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authorPikalaxALT <pikalaxalt@gmail.com>2018-01-03 16:45:53 -0700
committerPikalaxALT <pikalaxalt@gmail.com>2018-01-03 16:45:53 -0700
commit4df728666e55b47480467fbea86f48dadcb81c97 (patch)
tree6a8413c90ec9d68c54389e1a54f6de9f12bb686c /src/battle/anim/bubble.c
parent9b2ebe671fe77298d0b1adcb5d87cbb2bd01cd3e (diff)
parent397f32f29dbcd8fb6ad47afe5ba1ee354ca2b5c7 (diff)
Merge branch 'master' into slot_machine
Diffstat (limited to 'src/battle/anim/bubble.c')
-rw-r--r--src/battle/anim/bubble.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
index 5da0d9929..403003ce3 100644
--- a/src/battle/anim/bubble.c
+++ b/src/battle/anim/bubble.c
@@ -5,8 +5,8 @@
#include "util.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D32E8(struct Sprite *sprite);
static void sub_80D3370(struct Sprite *sprite);
@@ -19,29 +19,29 @@ void sub_80D31C8(struct Sprite* sprite)
{
u8 newSpriteId;
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) - gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) - gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
}
sprite->animPaused = 1;
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[6];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
obj_translate_based_on_private_1_2_3_4(sprite);