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authorMarcus Huderle <huderlem@gmail.com>2017-11-25 21:17:39 -0800
committerMarcus Huderle <huderlem@gmail.com>2017-11-26 12:57:31 -0800
commitfee28d4e554d229ddf2585bd103a52953f7cc566 (patch)
tree68801593d636da315f62382d6f50898fede3aad4
parent90dcfa4f1c53d6bab795fd1514868dc25e7f5f76 (diff)
Migrate nature_names to src/data/text
-rw-r--r--data-de/text/nature_names.inc102
-rw-r--r--data/pokemon_summary_screen.s3
-rw-r--r--data/text/nature_names.inc102
-rw-r--r--src/data/text/move_descriptions_de.h1418
-rw-r--r--src/data/text/move_descriptions_en.h1416
-rw-r--r--src/data/text/nature_names_de.h53
-rw-r--r--src/data/text/nature_names_en.h53
-rw-r--r--src/pokemon/pokemon_summary_screen.c2
8 files changed, 1525 insertions, 1624 deletions
diff --git a/data-de/text/nature_names.inc b/data-de/text/nature_names.inc
deleted file mode 100644
index 78c49a14d..000000000
--- a/data-de/text/nature_names.inc
+++ /dev/null
@@ -1,102 +0,0 @@
-gNatureName_Hardy: @ 83C0F60
- .string "ROBUST$"
-
-gNatureName_Lonely: @ 83C0F66
- .string "SOLO$"
-
-gNatureName_Brave: @ 83C0F6D
- .string "MUTIG$"
-
-gNatureName_Adamant: @ 83C0F73
- .string "HART$"
-
-gNatureName_Naughty: @ 83C0F7B
- .string "FRECH$"
-
-gNatureName_Bold: @ 83C0F83
- .string "KÜHN$"
-
-gNatureName_Docile: @ 83C0F88
- .string "SANFT$"
-
-gNatureName_Relaxed: @ 83C0F8F
- .string "LOCKER$"
-
-gNatureName_Impish: @ 83C0F97
- .string "PFIFFIG$"
-
-gNatureName_Lax: @ 83C0F9E
- .string "LASCH$"
-
-gNatureName_Timid: @ 83C0FA2
- .string "SCHEU$"
-
-gNatureName_Hasty: @ 83C0FA8
- .string "HASTIG$"
-
-gNatureName_Serious: @ 83C0FAE
- .string "ERNST$"
-
-gNatureName_Jolly: @ 83C0FB6
- .string "FROH$"
-
-gNatureName_Naive: @ 83C0FBC
- .string "NAIV$"
-
-gNatureName_Modest: @ 83C0FC2
- .string "MÄSSIG$"
-
-gNatureName_Mild: @ 83C0FC9
- .string "MILD$"
-
-gNatureName_Quiet: @ 83C0FCE
- .string "RUHIG$"
-
-gNatureName_Bashful: @ 83C0FD4
- .string "ZAGHAFT$"
-
-gNatureName_Rash: @ 83C0FDC
- .string "HITZIG$"
-
-gNatureName_Calm: @ 83C0FE1
- .string "STILL$"
-
-gNatureName_Gentle: @ 83C0FE6
- .string "ZART$"
-
-gNatureName_Sassy: @ 83C0FED
- .string "FORSCH$"
-
-gNatureName_Careful: @ 83C0FF3
- .string "SACHT$"
-
-gNatureName_Quirky: @ 83C0FFB
- .string "KAUZIG$"
-
- .align 2
-gNatureNames:: @ 83C1004
- .4byte gNatureName_Hardy
- .4byte gNatureName_Lonely
- .4byte gNatureName_Brave
- .4byte gNatureName_Adamant
- .4byte gNatureName_Naughty
- .4byte gNatureName_Bold
- .4byte gNatureName_Docile
- .4byte gNatureName_Relaxed
- .4byte gNatureName_Impish
- .4byte gNatureName_Lax
- .4byte gNatureName_Timid
- .4byte gNatureName_Hasty
- .4byte gNatureName_Serious
- .4byte gNatureName_Jolly
- .4byte gNatureName_Naive
- .4byte gNatureName_Modest
- .4byte gNatureName_Mild
- .4byte gNatureName_Quiet
- .4byte gNatureName_Bashful
- .4byte gNatureName_Rash
- .4byte gNatureName_Calm
- .4byte gNatureName_Gentle
- .4byte gNatureName_Sassy
- .4byte gNatureName_Careful
- .4byte gNatureName_Quirky
diff --git a/data/pokemon_summary_screen.s b/data/pokemon_summary_screen.s
index c938de935..5f7f9a414 100644
--- a/data/pokemon_summary_screen.s
+++ b/data/pokemon_summary_screen.s
@@ -3,9 +3,6 @@
.section .rodata
-@ 83C0F60
- .include "data/text/nature_names.inc"
-
.align 2
gUnknown_083C1068:: @ 83C1068
.4byte gEmptyString_81E72B0
diff --git a/data/text/nature_names.inc b/data/text/nature_names.inc
deleted file mode 100644
index f191f80ba..000000000
--- a/data/text/nature_names.inc
+++ /dev/null
@@ -1,102 +0,0 @@
-gNatureName_Hardy: @ 83C0F60
- .string "HARDY$"
-
-gNatureName_Lonely: @ 83C0F66
- .string "LONELY$"
-
-gNatureName_Brave: @ 83C0F6D
- .string "BRAVE$"
-
-gNatureName_Adamant: @ 83C0F73
- .string "ADAMANT$"
-
-gNatureName_Naughty: @ 83C0F7B
- .string "NAUGHTY$"
-
-gNatureName_Bold: @ 83C0F83
- .string "BOLD$"
-
-gNatureName_Docile: @ 83C0F88
- .string "DOCILE$"
-
-gNatureName_Relaxed: @ 83C0F8F
- .string "RELAXED$"
-
-gNatureName_Impish: @ 83C0F97
- .string "IMPISH$"
-
-gNatureName_Lax: @ 83C0F9E
- .string "LAX$"
-
-gNatureName_Timid: @ 83C0FA2
- .string "TIMID$"
-
-gNatureName_Hasty: @ 83C0FA8
- .string "HASTY$"
-
-gNatureName_Serious: @ 83C0FAE
- .string "SERIOUS$"
-
-gNatureName_Jolly: @ 83C0FB6
- .string "JOLLY$"
-
-gNatureName_Naive: @ 83C0FBC
- .string "NAIVE$"
-
-gNatureName_Modest: @ 83C0FC2
- .string "MODEST$"
-
-gNatureName_Mild: @ 83C0FC9
- .string "MILD$"
-
-gNatureName_Quiet: @ 83C0FCE
- .string "QUIET$"
-
-gNatureName_Bashful: @ 83C0FD4
- .string "BASHFUL$"
-
-gNatureName_Rash: @ 83C0FDC
- .string "RASH$"
-
-gNatureName_Calm: @ 83C0FE1
- .string "CALM$"
-
-gNatureName_Gentle: @ 83C0FE6
- .string "GENTLE$"
-
-gNatureName_Sassy: @ 83C0FED
- .string "SASSY$"
-
-gNatureName_Careful: @ 83C0FF3
- .string "CAREFUL$"
-
-gNatureName_Quirky: @ 83C0FFB
- .string "QUIRKY$"
-
- .align 2
-gNatureNames:: @ 83C1004
- .4byte gNatureName_Hardy
- .4byte gNatureName_Lonely
- .4byte gNatureName_Brave
- .4byte gNatureName_Adamant
- .4byte gNatureName_Naughty
- .4byte gNatureName_Bold
- .4byte gNatureName_Docile
- .4byte gNatureName_Relaxed
- .4byte gNatureName_Impish
- .4byte gNatureName_Lax
- .4byte gNatureName_Timid
- .4byte gNatureName_Hasty
- .4byte gNatureName_Serious
- .4byte gNatureName_Jolly
- .4byte gNatureName_Naive
- .4byte gNatureName_Modest
- .4byte gNatureName_Mild
- .4byte gNatureName_Quiet
- .4byte gNatureName_Bashful
- .4byte gNatureName_Rash
- .4byte gNatureName_Calm
- .4byte gNatureName_Gentle
- .4byte gNatureName_Sassy
- .4byte gNatureName_Careful
- .4byte gNatureName_Quirky
diff --git a/src/data/text/move_descriptions_de.h b/src/data/text/move_descriptions_de.h
index cb681f6d7..37f1ea410 100644
--- a/src/data/text/move_descriptions_de.h
+++ b/src/data/text/move_descriptions_de.h
@@ -1,1769 +1,1769 @@
-static const u8 gMoveDescription_Pound[] = _(
+static const u8 MoveDescription_Pound[] = _(
"Ein Hieb mit den Vorder-\n"
"beinen oder dem Schweif.");
-static const u8 gMoveDescription_KarateChop[] = _(
+static const u8 MoveDescription_KarateChop[] = _(
"Gute Möglichkeit, einen\n"
"Volltreffer zu landen.");
-static const u8 gMoveDescription_DoubleSlap[] = _(
+static const u8 MoveDescription_DoubleSlap[] = _(
"Trifft den Gegner 2 - 5-mal\n"
"hintereinander.");
-static const u8 gMoveDescription_CometPunch[] = _(
+static const u8 MoveDescription_CometPunch[] = _(
"Trifft den Gegner 2 - 5-mal\n"
"hintereinander.");
-static const u8 gMoveDescription_MegaPunch[] = _(
+static const u8 MoveDescription_MegaPunch[] = _(
"Ein unglaublich kräftiger\n"
"Hieb.");
-static const u8 gMoveDescription_PayDay[] = _(
+static const u8 MoveDescription_PayDay[] = _(
"Wirft Münzen auf Gegner.\n"
"Geld wird erstattet.");
-static const u8 gMoveDescription_FirePunch[] = _(
+static const u8 MoveDescription_FirePunch[] = _(
"Schlag, der dem Gegner evtl.\n"
"Verbrennungen zufügt.");
-static const u8 gMoveDescription_IcePunch[] = _(
+static const u8 MoveDescription_IcePunch[] = _(
"Ein Schlag, der den Gegner\n"
"evtl. einfriert.");
-static const u8 gMoveDescription_ThunderPunch[] = _(
+static const u8 MoveDescription_ThunderPunch[] = _(
"Schlag, der den Gegner evtl.\n"
"paralysiert.");
-static const u8 gMoveDescription_Scratch[] = _(
+static const u8 MoveDescription_Scratch[] = _(
"Der Gegner wird mit\n"
"scharfen Klauen zerkratzt.");
-static const u8 gMoveDescription_ViceGrip[] = _(
+static const u8 MoveDescription_ViceGrip[] = _(
"Umklammert den Gegner mit\n"
"großen, kräftigen Zangen.");
-static const u8 gMoveDescription_Guillotine[] = _(
+static const u8 MoveDescription_Guillotine[] = _(
"Kräftige Scheren-Attacke.\n"
"Führt evtl. zum K.O.");
-static const u8 gMoveDescription_RazorWind[] = _(
+static const u8 MoveDescription_RazorWind[] = _(
"Eine Attacke, die auf 2\n"
"Runden basiert.");
-static const u8 gMoveDescription_SwordsDance[] = _(
+static const u8 MoveDescription_SwordsDance[] = _(
"Erhöht den Angriffs-Wert\n"
"drastisch.");
-static const u8 gMoveDescription_Cut[] = _(
+static const u8 MoveDescription_Cut[] = _(
"Trifft den Gegner mit\n"
"Klauen, Scheren o. ä.");
-static const u8 gMoveDescription_Gust[] = _(
+static const u8 MoveDescription_Gust[] = _(
"Trifft den Gegner mit Wind-\n"
"stoß durch Flügelschlag.");
-static const u8 gMoveDescription_WingAttack[] = _(
+static const u8 MoveDescription_WingAttack[] = _(
"Trifft den Gegner mit weit\n"
"gespreizten Flügeln.");
-static const u8 gMoveDescription_Whirlwind[] = _(
+static const u8 MoveDescription_Whirlwind[] = _(
"Weht Gegner weg und be-\n"
"endet den Kampf in Wildnis.");
-static const u8 gMoveDescription_Fly[] = _(
+static const u8 MoveDescription_Fly[] = _(
"Steigt empor in der 1. Runde\n"
"und trifft Gegner in der 2.");
-static const u8 gMoveDescription_Bind[] = _(
+static const u8 MoveDescription_Bind[] = _(
"Umklammert und trifft den\n"
"Gegner 2 - 5-mal.");
-static const u8 gMoveDescription_Slam[] = _(
+static const u8 MoveDescription_Slam[] = _(
"Schlag mit einem langen\n"
"Schweif, einer Ranke o. ä.");
-static const u8 gMoveDescription_VineWhip[] = _(
+static const u8 MoveDescription_VineWhip[] = _(
"Peitschenähnlicher Schlag\n"
"mit Ranken.");
-static const u8 gMoveDescription_Stomp[] = _(
+static const u8 MoveDescription_Stomp[] = _(
"Stampfen mit Fuß. Gegner\n"
"schreckt evtl. zurück.");
-static const u8 gMoveDescription_DoubleKick[] = _(
+static const u8 MoveDescription_DoubleKick[] = _(
"Doppeltritt. Der Gegner\n"
"wird zweimal getroffen.");
-static const u8 gMoveDescription_MegaKick[] = _(
- "Ein extrem heftiger Tritt.$"static const u8 gMoveDescription_JumpKick[] = ();
+static const u8 MoveDescription_MegaKick[] = _(
+ "Ein extrem heftiger Tritt.$"static const u8 MoveDescription_JumpKick[] = ();
"Sprung-Tritt. Selbstschä-\n"
"digung bei Misserfolg.");
-static const u8 gMoveDescription_RollingKick[] = _(
+static const u8 MoveDescription_RollingKick[] = _(
"Schneller Tritt aus der\n"
"Drehung.");
-static const u8 gMoveDescription_SandAttack[] = _(
+static const u8 MoveDescription_SandAttack[] = _(
"Senkt Genauigkeit des Geg-\n"
"ners durch Sand.");
-static const u8 gMoveDescription_Headbutt[] = _(
+static const u8 MoveDescription_Headbutt[] = _(
"Rammt den Gegner und lässt\n"
"ihn evtl. zurückschrecken.");
-static const u8 gMoveDescription_HornAttack[] = _(
+static const u8 MoveDescription_HornAttack[] = _(
"Spießt den Gegner mit\n"
"spitzen Hörnern auf.");
-static const u8 gMoveDescription_FuryAttack[] = _(
+static const u8 MoveDescription_FuryAttack[] = _(
"Spießt den Gegner 2 - 5-mal\n"
"mit spitzen Hörnern auf.");
-static const u8 gMoveDescription_HornDrill[] = _(
+static const u8 MoveDescription_HornDrill[] = _(
"K.O.-Attacke, die ein Horn\n"
"als Bohrer einsetzt.");
-static const u8 gMoveDescription_Tackle[] = _(
+static const u8 MoveDescription_Tackle[] = _(
"Trifft den Gegner mit vollem\n"
"Körpereinsatz.");
-static const u8 gMoveDescription_BodySlam[] = _(
+static const u8 MoveDescription_BodySlam[] = _(
"Körper-Ramme, kann\n"
"Paralyse hervorrufen.");
-static const u8 gMoveDescription_Wrap[] = _(
+static const u8 MoveDescription_Wrap[] = _(
"Umwickelt Gegner 2 - 5-mal\n"
"mit Ranken o. ä.");
-static const u8 gMoveDescription_TakeDown[] = _(
+static const u8 MoveDescription_TakeDown[] = _(
"Rücksichtslose Attacke,\n"
"mit Selbstschädigung.");
-static const u8 gMoveDescription_Thrash[] = _(
+static const u8 MoveDescription_Thrash[] = _(
"Attacke in 2 bis 3 Runden,\n"
"die Anwender verwirrt.");
-static const u8 gMoveDescription_DoubleEdge[] = _(
+static const u8 MoveDescription_DoubleEdge[] = _(
"Lebensgefährlicher Angriff\n"
"mit Selbstschädigung.");
-static const u8 gMoveDescription_TailWhip[] = _(
+static const u8 MoveDescription_TailWhip[] = _(
"Hieb mit dem Schweif, senkt\n"
"die VERT. des Gegners.");
-static const u8 gMoveDescription_PoisonSting[] = _(
+static const u8 MoveDescription_PoisonSting[] = _(
"Angriff mit Widerhaken,\n"
"kann Gegner vergiften.");
-static const u8 gMoveDescription_Twineedle[] = _(
+static const u8 MoveDescription_Twineedle[] = _(
"Stacheln an den Vorderbei-\n"
"nen treffen Gegner 2-mal.");
-static const u8 gMoveDescription_PinMissile[] = _(
+static const u8 MoveDescription_PinMissile[] = _(
"Spitze Nadeln treffen den\n"
"Gegner 2 - 5-mal.");
-static const u8 gMoveDescription_Leer[] = _(
+static const u8 MoveDescription_Leer[] = _(
"Gegners VERT.-Wert wird\n"
"durch Blick gesenkt.");
-static const u8 gMoveDescription_Bite[] = _(
+static const u8 MoveDescription_Bite[] = _(
"Beißt zu und lässt den Geg-\n"
"ner evtl. zurückschrecken.");
-static const u8 gMoveDescription_Growl[] = _(
+static const u8 MoveDescription_Growl[] = _(
"Knurren, das den ANGR.-Wert\n"
"des Gegners senkt.");
-static const u8 gMoveDescription_Roar[] = _(
+static const u8 MoveDescription_Roar[] = _(
"Verjagt den Gegner und be-\n"
"endet den Kampf in Wildnis.");
-static const u8 gMoveDescription_Sing[] = _(
+static const u8 MoveDescription_Sing[] = _(
"Ein Lied, das den Gegner\n"
"in tiefen Schlaf versetzt.");
-static const u8 gMoveDescription_Supersonic[] = _(
+static const u8 MoveDescription_Supersonic[] = _(
"Ausstoß bizarrer Schallwel-\n"
"len. Verwirrt Gegner evtl.");
-static const u8 gMoveDescription_SonicBoom[] = _(
+static const u8 MoveDescription_SonicBoom[] = _(
"Schockwellen. Richten immer\n"
"20 KP Schaden an.");
-static const u8 gMoveDescription_Disable[] = _(
+static const u8 MoveDescription_Disable[] = _(
"Psycho-Attacke. Blockiert\n"
"eine Attacke des Gegners.");
-static const u8 gMoveDescription_Acid[] = _(
+static const u8 MoveDescription_Acid[] = _(
"Versprüht ätzende Flüssig-\n"
"keit, senkt evtl. VERT.");
-static const u8 gMoveDescription_Ember[] = _(
+static const u8 MoveDescription_Ember[] = _(
"Schwache Feuer-Attacke.\n"
"Verbrennt Gegner evtl.");
-static const u8 gMoveDescription_Flamethrower[] = _(
+static const u8 MoveDescription_Flamethrower[] = _(
"Starke Feuer-Attacke.\n"
"Verbrennt Gegner evtl.");
-static const u8 gMoveDescription_Mist[] = _(
+static const u8 MoveDescription_Mist[] = _(
"Nebel, der die Änderung der\n"
"Werte verhindert.");
-static const u8 gMoveDescription_WaterGun[] = _(
+static const u8 MoveDescription_WaterGun[] = _(
"Der Gegner wird mit Wasser\n"
"bespritzt.");
-static const u8 gMoveDescription_HydroPump[] = _(
+static const u8 MoveDescription_HydroPump[] = _(
"Spritzt Wasser mit\n"
"Hochdruck auf den Gegner.");
-static const u8 gMoveDescription_Surf[] = _(
+static const u8 MoveDescription_Surf[] = _(
"Eine riesige Welle bricht\n"
"über den Gegner herein.");
-static const u8 gMoveDescription_IceBeam[] = _(
+static const u8 MoveDescription_IceBeam[] = _(
"Gegner wird von Eisstrahl\n"
"getroffen, friert evtl. ein.");
-static const u8 gMoveDescription_Blizzard[] = _(
+static const u8 MoveDescription_Blizzard[] = _(
"Ein Schneesturm, der den\n"
"Gegner einfrieren kann.");
-static const u8 gMoveDescription_Psybeam[] = _(
+static const u8 MoveDescription_Psybeam[] = _(
"Feuert einen Strahl ab, der\n"
"Gegner verwirren kann.");
-static const u8 gMoveDescription_BubbleBeam[] = _(
+static const u8 MoveDescription_BubbleBeam[] = _(
"Versprüht Blasen, die den\n"
"INIT.-Wert evtl. senken.");
-static const u8 gMoveDescription_AuroraBeam[] = _(
+static const u8 MoveDescription_AuroraBeam[] = _(
"Regenbogenfarbener Strahl,\n"
"senkt evtl. ANGR.-Wert.");
-static const u8 gMoveDescription_HyperBeam[] = _(
+static const u8 MoveDescription_HyperBeam[] = _(
"Starke Attacke. Angreifer\n"
"setzt eine Runde aus.");
-static const u8 gMoveDescription_Peck[] = _(
+static const u8 MoveDescription_Peck[] = _(
"Greift Gegner mit dem\n"
"Schnabel an.");
-static const u8 gMoveDescription_DrillPeck[] = _(
+static const u8 MoveDescription_DrillPeck[] = _(
"Attacke, bei der der Schna-\n"
"bel als Bohrer dient.");
-static const u8 gMoveDescription_Submission[] = _(
+static const u8 MoveDescription_Submission[] = _(
"Rücksichtsloser Rempler. \n"
"Schädigt auch Angreifer.");
-static const u8 gMoveDescription_LowKick[] = _(
+static const u8 MoveDescription_LowKick[] = _(
"Tritt, der massigen Gegnern\n"
"mehr Schaden zufügt.");
-static const u8 gMoveDescription_Counter[] = _(
+static const u8 MoveDescription_Counter[] = _(
"Kontert physischen Tref-\n"
"fer mit doppelter Kraft.");
-static const u8 gMoveDescription_SeismicToss[] = _(
+static const u8 MoveDescription_SeismicToss[] = _(
"Richtet Schaden gemäß\n"
"Level d. Angreifers an.");
-static const u8 gMoveDescription_Strength[] = _(
+static const u8 MoveDescription_Strength[] = _(
"Erzeugt enorme Kraft und\n"
"rammt den Gegner.");
-static const u8 gMoveDescription_Absorb[] = _(
+static const u8 MoveDescription_Absorb[] = _(
"Attacke, die die Hälfte des\n"
"Schadens absorbiert.");
-static const u8 gMoveDescription_MegaDrain[] = _(
+static const u8 MoveDescription_MegaDrain[] = _(
"Attacke, die die Hälfte des\n"
"Schadens absorbiert.");
-static const u8 gMoveDescription_LeechSeed[] = _(
+static const u8 MoveDescription_LeechSeed[] = _(
"Gegner wird bepflanzt und\n"
"verliert jede Runde KP.");
-static const u8 gMoveDescription_Growth[] = _(
+static const u8 MoveDescription_Growth[] = _(
"Der Körper wächst und\n"
"SPEZ. ANGR. wird erhöht.");
-static const u8 gMoveDescription_RazorLeaf[] = _(
+static const u8 MoveDescription_RazorLeaf[] = _(
"Trifft Gegner mit Blättern.\n"
"Hohe Volltrefferquote.");
-static const u8 gMoveDescription_SolarBeam[] = _(
+static const u8 MoveDescription_SolarBeam[] = _(
"Absorbiert Licht in der 1.\n"
"Runde, 2. Runde Angriff.");
-static const u8 gMoveDescription_PoisonPowder[] = _(
+static const u8 MoveDescription_PoisonPowder[] = _(
"Verstreut giftigen Puder,\n"
"der Gegner vergiften kann.");
-static const u8 gMoveDescription_StunSpore[] = _(
+static const u8 MoveDescription_StunSpore[] = _(
"Verstreut Puder, der den\n"
"Gegner evtl. paralysiert.");
-static const u8 gMoveDescription_SleepPowder[] = _(
+static const u8 MoveDescription_SleepPowder[] = _(
"Verstreut Puder, der Geg.\n"
"evtl. in Schlaf versetzt.");
-static const u8 gMoveDescription_PetalDance[] = _(
+static const u8 MoveDescription_PetalDance[] = _(
"Angriff in 2-3 Runden.\n"
"Angreifer wird verwirrt.");
-static const u8 gMoveDescription_StringShot[] = _(
+static const u8 MoveDescription_StringShot[] = _(
"Umwickelt Gegner mit Faden\n"
"und senkt INIT.-Wert.");
-static const u8 gMoveDescription_DragonRage[] = _(
+static const u8 MoveDescription_DragonRage[] = _(
"Stößt Schockwellen aus, die\n"
"40 KP Schaden anrichten.");
-static const u8 gMoveDescription_FireSpin[] = _(
+static const u8 MoveDescription_FireSpin[] = _(
"Schließt Gegner für 2-5\n"
"Runden in Feuerkreis ein.");
-static const u8 gMoveDescription_ThunderShock[] = _(
+static const u8 MoveDescription_ThunderShock[] = _(
"Elektro-Attacke. Gegner\n"
"evtl. paralysiert.");
-static const u8 gMoveDescription_Thunderbolt[] = _(
+static const u8 MoveDescription_Thunderbolt[] = _(
"Starke Elektro-Attacke,\n"
"Gegner evtl. paralysiert.");
-static const u8 gMoveDescription_ThunderWave[] = _(
+static const u8 MoveDescription_ThunderWave[] = _(
"Ein schwacher Stromstoß,\n"
"der den Gegner paralysiert.");
-static const u8 gMoveDescription_Thunder[] = _(
+static const u8 MoveDescription_Thunder[] = _(
"Elektro-Attacke, die den\n"
"Gegner evtl. paralysiert.");
-static const u8 gMoveDescription_RockThrow[] = _(
+static const u8 MoveDescription_RockThrow[] = _(
"Wirft kleine Steine auf den\n"
"Gegner.");
-static const u8 gMoveDescription_Earthquake[] = _(
+static const u8 MoveDescription_Earthquake[] = _(
"Mächtiges Beben. Ist bei\n"
"fliegenden Feinden nutzlos.");
-static const u8 gMoveDescription_Fissure[] = _(
+static const u8 MoveDescription_Fissure[] = _(
"Sofort-K.O. Wirft Gegner\n"
"in Gebirgsspalte.");
-static const u8 gMoveDescription_Dig[] = _(
+static const u8 MoveDescription_Dig[] = _(
"Gräbt sich in der 1. Runde\n"
"ein und trifft in der 2.");
-static const u8 gMoveDescription_Toxic[] = _(
+static const u8 MoveDescription_Toxic[] = _(
"Vergiftet den Gegner mit \n"
"einem starken Toxin.");
-static const u8 gMoveDescription_Confusion[] = _(
+static const u8 MoveDescription_Confusion[] = _(
"Psycho-Attacke, die den\n"
"Gegner evtl. verwirrt.");
-static const u8 gMoveDescription_Psychic[] = _(
+static const u8 MoveDescription_Psychic[] = _(
"Starke Psycho-Attacke, die\n"
"evtl. SPEZ. VERT. senkt.");
-static const u8 gMoveDescription_Hypnosis[] = _(
+static const u8 MoveDescription_Hypnosis[] = _(
"Hypno-Attacke, die Gegner\n"
"evtl. in Schlaf versetzt.");
-static const u8 gMoveDescription_Meditate[] = _(
+static const u8 MoveDescription_Meditate[] = _(
"Friedliche Meditation, um\n"
"ANGR.-Wert zu steigern.");
-static const u8 gMoveDescription_Agility[] = _(
+static const u8 MoveDescription_Agility[] = _(
"Entspannt den Körper, um\n"
"INIT.-Wert. zu steigern.");
-static const u8 gMoveDescription_QuickAttack[] = _(
+static const u8 MoveDescription_QuickAttack[] = _(
"Sehr schneller Angriff mit\n"
"Erstschlaggarantie.");
-static const u8 gMoveDescription_Rage[] = _(
+static const u8 MoveDescription_Rage[] = _(
"Erhöht ANGR. des Anwenders\n"
"bei jedem gegn. Treffer.");
-static const u8 gMoveDescription_Teleport[] = _(
+static const u8 MoveDescription_Teleport[] = _(
"Psycho-Angriff, um sofort\n"
"aus einem Kampf zu fliehen.");
-static const u8 gMoveDescription_NightShade[] = _(
+static const u8 MoveDescription_NightShade[] = _(
"Richtet Schaden gemäß\n"
"Level d. Angreifers an.");
-static const u8 gMoveDescription_Mimic[] = _(
+static const u8 MoveDescription_Mimic[] = _(
"Kopiert eine zuvor ausge-\n"
"führte Attacke d. Gegners.");
-static const u8 gMoveDescription_Screech[] = _(
+static const u8 MoveDescription_Screech[] = _(
"Stößt einen Schrei aus, um\n"
"gegn. VERT. zu senken.");
-static const u8 gMoveDescription_DoubleTeam[] = _(
+static const u8 MoveDescription_DoubleTeam[] = _(
"Erzeugt Ebenbilder, um \n"
"Fluchtwert zu erhöhen.");
-static const u8 gMoveDescription_Recover[] = _(
+static const u8 MoveDescription_Recover[] = _(
"Max. KP des Anwenders w.\n"
"bis zur Hälfte aufgefüllt.");
-static const u8 gMoveDescription_Harden[] = _(
+static const u8 MoveDescription_Harden[] = _(
"Stärkt die Muskulatur und\n"
"erhöht VERT.-Wert.");
-static const u8 gMoveDescription_Minimize[] = _(
+static const u8 MoveDescription_Minimize[] = _(
"Anwender schrumpft, um\n"
"Fluchtwert zu erhöhen.");
-static const u8 gMoveDescription_Smokescreen[] = _(
+static const u8 MoveDescription_Smokescreen[] = _(
"Senkt Genauigkeit d. Geg-\n"
"ners mit Rauch, Tinte o. ä.");
-static const u8 gMoveDescription_ConfuseRay[] = _(
+static const u8 MoveDescription_ConfuseRay[] = _(
"Ein fieser Strahl, der den\n"
"Gegner verwirrt.");
-static const u8 gMoveDescription_Withdraw[] = _(
+static const u8 MoveDescription_Withdraw[] = _(
"Rückzug in den harten\n"
"Panzer. Erhöht VERT.-Wert.");
-static const u8 gMoveDescription_DefenseCurl[] = _(
+static const u8 MoveDescription_DefenseCurl[] = _(
"Verbirgt Schwächen durch\n"
"Einrollen, VERT.-Wert hoch.");
-static const u8 gMoveDescription_Barrier[] = _(
+static const u8 MoveDescription_Barrier[] = _(
"Erzeugt Barriere, die den\n"
"VERT.-Wert stark erhöht.");
-static const u8 gMoveDescription_LightScreen[] = _(
+static const u8 MoveDescription_LightScreen[] = _(
"Erzeugt Lichtwand u. senkt\n"
"SPEZ. ANGR.-Schaden.");
-static const u8 gMoveDescription_Haze[] = _(
+static const u8 MoveDescription_Haze[] = _(
"Erzeugt dunklen Dunst.\n"
"Löscht alle Statusänder.");
-static const u8 gMoveDescription_Reflect[] = _(
+static const u8 MoveDescription_Reflect[] = _(
"Erzeugt Lichtwand, schützt\n"
"teilweise vor phys. Angr.");
-static const u8 gMoveDescription_FocusEnergy[] = _(
+static const u8 MoveDescription_FocusEnergy[] = _(
"Bündelt Kraft. Volltreffer-\n"
"chance wird erhöht.");
-static const u8 gMoveDescription_Bide[] = _(
+static const u8 MoveDescription_Bide[] = _(
"Erträgt 2 Runden Angriffe,\n"
"schlägt doppelt zurück.");
-static const u8 gMoveDescription_Metronome[] = _(
+static const u8 MoveDescription_Metronome[] = _(
"Bewegt Finger und wählt\n"
"PKMN-Attacke zufällig aus.");
-static const u8 gMoveDescription_MirrorMove[] = _(
+static const u8 MoveDescription_MirrorMove[] = _(
"Erwidert gegn. Angriff mit\n"
"derselben Attacke.");
-static const u8 gMoveDescription_SelfDestruct[] = _(
+static const u8 MoveDescription_SelfDestruct[] = _(
"Richtet großen Schaden an.\n"
"Anwender wird besiegt.");
-static const u8 gMoveDescription_EggBomb[] = _(
+static const u8 MoveDescription_EggBomb[] = _(
"Ein Ei wird auf den Gegner\n"
"abgefeuert.");
-static const u8 gMoveDescription_Lick[] = _(
+static const u8 MoveDescription_Lick[] = _(
"Leck-Attacke mit Zunge.\n"
"Gegner evtl. paralysiert.");
-static const u8 gMoveDescription_Smog[] = _(
+static const u8 MoveDescription_Smog[] = _(
"Angriff mit Gas. Gegner wird\n"
"evtl. vergiftet.");
-static const u8 gMoveDescription_Sludge[] = _(
+static const u8 MoveDescription_Sludge[] = _(
"Wirft Schlamm auf Gegner.\n"
"Evtl. Vergiftung.");
-static const u8 gMoveDescription_BoneClub[] = _(
+static const u8 MoveDescription_BoneClub[] = _(
"Schlägt Gegner mit Keule\n"
"und verschreckt ihn evtl.");
-static const u8 gMoveDescription_FireBlast[] = _(
+static const u8 MoveDescription_FireBlast[] = _(
"Feuersbrunst, die alles ver-\n"
"sengt. Verbrennt Geg. evtl.");
-static const u8 gMoveDescription_Waterfall[] = _(
+static const u8 MoveDescription_Waterfall[] = _(
"Attacke basiert auf Tempo.\n"
"Erklimmt Wasserfälle.");
-static const u8 gMoveDescription_Clamp[] = _(
+static const u8 MoveDescription_Clamp[] = _(
"Fängt und drückt Gegner\n"
"für 2-5 Runden.");
-static const u8 gMoveDescription_Swift[] = _(
+static const u8 MoveDescription_Swift[] = _(
"Verschießt sternförmige\n"
"Strahlen. Treffergarantie!");
-static const u8 gMoveDescription_SkullBash[] = _(
+static const u8 MoveDescription_SkullBash[] = _(
"Zieht Kopf ein und greift in\n"
"der nächsten Runde an.");
-static const u8 gMoveDescription_SpikeCannon[] = _(
+static const u8 MoveDescription_SpikeCannon[] = _(
"Verschießt spitze Stacheln\n"
"und trifft 2 - 5-mal.");
-static const u8 gMoveDescription_Constrict[] = _(
+static const u8 MoveDescription_Constrict[] = _(
"Schmerzvoller Klammergriff.\n"
"Senkt evtl. INIT.-Wert.");
-static const u8 gMoveDescription_Amnesia[] = _(
+static const u8 MoveDescription_Amnesia[] = _(
"Gedächtnisverlust, der\n"
"SPEZ. VERT. deutlich erhöht.");
-static const u8 gMoveDescription_Kinesis[] = _(
+static const u8 MoveDescription_Kinesis[] = _(
"Lenkt Gegner ab und senkt\n"
"evtl. seine Genauigkeit.");
-static const u8 gMoveDescription_SoftBoiled[] = _(
+static const u8 MoveDescription_SoftBoiled[] = _(
"Max. KP des Anwenders w.\n"
"bis zur Hälfte aufgefüllt.");
-static const u8 gMoveDescription_HiJumpKick[] = _(
+static const u8 MoveDescription_HiJumpKick[] = _(
"Sprung-Tritt mit Knie. Miss-\n"
"erfolg verletzt Anwender.");
-static const u8 gMoveDescription_Glare[] = _(
+static const u8 MoveDescription_Glare[] = _(
"Schüchtert Gegner ein, so\n"
"dass er paralysiert ist.");
-static const u8 gMoveDescription_DreamEater[] = _(
+static const u8 MoveDescription_DreamEater[] = _(
"Schlafendem Gegner wird\n"
"halber Schaden abgezogen.");
-static const u8 gMoveDescription_PoisonGas[] = _(
+static const u8 MoveDescription_PoisonGas[] = _(
"Hüllt Gegner in giftiges Gas\n"
"ein, kann vergiften.");
-static const u8 gMoveDescription_Barrage[] = _(
+static const u8 MoveDescription_Barrage[] = _(
"Wirft 2 - 5-mal runde Gegen-\n"
"stände auf den Gegner.");
-static const u8 gMoveDescription_LeechLife[] = _(
+static const u8 MoveDescription_LeechLife[] = _(
"Ein Angriff, der die Hälfte\n"
"des Schadens saugt.");
-static const u8 gMoveDescription_LovelyKiss[] = _(
+static const u8 MoveDescription_LovelyKiss[] = _(
"Fordert Kuss mit bösem\n"
"Blick. Evtl. Schlaf.");
-static const u8 gMoveDescription_SkyAttack[] = _(
+static const u8 MoveDescription_SkyAttack[] = _(
"Sucht nach Schwächen,\n"
"Treffer nächste Runde.");
-static const u8 gMoveDescription_Transform[] = _(
+static const u8 MoveDescription_Transform[] = _(
"Ändert die Anwenderzellen\n"
"für ein Ebenbild d. Gegners.");
-static const u8 gMoveDescription_Bubble[] = _(
+static const u8 MoveDescription_Bubble[] = _(
"Angriff mit Blasen. INIT.-\n"
"Wert wird evtl. gesenkt.");
-static const u8 gMoveDescription_DizzyPunch[] = _(
+static const u8 MoveDescription_DizzyPunch[] = _(
"Rhythmischer Schlag, der\n"
"den Gegner verwirren kann.");
-static const u8 gMoveDescription_Spore[] = _(
+static const u8 MoveDescription_Spore[] = _(
"Erzeugt eine Wolke aus ein-\n"
"schläfernden Sporen.");
-static const u8 gMoveDescription_Flash[] = _(
+static const u8 MoveDescription_Flash[] = _(
"Erzeugt helles Licht, das\n"
"gegn. Genauigkeit senkt.");
-static const u8 gMoveDescription_Psywave[] = _(
+static const u8 MoveDescription_Psywave[] = _(
"Psycho-Welle mit unter-\n"
"schiedlicher Intensität.");
-static const u8 gMoveDescription_Splash[] = _(
+static const u8 MoveDescription_Splash[] = _(
"Nur ein Platscher..., der\n"
"überhaupt nichts bewirkt.");
-static const u8 gMoveDescription_AcidArmor[] = _(
+static const u8 MoveDescription_AcidArmor[] = _(
"Verflüssigt Körper d. An-\n"
"wenders. Erhört VERT.");
-static const u8 gMoveDescription_Crabhammer[] = _(
+static const u8 MoveDescription_Crabhammer[] = _(
"Schlägt mit Schere zu.\n"
"Volltrefferchance hoch.");
-static const u8 gMoveDescription_Explosion[] = _(
+static const u8 MoveDescription_Explosion[] = _(
"Richtet großen Schaden an.\n"
"Anwender wird besiegt.");
-static const u8 gMoveDescription_FurySwipes[] = _(
+static const u8 MoveDescription_FurySwipes[] = _(
"Beharkt Gegner 2 - 5-mal\n"
"mit scharfen Klauen o. ä.");
-static const u8 gMoveDescription_Bonemerang[] = _(
+static const u8 MoveDescription_Bonemerang[] = _(
"Ein Bumerang aus Knochen,\n"
"der zweimal trifft.");
-static const u8 gMoveDescription_Rest[] = _(
+static const u8 MoveDescription_Rest[] = _(
"Anwender schläft 2 Runden,\n"
"KP und Status erneuert.");
-static const u8 gMoveDescription_RockSlide[] = _(
+static const u8 MoveDescription_RockSlide[] = _(
"Schleudert riesige Felsen.\n"
"Verschreckt evtl. Gegner.");
-static const u8 gMoveDescription_HyperFang[] = _(
+static const u8 MoveDescription_HyperFang[] = _(
"Angriff mit Zähnen.\n"
"Verschreckt evtl. Gegner.");
-static const u8 gMoveDescription_Sharpen[] = _(
+static const u8 MoveDescription_Sharpen[] = _(
"Reduziert Polygonzahl und\n"
"erhöht ANGR.-Wert.");
-static const u8 gMoveDescription_Conversion[] = _(
+static const u8 MoveDescription_Conversion[] = _(
"Wandelt Typ d. Anwenders in\n"
"eigenen Attacken-Typ.");
-static const u8 gMoveDescription_TriAttack[] = _(
+static const u8 MoveDescription_TriAttack[] = _(
"Feuert 3 Arten von Strahlen\n"
"gleichzeitig ab.");
-static const u8 gMoveDescription_SuperFang[] = _(
+static const u8 MoveDescription_SuperFang[] = _(
"Greift mit scharfen Zähnen\n"
"an. Halbiert gegnerische KP.");
-static const u8 gMoveDescription_Slash[] = _(
+static const u8 MoveDescription_Slash[] = _(
"Hieb mit Klauen o. ä. Hohe\n"
"Volltrefferquote.");
-static const u8 gMoveDescription_Substitute[] = _(
+static const u8 MoveDescription_Substitute[] = _(
"Lockvogel, der 1/4 der max.\n"
"KP des Anwenders besitzt.");
-static const u8 gMoveDescription_Struggle[] = _(
+static const u8 MoveDescription_Struggle[] = _(
"Einsatz nur bei verbrauch-\n"
"ten AP. Selbstschädigung!");
-static const u8 gMoveDescription_Sketch[] = _(
+static const u8 MoveDescription_Sketch[] = _(
"Kopiert stets den zuletzt\n"
"erlittenen Angriff.");
-static const u8 gMoveDescription_TripleKick[] = _(
+static const u8 MoveDescription_TripleKick[] = _(
"Tritt Gegner 3-mal nach-\n"
"einander. Härte nimmt zu.");
-static const u8 gMoveDescription_Thief[] = _(
+static const u8 MoveDescription_Thief[] = _(
"Kann das vom Gegner\n"
"gehaltene Item stehlen.");
-static const u8 gMoveDescription_SpiderWeb[] = _(
+static const u8 MoveDescription_SpiderWeb[] = _(
"Wickelt Gegner ein. Flucht \n"
"oder Tausch unmöglich.");
-static const u8 gMoveDescription_MindReader[] = _(
+static const u8 MoveDescription_MindReader[] = _(
"Ahnt gegnerische Aktion.\n"
"Nächste Attacke trifft.");
-static const u8 gMoveDescription_Nightmare[] = _(
+static const u8 MoveDescription_Nightmare[] = _(
"Bewirkt 1/4 Schaden pro\n"
"Zug bei schlafendem Gegner.");
-static const u8 gMoveDescription_FlameWheel[] = _(
+static const u8 MoveDescription_FlameWheel[] = _(
"Feuer-Attacke, die Gegner\n"
"evtl. verbrennt.");
-static const u8 gMoveDescription_Snore[] = _(
+static const u8 MoveDescription_Snore[] = _(
"Laute Attacke. Kann nur im\n"
"Schlaf benutzt werden.");
-static const u8 gMoveDescription_Curse[] = _(
+static const u8 MoveDescription_Curse[] = _(
"Ein Angriff, der bei GEIST-\n"
"PKMN anders funktioniert.");
-static const u8 gMoveDescription_Flail[] = _(
+static const u8 MoveDescription_Flail[] = _(
"Richtet mehr Schaden an,\n"
"wenn eigene KP niedrig sind.");
-static const u8 gMoveDescription_Conversion2[] = _(
+static const u8 MoveDescription_Conversion2[] = _(
"Anwender wird resistent\n"
"gegen letzten Angr.-Typ.");
-static const u8 gMoveDescription_Aeroblast[] = _(
+static const u8 MoveDescription_Aeroblast[] = _(
"Erzeugt ein Vakuum.\n"
"Hohe Volltrefferquote.");
-static const u8 gMoveDescription_CottonSpore[] = _(
+static const u8 MoveDescription_CottonSpore[] = _(
"Sporen heften sich an den\n"
"Gegner. Senkt INIT.-Wert.");
-static const u8 gMoveDescription_Reversal[] = _(
+static const u8 MoveDescription_Reversal[] = _(
"Richtet mehr Schaden an,\n"
"wenn eigene KP niedrig sind.");
-static const u8 gMoveDescription_Spite[] = _(
+static const u8 MoveDescription_Spite[] = _(
"AP des letzten gegner.\n"
"Angriffs werden gesenkt.");
-static const u8 gMoveDescription_PowderSnow[] = _(
+static const u8 MoveDescription_PowderSnow[] = _(
"Schnee auf Gegner, der\n"
"evtl. eingefroren wird.");
-static const u8 gMoveDescription_Protect[] = _(
+static const u8 MoveDescription_Protect[] = _(
"Weicht Angriff aus.\n"
"Scheitert evtl. bei Wdh.");
-static const u8 gMoveDescription_MachPunch[] = _(
+static const u8 MoveDescription_MachPunch[] = _(
"Schneller Hieb, der stets\n"
"zuerst trifft.");
-static const u8 gMoveDescription_ScaryFace[] = _(
+static const u8 MoveDescription_ScaryFace[] = _(
"Erschreckt mit Grimasse. \n"
"INIT.-Wert sinkt deutlich.");
-static const u8 gMoveDescription_FaintAttack[] = _(
+static const u8 MoveDescription_FaintAttack[] = _(
"Zieht Gegner heran und\n"
"trifft mit Sicherheit.");
-static const u8 gMoveDescription_SweetKiss[] = _(
+static const u8 MoveDescription_SweetKiss[] = _(
"Fordert Kuss mit süßem\n"
"Blick. Verwirrt Gegner evtl.");
-static const u8 gMoveDescription_BellyDrum[] = _(
+static const u8 MoveDescription_BellyDrum[] = _(
"Erhöht ANGR.-Wert,\n"
"opfert jedoch KP.");
-static const u8 gMoveDescription_SludgeBomb[] = _(
+static const u8 MoveDescription_SludgeBomb[] = _(
"Wirft Schlamm auf Gegner\n"
"und vergiftet ihn evtl.");
-static const u8 gMoveDescription_MudSlap[] = _(
+static const u8 MoveDescription_MudSlap[] = _(
"Wirft Gegner Matsch ins Ge-\n"
"sicht. Genauigkeit sinkt.");
-static const u8 gMoveDescription_Octazooka[] = _(
+static const u8 MoveDescription_Octazooka[] = _(
"Verschießt Tinte und senkt\n"
"dadurch Genauigkeit.");
-static const u8 gMoveDescription_Spikes[] = _(
+static const u8 MoveDescription_Spikes[] = _(
"Richtet bei Tausch Schaden\n"
"mit Stacheln an.");
-static const u8 gMoveDescription_ZapCannon[] = _(
+static const u8 MoveDescription_ZapCannon[] = _(
"Kräftige, ungenaue At-\n"
"tacke, die evtl. paralysiert.");
-static const u8 gMoveDescription_Foresight[] = _(
+static const u8 MoveDescription_Foresight[] = _(
"Verhindert Anstieg von\n"
"gegnerischem Fluchtwert.");
-static const u8 gMoveDescription_DestinyBond[] = _(
+static const u8 MoveDescription_DestinyBond[] = _(
"Wird der Angreifer besiegt,\n"
"gilt das auch für d. Gegner.");
-static const u8 gMoveDescription_PerishSong[] = _(
+static const u8 MoveDescription_PerishSong[] = _(
"Wer dieses Lied hört, wird\n"
"nach 3 Runden besiegt.");
-static const u8 gMoveDescription_IcyWind[] = _(
+static const u8 MoveDescription_IcyWind[] = _(
"Eis-Attacke, die den INIT.-\n"
"Wert des Gegners senkt.");
-static const u8 gMoveDescription_Detect[] = _(
+static const u8 MoveDescription_Detect[] = _(
"Wendet Attacken ab, Erfolg\n"
"sinkt bei Wiederholung.");
-static const u8 gMoveDescription_BoneRush[] = _(
+static const u8 MoveDescription_BoneRush[] = _(
"Greift Gegner 2 - 5-mal in\n"
"Folge mit einem Knochen an.");
-static const u8 gMoveDescription_LockOn[] = _(
+static const u8 MoveDescription_LockOn[] = _(
"Visiert Gegner an u. trifft\n"
"in der nächsten Runde.");
-static const u8 gMoveDescription_Outrage[] = _(
+static const u8 MoveDescription_Outrage[] = _(
"Wiederholt Angriff 2-3 Run-\n"
"den lang. Verwirrt Anwender.");
-static const u8 gMoveDescription_Sandstorm[] = _(
+static const u8 MoveDescription_Sandstorm[] = _(
"Erzeugt einen Sandsturm,\n"
"der mehrere Runden wütet.");
-static const u8 gMoveDescription_GigaDrain[] = _(
+static const u8 MoveDescription_GigaDrain[] = _(
"Absorbiert die Hälfte des\n"
"angerichteten Schadens.");
-static const u8 gMoveDescription_Endure[] = _(
+static const u8 MoveDescription_Endure[] = _(
"Hält jeder Attacke 1 Runde\n"
"stand. 1 KP bleibt stets.");
-static const u8 gMoveDescription_Charm[] = _(
+static const u8 MoveDescription_Charm[] = _(
"Betört den Gegner u. redu-\n"
"ziert seinen ANGR. deutlich.");
-static const u8 gMoveDescription_Rollout[] = _(
+static const u8 MoveDescription_Rollout[] = _(
"Attacke, die 5 Runden\n"
"dauert. Die Härte nimmt zu.");
-static const u8 gMoveDescription_FalseSwipe[] = _(
+static const u8 MoveDescription_FalseSwipe[] = _(
"Ein Angriff, der dem Gegner\n"
"zumindest 1 KP lässt.");
-static const u8 gMoveDescription_Swagger[] = _(
+static const u8 MoveDescription_Swagger[] = _(
"Verwirrt den Gegner und\n"
"erhöht ANGR.-Wert deutlich.");
-static const u8 gMoveDescription_MilkDrink[] = _(
+static const u8 MoveDescription_MilkDrink[] = _(
"Füllt bis zur Hälfte der max.\n"
"KP des Benutzers auf.");
-static const u8 gMoveDescription_Spark[] = _(
+static const u8 MoveDescription_Spark[] = _(
"Elektro-Hieb, der Gegner\n"
"paralysieren kann.");
-static const u8 gMoveDescription_FuryCutter[] = _(
+static const u8 MoveDescription_FuryCutter[] = _(
"Eine Attacke, deren Härte\n"
"bei jedem Treffer zunimmt.");
-static const u8 gMoveDescription_SteelWing[] = _(
+static const u8 MoveDescription_SteelWing[] = _(
"Trifft den Gegner hart mit\n"
"ausgebreiteten Flügeln.");
-static const u8 gMoveDescription_MeanLook[] = _(
+static const u8 MoveDescription_MeanLook[] = _(
"Böser Blick, der die Flucht\n"
"des Gegners vereitelt.");
-static const u8 gMoveDescription_Attract[] = _(
+static const u8 MoveDescription_Attract[] = _(
"Angriff des anderen Ge-\n"
"schlechts unwahrscheinl.");
-static const u8 gMoveDescription_SleepTalk[] = _(
+static const u8 MoveDescription_SleepTalk[] = _(
"Benutzt per Zufall eine\n"
"Attacke im Schlaf.");
-static const u8 gMoveDescription_HealBell[] = _(
+static const u8 MoveDescription_HealBell[] = _(
"Läutet beruhigend, heilt\n"
"alle Status-Veränderungen.");
-static const u8 gMoveDescription_Return[] = _(
+static const u8 MoveDescription_Return[] = _(
"Angriff, dessen Kraft bei \n"
"Freundschaft größer wird.");
-static const u8 gMoveDescription_Present[] = _(
+static const u8 MoveDescription_Present[] = _(
"Eine Bombe als Geschenk. Es\n"
"kann KP wiederherstellen.");
-static const u8 gMoveDescription_Frustration[] = _(
+static const u8 MoveDescription_Frustration[] = _(
"Die Attacke ist stärker bei\n"
"verhassten TRAINERn.");
-static const u8 gMoveDescription_Safeguard[] = _(
+static const u8 MoveDescription_Safeguard[] = _(
"Mystische Kraft, die alle\n"
"Statusprobleme verhindert.");
-static const u8 gMoveDescription_PainSplit[] = _(
+static const u8 MoveDescription_PainSplit[] = _(
"Addiert KP v. Anwender u.\n"
"Gegner, teilt gerecht auf.");
-static const u8 gMoveDescription_SacredFire[] = _(
+static const u8 MoveDescription_SacredFire[] = _(
"Mystische Feuer-Attacke, \n"
"die d. Geg. evtl. verbrennt.");
-static const u8 gMoveDescription_Magnitude[] = _(
+static const u8 MoveDescription_Magnitude[] = _(
"Ein erdbebenartiger An-\n"
"griff von zufälliger Stärke.");
-static const u8 gMoveDescription_DynamicPunch[] = _(
+static const u8 MoveDescription_DynamicPunch[] = _(
"Kräftige Attacke, die ver-\n"
"wirrt, aber ungenau ist.");
-static const u8 gMoveDescription_Megahorn[] = _(
+static const u8 MoveDescription_Megahorn[] = _(
"Brutaler Frontalangriff\n"
"mit spitzen Hörnern.");
-static const u8 gMoveDescription_DragonBreath[] = _(
+static const u8 MoveDescription_DragonBreath[] = _(
"Fegt den Gegner mit zer-\n"
"störerisch heißem Atem weg.");
-static const u8 gMoveDescription_BatonPass[] = _(
+static const u8 MoveDescription_BatonPass[] = _(
"Tauscht PKMN aus. Alle Än-\n"
"derungen bleiben bestehen.");
-static const u8 gMoveDescription_Encore[] = _(
+static const u8 MoveDescription_Encore[] = _(
"Gegner wiederholt letzten\n"
"Angriff 2 - 6-mal.");
-static const u8 gMoveDescription_Pursuit[] = _(
+static const u8 MoveDescription_Pursuit[] = _(
"Richtet großen Schaden bei\n"
"Austausch des Gegners an.");
-static const u8 gMoveDescription_RapidSpin[] = _(
+static const u8 MoveDescription_RapidSpin[] = _(
"Trifft den Gegner durch\n"
"Drehen mit max. Tempo.");
-static const u8 gMoveDescription_SweetScent[] = _(
+static const u8 MoveDescription_SweetScent[] = _(
"Lockt Gegner an und senkt\n"
"seinen Fluchtwert.");
-static const u8 gMoveDescription_IronTail[] = _(
+static const u8 MoveDescription_IronTail[] = _(
"Att. mit hartem Schweif. \n"
"Senkt evtl. VERT.-Wert.");
-static const u8 gMoveDescription_MetalClaw[] = _(
+static const u8 MoveDescription_MetalClaw[] = _(
"Klauen-Attacke. Evtl. Er-\n"
"höhung d. ANGR.-Wert d. Anw.");
-static const u8 gMoveDescription_VitalThrow[] = _(
+static const u8 MoveDescription_VitalThrow[] = _(
"Attacke stets gleich, aber\n"
"mit Treffergarantie.");
-static const u8 gMoveDescription_MorningSun[] = _(
+static const u8 MoveDescription_MorningSun[] = _(
"Füllt KP auf. Die Menge\n"
"hängt vom Wetter ab.");
-static const u8 gMoveDescription_Synthesis[] = _(
+static const u8 MoveDescription_Synthesis[] = _(
"Füllt KP auf. Die Menge\n"
"hängt vom Wetter ab.");
-static const u8 gMoveDescription_Moonlight[] = _(
+static const u8 MoveDescription_Moonlight[] = _(
"Füllt KP auf. Die Menge\n"
"hängt vom Wetter ab.");
-static const u8 gMoveDescription_HiddenPower[] = _(
+static const u8 MoveDescription_HiddenPower[] = _(
"Die Wirkung dieser Attacke\n"
"hängt vom Benutzer ab.");
-static const u8 gMoveDescription_CrossChop[] = _(
+static const u8 MoveDescription_CrossChop[] = _(
"Doppelter Hieb. Hohe \n"
"Volltrefferquote.");
-static const u8 gMoveDescription_Twister[] = _(
+static const u8 MoveDescription_Twister[] = _(
"Trifft Gegner mit\n"
"heftigem Wirbelsturm.");
-static const u8 gMoveDescription_RainDance[] = _(
+static const u8 MoveDescription_RainDance[] = _(
"Erhöht Stärke von WASSER-\n"
"Attacken 5 Runden lang.");
-static const u8 gMoveDescription_SunnyDay[] = _(
+static const u8 MoveDescription_SunnyDay[] = _(
"Erhöht Stärke von FEUER-\n"
"Attacken 5 Runden lang.");
-static const u8 gMoveDescription_Crunch[] = _(
+static const u8 MoveDescription_Crunch[] = _(
"Beißt mit Reißzähnen zu und\n"
"senkt evtl. SPEZ. VERT.");
-static const u8 gMoveDescription_MirrorCoat[] = _(
+static const u8 MoveDescription_MirrorCoat[] = _(
"Kontert d. Spezial-Attacke\n"
"d. Geg. mit 2-facher Kraft.");
-static const u8 gMoveDescription_PsychUp[] = _(
+static const u8 MoveDescription_PsychUp[] = _(
"Kopiert Effekte d. Gegners\n"
"u. gibt sie dem Angreifer.");
-static const u8 gMoveDescription_ExtremeSpeed[] = _(
+static const u8 MoveDescription_ExtremeSpeed[] = _(
"Extrem schnelle und kraft-\n"
"volle Attacke.");
-static const u8 gMoveDescription_AncientPower[] = _(
+static const u8 MoveDescription_AncientPower[] = _(
"Ein Angriff, der alle\n"
"Status-Werte erhöhen kann.");
-static const u8 gMoveDescription_ShadowBall[] = _(
+static const u8 MoveDescription_ShadowBall[] = _(
"Bewirft Gegner und senkt\n"
"evtl. SPEZ. VERT.");
-static const u8 gMoveDescription_FutureSight[] = _(
+static const u8 MoveDescription_FutureSight[] = _(
"Stärkt innere Kraft. Trifft\n"
"2 Runden später.");
-static const u8 gMoveDescription_RockSmash[] = _(
+static const u8 MoveDescription_RockSmash[] = _(
"Zertrümmernder Angriff, \n"
"der evtl. VERT.-Wert senkt.");
-static const u8 gMoveDescription_Whirlpool[] = _(
+static const u8 MoveDescription_Whirlpool[] = _(
"Hält Gegner 2-5 Züge in\n"
"einem Strudel gefangen.");
-static const u8 gMoveDescription_BeatUp[] = _(
+static const u8 MoveDescription_BeatUp[] = _(
"Ruft POKéMON hinzu, um an\n"
"dem Angriff teilzuhaben.");
-static const u8 gMoveDescription_FakeOut[] = _(
+static const u8 MoveDescription_FakeOut[] = _(
"Trifft schon mit dem ersten\n"
"Schlag. Verjagt Gegner evtl.");
-static const u8 gMoveDescription_Uproar[] = _(
+static const u8 MoveDescription_Uproar[] = _(
"Erzeugt für 2-5 Züge einen\n"
"Aufruhr. Verhindert Schlaf.");
-static const u8 gMoveDescription_Stockpile[] = _(
+static const u8 MoveDescription_Stockpile[] = _(
"Lädt Kraft für bis zu 3\n"
"Runden auf.");
-static const u8 gMoveDescription_SpitUp[] = _(
+static const u8 MoveDescription_SpitUp[] = _(
"Entlädt gehortete Kraft.\n"
"Je mehr, desto besser.");
-static const u8 gMoveDescription_Swallow[] = _(
+static const u8 MoveDescription_Swallow[] = _(
"Absorbiert gehortete\n"
"Kraft. Stellt KP wieder her.");
-static const u8 gMoveDescription_HeatWave[] = _(
+static const u8 MoveDescription_HeatWave[] = _(
"Gegner wird von heißem Atem\n"
"getroffen. Verbrennt evtl.");
-static const u8 gMoveDescription_Hail[] = _(
+static const u8 MoveDescription_Hail[] = _(
"Erzeugt Hagelsturm, der in\n"
"jeder Runde trifft.");
-static const u8 gMoveDescription_Torment[] = _(
+static const u8 MoveDescription_Torment[] = _(
"Quält Gegner u. verhindert\n"
"Wdh. eines Angriffs.");
-static const u8 gMoveDescription_Flatter[] = _(
+static const u8 MoveDescription_Flatter[] = _(
"Verwirrt den Gegner, erhöht\n"
"aber dessen SPEZ. ANGR.");
-static const u8 gMoveDescription_WillOWisp[] = _(
+static const u8 MoveDescription_WillOWisp[] = _(
"Fügt dem Gegner \n"
"Verbrennungen zu.");
-static const u8 gMoveDescription_Memento[] = _(
+static const u8 MoveDescription_Memento[] = _(
"Der Benutzer ist besiegt\n"
"und senkt die gegn. Werte.");
-static const u8 gMoveDescription_Facade[] = _(
+static const u8 MoveDescription_Facade[] = _(
"Erhöht ANGR. nach Verbren-\n"
"nung, Paralyse o. Vergift.");
-static const u8 gMoveDescription_FocusPunch[] = _(
+static const u8 MoveDescription_FocusPunch[] = _(
"Angriff, der später trifft.\n"
"Ben. schreckt evtl. zurück.");
-static const u8 gMoveDescription_SmellingSalt[] = _(
+static const u8 MoveDescription_SmellingSalt[] = _(
"Effektiv geg. paralysierte\n"
"Gegner. Heilt sie aber auch.");
-static const u8 gMoveDescription_FollowMe[] = _(
+static const u8 MoveDescription_FollowMe[] = _(
"Zieht Aufmerksamkeit an.\n"
"Gegner greift nur Anw. an.");
-static const u8 gMoveDescription_NaturePower[] = _(
+static const u8 MoveDescription_NaturePower[] = _(
"Die Elementklasse des\n"
"Angriffs hängt vom Ort ab.");
-static const u8 gMoveDescription_Charge[] = _(
+static const u8 MoveDescription_Charge[] = _(
"Lädt Energie für den kom-\n"
"menden Elektro-Angr. auf.");
-static const u8 gMoveDescription_Taunt[] = _(
+static const u8 MoveDescription_Taunt[] = _(
"Legt den Gegner rein. Er\n"
"benutzt nur noch Angriffe.");
-static const u8 gMoveDescription_HelpingHand[] = _(
+static const u8 MoveDescription_HelpingHand[] = _(
"Steigert die Kraft der An-\n"
"griffe des Getroffenen.");
-static const u8 gMoveDescription_Trick[] = _(
+static const u8 MoveDescription_Trick[] = _(
"Betrügt beim Handel\n"
"mit Gegenständen.");
-static const u8 gMoveDescription_RolePlay[] = _(
+static const u8 MoveDescription_RolePlay[] = _(
"Parodiert Gegner u. kopiert\n"
"seine Spezialfähigkeiten.");
-static const u8 gMoveDescription_Wish[] = _(
+static const u8 MoveDescription_Wish[] = _(
"Ein Wunsch, der KP auffüllt.\n"
"Die Erfüllung braucht Zeit.");
-static const u8 gMoveDescription_Assist[] = _(
+static const u8 MoveDescription_Assist[] = _(
"Greift zufällig mit einem\n"
"Angriff d. Partners an.");
-static const u8 gMoveDescription_Ingrain[] = _(
+static const u8 MoveDescription_Ingrain[] = _(
"Verwurzelung füllt KP auf.\n"
"Austausch unmöglich.");
-static const u8 gMoveDescription_Superpower[] = _(
+static const u8 MoveDescription_Superpower[] = _(
"Steigert Stärke deutlich,\n"
"senkt aber Status-Werte.");
-static const u8 gMoveDescription_MagicCoat[] = _(
+static const u8 MoveDescription_MagicCoat[] = _(
"Gibt Spezialeffekte zurück\n"
"an Benutzer.");
-static const u8 gMoveDescription_Recycle[] = _(
+static const u8 MoveDescription_Recycle[] = _(
"Recycling eines\n"
"verwendeten Items.");
-static const u8 gMoveDescription_Revenge[] = _(
+static const u8 MoveDescription_Revenge[] = _(
"Attacke wird stärker, wenn\n"
"Anwender Schaden nimmt.");
-static const u8 gMoveDescription_BrickBreak[] = _(
+static const u8 MoveDescription_BrickBreak[] = _(
"Durchbricht Barrieren und\n"
"verursacht Schaden.");
-static const u8 gMoveDescription_Yawn[] = _(
+static const u8 MoveDescription_Yawn[] = _(
"Gegner gähnt und schläft\n"
"in der nächsten Runde ein.");
-static const u8 gMoveDescription_KnockOff[] = _(
+static const u8 MoveDescription_KnockOff[] = _(
"Schlägt Gegner Item weg.\n"
"Vereitelt so den Gebrauch.");
-static const u8 gMoveDescription_Endeavor[] = _(
+static const u8 MoveDescription_Endeavor[] = _(
"Wird stärker, wenn Anw.-KP\n"
"geringer als Gegner-KP ist.");
-static const u8 gMoveDescription_Eruption[] = _(
+static const u8 MoveDescription_Eruption[] = _(
"Je höher KP des Benutzers,\n"
"desto mehr Schaden.");
-static const u8 gMoveDescription_SkillSwap[] = _(
+static const u8 MoveDescription_SkillSwap[] = _(
"Anw. tauscht Spezial-\n"
"fähigkeit mit POKéMON.");
-static const u8 gMoveDescription_Imprison[] = _(
+static const u8 MoveDescription_Imprison[] = _(
"Hindert Gegner an Atta-\n"
"cken, die d. Benutzer kennt.");
-static const u8 gMoveDescription_Refresh[] = _(
+static const u8 MoveDescription_Refresh[] = _(
"Kuriert Vergiftungen, Para-\n"
"lyse und Verbrennung.");
-static const u8 gMoveDescription_Grudge[] = _(
+static const u8 MoveDescription_Grudge[] = _(
"Wenn Anw. bes., werden AP\n"
"der Finalattacke gelöscht.");
-static const u8 gMoveDescription_Snatch[] = _(
+static const u8 MoveDescription_Snatch[] = _(
"Immunität geg. den Effekt\n"
"d. nächsten gegn. Angriffs.");
-static const u8 gMoveDescription_SecretPower[] = _(
+static const u8 MoveDescription_SecretPower[] = _(
"Angriff, dessen Auswirkung\n"
"abhängig vom Ort ist.");
-static const u8 gMoveDescription_Dive[] = _(
+static const u8 MoveDescription_Dive[] = _(
"Taucht in der 1. Runde\n"
"unter u. trifft in der 2.");
-static const u8 gMoveDescription_ArmThrust[] = _(
+static const u8 MoveDescription_ArmThrust[] = _(
"Schläge mit geradem Arm, die\n"
"Gegner 2 - 5-mal treffen.");
-static const u8 gMoveDescription_Camouflage[] = _(
+static const u8 MoveDescription_Camouflage[] = _(
"Die Elementklasse des\n"
"POKéMON hängt vom Ort ab.");
-static const u8 gMoveDescription_TailGlow[] = _(
+static const u8 MoveDescription_TailGlow[] = _(
"Ein blinkendes Licht. SPEZ.\n"
"ANGR. wird deutlich erhöht.");
-static const u8 gMoveDescription_LusterPurge[] = _(
+static const u8 MoveDescription_LusterPurge[] = _(
"Angriff mit grellem Licht.\n"
"Senkt evtl. SPEZ. VERT.");
-static const u8 gMoveDescription_MistBall[] = _(
+static const u8 MoveDescription_MistBall[] = _(
"Angriff m. Daunengestöber,\n"
"Senkt evtl. SPEZ. ANGR.");
-static const u8 gMoveDescription_FeatherDance[] = _(
+static const u8 MoveDescription_FeatherDance[] = _(
"Hüllt Gegner in Daunen und\n"
"senkt ANGR.-Wert deutlich.");
-static const u8 gMoveDescription_TeeterDance[] = _(
+static const u8 MoveDescription_TeeterDance[] = _(
"Verwirrt alle POKéMON im \n"
"Kampf.");
-static const u8 gMoveDescription_BlazeKick[] = _(
+static const u8 MoveDescription_BlazeKick[] = _(
"Hohe Volltrefferquote. Ver-\n"
"ursacht evtl. Verbrennung.");
-static const u8 gMoveDescription_MudSport[] = _(
+static const u8 MoveDescription_MudSport[] = _(
"Bedeckt Anw. mit Lehm u. er-\n"
"höht Schutz geg. Elek.-Att.");
-static const u8 gMoveDescription_IceBall[] = _(
+static const u8 MoveDescription_IceBall[] = _(
"Angriff für 5 Runden. \n"
"Stärker, wenn Treffer.");
-static const u8 gMoveDescription_NeedleArm[] = _(
+static const u8 MoveDescription_NeedleArm[] = _(
"Angriff mit dornigen Armen. \n"
"Geg. schreckt evtl. zurück.");
-static const u8 gMoveDescription_SlackOff[] = _(
+static const u8 MoveDescription_SlackOff[] = _(
"Durch Müßiggang wird die\n"
"Hälfte d. max. KP aufgefüllt.");
-static const u8 gMoveDescription_HyperVoice[] = _(
+static const u8 MoveDescription_HyperVoice[] = _(
"Laute Attacke mit Schall-\n"
"wellen.");
-static const u8 gMoveDescription_PoisonFang[] = _(
+static const u8 MoveDescription_PoisonFang[] = _(
"Angriff mit Reißzähnen. \n"
"Gegner wird evtl. vergiftet.");
-static const u8 gMoveDescription_CrushClaw[] = _(
+static const u8 MoveDescription_CrushClaw[] = _(
"Angriff mit scharfen Klau-\n"
"en. Senkt evtl. VERT.-Wert.");
-static const u8 gMoveDescription_BlastBurn[] = _(
+static const u8 MoveDescription_BlastBurn[] = _(
"Starker Angriff. Angreifer\n"
"muss eine Runde aussetzen.");
-static const u8 gMoveDescription_HydroCannon[] = _(
+static const u8 MoveDescription_HydroCannon[] = _(
"Starker Angriff. Angreifer\n"
"muss eine Runde aussetzen.");
-static const u8 gMoveDescription_MeteorMash[] = _(
+static const u8 MoveDescription_MeteorMash[] = _(
"Ein Schlag wie ein Meteor.\n"
"Erhöht evtl. ANGR.-Wert.");
-static const u8 gMoveDescription_Astonish[] = _(
+static const u8 MoveDescription_Astonish[] = _(
"Angriff, der Gegner evtl.\n"
"zurückschrecken lässt.");
-static const u8 gMoveDescription_WeatherBall[] = _(
+static const u8 MoveDescription_WeatherBall[] = _(
"Elementkl. u. Stärke der At-\n"
"tacke sind wetterabhängig.");
-static const u8 gMoveDescription_Aromatherapy[] = _(
+static const u8 MoveDescription_Aromatherapy[] = _(
"Heilt alle Status-Probleme\n"
"mit beruhigendem Duft.");
-static const u8 gMoveDescription_FakeTears[] = _(
+static const u8 MoveDescription_FakeTears[] = _(
"Täuscht Weinen vor, um\n"
"gegn. SPEZ. VERT. zu senken.");
-static const u8 gMoveDescription_AirCutter[] = _(
+static const u8 MoveDescription_AirCutter[] = _(
"Greift mit heftigem Wind an.\n"
"Hohe Volltrefferquote.");
-static const u8 gMoveDescription_Overheat[] = _(
+static const u8 MoveDescription_Overheat[] = _(
"Angriff mit voller Kraft.\n"
"SPEZ. ANGR. sinkt deutlich.");
-static const u8 gMoveDescription_OdorSleuth[] = _(
+static const u8 MoveDescription_OdorSleuth[] = _(
"Hindert Gegner daran, ihren\n"
"Fluchtwert zu erhöhen.");
-static const u8 gMoveDescription_RockTomb[] = _(
+static const u8 MoveDescription_RockTomb[] = _(
"Hält den Feind mit Steinen\n"
"auf u. senkt INIT.-Wert.");
-static const u8 gMoveDescription_SilverWind[] = _(
+static const u8 MoveDescription_SilverWind[] = _(
"Pulver-Attacke, die evtl.\n"
"die Werte erhöht.");
-static const u8 gMoveDescription_MetalSound[] = _(
+static const u8 MoveDescription_MetalSound[] = _(
"Stößt einen spitzen Schrei\n"
"aus. Senkt SPEZ. VERT.");
-static const u8 gMoveDescription_GrassWhistle[] = _(
+static const u8 MoveDescription_GrassWhistle[] = _(
"Versetzt Gegner mit schö-\n"
"ner Melodie in den Schlaf.");
-static const u8 gMoveDescription_Tickle[] = _(
+static const u8 MoveDescription_Tickle[] = _(
"Bringt Gegner zum Lachen.\n"
"ANGR. u. VERT. sinken.");
-static const u8 gMoveDescription_CosmicPower[] = _(
+static const u8 MoveDescription_CosmicPower[] = _(
"Erhöht VERT. u. SPEZ. VERT.\n"
"durch mystische Kraft.");
-static const u8 gMoveDescription_WaterSpout[] = _(
+static const u8 MoveDescription_WaterSpout[] = _(
"Ist wirkungsvoller, wenn KP\n"
"des Benutzers hoch sind.");
-static const u8 gMoveDescription_SignalBeam[] = _(
+static const u8 MoveDescription_SignalBeam[] = _(
"Seltsame Strahlenattacke.\n"
"Verwirrt evtl. den Gegner.");
-static const u8 gMoveDescription_ShadowPunch[] = _(
+static const u8 MoveDescription_ShadowPunch[] = _(
"Schattenhieb. Ausweichen\n"
"unmöglich.");
-static const u8 gMoveDescription_Extrasensory[] = _(
+static const u8 MoveDescription_Extrasensory[] = _(
"Besonderer Angriff. Gegner\n"
"schreckt evtl. zurück.");
-static const u8 gMoveDescription_SkyUppercut[] = _(
+static const u8 MoveDescription_SkyUppercut[] = _(
"Kinnhaken, als würde man in\n"
"die Luft springen.");
-static const u8 gMoveDescription_SandTomb[] = _(
+static const u8 MoveDescription_SandTomb[] = _(
"Gegner leidet für 2-5\n"
"Runden in Sandhose.");
-static const u8 gMoveDescription_SheerCold[] = _(
+static const u8 MoveDescription_SheerCold[] = _(
"Eis-Attacke. Besiegt den\n"
"Gegner, wenn sie trifft.");
-static const u8 gMoveDescription_MuddyWater[] = _(
+static const u8 MoveDescription_MuddyWater[] = _(
"Greift mit Matsch an und\n"
"senkt evtl. Genauigkeit.");
-static const u8 gMoveDescription_BulletSeed[] = _(
+static const u8 MoveDescription_BulletSeed[] = _(
"Verschießt 2 bis 5 Samen\n"
"gleichzeitig auf Gegner.");
-static const u8 gMoveDescription_AerialAce[] = _(
+static const u8 MoveDescription_AerialAce[] = _(
"Eine extrem schnelle und\n"
"unausweichbare Attacke.");
-static const u8 gMoveDescription_IcicleSpear[] = _(
+static const u8 MoveDescription_IcicleSpear[] = _(
"Feuert 2-5 Eiszapfen auf\n"
"den Gegner.");
-static const u8 gMoveDescription_IronDefense[] = _(
+static const u8 MoveDescription_IronDefense[] = _(
"Stärkt den Körper.\n"
"Erhöht VERT.-Wert deutlich.");
-static const u8 gMoveDescription_Block[] = _(
+static const u8 MoveDescription_Block[] = _(
"Versperrt den Fluchtweg\n"
"des Gegners.");
-static const u8 gMoveDescription_Howl[] = _(
+static const u8 MoveDescription_Howl[] = _(
"Jault, um in sich zu gehen.\n"
"Erhöht ANGR.-Wert.");
-static const u8 gMoveDescription_DragonClaw[] = _(
+static const u8 MoveDescription_DragonClaw[] = _(
"Der Gegner wird mit\n"
"scharfen Klauen verletzt.");
-static const u8 gMoveDescription_FrenzyPlant[] = _(
+static const u8 MoveDescription_FrenzyPlant[] = _(
"Starker Angriff. Angreifer\n"
"muss eine Runde aussetzen.");
-static const u8 gMoveDescription_BulkUp[] = _(
+static const u8 MoveDescription_BulkUp[] = _(
"Pumpt den Körper auf. ANGR.\n"
"u. VERT. werden erhöht.");
-static const u8 gMoveDescription_Bounce[] = _(
+static const u8 MoveDescription_Bounce[] = _(
"Springt hoch u. landet in\n"
"nächstem Zug. Evtl. Para.");
-static const u8 gMoveDescription_MudShot[] = _(
+static const u8 MoveDescription_MudShot[] = _(
"Bewirft den Gegner mit Lehm\n"
"und senkt INIT.-Wert.");
-static const u8 gMoveDescription_PoisonTail[] = _(
+static const u8 MoveDescription_PoisonTail[] = _(
"Hohe Volltrefferquote.\n"
"Gegner evtl. vergiftet.");
-static const u8 gMoveDescription_Covet[] = _(
+static const u8 MoveDescription_Covet[] = _(
"Bittet charmant um das ge-\n"
"haltene Item des Gegners.");
-static const u8 gMoveDescription_VoltTackle[] = _(
+static const u8 MoveDescription_VoltTackle[] = _(
"Lebensgefährliche Attacke,\n"
"leichte Selbstschädigung.");
-static const u8 gMoveDescription_MagicalLeaf[] = _(
+static const u8 MoveDescription_MagicalLeaf[] = _(
"Magischer Blattangriff.\n"
"Ausweichen unmöglich.");
-static const u8 gMoveDescription_WaterSport[] = _(
+static const u8 MoveDescription_WaterSport[] = _(
"Benutzer wird nass, so dass\n"
"er Feuer besser standhält.");
-static const u8 gMoveDescription_CalmMind[] = _(
+static const u8 MoveDescription_CalmMind[] = _(
"Erhöht SPEZ. ANGR. u. SPEZ.\n"
"VERT. durch Konzentration.");
-static const u8 gMoveDescription_LeafBlade[] = _(
+static const u8 MoveDescription_LeafBlade[] = _(
"Hieb mit scharfkantigem\n"
"Blatt. Hohe Volltrefferqu.");
-static const u8 gMoveDescription_DragonDance[] = _(
+static const u8 MoveDescription_DragonDance[] = _(
"Ein mystischer Tanz, der\n"
"ANGR.- u. INIT.-Wert erhöht.");
-static const u8 gMoveDescription_RockBlast[] = _(
+static const u8 MoveDescription_RockBlast[] = _(
"Wirft 2 - 5-mal in Folge\n"
"Felsblöcke auf den Gegner.");
-static const u8 gMoveDescription_ShockWave[] = _(
+static const u8 MoveDescription_ShockWave[] = _(
"Schnelle Elektro-Attacke\n"
"mit Treffergarantie.");
-static const u8 gMoveDescription_WaterPulse[] = _(
+static const u8 MoveDescription_WaterPulse[] = _(
"Ultraschallwellen, die den\n"
"Gegner verwirren können.");
-static const u8 gMoveDescription_DoomDesire[] = _(
+static const u8 MoveDescription_DoomDesire[] = _(
"Speichert Sonnenenergie.\n"
"Angriff 2 Runden später.");
-static const u8 gMoveDescription_PsychoBoost[] = _(
+static const u8 MoveDescription_PsychoBoost[] = _(
"Angriff mit voller Kraft.\n"
"SPEZ. ANGR. sinkt deutlich.");
-const u8 * const gMoveDescriptions[] = {
- gMoveDescription_Pound,
- gMoveDescription_KarateChop,
- gMoveDescription_DoubleSlap,
- gMoveDescription_CometPunch,
- gMoveDescription_MegaPunch,
- gMoveDescription_PayDay,
- gMoveDescription_FirePunch,
- gMoveDescription_IcePunch,
- gMoveDescription_ThunderPunch,
- gMoveDescription_Scratch,
- gMoveDescription_ViceGrip,
- gMoveDescription_Guillotine,
- gMoveDescription_RazorWind,
- gMoveDescription_SwordsDance,
- gMoveDescription_Cut,
- gMoveDescription_Gust,
- gMoveDescription_WingAttack,
- gMoveDescription_Whirlwind,
- gMoveDescription_Fly,
- gMoveDescription_Bind,
- gMoveDescription_Slam,
- gMoveDescription_VineWhip,
- gMoveDescription_Stomp,
- gMoveDescription_DoubleKick,
- gMoveDescription_MegaKick,
- gMoveDescription_JumpKick,
- gMoveDescription_RollingKick,
- gMoveDescription_SandAttack,
- gMoveDescription_Headbutt,
- gMoveDescription_HornAttack,
- gMoveDescription_FuryAttack,
- gMoveDescription_HornDrill,
- gMoveDescription_Tackle,
- gMoveDescription_BodySlam,
- gMoveDescription_Wrap,
- gMoveDescription_TakeDown,
- gMoveDescription_Thrash,
- gMoveDescription_DoubleEdge,
- gMoveDescription_TailWhip,
- gMoveDescription_PoisonSting,
- gMoveDescription_Twineedle,
- gMoveDescription_PinMissile,
- gMoveDescription_Leer,
- gMoveDescription_Bite,
- gMoveDescription_Growl,
- gMoveDescription_Roar,
- gMoveDescription_Sing,
- gMoveDescription_Supersonic,
- gMoveDescription_SonicBoom,
- gMoveDescription_Disable,
- gMoveDescription_Acid,
- gMoveDescription_Ember,
- gMoveDescription_Flamethrower,
- gMoveDescription_Mist,
- gMoveDescription_WaterGun,
- gMoveDescription_HydroPump,
- gMoveDescription_Surf,
- gMoveDescription_IceBeam,
- gMoveDescription_Blizzard,
- gMoveDescription_Psybeam,
- gMoveDescription_BubbleBeam,
- gMoveDescription_AuroraBeam,
- gMoveDescription_HyperBeam,
- gMoveDescription_Peck,
- gMoveDescription_DrillPeck,
- gMoveDescription_Submission,
- gMoveDescription_LowKick,
- gMoveDescription_Counter,
- gMoveDescription_SeismicToss,
- gMoveDescription_Strength,
- gMoveDescription_Absorb,
- gMoveDescription_MegaDrain,
- gMoveDescription_LeechSeed,
- gMoveDescription_Growth,
- gMoveDescription_RazorLeaf,
- gMoveDescription_SolarBeam,
- gMoveDescription_PoisonPowder,
- gMoveDescription_StunSpore,
- gMoveDescription_SleepPowder,
- gMoveDescription_PetalDance,
- gMoveDescription_StringShot,
- gMoveDescription_DragonRage,
- gMoveDescription_FireSpin,
- gMoveDescription_ThunderShock,
- gMoveDescription_Thunderbolt,
- gMoveDescription_ThunderWave,
- gMoveDescription_Thunder,
- gMoveDescription_RockThrow,
- gMoveDescription_Earthquake,
- gMoveDescription_Fissure,
- gMoveDescription_Dig,
- gMoveDescription_Toxic,
- gMoveDescription_Confusion,
- gMoveDescription_Psychic,
- gMoveDescription_Hypnosis,
- gMoveDescription_Meditate,
- gMoveDescription_Agility,
- gMoveDescription_QuickAttack,
- gMoveDescription_Rage,
- gMoveDescription_Teleport,
- gMoveDescription_NightShade,
- gMoveDescription_Mimic,
- gMoveDescription_Screech,
- gMoveDescription_DoubleTeam,
- gMoveDescription_Recover,
- gMoveDescription_Harden,
- gMoveDescription_Minimize,
- gMoveDescription_Smokescreen,
- gMoveDescription_ConfuseRay,
- gMoveDescription_Withdraw,
- gMoveDescription_DefenseCurl,
- gMoveDescription_Barrier,
- gMoveDescription_LightScreen,
- gMoveDescription_Haze,
- gMoveDescription_Reflect,
- gMoveDescription_FocusEnergy,
- gMoveDescription_Bide,
- gMoveDescription_Metronome,
- gMoveDescription_MirrorMove,
- gMoveDescription_SelfDestruct,
- gMoveDescription_EggBomb,
- gMoveDescription_Lick,
- gMoveDescription_Smog,
- gMoveDescription_Sludge,
- gMoveDescription_BoneClub,
- gMoveDescription_FireBlast,
- gMoveDescription_Waterfall,
- gMoveDescription_Clamp,
- gMoveDescription_Swift,
- gMoveDescription_SkullBash,
- gMoveDescription_SpikeCannon,
- gMoveDescription_Constrict,
- gMoveDescription_Amnesia,
- gMoveDescription_Kinesis,
- gMoveDescription_SoftBoiled,
- gMoveDescription_HiJumpKick,
- gMoveDescription_Glare,
- gMoveDescription_DreamEater,
- gMoveDescription_PoisonGas,
- gMoveDescription_Barrage,
- gMoveDescription_LeechLife,
- gMoveDescription_LovelyKiss,
- gMoveDescription_SkyAttack,
- gMoveDescription_Transform,
- gMoveDescription_Bubble,
- gMoveDescription_DizzyPunch,
- gMoveDescription_Spore,
- gMoveDescription_Flash,
- gMoveDescription_Psywave,
- gMoveDescription_Splash,
- gMoveDescription_AcidArmor,
- gMoveDescription_Crabhammer,
- gMoveDescription_Explosion,
- gMoveDescription_FurySwipes,
- gMoveDescription_Bonemerang,
- gMoveDescription_Rest,
- gMoveDescription_RockSlide,
- gMoveDescription_HyperFang,
- gMoveDescription_Sharpen,
- gMoveDescription_Conversion,
- gMoveDescription_TriAttack,
- gMoveDescription_SuperFang,
- gMoveDescription_Slash,
- gMoveDescription_Substitute,
- gMoveDescription_Struggle,
- gMoveDescription_Sketch,
- gMoveDescription_TripleKick,
- gMoveDescription_Thief,
- gMoveDescription_SpiderWeb,
- gMoveDescription_MindReader,
- gMoveDescription_Nightmare,
- gMoveDescription_FlameWheel,
- gMoveDescription_Snore,
- gMoveDescription_Curse,
- gMoveDescription_Flail,
- gMoveDescription_Conversion2,
- gMoveDescription_Aeroblast,
- gMoveDescription_CottonSpore,
- gMoveDescription_Reversal,
- gMoveDescription_Spite,
- gMoveDescription_PowderSnow,
- gMoveDescription_Protect,
- gMoveDescription_MachPunch,
- gMoveDescription_ScaryFace,
- gMoveDescription_FaintAttack,
- gMoveDescription_SweetKiss,
- gMoveDescription_BellyDrum,
- gMoveDescription_SludgeBomb,
- gMoveDescription_MudSlap,
- gMoveDescription_Octazooka,
- gMoveDescription_Spikes,
- gMoveDescription_ZapCannon,
- gMoveDescription_Foresight,
- gMoveDescription_DestinyBond,
- gMoveDescription_PerishSong,
- gMoveDescription_IcyWind,
- gMoveDescription_Detect,
- gMoveDescription_BoneRush,
- gMoveDescription_LockOn,
- gMoveDescription_Outrage,
- gMoveDescription_Sandstorm,
- gMoveDescription_GigaDrain,
- gMoveDescription_Endure,
- gMoveDescription_Charm,
- gMoveDescription_Rollout,
- gMoveDescription_FalseSwipe,
- gMoveDescription_Swagger,
- gMoveDescription_MilkDrink,
- gMoveDescription_Spark,
- gMoveDescription_FuryCutter,
- gMoveDescription_SteelWing,
- gMoveDescription_MeanLook,
- gMoveDescription_Attract,
- gMoveDescription_SleepTalk,
- gMoveDescription_HealBell,
- gMoveDescription_Return,
- gMoveDescription_Present,
- gMoveDescription_Frustration,
- gMoveDescription_Safeguard,
- gMoveDescription_PainSplit,
- gMoveDescription_SacredFire,
- gMoveDescription_Magnitude,
- gMoveDescription_DynamicPunch,
- gMoveDescription_Megahorn,
- gMoveDescription_DragonBreath,
- gMoveDescription_BatonPass,
- gMoveDescription_Encore,
- gMoveDescription_Pursuit,
- gMoveDescription_RapidSpin,
- gMoveDescription_SweetScent,
- gMoveDescription_IronTail,
- gMoveDescription_MetalClaw,
- gMoveDescription_VitalThrow,
- gMoveDescription_MorningSun,
- gMoveDescription_Synthesis,
- gMoveDescription_Moonlight,
- gMoveDescription_HiddenPower,
- gMoveDescription_CrossChop,
- gMoveDescription_Twister,
- gMoveDescription_RainDance,
- gMoveDescription_SunnyDay,
- gMoveDescription_Crunch,
- gMoveDescription_MirrorCoat,
- gMoveDescription_PsychUp,
- gMoveDescription_ExtremeSpeed,
- gMoveDescription_AncientPower,
- gMoveDescription_ShadowBall,
- gMoveDescription_FutureSight,
- gMoveDescription_RockSmash,
- gMoveDescription_Whirlpool,
- gMoveDescription_BeatUp,
- gMoveDescription_FakeOut,
- gMoveDescription_Uproar,
- gMoveDescription_Stockpile,
- gMoveDescription_SpitUp,
- gMoveDescription_Swallow,
- gMoveDescription_HeatWave,
- gMoveDescription_Hail,
- gMoveDescription_Torment,
- gMoveDescription_Flatter,
- gMoveDescription_WillOWisp,
- gMoveDescription_Memento,
- gMoveDescription_Facade,
- gMoveDescription_FocusPunch,
- gMoveDescription_SmellingSalt,
- gMoveDescription_FollowMe,
- gMoveDescription_NaturePower,
- gMoveDescription_Charge,
- gMoveDescription_Taunt,
- gMoveDescription_HelpingHand,
- gMoveDescription_Trick,
- gMoveDescription_RolePlay,
- gMoveDescription_Wish,
- gMoveDescription_Assist,
- gMoveDescription_Ingrain,
- gMoveDescription_Superpower,
- gMoveDescription_MagicCoat,
- gMoveDescription_Recycle,
- gMoveDescription_Revenge,
- gMoveDescription_BrickBreak,
- gMoveDescription_Yawn,
- gMoveDescription_KnockOff,
- gMoveDescription_Endeavor,
- gMoveDescription_Eruption,
- gMoveDescription_SkillSwap,
- gMoveDescription_Imprison,
- gMoveDescription_Refresh,
- gMoveDescription_Grudge,
- gMoveDescription_Snatch,
- gMoveDescription_SecretPower,
- gMoveDescription_Dive,
- gMoveDescription_ArmThrust,
- gMoveDescription_Camouflage,
- gMoveDescription_TailGlow,
- gMoveDescription_LusterPurge,
- gMoveDescription_MistBall,
- gMoveDescription_FeatherDance,
- gMoveDescription_TeeterDance,
- gMoveDescription_BlazeKick,
- gMoveDescription_MudSport,
- gMoveDescription_IceBall,
- gMoveDescription_NeedleArm,
- gMoveDescription_SlackOff,
- gMoveDescription_HyperVoice,
- gMoveDescription_PoisonFang,
- gMoveDescription_CrushClaw,
- gMoveDescription_BlastBurn,
- gMoveDescription_HydroCannon,
- gMoveDescription_MeteorMash,
- gMoveDescription_Astonish,
- gMoveDescription_WeatherBall,
- gMoveDescription_Aromatherapy,
- gMoveDescription_FakeTears,
- gMoveDescription_AirCutter,
- gMoveDescription_Overheat,
- gMoveDescription_OdorSleuth,
- gMoveDescription_RockTomb,
- gMoveDescription_SilverWind,
- gMoveDescription_MetalSound,
- gMoveDescription_GrassWhistle,
- gMoveDescription_Tickle,
- gMoveDescription_CosmicPower,
- gMoveDescription_WaterSpout,
- gMoveDescription_SignalBeam,
- gMoveDescription_ShadowPunch,
- gMoveDescription_Extrasensory,
- gMoveDescription_SkyUppercut,
- gMoveDescription_SandTomb,
- gMoveDescription_SheerCold,
- gMoveDescription_MuddyWater,
- gMoveDescription_BulletSeed,
- gMoveDescription_AerialAce,
- gMoveDescription_IcicleSpear,
- gMoveDescription_IronDefense,
- gMoveDescription_Block,
- gMoveDescription_Howl,
- gMoveDescription_DragonClaw,
- gMoveDescription_FrenzyPlant,
- gMoveDescription_BulkUp,
- gMoveDescription_Bounce,
- gMoveDescription_MudShot,
- gMoveDescription_PoisonTail,
- gMoveDescription_Covet,
- gMoveDescription_VoltTackle,
- gMoveDescription_MagicalLeaf,
- gMoveDescription_WaterSport,
- gMoveDescription_CalmMind,
- gMoveDescription_LeafBlade,
- gMoveDescription_DragonDance,
- gMoveDescription_RockBlast,
- gMoveDescription_ShockWave,
- gMoveDescription_WaterPulse,
- gMoveDescription_DoomDesire,
- gMoveDescription_PsychoBoost,
+const u8 * const MoveDescriptions[] = {
+ MoveDescription_Pound,
+ MoveDescription_KarateChop,
+ MoveDescription_DoubleSlap,
+ MoveDescription_CometPunch,
+ MoveDescription_MegaPunch,
+ MoveDescription_PayDay,
+ MoveDescription_FirePunch,
+ MoveDescription_IcePunch,
+ MoveDescription_ThunderPunch,
+ MoveDescription_Scratch,
+ MoveDescription_ViceGrip,
+ MoveDescription_Guillotine,
+ MoveDescription_RazorWind,
+ MoveDescription_SwordsDance,
+ MoveDescription_Cut,
+ MoveDescription_Gust,
+ MoveDescription_WingAttack,
+ MoveDescription_Whirlwind,
+ MoveDescription_Fly,
+ MoveDescription_Bind,
+ MoveDescription_Slam,
+ MoveDescription_VineWhip,
+ MoveDescription_Stomp,
+ MoveDescription_DoubleKick,
+ MoveDescription_MegaKick,
+ MoveDescription_JumpKick,
+ MoveDescription_RollingKick,
+ MoveDescription_SandAttack,
+ MoveDescription_Headbutt,
+ MoveDescription_HornAttack,
+ MoveDescription_FuryAttack,
+ MoveDescription_HornDrill,
+ MoveDescription_Tackle,
+ MoveDescription_BodySlam,
+ MoveDescription_Wrap,
+ MoveDescription_TakeDown,
+ MoveDescription_Thrash,
+ MoveDescription_DoubleEdge,
+ MoveDescription_TailWhip,
+ MoveDescription_PoisonSting,
+ MoveDescription_Twineedle,
+ MoveDescription_PinMissile,
+ MoveDescription_Leer,
+ MoveDescription_Bite,
+ MoveDescription_Growl,
+ MoveDescription_Roar,
+ MoveDescription_Sing,
+ MoveDescription_Supersonic,
+ MoveDescription_SonicBoom,
+ MoveDescription_Disable,
+ MoveDescription_Acid,
+ MoveDescription_Ember,
+ MoveDescription_Flamethrower,
+ MoveDescription_Mist,
+ MoveDescription_WaterGun,
+ MoveDescription_HydroPump,
+ MoveDescription_Surf,
+ MoveDescription_IceBeam,
+ MoveDescription_Blizzard,
+ MoveDescription_Psybeam,
+ MoveDescription_BubbleBeam,
+ MoveDescription_AuroraBeam,
+ MoveDescription_HyperBeam,
+ MoveDescription_Peck,
+ MoveDescription_DrillPeck,
+ MoveDescription_Submission,
+ MoveDescription_LowKick,
+ MoveDescription_Counter,
+ MoveDescription_SeismicToss,
+ MoveDescription_Strength,
+ MoveDescription_Absorb,
+ MoveDescription_MegaDrain,
+ MoveDescription_LeechSeed,
+ MoveDescription_Growth,
+ MoveDescription_RazorLeaf,
+ MoveDescription_SolarBeam,
+ MoveDescription_PoisonPowder,
+ MoveDescription_StunSpore,
+ MoveDescription_SleepPowder,
+ MoveDescription_PetalDance,
+ MoveDescription_StringShot,
+ MoveDescription_DragonRage,
+ MoveDescription_FireSpin,
+ MoveDescription_ThunderShock,
+ MoveDescription_Thunderbolt,
+ MoveDescription_ThunderWave,
+ MoveDescription_Thunder,
+ MoveDescription_RockThrow,
+ MoveDescription_Earthquake,
+ MoveDescription_Fissure,
+ MoveDescription_Dig,
+ MoveDescription_Toxic,
+ MoveDescription_Confusion,
+ MoveDescription_Psychic,
+ MoveDescription_Hypnosis,
+ MoveDescription_Meditate,
+ MoveDescription_Agility,
+ MoveDescription_QuickAttack,
+ MoveDescription_Rage,
+ MoveDescription_Teleport,
+ MoveDescription_NightShade,
+ MoveDescription_Mimic,
+ MoveDescription_Screech,
+ MoveDescription_DoubleTeam,
+ MoveDescription_Recover,
+ MoveDescription_Harden,
+ MoveDescription_Minimize,
+ MoveDescription_Smokescreen,
+ MoveDescription_ConfuseRay,
+ MoveDescription_Withdraw,
+ MoveDescription_DefenseCurl,
+ MoveDescription_Barrier,
+ MoveDescription_LightScreen,
+ MoveDescription_Haze,
+ MoveDescription_Reflect,
+ MoveDescription_FocusEnergy,
+ MoveDescription_Bide,
+ MoveDescription_Metronome,
+ MoveDescription_MirrorMove,
+ MoveDescription_SelfDestruct,
+ MoveDescription_EggBomb,
+ MoveDescription_Lick,
+ MoveDescription_Smog,
+ MoveDescription_Sludge,
+ MoveDescription_BoneClub,
+ MoveDescription_FireBlast,
+ MoveDescription_Waterfall,
+ MoveDescription_Clamp,
+ MoveDescription_Swift,
+ MoveDescription_SkullBash,
+ MoveDescription_SpikeCannon,
+ MoveDescription_Constrict,
+ MoveDescription_Amnesia,
+ MoveDescription_Kinesis,
+ MoveDescription_SoftBoiled,
+ MoveDescription_HiJumpKick,
+ MoveDescription_Glare,
+ MoveDescription_DreamEater,
+ MoveDescription_PoisonGas,
+ MoveDescription_Barrage,
+ MoveDescription_LeechLife,
+ MoveDescription_LovelyKiss,
+ MoveDescription_SkyAttack,
+ MoveDescription_Transform,
+ MoveDescription_Bubble,
+ MoveDescription_DizzyPunch,
+ MoveDescription_Spore,
+ MoveDescription_Flash,
+ MoveDescription_Psywave,
+ MoveDescription_Splash,
+ MoveDescription_AcidArmor,
+ MoveDescription_Crabhammer,
+ MoveDescription_Explosion,
+ MoveDescription_FurySwipes,
+ MoveDescription_Bonemerang,
+ MoveDescription_Rest,
+ MoveDescription_RockSlide,
+ MoveDescription_HyperFang,
+ MoveDescription_Sharpen,
+ MoveDescription_Conversion,
+ MoveDescription_TriAttack,
+ MoveDescription_SuperFang,
+ MoveDescription_Slash,
+ MoveDescription_Substitute,
+ MoveDescription_Struggle,
+ MoveDescription_Sketch,
+ MoveDescription_TripleKick,
+ MoveDescription_Thief,
+ MoveDescription_SpiderWeb,
+ MoveDescription_MindReader,
+ MoveDescription_Nightmare,
+ MoveDescription_FlameWheel,
+ MoveDescription_Snore,
+ MoveDescription_Curse,
+ MoveDescription_Flail,
+ MoveDescription_Conversion2,
+ MoveDescription_Aeroblast,
+ MoveDescription_CottonSpore,
+ MoveDescription_Reversal,
+ MoveDescription_Spite,
+ MoveDescription_PowderSnow,
+ MoveDescription_Protect,
+ MoveDescription_MachPunch,
+ MoveDescription_ScaryFace,
+ MoveDescription_FaintAttack,
+ MoveDescription_SweetKiss,
+ MoveDescription_BellyDrum,
+ MoveDescription_SludgeBomb,
+ MoveDescription_MudSlap,
+ MoveDescription_Octazooka,
+ MoveDescription_Spikes,
+ MoveDescription_ZapCannon,
+ MoveDescription_Foresight,
+ MoveDescription_DestinyBond,
+ MoveDescription_PerishSong,
+ MoveDescription_IcyWind,
+ MoveDescription_Detect,
+ MoveDescription_BoneRush,
+ MoveDescription_LockOn,
+ MoveDescription_Outrage,
+ MoveDescription_Sandstorm,
+ MoveDescription_GigaDrain,
+ MoveDescription_Endure,
+ MoveDescription_Charm,
+ MoveDescription_Rollout,
+ MoveDescription_FalseSwipe,
+ MoveDescription_Swagger,
+ MoveDescription_MilkDrink,
+ MoveDescription_Spark,
+ MoveDescription_FuryCutter,
+ MoveDescription_SteelWing,
+ MoveDescription_MeanLook,
+ MoveDescription_Attract,
+ MoveDescription_SleepTalk,
+ MoveDescription_HealBell,
+ MoveDescription_Return,
+ MoveDescription_Present,
+ MoveDescription_Frustration,
+ MoveDescription_Safeguard,
+ MoveDescription_PainSplit,
+ MoveDescription_SacredFire,
+ MoveDescription_Magnitude,
+ MoveDescription_DynamicPunch,
+ MoveDescription_Megahorn,
+ MoveDescription_DragonBreath,
+ MoveDescription_BatonPass,
+ MoveDescription_Encore,
+ MoveDescription_Pursuit,
+ MoveDescription_RapidSpin,
+ MoveDescription_SweetScent,
+ MoveDescription_IronTail,
+ MoveDescription_MetalClaw,
+ MoveDescription_VitalThrow,
+ MoveDescription_MorningSun,
+ MoveDescription_Synthesis,
+ MoveDescription_Moonlight,
+ MoveDescription_HiddenPower,
+ MoveDescription_CrossChop,
+ MoveDescription_Twister,
+ MoveDescription_RainDance,
+ MoveDescription_SunnyDay,
+ MoveDescription_Crunch,
+ MoveDescription_MirrorCoat,
+ MoveDescription_PsychUp,
+ MoveDescription_ExtremeSpeed,
+ MoveDescription_AncientPower,
+ MoveDescription_ShadowBall,
+ MoveDescription_FutureSight,
+ MoveDescription_RockSmash,
+ MoveDescription_Whirlpool,
+ MoveDescription_BeatUp,
+ MoveDescription_FakeOut,
+ MoveDescription_Uproar,
+ MoveDescription_Stockpile,
+ MoveDescription_SpitUp,
+ MoveDescription_Swallow,
+ MoveDescription_HeatWave,
+ MoveDescription_Hail,
+ MoveDescription_Torment,
+ MoveDescription_Flatter,
+ MoveDescription_WillOWisp,
+ MoveDescription_Memento,
+ MoveDescription_Facade,
+ MoveDescription_FocusPunch,
+ MoveDescription_SmellingSalt,
+ MoveDescription_FollowMe,
+ MoveDescription_NaturePower,
+ MoveDescription_Charge,
+ MoveDescription_Taunt,
+ MoveDescription_HelpingHand,
+ MoveDescription_Trick,
+ MoveDescription_RolePlay,
+ MoveDescription_Wish,
+ MoveDescription_Assist,
+ MoveDescription_Ingrain,
+ MoveDescription_Superpower,
+ MoveDescription_MagicCoat,
+ MoveDescription_Recycle,
+ MoveDescription_Revenge,
+ MoveDescription_BrickBreak,
+ MoveDescription_Yawn,
+ MoveDescription_KnockOff,
+ MoveDescription_Endeavor,
+ MoveDescription_Eruption,
+ MoveDescription_SkillSwap,
+ MoveDescription_Imprison,
+ MoveDescription_Refresh,
+ MoveDescription_Grudge,
+ MoveDescription_Snatch,
+ MoveDescription_SecretPower,
+ MoveDescription_Dive,
+ MoveDescription_ArmThrust,
+ MoveDescription_Camouflage,
+ MoveDescription_TailGlow,
+ MoveDescription_LusterPurge,
+ MoveDescription_MistBall,
+ MoveDescription_FeatherDance,
+ MoveDescription_TeeterDance,
+ MoveDescription_BlazeKick,
+ MoveDescription_MudSport,
+ MoveDescription_IceBall,
+ MoveDescription_NeedleArm,
+ MoveDescription_SlackOff,
+ MoveDescription_HyperVoice,
+ MoveDescription_PoisonFang,
+ MoveDescription_CrushClaw,
+ MoveDescription_BlastBurn,
+ MoveDescription_HydroCannon,
+ MoveDescription_MeteorMash,
+ MoveDescription_Astonish,
+ MoveDescription_WeatherBall,
+ MoveDescription_Aromatherapy,
+ MoveDescription_FakeTears,
+ MoveDescription_AirCutter,
+ MoveDescription_Overheat,
+ MoveDescription_OdorSleuth,
+ MoveDescription_RockTomb,
+ MoveDescription_SilverWind,
+ MoveDescription_MetalSound,
+ MoveDescription_GrassWhistle,
+ MoveDescription_Tickle,
+ MoveDescription_CosmicPower,
+ MoveDescription_WaterSpout,
+ MoveDescription_SignalBeam,
+ MoveDescription_ShadowPunch,
+ MoveDescription_Extrasensory,
+ MoveDescription_SkyUppercut,
+ MoveDescription_SandTomb,
+ MoveDescription_SheerCold,
+ MoveDescription_MuddyWater,
+ MoveDescription_BulletSeed,
+ MoveDescription_AerialAce,
+ MoveDescription_IcicleSpear,
+ MoveDescription_IronDefense,
+ MoveDescription_Block,
+ MoveDescription_Howl,
+ MoveDescription_DragonClaw,
+ MoveDescription_FrenzyPlant,
+ MoveDescription_BulkUp,
+ MoveDescription_Bounce,
+ MoveDescription_MudShot,
+ MoveDescription_PoisonTail,
+ MoveDescription_Covet,
+ MoveDescription_VoltTackle,
+ MoveDescription_MagicalLeaf,
+ MoveDescription_WaterSport,
+ MoveDescription_CalmMind,
+ MoveDescription_LeafBlade,
+ MoveDescription_DragonDance,
+ MoveDescription_RockBlast,
+ MoveDescription_ShockWave,
+ MoveDescription_WaterPulse,
+ MoveDescription_DoomDesire,
+ MoveDescription_PsychoBoost,
];
diff --git a/src/data/text/move_descriptions_en.h b/src/data/text/move_descriptions_en.h
index 0bfb31ff1..3c3a961d1 100644
--- a/src/data/text/move_descriptions_en.h
+++ b/src/data/text/move_descriptions_en.h
@@ -1,1772 +1,1772 @@
-static const u8 gMoveDescription_Pound[] = _(
+static const u8 MoveDescription_Pound[] = _(
"Pounds the foe with\n"
"forelegs or tail.");
-static const u8 gMoveDescription_KarateChop[] = _(
+static const u8 MoveDescription_KarateChop[] = _(
"A chopping attack with a\n"
"high critical-hit ratio.");
-static const u8 gMoveDescription_DoubleSlap[] = _(
+static const u8 MoveDescription_DoubleSlap[] = _(
"Repeatedly slaps the foe\n"
"2 to 5 times.");
-static const u8 gMoveDescription_CometPunch[] = _(
+static const u8 MoveDescription_CometPunch[] = _(
"Repeatedly punches the foe\n"
"2 to 5 times.");
-static const u8 gMoveDescription_MegaPunch[] = _(
+static const u8 MoveDescription_MegaPunch[] = _(
"A strong punch thrown with\n"
"incredible power.");
-static const u8 gMoveDescription_PayDay[] = _(
+static const u8 MoveDescription_PayDay[] = _(
"Throws coins at the foe.\n"
"Money is recovered after.");
-static const u8 gMoveDescription_FirePunch[] = _(
+static const u8 MoveDescription_FirePunch[] = _(
"A fiery punch that may burn\n"
"the foe.");
-static const u8 gMoveDescription_IcePunch[] = _(
+static const u8 MoveDescription_IcePunch[] = _(
"An icy punch that may\n"
"freeze the foe.");
-static const u8 gMoveDescription_ThunderPunch[] = _(
+static const u8 MoveDescription_ThunderPunch[] = _(
"An electrified punch that\n"
"may paralyze the foe.");
-static const u8 gMoveDescription_Scratch[] = _(
+static const u8 MoveDescription_Scratch[] = _(
"Scratches the foe with\n"
"sharp claws.");
-static const u8 gMoveDescription_ViceGrip[] = _(
+static const u8 MoveDescription_ViceGrip[] = _(
"Grips the foe with large and\n"
"powerful pincers.");
-static const u8 gMoveDescription_Guillotine[] = _(
+static const u8 MoveDescription_Guillotine[] = _(
"A powerful pincer attack\n"
"that may cause fainting.");
-static const u8 gMoveDescription_RazorWind[] = _(
+static const u8 MoveDescription_RazorWind[] = _(
"A 2-turn move that strikes\n"
"the foe on the 2nd turn.");
-static const u8 gMoveDescription_SwordsDance[] = _(
+static const u8 MoveDescription_SwordsDance[] = _(
"A fighting dance that\n"
"sharply raises ATTACK.");
-static const u8 gMoveDescription_Cut[] = _(
+static const u8 MoveDescription_Cut[] = _(
"Cuts the foe with sharp\n"
"scythes, claws, etc.");
-static const u8 gMoveDescription_Gust[] = _(
+static const u8 MoveDescription_Gust[] = _(
"Strikes the foe with a gust\n"
"of wind whipped up by wings.");
-static const u8 gMoveDescription_WingAttack[] = _(
+static const u8 MoveDescription_WingAttack[] = _(
"Strikes the foe with wings\n"
"spread wide.");
-static const u8 gMoveDescription_Whirlwind[] = _(
+static const u8 MoveDescription_Whirlwind[] = _(
"Blows away the foe with\n"
"wind and ends the battle.");
-static const u8 gMoveDescription_Fly[] = _(
+static const u8 MoveDescription_Fly[] = _(
"Flies up on the first turn,\n"
"then strikes the next turn.");
-static const u8 gMoveDescription_Bind[] = _(
+static const u8 MoveDescription_Bind[] = _(
"Binds and squeezes the foe\n"
"for 2 to 5 turns.");
-static const u8 gMoveDescription_Slam[] = _(
+static const u8 MoveDescription_Slam[] = _(
"Slams the foe with a long\n"
"tail, vine, etc.");
-static const u8 gMoveDescription_VineWhip[] = _(
+static const u8 MoveDescription_VineWhip[] = _(
"Strikes the foe with\n"
"slender, whiplike vines.");
-static const u8 gMoveDescription_Stomp[] = _(
+static const u8 MoveDescription_Stomp[] = _(
"Stomps the enemy with a big\n"
"foot. May cause flinching.");
-static const u8 gMoveDescription_DoubleKick[] = _(
+static const u8 MoveDescription_DoubleKick[] = _(
"A double-kicking attack\n"
"that strikes the foe twice.");
-static const u8 gMoveDescription_MegaKick[] = _(
+static const u8 MoveDescription_MegaKick[] = _(
"An extremely powerful kick\n"
"with intense force.");
-static const u8 gMoveDescription_JumpKick[] = _(
+static const u8 MoveDescription_JumpKick[] = _(
"A strong jumping kick. May\n"
"miss and hurt the kicker.");
-static const u8 gMoveDescription_RollingKick[] = _(
+static const u8 MoveDescription_RollingKick[] = _(
"A fast kick delivered from\n"
"a rapid spin.");
-static const u8 gMoveDescription_SandAttack[] = _(
+static const u8 MoveDescription_SandAttack[] = _(
"Reduces the foe’s accuracy\n"
"by hurling sand in its face.");
-static const u8 gMoveDescription_Headbutt[] = _(
+static const u8 MoveDescription_Headbutt[] = _(
"A ramming attack that may\n"
"cause flinching.");
-static const u8 gMoveDescription_HornAttack[] = _(
+static const u8 MoveDescription_HornAttack[] = _(
"Jabs the foe with sharp\n"
"horns.");
-static const u8 gMoveDescription_FuryAttack[] = _(
+static const u8 MoveDescription_FuryAttack[] = _(
"Jabs the foe 2 to 5 times\n"
"with sharp horns, etc.");
-static const u8 gMoveDescription_HornDrill[] = _(
+static const u8 MoveDescription_HornDrill[] = _(
"A one-hit KO attack that\n"
"uses a horn like a drill.");
-static const u8 gMoveDescription_Tackle[] = _(
+static const u8 MoveDescription_Tackle[] = _(
"Charges the foe with a full-\n"
"body tackle.");
-static const u8 gMoveDescription_BodySlam[] = _(
+static const u8 MoveDescription_BodySlam[] = _(
"A full-body slam that may\n"
"cause paralysis.");
-static const u8 gMoveDescription_Wrap[] = _(
+static const u8 MoveDescription_Wrap[] = _(
"Wraps and squeezes the foe\n"
"2 to 5 times with vines, etc.");
-static const u8 gMoveDescription_TakeDown[] = _(
+static const u8 MoveDescription_TakeDown[] = _(
"A reckless charge attack\n"
"that also hurts the user.");
-static const u8 gMoveDescription_Thrash[] = _(
+static const u8 MoveDescription_Thrash[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
-static const u8 gMoveDescription_DoubleEdge[] = _(
+static const u8 MoveDescription_DoubleEdge[] = _(
"A life-risking tackle that\n"
"also hurts the user.");
-static const u8 gMoveDescription_TailWhip[] = _(
+static const u8 MoveDescription_TailWhip[] = _(
"Wags the tail to lower the\n"
"foe’s DEFENSE.");
-static const u8 gMoveDescription_PoisonSting[] = _(
+static const u8 MoveDescription_PoisonSting[] = _(
"A toxic attack with barbs,\n"
"etc., that may poison.");
-static const u8 gMoveDescription_Twineedle[] = _(
+static const u8 MoveDescription_Twineedle[] = _(
"Stingers on the forelegs\n"
"jab the foe twice.");
-static const u8 gMoveDescription_PinMissile[] = _(
+static const u8 MoveDescription_PinMissile[] = _(
"Sharp pins are fired to\n"
"strike 2 to 5 times.");
-static const u8 gMoveDescription_Leer[] = _(
+static const u8 MoveDescription_Leer[] = _(
"Frightens the foe with a\n"
"leer to lower DEFENSE.");
-static const u8 gMoveDescription_Bite[] = _(
+static const u8 MoveDescription_Bite[] = _(
"Bites with vicious fangs.\n"
"May cause flinching.");
-static const u8 gMoveDescription_Growl[] = _(
+static const u8 MoveDescription_Growl[] = _(
"Growls cutely to reduce the\n"
"foe’s ATTACK.");
-static const u8 gMoveDescription_Roar[] = _(
+static const u8 MoveDescription_Roar[] = _(
"Makes the foe flee to end\n"
"the battle.");
-static const u8 gMoveDescription_Sing[] = _(
+static const u8 MoveDescription_Sing[] = _(
"A soothing song lulls the\n"
"foe into a deep slumber.");
-static const u8 gMoveDescription_Supersonic[] = _(
+static const u8 MoveDescription_Supersonic[] = _(
"Emits bizarre sound waves\n"
"that may confuse the foe.");
-static const u8 gMoveDescription_SonicBoom[] = _(
+static const u8 MoveDescription_SonicBoom[] = _(
"Launches shock waves that\n"
"always inflict 20 HP damage.");
-static const u8 gMoveDescription_Disable[] = _(
+static const u8 MoveDescription_Disable[] = _(
"Psychically disables one of\n"
"the foe’s moves.");
-static const u8 gMoveDescription_Acid[] = _(
+static const u8 MoveDescription_Acid[] = _(
"Sprays a hide-melting acid.\n"
"May lower DEFENSE.");
-static const u8 gMoveDescription_Ember[] = _(
+static const u8 MoveDescription_Ember[] = _(
"A weak fire attack that may\n"
"inflict a burn.");
-static const u8 gMoveDescription_Flamethrower[] = _(
+static const u8 MoveDescription_Flamethrower[] = _(
"A powerful fire attack that\n"
"may inflict a burn.");
-static const u8 gMoveDescription_Mist[] = _(
+static const u8 MoveDescription_Mist[] = _(
"Creates a mist that stops\n"
"reduction of abilities.");
-static const u8 gMoveDescription_WaterGun[] = _(
+static const u8 MoveDescription_WaterGun[] = _(
"Squirts water to attack\n"
"the foe.");
-static const u8 gMoveDescription_HydroPump[] = _(
+static const u8 MoveDescription_HydroPump[] = _(
"Blasts water at high power\n"
"to strike the foe.");
-static const u8 gMoveDescription_Surf[] = _(
+static const u8 MoveDescription_Surf[] = _(
"Creates a huge wave, then\n"
"crashes it down on the foe.");
-static const u8 gMoveDescription_IceBeam[] = _(
+static const u8 MoveDescription_IceBeam[] = _(
"Blasts the foe with an icy\n"
"beam that may freeze it.");
-static const u8 gMoveDescription_Blizzard[] = _(
+static const u8 MoveDescription_Blizzard[] = _(
"Hits the foe with an icy\n"
"storm that may freeze it.");
-static const u8 gMoveDescription_Psybeam[] = _(
+static const u8 MoveDescription_Psybeam[] = _(
"Fires a peculiar ray that\n"
"may confuse the foe.");
-static const u8 gMoveDescription_BubbleBeam[] = _(
+static const u8 MoveDescription_BubbleBeam[] = _(
"Forcefully sprays bubbles\n"
"that may lower SPEED.");
-static const u8 gMoveDescription_AuroraBeam[] = _(
+static const u8 MoveDescription_AuroraBeam[] = _(
"Fires a rainbow-colored\n"
"beam that may lower ATTACK.");
-static const u8 gMoveDescription_HyperBeam[] = _(
+static const u8 MoveDescription_HyperBeam[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
-static const u8 gMoveDescription_Peck[] = _(
+static const u8 MoveDescription_Peck[] = _(
"Attacks the foe with a\n"
"jabbing beak, etc.");
-static const u8 gMoveDescription_DrillPeck[] = _(
+static const u8 MoveDescription_DrillPeck[] = _(
"A corkscrewing attack with\n"
"the beak acting as a drill.");
-static const u8 gMoveDescription_Submission[] = _(
+static const u8 MoveDescription_Submission[] = _(
"A reckless body slam that\n"
"also hurts the user.");
-static const u8 gMoveDescription_LowKick[] = _(
+static const u8 MoveDescription_LowKick[] = _(
"A kick that inflicts more\n"
"damage on heavier foes.");
-static const u8 gMoveDescription_Counter[] = _(
+static const u8 MoveDescription_Counter[] = _(
"Retaliates any physical hit\n"
"with double the power.");
-static const u8 gMoveDescription_SeismicToss[] = _(
+static const u8 MoveDescription_SeismicToss[] = _(
"Inflicts damage identical\n"
"to the user’s level.");
-static const u8 gMoveDescription_Strength[] = _(
+static const u8 MoveDescription_Strength[] = _(
"Builds enormous power,\n"
"then slams the foe.");
-static const u8 gMoveDescription_Absorb[] = _(
+static const u8 MoveDescription_Absorb[] = _(
"An attack that absorbs\n"
"half the damage inflicted.");
-static const u8 gMoveDescription_MegaDrain[] = _(
+static const u8 MoveDescription_MegaDrain[] = _(
"An attack that absorbs\n"
"half the damage inflicted.");
-static const u8 gMoveDescription_LeechSeed[] = _(
+static const u8 MoveDescription_LeechSeed[] = _(
"Plants a seed on the foe to\n"
"steal HP on every turn.");
-static const u8 gMoveDescription_Growth[] = _(
+static const u8 MoveDescription_Growth[] = _(
"Forces the body to grow\n"
"and heightens SP. ATK.");
-static const u8 gMoveDescription_RazorLeaf[] = _(
+static const u8 MoveDescription_RazorLeaf[] = _(
"Cuts the enemy with leaves.\n"
"High critical-hit ratio.");
-static const u8 gMoveDescription_SolarBeam[] = _(
+static const u8 MoveDescription_SolarBeam[] = _(
"Absorbs light in one turn,\n"
"then attacks next turn.");
-static const u8 gMoveDescription_PoisonPowder[] = _(
+static const u8 MoveDescription_PoisonPowder[] = _(
"Scatters a toxic powder\n"
"that may poison the foe.");
-static const u8 gMoveDescription_StunSpore[] = _(
+static const u8 MoveDescription_StunSpore[] = _(
"Scatters a powder that may\n"
"paralyze the foe.");
-static const u8 gMoveDescription_SleepPowder[] = _(
+static const u8 MoveDescription_SleepPowder[] = _(
"Scatters a powder that may\n"
"cause the foe to sleep.");
-static const u8 gMoveDescription_PetalDance[] = _(
+static const u8 MoveDescription_PetalDance[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
-static const u8 gMoveDescription_StringShot[] = _(
+static const u8 MoveDescription_StringShot[] = _(
"Binds the foe with string\n"
"to reduce its SPEED.");
-static const u8 gMoveDescription_DragonRage[] = _(
+static const u8 MoveDescription_DragonRage[] = _(
"Launches shock waves that\n"
"always inflict 40 HP damage.");
-static const u8 gMoveDescription_FireSpin[] = _(
+static const u8 MoveDescription_FireSpin[] = _(
"Traps the foe in a ring of\n"
"fire for 2 to 5 turns.");
-static const u8 gMoveDescription_ThunderShock[] = _(
+static const u8 MoveDescription_ThunderShock[] = _(
"An electrical attack that\n"
"may paralyze the foe.");
-static const u8 gMoveDescription_Thunderbolt[] = _(
+static const u8 MoveDescription_Thunderbolt[] = _(
"A strong electrical attack\n"
"that may paralyze the foe.");
-static const u8 gMoveDescription_ThunderWave[] = _(
+static const u8 MoveDescription_ThunderWave[] = _(
"A weak jolt of electricity\n"
"that paralyzes the foe.");
-static const u8 gMoveDescription_Thunder[] = _(
+static const u8 MoveDescription_Thunder[] = _(
"A lightning attack that may\n"
"cause paralysis.");
-static const u8 gMoveDescription_RockThrow[] = _(
+static const u8 MoveDescription_RockThrow[] = _(
"Throws small rocks to\n"
"strike the foe.");
-static const u8 gMoveDescription_Earthquake[] = _(
+static const u8 MoveDescription_Earthquake[] = _(
"A powerful quake, but has\n"
"no effect on flying foes.");
-static const u8 gMoveDescription_Fissure[] = _(
+static const u8 MoveDescription_Fissure[] = _(
"A one-hit KO move that\n"
"drops the foe in a fissure.");
-static const u8 gMoveDescription_Dig[] = _(
+static const u8 MoveDescription_Dig[] = _(
"Digs underground the first\n"
"turn and strikes next turn.");
-static const u8 gMoveDescription_Toxic[] = _(
+static const u8 MoveDescription_Toxic[] = _(
"Poisons the foe with an\n"
"intensifying toxin.");
-static const u8 gMoveDescription_Confusion[] = _(
+static const u8 MoveDescription_Confusion[] = _(
"A psychic attack that may\n"
"cause confusion.");
-static const u8 gMoveDescription_Psychic[] = _(
+static const u8 MoveDescription_Psychic[] = _(
"A powerful psychic attack\n"
"that may lower SP. DEF.");
-static const u8 gMoveDescription_Hypnosis[] = _(
+static const u8 MoveDescription_Hypnosis[] = _(
"A hypnotizing move that\n"
"may induce sleep.");
-static const u8 gMoveDescription_Meditate[] = _(
+static const u8 MoveDescription_Meditate[] = _(
"Meditates in a peaceful\n"
"fashion to raise ATTACK.");
-static const u8 gMoveDescription_Agility[] = _(
+static const u8 MoveDescription_Agility[] = _(
"Relaxes the body to sharply\n"
"boost SPEED.");
-static const u8 gMoveDescription_QuickAttack[] = _(
+static const u8 MoveDescription_QuickAttack[] = _(
"An extremely fast attack\n"
"that always strikes first.");
-static const u8 gMoveDescription_Rage[] = _(
+static const u8 MoveDescription_Rage[] = _(
"Raises the user’s ATTACK\n"
"every time it is hit.");
-static const u8 gMoveDescription_Teleport[] = _(
+static const u8 MoveDescription_Teleport[] = _(
"A psychic move for fleeing\n"
"from battle instantly.");
-static const u8 gMoveDescription_NightShade[] = _(
+static const u8 MoveDescription_NightShade[] = _(
"Inflicts damage identical\n"
"to the user’s level.");
-static const u8 gMoveDescription_Mimic[] = _(
+static const u8 MoveDescription_Mimic[] = _(
"Copies a move used by the\n"
"foe during one battle.");
-static const u8 gMoveDescription_Screech[] = _(
+static const u8 MoveDescription_Screech[] = _(
"Emits a screech to sharply\n"
"reduce the foe’s DEFENSE.");
-static const u8 gMoveDescription_DoubleTeam[] = _(
+static const u8 MoveDescription_DoubleTeam[] = _(
"Creates illusory copies to\n"
"raise evasiveness.");
-static const u8 gMoveDescription_Recover[] = _(
+static const u8 MoveDescription_Recover[] = _(
"Recovers up to half the\n"
"user’s maximum HP.");
-static const u8 gMoveDescription_Harden[] = _(
+static const u8 MoveDescription_Harden[] = _(
"Stiffens the body’s \n"
"muscles to raise DEFENSE.");
-static const u8 gMoveDescription_Minimize[] = _(
+static const u8 MoveDescription_Minimize[] = _(
"Minimizes the user’s size\n"
"to raise evasiveness.");
-static const u8 gMoveDescription_Smokescreen[] = _(
+static const u8 MoveDescription_Smokescreen[] = _(
"Lowers the foe’s accuracy\n"
"using smoke, ink, etc.");
-static const u8 gMoveDescription_ConfuseRay[] = _(
+static const u8 MoveDescription_ConfuseRay[] = _(
"A sinister ray that\n"
"confuses the foe.");
-static const u8 gMoveDescription_Withdraw[] = _(
+static const u8 MoveDescription_Withdraw[] = _(
"Withdraws the body into its\n"
"hard shell to raise DEFENSE.");
-static const u8 gMoveDescription_DefenseCurl[] = _(
+static const u8 MoveDescription_DefenseCurl[] = _(
"Curls up to conceal weak\n"
"spots and raise DEFENSE.");
-static const u8 gMoveDescription_Barrier[] = _(
+static const u8 MoveDescription_Barrier[] = _(
"Creates a barrier that\n"
"sharply raises DEFENSE.");
-static const u8 gMoveDescription_LightScreen[] = _(
+static const u8 MoveDescription_LightScreen[] = _(
"Creates a wall of light that\n"
"lowers SP. ATK damage.");
-static const u8 gMoveDescription_Haze[] = _(
+static const u8 MoveDescription_Haze[] = _(
"Creates a black haze that\n"
"eliminates all stat changes.");
-static const u8 gMoveDescription_Reflect[] = _(
+static const u8 MoveDescription_Reflect[] = _(
"Creates a wall of light that\n"
"weakens physical attacks.");
-static const u8 gMoveDescription_FocusEnergy[] = _(
+static const u8 MoveDescription_FocusEnergy[] = _(
"Focuses power to raise the\n"
"critical-hit ratio.");
-static const u8 gMoveDescription_Bide[] = _(
+static const u8 MoveDescription_Bide[] = _(
"Endures attack for 2\n"
"turns to retaliate double.");
-static const u8 gMoveDescription_Metronome[] = _(
+static const u8 MoveDescription_Metronome[] = _(
"Waggles a finger to use any\n"
"POKéMON move at random.");
-static const u8 gMoveDescription_MirrorMove[] = _(
+static const u8 MoveDescription_MirrorMove[] = _(
"Counters the foe’s attack\n"
"with the same move.");
-static const u8 gMoveDescription_SelfDestruct[] = _(
+static const u8 MoveDescription_SelfDestruct[] = _(
"Inflicts severe damage but\n"
"makes the user faint.");
-static const u8 gMoveDescription_EggBomb[] = _(
+static const u8 MoveDescription_EggBomb[] = _(
"An egg is forcibly hurled at\n"
"the foe.");
-static const u8 gMoveDescription_Lick[] = _(
+static const u8 MoveDescription_Lick[] = _(
"Licks with a long tongue to\n"
"injure. May also paralyze.");
-static const u8 gMoveDescription_Smog[] = _(
+static const u8 MoveDescription_Smog[] = _(
"An exhaust-gas attack\n"
"that may also poison.");
-static const u8 gMoveDescription_Sludge[] = _(
+static const u8 MoveDescription_Sludge[] = _(
"Sludge is hurled to inflict\n"
"damage. May also poison.");
-static const u8 gMoveDescription_BoneClub[] = _(
+static const u8 MoveDescription_BoneClub[] = _(
"Clubs the foe with a bone.\n"
"May cause flinching.");
-static const u8 gMoveDescription_FireBlast[] = _(
+static const u8 MoveDescription_FireBlast[] = _(
"A fiery blast that scorches\n"
"all. May cause a burn.");
-static const u8 gMoveDescription_Waterfall[] = _(
+static const u8 MoveDescription_Waterfall[] = _(
"Charges the foe with speed\n"
"to climb waterfalls.");
-static const u8 gMoveDescription_Clamp[] = _(
+static const u8 MoveDescription_Clamp[] = _(
"Traps and squeezes the\n"
"foe for 2 to 5 turns.");
-static const u8 gMoveDescription_Swift[] = _(
+static const u8 MoveDescription_Swift[] = _(
"Sprays star-shaped rays\n"
"that never miss.");
-static const u8 gMoveDescription_SkullBash[] = _(
+static const u8 MoveDescription_SkullBash[] = _(
"Tucks in the head, then\n"
"attacks on the next turn.");
-static const u8 gMoveDescription_SpikeCannon[] = _(
+static const u8 MoveDescription_SpikeCannon[] = _(
"Launches sharp spikes that\n"
"strike 2 to 5 times.");
-static const u8 gMoveDescription_Constrict[] = _(
+static const u8 MoveDescription_Constrict[] = _(
"Constricts to inflict pain.\n"
"May lower SPEED.");
-static const u8 gMoveDescription_Amnesia[] = _(
+static const u8 MoveDescription_Amnesia[] = _(
"Forgets about something\n"
"and sharply raises SP. DEF.");
-static const u8 gMoveDescription_Kinesis[] = _(
+static const u8 MoveDescription_Kinesis[] = _(
"Distracts the foe.\n"
"May lower accuracy.");
-static const u8 gMoveDescription_SoftBoiled[] = _(
+static const u8 MoveDescription_SoftBoiled[] = _(
"Recovers up to half the\n"
"user’s maximum HP.");
-static const u8 gMoveDescription_HiJumpKick[] = _(
+static const u8 MoveDescription_HiJumpKick[] = _(
"A jumping knee kick. If it\n"
"misses, the user is hurt.");
-static const u8 gMoveDescription_Glare[] = _(
+static const u8 MoveDescription_Glare[] = _(
"Intimidates and frightens\n"
"the foe into paralysis.");
-static const u8 gMoveDescription_DreamEater[] = _(
+static const u8 MoveDescription_DreamEater[] = _(
"Takes one half the damage\n"
"inflicted on a sleeping foe.");
-static const u8 gMoveDescription_PoisonGas[] = _(
+static const u8 MoveDescription_PoisonGas[] = _(
"Envelops the foe in a toxic\n"
"gas that may poison.");
-static const u8 gMoveDescription_Barrage[] = _(
+static const u8 MoveDescription_Barrage[] = _(
"Hurls round objects at the\n"
"foe 2 to 5 times.");
-static const u8 gMoveDescription_LeechLife[] = _(
+static const u8 MoveDescription_LeechLife[] = _(
"An attack that steals half\n"
"the damage inflicted.");
-static const u8 gMoveDescription_LovelyKiss[] = _(
+static const u8 MoveDescription_LovelyKiss[] = _(
"Demands a kiss with a scary\n"
"face that induces sleep.");
-static const u8 gMoveDescription_SkyAttack[] = _(
+static const u8 MoveDescription_SkyAttack[] = _(
"Searches out weak spots,\n"
"then strikes the next turn.");
-static const u8 gMoveDescription_Transform[] = _(
+static const u8 MoveDescription_Transform[] = _(
"Alters the user’s cells to\n"
"become a copy of the foe.");
-static const u8 gMoveDescription_Bubble[] = _(
+static const u8 MoveDescription_Bubble[] = _(
"An attack using bubbles.\n"
"May lower the foe’s SPEED.");
-static const u8 gMoveDescription_DizzyPunch[] = _(
+static const u8 MoveDescription_DizzyPunch[] = _(
"A rhythmic punch that may\n"
"confuse the foe.");
-static const u8 gMoveDescription_Spore[] = _(
+static const u8 MoveDescription_Spore[] = _(
"Scatters a cloud of spores\n"
"that always induce sleep.");
-static const u8 gMoveDescription_Flash[] = _(
+static const u8 MoveDescription_Flash[] = _(
"Looses a powerful blast of\n"
"light that cuts accuracy.");
-static const u8 gMoveDescription_Psywave[] = _(
+static const u8 MoveDescription_Psywave[] = _(
"Attacks with a psychic\n"
"wave of varying intensity.");
-static const u8 gMoveDescription_Splash[] = _(
+static const u8 MoveDescription_Splash[] = _(
"It’s just a splash...\n"
"Has no effect whatsoever.");
-static const u8 gMoveDescription_AcidArmor[] = _(
+static const u8 MoveDescription_AcidArmor[] = _(
"Liquifies the user’s body\n"
"to sharply raise DEFENSE.");
-static const u8 gMoveDescription_Crabhammer[] = _(
+static const u8 MoveDescription_Crabhammer[] = _(
"Hammers with a pincer. Has a\n"
"high critical-hit ratio.");
-static const u8 gMoveDescription_Explosion[] = _(
+static const u8 MoveDescription_Explosion[] = _(
"Inflicts severe damage but\n"
"makes the user faint.");
-static const u8 gMoveDescription_FurySwipes[] = _(
+static const u8 MoveDescription_FurySwipes[] = _(
"Rakes the foe with sharp\n"
"claws, etc., 2 to 5 times.");
-static const u8 gMoveDescription_Bonemerang[] = _(
+static const u8 MoveDescription_Bonemerang[] = _(
"Throws a bone boomerang\n"
"that strikes twice.");
-static const u8 gMoveDescription_Rest[] = _(
+static const u8 MoveDescription_Rest[] = _(
"The user sleeps for 2 turns,\n"
"restoring HP and status.");
-static const u8 gMoveDescription_RockSlide[] = _(
+static const u8 MoveDescription_RockSlide[] = _(
"Large boulders are hurled.\n"
"May cause flinching.");
-static const u8 gMoveDescription_HyperFang[] = _(
+static const u8 MoveDescription_HyperFang[] = _(
"Attacks with sharp fangs.\n"
"May cause flinching.");
-static const u8 gMoveDescription_Sharpen[] = _(
+static const u8 MoveDescription_Sharpen[] = _(
"Reduces the polygon count\n"
"and raises ATTACK.");
-static const u8 gMoveDescription_Conversion[] = _(
+static const u8 MoveDescription_Conversion[] = _(
"Changes the user’s type\n"
"into an own move’s type.");
-static const u8 gMoveDescription_TriAttack[] = _(
+static const u8 MoveDescription_TriAttack[] = _(
"Fires three types of beams\n"
"at the same time.");
-static const u8 gMoveDescription_SuperFang[] = _(
+static const u8 MoveDescription_SuperFang[] = _(
"Attacks with sharp fangs\n"
"and cuts half the foe’s HP.");
-static const u8 gMoveDescription_Slash[] = _(
+static const u8 MoveDescription_Slash[] = _(
"Slashes with claws, etc. Has\n"
"a high critical-hit ratio.");
-static const u8 gMoveDescription_Substitute[] = _(
+static const u8 MoveDescription_Substitute[] = _(
"Creates a decoy using 1/4\n"
"of the user’s maximum HP.");
-static const u8 gMoveDescription_Struggle[] = _(
+static const u8 MoveDescription_Struggle[] = _(
"Used only if all PP are gone.\n"
"Also hurts the user a little.");
-static const u8 gMoveDescription_Sketch[] = _(
+static const u8 MoveDescription_Sketch[] = _(
"Copies the foe’s last move\n"
"permanently.");
-static const u8 gMoveDescription_TripleKick[] = _(
+static const u8 MoveDescription_TripleKick[] = _(
"Kicks the foe 3 times in a\n"
"row with rising intensity.");
-static const u8 gMoveDescription_Thief[] = _(
+static const u8 MoveDescription_Thief[] = _(
"While attacking, it may\n"
"steal the foe’s held item.");
-static const u8 gMoveDescription_SpiderWeb[] = _(
+static const u8 MoveDescription_SpiderWeb[] = _(
"Ensnares the foe to stop it\n"
"from fleeing or switching.");
-static const u8 gMoveDescription_MindReader[] = _(
+static const u8 MoveDescription_MindReader[] = _(
"Senses the foe’s action to\n"
"ensure the next move’s hit.");
-static const u8 gMoveDescription_Nightmare[] = _(
+static const u8 MoveDescription_Nightmare[] = _(
"Inflicts 1/4 damage on a\n"
"sleeping foe every turn.");
-static const u8 gMoveDescription_FlameWheel[] = _(
+static const u8 MoveDescription_FlameWheel[] = _(
"A fiery charge attack that\n"
"may inflict a burn.");
-static const u8 gMoveDescription_Snore[] = _(
+static const u8 MoveDescription_Snore[] = _(
"A loud attack that can be\n"
"used only while asleep.");
-static const u8 gMoveDescription_Curse[] = _(
+static const u8 MoveDescription_Curse[] = _(
"A move that functions\n"
"differently for GHOSTS.");
-static const u8 gMoveDescription_Flail[] = _(
+static const u8 MoveDescription_Flail[] = _(
"Inflicts more damage when\n"
"the user’s HP is down.");
-static const u8 gMoveDescription_Conversion2[] = _(
+static const u8 MoveDescription_Conversion2[] = _(
"Makes the user resistant\n"
"to the last attack’s type.");
-static const u8 gMoveDescription_Aeroblast[] = _(
+static const u8 MoveDescription_Aeroblast[] = _(
"Launches a vacuumed blast.\n"
"High critical-hit ratio.");
-static const u8 gMoveDescription_CottonSpore[] = _(
+static const u8 MoveDescription_CottonSpore[] = _(
"Spores cling to the foe,\n"
"sharply reducing SPEED.");
-static const u8 gMoveDescription_Reversal[] = _(
+static const u8 MoveDescription_Reversal[] = _(
"Inflicts more damage when\n"
"the user’s HP is down.");
-static const u8 gMoveDescription_Spite[] = _(
+static const u8 MoveDescription_Spite[] = _(
"Spitefully cuts the PP\n"
"of the foe’s last move.");
-static const u8 gMoveDescription_PowderSnow[] = _(
+static const u8 MoveDescription_PowderSnow[] = _(
"Blasts the foe with a snowy\n"
"gust. May cause freezing.");
-static const u8 gMoveDescription_Protect[] = _(
+static const u8 MoveDescription_Protect[] = _(
"Evades attack, but may fail\n"
"if used in succession.");
-static const u8 gMoveDescription_MachPunch[] = _(
+static const u8 MoveDescription_MachPunch[] = _(
"A punch is thrown at wicked\n"
"speed to strike first.");
-static const u8 gMoveDescription_ScaryFace[] = _(
+static const u8 MoveDescription_ScaryFace[] = _(
"Frightens with a scary face\n"
"to sharply reduce SPEED.");
-static const u8 gMoveDescription_FaintAttack[] = _(
+static const u8 MoveDescription_FaintAttack[] = _(
"Draws the foe close, then\n"
"strikes without fail.");
-static const u8 gMoveDescription_SweetKiss[] = _(
+static const u8 MoveDescription_SweetKiss[] = _(
"Demands a kiss with a cute\n"
"look. May cause confusion.");
-static const u8 gMoveDescription_BellyDrum[] = _(
+static const u8 MoveDescription_BellyDrum[] = _(
"Maximizes ATTACK while\n"
"sacrificing HP.");
-static const u8 gMoveDescription_SludgeBomb[] = _(
+static const u8 MoveDescription_SludgeBomb[] = _(
"Sludge is hurled to inflict\n"
"damage. May also poison.");
-static const u8 gMoveDescription_MudSlap[] = _(
+static const u8 MoveDescription_MudSlap[] = _(
"Hurls mud in the foe’s face\n"
"to reduce its accuracy.");
-static const u8 gMoveDescription_Octazooka[] = _(
+static const u8 MoveDescription_Octazooka[] = _(
"Fires a lump of ink to\n"
"damage and cut accuracy.");
-static const u8 gMoveDescription_Spikes[] = _(
+static const u8 MoveDescription_Spikes[] = _(
"Sets spikes that hurt a \n"
"foe switching out.");
-static const u8 gMoveDescription_ZapCannon[] = _(
+static const u8 MoveDescription_ZapCannon[] = _(
"Powerful and sure to cause\n"
"paralysis, but inaccurate.");
-static const u8 gMoveDescription_Foresight[] = _(
+static const u8 MoveDescription_Foresight[] = _(
"Negates the foe’s efforts\n"
"to heighten evasiveness.");
-static const u8 gMoveDescription_DestinyBond[] = _(
+static const u8 MoveDescription_DestinyBond[] = _(
"If the user faints, the foe\n"
"is also made to faint.");
-static const u8 gMoveDescription_PerishSong[] = _(
+static const u8 MoveDescription_PerishSong[] = _(
"Any POKéMON hearing this\n"
"song faints in 3 turns.");
-static const u8 gMoveDescription_IcyWind[] = _(
+static const u8 MoveDescription_IcyWind[] = _(
"A chilling attack that\n"
"lowers the foe’s SPEED.");
-static const u8 gMoveDescription_Detect[] = _(
+static const u8 MoveDescription_Detect[] = _(
"Evades attack, but may fail\n"
"if used in succession.");
-static const u8 gMoveDescription_BoneRush[] = _(
+static const u8 MoveDescription_BoneRush[] = _(
"Strikes the foe with a bone\n"
"in hand 2 to 5 times.");
-static const u8 gMoveDescription_LockOn[] = _(
+static const u8 MoveDescription_LockOn[] = _(
"Locks on to the foe to\n"
"ensure the next move hits.");
-static const u8 gMoveDescription_Outrage[] = _(
+static const u8 MoveDescription_Outrage[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
-static const u8 gMoveDescription_Sandstorm[] = _(
+static const u8 MoveDescription_Sandstorm[] = _(
"Causes a sandstorm that\n"
"rages for several turns.");
-static const u8 gMoveDescription_GigaDrain[] = _(
+static const u8 MoveDescription_GigaDrain[] = _(
"An attack that steals half\n"
"the damage inflicted.");
-static const u8 gMoveDescription_Endure[] = _(
+static const u8 MoveDescription_Endure[] = _(
"Endures any attack for\n"
"1 turn, leaving at least 1HP.");
-static const u8 gMoveDescription_Charm[] = _(
+static const u8 MoveDescription_Charm[] = _(
"Charms the foe and sharply\n"
"reduces its ATTACK.");
-static const u8 gMoveDescription_Rollout[] = _(
+static const u8 MoveDescription_Rollout[] = _(
"An attack lasting 5 turns\n"
"with rising intensity.");
-static const u8 gMoveDescription_FalseSwipe[] = _(
+static const u8 MoveDescription_FalseSwipe[] = _(
"An attack that leaves the\n"
"foe with at least 1 HP.");
-static const u8 gMoveDescription_Swagger[] = _(
+static const u8 MoveDescription_Swagger[] = _(
"Confuses the foe, but also\n"
"sharply raises ATTACK.");
-static const u8 gMoveDescription_MilkDrink[] = _(
+static const u8 MoveDescription_MilkDrink[] = _(
"Recovers up to half the\n"
"user’s maximum HP.");
-static const u8 gMoveDescription_Spark[] = _(
+static const u8 MoveDescription_Spark[] = _(
"An electrified tackle that\n"
"may paralyze the foe.");
-static const u8 gMoveDescription_FuryCutter[] = _(
+static const u8 MoveDescription_FuryCutter[] = _(
"An attack that intensifies\n"
"on each successive hit.");
-static const u8 gMoveDescription_SteelWing[] = _(
+static const u8 MoveDescription_SteelWing[] = _(
"Strikes the foe with hard\n"
"wings spread wide.");
-static const u8 gMoveDescription_MeanLook[] = _(
+static const u8 MoveDescription_MeanLook[] = _(
"Fixes the foe with a mean\n"
"look that prevents escape.");
-static const u8 gMoveDescription_Attract[] = _(
+static const u8 MoveDescription_Attract[] = _(
"Makes the opposite gender\n"
"less likely to attack.");
-static const u8 gMoveDescription_SleepTalk[] = _(
+static const u8 MoveDescription_SleepTalk[] = _(
"Uses an own move randomly\n"
"while asleep.");
-static const u8 gMoveDescription_HealBell[] = _(
+static const u8 MoveDescription_HealBell[] = _(
"Chimes soothingly to heal\n"
"all status abnormalities.");
-static const u8 gMoveDescription_Return[] = _(
+static const u8 MoveDescription_Return[] = _(
"An attack that increases\n"
"in power with friendship.");
-static const u8 gMoveDescription_Present[] = _(
+static const u8 MoveDescription_Present[] = _(
"A gift in the form of a\n"
"bomb. May restore HP.");
-static const u8 gMoveDescription_Frustration[] = _(
+static const u8 MoveDescription_Frustration[] = _(
"An attack that is stronger\n"
"if the TRAINER is disliked.");
-static const u8 gMoveDescription_Safeguard[] = _(
+static const u8 MoveDescription_Safeguard[] = _(
"A mystical force prevents\n"
"all status problems.");
-static const u8 gMoveDescription_PainSplit[] = _(
+static const u8 MoveDescription_PainSplit[] = _(
"Adds the user and foe’s HP,\n"
"then shares them equally.");
-static const u8 gMoveDescription_SacredFire[] = _(
+static const u8 MoveDescription_SacredFire[] = _(
"A mystical fire attack that\n"
"may inflict a burn.");
-static const u8 gMoveDescription_Magnitude[] = _(
+static const u8 MoveDescription_Magnitude[] = _(
"A ground-shaking attack\n"
"of random intensity.");
-static const u8 gMoveDescription_DynamicPunch[] = _(
+static const u8 MoveDescription_DynamicPunch[] = _(
"Powerful and sure to cause\n"
"confusion, but inaccurate.");
-static const u8 gMoveDescription_Megahorn[] = _(
+static const u8 MoveDescription_Megahorn[] = _(
"A brutal ramming attack\n"
"using out-thrust horns.");
-static const u8 gMoveDescription_DragonBreath[] = _(
+static const u8 MoveDescription_DragonBreath[] = _(
"Strikes the foe with an\n"
"incredible blast of breath.");
-static const u8 gMoveDescription_BatonPass[] = _(
+static const u8 MoveDescription_BatonPass[] = _(
"Switches out the user while\n"
"keeping effects in play.");
-static const u8 gMoveDescription_Encore[] = _(
+static const u8 MoveDescription_Encore[] = _(
"Makes the foe repeat its\n"
"last move over 2 to 6 turns.");
-static const u8 gMoveDescription_Pursuit[] = _(
+static const u8 MoveDescription_Pursuit[] = _(
"Inflicts bad damage if used\n"
"on a foe switching out.");
-static const u8 gMoveDescription_RapidSpin[] = _(
+static const u8 MoveDescription_RapidSpin[] = _(
"Spins the body at high\n"
"speed to strike the foe.");
-static const u8 gMoveDescription_SweetScent[] = _(
+static const u8 MoveDescription_SweetScent[] = _(
"Allures the foe to reduce\n"
"evasiveness.");
-static const u8 gMoveDescription_IronTail[] = _(
+static const u8 MoveDescription_IronTail[] = _(
"Attacks with a rock-hard\n"
"tail. May lower DEFENSE.");
-static const u8 gMoveDescription_MetalClaw[] = _(
+static const u8 MoveDescription_MetalClaw[] = _(
"A claw attack that may\n"
"raise the user’s ATTACK.");
-static const u8 gMoveDescription_VitalThrow[] = _(
+static const u8 MoveDescription_VitalThrow[] = _(
"Makes the user’s move last,\n"
"but it never misses.");
-static const u8 gMoveDescription_MorningSun[] = _(
+static const u8 MoveDescription_MorningSun[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
-static const u8 gMoveDescription_Synthesis[] = _(
+static const u8 MoveDescription_Synthesis[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
-static const u8 gMoveDescription_Moonlight[] = _(
+static const u8 MoveDescription_Moonlight[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
-static const u8 gMoveDescription_HiddenPower[] = _(
+static const u8 MoveDescription_HiddenPower[] = _(
"The effectiveness varies\n"
"with the user.");
-static const u8 gMoveDescription_CrossChop[] = _(
+static const u8 MoveDescription_CrossChop[] = _(
"A double-chopping attack.\n"
"High critical-hit ratio.");
-static const u8 gMoveDescription_Twister[] = _(
+static const u8 MoveDescription_Twister[] = _(
"Whips up a vicious twister\n"
"to tear at the foe.");
-static const u8 gMoveDescription_RainDance[] = _(
+static const u8 MoveDescription_RainDance[] = _(
"Boosts the power of WATER-\n"
"type moves for 5 turns.");
-static const u8 gMoveDescription_SunnyDay[] = _(
+static const u8 MoveDescription_SunnyDay[] = _(
"Boosts the power of FIRE-\n"
"type moves for 5 turns.");
-static const u8 gMoveDescription_Crunch[] = _(
+static const u8 MoveDescription_Crunch[] = _(
"Crunches with sharp fangs.\n"
"May lower SP. DEF.");
-static const u8 gMoveDescription_MirrorCoat[] = _(
+static const u8 MoveDescription_MirrorCoat[] = _(
"Counters the foe’s special\n"
"attack at double the power.");
-static const u8 gMoveDescription_PsychUp[] = _(
+static const u8 MoveDescription_PsychUp[] = _(
"Copies the foe’s effect(s)\n"
"and gives to the user.");
-static const u8 gMoveDescription_ExtremeSpeed[] = _(
+static const u8 MoveDescription_ExtremeSpeed[] = _(
"An extremely fast and\n"
"powerful attack.");
-static const u8 gMoveDescription_AncientPower[] = _(
+static const u8 MoveDescription_AncientPower[] = _(
"An attack that may raise\n"
"all stats.");
-static const u8 gMoveDescription_ShadowBall[] = _(
+static const u8 MoveDescription_ShadowBall[] = _(
"Hurls a black blob that may\n"
"lower the foe’s SP. DEF.");
-static const u8 gMoveDescription_FutureSight[] = _(
+static const u8 MoveDescription_FutureSight[] = _(
"Heightens inner power to\n"
"strike 2 turns later.");
-static const u8 gMoveDescription_RockSmash[] = _(
+static const u8 MoveDescription_RockSmash[] = _(
"A rock-crushing attack\n"
"that may lower DEFENSE.");
-static const u8 gMoveDescription_Whirlpool[] = _(
+static const u8 MoveDescription_Whirlpool[] = _(
"Traps and hurts the foe in\n"
"a whirlpool for 2 to 5 turns.");
-static const u8 gMoveDescription_BeatUp[] = _(
+static const u8 MoveDescription_BeatUp[] = _(
"Summons party POKéMON to\n"
"join in the attack.");
-static const u8 gMoveDescription_FakeOut[] = _(
+static const u8 MoveDescription_FakeOut[] = _(
"A 1st-turn, 1st-strike move\n"
"that causes flinching.");
-static const u8 gMoveDescription_Uproar[] = _(
+static const u8 MoveDescription_Uproar[] = _(
"Causes an uproar for 2 to 5\n"
"turns and prevents sleep.");
-static const u8 gMoveDescription_Stockpile[] = _(
+static const u8 MoveDescription_Stockpile[] = _(
"Charges up power for up to\n"
"3 turns.");
-static const u8 gMoveDescription_SpitUp[] = _(
+static const u8 MoveDescription_SpitUp[] = _(
"Releases stockpiled power\n"
"(the more the better).");
-static const u8 gMoveDescription_Swallow[] = _(
+static const u8 MoveDescription_Swallow[] = _(
"Absorbs stockpiled power\n"
"and restores HP.");
-static const u8 gMoveDescription_HeatWave[] = _(
+static const u8 MoveDescription_HeatWave[] = _(
"Exhales a hot breath on the\n"
"foe. May inflict a burn.");
-static const u8 gMoveDescription_Hail[] = _(
+static const u8 MoveDescription_Hail[] = _(
"Summons a hailstorm that\n"
"strikes every turn.");
-static const u8 gMoveDescription_Torment[] = _(
+static const u8 MoveDescription_Torment[] = _(
"Torments the foe and stops\n"
"successive use of a move.");
-static const u8 gMoveDescription_Flatter[] = _(
+static const u8 MoveDescription_Flatter[] = _(
"Confuses the foe, but\n"
"raises its SP. ATK.");
-static const u8 gMoveDescription_WillOWisp[] = _(
+static const u8 MoveDescription_WillOWisp[] = _(
"Inflicts a burn on the foe\n"
"with intense fire.");
-static const u8 gMoveDescription_Memento[] = _(
+static const u8 MoveDescription_Memento[] = _(
"The user faints and lowers\n"
"the foe’s abilities.");
-static const u8 gMoveDescription_Facade[] = _(
+static const u8 MoveDescription_Facade[] = _(
"Boosts ATTACK when burned,\n"
"paralyzed, or poisoned.");
-static const u8 gMoveDescription_FocusPunch[] = _(
+static const u8 MoveDescription_FocusPunch[] = _(
"A powerful loyalty attack.\n"
"The user flinches if hit.");
-static const u8 gMoveDescription_SmellingSalt[] = _(
+static const u8 MoveDescription_SmellingSalt[] = _(
"Powerful against paralyzed\n"
"foes, but also heals them.");
-static const u8 gMoveDescription_FollowMe[] = _(
+static const u8 MoveDescription_FollowMe[] = _(
"Draws attention to make\n"
"foes attack only the user.");
-static const u8 gMoveDescription_NaturePower[] = _(
+static const u8 MoveDescription_NaturePower[] = _(
"The type of attack varies\n"
"depending on the location.");
-static const u8 gMoveDescription_Charge[] = _(
+static const u8 MoveDescription_Charge[] = _(
"Charges power to boost the\n"
"electric move used next.");
-static const u8 gMoveDescription_Taunt[] = _(
+static const u8 MoveDescription_Taunt[] = _(
"Taunts the foe into only\n"
"using attack moves.");
-static const u8 gMoveDescription_HelpingHand[] = _(
+static const u8 MoveDescription_HelpingHand[] = _(
"Boosts the power of the\n"
"recipient’s moves.");
-static const u8 gMoveDescription_Trick[] = _(
+static const u8 MoveDescription_Trick[] = _(
"Tricks the foe into trading\n"
"held items.");
-static const u8 gMoveDescription_RolePlay[] = _(
+static const u8 MoveDescription_RolePlay[] = _(
"Mimics the target and\n"
"copies its special ability.");
-static const u8 gMoveDescription_Wish[] = _(
+static const u8 MoveDescription_Wish[] = _(
"A wish that restores HP.\n"
"It takes time to work.");
-static const u8 gMoveDescription_Assist[] = _(
+static const u8 MoveDescription_Assist[] = _(
"Attacks randomly with one\n"
"of the partner’s moves.");
-static const u8 gMoveDescription_Ingrain[] = _(
+static const u8 MoveDescription_Ingrain[] = _(
"Lays roots that restore HP.\n"
"The user can’t switch out.");
-static const u8 gMoveDescription_Superpower[] = _(
+static const u8 MoveDescription_Superpower[] = _(
"Boosts strength sharply,\n"
"but lowers abilities.");
-static const u8 gMoveDescription_MagicCoat[] = _(
+static const u8 MoveDescription_MagicCoat[] = _(
"Reflects special effects\n"
"back to the attacker.");
-static const u8 gMoveDescription_Recycle[] = _(
+static const u8 MoveDescription_Recycle[] = _(
"Recycles a used item for\n"
"one more use.");
-static const u8 gMoveDescription_Revenge[] = _(
+static const u8 MoveDescription_Revenge[] = _(
"An attack that gains power\n"
"if injured by the foe.");
-static const u8 gMoveDescription_BrickBreak[] = _(
+static const u8 MoveDescription_BrickBreak[] = _(
"Destroys barriers such as\n"
"REFLECT and causes damage.");
-static const u8 gMoveDescription_Yawn[] = _(
+static const u8 MoveDescription_Yawn[] = _(
"Lulls the foe into yawning,\n"
"then sleeping next turn.");
-static const u8 gMoveDescription_KnockOff[] = _(
+static const u8 MoveDescription_KnockOff[] = _(
"Knocks down the foe’s held\n"
"item to prevent its use.");
-static const u8 gMoveDescription_Endeavor[] = _(
+static const u8 MoveDescription_Endeavor[] = _(
"Gains power if the user’s HP\n"
"is lower than the foe’s HP.");
-static const u8 gMoveDescription_Eruption[] = _(
+static const u8 MoveDescription_Eruption[] = _(
"The higher the user’s HP,\n"
"the more damage caused.");
-static const u8 gMoveDescription_SkillSwap[] = _(
+static const u8 MoveDescription_SkillSwap[] = _(
"The user swaps special\n"
"abilities with the target.");
-static const u8 gMoveDescription_Imprison[] = _(
+static const u8 MoveDescription_Imprison[] = _(
"Prevents foes from using\n"
"moves known by the user.");
-static const u8 gMoveDescription_Refresh[] = _(
+static const u8 MoveDescription_Refresh[] = _(
"Heals poisoning, paralysis,\n"
"or a burn.");
-static const u8 gMoveDescription_Grudge[] = _(
+static const u8 MoveDescription_Grudge[] = _(
"If the user faints, deletes\n"
"the PP of the final move.");
-static const u8 gMoveDescription_Snatch[] = _(
+static const u8 MoveDescription_Snatch[] = _(
"Steals the effects of the\n"
"move the foe uses next.");
-static const u8 gMoveDescription_SecretPower[] = _(
+static const u8 MoveDescription_SecretPower[] = _(
"An attack with effects\n"
"that vary by location.");
-static const u8 gMoveDescription_Dive[] = _(
+static const u8 MoveDescription_Dive[] = _(
"Dives underwater the first\n"
"turn and strikes next turn.");
-static const u8 gMoveDescription_ArmThrust[] = _(
+static const u8 MoveDescription_ArmThrust[] = _(
"Straight-arm punches that\n"
"strike the foe 2 to 5 times.");
-static const u8 gMoveDescription_Camouflage[] = _(
+static const u8 MoveDescription_Camouflage[] = _(
"Alters the POKéMON’s type\n"
"depending on the location.");
-static const u8 gMoveDescription_TailGlow[] = _(
+static const u8 MoveDescription_TailGlow[] = _(
"Flashes a light that sharply\n"
"raises SP. ATK.");
-static const u8 gMoveDescription_LusterPurge[] = _(
+static const u8 MoveDescription_LusterPurge[] = _(
"Attacks with a burst of\n"
"light. May lower SP. DEF.");
-static const u8 gMoveDescription_MistBall[] = _(
+static const u8 MoveDescription_MistBall[] = _(
"Attacks with a flurry of\n"
"down. May lower SP. ATK.");
-static const u8 gMoveDescription_FeatherDance[] = _(
+static const u8 MoveDescription_FeatherDance[] = _(
"Envelops the foe with down\n"
"to sharply reduce ATTACK.");
-static const u8 gMoveDescription_TeeterDance[] = _(
+static const u8 MoveDescription_TeeterDance[] = _(
"Confuses all POKéMON on\n"
"the scene.");
-static const u8 gMoveDescription_BlazeKick[] = _(
+static const u8 MoveDescription_BlazeKick[] = _(
"A kick with a high critical-\n"
"hit ratio. May cause a burn.");
-static const u8 gMoveDescription_MudSport[] = _(
+static const u8 MoveDescription_MudSport[] = _(
"Covers the user in mud to\n"
"raise electrical resistance.");
-static const u8 gMoveDescription_IceBall[] = _(
+static const u8 MoveDescription_IceBall[] = _(
"A 5-turn attack that gains\n"
"power on successive hits.");
-static const u8 gMoveDescription_NeedleArm[] = _(
+static const u8 MoveDescription_NeedleArm[] = _(
"Attacks with thorny arms.\n"
"May cause flinching.");
-static const u8 gMoveDescription_SlackOff[] = _(
+static const u8 MoveDescription_SlackOff[] = _(
"Slacks off and restores\n"
"half the maximum HP.");
-static const u8 gMoveDescription_HyperVoice[] = _(
+static const u8 MoveDescription_HyperVoice[] = _(
"A loud attack that uses\n"
"sound waves to injure.");
-static const u8 gMoveDescription_PoisonFang[] = _(
+static const u8 MoveDescription_PoisonFang[] = _(
"A sharp-fanged attack.\n"
"May badly poison the foe.");
-static const u8 gMoveDescription_CrushClaw[] = _(
+static const u8 MoveDescription_CrushClaw[] = _(
"Tears at the foe with sharp\n"
"claws. May lower DEFENSE.");
-static const u8 gMoveDescription_BlastBurn[] = _(
+static const u8 MoveDescription_BlastBurn[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
-static const u8 gMoveDescription_HydroCannon[] = _(
+static const u8 MoveDescription_HydroCannon[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
-static const u8 gMoveDescription_MeteorMash[] = _(
+static const u8 MoveDescription_MeteorMash[] = _(
"Fires a meteor-like punch.\n"
"May raise ATTACK.");
-static const u8 gMoveDescription_Astonish[] = _(
+static const u8 MoveDescription_Astonish[] = _(
"An attack that may shock\n"
"the foe into flinching.");
-static const u8 gMoveDescription_WeatherBall[] = _(
+static const u8 MoveDescription_WeatherBall[] = _(
"The move’s type and power\n"
"change with the weather.");
-static const u8 gMoveDescription_Aromatherapy[] = _(
+static const u8 MoveDescription_Aromatherapy[] = _(
"Heals all status problems\n"
"with a soothing scent.");
-static const u8 gMoveDescription_FakeTears[] = _(
+static const u8 MoveDescription_FakeTears[] = _(
"Feigns crying to sharply\n"
"lower the foe’s SP. DEF.");
-static const u8 gMoveDescription_AirCutter[] = _(
+static const u8 MoveDescription_AirCutter[] = _(
"Hacks with razorlike wind.\n"
"High critical-hit ratio.");
-static const u8 gMoveDescription_Overheat[] = _(
+static const u8 MoveDescription_Overheat[] = _(
"Allows a full-power attack,\n"
"but sharply lowers SP. ATK.");
-static const u8 gMoveDescription_OdorSleuth[] = _(
+static const u8 MoveDescription_OdorSleuth[] = _(
"Negates the foe’s efforts\n"
"to heighten evasiveness.");
-static const u8 gMoveDescription_RockTomb[] = _(
+static const u8 MoveDescription_RockTomb[] = _(
"Stops the foe from moving\n"
"with rocks and cuts SPEED.");
-static const u8 gMoveDescription_SilverWind[] = _(
+static const u8 MoveDescription_SilverWind[] = _(
"A powdery attack that may\n"
"raise abilities.");
-static const u8 gMoveDescription_MetalSound[] = _(
+static const u8 MoveDescription_MetalSound[] = _(
"Emits a horrible screech\n"
"that sharply lowers SP. DEF.");
-static const u8 gMoveDescription_GrassWhistle[] = _(
+static const u8 MoveDescription_GrassWhistle[] = _(
"Lulls the foe into sleep\n"
"with a pleasant melody.");
-static const u8 gMoveDescription_Tickle[] = _(
+static const u8 MoveDescription_Tickle[] = _(
"Makes the foe laugh to\n"
"lower ATTACK and DEFENSE.");
-static const u8 gMoveDescription_CosmicPower[] = _(
+static const u8 MoveDescription_CosmicPower[] = _(
"Raises DEFENSE and SP. DEF\n"
"with a mystic power.");
-static const u8 gMoveDescription_WaterSpout[] = _(
+static const u8 MoveDescription_WaterSpout[] = _(
"Inflicts more damage if the\n"
"user’s HP is high.");
-static const u8 gMoveDescription_SignalBeam[] = _(
+static const u8 MoveDescription_SignalBeam[] = _(
"A strange beam attack that\n"
"may confuse the foe.");
-static const u8 gMoveDescription_ShadowPunch[] = _(
+static const u8 MoveDescription_ShadowPunch[] = _(
"An unavoidable punch that\n"
"is thrown from shadows.");
-static const u8 gMoveDescription_Extrasensory[] = _(
+static const u8 MoveDescription_Extrasensory[] = _(
"Attacks with a peculiar\n"
"power. May cause flinching.");
-static const u8 gMoveDescription_SkyUppercut[] = _(
+static const u8 MoveDescription_SkyUppercut[] = _(
"An uppercut thrown as if\n"
"leaping into the sky.");
-static const u8 gMoveDescription_SandTomb[] = _(
+static const u8 MoveDescription_SandTomb[] = _(
"Traps and hurts the foe in\n"
"quicksand for 2 to 5 turns.");
-static const u8 gMoveDescription_SheerCold[] = _(
+static const u8 MoveDescription_SheerCold[] = _(
"A chilling attack that\n"
"causes fainting if it hits.");
-static const u8 gMoveDescription_MuddyWater[] = _(
+static const u8 MoveDescription_MuddyWater[] = _(
"Attacks with muddy water.\n"
"May lower accuracy.");
-static const u8 gMoveDescription_BulletSeed[] = _(
+static const u8 MoveDescription_BulletSeed[] = _(
"Shoots 2 to 5 seeds in a row\n"
"to strike the foe.");
-static const u8 gMoveDescription_AerialAce[] = _(
+static const u8 MoveDescription_AerialAce[] = _(
"An extremely speedy and\n"
"unavoidable attack.");
-static const u8 gMoveDescription_IcicleSpear[] = _(
+static const u8 MoveDescription_IcicleSpear[] = _(
"Attacks the foe by firing\n"
"2 to 5 icicles in a row.");
-static const u8 gMoveDescription_IronDefense[] = _(
+static const u8 MoveDescription_IronDefense[] = _(
"Hardens the body’s surface\n"
"to sharply raise DEFENSE.");
-static const u8 gMoveDescription_Block[] = _(
+static const u8 MoveDescription_Block[] = _(
"Blocks the foe’s way to\n"
"prevent escape.");
-static const u8 gMoveDescription_Howl[] = _(
+static const u8 MoveDescription_Howl[] = _(
"Howls to raise the spirit\n"
"and boosts ATTACK.");
-static const u8 gMoveDescription_DragonClaw[] = _(
+static const u8 MoveDescription_DragonClaw[] = _(
"Slashes the foe with sharp\n"
"claws.");
-static const u8 gMoveDescription_FrenzyPlant[] = _(
+static const u8 MoveDescription_FrenzyPlant[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
-static const u8 gMoveDescription_BulkUp[] = _(
+static const u8 MoveDescription_BulkUp[] = _(
"Bulks up the body to boost\n"
"both ATTACK and DEFENSE.");
-static const u8 gMoveDescription_Bounce[] = _(
+static const u8 MoveDescription_Bounce[] = _(
"Bounces up, then down the\n"
"next turn. May paralyze.");
-static const u8 gMoveDescription_MudShot[] = _(
+static const u8 MoveDescription_MudShot[] = _(
"Hurls mud at the foe and\n"
"reduces SPEED.");
-static const u8 gMoveDescription_PoisonTail[] = _(
+static const u8 MoveDescription_PoisonTail[] = _(
"Has a high critical-hit\n"
"ratio. May also poison.");
-static const u8 gMoveDescription_Covet[] = _(
+static const u8 MoveDescription_Covet[] = _(
"Cutely begs to obtain an\n"
"item held by the foe.");
-static const u8 gMoveDescription_VoltTackle[] = _(
+static const u8 MoveDescription_VoltTackle[] = _(
"A life-risking tackle that\n"
"slightly hurts the user.");
-static const u8 gMoveDescription_MagicalLeaf[] = _(
+static const u8 MoveDescription_MagicalLeaf[] = _(
"Attacks with a strange leaf\n"
"that cannot be evaded.");
-static const u8 gMoveDescription_WaterSport[] = _(
+static const u8 MoveDescription_WaterSport[] = _(
"The user becomes soaked to\n"
"raise resistance to fire.");
-static const u8 gMoveDescription_CalmMind[] = _(
+static const u8 MoveDescription_CalmMind[] = _(
"Raises SP. ATK and SP. DEF\n"
"by focusing the mind.");
-static const u8 gMoveDescription_LeafBlade[] = _(
+static const u8 MoveDescription_LeafBlade[] = _(
"Slashes with a sharp leaf.\n"
"High critical-hit ratio.");
-static const u8 gMoveDescription_DragonDance[] = _(
+static const u8 MoveDescription_DragonDance[] = _(
"A mystical dance that ups\n"
"ATTACK and SPEED.");
-static const u8 gMoveDescription_RockBlast[] = _(
+static const u8 MoveDescription_RockBlast[] = _(
"Hurls boulders at the foe\n"
"2 to 5 times in a row.");
-static const u8 gMoveDescription_ShockWave[] = _(
+static const u8 MoveDescription_ShockWave[] = _(
"A fast and unavoidable\n"
"electric attack.");
-static const u8 gMoveDescription_WaterPulse[] = _(
+static const u8 MoveDescription_WaterPulse[] = _(
"Attacks with ultrasonic\n"
"waves. May confuse the foe");
-static const u8 gMoveDescription_DoomDesire[] = _(
+static const u8 MoveDescription_DoomDesire[] = _(
"Summons strong sunlight to\n"
"attack 2 turns later.");
-static const u8 gMoveDescription_PsychoBoost[] = _(
+static const u8 MoveDescription_PsychoBoost[] = _(
"Allows a full-power attack,\n"
"but sharply lowers SP. ATK.");
const u8 * const gMoveDescriptions[] = {
- gMoveDescription_Pound,
- gMoveDescription_KarateChop,
- gMoveDescription_DoubleSlap,
- gMoveDescription_CometPunch,
- gMoveDescription_MegaPunch,
- gMoveDescription_PayDay,
- gMoveDescription_FirePunch,
- gMoveDescription_IcePunch,
- gMoveDescription_ThunderPunch,
- gMoveDescription_Scratch,
- gMoveDescription_ViceGrip,
- gMoveDescription_Guillotine,
- gMoveDescription_RazorWind,
- gMoveDescription_SwordsDance,
- gMoveDescription_Cut,
- gMoveDescription_Gust,
- gMoveDescription_WingAttack,
- gMoveDescription_Whirlwind,
- gMoveDescription_Fly,
- gMoveDescription_Bind,
- gMoveDescription_Slam,
- gMoveDescription_VineWhip,
- gMoveDescription_Stomp,
- gMoveDescription_DoubleKick,
- gMoveDescription_MegaKick,
- gMoveDescription_JumpKick,
- gMoveDescription_RollingKick,
- gMoveDescription_SandAttack,
- gMoveDescription_Headbutt,
- gMoveDescription_HornAttack,
- gMoveDescription_FuryAttack,
- gMoveDescription_HornDrill,
- gMoveDescription_Tackle,
- gMoveDescription_BodySlam,
- gMoveDescription_Wrap,
- gMoveDescription_TakeDown,
- gMoveDescription_Thrash,
- gMoveDescription_DoubleEdge,
- gMoveDescription_TailWhip,
- gMoveDescription_PoisonSting,
- gMoveDescription_Twineedle,
- gMoveDescription_PinMissile,
- gMoveDescription_Leer,
- gMoveDescription_Bite,
- gMoveDescription_Growl,
- gMoveDescription_Roar,
- gMoveDescription_Sing,
- gMoveDescription_Supersonic,
- gMoveDescription_SonicBoom,
- gMoveDescription_Disable,
- gMoveDescription_Acid,
- gMoveDescription_Ember,
- gMoveDescription_Flamethrower,
- gMoveDescription_Mist,
- gMoveDescription_WaterGun,
- gMoveDescription_HydroPump,
- gMoveDescription_Surf,
- gMoveDescription_IceBeam,
- gMoveDescription_Blizzard,
- gMoveDescription_Psybeam,
- gMoveDescription_BubbleBeam,
- gMoveDescription_AuroraBeam,
- gMoveDescription_HyperBeam,
- gMoveDescription_Peck,
- gMoveDescription_DrillPeck,
- gMoveDescription_Submission,
- gMoveDescription_LowKick,
- gMoveDescription_Counter,
- gMoveDescription_SeismicToss,
- gMoveDescription_Strength,
- gMoveDescription_Absorb,
- gMoveDescription_MegaDrain,
- gMoveDescription_LeechSeed,
- gMoveDescription_Growth,
- gMoveDescription_RazorLeaf,
- gMoveDescription_SolarBeam,
- gMoveDescription_PoisonPowder,
- gMoveDescription_StunSpore,
- gMoveDescription_SleepPowder,
- gMoveDescription_PetalDance,
- gMoveDescription_StringShot,
- gMoveDescription_DragonRage,
- gMoveDescription_FireSpin,
- gMoveDescription_ThunderShock,
- gMoveDescription_Thunderbolt,
- gMoveDescription_ThunderWave,
- gMoveDescription_Thunder,
- gMoveDescription_RockThrow,
- gMoveDescription_Earthquake,
- gMoveDescription_Fissure,
- gMoveDescription_Dig,
- gMoveDescription_Toxic,
- gMoveDescription_Confusion,
- gMoveDescription_Psychic,
- gMoveDescription_Hypnosis,
- gMoveDescription_Meditate,
- gMoveDescription_Agility,
- gMoveDescription_QuickAttack,
- gMoveDescription_Rage,
- gMoveDescription_Teleport,
- gMoveDescription_NightShade,
- gMoveDescription_Mimic,
- gMoveDescription_Screech,
- gMoveDescription_DoubleTeam,
- gMoveDescription_Recover,
- gMoveDescription_Harden,
- gMoveDescription_Minimize,
- gMoveDescription_Smokescreen,
- gMoveDescription_ConfuseRay,
- gMoveDescription_Withdraw,
- gMoveDescription_DefenseCurl,
- gMoveDescription_Barrier,
- gMoveDescription_LightScreen,
- gMoveDescription_Haze,
- gMoveDescription_Reflect,
- gMoveDescription_FocusEnergy,
- gMoveDescription_Bide,
- gMoveDescription_Metronome,
- gMoveDescription_MirrorMove,
- gMoveDescription_SelfDestruct,
- gMoveDescription_EggBomb,
- gMoveDescription_Lick,
- gMoveDescription_Smog,
- gMoveDescription_Sludge,
- gMoveDescription_BoneClub,
- gMoveDescription_FireBlast,
- gMoveDescription_Waterfall,
- gMoveDescription_Clamp,
- gMoveDescription_Swift,
- gMoveDescription_SkullBash,
- gMoveDescription_SpikeCannon,
- gMoveDescription_Constrict,
- gMoveDescription_Amnesia,
- gMoveDescription_Kinesis,
- gMoveDescription_SoftBoiled,
- gMoveDescription_HiJumpKick,
- gMoveDescription_Glare,
- gMoveDescription_DreamEater,
- gMoveDescription_PoisonGas,
- gMoveDescription_Barrage,
- gMoveDescription_LeechLife,
- gMoveDescription_LovelyKiss,
- gMoveDescription_SkyAttack,
- gMoveDescription_Transform,
- gMoveDescription_Bubble,
- gMoveDescription_DizzyPunch,
- gMoveDescription_Spore,
- gMoveDescription_Flash,
- gMoveDescription_Psywave,
- gMoveDescription_Splash,
- gMoveDescription_AcidArmor,
- gMoveDescription_Crabhammer,
- gMoveDescription_Explosion,
- gMoveDescription_FurySwipes,
- gMoveDescription_Bonemerang,
- gMoveDescription_Rest,
- gMoveDescription_RockSlide,
- gMoveDescription_HyperFang,
- gMoveDescription_Sharpen,
- gMoveDescription_Conversion,
- gMoveDescription_TriAttack,
- gMoveDescription_SuperFang,
- gMoveDescription_Slash,
- gMoveDescription_Substitute,
- gMoveDescription_Struggle,
- gMoveDescription_Sketch,
- gMoveDescription_TripleKick,
- gMoveDescription_Thief,
- gMoveDescription_SpiderWeb,
- gMoveDescription_MindReader,
- gMoveDescription_Nightmare,
- gMoveDescription_FlameWheel,
- gMoveDescription_Snore,
- gMoveDescription_Curse,
- gMoveDescription_Flail,
- gMoveDescription_Conversion2,
- gMoveDescription_Aeroblast,
- gMoveDescription_CottonSpore,
- gMoveDescription_Reversal,
- gMoveDescription_Spite,
- gMoveDescription_PowderSnow,
- gMoveDescription_Protect,
- gMoveDescription_MachPunch,
- gMoveDescription_ScaryFace,
- gMoveDescription_FaintAttack,
- gMoveDescription_SweetKiss,
- gMoveDescription_BellyDrum,
- gMoveDescription_SludgeBomb,
- gMoveDescription_MudSlap,
- gMoveDescription_Octazooka,
- gMoveDescription_Spikes,
- gMoveDescription_ZapCannon,
- gMoveDescription_Foresight,
- gMoveDescription_DestinyBond,
- gMoveDescription_PerishSong,
- gMoveDescription_IcyWind,
- gMoveDescription_Detect,
- gMoveDescription_BoneRush,
- gMoveDescription_LockOn,
- gMoveDescription_Outrage,
- gMoveDescription_Sandstorm,
- gMoveDescription_GigaDrain,
- gMoveDescription_Endure,
- gMoveDescription_Charm,
- gMoveDescription_Rollout,
- gMoveDescription_FalseSwipe,
- gMoveDescription_Swagger,
- gMoveDescription_MilkDrink,
- gMoveDescription_Spark,
- gMoveDescription_FuryCutter,
- gMoveDescription_SteelWing,
- gMoveDescription_MeanLook,
- gMoveDescription_Attract,
- gMoveDescription_SleepTalk,
- gMoveDescription_HealBell,
- gMoveDescription_Return,
- gMoveDescription_Present,
- gMoveDescription_Frustration,
- gMoveDescription_Safeguard,
- gMoveDescription_PainSplit,
- gMoveDescription_SacredFire,
- gMoveDescription_Magnitude,
- gMoveDescription_DynamicPunch,
- gMoveDescription_Megahorn,
- gMoveDescription_DragonBreath,
- gMoveDescription_BatonPass,
- gMoveDescription_Encore,
- gMoveDescription_Pursuit,
- gMoveDescription_RapidSpin,
- gMoveDescription_SweetScent,
- gMoveDescription_IronTail,
- gMoveDescription_MetalClaw,
- gMoveDescription_VitalThrow,
- gMoveDescription_MorningSun,
- gMoveDescription_Synthesis,
- gMoveDescription_Moonlight,
- gMoveDescription_HiddenPower,
- gMoveDescription_CrossChop,
- gMoveDescription_Twister,
- gMoveDescription_RainDance,
- gMoveDescription_SunnyDay,
- gMoveDescription_Crunch,
- gMoveDescription_MirrorCoat,
- gMoveDescription_PsychUp,
- gMoveDescription_ExtremeSpeed,
- gMoveDescription_AncientPower,
- gMoveDescription_ShadowBall,
- gMoveDescription_FutureSight,
- gMoveDescription_RockSmash,
- gMoveDescription_Whirlpool,
- gMoveDescription_BeatUp,
- gMoveDescription_FakeOut,
- gMoveDescription_Uproar,
- gMoveDescription_Stockpile,
- gMoveDescription_SpitUp,
- gMoveDescription_Swallow,
- gMoveDescription_HeatWave,
- gMoveDescription_Hail,
- gMoveDescription_Torment,
- gMoveDescription_Flatter,
- gMoveDescription_WillOWisp,
- gMoveDescription_Memento,
- gMoveDescription_Facade,
- gMoveDescription_FocusPunch,
- gMoveDescription_SmellingSalt,
- gMoveDescription_FollowMe,
- gMoveDescription_NaturePower,
- gMoveDescription_Charge,
- gMoveDescription_Taunt,
- gMoveDescription_HelpingHand,
- gMoveDescription_Trick,
- gMoveDescription_RolePlay,
- gMoveDescription_Wish,
- gMoveDescription_Assist,
- gMoveDescription_Ingrain,
- gMoveDescription_Superpower,
- gMoveDescription_MagicCoat,
- gMoveDescription_Recycle,
- gMoveDescription_Revenge,
- gMoveDescription_BrickBreak,
- gMoveDescription_Yawn,
- gMoveDescription_KnockOff,
- gMoveDescription_Endeavor,
- gMoveDescription_Eruption,
- gMoveDescription_SkillSwap,
- gMoveDescription_Imprison,
- gMoveDescription_Refresh,
- gMoveDescription_Grudge,
- gMoveDescription_Snatch,
- gMoveDescription_SecretPower,
- gMoveDescription_Dive,
- gMoveDescription_ArmThrust,
- gMoveDescription_Camouflage,
- gMoveDescription_TailGlow,
- gMoveDescription_LusterPurge,
- gMoveDescription_MistBall,
- gMoveDescription_FeatherDance,
- gMoveDescription_TeeterDance,
- gMoveDescription_BlazeKick,
- gMoveDescription_MudSport,
- gMoveDescription_IceBall,
- gMoveDescription_NeedleArm,
- gMoveDescription_SlackOff,
- gMoveDescription_HyperVoice,
- gMoveDescription_PoisonFang,
- gMoveDescription_CrushClaw,
- gMoveDescription_BlastBurn,
- gMoveDescription_HydroCannon,
- gMoveDescription_MeteorMash,
- gMoveDescription_Astonish,
- gMoveDescription_WeatherBall,
- gMoveDescription_Aromatherapy,
- gMoveDescription_FakeTears,
- gMoveDescription_AirCutter,
- gMoveDescription_Overheat,
- gMoveDescription_OdorSleuth,
- gMoveDescription_RockTomb,
- gMoveDescription_SilverWind,
- gMoveDescription_MetalSound,
- gMoveDescription_GrassWhistle,
- gMoveDescription_Tickle,
- gMoveDescription_CosmicPower,
- gMoveDescription_WaterSpout,
- gMoveDescription_SignalBeam,
- gMoveDescription_ShadowPunch,
- gMoveDescription_Extrasensory,
- gMoveDescription_SkyUppercut,
- gMoveDescription_SandTomb,
- gMoveDescription_SheerCold,
- gMoveDescription_MuddyWater,
- gMoveDescription_BulletSeed,
- gMoveDescription_AerialAce,
- gMoveDescription_IcicleSpear,
- gMoveDescription_IronDefense,
- gMoveDescription_Block,
- gMoveDescription_Howl,
- gMoveDescription_DragonClaw,
- gMoveDescription_FrenzyPlant,
- gMoveDescription_BulkUp,
- gMoveDescription_Bounce,
- gMoveDescription_MudShot,
- gMoveDescription_PoisonTail,
- gMoveDescription_Covet,
- gMoveDescription_VoltTackle,
- gMoveDescription_MagicalLeaf,
- gMoveDescription_WaterSport,
- gMoveDescription_CalmMind,
- gMoveDescription_LeafBlade,
- gMoveDescription_DragonDance,
- gMoveDescription_RockBlast,
- gMoveDescription_ShockWave,
- gMoveDescription_WaterPulse,
- gMoveDescription_DoomDesire,
- gMoveDescription_PsychoBoost,
+ MoveDescription_Pound,
+ MoveDescription_KarateChop,
+ MoveDescription_DoubleSlap,
+ MoveDescription_CometPunch,
+ MoveDescription_MegaPunch,
+ MoveDescription_PayDay,
+ MoveDescription_FirePunch,
+ MoveDescription_IcePunch,
+ MoveDescription_ThunderPunch,
+ MoveDescription_Scratch,
+ MoveDescription_ViceGrip,
+ MoveDescription_Guillotine,
+ MoveDescription_RazorWind,
+ MoveDescription_SwordsDance,
+ MoveDescription_Cut,
+ MoveDescription_Gust,
+ MoveDescription_WingAttack,
+ MoveDescription_Whirlwind,
+ MoveDescription_Fly,
+ MoveDescription_Bind,
+ MoveDescription_Slam,
+ MoveDescription_VineWhip,
+ MoveDescription_Stomp,
+ MoveDescription_DoubleKick,
+ MoveDescription_MegaKick,
+ MoveDescription_JumpKick,
+ MoveDescription_RollingKick,
+ MoveDescription_SandAttack,
+ MoveDescription_Headbutt,
+ MoveDescription_HornAttack,
+ MoveDescription_FuryAttack,
+ MoveDescription_HornDrill,
+ MoveDescription_Tackle,
+ MoveDescription_BodySlam,
+ MoveDescription_Wrap,
+ MoveDescription_TakeDown,
+ MoveDescription_Thrash,
+ MoveDescription_DoubleEdge,
+ MoveDescription_TailWhip,
+ MoveDescription_PoisonSting,
+ MoveDescription_Twineedle,
+ MoveDescription_PinMissile,
+ MoveDescription_Leer,
+ MoveDescription_Bite,
+ MoveDescription_Growl,
+ MoveDescription_Roar,
+ MoveDescription_Sing,
+ MoveDescription_Supersonic,
+ MoveDescription_SonicBoom,
+ MoveDescription_Disable,
+ MoveDescription_Acid,
+ MoveDescription_Ember,
+ MoveDescription_Flamethrower,
+ MoveDescription_Mist,
+ MoveDescription_WaterGun,
+ MoveDescription_HydroPump,
+ MoveDescription_Surf,
+ MoveDescription_IceBeam,
+ MoveDescription_Blizzard,
+ MoveDescription_Psybeam,
+ MoveDescription_BubbleBeam,
+ MoveDescription_AuroraBeam,
+ MoveDescription_HyperBeam,
+ MoveDescription_Peck,
+ MoveDescription_DrillPeck,
+ MoveDescription_Submission,
+ MoveDescription_LowKick,
+ MoveDescription_Counter,
+ MoveDescription_SeismicToss,
+ MoveDescription_Strength,
+ MoveDescription_Absorb,
+ MoveDescription_MegaDrain,
+ MoveDescription_LeechSeed,
+ MoveDescription_Growth,
+ MoveDescription_RazorLeaf,
+ MoveDescription_SolarBeam,
+ MoveDescription_PoisonPowder,
+ MoveDescription_StunSpore,
+ MoveDescription_SleepPowder,
+ MoveDescription_PetalDance,
+ MoveDescription_StringShot,
+ MoveDescription_DragonRage,
+ MoveDescription_FireSpin,
+ MoveDescription_ThunderShock,
+ MoveDescription_Thunderbolt,
+ MoveDescription_ThunderWave,
+ MoveDescription_Thunder,
+ MoveDescription_RockThrow,
+ MoveDescription_Earthquake,
+ MoveDescription_Fissure,
+ MoveDescription_Dig,
+ MoveDescription_Toxic,
+ MoveDescription_Confusion,
+ MoveDescription_Psychic,
+ MoveDescription_Hypnosis,
+ MoveDescription_Meditate,
+ MoveDescription_Agility,
+ MoveDescription_QuickAttack,
+ MoveDescription_Rage,
+ MoveDescription_Teleport,
+ MoveDescription_NightShade,
+ MoveDescription_Mimic,
+ MoveDescription_Screech,
+ MoveDescription_DoubleTeam,
+ MoveDescription_Recover,
+ MoveDescription_Harden,
+ MoveDescription_Minimize,
+ MoveDescription_Smokescreen,
+ MoveDescription_ConfuseRay,
+ MoveDescription_Withdraw,
+ MoveDescription_DefenseCurl,
+ MoveDescription_Barrier,
+ MoveDescription_LightScreen,
+ MoveDescription_Haze,
+ MoveDescription_Reflect,
+ MoveDescription_FocusEnergy,
+ MoveDescription_Bide,
+ MoveDescription_Metronome,
+ MoveDescription_MirrorMove,
+ MoveDescription_SelfDestruct,
+ MoveDescription_EggBomb,
+ MoveDescription_Lick,
+ MoveDescription_Smog,
+ MoveDescription_Sludge,
+ MoveDescription_BoneClub,
+ MoveDescription_FireBlast,
+ MoveDescription_Waterfall,
+ MoveDescription_Clamp,
+ MoveDescription_Swift,
+ MoveDescription_SkullBash,
+ MoveDescription_SpikeCannon,
+ MoveDescription_Constrict,
+ MoveDescription_Amnesia,
+ MoveDescription_Kinesis,
+ MoveDescription_SoftBoiled,
+ MoveDescription_HiJumpKick,
+ MoveDescription_Glare,
+ MoveDescription_DreamEater,
+ MoveDescription_PoisonGas,
+ MoveDescription_Barrage,
+ MoveDescription_LeechLife,
+ MoveDescription_LovelyKiss,
+ MoveDescription_SkyAttack,
+ MoveDescription_Transform,
+ MoveDescription_Bubble,
+ MoveDescription_DizzyPunch,
+ MoveDescription_Spore,
+ MoveDescription_Flash,
+ MoveDescription_Psywave,
+ MoveDescription_Splash,
+ MoveDescription_AcidArmor,
+ MoveDescription_Crabhammer,
+ MoveDescription_Explosion,
+ MoveDescription_FurySwipes,
+ MoveDescription_Bonemerang,
+ MoveDescription_Rest,
+ MoveDescription_RockSlide,
+ MoveDescription_HyperFang,
+ MoveDescription_Sharpen,
+ MoveDescription_Conversion,
+ MoveDescription_TriAttack,
+ MoveDescription_SuperFang,
+ MoveDescription_Slash,
+ MoveDescription_Substitute,
+ MoveDescription_Struggle,
+ MoveDescription_Sketch,
+ MoveDescription_TripleKick,
+ MoveDescription_Thief,
+ MoveDescription_SpiderWeb,
+ MoveDescription_MindReader,
+ MoveDescription_Nightmare,
+ MoveDescription_FlameWheel,
+ MoveDescription_Snore,
+ MoveDescription_Curse,
+ MoveDescription_Flail,
+ MoveDescription_Conversion2,
+ MoveDescription_Aeroblast,
+ MoveDescription_CottonSpore,
+ MoveDescription_Reversal,
+ MoveDescription_Spite,
+ MoveDescription_PowderSnow,
+ MoveDescription_Protect,
+ MoveDescription_MachPunch,
+ MoveDescription_ScaryFace,
+ MoveDescription_FaintAttack,
+ MoveDescription_SweetKiss,
+ MoveDescription_BellyDrum,
+ MoveDescription_SludgeBomb,
+ MoveDescription_MudSlap,
+ MoveDescription_Octazooka,
+ MoveDescription_Spikes,
+ MoveDescription_ZapCannon,
+ MoveDescription_Foresight,
+ MoveDescription_DestinyBond,
+ MoveDescription_PerishSong,
+ MoveDescription_IcyWind,
+ MoveDescription_Detect,
+ MoveDescription_BoneRush,
+ MoveDescription_LockOn,
+ MoveDescription_Outrage,
+ MoveDescription_Sandstorm,
+ MoveDescription_GigaDrain,
+ MoveDescription_Endure,
+ MoveDescription_Charm,
+ MoveDescription_Rollout,
+ MoveDescription_FalseSwipe,
+ MoveDescription_Swagger,
+ MoveDescription_MilkDrink,
+ MoveDescription_Spark,
+ MoveDescription_FuryCutter,
+ MoveDescription_SteelWing,
+ MoveDescription_MeanLook,
+ MoveDescription_Attract,
+ MoveDescription_SleepTalk,
+ MoveDescription_HealBell,
+ MoveDescription_Return,
+ MoveDescription_Present,
+ MoveDescription_Frustration,
+ MoveDescription_Safeguard,
+ MoveDescription_PainSplit,
+ MoveDescription_SacredFire,
+ MoveDescription_Magnitude,
+ MoveDescription_DynamicPunch,
+ MoveDescription_Megahorn,
+ MoveDescription_DragonBreath,
+ MoveDescription_BatonPass,
+ MoveDescription_Encore,
+ MoveDescription_Pursuit,
+ MoveDescription_RapidSpin,
+ MoveDescription_SweetScent,
+ MoveDescription_IronTail,
+ MoveDescription_MetalClaw,
+ MoveDescription_VitalThrow,
+ MoveDescription_MorningSun,
+ MoveDescription_Synthesis,
+ MoveDescription_Moonlight,
+ MoveDescription_HiddenPower,
+ MoveDescription_CrossChop,
+ MoveDescription_Twister,
+ MoveDescription_RainDance,
+ MoveDescription_SunnyDay,
+ MoveDescription_Crunch,
+ MoveDescription_MirrorCoat,
+ MoveDescription_PsychUp,
+ MoveDescription_ExtremeSpeed,
+ MoveDescription_AncientPower,
+ MoveDescription_ShadowBall,
+ MoveDescription_FutureSight,
+ MoveDescription_RockSmash,
+ MoveDescription_Whirlpool,
+ MoveDescription_BeatUp,
+ MoveDescription_FakeOut,
+ MoveDescription_Uproar,
+ MoveDescription_Stockpile,
+ MoveDescription_SpitUp,
+ MoveDescription_Swallow,
+ MoveDescription_HeatWave,
+ MoveDescription_Hail,
+ MoveDescription_Torment,
+ MoveDescription_Flatter,
+ MoveDescription_WillOWisp,
+ MoveDescription_Memento,
+ MoveDescription_Facade,
+ MoveDescription_FocusPunch,
+ MoveDescription_SmellingSalt,
+ MoveDescription_FollowMe,
+ MoveDescription_NaturePower,
+ MoveDescription_Charge,
+ MoveDescription_Taunt,
+ MoveDescription_HelpingHand,
+ MoveDescription_Trick,
+ MoveDescription_RolePlay,
+ MoveDescription_Wish,
+ MoveDescription_Assist,
+ MoveDescription_Ingrain,
+ MoveDescription_Superpower,
+ MoveDescription_MagicCoat,
+ MoveDescription_Recycle,
+ MoveDescription_Revenge,
+ MoveDescription_BrickBreak,
+ MoveDescription_Yawn,
+ MoveDescription_KnockOff,
+ MoveDescription_Endeavor,
+ MoveDescription_Eruption,
+ MoveDescription_SkillSwap,
+ MoveDescription_Imprison,
+ MoveDescription_Refresh,
+ MoveDescription_Grudge,
+ MoveDescription_Snatch,
+ MoveDescription_SecretPower,
+ MoveDescription_Dive,
+ MoveDescription_ArmThrust,
+ MoveDescription_Camouflage,
+ MoveDescription_TailGlow,
+ MoveDescription_LusterPurge,
+ MoveDescription_MistBall,
+ MoveDescription_FeatherDance,
+ MoveDescription_TeeterDance,
+ MoveDescription_BlazeKick,
+ MoveDescription_MudSport,
+ MoveDescription_IceBall,
+ MoveDescription_NeedleArm,
+ MoveDescription_SlackOff,
+ MoveDescription_HyperVoice,
+ MoveDescription_PoisonFang,
+ MoveDescription_CrushClaw,
+ MoveDescription_BlastBurn,
+ MoveDescription_HydroCannon,
+ MoveDescription_MeteorMash,
+ MoveDescription_Astonish,
+ MoveDescription_WeatherBall,
+ MoveDescription_Aromatherapy,
+ MoveDescription_FakeTears,
+ MoveDescription_AirCutter,
+ MoveDescription_Overheat,
+ MoveDescription_OdorSleuth,
+ MoveDescription_RockTomb,
+ MoveDescription_SilverWind,
+ MoveDescription_MetalSound,
+ MoveDescription_GrassWhistle,
+ MoveDescription_Tickle,
+ MoveDescription_CosmicPower,
+ MoveDescription_WaterSpout,
+ MoveDescription_SignalBeam,
+ MoveDescription_ShadowPunch,
+ MoveDescription_Extrasensory,
+ MoveDescription_SkyUppercut,
+ MoveDescription_SandTomb,
+ MoveDescription_SheerCold,
+ MoveDescription_MuddyWater,
+ MoveDescription_BulletSeed,
+ MoveDescription_AerialAce,
+ MoveDescription_IcicleSpear,
+ MoveDescription_IronDefense,
+ MoveDescription_Block,
+ MoveDescription_Howl,
+ MoveDescription_DragonClaw,
+ MoveDescription_FrenzyPlant,
+ MoveDescription_BulkUp,
+ MoveDescription_Bounce,
+ MoveDescription_MudShot,
+ MoveDescription_PoisonTail,
+ MoveDescription_Covet,
+ MoveDescription_VoltTackle,
+ MoveDescription_MagicalLeaf,
+ MoveDescription_WaterSport,
+ MoveDescription_CalmMind,
+ MoveDescription_LeafBlade,
+ MoveDescription_DragonDance,
+ MoveDescription_RockBlast,
+ MoveDescription_ShockWave,
+ MoveDescription_WaterPulse,
+ MoveDescription_DoomDesire,
+ MoveDescription_PsychoBoost,
};
diff --git a/src/data/text/nature_names_de.h b/src/data/text/nature_names_de.h
new file mode 100644
index 000000000..695b0b62c
--- /dev/null
+++ b/src/data/text/nature_names_de.h
@@ -0,0 +1,53 @@
+static const u8 NatureName_Hardy[] = _("ROBUST");
+static const u8 NatureName_Lonely[] = _("SOLO");
+static const u8 NatureName_Brave[] = _("MUTIG");
+static const u8 NatureName_Adamant[] = _("HART");
+static const u8 NatureName_Naughty[] = _("FRECH");
+static const u8 NatureName_Bold[] = _("KÜHN");
+static const u8 NatureName_Docile[] = _("SANFT");
+static const u8 NatureName_Relaxed[] = _("LOCKER");
+static const u8 NatureName_Impish[] = _("PFIFFIG");
+static const u8 NatureName_Lax[] = _("LASCH");
+static const u8 NatureName_Timid[] = _("SCHEU");
+static const u8 NatureName_Hasty[] = _("HASTIG");
+static const u8 NatureName_Serious[] = _("ERNST");
+static const u8 NatureName_Jolly[] = _("FROH");
+static const u8 NatureName_Naive[] = _("NAIV");
+static const u8 NatureName_Modest[] = _("MÄSSIG");
+static const u8 NatureName_Mild[] = _("MILD");
+static const u8 NatureName_Quiet[] = _("RUHIG");
+static const u8 NatureName_Bashful[] = _("ZAGHAFT");
+static const u8 NatureName_Rash[] = _("HITZIG");
+static const u8 NatureName_Calm[] = _("STILL");
+static const u8 NatureName_Gentle[] = _("ZART");
+static const u8 NatureName_Sassy[] = _("FORSCH");
+static const u8 NatureName_Careful[] = _("SACHT");
+static const u8 NatureName_Quirky[] = _("KAUZIG");
+
+const u8 * const gNatureNames[] = {
+ NatureName_Hardy,
+ NatureName_Lonely,
+ NatureName_Brave,
+ NatureName_Adamant,
+ NatureName_Naughty,
+ NatureName_Bold,
+ NatureName_Docile,
+ NatureName_Relaxed,
+ NatureName_Impish,
+ NatureName_Lax,
+ NatureName_Timid,
+ NatureName_Hasty,
+ NatureName_Serious,
+ NatureName_Jolly,
+ NatureName_Naive,
+ NatureName_Modest,
+ NatureName_Mild,
+ NatureName_Quiet,
+ NatureName_Bashful,
+ NatureName_Rash,
+ NatureName_Calm,
+ NatureName_Gentle,
+ NatureName_Sassy,
+ NatureName_Careful,
+ NatureName_Quirky,
+};
diff --git a/src/data/text/nature_names_en.h b/src/data/text/nature_names_en.h
new file mode 100644
index 000000000..305b43690
--- /dev/null
+++ b/src/data/text/nature_names_en.h
@@ -0,0 +1,53 @@
+static const u8 NatureName_Hardy[] = _("HARDY");
+static const u8 NatureName_Lonely[] = _("LONELY");
+static const u8 NatureName_Brave[] = _("BRAVE");
+static const u8 NatureName_Adamant[] = _("ADAMANT");
+static const u8 NatureName_Naughty[] = _("NAUGHTY");
+static const u8 NatureName_Bold[] = _("BOLD");
+static const u8 NatureName_Docile[] = _("DOCILE");
+static const u8 NatureName_Relaxed[] = _("RELAXED");
+static const u8 NatureName_Impish[] = _("IMPISH");
+static const u8 NatureName_Lax[] = _("LAX");
+static const u8 NatureName_Timid[] = _("TIMID");
+static const u8 NatureName_Hasty[] = _("HASTY");
+static const u8 NatureName_Serious[] = _("SERIOUS");
+static const u8 NatureName_Jolly[] = _("JOLLY");
+static const u8 NatureName_Naive[] = _("NAIVE");
+static const u8 NatureName_Modest[] = _("MODEST");
+static const u8 NatureName_Mild[] = _("MILD");
+static const u8 NatureName_Quiet[] = _("QUIET");
+static const u8 NatureName_Bashful[] = _("BASHFUL");
+static const u8 NatureName_Rash[] = _("RASH");
+static const u8 NatureName_Calm[] = _("CALM");
+static const u8 NatureName_Gentle[] = _("GENTLE");
+static const u8 NatureName_Sassy[] = _("SASSY");
+static const u8 NatureName_Careful[] = _("CAREFUL");
+static const u8 NatureName_Quirky[] = _("QUIRKY");
+
+const u8 * const gNatureNames[] = {
+ NatureName_Hardy,
+ NatureName_Lonely,
+ NatureName_Brave,
+ NatureName_Adamant,
+ NatureName_Naughty,
+ NatureName_Bold,
+ NatureName_Docile,
+ NatureName_Relaxed,
+ NatureName_Impish,
+ NatureName_Lax,
+ NatureName_Timid,
+ NatureName_Hasty,
+ NatureName_Serious,
+ NatureName_Jolly,
+ NatureName_Naive,
+ NatureName_Modest,
+ NatureName_Mild,
+ NatureName_Quiet,
+ NatureName_Bashful,
+ NatureName_Rash,
+ NatureName_Calm,
+ NatureName_Gentle,
+ NatureName_Sassy,
+ NatureName_Careful,
+ NatureName_Quirky,
+};
diff --git a/src/pokemon/pokemon_summary_screen.c b/src/pokemon/pokemon_summary_screen.c
index 33034afa4..8f6ff07a0 100644
--- a/src/pokemon/pokemon_summary_screen.c
+++ b/src/pokemon/pokemon_summary_screen.c
@@ -174,8 +174,10 @@ extern const u8 *const gUnknown_083C1068[];
#if ENGLISH
#include "../data/text/move_descriptions_en.h"
+#include "../data/text/nature_names_en.h"
#elif GERMAN
#include "../data/text/move_descriptions_de.h"
+#include "../data/text/nature_names_de.h"
#endif