diff options
-rw-r--r-- | asm/battle_anim_80CA710.s | 620 | ||||
-rwxr-xr-x | src/battle_anim_80CA710.c | 602 |
2 files changed, 601 insertions, 621 deletions
diff --git a/asm/battle_anim_80CA710.s b/asm/battle_anim_80CA710.s index db5a3f104..0bcbbbd43 100644 --- a/asm/battle_anim_80CA710.s +++ b/asm/battle_anim_80CA710.s @@ -6,626 +6,6 @@ .text - thumb_func_start sub_80D0E8C -sub_80D0E8C: @ 80D0E8C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _080D0EF0 - cmp r1, 0x1 - bgt _080D0EA2 - cmp r1, 0 - beq _080D0EA8 - b _080D0FD0 -_080D0EA2: - cmp r1, 0x2 - beq _080D0F82 - b _080D0FD0 -_080D0EA8: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D0ED2 - strh r1, [r4, 0x32] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080D0ED2: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080D0FD0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r2] - b _080D0F7A -_080D0EF0: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _080D0F36 - ldrh r2, [r4, 0x32] - movs r3, 0x32 - ldrsh r1, [r4, r3] - movs r3, 0x38 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _080D0F36 - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x22] - subs r0, 0x1 - strh r0, [r4, 0x22] - adds r0, r2, 0x1 - strh r0, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _080D0F36 - ldrh r1, [r4, 0x3A] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xCD - bl PlaySE12WithPanning -_080D0F36: - ldrh r0, [r4, 0x34] - ldrh r2, [r4, 0x36] - adds r1, r0, r2 - strh r1, [r4, 0x36] - lsls r0, r1, 16 - asrs r2, r0, 16 - cmp r2, 0x1F - ble _080D0F4A - movs r0, 0x40 - b _080D0F58 -_080D0F4A: - movs r0, 0x20 - negs r0, r0 - cmp r2, r0 - bgt _080D0F64 - movs r2, 0x40 - negs r2, r2 - adds r0, r2, 0 -_080D0F58: - subs r0, r1 - strh r0, [r4, 0x36] - movs r3, 0x34 - ldrsh r0, [r4, r3] - negs r0, r0 - strh r0, [r4, 0x34] -_080D0F64: - ldrh r0, [r4, 0x36] - movs r2, 0 - strh r0, [r4, 0x24] - movs r0, 0x38 - ldrsh r1, [r4, r0] - movs r3, 0x32 - ldrsh r0, [r4, r3] - cmp r1, r0 - bne _080D0FD0 - strh r2, [r4, 0x30] - strh r2, [r4, 0x32] -_080D0F7A: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080D0FD0 -_080D0F82: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D0FAE - movs r0, 0 - strh r0, [r4, 0x32] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_080D0FAE: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _080D0FD0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - bl move_anim_8072740 -_080D0FD0: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D0E8C - - thumb_func_start sub_80D0FD8 -sub_80D0FD8: @ 80D0FD8 - push {r4-r7,lr} - sub sp, 0x4 - adds r6, r0, 0 - movs r5, 0 - mov r0, sp - strh r5, [r0] - mov r1, sp - adds r1, 0x2 - strh r5, [r1] - ldr r0, _080D0FFC @ =gBattleAnimArgs - movs r3, 0x4 - ldrsh r2, [r0, r3] - adds r7, r1, 0 - adds r1, r0, 0 - cmp r2, 0 - bne _080D1004 - ldr r0, _080D1000 @ =gBattleAnimPlayerMonIndex - b _080D1006 - .align 2, 0 -_080D0FFC: .4byte gBattleAnimArgs -_080D1000: .4byte gBattleAnimPlayerMonIndex -_080D1004: - ldr r0, _080D1040 @ =gBattleAnimEnemyMonIndex -_080D1006: - ldrb r5, [r0] - ldrb r1, [r1, 0x6] - movs r0, 0x1 - adds r4, r0, 0 - eors r4, r1 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _080D107E - movs r1, 0x2 - adds r0, r5, 0 - eors r0, r1 - bl b_side_obj__get_some_boolean - lsls r0, 24 - cmp r0, 0 - beq _080D107E - adds r0, r5, 0 - adds r1, r4, 0 - mov r2, sp - adds r3, r7, 0 - bl sub_807A3FC - cmp r4, 0 - bne _080D1044 - adds r0, r5, 0 - movs r1, 0 - b _080D1048 - .align 2, 0 -_080D1040: .4byte gBattleAnimEnemyMonIndex -_080D1044: - adds r0, r5, 0 - movs r1, 0x2 -_080D1048: - bl sub_8077ABC - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r5, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D1074 - ldr r2, _080D1070 @ =gBattleAnimArgs - mov r0, sp - ldrh r1, [r0] - subs r1, r4 - ldrh r0, [r2] - subs r1, r0 - subs r0, r1 - strh r0, [r2] - b _080D107E - .align 2, 0 -_080D1070: .4byte gBattleAnimArgs -_080D1074: - ldr r1, _080D1090 @ =gBattleAnimArgs - mov r0, sp - ldrh r0, [r0] - subs r0, r4 - strh r0, [r1] -_080D107E: - ldr r1, _080D1094 @ =sub_80793C4 - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D1090: .4byte gBattleAnimArgs -_080D1094: .4byte sub_80793C4 - thumb_func_end sub_80D0FD8 - - thumb_func_start sub_80D1098 -sub_80D1098: @ 80D1098 - push {r4,lr} - adds r4, r0, 0 - bl sub_8078B5C - lsls r0, 24 - cmp r0, 0 - beq _080D10B2 - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl move_anim_8072740 -_080D10B2: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D1098 - - thumb_func_start sub_80D10B8 -sub_80D10B8: @ 80D10B8 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - adds r5, r0, 0 - movs r6, 0 - mov r0, sp - strh r6, [r0] - mov r1, sp - adds r1, 0x2 - strh r6, [r1] - ldr r0, _080D10E4 @ =gBattleAnimArgs - movs r2, 0xA - ldrsh r0, [r0, r2] - cmp r0, 0 - bne _080D10F0 - ldr r0, _080D10E8 @ =gBattleAnimPlayerMonIndex - ldrb r7, [r0] - ldr r0, _080D10EC @ =gBattleAnimEnemyMonIndex - b _080D10F6 - .align 2, 0 -_080D10E4: .4byte gBattleAnimArgs -_080D10E8: .4byte gBattleAnimPlayerMonIndex -_080D10EC: .4byte gBattleAnimEnemyMonIndex -_080D10F0: - ldr r0, _080D1110 @ =gBattleAnimEnemyMonIndex - ldrb r7, [r0] - ldr r0, _080D1114 @ =gBattleAnimPlayerMonIndex -_080D10F6: - ldrb r0, [r0] - mov r8, r0 - ldr r0, _080D1118 @ =gBattleAnimArgs - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0 - bne _080D111C - movs r0, 0 - mov r10, r0 - movs r1, 0x1 - str r1, [sp, 0x4] - b _080D1124 - .align 2, 0 -_080D1110: .4byte gBattleAnimEnemyMonIndex -_080D1114: .4byte gBattleAnimPlayerMonIndex -_080D1118: .4byte gBattleAnimArgs -_080D111C: - movs r2, 0x2 - mov r10, r2 - movs r3, 0x3 - str r3, [sp, 0x4] -_080D1124: - adds r0, r7, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D1180 - adds r0, r7, 0 - mov r1, r10 - bl sub_8077ABC - lsls r0, 24 - ldr r1, _080D1164 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r1] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - movs r0, 0x2 - mov r4, r8 - eors r4, r0 - adds r0, r4, 0 - bl b_side_obj__get_some_boolean - lsls r0, 24 - cmp r0, 0 - beq _080D1170 - ldr r2, _080D1168 @ =gSprites - ldr r0, _080D116C @ =gObjectBankIDs - adds r0, r4, r0 - b _080D120A - .align 2, 0 -_080D1164: .4byte gBattleAnimArgs -_080D1168: .4byte gSprites -_080D116C: .4byte gObjectBankIDs -_080D1170: - ldr r2, _080D1178 @ =gSprites - ldr r0, _080D117C @ =gObjectBankIDs - add r0, r8 - b _080D120A - .align 2, 0 -_080D1178: .4byte gSprites -_080D117C: .4byte gObjectBankIDs -_080D1180: - adds r0, r7, 0 - mov r1, r10 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - ldr r1, _080D11EC @ =gBattleAnimArgs - ldrh r1, [r1] - subs r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - ldr r0, _080D11F0 @ =gMain - ldr r1, _080D11F4 @ =0x0000043d - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080D1204 - adds r4, r7, 0 - movs r0, 0x2 - eors r4, r0 - adds r0, r4, 0 - bl b_side_obj__get_some_boolean - lsls r0, 24 - cmp r0, 0 - beq _080D1204 - ldr r3, _080D11F8 @ =gSprites - ldr r2, _080D11FC @ =gObjectBankIDs - adds r0, r7, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r6, r0, r3 - adds r2, r4, r2 - ldrb r1, [r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, r0, r3 - movs r3, 0x20 - ldrsh r1, [r6, r3] - movs r3, 0x20 - ldrsh r0, [r2, r3] - cmp r1, r0 - bge _080D1200 - adds r0, r2, 0 - adds r0, 0x43 - ldrb r0, [r0] - adds r0, 0x1 - b _080D121A - .align 2, 0 -_080D11EC: .4byte gBattleAnimArgs -_080D11F0: .4byte gMain -_080D11F4: .4byte 0x0000043d -_080D11F8: .4byte gSprites -_080D11FC: .4byte gObjectBankIDs -_080D1200: - adds r0, r6, 0 - b _080D1214 -_080D1204: - ldr r2, _080D1268 @ =gSprites - ldr r0, _080D126C @ =gObjectBankIDs - adds r0, r7, r0 -_080D120A: - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 -_080D1214: - adds r0, 0x43 - ldrb r0, [r0] - subs r0, 0x1 -_080D121A: - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - adds r0, r7, 0 - ldr r1, [sp, 0x4] - bl sub_8077ABC - lsls r0, 24 - ldr r4, _080D1270 @ =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - lsls r0, 16 - lsrs r6, r0, 16 - ldr r0, _080D1274 @ =gMain - ldr r2, _080D1278 @ =0x0000043d - adds r0, r2 - ldrb r1, [r0] - movs r0, 0x2 - ands r0, r1 - cmp r0, 0 - beq _080D127C - mov r0, r8 - movs r1, 0x2 - eors r0, r1 - bl b_side_obj__get_some_boolean - lsls r0, 24 - cmp r0, 0 - beq _080D127C - ldrb r1, [r4, 0xC] - mov r0, r8 - mov r2, sp - mov r3, sp - adds r3, 0x2 - bl sub_807A3FC - b _080D129C - .align 2, 0 -_080D1268: .4byte gSprites -_080D126C: .4byte gObjectBankIDs -_080D1270: .4byte gBattleAnimArgs -_080D1274: .4byte gMain -_080D1278: .4byte 0x0000043d -_080D127C: - mov r4, sp - mov r0, r8 - mov r1, r10 - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4] - mov r0, r8 - ldr r1, [sp, 0x4] - bl sub_8077ABC - lsls r0, 24 - lsrs r0, 24 - mov r3, sp - strh r0, [r3, 0x2] -_080D129C: - mov r0, r8 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D12C0 - mov r3, sp - mov r2, sp - ldr r1, _080D12BC @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - ldrh r2, [r2] - adds r0, r2 - strh r0, [r3] - adds r2, r1, 0 - b _080D12CE - .align 2, 0 -_080D12BC: .4byte gBattleAnimArgs -_080D12C0: - mov r3, sp - mov r0, sp - ldr r2, _080D1310 @ =gBattleAnimArgs - ldrh r0, [r0] - ldrh r1, [r2, 0x6] - subs r0, r1 - strh r0, [r3] -_080D12CE: - ldrh r1, [r2, 0x8] - mov r0, sp - ldrh r0, [r0, 0x2] - adds r1, r0 - mov r3, sp - strh r1, [r3, 0x2] - mov r0, r9 - strh r0, [r5, 0x30] - strh r0, [r5, 0x20] - strh r6, [r5, 0x34] - strh r6, [r5, 0x22] - mov r0, sp - ldrh r0, [r0] - strh r0, [r5, 0x32] - strh r1, [r5, 0x36] - ldrh r0, [r2] - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldr r1, _080D1314 @ =sub_80D1098 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D1310: .4byte gBattleAnimArgs -_080D1314: .4byte sub_80D1098 - thumb_func_end sub_80D10B8 - - thumb_func_start sub_80D1318 -sub_80D1318: @ 80D1318 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080D1358 @ =0x000027db - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _080D133E - lsls r0, 20 - ldr r1, _080D135C @ =0x01010000 - adds r0, r1 - lsrs r0, 16 - ldr r1, _080D1360 @ =gBattleAnimArgs - ldrb r2, [r1, 0xA] - ldrh r3, [r1, 0x8] - movs r1, 0xF - bl BlendPalette -_080D133E: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, _080D1364 @ =sub_80793C4 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D1358: .4byte 0x000027db -_080D135C: .4byte 0x01010000 -_080D1360: .4byte gBattleAnimArgs -_080D1364: .4byte sub_80793C4 - thumb_func_end sub_80D1318 - thumb_func_start sub_80D1368 sub_80D1368: @ 80D1368 push {r4,lr} diff --git a/src/battle_anim_80CA710.c b/src/battle_anim_80CA710.c index 2c2c40ff1..80bca9178 100755 --- a/src/battle_anim_80CA710.c +++ b/src/battle_anim_80CA710.c @@ -3,6 +3,7 @@ #include "battle_anim.h" #include "blend_palette.h" #include "decompress.h" +#include "main.h" #include "palette.h" #include "rng.h" #include "rom_8077ABC.h" @@ -148,6 +149,7 @@ void sub_80D0344(struct Sprite* sprite); void sub_80D03A8(struct Sprite* sprite); void sub_80D0704(struct Sprite* sprite); void sub_80D0E8C(struct Sprite* sprite); +void sub_80D1098(struct Sprite* sprite); s16 sub_80CC338(struct Sprite* sprite); @@ -167,7 +169,7 @@ void sub_80785E4(struct Sprite *sprite); void sub_8078278(struct Sprite *sprite); void sub_8078C00(struct Sprite *sprite); void sub_8078114(struct Sprite *sprite); - +void sub_80793C4(struct Sprite *sprite); extern void sub_8043DB0(); extern void sub_8043DFC(); @@ -4941,3 +4943,601 @@ void sub_80D0E30(struct Sprite* sprite) sprite->data6 = sub_8076F98(0x3F); sprite->callback = sub_80D0E8C; } + +void sub_80D0E8C(struct Sprite* sprite) +{ + switch (sprite->data0) + { + case 0: + if (++sprite->data2 > 1) + { + sprite->data2 = 0; + sprite->invisible = !sprite->invisible; + } + if (++sprite->data1 > 16) + { + sprite->invisible = 0; + sprite->data0++; + } + break; + case 1: + if (++sprite->data1 > 3 && sprite->data2 < sprite->data5) + { + sprite->data1 = 0; + sprite->pos1.y -= 1; + sprite->data2++; + if (sprite->data2 % 10 == 0) + PlaySE12WithPanning(0xCD, sprite->data6); + } + sprite->data4 += sprite->data3; + if (sprite->data4 > 31) + { + sprite->data4 = 0x40 - sprite->data4; + sprite->data3 *= -1; + } + else if (sprite->data4 <= -32) + { + sprite->data4 = -0x40 - sprite->data4; + sprite->data3 *= -1; + } + sprite->pos2.x = sprite->data4; + if (sprite->data5 == sprite->data2) + { + sprite->data1 = 0; + sprite->data2 = 0; + sprite->data0++; + } + break; + case 2: + if (++sprite->data2 > 1) + { + sprite->data2 = 0; + sprite->invisible = !sprite->invisible; + } + if (++sprite->data1 > 16) + { + sprite->invisible = 0; + move_anim_8072740(sprite); + } + break; + } +} + +#ifdef NONMATCHING +void sub_80D0FD8(struct Sprite* sprite) +{ + u16 sp[2]; + u8 bank; + u8 r4; + u16* r7; + sp[0] = 0; + sp[1] = 0; + r7 = &sp[1]; + if (gBattleAnimArgs[2] == 0) + bank = gBattleAnimPlayerMonIndex; + else + bank = gBattleAnimEnemyMonIndex; + r4 = gBattleAnimArgs[3] ^ 1; + if (IsDoubleBattle() && b_side_obj__get_some_boolean(bank ^ 2)) + { + sub_807A3FC(bank, r4, &sp[0], r7); + if (r4 == 0) + r4 = sub_8077ABC(bank, 0); + else + r4 = sub_8077ABC(bank, 2); + if (GetBankSide(bank)) + { + gBattleAnimArgs[0] -= (sp[0] - r4) - gBattleAnimArgs[0]; + } + else + gBattleAnimArgs[0] = sp[0] - r4; + } + sprite->callback = sub_80793C4; + sub_80793C4(sprite); +} +#else +__attribute__((naked)) +void sub_80D0FD8(struct Sprite* sprite) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + sub sp, 0x4\n\ + adds r6, r0, 0\n\ + movs r5, 0\n\ + mov r0, sp\n\ + strh r5, [r0]\n\ + mov r1, sp\n\ + adds r1, 0x2\n\ + strh r5, [r1]\n\ + ldr r0, _080D0FFC @ =gBattleAnimArgs\n\ + movs r3, 0x4\n\ + ldrsh r2, [r0, r3]\n\ + adds r7, r1, 0\n\ + adds r1, r0, 0\n\ + cmp r2, 0\n\ + bne _080D1004\n\ + ldr r0, _080D1000 @ =gBattleAnimPlayerMonIndex\n\ + b _080D1006\n\ + .align 2, 0\n\ +_080D0FFC: .4byte gBattleAnimArgs\n\ +_080D1000: .4byte gBattleAnimPlayerMonIndex\n\ +_080D1004:\n\ + ldr r0, _080D1040 @ =gBattleAnimEnemyMonIndex\n\ +_080D1006:\n\ + ldrb r5, [r0]\n\ + ldrb r1, [r1, 0x6]\n\ + movs r0, 0x1\n\ + adds r4, r0, 0\n\ + eors r4, r1\n\ + bl IsDoubleBattle\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D107E\n\ + movs r1, 0x2\n\ + adds r0, r5, 0\n\ + eors r0, r1\n\ + bl b_side_obj__get_some_boolean\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D107E\n\ + adds r0, r5, 0\n\ + adds r1, r4, 0\n\ + mov r2, sp\n\ + adds r3, r7, 0\n\ + bl sub_807A3FC\n\ + cmp r4, 0\n\ + bne _080D1044\n\ + adds r0, r5, 0\n\ + movs r1, 0\n\ + b _080D1048\n\ + .align 2, 0\n\ +_080D1040: .4byte gBattleAnimEnemyMonIndex\n\ +_080D1044:\n\ + adds r0, r5, 0\n\ + movs r1, 0x2\n\ +_080D1048:\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + adds r0, r5, 0\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D1074\n\ + ldr r2, _080D1070 @ =gBattleAnimArgs\n\ + mov r0, sp\n\ + ldrh r1, [r0]\n\ + subs r1, r4\n\ + ldrh r0, [r2]\n\ + subs r1, r0\n\ + subs r0, r1\n\ + strh r0, [r2]\n\ + b _080D107E\n\ + .align 2, 0\n\ +_080D1070: .4byte gBattleAnimArgs\n\ +_080D1074:\n\ + ldr r1, _080D1090 @ =gBattleAnimArgs\n\ + mov r0, sp\n\ + ldrh r0, [r0]\n\ + subs r0, r4\n\ + strh r0, [r1]\n\ +_080D107E:\n\ + ldr r1, _080D1094 @ =sub_80793C4\n\ + str r1, [r6, 0x1C]\n\ + adds r0, r6, 0\n\ + bl _call_via_r1\n\ + add sp, 0x4\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080D1090: .4byte gBattleAnimArgs\n\ +_080D1094: .4byte sub_80793C4\n\ + .syntax divided\n"); +} +#endif + +void sub_80D1098(struct Sprite* sprite) +{ + if (sub_8078B5C(sprite)) + { + FreeSpriteOamMatrix(sprite); + move_anim_8072740(sprite); + } +} + +#ifdef NONMATCHING +void sub_80D10B8(struct Sprite* sprite) +{ + s16 sp0 = 0; + s16 sp1 = 0; + u8 sp4; + u8 bankr7; + u8 bankr8; + u8 r10; + u16 r9; + u16 r6; + if (gBattleAnimArgs[5] == 0) + { + bankr7 = gBattleAnimPlayerMonIndex; + bankr8 = gBattleAnimEnemyMonIndex; + } + else + { + bankr7 = gBattleAnimEnemyMonIndex; + bankr8 = gBattleAnimPlayerMonIndex; + } + if (gBattleAnimArgs[6] == 0) + { + r10 = 0; + sp4 = 1; + } + else + { + r10 = 2; + sp4 = 3; + } + if (GetBankSide(bankr7) != 0) + { + r9 = sub_8077ABC(bankr7, r10) + gBattleAnimArgs[0]; + if (b_side_obj__get_some_boolean(bankr8 ^ 2)) + sprite->subpriority = gSprites[gObjectBankIDs[bankr8 ^ 2]].subpriority - 1; + else + sprite->subpriority = gSprites[gObjectBankIDs[bankr8]].subpriority - 1; + } + else + { + r9 = sub_8077ABC(bankr7, r10) - gBattleAnimArgs[0]; + if (gMain.inBattle && b_side_obj__get_some_boolean(bankr7 ^ 2)) + { + if (gSprites[gObjectBankIDs[bankr7]].pos1.x < gSprites[gObjectBankIDs[bankr7 ^ 2]].pos1.x) + { + sprite->subpriority = gSprites[gObjectBankIDs[bankr7 ^ 2]].subpriority + 1; + } + else + { + sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1; + } + } + else + { + sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1; + } + + } + r6 = sub_8077ABC(bankr7, sp4) + gBattleAnimArgs[1]; + if (gMain.inBattle && b_side_obj__get_some_boolean(bankr8 ^ 2)) + { + sub_807A3FC(bankr8, gBattleAnimArgs[6], &sp0, &sp1); + } + else + { + sp0 = sub_8077ABC(bankr8, r10); + sp1 = sub_8077ABC(bankr8, sp4); + } + if (GetBankSide(bankr8)) + { + sp0 += gBattleAnimArgs[3]; + } + else + { + sp0 -= gBattleAnimArgs[3]; + } + sp1 += gBattleAnimArgs[4]; + sprite->data1 = r9; + sprite->pos1.x = r9; + sprite->data3 = r6; + sprite->pos1.y = r6; + sprite->data2 = sp0; + sprite->data4 = sp1; + sprite->data0 = gBattleAnimArgs[0]; + obj_translate_based_on_private_1_2_3_4(sprite); + sprite->callback = sub_80D1098; + sub_80D1098(sprite); +} +#else +__attribute__((naked)) +void sub_80D10B8(struct Sprite* sprite) +{ + asm (".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x8\n\ + adds r5, r0, 0\n\ + movs r6, 0\n\ + mov r0, sp\n\ + strh r6, [r0]\n\ + mov r1, sp\n\ + adds r1, 0x2\n\ + strh r6, [r1]\n\ + ldr r0, _080D10E4 @ =gBattleAnimArgs\n\ + movs r2, 0xA\n\ + ldrsh r0, [r0, r2]\n\ + cmp r0, 0\n\ + bne _080D10F0\n\ + ldr r0, _080D10E8 @ =gBattleAnimPlayerMonIndex\n\ + ldrb r7, [r0]\n\ + ldr r0, _080D10EC @ =gBattleAnimEnemyMonIndex\n\ + b _080D10F6\n\ + .align 2, 0\n\ +_080D10E4: .4byte gBattleAnimArgs\n\ +_080D10E8: .4byte gBattleAnimPlayerMonIndex\n\ +_080D10EC: .4byte gBattleAnimEnemyMonIndex\n\ +_080D10F0:\n\ + ldr r0, _080D1110 @ =gBattleAnimEnemyMonIndex\n\ + ldrb r7, [r0]\n\ + ldr r0, _080D1114 @ =gBattleAnimPlayerMonIndex\n\ +_080D10F6:\n\ + ldrb r0, [r0]\n\ + mov r8, r0\n\ + ldr r0, _080D1118 @ =gBattleAnimArgs\n\ + movs r3, 0xC\n\ + ldrsh r0, [r0, r3]\n\ + cmp r0, 0\n\ + bne _080D111C\n\ + movs r0, 0\n\ + mov r10, r0\n\ + movs r1, 0x1\n\ + str r1, [sp, 0x4]\n\ + b _080D1124\n\ + .align 2, 0\n\ +_080D1110: .4byte gBattleAnimEnemyMonIndex\n\ +_080D1114: .4byte gBattleAnimPlayerMonIndex\n\ +_080D1118: .4byte gBattleAnimArgs\n\ +_080D111C:\n\ + movs r2, 0x2\n\ + mov r10, r2\n\ + movs r3, 0x3\n\ + str r3, [sp, 0x4]\n\ +_080D1124:\n\ + adds r0, r7, 0\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D1180\n\ + adds r0, r7, 0\n\ + mov r1, r10\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + ldr r1, _080D1164 @ =gBattleAnimArgs\n\ + lsrs r0, 24\n\ + ldrh r1, [r1]\n\ + adds r0, r1\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r9, r0\n\ + movs r0, 0x2\n\ + mov r4, r8\n\ + eors r4, r0\n\ + adds r0, r4, 0\n\ + bl b_side_obj__get_some_boolean\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D1170\n\ + ldr r2, _080D1168 @ =gSprites\n\ + ldr r0, _080D116C @ =gObjectBankIDs\n\ + adds r0, r4, r0\n\ + b _080D120A\n\ + .align 2, 0\n\ +_080D1164: .4byte gBattleAnimArgs\n\ +_080D1168: .4byte gSprites\n\ +_080D116C: .4byte gObjectBankIDs\n\ +_080D1170:\n\ + ldr r2, _080D1178 @ =gSprites\n\ + ldr r0, _080D117C @ =gObjectBankIDs\n\ + add r0, r8\n\ + b _080D120A\n\ + .align 2, 0\n\ +_080D1178: .4byte gSprites\n\ +_080D117C: .4byte gObjectBankIDs\n\ +_080D1180:\n\ + adds r0, r7, 0\n\ + mov r1, r10\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + ldr r1, _080D11EC @ =gBattleAnimArgs\n\ + ldrh r1, [r1]\n\ + subs r0, r1\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r9, r0\n\ + ldr r0, _080D11F0 @ =gMain\n\ + ldr r1, _080D11F4 @ =0x0000043d\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080D1204\n\ + adds r4, r7, 0\n\ + movs r0, 0x2\n\ + eors r4, r0\n\ + adds r0, r4, 0\n\ + bl b_side_obj__get_some_boolean\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D1204\n\ + ldr r3, _080D11F8 @ =gSprites\n\ + ldr r2, _080D11FC @ =gObjectBankIDs\n\ + adds r0, r7, r2\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 4\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r6, r0, r3\n\ + adds r2, r4, r2\n\ + ldrb r1, [r2]\n\ + lsls r0, r1, 4\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r2, r0, r3\n\ + movs r3, 0x20\n\ + ldrsh r1, [r6, r3]\n\ + movs r3, 0x20\n\ + ldrsh r0, [r2, r3]\n\ + cmp r1, r0\n\ + bge _080D1200\n\ + adds r0, r2, 0\n\ + adds r0, 0x43\n\ + ldrb r0, [r0]\n\ + adds r0, 0x1\n\ + b _080D121A\n\ + .align 2, 0\n\ +_080D11EC: .4byte gBattleAnimArgs\n\ +_080D11F0: .4byte gMain\n\ +_080D11F4: .4byte 0x0000043d\n\ +_080D11F8: .4byte gSprites\n\ +_080D11FC: .4byte gObjectBankIDs\n\ +_080D1200:\n\ + adds r0, r6, 0\n\ + b _080D1214\n\ +_080D1204:\n\ + ldr r2, _080D1268 @ =gSprites\n\ + ldr r0, _080D126C @ =gObjectBankIDs\n\ + adds r0, r7, r0\n\ +_080D120A:\n\ + ldrb r1, [r0]\n\ + lsls r0, r1, 4\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ +_080D1214:\n\ + adds r0, 0x43\n\ + ldrb r0, [r0]\n\ + subs r0, 0x1\n\ +_080D121A:\n\ + adds r1, r5, 0\n\ + adds r1, 0x43\n\ + strb r0, [r1]\n\ + adds r0, r7, 0\n\ + ldr r1, [sp, 0x4]\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + ldr r4, _080D1270 @ =gBattleAnimArgs\n\ + lsrs r0, 24\n\ + ldrh r1, [r4, 0x2]\n\ + adds r0, r1\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + ldr r0, _080D1274 @ =gMain\n\ + ldr r2, _080D1278 @ =0x0000043d\n\ + adds r0, r2\n\ + ldrb r1, [r0]\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _080D127C\n\ + mov r0, r8\n\ + movs r1, 0x2\n\ + eors r0, r1\n\ + bl b_side_obj__get_some_boolean\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D127C\n\ + ldrb r1, [r4, 0xC]\n\ + mov r0, r8\n\ + mov r2, sp\n\ + mov r3, sp\n\ + adds r3, 0x2\n\ + bl sub_807A3FC\n\ + b _080D129C\n\ + .align 2, 0\n\ +_080D1268: .4byte gSprites\n\ +_080D126C: .4byte gObjectBankIDs\n\ +_080D1270: .4byte gBattleAnimArgs\n\ +_080D1274: .4byte gMain\n\ +_080D1278: .4byte 0x0000043d\n\ +_080D127C:\n\ + mov r4, sp\n\ + mov r0, r8\n\ + mov r1, r10\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + strh r0, [r4]\n\ + mov r0, r8\n\ + ldr r1, [sp, 0x4]\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r3, sp\n\ + strh r0, [r3, 0x2]\n\ +_080D129C:\n\ + mov r0, r8\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080D12C0\n\ + mov r3, sp\n\ + mov r2, sp\n\ + ldr r1, _080D12BC @ =gBattleAnimArgs\n\ + ldrh r0, [r1, 0x6]\n\ + ldrh r2, [r2]\n\ + adds r0, r2\n\ + strh r0, [r3]\n\ + adds r2, r1, 0\n\ + b _080D12CE\n\ + .align 2, 0\n\ +_080D12BC: .4byte gBattleAnimArgs\n\ +_080D12C0:\n\ + mov r3, sp\n\ + mov r0, sp\n\ + ldr r2, _080D1310 @ =gBattleAnimArgs\n\ + ldrh r0, [r0]\n\ + ldrh r1, [r2, 0x6]\n\ + subs r0, r1\n\ + strh r0, [r3]\n\ +_080D12CE:\n\ + ldrh r1, [r2, 0x8]\n\ + mov r0, sp\n\ + ldrh r0, [r0, 0x2]\n\ + adds r1, r0\n\ + mov r3, sp\n\ + strh r1, [r3, 0x2]\n\ + mov r0, r9\n\ + strh r0, [r5, 0x30]\n\ + strh r0, [r5, 0x20]\n\ + strh r6, [r5, 0x34]\n\ + strh r6, [r5, 0x22]\n\ + mov r0, sp\n\ + ldrh r0, [r0]\n\ + strh r0, [r5, 0x32]\n\ + strh r1, [r5, 0x36]\n\ + ldrh r0, [r2]\n\ + strh r0, [r5, 0x2E]\n\ + adds r0, r5, 0\n\ + bl obj_translate_based_on_private_1_2_3_4\n\ + ldr r1, _080D1314 @ =sub_80D1098\n\ + str r1, [r5, 0x1C]\n\ + adds r0, r5, 0\n\ + bl _call_via_r1\n\ + add sp, 0x8\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080D1310: .4byte gBattleAnimArgs\n\ +_080D1314: .4byte sub_80D1098\n\ + .syntax divided\n"); +} +#endif + +void sub_80D1318(struct Sprite* sprite) +{ + u8 index = IndexOfSpritePaletteTag(0x27DB); + if (index != 0xFF) + { + BlendPalette(((index << 20) + 0x1010000) >> 16, 15, gBattleAnimArgs[5], gBattleAnimArgs[4]); + } + StartSpriteAffineAnim(sprite, 1); + sprite->callback = sub_80793C4; + sub_80793C4(sprite); +}
\ No newline at end of file |