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authorMarco Willems (M17.1) <progreon@gmail.com>2017-12-31 13:16:44 +0100
committerMarco Willems (M17.1) <progreon@gmail.com>2017-12-31 13:16:44 +0100
commitd0ae8995292ce6483dc3fb656090425c4638bd4f (patch)
tree91015855cd1bc71bdf03b2806effae82ded2e0a3 /asm/water.s
parentba5e6c8a32c617f0d70e62968bf13023d1e1ff5e (diff)
parent153ddde3b90c893b47d5c844b2a58c707038e6b4 (diff)
merged
Diffstat (limited to 'asm/water.s')
-rwxr-xr-xasm/water.s66
1 files changed, 33 insertions, 33 deletions
diff --git a/asm/water.s b/asm/water.s
index 4bf95ab59..d72f9438c 100755
--- a/asm/water.s
+++ b/asm/water.s
@@ -23,16 +23,16 @@ sub_80D3B60: @ 80D3B60
lsls r4, 3
adds r4, r0
ldrh r0, [r4, 0x8]
- ldr r1, _080D3D48 @ =gUnknown_030042C0
+ ldr r1, _080D3D48 @ =gBattle_BG1_X
ldrh r1, [r1]
adds r0, r1
- ldr r2, _080D3D48 @ =gUnknown_030042C0
+ ldr r2, _080D3D48 @ =gBattle_BG1_X
strh r0, [r2]
ldrh r0, [r4, 0xA]
- ldr r3, _080D3D4C @ =gUnknown_030041B4
+ ldr r3, _080D3D4C @ =gBattle_BG1_Y
ldrh r3, [r3]
adds r0, r3
- ldr r1, _080D3D4C @ =gUnknown_030041B4
+ ldr r1, _080D3D4C @ =gBattle_BG1_Y
strh r0, [r1]
add r5, sp, 0x4
adds r0, r5, 0
@@ -211,7 +211,7 @@ _080D3CAA:
ldr r1, _080D3D58 @ =0x85000400
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080D3D02
@@ -222,9 +222,9 @@ _080D3CAA:
ands r0, r1
strb r0, [r2]
_080D3D02:
- ldr r0, _080D3D48 @ =gUnknown_030042C0
+ ldr r0, _080D3D48 @ =gBattle_BG1_X
strh r4, [r0]
- ldr r1, _080D3D4C @ =gUnknown_030041B4
+ ldr r1, _080D3D4C @ =gBattle_BG1_Y
strh r4, [r1]
ldr r0, _080D3D60 @ =REG_BLDCNT
strh r4, [r0]
@@ -256,8 +256,8 @@ _080D3D32:
bx r0
.align 2, 0
_080D3D44: .4byte gTasks
-_080D3D48: .4byte gUnknown_030042C0
-_080D3D4C: .4byte gUnknown_030041B4
+_080D3D48: .4byte gBattle_BG1_X
+_080D3D4C: .4byte gBattle_BG1_Y
_080D3D50: .4byte gPlttBufferFaded
_080D3D54: .4byte 0x040000d4
_080D3D58: .4byte 0x85000400
@@ -739,7 +739,7 @@ _080D40D0:
cmp r0, 0x15
bne _080D40EE
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D40EE:
pop {r4}
pop {r0}
@@ -1083,7 +1083,7 @@ _080D438A:
thumb_func_start sub_80D4394
sub_80D4394: @ 80D4394
push {r4,r5,lr}
- ldr r4, _080D43B8 @ =gBattleAnimBankAttacker
+ ldr r4, _080D43B8 @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -1099,7 +1099,7 @@ sub_80D4394: @ 80D4394
ldr r0, _080D43C0 @ =gPlayerParty
b _080D43D8
.align 2, 0
-_080D43B8: .4byte gBattleAnimBankAttacker
+_080D43B8: .4byte gAnimBankAttacker
_080D43BC: .4byte gBattlePartyID
_080D43C0: .4byte gPlayerParty
_080D43C4:
@@ -1160,16 +1160,16 @@ sub_80D4418: @ 80D4418
lsls r1, 24
lsrs r1, 24
str r1, [sp]
- ldr r4, _080D4520 @ =gBattleAnimBankAttacker
+ ldr r4, _080D4520 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r6, r0, 24
movs r5, 0xAC
@@ -1280,7 +1280,7 @@ _080D44EA:
pop {r0}
bx r0
.align 2, 0
-_080D4520: .4byte gBattleAnimBankAttacker
+_080D4520: .4byte gAnimBankAttacker
_080D4524: .4byte gSpriteTemplate_83D9378
_080D4528: .4byte gSprites
thumb_func_end sub_80D4418
@@ -1390,7 +1390,7 @@ sub_80D45D8: @ 80D45D8
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xA]
- ldr r0, _080D460C @ =gBattleAnimBankAttacker
+ ldr r0, _080D460C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1402,7 +1402,7 @@ sub_80D45D8: @ 80D45D8
b _080D4616
.align 2, 0
_080D4608: .4byte gTasks
-_080D460C: .4byte gBattleAnimBankAttacker
+_080D460C: .4byte gAnimBankAttacker
_080D4610:
movs r0, 0x10
strh r0, [r4, 0x10]
@@ -1788,17 +1788,17 @@ sub_80D48F4: @ 80D48F4
lsls r1, 3
ldr r0, _080D4978 @ =gTasks
adds r5, r1, r0
- ldr r4, _080D497C @ =gBattleAnimBankAttacker
+ ldr r4, _080D497C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0xE]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x10]
@@ -1813,7 +1813,7 @@ sub_80D48F4: @ 80D48F4
movs r1, 0x1
_080D4938:
strh r1, [r5, 0x16]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080D494C
@@ -1845,7 +1845,7 @@ _080D494C:
bx r0
.align 2, 0
_080D4978: .4byte gTasks
-_080D497C: .4byte gBattleAnimBankAttacker
+_080D497C: .4byte gAnimBankAttacker
_080D4980: .4byte 0x0000ffe0
_080D4984: .4byte sub_80D4988
thumb_func_end sub_80D48F4
@@ -2218,7 +2218,7 @@ sub_80D4C18: @ 80D4C18
cmp r0, 0
bne _080D4C5C
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D4C5C:
pop {r4}
pop {r0}
@@ -2265,16 +2265,16 @@ sub_80D4CA4: @ 80D4CA4
adds r4, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r5, _080D4CE0 @ =gBattleAnimBankTarget
+ ldr r5, _080D4CE0 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x30]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -2289,7 +2289,7 @@ sub_80D4CA4: @ 80D4CA4
pop {r0}
bx r0
.align 2, 0
-_080D4CE0: .4byte gBattleAnimBankTarget
+_080D4CE0: .4byte gAnimBankTarget
_080D4CE4: .4byte gBattleAnimArgs
_080D4CE8: .4byte sub_80D4CEC
thumb_func_end sub_80D4CA4
@@ -2345,7 +2345,7 @@ _080D4D44:
cmp r1, r0
bne _080D4D56
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D4D56:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
@@ -2443,7 +2443,7 @@ _080D4DF2:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, _080D4E3C @ =gBattleAnimBankAttacker
+ ldr r0, _080D4E3C @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
subs r0, 0x1
@@ -2459,7 +2459,7 @@ _080D4DF2:
.align 2, 0
_080D4E34: .4byte gSpriteTemplate_83D9420
_080D4E38: .4byte gSprites
-_080D4E3C: .4byte gBattleAnimBankAttacker
+_080D4E3C: .4byte gAnimBankAttacker
_080D4E40:
strh r7, [r4, 0x32]
_080D4E42:
@@ -2501,7 +2501,7 @@ _080D4E68:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, _080D4EB4 @ =gBattleAnimBankAttacker
+ ldr r0, _080D4EB4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
subs r0, 0x1
@@ -2517,7 +2517,7 @@ _080D4E68:
.align 2, 0
_080D4EAC: .4byte gSpriteTemplate_83D9420
_080D4EB0: .4byte gSprites
-_080D4EB4: .4byte gBattleAnimBankAttacker
+_080D4EB4: .4byte gAnimBankAttacker
_080D4EB8:
strh r7, [r4, 0x32]
_080D4EBA: