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authorProjectRevoTPP <projectrevotpp@hotmail.com>2017-11-13 04:37:00 -0500
committerProjectRevoTPP <projectrevotpp@hotmail.com>2017-11-13 04:37:00 -0500
commit92d37c52fd3be7c3382d9a2e51a81afd843816fa (patch)
treeb19c5a1fb683e401210772858d9ec45b1cffdd0c /data
parentf8b05de4520bb5d9e4a3cd70d1052de6ffcfea64 (diff)
migrate battle_message data to src (TODO, german)
Diffstat (limited to 'data')
-rw-r--r--data/battle_message.s131
-rw-r--r--data/text/battle_strings.inc1830
2 files changed, 0 insertions, 1961 deletions
diff --git a/data/battle_message.s b/data/battle_message.s
deleted file mode 100644
index 0ad61bfc0..000000000
--- a/data/battle_message.s
+++ /dev/null
@@ -1,131 +0,0 @@
- .include "asm/macros.inc"
- .include "constants/constants.inc"
-
- .section .rodata
-
- .include "data/text/battle_strings.inc"
-
- .align 1
-gUnknown_084016BC:: @ 84016BC
- .2byte 0xE
- .2byte 0x46
- .2byte 0x4A
- .2byte 0x6A
- .2byte 0x6B
- .2byte 0x6C
- .2byte 0x6E
- .2byte 0x6F
- .2byte 0x79
- .2byte 0x7B
- .2byte 0x7D
- .2byte 0x94
- .2byte 0x96
- .2byte 0x97
- .2byte 0x9B
- .2byte 0x9C
- .2byte 0x9F
- .2byte 0xA4
- .2byte 0xAA
- .2byte 0xAD
- .2byte 0xB6
- .2byte 0xBF
- .2byte 0xCB
- .2byte 0xCD
- .2byte 0xCF
- .2byte 0xD6
- .2byte 0xED
- .2byte 0xF4
- .2byte 0xF5
- .2byte 0x10A
- .2byte 0x10F
- .2byte 0x112
- .2byte 0x113
- .2byte 0x11A
- .2byte 0x125
- .2byte 0x136
- .2byte 0x13C
- .2byte 0x140
- .2byte 0x149
- .2byte 0x14A
- .2byte 0x14E
- .2byte 0x154
- .2byte 0x0
- .2byte 0x64
- .2byte 0x69
- .2byte 0x75
- .2byte 0x85
- .2byte 0xAF
- .2byte 0x10D
- .2byte 0x153
- .2byte 0x0
- .2byte 0x60
- .2byte 0x61
- .2byte 0x66
- .2byte 0x68
- .2byte 0x8C
- .2byte 0x90
- .2byte 0xA5
- .2byte 0xB8
- .2byte 0x10C
- .2byte 0x111
- .2byte 0x118
- .2byte 0x119
- .2byte 0x129
- .2byte 0x12A
- .2byte 0x12C
- .2byte 0x139
- .2byte 0x15A
- .2byte 0x15B
- .2byte 0x0
- .2byte 0x1
- .2byte 0xA
- .2byte 0xB
- .2byte 0x11
- .2byte 0x13
- .2byte 0x14
- .2byte 0x15
- .2byte 0x1E
- .2byte 0x23
- .2byte 0x25
- .2byte 0x27
- .2byte 0x2B
- .2byte 0x2C
- .2byte 0x2D
- .2byte 0x2E
- .2byte 0x2F
- .2byte 0x40
- .2byte 0x47
- .2byte 0x51
- .2byte 0x59
- .2byte 0x5A
- .2byte 0x5B
- .2byte 0x5C
- .2byte 0x67
- .2byte 0x76
- .2byte 0x7A
- .2byte 0x80
- .2byte 0x84
- .2byte 0x8B
- .2byte 0x91
- .2byte 0xA3
- .2byte 0xA9
- .2byte 0xAB
- .2byte 0xAE
- .2byte 0xC1
- .2byte 0xCC
- .2byte 0xD5
- .2byte 0xF9
- .2byte 0xFD
- .2byte 0xFF
- .2byte 0x100
- .2byte 0x103
- .2byte 0x104
- .2byte 0x110
- .2byte 0x11B
- .2byte 0x141
- .2byte 0x157
- .2byte 0x0
-
- .align 2
-gUnknown_084017A8:: @ 84017A8
- .4byte -1, -1
diff --git a/data/text/battle_strings.inc b/data/text/battle_strings.inc
deleted file mode 100644
index 7a47caa0e..000000000
--- a/data/text/battle_strings.inc
+++ /dev/null
@@ -1,1830 +0,0 @@
-BattleText_UnknownString:
- .string "{STRING 33}$"
-BattleText_GainExpPoints:
- .string "{STRING 0} gained{STRING 1}\n{STRING 42} EXP. Points!\p$"
-BattleText_Terminator:
- .string "$"
-BattleText_BoostedExp:
- .string " a boosted$"
-BattleText_GrewLevel:
- .string "{STRING 0} grew to\nLV. {STRING 1}!{UNKNOWN_A}\p$"
-BattleText_LearnedMove:
- .string "{STRING 0} learned\n{STRING 1}!{UNKNOWN_A}\p$"
-BattleText_TryingToLearnMove:
- .string "{STRING 0} is trying to\nlearn {STRING 1}.\p$"
-BattleText_CantLearnMore:
- .string "But, {STRING 0} can’t learn\nmore than four moves.\p$"
-BattleText_DeleteMove:
- .string "Delete a move to make\nroom for {STRING 1}?$"
-BattleText_DeletedMove:
- .string "{STRING 0} forgot\n{STRING 1}.\p$"
-BattleText_StopLearning:
- .string "{PAUSE 32}Stop learning\n{STRING 1}?$"
-BattleText_DidNotLearn:
- .string "{STRING 0} did not learn\n{STRING 1}.\p$"
-BattleText_UseNext:
- .string "Use next POKéMON?$"
-BattleText_AttackMissed:
- .string "{ATTACKING_MON}’s\nattack missed!$"
-BattleText_ProtectedItself:
- .string "{DEFENDING_MON}\nprotected itself!$"
-BattleText_AvoidedDamage:
- .string "{DEFENDING_MON} avoided\ndamage with {STRING 22}!$"
-BattleText_GroundMoveNegate:
- .string "{DEFENDING_MON} makes GROUND\nmoves miss with {STRING 22}!$"
-BattleText_AvoidedAttack:
- .string "{DEFENDING_MON} avoided\nthe attack!$"
-BattleText_DoesntAffect:
- .string "It doesn’t affect\n{DEFENDING_MON}...$"
-BattleText_AttackingFainted:
- .string "{ATTACKING_MON}\nfainted!\p$"
-BattleText_DefendingFainted:
- .string "{DEFENDING_MON}\nfainted!\p$"
-BattleText_WinningPrize:
- .string "{STRING 32} got ¥{STRING 0}\nfor winning!\p$"
-BattleText_OutOfUsablePoke:
- .string "{STRING 32} is out of\nuseable POKéMON!\p$"
-BattleText_WhitedOut:
- .string "{STRING 32} whited out!{PAUSE_UNTIL_PRESS}$"
-BattleText_PreventEscape:
- .string "{STRING 16} prevents\nescape with {STRING 23}!\p$"
-BattleText_CantEscape:
- .string "Can’t escape!\p$"
-BattleText_AttackingCantEscape:
- .string "{ATTACKING_MON}\ncan’t escape!$"
-BattleText_HitMulti:
- .string "Hit {STRING 0} time(s)!$"
-BattleText_FellAsleep:
- .string "{STRING 14}\nfell asleep!$"
-BattleText_MadeAsleep:
- .string "{STRING 16}’s {STRING 23}\nmade {STRING 14} sleep!$"
-BattleText_DefendingAsleep:
- .string "{DEFENDING_MON} is\nalready asleep!$"
-BattleText_AttackingAsleep:
- .string "{ATTACKING_MON} is\nalready asleep!$"
-BattleText_WasntAffected:
- .string "{DEFENDING_MON}\nwasn’t affected!$"
-BattleText_Poisoned:
- .string "{STRING 14}\nwas poisoned!$"
-BattleText_Poisoned2:
- .string "{STRING 16}’s {STRING 23}\npoisoned {STRING 14}!$"
-BattleText_PoisonHurt:
- .string "{ATTACKING_MON} is hurt\nby poison!$"
-BattleText_AlreadyPoisoned:
- .string "{DEFENDING_MON} is already\npoisoned.$"
-BattleText_BadlyPoisoned:
- .string "{STRING 14} is badly\npoisoned!$"
-BattleText_EnergyDrained:
- .string "{DEFENDING_MON} had its\nenergy drained!$"
-BattleText_Burned:
- .string "{STRING 14} was burned!$"
-BattleText_Burned2:
- .string "{STRING 16}’s {STRING 23}\nburned {STRING 14}!$"
-BattleText_BurnHurt:
- .string "{ATTACKING_MON} is hurt\nby its burn!$"
-BattleText_AlreadyBurned:
- .string "{DEFENDING_MON} already\nhas a burn.$"
-BattleText_Frozen:
- .string "{STRING 14} was\nfrozen solid!$"
-BattleText_Frozen2:
- .string "{STRING 16}’s {STRING 23}\nfroze {STRING 14} solid!$"
-BattleText_FrozenSolid:
- .string "{ATTACKING_MON} is\nfrozen solid!$"
-BattleText_DefendingDefrosted:
- .string "{DEFENDING_MON} was\ndefrosted!$"
-BattleText_AttackingDefrosted:
- .string "{ATTACKING_MON} was\ndefrosted!$"
-BattleText_Defrosted:
- .string "{ATTACKING_MON} was\ndefrosted by {STRING 17}!$"
-BattleText_Paralyzed:
- .string "{STRING 14} is paralyzed!\nIt may be unable to move!$"
-BattleText_Paralyzed2:
- .string "{STRING 16}’s {STRING 23}\nparalyzed {STRING 14}!\lIt may be unable to move!$"
-BattleText_Paralyzed3:
- .string "{ATTACKING_MON} is paralyzed!\nIt can’t move!$"
-BattleText_AlreadyParalyzed:
- .string "{DEFENDING_MON} is\nalready paralyzed!$"
-BattleText_ParalysisHealed:
- .string "{DEFENDING_MON} was\nhealed of paralysis!$"
-BattleText_DreamEaten:
- .string "{DEFENDING_MON}’s\ndream was eaten!$"
-BattleText_AttackingStatNoHigher:
- .string "{ATTACKING_MON}’s {STRING 0}\nwon’t go higher!$"
-BattleText_DefendingStatNoHigher:
- .string "{DEFENDING_MON}’s {STRING 0}\nwon’t go lower!$"
-BattleText_StoppedWorking:
- .string "Your team’s {STRING 0}\nstopped working!$"
-BattleText_StoppedWorking2:
- .string "The foe’s {STRING 0}\nstopped working!$"
-BattleText_Confused:
- .string "{ATTACKING_MON} is\nconfused!$"
-BattleText_ConfusionSnapOut:
- .string "{ATTACKING_MON} snapped\nout of confusion!$"
-BattleText_BecameConfused:
- .string "{STRING 14} became\nconfused!$"
-BattleText_AlreadyConfused:
- .string "{DEFENDING_MON} is\nalready confused!$"
-BattleText_FellLove:
- .string "{DEFENDING_MON}\nfell in love!$"
-BattleText_InLoveWith:
- .string "{ATTACKING_MON} is in love\nwith {STRING 16}!$"
-BattleText_ImmobilizedBy:
- .string "{ATTACKING_MON} is\nimmobilized by love!$"
-BattleText_BlownAway:
- .string "{DEFENDING_MON} was\nblown away!$"
-BattleText_TypeTransform:
- .string "{ATTACKING_MON} transformed\ninto the {STRING 0} type!$"
-BattleText_Flinched:
- .string "{ATTACKING_MON} flinched!$"
-BattleText_RegainedHealth:
- .string "{DEFENDING_MON} regained\nhealth!$"
-BattleText_HPFull:
- .string "{DEFENDING_MON}’s\nHP is full!$"
-BattleText_RaisedSpDef:
- .string "{STRING 38}’s {STRING 17}\nraised SP. DEF!$"
-BattleText_RaisedSpDefLittle:
- .string "{STRING 38}’s {STRING 17}\nraised SP. DEF a little!$"
-BattleText_RaisedDefense:
- .string "{STRING 38}’s {STRING 17}\nraised DEFENSE!$"
-BattleText_RaisedDefenseLittle:
- .string "{STRING 38}’s {STRING 17}\nraised DEFENSE a little!$"
-BattleText_CoveredVeil:
- .string "{STRING 38} is covered\nby a veil!$"
-BattleText_SafeguardActive:
- .string "{DEFENDING_MON} is protected\nby SAFEGUARD!$"
-BattleText_SafeguardFaded:
- .string "{STRING 40}’s SAFEGUARD\nfaded!$"
-BattleText_WentToSleep:
- .string "{ATTACKING_MON} went\nto sleep!$"
-BattleText_SpeltHealthy:
- .string "{ATTACKING_MON} slept and\nbecame healthy!$"
-BattleText_WhipWhirlwind:
- .string "{ATTACKING_MON} whipped\nup a whirlwind!$"
-BattleText_TookSunlight:
- .string "{ATTACKING_MON} took\nin sunlight!$"
-BattleText_LoweredHead:
- .string "{ATTACKING_MON} lowered\nits head!$"
-BattleText_IsGlowing:
- .string "{ATTACKING_MON} is glowing!$"
-BattleText_FlewHigh:
- .string "{ATTACKING_MON} flew\nup high!$"
-BattleText_DugHole:
- .string "{ATTACKING_MON} dug a hole!$"
-BattleText_HidUnderwater:
- .string "{ATTACKING_MON} hid\nunderwater!$"
-BattleText_SprangUp:
- .string "{ATTACKING_MON} sprang up!$"
-BattleText_SqueezedBind:
- .string "{DEFENDING_MON} was squeezed by\n{ATTACKING_MON}’s BIND!$"
-BattleText_TrappedVortex:
- .string "{DEFENDING_MON} was trapped\nin the vortex!$"
-BattleText_SandTombTrapped:
- .string "{DEFENDING_MON} was trapped\nby SAND TOMB!$"
-BattleText_Wrapped:
- .string "{DEFENDING_MON} was WRAPPED by\n{ATTACKING_MON}!$"
-BattleText_Clamped:
- .string "{ATTACKING_MON} CLAMPED\n{DEFENDING_MON}!$"
-BattleText_HurtBy:
- .string "{ATTACKING_MON} is hurt\nby {STRING 0}!$"
-BattleText_FreedFrom:
- .string "{ATTACKING_MON} was freed\nfrom {STRING 0}!$"
-BattleText_KeptGoingCrash:
- .string "{ATTACKING_MON} kept going\nand crashed!$"
-
-gUnknown_083FEE5D:: @ 83FEE5D
-BattleText_MistShroud:
- .string "{STRING 38} became\nshrouded in MIST!$"
-BattleText_MistProtect:
- .string "{STRING 16} is protected\nby MIST!$"
-
-gUnknown_083FEE92:: @ 83FEE92
-BattleText_GetPumped:
- .string "{ATTACKING_MON} is getting\npumped!$"
-BattleText_HitRecoil:
- .string "{ATTACKING_MON} is hit\nwith recoil!$"
-BattleText_ProtectedItself2:
- .string "{ATTACKING_MON} protected\nitself!$"
-BattleText_SandBuffeted:
- .string "{ATTACKING_MON} is buffeted\nby the sandstorm!$"
-BattleText_HailStricken:
- .string "{ATTACKING_MON} is stricken\nby HAIL!$"
-BattleText_WoreOff:
- .string "{STRING 36}’s {STRING 0}\nwore off!$"
-BattleText_WasSeeded:
- .string "{DEFENDING_MON} was seeded!$"
-BattleText_EvadedAttack:
- .string "{DEFENDING_MON} evaded\nthe attack!$"
-BattleText_HealthSapped:
- .string "{ATTACKING_MON}’s health is\nsapped by LEECH SEED!$"
-BattleText_FastAsleep:
- .string "{ATTACKING_MON} is fast\nasleep.$"
-BattleText_WokeUp:
- .string "{ATTACKING_MON} woke up!$"
-BattleText_UproarAwake:
- .string "But {STRING 16}’s UPROAR\nkept it awake!$"
-BattleText_UproarWoke:
- .string "{ATTACKING_MON} woke up\nin the UPROAR!$"
-BattleText_UproarCaused:
- .string "{ATTACKING_MON} caused\nan UPROAR!$"
-BattleText_UproarMaking:
- .string "{ATTACKING_MON} is making\nan UPROAR!$"
-BattleText_CalmedDown:
- .string "{ATTACKING_MON} calmed down.$"
-BattleText_UproarCantSleep:
- .string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$"
-BattleText_Stockpiled:
- .string "{ATTACKING_MON} STOCKPILED\n{STRING 0}!$"
-BattleText_StockpiledCant:
- .string "{ATTACKING_MON} can’t\nSTOCKPILE any more!$"
-BattleText_UproarCantSleep2:
- .string "But {DEFENDING_MON} can’t\nsleep in an UPROAR!$"
-BattleText_UproarKeptAwake:
- .string "But the UPROAR kept\n{DEFENDING_MON} awake!$"
-BattleText_StayedAwake:
- .string "{DEFENDING_MON} stayed awake\nusing its {STRING 22}!$"
-BattleText_StoringEnergy:
- .string "{ATTACKING_MON} is storing\nenergy!$"
-BattleText_UnleashedEnergy:
- .string "{ATTACKING_MON} unleashed\nenergy!$"
-BattleText_FatigueConfuse:
- .string "{ATTACKING_MON} became\nconfused out of fatigue!$"
-BattleText_PickedUpYen:
- .string "{STRING 32} picked up\n¥{STRING 0}!\p$"
-BattleText_Unaffected:
- .string "{DEFENDING_MON} is\nunaffected!$"
-BattleText_Transformed:
- .string "{ATTACKING_MON} transformed\ninto {STRING 0}!$"
-BattleText_SubMade:
- .string "{ATTACKING_MON} made\na SUBSTITUTE!$"
-BattleText_SubAlready:
- .string "{ATTACKING_MON} already\nhas a SUBSTITUTE!$"
-BattleText_SubTookDamage:
- .string "The SUBSTITUTE took damage\nfor {DEFENDING_MON}!\p$"
-BattleText_SubFaded:
- .string "{DEFENDING_MON}’s\nSUBSTITUTE faded!\p$"
-BattleText_MustRecharge:
- .string "{ATTACKING_MON} must\nrecharge!$"
-BattleText_RageBuilding:
- .string "{DEFENDING_MON}’s RAGE\nis building!$"
-BattleText_MoveWasDisabled:
- .string "{DEFENDING_MON}’s {STRING 0}\nwas disabled!$"
-BattleText_DisabledNoMore:
- .string "{ATTACKING_MON} is disabled\nno more!$"
-BattleText_EncoreGot:
- .string "{DEFENDING_MON} got\nan ENCORE!$"
-BattleText_EncoreEnded:
- .string "{ATTACKING_MON}’s ENCORE\nended!$"
-BattleText_TookAim:
- .string "{ATTACKING_MON} took aim\nat {DEFENDING_MON}!$"
-BattleText_SketchedMove:
- .string "{ATTACKING_MON} SKETCHED\n{STRING 0}!$"
-BattleText_DestinyBondTake:
- .string "{ATTACKING_MON} is trying\nto take its foe with it!$"
-BattleText_DestinyBondTaken:
- .string "{DEFENDING_MON} took\n{ATTACKING_MON} with it!$"
-BattleText_ReducedBy:
- .string "Reduced {DEFENDING_MON}’s\n{STRING 0} by {STRING 1}!$"
-BattleText_StoleSomething:
- .string "{ATTACKING_MON} stole\n{DEFENDING_MON}’s {STRING 19}!$"
-BattleText_CantEscapeNow:
- .string "{DEFENDING_MON} can’t\nescape now!$"
-BattleText_NightmareStart:
- .string "{DEFENDING_MON} fell into\na NIGHTMARE!$"
-BattleText_NightmareLock:
- .string "{ATTACKING_MON} is locked\nin a NIGHTMARE!$"
-BattleText_CurseLay:
- .string "{ATTACKING_MON} cut its own HP\nand laid a CURSE on\l{DEFENDING_MON}!$"
-BattleText_CurseAfflict:
- .string "{ATTACKING_MON} is afflicted\nby the CURSE!$"
-BattleText_SpikesScattered:
- .string "{STRING 37} POKéMON team had SPIKES\nscattered around it!$"
-BattleText_SpikesHurt:
- .string "{STRING 16} is hurt\nby SPIKES!$"
-BattleText_IdentifiedPoke:
- .string "{ATTACKING_MON} identified\n{DEFENDING_MON}!$"
-BattleText_PerishSongFell:
- .string "{ATTACKING_MON}’s PERISH count\nfell to {STRING 0}!$"
-BattleText_BracedItself:
- .string "{ATTACKING_MON} braced\nitself!$"
-BattleText_EnduredHit:
- .string "{DEFENDING_MON} ENDURED\nthe hit!$"
-BattleText_MagnitudeCount:
- .string "MAGNITUDE {STRING 0}!$"
-BattleText_CutHPMaxATK:
- .string "{ATTACKING_MON} cut its own HP\nand maximized ATTACK!$"
-BattleText_CopyStatChanges:
- .string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s stat changes!$"
-BattleText_GotFreeFrom:
- .string "{ATTACKING_MON} got free of\n{DEFENDING_MON}’s {STRING 0}!$"
-BattleText_LeechShed:
- .string "{ATTACKING_MON} shed\nLEECH SEED!$"
-BattleText_SpikesBlownAway:
- .string "{ATTACKING_MON} blew away\nSPIKES!$"
-BattleText_FledBattle:
- .string "{ATTACKING_MON} fled from\nbattle!$"
-BattleText_ForesawAttack:
- .string "{ATTACKING_MON} foresaw\nan attack!$"
-BattleText_TookAttack:
- .string "{DEFENDING_MON} took\n{STRING 0}’s attack!$"
-BattleText_ChoseDestiny:
- .string "{ATTACKING_MON} chose\n{STRING 17} as its destiny!$"
-BattleText_PokeAttack:
- .string "{STRING 0}’s attack!$"
-BattleText_CenterAttention:
- .string "{ATTACKING_MON} became the\ncenter of attention!$"
-BattleText_ChargingPower:
- .string "{ATTACKING_MON} began\ncharging power!$"
-BattleText_NaturePower:
- .string "NATURE POWER turned into\n{STRING 17}!$"
-BattleText_StatusNormal:
- .string "{ATTACKING_MON}’s status\nreturned to normal!$"
-BattleText_TormentSubject:
- .string "{DEFENDING_MON} was subjected\nto TORMENT!$"
-BattleText_TightenFocus:
- .string "{ATTACKING_MON} is tightening\nits focus!$"
-BattleText_TauntFell:
- .string "{DEFENDING_MON} fell for\nthe TAUNT!$"
-BattleText_ReadyToHelp:
- .string "{ATTACKING_MON} is ready to\nhelp {DEFENDING_MON}!$"
-BattleText_SwitchedItems:
- .string "{ATTACKING_MON} switched\nitems with its opponent!$"
-BattleText_Obtained1:
- .string "{ATTACKING_MON} obtained\n{STRING 0}.$"
-BattleText_Obtained2:
- .string "{DEFENDING_MON} obtained\n{STRING 1}.$"
-BattleText_Obtained3:
- .string "{ATTACKING_MON} obtained\n{STRING 0}.\p{DEFENDING_MON} obtained\n{STRING 1}.$"
-BattleText_CopiedObject:
- .string "{ATTACKING_MON} copied\n{DEFENDING_MON}’s {STRING 22}!$"
-BattleText_WishMade:
- .string "{ATTACKING_MON} made a WISH!$"
-BattleText_WishTrue:
- .string "{STRING 0}’s WISH\ncame true!$"
-BattleText_PlantedRoots:
- .string "{ATTACKING_MON} planted its roots!$"
-BattleText_AbsorbNutrients:
- .string "{ATTACKING_MON} absorbed\nnutrients with its roots!$"
-BattleText_AnchoredItself:
- .string "{DEFENDING_MON} anchored\nitself with its roots!$"
-BattleText_DrowsyMade:
- .string "{ATTACKING_MON} made\n{DEFENDING_MON} drowsy!$"
-BattleText_KnockedOffItem:
- .string "{ATTACKING_MON} knocked off\n{DEFENDING_MON}’s {STRING 19}!$"
-BattleText_AbilitySwap:
- .string "{ATTACKING_MON} swapped abilities\nwith its opponent!$"
-BattleText_SealedMove:
- .string "{ATTACKING_MON} sealed the\nopponent’s move(s)!$"
-BattleText_GrudgeBear:
- .string "{ATTACKING_MON} wants the\nopponent to bear a GRUDGE!$"
-BattleText_GrudgeLosePP:
- .string "{ATTACKING_MON}’s {STRING 0}\nlost all its PP due to\lthe GRUDGE!$"
-BattleText_ShroudedItself:
- .string "{ATTACKING_MON} shrouded\nitself in {STRING 17}!$"
-BattleText_MagicCoatBounce:
- .string "{ATTACKING_MON}’s {STRING 17}\nwas bounced back by MAGIC COAT!$"
-BattleText_AwaitMove:
- .string "{ATTACKING_MON} awaits its foe\nto make a move!$"
-BattleText_SnatchedMove:
- .string "{DEFENDING_MON} SNATCHED\n{STRING 16}’s move!$"
-BattleText_ElecWeakened:
- .string "Electricity’s power was\nweakened!$"
-BattleText_FireWeakened:
- .string "Fire’s power was\nweakened!$"
-BattleText_FoundOne:
- .string "{ATTACKING_MON} found\none {STRING 19}!$"
-BattleText_SoothingAroma:
- .string "A soothing aroma wafted\nthrough the area!$"
-BattleText_CantUseItems:
- .string "Items can’t be used now.{PAUSE 64}$"
-BattleText_UnknownString2:
- .string "For {STRING 16},\n{STRING 19} {STRING 0}$"
-BattleText_HustleUse:
- .string "{STRING 16} used\n{STRING 19} to hustle!$"
-BattleText_LostFocus:
- .string "{ATTACKING_MON} lost its\nfocus and couldn’t move!$"
-BattleText_DraggedOut:
- .string "{DEFENDING_MON} was\ndragged out!\p$"
-BattleText_BrokeWall:
- .string "The wall shattered!$"
-BattleText_NoEffect:
- .string "But it had no effect!$"
-BattleText_NoMovesLeft:
- .string "{STRING 15} has no\nmoves left!\p$"
-BattleText_MoveIsDisabled:
- .string "{STRING 15}’s {STRING 17}\nis disabled!\p$"
-BattleText_TormentNoUse:
- .string "{STRING 15} can’t use the same\nmove twice in a row due to the TORMENT!\p$"
-BattleText_TauntNoUse:
- .string "{STRING 15} can’t use\n{STRING 17} after the TAUNT!\p$"
-BattleText_SealedNoUse:
- .string "{STRING 15} can’t use the\nsealed {STRING 17}!\p$"
-BattleText_RainMade:
- .string "{STRING 16}’s {STRING 23}\nmade it rain!$"
-BattleText_SpeedRisen:
- .string "{STRING 16}’s {STRING 23}\nraised its SPEED!$"
-BattleText_ProtectedBy:
- .string "{DEFENDING_MON} was protected\nby {STRING 22}!$"
-BattleText_PreventedBy:
- .string "{DEFENDING_MON}’s {STRING 22}\nprevents {ATTACKING_MON}\lfrom using {STRING 17}!$"
-BattleText_HPRestoredUsing:
- .string "{DEFENDING_MON} restored HP\nusing its {STRING 22}!$"
-BattleText_MadeUseless:
- .string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} useless!$"
-BattleText_MadeType:
- .string "{DEFENDING_MON}’s {STRING 22}\nmade it the {STRING 0} type!$"
-BattleText_PreventedPara:
- .string "{STRING 14}’s {STRING 22}\nprevents paralysis!$"
-BattleText_PreventedRomance:
- .string "{DEFENDING_MON}’s {STRING 22}\nprevents romance!$"
-BattleText_PreventedPoison:
- .string "{STRING 14}’s {STRING 22}\nprevents poisoning!$"
-BattleText_PreventedConfusion:
- .string "{DEFENDING_MON}’s {STRING 22}\nprevents confusion!$"
-BattleText_RaisedFirePower:
- .string "{DEFENDING_MON}’s {STRING 22}\nraised its FIRE power!$"
-BattleText_AnchorsItself:
- .string "{DEFENDING_MON} anchors\nitself with {STRING 22}!$"
-BattleText_CutsAttack:
- .string "{STRING 16}’s {STRING 23}\ncuts {DEFENDING_MON}’s ATTACK!$"
-BattleText_PreventedStatLoss:
- .string "{STRING 16}’s {STRING 23}\nprevents stat loss!$"
-BattleText_HurtOther:
- .string "{DEFENDING_MON}’s {STRING 22}\nhurt {ATTACKING_MON}!$"
-BattleText_Traced:
- .string "{STRING 16} TRACED\n{STRING 0}’s {STRING 1}!$"
-BattleText_PreventedBurn:
- .string "{STRING 14}’s {STRING 24}\nprevents burns!$"
-BattleText_BlocksOther:
- .string "{DEFENDING_MON}’s {STRING 22}\nblocks {STRING 17}!$"
-BattleText_BlocksOther2:
- .string "{STRING 16}’s {STRING 23}\nblocks {STRING 17}!$"
-BattleText_RestoredHPByItem:
- .string "{ATTACKING_MON}’s {STRING 21}\nrestored some HP!$"
-BattleText_WhipSandstorm:
- .string "{STRING 16}’s {STRING 23}\nwhipped up a sandstorm!$"
-BattleText_SunIntensified:
- .string "{STRING 16}’s {STRING 23}\nintensified the sun’s rays!$"
-BattleText_PreventedLoss:
- .string "{STRING 16}’s {STRING 23}\nprevents {STRING 0} loss!$"
-BattleText_InfatuatedPoke:
- .string "{DEFENDING_MON}’s {STRING 22}\ninfatuated {ATTACKING_MON}!$"
-BattleText_MadeIneffective:
- .string "{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} ineffective!$"
-BattleText_CuredProblem:
- .string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$"
-BattleText_OozeSuckup:
- .string "It sucked up the\nLIQUID OOZE!$"
-BattleText_Transformed2:
- .string "{STRING 16} transformed!$"
-BattleText_TookAttack2:
- .string "{DEFENDING_MON}’s {STRING 22}\ntook the attack!$"
-
-gUnknown_083FFCCA:: @ 83FFCCA
-BattleText_PreventedSwitch::
- .string "{STRING 0}’s {STRING 20}\nprevents switching!\p$"
-BattleText_PreventedOther:
- .string "{DEFENDING_MON}’s {STRING 22}\nprevented {STRING 16}’s\l{STRING 0} from working!$"
-BattleText_MadeIneffective2:
- .string "{STRING 16}’s {STRING 23}\nmade it ineffective!$"
-BattleText_PreventedFlinching:
- .string "{STRING 14}’s {STRING 24}\nprevents flinching!$"
-BattleText_PreventedOther2:
- .string "{ATTACKING_MON}’s {STRING 21}\nprevents {DEFENDING_MON}’s\l{STRING 22} from working!$"
-BattleText_CuredOfProblem:
- .string "{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!$"
-BattleText_NoEffectOn:
- .string "{STRING 16}’s {STRING 23}\nhad no effect on {STRING 14}!$"
-BattleText_Sharply:
- .string "sharply $"
-
-gUnknown_083FFDB3:: @ 83FFDB3
-BattleText_Rose:
- .string "rose!$"
-BattleText_Harshly:
- .string "harshly $"
-BattleText_Fell:
- .string "fell!$"
-BattleText_UnknownString7:
- .string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$"
-
-gUnknown_083FFDD3:: @ 83FFDD3
-BattleText_UnknownString3:
- .string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$"
-BattleText_UnknownString4:
- .string "Using {STRING 19}, the {STRING 0}\nof {STRING 16} {STRING 1}$"
-BattleText_UnknownString5:
- .string "{ATTACKING_MON}’s {STRING 0}\n{STRING 1}$"
-BattleText_UnknownString6:
- .string "{DEFENDING_MON}’s {STRING 0}\n{STRING 1}$"
-BattleText_StatNoHigher:
- .string "{ATTACKING_MON}’s stats won’t\ngo any higher!$"
-BattleText_StatNoLower:
- .string "{DEFENDING_MON}’s stats won’t\ngo any lower!$"
-BattleText_Critical:
- .string "A critical hit!$"
-BattleText_GrandSlam:
- .string "It’s a one-hit KO!$"
-BattleText_MoveForget123:
- .string "{PAUSE 32}1, {PAUSE 15}2 and...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n{PAUSE 15}{PLAY_SE SE_KON}Poof!\p$"
-BattleText_MoveForgetAnd:
- .string "And...\p$"
-BattleText_CantForgetHM:
- .string "HM moves can’t be\nforgotten now.\p$"
-BattleText_NotEffective:
- .string "It’s not very effective...$"
-BattleText_SuperEffective:
- .string "It’s super effective!$"
-
-gUnknown_083FFEFC:: @ 83FFEFC
-BattleText_GotAwaySafely:
- .string "{PLAY_SE SE_NIGERU}Got away safely!\p$"
-BattleText_FledUsingItem:
- .string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing its {STRING 19}!\p$"
-BattleText_FledUsingOther:
- .string "{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing {STRING 21}!\p$"
-BattleText_FledWild:
- .string "{PLAY_SE SE_NIGERU}Wild {STRING 0} fled!$"
-
-gUnknown_083FFF56:: @ 83FFF56
-BattleText_PlayerDefeatedTrainer:
- .string "Player defeated\n{STRING 29}!$"
-
-gUnknown_083FFF6A:: @ 83FFF6A
-BattleText_PlayerDefeatedTrainers:
- .string "Player beat {STRING 30}\nand {STRING 29}!$"
-
-gUnknown_083FFF81:: @ 83FFF81
-BattleText_PlayerLostTrainer:
- .string "Player lost against\n{STRING 29}!$"
-
-gUnknown_083FFF99:: @ 83FFF99
-BattleText_PlayerLostTrainers:
- .string "Player lost to {STRING 30}\nand {STRING 29}!$"
-
-gUnknown_083FFFB3:: @ 83FFFB3
-BattleText_PlayerTiedTrainer:
- .string "Player tied against\n{STRING 29}!$"
-
-gUnknown_083FFFCB:: @ 83FFFCB
-BattleText_PlayerTiedTrainers:
- .string "Player tied against {STRING 30}\nand {STRING 29}!$"
-
-gUnknown_083FFFEA:: @ 83FFFEA
-BattleText_FledSingle:
- .string "{PLAY_SE SE_NIGERU}{STRING 29} fled!$"
-
-gUnknown_083FFFF7:: @ 83FFFF7
-BattleText_FledDouble:
- .string "{PLAY_SE SE_NIGERU}{STRING 29} and\n{STRING 30} fled!$"
-BattleText_NoRunning:
- .string "No! There’s no running\nfrom a TRAINER battle!\p$"
-BattleText_CantEscape2:
- .string "Can’t escape!\p$"
-BattleText_BirchDontLeaveMe:
- .string "PROF. BIRCH: D-don’t leave\nme here like this!\p$"
-BattleText_Nothing:
- .string "But nothing happened!$"
-BattleText_Failed:
- .string "But it failed!$"
-BattleText_HurtItself:
- .string "It hurt itself in its\nconfusion!$"
-BattleText_MirrorFail:
- .string "The MIRROR MOVE failed!$"
-BattleText_RainStart:
- .string "It started to rain!$"
-BattleText_PourStart:
- .string "A downpour started!$"
-BattleText_RainCont1:
- .string "Rain continues to fall.$"
-BattleText_PourCont:
- .string "The downpour continues.$"
-BattleText_RainStop:
- .string "The rain stopped.$"
-BattleText_SandBrewed:
- .string "A sandstorm brewed!$"
-BattleText_SandRages:
- .string "The sandstorm rages.$"
-BattleText_SandSubsided:
- .string "The sandstorm subsided.$"
-BattleText_SunBright:
- .string "The sunlight got bright!$"
-BattleText_SunStrong:
- .string "The sunlight is strong.$"
-BattleText_SunFaded:
- .string "The sunlight faded.$"
-BattleText_HailStart:
- .string "It started to hail!$"
-BattleText_HailCont:
- .string "Hail continues to fall.$"
-BattleText_HailStop:
- .string "The hail stopped.$"
-BattleText_SpitUpFail:
- .string "But it failed to SPIT UP\na thing!$"
-BattleText_SwallowFail:
- .string "But it failed to SWALLOW\na thing!$"
-BattleText_WindHeatWave:
- .string "The wind turned into a\nHEAT WAVE!$"
-BattleText_StatElim:
- .string "All stat changes were\neliminated!$"
-BattleText_CoinScatter:
- .string "Coins scattered everywhere!$"
-BattleText_SubWeak:
- .string "It was too weak to make\na SUBSTITUTE!$"
-BattleText_PainSplit:
- .string "The battlers shared\ntheir pain!$"
-BattleText_BellChime:
- .string "A bell chimed!$"
-BattleText_PerishSong:
- .string "All affected POKéMON will\nfaint in 3 turns!$"
-BattleText_NoPP1:
- .string "There’s no PP left for\nthis move!\p$"
-BattleText_NoPP2:
- .string "But there was no PP left\nfor the move!$"
-BattleText_IgnoredOrdersSLP:
- .string "{ATTACKING_MON} ignored\norders while asleep!$"
-BattleText_IgnoredOrders:
- .string "{ATTACKING_MON} ignored\norders!$"
-BattleText_BeganNap:
- .string "{ATTACKING_MON} began to nap!$"
-BattleText_LoafingAround:
- .string "{ATTACKING_MON} is\nloafing around!$"
-BattleText_WontObey:
- .string "{ATTACKING_MON} won’t\nobey!$"
-BattleText_TurnedAway:
- .string "{ATTACKING_MON} turned away!$"
-BattleText_NotNotice:
- .string "{ATTACKING_MON} pretended\nto not notice!$"
-BattleText_WillSwitch:
- .string "{STRING 25} {STRING 26} is\nabout to use {STRING 1}.\pWill {STRING 32} change\nPOKéMON?$"
-BattleText_LearnedMove2:
- .string "{ATTACKING_MON} learned\n{STRING 0}!$"
-BattleText_PlayerDefeatedTrainer2:
- .string "Player defeated\n{STRING 25} {STRING 26}!\p$"
-BattleText_CreptCloser:
- .string "{STRING 32} crept closer to\n{STRING 3}!$"
-BattleText_CantGetCloser:
- .string "{STRING 32} can’t get any closer!$"
-BattleText_WatchingCarefully:
- .string "{STRING 3} is watching\ncarefully!$"
-BattleText_CuriousAbout:
- .string "{STRING 3} is curious about\nthe {STRING 0}!$"
-BattleText_EnthralledBy:
- .string "{STRING 3} is enthralled by\nthe {STRING 0}!$"
-BattleText_IgnoredThing:
- .string "{STRING 3} completely ignored\nthe {STRING 0}!$"
-BattleText_ThrewBlock:
- .string "{STRING 32} threw a {POKEBLOCK}\nat the {STRING 3}!$"
-BattleText_SafariOver:
- .string "{PLAY_SE SE_PINPON}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p$"
-
-gUnknown_08400555:: @ 8400555
-BattleText_WildAppeared1:
- .string "Wild {STRING 3} appeared!\p$"
-
-gUnknown_08400568:: @ 8400568
-BattleText_WildAppeared2:
- .string "Wild {STRING 3} appeared!\p$"
-
-gUnknown_0840057B:: @ 840057B
-BattleText_WildAppeared3:
- .string "Wild {STRING 3} appeared!{PAUSE 127}$"
-
-gUnknown_08400590:: @ 8400590
-BattleText_WildDoubleAppeared:
- .string "Wild {STRING 5} and\n{STRING 3} appeared!\p$"
-
-gUnknown_084005AA:: @ 84005AA
-BattleText_SingleWantToBattle1:
- .string "{STRING 25} {STRING 26}\nwould like to battle!\p$"
-
-gUnknown_084005C7:: @ 84005C7
-BattleText_SingleWantToBattle2:
- .string "{STRING 29}\nwants to battle!$"
-
-gUnknown_084005DB:: @ 84005DB
-BattleText_DoubleWantToBattle:
- .string "{STRING 29} and {STRING 30}\nwant to battle!$"
-
-gUnknown_084005F5:: @ 84005F5
-BattleText_SentOutSingle1:
- .string "{STRING 25} {STRING 26} sent\nout {STRING 3}!$"
-
-gUnknown_08400608:: @ 8400608
-BattleText_SentOutDouble1:
- .string "{STRING 25} {STRING 26} sent\nout {STRING 3} and {STRING 5}!$"
-
-gUnknown_08400622:: @ 8400622
-BattleText_SentOutSingle2:
- .string "{STRING 25} {STRING 26} sent\nout {STRING 0}!$"
-
-gUnknown_08400635:: @ 8400635
-BattleText_SentOutSingle3:
- .string "{STRING 29} sent\nout {STRING 3}!$"
-
-gUnknown_08400645:: @ 8400645
-BattleText_SentOutDouble2:
- .string "{STRING 29} sent out\n{STRING 3} and {STRING 5}!$"
-
-gUnknown_0840065C:: @ 840065C
-BattleText_SentOutDouble3:
- .string "{STRING 29} sent out\n{STRING 7}!\p{STRING 30} sent out\n{STRING 9}!$"
-
-gUnknown_0840067C:: @ 840067C
-BattleText_SentOutSingle4:
- .string "{STRING 29} sent out\n{STRING 0}!$"
-
-gUnknown_0840068C:: @ 840068C
-BattleText_SentOutSingle5:
- .string "{STRING 31} sent out\n{STRING 0}!$"
-
-gUnknown_0840069C:: @ 840069C
-BattleText_SentOutSingle6:
- .string "Go! {STRING 2}!$"
-
-gUnknown_084006A4:: @ 84006A4
-BattleText_SentOutDouble4:
- .string "Go! {STRING 2} and\n{STRING 4}!$"
-
-gUnknown_084006B3:: @ 84006B3
-BattleText_SentOutSingle7:
- .string "Go! {STRING 0}!$"
-
-gUnknown_084006BB:: @ 84006BB
-BattleText_SentOutSingle8:
- .string "Do it! {STRING 0}!$"
-
-gUnknown_084006C6:: @ 84006C6
-BattleText_SentOutSingle9:
- .string "Go for it, {STRING 0}!$"
-
-gUnknown_084006D5:: @ 84006D5
-BattleText_SentOutSingle10:
- .string "Your foe’s weak!\nGet’m, {STRING 0}!$"
-
-gUnknown_084006F1:: @ 84006F1
-BattleText_SentOutSingle11:
- .string "{STRING 28} sent out\n{STRING 8}!\pGo! {STRING 6}!$"
-
-gUnknown_08400709:: @ 8400709
-BattleText_ComeBackSingle1:
- .string "{STRING 0}, that’s enough!\nCome back!$"
-
-gUnknown_08400727:: @ 8400727
-BattleText_ComeBackSingle2:
- .string "{STRING 0}, come back!$"
-
-gUnknown_08400736:: @ 8400736
-BattleText_ComeBackSingle3:
- .string "{STRING 0}, OK!\nCome back!$"
-
-gUnknown_08400749:: @ 8400749
-BattleText_ComeBackSingle4:
- .string "{STRING 0}, good!\nCome back!$"
-
-gUnknown_0840075E:: @ 840075E
-BattleText_WithdrewPoke1:
- .string "{STRING 25} {STRING 26}\nwithdrew {STRING 0}!$"
-
-gUnknown_08400771:: @ 8400771
-BattleText_WithdrewPoke2:
- .string "{STRING 29} withdrew\n{STRING 0}!$"
-
-gUnknown_08400781:: @ 8400781
-BattleText_WithdrewPoke3:
- .string "{STRING 31} withdrew\n{STRING 0}!$"
-
-gUnknown_08400791:: @ 8400791
-BattleText_Wild:
- .string "Wild $"
-
-gUnknown_08400797:: @ 8400797
-BattleText_Foe:
- .string "Foe $"
-
-gUnknown_0840079C:: @ 840079C
-BattleText_Foe2:
- .string "Foe $"
-
-gUnknown_084007A1:: @ 84007A1
-BattleText_Ally:
- .string "Ally $"
-
-gUnknown_084007A7:: @ 84007A7
-BattleText_Foe3:
- .string "Foe $"
-
-gUnknown_084007AC:: @ 84007AC
-BattleText_Ally2:
- .string "Ally $"
-
-gUnknown_084007B2:: @ 84007B2
-BattleText_Foe4:
- .string "Foe $"
-
-gUnknown_084007B7:: @ 84007B7
-BattleText_Ally3:
- .string "Ally $"
-
-gUnknown_084007BD:: @ 84007BD
-BattleText_OpponentUsedMove:
- .string "{ATTACKING_MON} used\n{STRING 1}$"
-
-gUnknown_084007C8:: @ 84007C8
-BattleText_Exclamation2: @ out of order but whatever
- .string "!$"
-
-gUnknown_084007CA:: @ 84007CA
-BattleText_Exclamation3:
- .string "!$"
-
-gUnknown_084007CC:: @ 84007CC
-BattleText_Exclamation4:
- .string "!$"
-
-gUnknown_084007CE:: @ 84007CE
-BattleText_Exclamation5:
- .string "!$"
-
-gUnknown_084007D0:: @ 84007D0
-BattleText_Exclamation:
- .string "!$"
-BattleStatText_HP:
- .string "HP$"
-BattleStatText_Attack:
- .string "ATTACK$"
-BattleStatText_Defense:
- .string "DEFENSE$"
-BattleStatText_Speed:
- .string "SPEED$"
-BattleStatText_SpAtk:
- .string "SP. ATK$"
-BattleStatText_SpDef:
- .string "SP. DEF$"
-BattleStatText_Accuracy:
- .string "accuracy$"
-BattleStatText_Evasion:
- .string "evasiveness$"
-ContestStatText_TooSpicy:
- .string "was too spicy!$"
-ContestStatText_TooDry:
- .string "was too dry!$"
-ContestStatText_TooSweet:
- .string "was too sweet!$"
-ContestStatText_TooBitter:
- .string "was too bitter!$"
-ContestStatText_TooSour:
- .string "was too sour!$"
-BattleText_Used1:
- .string "{STRING 32} used\n{STRING 19}!$"
-BattleText_TutorialUsed:
- .string "WALLY used\n{STRING 19}!$"
-BattleText_Used2:
- .string "{STRING 25} {STRING 26}\nused {STRING 19}!$"
-BattleText_BlockBall:
- .string "The TRAINER blocked the BALL!$"
-BattleText_DontBeAThief:
- .string "Don’t be a thief!$"
-BattleText_DodgeBall:
- .string "It dodged the thrown BALL!\nThis POKéMON can’t be caught!$"
-BattleText_MissPoke:
- .string "You missed the POKéMON!$"
-BattleText_BallBrokeOhNo:
- .string "Oh, no!\nThe POKéMON broke free!$"
-BattleText_BallBrokeAppeared:
- .string "Aww!\nIt appeared to be caught!$"
-BattleText_BallBrokeAlmost:
- .string "Aargh!\nAlmost had it!$"
-BattleText_BallBrokeSoClose:
- .string "Shoot!\nIt was so close, too!$"
-BattleText_BallCaught1:
- .string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p$"
-BattleText_BallCaught2:
- .string "Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}$"
-BattleText_GiveNickname:
- .string "Give a nickname to the\ncaptured {STRING 3}?$"
-BattleText_SentToPC:
- .string "{STRING 3} was sent to\n{STRING 35} PC.$"
-
-gUnknown_084009ED:: @ 84009ED
-BattleText_Someone:
- .string "someone’s$"
-
-gUnknown_084009F7:: @ 84009F7
-BattleText_Lanette:
- .string "LANETTE’s$"
-BattleText_AddedToDex:
- .string "{STRING 3}’s data was\nadded to the POKéDEX.\p$"
-BattleText_Raining:
- .string "It is raining.$"
-BattleText_Sandstorm:
- .string "A sandstorm is raging.$"
-BattleText_BoxFull:
- .string "The BOX is full!\nYou can’t catch any more!\p$"
-
-gUnknown_08400A78:: @ 8400A78
-BattleText_EnigmaBerry:
- .string "ENIGMA BERRY$"
-
-gUnknown_08400A85:: @ 8400A85
-BattleText_Berry:
- .string " BERRY$"
-BattleText_CuredParalysis:
- .string "{STRING 16}’s {STRING 19}\ncured paralysis!$"
-BattleText_CuredPoison:
- .string "{STRING 16}’s {STRING 19}\ncured poison!$"
-BattleText_CuredBurn:
- .string "{STRING 16}’s {STRING 19}\nhealed its burn!$"
-BattleText_CuredFreeze:
- .string "{STRING 16}’s {STRING 19}\ndefrosted it!$"
-BattleText_CuredSleep:
- .string "{STRING 16}’s {STRING 19}\nwoke it from its sleep!$"
-BattleText_CuredConfusion:
- .string "{STRING 16}’s {STRING 19}\nsnapped it out of confusion!$"
-BattleText_CuredStatus:
- .string "{STRING 16}’s {STRING 19}\ncured its {STRING 0} problem!$"
-BattleText_NormalizedStatus:
- .string "{STRING 16}’s {STRING 19}\nnormalized its status!$"
-BattleText_RestoredHealth:
- .string "{STRING 16}’s {STRING 19}\nrestored health!$"
-BattleText_RestoredPP:
- .string "{STRING 16}’s {STRING 19}\nrestored {STRING 0}’s PP!$"
-BattleText_RestoredStatus:
- .string "{STRING 16}’s {STRING 19}\nrestored its status!$"
-BattleText_RestoredHPLittle:
- .string "{STRING 16}’s {STRING 19}\nrestored its HP a little!$"
-BattleText_ChoiceBand:
- .string "{STRING 19} allows the\nuse of only {STRING 17}!\p$"
-BattleText_FocusSash:
- .string "{DEFENDING_MON} hung on\nusing its {STRING 19}!$"
-BattleText_Terminator2:
- .string "$"
-BattleText_WallyBall:
- .string "You throw a BALL now, right?\nI... I’ll do my best!$"
-
-gUnknown_08400C4A:: @ 8400C4A
-BattleText_StartEvo:
- .string "What?\n{STRING 2} is evolving!$"
-
-gUnknown_08400C60:: @ 8400C60
-BattleText_FinishEvo:
- .string "Congratulations! Your {STRING 2}\nevolved into {STRING 3}!{UNKNOWN_A}\p$"
-
-gUnknown_08400C8D:: @ 8400C8D
-BattleText_StopEvo:
- .string "Huh? {STRING 2}\nstopped evolving!\p$"
-
-gUnknown_08400CA8:: @ 8400CA8
-BattleText_OtherMenu:
- .string "What should\n{STRING 15} do?$"
-
-gUnknown_08400CBB:: @ 8400CBB
-BattleText_PlayerMenu:
- .string "What will\n{STRING 32} do?$"
-
-gUnknown_08400CCC:: @ 8400CCC
-BattleText_WallyMenu:
- .string "What will\nWALLY do?$"
-
-gUnknown_08400CE0:: @ 8400CE0
-BattleText_LinkStandby:
- .string "{PAUSE 16}Link standby...$"
-
-gUnknown_08400CF3:: @ 8400CF3
-BattleText_MenuOptions:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}FIGHT{CLEAR_TO 0x2E}BAG\nPOKéMON{CLEAR_TO 0x2E}RUN$"
-
-gUnknown_08400D15:: @ 8400D15
-BattleText_MenuOptionsSafari:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}BALL{CLEAR_TO 0x2E}{POKEBLOCK}\nGO NEAR{CLEAR_TO 0x2E}RUN$"
-
-gUnknown_08400D38:: @ 8400D38
-BattleText_PP:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}PP\nTYPE/$"
-
-gUnknown_08400D49:: @ 8400D49
-BattleText_Format: @ cant think of a better name
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$"
-
-gUnknown_08400D52:: @ 8400D52
-BattleText_ForgetMove:
- .string "{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}{PALETTE 5}Which move should\nbe forgotten?$"
-
-gUnknown_08400D7A:: @ 8400D7A
-BattleText_YesNo:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Yes\nNo$"
-
-gUnknown_08400D89:: @ 8400D89
-BattleText_SwitchWhich:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}Switch\nwhich?$"
-
-gUnknown_08400D9F:: @ 8400D9F
-BattleText_Format2:
- .string "{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW SKY_BLUE LIGHT_BLUE WHITE2}$"
-BattleText_RightArrow:
- .string "{RIGHT_ARROW}$"
-
-gUnknown_08400DAA:: @ 8400DAA
-BattleText_Plus:
- .string "+$"
-
-gUnknown_08400DAC:: @ 8400DAC
-@ someone improve the formatting of this please
-BattleText_Dash:
- .string "-$"
-BattleText_HP:
- .string "HP $"
-BattleText_Attack:
- .string "ATTACK $"
-BattleText_Defense:
- .string "DEFENSE$"
-BattleText_SpAtk:
- .string "SP. ATK$"
-BattleText_SpDef:
- .string "SP. DEF$"
-
-gUnknown_08400DD6:: @ 8400DD6
-BattleText_SafariBalls::
- .string "{HIGHLIGHT RED}SAFARI BALLS$"
-
-gUnknown_08400DE6:: @ 8400DE6
-BattleText_SafariBallsLeft::
- .string "{HIGHLIGHT RED}Left: $"
-
-gUnknown_08400DF0:: @ 8400DF0
-BattleText_HighlightRed::
- .string "{HIGHLIGHT RED}$"
-
-BattleText_Sleep::
- .string "sleep$"
-BattleText_PoisonStatus::
- .string "poison$"
-BattleText_Burn::
- .string "burn$"
-BattleText_Paralysis::
- .string "paralysis$"
-BattleText_IceStatus::
- .string "ice$"
-BattleText_Confusion::
- .string "confusion$"
-BattleText_Love::
- .string "love$"
-
-gUnknown_08400E23:: @ 8400E23
-BattleText_Format3:
- .string " and $"
-
-gUnknown_08400E29:: @ 8400E29
-BattleText_Format4:
- .string ", $"
-
-gUnknown_08400E2C:: @ 8400E2C
-BattleText_Format5:
- .string " $"
-
-gUnknown_08400E2E:: @ 8400E2E
-BattleText_Format6:
- .string "\l$"
-
-gUnknown_08400E30:: @ 8400E30
-BattleText_Format7:
- .string "\n$"
-
-gUnknown_08400E32:: @ 8400E32
-BattleText_Format8:
- .string "are$"
-
-gUnknown_08400E36:: @ 8400E36
-BattleText_Format9:
- .string "are$"
-
-gBadEggNickname:: @ 8400E3A
- .string "Bad EGG$"
-
-gUnknown_08400E42:: @ 8400E42
-BattleText_Wally::
- .string "WALLY$"
-
-BattleText_Win:: @ 8400E48
- .string "{HIGHLIGHT TRANSPARENT}Win$"
-
-BattleText_Loss:: @ 8400E4F
- .string "{HIGHLIGHT TRANSPARENT}Loss$"
-
-BattleText_Tie:: @ 8400E57
- .string "{HIGHLIGHT TRANSPARENT}Tie$"
-
-gUnknown_08400E5E:: @ 8400E5E
-BattleText_Format10:
- .string " is$"
-
-gUnknown_08400E62:: @ 8400E62
-BattleText_Format11:
- .string "’s$"
-BattleText_Normal:
- .string "a NORMAL move$"
-BattleText_Fighting:
- .string "a FIGHTING move$"
-BattleText_Flying:
- .string "a FLYING move$"
-BattleText_Poison:
- .string "a POISON move$"
-BattleText_Ground:
- .string "a GROUND move$"
-BattleText_Rock:
- .string "a ROCK move$"
-BattleText_Bug:
- .string "a BUG move$"
-BattleText_Ghost:
- .string "a GHOST move$"
-BattleText_Steel:
- .string "a STEEL move$"
-BattleText_Typeless:
- .string "a ??? move$"
-BattleText_Fire:
- .string "a FIRE move$"
-BattleText_Water:
- .string "a WATER move$"
-BattleText_Grass:
- .string "a GRASS move$"
-BattleText_Electric:
- .string "an ELECTRIC move$"
-BattleText_Psychic:
- .string "a PSYCHIC move$"
-BattleText_Ice:
- .string "an ICE move$"
-BattleText_Dragon:
- .string "a DRAGON move$"
-BattleText_Dark:
- .string "a DARK move$"
-
- .align 2
-gUnknown_08400F58:: @ 8400F58
- .4byte BattleStatText_HP
- .4byte BattleStatText_Attack
- .4byte BattleStatText_Defense
- .4byte BattleStatText_Speed
- .4byte BattleStatText_SpAtk
- .4byte BattleStatText_SpDef
- .4byte BattleStatText_Accuracy
- .4byte BattleStatText_Evasion
-
- .align 2
-gUnknown_08400F78:: @ 8400F78
- .4byte ContestStatText_TooSpicy
- .4byte ContestStatText_TooDry
- .4byte ContestStatText_TooSweet
- .4byte ContestStatText_TooBitter
- .4byte ContestStatText_TooSour
-
- .align 2
-gBattleStringsTable:: @ 8400F8C
- .4byte BattleText_UnknownString
- .4byte BattleText_GainExpPoints
- .4byte BattleText_GrewLevel
- .4byte BattleText_LearnedMove
- .4byte BattleText_TryingToLearnMove
- .4byte BattleText_CantLearnMore
- .4byte BattleText_DeleteMove
- .4byte BattleText_DeletedMove
- .4byte BattleText_StopLearning
- .4byte BattleText_DidNotLearn
- .4byte BattleText_LearnedMove2
- .4byte BattleText_AttackMissed
- .4byte BattleText_ProtectedItself
- .4byte BattleText_StatNoHigher
- .4byte BattleText_AvoidedDamage
- .4byte BattleText_DoesntAffect
- .4byte BattleText_AttackingFainted
- .4byte BattleText_DefendingFainted
- .4byte BattleText_WinningPrize
- .4byte BattleText_OutOfUsablePoke
- .4byte BattleText_WhitedOut
- .4byte BattleText_PreventEscape
- .4byte BattleText_HitMulti
- .4byte BattleText_FellAsleep
- .4byte BattleText_MadeAsleep
- .4byte BattleText_DefendingAsleep
- .4byte BattleText_AttackingAsleep
- .4byte BattleText_WasntAffected
- .4byte BattleText_Poisoned
- .4byte BattleText_Poisoned2
- .4byte BattleText_PoisonHurt
- .4byte BattleText_AlreadyPoisoned
- .4byte BattleText_BadlyPoisoned
- .4byte BattleText_EnergyDrained
- .4byte BattleText_Burned
- .4byte BattleText_Burned2
- .4byte BattleText_BurnHurt
- .4byte BattleText_Frozen
- .4byte BattleText_Frozen2
- .4byte BattleText_FrozenSolid
- .4byte BattleText_DefendingDefrosted
- .4byte BattleText_AttackingDefrosted
- .4byte BattleText_Defrosted
- .4byte BattleText_Paralyzed
- .4byte BattleText_Paralyzed2
- .4byte BattleText_Paralyzed3
- .4byte BattleText_AlreadyParalyzed
- .4byte BattleText_ParalysisHealed
- .4byte BattleText_DreamEaten
- .4byte BattleText_AttackingStatNoHigher
- .4byte BattleText_DefendingStatNoHigher
- .4byte BattleText_StoppedWorking
- .4byte BattleText_StoppedWorking2
- .4byte BattleText_Confused
- .4byte BattleText_ConfusionSnapOut
- .4byte BattleText_BecameConfused
- .4byte BattleText_AlreadyConfused
- .4byte BattleText_FellLove
- .4byte BattleText_InLoveWith
- .4byte BattleText_ImmobilizedBy
- .4byte BattleText_BlownAway
- .4byte BattleText_TypeTransform
- .4byte BattleText_Flinched
- .4byte BattleText_RegainedHealth
- .4byte BattleText_HPFull
- .4byte BattleText_RaisedSpDef
- .4byte BattleText_RaisedDefense
- .4byte BattleText_CoveredVeil
- .4byte BattleText_SafeguardActive
- .4byte BattleText_SafeguardFaded
- .4byte BattleText_WentToSleep
- .4byte BattleText_SpeltHealthy
- .4byte BattleText_WhipWhirlwind
- .4byte BattleText_TookSunlight
- .4byte BattleText_LoweredHead
- .4byte BattleText_IsGlowing
- .4byte BattleText_FlewHigh
- .4byte BattleText_DugHole
- .4byte BattleText_SqueezedBind
- .4byte BattleText_TrappedVortex
- .4byte BattleText_Wrapped
- .4byte BattleText_Clamped
- .4byte BattleText_HurtBy
- .4byte BattleText_FreedFrom
- .4byte BattleText_KeptGoingCrash
- .4byte BattleText_MistShroud
- .4byte BattleText_MistProtect
- .4byte BattleText_GetPumped
- .4byte BattleText_HitRecoil
- .4byte BattleText_ProtectedItself2
- .4byte BattleText_SandBuffeted
- .4byte BattleText_HailStricken
- .4byte BattleText_WasSeeded
- .4byte BattleText_EvadedAttack
- .4byte BattleText_HealthSapped
- .4byte BattleText_FastAsleep
- .4byte BattleText_WokeUp
- .4byte BattleText_UproarAwake
- .4byte BattleText_UproarWoke
- .4byte BattleText_UproarCaused
- .4byte BattleText_UproarMaking
- .4byte BattleText_CalmedDown
- .4byte BattleText_UproarCantSleep
- .4byte BattleText_Stockpiled
- .4byte BattleText_StockpiledCant
- .4byte BattleText_UproarCantSleep2
- .4byte BattleText_UproarKeptAwake
- .4byte BattleText_StayedAwake
- .4byte BattleText_StoringEnergy
- .4byte BattleText_UnleashedEnergy
- .4byte BattleText_FatigueConfuse
- .4byte BattleText_PickedUpYen
- .4byte BattleText_Unaffected
- .4byte BattleText_Transformed
- .4byte BattleText_SubMade
- .4byte BattleText_SubAlready
- .4byte BattleText_SubTookDamage
- .4byte BattleText_SubFaded
- .4byte BattleText_MustRecharge
- .4byte BattleText_RageBuilding
- .4byte BattleText_MoveWasDisabled
- .4byte BattleText_MoveIsDisabled
- .4byte BattleText_DisabledNoMore
- .4byte BattleText_EncoreGot
- .4byte BattleText_EncoreEnded
- .4byte BattleText_TookAim
- .4byte BattleText_SketchedMove
- .4byte BattleText_DestinyBondTake
- .4byte BattleText_DestinyBondTaken
- .4byte BattleText_ReducedBy
- .4byte BattleText_StoleSomething
- .4byte BattleText_CantEscapeNow
- .4byte BattleText_NightmareStart
- .4byte BattleText_NightmareLock
- .4byte BattleText_CurseLay
- .4byte BattleText_CurseAfflict
- .4byte BattleText_SpikesScattered
- .4byte BattleText_SpikesHurt
- .4byte BattleText_IdentifiedPoke
- .4byte BattleText_PerishSongFell
- .4byte BattleText_BracedItself
- .4byte BattleText_EnduredHit
- .4byte BattleText_MagnitudeCount
- .4byte BattleText_CutHPMaxATK
- .4byte BattleText_CopyStatChanges
- .4byte BattleText_GotFreeFrom
- .4byte BattleText_LeechShed
- .4byte BattleText_SpikesBlownAway
- .4byte BattleText_FledBattle
- .4byte BattleText_ForesawAttack
- .4byte BattleText_TookAttack
- .4byte BattleText_PokeAttack
- .4byte BattleText_CenterAttention
- .4byte BattleText_ChargingPower
- .4byte BattleText_NaturePower
- .4byte BattleText_StatusNormal
- .4byte BattleText_NoMovesLeft
- .4byte BattleText_TormentSubject
- .4byte BattleText_TormentNoUse
- .4byte BattleText_TightenFocus
- .4byte BattleText_TauntFell
- .4byte BattleText_TauntNoUse
- .4byte BattleText_ReadyToHelp
- .4byte BattleText_SwitchedItems
- .4byte BattleText_CopiedObject
- .4byte BattleText_WishMade
- .4byte BattleText_WishTrue
- .4byte BattleText_PlantedRoots
- .4byte BattleText_AbsorbNutrients
- .4byte BattleText_AnchoredItself
- .4byte BattleText_DrowsyMade
- .4byte BattleText_KnockedOffItem
- .4byte BattleText_AbilitySwap
- .4byte BattleText_SealedMove
- .4byte BattleText_SealedNoUse
- .4byte BattleText_GrudgeBear
- .4byte BattleText_GrudgeLosePP
- .4byte BattleText_ShroudedItself
- .4byte BattleText_MagicCoatBounce
- .4byte BattleText_AwaitMove
- .4byte BattleText_SnatchedMove
- .4byte BattleText_RainMade
- .4byte BattleText_SpeedRisen
- .4byte BattleText_ProtectedBy
- .4byte BattleText_PreventedBy
- .4byte BattleText_HPRestoredUsing
- .4byte BattleText_MadeType
- .4byte BattleText_PreventedPara
- .4byte BattleText_PreventedRomance
- .4byte BattleText_PreventedPoison
- .4byte BattleText_PreventedConfusion
- .4byte BattleText_RaisedFirePower
- .4byte BattleText_AnchorsItself
- .4byte BattleText_CutsAttack
- .4byte BattleText_PreventedStatLoss
- .4byte BattleText_HurtOther
- .4byte BattleText_Traced
- .4byte BattleText_Sharply
- .4byte BattleText_Rose
- .4byte BattleText_Harshly
- .4byte BattleText_Fell
- .4byte BattleText_UnknownString7
- .4byte BattleText_UnknownString3
- .4byte BattleText_UnknownString5
- .4byte BattleText_UnknownString6
- .4byte BattleText_Critical
- .4byte BattleText_GrandSlam
- .4byte BattleText_MoveForget123
- .4byte BattleText_MoveForgetAnd
- .4byte BattleText_NotEffective
- .4byte BattleText_SuperEffective
- .4byte BattleText_GotAwaySafely
- .4byte BattleText_FledWild
- .4byte BattleText_NoRunning
- .4byte BattleText_CantEscape2
- .4byte BattleText_BirchDontLeaveMe
- .4byte BattleText_Nothing
- .4byte BattleText_Failed
- .4byte BattleText_HurtItself
- .4byte BattleText_MirrorFail
- .4byte BattleText_RainStart
- .4byte BattleText_PourStart
- .4byte BattleText_RainCont1
- .4byte BattleText_PourCont
- .4byte BattleText_RainStop
- .4byte BattleText_SandBrewed
- .4byte BattleText_SandRages
- .4byte BattleText_SandSubsided
- .4byte BattleText_SunBright
- .4byte BattleText_SunStrong
- .4byte BattleText_SunFaded
- .4byte BattleText_HailStart
- .4byte BattleText_HailCont
- .4byte BattleText_HailStop
- .4byte BattleText_SpitUpFail
- .4byte BattleText_SwallowFail
- .4byte BattleText_WindHeatWave
- .4byte BattleText_StatElim
- .4byte BattleText_CoinScatter
- .4byte BattleText_SubWeak
- .4byte BattleText_PainSplit
- .4byte BattleText_BellChime
- .4byte BattleText_PerishSong
- .4byte BattleText_NoPP1
- .4byte BattleText_NoPP2
- .4byte BattleText_Used1
- .4byte BattleText_TutorialUsed
- .4byte BattleText_BlockBall
- .4byte BattleText_DontBeAThief
- .4byte BattleText_DodgeBall
- .4byte BattleText_MissPoke
- .4byte BattleText_BallBrokeOhNo
- .4byte BattleText_BallBrokeAppeared
- .4byte BattleText_BallBrokeAlmost
- .4byte BattleText_BallBrokeSoClose
- .4byte BattleText_BallCaught1
- .4byte BattleText_BallCaught2
- .4byte BattleText_GiveNickname
- .4byte BattleText_SentToPC
- .4byte BattleText_AddedToDex
- .4byte BattleText_Raining
- .4byte BattleText_Sandstorm
- .4byte BattleText_CantEscape
- .4byte BattleText_IgnoredOrdersSLP
- .4byte BattleText_IgnoredOrders
- .4byte BattleText_BeganNap
- .4byte BattleText_LoafingAround
- .4byte BattleText_WontObey
- .4byte BattleText_TurnedAway
- .4byte BattleText_NotNotice
- .4byte BattleText_WillSwitch
- .4byte BattleText_CreptCloser
- .4byte BattleText_CantGetCloser
- .4byte BattleText_WatchingCarefully
- .4byte BattleText_CuriousAbout
- .4byte BattleText_EnthralledBy
- .4byte BattleText_IgnoredThing
- .4byte BattleText_ThrewBlock
- .4byte BattleText_SafariOver
- .4byte BattleText_CuredParalysis
- .4byte BattleText_CuredPoison
- .4byte BattleText_CuredBurn
- .4byte BattleText_CuredFreeze
- .4byte BattleText_CuredSleep
- .4byte BattleText_CuredConfusion
- .4byte BattleText_CuredStatus
- .4byte BattleText_RestoredHealth
- .4byte BattleText_RestoredPP
- .4byte BattleText_RestoredStatus
- .4byte BattleText_RestoredHPLittle
- .4byte BattleText_ChoiceBand
- .4byte BattleText_FocusSash
- .4byte BattleText_Terminator2 @ terminator?
- .4byte BattleText_PreventedBurn
- .4byte BattleText_BlocksOther
- .4byte BattleText_RestoredHPByItem
- .4byte BattleText_WhipSandstorm
- .4byte BattleText_PreventedLoss
- .4byte BattleText_InfatuatedPoke
- .4byte BattleText_MadeIneffective
- .4byte BattleText_CuredProblem
- .4byte BattleText_OozeSuckup
- .4byte BattleText_Transformed2
- .4byte BattleText_ElecWeakened
- .4byte BattleText_FireWeakened
- .4byte BattleText_HidUnderwater
- .4byte BattleText_SprangUp
- .4byte BattleText_CantForgetHM
- .4byte BattleText_FoundOne
- .4byte BattleText_PlayerDefeatedTrainer2
- .4byte BattleText_SoothingAroma
- .4byte BattleText_CantUseItems
- .4byte BattleText_UnknownString2
- .4byte BattleText_UnknownString4
- .4byte BattleText_HustleUse
- .4byte BattleText_MadeUseless
- .4byte BattleText_SandTombTrapped @ sand tomb
- .4byte BattleText_Terminator
- .4byte BattleText_BoostedExp
- .4byte BattleText_SunIntensified
- .4byte BattleText_GroundMoveNegate
- .4byte BattleText_WallyBall
- .4byte BattleText_TookAttack2
- .4byte BattleText_ChoseDestiny
- .4byte BattleText_LostFocus
- .4byte BattleText_UseNext
- .4byte BattleText_FledUsingItem
- .4byte BattleText_FledUsingOther
- .4byte BattleText_DraggedOut
- .4byte BattleText_PreventedOther
- .4byte BattleText_NormalizedStatus
- .4byte BattleText_Used2
- .4byte BattleText_BoxFull
- .4byte BattleText_AvoidedAttack
- .4byte BattleText_MadeIneffective2
- .4byte BattleText_PreventedFlinching
- .4byte BattleText_AlreadyBurned
- .4byte BattleText_StatNoLower
- .4byte BattleText_BlocksOther2
- .4byte BattleText_WoreOff
- .4byte BattleText_RaisedDefenseLittle
- .4byte BattleText_RaisedSpDefLittle
- .4byte BattleText_BrokeWall
- .4byte BattleText_PreventedOther2
- .4byte BattleText_CuredOfProblem
- .4byte BattleText_AttackingCantEscape
- .4byte BattleText_Obtained1
- .4byte BattleText_Obtained2
- .4byte BattleText_Obtained3
- .4byte BattleText_NoEffect
- .4byte BattleText_NoEffectOn
-
- .align 1
-gMissStrings:: @ 8401508
-@ Each entry refers to a text pointer in gBattleStringsTable, but the values are offset
-@ by 0xc. For example, 0x0017 refers to BattleText_AttackMissed because it is the
-@ 11th entry in the pointer table.
- .2byte BATTLE_TEXT_AttackMissed
- .2byte BATTLE_TEXT_ProtectedItself
- .2byte BATTLE_TEXT_AvoidedAttack
- .2byte BATTLE_TEXT_AvoidedDamage
- .2byte BATTLE_TEXT_GroundMoveNegate
-
-BattleTextList_401512:: @ 8401512
- .2byte BATTLE_TEXT_CantEscape2
- .2byte BATTLE_TEXT_BirchDontLeaveMe
- .2byte BATTLE_TEXT_PreventEscape
- .2byte BATTLE_TEXT_CantEscape
- .2byte BATTLE_TEXT_AttackingCantEscape
-
-BattleTextList_40151C:: @ 840151C
- .2byte BATTLE_TEXT_RainStart
- .2byte BATTLE_TEXT_PourStart
- .2byte BATTLE_TEXT_Failed
- .2byte BATTLE_TEXT_SandBrewed
- .2byte BATTLE_TEXT_SunBright
- .2byte BATTLE_TEXT_HailStart
-
-BattleTextList_401528:: @ 8401528
- .2byte BATTLE_TEXT_SandRages
- .2byte BATTLE_TEXT_HailCont
-
-BattleTextList_40152C:: @ 840152C
- .2byte BATTLE_TEXT_SandBuffeted
- .2byte BATTLE_TEXT_HailStricken
-
-BattleTextList_401530:: @ 8401530
- .2byte BATTLE_TEXT_SandSubsided
- .2byte BATTLE_TEXT_HailStop
-
-BattleTextList_401534:: @ 8401534
- .2byte BATTLE_TEXT_RainCont1
- .2byte BATTLE_TEXT_PourCont
- .2byte BATTLE_TEXT_RainStop
-
-BattleTextList_40153A:: @ 840153A
- .2byte BATTLE_TEXT_ProtectedItself2
- .2byte BATTLE_TEXT_BracedItself
- .2byte BATTLE_TEXT_Failed
-
-BattleTextList_401540:: @ 8401540
- .2byte BATTLE_TEXT_Failed
- .2byte BATTLE_TEXT_RaisedDefense
- .2byte BATTLE_TEXT_RaisedDefenseLittle
- .2byte BATTLE_TEXT_RaisedSpDef
- .2byte BATTLE_TEXT_RaisedSpDefLittle
- .2byte BATTLE_TEXT_CoveredVeil
-
-BattleTextList_40154C:: @ 840154C
- .2byte BATTLE_TEXT_WasSeeded
- .2byte BATTLE_TEXT_EvadedAttack
- .2byte BATTLE_TEXT_DoesntAffect
- .2byte BATTLE_TEXT_HealthSapped
- .2byte BATTLE_TEXT_OozeSuckup
-
-BattleTextList_401556:: @ 8401556
- .2byte BATTLE_TEXT_WentToSleep
- .2byte BATTLE_TEXT_SpeltHealthy
-
-BattleTextList_40155A:: @ 840155A
- .2byte BATTLE_TEXT_UproarMaking
- .2byte BATTLE_TEXT_CalmedDown
-
-BattleTextList_40155E:: @ 840155E
- .2byte BATTLE_TEXT_Stockpiled
- .2byte BATTLE_TEXT_StockpiledCant
-
-BattleTextList_401562:: @ 8401562
- .2byte BATTLE_TEXT_WokeUp
- .2byte BATTLE_TEXT_UproarWoke
-
-BattleTextList_401566:: @ 8401566
- .2byte BATTLE_TEXT_SwallowFail
- .2byte BATTLE_TEXT_HPFull
-
-BattleTextList_40156A:: @ 840156A
- .2byte BATTLE_TEXT_UproarCantSleep2
- .2byte BATTLE_TEXT_UproarKeptAwake
- .2byte BATTLE_TEXT_StayedAwake
-
-BattleTextList_401570:: @ 8401570
- .2byte BATTLE_TEXT_UnknownString7
- .2byte BATTLE_TEXT_UnknownString3
- .2byte BATTLE_TEXT_AttackingStatNoHigher
- .2byte BATTLE_TEXT_Terminator2
- .2byte BATTLE_TEXT_UnknownString4
- .2byte BATTLE_TEXT_HustleUse
-
-BattleTextList_40157C:: @ 840157C
- .2byte BATTLE_TEXT_UnknownString5
- .2byte BATTLE_TEXT_UnknownString6
- .2byte BATTLE_TEXT_DefendingStatNoHigher
- .2byte BATTLE_TEXT_Terminator2
-
-BattleTextList_401584:: @ 8401584
- .2byte BATTLE_TEXT_WhipWhirlwind
- .2byte BATTLE_TEXT_TookSunlight
- .2byte BATTLE_TEXT_LoweredHead
- .2byte BATTLE_TEXT_IsGlowing
- .2byte BATTLE_TEXT_FlewHigh
- .2byte BATTLE_TEXT_DugHole
- .2byte BATTLE_TEXT_HidUnderwater
- .2byte BATTLE_TEXT_SprangUp
-
-BattleTextList_401594:: @ 8401594
- .2byte BATTLE_TEXT_SqueezedBind
- .2byte BATTLE_TEXT_Wrapped
- .2byte BATTLE_TEXT_TrappedVortex
- .2byte BATTLE_TEXT_Clamped
- .2byte BATTLE_TEXT_TrappedVortex
- .2byte BATTLE_TEXT_SandTombTrapped
-
-BattleTextList_4015A0:: @ 84015A0
- .2byte BATTLE_TEXT_MistShroud
- .2byte BATTLE_TEXT_Failed
-
-BattleTextList_4015A4:: @ 84015A4
- .2byte BATTLE_TEXT_GetPumped
- .2byte BATTLE_TEXT_Failed
-
-BattleTextList_4015A8:: @ 84015A8
- .2byte BATTLE_TEXT_Transformed
- .2byte BATTLE_TEXT_Failed
-
-BattleTextList_4015AC:: @ 84015AC
- .2byte BATTLE_TEXT_SubMade
- .2byte BATTLE_TEXT_SubWeak
-
-BattleTextList_4015B0:: @ 84015B0
- .2byte BATTLE_TEXT_Poisoned
- .2byte BATTLE_TEXT_Poisoned2
-
-BattleTextList_4015B4:: @ 84015B4
- .2byte BATTLE_TEXT_Paralyzed
- .2byte BATTLE_TEXT_Paralyzed2
-
-BattleTextList_4015B8:: @ 84015B8
- .2byte BATTLE_TEXT_FellAsleep
- .2byte BATTLE_TEXT_MadeAsleep
-
-BattleTextList_4015BC:: @ 84015BC
- .2byte BATTLE_TEXT_Burned
- .2byte BATTLE_TEXT_Burned2
-
-BattleTextList_4015C0:: @ 84015C0
- .2byte BATTLE_TEXT_Frozen
- .2byte BATTLE_TEXT_Frozen2
-
-BattleTextList_4015C4:: @ 84015C4
- .2byte BATTLE_TEXT_AttackingDefrosted
- .2byte BATTLE_TEXT_Defrosted
-
-BattleTextList_4015C8:: @ 84015C8
- .2byte BATTLE_TEXT_AttackMissed
- .2byte BATTLE_TEXT_Unaffected
- .2byte BATTLE_TEXT_FellLove
- .2byte BATTLE_TEXT_InfatuatedPoke
-
-BattleTextList_4015D0:: @ 84015D0
- .2byte BATTLE_TEXT_EnergyDrained
- .2byte BATTLE_TEXT_OozeSuckup
-
-BattleTextList_4015D4:: @ 84015D4
- .2byte BATTLE_TEXT_ElecWeakened
- .2byte BATTLE_TEXT_FireWeakened
-
-BattleTextList_4015D8:: @ 84015D8
- .2byte BATTLE_TEXT_BellChime
- .2byte BATTLE_TEXT_BellChime
- .2byte BATTLE_TEXT_BellChime
- .2byte BATTLE_TEXT_BellChime
- .2byte BATTLE_TEXT_SoothingAroma
-
-BattleTextList_4015E2:: @ 84015E2
- .2byte BATTLE_TEXT_ForesawAttack
- .2byte BATTLE_TEXT_ChoseDestiny
-
-BattleTextList_4015E6:: @ 84015E6
- .2byte BATTLE_TEXT_BallBrokeOhNo
- .2byte BATTLE_TEXT_BallBrokeAppeared
- .2byte BATTLE_TEXT_BallBrokeAlmost
- .2byte BATTLE_TEXT_BallBrokeSoClose
-
-BattleTextList_4015EE:: @ 84015EE
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Sandstorm
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_SunStrong
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
- .2byte BATTLE_TEXT_Raining
-
-BattleTextList_40160E:: @ 840160E
- .2byte BATTLE_TEXT_LoafingAround
- .2byte BATTLE_TEXT_WontObey
- .2byte BATTLE_TEXT_TurnedAway
- .2byte BATTLE_TEXT_NotNotice
-
-BattleTextList_401616:: @ 8401616
- .2byte BATTLE_TEXT_CreptCloser
- .2byte BATTLE_TEXT_CantGetCloser
-
-BattleTextList_40161A:: @ 840161A
- .2byte BATTLE_TEXT_CuriousAbout
- .2byte BATTLE_TEXT_EnthralledBy
- .2byte BATTLE_TEXT_IgnoredThing
-
-BattleTextList_401620:: @ 8401620
- .2byte BATTLE_TEXT_CuredConfusion
- .2byte BATTLE_TEXT_CuredParalysis
- .2byte BATTLE_TEXT_CuredFreeze
- .2byte BATTLE_TEXT_CuredBurn
- .2byte BATTLE_TEXT_CuredPoison
- .2byte BATTLE_TEXT_CuredSleep
-
-BattleTextList_40162C:: @ 840162C
- .2byte BATTLE_TEXT_CuredStatus
- .2byte BATTLE_TEXT_NormalizedStatus
-
-BattleTextList_401630:: @ 8401630
- .2byte BATTLE_TEXT_PreventedBurn
- .2byte BATTLE_TEXT_PreventedOther2
- .2byte BATTLE_TEXT_NoEffectOn
-
-BattleTextList_401636:: @ 8401636
- .2byte BATTLE_TEXT_PreventedPara
- .2byte BATTLE_TEXT_PreventedOther2
- .2byte BATTLE_TEXT_NoEffectOn
-
-BattleTextList_40163C:: @ 840163C
- .2byte BATTLE_TEXT_PreventedPoison
- .2byte BATTLE_TEXT_PreventedOther2
- .2byte BATTLE_TEXT_NoEffectOn
-
-BattleTextList_401642:: @ 8401642
- .2byte BATTLE_TEXT_Obtained1
- .2byte BATTLE_TEXT_Obtained2
- .2byte BATTLE_TEXT_Obtained3
-
-BattleTextList_401648:: @ 8401648
- .2byte BATTLE_TEXT_RaisedFirePower
- .2byte BATTLE_TEXT_MadeIneffective
-
-gTrappingMoves:: @ 840164C
- .2byte MOVE_BIND
- .2byte MOVE_WRAP
- .2byte MOVE_FIRE_SPIN
- .2byte MOVE_CLAMP
- .2byte MOVE_WHIRLPOOL
- .2byte MOVE_SAND_TOMB
- .2byte 0xFFFF
-
- .align 2
-gUnknown_0840165C:: @ 840165C
- .4byte BattleText_HP
- .4byte BattleText_SpAtk
- .4byte BattleText_Attack
- .4byte BattleText_SpDef
- .4byte BattleText_Defense
- .4byte BattleStatText_Speed
-
- .align 2
-gUnknown_08401674:: @ 8401674
- .4byte BattleText_Normal
- .4byte BattleText_Fighting
- .4byte BattleText_Flying
- .4byte BattleText_Poison
- .4byte BattleText_Ground
- .4byte BattleText_Rock
- .4byte BattleText_Bug
- .4byte BattleText_Ghost
- .4byte BattleText_Steel
- .4byte BattleText_Typeless
- .4byte BattleText_Fire
- .4byte BattleText_Water
- .4byte BattleText_Grass
- .4byte BattleText_Electric
- .4byte BattleText_Psychic
- .4byte BattleText_Ice
- .4byte BattleText_Dragon
- .4byte BattleText_Dark