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authorMarcus Huderle <huderlem@gmail.com>2018-01-09 16:55:20 -0800
committerGitHub <noreply@github.com>2018-01-09 16:55:20 -0800
commit78a7c57aa515fefdb498e6398d4604f04ac46db0 (patch)
treea98e9e8a7b1579278972848fb2f53ebc32aca3b9 /asm
parent1877ba24ca489827f1093858ed58c38ff00a4576 (diff)
parentf6d7abc83482cd56b7051784ec5420dc34a2ffe2 (diff)
Merge pull request #509 from progreon/battle_anim
Decompile various battle_anim files
Diffstat (limited to 'asm')
-rwxr-xr-xasm/bug.s825
-rwxr-xr-xasm/poison.s364
-rwxr-xr-xasm/wisp_fire.s678
3 files changed, 0 insertions, 1867 deletions
diff --git a/asm/bug.s b/asm/bug.s
deleted file mode 100755
index 83170e9a7..000000000
--- a/asm/bug.s
+++ /dev/null
@@ -1,825 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ bug
-
- thumb_func_start sub_80DC824
-sub_80DC824: @ 80DC824
- push {r4-r6,lr}
- adds r6, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DC850
- adds r0, r6, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- ldr r0, _080DC84C @ =gBattleAnimArgs
- ldrh r1, [r0, 0x4]
- negs r1, r1
- strh r1, [r0, 0x4]
- ldrh r1, [r0]
- negs r1, r1
- strh r1, [r0]
- b _080DC880
- .align 2, 0
-_080DC84C: .4byte gBattleAnimArgs
-_080DC850:
- ldr r0, _080DC8E4 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DC880
- adds r0, r6, 0
- movs r1, 0x1
- bl StartSpriteAffineAnim
- ldr r1, _080DC8E8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080DC880:
- ldr r5, _080DC8E4 @ =gAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077EE4
- lsls r0, 24
- ldr r4, _080DC8E8 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077EE4
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- ldrh r4, [r4, 0x6]
- adds r0, r4
- strh r0, [r6, 0x36]
- ldr r0, _080DC8EC @ =sub_8078B34
- str r0, [r6, 0x1C]
- ldr r1, _080DC8F0 @ =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC8E4: .4byte gAnimBankTarget
-_080DC8E8: .4byte gBattleAnimArgs
-_080DC8EC: .4byte sub_8078B34
-_080DC8F0: .4byte DestroyAnimSprite
- thumb_func_end sub_80DC824
-
- thumb_func_start sub_80DC8F4
-sub_80DC8F4: @ 80DC8F4
- push {r4-r6,lr}
- adds r6, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DC918
- ldr r1, _080DC914 @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
- adds r0, r6, 0
- movs r1, 0x2
- bl StartSpriteAffineAnim
- b _080DC934
- .align 2, 0
-_080DC914: .4byte gBattleAnimArgs
-_080DC918:
- ldr r0, _080DC990 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DC934
- ldr r0, _080DC994 @ =gBattleAnimArgs
- ldrh r1, [r0, 0x2]
- negs r1, r1
- strh r1, [r0, 0x2]
- ldrh r1, [r0]
- negs r1, r1
- strh r1, [r0]
-_080DC934:
- ldr r5, _080DC990 @ =gAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl sub_8077EE4
- lsls r0, 24
- ldr r4, _080DC994 @ =gBattleAnimArgs
- lsrs r0, 24
- ldrh r1, [r4]
- adds r0, r1
- strh r0, [r6, 0x20]
- ldrb r0, [r5]
- movs r1, 0x3
- bl sub_8077EE4
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x2]
- adds r0, r1
- strh r0, [r6, 0x22]
- ldrh r0, [r4, 0x4]
- strh r0, [r6, 0x2E]
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r6, 0x36]
- ldr r0, _080DC998 @ =sub_8078B34
- str r0, [r6, 0x1C]
- ldr r1, _080DC99C @ =DestroyAnimSprite
- adds r0, r6, 0
- bl StoreSpriteCallbackInData
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DC990: .4byte gAnimBankTarget
-_080DC994: .4byte gBattleAnimArgs
-_080DC998: .4byte sub_8078B34
-_080DC99C: .4byte DestroyAnimSprite
- thumb_func_end sub_80DC8F4
-
- thumb_func_start sub_80DC9A0
-sub_80DC9A0: @ 80DC9A0
- push {r4,r5,lr}
- adds r5, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DC9BC
- ldr r0, _080DC9FC @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- lsrs r2, r1, 31
- adds r1, r2
- asrs r1, 1
- strh r1, [r0, 0x4]
-_080DC9BC:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r1, _080DC9FC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- strh r0, [r5, 0x2E]
- ldrh r0, [r5, 0x20]
- strh r0, [r5, 0x30]
- ldrh r0, [r5, 0x22]
- strh r0, [r5, 0x34]
- movs r2, 0x8
- ldrsh r0, [r1, r2]
- cmp r0, 0
- bne _080DCA04
- ldr r4, _080DCA00 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- b _080DCA16
- .align 2, 0
-_080DC9FC: .4byte gBattleAnimArgs
-_080DCA00: .4byte gAnimBankTarget
-_080DCA04:
- ldr r0, _080DCA2C @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r5, 0
- adds r2, 0x32
- adds r3, r5, 0
- adds r3, 0x36
- movs r1, 0x1
- bl sub_807A3FC
-_080DCA16:
- adds r0, r5, 0
- bl sub_8078BD4
- ldr r0, _080DCA30 @ =gBattleAnimArgs
- ldrh r0, [r0, 0x6]
- strh r0, [r5, 0x38]
- ldr r0, _080DCA34 @ =sub_80DCA38
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCA2C: .4byte gAnimBankTarget
-_080DCA30: .4byte gBattleAnimArgs
-_080DCA34: .4byte sub_80DCA38
- thumb_func_end sub_80DC9A0
-
- thumb_func_start sub_80DCA38
-sub_80DCA38: @ 80DCA38
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078B5C
- lsls r0, 24
- cmp r0, 0
- beq _080DCA4E
- adds r0, r4, 0
- bl DestroyAnimSprite
- b _080DCA6A
-_080DCA4E:
- movs r1, 0x3A
- ldrsh r0, [r4, r1]
- movs r2, 0x38
- ldrsh r1, [r4, r2]
- bl Sin
- ldrh r1, [r4, 0x24]
- adds r0, r1
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x3A]
- adds r0, 0xD
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x3A]
-_080DCA6A:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80DCA38
-
- thumb_func_start sub_80DCA70
-sub_80DCA70: @ 80DCA70
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080DCAA0 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0
- bl sub_807A3FC
- ldr r0, _080DCAA4 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DCAAC
- ldr r0, _080DCAA8 @ =gBattleAnimArgs
- ldrh r1, [r4, 0x20]
- ldrh r2, [r0]
- subs r1, r2
- strh r1, [r4, 0x20]
- b _080DCAB8
- .align 2, 0
-_080DCAA0: .4byte gAnimBankTarget
-_080DCAA4: .4byte gAnimBankAttacker
-_080DCAA8: .4byte gBattleAnimArgs
-_080DCAAC:
- ldr r1, _080DCAE0 @ =gBattleAnimArgs
- ldrh r0, [r1]
- ldrh r2, [r4, 0x20]
- adds r0, r2
- strh r0, [r4, 0x20]
- adds r0, r1, 0
-_080DCAB8:
- ldrh r0, [r0, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
- ldr r0, _080DCAE4 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- bne _080DCAD4
- ldrh r0, [r4, 0x22]
- adds r0, 0x8
- strh r0, [r4, 0x22]
-_080DCAD4:
- ldr r0, _080DCAE8 @ =sub_80DCAEC
- str r0, [r4, 0x1C]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCAE0: .4byte gBattleAnimArgs
-_080DCAE4: .4byte gAnimBankTarget
-_080DCAE8: .4byte sub_80DCAEC
- thumb_func_end sub_80DCA70
-
- thumb_func_start sub_80DCAEC
-sub_80DCAEC: @ 80DCAEC
- push {lr}
- adds r3, r0, 0
- ldrh r0, [r3, 0x2E]
- adds r0, 0x1
- strh r0, [r3, 0x2E]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x3
- bne _080DCB20
- movs r0, 0
- strh r0, [r3, 0x2E]
- movs r0, 0x3E
- adds r0, r3
- mov r12, r0
- ldrb r2, [r0]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- mov r1, r12
- strb r0, [r1]
-_080DCB20:
- ldrh r0, [r3, 0x30]
- adds r0, 0x1
- strh r0, [r3, 0x30]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x33
- bne _080DCB34
- adds r0, r3, 0
- bl DestroyAnimSprite
-_080DCB34:
- pop {r0}
- bx r0
- thumb_func_end sub_80DCAEC
-
- thumb_func_start sub_80DCB38
-sub_80DCB38: @ 80DCB38
- ldr r2, _080DCB54 @ =REG_BLDCNT
- movs r3, 0xFD
- lsls r3, 6
- adds r1, r3, 0
- strh r1, [r2]
- adds r2, 0x2
- movs r1, 0x10
- strh r1, [r2]
- movs r1, 0x10
- strh r1, [r0, 0x2E]
- ldr r1, _080DCB58 @ =sub_80DCB5C
- str r1, [r0, 0x1C]
- bx lr
- .align 2, 0
-_080DCB54: .4byte REG_BLDCNT
-_080DCB58: .4byte sub_80DCB5C
- thumb_func_end sub_80DCB38
-
- thumb_func_start sub_80DCB5C
-sub_80DCB5C: @ 80DCB5C
- push {lr}
- adds r3, r0, 0
- ldrh r1, [r3, 0x32]
- movs r2, 0x32
- ldrsh r0, [r3, r2]
- cmp r0, 0x13
- bgt _080DCB70
- adds r0, r1, 0x1
- strh r0, [r3, 0x32]
- b _080DCBA8
-_080DCB70:
- ldrh r1, [r3, 0x30]
- adds r0, r1, 0x1
- strh r0, [r3, 0x30]
- movs r0, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080DCBA8
- ldrh r1, [r3, 0x2E]
- subs r1, 0x1
- strh r1, [r3, 0x2E]
- ldr r2, _080DCBAC @ =REG_BLDALPHA
- movs r0, 0x10
- subs r0, r1
- lsls r0, 8
- orrs r1, r0
- strh r1, [r2]
- movs r1, 0x2E
- ldrsh r0, [r3, r1]
- cmp r0, 0
- bne _080DCBA8
- adds r2, r3, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- ldr r0, _080DCBB0 @ =sub_80DCBB4
- str r0, [r3, 0x1C]
-_080DCBA8:
- pop {r0}
- bx r0
- .align 2, 0
-_080DCBAC: .4byte REG_BLDALPHA
-_080DCBB0: .4byte sub_80DCBB4
- thumb_func_end sub_80DCB5C
-
- thumb_func_start sub_80DCBB4
-sub_80DCBB4: @ 80DCBB4
- push {lr}
- ldr r1, _080DCBC8 @ =REG_BLDCNT
- movs r2, 0
- strh r2, [r1]
- adds r1, 0x2
- strh r2, [r1]
- bl DestroyAnimSprite
- pop {r0}
- bx r0
- .align 2, 0
-_080DCBC8: .4byte REG_BLDCNT
- thumb_func_end sub_80DCBB4
-
- thumb_func_start sub_80DCBCC
-sub_80DCBCC: @ 80DCBCC
- push {r4-r7,lr}
- sub sp, 0x4
- adds r7, r0, 0
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- beq _080DCBEC
- ldr r1, _080DCBE8 @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- b _080DCC0E
- .align 2, 0
-_080DCBE8: .4byte gBattleAnimArgs
-_080DCBEC:
- ldr r0, _080DCCE8 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DCC0E
- ldr r1, _080DCCEC @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
- ldrh r0, [r1, 0x2]
- negs r0, r0
- strh r0, [r1, 0x2]
- ldrh r0, [r1, 0x6]
- negs r0, r0
- strh r0, [r1, 0x6]
-_080DCC0E:
- bl IsContest
- lsls r0, 24
- cmp r0, 0
- bne _080DCC5E
- ldr r0, _080DCCE8 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- adds r4, r0, 0
- ldr r5, _080DCCF0 @ =gAnimBankTarget
- ldrb r0, [r5]
- bl GetBankSide
- lsls r4, 24
- lsls r0, 24
- cmp r4, r0
- bne _080DCC5E
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- cmp r0, 0
- beq _080DCC4C
- ldrb r0, [r5]
- bl GetBankIdentity
- lsls r0, 24
- lsrs r0, 24
- cmp r0, 0x1
- bne _080DCC5E
-_080DCC4C:
- ldr r0, _080DCCEC @ =gBattleAnimArgs
- movs r2, 0x4
- ldrsh r1, [r0, r2]
- negs r1, r1
- strh r1, [r0, 0x4]
- movs r2, 0
- ldrsh r1, [r0, r2]
- negs r1, r1
- strh r1, [r0]
-_080DCC5E:
- adds r0, r7, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r5, _080DCCF0 @ =gAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBankPosition
- adds r4, r0, 0
- lsls r4, 24
- ldr r6, _080DCCEC @ =gBattleAnimArgs
- lsrs r4, 24
- ldrh r0, [r6, 0x4]
- adds r4, r0
- lsls r4, 16
- lsrs r4, 16
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBankPosition
- adds r1, r0, 0
- lsls r1, 24
- lsrs r1, 24
- ldrh r2, [r6, 0x6]
- adds r1, r2
- lsls r1, 16
- ldrh r2, [r7, 0x20]
- lsls r0, r4, 16
- asrs r0, 16
- subs r0, r2
- lsls r0, 16
- asrs r0, 16
- ldrh r2, [r7, 0x22]
- lsrs r5, r1, 16
- asrs r1, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl sub_80790F0
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r7, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_8078FDC
- ldrh r0, [r6, 0x8]
- strh r0, [r7, 0x2E]
- strh r4, [r7, 0x32]
- strh r5, [r7, 0x36]
- ldr r0, _080DCCF4 @ =sub_8078B34
- str r0, [r7, 0x1C]
- ldr r1, _080DCCF8 @ =DestroyAnimSprite
- adds r0, r7, 0
- bl StoreSpriteCallbackInData
- add sp, 0x4
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCCE8: .4byte gAnimBankAttacker
-_080DCCEC: .4byte gBattleAnimArgs
-_080DCCF0: .4byte gAnimBankTarget
-_080DCCF4: .4byte sub_8078B34
-_080DCCF8: .4byte DestroyAnimSprite
- thumb_func_end sub_80DCBCC
-
- thumb_func_start sub_80DCCFC
-sub_80DCCFC: @ 80DCCFC
- push {r4-r6,lr}
- adds r6, r0, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080DCD68 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080DCD1C
- ldr r1, _080DCD6C @ =gBattleAnimArgs
- ldrh r0, [r1, 0x4]
- negs r0, r0
- strh r0, [r1, 0x4]
-_080DCD1C:
- ldr r4, _080DCD6C @ =gBattleAnimArgs
- ldrh r0, [r4, 0x8]
- strh r0, [r6, 0x2E]
- ldr r5, _080DCD70 @ =gAnimBankTarget
- ldrb r0, [r5]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x4]
- adds r0, r1
- strh r0, [r6, 0x32]
- ldrb r0, [r5]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- ldrh r1, [r4, 0x6]
- adds r0, r1
- strh r0, [r6, 0x36]
- ldrh r0, [r4, 0xA]
- strh r0, [r6, 0x38]
- adds r0, r6, 0
- bl sub_80786EC
- ldr r0, _080DCD74 @ =sub_80DCD78
- str r0, [r6, 0x1C]
- adds r2, r6, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x4
- orrs r0, r1
- strb r0, [r2]
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCD68: .4byte gAnimBankAttacker
-_080DCD6C: .4byte gBattleAnimArgs
-_080DCD70: .4byte gAnimBankTarget
-_080DCD74: .4byte sub_80DCD78
- thumb_func_end sub_80DCCFC
-
- thumb_func_start sub_80DCD78
-sub_80DCD78: @ 80DCD78
- push {r4-r7,lr}
- mov r7, r8
- push {r7}
- sub sp, 0x14
- adds r4, r0, 0
- adds r2, r4, 0
- adds r2, 0x3E
- ldrb r0, [r2]
- movs r1, 0x5
- negs r1, r1
- ands r1, r0
- strb r1, [r2]
- adds r0, r4, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080DCDA4
- adds r0, r4, 0
- bl DestroyAnimSprite
- b _080DCE34
-_080DCDA4:
- movs r0, 0x2E
- adds r0, r4
- mov r8, r0
- ldrh r7, [r4, 0x20]
- ldrh r5, [r4, 0x24]
- ldrh r1, [r4, 0x22]
- mov r12, r1
- ldrh r6, [r4, 0x26]
- mov r2, r8
- add r1, sp, 0x4
- movs r3, 0x7
-_080DCDBA:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _080DCDBA
- adds r0, r7, r5
- lsls r0, 16
- lsrs r5, r0, 16
- mov r2, r12
- adds r0, r2, r6
- lsls r0, 16
- lsrs r6, r0, 16
- adds r0, r4, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- bne _080DCE34
- ldrh r0, [r4, 0x24]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- lsls r1, r5, 16
- asrs r1, 16
- subs r0, r1
- lsls r0, 16
- asrs r0, 16
- ldrh r1, [r4, 0x26]
- ldrh r2, [r4, 0x22]
- adds r1, r2
- lsls r2, r6, 16
- asrs r2, 16
- subs r1, r2
- lsls r1, 16
- asrs r1, 16
- bl sub_80790F0
- lsls r0, 16
- movs r1, 0xC0
- lsls r1, 24
- adds r0, r1
- lsrs r0, 16
- movs r3, 0x80
- lsls r3, 1
- str r0, [sp]
- adds r0, r4, 0
- movs r1, 0
- adds r2, r3, 0
- bl sub_8078FDC
- add r2, sp, 0x4
- mov r1, r8
- movs r3, 0x7
-_080DCE26:
- ldrh r0, [r2]
- strh r0, [r1]
- adds r2, 0x2
- adds r1, 0x2
- subs r3, 0x1
- cmp r3, 0
- bge _080DCE26
-_080DCE34:
- add sp, 0x14
- pop {r3}
- mov r8, r3
- pop {r4-r7}
- pop {r0}
- bx r0
- thumb_func_end sub_80DCD78
-
- thumb_func_start sub_80DCE40
-sub_80DCE40: @ 80DCE40
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r0, _080DCE54 @ =gBattleAnimArgs
- movs r1, 0
- ldrsh r0, [r0, r1]
- cmp r0, 0
- bne _080DCE5C
- ldr r4, _080DCE58 @ =gAnimBankAttacker
- b _080DCE5E
- .align 2, 0
-_080DCE54: .4byte gBattleAnimArgs
-_080DCE58: .4byte gAnimBankAttacker
-_080DCE5C:
- ldr r4, _080DCE90 @ =gAnimBankTarget
-_080DCE5E:
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x20]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x12
- strh r0, [r5, 0x22]
- ldr r1, _080DCE94 @ =move_anim_8074EE0
- adds r0, r5, 0
- bl StoreSpriteCallbackInData
- ldr r0, _080DCE98 @ =sub_80785E4
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080DCE90: .4byte gAnimBankTarget
-_080DCE94: .4byte move_anim_8074EE0
-_080DCE98: .4byte sub_80785E4
- thumb_func_end sub_80DCE40
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/poison.s b/asm/poison.s
deleted file mode 100755
index 234348df2..000000000
--- a/asm/poison.s
+++ /dev/null
@@ -1,364 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ poison
-
- thumb_func_start sub_80D9D70
-sub_80D9D70: @ 80D9D70
- push {r4,r5,lr}
- adds r5, r0, 0
- ldr r4, _080D9DC4 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D9D86
- adds r0, r5, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_080D9D86:
- adds r0, r5, 0
- movs r1, 0x1
- bl sub_80787B0
- ldrh r0, [r4, 0x4]
- strh r0, [r5, 0x2E]
- ldr r4, _080D9DC8 @ =gAnimBankTarget
- ldrb r0, [r4]
- movs r1, 0x2
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x32]
- ldrb r0, [r4]
- movs r1, 0x3
- bl GetBankPosition
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r5, 0x36]
- ldr r0, _080D9DCC @ =0x0000ffe2
- strh r0, [r5, 0x38]
- adds r0, r5, 0
- bl sub_80786EC
- ldr r0, _080D9DD0 @ =sub_80D9DD4
- str r0, [r5, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9DC4: .4byte gBattleAnimArgs
-_080D9DC8: .4byte gAnimBankTarget
-_080D9DCC: .4byte 0x0000ffe2
-_080D9DD0: .4byte sub_80D9DD4
- thumb_func_end sub_80D9D70
-
- thumb_func_start sub_80D9DD4
-sub_80D9DD4: @ 80D9DD4
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D9DE8
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9DE8:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9DD4
-
- thumb_func_start sub_80D9DF0
-sub_80D9DF0: @ 80D9DF0
- push {r4-r6,lr}
- sub sp, 0x4
- adds r4, r0, 0
- ldr r5, _080D9E64 @ =gBattleAnimArgs
- movs r1, 0x6
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D9E08
- adds r0, r4, 0
- movs r1, 0x2
- bl StartSpriteAnim
-_080D9E08:
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_80787B0
- ldr r0, _080D9E68 @ =gAnimBankTarget
- ldrb r0, [r0]
- mov r6, sp
- adds r6, 0x2
- movs r1, 0x1
- mov r2, sp
- adds r3, r6, 0
- bl sub_807A3FC
- ldr r0, _080D9E6C @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9E36
- ldrh r0, [r5, 0x8]
- negs r0, r0
- strh r0, [r5, 0x8]
-_080D9E36:
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- mov r1, sp
- ldrh r0, [r5, 0x8]
- ldrh r1, [r1]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r5, 0xA]
- ldrh r6, [r6]
- adds r0, r6
- strh r0, [r4, 0x36]
- ldr r0, _080D9E70 @ =0x0000ffe2
- strh r0, [r4, 0x38]
- adds r0, r4, 0
- bl sub_80786EC
- ldr r0, _080D9E74 @ =sub_80D9E78
- str r0, [r4, 0x1C]
- add sp, 0x4
- pop {r4-r6}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9E64: .4byte gBattleAnimArgs
-_080D9E68: .4byte gAnimBankTarget
-_080D9E6C: .4byte gAnimBankAttacker
-_080D9E70: .4byte 0x0000ffe2
-_080D9E74: .4byte sub_80D9E78
- thumb_func_end sub_80D9DF0
-
- thumb_func_start sub_80D9E78
-sub_80D9E78: @ 80D9E78
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078718
- lsls r0, 24
- cmp r0, 0
- beq _080D9E8C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9E8C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9E78
-
- thumb_func_start sub_80D9E94
-sub_80D9E94: @ 80D9E94
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D9EE0 @ =gBattleAnimArgs
- ldrh r0, [r5, 0x4]
- strh r0, [r4, 0x2E]
- ldrh r0, [r4, 0x20]
- strh r0, [r4, 0x30]
- ldrh r1, [r5]
- adds r0, r1
- strh r0, [r4, 0x32]
- ldrh r0, [r4, 0x22]
- strh r0, [r4, 0x34]
- ldrh r1, [r5, 0x2]
- adds r0, r1
- strh r0, [r4, 0x36]
- adds r0, r4, 0
- bl sub_8078A5C
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x38]
- movs r1, 0x32
- ldrsh r0, [r4, r1]
- movs r2, 0x4
- ldrsh r1, [r5, r2]
- bl __divsi3
- strh r0, [r4, 0x3A]
- ldr r0, _080D9EE4 @ =sub_80D9EE8
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9EE0: .4byte gBattleAnimArgs
-_080D9EE4: .4byte sub_80D9EE8
- thumb_func_end sub_80D9E94
-
- thumb_func_start sub_80D9EE8
-sub_80D9EE8: @ 80D9EE8
- push {r4,lr}
- adds r4, r0, 0
- bl sub_8078394
- ldrh r0, [r4, 0x30]
- ldrh r1, [r4, 0x38]
- subs r0, r1
- strh r0, [r4, 0x30]
- ldrh r0, [r4, 0x32]
- ldrh r1, [r4, 0x3A]
- subs r0, r1
- strh r0, [r4, 0x32]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- cmp r0, 0
- bne _080D9F0E
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D9F0E:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9EE8
-
- thumb_func_start sub_80D9F14
-sub_80D9F14: @ 80D9F14
- push {r4,lr}
- adds r4, r0, 0
- ldr r0, _080D9F74 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl sub_807A3FC
- ldr r0, _080D9F78 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9F40
- ldr r1, _080D9F7C @ =gBattleAnimArgs
- ldrh r0, [r1]
- negs r0, r0
- strh r0, [r1]
-_080D9F40:
- ldr r0, _080D9F7C @ =gBattleAnimArgs
- ldrh r2, [r0]
- ldrh r1, [r4, 0x20]
- adds r2, r1
- strh r2, [r4, 0x20]
- ldrh r1, [r0, 0x2]
- ldrh r3, [r4, 0x22]
- adds r1, r3
- strh r1, [r4, 0x22]
- ldrh r3, [r0, 0x8]
- strh r3, [r4, 0x2E]
- ldrh r0, [r0, 0x4]
- adds r2, r0
- strh r2, [r4, 0x32]
- adds r1, r3
- strh r1, [r4, 0x36]
- ldr r0, _080D9F80 @ =sub_8078B34
- str r0, [r4, 0x1C]
- ldr r1, _080D9F84 @ =DestroyAnimSprite
- adds r0, r4, 0
- bl StoreSpriteCallbackInData
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9F74: .4byte gAnimBankTarget
-_080D9F78: .4byte gAnimBankAttacker
-_080D9F7C: .4byte gBattleAnimArgs
-_080D9F80: .4byte sub_8078B34
-_080D9F84: .4byte DestroyAnimSprite
- thumb_func_end sub_80D9F14
-
- thumb_func_start sub_80D9F88
-sub_80D9F88: @ 80D9F88
- push {r4,r5,lr}
- adds r4, r0, 0
- ldr r5, _080D9FA0 @ =gBattleAnimArgs
- movs r1, 0x4
- ldrsh r0, [r5, r1]
- cmp r0, 0
- bne _080D9FA4
- adds r0, r4, 0
- movs r1, 0x1
- bl sub_8078764
- b _080D9FDA
- .align 2, 0
-_080D9FA0: .4byte gBattleAnimArgs
-_080D9FA4:
- ldr r0, _080D9FE4 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r2, r4, 0
- adds r2, 0x20
- adds r3, r4, 0
- adds r3, 0x22
- movs r1, 0x1
- bl sub_807A3FC
- ldr r0, _080D9FE8 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- cmp r0, 0
- beq _080D9FCA
- ldrh r0, [r5]
- negs r0, r0
- strh r0, [r5]
-_080D9FCA:
- ldrh r0, [r5]
- ldrh r1, [r4, 0x20]
- adds r0, r1
- strh r0, [r4, 0x20]
- ldrh r0, [r5, 0x2]
- ldrh r1, [r4, 0x22]
- adds r0, r1
- strh r0, [r4, 0x22]
-_080D9FDA:
- ldr r0, _080D9FEC @ =sub_80D9FF0
- str r0, [r4, 0x1C]
- pop {r4,r5}
- pop {r0}
- bx r0
- .align 2, 0
-_080D9FE4: .4byte gAnimBankTarget
-_080D9FE8: .4byte gAnimBankAttacker
-_080D9FEC: .4byte sub_80D9FF0
- thumb_func_end sub_80D9F88
-
- thumb_func_start sub_80D9FF0
-sub_80D9FF0: @ 80D9FF0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r0, [r4, 0x2E]
- adds r0, 0xB
- movs r1, 0xFF
- ands r0, r1
- strh r0, [r4, 0x2E]
- movs r1, 0x2E
- ldrsh r0, [r4, r1]
- movs r1, 0x4
- bl Sin
- strh r0, [r4, 0x24]
- ldrh r0, [r4, 0x30]
- adds r0, 0x30
- strh r0, [r4, 0x30]
- lsls r0, 16
- asrs r0, 24
- negs r0, r0
- strh r0, [r4, 0x26]
- adds r0, r4, 0
- adds r0, 0x3F
- ldrb r1, [r0]
- movs r0, 0x20
- ands r0, r1
- cmp r0, 0
- beq _080DA02C
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080DA02C:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D9FF0
-
- .align 2, 0 @ Don't pad with nop.
diff --git a/asm/wisp_fire.s b/asm/wisp_fire.s
deleted file mode 100755
index a6407589f..000000000
--- a/asm/wisp_fire.s
+++ /dev/null
@@ -1,678 +0,0 @@
- .include "constants/gba_constants.inc"
- .include "asm/macros.inc"
-
- .syntax unified
-
- .text
-
- @ wisp_fire
-
- thumb_func_start sub_80D5CC0
-sub_80D5CC0: @ 80D5CC0
- push {r4,lr}
- adds r4, r0, 0
- ldrh r1, [r4, 0x2E]
- movs r2, 0x2E
- ldrsh r0, [r4, r2]
- cmp r0, 0
- bne _080D5CD8
- ldr r0, _080D5D4C @ =gBattleAnimArgs
- ldrh r0, [r0]
- strh r0, [r4, 0x30]
- adds r0, r1, 0x1
- strh r0, [r4, 0x2E]
-_080D5CD8:
- movs r0, 0xC0
- lsls r0, 1
- adds r1, r0, 0
- ldrh r2, [r4, 0x34]
- adds r1, r2
- strh r1, [r4, 0x34]
- ldrh r0, [r4, 0x36]
- adds r0, 0xA0
- strh r0, [r4, 0x36]
- movs r2, 0x30
- ldrsh r0, [r4, r2]
- lsls r1, 16
- asrs r1, 24
- bl Sin
- strh r0, [r4, 0x24]
- movs r1, 0x30
- ldrsh r0, [r4, r1]
- ldrh r1, [r4, 0x36]
- lsls r1, 16
- asrs r1, 24
- bl Cos
- strh r0, [r4, 0x26]
- ldrh r0, [r4, 0x30]
- adds r2, r0, 0x7
- movs r0, 0xFF
- ands r2, r0
- strh r2, [r4, 0x30]
- ldr r0, _080D5D50 @ =gMain
- ldr r1, _080D5D54 @ =0x0000043d
- adds r0, r1
- ldrb r1, [r0]
- movs r0, 0x2
- ands r0, r1
- cmp r0, 0
- beq _080D5D84
- adds r0, r2, 0
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x83
- bls _080D5D5C
- ldr r0, _080D5D58 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- movs r1, 0x3
- ands r1, r0
- lsls r1, 2
- ldrb r2, [r4, 0x5]
- movs r0, 0xD
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r4, 0x5]
- b _080D5DA0
- .align 2, 0
-_080D5D4C: .4byte gBattleAnimArgs
-_080D5D50: .4byte gMain
-_080D5D54: .4byte 0x0000043d
-_080D5D58: .4byte gAnimBankTarget
-_080D5D5C:
- ldr r0, _080D5D80 @ =gAnimBankTarget
- ldrb r0, [r0]
- bl sub_8079ED4
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- movs r1, 0x3
- ands r0, r1
- lsls r0, 2
- ldrb r2, [r4, 0x5]
- movs r1, 0xD
- negs r1, r1
- ands r1, r2
- orrs r1, r0
- strb r1, [r4, 0x5]
- b _080D5DA0
- .align 2, 0
-_080D5D80: .4byte gAnimBankTarget
-_080D5D84:
- adds r0, r2, 0
- subs r0, 0x40
- lsls r0, 16
- lsrs r0, 16
- cmp r0, 0x83
- bls _080D5D98
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1D
- b _080D5D9E
-_080D5D98:
- adds r1, r4, 0
- adds r1, 0x43
- movs r0, 0x1F
-_080D5D9E:
- strb r0, [r1]
-_080D5DA0:
- ldrh r0, [r4, 0x32]
- adds r0, 0x1
- strh r0, [r4, 0x32]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x14
- ble _080D5DC8
- adds r3, r4, 0
- adds r3, 0x3E
- ldrb r2, [r3]
- lsls r0, r2, 29
- lsrs r0, 31
- movs r1, 0x1
- eors r1, r0
- lsls r1, 2
- movs r0, 0x5
- negs r0, r0
- ands r0, r2
- orrs r0, r1
- strb r0, [r3]
-_080D5DC8:
- movs r2, 0x32
- ldrsh r0, [r4, r2]
- cmp r0, 0x1E
- bne _080D5DD6
- adds r0, r4, 0
- bl DestroyAnimSprite
-_080D5DD6:
- pop {r4}
- pop {r0}
- bx r0
- thumb_func_end sub_80D5CC0
-
- thumb_func_start sub_80D5DDC
-sub_80D5DDC: @ 80D5DDC
- push {r4,lr}
- lsls r0, 24
- lsrs r0, 24
- lsls r1, r0, 2
- adds r1, r0
- lsls r1, 3
- ldr r0, _080D5E3C @ =gTasks
- adds r4, r1, r0
- ldr r0, _080D5E40 @ =gAnimBankAttacker
- ldrb r0, [r0]
- bl GetBankSide
- lsls r0, 24
- movs r2, 0x1
- negs r2, r2
- adds r1, r2, 0
- cmp r0, 0
- bne _080D5E02
- movs r1, 0x1
-_080D5E02:
- strh r1, [r4, 0x20]
- ldr r0, _080D5E44 @ =gAnimBankTarget
- ldrb r1, [r0]
- movs r0, 0x2
- eors r0, r1
- bl IsAnimBankSpriteVisible
- lsls r0, 24
- lsrs r0, 24
- adds r0, 0x1
- strh r0, [r4, 0x22]
- movs r0, 0x1
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x24]
- movs r0, 0x3
- bl GetAnimBankSpriteId
- lsls r0, 24
- lsrs r0, 24
- strh r0, [r4, 0x26]
- ldr r0, _080D5E48 @ =sub_80D5E4C
- str r0, [r4]
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D5E3C: .4byte gTasks
-_080D5E40: .4byte gAnimBankAttacker
-_080D5E44: .4byte gAnimBankTarget
-_080D5E48: .4byte sub_80D5E4C
- thumb_func_end sub_80D5DDC
-
- thumb_func_start sub_80D5E4C
-sub_80D5E4C: @ 80D5E4C
- push {r4-r7,lr}
- lsls r0, 24
- lsrs r4, r0, 24
- lsls r0, r4, 2
- adds r0, r4
- lsls r0, 3
- ldr r1, _080D5E70 @ =gTasks
- adds r2, r0, r1
- movs r0, 0x8
- ldrsh r3, [r2, r0]
- cmp r3, 0x1
- beq _080D5F14
- cmp r3, 0x1
- bgt _080D5E74
- cmp r3, 0
- beq _080D5E82
- b _080D6074
- .align 2, 0
-_080D5E70: .4byte gTasks
-_080D5E74:
- cmp r3, 0x2
- bne _080D5E7A
- b _080D5F9C
-_080D5E7A:
- cmp r3, 0x3
- bne _080D5E80
- b _080D6030
-_080D5E80:
- b _080D6074
-_080D5E82:
- movs r1, 0x20
- ldrsh r0, [r2, r1]
- lsls r0, 1
- ldrh r5, [r2, 0x1C]
- adds r0, r5
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D5EB4
- strh r3, [r2, 0xA]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- strh r0, [r2, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5EB0
- movs r0, 0x2
- b _080D5EB2
-_080D5EB0:
- ldr r0, _080D5F0C @ =0x0000fffe
-_080D5EB2:
- strh r0, [r2, 0x1E]
-_080D5EB4:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r7, 0x22
- ldrsh r0, [r2, r7]
- cmp r1, r0
- bge _080D5EF6
- ldr r4, _080D5F10 @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
-_080D5EC6:
- movs r1, 0xE
- ldrsh r0, [r2, r1]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r5, 0
- ldrsh r0, [r0, r5]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r2, 0x1E]
- ldrh r7, [r2, 0x1C]
- adds r0, r7
- strh r0, [r1, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r5, 0x22
- ldrsh r1, [r2, r5]
- cmp r0, r1
- blt _080D5EC6
-_080D5EF6:
- ldrh r0, [r2, 0x1A]
- adds r0, 0x1
- strh r0, [r2, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- beq _080D5F06
- b _080D6074
-_080D5F06:
- movs r0, 0
- strh r0, [r2, 0x1A]
- b _080D6020
- .align 2, 0
-_080D5F0C: .4byte 0x0000fffe
-_080D5F10: .4byte gSprites
-_080D5F14:
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x4
- ble _080D5F3C
- movs r0, 0
- strh r0, [r2, 0xA]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- strh r0, [r2, 0xC]
- ands r0, r3
- lsls r0, 16
- cmp r0, 0
- beq _080D5F38
- movs r0, 0x2
- b _080D5F3A
-_080D5F38:
- ldr r0, _080D5F94 @ =0x0000fffe
-_080D5F3A:
- strh r0, [r2, 0x1E]
-_080D5F3C:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r7, 0x22
- ldrsh r0, [r2, r7]
- cmp r1, r0
- bge _080D5F7E
- ldr r4, _080D5F98 @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
-_080D5F4E:
- movs r1, 0xE
- ldrsh r0, [r2, r1]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r5, 0
- ldrsh r0, [r0, r5]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r2, 0x1E]
- ldrh r7, [r2, 0x1C]
- adds r0, r7
- strh r0, [r1, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r5, 0x22
- ldrsh r1, [r2, r5]
- cmp r0, r1
- blt _080D5F4E
-_080D5F7E:
- ldrh r0, [r2, 0x1A]
- adds r0, 0x1
- strh r0, [r2, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x60
- bne _080D6074
- movs r0, 0
- strh r0, [r2, 0x1A]
- b _080D6020
- .align 2, 0
-_080D5F94: .4byte 0x0000fffe
-_080D5F98: .4byte gSprites
-_080D5F9C:
- movs r7, 0x20
- ldrsh r1, [r2, r7]
- lsls r1, 1
- ldrh r0, [r2, 0x1C]
- subs r0, r1
- strh r0, [r2, 0x1C]
- ldrh r0, [r2, 0xA]
- adds r0, 0x1
- strh r0, [r2, 0xA]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x1
- ble _080D5FD0
- movs r0, 0
- strh r0, [r2, 0xA]
- ldrh r0, [r2, 0xC]
- adds r0, 0x1
- strh r0, [r2, 0xC]
- movs r1, 0x1
- ands r0, r1
- cmp r0, 0
- beq _080D5FCC
- strh r3, [r2, 0x1E]
- b _080D5FD0
-_080D5FCC:
- ldr r0, _080D6028 @ =0x0000fffe
- strh r0, [r2, 0x1E]
-_080D5FD0:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bge _080D6012
- ldr r4, _080D602C @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
-_080D5FE2:
- movs r5, 0xE
- ldrsh r0, [r2, r5]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r7, 0
- ldrsh r0, [r0, r7]
- lsls r1, r0, 4
- adds r1, r0
- lsls r1, 2
- adds r1, r4
- ldrh r0, [r2, 0x1E]
- ldrh r5, [r2, 0x1C]
- adds r0, r5
- strh r0, [r1, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r7, 0x22
- ldrsh r1, [r2, r7]
- cmp r0, r1
- blt _080D5FE2
-_080D6012:
- ldrh r0, [r2, 0x1A]
- adds r0, 0x1
- strh r0, [r2, 0x1A]
- lsls r0, 16
- asrs r0, 16
- cmp r0, 0x10
- bne _080D6074
-_080D6020:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- b _080D6074
- .align 2, 0
-_080D6028: .4byte 0x0000fffe
-_080D602C: .4byte gSprites
-_080D6030:
- movs r1, 0
- strh r1, [r2, 0xE]
- movs r3, 0x22
- ldrsh r0, [r2, r3]
- cmp r1, r0
- bge _080D606E
- ldr r6, _080D607C @ =gSprites
- adds r3, r2, 0
- adds r3, 0x8
- movs r5, 0
-_080D6044:
- movs r7, 0xE
- ldrsh r0, [r2, r7]
- adds r0, 0xE
- lsls r0, 1
- adds r0, r3, r0
- movs r7, 0
- ldrsh r1, [r0, r7]
- lsls r0, r1, 4
- adds r0, r1
- lsls r0, 2
- adds r0, r6
- strh r5, [r0, 0x24]
- ldrh r0, [r2, 0xE]
- adds r0, 0x1
- strh r0, [r2, 0xE]
- lsls r0, 16
- asrs r0, 16
- movs r7, 0x22
- ldrsh r1, [r2, r7]
- cmp r0, r1
- blt _080D6044
-_080D606E:
- adds r0, r4, 0
- bl DestroyAnimVisualTask
-_080D6074:
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D607C: .4byte gSprites
- thumb_func_end sub_80D5E4C
-
- thumb_func_start sub_80D6080
-sub_80D6080: @ 80D6080
- push {r4,lr}
- sub sp, 0xC
- adds r4, r0, 0
- lsls r4, 24
- lsrs r4, 24
- mov r0, sp
- bl sub_8078914
- mov r0, sp
- ldrb r0, [r0, 0x8]
- lsls r0, 4
- ldr r1, _080D60B0 @ =gBattleAnimArgs
- ldrb r2, [r1]
- ldrh r3, [r1, 0x2]
- movs r1, 0x10
- bl BlendPalette
- adds r0, r4, 0
- bl DestroyAnimVisualTask
- add sp, 0xC
- pop {r4}
- pop {r0}
- bx r0
- .align 2, 0
-_080D60B0: .4byte gBattleAnimArgs
- thumb_func_end sub_80D6080
-
- thumb_func_start sub_80D60B4
-sub_80D60B4: @ 80D60B4
- push {r4-r7,lr}
- mov r7, r10
- mov r6, r9
- mov r5, r8
- push {r5-r7}
- lsls r0, 24
- lsrs r7, r0, 24
- ldr r1, _080D610C @ =gTasks
- lsls r0, r7, 2
- adds r0, r7
- lsls r0, 3
- adds r2, r0, r1
- movs r3, 0x8
- ldrsh r0, [r2, r3]
- mov r9, r1
- ldr r4, _080D6110 @ =gBattleAnimArgs
- mov r8, r4
- cmp r0, 0
- bne _080D60EA
- ldrh r0, [r4]
- strh r0, [r2, 0xA]
- ldrh r0, [r4, 0x2]
- strh r0, [r2, 0xC]
- ldrh r0, [r4, 0x4]
- strh r0, [r2, 0xE]
- ldrh r0, [r4, 0x6]
- strh r0, [r2, 0x10]
-_080D60EA:
- ldrh r0, [r2, 0x8]
- adds r0, 0x1
- strh r0, [r2, 0x8]
- ldr r1, _080D6114 @ =gObjectBankIDs
- ldr r0, _080D6118 @ =gAnimBankTarget
- ldrb r0, [r0]
- adds r0, r1
- ldrb r6, [r0]
- movs r5, 0x10
- ldrsh r0, [r2, r5]
- cmp r0, 0
- bne _080D6120
- ldr r4, _080D611C @ =gUnknown_083D9794
- movs r1, 0x8
- ldrsh r0, [r2, r1]
- b _080D6126
- .align 2, 0
-_080D610C: .4byte gTasks
-_080D6110: .4byte gBattleAnimArgs
-_080D6114: .4byte gObjectBankIDs
-_080D6118: .4byte gAnimBankTarget
-_080D611C: .4byte gUnknown_083D9794
-_080D6120:
- ldr r4, _080D616C @ =gUnknown_083D97A4
- movs r3, 0x8
- ldrsh r0, [r2, r3]
-_080D6126:
- movs r1, 0xA
- bl __modsi3
- lsls r0, 16
- asrs r0, 16
- adds r0, r4
- ldrb r5, [r0]
- lsls r0, r7, 2
- adds r1, r0, r7
- lsls r1, 3
- add r1, r9
- movs r4, 0xE
- ldrsh r1, [r1, r4]
- mov r12, r0
- cmp r1, 0x1
- bne _080D6174
- ldr r2, _080D6170 @ =gSprites
- lsls r3, r6, 4
- adds r0, r3, r6
- lsls r0, 2
- adds r0, r2
- mov r10, r0
- mov r0, r8
- movs r4, 0x2
- ldrsh r1, [r0, r4]
- lsls r0, r5, 24
- asrs r0, 24
- muls r0, r1
- cmp r0, 0
- bge _080D6164
- negs r0, r0
-_080D6164:
- mov r5, r10
- strh r0, [r5, 0x26]
- b _080D618E
- .align 2, 0
-_080D616C: .4byte gUnknown_083D97A4
-_080D6170: .4byte gSprites
-_080D6174:
- ldr r3, _080D61C4 @ =gSprites
- lsls r4, r6, 4
- adds r2, r4, r6
- lsls r2, 2
- adds r2, r3
- lsls r0, r5, 24
- asrs r0, 24
- mov r5, r8
- ldrh r1, [r5, 0x2]
- muls r0, r1
- strh r0, [r2, 0x24]
- adds r2, r3, 0
- adds r3, r4, 0
-_080D618E:
- mov r1, r12
- adds r0, r1, r7
- lsls r0, 3
- add r0, r9
- movs r4, 0x8
- ldrsh r1, [r0, r4]
- movs r5, 0xA
- ldrsh r0, [r0, r5]
- cmp r1, r0
- bne _080D61B4
- adds r0, r3, r6
- lsls r0, 2
- adds r0, r2
- movs r1, 0
- strh r1, [r0, 0x24]
- strh r1, [r0, 0x26]
- adds r0, r7, 0
- bl DestroyAnimVisualTask
-_080D61B4:
- pop {r3-r5}
- mov r8, r3
- mov r9, r4
- mov r10, r5
- pop {r4-r7}
- pop {r0}
- bx r0
- .align 2, 0
-_080D61C4: .4byte gSprites
- thumb_func_end sub_80D60B4
-
- .align 2, 0 @ Don't pad with nop.