ 81D2CE8 Move_WISH: @ 81D2D66 loadspritegfx 10233 loadspritegfx 10049 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish panse_27 SE_W115, 63, 192, 253, 0 createsprite gBattleAnimSpriteTemplate_84024E8, 40 @@ -8122,7 +8125,7 @@ Move_WISH: @ 81D2D66 loopsewithpan SE_W215, 192, 16, 3 call Unknown_81D5ECA waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, rgb(0, 0, 0) waitforvisualfinish end @@ -8134,7 +8137,7 @@ Move_STOCKPILE: @ 81D2DAE call _81D2DEC call _81D2DEC waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 12, 0, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 12, 0, rgb(31, 31, 31) end _81D2DEC: createsprite gBattleAnimSpriteTemplate_83D6350, 2, 55, 55, 13 @@ -8319,7 +8322,7 @@ _81D3144: Move_HYPER_BEAM: @ 81D31EA loadspritegfx 10147 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 0, 16, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, rgb(0, 0, 0) waitforvisualfinish delay 10 playsewithpan SE_W063, 192 @@ -8359,7 +8362,7 @@ Move_HYPER_BEAM: @ 81D31EA call _81D331B createvisualtask sub_80E2A38, 10, 4, 2, 11, 0, 26425 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 4, 16, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 16, 0, rgb(0, 0, 0) end _81D331B: createsprite gBattleAnimSpriteTemplate_83D6394, 130 @@ -8415,7 +8418,7 @@ _81D3415: Move_ROLE_PLAY: @ 81D3428 monbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E2A38, 10, 4, 2, 0, 16, 32767 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 0, 10, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 10, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_W161, 192 waitplaysewithpan SE_W197, 192, 30 @@ -8424,7 +8427,7 @@ Move_ROLE_PLAY: @ 81D3428 clearmonbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E2A38, 10, 4, 2, 16, 0, 32767 delay 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 2, 10, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 10, 0, rgb(0, 0, 0) end Move_REFRESH: @ 81D3485 @@ -8437,7 +8440,7 @@ Move_REFRESH: @ 81D3485 call Unknown_81D5ECA waitforvisualfinish playsewithpan SE_REAPOKE, 192 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 10, 0, 31500 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 10, 0, rgb(12, 24, 30) createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0 end @@ -8472,7 +8475,7 @@ Move_HYPER_VOICE: @ 81D3550 end _81D3562: createvisualtask sub_812B2B8, 5 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 31, 3, 8, 0, 1023 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 3, 8, 0, rgb(31, 31, 0) createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_BANK_ATTACKER, 0 createsprite gBattleAnimSpriteTemplate_83D798C, 0, 45, 0, 0, 0, 0, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_BANK_TARGET, 1, 0, 6, 1 @@ -8482,14 +8485,14 @@ _81D3562: Move_SAND_TOMB: @ 81D35D2 loadspritegfx 10074 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1 playsewithpan SE_W328, 63 call _81D361F call _81D361F call _81D361F delay 22 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(19, 17, 0) waitforvisualfinish end _81D361F: @@ -8755,7 +8758,7 @@ Move_FRENZY_PLANT: @ 81D3C7B monbg ANIM_BANK_TARGET monbgprio_28 1 setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 0, 5, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 0, 5, rgb(0, 0, 0) waitforvisualfinish createsprite gBattleAnimSpriteTemplate_83D6670, 2, 10, 8, 2, 0, 0, 100 playsewithpan SE_W010, 192 @@ -8803,7 +8806,7 @@ Move_FRENZY_PLANT: @ 81D3C7B createsprite gBasicHitSplatSpriteTemplate, 2, 0, 10, 1, 1 playsewithpan SE_W003, 63 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 1, 2, 5, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 2, 5, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_TARGET blendoff @@ -8945,7 +8948,7 @@ _81D401E: createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 goto _81D3F67 _81D4139: - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 6, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 6, rgb(0, 0, 0) waitforvisualfinish createsprite gVerticalDipSpriteTemplate, 2, 16, 1, ANIM_BANK_ATTACKER createvisualtask sub_812B340, 5, 167, -64 @@ -9002,7 +9005,7 @@ _81D4139: createsprite gBasicHitSplatSpriteTemplate, 2, -5, 3, 1, 0 createvisualtask sub_812B30C, 5, 141, 63 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 6, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 6, 0, rgb(0, 0, 0) goto _81D3F67 _81D4371: createsprite gVerticalDipSpriteTemplate, 2, 4, 3, ANIM_BANK_ATTACKER @@ -9246,7 +9249,7 @@ Move_OVERHEAT: @ 81D4AFC loadspritegfx 10135 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 18 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 5, 28 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 5, rgb(28, 0, 0) waitforvisualfinish createvisualtask sub_80E4028, 5, 0, 1 delay 1 @@ -9255,7 +9258,7 @@ Move_OVERHEAT: @ 81D4AFC playsewithpan SE_W082, 192 createvisualtask sub_80E4028, 5, 1, 0 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 1, 0, 13, 28 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 1, 0, 13, rgb(28, 0, 0) createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1 waitforvisualfinish playsewithpan SE_W172B, 192 @@ -9301,12 +9304,12 @@ Move_OVERHEAT: @ 81D4AFC playsewithpan SE_W007, 63 createvisualtask sub_80E4178, 5, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, -1, 0, 13, 19026 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, -1, 0, 13, rgb(18, 18, 18) createvisualtask AnimTask_ShakeMon, 5, 0, 3, 0, 15, 1 waitforvisualfinish createvisualtask sub_80E40D0, 5, 0, 1 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 5, 0, 28 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 5, 0, rgb(28, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -9314,7 +9317,7 @@ Move_OVERHEAT: @ 81D4AFC delay 15 createvisualtask sub_80E40D0, 5, 1, 0 delay 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 0, 13, 0, 19026 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 13, 0, rgb(18, 18, 18) waitforvisualfinish end @@ -9456,7 +9459,7 @@ Move_WATER_PULSE: @ 81D50D2 monbg ANIM_BANK_TARGET monbgprio_28 1 playsewithpan SE_W145C, 192 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 0, 0, 7, 29472 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 7, rgb(0, 25, 28) delay 10 createsprite gBattleAnimSpriteTemplate_83D9408, 66, 100, 100, 8, 1, 20, 40, 0 createsprite gBattleAnimSpriteTemplate_83D9408, 66, 20, 100, 16, 2, 10, 35, 1 @@ -9476,7 +9479,7 @@ Move_WATER_PULSE: @ 81D50D2 delay 13 createvisualtask AnimTask_ShakeMon, 2, ANIM_BANK_TARGET, 0, 8, 18, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 7, 0, 29472 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 7, 0, rgb(0, 25, 28) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER end @@ -9534,7 +9537,7 @@ Move_DOOM_DESIRE: @ 81D52CB delay 1 monbg ANIM_BANK_ATK_PARTNER createvisualtask sub_80E0E24, 5, 1, 0 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(0, 0, 0) waitforvisualfinish setalpha 8, 8 playsewithpan SE_W060, 192 @@ -9542,7 +9545,7 @@ Move_DOOM_DESIRE: @ 81D52CB waitforvisualfinish delay 20 createvisualtask sub_80E0E24, 5, 1, 1 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, rgb(0, 0, 0) waitforvisualfinish clearmonbg ANIM_BANK_ATK_PARTNER blendoff @@ -9550,7 +9553,7 @@ Move_DOOM_DESIRE: @ 81D52CB Unknown_81D532F: @ 81D532F loadspritegfx 10198 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31) waitforvisualfinish delay 10 createvisualtask sub_812E14C, 5 @@ -9577,7 +9580,7 @@ Unknown_81D532F: @ 81D532F playsewithpan SE_W120, 63 createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31) waitforvisualfinish end @@ -10138,13 +10141,13 @@ ElectricityEffect: @ 81D6100 createsprite gElectricitySpriteTemplate, 130, -20, 15, 5, 1 return -Unknown_81D618B: @ 81D618B +ConfusionEffect: @ 81D618B loopsewithpan SE_W146, 63, 13, 6 - createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 0, 3, 90 - createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 51, 3, 90 - createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 102, 3, 90 - createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 153, 3, 90 - createsprite gBattleAnimSpriteTemplate_83DB3AC, 130, 0, -15, 204, 3, 90 + createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 0, 3, 90 + createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 51, 3, 90 + createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 102, 3, 90 + createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 153, 3, 90 + createsprite gConfusionDuckSpriteTemplate, 130, 0, -15, 204, 3, 90 return Unknown_81D61E7: @ 81D61E7 @@ -10218,7 +10221,7 @@ StatusCondition_Poison: @ 81D6270 StatusCondition_Confusion: @ 81D629B loadspritegfx 10073 - call Unknown_81D618B + call ConfusionEffect end StatusCondition_Burn: @ 81D62A4 @@ -10382,13 +10385,13 @@ _81D6522: monbgprio_28 1 setalpha 12, 8 delay 0 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 23968 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(0, 13, 23) playsewithpan SE_W250, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 call _81D03E4 call _81D03E4 delay 12 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 23968 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(0, 13, 23) waitforvisualfinish stopsound clearmonbg ANIM_BANK_DEF_PARTNER @@ -10411,13 +10414,13 @@ _81D6576: end _81D65D3: loadspritegfx 10074 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 0, 7, 563 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, rgb(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 playsewithpan SE_W328, 63 call _81D361F call _81D361F delay 22 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 4, 2, 7, 0, 563 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 7, 0, rgb(19, 17, 0) waitforvisualfinish stopsound end @@ -10439,7 +10442,7 @@ General_ItemEffect: @ 81D661C call Unknown_81D5ECA waitforvisualfinish playsewithpan SE_REAPOKE, 192 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 2, 3, 7, 0, 26609 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 3, 7, 0, rgb(17, 31, 25) createsprite gBattleAnimSpriteTemplate_83D7928, 3, 0, 0, 0, 0 waitforvisualfinish end @@ -10484,11 +10487,11 @@ General_SmokeballEscape: @ 81D6690 end General_HangedOn: @ 81D676E - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 7, 0, 9, 31 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 7, 0, 9, rgb(31, 0, 0) playsewithpan SE_W082, 192 createvisualtask sub_812FC68, 5, 30, 128, 0, 1, 2, 0, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 0, 2, 4, 9, 0, 31 + createsprite gSimplePaletteBlendSpriteTemplate, 0, 2, 4, 9, 0, rgb(31, 0, 0) waitforvisualfinish delay 6 createsprite gSlideMonToOriginalPosSpriteTemplate, 0, 0, 0, 15 @@ -10587,7 +10590,7 @@ General_FutureSightHit: @ 81D68D5 General_DoomDesireHit: @ 81D6934 createvisualtask sub_80E42B0, 2 loadspritegfx 10198 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 16, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 16, rgb(31, 31, 31) waitforvisualfinish delay 10 createvisualtask sub_812E14C, 5 @@ -10614,7 +10617,7 @@ General_DoomDesireHit: @ 81D6934 playsewithpan SE_W120, 63 createsprite gBattleAnimSpriteTemplate_83D7828, 3, 16, 16, 1, 1 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 16, 0, 32767 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 16, 0, rgb(31, 31, 31) waitforvisualfinish end @@ -10636,7 +10639,7 @@ General_IngrainHeal: @ 81D6A39 loadspritegfx 10031 monbg ANIM_BANK_DEF_PARTNER setalpha 12, 8 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 0, 4, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, rgb(13, 31, 12) waitforvisualfinish delay 3 call _81CF496 @@ -10644,7 +10647,7 @@ General_IngrainHeal: @ 81D6A39 delay 15 call Unknown_81D5EF5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 1, 4, 0, 13293 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 4, 0, rgb(13, 31, 12) waitforvisualfinish clearmonbg ANIM_BANK_DEF_PARTNER blendoff @@ -10653,14 +10656,14 @@ General_IngrainHeal: @ 81D6A39 General_WishHeal: @ 81D6A7C loadspritegfx 10031 loadspritegfx 10049 - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 0, 10, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, rgb(0, 0, 0) waitforvisualfinish playsewithpan SE_W025, 192 call Unknown_81D5ECA waitforvisualfinish call Unknown_81D5EF5 waitforvisualfinish - createsprite gBattleAnimSpriteTemplate_83DB3C4, 2, 1, 3, 10, 0, 0 + createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, rgb(0, 0, 0) end Unknown_81D6AB6: @ 81D6AB6 diff --git a/include/battle_anim.h b/include/battle_anim.h index b5b85625e..e3a3bd7b1 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -34,6 +34,15 @@ struct UnknownStruct3 u8 filler1[0xB]; }; +struct EWRAM_19348_Struct +{ + /*0x00*/ u16 species2; + /*0x02*/ u16 species; + /*0x04*/ u8 filler4[0x8]; + /*0x0C*/ u32 otId; + /*0x10*/ u32 personality; +}; + extern void (*gAnimScriptCallback)(void); extern u8 gAnimScriptActive; extern u8 gAnimFriendship; @@ -129,5 +138,6 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); s16 sub_8077104(s16 newPan, int oldPan); void DestroyAnimSoundTask(u8 taskId); void sub_8076464(u8 a); +s8 BattleAnimAdjustPanning2(s8); #endif diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h index 26b2a9475..7cfdff2d4 100644 --- a/include/rom_8077ABC.h +++ b/include/rom_8077ABC.h @@ -119,5 +119,6 @@ u8 sub_8079F44(u16 species, u8 isBackpic, u8 a3, s16 a4, s16 a5, u8 a6, u32 a7, void sub_8079098(struct Sprite *sprite); void sub_807A0F4(struct Sprite *sprite); void sub_8078634(u8 task); +u8 sub_80793A8(u8); #endif // GUARD_ROM_8077ABC_H diff --git a/ld_script.txt b/ld_script.txt index 9ccf09013..189184da1 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -290,12 +290,10 @@ SECTIONS { src/battle/anim/bug.o(.text); src/battle/anim/rock.o(.text); src/battle/anim/ghost.o(.text); - asm/ghost.o(.text); src/battle/anim/dragon.o(.text); src/battle/anim/dark.o(.text); src/battle/anim/ground.o(.text); src/battle/anim/normal.o(.text); - asm/normal.o(.text); src/battle/anim/battle_intro.o(.text); src/bike.o(.text); src/easy_chat_1.o(.text); diff --git a/src/battle/anim/ghost.c b/src/battle/anim/ghost.c index 85879c86c..52d9c7e72 100644 --- a/src/battle/anim/ghost.c +++ b/src/battle/anim/ghost.c @@ -1,35 +1,53 @@ #include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "blend_palette.h" +#include "palette.h" +#include "rom_8077ABC.h" +#include "scanline_effect.h" #include "sound.h" -#include "constants/songs.h" #include "trig.h" -#include "rom_8077ABC.h" -#include "battle_anim.h" +#include "constants/battle_constants.h" +#include "constants/songs.h" extern s16 gBattleAnimArgs[]; +extern u8 gBankSpriteIds[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; extern u8 gUnknown_0202F7D2; -void sub_80DDB6C(struct Sprite *sprite); -void sub_80DDBD8(struct Sprite *); -void sub_80DDC4C(struct Sprite *); -void sub_80DDCC8(struct Sprite *); -void sub_80DDD58(struct Sprite *sprite); -void sub_80DDD78(struct Sprite *); -void sub_80DDE7C(u8 taskId); -void sub_80DDED0(u8 taskId); -void sub_80DDF40(struct Sprite *sprite); -void sub_80DDFE8(struct Sprite *); -void sub_80DE0FC(struct Sprite *sprite); -void sub_80DE114(struct Sprite *); -void sub_80DE2DC(u8 taskId); -void sub_80DE3D4(u8 taskId); -void sub_80DE7B8(struct Sprite *sprite); -void sub_80DEF3C(struct Sprite *sprite); -void sub_80DF0B8(struct Sprite *sprite); -void sub_80DF0B8(struct Sprite *sprite); -void sub_80DF3D8(struct Sprite *sprite); -void sub_80DF49C(struct Sprite *sprite); +static void sub_80DDB6C(struct Sprite *sprite); +static void sub_80DDBD8(struct Sprite *); +static void sub_80DDC4C(struct Sprite *); +static void sub_80DDCC8(struct Sprite *); +static void sub_80DDD58(struct Sprite *sprite); +static void sub_80DDD78(struct Sprite *); +static void sub_80DDE7C(u8 taskId); +static void sub_80DDED0(u8 taskId); +static void sub_80DDF40(struct Sprite *sprite); +static void sub_80DDFE8(struct Sprite *); +static void sub_80DE0FC(struct Sprite *sprite); +static void sub_80DE114(struct Sprite *); +static void sub_80DE2DC(u8 taskId); +static void sub_80DE3D4(u8 taskId); +static void sub_80DE7B8(struct Sprite *sprite); +static void sub_80DEF3C(struct Sprite *sprite); +static void sub_80DF0B8(struct Sprite *sprite); +static void sub_80DF3D8(struct Sprite *sprite); +static void sub_80DF49C(struct Sprite *sprite); +static void sub_80DE61C(u8 taskId); +static void sub_80DE6B0(u8 taskId); +static void sub_80DE8D8(struct Sprite *sprite); +static void sub_80DEB38(u8 taskId); +static void sub_80DED60(u8 taskId); +static void sub_80DEEE8(u8 taskId); +static void sub_80DEF98(struct Sprite *sprite); +static void sub_80DF018(struct Sprite *sprite); +static void sub_80DF090(struct Sprite *sprite); +static void sub_80DF18C(struct Sprite *sprite); +static void sub_80DF24C(u8 taskId); +static void sub_80DF4F4(struct Sprite *sprite); + const union AffineAnimCmd gSpriteAffineAnim_83DAE48[] = { @@ -204,7 +222,7 @@ const struct SpriteTemplate gSpriteTemplate_83DAF98 = .callback = sub_80DF49C, }; -void sub_80DDB6C(struct Sprite *sprite) +static void sub_80DDB6C(struct Sprite *sprite) { InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; @@ -219,7 +237,7 @@ void sub_80DDB6C(struct Sprite *sprite) REG_BLDALPHA = sprite->data[6]; } -void sub_80DDBD8(struct Sprite *sprite) +static void sub_80DDBD8(struct Sprite *sprite) { s16 r0; s16 r2; @@ -229,6 +247,7 @@ void sub_80DDBD8(struct Sprite *sprite) sprite->callback = sub_80DDC4C; return; } + sprite->pos2.x += Sin(sprite->data[5], 10); sprite->pos2.y += Cos(sprite->data[5], 15); r2 = sprite->data[5]; @@ -241,24 +260,26 @@ void sub_80DDBD8(struct Sprite *sprite) PlaySE12WithPanning(SE_W109, gUnknown_0202F7D2); } -void sub_80DDC4C(struct Sprite *sprite) +static void sub_80DDC4C(struct Sprite *sprite) { s16 r2; s16 r0; sprite->data[0] = 1; TranslateAnimSpriteByDeltas(sprite); - sprite->pos2.x += Sin(sprite->data[5],10); - sprite->pos2.y += Cos(sprite->data[5],15); + sprite->pos2.x += Sin(sprite->data[5], 10); + sprite->pos2.y += Cos(sprite->data[5], 15); r2 = sprite->data[5]; sprite->data[5] = (sprite->data[5] + 5) & 0xFF; r0 = sprite->data[5]; - if(r2 == 0 || r2 > 196) - if(r0 > 0) + if (r2 == 0 || r2 > 196) + { + if (r0 > 0) PlaySE(SE_W109); + } - if(sprite->data[6] == 0) + if (sprite->data[6] == 0) { sprite->invisible = TRUE; sprite->callback = sub_807861C; @@ -267,13 +288,13 @@ void sub_80DDC4C(struct Sprite *sprite) sub_80DDCC8(sprite); } -void sub_80DDCC8(struct Sprite *sprite) +static void sub_80DDCC8(struct Sprite *sprite) { s16 r0; - if(sprite->data[6] > 0xFF) + if (sprite->data[6] > 0xFF) { - if(++sprite->data[6] == 0x10d) + if (++sprite->data[6] == 0x10d) sprite->data[6] = 0; return; } @@ -281,32 +302,30 @@ void sub_80DDCC8(struct Sprite *sprite) r0 = sprite->data[7]; sprite->data[7]++; - if((r0 & 0xFF) == 0) + if ((r0 & 0xFF) == 0) { sprite->data[7] &= 0xff00; - if((sprite->data[7] & 0x100) != 0) + if ((sprite->data[7] & 0x100) != 0) sprite->data[6]++; else sprite->data[6]--; + + REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]); + if (sprite->data[6] == 0 || sprite->data[6] == 16) + sprite->data[7] ^= 0x100; + if (sprite->data[6] == 0) + sprite->data[6] = 0x100; } - else - return; - - REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]); - if(sprite->data[6] == 0 || sprite->data[6] == 16) - sprite->data[7] ^= 0x100; - if(sprite->data[6] == 0) - sprite->data[6] = 0x100; } -void sub_80DDD58(struct Sprite *sprite) +static void sub_80DDD58(struct Sprite *sprite) { sub_8078764(sprite, 1); sprite->callback = sub_80DDD78; sub_80DDD78(sprite); } -void sub_80DDD78(struct Sprite *sprite) +static void sub_80DDD78(struct Sprite *sprite) { u16 temp1; sprite->pos2.x = Sin(sprite->data[0], 32); @@ -340,7 +359,7 @@ void sub_80DDDF0(u8 taskId) gTasks[taskId].func = sub_80DDE7C; } -void sub_80DDE7C(u8 taskId) +static void sub_80DDE7C(u8 taskId) { gTasks[taskId].data[10] += 1; if (gTasks[taskId].data[10] == 3) @@ -351,11 +370,12 @@ void sub_80DDE7C(u8 taskId) REG_BLDALPHA = gTasks[taskId].data[3] << 8 | gTasks[taskId].data[2]; if (gTasks[taskId].data[2] != 9) return; + gTasks[taskId].func = sub_80DDED0; } } -void sub_80DDED0(u8 taskId) +static void sub_80DDED0(u8 taskId) { u8 spriteId; if (gTasks[taskId].data[1] > 0) @@ -363,20 +383,23 @@ void sub_80DDED0(u8 taskId) gTasks[taskId].data[1] -= 1; return; } + spriteId = GetAnimBattlerSpriteId(0); gTasks[taskId].data[0] += 8; if (gTasks[taskId].data[0] <= 0xFF) { obj_id_set_rotscale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0); - return; } - sub_8078F40(spriteId); - DestroyAnimVisualTask(taskId); - REG_BLDCNT = 0; - REG_BLDALPHA = 0; + else + { + sub_8078F40(spriteId); + DestroyAnimVisualTask(taskId); + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + } } -void sub_80DDF40(struct Sprite *sprite) +static void sub_80DDF40(struct Sprite *sprite) { u16 r5, r6; r5 = sprite->pos1.x; @@ -394,7 +417,7 @@ void sub_80DDF40(struct Sprite *sprite) sprite->callback = sub_80DDFE8; } -void sub_80DDFE8(struct Sprite *sprite) +static void sub_80DDFE8(struct Sprite *sprite) { switch (sprite->data[0]) { @@ -438,7 +461,7 @@ void sub_80DDFE8(struct Sprite *sprite) } } -void sub_80DE0FC(struct Sprite *sprite) +static void sub_80DE0FC(struct Sprite *sprite) { sub_8078764(sprite, 1); sprite->callback = sub_80DE114; @@ -446,7 +469,7 @@ void sub_80DE0FC(struct Sprite *sprite) /* NONMATCHING */ NAKED -void sub_80DE114(struct Sprite *sprite) +static void sub_80DE114(struct Sprite *sprite) { asm_unified("\tpush {r4-r6,lr}\n" "\tadds r3, r0, 0\n" @@ -570,7 +593,7 @@ void sub_80DE1B0(u8 taskId) task->func = sub_80DE2DC; } -void sub_80DE2DC(u8 taskId) +static void sub_80DE2DC(u8 taskId) { struct Task *task; @@ -613,5 +636,735 @@ void sub_80DE3AC(u8 taskId) task = &gTasks[taskId]; task->data[15] = 0; task->func = sub_80DE3D4; - sub_80DE3D4(taskId); + task->func(taskId); +} + +static void sub_80DE3D4(u8 taskId) +{ + s16 startLine; + struct Task *task = &gTasks[taskId]; + u8 position = GetBattlerPosition_permutated(gAnimBankTarget); + + switch (task->data[15]) + { + case 0: + task->data[14] = AllocSpritePalette(0x2771); + if (task->data[14] == 0xFF) + { + DestroyAnimVisualTask(taskId); + } + else + { + task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1); + if (task->data[0] < 0) + { + FreeSpritePaletteByTag(0x2771); + DestroyAnimVisualTask(taskId); + } + else + { + gSprites[task->data[0]].oam.paletteNum = task->data[14]; + gSprites[task->data[0]].oam.objMode = ST_OAM_OBJ_NORMAL; + gSprites[task->data[0]].oam.priority = 3; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 16; + task->data[13] = GetAnimBattlerSpriteId(1); + task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16; + if (position == 1) + REG_DISPCNT &= 0xFDFF; + else + REG_DISPCNT &= 0xFBFF; + + task->data[15]++; + } + } + break; + case 1: + task->data[14] = (task->data[14] + 16) * 16; + CpuSet(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x4000008); + BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15)); + task->data[15]++; + break; + case 2: + startLine = gSprites[task->data[13]].pos1.y + gSprites[task->data[13]].pos2.y - 32; + if (startLine < 0) + startLine = 0; + + if (position == 1) + task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 4, 1); + else + task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 8, 1); + + task->data[15]++; + break; + case 3: + if (position == 1) + REG_BLDCNT = 0x3F42; + else + REG_BLDCNT = 0x3F44; + + REG_BLDALPHA = 0x1000; + task->data[15]++; + break; + case 4: + if (position == 1) + REG_DISPCNT |= DISPCNT_BG1_ON; + else + REG_DISPCNT |= DISPCNT_BG2_ON; + + task->func = sub_80DE61C; + task->data[15]++; + break; + default: + task->data[15]++; + break; + } +} + +static void sub_80DE61C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + task->data[1]++; + task->data[5] = task->data[1] & 1; + if (task->data[5] == 0) + task->data[2] = gSineTable[task->data[1]] / 18; + + if (task->data[5] == 1) + task->data[3] = 16 - (gSineTable[task->data[1]] / 18); + + REG_BLDALPHA = (task->data[3] << 8) | task->data[2]; + if (task->data[1] == 128) + { + task->data[15] = 0; + task->func = sub_80DE6B0; + task->func(taskId); + } +} + +static void sub_80DE6B0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + u8 position = GetBattlerPosition_permutated(gAnimBankTarget); + + switch (task->data[15]) + { + case 0: + gScanlineEffect.state = 3; + task->data[14] = GetAnimBattlerSpriteId(1); + if (position == 1) + REG_DISPCNT &= 0xFDFF; + else + REG_DISPCNT &= 0xFBFF; + break; + case 1: + BlendPalette(task->data[4], 16, 0, RGB(13, 0, 15)); + break; + case 2: + gSprites[task->data[14]].invisible = 1; + obj_delete_but_dont_free_vram(&gSprites[task->data[0]]); + FreeSpritePaletteByTag(0x2771); + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + if (position == 1) + REG_DISPCNT |= DISPCNT_BG1_ON; + else + REG_DISPCNT |= DISPCNT_BG2_ON; + + DestroyAnimVisualTask(taskId); + break; + } + + task->data[15]++; +} + +static void sub_80DE7B8(struct Sprite *sprite) +{ + s16 battler1X, battler1Y; + s16 battler2X, battler2Y; + s16 yDiff; + + if (gBattleAnimArgs[0] == 0) + { + battler1X = GetBattlerSpriteCoord(gAnimBankAttacker, 0); + battler1Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28; + battler2X = GetBattlerSpriteCoord(gAnimBankTarget, 0); + battler2Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28; + } + else + { + battler1X = GetBattlerSpriteCoord(gAnimBankTarget, 0); + battler1Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28; + battler2X = GetBattlerSpriteCoord(gAnimBankAttacker, 0); + battler2Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28; + } + + yDiff = battler2Y - battler1Y; + sprite->data[0] = battler1X * 16; + sprite->data[1] = battler1Y * 16; + sprite->data[2] = ((battler2X - battler1X) * 16) / gBattleAnimArgs[1]; + sprite->data[3] = (yDiff * 16) / gBattleAnimArgs[1]; + sprite->data[4] = gBattleAnimArgs[1]; + sprite->data[5] = battler2X; + sprite->data[6] = battler2Y; + sprite->data[7] = sprite->data[4] / 2; + sprite->oam.priority = 2; + sprite->pos1.x = battler1X; + sprite->pos1.y = battler1Y; + sprite->callback = sub_80DE8D8; + sprite->invisible = 1; +} + +static void sub_80DE8D8(struct Sprite *sprite) +{ + if (sprite->data[4]) + { + sprite->data[0] += sprite->data[2]; + sprite->data[1] += sprite->data[3]; + sprite->pos1.x = sprite->data[0] >> 4; + sprite->pos1.y = sprite->data[1] >> 4; + if (--sprite->data[4] == 0) + sprite->data[0] = 0; + } +} + +void sub_80DE918(u8 taskId) +{ + struct Task *task; + s16 battler; + u8 spriteId; + s16 baseX, baseY; + s16 x, y; + + task = &gTasks[taskId]; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x1000; + task->data[5] = 0; + task->data[6] = 0; + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 16; + task->data[10] = gBattleAnimArgs[0]; + + baseX = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + baseY = sub_807A100(gAnimBankAttacker, 3); + if (!IsContest()) + { + for (battler = 0; battler < 4; battler++) + { + if (battler != gAnimBankAttacker + && battler != (gAnimBankAttacker ^ 2) + && IsAnimBankSpriteVisible(battler)) + { + spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55); + if (spriteId != MAX_SPRITES) + { + x = GetBattlerSpriteCoord(battler, 2); + y = sub_807A100(battler, 3); + gSprites[spriteId].data[0] = baseX << 4; + gSprites[spriteId].data[1] = baseY << 4; + gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[4] = gBattleAnimArgs[1]; + gSprites[spriteId].data[5] = x; + gSprites[spriteId].data[6] = y; + gSprites[spriteId].callback = sub_80DE8D8; + + task->data[task->data[12] + 13] = spriteId; + task->data[12]++; + } + } + } + } + else + { + spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55); + if (spriteId != MAX_SPRITES) + { + x = 48; + y = 40; + gSprites[spriteId].data[0] = baseX << 4; + gSprites[spriteId].data[1] = baseY << 4; + gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[4] = gBattleAnimArgs[1]; + gSprites[spriteId].data[5] = x; + gSprites[spriteId].data[6] = y; + gSprites[spriteId].callback = sub_80DE8D8; + + task->data[13] = spriteId; + task->data[12] = 1; + } + } + + task->func = sub_80DEB38; +} + +static void sub_80DEB38(u8 taskId) +{ + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (task->data[6] == 0) + { + if (++task->data[5] > 1) + { + task->data[5] = 0; + task->data[7]++; + if (task->data[7] & 1) + { + if (task->data[8] < 16) + task->data[8]++; + } + else + { + if (task->data[9]) + task->data[9]--; + } + + REG_BLDALPHA = (task->data[9] << 8) | task->data[8]; + if (task->data[7] >= 24) + { + task->data[7] = 0; + task->data[6] = 1; + } + } + } + + if (task->data[10]) + task->data[10]--; + else if (task->data[6]) + task->data[0]++; + break; + case 1: + if (++task->data[5] > 1) + { + task->data[5] = 0; + task->data[7]++; + if (task->data[7] & 1) + { + if (task->data[8]) + task->data[8]--; + } + else + { + if (task->data[9] < 16) + task->data[9]++; + } + + REG_BLDALPHA = (task->data[9] << 8) | task->data[8]; + if (task->data[8] == 0 && task->data[9] == 16) + { + for (i = 0; i < task->data[12]; i++) + DestroySprite(&gSprites[task->data[i + 13]]); + + task->data[0]++; + } + } + break; + case 2: + if (++task->data[5] > 0) + task->data[0]++; + break; + case 3: + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80DECB0(u8 taskId) +{ + s16 startX, startY; + s16 leftDistance, topDistance, bottomDistance, rightDistance; + + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F1F; + REG_BLDCNT = 0xC8; + REG_BLDY = 0x10; + + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER || IsContest()) + startX = 40; + else + startX = 200; + + gBattle_WIN0H = (startX << 8) | startX; + startY = 40; + gBattle_WIN0V = (startY << 8) | startY; + + leftDistance = startX; + rightDistance = 240 - startX; + topDistance = startY; + bottomDistance = 72; + gTasks[taskId].data[1] = leftDistance; + gTasks[taskId].data[2] = rightDistance; + gTasks[taskId].data[3] = topDistance; + gTasks[taskId].data[4] = bottomDistance; + gTasks[taskId].data[5] = startX; + gTasks[taskId].data[6] = startY; + gTasks[taskId].func = sub_80DED60; +} + +static void sub_80DED60(u8 taskId) +{ + s16 step; + s16 leftDistance, rightDistance, topDistance, bottomDistance; + s16 startX, startY; + u16 left, right, top, bottom; + u16 selectedPalettes; + + step = gTasks[taskId].data[0]; + gTasks[taskId].data[0]++; + leftDistance = gTasks[taskId].data[1]; + rightDistance = gTasks[taskId].data[2]; + topDistance = gTasks[taskId].data[3]; + bottomDistance = gTasks[taskId].data[4]; + startX = gTasks[taskId].data[5]; + startY = gTasks[taskId].data[6]; + + if (step < 16) + { + left = startX - (leftDistance * 0.0625) * step; + right = startX + (rightDistance * 0.0625) * step; + top = startY - (topDistance * 0.0625) * step; + bottom = startY + (bottomDistance * 0.0625) * step; + } + else + { + left = 0; + right = 240; + top = 0; + bottom = 112; + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0)); + gTasks[taskId].func = sub_80DEEE8; + } + + gBattle_WIN0H = (left << 8) | right; + gBattle_WIN0V = (top << 8) | bottom; +} + +static void sub_80DEEE8(u8 taskId) +{ + if (!gPaletteFade.active) + { + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + REG_BLDCNT = 0; + REG_BLDY = 0; + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80DEF3C(struct Sprite *sprite) +{ + s16 xDelta; + s16 xDelta2; + + InitAnimSpritePos(sprite, 1); + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + { + xDelta = 24; + xDelta2 = -2; + sprite->oam.matrixNum = 8; + } + else + { + xDelta = -24; + xDelta2 = 2; + } + + sprite->pos1.x += xDelta; + sprite->data[1] = xDelta2; + sprite->data[0] = 60; + sprite->callback = sub_80DEF98; +} + +static void sub_80DEF98(struct Sprite *sprite) +{ + u16 var0; + + if (sprite->data[0] > 0) + { + sprite->data[0]--; + } + else + { + sprite->pos2.x += sprite->data[1]; + var0 = sprite->pos2.x + 7; + if (var0 > 14) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos2.x = 0; + sprite->oam.tileNum += 8; + if (++sprite->data[2] == 3) + { + sprite->data[0] = 30; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData(sprite, sub_80DF018); + } + else + { + sprite->data[0] = 40; + } + } + } +} + +static void sub_80DF018(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x0010; + sprite->data[0]++; + sprite->data[1] = 0; + sprite->data[2] = 0; + } + else if (sprite->data[1] < 2) + { + sprite->data[1]++; + } + else + { + sprite->data[1] = 0; + sprite->data[2]++; + REG_BLDALPHA = (16 - sprite->data[2]) | (sprite->data[2] << 8); + if (sprite->data[2] == 16) + { + sprite->invisible = 1; + sprite->callback = sub_80DF090; + } + } +} + +static void sub_80DF090(struct Sprite *sprite) +{ + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + DestroyAnimSprite(sprite); +} + +static void sub_80DF0B8(struct Sprite *sprite) +{ + u16 coeffB; + u16 coeffA; + + sprite->pos2.x = Sin(sprite->data[0], 12); + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + sprite->pos2.x = -sprite->pos2.x; + + sprite->data[0] = (sprite->data[0] + 6) & 0xFF; + sprite->data[1] += 0x100; + sprite->pos2.y = -(sprite->data[1] >> 8); + + sprite->data[7]++; + if (sprite->data[7] == 1) + { + sprite->data[6] = 0x050B; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = sprite->data[6]; + } + else if (sprite->data[7] > 30) + { + sprite->data[2]++; + coeffB = sprite->data[6] >> 8; + coeffA = sprite->data[6] & 0xFF; + + if (++coeffB > 16) + coeffB = 16; + if (--(s16)coeffA < 0) + coeffA = 0; + + REG_BLDALPHA = (coeffB << 8) | coeffA; + sprite->data[6] = (coeffB << 8) | coeffA; + if (coeffB == 16 && coeffA == 0) + { + sprite->invisible = 1; + sprite->callback = sub_80DF18C; + } + } +} + +static void sub_80DF18C(struct Sprite *sprite) +{ + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimSprite(sprite); +} + +void sub_80DF1A4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = 0; + task->data[1] = 16; + task->data[9] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[10] = sub_8077FC0(gAnimBankAttacker); + task->data[11] = (sub_807A100(gAnimBankAttacker, 1) / 2) + 8; + task->data[7] = 0; + task->data[5] = sub_8079ED4(gAnimBankAttacker); + task->data[6] = sub_8079E90(gAnimBankAttacker) - 2; + task->data[3] = 0; + task->data[4] = 16; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x1000; + task->data[8] = 0; + task->func = sub_80DF24C; +} + +static void sub_80DF24C(u8 taskId) +{ + u16 i; + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + for (i = 0; i < 6; i++) + { + spriteId = CreateSprite(&gSpriteTemplate_83DAF80, task->data[9], task->data[10], task->data[6]); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[0] = taskId; + gSprites[spriteId].data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER; + + gSprites[spriteId].data[2] = (i * 42) & 0xFF; + gSprites[spriteId].data[3] = task->data[11]; + gSprites[spriteId].data[5] = i * 6; + task->data[7]++; + } + } + + task->data[0]++; + break; + case 1: + if (++task->data[1] & 1) + { + if (task->data[3] < 14) + task->data[3]++; + } + else + { + if (task->data[4] > 4) + task->data[4]--; + } + + if (task->data[3] == 14 && task->data[4] == 4) + { + task->data[1] = 0; + task->data[0]++; + } + + REG_BLDALPHA = (task->data[4] << 8) | task->data[3]; + break; + case 2: + if (++task->data[1] > 30) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 3: + if (++task->data[1] & 1) + { + if (task->data[3] > 0) + task->data[3]--; + } + else + { + if (task->data[4] < 16) + task->data[4]++; + } + + if (task->data[3] == 0 && task->data[4] == 16) + { + task->data[8] = 1; + task->data[0]++; + } + + REG_BLDALPHA = (task->data[4] << 8) | task->data[3]; + break; + case 4: + if (task->data[7] == 0) + task->data[0]++; + break; + case 5: + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80DF3D8(struct Sprite *sprite) +{ + u16 index; + + if (sprite->data[1] == 0) + sprite->data[2] += 2; + else + sprite->data[2] -= 2; + + sprite->data[2] &= 0xFF; + sprite->pos2.x = Sin(sprite->data[2], sprite->data[3]); + + index = sprite->data[2] - 65; + if (index < 127) + sprite->oam.priority = gTasks[sprite->data[0]].data[5] + 1; + else + sprite->oam.priority = gTasks[sprite->data[0]].data[5]; + + sprite->data[5]++; + sprite->data[6] = (sprite->data[5] * 8) & 0xFF; + sprite->pos2.y = Sin(sprite->data[6], 7); + if (gTasks[sprite->data[0]].data[8]) + { + gTasks[sprite->data[0]].data[7]--; + DestroySprite(sprite); + } +} + +static void sub_80DF49C(struct Sprite *sprite) +{ + sprite->invisible = 1; + sprite->data[5] = gBankSpriteIds[gAnimBankAttacker]; + sprite->data[0] = 128; + sprite->data[1] = 10; + sprite->data[2] = gBattleAnimArgs[0]; + sprite->data[3] = gBattleAnimArgs[1]; + sprite->callback = sub_80DF4F4; + + gSprites[sprite->data[5]].pos1.y += 8; +} + +static void sub_80DF4F4(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->data[3]--; + gSprites[sprite->data[5]].pos2.x = Sin(sprite->data[0], sprite->data[1]); + gSprites[sprite->data[5]].pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->data[0] += sprite->data[2]; + if (sprite->data[0] > 255) + sprite->data[0] -= 256; + } + else + { + gSprites[sprite->data[5]].pos2.x = 0; + gSprites[sprite->data[5]].pos2.y = 0; + gSprites[sprite->data[5]].pos1.y -= 8; + sprite->callback = move_anim_8074EE0; + } } diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c index 8303e7c68..7564c529c 100644 --- a/src/battle/anim/normal.c +++ b/src/battle/anim/normal.c @@ -1,26 +1,89 @@ #include "global.h" -#include "rom_8077ABC.h" +#include "battle.h" #include "battle_anim.h" +#include "blend_palette.h" +#include "decompress.h" +#include "ewram.h" +#include "palette.h" +#include "random.h" +#include "rom_8077ABC.h" +#include "sound.h" +#include "task.h" +#include "trig.h" +#include "constants/battle_constants.h" +#include "constants/songs.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; +extern u8 gHealthboxIDs[]; +extern u8 gBattlersCount; +extern u8 gBankSpriteIds[]; +extern u8 gBattleTerrain; +extern u16 gBattlerPartyIndexes[]; +extern u8 gBankTarget; +extern u8 gEffectBank; +extern u8 gBankAttacker; +extern u8 gAnimVisualTaskCount; + +extern const u8 gUnknown_08D20A14[]; +extern const u8 gUnknown_08D20A30[]; +extern const u8 gBattleStatMask1_Tilemap[]; +extern const u8 gBattleStatMask2_Tilemap[]; +extern const u8 gBattleStatMask_Gfx[]; +extern const u16 gBattleStatMask1_Pal[]; +extern const u16 gBattleStatMask2_Pal[]; +extern const u16 gBattleStatMask3_Pal[]; +extern const u16 gBattleStatMask4_Pal[]; +extern const u16 gBattleStatMask5_Pal[]; +extern const u16 gBattleStatMask6_Pal[]; +extern const u16 gBattleStatMask7_Pal[]; +extern const u16 gBattleStatMask8_Pal[]; + +extern void sub_80DA48C(struct Sprite *); + +static void AnimConfusionDuck(struct Sprite *sprite); +static void AnimSimplePaletteBlend(struct Sprite *sprite); +static void sub_80E1E2C(struct Sprite *sprite); +static void sub_80E1F3C(struct Sprite *sprite); +static void sub_80E24B8(struct Sprite *sprite); +static void sub_80E27A0(struct Sprite *sprite); +static void sub_80E2838(struct Sprite *sprite); +static void sub_80E2870(struct Sprite *sprite); +static void sub_80E2908(struct Sprite *sprite); +static void sub_80E2978(struct Sprite *sprite); +static void sub_80E29C0(struct Sprite *sprite); +static void sub_80E27E8(struct Sprite *sprite); +static void AnimConfusionDuckStep(struct Sprite *sprite); +static u32 UnpackSelectedBattleAnimPalettes(s16); +static void AnimSimplePaletteBlendStep(struct Sprite *sprite); +static void sub_80E1E80(struct Sprite *sprite); +static void sub_80E1F0C(struct Sprite *sprite); +static void sub_80E1FDC(u8, u8, u8); +static void sub_80E202C(u8 taskId); +static void sub_80E20E4(u8, u8, u8); +static void sub_80E2140(u8 taskId); +static void sub_80E2214(u8 taskId); +static void sub_80E22CC(u8 taskId); +static void sub_80E260C(void); +static void sub_80E255C(struct Sprite *sprite); +static void sub_80E2710(u8 taskId); +static void sub_80E29FC(struct Sprite *sprite); +static void sub_80E2C8C(u8 taskId, u32 selectedPalettes); +static void sub_80E2CD0(u8 taskId); +static void sub_80E2DB8(u8 taskId); +static void sub_80E2E10(u8 taskId); +static void sub_80E2EE8(struct Sprite *sprite); +static void sub_80E3194(u8 taskId); +static void sub_80E3338(u8 taskId); +static void sub_80E3704(u8 taskId); +static void sub_80E38F8(u8 taskId); +static void sub_80E39BC(u32, u16); +static void sub_80E3AD0(u8 taskId); +static void sub_80E3E64(u8 taskId); +static void sub_80E4368(u8 taskId); -void sub_80E1CB4(struct Sprite *sprite); -void sub_80E1D84(struct Sprite *sprite); -void sub_80E1E2C(struct Sprite *sprite); -void sub_80E1F3C(struct Sprite *sprite); -void sub_80E24B8(struct Sprite *sprite); -void sub_80E27A0(struct Sprite *sprite); -void sub_80E2838(struct Sprite *sprite); -void sub_80E27A0(struct Sprite *sprite); -void sub_80E2870(struct Sprite *sprite); -void sub_80E2908(struct Sprite *sprite); -void sub_80E2978(struct Sprite *sprite); -void sub_80E29C0(struct Sprite *sprite); -void sub_80E27E8(struct Sprite *sprite); - -const union AnimCmd gSpriteAnim_83DB37C[] = +const union AnimCmd gConfusionDuckSpriteAnim1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(4, 8), @@ -29,7 +92,7 @@ const union AnimCmd gSpriteAnim_83DB37C[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gSpriteAnim_83DB390[] = +const union AnimCmd gConfusionDuckSpriteAnim2[] = { ANIMCMD_FRAME(0, 8, .hFlip = TRUE), ANIMCMD_FRAME(4, 8), @@ -38,24 +101,24 @@ const union AnimCmd gSpriteAnim_83DB390[] = ANIMCMD_JUMP(0), }; -const union AnimCmd *const gSpriteAnimTable_83DB3A4[] = +const union AnimCmd *const gConfusionDuckSpriteAnimTable[] = { - gSpriteAnim_83DB37C, - gSpriteAnim_83DB390, + gConfusionDuckSpriteAnim1, + gConfusionDuckSpriteAnim2, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3AC = +const struct SpriteTemplate gConfusionDuckSpriteTemplate = { .tileTag = 10073, .paletteTag = 10073, .oam = &gOamData_837DF2C, - .anims = gSpriteAnimTable_83DB3A4, + .anims = gConfusionDuckSpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80E1CB4, + .callback = AnimConfusionDuck, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3C4 = +const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate = { .tileTag = 0, .paletteTag = 0, @@ -63,7 +126,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3C4 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80E1D84, + .callback = AnimSimplePaletteBlend, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3DC = @@ -238,3 +301,1631 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB550 = }; const u16 gUnknown_083DB568 = RGB(31, 31, 31); + +// Moves a spinning duck around the mon's head. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: initial wave offset +// arg 3: wave period (higher means faster wave) +// arg 4: duration +static void AnimConfusionDuck(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + { + sprite->data[1] = -gBattleAnimArgs[3]; + sprite->data[4] = 1; + } + else + { + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[4] = 0; + StartSpriteAnim(sprite, 1); + } + + sprite->data[3] = gBattleAnimArgs[4]; + sprite->callback = AnimConfusionDuckStep; + sprite->callback(sprite); +} + +static void AnimConfusionDuckStep(struct Sprite *sprite) +{ + sprite->pos2.x = Cos(sprite->data[0], 30); + sprite->pos2.y = Sin(sprite->data[0], 10); + + if ((u16)sprite->data[0] < 128) + sprite->oam.priority = 1; + else + sprite->oam.priority = 3; + + sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF; + if (++sprite->data[2] == sprite->data[3]) + DestroyAnimSprite(sprite); +} + +// Performs a simple color blend on a specified sprite. +// arg 0: palette selector +// arg 1: delay +// arg 2: start blend amount +// arg 3: end blend amount +// arg 4: blend color +static void AnimSimplePaletteBlend(struct Sprite *sprite) +{ + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); + BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]); + sprite->invisible = 1; + sprite->callback = AnimSimplePaletteBlendStep; +} + +// Unpacks a bitfield and returns a bitmask of its selected palettes. +// Bits 0-6 of the selector parameter result in the following palettes being selected: +// 0: battle background palettes (BG palettes 1, 2, and 3) +// 1: gAnimBankAttacker OBJ palette +// 2: gAnimBankTarget OBJ palette +// 3: gAnimBankAttacker partner OBJ palette +// 4: gAnimBankTarget partner OBJ palette +// 5: BG palette 4 +// 6: BG palette 5 +static u32 UnpackSelectedBattleAnimPalettes(s16 selector) +{ + u8 arg0 = selector & 1; + u8 arg1 = (selector >> 1) & 1; + u8 arg2 = (selector >> 2) & 1; + u8 arg3 = (selector >> 3) & 1; + u8 arg4 = (selector >> 4) & 1; + u8 arg5 = (selector >> 5) & 1; + u8 arg6 = (selector >> 6) & 1; + return sub_80791A8(arg0, arg1, arg2, arg3, arg4, arg5, arg6); +} + +static void AnimSimplePaletteBlendStep(struct Sprite *sprite) +{ + if (!gPaletteFade.active) + DestroyAnimSprite(sprite); +} + +static void sub_80E1E2C(struct Sprite *sprite) +{ + u32 selectedPalettes; + + sprite->data[0] = gBattleAnimArgs[1]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[2]; + sprite->data[3] = gBattleAnimArgs[3]; + sprite->data[4] = gBattleAnimArgs[4]; + sprite->data[5] = gBattleAnimArgs[5]; + sprite->data[6] = gBattleAnimArgs[6]; + sprite->data[7] = gBattleAnimArgs[0]; + + selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]); + BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]); + sprite->invisible = 1; + sprite->callback = sub_80E1E80; +} + +static void sub_80E1E80(struct Sprite *sprite) +{ + u32 selectedPalettes; + + if (sprite->data[0] > 0) + { + sprite->data[0]--; + return; + } + + if (gPaletteFade.active) + return; + + if (sprite->data[2] == 0) + { + sprite->callback = sub_80E1F0C; + return; + } + + selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]); + if (sprite->data[1] & 0x100) + BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]); + else + BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]); + + sprite->data[1] ^= 0x100; + sprite->data[0] = sprite->data[1] & 0xFF; + sprite->data[2]--; +} + +static void sub_80E1F0C(struct Sprite *sprite) +{ + u32 selectedPalettes; + + if (!gPaletteFade.active) + { + selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]); + BlendPalettes(selectedPalettes, 0, 0); + DestroyAnimSprite(sprite); + } +} + +static void sub_80E1F3C(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = 0; + sprite->data[1] = 10; + sprite->data[2] = 8; + sprite->data[3] = 40; + sprite->data[4] = 112; + sprite->data[5] = 0; + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_8078174; + sprite->callback(sprite); +} + +void sub_80E1F8C(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5]; + gTasks[taskId].data[8] = 0; + sub_80E1FDC(taskId, 0, gTasks[taskId].data[4]); + gTasks[taskId].func = sub_80E202C; +} + +static void sub_80E1FDC(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount) +{ + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].data[0]); + BeginNormalPaletteFade( + selectedPalettes, + gTasks[taskId].data[1], + initialBlendAmount, + targetBlendAmount, + gTasks[taskId].data[5]); + + gTasks[taskId].data[2]--; + gTasks[taskId].data[8] ^= 1; +} + +static void sub_80E202C(u8 taskId) +{ + u8 initialBlendAmount, targetBlendAmount; + if (!gPaletteFade.active) + { + if (gTasks[taskId].data[2] > 0) + { + if (gTasks[taskId].data[8] == 0) + { + initialBlendAmount = gTasks[taskId].data[3]; + targetBlendAmount = gTasks[taskId].data[4]; + } + else + { + initialBlendAmount = gTasks[taskId].data[4]; + targetBlendAmount = gTasks[taskId].data[3]; + } + + if (gTasks[taskId].data[2] == 1) + targetBlendAmount = 0; + + sub_80E1FDC(taskId, initialBlendAmount, targetBlendAmount); + } + else + { + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80E2094(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5]; + gTasks[taskId].data[8] = 0; + sub_80E20E4(taskId, 0, gTasks[taskId].data[4]); + gTasks[taskId].func = sub_80E2140; +} + +static void sub_80E20E4(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount) +{ + u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].data[0]); + BeginNormalPaletteFade( + 1 << (paletteIndex + 16), + gTasks[taskId].data[1], + initialBlendAmount, + targetBlendAmount, + gTasks[taskId].data[5]); + + gTasks[taskId].data[2]--; + gTasks[taskId].data[8] ^= 1; +} + +static void sub_80E2140(u8 taskId) +{ + u8 initialBlendAmount, targetBlendAmount; + if (!gPaletteFade.active) + { + if (gTasks[taskId].data[2] > 0) + { + if (gTasks[taskId].data[8] == 0) + { + initialBlendAmount = gTasks[taskId].data[3]; + targetBlendAmount = gTasks[taskId].data[4]; + } + else + { + initialBlendAmount = gTasks[taskId].data[4]; + targetBlendAmount = gTasks[taskId].data[3]; + } + + if (gTasks[taskId].data[2] == 1) + targetBlendAmount = 0; + + sub_80E20E4(taskId, initialBlendAmount, targetBlendAmount); + } + else + { + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80E21A8(u8 taskId) +{ + u8 paletteIndex; + + gTasks[taskId].data[0] = gBattleAnimArgs[1]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5]; + gTasks[taskId].data[6] = gBattleAnimArgs[6]; + gTasks[taskId].data[7] = gBattleAnimArgs[0]; + + paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); + BeginNormalPaletteFade( + 1 << (paletteIndex + 16), + 0, + gBattleAnimArgs[4], + gBattleAnimArgs[4], + gBattleAnimArgs[3]); + + gTasks[taskId].func = sub_80E2214; +} + +static void sub_80E2214(u8 taskId) +{ + u32 selectedPalettes; + + if (gTasks[taskId].data[0] > 0) + { + gTasks[taskId].data[0]--; + return; + } + + if (gPaletteFade.active) + return; + + if (gTasks[taskId].data[2] == 0) + { + gTasks[taskId].func = sub_80E22CC; + return; + } + + selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16); + if (gTasks[taskId].data[1] & 0x100) + { + BeginNormalPaletteFade( + selectedPalettes, + 0, + gTasks[taskId].data[4], + gTasks[taskId].data[4], + gTasks[taskId].data[3]); + } + else + { + BeginNormalPaletteFade( + selectedPalettes, + 0, + gTasks[taskId].data[6], + gTasks[taskId].data[6], + gTasks[taskId].data[5]); + } + + gTasks[taskId].data[1] ^= 0x100; + gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF; + gTasks[taskId].data[2]--; +} + +static void sub_80E22CC(u8 taskId) +{ + u32 selectedPalettes; + + if (!gPaletteFade.active) + { + selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16); + BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB(0, 0, 0)); + DestroyAnimVisualTask(taskId); + } +} + +void sub_80E2324(u8 taskId) +{ + u32 selectedPalettes = 0; + u8 attackerBattler = gAnimBankAttacker; + u8 targetBattler = gAnimBankTarget; + + if (gBattleAnimArgs[0] & 0x100) + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + + if (gBattleAnimArgs[1] & 0x100) + selectedPalettes |= (0x10000 << attackerBattler); + + if (gBattleAnimArgs[2] & 0x100) + selectedPalettes |= (0x10000 << targetBattler); + + InvertPlttBuffer(selectedPalettes); + DestroyAnimVisualTask(taskId); +} + +void unref_sub_80E23A8(u8 taskId) +{ + u8 attackerBattler; + u8 targetBattler; + u8 paletteIndex; + u32 selectedPalettes = 0; + + if (gTasks[taskId].data[0] == 0) + { + gTasks[taskId].data[2] = gBattleAnimArgs[0]; + gTasks[taskId].data[3] = gBattleAnimArgs[1]; + gTasks[taskId].data[4] = gBattleAnimArgs[2]; + gTasks[taskId].data[1] = gBattleAnimArgs[3]; + gTasks[taskId].data[5] = gBattleAnimArgs[4]; + gTasks[taskId].data[6] = gBattleAnimArgs[5]; + gTasks[taskId].data[7] = gBattleAnimArgs[6]; + } + + gTasks[taskId].data[0]++; + attackerBattler = gAnimBankAttacker; + targetBattler = gAnimBankTarget; + + if (gTasks[taskId].data[2] & 0x100) + selectedPalettes = 0x0000FFFF; + + if (gTasks[taskId].data[2] & 0x1) + { + paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxIDs[attackerBattler]].template->paletteTag); + selectedPalettes |= ((1 << paletteIndex) << 16); + } + + if (gTasks[taskId].data[3] & 0x100) + selectedPalettes |= ((1 << attackerBattler) << 16); + + if (gTasks[taskId].data[4] & 0x100) + selectedPalettes |= ((1 << targetBattler) << 16); + + TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]); + if (gTasks[taskId].data[0] == gTasks[taskId].data[1]) + { + UnfadePlttBuffer(selectedPalettes); + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80E24B8(struct Sprite *sprite) +{ + u16 var0; + + sprite->invisible = 1; + sprite->data[0] = -gBattleAnimArgs[0]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[3] = gBattleAnimArgs[2]; + + switch (gBattleAnimArgs[3]) + { + case 0: + StoreSpriteCallbackInData(sprite, (void *)&gBattle_BG3_X); + break; + case 1: + StoreSpriteCallbackInData(sprite, (void *)&gBattle_BG3_Y); + break; + case 2: + StoreSpriteCallbackInData(sprite, (void *)&gSpriteCoordOffsetX); + break; + default: + StoreSpriteCallbackInData(sprite, (void *)&gSpriteCoordOffsetY); + break; + } + + sprite->data[4] = *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)); + sprite->data[5] = gBattleAnimArgs[3]; + var0 = sprite->data[5] - 2; + if (var0 < 2) + sub_80E260C(); + + sprite->callback = sub_80E255C; +} + +static void sub_80E255C(struct Sprite *sprite) +{ + u8 i; + u16 var0; + + if (sprite->data[3] > 0) + { + sprite->data[3]--; + if (sprite->data[1] > 0) + { + sprite->data[1]--; + } + else + { + sprite->data[1] = sprite->data[2]; + *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0]; + sprite->data[0] = -sprite->data[0]; + } + } + else + { + *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4]; + var0 = sprite->data[5] - 2; + if (var0 < 2) + { + for (i = 0; i < gBattlersCount; i++) + gSprites[gBankSpriteIds[i]].coordOffsetEnabled = 0; + } + + DestroyAnimSprite(sprite); + } +} + +static void sub_80E260C(void) +{ + gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 0; + gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 0; + + if (gBattleAnimArgs[4] == 2) + { + gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1; + gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1; + } + else + { + if (gBattleAnimArgs[4] == 0) + gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1; + else + gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1; + } +} + +void sub_80E26BC(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[8] = gBattleAnimArgs[3]; + gBattle_BG3_X = gBattleAnimArgs[0]; + gBattle_BG3_Y = gBattleAnimArgs[1]; + gTasks[taskId].func = sub_80E2710; + gTasks[taskId].func(taskId); +} + +static void sub_80E2710(u8 taskId) +{ + if (gTasks[taskId].data[3] == 0) + { + if (gBattle_BG3_X == gTasks[taskId].data[0]) + gBattle_BG3_X = -gTasks[taskId].data[0]; + else + gBattle_BG3_X = gTasks[taskId].data[0]; + + if (gBattle_BG3_Y == -gTasks[taskId].data[1]) + gBattle_BG3_Y = 0; + else + gBattle_BG3_Y = -gTasks[taskId].data[1]; + + gTasks[taskId].data[3] = gTasks[taskId].data[8]; + if (--gTasks[taskId].data[2] == 0) + { + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + DestroyAnimVisualTask(taskId); + } + } + else + { + gTasks[taskId].data[3]--; + } +} + +static void sub_80E27A0(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + if (gBattleAnimArgs[2] == 0) + InitAnimSpritePos(sprite, 1); + else + sub_8078764(sprite, 1); + + sprite->callback = sub_80785E4; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +static void sub_80E27E8(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + if (gBattleAnimArgs[2] == 0) + InitAnimSpritePos(sprite, 1); + else + sub_8078764(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->callback = sub_80785E4; + StoreSpriteCallbackInData(sprite, sub_80DA48C); +} + +static void sub_80E2838(struct Sprite *sprite) +{ + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER && !IsContest()) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + + sub_80E27A0(sprite); +} + +static void sub_80E2870(struct Sprite *sprite) +{ + if (gBattleAnimArgs[1] == -1) + gBattleAnimArgs[1] = Random() & 3; + + StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]); + if (gBattleAnimArgs[0] == 0) + InitAnimSpritePos(sprite, 0); + else + sub_8078764(sprite, 0); + + sprite->pos2.x += (Random() % 48) - 24; + sprite->pos2.y += (Random() % 24) - 12; + + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; +} + +static void sub_80E2908(struct Sprite *sprite) +{ + sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x; + sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y; + sprite->pos2.x = gBattleAnimArgs[1]; + sprite->pos2.y = gBattleAnimArgs[2]; + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; +} + +static void sub_80E2978(struct Sprite *sprite) +{ + if (gBattleAnimArgs[2] == 0) + InitAnimSpritePos(sprite, 1); + else + sub_8078764(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[3]; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->callback = WaitAnimForDuration; +} + +static void sub_80E29C0(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + if (gBattleAnimArgs[2] == 0) + InitAnimSpritePos(sprite, 1); + else + sub_8078764(sprite, 1); + + sprite->callback = sub_80E29FC; +} + +static void sub_80E29FC(struct Sprite *sprite) +{ + sprite->invisible ^= 1; + if (sprite->data[0]++ > 12) + DestroyAnimSprite(sprite); +} + +void sub_80E2A38(u8 taskId) +{ + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); + selectedPalettes |= sub_80792C0( + (gBattleAnimArgs[0] >> 7) & 1, + (gBattleAnimArgs[0] >> 8) & 1, + (gBattleAnimArgs[0] >> 9) & 1, + (gBattleAnimArgs[0] >> 10) & 1); + + sub_80E2C8C(taskId, selectedPalettes); +} + +void sub_80E2A7C(u8 taskId) +{ + u8 battler; + u32 selectedPalettes; + u8 sp[2]; + + sp[1] = 0xFF; + selectedPalettes = UnpackSelectedBattleAnimPalettes(1); + switch (gBattleAnimArgs[0]) + { + case 2: + selectedPalettes = 0; + // fall through + case 0: + sp[0] = gAnimBankAttacker; + break; + case 3: + selectedPalettes = 0; + // fall through + case 1: + sp[0] = gAnimBankTarget; + break; + case 4: + sp[0] = gAnimBankAttacker; + sp[1] = gAnimBankTarget; + break; + case 5: + sp[0] = 0xFF; + break; + case 6: + selectedPalettes = 0; + sp[0] = gAnimBankAttacker ^ 2; + break; + case 7: + selectedPalettes = 0; + sp[0] = gAnimBankTarget ^ 2; + break; + } + + for (battler = 0; battler < 4; battler++) + { + if (battler != sp[0] && battler != sp[1] && IsAnimBankSpriteVisible(battler)) + { + u8 paletteIndex = sub_80793A8(battler); + selectedPalettes |= (0x10000 << paletteIndex); + } + } + + sub_80E2C8C(taskId, selectedPalettes); +} + +void sub_80E2B74(u8 taskId) +{ + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); + + switch (gBattleTerrain) + { + case BATTLE_TERRAIN_GRASS: + gBattleAnimArgs[4] = 0x0B0C; + break; + case BATTLE_TERRAIN_LONG_GRASS: + gBattleAnimArgs[4] = 0x09E0; + break; + case BATTLE_TERRAIN_SAND: + gBattleAnimArgs[4] = 0x2F1E; + break; + case BATTLE_TERRAIN_UNDERWATER: + gBattleAnimArgs[4] = 0x4800; + break; + case BATTLE_TERRAIN_WATER: + gBattleAnimArgs[4] = 0x7ECB; + break; + case BATTLE_TERRAIN_POND: + gBattleAnimArgs[4] = 0x7ECB; + break; + case BATTLE_TERRAIN_MOUNTAIN: + gBattleAnimArgs[4] = 0x2A16; + break; + case BATTLE_TERRAIN_CAVE: + gBattleAnimArgs[4] = 0x0D2E; + break; + case BATTLE_TERRAIN_BUILDING: + gBattleAnimArgs[4] = 0x7FFF; + break; + case BATTLE_TERRAIN_PLAIN: + gBattleAnimArgs[4] = 0x7FFF; + break; + } + + sub_80E2C8C(taskId, selectedPalettes); +} + +void sub_80E2C60(u8 taskId) +{ + u8 paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); + sub_80E2C8C(taskId, 1 << (paletteIndex + 16)); +} + +static void sub_80E2C8C(u8 taskId, u32 selectedPalettes) +{ + gTasks[taskId].data[0] = selectedPalettes; + gTasks[taskId].data[1] = selectedPalettes >> 16; + gTasks[taskId].data[2] = gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + gTasks[taskId].data[4] = gBattleAnimArgs[3]; + gTasks[taskId].data[5] = gBattleAnimArgs[4]; + gTasks[taskId].data[10] = gBattleAnimArgs[2]; + gTasks[taskId].func = sub_80E2CD0; + gTasks[taskId].func(taskId); +} + +static void sub_80E2CD0(u8 taskId) +{ + u32 selectedPalettes; + u16 singlePaletteMask = 0; + + if (gTasks[taskId].data[9] == gTasks[taskId].data[2]) + { + gTasks[taskId].data[9] = 0; + selectedPalettes = gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 16); + while (selectedPalettes != 0) + { + if (selectedPalettes & 1) + BlendPalette(singlePaletteMask, 16, gTasks[taskId].data[10], gTasks[taskId].data[5]); + singlePaletteMask += 0x10; + selectedPalettes >>= 1; + } + + if (gTasks[taskId].data[10] < gTasks[taskId].data[4]) + gTasks[taskId].data[10]++; + else if (gTasks[taskId].data[10] > gTasks[taskId].data[4]) + gTasks[taskId].data[10]--; + else + DestroyAnimVisualTask(taskId); + } + else + { + gTasks[taskId].data[9]++; + } +} + +void sub_80E2D78(u8 taskId) +{ + BeginHardwarePaletteFade( + gBattleAnimArgs[0], + gBattleAnimArgs[1], + gBattleAnimArgs[2], + gBattleAnimArgs[3], + gBattleAnimArgs[4]); + + gTasks[taskId].func = sub_80E2DB8; +} + +static void sub_80E2DB8(u8 taskId) +{ + if (!gPaletteFade.active) + DestroyAnimVisualTask(taskId); +} + +void sub_80E2DD8(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = gBattleAnimArgs[0]; + task->data[1] = 0; + task->data[2] = gBattleAnimArgs[1]; + task->data[3] = gBattleAnimArgs[2]; + task->data[4] = gBattleAnimArgs[3]; + task->data[5] = 0; + task->func = sub_80E2E10; +} + +static void sub_80E2E10(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (task->data[4]) + { + if (task->data[1]) + { + task->data[1]--; + } + else + { + task->data[6] = duplicate_obj_of_side_rel2move_in_transparent_mode(task->data[0]); + if (task->data[6] >= 0) + { + gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2; + gSprites[task->data[6]].data[0] = task->data[3]; + gSprites[task->data[6]].data[1] = taskId; + gSprites[task->data[6]].data[2] = 5; + gSprites[task->data[6]].callback = sub_80E2EE8; + task->data[5]++; + } + + task->data[4]--; + task->data[1] = task->data[2]; + } + } + else if (task->data[5] == 0) + { + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80E2EE8(struct Sprite *sprite) +{ + if (sprite->data[0]) + { + sprite->data[0]--; + } + else + { + gTasks[sprite->data[1]].data[sprite->data[2]]--; + obj_delete_but_dont_free_vram(sprite); + } +} + +void sub_80E2F2C(u8 taskId) +{ + u16 species; + int spriteId, newSpriteId; + u16 var0; + struct Struct_sub_8078914 subStruct; + + var0 = 0; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3D; + REG_DISPCNT |= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x0C08; + REG_BG1CNT_BITFIELD.priority = 0; + REG_BG1CNT_BITFIELD.screenSize = 0; + REG_BG1CNT_BITFIELD.areaOverflowMode = 1; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + if (IsDoubleBattle() && !IsContest()) + { + if (GetBattlerPosition(gAnimBankAttacker) == B_POSITION_OPPONENT_RIGHT + || GetBattlerPosition(gAnimBankAttacker) == B_POSITION_PLAYER_LEFT) + { + if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE) + { + gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority -= 1; + REG_BG1CNT_BITFIELD.priority = 1; + var0 = 1; + } + } + } + + if (IsContest()) + { + species = eWRAM_19348Struct->species2; + } + else + { + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES); + } + + spriteId = GetAnimBattlerSpriteId(0); + newSpriteId = sub_807A4A0(gAnimBankAttacker, spriteId, species); + sub_8078914(&subStruct); + DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000); + LZDecompressVram(&gUnknown_08D20A30, subStruct.field_4); + if (IsContest()) + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + + LZDecompressVram(&gUnknown_08D20A14, subStruct.field_0); + LoadPalette(&gUnknown_083DB568, subStruct.field_8 * 16 + 1, 2); + + gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32; + gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; + gTasks[taskId].data[0] = newSpriteId; + gTasks[taskId].data[6] = var0; + gTasks[taskId].func = sub_80E3194; +} + +static void sub_80E3194(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + struct Sprite *sprite; + + gTasks[taskId].data[10] += 4; + gBattle_BG1_Y -= 4; + if (gTasks[taskId].data[10] == 64) + { + gTasks[taskId].data[10] = 0; + gBattle_BG1_Y += 64; + if (++gTasks[taskId].data[11] == 4) + { + sub_8076464(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + REG_DISPCNT ^= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + sprite = &gSprites[GetAnimBattlerSpriteId(0)]; // unused + sprite = &gSprites[gTasks[taskId].data[0]]; + DestroySprite(sprite); + + sub_8078914(&subStruct); + DmaFill32Defvars(3, 0, subStruct.field_4, 0x800); + if (gTasks[taskId].data[6] == 1) + gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority++; + + REG_BG1CNT_BITFIELD.areaOverflowMode = 0; + do {} while(0); // needed to match. perhaps part of a debug macro + gBattle_BG1_Y = 0; + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80E32E0(u8 taskId) +{ + u8 i; + + for (i = 0; i < 8; i++) + gTasks[taskId].data[i] = gBattleAnimArgs[i]; + + gTasks[taskId].func = sub_80E3338; +} + +static void sub_80E3338(u8 taskId) +{ + int i; + u8 battler1, battler2; + u16 species; + u8 spriteId, spriteId2; + u16 var0; + struct Struct_sub_8078914 subStruct; + s16 taskData[8]; + + spriteId2 = 0; + var0 = 0; + + for (i = 0; i < 8; i++) + { + taskData[i] = gTasks[taskId].data[i]; + gTasks[taskId].data[i] = 0; + } + + if (taskData[2] == 0) + battler1 = gAnimBankAttacker; + else + battler1 = gAnimBankTarget; + + battler2 = battler1 ^ 2; + if (IsContest() || (taskData[3] && !IsAnimBankSpriteVisible(battler2))) + taskData[3] = 0; + + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3D; + REG_DISPCNT |= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x1000; + REG_BG1CNT_BITFIELD.priority = 0; + REG_BG1CNT_BITFIELD.screenSize = 0; + REG_BG1CNT_BITFIELD.areaOverflowMode = 1; + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + if (IsDoubleBattle() && taskData[3] == 0) + { + if (GetBattlerPosition(battler1) == B_POSITION_OPPONENT_RIGHT + || GetBattlerPosition(battler1) == B_POSITION_PLAYER_LEFT) + { + if (IsAnimBankSpriteVisible(battler2) == TRUE) + { + gSprites[gBankSpriteIds[battler2]].oam.priority -= 1; + REG_BG1CNT_BITFIELD.priority = 1; + var0 = 1; + } + } + } + + if (IsContest()) + { + species = eWRAM_19348Struct->species2; + } + else + { + if (GetBattlerSide(battler1) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + } + + spriteId = sub_807A4A0(battler1, gBankSpriteIds[battler1], species); + if (taskData[3]) + spriteId2 = sub_807A4A0(battler2, gBankSpriteIds[battler2], species); + + sub_8078914(&subStruct); + if (taskData[0] == 0) + LZDecompressVram(&gBattleStatMask1_Tilemap, subStruct.field_4); + else + LZDecompressVram(&gBattleStatMask2_Tilemap, subStruct.field_4); + + if (IsContest()) + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + + LZDecompressVram(&gBattleStatMask_Gfx, subStruct.field_0); + + if (taskData[1] == 0) + LoadCompressedPalette(gBattleStatMask2_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 1) + LoadCompressedPalette(gBattleStatMask1_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 2) + LoadCompressedPalette(gBattleStatMask3_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 3) + LoadCompressedPalette(gBattleStatMask4_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 4) + LoadCompressedPalette(gBattleStatMask6_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 5) + LoadCompressedPalette(gBattleStatMask7_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 6) + LoadCompressedPalette(gBattleStatMask8_Pal, subStruct.field_8 << 4, 32); + else + LoadCompressedPalette(gBattleStatMask5_Pal, subStruct.field_8 << 4, 32); + + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + + if (taskData[0] == 1) + { + gBattle_BG1_X = 64; + gTasks[taskId].data[1] = -3; + } + else + { + gTasks[taskId].data[1] = 3; + } + + if (taskData[4] == 0) + { + gTasks[taskId].data[4] = 10; + gTasks[taskId].data[5] = 20; + } + else + { + gTasks[taskId].data[4] = 13; + gTasks[taskId].data[5] = 30; + } + + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[2] = taskData[3]; + gTasks[taskId].data[3] = spriteId2; + gTasks[taskId].data[6] = var0; + gTasks[taskId].data[7] = gBankSpriteIds[battler2]; + gTasks[taskId].func = sub_80E3704; + + if (taskData[0] == 0) + PlaySE12WithPanning(SE_W287, BattleAnimAdjustPanning2(-64)); + else + PlaySE12WithPanning(SE_W287B, BattleAnimAdjustPanning2(-64)); +} + +static void sub_80E3704(u8 taskId) +{ + gBattle_BG1_Y += gTasks[taskId].data[1]; + + switch (gTasks[taskId].data[15]) + { + case 0: + if (gTasks[taskId].data[11]++ > 0) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]++; + REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12]; + if (gTasks[taskId].data[12] == gTasks[taskId].data[4]) + gTasks[taskId].data[15]++; + } + break; + case 1: + if (++gTasks[taskId].data[10] == gTasks[taskId].data[5]) + gTasks[taskId].data[15]++; + break; + case 2: + if (gTasks[taskId].data[11]++ > 0) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]--; + REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12]; + if (gTasks[taskId].data[12] == 0) + { + sub_8076464(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + REG_DISPCNT ^= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroySprite(&gSprites[gTasks[taskId].data[0]]); + if (gTasks[taskId].data[2]) + DestroySprite(&gSprites[gTasks[taskId].data[3]]); + + if (gTasks[taskId].data[6] == 1) + gSprites[gTasks[taskId].data[7]].oam.priority++; + + REG_BG1CNT_BITFIELD.areaOverflowMode = 0; + DestroyAnimVisualTask(taskId); + } + } + break; + } +} + +void sub_80E388C(u8 taskId) +{ + u32 selectedPalettes = sub_80792C0(1, 1, 1, 1); + sub_80E39BC(selectedPalettes, 0); + gTasks[taskId].data[14] = selectedPalettes >> 16; + + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0) & 0xFFFF; + sub_80E39BC(selectedPalettes, 0xFFFF); + gTasks[taskId].data[15] = selectedPalettes; + + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = 0; + gTasks[taskId].func = sub_80E38F8; +} + +static void sub_80E38F8(u8 taskId) +{ + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 6) + { + task->data[1] = 0; + task->data[2] = 16; + task->data[0]++; + } + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + task->data[2]--; + + for (i = 0; i < 16; i++) + { + if ((task->data[15] >> i) & 1) + { + u16 paletteOffset = i * 16; + BlendPalette(paletteOffset, 16, task->data[2], 0xFFFF); + } + + if ((task->data[14] >> i) & 1) + { + u16 paletteOffset = i * 16 + 0x100; + BlendPalette(paletteOffset, 16, task->data[2], 0); + } + } + + if (task->data[2] == 0) + task->data[0]++; + } + break; + case 2: + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80E39BC(u32 selectedPalettes, u16 color) +{ + u16 i; + + for (i = 0; i < 32; i++) + { + if (selectedPalettes & 1) + { + u16 curOffset = i * 16; + u16 paletteOffset = curOffset; + while (curOffset < paletteOffset + 16) + { + gPlttBufferFaded[curOffset] = color; + curOffset++; + } + } + + selectedPalettes >>= 1; + } +} + +void sub_80E3A08(u8 taskId) +{ + u32 i; + int j; + u32 selectedPalettes = 0; + + for (i = 0; i < 4; i++) + { + if (gAnimBankAttacker != i) + selectedPalettes |= 1 << (i + 16); + } + + for (j = 5; j != 0; j--) + gBattleAnimArgs[j] = gBattleAnimArgs[j - 1]; + + sub_80E2C8C(taskId, selectedPalettes); +} + +void sub_80E3A58(u8 taskId) +{ + u8 newTaskId; + + sub_80789D4(0); + newTaskId = CreateTask(sub_80E3AD0, 5); + if (gBattleAnimArgs[2] && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + { + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + } + + gTasks[newTaskId].data[1] = gBattleAnimArgs[0]; + gTasks[newTaskId].data[2] = gBattleAnimArgs[1]; + gTasks[newTaskId].data[3] = gBattleAnimArgs[3]; + gTasks[newTaskId].data[0]++; + DestroyAnimVisualTask(taskId); +} + +static void sub_80E3AD0(u8 taskId) +{ + gTasks[taskId].data[10] += gTasks[taskId].data[1]; + gTasks[taskId].data[11] += gTasks[taskId].data[2]; + gBattle_BG3_X += gTasks[taskId].data[10] >> 8; + gBattle_BG3_Y += gTasks[taskId].data[11] >> 8; + gTasks[taskId].data[10] &= 0xFF; + gTasks[taskId].data[11] &= 0xFF; + + if (gBattleAnimArgs[7] == gTasks[taskId].data[3]) + { + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + sub_80789D4(1); + DestroyTask(taskId); + } +} + +void sub_80E3B4C(u8 taskId) +{ + gBattleAnimArgs[7] = GetBattlerSide(gAnimBankAttacker); + DestroyAnimVisualTask(taskId); +} + +void sub_80E3B78(u8 taskId) +{ + gBattleAnimArgs[7] = GetBattlerSide(gAnimBankTarget); + DestroyAnimVisualTask(taskId); +} + +void sub_80E3BA4(u8 taskId) +{ + gBattleAnimArgs[7] = (gAnimBankAttacker ^ 2) == gAnimBankTarget; + DestroyAnimVisualTask(taskId); +} + +void sub_80E3BDC(u8 taskId) +{ + u16 i; + + for (i = 0; i < 4; i++) + { + if (i != gAnimBankAttacker && IsAnimBankSpriteVisible(i)) + gSprites[gBankSpriteIds[i]].invisible = gBattleAnimArgs[0]; + } + + DestroyAnimVisualTask(taskId); +} + +void sub_80E3C4C(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette) +{ + u16 species; + u8 spriteId, spriteId2; + struct Struct_sub_8078914 subStruct; + u8 battler2; + + spriteId2 = 0; + battler2 = battler1 ^ 2; + + if (IsContest() || (arg4 && !IsAnimBankSpriteVisible(battler2))) + arg4 = 0; + + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3D; + REG_DISPCNT |= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x1000; + REG_BG1CNT_BITFIELD.priority = 0; + REG_BG1CNT_BITFIELD.screenSize = 0; + REG_BG1CNT_BITFIELD.areaOverflowMode = 1; + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + if (IsContest()) + { + species = eWRAM_19348Struct->species2; + } + else + { + if (GetBattlerSide(battler1) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + } + + spriteId = sub_807A4A0(battler1, gBankSpriteIds[battler1], species); + if (arg4) + spriteId2 = sub_807A4A0(battler2, gBankSpriteIds[battler2], species); + + sub_8078914(&subStruct); + LZDecompressVram(arg9, subStruct.field_4); + if (IsContest()) + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + + LZDecompressVram(arg8, subStruct.field_0); + LoadCompressedPalette(palette, subStruct.field_8 << 4, 32); + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gTasks[taskId].data[1] = arg2; + gTasks[taskId].data[4] = arg5; + gTasks[taskId].data[5] = arg7; + gTasks[taskId].data[6] = arg6; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[2] = arg4; + gTasks[taskId].data[3] = spriteId2; + gTasks[taskId].func = sub_80E3E64; +} + +static void sub_80E3E64(u8 taskId) +{ + gTasks[taskId].data[13] += gTasks[taskId].data[1] < 0 ? -gTasks[taskId].data[1] : gTasks[taskId].data[1]; + if (gTasks[taskId].data[1] < 0) + gBattle_BG1_Y -= gTasks[taskId].data[13] >> 8; + else + gBattle_BG1_Y += gTasks[taskId].data[13] >> 8; + + gTasks[taskId].data[13] &= 0xFF; + switch (gTasks[taskId].data[15]) + { + case 0: + if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6]) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]++; + REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12]; + if (gTasks[taskId].data[12] == gTasks[taskId].data[4]) + gTasks[taskId].data[15]++; + } + break; + case 1: + if (++gTasks[taskId].data[10] == gTasks[taskId].data[5]) + gTasks[taskId].data[15]++; + break; + case 2: + if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6]) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]--; + REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12]; + if (gTasks[taskId].data[12] == 0) + { + sub_8076464(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + REG_DISPCNT ^= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroySprite(&gSprites[gTasks[taskId].data[0]]); + if (gTasks[taskId].data[2]) + DestroySprite(&gSprites[gTasks[taskId].data[3]]); + + REG_BG1CNT_BITFIELD.areaOverflowMode = 0; + DestroyAnimVisualTask(taskId); + } + } + break; + } +} + +void sub_80E4008(u8 taskId) +{ + gBattleAnimArgs[0] = gBattleTerrain; + DestroyAnimVisualTask(taskId); +} + +void sub_80E4028(u8 taskId) +{ + u32 selectedPalettes; + u8 *dest; + int offset; + int i = 0; + + if (gBattleAnimArgs[0] == 0) + { + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + while ((selectedPalettes & 1) == 0) + { + selectedPalettes >>= 1; + i++; + } + } + else if (gBattleAnimArgs[0] == 1) + { + i = gAnimBankAttacker + 16; + } + else if (gBattleAnimArgs[0] == 2) + { + i = gAnimBankTarget + 16; + } + + offset = gBattleAnimArgs[1] * 32; + dest = IsContest() ? &ewram14800[offset] : &ewram18000_2[offset]; + // This doesn't match when u16* is used. + memcpy(dest, &((u8 *)gPlttBufferUnfaded)[i * 32], 32); + DestroyAnimVisualTask(taskId); +} + + +void sub_80E40D0(u8 taskId) +{ + u32 selectedPalettes; + u8 *src; + u8 *dest; + int offset; + int i = 0; + + if (gBattleAnimArgs[0] == 0) + { + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + while ((selectedPalettes & 1) == 0) + { + selectedPalettes >>= 1; + i++; + } + } + else if (gBattleAnimArgs[0] == 1) + { + i = gAnimBankAttacker + 16; + } + else if (gBattleAnimArgs[0] == 2) + { + i = gAnimBankTarget + 16; + } + + dest = &((u8 *)gPlttBufferUnfaded)[i * 32]; + offset = gBattleAnimArgs[1] * 32; + src = IsContest() ? &ewram14800[offset] : &ewram18000_2[offset]; + // This doesn't match when u16* is used. + memcpy(dest, src, 32); + DestroyAnimVisualTask(taskId); +} + +void sub_80E4178(u8 taskId) +{ + u32 selectedPalettes; + int i = 0; + + if (gBattleAnimArgs[0] == 0) + { + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + while ((selectedPalettes & 1) == 0) + { + selectedPalettes >>= 1; + i++; + } + } + else if (gBattleAnimArgs[0] == 1) + { + i = gAnimBankAttacker + 16; + } + else if (gBattleAnimArgs[0] == 2) + { + i = gAnimBankTarget + 16; + } + + memcpy(&gPlttBufferUnfaded[i * 16], &gPlttBufferFaded[i * 16], 32); + DestroyAnimVisualTask(taskId); +} + +void sub_80E4200(u8 taskId) +{ + if (IsContest()) + gBattleAnimArgs[7] = 1; + else + gBattleAnimArgs[7] = 0; + + DestroyAnimVisualTask(taskId); +} + +void sub_80E4234(u8 taskId) +{ + gAnimBankAttacker = gBankTarget; + gAnimBankTarget = gEffectBank; + DestroyAnimVisualTask(taskId); +} + +void sub_80E4264(u8 taskId) +{ + if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget)) + gBattleAnimArgs[7] = 1; + else + gBattleAnimArgs[7] = 0; + + DestroyAnimVisualTask(taskId); +} + +void sub_80E42B0(u8 taskId) +{ + gAnimBankTarget = gBankTarget; + DestroyAnimVisualTask(taskId); +} + +void sub_80E42D0(u8 taskId) +{ + gAnimBankAttacker = gBankAttacker; + gAnimBankTarget = gEffectBank; + DestroyAnimVisualTask(taskId); +} + +void sub_80E4300(u8 taskId) +{ + if (IsContest()) + { + DestroyAnimVisualTask(taskId); + } + else + { + gTasks[taskId].data[0] = ewram17800[gAnimBankAttacker].invisible; + ewram17800[gAnimBankAttacker].invisible = 1; + gTasks[taskId].func = sub_80E4368; + gAnimVisualTaskCount--; + } +} + +static void sub_80E4368(u8 taskId) +{ + if (gBattleAnimArgs[7] == 0x1000) + { + ewram17800[gAnimBankAttacker].invisible = gTasks[taskId].data[0] & 1; + DestroyTask(taskId); + } +} diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c index 2175f7d2a..bcdd2b693 100644 --- a/src/battle/battle_anim_812C144.c +++ b/src/battle/battle_anim_812C144.c @@ -14,15 +14,6 @@ #include "constants/songs.h" #include "constants/species.h" -struct EWRAM_19348_Struct -{ - /*0x00*/ u8 filler0[0x2]; - /*0x02*/ u16 species; - /*0x04*/ u8 filler4[0x8]; - /*0x0C*/ u32 otId; - /*0x10*/ u32 personality; -}; - extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; |