diff options
author | Marco Willems (M17.1) <progreon@gmail.com> | 2017-12-31 13:16:44 +0100 |
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committer | Marco Willems (M17.1) <progreon@gmail.com> | 2017-12-31 13:16:44 +0100 |
commit | d0ae8995292ce6483dc3fb656090425c4638bd4f (patch) | |
tree | 91015855cd1bc71bdf03b2806effae82ded2e0a3 /asm/water.s | |
parent | ba5e6c8a32c617f0d70e62968bf13023d1e1ff5e (diff) | |
parent | 153ddde3b90c893b47d5c844b2a58c707038e6b4 (diff) |
merged
Diffstat (limited to 'asm/water.s')
-rwxr-xr-x | asm/water.s | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/asm/water.s b/asm/water.s index 4bf95ab59..d72f9438c 100755 --- a/asm/water.s +++ b/asm/water.s @@ -23,16 +23,16 @@ sub_80D3B60: @ 80D3B60 lsls r4, 3 adds r4, r0 ldrh r0, [r4, 0x8] - ldr r1, _080D3D48 @ =gUnknown_030042C0 + ldr r1, _080D3D48 @ =gBattle_BG1_X ldrh r1, [r1] adds r0, r1 - ldr r2, _080D3D48 @ =gUnknown_030042C0 + ldr r2, _080D3D48 @ =gBattle_BG1_X strh r0, [r2] ldrh r0, [r4, 0xA] - ldr r3, _080D3D4C @ =gUnknown_030041B4 + ldr r3, _080D3D4C @ =gBattle_BG1_Y ldrh r3, [r3] adds r0, r3 - ldr r1, _080D3D4C @ =gUnknown_030041B4 + ldr r1, _080D3D4C @ =gBattle_BG1_Y strh r0, [r1] add r5, sp, 0x4 adds r0, r5, 0 @@ -211,7 +211,7 @@ _080D3CAA: ldr r1, _080D3D58 @ =0x85000400 str r1, [r0, 0x8] ldr r0, [r0, 0x8] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080D3D02 @@ -222,9 +222,9 @@ _080D3CAA: ands r0, r1 strb r0, [r2] _080D3D02: - ldr r0, _080D3D48 @ =gUnknown_030042C0 + ldr r0, _080D3D48 @ =gBattle_BG1_X strh r4, [r0] - ldr r1, _080D3D4C @ =gUnknown_030041B4 + ldr r1, _080D3D4C @ =gBattle_BG1_Y strh r4, [r1] ldr r0, _080D3D60 @ =REG_BLDCNT strh r4, [r0] @@ -256,8 +256,8 @@ _080D3D32: bx r0 .align 2, 0 _080D3D44: .4byte gTasks -_080D3D48: .4byte gUnknown_030042C0 -_080D3D4C: .4byte gUnknown_030041B4 +_080D3D48: .4byte gBattle_BG1_X +_080D3D4C: .4byte gBattle_BG1_Y _080D3D50: .4byte gPlttBufferFaded _080D3D54: .4byte 0x040000d4 _080D3D58: .4byte 0x85000400 @@ -739,7 +739,7 @@ _080D40D0: cmp r0, 0x15 bne _080D40EE adds r0, r2, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D40EE: pop {r4} pop {r0} @@ -1083,7 +1083,7 @@ _080D438A: thumb_func_start sub_80D4394 sub_80D4394: @ 80D4394 push {r4,r5,lr} - ldr r4, _080D43B8 @ =gBattleAnimBankAttacker + ldr r4, _080D43B8 @ =gAnimBankAttacker ldrb r0, [r4] bl GetBankSide lsls r0, 24 @@ -1099,7 +1099,7 @@ sub_80D4394: @ 80D4394 ldr r0, _080D43C0 @ =gPlayerParty b _080D43D8 .align 2, 0 -_080D43B8: .4byte gBattleAnimBankAttacker +_080D43B8: .4byte gAnimBankAttacker _080D43BC: .4byte gBattlePartyID _080D43C0: .4byte gPlayerParty _080D43C4: @@ -1160,16 +1160,16 @@ sub_80D4418: @ 80D4418 lsls r1, 24 lsrs r1, 24 str r1, [sp] - ldr r4, _080D4520 @ =gBattleAnimBankAttacker + ldr r4, _080D4520 @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 mov r8, r0 ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r6, r0, 24 movs r5, 0xAC @@ -1280,7 +1280,7 @@ _080D44EA: pop {r0} bx r0 .align 2, 0 -_080D4520: .4byte gBattleAnimBankAttacker +_080D4520: .4byte gAnimBankAttacker _080D4524: .4byte gSpriteTemplate_83D9378 _080D4528: .4byte gSprites thumb_func_end sub_80D4418 @@ -1390,7 +1390,7 @@ sub_80D45D8: @ 80D45D8 lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0xA] - ldr r0, _080D460C @ =gBattleAnimBankAttacker + ldr r0, _080D460C @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -1402,7 +1402,7 @@ sub_80D45D8: @ 80D45D8 b _080D4616 .align 2, 0 _080D4608: .4byte gTasks -_080D460C: .4byte gBattleAnimBankAttacker +_080D460C: .4byte gAnimBankAttacker _080D4610: movs r0, 0x10 strh r0, [r4, 0x10] @@ -1788,17 +1788,17 @@ sub_80D48F4: @ 80D48F4 lsls r1, 3 ldr r0, _080D4978 @ =gTasks adds r5, r1, r0 - ldr r4, _080D497C @ =gBattleAnimBankAttacker + ldr r4, _080D497C @ =gAnimBankAttacker ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 movs r6, 0 strh r0, [r5, 0xE] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x10] @@ -1813,7 +1813,7 @@ sub_80D48F4: @ 80D48F4 movs r1, 0x1 _080D4938: strh r1, [r5, 0x16] - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080D494C @@ -1845,7 +1845,7 @@ _080D494C: bx r0 .align 2, 0 _080D4978: .4byte gTasks -_080D497C: .4byte gBattleAnimBankAttacker +_080D497C: .4byte gAnimBankAttacker _080D4980: .4byte 0x0000ffe0 _080D4984: .4byte sub_80D4988 thumb_func_end sub_80D48F4 @@ -2218,7 +2218,7 @@ sub_80D4C18: @ 80D4C18 cmp r0, 0 bne _080D4C5C adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D4C5C: pop {r4} pop {r0} @@ -2265,16 +2265,16 @@ sub_80D4CA4: @ 80D4CA4 adds r4, r0, 0 movs r1, 0x1 bl sub_80787B0 - ldr r5, _080D4CE0 @ =gBattleAnimBankTarget + ldr r5, _080D4CE0 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x30] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x32] @@ -2289,7 +2289,7 @@ sub_80D4CA4: @ 80D4CA4 pop {r0} bx r0 .align 2, 0 -_080D4CE0: .4byte gBattleAnimBankTarget +_080D4CE0: .4byte gAnimBankTarget _080D4CE4: .4byte gBattleAnimArgs _080D4CE8: .4byte sub_80D4CEC thumb_func_end sub_80D4CA4 @@ -2345,7 +2345,7 @@ _080D4D44: cmp r1, r0 bne _080D4D56 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080D4D56: ldrh r0, [r4, 0x2E] adds r0, 0x1 @@ -2443,7 +2443,7 @@ _080D4DF2: strh r0, [r4, 0x2E] mov r0, r9 strh r0, [r4, 0x30] - ldr r0, _080D4E3C @ =gBattleAnimBankAttacker + ldr r0, _080D4E3C @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8079E90 subs r0, 0x1 @@ -2459,7 +2459,7 @@ _080D4DF2: .align 2, 0 _080D4E34: .4byte gSpriteTemplate_83D9420 _080D4E38: .4byte gSprites -_080D4E3C: .4byte gBattleAnimBankAttacker +_080D4E3C: .4byte gAnimBankAttacker _080D4E40: strh r7, [r4, 0x32] _080D4E42: @@ -2501,7 +2501,7 @@ _080D4E68: strh r0, [r4, 0x2E] mov r0, r9 strh r0, [r4, 0x30] - ldr r0, _080D4EB4 @ =gBattleAnimBankAttacker + ldr r0, _080D4EB4 @ =gAnimBankAttacker ldrb r0, [r0] bl sub_8079E90 subs r0, 0x1 @@ -2517,7 +2517,7 @@ _080D4E68: .align 2, 0 _080D4EAC: .4byte gSpriteTemplate_83D9420 _080D4EB0: .4byte gSprites -_080D4EB4: .4byte gBattleAnimBankAttacker +_080D4EB4: .4byte gAnimBankAttacker _080D4EB8: strh r7, [r4, 0x32] _080D4EBA: |