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authorU-User-PC\User <golemgalvanize@github.com>2017-08-30 13:33:28 -0400
committerU-User-PC\User <golemgalvanize@github.com>2017-08-30 13:33:28 -0400
commitf4acfafe795164d40252dc18d9afa215373af9fc (patch)
tree85a45bbfb61a5f5b5a483f51adfc8d1a4e908ab1
parent863afd9ed825d0f401b2c6441c5f1ac54c41540a (diff)
decompiled up to sub_80D1318
-rw-r--r--asm/battle_anim_80CA710.s620
-rwxr-xr-xsrc/battle_anim_80CA710.c602
2 files changed, 601 insertions, 621 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s
index db5a3f104..0bcbbbd43 100644
--- a/asm/battle_anim_80CA710.s
+++ b/asm/battle_anim_80CA710.s
@@ -6,626 +6,6 @@
.text
- thumb_func_start sub_80D0E8C
-sub_80D0E8C: @ 80D0E8C
- push {r4,lr}
- adds r4, r0, 0
- movs r0, 0x2E
- ldrsh r1, [r4, r0]
- cmp r1, 0x1
- beq _080D0EF0
- cmp r1, 0x1
- bgt _080D0EA2
- cmp r1, 0
- beq _080D0EA8
- b _080D0FD0
-_080D0EA2:
- cmp r1, 0x2
- beq _080D0F82
- b _080D0FD0
-_080D0EA8:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D0ED2
- strh r1, [r4, 0x32]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D0ED2:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080D0FD0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r2]
- b _080D0F7A
-_080D0EF0:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- ble _080D0F36
- ldrh r2, [r4, 0x32]
- movs r3, 0x32
- ldrsh r1, [r4, r3]
- movs r3, 0x38
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D0F36
- movs r0, 0
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x22]
- subs r0, 0x1
- strh r0, [r4, 0x22]
- adds r0, r2, 0x1
- strh r0, [r4, 0x32]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r1, 0xA
- bl __modsi3
- lsls r0, 16
- cmp r0, 0
- bne _080D0F36
- ldrh r1, [r4, 0x3A]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0xCD
- bl PlaySE12WithPanning
-_080D0F36:
- ldrh r0, [r4, 0x34]
- ldrh r2, [r4, 0x36]
- adds r1, r0, r2
- strh r1, [r4, 0x36]
- lsls r0, r1, 16
- asrs r2, r0, 16
- cmp r2, 0x1F
- ble _080D0F4A
- movs r0, 0x40
- b _080D0F58
-_080D0F4A:
- movs r0, 0x20
- negs r0, r0
- cmp r2, r0
- bgt _080D0F64
- movs r2, 0x40
- negs r2, r2
- adds r0, r2, 0
-_080D0F58:
- subs r0, r1
- strh r0, [r4, 0x36]
- movs r3, 0x34
- ldrsh r0, [r4, r3]
- negs r0, r0
- strh r0, [r4, 0x34]
-_080D0F64:
- ldrh r0, [r4, 0x36]
- movs r2, 0
- strh r0, [r4, 0x24]
- movs r0, 0x38
- ldrsh r1, [r4, r0]
- movs r3, 0x32
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bne _080D0FD0
- strh r2, [r4, 0x30]
- strh r2, [r4, 0x32]
-_080D0F7A:
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- b _080D0FD0
-_080D0F82:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D0FAE
- movs r0, 0
- strh r0, [r4, 0x32]
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsrs r1, r2, 2
- movs r0, 0x1
- eors r1, r0
- ands r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D0FAE:
- ldrh r0, [r4, 0x30]
- adds r0, 0x1
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- ble _080D0FD0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r1, [r2]
- movs r0, 0x5
- negs r0, r0
- ands r0, r1
- strb r0, [r2]
- adds r0, r4, 0
- bl move_anim_8072740
-_080D0FD0:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D0E8C
-
- thumb_func_start sub_80D0FD8
-sub_80D0FD8: @ 80D0FD8
- push {r4-r7,lr}
- sub sp, 0x4
- adds r6, r0, 0
- movs r5, 0
- mov r0, sp
- strh r5, [r0]
- mov r1, sp
- adds r1, 0x2
- strh r5, [r1]
- ldr r0, _080D0FFC @ =gBattleAnimArgs
- movs r3, 0x4
- ldrsh r2, [r0, r3]
- adds r7, r1, 0
- adds r1, r0, 0
- cmp r2, 0
- bne _080D1004
- ldr r0, _080D1000 @ =gBattleAnimPlayerMonIndex
- b _080D1006
- .align 2, 0
-_080D0FFC: .4byte gBattleAnimArgs
-_080D1000: .4byte gBattleAnimPlayerMonIndex
-_080D1004:
- ldr r0, _080D1040 @ =gBattleAnimEnemyMonIndex
-_080D1006:
- ldrb r5, [r0]
- ldrb r1, [r1, 0x6]
- movs r0, 0x1
- adds r4, r0, 0
- eors r4, r1
- bl IsDoubleBattle
- lsls r0, 24
- cmp r0, 0
- beq _080D107E
- movs r1, 0x2
- adds r0, r5, 0
- eors r0, r1
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080D107E
- adds r0, r5, 0
- adds r1, r4, 0
- mov r2, sp
- adds r3, r7, 0
- bl sub_807A3FC
- cmp r4, 0
- bne _080D1044
- adds r0, r5, 0
- movs r1, 0
- b _080D1048
- .align 2, 0
-_080D1040: .4byte gBattleAnimEnemyMonIndex
-_080D1044:
- adds r0, r5, 0
- movs r1, 0x2
-_080D1048:
- bl sub_8077ABC
- lsls r0, 24
- lsrs r4, r0, 24
- adds r0, r5, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D1074
- ldr r2, _080D1070 @ =gBattleAnimArgs
- mov r0, sp
- ldrh r1, [r0]
- subs r1, r4
- ldrh r0, [r2]
- subs r1, r0
- subs r0, r1
- strh r0, [r2]
- b _080D107E
- .align 2, 0
-_080D1070: .4byte gBattleAnimArgs
-_080D1074:
- ldr r1, _080D1090 @ =gBattleAnimArgs
- mov r0, sp
- ldrh r0, [r0]
- subs r0, r4
- strh r0, [r1]
-_080D107E:
- ldr r1, _080D1094 @ =sub_80793C4
- str r1, [r6, 0x1C]
- adds r0, r6, 0
- bl _call_via_r1
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D1090: .4byte gBattleAnimArgs
-_080D1094: .4byte sub_80793C4
- thumb_func_end sub_80D0FD8
-
- thumb_func_start sub_80D1098
-sub_80D1098: @ 80D1098
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080D10B2
- adds r0, r4, 0
- bl FreeSpriteOamMatrix
- adds r0, r4, 0
- bl move_anim_8072740
-_080D10B2:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D1098
-
- thumb_func_start sub_80D10B8
-sub_80D10B8: @ 80D10B8
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- sub sp, 0x8
- adds r5, r0, 0
- movs r6, 0
- mov r0, sp
- strh r6, [r0]
- mov r1, sp
- adds r1, 0x2
- strh r6, [r1]
- ldr r0, _080D10E4 @ =gBattleAnimArgs
- movs r2, 0xA
- ldrsh r0, [r0, r2]
- cmp r0, 0
- bne _080D10F0
- ldr r0, _080D10E8 @ =gBattleAnimPlayerMonIndex
- ldrb r7, [r0]
- ldr r0, _080D10EC @ =gBattleAnimEnemyMonIndex
- b _080D10F6
- .align 2, 0
-_080D10E4: .4byte gBattleAnimArgs
-_080D10E8: .4byte gBattleAnimPlayerMonIndex
-_080D10EC: .4byte gBattleAnimEnemyMonIndex
-_080D10F0:
- ldr r0, _080D1110 @ =gBattleAnimEnemyMonIndex
- ldrb r7, [r0]
- ldr r0, _080D1114 @ =gBattleAnimPlayerMonIndex
-_080D10F6:
- ldrb r0, [r0]
- mov r8, r0
- ldr r0, _080D1118 @ =gBattleAnimArgs
- movs r3, 0xC
- ldrsh r0, [r0, r3]
- cmp r0, 0
- bne _080D111C
- movs r0, 0
- mov r10, r0
- movs r1, 0x1
- str r1, [sp, 0x4]
- b _080D1124
- .align 2, 0
-_080D1110: .4byte gBattleAnimEnemyMonIndex
-_080D1114: .4byte gBattleAnimPlayerMonIndex
-_080D1118: .4byte gBattleAnimArgs
-_080D111C:
- movs r2, 0x2
- mov r10, r2
- movs r3, 0x3
- str r3, [sp, 0x4]
-_080D1124:
- adds r0, r7, 0
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D1180
- adds r0, r7, 0
- mov r1, r10
- bl sub_8077ABC
- lsls r0, 24
- ldr r1, _080D1164 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r1]
- adds r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- movs r0, 0x2
- mov r4, r8
- eors r4, r0
- adds r0, r4, 0
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080D1170
- ldr r2, _080D1168 @ =gSprites
- ldr r0, _080D116C @ =gObjectBankIDs
- adds r0, r4, r0
- b _080D120A
- .align 2, 0
-_080D1164: .4byte gBattleAnimArgs
-_080D1168: .4byte gSprites
-_080D116C: .4byte gObjectBankIDs
-_080D1170:
- ldr r2, _080D1178 @ =gSprites
- ldr r0, _080D117C @ =gObjectBankIDs
- add r0, r8
- b _080D120A
- .align 2, 0
-_080D1178: .4byte gSprites
-_080D117C: .4byte gObjectBankIDs
-_080D1180:
- adds r0, r7, 0
- mov r1, r10
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- ldr r1, _080D11EC @ =gBattleAnimArgs
- ldrh r1, [r1]
- subs r0, r1
- lsls r0, 16
- lsrs r0, 16
- mov r9, r0
- ldr r0, _080D11F0 @ =gMain
- ldr r1, _080D11F4 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D1204
- adds r4, r7, 0
- movs r0, 0x2
- eors r4, r0
- adds r0, r4, 0
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080D1204
- ldr r3, _080D11F8 @ =gSprites
- ldr r2, _080D11FC @ =gObjectBankIDs
- adds r0, r7, r2
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r6, r0, r3
- adds r2, r4, r2
- ldrb r1, [r2]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r2, r0, r3
- movs r3, 0x20
- ldrsh r1, [r6, r3]
- movs r3, 0x20
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bge _080D1200
- adds r0, r2, 0
- adds r0, 0x43
- ldrb r0, [r0]
- adds r0, 0x1
- b _080D121A
- .align 2, 0
-_080D11EC: .4byte gBattleAnimArgs
-_080D11F0: .4byte gMain
-_080D11F4: .4byte 0x0000043d
-_080D11F8: .4byte gSprites
-_080D11FC: .4byte gObjectBankIDs
-_080D1200:
- adds r0, r6, 0
- b _080D1214
-_080D1204:
- ldr r2, _080D1268 @ =gSprites
- ldr r0, _080D126C @ =gObjectBankIDs
- adds r0, r7, r0
-_080D120A:
- ldrb r1, [r0]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r2
-_080D1214:
- adds r0, 0x43
- ldrb r0, [r0]
- subs r0, 0x1
-_080D121A:
- adds r1, r5, 0
- adds r1, 0x43
- strb r0, [r1]
- adds r0, r7, 0
- ldr r1, [sp, 0x4]
- bl sub_8077ABC
- lsls r0, 24
- ldr r4, _080D1270 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- lsls r0, 16
- lsrs r6, r0, 16
- ldr r0, _080D1274 @ =gMain
- ldr r2, _080D1278 @ =0x0000043d
- adds r0, r2
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D127C
- mov r0, r8
- movs r1, 0x2
- eors r0, r1
- bl b_side_obj__get_some_boolean
- lsls r0, 24
- cmp r0, 0
- beq _080D127C
- ldrb r1, [r4, 0xC]
- mov r0, r8
- mov r2, sp
- mov r3, sp
- adds r3, 0x2
- bl sub_807A3FC
- b _080D129C
- .align 2, 0
-_080D1268: .4byte gSprites
-_080D126C: .4byte gObjectBankIDs
-_080D1270: .4byte gBattleAnimArgs
-_080D1274: .4byte gMain
-_080D1278: .4byte 0x0000043d
-_080D127C:
- mov r4, sp
- mov r0, r8
- mov r1, r10
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4]
- mov r0, r8
- ldr r1, [sp, 0x4]
- bl sub_8077ABC
- lsls r0, 24
- lsrs r0, 24
- mov r3, sp
- strh r0, [r3, 0x2]
-_080D129C:
- mov r0, r8
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D12C0
- mov r3, sp
- mov r2, sp
- ldr r1, _080D12BC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x6]
- ldrh r2, [r2]
- adds r0, r2
- strh r0, [r3]
- adds r2, r1, 0
- b _080D12CE
- .align 2, 0
-_080D12BC: .4byte gBattleAnimArgs
-_080D12C0:
- mov r3, sp
- mov r0, sp
- ldr r2, _080D1310 @ =gBattleAnimArgs
- ldrh r0, [r0]
- ldrh r1, [r2, 0x6]
- subs r0, r1
- strh r0, [r3]
-_080D12CE:
- ldrh r1, [r2, 0x8]
- mov r0, sp
- ldrh r0, [r0, 0x2]
- adds r1, r0
- mov r3, sp
- strh r1, [r3, 0x2]
- mov r0, r9
- strh r0, [r5, 0x30]
- strh r0, [r5, 0x20]
- strh r6, [r5, 0x34]
- strh r6, [r5, 0x22]
- mov r0, sp
- ldrh r0, [r0]
- strh r0, [r5, 0x32]
- strh r1, [r5, 0x36]
- ldrh r0, [r2]
- strh r0, [r5, 0x2E]
- adds r0, r5, 0
- bl obj_translate_based_on_private_1_2_3_4
- ldr r1, _080D1314 @ =sub_80D1098
- str r1, [r5, 0x1C]
- adds r0, r5, 0
- bl _call_via_r1
- add sp, 0x8
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D1310: .4byte gBattleAnimArgs
-_080D1314: .4byte sub_80D1098
- thumb_func_end sub_80D10B8
-
- thumb_func_start sub_80D1318
-sub_80D1318: @ 80D1318
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D1358 @ =0x000027db
- bl IndexOfSpritePaletteTag
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0xFF
- beq _080D133E
- lsls r0, 20
- ldr r1, _080D135C @ =0x01010000
- adds r0, r1
- lsrs r0, 16
- ldr r1, _080D1360 @ =gBattleAnimArgs
- ldrb r2, [r1, 0xA]
- ldrh r3, [r1, 0x8]
- movs r1, 0xF
- bl BlendPalette
-_080D133E:
- adds r0, r4, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r1, _080D1364 @ =sub_80793C4
- str r1, [r4, 0x1C]
- adds r0, r4, 0
- bl _call_via_r1
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D1358: .4byte 0x000027db
-_080D135C: .4byte 0x01010000
-_080D1360: .4byte gBattleAnimArgs
-_080D1364: .4byte sub_80793C4
- thumb_func_end sub_80D1318
-
thumb_func_start sub_80D1368
sub_80D1368: @ 80D1368
push {r4,lr}
diff --git a/src/battle_anim_80CA710.c b/src/battle_anim_80CA710.c
index 2c2c40ff1..80bca9178 100755
--- a/src/battle_anim_80CA710.c
+++ b/src/battle_anim_80CA710.c
@@ -3,6 +3,7 @@
#include "battle_anim.h"
#include "blend_palette.h"
#include "decompress.h"
+#include "main.h"
#include "palette.h"
#include "rng.h"
#include "rom_8077ABC.h"
@@ -148,6 +149,7 @@ void sub_80D0344(struct Sprite* sprite);
void sub_80D03A8(struct Sprite* sprite);
void sub_80D0704(struct Sprite* sprite);
void sub_80D0E8C(struct Sprite* sprite);
+void sub_80D1098(struct Sprite* sprite);
s16 sub_80CC338(struct Sprite* sprite);
@@ -167,7 +169,7 @@ void sub_80785E4(struct Sprite *sprite);
void sub_8078278(struct Sprite *sprite);
void sub_8078C00(struct Sprite *sprite);
void sub_8078114(struct Sprite *sprite);
-
+void sub_80793C4(struct Sprite *sprite);
extern void sub_8043DB0();
extern void sub_8043DFC();
@@ -4941,3 +4943,601 @@ void sub_80D0E30(struct Sprite* sprite)
sprite->data6 = sub_8076F98(0x3F);
sprite->callback = sub_80D0E8C;
}
+
+void sub_80D0E8C(struct Sprite* sprite)
+{
+ switch (sprite->data0)
+ {
+ case 0:
+ if (++sprite->data2 > 1)
+ {
+ sprite->data2 = 0;
+ sprite->invisible = !sprite->invisible;
+ }
+ if (++sprite->data1 > 16)
+ {
+ sprite->invisible = 0;
+ sprite->data0++;
+ }
+ break;
+ case 1:
+ if (++sprite->data1 > 3 && sprite->data2 < sprite->data5)
+ {
+ sprite->data1 = 0;
+ sprite->pos1.y -= 1;
+ sprite->data2++;
+ if (sprite->data2 % 10 == 0)
+ PlaySE12WithPanning(0xCD, sprite->data6);
+ }
+ sprite->data4 += sprite->data3;
+ if (sprite->data4 > 31)
+ {
+ sprite->data4 = 0x40 - sprite->data4;
+ sprite->data3 *= -1;
+ }
+ else if (sprite->data4 <= -32)
+ {
+ sprite->data4 = -0x40 - sprite->data4;
+ sprite->data3 *= -1;
+ }
+ sprite->pos2.x = sprite->data4;
+ if (sprite->data5 == sprite->data2)
+ {
+ sprite->data1 = 0;
+ sprite->data2 = 0;
+ sprite->data0++;
+ }
+ break;
+ case 2:
+ if (++sprite->data2 > 1)
+ {
+ sprite->data2 = 0;
+ sprite->invisible = !sprite->invisible;
+ }
+ if (++sprite->data1 > 16)
+ {
+ sprite->invisible = 0;
+ move_anim_8072740(sprite);
+ }
+ break;
+ }
+}
+
+#ifdef NONMATCHING
+void sub_80D0FD8(struct Sprite* sprite)
+{
+ u16 sp[2];
+ u8 bank;
+ u8 r4;
+ u16* r7;
+ sp[0] = 0;
+ sp[1] = 0;
+ r7 = &sp[1];
+ if (gBattleAnimArgs[2] == 0)
+ bank = gBattleAnimPlayerMonIndex;
+ else
+ bank = gBattleAnimEnemyMonIndex;
+ r4 = gBattleAnimArgs[3] ^ 1;
+ if (IsDoubleBattle() && b_side_obj__get_some_boolean(bank ^ 2))
+ {
+ sub_807A3FC(bank, r4, &sp[0], r7);
+ if (r4 == 0)
+ r4 = sub_8077ABC(bank, 0);
+ else
+ r4 = sub_8077ABC(bank, 2);
+ if (GetBankSide(bank))
+ {
+ gBattleAnimArgs[0] -= (sp[0] - r4) - gBattleAnimArgs[0];
+ }
+ else
+ gBattleAnimArgs[0] = sp[0] - r4;
+ }
+ sprite->callback = sub_80793C4;
+ sub_80793C4(sprite);
+}
+#else
+__attribute__((naked))
+void sub_80D0FD8(struct Sprite* sprite)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ sub sp, 0x4\n\
+ adds r6, r0, 0\n\
+ movs r5, 0\n\
+ mov r0, sp\n\
+ strh r5, [r0]\n\
+ mov r1, sp\n\
+ adds r1, 0x2\n\
+ strh r5, [r1]\n\
+ ldr r0, _080D0FFC @ =gBattleAnimArgs\n\
+ movs r3, 0x4\n\
+ ldrsh r2, [r0, r3]\n\
+ adds r7, r1, 0\n\
+ adds r1, r0, 0\n\
+ cmp r2, 0\n\
+ bne _080D1004\n\
+ ldr r0, _080D1000 @ =gBattleAnimPlayerMonIndex\n\
+ b _080D1006\n\
+ .align 2, 0\n\
+_080D0FFC: .4byte gBattleAnimArgs\n\
+_080D1000: .4byte gBattleAnimPlayerMonIndex\n\
+_080D1004:\n\
+ ldr r0, _080D1040 @ =gBattleAnimEnemyMonIndex\n\
+_080D1006:\n\
+ ldrb r5, [r0]\n\
+ ldrb r1, [r1, 0x6]\n\
+ movs r0, 0x1\n\
+ adds r4, r0, 0\n\
+ eors r4, r1\n\
+ bl IsDoubleBattle\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D107E\n\
+ movs r1, 0x2\n\
+ adds r0, r5, 0\n\
+ eors r0, r1\n\
+ bl b_side_obj__get_some_boolean\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D107E\n\
+ adds r0, r5, 0\n\
+ adds r1, r4, 0\n\
+ mov r2, sp\n\
+ adds r3, r7, 0\n\
+ bl sub_807A3FC\n\
+ cmp r4, 0\n\
+ bne _080D1044\n\
+ adds r0, r5, 0\n\
+ movs r1, 0\n\
+ b _080D1048\n\
+ .align 2, 0\n\
+_080D1040: .4byte gBattleAnimEnemyMonIndex\n\
+_080D1044:\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x2\n\
+_080D1048:\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ adds r0, r5, 0\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D1074\n\
+ ldr r2, _080D1070 @ =gBattleAnimArgs\n\
+ mov r0, sp\n\
+ ldrh r1, [r0]\n\
+ subs r1, r4\n\
+ ldrh r0, [r2]\n\
+ subs r1, r0\n\
+ subs r0, r1\n\
+ strh r0, [r2]\n\
+ b _080D107E\n\
+ .align 2, 0\n\
+_080D1070: .4byte gBattleAnimArgs\n\
+_080D1074:\n\
+ ldr r1, _080D1090 @ =gBattleAnimArgs\n\
+ mov r0, sp\n\
+ ldrh r0, [r0]\n\
+ subs r0, r4\n\
+ strh r0, [r1]\n\
+_080D107E:\n\
+ ldr r1, _080D1094 @ =sub_80793C4\n\
+ str r1, [r6, 0x1C]\n\
+ adds r0, r6, 0\n\
+ bl _call_via_r1\n\
+ add sp, 0x4\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080D1090: .4byte gBattleAnimArgs\n\
+_080D1094: .4byte sub_80793C4\n\
+ .syntax divided\n");
+}
+#endif
+
+void sub_80D1098(struct Sprite* sprite)
+{
+ if (sub_8078B5C(sprite))
+ {
+ FreeSpriteOamMatrix(sprite);
+ move_anim_8072740(sprite);
+ }
+}
+
+#ifdef NONMATCHING
+void sub_80D10B8(struct Sprite* sprite)
+{
+ s16 sp0 = 0;
+ s16 sp1 = 0;
+ u8 sp4;
+ u8 bankr7;
+ u8 bankr8;
+ u8 r10;
+ u16 r9;
+ u16 r6;
+ if (gBattleAnimArgs[5] == 0)
+ {
+ bankr7 = gBattleAnimPlayerMonIndex;
+ bankr8 = gBattleAnimEnemyMonIndex;
+ }
+ else
+ {
+ bankr7 = gBattleAnimEnemyMonIndex;
+ bankr8 = gBattleAnimPlayerMonIndex;
+ }
+ if (gBattleAnimArgs[6] == 0)
+ {
+ r10 = 0;
+ sp4 = 1;
+ }
+ else
+ {
+ r10 = 2;
+ sp4 = 3;
+ }
+ if (GetBankSide(bankr7) != 0)
+ {
+ r9 = sub_8077ABC(bankr7, r10) + gBattleAnimArgs[0];
+ if (b_side_obj__get_some_boolean(bankr8 ^ 2))
+ sprite->subpriority = gSprites[gObjectBankIDs[bankr8 ^ 2]].subpriority - 1;
+ else
+ sprite->subpriority = gSprites[gObjectBankIDs[bankr8]].subpriority - 1;
+ }
+ else
+ {
+ r9 = sub_8077ABC(bankr7, r10) - gBattleAnimArgs[0];
+ if (gMain.inBattle && b_side_obj__get_some_boolean(bankr7 ^ 2))
+ {
+ if (gSprites[gObjectBankIDs[bankr7]].pos1.x < gSprites[gObjectBankIDs[bankr7 ^ 2]].pos1.x)
+ {
+ sprite->subpriority = gSprites[gObjectBankIDs[bankr7 ^ 2]].subpriority + 1;
+ }
+ else
+ {
+ sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
+ }
+ }
+ else
+ {
+ sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
+ }
+
+ }
+ r6 = sub_8077ABC(bankr7, sp4) + gBattleAnimArgs[1];
+ if (gMain.inBattle && b_side_obj__get_some_boolean(bankr8 ^ 2))
+ {
+ sub_807A3FC(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
+ }
+ else
+ {
+ sp0 = sub_8077ABC(bankr8, r10);
+ sp1 = sub_8077ABC(bankr8, sp4);
+ }
+ if (GetBankSide(bankr8))
+ {
+ sp0 += gBattleAnimArgs[3];
+ }
+ else
+ {
+ sp0 -= gBattleAnimArgs[3];
+ }
+ sp1 += gBattleAnimArgs[4];
+ sprite->data1 = r9;
+ sprite->pos1.x = r9;
+ sprite->data3 = r6;
+ sprite->pos1.y = r6;
+ sprite->data2 = sp0;
+ sprite->data4 = sp1;
+ sprite->data0 = gBattleAnimArgs[0];
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ sprite->callback = sub_80D1098;
+ sub_80D1098(sprite);
+}
+#else
+__attribute__((naked))
+void sub_80D10B8(struct Sprite* sprite)
+{
+ asm (".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x8\n\
+ adds r5, r0, 0\n\
+ movs r6, 0\n\
+ mov r0, sp\n\
+ strh r6, [r0]\n\
+ mov r1, sp\n\
+ adds r1, 0x2\n\
+ strh r6, [r1]\n\
+ ldr r0, _080D10E4 @ =gBattleAnimArgs\n\
+ movs r2, 0xA\n\
+ ldrsh r0, [r0, r2]\n\
+ cmp r0, 0\n\
+ bne _080D10F0\n\
+ ldr r0, _080D10E8 @ =gBattleAnimPlayerMonIndex\n\
+ ldrb r7, [r0]\n\
+ ldr r0, _080D10EC @ =gBattleAnimEnemyMonIndex\n\
+ b _080D10F6\n\
+ .align 2, 0\n\
+_080D10E4: .4byte gBattleAnimArgs\n\
+_080D10E8: .4byte gBattleAnimPlayerMonIndex\n\
+_080D10EC: .4byte gBattleAnimEnemyMonIndex\n\
+_080D10F0:\n\
+ ldr r0, _080D1110 @ =gBattleAnimEnemyMonIndex\n\
+ ldrb r7, [r0]\n\
+ ldr r0, _080D1114 @ =gBattleAnimPlayerMonIndex\n\
+_080D10F6:\n\
+ ldrb r0, [r0]\n\
+ mov r8, r0\n\
+ ldr r0, _080D1118 @ =gBattleAnimArgs\n\
+ movs r3, 0xC\n\
+ ldrsh r0, [r0, r3]\n\
+ cmp r0, 0\n\
+ bne _080D111C\n\
+ movs r0, 0\n\
+ mov r10, r0\n\
+ movs r1, 0x1\n\
+ str r1, [sp, 0x4]\n\
+ b _080D1124\n\
+ .align 2, 0\n\
+_080D1110: .4byte gBattleAnimEnemyMonIndex\n\
+_080D1114: .4byte gBattleAnimPlayerMonIndex\n\
+_080D1118: .4byte gBattleAnimArgs\n\
+_080D111C:\n\
+ movs r2, 0x2\n\
+ mov r10, r2\n\
+ movs r3, 0x3\n\
+ str r3, [sp, 0x4]\n\
+_080D1124:\n\
+ adds r0, r7, 0\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D1180\n\
+ adds r0, r7, 0\n\
+ mov r1, r10\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ ldr r1, _080D1164 @ =gBattleAnimArgs\n\
+ lsrs r0, 24\n\
+ ldrh r1, [r1]\n\
+ adds r0, r1\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r9, r0\n\
+ movs r0, 0x2\n\
+ mov r4, r8\n\
+ eors r4, r0\n\
+ adds r0, r4, 0\n\
+ bl b_side_obj__get_some_boolean\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D1170\n\
+ ldr r2, _080D1168 @ =gSprites\n\
+ ldr r0, _080D116C @ =gObjectBankIDs\n\
+ adds r0, r4, r0\n\
+ b _080D120A\n\
+ .align 2, 0\n\
+_080D1164: .4byte gBattleAnimArgs\n\
+_080D1168: .4byte gSprites\n\
+_080D116C: .4byte gObjectBankIDs\n\
+_080D1170:\n\
+ ldr r2, _080D1178 @ =gSprites\n\
+ ldr r0, _080D117C @ =gObjectBankIDs\n\
+ add r0, r8\n\
+ b _080D120A\n\
+ .align 2, 0\n\
+_080D1178: .4byte gSprites\n\
+_080D117C: .4byte gObjectBankIDs\n\
+_080D1180:\n\
+ adds r0, r7, 0\n\
+ mov r1, r10\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ ldr r1, _080D11EC @ =gBattleAnimArgs\n\
+ ldrh r1, [r1]\n\
+ subs r0, r1\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r9, r0\n\
+ ldr r0, _080D11F0 @ =gMain\n\
+ ldr r1, _080D11F4 @ =0x0000043d\n\
+ adds r0, r1\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080D1204\n\
+ adds r4, r7, 0\n\
+ movs r0, 0x2\n\
+ eors r4, r0\n\
+ adds r0, r4, 0\n\
+ bl b_side_obj__get_some_boolean\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D1204\n\
+ ldr r3, _080D11F8 @ =gSprites\n\
+ ldr r2, _080D11FC @ =gObjectBankIDs\n\
+ adds r0, r7, r2\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r6, r0, r3\n\
+ adds r2, r4, r2\n\
+ ldrb r1, [r2]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r2, r0, r3\n\
+ movs r3, 0x20\n\
+ ldrsh r1, [r6, r3]\n\
+ movs r3, 0x20\n\
+ ldrsh r0, [r2, r3]\n\
+ cmp r1, r0\n\
+ bge _080D1200\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x43\n\
+ ldrb r0, [r0]\n\
+ adds r0, 0x1\n\
+ b _080D121A\n\
+ .align 2, 0\n\
+_080D11EC: .4byte gBattleAnimArgs\n\
+_080D11F0: .4byte gMain\n\
+_080D11F4: .4byte 0x0000043d\n\
+_080D11F8: .4byte gSprites\n\
+_080D11FC: .4byte gObjectBankIDs\n\
+_080D1200:\n\
+ adds r0, r6, 0\n\
+ b _080D1214\n\
+_080D1204:\n\
+ ldr r2, _080D1268 @ =gSprites\n\
+ ldr r0, _080D126C @ =gObjectBankIDs\n\
+ adds r0, r7, r0\n\
+_080D120A:\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r2\n\
+_080D1214:\n\
+ adds r0, 0x43\n\
+ ldrb r0, [r0]\n\
+ subs r0, 0x1\n\
+_080D121A:\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x43\n\
+ strb r0, [r1]\n\
+ adds r0, r7, 0\n\
+ ldr r1, [sp, 0x4]\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ ldr r4, _080D1270 @ =gBattleAnimArgs\n\
+ lsrs r0, 24\n\
+ ldrh r1, [r4, 0x2]\n\
+ adds r0, r1\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+ ldr r0, _080D1274 @ =gMain\n\
+ ldr r2, _080D1278 @ =0x0000043d\n\
+ adds r0, r2\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080D127C\n\
+ mov r0, r8\n\
+ movs r1, 0x2\n\
+ eors r0, r1\n\
+ bl b_side_obj__get_some_boolean\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D127C\n\
+ ldrb r1, [r4, 0xC]\n\
+ mov r0, r8\n\
+ mov r2, sp\n\
+ mov r3, sp\n\
+ adds r3, 0x2\n\
+ bl sub_807A3FC\n\
+ b _080D129C\n\
+ .align 2, 0\n\
+_080D1268: .4byte gSprites\n\
+_080D126C: .4byte gObjectBankIDs\n\
+_080D1270: .4byte gBattleAnimArgs\n\
+_080D1274: .4byte gMain\n\
+_080D1278: .4byte 0x0000043d\n\
+_080D127C:\n\
+ mov r4, sp\n\
+ mov r0, r8\n\
+ mov r1, r10\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ strh r0, [r4]\n\
+ mov r0, r8\n\
+ ldr r1, [sp, 0x4]\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r3, sp\n\
+ strh r0, [r3, 0x2]\n\
+_080D129C:\n\
+ mov r0, r8\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080D12C0\n\
+ mov r3, sp\n\
+ mov r2, sp\n\
+ ldr r1, _080D12BC @ =gBattleAnimArgs\n\
+ ldrh r0, [r1, 0x6]\n\
+ ldrh r2, [r2]\n\
+ adds r0, r2\n\
+ strh r0, [r3]\n\
+ adds r2, r1, 0\n\
+ b _080D12CE\n\
+ .align 2, 0\n\
+_080D12BC: .4byte gBattleAnimArgs\n\
+_080D12C0:\n\
+ mov r3, sp\n\
+ mov r0, sp\n\
+ ldr r2, _080D1310 @ =gBattleAnimArgs\n\
+ ldrh r0, [r0]\n\
+ ldrh r1, [r2, 0x6]\n\
+ subs r0, r1\n\
+ strh r0, [r3]\n\
+_080D12CE:\n\
+ ldrh r1, [r2, 0x8]\n\
+ mov r0, sp\n\
+ ldrh r0, [r0, 0x2]\n\
+ adds r1, r0\n\
+ mov r3, sp\n\
+ strh r1, [r3, 0x2]\n\
+ mov r0, r9\n\
+ strh r0, [r5, 0x30]\n\
+ strh r0, [r5, 0x20]\n\
+ strh r6, [r5, 0x34]\n\
+ strh r6, [r5, 0x22]\n\
+ mov r0, sp\n\
+ ldrh r0, [r0]\n\
+ strh r0, [r5, 0x32]\n\
+ strh r1, [r5, 0x36]\n\
+ ldrh r0, [r2]\n\
+ strh r0, [r5, 0x2E]\n\
+ adds r0, r5, 0\n\
+ bl obj_translate_based_on_private_1_2_3_4\n\
+ ldr r1, _080D1314 @ =sub_80D1098\n\
+ str r1, [r5, 0x1C]\n\
+ adds r0, r5, 0\n\
+ bl _call_via_r1\n\
+ add sp, 0x8\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080D1310: .4byte gBattleAnimArgs\n\
+_080D1314: .4byte sub_80D1098\n\
+ .syntax divided\n");
+}
+#endif
+
+void sub_80D1318(struct Sprite* sprite)
+{
+ u8 index = IndexOfSpritePaletteTag(0x27DB);
+ if (index != 0xFF)
+ {
+ BlendPalette(((index << 20) + 0x1010000) >> 16, 15, gBattleAnimArgs[5], gBattleAnimArgs[4]);
+ }
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->callback = sub_80793C4;
+ sub_80793C4(sprite);
+} \ No newline at end of file