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-rw-r--r--asm/current.s984
-rwxr-xr-xsrc/battle/anim/current.c487
2 files changed, 486 insertions, 985 deletions
diff --git a/asm/current.s b/asm/current.s
index 666e2132b..df7d7f1c1 100644
--- a/asm/current.s
+++ b/asm/current.s
@@ -7,990 +7,6 @@
@ current
- thumb_func_start sub_80D6874
-sub_80D6874: @ 80D6874
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x4
- lsls r0, 24
- lsrs r0, 24
- mov r9, r0
- movs r5, 0
- movs r7, 0
- ldr r1, _080D68B4 @ =gTasks
- lsls r0, 2
- add r0, r9
- lsls r0, 3
- adds r0, r1
- ldrb r2, [r0, 0xC]
- str r2, [sp]
- ldrh r4, [r0, 0x8]
- ldrh r6, [r0, 0xA]
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- mov r10, r1
- cmp r0, 0
- bne _080D68B8
- movs r0, 0
- mov r8, r0
- movs r2, 0x1
- movs r1, 0x10
- mov r12, r1
- b _080D68C2
- .align 2, 0
-_080D68B4: .4byte gTasks
-_080D68B8:
- movs r2, 0x10
- mov r12, r2
- movs r3, 0x8
- mov r8, r3
- movs r2, 0x4
-_080D68C2:
- mov r0, r9
- lsls r1, r0, 2
- adds r0, r1, r0
- lsls r0, 3
- add r0, r10
- movs r3, 0x1C
- ldrsh r0, [r0, r3]
- mov r10, r1
- cmp r0, 0xA
- bhi _080D69B8
- lsls r0, 2
- ldr r1, _080D68E0 @ =_080D68E4
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D68E0: .4byte _080D68E4
- .align 2, 0
-_080D68E4:
- .4byte _080D6910
- .4byte _080D69B8
- .4byte _080D6924
- .4byte _080D69B8
- .4byte _080D6944
- .4byte _080D69B8
- .4byte _080D695A
- .4byte _080D69B8
- .4byte _080D697C
- .4byte _080D69B8
- .4byte _080D69B0
-_080D6910:
- ldr r0, _080D6920 @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- mov r4, r12
- lsls r3, r4, 16
- b _080D6992
- .align 2, 0
-_080D6920: .4byte gSpriteTemplate_83D9938
-_080D6924:
- mov r0, r12
- lsls r3, r0, 17
- mov r1, r8
- adds r0, r1, r2
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, _080D6940 @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- b _080D6992
- .align 2, 0
-_080D6940: .4byte gSpriteTemplate_83D9938
-_080D6944:
- mov r3, r12
- lsls r0, r3, 16
- asrs r0, 16
- lsls r3, r0, 1
- adds r3, r0
- lsls r0, r2, 1
- add r0, r8
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- b _080D6986
-_080D695A:
- mov r0, r12
- lsls r3, r0, 18
- lsls r0, r2, 1
- adds r0, r2
- add r0, r8
- lsls r0, 16
- lsrs r0, 16
- mov r8, r0
- ldr r0, _080D6978 @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- b _080D6992
- .align 2, 0
-_080D6978: .4byte gSpriteTemplate_83D9938
-_080D697C:
- mov r1, r12
- lsls r0, r1, 16
- asrs r0, 16
- lsls r3, r0, 2
- adds r3, r0
-_080D6986:
- ldr r0, _080D69AC @ =gSpriteTemplate_83D9938
- lsls r1, r4, 16
- asrs r1, 16
- lsls r2, r6, 16
- asrs r2, 16
- lsls r3, 16
-_080D6992:
- asrs r3, 16
- adds r2, r3
- lsls r2, 16
- asrs r2, 16
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r5, r0, 24
- adds r0, r7, 0x1
- lsls r0, 24
- lsrs r7, r0, 24
- b _080D69B8
- .align 2, 0
-_080D69AC: .4byte gSpriteTemplate_83D9938
-_080D69B0:
- mov r0, r9
- bl DestroyAnimVisualTask
- b _080D69FC
-_080D69B8:
- cmp r7, 0
- beq _080D69EC
- ldr r4, _080D6A0C @ =gSprites
- lsls r3, r5, 4
- adds r3, r5
- lsls r3, 2
- adds r0, r3, r4
- ldrh r5, [r0, 0x4]
- lsls r2, r5, 22
- lsrs r2, 22
- add r2, r8
- ldr r6, _080D6A10 @ =0x000003ff
- adds r1, r6, 0
- ands r2, r1
- ldr r1, _080D6A14 @ =0xfffffc00
- ands r1, r5
- orrs r1, r2
- strh r1, [r0, 0x4]
- mov r1, sp
- ldrh r1, [r1]
- strh r1, [r0, 0x2E]
- adds r4, 0x1C
- adds r3, r4
- ldr r1, [r3]
- bl _call_via_r1
-_080D69EC:
- ldr r0, _080D6A18 @ =gTasks
- mov r1, r10
- add r1, r9
- lsls r1, 3
- adds r1, r0
- ldrh r0, [r1, 0x1C]
- adds r0, 0x1
- strh r0, [r1, 0x1C]
-_080D69FC:
- add sp, 0x4
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6A0C: .4byte gSprites
-_080D6A10: .4byte 0x000003ff
-_080D6A14: .4byte 0xfffffc00
-_080D6A18: .4byte gTasks
- thumb_func_end sub_80D6874
-
- thumb_func_start sub_80D6A1C
-sub_80D6A1C: @ 80D6A1C
- push {lr}
- adds r3, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080D6A3E
- ldrb r1, [r3, 0x1]
- movs r2, 0x3F
- adds r0, r2, 0
- ands r0, r1
- movs r1, 0x80
- orrs r0, r1
- strb r0, [r3, 0x1]
- ldrb r0, [r3, 0x3]
- ands r2, r0
- strb r2, [r3, 0x3]
- b _080D6A52
-_080D6A3E:
- ldrb r2, [r3, 0x1]
- movs r1, 0x3F
- adds r0, r1, 0
- ands r0, r2
- strb r0, [r3, 0x1]
- ldrb r0, [r3, 0x3]
- ands r1, r0
- movs r0, 0x40
- orrs r1, r0
- strb r1, [r3, 0x3]
-_080D6A52:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- bne _080D6A66
- adds r0, r3, 0
- bl DestroySprite
-_080D6A66:
- pop {r0}
- bx r0
- thumb_func_end sub_80D6A1C
-
- thumb_func_start sub_80D6A6C
-sub_80D6A6C: @ 80D6A6C
- push {r4-r7,lr}
- adds r4, r0, 0
- ldr r0, _080D6AD4 @ =gBattleAnimArgs
- ldrh r1, [r0]
- ldrh r2, [r4, 0x20]
- adds r1, r2
- strh r1, [r4, 0x20]
- ldrh r0, [r0, 0x2]
- ldrh r3, [r4, 0x22]
- adds r0, r3
- strh r0, [r4, 0x22]
- ldr r0, _080D6AD8 @ =gBattleAnimSpriteTemplate_83D9950
- adds r1, 0x20
- lsls r1, 16
- asrs r1, 16
- movs r7, 0x22
- ldrsh r2, [r4, r7]
- adds r3, r4, 0
- adds r3, 0x43
- ldrb r3, [r3]
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- ldr r3, _080D6ADC @ =gSprites
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r6, r2, r3
- ldrh r5, [r6, 0x4]
- lsls r1, r5, 22
- lsrs r1, 22
- adds r1, 0x8
- ldr r7, _080D6AE0 @ =0x000003ff
- adds r0, r7, 0
- ands r1, r0
- ldr r0, _080D6AE4 @ =0xfffffc00
- ands r0, r5
- orrs r0, r1
- strh r0, [r6, 0x4]
- ldr r1, _080D6AE8 @ =gAnimVisualTaskCount
- ldrb r0, [r1]
- adds r0, 0x1
- strb r0, [r1]
- adds r3, 0x1C
- adds r2, r3
- ldr r0, _080D6AEC @ =sub_80D6AF0
- str r0, [r2]
- str r0, [r4, 0x1C]
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6AD4: .4byte gBattleAnimArgs
-_080D6AD8: .4byte gBattleAnimSpriteTemplate_83D9950
-_080D6ADC: .4byte gSprites
-_080D6AE0: .4byte 0x000003ff
-_080D6AE4: .4byte 0xfffffc00
-_080D6AE8: .4byte gAnimVisualTaskCount
-_080D6AEC: .4byte sub_80D6AF0
- thumb_func_end sub_80D6A6C
-
- thumb_func_start sub_80D6AF0
-sub_80D6AF0: @ 80D6AF0
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080D6B24
- movs r0, 0
- strh r0, [r3, 0x2E]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_080D6B24:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _080D6B38
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080D6B38:
- pop {r0}
- bx r0
- thumb_func_end sub_80D6AF0
-
- thumb_func_start sub_80D6B3C
-sub_80D6B3C: @ 80D6B3C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D6B5C @ =gTasks
- adds r5, r1, r0
- ldr r0, _080D6B60 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D6B68
- ldr r4, _080D6B64 @ =gAnimBankAttacker
- b _080D6B6A
- .align 2, 0
-_080D6B5C: .4byte gTasks
-_080D6B60: .4byte gBattleAnimArgs
-_080D6B64: .4byte gAnimBankAttacker
-_080D6B68:
- ldr r4, _080D6BAC @ =gAnimBankTarget
-_080D6B6A:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x24]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x26]
- ldr r2, _080D6BB0 @ =gBattleAnimArgs
- ldrh r0, [r2, 0x2]
- movs r1, 0
- strh r0, [r5, 0x14]
- strh r1, [r5, 0x16]
- strh r1, [r5, 0x18]
- strh r1, [r5, 0x1A]
- strh r1, [r5, 0x1C]
- ldrh r0, [r2, 0x6]
- strh r0, [r5, 0x1E]
- strh r1, [r5, 0x20]
- ldrh r0, [r2, 0x4]
- strh r0, [r5, 0x22]
- ldr r0, _080D6BB4 @ =sub_80D6BB8
- str r0, [r5]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6BAC: .4byte gAnimBankTarget
-_080D6BB0: .4byte gBattleAnimArgs
-_080D6BB4: .4byte sub_80D6BB8
- thumb_func_end sub_80D6B3C
-
- thumb_func_start sub_80D6BB8
-sub_80D6BB8: @ 80D6BB8
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r6, r0, 24
- adds r2, r6, 0
- lsls r0, r6, 2
- adds r0, r6
- lsls r0, 3
- ldr r1, _080D6CA0 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x14
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080D6CB8
- ldrh r0, [r5, 0x20]
- adds r0, 0x1
- movs r7, 0
- strh r0, [r5, 0x20]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x22
- ldrsh r1, [r5, r2]
- cmp r0, r1
- ble _080D6CC6
- strh r7, [r5, 0x20]
- ldr r0, _080D6CA4 @ =gSpriteTemplate_83D99B8
- movs r3, 0x24
- ldrsh r1, [r5, r3]
- movs r3, 0x26
- ldrsh r2, [r5, r3]
- movs r3, 0x2
- bl CreateSprite
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x40
- beq _080D6CC6
- lsls r4, r0, 4
- adds r4, r0
- lsls r4, 2
- ldr r0, _080D6CA8 @ =gSprites
- adds r4, r0
- ldr r1, _080D6CAC @ =gUnknown_083D9968
- movs r2, 0x1A
- ldrsh r0, [r5, r2]
- lsls r0, 1
- adds r0, r1
- movs r3, 0
- ldrsb r3, [r0, r3]
- ldrh r0, [r4, 0x20]
- adds r3, r0
- strh r3, [r4, 0x20]
- movs r2, 0x1A
- ldrsh r0, [r5, r2]
- lsls r0, 1
- adds r1, 0x1
- adds r0, r1
- movs r2, 0
- ldrsb r2, [r0, r2]
- ldrh r0, [r4, 0x22]
- adds r2, r0
- strh r2, [r4, 0x22]
- movs r1, 0x18
- ldrsh r0, [r5, r1]
- lsls r1, r0, 2
- adds r1, r0
- movs r0, 0x28
- subs r0, r1
- strh r0, [r4, 0x2E]
- strh r3, [r4, 0x30]
- ldrh r0, [r5, 0x24]
- strh r0, [r4, 0x32]
- strh r2, [r4, 0x34]
- ldrh r0, [r5, 0x26]
- strh r0, [r4, 0x36]
- strh r6, [r4, 0x38]
- adds r0, r4, 0
- bl InitAnimSpriteTranslationDeltas
- ldr r1, _080D6CB0 @ =sub_80D6D00
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6CB4 @ =sub_8078600
- str r0, [r4, 0x1C]
- ldrh r0, [r5, 0x1A]
- adds r0, 0x1
- strh r0, [r5, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xF
- ble _080D6C70
- strh r7, [r5, 0x1A]
-_080D6C70:
- ldrh r0, [r5, 0x1C]
- adds r0, 0x1
- strh r0, [r5, 0x1C]
- lsls r0, 16
- asrs r0, 16
- movs r2, 0x1E
- ldrsh r1, [r5, r2]
- cmp r0, r1
- blt _080D6C92
- strh r7, [r5, 0x1C]
- ldrh r1, [r5, 0x18]
- movs r3, 0x18
- ldrsh r0, [r5, r3]
- cmp r0, 0x5
- bgt _080D6C92
- adds r0, r1, 0x1
- strh r0, [r5, 0x18]
-_080D6C92:
- ldrh r0, [r5, 0x16]
- adds r0, 0x1
- strh r0, [r5, 0x16]
- ldrh r0, [r5, 0x14]
- subs r0, 0x1
- strh r0, [r5, 0x14]
- b _080D6CC6
- .align 2, 0
-_080D6CA0: .4byte gTasks
-_080D6CA4: .4byte gSpriteTemplate_83D99B8
-_080D6CA8: .4byte gSprites
-_080D6CAC: .4byte gUnknown_083D9968
-_080D6CB0: .4byte sub_80D6D00
-_080D6CB4: .4byte sub_8078600
-_080D6CB8:
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D6CC6
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D6CC6:
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80D6BB8
-
- thumb_func_start sub_80D6CCC
-sub_80D6CCC: @ 80D6CCC
- push {r4,lr}
- adds r4, r0, 0
- bl TranslateAnimSpriteByDeltas
- lsls r0, 24
- cmp r0, 0
- beq _080D6CF4
- ldr r2, _080D6CFC @ =gTasks
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 3
- adds r0, r2
- ldrh r1, [r0, 0x16]
- subs r1, 0x1
- strh r1, [r0, 0x16]
- adds r0, r4, 0
- bl DestroySprite
-_080D6CF4:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6CFC: .4byte gTasks
- thumb_func_end sub_80D6CCC
-
- thumb_func_start sub_80D6D00
-sub_80D6D00: @ 80D6D00
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x1
- bl StartSpriteAnim
- ldr r0, _080D6D14 @ =sub_80D6CCC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6D14: .4byte sub_80D6CCC
- thumb_func_end sub_80D6D00
-
- thumb_func_start sub_80D6D18
-sub_80D6D18: @ 80D6D18
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D6D2C @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D6D34
- ldr r4, _080D6D30 @ =gAnimBankAttacker
- b _080D6D36
- .align 2, 0
-_080D6D2C: .4byte gBattleAnimArgs
-_080D6D30: .4byte gAnimBankAttacker
-_080D6D34:
- ldr r4, _080D6D64 @ =gAnimBankTarget
-_080D6D36:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D6D68 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6D6C @ =sub_80785E4
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6D64: .4byte gAnimBankTarget
-_080D6D68: .4byte move_anim_8074EE0
-_080D6D6C: .4byte sub_80785E4
- thumb_func_end sub_80D6D18
-
- thumb_func_start sub_80D6D70
-sub_80D6D70: @ 80D6D70
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080D6D84 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080D6D8C
- ldr r4, _080D6D88 @ =gAnimBankAttacker
- b _080D6D8E
- .align 2, 0
-_080D6D84: .4byte gBattleAnimArgs
-_080D6D88: .4byte gAnimBankAttacker
-_080D6D8C:
- ldr r4, _080D6DC8 @ =gAnimBankTarget
-_080D6D8E:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldr r1, _080D6DCC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- strh r0, [r5, 0x24]
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x26]
- ldr r1, _080D6DD0 @ =DestroyAnimSprite
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080D6DD4 @ =sub_8078600
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6DC8: .4byte gAnimBankTarget
-_080D6DCC: .4byte gBattleAnimArgs
-_080D6DD0: .4byte DestroyAnimSprite
-_080D6DD4: .4byte sub_8078600
- thumb_func_end sub_80D6D70
-
- thumb_func_start sub_80D6DD8
-sub_80D6DD8: @ 80D6DD8
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r4, _080D6E30 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x3A]
- movs r0, 0x10
- strh r0, [r5, 0x3C]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080D6E26
- movs r1, 0x3C
- ldrsh r0, [r5, r1]
- negs r0, r0
- strh r0, [r5, 0x3C]
-_080D6E26:
- ldr r0, _080D6E34 @ =sub_80D6E38
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6E30: .4byte gAnimBankAttacker
-_080D6E34: .4byte sub_80D6E38
- thumb_func_end sub_80D6DD8
-
- thumb_func_start sub_80D6E38
-sub_80D6E38: @ 80D6E38
- push {r4,lr}
- adds r4, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- beq _080D6E4A
- cmp r0, 0x1
- beq _080D6E60
- b _080D6E90
-_080D6E4A:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x28
- ble _080D6E90
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D6E90
-_080D6E60:
- ldrh r2, [r4, 0x3C]
- ldrh r1, [r4, 0x20]
- adds r0, r2, r1
- strh r0, [r4, 0x20]
- ldr r3, _080D6E98 @ =gSprites
- movs r0, 0x3A
- ldrsh r1, [r4, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r3
- ldrh r1, [r0, 0x24]
- adds r2, r1
- strh r2, [r0, 0x24]
- ldrh r0, [r4, 0x20]
- adds r0, 0x50
- lsls r0, 16
- movs r1, 0xC8
- lsls r1, 17
- cmp r0, r1
- bls _080D6E90
- adds r0, r4, 0
- bl move_anim_8074EE0
-_080D6E90:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D6E98: .4byte gSprites
- thumb_func_end sub_80D6E38
-
- thumb_func_start sub_80D6E9C
-sub_80D6E9C: @ 80D6E9C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r3, r0, 24
- lsls r0, r3, 2
- adds r0, r3
- lsls r0, 3
- ldr r1, _080D6EC0 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080D6F30
- cmp r0, 0x1
- bgt _080D6EC4
- cmp r0, 0
- beq _080D6ED0
- b _080D7000
- .align 2, 0
-_080D6EC0: .4byte gTasks
-_080D6EC4:
- cmp r0, 0x2
- beq _080D6F8C
- cmp r0, 0x3
- bne _080D6ECE
- b _080D6FE0
-_080D6ECE:
- b _080D7000
-_080D6ED0:
- movs r0, 0
- bl GetAnimBattlerSpriteId
- lsls r0, 24
- lsrs r0, 24
- movs r6, 0
- strh r0, [r5, 0x26]
- ldr r4, _080D6F04 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x24]
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- cmp r0, 0
- bne _080D6F0C
- ldr r0, _080D6F08 @ =0x0000ffe0
- strh r0, [r5, 0x24]
- movs r0, 0x2
- b _080D6F12
- .align 2, 0
-_080D6F04: .4byte gAnimBankAttacker
-_080D6F08: .4byte 0x0000ffe0
-_080D6F0C:
- movs r0, 0x20
- strh r0, [r5, 0x24]
- ldr r0, _080D6F28 @ =0x0000fffe
-_080D6F12:
- strh r0, [r5, 0x22]
- ldr r2, _080D6F2C @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- ldrh r1, [r5, 0x24]
- strh r1, [r0, 0x24]
- b _080D6FD2
- .align 2, 0
-_080D6F28: .4byte 0x0000fffe
-_080D6F2C: .4byte gSprites
-_080D6F30:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D7000
- movs r0, 0
- strh r0, [r5, 0xA]
- ldr r4, _080D6F88 @ =gSprites
- movs r1, 0x26
- ldrsh r0, [r5, r1]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r4
- adds r2, 0x3E
- ldrb r3, [r2]
- lsls r0, r3, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- ldrh r1, [r5, 0x24]
- movs r2, 0x24
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D6FD2
- ldrh r2, [r5, 0x22]
- adds r2, r1, r2
- strh r2, [r5, 0x24]
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r4
- strh r2, [r0, 0x24]
- b _080D7000
- .align 2, 0
-_080D6F88: .4byte gSprites
-_080D6F8C:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D7000
- movs r0, 0
- strh r0, [r5, 0xA]
- ldr r1, _080D6FDC @ =gSprites
- movs r2, 0x26
- ldrsh r0, [r5, r2]
- lsls r2, r0, 4
- adds r2, r0
- lsls r2, 2
- adds r2, r1
- adds r2, 0x3E
- ldrb r3, [r2]
- lsls r0, r3, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r3
- orrs r0, r1
- strb r0, [r2]
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x8
- bne _080D7000
-_080D6FD2:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080D7000
- .align 2, 0
-_080D6FDC: .4byte gSprites
-_080D6FE0:
- ldr r2, _080D7008 @ =gSprites
- movs r0, 0x26
- ldrsh r1, [r5, r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
- adds r0, 0x3E
- ldrb r2, [r0]
- movs r1, 0x5
- negs r1, r1
- ands r1, r2
- strb r1, [r0]
- adds r0, r3, 0
- bl DestroyAnimVisualTask
-_080D7000:
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7008: .4byte gSprites
- thumb_func_end sub_80D6E9C
-
thumb_func_start sub_80D700C
sub_80D700C: @ 80D700C
push {r4-r6,lr}
diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c
index d38ae94a7..0ad04b117 100755
--- a/src/battle/anim/current.c
+++ b/src/battle/anim/current.c
@@ -8,10 +8,20 @@
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
+extern u8 gAnimVisualTaskCount;
+
+extern const struct SpriteTemplate gSpriteTemplate_83D9938;
+extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9950;
+extern const struct SpriteTemplate gSpriteTemplate_83D99B8;
+extern s8 gUnknown_083D9968[][2];
static void sub_80D6514(struct Sprite *sprite);
static void sub_80D672C(struct Sprite *sprite);
-extern void sub_80D6874(u8 taskId);
+static void sub_80D6874(u8 taskId);
+static void sub_80D6AF0(struct Sprite *sprite);
+static void sub_80D6BB8(u8 taskId);
+static void sub_80D6D00(struct Sprite *sprite);
+static void sub_80D6E38(struct Sprite *sprite);
void sub_80D648C(struct Sprite *sprite)
@@ -141,3 +151,478 @@ void sub_80D681C(u8 taskId)
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].func = sub_80D6874;
}
+
+NAKED
+static void sub_80D6874(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+ movs r5, 0\n\
+ movs r7, 0\n\
+ ldr r1, _080D68B4 @ =gTasks\n\
+ lsls r0, 2\n\
+ add r0, r9\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ ldrb r2, [r0, 0xC]\n\
+ str r2, [sp]\n\
+ ldrh r4, [r0, 0x8]\n\
+ ldrh r6, [r0, 0xA]\n\
+ movs r3, 0xC\n\
+ ldrsh r0, [r0, r3]\n\
+ mov r10, r1\n\
+ cmp r0, 0\n\
+ bne _080D68B8\n\
+ movs r0, 0\n\
+ mov r8, r0\n\
+ movs r2, 0x1\n\
+ movs r1, 0x10\n\
+ mov r12, r1\n\
+ b _080D68C2\n\
+ .align 2, 0\n\
+_080D68B4: .4byte gTasks\n\
+_080D68B8:\n\
+ movs r2, 0x10\n\
+ mov r12, r2\n\
+ movs r3, 0x8\n\
+ mov r8, r3\n\
+ movs r2, 0x4\n\
+_080D68C2:\n\
+ mov r0, r9\n\
+ lsls r1, r0, 2\n\
+ adds r0, r1, r0\n\
+ lsls r0, 3\n\
+ add r0, r10\n\
+ movs r3, 0x1C\n\
+ ldrsh r0, [r0, r3]\n\
+ mov r10, r1\n\
+ cmp r0, 0xA\n\
+ bhi _080D69B8\n\
+ lsls r0, 2\n\
+ ldr r1, _080D68E0 @ =_080D68E4\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .align 2, 0\n\
+_080D68E0: .4byte _080D68E4\n\
+ .align 2, 0\n\
+_080D68E4:\n\
+ .4byte _080D6910\n\
+ .4byte _080D69B8\n\
+ .4byte _080D6924\n\
+ .4byte _080D69B8\n\
+ .4byte _080D6944\n\
+ .4byte _080D69B8\n\
+ .4byte _080D695A\n\
+ .4byte _080D69B8\n\
+ .4byte _080D697C\n\
+ .4byte _080D69B8\n\
+ .4byte _080D69B0\n\
+_080D6910:\n\
+ ldr r0, _080D6920 @ =gSpriteTemplate_83D9938\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ mov r4, r12\n\
+ lsls r3, r4, 16\n\
+ b _080D6992\n\
+ .align 2, 0\n\
+_080D6920: .4byte gSpriteTemplate_83D9938\n\
+_080D6924:\n\
+ mov r0, r12\n\
+ lsls r3, r0, 17\n\
+ mov r1, r8\n\
+ adds r0, r1, r2\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ ldr r0, _080D6940 @ =gSpriteTemplate_83D9938\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ b _080D6992\n\
+ .align 2, 0\n\
+_080D6940: .4byte gSpriteTemplate_83D9938\n\
+_080D6944:\n\
+ mov r3, r12\n\
+ lsls r0, r3, 16\n\
+ asrs r0, 16\n\
+ lsls r3, r0, 1\n\
+ adds r3, r0\n\
+ lsls r0, r2, 1\n\
+ add r0, r8\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ b _080D6986\n\
+_080D695A:\n\
+ mov r0, r12\n\
+ lsls r3, r0, 18\n\
+ lsls r0, r2, 1\n\
+ adds r0, r2\n\
+ add r0, r8\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ ldr r0, _080D6978 @ =gSpriteTemplate_83D9938\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ b _080D6992\n\
+ .align 2, 0\n\
+_080D6978: .4byte gSpriteTemplate_83D9938\n\
+_080D697C:\n\
+ mov r1, r12\n\
+ lsls r0, r1, 16\n\
+ asrs r0, 16\n\
+ lsls r3, r0, 2\n\
+ adds r3, r0\n\
+_080D6986:\n\
+ ldr r0, _080D69AC @ =gSpriteTemplate_83D9938\n\
+ lsls r1, r4, 16\n\
+ asrs r1, 16\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ lsls r3, 16\n\
+_080D6992:\n\
+ asrs r3, 16\n\
+ adds r2, r3\n\
+ lsls r2, 16\n\
+ asrs r2, 16\n\
+ movs r3, 0x2\n\
+ bl CreateSprite\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ adds r0, r7, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r7, r0, 24\n\
+ b _080D69B8\n\
+ .align 2, 0\n\
+_080D69AC: .4byte gSpriteTemplate_83D9938\n\
+_080D69B0:\n\
+ mov r0, r9\n\
+ bl DestroyAnimVisualTask\n\
+ b _080D69FC\n\
+_080D69B8:\n\
+ cmp r7, 0\n\
+ beq _080D69EC\n\
+ ldr r4, _080D6A0C @ =gSprites\n\
+ lsls r3, r5, 4\n\
+ adds r3, r5\n\
+ lsls r3, 2\n\
+ adds r0, r3, r4\n\
+ ldrh r5, [r0, 0x4]\n\
+ lsls r2, r5, 22\n\
+ lsrs r2, 22\n\
+ add r2, r8\n\
+ ldr r6, _080D6A10 @ =0x000003ff\n\
+ adds r1, r6, 0\n\
+ ands r2, r1\n\
+ ldr r1, _080D6A14 @ =0xfffffc00\n\
+ ands r1, r5\n\
+ orrs r1, r2\n\
+ strh r1, [r0, 0x4]\n\
+ mov r1, sp\n\
+ ldrh r1, [r1]\n\
+ strh r1, [r0, 0x2E]\n\
+ adds r4, 0x1C\n\
+ adds r3, r4\n\
+ ldr r1, [r3]\n\
+ bl _call_via_r1\n\
+_080D69EC:\n\
+ ldr r0, _080D6A18 @ =gTasks\n\
+ mov r1, r10\n\
+ add r1, r9\n\
+ lsls r1, 3\n\
+ adds r1, r0\n\
+ ldrh r0, [r1, 0x1C]\n\
+ adds r0, 0x1\n\
+ strh r0, [r1, 0x1C]\n\
+_080D69FC:\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080D6A0C: .4byte gSprites\n\
+_080D6A10: .4byte 0x000003ff\n\
+_080D6A14: .4byte 0xfffffc00\n\
+_080D6A18: .4byte gTasks\n\
+ .syntax divided\n");
+}
+
+void sub_80D6A1C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->oam.shape = 2;
+ sprite->oam.size = 0;
+ }
+ else
+ {
+ sprite->oam.shape = 0;
+ sprite->oam.size = 1;
+ }
+
+ if (++sprite->data[1] == 15)
+ DestroySprite(sprite);
+}
+
+void sub_80D6A6C(struct Sprite *sprite)
+{
+ u8 spriteId;
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D9950, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
+ gSprites[spriteId].oam.tileNum += 8;
+ gAnimVisualTaskCount++;
+ gSprites[spriteId].callback = sub_80D6AF0;
+ sprite->callback = sub_80D6AF0;
+}
+
+static void sub_80D6AF0(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 3)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible ^= 1;
+ }
+
+ if (++sprite->data[1] == 51)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80D6B3C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ task->data[15] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ }
+ else
+ {
+ task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ }
+
+ task->data[6] = gBattleAnimArgs[1];
+ task->data[7] = 0;
+ task->data[8] = 0;
+ task->data[9] = 0;
+ task->data[10] = 0;
+ task->data[11] = gBattleAnimArgs[3];
+ task->data[12] = 0;
+ task->data[13] = gBattleAnimArgs[2];
+ task->func = sub_80D6BB8;
+}
+
+static void sub_80D6BB8(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (task->data[6])
+ {
+ if (++task->data[12] > task->data[13])
+ {
+ u8 spriteId;
+ task->data[12] = 0;
+ spriteId = CreateSprite(&gSpriteTemplate_83D99B8, task->data[14], task->data[15], 2);
+ if (spriteId != MAX_SPRITES)
+ {
+ struct Sprite *sprite = &gSprites[spriteId];
+ sprite->pos1.x += gUnknown_083D9968[task->data[9]][0];
+ sprite->pos1.y += gUnknown_083D9968[task->data[9]][1];
+
+ sprite->data[0] = 40 - task->data[8] * 5;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[14];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[15];
+ sprite->data[5] = taskId;
+
+ InitAnimSpriteTranslationDeltas(sprite);
+ StoreSpriteCallbackInData(sprite, sub_80D6D00);
+ sprite->callback = sub_8078600;
+
+ if (++task->data[9] > 15)
+ task->data[9] = 0;
+
+ if (++task->data[10] >= task->data[11])
+ {
+ task->data[10] = 0;
+ if (task->data[8] <= 5)
+ task->data[8]++;
+ }
+
+ task->data[7]++;
+ task->data[6]--;
+ }
+ }
+ }
+ else
+ {
+ if (task->data[7] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+static void sub_80D6CCC(struct Sprite *sprite)
+{
+ if (TranslateAnimSpriteByDeltas(sprite))
+ {
+ gTasks[sprite->data[5]].data[7]--;
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_80D6D00(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, 1);
+ sprite->callback = sub_80D6CCC;
+}
+
+void sub_80D6D18(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ }
+
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80785E4;
+}
+
+void sub_80D6D70(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ }
+
+ sprite->pos2.x = gBattleAnimArgs[1];
+ sprite->pos2.y = gBattleAnimArgs[2];
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = sub_8078600;
+}
+
+void sub_80D6DD8(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[6] = GetAnimBattlerSpriteId(0);
+ sprite->data[7] = 16;
+
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
+ sprite->data[7] *= -1;
+
+ sprite->callback = sub_80D6E38;
+}
+
+static void sub_80D6E38(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[1] > 40)
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->pos1.x += sprite->data[7];
+ gSprites[sprite->data[6]].pos2.x += sprite->data[7];
+ if ((u16)(sprite->pos1.x + 80) > 400)
+ {
+ move_anim_8074EE0(sprite);
+ }
+ break;
+ }
+}
+
+void sub_80D6E9C(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[15] = GetAnimBattlerSpriteId(0);
+ task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ {
+ task->data[14] = -32;
+ task->data[13] = 2;
+ }
+ else
+ {
+ task->data[14] = 32;
+ task->data[13] = -2;
+ }
+
+ gSprites[task->data[15]].pos2.x = task->data[14];
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ gSprites[task->data[15]].invisible ^= 1;
+
+ if (task->data[14])
+ {
+ task->data[14] += task->data[13];
+ gSprites[task->data[15]].pos2.x = task->data[14];
+ }
+ else
+ {
+ task->data[0]++;
+ }
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ gSprites[task->data[15]].invisible ^= 1;
+
+ if (++task->data[2] == 8)
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ gSprites[task->data[15]].invisible = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}