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authorMarcus Huderle <huderlem@gmail.com>2018-04-27 18:38:42 -0700
committerMarcus Huderle <huderlem@gmail.com>2018-04-27 18:48:07 -0700
commitaa111f33373e0481df975e6e8298dbec9ececc3f (patch)
tree6d4e93b9c58244d89e12d5107ed560efbf879659 /asm/current.s
parenteaea33115ef0227edc293331761b6fe0c336d6da (diff)
Finish decompiling current.s
Diffstat (limited to 'asm/current.s')
-rw-r--r--asm/current.s913
1 files changed, 0 insertions, 913 deletions
diff --git a/asm/current.s b/asm/current.s
deleted file mode 100644
index df7d7f1c1..000000000
--- a/asm/current.s
+++ /dev/null
@@ -1,913 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "include/macros.inc"
-
- .syntax unified
-
- .text
-
- @ current
-
- thumb_func_start sub_80D700C
-sub_80D700C: @ 80D700C
- push {r4-r6,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080D7030 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080D7026
- b _080D714C
-_080D7026:
- cmp r0, 0x1
- bgt _080D7034
- cmp r0, 0
- beq _080D703C
- b _080D718E
- .align 2, 0
-_080D7030: .4byte gTasks
-_080D7034:
- cmp r0, 0x2
- bne _080D703A
- b _080D7180
-_080D703A:
- b _080D718E
-_080D703C:
- ldr r4, _080D707C @ =gAnimBankAttacker
- ldrb r0, [r4]
- bl GetBattlerSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080D7052
- movs r1, 0x1
-_080D7052:
- movs r6, 0
- strh r1, [r5, 0xA]
- ldr r0, _080D7080 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r2, [r0, r1]
- adds r3, r0, 0
- cmp r2, 0
- beq _080D7088
- cmp r2, 0x4
- beq _080D70B0
- ldrh r1, [r3]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D70E8
- movs r0, 0x80
- lsls r0, 1
- strh r0, [r5, 0xE]
- ldr r0, _080D7084 @ =0x0000fff0
- b _080D70F0
- .align 2, 0
-_080D707C: .4byte gAnimBankAttacker
-_080D7080: .4byte gBattleAnimArgs
-_080D7084: .4byte 0x0000fff0
-_080D7088:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0xE]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- movs r2, 0xA
- ldrsh r0, [r5, r2]
- lsls r0, 7
- adds r0, 0x78
- strh r0, [r5, 0x10]
- b _080D7126
-_080D70B0:
- movs r0, 0xA
- ldrsh r1, [r5, r0]
- lsls r1, 7
- movs r0, 0x78
- subs r0, r1
- strh r0, [r5, 0xE]
- ldr r4, _080D70E4 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x12]
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- movs r2, 0xA
- ldrsh r1, [r5, r2]
- lsls r1, 5
- subs r0, r1
- strh r0, [r5, 0x10]
- b _080D7126
- .align 2, 0
-_080D70E4: .4byte gAnimBankTarget
-_080D70E8:
- ldr r0, _080D710C @ =0x0000fff0
- strh r0, [r5, 0xE]
- movs r0, 0x80
- lsls r0, 1
-_080D70F0:
- strh r0, [r5, 0x10]
- movs r1, 0xA
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- bne _080D7110
- movs r2, 0
- ldrsh r0, [r3, r2]
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 1
- movs r0, 0x50
- subs r0, r1
- strh r0, [r5, 0x12]
- b _080D7126
- .align 2, 0
-_080D710C: .4byte 0x0000fff0
-_080D7110:
- movs r0, 0
- ldrsh r1, [r3, r0]
- lsls r0, r1, 2
- adds r0, r1
- lsls r0, 1
- adds r0, 0x28
- strh r0, [r5, 0x12]
- ldrh r1, [r5, 0xE]
- ldrh r0, [r5, 0x10]
- strh r0, [r5, 0xE]
- strh r1, [r5, 0x10]
-_080D7126:
- movs r2, 0xE
- ldrsh r1, [r5, r2]
- movs r2, 0x10
- ldrsh r0, [r5, r2]
- cmp r1, r0
- bge _080D713C
- movs r1, 0
- movs r0, 0x1
- strh r0, [r5, 0xA]
- strh r1, [r5, 0x14]
- b _080D7178
-_080D713C:
- ldr r0, _080D7148 @ =0x0000ffff
- strh r0, [r5, 0xA]
- movs r0, 0x3
- strh r0, [r5, 0x14]
- b _080D7178
- .align 2, 0
-_080D7148: .4byte 0x0000ffff
-_080D714C:
- ldrh r0, [r5, 0xC]
- adds r0, 0x1
- strh r0, [r5, 0xC]
- lsls r0, 16
- cmp r0, 0
- ble _080D718E
- movs r0, 0
- strh r0, [r5, 0xC]
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80D7194
- lsls r0, 24
- cmp r0, 0
- bne _080D7178
- adds r0, r5, 0
- adds r1, r4, 0
- bl sub_80D7194
- lsls r0, 24
- cmp r0, 0
- beq _080D718E
-_080D7178:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080D718E
-_080D7180:
- movs r1, 0x16
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D718E
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D718E:
- pop {r4-r6}
- pop {r0}
- bx r0
- thumb_func_end sub_80D700C
-
- thumb_func_start sub_80D7194
-sub_80D7194: @ 80D7194
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080D7220 @ =gSpriteTemplate_83D9B10
- movs r2, 0xE
- ldrsh r1, [r4, r2]
- movs r3, 0x12
- ldrsh r2, [r4, r3]
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080D71CA
- ldr r1, _080D7224 @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r0, r1
- strh r5, [r0, 0x3A]
- movs r1, 0x7
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x16]
- adds r0, 0x1
- strh r0, [r4, 0x16]
-_080D71CA:
- ldrh r1, [r4, 0xA]
- ldrh r5, [r4, 0x14]
- adds r0, r1, r5
- strh r0, [r4, 0x14]
- lsls r0, 16
- cmp r0, 0
- bge _080D71DC
- movs r0, 0x3
- strh r0, [r4, 0x14]
-_080D71DC:
- movs r2, 0x14
- ldrsh r0, [r4, r2]
- cmp r0, 0x3
- ble _080D71E8
- movs r0, 0
- strh r0, [r4, 0x14]
-_080D71E8:
- movs r3, 0xA
- ldrsh r0, [r4, r3]
- lsls r0, 4
- ldrh r5, [r4, 0xE]
- adds r2, r0, r5
- strh r2, [r4, 0xE]
- lsls r0, r1, 16
- asrs r3, r0, 16
- cmp r3, 0x1
- bne _080D7208
- lsls r0, r2, 16
- asrs r0, 16
- movs r5, 0x10
- ldrsh r1, [r4, r5]
- cmp r0, r1
- bge _080D721C
-_080D7208:
- movs r0, 0x1
- negs r0, r0
- cmp r3, r0
- bne _080D7228
- lsls r0, r2, 16
- asrs r0, 16
- movs r2, 0x10
- ldrsh r1, [r4, r2]
- cmp r0, r1
- bgt _080D7228
-_080D721C:
- movs r0, 0x1
- b _080D722A
- .align 2, 0
-_080D7220: .4byte gSpriteTemplate_83D9B10
-_080D7224: .4byte gSprites
-_080D7228:
- movs r0, 0
-_080D722A:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80D7194
-
- thumb_func_start sub_80D7230
-sub_80D7230: @ 80D7230
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080D7270
- ldr r3, _080D7278 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- ldrb r0, [r4, 0x3]
- lsls r0, 26
- lsrs r0, 27
- bl FreeOamMatrix
- adds r0, r4, 0
- bl DestroySprite
-_080D7270:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7278: .4byte gTasks
- thumb_func_end sub_80D7230
-
- thumb_func_start sub_80D727C
-sub_80D727C: @ 80D727C
- push {r4,r5,lr}
- adds r5, r0, 0
- movs r1, 0x2E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080D728E
- cmp r0, 0x1
- beq _080D72C0
- b _080D72D4
-_080D728E:
- ldr r4, _080D72BC @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- ldrh r0, [r5, 0x2E]
- adds r0, 0x1
- strh r0, [r5, 0x2E]
- b _080D72D4
- .align 2, 0
-_080D72BC: .4byte gAnimBankAttacker
-_080D72C0:
- adds r0, r5, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080D72D4
- adds r0, r5, 0
- bl move_anim_8074EE0
-_080D72D4:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D727C
-
- thumb_func_start sub_80D72DC
-sub_80D72DC: @ 80D72DC
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D7300 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x4
- bls _080D72F6
- b _080D7468
-_080D72F6:
- lsls r0, 2
- ldr r1, _080D7304 @ =_080D7308
- adds r0, r1
- ldr r0, [r0]
- mov pc, r0
- .align 2, 0
-_080D7300: .4byte gTasks
-_080D7304: .4byte _080D7308
- .align 2, 0
-_080D7308:
- .4byte _080D731C
- .4byte _080D73AC
- .4byte _080D73E8
- .4byte _080D7444
- .4byte _080D7454
-_080D731C:
- ldr r4, _080D73A0 @ =gAnimBankAttacker
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x14]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x16]
- movs r0, 0x4
- strh r0, [r5, 0x18]
- ldr r0, _080D73A4 @ =gAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x1C]
- movs r2, 0x1C
- ldrsh r0, [r5, r2]
- movs r2, 0x14
- ldrsh r1, [r5, r2]
- subs r0, r1
- movs r1, 0x5
- bl __divsi3
- strh r0, [r5, 0x1A]
- movs r0, 0x7
- strh r0, [r5, 0x10]
- ldr r0, _080D73A8 @ =0x0000ffff
- strh r0, [r5, 0x12]
- movs r0, 0xC
- strh r0, [r5, 0x1E]
- subs r0, 0x4C
- bl BattleAnimAdjustPanning
- lsls r0, 24
- asrs r0, 24
- strh r0, [r5, 0x20]
- movs r0, 0x3F
- bl BattleAnimAdjustPanning
- lsls r0, 24
- asrs r0, 24
- strh r0, [r5, 0x22]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x24]
- movs r1, 0x22
- ldrsh r0, [r5, r1]
- movs r2, 0x20
- ldrsh r1, [r5, r2]
- subs r0, r1
- movs r1, 0x3
- bl __divsi3
- strh r0, [r5, 0x26]
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- b _080D7466
- .align 2, 0
-_080D73A0: .4byte gAnimBankAttacker
-_080D73A4: .4byte gAnimBankTarget
-_080D73A8: .4byte 0x0000ffff
-_080D73AC:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- cmp r0, 0
- ble _080D73DC
- movs r0, 0
- strh r0, [r5, 0xA]
- adds r0, r5, 0
- adds r1, r2, 0
- bl sub_80D7470
- lsls r0, 24
- cmp r0, 0
- beq _080D73DC
- movs r1, 0xC
- ldrsh r0, [r5, r1]
- cmp r0, 0x5
- bne _080D73D6
- movs r0, 0x3
- b _080D73DA
-_080D73D6:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
-_080D73DA:
- strh r0, [r5, 0x8]
-_080D73DC:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D7468
- b _080D745E
-_080D73E8:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D73F6
- subs r0, r1, 0x1
- strh r0, [r5, 0x1E]
-_080D73F6:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- movs r3, 0
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080D7468
- strh r3, [r5, 0xA]
- ldrh r1, [r5, 0xC]
- movs r2, 0x1
- adds r0, r2, 0
- ands r0, r1
- cmp r0, 0
- beq _080D7422
- movs r0, 0x4
- strh r0, [r5, 0x16]
- movs r0, 0x44
- strh r0, [r5, 0x18]
- strh r3, [r5, 0x10]
- strh r2, [r5, 0x12]
- b _080D7432
-_080D7422:
- movs r0, 0x44
- strh r0, [r5, 0x16]
- movs r0, 0x4
- strh r0, [r5, 0x18]
- movs r0, 0x7
- strh r0, [r5, 0x10]
- ldr r0, _080D7440 @ =0x0000ffff
- strh r0, [r5, 0x12]
-_080D7432:
- movs r1, 0x1E
- ldrsh r0, [r5, r1]
- cmp r0, 0
- beq _080D7464
- movs r0, 0x4
- b _080D7466
- .align 2, 0
-_080D7440: .4byte 0x0000ffff
-_080D7444:
- movs r1, 0xE
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D7468
- adds r0, r2, 0
- bl DestroyAnimVisualTask
- b _080D7468
-_080D7454:
- ldrh r1, [r5, 0x1E]
- movs r2, 0x1E
- ldrsh r0, [r5, r2]
- cmp r0, 0
- beq _080D7464
-_080D745E:
- subs r0, r1, 0x1
- strh r0, [r5, 0x1E]
- b _080D7468
-_080D7464:
- movs r0, 0x1
-_080D7466:
- strh r0, [r5, 0x8]
-_080D7468:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D72DC
-
- thumb_func_start sub_80D7470
-sub_80D7470: @ 80D7470
- push {r4-r6,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080D7538 @ =gSpriteTemplate_83D9B40
- movs r2, 0x14
- ldrsh r1, [r4, r2]
- movs r3, 0x16
- ldrsh r2, [r4, r3]
- movs r3, 0x23
- bl CreateSprite
- lsls r0, 24
- lsrs r2, r0, 24
- cmp r2, 0x40
- beq _080D74DC
- ldr r1, _080D753C @ =gSprites
- lsls r0, r2, 4
- adds r0, r2
- lsls r0, 2
- adds r3, r0, r1
- ldrh r2, [r3, 0x4]
- lsls r1, r2, 22
- lsrs r1, 22
- ldrh r6, [r4, 0x10]
- adds r1, r6
- ldr r6, _080D7540 @ =0x000003ff
- adds r0, r6, 0
- ands r1, r0
- ldr r0, _080D7544 @ =0xfffffc00
- ands r0, r2
- orrs r0, r1
- strh r0, [r3, 0x4]
- ldrh r0, [r4, 0x12]
- ldrh r1, [r4, 0x10]
- adds r0, r1
- strh r0, [r4, 0x10]
- lsls r0, 16
- cmp r0, 0
- bge _080D74C4
- movs r0, 0x7
- strh r0, [r4, 0x10]
-_080D74C4:
- movs r2, 0x10
- ldrsh r0, [r4, r2]
- cmp r0, 0x7
- ble _080D74D0
- movs r0, 0
- strh r0, [r4, 0x10]
-_080D74D0:
- strh r5, [r3, 0x3A]
- movs r0, 0x3
- strh r0, [r3, 0x3C]
- ldrh r0, [r4, 0xE]
- adds r0, 0x1
- strh r0, [r4, 0xE]
-_080D74DC:
- movs r3, 0x10
- ldrsh r0, [r4, r3]
- cmp r0, 0
- bne _080D74FE
- movs r5, 0x12
- ldrsh r0, [r4, r5]
- cmp r0, 0
- ble _080D74FE
- ldrh r1, [r4, 0x26]
- ldrh r6, [r4, 0x24]
- adds r1, r6
- strh r1, [r4, 0x24]
- lsls r1, 24
- asrs r1, 24
- movs r0, 0x76
- bl PlaySE12WithPanning
-_080D74FE:
- movs r0, 0x12
- ldrsh r3, [r4, r0]
- ldrh r2, [r4, 0x16]
- cmp r3, 0
- bge _080D7514
- lsls r0, r2, 16
- asrs r0, 16
- movs r5, 0x18
- ldrsh r1, [r4, r5]
- cmp r0, r1
- ble _080D7524
-_080D7514:
- cmp r3, 0
- ble _080D7548
- lsls r0, r2, 16
- asrs r0, 16
- movs r6, 0x18
- ldrsh r1, [r4, r6]
- cmp r0, r1
- blt _080D7548
-_080D7524:
- ldrh r0, [r4, 0xC]
- adds r0, 0x1
- strh r0, [r4, 0xC]
- ldrh r0, [r4, 0x1A]
- ldrh r1, [r4, 0x14]
- adds r0, r1
- strh r0, [r4, 0x14]
- movs r0, 0x1
- b _080D7554
- .align 2, 0
-_080D7538: .4byte gSpriteTemplate_83D9B40
-_080D753C: .4byte gSprites
-_080D7540: .4byte 0x000003ff
-_080D7544: .4byte 0xfffffc00
-_080D7548:
- movs r3, 0x12
- ldrsh r0, [r4, r3]
- lsls r0, 3
- adds r0, r2, r0
- strh r0, [r4, 0x16]
- movs r0, 0
-_080D7554:
- pop {r4-r6}
- pop {r1}
- bx r1
- thumb_func_end sub_80D7470
-
- thumb_func_start sub_80D755C
-sub_80D755C: @ 80D755C
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0x1
- strh r0, [r4, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0xC
- ble _080D7592
- ldr r3, _080D7598 @ =gTasks
- movs r0, 0x3C
- ldrsh r1, [r4, r0]
- lsls r1, 1
- movs r0, 0x3A
- ldrsh r2, [r4, r0]
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- adds r1, r0
- adds r3, 0x8
- adds r1, r3
- ldrh r0, [r1]
- subs r0, 0x1
- strh r0, [r1]
- adds r0, r4, 0
- bl DestroySprite
-_080D7592:
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D7598: .4byte gTasks
- thumb_func_end sub_80D755C
-
- thumb_func_start sub_80D759C
-sub_80D759C: @ 80D759C
- push {r4,r5,lr}
- lsls r0, 24
- lsrs r2, r0, 24
- lsls r0, r2, 2
- adds r0, r2
- lsls r0, 3
- ldr r1, _080D75C0 @ =gTasks
- adds r5, r0, r1
- movs r1, 0x8
- ldrsh r0, [r5, r1]
- cmp r0, 0x1
- beq _080D7618
- cmp r0, 0x1
- bgt _080D75C4
- cmp r0, 0
- beq _080D75CA
- b _080D764E
- .align 2, 0
-_080D75C0: .4byte gTasks
-_080D75C4:
- cmp r0, 0x2
- beq _080D7640
- b _080D764E
-_080D75CA:
- ldr r0, _080D7614 @ =gAnimBankTarget
- ldrb r0, [r0]
- movs r1, 0x1
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x20
- strh r0, [r5, 0x26]
- strh r0, [r5, 0x24]
- cmp r0, 0x10
- ble _080D75F4
- adds r2, r0, 0
-_080D75E4:
- adds r1, r2, 0
- subs r1, 0x20
- adds r2, r1, 0
- lsls r0, r1, 16
- asrs r0, 16
- cmp r0, 0x10
- bgt _080D75E4
- strh r1, [r5, 0x24]
-_080D75F4:
- ldr r4, _080D7614 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBattlerSpriteCoord
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x22]
- ldrb r0, [r4]
- bl sub_8079E90
- lsls r0, 24
- lsrs r0, 24
- subs r0, 0x2
- strh r0, [r5, 0x20]
- b _080D7638
- .align 2, 0
-_080D7614: .4byte gAnimBankTarget
-_080D7618:
- ldrh r0, [r5, 0xA]
- adds r0, 0x1
- strh r0, [r5, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D764E
- movs r0, 0
- strh r0, [r5, 0xA]
- adds r0, r5, 0
- adds r1, r2, 0
- bl sub_80D7654
- lsls r0, 24
- cmp r0, 0
- beq _080D764E
-_080D7638:
- ldrh r0, [r5, 0x8]
- adds r0, 0x1
- strh r0, [r5, 0x8]
- b _080D764E
-_080D7640:
- movs r1, 0x1C
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D764E
- adds r0, r2, 0
- bl DestroyAnimVisualTask
-_080D764E:
- pop {r4,r5}
- pop {r0}
- bx r0
- thumb_func_end sub_80D759C
-
- thumb_func_start sub_80D7654
-sub_80D7654: @ 80D7654
- push {r4,r5,lr}
- adds r4, r0, 0
- lsls r1, 24
- lsrs r5, r1, 24
- ldr r0, _080D76B0 @ =gBattleAnimSpriteTemplate_83D97D0
- movs r2, 0x22
- ldrsh r1, [r4, r2]
- movs r3, 0x24
- ldrsh r2, [r4, r3]
- ldrh r3, [r4, 0x20]
- lsls r3, 24
- lsrs r3, 24
- bl CreateSprite
- lsls r0, 24
- lsrs r1, r0, 24
- cmp r1, 0x40
- beq _080D7698
- ldr r3, _080D76B4 @ =gSprites
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r1, r3, 0
- adds r1, 0x1C
- adds r1, r0, r1
- ldr r2, _080D76B8 @ =sub_80D76C4
- str r2, [r1]
- adds r0, r3
- strh r5, [r0, 0x3A]
- movs r1, 0xA
- strh r1, [r0, 0x3C]
- ldrh r0, [r4, 0x1C]
- adds r0, 0x1
- strh r0, [r4, 0x1C]
-_080D7698:
- ldrh r2, [r4, 0x24]
- movs r0, 0x24
- ldrsh r1, [r4, r0]
- movs r3, 0x26
- ldrsh r0, [r4, r3]
- cmp r1, r0
- bge _080D76BC
- adds r0, r2, 0
- adds r0, 0x20
- strh r0, [r4, 0x24]
- movs r0, 0
- b _080D76BE
- .align 2, 0
-_080D76B0: .4byte gBattleAnimSpriteTemplate_83D97D0
-_080D76B4: .4byte gSprites
-_080D76B8: .4byte sub_80D76C4
-_080D76BC:
- movs r0, 0x1
-_080D76BE:
- pop {r4,r5}
- pop {r1}
- bx r1
- thumb_func_end sub_80D7654
-
- .align 2, 0 @ Don't pad with nop.