diff options
author | Marcus Huderle <huderlem@gmail.com> | 2018-02-06 21:30:46 -0800 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2018-02-06 21:30:46 -0800 |
commit | fbf34c79f3a9a290cdaae612d589a1b48411e41f (patch) | |
tree | 658601bfc5a3a1ec506c34ad6fcfbe620ea013c4 | |
parent | 088e23007aa07e2ef0fcb5900664d2e6cec0853d (diff) |
Finish decompiling fight.s
-rw-r--r-- | asm/fight.s | 995 | ||||
-rw-r--r-- | ld_script.txt | 1 | ||||
-rw-r--r-- | src/battle/anim/fight.c | 364 |
3 files changed, 358 insertions, 1002 deletions
diff --git a/asm/fight.s b/asm/fight.s deleted file mode 100644 index 45c39429d..000000000 --- a/asm/fight.s +++ /dev/null @@ -1,995 +0,0 @@ - .include "constants/gba_constants.inc" - .include "include/macros.inc" - - .syntax unified - - .text - - @ fight - - thumb_func_start sub_80D95D0 -sub_80D95D0: @ 80D95D0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080D95E4 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D95EC - ldr r4, _080D95E8 @ =gAnimBankAttacker - b _080D95EE - .align 2, 0 -_080D95E4: .4byte gBattleAnimArgs -_080D95E8: .4byte gAnimBankAttacker -_080D95EC: - ldr r4, _080D9634 @ =gAnimBankTarget -_080D95EE: - ldrb r0, [r4] - movs r1, 0 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080D9638 @ =gBattleAnimArgs - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x20] - adds r0, r2 - movs r2, 0 - strh r0, [r5, 0x20] - ldrh r0, [r1, 0x4] - ldrh r3, [r5, 0x22] - adds r0, r3 - strh r0, [r5, 0x22] - strh r2, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x32] - strh r2, [r5, 0x34] - ldr r0, _080D963C @ =sub_80D9640 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9634: .4byte gAnimBankTarget -_080D9638: .4byte gBattleAnimArgs -_080D963C: .4byte sub_80D9640 - thumb_func_end sub_80D95D0 - - thumb_func_start sub_80D9640 -sub_80D9640: @ 80D9640 - push {lr} - adds r1, r0, 0 - movs r0, 0x2E - ldrsh r2, [r1, r0] - cmp r2, 0 - beq _080D9652 - cmp r2, 0x1 - beq _080D9676 - b _080D96B0 -_080D9652: - ldrh r0, [r1, 0x30] - subs r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _080D96B0 - movs r2, 0x32 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _080D966E - adds r0, r1, 0 - bl DestroyAnimSprite - b _080D96B0 -_080D966E: - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - b _080D96B0 -_080D9676: - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _080D969E - movs r0, 0 - strh r0, [r1, 0x30] - ldrh r0, [r1, 0x34] - adds r0, 0x1 - strh r0, [r1, 0x34] - ands r0, r2 - lsls r0, 16 - cmp r0, 0 - beq _080D969A - movs r0, 0x2 - b _080D969C -_080D969A: - ldr r0, _080D96B4 @ =0x0000fffe -_080D969C: - strh r0, [r1, 0x24] -_080D969E: - ldrh r0, [r1, 0x32] - subs r0, 0x1 - strh r0, [r1, 0x32] - lsls r0, 16 - cmp r0, 0 - bne _080D96B0 - adds r0, r1, 0 - bl DestroyAnimSprite -_080D96B0: - pop {r0} - bx r0 - .align 2, 0 -_080D96B4: .4byte 0x0000fffe - thumb_func_end sub_80D9640 - - thumb_func_start sub_80D96B8 -sub_80D96B8: @ 80D96B8 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, _080D96DC @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080D96E4 - ldr r4, _080D96E0 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r6, 0x4] - adds r0, r2 - b _080D96F6 - .align 2, 0 -_080D96DC: .4byte gBattleAnimArgs -_080D96E0: .4byte gAnimBankAttacker -_080D96E4: - ldr r4, _080D9740 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 -_080D96F6: - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x6] - adds r0, r6 - strh r0, [r5, 0x22] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldr r3, _080D9744 @ =gBattleAnimArgs - movs r4, 0x2 - ldrsh r0, [r3, r4] - lsls r0, 4 - adds r1, r0 - ldr r4, _080D9748 @ =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, _080D974C @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - movs r1, 0 - movs r0, 0 - strh r0, [r5, 0x2E] - movs r2, 0x2 - ldrsh r0, [r3, r2] - cmp r0, 0x1 - beq _080D9764 - cmp r0, 0x1 - bgt _080D9750 - cmp r0, 0 - beq _080D975A - b _080D978A - .align 2, 0 -_080D9740: .4byte gAnimBankTarget -_080D9744: .4byte gBattleAnimArgs -_080D9748: .4byte 0x000003ff -_080D974C: .4byte 0xfffffc00 -_080D9750: - cmp r0, 0x2 - beq _080D9774 - cmp r0, 0x3 - beq _080D9784 - b _080D978A -_080D975A: - ldr r0, _080D9760 @ =0x0000fffd - b _080D9784 - .align 2, 0 -_080D9760: .4byte 0x0000fffd -_080D9764: - movs r0, 0x3 - strh r0, [r5, 0x3A] - ldr r0, _080D9770 @ =0x0000fffd - strh r0, [r5, 0x3C] - b _080D9792 - .align 2, 0 -_080D9770: .4byte 0x0000fffd -_080D9774: - ldr r0, _080D9780 @ =0x0000fffd - strh r0, [r5, 0x3A] - movs r0, 0x3 - strh r0, [r5, 0x3C] - b _080D9792 - .align 2, 0 -_080D9780: .4byte 0x0000fffd -_080D9784: - strh r0, [r5, 0x3A] - strh r0, [r5, 0x3C] - b _080D9792 -_080D978A: - adds r0, r5, 0 - bl DestroyAnimSprite - b _080D9796 -_080D9792: - ldr r0, _080D979C @ =sub_80D97A0 - str r0, [r5, 0x1C] -_080D9796: - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D979C: .4byte sub_80D97A0 - thumb_func_end sub_80D96B8 - - thumb_func_start sub_80D97A0 -sub_80D97A0: @ 80D97A0 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x3A] - ldrh r2, [r1, 0x20] - adds r0, r2 - strh r0, [r1, 0x20] - ldrh r0, [r1, 0x3C] - ldrh r2, [r1, 0x22] - adds r0, r2 - strh r0, [r1, 0x22] - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _080D97C8 - adds r0, r1, 0 - bl DestroyAnimSprite -_080D97C8: - pop {r0} - bx r0 - thumb_func_end sub_80D97A0 - - thumb_func_start sub_80D97CC -sub_80D97CC: @ 80D97CC - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080D9818 @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D9828 - ldr r4, _080D981C @ =gBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, _080D9820 @ =gAnimBankAttacker - ldrb r0, [r0] - bl sub_8079ED4 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - ldr r0, _080D9824 @ =gAnimBankTarget - b _080D9844 - .align 2, 0 -_080D9818: .4byte gBattleAnimArgs -_080D981C: .4byte gBankAttacker -_080D9820: .4byte gAnimBankAttacker -_080D9824: .4byte gAnimBankTarget -_080D9828: - ldr r0, _080D9860 @ =gAnimBankTarget - ldrb r0, [r0] - bl sub_8079ED4 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - ldr r0, _080D9864 @ =gAnimBankAttacker -_080D9844: - ldrb r0, [r0] - strh r0, [r5, 0x3C] - movs r0, 0 - strh r0, [r5, 0x2E] - movs r0, 0xC - strh r0, [r5, 0x30] - movs r0, 0x8 - strh r0, [r5, 0x32] - ldr r0, _080D9868 @ =sub_80D986C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9860: .4byte gAnimBankTarget -_080D9864: .4byte gAnimBankAttacker -_080D9868: .4byte sub_80D986C - thumb_func_end sub_80D97CC - - thumb_func_start sub_80D986C -sub_80D986C: @ 80D986C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB4 - bne _080D98C6 - ldr r1, _080D98CC @ =REG_BLDCNT - movs r0, 0 - strh r0, [r1] - movs r0, 0x10 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldr r1, _080D98D0 @ =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D98D4 @ =sub_8078BB8 - str r0, [r4, 0x1C] -_080D98C6: - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D98CC: .4byte REG_BLDCNT -_080D98D0: .4byte move_anim_8074EE0 -_080D98D4: .4byte sub_8078BB8 - thumb_func_end sub_80D986C - - thumb_func_start sub_80D98D8 -sub_80D98D8: @ 80D98D8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, _080D9924 @ =gBattleAnimArgs - ldrh r0, [r4] - strh r0, [r5, 0x20] - movs r2, 0x78 - strh r2, [r5, 0x22] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x2E] - adds r0, r5, 0 - adds r0, 0x36 - adds r1, r5, 0 - adds r1, 0x38 - lsls r2, 8 - bl sub_8079BF4 - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x3A] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x4 - ldrsh r0, [r4, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, _080D9928 @ =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, _080D992C @ =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r0, _080D9930 @ =sub_80D9934 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9924: .4byte gBattleAnimArgs -_080D9928: .4byte 0x000003ff -_080D992C: .4byte 0xfffffc00 -_080D9930: .4byte sub_80D9934 - thumb_func_end sub_80D98D8 - - thumb_func_start sub_80D9934 -sub_80D9934: @ 80D9934 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r0, 0 - movs r1, 0x2E - ldrsh r0, [r7, r1] - cmp r0, 0 - beq _080D9986 - movs r2, 0x36 - ldrsh r0, [r7, r2] - movs r2, 0x38 - ldrsh r1, [r7, r2] - bl sub_8079BFC - adds r4, r0, 0 - movs r1, 0x3A - ldrsh r0, [r7, r1] - subs r4, r0 - adds r0, r7, 0 - adds r0, 0x36 - adds r1, r7, 0 - adds r1, 0x38 - adds r2, r4, 0 - bl sub_8079BF4 - asrs r4, 8 - strh r4, [r7, 0x22] - lsls r4, 16 - asrs r4, 16 - movs r0, 0x8 - negs r0, r0 - cmp r4, r0 - bge _080D997E - adds r0, r7, 0 - bl DestroyAnimSprite - b _080D99DC -_080D997E: - ldrh r0, [r7, 0x2E] - subs r0, 0x1 - strh r0, [r7, 0x2E] - b _080D99DC -_080D9986: - ldr r4, _080D99E8 @ =gAnimBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBankPosition - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBankPosition - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r2, _080D99EC @ =gAnimBankTarget - mov r8, r2 - ldrb r0, [r2] - movs r1, 0x2 - bl GetBankPosition - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - subs r4, r6 - strh r4, [r7, 0x2E] - lsrs r0, 24 - subs r0, r5 - strh r0, [r7, 0x30] - ldrh r0, [r7, 0x20] - lsls r0, 4 - strh r0, [r7, 0x32] - ldrh r0, [r7, 0x22] - lsls r0, 4 - strh r0, [r7, 0x34] - ldr r0, _080D99F0 @ =sub_80D99F4 - str r0, [r7, 0x1C] -_080D99DC: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D99E8: .4byte gAnimBankAttacker -_080D99EC: .4byte gAnimBankTarget -_080D99F0: .4byte sub_80D99F4 - thumb_func_end sub_80D9934 - - thumb_func_start sub_80D99F4 -sub_80D99F4: @ 80D99F4 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - ldrh r1, [r2, 0x30] - ldrh r3, [r2, 0x34] - adds r1, r3 - strh r1, [r2, 0x34] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r3, r1, 20 - strh r3, [r2, 0x22] - adds r0, 0x8 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 17 - cmp r0, r1 - bhi _080D9A2E - adds r1, r3, 0 - movs r0, 0x8 - negs r0, r0 - cmp r1, r0 - blt _080D9A2E - cmp r1, 0x78 - ble _080D9A34 -_080D9A2E: - adds r0, r2, 0 - bl DestroyAnimSprite -_080D9A34: - pop {r0} - bx r0 - thumb_func_end sub_80D99F4 - - thumb_func_start sub_80D9A38 -sub_80D9A38: @ 80D9A38 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, _080D9A6C @ =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D9A7C - ldr r4, _080D9A70 @ =gBankAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, _080D9A74 @ =gAnimBankTarget - ldrb r4, [r0] - ldr r0, _080D9A78 @ =gAnimBankAttacker - b _080D9A82 - .align 2, 0 -_080D9A6C: .4byte gBattleAnimArgs -_080D9A70: .4byte gBankAttacker -_080D9A74: .4byte gAnimBankTarget -_080D9A78: .4byte gAnimBankAttacker -_080D9A7C: - ldr r0, _080D9AB4 @ =gAnimBankAttacker - ldrb r4, [r0] - ldr r0, _080D9AB8 @ =gAnimBankTarget -_080D9A82: - ldrb r0, [r0] - bl sub_8079ED4 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080D9ABC - ldrb r2, [r5, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x47 - b _080D9AD6 - .align 2, 0 -_080D9AB4: .4byte gAnimBankAttacker -_080D9AB8: .4byte gAnimBankTarget -_080D9ABC: - adds r0, r4, 0 - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D9ADC - ldrb r2, [r5, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x18 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x57 -_080D9AD6: - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x3] -_080D9ADC: - movs r0, 0x10 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - adds r0, r4, 0 - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - adds r0, r4, 0 - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl obj_translate_based_on_private_1_2_3_4 - ldr r1, _080D9B1C @ =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData - ldr r0, _080D9B20 @ =sub_8078BB8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .align 2, 0 -_080D9B1C: .4byte DestroyAnimSprite -_080D9B20: .4byte sub_8078BB8 - thumb_func_end sub_80D9A38 - - thumb_func_start sub_80D9B24 -sub_80D9B24: @ 80D9B24 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r2, 0x36 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _080D9B3A - adds r0, r4, 0 - bl DestroyAnimSprite -_080D9B3A: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9B24 - - thumb_func_start sub_80D9B48 -sub_80D9B48: @ 80D9B48 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, _080D9BC4 @ =gAnimBankTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBankPosition - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, _080D9BC8 @ =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1] - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x34] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x36] - ldr r0, _080D9BCC @ =gAnimMoveTurn - ldrb r6, [r0] - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D9B92 - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_080D9B92: - movs r0, 0x1 - ands r6, r0 - cmp r6, 0 - beq _080D9BA6 - ldrh r0, [r5, 0x32] - negs r0, r0 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x30] - adds r0, 0x1 - strh r0, [r5, 0x30] -_080D9BA6: - ldrh r1, [r5, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r5, 0x32] - strh r0, [r5, 0x24] - ldrh r0, [r5, 0x34] - strh r0, [r5, 0x26] - ldr r0, _080D9BD0 @ =sub_80D9B24 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .align 2, 0 -_080D9BC4: .4byte gAnimBankTarget -_080D9BC8: .4byte gBattleAnimArgs -_080D9BCC: .4byte gAnimMoveTurn -_080D9BD0: .4byte sub_80D9B24 - thumb_func_end sub_80D9B48 - - thumb_func_start sub_80D9BD4 -sub_80D9BD4: @ 80D9BD4 - push {r4,lr} - adds r4, r0, 0 - ldr r0, _080D9BEC @ =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _080D9BF0 - adds r0, r4, 0 - movs r1, 0 - bl sub_80787B0 - b _080D9BF8 - .align 2, 0 -_080D9BEC: .4byte gBattleAnimArgs -_080D9BF0: - adds r0, r4, 0 - movs r1, 0 - bl sub_8078764 -_080D9BF8: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080D9C0C - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAnim - b _080D9C22 -_080D9C0C: - ldr r0, _080D9C34 @ =gAnimBankAttacker - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - beq _080D9C22 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_080D9C22: - ldr r0, _080D9C38 @ =sub_8078600 - str r0, [r4, 0x1C] - ldr r1, _080D9C3C @ =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData - pop {r4} - pop {r0} - bx r0 - .align 2, 0 -_080D9C34: .4byte gAnimBankAttacker -_080D9C38: .4byte sub_8078600 -_080D9C3C: .4byte DestroyAnimSprite - thumb_func_end sub_80D9BD4 - - thumb_func_start sub_80D9C40 -sub_80D9C40: @ 80D9C40 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080D9C7A - ldrh r0, [r4, 0x30] - adds r0, 0x28 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x2 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _080D9C7A - adds r0, r4, 0 - bl DestroyAnimSprite -_080D9C7A: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80D9C40 - - thumb_func_start sub_80D9C80 -sub_80D9C80: @ 80D9C80 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, _080D9CB0 @ =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _080D9CB8 - cmp r0, 0x1 - bgt _080D9CD2 - cmp r0, 0 - bne _080D9CD2 - movs r0, 0 - bl sub_80789D4 - ldr r0, _080D9CB4 @ =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x18] - b _080D9CCA - .align 2, 0 -_080D9CB0: .4byte gTasks -_080D9CB4: .4byte gBattleAnimArgs -_080D9CB8: - ldrh r0, [r4, 0x18] - subs r0, 0x1 - strh r0, [r4, 0x18] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080D9CDE -_080D9CCA: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _080D9CDE -_080D9CD2: - movs r2, 0xA0 - lsls r2, 3 - adds r0, r2, 0 - ldrh r1, [r4, 0x1A] - adds r0, r1 - strh r0, [r4, 0x1A] -_080D9CDE: - movs r2, 0xB0 - lsls r2, 4 - adds r0, r2, 0 - ldrh r1, [r4, 0x1C] - adds r0, r1 - strh r0, [r4, 0x1C] - ldr r0, _080D9D0C @ =gAnimBankTarget - ldrb r0, [r0] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _080D9D14 - ldr r1, _080D9D10 @ =gBattle_BG3_X - ldrh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 24 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] - adds r7, r1, 0 - b _080D9D24 - .align 2, 0 -_080D9D0C: .4byte gAnimBankTarget -_080D9D10: .4byte gBattle_BG3_X -_080D9D14: - ldr r2, _080D9D64 @ =gBattle_BG3_X - ldrh r1, [r4, 0x1A] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2] - subs r0, r1 - strh r0, [r2] - adds r7, r2, 0 -_080D9D24: - ldr r3, _080D9D68 @ =gBattle_BG3_Y - ldrh r2, [r4, 0x1C] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r3] - adds r0, r1 - strh r0, [r3] - movs r0, 0xFF - ldrb r1, [r4, 0x1A] - movs r5, 0 - strh r1, [r4, 0x1A] - ands r0, r2 - strh r0, [r4, 0x1C] - ldr r0, _080D9D6C @ =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _080D9D5C - strh r5, [r7] - strh r5, [r3] - movs r0, 0x1 - bl sub_80789D4 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080D9D5C: - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_080D9D64: .4byte gBattle_BG3_X -_080D9D68: .4byte gBattle_BG3_Y -_080D9D6C: .4byte gBattleAnimArgs - thumb_func_end sub_80D9C80 - - .align 2, 0 @ Don't pad with nop. diff --git a/ld_script.txt b/ld_script.txt index b1b24d541..c86e21c1c 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -294,7 +294,6 @@ SECTIONS { asm/current.o(.text); asm/ice.o(.text); src/battle/anim/fight.o(.text); - asm/fight.o(.text); src/battle/anim/poison.o(.text); asm/flying.o(.text); src/battle/anim/psychic.o(.text); diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c index fcce044ae..b20813fcb 100644 --- a/src/battle/anim/fight.c +++ b/src/battle/anim/fight.c @@ -1,18 +1,14 @@ #include "global.h" #include "battle_anim.h" -#include "blend_palette.h" -#include "decompress.h" -#include "ewram.h" -#include "palette.h" #include "random.h" #include "rom_8077ABC.h" -#include "scanline_effect.h" -#include "sound.h" #include "sprite.h" +#include "task.h" #include "trig.h" #include "constants/battle_constants.h" extern s16 gBattleAnimArgs[]; +extern u8 gBankAttacker; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; extern u8 gObjectBankIDs[]; @@ -21,6 +17,8 @@ extern u16 gBattle_BG1_X; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG2_X; extern u16 gBattle_BG2_Y; +extern u16 gBattle_BG3_X; +extern u16 gBattle_BG3_Y; extern u16 gBattle_WIN0H; extern u16 gBattle_WIN0V; extern u16 gBattlePartyID[]; @@ -34,6 +32,12 @@ static void sub_80D9404(struct Sprite *sprite); static void sub_80D9474(struct Sprite *sprite); static void sub_80D94CC(struct Sprite *sprite); static void sub_80D9524(struct Sprite *sprite); +static void sub_80D9640(struct Sprite *sprite); +static void sub_80D97A0(struct Sprite *sprite); +static void sub_80D986C(struct Sprite *sprite); +static void sub_80D9934(struct Sprite *sprite); +static void sub_80D99F4(struct Sprite *sprite); + void sub_080B08A0(struct Sprite *sprite) { @@ -293,3 +297,351 @@ void sub_80D9540(struct Sprite *sprite) DestroyAnimSprite(sprite); } } + +void sub_80D95D0(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0); + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1); + } + else + { + sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0); + sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1); + } + + sprite->pos1.x += gBattleAnimArgs[1]; + sprite->pos1.y += gBattleAnimArgs[2]; + + sprite->data[0] = 0; + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[3] = 0; + sprite->callback = sub_80D9640; +} + +static void sub_80D9640(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (--sprite->data[1] == 0) + { + if (sprite->data[2] == 0) + DestroyAnimSprite(sprite); + else + sprite->data[0]++; + } + break; + case 1: + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + sprite->data[3]++; + if (sprite->data[3] & 1) + sprite->pos2.x = 2; + else + sprite->pos2.x = -2; + } + + if (--sprite->data[2] == 0) + DestroyAnimSprite(sprite); + break; + } +} + +void sub_80D96B8(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2]; + sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3]; + } + else + { + sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2]; + sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3]; + } + + sprite->oam.tileNum += gBattleAnimArgs[1] * 16; + sprite->data[0] = 0; + + switch (gBattleAnimArgs[1]) + { + case 0: + sprite->data[6] = -3; + sprite->data[7] = -3; + break; + case 1: + sprite->data[6] = 3; + sprite->data[7] = -3; + break; + case 2: + sprite->data[6] = -3; + sprite->data[7] = 3; + break; + case 3: + sprite->data[6] = 3; + sprite->data[7] = 3; + break; + default: + DestroyAnimSprite(sprite); + return; + } + + sprite->callback = sub_80D97A0; +} + +static void sub_80D97A0(struct Sprite *sprite) +{ + sprite->pos1.x += sprite->data[6]; + sprite->pos1.y += sprite->data[7]; + + if (++sprite->data[0] > 40) + DestroyAnimSprite(sprite); +} + +void sub_80D97CC(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBankPosition(gBankAttacker, 2); + sprite->pos1.y = GetBankPosition(gBankAttacker, 3); + sprite->oam.priority = sub_8079ED4(gAnimBankAttacker); + sprite->data[7] = gAnimBankTarget; + } + else + { + sprite->oam.priority = sub_8079ED4(gAnimBankTarget); + sprite->data[7] = gAnimBankAttacker; + } + + sprite->data[0] = 0; + sprite->data[1] = 12; + sprite->data[2] = 8; + sprite->callback = sub_80D986C; +} + +static void sub_80D986C(struct Sprite *sprite) +{ + if (++sprite->data[0] == 180) + { + REG_BLDCNT = 0; + + sprite->data[0] = 16; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBankPosition(sprite->data[7], 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBankPosition(sprite->data[7], 3); + + obj_translate_based_on_private_1_2_3_4(sprite); + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_8078BB8; + } +} + +void sub_80D98D8(struct Sprite *sprite) +{ + sprite->pos1.x = gBattleAnimArgs[0]; + sprite->pos1.y = 120; + + sprite->data[0] = gBattleAnimArgs[3]; + sub_8079BF4(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8)); + + sprite->data[6] = gBattleAnimArgs[1]; + sprite->oam.tileNum += gBattleAnimArgs[2] * 4; + + sprite->callback = sub_80D9934; +} + +static void sub_80D9934(struct Sprite *sprite) +{ + void *var0; + + if (sprite->data[0] != 0) + { + var0 = sub_8079BFC(sprite->data[4], sprite->data[5]); + var0 -= sprite->data[6]; + sub_8079BF4(&sprite->data[4], &sprite->data[5], var0); + + var0 = (void *)(((intptr_t)var0) >> 8); + sprite->pos1.y = (intptr_t)var0; + if (sprite->pos1.y < -8) + DestroyAnimSprite(sprite); + else + sprite->data[0]--; + } + else + { + s16 pos0 = GetBankPosition(gAnimBankAttacker, 2); + s16 pos1 = GetBankPosition(gAnimBankAttacker, 3); + s16 pos2 = GetBankPosition(gAnimBankTarget, 2); + s16 pos3 = GetBankPosition(gAnimBankTarget, 3); + + sprite->data[0] = pos2 - pos0; + sprite->data[1] = pos3 - pos1; + sprite->data[2] = sprite->pos1.x << 4; + sprite->data[3] = sprite->pos1.y << 4; + + sprite->callback = sub_80D99F4; + } +} + +static void sub_80D99F4(struct Sprite *sprite) +{ + u16 edgeX; + + sprite->data[2] += sprite->data[0]; + sprite->data[3] += sprite->data[1]; + sprite->pos1.x = sprite->data[2] >> 4; + sprite->pos1.y = sprite->data[3] >> 4; + + edgeX = sprite->pos1.x + 8; + if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120) + DestroyAnimSprite(sprite); +} + +void sub_80D9A38(struct Sprite *sprite) +{ + u8 bank; + + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBankPosition(gBankAttacker, 2); + sprite->pos1.y = GetBankPosition(gBankAttacker, 3); + bank = gAnimBankTarget; + sprite->oam.priority = sub_8079ED4(gAnimBankAttacker); + } + else + { + bank = gAnimBankAttacker; + sprite->oam.priority = sub_8079ED4(gAnimBankTarget); + } + + if (IsContest()) + sprite->oam.matrixNum |= 0x8; + else if (GetBankSide(bank) == SIDE_PLAYER) + sprite->oam.matrixNum |= 0x18; + + sprite->data[0] = 16; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBankPosition(bank, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBankPosition(bank, 3); + + obj_translate_based_on_private_1_2_3_4(sprite); + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->callback = sub_8078BB8; +} + +static void sub_80D9B24(struct Sprite *sprite) +{ + if (sprite->data[0] == sprite->data[4]) + DestroyAnimSprite(sprite); + + sprite->data[0]++; +} + +void sub_80D9B48(struct Sprite *sprite) +{ + u8 turn; + + sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2); + sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3); + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[2] = gBattleAnimArgs[0]; + sprite->data[3] = gBattleAnimArgs[1]; + sprite->data[4] = gBattleAnimArgs[2]; + + turn = gAnimMoveTurn; + if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER) + turn++; + + if (turn & 1) + { + sprite->data[2] = -sprite->data[2]; + sprite->data[1]++; + } + + StartSpriteAnim(sprite, sprite->data[1]); + sprite->pos2.x = sprite->data[2]; + sprite->pos2.y = sprite->data[3]; + sprite->callback = sub_80D9B24; +} + +void sub_80D9BD4(struct Sprite *sprite) +{ + if (gBattleAnimArgs[2] == 0) + sub_80787B0(sprite, 0); + else + sub_8078764(sprite, 0); + + if (IsContest()) + { + StartSpriteAnim(sprite, 2); + } + else if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER) + { + StartSpriteAnim(sprite, 1); + } + + sprite->callback = sub_8078600; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +void sub_80D9C40(struct Sprite *sprite) +{ + if (sprite->affineAnimEnded) + { + sprite->data[1] = (sprite->data[1] + 40) & 0xFF; + sprite->pos2.x = Sin(sprite->data[1], 2); + + if (++sprite->data[0] > 40) + { + DestroyAnimSprite(sprite); + } + } +} + +void sub_80D9C80(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + sub_80789D4(0); + task->data[8] = gBattleAnimArgs[0]; + task->data[0]++; + break; + case 1: + if (--task->data[8] == -1) + task->data[0]++; + break; + case 2: + default: + task->data[9] += 1280; + break; + } + + task->data[10] += 2816; + + if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER) + gBattle_BG3_X += task->data[9] >> 8; + else + gBattle_BG3_X -= task->data[9] >> 8; + + gBattle_BG3_Y += task->data[10] >> 8; + + task->data[9] &= 0xFF; + task->data[10] &= 0xFF; + + if (gBattleAnimArgs[7] == -1) + { + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + sub_80789D4(1); + DestroyAnimVisualTask(taskId); + } +} |