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authorMarco Willems (M17.1) <progreon@gmail.com>2017-12-31 13:16:44 +0100
committerMarco Willems (M17.1) <progreon@gmail.com>2017-12-31 13:16:44 +0100
commitd0ae8995292ce6483dc3fb656090425c4638bd4f (patch)
tree91015855cd1bc71bdf03b2806effae82ded2e0a3 /asm
parentba5e6c8a32c617f0d70e62968bf13023d1e1ff5e (diff)
parent153ddde3b90c893b47d5c844b2a58c707038e6b4 (diff)
merged
Diffstat (limited to 'asm')
-rw-r--r--asm/battle_1.s48
-rw-r--r--asm/battle_2.s124
-rw-r--r--asm/battle_anim_81258BC.s56
-rw-r--r--asm/battle_anim_812C144.s812
-rw-r--r--asm/battle_anim_813F0F4.s176
-rwxr-xr-xasm/battle_intro.s84
-rwxr-xr-xasm/bug.s114
-rw-r--r--asm/contest_link_80C2020.s104
-rwxr-xr-xasm/current.s156
-rwxr-xr-xasm/dark.s178
-rwxr-xr-xasm/dragon.s102
-rwxr-xr-xasm/fight.s200
-rwxr-xr-xasm/fire_2.s40
-rwxr-xr-xasm/flying.s172
-rwxr-xr-xasm/ghost.s160
-rwxr-xr-xasm/ground.s180
-rwxr-xr-xasm/ice.s266
-rw-r--r--asm/macros/battle_script.inc482
-rwxr-xr-xasm/normal.s318
-rwxr-xr-xasm/poison.s44
-rwxr-xr-xasm/psychic.s144
-rwxr-xr-xasm/rock.s104
-rwxr-xr-xasm/water.s66
-rwxr-xr-xasm/wisp_fire.s22
24 files changed, 2169 insertions, 1983 deletions
diff --git a/asm/battle_1.s b/asm/battle_1.s
index c37418e5c..f0a883ec4 100644
--- a/asm/battle_1.s
+++ b/asm/battle_1.s
@@ -490,8 +490,8 @@ _0800D7B0: .4byte 0x0000675a
_0800D7B4: .4byte gPlttBufferFaded + 0xB8
thumb_func_end sub_800D74C
- thumb_func_start sub_800D7B8
-sub_800D7B8: @ 800D7B8
+ thumb_func_start DrawMainBattleBackground
+DrawMainBattleBackground: @ 800D7B8
push {r4,r5,lr}
ldr r0, _0800D7DC @ =gBattleTypeFlags
ldrh r1, [r0]
@@ -792,7 +792,7 @@ _0800DAA8: .4byte 0x06008000
_0800DAAC: .4byte gBattleTerrainTilemap_Building
_0800DAB0: .4byte 0x0600d000
_0800DAB4: .4byte gBattleTerrainPalette_BattleTower
- thumb_func_end sub_800D7B8
+ thumb_func_end DrawMainBattleBackground
thumb_func_start sub_800DAB8
sub_800DAB8: @ 800DAB8
@@ -811,7 +811,7 @@ sub_800DAB8: @ 800DAB8
movs r2, 0x40
bl LoadCompressedPalette
bl sub_800D74C
- bl sub_800D7B8
+ bl DrawMainBattleBackground
pop {r0}
bx r0
.align 2, 0
@@ -1231,7 +1231,7 @@ _0800E03C:
ldrsh r0, [r6, r1]
cmp r0, 0
beq _0800E0A4
- ldr r4, _0800E090 @ =gUnknown_030042C0
+ ldr r4, _0800E090 @ =gBattle_BG1_X
ldrh r0, [r6, 0xA]
bl Sin2
lsls r0, 16
@@ -1246,7 +1246,7 @@ _0800E056:
adds r0, r2, 0
subs r0, r1
strh r0, [r4]
- ldr r4, _0800E094 @ =gUnknown_03004288
+ ldr r4, _0800E094 @ =gBattle_BG2_X
ldrh r0, [r6, 0xC]
bl Sin2
lsls r0, 16
@@ -1261,21 +1261,21 @@ _0800E074:
adds r0, r5, 0
subs r0, r1
strh r0, [r4]
- ldr r0, _0800E098 @ =gUnknown_030041B4
+ ldr r0, _0800E098 @ =gBattle_BG1_Y
ldr r2, _0800E09C @ =0x0000ffdc
adds r1, r2, 0
strh r1, [r0]
- ldr r0, _0800E0A0 @ =gUnknown_03004280
+ ldr r0, _0800E0A0 @ =gBattle_BG2_Y
strh r1, [r0]
b _0800E110
.align 2, 0
-_0800E090: .4byte gUnknown_030042C0
-_0800E094: .4byte gUnknown_03004288
-_0800E098: .4byte gUnknown_030041B4
+_0800E090: .4byte gBattle_BG1_X
+_0800E094: .4byte gBattle_BG2_X
+_0800E098: .4byte gBattle_BG1_Y
_0800E09C: .4byte 0x0000ffdc
-_0800E0A0: .4byte gUnknown_03004280
+_0800E0A0: .4byte gBattle_BG2_Y
_0800E0A4:
- ldr r4, _0800E134 @ =gUnknown_030042C0
+ ldr r4, _0800E134 @ =gBattle_BG1_X
ldrh r0, [r6, 0xA]
bl Sin2
lsls r0, 16
@@ -1290,7 +1290,7 @@ _0800E0B6:
adds r0, r5, 0
subs r0, r1
strh r0, [r4]
- ldr r4, _0800E138 @ =gUnknown_030041B4
+ ldr r4, _0800E138 @ =gBattle_BG1_Y
ldrh r0, [r6, 0xA]
bl Cos2
lsls r0, 16
@@ -1302,7 +1302,7 @@ _0800E0D4:
asrs r0, 5
subs r0, 0xA4
strh r0, [r4]
- ldr r4, _0800E13C @ =gUnknown_03004288
+ ldr r4, _0800E13C @ =gBattle_BG2_X
ldrh r0, [r6, 0xC]
bl Sin2
lsls r0, 16
@@ -1317,7 +1317,7 @@ _0800E0EC:
adds r0, r2, 0
subs r0, r1
strh r0, [r4]
- ldr r4, _0800E140 @ =gUnknown_03004280
+ ldr r4, _0800E140 @ =gBattle_BG2_Y
ldrh r0, [r6, 0xC]
bl Cos2
lsls r0, 16
@@ -1348,10 +1348,10 @@ _0800E110:
strh r0, [r1, 0xA]
b _0800E212
.align 2, 0
-_0800E134: .4byte gUnknown_030042C0
-_0800E138: .4byte gUnknown_030041B4
-_0800E13C: .4byte gUnknown_03004288
-_0800E140: .4byte gUnknown_03004280
+_0800E134: .4byte gBattle_BG1_X
+_0800E138: .4byte gBattle_BG1_Y
+_0800E13C: .4byte gBattle_BG2_X
+_0800E140: .4byte gBattle_BG2_Y
_0800E144: .4byte gTasks
_0800E148:
movs r5, 0x12
@@ -1506,11 +1506,11 @@ sub_800E23C: @ 800E23C
strh r1, [r0]
adds r0, 0x2
strh r1, [r0]
- ldr r0, _0800E2CC @ =gUnknown_030041B4
+ ldr r0, _0800E2CC @ =gBattle_BG1_Y
ldr r2, _0800E2D0 @ =0x0000ff5c
adds r1, r2, 0
strh r1, [r0]
- ldr r0, _0800E2D4 @ =gUnknown_03004280
+ ldr r0, _0800E2D4 @ =gBattle_BG2_Y
strh r1, [r0]
ldr r0, _0800E2D8 @ =gUnknown_081F95A4
bl LoadCompressedObjectPic
@@ -1528,9 +1528,9 @@ _0800E2BC: .4byte gVersusFramePal
_0800E2C0: .4byte REG_BG1CNT
_0800E2C4: .4byte 0x00005c04
_0800E2C8: .4byte REG_WININ
-_0800E2CC: .4byte gUnknown_030041B4
+_0800E2CC: .4byte gBattle_BG1_Y
_0800E2D0: .4byte 0x0000ff5c
-_0800E2D4: .4byte gUnknown_03004280
+_0800E2D4: .4byte gBattle_BG2_Y
_0800E2D8: .4byte gUnknown_081F95A4
_0800E2DC:
ldr r0, _0800E2F0 @ =0x00000902
diff --git a/asm/battle_2.s b/asm/battle_2.s
index dd720ec79..5a751ba55 100644
--- a/asm/battle_2.s
+++ b/asm/battle_2.s
@@ -426,13 +426,13 @@ _080126C2:
ldrb r0, [r3]
lsls r0, 2
adds r0, r1
- ldr r1, _080126DC @ =gUnknown_081D9B29
+ ldr r1, _080126DC @ =BattleScript_ActionSelectionItemsCantBeUsed
b _080129CC
.align 2, 0
_080126D0: .4byte gBattleTypeFlags
_080126D4: .4byte 0x00000902
_080126D8: .4byte gUnknown_02024C1C
-_080126DC: .4byte gUnknown_081D9B29
+_080126DC: .4byte BattleScript_ActionSelectionItemsCantBeUsed
_080126E0:
ldr r3, _08012738 @ =gSharedMem
ldr r5, _0801273C @ =gActiveBank
@@ -661,7 +661,7 @@ _080128B0:
ldrb r0, [r2]
lsls r0, 2
adds r0, r1
- ldr r1, _080128F4 @ =gUnknown_081D8E4A
+ ldr r1, _080128F4 @ =BattleScript_PrintFullBox
str r1, [r0]
ldr r0, _080128F8 @ =gBattleCommunication
ldrb r1, [r2]
@@ -684,7 +684,7 @@ _080128B0:
.align 2, 0
_080128EC: .4byte gUnknown_02024C1C
_080128F0: .4byte gActiveBank
-_080128F4: .4byte gUnknown_081D8E4A
+_080128F4: .4byte BattleScript_PrintFullBox
_080128F8: .4byte gBattleCommunication
_080128FC: .4byte gSharedMem
_08012900: .4byte 0x00016060
@@ -747,7 +747,7 @@ _08012968:
ldrb r0, [r1]
cmp r0, 0x3
bne _080129A8
- ldr r0, _080129A0 @ =gUnknown_081D8E37
+ ldr r0, _080129A0 @ =BattleScript_PrintCantRunFromTrainer
bl b_call_bc_move_exec
ldr r1, _080129A4 @ =gBattleCommunication
ldrb r0, [r4]
@@ -757,7 +757,7 @@ _08012968:
_08012994: .4byte gBattleTypeFlags
_08012998: .4byte gBattleBufferB
_0801299C: .4byte gActiveBank
-_080129A0: .4byte gUnknown_081D8E37
+_080129A0: .4byte BattleScript_PrintCantRunFromTrainer
_080129A4: .4byte gBattleCommunication
_080129A8:
bl CanRunFromBattle
@@ -776,7 +776,7 @@ _080129A8:
ldr r1, _080129FC @ =gUnknown_02024C1C
lsls r0, r2, 2
adds r0, r1
- ldr r1, _08012A00 @ =gUnknown_081D8E44
+ ldr r1, _08012A00 @ =BattleScript_PrintCantEscapeFromBattle
_080129CC:
str r1, [r0]
ldr r0, _08012A04 @ =gBattleCommunication
@@ -801,7 +801,7 @@ _080129CC:
_080129F4: .4byte gBattleBufferB
_080129F8: .4byte gActiveBank
_080129FC: .4byte gUnknown_02024C1C
-_08012A00: .4byte gUnknown_081D8E44
+_08012A00: .4byte BattleScript_PrintCantEscapeFromBattle
_08012A04: .4byte gBattleCommunication
_08012A08: .4byte gSharedMem
_08012A0C: .4byte 0x00016060
@@ -2790,7 +2790,7 @@ _08013A04:
_08013A0E:
bl BattleMusicStop
ldr r1, _08013A3C @ =gBattlescriptCurrInstr
- ldr r0, _08013A40 @ =gUnknown_081D8DBE
+ ldr r0, _08013A40 @ =BattleScript_LocalTrainerBattleWon
str r0, [r1]
ldr r2, _08013A44 @ =gTrainers
ldr r0, _08013A48 @ =gTrainerBattleOpponent
@@ -2812,7 +2812,7 @@ _08013A30:
mov pc, r0
.align 2, 0
_08013A3C: .4byte gBattlescriptCurrInstr
-_08013A40: .4byte gUnknown_081D8DBE
+_08013A40: .4byte BattleScript_LocalTrainerBattleWon
_08013A44: .4byte gTrainers
_08013A48: .4byte gTrainerBattleOpponent
_08013A4C: .4byte _08013A50
@@ -2891,7 +2891,7 @@ _08013B38:
b _08013B48
_08013B42:
ldr r1, _08013B54 @ =gBattlescriptCurrInstr
- ldr r0, _08013B58 @ =gUnknown_081D8DCE
+ ldr r0, _08013B58 @ =BattleScript_PayDayMoneyAndPickUpItems
_08013B46:
str r0, [r1]
_08013B48:
@@ -2903,7 +2903,7 @@ _08013B48:
bx r0
.align 2, 0
_08013B54: .4byte gBattlescriptCurrInstr
-_08013B58: .4byte gUnknown_081D8DCE
+_08013B58: .4byte BattleScript_PayDayMoneyAndPickUpItems
_08013B5C: .4byte gBattleMainFunc
_08013B60: .4byte sub_8013C9C
thumb_func_end sub_8013998
@@ -2946,7 +2946,7 @@ _08013BB0: .4byte gBattlescriptCurrInstr
_08013BB4: .4byte gUnknown_081D8E02
_08013BB8:
ldr r1, _08013BCC @ =gBattlescriptCurrInstr
- ldr r0, _08013BD0 @ =gUnknown_081D8DD1
+ ldr r0, _08013BD0 @ =BattleScript_LocalBattleLost
str r0, [r1]
_08013BBE:
ldr r1, _08013BD4 @ =gBattleMainFunc
@@ -2957,7 +2957,7 @@ _08013BBE:
bx r0
.align 2, 0
_08013BCC: .4byte gBattlescriptCurrInstr
-_08013BD0: .4byte gUnknown_081D8DD1
+_08013BD0: .4byte BattleScript_LocalBattleLost
_08013BD4: .4byte gBattleMainFunc
_08013BD8: .4byte sub_8013C9C
thumb_func_end sub_8013B64
@@ -2981,24 +2981,24 @@ sub_8013BDC: @ 8013BDC
cmp r0, 0x2
beq _08013C28
ldr r1, _08013C10 @ =gBattlescriptCurrInstr
- ldr r0, _08013C14 @ =gUnknown_081D8E29
+ ldr r0, _08013C14 @ =BattleScript_GotAwaySafely
b _08013C2C
.align 2, 0
_08013C04: .4byte gFightStateTracker
_08013C08: .4byte gProtectStructs
_08013C0C: .4byte gBankAttacker
_08013C10: .4byte gBattlescriptCurrInstr
-_08013C14: .4byte gUnknown_081D8E29
+_08013C14: .4byte BattleScript_GotAwaySafely
_08013C18:
ldr r1, _08013C20 @ =gBattlescriptCurrInstr
- ldr r0, _08013C24 @ =gUnknown_081D8E14
+ ldr r0, _08013C24 @ =BattleScript_SmokeBallEscape
b _08013C2C
.align 2, 0
_08013C20: .4byte gBattlescriptCurrInstr
-_08013C24: .4byte gUnknown_081D8E14
+_08013C24: .4byte BattleScript_SmokeBallEscape
_08013C28:
ldr r1, _08013C38 @ =gBattlescriptCurrInstr
- ldr r0, _08013C3C @ =gUnknown_081D8E22
+ ldr r0, _08013C3C @ =BattleScript_RanAwayUsingMonAbility
_08013C2C:
str r0, [r1]
ldr r1, _08013C40 @ =gBattleMainFunc
@@ -3008,7 +3008,7 @@ _08013C2C:
bx r0
.align 2, 0
_08013C38: .4byte gBattlescriptCurrInstr
-_08013C3C: .4byte gUnknown_081D8E22
+_08013C3C: .4byte BattleScript_RanAwayUsingMonAbility
_08013C40: .4byte gBattleMainFunc
_08013C44: .4byte sub_8013C9C
thumb_func_end sub_8013BDC
@@ -3035,7 +3035,7 @@ sub_8013C48: @ 8013C48
movs r0, 0xFF
strb r0, [r1, 0x4]
ldr r1, _08013C8C @ =gBattlescriptCurrInstr
- ldr r0, _08013C90 @ =gUnknown_081D8E30
+ ldr r0, _08013C90 @ =BattleScript_WildMonFled
str r0, [r1]
ldr r1, _08013C94 @ =gBattleMainFunc
ldr r0, _08013C98 @ =sub_8013C9C
@@ -3047,7 +3047,7 @@ _08013C80: .4byte gBattleTextBuff1
_08013C84: .4byte gBankAttacker
_08013C88: .4byte gBattlePartyID
_08013C8C: .4byte gBattlescriptCurrInstr
-_08013C90: .4byte gUnknown_081D8E30
+_08013C90: .4byte BattleScript_WildMonFled
_08013C94: .4byte gBattleMainFunc
_08013C98: .4byte sub_8013C9C
thumb_func_end sub_8013C48
@@ -3545,7 +3545,7 @@ _08014044:
ands r0, r1
strb r0, [r5]
ldr r2, _080140E0 @ =gCurrentMove
- ldr r1, _080140E4 @ =gUnknown_02024BE8
+ ldr r1, _080140E4 @ =gChosenMove
movs r0, 0xA5
strh r0, [r1]
strh r0, [r2]
@@ -3574,7 +3574,7 @@ _080140D4: .4byte 0x0001608c
_080140D8: .4byte gUnknown_02024BE5
_080140DC: .4byte gProtectStructs
_080140E0: .4byte gCurrentMove
-_080140E4: .4byte gUnknown_02024BE8
+_080140E4: .4byte gChosenMove
_080140E8: .4byte gHitMarker
_080140EC: .4byte 0x00016010
_080140F0:
@@ -3598,7 +3598,7 @@ _080140F0:
beq _08014138
_08014114:
ldr r3, _0801412C @ =gCurrentMove
- ldr r2, _08014130 @ =gUnknown_02024BE8
+ ldr r2, _08014130 @ =gChosenMove
ldr r1, _08014134 @ =gLockedMove
lsls r0, r4, 1
adds r0, r1
@@ -3609,7 +3609,7 @@ _08014114:
.align 2, 0
_08014128: .4byte gBattleMons
_0801412C: .4byte gCurrentMove
-_08014130: .4byte gUnknown_02024BE8
+_08014130: .4byte gChosenMove
_08014134: .4byte gLockedMove
_08014138:
ldr r3, _08014188 @ =gDisableStructs
@@ -3635,7 +3635,7 @@ _08014138:
cmp r1, r0
bne _080141A0
ldr r1, _08014190 @ =gCurrentMove
- ldr r0, _08014194 @ =gUnknown_02024BE8
+ ldr r0, _08014194 @ =gChosenMove
strh r4, [r0]
strh r4, [r1]
ldrb r0, [r2, 0xC]
@@ -3654,7 +3654,7 @@ _08014138:
_08014188: .4byte gDisableStructs
_0801418C: .4byte gBattleMons
_08014190: .4byte gCurrentMove
-_08014194: .4byte gUnknown_02024BE8
+_08014194: .4byte gChosenMove
_08014198: .4byte gUnknown_02024BE5
_0801419C: .4byte 0x00016010
_080141A0:
@@ -3667,7 +3667,7 @@ _080141A0:
mov r1, r8
strb r3, [r1]
ldr r3, _0801420C @ =gCurrentMove
- ldr r1, _08014210 @ =gUnknown_02024BE8
+ ldr r1, _08014210 @ =gChosenMove
mov r2, r8
ldrb r0, [r2]
lsls r0, 1
@@ -3712,7 +3712,7 @@ _08014200:
.align 2, 0
_08014208: .4byte gUnknown_02024BE5
_0801420C: .4byte gCurrentMove
-_08014210: .4byte gUnknown_02024BE8
+_08014210: .4byte gChosenMove
_08014214: .4byte 0x00016010
_08014218:
mov r4, r8
@@ -3734,7 +3734,7 @@ _08014218:
cmp r3, r2
beq _08014278
ldr r1, _08014268 @ =gCurrentMove
- ldr r0, _0801426C @ =gUnknown_02024BE8
+ ldr r0, _0801426C @ =gChosenMove
strh r3, [r0]
strh r3, [r1]
ldrh r0, [r1]
@@ -3752,12 +3752,12 @@ _0801425C: .4byte gBankAttacker
_08014260: .4byte gBattleMons
_08014264: .4byte gChosenMovesByBanks
_08014268: .4byte gCurrentMove
-_0801426C: .4byte gUnknown_02024BE8
+_0801426C: .4byte gChosenMove
_08014270: .4byte gSharedMem
_08014274: .4byte 0x00016010
_08014278:
ldr r1, _08014298 @ =gCurrentMove
- ldr r0, _0801429C @ =gUnknown_02024BE8
+ ldr r0, _0801429C @ =gChosenMove
strh r3, [r0]
strh r3, [r1]
_08014280:
@@ -3774,7 +3774,7 @@ _08014280:
b _080142B0
.align 2, 0
_08014298: .4byte gCurrentMove
-_0801429C: .4byte gUnknown_02024BE8
+_0801429C: .4byte gChosenMove
_080142A0: .4byte gBankAttacker
_080142A4: .4byte gBattleResults
_080142A8:
@@ -3963,7 +3963,7 @@ _08014416:
b _08014522
_0801441E:
ldr r2, _08014460 @ =gBattleMoves
- ldr r0, _0801447C @ =gUnknown_02024BE8
+ ldr r0, _0801447C @ =gChosenMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
@@ -3998,7 +3998,7 @@ _0801446C: .4byte gSharedMem
_08014470: .4byte 0x00016010
_08014474: .4byte gActiveBank
_08014478: .4byte gNoOfAllBanks
-_0801447C: .4byte gUnknown_02024BE8
+_0801447C: .4byte gChosenMove
_08014480:
movs r0, 0x3
b _08014496
@@ -4121,7 +4121,7 @@ _08014570:
cmp r0, 0
beq _0801461C
ldr r2, _080145B4 @ =gBattleMoves
- ldr r0, _080145B8 @ =gUnknown_02024BE8
+ ldr r0, _080145B8 @ =gChosenMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
@@ -4146,7 +4146,7 @@ _08014570:
b _080145D2
.align 2, 0
_080145B4: .4byte gBattleMoves
-_080145B8: .4byte gUnknown_02024BE8
+_080145B8: .4byte gChosenMove
_080145BC:
movs r0, 0x3
b _080145D2
@@ -4260,7 +4260,7 @@ _0801469A:
strb r0, [r5]
_080146AC:
ldr r4, _080146E0 @ =gBattlescriptCurrInstr
- ldr r3, _080146E4 @ =gBattleScriptsEffectsTable
+ ldr r3, _080146E4 @ =gBattleScriptsForMoveEffects
ldr r2, _080146E8 @ =gBattleMoves
ldr r0, _080146EC @ =gCurrentMove
ldrh r1, [r0]
@@ -4287,7 +4287,7 @@ _080146CC:
bx r0
.align 2, 0
_080146E0: .4byte gBattlescriptCurrInstr
-_080146E4: .4byte gBattleScriptsEffectsTable
+_080146E4: .4byte gBattleScriptsForMoveEffects
_080146E8: .4byte gBattleMoves
_080146EC: .4byte gCurrentMove
_080146F0: .4byte gFightStateTracker
@@ -4336,7 +4336,7 @@ sub_80146F4: @ 80146F4
adds r1, r0
strb r4, [r1]
ldr r1, _08014790 @ =gBattlescriptCurrInstr
- ldr r0, _08014794 @ =gUnknown_081D8E4E
+ ldr r0, _08014794 @ =BattleScript_ActionSwitch
str r0, [r1]
ldr r1, _08014798 @ =gFightStateTracker
movs r0, 0xA
@@ -4364,7 +4364,7 @@ _08014784: .4byte gSharedMem
_08014788: .4byte 0x00016064
_0801478C: .4byte 0x00016003
_08014790: .4byte gBattlescriptCurrInstr
-_08014794: .4byte gUnknown_081D8E4E
+_08014794: .4byte BattleScript_ActionSwitch
_08014798: .4byte gFightStateTracker
_0801479C: .4byte gBattleResults
thumb_func_end sub_80146F4
@@ -4452,14 +4452,14 @@ _0801484C:
cmp r0, 0
bne _0801486C
ldr r0, _08014864 @ =gBattlescriptCurrInstr
- ldr r1, _08014868 @ =gUnknown_081D9E7C
+ ldr r1, _08014868 @ =gBattlescriptsForUsingItem
_0801485C:
ldr r1, [r1]
str r1, [r0]
b _08014A8C
.align 2, 0
_08014864: .4byte gBattlescriptCurrInstr
-_08014868: .4byte gUnknown_081D9E7C
+_08014868: .4byte gBattlescriptsForUsingItem
_0801486C:
ldr r2, _080148A0 @ =gSharedMem
ldrb r0, [r4]
@@ -4476,7 +4476,7 @@ _0801486C:
mov r8, r4
ldr r3, _080148AC @ =gBattlescriptCurrInstr
mov r9, r3
- ldr r1, _080148B0 @ =gUnknown_081D9E7C
+ ldr r1, _080148B0 @ =gBattlescriptsForUsingItem
mov r10, r1
adds r7, r2, 0
cmp r0, 0x4
@@ -4493,7 +4493,7 @@ _080148A0: .4byte gSharedMem
_080148A4: .4byte 0x00016003
_080148A8: .4byte 0x000160d8
_080148AC: .4byte gBattlescriptCurrInstr
-_080148B0: .4byte gUnknown_081D9E7C
+_080148B0: .4byte gBattlescriptsForUsingItem
_080148B4: .4byte _080148B8
.align 2, 0
_080148B8:
@@ -4522,7 +4522,7 @@ _080148CC:
ands r0, r3
ldr r3, _08014910 @ =gBattlescriptCurrInstr
mov r9, r3
- ldr r1, _08014914 @ =gUnknown_081D9E7C
+ ldr r1, _08014914 @ =gBattlescriptsForUsingItem
mov r10, r1
cmp r0, 0
bne _080148FC
@@ -4536,11 +4536,11 @@ _08014904: .4byte gBattleCommunication
_08014908: .4byte gBankAttacker
_0801490C: .4byte 0x000160da
_08014910: .4byte gBattlescriptCurrInstr
-_08014914: .4byte gUnknown_081D9E7C
+_08014914: .4byte gBattlescriptsForUsingItem
_08014918:
ldr r3, _08014950 @ =gBattlescriptCurrInstr
mov r9, r3
- ldr r0, _08014954 @ =gUnknown_081D9E7C
+ ldr r0, _08014954 @ =gBattlescriptsForUsingItem
mov r10, r0
adds r5, r7, 0
mov r4, r8
@@ -4568,7 +4568,7 @@ _08014926:
b _08014A74
.align 2, 0
_08014950: .4byte gBattlescriptCurrInstr
-_08014954: .4byte gUnknown_081D9E7C
+_08014954: .4byte gBattlescriptsForUsingItem
_08014958:
ldr r3, _0801498C @ =gBattleCommunication
movs r0, 0x4
@@ -4592,7 +4592,7 @@ _08014958:
strb r0, [r3, 0x5]
ldr r2, _08014998 @ =gBattlescriptCurrInstr
mov r9, r2
- ldr r3, _0801499C @ =gUnknown_081D9E7C
+ ldr r3, _0801499C @ =gBattlescriptsForUsingItem
mov r10, r3
b _08014A74
.align 2, 0
@@ -4600,7 +4600,7 @@ _0801498C: .4byte gBattleCommunication
_08014990: .4byte gBankAttacker
_08014994: .4byte 0x000160da
_08014998: .4byte gBattlescriptCurrInstr
-_0801499C: .4byte gUnknown_081D9E7C
+_0801499C: .4byte gBattlescriptsForUsingItem
_080149A0:
ldr r3, _08014A18 @ =gBattleTextBuff1
movs r4, 0xFD
@@ -4623,7 +4623,7 @@ _080149A0:
ands r2, r0
ldr r0, _08014A20 @ =gBattlescriptCurrInstr
mov r9, r0
- ldr r1, _08014A24 @ =gUnknown_081D9E7C
+ ldr r1, _08014A24 @ =gBattlescriptsForUsingItem
mov r10, r1
adds r6, r3, 0
cmp r2, 0
@@ -4667,7 +4667,7 @@ _08014A02:
_08014A18: .4byte gBattleTextBuff1
_08014A1C: .4byte gBattleTextBuff2
_08014A20: .4byte gBattlescriptCurrInstr
-_08014A24: .4byte gUnknown_081D9E7C
+_08014A24: .4byte gBattlescriptsForUsingItem
_08014A28: .4byte 0x000160a4
_08014A2C: .4byte 0x000160a5
_08014A30:
@@ -4684,7 +4684,7 @@ _08014A30:
mov r8, r0
ldr r1, _08014A5C @ =gBattlescriptCurrInstr
mov r9, r1
- ldr r2, _08014A60 @ =gUnknown_081D9E7C
+ ldr r2, _08014A60 @ =gBattlescriptsForUsingItem
mov r10, r2
b _08014A74
.align 2, 0
@@ -4692,7 +4692,7 @@ _08014A50: .4byte gBattleTypeFlags
_08014A54: .4byte gBattleCommunication
_08014A58: .4byte gBankAttacker
_08014A5C: .4byte gBattlescriptCurrInstr
-_08014A60: .4byte gUnknown_081D9E7C
+_08014A60: .4byte gBattlescriptsForUsingItem
_08014A64:
ldr r0, _08014AA0 @ =gBattleCommunication
strb r1, [r0, 0x5]
@@ -4700,7 +4700,7 @@ _08014A64:
mov r8, r3
ldr r0, _08014AA8 @ =gBattlescriptCurrInstr
mov r9, r0
- ldr r1, _08014AAC @ =gUnknown_081D9E7C
+ ldr r1, _08014AAC @ =gBattlescriptsForUsingItem
mov r10, r1
_08014A74:
mov r2, r8
@@ -4730,7 +4730,7 @@ _08014A8C:
_08014AA0: .4byte gBattleCommunication
_08014AA4: .4byte gBankAttacker
_08014AA8: .4byte gBattlescriptCurrInstr
-_08014AAC: .4byte gUnknown_081D9E7C
+_08014AAC: .4byte gBattlescriptsForUsingItem
_08014AB0: .4byte 0x000160d8
_08014AB4: .4byte gFightStateTracker
thumb_func_end sub_80147A0
@@ -4998,7 +4998,7 @@ _08014C9C:
movs r0, 0x3
strb r0, [r1, 0x5]
ldr r1, _08014CE8 @ =gBattlescriptCurrInstr
- ldr r0, _08014CEC @ =gUnknown_081D8E3B
+ ldr r0, _08014CEC @ =BattleScript_PrintFailedToRunString
str r0, [r1]
ldr r1, _08014CF0 @ =gFightStateTracker
movs r0, 0xA
@@ -5008,7 +5008,7 @@ _08014CDC: .4byte gBattleMons
_08014CE0: .4byte 0xfdffffff
_08014CE4: .4byte gBattleCommunication
_08014CE8: .4byte gBattlescriptCurrInstr
-_08014CEC: .4byte gUnknown_081D8E3B
+_08014CEC: .4byte BattleScript_PrintFailedToRunString
_08014CF0: .4byte gFightStateTracker
_08014CF4:
ldr r1, _08014D1C @ =gBattleMons
@@ -5026,7 +5026,7 @@ _08014CF4:
movs r0, 0x4
strb r0, [r1, 0x5]
ldr r1, _08014D28 @ =gBattlescriptCurrInstr
- ldr r0, _08014D2C @ =gUnknown_081D8E3B
+ ldr r0, _08014D2C @ =BattleScript_PrintFailedToRunString
str r0, [r1]
ldr r1, _08014D30 @ =gFightStateTracker
movs r0, 0xA
@@ -5036,7 +5036,7 @@ _08014D1C: .4byte gBattleMons
_08014D20: .4byte 0x0400e000
_08014D24: .4byte gBattleCommunication
_08014D28: .4byte gBattlescriptCurrInstr
-_08014D2C: .4byte gUnknown_081D8E3B
+_08014D2C: .4byte BattleScript_PrintFailedToRunString
_08014D30: .4byte gFightStateTracker
_08014D34:
ldr r0, _08014D48 @ =gNoOfAllBanks
diff --git a/asm/battle_anim_81258BC.s b/asm/battle_anim_81258BC.s
index 6705c0fd7..2c19ad731 100644
--- a/asm/battle_anim_81258BC.s
+++ b/asm/battle_anim_81258BC.s
@@ -77,12 +77,12 @@ sub_812AF30: @ 812AF30
strh r0, [r6, 0xA]
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r5, r0, 0
lsls r4, 24
asrs r4, 24
@@ -91,7 +91,7 @@ sub_812AF30: @ 812AF30
adds r0, r4, 0
adds r1, r5, 0
movs r2, 0x2
- bl sub_807712C
+ bl CalculatePanIncrement
strh r4, [r6, 0xC]
strh r5, [r6, 0xE]
lsls r0, 24
@@ -188,7 +188,7 @@ sub_812B004: @ 812B004
movs r0, 0
strh r0, [r4, 0x1C]
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
ldrh r0, [r4, 0xA]
lsls r1, 24
@@ -236,14 +236,14 @@ sub_812B058: @ 812B058
ldrb r0, [r0, 0x2]
lsls r0, 24
asrs r0, 24
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
lsls r5, 24
asrs r5, 24
adds r0, r5, 0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r5, r0, 0
lsls r4, 24
asrs r4, 24
@@ -254,7 +254,7 @@ sub_812B058: @ 812B058
adds r0, r4, 0
adds r1, r5, 0
adds r2, r6, 0
- bl sub_807712C
+ bl CalculatePanIncrement
ldr r2, _0812B100 @ =gTasks
mov r3, r8
lsls r1, r3, 2
@@ -373,10 +373,10 @@ sub_812B18C: @ 812B18C
movs r4, 0
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
lsls r0, 24
lsrs r6, r0, 24
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812B1CC
@@ -402,29 +402,29 @@ _0812B1CC:
adds r2, r0, 0
cmp r1, 0
bne _0812B1E8
- ldr r0, _0812B1E4 @ =gBattleAnimBankAttacker
+ ldr r0, _0812B1E4 @ =gAnimBankAttacker
ldrb r4, [r0]
b _0812B20E
.align 2, 0
_0812B1E0: .4byte gBattleAnimArgs
-_0812B1E4: .4byte gBattleAnimBankAttacker
+_0812B1E4: .4byte gAnimBankAttacker
_0812B1E8:
cmp r1, 0x1
bne _0812B1F8
- ldr r0, _0812B1F4 @ =gBattleAnimBankTarget
+ ldr r0, _0812B1F4 @ =gAnimBankTarget
ldrb r4, [r0]
b _0812B20E
.align 2, 0
-_0812B1F4: .4byte gBattleAnimBankTarget
+_0812B1F4: .4byte gAnimBankTarget
_0812B1F8:
cmp r1, 0x2
bne _0812B204
- ldr r0, _0812B200 @ =gBattleAnimBankAttacker
+ ldr r0, _0812B200 @ =gAnimBankAttacker
b _0812B206
.align 2, 0
-_0812B200: .4byte gBattleAnimBankAttacker
+_0812B200: .4byte gAnimBankAttacker
_0812B204:
- ldr r0, _0812B230 @ =gBattleAnimBankTarget
+ ldr r0, _0812B230 @ =gAnimBankTarget
_0812B206:
ldrb r1, [r0]
movs r0, 0x2
@@ -447,7 +447,7 @@ _0812B21A:
bl DestroyAnimVisualTask
b _0812B2B0
.align 2, 0
-_0812B230: .4byte gBattleAnimBankTarget
+_0812B230: .4byte gAnimBankTarget
_0812B234:
adds r0, r4, 0
bl GetBankSide
@@ -520,10 +520,10 @@ sub_812B2B8: @ 812B2B8
lsrs r5, r0, 24
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
lsls r0, 24
lsrs r4, r0, 24
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812B2DC
@@ -532,8 +532,8 @@ sub_812B2B8: @ 812B2B8
.align 2, 0
_0812B2D8: .4byte gSharedMem + 0x19348
_0812B2DC:
- ldr r1, _0812B304 @ =gUnknown_0202F7CA
- ldr r0, _0812B308 @ =gBattleAnimBankAttacker
+ ldr r1, _0812B304 @ =gAnimSpeciesByBanks
+ ldr r0, _0812B308 @ =gAnimBankAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -552,8 +552,8 @@ _0812B2F6:
pop {r0}
bx r0
.align 2, 0
-_0812B304: .4byte gUnknown_0202F7CA
-_0812B308: .4byte gBattleAnimBankAttacker
+_0812B304: .4byte gAnimSpeciesByBanks
+_0812B308: .4byte gAnimBankAttacker
thumb_func_end sub_812B2B8
thumb_func_start sub_812B30C
@@ -567,7 +567,7 @@ sub_812B30C: @ 812B30C
ldrb r0, [r0, 0x2]
lsls r0, 24
asrs r0, 24
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -593,7 +593,7 @@ sub_812B340: @ 812B340
ldrb r0, [r0, 0x2]
lsls r0, 24
asrs r0, 24
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -626,14 +626,14 @@ sub_812B374: @ 812B374
ldrb r0, [r0]
lsls r0, 24
asrs r0, 24
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
lsls r5, 24
asrs r5, 24
adds r0, r5, 0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r5, r0, 0
lsls r4, 24
asrs r4, 24
@@ -644,7 +644,7 @@ sub_812B374: @ 812B374
adds r0, r4, 0
adds r1, r5, 0
adds r2, r6, 0
- bl sub_807712C
+ bl CalculatePanIncrement
ldr r2, _0812B3FC @ =gTasks
mov r3, r8
lsls r1, r3, 2
diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s
index 91033c777..02eec98ec 100644
--- a/asm/battle_anim_812C144.s
+++ b/asm/battle_anim_812C144.s
@@ -77,7 +77,7 @@ sub_812C184: @ 812C184
b _0812C1CA
_0812C1C4:
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812C1CA:
pop {r0}
bx r0
@@ -89,10 +89,10 @@ sub_812C1D0: @ 812C1D0
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r6, _0812C21C @ =gBattleAnimBankTarget
+ ldr r6, _0812C21C @ =gAnimBankTarget
ldrb r0, [r6]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
lsrs r4, 8
@@ -102,7 +102,7 @@ sub_812C1D0: @ 812C1D0
asrs r4, 16
ldrb r0, [r6]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r1, r0, 0
lsls r1, 24
lsrs r1, 8
@@ -119,7 +119,7 @@ sub_812C1D0: @ 812C1D0
pop {r0}
bx r0
.align 2, 0
-_0812C21C: .4byte gBattleAnimBankTarget
+_0812C21C: .4byte gAnimBankTarget
thumb_func_end sub_812C1D0
thumb_func_start sub_812C220
@@ -198,7 +198,7 @@ sub_812C2A4: @ 812C2A4
strh r2, [r1]
adds r1, 0x2
strh r2, [r1]
- bl move_anim_8072740
+ bl DestroyAnimSprite
pop {r0}
bx r0
.align 2, 0
@@ -210,16 +210,16 @@ sub_812C2BC: @ 812C2BC
push {r4-r7,lr}
sub sp, 0x4
adds r5, r0, 0
- ldr r4, _0812C348 @ =gBattleAnimBankTarget
+ ldr r4, _0812C348 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r7, r0, 0
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r6, r0, 0
@@ -240,7 +240,7 @@ sub_812C2BC: @ 812C2BC
lsls r1, 23
adds r0, r1
lsrs r4, r0, 16
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812C31A
@@ -264,7 +264,7 @@ _0812C31A:
strh r6, [r5, 0x36]
ldr r0, _0812C350 @ =sub_8078B34
str r0, [r5, 0x1C]
- ldr r1, _0812C354 @ =move_anim_8072740
+ ldr r1, _0812C354 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
add sp, 0x4
@@ -272,10 +272,10 @@ _0812C31A:
pop {r0}
bx r0
.align 2, 0
-_0812C348: .4byte gBattleAnimBankTarget
+_0812C348: .4byte gAnimBankTarget
_0812C34C: .4byte gBattleAnimArgs
_0812C350: .4byte sub_8078B34
-_0812C354: .4byte move_anim_8072740
+_0812C354: .4byte DestroyAnimSprite
thumb_func_end sub_812C2BC
thumb_func_start sub_812C358
@@ -547,7 +547,7 @@ _0812C53A:
strh r0, [r1]
strh r0, [r4]
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812C550:
pop {r4}
pop {r0}
@@ -796,7 +796,7 @@ sub_812C720: @ 812C720
adds r4, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _0812C784 @ =gBattleAnimBankTarget
+ ldr r0, _0812C784 @ =gAnimBankTarget
ldrb r0, [r0]
mov r5, sp
adds r5, 0x2
@@ -804,7 +804,7 @@ sub_812C720: @ 812C720
mov r2, sp
adds r3, r5, 0
bl sub_807A3FC
- ldr r0, _0812C788 @ =gBattleAnimBankAttacker
+ ldr r0, _0812C788 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -838,8 +838,8 @@ _0812C754:
pop {r0}
bx r0
.align 2, 0
-_0812C784: .4byte gBattleAnimBankTarget
-_0812C788: .4byte gBattleAnimBankAttacker
+_0812C784: .4byte gAnimBankTarget
+_0812C788: .4byte gAnimBankAttacker
_0812C78C: .4byte gBattleAnimArgs
_0812C790: .4byte 0x0000ffce
_0812C794: .4byte sub_812C798
@@ -904,7 +904,7 @@ _0812C7F4:
cmp r0, 0x10
bne _0812C808
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812C808:
pop {r0}
bx r0
@@ -926,7 +926,7 @@ sub_812C80C: @ 812C80C
strh r0, [r4, 0x22]
ldr r0, _0812C840 @ =sub_8078600
str r0, [r4, 0x1C]
- ldr r1, _0812C844 @ =move_anim_8072740
+ ldr r1, _0812C844 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
@@ -935,7 +935,7 @@ sub_812C80C: @ 812C80C
.align 2, 0
_0812C83C: .4byte gBattleAnimArgs
_0812C840: .4byte sub_8078600
-_0812C844: .4byte move_anim_8072740
+_0812C844: .4byte DestroyAnimSprite
thumb_func_end sub_812C80C
thumb_func_start sub_812C848
@@ -953,11 +953,11 @@ sub_812C848: @ 812C848
ldrsh r1, [r5, r2]
adds r0, r4, 0
bl sub_807867C
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0812C89C
- ldr r0, _0812C888 @ =gBattleAnimBankAttacker
+ ldr r0, _0812C888 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -967,7 +967,7 @@ sub_812C848: @ 812C848
b _0812C8A2
.align 2, 0
_0812C884: .4byte gBattleAnimArgs
-_0812C888: .4byte gBattleAnimBankAttacker
+_0812C888: .4byte gAnimBankAttacker
_0812C88C:
movs r1, 0x4
ldrsh r0, [r5, r1]
@@ -1028,7 +1028,7 @@ _0812C8A8:
cmp r0, 0xF0
bls _0812C900
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812C900:
pop {r4,r5}
pop {r0}
@@ -1046,7 +1046,7 @@ sub_812C908: @ 812C908
cmp r0, 0
beq _0812C91E
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812C91E:
pop {r0}
bx r0
@@ -1057,7 +1057,7 @@ sub_812C924: @ 812C924
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, _0812C940 @ =gBattleAnimBankTarget
+ ldr r0, _0812C940 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1068,7 +1068,7 @@ sub_812C924: @ 812C924
movs r0, 0
b _0812C94C
.align 2, 0
-_0812C940: .4byte gBattleAnimBankTarget
+_0812C940: .4byte gAnimBankTarget
_0812C944: .4byte gBattleAnimArgs
_0812C948:
ldr r1, _0812C95C @ =gBattleAnimArgs
@@ -1089,7 +1089,7 @@ sub_812C960: @ 812C960
push {lr}
lsls r0, 24
lsrs r2, r0, 24
- ldr r0, _0812C974 @ =gMoveDmgMoveAnim
+ ldr r0, _0812C974 @ =gAnimMoveDmg
ldr r0, [r0]
cmp r0, 0
ble _0812C97C
@@ -1097,7 +1097,7 @@ sub_812C960: @ 812C960
movs r0, 0
b _0812C980
.align 2, 0
-_0812C974: .4byte gMoveDmgMoveAnim
+_0812C974: .4byte gAnimMoveDmg
_0812C978: .4byte gBattleAnimArgs
_0812C97C:
ldr r1, _0812C98C @ =gBattleAnimArgs
@@ -1128,10 +1128,10 @@ sub_812C990: @ 812C990
adds r1, r3, 0
orrs r0, r1
strh r0, [r2]
- ldr r0, _0812C9F4 @ =gUnknown_030042C4
+ ldr r0, _0812C9F4 @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _0812C9F8 @ =gUnknown_03004240
+ ldr r0, _0812C9F8 @ =gBattle_WIN0V
strh r1, [r0]
ldr r0, _0812C9FC @ =REG_WIN0H
strh r1, [r0]
@@ -1161,8 +1161,8 @@ sub_812C990: @ 812C990
.align 2, 0
_0812C9EC: .4byte REG_WINOUT
_0812C9F0: .4byte 0x00001f3f
-_0812C9F4: .4byte gUnknown_030042C4
-_0812C9F8: .4byte gUnknown_03004240
+_0812C9F4: .4byte gBattle_WIN0H
+_0812C9F8: .4byte gBattle_WIN0V
_0812C9FC: .4byte REG_WIN0H
_0812CA00: .4byte sub_812CA04
thumb_func_end sub_812C990
@@ -1288,7 +1288,7 @@ sub_812CAD0: @ 812CAD0
adds r2, r4, 0
eors r1, r2
strh r1, [r3]
- bl move_anim_8072740
+ bl DestroyAnimSprite
pop {r4}
pop {r0}
bx r0
@@ -1306,16 +1306,16 @@ sub_812CAFC: @ 812CAFC
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0812CB28
- ldr r4, _0812CB74 @ =gBattleAnimBankAttacker
+ ldr r4, _0812CB74 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1357,7 +1357,7 @@ _0812CB28:
b _0812CB8A
.align 2, 0
_0812CB70: .4byte gBattleAnimArgs
-_0812CB74: .4byte gBattleAnimBankAttacker
+_0812CB74: .4byte gAnimBankAttacker
_0812CB78: .4byte 0x000003ff
_0812CB7C: .4byte 0xfffffc00
_0812CB80: .4byte 0x0000fff4
@@ -1412,7 +1412,7 @@ sub_812CBB4: @ 812CBB4
bne _0812CC12
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -1443,7 +1443,7 @@ _0812CC12:
cmp r0, 0
bne _0812CC20
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812CC20:
pop {r4}
pop {r0}
@@ -1472,7 +1472,7 @@ sub_812CC44: @ 812CC44
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812CC7A
@@ -1480,19 +1480,19 @@ sub_812CC44: @ 812CC44
ldr r2, _0812CC8C @ =0x00001f3f
adds r0, r2, 0
strh r0, [r1]
- ldr r1, _0812CC90 @ =gUnknown_03004200
+ ldr r1, _0812CC90 @ =gBattle_WIN1H
ldr r2, _0812CC94 @ =0x000098f0
adds r0, r2, 0
strh r0, [r1]
- ldr r1, _0812CC98 @ =gUnknown_03004244
+ ldr r1, _0812CC98 @ =gBattle_WIN1V
movs r0, 0xA0
strh r0, [r1]
ldr r1, _0812CC9C @ =REG_WIN1H
- ldr r0, _0812CCA0 @ =gUnknown_030042C4
+ ldr r0, _0812CCA0 @ =gBattle_WIN0H
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x4
- ldr r0, _0812CCA4 @ =gUnknown_03004240
+ ldr r0, _0812CCA4 @ =gBattle_WIN0V
ldrh r0, [r0]
strh r0, [r1]
_0812CC7A:
@@ -1504,12 +1504,12 @@ _0812CC7A:
.align 2, 0
_0812CC88: .4byte REG_WININ
_0812CC8C: .4byte 0x00001f3f
-_0812CC90: .4byte gUnknown_03004200
+_0812CC90: .4byte gBattle_WIN1H
_0812CC94: .4byte 0x000098f0
-_0812CC98: .4byte gUnknown_03004244
+_0812CC98: .4byte gBattle_WIN1V
_0812CC9C: .4byte REG_WIN1H
-_0812CCA0: .4byte gUnknown_030042C4
-_0812CCA4: .4byte gUnknown_03004240
+_0812CCA0: .4byte gBattle_WIN0H
+_0812CCA4: .4byte gBattle_WIN0V
thumb_func_end sub_812CC44
thumb_func_start sub_812CCA8
@@ -1517,7 +1517,7 @@ sub_812CCA8: @ 812CCA8
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812CCCA
@@ -1525,10 +1525,10 @@ sub_812CCA8: @ 812CCA8
ldr r2, _0812CCDC @ =0x00003f3f
adds r0, r2, 0
strh r0, [r1]
- ldr r0, _0812CCE0 @ =gUnknown_03004200
+ ldr r0, _0812CCE0 @ =gBattle_WIN1H
movs r1, 0
strh r1, [r0]
- ldr r0, _0812CCE4 @ =gUnknown_03004244
+ ldr r0, _0812CCE4 @ =gBattle_WIN1V
strh r1, [r0]
_0812CCCA:
adds r0, r4, 0
@@ -1539,8 +1539,8 @@ _0812CCCA:
.align 2, 0
_0812CCD8: .4byte REG_WININ
_0812CCDC: .4byte 0x00003f3f
-_0812CCE0: .4byte gUnknown_03004200
-_0812CCE4: .4byte gUnknown_03004244
+_0812CCE0: .4byte gBattle_WIN1H
+_0812CCE4: .4byte gBattle_WIN1V
thumb_func_end sub_812CCA8
thumb_func_start sub_812CCE8
@@ -1552,17 +1552,17 @@ sub_812CCE8: @ 812CCE8
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0812CD04
- ldr r4, _0812CD00 @ =gBattleAnimBankAttacker
+ ldr r4, _0812CD00 @ =gAnimBankAttacker
b _0812CD06
.align 2, 0
_0812CCFC: .4byte gBattleAnimArgs
-_0812CD00: .4byte gBattleAnimBankAttacker
+_0812CD00: .4byte gAnimBankAttacker
_0812CD04:
- ldr r4, _0812CD58 @ =gBattleAnimBankTarget
+ ldr r4, _0812CD58 @ =gAnimBankTarget
_0812CD06:
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x2]
@@ -1570,7 +1570,7 @@ _0812CD06:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1601,7 +1601,7 @@ _0812CD3E:
pop {r0}
bx r0
.align 2, 0
-_0812CD58: .4byte gBattleAnimBankTarget
+_0812CD58: .4byte gAnimBankTarget
_0812CD5C: .4byte gBattleAnimArgs
_0812CD60: .4byte sub_812CD64
thumb_func_end sub_812CCE8
@@ -1640,7 +1640,7 @@ sub_812CD64: @ 812CD64
cmp r0, r1
bge _0812CDC2
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _0812CDC2
.align 2, 0
_0812CDAC: .4byte gSineTable
@@ -1652,7 +1652,7 @@ _0812CDB0:
cmp r0, r1
ble _0812CDC2
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812CDC2:
pop {r0}
bx r0
@@ -1674,14 +1674,14 @@ sub_812CDC8: @ 812CDC8
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0812CDF4
- ldr r4, _0812CDF0 @ =gBattleAnimBankAttacker
+ ldr r4, _0812CDF0 @ =gAnimBankAttacker
b _0812CDF6
.align 2, 0
_0812CDE8: .4byte gTasks
_0812CDEC: .4byte gBattleAnimArgs
-_0812CDF0: .4byte gBattleAnimBankAttacker
+_0812CDF0: .4byte gAnimBankAttacker
_0812CDF4:
- ldr r4, _0812CE3C @ =gBattleAnimBankTarget
+ ldr r4, _0812CE3C @ =gAnimBankTarget
_0812CDF6:
ldrb r0, [r4]
bl sub_8077FC0
@@ -1714,14 +1714,14 @@ _0812CE20:
strh r2, [r5, 0x16]
cmp r7, 0x1
bne _0812CE48
- ldr r0, _0812CE44 @ =gUnknown_030042C0
+ ldr r0, _0812CE44 @ =gBattle_BG1_X
b _0812CE4A
.align 2, 0
-_0812CE3C: .4byte gBattleAnimBankTarget
+_0812CE3C: .4byte gAnimBankTarget
_0812CE40: .4byte gBattleAnimArgs
-_0812CE44: .4byte gUnknown_030042C0
+_0812CE44: .4byte gBattle_BG1_X
_0812CE48:
- ldr r0, _0812CE68 @ =gUnknown_03004288
+ ldr r0, _0812CE68 @ =gBattle_BG2_X
_0812CE4A:
ldrh r2, [r0]
strh r2, [r5, 0x18]
@@ -1738,7 +1738,7 @@ _0812CE4A:
ldrh r3, [r5, 0x18]
b _0812CE70
.align 2, 0
-_0812CE68: .4byte gUnknown_03004288
+_0812CE68: .4byte gBattle_BG2_X
_0812CE6C:
strh r2, [r5, 0x1E]
ldrh r3, [r5, 0x1A]
@@ -1974,16 +1974,16 @@ sub_812D008: @ 812D008
movs r5, 0
strh r5, [r4, 0x8]
strh r5, [r4, 0xA]
- ldr r6, _0812D060 @ =gBattleAnimBankAttacker
+ ldr r6, _0812D060 @ =gAnimBankAttacker
ldrb r0, [r6]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xC]
ldrb r0, [r6]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xE]
@@ -2004,7 +2004,7 @@ sub_812D008: @ 812D008
bx r0
.align 2, 0
_0812D05C: .4byte gTasks
-_0812D060: .4byte gBattleAnimBankAttacker
+_0812D060: .4byte gAnimBankAttacker
_0812D064: .4byte 0x0000ffec
_0812D068: .4byte sub_812D06C
thumb_func_end sub_812D008
@@ -2081,7 +2081,7 @@ _0812D0D4:
lsrs r4, r0, 24
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -2347,7 +2347,7 @@ _0812D2F0:
ldrsh r0, [r5, r1]
cmp r0, 0x3D
bne _0812D33C
- ldr r1, _0812D344 @ =move_anim_8072740
+ ldr r1, _0812D344 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
ldrh r0, [r5, 0x24]
@@ -2363,16 +2363,16 @@ _0812D2F0:
strh r1, [r5, 0x26]
movs r0, 0x14
strh r0, [r5, 0x2E]
- ldr r4, _0812D348 @ =gBattleAnimBankTarget
+ ldr r4, _0812D348 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -2383,8 +2383,8 @@ _0812D33C:
pop {r0}
bx r0
.align 2, 0
-_0812D344: .4byte move_anim_8072740
-_0812D348: .4byte gBattleAnimBankTarget
+_0812D344: .4byte DestroyAnimSprite
+_0812D348: .4byte gAnimBankTarget
_0812D34C: .4byte sub_8078B34
thumb_func_end sub_812D294
@@ -2460,16 +2460,16 @@ _0812D3CC:
beq _0812D490
b _0812D4AE
_0812D3D6:
- ldr r4, _0812D408 @ =gBattleAnimBankAttacker
+ ldr r4, _0812D408 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2482,7 +2482,7 @@ _0812D3D6:
strh r0, [r5, 0x32]
b _0812D484
.align 2, 0
-_0812D408: .4byte gBattleAnimBankAttacker
+_0812D408: .4byte gAnimBankAttacker
_0812D40C:
ldrh r0, [r5, 0x30]
adds r0, 0x60
@@ -2563,7 +2563,7 @@ _0812D490:
cmp r0, r1
bge _0812D4AE
adds r0, r5, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812D4AE:
pop {r4-r6}
pop {r0}
@@ -2574,7 +2574,7 @@ _0812D4AE:
sub_812D4B4: @ 812D4B4
push {r4,lr}
adds r4, r0, 0
- ldr r0, _0812D4CC @ =gBattleAnimBankAttacker
+ ldr r0, _0812D4CC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2583,7 +2583,7 @@ sub_812D4B4: @ 812D4B4
ldr r0, _0812D4D0 @ =0x0000fff0
b _0812D4D8
.align 2, 0
-_0812D4CC: .4byte gBattleAnimBankAttacker
+_0812D4CC: .4byte gAnimBankAttacker
_0812D4D0: .4byte 0x0000fff0
_0812D4D4:
movs r0, 0x80
@@ -2608,7 +2608,7 @@ sub_812D4EC: @ 812D4EC
ldrh r0, [r4, 0x2E]
adds r0, 0x48
strh r0, [r4, 0x2E]
- ldr r0, _0812D50C @ =gBattleAnimBankAttacker
+ ldr r0, _0812D50C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2619,7 +2619,7 @@ sub_812D4EC: @ 812D4EC
asrs r0, 20
b _0812D518
.align 2, 0
-_0812D50C: .4byte gBattleAnimBankAttacker
+_0812D50C: .4byte gAnimBankAttacker
_0812D510:
ldrh r0, [r4, 0x2E]
lsls r0, 16
@@ -2674,7 +2674,7 @@ _0812D564:
cmp r0, r1
bls _0812D57E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812D57E:
pop {r4,r5}
pop {r0}
@@ -2919,10 +2919,10 @@ _0812D736:
movs r0, 0x90
lsls r0, 4
strh r0, [r4, 0x30]
- ldr r0, _0812D75C @ =gBattleAnimBankAttacker
+ ldr r0, _0812D75C @ =gAnimBankAttacker
ldrb r0, [r0]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -2931,7 +2931,7 @@ _0812D736:
strh r0, [r4, 0x2E]
b _0812D788
.align 2, 0
-_0812D75C: .4byte gBattleAnimBankAttacker
+_0812D75C: .4byte gAnimBankAttacker
_0812D760:
ldrh r2, [r4, 0x30]
lsls r1, r2, 16
@@ -2951,7 +2951,7 @@ _0812D760:
cmp r0, r1
ble _0812D788
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812D788:
pop {r4}
pop {r0}
@@ -3043,7 +3043,7 @@ _0812D834:
ldr r1, _0812D850 @ =REG_MOSAIC
movs r0, 0
strh r0, [r1]
- ldr r0, _0812D854 @ =gBattleAnimBankAttacker
+ ldr r0, _0812D854 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -3054,7 +3054,7 @@ _0812D834:
b _0812D85E
.align 2, 0
_0812D850: .4byte REG_MOSAIC
-_0812D854: .4byte gBattleAnimBankAttacker
+_0812D854: .4byte gAnimBankAttacker
_0812D858: .4byte REG_BG1CNT
_0812D85C:
ldr r0, _0812D87C @ =REG_BG2CNT
@@ -3110,9 +3110,9 @@ _0812D8BC:
.align 2, 0
_0812D8C0: .4byte REG_MOSAIC
_0812D8C4:
- ldr r5, _0812D8F4 @ =gBattleAnimBankAttacker
+ ldr r5, _0812D8F4 @ =gAnimBankAttacker
ldrb r0, [r5]
- ldr r1, _0812D8F8 @ =gBattleAnimBankTarget
+ ldr r1, _0812D8F8 @ =gAnimBankTarget
ldrb r1, [r1]
mov r2, r8
lsls r4, r2, 2
@@ -3124,7 +3124,7 @@ _0812D8C4:
ldrb r1, [r5]
mov r0, sp
bl sub_8078954
- bl NotInBattle
+ bl IsContest
lsls r0, 24
mov r9, r4
cmp r0, 0
@@ -3132,8 +3132,8 @@ _0812D8C4:
movs r1, 0
b _0812D906
.align 2, 0
-_0812D8F4: .4byte gBattleAnimBankAttacker
-_0812D8F8: .4byte gBattleAnimBankTarget
+_0812D8F4: .4byte gAnimBankAttacker
+_0812D8F8: .4byte gAnimBankTarget
_0812D8FC:
ldrb r0, [r5]
bl GetBankIdentity
@@ -3144,7 +3144,7 @@ _0812D906:
lsls r1, 2
adds r1, r0
ldr r2, _0812D9D0 @ =gBattleMonForms
- ldr r0, _0812D9D4 @ =gBattleAnimBankAttacker
+ ldr r0, _0812D9D4 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r2
ldrb r0, [r0]
@@ -3158,16 +3158,16 @@ _0812D906:
ldr r1, _0812D9DC @ =0x84000200
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812DA20
ldr r5, _0812D9E0 @ =gSharedMem + 0x19348
ldrh r0, [r5]
- bl sub_80AEB1C
+ bl IsSpeciesNotUnown
adds r4, r0, 0
ldrh r0, [r5, 0x2]
- bl sub_80AEB1C
+ bl IsSpeciesNotUnown
lsls r4, 24
lsls r0, 24
cmp r4, r0
@@ -3222,13 +3222,13 @@ _0812D98E:
_0812D9A2:
ldr r0, _0812D9E0 @ =gSharedMem + 0x19348
ldrh r0, [r0, 0x2]
- bl sub_80AEB1C
+ bl IsSpeciesNotUnown
lsls r0, 24
cmp r0, 0
beq _0812D9F0
ldr r3, _0812D9E4 @ =gSprites
ldr r4, _0812D9E8 @ =gObjectBankIDs
- ldr r2, _0812D9D4 @ =gBattleAnimBankAttacker
+ ldr r2, _0812D9D4 @ =gAnimBankAttacker
ldrb r0, [r2]
adds r0, r4
ldrb r1, [r0]
@@ -3243,7 +3243,7 @@ _0812D9A2:
.align 2, 0
_0812D9CC: .4byte gUnknown_081FAF4C
_0812D9D0: .4byte gBattleMonForms
-_0812D9D4: .4byte gBattleAnimBankAttacker
+_0812D9D4: .4byte gAnimBankAttacker
_0812D9D8: .4byte 0x040000d4
_0812D9DC: .4byte 0x84000200
_0812D9E0: .4byte gSharedMem + 0x19348
@@ -3253,7 +3253,7 @@ _0812D9EC: .4byte gSpriteAffineAnimTable_81E7C18
_0812D9F0:
ldr r3, _0812DA34 @ =gSprites
ldr r4, _0812DA38 @ =gObjectBankIDs
- ldr r2, _0812DA3C @ =gBattleAnimBankAttacker
+ ldr r2, _0812DA3C @ =gAnimBankAttacker
ldrb r0, [r2]
adds r0, r4
ldrb r1, [r0]
@@ -3289,7 +3289,7 @@ _0812DA2A:
.align 2, 0
_0812DA34: .4byte gSprites
_0812DA38: .4byte gObjectBankIDs
-_0812DA3C: .4byte gBattleAnimBankAttacker
+_0812DA3C: .4byte gAnimBankAttacker
_0812DA40: .4byte gSpriteAffineAnimTable_81E7BEC
_0812DA44: .4byte gTasks
_0812DA48:
@@ -3328,7 +3328,7 @@ _0812DA84:
ldr r1, _0812DAA0 @ =REG_MOSAIC
movs r0, 0
strh r0, [r1]
- ldr r0, _0812DAA4 @ =gBattleAnimBankAttacker
+ ldr r0, _0812DAA4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -3339,7 +3339,7 @@ _0812DA84:
b _0812DAAE
.align 2, 0
_0812DAA0: .4byte REG_MOSAIC
-_0812DAA4: .4byte gBattleAnimBankAttacker
+_0812DAA4: .4byte gAnimBankAttacker
_0812DAA8: .4byte REG_BG1CNT
_0812DAAC:
ldr r2, _0812DB08 @ =REG_BG2CNT
@@ -3349,11 +3349,11 @@ _0812DAAE:
negs r0, r0
ands r0, r1
strb r0, [r2]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0812DAF4
- ldr r4, _0812DB0C @ =gBattleAnimBankAttacker
+ ldr r4, _0812DB0C @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -3389,7 +3389,7 @@ _0812DAFA:
bx r0
.align 2, 0
_0812DB08: .4byte REG_BG2CNT
-_0812DB0C: .4byte gBattleAnimBankAttacker
+_0812DB0C: .4byte gAnimBankAttacker
_0812DB10: .4byte gTasks
_0812DB14: .4byte gSharedMem + 0x17800
thumb_func_end sub_812D7E8
@@ -3402,7 +3402,7 @@ c3_80DFBE4: @ 812DB18
ldr r4, _0812DB48 @ =gBattleAnimArgs
ldr r3, _0812DB4C @ =gSprites
ldr r2, _0812DB50 @ =gObjectBankIDs
- ldr r1, _0812DB54 @ =gBattleAnimBankAttacker
+ ldr r1, _0812DB54 @ =gAnimBankAttacker
ldrb r1, [r1]
adds r1, r2
ldrb r2, [r1]
@@ -3423,7 +3423,7 @@ c3_80DFBE4: @ 812DB18
_0812DB48: .4byte gBattleAnimArgs
_0812DB4C: .4byte gSprites
_0812DB50: .4byte gObjectBankIDs
-_0812DB54: .4byte gBattleAnimBankAttacker
+_0812DB54: .4byte gAnimBankAttacker
thumb_func_end c3_80DFBE4
thumb_func_start sub_812DB58
@@ -3432,9 +3432,9 @@ sub_812DB58: @ 812DB58
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, _0812DB7C @ =gBattleAnimBankAttacker
+ ldr r0, _0812DB7C @ =gAnimBankAttacker
ldrb r0, [r0]
- ldr r1, _0812DB80 @ =gBattleAnimBankTarget
+ ldr r1, _0812DB80 @ =gAnimBankTarget
ldrb r1, [r1]
movs r2, 0x1
bl sub_8031FC4
@@ -3444,8 +3444,8 @@ sub_812DB58: @ 812DB58
pop {r0}
bx r0
.align 2, 0
-_0812DB7C: .4byte gBattleAnimBankAttacker
-_0812DB80: .4byte gBattleAnimBankTarget
+_0812DB7C: .4byte gAnimBankAttacker
+_0812DB80: .4byte gAnimBankTarget
thumb_func_end sub_812DB58
thumb_func_start sub_812DB84
@@ -3506,7 +3506,7 @@ _0812DBD0:
movs r1, 0x1
orrs r0, r1
strb r0, [r4]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0812DC12
@@ -3541,7 +3541,7 @@ _0812DC12:
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812DC9C
@@ -3551,11 +3551,11 @@ _0812DC12:
movs r2, 0
movs r3, 0
bl sub_80763FC
- ldr r1, _0812DC90 @ =gUnknown_030042C0
+ ldr r1, _0812DC90 @ =gBattle_BG1_X
ldr r2, _0812DC94 @ =0x0000ffc8
adds r0, r2, 0
strh r0, [r1]
- ldr r0, _0812DC98 @ =gUnknown_030041B4
+ ldr r0, _0812DC98 @ =gBattle_BG1_Y
strh r4, [r0]
b _0812DCCE
.align 2, 0
@@ -3567,31 +3567,31 @@ _0812DC80: .4byte 0x85000400
_0812DC84: .4byte gUnknown_08D2AA98
_0812DC88: .4byte gUnknown_08D2A9E0
_0812DC8C: .4byte gUnknown_08D2AA80
-_0812DC90: .4byte gUnknown_030042C0
+_0812DC90: .4byte gBattle_BG1_X
_0812DC94: .4byte 0x0000ffc8
-_0812DC98: .4byte gUnknown_030041B4
+_0812DC98: .4byte gBattle_BG1_Y
_0812DC9C:
- ldr r0, _0812DCB4 @ =gBattleAnimBankAttacker
+ ldr r0, _0812DCB4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _0812DCC0
- ldr r1, _0812DCB8 @ =gUnknown_030042C0
+ ldr r1, _0812DCB8 @ =gBattle_BG1_X
ldr r4, _0812DCBC @ =0x0000ff79
adds r0, r4, 0
b _0812DCC6
.align 2, 0
-_0812DCB4: .4byte gBattleAnimBankAttacker
-_0812DCB8: .4byte gUnknown_030042C0
+_0812DCB4: .4byte gAnimBankAttacker
+_0812DCB8: .4byte gBattle_BG1_X
_0812DCBC: .4byte 0x0000ff79
_0812DCC0:
- ldr r1, _0812DCEC @ =gUnknown_030042C0
+ ldr r1, _0812DCEC @ =gBattle_BG1_X
ldr r2, _0812DCF0 @ =0x0000fff6
adds r0, r2, 0
_0812DCC6:
strh r0, [r1]
- ldr r1, _0812DCF4 @ =gUnknown_030041B4
+ ldr r1, _0812DCF4 @ =gBattle_BG1_Y
movs r0, 0
strh r0, [r1]
_0812DCCE:
@@ -3600,19 +3600,19 @@ _0812DCCE:
adds r1, r7
lsls r1, 3
adds r1, r0
- ldr r0, _0812DCEC @ =gUnknown_030042C0
+ ldr r0, _0812DCEC @ =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r1, 0x1C]
- ldr r0, _0812DCF4 @ =gUnknown_030041B4
+ ldr r0, _0812DCF4 @ =gBattle_BG1_Y
ldrh r0, [r0]
strh r0, [r1, 0x1E]
ldrh r0, [r1, 0x8]
adds r0, 0x1
b _0812DDD2
.align 2, 0
-_0812DCEC: .4byte gUnknown_030042C0
+_0812DCEC: .4byte gBattle_BG1_X
_0812DCF0: .4byte 0x0000fff6
-_0812DCF4: .4byte gUnknown_030041B4
+_0812DCF4: .4byte gBattle_BG1_Y
_0812DCF8: .4byte gTasks
_0812DCFC:
lsls r0, r7, 2
@@ -3685,7 +3685,7 @@ _0812DD64:
beq _0812DD7C
b _0812DE80
_0812DD7C:
- ldr r2, _0812DDA8 @ =gUnknown_030042C0
+ ldr r2, _0812DDA8 @ =gBattle_BG1_X
ldr r1, _0812DDAC @ =gUnknown_084025C0
movs r4, 0xC
ldrsh r0, [r3, r4]
@@ -3707,7 +3707,7 @@ _0812DD7C:
b _0812DE80
.align 2, 0
_0812DDA4: .4byte REG_BLDALPHA
-_0812DDA8: .4byte gUnknown_030042C0
+_0812DDA8: .4byte gBattle_BG1_X
_0812DDAC: .4byte gUnknown_084025C0
_0812DDB0:
movs r0, 0x3
@@ -3732,7 +3732,7 @@ _0812DDD2:
strh r0, [r1, 0x8]
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -3785,7 +3785,7 @@ _0812DE0C:
ldr r1, _0812DE98 @ =0x85000200
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0812DE5A
@@ -3804,9 +3804,9 @@ _0812DE5A:
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
- ldr r0, _0812DEA0 @ =gUnknown_030042C0
+ ldr r0, _0812DEA0 @ =gBattle_BG1_X
strh r4, [r0]
- ldr r0, _0812DEA4 @ =gUnknown_030041B4
+ ldr r0, _0812DEA4 @ =gBattle_BG1_Y
strh r4, [r0]
ldr r0, _0812DEA8 @ =REG_BLDCNT
strh r4, [r0]
@@ -3827,8 +3827,8 @@ _0812DE90: .4byte 0x040000d4
_0812DE94: .4byte 0x85000400
_0812DE98: .4byte 0x85000200
_0812DE9C: .4byte REG_BG1CNT
-_0812DEA0: .4byte gUnknown_030042C0
-_0812DEA4: .4byte gUnknown_030041B4
+_0812DEA0: .4byte gBattle_BG1_X
+_0812DEA4: .4byte gBattle_BG1_Y
_0812DEA8: .4byte REG_BLDCNT
thumb_func_end sub_812DB84
@@ -3855,17 +3855,17 @@ sub_812DEAC: @ 812DEAC
lsls r0, 16
lsrs r5, r0, 16
_0812DED6:
- ldr r4, _0812DFD0 @ =gBattleAnimBankAttacker
+ ldr r4, _0812DFD0 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, r5
strh r0, [r7, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -3974,7 +3974,7 @@ _0812DED6:
pop {r0}
bx r0
.align 2, 0
-_0812DFD0: .4byte gBattleAnimBankAttacker
+_0812DFD0: .4byte gAnimBankAttacker
_0812DFD4: .4byte gBattleAnimArgs
_0812DFD8: .4byte gBattleAnimSpriteTemplate_84025EC
_0812DFDC: .4byte gSprites
@@ -4113,7 +4113,7 @@ sub_812E09C: @ 812E09C
adds r0, r5
bl DestroySprite
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812E0E8:
pop {r4-r6}
pop {r0}
@@ -4225,7 +4225,7 @@ _0812E194:
movs r1, 0x1
orrs r0, r1
strb r0, [r4]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0812E1D4
@@ -4260,7 +4260,7 @@ _0812E1D4:
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812E260
@@ -4270,11 +4270,11 @@ _0812E1D4:
movs r2, 0
movs r3, 0
bl sub_80763FC
- ldr r1, _0812E254 @ =gUnknown_030042C0
+ ldr r1, _0812E254 @ =gBattle_BG1_X
ldr r3, _0812E258 @ =0x0000ffc8
adds r0, r3, 0
strh r0, [r1]
- ldr r0, _0812E25C @ =gUnknown_030041B4
+ ldr r0, _0812E25C @ =gBattle_BG1_Y
strh r4, [r0]
b _0812E2D2
.align 2, 0
@@ -4287,11 +4287,11 @@ _0812E244: .4byte 0x85000400
_0812E248: .4byte gUnknown_08D2AA98
_0812E24C: .4byte gUnknown_08D2A9E0
_0812E250: .4byte gUnknown_08D2AA80
-_0812E254: .4byte gUnknown_030042C0
+_0812E254: .4byte gBattle_BG1_X
_0812E258: .4byte 0x0000ffc8
-_0812E25C: .4byte gUnknown_030041B4
+_0812E25C: .4byte gBattle_BG1_Y
_0812E260:
- ldr r0, _0812E2A0 @ =gBattleAnimBankTarget
+ ldr r0, _0812E2A0 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity
lsls r0, 24
@@ -4301,7 +4301,7 @@ _0812E260:
lsrs r0, 24
cmp r0, 0x1
bne _0812E2B4
- ldr r1, _0812E2A4 @ =gUnknown_030042C0
+ ldr r1, _0812E2A4 @ =gBattle_BG1_X
cmp r4, 0x1
bne _0812E284
ldr r2, _0812E2A8 @ =0x0000ff65
@@ -4321,32 +4321,32 @@ _0812E28E:
_0812E296:
cmp r4, 0x2
bne _0812E2CC
- ldr r1, _0812E2A4 @ =gUnknown_030042C0
+ ldr r1, _0812E2A4 @ =gBattle_BG1_X
ldr r2, _0812E2B0 @ =0x0000ffec
b _0812E2C8
.align 2, 0
-_0812E2A0: .4byte gBattleAnimBankTarget
-_0812E2A4: .4byte gUnknown_030042C0
+_0812E2A0: .4byte gAnimBankTarget
+_0812E2A4: .4byte gBattle_BG1_X
_0812E2A8: .4byte 0x0000ff65
_0812E2AC: .4byte 0x0000ff8d
_0812E2B0: .4byte 0x0000ffec
_0812E2B4:
cmp r4, 0x1
bne _0812E2C0
- ldr r1, _0812E2EC @ =gUnknown_030042C0
+ ldr r1, _0812E2EC @ =gBattle_BG1_X
ldr r3, _0812E2F0 @ =0x0000ff79
adds r0, r3, 0
strh r0, [r1]
_0812E2C0:
cmp r4, 0
bne _0812E2CC
- ldr r1, _0812E2EC @ =gUnknown_030042C0
+ ldr r1, _0812E2EC @ =gBattle_BG1_X
ldr r2, _0812E2F4 @ =0x0000fff6
_0812E2C8:
adds r0, r2, 0
strh r0, [r1]
_0812E2CC:
- ldr r1, _0812E2F8 @ =gUnknown_030041B4
+ ldr r1, _0812E2F8 @ =gBattle_BG1_Y
movs r0, 0
strh r0, [r1]
_0812E2D2:
@@ -4355,18 +4355,18 @@ _0812E2D2:
adds r1, r6
lsls r1, 3
adds r1, r0
- ldr r0, _0812E2EC @ =gUnknown_030042C0
+ ldr r0, _0812E2EC @ =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r1, 0x1C]
- ldr r0, _0812E2F8 @ =gUnknown_030041B4
+ ldr r0, _0812E2F8 @ =gBattle_BG1_Y
ldrh r0, [r0]
strh r0, [r1, 0x1E]
b _0812E380
.align 2, 0
-_0812E2EC: .4byte gUnknown_030042C0
+_0812E2EC: .4byte gBattle_BG1_X
_0812E2F0: .4byte 0x0000ff79
_0812E2F4: .4byte 0x0000fff6
-_0812E2F8: .4byte gUnknown_030041B4
+_0812E2F8: .4byte gBattle_BG1_Y
_0812E2FC: .4byte gTasks
_0812E300:
ldr r1, _0812E334 @ =gTasks
@@ -4376,14 +4376,14 @@ _0812E300:
adds r5, r0, r1
movs r0, 0
strh r0, [r5, 0xE]
- ldr r0, _0812E338 @ =gBattleAnimBankTarget
+ ldr r0, _0812E338 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _0812E344
- ldr r2, _0812E33C @ =gUnknown_030042C0
+ ldr r2, _0812E33C @ =gBattle_BG1_X
ldr r1, _0812E340 @ =gUnknown_08402604
movs r3, 0xC
ldrsh r0, [r5, r3]
@@ -4396,11 +4396,11 @@ _0812E300:
b _0812E356
.align 2, 0
_0812E334: .4byte gTasks
-_0812E338: .4byte gBattleAnimBankTarget
-_0812E33C: .4byte gUnknown_030042C0
+_0812E338: .4byte gAnimBankTarget
+_0812E33C: .4byte gBattle_BG1_X
_0812E340: .4byte gUnknown_08402604
_0812E344:
- ldr r2, _0812E374 @ =gUnknown_030042C0
+ ldr r2, _0812E374 @ =gBattle_BG1_X
ldr r1, _0812E378 @ =gUnknown_08402604
movs r3, 0xC
ldrsh r0, [r5, r3]
@@ -4425,7 +4425,7 @@ _0812E356:
strh r0, [r1, 0x8]
b _0812E476
.align 2, 0
-_0812E374: .4byte gUnknown_030042C0
+_0812E374: .4byte gBattle_BG1_X
_0812E378: .4byte gUnknown_08402604
_0812E37C: .4byte gTasks
_0812E380:
@@ -4528,7 +4528,7 @@ _0812E420:
ldr r0, _0812E484 @ =0x85000200
str r0, [r1, 0x8]
ldr r0, [r1, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0812E450
@@ -4547,9 +4547,9 @@ _0812E450:
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
- ldr r0, _0812E48C @ =gUnknown_030042C0
+ ldr r0, _0812E48C @ =gBattle_BG1_X
strh r4, [r0]
- ldr r0, _0812E490 @ =gUnknown_030041B4
+ ldr r0, _0812E490 @ =gBattle_BG1_Y
strh r4, [r0]
ldr r0, _0812E494 @ =REG_BLDCNT
strh r4, [r0]
@@ -4566,8 +4566,8 @@ _0812E476:
_0812E480: .4byte 0x040000d4
_0812E484: .4byte 0x85000200
_0812E488: .4byte REG_BG1CNT
-_0812E48C: .4byte gUnknown_030042C0
-_0812E490: .4byte gUnknown_030041B4
+_0812E48C: .4byte gBattle_BG1_X
+_0812E490: .4byte gBattle_BG1_Y
_0812E494: .4byte REG_BLDCNT
thumb_func_end sub_812E14C
@@ -4642,7 +4642,7 @@ _0812E50E:
ldrh r0, [r4, 0x32]
adds r0, 0x80
strh r0, [r4, 0x32]
- ldr r0, _0812E53C @ =gBattleAnimBankAttacker
+ ldr r0, _0812E53C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -4654,7 +4654,7 @@ _0812E50E:
negs r0, r0
b _0812E546
.align 2, 0
-_0812E53C: .4byte gBattleAnimBankAttacker
+_0812E53C: .4byte gAnimBankAttacker
_0812E540:
ldrh r0, [r4, 0x30]
lsls r0, 16
@@ -4672,7 +4672,7 @@ _0812E546:
cmp r0, 0x40
ble _0812E562
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812E562:
pop {r4}
pop {r0}
@@ -4747,12 +4747,12 @@ _0812E5AC:
ldrsh r0, [r5, r1]
cmp r0, 0
bne _0812E5F8
- ldr r0, _0812E5F4 @ =gBattleAnimBankAttacker
+ ldr r0, _0812E5F4 @ =gAnimBankAttacker
b _0812E5FA
.align 2, 0
-_0812E5F4: .4byte gBattleAnimBankAttacker
+_0812E5F4: .4byte gAnimBankAttacker
_0812E5F8:
- ldr r0, _0812E630 @ =gBattleAnimBankTarget
+ ldr r0, _0812E630 @ =gAnimBankTarget
_0812E5FA:
ldrb r0, [r0]
bl GetBankSide
@@ -4781,7 +4781,7 @@ _0812E628:
pop {r0}
bx r0
.align 2, 0
-_0812E630: .4byte gBattleAnimBankTarget
+_0812E630: .4byte gAnimBankTarget
_0812E634: .4byte sub_812E638
thumb_func_end sub_812E568
@@ -4970,7 +4970,7 @@ _0812E798:
sub_812E7A0: @ 812E7A0
push {r4,lr}
adds r4, r0, 0
- ldr r0, _0812E7BC @ =gBattleAnimBankAttacker
+ ldr r0, _0812E7BC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -4982,7 +4982,7 @@ sub_812E7A0: @ 812E7A0
ldrh r0, [r1]
b _0812E7CE
.align 2, 0
-_0812E7BC: .4byte gBattleAnimBankAttacker
+_0812E7BC: .4byte gAnimBankAttacker
_0812E7C0: .4byte gBattleAnimArgs
_0812E7C4:
movs r0, 0xF0
@@ -5014,7 +5014,7 @@ sub_812E7F0: @ 812E7F0
ldrh r0, [r4, 0x2E]
adds r0, 0x3
strh r0, [r4, 0x2E]
- ldr r0, _0812E830 @ =gBattleAnimBankAttacker
+ ldr r0, _0812E830 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -5031,7 +5031,7 @@ sub_812E7F0: @ 812E7F0
cmp r1, 0xF0
ble _0812E822
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812E822:
ldrh r1, [r4, 0x2E]
movs r0, 0xFF
@@ -5040,7 +5040,7 @@ _0812E822:
bl Sin
b _0812E858
.align 2, 0
-_0812E830: .4byte gBattleAnimBankAttacker
+_0812E830: .4byte gAnimBankAttacker
_0812E834:
ldrh r1, [r4, 0x20]
subs r1, 0x5
@@ -5052,7 +5052,7 @@ _0812E834:
cmp r1, 0
bge _0812E84C
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812E84C:
ldrh r1, [r4, 0x2E]
movs r0, 0xFF
@@ -5329,16 +5329,16 @@ sub_812EA4C: @ 812EA4C
ldrsh r0, [r6, r2]
cmp r0, 0
bne _0812EA80
- ldr r4, _0812EAA8 @ =gBattleAnimBankAttacker
+ ldr r4, _0812EAA8 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -5363,7 +5363,7 @@ _0812EA80:
b _0812EB0A
.align 2, 0
_0812EAA4: .4byte gBattleAnimArgs
-_0812EAA8: .4byte gBattleAnimBankAttacker
+_0812EAA8: .4byte gAnimBankAttacker
_0812EAAC:
ldrh r1, [r5, 0x30]
lsls r0, r1, 16
@@ -5410,7 +5410,7 @@ _0812EAEA:
cmp r0, 0
beq _0812EB0A
adds r0, r5, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812EB0A:
pop {r4-r6}
pop {r0}
@@ -5440,14 +5440,14 @@ sub_812EB10: @ 812EB10
mov r8, r0
cmp r1, 0
bne _0812EB4C
- ldr r0, _0812EB48 @ =gBattleAnimBankAttacker
+ ldr r0, _0812EB48 @ =gAnimBankAttacker
b _0812EB4E
.align 2, 0
_0812EB40: .4byte gTasks
_0812EB44: .4byte gBattleAnimArgs
-_0812EB48: .4byte gBattleAnimBankAttacker
+_0812EB48: .4byte gAnimBankAttacker
_0812EB4C:
- ldr r0, _0812EB88 @ =gBattleAnimBankTarget
+ ldr r0, _0812EB88 @ =gAnimBankTarget
_0812EB4E:
ldrb r0, [r0]
strh r0, [r2, 0x1E]
@@ -5477,7 +5477,7 @@ _0812EB4E:
lsls r2, r5, 4
b _0812EBF8
.align 2, 0
-_0812EB88: .4byte gBattleAnimBankTarget
+_0812EB88: .4byte gAnimBankTarget
_0812EB8C: .4byte gTasks
_0812EB90:
cmp r0, 0x2
@@ -5512,7 +5512,7 @@ _0812EBC2:
bl obj_id_set_rotscale
adds r0, r5, 0
bl sub_8079A64
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0812EBE8
@@ -5733,7 +5733,7 @@ _0812ED6A:
cmp r0, 0x1F
bne _0812ED7E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812ED7E:
pop {r4}
pop {r0}
@@ -5756,10 +5756,10 @@ sub_812ED84: @ 812ED84
adds r1, r3, 0
orrs r0, r1
strh r0, [r2]
- ldr r0, _0812EDEC @ =gUnknown_030042C4
+ ldr r0, _0812EDEC @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _0812EDF0 @ =gUnknown_03004240
+ ldr r0, _0812EDF0 @ =gBattle_WIN0V
strh r1, [r0]
ldr r0, _0812EDF4 @ =REG_WIN0H
strh r1, [r0]
@@ -5792,8 +5792,8 @@ sub_812ED84: @ 812ED84
.align 2, 0
_0812EDE4: .4byte REG_WINOUT
_0812EDE8: .4byte 0x00001f3f
-_0812EDEC: .4byte gUnknown_030042C4
-_0812EDF0: .4byte gUnknown_03004240
+_0812EDEC: .4byte gBattle_WIN0H
+_0812EDF0: .4byte gBattle_WIN0V
_0812EDF4: .4byte REG_WIN0H
_0812EDF8: .4byte gBattleAnimArgs
_0812EDFC: .4byte sub_812EE00
@@ -5878,7 +5878,7 @@ _0812EE76:
eors r0, r1
strh r0, [r2]
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812EE94:
pop {r4}
pop {r0}
@@ -5892,16 +5892,16 @@ _0812EEA0: .4byte 0x00003f3f
sub_812EEA4: @ 812EEA4
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _0812EEE0 @ =gBattleAnimBankAttacker
+ ldr r5, _0812EEE0 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -5918,7 +5918,7 @@ sub_812EEA4: @ 812EEA4
pop {r0}
bx r0
.align 2, 0
-_0812EEE0: .4byte gBattleAnimBankAttacker
+_0812EEE0: .4byte gAnimBankAttacker
_0812EEE4: .4byte gBattleAnimArgs
_0812EEE8: .4byte sub_812EEEC
thumb_func_end sub_812EEA4
@@ -5953,15 +5953,15 @@ sub_812EEEC: @ 812EEEC
cmp r0, 0xC3
ble _0812EF38
_0812EF26:
- ldr r0, _0812EF34 @ =gBattleAnimBankAttacker
+ ldr r0, _0812EF34 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
subs r0, 0x1
b _0812EF42
.align 2, 0
-_0812EF34: .4byte gBattleAnimBankAttacker
+_0812EF34: .4byte gAnimBankAttacker
_0812EF38:
- ldr r0, _0812EF84 @ =gBattleAnimBankAttacker
+ ldr r0, _0812EF84 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
adds r0, 0x1
@@ -5999,7 +5999,7 @@ _0812EF42:
strh r0, [r4, 0x38]
b _0812EFB8
.align 2, 0
-_0812EF84: .4byte gBattleAnimBankAttacker
+_0812EF84: .4byte gAnimBankAttacker
_0812EF88:
cmp r2, 0x1
bne _0812EFB8
@@ -6023,7 +6023,7 @@ _0812EF88:
cmp r0, r1
bne _0812EFB8
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812EFB8:
pop {r4}
pop {r0}
@@ -6046,7 +6046,7 @@ sub_812EFC8: @ 812EFC8
str r0, [sp, 0x10]
movs r0, 0
bl GetAnimBankSpriteId
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812F004
@@ -6063,7 +6063,7 @@ sub_812EFC8: @ 812EFC8
.align 2, 0
_0812F000: .4byte gSharedMem + 0x19348
_0812F004:
- ldr r0, _0812F070 @ =gBattleAnimBankAttacker
+ ldr r0, _0812F070 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -6072,7 +6072,7 @@ _0812F004:
movs r0, 0
str r0, [sp, 0x14]
ldr r6, _0812F074 @ =gBattlePartyID
- ldr r4, _0812F078 @ =gBattleAnimBankTarget
+ ldr r4, _0812F078 @ =gAnimBankTarget
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
@@ -6113,9 +6113,9 @@ _0812F004:
adds r0, r7
b _0812F092
.align 2, 0
-_0812F070: .4byte gBattleAnimBankAttacker
+_0812F070: .4byte gAnimBankAttacker
_0812F074: .4byte gBattlePartyID
-_0812F078: .4byte gBattleAnimBankTarget
+_0812F078: .4byte gAnimBankTarget
_0812F07C: .4byte gPlayerParty
_0812F080: .4byte gSharedMem + 0x17800
_0812F084:
@@ -6144,7 +6144,7 @@ _0812F0AC:
movs r2, 0x1
str r2, [sp, 0x14]
ldr r6, _0812F10C @ =gBattlePartyID
- ldr r4, _0812F110 @ =gBattleAnimBankTarget
+ ldr r4, _0812F110 @ =gAnimBankTarget
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
@@ -6187,7 +6187,7 @@ _0812F0AC:
b _0812F12C
.align 2, 0
_0812F10C: .4byte gBattlePartyID
-_0812F110: .4byte gBattleAnimBankTarget
+_0812F110: .4byte gAnimBankTarget
_0812F114: .4byte gEnemyParty
_0812F118: .4byte gSharedMem + 0x17800
_0812F11C: .4byte gPlayerParty
@@ -6211,21 +6211,21 @@ _0812F13A:
_0812F13C:
mov r10, r3
_0812F13E:
- ldr r0, _0812F21C @ =gBattleAnimBankAttacker
+ ldr r0, _0812F21C @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079ED4
lsls r0, 24
lsrs r7, r0, 24
- ldr r5, _0812F21C @ =gBattleAnimBankAttacker
+ ldr r5, _0812F21C @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
mov r2, r10
lsls r1, r2, 16
@@ -6317,7 +6317,7 @@ _0812F13E:
bx r0
.align 2, 0
_0812F218: .4byte 0x0000ffec
-_0812F21C: .4byte gBattleAnimBankAttacker
+_0812F21C: .4byte gAnimBankAttacker
_0812F220: .4byte gSprites
_0812F224: .4byte 0x00007fff
_0812F228: .4byte REG_BLDCNT
@@ -6454,14 +6454,14 @@ sub_812F314: @ 812F314
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0812F340
- ldr r0, _0812F33C @ =gBattleAnimBankAttacker
+ ldr r0, _0812F33C @ =gAnimBankAttacker
b _0812F342
.align 2, 0
_0812F334: .4byte gTasks
_0812F338: .4byte gBattleAnimArgs
-_0812F33C: .4byte gBattleAnimBankAttacker
+_0812F33C: .4byte gAnimBankAttacker
_0812F340:
- ldr r0, _0812F3C0 @ =gBattleAnimBankTarget
+ ldr r0, _0812F3C0 @ =gAnimBankTarget
_0812F342:
ldrb r5, [r0]
movs r6, 0
@@ -6519,18 +6519,18 @@ _0812F388:
ldr r2, _0812F3D0 @ =0x00003f42
adds r0, r2, 0
strh r0, [r1]
- ldr r0, _0812F3D4 @ =gUnknown_030042C0
+ ldr r0, _0812F3D4 @ =gBattle_BG1_X
ldrh r5, [r0]
- ldr r0, _0812F3D8 @ =gUnknown_030041B4
+ ldr r0, _0812F3D8 @ =gBattle_BG1_Y
b _0812F3EE
.align 2, 0
-_0812F3C0: .4byte gBattleAnimBankTarget
+_0812F3C0: .4byte gAnimBankTarget
_0812F3C4: .4byte gBattleAnimArgs
_0812F3C8: .4byte REG_BG1HOFS
_0812F3CC: .4byte REG_BLDCNT
_0812F3D0: .4byte 0x00003f42
-_0812F3D4: .4byte gUnknown_030042C0
-_0812F3D8: .4byte gUnknown_030041B4
+_0812F3D4: .4byte gBattle_BG1_X
+_0812F3D8: .4byte gBattle_BG1_Y
_0812F3DC:
ldr r0, _0812F454 @ =REG_BG2HOFS
str r0, [sp]
@@ -6538,9 +6538,9 @@ _0812F3DC:
ldr r2, _0812F45C @ =0x00003f44
adds r0, r2, 0
strh r0, [r1]
- ldr r0, _0812F460 @ =gUnknown_03004288
+ ldr r0, _0812F460 @ =gBattle_BG2_X
ldrh r5, [r0]
- ldr r0, _0812F464 @ =gUnknown_03004280
+ ldr r0, _0812F464 @ =gBattle_BG2_Y
_0812F3EE:
ldrh r3, [r0]
movs r7, 0
@@ -6597,8 +6597,8 @@ _0812F3FE:
_0812F454: .4byte REG_BG2HOFS
_0812F458: .4byte REG_BLDCNT
_0812F45C: .4byte 0x00003f44
-_0812F460: .4byte gUnknown_03004288
-_0812F464: .4byte gUnknown_03004280
+_0812F460: .4byte gBattle_BG2_X
+_0812F464: .4byte gBattle_BG2_Y
_0812F468: .4byte gUnknown_03004DE0
_0812F46C: .4byte 0xa6600001
_0812F470: .4byte sub_812F474
@@ -6625,20 +6625,20 @@ sub_812F474: @ 812F474
lsrs r0, 24
cmp r0, 0x1
bne _0812F4B4
- ldr r0, _0812F4AC @ =gUnknown_030042C0
+ ldr r0, _0812F4AC @ =gBattle_BG1_X
ldrh r0, [r0]
str r0, [sp, 0x4]
- ldr r0, _0812F4B0 @ =gUnknown_030041B4
+ ldr r0, _0812F4B0 @ =gBattle_BG1_Y
b _0812F4BC
.align 2, 0
_0812F4A8: .4byte gTasks
-_0812F4AC: .4byte gUnknown_030042C0
-_0812F4B0: .4byte gUnknown_030041B4
+_0812F4AC: .4byte gBattle_BG1_X
+_0812F4B0: .4byte gBattle_BG1_Y
_0812F4B4:
- ldr r0, _0812F4D4 @ =gUnknown_03004288
+ ldr r0, _0812F4D4 @ =gBattle_BG2_X
ldrh r0, [r0]
str r0, [sp, 0x4]
- ldr r0, _0812F4D8 @ =gUnknown_03004280
+ ldr r0, _0812F4D8 @ =gBattle_BG2_Y
_0812F4BC:
ldrh r0, [r0]
str r0, [sp, 0x8]
@@ -6654,8 +6654,8 @@ _0812F4CA:
beq _0812F4EA
b _0812F712
.align 2, 0
-_0812F4D4: .4byte gUnknown_03004288
-_0812F4D8: .4byte gUnknown_03004280
+_0812F4D4: .4byte gBattle_BG2_X
+_0812F4D8: .4byte gBattle_BG2_Y
_0812F4DC:
cmp r0, 0x2
bne _0812F4E2
@@ -7249,7 +7249,7 @@ sub_812F948: @ 812F948
ldrb r1, [r6]
adds r0, r5, 0
bl StartSpriteAffineAnim
- ldr r0, _0812F9A4 @ =gBattleAnimBankTarget
+ ldr r0, _0812F9A4 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -7259,10 +7259,10 @@ sub_812F948: @ 812F948
negs r0, r0
strh r0, [r6, 0x2]
_0812F96E:
- ldr r4, _0812F9A8 @ =gBattleAnimBankAttacker
+ ldr r4, _0812F9A8 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x2]
@@ -7270,7 +7270,7 @@ _0812F96E:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x4]
@@ -7283,8 +7283,8 @@ _0812F96E:
bx r0
.align 2, 0
_0812F9A0: .4byte gBattleAnimArgs
-_0812F9A4: .4byte gBattleAnimBankTarget
-_0812F9A8: .4byte gBattleAnimBankAttacker
+_0812F9A4: .4byte gAnimBankTarget
+_0812F9A8: .4byte gAnimBankAttacker
_0812F9AC: .4byte sub_80DA48C
thumb_func_end sub_812F948
@@ -7673,7 +7673,7 @@ sub_812FC68: @ 812FC68
mov r1, r8
adds r4, r0, r1
ldr r1, _0812FCCC @ =gObjectBankIDs
- ldr r2, _0812FCD0 @ =gBattleAnimBankAttacker
+ ldr r2, _0812FCD0 @ =gAnimBankAttacker
ldrb r0, [r2]
adds r0, r1
ldrb r0, [r0]
@@ -7710,7 +7710,7 @@ _0812FCAC:
.align 2, 0
_0812FCC8: .4byte gTasks
_0812FCCC: .4byte gObjectBankIDs
-_0812FCD0: .4byte gBattleAnimBankAttacker
+_0812FCD0: .4byte gAnimBankAttacker
_0812FCD4: .4byte gBattleAnimArgs
_0812FCD8: .4byte 0xffff8000
_0812FCDC:
@@ -7821,25 +7821,25 @@ _0812FD9C:
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0812FDC0
- ldr r0, _0812FDBC @ =gBattleAnimBankAttacker
+ ldr r0, _0812FDBC @ =gAnimBankAttacker
b _0812FDC2
.align 2, 0
_0812FDB4: .4byte gTasks
_0812FDB8: .4byte gBattleAnimArgs
-_0812FDBC: .4byte gBattleAnimBankAttacker
+_0812FDBC: .4byte gAnimBankAttacker
_0812FDC0:
- ldr r0, _0812FE10 @ =gBattleAnimBankTarget
+ ldr r0, _0812FE10 @ =gAnimBankTarget
_0812FDC2:
ldrb r4, [r0]
adds r0, r4, 0
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x10]
adds r0, r4, 0
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
@@ -7864,7 +7864,7 @@ _0812FDC2:
pop {r0}
bx r0
.align 2, 0
-_0812FE10: .4byte gBattleAnimBankTarget
+_0812FE10: .4byte gAnimBankTarget
_0812FE14: .4byte gBattleAnimArgs
_0812FE18: .4byte gUnknown_084028AC
_0812FE1C: .4byte sub_812FE20
@@ -8214,7 +8214,7 @@ sub_81300A4: @ 81300A4
lsrs r0, 24
movs r2, 0xD0
lsls r2, 1
- ldr r1, _081300E0 @ =gBattleAnimBankAttacker
+ ldr r1, _081300E0 @ =gAnimBankAttacker
ldrb r3, [r1]
ldr r1, _081300E4 @ =gBattleAnimArgs
ldrb r1, [r1]
@@ -8237,7 +8237,7 @@ sub_81300A4: @ 81300A4
pop {r0}
bx r0
.align 2, 0
-_081300E0: .4byte gBattleAnimBankAttacker
+_081300E0: .4byte gAnimBankAttacker
_081300E4: .4byte gBattleAnimArgs
_081300E8: .4byte gUnknown_08D2E014
_081300EC: .4byte gUnknown_08D2E170
@@ -8248,7 +8248,7 @@ _081300F0: .4byte gUnknown_08D2E150
sub_81300F4: @ 81300F4
push {r4-r6,lr}
adds r5, r0, 0
- ldr r6, _0813014C @ =gBattleAnimBankAttacker
+ ldr r6, _0813014C @ =gAnimBankAttacker
ldrb r0, [r6]
bl GetBankSide
lsls r0, 24
@@ -8262,7 +8262,7 @@ sub_81300F4: @ 81300F4
_08130110:
ldrb r0, [r6]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r4, _08130150 @ =gBattleAnimArgs
lsrs r0, 24
@@ -8271,7 +8271,7 @@ _08130110:
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x2]
@@ -8288,7 +8288,7 @@ _08130110:
strh r0, [r5, 0x30]
b _08130180
.align 2, 0
-_0813014C: .4byte gBattleAnimBankAttacker
+_0813014C: .4byte gAnimBankAttacker
_08130150: .4byte gBattleAnimArgs
_08130154: .4byte 0x0000fd80
_08130158:
@@ -8313,7 +8313,7 @@ _08130172:
lsls r0, 2
strh r0, [r5, 0x2E]
_08130180:
- ldr r0, _081301AC @ =gBattleAnimBankAttacker
+ ldr r0, _081301AC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -8335,7 +8335,7 @@ _081301A0:
pop {r0}
bx r0
.align 2, 0
-_081301AC: .4byte gBattleAnimBankAttacker
+_081301AC: .4byte gAnimBankAttacker
_081301B0: .4byte sub_81301B4
thumb_func_end sub_81300F4
@@ -8365,7 +8365,7 @@ sub_81301B4: @ 81301B4
cmp r0, 0xE
bne _081301E8
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_081301E8:
pop {r0}
bx r0
@@ -8381,7 +8381,7 @@ sub_81301EC: @ 81301EC
lsls r1, 3
ldr r0, _08130218 @ =gTasks
adds r6, r1, r0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
@@ -8402,7 +8402,7 @@ _0813021C:
strh r0, [r6, 0x14]
strh r1, [r6, 0x16]
_08130226:
- ldr r5, _0813025C @ =gBattleAnimBankAttacker
+ ldr r5, _0813025C @ =gAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
@@ -8410,7 +8410,7 @@ _08130226:
bne _08130260
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -8427,11 +8427,11 @@ _08130254:
adds r0, r4, r0
b _08130284
.align 2, 0
-_0813025C: .4byte gBattleAnimBankAttacker
+_0813025C: .4byte gAnimBankAttacker
_08130260:
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -8448,10 +8448,10 @@ _08130280:
subs r0, r4, r0
_08130284:
strh r0, [r6, 0x1E]
- ldr r5, _081302D8 @ =gBattleAnimBankAttacker
+ ldr r5, _081302D8 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -8467,16 +8467,16 @@ _081302A8:
asrs r0, 2
subs r0, r4, r0
strh r0, [r6, 0x20]
- ldr r4, _081302DC @ =gBattleAnimBankTarget
+ ldr r4, _081302DC @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x24]
@@ -8486,8 +8486,8 @@ _081302A8:
pop {r0}
bx r0
.align 2, 0
-_081302D8: .4byte gBattleAnimBankAttacker
-_081302DC: .4byte gBattleAnimBankTarget
+_081302D8: .4byte gAnimBankAttacker
+_081302DC: .4byte gAnimBankTarget
_081302E0: .4byte sub_81302E4
thumb_func_end sub_81301EC
@@ -8807,7 +8807,7 @@ sub_813051C: @ 813051C
strh r0, [r4, 0x36]
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x2E]
- ldr r1, _0813054C @ =move_anim_8072740
+ ldr r1, _0813054C @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
ldr r0, _08130550 @ =sub_8078CC0
@@ -8817,7 +8817,7 @@ sub_813051C: @ 813051C
bx r0
.align 2, 0
_08130548: .4byte gBattleAnimArgs
-_0813054C: .4byte move_anim_8072740
+_0813054C: .4byte DestroyAnimSprite
_08130550: .4byte sub_8078CC0
thumb_func_end sub_813051C
@@ -8836,33 +8836,33 @@ sub_8130554: @ 8130554
lsls r0, 3
ldr r1, _08130674 @ =gTasks
adds r7, r0, r1
- ldr r0, _08130678 @ =gBattleAnimBankAttacker
+ ldr r0, _08130678 @ =gAnimBankAttacker
mov r10, r0
ldrb r0, [r0]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x1E]
mov r1, r10
ldrb r0, [r1]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x20]
- ldr r0, _0813067C @ =gBattleAnimBankTarget
+ ldr r0, _0813067C @ =gAnimBankTarget
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x22]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
mov r1, r8
ldrb r0, [r1]
@@ -8961,8 +8961,8 @@ _0813066E:
b _08130696
.align 2, 0
_08130674: .4byte gTasks
-_08130678: .4byte gBattleAnimBankAttacker
-_0813067C: .4byte gBattleAnimBankTarget
+_08130678: .4byte gAnimBankAttacker
+_0813067C: .4byte gAnimBankTarget
_08130680: .4byte gSpriteTemplate_84029AC
_08130684: .4byte gSprites
_08130688: .4byte 0x0000ffe0
@@ -9128,13 +9128,13 @@ sub_81307B0: @ 81307B0
adds r6, r0, 0
cmp r1, 0
bne _081307CC
- ldr r0, _081307C8 @ =gBattleAnimBankAttacker
+ ldr r0, _081307C8 @ =gAnimBankAttacker
b _081307CE
.align 2, 0
_081307C4: .4byte gBattleAnimArgs
-_081307C8: .4byte gBattleAnimBankAttacker
+_081307C8: .4byte gAnimBankAttacker
_081307CC:
- ldr r0, _08130834 @ =gBattleAnimBankTarget
+ ldr r0, _08130834 @ =gAnimBankTarget
_081307CE:
ldrb r5, [r0]
ldrh r2, [r4, 0x4]
@@ -9163,7 +9163,7 @@ _081307FC:
strh r1, [r4, 0x3C]
adds r0, r5, 0
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -9187,7 +9187,7 @@ _081307FC:
subs r0, 0x8
b _0813084A
.align 2, 0
-_08130834: .4byte gBattleAnimBankTarget
+_08130834: .4byte gAnimBankTarget
_08130838: .4byte 0x000003ff
_0813083C: .4byte 0xfffffc00
_08130840:
@@ -9306,7 +9306,7 @@ _081308DA:
b _08130914
_0813090E:
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_08130914:
pop {r0}
bx r0
@@ -9460,17 +9460,17 @@ sub_8130A2C: @ 8130A2C
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08130A48
- ldr r4, _08130A44 @ =gBattleAnimBankAttacker
+ ldr r4, _08130A44 @ =gAnimBankAttacker
b _08130A4A
.align 2, 0
_08130A40: .4byte gBattleAnimArgs
-_08130A44: .4byte gBattleAnimBankAttacker
+_08130A44: .4byte gAnimBankAttacker
_08130A48:
- ldr r4, _08130A88 @ =gBattleAnimBankTarget
+ ldr r4, _08130A88 @ =gAnimBankTarget
_08130A4A:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -9499,7 +9499,7 @@ _08130A6E:
pop {r0}
bx r0
.align 2, 0
-_08130A88: .4byte gBattleAnimBankTarget
+_08130A88: .4byte gAnimBankTarget
_08130A8C: .4byte gBattleAnimArgs
_08130A90: .4byte sub_8130A94
thumb_func_end sub_8130A2C
@@ -9546,7 +9546,7 @@ sub_8130A94: @ 8130A94
cmp r0, 0
bne _08130AE8
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_08130AE8:
pop {r0}
bx r0
@@ -9840,7 +9840,7 @@ _08130CF6:
cmp r0, 0x5
bne _08130D18
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_08130D18:
pop {r4}
pop {r0}
@@ -9862,7 +9862,7 @@ sub_8130D20: @ 8130D20
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x26]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _08130DA8
@@ -9871,10 +9871,10 @@ sub_8130D20: @ 8130D20
lsrs r7, r0, 24
cmp r7, 0x1
bne _08130D8C
- ldr r5, _08130D80 @ =gBattleAnimBankAttacker
+ ldr r5, _08130D80 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -9882,7 +9882,7 @@ sub_8130D20: @ 8130D20
movs r0, 0x2
eors r0, r1
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -9891,14 +9891,14 @@ sub_8130D20: @ 8130D20
b _08130DAC
.align 2, 0
_08130D7C: .4byte gTasks
-_08130D80: .4byte gBattleAnimBankAttacker
+_08130D80: .4byte gAnimBankAttacker
_08130D84:
ldr r0, _08130D88 @ =0x0000ffff
b _08130DAA
.align 2, 0
_08130D88: .4byte 0x0000ffff
_08130D8C:
- ldr r0, _08130DA0 @ =gBattleAnimBankAttacker
+ ldr r0, _08130DA0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -9907,7 +9907,7 @@ _08130D8C:
ldr r0, _08130DA4 @ =0x0000ffff
b _08130DAA
.align 2, 0
-_08130DA0: .4byte gBattleAnimBankAttacker
+_08130DA0: .4byte gAnimBankAttacker
_08130DA4: .4byte 0x0000ffff
_08130DA8:
movs r0, 0x1
@@ -10152,13 +10152,13 @@ sub_8130F5C: @ 8130F5C
adds r0, r4, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _08130F7C @ =gBattleAnimBankAttacker
+ ldr r0, _08130F7C @ =gAnimBankAttacker
b _08130F82
.align 2, 0
_08130F78: .4byte gBattleAnimArgs
-_08130F7C: .4byte gBattleAnimBankAttacker
+_08130F7C: .4byte gAnimBankAttacker
_08130F80:
- ldr r0, _08130FD8 @ =gBattleAnimBankTarget
+ ldr r0, _08130FD8 @ =gAnimBankTarget
_08130F82:
ldrb r0, [r0]
strh r0, [r4, 0x3C]
@@ -10203,7 +10203,7 @@ _08130FA6:
pop {r0}
bx r0
.align 2, 0
-_08130FD8: .4byte gBattleAnimBankTarget
+_08130FD8: .4byte gAnimBankTarget
_08130FDC: .4byte sub_8130FE0
thumb_func_end sub_8130F5C
@@ -10323,14 +10323,14 @@ _081310C4:
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r5, r0, 24
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r1, r0, 24
_081310E4:
@@ -10467,7 +10467,7 @@ _081311CA:
_081311D4: .4byte REG_BLDALPHA
_081311D8:
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_081311DE:
pop {r4,r5}
pop {r0}
@@ -10528,7 +10528,7 @@ _08131242:
cmp r1, r0
bne _08131254
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_08131254:
ldrh r0, [r4, 0x38]
adds r0, 0x1
@@ -10544,19 +10544,19 @@ _08131260: .4byte gSpriteTemplate_8402500
sub_8131264: @ 8131264
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _081312A0 @ =gBattleAnimBankTarget
+ ldr r4, _081312A0 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _08131290
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _081312A8
@@ -10570,7 +10570,7 @@ _08131290:
subs r1, r0
b _081312B6
.align 2, 0
-_081312A0: .4byte gBattleAnimBankTarget
+_081312A0: .4byte gAnimBankTarget
_081312A4: .4byte gBattleAnimArgs
_081312A8:
ldr r2, _081312DC @ =gBattleAnimArgs
@@ -10685,11 +10685,11 @@ _08131378:
.align 2, 0
_08131380: .4byte gSprites
_08131384:
- ldr r4, _081313F4 @ =gBattleAnimBankAttacker
+ ldr r4, _081313F4 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
bl refresh_graphics_maybe
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _081313C6
@@ -10742,7 +10742,7 @@ _081313E8:
pop {r0}
bx r0
.align 2, 0
-_081313F4: .4byte gBattleAnimBankAttacker
+_081313F4: .4byte gAnimBankAttacker
_081313F8: .4byte gSprites
_081313FC: .4byte gObjectBankIDs
_08131400: .4byte gSpriteAffineAnimTable_81E7C18
@@ -10838,7 +10838,7 @@ _081314A6:
bne _0813155A
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -10911,7 +10911,7 @@ _08131538:
bne _0813155A
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -10931,7 +10931,7 @@ _08131560: .4byte gSprites
sub_8131564: @ 8131564
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _08131588 @ =gBattleAnimBankTarget
+ ldr r4, _08131588 @ =gAnimBankTarget
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -10946,7 +10946,7 @@ sub_8131564: @ 8131564
ldr r4, _0813158C @ =0x0000ff70
b _081315A0
.align 2, 0
-_08131588: .4byte gBattleAnimBankTarget
+_08131588: .4byte gAnimBankTarget
_0813158C: .4byte 0x0000ff70
_08131590:
ldrb r0, [r4]
@@ -10957,10 +10957,10 @@ _08131590:
strb r0, [r1]
ldr r4, _081315BC @ =0x0000ffa0
_081315A0:
- ldr r0, _081315C0 @ =gBattleAnimBankTarget
+ ldr r0, _081315C0 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -10972,7 +10972,7 @@ _081315A0:
bx r0
.align 2, 0
_081315BC: .4byte 0x0000ffa0
-_081315C0: .4byte gBattleAnimBankTarget
+_081315C0: .4byte gAnimBankTarget
_081315C4: .4byte sub_81315C8
thumb_func_end sub_8131564
@@ -11008,7 +11008,7 @@ _081315F8:
cmp r0, 0
blt _081316F2
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -11037,7 +11037,7 @@ _0813161C:
cmp r1, 0x7F
ble _081316F2
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -11081,7 +11081,7 @@ _0813168C:
cmp r0, 0x8
ble _081316F2
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -11122,7 +11122,7 @@ _081316B8:
cmp r0, 0x7
bne _081316F2
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_081316F2:
pop {r4,r5}
pop {r0}
@@ -11139,7 +11139,7 @@ sub_81316F8: @ 81316F8
lsls r0, 24
lsrs r4, r0, 24
mov r10, r4
- bl NotInBattle
+ bl IsContest
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0
@@ -11395,7 +11395,7 @@ sub_81318F0: @ 81318F0
ldr r3, _0813193C @ =gBattleAnimArgs
movs r2, 0
strh r2, [r3, 0xE]
- ldr r1, _08131940 @ =gHappinessMoveAnim
+ ldr r1, _08131940 @ =gAnimFriendship
ldrb r0, [r1]
ldrb r1, [r1]
adds r0, r1, 0
@@ -11431,7 +11431,7 @@ _08131930:
bx r0
.align 2, 0
_0813193C: .4byte gBattleAnimArgs
-_08131940: .4byte gHappinessMoveAnim
+_08131940: .4byte gAnimFriendship
thumb_func_end sub_81318F0
thumb_func_start sub_8131944
@@ -11488,7 +11488,7 @@ _08131990:
ldrh r1, [r6, 0xA]
adds r0, r1
strh r0, [r6, 0xA]
- ldr r0, _081319E0 @ =gBattleAnimBankAttacker
+ ldr r0, _081319E0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -11509,7 +11509,7 @@ _08131990:
b _08131A02
.align 2, 0
_081319DC: .4byte gTasks
-_081319E0: .4byte gBattleAnimBankAttacker
+_081319E0: .4byte gAnimBankAttacker
_081319E4: .4byte gSprites
_081319E8:
ldr r3, _08131A3C @ =gSprites
@@ -11559,7 +11559,7 @@ _08131A2E:
_08131A3C: .4byte gSprites
_08131A40: .4byte gTasks
_08131A44:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _08131A74
@@ -11569,7 +11569,7 @@ _08131A44:
ldr r3, [r0, 0xC]
mov r9, r3
ldrh r5, [r0]
- ldr r0, _08131A70 @ =gBattleAnimBankAttacker
+ ldr r0, _08131A70 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
lsls r0, 24
@@ -11578,9 +11578,9 @@ _08131A44:
b _08131B92
.align 2, 0
_08131A6C: .4byte gSharedMem + 0x19348
-_08131A70: .4byte gBattleAnimBankAttacker
+_08131A70: .4byte gAnimBankAttacker
_08131A74:
- ldr r4, _08131AD4 @ =gBattleAnimBankAttacker
+ ldr r4, _08131AD4 @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -11625,7 +11625,7 @@ _08131A74:
lsrs r5, r0, 16
b _08131AE6
.align 2, 0
-_08131AD4: .4byte gBattleAnimBankAttacker
+_08131AD4: .4byte gAnimBankAttacker
_08131AD8: .4byte gBattlePartyID
_08131ADC: .4byte gPlayerParty
_08131AE0: .4byte gSharedMem + 0x17800
@@ -11716,10 +11716,10 @@ _08131B72:
_08131B92:
ldr r6, _08131C08 @ =0x0000ffe0
_08131B94:
- ldr r0, _08131C0C @ =gBattleAnimBankTarget
+ ldr r0, _08131C0C @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
lsls r3, r6, 16
@@ -11736,7 +11736,7 @@ _08131B94:
bl sub_8079F44
lsls r0, 24
lsrs r5, r0, 24
- ldr r0, _08131C10 @ =gBattleAnimBankAttacker
+ ldr r0, _08131C10 @ =gAnimBankAttacker
ldrb r0, [r0]
lsls r0, 2
ldr r1, _08131C14 @ =gSharedMem + 0x17800
@@ -11772,8 +11772,8 @@ _08131BF2:
.align 2, 0
_08131C04: .4byte gSprites
_08131C08: .4byte 0x0000ffe0
-_08131C0C: .4byte gBattleAnimBankTarget
-_08131C10: .4byte gBattleAnimBankAttacker
+_08131C0C: .4byte gAnimBankTarget
+_08131C10: .4byte gAnimBankAttacker
_08131C14: .4byte gSharedMem + 0x17800
_08131C18: .4byte 0x00007fff
_08131C1C: .4byte gTasks
@@ -11793,7 +11793,7 @@ _08131C20:
ldrh r2, [r6, 0xA]
adds r0, r2
strh r0, [r6, 0xA]
- ldr r0, _08131C70 @ =gBattleAnimBankAttacker
+ ldr r0, _08131C70 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -11816,7 +11816,7 @@ _08131C20:
b _08131C8E
.align 2, 0
_08131C6C: .4byte gTasks
-_08131C70: .4byte gBattleAnimBankAttacker
+_08131C70: .4byte gAnimBankAttacker
_08131C74: .4byte gSprites
_08131C78:
ldr r2, _08131CDC @ =gSprites
@@ -11850,7 +11850,7 @@ _08131C8E:
ldrsh r0, [r6, r1]
cmp r0, 0
bne _08131D0E
- ldr r0, _08131CE4 @ =gBattleAnimBankAttacker
+ ldr r0, _08131CE4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -11858,10 +11858,10 @@ _08131C8E:
bne _08131CEC
lsls r4, r5, 16
asrs r4, 16
- ldr r0, _08131CE8 @ =gBattleAnimBankTarget
+ ldr r0, _08131CE8 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -11870,15 +11870,15 @@ _08131C8E:
.align 2, 0
_08131CDC: .4byte gSprites
_08131CE0: .4byte gTasks
-_08131CE4: .4byte gBattleAnimBankAttacker
-_08131CE8: .4byte gBattleAnimBankTarget
+_08131CE4: .4byte gAnimBankAttacker
+_08131CE8: .4byte gAnimBankTarget
_08131CEC:
lsls r4, r5, 16
asrs r4, 16
- ldr r0, _08131D30 @ =gBattleAnimBankTarget
+ ldr r0, _08131D30 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -11910,7 +11910,7 @@ _08131D20:
strh r0, [r1, 0xA]
b _08131DB6
.align 2, 0
-_08131D30: .4byte gBattleAnimBankTarget
+_08131D30: .4byte gAnimBankTarget
_08131D34: .4byte gBattleAnimArgs
_08131D38: .4byte 0x0000ffff
_08131D3C: .4byte gTasks
@@ -11934,7 +11934,7 @@ _08131D40:
ldr r5, _08131D90 @ =gSprites
adds r0, r5
bl sub_807A0F4
- ldr r0, _08131D94 @ =gBattleAnimBankAttacker
+ ldr r0, _08131D94 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -11953,7 +11953,7 @@ _08131D40:
.align 2, 0
_08131D8C: .4byte gTasks
_08131D90: .4byte gSprites
-_08131D94: .4byte gBattleAnimBankAttacker
+_08131D94: .4byte gAnimBankAttacker
_08131D98:
lsls r0, r7, 4
adds r0, r7
@@ -11995,7 +11995,7 @@ _08131DC4:
ldrh r3, [r2, 0xA]
adds r0, r3
strh r0, [r2, 0xA]
- ldr r0, _08131E3C @ =gBattleAnimBankAttacker
+ ldr r0, _08131E3C @ =gAnimBankAttacker
mov r10, r0
ldrb r0, [r0]
str r2, [sp, 0x10]
@@ -12024,7 +12024,7 @@ _08131DC4:
mov r1, r10
ldrb r0, [r1]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r3, r5, 0
@@ -12035,7 +12035,7 @@ _08131DC4:
b _08131E7C
.align 2, 0
_08131E38: .4byte gTasks
-_08131E3C: .4byte gBattleAnimBankAttacker
+_08131E3C: .4byte gAnimBankAttacker
_08131E40: .4byte gSprites
_08131E44:
ldr r1, _08131EB0 @ =gSprites
@@ -12057,7 +12057,7 @@ _08131E44:
mov r2, r10
ldrb r0, [r2]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r3, r5, 0
@@ -12117,16 +12117,16 @@ _08131ECA:
cmp r1, r0
bne _08131F64
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
movs r0, 0x7A
bl PlaySE12WithPanning
- ldr r0, _08131F54 @ =gBattleAnimBankTarget
+ ldr r0, _08131F54 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
@@ -12143,14 +12143,14 @@ _08131ECA:
negs r0, r0
ands r0, r1
strb r0, [r2]
- ldr r0, _08131F5C @ =gBattleAnimBankAttacker
+ ldr r0, _08131F5C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _08131FF4
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _08131FF4
@@ -12172,9 +12172,9 @@ _08131ECA:
b _08131FF4
.align 2, 0
_08131F50: .4byte gBattleAnimArgs
-_08131F54: .4byte gBattleAnimBankTarget
+_08131F54: .4byte gAnimBankTarget
_08131F58: .4byte 0x0000ffe0
-_08131F5C: .4byte gBattleAnimBankAttacker
+_08131F5C: .4byte gAnimBankAttacker
_08131F60: .4byte gSprites
_08131F64:
adds r0, r4, 0
@@ -12217,7 +12217,7 @@ _08131FA6:
ldrh r1, [r4, 0x32]
adds r0, r1
strh r0, [r4, 0x32]
- ldr r0, _08131FD0 @ =gBattleAnimBankAttacker
+ ldr r0, _08131FD0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -12232,7 +12232,7 @@ _08131FA6:
adds r1, r2, 0
b _08131FE0
.align 2, 0
-_08131FD0: .4byte gBattleAnimBankAttacker
+_08131FD0: .4byte gAnimBankAttacker
_08131FD4:
ldrh r1, [r4, 0x32]
lsls r0, r1, 16
@@ -12249,7 +12249,7 @@ _08131FE0:
cmp r0, 0x2
bne _08131FF4
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_08131FF4:
pop {r4}
pop {r0}
@@ -12289,17 +12289,17 @@ _0813202C:
.4byte _08132104
.4byte _0813216A
_08132040:
- ldr r0, _08132084 @ =gBattleAnimBankAttacker
+ ldr r0, _08132084 @ =gAnimBankAttacker
ldrb r0, [r0]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
- ldr r0, _08132088 @ =gBattleAnimBankTarget
+ ldr r0, _08132088 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r2, r0, 0
@@ -12322,12 +12322,12 @@ _08132076:
strh r0, [r1, 0x26]
b _08132188
.align 2, 0
-_08132084: .4byte gBattleAnimBankAttacker
-_08132088: .4byte gBattleAnimBankTarget
+_08132084: .4byte gAnimBankAttacker
+_08132088: .4byte gAnimBankTarget
_0813208C: .4byte gTasks
_08132090:
ldr r1, _081320CC @ =gObjectBankIDs
- ldr r0, _081320D0 @ =gBattleAnimBankAttacker
+ ldr r0, _081320D0 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -12358,7 +12358,7 @@ _08132090:
b _0813215E
.align 2, 0
_081320CC: .4byte gObjectBankIDs
-_081320D0: .4byte gBattleAnimBankAttacker
+_081320D0: .4byte gAnimBankAttacker
_081320D4: .4byte gSprites
_081320D8:
movs r3, 0x20
@@ -12386,7 +12386,7 @@ _081320EC:
b _08132188
_08132104:
ldr r1, _08132144 @ =gObjectBankIDs
- ldr r0, _08132148 @ =gBattleAnimBankAttacker
+ ldr r0, _08132148 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -12419,7 +12419,7 @@ _08132104:
b _08132162
.align 2, 0
_08132144: .4byte gObjectBankIDs
-_08132148: .4byte gBattleAnimBankAttacker
+_08132148: .4byte gAnimBankAttacker
_0813214C: .4byte gSprites
_08132150:
movs r3, 0x20
@@ -12439,7 +12439,7 @@ _08132162:
b _08132188
_0813216A:
ldr r1, _08132190 @ =gObjectBankIDs
- ldr r0, _08132194 @ =gBattleAnimBankAttacker
+ ldr r0, _08132194 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -12458,7 +12458,7 @@ _08132188:
bx r0
.align 2, 0
_08132190: .4byte gObjectBankIDs
-_08132194: .4byte gBattleAnimBankAttacker
+_08132194: .4byte gAnimBankAttacker
_08132198: .4byte gSprites
thumb_func_end sub_8131FFC
@@ -12478,7 +12478,7 @@ sub_813219C: @ 813219C
lsrs r0, 24
movs r5, 0
strh r0, [r4, 0xE]
- ldr r0, _08132208 @ =gBattleAnimBankAttacker
+ ldr r0, _08132208 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -12517,7 +12517,7 @@ _081321D0:
bx r0
.align 2, 0
_08132204: .4byte gTasks
-_08132208: .4byte gBattleAnimBankAttacker
+_08132208: .4byte gAnimBankAttacker
_0813220C: .4byte gSprites
_08132210: .4byte sub_8132214
thumb_func_end sub_813219C
@@ -12661,7 +12661,7 @@ _08132312:
sub_8132318: @ 8132318
push {r4,lr}
adds r4, r0, 0
- ldr r0, _0813236C @ =gBattleAnimBankTarget
+ ldr r0, _0813236C @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -12689,7 +12689,7 @@ sub_8132318: @ 8132318
cmp r0, 0
beq _0813235E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0813235E:
ldrh r0, [r4, 0x32]
adds r0, 0x1
@@ -12698,14 +12698,14 @@ _0813235E:
pop {r0}
bx r0
.align 2, 0
-_0813236C: .4byte gBattleAnimBankTarget
+_0813236C: .4byte gAnimBankTarget
thumb_func_end sub_8132318
thumb_func_start sub_8132370
sub_8132370: @ 8132370
push {r4,lr}
adds r4, r0, 0
- ldr r0, _081323A8 @ =gBattleAnimBankTarget
+ ldr r0, _081323A8 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -12729,7 +12729,7 @@ sub_8132370: @ 8132370
bl StartSpriteAffineAnim
b _081323CE
.align 2, 0
-_081323A8: .4byte gBattleAnimBankTarget
+_081323A8: .4byte gAnimBankTarget
_081323AC: .4byte gBattleAnimArgs
_081323B0: .4byte 0x0000fff5
_081323B4:
@@ -12761,10 +12761,10 @@ _081323DC: .4byte sub_8132318
sub_81323E0: @ 81323E0
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _08132424 @ =gBattleAnimBankAttacker
+ ldr r4, _08132424 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -12792,7 +12792,7 @@ _0813240A:
pop {r0}
bx r0
.align 2, 0
-_08132424: .4byte gBattleAnimBankAttacker
+_08132424: .4byte gAnimBankAttacker
_08132428: .4byte sub_8132430
_0813242C: .4byte REG_BLDALPHA
thumb_func_end sub_81323E0
diff --git a/asm/battle_anim_813F0F4.s b/asm/battle_anim_813F0F4.s
index f09d42062..73f399caa 100644
--- a/asm/battle_anim_813F0F4.s
+++ b/asm/battle_anim_813F0F4.s
@@ -16,12 +16,12 @@ unref_sub_813F0F4: @ 813F0F4
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x10]
- ldr r0, _0813F2AC @ =gBattleAnimBankAttacker
+ ldr r0, _0813F2AC @ =gAnimBankAttacker
ldrb r3, [r0]
- ldr r0, _0813F2B0 @ =gUnknown_030042C4
+ ldr r0, _0813F2B0 @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _0813F2B4 @ =gUnknown_03004240
+ ldr r0, _0813F2B4 @ =gBattle_WIN0V
strh r1, [r0]
ldr r1, _0813F2B8 @ =REG_WININ
ldr r2, _0813F2BC @ =0x00003f3f
@@ -183,12 +183,12 @@ unref_sub_813F0F4: @ 813F0F4
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
- ldr r1, _0813F2F0 @ =gUnknown_030042C0
+ ldr r1, _0813F2F0 @ =gBattle_BG1_X
ldrh r0, [r7, 0x20]
negs r0, r0
adds r0, 0x20
strh r0, [r1]
- ldr r1, _0813F2F4 @ =gUnknown_030041B4
+ ldr r1, _0813F2F4 @ =gBattle_BG1_Y
ldrh r0, [r7, 0x22]
negs r0, r0
subs r0, 0x20
@@ -219,9 +219,9 @@ unref_sub_813F0F4: @ 813F0F4
pop {r0}
bx r0
.align 2, 0
-_0813F2AC: .4byte gBattleAnimBankAttacker
-_0813F2B0: .4byte gUnknown_030042C4
-_0813F2B4: .4byte gUnknown_03004240
+_0813F2AC: .4byte gAnimBankAttacker
+_0813F2B0: .4byte gBattle_WIN0H
+_0813F2B4: .4byte gBattle_WIN0V
_0813F2B8: .4byte REG_WININ
_0813F2BC: .4byte 0x00003f3f
_0813F2C0: .4byte 0x00003f3d
@@ -236,8 +236,8 @@ _0813F2E0: .4byte 0x85000400
_0813F2E4: .4byte gUnknown_08D2EE48
_0813F2E8: .4byte gUnknown_08D2EDFC
_0813F2EC: .4byte gUnknown_08D2E150
-_0813F2F0: .4byte gUnknown_030042C0
-_0813F2F4: .4byte gUnknown_030041B4
+_0813F2F0: .4byte gBattle_BG1_X
+_0813F2F4: .4byte gBattle_BG1_Y
_0813F2F8: .4byte gTasks
_0813F2FC: .4byte sub_813F300
thumb_func_end unref_sub_813F0F4
@@ -251,7 +251,7 @@ sub_813F300: @ 813F300
sub sp, 0x10
lsls r0, 24
lsrs r7, r0, 24
- ldr r0, _0813F34C @ =gBattleAnimBankAttacker
+ ldr r0, _0813F34C @ =gAnimBankAttacker
ldrb r0, [r0]
mov r9, r0
ldr r1, _0813F350 @ =gTasks
@@ -264,7 +264,7 @@ sub_813F300: @ 813F300
adds r1, r0
movs r3, 0
strh r1, [r4, 0x22]
- ldr r2, _0813F354 @ =gUnknown_030041B4
+ ldr r2, _0813F354 @ =gBattle_BG1_Y
lsls r0, r1, 16
lsrs r0, 24
ldrh r5, [r2]
@@ -283,9 +283,9 @@ sub_813F300: @ 813F300
beq _0813F35E
b _0813F4B2
.align 2, 0
-_0813F34C: .4byte gBattleAnimBankAttacker
+_0813F34C: .4byte gAnimBankAttacker
_0813F350: .4byte gTasks
-_0813F354: .4byte gUnknown_030041B4
+_0813F354: .4byte gBattle_BG1_Y
_0813F358:
cmp r0, 0x2
beq _0813F3AC
@@ -357,9 +357,9 @@ _0813F3AC:
bne _0813F4B2
movs r0, 0
bl sub_8076464
- ldr r0, _0813F4C4 @ =gUnknown_030042C4
+ ldr r0, _0813F4C4 @ =gBattle_WIN0H
strh r5, [r0]
- ldr r0, _0813F4C8 @ =gUnknown_03004240
+ ldr r0, _0813F4C8 @ =gBattle_WIN0V
strh r5, [r0]
ldr r0, _0813F4CC @ =REG_WININ
ldr r2, _0813F4D0 @ =0x00003f3f
@@ -367,7 +367,7 @@ _0813F3AC:
strh r1, [r0]
adds r0, 0x2
strh r1, [r0]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0813F406
@@ -470,8 +470,8 @@ _0813F4B2:
bx r0
.align 2, 0
_0813F4C0: .4byte REG_BLDALPHA
-_0813F4C4: .4byte gUnknown_030042C4
-_0813F4C8: .4byte gUnknown_03004240
+_0813F4C4: .4byte gBattle_WIN0H
+_0813F4C8: .4byte gBattle_WIN0V
_0813F4CC: .4byte REG_WININ
_0813F4D0: .4byte 0x00003f3f
_0813F4D4: .4byte REG_BG1CNT
@@ -494,7 +494,7 @@ sub_813F4EC: @ 813F4EC
lsrs r0, 24
str r0, [sp]
ldr r1, _0813F5D0 @ =gHealthboxIDs
- ldr r0, _0813F5D4 @ =gBattleAnimBankAttacker
+ ldr r0, _0813F5D4 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
@@ -594,7 +594,7 @@ sub_813F4EC: @ 813F4EC
bx r0
.align 2, 0
_0813F5D0: .4byte gHealthboxIDs
-_0813F5D4: .4byte gBattleAnimBankAttacker
+_0813F5D4: .4byte gAnimBankAttacker
_0813F5D8: .4byte gSprites
_0813F5DC: .4byte 0x0000d709
_0813F5E0: .4byte 0x0000d70a
@@ -613,7 +613,7 @@ sub_813F5E8: @ 813F5E8
lsrs r0, 24
mov r8, r0
ldr r1, _0813F684 @ =gHealthboxIDs
- ldr r0, _0813F688 @ =gBattleAnimBankAttacker
+ ldr r0, _0813F688 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
@@ -677,7 +677,7 @@ sub_813F5E8: @ 813F5E8
bx r0
.align 2, 0
_0813F684: .4byte gHealthboxIDs
-_0813F688: .4byte gBattleAnimBankAttacker
+_0813F688: .4byte gAnimBankAttacker
_0813F68C: .4byte gSprites
_0813F690: .4byte 0x0000d709
_0813F694: .4byte 0x0000d70a
@@ -819,7 +819,7 @@ sub_813F798: @ 813F798
lsls r0, 24
lsrs r6, r0, 24
ldr r1, _0813F7C4 @ =gObjectBankIDs
- ldr r0, _0813F7C8 @ =gBattleAnimBankAttacker
+ ldr r0, _0813F7C8 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r5, [r0]
@@ -839,7 +839,7 @@ sub_813F798: @ 813F798
b _0813F838
.align 2, 0
_0813F7C4: .4byte gObjectBankIDs
-_0813F7C8: .4byte gBattleAnimBankAttacker
+_0813F7C8: .4byte gAnimBankAttacker
_0813F7CC: .4byte gTasks
_0813F7D0:
cmp r0, 0x2
@@ -910,7 +910,7 @@ sub_813F844: @ 813F844
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _0813F87C @ =gObjectBankIDs
- ldr r4, _0813F880 @ =gBattleAnimBankAttacker
+ ldr r4, _0813F880 @ =gAnimBankAttacker
ldrb r0, [r4]
adds r1, r0, r1
ldrb r1, [r1]
@@ -930,7 +930,7 @@ sub_813F844: @ 813F844
b _0813F89C
.align 2, 0
_0813F87C: .4byte gObjectBankIDs
-_0813F880: .4byte gBattleAnimBankAttacker
+_0813F880: .4byte gAnimBankAttacker
_0813F884: .4byte gBattlePartyID
_0813F888: .4byte gPlayerParty
_0813F88C:
@@ -969,16 +969,16 @@ _0813F8CC: .4byte gBattlePartyID
_0813F8D0: .4byte gEnemyParty
_0813F8D4: .4byte gTasks
_0813F8D8:
- ldr r5, _0813F950 @ =gBattleAnimBankAttacker
+ ldr r5, _0813F950 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
adds r1, r0, 0
lsls r1, 24
ldr r2, _0813F954 @ =gSprites
@@ -1024,7 +1024,7 @@ _0813F8D8:
strh r0, [r6, 0x8]
b _0813F982
.align 2, 0
-_0813F950: .4byte gBattleAnimBankAttacker
+_0813F950: .4byte gAnimBankAttacker
_0813F954: .4byte gSprites
_0813F958:
movs r1, 0x1C
@@ -1234,18 +1234,18 @@ sub_813FA94: @ 813FA94
adds r6, r4, r1
movs r0, 0x22
strh r0, [r6, 0x2E]
- ldr r2, _0813FB64 @ =gBattleAnimBankTarget
+ ldr r2, _0813FB64 @ =gAnimBankTarget
mov r8, r2
ldrb r0, [r2]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x30]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -1296,7 +1296,7 @@ sub_813FA94: @ 813FA94
_0813FB58: .4byte gLastUsedItem
_0813FB5C: .4byte gBallSpriteTemplates
_0813FB60: .4byte gSprites
-_0813FB64: .4byte gBattleAnimBankTarget
+_0813FB64: .4byte gAnimBankTarget
_0813FB68: .4byte sub_813FD90
_0813FB6C: .4byte gSharedMem + 0x17840
_0813FB70: .4byte gObjectBankIDs
@@ -1396,18 +1396,18 @@ _0813FBE0:
adds r6, r4, r0
movs r0, 0x22
strh r0, [r6, 0x2E]
- ldr r1, _0813FCA8 @ =gBattleAnimBankTarget
+ ldr r1, _0813FCA8 @ =gAnimBankTarget
mov r8, r1
ldrb r0, [r1]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x30]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -1448,7 +1448,7 @@ _0813FBE0:
_0813FC9C: .4byte gLastUsedItem
_0813FCA0: .4byte gBallSpriteTemplates
_0813FCA4: .4byte gSprites
-_0813FCA8: .4byte gBattleAnimBankTarget
+_0813FCA8: .4byte gAnimBankTarget
_0813FCAC: .4byte SpriteCallbackDummy
_0813FCB0: .4byte gObjectBankIDs
_0813FCB4: .4byte gTasks
@@ -1651,7 +1651,7 @@ _0813FE10:
movs r2, 0x1
movs r3, 0x1C
bl sub_814086C
- ldr r0, _0813FE6C @ =gBattleAnimBankTarget
+ ldr r0, _0813FE6C @ =gAnimBankTarget
ldrb r1, [r0]
movs r0, 0
movs r2, 0xE
@@ -1665,7 +1665,7 @@ _0813FE5A:
.align 2, 0
_0813FE64: .4byte sub_813FE70
_0813FE68: .4byte gLastUsedItem
-_0813FE6C: .4byte gBattleAnimBankTarget
+_0813FE6C: .4byte gAnimBankTarget
thumb_func_end sub_813FDC0
thumb_func_start sub_813FE70
@@ -1689,7 +1689,7 @@ sub_813FE70: @ 813FE70
str r0, [r4, 0x1C]
ldr r2, _0813FEBC @ =gSprites
ldr r1, _0813FEC0 @ =gObjectBankIDs
- ldr r0, _0813FEC4 @ =gBattleAnimBankTarget
+ ldr r0, _0813FEC4 @ =gAnimBankTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -1708,7 +1708,7 @@ _0813FEB4: .4byte TaskDummy
_0813FEB8: .4byte sub_813FEC8
_0813FEBC: .4byte gSprites
_0813FEC0: .4byte gObjectBankIDs
-_0813FEC4: .4byte gBattleAnimBankTarget
+_0813FEC4: .4byte gAnimBankTarget
thumb_func_end sub_813FE70
thumb_func_start sub_813FEC8
@@ -1716,7 +1716,7 @@ sub_813FEC8: @ 813FEC8
push {r4-r7,lr}
adds r7, r0, 0
ldr r1, _0813FF0C @ =gObjectBankIDs
- ldr r0, _0813FF10 @ =gBattleAnimBankTarget
+ ldr r0, _0813FF10 @ =gAnimBankTarget
ldrb r0, [r0]
adds r0, r1
ldrb r4, [r0]
@@ -1749,7 +1749,7 @@ _0813FEFA:
b _0813FFDC
.align 2, 0
_0813FF0C: .4byte gObjectBankIDs
-_0813FF10: .4byte gBattleAnimBankTarget
+_0813FF10: .4byte gAnimBankTarget
_0813FF14: .4byte gTasks
_0813FF18:
cmp r0, 0x2
@@ -2450,7 +2450,7 @@ _08140450: .4byte sub_8140454
sub_8140454: @ 8140454
push {r4-r7,lr}
adds r6, r0, 0
- ldr r7, _08140484 @ =gBattleAnimBankTarget
+ ldr r7, _08140484 @ =gAnimBankTarget
ldrh r0, [r6, 0x36]
adds r0, 0x1
strh r0, [r6, 0x36]
@@ -2464,13 +2464,13 @@ sub_8140454: @ 8140454
movs r1, 0
strb r1, [r0]
movs r0, 0x1
- bl sub_8043EB4
+ bl UpdateOamPriorityInAllHealthboxes
bl m4aMPlayAllStop
ldr r0, _0814048C @ =0x00000173
bl PlaySE
b _081404CC
.align 2, 0
-_08140484: .4byte gBattleAnimBankTarget
+_08140484: .4byte gAnimBankTarget
_08140488: .4byte gDoingBattleAnim
_0814048C: .4byte 0x00000173
_08140490:
@@ -2689,7 +2689,7 @@ sub_81405F4: @ 81405F4
movs r2, 0x1
movs r3, 0x1C
bl sub_814086C
- ldr r0, _081406B0 @ =gBattleAnimBankTarget
+ ldr r0, _081406B0 @ =gAnimBankTarget
ldrb r1, [r0]
movs r0, 0x1
movs r2, 0xE
@@ -2698,7 +2698,7 @@ sub_81405F4: @ 81405F4
_08140646:
ldr r6, _081406B4 @ =gSprites
ldr r5, _081406B8 @ =gObjectBankIDs
- ldr r4, _081406B0 @ =gBattleAnimBankTarget
+ ldr r4, _081406B0 @ =gAnimBankTarget
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
@@ -2746,7 +2746,7 @@ _08140646:
.align 2, 0
_081406A8: .4byte sub_81406BC
_081406AC: .4byte gLastUsedItem
-_081406B0: .4byte gBattleAnimBankTarget
+_081406B0: .4byte gAnimBankTarget
_081406B4: .4byte gSprites
_081406B8: .4byte gObjectBankIDs
thumb_func_end sub_81405F4
@@ -2771,7 +2771,7 @@ sub_81406BC: @ 81406BC
_081406DA:
ldr r4, _08140708 @ =gSprites
ldr r3, _0814070C @ =gObjectBankIDs
- ldr r2, _08140710 @ =gBattleAnimBankTarget
+ ldr r2, _08140710 @ =gAnimBankTarget
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -2793,7 +2793,7 @@ _081406DA:
.align 2, 0
_08140708: .4byte gSprites
_0814070C: .4byte gObjectBankIDs
-_08140710: .4byte gBattleAnimBankTarget
+_08140710: .4byte gAnimBankTarget
_08140714:
ldr r6, _0814079C @ =0xfffffee0
adds r0, r6, 0
@@ -2823,7 +2823,7 @@ _08140734:
beq _08140796
ldr r4, _081407A0 @ =gSprites
ldr r3, _081407A4 @ =gObjectBankIDs
- ldr r2, _081407A8 @ =gBattleAnimBankTarget
+ ldr r2, _081407A8 @ =gAnimBankTarget
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -2859,7 +2859,7 @@ _08140734:
ldr r0, _081407B4 @ =gDoingBattleAnim
strb r6, [r0]
movs r0, 0x1
- bl sub_8043EB4
+ bl UpdateOamPriorityInAllHealthboxes
_08140796:
pop {r4-r7}
pop {r0}
@@ -2868,7 +2868,7 @@ _08140796:
_0814079C: .4byte 0xfffffee0
_081407A0: .4byte gSprites
_081407A4: .4byte gObjectBankIDs
-_081407A8: .4byte gBattleAnimBankTarget
+_081407A8: .4byte gAnimBankTarget
_081407AC: .4byte gSharedMem + 0x17840
_081407B0: .4byte sub_81405C8
_081407B4: .4byte gDoingBattleAnim
@@ -2962,7 +2962,7 @@ _0814084A:
movs r0, 0
strb r0, [r1]
movs r0, 0x1
- bl sub_8043EB4
+ bl UpdateOamPriorityInAllHealthboxes
_0814085E:
pop {r4}
pop {r0}
@@ -4582,7 +4582,7 @@ sub_814151C: @ 814151C
movs r0, 0
mov r8, r0
ldr r0, _08141550 @ =gObjectBankIDs
- ldr r3, _08141554 @ =gBattleAnimBankAttacker
+ ldr r3, _08141554 @ =gAnimBankAttacker
ldrb r2, [r3]
adds r0, r2, r0
ldrb r6, [r0]
@@ -4602,7 +4602,7 @@ sub_814151C: @ 814151C
b _081416B6
.align 2, 0
_08141550: .4byte gObjectBankIDs
-_08141554: .4byte gBattleAnimBankAttacker
+_08141554: .4byte gAnimBankAttacker
_08141558: .4byte gTasks
_0814155C:
cmp r0, 0x2
@@ -4737,7 +4737,7 @@ _08141654:
adds r0, r1
ldrb r1, [r0, 0x8]
strh r1, [r0, 0x8]
- ldr r0, _08141690 @ =gBattleAnimBankAttacker
+ ldr r0, _08141690 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -4758,7 +4758,7 @@ _08141654:
.align 2, 0
_08141688: .4byte gSprites
_0814168C: .4byte gTasks
-_08141690: .4byte gBattleAnimBankAttacker
+_08141690: .4byte gAnimBankAttacker
_08141694:
ldr r0, _081416C0 @ =gSprites
adds r1, r4, r6
@@ -4815,7 +4815,7 @@ _081416EC:
beq _0814177C
b _081417B8
_081416F2:
- ldr r0, _08141708 @ =gBattleAnimBankAttacker
+ ldr r0, _08141708 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -4826,7 +4826,7 @@ _081416F2:
ldr r2, _08141710 @ =0x00003f42
b _08141718
.align 2, 0
-_08141708: .4byte gBattleAnimBankAttacker
+_08141708: .4byte gAnimBankAttacker
_0814170C: .4byte REG_BLDCNT
_08141710: .4byte 0x00003f42
_08141714:
@@ -4883,7 +4883,7 @@ _08141744:
_08141778: .4byte REG_BLDALPHA
_0814177C:
ldr r1, _081417C0 @ =gObjectBankIDs
- ldr r3, _081417C4 @ =gBattleAnimBankAttacker
+ ldr r3, _081417C4 @ =gAnimBankAttacker
ldrb r0, [r3]
adds r0, r1
ldrb r1, [r0]
@@ -4917,7 +4917,7 @@ _081417B8:
bx r0
.align 2, 0
_081417C0: .4byte gObjectBankIDs
-_081417C4: .4byte gBattleAnimBankAttacker
+_081417C4: .4byte gAnimBankAttacker
_081417C8: .4byte gSprites
_081417CC: .4byte 0x06010000
_081417D0: .4byte 0x040000d4
@@ -4930,7 +4930,7 @@ sub_81417D8: @ 81417D8
lsls r0, 24
lsrs r0, 24
ldr r3, _081417FC @ =gBattleAnimArgs
- ldr r1, _08141800 @ =gBattleAnimBankAttacker
+ ldr r1, _08141800 @ =gAnimBankAttacker
ldrb r1, [r1]
lsls r1, 2
ldr r2, _08141804 @ =gSharedMem + 0x17800
@@ -4944,7 +4944,7 @@ sub_81417D8: @ 81417D8
bx r0
.align 2, 0
_081417FC: .4byte gBattleAnimArgs
-_08141800: .4byte gBattleAnimBankAttacker
+_08141800: .4byte gAnimBankAttacker
_08141804: .4byte gSharedMem + 0x17800
thumb_func_end sub_81417D8
@@ -4953,7 +4953,7 @@ sub_8141808: @ 8141808
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, _08141820 @ =gBattleAnimBankTarget
+ ldr r2, _08141820 @ =gAnimBankTarget
ldr r1, _08141824 @ =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -4961,7 +4961,7 @@ sub_8141808: @ 8141808
pop {r0}
bx r0
.align 2, 0
-_08141820: .4byte gBattleAnimBankTarget
+_08141820: .4byte gAnimBankTarget
_08141824: .4byte gEffectBank
thumb_func_end sub_8141808
@@ -5124,12 +5124,12 @@ _08141966:
ldrb r0, [r4, 0x8]
mov r8, r0
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r5, r0, 24
mov r0, r8
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r2, r0, 24
movs r1, 0x1E
@@ -5487,7 +5487,7 @@ sub_8141C30: @ 8141C30
lsls r0, 24
lsrs r0, 24
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r5, _08141CA4 @ =gBattleAnimArgs
lsrs r0, 24
@@ -5499,7 +5499,7 @@ sub_8141C30: @ 8141C30
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -5510,7 +5510,7 @@ sub_8141C30: @ 8141C30
adds r0, r4, 0
bl sub_80786EC
ldr r1, _08141CAC @ =gObjectBankIDs
- ldr r0, _08141CB0 @ =gBattleAnimBankAttacker
+ ldr r0, _08141CB0 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -5530,7 +5530,7 @@ sub_8141C30: @ 8141C30
_08141CA4: .4byte gBattleAnimArgs
_08141CA8: .4byte 0x0000ffe0
_08141CAC: .4byte gObjectBankIDs
-_08141CB0: .4byte gBattleAnimBankAttacker
+_08141CB0: .4byte gAnimBankAttacker
_08141CB4: .4byte gSprites
_08141CB8: .4byte sub_8141CBC
thumb_func_end sub_8141C30
@@ -5541,7 +5541,7 @@ sub_8141CBC: @ 8141CBC
adds r3, r0, 0
ldr r2, _08141CE4 @ =gSprites
ldr r1, _08141CE8 @ =gObjectBankIDs
- ldr r0, _08141CEC @ =gBattleAnimBankAttacker
+ ldr r0, _08141CEC @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -5561,7 +5561,7 @@ _08141CE0:
.align 2, 0
_08141CE4: .4byte gSprites
_08141CE8: .4byte gObjectBankIDs
-_08141CEC: .4byte gBattleAnimBankAttacker
+_08141CEC: .4byte gAnimBankAttacker
_08141CF0: .4byte sub_8141CF4
thumb_func_end sub_8141CBC
@@ -5597,7 +5597,7 @@ sub_8141D20: @ 8141D20
adds r4, r0, 0
ldr r5, _08141D70 @ =gSprites
ldr r3, _08141D74 @ =gObjectBankIDs
- ldr r2, _08141D78 @ =gBattleAnimBankAttacker
+ ldr r2, _08141D78 @ =gAnimBankAttacker
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -5626,7 +5626,7 @@ sub_8141D20: @ 8141D20
movs r1, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_08141D68:
pop {r4,r5}
pop {r0}
@@ -5634,7 +5634,7 @@ _08141D68:
.align 2, 0
_08141D70: .4byte gSprites
_08141D74: .4byte gObjectBankIDs
-_08141D78: .4byte gBattleAnimBankAttacker
+_08141D78: .4byte gAnimBankAttacker
thumb_func_end sub_8141D20
thumb_func_start sub_8141D7C
@@ -5645,11 +5645,11 @@ sub_8141D7C: @ 8141D7C
lsrs r4, 24
movs r0, 0
bl GetBankByPlayerAI
- ldr r1, _08141DA4 @ =gBattleAnimBankAttacker
+ ldr r1, _08141DA4 @ =gAnimBankAttacker
strb r0, [r1]
movs r0, 0x1
bl GetBankByPlayerAI
- ldr r1, _08141DA8 @ =gBattleAnimBankTarget
+ ldr r1, _08141DA8 @ =gAnimBankTarget
strb r0, [r1]
adds r0, r4, 0
bl DestroyAnimVisualTask
@@ -5657,8 +5657,8 @@ sub_8141D7C: @ 8141D7C
pop {r0}
bx r0
.align 2, 0
-_08141DA4: .4byte gBattleAnimBankAttacker
-_08141DA8: .4byte gBattleAnimBankTarget
+_08141DA4: .4byte gAnimBankAttacker
+_08141DA8: .4byte gAnimBankTarget
thumb_func_end sub_8141D7C
thumb_func_start sub_8141DAC
@@ -5720,20 +5720,20 @@ sub_8141E10: @ 8141E10
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, _08141E2C @ =gBattleAnimBankAttacker
+ ldr r2, _08141E2C @ =gAnimBankAttacker
ldr r1, _08141E30 @ =gSharedMem + 0x17840
ldrh r1, [r1]
strb r1, [r2]
- ldr r2, _08141E34 @ =gBattleAnimBankTarget
+ ldr r2, _08141E34 @ =gAnimBankTarget
lsrs r1, 8
strb r1, [r2]
bl DestroyAnimVisualTask
pop {r0}
bx r0
.align 2, 0
-_08141E2C: .4byte gBattleAnimBankAttacker
+_08141E2C: .4byte gAnimBankAttacker
_08141E30: .4byte gSharedMem + 0x17840
-_08141E34: .4byte gBattleAnimBankTarget
+_08141E34: .4byte gAnimBankTarget
thumb_func_end sub_8141E10
.align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_intro.s b/asm/battle_intro.s
index 721583c30..10b504a79 100755
--- a/asm/battle_intro.s
+++ b/asm/battle_intro.s
@@ -76,14 +76,14 @@ sub_80E443C: @ 80E443C
lsls r0, 24
lsrs r0, 24
bl DestroyTask
- ldr r0, _080E4474 @ =gUnknown_030042C0
+ ldr r0, _080E4474 @ =gBattle_BG1_X
movs r1, 0
strh r1, [r0]
- ldr r0, _080E4478 @ =gUnknown_030041B4
+ ldr r0, _080E4478 @ =gBattle_BG1_Y
strh r1, [r0]
- ldr r0, _080E447C @ =gUnknown_03004288
+ ldr r0, _080E447C @ =gBattle_BG2_X
strh r1, [r0]
- ldr r0, _080E4480 @ =gUnknown_03004280
+ ldr r0, _080E4480 @ =gBattle_BG2_Y
strh r1, [r0]
ldr r0, _080E4484 @ =REG_BLDCNT
strh r1, [r0]
@@ -100,10 +100,10 @@ sub_80E443C: @ 80E443C
pop {r0}
bx r0
.align 2, 0
-_080E4474: .4byte gUnknown_030042C0
-_080E4478: .4byte gUnknown_030041B4
-_080E447C: .4byte gUnknown_03004288
-_080E4480: .4byte gUnknown_03004280
+_080E4474: .4byte gBattle_BG1_X
+_080E4478: .4byte gBattle_BG1_Y
+_080E447C: .4byte gBattle_BG2_X
+_080E4480: .4byte gBattle_BG2_Y
_080E4484: .4byte REG_BLDCNT
_080E4488: .4byte 0x00003f3f
thumb_func_end sub_80E443C
@@ -117,7 +117,7 @@ task_battle_intro_80BC47C: @ 80E448C
sub sp, 0x4
lsls r0, 24
lsrs r4, r0, 24
- ldr r1, _080E44C4 @ =gUnknown_030042C0
+ ldr r1, _080E44C4 @ =gBattle_BG1_X
ldrh r0, [r1]
adds r0, 0x6
strh r0, [r1]
@@ -139,7 +139,7 @@ _080E44B8:
ldr r0, [r0]
mov pc, r0
.align 2, 0
-_080E44C4: .4byte gUnknown_030042C0
+_080E44C4: .4byte gBattle_BG1_X
_080E44C8: .4byte gTasks
_080E44CC: .4byte _080E44D0
.align 2, 0
@@ -200,7 +200,7 @@ _080E452C:
.align 2, 0
_080E453C: .4byte REG_WININ
_080E4540:
- ldr r1, _080E457C @ =gUnknown_03004240
+ ldr r1, _080E457C @ =gBattle_WIN0V
ldrh r0, [r1]
subs r0, 0xFF
strh r0, [r1]
@@ -231,7 +231,7 @@ _080E4558:
strh r0, [r2]
b _080E46BE
.align 2, 0
-_080E457C: .4byte gUnknown_03004240
+_080E457C: .4byte gBattle_WIN0V
_080E4580: .4byte gUnknown_02024DE8
_080E4584: .4byte 0x0000fffe
_080E4588:
@@ -254,7 +254,7 @@ _080E45A4:
ldrsh r0, [r2, r1]
cmp r0, 0x1
bne _080E45C4
- ldr r2, _080E45BC @ =gUnknown_030041B4
+ ldr r2, _080E45BC @ =gBattle_BG1_Y
ldrh r1, [r2]
ldr r0, _080E45C0 @ =0x0000ffb0
cmp r1, r0
@@ -262,10 +262,10 @@ _080E45A4:
subs r0, r1, 0x2
b _080E45D0
.align 2, 0
-_080E45BC: .4byte gUnknown_030041B4
+_080E45BC: .4byte gBattle_BG1_Y
_080E45C0: .4byte 0x0000ffb0
_080E45C4:
- ldr r2, _080E4690 @ =gUnknown_030041B4
+ ldr r2, _080E4690 @ =gBattle_BG1_Y
ldrh r1, [r2]
ldr r0, _080E4694 @ =0x0000ffc8
cmp r1, r0
@@ -274,7 +274,7 @@ _080E45C4:
_080E45D0:
strh r0, [r2]
_080E45D2:
- ldr r2, _080E4698 @ =gUnknown_03004240
+ ldr r2, _080E4698 @ =gBattle_WIN0V
ldrh r1, [r2]
movs r0, 0xFF
lsls r0, 8
@@ -373,9 +373,9 @@ _080E464E:
strh r0, [r1]
b _080E46BE
.align 2, 0
-_080E4690: .4byte gUnknown_030041B4
+_080E4690: .4byte gBattle_BG1_Y
_080E4694: .4byte 0x0000ffc8
-_080E4698: .4byte gUnknown_03004240
+_080E4698: .4byte gBattle_WIN0V
_080E469C: .4byte 0xfffffc04
_080E46A0: .4byte gUnknown_03004DC0
_080E46A4: .4byte gUnknown_03004DE0
@@ -425,14 +425,14 @@ _080E46FC:
cmp r0, 0x4
bne _080E4714
_080E4700:
- ldr r1, _080E4708 @ =gUnknown_030042C0
+ ldr r1, _080E4708 @ =gBattle_BG1_X
ldrh r0, [r1]
adds r0, 0x8
b _080E4712
.align 2, 0
-_080E4708: .4byte gUnknown_030042C0
+_080E4708: .4byte gBattle_BG1_X
_080E470C:
- ldr r1, _080E4750 @ =gUnknown_030042C0
+ ldr r1, _080E4750 @ =gBattle_BG1_X
ldrh r0, [r1]
adds r0, 0x6
_080E4712:
@@ -447,7 +447,7 @@ _080E4714:
adds r6, r0, 0
cmp r1, 0x4
bne _080E4778
- ldr r7, _080E4754 @ =gUnknown_030041B4
+ ldr r7, _080E4754 @ =gBattle_BG1_Y
ldrh r0, [r4, 0x14]
bl Cos2
lsls r0, 16
@@ -468,8 +468,8 @@ _080E473A:
adds r0, r1, 0x4
b _080E475E
.align 2, 0
-_080E4750: .4byte gUnknown_030042C0
-_080E4754: .4byte gUnknown_030041B4
+_080E4750: .4byte gBattle_BG1_X
+_080E4754: .4byte gBattle_BG1_Y
_080E4758: .4byte 0x000001ff
_080E475C:
adds r0, r1, 0x6
@@ -562,7 +562,7 @@ _080E47F6:
_080E4804: .4byte gTasks
_080E4808: .4byte REG_WININ
_080E480C:
- ldr r1, _080E484C @ =gUnknown_03004240
+ ldr r1, _080E484C @ =gBattle_WIN0V
ldrh r0, [r1]
subs r0, 0xFF
strh r0, [r1]
@@ -595,7 +595,7 @@ _080E4824:
strh r0, [r2]
b _080E4996
.align 2, 0
-_080E484C: .4byte gUnknown_03004240
+_080E484C: .4byte gBattle_WIN0V
_080E4850: .4byte gTasks
_080E4854: .4byte gUnknown_02024DE8
_080E4858: .4byte 0x0000fffe
@@ -646,7 +646,7 @@ _080E4898:
movs r0, 0x4
strh r0, [r1, 0x12]
_080E48B8:
- ldr r3, _080E4970 @ =gUnknown_03004240
+ ldr r3, _080E4970 @ =gBattle_WIN0V
ldrh r1, [r3]
movs r0, 0xFF
lsls r0, 8
@@ -743,7 +743,7 @@ _080E4932:
strh r0, [r1]
b _080E4996
.align 2, 0
-_080E4970: .4byte gUnknown_03004240
+_080E4970: .4byte gBattle_WIN0V
_080E4974: .4byte 0xfffffc04
_080E4978: .4byte gUnknown_03004DC0
_080E497C: .4byte gUnknown_03004DE0
@@ -786,7 +786,7 @@ task_battle_intro_anim: @ 80E49C0
sub sp, 0x4
lsls r0, 24
lsrs r4, r0, 24
- ldr r1, _080E49F4 @ =gUnknown_030042C0
+ ldr r1, _080E49F4 @ =gBattle_BG1_X
ldrh r0, [r1]
adds r0, 0x8
strh r0, [r1]
@@ -808,7 +808,7 @@ _080E49EA:
ldr r0, [r0]
mov pc, r0
.align 2, 0
-_080E49F4: .4byte gUnknown_030042C0
+_080E49F4: .4byte gBattle_BG1_X
_080E49F8: .4byte gTasks
_080E49FC: .4byte _080E4A00
.align 2, 0
@@ -884,7 +884,7 @@ _080E4A84:
_080E4A94: .4byte gTasks
_080E4A98: .4byte REG_WININ
_080E4A9C:
- ldr r1, _080E4ADC @ =gUnknown_03004240
+ ldr r1, _080E4ADC @ =gBattle_WIN0V
ldrh r0, [r1]
subs r0, 0xFF
strh r0, [r1]
@@ -918,7 +918,7 @@ _080E4AB4:
strh r0, [r2]
b _080E4C06
.align 2, 0
-_080E4ADC: .4byte gUnknown_03004240
+_080E4ADC: .4byte gBattle_WIN0V
_080E4AE0: .4byte gTasks
_080E4AE4: .4byte gUnknown_02024DE8
_080E4AE8: .4byte 0x0000fffe
@@ -954,7 +954,7 @@ _080E4B06:
movs r0, 0x6
strh r0, [r2, 0x12]
_080E4B26:
- ldr r2, _080E4BE0 @ =gUnknown_03004240
+ ldr r2, _080E4BE0 @ =gBattle_WIN0V
ldrh r1, [r2]
movs r0, 0xFF
lsls r0, 8
@@ -1051,7 +1051,7 @@ _080E4B9E:
strh r0, [r1]
b _080E4C06
.align 2, 0
-_080E4BE0: .4byte gUnknown_03004240
+_080E4BE0: .4byte gBattle_WIN0V
_080E4BE4: .4byte 0xfffffc04
_080E4BE8: .4byte gUnknown_03004DC0
_080E4BEC: .4byte gUnknown_03004DE0
@@ -1109,7 +1109,7 @@ sub_80E4C34: @ 80E4C34
ldrsh r0, [r7, r2]
cmp r0, 0
bne _080E4CAA
- ldr r2, _080E4C84 @ =gUnknown_030042C0
+ ldr r2, _080E4C84 @ =gBattle_BG1_X
ldrh r1, [r2]
movs r0, 0x80
lsls r0, 8
@@ -1123,15 +1123,15 @@ sub_80E4C34: @ 80E4C34
_080E4C72:
adds r0, r1, 0x3
strh r0, [r2]
- ldr r1, _080E4C88 @ =gUnknown_03004288
+ ldr r1, _080E4C88 @ =gBattle_BG2_X
ldrh r0, [r1]
subs r0, 0x3
strh r0, [r1]
b _080E4CAA
.align 2, 0
_080E4C80: .4byte gTasks
-_080E4C84: .4byte gUnknown_030042C0
-_080E4C88: .4byte gUnknown_03004288
+_080E4C84: .4byte gBattle_BG1_X
+_080E4C88: .4byte gBattle_BG2_X
_080E4C8C:
str r5, [sp]
ldr r1, _080E4CCC @ =0x0600e000
@@ -1265,7 +1265,7 @@ _080E4D9C: .4byte 0x0001608b
_080E4DA0: .4byte REG_WININ
_080E4DA4: .4byte 0x00003f06
_080E4DA8:
- ldr r1, _080E4DE0 @ =gUnknown_03004240
+ ldr r1, _080E4DE0 @ =gBattle_WIN0V
ldrh r0, [r1]
subs r0, 0xFF
strh r0, [r1]
@@ -1295,11 +1295,11 @@ _080E4DC0:
strh r0, [r2]
b _080E4EBA
.align 2, 0
-_080E4DE0: .4byte gUnknown_03004240
+_080E4DE0: .4byte gBattle_WIN0V
_080E4DE4: .4byte gUnknown_02024DE8
_080E4DE8: .4byte 0x0000fffe
_080E4DEC:
- ldr r2, _080E4E9C @ =gUnknown_03004240
+ ldr r2, _080E4E9C @ =gBattle_WIN0V
ldrh r1, [r2]
movs r0, 0xFF
lsls r0, 8
@@ -1393,7 +1393,7 @@ _080E4E94:
strh r0, [r1]
b _080E4EBA
.align 2, 0
-_080E4E9C: .4byte gUnknown_03004240
+_080E4E9C: .4byte gBattle_WIN0V
_080E4EA0: .4byte 0xfffffc04
_080E4EA4: .4byte gUnknown_03004DC0
_080E4EA8: .4byte gUnknown_03004DE0
diff --git a/asm/bug.s b/asm/bug.s
index 987e46bbf..83170e9a7 100755
--- a/asm/bug.s
+++ b/asm/bug.s
@@ -11,7 +11,7 @@
sub_80DC824: @ 80DC824
push {r4-r6,lr}
adds r6, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DC850
@@ -29,7 +29,7 @@ sub_80DC824: @ 80DC824
.align 2, 0
_080DC84C: .4byte gBattleAnimArgs
_080DC850:
- ldr r0, _080DC8E4 @ =gBattleAnimBankTarget
+ ldr r0, _080DC8E4 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -52,7 +52,7 @@ _080DC850:
negs r0, r0
strh r0, [r1]
_080DC880:
- ldr r5, _080DC8E4 @ =gBattleAnimBankTarget
+ ldr r5, _080DC8E4 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077EE4
@@ -74,7 +74,7 @@ _080DC880:
strh r0, [r6, 0x2E]
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -82,7 +82,7 @@ _080DC880:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -90,24 +90,24 @@ _080DC880:
strh r0, [r6, 0x36]
ldr r0, _080DC8EC @ =sub_8078B34
str r0, [r6, 0x1C]
- ldr r1, _080DC8F0 @ =move_anim_8072740
+ ldr r1, _080DC8F0 @ =DestroyAnimSprite
adds r0, r6, 0
bl StoreSpriteCallbackInData
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080DC8E4: .4byte gBattleAnimBankTarget
+_080DC8E4: .4byte gAnimBankTarget
_080DC8E8: .4byte gBattleAnimArgs
_080DC8EC: .4byte sub_8078B34
-_080DC8F0: .4byte move_anim_8072740
+_080DC8F0: .4byte DestroyAnimSprite
thumb_func_end sub_80DC824
thumb_func_start sub_80DC8F4
sub_80DC8F4: @ 80DC8F4
push {r4-r6,lr}
adds r6, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DC918
@@ -122,7 +122,7 @@ sub_80DC8F4: @ 80DC8F4
.align 2, 0
_080DC914: .4byte gBattleAnimArgs
_080DC918:
- ldr r0, _080DC990 @ =gBattleAnimBankTarget
+ ldr r0, _080DC990 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -136,7 +136,7 @@ _080DC918:
negs r1, r1
strh r1, [r0]
_080DC934:
- ldr r5, _080DC990 @ =gBattleAnimBankTarget
+ ldr r5, _080DC990 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077EE4
@@ -158,36 +158,36 @@ _080DC934:
strh r0, [r6, 0x2E]
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x36]
ldr r0, _080DC998 @ =sub_8078B34
str r0, [r6, 0x1C]
- ldr r1, _080DC99C @ =move_anim_8072740
+ ldr r1, _080DC99C @ =DestroyAnimSprite
adds r0, r6, 0
bl StoreSpriteCallbackInData
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080DC990: .4byte gBattleAnimBankTarget
+_080DC990: .4byte gAnimBankTarget
_080DC994: .4byte gBattleAnimArgs
_080DC998: .4byte sub_8078B34
-_080DC99C: .4byte move_anim_8072740
+_080DC99C: .4byte DestroyAnimSprite
thumb_func_end sub_80DC8F4
thumb_func_start sub_80DC9A0
sub_80DC9A0: @ 80DC9A0
push {r4,r5,lr}
adds r5, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DC9BC
@@ -213,25 +213,25 @@ _080DC9BC:
ldrsh r0, [r1, r2]
cmp r0, 0
bne _080DCA04
- ldr r4, _080DCA00 @ =gBattleAnimBankTarget
+ ldr r4, _080DCA00 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _080DCA16
.align 2, 0
_080DC9FC: .4byte gBattleAnimArgs
-_080DCA00: .4byte gBattleAnimBankTarget
+_080DCA00: .4byte gAnimBankTarget
_080DCA04:
- ldr r0, _080DCA2C @ =gBattleAnimBankTarget
+ ldr r0, _080DCA2C @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -251,7 +251,7 @@ _080DCA16:
pop {r0}
bx r0
.align 2, 0
-_080DCA2C: .4byte gBattleAnimBankTarget
+_080DCA2C: .4byte gAnimBankTarget
_080DCA30: .4byte gBattleAnimArgs
_080DCA34: .4byte sub_80DCA38
thumb_func_end sub_80DC9A0
@@ -265,7 +265,7 @@ sub_80DCA38: @ 80DCA38
cmp r0, 0
beq _080DCA4E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080DCA6A
_080DCA4E:
movs r1, 0x3A
@@ -291,7 +291,7 @@ _080DCA6A:
sub_80DCA70: @ 80DCA70
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080DCAA0 @ =gBattleAnimBankTarget
+ ldr r0, _080DCAA0 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -299,7 +299,7 @@ sub_80DCA70: @ 80DCA70
adds r3, 0x22
movs r1, 0
bl sub_807A3FC
- ldr r0, _080DCAA4 @ =gBattleAnimBankAttacker
+ ldr r0, _080DCAA4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -312,8 +312,8 @@ sub_80DCA70: @ 80DCA70
strh r1, [r4, 0x20]
b _080DCAB8
.align 2, 0
-_080DCAA0: .4byte gBattleAnimBankTarget
-_080DCAA4: .4byte gBattleAnimBankAttacker
+_080DCAA0: .4byte gAnimBankTarget
+_080DCAA4: .4byte gAnimBankAttacker
_080DCAA8: .4byte gBattleAnimArgs
_080DCAAC:
ldr r1, _080DCAE0 @ =gBattleAnimArgs
@@ -327,7 +327,7 @@ _080DCAB8:
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
- ldr r0, _080DCAE4 @ =gBattleAnimBankTarget
+ ldr r0, _080DCAE4 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -344,7 +344,7 @@ _080DCAD4:
bx r0
.align 2, 0
_080DCAE0: .4byte gBattleAnimArgs
-_080DCAE4: .4byte gBattleAnimBankTarget
+_080DCAE4: .4byte gAnimBankTarget
_080DCAE8: .4byte sub_80DCAEC
thumb_func_end sub_80DCA70
@@ -385,7 +385,7 @@ _080DCB20:
cmp r0, 0x33
bne _080DCB34
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DCB34:
pop {r0}
bx r0
@@ -468,7 +468,7 @@ sub_80DCBB4: @ 80DCBB4
strh r2, [r1]
adds r1, 0x2
strh r2, [r1]
- bl move_anim_8072740
+ bl DestroyAnimSprite
pop {r0}
bx r0
.align 2, 0
@@ -480,7 +480,7 @@ sub_80DCBCC: @ 80DCBCC
push {r4-r7,lr}
sub sp, 0x4
adds r7, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DCBEC
@@ -492,7 +492,7 @@ sub_80DCBCC: @ 80DCBCC
.align 2, 0
_080DCBE8: .4byte gBattleAnimArgs
_080DCBEC:
- ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
+ ldr r0, _080DCCE8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -509,15 +509,15 @@ _080DCBEC:
negs r0, r0
strh r0, [r1, 0x6]
_080DCC0E:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DCC5E
- ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
+ ldr r0, _080DCCE8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
adds r4, r0, 0
- ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
+ ldr r5, _080DCCF0 @ =gAnimBankTarget
ldrb r0, [r5]
bl GetBankSide
lsls r4, 24
@@ -549,10 +549,10 @@ _080DCC5E:
adds r0, r7, 0
movs r1, 0x1
bl sub_80787B0
- ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
+ ldr r5, _080DCCF0 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
ldr r6, _080DCCEC @ =gBattleAnimArgs
@@ -563,7 +563,7 @@ _080DCC5E:
lsrs r4, 16
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -601,7 +601,7 @@ _080DCC5E:
strh r5, [r7, 0x36]
ldr r0, _080DCCF4 @ =sub_8078B34
str r0, [r7, 0x1C]
- ldr r1, _080DCCF8 @ =move_anim_8072740
+ ldr r1, _080DCCF8 @ =DestroyAnimSprite
adds r0, r7, 0
bl StoreSpriteCallbackInData
add sp, 0x4
@@ -609,11 +609,11 @@ _080DCC5E:
pop {r0}
bx r0
.align 2, 0
-_080DCCE8: .4byte gBattleAnimBankAttacker
+_080DCCE8: .4byte gAnimBankAttacker
_080DCCEC: .4byte gBattleAnimArgs
-_080DCCF0: .4byte gBattleAnimBankTarget
+_080DCCF0: .4byte gAnimBankTarget
_080DCCF4: .4byte sub_8078B34
-_080DCCF8: .4byte move_anim_8072740
+_080DCCF8: .4byte DestroyAnimSprite
thumb_func_end sub_80DCBCC
thumb_func_start sub_80DCCFC
@@ -622,7 +622,7 @@ sub_80DCCFC: @ 80DCCFC
adds r6, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080DCD68 @ =gBattleAnimBankAttacker
+ ldr r0, _080DCD68 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -636,10 +636,10 @@ _080DCD1C:
ldr r4, _080DCD6C @ =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, _080DCD70 @ =gBattleAnimBankTarget
+ ldr r5, _080DCD70 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -647,7 +647,7 @@ _080DCD1C:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
@@ -669,9 +669,9 @@ _080DCD1C:
pop {r0}
bx r0
.align 2, 0
-_080DCD68: .4byte gBattleAnimBankAttacker
+_080DCD68: .4byte gAnimBankAttacker
_080DCD6C: .4byte gBattleAnimArgs
-_080DCD70: .4byte gBattleAnimBankTarget
+_080DCD70: .4byte gAnimBankTarget
_080DCD74: .4byte sub_80DCD78
thumb_func_end sub_80DCCFC
@@ -695,7 +695,7 @@ sub_80DCD78: @ 80DCD78
cmp r0, 0
beq _080DCDA4
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080DCE34
_080DCDA4:
movs r0, 0x2E
@@ -787,23 +787,23 @@ sub_80DCE40: @ 80DCE40
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080DCE5C
- ldr r4, _080DCE58 @ =gBattleAnimBankAttacker
+ ldr r4, _080DCE58 @ =gAnimBankAttacker
b _080DCE5E
.align 2, 0
_080DCE54: .4byte gBattleAnimArgs
-_080DCE58: .4byte gBattleAnimBankAttacker
+_080DCE58: .4byte gAnimBankAttacker
_080DCE5C:
- ldr r4, _080DCE90 @ =gBattleAnimBankTarget
+ ldr r4, _080DCE90 @ =gAnimBankTarget
_080DCE5E:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x12
@@ -817,7 +817,7 @@ _080DCE5E:
pop {r0}
bx r0
.align 2, 0
-_080DCE90: .4byte gBattleAnimBankTarget
+_080DCE90: .4byte gAnimBankTarget
_080DCE94: .4byte move_anim_8074EE0
_080DCE98: .4byte sub_80785E4
thumb_func_end sub_80DCE40
diff --git a/asm/contest_link_80C2020.s b/asm/contest_link_80C2020.s
index 594d569ad..26ed8e3fe 100644
--- a/asm/contest_link_80C2020.s
+++ b/asm/contest_link_80C2020.s
@@ -86,25 +86,25 @@ sub_80C2020: @ 80C2020
strh r2, [r0]
ldr r0, _080C2118 @ =gUnknown_030042A0
strh r2, [r0]
- ldr r0, _080C211C @ =gUnknown_030042C0
+ ldr r0, _080C211C @ =gBattle_BG1_X
strh r2, [r0]
- ldr r0, _080C2120 @ =gUnknown_030041B4
+ ldr r0, _080C2120 @ =gBattle_BG1_Y
strh r2, [r0]
- ldr r0, _080C2124 @ =gUnknown_03004288
+ ldr r0, _080C2124 @ =gBattle_BG2_X
strh r2, [r0]
- ldr r0, _080C2128 @ =gUnknown_03004280
+ ldr r0, _080C2128 @ =gBattle_BG2_Y
strh r2, [r0]
ldr r0, _080C212C @ =gUnknown_030041B0
strh r2, [r0]
ldr r0, _080C2130 @ =gUnknown_030041B8
strh r2, [r0]
- ldr r0, _080C2134 @ =gUnknown_030042C4
+ ldr r0, _080C2134 @ =gBattle_WIN0H
strh r2, [r0]
- ldr r0, _080C2138 @ =gUnknown_03004240
+ ldr r0, _080C2138 @ =gBattle_WIN0V
strh r2, [r0]
- ldr r0, _080C213C @ =gUnknown_03004200
+ ldr r0, _080C213C @ =gBattle_WIN1H
strh r2, [r0]
- ldr r0, _080C2140 @ =gUnknown_03004244
+ ldr r0, _080C2140 @ =gBattle_WIN1V
strh r2, [r0]
pop {r4,r5}
pop {r0}
@@ -121,16 +121,16 @@ _080C210C: .4byte 0x00003f3f
_080C2110: .4byte REG_WIN0H
_080C2114: .4byte gUnknown_030042A4
_080C2118: .4byte gUnknown_030042A0
-_080C211C: .4byte gUnknown_030042C0
-_080C2120: .4byte gUnknown_030041B4
-_080C2124: .4byte gUnknown_03004288
-_080C2128: .4byte gUnknown_03004280
+_080C211C: .4byte gBattle_BG1_X
+_080C2120: .4byte gBattle_BG1_Y
+_080C2124: .4byte gBattle_BG2_X
+_080C2128: .4byte gBattle_BG2_Y
_080C212C: .4byte gUnknown_030041B0
_080C2130: .4byte gUnknown_030041B8
-_080C2134: .4byte gUnknown_030042C4
-_080C2138: .4byte gUnknown_03004240
-_080C213C: .4byte gUnknown_03004200
-_080C2140: .4byte gUnknown_03004244
+_080C2134: .4byte gBattle_WIN0H
+_080C2138: .4byte gBattle_WIN0V
+_080C213C: .4byte gBattle_WIN1H
+_080C2140: .4byte gBattle_WIN1V
thumb_func_end sub_80C2020
thumb_func_start sub_80C2144
@@ -435,10 +435,10 @@ sub_80C2358: @ 80C2358
strb r0, [r4, 0x2]
ldr r0, _080C2418 @ =sub_80C2430
bl SetMainCallback2
- ldr r1, _080C241C @ =gUnknown_03004200
+ ldr r1, _080C241C @ =gBattle_WIN1H
movs r0, 0xF0
strh r0, [r1]
- ldr r1, _080C2420 @ =gUnknown_03004244
+ ldr r1, _080C2420 @ =gBattle_WIN1V
ldr r2, _080C2424 @ =0x000080a0
adds r0, r2, 0
strh r0, [r1]
@@ -460,8 +460,8 @@ _080C240C: .4byte gPaletteFade
_080C2410: .4byte gSharedMem + 0x18000
_080C2414: .4byte sub_80C24F4
_080C2418: .4byte sub_80C2430
-_080C241C: .4byte gUnknown_03004200
-_080C2420: .4byte gUnknown_03004244
+_080C241C: .4byte gBattle_WIN1H
+_080C2420: .4byte gBattle_WIN1V
_080C2424: .4byte 0x000080a0
_080C2428: .4byte sub_80C2F28
_080C242C: .4byte sub_80C2448
@@ -490,19 +490,19 @@ sub_80C2448: @ 80C2448
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x2
- ldr r0, _080C24CC @ =gUnknown_030042C0
+ ldr r0, _080C24CC @ =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x2
- ldr r0, _080C24D0 @ =gUnknown_030041B4
+ ldr r0, _080C24D0 @ =gBattle_BG1_Y
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x2
- ldr r0, _080C24D4 @ =gUnknown_03004288
+ ldr r0, _080C24D4 @ =gBattle_BG2_X
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x2
- ldr r0, _080C24D8 @ =gUnknown_03004280
+ ldr r0, _080C24D8 @ =gBattle_BG2_Y
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x2
@@ -514,19 +514,19 @@ sub_80C2448: @ 80C2448
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x22
- ldr r0, _080C24E4 @ =gUnknown_030042C4
+ ldr r0, _080C24E4 @ =gBattle_WIN0H
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x4
- ldr r0, _080C24E8 @ =gUnknown_03004240
+ ldr r0, _080C24E8 @ =gBattle_WIN0V
ldrh r0, [r0]
strh r0, [r1]
subs r1, 0x2
- ldr r0, _080C24EC @ =gUnknown_03004200
+ ldr r0, _080C24EC @ =gBattle_WIN1H
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x4
- ldr r0, _080C24F0 @ =gUnknown_03004244
+ ldr r0, _080C24F0 @ =gBattle_WIN1V
ldrh r0, [r0]
strh r0, [r1]
bl LoadOam
@@ -539,16 +539,16 @@ sub_80C2448: @ 80C2448
_080C24C0: .4byte REG_BG0HOFS
_080C24C4: .4byte gUnknown_030042A4
_080C24C8: .4byte gUnknown_030042A0
-_080C24CC: .4byte gUnknown_030042C0
-_080C24D0: .4byte gUnknown_030041B4
-_080C24D4: .4byte gUnknown_03004288
-_080C24D8: .4byte gUnknown_03004280
+_080C24CC: .4byte gBattle_BG1_X
+_080C24D0: .4byte gBattle_BG1_Y
+_080C24D4: .4byte gBattle_BG2_X
+_080C24D8: .4byte gBattle_BG2_Y
_080C24DC: .4byte gUnknown_030041B0
_080C24E0: .4byte gUnknown_030041B8
-_080C24E4: .4byte gUnknown_030042C4
-_080C24E8: .4byte gUnknown_03004240
-_080C24EC: .4byte gUnknown_03004200
-_080C24F0: .4byte gUnknown_03004244
+_080C24E4: .4byte gBattle_WIN0H
+_080C24E8: .4byte gBattle_WIN0V
+_080C24EC: .4byte gBattle_WIN1H
+_080C24F0: .4byte gBattle_WIN1V
thumb_func_end sub_80C2448
thumb_func_start sub_80C24F4
@@ -1302,10 +1302,10 @@ _080C2AC4:
.4byte _080C2CA8
.4byte _080C2CE8
_080C2ADC:
- ldr r1, _080C2BC4 @ =gUnknown_030042C4
+ ldr r1, _080C2BC4 @ =gBattle_WIN0H
movs r0, 0xF0
strh r0, [r1]
- ldr r1, _080C2BC8 @ =gUnknown_03004240
+ ldr r1, _080C2BC8 @ =gBattle_WIN0V
ldr r3, _080C2BCC @ =0x00005050
adds r0, r3, 0
strh r0, [r1]
@@ -1413,8 +1413,8 @@ _080C2B14:
strh r0, [r1, 0x8]
b _080C2D04
.align 2, 0
-_080C2BC4: .4byte gUnknown_030042C4
-_080C2BC8: .4byte gUnknown_03004240
+_080C2BC4: .4byte gBattle_WIN0H
+_080C2BC8: .4byte gBattle_WIN0V
_080C2BCC: .4byte 0x00005050
_080C2BD0: .4byte gContestFinalStandings
_080C2BD4: .4byte gContestMons
@@ -1454,7 +1454,7 @@ _080C2C04:
strh r0, [r4, 0xC]
_080C2C30:
ldrb r2, [r4, 0xC]
- ldr r3, _080C2C50 @ =gUnknown_03004240
+ ldr r3, _080C2C50 @ =gBattle_WIN0V
movs r0, 0x50
subs r0, r2
lsls r0, 8
@@ -1469,7 +1469,7 @@ _080C2C30:
strh r0, [r4, 0x8]
b _080C2D04
.align 2, 0
-_080C2C50: .4byte gUnknown_03004240
+_080C2C50: .4byte gBattle_WIN0V
_080C2C54:
ldr r0, _080C2C60 @ =gSharedMem + 0x18000
ldrb r0, [r0, 0x6]
@@ -1515,7 +1515,7 @@ _080C2CA8:
ldrb r0, [r0, 0x6]
cmp r0, 0x2
bne _080C2D04
- ldr r3, _080C2CE4 @ =gUnknown_03004240
+ ldr r3, _080C2CE4 @ =gBattle_WIN0V
ldrh r0, [r3]
lsrs r2, r0, 8
adds r0, r2, 0x2
@@ -1543,7 +1543,7 @@ _080C2CD0:
b _080C2D04
.align 2, 0
_080C2CE0: .4byte gSharedMem + 0x18000
-_080C2CE4: .4byte gUnknown_03004240
+_080C2CE4: .4byte gBattle_WIN0V
_080C2CE8:
ldr r2, _080C2D14 @ =gSharedMem + 0x18000
ldrb r0, [r2, 0x6]
@@ -2857,10 +2857,10 @@ _080C36DA:
adds r5, 0x1
cmp r5, 0x2
ble _080C36DA
- ldr r1, _080C3754 @ =gUnknown_030042C4
+ ldr r1, _080C3754 @ =gBattle_WIN0H
movs r0, 0xF0
strh r0, [r1]
- ldr r2, _080C3758 @ =gUnknown_03004240
+ ldr r2, _080C3758 @ =gBattle_WIN0V
ldrh r1, [r4, 0x22]
adds r0, r1, 0
subs r0, 0x10
@@ -2878,8 +2878,8 @@ _080C36DA:
.align 2, 0
_080C374C: .4byte gSharedMem + 0x18000
_080C3750: .4byte gSprites
-_080C3754: .4byte gUnknown_030042C4
-_080C3758: .4byte gUnknown_03004240
+_080C3754: .4byte gBattle_WIN0H
+_080C3758: .4byte gBattle_WIN0V
_080C375C: .4byte REG_WININ
_080C3760: .4byte 0x00003f3e
thumb_func_end sub_80C3698
@@ -2902,8 +2902,8 @@ sub_80C3764: @ 80C3764
orrs r0, r1
mov r1, r12
strb r0, [r1]
- ldr r7, _080C37D0 @ =gUnknown_030042C4
- ldr r6, _080C37D4 @ =gUnknown_03004240
+ ldr r7, _080C37D0 @ =gBattle_WIN0H
+ ldr r6, _080C37D4 @ =gBattle_WIN0V
adds r5, r3, 0
movs r4, 0x4
adds r2, 0x2E
@@ -2940,8 +2940,8 @@ _080C3790:
.align 2, 0
_080C37C8: .4byte gSharedMem + 0x18000
_080C37CC: .4byte gSprites
-_080C37D0: .4byte gUnknown_030042C4
-_080C37D4: .4byte gUnknown_03004240
+_080C37D0: .4byte gBattle_WIN0H
+_080C37D4: .4byte gBattle_WIN0V
_080C37D8: .4byte REG_WIN0H
_080C37DC: .4byte REG_WININ
_080C37E0: .4byte 0x00003f3f
diff --git a/asm/current.s b/asm/current.s
index df72b56af..e77218cc9 100755
--- a/asm/current.s
+++ b/asm/current.s
@@ -18,10 +18,10 @@ sub_80D648C: @ 80D648C
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r6, _080D6504 @ =gBattleAnimBankTarget
+ ldr r6, _080D6504 @ =gAnimBankTarget
ldrb r0, [r6]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -29,7 +29,7 @@ sub_80D648C: @ 80D648C
strh r0, [r4, 0x34]
ldrb r0, [r6]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -64,7 +64,7 @@ sub_80D648C: @ 80D648C
bx r0
.align 2, 0
_080D6500: .4byte gBattleAnimArgs
-_080D6504: .4byte gBattleAnimBankTarget
+_080D6504: .4byte gAnimBankTarget
_080D6508: .4byte 0x000003ff
_080D650C: .4byte 0xfffffc00
_080D6510: .4byte sub_80D6514
@@ -123,7 +123,7 @@ sub_80D6514: @ 80D6514
b _080D6584
_080D657E:
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D6584:
pop {r4}
pop {r0}
@@ -168,7 +168,7 @@ _080D65C4:
cmp r0, 0
bgt _080D65D6
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D65D6:
pop {r0}
bx r0
@@ -186,7 +186,7 @@ sub_80D65DC: @ 80D65DC
ands r0, r1
cmp r0, 0
beq _080D65FE
- ldr r0, _080D664C @ =gBattleAnimBankTarget
+ ldr r0, _080D664C @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -198,10 +198,10 @@ _080D65FE:
negs r0, r0
strh r0, [r1, 0x2]
_080D6606:
- ldr r5, _080D664C @ =gBattleAnimBankTarget
+ ldr r5, _080D664C @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r4, _080D6650 @ =gBattleAnimArgs
lsrs r0, 24
@@ -210,7 +210,7 @@ _080D6606:
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -229,7 +229,7 @@ _080D6606:
.align 2, 0
_080D6644: .4byte gMain
_080D6648: .4byte 0x0000043d
-_080D664C: .4byte gBattleAnimBankTarget
+_080D664C: .4byte gAnimBankTarget
_080D6650: .4byte gBattleAnimArgs
_080D6654: .4byte sub_80D658C
thumb_func_end sub_80D65DC
@@ -248,13 +248,13 @@ sub_80D6658: @ 80D6658
ands r0, r1
cmp r0, 0
beq _080D667C
- ldr r0, _080D6678 @ =gBattleAnimBankTarget
+ ldr r0, _080D6678 @ =gAnimBankTarget
b _080D667E
.align 2, 0
_080D6674: .4byte gBattleAnimArgs
-_080D6678: .4byte gBattleAnimBankTarget
+_080D6678: .4byte gAnimBankTarget
_080D667C:
- ldr r0, _080D670C @ =gBattleAnimBankAttacker
+ ldr r0, _080D670C @ =gAnimBankAttacker
_080D667E:
ldrb r6, [r0]
ldr r0, _080D6710 @ =gMain
@@ -278,7 +278,7 @@ _080D669C:
_080D66A4:
adds r0, r6, 0
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r4, _080D6718 @ =gBattleAnimArgs
lsrs r0, 24
@@ -287,7 +287,7 @@ _080D66A4:
strh r0, [r5, 0x20]
adds r0, r6, 0
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r2, [r4, 0x2]
@@ -325,7 +325,7 @@ _080D66A4:
pop {r0}
bx r0
.align 2, 0
-_080D670C: .4byte gBattleAnimBankAttacker
+_080D670C: .4byte gAnimBankAttacker
_080D6710: .4byte gMain
_080D6714: .4byte 0x0000043d
_080D6718: .4byte gBattleAnimArgs
@@ -385,7 +385,7 @@ _080D6782:
cmp r0, 0
bgt _080D6794
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D6794:
pop {r4}
pop {r0}
@@ -444,7 +444,7 @@ _080D67F6:
strh r0, [r4, 0x2E]
ldr r0, _080D6814 @ =sub_80782D8
str r0, [r4, 0x1C]
- ldr r1, _080D6818 @ =move_anim_8072740
+ ldr r1, _080D6818 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
@@ -453,7 +453,7 @@ _080D67F6:
.align 2, 0
_080D6810: .4byte gBattleAnimArgs
_080D6814: .4byte sub_80782D8
-_080D6818: .4byte move_anim_8072740
+_080D6818: .4byte DestroyAnimSprite
thumb_func_end sub_80D679C
thumb_func_start sub_80D681C
@@ -462,10 +462,10 @@ sub_80D681C: @ 80D681C
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r6, _080D6864 @ =gBattleAnimBankTarget
+ ldr r6, _080D6864 @ =gAnimBankTarget
ldrb r0, [r6]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
ldr r1, _080D6868 @ =gTasks
lsls r4, r5, 2
adds r4, r5
@@ -479,7 +479,7 @@ sub_80D681C: @ 80D681C
strh r0, [r4, 0x8]
ldrb r0, [r6]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r5, 0x2]
@@ -493,7 +493,7 @@ sub_80D681C: @ 80D681C
pop {r0}
bx r0
.align 2, 0
-_080D6864: .4byte gBattleAnimBankTarget
+_080D6864: .4byte gAnimBankTarget
_080D6868: .4byte gTasks
_080D686C: .4byte gBattleAnimArgs
_080D6870: .4byte sub_80D6874
@@ -855,7 +855,7 @@ _080D6B24:
cmp r0, 0x33
bne _080D6B38
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D6B38:
pop {r0}
bx r0
@@ -876,24 +876,24 @@ sub_80D6B3C: @ 80D6B3C
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D6B68
- ldr r4, _080D6B64 @ =gBattleAnimBankAttacker
+ ldr r4, _080D6B64 @ =gAnimBankAttacker
b _080D6B6A
.align 2, 0
_080D6B5C: .4byte gTasks
_080D6B60: .4byte gBattleAnimArgs
-_080D6B64: .4byte gBattleAnimBankAttacker
+_080D6B64: .4byte gAnimBankAttacker
_080D6B68:
- ldr r4, _080D6BAC @ =gBattleAnimBankTarget
+ ldr r4, _080D6BAC @ =gAnimBankTarget
_080D6B6A:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x26]
@@ -916,7 +916,7 @@ _080D6B6A:
pop {r0}
bx r0
.align 2, 0
-_080D6BAC: .4byte gBattleAnimBankTarget
+_080D6BAC: .4byte gAnimBankTarget
_080D6BB0: .4byte gBattleAnimArgs
_080D6BB4: .4byte sub_80D6BB8
thumb_func_end sub_80D6B3C
@@ -1110,23 +1110,23 @@ sub_80D6D18: @ 80D6D18
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D6D34
- ldr r4, _080D6D30 @ =gBattleAnimBankAttacker
+ ldr r4, _080D6D30 @ =gAnimBankAttacker
b _080D6D36
.align 2, 0
_080D6D2C: .4byte gBattleAnimArgs
-_080D6D30: .4byte gBattleAnimBankAttacker
+_080D6D30: .4byte gAnimBankAttacker
_080D6D34:
- ldr r4, _080D6D64 @ =gBattleAnimBankTarget
+ ldr r4, _080D6D64 @ =gAnimBankTarget
_080D6D36:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1139,7 +1139,7 @@ _080D6D36:
pop {r0}
bx r0
.align 2, 0
-_080D6D64: .4byte gBattleAnimBankTarget
+_080D6D64: .4byte gAnimBankTarget
_080D6D68: .4byte move_anim_8074EE0
_080D6D6C: .4byte sub_80785E4
thumb_func_end sub_80D6D18
@@ -1153,23 +1153,23 @@ sub_80D6D70: @ 80D6D70
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D6D8C
- ldr r4, _080D6D88 @ =gBattleAnimBankAttacker
+ ldr r4, _080D6D88 @ =gAnimBankAttacker
b _080D6D8E
.align 2, 0
_080D6D84: .4byte gBattleAnimArgs
-_080D6D88: .4byte gBattleAnimBankAttacker
+_080D6D88: .4byte gAnimBankAttacker
_080D6D8C:
- ldr r4, _080D6DC8 @ =gBattleAnimBankTarget
+ ldr r4, _080D6DC8 @ =gAnimBankTarget
_080D6D8E:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1178,7 +1178,7 @@ _080D6D8E:
strh r0, [r5, 0x24]
ldrh r0, [r1, 0x4]
strh r0, [r5, 0x26]
- ldr r1, _080D6DD0 @ =move_anim_8072740
+ ldr r1, _080D6DD0 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
ldr r0, _080D6DD4 @ =sub_8078600
@@ -1187,9 +1187,9 @@ _080D6D8E:
pop {r0}
bx r0
.align 2, 0
-_080D6DC8: .4byte gBattleAnimBankTarget
+_080D6DC8: .4byte gAnimBankTarget
_080D6DCC: .4byte gBattleAnimArgs
-_080D6DD0: .4byte move_anim_8072740
+_080D6DD0: .4byte DestroyAnimSprite
_080D6DD4: .4byte sub_8078600
thumb_func_end sub_80D6D70
@@ -1199,16 +1199,16 @@ sub_80D6DD8: @ 80D6DD8
adds r5, r0, 0
movs r1, 0x1
bl StartSpriteAffineAnim
- ldr r4, _080D6E30 @ =gBattleAnimBankAttacker
+ ldr r4, _080D6E30 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1236,7 +1236,7 @@ _080D6E26:
pop {r0}
bx r0
.align 2, 0
-_080D6E30: .4byte gBattleAnimBankAttacker
+_080D6E30: .4byte gAnimBankAttacker
_080D6E34: .4byte sub_80D6E38
thumb_func_end sub_80D6DD8
@@ -1331,10 +1331,10 @@ _080D6ED0:
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0x26]
- ldr r4, _080D6F04 @ =gBattleAnimBankAttacker
+ ldr r4, _080D6F04 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
@@ -1348,7 +1348,7 @@ _080D6ED0:
movs r0, 0x2
b _080D6F12
.align 2, 0
-_080D6F04: .4byte gBattleAnimBankAttacker
+_080D6F04: .4byte gAnimBankAttacker
_080D6F08: .4byte 0x0000ffe0
_080D6F0C:
movs r0, 0x20
@@ -1513,7 +1513,7 @@ _080D7034:
_080D703A:
b _080D718E
_080D703C:
- ldr r4, _080D707C @ =gBattleAnimBankAttacker
+ ldr r4, _080D707C @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -1545,19 +1545,19 @@ _080D7052:
ldr r0, _080D7084 @ =0x0000fff0
b _080D70F0
.align 2, 0
-_080D707C: .4byte gBattleAnimBankAttacker
+_080D707C: .4byte gAnimBankAttacker
_080D7080: .4byte gBattleAnimArgs
_080D7084: .4byte 0x0000fff0
_080D7088:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0xE]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
@@ -1574,16 +1574,16 @@ _080D70B0:
movs r0, 0x78
subs r0, r1
strh r0, [r5, 0xE]
- ldr r4, _080D70E4 @ =gBattleAnimBankTarget
+ ldr r4, _080D70E4 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
movs r2, 0xA
@@ -1593,7 +1593,7 @@ _080D70B0:
strh r0, [r5, 0x10]
b _080D7126
.align 2, 0
-_080D70E4: .4byte gBattleAnimBankTarget
+_080D70E4: .4byte gAnimBankTarget
_080D70E8:
ldr r0, _080D710C @ =0x0000fff0
strh r0, [r5, 0xE]
@@ -1826,16 +1826,16 @@ sub_80D727C: @ 80D727C
beq _080D72C0
b _080D72D4
_080D728E:
- ldr r4, _080D72BC @ =gBattleAnimBankAttacker
+ ldr r4, _080D72BC @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1847,7 +1847,7 @@ _080D728E:
strh r0, [r5, 0x2E]
b _080D72D4
.align 2, 0
-_080D72BC: .4byte gBattleAnimBankAttacker
+_080D72BC: .4byte gAnimBankAttacker
_080D72C0:
adds r0, r5, 0
adds r0, 0x3F
@@ -1896,25 +1896,25 @@ _080D7308:
.4byte _080D7444
.4byte _080D7454
_080D731C:
- ldr r4, _080D73A0 @ =gBattleAnimBankAttacker
+ ldr r4, _080D73A0 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x14]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x16]
movs r0, 0x4
strh r0, [r5, 0x18]
- ldr r0, _080D73A4 @ =gBattleAnimBankTarget
+ ldr r0, _080D73A4 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x1C]
@@ -1933,12 +1933,12 @@ _080D731C:
movs r0, 0xC
strh r0, [r5, 0x1E]
subs r0, 0x4C
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
lsls r0, 24
asrs r0, 24
strh r0, [r5, 0x20]
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
lsls r0, 24
asrs r0, 24
strh r0, [r5, 0x22]
@@ -1956,8 +1956,8 @@ _080D731C:
adds r0, 0x1
b _080D7466
.align 2, 0
-_080D73A0: .4byte gBattleAnimBankAttacker
-_080D73A4: .4byte gBattleAnimBankTarget
+_080D73A0: .4byte gAnimBankAttacker
+_080D73A4: .4byte gAnimBankTarget
_080D73A8: .4byte 0x0000ffff
_080D73AC:
ldrh r0, [r5, 0xA]
@@ -2254,10 +2254,10 @@ _080D75C4:
beq _080D7640
b _080D764E
_080D75CA:
- ldr r0, _080D7614 @ =gBattleAnimBankTarget
+ ldr r0, _080D7614 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -2276,10 +2276,10 @@ _080D75E4:
bgt _080D75E4
strh r1, [r5, 0x24]
_080D75F4:
- ldr r4, _080D7614 @ =gBattleAnimBankTarget
+ ldr r4, _080D7614 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2291,7 +2291,7 @@ _080D75F4:
strh r0, [r5, 0x20]
b _080D7638
.align 2, 0
-_080D7614: .4byte gBattleAnimBankTarget
+_080D7614: .4byte gAnimBankTarget
_080D7618:
ldrh r0, [r5, 0xA]
adds r0, 0x1
diff --git a/asm/dark.s b/asm/dark.s
index 5175d84f0..3fcc3f56c 100755
--- a/asm/dark.s
+++ b/asm/dark.s
@@ -116,13 +116,13 @@ sub_80DFFD0: @ 80DFFD0
adds r3, r0, 0
cmp r1, 0
bne _080DFFEC
- ldr r0, _080DFFE8 @ =gBattleAnimBankAttacker
+ ldr r0, _080DFFE8 @ =gAnimBankAttacker
b _080DFFEE
.align 2, 0
_080DFFE4: .4byte gBattleAnimArgs
-_080DFFE8: .4byte gBattleAnimBankAttacker
+_080DFFE8: .4byte gAnimBankAttacker
_080DFFEC:
- ldr r0, _080E001C @ =gBattleAnimBankTarget
+ ldr r0, _080E001C @ =gAnimBankTarget
_080DFFEE:
ldrb r5, [r0]
movs r6, 0x14
@@ -147,7 +147,7 @@ _080DFFEE:
beq _080E0032
b _080E00A0
.align 2, 0
-_080E001C: .4byte gBattleAnimBankTarget
+_080E001C: .4byte gAnimBankTarget
_080E0020: .4byte 0x000003ff
_080E0024: .4byte 0xfffffc00
_080E0028:
@@ -259,10 +259,10 @@ sub_80E00EC: @ 80E00EC
lsls r1, 3
ldr r0, _080E0150 @ =gTasks
adds r5, r1, r0
- ldr r4, _080E0154 @ =gBattleAnimBankAttacker
+ ldr r4, _080E0154 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
@@ -281,7 +281,7 @@ sub_80E00EC: @ 80E00EC
strh r1, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -298,13 +298,13 @@ sub_80E00EC: @ 80E00EC
b _080E015E
.align 2, 0
_080E0150: .4byte gTasks
-_080E0154: .4byte gBattleAnimBankAttacker
+_080E0154: .4byte gAnimBankAttacker
_080E0158: .4byte 0x0000fff4
_080E015C:
ldr r0, _080E01A8 @ =0x0000ffc0
_080E015E:
strh r0, [r5, 0x18]
- ldr r0, _080E01AC @ =gBattleAnimBankAttacker
+ ldr r0, _080E01AC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -315,7 +315,7 @@ _080E015E:
add r4, sp, 0xC
adds r0, r4, 0
bl sub_8078914
- ldr r0, _080E01B0 @ =gUnknown_030041B4
+ ldr r0, _080E01B0 @ =gBattle_BG1_Y
ldrh r0, [r0]
strh r0, [r5, 0x1C]
ldr r1, _080E01B4 @ =REG_BLDCNT
@@ -330,22 +330,22 @@ _080E015E:
ldr r0, _080E01BC @ =REG_BG1VOFS
str r0, [sp]
movs r7, 0x2
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E01F4
- ldr r1, _080E01C0 @ =gUnknown_03004288
+ ldr r1, _080E01C0 @ =gBattle_BG2_X
b _080E01EE
.align 2, 0
_080E01A8: .4byte 0x0000ffc0
-_080E01AC: .4byte gBattleAnimBankAttacker
-_080E01B0: .4byte gUnknown_030041B4
+_080E01AC: .4byte gAnimBankAttacker
+_080E01B0: .4byte gBattle_BG1_Y
_080E01B4: .4byte REG_BLDCNT
_080E01B8: .4byte 0x00003f42
_080E01BC: .4byte REG_BG1VOFS
-_080E01C0: .4byte gUnknown_03004288
+_080E01C0: .4byte gBattle_BG2_X
_080E01C4:
- ldr r0, _080E0278 @ =gUnknown_03004280
+ ldr r0, _080E0278 @ =gBattle_BG2_Y
ldrh r0, [r0]
strh r0, [r5, 0x1C]
ldr r1, _080E027C @ =REG_BLDCNT
@@ -359,11 +359,11 @@ _080E01C4:
ldr r0, _080E0284 @ =REG_BG2VOFS
str r0, [sp]
movs r7, 0x4
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E01F4
- ldr r1, _080E0288 @ =gUnknown_030042C0
+ ldr r1, _080E0288 @ =gBattle_BG1_X
_080E01EE:
ldrh r0, [r1]
adds r0, 0xF0
@@ -419,13 +419,13 @@ _080E0220:
adds r2, 0x3F
adds r0, r2, 0
strh r0, [r1]
- ldr r2, _080E0298 @ =gUnknown_030042C4
+ ldr r2, _080E0298 @ =gBattle_WIN0H
ldrh r0, [r5, 0x24]
lsls r0, 8
ldrh r1, [r5, 0x26]
orrs r0, r1
strh r0, [r2]
- ldr r1, _080E029C @ =gUnknown_03004240
+ ldr r1, _080E029C @ =gBattle_WIN0V
movs r0, 0xA0
strh r0, [r1]
ldr r0, _080E02A0 @ =sub_80E02A4
@@ -435,16 +435,16 @@ _080E0220:
pop {r0}
bx r0
.align 2, 0
-_080E0278: .4byte gUnknown_03004280
+_080E0278: .4byte gBattle_BG2_Y
_080E027C: .4byte REG_BLDCNT
_080E0280: .4byte 0x00003f44
_080E0284: .4byte REG_BG2VOFS
-_080E0288: .4byte gUnknown_030042C0
+_080E0288: .4byte gBattle_BG1_X
_080E028C: .4byte 0xa2600001
_080E0290: .4byte gUnknown_03004DE0
_080E0294: .4byte REG_WINOUT
-_080E0298: .4byte gUnknown_030042C4
-_080E029C: .4byte gUnknown_03004240
+_080E0298: .4byte gBattle_WIN0H
+_080E029C: .4byte gBattle_WIN0V
_080E02A0: .4byte sub_80E02A4
thumb_func_end sub_80E00EC
@@ -561,7 +561,7 @@ _080E035E:
blt _080E0380
strh r2, [r4, 0x24]
_080E0380:
- ldr r3, _080E0398 @ =gUnknown_030042C4
+ ldr r3, _080E0398 @ =gBattle_WIN0H
ldrh r2, [r4, 0x24]
lsls r0, r2, 8
ldrh r1, [r4, 0x26]
@@ -573,7 +573,7 @@ _080E0380:
bne _080E03B6
b _080E03A2
.align 2, 0
-_080E0398: .4byte gUnknown_030042C4
+_080E0398: .4byte gBattle_WIN0H
_080E039C:
ldr r1, _080E03AC @ =gUnknown_03004DC0
movs r0, 0x3
@@ -627,15 +627,15 @@ _080E03EC:
.4byte _080E053C
.4byte _080E05A4
_080E0400:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080E043C
- ldr r0, _080E042C @ =gUnknown_030042C4
+ ldr r0, _080E042C @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _080E0430 @ =gUnknown_03004240
+ ldr r0, _080E0430 @ =gBattle_WIN0V
strh r1, [r0]
ldr r0, _080E0434 @ =REG_WININ
ldr r2, _080E0438 @ =0x00003f3f
@@ -647,12 +647,12 @@ _080E0400:
bl DestroyAnimVisualTask
b _080E05F2
.align 2, 0
-_080E042C: .4byte gUnknown_030042C4
-_080E0430: .4byte gUnknown_03004240
+_080E042C: .4byte gBattle_WIN0H
+_080E0430: .4byte gBattle_WIN0V
_080E0434: .4byte REG_WININ
_080E0438: .4byte 0x00003f3f
_080E043C:
- ldr r0, _080E045C @ =gBattleAnimBankTarget
+ ldr r0, _080E045C @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -664,19 +664,19 @@ _080E043C:
ldr r2, _080E0464 @ =0x00003f42
adds r0, r2, 0
strh r0, [r1]
- ldr r1, _080E0468 @ =gUnknown_03004288
+ ldr r1, _080E0468 @ =gBattle_BG2_X
b _080E0476
.align 2, 0
-_080E045C: .4byte gBattleAnimBankTarget
+_080E045C: .4byte gAnimBankTarget
_080E0460: .4byte REG_BLDCNT
_080E0464: .4byte 0x00003f42
-_080E0468: .4byte gUnknown_03004288
+_080E0468: .4byte gBattle_BG2_X
_080E046C:
ldr r1, _080E0480 @ =REG_BLDCNT
ldr r2, _080E0484 @ =0x00003f44
adds r0, r2, 0
strh r0, [r1]
- ldr r1, _080E0488 @ =gUnknown_030042C0
+ ldr r1, _080E0488 @ =gBattle_BG1_X
_080E0476:
ldrh r0, [r1]
adds r0, 0xF0
@@ -685,7 +685,7 @@ _080E0476:
.align 2, 0
_080E0480: .4byte REG_BLDCNT
_080E0484: .4byte 0x00003f44
-_080E0488: .4byte gUnknown_030042C0
+_080E0488: .4byte gBattle_BG1_X
_080E048C:
movs r1, 0xE
ldrsh r0, [r5, r1]
@@ -693,7 +693,7 @@ _080E048C:
bne _080E04B4
mov r0, sp
bl sub_8078914
- ldr r0, _080E04B0 @ =gUnknown_030041B4
+ ldr r0, _080E04B0 @ =gBattle_BG1_Y
ldrh r0, [r0]
strh r0, [r5, 0x1C]
mov r0, sp
@@ -704,9 +704,9 @@ _080E048C:
bl FillPalette
b _080E04C4
.align 2, 0
-_080E04B0: .4byte gUnknown_030041B4
+_080E04B0: .4byte gBattle_BG1_Y
_080E04B4:
- ldr r0, _080E04CC @ =gUnknown_03004280
+ ldr r0, _080E04CC @ =gBattle_BG2_Y
ldrh r0, [r0]
strh r0, [r5, 0x1C]
movs r0, 0
@@ -718,12 +718,12 @@ _080E04C4:
bl sub_80E08CC
b _080E0590
.align 2, 0
-_080E04CC: .4byte gUnknown_03004280
+_080E04CC: .4byte gBattle_BG2_Y
_080E04D0:
- ldr r4, _080E051C @ =gBattleAnimBankTarget
+ ldr r4, _080E051C @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
@@ -740,7 +740,7 @@ _080E04D0:
strh r1, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
subs r1, r0, 0x4
@@ -755,7 +755,7 @@ _080E04D0:
ldr r0, _080E0520 @ =0x0000fff4
b _080E0526
.align 2, 0
-_080E051C: .4byte gBattleAnimBankTarget
+_080E051C: .4byte gAnimBankTarget
_080E0520: .4byte 0x0000fff4
_080E0524:
ldr r0, _080E0538 @ =0x0000ffc0
@@ -846,13 +846,13 @@ _080E05C0:
ldr r2, _080E0608 @ =0x00003f3f
adds r0, r2, 0
strh r0, [r1]
- ldr r2, _080E060C @ =gUnknown_030042C4
+ ldr r2, _080E060C @ =gBattle_WIN0H
ldrh r0, [r5, 0x24]
lsls r0, 8
ldrh r1, [r5, 0x26]
orrs r0, r1
strh r0, [r2]
- ldr r1, _080E0610 @ =gUnknown_03004240
+ ldr r1, _080E0610 @ =gBattle_WIN0V
movs r0, 0xA0
strh r0, [r1]
movs r0, 0
@@ -875,8 +875,8 @@ _080E05FC: .4byte REG_WINOUT
_080E0600: .4byte 0x00003f3b
_080E0604: .4byte REG_WININ
_080E0608: .4byte 0x00003f3f
-_080E060C: .4byte gUnknown_030042C4
-_080E0610: .4byte gUnknown_03004240
+_080E060C: .4byte gBattle_WIN0H
+_080E0610: .4byte gBattle_WIN0V
_080E0614: .4byte REG_BLDALPHA
_080E0618: .4byte 0x0000080c
_080E061C: .4byte sub_80E0620
@@ -956,7 +956,7 @@ _080E06A8:
movs r0, 0x1
strh r0, [r4, 0xA]
_080E06AC:
- ldr r2, _080E06F0 @ =gUnknown_030042C4
+ ldr r2, _080E06F0 @ =gBattle_WIN0H
ldrh r0, [r4, 0x24]
lsls r0, 8
ldrh r1, [r4, 0x26]
@@ -990,7 +990,7 @@ _080E06CE:
strh r0, [r4, 0xA]
b _080E075A
.align 2, 0
-_080E06F0: .4byte gUnknown_030042C4
+_080E06F0: .4byte gBattle_WIN0H
_080E06F4:
ldrh r0, [r4, 0xA]
adds r0, 0x1
@@ -1054,10 +1054,10 @@ _080E075A:
.align 2, 0
_080E0764: .4byte gUnknown_03004DC0
_080E0768:
- ldr r0, _080E078C @ =gUnknown_030042C4
+ ldr r0, _080E078C @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _080E0790 @ =gUnknown_03004240
+ ldr r0, _080E0790 @ =gBattle_WIN0V
strh r1, [r0]
ldr r0, _080E0794 @ =REG_WININ
ldr r3, _080E0798 @ =0x00003f3f
@@ -1072,8 +1072,8 @@ _080E0784:
pop {r0}
bx r0
.align 2, 0
-_080E078C: .4byte gUnknown_030042C4
-_080E0790: .4byte gUnknown_03004240
+_080E078C: .4byte gBattle_WIN0H
+_080E0790: .4byte gBattle_WIN0V
_080E0794: .4byte REG_WININ
_080E0798: .4byte 0x00003f3f
thumb_func_end sub_80E0620
@@ -1293,7 +1293,7 @@ sub_80E0918: @ 80E0918
lsls r0, 24
lsrs r0, 24
mov r10, r0
- ldr r6, _080E09B8 @ =gBattleAnimBankAttacker
+ ldr r6, _080E09B8 @ =gAnimBankAttacker
ldrb r0, [r6]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -1361,7 +1361,7 @@ _080E09A2:
pop {r0}
bx r0
.align 2, 0
-_080E09B8: .4byte gBattleAnimBankAttacker
+_080E09B8: .4byte gAnimBankAttacker
_080E09BC: .4byte gSprites
_080E09C0: .4byte gObjectBankIDs
thumb_func_end sub_80E0918
@@ -1371,7 +1371,7 @@ sub_80E09C4: @ 80E09C4
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
- ldr r4, _080E0A0C @ =gBattleAnimBankAttacker
+ ldr r4, _080E0A0C @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -1401,7 +1401,7 @@ _080E0A00:
pop {r0}
bx r0
.align 2, 0
-_080E0A0C: .4byte gBattleAnimBankAttacker
+_080E0A0C: .4byte gAnimBankAttacker
thumb_func_end sub_80E09C4
thumb_func_start sub_80E0A10
@@ -1422,7 +1422,7 @@ sub_80E0A10: @ 80E0A10
bl StartSpriteAnim
ldr r0, _080E0A44 @ =sub_8078600
str r0, [r4, 0x1C]
- ldr r1, _080E0A48 @ =move_anim_8072740
+ ldr r1, _080E0A48 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4}
@@ -1431,7 +1431,7 @@ sub_80E0A10: @ 80E0A10
.align 2, 0
_080E0A40: .4byte gBattleAnimArgs
_080E0A44: .4byte sub_8078600
-_080E0A48: .4byte move_anim_8072740
+_080E0A48: .4byte DestroyAnimSprite
thumb_func_end sub_80E0A10
thumb_func_start sub_80E0A4C
@@ -1445,9 +1445,9 @@ sub_80E0A4C: @ 80E0A4C
lsrs r0, 24
mov r9, r0
movs r7, 0
- ldr r0, _080E0B50 @ =gUnknown_030042C4
+ ldr r0, _080E0B50 @ =gBattle_WIN0H
strh r7, [r0]
- ldr r0, _080E0B54 @ =gUnknown_03004240
+ ldr r0, _080E0B54 @ =gBattle_WIN0V
strh r7, [r0]
ldr r1, _080E0B58 @ =REG_WININ
ldr r2, _080E0B5C @ =0x00003f3f
@@ -1484,7 +1484,7 @@ sub_80E0A4C: @ 80E0A4C
movs r0, 0x3F
ands r0, r1
strb r0, [r5, 0x1]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E0AC4
@@ -1500,11 +1500,11 @@ _080E0AC4:
lsls r0, 24
cmp r0, 0
beq _080E0B40
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E0B40
- ldr r4, _080E0B74 @ =gBattleAnimBankAttacker
+ ldr r4, _080E0B74 @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankIdentity
lsls r0, 24
@@ -1555,7 +1555,7 @@ _080E0AF4:
strb r0, [r5]
movs r7, 0x1
_080E0B40:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E0B84
@@ -1563,8 +1563,8 @@ _080E0B40:
ldrh r5, [r0]
b _080E0BCC
.align 2, 0
-_080E0B50: .4byte gUnknown_030042C4
-_080E0B54: .4byte gUnknown_03004240
+_080E0B50: .4byte gBattle_WIN0H
+_080E0B54: .4byte gBattle_WIN0V
_080E0B58: .4byte REG_WININ
_080E0B5C: .4byte 0x00003f3f
_080E0B60: .4byte 0x00003f3d
@@ -1572,12 +1572,12 @@ _080E0B64: .4byte REG_BLDCNT
_080E0B68: .4byte 0x00003f42
_080E0B6C: .4byte 0x00000c08
_080E0B70: .4byte REG_BG1CNT
-_080E0B74: .4byte gBattleAnimBankAttacker
+_080E0B74: .4byte gAnimBankAttacker
_080E0B78: .4byte gSprites
_080E0B7C: .4byte gObjectBankIDs
_080E0B80: .4byte gSharedMem + 0x19348
_080E0B84:
- ldr r4, _080E0BA4 @ =gBattleAnimBankAttacker
+ ldr r4, _080E0BA4 @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -1593,7 +1593,7 @@ _080E0B84:
ldr r1, _080E0BAC @ =gEnemyParty
b _080E0BC0
.align 2, 0
-_080E0BA4: .4byte gBattleAnimBankAttacker
+_080E0BA4: .4byte gAnimBankAttacker
_080E0BA8: .4byte gBattlePartyID
_080E0BAC: .4byte gEnemyParty
_080E0BB0:
@@ -1617,7 +1617,7 @@ _080E0BCC:
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, _080E0C60 @ =gBattleAnimBankAttacker
+ ldr r0, _080E0C60 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r1, r4, 0
adds r2, r5, 0
@@ -1647,7 +1647,7 @@ _080E0BCC:
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
- ldr r2, _080E0C78 @ =gUnknown_030042C0
+ ldr r2, _080E0C78 @ =gBattle_BG1_X
ldr r0, _080E0C7C @ =gSprites
lsls r1, r4, 4
adds r1, r4
@@ -1657,7 +1657,7 @@ _080E0BCC:
negs r0, r0
adds r0, 0x60
strh r0, [r2]
- ldr r2, _080E0C80 @ =gUnknown_030041B4
+ ldr r2, _080E0C80 @ =gBattle_BG1_Y
ldrh r0, [r1, 0x22]
negs r0, r0
adds r0, 0x20
@@ -1678,15 +1678,15 @@ _080E0BCC:
.align 2, 0
_080E0C58: .4byte gBattlePartyID
_080E0C5C: .4byte gPlayerParty
-_080E0C60: .4byte gBattleAnimBankAttacker
+_080E0C60: .4byte gAnimBankAttacker
_080E0C64: .4byte 0x040000d4
_080E0C68: .4byte 0x85000400
_080E0C6C: .4byte gUnknown_08D1D574
_080E0C70: .4byte gUnknown_08D1D410
_080E0C74: .4byte gUnknown_08D1D54C
-_080E0C78: .4byte gUnknown_030042C0
+_080E0C78: .4byte gBattle_BG1_X
_080E0C7C: .4byte gSprites
-_080E0C80: .4byte gUnknown_030041B4
+_080E0C80: .4byte gBattle_BG1_Y
_080E0C84: .4byte gBattleAnimArgs
_080E0C88:
lsls r0, r1, 4
@@ -1740,7 +1740,7 @@ sub_80E0CD0: @ 80E0CD0
adds r0, 0x4
movs r5, 0
strh r0, [r4, 0x1C]
- ldr r2, _080E0DF4 @ =gUnknown_030042C0
+ ldr r2, _080E0DF4 @ =gBattle_BG1_X
ldrh r3, [r2]
subs r1, r3, 0x4
strh r1, [r2]
@@ -1761,9 +1761,9 @@ sub_80E0CD0: @ 80E0CD0
bne _080E0DE8
movs r0, 0
bl sub_8076464
- ldr r0, _080E0DF8 @ =gUnknown_030042C4
+ ldr r0, _080E0DF8 @ =gBattle_WIN0H
strh r5, [r0]
- ldr r0, _080E0DFC @ =gUnknown_03004240
+ ldr r0, _080E0DFC @ =gBattle_WIN0V
strh r5, [r0]
ldr r0, _080E0E00 @ =REG_WININ
ldr r2, _080E0E04 @ =0x00003f3f
@@ -1771,7 +1771,7 @@ sub_80E0CD0: @ 80E0CD0
strh r1, [r0]
adds r0, 0x2
strh r1, [r0]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E0D40
@@ -1838,7 +1838,7 @@ _080E0D84:
cmp r0, 0x1
bne _080E0DE2
ldr r2, _080E0E1C @ =gObjectBankIDs
- ldr r0, _080E0E20 @ =gBattleAnimBankAttacker
+ ldr r0, _080E0E20 @ =gAnimBankAttacker
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -1870,9 +1870,9 @@ _080E0DE8:
bx r0
.align 2, 0
_080E0DF0: .4byte gTasks
-_080E0DF4: .4byte gUnknown_030042C0
-_080E0DF8: .4byte gUnknown_030042C4
-_080E0DFC: .4byte gUnknown_03004240
+_080E0DF4: .4byte gBattle_BG1_X
+_080E0DF8: .4byte gBattle_WIN0H
+_080E0DFC: .4byte gBattle_WIN0V
_080E0E00: .4byte REG_WININ
_080E0E04: .4byte 0x00003f3f
_080E0E08: .4byte REG_BG1CNT
@@ -1881,7 +1881,7 @@ _080E0E10: .4byte gSprites
_080E0E14: .4byte 0x040000d4
_080E0E18: .4byte 0x85000200
_080E0E1C: .4byte gObjectBankIDs
-_080E0E20: .4byte gBattleAnimBankAttacker
+_080E0E20: .4byte gAnimBankAttacker
thumb_func_end sub_80E0CD0
thumb_func_start sub_80E0E24
@@ -1986,7 +1986,7 @@ sub_80E0EE8: @ 80E0EE8
push {lr}
lsls r0, 24
lsrs r3, r0, 24
- ldr r2, _080E0F14 @ =gUnknown_0202F7C4
+ ldr r2, _080E0F14 @ =gAnimMoveTurn
ldrb r0, [r2]
cmp r0, 0x1
bhi _080E0EFC
@@ -2006,7 +2006,7 @@ _080E0F08:
pop {r0}
bx r0
.align 2, 0
-_080E0F14: .4byte gUnknown_0202F7C4
+_080E0F14: .4byte gAnimMoveTurn
_080E0F18: .4byte gBattleAnimArgs
thumb_func_end sub_80E0EE8
diff --git a/asm/dragon.s b/asm/dragon.s
index c384e3b6c..7c4ea0547 100755
--- a/asm/dragon.s
+++ b/asm/dragon.s
@@ -11,16 +11,16 @@
sub_80DF5A0: @ 80DF5A0
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _080DF5E8 @ =gBattleAnimBankAttacker
+ ldr r4, _080DF5E8 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -43,7 +43,7 @@ sub_80DF5A0: @ 80DF5A0
adds r1, r2, 0
b _080DF5FA
.align 2, 0
-_080DF5E8: .4byte gBattleAnimBankAttacker
+_080DF5E8: .4byte gAnimBankAttacker
_080DF5EC: .4byte gBattleAnimArgs
_080DF5F0:
ldr r1, _080DF630 @ =gBattleAnimArgs
@@ -89,20 +89,20 @@ sub_80DF63C: @ 80DF63C
push {r4,r5,lr}
adds r5, r0, 0
bl sub_8078650
- ldr r4, _080DF694 @ =gBattleAnimBankTarget
+ ldr r4, _080DF694 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
- ldr r0, _080DF698 @ =gBattleAnimBankAttacker
+ ldr r0, _080DF698 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -126,8 +126,8 @@ sub_80DF63C: @ 80DF63C
strh r0, [r5, 0x36]
b _080DF6CA
.align 2, 0
-_080DF694: .4byte gBattleAnimBankTarget
-_080DF698: .4byte gBattleAnimBankAttacker
+_080DF694: .4byte gAnimBankTarget
+_080DF698: .4byte gAnimBankAttacker
_080DF69C: .4byte gBattleAnimArgs
_080DF6A0:
ldr r1, _080DF6E4 @ =gBattleAnimArgs
@@ -177,23 +177,23 @@ sub_80DF6F0: @ 80DF6F0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080DF70C
- ldr r4, _080DF708 @ =gBattleAnimBankAttacker
+ ldr r4, _080DF708 @ =gAnimBankAttacker
b _080DF70E
.align 2, 0
_080DF704: .4byte gBattleAnimArgs
-_080DF708: .4byte gBattleAnimBankAttacker
+_080DF708: .4byte gAnimBankAttacker
_080DF70C:
- ldr r4, _080DF750 @ =gBattleAnimBankTarget
+ ldr r4, _080DF750 @ =gAnimBankTarget
_080DF70E:
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -215,7 +215,7 @@ _080DF70E:
pop {r0}
bx r0
.align 2, 0
-_080DF750: .4byte gBattleAnimBankTarget
+_080DF750: .4byte gAnimBankTarget
_080DF754: .4byte gBattleAnimArgs
_080DF758: .4byte sub_8078600
_080DF75C: .4byte move_anim_8074EE0
@@ -225,7 +225,7 @@ _080DF75C: .4byte move_anim_8074EE0
sub_80DF760: @ 80DF760
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080DF788 @ =gBattleAnimBankAttacker
+ ldr r0, _080DF788 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -241,24 +241,24 @@ _080DF77A:
pop {r0}
bx r0
.align 2, 0
-_080DF788: .4byte gBattleAnimBankAttacker
+_080DF788: .4byte gAnimBankAttacker
thumb_func_end sub_80DF760
thumb_func_start sub_80DF78C
sub_80DF78C: @ 80DF78C
push {r4-r7,lr}
adds r6, r0, 0
- ldr r4, _080DF7E0 @ =gBattleAnimBankAttacker
+ ldr r4, _080DF7E0 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r6, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
@@ -284,7 +284,7 @@ sub_80DF78C: @ 80DF78C
lsrs r0, r7, 17
b _080DF7EE
.align 2, 0
-_080DF7E0: .4byte gBattleAnimBankAttacker
+_080DF7E0: .4byte gAnimBankAttacker
_080DF7E4: .4byte gBattleAnimArgs
_080DF7E8: .4byte gBankAttacker
_080DF7EC:
@@ -442,7 +442,7 @@ _080DF90A:
cmp r0, 0x14
ble _080DF91E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DF91E:
pop {r4,r5}
pop {r0}
@@ -460,7 +460,7 @@ sub_80DF924: @ 80DF924
lsls r1, 3
ldr r0, _080DF950 @ =gTasks
adds r4, r1, r0
- ldr r0, _080DF954 @ =gBattleAnimBankAttacker
+ ldr r0, _080DF954 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -469,17 +469,17 @@ sub_80DF924: @ 80DF924
bne _080DF960
ldr r0, _080DF958 @ =REG_BG1HOFS
str r0, [sp]
- ldr r0, _080DF95C @ =gUnknown_030042C0
+ ldr r0, _080DF95C @ =gBattle_BG1_X
b _080DF966
.align 2, 0
_080DF950: .4byte gTasks
-_080DF954: .4byte gBattleAnimBankAttacker
+_080DF954: .4byte gAnimBankAttacker
_080DF958: .4byte REG_BG1HOFS
-_080DF95C: .4byte gUnknown_030042C0
+_080DF95C: .4byte gBattle_BG1_X
_080DF960:
ldr r0, _080DF9DC @ =REG_BG2HOFS
str r0, [sp]
- ldr r0, _080DF9E0 @ =gUnknown_03004288
+ ldr r0, _080DF9E0 @ =gBattle_BG2_X
_080DF966:
ldrh r0, [r0]
strh r0, [r4, 0xC]
@@ -491,7 +491,7 @@ _080DF966:
strb r0, [r1, 0x8]
mov r0, sp
strb r5, [r0, 0x9]
- ldr r0, _080DF9E8 @ =gBattleAnimBankAttacker
+ ldr r0, _080DF9E8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8077FC0
lsls r0, 24
@@ -542,9 +542,9 @@ _080DF9C4:
bx r0
.align 2, 0
_080DF9DC: .4byte REG_BG2HOFS
-_080DF9E0: .4byte gUnknown_03004288
+_080DF9E0: .4byte gBattle_BG2_X
_080DF9E4: .4byte 0xa2600001
-_080DF9E8: .4byte gBattleAnimBankAttacker
+_080DF9E8: .4byte gAnimBankAttacker
_080DF9EC: .4byte gUnknown_03004DE0
_080DF9F0: .4byte sub_80DF9F4
thumb_func_end sub_80DF924
@@ -724,18 +724,18 @@ sub_80DFB28: @ 80DFB28
movs r1, 0x5
bl __divsi3
adds r6, r0, 0
- ldr r1, _080DFBCC @ =gBattleAnimBankAttacker
+ ldr r1, _080DFBCC @ =gAnimBankAttacker
mov r8, r1
ldrb r0, [r1]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
mov r2, r8
ldrb r0, [r2]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r3, [r5, 0x8]
@@ -790,7 +790,7 @@ _080DFBB0:
bx r0
.align 2, 0
_080DFBC8: .4byte gBattleAnimArgs
-_080DFBCC: .4byte gBattleAnimBankAttacker
+_080DFBCC: .4byte gAnimBankAttacker
_080DFBD0: .4byte sub_80DFBD8
_080DFBD4: .4byte gUnknown_03000730
thumb_func_end sub_80DFB28
@@ -827,7 +827,7 @@ sub_80DFBD8: @ 80DFBD8
cmp r0, r1
ble _080DFC1C
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DFC1C:
pop {r4}
pop {r0}
@@ -847,7 +847,7 @@ sub_80DFC24: @ 80DFC24
ldr r0, _080DFC5C @ =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r1, 0x8]
- ldr r0, _080DFC60 @ =gBattleAnimBankAttacker
+ ldr r0, _080DFC60 @ =gAnimBankAttacker
ldrb r0, [r0]
movs r2, 0x10
strh r2, [r1, 0xA]
@@ -864,7 +864,7 @@ sub_80DFC24: @ 80DFC24
.align 2, 0
_080DFC58: .4byte gTasks
_080DFC5C: .4byte gBattleAnimArgs
-_080DFC60: .4byte gBattleAnimBankAttacker
+_080DFC60: .4byte gAnimBankAttacker
_080DFC64: .4byte REG_BLDALPHA
_080DFC68: .4byte REG_BLDCNT
_080DFC6C: .4byte 0x00003f42
@@ -927,7 +927,7 @@ sub_80DFC9C: @ 80DFC9C
bne _080DFD1E
ldr r2, _080DFD0C @ =gSprites
ldr r1, _080DFD10 @ =gObjectBankIDs
- ldr r0, _080DFD14 @ =gBattleAnimBankAttacker
+ ldr r0, _080DFD14 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -948,7 +948,7 @@ _080DFD04: .4byte gTasks
_080DFD08: .4byte REG_BLDALPHA
_080DFD0C: .4byte gSprites
_080DFD10: .4byte gObjectBankIDs
-_080DFD14: .4byte gBattleAnimBankAttacker
+_080DFD14: .4byte gAnimBankAttacker
_080DFD18:
ldrh r0, [r4, 0xC]
adds r0, 0x1
@@ -1050,7 +1050,7 @@ sub_80DFDC0: @ 80DFDC0
lsls r2, 5
adds r0, r2, 0
strh r0, [r1]
- ldr r0, _080DFDEC @ =gBattleAnimBankAttacker
+ ldr r0, _080DFDEC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -1062,7 +1062,7 @@ sub_80DFDC0: @ 80DFDC0
b _080DFDFC
.align 2, 0
_080DFDE8: .4byte REG_BLDALPHA
-_080DFDEC: .4byte gBattleAnimBankAttacker
+_080DFDEC: .4byte gAnimBankAttacker
_080DFDF0: .4byte REG_BLDCNT
_080DFDF4: .4byte 0x00003f42
_080DFDF8:
@@ -1085,29 +1085,29 @@ _080DFE10: .4byte 0x00003f44
sub_80DFE14: @ 80DFE14
push {r4-r6,lr}
adds r4, r0, 0
- ldr r6, _080DFE80 @ =gBattleAnimBankTarget
+ ldr r6, _080DFE80 @ =gAnimBankTarget
ldrb r0, [r6]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x30]
- ldr r5, _080DFE84 @ =gBattleAnimBankAttacker
+ ldr r5, _080DFE84 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r6]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -1131,8 +1131,8 @@ sub_80DFE14: @ 80DFE14
pop {r0}
bx r0
.align 2, 0
-_080DFE80: .4byte gBattleAnimBankTarget
-_080DFE84: .4byte gBattleAnimBankAttacker
+_080DFE80: .4byte gAnimBankTarget
+_080DFE84: .4byte gAnimBankAttacker
_080DFE88: .4byte 0x0000ffd8
_080DFE8C: .4byte sub_80DFE90
thumb_func_end sub_80DFE14
@@ -1204,7 +1204,7 @@ _080DFF02:
cmp r0, 0
bne _080DFF14
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DFF14:
pop {r4-r6}
pop {r0}
diff --git a/asm/fight.s b/asm/fight.s
index c6ef33840..d0d042113 100755
--- a/asm/fight.s
+++ b/asm/fight.s
@@ -24,7 +24,7 @@ unc_080B08A0: @ 80D8FF0
strh r0, [r4, 0x2E]
ldr r0, _080D9024 @ =sub_80782D8
str r0, [r4, 0x1C]
- ldr r1, _080D9028 @ =move_anim_8072740
+ ldr r1, _080D9028 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
@@ -33,7 +33,7 @@ unc_080B08A0: @ 80D8FF0
.align 2, 0
_080D9020: .4byte gBattleAnimArgs
_080D9024: .4byte sub_80782D8
-_080D9028: .4byte move_anim_8072740
+_080D9028: .4byte DestroyAnimSprite
thumb_func_end unc_080B08A0
thumb_func_start sub_80D902C
@@ -45,7 +45,7 @@ sub_80D902C: @ 80D902C
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _080D9054
- ldr r0, _080D9074 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9074 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -71,14 +71,14 @@ _080D9054:
bx r0
.align 2, 0
_080D9070: .4byte gBattleAnimArgs
-_080D9074: .4byte gBattleAnimBankAttacker
+_080D9074: .4byte gAnimBankAttacker
thumb_func_end sub_80D902C
thumb_func_start sub_80D9078
sub_80D9078: @ 80D9078
push {r4,lr}
adds r4, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080D9094
@@ -126,7 +126,7 @@ _080D90D0:
strh r0, [r5, 0x2E]
ldr r0, _080D90EC @ =sub_80782D8
str r0, [r5, 0x1C]
- ldr r1, _080D90F0 @ =move_anim_8072740
+ ldr r1, _080D90F0 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
@@ -135,7 +135,7 @@ _080D90D0:
.align 2, 0
_080D90E8: .4byte gBattleAnimArgs
_080D90EC: .4byte sub_80782D8
-_080D90F0: .4byte move_anim_8072740
+_080D90F0: .4byte DestroyAnimSprite
thumb_func_end sub_80D90A4
thumb_func_start sub_80D90F4
@@ -151,13 +151,13 @@ sub_80D90F4: @ 80D90F4
mov r9, r0
cmp r1, 0
bne _080D9118
- ldr r0, _080D9114 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9114 @ =gAnimBankAttacker
b _080D911A
.align 2, 0
_080D9110: .4byte gBattleAnimArgs
-_080D9114: .4byte gBattleAnimBankAttacker
+_080D9114: .4byte gAnimBankAttacker
_080D9118:
- ldr r0, _080D9260 @ =gBattleAnimBankTarget
+ ldr r0, _080D9260 @ =gAnimBankTarget
_080D911A:
ldrb r0, [r0]
mov r8, r0
@@ -178,13 +178,13 @@ _080D9138:
bl StartSpriteAnim
mov r0, r8
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
mov r0, r8
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -314,7 +314,7 @@ _080D9250:
pop {r0}
bx r0
.align 2, 0
-_080D9260: .4byte gBattleAnimBankTarget
+_080D9260: .4byte gAnimBankTarget
_080D9264: .4byte gBanksBySide
_080D9268: .4byte 0xfff00000
_080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8
@@ -355,7 +355,7 @@ sub_80D927C: @ 80D927C
bl DestroySprite
_080D92B8:
adds r0, r5, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080D92C8
.align 2, 0
_080D92C0: .4byte gSprites
@@ -444,7 +444,7 @@ sub_80D9328: @ 80D9328
strh r6, [r5, 0x24]
ldr r0, _080D9370 @ =sub_8078B34
str r0, [r5, 0x1C]
- ldr r1, _080D9374 @ =move_anim_8072740
+ ldr r1, _080D9374 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
_080D9368:
@@ -453,17 +453,17 @@ _080D9368:
bx r0
.align 2, 0
_080D9370: .4byte sub_8078B34
-_080D9374: .4byte move_anim_8072740
+_080D9374: .4byte DestroyAnimSprite
thumb_func_end sub_80D9328
thumb_func_start sub_80D9378
sub_80D9378: @ 80D9378
push {r4-r6,lr}
adds r6, r0, 0
- ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
+ ldr r0, _080D93F4 @ =gAnimBankAttacker
ldrb r1, [r0]
movs r0, 0x2
- ldr r2, _080D93F8 @ =gBattleAnimBankTarget
+ ldr r2, _080D93F8 @ =gAnimBankTarget
eors r0, r1
ldrb r1, [r2]
cmp r0, r1
@@ -483,7 +483,7 @@ _080D93A4:
adds r0, r6, 0
movs r1, 0x1
bl sub_8078764
- ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
+ ldr r0, _080D93F4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -519,8 +519,8 @@ _080D93C2:
pop {r0}
bx r0
.align 2, 0
-_080D93F4: .4byte gBattleAnimBankAttacker
-_080D93F8: .4byte gBattleAnimBankTarget
+_080D93F4: .4byte gAnimBankAttacker
+_080D93F8: .4byte gAnimBankTarget
_080D93FC: .4byte gBattleAnimArgs
_080D9400: .4byte sub_80D9404
thumb_func_end sub_80D9378
@@ -549,7 +549,7 @@ sub_80D9404: @ 80D9404
b _080D9436
_080D9430:
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D9436:
pop {r4}
pop {r0}
@@ -598,7 +598,7 @@ sub_80D9474: @ 80D9474
strh r0, [r4, 0x2E]
ldr r0, _080D94A0 @ =sub_80782D8
str r0, [r4, 0x1C]
- ldr r1, _080D94A4 @ =move_anim_8072740
+ ldr r1, _080D94A4 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4}
@@ -606,7 +606,7 @@ sub_80D9474: @ 80D9474
bx r0
.align 2, 0
_080D94A0: .4byte sub_80782D8
-_080D94A4: .4byte move_anim_8072740
+_080D94A4: .4byte DestroyAnimSprite
thumb_func_end sub_80D9474
thumb_func_start sub_80D94A8
@@ -643,16 +643,16 @@ sub_80D94CC: @ 80D94CC
bne _080D9510
movs r0, 0x6
strh r0, [r5, 0x2E]
- ldr r4, _080D9518 @ =gBattleAnimBankTarget
+ ldr r4, _080D9518 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -666,7 +666,7 @@ _080D9510:
pop {r0}
bx r0
.align 2, 0
-_080D9518: .4byte gBattleAnimBankTarget
+_080D9518: .4byte gAnimBankTarget
_080D951C: .4byte sub_8078B34
_080D9520: .4byte sub_80D9524
thumb_func_end sub_80D94CC
@@ -678,13 +678,13 @@ sub_80D9524: @ 80D9524
strh r1, [r0, 0x2E]
ldr r1, _080D9538 @ =sub_80782D8
str r1, [r0, 0x1C]
- ldr r1, _080D953C @ =move_anim_8072740
+ ldr r1, _080D953C @ =DestroyAnimSprite
bl StoreSpriteCallbackInData
pop {r0}
bx r0
.align 2, 0
_080D9538: .4byte sub_80782D8
-_080D953C: .4byte move_anim_8072740
+_080D953C: .4byte DestroyAnimSprite
thumb_func_end sub_80D9524
thumb_func_start sub_80D9540
@@ -754,7 +754,7 @@ _080D95BA:
cmp r0, 0x78
ble _080D95C8
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D95C8:
pop {r4}
pop {r0}
@@ -770,23 +770,23 @@ sub_80D95D0: @ 80D95D0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D95EC
- ldr r4, _080D95E8 @ =gBattleAnimBankAttacker
+ ldr r4, _080D95E8 @ =gAnimBankAttacker
b _080D95EE
.align 2, 0
_080D95E4: .4byte gBattleAnimArgs
-_080D95E8: .4byte gBattleAnimBankAttacker
+_080D95E8: .4byte gAnimBankAttacker
_080D95EC:
- ldr r4, _080D9634 @ =gBattleAnimBankTarget
+ ldr r4, _080D9634 @ =gAnimBankTarget
_080D95EE:
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -812,7 +812,7 @@ _080D95EE:
pop {r0}
bx r0
.align 2, 0
-_080D9634: .4byte gBattleAnimBankTarget
+_080D9634: .4byte gAnimBankTarget
_080D9638: .4byte gBattleAnimArgs
_080D963C: .4byte sub_80D9640
thumb_func_end sub_80D95D0
@@ -840,7 +840,7 @@ _080D9652:
cmp r0, 0
bne _080D966E
adds r0, r1, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080D96B0
_080D966E:
ldrh r0, [r1, 0x2E]
@@ -878,7 +878,7 @@ _080D969E:
cmp r0, 0
bne _080D96B0
adds r0, r1, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D96B0:
pop {r0}
bx r0
@@ -895,10 +895,10 @@ sub_80D96B8: @ 80D96B8
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080D96E4
- ldr r4, _080D96E0 @ =gBattleAnimBankAttacker
+ ldr r4, _080D96E0 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x4]
@@ -906,12 +906,12 @@ sub_80D96B8: @ 80D96B8
b _080D96F6
.align 2, 0
_080D96DC: .4byte gBattleAnimArgs
-_080D96E0: .4byte gBattleAnimBankAttacker
+_080D96E0: .4byte gAnimBankAttacker
_080D96E4:
- ldr r4, _080D9740 @ =gBattleAnimBankTarget
+ ldr r4, _080D9740 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -920,7 +920,7 @@ _080D96F6:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -954,7 +954,7 @@ _080D96F6:
beq _080D975A
b _080D978A
.align 2, 0
-_080D9740: .4byte gBattleAnimBankTarget
+_080D9740: .4byte gAnimBankTarget
_080D9744: .4byte gBattleAnimArgs
_080D9748: .4byte 0x000003ff
_080D974C: .4byte 0xfffffc00
@@ -991,7 +991,7 @@ _080D9784:
b _080D9792
_080D978A:
adds r0, r5, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080D9796
_080D9792:
ldr r0, _080D979C @ =sub_80D97A0
@@ -1024,7 +1024,7 @@ sub_80D97A0: @ 80D97A0
cmp r0, 0x28
ble _080D97C8
adds r0, r1, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D97C8:
pop {r0}
bx r0
@@ -1042,17 +1042,17 @@ sub_80D97CC: @ 80D97CC
ldr r4, _080D981C @ =gBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- ldr r0, _080D9820 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9820 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -1064,15 +1064,15 @@ sub_80D97CC: @ 80D97CC
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
- ldr r0, _080D9824 @ =gBattleAnimBankTarget
+ ldr r0, _080D9824 @ =gAnimBankTarget
b _080D9844
.align 2, 0
_080D9818: .4byte gBattleAnimArgs
_080D981C: .4byte gBankAttacker
-_080D9820: .4byte gBattleAnimBankAttacker
-_080D9824: .4byte gBattleAnimBankTarget
+_080D9820: .4byte gAnimBankAttacker
+_080D9824: .4byte gAnimBankTarget
_080D9828:
- ldr r0, _080D9860 @ =gBattleAnimBankTarget
+ ldr r0, _080D9860 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -1084,7 +1084,7 @@ _080D9828:
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
- ldr r0, _080D9864 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9864 @ =gAnimBankAttacker
_080D9844:
ldrb r0, [r0]
strh r0, [r5, 0x3C]
@@ -1100,8 +1100,8 @@ _080D9844:
pop {r0}
bx r0
.align 2, 0
-_080D9860: .4byte gBattleAnimBankTarget
-_080D9864: .4byte gBattleAnimBankAttacker
+_080D9860: .4byte gAnimBankTarget
+_080D9864: .4byte gAnimBankAttacker
_080D9868: .4byte sub_80D986C
thumb_func_end sub_80D97CC
@@ -1127,7 +1127,7 @@ sub_80D986C: @ 80D986C
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -1137,7 +1137,7 @@ sub_80D986C: @ 80D986C
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -1237,7 +1237,7 @@ sub_80D9934: @ 80D9934
cmp r4, r0
bge _080D997E
adds r0, r7, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080D99DC
_080D997E:
ldrh r0, [r7, 0x2E]
@@ -1245,31 +1245,31 @@ _080D997E:
strh r0, [r7, 0x2E]
b _080D99DC
_080D9986:
- ldr r4, _080D99E8 @ =gBattleAnimBankAttacker
+ ldr r4, _080D99E8 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r2, _080D99EC @ =gBattleAnimBankTarget
+ ldr r2, _080D99EC @ =gAnimBankTarget
mov r8, r2
ldrb r0, [r2]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
subs r4, r6
strh r4, [r7, 0x2E]
@@ -1291,8 +1291,8 @@ _080D99DC:
pop {r0}
bx r0
.align 2, 0
-_080D99E8: .4byte gBattleAnimBankAttacker
-_080D99EC: .4byte gBattleAnimBankTarget
+_080D99E8: .4byte gAnimBankAttacker
+_080D99EC: .4byte gAnimBankTarget
_080D99F0: .4byte sub_80D99F4
thumb_func_end sub_80D9934
@@ -1329,7 +1329,7 @@ sub_80D99F4: @ 80D99F4
ble _080D9A34
_080D9A2E:
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D9A34:
pop {r0}
bx r0
@@ -1347,29 +1347,29 @@ sub_80D9A38: @ 80D9A38
ldr r4, _080D9A70 @ =gBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- ldr r0, _080D9A74 @ =gBattleAnimBankTarget
+ ldr r0, _080D9A74 @ =gAnimBankTarget
ldrb r4, [r0]
- ldr r0, _080D9A78 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9A78 @ =gAnimBankAttacker
b _080D9A82
.align 2, 0
_080D9A6C: .4byte gBattleAnimArgs
_080D9A70: .4byte gBankAttacker
-_080D9A74: .4byte gBattleAnimBankTarget
-_080D9A78: .4byte gBattleAnimBankAttacker
+_080D9A74: .4byte gAnimBankTarget
+_080D9A78: .4byte gAnimBankAttacker
_080D9A7C:
- ldr r0, _080D9AB4 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9AB4 @ =gAnimBankAttacker
ldrb r4, [r0]
- ldr r0, _080D9AB8 @ =gBattleAnimBankTarget
+ ldr r0, _080D9AB8 @ =gAnimBankTarget
_080D9A82:
ldrb r0, [r0]
bl sub_8079ED4
@@ -1382,7 +1382,7 @@ _080D9A82:
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080D9ABC
@@ -1395,8 +1395,8 @@ _080D9A82:
subs r0, 0x47
b _080D9AD6
.align 2, 0
-_080D9AB4: .4byte gBattleAnimBankAttacker
-_080D9AB8: .4byte gBattleAnimBankTarget
+_080D9AB4: .4byte gAnimBankAttacker
+_080D9AB8: .4byte gAnimBankTarget
_080D9ABC:
adds r0, r4, 0
bl GetBankSide
@@ -1421,7 +1421,7 @@ _080D9ADC:
strh r0, [r5, 0x30]
adds r0, r4, 0
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -1429,13 +1429,13 @@ _080D9ADC:
strh r0, [r5, 0x34]
adds r0, r4, 0
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
bl obj_translate_based_on_private_1_2_3_4
- ldr r1, _080D9B1C @ =move_anim_8072740
+ ldr r1, _080D9B1C @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
ldr r0, _080D9B20 @ =sub_8078BB8
@@ -1444,7 +1444,7 @@ _080D9ADC:
pop {r0}
bx r0
.align 2, 0
-_080D9B1C: .4byte move_anim_8072740
+_080D9B1C: .4byte DestroyAnimSprite
_080D9B20: .4byte sub_8078BB8
thumb_func_end sub_80D9A38
@@ -1459,7 +1459,7 @@ sub_80D9B24: @ 80D9B24
cmp r1, r0
bne _080D9B3A
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D9B3A:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
@@ -1473,16 +1473,16 @@ _080D9B3A:
sub_80D9B48: @ 80D9B48
push {r4-r6,lr}
adds r5, r0, 0
- ldr r4, _080D9BC4 @ =gBattleAnimBankTarget
+ ldr r4, _080D9BC4 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1495,7 +1495,7 @@ sub_80D9B48: @ 80D9B48
strh r0, [r5, 0x34]
ldrh r0, [r1, 0x4]
strh r0, [r5, 0x36]
- ldr r0, _080D9BCC @ =gUnknown_0202F7C4
+ ldr r0, _080D9BCC @ =gAnimMoveTurn
ldrb r6, [r0]
ldrb r0, [r4]
bl GetBankSide
@@ -1532,9 +1532,9 @@ _080D9BA6:
pop {r0}
bx r0
.align 2, 0
-_080D9BC4: .4byte gBattleAnimBankTarget
+_080D9BC4: .4byte gAnimBankTarget
_080D9BC8: .4byte gBattleAnimArgs
-_080D9BCC: .4byte gUnknown_0202F7C4
+_080D9BCC: .4byte gAnimMoveTurn
_080D9BD0: .4byte sub_80D9B24
thumb_func_end sub_80D9B48
@@ -1558,7 +1558,7 @@ _080D9BF0:
movs r1, 0
bl sub_8078764
_080D9BF8:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080D9C0C
@@ -1567,7 +1567,7 @@ _080D9BF8:
bl StartSpriteAnim
b _080D9C22
_080D9C0C:
- ldr r0, _080D9C34 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9C34 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1579,16 +1579,16 @@ _080D9C0C:
_080D9C22:
ldr r0, _080D9C38 @ =sub_8078600
str r0, [r4, 0x1C]
- ldr r1, _080D9C3C @ =move_anim_8072740
+ ldr r1, _080D9C3C @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4}
pop {r0}
bx r0
.align 2, 0
-_080D9C34: .4byte gBattleAnimBankAttacker
+_080D9C34: .4byte gAnimBankAttacker
_080D9C38: .4byte sub_8078600
-_080D9C3C: .4byte move_anim_8072740
+_080D9C3C: .4byte DestroyAnimSprite
thumb_func_end sub_80D9BD4
thumb_func_start sub_80D9C40
@@ -1619,7 +1619,7 @@ sub_80D9C40: @ 80D9C40
cmp r0, 0x28
ble _080D9C7A
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D9C7A:
pop {r4}
pop {r0}
@@ -1682,7 +1682,7 @@ _080D9CDE:
ldrh r1, [r4, 0x1C]
adds r0, r1
strh r0, [r4, 0x1C]
- ldr r0, _080D9D0C @ =gBattleAnimBankTarget
+ ldr r0, _080D9D0C @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1698,7 +1698,7 @@ _080D9CDE:
adds r7, r1, 0
b _080D9D24
.align 2, 0
-_080D9D0C: .4byte gBattleAnimBankTarget
+_080D9D0C: .4byte gAnimBankTarget
_080D9D10: .4byte gUnknown_030041B0
_080D9D14:
ldr r2, _080D9D64 @ =gUnknown_030041B0
diff --git a/asm/fire_2.s b/asm/fire_2.s
index b96962bdf..6e8ea7ce4 100755
--- a/asm/fire_2.s
+++ b/asm/fire_2.s
@@ -11,11 +11,11 @@
sub_80D51A8: @ 80D51A8
push {r4-r6,lr}
adds r6, r0, 0
- ldr r5, _080D5200 @ =gBattleAnimBankAttacker
+ ldr r5, _080D5200 @ =gAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
adds r4, r0, 0
- ldr r0, _080D5204 @ =gBattleAnimBankTarget
+ ldr r0, _080D5204 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r4, 24
@@ -50,8 +50,8 @@ _080D51EE:
pop {r0}
bx r0
.align 2, 0
-_080D5200: .4byte gBattleAnimBankAttacker
-_080D5204: .4byte gBattleAnimBankTarget
+_080D5200: .4byte gAnimBankAttacker
+_080D5204: .4byte gAnimBankTarget
_080D5208: .4byte gBattleAnimArgs
_080D520C: .4byte sub_8079534
thumb_func_end sub_80D51A8
@@ -110,10 +110,10 @@ sub_80D5254: @ 80D5254
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, _080D52A4 @ =gBattleAnimBankTarget
+ ldr r4, _080D52A4 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -121,7 +121,7 @@ sub_80D5254: @ 80D5254
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -134,7 +134,7 @@ _080D529E:
pop {r0}
bx r0
.align 2, 0
-_080D52A4: .4byte gBattleAnimBankTarget
+_080D52A4: .4byte gAnimBankTarget
_080D52A8: .4byte sub_80D52AC
thumb_func_end sub_80D5254
@@ -148,16 +148,16 @@ sub_80D52AC: @ 80D52AC
beq _080D52F4
movs r4, 0
strh r4, [r6, 0x2E]
- ldr r5, _080D52EC @ =gBattleAnimBankTarget
+ ldr r5, _080D52EC @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
@@ -169,7 +169,7 @@ sub_80D52AC: @ 80D52AC
bl _call_via_r1
b _080D531E
.align 2, 0
-_080D52EC: .4byte gBattleAnimBankTarget
+_080D52EC: .4byte gAnimBankTarget
_080D52F0: .4byte sub_80D5324
_080D52F4:
movs r1, 0x3C
@@ -210,7 +210,7 @@ sub_80D5324: @ 80D5324
cmp r0, 0x1F
bne _080D5340
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D5340:
pop {r4}
pop {r0}
@@ -260,7 +260,7 @@ sub_80D5374: @ 80D5374
strh r0, [r4, 0x30]
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x32]
- ldr r1, _080D53AC @ =move_anim_8072740
+ ldr r1, _080D53AC @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
ldr r0, _080D53B0 @ =sub_8078364
@@ -270,7 +270,7 @@ sub_80D5374: @ 80D5374
bx r0
.align 2, 0
_080D53A8: .4byte gBattleAnimArgs
-_080D53AC: .4byte move_anim_8072740
+_080D53AC: .4byte DestroyAnimSprite
_080D53B0: .4byte sub_8078364
thumb_func_end sub_80D5374
@@ -364,7 +364,7 @@ sub_80D541C: @ 80D541C
cmp r0, r1
bne _080D5468
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D5468:
pop {r4}
pop {r0}
@@ -400,7 +400,7 @@ sub_80D5470: @ 80D5470
adds r0, r2
ldrh r0, [r0, 0x22]
strh r0, [r4, 0x10]
- ldr r0, _080D54D8 @ =gBattleAnimBankAttacker
+ ldr r0, _080D54D8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -420,7 +420,7 @@ sub_80D5470: @ 80D5470
.align 2, 0
_080D54D0: .4byte gTasks
_080D54D4: .4byte gSprites
-_080D54D8: .4byte gBattleAnimBankAttacker
+_080D54D8: .4byte gAnimBankAttacker
_080D54DC: .4byte sub_80D54E0
thumb_func_end sub_80D5470
@@ -826,7 +826,7 @@ sub_80D57C4: @ 80D57C4
lsls r0, 2
adds r0, r1
ldrh r4, [r0, 0x20]
- ldr r0, _080D5818 @ =gBattleAnimBankAttacker
+ ldr r0, _080D5818 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -840,7 +840,7 @@ sub_80D57C4: @ 80D57C4
b _080D5826
.align 2, 0
_080D5814: .4byte gSprites
-_080D5818: .4byte gBattleAnimBankAttacker
+_080D5818: .4byte gAnimBankAttacker
_080D581C:
adds r0, r4, 0
adds r0, 0x10
diff --git a/asm/flying.s b/asm/flying.s
index cf0b1053c..99cb11913 100755
--- a/asm/flying.s
+++ b/asm/flying.s
@@ -56,7 +56,7 @@ sub_80DA05C: @ 80DA05C
cmp r0, 0x47
bne _080DA096
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DA096:
pop {r4}
pop {r0}
@@ -175,7 +175,7 @@ sub_80DA16C: @ 80DA16C
adds r6, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080DA1D8 @ =gBattleAnimBankAttacker
+ ldr r0, _080DA1D8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -191,10 +191,10 @@ _080DA18C:
strh r0, [r6, 0x2E]
ldrh r0, [r6, 0x20]
strh r0, [r6, 0x30]
- ldr r5, _080DA1E0 @ =gBattleAnimBankTarget
+ ldr r5, _080DA1E0 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -204,7 +204,7 @@ _080DA18C:
strh r0, [r6, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -221,9 +221,9 @@ _080DA18C:
pop {r0}
bx r0
.align 2, 0
-_080DA1D8: .4byte gBattleAnimBankAttacker
+_080DA1D8: .4byte gAnimBankAttacker
_080DA1DC: .4byte gBattleAnimArgs
-_080DA1E0: .4byte gBattleAnimBankTarget
+_080DA1E0: .4byte gAnimBankTarget
_080DA1E4: .4byte sub_80785E4
_080DA1E8: .4byte sub_80DA1EC
thumb_func_end sub_80DA16C
@@ -237,7 +237,7 @@ sub_80DA1EC: @ 80DA1EC
cmp r0, 0
beq _080DA200
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DA200:
pop {r4}
pop {r0}
@@ -248,7 +248,7 @@ _080DA200:
sub_80DA208: @ 80DA208
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _080DA2A4 @ =gBattleAnimBankAttacker
+ ldr r4, _080DA2A4 @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -268,7 +268,7 @@ sub_80DA208: @ 80DA208
negs r0, r0
strh r0, [r1, 0x6]
_080DA234:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DA24C
@@ -282,13 +282,13 @@ _080DA234:
_080DA24C:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r2, _080DA2A8 @ =gBattleAnimArgs
ldrh r1, [r2]
@@ -305,26 +305,26 @@ _080DA24C:
ldrsh r0, [r2, r3]
cmp r0, 0
bne _080DA2B0
- ldr r4, _080DA2AC @ =gBattleAnimBankTarget
+ ldr r4, _080DA2AC @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _080DA2C2
.align 2, 0
-_080DA2A4: .4byte gBattleAnimBankAttacker
+_080DA2A4: .4byte gAnimBankAttacker
_080DA2A8: .4byte gBattleAnimArgs
-_080DA2AC: .4byte gBattleAnimBankTarget
+_080DA2AC: .4byte gAnimBankTarget
_080DA2B0:
- ldr r0, _080DA2F0 @ =gBattleAnimBankTarget
+ ldr r0, _080DA2F0 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -344,7 +344,7 @@ _080DA2C2:
strh r0, [r5, 0x36]
ldr r0, _080DA2F8 @ =sub_8078B34
str r0, [r5, 0x1C]
- ldr r1, _080DA2FC @ =move_anim_8072740
+ ldr r1, _080DA2FC @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
ldrb r1, [r4, 0xA]
@@ -354,10 +354,10 @@ _080DA2C2:
pop {r0}
bx r0
.align 2, 0
-_080DA2F0: .4byte gBattleAnimBankTarget
+_080DA2F0: .4byte gAnimBankTarget
_080DA2F4: .4byte gBattleAnimArgs
_080DA2F8: .4byte sub_8078B34
-_080DA2FC: .4byte move_anim_8072740
+_080DA2FC: .4byte DestroyAnimSprite
thumb_func_end sub_80DA208
thumb_func_start sub_80DA300
@@ -429,7 +429,7 @@ _080DA36E:
cmp r0, r1
bge _080DA386
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DA386:
pop {r0}
bx r0
@@ -439,7 +439,7 @@ _080DA386:
sub_80DA38C: @ 80DA38C
push {r4,r5,lr}
adds r5, r0, 0
- ldr r0, _080DA3B4 @ =gBattleAnimBankAttacker
+ ldr r0, _080DA3B4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -455,7 +455,7 @@ sub_80DA38C: @ 80DA38C
bl StartSpriteAffineAnim
b _080DA3C2
.align 2, 0
-_080DA3B4: .4byte gBattleAnimBankAttacker
+_080DA3B4: .4byte gAnimBankAttacker
_080DA3B8: .4byte 0x0000ffe0
_080DA3BC:
ldr r0, _080DA400 @ =0x0000ffe0
@@ -467,10 +467,10 @@ _080DA3C2:
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, _080DA408 @ =gBattleAnimBankTarget
+ ldr r4, _080DA408 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -478,7 +478,7 @@ _080DA3C2:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -492,7 +492,7 @@ _080DA3C2:
.align 2, 0
_080DA400: .4byte 0x0000ffe0
_080DA404: .4byte gBattleAnimArgs
-_080DA408: .4byte gBattleAnimBankTarget
+_080DA408: .4byte gAnimBankTarget
_080DA40C: .4byte sub_80DA410
thumb_func_end sub_80DA38C
@@ -552,7 +552,7 @@ _080DA45A:
ands r0, r2
strb r0, [r1]
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DA480:
pop {r4}
pop {r0}
@@ -617,13 +617,13 @@ sub_80DA4D8: @ 80DA4D8
ands r0, r1
cmp r0, 0
beq _080DA500
- ldr r0, _080DA4FC @ =gBattleAnimBankAttacker
+ ldr r0, _080DA4FC @ =gAnimBankAttacker
b _080DA502
.align 2, 0
_080DA4F8: .4byte gBattleAnimArgs
-_080DA4FC: .4byte gBattleAnimBankAttacker
+_080DA4FC: .4byte gAnimBankAttacker
_080DA500:
- ldr r0, _080DA5B0 @ =gBattleAnimBankTarget
+ ldr r0, _080DA5B0 @ =gAnimBankTarget
_080DA502:
ldrb r6, [r0]
adds r0, r6, 0
@@ -638,7 +638,7 @@ _080DA502:
_080DA518:
adds r0, r6, 0
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r4, _080DA5B4 @ =gBattleAnimArgs
lsrs r0, 24
@@ -647,7 +647,7 @@ _080DA518:
strh r0, [r7, 0x20]
adds r0, r6, 0
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldrh r1, [r4, 0x2]
lsrs r0, 24
@@ -710,7 +710,7 @@ _080DA518:
strb r1, [r7, 0x5]
b _080DA5D8
.align 2, 0
-_080DA5B0: .4byte gBattleAnimBankTarget
+_080DA5B0: .4byte gAnimBankTarget
_080DA5B4: .4byte gBattleAnimArgs
_080DA5B8: .4byte gMain
_080DA5BC: .4byte 0x0000043d
@@ -1718,7 +1718,7 @@ _080DAD2C: .4byte sub_80DA48C
sub_80DAD30: @ 80DAD30
push {r4,r5,lr}
adds r4, r0, 0
- ldr r0, _080DAD78 @ =gBattleAnimBankTarget
+ ldr r0, _080DAD78 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -1730,16 +1730,16 @@ sub_80DAD30: @ 80DAD30
ands r0, r2
orrs r0, r1
strb r0, [r4, 0x5]
- ldr r5, _080DAD7C @ =gBattleAnimBankAttacker
+ ldr r5, _080DAD7C @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -1749,8 +1749,8 @@ sub_80DAD30: @ 80DAD30
pop {r0}
bx r0
.align 2, 0
-_080DAD78: .4byte gBattleAnimBankTarget
-_080DAD7C: .4byte gBattleAnimBankAttacker
+_080DAD78: .4byte gAnimBankTarget
+_080DAD7C: .4byte gAnimBankAttacker
_080DAD80: .4byte sub_807941C
thumb_func_end sub_80DAD30
@@ -1774,7 +1774,7 @@ sub_80DAD84: @ 80DAD84
cmp r0, 0
beq _080DAE44
ldr r0, _080DADD8 @ =gBanksBySide
- ldr r1, _080DADDC @ =gBattleAnimBankTarget
+ ldr r1, _080DADDC @ =gAnimBankTarget
ldrb r2, [r1]
adds r0, r2, r0
ldrb r1, [r0]
@@ -1784,7 +1784,7 @@ sub_80DAD84: @ 80DAD84
beq _080DADE0
adds r0, r2, 0
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -1795,11 +1795,11 @@ _080DADCC: .4byte gBattleAnimArgs
_080DADD0: .4byte gMain
_080DADD4: .4byte 0x0000043d
_080DADD8: .4byte gBanksBySide
-_080DADDC: .4byte gBattleAnimBankTarget
+_080DADDC: .4byte gAnimBankTarget
_080DADE0:
adds r0, r2, 0
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x28
@@ -1810,7 +1810,7 @@ _080DADEE:
ldrsh r0, [r0, r1]
cmp r0, 0
beq _080DAE24
- ldr r0, _080DAE20 @ =gBattleAnimBankTarget
+ ldr r0, _080DAE20 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
lsls r0, 24
@@ -1828,9 +1828,9 @@ _080DADEE:
b _080DAE58
.align 2, 0
_080DAE1C: .4byte gBattleAnimArgs
-_080DAE20: .4byte gBattleAnimBankTarget
+_080DAE20: .4byte gAnimBankTarget
_080DAE24:
- ldr r0, _080DAE40 @ =gBattleAnimBankTarget
+ ldr r0, _080DAE40 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -1844,12 +1844,12 @@ _080DAE24:
strb r0, [r4, 0x5]
b _080DAE58
.align 2, 0
-_080DAE40: .4byte gBattleAnimBankTarget
+_080DAE40: .4byte gAnimBankTarget
_080DAE44:
- ldr r0, _080DAEFC @ =gBattleAnimBankTarget
+ ldr r0, _080DAEFC @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -1940,7 +1940,7 @@ _080DAEF2:
pop {r0}
bx r0
.align 2, 0
-_080DAEFC: .4byte gBattleAnimBankTarget
+_080DAEFC: .4byte gAnimBankTarget
_080DAF00: .4byte gSineTable
_080DAF04: .4byte gOamMatrices
_080DAF08: .4byte sub_80DAF0C
@@ -2100,7 +2100,7 @@ _080DB024:
ldrsh r0, [r4, r2]
cmp r0, 0
bne _080DB03C
- ldr r0, _080DB090 @ =gBattleAnimBankAttacker
+ ldr r0, _080DB090 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2111,7 +2111,7 @@ _080DB03C:
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _080DB058
- ldr r0, _080DB094 @ =gBattleAnimBankTarget
+ ldr r0, _080DB094 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2149,8 +2149,8 @@ _080DB058:
bx r0
.align 2, 0
_080DB08C: .4byte gBattleAnimArgs
-_080DB090: .4byte gBattleAnimBankAttacker
-_080DB094: .4byte gBattleAnimBankTarget
+_080DB090: .4byte gAnimBankAttacker
+_080DB094: .4byte gAnimBankTarget
_080DB098: .4byte 0x00000ccc
_080DB09C: .4byte sub_80DB0A0
thumb_func_end sub_80DB000
@@ -2188,7 +2188,7 @@ _080DB0CA:
cmp r0, r1
bne _080DB0E2
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB0E2:
pop {r4}
pop {r0}
@@ -2236,16 +2236,16 @@ sub_80DB0E8: @ 80DB0E8
strh r0, [r4, 0x6]
ldr r0, _080DB18C @ =gBattleAnimSpriteTemplate_83DB538
mov r8, r0
- ldr r5, _080DB190 @ =gBattleAnimBankTarget
+ ldr r5, _080DB190 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
@@ -2274,7 +2274,7 @@ _080DB180: .4byte gTasks
_080DB184: .4byte gAnimVisualTaskCount
_080DB188: .4byte gBattleAnimArgs
_080DB18C: .4byte gBattleAnimSpriteTemplate_83DB538
-_080DB190: .4byte gBattleAnimBankTarget
+_080DB190: .4byte gAnimBankTarget
thumb_func_end sub_80DB0E8
thumb_func_start sub_80DB194
@@ -2321,7 +2321,7 @@ _080DB1D8:
cmp r0, 0
beq _080DB1EC
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB1EC:
pop {r4}
pop {r0}
@@ -2346,10 +2346,10 @@ _080DB20A:
beq _080DB240
b _080DB27E
_080DB210:
- ldr r0, _080DB228 @ =gBattleAnimBankTarget
+ ldr r0, _080DB228 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -2358,7 +2358,7 @@ _080DB210:
strh r0, [r4, 0x26]
b _080DB238
.align 2, 0
-_080DB228: .4byte gBattleAnimBankTarget
+_080DB228: .4byte gAnimBankTarget
_080DB22C:
ldrh r0, [r4, 0x26]
adds r0, 0xA
@@ -2400,7 +2400,7 @@ _080DB240:
ands r0, r2
strb r0, [r1]
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB27E:
pop {r4}
pop {r0}
@@ -2532,7 +2532,7 @@ _080DB360:
cmp r0, 0
ble _080DB36E
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB36E:
pop {r0}
bx r0
@@ -2556,23 +2556,23 @@ _080DB388:
ldrsh r0, [r0, r2]
cmp r0, 0
bne _080DB3A0
- ldr r4, _080DB39C @ =gBattleAnimBankAttacker
+ ldr r4, _080DB39C @ =gAnimBankAttacker
b _080DB3A2
.align 2, 0
_080DB398: .4byte gBattleAnimArgs
-_080DB39C: .4byte gBattleAnimBankAttacker
+_080DB39C: .4byte gAnimBankAttacker
_080DB3A0:
- ldr r4, _080DB3DC @ =gBattleAnimBankTarget
+ ldr r4, _080DB3DC @ =gAnimBankTarget
_080DB3A2:
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2591,7 +2591,7 @@ _080DB3A2:
strh r0, [r5, 0x2E]
b _080DB44C
.align 2, 0
-_080DB3DC: .4byte gBattleAnimBankTarget
+_080DB3DC: .4byte gAnimBankTarget
_080DB3E0:
movs r1, 0x32
ldrsh r0, [r5, r1]
@@ -2645,7 +2645,7 @@ _080DB42C:
adds r0, r5, 0
bl sub_8079098
adds r0, r5, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB44C:
add sp, 0x4
pop {r4,r5}
@@ -2716,23 +2716,23 @@ _080DB4C0:
ldrsh r0, [r2, r1]
cmp r0, 0
bne _080DB4D4
- ldr r4, _080DB4D0 @ =gBattleAnimBankAttacker
+ ldr r4, _080DB4D0 @ =gAnimBankAttacker
b _080DB4D6
.align 2, 0
_080DB4CC: .4byte gBattleAnimArgs
-_080DB4D0: .4byte gBattleAnimBankAttacker
+_080DB4D0: .4byte gAnimBankAttacker
_080DB4D4:
- ldr r4, _080DB500 @ =gBattleAnimBankTarget
+ ldr r4, _080DB500 @ =gAnimBankTarget
_080DB4D6:
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -2743,7 +2743,7 @@ _080DB4D6:
pop {r0}
bx r0
.align 2, 0
-_080DB500: .4byte gBattleAnimBankTarget
+_080DB500: .4byte gAnimBankTarget
_080DB504: .4byte sub_80DB508
thumb_func_end sub_80DB458
@@ -2793,7 +2793,7 @@ _080DB54A:
cmp r0, 0x1F
bne _080DB55E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB55E:
pop {r4}
pop {r0}
@@ -2866,7 +2866,7 @@ _080DB58A:
b _080DB5DE
_080DB5D8:
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB5DE:
pop {r0}
bx r0
@@ -2882,17 +2882,17 @@ sub_80DB5E4: @ 80DB5E4
mov r8, r0
ldrh r4, [r0, 0x20]
ldrh r5, [r0, 0x22]
- ldr r6, _080DB698 @ =gBattleAnimBankAttacker
+ ldr r6, _080DB698 @ =gAnimBankAttacker
ldrb r0, [r6]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r1, r8
strh r0, [r1, 0x20]
ldrb r0, [r6]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
@@ -2958,7 +2958,7 @@ sub_80DB5E4: @ 80DB5E4
pop {r0}
bx r0
.align 2, 0
-_080DB698: .4byte gBattleAnimBankAttacker
+_080DB698: .4byte gAnimBankAttacker
_080DB69C: .4byte sub_80DB6A0
thumb_func_end sub_80DB5E4
diff --git a/asm/ghost.s b/asm/ghost.s
index 09458dec1..0db176d08 100755
--- a/asm/ghost.s
+++ b/asm/ghost.s
@@ -18,10 +18,10 @@ sub_80DDB6C: @ 80DDB6C
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r5, _080DDBCC @ =gBattleAnimBankTarget
+ ldr r5, _080DDBCC @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -29,7 +29,7 @@ sub_80DDB6C: @ 80DDB6C
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -52,7 +52,7 @@ sub_80DDB6C: @ 80DDB6C
bx r0
.align 2, 0
_080DDBC8: .4byte gBattleAnimArgs
-_080DDBCC: .4byte gBattleAnimBankTarget
+_080DDBCC: .4byte gAnimBankTarget
_080DDBD0: .4byte sub_80DDBD8
_080DDBD4: .4byte REG_BLDCNT
thumb_func_end sub_80DDB6C
@@ -334,7 +334,7 @@ _080DDDB6:
cmp r0, 0x3D
bne _080DDDE8
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DDDE8:
pop {r4}
pop {r0}
@@ -520,11 +520,11 @@ sub_80DDF40: @ 80DDF40
adds r4, r0, 0
ldrh r5, [r4, 0x20]
ldrh r6, [r4, 0x22]
- ldr r0, _080DDFDC @ =gBattleAnimBankAttacker
+ ldr r0, _080DDFDC @ =gAnimBankAttacker
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0
@@ -533,7 +533,7 @@ sub_80DDF40: @ 80DDF40
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -587,7 +587,7 @@ sub_80DDF40: @ 80DDF40
pop {r0}
bx r0
.align 2, 0
-_080DDFDC: .4byte gBattleAnimBankAttacker
+_080DDFDC: .4byte gAnimBankAttacker
_080DDFE0: .4byte gBattleAnimArgs
_080DDFE4: .4byte sub_80DDFE8
thumb_func_end sub_80DDF40
@@ -640,16 +640,16 @@ _080DE032:
lsls r0, 16
cmp r0, 0
bgt _080DE0F6
- ldr r4, _080DE098 @ =gBattleAnimBankTarget
+ ldr r4, _080DE098 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x30]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -681,7 +681,7 @@ _080DE032:
strh r0, [r5, 0x3C]
b _080DE0E2
.align 2, 0
-_080DE098: .4byte gBattleAnimBankTarget
+_080DE098: .4byte gAnimBankTarget
_080DE09C:
ldrh r0, [r5, 0x3A]
ldrh r1, [r5, 0x36]
@@ -703,16 +703,16 @@ _080DE09C:
lsls r0, 16
cmp r0, 0
bgt _080DE0F6
- ldr r4, _080DE0EC @ =gBattleAnimBankTarget
+ ldr r4, _080DE0EC @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -722,7 +722,7 @@ _080DE0E2:
strh r0, [r5, 0x2E]
b _080DE0F6
.align 2, 0
-_080DE0EC: .4byte gBattleAnimBankTarget
+_080DE0EC: .4byte gAnimBankTarget
_080DE0F0:
adds r0, r5, 0
bl move_anim_8074EE0
@@ -824,7 +824,7 @@ _080DE198:
cmp r6, 0
beq _080DE1A4
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080DE1AA
_080DE1A4:
ldrh r0, [r3, 0x30]
@@ -886,7 +886,7 @@ _080DE1E0:
adds r0, r4
movs r1, 0x50
strh r1, [r0, 0x2E]
- ldr r0, _080DE250 @ =gBattleAnimBankTarget
+ ldr r0, _080DE250 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -912,7 +912,7 @@ _080DE1E0:
_080DE244: .4byte REG_BLDCNT
_080DE248: .4byte REG_BLDALPHA
_080DE24C: .4byte gSprites
-_080DE250: .4byte gBattleAnimBankTarget
+_080DE250: .4byte gAnimBankTarget
_080DE254: .4byte 0x0000ff70
_080DE258:
movs r2, 0x8
@@ -1125,7 +1125,7 @@ sub_80DE3D4: @ 80DE3D4
lsls r0, 3
ldr r1, _080DE40C @ =gTasks
adds r5, r0, r1
- ldr r0, _080DE410 @ =gBattleAnimBankTarget
+ ldr r0, _080DE410 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -1143,7 +1143,7 @@ _080DE400:
mov pc, r0
.align 2, 0
_080DE40C: .4byte gTasks
-_080DE410: .4byte gBattleAnimBankTarget
+_080DE410: .4byte gAnimBankTarget
_080DE414: .4byte _080DE418
.align 2, 0
_080DE418:
@@ -1485,7 +1485,7 @@ sub_80DE6B0: @ 80DE6B0
lsls r0, 3
ldr r1, _080DE6E0 @ =gTasks
adds r4, r0, r1
- ldr r0, _080DE6E4 @ =gBattleAnimBankTarget
+ ldr r0, _080DE6E4 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -1501,7 +1501,7 @@ sub_80DE6B0: @ 80DE6B0
b _080DE7AA
.align 2, 0
_080DE6E0: .4byte gTasks
-_080DE6E4: .4byte gBattleAnimBankTarget
+_080DE6E4: .4byte gAnimBankTarget
_080DE6E8:
cmp r0, 0x2
beq _080DE740
@@ -1617,54 +1617,54 @@ sub_80DE7B8: @ 80DE7B8
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080DE800
- ldr r4, _080DE7F8 @ =gBattleAnimBankAttacker
+ ldr r4, _080DE7F8 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 8
movs r2, 0xE0
lsls r2, 13
adds r0, r2
lsrs r5, r0, 16
- ldr r4, _080DE7FC @ =gBattleAnimBankTarget
+ ldr r4, _080DE7FC @ =gAnimBankTarget
b _080DE824
.align 2, 0
_080DE7F4: .4byte gBattleAnimArgs
-_080DE7F8: .4byte gBattleAnimBankAttacker
-_080DE7FC: .4byte gBattleAnimBankTarget
+_080DE7F8: .4byte gAnimBankAttacker
+_080DE7FC: .4byte gAnimBankTarget
_080DE800:
- ldr r4, _080DE8C8 @ =gBattleAnimBankTarget
+ ldr r4, _080DE8C8 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 8
movs r2, 0xE0
lsls r2, 13
adds r0, r2
lsrs r5, r0, 16
- ldr r4, _080DE8CC @ =gBattleAnimBankAttacker
+ ldr r4, _080DE8CC @ =gAnimBankAttacker
_080DE824:
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 8
movs r1, 0xE0
@@ -1734,8 +1734,8 @@ _080DE824:
pop {r0}
bx r0
.align 2, 0
-_080DE8C8: .4byte gBattleAnimBankTarget
-_080DE8CC: .4byte gBattleAnimBankAttacker
+_080DE8C8: .4byte gAnimBankTarget
+_080DE8CC: .4byte gAnimBankAttacker
_080DE8D0: .4byte gBattleAnimArgs
_080DE8D4: .4byte sub_80DE8D8
thumb_func_end sub_80DE7B8
@@ -1813,10 +1813,10 @@ sub_80DE918: @ 80DE918
ldr r2, _080DEA70 @ =gBattleAnimArgs
ldrh r0, [r2]
strh r0, [r1, 0x1C]
- ldr r4, _080DEA74 @ =gBattleAnimBankAttacker
+ ldr r4, _080DEA74 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x4]
@@ -1826,7 +1826,7 @@ sub_80DE918: @ 80DE918
lsls r0, 16
lsrs r0, 16
str r0, [sp, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DE988
@@ -1836,7 +1836,7 @@ _080DE988:
_080DE98A:
lsls r1, r4, 16
asrs r3, r1, 16
- ldr r0, _080DEA74 @ =gBattleAnimBankAttacker
+ ldr r0, _080DEA74 @ =gAnimBankAttacker
ldrb r2, [r0]
str r1, [sp, 0x10]
cmp r3, r2
@@ -1868,7 +1868,7 @@ _080DE98A:
beq _080DEA56
adds r0, r4, 0
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r10, r0
@@ -1944,7 +1944,7 @@ _080DEA56:
_080DEA68: .4byte gTasks
_080DEA6C: .4byte REG_BLDCNT
_080DEA70: .4byte gBattleAnimArgs
-_080DEA74: .4byte gBattleAnimBankAttacker
+_080DEA74: .4byte gAnimBankAttacker
_080DEA78: .4byte gSpriteTemplate_83DAF08
_080DEA7C: .4byte gSprites
_080DEA80: .4byte gSprites + 0x1C
@@ -2240,10 +2240,10 @@ sub_80DECB0: @ 80DECB0
push {r4-r7,lr}
lsls r0, 24
lsrs r7, r0, 24
- ldr r0, _080DECF8 @ =gUnknown_030042C4
+ ldr r0, _080DECF8 @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _080DECFC @ =gUnknown_03004240
+ ldr r0, _080DECFC @ =gBattle_WIN0V
strh r1, [r0]
ldr r1, _080DED00 @ =REG_WININ
ldr r2, _080DED04 @ =0x00003f3f
@@ -2259,13 +2259,13 @@ sub_80DECB0: @ 80DECB0
adds r1, 0x4
movs r0, 0x10
strh r0, [r1]
- ldr r0, _080DED08 @ =gBattleAnimBankAttacker
+ ldr r0, _080DED08 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _080DECF4
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DED0C
@@ -2273,21 +2273,21 @@ _080DECF4:
movs r6, 0x28
b _080DED0E
.align 2, 0
-_080DECF8: .4byte gUnknown_030042C4
-_080DECFC: .4byte gUnknown_03004240
+_080DECF8: .4byte gBattle_WIN0H
+_080DECFC: .4byte gBattle_WIN0V
_080DED00: .4byte REG_WININ
_080DED04: .4byte 0x00003f3f
-_080DED08: .4byte gBattleAnimBankAttacker
+_080DED08: .4byte gAnimBankAttacker
_080DED0C:
movs r6, 0xC8
_080DED0E:
- ldr r1, _080DED4C @ =gUnknown_030042C4
+ ldr r1, _080DED4C @ =gBattle_WIN0H
lsls r3, r6, 16
asrs r2, r3, 16
lsls r0, r2, 8
orrs r0, r2
strh r0, [r1]
- ldr r1, _080DED50 @ =gUnknown_03004240
+ ldr r1, _080DED50 @ =gBattle_WIN0V
movs r5, 0x28
ldr r0, _080DED54 @ =0x00002828
strh r0, [r1]
@@ -2312,8 +2312,8 @@ _080DED0E:
pop {r0}
bx r0
.align 2, 0
-_080DED4C: .4byte gUnknown_030042C4
-_080DED50: .4byte gUnknown_03004240
+_080DED4C: .4byte gBattle_WIN0H
+_080DED50: .4byte gBattle_WIN0V
_080DED54: .4byte 0x00002828
_080DED58: .4byte gTasks
_080DED5C: .4byte sub_80DED60
@@ -2470,12 +2470,12 @@ _080DEE8C:
ldr r0, _080DEEDC @ =sub_80DEEE8
str r0, [r4]
_080DEEBA:
- ldr r1, _080DEEE0 @ =gUnknown_030042C4
+ ldr r1, _080DEEE0 @ =gBattle_WIN0H
mov r2, r9
lsls r0, r2, 8
orrs r7, r0
strh r7, [r1]
- ldr r1, _080DEEE4 @ =gUnknown_03004240
+ ldr r1, _080DEEE4 @ =gBattle_WIN0V
lsls r0, r6, 8
orrs r5, r0
strh r5, [r1]
@@ -2489,8 +2489,8 @@ _080DEEBA:
bx r0
.align 2, 0
_080DEEDC: .4byte sub_80DEEE8
-_080DEEE0: .4byte gUnknown_030042C4
-_080DEEE4: .4byte gUnknown_03004240
+_080DEEE0: .4byte gBattle_WIN0H
+_080DEEE4: .4byte gBattle_WIN0V
thumb_func_end sub_80DED60
thumb_func_start sub_80DEEE8
@@ -2506,9 +2506,9 @@ sub_80DEEE8: @ 80DEEE8
lsrs r2, r0, 24
cmp r2, 0
bne _080DEF20
- ldr r0, _080DEF2C @ =gUnknown_030042C4
+ ldr r0, _080DEF2C @ =gBattle_WIN0H
strh r2, [r0]
- ldr r0, _080DEF30 @ =gUnknown_03004240
+ ldr r0, _080DEF30 @ =gBattle_WIN0V
strh r2, [r0]
ldr r0, _080DEF34 @ =REG_WININ
ldr r4, _080DEF38 @ =0x00003f3f
@@ -2528,8 +2528,8 @@ _080DEF20:
bx r0
.align 2, 0
_080DEF28: .4byte gPaletteFade
-_080DEF2C: .4byte gUnknown_030042C4
-_080DEF30: .4byte gUnknown_03004240
+_080DEF2C: .4byte gBattle_WIN0H
+_080DEF30: .4byte gBattle_WIN0V
_080DEF34: .4byte REG_WININ
_080DEF38: .4byte 0x00003f3f
thumb_func_end sub_80DEEE8
@@ -2540,7 +2540,7 @@ sub_80DEF3C: @ 80DEF3C
adds r4, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080DEF68 @ =gBattleAnimBankAttacker
+ ldr r0, _080DEF68 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2557,7 +2557,7 @@ sub_80DEF3C: @ 80DEF3C
strb r1, [r4, 0x3]
b _080DEF74
.align 2, 0
-_080DEF68: .4byte gBattleAnimBankAttacker
+_080DEF68: .4byte gAnimBankAttacker
_080DEF6C: .4byte 0x0000fffe
_080DEF70:
ldr r2, _080DEF90 @ =0x0000ffe8
@@ -2722,17 +2722,17 @@ sub_80DF090: @ 80DF090
strh r2, [r1]
adds r1, 0x2
strh r2, [r1]
- ldr r1, _080DF0B0 @ =gUnknown_030042C4
+ ldr r1, _080DF0B0 @ =gBattle_WIN0H
strh r2, [r1]
- ldr r1, _080DF0B4 @ =gUnknown_03004240
+ ldr r1, _080DF0B4 @ =gBattle_WIN0V
strh r2, [r1]
- bl move_anim_8072740
+ bl DestroyAnimSprite
pop {r0}
bx r0
.align 2, 0
_080DF0AC: .4byte REG_BLDCNT
-_080DF0B0: .4byte gUnknown_030042C4
-_080DF0B4: .4byte gUnknown_03004240
+_080DF0B0: .4byte gBattle_WIN0H
+_080DF0B4: .4byte gBattle_WIN0V
thumb_func_end sub_80DF090
thumb_func_start sub_80DF0B8
@@ -2744,7 +2744,7 @@ sub_80DF0B8: @ 80DF0B8
movs r1, 0xC
bl Sin
strh r0, [r4, 0x24]
- ldr r0, _080DF120 @ =gBattleAnimBankAttacker
+ ldr r0, _080DF120 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2788,7 +2788,7 @@ _080DF0DC:
strh r0, [r1]
b _080DF17E
.align 2, 0
-_080DF120: .4byte gBattleAnimBankAttacker
+_080DF120: .4byte gAnimBankAttacker
_080DF124: .4byte 0x0000050b
_080DF128: .4byte REG_BLDCNT
_080DF12C:
@@ -2852,7 +2852,7 @@ sub_80DF18C: @ 80DF18C
strh r2, [r1]
adds r1, 0x2
strh r2, [r1]
- bl move_anim_8072740
+ bl DestroyAnimSprite
pop {r0}
bx r0
.align 2, 0
@@ -2877,10 +2877,10 @@ sub_80DF1A4: @ 80DF1A4
mov r8, r0
mov r2, r8
strh r2, [r4, 0xA]
- ldr r5, _080DF240 @ =gBattleAnimBankAttacker
+ ldr r5, _080DF240 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1A]
@@ -2934,7 +2934,7 @@ sub_80DF1A4: @ 80DF1A4
bx r0
.align 2, 0
_080DF23C: .4byte gTasks
-_080DF240: .4byte gBattleAnimBankAttacker
+_080DF240: .4byte gAnimBankAttacker
_080DF244: .4byte REG_BLDCNT
_080DF248: .4byte sub_80DF24C
thumb_func_end sub_80DF1A4
@@ -2991,7 +2991,7 @@ _080DF292:
lsls r0, 2
adds r5, r0, r1
strh r7, [r5, 0x2E]
- ldr r0, _080DF2FC @ =gBattleAnimBankAttacker
+ ldr r0, _080DF2FC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
movs r1, 0
@@ -3025,7 +3025,7 @@ _080DF2E6:
.align 2, 0
_080DF2F4: .4byte gSpriteTemplate_83DAF80
_080DF2F8: .4byte gSprites
-_080DF2FC: .4byte gBattleAnimBankAttacker
+_080DF2FC: .4byte gAnimBankAttacker
_080DF300:
ldrh r0, [r4, 0xA]
adds r0, 0x1
@@ -3258,7 +3258,7 @@ sub_80DF49C: @ 80DF49C
orrs r1, r2
strb r1, [r3]
ldr r2, _080DF4E0 @ =gObjectBankIDs
- ldr r1, _080DF4E4 @ =gBattleAnimBankAttacker
+ ldr r1, _080DF4E4 @ =gAnimBankAttacker
ldrb r1, [r1]
adds r1, r2
ldrb r1, [r1]
@@ -3287,7 +3287,7 @@ sub_80DF49C: @ 80DF49C
bx lr
.align 2, 0
_080DF4E0: .4byte gObjectBankIDs
-_080DF4E4: .4byte gBattleAnimBankAttacker
+_080DF4E4: .4byte gAnimBankAttacker
_080DF4E8: .4byte gBattleAnimArgs
_080DF4EC: .4byte sub_80DF4F4
_080DF4F0: .4byte gSprites
diff --git a/asm/ground.s b/asm/ground.s
index 7a401e9e8..fd4cecbfd 100755
--- a/asm/ground.s
+++ b/asm/ground.s
@@ -11,31 +11,31 @@
sub_80E0F1C: @ 80E0F1C
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _080E0F74 @ =gBattleAnimBankAttacker
+ ldr r5, _080E0F74 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
movs r0, 0x14
strh r0, [r4, 0x2E]
- ldr r5, _080E0F78 @ =gBattleAnimBankTarget
+ ldr r5, _080E0F78 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -49,8 +49,8 @@ sub_80E0F1C: @ 80E0F1C
pop {r0}
bx r0
.align 2, 0
-_080E0F74: .4byte gBattleAnimBankAttacker
-_080E0F78: .4byte gBattleAnimBankTarget
+_080E0F74: .4byte gAnimBankAttacker
+_080E0F78: .4byte gAnimBankTarget
_080E0F7C: .4byte 0x0000ffd8
_080E0F80: .4byte sub_80E0F84
thumb_func_end sub_80E0F1C
@@ -76,16 +76,16 @@ sub_80E0F84: @ 80E0F84
strh r1, [r5, 0x24]
movs r0, 0x14
strh r0, [r5, 0x2E]
- ldr r4, _080E0FE0 @ =gBattleAnimBankAttacker
+ ldr r4, _080E0FE0 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -100,7 +100,7 @@ _080E0FD8:
pop {r0}
bx r0
.align 2, 0
-_080E0FE0: .4byte gBattleAnimBankAttacker
+_080E0FE0: .4byte gAnimBankAttacker
_080E0FE4: .4byte sub_80E0FE8
thumb_func_end sub_80E0F84
@@ -113,7 +113,7 @@ sub_80E0FE8: @ 80E0FE8
cmp r0, 0
beq _080E0FFC
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E0FFC:
pop {r4}
pop {r0}
@@ -126,7 +126,7 @@ sub_80E1004: @ 80E1004
adds r6, r0, 0
movs r1, 0x1
bl sub_8078764
- ldr r0, _080E1064 @ =gBattleAnimBankAttacker
+ ldr r0, _080E1064 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -140,10 +140,10 @@ _080E1024:
ldr r4, _080E1068 @ =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, _080E106C @ =gBattleAnimBankTarget
+ ldr r5, _080E106C @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -151,7 +151,7 @@ _080E1024:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -159,18 +159,18 @@ _080E1024:
strh r0, [r6, 0x36]
ldr r0, _080E1070 @ =sub_8078B34
str r0, [r6, 0x1C]
- ldr r1, _080E1074 @ =move_anim_8072740
+ ldr r1, _080E1074 @ =DestroyAnimSprite
adds r0, r6, 0
bl StoreSpriteCallbackInData
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080E1064: .4byte gBattleAnimBankAttacker
+_080E1064: .4byte gAnimBankAttacker
_080E1068: .4byte gBattleAnimArgs
-_080E106C: .4byte gBattleAnimBankTarget
+_080E106C: .4byte gAnimBankTarget
_080E1070: .4byte sub_8078B34
-_080E1074: .4byte move_anim_8072740
+_080E1074: .4byte DestroyAnimSprite
thumb_func_end sub_80E1004
thumb_func_start sub_80E1078
@@ -181,7 +181,7 @@ sub_80E1078: @ 80E1078
adds r6, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r4, _080E10F8 @ =gBattleAnimBankTarget
+ ldr r4, _080E10F8 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077EE4
@@ -235,7 +235,7 @@ _080E10D0:
pop {r0}
bx r0
.align 2, 0
-_080E10F8: .4byte gBattleAnimBankTarget
+_080E10F8: .4byte gAnimBankTarget
_080E10FC: .4byte gBattleAnimArgs
_080E1100: .4byte sub_8078B34
_080E1104: .4byte move_anim_8074EE0
@@ -261,10 +261,10 @@ sub_80E1108: @ 80E1108
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080E117C
- ldr r4, _080E1174 @ =gBattleAnimBankAttacker
+ ldr r4, _080E1174 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x2]
@@ -272,7 +272,7 @@ sub_80E1108: @ 80E1108
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r3, [r6, 0x4]
@@ -294,7 +294,7 @@ _080E1162:
_080E1168: .4byte 0x000003ff
_080E116C: .4byte 0xfffffc00
_080E1170: .4byte gBattleAnimArgs
-_080E1174: .4byte gBattleAnimBankAttacker
+_080E1174: .4byte gAnimBankAttacker
_080E1178: .4byte sub_80E1198
_080E117C:
ldrh r0, [r6, 0x2]
@@ -341,7 +341,7 @@ _080E11B6:
cmp r0, r1
bge _080E11CE
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E11CE:
pop {r0}
bx r0
@@ -402,7 +402,7 @@ _080E11FC:
cmp r0, 0xA
bne _080E123E
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E123E:
pop {r0}
bx r0
@@ -479,7 +479,7 @@ _080E12C4:
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
- ldr r0, _080E12EC @ =gBattleAnimBankAttacker
+ ldr r0, _080E12EC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -487,24 +487,24 @@ _080E12C4:
strh r0, [r4, 0x1E]
cmp r0, 0x1
bne _080E12F8
- ldr r0, _080E12F0 @ =gUnknown_030042C0
+ ldr r0, _080E12F0 @ =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r4, 0x20]
- ldr r0, _080E12F4 @ =gUnknown_030041B4
+ ldr r0, _080E12F4 @ =gBattle_BG1_Y
b _080E1300
.align 2, 0
-_080E12EC: .4byte gBattleAnimBankAttacker
-_080E12F0: .4byte gUnknown_030042C0
-_080E12F4: .4byte gUnknown_030041B4
+_080E12EC: .4byte gAnimBankAttacker
+_080E12F0: .4byte gBattle_BG1_X
+_080E12F4: .4byte gBattle_BG1_Y
_080E12F8:
- ldr r0, _080E133C @ =gUnknown_03004288
+ ldr r0, _080E133C @ =gBattle_BG2_X
ldrh r0, [r0]
strh r0, [r4, 0x20]
- ldr r0, _080E1340 @ =gUnknown_03004280
+ ldr r0, _080E1340 @ =gBattle_BG2_Y
_080E1300:
ldrh r0, [r0]
strh r0, [r4, 0x22]
- ldr r0, _080E1344 @ =gBattleAnimBankAttacker
+ ldr r0, _080E1344 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8077FC0
lsls r0, 24
@@ -533,9 +533,9 @@ _080E1322:
strb r1, [r0]
b _080E1406
.align 2, 0
-_080E133C: .4byte gUnknown_03004288
-_080E1340: .4byte gUnknown_03004280
-_080E1344: .4byte gBattleAnimBankAttacker
+_080E133C: .4byte gBattle_BG2_X
+_080E1340: .4byte gBattle_BG2_Y
+_080E1344: .4byte gAnimBankAttacker
_080E1348: .4byte gSprites
_080E134C:
ldrb r0, [r4, 0x1E]
@@ -579,13 +579,13 @@ _080E137E:
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _080E13A8
- ldr r1, _080E13A4 @ =gUnknown_030041B4
+ ldr r1, _080E13A4 @ =gBattle_BG1_Y
b _080E13AA
.align 2, 0
_080E13A0: .4byte gSineTable
-_080E13A4: .4byte gUnknown_030041B4
+_080E13A4: .4byte gBattle_BG1_Y
_080E13A8:
- ldr r1, _080E13CC @ =gUnknown_03004280
+ ldr r1, _080E13CC @ =gBattle_BG2_Y
_080E13AA:
ldrh r0, [r4, 0x22]
subs r0, r2
@@ -602,13 +602,13 @@ _080E13AA:
ldrsh r0, [r4, r3]
cmp r0, 0x1
bne _080E13D4
- ldr r1, _080E13D0 @ =gUnknown_030041B4
+ ldr r1, _080E13D0 @ =gBattle_BG1_Y
b _080E13D6
.align 2, 0
-_080E13CC: .4byte gUnknown_03004280
-_080E13D0: .4byte gUnknown_030041B4
+_080E13CC: .4byte gBattle_BG2_Y
+_080E13D0: .4byte gBattle_BG1_Y
_080E13D4:
- ldr r1, _080E13F8 @ =gUnknown_03004280
+ ldr r1, _080E13F8 @ =gBattle_BG2_Y
_080E13D6:
ldrh r0, [r4, 0x22]
subs r0, r2
@@ -628,7 +628,7 @@ _080E13D6:
strh r0, [r1, 0x24]
b _080E1406
.align 2, 0
-_080E13F8: .4byte gUnknown_03004280
+_080E13F8: .4byte gBattle_BG2_Y
_080E13FC: .4byte gSprites
_080E1400:
ldr r1, _080E1410 @ =gUnknown_03004DC0
@@ -687,21 +687,21 @@ sub_80E143C: @ 80E143C
movs r4, 0
strh r4, [r1, 0x24]
strh r4, [r1, 0x26]
- ldr r0, _080E1480 @ =gBattleAnimBankAttacker
+ ldr r0, _080E1480 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080E1488
- ldr r0, _080E1484 @ =gUnknown_030041B4
+ ldr r0, _080E1484 @ =gBattle_BG1_Y
b _080E148A
.align 2, 0
_080E147C: .4byte gSprites
-_080E1480: .4byte gBattleAnimBankAttacker
-_080E1484: .4byte gUnknown_030041B4
+_080E1480: .4byte gAnimBankAttacker
+_080E1484: .4byte gBattle_BG1_Y
_080E1488:
- ldr r0, _080E1498 @ =gUnknown_03004280
+ ldr r0, _080E1498 @ =gBattle_BG2_Y
_080E148A:
strh r4, [r0]
adds r0, r5, 0
@@ -710,7 +710,7 @@ _080E148A:
pop {r0}
bx r0
.align 2, 0
-_080E1498: .4byte gUnknown_03004280
+_080E1498: .4byte gBattle_BG2_Y
thumb_func_end sub_80E143C
thumb_func_start sub_80E149C
@@ -852,7 +852,7 @@ _080E15A0:
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
- ldr r0, _080E15C4 @ =gBattleAnimBankAttacker
+ ldr r0, _080E15C4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -860,17 +860,17 @@ _080E15A0:
strh r0, [r4, 0x1E]
cmp r0, 0x1
bne _080E15CC
- ldr r0, _080E15C8 @ =gUnknown_030042C0
+ ldr r0, _080E15C8 @ =gBattle_BG1_X
b _080E15CE
.align 2, 0
-_080E15C4: .4byte gBattleAnimBankAttacker
-_080E15C8: .4byte gUnknown_030042C0
+_080E15C4: .4byte gAnimBankAttacker
+_080E15C8: .4byte gBattle_BG1_X
_080E15CC:
- ldr r0, _080E15EC @ =gUnknown_03004288
+ ldr r0, _080E15EC @ =gBattle_BG2_X
_080E15CE:
ldrh r0, [r0]
strh r0, [r4, 0x20]
- ldr r0, _080E15F0 @ =gBattleAnimBankAttacker
+ ldr r0, _080E15F0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8077FC0
lsls r0, 24
@@ -882,8 +882,8 @@ _080E15CE:
strh r0, [r4, 0x26]
b _080E164A
.align 2, 0
-_080E15EC: .4byte gUnknown_03004288
-_080E15F0: .4byte gBattleAnimBankAttacker
+_080E15EC: .4byte gBattle_BG2_X
+_080E15F0: .4byte gAnimBankAttacker
_080E15F4:
ldrb r0, [r4, 0x1E]
movs r1, 0x26
@@ -957,15 +957,15 @@ sub_80E1668: @ 80E1668
lsrs r4, r2, 16
cmp r0, 0x1
bne _080E168C
- ldr r0, _080E1684 @ =gUnknown_030042C0
+ ldr r0, _080E1684 @ =gBattle_BG1_X
ldrh r3, [r0]
ldr r0, _080E1688 @ =REG_BG1HOFS
b _080E1692
.align 2, 0
-_080E1684: .4byte gUnknown_030042C0
+_080E1684: .4byte gBattle_BG1_X
_080E1688: .4byte REG_BG1HOFS
_080E168C:
- ldr r0, _080E1718 @ =gUnknown_03004288
+ ldr r0, _080E1718 @ =gBattle_BG2_X
ldrh r3, [r0]
ldr r0, _080E171C @ =REG_BG2HOFS
_080E1692:
@@ -1041,7 +1041,7 @@ _080E16F6:
pop {r0}
bx r0
.align 2, 0
-_080E1718: .4byte gUnknown_03004288
+_080E1718: .4byte gBattle_BG2_X
_080E171C: .4byte REG_BG2HOFS
_080E1720: .4byte gUnknown_03004DE0
_080E1724: .4byte 0xa2600001
@@ -1057,13 +1057,13 @@ sub_80E1728: @ 80E1728
adds r7, r0, 0
cmp r1, 0
bne _080E1744
- ldr r0, _080E1740 @ =gBattleAnimBankAttacker
+ ldr r0, _080E1740 @ =gAnimBankAttacker
b _080E1746
.align 2, 0
_080E173C: .4byte gBattleAnimArgs
-_080E1740: .4byte gBattleAnimBankAttacker
+_080E1740: .4byte gAnimBankAttacker
_080E1744:
- ldr r0, _080E17A8 @ =gBattleAnimBankTarget
+ ldr r0, _080E17A8 @ =gAnimBankTarget
_080E1746:
ldrb r4, [r0]
movs r6, 0x18
@@ -1082,7 +1082,7 @@ _080E1746:
_080E1762:
adds r0, r4, 0
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -1112,7 +1112,7 @@ _080E1762:
pop {r0}
bx r0
.align 2, 0
-_080E17A8: .4byte gBattleAnimBankTarget
+_080E17A8: .4byte gAnimBankTarget
_080E17AC: .4byte sub_80E17B0
thumb_func_end sub_80E1728
@@ -1125,7 +1125,7 @@ sub_80E17B0: @ 80E17B0
cmp r0, 0
beq _080E17C4
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E17C4:
pop {r4}
pop {r0}
@@ -1141,18 +1141,18 @@ sub_80E17CC: @ 80E17CC
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080E17E8
- ldr r0, _080E17E4 @ =gBattleAnimBankAttacker
+ ldr r0, _080E17E4 @ =gAnimBankAttacker
b _080E17EA
.align 2, 0
_080E17E0: .4byte gBattleAnimArgs
-_080E17E4: .4byte gBattleAnimBankAttacker
+_080E17E4: .4byte gAnimBankAttacker
_080E17E8:
- ldr r0, _080E1848 @ =gBattleAnimBankTarget
+ ldr r0, _080E1848 @ =gAnimBankTarget
_080E17EA:
ldrb r5, [r0]
adds r0, r5, 0
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldr r2, _080E184C @ =0x0000fff0
@@ -1183,7 +1183,7 @@ _080E17EA:
ands r0, r2
orrs r0, r1
strh r0, [r6, 0x4]
- ldr r1, _080E185C @ =move_anim_8072740
+ ldr r1, _080E185C @ =DestroyAnimSprite
adds r0, r6, 0
bl StoreSpriteCallbackInData
ldrh r0, [r4, 0x4]
@@ -1194,12 +1194,12 @@ _080E17EA:
pop {r0}
bx r0
.align 2, 0
-_080E1848: .4byte gBattleAnimBankTarget
+_080E1848: .4byte gAnimBankTarget
_080E184C: .4byte 0x0000fff0
_080E1850: .4byte gBattleAnimArgs
_080E1854: .4byte 0x000003ff
_080E1858: .4byte 0xfffffc00
-_080E185C: .4byte move_anim_8072740
+_080E185C: .4byte DestroyAnimSprite
_080E1860: .4byte sub_80782D8
thumb_func_end sub_80E17CC
@@ -1226,7 +1226,7 @@ sub_80E1864: @ 80E1864
_080E1888: .4byte gTasks
_080E188C: .4byte gBattleAnimArgs
_080E1890:
- ldr r0, _080E18BC @ =gMovePowerMoveAnim
+ ldr r0, _080E18BC @ =gAnimMovePower
ldrh r0, [r0]
movs r1, 0xA
bl __udivsi3
@@ -1249,7 +1249,7 @@ _080E189C:
ldr r0, _080E18C4 @ =sub_80E1934
b _080E1926
.align 2, 0
-_080E18BC: .4byte gMovePowerMoveAnim
+_080E18BC: .4byte gAnimMovePower
_080E18C0: .4byte gUnknown_030041B0
_080E18C4: .4byte sub_80E1934
_080E18C8:
@@ -1643,7 +1643,7 @@ sub_80E1B88: @ 80E1B88
lsrs r1, r0, 24
ldr r3, _080E1BA8 @ =gBattleAnimArgs
movs r2, 0
- ldr r0, _080E1BAC @ =gMovePowerMoveAnim
+ ldr r0, _080E1BAC @ =gAnimMovePower
ldrh r0, [r0]
cmp r0, 0x63
bls _080E1B9C
@@ -1656,7 +1656,7 @@ _080E1B9C:
bx r0
.align 2, 0
_080E1BA8: .4byte gBattleAnimArgs
-_080E1BAC: .4byte gMovePowerMoveAnim
+_080E1BAC: .4byte gAnimMovePower
thumb_func_end sub_80E1B88
thumb_func_start sub_80E1BB0
@@ -1671,13 +1671,13 @@ sub_80E1BB0: @ 80E1BB0
adds r6, r2, 0
cmp r0, 0
beq _080E1BD0
- ldr r0, _080E1BCC @ =gBattleAnimBankTarget
+ ldr r0, _080E1BCC @ =gAnimBankTarget
b _080E1BD2
.align 2, 0
_080E1BC8: .4byte gBattleAnimArgs
-_080E1BCC: .4byte gBattleAnimBankTarget
+_080E1BCC: .4byte gAnimBankTarget
_080E1BD0:
- ldr r0, _080E1C40 @ =gBattleAnimBankAttacker
+ ldr r0, _080E1C40 @ =gAnimBankAttacker
_080E1BD2:
ldrb r0, [r0]
adds r5, r0, 0
@@ -1700,7 +1700,7 @@ _080E1BE2:
adds r4, r0
adds r0, r5, 0
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0x20
@@ -1711,7 +1711,7 @@ _080E1BE2:
strh r1, [r4, 0xA]
adds r0, r5, 0
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0x40
@@ -1732,7 +1732,7 @@ _080E1BE2:
pop {r0}
bx r0
.align 2, 0
-_080E1C40: .4byte gBattleAnimBankAttacker
+_080E1C40: .4byte gAnimBankAttacker
_080E1C44: .4byte sub_80E1C58
_080E1C48: .4byte gTasks
_080E1C4C: .4byte 0x000001ff
diff --git a/asm/ice.s b/asm/ice.s
index ec0b83d4c..1fad057ed 100755
--- a/asm/ice.s
+++ b/asm/ice.s
@@ -62,29 +62,29 @@ sub_80D7704: @ 80D7704
ands r0, r2
orrs r0, r1
strh r0, [r5, 0x4]
- ldr r4, _080D7814 @ =gBattleAnimBankTarget
+ ldr r4, _080D7814 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r8, r0
- ldr r4, _080D7818 @ =gBattleAnimBankAttacker
+ ldr r4, _080D7818 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r3, r0, 24
ldrb r0, [r4]
movs r1, 0x3
str r3, [sp]
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r6, r0, 24
ldr r1, _080D781C @ =gBattleAnimArgs
@@ -176,8 +176,8 @@ _080D77DE:
.align 2, 0
_080D780C: .4byte 0x000003ff
_080D7810: .4byte 0xfffffc00
-_080D7814: .4byte gBattleAnimBankTarget
-_080D7818: .4byte gBattleAnimBankAttacker
+_080D7814: .4byte gAnimBankTarget
+_080D7818: .4byte gAnimBankAttacker
_080D781C: .4byte gBattleAnimArgs
_080D7820:
lsls r1, r3, 16
@@ -281,7 +281,7 @@ sub_80D7888: @ 80D7888
b _080D78E6
_080D78E0:
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D78E6:
pop {r4}
pop {r0}
@@ -304,7 +304,7 @@ sub_80D78EC: @ 80D78EC
movs r0, 0xFE
lsls r0, 8
strh r0, [r4, 0x36]
- ldr r1, _080D7924 @ =move_anim_8072740
+ ldr r1, _080D7924 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
ldr r1, _080D7928 @ =sub_8078174
@@ -316,7 +316,7 @@ sub_80D78EC: @ 80D78EC
bx r0
.align 2, 0
_080D7920: .4byte gBattleAnimArgs
-_080D7924: .4byte move_anim_8072740
+_080D7924: .4byte DestroyAnimSprite
_080D7928: .4byte sub_8078174
thumb_func_end sub_80D78EC
@@ -326,14 +326,14 @@ sub_80D792C: @ 80D792C
adds r4, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080D7960 @ =gBattleAnimBankTarget
+ ldr r0, _080D7960 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
- ldr r0, _080D7964 @ =gBattleAnimBankAttacker
+ ldr r0, _080D7964 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -346,8 +346,8 @@ sub_80D792C: @ 80D792C
strh r1, [r4, 0x32]
b _080D7976
.align 2, 0
-_080D7960: .4byte gBattleAnimBankTarget
-_080D7964: .4byte gBattleAnimBankAttacker
+_080D7960: .4byte gAnimBankTarget
+_080D7964: .4byte gAnimBankAttacker
_080D7968: .4byte gBattleAnimArgs
_080D796C:
ldr r0, _080D79A4 @ =gBattleAnimArgs
@@ -356,10 +356,10 @@ _080D796C:
adds r0, r1
strh r0, [r4, 0x32]
_080D7976:
- ldr r0, _080D79A8 @ =gBattleAnimBankTarget
+ ldr r0, _080D79A8 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r1, _080D79A4 @ =gBattleAnimArgs
lsrs r0, 24
@@ -368,7 +368,7 @@ _080D7976:
strh r0, [r4, 0x36]
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x2E]
- ldr r1, _080D79AC @ =move_anim_8072740
+ ldr r1, _080D79AC @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
ldr r0, _080D79B0 @ =sub_8078B34
@@ -378,8 +378,8 @@ _080D7976:
bx r0
.align 2, 0
_080D79A4: .4byte gBattleAnimArgs
-_080D79A8: .4byte gBattleAnimBankTarget
-_080D79AC: .4byte move_anim_8072740
+_080D79A8: .4byte gAnimBankTarget
+_080D79AC: .4byte DestroyAnimSprite
_080D79B0: .4byte sub_8078B34
thumb_func_end sub_80D792C
@@ -399,7 +399,7 @@ sub_80D79B4: @ 80D79B4
.align 2, 0
_080D79CC: .4byte gBattleAnimArgs
_080D79D0:
- ldr r0, _080D7A18 @ =gBattleAnimBankTarget
+ ldr r0, _080D7A18 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -407,7 +407,7 @@ _080D79D0:
adds r3, 0x22
movs r1, 0x1
bl sub_807A3FC
- ldr r0, _080D7A1C @ =gBattleAnimBankAttacker
+ ldr r0, _080D7A1C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -435,8 +435,8 @@ _080D7A06:
pop {r0}
bx r0
.align 2, 0
-_080D7A18: .4byte gBattleAnimBankTarget
-_080D7A1C: .4byte gBattleAnimBankAttacker
+_080D7A18: .4byte gAnimBankTarget
+_080D7A1C: .4byte gAnimBankAttacker
_080D7A20: .4byte sub_80D7A28
_080D7A24: .4byte sub_80785E4
thumb_func_end sub_80D79B4
@@ -492,16 +492,16 @@ sub_80D7A64: @ 80D7A64
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080D7AB4
- ldr r4, _080D7AB0 @ =gBattleAnimBankTarget
+ ldr r4, _080D7AB0 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -510,9 +510,9 @@ sub_80D7A64: @ 80D7A64
b _080D7AC6
.align 2, 0
_080D7AAC: .4byte gBattleAnimArgs
-_080D7AB0: .4byte gBattleAnimBankTarget
+_080D7AB0: .4byte gAnimBankTarget
_080D7AB4:
- ldr r0, _080D7AE0 @ =gBattleAnimBankTarget
+ ldr r0, _080D7AE0 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -521,7 +521,7 @@ _080D7AB4:
movs r1, 0x1
bl sub_807A3FC
_080D7AC6:
- ldr r0, _080D7AE4 @ =gBattleAnimBankAttacker
+ ldr r0, _080D7AE4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -534,8 +534,8 @@ _080D7AC6:
strh r1, [r5, 0x32]
b _080D7AF6
.align 2, 0
-_080D7AE0: .4byte gBattleAnimBankTarget
-_080D7AE4: .4byte gBattleAnimBankAttacker
+_080D7AE0: .4byte gAnimBankTarget
+_080D7AE4: .4byte gAnimBankAttacker
_080D7AE8: .4byte gBattleAnimArgs
_080D7AEC:
ldr r0, _080D7B94 @ =gBattleAnimArgs
@@ -647,7 +647,7 @@ sub_80D7BA0: @ 80D7BA0
strh r5, [r4, 0x24]
movs r0, 0x80
strh r0, [r4, 0x2E]
- ldr r0, _080D7BFC @ =gBattleAnimBankAttacker
+ ldr r0, _080D7BFC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -676,7 +676,7 @@ _080D7BD0:
pop {r0}
bx r0
.align 2, 0
-_080D7BFC: .4byte gBattleAnimBankAttacker
+_080D7BFC: .4byte gAnimBankAttacker
_080D7C00: .4byte 0x0000ffec
_080D7C04: .4byte sub_80D7C08
thumb_func_end sub_80D7BA0
@@ -685,7 +685,7 @@ _080D7C04: .4byte sub_80D7C08
sub_80D7C08: @ 80D7C08
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080D7C5C @ =gBattleAnimBankAttacker
+ ldr r0, _080D7C5C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -723,7 +723,7 @@ _080D7C1E:
strh r0, [r4, 0x38]
b _080D7C82
.align 2, 0
-_080D7C5C: .4byte gBattleAnimBankAttacker
+_080D7C5C: .4byte gAnimBankAttacker
_080D7C60: .4byte 0x0000ffec
_080D7C64:
ldrh r0, [r4, 0x24]
@@ -782,7 +782,7 @@ sub_80D7C8C: @ 80D7C8C
bge _080D7CCE
_080D7CC8:
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D7CCE:
pop {r4}
pop {r0}
@@ -807,25 +807,25 @@ sub_80D7CD4: @ 80D7CD4
ldrsh r0, [r1, r2]
cmp r0, 0
bne _080D7D20
- ldr r4, _080D7D1C @ =gBattleAnimBankTarget
+ ldr r4, _080D7D1C @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _080D7D32
.align 2, 0
_080D7D18: .4byte gBattleAnimArgs
-_080D7D1C: .4byte gBattleAnimBankTarget
+_080D7D1C: .4byte gAnimBankTarget
_080D7D20:
- ldr r0, _080D7D50 @ =gBattleAnimBankTarget
+ ldr r0, _080D7D50 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -834,7 +834,7 @@ _080D7D20:
movs r1, 0x1
bl sub_807A3FC
_080D7D32:
- ldr r0, _080D7D54 @ =gBattleAnimBankAttacker
+ ldr r0, _080D7D54 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -848,8 +848,8 @@ _080D7D32:
adds r1, r0, 0
b _080D7D66
.align 2, 0
-_080D7D50: .4byte gBattleAnimBankTarget
-_080D7D54: .4byte gBattleAnimBankAttacker
+_080D7D50: .4byte gAnimBankTarget
+_080D7D54: .4byte gAnimBankAttacker
_080D7D58: .4byte gBattleAnimArgs
_080D7D5C:
ldr r1, _080D7E10 @ =gBattleAnimArgs
@@ -1002,7 +1002,7 @@ _080D7E2C:
bge _080D7E82
_080D7E7C:
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D7E82:
pop {r4}
pop {r0}
@@ -1029,7 +1029,7 @@ sub_80D7E88: @ 80D7E88
.align 2, 0
_080D7EA8: .4byte gBattleAnimArgs
_080D7EAC:
- ldr r0, _080D7EEC @ =gBattleAnimBankTarget
+ ldr r0, _080D7EEC @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -1037,7 +1037,7 @@ _080D7EAC:
adds r3, 0x22
movs r1, 0
bl sub_807A3FC
- ldr r0, _080D7EF0 @ =gBattleAnimBankAttacker
+ ldr r0, _080D7EF0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1061,8 +1061,8 @@ _080D7EE2:
strh r0, [r4, 0x2E]
b _080D7F08
.align 2, 0
-_080D7EEC: .4byte gBattleAnimBankTarget
-_080D7EF0: .4byte gBattleAnimBankAttacker
+_080D7EEC: .4byte gAnimBankTarget
+_080D7EF0: .4byte gAnimBankAttacker
_080D7EF4:
adds r0, r4, 0
adds r0, 0x3F
@@ -1072,7 +1072,7 @@ _080D7EF4:
cmp r0, 0
beq _080D7F08
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D7F08:
pop {r4,r5}
pop {r0}
@@ -1099,7 +1099,7 @@ sub_80D7F10: @ 80D7F10
.align 2, 0
_080D7F30: .4byte gBattleAnimArgs
_080D7F34:
- ldr r4, _080D7F5C @ =gBattleAnimBankAttacker
+ ldr r4, _080D7F5C @ =gAnimBankAttacker
ldrb r0, [r4]
adds r2, r5, 0
adds r2, 0x20
@@ -1117,7 +1117,7 @@ _080D7F34:
subs r0, r1
b _080D7F66
.align 2, 0
-_080D7F5C: .4byte gBattleAnimBankAttacker
+_080D7F5C: .4byte gAnimBankAttacker
_080D7F60:
ldrh r0, [r6]
ldrh r1, [r5, 0x20]
@@ -1130,11 +1130,11 @@ _080D7F66:
adds r0, r1
strh r0, [r5, 0x22]
_080D7F72:
- ldr r0, _080D7F7C @ =gBattleAnimBankAttacker
+ ldr r0, _080D7F7C @ =gAnimBankAttacker
b _080D7FD0
.align 2, 0
_080D7F78: .4byte gBattleAnimArgs
-_080D7F7C: .4byte gBattleAnimBankAttacker
+_080D7F7C: .4byte gAnimBankAttacker
_080D7F80:
movs r1, 0xA
ldrsh r0, [r6, r1]
@@ -1145,7 +1145,7 @@ _080D7F80:
bl sub_8078764
b _080D7FCE
_080D7F92:
- ldr r4, _080D7FB8 @ =gBattleAnimBankTarget
+ ldr r4, _080D7FB8 @ =gAnimBankTarget
ldrb r0, [r4]
adds r2, r5, 0
adds r2, 0x20
@@ -1163,7 +1163,7 @@ _080D7F92:
subs r0, r1
b _080D7FC2
.align 2, 0
-_080D7FB8: .4byte gBattleAnimBankTarget
+_080D7FB8: .4byte gAnimBankTarget
_080D7FBC:
ldrh r0, [r6]
ldrh r1, [r5, 0x20]
@@ -1176,7 +1176,7 @@ _080D7FC2:
adds r0, r1
strh r0, [r5, 0x22]
_080D7FCE:
- ldr r0, _080D7FF0 @ =gBattleAnimBankTarget
+ ldr r0, _080D7FF0 @ =gAnimBankTarget
_080D7FD0:
ldrb r0, [r0]
strh r0, [r5, 0x3C]
@@ -1194,12 +1194,12 @@ _080D7FE8:
b _080D7FF6
.align 2, 0
_080D7FEC: .4byte gBattleAnimArgs
-_080D7FF0: .4byte gBattleAnimBankTarget
+_080D7FF0: .4byte gAnimBankTarget
_080D7FF4:
movs r0, 0x40
_080D7FF6:
strh r0, [r5, 0x3A]
- ldr r0, _080D803C @ =gBattleAnimBankTarget
+ ldr r0, _080D803C @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1232,7 +1232,7 @@ _080D800C:
pop {r0}
bx r0
.align 2, 0
-_080D803C: .4byte gBattleAnimBankTarget
+_080D803C: .4byte gAnimBankTarget
_080D8040: .4byte gBattleAnimArgs
_080D8044: .4byte sub_80D8048
thumb_func_end sub_80D7F10
@@ -1307,7 +1307,7 @@ _080D80C6:
b _080D80D8
_080D80D2:
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D80D8:
pop {r4}
pop {r0}
@@ -1341,7 +1341,7 @@ sub_80D80E0: @ 80D80E0
movs r0, 0x3F
ands r0, r1
strb r0, [r4, 0x1]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080D812A
@@ -1353,10 +1353,10 @@ sub_80D80E0: @ 80D80E0
orrs r1, r0
strb r1, [r4]
_080D812A:
- ldr r0, _080D81B4 @ =gUnknown_030042C0
+ ldr r0, _080D81B4 @ =gBattle_BG1_X
movs r1, 0
strh r1, [r0]
- ldr r0, _080D81B8 @ =gUnknown_030041B4
+ ldr r0, _080D81B8 @ =gBattle_BG1_Y
strh r1, [r0]
ldr r0, _080D81BC @ =REG_BG1HOFS
strh r1, [r0]
@@ -1389,7 +1389,7 @@ _080D812A:
lsls r1, 4
movs r2, 0x20
bl LoadPalette
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080D8190
@@ -1415,8 +1415,8 @@ _080D8190:
_080D81A8: .4byte REG_BLDCNT
_080D81AC: .4byte 0x00003f42
_080D81B0: .4byte REG_BG1CNT
-_080D81B4: .4byte gUnknown_030042C0
-_080D81B8: .4byte gUnknown_030041B4
+_080D81B4: .4byte gBattle_BG1_X
+_080D81B8: .4byte gBattle_BG1_Y
_080D81BC: .4byte REG_BG1HOFS
_080D81C0: .4byte 0x040000d4
_080D81C4: .4byte 0x85000400
@@ -1438,13 +1438,13 @@ sub_80D81E0: @ 80D81E0
sub sp, 0x10
lsls r0, 24
lsrs r6, r0, 24
- ldr r2, _080D8220 @ =gUnknown_030042C0
+ ldr r2, _080D8220 @ =gBattle_BG1_X
ldr r1, _080D8224 @ =0x0000ffff
adds r0, r1, 0
ldrh r4, [r2]
adds r0, r4
strh r0, [r2]
- ldr r1, _080D8228 @ =gUnknown_030041B4
+ ldr r1, _080D8228 @ =gBattle_BG1_Y
ldr r3, _080D822C @ =gTasks
lsls r0, r6, 2
adds r0, r6
@@ -1463,9 +1463,9 @@ _080D8214:
ldr r0, [r0]
mov pc, r0
.align 2, 0
-_080D8220: .4byte gUnknown_030042C0
+_080D8220: .4byte gBattle_BG1_X
_080D8224: .4byte 0x0000ffff
-_080D8228: .4byte gUnknown_030041B4
+_080D8228: .4byte gBattle_BG1_Y
_080D822C: .4byte gTasks
_080D8230: .4byte _080D8234
.align 2, 0
@@ -1620,7 +1620,7 @@ _080D832A:
ldr r1, _080D83C8 @ =0x85000200
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080D8378
@@ -1639,8 +1639,8 @@ _080D8378:
ldrh r0, [r1, 0x20]
adds r0, 0x1
strh r0, [r1, 0x20]
- ldr r2, _080D83D4 @ =gUnknown_030042C0
- ldr r4, _080D83D8 @ =gUnknown_030041B4
+ ldr r2, _080D83D4 @ =gBattle_BG1_X
+ ldr r4, _080D83D8 @ =gBattle_BG1_Y
_080D838C:
movs r1, 0
strh r1, [r2]
@@ -1674,8 +1674,8 @@ _080D83C4: .4byte 0x85000400
_080D83C8: .4byte 0x85000200
_080D83CC: .4byte REG_BG1CNT
_080D83D0: .4byte gTasks
-_080D83D4: .4byte gUnknown_030042C0
-_080D83D8: .4byte gUnknown_030041B4
+_080D83D4: .4byte gBattle_BG1_X
+_080D83D8: .4byte gBattle_BG1_Y
_080D83DC: .4byte REG_BLDCNT
thumb_func_end sub_80D81E0
@@ -1683,16 +1683,16 @@ _080D83DC: .4byte REG_BLDCNT
sub_80D83E0: @ 80D83E0
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _080D840C @ =gBattleAnimBankAttacker
+ ldr r5, _080D840C @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -1702,7 +1702,7 @@ sub_80D83E0: @ 80D83E0
pop {r0}
bx r0
.align 2, 0
-_080D840C: .4byte gBattleAnimBankAttacker
+_080D840C: .4byte gAnimBankAttacker
_080D8410: .4byte sub_807941C
thumb_func_end sub_80D83E0
@@ -1733,7 +1733,7 @@ sub_80D8414: @ 80D8414
movs r0, 0x3F
ands r0, r1
strb r0, [r4, 0x1]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080D845E
@@ -1745,10 +1745,10 @@ sub_80D8414: @ 80D8414
orrs r1, r0
strb r1, [r4]
_080D845E:
- ldr r0, _080D84EC @ =gUnknown_030042C0
+ ldr r0, _080D84EC @ =gBattle_BG1_X
movs r1, 0
strh r1, [r0]
- ldr r0, _080D84F0 @ =gUnknown_030041B4
+ ldr r0, _080D84F0 @ =gBattle_BG1_Y
strh r1, [r0]
ldr r0, _080D84F4 @ =REG_BG1HOFS
strh r1, [r0]
@@ -1781,7 +1781,7 @@ _080D845E:
lsls r1, 4
movs r2, 0x20
bl LoadPalette
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080D84C4
@@ -1809,8 +1809,8 @@ _080D84C4:
_080D84E0: .4byte REG_BLDCNT
_080D84E4: .4byte 0x00003f42
_080D84E8: .4byte REG_BG1CNT
-_080D84EC: .4byte gUnknown_030042C0
-_080D84F0: .4byte gUnknown_030041B4
+_080D84EC: .4byte gBattle_BG1_X
+_080D84F0: .4byte gBattle_BG1_Y
_080D84F4: .4byte REG_BG1HOFS
_080D84F8: .4byte 0x040000d4
_080D84FC: .4byte 0x85000400
@@ -1833,7 +1833,7 @@ sub_80D851C: @ 80D851C
sub sp, 0x10
lsls r0, 24
lsrs r6, r0, 24
- ldr r3, _080D8558 @ =gUnknown_030042C0
+ ldr r3, _080D8558 @ =gBattle_BG1_X
ldr r4, _080D855C @ =gTasks
lsls r1, r6, 2
adds r1, r6
@@ -1843,7 +1843,7 @@ sub_80D851C: @ 80D851C
ldrh r2, [r3]
adds r0, r2
strh r0, [r3]
- ldr r2, _080D8560 @ =gUnknown_030041B4
+ ldr r2, _080D8560 @ =gBattle_BG1_Y
movs r5, 0x20
ldrsh r0, [r1, r5]
cmp r0, 0x4
@@ -1856,9 +1856,9 @@ _080D854C:
ldr r0, [r0]
mov pc, r0
.align 2, 0
-_080D8558: .4byte gUnknown_030042C0
+_080D8558: .4byte gBattle_BG1_X
_080D855C: .4byte gTasks
-_080D8560: .4byte gUnknown_030041B4
+_080D8560: .4byte gBattle_BG1_Y
_080D8564: .4byte _080D8568
.align 2, 0
_080D8568:
@@ -2002,7 +2002,7 @@ _080D864A:
ldr r1, _080D86E8 @ =0x85000200
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080D8698
@@ -2021,8 +2021,8 @@ _080D8698:
ldrh r0, [r1, 0x20]
adds r0, 0x1
strh r0, [r1, 0x20]
- ldr r3, _080D86F4 @ =gUnknown_030042C0
- ldr r2, _080D86F8 @ =gUnknown_030041B4
+ ldr r3, _080D86F4 @ =gBattle_BG1_X
+ ldr r2, _080D86F8 @ =gBattle_BG1_Y
_080D86AC:
movs r1, 0
strh r1, [r3]
@@ -2056,8 +2056,8 @@ _080D86E4: .4byte 0x85000400
_080D86E8: .4byte 0x85000200
_080D86EC: .4byte REG_BG1CNT
_080D86F0: .4byte gTasks
-_080D86F4: .4byte gUnknown_030042C0
-_080D86F8: .4byte gUnknown_030041B4
+_080D86F4: .4byte gBattle_BG1_X
+_080D86F8: .4byte gBattle_BG1_Y
_080D86FC: .4byte REG_BLDCNT
thumb_func_end sub_80D851C
@@ -2070,16 +2070,16 @@ sub_80D8700: @ 80D8700
ldr r6, _080D87E8 @ =gBattleAnimArgs
ldrh r0, [r6]
strh r0, [r5, 0x2E]
- ldr r0, _080D87EC @ =gBattleAnimBankAttacker
+ ldr r0, _080D87EC @ =gAnimBankAttacker
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
- ldr r7, _080D87F0 @ =gBattleAnimBankTarget
+ ldr r7, _080D87F0 @ =gAnimBankTarget
ldrb r0, [r7]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r4, 24
lsls r0, 24
cmp r4, r0
@@ -2137,16 +2137,16 @@ _080D8790:
movs r0, 0x1
strh r0, [r5, 0x3A]
_080D8794:
- ldr r4, _080D87EC @ =gBattleAnimBankAttacker
+ ldr r4, _080D87EC @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2159,10 +2159,10 @@ _080D8794:
ldrh r1, [r5, 0x20]
adds r0, r1
strh r0, [r5, 0x30]
- ldr r4, _080D87F0 @ =gBattleAnimBankTarget
+ ldr r4, _080D87F0 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -2177,8 +2177,8 @@ _080D8794:
b _080D8824
.align 2, 0
_080D87E8: .4byte gBattleAnimArgs
-_080D87EC: .4byte gBattleAnimBankAttacker
-_080D87F0: .4byte gBattleAnimBankTarget
+_080D87EC: .4byte gAnimBankAttacker
+_080D87F0: .4byte gAnimBankTarget
_080D87F4: .4byte gBanksBySide
_080D87F8: .4byte gSprites
_080D87FC:
@@ -2186,10 +2186,10 @@ _080D87FC:
ldrh r1, [r5, 0x20]
adds r0, r1
strh r0, [r5, 0x30]
- ldr r4, _080D886C @ =gBattleAnimBankTarget
+ ldr r4, _080D886C @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -2202,7 +2202,7 @@ _080D87FC:
ldrb r0, [r4]
movs r1, 0x1
_080D8824:
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x8]
@@ -2215,7 +2215,7 @@ _080D8824:
ldrh r1, [r5, 0x3C]
orrs r0, r1
strh r0, [r5, 0x3C]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080D8858
@@ -2236,7 +2236,7 @@ _080D8858:
pop {r0}
bx r0
.align 2, 0
-_080D886C: .4byte gBattleAnimBankTarget
+_080D886C: .4byte gAnimBankTarget
_080D8870: .4byte sub_80D8874
thumb_func_end sub_80D8700
@@ -2298,10 +2298,10 @@ _080D88C8:
_080D88D6:
movs r5, 0x50
strh r5, [r4, 0x2E]
- ldr r6, _080D8928 @ =gBattleAnimBankTarget
+ ldr r6, _080D8928 @ =gAnimBankTarget
ldrb r0, [r6]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
@@ -2337,7 +2337,7 @@ _080D88D6:
strh r0, [r4, 0x38]
b _080D893A
.align 2, 0
-_080D8928: .4byte gBattleAnimBankTarget
+_080D8928: .4byte gAnimBankTarget
_080D892C: .4byte gMain
_080D8930: .4byte 0x0000043d
_080D8934: .4byte gBanksBySide
@@ -2486,7 +2486,7 @@ _080D8A12:
cmp r0, 0
beq _080D8A78
ldr r1, _080D8A70 @ =gBanksBySide
- ldr r0, _080D8A74 @ =gBattleAnimBankTarget
+ ldr r0, _080D8A74 @ =gAnimBankTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -2501,7 +2501,7 @@ _080D8A12:
_080D8A68: .4byte gMain
_080D8A6C: .4byte 0x0000043d
_080D8A70: .4byte gBanksBySide
-_080D8A74: .4byte gBattleAnimBankTarget
+_080D8A74: .4byte gAnimBankTarget
_080D8A78:
ldr r0, _080D8A90 @ =0x0000fff0
_080D8A7A:
@@ -2713,12 +2713,12 @@ sub_80D8BA8: @ 80D8BA8
str r0, [sp, 0x4]
adds r0, r5, 0
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r7, r0, 24
adds r0, r5, 0
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r6, r0, 24
mov r1, r8
@@ -3008,7 +3008,7 @@ _080D8E48: .4byte gTasks
unc_080B06FC: @ 80D8E4C
push {r4-r6,lr}
adds r5, r0, 0
- ldr r0, _080D8ECC @ =gDisableStructMoveAnim
+ ldr r0, _080D8ECC @ =gAnimDisableStructPtr
ldr r0, [r0]
ldrb r1, [r0, 0x11]
lsrs r0, r1, 4
@@ -3030,7 +3030,7 @@ _080D8E6A:
ldr r6, _080D8ED0 @ =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
- ldr r0, _080D8ED4 @ =gBattleAnimBankAttacker
+ ldr r0, _080D8ED4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -3040,10 +3040,10 @@ _080D8E6A:
negs r0, r0
strh r0, [r6, 0x4]
_080D8E92:
- ldr r4, _080D8ED8 @ =gBattleAnimBankTarget
+ ldr r4, _080D8ED8 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -3051,7 +3051,7 @@ _080D8E92:
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -3067,10 +3067,10 @@ _080D8E92:
pop {r0}
bx r0
.align 2, 0
-_080D8ECC: .4byte gDisableStructMoveAnim
+_080D8ECC: .4byte gAnimDisableStructPtr
_080D8ED0: .4byte gBattleAnimArgs
-_080D8ED4: .4byte gBattleAnimBankAttacker
-_080D8ED8: .4byte gBattleAnimBankTarget
+_080D8ED4: .4byte gAnimBankAttacker
+_080D8ED8: .4byte gAnimBankTarget
_080D8EDC: .4byte sub_80D8EE0
thumb_func_end unc_080B06FC
@@ -3087,7 +3087,7 @@ sub_80D8EE0: @ 80D8EE0
bl StartSpriteAnim
ldr r0, _080D8F08 @ =sub_8078600
str r0, [r4, 0x1C]
- ldr r1, _080D8F0C @ =move_anim_8072740
+ ldr r1, _080D8F0C @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
_080D8F02:
@@ -3096,7 +3096,7 @@ _080D8F02:
bx r0
.align 2, 0
_080D8F08: .4byte sub_8078600
-_080D8F0C: .4byte move_anim_8072740
+_080D8F0C: .4byte DestroyAnimSprite
thumb_func_end sub_80D8EE0
thumb_func_start sub_80D8F10
@@ -3185,7 +3185,7 @@ _080D8F9C:
cmp r0, 0x15
bne _080D8FBA
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D8FBA:
pop {r4}
pop {r0}
@@ -3201,7 +3201,7 @@ sub_80D8FC0: @ 80D8FC0
ldrb r3, [r1]
lsls r3, 1
adds r3, r1
- ldr r1, _080D8FEC @ =gDisableStructMoveAnim
+ ldr r1, _080D8FEC @ =gAnimDisableStructPtr
ldr r1, [r1]
ldrb r1, [r1, 0x11]
lsrs r2, r1, 4
@@ -3215,7 +3215,7 @@ sub_80D8FC0: @ 80D8FC0
bx r0
.align 2, 0
_080D8FE8: .4byte gBattleAnimArgs
-_080D8FEC: .4byte gDisableStructMoveAnim
+_080D8FEC: .4byte gAnimDisableStructPtr
thumb_func_end sub_80D8FC0
.align 2, 0 @ Don't pad with nop.
diff --git a/asm/macros/battle_script.inc b/asm/macros/battle_script.inc
index 5dd1d5a1a..e4fa0c454 100644
--- a/asm/macros/battle_script.inc
+++ b/asm/macros/battle_script.inc
@@ -34,19 +34,19 @@
.byte 0x04
.endm
- .macro atk5
+ .macro damagecalc
.byte 0x05
.endm
- .macro atk6
+ .macro typecalc
.byte 0x06
.endm
- .macro atk7
+ .macro adjustnormaldamage
.byte 0x07
.endm
- .macro atk8
+ .macro adjustnormaldamage2
.byte 0x08
.endm
@@ -58,7 +58,7 @@
.byte 0x0a
.endm
- .macro graphicalhpupdate bank
+ .macro healthbarupdate bank
.byte 0x0b
.byte \bank
.endm
@@ -72,7 +72,7 @@
.byte 0x0d
.endm
- .macro missmessage
+ .macro effectivenesssound
.byte 0x0e
.endm
@@ -85,7 +85,7 @@
.2byte \string
.endm
- .macro printstring2 string
+ .macro printselectionstring string
.byte 0x11
.2byte \string
.endm
@@ -100,41 +100,41 @@
.4byte \table
.endm
- .macro printfromtable2 table
+ .macro printselectionstringfromtable table
.byte 0x14
.4byte \table
.endm
- .macro seteffectwithchancetarget
+ .macro seteffectwithchance
.byte 0x15
.endm
- .macro seteffecttarget
+ .macro seteffectprimary
.byte 0x16
.endm
- .macro seteffectuser
+ .macro seteffectsecondary
.byte 0x17
.endm
- .macro clearstatus bank
+ .macro clearstatusfromeffect bank
.byte 0x18
.byte \bank
.endm
- .macro faintpokemon bank, param2, param3
+ .macro tryfaintmon bank, param2, param3
.byte 0x19
.byte \bank
.byte \param2
.4byte \param3
.endm
- .macro atk1a param1
+ .macro dofaintanimation param1
.byte 0x1a
.byte \param1
.endm
- .macro atk1b bank
+ .macro cleareffectsonfaint bank
.byte 0x1b
.byte \bank
.endm
@@ -146,7 +146,7 @@
.4byte \address
.endm
- .macro jumpifsecondarytstatus bank, status, address
+ .macro jumpifstatus2 bank, status, address
.byte 0x1d
.byte \bank
.4byte \status
@@ -160,7 +160,7 @@
.4byte \address
.endm
- .macro jumpifhalverset bank, status, address
+ .macro jumpifsideaffecting bank, status, address
.byte 0x1f
.byte \bank
.2byte \status
@@ -176,7 +176,7 @@
.4byte \address
.endm
- .macro jumpifspecialstatusflag bank, mask, status, address
+ .macro jumpifstatus3condition bank, mask, status, address
.byte 0x21
.byte \bank
.4byte \mask
@@ -191,7 +191,7 @@
.4byte \address
.endm
- .macro atk23 bank
+ .macro getexp bank
.byte 0x23
.byte \bank
.endm
@@ -201,21 +201,21 @@
.4byte \address
.endm
- .macro atk25
+ .macro movevaluescleanup
.byte 0x25
.endm
- .macro atk26 param1
+ .macro setmultihit param1
.byte 0x26
.byte \param1
.endm
- .macro atk27 address
+ .macro decrementmultihit address
.byte 0x27
.4byte \address
.endm
- .macro jump address
+ .macro goto address
.byte 0x28
.4byte \address
.endm
@@ -272,7 +272,7 @@
.byte \value
.endm
- .macro subtractbyte pointer, value
+ .macro subbyte pointer, value
.byte 0x30
.4byte \pointer
.byte \value
@@ -285,7 +285,7 @@
.byte \size
.endm
- .macro atk32 param1, param2, param3, byte
+ .macro copyarraywithindex param1, param2, param3, byte
.byte 0x32
.4byte \param1
.4byte \param2
@@ -334,11 +334,11 @@
.2byte \pause_duration
.endm
- .macro waitstateatk
+ .macro waitstate
.byte 0x3a
.endm
- .macro somethinghealatk3b bank
+ .macro healthbar_update bank
.byte 0x3b
.byte \bank
.endm
@@ -359,12 +359,12 @@
.byte 0x3f
.endm
- .macro atk40 address
+ .macro jumpifaffectedbyprotect address
.byte 0x40
.4byte \address
.endm
- .macro callatk address
+ .macro call address
.byte 0x41
.4byte \address
.endm
@@ -382,7 +382,7 @@
.4byte \address
.endm
- .macro atk44
+ .macro endselectionscript
.byte 0x44
.endm
@@ -393,14 +393,14 @@
.4byte \var_address
.endm
- .macro atk46 bank, address, int
+ .macro playanimation2 bank, address, int
.byte 0x46
.byte \bank
.4byte \address
.4byte \int
.endm
- .macro atk47
+ .macro setgraphicalstatchangevalues
.byte 0x47
.endm
@@ -411,37 +411,37 @@
.byte \byte
.endm
- .macro atk49 byte1, byte2
+ .macro moveend byte1, byte2
.byte 0x49
.byte \byte1
.byte \byte2
.endm
- .macro damagecalc2
+ .macro typecalc2
.byte 0x4a
.endm
- .macro atk4b
+ .macro returnatktoball
.byte 0x4b
.endm
- .macro switch1 bank
+ .macro getswitchedmondata bank
.byte 0x4c
.byte \bank
.endm
- .macro switch2 bank
+ .macro switchindataupdate bank
.byte 0x4d
.byte \bank
.endm
- .macro switch3 bank, byte
+ .macro switchinanim bank, byte
.byte 0x4e
.byte \bank
.byte \byte
.endm
- .macro jumpifcannotswitch bank, address
+ .macro jumpifcantswitch bank, address
.byte 0x4f
.byte \bank
.4byte \address
@@ -453,33 +453,33 @@
.4byte \address
.endm
- .macro atk51 bank, param2
+ .macro switchhandleorder bank, param2
.byte 0x51
.byte \bank
.byte \param2
.endm
- .macro atk52 bank
+ .macro switchineffects bank
.byte 0x52
.byte \bank
.endm
- .macro atk53 bank
+ .macro trainerslidein bank
.byte 0x53
.byte \bank
.endm
- .macro atk54 word
+ .macro playse word
.byte 0x54
.2byte \word
.endm
- .macro atk55 int
+ .macro fanfare int
.byte 0x55
- .4byte \int
+ .2byte \int
.endm
- .macro atk56 bank_or_side
+ .macro playfaintcry bank_or_side
.byte 0x56
.byte \bank_or_side
.endm
@@ -488,34 +488,34 @@
.byte 0x57
.endm
- .macro atk58 bank
+ .macro returntoball bank
.byte 0x58
.byte \bank
.endm
- .macro checkiflearnmoveinbattle param1, param2, bank_maybe
+ .macro handlelearnnewmove param1, param2, bank_maybe
.byte 0x59
.4byte \param1
.4byte \param2
.byte \bank_maybe
.endm
- .macro atk5a address
+ .macro yesnoboxlearnmove address
.byte 0x5a
.4byte \address
.endm
- .macro atk5b address
+ .macro yesnoboxstoplearningmove address
.byte 0x5b
.4byte \address
.endm
- .macro atk5c bank
+ .macro hitanimation bank
.byte 0x5c
.byte \bank
.endm
- .macro atk5d
+ .macro getmoneyreward
.byte 0x5d
.endm
@@ -528,12 +528,12 @@
.byte 0x5f
.endm
- .macro atk60 byte
+ .macro incrementgamestat byte
.byte 0x60
.byte \byte
.endm
- .macro atk61 bank_or_side
+ .macro drawpartystatussummary bank_or_side
.byte 0x61
.byte \bank_or_side
.endm
@@ -543,7 +543,7 @@
.byte \bank_or_side
.endm
- .macro jumptoattack bank
+ .macro jumptorandomattack bank
.byte 0x63
.byte \bank
.endm
@@ -553,28 +553,28 @@
.byte \bank
.endm
- .macro atk65 bank_or_side, address
+ .macro status2animation bank_or_side, address
.byte 0x65
.byte \bank_or_side
.4byte \address
.endm
- .macro atk66 bank_or_side, bank_or_side2, address
+ .macro chosenstatusanimation bank_or_side, bank_or_side2, address
.byte 0x66
.byte \bank_or_side
.byte \bank_or_side2
.4byte \address
.endm
- .macro atk67
+ .macro yesnobox
.byte 0x67
.endm
- .macro atk68
+ .macro cancelallactions
.byte 0x68
.endm
- .macro atk69
+ .macro adjustsetdamage
.byte 0x69
.endm
@@ -583,62 +583,62 @@
.byte \bank
.endm
- .macro atk6b
+ .macro atknameinbuff1
.byte 0x6b
.endm
- .macro atk6c
+ .macro drawlvlupbox
.byte 0x6c
.endm
- .macro atk6d
+ .macro resetsentmonsvalue
.byte 0x6d
.endm
- .macro atk6e
+ .macro setatktoplayer0
.byte 0x6e
.endm
- .macro atk6f bank
+ .macro makevisible bank
.byte 0x6f
.byte \bank
.endm
- .macro atk70 bank
+ .macro recordlastability bank
.byte 0x70
.byte \bank
.endm
- .macro atk71
+ .macro buffermovetolearn
.byte 0x71
.endm
- .macro atk72 address
+ .macro jumpifplayerran address
.byte 0x72
.4byte \address
.endm
- .macro atk73 bank
+ .macro hpthresholds bank
.byte 0x73
.byte \bank
.endm
- .macro atk74 bank
+ .macro hpthresholds2 bank
.byte 0x74
.byte \bank
.endm
- .macro atk75
+ .macro useitemonopponent
.byte 0x75
.endm
- .macro atk76 bank, byte
+ .macro various bank, byte
.byte 0x76
.byte \bank
.byte \byte
.endm
- .macro setprotect
+ .macro setprotectlike
.byte 0x77
.endm
@@ -646,22 +646,22 @@
.byte 0x78
.endm
- .macro setuserhptozero
+ .macro setatkhptozero
.byte 0x79
.endm
- .macro jumpwhiletargetvalid address
+ .macro jumpifnexttargetvalid address
.byte 0x7a
.4byte \address
.endm
- .macro setdamageasrestorehalfmaxhp address, byte
+ .macro tryhealhalfhealth address, byte
.byte 0x7b
.4byte \address
.byte \byte
.endm
- .macro jumptolastusedattack
+ .macro trymirrormove
.byte 0x7c
.endm
@@ -673,7 +673,7 @@
.byte 0x7e
.endm
- .macro setleechseed
+ .macro setseeded
.byte 0x7f
.endm
@@ -682,7 +682,7 @@
.byte \id
.endm
- .macro setrest address
+ .macro trysetrest address
.byte 0x81
.4byte \address
.endm
@@ -692,11 +692,11 @@
.4byte \address
.endm
- .macro nop3
+ .macro nop
.byte 0x83
.endm
- .macro jumpifcannotsleep address
+ .macro jumpifcantmakeasleep address
.byte 0x84
.4byte \address
.endm
@@ -710,7 +710,7 @@
.4byte \address
.endm
- .macro stockpiletohprecovery address
+ .macro stockpiletohpheal address
.byte 0x87
.4byte \address
.endm
@@ -737,12 +737,12 @@
.byte 0x8c
.endm
- .macro setloopcounter count
+ .macro setmultihitcounter count
.byte 0x8d
.byte \count
.endm
- .macro atk8e
+ .macro initmultihitstring
.byte 0x8e
.endm
@@ -751,12 +751,12 @@
.4byte \address
.endm
- .macro changetypestoenemyattacktype address
+ .macro tryconversiontypechange address
.byte 0x90
.4byte \address
.endm
- .macro givemoney
+ .macro givepaydaymoney
.byte 0x91
.endm
@@ -764,12 +764,12 @@
.byte 0x92
.endm
- .macro koplussomethings address
+ .macro tryKO address
.byte 0x93
.4byte \address
.endm
- .macro gethalfcurrentenemyhp
+ .macro damagetohalftargethp
.byte 0x94
.endm
@@ -781,21 +781,21 @@
.byte 0x96
.endm
- .macro tryinfatuatetarget address
+ .macro tryinfatuating address
.byte 0x97
.4byte \address
.endm
- .macro atk98 byte
+ .macro updatestatusicon byte
.byte 0x98
.byte \byte
.endm
- .macro setmisteffect
+ .macro setmist
.byte 0x99
.endm
- .macro setincreasedcriticalchance
+ .macro setfocusenergy
.byte 0x9a
.endm
@@ -803,20 +803,20 @@
.byte 0x9b
.endm
- .macro setsubstituteeffect
+ .macro setsubstitute
.byte 0x9c
.endm
- .macro copyattack address
+ .macro mimicattackcopy address
.byte 0x9d
.4byte \address
.endm
- .macro metronomeeffect
+ .macro metronome
.byte 0x9e
.endm
- .macro nightshadedamageeffect
+ .macro dmgtolevel
.byte 0x9f
.endm
@@ -839,12 +839,12 @@
.4byte \address
.endm
- .macro setencore address
+ .macro trysetencore address
.byte 0xa4
.4byte \address
.endm
- .macro painsplitdamagecalculator address
+ .macro painsplitdmgcalc address
.byte 0xa5
.4byte \address
.endm
@@ -863,16 +863,16 @@
.4byte \address
.endm
- .macro selectrandommovefromusermoves address
+ .macro trychoosesleeptalkmove address
.byte 0xa9
.4byte \address
.endm
- .macro destinybondeffect
+ .macro setdestinybond
.byte 0xaa
.endm
- .macro atkab
+ .macro trysetdestinybondtohappen
.byte 0xab
.endm
@@ -880,12 +880,12 @@
.byte 0xac
.endm
- .macro reducepprandom address
+ .macro tryspiteppreduce address
.byte 0xad
.4byte \address
.endm
- .macro clearstatusifnotsoundproofed
+ .macro healpartystatus
.byte 0xae
.endm
@@ -894,7 +894,7 @@
.4byte \address
.endm
- .macro setspikes address
+ .macro trysetspikes address
.byte 0xb0
.4byte \address
.endm
@@ -903,7 +903,7 @@
.byte 0xb1
.endm
- .macro setperishsong address
+ .macro trysetperishsong address
.byte 0xb2
.4byte \address
.endm
@@ -912,13 +912,13 @@
.byte 0xb3
.endm
- .macro jumpifconfusedandattackmaxed bank, address
+ .macro jumpifconfusedandstatmaxed bank, address
.byte 0xb4
.byte \bank
.4byte \address
.endm
- .macro furycutterdamagecalculation
+ .macro furycuttercalc
.byte 0xb5
.endm
@@ -938,7 +938,7 @@
.byte 0xb9
.endm
- .macro atkba address
+ .macro jumpifnopursuitswitchdmg address
.byte 0xba
.4byte \address
.endm
@@ -957,11 +957,11 @@
.4byte \address
.endm
- .macro breakfree
+ .macro rapidspinfree
.byte 0xbe
.endm
- .macro setcurled
+ .macro setdefensecurlbit
.byte 0xbf
.endm
@@ -970,30 +970,30 @@
.4byte \address
.endm
- .macro hiddenpowerdamagecalculation
+ .macro hiddenpowercalc
.byte 0xc1
.endm
- .macro selectnexttarget
+ .macro selectfirstvalidtarget
.byte 0xc2
.endm
- .macro setfutureattack address
+ .macro trysetfutureattack address
.byte 0xc3
.4byte \address
.endm
- .macro beatupcalculation address1, address2
+ .macro trydobeatup address1, address2
.byte 0xc4
.4byte \address1
.4byte \address2
.endm
- .macro hidepreattack
+ .macro setsemiinvulnerablebit
.byte 0xc5
.endm
- .macro unhidepostattack
+ .macro clearsemiinvulnerablebit
.byte 0xc6
.endm
@@ -1042,28 +1042,28 @@
.4byte \address
.endm
- .macro sethelpinghand address
+ .macro trysethelpinghand address
.byte 0xd1
.4byte \address
.endm
- .macro itemswap address
+ .macro tryswapitems address
.byte 0xd2
.4byte \address
.endm
- .macro copyability address
+ .macro trycopyability address
.byte 0xd3
.4byte \address
.endm
- .macro atkd4 byte, address
+ .macro trywish byte, address
.byte 0xd4
.byte \byte
.4byte \address
.endm
- .macro setroots address
+ .macro trysetroots address
.byte 0xd5
.4byte \address
.endm
@@ -1086,17 +1086,17 @@
.byte 0xd9
.endm
- .macro abilityswap address
+ .macro tryswapabilities address
.byte 0xda
.4byte \address
.endm
- .macro imprisoneffect address
+ .macro tryimprision address
.byte 0xdb
.4byte \address
.endm
- .macro setgrudge address
+ .macro trysetgrudge address
.byte 0xdc
.4byte \address
.endm
@@ -1110,45 +1110,45 @@
.4byte \address
.endm
- .macro setmagiccoat address
+ .macro trysetmagiccoat address
.byte 0xdf
.4byte \address
.endm
- .macro setstealstatchange address
+ .macro trysetsnatch address
.byte 0xe0
.4byte \address
.endm
- .macro atke1 address
+ .macro trygetintimidatetarget address
.byte 0xe1
.4byte \address
.endm
- .macro atke2 bank
+ .macro switchoutabilities bank
.byte 0xe2
.byte \bank
.endm
- .macro jumpiffainted bank, address
+ .macro jumpifhasnohp bank, address
.byte 0xe3
.byte \bank
.4byte \address
.endm
- .macro naturepowereffect
+ .macro getsecretpowereffect
.byte 0xe4
.endm
- .macro pickupitemcalculation
+ .macro pickup
.byte 0xe5
.endm
- .macro actualcastformswitch
+ .macro docastformchangeanimation
.byte 0xe6
.endm
- .macro castformswitch
+ .macro trycastformdatachange
.byte 0xe7
.endm
@@ -1157,11 +1157,11 @@
.4byte \address
.endm
- .macro seteffectbyweather
+ .macro setweatherballtype
.byte 0xe9
.endm
- .macro recycleitem address
+ .macro tryrecycleitem address
.byte 0xea
.4byte \address
.endm
@@ -1171,58 +1171,244 @@
.4byte \address
.endm
- .macro pursuitwhenswitched address
+ .macro pursuitrelated address
.byte 0xec
.4byte \address
.endm
- .macro snatchmove
+ .macro snatchsetbanks
.byte 0xed
.endm
- .macro removereflectlightscreen
+ .macro removelightscreenreflect
.byte 0xee
.endm
- .macro pokemoncatchfunction
+ .macro handleballthrow
.byte 0xef
.endm
- .macro catchpoke
+ .macro givecaughtmon
.byte 0xf0
.endm
- .macro capturesomethingf1 address
+ .macro trysetcaughtmondexflags address
.byte 0xf1
.4byte \address
.endm
- .macro capturesomethingf2
+ .macro displaydexinfo
.byte 0xf2
.endm
- .macro capturesomethingf3 address
+ .macro trygivecaughtmonnick address
.byte 0xf3
.4byte \address
.endm
- .macro removehp
+ .macro subattackerhpbydmg
.byte 0xf4
.endm
- .macro curestatusfirstword
+ .macro removeattackerstatus1
.byte 0xf5
.endm
- .macro atkf6
+ .macro finishaction
.byte 0xf6
.endm
- .macro activesidesomething
+ .macro finishturn
.byte 0xf7
.endm
- .macro atkf8 bank
+ .macro trainerslideout bank
.byte 0xf8
.byte \bank
.endm
+
+@ various command changed to more readable macros
+ .macro cancelmultiturnmoves bank
+ various \bank, VARIOUS_CANCEL_MULTI_TURN_MOVES
+ .endm
+
+ .macro setmagiccoattarget bank
+ various \bank, VARIOUS_SET_MAGIC_COAT_TARGET
+ .endm
+
+ .macro getifcantrunfrombattle bank
+ various \bank, VARIOUS_IS_RUNNING_IMPOSSIBLE
+ .endm
+
+ .macro getmovetarget bank
+ various \bank, VARIOUS_GET_MOVE_TARGET
+ .endm
+
+ .macro various4 bank
+ various \bank, 4
+ .endm
+
+ .macro resetintrimidatetracebits bank
+ various \bank, VARIOUS_RESET_INTIMIDATE_TRACE_BITS
+ .endm
+
+ .macro updatechoicemoveonlvlup bank
+ various \bank, VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP
+ .endm
+
+ .macro various7 bank
+ various \bank, 7
+ .endm
+
+ .macro various8 bank
+ various \bank, 8
+ .endm
+
+ .macro various9 bank
+ various \bank, 9
+ .endm
+
+ .macro various10 bank
+ various \bank, 10
+ .endm
+
+ .macro various11 bank
+ various \bank, 11
+ .endm
+
+ .macro various12 bank
+ various \bank, 12
+ .endm
+
+ .macro forfeityesnobox bank
+ various \bank, VARIOUS_EMIT_YESNOBOX
+ .endm
+
+ .macro various14 bank
+ various \bank, 14
+ .endm
+
+ .macro various15 bank
+ various \bank, 15
+ .endm
+
+ .macro various16 bank
+ various \bank, 16
+ .endm
+
+ .macro various17 bank
+ various \bank, 17
+ .endm
+
+ .macro waitcry bank
+ various \bank, VARIOUS_WAIT_CRY
+ .endm
+
+ .macro returnopponentmon1toball bank
+ various \bank, VARIOUS_RETURN_OPPONENT_MON1
+ .endm
+
+ .macro returnopponentmon2toball bank
+ various \bank, VARIOUS_RETURN_OPPONENT_MON2
+ .endm
+
+ .macro various21 bank
+ various \bank, 21
+ .endm
+
+ .macro various22 bank
+ various \bank, 22
+ .endm
+
+ .macro various23 bank
+ various \bank, 23
+ .endm
+
+ .macro various24 bank
+ various \bank, 24
+ .endm
+
+ .macro setoutcomeonteleport bank
+ various \bank, VARIOUS_SET_TELEPORT_OUTCOME
+ .endm
+
+ .macro playtrainerdefeatbgm bank
+ various \bank, VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC
+ .endm
+
+@ helpful macros
+ .macro setstatchanger stat, stages, down
+ setbyte sSTATCHANGER \stat | \stages << 4 | \down << 7
+ .endm
+
+ .macro setmoveeffect effect
+ setbyte cEFFECT_CHOOSER \effect
+ .endm
+
+ .macro chosenstatus1animation bank, status
+ chosenstatusanimation \bank 0x0 \status
+ .endm
+
+ .macro chosenstatus2animation bank, status
+ chosenstatusanimation \bank 0x1 \status
+ .endm
+
+ .macro sethword dst, value
+ setbyte \dst, \value & 0xFF
+ setbyte \dst + 1, (\value >> 8) & 0xFF
+ .endm
+
+ .macro setword dst, value
+ setbyte \dst, \value & 0xFF
+ setbyte \dst + 1, (\value >> 8) & 0xFF
+ setbyte \dst + 2, (\value >> 16) & 0xFF
+ setbyte \dst + 3, (\value >> 24) & 0xFF
+ .endm
+
+ .macro copybyte dst, src
+ copyarray \dst, \src, 0x1
+ .endm
+
+ .macro copyhword dst, src
+ copyarray \dst, \src, 0x2
+ .endm
+
+ .macro copyword dst, src
+ copyarray \dst, \src, 0x4
+ .endm
+
+ .macro jumpifbytenotequal byte1, byte2, jumpptr
+ jumpifarraynotequal \byte1, \byte2, 0x1, \jumpptr
+ .endm
+
+ .macro jumpifbyteequal byte1, byte2, jumpptr
+ jumpifarrayequal \byte1, \byte2, 0x1, \jumpptr
+ .endm
+
+ .macro jumpifmove move, jumpptr
+ jumpifhalfword EQUAL, gCurrentMove, \move, \jumpptr
+ .endm
+
+ .macro jumpifnotmove move, jumpptr
+ jumpifhalfword NOT_EQUAL, gCurrentMove, \move, \jumpptr
+ .endm
+
+ .macro jumpifstatus3 bank, status, jumpptr
+ jumpifstatus3condition \bank, \status, 0x0, \jumpptr
+ .endm
+
+ .macro jumpifnostatus3 bank, status, jumpptr
+ jumpifstatus3condition \bank, \status, 0x1, \jumpptr
+ .endm
+
+ .macro jumpifmovehadnoeffect jumpptr
+ jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED, \jumpptr
+ .endm
+
+ .macro jumpifbattletype flags, jumpptr
+ jumpifhalfword COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr
+ .endm
+
+ .macro jumpifnotbattletype flags, jumpptr
+ jumpifhalfword NO_COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr
+ .endm
diff --git a/asm/normal.s b/asm/normal.s
index 2d084dcf1..a800b348a 100755
--- a/asm/normal.s
+++ b/asm/normal.s
@@ -22,7 +22,7 @@ sub_80E1CB4: @ 80E1CB4
strh r0, [r4, 0x22]
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x2E]
- ldr r0, _080E1CF0 @ =gBattleAnimBankAttacker
+ ldr r0, _080E1CF0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -37,7 +37,7 @@ sub_80E1CB4: @ 80E1CB4
b _080E1D02
.align 2, 0
_080E1CEC: .4byte gBattleAnimArgs
-_080E1CF0: .4byte gBattleAnimBankAttacker
+_080E1CF0: .4byte gAnimBankAttacker
_080E1CF4:
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x30]
@@ -108,7 +108,7 @@ _080E1D5A:
cmp r0, r1
bne _080E1D7E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E1D7E:
pop {r4}
pop {r0}
@@ -198,7 +198,7 @@ sub_80E1E0C: @ 80E1E0C
cmp r0, 0
bne _080E1E22
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E1E22:
pop {r0}
bx r0
@@ -338,7 +338,7 @@ sub_80E1F0C: @ 80E1F0C
movs r2, 0
bl BlendPalettes
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E1F32:
pop {r4}
pop {r0}
@@ -875,9 +875,9 @@ sub_80E2324: @ 80E2324
lsrs r0, 24
mov r8, r0
movs r2, 0
- ldr r0, _080E239C @ =gBattleAnimBankAttacker
+ ldr r0, _080E239C @ =gAnimBankAttacker
ldrb r6, [r0]
- ldr r0, _080E23A0 @ =gBattleAnimBankTarget
+ ldr r0, _080E23A0 @ =gAnimBankTarget
ldrb r7, [r0]
ldr r4, _080E23A4 @ =gBattleAnimArgs
ldrh r1, [r4]
@@ -927,8 +927,8 @@ _080E2382:
pop {r0}
bx r0
.align 2, 0
-_080E239C: .4byte gBattleAnimBankAttacker
-_080E23A0: .4byte gBattleAnimBankTarget
+_080E239C: .4byte gAnimBankAttacker
+_080E23A0: .4byte gAnimBankTarget
_080E23A4: .4byte gBattleAnimArgs
thumb_func_end sub_80E2324
@@ -971,10 +971,10 @@ _080E23EA:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
- ldr r0, _080E24A4 @ =gBattleAnimBankAttacker
+ ldr r0, _080E24A4 @ =gAnimBankAttacker
ldrb r0, [r0]
mov r9, r0
- ldr r0, _080E24A8 @ =gBattleAnimBankTarget
+ ldr r0, _080E24A8 @ =gAnimBankTarget
ldrb r0, [r0]
mov r10, r0
ldrh r1, [r4, 0xC]
@@ -1061,8 +1061,8 @@ _080E248E:
.align 2, 0
_080E249C: .4byte gTasks
_080E24A0: .4byte gBattleAnimArgs
-_080E24A4: .4byte gBattleAnimBankAttacker
-_080E24A8: .4byte gBattleAnimBankTarget
+_080E24A4: .4byte gAnimBankAttacker
+_080E24A8: .4byte gAnimBankTarget
_080E24AC: .4byte 0x0000ffff
_080E24B0: .4byte gSprites
_080E24B4: .4byte gHealthboxIDs
@@ -1237,7 +1237,7 @@ _080E25D2:
bcc _080E25D2
_080E25F4:
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E25FA:
pop {r4-r7}
pop {r0}
@@ -1253,7 +1253,7 @@ sub_80E260C: @ 80E260C
push {r4-r6,lr}
ldr r6, _080E2680 @ =gSprites
ldr r4, _080E2684 @ =gObjectBankIDs
- ldr r5, _080E2688 @ =gBattleAnimBankAttacker
+ ldr r5, _080E2688 @ =gAnimBankAttacker
ldrb r0, [r5]
adds r0, r4
ldrb r0, [r0]
@@ -1268,7 +1268,7 @@ sub_80E260C: @ 80E260C
adds r0, r2, 0
ands r0, r3
strb r0, [r1]
- ldr r3, _080E268C @ =gBattleAnimBankTarget
+ ldr r3, _080E268C @ =gAnimBankTarget
ldrb r0, [r3]
adds r0, r4
ldrb r1, [r0]
@@ -1310,8 +1310,8 @@ sub_80E260C: @ 80E260C
.align 2, 0
_080E2680: .4byte gSprites
_080E2684: .4byte gObjectBankIDs
-_080E2688: .4byte gBattleAnimBankAttacker
-_080E268C: .4byte gBattleAnimBankTarget
+_080E2688: .4byte gAnimBankAttacker
+_080E268C: .4byte gAnimBankTarget
_080E2690: .4byte gBattleAnimArgs
_080E2694:
cmp r0, 0
@@ -1482,7 +1482,7 @@ _080E27C4:
_080E27CC:
ldr r0, _080E27E0 @ =sub_80785E4
str r0, [r5, 0x1C]
- ldr r1, _080E27E4 @ =move_anim_8072740
+ ldr r1, _080E27E4 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
@@ -1490,7 +1490,7 @@ _080E27CC:
bx r0
.align 2, 0
_080E27E0: .4byte sub_80785E4
-_080E27E4: .4byte move_anim_8072740
+_080E27E4: .4byte DestroyAnimSprite
thumb_func_end sub_80E27A0
thumb_func_start sub_80E27E8
@@ -1536,13 +1536,13 @@ _080E2834: .4byte sub_80DA48C
sub_80E2838: @ 80E2838
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080E2868 @ =gBattleAnimBankAttacker
+ ldr r0, _080E2868 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080E285C
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E285C
@@ -1557,7 +1557,7 @@ _080E285C:
pop {r0}
bx r0
.align 2, 0
-_080E2868: .4byte gBattleAnimBankAttacker
+_080E2868: .4byte gAnimBankAttacker
_080E286C: .4byte gBattleAnimArgs
thumb_func_end sub_80E2838
@@ -1706,7 +1706,7 @@ _080E299C:
ldr r0, _080E29B4 @ =gBattleAnimArgs
ldrh r0, [r0, 0x6]
strh r0, [r4, 0x2E]
- ldr r1, _080E29B8 @ =move_anim_8072740
+ ldr r1, _080E29B8 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
ldr r0, _080E29BC @ =sub_80782D8
@@ -1716,7 +1716,7 @@ _080E299C:
bx r0
.align 2, 0
_080E29B4: .4byte gBattleAnimArgs
-_080E29B8: .4byte move_anim_8072740
+_080E29B8: .4byte DestroyAnimSprite
_080E29BC: .4byte sub_80782D8
thumb_func_end sub_80E2978
@@ -1778,7 +1778,7 @@ sub_80E29FC: @ 80E29FC
cmp r0, 0xC
ble _080E2A32
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E2A32:
pop {r0}
bx r0
@@ -1857,33 +1857,33 @@ _080E2AD0:
movs r5, 0
_080E2AD2:
mov r0, sp
- ldr r1, _080E2AD8 @ =gBattleAnimBankAttacker
+ ldr r1, _080E2AD8 @ =gAnimBankAttacker
b _080E2AE2
.align 2, 0
-_080E2AD8: .4byte gBattleAnimBankAttacker
+_080E2AD8: .4byte gAnimBankAttacker
_080E2ADC:
movs r5, 0
_080E2ADE:
mov r0, sp
- ldr r1, _080E2AE8 @ =gBattleAnimBankTarget
+ ldr r1, _080E2AE8 @ =gAnimBankTarget
_080E2AE2:
ldrb r1, [r1]
strb r1, [r0]
b _080E2B26
.align 2, 0
-_080E2AE8: .4byte gBattleAnimBankTarget
+_080E2AE8: .4byte gAnimBankTarget
_080E2AEC:
mov r1, sp
- ldr r0, _080E2AFC @ =gBattleAnimBankAttacker
+ ldr r0, _080E2AFC @ =gAnimBankAttacker
ldrb r0, [r0]
strb r0, [r1]
- ldr r0, _080E2B00 @ =gBattleAnimBankTarget
+ ldr r0, _080E2B00 @ =gAnimBankTarget
ldrb r0, [r0]
strb r0, [r1, 0x1]
b _080E2B26
.align 2, 0
-_080E2AFC: .4byte gBattleAnimBankAttacker
-_080E2B00: .4byte gBattleAnimBankTarget
+_080E2AFC: .4byte gAnimBankAttacker
+_080E2B00: .4byte gAnimBankTarget
_080E2B04:
mov r1, sp
movs r0, 0xFF
@@ -1892,14 +1892,14 @@ _080E2B04:
_080E2B0C:
movs r5, 0
mov r2, sp
- ldr r0, _080E2B14 @ =gBattleAnimBankAttacker
+ ldr r0, _080E2B14 @ =gAnimBankAttacker
b _080E2B1E
.align 2, 0
-_080E2B14: .4byte gBattleAnimBankAttacker
+_080E2B14: .4byte gAnimBankAttacker
_080E2B18:
movs r5, 0
mov r2, sp
- ldr r0, _080E2B70 @ =gBattleAnimBankTarget
+ ldr r0, _080E2B70 @ =gAnimBankTarget
_080E2B1E:
ldrb r0, [r0]
movs r1, 0x2
@@ -1942,7 +1942,7 @@ _080E2B54:
pop {r0}
bx r0
.align 2, 0
-_080E2B70: .4byte gBattleAnimBankTarget
+_080E2B70: .4byte gAnimBankTarget
thumb_func_end sub_80E2A7C
thumb_func_start sub_80E2B74
@@ -2447,9 +2447,9 @@ sub_80E2F2C: @ 80E2F2C
lsrs r0, 24
mov r9, r0
movs r7, 0
- ldr r0, _080E3038 @ =gUnknown_030042C4
+ ldr r0, _080E3038 @ =gBattle_WIN0H
strh r7, [r0]
- ldr r0, _080E303C @ =gUnknown_03004240
+ ldr r0, _080E303C @ =gBattle_WIN0V
strh r7, [r0]
ldr r1, _080E3040 @ =REG_WININ
ldr r2, _080E3044 @ =0x00003f3f
@@ -2490,7 +2490,7 @@ sub_80E2F2C: @ 80E2F2C
movs r1, 0x20
orrs r0, r1
strb r0, [r4, 0x1]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E2FAC
@@ -2506,11 +2506,11 @@ _080E2FAC:
lsls r0, 24
cmp r0, 0
beq _080E3028
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E3028
- ldr r5, _080E305C @ =gBattleAnimBankAttacker
+ ldr r5, _080E305C @ =gAnimBankAttacker
ldrb r0, [r5]
bl GetBankIdentity
lsls r0, 24
@@ -2561,7 +2561,7 @@ _080E2FDC:
strb r0, [r4]
movs r7, 0x1
_080E3028:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E306C
@@ -2569,8 +2569,8 @@ _080E3028:
ldrh r4, [r0]
b _080E30B4
.align 2, 0
-_080E3038: .4byte gUnknown_030042C4
-_080E303C: .4byte gUnknown_03004240
+_080E3038: .4byte gBattle_WIN0H
+_080E303C: .4byte gBattle_WIN0V
_080E3040: .4byte REG_WININ
_080E3044: .4byte 0x00003f3f
_080E3048: .4byte 0x00003f3d
@@ -2578,12 +2578,12 @@ _080E304C: .4byte REG_BLDCNT
_080E3050: .4byte 0x00003f42
_080E3054: .4byte 0x00000c08
_080E3058: .4byte REG_BG1CNT
-_080E305C: .4byte gBattleAnimBankAttacker
+_080E305C: .4byte gAnimBankAttacker
_080E3060: .4byte gSprites
_080E3064: .4byte gObjectBankIDs
_080E3068: .4byte gSharedMem + 0x19348
_080E306C:
- ldr r4, _080E308C @ =gBattleAnimBankAttacker
+ ldr r4, _080E308C @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -2599,7 +2599,7 @@ _080E306C:
ldr r1, _080E3094 @ =gEnemyParty
b _080E30A8
.align 2, 0
-_080E308C: .4byte gBattleAnimBankAttacker
+_080E308C: .4byte gAnimBankAttacker
_080E3090: .4byte gBattlePartyID
_080E3094: .4byte gEnemyParty
_080E3098:
@@ -2622,7 +2622,7 @@ _080E30B4:
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r5, r0, 24
- ldr r0, _080E3168 @ =gBattleAnimBankAttacker
+ ldr r0, _080E3168 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r1, r5, 0
adds r2, r4, 0
@@ -2643,7 +2643,7 @@ _080E30B4:
ldr r0, [r2, 0x8]
ldr r0, _080E3174 @ =gUnknown_08D20A30
bl LZDecompressVram
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E3106
@@ -2664,7 +2664,7 @@ _080E3106:
adds r1, 0x1
movs r2, 0x2
bl LoadPalette
- ldr r2, _080E3180 @ =gUnknown_030042C0
+ ldr r2, _080E3180 @ =gBattle_BG1_X
ldr r0, _080E3184 @ =gSprites
lsls r1, r5, 4
adds r1, r5
@@ -2674,7 +2674,7 @@ _080E3106:
negs r0, r0
adds r0, 0x20
strh r0, [r2]
- ldr r2, _080E3188 @ =gUnknown_030041B4
+ ldr r2, _080E3188 @ =gBattle_BG1_Y
ldrh r0, [r1, 0x22]
negs r0, r0
adds r0, 0x20
@@ -2699,15 +2699,15 @@ _080E3106:
.align 2, 0
_080E3160: .4byte gBattlePartyID
_080E3164: .4byte gPlayerParty
-_080E3168: .4byte gBattleAnimBankAttacker
+_080E3168: .4byte gAnimBankAttacker
_080E316C: .4byte 0x040000d4
_080E3170: .4byte 0x85000400
_080E3174: .4byte gUnknown_08D20A30
_080E3178: .4byte gUnknown_08D20A14
_080E317C: .4byte gUnknown_083DB568
-_080E3180: .4byte gUnknown_030042C0
+_080E3180: .4byte gBattle_BG1_X
_080E3184: .4byte gSprites
-_080E3188: .4byte gUnknown_030041B4
+_080E3188: .4byte gBattle_BG1_Y
_080E318C: .4byte gTasks
_080E3190: .4byte sub_80E3194
thumb_func_end sub_80E2F2C
@@ -2729,7 +2729,7 @@ sub_80E3194: @ 80E3194
adds r0, 0x4
movs r5, 0
strh r0, [r4, 0x1C]
- ldr r7, _080E32B0 @ =gUnknown_030041B4
+ ldr r7, _080E32B0 @ =gBattle_BG1_Y
ldrh r2, [r7]
subs r1, r2, 0x4
strh r1, [r7]
@@ -2750,9 +2750,9 @@ sub_80E3194: @ 80E3194
bne _080E329E
movs r0, 0
bl sub_8076464
- ldr r0, _080E32B4 @ =gUnknown_030042C4
+ ldr r0, _080E32B4 @ =gBattle_WIN0H
strh r5, [r0]
- ldr r0, _080E32B8 @ =gUnknown_03004240
+ ldr r0, _080E32B8 @ =gBattle_WIN0V
strh r5, [r0]
ldr r0, _080E32BC @ =REG_WININ
ldr r2, _080E32C0 @ =0x00003f3f
@@ -2760,7 +2760,7 @@ sub_80E3194: @ 80E3194
strh r1, [r0]
adds r0, 0x2
strh r1, [r0]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E3208
@@ -2810,7 +2810,7 @@ _080E3208:
cmp r0, 0x1
bne _080E3288
ldr r2, _080E32D8 @ =gObjectBankIDs
- ldr r0, _080E32DC @ =gBattleAnimBankAttacker
+ ldr r0, _080E32DC @ =gAnimBankAttacker
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -2852,9 +2852,9 @@ _080E329E:
bx r0
.align 2, 0
_080E32AC: .4byte gTasks
-_080E32B0: .4byte gUnknown_030041B4
-_080E32B4: .4byte gUnknown_030042C4
-_080E32B8: .4byte gUnknown_03004240
+_080E32B0: .4byte gBattle_BG1_Y
+_080E32B4: .4byte gBattle_WIN0H
+_080E32B8: .4byte gBattle_WIN0V
_080E32BC: .4byte REG_WININ
_080E32C0: .4byte 0x00003f3f
_080E32C4: .4byte REG_BG1CNT
@@ -2863,7 +2863,7 @@ _080E32CC: .4byte gSprites
_080E32D0: .4byte 0x040000d4
_080E32D4: .4byte 0x85000200
_080E32D8: .4byte gObjectBankIDs
-_080E32DC: .4byte gBattleAnimBankAttacker
+_080E32DC: .4byte gAnimBankAttacker
thumb_func_end sub_80E3194
thumb_func_start sub_80E32E0
@@ -2954,13 +2954,13 @@ _080E336C:
ldrsh r0, [r7, r1]
cmp r0, 0
bne _080E3390
- ldr r0, _080E338C @ =gBattleAnimBankAttacker
+ ldr r0, _080E338C @ =gAnimBankAttacker
b _080E3392
.align 2, 0
_080E3388: .4byte gTasks
-_080E338C: .4byte gBattleAnimBankAttacker
+_080E338C: .4byte gAnimBankAttacker
_080E3390:
- ldr r0, _080E34B4 @ =gBattleAnimBankTarget
+ ldr r0, _080E34B4 @ =gAnimBankTarget
_080E3392:
ldrb r5, [r0]
movs r0, 0x2
@@ -2968,7 +2968,7 @@ _080E3392:
mov r2, r8
eors r2, r0
mov r8, r2
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E33BC
@@ -2985,10 +2985,10 @@ _080E33BC:
movs r0, 0
strh r0, [r7, 0x6]
_080E33C0:
- ldr r0, _080E34B8 @ =gUnknown_030042C4
+ ldr r0, _080E34B8 @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _080E34BC @ =gUnknown_03004240
+ ldr r0, _080E34BC @ =gBattle_WIN0V
strh r1, [r0]
ldr r1, _080E34C0 @ =REG_WININ
ldr r2, _080E34C4 @ =0x00003f3f
@@ -3030,7 +3030,7 @@ _080E33C0:
movs r1, 0x20
orrs r0, r1
strb r0, [r4, 0x1]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E3432
@@ -3097,7 +3097,7 @@ _080E345E:
movs r2, 0x1
str r2, [sp, 0x20]
_080E34A4:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E34E4
@@ -3105,9 +3105,9 @@ _080E34A4:
ldrh r4, [r0]
b _080E3522
.align 2, 0
-_080E34B4: .4byte gBattleAnimBankTarget
-_080E34B8: .4byte gUnknown_030042C4
-_080E34BC: .4byte gUnknown_03004240
+_080E34B4: .4byte gAnimBankTarget
+_080E34B8: .4byte gBattle_WIN0H
+_080E34BC: .4byte gBattle_WIN0V
_080E34C0: .4byte REG_WININ
_080E34C4: .4byte 0x00003f3f
_080E34C8: .4byte 0x00003f3d
@@ -3191,7 +3191,7 @@ _080E3578:
ldr r1, [sp, 0x4]
bl LZDecompressVram
_080E3580:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E3598
@@ -3272,10 +3272,10 @@ _080E3610:
movs r2, 0x20
bl LoadCompressedPalette
_080E361E:
- ldr r2, _080E3648 @ =gUnknown_030042C0
+ ldr r2, _080E3648 @ =gBattle_BG1_X
movs r1, 0
strh r1, [r2]
- ldr r0, _080E364C @ =gUnknown_030041B4
+ ldr r0, _080E364C @ =gBattle_BG1_Y
strh r1, [r0]
movs r3, 0
ldrsh r0, [r7, r3]
@@ -3293,8 +3293,8 @@ _080E361E:
b _080E3668
.align 2, 0
_080E3644: .4byte gBattleStatMask5_Pal
-_080E3648: .4byte gUnknown_030042C0
-_080E364C: .4byte gUnknown_030041B4
+_080E3648: .4byte gBattle_BG1_X
+_080E364C: .4byte gBattle_BG1_Y
_080E3650: .4byte gTasks
_080E3654: .4byte 0x0000fffd
_080E3658:
@@ -3356,7 +3356,7 @@ _080E3692:
bne _080E36E0
movs r0, 0x40
negs r0, r0
- bl sub_8077094
+ bl BattleAnimAdjustPanning2
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -3369,7 +3369,7 @@ _080E36DC: .4byte sub_80E3704
_080E36E0:
movs r0, 0x40
negs r0, r0
- bl sub_8077094
+ bl BattleAnimAdjustPanning2
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -3391,7 +3391,7 @@ sub_80E3704: @ 80E3704
push {r4-r7,lr}
lsls r0, 24
lsrs r6, r0, 24
- ldr r2, _080E3730 @ =gUnknown_030041B4
+ ldr r2, _080E3730 @ =gBattle_BG1_Y
ldr r1, _080E3734 @ =gTasks
lsls r0, r6, 2
adds r0, r6
@@ -3411,7 +3411,7 @@ sub_80E3704: @ 80E3704
beq _080E373E
b _080E3866
.align 2, 0
-_080E3730: .4byte gUnknown_030041B4
+_080E3730: .4byte gBattle_BG1_Y
_080E3734: .4byte gTasks
_080E3738:
cmp r2, 0x2
@@ -3484,9 +3484,9 @@ _080E378E:
bne _080E3866
movs r0, 0
bl sub_8076464
- ldr r0, _080E3870 @ =gUnknown_030042C4
+ ldr r0, _080E3870 @ =gBattle_WIN0H
strh r5, [r0]
- ldr r0, _080E3874 @ =gUnknown_03004240
+ ldr r0, _080E3874 @ =gBattle_WIN0V
strh r5, [r0]
ldr r0, _080E3878 @ =REG_WININ
ldr r2, _080E387C @ =0x00003f3f
@@ -3494,7 +3494,7 @@ _080E378E:
strh r1, [r0]
adds r0, 0x2
strh r1, [r0]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E37E8
@@ -3573,8 +3573,8 @@ _080E3866:
bx r0
.align 2, 0
_080E386C: .4byte REG_BLDALPHA
-_080E3870: .4byte gUnknown_030042C4
-_080E3874: .4byte gUnknown_03004240
+_080E3870: .4byte gBattle_WIN0H
+_080E3874: .4byte gBattle_WIN0V
_080E3878: .4byte REG_WININ
_080E387C: .4byte 0x00003f3f
_080E3880: .4byte REG_BG1CNT
@@ -3791,7 +3791,7 @@ sub_80E3A08: @ 80E3A08
lsrs r6, r0, 24
movs r4, 0
movs r2, 0
- ldr r0, _080E3A50 @ =gBattleAnimBankAttacker
+ ldr r0, _080E3A50 @ =gAnimBankAttacker
ldrb r3, [r0]
movs r5, 0x1
_080E3A18:
@@ -3824,7 +3824,7 @@ _080E3A34:
pop {r0}
bx r0
.align 2, 0
-_080E3A50: .4byte gBattleAnimBankAttacker
+_080E3A50: .4byte gAnimBankAttacker
_080E3A54: .4byte gBattleAnimArgs
thumb_func_end sub_80E3A08
@@ -3845,7 +3845,7 @@ sub_80E3A58: @ 80E3A58
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080E3A94
- ldr r0, _080E3AC8 @ =gBattleAnimBankAttacker
+ ldr r0, _080E3AC8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -3881,7 +3881,7 @@ _080E3A94:
.align 2, 0
_080E3AC0: .4byte sub_80E3AD0
_080E3AC4: .4byte gBattleAnimArgs
-_080E3AC8: .4byte gBattleAnimBankAttacker
+_080E3AC8: .4byte gAnimBankAttacker
_080E3ACC: .4byte gTasks
thumb_func_end sub_80E3A58
@@ -3953,7 +3953,7 @@ sub_80E3B4C: @ 80E3B4C
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, _080E3B70 @ =gBattleAnimBankAttacker
+ ldr r0, _080E3B70 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
ldr r1, _080E3B74 @ =gBattleAnimArgs
@@ -3966,7 +3966,7 @@ sub_80E3B4C: @ 80E3B4C
pop {r0}
bx r0
.align 2, 0
-_080E3B70: .4byte gBattleAnimBankAttacker
+_080E3B70: .4byte gAnimBankAttacker
_080E3B74: .4byte gBattleAnimArgs
thumb_func_end sub_80E3B4C
@@ -3976,7 +3976,7 @@ sub_80E3B78: @ 80E3B78
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, _080E3B9C @ =gBattleAnimBankTarget
+ ldr r0, _080E3B9C @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
ldr r1, _080E3BA0 @ =gBattleAnimArgs
@@ -3989,7 +3989,7 @@ sub_80E3B78: @ 80E3B78
pop {r0}
bx r0
.align 2, 0
-_080E3B9C: .4byte gBattleAnimBankTarget
+_080E3B9C: .4byte gAnimBankTarget
_080E3BA0: .4byte gBattleAnimArgs
thumb_func_end sub_80E3B78
@@ -4000,10 +4000,10 @@ sub_80E3BA4: @ 80E3BA4
lsrs r3, r0, 24
ldr r5, _080E3BD0 @ =gBattleAnimArgs
movs r4, 0
- ldr r0, _080E3BD4 @ =gBattleAnimBankAttacker
+ ldr r0, _080E3BD4 @ =gAnimBankAttacker
ldrb r2, [r0]
movs r0, 0x2
- ldr r1, _080E3BD8 @ =gBattleAnimBankTarget
+ ldr r1, _080E3BD8 @ =gAnimBankTarget
eors r0, r2
ldrb r1, [r1]
cmp r0, r1
@@ -4018,8 +4018,8 @@ _080E3BC0:
bx r0
.align 2, 0
_080E3BD0: .4byte gBattleAnimArgs
-_080E3BD4: .4byte gBattleAnimBankAttacker
-_080E3BD8: .4byte gBattleAnimBankTarget
+_080E3BD4: .4byte gAnimBankAttacker
+_080E3BD8: .4byte gAnimBankTarget
thumb_func_end sub_80E3BA4
thumb_func_start sub_80E3BDC
@@ -4030,7 +4030,7 @@ sub_80E3BDC: @ 80E3BDC
movs r4, 0
ldr r6, _080E3C3C @ =gSprites
_080E3BE6:
- ldr r0, _080E3C40 @ =gBattleAnimBankAttacker
+ ldr r0, _080E3C40 @ =gAnimBankAttacker
ldrb r0, [r0]
cmp r4, r0
beq _080E3C24
@@ -4073,7 +4073,7 @@ _080E3C24:
bx r0
.align 2, 0
_080E3C3C: .4byte gSprites
-_080E3C40: .4byte gBattleAnimBankAttacker
+_080E3C40: .4byte gAnimBankAttacker
_080E3C44: .4byte gObjectBankIDs
_080E3C48: .4byte gBattleAnimArgs
thumb_func_end sub_80E3BDC
@@ -4115,7 +4115,7 @@ sub_80E3C4C: @ 80E3C4C
movs r0, 0x2
adds r6, r7, 0
eors r6, r0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E3CAE
@@ -4131,10 +4131,10 @@ _080E3CAE:
movs r2, 0
mov r8, r2
_080E3CB2:
- ldr r0, _080E3D34 @ =gUnknown_030042C4
+ ldr r0, _080E3D34 @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _080E3D38 @ =gUnknown_03004240
+ ldr r0, _080E3D38 @ =gBattle_WIN0V
strh r1, [r0]
ldr r1, _080E3D3C @ =REG_WININ
ldr r3, _080E3D40 @ =0x00003f3f
@@ -4175,7 +4175,7 @@ _080E3CB2:
movs r1, 0x20
orrs r0, r1
strb r0, [r4, 0x1]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E3D22
@@ -4187,7 +4187,7 @@ _080E3CB2:
orrs r1, r0
strb r1, [r4]
_080E3D22:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E3D58
@@ -4195,8 +4195,8 @@ _080E3D22:
ldrh r4, [r0]
b _080E3D96
.align 2, 0
-_080E3D34: .4byte gUnknown_030042C4
-_080E3D38: .4byte gUnknown_03004240
+_080E3D34: .4byte gBattle_WIN0H
+_080E3D38: .4byte gBattle_WIN0V
_080E3D3C: .4byte REG_WININ
_080E3D40: .4byte 0x00003f3f
_080E3D44: .4byte 0x00003f3d
@@ -4261,7 +4261,7 @@ _080E3DC0:
ldr r1, [sp, 0x4]
ldr r0, [sp, 0x50]
bl LZDecompressVram
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E3DE6
@@ -4281,10 +4281,10 @@ _080E3DE6:
ldr r0, [sp, 0x54]
movs r2, 0x20
bl LoadCompressedPalette
- ldr r0, _080E3E54 @ =gUnknown_030042C0
+ ldr r0, _080E3E54 @ =gBattle_BG1_X
movs r1, 0
strh r1, [r0]
- ldr r0, _080E3E58 @ =gUnknown_030041B4
+ ldr r0, _080E3E58 @ =gBattle_BG1_Y
strh r1, [r0]
ldr r1, _080E3E5C @ =gTasks
mov r2, r9
@@ -4323,8 +4323,8 @@ _080E3DE6:
_080E3E48: .4byte gBattlePartyID
_080E3E4C: .4byte gPlayerParty
_080E3E50: .4byte gObjectBankIDs
-_080E3E54: .4byte gUnknown_030042C0
-_080E3E58: .4byte gUnknown_030041B4
+_080E3E54: .4byte gBattle_BG1_X
+_080E3E58: .4byte gBattle_BG1_Y
_080E3E5C: .4byte gTasks
_080E3E60: .4byte sub_80E3E64
thumb_func_end sub_80E3C4C
@@ -4353,7 +4353,7 @@ _080E3E80:
ldrsh r0, [r3, r1]
cmp r0, 0
bge _080E3EA4
- ldr r2, _080E3EA0 @ =gUnknown_030041B4
+ ldr r2, _080E3EA0 @ =gBattle_BG1_Y
lsls r1, r4, 16
asrs r1, 24
ldrh r0, [r2]
@@ -4362,9 +4362,9 @@ _080E3E80:
b _080E3EB0
.align 2, 0
_080E3E9C: .4byte gTasks
-_080E3EA0: .4byte gUnknown_030041B4
+_080E3EA0: .4byte gBattle_BG1_Y
_080E3EA4:
- ldr r1, _080E3ED4 @ =gUnknown_030041B4
+ ldr r1, _080E3ED4 @ =gBattle_BG1_Y
lsls r0, r4, 16
asrs r0, 24
ldrh r2, [r1]
@@ -4390,7 +4390,7 @@ _080E3EB0:
beq _080E3EDE
b _080E3FE2
.align 2, 0
-_080E3ED4: .4byte gUnknown_030041B4
+_080E3ED4: .4byte gBattle_BG1_Y
_080E3ED8:
cmp r0, 0x2
beq _080E3F32
@@ -4465,9 +4465,9 @@ _080E3F32:
bne _080E3FE2
movs r0, 0
bl sub_8076464
- ldr r0, _080E3FEC @ =gUnknown_030042C4
+ ldr r0, _080E3FEC @ =gBattle_WIN0H
strh r5, [r0]
- ldr r0, _080E3FF0 @ =gUnknown_03004240
+ ldr r0, _080E3FF0 @ =gBattle_WIN0V
strh r5, [r0]
ldr r0, _080E3FF4 @ =REG_WININ
ldr r2, _080E3FF8 @ =0x00003f3f
@@ -4475,7 +4475,7 @@ _080E3F32:
strh r1, [r0]
adds r0, 0x2
strh r1, [r0]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E3F90
@@ -4531,8 +4531,8 @@ _080E3FE2:
bx r0
.align 2, 0
_080E3FE8: .4byte REG_BLDALPHA
-_080E3FEC: .4byte gUnknown_030042C4
-_080E3FF0: .4byte gUnknown_03004240
+_080E3FEC: .4byte gBattle_WIN0H
+_080E3FF0: .4byte gBattle_WIN0V
_080E3FF4: .4byte REG_WININ
_080E3FF8: .4byte 0x00003f3f
_080E3FFC: .4byte REG_BG1CNT
@@ -4596,14 +4596,14 @@ _080E4068: .4byte gBattleAnimArgs
_080E406C:
cmp r0, 0x1
bne _080E4078
- ldr r0, _080E4074 @ =gBattleAnimBankAttacker
+ ldr r0, _080E4074 @ =gAnimBankAttacker
b _080E407E
.align 2, 0
-_080E4074: .4byte gBattleAnimBankAttacker
+_080E4074: .4byte gAnimBankAttacker
_080E4078:
cmp r0, 0x2
bne _080E4084
- ldr r0, _080E409C @ =gBattleAnimBankTarget
+ ldr r0, _080E409C @ =gAnimBankTarget
_080E407E:
ldrb r0, [r0]
adds r4, r0, 0
@@ -4613,14 +4613,14 @@ _080E4084:
movs r1, 0x2
ldrsh r0, [r0, r1]
lsls r5, r0, 5
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E40A8
ldr r0, _080E40A4 @ =gSharedMem + 0x14800
b _080E40AA
.align 2, 0
-_080E409C: .4byte gBattleAnimBankTarget
+_080E409C: .4byte gAnimBankTarget
_080E40A0: .4byte gBattleAnimArgs
_080E40A4: .4byte gSharedMem + 0x14800
_080E40A8:
@@ -4683,14 +4683,14 @@ _080E4110: .4byte gBattleAnimArgs
_080E4114:
cmp r0, 0x1
bne _080E4120
- ldr r0, _080E411C @ =gBattleAnimBankAttacker
+ ldr r0, _080E411C @ =gAnimBankAttacker
b _080E4126
.align 2, 0
-_080E411C: .4byte gBattleAnimBankAttacker
+_080E411C: .4byte gAnimBankAttacker
_080E4120:
cmp r0, 0x2
bne _080E412C
- ldr r0, _080E4148 @ =gBattleAnimBankTarget
+ ldr r0, _080E4148 @ =gAnimBankTarget
_080E4126:
ldrb r0, [r0]
adds r4, r0, 0
@@ -4703,14 +4703,14 @@ _080E412C:
movs r1, 0x2
ldrsh r0, [r0, r1]
lsls r4, r0, 5
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E4158
ldr r0, _080E4154 @ =gSharedMem + 0x14800
b _080E415A
.align 2, 0
-_080E4148: .4byte gBattleAnimBankTarget
+_080E4148: .4byte gAnimBankTarget
_080E414C: .4byte gPlttBufferUnfaded
_080E4150: .4byte gBattleAnimArgs
_080E4154: .4byte gSharedMem + 0x14800
@@ -4770,14 +4770,14 @@ _080E41B8: .4byte gBattleAnimArgs
_080E41BC:
cmp r0, 0x1
bne _080E41C8
- ldr r0, _080E41C4 @ =gBattleAnimBankAttacker
+ ldr r0, _080E41C4 @ =gAnimBankAttacker
b _080E41CE
.align 2, 0
-_080E41C4: .4byte gBattleAnimBankAttacker
+_080E41C4: .4byte gAnimBankAttacker
_080E41C8:
cmp r0, 0x2
bne _080E41D4
- ldr r0, _080E41F4 @ =gBattleAnimBankTarget
+ ldr r0, _080E41F4 @ =gAnimBankTarget
_080E41CE:
ldrb r0, [r0]
adds r4, r0, 0
@@ -4797,7 +4797,7 @@ _080E41D4:
pop {r0}
bx r0
.align 2, 0
-_080E41F4: .4byte gBattleAnimBankTarget
+_080E41F4: .4byte gAnimBankTarget
_080E41F8: .4byte gPlttBufferUnfaded
_080E41FC: .4byte gPlttBufferFaded
thumb_func_end sub_80E4178
@@ -4807,7 +4807,7 @@ sub_80E4200: @ 80E4200
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- bl NotInBattle
+ bl IsContest
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
@@ -4836,11 +4836,11 @@ sub_80E4234: @ 80E4234
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, _080E4254 @ =gBattleAnimBankAttacker
+ ldr r2, _080E4254 @ =gAnimBankAttacker
ldr r1, _080E4258 @ =gBankTarget
ldrb r1, [r1]
strb r1, [r2]
- ldr r2, _080E425C @ =gBattleAnimBankTarget
+ ldr r2, _080E425C @ =gAnimBankTarget
ldr r1, _080E4260 @ =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -4848,9 +4848,9 @@ sub_80E4234: @ 80E4234
pop {r0}
bx r0
.align 2, 0
-_080E4254: .4byte gBattleAnimBankAttacker
+_080E4254: .4byte gAnimBankAttacker
_080E4258: .4byte gBankTarget
-_080E425C: .4byte gBattleAnimBankTarget
+_080E425C: .4byte gAnimBankTarget
_080E4260: .4byte gEffectBank
thumb_func_end sub_80E4234
@@ -4859,11 +4859,11 @@ sub_80E4264: @ 80E4264
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
- ldr r0, _080E428C @ =gBattleAnimBankAttacker
+ ldr r0, _080E428C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
adds r4, r0, 0
- ldr r0, _080E4290 @ =gBattleAnimBankTarget
+ ldr r0, _080E4290 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r4, 24
@@ -4874,8 +4874,8 @@ sub_80E4264: @ 80E4264
movs r0, 0x1
b _080E429C
.align 2, 0
-_080E428C: .4byte gBattleAnimBankAttacker
-_080E4290: .4byte gBattleAnimBankTarget
+_080E428C: .4byte gAnimBankAttacker
+_080E4290: .4byte gAnimBankTarget
_080E4294: .4byte gBattleAnimArgs
_080E4298:
ldr r1, _080E42AC @ =gBattleAnimArgs
@@ -4896,7 +4896,7 @@ sub_80E42B0: @ 80E42B0
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, _080E42C8 @ =gBattleAnimBankTarget
+ ldr r2, _080E42C8 @ =gAnimBankTarget
ldr r1, _080E42CC @ =gBankTarget
ldrb r1, [r1]
strb r1, [r2]
@@ -4904,7 +4904,7 @@ sub_80E42B0: @ 80E42B0
pop {r0}
bx r0
.align 2, 0
-_080E42C8: .4byte gBattleAnimBankTarget
+_080E42C8: .4byte gAnimBankTarget
_080E42CC: .4byte gBankTarget
thumb_func_end sub_80E42B0
@@ -4913,11 +4913,11 @@ sub_80E42D0: @ 80E42D0
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, _080E42F0 @ =gBattleAnimBankAttacker
+ ldr r2, _080E42F0 @ =gAnimBankAttacker
ldr r1, _080E42F4 @ =gBankAttacker
ldrb r1, [r1]
strb r1, [r2]
- ldr r2, _080E42F8 @ =gBattleAnimBankTarget
+ ldr r2, _080E42F8 @ =gAnimBankTarget
ldr r1, _080E42FC @ =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -4925,9 +4925,9 @@ sub_80E42D0: @ 80E42D0
pop {r0}
bx r0
.align 2, 0
-_080E42F0: .4byte gBattleAnimBankAttacker
+_080E42F0: .4byte gAnimBankAttacker
_080E42F4: .4byte gBankAttacker
-_080E42F8: .4byte gBattleAnimBankTarget
+_080E42F8: .4byte gAnimBankTarget
_080E42FC: .4byte gEffectBank
thumb_func_end sub_80E42D0
@@ -4936,7 +4936,7 @@ sub_80E4300: @ 80E4300
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E4318
@@ -4949,7 +4949,7 @@ _080E4318:
adds r3, r4
lsls r3, 3
adds r3, r0
- ldr r1, _080E4358 @ =gBattleAnimBankAttacker
+ ldr r1, _080E4358 @ =gAnimBankAttacker
ldrb r0, [r1]
lsls r0, 2
ldr r2, _080E435C @ =gSharedMem + 0x17800
@@ -4977,7 +4977,7 @@ _080E434E:
bx r0
.align 2, 0
_080E4354: .4byte gTasks
-_080E4358: .4byte gBattleAnimBankAttacker
+_080E4358: .4byte gAnimBankAttacker
_080E435C: .4byte gSharedMem + 0x17800
_080E4360: .4byte sub_80E4368
_080E4364: .4byte gAnimVisualTaskCount
@@ -4995,7 +4995,7 @@ sub_80E4368: @ 80E4368
lsls r0, 5
cmp r1, r0
bne _080E43A8
- ldr r0, _080E43B4 @ =gBattleAnimBankAttacker
+ ldr r0, _080E43B4 @ =gAnimBankAttacker
ldrb r3, [r0]
lsls r3, 2
ldr r0, _080E43B8 @ =gSharedMem + 0x17800
@@ -5022,7 +5022,7 @@ _080E43A8:
bx r0
.align 2, 0
_080E43B0: .4byte gBattleAnimArgs
-_080E43B4: .4byte gBattleAnimBankAttacker
+_080E43B4: .4byte gAnimBankAttacker
_080E43B8: .4byte gSharedMem + 0x17800
_080E43BC: .4byte gTasks
thumb_func_end sub_80E4368
diff --git a/asm/poison.s b/asm/poison.s
index 4411027e9..234348df2 100755
--- a/asm/poison.s
+++ b/asm/poison.s
@@ -25,16 +25,16 @@ _080D9D86:
bl sub_80787B0
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x2E]
- ldr r4, _080D9DC8 @ =gBattleAnimBankTarget
+ ldr r4, _080D9DC8 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -49,7 +49,7 @@ _080D9D86:
bx r0
.align 2, 0
_080D9DC4: .4byte gBattleAnimArgs
-_080D9DC8: .4byte gBattleAnimBankTarget
+_080D9DC8: .4byte gAnimBankTarget
_080D9DCC: .4byte 0x0000ffe2
_080D9DD0: .4byte sub_80D9DD4
thumb_func_end sub_80D9D70
@@ -63,7 +63,7 @@ sub_80D9DD4: @ 80D9DD4
cmp r0, 0
beq _080D9DE8
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D9DE8:
pop {r4}
pop {r0}
@@ -87,7 +87,7 @@ _080D9E08:
adds r0, r4, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080D9E68 @ =gBattleAnimBankTarget
+ ldr r0, _080D9E68 @ =gAnimBankTarget
ldrb r0, [r0]
mov r6, sp
adds r6, 0x2
@@ -95,7 +95,7 @@ _080D9E08:
mov r2, sp
adds r3, r6, 0
bl sub_807A3FC
- ldr r0, _080D9E6C @ =gBattleAnimBankAttacker
+ ldr r0, _080D9E6C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -128,8 +128,8 @@ _080D9E36:
bx r0
.align 2, 0
_080D9E64: .4byte gBattleAnimArgs
-_080D9E68: .4byte gBattleAnimBankTarget
-_080D9E6C: .4byte gBattleAnimBankAttacker
+_080D9E68: .4byte gAnimBankTarget
+_080D9E6C: .4byte gAnimBankAttacker
_080D9E70: .4byte 0x0000ffe2
_080D9E74: .4byte sub_80D9E78
thumb_func_end sub_80D9DF0
@@ -143,7 +143,7 @@ sub_80D9E78: @ 80D9E78
cmp r0, 0
beq _080D9E8C
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D9E8C:
pop {r4}
pop {r0}
@@ -209,7 +209,7 @@ sub_80D9EE8: @ 80D9EE8
cmp r0, 0
bne _080D9F0E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D9F0E:
pop {r4}
pop {r0}
@@ -220,7 +220,7 @@ _080D9F0E:
sub_80D9F14: @ 80D9F14
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080D9F74 @ =gBattleAnimBankTarget
+ ldr r0, _080D9F74 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -228,7 +228,7 @@ sub_80D9F14: @ 80D9F14
adds r3, 0x22
movs r1, 0x1
bl sub_807A3FC
- ldr r0, _080D9F78 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9F78 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -257,18 +257,18 @@ _080D9F40:
strh r1, [r4, 0x36]
ldr r0, _080D9F80 @ =sub_8078B34
str r0, [r4, 0x1C]
- ldr r1, _080D9F84 @ =move_anim_8072740
+ ldr r1, _080D9F84 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4}
pop {r0}
bx r0
.align 2, 0
-_080D9F74: .4byte gBattleAnimBankTarget
-_080D9F78: .4byte gBattleAnimBankAttacker
+_080D9F74: .4byte gAnimBankTarget
+_080D9F78: .4byte gAnimBankAttacker
_080D9F7C: .4byte gBattleAnimArgs
_080D9F80: .4byte sub_8078B34
-_080D9F84: .4byte move_anim_8072740
+_080D9F84: .4byte DestroyAnimSprite
thumb_func_end sub_80D9F14
thumb_func_start sub_80D9F88
@@ -287,7 +287,7 @@ sub_80D9F88: @ 80D9F88
.align 2, 0
_080D9FA0: .4byte gBattleAnimArgs
_080D9FA4:
- ldr r0, _080D9FE4 @ =gBattleAnimBankTarget
+ ldr r0, _080D9FE4 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -295,7 +295,7 @@ _080D9FA4:
adds r3, 0x22
movs r1, 0x1
bl sub_807A3FC
- ldr r0, _080D9FE8 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9FE8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -320,8 +320,8 @@ _080D9FDA:
pop {r0}
bx r0
.align 2, 0
-_080D9FE4: .4byte gBattleAnimBankTarget
-_080D9FE8: .4byte gBattleAnimBankAttacker
+_080D9FE4: .4byte gAnimBankTarget
+_080D9FE8: .4byte gAnimBankAttacker
_080D9FEC: .4byte sub_80D9FF0
thumb_func_end sub_80D9F88
@@ -354,7 +354,7 @@ sub_80D9FF0: @ 80D9FF0
cmp r0, 0
beq _080DA02C
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DA02C:
pop {r4}
pop {r0}
diff --git a/asm/psychic.s b/asm/psychic.s
index fb024a00d..7a6000335 100755
--- a/asm/psychic.s
+++ b/asm/psychic.s
@@ -11,13 +11,13 @@
sub_80DB74C: @ 80DB74C
push {r4-r7,lr}
adds r6, r0, 0
- ldr r0, _080DB804 @ =gBattleAnimBankAttacker
+ ldr r0, _080DB804 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080DB768
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DB77E
@@ -34,7 +34,7 @@ _080DB768:
movs r0, 0xC8
strb r0, [r1]
_080DB77E:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DB7DA
@@ -75,7 +75,7 @@ _080DB7BC:
adds r1, r5, 0
bl sub_8076034
_080DB7DA:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DB810
@@ -83,7 +83,7 @@ _080DB7DA:
lsls r0, 24
cmp r0, 0
beq _080DB810
- ldr r0, _080DB804 @ =gBattleAnimBankAttacker
+ ldr r0, _080DB804 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -94,14 +94,14 @@ _080DB7DA:
movs r0, 0x50
b _080DB84A
.align 2, 0
-_080DB804: .4byte gBattleAnimBankAttacker
+_080DB804: .4byte gAnimBankAttacker
_080DB808:
movs r0, 0xB0
strh r0, [r6, 0x20]
movs r0, 0x28
b _080DB84A
_080DB810:
- ldr r5, _080DB880 @ =gBattleAnimBankAttacker
+ ldr r5, _080DB880 @ =gAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
@@ -114,7 +114,7 @@ _080DB810:
_080DB826:
ldrb r0, [r5]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r4, _080DB884 @ =gBattleAnimArgs
lsrs r0, 24
@@ -123,14 +123,14 @@ _080DB826:
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
adds r0, r4
_080DB84A:
strh r0, [r6, 0x22]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DB85C
@@ -155,7 +155,7 @@ _080DB85C:
pop {r0}
bx r0
.align 2, 0
-_080DB880: .4byte gBattleAnimBankAttacker
+_080DB880: .4byte gAnimBankAttacker
_080DB884: .4byte gBattleAnimArgs
_080DB888: .4byte sub_80DB88C
thumb_func_end sub_80DB74C
@@ -269,7 +269,7 @@ sub_80DB92C: @ 80DB92C
negs r1, r1
cmp r0, r1
bne _080DB9CC
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DB9BC
@@ -344,7 +344,7 @@ _080DB9E0: .4byte sub_80DB9E4
sub_80DB9E4: @ 80DB9E4
push {r4-r6,lr}
adds r6, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DBA3C
@@ -381,13 +381,13 @@ _080DBA22:
adds r0, r5, 0
bl sub_8076464
_080DBA3C:
- ldr r0, _080DBA48 @ =move_anim_8072740
+ ldr r0, _080DBA48 @ =DestroyAnimSprite
str r0, [r6, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080DBA48: .4byte move_anim_8072740
+_080DBA48: .4byte DestroyAnimSprite
thumb_func_end sub_80DB9E4
thumb_func_start sub_80DBA4C
@@ -406,7 +406,7 @@ sub_80DBA4C: @ 80DBA4C
bne _080DBA66
movs r6, 0x1
_080DBA66:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DBAAE
@@ -414,7 +414,7 @@ _080DBA66:
lsls r0, 24
cmp r0, 0
beq _080DBAAE
- ldr r0, _080DBA9C @ =gBattleAnimBankAttacker
+ ldr r0, _080DBA9C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -430,7 +430,7 @@ _080DBA66:
b _080DBAD0
.align 2, 0
_080DBA98: .4byte gBattleAnimArgs
-_080DBA9C: .4byte gBattleAnimBankAttacker
+_080DBA9C: .4byte gAnimBankAttacker
_080DBAA0:
ldrh r0, [r5]
adds r0, 0xB0
@@ -480,16 +480,16 @@ _080DBAEC:
sub_80DBAF4: @ 80DBAF4
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _080DBB3C @ =gBattleAnimBankAttacker
+ ldr r4, _080DBB3C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -510,7 +510,7 @@ sub_80DBAF4: @ 80DBAF4
ldr r0, _080DBB40 @ =0x0000ffff
b _080DBB52
.align 2, 0
-_080DBB3C: .4byte gBattleAnimBankAttacker
+_080DBB3C: .4byte gAnimBankAttacker
_080DBB40: .4byte 0x0000ffff
_080DBB44:
ldrh r0, [r5, 0x20]
@@ -522,7 +522,7 @@ _080DBB44:
movs r0, 0x1
_080DBB52:
strh r0, [r5, 0x30]
- ldr r1, _080DBB68 @ =move_anim_8072740
+ ldr r1, _080DBB68 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
ldr r0, _080DBB6C @ =sub_8078600
@@ -531,7 +531,7 @@ _080DBB52:
pop {r0}
bx r0
.align 2, 0
-_080DBB68: .4byte move_anim_8072740
+_080DBB68: .4byte DestroyAnimSprite
_080DBB6C: .4byte sub_8078600
thumb_func_end sub_80DBAF4
@@ -539,7 +539,7 @@ _080DBB6C: .4byte sub_8078600
sub_80DBB70: @ 80DBB70
push {r4-r7,lr}
adds r5, r0, 0
- ldr r6, _080DBBF4 @ =gBattleAnimBankAttacker
+ ldr r6, _080DBBF4 @ =gAnimBankAttacker
ldrb r0, [r6]
movs r1, 0x1
bl sub_807A100
@@ -572,14 +572,14 @@ sub_80DBB70: @ 80DBB70
_080DBBB6:
ldrb r0, [r6]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, r4
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, r7
@@ -600,7 +600,7 @@ _080DBBE2:
pop {r0}
bx r0
.align 2, 0
-_080DBBF4: .4byte gBattleAnimBankAttacker
+_080DBBF4: .4byte gAnimBankAttacker
_080DBBF8: .4byte sub_80DBC00
_080DBBFC: .4byte sub_8078600
thumb_func_end sub_80DBB70
@@ -677,7 +677,7 @@ _080DBC74:
cmp r0, r1
bne _080DBC8C
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DBC8C:
pop {r4}
pop {r0}
@@ -756,7 +756,7 @@ sub_80DBCFC: @ 80DBCFC
strh r0, [r4, 0x8]
strh r1, [r4, 0xA]
strh r1, [r4, 0xC]
- ldr r0, _080DBD4C @ =gBattleAnimBankAttacker
+ ldr r0, _080DBD4C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -777,7 +777,7 @@ _080DBD30:
bx r0
.align 2, 0
_080DBD48: .4byte gTasks
-_080DBD4C: .4byte gBattleAnimBankAttacker
+_080DBD4C: .4byte gAnimBankAttacker
_080DBD50: .4byte gUnknown_083DA8C4
_080DBD54: .4byte sub_80DBD58
thumb_func_end sub_80DBCFC
@@ -884,16 +884,16 @@ sub_80DBE00: @ 80DBE00
movs r7, 0x10
strh r7, [r5, 0xE]
strh r0, [r5, 0x10]
- ldr r4, _080DBE88 @ =gBattleAnimBankAttacker
+ ldr r4, _080DBE88 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
@@ -935,7 +935,7 @@ _080DBE6A:
bx r0
.align 2, 0
_080DBE84: .4byte gTasks
-_080DBE88: .4byte gBattleAnimBankAttacker
+_080DBE88: .4byte gAnimBankAttacker
_080DBE8C: .4byte REG_BLDCNT
_080DBE90: .4byte REG_BLDALPHA
_080DBE94: .4byte sub_80DBE98
@@ -1185,7 +1185,7 @@ _080DC04A:
cmp r1, r0
bne _080DC05C
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DC05C:
ldrh r0, [r4, 0x30]
adds r0, 0x1
@@ -1204,16 +1204,16 @@ sub_80DC068: @ 80DC068
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080DC094
- ldr r4, _080DC0A8 @ =gBattleAnimBankAttacker
+ ldr r4, _080DC0A8 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1227,7 +1227,7 @@ _080DC094:
bx r0
.align 2, 0
_080DC0A4: .4byte gBattleAnimArgs
-_080DC0A8: .4byte gBattleAnimBankAttacker
+_080DC0A8: .4byte gAnimBankAttacker
_080DC0AC: .4byte sub_80DC020
thumb_func_end sub_80DC068
@@ -1241,7 +1241,7 @@ sub_80DC0B0: @ 80DC0B0
lsls r1, 3
ldr r0, _080DC10C @ =gTasks
adds r5, r1, r0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DC154
@@ -1252,7 +1252,7 @@ sub_80DC0B0: @ 80DC0B0
bne _080DC120
ldr r0, _080DC114 @ =0x0000fff6
strh r0, [r5, 0x1C]
- ldr r4, _080DC118 @ =gBattleAnimBankTarget
+ ldr r4, _080DC118 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
@@ -1263,7 +1263,7 @@ sub_80DC0B0: @ 80DC0B0
bl sub_807A100
adds r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, _080DC11C @ =gBattleAnimBankAttacker
+ ldr r4, _080DC11C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
@@ -1278,12 +1278,12 @@ sub_80DC0B0: @ 80DC0B0
_080DC10C: .4byte gTasks
_080DC110: .4byte gBattleAnimArgs
_080DC114: .4byte 0x0000fff6
-_080DC118: .4byte gBattleAnimBankTarget
-_080DC11C: .4byte gBattleAnimBankAttacker
+_080DC118: .4byte gAnimBankTarget
+_080DC11C: .4byte gAnimBankAttacker
_080DC120:
movs r0, 0xA
strh r0, [r5, 0x1C]
- ldr r4, _080DC14C @ =gBattleAnimBankAttacker
+ ldr r4, _080DC14C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
@@ -1294,15 +1294,15 @@ _080DC120:
bl sub_807A100
subs r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, _080DC150 @ =gBattleAnimBankTarget
+ ldr r4, _080DC150 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
adds r0, 0x8
b _080DC1D2
.align 2, 0
-_080DC14C: .4byte gBattleAnimBankAttacker
-_080DC150: .4byte gBattleAnimBankTarget
+_080DC14C: .4byte gAnimBankAttacker
+_080DC150: .4byte gAnimBankTarget
_080DC154:
ldr r0, _080DC198 @ =gBattleAnimArgs
movs r1, 0
@@ -1311,7 +1311,7 @@ _080DC154:
bne _080DC1A8
ldr r0, _080DC19C @ =0x0000fff6
strh r0, [r5, 0x1C]
- ldr r4, _080DC1A0 @ =gBattleAnimBankTarget
+ ldr r4, _080DC1A0 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
@@ -1322,7 +1322,7 @@ _080DC154:
bl sub_807A100
adds r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, _080DC1A4 @ =gBattleAnimBankAttacker
+ ldr r4, _080DC1A4 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
@@ -1336,12 +1336,12 @@ _080DC154:
.align 2, 0
_080DC198: .4byte gBattleAnimArgs
_080DC19C: .4byte 0x0000fff6
-_080DC1A0: .4byte gBattleAnimBankTarget
-_080DC1A4: .4byte gBattleAnimBankAttacker
+_080DC1A0: .4byte gAnimBankTarget
+_080DC1A4: .4byte gAnimBankAttacker
_080DC1A8:
movs r0, 0xA
strh r0, [r5, 0x1C]
- ldr r4, _080DC1F0 @ =gBattleAnimBankAttacker
+ ldr r4, _080DC1F0 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
@@ -1352,7 +1352,7 @@ _080DC1A8:
bl sub_807A100
subs r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, _080DC1F4 @ =gBattleAnimBankTarget
+ ldr r4, _080DC1F4 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
@@ -1373,8 +1373,8 @@ _080DC1DE:
pop {r0}
bx r0
.align 2, 0
-_080DC1F0: .4byte gBattleAnimBankAttacker
-_080DC1F4: .4byte gBattleAnimBankTarget
+_080DC1F0: .4byte gAnimBankAttacker
+_080DC1F4: .4byte gAnimBankTarget
_080DC1F8: .4byte sub_80DC1FC
thumb_func_end sub_80DC0B0
@@ -1499,7 +1499,7 @@ sub_80DC2D4: @ 80DC2D4
lsls r1, 3
ldr r0, _080DC30C @ =gTasks
adds r4, r1, r0
- ldr r0, _080DC310 @ =gBattleAnimBankTarget
+ ldr r0, _080DC310 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8077FC0
lsls r0, 24
@@ -1519,7 +1519,7 @@ sub_80DC2D4: @ 80DC2D4
b _080DC346
.align 2, 0
_080DC30C: .4byte gTasks
-_080DC310: .4byte gBattleAnimBankTarget
+_080DC310: .4byte gAnimBankTarget
_080DC314: .4byte gBattleAnimArgs
_080DC318:
cmp r0, 0x2
@@ -1557,24 +1557,24 @@ _080DC346:
movs r0, 0
strh r0, [r4, 0x24]
_080DC352:
- ldr r0, _080DC36C @ =gBattleAnimBankTarget
+ ldr r0, _080DC36C @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080DC378
- ldr r0, _080DC370 @ =gUnknown_030042C0
+ ldr r0, _080DC370 @ =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r4, 0x1C]
ldr r0, _080DC374 @ =REG_BG1HOFS
b _080DC380
.align 2, 0
-_080DC36C: .4byte gBattleAnimBankTarget
-_080DC370: .4byte gUnknown_030042C0
+_080DC36C: .4byte gAnimBankTarget
+_080DC370: .4byte gBattle_BG1_X
_080DC374: .4byte REG_BG1HOFS
_080DC378:
- ldr r0, _080DC3E0 @ =gUnknown_03004288
+ ldr r0, _080DC3E0 @ =gBattle_BG2_X
ldrh r0, [r0]
strh r0, [r4, 0x1C]
ldr r0, _080DC3E4 @ =REG_BG2HOFS
@@ -1629,7 +1629,7 @@ _080DC3BA:
pop {r0}
bx r0
.align 2, 0
-_080DC3E0: .4byte gUnknown_03004288
+_080DC3E0: .4byte gBattle_BG2_X
_080DC3E4: .4byte REG_BG2HOFS
_080DC3E8: .4byte gUnknown_03004DE0
_080DC3EC: .4byte 0xa2600001
@@ -2051,20 +2051,20 @@ _080DC716:
beq _080DC808
b _080DC818
_080DC720:
- ldr r4, _080DC76C @ =gBattleAnimBankAttacker
+ ldr r4, _080DC76C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DC74E
@@ -2088,7 +2088,7 @@ _080DC74E:
strh r0, [r2]
b _080DC7A2
.align 2, 0
-_080DC76C: .4byte gBattleAnimBankAttacker
+_080DC76C: .4byte gAnimBankAttacker
_080DC770: .4byte REG_BLDCNT
_080DC774: .4byte REG_BLDALPHA
_080DC778:
@@ -2101,7 +2101,7 @@ _080DC778:
beq _080DC818
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -2171,7 +2171,7 @@ _080DC808:
adds r0, 0x2
strh r1, [r0]
adds r0, r5, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DC818:
pop {r4,r5}
pop {r0}
diff --git a/asm/rock.s b/asm/rock.s
index 66c698577..923c842be 100755
--- a/asm/rock.s
+++ b/asm/rock.s
@@ -16,7 +16,7 @@ sub_80DCE9C: @ 80DCE9C
ldrsh r0, [r6, r1]
cmp r0, 0
beq _080DCEBC
- ldr r0, _080DCF0C @ =gBattleAnimBankTarget
+ ldr r0, _080DCF0C @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x20
@@ -60,7 +60,7 @@ _080DCEBC:
bx r0
.align 2, 0
_080DCF08: .4byte gBattleAnimArgs
-_080DCF0C: .4byte gBattleAnimBankTarget
+_080DCF0C: .4byte gAnimBankTarget
_080DCF10: .4byte 0x0000ffba
_080DCF14: .4byte sub_80DCF1C
_080DCF18: .4byte sub_8078278
@@ -108,7 +108,7 @@ sub_80DCF60: @ 80DCF60
bl StartSpriteAnim
adds r0, r5, 0
bl AnimateSprite
- ldr r0, _080DCF8C @ =gBattleAnimBankAttacker
+ ldr r0, _080DCF8C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -120,7 +120,7 @@ sub_80DCF60: @ 80DCF60
b _080DCF96
.align 2, 0
_080DCF88: .4byte gBattleAnimArgs
-_080DCF8C: .4byte gBattleAnimBankAttacker
+_080DCF8C: .4byte gAnimBankAttacker
_080DCF90:
ldrh r0, [r4]
ldrh r1, [r5, 0x20]
@@ -235,7 +235,7 @@ sub_80DD02C: @ 80DD02C
cmp r0, r1
bne _080DD072
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DD072:
pop {r4}
pop {r0}
@@ -270,7 +270,7 @@ do_boulder_dust: @ 80DD078
movs r0, 0x3F
ands r0, r1
strb r0, [r4, 0x1]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DD0C4
@@ -282,9 +282,9 @@ do_boulder_dust: @ 80DD078
orrs r1, r0
strb r1, [r4]
_080DD0C4:
- ldr r0, _080DD160 @ =gUnknown_030042C0
+ ldr r0, _080DD160 @ =gBattle_BG1_X
strh r5, [r0]
- ldr r0, _080DD164 @ =gUnknown_030041B4
+ ldr r0, _080DD164 @ =gBattle_BG1_Y
strh r5, [r0]
ldr r0, _080DD168 @ =REG_BG1HOFS
strh r5, [r0]
@@ -312,7 +312,7 @@ _080DD0C4:
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DD120
@@ -328,7 +328,7 @@ _080DD120:
ldrsh r0, [r0, r1]
cmp r0, 0
beq _080DD13A
- ldr r0, _080DD184 @ =gBattleAnimBankAttacker
+ ldr r0, _080DD184 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -352,8 +352,8 @@ _080DD13A:
_080DD154: .4byte REG_BLDCNT
_080DD158: .4byte 0x00003f42
_080DD15C: .4byte REG_BG1CNT
-_080DD160: .4byte gUnknown_030042C0
-_080DD164: .4byte gUnknown_030041B4
+_080DD160: .4byte gBattle_BG1_X
+_080DD164: .4byte gBattle_BG1_Y
_080DD168: .4byte REG_BG1HOFS
_080DD16C: .4byte 0x040000d4
_080DD170: .4byte 0x85000400
@@ -361,7 +361,7 @@ _080DD174: .4byte gBattleAnimBackgroundTilemap_SandstormBrew
_080DD178: .4byte gBattleAnimBackgroundImage_SandstormBrew
_080DD17C: .4byte gBattleAnimSpritePalette_261
_080DD180: .4byte gBattleAnimArgs
-_080DD184: .4byte gBattleAnimBankAttacker
+_080DD184: .4byte gAnimBankAttacker
_080DD188: .4byte gTasks
_080DD18C: .4byte sub_80DD190
thumb_func_end do_boulder_dust
@@ -386,7 +386,7 @@ sub_80DD190: @ 80DD190
adds r3, r1, 0
cmp r0, 0
bne _080DD1CC
- ldr r1, _080DD1C4 @ =gUnknown_030042C0
+ ldr r1, _080DD1C4 @ =gBattle_BG1_X
ldr r5, _080DD1C8 @ =0x0000fffa
adds r0, r5, 0
ldrh r2, [r1]
@@ -394,16 +394,16 @@ sub_80DD190: @ 80DD190
b _080DD1D2
.align 2, 0
_080DD1C0: .4byte gTasks
-_080DD1C4: .4byte gUnknown_030042C0
+_080DD1C4: .4byte gBattle_BG1_X
_080DD1C8: .4byte 0x0000fffa
_080DD1CC:
- ldr r1, _080DD204 @ =gUnknown_030042C0
+ ldr r1, _080DD204 @ =gBattle_BG1_X
ldrh r0, [r1]
adds r0, 0x6
_080DD1D2:
strh r0, [r1]
adds r4, r1, 0
- ldr r1, _080DD208 @ =gUnknown_030041B4
+ ldr r1, _080DD208 @ =gBattle_BG1_Y
ldr r5, _080DD20C @ =0x0000ffff
adds r0, r5, 0
ldrh r2, [r1]
@@ -427,8 +427,8 @@ _080DD1F8:
ldr r0, [r0]
mov pc, r0
.align 2, 0
-_080DD204: .4byte gUnknown_030042C0
-_080DD208: .4byte gUnknown_030041B4
+_080DD204: .4byte gBattle_BG1_X
+_080DD208: .4byte gBattle_BG1_Y
_080DD20C: .4byte 0x0000ffff
_080DD210: .4byte _080DD214
.align 2, 0
@@ -574,7 +574,7 @@ _080DD2F6:
ldr r1, _080DD394 @ =0x85000200
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DD344
@@ -593,8 +593,8 @@ _080DD344:
ldrh r0, [r1, 0x20]
adds r0, 0x1
strh r0, [r1, 0x20]
- ldr r4, _080DD3A0 @ =gUnknown_030042C0
- ldr r2, _080DD3A4 @ =gUnknown_030041B4
+ ldr r4, _080DD3A0 @ =gBattle_BG1_X
+ ldr r2, _080DD3A4 @ =gBattle_BG1_Y
_080DD358:
movs r1, 0
strh r1, [r4]
@@ -628,8 +628,8 @@ _080DD390: .4byte 0x85000400
_080DD394: .4byte 0x85000200
_080DD398: .4byte REG_BG1CNT
_080DD39C: .4byte gTasks
-_080DD3A0: .4byte gUnknown_030042C0
-_080DD3A4: .4byte gUnknown_030041B4
+_080DD3A0: .4byte gBattle_BG1_X
+_080DD3A4: .4byte gBattle_BG1_Y
_080DD3A8: .4byte REG_BLDCNT
thumb_func_end sub_80DD190
@@ -646,7 +646,7 @@ sub_80DD3AC: @ 80DD3AC
ldrsh r0, [r4, r2]
cmp r0, 0
beq _080DD3F8
- ldr r0, _080DD3F4 @ =gBattleAnimBankAttacker
+ ldr r0, _080DD3F4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -669,7 +669,7 @@ sub_80DD3AC: @ 80DD3AC
b _080DD3FC
.align 2, 0
_080DD3F0: .4byte gBattleAnimArgs
-_080DD3F4: .4byte gBattleAnimBankAttacker
+_080DD3F4: .4byte gAnimBankAttacker
_080DD3F8:
ldr r0, _080DD41C @ =0x0000ffc0
strh r0, [r5, 0x20]
@@ -739,14 +739,14 @@ _080DD46E:
cmp r0, r1
bge _080DD484
_080DD480:
- ldr r0, _080DD48C @ =move_anim_8072740
+ ldr r0, _080DD48C @ =DestroyAnimSprite
str r0, [r5, 0x1C]
_080DD484:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080DD48C: .4byte move_anim_8072740
+_080DD48C: .4byte DestroyAnimSprite
thumb_func_end sub_80DD3AC
thumb_func_start sub_80DD490
@@ -769,7 +769,7 @@ sub_80DD490: @ 80DD490
strh r0, [r4, 0x36]
ldr r0, _080DD4CC @ =sub_8078B34
str r0, [r4, 0x1C]
- ldr r1, _080DD4D0 @ =move_anim_8072740
+ ldr r1, _080DD4D0 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
@@ -778,7 +778,7 @@ sub_80DD490: @ 80DD490
.align 2, 0
_080DD4C8: .4byte gBattleAnimArgs
_080DD4CC: .4byte sub_8078B34
-_080DD4D0: .4byte move_anim_8072740
+_080DD4D0: .4byte DestroyAnimSprite
thumb_func_end sub_80DD490
thumb_func_start sub_80DD4D4
@@ -795,32 +795,32 @@ sub_80DD4D4: @ 80DD4D4
lsls r1, 3
ldr r0, _080DD554 @ =gTasks
adds r6, r1, r0
- ldr r5, _080DD558 @ =gBattleAnimBankAttacker
+ ldr r5, _080DD558 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldrb r0, [r5]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 8
movs r1, 0xC0
lsls r1, 13
adds r0, r1
lsrs r7, r0, 16
- ldr r4, _080DD55C @ =gBattleAnimBankTarget
+ ldr r4, _080DD55C @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 8
movs r2, 0xC0
@@ -845,8 +845,8 @@ _080DD544:
b _080DD566
.align 2, 0
_080DD554: .4byte gTasks
-_080DD558: .4byte gBattleAnimBankAttacker
-_080DD55C: .4byte gBattleAnimBankTarget
+_080DD558: .4byte gAnimBankAttacker
+_080DD55C: .4byte gAnimBankTarget
_080DD560:
lsls r1, r5, 3
movs r0, 0x30
@@ -891,13 +891,13 @@ _080DD57E:
strh r4, [r6, 0x16]
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r4, r0, 0
lsls r4, 24
asrs r4, 8
lsrs r4, 16
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
lsls r0, 24
strh r4, [r6, 0x22]
asrs r0, 24
@@ -1283,7 +1283,7 @@ _080DD8B8: .4byte gTasks
thumb_func_start sub_80DD8BC
sub_80DD8BC: @ 80DD8BC
push {lr}
- ldr r0, _080DD8E4 @ =gDisableStructMoveAnim
+ ldr r0, _080DD8E4 @ =gAnimDisableStructPtr
ldr r0, [r0]
ldrb r1, [r0, 0x11]
lsrs r0, r1, 4
@@ -1304,7 +1304,7 @@ _080DD8DE:
pop {r1}
bx r1
.align 2, 0
-_080DD8E4: .4byte gDisableStructMoveAnim
+_080DD8E4: .4byte gAnimDisableStructPtr
thumb_func_end sub_80DD8BC
thumb_func_start sub_80DD8E8
@@ -1379,7 +1379,7 @@ _080DD960:
cmp r0, 0
bne _080DD972
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DD972:
pop {r0}
bx r0
@@ -1389,7 +1389,7 @@ _080DD972:
sub_80DD978: @ 80DD978
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080DD9A0 @ =gBattleAnimBankAttacker
+ ldr r0, _080DD9A0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1406,23 +1406,23 @@ _080DD994:
pop {r0}
bx r0
.align 2, 0
-_080DD9A0: .4byte gBattleAnimBankAttacker
+_080DD9A0: .4byte gAnimBankAttacker
thumb_func_end sub_80DD978
thumb_func_start sub_80DD9A4
sub_80DD9A4: @ 80DD9A4
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _080DD9F0 @ =gBattleAnimBankTarget
+ ldr r5, _080DD9F0 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldr r2, _080DD9F4 @ =gBattleAnimArgs
@@ -1446,7 +1446,7 @@ sub_80DD9A4: @ 80DD9A4
pop {r0}
bx r0
.align 2, 0
-_080DD9F0: .4byte gBattleAnimBankTarget
+_080DD9F0: .4byte gAnimBankTarget
_080DD9F4: .4byte gBattleAnimArgs
_080DD9F8: .4byte sub_80DD9FC
thumb_func_end sub_80DD9A4
@@ -1486,7 +1486,7 @@ sub_80DD9FC: @ 80DD9FC
cmp r0, 0x8C
ble _080DDA46
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DDA46:
pop {r4}
pop {r0}
@@ -1498,7 +1498,7 @@ sub_80DDA4C: @ 80DDA4C
push {lr}
lsls r0, 24
lsrs r3, r0, 24
- ldr r2, _080DDA84 @ =gMoveDmgMoveAnim
+ ldr r2, _080DDA84 @ =gAnimMoveDmg
ldr r0, [r2]
cmp r0, 0x20
bgt _080DDA60
@@ -1526,7 +1526,7 @@ _080DDA7A:
pop {r0}
bx r0
.align 2, 0
-_080DDA84: .4byte gMoveDmgMoveAnim
+_080DDA84: .4byte gAnimMoveDmg
_080DDA88: .4byte gBattleAnimArgs
thumb_func_end sub_80DDA4C
diff --git a/asm/water.s b/asm/water.s
index 4bf95ab59..d72f9438c 100755
--- a/asm/water.s
+++ b/asm/water.s
@@ -23,16 +23,16 @@ sub_80D3B60: @ 80D3B60
lsls r4, 3
adds r4, r0
ldrh r0, [r4, 0x8]
- ldr r1, _080D3D48 @ =gUnknown_030042C0
+ ldr r1, _080D3D48 @ =gBattle_BG1_X
ldrh r1, [r1]
adds r0, r1
- ldr r2, _080D3D48 @ =gUnknown_030042C0
+ ldr r2, _080D3D48 @ =gBattle_BG1_X
strh r0, [r2]
ldrh r0, [r4, 0xA]
- ldr r3, _080D3D4C @ =gUnknown_030041B4
+ ldr r3, _080D3D4C @ =gBattle_BG1_Y
ldrh r3, [r3]
adds r0, r3
- ldr r1, _080D3D4C @ =gUnknown_030041B4
+ ldr r1, _080D3D4C @ =gBattle_BG1_Y
strh r0, [r1]
add r5, sp, 0x4
adds r0, r5, 0
@@ -211,7 +211,7 @@ _080D3CAA:
ldr r1, _080D3D58 @ =0x85000400
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080D3D02
@@ -222,9 +222,9 @@ _080D3CAA:
ands r0, r1
strb r0, [r2]
_080D3D02:
- ldr r0, _080D3D48 @ =gUnknown_030042C0
+ ldr r0, _080D3D48 @ =gBattle_BG1_X
strh r4, [r0]
- ldr r1, _080D3D4C @ =gUnknown_030041B4
+ ldr r1, _080D3D4C @ =gBattle_BG1_Y
strh r4, [r1]
ldr r0, _080D3D60 @ =REG_BLDCNT
strh r4, [r0]
@@ -256,8 +256,8 @@ _080D3D32:
bx r0
.align 2, 0
_080D3D44: .4byte gTasks
-_080D3D48: .4byte gUnknown_030042C0
-_080D3D4C: .4byte gUnknown_030041B4
+_080D3D48: .4byte gBattle_BG1_X
+_080D3D4C: .4byte gBattle_BG1_Y
_080D3D50: .4byte gPlttBufferFaded
_080D3D54: .4byte 0x040000d4
_080D3D58: .4byte 0x85000400
@@ -739,7 +739,7 @@ _080D40D0:
cmp r0, 0x15
bne _080D40EE
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D40EE:
pop {r4}
pop {r0}
@@ -1083,7 +1083,7 @@ _080D438A:
thumb_func_start sub_80D4394
sub_80D4394: @ 80D4394
push {r4,r5,lr}
- ldr r4, _080D43B8 @ =gBattleAnimBankAttacker
+ ldr r4, _080D43B8 @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -1099,7 +1099,7 @@ sub_80D4394: @ 80D4394
ldr r0, _080D43C0 @ =gPlayerParty
b _080D43D8
.align 2, 0
-_080D43B8: .4byte gBattleAnimBankAttacker
+_080D43B8: .4byte gAnimBankAttacker
_080D43BC: .4byte gBattlePartyID
_080D43C0: .4byte gPlayerParty
_080D43C4:
@@ -1160,16 +1160,16 @@ sub_80D4418: @ 80D4418
lsls r1, 24
lsrs r1, 24
str r1, [sp]
- ldr r4, _080D4520 @ =gBattleAnimBankAttacker
+ ldr r4, _080D4520 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r6, r0, 24
movs r5, 0xAC
@@ -1280,7 +1280,7 @@ _080D44EA:
pop {r0}
bx r0
.align 2, 0
-_080D4520: .4byte gBattleAnimBankAttacker
+_080D4520: .4byte gAnimBankAttacker
_080D4524: .4byte gSpriteTemplate_83D9378
_080D4528: .4byte gSprites
thumb_func_end sub_80D4418
@@ -1390,7 +1390,7 @@ sub_80D45D8: @ 80D45D8
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xA]
- ldr r0, _080D460C @ =gBattleAnimBankAttacker
+ ldr r0, _080D460C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1402,7 +1402,7 @@ sub_80D45D8: @ 80D45D8
b _080D4616
.align 2, 0
_080D4608: .4byte gTasks
-_080D460C: .4byte gBattleAnimBankAttacker
+_080D460C: .4byte gAnimBankAttacker
_080D4610:
movs r0, 0x10
strh r0, [r4, 0x10]
@@ -1788,17 +1788,17 @@ sub_80D48F4: @ 80D48F4
lsls r1, 3
ldr r0, _080D4978 @ =gTasks
adds r5, r1, r0
- ldr r4, _080D497C @ =gBattleAnimBankAttacker
+ ldr r4, _080D497C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0xE]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x10]
@@ -1813,7 +1813,7 @@ sub_80D48F4: @ 80D48F4
movs r1, 0x1
_080D4938:
strh r1, [r5, 0x16]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080D494C
@@ -1845,7 +1845,7 @@ _080D494C:
bx r0
.align 2, 0
_080D4978: .4byte gTasks
-_080D497C: .4byte gBattleAnimBankAttacker
+_080D497C: .4byte gAnimBankAttacker
_080D4980: .4byte 0x0000ffe0
_080D4984: .4byte sub_80D4988
thumb_func_end sub_80D48F4
@@ -2218,7 +2218,7 @@ sub_80D4C18: @ 80D4C18
cmp r0, 0
bne _080D4C5C
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D4C5C:
pop {r4}
pop {r0}
@@ -2265,16 +2265,16 @@ sub_80D4CA4: @ 80D4CA4
adds r4, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r5, _080D4CE0 @ =gBattleAnimBankTarget
+ ldr r5, _080D4CE0 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x30]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -2289,7 +2289,7 @@ sub_80D4CA4: @ 80D4CA4
pop {r0}
bx r0
.align 2, 0
-_080D4CE0: .4byte gBattleAnimBankTarget
+_080D4CE0: .4byte gAnimBankTarget
_080D4CE4: .4byte gBattleAnimArgs
_080D4CE8: .4byte sub_80D4CEC
thumb_func_end sub_80D4CA4
@@ -2345,7 +2345,7 @@ _080D4D44:
cmp r1, r0
bne _080D4D56
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D4D56:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
@@ -2443,7 +2443,7 @@ _080D4DF2:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, _080D4E3C @ =gBattleAnimBankAttacker
+ ldr r0, _080D4E3C @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
subs r0, 0x1
@@ -2459,7 +2459,7 @@ _080D4DF2:
.align 2, 0
_080D4E34: .4byte gSpriteTemplate_83D9420
_080D4E38: .4byte gSprites
-_080D4E3C: .4byte gBattleAnimBankAttacker
+_080D4E3C: .4byte gAnimBankAttacker
_080D4E40:
strh r7, [r4, 0x32]
_080D4E42:
@@ -2501,7 +2501,7 @@ _080D4E68:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, _080D4EB4 @ =gBattleAnimBankAttacker
+ ldr r0, _080D4EB4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
subs r0, 0x1
@@ -2517,7 +2517,7 @@ _080D4E68:
.align 2, 0
_080D4EAC: .4byte gSpriteTemplate_83D9420
_080D4EB0: .4byte gSprites
-_080D4EB4: .4byte gBattleAnimBankAttacker
+_080D4EB4: .4byte gAnimBankAttacker
_080D4EB8:
strh r7, [r4, 0x32]
_080D4EBA:
diff --git a/asm/wisp_fire.s b/asm/wisp_fire.s
index a22903e6b..a6407589f 100755
--- a/asm/wisp_fire.s
+++ b/asm/wisp_fire.s
@@ -63,7 +63,7 @@ _080D5CD8:
lsrs r0, 16
cmp r0, 0x83
bls _080D5D5C
- ldr r0, _080D5D58 @ =gBattleAnimBankTarget
+ ldr r0, _080D5D58 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -80,9 +80,9 @@ _080D5CD8:
_080D5D4C: .4byte gBattleAnimArgs
_080D5D50: .4byte gMain
_080D5D54: .4byte 0x0000043d
-_080D5D58: .4byte gBattleAnimBankTarget
+_080D5D58: .4byte gAnimBankTarget
_080D5D5C:
- ldr r0, _080D5D80 @ =gBattleAnimBankTarget
+ ldr r0, _080D5D80 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
lsls r0, 24
@@ -99,7 +99,7 @@ _080D5D5C:
strb r1, [r4, 0x5]
b _080D5DA0
.align 2, 0
-_080D5D80: .4byte gBattleAnimBankTarget
+_080D5D80: .4byte gAnimBankTarget
_080D5D84:
adds r0, r2, 0
subs r0, 0x40
@@ -144,7 +144,7 @@ _080D5DC8:
cmp r0, 0x1E
bne _080D5DD6
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D5DD6:
pop {r4}
pop {r0}
@@ -161,7 +161,7 @@ sub_80D5DDC: @ 80D5DDC
lsls r1, 3
ldr r0, _080D5E3C @ =gTasks
adds r4, r1, r0
- ldr r0, _080D5E40 @ =gBattleAnimBankAttacker
+ ldr r0, _080D5E40 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -173,7 +173,7 @@ sub_80D5DDC: @ 80D5DDC
movs r1, 0x1
_080D5E02:
strh r1, [r4, 0x20]
- ldr r0, _080D5E44 @ =gBattleAnimBankTarget
+ ldr r0, _080D5E44 @ =gAnimBankTarget
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -199,8 +199,8 @@ _080D5E02:
bx r0
.align 2, 0
_080D5E3C: .4byte gTasks
-_080D5E40: .4byte gBattleAnimBankAttacker
-_080D5E44: .4byte gBattleAnimBankTarget
+_080D5E40: .4byte gAnimBankAttacker
+_080D5E44: .4byte gAnimBankTarget
_080D5E48: .4byte sub_80D5E4C
thumb_func_end sub_80D5DDC
@@ -570,7 +570,7 @@ _080D60EA:
adds r0, 0x1
strh r0, [r2, 0x8]
ldr r1, _080D6114 @ =gObjectBankIDs
- ldr r0, _080D6118 @ =gBattleAnimBankTarget
+ ldr r0, _080D6118 @ =gAnimBankTarget
ldrb r0, [r0]
adds r0, r1
ldrb r6, [r0]
@@ -586,7 +586,7 @@ _080D60EA:
_080D610C: .4byte gTasks
_080D6110: .4byte gBattleAnimArgs
_080D6114: .4byte gObjectBankIDs
-_080D6118: .4byte gBattleAnimBankTarget
+_080D6118: .4byte gAnimBankTarget
_080D611C: .4byte gUnknown_083D9794
_080D6120:
ldr r4, _080D616C @ =gUnknown_083D97A4