diff options
author | Marcus Huderle <huderlem@gmail.com> | 2017-11-25 21:17:39 -0800 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2017-11-26 12:57:31 -0800 |
commit | fee28d4e554d229ddf2585bd103a52953f7cc566 (patch) | |
tree | 68801593d636da315f62382d6f50898fede3aad4 | |
parent | 90dcfa4f1c53d6bab795fd1514868dc25e7f5f76 (diff) |
Migrate nature_names to src/data/text
-rw-r--r-- | data-de/text/nature_names.inc | 102 | ||||
-rw-r--r-- | data/pokemon_summary_screen.s | 3 | ||||
-rw-r--r-- | data/text/nature_names.inc | 102 | ||||
-rw-r--r-- | src/data/text/move_descriptions_de.h | 1418 | ||||
-rw-r--r-- | src/data/text/move_descriptions_en.h | 1416 | ||||
-rw-r--r-- | src/data/text/nature_names_de.h | 53 | ||||
-rw-r--r-- | src/data/text/nature_names_en.h | 53 | ||||
-rw-r--r-- | src/pokemon/pokemon_summary_screen.c | 2 |
8 files changed, 1525 insertions, 1624 deletions
diff --git a/data-de/text/nature_names.inc b/data-de/text/nature_names.inc deleted file mode 100644 index 78c49a14d..000000000 --- a/data-de/text/nature_names.inc +++ /dev/null @@ -1,102 +0,0 @@ -gNatureName_Hardy: @ 83C0F60 - .string "ROBUST$" - -gNatureName_Lonely: @ 83C0F66 - .string "SOLO$" - -gNatureName_Brave: @ 83C0F6D - .string "MUTIG$" - -gNatureName_Adamant: @ 83C0F73 - .string "HART$" - -gNatureName_Naughty: @ 83C0F7B - .string "FRECH$" - -gNatureName_Bold: @ 83C0F83 - .string "KÜHN$" - -gNatureName_Docile: @ 83C0F88 - .string "SANFT$" - -gNatureName_Relaxed: @ 83C0F8F - .string "LOCKER$" - -gNatureName_Impish: @ 83C0F97 - .string "PFIFFIG$" - -gNatureName_Lax: @ 83C0F9E - .string "LASCH$" - -gNatureName_Timid: @ 83C0FA2 - .string "SCHEU$" - -gNatureName_Hasty: @ 83C0FA8 - .string "HASTIG$" - -gNatureName_Serious: @ 83C0FAE - .string "ERNST$" - -gNatureName_Jolly: @ 83C0FB6 - .string "FROH$" - -gNatureName_Naive: @ 83C0FBC - .string "NAIV$" - -gNatureName_Modest: @ 83C0FC2 - .string "MÄSSIG$" - -gNatureName_Mild: @ 83C0FC9 - .string "MILD$" - -gNatureName_Quiet: @ 83C0FCE - .string "RUHIG$" - -gNatureName_Bashful: @ 83C0FD4 - .string "ZAGHAFT$" - -gNatureName_Rash: @ 83C0FDC - .string "HITZIG$" - -gNatureName_Calm: @ 83C0FE1 - .string "STILL$" - -gNatureName_Gentle: @ 83C0FE6 - .string "ZART$" - -gNatureName_Sassy: @ 83C0FED - .string "FORSCH$" - -gNatureName_Careful: @ 83C0FF3 - .string "SACHT$" - -gNatureName_Quirky: @ 83C0FFB - .string "KAUZIG$" - - .align 2 -gNatureNames:: @ 83C1004 - .4byte gNatureName_Hardy - .4byte gNatureName_Lonely - .4byte gNatureName_Brave - .4byte gNatureName_Adamant - .4byte gNatureName_Naughty - .4byte gNatureName_Bold - .4byte gNatureName_Docile - .4byte gNatureName_Relaxed - .4byte gNatureName_Impish - .4byte gNatureName_Lax - .4byte gNatureName_Timid - .4byte gNatureName_Hasty - .4byte gNatureName_Serious - .4byte gNatureName_Jolly - .4byte gNatureName_Naive - .4byte gNatureName_Modest - .4byte gNatureName_Mild - .4byte gNatureName_Quiet - .4byte gNatureName_Bashful - .4byte gNatureName_Rash - .4byte gNatureName_Calm - .4byte gNatureName_Gentle - .4byte gNatureName_Sassy - .4byte gNatureName_Careful - .4byte gNatureName_Quirky diff --git a/data/pokemon_summary_screen.s b/data/pokemon_summary_screen.s index c938de935..5f7f9a414 100644 --- a/data/pokemon_summary_screen.s +++ b/data/pokemon_summary_screen.s @@ -3,9 +3,6 @@ .section .rodata -@ 83C0F60 - .include "data/text/nature_names.inc" - .align 2 gUnknown_083C1068:: @ 83C1068 .4byte gEmptyString_81E72B0 diff --git a/data/text/nature_names.inc b/data/text/nature_names.inc deleted file mode 100644 index f191f80ba..000000000 --- a/data/text/nature_names.inc +++ /dev/null @@ -1,102 +0,0 @@ -gNatureName_Hardy: @ 83C0F60 - .string "HARDY$" - -gNatureName_Lonely: @ 83C0F66 - .string "LONELY$" - -gNatureName_Brave: @ 83C0F6D - .string "BRAVE$" - -gNatureName_Adamant: @ 83C0F73 - .string "ADAMANT$" - -gNatureName_Naughty: @ 83C0F7B - .string "NAUGHTY$" - -gNatureName_Bold: @ 83C0F83 - .string "BOLD$" - -gNatureName_Docile: @ 83C0F88 - .string "DOCILE$" - -gNatureName_Relaxed: @ 83C0F8F - .string "RELAXED$" - -gNatureName_Impish: @ 83C0F97 - .string "IMPISH$" - -gNatureName_Lax: @ 83C0F9E - .string "LAX$" - -gNatureName_Timid: @ 83C0FA2 - .string "TIMID$" - -gNatureName_Hasty: @ 83C0FA8 - .string "HASTY$" - -gNatureName_Serious: @ 83C0FAE - .string "SERIOUS$" - -gNatureName_Jolly: @ 83C0FB6 - .string "JOLLY$" - -gNatureName_Naive: @ 83C0FBC - .string "NAIVE$" - -gNatureName_Modest: @ 83C0FC2 - .string "MODEST$" - -gNatureName_Mild: @ 83C0FC9 - .string "MILD$" - -gNatureName_Quiet: @ 83C0FCE - .string "QUIET$" - -gNatureName_Bashful: @ 83C0FD4 - .string "BASHFUL$" - -gNatureName_Rash: @ 83C0FDC - .string "RASH$" - -gNatureName_Calm: @ 83C0FE1 - .string "CALM$" - -gNatureName_Gentle: @ 83C0FE6 - .string "GENTLE$" - -gNatureName_Sassy: @ 83C0FED - .string "SASSY$" - -gNatureName_Careful: @ 83C0FF3 - .string "CAREFUL$" - -gNatureName_Quirky: @ 83C0FFB - .string "QUIRKY$" - - .align 2 -gNatureNames:: @ 83C1004 - .4byte gNatureName_Hardy - .4byte gNatureName_Lonely - .4byte gNatureName_Brave - .4byte gNatureName_Adamant - .4byte gNatureName_Naughty - .4byte gNatureName_Bold - .4byte gNatureName_Docile - .4byte gNatureName_Relaxed - .4byte gNatureName_Impish - .4byte gNatureName_Lax - .4byte gNatureName_Timid - .4byte gNatureName_Hasty - .4byte gNatureName_Serious - .4byte gNatureName_Jolly - .4byte gNatureName_Naive - .4byte gNatureName_Modest - .4byte gNatureName_Mild - .4byte gNatureName_Quiet - .4byte gNatureName_Bashful - .4byte gNatureName_Rash - .4byte gNatureName_Calm - .4byte gNatureName_Gentle - .4byte gNatureName_Sassy - .4byte gNatureName_Careful - .4byte gNatureName_Quirky diff --git a/src/data/text/move_descriptions_de.h b/src/data/text/move_descriptions_de.h index cb681f6d7..37f1ea410 100644 --- a/src/data/text/move_descriptions_de.h +++ b/src/data/text/move_descriptions_de.h @@ -1,1769 +1,1769 @@ -static const u8 gMoveDescription_Pound[] = _( +static const u8 MoveDescription_Pound[] = _( "Ein Hieb mit den Vorder-\n" "beinen oder dem Schweif."); -static const u8 gMoveDescription_KarateChop[] = _( +static const u8 MoveDescription_KarateChop[] = _( "Gute Möglichkeit, einen\n" "Volltreffer zu landen."); -static const u8 gMoveDescription_DoubleSlap[] = _( +static const u8 MoveDescription_DoubleSlap[] = _( "Trifft den Gegner 2 - 5-mal\n" "hintereinander."); -static const u8 gMoveDescription_CometPunch[] = _( +static const u8 MoveDescription_CometPunch[] = _( "Trifft den Gegner 2 - 5-mal\n" "hintereinander."); -static const u8 gMoveDescription_MegaPunch[] = _( +static const u8 MoveDescription_MegaPunch[] = _( "Ein unglaublich kräftiger\n" "Hieb."); -static const u8 gMoveDescription_PayDay[] = _( +static const u8 MoveDescription_PayDay[] = _( "Wirft Münzen auf Gegner.\n" "Geld wird erstattet."); -static const u8 gMoveDescription_FirePunch[] = _( +static const u8 MoveDescription_FirePunch[] = _( "Schlag, der dem Gegner evtl.\n" "Verbrennungen zufügt."); -static const u8 gMoveDescription_IcePunch[] = _( +static const u8 MoveDescription_IcePunch[] = _( "Ein Schlag, der den Gegner\n" "evtl. einfriert."); -static const u8 gMoveDescription_ThunderPunch[] = _( +static const u8 MoveDescription_ThunderPunch[] = _( "Schlag, der den Gegner evtl.\n" "paralysiert."); -static const u8 gMoveDescription_Scratch[] = _( +static const u8 MoveDescription_Scratch[] = _( "Der Gegner wird mit\n" "scharfen Klauen zerkratzt."); -static const u8 gMoveDescription_ViceGrip[] = _( +static const u8 MoveDescription_ViceGrip[] = _( "Umklammert den Gegner mit\n" "großen, kräftigen Zangen."); -static const u8 gMoveDescription_Guillotine[] = _( +static const u8 MoveDescription_Guillotine[] = _( "Kräftige Scheren-Attacke.\n" "Führt evtl. zum K.O."); -static const u8 gMoveDescription_RazorWind[] = _( +static const u8 MoveDescription_RazorWind[] = _( "Eine Attacke, die auf 2\n" "Runden basiert."); -static const u8 gMoveDescription_SwordsDance[] = _( +static const u8 MoveDescription_SwordsDance[] = _( "Erhöht den Angriffs-Wert\n" "drastisch."); -static const u8 gMoveDescription_Cut[] = _( +static const u8 MoveDescription_Cut[] = _( "Trifft den Gegner mit\n" "Klauen, Scheren o. ä."); -static const u8 gMoveDescription_Gust[] = _( +static const u8 MoveDescription_Gust[] = _( "Trifft den Gegner mit Wind-\n" "stoß durch Flügelschlag."); -static const u8 gMoveDescription_WingAttack[] = _( +static const u8 MoveDescription_WingAttack[] = _( "Trifft den Gegner mit weit\n" "gespreizten Flügeln."); -static const u8 gMoveDescription_Whirlwind[] = _( +static const u8 MoveDescription_Whirlwind[] = _( "Weht Gegner weg und be-\n" "endet den Kampf in Wildnis."); -static const u8 gMoveDescription_Fly[] = _( +static const u8 MoveDescription_Fly[] = _( "Steigt empor in der 1. Runde\n" "und trifft Gegner in der 2."); -static const u8 gMoveDescription_Bind[] = _( +static const u8 MoveDescription_Bind[] = _( "Umklammert und trifft den\n" "Gegner 2 - 5-mal."); -static const u8 gMoveDescription_Slam[] = _( +static const u8 MoveDescription_Slam[] = _( "Schlag mit einem langen\n" "Schweif, einer Ranke o. ä."); -static const u8 gMoveDescription_VineWhip[] = _( +static const u8 MoveDescription_VineWhip[] = _( "Peitschenähnlicher Schlag\n" "mit Ranken."); -static const u8 gMoveDescription_Stomp[] = _( +static const u8 MoveDescription_Stomp[] = _( "Stampfen mit Fuß. Gegner\n" "schreckt evtl. zurück."); -static const u8 gMoveDescription_DoubleKick[] = _( +static const u8 MoveDescription_DoubleKick[] = _( "Doppeltritt. Der Gegner\n" "wird zweimal getroffen."); -static const u8 gMoveDescription_MegaKick[] = _( - "Ein extrem heftiger Tritt.$"static const u8 gMoveDescription_JumpKick[] = (); +static const u8 MoveDescription_MegaKick[] = _( + "Ein extrem heftiger Tritt.$"static const u8 MoveDescription_JumpKick[] = (); "Sprung-Tritt. Selbstschä-\n" "digung bei Misserfolg."); -static const u8 gMoveDescription_RollingKick[] = _( +static const u8 MoveDescription_RollingKick[] = _( "Schneller Tritt aus der\n" "Drehung."); -static const u8 gMoveDescription_SandAttack[] = _( +static const u8 MoveDescription_SandAttack[] = _( "Senkt Genauigkeit des Geg-\n" "ners durch Sand."); -static const u8 gMoveDescription_Headbutt[] = _( +static const u8 MoveDescription_Headbutt[] = _( "Rammt den Gegner und lässt\n" "ihn evtl. zurückschrecken."); -static const u8 gMoveDescription_HornAttack[] = _( +static const u8 MoveDescription_HornAttack[] = _( "Spießt den Gegner mit\n" "spitzen Hörnern auf."); -static const u8 gMoveDescription_FuryAttack[] = _( +static const u8 MoveDescription_FuryAttack[] = _( "Spießt den Gegner 2 - 5-mal\n" "mit spitzen Hörnern auf."); -static const u8 gMoveDescription_HornDrill[] = _( +static const u8 MoveDescription_HornDrill[] = _( "K.O.-Attacke, die ein Horn\n" "als Bohrer einsetzt."); -static const u8 gMoveDescription_Tackle[] = _( +static const u8 MoveDescription_Tackle[] = _( "Trifft den Gegner mit vollem\n" "Körpereinsatz."); -static const u8 gMoveDescription_BodySlam[] = _( +static const u8 MoveDescription_BodySlam[] = _( "Körper-Ramme, kann\n" "Paralyse hervorrufen."); -static const u8 gMoveDescription_Wrap[] = _( +static const u8 MoveDescription_Wrap[] = _( "Umwickelt Gegner 2 - 5-mal\n" "mit Ranken o. ä."); -static const u8 gMoveDescription_TakeDown[] = _( +static const u8 MoveDescription_TakeDown[] = _( "Rücksichtslose Attacke,\n" "mit Selbstschädigung."); -static const u8 gMoveDescription_Thrash[] = _( +static const u8 MoveDescription_Thrash[] = _( "Attacke in 2 bis 3 Runden,\n" "die Anwender verwirrt."); -static const u8 gMoveDescription_DoubleEdge[] = _( +static const u8 MoveDescription_DoubleEdge[] = _( "Lebensgefährlicher Angriff\n" "mit Selbstschädigung."); -static const u8 gMoveDescription_TailWhip[] = _( +static const u8 MoveDescription_TailWhip[] = _( "Hieb mit dem Schweif, senkt\n" "die VERT. des Gegners."); -static const u8 gMoveDescription_PoisonSting[] = _( +static const u8 MoveDescription_PoisonSting[] = _( "Angriff mit Widerhaken,\n" "kann Gegner vergiften."); -static const u8 gMoveDescription_Twineedle[] = _( +static const u8 MoveDescription_Twineedle[] = _( "Stacheln an den Vorderbei-\n" "nen treffen Gegner 2-mal."); -static const u8 gMoveDescription_PinMissile[] = _( +static const u8 MoveDescription_PinMissile[] = _( "Spitze Nadeln treffen den\n" "Gegner 2 - 5-mal."); -static const u8 gMoveDescription_Leer[] = _( +static const u8 MoveDescription_Leer[] = _( "Gegners VERT.-Wert wird\n" "durch Blick gesenkt."); -static const u8 gMoveDescription_Bite[] = _( +static const u8 MoveDescription_Bite[] = _( "Beißt zu und lässt den Geg-\n" "ner evtl. zurückschrecken."); -static const u8 gMoveDescription_Growl[] = _( +static const u8 MoveDescription_Growl[] = _( "Knurren, das den ANGR.-Wert\n" "des Gegners senkt."); -static const u8 gMoveDescription_Roar[] = _( +static const u8 MoveDescription_Roar[] = _( "Verjagt den Gegner und be-\n" "endet den Kampf in Wildnis."); -static const u8 gMoveDescription_Sing[] = _( +static const u8 MoveDescription_Sing[] = _( "Ein Lied, das den Gegner\n" "in tiefen Schlaf versetzt."); -static const u8 gMoveDescription_Supersonic[] = _( +static const u8 MoveDescription_Supersonic[] = _( "Ausstoß bizarrer Schallwel-\n" "len. Verwirrt Gegner evtl."); -static const u8 gMoveDescription_SonicBoom[] = _( +static const u8 MoveDescription_SonicBoom[] = _( "Schockwellen. Richten immer\n" "20 KP Schaden an."); -static const u8 gMoveDescription_Disable[] = _( +static const u8 MoveDescription_Disable[] = _( "Psycho-Attacke. Blockiert\n" "eine Attacke des Gegners."); -static const u8 gMoveDescription_Acid[] = _( +static const u8 MoveDescription_Acid[] = _( "Versprüht ätzende Flüssig-\n" "keit, senkt evtl. VERT."); -static const u8 gMoveDescription_Ember[] = _( +static const u8 MoveDescription_Ember[] = _( "Schwache Feuer-Attacke.\n" "Verbrennt Gegner evtl."); -static const u8 gMoveDescription_Flamethrower[] = _( +static const u8 MoveDescription_Flamethrower[] = _( "Starke Feuer-Attacke.\n" "Verbrennt Gegner evtl."); -static const u8 gMoveDescription_Mist[] = _( +static const u8 MoveDescription_Mist[] = _( "Nebel, der die Änderung der\n" "Werte verhindert."); -static const u8 gMoveDescription_WaterGun[] = _( +static const u8 MoveDescription_WaterGun[] = _( "Der Gegner wird mit Wasser\n" "bespritzt."); -static const u8 gMoveDescription_HydroPump[] = _( +static const u8 MoveDescription_HydroPump[] = _( "Spritzt Wasser mit\n" "Hochdruck auf den Gegner."); -static const u8 gMoveDescription_Surf[] = _( +static const u8 MoveDescription_Surf[] = _( "Eine riesige Welle bricht\n" "über den Gegner herein."); -static const u8 gMoveDescription_IceBeam[] = _( +static const u8 MoveDescription_IceBeam[] = _( "Gegner wird von Eisstrahl\n" "getroffen, friert evtl. ein."); -static const u8 gMoveDescription_Blizzard[] = _( +static const u8 MoveDescription_Blizzard[] = _( "Ein Schneesturm, der den\n" "Gegner einfrieren kann."); -static const u8 gMoveDescription_Psybeam[] = _( +static const u8 MoveDescription_Psybeam[] = _( "Feuert einen Strahl ab, der\n" "Gegner verwirren kann."); -static const u8 gMoveDescription_BubbleBeam[] = _( +static const u8 MoveDescription_BubbleBeam[] = _( "Versprüht Blasen, die den\n" "INIT.-Wert evtl. senken."); -static const u8 gMoveDescription_AuroraBeam[] = _( +static const u8 MoveDescription_AuroraBeam[] = _( "Regenbogenfarbener Strahl,\n" "senkt evtl. ANGR.-Wert."); -static const u8 gMoveDescription_HyperBeam[] = _( +static const u8 MoveDescription_HyperBeam[] = _( "Starke Attacke. Angreifer\n" "setzt eine Runde aus."); -static const u8 gMoveDescription_Peck[] = _( +static const u8 MoveDescription_Peck[] = _( "Greift Gegner mit dem\n" "Schnabel an."); -static const u8 gMoveDescription_DrillPeck[] = _( +static const u8 MoveDescription_DrillPeck[] = _( "Attacke, bei der der Schna-\n" "bel als Bohrer dient."); -static const u8 gMoveDescription_Submission[] = _( +static const u8 MoveDescription_Submission[] = _( "Rücksichtsloser Rempler. \n" "Schädigt auch Angreifer."); -static const u8 gMoveDescription_LowKick[] = _( +static const u8 MoveDescription_LowKick[] = _( "Tritt, der massigen Gegnern\n" "mehr Schaden zufügt."); -static const u8 gMoveDescription_Counter[] = _( +static const u8 MoveDescription_Counter[] = _( "Kontert physischen Tref-\n" "fer mit doppelter Kraft."); -static const u8 gMoveDescription_SeismicToss[] = _( +static const u8 MoveDescription_SeismicToss[] = _( "Richtet Schaden gemäß\n" "Level d. Angreifers an."); -static const u8 gMoveDescription_Strength[] = _( +static const u8 MoveDescription_Strength[] = _( "Erzeugt enorme Kraft und\n" "rammt den Gegner."); -static const u8 gMoveDescription_Absorb[] = _( +static const u8 MoveDescription_Absorb[] = _( "Attacke, die die Hälfte des\n" "Schadens absorbiert."); -static const u8 gMoveDescription_MegaDrain[] = _( +static const u8 MoveDescription_MegaDrain[] = _( "Attacke, die die Hälfte des\n" "Schadens absorbiert."); -static const u8 gMoveDescription_LeechSeed[] = _( +static const u8 MoveDescription_LeechSeed[] = _( "Gegner wird bepflanzt und\n" "verliert jede Runde KP."); -static const u8 gMoveDescription_Growth[] = _( +static const u8 MoveDescription_Growth[] = _( "Der Körper wächst und\n" "SPEZ. ANGR. wird erhöht."); -static const u8 gMoveDescription_RazorLeaf[] = _( +static const u8 MoveDescription_RazorLeaf[] = _( "Trifft Gegner mit Blättern.\n" "Hohe Volltrefferquote."); -static const u8 gMoveDescription_SolarBeam[] = _( +static const u8 MoveDescription_SolarBeam[] = _( "Absorbiert Licht in der 1.\n" "Runde, 2. Runde Angriff."); -static const u8 gMoveDescription_PoisonPowder[] = _( +static const u8 MoveDescription_PoisonPowder[] = _( "Verstreut giftigen Puder,\n" "der Gegner vergiften kann."); -static const u8 gMoveDescription_StunSpore[] = _( +static const u8 MoveDescription_StunSpore[] = _( "Verstreut Puder, der den\n" "Gegner evtl. paralysiert."); -static const u8 gMoveDescription_SleepPowder[] = _( +static const u8 MoveDescription_SleepPowder[] = _( "Verstreut Puder, der Geg.\n" "evtl. in Schlaf versetzt."); -static const u8 gMoveDescription_PetalDance[] = _( +static const u8 MoveDescription_PetalDance[] = _( "Angriff in 2-3 Runden.\n" "Angreifer wird verwirrt."); -static const u8 gMoveDescription_StringShot[] = _( +static const u8 MoveDescription_StringShot[] = _( "Umwickelt Gegner mit Faden\n" "und senkt INIT.-Wert."); -static const u8 gMoveDescription_DragonRage[] = _( +static const u8 MoveDescription_DragonRage[] = _( "Stößt Schockwellen aus, die\n" "40 KP Schaden anrichten."); -static const u8 gMoveDescription_FireSpin[] = _( +static const u8 MoveDescription_FireSpin[] = _( "Schließt Gegner für 2-5\n" "Runden in Feuerkreis ein."); -static const u8 gMoveDescription_ThunderShock[] = _( +static const u8 MoveDescription_ThunderShock[] = _( "Elektro-Attacke. Gegner\n" "evtl. paralysiert."); -static const u8 gMoveDescription_Thunderbolt[] = _( +static const u8 MoveDescription_Thunderbolt[] = _( "Starke Elektro-Attacke,\n" "Gegner evtl. paralysiert."); -static const u8 gMoveDescription_ThunderWave[] = _( +static const u8 MoveDescription_ThunderWave[] = _( "Ein schwacher Stromstoß,\n" "der den Gegner paralysiert."); -static const u8 gMoveDescription_Thunder[] = _( +static const u8 MoveDescription_Thunder[] = _( "Elektro-Attacke, die den\n" "Gegner evtl. paralysiert."); -static const u8 gMoveDescription_RockThrow[] = _( +static const u8 MoveDescription_RockThrow[] = _( "Wirft kleine Steine auf den\n" "Gegner."); -static const u8 gMoveDescription_Earthquake[] = _( +static const u8 MoveDescription_Earthquake[] = _( "Mächtiges Beben. Ist bei\n" "fliegenden Feinden nutzlos."); -static const u8 gMoveDescription_Fissure[] = _( +static const u8 MoveDescription_Fissure[] = _( "Sofort-K.O. Wirft Gegner\n" "in Gebirgsspalte."); -static const u8 gMoveDescription_Dig[] = _( +static const u8 MoveDescription_Dig[] = _( "Gräbt sich in der 1. Runde\n" "ein und trifft in der 2."); -static const u8 gMoveDescription_Toxic[] = _( +static const u8 MoveDescription_Toxic[] = _( "Vergiftet den Gegner mit \n" "einem starken Toxin."); -static const u8 gMoveDescription_Confusion[] = _( +static const u8 MoveDescription_Confusion[] = _( "Psycho-Attacke, die den\n" "Gegner evtl. verwirrt."); -static const u8 gMoveDescription_Psychic[] = _( +static const u8 MoveDescription_Psychic[] = _( "Starke Psycho-Attacke, die\n" "evtl. SPEZ. VERT. senkt."); -static const u8 gMoveDescription_Hypnosis[] = _( +static const u8 MoveDescription_Hypnosis[] = _( "Hypno-Attacke, die Gegner\n" "evtl. in Schlaf versetzt."); -static const u8 gMoveDescription_Meditate[] = _( +static const u8 MoveDescription_Meditate[] = _( "Friedliche Meditation, um\n" "ANGR.-Wert zu steigern."); -static const u8 gMoveDescription_Agility[] = _( +static const u8 MoveDescription_Agility[] = _( "Entspannt den Körper, um\n" "INIT.-Wert. zu steigern."); -static const u8 gMoveDescription_QuickAttack[] = _( +static const u8 MoveDescription_QuickAttack[] = _( "Sehr schneller Angriff mit\n" "Erstschlaggarantie."); -static const u8 gMoveDescription_Rage[] = _( +static const u8 MoveDescription_Rage[] = _( "Erhöht ANGR. des Anwenders\n" "bei jedem gegn. Treffer."); -static const u8 gMoveDescription_Teleport[] = _( +static const u8 MoveDescription_Teleport[] = _( "Psycho-Angriff, um sofort\n" "aus einem Kampf zu fliehen."); -static const u8 gMoveDescription_NightShade[] = _( +static const u8 MoveDescription_NightShade[] = _( "Richtet Schaden gemäß\n" "Level d. Angreifers an."); -static const u8 gMoveDescription_Mimic[] = _( +static const u8 MoveDescription_Mimic[] = _( "Kopiert eine zuvor ausge-\n" "führte Attacke d. Gegners."); -static const u8 gMoveDescription_Screech[] = _( +static const u8 MoveDescription_Screech[] = _( "Stößt einen Schrei aus, um\n" "gegn. VERT. zu senken."); -static const u8 gMoveDescription_DoubleTeam[] = _( +static const u8 MoveDescription_DoubleTeam[] = _( "Erzeugt Ebenbilder, um \n" "Fluchtwert zu erhöhen."); -static const u8 gMoveDescription_Recover[] = _( +static const u8 MoveDescription_Recover[] = _( "Max. KP des Anwenders w.\n" "bis zur Hälfte aufgefüllt."); -static const u8 gMoveDescription_Harden[] = _( +static const u8 MoveDescription_Harden[] = _( "Stärkt die Muskulatur und\n" "erhöht VERT.-Wert."); -static const u8 gMoveDescription_Minimize[] = _( +static const u8 MoveDescription_Minimize[] = _( "Anwender schrumpft, um\n" "Fluchtwert zu erhöhen."); -static const u8 gMoveDescription_Smokescreen[] = _( +static const u8 MoveDescription_Smokescreen[] = _( "Senkt Genauigkeit d. Geg-\n" "ners mit Rauch, Tinte o. ä."); -static const u8 gMoveDescription_ConfuseRay[] = _( +static const u8 MoveDescription_ConfuseRay[] = _( "Ein fieser Strahl, der den\n" "Gegner verwirrt."); -static const u8 gMoveDescription_Withdraw[] = _( +static const u8 MoveDescription_Withdraw[] = _( "Rückzug in den harten\n" "Panzer. Erhöht VERT.-Wert."); -static const u8 gMoveDescription_DefenseCurl[] = _( +static const u8 MoveDescription_DefenseCurl[] = _( "Verbirgt Schwächen durch\n" "Einrollen, VERT.-Wert hoch."); -static const u8 gMoveDescription_Barrier[] = _( +static const u8 MoveDescription_Barrier[] = _( "Erzeugt Barriere, die den\n" "VERT.-Wert stark erhöht."); -static const u8 gMoveDescription_LightScreen[] = _( +static const u8 MoveDescription_LightScreen[] = _( "Erzeugt Lichtwand u. senkt\n" "SPEZ. ANGR.-Schaden."); -static const u8 gMoveDescription_Haze[] = _( +static const u8 MoveDescription_Haze[] = _( "Erzeugt dunklen Dunst.\n" "Löscht alle Statusänder."); -static const u8 gMoveDescription_Reflect[] = _( +static const u8 MoveDescription_Reflect[] = _( "Erzeugt Lichtwand, schützt\n" "teilweise vor phys. Angr."); -static const u8 gMoveDescription_FocusEnergy[] = _( +static const u8 MoveDescription_FocusEnergy[] = _( "Bündelt Kraft. Volltreffer-\n" "chance wird erhöht."); -static const u8 gMoveDescription_Bide[] = _( +static const u8 MoveDescription_Bide[] = _( "Erträgt 2 Runden Angriffe,\n" "schlägt doppelt zurück."); -static const u8 gMoveDescription_Metronome[] = _( +static const u8 MoveDescription_Metronome[] = _( "Bewegt Finger und wählt\n" "PKMN-Attacke zufällig aus."); -static const u8 gMoveDescription_MirrorMove[] = _( +static const u8 MoveDescription_MirrorMove[] = _( "Erwidert gegn. Angriff mit\n" "derselben Attacke."); -static const u8 gMoveDescription_SelfDestruct[] = _( +static const u8 MoveDescription_SelfDestruct[] = _( "Richtet großen Schaden an.\n" "Anwender wird besiegt."); -static const u8 gMoveDescription_EggBomb[] = _( +static const u8 MoveDescription_EggBomb[] = _( "Ein Ei wird auf den Gegner\n" "abgefeuert."); -static const u8 gMoveDescription_Lick[] = _( +static const u8 MoveDescription_Lick[] = _( "Leck-Attacke mit Zunge.\n" "Gegner evtl. paralysiert."); -static const u8 gMoveDescription_Smog[] = _( +static const u8 MoveDescription_Smog[] = _( "Angriff mit Gas. Gegner wird\n" "evtl. vergiftet."); -static const u8 gMoveDescription_Sludge[] = _( +static const u8 MoveDescription_Sludge[] = _( "Wirft Schlamm auf Gegner.\n" "Evtl. Vergiftung."); -static const u8 gMoveDescription_BoneClub[] = _( +static const u8 MoveDescription_BoneClub[] = _( "Schlägt Gegner mit Keule\n" "und verschreckt ihn evtl."); -static const u8 gMoveDescription_FireBlast[] = _( +static const u8 MoveDescription_FireBlast[] = _( "Feuersbrunst, die alles ver-\n" "sengt. Verbrennt Geg. evtl."); -static const u8 gMoveDescription_Waterfall[] = _( +static const u8 MoveDescription_Waterfall[] = _( "Attacke basiert auf Tempo.\n" "Erklimmt Wasserfälle."); -static const u8 gMoveDescription_Clamp[] = _( +static const u8 MoveDescription_Clamp[] = _( "Fängt und drückt Gegner\n" "für 2-5 Runden."); -static const u8 gMoveDescription_Swift[] = _( +static const u8 MoveDescription_Swift[] = _( "Verschießt sternförmige\n" "Strahlen. Treffergarantie!"); -static const u8 gMoveDescription_SkullBash[] = _( +static const u8 MoveDescription_SkullBash[] = _( "Zieht Kopf ein und greift in\n" "der nächsten Runde an."); -static const u8 gMoveDescription_SpikeCannon[] = _( +static const u8 MoveDescription_SpikeCannon[] = _( "Verschießt spitze Stacheln\n" "und trifft 2 - 5-mal."); -static const u8 gMoveDescription_Constrict[] = _( +static const u8 MoveDescription_Constrict[] = _( "Schmerzvoller Klammergriff.\n" "Senkt evtl. INIT.-Wert."); -static const u8 gMoveDescription_Amnesia[] = _( +static const u8 MoveDescription_Amnesia[] = _( "Gedächtnisverlust, der\n" "SPEZ. VERT. deutlich erhöht."); -static const u8 gMoveDescription_Kinesis[] = _( +static const u8 MoveDescription_Kinesis[] = _( "Lenkt Gegner ab und senkt\n" "evtl. seine Genauigkeit."); -static const u8 gMoveDescription_SoftBoiled[] = _( +static const u8 MoveDescription_SoftBoiled[] = _( "Max. KP des Anwenders w.\n" "bis zur Hälfte aufgefüllt."); -static const u8 gMoveDescription_HiJumpKick[] = _( +static const u8 MoveDescription_HiJumpKick[] = _( "Sprung-Tritt mit Knie. Miss-\n" "erfolg verletzt Anwender."); -static const u8 gMoveDescription_Glare[] = _( +static const u8 MoveDescription_Glare[] = _( "Schüchtert Gegner ein, so\n" "dass er paralysiert ist."); -static const u8 gMoveDescription_DreamEater[] = _( +static const u8 MoveDescription_DreamEater[] = _( "Schlafendem Gegner wird\n" "halber Schaden abgezogen."); -static const u8 gMoveDescription_PoisonGas[] = _( +static const u8 MoveDescription_PoisonGas[] = _( "Hüllt Gegner in giftiges Gas\n" "ein, kann vergiften."); -static const u8 gMoveDescription_Barrage[] = _( +static const u8 MoveDescription_Barrage[] = _( "Wirft 2 - 5-mal runde Gegen-\n" "stände auf den Gegner."); -static const u8 gMoveDescription_LeechLife[] = _( +static const u8 MoveDescription_LeechLife[] = _( "Ein Angriff, der die Hälfte\n" "des Schadens saugt."); -static const u8 gMoveDescription_LovelyKiss[] = _( +static const u8 MoveDescription_LovelyKiss[] = _( "Fordert Kuss mit bösem\n" "Blick. Evtl. Schlaf."); -static const u8 gMoveDescription_SkyAttack[] = _( +static const u8 MoveDescription_SkyAttack[] = _( "Sucht nach Schwächen,\n" "Treffer nächste Runde."); -static const u8 gMoveDescription_Transform[] = _( +static const u8 MoveDescription_Transform[] = _( "Ändert die Anwenderzellen\n" "für ein Ebenbild d. Gegners."); -static const u8 gMoveDescription_Bubble[] = _( +static const u8 MoveDescription_Bubble[] = _( "Angriff mit Blasen. INIT.-\n" "Wert wird evtl. gesenkt."); -static const u8 gMoveDescription_DizzyPunch[] = _( +static const u8 MoveDescription_DizzyPunch[] = _( "Rhythmischer Schlag, der\n" "den Gegner verwirren kann."); -static const u8 gMoveDescription_Spore[] = _( +static const u8 MoveDescription_Spore[] = _( "Erzeugt eine Wolke aus ein-\n" "schläfernden Sporen."); -static const u8 gMoveDescription_Flash[] = _( +static const u8 MoveDescription_Flash[] = _( "Erzeugt helles Licht, das\n" "gegn. Genauigkeit senkt."); -static const u8 gMoveDescription_Psywave[] = _( +static const u8 MoveDescription_Psywave[] = _( "Psycho-Welle mit unter-\n" "schiedlicher Intensität."); -static const u8 gMoveDescription_Splash[] = _( +static const u8 MoveDescription_Splash[] = _( "Nur ein Platscher..., der\n" "überhaupt nichts bewirkt."); -static const u8 gMoveDescription_AcidArmor[] = _( +static const u8 MoveDescription_AcidArmor[] = _( "Verflüssigt Körper d. An-\n" "wenders. Erhört VERT."); -static const u8 gMoveDescription_Crabhammer[] = _( +static const u8 MoveDescription_Crabhammer[] = _( "Schlägt mit Schere zu.\n" "Volltrefferchance hoch."); -static const u8 gMoveDescription_Explosion[] = _( +static const u8 MoveDescription_Explosion[] = _( "Richtet großen Schaden an.\n" "Anwender wird besiegt."); -static const u8 gMoveDescription_FurySwipes[] = _( +static const u8 MoveDescription_FurySwipes[] = _( "Beharkt Gegner 2 - 5-mal\n" "mit scharfen Klauen o. ä."); -static const u8 gMoveDescription_Bonemerang[] = _( +static const u8 MoveDescription_Bonemerang[] = _( "Ein Bumerang aus Knochen,\n" "der zweimal trifft."); -static const u8 gMoveDescription_Rest[] = _( +static const u8 MoveDescription_Rest[] = _( "Anwender schläft 2 Runden,\n" "KP und Status erneuert."); -static const u8 gMoveDescription_RockSlide[] = _( +static const u8 MoveDescription_RockSlide[] = _( "Schleudert riesige Felsen.\n" "Verschreckt evtl. Gegner."); -static const u8 gMoveDescription_HyperFang[] = _( +static const u8 MoveDescription_HyperFang[] = _( "Angriff mit Zähnen.\n" "Verschreckt evtl. Gegner."); -static const u8 gMoveDescription_Sharpen[] = _( +static const u8 MoveDescription_Sharpen[] = _( "Reduziert Polygonzahl und\n" "erhöht ANGR.-Wert."); -static const u8 gMoveDescription_Conversion[] = _( +static const u8 MoveDescription_Conversion[] = _( "Wandelt Typ d. Anwenders in\n" "eigenen Attacken-Typ."); -static const u8 gMoveDescription_TriAttack[] = _( +static const u8 MoveDescription_TriAttack[] = _( "Feuert 3 Arten von Strahlen\n" "gleichzeitig ab."); -static const u8 gMoveDescription_SuperFang[] = _( +static const u8 MoveDescription_SuperFang[] = _( "Greift mit scharfen Zähnen\n" "an. Halbiert gegnerische KP."); -static const u8 gMoveDescription_Slash[] = _( +static const u8 MoveDescription_Slash[] = _( "Hieb mit Klauen o. ä. Hohe\n" "Volltrefferquote."); -static const u8 gMoveDescription_Substitute[] = _( +static const u8 MoveDescription_Substitute[] = _( "Lockvogel, der 1/4 der max.\n" "KP des Anwenders besitzt."); -static const u8 gMoveDescription_Struggle[] = _( +static const u8 MoveDescription_Struggle[] = _( "Einsatz nur bei verbrauch-\n" "ten AP. Selbstschädigung!"); -static const u8 gMoveDescription_Sketch[] = _( +static const u8 MoveDescription_Sketch[] = _( "Kopiert stets den zuletzt\n" "erlittenen Angriff."); -static const u8 gMoveDescription_TripleKick[] = _( +static const u8 MoveDescription_TripleKick[] = _( "Tritt Gegner 3-mal nach-\n" "einander. Härte nimmt zu."); -static const u8 gMoveDescription_Thief[] = _( +static const u8 MoveDescription_Thief[] = _( "Kann das vom Gegner\n" "gehaltene Item stehlen."); -static const u8 gMoveDescription_SpiderWeb[] = _( +static const u8 MoveDescription_SpiderWeb[] = _( "Wickelt Gegner ein. Flucht \n" "oder Tausch unmöglich."); -static const u8 gMoveDescription_MindReader[] = _( +static const u8 MoveDescription_MindReader[] = _( "Ahnt gegnerische Aktion.\n" "Nächste Attacke trifft."); -static const u8 gMoveDescription_Nightmare[] = _( +static const u8 MoveDescription_Nightmare[] = _( "Bewirkt 1/4 Schaden pro\n" "Zug bei schlafendem Gegner."); -static const u8 gMoveDescription_FlameWheel[] = _( +static const u8 MoveDescription_FlameWheel[] = _( "Feuer-Attacke, die Gegner\n" "evtl. verbrennt."); -static const u8 gMoveDescription_Snore[] = _( +static const u8 MoveDescription_Snore[] = _( "Laute Attacke. Kann nur im\n" "Schlaf benutzt werden."); -static const u8 gMoveDescription_Curse[] = _( +static const u8 MoveDescription_Curse[] = _( "Ein Angriff, der bei GEIST-\n" "PKMN anders funktioniert."); -static const u8 gMoveDescription_Flail[] = _( +static const u8 MoveDescription_Flail[] = _( "Richtet mehr Schaden an,\n" "wenn eigene KP niedrig sind."); -static const u8 gMoveDescription_Conversion2[] = _( +static const u8 MoveDescription_Conversion2[] = _( "Anwender wird resistent\n" "gegen letzten Angr.-Typ."); -static const u8 gMoveDescription_Aeroblast[] = _( +static const u8 MoveDescription_Aeroblast[] = _( "Erzeugt ein Vakuum.\n" "Hohe Volltrefferquote."); -static const u8 gMoveDescription_CottonSpore[] = _( +static const u8 MoveDescription_CottonSpore[] = _( "Sporen heften sich an den\n" "Gegner. Senkt INIT.-Wert."); -static const u8 gMoveDescription_Reversal[] = _( +static const u8 MoveDescription_Reversal[] = _( "Richtet mehr Schaden an,\n" "wenn eigene KP niedrig sind."); -static const u8 gMoveDescription_Spite[] = _( +static const u8 MoveDescription_Spite[] = _( "AP des letzten gegner.\n" "Angriffs werden gesenkt."); -static const u8 gMoveDescription_PowderSnow[] = _( +static const u8 MoveDescription_PowderSnow[] = _( "Schnee auf Gegner, der\n" "evtl. eingefroren wird."); -static const u8 gMoveDescription_Protect[] = _( +static const u8 MoveDescription_Protect[] = _( "Weicht Angriff aus.\n" "Scheitert evtl. bei Wdh."); -static const u8 gMoveDescription_MachPunch[] = _( +static const u8 MoveDescription_MachPunch[] = _( "Schneller Hieb, der stets\n" "zuerst trifft."); -static const u8 gMoveDescription_ScaryFace[] = _( +static const u8 MoveDescription_ScaryFace[] = _( "Erschreckt mit Grimasse. \n" "INIT.-Wert sinkt deutlich."); -static const u8 gMoveDescription_FaintAttack[] = _( +static const u8 MoveDescription_FaintAttack[] = _( "Zieht Gegner heran und\n" "trifft mit Sicherheit."); -static const u8 gMoveDescription_SweetKiss[] = _( +static const u8 MoveDescription_SweetKiss[] = _( "Fordert Kuss mit süßem\n" "Blick. Verwirrt Gegner evtl."); -static const u8 gMoveDescription_BellyDrum[] = _( +static const u8 MoveDescription_BellyDrum[] = _( "Erhöht ANGR.-Wert,\n" "opfert jedoch KP."); -static const u8 gMoveDescription_SludgeBomb[] = _( +static const u8 MoveDescription_SludgeBomb[] = _( "Wirft Schlamm auf Gegner\n" "und vergiftet ihn evtl."); -static const u8 gMoveDescription_MudSlap[] = _( +static const u8 MoveDescription_MudSlap[] = _( "Wirft Gegner Matsch ins Ge-\n" "sicht. Genauigkeit sinkt."); -static const u8 gMoveDescription_Octazooka[] = _( +static const u8 MoveDescription_Octazooka[] = _( "Verschießt Tinte und senkt\n" "dadurch Genauigkeit."); -static const u8 gMoveDescription_Spikes[] = _( +static const u8 MoveDescription_Spikes[] = _( "Richtet bei Tausch Schaden\n" "mit Stacheln an."); -static const u8 gMoveDescription_ZapCannon[] = _( +static const u8 MoveDescription_ZapCannon[] = _( "Kräftige, ungenaue At-\n" "tacke, die evtl. paralysiert."); -static const u8 gMoveDescription_Foresight[] = _( +static const u8 MoveDescription_Foresight[] = _( "Verhindert Anstieg von\n" "gegnerischem Fluchtwert."); -static const u8 gMoveDescription_DestinyBond[] = _( +static const u8 MoveDescription_DestinyBond[] = _( "Wird der Angreifer besiegt,\n" "gilt das auch für d. Gegner."); -static const u8 gMoveDescription_PerishSong[] = _( +static const u8 MoveDescription_PerishSong[] = _( "Wer dieses Lied hört, wird\n" "nach 3 Runden besiegt."); -static const u8 gMoveDescription_IcyWind[] = _( +static const u8 MoveDescription_IcyWind[] = _( "Eis-Attacke, die den INIT.-\n" "Wert des Gegners senkt."); -static const u8 gMoveDescription_Detect[] = _( +static const u8 MoveDescription_Detect[] = _( "Wendet Attacken ab, Erfolg\n" "sinkt bei Wiederholung."); -static const u8 gMoveDescription_BoneRush[] = _( +static const u8 MoveDescription_BoneRush[] = _( "Greift Gegner 2 - 5-mal in\n" "Folge mit einem Knochen an."); -static const u8 gMoveDescription_LockOn[] = _( +static const u8 MoveDescription_LockOn[] = _( "Visiert Gegner an u. trifft\n" "in der nächsten Runde."); -static const u8 gMoveDescription_Outrage[] = _( +static const u8 MoveDescription_Outrage[] = _( "Wiederholt Angriff 2-3 Run-\n" "den lang. Verwirrt Anwender."); -static const u8 gMoveDescription_Sandstorm[] = _( +static const u8 MoveDescription_Sandstorm[] = _( "Erzeugt einen Sandsturm,\n" "der mehrere Runden wütet."); -static const u8 gMoveDescription_GigaDrain[] = _( +static const u8 MoveDescription_GigaDrain[] = _( "Absorbiert die Hälfte des\n" "angerichteten Schadens."); -static const u8 gMoveDescription_Endure[] = _( +static const u8 MoveDescription_Endure[] = _( "Hält jeder Attacke 1 Runde\n" "stand. 1 KP bleibt stets."); -static const u8 gMoveDescription_Charm[] = _( +static const u8 MoveDescription_Charm[] = _( "Betört den Gegner u. redu-\n" "ziert seinen ANGR. deutlich."); -static const u8 gMoveDescription_Rollout[] = _( +static const u8 MoveDescription_Rollout[] = _( "Attacke, die 5 Runden\n" "dauert. Die Härte nimmt zu."); -static const u8 gMoveDescription_FalseSwipe[] = _( +static const u8 MoveDescription_FalseSwipe[] = _( "Ein Angriff, der dem Gegner\n" "zumindest 1 KP lässt."); -static const u8 gMoveDescription_Swagger[] = _( +static const u8 MoveDescription_Swagger[] = _( "Verwirrt den Gegner und\n" "erhöht ANGR.-Wert deutlich."); -static const u8 gMoveDescription_MilkDrink[] = _( +static const u8 MoveDescription_MilkDrink[] = _( "Füllt bis zur Hälfte der max.\n" "KP des Benutzers auf."); -static const u8 gMoveDescription_Spark[] = _( +static const u8 MoveDescription_Spark[] = _( "Elektro-Hieb, der Gegner\n" "paralysieren kann."); -static const u8 gMoveDescription_FuryCutter[] = _( +static const u8 MoveDescription_FuryCutter[] = _( "Eine Attacke, deren Härte\n" "bei jedem Treffer zunimmt."); -static const u8 gMoveDescription_SteelWing[] = _( +static const u8 MoveDescription_SteelWing[] = _( "Trifft den Gegner hart mit\n" "ausgebreiteten Flügeln."); -static const u8 gMoveDescription_MeanLook[] = _( +static const u8 MoveDescription_MeanLook[] = _( "Böser Blick, der die Flucht\n" "des Gegners vereitelt."); -static const u8 gMoveDescription_Attract[] = _( +static const u8 MoveDescription_Attract[] = _( "Angriff des anderen Ge-\n" "schlechts unwahrscheinl."); -static const u8 gMoveDescription_SleepTalk[] = _( +static const u8 MoveDescription_SleepTalk[] = _( "Benutzt per Zufall eine\n" "Attacke im Schlaf."); -static const u8 gMoveDescription_HealBell[] = _( +static const u8 MoveDescription_HealBell[] = _( "Läutet beruhigend, heilt\n" "alle Status-Veränderungen."); -static const u8 gMoveDescription_Return[] = _( +static const u8 MoveDescription_Return[] = _( "Angriff, dessen Kraft bei \n" "Freundschaft größer wird."); -static const u8 gMoveDescription_Present[] = _( +static const u8 MoveDescription_Present[] = _( "Eine Bombe als Geschenk. Es\n" "kann KP wiederherstellen."); -static const u8 gMoveDescription_Frustration[] = _( +static const u8 MoveDescription_Frustration[] = _( "Die Attacke ist stärker bei\n" "verhassten TRAINERn."); -static const u8 gMoveDescription_Safeguard[] = _( +static const u8 MoveDescription_Safeguard[] = _( "Mystische Kraft, die alle\n" "Statusprobleme verhindert."); -static const u8 gMoveDescription_PainSplit[] = _( +static const u8 MoveDescription_PainSplit[] = _( "Addiert KP v. Anwender u.\n" "Gegner, teilt gerecht auf."); -static const u8 gMoveDescription_SacredFire[] = _( +static const u8 MoveDescription_SacredFire[] = _( "Mystische Feuer-Attacke, \n" "die d. Geg. evtl. verbrennt."); -static const u8 gMoveDescription_Magnitude[] = _( +static const u8 MoveDescription_Magnitude[] = _( "Ein erdbebenartiger An-\n" "griff von zufälliger Stärke."); -static const u8 gMoveDescription_DynamicPunch[] = _( +static const u8 MoveDescription_DynamicPunch[] = _( "Kräftige Attacke, die ver-\n" "wirrt, aber ungenau ist."); -static const u8 gMoveDescription_Megahorn[] = _( +static const u8 MoveDescription_Megahorn[] = _( "Brutaler Frontalangriff\n" "mit spitzen Hörnern."); -static const u8 gMoveDescription_DragonBreath[] = _( +static const u8 MoveDescription_DragonBreath[] = _( "Fegt den Gegner mit zer-\n" "störerisch heißem Atem weg."); -static const u8 gMoveDescription_BatonPass[] = _( +static const u8 MoveDescription_BatonPass[] = _( "Tauscht PKMN aus. Alle Än-\n" "derungen bleiben bestehen."); -static const u8 gMoveDescription_Encore[] = _( +static const u8 MoveDescription_Encore[] = _( "Gegner wiederholt letzten\n" "Angriff 2 - 6-mal."); -static const u8 gMoveDescription_Pursuit[] = _( +static const u8 MoveDescription_Pursuit[] = _( "Richtet großen Schaden bei\n" "Austausch des Gegners an."); -static const u8 gMoveDescription_RapidSpin[] = _( +static const u8 MoveDescription_RapidSpin[] = _( "Trifft den Gegner durch\n" "Drehen mit max. Tempo."); -static const u8 gMoveDescription_SweetScent[] = _( +static const u8 MoveDescription_SweetScent[] = _( "Lockt Gegner an und senkt\n" "seinen Fluchtwert."); -static const u8 gMoveDescription_IronTail[] = _( +static const u8 MoveDescription_IronTail[] = _( "Att. mit hartem Schweif. \n" "Senkt evtl. VERT.-Wert."); -static const u8 gMoveDescription_MetalClaw[] = _( +static const u8 MoveDescription_MetalClaw[] = _( "Klauen-Attacke. Evtl. Er-\n" "höhung d. ANGR.-Wert d. Anw."); -static const u8 gMoveDescription_VitalThrow[] = _( +static const u8 MoveDescription_VitalThrow[] = _( "Attacke stets gleich, aber\n" "mit Treffergarantie."); -static const u8 gMoveDescription_MorningSun[] = _( +static const u8 MoveDescription_MorningSun[] = _( "Füllt KP auf. Die Menge\n" "hängt vom Wetter ab."); -static const u8 gMoveDescription_Synthesis[] = _( +static const u8 MoveDescription_Synthesis[] = _( "Füllt KP auf. Die Menge\n" "hängt vom Wetter ab."); -static const u8 gMoveDescription_Moonlight[] = _( +static const u8 MoveDescription_Moonlight[] = _( "Füllt KP auf. Die Menge\n" "hängt vom Wetter ab."); -static const u8 gMoveDescription_HiddenPower[] = _( +static const u8 MoveDescription_HiddenPower[] = _( "Die Wirkung dieser Attacke\n" "hängt vom Benutzer ab."); -static const u8 gMoveDescription_CrossChop[] = _( +static const u8 MoveDescription_CrossChop[] = _( "Doppelter Hieb. Hohe \n" "Volltrefferquote."); -static const u8 gMoveDescription_Twister[] = _( +static const u8 MoveDescription_Twister[] = _( "Trifft Gegner mit\n" "heftigem Wirbelsturm."); -static const u8 gMoveDescription_RainDance[] = _( +static const u8 MoveDescription_RainDance[] = _( "Erhöht Stärke von WASSER-\n" "Attacken 5 Runden lang."); -static const u8 gMoveDescription_SunnyDay[] = _( +static const u8 MoveDescription_SunnyDay[] = _( "Erhöht Stärke von FEUER-\n" "Attacken 5 Runden lang."); -static const u8 gMoveDescription_Crunch[] = _( +static const u8 MoveDescription_Crunch[] = _( "Beißt mit Reißzähnen zu und\n" "senkt evtl. SPEZ. VERT."); -static const u8 gMoveDescription_MirrorCoat[] = _( +static const u8 MoveDescription_MirrorCoat[] = _( "Kontert d. Spezial-Attacke\n" "d. Geg. mit 2-facher Kraft."); -static const u8 gMoveDescription_PsychUp[] = _( +static const u8 MoveDescription_PsychUp[] = _( "Kopiert Effekte d. Gegners\n" "u. gibt sie dem Angreifer."); -static const u8 gMoveDescription_ExtremeSpeed[] = _( +static const u8 MoveDescription_ExtremeSpeed[] = _( "Extrem schnelle und kraft-\n" "volle Attacke."); -static const u8 gMoveDescription_AncientPower[] = _( +static const u8 MoveDescription_AncientPower[] = _( "Ein Angriff, der alle\n" "Status-Werte erhöhen kann."); -static const u8 gMoveDescription_ShadowBall[] = _( +static const u8 MoveDescription_ShadowBall[] = _( "Bewirft Gegner und senkt\n" "evtl. SPEZ. VERT."); -static const u8 gMoveDescription_FutureSight[] = _( +static const u8 MoveDescription_FutureSight[] = _( "Stärkt innere Kraft. Trifft\n" "2 Runden später."); -static const u8 gMoveDescription_RockSmash[] = _( +static const u8 MoveDescription_RockSmash[] = _( "Zertrümmernder Angriff, \n" "der evtl. VERT.-Wert senkt."); -static const u8 gMoveDescription_Whirlpool[] = _( +static const u8 MoveDescription_Whirlpool[] = _( "Hält Gegner 2-5 Züge in\n" "einem Strudel gefangen."); -static const u8 gMoveDescription_BeatUp[] = _( +static const u8 MoveDescription_BeatUp[] = _( "Ruft POKéMON hinzu, um an\n" "dem Angriff teilzuhaben."); -static const u8 gMoveDescription_FakeOut[] = _( +static const u8 MoveDescription_FakeOut[] = _( "Trifft schon mit dem ersten\n" "Schlag. Verjagt Gegner evtl."); -static const u8 gMoveDescription_Uproar[] = _( +static const u8 MoveDescription_Uproar[] = _( "Erzeugt für 2-5 Züge einen\n" "Aufruhr. Verhindert Schlaf."); -static const u8 gMoveDescription_Stockpile[] = _( +static const u8 MoveDescription_Stockpile[] = _( "Lädt Kraft für bis zu 3\n" "Runden auf."); -static const u8 gMoveDescription_SpitUp[] = _( +static const u8 MoveDescription_SpitUp[] = _( "Entlädt gehortete Kraft.\n" "Je mehr, desto besser."); -static const u8 gMoveDescription_Swallow[] = _( +static const u8 MoveDescription_Swallow[] = _( "Absorbiert gehortete\n" "Kraft. Stellt KP wieder her."); -static const u8 gMoveDescription_HeatWave[] = _( +static const u8 MoveDescription_HeatWave[] = _( "Gegner wird von heißem Atem\n" "getroffen. Verbrennt evtl."); -static const u8 gMoveDescription_Hail[] = _( +static const u8 MoveDescription_Hail[] = _( "Erzeugt Hagelsturm, der in\n" "jeder Runde trifft."); -static const u8 gMoveDescription_Torment[] = _( +static const u8 MoveDescription_Torment[] = _( "Quält Gegner u. verhindert\n" "Wdh. eines Angriffs."); -static const u8 gMoveDescription_Flatter[] = _( +static const u8 MoveDescription_Flatter[] = _( "Verwirrt den Gegner, erhöht\n" "aber dessen SPEZ. ANGR."); -static const u8 gMoveDescription_WillOWisp[] = _( +static const u8 MoveDescription_WillOWisp[] = _( "Fügt dem Gegner \n" "Verbrennungen zu."); -static const u8 gMoveDescription_Memento[] = _( +static const u8 MoveDescription_Memento[] = _( "Der Benutzer ist besiegt\n" "und senkt die gegn. Werte."); -static const u8 gMoveDescription_Facade[] = _( +static const u8 MoveDescription_Facade[] = _( "Erhöht ANGR. nach Verbren-\n" "nung, Paralyse o. Vergift."); -static const u8 gMoveDescription_FocusPunch[] = _( +static const u8 MoveDescription_FocusPunch[] = _( "Angriff, der später trifft.\n" "Ben. schreckt evtl. zurück."); -static const u8 gMoveDescription_SmellingSalt[] = _( +static const u8 MoveDescription_SmellingSalt[] = _( "Effektiv geg. paralysierte\n" "Gegner. Heilt sie aber auch."); -static const u8 gMoveDescription_FollowMe[] = _( +static const u8 MoveDescription_FollowMe[] = _( "Zieht Aufmerksamkeit an.\n" "Gegner greift nur Anw. an."); -static const u8 gMoveDescription_NaturePower[] = _( +static const u8 MoveDescription_NaturePower[] = _( "Die Elementklasse des\n" "Angriffs hängt vom Ort ab."); -static const u8 gMoveDescription_Charge[] = _( +static const u8 MoveDescription_Charge[] = _( "Lädt Energie für den kom-\n" "menden Elektro-Angr. auf."); -static const u8 gMoveDescription_Taunt[] = _( +static const u8 MoveDescription_Taunt[] = _( "Legt den Gegner rein. Er\n" "benutzt nur noch Angriffe."); -static const u8 gMoveDescription_HelpingHand[] = _( +static const u8 MoveDescription_HelpingHand[] = _( "Steigert die Kraft der An-\n" "griffe des Getroffenen."); -static const u8 gMoveDescription_Trick[] = _( +static const u8 MoveDescription_Trick[] = _( "Betrügt beim Handel\n" "mit Gegenständen."); -static const u8 gMoveDescription_RolePlay[] = _( +static const u8 MoveDescription_RolePlay[] = _( "Parodiert Gegner u. kopiert\n" "seine Spezialfähigkeiten."); -static const u8 gMoveDescription_Wish[] = _( +static const u8 MoveDescription_Wish[] = _( "Ein Wunsch, der KP auffüllt.\n" "Die Erfüllung braucht Zeit."); -static const u8 gMoveDescription_Assist[] = _( +static const u8 MoveDescription_Assist[] = _( "Greift zufällig mit einem\n" "Angriff d. Partners an."); -static const u8 gMoveDescription_Ingrain[] = _( +static const u8 MoveDescription_Ingrain[] = _( "Verwurzelung füllt KP auf.\n" "Austausch unmöglich."); -static const u8 gMoveDescription_Superpower[] = _( +static const u8 MoveDescription_Superpower[] = _( "Steigert Stärke deutlich,\n" "senkt aber Status-Werte."); -static const u8 gMoveDescription_MagicCoat[] = _( +static const u8 MoveDescription_MagicCoat[] = _( "Gibt Spezialeffekte zurück\n" "an Benutzer."); -static const u8 gMoveDescription_Recycle[] = _( +static const u8 MoveDescription_Recycle[] = _( "Recycling eines\n" "verwendeten Items."); -static const u8 gMoveDescription_Revenge[] = _( +static const u8 MoveDescription_Revenge[] = _( "Attacke wird stärker, wenn\n" "Anwender Schaden nimmt."); -static const u8 gMoveDescription_BrickBreak[] = _( +static const u8 MoveDescription_BrickBreak[] = _( "Durchbricht Barrieren und\n" "verursacht Schaden."); -static const u8 gMoveDescription_Yawn[] = _( +static const u8 MoveDescription_Yawn[] = _( "Gegner gähnt und schläft\n" "in der nächsten Runde ein."); -static const u8 gMoveDescription_KnockOff[] = _( +static const u8 MoveDescription_KnockOff[] = _( "Schlägt Gegner Item weg.\n" "Vereitelt so den Gebrauch."); -static const u8 gMoveDescription_Endeavor[] = _( +static const u8 MoveDescription_Endeavor[] = _( "Wird stärker, wenn Anw.-KP\n" "geringer als Gegner-KP ist."); -static const u8 gMoveDescription_Eruption[] = _( +static const u8 MoveDescription_Eruption[] = _( "Je höher KP des Benutzers,\n" "desto mehr Schaden."); -static const u8 gMoveDescription_SkillSwap[] = _( +static const u8 MoveDescription_SkillSwap[] = _( "Anw. tauscht Spezial-\n" "fähigkeit mit POKéMON."); -static const u8 gMoveDescription_Imprison[] = _( +static const u8 MoveDescription_Imprison[] = _( "Hindert Gegner an Atta-\n" "cken, die d. Benutzer kennt."); -static const u8 gMoveDescription_Refresh[] = _( +static const u8 MoveDescription_Refresh[] = _( "Kuriert Vergiftungen, Para-\n" "lyse und Verbrennung."); -static const u8 gMoveDescription_Grudge[] = _( +static const u8 MoveDescription_Grudge[] = _( "Wenn Anw. bes., werden AP\n" "der Finalattacke gelöscht."); -static const u8 gMoveDescription_Snatch[] = _( +static const u8 MoveDescription_Snatch[] = _( "Immunität geg. den Effekt\n" "d. nächsten gegn. Angriffs."); -static const u8 gMoveDescription_SecretPower[] = _( +static const u8 MoveDescription_SecretPower[] = _( "Angriff, dessen Auswirkung\n" "abhängig vom Ort ist."); -static const u8 gMoveDescription_Dive[] = _( +static const u8 MoveDescription_Dive[] = _( "Taucht in der 1. Runde\n" "unter u. trifft in der 2."); -static const u8 gMoveDescription_ArmThrust[] = _( +static const u8 MoveDescription_ArmThrust[] = _( "Schläge mit geradem Arm, die\n" "Gegner 2 - 5-mal treffen."); -static const u8 gMoveDescription_Camouflage[] = _( +static const u8 MoveDescription_Camouflage[] = _( "Die Elementklasse des\n" "POKéMON hängt vom Ort ab."); -static const u8 gMoveDescription_TailGlow[] = _( +static const u8 MoveDescription_TailGlow[] = _( "Ein blinkendes Licht. SPEZ.\n" "ANGR. wird deutlich erhöht."); -static const u8 gMoveDescription_LusterPurge[] = _( +static const u8 MoveDescription_LusterPurge[] = _( "Angriff mit grellem Licht.\n" "Senkt evtl. SPEZ. VERT."); -static const u8 gMoveDescription_MistBall[] = _( +static const u8 MoveDescription_MistBall[] = _( "Angriff m. Daunengestöber,\n" "Senkt evtl. SPEZ. ANGR."); -static const u8 gMoveDescription_FeatherDance[] = _( +static const u8 MoveDescription_FeatherDance[] = _( "Hüllt Gegner in Daunen und\n" "senkt ANGR.-Wert deutlich."); -static const u8 gMoveDescription_TeeterDance[] = _( +static const u8 MoveDescription_TeeterDance[] = _( "Verwirrt alle POKéMON im \n" "Kampf."); -static const u8 gMoveDescription_BlazeKick[] = _( +static const u8 MoveDescription_BlazeKick[] = _( "Hohe Volltrefferquote. Ver-\n" "ursacht evtl. Verbrennung."); -static const u8 gMoveDescription_MudSport[] = _( +static const u8 MoveDescription_MudSport[] = _( "Bedeckt Anw. mit Lehm u. er-\n" "höht Schutz geg. Elek.-Att."); -static const u8 gMoveDescription_IceBall[] = _( +static const u8 MoveDescription_IceBall[] = _( "Angriff für 5 Runden. \n" "Stärker, wenn Treffer."); -static const u8 gMoveDescription_NeedleArm[] = _( +static const u8 MoveDescription_NeedleArm[] = _( "Angriff mit dornigen Armen. \n" "Geg. schreckt evtl. zurück."); -static const u8 gMoveDescription_SlackOff[] = _( +static const u8 MoveDescription_SlackOff[] = _( "Durch Müßiggang wird die\n" "Hälfte d. max. KP aufgefüllt."); -static const u8 gMoveDescription_HyperVoice[] = _( +static const u8 MoveDescription_HyperVoice[] = _( "Laute Attacke mit Schall-\n" "wellen."); -static const u8 gMoveDescription_PoisonFang[] = _( +static const u8 MoveDescription_PoisonFang[] = _( "Angriff mit Reißzähnen. \n" "Gegner wird evtl. vergiftet."); -static const u8 gMoveDescription_CrushClaw[] = _( +static const u8 MoveDescription_CrushClaw[] = _( "Angriff mit scharfen Klau-\n" "en. Senkt evtl. VERT.-Wert."); -static const u8 gMoveDescription_BlastBurn[] = _( +static const u8 MoveDescription_BlastBurn[] = _( "Starker Angriff. Angreifer\n" "muss eine Runde aussetzen."); -static const u8 gMoveDescription_HydroCannon[] = _( +static const u8 MoveDescription_HydroCannon[] = _( "Starker Angriff. Angreifer\n" "muss eine Runde aussetzen."); -static const u8 gMoveDescription_MeteorMash[] = _( +static const u8 MoveDescription_MeteorMash[] = _( "Ein Schlag wie ein Meteor.\n" "Erhöht evtl. ANGR.-Wert."); -static const u8 gMoveDescription_Astonish[] = _( +static const u8 MoveDescription_Astonish[] = _( "Angriff, der Gegner evtl.\n" "zurückschrecken lässt."); -static const u8 gMoveDescription_WeatherBall[] = _( +static const u8 MoveDescription_WeatherBall[] = _( "Elementkl. u. Stärke der At-\n" "tacke sind wetterabhängig."); -static const u8 gMoveDescription_Aromatherapy[] = _( +static const u8 MoveDescription_Aromatherapy[] = _( "Heilt alle Status-Probleme\n" "mit beruhigendem Duft."); -static const u8 gMoveDescription_FakeTears[] = _( +static const u8 MoveDescription_FakeTears[] = _( "Täuscht Weinen vor, um\n" "gegn. SPEZ. VERT. zu senken."); -static const u8 gMoveDescription_AirCutter[] = _( +static const u8 MoveDescription_AirCutter[] = _( "Greift mit heftigem Wind an.\n" "Hohe Volltrefferquote."); -static const u8 gMoveDescription_Overheat[] = _( +static const u8 MoveDescription_Overheat[] = _( "Angriff mit voller Kraft.\n" "SPEZ. ANGR. sinkt deutlich."); -static const u8 gMoveDescription_OdorSleuth[] = _( +static const u8 MoveDescription_OdorSleuth[] = _( "Hindert Gegner daran, ihren\n" "Fluchtwert zu erhöhen."); -static const u8 gMoveDescription_RockTomb[] = _( +static const u8 MoveDescription_RockTomb[] = _( "Hält den Feind mit Steinen\n" "auf u. senkt INIT.-Wert."); -static const u8 gMoveDescription_SilverWind[] = _( +static const u8 MoveDescription_SilverWind[] = _( "Pulver-Attacke, die evtl.\n" "die Werte erhöht."); -static const u8 gMoveDescription_MetalSound[] = _( +static const u8 MoveDescription_MetalSound[] = _( "Stößt einen spitzen Schrei\n" "aus. Senkt SPEZ. VERT."); -static const u8 gMoveDescription_GrassWhistle[] = _( +static const u8 MoveDescription_GrassWhistle[] = _( "Versetzt Gegner mit schö-\n" "ner Melodie in den Schlaf."); -static const u8 gMoveDescription_Tickle[] = _( +static const u8 MoveDescription_Tickle[] = _( "Bringt Gegner zum Lachen.\n" "ANGR. u. VERT. sinken."); -static const u8 gMoveDescription_CosmicPower[] = _( +static const u8 MoveDescription_CosmicPower[] = _( "Erhöht VERT. u. SPEZ. VERT.\n" "durch mystische Kraft."); -static const u8 gMoveDescription_WaterSpout[] = _( +static const u8 MoveDescription_WaterSpout[] = _( "Ist wirkungsvoller, wenn KP\n" "des Benutzers hoch sind."); -static const u8 gMoveDescription_SignalBeam[] = _( +static const u8 MoveDescription_SignalBeam[] = _( "Seltsame Strahlenattacke.\n" "Verwirrt evtl. den Gegner."); -static const u8 gMoveDescription_ShadowPunch[] = _( +static const u8 MoveDescription_ShadowPunch[] = _( "Schattenhieb. Ausweichen\n" "unmöglich."); -static const u8 gMoveDescription_Extrasensory[] = _( +static const u8 MoveDescription_Extrasensory[] = _( "Besonderer Angriff. Gegner\n" "schreckt evtl. zurück."); -static const u8 gMoveDescription_SkyUppercut[] = _( +static const u8 MoveDescription_SkyUppercut[] = _( "Kinnhaken, als würde man in\n" "die Luft springen."); -static const u8 gMoveDescription_SandTomb[] = _( +static const u8 MoveDescription_SandTomb[] = _( "Gegner leidet für 2-5\n" "Runden in Sandhose."); -static const u8 gMoveDescription_SheerCold[] = _( +static const u8 MoveDescription_SheerCold[] = _( "Eis-Attacke. Besiegt den\n" "Gegner, wenn sie trifft."); -static const u8 gMoveDescription_MuddyWater[] = _( +static const u8 MoveDescription_MuddyWater[] = _( "Greift mit Matsch an und\n" "senkt evtl. Genauigkeit."); -static const u8 gMoveDescription_BulletSeed[] = _( +static const u8 MoveDescription_BulletSeed[] = _( "Verschießt 2 bis 5 Samen\n" "gleichzeitig auf Gegner."); -static const u8 gMoveDescription_AerialAce[] = _( +static const u8 MoveDescription_AerialAce[] = _( "Eine extrem schnelle und\n" "unausweichbare Attacke."); -static const u8 gMoveDescription_IcicleSpear[] = _( +static const u8 MoveDescription_IcicleSpear[] = _( "Feuert 2-5 Eiszapfen auf\n" "den Gegner."); -static const u8 gMoveDescription_IronDefense[] = _( +static const u8 MoveDescription_IronDefense[] = _( "Stärkt den Körper.\n" "Erhöht VERT.-Wert deutlich."); -static const u8 gMoveDescription_Block[] = _( +static const u8 MoveDescription_Block[] = _( "Versperrt den Fluchtweg\n" "des Gegners."); -static const u8 gMoveDescription_Howl[] = _( +static const u8 MoveDescription_Howl[] = _( "Jault, um in sich zu gehen.\n" "Erhöht ANGR.-Wert."); -static const u8 gMoveDescription_DragonClaw[] = _( +static const u8 MoveDescription_DragonClaw[] = _( "Der Gegner wird mit\n" "scharfen Klauen verletzt."); -static const u8 gMoveDescription_FrenzyPlant[] = _( +static const u8 MoveDescription_FrenzyPlant[] = _( "Starker Angriff. Angreifer\n" "muss eine Runde aussetzen."); -static const u8 gMoveDescription_BulkUp[] = _( +static const u8 MoveDescription_BulkUp[] = _( "Pumpt den Körper auf. ANGR.\n" "u. VERT. werden erhöht."); -static const u8 gMoveDescription_Bounce[] = _( +static const u8 MoveDescription_Bounce[] = _( "Springt hoch u. landet in\n" "nächstem Zug. Evtl. Para."); -static const u8 gMoveDescription_MudShot[] = _( +static const u8 MoveDescription_MudShot[] = _( "Bewirft den Gegner mit Lehm\n" "und senkt INIT.-Wert."); -static const u8 gMoveDescription_PoisonTail[] = _( +static const u8 MoveDescription_PoisonTail[] = _( "Hohe Volltrefferquote.\n" "Gegner evtl. vergiftet."); -static const u8 gMoveDescription_Covet[] = _( +static const u8 MoveDescription_Covet[] = _( "Bittet charmant um das ge-\n" "haltene Item des Gegners."); -static const u8 gMoveDescription_VoltTackle[] = _( +static const u8 MoveDescription_VoltTackle[] = _( "Lebensgefährliche Attacke,\n" "leichte Selbstschädigung."); -static const u8 gMoveDescription_MagicalLeaf[] = _( +static const u8 MoveDescription_MagicalLeaf[] = _( "Magischer Blattangriff.\n" "Ausweichen unmöglich."); -static const u8 gMoveDescription_WaterSport[] = _( +static const u8 MoveDescription_WaterSport[] = _( "Benutzer wird nass, so dass\n" "er Feuer besser standhält."); -static const u8 gMoveDescription_CalmMind[] = _( +static const u8 MoveDescription_CalmMind[] = _( "Erhöht SPEZ. ANGR. u. SPEZ.\n" "VERT. durch Konzentration."); -static const u8 gMoveDescription_LeafBlade[] = _( +static const u8 MoveDescription_LeafBlade[] = _( "Hieb mit scharfkantigem\n" "Blatt. Hohe Volltrefferqu."); -static const u8 gMoveDescription_DragonDance[] = _( +static const u8 MoveDescription_DragonDance[] = _( "Ein mystischer Tanz, der\n" "ANGR.- u. INIT.-Wert erhöht."); -static const u8 gMoveDescription_RockBlast[] = _( +static const u8 MoveDescription_RockBlast[] = _( "Wirft 2 - 5-mal in Folge\n" "Felsblöcke auf den Gegner."); -static const u8 gMoveDescription_ShockWave[] = _( +static const u8 MoveDescription_ShockWave[] = _( "Schnelle Elektro-Attacke\n" "mit Treffergarantie."); -static const u8 gMoveDescription_WaterPulse[] = _( +static const u8 MoveDescription_WaterPulse[] = _( "Ultraschallwellen, die den\n" "Gegner verwirren können."); -static const u8 gMoveDescription_DoomDesire[] = _( +static const u8 MoveDescription_DoomDesire[] = _( "Speichert Sonnenenergie.\n" "Angriff 2 Runden später."); -static const u8 gMoveDescription_PsychoBoost[] = _( +static const u8 MoveDescription_PsychoBoost[] = _( "Angriff mit voller Kraft.\n" "SPEZ. ANGR. sinkt deutlich."); -const u8 * const gMoveDescriptions[] = { - gMoveDescription_Pound, - gMoveDescription_KarateChop, - gMoveDescription_DoubleSlap, - gMoveDescription_CometPunch, - gMoveDescription_MegaPunch, - gMoveDescription_PayDay, - gMoveDescription_FirePunch, - gMoveDescription_IcePunch, - gMoveDescription_ThunderPunch, - gMoveDescription_Scratch, - gMoveDescription_ViceGrip, - gMoveDescription_Guillotine, - gMoveDescription_RazorWind, - gMoveDescription_SwordsDance, - gMoveDescription_Cut, - gMoveDescription_Gust, - gMoveDescription_WingAttack, - gMoveDescription_Whirlwind, - gMoveDescription_Fly, - gMoveDescription_Bind, - gMoveDescription_Slam, - gMoveDescription_VineWhip, - gMoveDescription_Stomp, - gMoveDescription_DoubleKick, - gMoveDescription_MegaKick, - gMoveDescription_JumpKick, - gMoveDescription_RollingKick, - gMoveDescription_SandAttack, - gMoveDescription_Headbutt, - gMoveDescription_HornAttack, - gMoveDescription_FuryAttack, - gMoveDescription_HornDrill, - gMoveDescription_Tackle, - gMoveDescription_BodySlam, - gMoveDescription_Wrap, - gMoveDescription_TakeDown, - gMoveDescription_Thrash, - gMoveDescription_DoubleEdge, - gMoveDescription_TailWhip, - gMoveDescription_PoisonSting, - gMoveDescription_Twineedle, - gMoveDescription_PinMissile, - gMoveDescription_Leer, - gMoveDescription_Bite, - gMoveDescription_Growl, - gMoveDescription_Roar, - gMoveDescription_Sing, - gMoveDescription_Supersonic, - gMoveDescription_SonicBoom, - gMoveDescription_Disable, - gMoveDescription_Acid, - gMoveDescription_Ember, - gMoveDescription_Flamethrower, - gMoveDescription_Mist, - gMoveDescription_WaterGun, - gMoveDescription_HydroPump, - gMoveDescription_Surf, - gMoveDescription_IceBeam, - gMoveDescription_Blizzard, - gMoveDescription_Psybeam, - gMoveDescription_BubbleBeam, - gMoveDescription_AuroraBeam, - gMoveDescription_HyperBeam, - gMoveDescription_Peck, - gMoveDescription_DrillPeck, - gMoveDescription_Submission, - gMoveDescription_LowKick, - gMoveDescription_Counter, - gMoveDescription_SeismicToss, - gMoveDescription_Strength, - gMoveDescription_Absorb, - gMoveDescription_MegaDrain, - gMoveDescription_LeechSeed, - gMoveDescription_Growth, - gMoveDescription_RazorLeaf, - gMoveDescription_SolarBeam, - gMoveDescription_PoisonPowder, - gMoveDescription_StunSpore, - gMoveDescription_SleepPowder, - gMoveDescription_PetalDance, - gMoveDescription_StringShot, - gMoveDescription_DragonRage, - gMoveDescription_FireSpin, - gMoveDescription_ThunderShock, - gMoveDescription_Thunderbolt, - gMoveDescription_ThunderWave, - gMoveDescription_Thunder, - gMoveDescription_RockThrow, - gMoveDescription_Earthquake, - gMoveDescription_Fissure, - gMoveDescription_Dig, - gMoveDescription_Toxic, - gMoveDescription_Confusion, - gMoveDescription_Psychic, - gMoveDescription_Hypnosis, - gMoveDescription_Meditate, - gMoveDescription_Agility, - gMoveDescription_QuickAttack, - gMoveDescription_Rage, - gMoveDescription_Teleport, - gMoveDescription_NightShade, - gMoveDescription_Mimic, - gMoveDescription_Screech, - gMoveDescription_DoubleTeam, - gMoveDescription_Recover, - gMoveDescription_Harden, - gMoveDescription_Minimize, - gMoveDescription_Smokescreen, - gMoveDescription_ConfuseRay, - gMoveDescription_Withdraw, - gMoveDescription_DefenseCurl, - gMoveDescription_Barrier, - gMoveDescription_LightScreen, - gMoveDescription_Haze, - gMoveDescription_Reflect, - gMoveDescription_FocusEnergy, - gMoveDescription_Bide, - gMoveDescription_Metronome, - gMoveDescription_MirrorMove, - gMoveDescription_SelfDestruct, - gMoveDescription_EggBomb, - gMoveDescription_Lick, - gMoveDescription_Smog, - gMoveDescription_Sludge, - gMoveDescription_BoneClub, - gMoveDescription_FireBlast, - gMoveDescription_Waterfall, - gMoveDescription_Clamp, - gMoveDescription_Swift, - gMoveDescription_SkullBash, - gMoveDescription_SpikeCannon, - gMoveDescription_Constrict, - gMoveDescription_Amnesia, - gMoveDescription_Kinesis, - gMoveDescription_SoftBoiled, - gMoveDescription_HiJumpKick, - gMoveDescription_Glare, - gMoveDescription_DreamEater, - gMoveDescription_PoisonGas, - gMoveDescription_Barrage, - gMoveDescription_LeechLife, - gMoveDescription_LovelyKiss, - gMoveDescription_SkyAttack, - gMoveDescription_Transform, - gMoveDescription_Bubble, - gMoveDescription_DizzyPunch, - gMoveDescription_Spore, - gMoveDescription_Flash, - gMoveDescription_Psywave, - gMoveDescription_Splash, - gMoveDescription_AcidArmor, - gMoveDescription_Crabhammer, - gMoveDescription_Explosion, - gMoveDescription_FurySwipes, - gMoveDescription_Bonemerang, - gMoveDescription_Rest, - gMoveDescription_RockSlide, - gMoveDescription_HyperFang, - gMoveDescription_Sharpen, - gMoveDescription_Conversion, - gMoveDescription_TriAttack, - gMoveDescription_SuperFang, - gMoveDescription_Slash, - gMoveDescription_Substitute, - gMoveDescription_Struggle, - gMoveDescription_Sketch, - gMoveDescription_TripleKick, - gMoveDescription_Thief, - gMoveDescription_SpiderWeb, - gMoveDescription_MindReader, - gMoveDescription_Nightmare, - gMoveDescription_FlameWheel, - gMoveDescription_Snore, - gMoveDescription_Curse, - gMoveDescription_Flail, - gMoveDescription_Conversion2, - gMoveDescription_Aeroblast, - gMoveDescription_CottonSpore, - gMoveDescription_Reversal, - gMoveDescription_Spite, - gMoveDescription_PowderSnow, - gMoveDescription_Protect, - gMoveDescription_MachPunch, - gMoveDescription_ScaryFace, - gMoveDescription_FaintAttack, - gMoveDescription_SweetKiss, - gMoveDescription_BellyDrum, - gMoveDescription_SludgeBomb, - gMoveDescription_MudSlap, - gMoveDescription_Octazooka, - gMoveDescription_Spikes, - gMoveDescription_ZapCannon, - gMoveDescription_Foresight, - gMoveDescription_DestinyBond, - gMoveDescription_PerishSong, - gMoveDescription_IcyWind, - gMoveDescription_Detect, - gMoveDescription_BoneRush, - gMoveDescription_LockOn, - gMoveDescription_Outrage, - gMoveDescription_Sandstorm, - gMoveDescription_GigaDrain, - gMoveDescription_Endure, - gMoveDescription_Charm, - gMoveDescription_Rollout, - gMoveDescription_FalseSwipe, - gMoveDescription_Swagger, - gMoveDescription_MilkDrink, - gMoveDescription_Spark, - gMoveDescription_FuryCutter, - gMoveDescription_SteelWing, - gMoveDescription_MeanLook, - gMoveDescription_Attract, - gMoveDescription_SleepTalk, - gMoveDescription_HealBell, - gMoveDescription_Return, - gMoveDescription_Present, - gMoveDescription_Frustration, - gMoveDescription_Safeguard, - gMoveDescription_PainSplit, - gMoveDescription_SacredFire, - gMoveDescription_Magnitude, - gMoveDescription_DynamicPunch, - gMoveDescription_Megahorn, - gMoveDescription_DragonBreath, - gMoveDescription_BatonPass, - gMoveDescription_Encore, - gMoveDescription_Pursuit, - gMoveDescription_RapidSpin, - gMoveDescription_SweetScent, - gMoveDescription_IronTail, - gMoveDescription_MetalClaw, - gMoveDescription_VitalThrow, - gMoveDescription_MorningSun, - gMoveDescription_Synthesis, - gMoveDescription_Moonlight, - gMoveDescription_HiddenPower, - gMoveDescription_CrossChop, - gMoveDescription_Twister, - gMoveDescription_RainDance, - gMoveDescription_SunnyDay, - gMoveDescription_Crunch, - gMoveDescription_MirrorCoat, - gMoveDescription_PsychUp, - gMoveDescription_ExtremeSpeed, - gMoveDescription_AncientPower, - gMoveDescription_ShadowBall, - gMoveDescription_FutureSight, - gMoveDescription_RockSmash, - gMoveDescription_Whirlpool, - gMoveDescription_BeatUp, - gMoveDescription_FakeOut, - gMoveDescription_Uproar, - gMoveDescription_Stockpile, - gMoveDescription_SpitUp, - gMoveDescription_Swallow, - gMoveDescription_HeatWave, - gMoveDescription_Hail, - gMoveDescription_Torment, - gMoveDescription_Flatter, - gMoveDescription_WillOWisp, - gMoveDescription_Memento, - gMoveDescription_Facade, - gMoveDescription_FocusPunch, - gMoveDescription_SmellingSalt, - gMoveDescription_FollowMe, - gMoveDescription_NaturePower, - gMoveDescription_Charge, - gMoveDescription_Taunt, - gMoveDescription_HelpingHand, - gMoveDescription_Trick, - gMoveDescription_RolePlay, - gMoveDescription_Wish, - gMoveDescription_Assist, - gMoveDescription_Ingrain, - gMoveDescription_Superpower, - gMoveDescription_MagicCoat, - gMoveDescription_Recycle, - gMoveDescription_Revenge, - gMoveDescription_BrickBreak, - gMoveDescription_Yawn, - gMoveDescription_KnockOff, - gMoveDescription_Endeavor, - gMoveDescription_Eruption, - gMoveDescription_SkillSwap, - gMoveDescription_Imprison, - gMoveDescription_Refresh, - gMoveDescription_Grudge, - gMoveDescription_Snatch, - gMoveDescription_SecretPower, - gMoveDescription_Dive, - gMoveDescription_ArmThrust, - gMoveDescription_Camouflage, - gMoveDescription_TailGlow, - gMoveDescription_LusterPurge, - gMoveDescription_MistBall, - gMoveDescription_FeatherDance, - gMoveDescription_TeeterDance, - gMoveDescription_BlazeKick, - gMoveDescription_MudSport, - gMoveDescription_IceBall, - gMoveDescription_NeedleArm, - gMoveDescription_SlackOff, - gMoveDescription_HyperVoice, - gMoveDescription_PoisonFang, - gMoveDescription_CrushClaw, - gMoveDescription_BlastBurn, - gMoveDescription_HydroCannon, - gMoveDescription_MeteorMash, - gMoveDescription_Astonish, - gMoveDescription_WeatherBall, - gMoveDescription_Aromatherapy, - gMoveDescription_FakeTears, - gMoveDescription_AirCutter, - gMoveDescription_Overheat, - gMoveDescription_OdorSleuth, - gMoveDescription_RockTomb, - gMoveDescription_SilverWind, - gMoveDescription_MetalSound, - gMoveDescription_GrassWhistle, - gMoveDescription_Tickle, - gMoveDescription_CosmicPower, - gMoveDescription_WaterSpout, - gMoveDescription_SignalBeam, - gMoveDescription_ShadowPunch, - gMoveDescription_Extrasensory, - gMoveDescription_SkyUppercut, - gMoveDescription_SandTomb, - gMoveDescription_SheerCold, - gMoveDescription_MuddyWater, - gMoveDescription_BulletSeed, - gMoveDescription_AerialAce, - gMoveDescription_IcicleSpear, - gMoveDescription_IronDefense, - gMoveDescription_Block, - gMoveDescription_Howl, - gMoveDescription_DragonClaw, - gMoveDescription_FrenzyPlant, - gMoveDescription_BulkUp, - gMoveDescription_Bounce, - gMoveDescription_MudShot, - gMoveDescription_PoisonTail, - gMoveDescription_Covet, - gMoveDescription_VoltTackle, - gMoveDescription_MagicalLeaf, - gMoveDescription_WaterSport, - gMoveDescription_CalmMind, - gMoveDescription_LeafBlade, - gMoveDescription_DragonDance, - gMoveDescription_RockBlast, - gMoveDescription_ShockWave, - gMoveDescription_WaterPulse, - gMoveDescription_DoomDesire, - gMoveDescription_PsychoBoost, +const u8 * const MoveDescriptions[] = { + MoveDescription_Pound, + MoveDescription_KarateChop, + MoveDescription_DoubleSlap, + MoveDescription_CometPunch, + MoveDescription_MegaPunch, + MoveDescription_PayDay, + MoveDescription_FirePunch, + MoveDescription_IcePunch, + MoveDescription_ThunderPunch, + MoveDescription_Scratch, + MoveDescription_ViceGrip, + MoveDescription_Guillotine, + MoveDescription_RazorWind, + MoveDescription_SwordsDance, + MoveDescription_Cut, + MoveDescription_Gust, + MoveDescription_WingAttack, + MoveDescription_Whirlwind, + MoveDescription_Fly, + MoveDescription_Bind, + MoveDescription_Slam, + MoveDescription_VineWhip, + MoveDescription_Stomp, + MoveDescription_DoubleKick, + MoveDescription_MegaKick, + MoveDescription_JumpKick, + MoveDescription_RollingKick, + MoveDescription_SandAttack, + MoveDescription_Headbutt, + MoveDescription_HornAttack, + MoveDescription_FuryAttack, + MoveDescription_HornDrill, + MoveDescription_Tackle, + MoveDescription_BodySlam, + MoveDescription_Wrap, + MoveDescription_TakeDown, + MoveDescription_Thrash, + MoveDescription_DoubleEdge, + MoveDescription_TailWhip, + MoveDescription_PoisonSting, + MoveDescription_Twineedle, + MoveDescription_PinMissile, + MoveDescription_Leer, + MoveDescription_Bite, + MoveDescription_Growl, + MoveDescription_Roar, + MoveDescription_Sing, + MoveDescription_Supersonic, + MoveDescription_SonicBoom, + MoveDescription_Disable, + MoveDescription_Acid, + MoveDescription_Ember, + MoveDescription_Flamethrower, + MoveDescription_Mist, + MoveDescription_WaterGun, + MoveDescription_HydroPump, + MoveDescription_Surf, + MoveDescription_IceBeam, + MoveDescription_Blizzard, + MoveDescription_Psybeam, + MoveDescription_BubbleBeam, + MoveDescription_AuroraBeam, + MoveDescription_HyperBeam, + MoveDescription_Peck, + MoveDescription_DrillPeck, + MoveDescription_Submission, + MoveDescription_LowKick, + MoveDescription_Counter, + MoveDescription_SeismicToss, + MoveDescription_Strength, + MoveDescription_Absorb, + MoveDescription_MegaDrain, + MoveDescription_LeechSeed, + MoveDescription_Growth, + MoveDescription_RazorLeaf, + MoveDescription_SolarBeam, + MoveDescription_PoisonPowder, + MoveDescription_StunSpore, + MoveDescription_SleepPowder, + MoveDescription_PetalDance, + MoveDescription_StringShot, + MoveDescription_DragonRage, + MoveDescription_FireSpin, + MoveDescription_ThunderShock, + MoveDescription_Thunderbolt, + MoveDescription_ThunderWave, + MoveDescription_Thunder, + MoveDescription_RockThrow, + MoveDescription_Earthquake, + MoveDescription_Fissure, + MoveDescription_Dig, + MoveDescription_Toxic, + MoveDescription_Confusion, + MoveDescription_Psychic, + MoveDescription_Hypnosis, + MoveDescription_Meditate, + MoveDescription_Agility, + MoveDescription_QuickAttack, + MoveDescription_Rage, + MoveDescription_Teleport, + MoveDescription_NightShade, + MoveDescription_Mimic, + MoveDescription_Screech, + MoveDescription_DoubleTeam, + MoveDescription_Recover, + MoveDescription_Harden, + MoveDescription_Minimize, + MoveDescription_Smokescreen, + MoveDescription_ConfuseRay, + MoveDescription_Withdraw, + MoveDescription_DefenseCurl, + MoveDescription_Barrier, + MoveDescription_LightScreen, + MoveDescription_Haze, + MoveDescription_Reflect, + MoveDescription_FocusEnergy, + MoveDescription_Bide, + MoveDescription_Metronome, + MoveDescription_MirrorMove, + MoveDescription_SelfDestruct, + MoveDescription_EggBomb, + MoveDescription_Lick, + MoveDescription_Smog, + MoveDescription_Sludge, + MoveDescription_BoneClub, + MoveDescription_FireBlast, + MoveDescription_Waterfall, + MoveDescription_Clamp, + MoveDescription_Swift, + MoveDescription_SkullBash, + MoveDescription_SpikeCannon, + MoveDescription_Constrict, + MoveDescription_Amnesia, + MoveDescription_Kinesis, + MoveDescription_SoftBoiled, + MoveDescription_HiJumpKick, + MoveDescription_Glare, + MoveDescription_DreamEater, + MoveDescription_PoisonGas, + MoveDescription_Barrage, + MoveDescription_LeechLife, + MoveDescription_LovelyKiss, + MoveDescription_SkyAttack, + MoveDescription_Transform, + MoveDescription_Bubble, + MoveDescription_DizzyPunch, + MoveDescription_Spore, + MoveDescription_Flash, + MoveDescription_Psywave, + MoveDescription_Splash, + MoveDescription_AcidArmor, + MoveDescription_Crabhammer, + MoveDescription_Explosion, + MoveDescription_FurySwipes, + MoveDescription_Bonemerang, + MoveDescription_Rest, + MoveDescription_RockSlide, + MoveDescription_HyperFang, + MoveDescription_Sharpen, + MoveDescription_Conversion, + MoveDescription_TriAttack, + MoveDescription_SuperFang, + MoveDescription_Slash, + MoveDescription_Substitute, + MoveDescription_Struggle, + MoveDescription_Sketch, + MoveDescription_TripleKick, + MoveDescription_Thief, + MoveDescription_SpiderWeb, + MoveDescription_MindReader, + MoveDescription_Nightmare, + MoveDescription_FlameWheel, + MoveDescription_Snore, + MoveDescription_Curse, + MoveDescription_Flail, + MoveDescription_Conversion2, + MoveDescription_Aeroblast, + MoveDescription_CottonSpore, + MoveDescription_Reversal, + MoveDescription_Spite, + MoveDescription_PowderSnow, + MoveDescription_Protect, + MoveDescription_MachPunch, + MoveDescription_ScaryFace, + MoveDescription_FaintAttack, + MoveDescription_SweetKiss, + MoveDescription_BellyDrum, + MoveDescription_SludgeBomb, + MoveDescription_MudSlap, + MoveDescription_Octazooka, + MoveDescription_Spikes, + MoveDescription_ZapCannon, + MoveDescription_Foresight, + MoveDescription_DestinyBond, + MoveDescription_PerishSong, + MoveDescription_IcyWind, + MoveDescription_Detect, + MoveDescription_BoneRush, + MoveDescription_LockOn, + MoveDescription_Outrage, + MoveDescription_Sandstorm, + MoveDescription_GigaDrain, + MoveDescription_Endure, + MoveDescription_Charm, + MoveDescription_Rollout, + MoveDescription_FalseSwipe, + MoveDescription_Swagger, + MoveDescription_MilkDrink, + MoveDescription_Spark, + MoveDescription_FuryCutter, + MoveDescription_SteelWing, + MoveDescription_MeanLook, + MoveDescription_Attract, + MoveDescription_SleepTalk, + MoveDescription_HealBell, + MoveDescription_Return, + MoveDescription_Present, + MoveDescription_Frustration, + MoveDescription_Safeguard, + MoveDescription_PainSplit, + MoveDescription_SacredFire, + MoveDescription_Magnitude, + MoveDescription_DynamicPunch, + MoveDescription_Megahorn, + MoveDescription_DragonBreath, + MoveDescription_BatonPass, + MoveDescription_Encore, + MoveDescription_Pursuit, + MoveDescription_RapidSpin, + MoveDescription_SweetScent, + MoveDescription_IronTail, + MoveDescription_MetalClaw, + MoveDescription_VitalThrow, + MoveDescription_MorningSun, + MoveDescription_Synthesis, + MoveDescription_Moonlight, + MoveDescription_HiddenPower, + MoveDescription_CrossChop, + MoveDescription_Twister, + MoveDescription_RainDance, + MoveDescription_SunnyDay, + MoveDescription_Crunch, + MoveDescription_MirrorCoat, + MoveDescription_PsychUp, + MoveDescription_ExtremeSpeed, + MoveDescription_AncientPower, + MoveDescription_ShadowBall, + MoveDescription_FutureSight, + MoveDescription_RockSmash, + MoveDescription_Whirlpool, + MoveDescription_BeatUp, + MoveDescription_FakeOut, + MoveDescription_Uproar, + MoveDescription_Stockpile, + MoveDescription_SpitUp, + MoveDescription_Swallow, + MoveDescription_HeatWave, + MoveDescription_Hail, + MoveDescription_Torment, + MoveDescription_Flatter, + MoveDescription_WillOWisp, + MoveDescription_Memento, + MoveDescription_Facade, + MoveDescription_FocusPunch, + MoveDescription_SmellingSalt, + MoveDescription_FollowMe, + MoveDescription_NaturePower, + MoveDescription_Charge, + MoveDescription_Taunt, + MoveDescription_HelpingHand, + MoveDescription_Trick, + MoveDescription_RolePlay, + MoveDescription_Wish, + MoveDescription_Assist, + MoveDescription_Ingrain, + MoveDescription_Superpower, + MoveDescription_MagicCoat, + MoveDescription_Recycle, + MoveDescription_Revenge, + MoveDescription_BrickBreak, + MoveDescription_Yawn, + MoveDescription_KnockOff, + MoveDescription_Endeavor, + MoveDescription_Eruption, + MoveDescription_SkillSwap, + MoveDescription_Imprison, + MoveDescription_Refresh, + MoveDescription_Grudge, + MoveDescription_Snatch, + MoveDescription_SecretPower, + MoveDescription_Dive, + MoveDescription_ArmThrust, + MoveDescription_Camouflage, + MoveDescription_TailGlow, + MoveDescription_LusterPurge, + MoveDescription_MistBall, + MoveDescription_FeatherDance, + MoveDescription_TeeterDance, + MoveDescription_BlazeKick, + MoveDescription_MudSport, + MoveDescription_IceBall, + MoveDescription_NeedleArm, + MoveDescription_SlackOff, + MoveDescription_HyperVoice, + MoveDescription_PoisonFang, + MoveDescription_CrushClaw, + MoveDescription_BlastBurn, + MoveDescription_HydroCannon, + MoveDescription_MeteorMash, + MoveDescription_Astonish, + MoveDescription_WeatherBall, + MoveDescription_Aromatherapy, + MoveDescription_FakeTears, + MoveDescription_AirCutter, + MoveDescription_Overheat, + MoveDescription_OdorSleuth, + MoveDescription_RockTomb, + MoveDescription_SilverWind, + MoveDescription_MetalSound, + MoveDescription_GrassWhistle, + MoveDescription_Tickle, + MoveDescription_CosmicPower, + MoveDescription_WaterSpout, + MoveDescription_SignalBeam, + MoveDescription_ShadowPunch, + MoveDescription_Extrasensory, + MoveDescription_SkyUppercut, + MoveDescription_SandTomb, + MoveDescription_SheerCold, + MoveDescription_MuddyWater, + MoveDescription_BulletSeed, + MoveDescription_AerialAce, + MoveDescription_IcicleSpear, + MoveDescription_IronDefense, + MoveDescription_Block, + MoveDescription_Howl, + MoveDescription_DragonClaw, + MoveDescription_FrenzyPlant, + MoveDescription_BulkUp, + MoveDescription_Bounce, + MoveDescription_MudShot, + MoveDescription_PoisonTail, + MoveDescription_Covet, + MoveDescription_VoltTackle, + MoveDescription_MagicalLeaf, + MoveDescription_WaterSport, + MoveDescription_CalmMind, + MoveDescription_LeafBlade, + MoveDescription_DragonDance, + MoveDescription_RockBlast, + MoveDescription_ShockWave, + MoveDescription_WaterPulse, + MoveDescription_DoomDesire, + MoveDescription_PsychoBoost, ]; diff --git a/src/data/text/move_descriptions_en.h b/src/data/text/move_descriptions_en.h index 0bfb31ff1..3c3a961d1 100644 --- a/src/data/text/move_descriptions_en.h +++ b/src/data/text/move_descriptions_en.h @@ -1,1772 +1,1772 @@ -static const u8 gMoveDescription_Pound[] = _( +static const u8 MoveDescription_Pound[] = _( "Pounds the foe with\n" "forelegs or tail."); -static const u8 gMoveDescription_KarateChop[] = _( +static const u8 MoveDescription_KarateChop[] = _( "A chopping attack with a\n" "high critical-hit ratio."); -static const u8 gMoveDescription_DoubleSlap[] = _( +static const u8 MoveDescription_DoubleSlap[] = _( "Repeatedly slaps the foe\n" "2 to 5 times."); -static const u8 gMoveDescription_CometPunch[] = _( +static const u8 MoveDescription_CometPunch[] = _( "Repeatedly punches the foe\n" "2 to 5 times."); -static const u8 gMoveDescription_MegaPunch[] = _( +static const u8 MoveDescription_MegaPunch[] = _( "A strong punch thrown with\n" "incredible power."); -static const u8 gMoveDescription_PayDay[] = _( +static const u8 MoveDescription_PayDay[] = _( "Throws coins at the foe.\n" "Money is recovered after."); -static const u8 gMoveDescription_FirePunch[] = _( +static const u8 MoveDescription_FirePunch[] = _( "A fiery punch that may burn\n" "the foe."); -static const u8 gMoveDescription_IcePunch[] = _( +static const u8 MoveDescription_IcePunch[] = _( "An icy punch that may\n" "freeze the foe."); -static const u8 gMoveDescription_ThunderPunch[] = _( +static const u8 MoveDescription_ThunderPunch[] = _( "An electrified punch that\n" "may paralyze the foe."); -static const u8 gMoveDescription_Scratch[] = _( +static const u8 MoveDescription_Scratch[] = _( "Scratches the foe with\n" "sharp claws."); -static const u8 gMoveDescription_ViceGrip[] = _( +static const u8 MoveDescription_ViceGrip[] = _( "Grips the foe with large and\n" "powerful pincers."); -static const u8 gMoveDescription_Guillotine[] = _( +static const u8 MoveDescription_Guillotine[] = _( "A powerful pincer attack\n" "that may cause fainting."); -static const u8 gMoveDescription_RazorWind[] = _( +static const u8 MoveDescription_RazorWind[] = _( "A 2-turn move that strikes\n" "the foe on the 2nd turn."); -static const u8 gMoveDescription_SwordsDance[] = _( +static const u8 MoveDescription_SwordsDance[] = _( "A fighting dance that\n" "sharply raises ATTACK."); -static const u8 gMoveDescription_Cut[] = _( +static const u8 MoveDescription_Cut[] = _( "Cuts the foe with sharp\n" "scythes, claws, etc."); -static const u8 gMoveDescription_Gust[] = _( +static const u8 MoveDescription_Gust[] = _( "Strikes the foe with a gust\n" "of wind whipped up by wings."); -static const u8 gMoveDescription_WingAttack[] = _( +static const u8 MoveDescription_WingAttack[] = _( "Strikes the foe with wings\n" "spread wide."); -static const u8 gMoveDescription_Whirlwind[] = _( +static const u8 MoveDescription_Whirlwind[] = _( "Blows away the foe with\n" "wind and ends the battle."); -static const u8 gMoveDescription_Fly[] = _( +static const u8 MoveDescription_Fly[] = _( "Flies up on the first turn,\n" "then strikes the next turn."); -static const u8 gMoveDescription_Bind[] = _( +static const u8 MoveDescription_Bind[] = _( "Binds and squeezes the foe\n" "for 2 to 5 turns."); -static const u8 gMoveDescription_Slam[] = _( +static const u8 MoveDescription_Slam[] = _( "Slams the foe with a long\n" "tail, vine, etc."); -static const u8 gMoveDescription_VineWhip[] = _( +static const u8 MoveDescription_VineWhip[] = _( "Strikes the foe with\n" "slender, whiplike vines."); -static const u8 gMoveDescription_Stomp[] = _( +static const u8 MoveDescription_Stomp[] = _( "Stomps the enemy with a big\n" "foot. May cause flinching."); -static const u8 gMoveDescription_DoubleKick[] = _( +static const u8 MoveDescription_DoubleKick[] = _( "A double-kicking attack\n" "that strikes the foe twice."); -static const u8 gMoveDescription_MegaKick[] = _( +static const u8 MoveDescription_MegaKick[] = _( "An extremely powerful kick\n" "with intense force."); -static const u8 gMoveDescription_JumpKick[] = _( +static const u8 MoveDescription_JumpKick[] = _( "A strong jumping kick. May\n" "miss and hurt the kicker."); -static const u8 gMoveDescription_RollingKick[] = _( +static const u8 MoveDescription_RollingKick[] = _( "A fast kick delivered from\n" "a rapid spin."); -static const u8 gMoveDescription_SandAttack[] = _( +static const u8 MoveDescription_SandAttack[] = _( "Reduces the foe’s accuracy\n" "by hurling sand in its face."); -static const u8 gMoveDescription_Headbutt[] = _( +static const u8 MoveDescription_Headbutt[] = _( "A ramming attack that may\n" "cause flinching."); -static const u8 gMoveDescription_HornAttack[] = _( +static const u8 MoveDescription_HornAttack[] = _( "Jabs the foe with sharp\n" "horns."); -static const u8 gMoveDescription_FuryAttack[] = _( +static const u8 MoveDescription_FuryAttack[] = _( "Jabs the foe 2 to 5 times\n" "with sharp horns, etc."); -static const u8 gMoveDescription_HornDrill[] = _( +static const u8 MoveDescription_HornDrill[] = _( "A one-hit KO attack that\n" "uses a horn like a drill."); -static const u8 gMoveDescription_Tackle[] = _( +static const u8 MoveDescription_Tackle[] = _( "Charges the foe with a full-\n" "body tackle."); -static const u8 gMoveDescription_BodySlam[] = _( +static const u8 MoveDescription_BodySlam[] = _( "A full-body slam that may\n" "cause paralysis."); -static const u8 gMoveDescription_Wrap[] = _( +static const u8 MoveDescription_Wrap[] = _( "Wraps and squeezes the foe\n" "2 to 5 times with vines, etc."); -static const u8 gMoveDescription_TakeDown[] = _( +static const u8 MoveDescription_TakeDown[] = _( "A reckless charge attack\n" "that also hurts the user."); -static const u8 gMoveDescription_Thrash[] = _( +static const u8 MoveDescription_Thrash[] = _( "A rampage of 2 to 3 turns\n" "that confuses the user."); -static const u8 gMoveDescription_DoubleEdge[] = _( +static const u8 MoveDescription_DoubleEdge[] = _( "A life-risking tackle that\n" "also hurts the user."); -static const u8 gMoveDescription_TailWhip[] = _( +static const u8 MoveDescription_TailWhip[] = _( "Wags the tail to lower the\n" "foe’s DEFENSE."); -static const u8 gMoveDescription_PoisonSting[] = _( +static const u8 MoveDescription_PoisonSting[] = _( "A toxic attack with barbs,\n" "etc., that may poison."); -static const u8 gMoveDescription_Twineedle[] = _( +static const u8 MoveDescription_Twineedle[] = _( "Stingers on the forelegs\n" "jab the foe twice."); -static const u8 gMoveDescription_PinMissile[] = _( +static const u8 MoveDescription_PinMissile[] = _( "Sharp pins are fired to\n" "strike 2 to 5 times."); -static const u8 gMoveDescription_Leer[] = _( +static const u8 MoveDescription_Leer[] = _( "Frightens the foe with a\n" "leer to lower DEFENSE."); -static const u8 gMoveDescription_Bite[] = _( +static const u8 MoveDescription_Bite[] = _( "Bites with vicious fangs.\n" "May cause flinching."); -static const u8 gMoveDescription_Growl[] = _( +static const u8 MoveDescription_Growl[] = _( "Growls cutely to reduce the\n" "foe’s ATTACK."); -static const u8 gMoveDescription_Roar[] = _( +static const u8 MoveDescription_Roar[] = _( "Makes the foe flee to end\n" "the battle."); -static const u8 gMoveDescription_Sing[] = _( +static const u8 MoveDescription_Sing[] = _( "A soothing song lulls the\n" "foe into a deep slumber."); -static const u8 gMoveDescription_Supersonic[] = _( +static const u8 MoveDescription_Supersonic[] = _( "Emits bizarre sound waves\n" "that may confuse the foe."); -static const u8 gMoveDescription_SonicBoom[] = _( +static const u8 MoveDescription_SonicBoom[] = _( "Launches shock waves that\n" "always inflict 20 HP damage."); -static const u8 gMoveDescription_Disable[] = _( +static const u8 MoveDescription_Disable[] = _( "Psychically disables one of\n" "the foe’s moves."); -static const u8 gMoveDescription_Acid[] = _( +static const u8 MoveDescription_Acid[] = _( "Sprays a hide-melting acid.\n" "May lower DEFENSE."); -static const u8 gMoveDescription_Ember[] = _( +static const u8 MoveDescription_Ember[] = _( "A weak fire attack that may\n" "inflict a burn."); -static const u8 gMoveDescription_Flamethrower[] = _( +static const u8 MoveDescription_Flamethrower[] = _( "A powerful fire attack that\n" "may inflict a burn."); -static const u8 gMoveDescription_Mist[] = _( +static const u8 MoveDescription_Mist[] = _( "Creates a mist that stops\n" "reduction of abilities."); -static const u8 gMoveDescription_WaterGun[] = _( +static const u8 MoveDescription_WaterGun[] = _( "Squirts water to attack\n" "the foe."); -static const u8 gMoveDescription_HydroPump[] = _( +static const u8 MoveDescription_HydroPump[] = _( "Blasts water at high power\n" "to strike the foe."); -static const u8 gMoveDescription_Surf[] = _( +static const u8 MoveDescription_Surf[] = _( "Creates a huge wave, then\n" "crashes it down on the foe."); -static const u8 gMoveDescription_IceBeam[] = _( +static const u8 MoveDescription_IceBeam[] = _( "Blasts the foe with an icy\n" "beam that may freeze it."); -static const u8 gMoveDescription_Blizzard[] = _( +static const u8 MoveDescription_Blizzard[] = _( "Hits the foe with an icy\n" "storm that may freeze it."); -static const u8 gMoveDescription_Psybeam[] = _( +static const u8 MoveDescription_Psybeam[] = _( "Fires a peculiar ray that\n" "may confuse the foe."); -static const u8 gMoveDescription_BubbleBeam[] = _( +static const u8 MoveDescription_BubbleBeam[] = _( "Forcefully sprays bubbles\n" "that may lower SPEED."); -static const u8 gMoveDescription_AuroraBeam[] = _( +static const u8 MoveDescription_AuroraBeam[] = _( "Fires a rainbow-colored\n" "beam that may lower ATTACK."); -static const u8 gMoveDescription_HyperBeam[] = _( +static const u8 MoveDescription_HyperBeam[] = _( "Powerful, but leaves the\n" "user immobile the next turn."); -static const u8 gMoveDescription_Peck[] = _( +static const u8 MoveDescription_Peck[] = _( "Attacks the foe with a\n" "jabbing beak, etc."); -static const u8 gMoveDescription_DrillPeck[] = _( +static const u8 MoveDescription_DrillPeck[] = _( "A corkscrewing attack with\n" "the beak acting as a drill."); -static const u8 gMoveDescription_Submission[] = _( +static const u8 MoveDescription_Submission[] = _( "A reckless body slam that\n" "also hurts the user."); -static const u8 gMoveDescription_LowKick[] = _( +static const u8 MoveDescription_LowKick[] = _( "A kick that inflicts more\n" "damage on heavier foes."); -static const u8 gMoveDescription_Counter[] = _( +static const u8 MoveDescription_Counter[] = _( "Retaliates any physical hit\n" "with double the power."); -static const u8 gMoveDescription_SeismicToss[] = _( +static const u8 MoveDescription_SeismicToss[] = _( "Inflicts damage identical\n" "to the user’s level."); -static const u8 gMoveDescription_Strength[] = _( +static const u8 MoveDescription_Strength[] = _( "Builds enormous power,\n" "then slams the foe."); -static const u8 gMoveDescription_Absorb[] = _( +static const u8 MoveDescription_Absorb[] = _( "An attack that absorbs\n" "half the damage inflicted."); -static const u8 gMoveDescription_MegaDrain[] = _( +static const u8 MoveDescription_MegaDrain[] = _( "An attack that absorbs\n" "half the damage inflicted."); -static const u8 gMoveDescription_LeechSeed[] = _( +static const u8 MoveDescription_LeechSeed[] = _( "Plants a seed on the foe to\n" "steal HP on every turn."); -static const u8 gMoveDescription_Growth[] = _( +static const u8 MoveDescription_Growth[] = _( "Forces the body to grow\n" "and heightens SP. ATK."); -static const u8 gMoveDescription_RazorLeaf[] = _( +static const u8 MoveDescription_RazorLeaf[] = _( "Cuts the enemy with leaves.\n" "High critical-hit ratio."); -static const u8 gMoveDescription_SolarBeam[] = _( +static const u8 MoveDescription_SolarBeam[] = _( "Absorbs light in one turn,\n" "then attacks next turn."); -static const u8 gMoveDescription_PoisonPowder[] = _( +static const u8 MoveDescription_PoisonPowder[] = _( "Scatters a toxic powder\n" "that may poison the foe."); -static const u8 gMoveDescription_StunSpore[] = _( +static const u8 MoveDescription_StunSpore[] = _( "Scatters a powder that may\n" "paralyze the foe."); -static const u8 gMoveDescription_SleepPowder[] = _( +static const u8 MoveDescription_SleepPowder[] = _( "Scatters a powder that may\n" "cause the foe to sleep."); -static const u8 gMoveDescription_PetalDance[] = _( +static const u8 MoveDescription_PetalDance[] = _( "A rampage of 2 to 3 turns\n" "that confuses the user."); -static const u8 gMoveDescription_StringShot[] = _( +static const u8 MoveDescription_StringShot[] = _( "Binds the foe with string\n" "to reduce its SPEED."); -static const u8 gMoveDescription_DragonRage[] = _( +static const u8 MoveDescription_DragonRage[] = _( "Launches shock waves that\n" "always inflict 40 HP damage."); -static const u8 gMoveDescription_FireSpin[] = _( +static const u8 MoveDescription_FireSpin[] = _( "Traps the foe in a ring of\n" "fire for 2 to 5 turns."); -static const u8 gMoveDescription_ThunderShock[] = _( +static const u8 MoveDescription_ThunderShock[] = _( "An electrical attack that\n" "may paralyze the foe."); -static const u8 gMoveDescription_Thunderbolt[] = _( +static const u8 MoveDescription_Thunderbolt[] = _( "A strong electrical attack\n" "that may paralyze the foe."); -static const u8 gMoveDescription_ThunderWave[] = _( +static const u8 MoveDescription_ThunderWave[] = _( "A weak jolt of electricity\n" "that paralyzes the foe."); -static const u8 gMoveDescription_Thunder[] = _( +static const u8 MoveDescription_Thunder[] = _( "A lightning attack that may\n" "cause paralysis."); -static const u8 gMoveDescription_RockThrow[] = _( +static const u8 MoveDescription_RockThrow[] = _( "Throws small rocks to\n" "strike the foe."); -static const u8 gMoveDescription_Earthquake[] = _( +static const u8 MoveDescription_Earthquake[] = _( "A powerful quake, but has\n" "no effect on flying foes."); -static const u8 gMoveDescription_Fissure[] = _( +static const u8 MoveDescription_Fissure[] = _( "A one-hit KO move that\n" "drops the foe in a fissure."); -static const u8 gMoveDescription_Dig[] = _( +static const u8 MoveDescription_Dig[] = _( "Digs underground the first\n" "turn and strikes next turn."); -static const u8 gMoveDescription_Toxic[] = _( +static const u8 MoveDescription_Toxic[] = _( "Poisons the foe with an\n" "intensifying toxin."); -static const u8 gMoveDescription_Confusion[] = _( +static const u8 MoveDescription_Confusion[] = _( "A psychic attack that may\n" "cause confusion."); -static const u8 gMoveDescription_Psychic[] = _( +static const u8 MoveDescription_Psychic[] = _( "A powerful psychic attack\n" "that may lower SP. DEF."); -static const u8 gMoveDescription_Hypnosis[] = _( +static const u8 MoveDescription_Hypnosis[] = _( "A hypnotizing move that\n" "may induce sleep."); -static const u8 gMoveDescription_Meditate[] = _( +static const u8 MoveDescription_Meditate[] = _( "Meditates in a peaceful\n" "fashion to raise ATTACK."); -static const u8 gMoveDescription_Agility[] = _( +static const u8 MoveDescription_Agility[] = _( "Relaxes the body to sharply\n" "boost SPEED."); -static const u8 gMoveDescription_QuickAttack[] = _( +static const u8 MoveDescription_QuickAttack[] = _( "An extremely fast attack\n" "that always strikes first."); -static const u8 gMoveDescription_Rage[] = _( +static const u8 MoveDescription_Rage[] = _( "Raises the user’s ATTACK\n" "every time it is hit."); -static const u8 gMoveDescription_Teleport[] = _( +static const u8 MoveDescription_Teleport[] = _( "A psychic move for fleeing\n" "from battle instantly."); -static const u8 gMoveDescription_NightShade[] = _( +static const u8 MoveDescription_NightShade[] = _( "Inflicts damage identical\n" "to the user’s level."); -static const u8 gMoveDescription_Mimic[] = _( +static const u8 MoveDescription_Mimic[] = _( "Copies a move used by the\n" "foe during one battle."); -static const u8 gMoveDescription_Screech[] = _( +static const u8 MoveDescription_Screech[] = _( "Emits a screech to sharply\n" "reduce the foe’s DEFENSE."); -static const u8 gMoveDescription_DoubleTeam[] = _( +static const u8 MoveDescription_DoubleTeam[] = _( "Creates illusory copies to\n" "raise evasiveness."); -static const u8 gMoveDescription_Recover[] = _( +static const u8 MoveDescription_Recover[] = _( "Recovers up to half the\n" "user’s maximum HP."); -static const u8 gMoveDescription_Harden[] = _( +static const u8 MoveDescription_Harden[] = _( "Stiffens the body’s \n" "muscles to raise DEFENSE."); -static const u8 gMoveDescription_Minimize[] = _( +static const u8 MoveDescription_Minimize[] = _( "Minimizes the user’s size\n" "to raise evasiveness."); -static const u8 gMoveDescription_Smokescreen[] = _( +static const u8 MoveDescription_Smokescreen[] = _( "Lowers the foe’s accuracy\n" "using smoke, ink, etc."); -static const u8 gMoveDescription_ConfuseRay[] = _( +static const u8 MoveDescription_ConfuseRay[] = _( "A sinister ray that\n" "confuses the foe."); -static const u8 gMoveDescription_Withdraw[] = _( +static const u8 MoveDescription_Withdraw[] = _( "Withdraws the body into its\n" "hard shell to raise DEFENSE."); -static const u8 gMoveDescription_DefenseCurl[] = _( +static const u8 MoveDescription_DefenseCurl[] = _( "Curls up to conceal weak\n" "spots and raise DEFENSE."); -static const u8 gMoveDescription_Barrier[] = _( +static const u8 MoveDescription_Barrier[] = _( "Creates a barrier that\n" "sharply raises DEFENSE."); -static const u8 gMoveDescription_LightScreen[] = _( +static const u8 MoveDescription_LightScreen[] = _( "Creates a wall of light that\n" "lowers SP. ATK damage."); -static const u8 gMoveDescription_Haze[] = _( +static const u8 MoveDescription_Haze[] = _( "Creates a black haze that\n" "eliminates all stat changes."); -static const u8 gMoveDescription_Reflect[] = _( +static const u8 MoveDescription_Reflect[] = _( "Creates a wall of light that\n" "weakens physical attacks."); -static const u8 gMoveDescription_FocusEnergy[] = _( +static const u8 MoveDescription_FocusEnergy[] = _( "Focuses power to raise the\n" "critical-hit ratio."); -static const u8 gMoveDescription_Bide[] = _( +static const u8 MoveDescription_Bide[] = _( "Endures attack for 2\n" "turns to retaliate double."); -static const u8 gMoveDescription_Metronome[] = _( +static const u8 MoveDescription_Metronome[] = _( "Waggles a finger to use any\n" "POKéMON move at random."); -static const u8 gMoveDescription_MirrorMove[] = _( +static const u8 MoveDescription_MirrorMove[] = _( "Counters the foe’s attack\n" "with the same move."); -static const u8 gMoveDescription_SelfDestruct[] = _( +static const u8 MoveDescription_SelfDestruct[] = _( "Inflicts severe damage but\n" "makes the user faint."); -static const u8 gMoveDescription_EggBomb[] = _( +static const u8 MoveDescription_EggBomb[] = _( "An egg is forcibly hurled at\n" "the foe."); -static const u8 gMoveDescription_Lick[] = _( +static const u8 MoveDescription_Lick[] = _( "Licks with a long tongue to\n" "injure. May also paralyze."); -static const u8 gMoveDescription_Smog[] = _( +static const u8 MoveDescription_Smog[] = _( "An exhaust-gas attack\n" "that may also poison."); -static const u8 gMoveDescription_Sludge[] = _( +static const u8 MoveDescription_Sludge[] = _( "Sludge is hurled to inflict\n" "damage. May also poison."); -static const u8 gMoveDescription_BoneClub[] = _( +static const u8 MoveDescription_BoneClub[] = _( "Clubs the foe with a bone.\n" "May cause flinching."); -static const u8 gMoveDescription_FireBlast[] = _( +static const u8 MoveDescription_FireBlast[] = _( "A fiery blast that scorches\n" "all. May cause a burn."); -static const u8 gMoveDescription_Waterfall[] = _( +static const u8 MoveDescription_Waterfall[] = _( "Charges the foe with speed\n" "to climb waterfalls."); -static const u8 gMoveDescription_Clamp[] = _( +static const u8 MoveDescription_Clamp[] = _( "Traps and squeezes the\n" "foe for 2 to 5 turns."); -static const u8 gMoveDescription_Swift[] = _( +static const u8 MoveDescription_Swift[] = _( "Sprays star-shaped rays\n" "that never miss."); -static const u8 gMoveDescription_SkullBash[] = _( +static const u8 MoveDescription_SkullBash[] = _( "Tucks in the head, then\n" "attacks on the next turn."); -static const u8 gMoveDescription_SpikeCannon[] = _( +static const u8 MoveDescription_SpikeCannon[] = _( "Launches sharp spikes that\n" "strike 2 to 5 times."); -static const u8 gMoveDescription_Constrict[] = _( +static const u8 MoveDescription_Constrict[] = _( "Constricts to inflict pain.\n" "May lower SPEED."); -static const u8 gMoveDescription_Amnesia[] = _( +static const u8 MoveDescription_Amnesia[] = _( "Forgets about something\n" "and sharply raises SP. DEF."); -static const u8 gMoveDescription_Kinesis[] = _( +static const u8 MoveDescription_Kinesis[] = _( "Distracts the foe.\n" "May lower accuracy."); -static const u8 gMoveDescription_SoftBoiled[] = _( +static const u8 MoveDescription_SoftBoiled[] = _( "Recovers up to half the\n" "user’s maximum HP."); -static const u8 gMoveDescription_HiJumpKick[] = _( +static const u8 MoveDescription_HiJumpKick[] = _( "A jumping knee kick. If it\n" "misses, the user is hurt."); -static const u8 gMoveDescription_Glare[] = _( +static const u8 MoveDescription_Glare[] = _( "Intimidates and frightens\n" "the foe into paralysis."); -static const u8 gMoveDescription_DreamEater[] = _( +static const u8 MoveDescription_DreamEater[] = _( "Takes one half the damage\n" "inflicted on a sleeping foe."); -static const u8 gMoveDescription_PoisonGas[] = _( +static const u8 MoveDescription_PoisonGas[] = _( "Envelops the foe in a toxic\n" "gas that may poison."); -static const u8 gMoveDescription_Barrage[] = _( +static const u8 MoveDescription_Barrage[] = _( "Hurls round objects at the\n" "foe 2 to 5 times."); -static const u8 gMoveDescription_LeechLife[] = _( +static const u8 MoveDescription_LeechLife[] = _( "An attack that steals half\n" "the damage inflicted."); -static const u8 gMoveDescription_LovelyKiss[] = _( +static const u8 MoveDescription_LovelyKiss[] = _( "Demands a kiss with a scary\n" "face that induces sleep."); -static const u8 gMoveDescription_SkyAttack[] = _( +static const u8 MoveDescription_SkyAttack[] = _( "Searches out weak spots,\n" "then strikes the next turn."); -static const u8 gMoveDescription_Transform[] = _( +static const u8 MoveDescription_Transform[] = _( "Alters the user’s cells to\n" "become a copy of the foe."); -static const u8 gMoveDescription_Bubble[] = _( +static const u8 MoveDescription_Bubble[] = _( "An attack using bubbles.\n" "May lower the foe’s SPEED."); -static const u8 gMoveDescription_DizzyPunch[] = _( +static const u8 MoveDescription_DizzyPunch[] = _( "A rhythmic punch that may\n" "confuse the foe."); -static const u8 gMoveDescription_Spore[] = _( +static const u8 MoveDescription_Spore[] = _( "Scatters a cloud of spores\n" "that always induce sleep."); -static const u8 gMoveDescription_Flash[] = _( +static const u8 MoveDescription_Flash[] = _( "Looses a powerful blast of\n" "light that cuts accuracy."); -static const u8 gMoveDescription_Psywave[] = _( +static const u8 MoveDescription_Psywave[] = _( "Attacks with a psychic\n" "wave of varying intensity."); -static const u8 gMoveDescription_Splash[] = _( +static const u8 MoveDescription_Splash[] = _( "It’s just a splash...\n" "Has no effect whatsoever."); -static const u8 gMoveDescription_AcidArmor[] = _( +static const u8 MoveDescription_AcidArmor[] = _( "Liquifies the user’s body\n" "to sharply raise DEFENSE."); -static const u8 gMoveDescription_Crabhammer[] = _( +static const u8 MoveDescription_Crabhammer[] = _( "Hammers with a pincer. Has a\n" "high critical-hit ratio."); -static const u8 gMoveDescription_Explosion[] = _( +static const u8 MoveDescription_Explosion[] = _( "Inflicts severe damage but\n" "makes the user faint."); -static const u8 gMoveDescription_FurySwipes[] = _( +static const u8 MoveDescription_FurySwipes[] = _( "Rakes the foe with sharp\n" "claws, etc., 2 to 5 times."); -static const u8 gMoveDescription_Bonemerang[] = _( +static const u8 MoveDescription_Bonemerang[] = _( "Throws a bone boomerang\n" "that strikes twice."); -static const u8 gMoveDescription_Rest[] = _( +static const u8 MoveDescription_Rest[] = _( "The user sleeps for 2 turns,\n" "restoring HP and status."); -static const u8 gMoveDescription_RockSlide[] = _( +static const u8 MoveDescription_RockSlide[] = _( "Large boulders are hurled.\n" "May cause flinching."); -static const u8 gMoveDescription_HyperFang[] = _( +static const u8 MoveDescription_HyperFang[] = _( "Attacks with sharp fangs.\n" "May cause flinching."); -static const u8 gMoveDescription_Sharpen[] = _( +static const u8 MoveDescription_Sharpen[] = _( "Reduces the polygon count\n" "and raises ATTACK."); -static const u8 gMoveDescription_Conversion[] = _( +static const u8 MoveDescription_Conversion[] = _( "Changes the user’s type\n" "into an own move’s type."); -static const u8 gMoveDescription_TriAttack[] = _( +static const u8 MoveDescription_TriAttack[] = _( "Fires three types of beams\n" "at the same time."); -static const u8 gMoveDescription_SuperFang[] = _( +static const u8 MoveDescription_SuperFang[] = _( "Attacks with sharp fangs\n" "and cuts half the foe’s HP."); -static const u8 gMoveDescription_Slash[] = _( +static const u8 MoveDescription_Slash[] = _( "Slashes with claws, etc. Has\n" "a high critical-hit ratio."); -static const u8 gMoveDescription_Substitute[] = _( +static const u8 MoveDescription_Substitute[] = _( "Creates a decoy using 1/4\n" "of the user’s maximum HP."); -static const u8 gMoveDescription_Struggle[] = _( +static const u8 MoveDescription_Struggle[] = _( "Used only if all PP are gone.\n" "Also hurts the user a little."); -static const u8 gMoveDescription_Sketch[] = _( +static const u8 MoveDescription_Sketch[] = _( "Copies the foe’s last move\n" "permanently."); -static const u8 gMoveDescription_TripleKick[] = _( +static const u8 MoveDescription_TripleKick[] = _( "Kicks the foe 3 times in a\n" "row with rising intensity."); -static const u8 gMoveDescription_Thief[] = _( +static const u8 MoveDescription_Thief[] = _( "While attacking, it may\n" "steal the foe’s held item."); -static const u8 gMoveDescription_SpiderWeb[] = _( +static const u8 MoveDescription_SpiderWeb[] = _( "Ensnares the foe to stop it\n" "from fleeing or switching."); -static const u8 gMoveDescription_MindReader[] = _( +static const u8 MoveDescription_MindReader[] = _( "Senses the foe’s action to\n" "ensure the next move’s hit."); -static const u8 gMoveDescription_Nightmare[] = _( +static const u8 MoveDescription_Nightmare[] = _( "Inflicts 1/4 damage on a\n" "sleeping foe every turn."); -static const u8 gMoveDescription_FlameWheel[] = _( +static const u8 MoveDescription_FlameWheel[] = _( "A fiery charge attack that\n" "may inflict a burn."); -static const u8 gMoveDescription_Snore[] = _( +static const u8 MoveDescription_Snore[] = _( "A loud attack that can be\n" "used only while asleep."); -static const u8 gMoveDescription_Curse[] = _( +static const u8 MoveDescription_Curse[] = _( "A move that functions\n" "differently for GHOSTS."); -static const u8 gMoveDescription_Flail[] = _( +static const u8 MoveDescription_Flail[] = _( "Inflicts more damage when\n" "the user’s HP is down."); -static const u8 gMoveDescription_Conversion2[] = _( +static const u8 MoveDescription_Conversion2[] = _( "Makes the user resistant\n" "to the last attack’s type."); -static const u8 gMoveDescription_Aeroblast[] = _( +static const u8 MoveDescription_Aeroblast[] = _( "Launches a vacuumed blast.\n" "High critical-hit ratio."); -static const u8 gMoveDescription_CottonSpore[] = _( +static const u8 MoveDescription_CottonSpore[] = _( "Spores cling to the foe,\n" "sharply reducing SPEED."); -static const u8 gMoveDescription_Reversal[] = _( +static const u8 MoveDescription_Reversal[] = _( "Inflicts more damage when\n" "the user’s HP is down."); -static const u8 gMoveDescription_Spite[] = _( +static const u8 MoveDescription_Spite[] = _( "Spitefully cuts the PP\n" "of the foe’s last move."); -static const u8 gMoveDescription_PowderSnow[] = _( +static const u8 MoveDescription_PowderSnow[] = _( "Blasts the foe with a snowy\n" "gust. May cause freezing."); -static const u8 gMoveDescription_Protect[] = _( +static const u8 MoveDescription_Protect[] = _( "Evades attack, but may fail\n" "if used in succession."); -static const u8 gMoveDescription_MachPunch[] = _( +static const u8 MoveDescription_MachPunch[] = _( "A punch is thrown at wicked\n" "speed to strike first."); -static const u8 gMoveDescription_ScaryFace[] = _( +static const u8 MoveDescription_ScaryFace[] = _( "Frightens with a scary face\n" "to sharply reduce SPEED."); -static const u8 gMoveDescription_FaintAttack[] = _( +static const u8 MoveDescription_FaintAttack[] = _( "Draws the foe close, then\n" "strikes without fail."); -static const u8 gMoveDescription_SweetKiss[] = _( +static const u8 MoveDescription_SweetKiss[] = _( "Demands a kiss with a cute\n" "look. May cause confusion."); -static const u8 gMoveDescription_BellyDrum[] = _( +static const u8 MoveDescription_BellyDrum[] = _( "Maximizes ATTACK while\n" "sacrificing HP."); -static const u8 gMoveDescription_SludgeBomb[] = _( +static const u8 MoveDescription_SludgeBomb[] = _( "Sludge is hurled to inflict\n" "damage. May also poison."); -static const u8 gMoveDescription_MudSlap[] = _( +static const u8 MoveDescription_MudSlap[] = _( "Hurls mud in the foe’s face\n" "to reduce its accuracy."); -static const u8 gMoveDescription_Octazooka[] = _( +static const u8 MoveDescription_Octazooka[] = _( "Fires a lump of ink to\n" "damage and cut accuracy."); -static const u8 gMoveDescription_Spikes[] = _( +static const u8 MoveDescription_Spikes[] = _( "Sets spikes that hurt a \n" "foe switching out."); -static const u8 gMoveDescription_ZapCannon[] = _( +static const u8 MoveDescription_ZapCannon[] = _( "Powerful and sure to cause\n" "paralysis, but inaccurate."); -static const u8 gMoveDescription_Foresight[] = _( +static const u8 MoveDescription_Foresight[] = _( "Negates the foe’s efforts\n" "to heighten evasiveness."); -static const u8 gMoveDescription_DestinyBond[] = _( +static const u8 MoveDescription_DestinyBond[] = _( "If the user faints, the foe\n" "is also made to faint."); -static const u8 gMoveDescription_PerishSong[] = _( +static const u8 MoveDescription_PerishSong[] = _( "Any POKéMON hearing this\n" "song faints in 3 turns."); -static const u8 gMoveDescription_IcyWind[] = _( +static const u8 MoveDescription_IcyWind[] = _( "A chilling attack that\n" "lowers the foe’s SPEED."); -static const u8 gMoveDescription_Detect[] = _( +static const u8 MoveDescription_Detect[] = _( "Evades attack, but may fail\n" "if used in succession."); -static const u8 gMoveDescription_BoneRush[] = _( +static const u8 MoveDescription_BoneRush[] = _( "Strikes the foe with a bone\n" "in hand 2 to 5 times."); -static const u8 gMoveDescription_LockOn[] = _( +static const u8 MoveDescription_LockOn[] = _( "Locks on to the foe to\n" "ensure the next move hits."); -static const u8 gMoveDescription_Outrage[] = _( +static const u8 MoveDescription_Outrage[] = _( "A rampage of 2 to 3 turns\n" "that confuses the user."); -static const u8 gMoveDescription_Sandstorm[] = _( +static const u8 MoveDescription_Sandstorm[] = _( "Causes a sandstorm that\n" "rages for several turns."); -static const u8 gMoveDescription_GigaDrain[] = _( +static const u8 MoveDescription_GigaDrain[] = _( "An attack that steals half\n" "the damage inflicted."); -static const u8 gMoveDescription_Endure[] = _( +static const u8 MoveDescription_Endure[] = _( "Endures any attack for\n" "1 turn, leaving at least 1HP."); -static const u8 gMoveDescription_Charm[] = _( +static const u8 MoveDescription_Charm[] = _( "Charms the foe and sharply\n" "reduces its ATTACK."); -static const u8 gMoveDescription_Rollout[] = _( +static const u8 MoveDescription_Rollout[] = _( "An attack lasting 5 turns\n" "with rising intensity."); -static const u8 gMoveDescription_FalseSwipe[] = _( +static const u8 MoveDescription_FalseSwipe[] = _( "An attack that leaves the\n" "foe with at least 1 HP."); -static const u8 gMoveDescription_Swagger[] = _( +static const u8 MoveDescription_Swagger[] = _( "Confuses the foe, but also\n" "sharply raises ATTACK."); -static const u8 gMoveDescription_MilkDrink[] = _( +static const u8 MoveDescription_MilkDrink[] = _( "Recovers up to half the\n" "user’s maximum HP."); -static const u8 gMoveDescription_Spark[] = _( +static const u8 MoveDescription_Spark[] = _( "An electrified tackle that\n" "may paralyze the foe."); -static const u8 gMoveDescription_FuryCutter[] = _( +static const u8 MoveDescription_FuryCutter[] = _( "An attack that intensifies\n" "on each successive hit."); -static const u8 gMoveDescription_SteelWing[] = _( +static const u8 MoveDescription_SteelWing[] = _( "Strikes the foe with hard\n" "wings spread wide."); -static const u8 gMoveDescription_MeanLook[] = _( +static const u8 MoveDescription_MeanLook[] = _( "Fixes the foe with a mean\n" "look that prevents escape."); -static const u8 gMoveDescription_Attract[] = _( +static const u8 MoveDescription_Attract[] = _( "Makes the opposite gender\n" "less likely to attack."); -static const u8 gMoveDescription_SleepTalk[] = _( +static const u8 MoveDescription_SleepTalk[] = _( "Uses an own move randomly\n" "while asleep."); -static const u8 gMoveDescription_HealBell[] = _( +static const u8 MoveDescription_HealBell[] = _( "Chimes soothingly to heal\n" "all status abnormalities."); -static const u8 gMoveDescription_Return[] = _( +static const u8 MoveDescription_Return[] = _( "An attack that increases\n" "in power with friendship."); -static const u8 gMoveDescription_Present[] = _( +static const u8 MoveDescription_Present[] = _( "A gift in the form of a\n" "bomb. May restore HP."); -static const u8 gMoveDescription_Frustration[] = _( +static const u8 MoveDescription_Frustration[] = _( "An attack that is stronger\n" "if the TRAINER is disliked."); -static const u8 gMoveDescription_Safeguard[] = _( +static const u8 MoveDescription_Safeguard[] = _( "A mystical force prevents\n" "all status problems."); -static const u8 gMoveDescription_PainSplit[] = _( +static const u8 MoveDescription_PainSplit[] = _( "Adds the user and foe’s HP,\n" "then shares them equally."); -static const u8 gMoveDescription_SacredFire[] = _( +static const u8 MoveDescription_SacredFire[] = _( "A mystical fire attack that\n" "may inflict a burn."); -static const u8 gMoveDescription_Magnitude[] = _( +static const u8 MoveDescription_Magnitude[] = _( "A ground-shaking attack\n" "of random intensity."); -static const u8 gMoveDescription_DynamicPunch[] = _( +static const u8 MoveDescription_DynamicPunch[] = _( "Powerful and sure to cause\n" "confusion, but inaccurate."); -static const u8 gMoveDescription_Megahorn[] = _( +static const u8 MoveDescription_Megahorn[] = _( "A brutal ramming attack\n" "using out-thrust horns."); -static const u8 gMoveDescription_DragonBreath[] = _( +static const u8 MoveDescription_DragonBreath[] = _( "Strikes the foe with an\n" "incredible blast of breath."); -static const u8 gMoveDescription_BatonPass[] = _( +static const u8 MoveDescription_BatonPass[] = _( "Switches out the user while\n" "keeping effects in play."); -static const u8 gMoveDescription_Encore[] = _( +static const u8 MoveDescription_Encore[] = _( "Makes the foe repeat its\n" "last move over 2 to 6 turns."); -static const u8 gMoveDescription_Pursuit[] = _( +static const u8 MoveDescription_Pursuit[] = _( "Inflicts bad damage if used\n" "on a foe switching out."); -static const u8 gMoveDescription_RapidSpin[] = _( +static const u8 MoveDescription_RapidSpin[] = _( "Spins the body at high\n" "speed to strike the foe."); -static const u8 gMoveDescription_SweetScent[] = _( +static const u8 MoveDescription_SweetScent[] = _( "Allures the foe to reduce\n" "evasiveness."); -static const u8 gMoveDescription_IronTail[] = _( +static const u8 MoveDescription_IronTail[] = _( "Attacks with a rock-hard\n" "tail. May lower DEFENSE."); -static const u8 gMoveDescription_MetalClaw[] = _( +static const u8 MoveDescription_MetalClaw[] = _( "A claw attack that may\n" "raise the user’s ATTACK."); -static const u8 gMoveDescription_VitalThrow[] = _( +static const u8 MoveDescription_VitalThrow[] = _( "Makes the user’s move last,\n" "but it never misses."); -static const u8 gMoveDescription_MorningSun[] = _( +static const u8 MoveDescription_MorningSun[] = _( "Restores HP. The amount\n" "varies with the weather."); -static const u8 gMoveDescription_Synthesis[] = _( +static const u8 MoveDescription_Synthesis[] = _( "Restores HP. The amount\n" "varies with the weather."); -static const u8 gMoveDescription_Moonlight[] = _( +static const u8 MoveDescription_Moonlight[] = _( "Restores HP. The amount\n" "varies with the weather."); -static const u8 gMoveDescription_HiddenPower[] = _( +static const u8 MoveDescription_HiddenPower[] = _( "The effectiveness varies\n" "with the user."); -static const u8 gMoveDescription_CrossChop[] = _( +static const u8 MoveDescription_CrossChop[] = _( "A double-chopping attack.\n" "High critical-hit ratio."); -static const u8 gMoveDescription_Twister[] = _( +static const u8 MoveDescription_Twister[] = _( "Whips up a vicious twister\n" "to tear at the foe."); -static const u8 gMoveDescription_RainDance[] = _( +static const u8 MoveDescription_RainDance[] = _( "Boosts the power of WATER-\n" "type moves for 5 turns."); -static const u8 gMoveDescription_SunnyDay[] = _( +static const u8 MoveDescription_SunnyDay[] = _( "Boosts the power of FIRE-\n" "type moves for 5 turns."); -static const u8 gMoveDescription_Crunch[] = _( +static const u8 MoveDescription_Crunch[] = _( "Crunches with sharp fangs.\n" "May lower SP. DEF."); -static const u8 gMoveDescription_MirrorCoat[] = _( +static const u8 MoveDescription_MirrorCoat[] = _( "Counters the foe’s special\n" "attack at double the power."); -static const u8 gMoveDescription_PsychUp[] = _( +static const u8 MoveDescription_PsychUp[] = _( "Copies the foe’s effect(s)\n" "and gives to the user."); -static const u8 gMoveDescription_ExtremeSpeed[] = _( +static const u8 MoveDescription_ExtremeSpeed[] = _( "An extremely fast and\n" "powerful attack."); -static const u8 gMoveDescription_AncientPower[] = _( +static const u8 MoveDescription_AncientPower[] = _( "An attack that may raise\n" "all stats."); -static const u8 gMoveDescription_ShadowBall[] = _( +static const u8 MoveDescription_ShadowBall[] = _( "Hurls a black blob that may\n" "lower the foe’s SP. DEF."); -static const u8 gMoveDescription_FutureSight[] = _( +static const u8 MoveDescription_FutureSight[] = _( "Heightens inner power to\n" "strike 2 turns later."); -static const u8 gMoveDescription_RockSmash[] = _( +static const u8 MoveDescription_RockSmash[] = _( "A rock-crushing attack\n" "that may lower DEFENSE."); -static const u8 gMoveDescription_Whirlpool[] = _( +static const u8 MoveDescription_Whirlpool[] = _( "Traps and hurts the foe in\n" "a whirlpool for 2 to 5 turns."); -static const u8 gMoveDescription_BeatUp[] = _( +static const u8 MoveDescription_BeatUp[] = _( "Summons party POKéMON to\n" "join in the attack."); -static const u8 gMoveDescription_FakeOut[] = _( +static const u8 MoveDescription_FakeOut[] = _( "A 1st-turn, 1st-strike move\n" "that causes flinching."); -static const u8 gMoveDescription_Uproar[] = _( +static const u8 MoveDescription_Uproar[] = _( "Causes an uproar for 2 to 5\n" "turns and prevents sleep."); -static const u8 gMoveDescription_Stockpile[] = _( +static const u8 MoveDescription_Stockpile[] = _( "Charges up power for up to\n" "3 turns."); -static const u8 gMoveDescription_SpitUp[] = _( +static const u8 MoveDescription_SpitUp[] = _( "Releases stockpiled power\n" "(the more the better)."); -static const u8 gMoveDescription_Swallow[] = _( +static const u8 MoveDescription_Swallow[] = _( "Absorbs stockpiled power\n" "and restores HP."); -static const u8 gMoveDescription_HeatWave[] = _( +static const u8 MoveDescription_HeatWave[] = _( "Exhales a hot breath on the\n" "foe. May inflict a burn."); -static const u8 gMoveDescription_Hail[] = _( +static const u8 MoveDescription_Hail[] = _( "Summons a hailstorm that\n" "strikes every turn."); -static const u8 gMoveDescription_Torment[] = _( +static const u8 MoveDescription_Torment[] = _( "Torments the foe and stops\n" "successive use of a move."); -static const u8 gMoveDescription_Flatter[] = _( +static const u8 MoveDescription_Flatter[] = _( "Confuses the foe, but\n" "raises its SP. ATK."); -static const u8 gMoveDescription_WillOWisp[] = _( +static const u8 MoveDescription_WillOWisp[] = _( "Inflicts a burn on the foe\n" "with intense fire."); -static const u8 gMoveDescription_Memento[] = _( +static const u8 MoveDescription_Memento[] = _( "The user faints and lowers\n" "the foe’s abilities."); -static const u8 gMoveDescription_Facade[] = _( +static const u8 MoveDescription_Facade[] = _( "Boosts ATTACK when burned,\n" "paralyzed, or poisoned."); -static const u8 gMoveDescription_FocusPunch[] = _( +static const u8 MoveDescription_FocusPunch[] = _( "A powerful loyalty attack.\n" "The user flinches if hit."); -static const u8 gMoveDescription_SmellingSalt[] = _( +static const u8 MoveDescription_SmellingSalt[] = _( "Powerful against paralyzed\n" "foes, but also heals them."); -static const u8 gMoveDescription_FollowMe[] = _( +static const u8 MoveDescription_FollowMe[] = _( "Draws attention to make\n" "foes attack only the user."); -static const u8 gMoveDescription_NaturePower[] = _( +static const u8 MoveDescription_NaturePower[] = _( "The type of attack varies\n" "depending on the location."); -static const u8 gMoveDescription_Charge[] = _( +static const u8 MoveDescription_Charge[] = _( "Charges power to boost the\n" "electric move used next."); -static const u8 gMoveDescription_Taunt[] = _( +static const u8 MoveDescription_Taunt[] = _( "Taunts the foe into only\n" "using attack moves."); -static const u8 gMoveDescription_HelpingHand[] = _( +static const u8 MoveDescription_HelpingHand[] = _( "Boosts the power of the\n" "recipient’s moves."); -static const u8 gMoveDescription_Trick[] = _( +static const u8 MoveDescription_Trick[] = _( "Tricks the foe into trading\n" "held items."); -static const u8 gMoveDescription_RolePlay[] = _( +static const u8 MoveDescription_RolePlay[] = _( "Mimics the target and\n" "copies its special ability."); -static const u8 gMoveDescription_Wish[] = _( +static const u8 MoveDescription_Wish[] = _( "A wish that restores HP.\n" "It takes time to work."); -static const u8 gMoveDescription_Assist[] = _( +static const u8 MoveDescription_Assist[] = _( "Attacks randomly with one\n" "of the partner’s moves."); -static const u8 gMoveDescription_Ingrain[] = _( +static const u8 MoveDescription_Ingrain[] = _( "Lays roots that restore HP.\n" "The user can’t switch out."); -static const u8 gMoveDescription_Superpower[] = _( +static const u8 MoveDescription_Superpower[] = _( "Boosts strength sharply,\n" "but lowers abilities."); -static const u8 gMoveDescription_MagicCoat[] = _( +static const u8 MoveDescription_MagicCoat[] = _( "Reflects special effects\n" "back to the attacker."); -static const u8 gMoveDescription_Recycle[] = _( +static const u8 MoveDescription_Recycle[] = _( "Recycles a used item for\n" "one more use."); -static const u8 gMoveDescription_Revenge[] = _( +static const u8 MoveDescription_Revenge[] = _( "An attack that gains power\n" "if injured by the foe."); -static const u8 gMoveDescription_BrickBreak[] = _( +static const u8 MoveDescription_BrickBreak[] = _( "Destroys barriers such as\n" "REFLECT and causes damage."); -static const u8 gMoveDescription_Yawn[] = _( +static const u8 MoveDescription_Yawn[] = _( "Lulls the foe into yawning,\n" "then sleeping next turn."); -static const u8 gMoveDescription_KnockOff[] = _( +static const u8 MoveDescription_KnockOff[] = _( "Knocks down the foe’s held\n" "item to prevent its use."); -static const u8 gMoveDescription_Endeavor[] = _( +static const u8 MoveDescription_Endeavor[] = _( "Gains power if the user’s HP\n" "is lower than the foe’s HP."); -static const u8 gMoveDescription_Eruption[] = _( +static const u8 MoveDescription_Eruption[] = _( "The higher the user’s HP,\n" "the more damage caused."); -static const u8 gMoveDescription_SkillSwap[] = _( +static const u8 MoveDescription_SkillSwap[] = _( "The user swaps special\n" "abilities with the target."); -static const u8 gMoveDescription_Imprison[] = _( +static const u8 MoveDescription_Imprison[] = _( "Prevents foes from using\n" "moves known by the user."); -static const u8 gMoveDescription_Refresh[] = _( +static const u8 MoveDescription_Refresh[] = _( "Heals poisoning, paralysis,\n" "or a burn."); -static const u8 gMoveDescription_Grudge[] = _( +static const u8 MoveDescription_Grudge[] = _( "If the user faints, deletes\n" "the PP of the final move."); -static const u8 gMoveDescription_Snatch[] = _( +static const u8 MoveDescription_Snatch[] = _( "Steals the effects of the\n" "move the foe uses next."); -static const u8 gMoveDescription_SecretPower[] = _( +static const u8 MoveDescription_SecretPower[] = _( "An attack with effects\n" "that vary by location."); -static const u8 gMoveDescription_Dive[] = _( +static const u8 MoveDescription_Dive[] = _( "Dives underwater the first\n" "turn and strikes next turn."); -static const u8 gMoveDescription_ArmThrust[] = _( +static const u8 MoveDescription_ArmThrust[] = _( "Straight-arm punches that\n" "strike the foe 2 to 5 times."); -static const u8 gMoveDescription_Camouflage[] = _( +static const u8 MoveDescription_Camouflage[] = _( "Alters the POKéMON’s type\n" "depending on the location."); -static const u8 gMoveDescription_TailGlow[] = _( +static const u8 MoveDescription_TailGlow[] = _( "Flashes a light that sharply\n" "raises SP. ATK."); -static const u8 gMoveDescription_LusterPurge[] = _( +static const u8 MoveDescription_LusterPurge[] = _( "Attacks with a burst of\n" "light. May lower SP. DEF."); -static const u8 gMoveDescription_MistBall[] = _( +static const u8 MoveDescription_MistBall[] = _( "Attacks with a flurry of\n" "down. May lower SP. ATK."); -static const u8 gMoveDescription_FeatherDance[] = _( +static const u8 MoveDescription_FeatherDance[] = _( "Envelops the foe with down\n" "to sharply reduce ATTACK."); -static const u8 gMoveDescription_TeeterDance[] = _( +static const u8 MoveDescription_TeeterDance[] = _( "Confuses all POKéMON on\n" "the scene."); -static const u8 gMoveDescription_BlazeKick[] = _( +static const u8 MoveDescription_BlazeKick[] = _( "A kick with a high critical-\n" "hit ratio. May cause a burn."); -static const u8 gMoveDescription_MudSport[] = _( +static const u8 MoveDescription_MudSport[] = _( "Covers the user in mud to\n" "raise electrical resistance."); -static const u8 gMoveDescription_IceBall[] = _( +static const u8 MoveDescription_IceBall[] = _( "A 5-turn attack that gains\n" "power on successive hits."); -static const u8 gMoveDescription_NeedleArm[] = _( +static const u8 MoveDescription_NeedleArm[] = _( "Attacks with thorny arms.\n" "May cause flinching."); -static const u8 gMoveDescription_SlackOff[] = _( +static const u8 MoveDescription_SlackOff[] = _( "Slacks off and restores\n" "half the maximum HP."); -static const u8 gMoveDescription_HyperVoice[] = _( +static const u8 MoveDescription_HyperVoice[] = _( "A loud attack that uses\n" "sound waves to injure."); -static const u8 gMoveDescription_PoisonFang[] = _( +static const u8 MoveDescription_PoisonFang[] = _( "A sharp-fanged attack.\n" "May badly poison the foe."); -static const u8 gMoveDescription_CrushClaw[] = _( +static const u8 MoveDescription_CrushClaw[] = _( "Tears at the foe with sharp\n" "claws. May lower DEFENSE."); -static const u8 gMoveDescription_BlastBurn[] = _( +static const u8 MoveDescription_BlastBurn[] = _( "Powerful, but leaves the\n" "user immobile the next turn."); -static const u8 gMoveDescription_HydroCannon[] = _( +static const u8 MoveDescription_HydroCannon[] = _( "Powerful, but leaves the\n" "user immobile the next turn."); -static const u8 gMoveDescription_MeteorMash[] = _( +static const u8 MoveDescription_MeteorMash[] = _( "Fires a meteor-like punch.\n" "May raise ATTACK."); -static const u8 gMoveDescription_Astonish[] = _( +static const u8 MoveDescription_Astonish[] = _( "An attack that may shock\n" "the foe into flinching."); -static const u8 gMoveDescription_WeatherBall[] = _( +static const u8 MoveDescription_WeatherBall[] = _( "The move’s type and power\n" "change with the weather."); -static const u8 gMoveDescription_Aromatherapy[] = _( +static const u8 MoveDescription_Aromatherapy[] = _( "Heals all status problems\n" "with a soothing scent."); -static const u8 gMoveDescription_FakeTears[] = _( +static const u8 MoveDescription_FakeTears[] = _( "Feigns crying to sharply\n" "lower the foe’s SP. DEF."); -static const u8 gMoveDescription_AirCutter[] = _( +static const u8 MoveDescription_AirCutter[] = _( "Hacks with razorlike wind.\n" "High critical-hit ratio."); -static const u8 gMoveDescription_Overheat[] = _( +static const u8 MoveDescription_Overheat[] = _( "Allows a full-power attack,\n" "but sharply lowers SP. ATK."); -static const u8 gMoveDescription_OdorSleuth[] = _( +static const u8 MoveDescription_OdorSleuth[] = _( "Negates the foe’s efforts\n" "to heighten evasiveness."); -static const u8 gMoveDescription_RockTomb[] = _( +static const u8 MoveDescription_RockTomb[] = _( "Stops the foe from moving\n" "with rocks and cuts SPEED."); -static const u8 gMoveDescription_SilverWind[] = _( +static const u8 MoveDescription_SilverWind[] = _( "A powdery attack that may\n" "raise abilities."); -static const u8 gMoveDescription_MetalSound[] = _( +static const u8 MoveDescription_MetalSound[] = _( "Emits a horrible screech\n" "that sharply lowers SP. DEF."); -static const u8 gMoveDescription_GrassWhistle[] = _( +static const u8 MoveDescription_GrassWhistle[] = _( "Lulls the foe into sleep\n" "with a pleasant melody."); -static const u8 gMoveDescription_Tickle[] = _( +static const u8 MoveDescription_Tickle[] = _( "Makes the foe laugh to\n" "lower ATTACK and DEFENSE."); -static const u8 gMoveDescription_CosmicPower[] = _( +static const u8 MoveDescription_CosmicPower[] = _( "Raises DEFENSE and SP. DEF\n" "with a mystic power."); -static const u8 gMoveDescription_WaterSpout[] = _( +static const u8 MoveDescription_WaterSpout[] = _( "Inflicts more damage if the\n" "user’s HP is high."); -static const u8 gMoveDescription_SignalBeam[] = _( +static const u8 MoveDescription_SignalBeam[] = _( "A strange beam attack that\n" "may confuse the foe."); -static const u8 gMoveDescription_ShadowPunch[] = _( +static const u8 MoveDescription_ShadowPunch[] = _( "An unavoidable punch that\n" "is thrown from shadows."); -static const u8 gMoveDescription_Extrasensory[] = _( +static const u8 MoveDescription_Extrasensory[] = _( "Attacks with a peculiar\n" "power. May cause flinching."); -static const u8 gMoveDescription_SkyUppercut[] = _( +static const u8 MoveDescription_SkyUppercut[] = _( "An uppercut thrown as if\n" "leaping into the sky."); -static const u8 gMoveDescription_SandTomb[] = _( +static const u8 MoveDescription_SandTomb[] = _( "Traps and hurts the foe in\n" "quicksand for 2 to 5 turns."); -static const u8 gMoveDescription_SheerCold[] = _( +static const u8 MoveDescription_SheerCold[] = _( "A chilling attack that\n" "causes fainting if it hits."); -static const u8 gMoveDescription_MuddyWater[] = _( +static const u8 MoveDescription_MuddyWater[] = _( "Attacks with muddy water.\n" "May lower accuracy."); -static const u8 gMoveDescription_BulletSeed[] = _( +static const u8 MoveDescription_BulletSeed[] = _( "Shoots 2 to 5 seeds in a row\n" "to strike the foe."); -static const u8 gMoveDescription_AerialAce[] = _( +static const u8 MoveDescription_AerialAce[] = _( "An extremely speedy and\n" "unavoidable attack."); -static const u8 gMoveDescription_IcicleSpear[] = _( +static const u8 MoveDescription_IcicleSpear[] = _( "Attacks the foe by firing\n" "2 to 5 icicles in a row."); -static const u8 gMoveDescription_IronDefense[] = _( +static const u8 MoveDescription_IronDefense[] = _( "Hardens the body’s surface\n" "to sharply raise DEFENSE."); -static const u8 gMoveDescription_Block[] = _( +static const u8 MoveDescription_Block[] = _( "Blocks the foe’s way to\n" "prevent escape."); -static const u8 gMoveDescription_Howl[] = _( +static const u8 MoveDescription_Howl[] = _( "Howls to raise the spirit\n" "and boosts ATTACK."); -static const u8 gMoveDescription_DragonClaw[] = _( +static const u8 MoveDescription_DragonClaw[] = _( "Slashes the foe with sharp\n" "claws."); -static const u8 gMoveDescription_FrenzyPlant[] = _( +static const u8 MoveDescription_FrenzyPlant[] = _( "Powerful, but leaves the\n" "user immobile the next turn."); -static const u8 gMoveDescription_BulkUp[] = _( +static const u8 MoveDescription_BulkUp[] = _( "Bulks up the body to boost\n" "both ATTACK and DEFENSE."); -static const u8 gMoveDescription_Bounce[] = _( +static const u8 MoveDescription_Bounce[] = _( "Bounces up, then down the\n" "next turn. May paralyze."); -static const u8 gMoveDescription_MudShot[] = _( +static const u8 MoveDescription_MudShot[] = _( "Hurls mud at the foe and\n" "reduces SPEED."); -static const u8 gMoveDescription_PoisonTail[] = _( +static const u8 MoveDescription_PoisonTail[] = _( "Has a high critical-hit\n" "ratio. May also poison."); -static const u8 gMoveDescription_Covet[] = _( +static const u8 MoveDescription_Covet[] = _( "Cutely begs to obtain an\n" "item held by the foe."); -static const u8 gMoveDescription_VoltTackle[] = _( +static const u8 MoveDescription_VoltTackle[] = _( "A life-risking tackle that\n" "slightly hurts the user."); -static const u8 gMoveDescription_MagicalLeaf[] = _( +static const u8 MoveDescription_MagicalLeaf[] = _( "Attacks with a strange leaf\n" "that cannot be evaded."); -static const u8 gMoveDescription_WaterSport[] = _( +static const u8 MoveDescription_WaterSport[] = _( "The user becomes soaked to\n" "raise resistance to fire."); -static const u8 gMoveDescription_CalmMind[] = _( +static const u8 MoveDescription_CalmMind[] = _( "Raises SP. ATK and SP. DEF\n" "by focusing the mind."); -static const u8 gMoveDescription_LeafBlade[] = _( +static const u8 MoveDescription_LeafBlade[] = _( "Slashes with a sharp leaf.\n" "High critical-hit ratio."); -static const u8 gMoveDescription_DragonDance[] = _( +static const u8 MoveDescription_DragonDance[] = _( "A mystical dance that ups\n" "ATTACK and SPEED."); -static const u8 gMoveDescription_RockBlast[] = _( +static const u8 MoveDescription_RockBlast[] = _( "Hurls boulders at the foe\n" "2 to 5 times in a row."); -static const u8 gMoveDescription_ShockWave[] = _( +static const u8 MoveDescription_ShockWave[] = _( "A fast and unavoidable\n" "electric attack."); -static const u8 gMoveDescription_WaterPulse[] = _( +static const u8 MoveDescription_WaterPulse[] = _( "Attacks with ultrasonic\n" "waves. May confuse the foe"); -static const u8 gMoveDescription_DoomDesire[] = _( +static const u8 MoveDescription_DoomDesire[] = _( "Summons strong sunlight to\n" "attack 2 turns later."); -static const u8 gMoveDescription_PsychoBoost[] = _( +static const u8 MoveDescription_PsychoBoost[] = _( "Allows a full-power attack,\n" "but sharply lowers SP. ATK."); const u8 * const gMoveDescriptions[] = { - gMoveDescription_Pound, - gMoveDescription_KarateChop, - gMoveDescription_DoubleSlap, - gMoveDescription_CometPunch, - gMoveDescription_MegaPunch, - gMoveDescription_PayDay, - gMoveDescription_FirePunch, - gMoveDescription_IcePunch, - gMoveDescription_ThunderPunch, - gMoveDescription_Scratch, - gMoveDescription_ViceGrip, - gMoveDescription_Guillotine, - gMoveDescription_RazorWind, - gMoveDescription_SwordsDance, - gMoveDescription_Cut, - gMoveDescription_Gust, - gMoveDescription_WingAttack, - gMoveDescription_Whirlwind, - gMoveDescription_Fly, - gMoveDescription_Bind, - gMoveDescription_Slam, - gMoveDescription_VineWhip, - gMoveDescription_Stomp, - gMoveDescription_DoubleKick, - gMoveDescription_MegaKick, - gMoveDescription_JumpKick, - gMoveDescription_RollingKick, - gMoveDescription_SandAttack, - gMoveDescription_Headbutt, - gMoveDescription_HornAttack, - gMoveDescription_FuryAttack, - gMoveDescription_HornDrill, - gMoveDescription_Tackle, - gMoveDescription_BodySlam, - gMoveDescription_Wrap, - gMoveDescription_TakeDown, - gMoveDescription_Thrash, - gMoveDescription_DoubleEdge, - gMoveDescription_TailWhip, - gMoveDescription_PoisonSting, - gMoveDescription_Twineedle, - gMoveDescription_PinMissile, - gMoveDescription_Leer, - gMoveDescription_Bite, - gMoveDescription_Growl, - gMoveDescription_Roar, - gMoveDescription_Sing, - gMoveDescription_Supersonic, - gMoveDescription_SonicBoom, - gMoveDescription_Disable, - gMoveDescription_Acid, - gMoveDescription_Ember, - gMoveDescription_Flamethrower, - gMoveDescription_Mist, - gMoveDescription_WaterGun, - gMoveDescription_HydroPump, - gMoveDescription_Surf, - gMoveDescription_IceBeam, - gMoveDescription_Blizzard, - gMoveDescription_Psybeam, - gMoveDescription_BubbleBeam, - gMoveDescription_AuroraBeam, - gMoveDescription_HyperBeam, - gMoveDescription_Peck, - gMoveDescription_DrillPeck, - gMoveDescription_Submission, - gMoveDescription_LowKick, - gMoveDescription_Counter, - gMoveDescription_SeismicToss, - gMoveDescription_Strength, - gMoveDescription_Absorb, - gMoveDescription_MegaDrain, - gMoveDescription_LeechSeed, - gMoveDescription_Growth, - gMoveDescription_RazorLeaf, - gMoveDescription_SolarBeam, - gMoveDescription_PoisonPowder, - gMoveDescription_StunSpore, - gMoveDescription_SleepPowder, - gMoveDescription_PetalDance, - gMoveDescription_StringShot, - gMoveDescription_DragonRage, - gMoveDescription_FireSpin, - gMoveDescription_ThunderShock, - gMoveDescription_Thunderbolt, - gMoveDescription_ThunderWave, - gMoveDescription_Thunder, - gMoveDescription_RockThrow, - gMoveDescription_Earthquake, - gMoveDescription_Fissure, - gMoveDescription_Dig, - gMoveDescription_Toxic, - gMoveDescription_Confusion, - gMoveDescription_Psychic, - gMoveDescription_Hypnosis, - gMoveDescription_Meditate, - gMoveDescription_Agility, - gMoveDescription_QuickAttack, - gMoveDescription_Rage, - gMoveDescription_Teleport, - gMoveDescription_NightShade, - gMoveDescription_Mimic, - gMoveDescription_Screech, - gMoveDescription_DoubleTeam, - gMoveDescription_Recover, - gMoveDescription_Harden, - gMoveDescription_Minimize, - gMoveDescription_Smokescreen, - gMoveDescription_ConfuseRay, - gMoveDescription_Withdraw, - gMoveDescription_DefenseCurl, - gMoveDescription_Barrier, - gMoveDescription_LightScreen, - gMoveDescription_Haze, - gMoveDescription_Reflect, - gMoveDescription_FocusEnergy, - gMoveDescription_Bide, - gMoveDescription_Metronome, - gMoveDescription_MirrorMove, - gMoveDescription_SelfDestruct, - gMoveDescription_EggBomb, - gMoveDescription_Lick, - gMoveDescription_Smog, - gMoveDescription_Sludge, - gMoveDescription_BoneClub, - gMoveDescription_FireBlast, - gMoveDescription_Waterfall, - gMoveDescription_Clamp, - gMoveDescription_Swift, - gMoveDescription_SkullBash, - gMoveDescription_SpikeCannon, - gMoveDescription_Constrict, - gMoveDescription_Amnesia, - gMoveDescription_Kinesis, - gMoveDescription_SoftBoiled, - gMoveDescription_HiJumpKick, - gMoveDescription_Glare, - gMoveDescription_DreamEater, - gMoveDescription_PoisonGas, - gMoveDescription_Barrage, - gMoveDescription_LeechLife, - gMoveDescription_LovelyKiss, - gMoveDescription_SkyAttack, - gMoveDescription_Transform, - gMoveDescription_Bubble, - gMoveDescription_DizzyPunch, - gMoveDescription_Spore, - gMoveDescription_Flash, - gMoveDescription_Psywave, - gMoveDescription_Splash, - gMoveDescription_AcidArmor, - gMoveDescription_Crabhammer, - gMoveDescription_Explosion, - gMoveDescription_FurySwipes, - gMoveDescription_Bonemerang, - gMoveDescription_Rest, - gMoveDescription_RockSlide, - gMoveDescription_HyperFang, - gMoveDescription_Sharpen, - gMoveDescription_Conversion, - gMoveDescription_TriAttack, - gMoveDescription_SuperFang, - gMoveDescription_Slash, - gMoveDescription_Substitute, - gMoveDescription_Struggle, - gMoveDescription_Sketch, - gMoveDescription_TripleKick, - gMoveDescription_Thief, - gMoveDescription_SpiderWeb, - gMoveDescription_MindReader, - gMoveDescription_Nightmare, - gMoveDescription_FlameWheel, - gMoveDescription_Snore, - gMoveDescription_Curse, - gMoveDescription_Flail, - gMoveDescription_Conversion2, - gMoveDescription_Aeroblast, - gMoveDescription_CottonSpore, - gMoveDescription_Reversal, - gMoveDescription_Spite, - gMoveDescription_PowderSnow, - gMoveDescription_Protect, - gMoveDescription_MachPunch, - gMoveDescription_ScaryFace, - gMoveDescription_FaintAttack, - gMoveDescription_SweetKiss, - gMoveDescription_BellyDrum, - gMoveDescription_SludgeBomb, - gMoveDescription_MudSlap, - gMoveDescription_Octazooka, - gMoveDescription_Spikes, - gMoveDescription_ZapCannon, - gMoveDescription_Foresight, - gMoveDescription_DestinyBond, - gMoveDescription_PerishSong, - gMoveDescription_IcyWind, - gMoveDescription_Detect, - gMoveDescription_BoneRush, - gMoveDescription_LockOn, - gMoveDescription_Outrage, - gMoveDescription_Sandstorm, - gMoveDescription_GigaDrain, - gMoveDescription_Endure, - gMoveDescription_Charm, - gMoveDescription_Rollout, - gMoveDescription_FalseSwipe, - gMoveDescription_Swagger, - gMoveDescription_MilkDrink, - gMoveDescription_Spark, - gMoveDescription_FuryCutter, - gMoveDescription_SteelWing, - gMoveDescription_MeanLook, - gMoveDescription_Attract, - gMoveDescription_SleepTalk, - gMoveDescription_HealBell, - gMoveDescription_Return, - gMoveDescription_Present, - gMoveDescription_Frustration, - gMoveDescription_Safeguard, - gMoveDescription_PainSplit, - gMoveDescription_SacredFire, - gMoveDescription_Magnitude, - gMoveDescription_DynamicPunch, - gMoveDescription_Megahorn, - gMoveDescription_DragonBreath, - gMoveDescription_BatonPass, - gMoveDescription_Encore, - gMoveDescription_Pursuit, - gMoveDescription_RapidSpin, - gMoveDescription_SweetScent, - gMoveDescription_IronTail, - gMoveDescription_MetalClaw, - gMoveDescription_VitalThrow, - gMoveDescription_MorningSun, - gMoveDescription_Synthesis, - gMoveDescription_Moonlight, - gMoveDescription_HiddenPower, - gMoveDescription_CrossChop, - gMoveDescription_Twister, - gMoveDescription_RainDance, - gMoveDescription_SunnyDay, - gMoveDescription_Crunch, - gMoveDescription_MirrorCoat, - gMoveDescription_PsychUp, - gMoveDescription_ExtremeSpeed, - gMoveDescription_AncientPower, - gMoveDescription_ShadowBall, - gMoveDescription_FutureSight, - gMoveDescription_RockSmash, - gMoveDescription_Whirlpool, - gMoveDescription_BeatUp, - gMoveDescription_FakeOut, - gMoveDescription_Uproar, - gMoveDescription_Stockpile, - gMoveDescription_SpitUp, - gMoveDescription_Swallow, - gMoveDescription_HeatWave, - gMoveDescription_Hail, - gMoveDescription_Torment, - gMoveDescription_Flatter, - gMoveDescription_WillOWisp, - gMoveDescription_Memento, - gMoveDescription_Facade, - gMoveDescription_FocusPunch, - gMoveDescription_SmellingSalt, - gMoveDescription_FollowMe, - gMoveDescription_NaturePower, - gMoveDescription_Charge, - gMoveDescription_Taunt, - gMoveDescription_HelpingHand, - gMoveDescription_Trick, - gMoveDescription_RolePlay, - gMoveDescription_Wish, - gMoveDescription_Assist, - gMoveDescription_Ingrain, - gMoveDescription_Superpower, - gMoveDescription_MagicCoat, - gMoveDescription_Recycle, - gMoveDescription_Revenge, - gMoveDescription_BrickBreak, - gMoveDescription_Yawn, - gMoveDescription_KnockOff, - gMoveDescription_Endeavor, - gMoveDescription_Eruption, - gMoveDescription_SkillSwap, - gMoveDescription_Imprison, - gMoveDescription_Refresh, - gMoveDescription_Grudge, - gMoveDescription_Snatch, - gMoveDescription_SecretPower, - gMoveDescription_Dive, - gMoveDescription_ArmThrust, - gMoveDescription_Camouflage, - gMoveDescription_TailGlow, - gMoveDescription_LusterPurge, - gMoveDescription_MistBall, - gMoveDescription_FeatherDance, - gMoveDescription_TeeterDance, - gMoveDescription_BlazeKick, - gMoveDescription_MudSport, - gMoveDescription_IceBall, - gMoveDescription_NeedleArm, - gMoveDescription_SlackOff, - gMoveDescription_HyperVoice, - gMoveDescription_PoisonFang, - gMoveDescription_CrushClaw, - gMoveDescription_BlastBurn, - gMoveDescription_HydroCannon, - gMoveDescription_MeteorMash, - gMoveDescription_Astonish, - gMoveDescription_WeatherBall, - gMoveDescription_Aromatherapy, - gMoveDescription_FakeTears, - gMoveDescription_AirCutter, - gMoveDescription_Overheat, - gMoveDescription_OdorSleuth, - gMoveDescription_RockTomb, - gMoveDescription_SilverWind, - gMoveDescription_MetalSound, - gMoveDescription_GrassWhistle, - gMoveDescription_Tickle, - gMoveDescription_CosmicPower, - gMoveDescription_WaterSpout, - gMoveDescription_SignalBeam, - gMoveDescription_ShadowPunch, - gMoveDescription_Extrasensory, - gMoveDescription_SkyUppercut, - gMoveDescription_SandTomb, - gMoveDescription_SheerCold, - gMoveDescription_MuddyWater, - gMoveDescription_BulletSeed, - gMoveDescription_AerialAce, - gMoveDescription_IcicleSpear, - gMoveDescription_IronDefense, - gMoveDescription_Block, - gMoveDescription_Howl, - gMoveDescription_DragonClaw, - gMoveDescription_FrenzyPlant, - gMoveDescription_BulkUp, - gMoveDescription_Bounce, - gMoveDescription_MudShot, - gMoveDescription_PoisonTail, - gMoveDescription_Covet, - gMoveDescription_VoltTackle, - gMoveDescription_MagicalLeaf, - gMoveDescription_WaterSport, - gMoveDescription_CalmMind, - gMoveDescription_LeafBlade, - gMoveDescription_DragonDance, - gMoveDescription_RockBlast, - gMoveDescription_ShockWave, - gMoveDescription_WaterPulse, - gMoveDescription_DoomDesire, - gMoveDescription_PsychoBoost, + MoveDescription_Pound, + MoveDescription_KarateChop, + MoveDescription_DoubleSlap, + MoveDescription_CometPunch, + MoveDescription_MegaPunch, + MoveDescription_PayDay, + MoveDescription_FirePunch, + MoveDescription_IcePunch, + MoveDescription_ThunderPunch, + MoveDescription_Scratch, + MoveDescription_ViceGrip, + MoveDescription_Guillotine, + MoveDescription_RazorWind, + MoveDescription_SwordsDance, + MoveDescription_Cut, + MoveDescription_Gust, + MoveDescription_WingAttack, + MoveDescription_Whirlwind, + MoveDescription_Fly, + MoveDescription_Bind, + MoveDescription_Slam, + MoveDescription_VineWhip, + MoveDescription_Stomp, + MoveDescription_DoubleKick, + MoveDescription_MegaKick, + MoveDescription_JumpKick, + MoveDescription_RollingKick, + MoveDescription_SandAttack, + MoveDescription_Headbutt, + MoveDescription_HornAttack, + MoveDescription_FuryAttack, + MoveDescription_HornDrill, + MoveDescription_Tackle, + MoveDescription_BodySlam, + MoveDescription_Wrap, + MoveDescription_TakeDown, + MoveDescription_Thrash, + MoveDescription_DoubleEdge, + MoveDescription_TailWhip, + MoveDescription_PoisonSting, + MoveDescription_Twineedle, + MoveDescription_PinMissile, + MoveDescription_Leer, + MoveDescription_Bite, + MoveDescription_Growl, + MoveDescription_Roar, + MoveDescription_Sing, + MoveDescription_Supersonic, + MoveDescription_SonicBoom, + MoveDescription_Disable, + MoveDescription_Acid, + MoveDescription_Ember, + MoveDescription_Flamethrower, + MoveDescription_Mist, + MoveDescription_WaterGun, + MoveDescription_HydroPump, + MoveDescription_Surf, + MoveDescription_IceBeam, + MoveDescription_Blizzard, + MoveDescription_Psybeam, + MoveDescription_BubbleBeam, + MoveDescription_AuroraBeam, + MoveDescription_HyperBeam, + MoveDescription_Peck, + MoveDescription_DrillPeck, + MoveDescription_Submission, + MoveDescription_LowKick, + MoveDescription_Counter, + MoveDescription_SeismicToss, + MoveDescription_Strength, + MoveDescription_Absorb, + MoveDescription_MegaDrain, + MoveDescription_LeechSeed, + MoveDescription_Growth, + MoveDescription_RazorLeaf, + MoveDescription_SolarBeam, + MoveDescription_PoisonPowder, + MoveDescription_StunSpore, + MoveDescription_SleepPowder, + MoveDescription_PetalDance, + MoveDescription_StringShot, + MoveDescription_DragonRage, + MoveDescription_FireSpin, + MoveDescription_ThunderShock, + MoveDescription_Thunderbolt, + MoveDescription_ThunderWave, + MoveDescription_Thunder, + MoveDescription_RockThrow, + MoveDescription_Earthquake, + MoveDescription_Fissure, + MoveDescription_Dig, + MoveDescription_Toxic, + MoveDescription_Confusion, + MoveDescription_Psychic, + MoveDescription_Hypnosis, + MoveDescription_Meditate, + MoveDescription_Agility, + MoveDescription_QuickAttack, + MoveDescription_Rage, + MoveDescription_Teleport, + MoveDescription_NightShade, + MoveDescription_Mimic, + MoveDescription_Screech, + MoveDescription_DoubleTeam, + MoveDescription_Recover, + MoveDescription_Harden, + MoveDescription_Minimize, + MoveDescription_Smokescreen, + MoveDescription_ConfuseRay, + MoveDescription_Withdraw, + MoveDescription_DefenseCurl, + MoveDescription_Barrier, + MoveDescription_LightScreen, + MoveDescription_Haze, + MoveDescription_Reflect, + MoveDescription_FocusEnergy, + MoveDescription_Bide, + MoveDescription_Metronome, + MoveDescription_MirrorMove, + MoveDescription_SelfDestruct, + MoveDescription_EggBomb, + MoveDescription_Lick, + MoveDescription_Smog, + MoveDescription_Sludge, + MoveDescription_BoneClub, + MoveDescription_FireBlast, + MoveDescription_Waterfall, + MoveDescription_Clamp, + MoveDescription_Swift, + MoveDescription_SkullBash, + MoveDescription_SpikeCannon, + MoveDescription_Constrict, + MoveDescription_Amnesia, + MoveDescription_Kinesis, + MoveDescription_SoftBoiled, + MoveDescription_HiJumpKick, + MoveDescription_Glare, + MoveDescription_DreamEater, + MoveDescription_PoisonGas, + MoveDescription_Barrage, + MoveDescription_LeechLife, + MoveDescription_LovelyKiss, + MoveDescription_SkyAttack, + MoveDescription_Transform, + MoveDescription_Bubble, + MoveDescription_DizzyPunch, + MoveDescription_Spore, + MoveDescription_Flash, + MoveDescription_Psywave, + MoveDescription_Splash, + MoveDescription_AcidArmor, + MoveDescription_Crabhammer, + MoveDescription_Explosion, + MoveDescription_FurySwipes, + MoveDescription_Bonemerang, + MoveDescription_Rest, + MoveDescription_RockSlide, + MoveDescription_HyperFang, + MoveDescription_Sharpen, + MoveDescription_Conversion, + MoveDescription_TriAttack, + MoveDescription_SuperFang, + MoveDescription_Slash, + MoveDescription_Substitute, + MoveDescription_Struggle, + MoveDescription_Sketch, + MoveDescription_TripleKick, + MoveDescription_Thief, + MoveDescription_SpiderWeb, + MoveDescription_MindReader, + MoveDescription_Nightmare, + MoveDescription_FlameWheel, + MoveDescription_Snore, + MoveDescription_Curse, + MoveDescription_Flail, + MoveDescription_Conversion2, + MoveDescription_Aeroblast, + MoveDescription_CottonSpore, + MoveDescription_Reversal, + MoveDescription_Spite, + MoveDescription_PowderSnow, + MoveDescription_Protect, + MoveDescription_MachPunch, + MoveDescription_ScaryFace, + MoveDescription_FaintAttack, + MoveDescription_SweetKiss, + MoveDescription_BellyDrum, + MoveDescription_SludgeBomb, + MoveDescription_MudSlap, + MoveDescription_Octazooka, + MoveDescription_Spikes, + MoveDescription_ZapCannon, + MoveDescription_Foresight, + MoveDescription_DestinyBond, + MoveDescription_PerishSong, + MoveDescription_IcyWind, + MoveDescription_Detect, + MoveDescription_BoneRush, + MoveDescription_LockOn, + MoveDescription_Outrage, + MoveDescription_Sandstorm, + MoveDescription_GigaDrain, + MoveDescription_Endure, + MoveDescription_Charm, + MoveDescription_Rollout, + MoveDescription_FalseSwipe, + MoveDescription_Swagger, + MoveDescription_MilkDrink, + MoveDescription_Spark, + MoveDescription_FuryCutter, + MoveDescription_SteelWing, + MoveDescription_MeanLook, + MoveDescription_Attract, + MoveDescription_SleepTalk, + MoveDescription_HealBell, + MoveDescription_Return, + MoveDescription_Present, + MoveDescription_Frustration, + MoveDescription_Safeguard, + MoveDescription_PainSplit, + MoveDescription_SacredFire, + MoveDescription_Magnitude, + MoveDescription_DynamicPunch, + MoveDescription_Megahorn, + MoveDescription_DragonBreath, + MoveDescription_BatonPass, + MoveDescription_Encore, + MoveDescription_Pursuit, + MoveDescription_RapidSpin, + MoveDescription_SweetScent, + MoveDescription_IronTail, + MoveDescription_MetalClaw, + MoveDescription_VitalThrow, + MoveDescription_MorningSun, + MoveDescription_Synthesis, + MoveDescription_Moonlight, + MoveDescription_HiddenPower, + MoveDescription_CrossChop, + MoveDescription_Twister, + MoveDescription_RainDance, + MoveDescription_SunnyDay, + MoveDescription_Crunch, + MoveDescription_MirrorCoat, + MoveDescription_PsychUp, + MoveDescription_ExtremeSpeed, + MoveDescription_AncientPower, + MoveDescription_ShadowBall, + MoveDescription_FutureSight, + MoveDescription_RockSmash, + MoveDescription_Whirlpool, + MoveDescription_BeatUp, + MoveDescription_FakeOut, + MoveDescription_Uproar, + MoveDescription_Stockpile, + MoveDescription_SpitUp, + MoveDescription_Swallow, + MoveDescription_HeatWave, + MoveDescription_Hail, + MoveDescription_Torment, + MoveDescription_Flatter, + MoveDescription_WillOWisp, + MoveDescription_Memento, + MoveDescription_Facade, + MoveDescription_FocusPunch, + MoveDescription_SmellingSalt, + MoveDescription_FollowMe, + MoveDescription_NaturePower, + MoveDescription_Charge, + MoveDescription_Taunt, + MoveDescription_HelpingHand, + MoveDescription_Trick, + MoveDescription_RolePlay, + MoveDescription_Wish, + MoveDescription_Assist, + MoveDescription_Ingrain, + MoveDescription_Superpower, + MoveDescription_MagicCoat, + MoveDescription_Recycle, + MoveDescription_Revenge, + MoveDescription_BrickBreak, + MoveDescription_Yawn, + MoveDescription_KnockOff, + MoveDescription_Endeavor, + MoveDescription_Eruption, + MoveDescription_SkillSwap, + MoveDescription_Imprison, + MoveDescription_Refresh, + MoveDescription_Grudge, + MoveDescription_Snatch, + MoveDescription_SecretPower, + MoveDescription_Dive, + MoveDescription_ArmThrust, + MoveDescription_Camouflage, + MoveDescription_TailGlow, + MoveDescription_LusterPurge, + MoveDescription_MistBall, + MoveDescription_FeatherDance, + MoveDescription_TeeterDance, + MoveDescription_BlazeKick, + MoveDescription_MudSport, + MoveDescription_IceBall, + MoveDescription_NeedleArm, + MoveDescription_SlackOff, + MoveDescription_HyperVoice, + MoveDescription_PoisonFang, + MoveDescription_CrushClaw, + MoveDescription_BlastBurn, + MoveDescription_HydroCannon, + MoveDescription_MeteorMash, + MoveDescription_Astonish, + MoveDescription_WeatherBall, + MoveDescription_Aromatherapy, + MoveDescription_FakeTears, + MoveDescription_AirCutter, + MoveDescription_Overheat, + MoveDescription_OdorSleuth, + MoveDescription_RockTomb, + MoveDescription_SilverWind, + MoveDescription_MetalSound, + MoveDescription_GrassWhistle, + MoveDescription_Tickle, + MoveDescription_CosmicPower, + MoveDescription_WaterSpout, + MoveDescription_SignalBeam, + MoveDescription_ShadowPunch, + MoveDescription_Extrasensory, + MoveDescription_SkyUppercut, + MoveDescription_SandTomb, + MoveDescription_SheerCold, + MoveDescription_MuddyWater, + MoveDescription_BulletSeed, + MoveDescription_AerialAce, + MoveDescription_IcicleSpear, + MoveDescription_IronDefense, + MoveDescription_Block, + MoveDescription_Howl, + MoveDescription_DragonClaw, + MoveDescription_FrenzyPlant, + MoveDescription_BulkUp, + MoveDescription_Bounce, + MoveDescription_MudShot, + MoveDescription_PoisonTail, + MoveDescription_Covet, + MoveDescription_VoltTackle, + MoveDescription_MagicalLeaf, + MoveDescription_WaterSport, + MoveDescription_CalmMind, + MoveDescription_LeafBlade, + MoveDescription_DragonDance, + MoveDescription_RockBlast, + MoveDescription_ShockWave, + MoveDescription_WaterPulse, + MoveDescription_DoomDesire, + MoveDescription_PsychoBoost, }; diff --git a/src/data/text/nature_names_de.h b/src/data/text/nature_names_de.h new file mode 100644 index 000000000..695b0b62c --- /dev/null +++ b/src/data/text/nature_names_de.h @@ -0,0 +1,53 @@ +static const u8 NatureName_Hardy[] = _("ROBUST"); +static const u8 NatureName_Lonely[] = _("SOLO"); +static const u8 NatureName_Brave[] = _("MUTIG"); +static const u8 NatureName_Adamant[] = _("HART"); +static const u8 NatureName_Naughty[] = _("FRECH"); +static const u8 NatureName_Bold[] = _("KÜHN"); +static const u8 NatureName_Docile[] = _("SANFT"); +static const u8 NatureName_Relaxed[] = _("LOCKER"); +static const u8 NatureName_Impish[] = _("PFIFFIG"); +static const u8 NatureName_Lax[] = _("LASCH"); +static const u8 NatureName_Timid[] = _("SCHEU"); +static const u8 NatureName_Hasty[] = _("HASTIG"); +static const u8 NatureName_Serious[] = _("ERNST"); +static const u8 NatureName_Jolly[] = _("FROH"); +static const u8 NatureName_Naive[] = _("NAIV"); +static const u8 NatureName_Modest[] = _("MÄSSIG"); +static const u8 NatureName_Mild[] = _("MILD"); +static const u8 NatureName_Quiet[] = _("RUHIG"); +static const u8 NatureName_Bashful[] = _("ZAGHAFT"); +static const u8 NatureName_Rash[] = _("HITZIG"); +static const u8 NatureName_Calm[] = _("STILL"); +static const u8 NatureName_Gentle[] = _("ZART"); +static const u8 NatureName_Sassy[] = _("FORSCH"); +static const u8 NatureName_Careful[] = _("SACHT"); +static const u8 NatureName_Quirky[] = _("KAUZIG"); + +const u8 * const gNatureNames[] = { + NatureName_Hardy, + NatureName_Lonely, + NatureName_Brave, + NatureName_Adamant, + NatureName_Naughty, + NatureName_Bold, + NatureName_Docile, + NatureName_Relaxed, + NatureName_Impish, + NatureName_Lax, + NatureName_Timid, + NatureName_Hasty, + NatureName_Serious, + NatureName_Jolly, + NatureName_Naive, + NatureName_Modest, + NatureName_Mild, + NatureName_Quiet, + NatureName_Bashful, + NatureName_Rash, + NatureName_Calm, + NatureName_Gentle, + NatureName_Sassy, + NatureName_Careful, + NatureName_Quirky, +}; diff --git a/src/data/text/nature_names_en.h b/src/data/text/nature_names_en.h new file mode 100644 index 000000000..305b43690 --- /dev/null +++ b/src/data/text/nature_names_en.h @@ -0,0 +1,53 @@ +static const u8 NatureName_Hardy[] = _("HARDY"); +static const u8 NatureName_Lonely[] = _("LONELY"); +static const u8 NatureName_Brave[] = _("BRAVE"); +static const u8 NatureName_Adamant[] = _("ADAMANT"); +static const u8 NatureName_Naughty[] = _("NAUGHTY"); +static const u8 NatureName_Bold[] = _("BOLD"); +static const u8 NatureName_Docile[] = _("DOCILE"); +static const u8 NatureName_Relaxed[] = _("RELAXED"); +static const u8 NatureName_Impish[] = _("IMPISH"); +static const u8 NatureName_Lax[] = _("LAX"); +static const u8 NatureName_Timid[] = _("TIMID"); +static const u8 NatureName_Hasty[] = _("HASTY"); +static const u8 NatureName_Serious[] = _("SERIOUS"); +static const u8 NatureName_Jolly[] = _("JOLLY"); +static const u8 NatureName_Naive[] = _("NAIVE"); +static const u8 NatureName_Modest[] = _("MODEST"); +static const u8 NatureName_Mild[] = _("MILD"); +static const u8 NatureName_Quiet[] = _("QUIET"); +static const u8 NatureName_Bashful[] = _("BASHFUL"); +static const u8 NatureName_Rash[] = _("RASH"); +static const u8 NatureName_Calm[] = _("CALM"); +static const u8 NatureName_Gentle[] = _("GENTLE"); +static const u8 NatureName_Sassy[] = _("SASSY"); +static const u8 NatureName_Careful[] = _("CAREFUL"); +static const u8 NatureName_Quirky[] = _("QUIRKY"); + +const u8 * const gNatureNames[] = { + NatureName_Hardy, + NatureName_Lonely, + NatureName_Brave, + NatureName_Adamant, + NatureName_Naughty, + NatureName_Bold, + NatureName_Docile, + NatureName_Relaxed, + NatureName_Impish, + NatureName_Lax, + NatureName_Timid, + NatureName_Hasty, + NatureName_Serious, + NatureName_Jolly, + NatureName_Naive, + NatureName_Modest, + NatureName_Mild, + NatureName_Quiet, + NatureName_Bashful, + NatureName_Rash, + NatureName_Calm, + NatureName_Gentle, + NatureName_Sassy, + NatureName_Careful, + NatureName_Quirky, +}; diff --git a/src/pokemon/pokemon_summary_screen.c b/src/pokemon/pokemon_summary_screen.c index 33034afa4..8f6ff07a0 100644 --- a/src/pokemon/pokemon_summary_screen.c +++ b/src/pokemon/pokemon_summary_screen.c @@ -174,8 +174,10 @@ extern const u8 *const gUnknown_083C1068[]; #if ENGLISH #include "../data/text/move_descriptions_en.h" +#include "../data/text/nature_names_en.h" #elif GERMAN #include "../data/text/move_descriptions_de.h" +#include "../data/text/nature_names_de.h" #endif |