summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--README.md4
-rw-r--r--asm-de/contest_link_80C2020.s104
-rw-r--r--asm/battle_1.s48
-rw-r--r--asm/battle_2.s124
-rw-r--r--asm/battle_anim_81258BC.s56
-rw-r--r--asm/battle_anim_812C144.s812
-rw-r--r--asm/battle_anim_813F0F4.s176
-rwxr-xr-xasm/battle_intro.s84
-rwxr-xr-xasm/bug.s114
-rw-r--r--asm/contest_link_80C2020.s104
-rwxr-xr-xasm/current.s156
-rwxr-xr-xasm/dark.s178
-rwxr-xr-xasm/dragon.s102
-rwxr-xr-xasm/fight.s200
-rwxr-xr-xasm/fire.s20
-rwxr-xr-xasm/fire_2.s40
-rwxr-xr-xasm/flying.s172
-rwxr-xr-xasm/ghost.s160
-rwxr-xr-xasm/ground.s180
-rwxr-xr-xasm/ice.s266
-rw-r--r--asm/macros/battle_script.inc482
-rwxr-xr-xasm/normal.s318
-rwxr-xr-xasm/poison.s44
-rw-r--r--asm/pokemon_storage_system.s12
-rw-r--r--asm/pokenav.s2
-rwxr-xr-xasm/psychic.s144
-rwxr-xr-xasm/rock.s104
-rwxr-xr-xasm/water.s66
-rwxr-xr-xasm/wisp_fire.s22
-rw-r--r--constants/battle.inc46
-rw-r--r--constants/battle_move_constants.inc15
-rw-r--r--constants/battle_script_constants.inc162
-rw-r--r--constants/constants.inc1
-rw-r--r--constants/misc_constants.inc4
-rw-r--r--data-de/event_scripts.s28
-rw-r--r--data-de/field_move_scripts.inc2
-rw-r--r--data/battle_moves.s217
-rw-r--r--data/battle_scripts_1.s4429
-rw-r--r--data/battle_scripts_2.s210
-rw-r--r--data/event_scripts.s28
-rw-r--r--data/field_move_scripts.inc2
-rw-r--r--data/scripts/day_care.inc8
-rw-r--r--data/scripts/gabby_and_ty.inc4
-rw-r--r--data/scripts/maps/AbandonedShip_HiddenFloorRooms.inc8
-rw-r--r--data/scripts/maps/AbandonedShip_Rooms2_1F.inc4
-rw-r--r--data/scripts/maps/BattleTower_BattleRoom.inc20
-rw-r--r--data/scripts/maps/BattleTower_Elevator.inc2
-rw-r--r--data/scripts/maps/BattleTower_Lobby.inc50
-rw-r--r--data/scripts/maps/CaveOfOrigin_B4F.inc2
-rw-r--r--data/scripts/maps/DewfordTown_Hall.inc8
-rw-r--r--data/scripts/maps/FallarborTown_ContestLobby.inc2
-rw-r--r--data/scripts/maps/FallarborTown_House2.inc6
-rw-r--r--data/scripts/maps/FortreeCity_House1.inc10
-rw-r--r--data/scripts/maps/JaggedPass.inc4
-rw-r--r--data/scripts/maps/LilycoveCity_ContestLobby.inc2
-rw-r--r--data/scripts/maps/LilycoveCity_CoveLilyMotel_2F.inc2
-rw-r--r--data/scripts/maps/LilycoveCity_DepartmentStoreElevator.inc4
-rw-r--r--data/scripts/maps/LilycoveCity_DepartmentStore_1F.inc2
-rw-r--r--data/scripts/maps/LilycoveCity_MoveDeletersHouse.inc8
-rw-r--r--data/scripts/maps/LilycoveCity_PokemonTrainerFanClub.inc82
-rw-r--r--data/scripts/maps/MauvilleCity_GameCorner.inc24
-rw-r--r--data/scripts/maps/MeteorFalls_1F_2R.inc6
-rw-r--r--data/scripts/maps/MossdeepCity_GameCorner_1F.inc2
-rw-r--r--data/scripts/maps/MossdeepCity_GameCorner_B1F.inc2
-rw-r--r--data/scripts/maps/MtChimney.inc2
-rw-r--r--data/scripts/maps/MtPyre_6F.inc2
-rw-r--r--data/scripts/maps/PacifidlogTown_House2.inc8
-rw-r--r--data/scripts/maps/PacifidlogTown_House3.inc10
-rw-r--r--data/scripts/maps/PetalburgWoods.inc2
-rw-r--r--data/scripts/maps/Route102.inc2
-rw-r--r--data/scripts/maps/Route103.inc6
-rw-r--r--data/scripts/maps/Route104.inc6
-rw-r--r--data/scripts/maps/Route106.inc2
-rw-r--r--data/scripts/maps/Route107.inc2
-rw-r--r--data/scripts/maps/Route109.inc4
-rw-r--r--data/scripts/maps/Route110.inc8
-rw-r--r--data/scripts/maps/Route111.inc6
-rw-r--r--data/scripts/maps/Route112.inc2
-rw-r--r--data/scripts/maps/Route113.inc4
-rw-r--r--data/scripts/maps/Route114.inc4
-rw-r--r--data/scripts/maps/Route115.inc6
-rw-r--r--data/scripts/maps/Route116.inc4
-rw-r--r--data/scripts/maps/Route117.inc12
-rw-r--r--data/scripts/maps/Route118.inc4
-rw-r--r--data/scripts/maps/Route119.inc4
-rw-r--r--data/scripts/maps/Route120.inc4
-rw-r--r--data/scripts/maps/Route121.inc4
-rw-r--r--data/scripts/maps/Route123.inc4
-rw-r--r--data/scripts/maps/Route124.inc6
-rw-r--r--data/scripts/maps/Route125.inc2
-rw-r--r--data/scripts/maps/Route128.inc4
-rw-r--r--data/scripts/maps/RustboroCity_House1.inc10
-rw-r--r--data/scripts/maps/SlateportCity_ContestLobby.inc2
-rw-r--r--data/scripts/maps/SlateportCity_House1.inc14
-rw-r--r--data/scripts/maps/SootopolisCity_Gym_1F.inc2
-rw-r--r--data/scripts/maps/SootopolisCity_House8.inc4
-rw-r--r--data/scripts/maps/VerdanturfTown_ContestLobby.inc2
-rw-r--r--data/scripts/maps/VictoryRoad_1F.inc2
-rw-r--r--data/scripts/pokeblocks.inc8
-rw-r--r--data/scripts/safari_zone.inc2
-rw-r--r--data/scripts/tv.inc8
-rw-r--r--data/specials.inc132
-rw-r--r--include/battle.h241
-rw-r--r--include/battle_anim.h25
-rw-r--r--include/battle_interface.h2
-rw-r--r--include/battle_setup.h23
-rw-r--r--include/constants/battle_constants.h241
-rw-r--r--include/constants/vars.h5
-rw-r--r--include/contest.h4
-rw-r--r--include/field_fadetransition.h2
-rw-r--r--include/global.h68
-rw-r--r--include/learn_move.h2
-rw-r--r--include/money.h4
-rw-r--r--include/pokedex.h2
-rw-r--r--include/rom_8077ABC.h13
-rw-r--r--include/secret_base.h2
-rw-r--r--include/sprite.h2
-rw-r--r--include/trade.h3
-rw-r--r--include/tv.h4
-rwxr-xr-xsrc/battle/anim/alert.c8
-rwxr-xr-xsrc/battle/anim/angel.c6
-rwxr-xr-xsrc/battle/anim/angel_kiss.c8
-rwxr-xr-xsrc/battle/anim/anger.c12
-rw-r--r--src/battle/anim/aurora.c12
-rw-r--r--src/battle/anim/beta_beat_up.c6
-rwxr-xr-xsrc/battle/anim/blow_kiss.c10
-rwxr-xr-xsrc/battle/anim/bottle.c10
-rwxr-xr-xsrc/battle/anim/brace.c14
-rwxr-xr-xsrc/battle/anim/breath.c14
-rw-r--r--src/battle/anim/bubble.c20
-rwxr-xr-xsrc/battle/anim/bullet.c12
-rwxr-xr-xsrc/battle/anim/copy_orb.c16
-rwxr-xr-xsrc/battle/anim/cube.c12
-rwxr-xr-xsrc/battle/anim/curtain.c22
-rwxr-xr-xsrc/battle/anim/cutter.c26
-rwxr-xr-xsrc/battle/anim/cyclone.c8
-rw-r--r--src/battle/anim/devil.c6
-rwxr-xr-xsrc/battle/anim/draw.c28
-rwxr-xr-xsrc/battle/anim/drum.c10
-rwxr-xr-xsrc/battle/anim/egg.c12
-rw-r--r--src/battle/anim/energy_wave.c34
-rwxr-xr-xsrc/battle/anim/espeed.c10
-rwxr-xr-xsrc/battle/anim/evasion.c8
-rwxr-xr-xsrc/battle/anim/fang.c6
-rwxr-xr-xsrc/battle/anim/flash.c4
-rwxr-xr-xsrc/battle/anim/flying_hearts.c6
-rwxr-xr-xsrc/battle/anim/flying_path.c16
-rwxr-xr-xsrc/battle/anim/flying_petals.c12
-rw-r--r--src/battle/anim/fury_cutter_count.c6
-rwxr-xr-xsrc/battle/anim/glitter.c20
-rwxr-xr-xsrc/battle/anim/glow.c8
-rwxr-xr-xsrc/battle/anim/grip.c10
-rwxr-xr-xsrc/battle/anim/grow.c4
-rw-r--r--src/battle/anim/guard.c14
-rwxr-xr-xsrc/battle/anim/guillotine.c10
-rwxr-xr-xsrc/battle/anim/heal.c6
-rwxr-xr-xsrc/battle/anim/heart_1.c6
-rw-r--r--src/battle/anim/heated_rock.c8
-rwxr-xr-xsrc/battle/anim/homing.c16
-rwxr-xr-xsrc/battle/anim/hop.c20
-rwxr-xr-xsrc/battle/anim/hop_2.c14
-rwxr-xr-xsrc/battle/anim/kiss_fountain.c6
-rwxr-xr-xsrc/battle/anim/leaf.c12
-rwxr-xr-xsrc/battle/anim/love_bg.c18
-rwxr-xr-xsrc/battle/anim/lunge_1.c24
-rwxr-xr-xsrc/battle/anim/lunge_2.c8
-rwxr-xr-xsrc/battle/anim/money.c16
-rwxr-xr-xsrc/battle/anim/moon.c8
-rw-r--r--src/battle/anim/noise.c12
-rwxr-xr-xsrc/battle/anim/note_rain.c12
-rwxr-xr-xsrc/battle/anim/note_scatter.c10
-rwxr-xr-xsrc/battle/anim/note_scatter_2.c6
-rw-r--r--src/battle/anim/note_spin.c10
-rwxr-xr-xsrc/battle/anim/note_wave.c10
-rwxr-xr-xsrc/battle/anim/orbit.c26
-rwxr-xr-xsrc/battle/anim/orbit_fast.c12
-rwxr-xr-xsrc/battle/anim/orbit_scatter.c10
-rwxr-xr-xsrc/battle/anim/orbs.c42
-rwxr-xr-xsrc/battle/anim/osmose.c10
-rwxr-xr-xsrc/battle/anim/perceive.c6
-rwxr-xr-xsrc/battle/anim/powder.c6
-rwxr-xr-xsrc/battle/anim/ring.c32
-rwxr-xr-xsrc/battle/anim/roots.c18
-rwxr-xr-xsrc/battle/anim/scan.c14
-rwxr-xr-xsrc/battle/anim/scary_face.c22
-rwxr-xr-xsrc/battle/anim/seed.c12
-rwxr-xr-xsrc/battle/anim/shadow_enlarge.c4
-rwxr-xr-xsrc/battle/anim/shadow_minimize.c6
-rwxr-xr-xsrc/battle/anim/shield.c16
-rwxr-xr-xsrc/battle/anim/shimmer.c4
-rw-r--r--src/battle/anim/shock.c34
-rwxr-xr-xsrc/battle/anim/silhouette.c6
-rwxr-xr-xsrc/battle/anim/slash.c22
-rwxr-xr-xsrc/battle/anim/sleep.c6
-rwxr-xr-xsrc/battle/anim/slice.c32
-rwxr-xr-xsrc/battle/anim/smoke.c4
-rwxr-xr-xsrc/battle/anim/sonic.c16
-rwxr-xr-xsrc/battle/anim/sonic_task.c30
-rwxr-xr-xsrc/battle/anim/spin_finger.c10
-rwxr-xr-xsrc/battle/anim/spit.c10
-rwxr-xr-xsrc/battle/anim/splash.c4
-rwxr-xr-xsrc/battle/anim/startle.c4
-rwxr-xr-xsrc/battle/anim/strike.c14
-rw-r--r--src/battle/anim/struggle.c16
-rw-r--r--src/battle/anim/sunlight.c2
-rw-r--r--src/battle/anim/swipe.c2
-rwxr-xr-xsrc/battle/anim/switch.c10
-rwxr-xr-xsrc/battle/anim/sword.c6
-rwxr-xr-xsrc/battle/anim/taunt_finger.c10
-rwxr-xr-xsrc/battle/anim/tendrils.c6
-rwxr-xr-xsrc/battle/anim/thought.c12
-rwxr-xr-xsrc/battle/anim/thrashing.c6
-rw-r--r--src/battle/anim/thunder.c8
-rwxr-xr-xsrc/battle/anim/tile_in.c12
-rwxr-xr-xsrc/battle/anim/tile_out.c10
-rwxr-xr-xsrc/battle/anim/twinkle.c8
-rwxr-xr-xsrc/battle/anim/unused_1.c4
-rwxr-xr-xsrc/battle/anim/unused_2.c10
-rwxr-xr-xsrc/battle/anim/unused_3.c8
-rwxr-xr-xsrc/battle/anim/unused_4.c10
-rwxr-xr-xsrc/battle/anim/unused_5.c4
-rwxr-xr-xsrc/battle/anim/unused_6.c10
-rwxr-xr-xsrc/battle/anim/unused_7.c12
-rwxr-xr-xsrc/battle/anim/unused_8.c6
-rwxr-xr-xsrc/battle/anim/unused_9.c8
-rw-r--r--src/battle/anim/water.c48
-rwxr-xr-xsrc/battle/anim/wave_finger.c8
-rwxr-xr-xsrc/battle/anim/whip.c12
-rw-r--r--src/battle/anim/wisp_orb.c16
-rwxr-xr-xsrc/battle/anim/withdraw.c10
-rw-r--r--src/battle/battle_2.c56
-rw-r--r--src/battle/battle_3.c84
-rw-r--r--src/battle/battle_4.c922
-rw-r--r--src/battle/battle_7.c48
-rw-r--r--src/battle/battle_anim.c1799
-rw-r--r--src/battle/battle_anim_807B69C.c20
-rw-r--r--src/battle/battle_anim_80A7E7C.c74
-rw-r--r--src/battle/battle_controller_linkopponent.c44
-rw-r--r--src/battle/battle_controller_linkpartner.c54
-rw-r--r--src/battle/battle_controller_opponent.c46
-rw-r--r--src/battle/battle_controller_player.c69
-rw-r--r--src/battle/battle_controller_wally.c43
-rw-r--r--src/battle/battle_interface.c2
-rw-r--r--src/battle/battle_message.c2
-rw-r--r--src/battle/battle_setup.c115
-rw-r--r--src/battle/pokeball.c12
-rw-r--r--src/battle/reshow_battle_screen.c20
-rw-r--r--src/contest.c144
-rwxr-xr-xsrc/data/battle_strings_de.h92
-rwxr-xr-xsrc/data/battle_strings_en.h92
-rw-r--r--src/debug/matsuda_debug_menu.c24
-rw-r--r--src/debug/mori_debug_menu.c2
-rw-r--r--src/engine/record_mixing.c2
-rw-r--r--src/engine/sprite.c2
-rw-r--r--src/engine/trade.c12
-rw-r--r--src/engine/trainer_card.c2
-rw-r--r--src/field/battle_tower.c18
-rw-r--r--src/field/berry_tag_screen.c20
-rw-r--r--src/field/dewford_trend.c6
-rw-r--r--src/field/easy_chat.c2
-rw-r--r--src/field/event_data.c4
-rw-r--r--src/field/field_control_avatar.c2
-rw-r--r--src/field/field_fadetransition.c2
-rw-r--r--src/field/field_specials.c133
-rw-r--r--src/field/field_tasks.c6
-rw-r--r--src/field/item_menu.c4
-rw-r--r--src/field/money.c4
-rw-r--r--src/field/overworld.c6
-rw-r--r--src/field/pokeblock.c6
-rw-r--r--src/field/scrcmd.c4
-rw-r--r--src/field/secret_base.c6
-rw-r--r--src/field/tv.c705
-rw-r--r--src/pokemon/learn_move.c2
-rw-r--r--src/pokemon/pokedex.c2
-rw-r--r--src/pokemon/pokemon_summary_screen.c50
-rw-r--r--src/rom3.c8
-rw-r--r--src/rom_8077ABC.c244
-rw-r--r--src/scene/berry_blender.c10
-rw-r--r--src/scene/evolution_scene.c48
-rw-r--r--src/scene/title_screen.c10
-rw-r--r--src/script_pokemon_util_80C4BF0.c8
-rw-r--r--src/script_pokemon_util_80F99CC.c10
-rw-r--r--src/unknown_task.c16
-rw-r--r--sym_common.txt16
-rw-r--r--sym_ewram.txt4
285 files changed, 8596 insertions, 8563 deletions
diff --git a/README.md b/README.md
index a840a9a78..b95a33b0d 100644
--- a/README.md
+++ b/README.md
@@ -13,18 +13,22 @@ To set up the repository, see [INSTALL.md](INSTALL.md).
* Disassembly of [**Pokémon Red/Blue**][pokered]
* Disassembly of [**Pokémon Yellow**][pokeyellow]
+* Disassembly of [**Pokémon Gold**][pokegold]
* Disassembly of [**Pokémon Crystal**][pokecrystal]
* Disassembly of [**Pokémon Pinball**][pokepinball]
* Disassembly of [**Pokémon TCG**][poketcg]
+* Disassembly of [**Pokémon Fire Red**][pokefirered]
* Disassembly of [**Pokémon Emerald**][pokeemerald]
* Discord: [**pret**][Discord]
* irc: **irc.freenode.net** [**#pret**][irc]
[pokered]: https://github.com/pret/pokered
[pokeyellow]: https://github.com/pret/pokeyellow
+[pokegold]: https://github.com/pret/pokegold
[pokecrystal]: https://github.com/pret/pokecrystal
[pokepinball]: https://github.com/pret/pokepinball
[poketcg]: https://github.com/pret/poketcg
+[pokefirered]: https://github.com/pret/pokefirered
[pokeemerald]: https://github.com/pret/pokeemerald
[Discord]: https://discord.gg/cJxDDVP
[irc]: https://kiwiirc.com/client/irc.freenode.net/?#pret
diff --git a/asm-de/contest_link_80C2020.s b/asm-de/contest_link_80C2020.s
index 209a1bb24..0213fe90c 100644
--- a/asm-de/contest_link_80C2020.s
+++ b/asm-de/contest_link_80C2020.s
@@ -86,25 +86,25 @@ sub_80C2020: @ 80C2020
strh r2, [r0]
ldr r0, _080C2118 @ =gUnknown_030042A0
strh r2, [r0]
- ldr r0, _080C211C @ =gUnknown_030042C0
+ ldr r0, _080C211C @ =gBattle_BG1_X
strh r2, [r0]
- ldr r0, _080C2120 @ =gUnknown_030041B4
+ ldr r0, _080C2120 @ =gBattle_BG1_Y
strh r2, [r0]
- ldr r0, _080C2124 @ =gUnknown_03004288
+ ldr r0, _080C2124 @ =gBattle_BG2_X
strh r2, [r0]
- ldr r0, _080C2128 @ =gUnknown_03004280
+ ldr r0, _080C2128 @ =gBattle_BG2_Y
strh r2, [r0]
ldr r0, _080C212C @ =gUnknown_030041B0
strh r2, [r0]
ldr r0, _080C2130 @ =gUnknown_030041B8
strh r2, [r0]
- ldr r0, _080C2134 @ =gUnknown_030042C4
+ ldr r0, _080C2134 @ =gBattle_WIN0H
strh r2, [r0]
- ldr r0, _080C2138 @ =gUnknown_03004240
+ ldr r0, _080C2138 @ =gBattle_WIN0V
strh r2, [r0]
- ldr r0, _080C213C @ =gUnknown_03004200
+ ldr r0, _080C213C @ =gBattle_WIN1H
strh r2, [r0]
- ldr r0, _080C2140 @ =gUnknown_03004244
+ ldr r0, _080C2140 @ =gBattle_WIN1V
strh r2, [r0]
pop {r4,r5}
pop {r0}
@@ -121,16 +121,16 @@ _080C210C: .4byte 0x00003f3f
_080C2110: .4byte REG_WIN0H
_080C2114: .4byte gUnknown_030042A4
_080C2118: .4byte gUnknown_030042A0
-_080C211C: .4byte gUnknown_030042C0
-_080C2120: .4byte gUnknown_030041B4
-_080C2124: .4byte gUnknown_03004288
-_080C2128: .4byte gUnknown_03004280
+_080C211C: .4byte gBattle_BG1_X
+_080C2120: .4byte gBattle_BG1_Y
+_080C2124: .4byte gBattle_BG2_X
+_080C2128: .4byte gBattle_BG2_Y
_080C212C: .4byte gUnknown_030041B0
_080C2130: .4byte gUnknown_030041B8
-_080C2134: .4byte gUnknown_030042C4
-_080C2138: .4byte gUnknown_03004240
-_080C213C: .4byte gUnknown_03004200
-_080C2140: .4byte gUnknown_03004244
+_080C2134: .4byte gBattle_WIN0H
+_080C2138: .4byte gBattle_WIN0V
+_080C213C: .4byte gBattle_WIN1H
+_080C2140: .4byte gBattle_WIN1V
thumb_func_end sub_80C2020
thumb_func_start sub_80C2144
@@ -435,10 +435,10 @@ sub_80C2358: @ 80C2358
strb r0, [r4, 0x2]
ldr r0, _080C2418 @ =sub_80C2430
bl SetMainCallback2
- ldr r1, _080C241C @ =gUnknown_03004200
+ ldr r1, _080C241C @ =gBattle_WIN1H
movs r0, 0xF0
strh r0, [r1]
- ldr r1, _080C2420 @ =gUnknown_03004244
+ ldr r1, _080C2420 @ =gBattle_WIN1V
ldr r2, _080C2424 @ =0x000080a0
adds r0, r2, 0
strh r0, [r1]
@@ -460,8 +460,8 @@ _080C240C: .4byte gPaletteFade
_080C2410: .4byte gSharedMem + 0x18000
_080C2414: .4byte sub_80C24F4
_080C2418: .4byte sub_80C2430
-_080C241C: .4byte gUnknown_03004200
-_080C2420: .4byte gUnknown_03004244
+_080C241C: .4byte gBattle_WIN1H
+_080C2420: .4byte gBattle_WIN1V
_080C2424: .4byte 0x000080a0
_080C2428: .4byte sub_80C2F28
_080C242C: .4byte sub_80C2448
@@ -490,19 +490,19 @@ sub_80C2448: @ 80C2448
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x2
- ldr r0, _080C24CC @ =gUnknown_030042C0
+ ldr r0, _080C24CC @ =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x2
- ldr r0, _080C24D0 @ =gUnknown_030041B4
+ ldr r0, _080C24D0 @ =gBattle_BG1_Y
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x2
- ldr r0, _080C24D4 @ =gUnknown_03004288
+ ldr r0, _080C24D4 @ =gBattle_BG2_X
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x2
- ldr r0, _080C24D8 @ =gUnknown_03004280
+ ldr r0, _080C24D8 @ =gBattle_BG2_Y
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x2
@@ -514,19 +514,19 @@ sub_80C2448: @ 80C2448
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x22
- ldr r0, _080C24E4 @ =gUnknown_030042C4
+ ldr r0, _080C24E4 @ =gBattle_WIN0H
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x4
- ldr r0, _080C24E8 @ =gUnknown_03004240
+ ldr r0, _080C24E8 @ =gBattle_WIN0V
ldrh r0, [r0]
strh r0, [r1]
subs r1, 0x2
- ldr r0, _080C24EC @ =gUnknown_03004200
+ ldr r0, _080C24EC @ =gBattle_WIN1H
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x4
- ldr r0, _080C24F0 @ =gUnknown_03004244
+ ldr r0, _080C24F0 @ =gBattle_WIN1V
ldrh r0, [r0]
strh r0, [r1]
bl LoadOam
@@ -539,16 +539,16 @@ sub_80C2448: @ 80C2448
_080C24C0: .4byte REG_BG0HOFS
_080C24C4: .4byte gUnknown_030042A4
_080C24C8: .4byte gUnknown_030042A0
-_080C24CC: .4byte gUnknown_030042C0
-_080C24D0: .4byte gUnknown_030041B4
-_080C24D4: .4byte gUnknown_03004288
-_080C24D8: .4byte gUnknown_03004280
+_080C24CC: .4byte gBattle_BG1_X
+_080C24D0: .4byte gBattle_BG1_Y
+_080C24D4: .4byte gBattle_BG2_X
+_080C24D8: .4byte gBattle_BG2_Y
_080C24DC: .4byte gUnknown_030041B0
_080C24E0: .4byte gUnknown_030041B8
-_080C24E4: .4byte gUnknown_030042C4
-_080C24E8: .4byte gUnknown_03004240
-_080C24EC: .4byte gUnknown_03004200
-_080C24F0: .4byte gUnknown_03004244
+_080C24E4: .4byte gBattle_WIN0H
+_080C24E8: .4byte gBattle_WIN0V
+_080C24EC: .4byte gBattle_WIN1H
+_080C24F0: .4byte gBattle_WIN1V
thumb_func_end sub_80C2448
thumb_func_start sub_80C24F4
@@ -1302,10 +1302,10 @@ _080C2AC4:
.4byte _080C2CA8
.4byte _080C2CE8
_080C2ADC:
- ldr r1, _080C2BC4 @ =gUnknown_030042C4
+ ldr r1, _080C2BC4 @ =gBattle_WIN0H
movs r0, 0xF0
strh r0, [r1]
- ldr r1, _080C2BC8 @ =gUnknown_03004240
+ ldr r1, _080C2BC8 @ =gBattle_WIN0V
ldr r3, _080C2BCC @ =0x00005050
adds r0, r3, 0
strh r0, [r1]
@@ -1413,8 +1413,8 @@ _080C2B14:
strh r0, [r1, 0x8]
b _080C2D04
.align 2, 0
-_080C2BC4: .4byte gUnknown_030042C4
-_080C2BC8: .4byte gUnknown_03004240
+_080C2BC4: .4byte gBattle_WIN0H
+_080C2BC8: .4byte gBattle_WIN0V
_080C2BCC: .4byte 0x00005050
_080C2BD0: .4byte gContestFinalStandings
_080C2BD4: .4byte gContestMons
@@ -1454,7 +1454,7 @@ _080C2C04:
strh r0, [r4, 0xC]
_080C2C30:
ldrb r2, [r4, 0xC]
- ldr r3, _080C2C50 @ =gUnknown_03004240
+ ldr r3, _080C2C50 @ =gBattle_WIN0V
movs r0, 0x50
subs r0, r2
lsls r0, 8
@@ -1469,7 +1469,7 @@ _080C2C30:
strh r0, [r4, 0x8]
b _080C2D04
.align 2, 0
-_080C2C50: .4byte gUnknown_03004240
+_080C2C50: .4byte gBattle_WIN0V
_080C2C54:
ldr r0, _080C2C60 @ =gSharedMem + 0x18000
ldrb r0, [r0, 0x6]
@@ -1515,7 +1515,7 @@ _080C2CA8:
ldrb r0, [r0, 0x6]
cmp r0, 0x2
bne _080C2D04
- ldr r3, _080C2CE4 @ =gUnknown_03004240
+ ldr r3, _080C2CE4 @ =gBattle_WIN0V
ldrh r0, [r3]
lsrs r2, r0, 8
adds r0, r2, 0x2
@@ -1543,7 +1543,7 @@ _080C2CD0:
b _080C2D04
.align 2, 0
_080C2CE0: .4byte gSharedMem + 0x18000
-_080C2CE4: .4byte gUnknown_03004240
+_080C2CE4: .4byte gBattle_WIN0V
_080C2CE8:
ldr r2, _080C2D14 @ =gSharedMem + 0x18000
ldrb r0, [r2, 0x6]
@@ -2857,10 +2857,10 @@ _080C36DA:
adds r5, 0x1
cmp r5, 0x2
ble _080C36DA
- ldr r1, _080C3754 @ =gUnknown_030042C4
+ ldr r1, _080C3754 @ =gBattle_WIN0H
movs r0, 0xF0
strh r0, [r1]
- ldr r2, _080C3758 @ =gUnknown_03004240
+ ldr r2, _080C3758 @ =gBattle_WIN0V
ldrh r1, [r4, 0x22]
adds r0, r1, 0
subs r0, 0x10
@@ -2878,8 +2878,8 @@ _080C36DA:
.align 2, 0
_080C374C: .4byte gSharedMem + 0x18000
_080C3750: .4byte gSprites
-_080C3754: .4byte gUnknown_030042C4
-_080C3758: .4byte gUnknown_03004240
+_080C3754: .4byte gBattle_WIN0H
+_080C3758: .4byte gBattle_WIN0V
_080C375C: .4byte REG_WININ
_080C3760: .4byte 0x00003f3e
thumb_func_end sub_80C3698
@@ -2902,8 +2902,8 @@ sub_80C3764: @ 80C3764
orrs r0, r1
mov r1, r12
strb r0, [r1]
- ldr r7, _080C37D0 @ =gUnknown_030042C4
- ldr r6, _080C37D4 @ =gUnknown_03004240
+ ldr r7, _080C37D0 @ =gBattle_WIN0H
+ ldr r6, _080C37D4 @ =gBattle_WIN0V
adds r5, r3, 0
movs r4, 0x4
adds r2, 0x2E
@@ -2940,8 +2940,8 @@ _080C3790:
.align 2, 0
_080C37C8: .4byte gSharedMem + 0x18000
_080C37CC: .4byte gSprites
-_080C37D0: .4byte gUnknown_030042C4
-_080C37D4: .4byte gUnknown_03004240
+_080C37D0: .4byte gBattle_WIN0H
+_080C37D4: .4byte gBattle_WIN0V
_080C37D8: .4byte REG_WIN0H
_080C37DC: .4byte REG_WININ
_080C37E0: .4byte 0x00003f3f
diff --git a/asm/battle_1.s b/asm/battle_1.s
index c37418e5c..f0a883ec4 100644
--- a/asm/battle_1.s
+++ b/asm/battle_1.s
@@ -490,8 +490,8 @@ _0800D7B0: .4byte 0x0000675a
_0800D7B4: .4byte gPlttBufferFaded + 0xB8
thumb_func_end sub_800D74C
- thumb_func_start sub_800D7B8
-sub_800D7B8: @ 800D7B8
+ thumb_func_start DrawMainBattleBackground
+DrawMainBattleBackground: @ 800D7B8
push {r4,r5,lr}
ldr r0, _0800D7DC @ =gBattleTypeFlags
ldrh r1, [r0]
@@ -792,7 +792,7 @@ _0800DAA8: .4byte 0x06008000
_0800DAAC: .4byte gBattleTerrainTilemap_Building
_0800DAB0: .4byte 0x0600d000
_0800DAB4: .4byte gBattleTerrainPalette_BattleTower
- thumb_func_end sub_800D7B8
+ thumb_func_end DrawMainBattleBackground
thumb_func_start sub_800DAB8
sub_800DAB8: @ 800DAB8
@@ -811,7 +811,7 @@ sub_800DAB8: @ 800DAB8
movs r2, 0x40
bl LoadCompressedPalette
bl sub_800D74C
- bl sub_800D7B8
+ bl DrawMainBattleBackground
pop {r0}
bx r0
.align 2, 0
@@ -1231,7 +1231,7 @@ _0800E03C:
ldrsh r0, [r6, r1]
cmp r0, 0
beq _0800E0A4
- ldr r4, _0800E090 @ =gUnknown_030042C0
+ ldr r4, _0800E090 @ =gBattle_BG1_X
ldrh r0, [r6, 0xA]
bl Sin2
lsls r0, 16
@@ -1246,7 +1246,7 @@ _0800E056:
adds r0, r2, 0
subs r0, r1
strh r0, [r4]
- ldr r4, _0800E094 @ =gUnknown_03004288
+ ldr r4, _0800E094 @ =gBattle_BG2_X
ldrh r0, [r6, 0xC]
bl Sin2
lsls r0, 16
@@ -1261,21 +1261,21 @@ _0800E074:
adds r0, r5, 0
subs r0, r1
strh r0, [r4]
- ldr r0, _0800E098 @ =gUnknown_030041B4
+ ldr r0, _0800E098 @ =gBattle_BG1_Y
ldr r2, _0800E09C @ =0x0000ffdc
adds r1, r2, 0
strh r1, [r0]
- ldr r0, _0800E0A0 @ =gUnknown_03004280
+ ldr r0, _0800E0A0 @ =gBattle_BG2_Y
strh r1, [r0]
b _0800E110
.align 2, 0
-_0800E090: .4byte gUnknown_030042C0
-_0800E094: .4byte gUnknown_03004288
-_0800E098: .4byte gUnknown_030041B4
+_0800E090: .4byte gBattle_BG1_X
+_0800E094: .4byte gBattle_BG2_X
+_0800E098: .4byte gBattle_BG1_Y
_0800E09C: .4byte 0x0000ffdc
-_0800E0A0: .4byte gUnknown_03004280
+_0800E0A0: .4byte gBattle_BG2_Y
_0800E0A4:
- ldr r4, _0800E134 @ =gUnknown_030042C0
+ ldr r4, _0800E134 @ =gBattle_BG1_X
ldrh r0, [r6, 0xA]
bl Sin2
lsls r0, 16
@@ -1290,7 +1290,7 @@ _0800E0B6:
adds r0, r5, 0
subs r0, r1
strh r0, [r4]
- ldr r4, _0800E138 @ =gUnknown_030041B4
+ ldr r4, _0800E138 @ =gBattle_BG1_Y
ldrh r0, [r6, 0xA]
bl Cos2
lsls r0, 16
@@ -1302,7 +1302,7 @@ _0800E0D4:
asrs r0, 5
subs r0, 0xA4
strh r0, [r4]
- ldr r4, _0800E13C @ =gUnknown_03004288
+ ldr r4, _0800E13C @ =gBattle_BG2_X
ldrh r0, [r6, 0xC]
bl Sin2
lsls r0, 16
@@ -1317,7 +1317,7 @@ _0800E0EC:
adds r0, r2, 0
subs r0, r1
strh r0, [r4]
- ldr r4, _0800E140 @ =gUnknown_03004280
+ ldr r4, _0800E140 @ =gBattle_BG2_Y
ldrh r0, [r6, 0xC]
bl Cos2
lsls r0, 16
@@ -1348,10 +1348,10 @@ _0800E110:
strh r0, [r1, 0xA]
b _0800E212
.align 2, 0
-_0800E134: .4byte gUnknown_030042C0
-_0800E138: .4byte gUnknown_030041B4
-_0800E13C: .4byte gUnknown_03004288
-_0800E140: .4byte gUnknown_03004280
+_0800E134: .4byte gBattle_BG1_X
+_0800E138: .4byte gBattle_BG1_Y
+_0800E13C: .4byte gBattle_BG2_X
+_0800E140: .4byte gBattle_BG2_Y
_0800E144: .4byte gTasks
_0800E148:
movs r5, 0x12
@@ -1506,11 +1506,11 @@ sub_800E23C: @ 800E23C
strh r1, [r0]
adds r0, 0x2
strh r1, [r0]
- ldr r0, _0800E2CC @ =gUnknown_030041B4
+ ldr r0, _0800E2CC @ =gBattle_BG1_Y
ldr r2, _0800E2D0 @ =0x0000ff5c
adds r1, r2, 0
strh r1, [r0]
- ldr r0, _0800E2D4 @ =gUnknown_03004280
+ ldr r0, _0800E2D4 @ =gBattle_BG2_Y
strh r1, [r0]
ldr r0, _0800E2D8 @ =gUnknown_081F95A4
bl LoadCompressedObjectPic
@@ -1528,9 +1528,9 @@ _0800E2BC: .4byte gVersusFramePal
_0800E2C0: .4byte REG_BG1CNT
_0800E2C4: .4byte 0x00005c04
_0800E2C8: .4byte REG_WININ
-_0800E2CC: .4byte gUnknown_030041B4
+_0800E2CC: .4byte gBattle_BG1_Y
_0800E2D0: .4byte 0x0000ff5c
-_0800E2D4: .4byte gUnknown_03004280
+_0800E2D4: .4byte gBattle_BG2_Y
_0800E2D8: .4byte gUnknown_081F95A4
_0800E2DC:
ldr r0, _0800E2F0 @ =0x00000902
diff --git a/asm/battle_2.s b/asm/battle_2.s
index dd720ec79..5a751ba55 100644
--- a/asm/battle_2.s
+++ b/asm/battle_2.s
@@ -426,13 +426,13 @@ _080126C2:
ldrb r0, [r3]
lsls r0, 2
adds r0, r1
- ldr r1, _080126DC @ =gUnknown_081D9B29
+ ldr r1, _080126DC @ =BattleScript_ActionSelectionItemsCantBeUsed
b _080129CC
.align 2, 0
_080126D0: .4byte gBattleTypeFlags
_080126D4: .4byte 0x00000902
_080126D8: .4byte gUnknown_02024C1C
-_080126DC: .4byte gUnknown_081D9B29
+_080126DC: .4byte BattleScript_ActionSelectionItemsCantBeUsed
_080126E0:
ldr r3, _08012738 @ =gSharedMem
ldr r5, _0801273C @ =gActiveBank
@@ -661,7 +661,7 @@ _080128B0:
ldrb r0, [r2]
lsls r0, 2
adds r0, r1
- ldr r1, _080128F4 @ =gUnknown_081D8E4A
+ ldr r1, _080128F4 @ =BattleScript_PrintFullBox
str r1, [r0]
ldr r0, _080128F8 @ =gBattleCommunication
ldrb r1, [r2]
@@ -684,7 +684,7 @@ _080128B0:
.align 2, 0
_080128EC: .4byte gUnknown_02024C1C
_080128F0: .4byte gActiveBank
-_080128F4: .4byte gUnknown_081D8E4A
+_080128F4: .4byte BattleScript_PrintFullBox
_080128F8: .4byte gBattleCommunication
_080128FC: .4byte gSharedMem
_08012900: .4byte 0x00016060
@@ -747,7 +747,7 @@ _08012968:
ldrb r0, [r1]
cmp r0, 0x3
bne _080129A8
- ldr r0, _080129A0 @ =gUnknown_081D8E37
+ ldr r0, _080129A0 @ =BattleScript_PrintCantRunFromTrainer
bl b_call_bc_move_exec
ldr r1, _080129A4 @ =gBattleCommunication
ldrb r0, [r4]
@@ -757,7 +757,7 @@ _08012968:
_08012994: .4byte gBattleTypeFlags
_08012998: .4byte gBattleBufferB
_0801299C: .4byte gActiveBank
-_080129A0: .4byte gUnknown_081D8E37
+_080129A0: .4byte BattleScript_PrintCantRunFromTrainer
_080129A4: .4byte gBattleCommunication
_080129A8:
bl CanRunFromBattle
@@ -776,7 +776,7 @@ _080129A8:
ldr r1, _080129FC @ =gUnknown_02024C1C
lsls r0, r2, 2
adds r0, r1
- ldr r1, _08012A00 @ =gUnknown_081D8E44
+ ldr r1, _08012A00 @ =BattleScript_PrintCantEscapeFromBattle
_080129CC:
str r1, [r0]
ldr r0, _08012A04 @ =gBattleCommunication
@@ -801,7 +801,7 @@ _080129CC:
_080129F4: .4byte gBattleBufferB
_080129F8: .4byte gActiveBank
_080129FC: .4byte gUnknown_02024C1C
-_08012A00: .4byte gUnknown_081D8E44
+_08012A00: .4byte BattleScript_PrintCantEscapeFromBattle
_08012A04: .4byte gBattleCommunication
_08012A08: .4byte gSharedMem
_08012A0C: .4byte 0x00016060
@@ -2790,7 +2790,7 @@ _08013A04:
_08013A0E:
bl BattleMusicStop
ldr r1, _08013A3C @ =gBattlescriptCurrInstr
- ldr r0, _08013A40 @ =gUnknown_081D8DBE
+ ldr r0, _08013A40 @ =BattleScript_LocalTrainerBattleWon
str r0, [r1]
ldr r2, _08013A44 @ =gTrainers
ldr r0, _08013A48 @ =gTrainerBattleOpponent
@@ -2812,7 +2812,7 @@ _08013A30:
mov pc, r0
.align 2, 0
_08013A3C: .4byte gBattlescriptCurrInstr
-_08013A40: .4byte gUnknown_081D8DBE
+_08013A40: .4byte BattleScript_LocalTrainerBattleWon
_08013A44: .4byte gTrainers
_08013A48: .4byte gTrainerBattleOpponent
_08013A4C: .4byte _08013A50
@@ -2891,7 +2891,7 @@ _08013B38:
b _08013B48
_08013B42:
ldr r1, _08013B54 @ =gBattlescriptCurrInstr
- ldr r0, _08013B58 @ =gUnknown_081D8DCE
+ ldr r0, _08013B58 @ =BattleScript_PayDayMoneyAndPickUpItems
_08013B46:
str r0, [r1]
_08013B48:
@@ -2903,7 +2903,7 @@ _08013B48:
bx r0
.align 2, 0
_08013B54: .4byte gBattlescriptCurrInstr
-_08013B58: .4byte gUnknown_081D8DCE
+_08013B58: .4byte BattleScript_PayDayMoneyAndPickUpItems
_08013B5C: .4byte gBattleMainFunc
_08013B60: .4byte sub_8013C9C
thumb_func_end sub_8013998
@@ -2946,7 +2946,7 @@ _08013BB0: .4byte gBattlescriptCurrInstr
_08013BB4: .4byte gUnknown_081D8E02
_08013BB8:
ldr r1, _08013BCC @ =gBattlescriptCurrInstr
- ldr r0, _08013BD0 @ =gUnknown_081D8DD1
+ ldr r0, _08013BD0 @ =BattleScript_LocalBattleLost
str r0, [r1]
_08013BBE:
ldr r1, _08013BD4 @ =gBattleMainFunc
@@ -2957,7 +2957,7 @@ _08013BBE:
bx r0
.align 2, 0
_08013BCC: .4byte gBattlescriptCurrInstr
-_08013BD0: .4byte gUnknown_081D8DD1
+_08013BD0: .4byte BattleScript_LocalBattleLost
_08013BD4: .4byte gBattleMainFunc
_08013BD8: .4byte sub_8013C9C
thumb_func_end sub_8013B64
@@ -2981,24 +2981,24 @@ sub_8013BDC: @ 8013BDC
cmp r0, 0x2
beq _08013C28
ldr r1, _08013C10 @ =gBattlescriptCurrInstr
- ldr r0, _08013C14 @ =gUnknown_081D8E29
+ ldr r0, _08013C14 @ =BattleScript_GotAwaySafely
b _08013C2C
.align 2, 0
_08013C04: .4byte gFightStateTracker
_08013C08: .4byte gProtectStructs
_08013C0C: .4byte gBankAttacker
_08013C10: .4byte gBattlescriptCurrInstr
-_08013C14: .4byte gUnknown_081D8E29
+_08013C14: .4byte BattleScript_GotAwaySafely
_08013C18:
ldr r1, _08013C20 @ =gBattlescriptCurrInstr
- ldr r0, _08013C24 @ =gUnknown_081D8E14
+ ldr r0, _08013C24 @ =BattleScript_SmokeBallEscape
b _08013C2C
.align 2, 0
_08013C20: .4byte gBattlescriptCurrInstr
-_08013C24: .4byte gUnknown_081D8E14
+_08013C24: .4byte BattleScript_SmokeBallEscape
_08013C28:
ldr r1, _08013C38 @ =gBattlescriptCurrInstr
- ldr r0, _08013C3C @ =gUnknown_081D8E22
+ ldr r0, _08013C3C @ =BattleScript_RanAwayUsingMonAbility
_08013C2C:
str r0, [r1]
ldr r1, _08013C40 @ =gBattleMainFunc
@@ -3008,7 +3008,7 @@ _08013C2C:
bx r0
.align 2, 0
_08013C38: .4byte gBattlescriptCurrInstr
-_08013C3C: .4byte gUnknown_081D8E22
+_08013C3C: .4byte BattleScript_RanAwayUsingMonAbility
_08013C40: .4byte gBattleMainFunc
_08013C44: .4byte sub_8013C9C
thumb_func_end sub_8013BDC
@@ -3035,7 +3035,7 @@ sub_8013C48: @ 8013C48
movs r0, 0xFF
strb r0, [r1, 0x4]
ldr r1, _08013C8C @ =gBattlescriptCurrInstr
- ldr r0, _08013C90 @ =gUnknown_081D8E30
+ ldr r0, _08013C90 @ =BattleScript_WildMonFled
str r0, [r1]
ldr r1, _08013C94 @ =gBattleMainFunc
ldr r0, _08013C98 @ =sub_8013C9C
@@ -3047,7 +3047,7 @@ _08013C80: .4byte gBattleTextBuff1
_08013C84: .4byte gBankAttacker
_08013C88: .4byte gBattlePartyID
_08013C8C: .4byte gBattlescriptCurrInstr
-_08013C90: .4byte gUnknown_081D8E30
+_08013C90: .4byte BattleScript_WildMonFled
_08013C94: .4byte gBattleMainFunc
_08013C98: .4byte sub_8013C9C
thumb_func_end sub_8013C48
@@ -3545,7 +3545,7 @@ _08014044:
ands r0, r1
strb r0, [r5]
ldr r2, _080140E0 @ =gCurrentMove
- ldr r1, _080140E4 @ =gUnknown_02024BE8
+ ldr r1, _080140E4 @ =gChosenMove
movs r0, 0xA5
strh r0, [r1]
strh r0, [r2]
@@ -3574,7 +3574,7 @@ _080140D4: .4byte 0x0001608c
_080140D8: .4byte gUnknown_02024BE5
_080140DC: .4byte gProtectStructs
_080140E0: .4byte gCurrentMove
-_080140E4: .4byte gUnknown_02024BE8
+_080140E4: .4byte gChosenMove
_080140E8: .4byte gHitMarker
_080140EC: .4byte 0x00016010
_080140F0:
@@ -3598,7 +3598,7 @@ _080140F0:
beq _08014138
_08014114:
ldr r3, _0801412C @ =gCurrentMove
- ldr r2, _08014130 @ =gUnknown_02024BE8
+ ldr r2, _08014130 @ =gChosenMove
ldr r1, _08014134 @ =gLockedMove
lsls r0, r4, 1
adds r0, r1
@@ -3609,7 +3609,7 @@ _08014114:
.align 2, 0
_08014128: .4byte gBattleMons
_0801412C: .4byte gCurrentMove
-_08014130: .4byte gUnknown_02024BE8
+_08014130: .4byte gChosenMove
_08014134: .4byte gLockedMove
_08014138:
ldr r3, _08014188 @ =gDisableStructs
@@ -3635,7 +3635,7 @@ _08014138:
cmp r1, r0
bne _080141A0
ldr r1, _08014190 @ =gCurrentMove
- ldr r0, _08014194 @ =gUnknown_02024BE8
+ ldr r0, _08014194 @ =gChosenMove
strh r4, [r0]
strh r4, [r1]
ldrb r0, [r2, 0xC]
@@ -3654,7 +3654,7 @@ _08014138:
_08014188: .4byte gDisableStructs
_0801418C: .4byte gBattleMons
_08014190: .4byte gCurrentMove
-_08014194: .4byte gUnknown_02024BE8
+_08014194: .4byte gChosenMove
_08014198: .4byte gUnknown_02024BE5
_0801419C: .4byte 0x00016010
_080141A0:
@@ -3667,7 +3667,7 @@ _080141A0:
mov r1, r8
strb r3, [r1]
ldr r3, _0801420C @ =gCurrentMove
- ldr r1, _08014210 @ =gUnknown_02024BE8
+ ldr r1, _08014210 @ =gChosenMove
mov r2, r8
ldrb r0, [r2]
lsls r0, 1
@@ -3712,7 +3712,7 @@ _08014200:
.align 2, 0
_08014208: .4byte gUnknown_02024BE5
_0801420C: .4byte gCurrentMove
-_08014210: .4byte gUnknown_02024BE8
+_08014210: .4byte gChosenMove
_08014214: .4byte 0x00016010
_08014218:
mov r4, r8
@@ -3734,7 +3734,7 @@ _08014218:
cmp r3, r2
beq _08014278
ldr r1, _08014268 @ =gCurrentMove
- ldr r0, _0801426C @ =gUnknown_02024BE8
+ ldr r0, _0801426C @ =gChosenMove
strh r3, [r0]
strh r3, [r1]
ldrh r0, [r1]
@@ -3752,12 +3752,12 @@ _0801425C: .4byte gBankAttacker
_08014260: .4byte gBattleMons
_08014264: .4byte gChosenMovesByBanks
_08014268: .4byte gCurrentMove
-_0801426C: .4byte gUnknown_02024BE8
+_0801426C: .4byte gChosenMove
_08014270: .4byte gSharedMem
_08014274: .4byte 0x00016010
_08014278:
ldr r1, _08014298 @ =gCurrentMove
- ldr r0, _0801429C @ =gUnknown_02024BE8
+ ldr r0, _0801429C @ =gChosenMove
strh r3, [r0]
strh r3, [r1]
_08014280:
@@ -3774,7 +3774,7 @@ _08014280:
b _080142B0
.align 2, 0
_08014298: .4byte gCurrentMove
-_0801429C: .4byte gUnknown_02024BE8
+_0801429C: .4byte gChosenMove
_080142A0: .4byte gBankAttacker
_080142A4: .4byte gBattleResults
_080142A8:
@@ -3963,7 +3963,7 @@ _08014416:
b _08014522
_0801441E:
ldr r2, _08014460 @ =gBattleMoves
- ldr r0, _0801447C @ =gUnknown_02024BE8
+ ldr r0, _0801447C @ =gChosenMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
@@ -3998,7 +3998,7 @@ _0801446C: .4byte gSharedMem
_08014470: .4byte 0x00016010
_08014474: .4byte gActiveBank
_08014478: .4byte gNoOfAllBanks
-_0801447C: .4byte gUnknown_02024BE8
+_0801447C: .4byte gChosenMove
_08014480:
movs r0, 0x3
b _08014496
@@ -4121,7 +4121,7 @@ _08014570:
cmp r0, 0
beq _0801461C
ldr r2, _080145B4 @ =gBattleMoves
- ldr r0, _080145B8 @ =gUnknown_02024BE8
+ ldr r0, _080145B8 @ =gChosenMove
ldrh r1, [r0]
lsls r0, r1, 1
adds r0, r1
@@ -4146,7 +4146,7 @@ _08014570:
b _080145D2
.align 2, 0
_080145B4: .4byte gBattleMoves
-_080145B8: .4byte gUnknown_02024BE8
+_080145B8: .4byte gChosenMove
_080145BC:
movs r0, 0x3
b _080145D2
@@ -4260,7 +4260,7 @@ _0801469A:
strb r0, [r5]
_080146AC:
ldr r4, _080146E0 @ =gBattlescriptCurrInstr
- ldr r3, _080146E4 @ =gBattleScriptsEffectsTable
+ ldr r3, _080146E4 @ =gBattleScriptsForMoveEffects
ldr r2, _080146E8 @ =gBattleMoves
ldr r0, _080146EC @ =gCurrentMove
ldrh r1, [r0]
@@ -4287,7 +4287,7 @@ _080146CC:
bx r0
.align 2, 0
_080146E0: .4byte gBattlescriptCurrInstr
-_080146E4: .4byte gBattleScriptsEffectsTable
+_080146E4: .4byte gBattleScriptsForMoveEffects
_080146E8: .4byte gBattleMoves
_080146EC: .4byte gCurrentMove
_080146F0: .4byte gFightStateTracker
@@ -4336,7 +4336,7 @@ sub_80146F4: @ 80146F4
adds r1, r0
strb r4, [r1]
ldr r1, _08014790 @ =gBattlescriptCurrInstr
- ldr r0, _08014794 @ =gUnknown_081D8E4E
+ ldr r0, _08014794 @ =BattleScript_ActionSwitch
str r0, [r1]
ldr r1, _08014798 @ =gFightStateTracker
movs r0, 0xA
@@ -4364,7 +4364,7 @@ _08014784: .4byte gSharedMem
_08014788: .4byte 0x00016064
_0801478C: .4byte 0x00016003
_08014790: .4byte gBattlescriptCurrInstr
-_08014794: .4byte gUnknown_081D8E4E
+_08014794: .4byte BattleScript_ActionSwitch
_08014798: .4byte gFightStateTracker
_0801479C: .4byte gBattleResults
thumb_func_end sub_80146F4
@@ -4452,14 +4452,14 @@ _0801484C:
cmp r0, 0
bne _0801486C
ldr r0, _08014864 @ =gBattlescriptCurrInstr
- ldr r1, _08014868 @ =gUnknown_081D9E7C
+ ldr r1, _08014868 @ =gBattlescriptsForUsingItem
_0801485C:
ldr r1, [r1]
str r1, [r0]
b _08014A8C
.align 2, 0
_08014864: .4byte gBattlescriptCurrInstr
-_08014868: .4byte gUnknown_081D9E7C
+_08014868: .4byte gBattlescriptsForUsingItem
_0801486C:
ldr r2, _080148A0 @ =gSharedMem
ldrb r0, [r4]
@@ -4476,7 +4476,7 @@ _0801486C:
mov r8, r4
ldr r3, _080148AC @ =gBattlescriptCurrInstr
mov r9, r3
- ldr r1, _080148B0 @ =gUnknown_081D9E7C
+ ldr r1, _080148B0 @ =gBattlescriptsForUsingItem
mov r10, r1
adds r7, r2, 0
cmp r0, 0x4
@@ -4493,7 +4493,7 @@ _080148A0: .4byte gSharedMem
_080148A4: .4byte 0x00016003
_080148A8: .4byte 0x000160d8
_080148AC: .4byte gBattlescriptCurrInstr
-_080148B0: .4byte gUnknown_081D9E7C
+_080148B0: .4byte gBattlescriptsForUsingItem
_080148B4: .4byte _080148B8
.align 2, 0
_080148B8:
@@ -4522,7 +4522,7 @@ _080148CC:
ands r0, r3
ldr r3, _08014910 @ =gBattlescriptCurrInstr
mov r9, r3
- ldr r1, _08014914 @ =gUnknown_081D9E7C
+ ldr r1, _08014914 @ =gBattlescriptsForUsingItem
mov r10, r1
cmp r0, 0
bne _080148FC
@@ -4536,11 +4536,11 @@ _08014904: .4byte gBattleCommunication
_08014908: .4byte gBankAttacker
_0801490C: .4byte 0x000160da
_08014910: .4byte gBattlescriptCurrInstr
-_08014914: .4byte gUnknown_081D9E7C
+_08014914: .4byte gBattlescriptsForUsingItem
_08014918:
ldr r3, _08014950 @ =gBattlescriptCurrInstr
mov r9, r3
- ldr r0, _08014954 @ =gUnknown_081D9E7C
+ ldr r0, _08014954 @ =gBattlescriptsForUsingItem
mov r10, r0
adds r5, r7, 0
mov r4, r8
@@ -4568,7 +4568,7 @@ _08014926:
b _08014A74
.align 2, 0
_08014950: .4byte gBattlescriptCurrInstr
-_08014954: .4byte gUnknown_081D9E7C
+_08014954: .4byte gBattlescriptsForUsingItem
_08014958:
ldr r3, _0801498C @ =gBattleCommunication
movs r0, 0x4
@@ -4592,7 +4592,7 @@ _08014958:
strb r0, [r3, 0x5]
ldr r2, _08014998 @ =gBattlescriptCurrInstr
mov r9, r2
- ldr r3, _0801499C @ =gUnknown_081D9E7C
+ ldr r3, _0801499C @ =gBattlescriptsForUsingItem
mov r10, r3
b _08014A74
.align 2, 0
@@ -4600,7 +4600,7 @@ _0801498C: .4byte gBattleCommunication
_08014990: .4byte gBankAttacker
_08014994: .4byte 0x000160da
_08014998: .4byte gBattlescriptCurrInstr
-_0801499C: .4byte gUnknown_081D9E7C
+_0801499C: .4byte gBattlescriptsForUsingItem
_080149A0:
ldr r3, _08014A18 @ =gBattleTextBuff1
movs r4, 0xFD
@@ -4623,7 +4623,7 @@ _080149A0:
ands r2, r0
ldr r0, _08014A20 @ =gBattlescriptCurrInstr
mov r9, r0
- ldr r1, _08014A24 @ =gUnknown_081D9E7C
+ ldr r1, _08014A24 @ =gBattlescriptsForUsingItem
mov r10, r1
adds r6, r3, 0
cmp r2, 0
@@ -4667,7 +4667,7 @@ _08014A02:
_08014A18: .4byte gBattleTextBuff1
_08014A1C: .4byte gBattleTextBuff2
_08014A20: .4byte gBattlescriptCurrInstr
-_08014A24: .4byte gUnknown_081D9E7C
+_08014A24: .4byte gBattlescriptsForUsingItem
_08014A28: .4byte 0x000160a4
_08014A2C: .4byte 0x000160a5
_08014A30:
@@ -4684,7 +4684,7 @@ _08014A30:
mov r8, r0
ldr r1, _08014A5C @ =gBattlescriptCurrInstr
mov r9, r1
- ldr r2, _08014A60 @ =gUnknown_081D9E7C
+ ldr r2, _08014A60 @ =gBattlescriptsForUsingItem
mov r10, r2
b _08014A74
.align 2, 0
@@ -4692,7 +4692,7 @@ _08014A50: .4byte gBattleTypeFlags
_08014A54: .4byte gBattleCommunication
_08014A58: .4byte gBankAttacker
_08014A5C: .4byte gBattlescriptCurrInstr
-_08014A60: .4byte gUnknown_081D9E7C
+_08014A60: .4byte gBattlescriptsForUsingItem
_08014A64:
ldr r0, _08014AA0 @ =gBattleCommunication
strb r1, [r0, 0x5]
@@ -4700,7 +4700,7 @@ _08014A64:
mov r8, r3
ldr r0, _08014AA8 @ =gBattlescriptCurrInstr
mov r9, r0
- ldr r1, _08014AAC @ =gUnknown_081D9E7C
+ ldr r1, _08014AAC @ =gBattlescriptsForUsingItem
mov r10, r1
_08014A74:
mov r2, r8
@@ -4730,7 +4730,7 @@ _08014A8C:
_08014AA0: .4byte gBattleCommunication
_08014AA4: .4byte gBankAttacker
_08014AA8: .4byte gBattlescriptCurrInstr
-_08014AAC: .4byte gUnknown_081D9E7C
+_08014AAC: .4byte gBattlescriptsForUsingItem
_08014AB0: .4byte 0x000160d8
_08014AB4: .4byte gFightStateTracker
thumb_func_end sub_80147A0
@@ -4998,7 +4998,7 @@ _08014C9C:
movs r0, 0x3
strb r0, [r1, 0x5]
ldr r1, _08014CE8 @ =gBattlescriptCurrInstr
- ldr r0, _08014CEC @ =gUnknown_081D8E3B
+ ldr r0, _08014CEC @ =BattleScript_PrintFailedToRunString
str r0, [r1]
ldr r1, _08014CF0 @ =gFightStateTracker
movs r0, 0xA
@@ -5008,7 +5008,7 @@ _08014CDC: .4byte gBattleMons
_08014CE0: .4byte 0xfdffffff
_08014CE4: .4byte gBattleCommunication
_08014CE8: .4byte gBattlescriptCurrInstr
-_08014CEC: .4byte gUnknown_081D8E3B
+_08014CEC: .4byte BattleScript_PrintFailedToRunString
_08014CF0: .4byte gFightStateTracker
_08014CF4:
ldr r1, _08014D1C @ =gBattleMons
@@ -5026,7 +5026,7 @@ _08014CF4:
movs r0, 0x4
strb r0, [r1, 0x5]
ldr r1, _08014D28 @ =gBattlescriptCurrInstr
- ldr r0, _08014D2C @ =gUnknown_081D8E3B
+ ldr r0, _08014D2C @ =BattleScript_PrintFailedToRunString
str r0, [r1]
ldr r1, _08014D30 @ =gFightStateTracker
movs r0, 0xA
@@ -5036,7 +5036,7 @@ _08014D1C: .4byte gBattleMons
_08014D20: .4byte 0x0400e000
_08014D24: .4byte gBattleCommunication
_08014D28: .4byte gBattlescriptCurrInstr
-_08014D2C: .4byte gUnknown_081D8E3B
+_08014D2C: .4byte BattleScript_PrintFailedToRunString
_08014D30: .4byte gFightStateTracker
_08014D34:
ldr r0, _08014D48 @ =gNoOfAllBanks
diff --git a/asm/battle_anim_81258BC.s b/asm/battle_anim_81258BC.s
index 6705c0fd7..2c19ad731 100644
--- a/asm/battle_anim_81258BC.s
+++ b/asm/battle_anim_81258BC.s
@@ -77,12 +77,12 @@ sub_812AF30: @ 812AF30
strh r0, [r6, 0xA]
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r5, r0, 0
lsls r4, 24
asrs r4, 24
@@ -91,7 +91,7 @@ sub_812AF30: @ 812AF30
adds r0, r4, 0
adds r1, r5, 0
movs r2, 0x2
- bl sub_807712C
+ bl CalculatePanIncrement
strh r4, [r6, 0xC]
strh r5, [r6, 0xE]
lsls r0, 24
@@ -188,7 +188,7 @@ sub_812B004: @ 812B004
movs r0, 0
strh r0, [r4, 0x1C]
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
ldrh r0, [r4, 0xA]
lsls r1, 24
@@ -236,14 +236,14 @@ sub_812B058: @ 812B058
ldrb r0, [r0, 0x2]
lsls r0, 24
asrs r0, 24
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
lsls r5, 24
asrs r5, 24
adds r0, r5, 0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r5, r0, 0
lsls r4, 24
asrs r4, 24
@@ -254,7 +254,7 @@ sub_812B058: @ 812B058
adds r0, r4, 0
adds r1, r5, 0
adds r2, r6, 0
- bl sub_807712C
+ bl CalculatePanIncrement
ldr r2, _0812B100 @ =gTasks
mov r3, r8
lsls r1, r3, 2
@@ -373,10 +373,10 @@ sub_812B18C: @ 812B18C
movs r4, 0
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
lsls r0, 24
lsrs r6, r0, 24
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812B1CC
@@ -402,29 +402,29 @@ _0812B1CC:
adds r2, r0, 0
cmp r1, 0
bne _0812B1E8
- ldr r0, _0812B1E4 @ =gBattleAnimBankAttacker
+ ldr r0, _0812B1E4 @ =gAnimBankAttacker
ldrb r4, [r0]
b _0812B20E
.align 2, 0
_0812B1E0: .4byte gBattleAnimArgs
-_0812B1E4: .4byte gBattleAnimBankAttacker
+_0812B1E4: .4byte gAnimBankAttacker
_0812B1E8:
cmp r1, 0x1
bne _0812B1F8
- ldr r0, _0812B1F4 @ =gBattleAnimBankTarget
+ ldr r0, _0812B1F4 @ =gAnimBankTarget
ldrb r4, [r0]
b _0812B20E
.align 2, 0
-_0812B1F4: .4byte gBattleAnimBankTarget
+_0812B1F4: .4byte gAnimBankTarget
_0812B1F8:
cmp r1, 0x2
bne _0812B204
- ldr r0, _0812B200 @ =gBattleAnimBankAttacker
+ ldr r0, _0812B200 @ =gAnimBankAttacker
b _0812B206
.align 2, 0
-_0812B200: .4byte gBattleAnimBankAttacker
+_0812B200: .4byte gAnimBankAttacker
_0812B204:
- ldr r0, _0812B230 @ =gBattleAnimBankTarget
+ ldr r0, _0812B230 @ =gAnimBankTarget
_0812B206:
ldrb r1, [r0]
movs r0, 0x2
@@ -447,7 +447,7 @@ _0812B21A:
bl DestroyAnimVisualTask
b _0812B2B0
.align 2, 0
-_0812B230: .4byte gBattleAnimBankTarget
+_0812B230: .4byte gAnimBankTarget
_0812B234:
adds r0, r4, 0
bl GetBankSide
@@ -520,10 +520,10 @@ sub_812B2B8: @ 812B2B8
lsrs r5, r0, 24
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
lsls r0, 24
lsrs r4, r0, 24
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812B2DC
@@ -532,8 +532,8 @@ sub_812B2B8: @ 812B2B8
.align 2, 0
_0812B2D8: .4byte gSharedMem + 0x19348
_0812B2DC:
- ldr r1, _0812B304 @ =gUnknown_0202F7CA
- ldr r0, _0812B308 @ =gBattleAnimBankAttacker
+ ldr r1, _0812B304 @ =gAnimSpeciesByBanks
+ ldr r0, _0812B308 @ =gAnimBankAttacker
ldrb r0, [r0]
lsls r0, 1
adds r0, r1
@@ -552,8 +552,8 @@ _0812B2F6:
pop {r0}
bx r0
.align 2, 0
-_0812B304: .4byte gUnknown_0202F7CA
-_0812B308: .4byte gBattleAnimBankAttacker
+_0812B304: .4byte gAnimSpeciesByBanks
+_0812B308: .4byte gAnimBankAttacker
thumb_func_end sub_812B2B8
thumb_func_start sub_812B30C
@@ -567,7 +567,7 @@ sub_812B30C: @ 812B30C
ldrb r0, [r0, 0x2]
lsls r0, 24
asrs r0, 24
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -593,7 +593,7 @@ sub_812B340: @ 812B340
ldrb r0, [r0, 0x2]
lsls r0, 24
asrs r0, 24
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -626,14 +626,14 @@ sub_812B374: @ 812B374
ldrb r0, [r0]
lsls r0, 24
asrs r0, 24
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
lsls r5, 24
asrs r5, 24
adds r0, r5, 0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r5, r0, 0
lsls r4, 24
asrs r4, 24
@@ -644,7 +644,7 @@ sub_812B374: @ 812B374
adds r0, r4, 0
adds r1, r5, 0
adds r2, r6, 0
- bl sub_807712C
+ bl CalculatePanIncrement
ldr r2, _0812B3FC @ =gTasks
mov r3, r8
lsls r1, r3, 2
diff --git a/asm/battle_anim_812C144.s b/asm/battle_anim_812C144.s
index 91033c777..02eec98ec 100644
--- a/asm/battle_anim_812C144.s
+++ b/asm/battle_anim_812C144.s
@@ -77,7 +77,7 @@ sub_812C184: @ 812C184
b _0812C1CA
_0812C1C4:
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812C1CA:
pop {r0}
bx r0
@@ -89,10 +89,10 @@ sub_812C1D0: @ 812C1D0
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r6, _0812C21C @ =gBattleAnimBankTarget
+ ldr r6, _0812C21C @ =gAnimBankTarget
ldrb r0, [r6]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
lsrs r4, 8
@@ -102,7 +102,7 @@ sub_812C1D0: @ 812C1D0
asrs r4, 16
ldrb r0, [r6]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r1, r0, 0
lsls r1, 24
lsrs r1, 8
@@ -119,7 +119,7 @@ sub_812C1D0: @ 812C1D0
pop {r0}
bx r0
.align 2, 0
-_0812C21C: .4byte gBattleAnimBankTarget
+_0812C21C: .4byte gAnimBankTarget
thumb_func_end sub_812C1D0
thumb_func_start sub_812C220
@@ -198,7 +198,7 @@ sub_812C2A4: @ 812C2A4
strh r2, [r1]
adds r1, 0x2
strh r2, [r1]
- bl move_anim_8072740
+ bl DestroyAnimSprite
pop {r0}
bx r0
.align 2, 0
@@ -210,16 +210,16 @@ sub_812C2BC: @ 812C2BC
push {r4-r7,lr}
sub sp, 0x4
adds r5, r0, 0
- ldr r4, _0812C348 @ =gBattleAnimBankTarget
+ ldr r4, _0812C348 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r7, r0, 0
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r6, r0, 0
@@ -240,7 +240,7 @@ sub_812C2BC: @ 812C2BC
lsls r1, 23
adds r0, r1
lsrs r4, r0, 16
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812C31A
@@ -264,7 +264,7 @@ _0812C31A:
strh r6, [r5, 0x36]
ldr r0, _0812C350 @ =sub_8078B34
str r0, [r5, 0x1C]
- ldr r1, _0812C354 @ =move_anim_8072740
+ ldr r1, _0812C354 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
add sp, 0x4
@@ -272,10 +272,10 @@ _0812C31A:
pop {r0}
bx r0
.align 2, 0
-_0812C348: .4byte gBattleAnimBankTarget
+_0812C348: .4byte gAnimBankTarget
_0812C34C: .4byte gBattleAnimArgs
_0812C350: .4byte sub_8078B34
-_0812C354: .4byte move_anim_8072740
+_0812C354: .4byte DestroyAnimSprite
thumb_func_end sub_812C2BC
thumb_func_start sub_812C358
@@ -547,7 +547,7 @@ _0812C53A:
strh r0, [r1]
strh r0, [r4]
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812C550:
pop {r4}
pop {r0}
@@ -796,7 +796,7 @@ sub_812C720: @ 812C720
adds r4, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _0812C784 @ =gBattleAnimBankTarget
+ ldr r0, _0812C784 @ =gAnimBankTarget
ldrb r0, [r0]
mov r5, sp
adds r5, 0x2
@@ -804,7 +804,7 @@ sub_812C720: @ 812C720
mov r2, sp
adds r3, r5, 0
bl sub_807A3FC
- ldr r0, _0812C788 @ =gBattleAnimBankAttacker
+ ldr r0, _0812C788 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -838,8 +838,8 @@ _0812C754:
pop {r0}
bx r0
.align 2, 0
-_0812C784: .4byte gBattleAnimBankTarget
-_0812C788: .4byte gBattleAnimBankAttacker
+_0812C784: .4byte gAnimBankTarget
+_0812C788: .4byte gAnimBankAttacker
_0812C78C: .4byte gBattleAnimArgs
_0812C790: .4byte 0x0000ffce
_0812C794: .4byte sub_812C798
@@ -904,7 +904,7 @@ _0812C7F4:
cmp r0, 0x10
bne _0812C808
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812C808:
pop {r0}
bx r0
@@ -926,7 +926,7 @@ sub_812C80C: @ 812C80C
strh r0, [r4, 0x22]
ldr r0, _0812C840 @ =sub_8078600
str r0, [r4, 0x1C]
- ldr r1, _0812C844 @ =move_anim_8072740
+ ldr r1, _0812C844 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
@@ -935,7 +935,7 @@ sub_812C80C: @ 812C80C
.align 2, 0
_0812C83C: .4byte gBattleAnimArgs
_0812C840: .4byte sub_8078600
-_0812C844: .4byte move_anim_8072740
+_0812C844: .4byte DestroyAnimSprite
thumb_func_end sub_812C80C
thumb_func_start sub_812C848
@@ -953,11 +953,11 @@ sub_812C848: @ 812C848
ldrsh r1, [r5, r2]
adds r0, r4, 0
bl sub_807867C
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0812C89C
- ldr r0, _0812C888 @ =gBattleAnimBankAttacker
+ ldr r0, _0812C888 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -967,7 +967,7 @@ sub_812C848: @ 812C848
b _0812C8A2
.align 2, 0
_0812C884: .4byte gBattleAnimArgs
-_0812C888: .4byte gBattleAnimBankAttacker
+_0812C888: .4byte gAnimBankAttacker
_0812C88C:
movs r1, 0x4
ldrsh r0, [r5, r1]
@@ -1028,7 +1028,7 @@ _0812C8A8:
cmp r0, 0xF0
bls _0812C900
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812C900:
pop {r4,r5}
pop {r0}
@@ -1046,7 +1046,7 @@ sub_812C908: @ 812C908
cmp r0, 0
beq _0812C91E
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812C91E:
pop {r0}
bx r0
@@ -1057,7 +1057,7 @@ sub_812C924: @ 812C924
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- ldr r0, _0812C940 @ =gBattleAnimBankTarget
+ ldr r0, _0812C940 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1068,7 +1068,7 @@ sub_812C924: @ 812C924
movs r0, 0
b _0812C94C
.align 2, 0
-_0812C940: .4byte gBattleAnimBankTarget
+_0812C940: .4byte gAnimBankTarget
_0812C944: .4byte gBattleAnimArgs
_0812C948:
ldr r1, _0812C95C @ =gBattleAnimArgs
@@ -1089,7 +1089,7 @@ sub_812C960: @ 812C960
push {lr}
lsls r0, 24
lsrs r2, r0, 24
- ldr r0, _0812C974 @ =gMoveDmgMoveAnim
+ ldr r0, _0812C974 @ =gAnimMoveDmg
ldr r0, [r0]
cmp r0, 0
ble _0812C97C
@@ -1097,7 +1097,7 @@ sub_812C960: @ 812C960
movs r0, 0
b _0812C980
.align 2, 0
-_0812C974: .4byte gMoveDmgMoveAnim
+_0812C974: .4byte gAnimMoveDmg
_0812C978: .4byte gBattleAnimArgs
_0812C97C:
ldr r1, _0812C98C @ =gBattleAnimArgs
@@ -1128,10 +1128,10 @@ sub_812C990: @ 812C990
adds r1, r3, 0
orrs r0, r1
strh r0, [r2]
- ldr r0, _0812C9F4 @ =gUnknown_030042C4
+ ldr r0, _0812C9F4 @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _0812C9F8 @ =gUnknown_03004240
+ ldr r0, _0812C9F8 @ =gBattle_WIN0V
strh r1, [r0]
ldr r0, _0812C9FC @ =REG_WIN0H
strh r1, [r0]
@@ -1161,8 +1161,8 @@ sub_812C990: @ 812C990
.align 2, 0
_0812C9EC: .4byte REG_WINOUT
_0812C9F0: .4byte 0x00001f3f
-_0812C9F4: .4byte gUnknown_030042C4
-_0812C9F8: .4byte gUnknown_03004240
+_0812C9F4: .4byte gBattle_WIN0H
+_0812C9F8: .4byte gBattle_WIN0V
_0812C9FC: .4byte REG_WIN0H
_0812CA00: .4byte sub_812CA04
thumb_func_end sub_812C990
@@ -1288,7 +1288,7 @@ sub_812CAD0: @ 812CAD0
adds r2, r4, 0
eors r1, r2
strh r1, [r3]
- bl move_anim_8072740
+ bl DestroyAnimSprite
pop {r4}
pop {r0}
bx r0
@@ -1306,16 +1306,16 @@ sub_812CAFC: @ 812CAFC
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0812CB28
- ldr r4, _0812CB74 @ =gBattleAnimBankAttacker
+ ldr r4, _0812CB74 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1357,7 +1357,7 @@ _0812CB28:
b _0812CB8A
.align 2, 0
_0812CB70: .4byte gBattleAnimArgs
-_0812CB74: .4byte gBattleAnimBankAttacker
+_0812CB74: .4byte gAnimBankAttacker
_0812CB78: .4byte 0x000003ff
_0812CB7C: .4byte 0xfffffc00
_0812CB80: .4byte 0x0000fff4
@@ -1412,7 +1412,7 @@ sub_812CBB4: @ 812CBB4
bne _0812CC12
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -1443,7 +1443,7 @@ _0812CC12:
cmp r0, 0
bne _0812CC20
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812CC20:
pop {r4}
pop {r0}
@@ -1472,7 +1472,7 @@ sub_812CC44: @ 812CC44
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812CC7A
@@ -1480,19 +1480,19 @@ sub_812CC44: @ 812CC44
ldr r2, _0812CC8C @ =0x00001f3f
adds r0, r2, 0
strh r0, [r1]
- ldr r1, _0812CC90 @ =gUnknown_03004200
+ ldr r1, _0812CC90 @ =gBattle_WIN1H
ldr r2, _0812CC94 @ =0x000098f0
adds r0, r2, 0
strh r0, [r1]
- ldr r1, _0812CC98 @ =gUnknown_03004244
+ ldr r1, _0812CC98 @ =gBattle_WIN1V
movs r0, 0xA0
strh r0, [r1]
ldr r1, _0812CC9C @ =REG_WIN1H
- ldr r0, _0812CCA0 @ =gUnknown_030042C4
+ ldr r0, _0812CCA0 @ =gBattle_WIN0H
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x4
- ldr r0, _0812CCA4 @ =gUnknown_03004240
+ ldr r0, _0812CCA4 @ =gBattle_WIN0V
ldrh r0, [r0]
strh r0, [r1]
_0812CC7A:
@@ -1504,12 +1504,12 @@ _0812CC7A:
.align 2, 0
_0812CC88: .4byte REG_WININ
_0812CC8C: .4byte 0x00001f3f
-_0812CC90: .4byte gUnknown_03004200
+_0812CC90: .4byte gBattle_WIN1H
_0812CC94: .4byte 0x000098f0
-_0812CC98: .4byte gUnknown_03004244
+_0812CC98: .4byte gBattle_WIN1V
_0812CC9C: .4byte REG_WIN1H
-_0812CCA0: .4byte gUnknown_030042C4
-_0812CCA4: .4byte gUnknown_03004240
+_0812CCA0: .4byte gBattle_WIN0H
+_0812CCA4: .4byte gBattle_WIN0V
thumb_func_end sub_812CC44
thumb_func_start sub_812CCA8
@@ -1517,7 +1517,7 @@ sub_812CCA8: @ 812CCA8
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812CCCA
@@ -1525,10 +1525,10 @@ sub_812CCA8: @ 812CCA8
ldr r2, _0812CCDC @ =0x00003f3f
adds r0, r2, 0
strh r0, [r1]
- ldr r0, _0812CCE0 @ =gUnknown_03004200
+ ldr r0, _0812CCE0 @ =gBattle_WIN1H
movs r1, 0
strh r1, [r0]
- ldr r0, _0812CCE4 @ =gUnknown_03004244
+ ldr r0, _0812CCE4 @ =gBattle_WIN1V
strh r1, [r0]
_0812CCCA:
adds r0, r4, 0
@@ -1539,8 +1539,8 @@ _0812CCCA:
.align 2, 0
_0812CCD8: .4byte REG_WININ
_0812CCDC: .4byte 0x00003f3f
-_0812CCE0: .4byte gUnknown_03004200
-_0812CCE4: .4byte gUnknown_03004244
+_0812CCE0: .4byte gBattle_WIN1H
+_0812CCE4: .4byte gBattle_WIN1V
thumb_func_end sub_812CCA8
thumb_func_start sub_812CCE8
@@ -1552,17 +1552,17 @@ sub_812CCE8: @ 812CCE8
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0812CD04
- ldr r4, _0812CD00 @ =gBattleAnimBankAttacker
+ ldr r4, _0812CD00 @ =gAnimBankAttacker
b _0812CD06
.align 2, 0
_0812CCFC: .4byte gBattleAnimArgs
-_0812CD00: .4byte gBattleAnimBankAttacker
+_0812CD00: .4byte gAnimBankAttacker
_0812CD04:
- ldr r4, _0812CD58 @ =gBattleAnimBankTarget
+ ldr r4, _0812CD58 @ =gAnimBankTarget
_0812CD06:
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x2]
@@ -1570,7 +1570,7 @@ _0812CD06:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1601,7 +1601,7 @@ _0812CD3E:
pop {r0}
bx r0
.align 2, 0
-_0812CD58: .4byte gBattleAnimBankTarget
+_0812CD58: .4byte gAnimBankTarget
_0812CD5C: .4byte gBattleAnimArgs
_0812CD60: .4byte sub_812CD64
thumb_func_end sub_812CCE8
@@ -1640,7 +1640,7 @@ sub_812CD64: @ 812CD64
cmp r0, r1
bge _0812CDC2
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _0812CDC2
.align 2, 0
_0812CDAC: .4byte gSineTable
@@ -1652,7 +1652,7 @@ _0812CDB0:
cmp r0, r1
ble _0812CDC2
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812CDC2:
pop {r0}
bx r0
@@ -1674,14 +1674,14 @@ sub_812CDC8: @ 812CDC8
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0812CDF4
- ldr r4, _0812CDF0 @ =gBattleAnimBankAttacker
+ ldr r4, _0812CDF0 @ =gAnimBankAttacker
b _0812CDF6
.align 2, 0
_0812CDE8: .4byte gTasks
_0812CDEC: .4byte gBattleAnimArgs
-_0812CDF0: .4byte gBattleAnimBankAttacker
+_0812CDF0: .4byte gAnimBankAttacker
_0812CDF4:
- ldr r4, _0812CE3C @ =gBattleAnimBankTarget
+ ldr r4, _0812CE3C @ =gAnimBankTarget
_0812CDF6:
ldrb r0, [r4]
bl sub_8077FC0
@@ -1714,14 +1714,14 @@ _0812CE20:
strh r2, [r5, 0x16]
cmp r7, 0x1
bne _0812CE48
- ldr r0, _0812CE44 @ =gUnknown_030042C0
+ ldr r0, _0812CE44 @ =gBattle_BG1_X
b _0812CE4A
.align 2, 0
-_0812CE3C: .4byte gBattleAnimBankTarget
+_0812CE3C: .4byte gAnimBankTarget
_0812CE40: .4byte gBattleAnimArgs
-_0812CE44: .4byte gUnknown_030042C0
+_0812CE44: .4byte gBattle_BG1_X
_0812CE48:
- ldr r0, _0812CE68 @ =gUnknown_03004288
+ ldr r0, _0812CE68 @ =gBattle_BG2_X
_0812CE4A:
ldrh r2, [r0]
strh r2, [r5, 0x18]
@@ -1738,7 +1738,7 @@ _0812CE4A:
ldrh r3, [r5, 0x18]
b _0812CE70
.align 2, 0
-_0812CE68: .4byte gUnknown_03004288
+_0812CE68: .4byte gBattle_BG2_X
_0812CE6C:
strh r2, [r5, 0x1E]
ldrh r3, [r5, 0x1A]
@@ -1974,16 +1974,16 @@ sub_812D008: @ 812D008
movs r5, 0
strh r5, [r4, 0x8]
strh r5, [r4, 0xA]
- ldr r6, _0812D060 @ =gBattleAnimBankAttacker
+ ldr r6, _0812D060 @ =gAnimBankAttacker
ldrb r0, [r6]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xC]
ldrb r0, [r6]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xE]
@@ -2004,7 +2004,7 @@ sub_812D008: @ 812D008
bx r0
.align 2, 0
_0812D05C: .4byte gTasks
-_0812D060: .4byte gBattleAnimBankAttacker
+_0812D060: .4byte gAnimBankAttacker
_0812D064: .4byte 0x0000ffec
_0812D068: .4byte sub_812D06C
thumb_func_end sub_812D008
@@ -2081,7 +2081,7 @@ _0812D0D4:
lsrs r4, r0, 24
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -2347,7 +2347,7 @@ _0812D2F0:
ldrsh r0, [r5, r1]
cmp r0, 0x3D
bne _0812D33C
- ldr r1, _0812D344 @ =move_anim_8072740
+ ldr r1, _0812D344 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
ldrh r0, [r5, 0x24]
@@ -2363,16 +2363,16 @@ _0812D2F0:
strh r1, [r5, 0x26]
movs r0, 0x14
strh r0, [r5, 0x2E]
- ldr r4, _0812D348 @ =gBattleAnimBankTarget
+ ldr r4, _0812D348 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -2383,8 +2383,8 @@ _0812D33C:
pop {r0}
bx r0
.align 2, 0
-_0812D344: .4byte move_anim_8072740
-_0812D348: .4byte gBattleAnimBankTarget
+_0812D344: .4byte DestroyAnimSprite
+_0812D348: .4byte gAnimBankTarget
_0812D34C: .4byte sub_8078B34
thumb_func_end sub_812D294
@@ -2460,16 +2460,16 @@ _0812D3CC:
beq _0812D490
b _0812D4AE
_0812D3D6:
- ldr r4, _0812D408 @ =gBattleAnimBankAttacker
+ ldr r4, _0812D408 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2482,7 +2482,7 @@ _0812D3D6:
strh r0, [r5, 0x32]
b _0812D484
.align 2, 0
-_0812D408: .4byte gBattleAnimBankAttacker
+_0812D408: .4byte gAnimBankAttacker
_0812D40C:
ldrh r0, [r5, 0x30]
adds r0, 0x60
@@ -2563,7 +2563,7 @@ _0812D490:
cmp r0, r1
bge _0812D4AE
adds r0, r5, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812D4AE:
pop {r4-r6}
pop {r0}
@@ -2574,7 +2574,7 @@ _0812D4AE:
sub_812D4B4: @ 812D4B4
push {r4,lr}
adds r4, r0, 0
- ldr r0, _0812D4CC @ =gBattleAnimBankAttacker
+ ldr r0, _0812D4CC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2583,7 +2583,7 @@ sub_812D4B4: @ 812D4B4
ldr r0, _0812D4D0 @ =0x0000fff0
b _0812D4D8
.align 2, 0
-_0812D4CC: .4byte gBattleAnimBankAttacker
+_0812D4CC: .4byte gAnimBankAttacker
_0812D4D0: .4byte 0x0000fff0
_0812D4D4:
movs r0, 0x80
@@ -2608,7 +2608,7 @@ sub_812D4EC: @ 812D4EC
ldrh r0, [r4, 0x2E]
adds r0, 0x48
strh r0, [r4, 0x2E]
- ldr r0, _0812D50C @ =gBattleAnimBankAttacker
+ ldr r0, _0812D50C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2619,7 +2619,7 @@ sub_812D4EC: @ 812D4EC
asrs r0, 20
b _0812D518
.align 2, 0
-_0812D50C: .4byte gBattleAnimBankAttacker
+_0812D50C: .4byte gAnimBankAttacker
_0812D510:
ldrh r0, [r4, 0x2E]
lsls r0, 16
@@ -2674,7 +2674,7 @@ _0812D564:
cmp r0, r1
bls _0812D57E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812D57E:
pop {r4,r5}
pop {r0}
@@ -2919,10 +2919,10 @@ _0812D736:
movs r0, 0x90
lsls r0, 4
strh r0, [r4, 0x30]
- ldr r0, _0812D75C @ =gBattleAnimBankAttacker
+ ldr r0, _0812D75C @ =gAnimBankAttacker
ldrb r0, [r0]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -2931,7 +2931,7 @@ _0812D736:
strh r0, [r4, 0x2E]
b _0812D788
.align 2, 0
-_0812D75C: .4byte gBattleAnimBankAttacker
+_0812D75C: .4byte gAnimBankAttacker
_0812D760:
ldrh r2, [r4, 0x30]
lsls r1, r2, 16
@@ -2951,7 +2951,7 @@ _0812D760:
cmp r0, r1
ble _0812D788
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812D788:
pop {r4}
pop {r0}
@@ -3043,7 +3043,7 @@ _0812D834:
ldr r1, _0812D850 @ =REG_MOSAIC
movs r0, 0
strh r0, [r1]
- ldr r0, _0812D854 @ =gBattleAnimBankAttacker
+ ldr r0, _0812D854 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -3054,7 +3054,7 @@ _0812D834:
b _0812D85E
.align 2, 0
_0812D850: .4byte REG_MOSAIC
-_0812D854: .4byte gBattleAnimBankAttacker
+_0812D854: .4byte gAnimBankAttacker
_0812D858: .4byte REG_BG1CNT
_0812D85C:
ldr r0, _0812D87C @ =REG_BG2CNT
@@ -3110,9 +3110,9 @@ _0812D8BC:
.align 2, 0
_0812D8C0: .4byte REG_MOSAIC
_0812D8C4:
- ldr r5, _0812D8F4 @ =gBattleAnimBankAttacker
+ ldr r5, _0812D8F4 @ =gAnimBankAttacker
ldrb r0, [r5]
- ldr r1, _0812D8F8 @ =gBattleAnimBankTarget
+ ldr r1, _0812D8F8 @ =gAnimBankTarget
ldrb r1, [r1]
mov r2, r8
lsls r4, r2, 2
@@ -3124,7 +3124,7 @@ _0812D8C4:
ldrb r1, [r5]
mov r0, sp
bl sub_8078954
- bl NotInBattle
+ bl IsContest
lsls r0, 24
mov r9, r4
cmp r0, 0
@@ -3132,8 +3132,8 @@ _0812D8C4:
movs r1, 0
b _0812D906
.align 2, 0
-_0812D8F4: .4byte gBattleAnimBankAttacker
-_0812D8F8: .4byte gBattleAnimBankTarget
+_0812D8F4: .4byte gAnimBankAttacker
+_0812D8F8: .4byte gAnimBankTarget
_0812D8FC:
ldrb r0, [r5]
bl GetBankIdentity
@@ -3144,7 +3144,7 @@ _0812D906:
lsls r1, 2
adds r1, r0
ldr r2, _0812D9D0 @ =gBattleMonForms
- ldr r0, _0812D9D4 @ =gBattleAnimBankAttacker
+ ldr r0, _0812D9D4 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r2
ldrb r0, [r0]
@@ -3158,16 +3158,16 @@ _0812D906:
ldr r1, _0812D9DC @ =0x84000200
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812DA20
ldr r5, _0812D9E0 @ =gSharedMem + 0x19348
ldrh r0, [r5]
- bl sub_80AEB1C
+ bl IsSpeciesNotUnown
adds r4, r0, 0
ldrh r0, [r5, 0x2]
- bl sub_80AEB1C
+ bl IsSpeciesNotUnown
lsls r4, 24
lsls r0, 24
cmp r4, r0
@@ -3222,13 +3222,13 @@ _0812D98E:
_0812D9A2:
ldr r0, _0812D9E0 @ =gSharedMem + 0x19348
ldrh r0, [r0, 0x2]
- bl sub_80AEB1C
+ bl IsSpeciesNotUnown
lsls r0, 24
cmp r0, 0
beq _0812D9F0
ldr r3, _0812D9E4 @ =gSprites
ldr r4, _0812D9E8 @ =gObjectBankIDs
- ldr r2, _0812D9D4 @ =gBattleAnimBankAttacker
+ ldr r2, _0812D9D4 @ =gAnimBankAttacker
ldrb r0, [r2]
adds r0, r4
ldrb r1, [r0]
@@ -3243,7 +3243,7 @@ _0812D9A2:
.align 2, 0
_0812D9CC: .4byte gUnknown_081FAF4C
_0812D9D0: .4byte gBattleMonForms
-_0812D9D4: .4byte gBattleAnimBankAttacker
+_0812D9D4: .4byte gAnimBankAttacker
_0812D9D8: .4byte 0x040000d4
_0812D9DC: .4byte 0x84000200
_0812D9E0: .4byte gSharedMem + 0x19348
@@ -3253,7 +3253,7 @@ _0812D9EC: .4byte gSpriteAffineAnimTable_81E7C18
_0812D9F0:
ldr r3, _0812DA34 @ =gSprites
ldr r4, _0812DA38 @ =gObjectBankIDs
- ldr r2, _0812DA3C @ =gBattleAnimBankAttacker
+ ldr r2, _0812DA3C @ =gAnimBankAttacker
ldrb r0, [r2]
adds r0, r4
ldrb r1, [r0]
@@ -3289,7 +3289,7 @@ _0812DA2A:
.align 2, 0
_0812DA34: .4byte gSprites
_0812DA38: .4byte gObjectBankIDs
-_0812DA3C: .4byte gBattleAnimBankAttacker
+_0812DA3C: .4byte gAnimBankAttacker
_0812DA40: .4byte gSpriteAffineAnimTable_81E7BEC
_0812DA44: .4byte gTasks
_0812DA48:
@@ -3328,7 +3328,7 @@ _0812DA84:
ldr r1, _0812DAA0 @ =REG_MOSAIC
movs r0, 0
strh r0, [r1]
- ldr r0, _0812DAA4 @ =gBattleAnimBankAttacker
+ ldr r0, _0812DAA4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -3339,7 +3339,7 @@ _0812DA84:
b _0812DAAE
.align 2, 0
_0812DAA0: .4byte REG_MOSAIC
-_0812DAA4: .4byte gBattleAnimBankAttacker
+_0812DAA4: .4byte gAnimBankAttacker
_0812DAA8: .4byte REG_BG1CNT
_0812DAAC:
ldr r2, _0812DB08 @ =REG_BG2CNT
@@ -3349,11 +3349,11 @@ _0812DAAE:
negs r0, r0
ands r0, r1
strb r0, [r2]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0812DAF4
- ldr r4, _0812DB0C @ =gBattleAnimBankAttacker
+ ldr r4, _0812DB0C @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -3389,7 +3389,7 @@ _0812DAFA:
bx r0
.align 2, 0
_0812DB08: .4byte REG_BG2CNT
-_0812DB0C: .4byte gBattleAnimBankAttacker
+_0812DB0C: .4byte gAnimBankAttacker
_0812DB10: .4byte gTasks
_0812DB14: .4byte gSharedMem + 0x17800
thumb_func_end sub_812D7E8
@@ -3402,7 +3402,7 @@ c3_80DFBE4: @ 812DB18
ldr r4, _0812DB48 @ =gBattleAnimArgs
ldr r3, _0812DB4C @ =gSprites
ldr r2, _0812DB50 @ =gObjectBankIDs
- ldr r1, _0812DB54 @ =gBattleAnimBankAttacker
+ ldr r1, _0812DB54 @ =gAnimBankAttacker
ldrb r1, [r1]
adds r1, r2
ldrb r2, [r1]
@@ -3423,7 +3423,7 @@ c3_80DFBE4: @ 812DB18
_0812DB48: .4byte gBattleAnimArgs
_0812DB4C: .4byte gSprites
_0812DB50: .4byte gObjectBankIDs
-_0812DB54: .4byte gBattleAnimBankAttacker
+_0812DB54: .4byte gAnimBankAttacker
thumb_func_end c3_80DFBE4
thumb_func_start sub_812DB58
@@ -3432,9 +3432,9 @@ sub_812DB58: @ 812DB58
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, _0812DB7C @ =gBattleAnimBankAttacker
+ ldr r0, _0812DB7C @ =gAnimBankAttacker
ldrb r0, [r0]
- ldr r1, _0812DB80 @ =gBattleAnimBankTarget
+ ldr r1, _0812DB80 @ =gAnimBankTarget
ldrb r1, [r1]
movs r2, 0x1
bl sub_8031FC4
@@ -3444,8 +3444,8 @@ sub_812DB58: @ 812DB58
pop {r0}
bx r0
.align 2, 0
-_0812DB7C: .4byte gBattleAnimBankAttacker
-_0812DB80: .4byte gBattleAnimBankTarget
+_0812DB7C: .4byte gAnimBankAttacker
+_0812DB80: .4byte gAnimBankTarget
thumb_func_end sub_812DB58
thumb_func_start sub_812DB84
@@ -3506,7 +3506,7 @@ _0812DBD0:
movs r1, 0x1
orrs r0, r1
strb r0, [r4]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0812DC12
@@ -3541,7 +3541,7 @@ _0812DC12:
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812DC9C
@@ -3551,11 +3551,11 @@ _0812DC12:
movs r2, 0
movs r3, 0
bl sub_80763FC
- ldr r1, _0812DC90 @ =gUnknown_030042C0
+ ldr r1, _0812DC90 @ =gBattle_BG1_X
ldr r2, _0812DC94 @ =0x0000ffc8
adds r0, r2, 0
strh r0, [r1]
- ldr r0, _0812DC98 @ =gUnknown_030041B4
+ ldr r0, _0812DC98 @ =gBattle_BG1_Y
strh r4, [r0]
b _0812DCCE
.align 2, 0
@@ -3567,31 +3567,31 @@ _0812DC80: .4byte 0x85000400
_0812DC84: .4byte gUnknown_08D2AA98
_0812DC88: .4byte gUnknown_08D2A9E0
_0812DC8C: .4byte gUnknown_08D2AA80
-_0812DC90: .4byte gUnknown_030042C0
+_0812DC90: .4byte gBattle_BG1_X
_0812DC94: .4byte 0x0000ffc8
-_0812DC98: .4byte gUnknown_030041B4
+_0812DC98: .4byte gBattle_BG1_Y
_0812DC9C:
- ldr r0, _0812DCB4 @ =gBattleAnimBankAttacker
+ ldr r0, _0812DCB4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _0812DCC0
- ldr r1, _0812DCB8 @ =gUnknown_030042C0
+ ldr r1, _0812DCB8 @ =gBattle_BG1_X
ldr r4, _0812DCBC @ =0x0000ff79
adds r0, r4, 0
b _0812DCC6
.align 2, 0
-_0812DCB4: .4byte gBattleAnimBankAttacker
-_0812DCB8: .4byte gUnknown_030042C0
+_0812DCB4: .4byte gAnimBankAttacker
+_0812DCB8: .4byte gBattle_BG1_X
_0812DCBC: .4byte 0x0000ff79
_0812DCC0:
- ldr r1, _0812DCEC @ =gUnknown_030042C0
+ ldr r1, _0812DCEC @ =gBattle_BG1_X
ldr r2, _0812DCF0 @ =0x0000fff6
adds r0, r2, 0
_0812DCC6:
strh r0, [r1]
- ldr r1, _0812DCF4 @ =gUnknown_030041B4
+ ldr r1, _0812DCF4 @ =gBattle_BG1_Y
movs r0, 0
strh r0, [r1]
_0812DCCE:
@@ -3600,19 +3600,19 @@ _0812DCCE:
adds r1, r7
lsls r1, 3
adds r1, r0
- ldr r0, _0812DCEC @ =gUnknown_030042C0
+ ldr r0, _0812DCEC @ =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r1, 0x1C]
- ldr r0, _0812DCF4 @ =gUnknown_030041B4
+ ldr r0, _0812DCF4 @ =gBattle_BG1_Y
ldrh r0, [r0]
strh r0, [r1, 0x1E]
ldrh r0, [r1, 0x8]
adds r0, 0x1
b _0812DDD2
.align 2, 0
-_0812DCEC: .4byte gUnknown_030042C0
+_0812DCEC: .4byte gBattle_BG1_X
_0812DCF0: .4byte 0x0000fff6
-_0812DCF4: .4byte gUnknown_030041B4
+_0812DCF4: .4byte gBattle_BG1_Y
_0812DCF8: .4byte gTasks
_0812DCFC:
lsls r0, r7, 2
@@ -3685,7 +3685,7 @@ _0812DD64:
beq _0812DD7C
b _0812DE80
_0812DD7C:
- ldr r2, _0812DDA8 @ =gUnknown_030042C0
+ ldr r2, _0812DDA8 @ =gBattle_BG1_X
ldr r1, _0812DDAC @ =gUnknown_084025C0
movs r4, 0xC
ldrsh r0, [r3, r4]
@@ -3707,7 +3707,7 @@ _0812DD7C:
b _0812DE80
.align 2, 0
_0812DDA4: .4byte REG_BLDALPHA
-_0812DDA8: .4byte gUnknown_030042C0
+_0812DDA8: .4byte gBattle_BG1_X
_0812DDAC: .4byte gUnknown_084025C0
_0812DDB0:
movs r0, 0x3
@@ -3732,7 +3732,7 @@ _0812DDD2:
strh r0, [r1, 0x8]
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -3785,7 +3785,7 @@ _0812DE0C:
ldr r1, _0812DE98 @ =0x85000200
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0812DE5A
@@ -3804,9 +3804,9 @@ _0812DE5A:
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
- ldr r0, _0812DEA0 @ =gUnknown_030042C0
+ ldr r0, _0812DEA0 @ =gBattle_BG1_X
strh r4, [r0]
- ldr r0, _0812DEA4 @ =gUnknown_030041B4
+ ldr r0, _0812DEA4 @ =gBattle_BG1_Y
strh r4, [r0]
ldr r0, _0812DEA8 @ =REG_BLDCNT
strh r4, [r0]
@@ -3827,8 +3827,8 @@ _0812DE90: .4byte 0x040000d4
_0812DE94: .4byte 0x85000400
_0812DE98: .4byte 0x85000200
_0812DE9C: .4byte REG_BG1CNT
-_0812DEA0: .4byte gUnknown_030042C0
-_0812DEA4: .4byte gUnknown_030041B4
+_0812DEA0: .4byte gBattle_BG1_X
+_0812DEA4: .4byte gBattle_BG1_Y
_0812DEA8: .4byte REG_BLDCNT
thumb_func_end sub_812DB84
@@ -3855,17 +3855,17 @@ sub_812DEAC: @ 812DEAC
lsls r0, 16
lsrs r5, r0, 16
_0812DED6:
- ldr r4, _0812DFD0 @ =gBattleAnimBankAttacker
+ ldr r4, _0812DFD0 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, r5
strh r0, [r7, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -3974,7 +3974,7 @@ _0812DED6:
pop {r0}
bx r0
.align 2, 0
-_0812DFD0: .4byte gBattleAnimBankAttacker
+_0812DFD0: .4byte gAnimBankAttacker
_0812DFD4: .4byte gBattleAnimArgs
_0812DFD8: .4byte gBattleAnimSpriteTemplate_84025EC
_0812DFDC: .4byte gSprites
@@ -4113,7 +4113,7 @@ sub_812E09C: @ 812E09C
adds r0, r5
bl DestroySprite
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812E0E8:
pop {r4-r6}
pop {r0}
@@ -4225,7 +4225,7 @@ _0812E194:
movs r1, 0x1
orrs r0, r1
strb r0, [r4]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0812E1D4
@@ -4260,7 +4260,7 @@ _0812E1D4:
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812E260
@@ -4270,11 +4270,11 @@ _0812E1D4:
movs r2, 0
movs r3, 0
bl sub_80763FC
- ldr r1, _0812E254 @ =gUnknown_030042C0
+ ldr r1, _0812E254 @ =gBattle_BG1_X
ldr r3, _0812E258 @ =0x0000ffc8
adds r0, r3, 0
strh r0, [r1]
- ldr r0, _0812E25C @ =gUnknown_030041B4
+ ldr r0, _0812E25C @ =gBattle_BG1_Y
strh r4, [r0]
b _0812E2D2
.align 2, 0
@@ -4287,11 +4287,11 @@ _0812E244: .4byte 0x85000400
_0812E248: .4byte gUnknown_08D2AA98
_0812E24C: .4byte gUnknown_08D2A9E0
_0812E250: .4byte gUnknown_08D2AA80
-_0812E254: .4byte gUnknown_030042C0
+_0812E254: .4byte gBattle_BG1_X
_0812E258: .4byte 0x0000ffc8
-_0812E25C: .4byte gUnknown_030041B4
+_0812E25C: .4byte gBattle_BG1_Y
_0812E260:
- ldr r0, _0812E2A0 @ =gBattleAnimBankTarget
+ ldr r0, _0812E2A0 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity
lsls r0, 24
@@ -4301,7 +4301,7 @@ _0812E260:
lsrs r0, 24
cmp r0, 0x1
bne _0812E2B4
- ldr r1, _0812E2A4 @ =gUnknown_030042C0
+ ldr r1, _0812E2A4 @ =gBattle_BG1_X
cmp r4, 0x1
bne _0812E284
ldr r2, _0812E2A8 @ =0x0000ff65
@@ -4321,32 +4321,32 @@ _0812E28E:
_0812E296:
cmp r4, 0x2
bne _0812E2CC
- ldr r1, _0812E2A4 @ =gUnknown_030042C0
+ ldr r1, _0812E2A4 @ =gBattle_BG1_X
ldr r2, _0812E2B0 @ =0x0000ffec
b _0812E2C8
.align 2, 0
-_0812E2A0: .4byte gBattleAnimBankTarget
-_0812E2A4: .4byte gUnknown_030042C0
+_0812E2A0: .4byte gAnimBankTarget
+_0812E2A4: .4byte gBattle_BG1_X
_0812E2A8: .4byte 0x0000ff65
_0812E2AC: .4byte 0x0000ff8d
_0812E2B0: .4byte 0x0000ffec
_0812E2B4:
cmp r4, 0x1
bne _0812E2C0
- ldr r1, _0812E2EC @ =gUnknown_030042C0
+ ldr r1, _0812E2EC @ =gBattle_BG1_X
ldr r3, _0812E2F0 @ =0x0000ff79
adds r0, r3, 0
strh r0, [r1]
_0812E2C0:
cmp r4, 0
bne _0812E2CC
- ldr r1, _0812E2EC @ =gUnknown_030042C0
+ ldr r1, _0812E2EC @ =gBattle_BG1_X
ldr r2, _0812E2F4 @ =0x0000fff6
_0812E2C8:
adds r0, r2, 0
strh r0, [r1]
_0812E2CC:
- ldr r1, _0812E2F8 @ =gUnknown_030041B4
+ ldr r1, _0812E2F8 @ =gBattle_BG1_Y
movs r0, 0
strh r0, [r1]
_0812E2D2:
@@ -4355,18 +4355,18 @@ _0812E2D2:
adds r1, r6
lsls r1, 3
adds r1, r0
- ldr r0, _0812E2EC @ =gUnknown_030042C0
+ ldr r0, _0812E2EC @ =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r1, 0x1C]
- ldr r0, _0812E2F8 @ =gUnknown_030041B4
+ ldr r0, _0812E2F8 @ =gBattle_BG1_Y
ldrh r0, [r0]
strh r0, [r1, 0x1E]
b _0812E380
.align 2, 0
-_0812E2EC: .4byte gUnknown_030042C0
+_0812E2EC: .4byte gBattle_BG1_X
_0812E2F0: .4byte 0x0000ff79
_0812E2F4: .4byte 0x0000fff6
-_0812E2F8: .4byte gUnknown_030041B4
+_0812E2F8: .4byte gBattle_BG1_Y
_0812E2FC: .4byte gTasks
_0812E300:
ldr r1, _0812E334 @ =gTasks
@@ -4376,14 +4376,14 @@ _0812E300:
adds r5, r0, r1
movs r0, 0
strh r0, [r5, 0xE]
- ldr r0, _0812E338 @ =gBattleAnimBankTarget
+ ldr r0, _0812E338 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _0812E344
- ldr r2, _0812E33C @ =gUnknown_030042C0
+ ldr r2, _0812E33C @ =gBattle_BG1_X
ldr r1, _0812E340 @ =gUnknown_08402604
movs r3, 0xC
ldrsh r0, [r5, r3]
@@ -4396,11 +4396,11 @@ _0812E300:
b _0812E356
.align 2, 0
_0812E334: .4byte gTasks
-_0812E338: .4byte gBattleAnimBankTarget
-_0812E33C: .4byte gUnknown_030042C0
+_0812E338: .4byte gAnimBankTarget
+_0812E33C: .4byte gBattle_BG1_X
_0812E340: .4byte gUnknown_08402604
_0812E344:
- ldr r2, _0812E374 @ =gUnknown_030042C0
+ ldr r2, _0812E374 @ =gBattle_BG1_X
ldr r1, _0812E378 @ =gUnknown_08402604
movs r3, 0xC
ldrsh r0, [r5, r3]
@@ -4425,7 +4425,7 @@ _0812E356:
strh r0, [r1, 0x8]
b _0812E476
.align 2, 0
-_0812E374: .4byte gUnknown_030042C0
+_0812E374: .4byte gBattle_BG1_X
_0812E378: .4byte gUnknown_08402604
_0812E37C: .4byte gTasks
_0812E380:
@@ -4528,7 +4528,7 @@ _0812E420:
ldr r0, _0812E484 @ =0x85000200
str r0, [r1, 0x8]
ldr r0, [r1, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0812E450
@@ -4547,9 +4547,9 @@ _0812E450:
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
- ldr r0, _0812E48C @ =gUnknown_030042C0
+ ldr r0, _0812E48C @ =gBattle_BG1_X
strh r4, [r0]
- ldr r0, _0812E490 @ =gUnknown_030041B4
+ ldr r0, _0812E490 @ =gBattle_BG1_Y
strh r4, [r0]
ldr r0, _0812E494 @ =REG_BLDCNT
strh r4, [r0]
@@ -4566,8 +4566,8 @@ _0812E476:
_0812E480: .4byte 0x040000d4
_0812E484: .4byte 0x85000200
_0812E488: .4byte REG_BG1CNT
-_0812E48C: .4byte gUnknown_030042C0
-_0812E490: .4byte gUnknown_030041B4
+_0812E48C: .4byte gBattle_BG1_X
+_0812E490: .4byte gBattle_BG1_Y
_0812E494: .4byte REG_BLDCNT
thumb_func_end sub_812E14C
@@ -4642,7 +4642,7 @@ _0812E50E:
ldrh r0, [r4, 0x32]
adds r0, 0x80
strh r0, [r4, 0x32]
- ldr r0, _0812E53C @ =gBattleAnimBankAttacker
+ ldr r0, _0812E53C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -4654,7 +4654,7 @@ _0812E50E:
negs r0, r0
b _0812E546
.align 2, 0
-_0812E53C: .4byte gBattleAnimBankAttacker
+_0812E53C: .4byte gAnimBankAttacker
_0812E540:
ldrh r0, [r4, 0x30]
lsls r0, 16
@@ -4672,7 +4672,7 @@ _0812E546:
cmp r0, 0x40
ble _0812E562
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812E562:
pop {r4}
pop {r0}
@@ -4747,12 +4747,12 @@ _0812E5AC:
ldrsh r0, [r5, r1]
cmp r0, 0
bne _0812E5F8
- ldr r0, _0812E5F4 @ =gBattleAnimBankAttacker
+ ldr r0, _0812E5F4 @ =gAnimBankAttacker
b _0812E5FA
.align 2, 0
-_0812E5F4: .4byte gBattleAnimBankAttacker
+_0812E5F4: .4byte gAnimBankAttacker
_0812E5F8:
- ldr r0, _0812E630 @ =gBattleAnimBankTarget
+ ldr r0, _0812E630 @ =gAnimBankTarget
_0812E5FA:
ldrb r0, [r0]
bl GetBankSide
@@ -4781,7 +4781,7 @@ _0812E628:
pop {r0}
bx r0
.align 2, 0
-_0812E630: .4byte gBattleAnimBankTarget
+_0812E630: .4byte gAnimBankTarget
_0812E634: .4byte sub_812E638
thumb_func_end sub_812E568
@@ -4970,7 +4970,7 @@ _0812E798:
sub_812E7A0: @ 812E7A0
push {r4,lr}
adds r4, r0, 0
- ldr r0, _0812E7BC @ =gBattleAnimBankAttacker
+ ldr r0, _0812E7BC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -4982,7 +4982,7 @@ sub_812E7A0: @ 812E7A0
ldrh r0, [r1]
b _0812E7CE
.align 2, 0
-_0812E7BC: .4byte gBattleAnimBankAttacker
+_0812E7BC: .4byte gAnimBankAttacker
_0812E7C0: .4byte gBattleAnimArgs
_0812E7C4:
movs r0, 0xF0
@@ -5014,7 +5014,7 @@ sub_812E7F0: @ 812E7F0
ldrh r0, [r4, 0x2E]
adds r0, 0x3
strh r0, [r4, 0x2E]
- ldr r0, _0812E830 @ =gBattleAnimBankAttacker
+ ldr r0, _0812E830 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -5031,7 +5031,7 @@ sub_812E7F0: @ 812E7F0
cmp r1, 0xF0
ble _0812E822
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812E822:
ldrh r1, [r4, 0x2E]
movs r0, 0xFF
@@ -5040,7 +5040,7 @@ _0812E822:
bl Sin
b _0812E858
.align 2, 0
-_0812E830: .4byte gBattleAnimBankAttacker
+_0812E830: .4byte gAnimBankAttacker
_0812E834:
ldrh r1, [r4, 0x20]
subs r1, 0x5
@@ -5052,7 +5052,7 @@ _0812E834:
cmp r1, 0
bge _0812E84C
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812E84C:
ldrh r1, [r4, 0x2E]
movs r0, 0xFF
@@ -5329,16 +5329,16 @@ sub_812EA4C: @ 812EA4C
ldrsh r0, [r6, r2]
cmp r0, 0
bne _0812EA80
- ldr r4, _0812EAA8 @ =gBattleAnimBankAttacker
+ ldr r4, _0812EAA8 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -5363,7 +5363,7 @@ _0812EA80:
b _0812EB0A
.align 2, 0
_0812EAA4: .4byte gBattleAnimArgs
-_0812EAA8: .4byte gBattleAnimBankAttacker
+_0812EAA8: .4byte gAnimBankAttacker
_0812EAAC:
ldrh r1, [r5, 0x30]
lsls r0, r1, 16
@@ -5410,7 +5410,7 @@ _0812EAEA:
cmp r0, 0
beq _0812EB0A
adds r0, r5, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812EB0A:
pop {r4-r6}
pop {r0}
@@ -5440,14 +5440,14 @@ sub_812EB10: @ 812EB10
mov r8, r0
cmp r1, 0
bne _0812EB4C
- ldr r0, _0812EB48 @ =gBattleAnimBankAttacker
+ ldr r0, _0812EB48 @ =gAnimBankAttacker
b _0812EB4E
.align 2, 0
_0812EB40: .4byte gTasks
_0812EB44: .4byte gBattleAnimArgs
-_0812EB48: .4byte gBattleAnimBankAttacker
+_0812EB48: .4byte gAnimBankAttacker
_0812EB4C:
- ldr r0, _0812EB88 @ =gBattleAnimBankTarget
+ ldr r0, _0812EB88 @ =gAnimBankTarget
_0812EB4E:
ldrb r0, [r0]
strh r0, [r2, 0x1E]
@@ -5477,7 +5477,7 @@ _0812EB4E:
lsls r2, r5, 4
b _0812EBF8
.align 2, 0
-_0812EB88: .4byte gBattleAnimBankTarget
+_0812EB88: .4byte gAnimBankTarget
_0812EB8C: .4byte gTasks
_0812EB90:
cmp r0, 0x2
@@ -5512,7 +5512,7 @@ _0812EBC2:
bl obj_id_set_rotscale
adds r0, r5, 0
bl sub_8079A64
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0812EBE8
@@ -5733,7 +5733,7 @@ _0812ED6A:
cmp r0, 0x1F
bne _0812ED7E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812ED7E:
pop {r4}
pop {r0}
@@ -5756,10 +5756,10 @@ sub_812ED84: @ 812ED84
adds r1, r3, 0
orrs r0, r1
strh r0, [r2]
- ldr r0, _0812EDEC @ =gUnknown_030042C4
+ ldr r0, _0812EDEC @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _0812EDF0 @ =gUnknown_03004240
+ ldr r0, _0812EDF0 @ =gBattle_WIN0V
strh r1, [r0]
ldr r0, _0812EDF4 @ =REG_WIN0H
strh r1, [r0]
@@ -5792,8 +5792,8 @@ sub_812ED84: @ 812ED84
.align 2, 0
_0812EDE4: .4byte REG_WINOUT
_0812EDE8: .4byte 0x00001f3f
-_0812EDEC: .4byte gUnknown_030042C4
-_0812EDF0: .4byte gUnknown_03004240
+_0812EDEC: .4byte gBattle_WIN0H
+_0812EDF0: .4byte gBattle_WIN0V
_0812EDF4: .4byte REG_WIN0H
_0812EDF8: .4byte gBattleAnimArgs
_0812EDFC: .4byte sub_812EE00
@@ -5878,7 +5878,7 @@ _0812EE76:
eors r0, r1
strh r0, [r2]
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812EE94:
pop {r4}
pop {r0}
@@ -5892,16 +5892,16 @@ _0812EEA0: .4byte 0x00003f3f
sub_812EEA4: @ 812EEA4
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _0812EEE0 @ =gBattleAnimBankAttacker
+ ldr r5, _0812EEE0 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -5918,7 +5918,7 @@ sub_812EEA4: @ 812EEA4
pop {r0}
bx r0
.align 2, 0
-_0812EEE0: .4byte gBattleAnimBankAttacker
+_0812EEE0: .4byte gAnimBankAttacker
_0812EEE4: .4byte gBattleAnimArgs
_0812EEE8: .4byte sub_812EEEC
thumb_func_end sub_812EEA4
@@ -5953,15 +5953,15 @@ sub_812EEEC: @ 812EEEC
cmp r0, 0xC3
ble _0812EF38
_0812EF26:
- ldr r0, _0812EF34 @ =gBattleAnimBankAttacker
+ ldr r0, _0812EF34 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
subs r0, 0x1
b _0812EF42
.align 2, 0
-_0812EF34: .4byte gBattleAnimBankAttacker
+_0812EF34: .4byte gAnimBankAttacker
_0812EF38:
- ldr r0, _0812EF84 @ =gBattleAnimBankAttacker
+ ldr r0, _0812EF84 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
adds r0, 0x1
@@ -5999,7 +5999,7 @@ _0812EF42:
strh r0, [r4, 0x38]
b _0812EFB8
.align 2, 0
-_0812EF84: .4byte gBattleAnimBankAttacker
+_0812EF84: .4byte gAnimBankAttacker
_0812EF88:
cmp r2, 0x1
bne _0812EFB8
@@ -6023,7 +6023,7 @@ _0812EF88:
cmp r0, r1
bne _0812EFB8
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0812EFB8:
pop {r4}
pop {r0}
@@ -6046,7 +6046,7 @@ sub_812EFC8: @ 812EFC8
str r0, [sp, 0x10]
movs r0, 0
bl GetAnimBankSpriteId
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _0812F004
@@ -6063,7 +6063,7 @@ sub_812EFC8: @ 812EFC8
.align 2, 0
_0812F000: .4byte gSharedMem + 0x19348
_0812F004:
- ldr r0, _0812F070 @ =gBattleAnimBankAttacker
+ ldr r0, _0812F070 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -6072,7 +6072,7 @@ _0812F004:
movs r0, 0
str r0, [sp, 0x14]
ldr r6, _0812F074 @ =gBattlePartyID
- ldr r4, _0812F078 @ =gBattleAnimBankTarget
+ ldr r4, _0812F078 @ =gAnimBankTarget
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
@@ -6113,9 +6113,9 @@ _0812F004:
adds r0, r7
b _0812F092
.align 2, 0
-_0812F070: .4byte gBattleAnimBankAttacker
+_0812F070: .4byte gAnimBankAttacker
_0812F074: .4byte gBattlePartyID
-_0812F078: .4byte gBattleAnimBankTarget
+_0812F078: .4byte gAnimBankTarget
_0812F07C: .4byte gPlayerParty
_0812F080: .4byte gSharedMem + 0x17800
_0812F084:
@@ -6144,7 +6144,7 @@ _0812F0AC:
movs r2, 0x1
str r2, [sp, 0x14]
ldr r6, _0812F10C @ =gBattlePartyID
- ldr r4, _0812F110 @ =gBattleAnimBankTarget
+ ldr r4, _0812F110 @ =gAnimBankTarget
ldrb r0, [r4]
lsls r0, 1
adds r0, r6
@@ -6187,7 +6187,7 @@ _0812F0AC:
b _0812F12C
.align 2, 0
_0812F10C: .4byte gBattlePartyID
-_0812F110: .4byte gBattleAnimBankTarget
+_0812F110: .4byte gAnimBankTarget
_0812F114: .4byte gEnemyParty
_0812F118: .4byte gSharedMem + 0x17800
_0812F11C: .4byte gPlayerParty
@@ -6211,21 +6211,21 @@ _0812F13A:
_0812F13C:
mov r10, r3
_0812F13E:
- ldr r0, _0812F21C @ =gBattleAnimBankAttacker
+ ldr r0, _0812F21C @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079ED4
lsls r0, 24
lsrs r7, r0, 24
- ldr r5, _0812F21C @ =gBattleAnimBankAttacker
+ ldr r5, _0812F21C @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
mov r2, r10
lsls r1, r2, 16
@@ -6317,7 +6317,7 @@ _0812F13E:
bx r0
.align 2, 0
_0812F218: .4byte 0x0000ffec
-_0812F21C: .4byte gBattleAnimBankAttacker
+_0812F21C: .4byte gAnimBankAttacker
_0812F220: .4byte gSprites
_0812F224: .4byte 0x00007fff
_0812F228: .4byte REG_BLDCNT
@@ -6454,14 +6454,14 @@ sub_812F314: @ 812F314
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0812F340
- ldr r0, _0812F33C @ =gBattleAnimBankAttacker
+ ldr r0, _0812F33C @ =gAnimBankAttacker
b _0812F342
.align 2, 0
_0812F334: .4byte gTasks
_0812F338: .4byte gBattleAnimArgs
-_0812F33C: .4byte gBattleAnimBankAttacker
+_0812F33C: .4byte gAnimBankAttacker
_0812F340:
- ldr r0, _0812F3C0 @ =gBattleAnimBankTarget
+ ldr r0, _0812F3C0 @ =gAnimBankTarget
_0812F342:
ldrb r5, [r0]
movs r6, 0
@@ -6519,18 +6519,18 @@ _0812F388:
ldr r2, _0812F3D0 @ =0x00003f42
adds r0, r2, 0
strh r0, [r1]
- ldr r0, _0812F3D4 @ =gUnknown_030042C0
+ ldr r0, _0812F3D4 @ =gBattle_BG1_X
ldrh r5, [r0]
- ldr r0, _0812F3D8 @ =gUnknown_030041B4
+ ldr r0, _0812F3D8 @ =gBattle_BG1_Y
b _0812F3EE
.align 2, 0
-_0812F3C0: .4byte gBattleAnimBankTarget
+_0812F3C0: .4byte gAnimBankTarget
_0812F3C4: .4byte gBattleAnimArgs
_0812F3C8: .4byte REG_BG1HOFS
_0812F3CC: .4byte REG_BLDCNT
_0812F3D0: .4byte 0x00003f42
-_0812F3D4: .4byte gUnknown_030042C0
-_0812F3D8: .4byte gUnknown_030041B4
+_0812F3D4: .4byte gBattle_BG1_X
+_0812F3D8: .4byte gBattle_BG1_Y
_0812F3DC:
ldr r0, _0812F454 @ =REG_BG2HOFS
str r0, [sp]
@@ -6538,9 +6538,9 @@ _0812F3DC:
ldr r2, _0812F45C @ =0x00003f44
adds r0, r2, 0
strh r0, [r1]
- ldr r0, _0812F460 @ =gUnknown_03004288
+ ldr r0, _0812F460 @ =gBattle_BG2_X
ldrh r5, [r0]
- ldr r0, _0812F464 @ =gUnknown_03004280
+ ldr r0, _0812F464 @ =gBattle_BG2_Y
_0812F3EE:
ldrh r3, [r0]
movs r7, 0
@@ -6597,8 +6597,8 @@ _0812F3FE:
_0812F454: .4byte REG_BG2HOFS
_0812F458: .4byte REG_BLDCNT
_0812F45C: .4byte 0x00003f44
-_0812F460: .4byte gUnknown_03004288
-_0812F464: .4byte gUnknown_03004280
+_0812F460: .4byte gBattle_BG2_X
+_0812F464: .4byte gBattle_BG2_Y
_0812F468: .4byte gUnknown_03004DE0
_0812F46C: .4byte 0xa6600001
_0812F470: .4byte sub_812F474
@@ -6625,20 +6625,20 @@ sub_812F474: @ 812F474
lsrs r0, 24
cmp r0, 0x1
bne _0812F4B4
- ldr r0, _0812F4AC @ =gUnknown_030042C0
+ ldr r0, _0812F4AC @ =gBattle_BG1_X
ldrh r0, [r0]
str r0, [sp, 0x4]
- ldr r0, _0812F4B0 @ =gUnknown_030041B4
+ ldr r0, _0812F4B0 @ =gBattle_BG1_Y
b _0812F4BC
.align 2, 0
_0812F4A8: .4byte gTasks
-_0812F4AC: .4byte gUnknown_030042C0
-_0812F4B0: .4byte gUnknown_030041B4
+_0812F4AC: .4byte gBattle_BG1_X
+_0812F4B0: .4byte gBattle_BG1_Y
_0812F4B4:
- ldr r0, _0812F4D4 @ =gUnknown_03004288
+ ldr r0, _0812F4D4 @ =gBattle_BG2_X
ldrh r0, [r0]
str r0, [sp, 0x4]
- ldr r0, _0812F4D8 @ =gUnknown_03004280
+ ldr r0, _0812F4D8 @ =gBattle_BG2_Y
_0812F4BC:
ldrh r0, [r0]
str r0, [sp, 0x8]
@@ -6654,8 +6654,8 @@ _0812F4CA:
beq _0812F4EA
b _0812F712
.align 2, 0
-_0812F4D4: .4byte gUnknown_03004288
-_0812F4D8: .4byte gUnknown_03004280
+_0812F4D4: .4byte gBattle_BG2_X
+_0812F4D8: .4byte gBattle_BG2_Y
_0812F4DC:
cmp r0, 0x2
bne _0812F4E2
@@ -7249,7 +7249,7 @@ sub_812F948: @ 812F948
ldrb r1, [r6]
adds r0, r5, 0
bl StartSpriteAffineAnim
- ldr r0, _0812F9A4 @ =gBattleAnimBankTarget
+ ldr r0, _0812F9A4 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -7259,10 +7259,10 @@ sub_812F948: @ 812F948
negs r0, r0
strh r0, [r6, 0x2]
_0812F96E:
- ldr r4, _0812F9A8 @ =gBattleAnimBankAttacker
+ ldr r4, _0812F9A8 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x2]
@@ -7270,7 +7270,7 @@ _0812F96E:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x4]
@@ -7283,8 +7283,8 @@ _0812F96E:
bx r0
.align 2, 0
_0812F9A0: .4byte gBattleAnimArgs
-_0812F9A4: .4byte gBattleAnimBankTarget
-_0812F9A8: .4byte gBattleAnimBankAttacker
+_0812F9A4: .4byte gAnimBankTarget
+_0812F9A8: .4byte gAnimBankAttacker
_0812F9AC: .4byte sub_80DA48C
thumb_func_end sub_812F948
@@ -7673,7 +7673,7 @@ sub_812FC68: @ 812FC68
mov r1, r8
adds r4, r0, r1
ldr r1, _0812FCCC @ =gObjectBankIDs
- ldr r2, _0812FCD0 @ =gBattleAnimBankAttacker
+ ldr r2, _0812FCD0 @ =gAnimBankAttacker
ldrb r0, [r2]
adds r0, r1
ldrb r0, [r0]
@@ -7710,7 +7710,7 @@ _0812FCAC:
.align 2, 0
_0812FCC8: .4byte gTasks
_0812FCCC: .4byte gObjectBankIDs
-_0812FCD0: .4byte gBattleAnimBankAttacker
+_0812FCD0: .4byte gAnimBankAttacker
_0812FCD4: .4byte gBattleAnimArgs
_0812FCD8: .4byte 0xffff8000
_0812FCDC:
@@ -7821,25 +7821,25 @@ _0812FD9C:
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0812FDC0
- ldr r0, _0812FDBC @ =gBattleAnimBankAttacker
+ ldr r0, _0812FDBC @ =gAnimBankAttacker
b _0812FDC2
.align 2, 0
_0812FDB4: .4byte gTasks
_0812FDB8: .4byte gBattleAnimArgs
-_0812FDBC: .4byte gBattleAnimBankAttacker
+_0812FDBC: .4byte gAnimBankAttacker
_0812FDC0:
- ldr r0, _0812FE10 @ =gBattleAnimBankTarget
+ ldr r0, _0812FE10 @ =gAnimBankTarget
_0812FDC2:
ldrb r4, [r0]
adds r0, r4, 0
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x10]
adds r0, r4, 0
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
@@ -7864,7 +7864,7 @@ _0812FDC2:
pop {r0}
bx r0
.align 2, 0
-_0812FE10: .4byte gBattleAnimBankTarget
+_0812FE10: .4byte gAnimBankTarget
_0812FE14: .4byte gBattleAnimArgs
_0812FE18: .4byte gUnknown_084028AC
_0812FE1C: .4byte sub_812FE20
@@ -8214,7 +8214,7 @@ sub_81300A4: @ 81300A4
lsrs r0, 24
movs r2, 0xD0
lsls r2, 1
- ldr r1, _081300E0 @ =gBattleAnimBankAttacker
+ ldr r1, _081300E0 @ =gAnimBankAttacker
ldrb r3, [r1]
ldr r1, _081300E4 @ =gBattleAnimArgs
ldrb r1, [r1]
@@ -8237,7 +8237,7 @@ sub_81300A4: @ 81300A4
pop {r0}
bx r0
.align 2, 0
-_081300E0: .4byte gBattleAnimBankAttacker
+_081300E0: .4byte gAnimBankAttacker
_081300E4: .4byte gBattleAnimArgs
_081300E8: .4byte gUnknown_08D2E014
_081300EC: .4byte gUnknown_08D2E170
@@ -8248,7 +8248,7 @@ _081300F0: .4byte gUnknown_08D2E150
sub_81300F4: @ 81300F4
push {r4-r6,lr}
adds r5, r0, 0
- ldr r6, _0813014C @ =gBattleAnimBankAttacker
+ ldr r6, _0813014C @ =gAnimBankAttacker
ldrb r0, [r6]
bl GetBankSide
lsls r0, 24
@@ -8262,7 +8262,7 @@ sub_81300F4: @ 81300F4
_08130110:
ldrb r0, [r6]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r4, _08130150 @ =gBattleAnimArgs
lsrs r0, 24
@@ -8271,7 +8271,7 @@ _08130110:
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x2]
@@ -8288,7 +8288,7 @@ _08130110:
strh r0, [r5, 0x30]
b _08130180
.align 2, 0
-_0813014C: .4byte gBattleAnimBankAttacker
+_0813014C: .4byte gAnimBankAttacker
_08130150: .4byte gBattleAnimArgs
_08130154: .4byte 0x0000fd80
_08130158:
@@ -8313,7 +8313,7 @@ _08130172:
lsls r0, 2
strh r0, [r5, 0x2E]
_08130180:
- ldr r0, _081301AC @ =gBattleAnimBankAttacker
+ ldr r0, _081301AC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -8335,7 +8335,7 @@ _081301A0:
pop {r0}
bx r0
.align 2, 0
-_081301AC: .4byte gBattleAnimBankAttacker
+_081301AC: .4byte gAnimBankAttacker
_081301B0: .4byte sub_81301B4
thumb_func_end sub_81300F4
@@ -8365,7 +8365,7 @@ sub_81301B4: @ 81301B4
cmp r0, 0xE
bne _081301E8
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_081301E8:
pop {r0}
bx r0
@@ -8381,7 +8381,7 @@ sub_81301EC: @ 81301EC
lsls r1, 3
ldr r0, _08130218 @ =gTasks
adds r6, r1, r0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
@@ -8402,7 +8402,7 @@ _0813021C:
strh r0, [r6, 0x14]
strh r1, [r6, 0x16]
_08130226:
- ldr r5, _0813025C @ =gBattleAnimBankAttacker
+ ldr r5, _0813025C @ =gAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
@@ -8410,7 +8410,7 @@ _08130226:
bne _08130260
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -8427,11 +8427,11 @@ _08130254:
adds r0, r4, r0
b _08130284
.align 2, 0
-_0813025C: .4byte gBattleAnimBankAttacker
+_0813025C: .4byte gAnimBankAttacker
_08130260:
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -8448,10 +8448,10 @@ _08130280:
subs r0, r4, r0
_08130284:
strh r0, [r6, 0x1E]
- ldr r5, _081302D8 @ =gBattleAnimBankAttacker
+ ldr r5, _081302D8 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
ldrb r0, [r5]
movs r1, 0
@@ -8467,16 +8467,16 @@ _081302A8:
asrs r0, 2
subs r0, r4, r0
strh r0, [r6, 0x20]
- ldr r4, _081302DC @ =gBattleAnimBankTarget
+ ldr r4, _081302DC @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x24]
@@ -8486,8 +8486,8 @@ _081302A8:
pop {r0}
bx r0
.align 2, 0
-_081302D8: .4byte gBattleAnimBankAttacker
-_081302DC: .4byte gBattleAnimBankTarget
+_081302D8: .4byte gAnimBankAttacker
+_081302DC: .4byte gAnimBankTarget
_081302E0: .4byte sub_81302E4
thumb_func_end sub_81301EC
@@ -8807,7 +8807,7 @@ sub_813051C: @ 813051C
strh r0, [r4, 0x36]
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x2E]
- ldr r1, _0813054C @ =move_anim_8072740
+ ldr r1, _0813054C @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
ldr r0, _08130550 @ =sub_8078CC0
@@ -8817,7 +8817,7 @@ sub_813051C: @ 813051C
bx r0
.align 2, 0
_08130548: .4byte gBattleAnimArgs
-_0813054C: .4byte move_anim_8072740
+_0813054C: .4byte DestroyAnimSprite
_08130550: .4byte sub_8078CC0
thumb_func_end sub_813051C
@@ -8836,33 +8836,33 @@ sub_8130554: @ 8130554
lsls r0, 3
ldr r1, _08130674 @ =gTasks
adds r7, r0, r1
- ldr r0, _08130678 @ =gBattleAnimBankAttacker
+ ldr r0, _08130678 @ =gAnimBankAttacker
mov r10, r0
ldrb r0, [r0]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x1E]
mov r1, r10
ldrb r0, [r1]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x20]
- ldr r0, _0813067C @ =gBattleAnimBankTarget
+ ldr r0, _0813067C @ =gAnimBankTarget
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r7, 0x22]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
mov r1, r8
ldrb r0, [r1]
@@ -8961,8 +8961,8 @@ _0813066E:
b _08130696
.align 2, 0
_08130674: .4byte gTasks
-_08130678: .4byte gBattleAnimBankAttacker
-_0813067C: .4byte gBattleAnimBankTarget
+_08130678: .4byte gAnimBankAttacker
+_0813067C: .4byte gAnimBankTarget
_08130680: .4byte gSpriteTemplate_84029AC
_08130684: .4byte gSprites
_08130688: .4byte 0x0000ffe0
@@ -9128,13 +9128,13 @@ sub_81307B0: @ 81307B0
adds r6, r0, 0
cmp r1, 0
bne _081307CC
- ldr r0, _081307C8 @ =gBattleAnimBankAttacker
+ ldr r0, _081307C8 @ =gAnimBankAttacker
b _081307CE
.align 2, 0
_081307C4: .4byte gBattleAnimArgs
-_081307C8: .4byte gBattleAnimBankAttacker
+_081307C8: .4byte gAnimBankAttacker
_081307CC:
- ldr r0, _08130834 @ =gBattleAnimBankTarget
+ ldr r0, _08130834 @ =gAnimBankTarget
_081307CE:
ldrb r5, [r0]
ldrh r2, [r4, 0x4]
@@ -9163,7 +9163,7 @@ _081307FC:
strh r1, [r4, 0x3C]
adds r0, r5, 0
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -9187,7 +9187,7 @@ _081307FC:
subs r0, 0x8
b _0813084A
.align 2, 0
-_08130834: .4byte gBattleAnimBankTarget
+_08130834: .4byte gAnimBankTarget
_08130838: .4byte 0x000003ff
_0813083C: .4byte 0xfffffc00
_08130840:
@@ -9306,7 +9306,7 @@ _081308DA:
b _08130914
_0813090E:
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_08130914:
pop {r0}
bx r0
@@ -9460,17 +9460,17 @@ sub_8130A2C: @ 8130A2C
ldrsh r0, [r0, r1]
cmp r0, 0
bne _08130A48
- ldr r4, _08130A44 @ =gBattleAnimBankAttacker
+ ldr r4, _08130A44 @ =gAnimBankAttacker
b _08130A4A
.align 2, 0
_08130A40: .4byte gBattleAnimArgs
-_08130A44: .4byte gBattleAnimBankAttacker
+_08130A44: .4byte gAnimBankAttacker
_08130A48:
- ldr r4, _08130A88 @ =gBattleAnimBankTarget
+ ldr r4, _08130A88 @ =gAnimBankTarget
_08130A4A:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -9499,7 +9499,7 @@ _08130A6E:
pop {r0}
bx r0
.align 2, 0
-_08130A88: .4byte gBattleAnimBankTarget
+_08130A88: .4byte gAnimBankTarget
_08130A8C: .4byte gBattleAnimArgs
_08130A90: .4byte sub_8130A94
thumb_func_end sub_8130A2C
@@ -9546,7 +9546,7 @@ sub_8130A94: @ 8130A94
cmp r0, 0
bne _08130AE8
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_08130AE8:
pop {r0}
bx r0
@@ -9840,7 +9840,7 @@ _08130CF6:
cmp r0, 0x5
bne _08130D18
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_08130D18:
pop {r4}
pop {r0}
@@ -9862,7 +9862,7 @@ sub_8130D20: @ 8130D20
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x26]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _08130DA8
@@ -9871,10 +9871,10 @@ sub_8130D20: @ 8130D20
lsrs r7, r0, 24
cmp r7, 0x1
bne _08130D8C
- ldr r5, _08130D80 @ =gBattleAnimBankAttacker
+ ldr r5, _08130D80 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
@@ -9882,7 +9882,7 @@ sub_8130D20: @ 8130D20
movs r0, 0x2
eors r0, r1
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -9891,14 +9891,14 @@ sub_8130D20: @ 8130D20
b _08130DAC
.align 2, 0
_08130D7C: .4byte gTasks
-_08130D80: .4byte gBattleAnimBankAttacker
+_08130D80: .4byte gAnimBankAttacker
_08130D84:
ldr r0, _08130D88 @ =0x0000ffff
b _08130DAA
.align 2, 0
_08130D88: .4byte 0x0000ffff
_08130D8C:
- ldr r0, _08130DA0 @ =gBattleAnimBankAttacker
+ ldr r0, _08130DA0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -9907,7 +9907,7 @@ _08130D8C:
ldr r0, _08130DA4 @ =0x0000ffff
b _08130DAA
.align 2, 0
-_08130DA0: .4byte gBattleAnimBankAttacker
+_08130DA0: .4byte gAnimBankAttacker
_08130DA4: .4byte 0x0000ffff
_08130DA8:
movs r0, 0x1
@@ -10152,13 +10152,13 @@ sub_8130F5C: @ 8130F5C
adds r0, r4, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _08130F7C @ =gBattleAnimBankAttacker
+ ldr r0, _08130F7C @ =gAnimBankAttacker
b _08130F82
.align 2, 0
_08130F78: .4byte gBattleAnimArgs
-_08130F7C: .4byte gBattleAnimBankAttacker
+_08130F7C: .4byte gAnimBankAttacker
_08130F80:
- ldr r0, _08130FD8 @ =gBattleAnimBankTarget
+ ldr r0, _08130FD8 @ =gAnimBankTarget
_08130F82:
ldrb r0, [r0]
strh r0, [r4, 0x3C]
@@ -10203,7 +10203,7 @@ _08130FA6:
pop {r0}
bx r0
.align 2, 0
-_08130FD8: .4byte gBattleAnimBankTarget
+_08130FD8: .4byte gAnimBankTarget
_08130FDC: .4byte sub_8130FE0
thumb_func_end sub_8130F5C
@@ -10323,14 +10323,14 @@ _081310C4:
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r5, r0, 24
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r1, r0, 24
_081310E4:
@@ -10467,7 +10467,7 @@ _081311CA:
_081311D4: .4byte REG_BLDALPHA
_081311D8:
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_081311DE:
pop {r4,r5}
pop {r0}
@@ -10528,7 +10528,7 @@ _08131242:
cmp r1, r0
bne _08131254
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_08131254:
ldrh r0, [r4, 0x38]
adds r0, 0x1
@@ -10544,19 +10544,19 @@ _08131260: .4byte gSpriteTemplate_8402500
sub_8131264: @ 8131264
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _081312A0 @ =gBattleAnimBankTarget
+ ldr r4, _081312A0 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _08131290
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _081312A8
@@ -10570,7 +10570,7 @@ _08131290:
subs r1, r0
b _081312B6
.align 2, 0
-_081312A0: .4byte gBattleAnimBankTarget
+_081312A0: .4byte gAnimBankTarget
_081312A4: .4byte gBattleAnimArgs
_081312A8:
ldr r2, _081312DC @ =gBattleAnimArgs
@@ -10685,11 +10685,11 @@ _08131378:
.align 2, 0
_08131380: .4byte gSprites
_08131384:
- ldr r4, _081313F4 @ =gBattleAnimBankAttacker
+ ldr r4, _081313F4 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
bl refresh_graphics_maybe
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _081313C6
@@ -10742,7 +10742,7 @@ _081313E8:
pop {r0}
bx r0
.align 2, 0
-_081313F4: .4byte gBattleAnimBankAttacker
+_081313F4: .4byte gAnimBankAttacker
_081313F8: .4byte gSprites
_081313FC: .4byte gObjectBankIDs
_08131400: .4byte gSpriteAffineAnimTable_81E7C18
@@ -10838,7 +10838,7 @@ _081314A6:
bne _0813155A
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -10911,7 +10911,7 @@ _08131538:
bne _0813155A
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -10931,7 +10931,7 @@ _08131560: .4byte gSprites
sub_8131564: @ 8131564
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _08131588 @ =gBattleAnimBankTarget
+ ldr r4, _08131588 @ =gAnimBankTarget
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -10946,7 +10946,7 @@ sub_8131564: @ 8131564
ldr r4, _0813158C @ =0x0000ff70
b _081315A0
.align 2, 0
-_08131588: .4byte gBattleAnimBankTarget
+_08131588: .4byte gAnimBankTarget
_0813158C: .4byte 0x0000ff70
_08131590:
ldrb r0, [r4]
@@ -10957,10 +10957,10 @@ _08131590:
strb r0, [r1]
ldr r4, _081315BC @ =0x0000ffa0
_081315A0:
- ldr r0, _081315C0 @ =gBattleAnimBankTarget
+ ldr r0, _081315C0 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -10972,7 +10972,7 @@ _081315A0:
bx r0
.align 2, 0
_081315BC: .4byte 0x0000ffa0
-_081315C0: .4byte gBattleAnimBankTarget
+_081315C0: .4byte gAnimBankTarget
_081315C4: .4byte sub_81315C8
thumb_func_end sub_8131564
@@ -11008,7 +11008,7 @@ _081315F8:
cmp r0, 0
blt _081316F2
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -11037,7 +11037,7 @@ _0813161C:
cmp r1, 0x7F
ble _081316F2
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -11081,7 +11081,7 @@ _0813168C:
cmp r0, 0x8
ble _081316F2
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -11122,7 +11122,7 @@ _081316B8:
cmp r0, 0x7
bne _081316F2
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_081316F2:
pop {r4,r5}
pop {r0}
@@ -11139,7 +11139,7 @@ sub_81316F8: @ 81316F8
lsls r0, 24
lsrs r4, r0, 24
mov r10, r4
- bl NotInBattle
+ bl IsContest
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0
@@ -11395,7 +11395,7 @@ sub_81318F0: @ 81318F0
ldr r3, _0813193C @ =gBattleAnimArgs
movs r2, 0
strh r2, [r3, 0xE]
- ldr r1, _08131940 @ =gHappinessMoveAnim
+ ldr r1, _08131940 @ =gAnimFriendship
ldrb r0, [r1]
ldrb r1, [r1]
adds r0, r1, 0
@@ -11431,7 +11431,7 @@ _08131930:
bx r0
.align 2, 0
_0813193C: .4byte gBattleAnimArgs
-_08131940: .4byte gHappinessMoveAnim
+_08131940: .4byte gAnimFriendship
thumb_func_end sub_81318F0
thumb_func_start sub_8131944
@@ -11488,7 +11488,7 @@ _08131990:
ldrh r1, [r6, 0xA]
adds r0, r1
strh r0, [r6, 0xA]
- ldr r0, _081319E0 @ =gBattleAnimBankAttacker
+ ldr r0, _081319E0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -11509,7 +11509,7 @@ _08131990:
b _08131A02
.align 2, 0
_081319DC: .4byte gTasks
-_081319E0: .4byte gBattleAnimBankAttacker
+_081319E0: .4byte gAnimBankAttacker
_081319E4: .4byte gSprites
_081319E8:
ldr r3, _08131A3C @ =gSprites
@@ -11559,7 +11559,7 @@ _08131A2E:
_08131A3C: .4byte gSprites
_08131A40: .4byte gTasks
_08131A44:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _08131A74
@@ -11569,7 +11569,7 @@ _08131A44:
ldr r3, [r0, 0xC]
mov r9, r3
ldrh r5, [r0]
- ldr r0, _08131A70 @ =gBattleAnimBankAttacker
+ ldr r0, _08131A70 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
lsls r0, 24
@@ -11578,9 +11578,9 @@ _08131A44:
b _08131B92
.align 2, 0
_08131A6C: .4byte gSharedMem + 0x19348
-_08131A70: .4byte gBattleAnimBankAttacker
+_08131A70: .4byte gAnimBankAttacker
_08131A74:
- ldr r4, _08131AD4 @ =gBattleAnimBankAttacker
+ ldr r4, _08131AD4 @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -11625,7 +11625,7 @@ _08131A74:
lsrs r5, r0, 16
b _08131AE6
.align 2, 0
-_08131AD4: .4byte gBattleAnimBankAttacker
+_08131AD4: .4byte gAnimBankAttacker
_08131AD8: .4byte gBattlePartyID
_08131ADC: .4byte gPlayerParty
_08131AE0: .4byte gSharedMem + 0x17800
@@ -11716,10 +11716,10 @@ _08131B72:
_08131B92:
ldr r6, _08131C08 @ =0x0000ffe0
_08131B94:
- ldr r0, _08131C0C @ =gBattleAnimBankTarget
+ ldr r0, _08131C0C @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
lsls r3, r6, 16
@@ -11736,7 +11736,7 @@ _08131B94:
bl sub_8079F44
lsls r0, 24
lsrs r5, r0, 24
- ldr r0, _08131C10 @ =gBattleAnimBankAttacker
+ ldr r0, _08131C10 @ =gAnimBankAttacker
ldrb r0, [r0]
lsls r0, 2
ldr r1, _08131C14 @ =gSharedMem + 0x17800
@@ -11772,8 +11772,8 @@ _08131BF2:
.align 2, 0
_08131C04: .4byte gSprites
_08131C08: .4byte 0x0000ffe0
-_08131C0C: .4byte gBattleAnimBankTarget
-_08131C10: .4byte gBattleAnimBankAttacker
+_08131C0C: .4byte gAnimBankTarget
+_08131C10: .4byte gAnimBankAttacker
_08131C14: .4byte gSharedMem + 0x17800
_08131C18: .4byte 0x00007fff
_08131C1C: .4byte gTasks
@@ -11793,7 +11793,7 @@ _08131C20:
ldrh r2, [r6, 0xA]
adds r0, r2
strh r0, [r6, 0xA]
- ldr r0, _08131C70 @ =gBattleAnimBankAttacker
+ ldr r0, _08131C70 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -11816,7 +11816,7 @@ _08131C20:
b _08131C8E
.align 2, 0
_08131C6C: .4byte gTasks
-_08131C70: .4byte gBattleAnimBankAttacker
+_08131C70: .4byte gAnimBankAttacker
_08131C74: .4byte gSprites
_08131C78:
ldr r2, _08131CDC @ =gSprites
@@ -11850,7 +11850,7 @@ _08131C8E:
ldrsh r0, [r6, r1]
cmp r0, 0
bne _08131D0E
- ldr r0, _08131CE4 @ =gBattleAnimBankAttacker
+ ldr r0, _08131CE4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -11858,10 +11858,10 @@ _08131C8E:
bne _08131CEC
lsls r4, r5, 16
asrs r4, 16
- ldr r0, _08131CE8 @ =gBattleAnimBankTarget
+ ldr r0, _08131CE8 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -11870,15 +11870,15 @@ _08131C8E:
.align 2, 0
_08131CDC: .4byte gSprites
_08131CE0: .4byte gTasks
-_08131CE4: .4byte gBattleAnimBankAttacker
-_08131CE8: .4byte gBattleAnimBankTarget
+_08131CE4: .4byte gAnimBankAttacker
+_08131CE8: .4byte gAnimBankTarget
_08131CEC:
lsls r4, r5, 16
asrs r4, 16
- ldr r0, _08131D30 @ =gBattleAnimBankTarget
+ ldr r0, _08131D30 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
cmp r4, r0
@@ -11910,7 +11910,7 @@ _08131D20:
strh r0, [r1, 0xA]
b _08131DB6
.align 2, 0
-_08131D30: .4byte gBattleAnimBankTarget
+_08131D30: .4byte gAnimBankTarget
_08131D34: .4byte gBattleAnimArgs
_08131D38: .4byte 0x0000ffff
_08131D3C: .4byte gTasks
@@ -11934,7 +11934,7 @@ _08131D40:
ldr r5, _08131D90 @ =gSprites
adds r0, r5
bl sub_807A0F4
- ldr r0, _08131D94 @ =gBattleAnimBankAttacker
+ ldr r0, _08131D94 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -11953,7 +11953,7 @@ _08131D40:
.align 2, 0
_08131D8C: .4byte gTasks
_08131D90: .4byte gSprites
-_08131D94: .4byte gBattleAnimBankAttacker
+_08131D94: .4byte gAnimBankAttacker
_08131D98:
lsls r0, r7, 4
adds r0, r7
@@ -11995,7 +11995,7 @@ _08131DC4:
ldrh r3, [r2, 0xA]
adds r0, r3
strh r0, [r2, 0xA]
- ldr r0, _08131E3C @ =gBattleAnimBankAttacker
+ ldr r0, _08131E3C @ =gAnimBankAttacker
mov r10, r0
ldrb r0, [r0]
str r2, [sp, 0x10]
@@ -12024,7 +12024,7 @@ _08131DC4:
mov r1, r10
ldrb r0, [r1]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r3, r5, 0
@@ -12035,7 +12035,7 @@ _08131DC4:
b _08131E7C
.align 2, 0
_08131E38: .4byte gTasks
-_08131E3C: .4byte gBattleAnimBankAttacker
+_08131E3C: .4byte gAnimBankAttacker
_08131E40: .4byte gSprites
_08131E44:
ldr r1, _08131EB0 @ =gSprites
@@ -12057,7 +12057,7 @@ _08131E44:
mov r2, r10
ldrb r0, [r2]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r3, r5, 0
@@ -12117,16 +12117,16 @@ _08131ECA:
cmp r1, r0
bne _08131F64
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
movs r0, 0x7A
bl PlaySE12WithPanning
- ldr r0, _08131F54 @ =gBattleAnimBankTarget
+ ldr r0, _08131F54 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
@@ -12143,14 +12143,14 @@ _08131ECA:
negs r0, r0
ands r0, r1
strb r0, [r2]
- ldr r0, _08131F5C @ =gBattleAnimBankAttacker
+ ldr r0, _08131F5C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _08131FF4
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _08131FF4
@@ -12172,9 +12172,9 @@ _08131ECA:
b _08131FF4
.align 2, 0
_08131F50: .4byte gBattleAnimArgs
-_08131F54: .4byte gBattleAnimBankTarget
+_08131F54: .4byte gAnimBankTarget
_08131F58: .4byte 0x0000ffe0
-_08131F5C: .4byte gBattleAnimBankAttacker
+_08131F5C: .4byte gAnimBankAttacker
_08131F60: .4byte gSprites
_08131F64:
adds r0, r4, 0
@@ -12217,7 +12217,7 @@ _08131FA6:
ldrh r1, [r4, 0x32]
adds r0, r1
strh r0, [r4, 0x32]
- ldr r0, _08131FD0 @ =gBattleAnimBankAttacker
+ ldr r0, _08131FD0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -12232,7 +12232,7 @@ _08131FA6:
adds r1, r2, 0
b _08131FE0
.align 2, 0
-_08131FD0: .4byte gBattleAnimBankAttacker
+_08131FD0: .4byte gAnimBankAttacker
_08131FD4:
ldrh r1, [r4, 0x32]
lsls r0, r1, 16
@@ -12249,7 +12249,7 @@ _08131FE0:
cmp r0, 0x2
bne _08131FF4
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_08131FF4:
pop {r4}
pop {r0}
@@ -12289,17 +12289,17 @@ _0813202C:
.4byte _08132104
.4byte _0813216A
_08132040:
- ldr r0, _08132084 @ =gBattleAnimBankAttacker
+ ldr r0, _08132084 @ =gAnimBankAttacker
ldrb r0, [r0]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
- ldr r0, _08132088 @ =gBattleAnimBankTarget
+ ldr r0, _08132088 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r2, r0, 0
@@ -12322,12 +12322,12 @@ _08132076:
strh r0, [r1, 0x26]
b _08132188
.align 2, 0
-_08132084: .4byte gBattleAnimBankAttacker
-_08132088: .4byte gBattleAnimBankTarget
+_08132084: .4byte gAnimBankAttacker
+_08132088: .4byte gAnimBankTarget
_0813208C: .4byte gTasks
_08132090:
ldr r1, _081320CC @ =gObjectBankIDs
- ldr r0, _081320D0 @ =gBattleAnimBankAttacker
+ ldr r0, _081320D0 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -12358,7 +12358,7 @@ _08132090:
b _0813215E
.align 2, 0
_081320CC: .4byte gObjectBankIDs
-_081320D0: .4byte gBattleAnimBankAttacker
+_081320D0: .4byte gAnimBankAttacker
_081320D4: .4byte gSprites
_081320D8:
movs r3, 0x20
@@ -12386,7 +12386,7 @@ _081320EC:
b _08132188
_08132104:
ldr r1, _08132144 @ =gObjectBankIDs
- ldr r0, _08132148 @ =gBattleAnimBankAttacker
+ ldr r0, _08132148 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -12419,7 +12419,7 @@ _08132104:
b _08132162
.align 2, 0
_08132144: .4byte gObjectBankIDs
-_08132148: .4byte gBattleAnimBankAttacker
+_08132148: .4byte gAnimBankAttacker
_0813214C: .4byte gSprites
_08132150:
movs r3, 0x20
@@ -12439,7 +12439,7 @@ _08132162:
b _08132188
_0813216A:
ldr r1, _08132190 @ =gObjectBankIDs
- ldr r0, _08132194 @ =gBattleAnimBankAttacker
+ ldr r0, _08132194 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r2, [r0]
@@ -12458,7 +12458,7 @@ _08132188:
bx r0
.align 2, 0
_08132190: .4byte gObjectBankIDs
-_08132194: .4byte gBattleAnimBankAttacker
+_08132194: .4byte gAnimBankAttacker
_08132198: .4byte gSprites
thumb_func_end sub_8131FFC
@@ -12478,7 +12478,7 @@ sub_813219C: @ 813219C
lsrs r0, 24
movs r5, 0
strh r0, [r4, 0xE]
- ldr r0, _08132208 @ =gBattleAnimBankAttacker
+ ldr r0, _08132208 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -12517,7 +12517,7 @@ _081321D0:
bx r0
.align 2, 0
_08132204: .4byte gTasks
-_08132208: .4byte gBattleAnimBankAttacker
+_08132208: .4byte gAnimBankAttacker
_0813220C: .4byte gSprites
_08132210: .4byte sub_8132214
thumb_func_end sub_813219C
@@ -12661,7 +12661,7 @@ _08132312:
sub_8132318: @ 8132318
push {r4,lr}
adds r4, r0, 0
- ldr r0, _0813236C @ =gBattleAnimBankTarget
+ ldr r0, _0813236C @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -12689,7 +12689,7 @@ sub_8132318: @ 8132318
cmp r0, 0
beq _0813235E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_0813235E:
ldrh r0, [r4, 0x32]
adds r0, 0x1
@@ -12698,14 +12698,14 @@ _0813235E:
pop {r0}
bx r0
.align 2, 0
-_0813236C: .4byte gBattleAnimBankTarget
+_0813236C: .4byte gAnimBankTarget
thumb_func_end sub_8132318
thumb_func_start sub_8132370
sub_8132370: @ 8132370
push {r4,lr}
adds r4, r0, 0
- ldr r0, _081323A8 @ =gBattleAnimBankTarget
+ ldr r0, _081323A8 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -12729,7 +12729,7 @@ sub_8132370: @ 8132370
bl StartSpriteAffineAnim
b _081323CE
.align 2, 0
-_081323A8: .4byte gBattleAnimBankTarget
+_081323A8: .4byte gAnimBankTarget
_081323AC: .4byte gBattleAnimArgs
_081323B0: .4byte 0x0000fff5
_081323B4:
@@ -12761,10 +12761,10 @@ _081323DC: .4byte sub_8132318
sub_81323E0: @ 81323E0
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _08132424 @ =gBattleAnimBankAttacker
+ ldr r4, _08132424 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
@@ -12792,7 +12792,7 @@ _0813240A:
pop {r0}
bx r0
.align 2, 0
-_08132424: .4byte gBattleAnimBankAttacker
+_08132424: .4byte gAnimBankAttacker
_08132428: .4byte sub_8132430
_0813242C: .4byte REG_BLDALPHA
thumb_func_end sub_81323E0
diff --git a/asm/battle_anim_813F0F4.s b/asm/battle_anim_813F0F4.s
index f09d42062..73f399caa 100644
--- a/asm/battle_anim_813F0F4.s
+++ b/asm/battle_anim_813F0F4.s
@@ -16,12 +16,12 @@ unref_sub_813F0F4: @ 813F0F4
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x10]
- ldr r0, _0813F2AC @ =gBattleAnimBankAttacker
+ ldr r0, _0813F2AC @ =gAnimBankAttacker
ldrb r3, [r0]
- ldr r0, _0813F2B0 @ =gUnknown_030042C4
+ ldr r0, _0813F2B0 @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _0813F2B4 @ =gUnknown_03004240
+ ldr r0, _0813F2B4 @ =gBattle_WIN0V
strh r1, [r0]
ldr r1, _0813F2B8 @ =REG_WININ
ldr r2, _0813F2BC @ =0x00003f3f
@@ -183,12 +183,12 @@ unref_sub_813F0F4: @ 813F0F4
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
- ldr r1, _0813F2F0 @ =gUnknown_030042C0
+ ldr r1, _0813F2F0 @ =gBattle_BG1_X
ldrh r0, [r7, 0x20]
negs r0, r0
adds r0, 0x20
strh r0, [r1]
- ldr r1, _0813F2F4 @ =gUnknown_030041B4
+ ldr r1, _0813F2F4 @ =gBattle_BG1_Y
ldrh r0, [r7, 0x22]
negs r0, r0
subs r0, 0x20
@@ -219,9 +219,9 @@ unref_sub_813F0F4: @ 813F0F4
pop {r0}
bx r0
.align 2, 0
-_0813F2AC: .4byte gBattleAnimBankAttacker
-_0813F2B0: .4byte gUnknown_030042C4
-_0813F2B4: .4byte gUnknown_03004240
+_0813F2AC: .4byte gAnimBankAttacker
+_0813F2B0: .4byte gBattle_WIN0H
+_0813F2B4: .4byte gBattle_WIN0V
_0813F2B8: .4byte REG_WININ
_0813F2BC: .4byte 0x00003f3f
_0813F2C0: .4byte 0x00003f3d
@@ -236,8 +236,8 @@ _0813F2E0: .4byte 0x85000400
_0813F2E4: .4byte gUnknown_08D2EE48
_0813F2E8: .4byte gUnknown_08D2EDFC
_0813F2EC: .4byte gUnknown_08D2E150
-_0813F2F0: .4byte gUnknown_030042C0
-_0813F2F4: .4byte gUnknown_030041B4
+_0813F2F0: .4byte gBattle_BG1_X
+_0813F2F4: .4byte gBattle_BG1_Y
_0813F2F8: .4byte gTasks
_0813F2FC: .4byte sub_813F300
thumb_func_end unref_sub_813F0F4
@@ -251,7 +251,7 @@ sub_813F300: @ 813F300
sub sp, 0x10
lsls r0, 24
lsrs r7, r0, 24
- ldr r0, _0813F34C @ =gBattleAnimBankAttacker
+ ldr r0, _0813F34C @ =gAnimBankAttacker
ldrb r0, [r0]
mov r9, r0
ldr r1, _0813F350 @ =gTasks
@@ -264,7 +264,7 @@ sub_813F300: @ 813F300
adds r1, r0
movs r3, 0
strh r1, [r4, 0x22]
- ldr r2, _0813F354 @ =gUnknown_030041B4
+ ldr r2, _0813F354 @ =gBattle_BG1_Y
lsls r0, r1, 16
lsrs r0, 24
ldrh r5, [r2]
@@ -283,9 +283,9 @@ sub_813F300: @ 813F300
beq _0813F35E
b _0813F4B2
.align 2, 0
-_0813F34C: .4byte gBattleAnimBankAttacker
+_0813F34C: .4byte gAnimBankAttacker
_0813F350: .4byte gTasks
-_0813F354: .4byte gUnknown_030041B4
+_0813F354: .4byte gBattle_BG1_Y
_0813F358:
cmp r0, 0x2
beq _0813F3AC
@@ -357,9 +357,9 @@ _0813F3AC:
bne _0813F4B2
movs r0, 0
bl sub_8076464
- ldr r0, _0813F4C4 @ =gUnknown_030042C4
+ ldr r0, _0813F4C4 @ =gBattle_WIN0H
strh r5, [r0]
- ldr r0, _0813F4C8 @ =gUnknown_03004240
+ ldr r0, _0813F4C8 @ =gBattle_WIN0V
strh r5, [r0]
ldr r0, _0813F4CC @ =REG_WININ
ldr r2, _0813F4D0 @ =0x00003f3f
@@ -367,7 +367,7 @@ _0813F3AC:
strh r1, [r0]
adds r0, 0x2
strh r1, [r0]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _0813F406
@@ -470,8 +470,8 @@ _0813F4B2:
bx r0
.align 2, 0
_0813F4C0: .4byte REG_BLDALPHA
-_0813F4C4: .4byte gUnknown_030042C4
-_0813F4C8: .4byte gUnknown_03004240
+_0813F4C4: .4byte gBattle_WIN0H
+_0813F4C8: .4byte gBattle_WIN0V
_0813F4CC: .4byte REG_WININ
_0813F4D0: .4byte 0x00003f3f
_0813F4D4: .4byte REG_BG1CNT
@@ -494,7 +494,7 @@ sub_813F4EC: @ 813F4EC
lsrs r0, 24
str r0, [sp]
ldr r1, _0813F5D0 @ =gHealthboxIDs
- ldr r0, _0813F5D4 @ =gBattleAnimBankAttacker
+ ldr r0, _0813F5D4 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
@@ -594,7 +594,7 @@ sub_813F4EC: @ 813F4EC
bx r0
.align 2, 0
_0813F5D0: .4byte gHealthboxIDs
-_0813F5D4: .4byte gBattleAnimBankAttacker
+_0813F5D4: .4byte gAnimBankAttacker
_0813F5D8: .4byte gSprites
_0813F5DC: .4byte 0x0000d709
_0813F5E0: .4byte 0x0000d70a
@@ -613,7 +613,7 @@ sub_813F5E8: @ 813F5E8
lsrs r0, 24
mov r8, r0
ldr r1, _0813F684 @ =gHealthboxIDs
- ldr r0, _0813F688 @ =gBattleAnimBankAttacker
+ ldr r0, _0813F688 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r0, [r0]
@@ -677,7 +677,7 @@ sub_813F5E8: @ 813F5E8
bx r0
.align 2, 0
_0813F684: .4byte gHealthboxIDs
-_0813F688: .4byte gBattleAnimBankAttacker
+_0813F688: .4byte gAnimBankAttacker
_0813F68C: .4byte gSprites
_0813F690: .4byte 0x0000d709
_0813F694: .4byte 0x0000d70a
@@ -819,7 +819,7 @@ sub_813F798: @ 813F798
lsls r0, 24
lsrs r6, r0, 24
ldr r1, _0813F7C4 @ =gObjectBankIDs
- ldr r0, _0813F7C8 @ =gBattleAnimBankAttacker
+ ldr r0, _0813F7C8 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r5, [r0]
@@ -839,7 +839,7 @@ sub_813F798: @ 813F798
b _0813F838
.align 2, 0
_0813F7C4: .4byte gObjectBankIDs
-_0813F7C8: .4byte gBattleAnimBankAttacker
+_0813F7C8: .4byte gAnimBankAttacker
_0813F7CC: .4byte gTasks
_0813F7D0:
cmp r0, 0x2
@@ -910,7 +910,7 @@ sub_813F844: @ 813F844
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _0813F87C @ =gObjectBankIDs
- ldr r4, _0813F880 @ =gBattleAnimBankAttacker
+ ldr r4, _0813F880 @ =gAnimBankAttacker
ldrb r0, [r4]
adds r1, r0, r1
ldrb r1, [r1]
@@ -930,7 +930,7 @@ sub_813F844: @ 813F844
b _0813F89C
.align 2, 0
_0813F87C: .4byte gObjectBankIDs
-_0813F880: .4byte gBattleAnimBankAttacker
+_0813F880: .4byte gAnimBankAttacker
_0813F884: .4byte gBattlePartyID
_0813F888: .4byte gPlayerParty
_0813F88C:
@@ -969,16 +969,16 @@ _0813F8CC: .4byte gBattlePartyID
_0813F8D0: .4byte gEnemyParty
_0813F8D4: .4byte gTasks
_0813F8D8:
- ldr r5, _0813F950 @ =gBattleAnimBankAttacker
+ ldr r5, _0813F950 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
adds r1, r0, 0
lsls r1, 24
ldr r2, _0813F954 @ =gSprites
@@ -1024,7 +1024,7 @@ _0813F8D8:
strh r0, [r6, 0x8]
b _0813F982
.align 2, 0
-_0813F950: .4byte gBattleAnimBankAttacker
+_0813F950: .4byte gAnimBankAttacker
_0813F954: .4byte gSprites
_0813F958:
movs r1, 0x1C
@@ -1234,18 +1234,18 @@ sub_813FA94: @ 813FA94
adds r6, r4, r1
movs r0, 0x22
strh r0, [r6, 0x2E]
- ldr r2, _0813FB64 @ =gBattleAnimBankTarget
+ ldr r2, _0813FB64 @ =gAnimBankTarget
mov r8, r2
ldrb r0, [r2]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x30]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -1296,7 +1296,7 @@ sub_813FA94: @ 813FA94
_0813FB58: .4byte gLastUsedItem
_0813FB5C: .4byte gBallSpriteTemplates
_0813FB60: .4byte gSprites
-_0813FB64: .4byte gBattleAnimBankTarget
+_0813FB64: .4byte gAnimBankTarget
_0813FB68: .4byte sub_813FD90
_0813FB6C: .4byte gSharedMem + 0x17840
_0813FB70: .4byte gObjectBankIDs
@@ -1396,18 +1396,18 @@ _0813FBE0:
adds r6, r4, r0
movs r0, 0x22
strh r0, [r6, 0x2E]
- ldr r1, _0813FCA8 @ =gBattleAnimBankTarget
+ ldr r1, _0813FCA8 @ =gAnimBankTarget
mov r8, r1
ldrb r0, [r1]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x30]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
subs r0, 0x10
@@ -1448,7 +1448,7 @@ _0813FBE0:
_0813FC9C: .4byte gLastUsedItem
_0813FCA0: .4byte gBallSpriteTemplates
_0813FCA4: .4byte gSprites
-_0813FCA8: .4byte gBattleAnimBankTarget
+_0813FCA8: .4byte gAnimBankTarget
_0813FCAC: .4byte SpriteCallbackDummy
_0813FCB0: .4byte gObjectBankIDs
_0813FCB4: .4byte gTasks
@@ -1651,7 +1651,7 @@ _0813FE10:
movs r2, 0x1
movs r3, 0x1C
bl sub_814086C
- ldr r0, _0813FE6C @ =gBattleAnimBankTarget
+ ldr r0, _0813FE6C @ =gAnimBankTarget
ldrb r1, [r0]
movs r0, 0
movs r2, 0xE
@@ -1665,7 +1665,7 @@ _0813FE5A:
.align 2, 0
_0813FE64: .4byte sub_813FE70
_0813FE68: .4byte gLastUsedItem
-_0813FE6C: .4byte gBattleAnimBankTarget
+_0813FE6C: .4byte gAnimBankTarget
thumb_func_end sub_813FDC0
thumb_func_start sub_813FE70
@@ -1689,7 +1689,7 @@ sub_813FE70: @ 813FE70
str r0, [r4, 0x1C]
ldr r2, _0813FEBC @ =gSprites
ldr r1, _0813FEC0 @ =gObjectBankIDs
- ldr r0, _0813FEC4 @ =gBattleAnimBankTarget
+ ldr r0, _0813FEC4 @ =gAnimBankTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -1708,7 +1708,7 @@ _0813FEB4: .4byte TaskDummy
_0813FEB8: .4byte sub_813FEC8
_0813FEBC: .4byte gSprites
_0813FEC0: .4byte gObjectBankIDs
-_0813FEC4: .4byte gBattleAnimBankTarget
+_0813FEC4: .4byte gAnimBankTarget
thumb_func_end sub_813FE70
thumb_func_start sub_813FEC8
@@ -1716,7 +1716,7 @@ sub_813FEC8: @ 813FEC8
push {r4-r7,lr}
adds r7, r0, 0
ldr r1, _0813FF0C @ =gObjectBankIDs
- ldr r0, _0813FF10 @ =gBattleAnimBankTarget
+ ldr r0, _0813FF10 @ =gAnimBankTarget
ldrb r0, [r0]
adds r0, r1
ldrb r4, [r0]
@@ -1749,7 +1749,7 @@ _0813FEFA:
b _0813FFDC
.align 2, 0
_0813FF0C: .4byte gObjectBankIDs
-_0813FF10: .4byte gBattleAnimBankTarget
+_0813FF10: .4byte gAnimBankTarget
_0813FF14: .4byte gTasks
_0813FF18:
cmp r0, 0x2
@@ -2450,7 +2450,7 @@ _08140450: .4byte sub_8140454
sub_8140454: @ 8140454
push {r4-r7,lr}
adds r6, r0, 0
- ldr r7, _08140484 @ =gBattleAnimBankTarget
+ ldr r7, _08140484 @ =gAnimBankTarget
ldrh r0, [r6, 0x36]
adds r0, 0x1
strh r0, [r6, 0x36]
@@ -2464,13 +2464,13 @@ sub_8140454: @ 8140454
movs r1, 0
strb r1, [r0]
movs r0, 0x1
- bl sub_8043EB4
+ bl UpdateOamPriorityInAllHealthboxes
bl m4aMPlayAllStop
ldr r0, _0814048C @ =0x00000173
bl PlaySE
b _081404CC
.align 2, 0
-_08140484: .4byte gBattleAnimBankTarget
+_08140484: .4byte gAnimBankTarget
_08140488: .4byte gDoingBattleAnim
_0814048C: .4byte 0x00000173
_08140490:
@@ -2689,7 +2689,7 @@ sub_81405F4: @ 81405F4
movs r2, 0x1
movs r3, 0x1C
bl sub_814086C
- ldr r0, _081406B0 @ =gBattleAnimBankTarget
+ ldr r0, _081406B0 @ =gAnimBankTarget
ldrb r1, [r0]
movs r0, 0x1
movs r2, 0xE
@@ -2698,7 +2698,7 @@ sub_81405F4: @ 81405F4
_08140646:
ldr r6, _081406B4 @ =gSprites
ldr r5, _081406B8 @ =gObjectBankIDs
- ldr r4, _081406B0 @ =gBattleAnimBankTarget
+ ldr r4, _081406B0 @ =gAnimBankTarget
ldrb r0, [r4]
adds r0, r5
ldrb r1, [r0]
@@ -2746,7 +2746,7 @@ _08140646:
.align 2, 0
_081406A8: .4byte sub_81406BC
_081406AC: .4byte gLastUsedItem
-_081406B0: .4byte gBattleAnimBankTarget
+_081406B0: .4byte gAnimBankTarget
_081406B4: .4byte gSprites
_081406B8: .4byte gObjectBankIDs
thumb_func_end sub_81405F4
@@ -2771,7 +2771,7 @@ sub_81406BC: @ 81406BC
_081406DA:
ldr r4, _08140708 @ =gSprites
ldr r3, _0814070C @ =gObjectBankIDs
- ldr r2, _08140710 @ =gBattleAnimBankTarget
+ ldr r2, _08140710 @ =gAnimBankTarget
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -2793,7 +2793,7 @@ _081406DA:
.align 2, 0
_08140708: .4byte gSprites
_0814070C: .4byte gObjectBankIDs
-_08140710: .4byte gBattleAnimBankTarget
+_08140710: .4byte gAnimBankTarget
_08140714:
ldr r6, _0814079C @ =0xfffffee0
adds r0, r6, 0
@@ -2823,7 +2823,7 @@ _08140734:
beq _08140796
ldr r4, _081407A0 @ =gSprites
ldr r3, _081407A4 @ =gObjectBankIDs
- ldr r2, _081407A8 @ =gBattleAnimBankTarget
+ ldr r2, _081407A8 @ =gAnimBankTarget
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -2859,7 +2859,7 @@ _08140734:
ldr r0, _081407B4 @ =gDoingBattleAnim
strb r6, [r0]
movs r0, 0x1
- bl sub_8043EB4
+ bl UpdateOamPriorityInAllHealthboxes
_08140796:
pop {r4-r7}
pop {r0}
@@ -2868,7 +2868,7 @@ _08140796:
_0814079C: .4byte 0xfffffee0
_081407A0: .4byte gSprites
_081407A4: .4byte gObjectBankIDs
-_081407A8: .4byte gBattleAnimBankTarget
+_081407A8: .4byte gAnimBankTarget
_081407AC: .4byte gSharedMem + 0x17840
_081407B0: .4byte sub_81405C8
_081407B4: .4byte gDoingBattleAnim
@@ -2962,7 +2962,7 @@ _0814084A:
movs r0, 0
strb r0, [r1]
movs r0, 0x1
- bl sub_8043EB4
+ bl UpdateOamPriorityInAllHealthboxes
_0814085E:
pop {r4}
pop {r0}
@@ -4582,7 +4582,7 @@ sub_814151C: @ 814151C
movs r0, 0
mov r8, r0
ldr r0, _08141550 @ =gObjectBankIDs
- ldr r3, _08141554 @ =gBattleAnimBankAttacker
+ ldr r3, _08141554 @ =gAnimBankAttacker
ldrb r2, [r3]
adds r0, r2, r0
ldrb r6, [r0]
@@ -4602,7 +4602,7 @@ sub_814151C: @ 814151C
b _081416B6
.align 2, 0
_08141550: .4byte gObjectBankIDs
-_08141554: .4byte gBattleAnimBankAttacker
+_08141554: .4byte gAnimBankAttacker
_08141558: .4byte gTasks
_0814155C:
cmp r0, 0x2
@@ -4737,7 +4737,7 @@ _08141654:
adds r0, r1
ldrb r1, [r0, 0x8]
strh r1, [r0, 0x8]
- ldr r0, _08141690 @ =gBattleAnimBankAttacker
+ ldr r0, _08141690 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -4758,7 +4758,7 @@ _08141654:
.align 2, 0
_08141688: .4byte gSprites
_0814168C: .4byte gTasks
-_08141690: .4byte gBattleAnimBankAttacker
+_08141690: .4byte gAnimBankAttacker
_08141694:
ldr r0, _081416C0 @ =gSprites
adds r1, r4, r6
@@ -4815,7 +4815,7 @@ _081416EC:
beq _0814177C
b _081417B8
_081416F2:
- ldr r0, _08141708 @ =gBattleAnimBankAttacker
+ ldr r0, _08141708 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -4826,7 +4826,7 @@ _081416F2:
ldr r2, _08141710 @ =0x00003f42
b _08141718
.align 2, 0
-_08141708: .4byte gBattleAnimBankAttacker
+_08141708: .4byte gAnimBankAttacker
_0814170C: .4byte REG_BLDCNT
_08141710: .4byte 0x00003f42
_08141714:
@@ -4883,7 +4883,7 @@ _08141744:
_08141778: .4byte REG_BLDALPHA
_0814177C:
ldr r1, _081417C0 @ =gObjectBankIDs
- ldr r3, _081417C4 @ =gBattleAnimBankAttacker
+ ldr r3, _081417C4 @ =gAnimBankAttacker
ldrb r0, [r3]
adds r0, r1
ldrb r1, [r0]
@@ -4917,7 +4917,7 @@ _081417B8:
bx r0
.align 2, 0
_081417C0: .4byte gObjectBankIDs
-_081417C4: .4byte gBattleAnimBankAttacker
+_081417C4: .4byte gAnimBankAttacker
_081417C8: .4byte gSprites
_081417CC: .4byte 0x06010000
_081417D0: .4byte 0x040000d4
@@ -4930,7 +4930,7 @@ sub_81417D8: @ 81417D8
lsls r0, 24
lsrs r0, 24
ldr r3, _081417FC @ =gBattleAnimArgs
- ldr r1, _08141800 @ =gBattleAnimBankAttacker
+ ldr r1, _08141800 @ =gAnimBankAttacker
ldrb r1, [r1]
lsls r1, 2
ldr r2, _08141804 @ =gSharedMem + 0x17800
@@ -4944,7 +4944,7 @@ sub_81417D8: @ 81417D8
bx r0
.align 2, 0
_081417FC: .4byte gBattleAnimArgs
-_08141800: .4byte gBattleAnimBankAttacker
+_08141800: .4byte gAnimBankAttacker
_08141804: .4byte gSharedMem + 0x17800
thumb_func_end sub_81417D8
@@ -4953,7 +4953,7 @@ sub_8141808: @ 8141808
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, _08141820 @ =gBattleAnimBankTarget
+ ldr r2, _08141820 @ =gAnimBankTarget
ldr r1, _08141824 @ =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -4961,7 +4961,7 @@ sub_8141808: @ 8141808
pop {r0}
bx r0
.align 2, 0
-_08141820: .4byte gBattleAnimBankTarget
+_08141820: .4byte gAnimBankTarget
_08141824: .4byte gEffectBank
thumb_func_end sub_8141808
@@ -5124,12 +5124,12 @@ _08141966:
ldrb r0, [r4, 0x8]
mov r8, r0
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r5, r0, 24
mov r0, r8
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r2, r0, 24
movs r1, 0x1E
@@ -5487,7 +5487,7 @@ sub_8141C30: @ 8141C30
lsls r0, 24
lsrs r0, 24
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r5, _08141CA4 @ =gBattleAnimArgs
lsrs r0, 24
@@ -5499,7 +5499,7 @@ sub_8141C30: @ 8141C30
lsls r0, 24
lsrs r0, 24
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -5510,7 +5510,7 @@ sub_8141C30: @ 8141C30
adds r0, r4, 0
bl sub_80786EC
ldr r1, _08141CAC @ =gObjectBankIDs
- ldr r0, _08141CB0 @ =gBattleAnimBankAttacker
+ ldr r0, _08141CB0 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -5530,7 +5530,7 @@ sub_8141C30: @ 8141C30
_08141CA4: .4byte gBattleAnimArgs
_08141CA8: .4byte 0x0000ffe0
_08141CAC: .4byte gObjectBankIDs
-_08141CB0: .4byte gBattleAnimBankAttacker
+_08141CB0: .4byte gAnimBankAttacker
_08141CB4: .4byte gSprites
_08141CB8: .4byte sub_8141CBC
thumb_func_end sub_8141C30
@@ -5541,7 +5541,7 @@ sub_8141CBC: @ 8141CBC
adds r3, r0, 0
ldr r2, _08141CE4 @ =gSprites
ldr r1, _08141CE8 @ =gObjectBankIDs
- ldr r0, _08141CEC @ =gBattleAnimBankAttacker
+ ldr r0, _08141CEC @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -5561,7 +5561,7 @@ _08141CE0:
.align 2, 0
_08141CE4: .4byte gSprites
_08141CE8: .4byte gObjectBankIDs
-_08141CEC: .4byte gBattleAnimBankAttacker
+_08141CEC: .4byte gAnimBankAttacker
_08141CF0: .4byte sub_8141CF4
thumb_func_end sub_8141CBC
@@ -5597,7 +5597,7 @@ sub_8141D20: @ 8141D20
adds r4, r0, 0
ldr r5, _08141D70 @ =gSprites
ldr r3, _08141D74 @ =gObjectBankIDs
- ldr r2, _08141D78 @ =gBattleAnimBankAttacker
+ ldr r2, _08141D78 @ =gAnimBankAttacker
ldrb r0, [r2]
adds r0, r3
ldrb r1, [r0]
@@ -5626,7 +5626,7 @@ sub_8141D20: @ 8141D20
movs r1, 0
bl StartSpriteAnim
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_08141D68:
pop {r4,r5}
pop {r0}
@@ -5634,7 +5634,7 @@ _08141D68:
.align 2, 0
_08141D70: .4byte gSprites
_08141D74: .4byte gObjectBankIDs
-_08141D78: .4byte gBattleAnimBankAttacker
+_08141D78: .4byte gAnimBankAttacker
thumb_func_end sub_8141D20
thumb_func_start sub_8141D7C
@@ -5645,11 +5645,11 @@ sub_8141D7C: @ 8141D7C
lsrs r4, 24
movs r0, 0
bl GetBankByPlayerAI
- ldr r1, _08141DA4 @ =gBattleAnimBankAttacker
+ ldr r1, _08141DA4 @ =gAnimBankAttacker
strb r0, [r1]
movs r0, 0x1
bl GetBankByPlayerAI
- ldr r1, _08141DA8 @ =gBattleAnimBankTarget
+ ldr r1, _08141DA8 @ =gAnimBankTarget
strb r0, [r1]
adds r0, r4, 0
bl DestroyAnimVisualTask
@@ -5657,8 +5657,8 @@ sub_8141D7C: @ 8141D7C
pop {r0}
bx r0
.align 2, 0
-_08141DA4: .4byte gBattleAnimBankAttacker
-_08141DA8: .4byte gBattleAnimBankTarget
+_08141DA4: .4byte gAnimBankAttacker
+_08141DA8: .4byte gAnimBankTarget
thumb_func_end sub_8141D7C
thumb_func_start sub_8141DAC
@@ -5720,20 +5720,20 @@ sub_8141E10: @ 8141E10
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, _08141E2C @ =gBattleAnimBankAttacker
+ ldr r2, _08141E2C @ =gAnimBankAttacker
ldr r1, _08141E30 @ =gSharedMem + 0x17840
ldrh r1, [r1]
strb r1, [r2]
- ldr r2, _08141E34 @ =gBattleAnimBankTarget
+ ldr r2, _08141E34 @ =gAnimBankTarget
lsrs r1, 8
strb r1, [r2]
bl DestroyAnimVisualTask
pop {r0}
bx r0
.align 2, 0
-_08141E2C: .4byte gBattleAnimBankAttacker
+_08141E2C: .4byte gAnimBankAttacker
_08141E30: .4byte gSharedMem + 0x17840
-_08141E34: .4byte gBattleAnimBankTarget
+_08141E34: .4byte gAnimBankTarget
thumb_func_end sub_8141E10
.align 2, 0 @ Don't pad with nop.
diff --git a/asm/battle_intro.s b/asm/battle_intro.s
index 721583c30..10b504a79 100755
--- a/asm/battle_intro.s
+++ b/asm/battle_intro.s
@@ -76,14 +76,14 @@ sub_80E443C: @ 80E443C
lsls r0, 24
lsrs r0, 24
bl DestroyTask
- ldr r0, _080E4474 @ =gUnknown_030042C0
+ ldr r0, _080E4474 @ =gBattle_BG1_X
movs r1, 0
strh r1, [r0]
- ldr r0, _080E4478 @ =gUnknown_030041B4
+ ldr r0, _080E4478 @ =gBattle_BG1_Y
strh r1, [r0]
- ldr r0, _080E447C @ =gUnknown_03004288
+ ldr r0, _080E447C @ =gBattle_BG2_X
strh r1, [r0]
- ldr r0, _080E4480 @ =gUnknown_03004280
+ ldr r0, _080E4480 @ =gBattle_BG2_Y
strh r1, [r0]
ldr r0, _080E4484 @ =REG_BLDCNT
strh r1, [r0]
@@ -100,10 +100,10 @@ sub_80E443C: @ 80E443C
pop {r0}
bx r0
.align 2, 0
-_080E4474: .4byte gUnknown_030042C0
-_080E4478: .4byte gUnknown_030041B4
-_080E447C: .4byte gUnknown_03004288
-_080E4480: .4byte gUnknown_03004280
+_080E4474: .4byte gBattle_BG1_X
+_080E4478: .4byte gBattle_BG1_Y
+_080E447C: .4byte gBattle_BG2_X
+_080E4480: .4byte gBattle_BG2_Y
_080E4484: .4byte REG_BLDCNT
_080E4488: .4byte 0x00003f3f
thumb_func_end sub_80E443C
@@ -117,7 +117,7 @@ task_battle_intro_80BC47C: @ 80E448C
sub sp, 0x4
lsls r0, 24
lsrs r4, r0, 24
- ldr r1, _080E44C4 @ =gUnknown_030042C0
+ ldr r1, _080E44C4 @ =gBattle_BG1_X
ldrh r0, [r1]
adds r0, 0x6
strh r0, [r1]
@@ -139,7 +139,7 @@ _080E44B8:
ldr r0, [r0]
mov pc, r0
.align 2, 0
-_080E44C4: .4byte gUnknown_030042C0
+_080E44C4: .4byte gBattle_BG1_X
_080E44C8: .4byte gTasks
_080E44CC: .4byte _080E44D0
.align 2, 0
@@ -200,7 +200,7 @@ _080E452C:
.align 2, 0
_080E453C: .4byte REG_WININ
_080E4540:
- ldr r1, _080E457C @ =gUnknown_03004240
+ ldr r1, _080E457C @ =gBattle_WIN0V
ldrh r0, [r1]
subs r0, 0xFF
strh r0, [r1]
@@ -231,7 +231,7 @@ _080E4558:
strh r0, [r2]
b _080E46BE
.align 2, 0
-_080E457C: .4byte gUnknown_03004240
+_080E457C: .4byte gBattle_WIN0V
_080E4580: .4byte gUnknown_02024DE8
_080E4584: .4byte 0x0000fffe
_080E4588:
@@ -254,7 +254,7 @@ _080E45A4:
ldrsh r0, [r2, r1]
cmp r0, 0x1
bne _080E45C4
- ldr r2, _080E45BC @ =gUnknown_030041B4
+ ldr r2, _080E45BC @ =gBattle_BG1_Y
ldrh r1, [r2]
ldr r0, _080E45C0 @ =0x0000ffb0
cmp r1, r0
@@ -262,10 +262,10 @@ _080E45A4:
subs r0, r1, 0x2
b _080E45D0
.align 2, 0
-_080E45BC: .4byte gUnknown_030041B4
+_080E45BC: .4byte gBattle_BG1_Y
_080E45C0: .4byte 0x0000ffb0
_080E45C4:
- ldr r2, _080E4690 @ =gUnknown_030041B4
+ ldr r2, _080E4690 @ =gBattle_BG1_Y
ldrh r1, [r2]
ldr r0, _080E4694 @ =0x0000ffc8
cmp r1, r0
@@ -274,7 +274,7 @@ _080E45C4:
_080E45D0:
strh r0, [r2]
_080E45D2:
- ldr r2, _080E4698 @ =gUnknown_03004240
+ ldr r2, _080E4698 @ =gBattle_WIN0V
ldrh r1, [r2]
movs r0, 0xFF
lsls r0, 8
@@ -373,9 +373,9 @@ _080E464E:
strh r0, [r1]
b _080E46BE
.align 2, 0
-_080E4690: .4byte gUnknown_030041B4
+_080E4690: .4byte gBattle_BG1_Y
_080E4694: .4byte 0x0000ffc8
-_080E4698: .4byte gUnknown_03004240
+_080E4698: .4byte gBattle_WIN0V
_080E469C: .4byte 0xfffffc04
_080E46A0: .4byte gUnknown_03004DC0
_080E46A4: .4byte gUnknown_03004DE0
@@ -425,14 +425,14 @@ _080E46FC:
cmp r0, 0x4
bne _080E4714
_080E4700:
- ldr r1, _080E4708 @ =gUnknown_030042C0
+ ldr r1, _080E4708 @ =gBattle_BG1_X
ldrh r0, [r1]
adds r0, 0x8
b _080E4712
.align 2, 0
-_080E4708: .4byte gUnknown_030042C0
+_080E4708: .4byte gBattle_BG1_X
_080E470C:
- ldr r1, _080E4750 @ =gUnknown_030042C0
+ ldr r1, _080E4750 @ =gBattle_BG1_X
ldrh r0, [r1]
adds r0, 0x6
_080E4712:
@@ -447,7 +447,7 @@ _080E4714:
adds r6, r0, 0
cmp r1, 0x4
bne _080E4778
- ldr r7, _080E4754 @ =gUnknown_030041B4
+ ldr r7, _080E4754 @ =gBattle_BG1_Y
ldrh r0, [r4, 0x14]
bl Cos2
lsls r0, 16
@@ -468,8 +468,8 @@ _080E473A:
adds r0, r1, 0x4
b _080E475E
.align 2, 0
-_080E4750: .4byte gUnknown_030042C0
-_080E4754: .4byte gUnknown_030041B4
+_080E4750: .4byte gBattle_BG1_X
+_080E4754: .4byte gBattle_BG1_Y
_080E4758: .4byte 0x000001ff
_080E475C:
adds r0, r1, 0x6
@@ -562,7 +562,7 @@ _080E47F6:
_080E4804: .4byte gTasks
_080E4808: .4byte REG_WININ
_080E480C:
- ldr r1, _080E484C @ =gUnknown_03004240
+ ldr r1, _080E484C @ =gBattle_WIN0V
ldrh r0, [r1]
subs r0, 0xFF
strh r0, [r1]
@@ -595,7 +595,7 @@ _080E4824:
strh r0, [r2]
b _080E4996
.align 2, 0
-_080E484C: .4byte gUnknown_03004240
+_080E484C: .4byte gBattle_WIN0V
_080E4850: .4byte gTasks
_080E4854: .4byte gUnknown_02024DE8
_080E4858: .4byte 0x0000fffe
@@ -646,7 +646,7 @@ _080E4898:
movs r0, 0x4
strh r0, [r1, 0x12]
_080E48B8:
- ldr r3, _080E4970 @ =gUnknown_03004240
+ ldr r3, _080E4970 @ =gBattle_WIN0V
ldrh r1, [r3]
movs r0, 0xFF
lsls r0, 8
@@ -743,7 +743,7 @@ _080E4932:
strh r0, [r1]
b _080E4996
.align 2, 0
-_080E4970: .4byte gUnknown_03004240
+_080E4970: .4byte gBattle_WIN0V
_080E4974: .4byte 0xfffffc04
_080E4978: .4byte gUnknown_03004DC0
_080E497C: .4byte gUnknown_03004DE0
@@ -786,7 +786,7 @@ task_battle_intro_anim: @ 80E49C0
sub sp, 0x4
lsls r0, 24
lsrs r4, r0, 24
- ldr r1, _080E49F4 @ =gUnknown_030042C0
+ ldr r1, _080E49F4 @ =gBattle_BG1_X
ldrh r0, [r1]
adds r0, 0x8
strh r0, [r1]
@@ -808,7 +808,7 @@ _080E49EA:
ldr r0, [r0]
mov pc, r0
.align 2, 0
-_080E49F4: .4byte gUnknown_030042C0
+_080E49F4: .4byte gBattle_BG1_X
_080E49F8: .4byte gTasks
_080E49FC: .4byte _080E4A00
.align 2, 0
@@ -884,7 +884,7 @@ _080E4A84:
_080E4A94: .4byte gTasks
_080E4A98: .4byte REG_WININ
_080E4A9C:
- ldr r1, _080E4ADC @ =gUnknown_03004240
+ ldr r1, _080E4ADC @ =gBattle_WIN0V
ldrh r0, [r1]
subs r0, 0xFF
strh r0, [r1]
@@ -918,7 +918,7 @@ _080E4AB4:
strh r0, [r2]
b _080E4C06
.align 2, 0
-_080E4ADC: .4byte gUnknown_03004240
+_080E4ADC: .4byte gBattle_WIN0V
_080E4AE0: .4byte gTasks
_080E4AE4: .4byte gUnknown_02024DE8
_080E4AE8: .4byte 0x0000fffe
@@ -954,7 +954,7 @@ _080E4B06:
movs r0, 0x6
strh r0, [r2, 0x12]
_080E4B26:
- ldr r2, _080E4BE0 @ =gUnknown_03004240
+ ldr r2, _080E4BE0 @ =gBattle_WIN0V
ldrh r1, [r2]
movs r0, 0xFF
lsls r0, 8
@@ -1051,7 +1051,7 @@ _080E4B9E:
strh r0, [r1]
b _080E4C06
.align 2, 0
-_080E4BE0: .4byte gUnknown_03004240
+_080E4BE0: .4byte gBattle_WIN0V
_080E4BE4: .4byte 0xfffffc04
_080E4BE8: .4byte gUnknown_03004DC0
_080E4BEC: .4byte gUnknown_03004DE0
@@ -1109,7 +1109,7 @@ sub_80E4C34: @ 80E4C34
ldrsh r0, [r7, r2]
cmp r0, 0
bne _080E4CAA
- ldr r2, _080E4C84 @ =gUnknown_030042C0
+ ldr r2, _080E4C84 @ =gBattle_BG1_X
ldrh r1, [r2]
movs r0, 0x80
lsls r0, 8
@@ -1123,15 +1123,15 @@ sub_80E4C34: @ 80E4C34
_080E4C72:
adds r0, r1, 0x3
strh r0, [r2]
- ldr r1, _080E4C88 @ =gUnknown_03004288
+ ldr r1, _080E4C88 @ =gBattle_BG2_X
ldrh r0, [r1]
subs r0, 0x3
strh r0, [r1]
b _080E4CAA
.align 2, 0
_080E4C80: .4byte gTasks
-_080E4C84: .4byte gUnknown_030042C0
-_080E4C88: .4byte gUnknown_03004288
+_080E4C84: .4byte gBattle_BG1_X
+_080E4C88: .4byte gBattle_BG2_X
_080E4C8C:
str r5, [sp]
ldr r1, _080E4CCC @ =0x0600e000
@@ -1265,7 +1265,7 @@ _080E4D9C: .4byte 0x0001608b
_080E4DA0: .4byte REG_WININ
_080E4DA4: .4byte 0x00003f06
_080E4DA8:
- ldr r1, _080E4DE0 @ =gUnknown_03004240
+ ldr r1, _080E4DE0 @ =gBattle_WIN0V
ldrh r0, [r1]
subs r0, 0xFF
strh r0, [r1]
@@ -1295,11 +1295,11 @@ _080E4DC0:
strh r0, [r2]
b _080E4EBA
.align 2, 0
-_080E4DE0: .4byte gUnknown_03004240
+_080E4DE0: .4byte gBattle_WIN0V
_080E4DE4: .4byte gUnknown_02024DE8
_080E4DE8: .4byte 0x0000fffe
_080E4DEC:
- ldr r2, _080E4E9C @ =gUnknown_03004240
+ ldr r2, _080E4E9C @ =gBattle_WIN0V
ldrh r1, [r2]
movs r0, 0xFF
lsls r0, 8
@@ -1393,7 +1393,7 @@ _080E4E94:
strh r0, [r1]
b _080E4EBA
.align 2, 0
-_080E4E9C: .4byte gUnknown_03004240
+_080E4E9C: .4byte gBattle_WIN0V
_080E4EA0: .4byte 0xfffffc04
_080E4EA4: .4byte gUnknown_03004DC0
_080E4EA8: .4byte gUnknown_03004DE0
diff --git a/asm/bug.s b/asm/bug.s
index 987e46bbf..83170e9a7 100755
--- a/asm/bug.s
+++ b/asm/bug.s
@@ -11,7 +11,7 @@
sub_80DC824: @ 80DC824
push {r4-r6,lr}
adds r6, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DC850
@@ -29,7 +29,7 @@ sub_80DC824: @ 80DC824
.align 2, 0
_080DC84C: .4byte gBattleAnimArgs
_080DC850:
- ldr r0, _080DC8E4 @ =gBattleAnimBankTarget
+ ldr r0, _080DC8E4 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -52,7 +52,7 @@ _080DC850:
negs r0, r0
strh r0, [r1]
_080DC880:
- ldr r5, _080DC8E4 @ =gBattleAnimBankTarget
+ ldr r5, _080DC8E4 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077EE4
@@ -74,7 +74,7 @@ _080DC880:
strh r0, [r6, 0x2E]
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -82,7 +82,7 @@ _080DC880:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -90,24 +90,24 @@ _080DC880:
strh r0, [r6, 0x36]
ldr r0, _080DC8EC @ =sub_8078B34
str r0, [r6, 0x1C]
- ldr r1, _080DC8F0 @ =move_anim_8072740
+ ldr r1, _080DC8F0 @ =DestroyAnimSprite
adds r0, r6, 0
bl StoreSpriteCallbackInData
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080DC8E4: .4byte gBattleAnimBankTarget
+_080DC8E4: .4byte gAnimBankTarget
_080DC8E8: .4byte gBattleAnimArgs
_080DC8EC: .4byte sub_8078B34
-_080DC8F0: .4byte move_anim_8072740
+_080DC8F0: .4byte DestroyAnimSprite
thumb_func_end sub_80DC824
thumb_func_start sub_80DC8F4
sub_80DC8F4: @ 80DC8F4
push {r4-r6,lr}
adds r6, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DC918
@@ -122,7 +122,7 @@ sub_80DC8F4: @ 80DC8F4
.align 2, 0
_080DC914: .4byte gBattleAnimArgs
_080DC918:
- ldr r0, _080DC990 @ =gBattleAnimBankTarget
+ ldr r0, _080DC990 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -136,7 +136,7 @@ _080DC918:
negs r1, r1
strh r1, [r0]
_080DC934:
- ldr r5, _080DC990 @ =gBattleAnimBankTarget
+ ldr r5, _080DC990 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077EE4
@@ -158,36 +158,36 @@ _080DC934:
strh r0, [r6, 0x2E]
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x36]
ldr r0, _080DC998 @ =sub_8078B34
str r0, [r6, 0x1C]
- ldr r1, _080DC99C @ =move_anim_8072740
+ ldr r1, _080DC99C @ =DestroyAnimSprite
adds r0, r6, 0
bl StoreSpriteCallbackInData
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080DC990: .4byte gBattleAnimBankTarget
+_080DC990: .4byte gAnimBankTarget
_080DC994: .4byte gBattleAnimArgs
_080DC998: .4byte sub_8078B34
-_080DC99C: .4byte move_anim_8072740
+_080DC99C: .4byte DestroyAnimSprite
thumb_func_end sub_80DC8F4
thumb_func_start sub_80DC9A0
sub_80DC9A0: @ 80DC9A0
push {r4,r5,lr}
adds r5, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DC9BC
@@ -213,25 +213,25 @@ _080DC9BC:
ldrsh r0, [r1, r2]
cmp r0, 0
bne _080DCA04
- ldr r4, _080DCA00 @ =gBattleAnimBankTarget
+ ldr r4, _080DCA00 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _080DCA16
.align 2, 0
_080DC9FC: .4byte gBattleAnimArgs
-_080DCA00: .4byte gBattleAnimBankTarget
+_080DCA00: .4byte gAnimBankTarget
_080DCA04:
- ldr r0, _080DCA2C @ =gBattleAnimBankTarget
+ ldr r0, _080DCA2C @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -251,7 +251,7 @@ _080DCA16:
pop {r0}
bx r0
.align 2, 0
-_080DCA2C: .4byte gBattleAnimBankTarget
+_080DCA2C: .4byte gAnimBankTarget
_080DCA30: .4byte gBattleAnimArgs
_080DCA34: .4byte sub_80DCA38
thumb_func_end sub_80DC9A0
@@ -265,7 +265,7 @@ sub_80DCA38: @ 80DCA38
cmp r0, 0
beq _080DCA4E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080DCA6A
_080DCA4E:
movs r1, 0x3A
@@ -291,7 +291,7 @@ _080DCA6A:
sub_80DCA70: @ 80DCA70
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080DCAA0 @ =gBattleAnimBankTarget
+ ldr r0, _080DCAA0 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -299,7 +299,7 @@ sub_80DCA70: @ 80DCA70
adds r3, 0x22
movs r1, 0
bl sub_807A3FC
- ldr r0, _080DCAA4 @ =gBattleAnimBankAttacker
+ ldr r0, _080DCAA4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -312,8 +312,8 @@ sub_80DCA70: @ 80DCA70
strh r1, [r4, 0x20]
b _080DCAB8
.align 2, 0
-_080DCAA0: .4byte gBattleAnimBankTarget
-_080DCAA4: .4byte gBattleAnimBankAttacker
+_080DCAA0: .4byte gAnimBankTarget
+_080DCAA4: .4byte gAnimBankAttacker
_080DCAA8: .4byte gBattleAnimArgs
_080DCAAC:
ldr r1, _080DCAE0 @ =gBattleAnimArgs
@@ -327,7 +327,7 @@ _080DCAB8:
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
- ldr r0, _080DCAE4 @ =gBattleAnimBankTarget
+ ldr r0, _080DCAE4 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -344,7 +344,7 @@ _080DCAD4:
bx r0
.align 2, 0
_080DCAE0: .4byte gBattleAnimArgs
-_080DCAE4: .4byte gBattleAnimBankTarget
+_080DCAE4: .4byte gAnimBankTarget
_080DCAE8: .4byte sub_80DCAEC
thumb_func_end sub_80DCA70
@@ -385,7 +385,7 @@ _080DCB20:
cmp r0, 0x33
bne _080DCB34
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DCB34:
pop {r0}
bx r0
@@ -468,7 +468,7 @@ sub_80DCBB4: @ 80DCBB4
strh r2, [r1]
adds r1, 0x2
strh r2, [r1]
- bl move_anim_8072740
+ bl DestroyAnimSprite
pop {r0}
bx r0
.align 2, 0
@@ -480,7 +480,7 @@ sub_80DCBCC: @ 80DCBCC
push {r4-r7,lr}
sub sp, 0x4
adds r7, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DCBEC
@@ -492,7 +492,7 @@ sub_80DCBCC: @ 80DCBCC
.align 2, 0
_080DCBE8: .4byte gBattleAnimArgs
_080DCBEC:
- ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
+ ldr r0, _080DCCE8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -509,15 +509,15 @@ _080DCBEC:
negs r0, r0
strh r0, [r1, 0x6]
_080DCC0E:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DCC5E
- ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
+ ldr r0, _080DCCE8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
adds r4, r0, 0
- ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
+ ldr r5, _080DCCF0 @ =gAnimBankTarget
ldrb r0, [r5]
bl GetBankSide
lsls r4, 24
@@ -549,10 +549,10 @@ _080DCC5E:
adds r0, r7, 0
movs r1, 0x1
bl sub_80787B0
- ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
+ ldr r5, _080DCCF0 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
ldr r6, _080DCCEC @ =gBattleAnimArgs
@@ -563,7 +563,7 @@ _080DCC5E:
lsrs r4, 16
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -601,7 +601,7 @@ _080DCC5E:
strh r5, [r7, 0x36]
ldr r0, _080DCCF4 @ =sub_8078B34
str r0, [r7, 0x1C]
- ldr r1, _080DCCF8 @ =move_anim_8072740
+ ldr r1, _080DCCF8 @ =DestroyAnimSprite
adds r0, r7, 0
bl StoreSpriteCallbackInData
add sp, 0x4
@@ -609,11 +609,11 @@ _080DCC5E:
pop {r0}
bx r0
.align 2, 0
-_080DCCE8: .4byte gBattleAnimBankAttacker
+_080DCCE8: .4byte gAnimBankAttacker
_080DCCEC: .4byte gBattleAnimArgs
-_080DCCF0: .4byte gBattleAnimBankTarget
+_080DCCF0: .4byte gAnimBankTarget
_080DCCF4: .4byte sub_8078B34
-_080DCCF8: .4byte move_anim_8072740
+_080DCCF8: .4byte DestroyAnimSprite
thumb_func_end sub_80DCBCC
thumb_func_start sub_80DCCFC
@@ -622,7 +622,7 @@ sub_80DCCFC: @ 80DCCFC
adds r6, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080DCD68 @ =gBattleAnimBankAttacker
+ ldr r0, _080DCD68 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -636,10 +636,10 @@ _080DCD1C:
ldr r4, _080DCD6C @ =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, _080DCD70 @ =gBattleAnimBankTarget
+ ldr r5, _080DCD70 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -647,7 +647,7 @@ _080DCD1C:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
@@ -669,9 +669,9 @@ _080DCD1C:
pop {r0}
bx r0
.align 2, 0
-_080DCD68: .4byte gBattleAnimBankAttacker
+_080DCD68: .4byte gAnimBankAttacker
_080DCD6C: .4byte gBattleAnimArgs
-_080DCD70: .4byte gBattleAnimBankTarget
+_080DCD70: .4byte gAnimBankTarget
_080DCD74: .4byte sub_80DCD78
thumb_func_end sub_80DCCFC
@@ -695,7 +695,7 @@ sub_80DCD78: @ 80DCD78
cmp r0, 0
beq _080DCDA4
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080DCE34
_080DCDA4:
movs r0, 0x2E
@@ -787,23 +787,23 @@ sub_80DCE40: @ 80DCE40
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080DCE5C
- ldr r4, _080DCE58 @ =gBattleAnimBankAttacker
+ ldr r4, _080DCE58 @ =gAnimBankAttacker
b _080DCE5E
.align 2, 0
_080DCE54: .4byte gBattleAnimArgs
-_080DCE58: .4byte gBattleAnimBankAttacker
+_080DCE58: .4byte gAnimBankAttacker
_080DCE5C:
- ldr r4, _080DCE90 @ =gBattleAnimBankTarget
+ ldr r4, _080DCE90 @ =gAnimBankTarget
_080DCE5E:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x12
@@ -817,7 +817,7 @@ _080DCE5E:
pop {r0}
bx r0
.align 2, 0
-_080DCE90: .4byte gBattleAnimBankTarget
+_080DCE90: .4byte gAnimBankTarget
_080DCE94: .4byte move_anim_8074EE0
_080DCE98: .4byte sub_80785E4
thumb_func_end sub_80DCE40
diff --git a/asm/contest_link_80C2020.s b/asm/contest_link_80C2020.s
index 594d569ad..26ed8e3fe 100644
--- a/asm/contest_link_80C2020.s
+++ b/asm/contest_link_80C2020.s
@@ -86,25 +86,25 @@ sub_80C2020: @ 80C2020
strh r2, [r0]
ldr r0, _080C2118 @ =gUnknown_030042A0
strh r2, [r0]
- ldr r0, _080C211C @ =gUnknown_030042C0
+ ldr r0, _080C211C @ =gBattle_BG1_X
strh r2, [r0]
- ldr r0, _080C2120 @ =gUnknown_030041B4
+ ldr r0, _080C2120 @ =gBattle_BG1_Y
strh r2, [r0]
- ldr r0, _080C2124 @ =gUnknown_03004288
+ ldr r0, _080C2124 @ =gBattle_BG2_X
strh r2, [r0]
- ldr r0, _080C2128 @ =gUnknown_03004280
+ ldr r0, _080C2128 @ =gBattle_BG2_Y
strh r2, [r0]
ldr r0, _080C212C @ =gUnknown_030041B0
strh r2, [r0]
ldr r0, _080C2130 @ =gUnknown_030041B8
strh r2, [r0]
- ldr r0, _080C2134 @ =gUnknown_030042C4
+ ldr r0, _080C2134 @ =gBattle_WIN0H
strh r2, [r0]
- ldr r0, _080C2138 @ =gUnknown_03004240
+ ldr r0, _080C2138 @ =gBattle_WIN0V
strh r2, [r0]
- ldr r0, _080C213C @ =gUnknown_03004200
+ ldr r0, _080C213C @ =gBattle_WIN1H
strh r2, [r0]
- ldr r0, _080C2140 @ =gUnknown_03004244
+ ldr r0, _080C2140 @ =gBattle_WIN1V
strh r2, [r0]
pop {r4,r5}
pop {r0}
@@ -121,16 +121,16 @@ _080C210C: .4byte 0x00003f3f
_080C2110: .4byte REG_WIN0H
_080C2114: .4byte gUnknown_030042A4
_080C2118: .4byte gUnknown_030042A0
-_080C211C: .4byte gUnknown_030042C0
-_080C2120: .4byte gUnknown_030041B4
-_080C2124: .4byte gUnknown_03004288
-_080C2128: .4byte gUnknown_03004280
+_080C211C: .4byte gBattle_BG1_X
+_080C2120: .4byte gBattle_BG1_Y
+_080C2124: .4byte gBattle_BG2_X
+_080C2128: .4byte gBattle_BG2_Y
_080C212C: .4byte gUnknown_030041B0
_080C2130: .4byte gUnknown_030041B8
-_080C2134: .4byte gUnknown_030042C4
-_080C2138: .4byte gUnknown_03004240
-_080C213C: .4byte gUnknown_03004200
-_080C2140: .4byte gUnknown_03004244
+_080C2134: .4byte gBattle_WIN0H
+_080C2138: .4byte gBattle_WIN0V
+_080C213C: .4byte gBattle_WIN1H
+_080C2140: .4byte gBattle_WIN1V
thumb_func_end sub_80C2020
thumb_func_start sub_80C2144
@@ -435,10 +435,10 @@ sub_80C2358: @ 80C2358
strb r0, [r4, 0x2]
ldr r0, _080C2418 @ =sub_80C2430
bl SetMainCallback2
- ldr r1, _080C241C @ =gUnknown_03004200
+ ldr r1, _080C241C @ =gBattle_WIN1H
movs r0, 0xF0
strh r0, [r1]
- ldr r1, _080C2420 @ =gUnknown_03004244
+ ldr r1, _080C2420 @ =gBattle_WIN1V
ldr r2, _080C2424 @ =0x000080a0
adds r0, r2, 0
strh r0, [r1]
@@ -460,8 +460,8 @@ _080C240C: .4byte gPaletteFade
_080C2410: .4byte gSharedMem + 0x18000
_080C2414: .4byte sub_80C24F4
_080C2418: .4byte sub_80C2430
-_080C241C: .4byte gUnknown_03004200
-_080C2420: .4byte gUnknown_03004244
+_080C241C: .4byte gBattle_WIN1H
+_080C2420: .4byte gBattle_WIN1V
_080C2424: .4byte 0x000080a0
_080C2428: .4byte sub_80C2F28
_080C242C: .4byte sub_80C2448
@@ -490,19 +490,19 @@ sub_80C2448: @ 80C2448
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x2
- ldr r0, _080C24CC @ =gUnknown_030042C0
+ ldr r0, _080C24CC @ =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x2
- ldr r0, _080C24D0 @ =gUnknown_030041B4
+ ldr r0, _080C24D0 @ =gBattle_BG1_Y
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x2
- ldr r0, _080C24D4 @ =gUnknown_03004288
+ ldr r0, _080C24D4 @ =gBattle_BG2_X
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x2
- ldr r0, _080C24D8 @ =gUnknown_03004280
+ ldr r0, _080C24D8 @ =gBattle_BG2_Y
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x2
@@ -514,19 +514,19 @@ sub_80C2448: @ 80C2448
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x22
- ldr r0, _080C24E4 @ =gUnknown_030042C4
+ ldr r0, _080C24E4 @ =gBattle_WIN0H
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x4
- ldr r0, _080C24E8 @ =gUnknown_03004240
+ ldr r0, _080C24E8 @ =gBattle_WIN0V
ldrh r0, [r0]
strh r0, [r1]
subs r1, 0x2
- ldr r0, _080C24EC @ =gUnknown_03004200
+ ldr r0, _080C24EC @ =gBattle_WIN1H
ldrh r0, [r0]
strh r0, [r1]
adds r1, 0x4
- ldr r0, _080C24F0 @ =gUnknown_03004244
+ ldr r0, _080C24F0 @ =gBattle_WIN1V
ldrh r0, [r0]
strh r0, [r1]
bl LoadOam
@@ -539,16 +539,16 @@ sub_80C2448: @ 80C2448
_080C24C0: .4byte REG_BG0HOFS
_080C24C4: .4byte gUnknown_030042A4
_080C24C8: .4byte gUnknown_030042A0
-_080C24CC: .4byte gUnknown_030042C0
-_080C24D0: .4byte gUnknown_030041B4
-_080C24D4: .4byte gUnknown_03004288
-_080C24D8: .4byte gUnknown_03004280
+_080C24CC: .4byte gBattle_BG1_X
+_080C24D0: .4byte gBattle_BG1_Y
+_080C24D4: .4byte gBattle_BG2_X
+_080C24D8: .4byte gBattle_BG2_Y
_080C24DC: .4byte gUnknown_030041B0
_080C24E0: .4byte gUnknown_030041B8
-_080C24E4: .4byte gUnknown_030042C4
-_080C24E8: .4byte gUnknown_03004240
-_080C24EC: .4byte gUnknown_03004200
-_080C24F0: .4byte gUnknown_03004244
+_080C24E4: .4byte gBattle_WIN0H
+_080C24E8: .4byte gBattle_WIN0V
+_080C24EC: .4byte gBattle_WIN1H
+_080C24F0: .4byte gBattle_WIN1V
thumb_func_end sub_80C2448
thumb_func_start sub_80C24F4
@@ -1302,10 +1302,10 @@ _080C2AC4:
.4byte _080C2CA8
.4byte _080C2CE8
_080C2ADC:
- ldr r1, _080C2BC4 @ =gUnknown_030042C4
+ ldr r1, _080C2BC4 @ =gBattle_WIN0H
movs r0, 0xF0
strh r0, [r1]
- ldr r1, _080C2BC8 @ =gUnknown_03004240
+ ldr r1, _080C2BC8 @ =gBattle_WIN0V
ldr r3, _080C2BCC @ =0x00005050
adds r0, r3, 0
strh r0, [r1]
@@ -1413,8 +1413,8 @@ _080C2B14:
strh r0, [r1, 0x8]
b _080C2D04
.align 2, 0
-_080C2BC4: .4byte gUnknown_030042C4
-_080C2BC8: .4byte gUnknown_03004240
+_080C2BC4: .4byte gBattle_WIN0H
+_080C2BC8: .4byte gBattle_WIN0V
_080C2BCC: .4byte 0x00005050
_080C2BD0: .4byte gContestFinalStandings
_080C2BD4: .4byte gContestMons
@@ -1454,7 +1454,7 @@ _080C2C04:
strh r0, [r4, 0xC]
_080C2C30:
ldrb r2, [r4, 0xC]
- ldr r3, _080C2C50 @ =gUnknown_03004240
+ ldr r3, _080C2C50 @ =gBattle_WIN0V
movs r0, 0x50
subs r0, r2
lsls r0, 8
@@ -1469,7 +1469,7 @@ _080C2C30:
strh r0, [r4, 0x8]
b _080C2D04
.align 2, 0
-_080C2C50: .4byte gUnknown_03004240
+_080C2C50: .4byte gBattle_WIN0V
_080C2C54:
ldr r0, _080C2C60 @ =gSharedMem + 0x18000
ldrb r0, [r0, 0x6]
@@ -1515,7 +1515,7 @@ _080C2CA8:
ldrb r0, [r0, 0x6]
cmp r0, 0x2
bne _080C2D04
- ldr r3, _080C2CE4 @ =gUnknown_03004240
+ ldr r3, _080C2CE4 @ =gBattle_WIN0V
ldrh r0, [r3]
lsrs r2, r0, 8
adds r0, r2, 0x2
@@ -1543,7 +1543,7 @@ _080C2CD0:
b _080C2D04
.align 2, 0
_080C2CE0: .4byte gSharedMem + 0x18000
-_080C2CE4: .4byte gUnknown_03004240
+_080C2CE4: .4byte gBattle_WIN0V
_080C2CE8:
ldr r2, _080C2D14 @ =gSharedMem + 0x18000
ldrb r0, [r2, 0x6]
@@ -2857,10 +2857,10 @@ _080C36DA:
adds r5, 0x1
cmp r5, 0x2
ble _080C36DA
- ldr r1, _080C3754 @ =gUnknown_030042C4
+ ldr r1, _080C3754 @ =gBattle_WIN0H
movs r0, 0xF0
strh r0, [r1]
- ldr r2, _080C3758 @ =gUnknown_03004240
+ ldr r2, _080C3758 @ =gBattle_WIN0V
ldrh r1, [r4, 0x22]
adds r0, r1, 0
subs r0, 0x10
@@ -2878,8 +2878,8 @@ _080C36DA:
.align 2, 0
_080C374C: .4byte gSharedMem + 0x18000
_080C3750: .4byte gSprites
-_080C3754: .4byte gUnknown_030042C4
-_080C3758: .4byte gUnknown_03004240
+_080C3754: .4byte gBattle_WIN0H
+_080C3758: .4byte gBattle_WIN0V
_080C375C: .4byte REG_WININ
_080C3760: .4byte 0x00003f3e
thumb_func_end sub_80C3698
@@ -2902,8 +2902,8 @@ sub_80C3764: @ 80C3764
orrs r0, r1
mov r1, r12
strb r0, [r1]
- ldr r7, _080C37D0 @ =gUnknown_030042C4
- ldr r6, _080C37D4 @ =gUnknown_03004240
+ ldr r7, _080C37D0 @ =gBattle_WIN0H
+ ldr r6, _080C37D4 @ =gBattle_WIN0V
adds r5, r3, 0
movs r4, 0x4
adds r2, 0x2E
@@ -2940,8 +2940,8 @@ _080C3790:
.align 2, 0
_080C37C8: .4byte gSharedMem + 0x18000
_080C37CC: .4byte gSprites
-_080C37D0: .4byte gUnknown_030042C4
-_080C37D4: .4byte gUnknown_03004240
+_080C37D0: .4byte gBattle_WIN0H
+_080C37D4: .4byte gBattle_WIN0V
_080C37D8: .4byte REG_WIN0H
_080C37DC: .4byte REG_WININ
_080C37E0: .4byte 0x00003f3f
diff --git a/asm/current.s b/asm/current.s
index df72b56af..e77218cc9 100755
--- a/asm/current.s
+++ b/asm/current.s
@@ -18,10 +18,10 @@ sub_80D648C: @ 80D648C
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r6, _080D6504 @ =gBattleAnimBankTarget
+ ldr r6, _080D6504 @ =gAnimBankTarget
ldrb r0, [r6]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -29,7 +29,7 @@ sub_80D648C: @ 80D648C
strh r0, [r4, 0x34]
ldrb r0, [r6]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -64,7 +64,7 @@ sub_80D648C: @ 80D648C
bx r0
.align 2, 0
_080D6500: .4byte gBattleAnimArgs
-_080D6504: .4byte gBattleAnimBankTarget
+_080D6504: .4byte gAnimBankTarget
_080D6508: .4byte 0x000003ff
_080D650C: .4byte 0xfffffc00
_080D6510: .4byte sub_80D6514
@@ -123,7 +123,7 @@ sub_80D6514: @ 80D6514
b _080D6584
_080D657E:
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D6584:
pop {r4}
pop {r0}
@@ -168,7 +168,7 @@ _080D65C4:
cmp r0, 0
bgt _080D65D6
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D65D6:
pop {r0}
bx r0
@@ -186,7 +186,7 @@ sub_80D65DC: @ 80D65DC
ands r0, r1
cmp r0, 0
beq _080D65FE
- ldr r0, _080D664C @ =gBattleAnimBankTarget
+ ldr r0, _080D664C @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -198,10 +198,10 @@ _080D65FE:
negs r0, r0
strh r0, [r1, 0x2]
_080D6606:
- ldr r5, _080D664C @ =gBattleAnimBankTarget
+ ldr r5, _080D664C @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r4, _080D6650 @ =gBattleAnimArgs
lsrs r0, 24
@@ -210,7 +210,7 @@ _080D6606:
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -229,7 +229,7 @@ _080D6606:
.align 2, 0
_080D6644: .4byte gMain
_080D6648: .4byte 0x0000043d
-_080D664C: .4byte gBattleAnimBankTarget
+_080D664C: .4byte gAnimBankTarget
_080D6650: .4byte gBattleAnimArgs
_080D6654: .4byte sub_80D658C
thumb_func_end sub_80D65DC
@@ -248,13 +248,13 @@ sub_80D6658: @ 80D6658
ands r0, r1
cmp r0, 0
beq _080D667C
- ldr r0, _080D6678 @ =gBattleAnimBankTarget
+ ldr r0, _080D6678 @ =gAnimBankTarget
b _080D667E
.align 2, 0
_080D6674: .4byte gBattleAnimArgs
-_080D6678: .4byte gBattleAnimBankTarget
+_080D6678: .4byte gAnimBankTarget
_080D667C:
- ldr r0, _080D670C @ =gBattleAnimBankAttacker
+ ldr r0, _080D670C @ =gAnimBankAttacker
_080D667E:
ldrb r6, [r0]
ldr r0, _080D6710 @ =gMain
@@ -278,7 +278,7 @@ _080D669C:
_080D66A4:
adds r0, r6, 0
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r4, _080D6718 @ =gBattleAnimArgs
lsrs r0, 24
@@ -287,7 +287,7 @@ _080D66A4:
strh r0, [r5, 0x20]
adds r0, r6, 0
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r2, [r4, 0x2]
@@ -325,7 +325,7 @@ _080D66A4:
pop {r0}
bx r0
.align 2, 0
-_080D670C: .4byte gBattleAnimBankAttacker
+_080D670C: .4byte gAnimBankAttacker
_080D6710: .4byte gMain
_080D6714: .4byte 0x0000043d
_080D6718: .4byte gBattleAnimArgs
@@ -385,7 +385,7 @@ _080D6782:
cmp r0, 0
bgt _080D6794
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D6794:
pop {r4}
pop {r0}
@@ -444,7 +444,7 @@ _080D67F6:
strh r0, [r4, 0x2E]
ldr r0, _080D6814 @ =sub_80782D8
str r0, [r4, 0x1C]
- ldr r1, _080D6818 @ =move_anim_8072740
+ ldr r1, _080D6818 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
@@ -453,7 +453,7 @@ _080D67F6:
.align 2, 0
_080D6810: .4byte gBattleAnimArgs
_080D6814: .4byte sub_80782D8
-_080D6818: .4byte move_anim_8072740
+_080D6818: .4byte DestroyAnimSprite
thumb_func_end sub_80D679C
thumb_func_start sub_80D681C
@@ -462,10 +462,10 @@ sub_80D681C: @ 80D681C
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r6, _080D6864 @ =gBattleAnimBankTarget
+ ldr r6, _080D6864 @ =gAnimBankTarget
ldrb r0, [r6]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
ldr r1, _080D6868 @ =gTasks
lsls r4, r5, 2
adds r4, r5
@@ -479,7 +479,7 @@ sub_80D681C: @ 80D681C
strh r0, [r4, 0x8]
ldrb r0, [r6]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r5, 0x2]
@@ -493,7 +493,7 @@ sub_80D681C: @ 80D681C
pop {r0}
bx r0
.align 2, 0
-_080D6864: .4byte gBattleAnimBankTarget
+_080D6864: .4byte gAnimBankTarget
_080D6868: .4byte gTasks
_080D686C: .4byte gBattleAnimArgs
_080D6870: .4byte sub_80D6874
@@ -855,7 +855,7 @@ _080D6B24:
cmp r0, 0x33
bne _080D6B38
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D6B38:
pop {r0}
bx r0
@@ -876,24 +876,24 @@ sub_80D6B3C: @ 80D6B3C
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D6B68
- ldr r4, _080D6B64 @ =gBattleAnimBankAttacker
+ ldr r4, _080D6B64 @ =gAnimBankAttacker
b _080D6B6A
.align 2, 0
_080D6B5C: .4byte gTasks
_080D6B60: .4byte gBattleAnimArgs
-_080D6B64: .4byte gBattleAnimBankAttacker
+_080D6B64: .4byte gAnimBankAttacker
_080D6B68:
- ldr r4, _080D6BAC @ =gBattleAnimBankTarget
+ ldr r4, _080D6BAC @ =gAnimBankTarget
_080D6B6A:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x26]
@@ -916,7 +916,7 @@ _080D6B6A:
pop {r0}
bx r0
.align 2, 0
-_080D6BAC: .4byte gBattleAnimBankTarget
+_080D6BAC: .4byte gAnimBankTarget
_080D6BB0: .4byte gBattleAnimArgs
_080D6BB4: .4byte sub_80D6BB8
thumb_func_end sub_80D6B3C
@@ -1110,23 +1110,23 @@ sub_80D6D18: @ 80D6D18
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D6D34
- ldr r4, _080D6D30 @ =gBattleAnimBankAttacker
+ ldr r4, _080D6D30 @ =gAnimBankAttacker
b _080D6D36
.align 2, 0
_080D6D2C: .4byte gBattleAnimArgs
-_080D6D30: .4byte gBattleAnimBankAttacker
+_080D6D30: .4byte gAnimBankAttacker
_080D6D34:
- ldr r4, _080D6D64 @ =gBattleAnimBankTarget
+ ldr r4, _080D6D64 @ =gAnimBankTarget
_080D6D36:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1139,7 +1139,7 @@ _080D6D36:
pop {r0}
bx r0
.align 2, 0
-_080D6D64: .4byte gBattleAnimBankTarget
+_080D6D64: .4byte gAnimBankTarget
_080D6D68: .4byte move_anim_8074EE0
_080D6D6C: .4byte sub_80785E4
thumb_func_end sub_80D6D18
@@ -1153,23 +1153,23 @@ sub_80D6D70: @ 80D6D70
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D6D8C
- ldr r4, _080D6D88 @ =gBattleAnimBankAttacker
+ ldr r4, _080D6D88 @ =gAnimBankAttacker
b _080D6D8E
.align 2, 0
_080D6D84: .4byte gBattleAnimArgs
-_080D6D88: .4byte gBattleAnimBankAttacker
+_080D6D88: .4byte gAnimBankAttacker
_080D6D8C:
- ldr r4, _080D6DC8 @ =gBattleAnimBankTarget
+ ldr r4, _080D6DC8 @ =gAnimBankTarget
_080D6D8E:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1178,7 +1178,7 @@ _080D6D8E:
strh r0, [r5, 0x24]
ldrh r0, [r1, 0x4]
strh r0, [r5, 0x26]
- ldr r1, _080D6DD0 @ =move_anim_8072740
+ ldr r1, _080D6DD0 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
ldr r0, _080D6DD4 @ =sub_8078600
@@ -1187,9 +1187,9 @@ _080D6D8E:
pop {r0}
bx r0
.align 2, 0
-_080D6DC8: .4byte gBattleAnimBankTarget
+_080D6DC8: .4byte gAnimBankTarget
_080D6DCC: .4byte gBattleAnimArgs
-_080D6DD0: .4byte move_anim_8072740
+_080D6DD0: .4byte DestroyAnimSprite
_080D6DD4: .4byte sub_8078600
thumb_func_end sub_80D6D70
@@ -1199,16 +1199,16 @@ sub_80D6DD8: @ 80D6DD8
adds r5, r0, 0
movs r1, 0x1
bl StartSpriteAffineAnim
- ldr r4, _080D6E30 @ =gBattleAnimBankAttacker
+ ldr r4, _080D6E30 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1236,7 +1236,7 @@ _080D6E26:
pop {r0}
bx r0
.align 2, 0
-_080D6E30: .4byte gBattleAnimBankAttacker
+_080D6E30: .4byte gAnimBankAttacker
_080D6E34: .4byte sub_80D6E38
thumb_func_end sub_80D6DD8
@@ -1331,10 +1331,10 @@ _080D6ED0:
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0x26]
- ldr r4, _080D6F04 @ =gBattleAnimBankAttacker
+ ldr r4, _080D6F04 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
@@ -1348,7 +1348,7 @@ _080D6ED0:
movs r0, 0x2
b _080D6F12
.align 2, 0
-_080D6F04: .4byte gBattleAnimBankAttacker
+_080D6F04: .4byte gAnimBankAttacker
_080D6F08: .4byte 0x0000ffe0
_080D6F0C:
movs r0, 0x20
@@ -1513,7 +1513,7 @@ _080D7034:
_080D703A:
b _080D718E
_080D703C:
- ldr r4, _080D707C @ =gBattleAnimBankAttacker
+ ldr r4, _080D707C @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -1545,19 +1545,19 @@ _080D7052:
ldr r0, _080D7084 @ =0x0000fff0
b _080D70F0
.align 2, 0
-_080D707C: .4byte gBattleAnimBankAttacker
+_080D707C: .4byte gAnimBankAttacker
_080D7080: .4byte gBattleAnimArgs
_080D7084: .4byte 0x0000fff0
_080D7088:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0xE]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
@@ -1574,16 +1574,16 @@ _080D70B0:
movs r0, 0x78
subs r0, r1
strh r0, [r5, 0xE]
- ldr r4, _080D70E4 @ =gBattleAnimBankTarget
+ ldr r4, _080D70E4 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x12]
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
movs r2, 0xA
@@ -1593,7 +1593,7 @@ _080D70B0:
strh r0, [r5, 0x10]
b _080D7126
.align 2, 0
-_080D70E4: .4byte gBattleAnimBankTarget
+_080D70E4: .4byte gAnimBankTarget
_080D70E8:
ldr r0, _080D710C @ =0x0000fff0
strh r0, [r5, 0xE]
@@ -1826,16 +1826,16 @@ sub_80D727C: @ 80D727C
beq _080D72C0
b _080D72D4
_080D728E:
- ldr r4, _080D72BC @ =gBattleAnimBankAttacker
+ ldr r4, _080D72BC @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1847,7 +1847,7 @@ _080D728E:
strh r0, [r5, 0x2E]
b _080D72D4
.align 2, 0
-_080D72BC: .4byte gBattleAnimBankAttacker
+_080D72BC: .4byte gAnimBankAttacker
_080D72C0:
adds r0, r5, 0
adds r0, 0x3F
@@ -1896,25 +1896,25 @@ _080D7308:
.4byte _080D7444
.4byte _080D7454
_080D731C:
- ldr r4, _080D73A0 @ =gBattleAnimBankAttacker
+ ldr r4, _080D73A0 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x14]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x16]
movs r0, 0x4
strh r0, [r5, 0x18]
- ldr r0, _080D73A4 @ =gBattleAnimBankTarget
+ ldr r0, _080D73A4 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x1C]
@@ -1933,12 +1933,12 @@ _080D731C:
movs r0, 0xC
strh r0, [r5, 0x1E]
subs r0, 0x4C
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
lsls r0, 24
asrs r0, 24
strh r0, [r5, 0x20]
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
lsls r0, 24
asrs r0, 24
strh r0, [r5, 0x22]
@@ -1956,8 +1956,8 @@ _080D731C:
adds r0, 0x1
b _080D7466
.align 2, 0
-_080D73A0: .4byte gBattleAnimBankAttacker
-_080D73A4: .4byte gBattleAnimBankTarget
+_080D73A0: .4byte gAnimBankAttacker
+_080D73A4: .4byte gAnimBankTarget
_080D73A8: .4byte 0x0000ffff
_080D73AC:
ldrh r0, [r5, 0xA]
@@ -2254,10 +2254,10 @@ _080D75C4:
beq _080D7640
b _080D764E
_080D75CA:
- ldr r0, _080D7614 @ =gBattleAnimBankTarget
+ ldr r0, _080D7614 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -2276,10 +2276,10 @@ _080D75E4:
bgt _080D75E4
strh r1, [r5, 0x24]
_080D75F4:
- ldr r4, _080D7614 @ =gBattleAnimBankTarget
+ ldr r4, _080D7614 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2291,7 +2291,7 @@ _080D75F4:
strh r0, [r5, 0x20]
b _080D7638
.align 2, 0
-_080D7614: .4byte gBattleAnimBankTarget
+_080D7614: .4byte gAnimBankTarget
_080D7618:
ldrh r0, [r5, 0xA]
adds r0, 0x1
diff --git a/asm/dark.s b/asm/dark.s
index 5175d84f0..3fcc3f56c 100755
--- a/asm/dark.s
+++ b/asm/dark.s
@@ -116,13 +116,13 @@ sub_80DFFD0: @ 80DFFD0
adds r3, r0, 0
cmp r1, 0
bne _080DFFEC
- ldr r0, _080DFFE8 @ =gBattleAnimBankAttacker
+ ldr r0, _080DFFE8 @ =gAnimBankAttacker
b _080DFFEE
.align 2, 0
_080DFFE4: .4byte gBattleAnimArgs
-_080DFFE8: .4byte gBattleAnimBankAttacker
+_080DFFE8: .4byte gAnimBankAttacker
_080DFFEC:
- ldr r0, _080E001C @ =gBattleAnimBankTarget
+ ldr r0, _080E001C @ =gAnimBankTarget
_080DFFEE:
ldrb r5, [r0]
movs r6, 0x14
@@ -147,7 +147,7 @@ _080DFFEE:
beq _080E0032
b _080E00A0
.align 2, 0
-_080E001C: .4byte gBattleAnimBankTarget
+_080E001C: .4byte gAnimBankTarget
_080E0020: .4byte 0x000003ff
_080E0024: .4byte 0xfffffc00
_080E0028:
@@ -259,10 +259,10 @@ sub_80E00EC: @ 80E00EC
lsls r1, 3
ldr r0, _080E0150 @ =gTasks
adds r5, r1, r0
- ldr r4, _080E0154 @ =gBattleAnimBankAttacker
+ ldr r4, _080E0154 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
@@ -281,7 +281,7 @@ sub_80E00EC: @ 80E00EC
strh r1, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
@@ -298,13 +298,13 @@ sub_80E00EC: @ 80E00EC
b _080E015E
.align 2, 0
_080E0150: .4byte gTasks
-_080E0154: .4byte gBattleAnimBankAttacker
+_080E0154: .4byte gAnimBankAttacker
_080E0158: .4byte 0x0000fff4
_080E015C:
ldr r0, _080E01A8 @ =0x0000ffc0
_080E015E:
strh r0, [r5, 0x18]
- ldr r0, _080E01AC @ =gBattleAnimBankAttacker
+ ldr r0, _080E01AC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -315,7 +315,7 @@ _080E015E:
add r4, sp, 0xC
adds r0, r4, 0
bl sub_8078914
- ldr r0, _080E01B0 @ =gUnknown_030041B4
+ ldr r0, _080E01B0 @ =gBattle_BG1_Y
ldrh r0, [r0]
strh r0, [r5, 0x1C]
ldr r1, _080E01B4 @ =REG_BLDCNT
@@ -330,22 +330,22 @@ _080E015E:
ldr r0, _080E01BC @ =REG_BG1VOFS
str r0, [sp]
movs r7, 0x2
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E01F4
- ldr r1, _080E01C0 @ =gUnknown_03004288
+ ldr r1, _080E01C0 @ =gBattle_BG2_X
b _080E01EE
.align 2, 0
_080E01A8: .4byte 0x0000ffc0
-_080E01AC: .4byte gBattleAnimBankAttacker
-_080E01B0: .4byte gUnknown_030041B4
+_080E01AC: .4byte gAnimBankAttacker
+_080E01B0: .4byte gBattle_BG1_Y
_080E01B4: .4byte REG_BLDCNT
_080E01B8: .4byte 0x00003f42
_080E01BC: .4byte REG_BG1VOFS
-_080E01C0: .4byte gUnknown_03004288
+_080E01C0: .4byte gBattle_BG2_X
_080E01C4:
- ldr r0, _080E0278 @ =gUnknown_03004280
+ ldr r0, _080E0278 @ =gBattle_BG2_Y
ldrh r0, [r0]
strh r0, [r5, 0x1C]
ldr r1, _080E027C @ =REG_BLDCNT
@@ -359,11 +359,11 @@ _080E01C4:
ldr r0, _080E0284 @ =REG_BG2VOFS
str r0, [sp]
movs r7, 0x4
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E01F4
- ldr r1, _080E0288 @ =gUnknown_030042C0
+ ldr r1, _080E0288 @ =gBattle_BG1_X
_080E01EE:
ldrh r0, [r1]
adds r0, 0xF0
@@ -419,13 +419,13 @@ _080E0220:
adds r2, 0x3F
adds r0, r2, 0
strh r0, [r1]
- ldr r2, _080E0298 @ =gUnknown_030042C4
+ ldr r2, _080E0298 @ =gBattle_WIN0H
ldrh r0, [r5, 0x24]
lsls r0, 8
ldrh r1, [r5, 0x26]
orrs r0, r1
strh r0, [r2]
- ldr r1, _080E029C @ =gUnknown_03004240
+ ldr r1, _080E029C @ =gBattle_WIN0V
movs r0, 0xA0
strh r0, [r1]
ldr r0, _080E02A0 @ =sub_80E02A4
@@ -435,16 +435,16 @@ _080E0220:
pop {r0}
bx r0
.align 2, 0
-_080E0278: .4byte gUnknown_03004280
+_080E0278: .4byte gBattle_BG2_Y
_080E027C: .4byte REG_BLDCNT
_080E0280: .4byte 0x00003f44
_080E0284: .4byte REG_BG2VOFS
-_080E0288: .4byte gUnknown_030042C0
+_080E0288: .4byte gBattle_BG1_X
_080E028C: .4byte 0xa2600001
_080E0290: .4byte gUnknown_03004DE0
_080E0294: .4byte REG_WINOUT
-_080E0298: .4byte gUnknown_030042C4
-_080E029C: .4byte gUnknown_03004240
+_080E0298: .4byte gBattle_WIN0H
+_080E029C: .4byte gBattle_WIN0V
_080E02A0: .4byte sub_80E02A4
thumb_func_end sub_80E00EC
@@ -561,7 +561,7 @@ _080E035E:
blt _080E0380
strh r2, [r4, 0x24]
_080E0380:
- ldr r3, _080E0398 @ =gUnknown_030042C4
+ ldr r3, _080E0398 @ =gBattle_WIN0H
ldrh r2, [r4, 0x24]
lsls r0, r2, 8
ldrh r1, [r4, 0x26]
@@ -573,7 +573,7 @@ _080E0380:
bne _080E03B6
b _080E03A2
.align 2, 0
-_080E0398: .4byte gUnknown_030042C4
+_080E0398: .4byte gBattle_WIN0H
_080E039C:
ldr r1, _080E03AC @ =gUnknown_03004DC0
movs r0, 0x3
@@ -627,15 +627,15 @@ _080E03EC:
.4byte _080E053C
.4byte _080E05A4
_080E0400:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080E043C
- ldr r0, _080E042C @ =gUnknown_030042C4
+ ldr r0, _080E042C @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _080E0430 @ =gUnknown_03004240
+ ldr r0, _080E0430 @ =gBattle_WIN0V
strh r1, [r0]
ldr r0, _080E0434 @ =REG_WININ
ldr r2, _080E0438 @ =0x00003f3f
@@ -647,12 +647,12 @@ _080E0400:
bl DestroyAnimVisualTask
b _080E05F2
.align 2, 0
-_080E042C: .4byte gUnknown_030042C4
-_080E0430: .4byte gUnknown_03004240
+_080E042C: .4byte gBattle_WIN0H
+_080E0430: .4byte gBattle_WIN0V
_080E0434: .4byte REG_WININ
_080E0438: .4byte 0x00003f3f
_080E043C:
- ldr r0, _080E045C @ =gBattleAnimBankTarget
+ ldr r0, _080E045C @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -664,19 +664,19 @@ _080E043C:
ldr r2, _080E0464 @ =0x00003f42
adds r0, r2, 0
strh r0, [r1]
- ldr r1, _080E0468 @ =gUnknown_03004288
+ ldr r1, _080E0468 @ =gBattle_BG2_X
b _080E0476
.align 2, 0
-_080E045C: .4byte gBattleAnimBankTarget
+_080E045C: .4byte gAnimBankTarget
_080E0460: .4byte REG_BLDCNT
_080E0464: .4byte 0x00003f42
-_080E0468: .4byte gUnknown_03004288
+_080E0468: .4byte gBattle_BG2_X
_080E046C:
ldr r1, _080E0480 @ =REG_BLDCNT
ldr r2, _080E0484 @ =0x00003f44
adds r0, r2, 0
strh r0, [r1]
- ldr r1, _080E0488 @ =gUnknown_030042C0
+ ldr r1, _080E0488 @ =gBattle_BG1_X
_080E0476:
ldrh r0, [r1]
adds r0, 0xF0
@@ -685,7 +685,7 @@ _080E0476:
.align 2, 0
_080E0480: .4byte REG_BLDCNT
_080E0484: .4byte 0x00003f44
-_080E0488: .4byte gUnknown_030042C0
+_080E0488: .4byte gBattle_BG1_X
_080E048C:
movs r1, 0xE
ldrsh r0, [r5, r1]
@@ -693,7 +693,7 @@ _080E048C:
bne _080E04B4
mov r0, sp
bl sub_8078914
- ldr r0, _080E04B0 @ =gUnknown_030041B4
+ ldr r0, _080E04B0 @ =gBattle_BG1_Y
ldrh r0, [r0]
strh r0, [r5, 0x1C]
mov r0, sp
@@ -704,9 +704,9 @@ _080E048C:
bl FillPalette
b _080E04C4
.align 2, 0
-_080E04B0: .4byte gUnknown_030041B4
+_080E04B0: .4byte gBattle_BG1_Y
_080E04B4:
- ldr r0, _080E04CC @ =gUnknown_03004280
+ ldr r0, _080E04CC @ =gBattle_BG2_Y
ldrh r0, [r0]
strh r0, [r5, 0x1C]
movs r0, 0
@@ -718,12 +718,12 @@ _080E04C4:
bl sub_80E08CC
b _080E0590
.align 2, 0
-_080E04CC: .4byte gUnknown_03004280
+_080E04CC: .4byte gBattle_BG2_Y
_080E04D0:
- ldr r4, _080E051C @ =gBattleAnimBankTarget
+ ldr r4, _080E051C @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x1F
@@ -740,7 +740,7 @@ _080E04D0:
strh r1, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
subs r1, r0, 0x4
@@ -755,7 +755,7 @@ _080E04D0:
ldr r0, _080E0520 @ =0x0000fff4
b _080E0526
.align 2, 0
-_080E051C: .4byte gBattleAnimBankTarget
+_080E051C: .4byte gAnimBankTarget
_080E0520: .4byte 0x0000fff4
_080E0524:
ldr r0, _080E0538 @ =0x0000ffc0
@@ -846,13 +846,13 @@ _080E05C0:
ldr r2, _080E0608 @ =0x00003f3f
adds r0, r2, 0
strh r0, [r1]
- ldr r2, _080E060C @ =gUnknown_030042C4
+ ldr r2, _080E060C @ =gBattle_WIN0H
ldrh r0, [r5, 0x24]
lsls r0, 8
ldrh r1, [r5, 0x26]
orrs r0, r1
strh r0, [r2]
- ldr r1, _080E0610 @ =gUnknown_03004240
+ ldr r1, _080E0610 @ =gBattle_WIN0V
movs r0, 0xA0
strh r0, [r1]
movs r0, 0
@@ -875,8 +875,8 @@ _080E05FC: .4byte REG_WINOUT
_080E0600: .4byte 0x00003f3b
_080E0604: .4byte REG_WININ
_080E0608: .4byte 0x00003f3f
-_080E060C: .4byte gUnknown_030042C4
-_080E0610: .4byte gUnknown_03004240
+_080E060C: .4byte gBattle_WIN0H
+_080E0610: .4byte gBattle_WIN0V
_080E0614: .4byte REG_BLDALPHA
_080E0618: .4byte 0x0000080c
_080E061C: .4byte sub_80E0620
@@ -956,7 +956,7 @@ _080E06A8:
movs r0, 0x1
strh r0, [r4, 0xA]
_080E06AC:
- ldr r2, _080E06F0 @ =gUnknown_030042C4
+ ldr r2, _080E06F0 @ =gBattle_WIN0H
ldrh r0, [r4, 0x24]
lsls r0, 8
ldrh r1, [r4, 0x26]
@@ -990,7 +990,7 @@ _080E06CE:
strh r0, [r4, 0xA]
b _080E075A
.align 2, 0
-_080E06F0: .4byte gUnknown_030042C4
+_080E06F0: .4byte gBattle_WIN0H
_080E06F4:
ldrh r0, [r4, 0xA]
adds r0, 0x1
@@ -1054,10 +1054,10 @@ _080E075A:
.align 2, 0
_080E0764: .4byte gUnknown_03004DC0
_080E0768:
- ldr r0, _080E078C @ =gUnknown_030042C4
+ ldr r0, _080E078C @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _080E0790 @ =gUnknown_03004240
+ ldr r0, _080E0790 @ =gBattle_WIN0V
strh r1, [r0]
ldr r0, _080E0794 @ =REG_WININ
ldr r3, _080E0798 @ =0x00003f3f
@@ -1072,8 +1072,8 @@ _080E0784:
pop {r0}
bx r0
.align 2, 0
-_080E078C: .4byte gUnknown_030042C4
-_080E0790: .4byte gUnknown_03004240
+_080E078C: .4byte gBattle_WIN0H
+_080E0790: .4byte gBattle_WIN0V
_080E0794: .4byte REG_WININ
_080E0798: .4byte 0x00003f3f
thumb_func_end sub_80E0620
@@ -1293,7 +1293,7 @@ sub_80E0918: @ 80E0918
lsls r0, 24
lsrs r0, 24
mov r10, r0
- ldr r6, _080E09B8 @ =gBattleAnimBankAttacker
+ ldr r6, _080E09B8 @ =gAnimBankAttacker
ldrb r0, [r6]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -1361,7 +1361,7 @@ _080E09A2:
pop {r0}
bx r0
.align 2, 0
-_080E09B8: .4byte gBattleAnimBankAttacker
+_080E09B8: .4byte gAnimBankAttacker
_080E09BC: .4byte gSprites
_080E09C0: .4byte gObjectBankIDs
thumb_func_end sub_80E0918
@@ -1371,7 +1371,7 @@ sub_80E09C4: @ 80E09C4
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
- ldr r4, _080E0A0C @ =gBattleAnimBankAttacker
+ ldr r4, _080E0A0C @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -1401,7 +1401,7 @@ _080E0A00:
pop {r0}
bx r0
.align 2, 0
-_080E0A0C: .4byte gBattleAnimBankAttacker
+_080E0A0C: .4byte gAnimBankAttacker
thumb_func_end sub_80E09C4
thumb_func_start sub_80E0A10
@@ -1422,7 +1422,7 @@ sub_80E0A10: @ 80E0A10
bl StartSpriteAnim
ldr r0, _080E0A44 @ =sub_8078600
str r0, [r4, 0x1C]
- ldr r1, _080E0A48 @ =move_anim_8072740
+ ldr r1, _080E0A48 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4}
@@ -1431,7 +1431,7 @@ sub_80E0A10: @ 80E0A10
.align 2, 0
_080E0A40: .4byte gBattleAnimArgs
_080E0A44: .4byte sub_8078600
-_080E0A48: .4byte move_anim_8072740
+_080E0A48: .4byte DestroyAnimSprite
thumb_func_end sub_80E0A10
thumb_func_start sub_80E0A4C
@@ -1445,9 +1445,9 @@ sub_80E0A4C: @ 80E0A4C
lsrs r0, 24
mov r9, r0
movs r7, 0
- ldr r0, _080E0B50 @ =gUnknown_030042C4
+ ldr r0, _080E0B50 @ =gBattle_WIN0H
strh r7, [r0]
- ldr r0, _080E0B54 @ =gUnknown_03004240
+ ldr r0, _080E0B54 @ =gBattle_WIN0V
strh r7, [r0]
ldr r1, _080E0B58 @ =REG_WININ
ldr r2, _080E0B5C @ =0x00003f3f
@@ -1484,7 +1484,7 @@ sub_80E0A4C: @ 80E0A4C
movs r0, 0x3F
ands r0, r1
strb r0, [r5, 0x1]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E0AC4
@@ -1500,11 +1500,11 @@ _080E0AC4:
lsls r0, 24
cmp r0, 0
beq _080E0B40
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E0B40
- ldr r4, _080E0B74 @ =gBattleAnimBankAttacker
+ ldr r4, _080E0B74 @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankIdentity
lsls r0, 24
@@ -1555,7 +1555,7 @@ _080E0AF4:
strb r0, [r5]
movs r7, 0x1
_080E0B40:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E0B84
@@ -1563,8 +1563,8 @@ _080E0B40:
ldrh r5, [r0]
b _080E0BCC
.align 2, 0
-_080E0B50: .4byte gUnknown_030042C4
-_080E0B54: .4byte gUnknown_03004240
+_080E0B50: .4byte gBattle_WIN0H
+_080E0B54: .4byte gBattle_WIN0V
_080E0B58: .4byte REG_WININ
_080E0B5C: .4byte 0x00003f3f
_080E0B60: .4byte 0x00003f3d
@@ -1572,12 +1572,12 @@ _080E0B64: .4byte REG_BLDCNT
_080E0B68: .4byte 0x00003f42
_080E0B6C: .4byte 0x00000c08
_080E0B70: .4byte REG_BG1CNT
-_080E0B74: .4byte gBattleAnimBankAttacker
+_080E0B74: .4byte gAnimBankAttacker
_080E0B78: .4byte gSprites
_080E0B7C: .4byte gObjectBankIDs
_080E0B80: .4byte gSharedMem + 0x19348
_080E0B84:
- ldr r4, _080E0BA4 @ =gBattleAnimBankAttacker
+ ldr r4, _080E0BA4 @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -1593,7 +1593,7 @@ _080E0B84:
ldr r1, _080E0BAC @ =gEnemyParty
b _080E0BC0
.align 2, 0
-_080E0BA4: .4byte gBattleAnimBankAttacker
+_080E0BA4: .4byte gAnimBankAttacker
_080E0BA8: .4byte gBattlePartyID
_080E0BAC: .4byte gEnemyParty
_080E0BB0:
@@ -1617,7 +1617,7 @@ _080E0BCC:
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, _080E0C60 @ =gBattleAnimBankAttacker
+ ldr r0, _080E0C60 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r1, r4, 0
adds r2, r5, 0
@@ -1647,7 +1647,7 @@ _080E0BCC:
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
- ldr r2, _080E0C78 @ =gUnknown_030042C0
+ ldr r2, _080E0C78 @ =gBattle_BG1_X
ldr r0, _080E0C7C @ =gSprites
lsls r1, r4, 4
adds r1, r4
@@ -1657,7 +1657,7 @@ _080E0BCC:
negs r0, r0
adds r0, 0x60
strh r0, [r2]
- ldr r2, _080E0C80 @ =gUnknown_030041B4
+ ldr r2, _080E0C80 @ =gBattle_BG1_Y
ldrh r0, [r1, 0x22]
negs r0, r0
adds r0, 0x20
@@ -1678,15 +1678,15 @@ _080E0BCC:
.align 2, 0
_080E0C58: .4byte gBattlePartyID
_080E0C5C: .4byte gPlayerParty
-_080E0C60: .4byte gBattleAnimBankAttacker
+_080E0C60: .4byte gAnimBankAttacker
_080E0C64: .4byte 0x040000d4
_080E0C68: .4byte 0x85000400
_080E0C6C: .4byte gUnknown_08D1D574
_080E0C70: .4byte gUnknown_08D1D410
_080E0C74: .4byte gUnknown_08D1D54C
-_080E0C78: .4byte gUnknown_030042C0
+_080E0C78: .4byte gBattle_BG1_X
_080E0C7C: .4byte gSprites
-_080E0C80: .4byte gUnknown_030041B4
+_080E0C80: .4byte gBattle_BG1_Y
_080E0C84: .4byte gBattleAnimArgs
_080E0C88:
lsls r0, r1, 4
@@ -1740,7 +1740,7 @@ sub_80E0CD0: @ 80E0CD0
adds r0, 0x4
movs r5, 0
strh r0, [r4, 0x1C]
- ldr r2, _080E0DF4 @ =gUnknown_030042C0
+ ldr r2, _080E0DF4 @ =gBattle_BG1_X
ldrh r3, [r2]
subs r1, r3, 0x4
strh r1, [r2]
@@ -1761,9 +1761,9 @@ sub_80E0CD0: @ 80E0CD0
bne _080E0DE8
movs r0, 0
bl sub_8076464
- ldr r0, _080E0DF8 @ =gUnknown_030042C4
+ ldr r0, _080E0DF8 @ =gBattle_WIN0H
strh r5, [r0]
- ldr r0, _080E0DFC @ =gUnknown_03004240
+ ldr r0, _080E0DFC @ =gBattle_WIN0V
strh r5, [r0]
ldr r0, _080E0E00 @ =REG_WININ
ldr r2, _080E0E04 @ =0x00003f3f
@@ -1771,7 +1771,7 @@ sub_80E0CD0: @ 80E0CD0
strh r1, [r0]
adds r0, 0x2
strh r1, [r0]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E0D40
@@ -1838,7 +1838,7 @@ _080E0D84:
cmp r0, 0x1
bne _080E0DE2
ldr r2, _080E0E1C @ =gObjectBankIDs
- ldr r0, _080E0E20 @ =gBattleAnimBankAttacker
+ ldr r0, _080E0E20 @ =gAnimBankAttacker
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -1870,9 +1870,9 @@ _080E0DE8:
bx r0
.align 2, 0
_080E0DF0: .4byte gTasks
-_080E0DF4: .4byte gUnknown_030042C0
-_080E0DF8: .4byte gUnknown_030042C4
-_080E0DFC: .4byte gUnknown_03004240
+_080E0DF4: .4byte gBattle_BG1_X
+_080E0DF8: .4byte gBattle_WIN0H
+_080E0DFC: .4byte gBattle_WIN0V
_080E0E00: .4byte REG_WININ
_080E0E04: .4byte 0x00003f3f
_080E0E08: .4byte REG_BG1CNT
@@ -1881,7 +1881,7 @@ _080E0E10: .4byte gSprites
_080E0E14: .4byte 0x040000d4
_080E0E18: .4byte 0x85000200
_080E0E1C: .4byte gObjectBankIDs
-_080E0E20: .4byte gBattleAnimBankAttacker
+_080E0E20: .4byte gAnimBankAttacker
thumb_func_end sub_80E0CD0
thumb_func_start sub_80E0E24
@@ -1986,7 +1986,7 @@ sub_80E0EE8: @ 80E0EE8
push {lr}
lsls r0, 24
lsrs r3, r0, 24
- ldr r2, _080E0F14 @ =gUnknown_0202F7C4
+ ldr r2, _080E0F14 @ =gAnimMoveTurn
ldrb r0, [r2]
cmp r0, 0x1
bhi _080E0EFC
@@ -2006,7 +2006,7 @@ _080E0F08:
pop {r0}
bx r0
.align 2, 0
-_080E0F14: .4byte gUnknown_0202F7C4
+_080E0F14: .4byte gAnimMoveTurn
_080E0F18: .4byte gBattleAnimArgs
thumb_func_end sub_80E0EE8
diff --git a/asm/dragon.s b/asm/dragon.s
index c384e3b6c..7c4ea0547 100755
--- a/asm/dragon.s
+++ b/asm/dragon.s
@@ -11,16 +11,16 @@
sub_80DF5A0: @ 80DF5A0
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _080DF5E8 @ =gBattleAnimBankAttacker
+ ldr r4, _080DF5E8 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -43,7 +43,7 @@ sub_80DF5A0: @ 80DF5A0
adds r1, r2, 0
b _080DF5FA
.align 2, 0
-_080DF5E8: .4byte gBattleAnimBankAttacker
+_080DF5E8: .4byte gAnimBankAttacker
_080DF5EC: .4byte gBattleAnimArgs
_080DF5F0:
ldr r1, _080DF630 @ =gBattleAnimArgs
@@ -89,20 +89,20 @@ sub_80DF63C: @ 80DF63C
push {r4,r5,lr}
adds r5, r0, 0
bl sub_8078650
- ldr r4, _080DF694 @ =gBattleAnimBankTarget
+ ldr r4, _080DF694 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
- ldr r0, _080DF698 @ =gBattleAnimBankAttacker
+ ldr r0, _080DF698 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -126,8 +126,8 @@ sub_80DF63C: @ 80DF63C
strh r0, [r5, 0x36]
b _080DF6CA
.align 2, 0
-_080DF694: .4byte gBattleAnimBankTarget
-_080DF698: .4byte gBattleAnimBankAttacker
+_080DF694: .4byte gAnimBankTarget
+_080DF698: .4byte gAnimBankAttacker
_080DF69C: .4byte gBattleAnimArgs
_080DF6A0:
ldr r1, _080DF6E4 @ =gBattleAnimArgs
@@ -177,23 +177,23 @@ sub_80DF6F0: @ 80DF6F0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080DF70C
- ldr r4, _080DF708 @ =gBattleAnimBankAttacker
+ ldr r4, _080DF708 @ =gAnimBankAttacker
b _080DF70E
.align 2, 0
_080DF704: .4byte gBattleAnimArgs
-_080DF708: .4byte gBattleAnimBankAttacker
+_080DF708: .4byte gAnimBankAttacker
_080DF70C:
- ldr r4, _080DF750 @ =gBattleAnimBankTarget
+ ldr r4, _080DF750 @ =gAnimBankTarget
_080DF70E:
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -215,7 +215,7 @@ _080DF70E:
pop {r0}
bx r0
.align 2, 0
-_080DF750: .4byte gBattleAnimBankTarget
+_080DF750: .4byte gAnimBankTarget
_080DF754: .4byte gBattleAnimArgs
_080DF758: .4byte sub_8078600
_080DF75C: .4byte move_anim_8074EE0
@@ -225,7 +225,7 @@ _080DF75C: .4byte move_anim_8074EE0
sub_80DF760: @ 80DF760
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080DF788 @ =gBattleAnimBankAttacker
+ ldr r0, _080DF788 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -241,24 +241,24 @@ _080DF77A:
pop {r0}
bx r0
.align 2, 0
-_080DF788: .4byte gBattleAnimBankAttacker
+_080DF788: .4byte gAnimBankAttacker
thumb_func_end sub_80DF760
thumb_func_start sub_80DF78C
sub_80DF78C: @ 80DF78C
push {r4-r7,lr}
adds r6, r0, 0
- ldr r4, _080DF7E0 @ =gBattleAnimBankAttacker
+ ldr r4, _080DF7E0 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r6, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
@@ -284,7 +284,7 @@ sub_80DF78C: @ 80DF78C
lsrs r0, r7, 17
b _080DF7EE
.align 2, 0
-_080DF7E0: .4byte gBattleAnimBankAttacker
+_080DF7E0: .4byte gAnimBankAttacker
_080DF7E4: .4byte gBattleAnimArgs
_080DF7E8: .4byte gBankAttacker
_080DF7EC:
@@ -442,7 +442,7 @@ _080DF90A:
cmp r0, 0x14
ble _080DF91E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DF91E:
pop {r4,r5}
pop {r0}
@@ -460,7 +460,7 @@ sub_80DF924: @ 80DF924
lsls r1, 3
ldr r0, _080DF950 @ =gTasks
adds r4, r1, r0
- ldr r0, _080DF954 @ =gBattleAnimBankAttacker
+ ldr r0, _080DF954 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -469,17 +469,17 @@ sub_80DF924: @ 80DF924
bne _080DF960
ldr r0, _080DF958 @ =REG_BG1HOFS
str r0, [sp]
- ldr r0, _080DF95C @ =gUnknown_030042C0
+ ldr r0, _080DF95C @ =gBattle_BG1_X
b _080DF966
.align 2, 0
_080DF950: .4byte gTasks
-_080DF954: .4byte gBattleAnimBankAttacker
+_080DF954: .4byte gAnimBankAttacker
_080DF958: .4byte REG_BG1HOFS
-_080DF95C: .4byte gUnknown_030042C0
+_080DF95C: .4byte gBattle_BG1_X
_080DF960:
ldr r0, _080DF9DC @ =REG_BG2HOFS
str r0, [sp]
- ldr r0, _080DF9E0 @ =gUnknown_03004288
+ ldr r0, _080DF9E0 @ =gBattle_BG2_X
_080DF966:
ldrh r0, [r0]
strh r0, [r4, 0xC]
@@ -491,7 +491,7 @@ _080DF966:
strb r0, [r1, 0x8]
mov r0, sp
strb r5, [r0, 0x9]
- ldr r0, _080DF9E8 @ =gBattleAnimBankAttacker
+ ldr r0, _080DF9E8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8077FC0
lsls r0, 24
@@ -542,9 +542,9 @@ _080DF9C4:
bx r0
.align 2, 0
_080DF9DC: .4byte REG_BG2HOFS
-_080DF9E0: .4byte gUnknown_03004288
+_080DF9E0: .4byte gBattle_BG2_X
_080DF9E4: .4byte 0xa2600001
-_080DF9E8: .4byte gBattleAnimBankAttacker
+_080DF9E8: .4byte gAnimBankAttacker
_080DF9EC: .4byte gUnknown_03004DE0
_080DF9F0: .4byte sub_80DF9F4
thumb_func_end sub_80DF924
@@ -724,18 +724,18 @@ sub_80DFB28: @ 80DFB28
movs r1, 0x5
bl __divsi3
adds r6, r0, 0
- ldr r1, _080DFBCC @ =gBattleAnimBankAttacker
+ ldr r1, _080DFBCC @ =gAnimBankAttacker
mov r8, r1
ldrb r0, [r1]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
mov r2, r8
ldrb r0, [r2]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r3, [r5, 0x8]
@@ -790,7 +790,7 @@ _080DFBB0:
bx r0
.align 2, 0
_080DFBC8: .4byte gBattleAnimArgs
-_080DFBCC: .4byte gBattleAnimBankAttacker
+_080DFBCC: .4byte gAnimBankAttacker
_080DFBD0: .4byte sub_80DFBD8
_080DFBD4: .4byte gUnknown_03000730
thumb_func_end sub_80DFB28
@@ -827,7 +827,7 @@ sub_80DFBD8: @ 80DFBD8
cmp r0, r1
ble _080DFC1C
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DFC1C:
pop {r4}
pop {r0}
@@ -847,7 +847,7 @@ sub_80DFC24: @ 80DFC24
ldr r0, _080DFC5C @ =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r1, 0x8]
- ldr r0, _080DFC60 @ =gBattleAnimBankAttacker
+ ldr r0, _080DFC60 @ =gAnimBankAttacker
ldrb r0, [r0]
movs r2, 0x10
strh r2, [r1, 0xA]
@@ -864,7 +864,7 @@ sub_80DFC24: @ 80DFC24
.align 2, 0
_080DFC58: .4byte gTasks
_080DFC5C: .4byte gBattleAnimArgs
-_080DFC60: .4byte gBattleAnimBankAttacker
+_080DFC60: .4byte gAnimBankAttacker
_080DFC64: .4byte REG_BLDALPHA
_080DFC68: .4byte REG_BLDCNT
_080DFC6C: .4byte 0x00003f42
@@ -927,7 +927,7 @@ sub_80DFC9C: @ 80DFC9C
bne _080DFD1E
ldr r2, _080DFD0C @ =gSprites
ldr r1, _080DFD10 @ =gObjectBankIDs
- ldr r0, _080DFD14 @ =gBattleAnimBankAttacker
+ ldr r0, _080DFD14 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -948,7 +948,7 @@ _080DFD04: .4byte gTasks
_080DFD08: .4byte REG_BLDALPHA
_080DFD0C: .4byte gSprites
_080DFD10: .4byte gObjectBankIDs
-_080DFD14: .4byte gBattleAnimBankAttacker
+_080DFD14: .4byte gAnimBankAttacker
_080DFD18:
ldrh r0, [r4, 0xC]
adds r0, 0x1
@@ -1050,7 +1050,7 @@ sub_80DFDC0: @ 80DFDC0
lsls r2, 5
adds r0, r2, 0
strh r0, [r1]
- ldr r0, _080DFDEC @ =gBattleAnimBankAttacker
+ ldr r0, _080DFDEC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -1062,7 +1062,7 @@ sub_80DFDC0: @ 80DFDC0
b _080DFDFC
.align 2, 0
_080DFDE8: .4byte REG_BLDALPHA
-_080DFDEC: .4byte gBattleAnimBankAttacker
+_080DFDEC: .4byte gAnimBankAttacker
_080DFDF0: .4byte REG_BLDCNT
_080DFDF4: .4byte 0x00003f42
_080DFDF8:
@@ -1085,29 +1085,29 @@ _080DFE10: .4byte 0x00003f44
sub_80DFE14: @ 80DFE14
push {r4-r6,lr}
adds r4, r0, 0
- ldr r6, _080DFE80 @ =gBattleAnimBankTarget
+ ldr r6, _080DFE80 @ =gAnimBankTarget
ldrb r0, [r6]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x30]
- ldr r5, _080DFE84 @ =gBattleAnimBankAttacker
+ ldr r5, _080DFE84 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r6]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -1131,8 +1131,8 @@ sub_80DFE14: @ 80DFE14
pop {r0}
bx r0
.align 2, 0
-_080DFE80: .4byte gBattleAnimBankTarget
-_080DFE84: .4byte gBattleAnimBankAttacker
+_080DFE80: .4byte gAnimBankTarget
+_080DFE84: .4byte gAnimBankAttacker
_080DFE88: .4byte 0x0000ffd8
_080DFE8C: .4byte sub_80DFE90
thumb_func_end sub_80DFE14
@@ -1204,7 +1204,7 @@ _080DFF02:
cmp r0, 0
bne _080DFF14
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DFF14:
pop {r4-r6}
pop {r0}
diff --git a/asm/fight.s b/asm/fight.s
index c6ef33840..d0d042113 100755
--- a/asm/fight.s
+++ b/asm/fight.s
@@ -24,7 +24,7 @@ unc_080B08A0: @ 80D8FF0
strh r0, [r4, 0x2E]
ldr r0, _080D9024 @ =sub_80782D8
str r0, [r4, 0x1C]
- ldr r1, _080D9028 @ =move_anim_8072740
+ ldr r1, _080D9028 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
@@ -33,7 +33,7 @@ unc_080B08A0: @ 80D8FF0
.align 2, 0
_080D9020: .4byte gBattleAnimArgs
_080D9024: .4byte sub_80782D8
-_080D9028: .4byte move_anim_8072740
+_080D9028: .4byte DestroyAnimSprite
thumb_func_end unc_080B08A0
thumb_func_start sub_80D902C
@@ -45,7 +45,7 @@ sub_80D902C: @ 80D902C
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _080D9054
- ldr r0, _080D9074 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9074 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -71,14 +71,14 @@ _080D9054:
bx r0
.align 2, 0
_080D9070: .4byte gBattleAnimArgs
-_080D9074: .4byte gBattleAnimBankAttacker
+_080D9074: .4byte gAnimBankAttacker
thumb_func_end sub_80D902C
thumb_func_start sub_80D9078
sub_80D9078: @ 80D9078
push {r4,lr}
adds r4, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080D9094
@@ -126,7 +126,7 @@ _080D90D0:
strh r0, [r5, 0x2E]
ldr r0, _080D90EC @ =sub_80782D8
str r0, [r5, 0x1C]
- ldr r1, _080D90F0 @ =move_anim_8072740
+ ldr r1, _080D90F0 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
@@ -135,7 +135,7 @@ _080D90D0:
.align 2, 0
_080D90E8: .4byte gBattleAnimArgs
_080D90EC: .4byte sub_80782D8
-_080D90F0: .4byte move_anim_8072740
+_080D90F0: .4byte DestroyAnimSprite
thumb_func_end sub_80D90A4
thumb_func_start sub_80D90F4
@@ -151,13 +151,13 @@ sub_80D90F4: @ 80D90F4
mov r9, r0
cmp r1, 0
bne _080D9118
- ldr r0, _080D9114 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9114 @ =gAnimBankAttacker
b _080D911A
.align 2, 0
_080D9110: .4byte gBattleAnimArgs
-_080D9114: .4byte gBattleAnimBankAttacker
+_080D9114: .4byte gAnimBankAttacker
_080D9118:
- ldr r0, _080D9260 @ =gBattleAnimBankTarget
+ ldr r0, _080D9260 @ =gAnimBankTarget
_080D911A:
ldrb r0, [r0]
mov r8, r0
@@ -178,13 +178,13 @@ _080D9138:
bl StartSpriteAnim
mov r0, r8
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
mov r0, r8
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -314,7 +314,7 @@ _080D9250:
pop {r0}
bx r0
.align 2, 0
-_080D9260: .4byte gBattleAnimBankTarget
+_080D9260: .4byte gAnimBankTarget
_080D9264: .4byte gBanksBySide
_080D9268: .4byte 0xfff00000
_080D926C: .4byte gBattleAnimSpriteTemplate_83DB4A8
@@ -355,7 +355,7 @@ sub_80D927C: @ 80D927C
bl DestroySprite
_080D92B8:
adds r0, r5, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080D92C8
.align 2, 0
_080D92C0: .4byte gSprites
@@ -444,7 +444,7 @@ sub_80D9328: @ 80D9328
strh r6, [r5, 0x24]
ldr r0, _080D9370 @ =sub_8078B34
str r0, [r5, 0x1C]
- ldr r1, _080D9374 @ =move_anim_8072740
+ ldr r1, _080D9374 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
_080D9368:
@@ -453,17 +453,17 @@ _080D9368:
bx r0
.align 2, 0
_080D9370: .4byte sub_8078B34
-_080D9374: .4byte move_anim_8072740
+_080D9374: .4byte DestroyAnimSprite
thumb_func_end sub_80D9328
thumb_func_start sub_80D9378
sub_80D9378: @ 80D9378
push {r4-r6,lr}
adds r6, r0, 0
- ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
+ ldr r0, _080D93F4 @ =gAnimBankAttacker
ldrb r1, [r0]
movs r0, 0x2
- ldr r2, _080D93F8 @ =gBattleAnimBankTarget
+ ldr r2, _080D93F8 @ =gAnimBankTarget
eors r0, r1
ldrb r1, [r2]
cmp r0, r1
@@ -483,7 +483,7 @@ _080D93A4:
adds r0, r6, 0
movs r1, 0x1
bl sub_8078764
- ldr r0, _080D93F4 @ =gBattleAnimBankAttacker
+ ldr r0, _080D93F4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -519,8 +519,8 @@ _080D93C2:
pop {r0}
bx r0
.align 2, 0
-_080D93F4: .4byte gBattleAnimBankAttacker
-_080D93F8: .4byte gBattleAnimBankTarget
+_080D93F4: .4byte gAnimBankAttacker
+_080D93F8: .4byte gAnimBankTarget
_080D93FC: .4byte gBattleAnimArgs
_080D9400: .4byte sub_80D9404
thumb_func_end sub_80D9378
@@ -549,7 +549,7 @@ sub_80D9404: @ 80D9404
b _080D9436
_080D9430:
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D9436:
pop {r4}
pop {r0}
@@ -598,7 +598,7 @@ sub_80D9474: @ 80D9474
strh r0, [r4, 0x2E]
ldr r0, _080D94A0 @ =sub_80782D8
str r0, [r4, 0x1C]
- ldr r1, _080D94A4 @ =move_anim_8072740
+ ldr r1, _080D94A4 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4}
@@ -606,7 +606,7 @@ sub_80D9474: @ 80D9474
bx r0
.align 2, 0
_080D94A0: .4byte sub_80782D8
-_080D94A4: .4byte move_anim_8072740
+_080D94A4: .4byte DestroyAnimSprite
thumb_func_end sub_80D9474
thumb_func_start sub_80D94A8
@@ -643,16 +643,16 @@ sub_80D94CC: @ 80D94CC
bne _080D9510
movs r0, 0x6
strh r0, [r5, 0x2E]
- ldr r4, _080D9518 @ =gBattleAnimBankTarget
+ ldr r4, _080D9518 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -666,7 +666,7 @@ _080D9510:
pop {r0}
bx r0
.align 2, 0
-_080D9518: .4byte gBattleAnimBankTarget
+_080D9518: .4byte gAnimBankTarget
_080D951C: .4byte sub_8078B34
_080D9520: .4byte sub_80D9524
thumb_func_end sub_80D94CC
@@ -678,13 +678,13 @@ sub_80D9524: @ 80D9524
strh r1, [r0, 0x2E]
ldr r1, _080D9538 @ =sub_80782D8
str r1, [r0, 0x1C]
- ldr r1, _080D953C @ =move_anim_8072740
+ ldr r1, _080D953C @ =DestroyAnimSprite
bl StoreSpriteCallbackInData
pop {r0}
bx r0
.align 2, 0
_080D9538: .4byte sub_80782D8
-_080D953C: .4byte move_anim_8072740
+_080D953C: .4byte DestroyAnimSprite
thumb_func_end sub_80D9524
thumb_func_start sub_80D9540
@@ -754,7 +754,7 @@ _080D95BA:
cmp r0, 0x78
ble _080D95C8
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D95C8:
pop {r4}
pop {r0}
@@ -770,23 +770,23 @@ sub_80D95D0: @ 80D95D0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080D95EC
- ldr r4, _080D95E8 @ =gBattleAnimBankAttacker
+ ldr r4, _080D95E8 @ =gAnimBankAttacker
b _080D95EE
.align 2, 0
_080D95E4: .4byte gBattleAnimArgs
-_080D95E8: .4byte gBattleAnimBankAttacker
+_080D95E8: .4byte gAnimBankAttacker
_080D95EC:
- ldr r4, _080D9634 @ =gBattleAnimBankTarget
+ ldr r4, _080D9634 @ =gAnimBankTarget
_080D95EE:
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -812,7 +812,7 @@ _080D95EE:
pop {r0}
bx r0
.align 2, 0
-_080D9634: .4byte gBattleAnimBankTarget
+_080D9634: .4byte gAnimBankTarget
_080D9638: .4byte gBattleAnimArgs
_080D963C: .4byte sub_80D9640
thumb_func_end sub_80D95D0
@@ -840,7 +840,7 @@ _080D9652:
cmp r0, 0
bne _080D966E
adds r0, r1, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080D96B0
_080D966E:
ldrh r0, [r1, 0x2E]
@@ -878,7 +878,7 @@ _080D969E:
cmp r0, 0
bne _080D96B0
adds r0, r1, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D96B0:
pop {r0}
bx r0
@@ -895,10 +895,10 @@ sub_80D96B8: @ 80D96B8
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080D96E4
- ldr r4, _080D96E0 @ =gBattleAnimBankAttacker
+ ldr r4, _080D96E0 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x4]
@@ -906,12 +906,12 @@ sub_80D96B8: @ 80D96B8
b _080D96F6
.align 2, 0
_080D96DC: .4byte gBattleAnimArgs
-_080D96E0: .4byte gBattleAnimBankAttacker
+_080D96E0: .4byte gAnimBankAttacker
_080D96E4:
- ldr r4, _080D9740 @ =gBattleAnimBankTarget
+ ldr r4, _080D9740 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -920,7 +920,7 @@ _080D96F6:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -954,7 +954,7 @@ _080D96F6:
beq _080D975A
b _080D978A
.align 2, 0
-_080D9740: .4byte gBattleAnimBankTarget
+_080D9740: .4byte gAnimBankTarget
_080D9744: .4byte gBattleAnimArgs
_080D9748: .4byte 0x000003ff
_080D974C: .4byte 0xfffffc00
@@ -991,7 +991,7 @@ _080D9784:
b _080D9792
_080D978A:
adds r0, r5, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080D9796
_080D9792:
ldr r0, _080D979C @ =sub_80D97A0
@@ -1024,7 +1024,7 @@ sub_80D97A0: @ 80D97A0
cmp r0, 0x28
ble _080D97C8
adds r0, r1, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D97C8:
pop {r0}
bx r0
@@ -1042,17 +1042,17 @@ sub_80D97CC: @ 80D97CC
ldr r4, _080D981C @ =gBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- ldr r0, _080D9820 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9820 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -1064,15 +1064,15 @@ sub_80D97CC: @ 80D97CC
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
- ldr r0, _080D9824 @ =gBattleAnimBankTarget
+ ldr r0, _080D9824 @ =gAnimBankTarget
b _080D9844
.align 2, 0
_080D9818: .4byte gBattleAnimArgs
_080D981C: .4byte gBankAttacker
-_080D9820: .4byte gBattleAnimBankAttacker
-_080D9824: .4byte gBattleAnimBankTarget
+_080D9820: .4byte gAnimBankAttacker
+_080D9824: .4byte gAnimBankTarget
_080D9828:
- ldr r0, _080D9860 @ =gBattleAnimBankTarget
+ ldr r0, _080D9860 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -1084,7 +1084,7 @@ _080D9828:
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
- ldr r0, _080D9864 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9864 @ =gAnimBankAttacker
_080D9844:
ldrb r0, [r0]
strh r0, [r5, 0x3C]
@@ -1100,8 +1100,8 @@ _080D9844:
pop {r0}
bx r0
.align 2, 0
-_080D9860: .4byte gBattleAnimBankTarget
-_080D9864: .4byte gBattleAnimBankAttacker
+_080D9860: .4byte gAnimBankTarget
+_080D9864: .4byte gAnimBankAttacker
_080D9868: .4byte sub_80D986C
thumb_func_end sub_80D97CC
@@ -1127,7 +1127,7 @@ sub_80D986C: @ 80D986C
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -1137,7 +1137,7 @@ sub_80D986C: @ 80D986C
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -1237,7 +1237,7 @@ sub_80D9934: @ 80D9934
cmp r4, r0
bge _080D997E
adds r0, r7, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080D99DC
_080D997E:
ldrh r0, [r7, 0x2E]
@@ -1245,31 +1245,31 @@ _080D997E:
strh r0, [r7, 0x2E]
b _080D99DC
_080D9986:
- ldr r4, _080D99E8 @ =gBattleAnimBankAttacker
+ ldr r4, _080D99E8 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
- ldr r2, _080D99EC @ =gBattleAnimBankTarget
+ ldr r2, _080D99EC @ =gAnimBankTarget
mov r8, r2
ldrb r0, [r2]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
subs r4, r6
strh r4, [r7, 0x2E]
@@ -1291,8 +1291,8 @@ _080D99DC:
pop {r0}
bx r0
.align 2, 0
-_080D99E8: .4byte gBattleAnimBankAttacker
-_080D99EC: .4byte gBattleAnimBankTarget
+_080D99E8: .4byte gAnimBankAttacker
+_080D99EC: .4byte gAnimBankTarget
_080D99F0: .4byte sub_80D99F4
thumb_func_end sub_80D9934
@@ -1329,7 +1329,7 @@ sub_80D99F4: @ 80D99F4
ble _080D9A34
_080D9A2E:
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D9A34:
pop {r0}
bx r0
@@ -1347,29 +1347,29 @@ sub_80D9A38: @ 80D9A38
ldr r4, _080D9A70 @ =gBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- ldr r0, _080D9A74 @ =gBattleAnimBankTarget
+ ldr r0, _080D9A74 @ =gAnimBankTarget
ldrb r4, [r0]
- ldr r0, _080D9A78 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9A78 @ =gAnimBankAttacker
b _080D9A82
.align 2, 0
_080D9A6C: .4byte gBattleAnimArgs
_080D9A70: .4byte gBankAttacker
-_080D9A74: .4byte gBattleAnimBankTarget
-_080D9A78: .4byte gBattleAnimBankAttacker
+_080D9A74: .4byte gAnimBankTarget
+_080D9A78: .4byte gAnimBankAttacker
_080D9A7C:
- ldr r0, _080D9AB4 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9AB4 @ =gAnimBankAttacker
ldrb r4, [r0]
- ldr r0, _080D9AB8 @ =gBattleAnimBankTarget
+ ldr r0, _080D9AB8 @ =gAnimBankTarget
_080D9A82:
ldrb r0, [r0]
bl sub_8079ED4
@@ -1382,7 +1382,7 @@ _080D9A82:
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080D9ABC
@@ -1395,8 +1395,8 @@ _080D9A82:
subs r0, 0x47
b _080D9AD6
.align 2, 0
-_080D9AB4: .4byte gBattleAnimBankAttacker
-_080D9AB8: .4byte gBattleAnimBankTarget
+_080D9AB4: .4byte gAnimBankAttacker
+_080D9AB8: .4byte gAnimBankTarget
_080D9ABC:
adds r0, r4, 0
bl GetBankSide
@@ -1421,7 +1421,7 @@ _080D9ADC:
strh r0, [r5, 0x30]
adds r0, r4, 0
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -1429,13 +1429,13 @@ _080D9ADC:
strh r0, [r5, 0x34]
adds r0, r4, 0
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
bl obj_translate_based_on_private_1_2_3_4
- ldr r1, _080D9B1C @ =move_anim_8072740
+ ldr r1, _080D9B1C @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
ldr r0, _080D9B20 @ =sub_8078BB8
@@ -1444,7 +1444,7 @@ _080D9ADC:
pop {r0}
bx r0
.align 2, 0
-_080D9B1C: .4byte move_anim_8072740
+_080D9B1C: .4byte DestroyAnimSprite
_080D9B20: .4byte sub_8078BB8
thumb_func_end sub_80D9A38
@@ -1459,7 +1459,7 @@ sub_80D9B24: @ 80D9B24
cmp r1, r0
bne _080D9B3A
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D9B3A:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
@@ -1473,16 +1473,16 @@ _080D9B3A:
sub_80D9B48: @ 80D9B48
push {r4-r6,lr}
adds r5, r0, 0
- ldr r4, _080D9BC4 @ =gBattleAnimBankTarget
+ ldr r4, _080D9BC4 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1495,7 +1495,7 @@ sub_80D9B48: @ 80D9B48
strh r0, [r5, 0x34]
ldrh r0, [r1, 0x4]
strh r0, [r5, 0x36]
- ldr r0, _080D9BCC @ =gUnknown_0202F7C4
+ ldr r0, _080D9BCC @ =gAnimMoveTurn
ldrb r6, [r0]
ldrb r0, [r4]
bl GetBankSide
@@ -1532,9 +1532,9 @@ _080D9BA6:
pop {r0}
bx r0
.align 2, 0
-_080D9BC4: .4byte gBattleAnimBankTarget
+_080D9BC4: .4byte gAnimBankTarget
_080D9BC8: .4byte gBattleAnimArgs
-_080D9BCC: .4byte gUnknown_0202F7C4
+_080D9BCC: .4byte gAnimMoveTurn
_080D9BD0: .4byte sub_80D9B24
thumb_func_end sub_80D9B48
@@ -1558,7 +1558,7 @@ _080D9BF0:
movs r1, 0
bl sub_8078764
_080D9BF8:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080D9C0C
@@ -1567,7 +1567,7 @@ _080D9BF8:
bl StartSpriteAnim
b _080D9C22
_080D9C0C:
- ldr r0, _080D9C34 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9C34 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1579,16 +1579,16 @@ _080D9C0C:
_080D9C22:
ldr r0, _080D9C38 @ =sub_8078600
str r0, [r4, 0x1C]
- ldr r1, _080D9C3C @ =move_anim_8072740
+ ldr r1, _080D9C3C @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4}
pop {r0}
bx r0
.align 2, 0
-_080D9C34: .4byte gBattleAnimBankAttacker
+_080D9C34: .4byte gAnimBankAttacker
_080D9C38: .4byte sub_8078600
-_080D9C3C: .4byte move_anim_8072740
+_080D9C3C: .4byte DestroyAnimSprite
thumb_func_end sub_80D9BD4
thumb_func_start sub_80D9C40
@@ -1619,7 +1619,7 @@ sub_80D9C40: @ 80D9C40
cmp r0, 0x28
ble _080D9C7A
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D9C7A:
pop {r4}
pop {r0}
@@ -1682,7 +1682,7 @@ _080D9CDE:
ldrh r1, [r4, 0x1C]
adds r0, r1
strh r0, [r4, 0x1C]
- ldr r0, _080D9D0C @ =gBattleAnimBankTarget
+ ldr r0, _080D9D0C @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1698,7 +1698,7 @@ _080D9CDE:
adds r7, r1, 0
b _080D9D24
.align 2, 0
-_080D9D0C: .4byte gBattleAnimBankTarget
+_080D9D0C: .4byte gAnimBankTarget
_080D9D10: .4byte gUnknown_030041B0
_080D9D14:
ldr r2, _080D9D64 @ =gUnknown_030041B0
diff --git a/asm/fire.s b/asm/fire.s
index bafe1d7e1..dcf793e39 100755
--- a/asm/fire.s
+++ b/asm/fire.s
@@ -23,7 +23,7 @@ sub_80D4ED8: @ 80D4ED8
movs r0, 0xFE
lsls r0, 8
strh r0, [r4, 0x36]
- ldr r1, _080D4F10 @ =move_anim_8072740
+ ldr r1, _080D4F10 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
ldr r1, _080D4F14 @ =sub_8078174
@@ -35,7 +35,7 @@ sub_80D4ED8: @ 80D4ED8
bx r0
.align 2, 0
_080D4F0C: .4byte gBattleAnimArgs
-_080D4F10: .4byte move_anim_8072740
+_080D4F10: .4byte DestroyAnimSprite
_080D4F14: .4byte sub_8078174
thumb_func_end sub_80D4ED8
@@ -60,7 +60,7 @@ sub_80D4F18: @ 80D4F18
strh r0, [r4, 0x32]
ldr r0, _080D4F54 @ =sub_8078394
str r0, [r4, 0x1C]
- ldr r1, _080D4F58 @ =move_anim_8072740
+ ldr r1, _080D4F58 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
@@ -69,7 +69,7 @@ sub_80D4F18: @ 80D4F18
.align 2, 0
_080D4F50: .4byte gBattleAnimArgs
_080D4F54: .4byte sub_8078394
-_080D4F58: .4byte move_anim_8072740
+_080D4F58: .4byte DestroyAnimSprite
thumb_func_end sub_80D4F18
thumb_func_start sub_80D4F5C
@@ -77,7 +77,7 @@ sub_80D4F5C: @ 80D4F5C
push {r4,lr}
adds r4, r0, 0
bl sub_8078650
- ldr r0, _080D4F90 @ =gBattleAnimBankAttacker
+ ldr r0, _080D4F90 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -98,7 +98,7 @@ sub_80D4F5C: @ 80D4F5C
adds r1, r2, 0
b _080D4FAE
.align 2, 0
-_080D4F90: .4byte gBattleAnimBankAttacker
+_080D4F90: .4byte gAnimBankAttacker
_080D4F94: .4byte gBattleAnimArgs
_080D4F98:
ldr r1, _080D4FC4 @ =gBattleAnimArgs
@@ -133,7 +133,7 @@ _080D4FC8: .4byte sub_80D5038
sub_80D4FCC: @ 80D4FCC
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080D4FF8 @ =gBattleAnimBankAttacker
+ ldr r0, _080D4FF8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -153,7 +153,7 @@ sub_80D4FCC: @ 80D4FCC
adds r1, r2, 0
b _080D5018
.align 2, 0
-_080D4FF8: .4byte gBattleAnimBankAttacker
+_080D4FF8: .4byte gAnimBankAttacker
_080D4FFC: .4byte gBattleAnimArgs
_080D5000:
ldr r1, _080D5030 @ =gBattleAnimArgs
@@ -225,7 +225,7 @@ sub_80D5074: @ 80D5074
push {r4,lr}
adds r4, r0, 0
bl sub_8078650
- ldr r0, _080D5098 @ =gBattleAnimBankAttacker
+ ldr r0, _080D5098 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -238,7 +238,7 @@ sub_80D5074: @ 80D5074
strh r1, [r4, 0x20]
b _080D50B2
.align 2, 0
-_080D5098: .4byte gBattleAnimBankAttacker
+_080D5098: .4byte gAnimBankAttacker
_080D509C: .4byte gBattleAnimArgs
_080D50A0:
ldr r0, _080D50E0 @ =gBattleAnimArgs
diff --git a/asm/fire_2.s b/asm/fire_2.s
index b96962bdf..6e8ea7ce4 100755
--- a/asm/fire_2.s
+++ b/asm/fire_2.s
@@ -11,11 +11,11 @@
sub_80D51A8: @ 80D51A8
push {r4-r6,lr}
adds r6, r0, 0
- ldr r5, _080D5200 @ =gBattleAnimBankAttacker
+ ldr r5, _080D5200 @ =gAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
adds r4, r0, 0
- ldr r0, _080D5204 @ =gBattleAnimBankTarget
+ ldr r0, _080D5204 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r4, 24
@@ -50,8 +50,8 @@ _080D51EE:
pop {r0}
bx r0
.align 2, 0
-_080D5200: .4byte gBattleAnimBankAttacker
-_080D5204: .4byte gBattleAnimBankTarget
+_080D5200: .4byte gAnimBankAttacker
+_080D5204: .4byte gAnimBankTarget
_080D5208: .4byte gBattleAnimArgs
_080D520C: .4byte sub_8079534
thumb_func_end sub_80D51A8
@@ -110,10 +110,10 @@ sub_80D5254: @ 80D5254
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, _080D52A4 @ =gBattleAnimBankTarget
+ ldr r4, _080D52A4 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -121,7 +121,7 @@ sub_80D5254: @ 80D5254
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -134,7 +134,7 @@ _080D529E:
pop {r0}
bx r0
.align 2, 0
-_080D52A4: .4byte gBattleAnimBankTarget
+_080D52A4: .4byte gAnimBankTarget
_080D52A8: .4byte sub_80D52AC
thumb_func_end sub_80D5254
@@ -148,16 +148,16 @@ sub_80D52AC: @ 80D52AC
beq _080D52F4
movs r4, 0
strh r4, [r6, 0x2E]
- ldr r5, _080D52EC @ =gBattleAnimBankTarget
+ ldr r5, _080D52EC @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
@@ -169,7 +169,7 @@ sub_80D52AC: @ 80D52AC
bl _call_via_r1
b _080D531E
.align 2, 0
-_080D52EC: .4byte gBattleAnimBankTarget
+_080D52EC: .4byte gAnimBankTarget
_080D52F0: .4byte sub_80D5324
_080D52F4:
movs r1, 0x3C
@@ -210,7 +210,7 @@ sub_80D5324: @ 80D5324
cmp r0, 0x1F
bne _080D5340
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D5340:
pop {r4}
pop {r0}
@@ -260,7 +260,7 @@ sub_80D5374: @ 80D5374
strh r0, [r4, 0x30]
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x32]
- ldr r1, _080D53AC @ =move_anim_8072740
+ ldr r1, _080D53AC @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
ldr r0, _080D53B0 @ =sub_8078364
@@ -270,7 +270,7 @@ sub_80D5374: @ 80D5374
bx r0
.align 2, 0
_080D53A8: .4byte gBattleAnimArgs
-_080D53AC: .4byte move_anim_8072740
+_080D53AC: .4byte DestroyAnimSprite
_080D53B0: .4byte sub_8078364
thumb_func_end sub_80D5374
@@ -364,7 +364,7 @@ sub_80D541C: @ 80D541C
cmp r0, r1
bne _080D5468
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D5468:
pop {r4}
pop {r0}
@@ -400,7 +400,7 @@ sub_80D5470: @ 80D5470
adds r0, r2
ldrh r0, [r0, 0x22]
strh r0, [r4, 0x10]
- ldr r0, _080D54D8 @ =gBattleAnimBankAttacker
+ ldr r0, _080D54D8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -420,7 +420,7 @@ sub_80D5470: @ 80D5470
.align 2, 0
_080D54D0: .4byte gTasks
_080D54D4: .4byte gSprites
-_080D54D8: .4byte gBattleAnimBankAttacker
+_080D54D8: .4byte gAnimBankAttacker
_080D54DC: .4byte sub_80D54E0
thumb_func_end sub_80D5470
@@ -826,7 +826,7 @@ sub_80D57C4: @ 80D57C4
lsls r0, 2
adds r0, r1
ldrh r4, [r0, 0x20]
- ldr r0, _080D5818 @ =gBattleAnimBankAttacker
+ ldr r0, _080D5818 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -840,7 +840,7 @@ sub_80D57C4: @ 80D57C4
b _080D5826
.align 2, 0
_080D5814: .4byte gSprites
-_080D5818: .4byte gBattleAnimBankAttacker
+_080D5818: .4byte gAnimBankAttacker
_080D581C:
adds r0, r4, 0
adds r0, 0x10
diff --git a/asm/flying.s b/asm/flying.s
index cf0b1053c..99cb11913 100755
--- a/asm/flying.s
+++ b/asm/flying.s
@@ -56,7 +56,7 @@ sub_80DA05C: @ 80DA05C
cmp r0, 0x47
bne _080DA096
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DA096:
pop {r4}
pop {r0}
@@ -175,7 +175,7 @@ sub_80DA16C: @ 80DA16C
adds r6, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080DA1D8 @ =gBattleAnimBankAttacker
+ ldr r0, _080DA1D8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -191,10 +191,10 @@ _080DA18C:
strh r0, [r6, 0x2E]
ldrh r0, [r6, 0x20]
strh r0, [r6, 0x30]
- ldr r5, _080DA1E0 @ =gBattleAnimBankTarget
+ ldr r5, _080DA1E0 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -204,7 +204,7 @@ _080DA18C:
strh r0, [r6, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -221,9 +221,9 @@ _080DA18C:
pop {r0}
bx r0
.align 2, 0
-_080DA1D8: .4byte gBattleAnimBankAttacker
+_080DA1D8: .4byte gAnimBankAttacker
_080DA1DC: .4byte gBattleAnimArgs
-_080DA1E0: .4byte gBattleAnimBankTarget
+_080DA1E0: .4byte gAnimBankTarget
_080DA1E4: .4byte sub_80785E4
_080DA1E8: .4byte sub_80DA1EC
thumb_func_end sub_80DA16C
@@ -237,7 +237,7 @@ sub_80DA1EC: @ 80DA1EC
cmp r0, 0
beq _080DA200
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DA200:
pop {r4}
pop {r0}
@@ -248,7 +248,7 @@ _080DA200:
sub_80DA208: @ 80DA208
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _080DA2A4 @ =gBattleAnimBankAttacker
+ ldr r4, _080DA2A4 @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -268,7 +268,7 @@ sub_80DA208: @ 80DA208
negs r0, r0
strh r0, [r1, 0x6]
_080DA234:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DA24C
@@ -282,13 +282,13 @@ _080DA234:
_080DA24C:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r2, _080DA2A8 @ =gBattleAnimArgs
ldrh r1, [r2]
@@ -305,26 +305,26 @@ _080DA24C:
ldrsh r0, [r2, r3]
cmp r0, 0
bne _080DA2B0
- ldr r4, _080DA2AC @ =gBattleAnimBankTarget
+ ldr r4, _080DA2AC @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _080DA2C2
.align 2, 0
-_080DA2A4: .4byte gBattleAnimBankAttacker
+_080DA2A4: .4byte gAnimBankAttacker
_080DA2A8: .4byte gBattleAnimArgs
-_080DA2AC: .4byte gBattleAnimBankTarget
+_080DA2AC: .4byte gAnimBankTarget
_080DA2B0:
- ldr r0, _080DA2F0 @ =gBattleAnimBankTarget
+ ldr r0, _080DA2F0 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -344,7 +344,7 @@ _080DA2C2:
strh r0, [r5, 0x36]
ldr r0, _080DA2F8 @ =sub_8078B34
str r0, [r5, 0x1C]
- ldr r1, _080DA2FC @ =move_anim_8072740
+ ldr r1, _080DA2FC @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
ldrb r1, [r4, 0xA]
@@ -354,10 +354,10 @@ _080DA2C2:
pop {r0}
bx r0
.align 2, 0
-_080DA2F0: .4byte gBattleAnimBankTarget
+_080DA2F0: .4byte gAnimBankTarget
_080DA2F4: .4byte gBattleAnimArgs
_080DA2F8: .4byte sub_8078B34
-_080DA2FC: .4byte move_anim_8072740
+_080DA2FC: .4byte DestroyAnimSprite
thumb_func_end sub_80DA208
thumb_func_start sub_80DA300
@@ -429,7 +429,7 @@ _080DA36E:
cmp r0, r1
bge _080DA386
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DA386:
pop {r0}
bx r0
@@ -439,7 +439,7 @@ _080DA386:
sub_80DA38C: @ 80DA38C
push {r4,r5,lr}
adds r5, r0, 0
- ldr r0, _080DA3B4 @ =gBattleAnimBankAttacker
+ ldr r0, _080DA3B4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -455,7 +455,7 @@ sub_80DA38C: @ 80DA38C
bl StartSpriteAffineAnim
b _080DA3C2
.align 2, 0
-_080DA3B4: .4byte gBattleAnimBankAttacker
+_080DA3B4: .4byte gAnimBankAttacker
_080DA3B8: .4byte 0x0000ffe0
_080DA3BC:
ldr r0, _080DA400 @ =0x0000ffe0
@@ -467,10 +467,10 @@ _080DA3C2:
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
- ldr r4, _080DA408 @ =gBattleAnimBankTarget
+ ldr r4, _080DA408 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -478,7 +478,7 @@ _080DA3C2:
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -492,7 +492,7 @@ _080DA3C2:
.align 2, 0
_080DA400: .4byte 0x0000ffe0
_080DA404: .4byte gBattleAnimArgs
-_080DA408: .4byte gBattleAnimBankTarget
+_080DA408: .4byte gAnimBankTarget
_080DA40C: .4byte sub_80DA410
thumb_func_end sub_80DA38C
@@ -552,7 +552,7 @@ _080DA45A:
ands r0, r2
strb r0, [r1]
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DA480:
pop {r4}
pop {r0}
@@ -617,13 +617,13 @@ sub_80DA4D8: @ 80DA4D8
ands r0, r1
cmp r0, 0
beq _080DA500
- ldr r0, _080DA4FC @ =gBattleAnimBankAttacker
+ ldr r0, _080DA4FC @ =gAnimBankAttacker
b _080DA502
.align 2, 0
_080DA4F8: .4byte gBattleAnimArgs
-_080DA4FC: .4byte gBattleAnimBankAttacker
+_080DA4FC: .4byte gAnimBankAttacker
_080DA500:
- ldr r0, _080DA5B0 @ =gBattleAnimBankTarget
+ ldr r0, _080DA5B0 @ =gAnimBankTarget
_080DA502:
ldrb r6, [r0]
adds r0, r6, 0
@@ -638,7 +638,7 @@ _080DA502:
_080DA518:
adds r0, r6, 0
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r4, _080DA5B4 @ =gBattleAnimArgs
lsrs r0, 24
@@ -647,7 +647,7 @@ _080DA518:
strh r0, [r7, 0x20]
adds r0, r6, 0
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldrh r1, [r4, 0x2]
lsrs r0, 24
@@ -710,7 +710,7 @@ _080DA518:
strb r1, [r7, 0x5]
b _080DA5D8
.align 2, 0
-_080DA5B0: .4byte gBattleAnimBankTarget
+_080DA5B0: .4byte gAnimBankTarget
_080DA5B4: .4byte gBattleAnimArgs
_080DA5B8: .4byte gMain
_080DA5BC: .4byte 0x0000043d
@@ -1718,7 +1718,7 @@ _080DAD2C: .4byte sub_80DA48C
sub_80DAD30: @ 80DAD30
push {r4,r5,lr}
adds r4, r0, 0
- ldr r0, _080DAD78 @ =gBattleAnimBankTarget
+ ldr r0, _080DAD78 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -1730,16 +1730,16 @@ sub_80DAD30: @ 80DAD30
ands r0, r2
orrs r0, r1
strb r0, [r4, 0x5]
- ldr r5, _080DAD7C @ =gBattleAnimBankAttacker
+ ldr r5, _080DAD7C @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -1749,8 +1749,8 @@ sub_80DAD30: @ 80DAD30
pop {r0}
bx r0
.align 2, 0
-_080DAD78: .4byte gBattleAnimBankTarget
-_080DAD7C: .4byte gBattleAnimBankAttacker
+_080DAD78: .4byte gAnimBankTarget
+_080DAD7C: .4byte gAnimBankAttacker
_080DAD80: .4byte sub_807941C
thumb_func_end sub_80DAD30
@@ -1774,7 +1774,7 @@ sub_80DAD84: @ 80DAD84
cmp r0, 0
beq _080DAE44
ldr r0, _080DADD8 @ =gBanksBySide
- ldr r1, _080DADDC @ =gBattleAnimBankTarget
+ ldr r1, _080DADDC @ =gAnimBankTarget
ldrb r2, [r1]
adds r0, r2, r0
ldrb r1, [r0]
@@ -1784,7 +1784,7 @@ sub_80DAD84: @ 80DAD84
beq _080DADE0
adds r0, r2, 0
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -1795,11 +1795,11 @@ _080DADCC: .4byte gBattleAnimArgs
_080DADD0: .4byte gMain
_080DADD4: .4byte 0x0000043d
_080DADD8: .4byte gBanksBySide
-_080DADDC: .4byte gBattleAnimBankTarget
+_080DADDC: .4byte gAnimBankTarget
_080DADE0:
adds r0, r2, 0
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x28
@@ -1810,7 +1810,7 @@ _080DADEE:
ldrsh r0, [r0, r1]
cmp r0, 0
beq _080DAE24
- ldr r0, _080DAE20 @ =gBattleAnimBankTarget
+ ldr r0, _080DAE20 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
lsls r0, 24
@@ -1828,9 +1828,9 @@ _080DADEE:
b _080DAE58
.align 2, 0
_080DAE1C: .4byte gBattleAnimArgs
-_080DAE20: .4byte gBattleAnimBankTarget
+_080DAE20: .4byte gAnimBankTarget
_080DAE24:
- ldr r0, _080DAE40 @ =gBattleAnimBankTarget
+ ldr r0, _080DAE40 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -1844,12 +1844,12 @@ _080DAE24:
strb r0, [r4, 0x5]
b _080DAE58
.align 2, 0
-_080DAE40: .4byte gBattleAnimBankTarget
+_080DAE40: .4byte gAnimBankTarget
_080DAE44:
- ldr r0, _080DAEFC @ =gBattleAnimBankTarget
+ ldr r0, _080DAEFC @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r5, [r5, 0x6]
@@ -1940,7 +1940,7 @@ _080DAEF2:
pop {r0}
bx r0
.align 2, 0
-_080DAEFC: .4byte gBattleAnimBankTarget
+_080DAEFC: .4byte gAnimBankTarget
_080DAF00: .4byte gSineTable
_080DAF04: .4byte gOamMatrices
_080DAF08: .4byte sub_80DAF0C
@@ -2100,7 +2100,7 @@ _080DB024:
ldrsh r0, [r4, r2]
cmp r0, 0
bne _080DB03C
- ldr r0, _080DB090 @ =gBattleAnimBankAttacker
+ ldr r0, _080DB090 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2111,7 +2111,7 @@ _080DB03C:
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _080DB058
- ldr r0, _080DB094 @ =gBattleAnimBankTarget
+ ldr r0, _080DB094 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2149,8 +2149,8 @@ _080DB058:
bx r0
.align 2, 0
_080DB08C: .4byte gBattleAnimArgs
-_080DB090: .4byte gBattleAnimBankAttacker
-_080DB094: .4byte gBattleAnimBankTarget
+_080DB090: .4byte gAnimBankAttacker
+_080DB094: .4byte gAnimBankTarget
_080DB098: .4byte 0x00000ccc
_080DB09C: .4byte sub_80DB0A0
thumb_func_end sub_80DB000
@@ -2188,7 +2188,7 @@ _080DB0CA:
cmp r0, r1
bne _080DB0E2
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB0E2:
pop {r4}
pop {r0}
@@ -2236,16 +2236,16 @@ sub_80DB0E8: @ 80DB0E8
strh r0, [r4, 0x6]
ldr r0, _080DB18C @ =gBattleAnimSpriteTemplate_83DB538
mov r8, r0
- ldr r5, _080DB190 @ =gBattleAnimBankTarget
+ ldr r5, _080DB190 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
@@ -2274,7 +2274,7 @@ _080DB180: .4byte gTasks
_080DB184: .4byte gAnimVisualTaskCount
_080DB188: .4byte gBattleAnimArgs
_080DB18C: .4byte gBattleAnimSpriteTemplate_83DB538
-_080DB190: .4byte gBattleAnimBankTarget
+_080DB190: .4byte gAnimBankTarget
thumb_func_end sub_80DB0E8
thumb_func_start sub_80DB194
@@ -2321,7 +2321,7 @@ _080DB1D8:
cmp r0, 0
beq _080DB1EC
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB1EC:
pop {r4}
pop {r0}
@@ -2346,10 +2346,10 @@ _080DB20A:
beq _080DB240
b _080DB27E
_080DB210:
- ldr r0, _080DB228 @ =gBattleAnimBankTarget
+ ldr r0, _080DB228 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -2358,7 +2358,7 @@ _080DB210:
strh r0, [r4, 0x26]
b _080DB238
.align 2, 0
-_080DB228: .4byte gBattleAnimBankTarget
+_080DB228: .4byte gAnimBankTarget
_080DB22C:
ldrh r0, [r4, 0x26]
adds r0, 0xA
@@ -2400,7 +2400,7 @@ _080DB240:
ands r0, r2
strb r0, [r1]
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB27E:
pop {r4}
pop {r0}
@@ -2532,7 +2532,7 @@ _080DB360:
cmp r0, 0
ble _080DB36E
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB36E:
pop {r0}
bx r0
@@ -2556,23 +2556,23 @@ _080DB388:
ldrsh r0, [r0, r2]
cmp r0, 0
bne _080DB3A0
- ldr r4, _080DB39C @ =gBattleAnimBankAttacker
+ ldr r4, _080DB39C @ =gAnimBankAttacker
b _080DB3A2
.align 2, 0
_080DB398: .4byte gBattleAnimArgs
-_080DB39C: .4byte gBattleAnimBankAttacker
+_080DB39C: .4byte gAnimBankAttacker
_080DB3A0:
- ldr r4, _080DB3DC @ =gBattleAnimBankTarget
+ ldr r4, _080DB3DC @ =gAnimBankTarget
_080DB3A2:
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2591,7 +2591,7 @@ _080DB3A2:
strh r0, [r5, 0x2E]
b _080DB44C
.align 2, 0
-_080DB3DC: .4byte gBattleAnimBankTarget
+_080DB3DC: .4byte gAnimBankTarget
_080DB3E0:
movs r1, 0x32
ldrsh r0, [r5, r1]
@@ -2645,7 +2645,7 @@ _080DB42C:
adds r0, r5, 0
bl sub_8079098
adds r0, r5, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB44C:
add sp, 0x4
pop {r4,r5}
@@ -2716,23 +2716,23 @@ _080DB4C0:
ldrsh r0, [r2, r1]
cmp r0, 0
bne _080DB4D4
- ldr r4, _080DB4D0 @ =gBattleAnimBankAttacker
+ ldr r4, _080DB4D0 @ =gAnimBankAttacker
b _080DB4D6
.align 2, 0
_080DB4CC: .4byte gBattleAnimArgs
-_080DB4D0: .4byte gBattleAnimBankAttacker
+_080DB4D0: .4byte gAnimBankAttacker
_080DB4D4:
- ldr r4, _080DB500 @ =gBattleAnimBankTarget
+ ldr r4, _080DB500 @ =gAnimBankTarget
_080DB4D6:
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x20
@@ -2743,7 +2743,7 @@ _080DB4D6:
pop {r0}
bx r0
.align 2, 0
-_080DB500: .4byte gBattleAnimBankTarget
+_080DB500: .4byte gAnimBankTarget
_080DB504: .4byte sub_80DB508
thumb_func_end sub_80DB458
@@ -2793,7 +2793,7 @@ _080DB54A:
cmp r0, 0x1F
bne _080DB55E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB55E:
pop {r4}
pop {r0}
@@ -2866,7 +2866,7 @@ _080DB58A:
b _080DB5DE
_080DB5D8:
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DB5DE:
pop {r0}
bx r0
@@ -2882,17 +2882,17 @@ sub_80DB5E4: @ 80DB5E4
mov r8, r0
ldrh r4, [r0, 0x20]
ldrh r5, [r0, 0x22]
- ldr r6, _080DB698 @ =gBattleAnimBankAttacker
+ ldr r6, _080DB698 @ =gAnimBankAttacker
ldrb r0, [r6]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r1, r8
strh r0, [r1, 0x20]
ldrb r0, [r6]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
@@ -2958,7 +2958,7 @@ sub_80DB5E4: @ 80DB5E4
pop {r0}
bx r0
.align 2, 0
-_080DB698: .4byte gBattleAnimBankAttacker
+_080DB698: .4byte gAnimBankAttacker
_080DB69C: .4byte sub_80DB6A0
thumb_func_end sub_80DB5E4
diff --git a/asm/ghost.s b/asm/ghost.s
index 09458dec1..0db176d08 100755
--- a/asm/ghost.s
+++ b/asm/ghost.s
@@ -18,10 +18,10 @@ sub_80DDB6C: @ 80DDB6C
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
- ldr r5, _080DDBCC @ =gBattleAnimBankTarget
+ ldr r5, _080DDBCC @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -29,7 +29,7 @@ sub_80DDB6C: @ 80DDB6C
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -52,7 +52,7 @@ sub_80DDB6C: @ 80DDB6C
bx r0
.align 2, 0
_080DDBC8: .4byte gBattleAnimArgs
-_080DDBCC: .4byte gBattleAnimBankTarget
+_080DDBCC: .4byte gAnimBankTarget
_080DDBD0: .4byte sub_80DDBD8
_080DDBD4: .4byte REG_BLDCNT
thumb_func_end sub_80DDB6C
@@ -334,7 +334,7 @@ _080DDDB6:
cmp r0, 0x3D
bne _080DDDE8
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DDDE8:
pop {r4}
pop {r0}
@@ -520,11 +520,11 @@ sub_80DDF40: @ 80DDF40
adds r4, r0, 0
ldrh r5, [r4, 0x20]
ldrh r6, [r4, 0x22]
- ldr r0, _080DDFDC @ =gBattleAnimBankAttacker
+ ldr r0, _080DDFDC @ =gAnimBankAttacker
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0
@@ -533,7 +533,7 @@ sub_80DDF40: @ 80DDF40
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -587,7 +587,7 @@ sub_80DDF40: @ 80DDF40
pop {r0}
bx r0
.align 2, 0
-_080DDFDC: .4byte gBattleAnimBankAttacker
+_080DDFDC: .4byte gAnimBankAttacker
_080DDFE0: .4byte gBattleAnimArgs
_080DDFE4: .4byte sub_80DDFE8
thumb_func_end sub_80DDF40
@@ -640,16 +640,16 @@ _080DE032:
lsls r0, 16
cmp r0, 0
bgt _080DE0F6
- ldr r4, _080DE098 @ =gBattleAnimBankTarget
+ ldr r4, _080DE098 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x30]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
@@ -681,7 +681,7 @@ _080DE032:
strh r0, [r5, 0x3C]
b _080DE0E2
.align 2, 0
-_080DE098: .4byte gBattleAnimBankTarget
+_080DE098: .4byte gAnimBankTarget
_080DE09C:
ldrh r0, [r5, 0x3A]
ldrh r1, [r5, 0x36]
@@ -703,16 +703,16 @@ _080DE09C:
lsls r0, 16
cmp r0, 0
bgt _080DE0F6
- ldr r4, _080DE0EC @ =gBattleAnimBankTarget
+ ldr r4, _080DE0EC @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -722,7 +722,7 @@ _080DE0E2:
strh r0, [r5, 0x2E]
b _080DE0F6
.align 2, 0
-_080DE0EC: .4byte gBattleAnimBankTarget
+_080DE0EC: .4byte gAnimBankTarget
_080DE0F0:
adds r0, r5, 0
bl move_anim_8074EE0
@@ -824,7 +824,7 @@ _080DE198:
cmp r6, 0
beq _080DE1A4
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080DE1AA
_080DE1A4:
ldrh r0, [r3, 0x30]
@@ -886,7 +886,7 @@ _080DE1E0:
adds r0, r4
movs r1, 0x50
strh r1, [r0, 0x2E]
- ldr r0, _080DE250 @ =gBattleAnimBankTarget
+ ldr r0, _080DE250 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -912,7 +912,7 @@ _080DE1E0:
_080DE244: .4byte REG_BLDCNT
_080DE248: .4byte REG_BLDALPHA
_080DE24C: .4byte gSprites
-_080DE250: .4byte gBattleAnimBankTarget
+_080DE250: .4byte gAnimBankTarget
_080DE254: .4byte 0x0000ff70
_080DE258:
movs r2, 0x8
@@ -1125,7 +1125,7 @@ sub_80DE3D4: @ 80DE3D4
lsls r0, 3
ldr r1, _080DE40C @ =gTasks
adds r5, r0, r1
- ldr r0, _080DE410 @ =gBattleAnimBankTarget
+ ldr r0, _080DE410 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -1143,7 +1143,7 @@ _080DE400:
mov pc, r0
.align 2, 0
_080DE40C: .4byte gTasks
-_080DE410: .4byte gBattleAnimBankTarget
+_080DE410: .4byte gAnimBankTarget
_080DE414: .4byte _080DE418
.align 2, 0
_080DE418:
@@ -1485,7 +1485,7 @@ sub_80DE6B0: @ 80DE6B0
lsls r0, 3
ldr r1, _080DE6E0 @ =gTasks
adds r4, r0, r1
- ldr r0, _080DE6E4 @ =gBattleAnimBankTarget
+ ldr r0, _080DE6E4 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -1501,7 +1501,7 @@ sub_80DE6B0: @ 80DE6B0
b _080DE7AA
.align 2, 0
_080DE6E0: .4byte gTasks
-_080DE6E4: .4byte gBattleAnimBankTarget
+_080DE6E4: .4byte gAnimBankTarget
_080DE6E8:
cmp r0, 0x2
beq _080DE740
@@ -1617,54 +1617,54 @@ sub_80DE7B8: @ 80DE7B8
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080DE800
- ldr r4, _080DE7F8 @ =gBattleAnimBankAttacker
+ ldr r4, _080DE7F8 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 8
movs r2, 0xE0
lsls r2, 13
adds r0, r2
lsrs r5, r0, 16
- ldr r4, _080DE7FC @ =gBattleAnimBankTarget
+ ldr r4, _080DE7FC @ =gAnimBankTarget
b _080DE824
.align 2, 0
_080DE7F4: .4byte gBattleAnimArgs
-_080DE7F8: .4byte gBattleAnimBankAttacker
-_080DE7FC: .4byte gBattleAnimBankTarget
+_080DE7F8: .4byte gAnimBankAttacker
+_080DE7FC: .4byte gAnimBankTarget
_080DE800:
- ldr r4, _080DE8C8 @ =gBattleAnimBankTarget
+ ldr r4, _080DE8C8 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 8
movs r2, 0xE0
lsls r2, 13
adds r0, r2
lsrs r5, r0, 16
- ldr r4, _080DE8CC @ =gBattleAnimBankAttacker
+ ldr r4, _080DE8CC @ =gAnimBankAttacker
_080DE824:
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 8
movs r1, 0xE0
@@ -1734,8 +1734,8 @@ _080DE824:
pop {r0}
bx r0
.align 2, 0
-_080DE8C8: .4byte gBattleAnimBankTarget
-_080DE8CC: .4byte gBattleAnimBankAttacker
+_080DE8C8: .4byte gAnimBankTarget
+_080DE8CC: .4byte gAnimBankAttacker
_080DE8D0: .4byte gBattleAnimArgs
_080DE8D4: .4byte sub_80DE8D8
thumb_func_end sub_80DE7B8
@@ -1813,10 +1813,10 @@ sub_80DE918: @ 80DE918
ldr r2, _080DEA70 @ =gBattleAnimArgs
ldrh r0, [r2]
strh r0, [r1, 0x1C]
- ldr r4, _080DEA74 @ =gBattleAnimBankAttacker
+ ldr r4, _080DEA74 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x4]
@@ -1826,7 +1826,7 @@ sub_80DE918: @ 80DE918
lsls r0, 16
lsrs r0, 16
str r0, [sp, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DE988
@@ -1836,7 +1836,7 @@ _080DE988:
_080DE98A:
lsls r1, r4, 16
asrs r3, r1, 16
- ldr r0, _080DEA74 @ =gBattleAnimBankAttacker
+ ldr r0, _080DEA74 @ =gAnimBankAttacker
ldrb r2, [r0]
str r1, [sp, 0x10]
cmp r3, r2
@@ -1868,7 +1868,7 @@ _080DE98A:
beq _080DEA56
adds r0, r4, 0
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r10, r0
@@ -1944,7 +1944,7 @@ _080DEA56:
_080DEA68: .4byte gTasks
_080DEA6C: .4byte REG_BLDCNT
_080DEA70: .4byte gBattleAnimArgs
-_080DEA74: .4byte gBattleAnimBankAttacker
+_080DEA74: .4byte gAnimBankAttacker
_080DEA78: .4byte gSpriteTemplate_83DAF08
_080DEA7C: .4byte gSprites
_080DEA80: .4byte gSprites + 0x1C
@@ -2240,10 +2240,10 @@ sub_80DECB0: @ 80DECB0
push {r4-r7,lr}
lsls r0, 24
lsrs r7, r0, 24
- ldr r0, _080DECF8 @ =gUnknown_030042C4
+ ldr r0, _080DECF8 @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _080DECFC @ =gUnknown_03004240
+ ldr r0, _080DECFC @ =gBattle_WIN0V
strh r1, [r0]
ldr r1, _080DED00 @ =REG_WININ
ldr r2, _080DED04 @ =0x00003f3f
@@ -2259,13 +2259,13 @@ sub_80DECB0: @ 80DECB0
adds r1, 0x4
movs r0, 0x10
strh r0, [r1]
- ldr r0, _080DED08 @ =gBattleAnimBankAttacker
+ ldr r0, _080DED08 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
bne _080DECF4
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DED0C
@@ -2273,21 +2273,21 @@ _080DECF4:
movs r6, 0x28
b _080DED0E
.align 2, 0
-_080DECF8: .4byte gUnknown_030042C4
-_080DECFC: .4byte gUnknown_03004240
+_080DECF8: .4byte gBattle_WIN0H
+_080DECFC: .4byte gBattle_WIN0V
_080DED00: .4byte REG_WININ
_080DED04: .4byte 0x00003f3f
-_080DED08: .4byte gBattleAnimBankAttacker
+_080DED08: .4byte gAnimBankAttacker
_080DED0C:
movs r6, 0xC8
_080DED0E:
- ldr r1, _080DED4C @ =gUnknown_030042C4
+ ldr r1, _080DED4C @ =gBattle_WIN0H
lsls r3, r6, 16
asrs r2, r3, 16
lsls r0, r2, 8
orrs r0, r2
strh r0, [r1]
- ldr r1, _080DED50 @ =gUnknown_03004240
+ ldr r1, _080DED50 @ =gBattle_WIN0V
movs r5, 0x28
ldr r0, _080DED54 @ =0x00002828
strh r0, [r1]
@@ -2312,8 +2312,8 @@ _080DED0E:
pop {r0}
bx r0
.align 2, 0
-_080DED4C: .4byte gUnknown_030042C4
-_080DED50: .4byte gUnknown_03004240
+_080DED4C: .4byte gBattle_WIN0H
+_080DED50: .4byte gBattle_WIN0V
_080DED54: .4byte 0x00002828
_080DED58: .4byte gTasks
_080DED5C: .4byte sub_80DED60
@@ -2470,12 +2470,12 @@ _080DEE8C:
ldr r0, _080DEEDC @ =sub_80DEEE8
str r0, [r4]
_080DEEBA:
- ldr r1, _080DEEE0 @ =gUnknown_030042C4
+ ldr r1, _080DEEE0 @ =gBattle_WIN0H
mov r2, r9
lsls r0, r2, 8
orrs r7, r0
strh r7, [r1]
- ldr r1, _080DEEE4 @ =gUnknown_03004240
+ ldr r1, _080DEEE4 @ =gBattle_WIN0V
lsls r0, r6, 8
orrs r5, r0
strh r5, [r1]
@@ -2489,8 +2489,8 @@ _080DEEBA:
bx r0
.align 2, 0
_080DEEDC: .4byte sub_80DEEE8
-_080DEEE0: .4byte gUnknown_030042C4
-_080DEEE4: .4byte gUnknown_03004240
+_080DEEE0: .4byte gBattle_WIN0H
+_080DEEE4: .4byte gBattle_WIN0V
thumb_func_end sub_80DED60
thumb_func_start sub_80DEEE8
@@ -2506,9 +2506,9 @@ sub_80DEEE8: @ 80DEEE8
lsrs r2, r0, 24
cmp r2, 0
bne _080DEF20
- ldr r0, _080DEF2C @ =gUnknown_030042C4
+ ldr r0, _080DEF2C @ =gBattle_WIN0H
strh r2, [r0]
- ldr r0, _080DEF30 @ =gUnknown_03004240
+ ldr r0, _080DEF30 @ =gBattle_WIN0V
strh r2, [r0]
ldr r0, _080DEF34 @ =REG_WININ
ldr r4, _080DEF38 @ =0x00003f3f
@@ -2528,8 +2528,8 @@ _080DEF20:
bx r0
.align 2, 0
_080DEF28: .4byte gPaletteFade
-_080DEF2C: .4byte gUnknown_030042C4
-_080DEF30: .4byte gUnknown_03004240
+_080DEF2C: .4byte gBattle_WIN0H
+_080DEF30: .4byte gBattle_WIN0V
_080DEF34: .4byte REG_WININ
_080DEF38: .4byte 0x00003f3f
thumb_func_end sub_80DEEE8
@@ -2540,7 +2540,7 @@ sub_80DEF3C: @ 80DEF3C
adds r4, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080DEF68 @ =gBattleAnimBankAttacker
+ ldr r0, _080DEF68 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2557,7 +2557,7 @@ sub_80DEF3C: @ 80DEF3C
strb r1, [r4, 0x3]
b _080DEF74
.align 2, 0
-_080DEF68: .4byte gBattleAnimBankAttacker
+_080DEF68: .4byte gAnimBankAttacker
_080DEF6C: .4byte 0x0000fffe
_080DEF70:
ldr r2, _080DEF90 @ =0x0000ffe8
@@ -2722,17 +2722,17 @@ sub_80DF090: @ 80DF090
strh r2, [r1]
adds r1, 0x2
strh r2, [r1]
- ldr r1, _080DF0B0 @ =gUnknown_030042C4
+ ldr r1, _080DF0B0 @ =gBattle_WIN0H
strh r2, [r1]
- ldr r1, _080DF0B4 @ =gUnknown_03004240
+ ldr r1, _080DF0B4 @ =gBattle_WIN0V
strh r2, [r1]
- bl move_anim_8072740
+ bl DestroyAnimSprite
pop {r0}
bx r0
.align 2, 0
_080DF0AC: .4byte REG_BLDCNT
-_080DF0B0: .4byte gUnknown_030042C4
-_080DF0B4: .4byte gUnknown_03004240
+_080DF0B0: .4byte gBattle_WIN0H
+_080DF0B4: .4byte gBattle_WIN0V
thumb_func_end sub_80DF090
thumb_func_start sub_80DF0B8
@@ -2744,7 +2744,7 @@ sub_80DF0B8: @ 80DF0B8
movs r1, 0xC
bl Sin
strh r0, [r4, 0x24]
- ldr r0, _080DF120 @ =gBattleAnimBankAttacker
+ ldr r0, _080DF120 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -2788,7 +2788,7 @@ _080DF0DC:
strh r0, [r1]
b _080DF17E
.align 2, 0
-_080DF120: .4byte gBattleAnimBankAttacker
+_080DF120: .4byte gAnimBankAttacker
_080DF124: .4byte 0x0000050b
_080DF128: .4byte REG_BLDCNT
_080DF12C:
@@ -2852,7 +2852,7 @@ sub_80DF18C: @ 80DF18C
strh r2, [r1]
adds r1, 0x2
strh r2, [r1]
- bl move_anim_8072740
+ bl DestroyAnimSprite
pop {r0}
bx r0
.align 2, 0
@@ -2877,10 +2877,10 @@ sub_80DF1A4: @ 80DF1A4
mov r8, r0
mov r2, r8
strh r2, [r4, 0xA]
- ldr r5, _080DF240 @ =gBattleAnimBankAttacker
+ ldr r5, _080DF240 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1A]
@@ -2934,7 +2934,7 @@ sub_80DF1A4: @ 80DF1A4
bx r0
.align 2, 0
_080DF23C: .4byte gTasks
-_080DF240: .4byte gBattleAnimBankAttacker
+_080DF240: .4byte gAnimBankAttacker
_080DF244: .4byte REG_BLDCNT
_080DF248: .4byte sub_80DF24C
thumb_func_end sub_80DF1A4
@@ -2991,7 +2991,7 @@ _080DF292:
lsls r0, 2
adds r5, r0, r1
strh r7, [r5, 0x2E]
- ldr r0, _080DF2FC @ =gBattleAnimBankAttacker
+ ldr r0, _080DF2FC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
movs r1, 0
@@ -3025,7 +3025,7 @@ _080DF2E6:
.align 2, 0
_080DF2F4: .4byte gSpriteTemplate_83DAF80
_080DF2F8: .4byte gSprites
-_080DF2FC: .4byte gBattleAnimBankAttacker
+_080DF2FC: .4byte gAnimBankAttacker
_080DF300:
ldrh r0, [r4, 0xA]
adds r0, 0x1
@@ -3258,7 +3258,7 @@ sub_80DF49C: @ 80DF49C
orrs r1, r2
strb r1, [r3]
ldr r2, _080DF4E0 @ =gObjectBankIDs
- ldr r1, _080DF4E4 @ =gBattleAnimBankAttacker
+ ldr r1, _080DF4E4 @ =gAnimBankAttacker
ldrb r1, [r1]
adds r1, r2
ldrb r1, [r1]
@@ -3287,7 +3287,7 @@ sub_80DF49C: @ 80DF49C
bx lr
.align 2, 0
_080DF4E0: .4byte gObjectBankIDs
-_080DF4E4: .4byte gBattleAnimBankAttacker
+_080DF4E4: .4byte gAnimBankAttacker
_080DF4E8: .4byte gBattleAnimArgs
_080DF4EC: .4byte sub_80DF4F4
_080DF4F0: .4byte gSprites
diff --git a/asm/ground.s b/asm/ground.s
index 7a401e9e8..fd4cecbfd 100755
--- a/asm/ground.s
+++ b/asm/ground.s
@@ -11,31 +11,31 @@
sub_80E0F1C: @ 80E0F1C
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _080E0F74 @ =gBattleAnimBankAttacker
+ ldr r5, _080E0F74 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
movs r0, 0x14
strh r0, [r4, 0x2E]
- ldr r5, _080E0F78 @ =gBattleAnimBankTarget
+ ldr r5, _080E0F78 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
@@ -49,8 +49,8 @@ sub_80E0F1C: @ 80E0F1C
pop {r0}
bx r0
.align 2, 0
-_080E0F74: .4byte gBattleAnimBankAttacker
-_080E0F78: .4byte gBattleAnimBankTarget
+_080E0F74: .4byte gAnimBankAttacker
+_080E0F78: .4byte gAnimBankTarget
_080E0F7C: .4byte 0x0000ffd8
_080E0F80: .4byte sub_80E0F84
thumb_func_end sub_80E0F1C
@@ -76,16 +76,16 @@ sub_80E0F84: @ 80E0F84
strh r1, [r5, 0x24]
movs r0, 0x14
strh r0, [r5, 0x2E]
- ldr r4, _080E0FE0 @ =gBattleAnimBankAttacker
+ ldr r4, _080E0FE0 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -100,7 +100,7 @@ _080E0FD8:
pop {r0}
bx r0
.align 2, 0
-_080E0FE0: .4byte gBattleAnimBankAttacker
+_080E0FE0: .4byte gAnimBankAttacker
_080E0FE4: .4byte sub_80E0FE8
thumb_func_end sub_80E0F84
@@ -113,7 +113,7 @@ sub_80E0FE8: @ 80E0FE8
cmp r0, 0
beq _080E0FFC
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E0FFC:
pop {r4}
pop {r0}
@@ -126,7 +126,7 @@ sub_80E1004: @ 80E1004
adds r6, r0, 0
movs r1, 0x1
bl sub_8078764
- ldr r0, _080E1064 @ =gBattleAnimBankAttacker
+ ldr r0, _080E1064 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -140,10 +140,10 @@ _080E1024:
ldr r4, _080E1068 @ =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, _080E106C @ =gBattleAnimBankTarget
+ ldr r5, _080E106C @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -151,7 +151,7 @@ _080E1024:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -159,18 +159,18 @@ _080E1024:
strh r0, [r6, 0x36]
ldr r0, _080E1070 @ =sub_8078B34
str r0, [r6, 0x1C]
- ldr r1, _080E1074 @ =move_anim_8072740
+ ldr r1, _080E1074 @ =DestroyAnimSprite
adds r0, r6, 0
bl StoreSpriteCallbackInData
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080E1064: .4byte gBattleAnimBankAttacker
+_080E1064: .4byte gAnimBankAttacker
_080E1068: .4byte gBattleAnimArgs
-_080E106C: .4byte gBattleAnimBankTarget
+_080E106C: .4byte gAnimBankTarget
_080E1070: .4byte sub_8078B34
-_080E1074: .4byte move_anim_8072740
+_080E1074: .4byte DestroyAnimSprite
thumb_func_end sub_80E1004
thumb_func_start sub_80E1078
@@ -181,7 +181,7 @@ sub_80E1078: @ 80E1078
adds r6, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r4, _080E10F8 @ =gBattleAnimBankTarget
+ ldr r4, _080E10F8 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl sub_8077EE4
@@ -235,7 +235,7 @@ _080E10D0:
pop {r0}
bx r0
.align 2, 0
-_080E10F8: .4byte gBattleAnimBankTarget
+_080E10F8: .4byte gAnimBankTarget
_080E10FC: .4byte gBattleAnimArgs
_080E1100: .4byte sub_8078B34
_080E1104: .4byte move_anim_8074EE0
@@ -261,10 +261,10 @@ sub_80E1108: @ 80E1108
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080E117C
- ldr r4, _080E1174 @ =gBattleAnimBankAttacker
+ ldr r4, _080E1174 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x2]
@@ -272,7 +272,7 @@ sub_80E1108: @ 80E1108
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r3, [r6, 0x4]
@@ -294,7 +294,7 @@ _080E1162:
_080E1168: .4byte 0x000003ff
_080E116C: .4byte 0xfffffc00
_080E1170: .4byte gBattleAnimArgs
-_080E1174: .4byte gBattleAnimBankAttacker
+_080E1174: .4byte gAnimBankAttacker
_080E1178: .4byte sub_80E1198
_080E117C:
ldrh r0, [r6, 0x2]
@@ -341,7 +341,7 @@ _080E11B6:
cmp r0, r1
bge _080E11CE
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E11CE:
pop {r0}
bx r0
@@ -402,7 +402,7 @@ _080E11FC:
cmp r0, 0xA
bne _080E123E
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E123E:
pop {r0}
bx r0
@@ -479,7 +479,7 @@ _080E12C4:
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
- ldr r0, _080E12EC @ =gBattleAnimBankAttacker
+ ldr r0, _080E12EC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -487,24 +487,24 @@ _080E12C4:
strh r0, [r4, 0x1E]
cmp r0, 0x1
bne _080E12F8
- ldr r0, _080E12F0 @ =gUnknown_030042C0
+ ldr r0, _080E12F0 @ =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r4, 0x20]
- ldr r0, _080E12F4 @ =gUnknown_030041B4
+ ldr r0, _080E12F4 @ =gBattle_BG1_Y
b _080E1300
.align 2, 0
-_080E12EC: .4byte gBattleAnimBankAttacker
-_080E12F0: .4byte gUnknown_030042C0
-_080E12F4: .4byte gUnknown_030041B4
+_080E12EC: .4byte gAnimBankAttacker
+_080E12F0: .4byte gBattle_BG1_X
+_080E12F4: .4byte gBattle_BG1_Y
_080E12F8:
- ldr r0, _080E133C @ =gUnknown_03004288
+ ldr r0, _080E133C @ =gBattle_BG2_X
ldrh r0, [r0]
strh r0, [r4, 0x20]
- ldr r0, _080E1340 @ =gUnknown_03004280
+ ldr r0, _080E1340 @ =gBattle_BG2_Y
_080E1300:
ldrh r0, [r0]
strh r0, [r4, 0x22]
- ldr r0, _080E1344 @ =gBattleAnimBankAttacker
+ ldr r0, _080E1344 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8077FC0
lsls r0, 24
@@ -533,9 +533,9 @@ _080E1322:
strb r1, [r0]
b _080E1406
.align 2, 0
-_080E133C: .4byte gUnknown_03004288
-_080E1340: .4byte gUnknown_03004280
-_080E1344: .4byte gBattleAnimBankAttacker
+_080E133C: .4byte gBattle_BG2_X
+_080E1340: .4byte gBattle_BG2_Y
+_080E1344: .4byte gAnimBankAttacker
_080E1348: .4byte gSprites
_080E134C:
ldrb r0, [r4, 0x1E]
@@ -579,13 +579,13 @@ _080E137E:
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _080E13A8
- ldr r1, _080E13A4 @ =gUnknown_030041B4
+ ldr r1, _080E13A4 @ =gBattle_BG1_Y
b _080E13AA
.align 2, 0
_080E13A0: .4byte gSineTable
-_080E13A4: .4byte gUnknown_030041B4
+_080E13A4: .4byte gBattle_BG1_Y
_080E13A8:
- ldr r1, _080E13CC @ =gUnknown_03004280
+ ldr r1, _080E13CC @ =gBattle_BG2_Y
_080E13AA:
ldrh r0, [r4, 0x22]
subs r0, r2
@@ -602,13 +602,13 @@ _080E13AA:
ldrsh r0, [r4, r3]
cmp r0, 0x1
bne _080E13D4
- ldr r1, _080E13D0 @ =gUnknown_030041B4
+ ldr r1, _080E13D0 @ =gBattle_BG1_Y
b _080E13D6
.align 2, 0
-_080E13CC: .4byte gUnknown_03004280
-_080E13D0: .4byte gUnknown_030041B4
+_080E13CC: .4byte gBattle_BG2_Y
+_080E13D0: .4byte gBattle_BG1_Y
_080E13D4:
- ldr r1, _080E13F8 @ =gUnknown_03004280
+ ldr r1, _080E13F8 @ =gBattle_BG2_Y
_080E13D6:
ldrh r0, [r4, 0x22]
subs r0, r2
@@ -628,7 +628,7 @@ _080E13D6:
strh r0, [r1, 0x24]
b _080E1406
.align 2, 0
-_080E13F8: .4byte gUnknown_03004280
+_080E13F8: .4byte gBattle_BG2_Y
_080E13FC: .4byte gSprites
_080E1400:
ldr r1, _080E1410 @ =gUnknown_03004DC0
@@ -687,21 +687,21 @@ sub_80E143C: @ 80E143C
movs r4, 0
strh r4, [r1, 0x24]
strh r4, [r1, 0x26]
- ldr r0, _080E1480 @ =gBattleAnimBankAttacker
+ ldr r0, _080E1480 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080E1488
- ldr r0, _080E1484 @ =gUnknown_030041B4
+ ldr r0, _080E1484 @ =gBattle_BG1_Y
b _080E148A
.align 2, 0
_080E147C: .4byte gSprites
-_080E1480: .4byte gBattleAnimBankAttacker
-_080E1484: .4byte gUnknown_030041B4
+_080E1480: .4byte gAnimBankAttacker
+_080E1484: .4byte gBattle_BG1_Y
_080E1488:
- ldr r0, _080E1498 @ =gUnknown_03004280
+ ldr r0, _080E1498 @ =gBattle_BG2_Y
_080E148A:
strh r4, [r0]
adds r0, r5, 0
@@ -710,7 +710,7 @@ _080E148A:
pop {r0}
bx r0
.align 2, 0
-_080E1498: .4byte gUnknown_03004280
+_080E1498: .4byte gBattle_BG2_Y
thumb_func_end sub_80E143C
thumb_func_start sub_80E149C
@@ -852,7 +852,7 @@ _080E15A0:
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
- ldr r0, _080E15C4 @ =gBattleAnimBankAttacker
+ ldr r0, _080E15C4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
@@ -860,17 +860,17 @@ _080E15A0:
strh r0, [r4, 0x1E]
cmp r0, 0x1
bne _080E15CC
- ldr r0, _080E15C8 @ =gUnknown_030042C0
+ ldr r0, _080E15C8 @ =gBattle_BG1_X
b _080E15CE
.align 2, 0
-_080E15C4: .4byte gBattleAnimBankAttacker
-_080E15C8: .4byte gUnknown_030042C0
+_080E15C4: .4byte gAnimBankAttacker
+_080E15C8: .4byte gBattle_BG1_X
_080E15CC:
- ldr r0, _080E15EC @ =gUnknown_03004288
+ ldr r0, _080E15EC @ =gBattle_BG2_X
_080E15CE:
ldrh r0, [r0]
strh r0, [r4, 0x20]
- ldr r0, _080E15F0 @ =gBattleAnimBankAttacker
+ ldr r0, _080E15F0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8077FC0
lsls r0, 24
@@ -882,8 +882,8 @@ _080E15CE:
strh r0, [r4, 0x26]
b _080E164A
.align 2, 0
-_080E15EC: .4byte gUnknown_03004288
-_080E15F0: .4byte gBattleAnimBankAttacker
+_080E15EC: .4byte gBattle_BG2_X
+_080E15F0: .4byte gAnimBankAttacker
_080E15F4:
ldrb r0, [r4, 0x1E]
movs r1, 0x26
@@ -957,15 +957,15 @@ sub_80E1668: @ 80E1668
lsrs r4, r2, 16
cmp r0, 0x1
bne _080E168C
- ldr r0, _080E1684 @ =gUnknown_030042C0
+ ldr r0, _080E1684 @ =gBattle_BG1_X
ldrh r3, [r0]
ldr r0, _080E1688 @ =REG_BG1HOFS
b _080E1692
.align 2, 0
-_080E1684: .4byte gUnknown_030042C0
+_080E1684: .4byte gBattle_BG1_X
_080E1688: .4byte REG_BG1HOFS
_080E168C:
- ldr r0, _080E1718 @ =gUnknown_03004288
+ ldr r0, _080E1718 @ =gBattle_BG2_X
ldrh r3, [r0]
ldr r0, _080E171C @ =REG_BG2HOFS
_080E1692:
@@ -1041,7 +1041,7 @@ _080E16F6:
pop {r0}
bx r0
.align 2, 0
-_080E1718: .4byte gUnknown_03004288
+_080E1718: .4byte gBattle_BG2_X
_080E171C: .4byte REG_BG2HOFS
_080E1720: .4byte gUnknown_03004DE0
_080E1724: .4byte 0xa2600001
@@ -1057,13 +1057,13 @@ sub_80E1728: @ 80E1728
adds r7, r0, 0
cmp r1, 0
bne _080E1744
- ldr r0, _080E1740 @ =gBattleAnimBankAttacker
+ ldr r0, _080E1740 @ =gAnimBankAttacker
b _080E1746
.align 2, 0
_080E173C: .4byte gBattleAnimArgs
-_080E1740: .4byte gBattleAnimBankAttacker
+_080E1740: .4byte gAnimBankAttacker
_080E1744:
- ldr r0, _080E17A8 @ =gBattleAnimBankTarget
+ ldr r0, _080E17A8 @ =gAnimBankTarget
_080E1746:
ldrb r4, [r0]
movs r6, 0x18
@@ -1082,7 +1082,7 @@ _080E1746:
_080E1762:
adds r0, r4, 0
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, r6
@@ -1112,7 +1112,7 @@ _080E1762:
pop {r0}
bx r0
.align 2, 0
-_080E17A8: .4byte gBattleAnimBankTarget
+_080E17A8: .4byte gAnimBankTarget
_080E17AC: .4byte sub_80E17B0
thumb_func_end sub_80E1728
@@ -1125,7 +1125,7 @@ sub_80E17B0: @ 80E17B0
cmp r0, 0
beq _080E17C4
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E17C4:
pop {r4}
pop {r0}
@@ -1141,18 +1141,18 @@ sub_80E17CC: @ 80E17CC
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080E17E8
- ldr r0, _080E17E4 @ =gBattleAnimBankAttacker
+ ldr r0, _080E17E4 @ =gAnimBankAttacker
b _080E17EA
.align 2, 0
_080E17E0: .4byte gBattleAnimArgs
-_080E17E4: .4byte gBattleAnimBankAttacker
+_080E17E4: .4byte gAnimBankAttacker
_080E17E8:
- ldr r0, _080E1848 @ =gBattleAnimBankTarget
+ ldr r0, _080E1848 @ =gAnimBankTarget
_080E17EA:
ldrb r5, [r0]
adds r0, r5, 0
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldr r2, _080E184C @ =0x0000fff0
@@ -1183,7 +1183,7 @@ _080E17EA:
ands r0, r2
orrs r0, r1
strh r0, [r6, 0x4]
- ldr r1, _080E185C @ =move_anim_8072740
+ ldr r1, _080E185C @ =DestroyAnimSprite
adds r0, r6, 0
bl StoreSpriteCallbackInData
ldrh r0, [r4, 0x4]
@@ -1194,12 +1194,12 @@ _080E17EA:
pop {r0}
bx r0
.align 2, 0
-_080E1848: .4byte gBattleAnimBankTarget
+_080E1848: .4byte gAnimBankTarget
_080E184C: .4byte 0x0000fff0
_080E1850: .4byte gBattleAnimArgs
_080E1854: .4byte 0x000003ff
_080E1858: .4byte 0xfffffc00
-_080E185C: .4byte move_anim_8072740
+_080E185C: .4byte DestroyAnimSprite
_080E1860: .4byte sub_80782D8
thumb_func_end sub_80E17CC
@@ -1226,7 +1226,7 @@ sub_80E1864: @ 80E1864
_080E1888: .4byte gTasks
_080E188C: .4byte gBattleAnimArgs
_080E1890:
- ldr r0, _080E18BC @ =gMovePowerMoveAnim
+ ldr r0, _080E18BC @ =gAnimMovePower
ldrh r0, [r0]
movs r1, 0xA
bl __udivsi3
@@ -1249,7 +1249,7 @@ _080E189C:
ldr r0, _080E18C4 @ =sub_80E1934
b _080E1926
.align 2, 0
-_080E18BC: .4byte gMovePowerMoveAnim
+_080E18BC: .4byte gAnimMovePower
_080E18C0: .4byte gUnknown_030041B0
_080E18C4: .4byte sub_80E1934
_080E18C8:
@@ -1643,7 +1643,7 @@ sub_80E1B88: @ 80E1B88
lsrs r1, r0, 24
ldr r3, _080E1BA8 @ =gBattleAnimArgs
movs r2, 0
- ldr r0, _080E1BAC @ =gMovePowerMoveAnim
+ ldr r0, _080E1BAC @ =gAnimMovePower
ldrh r0, [r0]
cmp r0, 0x63
bls _080E1B9C
@@ -1656,7 +1656,7 @@ _080E1B9C:
bx r0
.align 2, 0
_080E1BA8: .4byte gBattleAnimArgs
-_080E1BAC: .4byte gMovePowerMoveAnim
+_080E1BAC: .4byte gAnimMovePower
thumb_func_end sub_80E1B88
thumb_func_start sub_80E1BB0
@@ -1671,13 +1671,13 @@ sub_80E1BB0: @ 80E1BB0
adds r6, r2, 0
cmp r0, 0
beq _080E1BD0
- ldr r0, _080E1BCC @ =gBattleAnimBankTarget
+ ldr r0, _080E1BCC @ =gAnimBankTarget
b _080E1BD2
.align 2, 0
_080E1BC8: .4byte gBattleAnimArgs
-_080E1BCC: .4byte gBattleAnimBankTarget
+_080E1BCC: .4byte gAnimBankTarget
_080E1BD0:
- ldr r0, _080E1C40 @ =gBattleAnimBankAttacker
+ ldr r0, _080E1C40 @ =gAnimBankAttacker
_080E1BD2:
ldrb r0, [r0]
adds r5, r0, 0
@@ -1700,7 +1700,7 @@ _080E1BE2:
adds r4, r0
adds r0, r5, 0
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0x20
@@ -1711,7 +1711,7 @@ _080E1BE2:
strh r1, [r4, 0xA]
adds r0, r5, 0
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
movs r1, 0x40
@@ -1732,7 +1732,7 @@ _080E1BE2:
pop {r0}
bx r0
.align 2, 0
-_080E1C40: .4byte gBattleAnimBankAttacker
+_080E1C40: .4byte gAnimBankAttacker
_080E1C44: .4byte sub_80E1C58
_080E1C48: .4byte gTasks
_080E1C4C: .4byte 0x000001ff
diff --git a/asm/ice.s b/asm/ice.s
index ec0b83d4c..1fad057ed 100755
--- a/asm/ice.s
+++ b/asm/ice.s
@@ -62,29 +62,29 @@ sub_80D7704: @ 80D7704
ands r0, r2
orrs r0, r1
strh r0, [r5, 0x4]
- ldr r4, _080D7814 @ =gBattleAnimBankTarget
+ ldr r4, _080D7814 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r8, r0
- ldr r4, _080D7818 @ =gBattleAnimBankAttacker
+ ldr r4, _080D7818 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r3, r0, 24
ldrb r0, [r4]
movs r1, 0x3
str r3, [sp]
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r6, r0, 24
ldr r1, _080D781C @ =gBattleAnimArgs
@@ -176,8 +176,8 @@ _080D77DE:
.align 2, 0
_080D780C: .4byte 0x000003ff
_080D7810: .4byte 0xfffffc00
-_080D7814: .4byte gBattleAnimBankTarget
-_080D7818: .4byte gBattleAnimBankAttacker
+_080D7814: .4byte gAnimBankTarget
+_080D7818: .4byte gAnimBankAttacker
_080D781C: .4byte gBattleAnimArgs
_080D7820:
lsls r1, r3, 16
@@ -281,7 +281,7 @@ sub_80D7888: @ 80D7888
b _080D78E6
_080D78E0:
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D78E6:
pop {r4}
pop {r0}
@@ -304,7 +304,7 @@ sub_80D78EC: @ 80D78EC
movs r0, 0xFE
lsls r0, 8
strh r0, [r4, 0x36]
- ldr r1, _080D7924 @ =move_anim_8072740
+ ldr r1, _080D7924 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
ldr r1, _080D7928 @ =sub_8078174
@@ -316,7 +316,7 @@ sub_80D78EC: @ 80D78EC
bx r0
.align 2, 0
_080D7920: .4byte gBattleAnimArgs
-_080D7924: .4byte move_anim_8072740
+_080D7924: .4byte DestroyAnimSprite
_080D7928: .4byte sub_8078174
thumb_func_end sub_80D78EC
@@ -326,14 +326,14 @@ sub_80D792C: @ 80D792C
adds r4, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080D7960 @ =gBattleAnimBankTarget
+ ldr r0, _080D7960 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
- ldr r0, _080D7964 @ =gBattleAnimBankAttacker
+ ldr r0, _080D7964 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -346,8 +346,8 @@ sub_80D792C: @ 80D792C
strh r1, [r4, 0x32]
b _080D7976
.align 2, 0
-_080D7960: .4byte gBattleAnimBankTarget
-_080D7964: .4byte gBattleAnimBankAttacker
+_080D7960: .4byte gAnimBankTarget
+_080D7964: .4byte gAnimBankAttacker
_080D7968: .4byte gBattleAnimArgs
_080D796C:
ldr r0, _080D79A4 @ =gBattleAnimArgs
@@ -356,10 +356,10 @@ _080D796C:
adds r0, r1
strh r0, [r4, 0x32]
_080D7976:
- ldr r0, _080D79A8 @ =gBattleAnimBankTarget
+ ldr r0, _080D79A8 @ =gAnimBankTarget
ldrb r0, [r0]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r1, _080D79A4 @ =gBattleAnimArgs
lsrs r0, 24
@@ -368,7 +368,7 @@ _080D7976:
strh r0, [r4, 0x36]
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x2E]
- ldr r1, _080D79AC @ =move_anim_8072740
+ ldr r1, _080D79AC @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
ldr r0, _080D79B0 @ =sub_8078B34
@@ -378,8 +378,8 @@ _080D7976:
bx r0
.align 2, 0
_080D79A4: .4byte gBattleAnimArgs
-_080D79A8: .4byte gBattleAnimBankTarget
-_080D79AC: .4byte move_anim_8072740
+_080D79A8: .4byte gAnimBankTarget
+_080D79AC: .4byte DestroyAnimSprite
_080D79B0: .4byte sub_8078B34
thumb_func_end sub_80D792C
@@ -399,7 +399,7 @@ sub_80D79B4: @ 80D79B4
.align 2, 0
_080D79CC: .4byte gBattleAnimArgs
_080D79D0:
- ldr r0, _080D7A18 @ =gBattleAnimBankTarget
+ ldr r0, _080D7A18 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -407,7 +407,7 @@ _080D79D0:
adds r3, 0x22
movs r1, 0x1
bl sub_807A3FC
- ldr r0, _080D7A1C @ =gBattleAnimBankAttacker
+ ldr r0, _080D7A1C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -435,8 +435,8 @@ _080D7A06:
pop {r0}
bx r0
.align 2, 0
-_080D7A18: .4byte gBattleAnimBankTarget
-_080D7A1C: .4byte gBattleAnimBankAttacker
+_080D7A18: .4byte gAnimBankTarget
+_080D7A1C: .4byte gAnimBankAttacker
_080D7A20: .4byte sub_80D7A28
_080D7A24: .4byte sub_80785E4
thumb_func_end sub_80D79B4
@@ -492,16 +492,16 @@ sub_80D7A64: @ 80D7A64
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080D7AB4
- ldr r4, _080D7AB0 @ =gBattleAnimBankTarget
+ ldr r4, _080D7AB0 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
@@ -510,9 +510,9 @@ sub_80D7A64: @ 80D7A64
b _080D7AC6
.align 2, 0
_080D7AAC: .4byte gBattleAnimArgs
-_080D7AB0: .4byte gBattleAnimBankTarget
+_080D7AB0: .4byte gAnimBankTarget
_080D7AB4:
- ldr r0, _080D7AE0 @ =gBattleAnimBankTarget
+ ldr r0, _080D7AE0 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -521,7 +521,7 @@ _080D7AB4:
movs r1, 0x1
bl sub_807A3FC
_080D7AC6:
- ldr r0, _080D7AE4 @ =gBattleAnimBankAttacker
+ ldr r0, _080D7AE4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -534,8 +534,8 @@ _080D7AC6:
strh r1, [r5, 0x32]
b _080D7AF6
.align 2, 0
-_080D7AE0: .4byte gBattleAnimBankTarget
-_080D7AE4: .4byte gBattleAnimBankAttacker
+_080D7AE0: .4byte gAnimBankTarget
+_080D7AE4: .4byte gAnimBankAttacker
_080D7AE8: .4byte gBattleAnimArgs
_080D7AEC:
ldr r0, _080D7B94 @ =gBattleAnimArgs
@@ -647,7 +647,7 @@ sub_80D7BA0: @ 80D7BA0
strh r5, [r4, 0x24]
movs r0, 0x80
strh r0, [r4, 0x2E]
- ldr r0, _080D7BFC @ =gBattleAnimBankAttacker
+ ldr r0, _080D7BFC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -676,7 +676,7 @@ _080D7BD0:
pop {r0}
bx r0
.align 2, 0
-_080D7BFC: .4byte gBattleAnimBankAttacker
+_080D7BFC: .4byte gAnimBankAttacker
_080D7C00: .4byte 0x0000ffec
_080D7C04: .4byte sub_80D7C08
thumb_func_end sub_80D7BA0
@@ -685,7 +685,7 @@ _080D7C04: .4byte sub_80D7C08
sub_80D7C08: @ 80D7C08
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080D7C5C @ =gBattleAnimBankAttacker
+ ldr r0, _080D7C5C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -723,7 +723,7 @@ _080D7C1E:
strh r0, [r4, 0x38]
b _080D7C82
.align 2, 0
-_080D7C5C: .4byte gBattleAnimBankAttacker
+_080D7C5C: .4byte gAnimBankAttacker
_080D7C60: .4byte 0x0000ffec
_080D7C64:
ldrh r0, [r4, 0x24]
@@ -782,7 +782,7 @@ sub_80D7C8C: @ 80D7C8C
bge _080D7CCE
_080D7CC8:
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D7CCE:
pop {r4}
pop {r0}
@@ -807,25 +807,25 @@ sub_80D7CD4: @ 80D7CD4
ldrsh r0, [r1, r2]
cmp r0, 0
bne _080D7D20
- ldr r4, _080D7D1C @ =gBattleAnimBankTarget
+ ldr r4, _080D7D1C @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _080D7D32
.align 2, 0
_080D7D18: .4byte gBattleAnimArgs
-_080D7D1C: .4byte gBattleAnimBankTarget
+_080D7D1C: .4byte gAnimBankTarget
_080D7D20:
- ldr r0, _080D7D50 @ =gBattleAnimBankTarget
+ ldr r0, _080D7D50 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -834,7 +834,7 @@ _080D7D20:
movs r1, 0x1
bl sub_807A3FC
_080D7D32:
- ldr r0, _080D7D54 @ =gBattleAnimBankAttacker
+ ldr r0, _080D7D54 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -848,8 +848,8 @@ _080D7D32:
adds r1, r0, 0
b _080D7D66
.align 2, 0
-_080D7D50: .4byte gBattleAnimBankTarget
-_080D7D54: .4byte gBattleAnimBankAttacker
+_080D7D50: .4byte gAnimBankTarget
+_080D7D54: .4byte gAnimBankAttacker
_080D7D58: .4byte gBattleAnimArgs
_080D7D5C:
ldr r1, _080D7E10 @ =gBattleAnimArgs
@@ -1002,7 +1002,7 @@ _080D7E2C:
bge _080D7E82
_080D7E7C:
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D7E82:
pop {r4}
pop {r0}
@@ -1029,7 +1029,7 @@ sub_80D7E88: @ 80D7E88
.align 2, 0
_080D7EA8: .4byte gBattleAnimArgs
_080D7EAC:
- ldr r0, _080D7EEC @ =gBattleAnimBankTarget
+ ldr r0, _080D7EEC @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -1037,7 +1037,7 @@ _080D7EAC:
adds r3, 0x22
movs r1, 0
bl sub_807A3FC
- ldr r0, _080D7EF0 @ =gBattleAnimBankAttacker
+ ldr r0, _080D7EF0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1061,8 +1061,8 @@ _080D7EE2:
strh r0, [r4, 0x2E]
b _080D7F08
.align 2, 0
-_080D7EEC: .4byte gBattleAnimBankTarget
-_080D7EF0: .4byte gBattleAnimBankAttacker
+_080D7EEC: .4byte gAnimBankTarget
+_080D7EF0: .4byte gAnimBankAttacker
_080D7EF4:
adds r0, r4, 0
adds r0, 0x3F
@@ -1072,7 +1072,7 @@ _080D7EF4:
cmp r0, 0
beq _080D7F08
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D7F08:
pop {r4,r5}
pop {r0}
@@ -1099,7 +1099,7 @@ sub_80D7F10: @ 80D7F10
.align 2, 0
_080D7F30: .4byte gBattleAnimArgs
_080D7F34:
- ldr r4, _080D7F5C @ =gBattleAnimBankAttacker
+ ldr r4, _080D7F5C @ =gAnimBankAttacker
ldrb r0, [r4]
adds r2, r5, 0
adds r2, 0x20
@@ -1117,7 +1117,7 @@ _080D7F34:
subs r0, r1
b _080D7F66
.align 2, 0
-_080D7F5C: .4byte gBattleAnimBankAttacker
+_080D7F5C: .4byte gAnimBankAttacker
_080D7F60:
ldrh r0, [r6]
ldrh r1, [r5, 0x20]
@@ -1130,11 +1130,11 @@ _080D7F66:
adds r0, r1
strh r0, [r5, 0x22]
_080D7F72:
- ldr r0, _080D7F7C @ =gBattleAnimBankAttacker
+ ldr r0, _080D7F7C @ =gAnimBankAttacker
b _080D7FD0
.align 2, 0
_080D7F78: .4byte gBattleAnimArgs
-_080D7F7C: .4byte gBattleAnimBankAttacker
+_080D7F7C: .4byte gAnimBankAttacker
_080D7F80:
movs r1, 0xA
ldrsh r0, [r6, r1]
@@ -1145,7 +1145,7 @@ _080D7F80:
bl sub_8078764
b _080D7FCE
_080D7F92:
- ldr r4, _080D7FB8 @ =gBattleAnimBankTarget
+ ldr r4, _080D7FB8 @ =gAnimBankTarget
ldrb r0, [r4]
adds r2, r5, 0
adds r2, 0x20
@@ -1163,7 +1163,7 @@ _080D7F92:
subs r0, r1
b _080D7FC2
.align 2, 0
-_080D7FB8: .4byte gBattleAnimBankTarget
+_080D7FB8: .4byte gAnimBankTarget
_080D7FBC:
ldrh r0, [r6]
ldrh r1, [r5, 0x20]
@@ -1176,7 +1176,7 @@ _080D7FC2:
adds r0, r1
strh r0, [r5, 0x22]
_080D7FCE:
- ldr r0, _080D7FF0 @ =gBattleAnimBankTarget
+ ldr r0, _080D7FF0 @ =gAnimBankTarget
_080D7FD0:
ldrb r0, [r0]
strh r0, [r5, 0x3C]
@@ -1194,12 +1194,12 @@ _080D7FE8:
b _080D7FF6
.align 2, 0
_080D7FEC: .4byte gBattleAnimArgs
-_080D7FF0: .4byte gBattleAnimBankTarget
+_080D7FF0: .4byte gAnimBankTarget
_080D7FF4:
movs r0, 0x40
_080D7FF6:
strh r0, [r5, 0x3A]
- ldr r0, _080D803C @ =gBattleAnimBankTarget
+ ldr r0, _080D803C @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1232,7 +1232,7 @@ _080D800C:
pop {r0}
bx r0
.align 2, 0
-_080D803C: .4byte gBattleAnimBankTarget
+_080D803C: .4byte gAnimBankTarget
_080D8040: .4byte gBattleAnimArgs
_080D8044: .4byte sub_80D8048
thumb_func_end sub_80D7F10
@@ -1307,7 +1307,7 @@ _080D80C6:
b _080D80D8
_080D80D2:
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D80D8:
pop {r4}
pop {r0}
@@ -1341,7 +1341,7 @@ sub_80D80E0: @ 80D80E0
movs r0, 0x3F
ands r0, r1
strb r0, [r4, 0x1]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080D812A
@@ -1353,10 +1353,10 @@ sub_80D80E0: @ 80D80E0
orrs r1, r0
strb r1, [r4]
_080D812A:
- ldr r0, _080D81B4 @ =gUnknown_030042C0
+ ldr r0, _080D81B4 @ =gBattle_BG1_X
movs r1, 0
strh r1, [r0]
- ldr r0, _080D81B8 @ =gUnknown_030041B4
+ ldr r0, _080D81B8 @ =gBattle_BG1_Y
strh r1, [r0]
ldr r0, _080D81BC @ =REG_BG1HOFS
strh r1, [r0]
@@ -1389,7 +1389,7 @@ _080D812A:
lsls r1, 4
movs r2, 0x20
bl LoadPalette
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080D8190
@@ -1415,8 +1415,8 @@ _080D8190:
_080D81A8: .4byte REG_BLDCNT
_080D81AC: .4byte 0x00003f42
_080D81B0: .4byte REG_BG1CNT
-_080D81B4: .4byte gUnknown_030042C0
-_080D81B8: .4byte gUnknown_030041B4
+_080D81B4: .4byte gBattle_BG1_X
+_080D81B8: .4byte gBattle_BG1_Y
_080D81BC: .4byte REG_BG1HOFS
_080D81C0: .4byte 0x040000d4
_080D81C4: .4byte 0x85000400
@@ -1438,13 +1438,13 @@ sub_80D81E0: @ 80D81E0
sub sp, 0x10
lsls r0, 24
lsrs r6, r0, 24
- ldr r2, _080D8220 @ =gUnknown_030042C0
+ ldr r2, _080D8220 @ =gBattle_BG1_X
ldr r1, _080D8224 @ =0x0000ffff
adds r0, r1, 0
ldrh r4, [r2]
adds r0, r4
strh r0, [r2]
- ldr r1, _080D8228 @ =gUnknown_030041B4
+ ldr r1, _080D8228 @ =gBattle_BG1_Y
ldr r3, _080D822C @ =gTasks
lsls r0, r6, 2
adds r0, r6
@@ -1463,9 +1463,9 @@ _080D8214:
ldr r0, [r0]
mov pc, r0
.align 2, 0
-_080D8220: .4byte gUnknown_030042C0
+_080D8220: .4byte gBattle_BG1_X
_080D8224: .4byte 0x0000ffff
-_080D8228: .4byte gUnknown_030041B4
+_080D8228: .4byte gBattle_BG1_Y
_080D822C: .4byte gTasks
_080D8230: .4byte _080D8234
.align 2, 0
@@ -1620,7 +1620,7 @@ _080D832A:
ldr r1, _080D83C8 @ =0x85000200
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080D8378
@@ -1639,8 +1639,8 @@ _080D8378:
ldrh r0, [r1, 0x20]
adds r0, 0x1
strh r0, [r1, 0x20]
- ldr r2, _080D83D4 @ =gUnknown_030042C0
- ldr r4, _080D83D8 @ =gUnknown_030041B4
+ ldr r2, _080D83D4 @ =gBattle_BG1_X
+ ldr r4, _080D83D8 @ =gBattle_BG1_Y
_080D838C:
movs r1, 0
strh r1, [r2]
@@ -1674,8 +1674,8 @@ _080D83C4: .4byte 0x85000400
_080D83C8: .4byte 0x85000200
_080D83CC: .4byte REG_BG1CNT
_080D83D0: .4byte gTasks
-_080D83D4: .4byte gUnknown_030042C0
-_080D83D8: .4byte gUnknown_030041B4
+_080D83D4: .4byte gBattle_BG1_X
+_080D83D8: .4byte gBattle_BG1_Y
_080D83DC: .4byte REG_BLDCNT
thumb_func_end sub_80D81E0
@@ -1683,16 +1683,16 @@ _080D83DC: .4byte REG_BLDCNT
sub_80D83E0: @ 80D83E0
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _080D840C @ =gBattleAnimBankAttacker
+ ldr r5, _080D840C @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
@@ -1702,7 +1702,7 @@ sub_80D83E0: @ 80D83E0
pop {r0}
bx r0
.align 2, 0
-_080D840C: .4byte gBattleAnimBankAttacker
+_080D840C: .4byte gAnimBankAttacker
_080D8410: .4byte sub_807941C
thumb_func_end sub_80D83E0
@@ -1733,7 +1733,7 @@ sub_80D8414: @ 80D8414
movs r0, 0x3F
ands r0, r1
strb r0, [r4, 0x1]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080D845E
@@ -1745,10 +1745,10 @@ sub_80D8414: @ 80D8414
orrs r1, r0
strb r1, [r4]
_080D845E:
- ldr r0, _080D84EC @ =gUnknown_030042C0
+ ldr r0, _080D84EC @ =gBattle_BG1_X
movs r1, 0
strh r1, [r0]
- ldr r0, _080D84F0 @ =gUnknown_030041B4
+ ldr r0, _080D84F0 @ =gBattle_BG1_Y
strh r1, [r0]
ldr r0, _080D84F4 @ =REG_BG1HOFS
strh r1, [r0]
@@ -1781,7 +1781,7 @@ _080D845E:
lsls r1, 4
movs r2, 0x20
bl LoadPalette
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080D84C4
@@ -1809,8 +1809,8 @@ _080D84C4:
_080D84E0: .4byte REG_BLDCNT
_080D84E4: .4byte 0x00003f42
_080D84E8: .4byte REG_BG1CNT
-_080D84EC: .4byte gUnknown_030042C0
-_080D84F0: .4byte gUnknown_030041B4
+_080D84EC: .4byte gBattle_BG1_X
+_080D84F0: .4byte gBattle_BG1_Y
_080D84F4: .4byte REG_BG1HOFS
_080D84F8: .4byte 0x040000d4
_080D84FC: .4byte 0x85000400
@@ -1833,7 +1833,7 @@ sub_80D851C: @ 80D851C
sub sp, 0x10
lsls r0, 24
lsrs r6, r0, 24
- ldr r3, _080D8558 @ =gUnknown_030042C0
+ ldr r3, _080D8558 @ =gBattle_BG1_X
ldr r4, _080D855C @ =gTasks
lsls r1, r6, 2
adds r1, r6
@@ -1843,7 +1843,7 @@ sub_80D851C: @ 80D851C
ldrh r2, [r3]
adds r0, r2
strh r0, [r3]
- ldr r2, _080D8560 @ =gUnknown_030041B4
+ ldr r2, _080D8560 @ =gBattle_BG1_Y
movs r5, 0x20
ldrsh r0, [r1, r5]
cmp r0, 0x4
@@ -1856,9 +1856,9 @@ _080D854C:
ldr r0, [r0]
mov pc, r0
.align 2, 0
-_080D8558: .4byte gUnknown_030042C0
+_080D8558: .4byte gBattle_BG1_X
_080D855C: .4byte gTasks
-_080D8560: .4byte gUnknown_030041B4
+_080D8560: .4byte gBattle_BG1_Y
_080D8564: .4byte _080D8568
.align 2, 0
_080D8568:
@@ -2002,7 +2002,7 @@ _080D864A:
ldr r1, _080D86E8 @ =0x85000200
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080D8698
@@ -2021,8 +2021,8 @@ _080D8698:
ldrh r0, [r1, 0x20]
adds r0, 0x1
strh r0, [r1, 0x20]
- ldr r3, _080D86F4 @ =gUnknown_030042C0
- ldr r2, _080D86F8 @ =gUnknown_030041B4
+ ldr r3, _080D86F4 @ =gBattle_BG1_X
+ ldr r2, _080D86F8 @ =gBattle_BG1_Y
_080D86AC:
movs r1, 0
strh r1, [r3]
@@ -2056,8 +2056,8 @@ _080D86E4: .4byte 0x85000400
_080D86E8: .4byte 0x85000200
_080D86EC: .4byte REG_BG1CNT
_080D86F0: .4byte gTasks
-_080D86F4: .4byte gUnknown_030042C0
-_080D86F8: .4byte gUnknown_030041B4
+_080D86F4: .4byte gBattle_BG1_X
+_080D86F8: .4byte gBattle_BG1_Y
_080D86FC: .4byte REG_BLDCNT
thumb_func_end sub_80D851C
@@ -2070,16 +2070,16 @@ sub_80D8700: @ 80D8700
ldr r6, _080D87E8 @ =gBattleAnimArgs
ldrh r0, [r6]
strh r0, [r5, 0x2E]
- ldr r0, _080D87EC @ =gBattleAnimBankAttacker
+ ldr r0, _080D87EC @ =gAnimBankAttacker
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
- ldr r7, _080D87F0 @ =gBattleAnimBankTarget
+ ldr r7, _080D87F0 @ =gAnimBankTarget
ldrb r0, [r7]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r4, 24
lsls r0, 24
cmp r4, r0
@@ -2137,16 +2137,16 @@ _080D8790:
movs r0, 0x1
strh r0, [r5, 0x3A]
_080D8794:
- ldr r4, _080D87EC @ =gBattleAnimBankAttacker
+ ldr r4, _080D87EC @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -2159,10 +2159,10 @@ _080D8794:
ldrh r1, [r5, 0x20]
adds r0, r1
strh r0, [r5, 0x30]
- ldr r4, _080D87F0 @ =gBattleAnimBankTarget
+ ldr r4, _080D87F0 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -2177,8 +2177,8 @@ _080D8794:
b _080D8824
.align 2, 0
_080D87E8: .4byte gBattleAnimArgs
-_080D87EC: .4byte gBattleAnimBankAttacker
-_080D87F0: .4byte gBattleAnimBankTarget
+_080D87EC: .4byte gAnimBankAttacker
+_080D87F0: .4byte gAnimBankTarget
_080D87F4: .4byte gBanksBySide
_080D87F8: .4byte gSprites
_080D87FC:
@@ -2186,10 +2186,10 @@ _080D87FC:
ldrh r1, [r5, 0x20]
adds r0, r1
strh r0, [r5, 0x30]
- ldr r4, _080D886C @ =gBattleAnimBankTarget
+ ldr r4, _080D886C @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -2202,7 +2202,7 @@ _080D87FC:
ldrb r0, [r4]
movs r1, 0x1
_080D8824:
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x8]
@@ -2215,7 +2215,7 @@ _080D8824:
ldrh r1, [r5, 0x3C]
orrs r0, r1
strh r0, [r5, 0x3C]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080D8858
@@ -2236,7 +2236,7 @@ _080D8858:
pop {r0}
bx r0
.align 2, 0
-_080D886C: .4byte gBattleAnimBankTarget
+_080D886C: .4byte gAnimBankTarget
_080D8870: .4byte sub_80D8874
thumb_func_end sub_80D8700
@@ -2298,10 +2298,10 @@ _080D88C8:
_080D88D6:
movs r5, 0x50
strh r5, [r4, 0x2E]
- ldr r6, _080D8928 @ =gBattleAnimBankTarget
+ ldr r6, _080D8928 @ =gAnimBankTarget
ldrb r0, [r6]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
@@ -2337,7 +2337,7 @@ _080D88D6:
strh r0, [r4, 0x38]
b _080D893A
.align 2, 0
-_080D8928: .4byte gBattleAnimBankTarget
+_080D8928: .4byte gAnimBankTarget
_080D892C: .4byte gMain
_080D8930: .4byte 0x0000043d
_080D8934: .4byte gBanksBySide
@@ -2486,7 +2486,7 @@ _080D8A12:
cmp r0, 0
beq _080D8A78
ldr r1, _080D8A70 @ =gBanksBySide
- ldr r0, _080D8A74 @ =gBattleAnimBankTarget
+ ldr r0, _080D8A74 @ =gAnimBankTarget
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
@@ -2501,7 +2501,7 @@ _080D8A12:
_080D8A68: .4byte gMain
_080D8A6C: .4byte 0x0000043d
_080D8A70: .4byte gBanksBySide
-_080D8A74: .4byte gBattleAnimBankTarget
+_080D8A74: .4byte gAnimBankTarget
_080D8A78:
ldr r0, _080D8A90 @ =0x0000fff0
_080D8A7A:
@@ -2713,12 +2713,12 @@ sub_80D8BA8: @ 80D8BA8
str r0, [sp, 0x4]
adds r0, r5, 0
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r7, r0, 24
adds r0, r5, 0
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r6, r0, 24
mov r1, r8
@@ -3008,7 +3008,7 @@ _080D8E48: .4byte gTasks
unc_080B06FC: @ 80D8E4C
push {r4-r6,lr}
adds r5, r0, 0
- ldr r0, _080D8ECC @ =gDisableStructMoveAnim
+ ldr r0, _080D8ECC @ =gAnimDisableStructPtr
ldr r0, [r0]
ldrb r1, [r0, 0x11]
lsrs r0, r1, 4
@@ -3030,7 +3030,7 @@ _080D8E6A:
ldr r6, _080D8ED0 @ =gBattleAnimArgs
ldrh r0, [r6, 0x8]
strh r0, [r5, 0x2E]
- ldr r0, _080D8ED4 @ =gBattleAnimBankAttacker
+ ldr r0, _080D8ED4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -3040,10 +3040,10 @@ _080D8E6A:
negs r0, r0
strh r0, [r6, 0x4]
_080D8E92:
- ldr r4, _080D8ED8 @ =gBattleAnimBankTarget
+ ldr r4, _080D8ED8 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
@@ -3051,7 +3051,7 @@ _080D8E92:
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x6]
@@ -3067,10 +3067,10 @@ _080D8E92:
pop {r0}
bx r0
.align 2, 0
-_080D8ECC: .4byte gDisableStructMoveAnim
+_080D8ECC: .4byte gAnimDisableStructPtr
_080D8ED0: .4byte gBattleAnimArgs
-_080D8ED4: .4byte gBattleAnimBankAttacker
-_080D8ED8: .4byte gBattleAnimBankTarget
+_080D8ED4: .4byte gAnimBankAttacker
+_080D8ED8: .4byte gAnimBankTarget
_080D8EDC: .4byte sub_80D8EE0
thumb_func_end unc_080B06FC
@@ -3087,7 +3087,7 @@ sub_80D8EE0: @ 80D8EE0
bl StartSpriteAnim
ldr r0, _080D8F08 @ =sub_8078600
str r0, [r4, 0x1C]
- ldr r1, _080D8F0C @ =move_anim_8072740
+ ldr r1, _080D8F0C @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
_080D8F02:
@@ -3096,7 +3096,7 @@ _080D8F02:
bx r0
.align 2, 0
_080D8F08: .4byte sub_8078600
-_080D8F0C: .4byte move_anim_8072740
+_080D8F0C: .4byte DestroyAnimSprite
thumb_func_end sub_80D8EE0
thumb_func_start sub_80D8F10
@@ -3185,7 +3185,7 @@ _080D8F9C:
cmp r0, 0x15
bne _080D8FBA
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D8FBA:
pop {r4}
pop {r0}
@@ -3201,7 +3201,7 @@ sub_80D8FC0: @ 80D8FC0
ldrb r3, [r1]
lsls r3, 1
adds r3, r1
- ldr r1, _080D8FEC @ =gDisableStructMoveAnim
+ ldr r1, _080D8FEC @ =gAnimDisableStructPtr
ldr r1, [r1]
ldrb r1, [r1, 0x11]
lsrs r2, r1, 4
@@ -3215,7 +3215,7 @@ sub_80D8FC0: @ 80D8FC0
bx r0
.align 2, 0
_080D8FE8: .4byte gBattleAnimArgs
-_080D8FEC: .4byte gDisableStructMoveAnim
+_080D8FEC: .4byte gAnimDisableStructPtr
thumb_func_end sub_80D8FC0
.align 2, 0 @ Don't pad with nop.
diff --git a/asm/macros/battle_script.inc b/asm/macros/battle_script.inc
index 5dd1d5a1a..e4fa0c454 100644
--- a/asm/macros/battle_script.inc
+++ b/asm/macros/battle_script.inc
@@ -34,19 +34,19 @@
.byte 0x04
.endm
- .macro atk5
+ .macro damagecalc
.byte 0x05
.endm
- .macro atk6
+ .macro typecalc
.byte 0x06
.endm
- .macro atk7
+ .macro adjustnormaldamage
.byte 0x07
.endm
- .macro atk8
+ .macro adjustnormaldamage2
.byte 0x08
.endm
@@ -58,7 +58,7 @@
.byte 0x0a
.endm
- .macro graphicalhpupdate bank
+ .macro healthbarupdate bank
.byte 0x0b
.byte \bank
.endm
@@ -72,7 +72,7 @@
.byte 0x0d
.endm
- .macro missmessage
+ .macro effectivenesssound
.byte 0x0e
.endm
@@ -85,7 +85,7 @@
.2byte \string
.endm
- .macro printstring2 string
+ .macro printselectionstring string
.byte 0x11
.2byte \string
.endm
@@ -100,41 +100,41 @@
.4byte \table
.endm
- .macro printfromtable2 table
+ .macro printselectionstringfromtable table
.byte 0x14
.4byte \table
.endm
- .macro seteffectwithchancetarget
+ .macro seteffectwithchance
.byte 0x15
.endm
- .macro seteffecttarget
+ .macro seteffectprimary
.byte 0x16
.endm
- .macro seteffectuser
+ .macro seteffectsecondary
.byte 0x17
.endm
- .macro clearstatus bank
+ .macro clearstatusfromeffect bank
.byte 0x18
.byte \bank
.endm
- .macro faintpokemon bank, param2, param3
+ .macro tryfaintmon bank, param2, param3
.byte 0x19
.byte \bank
.byte \param2
.4byte \param3
.endm
- .macro atk1a param1
+ .macro dofaintanimation param1
.byte 0x1a
.byte \param1
.endm
- .macro atk1b bank
+ .macro cleareffectsonfaint bank
.byte 0x1b
.byte \bank
.endm
@@ -146,7 +146,7 @@
.4byte \address
.endm
- .macro jumpifsecondarytstatus bank, status, address
+ .macro jumpifstatus2 bank, status, address
.byte 0x1d
.byte \bank
.4byte \status
@@ -160,7 +160,7 @@
.4byte \address
.endm
- .macro jumpifhalverset bank, status, address
+ .macro jumpifsideaffecting bank, status, address
.byte 0x1f
.byte \bank
.2byte \status
@@ -176,7 +176,7 @@
.4byte \address
.endm
- .macro jumpifspecialstatusflag bank, mask, status, address
+ .macro jumpifstatus3condition bank, mask, status, address
.byte 0x21
.byte \bank
.4byte \mask
@@ -191,7 +191,7 @@
.4byte \address
.endm
- .macro atk23 bank
+ .macro getexp bank
.byte 0x23
.byte \bank
.endm
@@ -201,21 +201,21 @@
.4byte \address
.endm
- .macro atk25
+ .macro movevaluescleanup
.byte 0x25
.endm
- .macro atk26 param1
+ .macro setmultihit param1
.byte 0x26
.byte \param1
.endm
- .macro atk27 address
+ .macro decrementmultihit address
.byte 0x27
.4byte \address
.endm
- .macro jump address
+ .macro goto address
.byte 0x28
.4byte \address
.endm
@@ -272,7 +272,7 @@
.byte \value
.endm
- .macro subtractbyte pointer, value
+ .macro subbyte pointer, value
.byte 0x30
.4byte \pointer
.byte \value
@@ -285,7 +285,7 @@
.byte \size
.endm
- .macro atk32 param1, param2, param3, byte
+ .macro copyarraywithindex param1, param2, param3, byte
.byte 0x32
.4byte \param1
.4byte \param2
@@ -334,11 +334,11 @@
.2byte \pause_duration
.endm
- .macro waitstateatk
+ .macro waitstate
.byte 0x3a
.endm
- .macro somethinghealatk3b bank
+ .macro healthbar_update bank
.byte 0x3b
.byte \bank
.endm
@@ -359,12 +359,12 @@
.byte 0x3f
.endm
- .macro atk40 address
+ .macro jumpifaffectedbyprotect address
.byte 0x40
.4byte \address
.endm
- .macro callatk address
+ .macro call address
.byte 0x41
.4byte \address
.endm
@@ -382,7 +382,7 @@
.4byte \address
.endm
- .macro atk44
+ .macro endselectionscript
.byte 0x44
.endm
@@ -393,14 +393,14 @@
.4byte \var_address
.endm
- .macro atk46 bank, address, int
+ .macro playanimation2 bank, address, int
.byte 0x46
.byte \bank
.4byte \address
.4byte \int
.endm
- .macro atk47
+ .macro setgraphicalstatchangevalues
.byte 0x47
.endm
@@ -411,37 +411,37 @@
.byte \byte
.endm
- .macro atk49 byte1, byte2
+ .macro moveend byte1, byte2
.byte 0x49
.byte \byte1
.byte \byte2
.endm
- .macro damagecalc2
+ .macro typecalc2
.byte 0x4a
.endm
- .macro atk4b
+ .macro returnatktoball
.byte 0x4b
.endm
- .macro switch1 bank
+ .macro getswitchedmondata bank
.byte 0x4c
.byte \bank
.endm
- .macro switch2 bank
+ .macro switchindataupdate bank
.byte 0x4d
.byte \bank
.endm
- .macro switch3 bank, byte
+ .macro switchinanim bank, byte
.byte 0x4e
.byte \bank
.byte \byte
.endm
- .macro jumpifcannotswitch bank, address
+ .macro jumpifcantswitch bank, address
.byte 0x4f
.byte \bank
.4byte \address
@@ -453,33 +453,33 @@
.4byte \address
.endm
- .macro atk51 bank, param2
+ .macro switchhandleorder bank, param2
.byte 0x51
.byte \bank
.byte \param2
.endm
- .macro atk52 bank
+ .macro switchineffects bank
.byte 0x52
.byte \bank
.endm
- .macro atk53 bank
+ .macro trainerslidein bank
.byte 0x53
.byte \bank
.endm
- .macro atk54 word
+ .macro playse word
.byte 0x54
.2byte \word
.endm
- .macro atk55 int
+ .macro fanfare int
.byte 0x55
- .4byte \int
+ .2byte \int
.endm
- .macro atk56 bank_or_side
+ .macro playfaintcry bank_or_side
.byte 0x56
.byte \bank_or_side
.endm
@@ -488,34 +488,34 @@
.byte 0x57
.endm
- .macro atk58 bank
+ .macro returntoball bank
.byte 0x58
.byte \bank
.endm
- .macro checkiflearnmoveinbattle param1, param2, bank_maybe
+ .macro handlelearnnewmove param1, param2, bank_maybe
.byte 0x59
.4byte \param1
.4byte \param2
.byte \bank_maybe
.endm
- .macro atk5a address
+ .macro yesnoboxlearnmove address
.byte 0x5a
.4byte \address
.endm
- .macro atk5b address
+ .macro yesnoboxstoplearningmove address
.byte 0x5b
.4byte \address
.endm
- .macro atk5c bank
+ .macro hitanimation bank
.byte 0x5c
.byte \bank
.endm
- .macro atk5d
+ .macro getmoneyreward
.byte 0x5d
.endm
@@ -528,12 +528,12 @@
.byte 0x5f
.endm
- .macro atk60 byte
+ .macro incrementgamestat byte
.byte 0x60
.byte \byte
.endm
- .macro atk61 bank_or_side
+ .macro drawpartystatussummary bank_or_side
.byte 0x61
.byte \bank_or_side
.endm
@@ -543,7 +543,7 @@
.byte \bank_or_side
.endm
- .macro jumptoattack bank
+ .macro jumptorandomattack bank
.byte 0x63
.byte \bank
.endm
@@ -553,28 +553,28 @@
.byte \bank
.endm
- .macro atk65 bank_or_side, address
+ .macro status2animation bank_or_side, address
.byte 0x65
.byte \bank_or_side
.4byte \address
.endm
- .macro atk66 bank_or_side, bank_or_side2, address
+ .macro chosenstatusanimation bank_or_side, bank_or_side2, address
.byte 0x66
.byte \bank_or_side
.byte \bank_or_side2
.4byte \address
.endm
- .macro atk67
+ .macro yesnobox
.byte 0x67
.endm
- .macro atk68
+ .macro cancelallactions
.byte 0x68
.endm
- .macro atk69
+ .macro adjustsetdamage
.byte 0x69
.endm
@@ -583,62 +583,62 @@
.byte \bank
.endm
- .macro atk6b
+ .macro atknameinbuff1
.byte 0x6b
.endm
- .macro atk6c
+ .macro drawlvlupbox
.byte 0x6c
.endm
- .macro atk6d
+ .macro resetsentmonsvalue
.byte 0x6d
.endm
- .macro atk6e
+ .macro setatktoplayer0
.byte 0x6e
.endm
- .macro atk6f bank
+ .macro makevisible bank
.byte 0x6f
.byte \bank
.endm
- .macro atk70 bank
+ .macro recordlastability bank
.byte 0x70
.byte \bank
.endm
- .macro atk71
+ .macro buffermovetolearn
.byte 0x71
.endm
- .macro atk72 address
+ .macro jumpifplayerran address
.byte 0x72
.4byte \address
.endm
- .macro atk73 bank
+ .macro hpthresholds bank
.byte 0x73
.byte \bank
.endm
- .macro atk74 bank
+ .macro hpthresholds2 bank
.byte 0x74
.byte \bank
.endm
- .macro atk75
+ .macro useitemonopponent
.byte 0x75
.endm
- .macro atk76 bank, byte
+ .macro various bank, byte
.byte 0x76
.byte \bank
.byte \byte
.endm
- .macro setprotect
+ .macro setprotectlike
.byte 0x77
.endm
@@ -646,22 +646,22 @@
.byte 0x78
.endm
- .macro setuserhptozero
+ .macro setatkhptozero
.byte 0x79
.endm
- .macro jumpwhiletargetvalid address
+ .macro jumpifnexttargetvalid address
.byte 0x7a
.4byte \address
.endm
- .macro setdamageasrestorehalfmaxhp address, byte
+ .macro tryhealhalfhealth address, byte
.byte 0x7b
.4byte \address
.byte \byte
.endm
- .macro jumptolastusedattack
+ .macro trymirrormove
.byte 0x7c
.endm
@@ -673,7 +673,7 @@
.byte 0x7e
.endm
- .macro setleechseed
+ .macro setseeded
.byte 0x7f
.endm
@@ -682,7 +682,7 @@
.byte \id
.endm
- .macro setrest address
+ .macro trysetrest address
.byte 0x81
.4byte \address
.endm
@@ -692,11 +692,11 @@
.4byte \address
.endm
- .macro nop3
+ .macro nop
.byte 0x83
.endm
- .macro jumpifcannotsleep address
+ .macro jumpifcantmakeasleep address
.byte 0x84
.4byte \address
.endm
@@ -710,7 +710,7 @@
.4byte \address
.endm
- .macro stockpiletohprecovery address
+ .macro stockpiletohpheal address
.byte 0x87
.4byte \address
.endm
@@ -737,12 +737,12 @@
.byte 0x8c
.endm
- .macro setloopcounter count
+ .macro setmultihitcounter count
.byte 0x8d
.byte \count
.endm
- .macro atk8e
+ .macro initmultihitstring
.byte 0x8e
.endm
@@ -751,12 +751,12 @@
.4byte \address
.endm
- .macro changetypestoenemyattacktype address
+ .macro tryconversiontypechange address
.byte 0x90
.4byte \address
.endm
- .macro givemoney
+ .macro givepaydaymoney
.byte 0x91
.endm
@@ -764,12 +764,12 @@
.byte 0x92
.endm
- .macro koplussomethings address
+ .macro tryKO address
.byte 0x93
.4byte \address
.endm
- .macro gethalfcurrentenemyhp
+ .macro damagetohalftargethp
.byte 0x94
.endm
@@ -781,21 +781,21 @@
.byte 0x96
.endm
- .macro tryinfatuatetarget address
+ .macro tryinfatuating address
.byte 0x97
.4byte \address
.endm
- .macro atk98 byte
+ .macro updatestatusicon byte
.byte 0x98
.byte \byte
.endm
- .macro setmisteffect
+ .macro setmist
.byte 0x99
.endm
- .macro setincreasedcriticalchance
+ .macro setfocusenergy
.byte 0x9a
.endm
@@ -803,20 +803,20 @@
.byte 0x9b
.endm
- .macro setsubstituteeffect
+ .macro setsubstitute
.byte 0x9c
.endm
- .macro copyattack address
+ .macro mimicattackcopy address
.byte 0x9d
.4byte \address
.endm
- .macro metronomeeffect
+ .macro metronome
.byte 0x9e
.endm
- .macro nightshadedamageeffect
+ .macro dmgtolevel
.byte 0x9f
.endm
@@ -839,12 +839,12 @@
.4byte \address
.endm
- .macro setencore address
+ .macro trysetencore address
.byte 0xa4
.4byte \address
.endm
- .macro painsplitdamagecalculator address
+ .macro painsplitdmgcalc address
.byte 0xa5
.4byte \address
.endm
@@ -863,16 +863,16 @@
.4byte \address
.endm
- .macro selectrandommovefromusermoves address
+ .macro trychoosesleeptalkmove address
.byte 0xa9
.4byte \address
.endm
- .macro destinybondeffect
+ .macro setdestinybond
.byte 0xaa
.endm
- .macro atkab
+ .macro trysetdestinybondtohappen
.byte 0xab
.endm
@@ -880,12 +880,12 @@
.byte 0xac
.endm
- .macro reducepprandom address
+ .macro tryspiteppreduce address
.byte 0xad
.4byte \address
.endm
- .macro clearstatusifnotsoundproofed
+ .macro healpartystatus
.byte 0xae
.endm
@@ -894,7 +894,7 @@
.4byte \address
.endm
- .macro setspikes address
+ .macro trysetspikes address
.byte 0xb0
.4byte \address
.endm
@@ -903,7 +903,7 @@
.byte 0xb1
.endm
- .macro setperishsong address
+ .macro trysetperishsong address
.byte 0xb2
.4byte \address
.endm
@@ -912,13 +912,13 @@
.byte 0xb3
.endm
- .macro jumpifconfusedandattackmaxed bank, address
+ .macro jumpifconfusedandstatmaxed bank, address
.byte 0xb4
.byte \bank
.4byte \address
.endm
- .macro furycutterdamagecalculation
+ .macro furycuttercalc
.byte 0xb5
.endm
@@ -938,7 +938,7 @@
.byte 0xb9
.endm
- .macro atkba address
+ .macro jumpifnopursuitswitchdmg address
.byte 0xba
.4byte \address
.endm
@@ -957,11 +957,11 @@
.4byte \address
.endm
- .macro breakfree
+ .macro rapidspinfree
.byte 0xbe
.endm
- .macro setcurled
+ .macro setdefensecurlbit
.byte 0xbf
.endm
@@ -970,30 +970,30 @@
.4byte \address
.endm
- .macro hiddenpowerdamagecalculation
+ .macro hiddenpowercalc
.byte 0xc1
.endm
- .macro selectnexttarget
+ .macro selectfirstvalidtarget
.byte 0xc2
.endm
- .macro setfutureattack address
+ .macro trysetfutureattack address
.byte 0xc3
.4byte \address
.endm
- .macro beatupcalculation address1, address2
+ .macro trydobeatup address1, address2
.byte 0xc4
.4byte \address1
.4byte \address2
.endm
- .macro hidepreattack
+ .macro setsemiinvulnerablebit
.byte 0xc5
.endm
- .macro unhidepostattack
+ .macro clearsemiinvulnerablebit
.byte 0xc6
.endm
@@ -1042,28 +1042,28 @@
.4byte \address
.endm
- .macro sethelpinghand address
+ .macro trysethelpinghand address
.byte 0xd1
.4byte \address
.endm
- .macro itemswap address
+ .macro tryswapitems address
.byte 0xd2
.4byte \address
.endm
- .macro copyability address
+ .macro trycopyability address
.byte 0xd3
.4byte \address
.endm
- .macro atkd4 byte, address
+ .macro trywish byte, address
.byte 0xd4
.byte \byte
.4byte \address
.endm
- .macro setroots address
+ .macro trysetroots address
.byte 0xd5
.4byte \address
.endm
@@ -1086,17 +1086,17 @@
.byte 0xd9
.endm
- .macro abilityswap address
+ .macro tryswapabilities address
.byte 0xda
.4byte \address
.endm
- .macro imprisoneffect address
+ .macro tryimprision address
.byte 0xdb
.4byte \address
.endm
- .macro setgrudge address
+ .macro trysetgrudge address
.byte 0xdc
.4byte \address
.endm
@@ -1110,45 +1110,45 @@
.4byte \address
.endm
- .macro setmagiccoat address
+ .macro trysetmagiccoat address
.byte 0xdf
.4byte \address
.endm
- .macro setstealstatchange address
+ .macro trysetsnatch address
.byte 0xe0
.4byte \address
.endm
- .macro atke1 address
+ .macro trygetintimidatetarget address
.byte 0xe1
.4byte \address
.endm
- .macro atke2 bank
+ .macro switchoutabilities bank
.byte 0xe2
.byte \bank
.endm
- .macro jumpiffainted bank, address
+ .macro jumpifhasnohp bank, address
.byte 0xe3
.byte \bank
.4byte \address
.endm
- .macro naturepowereffect
+ .macro getsecretpowereffect
.byte 0xe4
.endm
- .macro pickupitemcalculation
+ .macro pickup
.byte 0xe5
.endm
- .macro actualcastformswitch
+ .macro docastformchangeanimation
.byte 0xe6
.endm
- .macro castformswitch
+ .macro trycastformdatachange
.byte 0xe7
.endm
@@ -1157,11 +1157,11 @@
.4byte \address
.endm
- .macro seteffectbyweather
+ .macro setweatherballtype
.byte 0xe9
.endm
- .macro recycleitem address
+ .macro tryrecycleitem address
.byte 0xea
.4byte \address
.endm
@@ -1171,58 +1171,244 @@
.4byte \address
.endm
- .macro pursuitwhenswitched address
+ .macro pursuitrelated address
.byte 0xec
.4byte \address
.endm
- .macro snatchmove
+ .macro snatchsetbanks
.byte 0xed
.endm
- .macro removereflectlightscreen
+ .macro removelightscreenreflect
.byte 0xee
.endm
- .macro pokemoncatchfunction
+ .macro handleballthrow
.byte 0xef
.endm
- .macro catchpoke
+ .macro givecaughtmon
.byte 0xf0
.endm
- .macro capturesomethingf1 address
+ .macro trysetcaughtmondexflags address
.byte 0xf1
.4byte \address
.endm
- .macro capturesomethingf2
+ .macro displaydexinfo
.byte 0xf2
.endm
- .macro capturesomethingf3 address
+ .macro trygivecaughtmonnick address
.byte 0xf3
.4byte \address
.endm
- .macro removehp
+ .macro subattackerhpbydmg
.byte 0xf4
.endm
- .macro curestatusfirstword
+ .macro removeattackerstatus1
.byte 0xf5
.endm
- .macro atkf6
+ .macro finishaction
.byte 0xf6
.endm
- .macro activesidesomething
+ .macro finishturn
.byte 0xf7
.endm
- .macro atkf8 bank
+ .macro trainerslideout bank
.byte 0xf8
.byte \bank
.endm
+
+@ various command changed to more readable macros
+ .macro cancelmultiturnmoves bank
+ various \bank, VARIOUS_CANCEL_MULTI_TURN_MOVES
+ .endm
+
+ .macro setmagiccoattarget bank
+ various \bank, VARIOUS_SET_MAGIC_COAT_TARGET
+ .endm
+
+ .macro getifcantrunfrombattle bank
+ various \bank, VARIOUS_IS_RUNNING_IMPOSSIBLE
+ .endm
+
+ .macro getmovetarget bank
+ various \bank, VARIOUS_GET_MOVE_TARGET
+ .endm
+
+ .macro various4 bank
+ various \bank, 4
+ .endm
+
+ .macro resetintrimidatetracebits bank
+ various \bank, VARIOUS_RESET_INTIMIDATE_TRACE_BITS
+ .endm
+
+ .macro updatechoicemoveonlvlup bank
+ various \bank, VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP
+ .endm
+
+ .macro various7 bank
+ various \bank, 7
+ .endm
+
+ .macro various8 bank
+ various \bank, 8
+ .endm
+
+ .macro various9 bank
+ various \bank, 9
+ .endm
+
+ .macro various10 bank
+ various \bank, 10
+ .endm
+
+ .macro various11 bank
+ various \bank, 11
+ .endm
+
+ .macro various12 bank
+ various \bank, 12
+ .endm
+
+ .macro forfeityesnobox bank
+ various \bank, VARIOUS_EMIT_YESNOBOX
+ .endm
+
+ .macro various14 bank
+ various \bank, 14
+ .endm
+
+ .macro various15 bank
+ various \bank, 15
+ .endm
+
+ .macro various16 bank
+ various \bank, 16
+ .endm
+
+ .macro various17 bank
+ various \bank, 17
+ .endm
+
+ .macro waitcry bank
+ various \bank, VARIOUS_WAIT_CRY
+ .endm
+
+ .macro returnopponentmon1toball bank
+ various \bank, VARIOUS_RETURN_OPPONENT_MON1
+ .endm
+
+ .macro returnopponentmon2toball bank
+ various \bank, VARIOUS_RETURN_OPPONENT_MON2
+ .endm
+
+ .macro various21 bank
+ various \bank, 21
+ .endm
+
+ .macro various22 bank
+ various \bank, 22
+ .endm
+
+ .macro various23 bank
+ various \bank, 23
+ .endm
+
+ .macro various24 bank
+ various \bank, 24
+ .endm
+
+ .macro setoutcomeonteleport bank
+ various \bank, VARIOUS_SET_TELEPORT_OUTCOME
+ .endm
+
+ .macro playtrainerdefeatbgm bank
+ various \bank, VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC
+ .endm
+
+@ helpful macros
+ .macro setstatchanger stat, stages, down
+ setbyte sSTATCHANGER \stat | \stages << 4 | \down << 7
+ .endm
+
+ .macro setmoveeffect effect
+ setbyte cEFFECT_CHOOSER \effect
+ .endm
+
+ .macro chosenstatus1animation bank, status
+ chosenstatusanimation \bank 0x0 \status
+ .endm
+
+ .macro chosenstatus2animation bank, status
+ chosenstatusanimation \bank 0x1 \status
+ .endm
+
+ .macro sethword dst, value
+ setbyte \dst, \value & 0xFF
+ setbyte \dst + 1, (\value >> 8) & 0xFF
+ .endm
+
+ .macro setword dst, value
+ setbyte \dst, \value & 0xFF
+ setbyte \dst + 1, (\value >> 8) & 0xFF
+ setbyte \dst + 2, (\value >> 16) & 0xFF
+ setbyte \dst + 3, (\value >> 24) & 0xFF
+ .endm
+
+ .macro copybyte dst, src
+ copyarray \dst, \src, 0x1
+ .endm
+
+ .macro copyhword dst, src
+ copyarray \dst, \src, 0x2
+ .endm
+
+ .macro copyword dst, src
+ copyarray \dst, \src, 0x4
+ .endm
+
+ .macro jumpifbytenotequal byte1, byte2, jumpptr
+ jumpifarraynotequal \byte1, \byte2, 0x1, \jumpptr
+ .endm
+
+ .macro jumpifbyteequal byte1, byte2, jumpptr
+ jumpifarrayequal \byte1, \byte2, 0x1, \jumpptr
+ .endm
+
+ .macro jumpifmove move, jumpptr
+ jumpifhalfword EQUAL, gCurrentMove, \move, \jumpptr
+ .endm
+
+ .macro jumpifnotmove move, jumpptr
+ jumpifhalfword NOT_EQUAL, gCurrentMove, \move, \jumpptr
+ .endm
+
+ .macro jumpifstatus3 bank, status, jumpptr
+ jumpifstatus3condition \bank, \status, 0x0, \jumpptr
+ .endm
+
+ .macro jumpifnostatus3 bank, status, jumpptr
+ jumpifstatus3condition \bank, \status, 0x1, \jumpptr
+ .endm
+
+ .macro jumpifmovehadnoeffect jumpptr
+ jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED, \jumpptr
+ .endm
+
+ .macro jumpifbattletype flags, jumpptr
+ jumpifhalfword COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr
+ .endm
+
+ .macro jumpifnotbattletype flags, jumpptr
+ jumpifhalfword NO_COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr
+ .endm
diff --git a/asm/normal.s b/asm/normal.s
index 2d084dcf1..a800b348a 100755
--- a/asm/normal.s
+++ b/asm/normal.s
@@ -22,7 +22,7 @@ sub_80E1CB4: @ 80E1CB4
strh r0, [r4, 0x22]
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x2E]
- ldr r0, _080E1CF0 @ =gBattleAnimBankAttacker
+ ldr r0, _080E1CF0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -37,7 +37,7 @@ sub_80E1CB4: @ 80E1CB4
b _080E1D02
.align 2, 0
_080E1CEC: .4byte gBattleAnimArgs
-_080E1CF0: .4byte gBattleAnimBankAttacker
+_080E1CF0: .4byte gAnimBankAttacker
_080E1CF4:
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x30]
@@ -108,7 +108,7 @@ _080E1D5A:
cmp r0, r1
bne _080E1D7E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E1D7E:
pop {r4}
pop {r0}
@@ -198,7 +198,7 @@ sub_80E1E0C: @ 80E1E0C
cmp r0, 0
bne _080E1E22
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E1E22:
pop {r0}
bx r0
@@ -338,7 +338,7 @@ sub_80E1F0C: @ 80E1F0C
movs r2, 0
bl BlendPalettes
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E1F32:
pop {r4}
pop {r0}
@@ -875,9 +875,9 @@ sub_80E2324: @ 80E2324
lsrs r0, 24
mov r8, r0
movs r2, 0
- ldr r0, _080E239C @ =gBattleAnimBankAttacker
+ ldr r0, _080E239C @ =gAnimBankAttacker
ldrb r6, [r0]
- ldr r0, _080E23A0 @ =gBattleAnimBankTarget
+ ldr r0, _080E23A0 @ =gAnimBankTarget
ldrb r7, [r0]
ldr r4, _080E23A4 @ =gBattleAnimArgs
ldrh r1, [r4]
@@ -927,8 +927,8 @@ _080E2382:
pop {r0}
bx r0
.align 2, 0
-_080E239C: .4byte gBattleAnimBankAttacker
-_080E23A0: .4byte gBattleAnimBankTarget
+_080E239C: .4byte gAnimBankAttacker
+_080E23A0: .4byte gAnimBankTarget
_080E23A4: .4byte gBattleAnimArgs
thumb_func_end sub_80E2324
@@ -971,10 +971,10 @@ _080E23EA:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
- ldr r0, _080E24A4 @ =gBattleAnimBankAttacker
+ ldr r0, _080E24A4 @ =gAnimBankAttacker
ldrb r0, [r0]
mov r9, r0
- ldr r0, _080E24A8 @ =gBattleAnimBankTarget
+ ldr r0, _080E24A8 @ =gAnimBankTarget
ldrb r0, [r0]
mov r10, r0
ldrh r1, [r4, 0xC]
@@ -1061,8 +1061,8 @@ _080E248E:
.align 2, 0
_080E249C: .4byte gTasks
_080E24A0: .4byte gBattleAnimArgs
-_080E24A4: .4byte gBattleAnimBankAttacker
-_080E24A8: .4byte gBattleAnimBankTarget
+_080E24A4: .4byte gAnimBankAttacker
+_080E24A8: .4byte gAnimBankTarget
_080E24AC: .4byte 0x0000ffff
_080E24B0: .4byte gSprites
_080E24B4: .4byte gHealthboxIDs
@@ -1237,7 +1237,7 @@ _080E25D2:
bcc _080E25D2
_080E25F4:
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E25FA:
pop {r4-r7}
pop {r0}
@@ -1253,7 +1253,7 @@ sub_80E260C: @ 80E260C
push {r4-r6,lr}
ldr r6, _080E2680 @ =gSprites
ldr r4, _080E2684 @ =gObjectBankIDs
- ldr r5, _080E2688 @ =gBattleAnimBankAttacker
+ ldr r5, _080E2688 @ =gAnimBankAttacker
ldrb r0, [r5]
adds r0, r4
ldrb r0, [r0]
@@ -1268,7 +1268,7 @@ sub_80E260C: @ 80E260C
adds r0, r2, 0
ands r0, r3
strb r0, [r1]
- ldr r3, _080E268C @ =gBattleAnimBankTarget
+ ldr r3, _080E268C @ =gAnimBankTarget
ldrb r0, [r3]
adds r0, r4
ldrb r1, [r0]
@@ -1310,8 +1310,8 @@ sub_80E260C: @ 80E260C
.align 2, 0
_080E2680: .4byte gSprites
_080E2684: .4byte gObjectBankIDs
-_080E2688: .4byte gBattleAnimBankAttacker
-_080E268C: .4byte gBattleAnimBankTarget
+_080E2688: .4byte gAnimBankAttacker
+_080E268C: .4byte gAnimBankTarget
_080E2690: .4byte gBattleAnimArgs
_080E2694:
cmp r0, 0
@@ -1482,7 +1482,7 @@ _080E27C4:
_080E27CC:
ldr r0, _080E27E0 @ =sub_80785E4
str r0, [r5, 0x1C]
- ldr r1, _080E27E4 @ =move_anim_8072740
+ ldr r1, _080E27E4 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
@@ -1490,7 +1490,7 @@ _080E27CC:
bx r0
.align 2, 0
_080E27E0: .4byte sub_80785E4
-_080E27E4: .4byte move_anim_8072740
+_080E27E4: .4byte DestroyAnimSprite
thumb_func_end sub_80E27A0
thumb_func_start sub_80E27E8
@@ -1536,13 +1536,13 @@ _080E2834: .4byte sub_80DA48C
sub_80E2838: @ 80E2838
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080E2868 @ =gBattleAnimBankAttacker
+ ldr r0, _080E2868 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080E285C
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E285C
@@ -1557,7 +1557,7 @@ _080E285C:
pop {r0}
bx r0
.align 2, 0
-_080E2868: .4byte gBattleAnimBankAttacker
+_080E2868: .4byte gAnimBankAttacker
_080E286C: .4byte gBattleAnimArgs
thumb_func_end sub_80E2838
@@ -1706,7 +1706,7 @@ _080E299C:
ldr r0, _080E29B4 @ =gBattleAnimArgs
ldrh r0, [r0, 0x6]
strh r0, [r4, 0x2E]
- ldr r1, _080E29B8 @ =move_anim_8072740
+ ldr r1, _080E29B8 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
ldr r0, _080E29BC @ =sub_80782D8
@@ -1716,7 +1716,7 @@ _080E299C:
bx r0
.align 2, 0
_080E29B4: .4byte gBattleAnimArgs
-_080E29B8: .4byte move_anim_8072740
+_080E29B8: .4byte DestroyAnimSprite
_080E29BC: .4byte sub_80782D8
thumb_func_end sub_80E2978
@@ -1778,7 +1778,7 @@ sub_80E29FC: @ 80E29FC
cmp r0, 0xC
ble _080E2A32
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080E2A32:
pop {r0}
bx r0
@@ -1857,33 +1857,33 @@ _080E2AD0:
movs r5, 0
_080E2AD2:
mov r0, sp
- ldr r1, _080E2AD8 @ =gBattleAnimBankAttacker
+ ldr r1, _080E2AD8 @ =gAnimBankAttacker
b _080E2AE2
.align 2, 0
-_080E2AD8: .4byte gBattleAnimBankAttacker
+_080E2AD8: .4byte gAnimBankAttacker
_080E2ADC:
movs r5, 0
_080E2ADE:
mov r0, sp
- ldr r1, _080E2AE8 @ =gBattleAnimBankTarget
+ ldr r1, _080E2AE8 @ =gAnimBankTarget
_080E2AE2:
ldrb r1, [r1]
strb r1, [r0]
b _080E2B26
.align 2, 0
-_080E2AE8: .4byte gBattleAnimBankTarget
+_080E2AE8: .4byte gAnimBankTarget
_080E2AEC:
mov r1, sp
- ldr r0, _080E2AFC @ =gBattleAnimBankAttacker
+ ldr r0, _080E2AFC @ =gAnimBankAttacker
ldrb r0, [r0]
strb r0, [r1]
- ldr r0, _080E2B00 @ =gBattleAnimBankTarget
+ ldr r0, _080E2B00 @ =gAnimBankTarget
ldrb r0, [r0]
strb r0, [r1, 0x1]
b _080E2B26
.align 2, 0
-_080E2AFC: .4byte gBattleAnimBankAttacker
-_080E2B00: .4byte gBattleAnimBankTarget
+_080E2AFC: .4byte gAnimBankAttacker
+_080E2B00: .4byte gAnimBankTarget
_080E2B04:
mov r1, sp
movs r0, 0xFF
@@ -1892,14 +1892,14 @@ _080E2B04:
_080E2B0C:
movs r5, 0
mov r2, sp
- ldr r0, _080E2B14 @ =gBattleAnimBankAttacker
+ ldr r0, _080E2B14 @ =gAnimBankAttacker
b _080E2B1E
.align 2, 0
-_080E2B14: .4byte gBattleAnimBankAttacker
+_080E2B14: .4byte gAnimBankAttacker
_080E2B18:
movs r5, 0
mov r2, sp
- ldr r0, _080E2B70 @ =gBattleAnimBankTarget
+ ldr r0, _080E2B70 @ =gAnimBankTarget
_080E2B1E:
ldrb r0, [r0]
movs r1, 0x2
@@ -1942,7 +1942,7 @@ _080E2B54:
pop {r0}
bx r0
.align 2, 0
-_080E2B70: .4byte gBattleAnimBankTarget
+_080E2B70: .4byte gAnimBankTarget
thumb_func_end sub_80E2A7C
thumb_func_start sub_80E2B74
@@ -2447,9 +2447,9 @@ sub_80E2F2C: @ 80E2F2C
lsrs r0, 24
mov r9, r0
movs r7, 0
- ldr r0, _080E3038 @ =gUnknown_030042C4
+ ldr r0, _080E3038 @ =gBattle_WIN0H
strh r7, [r0]
- ldr r0, _080E303C @ =gUnknown_03004240
+ ldr r0, _080E303C @ =gBattle_WIN0V
strh r7, [r0]
ldr r1, _080E3040 @ =REG_WININ
ldr r2, _080E3044 @ =0x00003f3f
@@ -2490,7 +2490,7 @@ sub_80E2F2C: @ 80E2F2C
movs r1, 0x20
orrs r0, r1
strb r0, [r4, 0x1]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E2FAC
@@ -2506,11 +2506,11 @@ _080E2FAC:
lsls r0, 24
cmp r0, 0
beq _080E3028
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E3028
- ldr r5, _080E305C @ =gBattleAnimBankAttacker
+ ldr r5, _080E305C @ =gAnimBankAttacker
ldrb r0, [r5]
bl GetBankIdentity
lsls r0, 24
@@ -2561,7 +2561,7 @@ _080E2FDC:
strb r0, [r4]
movs r7, 0x1
_080E3028:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E306C
@@ -2569,8 +2569,8 @@ _080E3028:
ldrh r4, [r0]
b _080E30B4
.align 2, 0
-_080E3038: .4byte gUnknown_030042C4
-_080E303C: .4byte gUnknown_03004240
+_080E3038: .4byte gBattle_WIN0H
+_080E303C: .4byte gBattle_WIN0V
_080E3040: .4byte REG_WININ
_080E3044: .4byte 0x00003f3f
_080E3048: .4byte 0x00003f3d
@@ -2578,12 +2578,12 @@ _080E304C: .4byte REG_BLDCNT
_080E3050: .4byte 0x00003f42
_080E3054: .4byte 0x00000c08
_080E3058: .4byte REG_BG1CNT
-_080E305C: .4byte gBattleAnimBankAttacker
+_080E305C: .4byte gAnimBankAttacker
_080E3060: .4byte gSprites
_080E3064: .4byte gObjectBankIDs
_080E3068: .4byte gSharedMem + 0x19348
_080E306C:
- ldr r4, _080E308C @ =gBattleAnimBankAttacker
+ ldr r4, _080E308C @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -2599,7 +2599,7 @@ _080E306C:
ldr r1, _080E3094 @ =gEnemyParty
b _080E30A8
.align 2, 0
-_080E308C: .4byte gBattleAnimBankAttacker
+_080E308C: .4byte gAnimBankAttacker
_080E3090: .4byte gBattlePartyID
_080E3094: .4byte gEnemyParty
_080E3098:
@@ -2622,7 +2622,7 @@ _080E30B4:
bl GetAnimBankSpriteId
lsls r0, 24
lsrs r5, r0, 24
- ldr r0, _080E3168 @ =gBattleAnimBankAttacker
+ ldr r0, _080E3168 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r1, r5, 0
adds r2, r4, 0
@@ -2643,7 +2643,7 @@ _080E30B4:
ldr r0, [r2, 0x8]
ldr r0, _080E3174 @ =gUnknown_08D20A30
bl LZDecompressVram
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E3106
@@ -2664,7 +2664,7 @@ _080E3106:
adds r1, 0x1
movs r2, 0x2
bl LoadPalette
- ldr r2, _080E3180 @ =gUnknown_030042C0
+ ldr r2, _080E3180 @ =gBattle_BG1_X
ldr r0, _080E3184 @ =gSprites
lsls r1, r5, 4
adds r1, r5
@@ -2674,7 +2674,7 @@ _080E3106:
negs r0, r0
adds r0, 0x20
strh r0, [r2]
- ldr r2, _080E3188 @ =gUnknown_030041B4
+ ldr r2, _080E3188 @ =gBattle_BG1_Y
ldrh r0, [r1, 0x22]
negs r0, r0
adds r0, 0x20
@@ -2699,15 +2699,15 @@ _080E3106:
.align 2, 0
_080E3160: .4byte gBattlePartyID
_080E3164: .4byte gPlayerParty
-_080E3168: .4byte gBattleAnimBankAttacker
+_080E3168: .4byte gAnimBankAttacker
_080E316C: .4byte 0x040000d4
_080E3170: .4byte 0x85000400
_080E3174: .4byte gUnknown_08D20A30
_080E3178: .4byte gUnknown_08D20A14
_080E317C: .4byte gUnknown_083DB568
-_080E3180: .4byte gUnknown_030042C0
+_080E3180: .4byte gBattle_BG1_X
_080E3184: .4byte gSprites
-_080E3188: .4byte gUnknown_030041B4
+_080E3188: .4byte gBattle_BG1_Y
_080E318C: .4byte gTasks
_080E3190: .4byte sub_80E3194
thumb_func_end sub_80E2F2C
@@ -2729,7 +2729,7 @@ sub_80E3194: @ 80E3194
adds r0, 0x4
movs r5, 0
strh r0, [r4, 0x1C]
- ldr r7, _080E32B0 @ =gUnknown_030041B4
+ ldr r7, _080E32B0 @ =gBattle_BG1_Y
ldrh r2, [r7]
subs r1, r2, 0x4
strh r1, [r7]
@@ -2750,9 +2750,9 @@ sub_80E3194: @ 80E3194
bne _080E329E
movs r0, 0
bl sub_8076464
- ldr r0, _080E32B4 @ =gUnknown_030042C4
+ ldr r0, _080E32B4 @ =gBattle_WIN0H
strh r5, [r0]
- ldr r0, _080E32B8 @ =gUnknown_03004240
+ ldr r0, _080E32B8 @ =gBattle_WIN0V
strh r5, [r0]
ldr r0, _080E32BC @ =REG_WININ
ldr r2, _080E32C0 @ =0x00003f3f
@@ -2760,7 +2760,7 @@ sub_80E3194: @ 80E3194
strh r1, [r0]
adds r0, 0x2
strh r1, [r0]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E3208
@@ -2810,7 +2810,7 @@ _080E3208:
cmp r0, 0x1
bne _080E3288
ldr r2, _080E32D8 @ =gObjectBankIDs
- ldr r0, _080E32DC @ =gBattleAnimBankAttacker
+ ldr r0, _080E32DC @ =gAnimBankAttacker
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -2852,9 +2852,9 @@ _080E329E:
bx r0
.align 2, 0
_080E32AC: .4byte gTasks
-_080E32B0: .4byte gUnknown_030041B4
-_080E32B4: .4byte gUnknown_030042C4
-_080E32B8: .4byte gUnknown_03004240
+_080E32B0: .4byte gBattle_BG1_Y
+_080E32B4: .4byte gBattle_WIN0H
+_080E32B8: .4byte gBattle_WIN0V
_080E32BC: .4byte REG_WININ
_080E32C0: .4byte 0x00003f3f
_080E32C4: .4byte REG_BG1CNT
@@ -2863,7 +2863,7 @@ _080E32CC: .4byte gSprites
_080E32D0: .4byte 0x040000d4
_080E32D4: .4byte 0x85000200
_080E32D8: .4byte gObjectBankIDs
-_080E32DC: .4byte gBattleAnimBankAttacker
+_080E32DC: .4byte gAnimBankAttacker
thumb_func_end sub_80E3194
thumb_func_start sub_80E32E0
@@ -2954,13 +2954,13 @@ _080E336C:
ldrsh r0, [r7, r1]
cmp r0, 0
bne _080E3390
- ldr r0, _080E338C @ =gBattleAnimBankAttacker
+ ldr r0, _080E338C @ =gAnimBankAttacker
b _080E3392
.align 2, 0
_080E3388: .4byte gTasks
-_080E338C: .4byte gBattleAnimBankAttacker
+_080E338C: .4byte gAnimBankAttacker
_080E3390:
- ldr r0, _080E34B4 @ =gBattleAnimBankTarget
+ ldr r0, _080E34B4 @ =gAnimBankTarget
_080E3392:
ldrb r5, [r0]
movs r0, 0x2
@@ -2968,7 +2968,7 @@ _080E3392:
mov r2, r8
eors r2, r0
mov r8, r2
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E33BC
@@ -2985,10 +2985,10 @@ _080E33BC:
movs r0, 0
strh r0, [r7, 0x6]
_080E33C0:
- ldr r0, _080E34B8 @ =gUnknown_030042C4
+ ldr r0, _080E34B8 @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _080E34BC @ =gUnknown_03004240
+ ldr r0, _080E34BC @ =gBattle_WIN0V
strh r1, [r0]
ldr r1, _080E34C0 @ =REG_WININ
ldr r2, _080E34C4 @ =0x00003f3f
@@ -3030,7 +3030,7 @@ _080E33C0:
movs r1, 0x20
orrs r0, r1
strb r0, [r4, 0x1]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E3432
@@ -3097,7 +3097,7 @@ _080E345E:
movs r2, 0x1
str r2, [sp, 0x20]
_080E34A4:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E34E4
@@ -3105,9 +3105,9 @@ _080E34A4:
ldrh r4, [r0]
b _080E3522
.align 2, 0
-_080E34B4: .4byte gBattleAnimBankTarget
-_080E34B8: .4byte gUnknown_030042C4
-_080E34BC: .4byte gUnknown_03004240
+_080E34B4: .4byte gAnimBankTarget
+_080E34B8: .4byte gBattle_WIN0H
+_080E34BC: .4byte gBattle_WIN0V
_080E34C0: .4byte REG_WININ
_080E34C4: .4byte 0x00003f3f
_080E34C8: .4byte 0x00003f3d
@@ -3191,7 +3191,7 @@ _080E3578:
ldr r1, [sp, 0x4]
bl LZDecompressVram
_080E3580:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E3598
@@ -3272,10 +3272,10 @@ _080E3610:
movs r2, 0x20
bl LoadCompressedPalette
_080E361E:
- ldr r2, _080E3648 @ =gUnknown_030042C0
+ ldr r2, _080E3648 @ =gBattle_BG1_X
movs r1, 0
strh r1, [r2]
- ldr r0, _080E364C @ =gUnknown_030041B4
+ ldr r0, _080E364C @ =gBattle_BG1_Y
strh r1, [r0]
movs r3, 0
ldrsh r0, [r7, r3]
@@ -3293,8 +3293,8 @@ _080E361E:
b _080E3668
.align 2, 0
_080E3644: .4byte gBattleStatMask5_Pal
-_080E3648: .4byte gUnknown_030042C0
-_080E364C: .4byte gUnknown_030041B4
+_080E3648: .4byte gBattle_BG1_X
+_080E364C: .4byte gBattle_BG1_Y
_080E3650: .4byte gTasks
_080E3654: .4byte 0x0000fffd
_080E3658:
@@ -3356,7 +3356,7 @@ _080E3692:
bne _080E36E0
movs r0, 0x40
negs r0, r0
- bl sub_8077094
+ bl BattleAnimAdjustPanning2
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -3369,7 +3369,7 @@ _080E36DC: .4byte sub_80E3704
_080E36E0:
movs r0, 0x40
negs r0, r0
- bl sub_8077094
+ bl BattleAnimAdjustPanning2
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -3391,7 +3391,7 @@ sub_80E3704: @ 80E3704
push {r4-r7,lr}
lsls r0, 24
lsrs r6, r0, 24
- ldr r2, _080E3730 @ =gUnknown_030041B4
+ ldr r2, _080E3730 @ =gBattle_BG1_Y
ldr r1, _080E3734 @ =gTasks
lsls r0, r6, 2
adds r0, r6
@@ -3411,7 +3411,7 @@ sub_80E3704: @ 80E3704
beq _080E373E
b _080E3866
.align 2, 0
-_080E3730: .4byte gUnknown_030041B4
+_080E3730: .4byte gBattle_BG1_Y
_080E3734: .4byte gTasks
_080E3738:
cmp r2, 0x2
@@ -3484,9 +3484,9 @@ _080E378E:
bne _080E3866
movs r0, 0
bl sub_8076464
- ldr r0, _080E3870 @ =gUnknown_030042C4
+ ldr r0, _080E3870 @ =gBattle_WIN0H
strh r5, [r0]
- ldr r0, _080E3874 @ =gUnknown_03004240
+ ldr r0, _080E3874 @ =gBattle_WIN0V
strh r5, [r0]
ldr r0, _080E3878 @ =REG_WININ
ldr r2, _080E387C @ =0x00003f3f
@@ -3494,7 +3494,7 @@ _080E378E:
strh r1, [r0]
adds r0, 0x2
strh r1, [r0]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E37E8
@@ -3573,8 +3573,8 @@ _080E3866:
bx r0
.align 2, 0
_080E386C: .4byte REG_BLDALPHA
-_080E3870: .4byte gUnknown_030042C4
-_080E3874: .4byte gUnknown_03004240
+_080E3870: .4byte gBattle_WIN0H
+_080E3874: .4byte gBattle_WIN0V
_080E3878: .4byte REG_WININ
_080E387C: .4byte 0x00003f3f
_080E3880: .4byte REG_BG1CNT
@@ -3791,7 +3791,7 @@ sub_80E3A08: @ 80E3A08
lsrs r6, r0, 24
movs r4, 0
movs r2, 0
- ldr r0, _080E3A50 @ =gBattleAnimBankAttacker
+ ldr r0, _080E3A50 @ =gAnimBankAttacker
ldrb r3, [r0]
movs r5, 0x1
_080E3A18:
@@ -3824,7 +3824,7 @@ _080E3A34:
pop {r0}
bx r0
.align 2, 0
-_080E3A50: .4byte gBattleAnimBankAttacker
+_080E3A50: .4byte gAnimBankAttacker
_080E3A54: .4byte gBattleAnimArgs
thumb_func_end sub_80E3A08
@@ -3845,7 +3845,7 @@ sub_80E3A58: @ 80E3A58
ldrsh r0, [r4, r1]
cmp r0, 0
beq _080E3A94
- ldr r0, _080E3AC8 @ =gBattleAnimBankAttacker
+ ldr r0, _080E3AC8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -3881,7 +3881,7 @@ _080E3A94:
.align 2, 0
_080E3AC0: .4byte sub_80E3AD0
_080E3AC4: .4byte gBattleAnimArgs
-_080E3AC8: .4byte gBattleAnimBankAttacker
+_080E3AC8: .4byte gAnimBankAttacker
_080E3ACC: .4byte gTasks
thumb_func_end sub_80E3A58
@@ -3953,7 +3953,7 @@ sub_80E3B4C: @ 80E3B4C
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, _080E3B70 @ =gBattleAnimBankAttacker
+ ldr r0, _080E3B70 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
ldr r1, _080E3B74 @ =gBattleAnimArgs
@@ -3966,7 +3966,7 @@ sub_80E3B4C: @ 80E3B4C
pop {r0}
bx r0
.align 2, 0
-_080E3B70: .4byte gBattleAnimBankAttacker
+_080E3B70: .4byte gAnimBankAttacker
_080E3B74: .4byte gBattleAnimArgs
thumb_func_end sub_80E3B4C
@@ -3976,7 +3976,7 @@ sub_80E3B78: @ 80E3B78
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
- ldr r0, _080E3B9C @ =gBattleAnimBankTarget
+ ldr r0, _080E3B9C @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
ldr r1, _080E3BA0 @ =gBattleAnimArgs
@@ -3989,7 +3989,7 @@ sub_80E3B78: @ 80E3B78
pop {r0}
bx r0
.align 2, 0
-_080E3B9C: .4byte gBattleAnimBankTarget
+_080E3B9C: .4byte gAnimBankTarget
_080E3BA0: .4byte gBattleAnimArgs
thumb_func_end sub_80E3B78
@@ -4000,10 +4000,10 @@ sub_80E3BA4: @ 80E3BA4
lsrs r3, r0, 24
ldr r5, _080E3BD0 @ =gBattleAnimArgs
movs r4, 0
- ldr r0, _080E3BD4 @ =gBattleAnimBankAttacker
+ ldr r0, _080E3BD4 @ =gAnimBankAttacker
ldrb r2, [r0]
movs r0, 0x2
- ldr r1, _080E3BD8 @ =gBattleAnimBankTarget
+ ldr r1, _080E3BD8 @ =gAnimBankTarget
eors r0, r2
ldrb r1, [r1]
cmp r0, r1
@@ -4018,8 +4018,8 @@ _080E3BC0:
bx r0
.align 2, 0
_080E3BD0: .4byte gBattleAnimArgs
-_080E3BD4: .4byte gBattleAnimBankAttacker
-_080E3BD8: .4byte gBattleAnimBankTarget
+_080E3BD4: .4byte gAnimBankAttacker
+_080E3BD8: .4byte gAnimBankTarget
thumb_func_end sub_80E3BA4
thumb_func_start sub_80E3BDC
@@ -4030,7 +4030,7 @@ sub_80E3BDC: @ 80E3BDC
movs r4, 0
ldr r6, _080E3C3C @ =gSprites
_080E3BE6:
- ldr r0, _080E3C40 @ =gBattleAnimBankAttacker
+ ldr r0, _080E3C40 @ =gAnimBankAttacker
ldrb r0, [r0]
cmp r4, r0
beq _080E3C24
@@ -4073,7 +4073,7 @@ _080E3C24:
bx r0
.align 2, 0
_080E3C3C: .4byte gSprites
-_080E3C40: .4byte gBattleAnimBankAttacker
+_080E3C40: .4byte gAnimBankAttacker
_080E3C44: .4byte gObjectBankIDs
_080E3C48: .4byte gBattleAnimArgs
thumb_func_end sub_80E3BDC
@@ -4115,7 +4115,7 @@ sub_80E3C4C: @ 80E3C4C
movs r0, 0x2
adds r6, r7, 0
eors r6, r0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E3CAE
@@ -4131,10 +4131,10 @@ _080E3CAE:
movs r2, 0
mov r8, r2
_080E3CB2:
- ldr r0, _080E3D34 @ =gUnknown_030042C4
+ ldr r0, _080E3D34 @ =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
- ldr r0, _080E3D38 @ =gUnknown_03004240
+ ldr r0, _080E3D38 @ =gBattle_WIN0V
strh r1, [r0]
ldr r1, _080E3D3C @ =REG_WININ
ldr r3, _080E3D40 @ =0x00003f3f
@@ -4175,7 +4175,7 @@ _080E3CB2:
movs r1, 0x20
orrs r0, r1
strb r0, [r4, 0x1]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E3D22
@@ -4187,7 +4187,7 @@ _080E3CB2:
orrs r1, r0
strb r1, [r4]
_080E3D22:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E3D58
@@ -4195,8 +4195,8 @@ _080E3D22:
ldrh r4, [r0]
b _080E3D96
.align 2, 0
-_080E3D34: .4byte gUnknown_030042C4
-_080E3D38: .4byte gUnknown_03004240
+_080E3D34: .4byte gBattle_WIN0H
+_080E3D38: .4byte gBattle_WIN0V
_080E3D3C: .4byte REG_WININ
_080E3D40: .4byte 0x00003f3f
_080E3D44: .4byte 0x00003f3d
@@ -4261,7 +4261,7 @@ _080E3DC0:
ldr r1, [sp, 0x4]
ldr r0, [sp, 0x50]
bl LZDecompressVram
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E3DE6
@@ -4281,10 +4281,10 @@ _080E3DE6:
ldr r0, [sp, 0x54]
movs r2, 0x20
bl LoadCompressedPalette
- ldr r0, _080E3E54 @ =gUnknown_030042C0
+ ldr r0, _080E3E54 @ =gBattle_BG1_X
movs r1, 0
strh r1, [r0]
- ldr r0, _080E3E58 @ =gUnknown_030041B4
+ ldr r0, _080E3E58 @ =gBattle_BG1_Y
strh r1, [r0]
ldr r1, _080E3E5C @ =gTasks
mov r2, r9
@@ -4323,8 +4323,8 @@ _080E3DE6:
_080E3E48: .4byte gBattlePartyID
_080E3E4C: .4byte gPlayerParty
_080E3E50: .4byte gObjectBankIDs
-_080E3E54: .4byte gUnknown_030042C0
-_080E3E58: .4byte gUnknown_030041B4
+_080E3E54: .4byte gBattle_BG1_X
+_080E3E58: .4byte gBattle_BG1_Y
_080E3E5C: .4byte gTasks
_080E3E60: .4byte sub_80E3E64
thumb_func_end sub_80E3C4C
@@ -4353,7 +4353,7 @@ _080E3E80:
ldrsh r0, [r3, r1]
cmp r0, 0
bge _080E3EA4
- ldr r2, _080E3EA0 @ =gUnknown_030041B4
+ ldr r2, _080E3EA0 @ =gBattle_BG1_Y
lsls r1, r4, 16
asrs r1, 24
ldrh r0, [r2]
@@ -4362,9 +4362,9 @@ _080E3E80:
b _080E3EB0
.align 2, 0
_080E3E9C: .4byte gTasks
-_080E3EA0: .4byte gUnknown_030041B4
+_080E3EA0: .4byte gBattle_BG1_Y
_080E3EA4:
- ldr r1, _080E3ED4 @ =gUnknown_030041B4
+ ldr r1, _080E3ED4 @ =gBattle_BG1_Y
lsls r0, r4, 16
asrs r0, 24
ldrh r2, [r1]
@@ -4390,7 +4390,7 @@ _080E3EB0:
beq _080E3EDE
b _080E3FE2
.align 2, 0
-_080E3ED4: .4byte gUnknown_030041B4
+_080E3ED4: .4byte gBattle_BG1_Y
_080E3ED8:
cmp r0, 0x2
beq _080E3F32
@@ -4465,9 +4465,9 @@ _080E3F32:
bne _080E3FE2
movs r0, 0
bl sub_8076464
- ldr r0, _080E3FEC @ =gUnknown_030042C4
+ ldr r0, _080E3FEC @ =gBattle_WIN0H
strh r5, [r0]
- ldr r0, _080E3FF0 @ =gUnknown_03004240
+ ldr r0, _080E3FF0 @ =gBattle_WIN0V
strh r5, [r0]
ldr r0, _080E3FF4 @ =REG_WININ
ldr r2, _080E3FF8 @ =0x00003f3f
@@ -4475,7 +4475,7 @@ _080E3F32:
strh r1, [r0]
adds r0, 0x2
strh r1, [r0]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080E3F90
@@ -4531,8 +4531,8 @@ _080E3FE2:
bx r0
.align 2, 0
_080E3FE8: .4byte REG_BLDALPHA
-_080E3FEC: .4byte gUnknown_030042C4
-_080E3FF0: .4byte gUnknown_03004240
+_080E3FEC: .4byte gBattle_WIN0H
+_080E3FF0: .4byte gBattle_WIN0V
_080E3FF4: .4byte REG_WININ
_080E3FF8: .4byte 0x00003f3f
_080E3FFC: .4byte REG_BG1CNT
@@ -4596,14 +4596,14 @@ _080E4068: .4byte gBattleAnimArgs
_080E406C:
cmp r0, 0x1
bne _080E4078
- ldr r0, _080E4074 @ =gBattleAnimBankAttacker
+ ldr r0, _080E4074 @ =gAnimBankAttacker
b _080E407E
.align 2, 0
-_080E4074: .4byte gBattleAnimBankAttacker
+_080E4074: .4byte gAnimBankAttacker
_080E4078:
cmp r0, 0x2
bne _080E4084
- ldr r0, _080E409C @ =gBattleAnimBankTarget
+ ldr r0, _080E409C @ =gAnimBankTarget
_080E407E:
ldrb r0, [r0]
adds r4, r0, 0
@@ -4613,14 +4613,14 @@ _080E4084:
movs r1, 0x2
ldrsh r0, [r0, r1]
lsls r5, r0, 5
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E40A8
ldr r0, _080E40A4 @ =gSharedMem + 0x14800
b _080E40AA
.align 2, 0
-_080E409C: .4byte gBattleAnimBankTarget
+_080E409C: .4byte gAnimBankTarget
_080E40A0: .4byte gBattleAnimArgs
_080E40A4: .4byte gSharedMem + 0x14800
_080E40A8:
@@ -4683,14 +4683,14 @@ _080E4110: .4byte gBattleAnimArgs
_080E4114:
cmp r0, 0x1
bne _080E4120
- ldr r0, _080E411C @ =gBattleAnimBankAttacker
+ ldr r0, _080E411C @ =gAnimBankAttacker
b _080E4126
.align 2, 0
-_080E411C: .4byte gBattleAnimBankAttacker
+_080E411C: .4byte gAnimBankAttacker
_080E4120:
cmp r0, 0x2
bne _080E412C
- ldr r0, _080E4148 @ =gBattleAnimBankTarget
+ ldr r0, _080E4148 @ =gAnimBankTarget
_080E4126:
ldrb r0, [r0]
adds r4, r0, 0
@@ -4703,14 +4703,14 @@ _080E412C:
movs r1, 0x2
ldrsh r0, [r0, r1]
lsls r4, r0, 5
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E4158
ldr r0, _080E4154 @ =gSharedMem + 0x14800
b _080E415A
.align 2, 0
-_080E4148: .4byte gBattleAnimBankTarget
+_080E4148: .4byte gAnimBankTarget
_080E414C: .4byte gPlttBufferUnfaded
_080E4150: .4byte gBattleAnimArgs
_080E4154: .4byte gSharedMem + 0x14800
@@ -4770,14 +4770,14 @@ _080E41B8: .4byte gBattleAnimArgs
_080E41BC:
cmp r0, 0x1
bne _080E41C8
- ldr r0, _080E41C4 @ =gBattleAnimBankAttacker
+ ldr r0, _080E41C4 @ =gAnimBankAttacker
b _080E41CE
.align 2, 0
-_080E41C4: .4byte gBattleAnimBankAttacker
+_080E41C4: .4byte gAnimBankAttacker
_080E41C8:
cmp r0, 0x2
bne _080E41D4
- ldr r0, _080E41F4 @ =gBattleAnimBankTarget
+ ldr r0, _080E41F4 @ =gAnimBankTarget
_080E41CE:
ldrb r0, [r0]
adds r4, r0, 0
@@ -4797,7 +4797,7 @@ _080E41D4:
pop {r0}
bx r0
.align 2, 0
-_080E41F4: .4byte gBattleAnimBankTarget
+_080E41F4: .4byte gAnimBankTarget
_080E41F8: .4byte gPlttBufferUnfaded
_080E41FC: .4byte gPlttBufferFaded
thumb_func_end sub_80E4178
@@ -4807,7 +4807,7 @@ sub_80E4200: @ 80E4200
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- bl NotInBattle
+ bl IsContest
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
@@ -4836,11 +4836,11 @@ sub_80E4234: @ 80E4234
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, _080E4254 @ =gBattleAnimBankAttacker
+ ldr r2, _080E4254 @ =gAnimBankAttacker
ldr r1, _080E4258 @ =gBankTarget
ldrb r1, [r1]
strb r1, [r2]
- ldr r2, _080E425C @ =gBattleAnimBankTarget
+ ldr r2, _080E425C @ =gAnimBankTarget
ldr r1, _080E4260 @ =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -4848,9 +4848,9 @@ sub_80E4234: @ 80E4234
pop {r0}
bx r0
.align 2, 0
-_080E4254: .4byte gBattleAnimBankAttacker
+_080E4254: .4byte gAnimBankAttacker
_080E4258: .4byte gBankTarget
-_080E425C: .4byte gBattleAnimBankTarget
+_080E425C: .4byte gAnimBankTarget
_080E4260: .4byte gEffectBank
thumb_func_end sub_80E4234
@@ -4859,11 +4859,11 @@ sub_80E4264: @ 80E4264
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
- ldr r0, _080E428C @ =gBattleAnimBankAttacker
+ ldr r0, _080E428C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
adds r4, r0, 0
- ldr r0, _080E4290 @ =gBattleAnimBankTarget
+ ldr r0, _080E4290 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r4, 24
@@ -4874,8 +4874,8 @@ sub_80E4264: @ 80E4264
movs r0, 0x1
b _080E429C
.align 2, 0
-_080E428C: .4byte gBattleAnimBankAttacker
-_080E4290: .4byte gBattleAnimBankTarget
+_080E428C: .4byte gAnimBankAttacker
+_080E4290: .4byte gAnimBankTarget
_080E4294: .4byte gBattleAnimArgs
_080E4298:
ldr r1, _080E42AC @ =gBattleAnimArgs
@@ -4896,7 +4896,7 @@ sub_80E42B0: @ 80E42B0
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, _080E42C8 @ =gBattleAnimBankTarget
+ ldr r2, _080E42C8 @ =gAnimBankTarget
ldr r1, _080E42CC @ =gBankTarget
ldrb r1, [r1]
strb r1, [r2]
@@ -4904,7 +4904,7 @@ sub_80E42B0: @ 80E42B0
pop {r0}
bx r0
.align 2, 0
-_080E42C8: .4byte gBattleAnimBankTarget
+_080E42C8: .4byte gAnimBankTarget
_080E42CC: .4byte gBankTarget
thumb_func_end sub_80E42B0
@@ -4913,11 +4913,11 @@ sub_80E42D0: @ 80E42D0
push {lr}
lsls r0, 24
lsrs r0, 24
- ldr r2, _080E42F0 @ =gBattleAnimBankAttacker
+ ldr r2, _080E42F0 @ =gAnimBankAttacker
ldr r1, _080E42F4 @ =gBankAttacker
ldrb r1, [r1]
strb r1, [r2]
- ldr r2, _080E42F8 @ =gBattleAnimBankTarget
+ ldr r2, _080E42F8 @ =gAnimBankTarget
ldr r1, _080E42FC @ =gEffectBank
ldrb r1, [r1]
strb r1, [r2]
@@ -4925,9 +4925,9 @@ sub_80E42D0: @ 80E42D0
pop {r0}
bx r0
.align 2, 0
-_080E42F0: .4byte gBattleAnimBankAttacker
+_080E42F0: .4byte gAnimBankAttacker
_080E42F4: .4byte gBankAttacker
-_080E42F8: .4byte gBattleAnimBankTarget
+_080E42F8: .4byte gAnimBankTarget
_080E42FC: .4byte gEffectBank
thumb_func_end sub_80E42D0
@@ -4936,7 +4936,7 @@ sub_80E4300: @ 80E4300
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080E4318
@@ -4949,7 +4949,7 @@ _080E4318:
adds r3, r4
lsls r3, 3
adds r3, r0
- ldr r1, _080E4358 @ =gBattleAnimBankAttacker
+ ldr r1, _080E4358 @ =gAnimBankAttacker
ldrb r0, [r1]
lsls r0, 2
ldr r2, _080E435C @ =gSharedMem + 0x17800
@@ -4977,7 +4977,7 @@ _080E434E:
bx r0
.align 2, 0
_080E4354: .4byte gTasks
-_080E4358: .4byte gBattleAnimBankAttacker
+_080E4358: .4byte gAnimBankAttacker
_080E435C: .4byte gSharedMem + 0x17800
_080E4360: .4byte sub_80E4368
_080E4364: .4byte gAnimVisualTaskCount
@@ -4995,7 +4995,7 @@ sub_80E4368: @ 80E4368
lsls r0, 5
cmp r1, r0
bne _080E43A8
- ldr r0, _080E43B4 @ =gBattleAnimBankAttacker
+ ldr r0, _080E43B4 @ =gAnimBankAttacker
ldrb r3, [r0]
lsls r3, 2
ldr r0, _080E43B8 @ =gSharedMem + 0x17800
@@ -5022,7 +5022,7 @@ _080E43A8:
bx r0
.align 2, 0
_080E43B0: .4byte gBattleAnimArgs
-_080E43B4: .4byte gBattleAnimBankAttacker
+_080E43B4: .4byte gAnimBankAttacker
_080E43B8: .4byte gSharedMem + 0x17800
_080E43BC: .4byte gTasks
thumb_func_end sub_80E4368
diff --git a/asm/poison.s b/asm/poison.s
index 4411027e9..234348df2 100755
--- a/asm/poison.s
+++ b/asm/poison.s
@@ -25,16 +25,16 @@ _080D9D86:
bl sub_80787B0
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x2E]
- ldr r4, _080D9DC8 @ =gBattleAnimBankTarget
+ ldr r4, _080D9DC8 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
@@ -49,7 +49,7 @@ _080D9D86:
bx r0
.align 2, 0
_080D9DC4: .4byte gBattleAnimArgs
-_080D9DC8: .4byte gBattleAnimBankTarget
+_080D9DC8: .4byte gAnimBankTarget
_080D9DCC: .4byte 0x0000ffe2
_080D9DD0: .4byte sub_80D9DD4
thumb_func_end sub_80D9D70
@@ -63,7 +63,7 @@ sub_80D9DD4: @ 80D9DD4
cmp r0, 0
beq _080D9DE8
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D9DE8:
pop {r4}
pop {r0}
@@ -87,7 +87,7 @@ _080D9E08:
adds r0, r4, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080D9E68 @ =gBattleAnimBankTarget
+ ldr r0, _080D9E68 @ =gAnimBankTarget
ldrb r0, [r0]
mov r6, sp
adds r6, 0x2
@@ -95,7 +95,7 @@ _080D9E08:
mov r2, sp
adds r3, r6, 0
bl sub_807A3FC
- ldr r0, _080D9E6C @ =gBattleAnimBankAttacker
+ ldr r0, _080D9E6C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -128,8 +128,8 @@ _080D9E36:
bx r0
.align 2, 0
_080D9E64: .4byte gBattleAnimArgs
-_080D9E68: .4byte gBattleAnimBankTarget
-_080D9E6C: .4byte gBattleAnimBankAttacker
+_080D9E68: .4byte gAnimBankTarget
+_080D9E6C: .4byte gAnimBankAttacker
_080D9E70: .4byte 0x0000ffe2
_080D9E74: .4byte sub_80D9E78
thumb_func_end sub_80D9DF0
@@ -143,7 +143,7 @@ sub_80D9E78: @ 80D9E78
cmp r0, 0
beq _080D9E8C
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D9E8C:
pop {r4}
pop {r0}
@@ -209,7 +209,7 @@ sub_80D9EE8: @ 80D9EE8
cmp r0, 0
bne _080D9F0E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D9F0E:
pop {r4}
pop {r0}
@@ -220,7 +220,7 @@ _080D9F0E:
sub_80D9F14: @ 80D9F14
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080D9F74 @ =gBattleAnimBankTarget
+ ldr r0, _080D9F74 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -228,7 +228,7 @@ sub_80D9F14: @ 80D9F14
adds r3, 0x22
movs r1, 0x1
bl sub_807A3FC
- ldr r0, _080D9F78 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9F78 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -257,18 +257,18 @@ _080D9F40:
strh r1, [r4, 0x36]
ldr r0, _080D9F80 @ =sub_8078B34
str r0, [r4, 0x1C]
- ldr r1, _080D9F84 @ =move_anim_8072740
+ ldr r1, _080D9F84 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4}
pop {r0}
bx r0
.align 2, 0
-_080D9F74: .4byte gBattleAnimBankTarget
-_080D9F78: .4byte gBattleAnimBankAttacker
+_080D9F74: .4byte gAnimBankTarget
+_080D9F78: .4byte gAnimBankAttacker
_080D9F7C: .4byte gBattleAnimArgs
_080D9F80: .4byte sub_8078B34
-_080D9F84: .4byte move_anim_8072740
+_080D9F84: .4byte DestroyAnimSprite
thumb_func_end sub_80D9F14
thumb_func_start sub_80D9F88
@@ -287,7 +287,7 @@ sub_80D9F88: @ 80D9F88
.align 2, 0
_080D9FA0: .4byte gBattleAnimArgs
_080D9FA4:
- ldr r0, _080D9FE4 @ =gBattleAnimBankTarget
+ ldr r0, _080D9FE4 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -295,7 +295,7 @@ _080D9FA4:
adds r3, 0x22
movs r1, 0x1
bl sub_807A3FC
- ldr r0, _080D9FE8 @ =gBattleAnimBankAttacker
+ ldr r0, _080D9FE8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -320,8 +320,8 @@ _080D9FDA:
pop {r0}
bx r0
.align 2, 0
-_080D9FE4: .4byte gBattleAnimBankTarget
-_080D9FE8: .4byte gBattleAnimBankAttacker
+_080D9FE4: .4byte gAnimBankTarget
+_080D9FE8: .4byte gAnimBankAttacker
_080D9FEC: .4byte sub_80D9FF0
thumb_func_end sub_80D9F88
@@ -354,7 +354,7 @@ sub_80D9FF0: @ 80D9FF0
cmp r0, 0
beq _080DA02C
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DA02C:
pop {r4}
pop {r0}
diff --git a/asm/pokemon_storage_system.s b/asm/pokemon_storage_system.s
index 7670d867d..69c6d9e4f 100644
--- a/asm/pokemon_storage_system.s
+++ b/asm/pokemon_storage_system.s
@@ -87,8 +87,8 @@ _08095B66:
bx r1
thumb_func_end sub_8095B24
- thumb_func_start sub_8095B6C
-sub_8095B6C: @ 8095B6C
+ thumb_func_start GetNumValidDaycarePartyMons
+GetNumValidDaycarePartyMons: @ 8095B6C
push {r4-r6,lr}
movs r5, 0
movs r6, 0
@@ -124,7 +124,7 @@ _08095B9A:
bx r1
.align 2, 0
_08095BB0: .4byte gPlayerParty
- thumb_func_end sub_8095B6C
+ thumb_func_end GetNumValidDaycarePartyMons
thumb_func_start CountAlivePartyMonsExceptOne
CountAlivePartyMonsExceptOne: @ 8095BB4
@@ -174,8 +174,8 @@ _08095BF6:
_08095C0C: .4byte gPlayerParty
thumb_func_end CountAlivePartyMonsExceptOne
- thumb_func_start sub_8095C10
-sub_8095C10: @ 8095C10
+ thumb_func_start CountAlivePartyMonsExceptSelectedOne
+CountAlivePartyMonsExceptSelectedOne: @ 8095C10
push {lr}
ldr r0, _08095C24 @ =gSpecialVar_0x8004
ldrb r0, [r0]
@@ -186,7 +186,7 @@ sub_8095C10: @ 8095C10
bx r1
.align 2, 0
_08095C24: .4byte gSpecialVar_0x8004
- thumb_func_end sub_8095C10
+ thumb_func_end CountAlivePartyMonsExceptSelectedOne
thumb_func_start StorageSystemGetPartySize
StorageSystemGetPartySize: @ 8095C28
diff --git a/asm/pokenav.s b/asm/pokenav.s
index 066d16d5d..83ceed00f 100644
--- a/asm/pokenav.s
+++ b/asm/pokenav.s
@@ -4038,7 +4038,7 @@ sub_80F2598: @ 80F2598
asrs r1, 24
lsls r1, 16
lsrs r1, 16
- bl sub_8082C0C
+ bl DoesSomeoneWantRematchIn
cmp r0, 0x1
bne _080F2618
ldr r0, _080F25FC @ =gSpriteSheet_PokenavBlueLight
diff --git a/asm/psychic.s b/asm/psychic.s
index fb024a00d..7a6000335 100755
--- a/asm/psychic.s
+++ b/asm/psychic.s
@@ -11,13 +11,13 @@
sub_80DB74C: @ 80DB74C
push {r4-r7,lr}
adds r6, r0, 0
- ldr r0, _080DB804 @ =gBattleAnimBankAttacker
+ ldr r0, _080DB804 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080DB768
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DB77E
@@ -34,7 +34,7 @@ _080DB768:
movs r0, 0xC8
strb r0, [r1]
_080DB77E:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DB7DA
@@ -75,7 +75,7 @@ _080DB7BC:
adds r1, r5, 0
bl sub_8076034
_080DB7DA:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DB810
@@ -83,7 +83,7 @@ _080DB7DA:
lsls r0, 24
cmp r0, 0
beq _080DB810
- ldr r0, _080DB804 @ =gBattleAnimBankAttacker
+ ldr r0, _080DB804 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -94,14 +94,14 @@ _080DB7DA:
movs r0, 0x50
b _080DB84A
.align 2, 0
-_080DB804: .4byte gBattleAnimBankAttacker
+_080DB804: .4byte gAnimBankAttacker
_080DB808:
movs r0, 0xB0
strh r0, [r6, 0x20]
movs r0, 0x28
b _080DB84A
_080DB810:
- ldr r5, _080DB880 @ =gBattleAnimBankAttacker
+ ldr r5, _080DB880 @ =gAnimBankAttacker
ldrb r0, [r5]
bl GetBankSide
lsls r0, 24
@@ -114,7 +114,7 @@ _080DB810:
_080DB826:
ldrb r0, [r5]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
ldr r4, _080DB884 @ =gBattleAnimArgs
lsrs r0, 24
@@ -123,14 +123,14 @@ _080DB826:
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x2]
adds r0, r4
_080DB84A:
strh r0, [r6, 0x22]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DB85C
@@ -155,7 +155,7 @@ _080DB85C:
pop {r0}
bx r0
.align 2, 0
-_080DB880: .4byte gBattleAnimBankAttacker
+_080DB880: .4byte gAnimBankAttacker
_080DB884: .4byte gBattleAnimArgs
_080DB888: .4byte sub_80DB88C
thumb_func_end sub_80DB74C
@@ -269,7 +269,7 @@ sub_80DB92C: @ 80DB92C
negs r1, r1
cmp r0, r1
bne _080DB9CC
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DB9BC
@@ -344,7 +344,7 @@ _080DB9E0: .4byte sub_80DB9E4
sub_80DB9E4: @ 80DB9E4
push {r4-r6,lr}
adds r6, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DBA3C
@@ -381,13 +381,13 @@ _080DBA22:
adds r0, r5, 0
bl sub_8076464
_080DBA3C:
- ldr r0, _080DBA48 @ =move_anim_8072740
+ ldr r0, _080DBA48 @ =DestroyAnimSprite
str r0, [r6, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080DBA48: .4byte move_anim_8072740
+_080DBA48: .4byte DestroyAnimSprite
thumb_func_end sub_80DB9E4
thumb_func_start sub_80DBA4C
@@ -406,7 +406,7 @@ sub_80DBA4C: @ 80DBA4C
bne _080DBA66
movs r6, 0x1
_080DBA66:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DBAAE
@@ -414,7 +414,7 @@ _080DBA66:
lsls r0, 24
cmp r0, 0
beq _080DBAAE
- ldr r0, _080DBA9C @ =gBattleAnimBankAttacker
+ ldr r0, _080DBA9C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -430,7 +430,7 @@ _080DBA66:
b _080DBAD0
.align 2, 0
_080DBA98: .4byte gBattleAnimArgs
-_080DBA9C: .4byte gBattleAnimBankAttacker
+_080DBA9C: .4byte gAnimBankAttacker
_080DBAA0:
ldrh r0, [r5]
adds r0, 0xB0
@@ -480,16 +480,16 @@ _080DBAEC:
sub_80DBAF4: @ 80DBAF4
push {r4,r5,lr}
adds r5, r0, 0
- ldr r4, _080DBB3C @ =gBattleAnimBankAttacker
+ ldr r4, _080DBB3C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -510,7 +510,7 @@ sub_80DBAF4: @ 80DBAF4
ldr r0, _080DBB40 @ =0x0000ffff
b _080DBB52
.align 2, 0
-_080DBB3C: .4byte gBattleAnimBankAttacker
+_080DBB3C: .4byte gAnimBankAttacker
_080DBB40: .4byte 0x0000ffff
_080DBB44:
ldrh r0, [r5, 0x20]
@@ -522,7 +522,7 @@ _080DBB44:
movs r0, 0x1
_080DBB52:
strh r0, [r5, 0x30]
- ldr r1, _080DBB68 @ =move_anim_8072740
+ ldr r1, _080DBB68 @ =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData
ldr r0, _080DBB6C @ =sub_8078600
@@ -531,7 +531,7 @@ _080DBB52:
pop {r0}
bx r0
.align 2, 0
-_080DBB68: .4byte move_anim_8072740
+_080DBB68: .4byte DestroyAnimSprite
_080DBB6C: .4byte sub_8078600
thumb_func_end sub_80DBAF4
@@ -539,7 +539,7 @@ _080DBB6C: .4byte sub_8078600
sub_80DBB70: @ 80DBB70
push {r4-r7,lr}
adds r5, r0, 0
- ldr r6, _080DBBF4 @ =gBattleAnimBankAttacker
+ ldr r6, _080DBBF4 @ =gAnimBankAttacker
ldrb r0, [r6]
movs r1, 0x1
bl sub_807A100
@@ -572,14 +572,14 @@ sub_80DBB70: @ 80DBB70
_080DBBB6:
ldrb r0, [r6]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, r4
strh r0, [r5, 0x20]
ldrb r0, [r6]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, r7
@@ -600,7 +600,7 @@ _080DBBE2:
pop {r0}
bx r0
.align 2, 0
-_080DBBF4: .4byte gBattleAnimBankAttacker
+_080DBBF4: .4byte gAnimBankAttacker
_080DBBF8: .4byte sub_80DBC00
_080DBBFC: .4byte sub_8078600
thumb_func_end sub_80DBB70
@@ -677,7 +677,7 @@ _080DBC74:
cmp r0, r1
bne _080DBC8C
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DBC8C:
pop {r4}
pop {r0}
@@ -756,7 +756,7 @@ sub_80DBCFC: @ 80DBCFC
strh r0, [r4, 0x8]
strh r1, [r4, 0xA]
strh r1, [r4, 0xC]
- ldr r0, _080DBD4C @ =gBattleAnimBankAttacker
+ ldr r0, _080DBD4C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -777,7 +777,7 @@ _080DBD30:
bx r0
.align 2, 0
_080DBD48: .4byte gTasks
-_080DBD4C: .4byte gBattleAnimBankAttacker
+_080DBD4C: .4byte gAnimBankAttacker
_080DBD50: .4byte gUnknown_083DA8C4
_080DBD54: .4byte sub_80DBD58
thumb_func_end sub_80DBCFC
@@ -884,16 +884,16 @@ sub_80DBE00: @ 80DBE00
movs r7, 0x10
strh r7, [r5, 0xE]
strh r0, [r5, 0x10]
- ldr r4, _080DBE88 @ =gBattleAnimBankAttacker
+ ldr r4, _080DBE88 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x24]
@@ -935,7 +935,7 @@ _080DBE6A:
bx r0
.align 2, 0
_080DBE84: .4byte gTasks
-_080DBE88: .4byte gBattleAnimBankAttacker
+_080DBE88: .4byte gAnimBankAttacker
_080DBE8C: .4byte REG_BLDCNT
_080DBE90: .4byte REG_BLDALPHA
_080DBE94: .4byte sub_80DBE98
@@ -1185,7 +1185,7 @@ _080DC04A:
cmp r1, r0
bne _080DC05C
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DC05C:
ldrh r0, [r4, 0x30]
adds r0, 0x1
@@ -1204,16 +1204,16 @@ sub_80DC068: @ 80DC068
ldrsh r0, [r6, r1]
cmp r0, 0
bne _080DC094
- ldr r4, _080DC0A8 @ =gBattleAnimBankAttacker
+ ldr r4, _080DC0A8 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
@@ -1227,7 +1227,7 @@ _080DC094:
bx r0
.align 2, 0
_080DC0A4: .4byte gBattleAnimArgs
-_080DC0A8: .4byte gBattleAnimBankAttacker
+_080DC0A8: .4byte gAnimBankAttacker
_080DC0AC: .4byte sub_80DC020
thumb_func_end sub_80DC068
@@ -1241,7 +1241,7 @@ sub_80DC0B0: @ 80DC0B0
lsls r1, 3
ldr r0, _080DC10C @ =gTasks
adds r5, r1, r0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DC154
@@ -1252,7 +1252,7 @@ sub_80DC0B0: @ 80DC0B0
bne _080DC120
ldr r0, _080DC114 @ =0x0000fff6
strh r0, [r5, 0x1C]
- ldr r4, _080DC118 @ =gBattleAnimBankTarget
+ ldr r4, _080DC118 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
@@ -1263,7 +1263,7 @@ sub_80DC0B0: @ 80DC0B0
bl sub_807A100
adds r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, _080DC11C @ =gBattleAnimBankAttacker
+ ldr r4, _080DC11C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
@@ -1278,12 +1278,12 @@ sub_80DC0B0: @ 80DC0B0
_080DC10C: .4byte gTasks
_080DC110: .4byte gBattleAnimArgs
_080DC114: .4byte 0x0000fff6
-_080DC118: .4byte gBattleAnimBankTarget
-_080DC11C: .4byte gBattleAnimBankAttacker
+_080DC118: .4byte gAnimBankTarget
+_080DC11C: .4byte gAnimBankAttacker
_080DC120:
movs r0, 0xA
strh r0, [r5, 0x1C]
- ldr r4, _080DC14C @ =gBattleAnimBankAttacker
+ ldr r4, _080DC14C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
@@ -1294,15 +1294,15 @@ _080DC120:
bl sub_807A100
subs r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, _080DC150 @ =gBattleAnimBankTarget
+ ldr r4, _080DC150 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
adds r0, 0x8
b _080DC1D2
.align 2, 0
-_080DC14C: .4byte gBattleAnimBankAttacker
-_080DC150: .4byte gBattleAnimBankTarget
+_080DC14C: .4byte gAnimBankAttacker
+_080DC150: .4byte gAnimBankTarget
_080DC154:
ldr r0, _080DC198 @ =gBattleAnimArgs
movs r1, 0
@@ -1311,7 +1311,7 @@ _080DC154:
bne _080DC1A8
ldr r0, _080DC19C @ =0x0000fff6
strh r0, [r5, 0x1C]
- ldr r4, _080DC1A0 @ =gBattleAnimBankTarget
+ ldr r4, _080DC1A0 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
@@ -1322,7 +1322,7 @@ _080DC154:
bl sub_807A100
adds r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, _080DC1A4 @ =gBattleAnimBankAttacker
+ ldr r4, _080DC1A4 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x4
bl sub_807A100
@@ -1336,12 +1336,12 @@ _080DC154:
.align 2, 0
_080DC198: .4byte gBattleAnimArgs
_080DC19C: .4byte 0x0000fff6
-_080DC1A0: .4byte gBattleAnimBankTarget
-_080DC1A4: .4byte gBattleAnimBankAttacker
+_080DC1A0: .4byte gAnimBankTarget
+_080DC1A4: .4byte gAnimBankAttacker
_080DC1A8:
movs r0, 0xA
strh r0, [r5, 0x1C]
- ldr r4, _080DC1F0 @ =gBattleAnimBankAttacker
+ ldr r4, _080DC1F0 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
@@ -1352,7 +1352,7 @@ _080DC1A8:
bl sub_807A100
subs r0, 0x8
strh r0, [r5, 0x20]
- ldr r4, _080DC1F4 @ =gBattleAnimBankTarget
+ ldr r4, _080DC1F4 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x5
bl sub_807A100
@@ -1373,8 +1373,8 @@ _080DC1DE:
pop {r0}
bx r0
.align 2, 0
-_080DC1F0: .4byte gBattleAnimBankAttacker
-_080DC1F4: .4byte gBattleAnimBankTarget
+_080DC1F0: .4byte gAnimBankAttacker
+_080DC1F4: .4byte gAnimBankTarget
_080DC1F8: .4byte sub_80DC1FC
thumb_func_end sub_80DC0B0
@@ -1499,7 +1499,7 @@ sub_80DC2D4: @ 80DC2D4
lsls r1, 3
ldr r0, _080DC30C @ =gTasks
adds r4, r1, r0
- ldr r0, _080DC310 @ =gBattleAnimBankTarget
+ ldr r0, _080DC310 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8077FC0
lsls r0, 24
@@ -1519,7 +1519,7 @@ sub_80DC2D4: @ 80DC2D4
b _080DC346
.align 2, 0
_080DC30C: .4byte gTasks
-_080DC310: .4byte gBattleAnimBankTarget
+_080DC310: .4byte gAnimBankTarget
_080DC314: .4byte gBattleAnimArgs
_080DC318:
cmp r0, 0x2
@@ -1557,24 +1557,24 @@ _080DC346:
movs r0, 0
strh r0, [r4, 0x24]
_080DC352:
- ldr r0, _080DC36C @ =gBattleAnimBankTarget
+ ldr r0, _080DC36C @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080DC378
- ldr r0, _080DC370 @ =gUnknown_030042C0
+ ldr r0, _080DC370 @ =gBattle_BG1_X
ldrh r0, [r0]
strh r0, [r4, 0x1C]
ldr r0, _080DC374 @ =REG_BG1HOFS
b _080DC380
.align 2, 0
-_080DC36C: .4byte gBattleAnimBankTarget
-_080DC370: .4byte gUnknown_030042C0
+_080DC36C: .4byte gAnimBankTarget
+_080DC370: .4byte gBattle_BG1_X
_080DC374: .4byte REG_BG1HOFS
_080DC378:
- ldr r0, _080DC3E0 @ =gUnknown_03004288
+ ldr r0, _080DC3E0 @ =gBattle_BG2_X
ldrh r0, [r0]
strh r0, [r4, 0x1C]
ldr r0, _080DC3E4 @ =REG_BG2HOFS
@@ -1629,7 +1629,7 @@ _080DC3BA:
pop {r0}
bx r0
.align 2, 0
-_080DC3E0: .4byte gUnknown_03004288
+_080DC3E0: .4byte gBattle_BG2_X
_080DC3E4: .4byte REG_BG2HOFS
_080DC3E8: .4byte gUnknown_03004DE0
_080DC3EC: .4byte 0xa2600001
@@ -2051,20 +2051,20 @@ _080DC716:
beq _080DC808
b _080DC818
_080DC720:
- ldr r4, _080DC76C @ =gBattleAnimBankAttacker
+ ldr r4, _080DC76C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DC74E
@@ -2088,7 +2088,7 @@ _080DC74E:
strh r0, [r2]
b _080DC7A2
.align 2, 0
-_080DC76C: .4byte gBattleAnimBankAttacker
+_080DC76C: .4byte gAnimBankAttacker
_080DC770: .4byte REG_BLDCNT
_080DC774: .4byte REG_BLDALPHA
_080DC778:
@@ -2101,7 +2101,7 @@ _080DC778:
beq _080DC818
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r1, r0, 0
lsls r1, 24
asrs r1, 24
@@ -2171,7 +2171,7 @@ _080DC808:
adds r0, 0x2
strh r1, [r0]
adds r0, r5, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DC818:
pop {r4,r5}
pop {r0}
diff --git a/asm/rock.s b/asm/rock.s
index 66c698577..923c842be 100755
--- a/asm/rock.s
+++ b/asm/rock.s
@@ -16,7 +16,7 @@ sub_80DCE9C: @ 80DCE9C
ldrsh r0, [r6, r1]
cmp r0, 0
beq _080DCEBC
- ldr r0, _080DCF0C @ =gBattleAnimBankTarget
+ ldr r0, _080DCF0C @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x20
@@ -60,7 +60,7 @@ _080DCEBC:
bx r0
.align 2, 0
_080DCF08: .4byte gBattleAnimArgs
-_080DCF0C: .4byte gBattleAnimBankTarget
+_080DCF0C: .4byte gAnimBankTarget
_080DCF10: .4byte 0x0000ffba
_080DCF14: .4byte sub_80DCF1C
_080DCF18: .4byte sub_8078278
@@ -108,7 +108,7 @@ sub_80DCF60: @ 80DCF60
bl StartSpriteAnim
adds r0, r5, 0
bl AnimateSprite
- ldr r0, _080DCF8C @ =gBattleAnimBankAttacker
+ ldr r0, _080DCF8C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -120,7 +120,7 @@ sub_80DCF60: @ 80DCF60
b _080DCF96
.align 2, 0
_080DCF88: .4byte gBattleAnimArgs
-_080DCF8C: .4byte gBattleAnimBankAttacker
+_080DCF8C: .4byte gAnimBankAttacker
_080DCF90:
ldrh r0, [r4]
ldrh r1, [r5, 0x20]
@@ -235,7 +235,7 @@ sub_80DD02C: @ 80DD02C
cmp r0, r1
bne _080DD072
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DD072:
pop {r4}
pop {r0}
@@ -270,7 +270,7 @@ do_boulder_dust: @ 80DD078
movs r0, 0x3F
ands r0, r1
strb r0, [r4, 0x1]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DD0C4
@@ -282,9 +282,9 @@ do_boulder_dust: @ 80DD078
orrs r1, r0
strb r1, [r4]
_080DD0C4:
- ldr r0, _080DD160 @ =gUnknown_030042C0
+ ldr r0, _080DD160 @ =gBattle_BG1_X
strh r5, [r0]
- ldr r0, _080DD164 @ =gUnknown_030041B4
+ ldr r0, _080DD164 @ =gBattle_BG1_Y
strh r5, [r0]
ldr r0, _080DD168 @ =REG_BG1HOFS
strh r5, [r0]
@@ -312,7 +312,7 @@ _080DD0C4:
lsls r1, 4
movs r2, 0x20
bl LoadCompressedPalette
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DD120
@@ -328,7 +328,7 @@ _080DD120:
ldrsh r0, [r0, r1]
cmp r0, 0
beq _080DD13A
- ldr r0, _080DD184 @ =gBattleAnimBankAttacker
+ ldr r0, _080DD184 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -352,8 +352,8 @@ _080DD13A:
_080DD154: .4byte REG_BLDCNT
_080DD158: .4byte 0x00003f42
_080DD15C: .4byte REG_BG1CNT
-_080DD160: .4byte gUnknown_030042C0
-_080DD164: .4byte gUnknown_030041B4
+_080DD160: .4byte gBattle_BG1_X
+_080DD164: .4byte gBattle_BG1_Y
_080DD168: .4byte REG_BG1HOFS
_080DD16C: .4byte 0x040000d4
_080DD170: .4byte 0x85000400
@@ -361,7 +361,7 @@ _080DD174: .4byte gBattleAnimBackgroundTilemap_SandstormBrew
_080DD178: .4byte gBattleAnimBackgroundImage_SandstormBrew
_080DD17C: .4byte gBattleAnimSpritePalette_261
_080DD180: .4byte gBattleAnimArgs
-_080DD184: .4byte gBattleAnimBankAttacker
+_080DD184: .4byte gAnimBankAttacker
_080DD188: .4byte gTasks
_080DD18C: .4byte sub_80DD190
thumb_func_end do_boulder_dust
@@ -386,7 +386,7 @@ sub_80DD190: @ 80DD190
adds r3, r1, 0
cmp r0, 0
bne _080DD1CC
- ldr r1, _080DD1C4 @ =gUnknown_030042C0
+ ldr r1, _080DD1C4 @ =gBattle_BG1_X
ldr r5, _080DD1C8 @ =0x0000fffa
adds r0, r5, 0
ldrh r2, [r1]
@@ -394,16 +394,16 @@ sub_80DD190: @ 80DD190
b _080DD1D2
.align 2, 0
_080DD1C0: .4byte gTasks
-_080DD1C4: .4byte gUnknown_030042C0
+_080DD1C4: .4byte gBattle_BG1_X
_080DD1C8: .4byte 0x0000fffa
_080DD1CC:
- ldr r1, _080DD204 @ =gUnknown_030042C0
+ ldr r1, _080DD204 @ =gBattle_BG1_X
ldrh r0, [r1]
adds r0, 0x6
_080DD1D2:
strh r0, [r1]
adds r4, r1, 0
- ldr r1, _080DD208 @ =gUnknown_030041B4
+ ldr r1, _080DD208 @ =gBattle_BG1_Y
ldr r5, _080DD20C @ =0x0000ffff
adds r0, r5, 0
ldrh r2, [r1]
@@ -427,8 +427,8 @@ _080DD1F8:
ldr r0, [r0]
mov pc, r0
.align 2, 0
-_080DD204: .4byte gUnknown_030042C0
-_080DD208: .4byte gUnknown_030041B4
+_080DD204: .4byte gBattle_BG1_X
+_080DD208: .4byte gBattle_BG1_Y
_080DD20C: .4byte 0x0000ffff
_080DD210: .4byte _080DD214
.align 2, 0
@@ -574,7 +574,7 @@ _080DD2F6:
ldr r1, _080DD394 @ =0x85000200
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DD344
@@ -593,8 +593,8 @@ _080DD344:
ldrh r0, [r1, 0x20]
adds r0, 0x1
strh r0, [r1, 0x20]
- ldr r4, _080DD3A0 @ =gUnknown_030042C0
- ldr r2, _080DD3A4 @ =gUnknown_030041B4
+ ldr r4, _080DD3A0 @ =gBattle_BG1_X
+ ldr r2, _080DD3A4 @ =gBattle_BG1_Y
_080DD358:
movs r1, 0
strh r1, [r4]
@@ -628,8 +628,8 @@ _080DD390: .4byte 0x85000400
_080DD394: .4byte 0x85000200
_080DD398: .4byte REG_BG1CNT
_080DD39C: .4byte gTasks
-_080DD3A0: .4byte gUnknown_030042C0
-_080DD3A4: .4byte gUnknown_030041B4
+_080DD3A0: .4byte gBattle_BG1_X
+_080DD3A4: .4byte gBattle_BG1_Y
_080DD3A8: .4byte REG_BLDCNT
thumb_func_end sub_80DD190
@@ -646,7 +646,7 @@ sub_80DD3AC: @ 80DD3AC
ldrsh r0, [r4, r2]
cmp r0, 0
beq _080DD3F8
- ldr r0, _080DD3F4 @ =gBattleAnimBankAttacker
+ ldr r0, _080DD3F4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -669,7 +669,7 @@ sub_80DD3AC: @ 80DD3AC
b _080DD3FC
.align 2, 0
_080DD3F0: .4byte gBattleAnimArgs
-_080DD3F4: .4byte gBattleAnimBankAttacker
+_080DD3F4: .4byte gAnimBankAttacker
_080DD3F8:
ldr r0, _080DD41C @ =0x0000ffc0
strh r0, [r5, 0x20]
@@ -739,14 +739,14 @@ _080DD46E:
cmp r0, r1
bge _080DD484
_080DD480:
- ldr r0, _080DD48C @ =move_anim_8072740
+ ldr r0, _080DD48C @ =DestroyAnimSprite
str r0, [r5, 0x1C]
_080DD484:
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
-_080DD48C: .4byte move_anim_8072740
+_080DD48C: .4byte DestroyAnimSprite
thumb_func_end sub_80DD3AC
thumb_func_start sub_80DD490
@@ -769,7 +769,7 @@ sub_80DD490: @ 80DD490
strh r0, [r4, 0x36]
ldr r0, _080DD4CC @ =sub_8078B34
str r0, [r4, 0x1C]
- ldr r1, _080DD4D0 @ =move_anim_8072740
+ ldr r1, _080DD4D0 @ =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
@@ -778,7 +778,7 @@ sub_80DD490: @ 80DD490
.align 2, 0
_080DD4C8: .4byte gBattleAnimArgs
_080DD4CC: .4byte sub_8078B34
-_080DD4D0: .4byte move_anim_8072740
+_080DD4D0: .4byte DestroyAnimSprite
thumb_func_end sub_80DD490
thumb_func_start sub_80DD4D4
@@ -795,32 +795,32 @@ sub_80DD4D4: @ 80DD4D4
lsls r1, 3
ldr r0, _080DD554 @ =gTasks
adds r6, r1, r0
- ldr r5, _080DD558 @ =gBattleAnimBankAttacker
+ ldr r5, _080DD558 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r9, r0
ldrb r0, [r5]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 8
movs r1, 0xC0
lsls r1, 13
adds r0, r1
lsrs r7, r0, 16
- ldr r4, _080DD55C @ =gBattleAnimBankTarget
+ ldr r4, _080DD55C @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldrb r0, [r4]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 8
movs r2, 0xC0
@@ -845,8 +845,8 @@ _080DD544:
b _080DD566
.align 2, 0
_080DD554: .4byte gTasks
-_080DD558: .4byte gBattleAnimBankAttacker
-_080DD55C: .4byte gBattleAnimBankTarget
+_080DD558: .4byte gAnimBankAttacker
+_080DD55C: .4byte gAnimBankTarget
_080DD560:
lsls r1, r5, 3
movs r0, 0x30
@@ -891,13 +891,13 @@ _080DD57E:
strh r4, [r6, 0x16]
movs r0, 0x40
negs r0, r0
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
adds r4, r0, 0
lsls r4, 24
asrs r4, 8
lsrs r4, 16
movs r0, 0x3F
- bl sub_8076F98
+ bl BattleAnimAdjustPanning
lsls r0, 24
strh r4, [r6, 0x22]
asrs r0, 24
@@ -1283,7 +1283,7 @@ _080DD8B8: .4byte gTasks
thumb_func_start sub_80DD8BC
sub_80DD8BC: @ 80DD8BC
push {lr}
- ldr r0, _080DD8E4 @ =gDisableStructMoveAnim
+ ldr r0, _080DD8E4 @ =gAnimDisableStructPtr
ldr r0, [r0]
ldrb r1, [r0, 0x11]
lsrs r0, r1, 4
@@ -1304,7 +1304,7 @@ _080DD8DE:
pop {r1}
bx r1
.align 2, 0
-_080DD8E4: .4byte gDisableStructMoveAnim
+_080DD8E4: .4byte gAnimDisableStructPtr
thumb_func_end sub_80DD8BC
thumb_func_start sub_80DD8E8
@@ -1379,7 +1379,7 @@ _080DD960:
cmp r0, 0
bne _080DD972
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DD972:
pop {r0}
bx r0
@@ -1389,7 +1389,7 @@ _080DD972:
sub_80DD978: @ 80DD978
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080DD9A0 @ =gBattleAnimBankAttacker
+ ldr r0, _080DD9A0 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1406,23 +1406,23 @@ _080DD994:
pop {r0}
bx r0
.align 2, 0
-_080DD9A0: .4byte gBattleAnimBankAttacker
+_080DD9A0: .4byte gAnimBankAttacker
thumb_func_end sub_80DD978
thumb_func_start sub_80DD9A4
sub_80DD9A4: @ 80DD9A4
push {r4,r5,lr}
adds r4, r0, 0
- ldr r5, _080DD9F0 @ =gBattleAnimBankTarget
+ ldr r5, _080DD9F0 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
ldrb r0, [r5]
movs r1, 0x1
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldr r2, _080DD9F4 @ =gBattleAnimArgs
@@ -1446,7 +1446,7 @@ sub_80DD9A4: @ 80DD9A4
pop {r0}
bx r0
.align 2, 0
-_080DD9F0: .4byte gBattleAnimBankTarget
+_080DD9F0: .4byte gAnimBankTarget
_080DD9F4: .4byte gBattleAnimArgs
_080DD9F8: .4byte sub_80DD9FC
thumb_func_end sub_80DD9A4
@@ -1486,7 +1486,7 @@ sub_80DD9FC: @ 80DD9FC
cmp r0, 0x8C
ble _080DDA46
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DDA46:
pop {r4}
pop {r0}
@@ -1498,7 +1498,7 @@ sub_80DDA4C: @ 80DDA4C
push {lr}
lsls r0, 24
lsrs r3, r0, 24
- ldr r2, _080DDA84 @ =gMoveDmgMoveAnim
+ ldr r2, _080DDA84 @ =gAnimMoveDmg
ldr r0, [r2]
cmp r0, 0x20
bgt _080DDA60
@@ -1526,7 +1526,7 @@ _080DDA7A:
pop {r0}
bx r0
.align 2, 0
-_080DDA84: .4byte gMoveDmgMoveAnim
+_080DDA84: .4byte gAnimMoveDmg
_080DDA88: .4byte gBattleAnimArgs
thumb_func_end sub_80DDA4C
diff --git a/asm/water.s b/asm/water.s
index 4bf95ab59..d72f9438c 100755
--- a/asm/water.s
+++ b/asm/water.s
@@ -23,16 +23,16 @@ sub_80D3B60: @ 80D3B60
lsls r4, 3
adds r4, r0
ldrh r0, [r4, 0x8]
- ldr r1, _080D3D48 @ =gUnknown_030042C0
+ ldr r1, _080D3D48 @ =gBattle_BG1_X
ldrh r1, [r1]
adds r0, r1
- ldr r2, _080D3D48 @ =gUnknown_030042C0
+ ldr r2, _080D3D48 @ =gBattle_BG1_X
strh r0, [r2]
ldrh r0, [r4, 0xA]
- ldr r3, _080D3D4C @ =gUnknown_030041B4
+ ldr r3, _080D3D4C @ =gBattle_BG1_Y
ldrh r3, [r3]
adds r0, r3
- ldr r1, _080D3D4C @ =gUnknown_030041B4
+ ldr r1, _080D3D4C @ =gBattle_BG1_Y
strh r0, [r1]
add r5, sp, 0x4
adds r0, r5, 0
@@ -211,7 +211,7 @@ _080D3CAA:
ldr r1, _080D3D58 @ =0x85000400
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080D3D02
@@ -222,9 +222,9 @@ _080D3CAA:
ands r0, r1
strb r0, [r2]
_080D3D02:
- ldr r0, _080D3D48 @ =gUnknown_030042C0
+ ldr r0, _080D3D48 @ =gBattle_BG1_X
strh r4, [r0]
- ldr r1, _080D3D4C @ =gUnknown_030041B4
+ ldr r1, _080D3D4C @ =gBattle_BG1_Y
strh r4, [r1]
ldr r0, _080D3D60 @ =REG_BLDCNT
strh r4, [r0]
@@ -256,8 +256,8 @@ _080D3D32:
bx r0
.align 2, 0
_080D3D44: .4byte gTasks
-_080D3D48: .4byte gUnknown_030042C0
-_080D3D4C: .4byte gUnknown_030041B4
+_080D3D48: .4byte gBattle_BG1_X
+_080D3D4C: .4byte gBattle_BG1_Y
_080D3D50: .4byte gPlttBufferFaded
_080D3D54: .4byte 0x040000d4
_080D3D58: .4byte 0x85000400
@@ -739,7 +739,7 @@ _080D40D0:
cmp r0, 0x15
bne _080D40EE
adds r0, r2, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D40EE:
pop {r4}
pop {r0}
@@ -1083,7 +1083,7 @@ _080D438A:
thumb_func_start sub_80D4394
sub_80D4394: @ 80D4394
push {r4,r5,lr}
- ldr r4, _080D43B8 @ =gBattleAnimBankAttacker
+ ldr r4, _080D43B8 @ =gAnimBankAttacker
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
@@ -1099,7 +1099,7 @@ sub_80D4394: @ 80D4394
ldr r0, _080D43C0 @ =gPlayerParty
b _080D43D8
.align 2, 0
-_080D43B8: .4byte gBattleAnimBankAttacker
+_080D43B8: .4byte gAnimBankAttacker
_080D43BC: .4byte gBattlePartyID
_080D43C0: .4byte gPlayerParty
_080D43C4:
@@ -1160,16 +1160,16 @@ sub_80D4418: @ 80D4418
lsls r1, 24
lsrs r1, 24
str r1, [sp]
- ldr r4, _080D4520 @ =gBattleAnimBankAttacker
+ ldr r4, _080D4520 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
mov r8, r0
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r6, r0, 24
movs r5, 0xAC
@@ -1280,7 +1280,7 @@ _080D44EA:
pop {r0}
bx r0
.align 2, 0
-_080D4520: .4byte gBattleAnimBankAttacker
+_080D4520: .4byte gAnimBankAttacker
_080D4524: .4byte gSpriteTemplate_83D9378
_080D4528: .4byte gSprites
thumb_func_end sub_80D4418
@@ -1390,7 +1390,7 @@ sub_80D45D8: @ 80D45D8
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0xA]
- ldr r0, _080D460C @ =gBattleAnimBankAttacker
+ ldr r0, _080D460C @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -1402,7 +1402,7 @@ sub_80D45D8: @ 80D45D8
b _080D4616
.align 2, 0
_080D4608: .4byte gTasks
-_080D460C: .4byte gBattleAnimBankAttacker
+_080D460C: .4byte gAnimBankAttacker
_080D4610:
movs r0, 0x10
strh r0, [r4, 0x10]
@@ -1788,17 +1788,17 @@ sub_80D48F4: @ 80D48F4
lsls r1, 3
ldr r0, _080D4978 @ =gTasks
adds r5, r1, r0
- ldr r4, _080D497C @ =gBattleAnimBankAttacker
+ ldr r4, _080D497C @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
movs r6, 0
strh r0, [r5, 0xE]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x10]
@@ -1813,7 +1813,7 @@ sub_80D48F4: @ 80D48F4
movs r1, 0x1
_080D4938:
strh r1, [r5, 0x16]
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080D494C
@@ -1845,7 +1845,7 @@ _080D494C:
bx r0
.align 2, 0
_080D4978: .4byte gTasks
-_080D497C: .4byte gBattleAnimBankAttacker
+_080D497C: .4byte gAnimBankAttacker
_080D4980: .4byte 0x0000ffe0
_080D4984: .4byte sub_80D4988
thumb_func_end sub_80D48F4
@@ -2218,7 +2218,7 @@ sub_80D4C18: @ 80D4C18
cmp r0, 0
bne _080D4C5C
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D4C5C:
pop {r4}
pop {r0}
@@ -2265,16 +2265,16 @@ sub_80D4CA4: @ 80D4CA4
adds r4, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r5, _080D4CE0 @ =gBattleAnimBankTarget
+ ldr r5, _080D4CE0 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x30]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
@@ -2289,7 +2289,7 @@ sub_80D4CA4: @ 80D4CA4
pop {r0}
bx r0
.align 2, 0
-_080D4CE0: .4byte gBattleAnimBankTarget
+_080D4CE0: .4byte gAnimBankTarget
_080D4CE4: .4byte gBattleAnimArgs
_080D4CE8: .4byte sub_80D4CEC
thumb_func_end sub_80D4CA4
@@ -2345,7 +2345,7 @@ _080D4D44:
cmp r1, r0
bne _080D4D56
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D4D56:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
@@ -2443,7 +2443,7 @@ _080D4DF2:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, _080D4E3C @ =gBattleAnimBankAttacker
+ ldr r0, _080D4E3C @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
subs r0, 0x1
@@ -2459,7 +2459,7 @@ _080D4DF2:
.align 2, 0
_080D4E34: .4byte gSpriteTemplate_83D9420
_080D4E38: .4byte gSprites
-_080D4E3C: .4byte gBattleAnimBankAttacker
+_080D4E3C: .4byte gAnimBankAttacker
_080D4E40:
strh r7, [r4, 0x32]
_080D4E42:
@@ -2501,7 +2501,7 @@ _080D4E68:
strh r0, [r4, 0x2E]
mov r0, r9
strh r0, [r4, 0x30]
- ldr r0, _080D4EB4 @ =gBattleAnimBankAttacker
+ ldr r0, _080D4EB4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8079E90
subs r0, 0x1
@@ -2517,7 +2517,7 @@ _080D4E68:
.align 2, 0
_080D4EAC: .4byte gSpriteTemplate_83D9420
_080D4EB0: .4byte gSprites
-_080D4EB4: .4byte gBattleAnimBankAttacker
+_080D4EB4: .4byte gAnimBankAttacker
_080D4EB8:
strh r7, [r4, 0x32]
_080D4EBA:
diff --git a/asm/wisp_fire.s b/asm/wisp_fire.s
index a22903e6b..a6407589f 100755
--- a/asm/wisp_fire.s
+++ b/asm/wisp_fire.s
@@ -63,7 +63,7 @@ _080D5CD8:
lsrs r0, 16
cmp r0, 0x83
bls _080D5D5C
- ldr r0, _080D5D58 @ =gBattleAnimBankTarget
+ ldr r0, _080D5D58 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
movs r1, 0x3
@@ -80,9 +80,9 @@ _080D5CD8:
_080D5D4C: .4byte gBattleAnimArgs
_080D5D50: .4byte gMain
_080D5D54: .4byte 0x0000043d
-_080D5D58: .4byte gBattleAnimBankTarget
+_080D5D58: .4byte gAnimBankTarget
_080D5D5C:
- ldr r0, _080D5D80 @ =gBattleAnimBankTarget
+ ldr r0, _080D5D80 @ =gAnimBankTarget
ldrb r0, [r0]
bl sub_8079ED4
lsls r0, 24
@@ -99,7 +99,7 @@ _080D5D5C:
strb r1, [r4, 0x5]
b _080D5DA0
.align 2, 0
-_080D5D80: .4byte gBattleAnimBankTarget
+_080D5D80: .4byte gAnimBankTarget
_080D5D84:
adds r0, r2, 0
subs r0, 0x40
@@ -144,7 +144,7 @@ _080D5DC8:
cmp r0, 0x1E
bne _080D5DD6
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080D5DD6:
pop {r4}
pop {r0}
@@ -161,7 +161,7 @@ sub_80D5DDC: @ 80D5DDC
lsls r1, 3
ldr r0, _080D5E3C @ =gTasks
adds r4, r1, r0
- ldr r0, _080D5E40 @ =gBattleAnimBankAttacker
+ ldr r0, _080D5E40 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -173,7 +173,7 @@ sub_80D5DDC: @ 80D5DDC
movs r1, 0x1
_080D5E02:
strh r1, [r4, 0x20]
- ldr r0, _080D5E44 @ =gBattleAnimBankTarget
+ ldr r0, _080D5E44 @ =gAnimBankTarget
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
@@ -199,8 +199,8 @@ _080D5E02:
bx r0
.align 2, 0
_080D5E3C: .4byte gTasks
-_080D5E40: .4byte gBattleAnimBankAttacker
-_080D5E44: .4byte gBattleAnimBankTarget
+_080D5E40: .4byte gAnimBankAttacker
+_080D5E44: .4byte gAnimBankTarget
_080D5E48: .4byte sub_80D5E4C
thumb_func_end sub_80D5DDC
@@ -570,7 +570,7 @@ _080D60EA:
adds r0, 0x1
strh r0, [r2, 0x8]
ldr r1, _080D6114 @ =gObjectBankIDs
- ldr r0, _080D6118 @ =gBattleAnimBankTarget
+ ldr r0, _080D6118 @ =gAnimBankTarget
ldrb r0, [r0]
adds r0, r1
ldrb r6, [r0]
@@ -586,7 +586,7 @@ _080D60EA:
_080D610C: .4byte gTasks
_080D6110: .4byte gBattleAnimArgs
_080D6114: .4byte gObjectBankIDs
-_080D6118: .4byte gBattleAnimBankTarget
+_080D6118: .4byte gAnimBankTarget
_080D611C: .4byte gUnknown_083D9794
_080D6120:
ldr r4, _080D616C @ =gUnknown_083D97A4
diff --git a/constants/battle.inc b/constants/battle.inc
index dfaa14779..287e9abf6 100644
--- a/constants/battle.inc
+++ b/constants/battle.inc
@@ -53,49 +53,3 @@
enum SP_DEFENSE
enum ACCURACY
enum EVASION
-
-@ status animation table
-.equiv B_ANIM_STATUS_PSN, 0x0
-.equiv B_ANIM_STATUS_CONFUSION, 0x1
-.equiv B_ANIM_STATUS_BRN, 0x2
-.equiv B_ANIM_STATUS_INFATUATION, 0x3
-.equiv B_ANIM_STATUS_SLP, 0x4
-.equiv B_ANIM_STATUS_PRZ, 0x5
-.equiv B_ANIM_STATUS_FRZ, 0x6
-.equiv B_ANIM_STATUS_CURSED, 0x7
-.equiv B_ANIM_STATUS_NIGHTMARE, 0x8
-.equiv B_ANIM_STATUS_WRAPPED, 0x9
-
-@ general animation table
-.equiv B_ANIM_CASTFORM_CHANGE, 0x0
-.equiv B_ANIM_STATS_CHANGE, 0x1
-.equiv B_ANIM_SUBSTITUTE_FADE, 0x2
-.equiv B_ANIM_SUBSTITUTE_APPEAR, 0x3
-.equiv B_ANIM_POKEBLOCK_THROW, 0x4
-.equiv B_ANIM_ITEM_KNOCKOFF, 0x5
-.equiv B_ANIM_TURN_TRAP, 0x6
-.equiv B_ANIM_ITEM_EFFECT, 0x7
-.equiv B_ANIM_SMOKEBALL_ESCAPE, 0x8
-.equiv B_ANIM_HANGED_ON, 0x9
-.equiv B_ANIM_RAIN_CONTINUES, 0xA
-.equiv B_ANIM_SUN_CONTINUES, 0xB
-.equiv B_ANIM_SANDSTORM_CONTINUES, 0xC
-.equiv B_ANIM_HAIL_CONTINUES, 0xD
-.equiv B_ANIM_LEECH_SEED_DRAIN, 0xE
-.equiv B_ANIM_MON_HIT, 0xF
-.equiv B_ANIM_ITEM_STEAL, 0x10
-.equiv B_ANIM_SNATCH_MOVE, 0x11
-.equiv B_ANIM_FUTURE_SIGHT_HIT, 0x12
-.equiv B_ANIM_DOOM_DESIRE_HIT, 0x13
-.equiv B_ANIM_FOCUS_PUNCH_SET_UP, 0x14
-.equiv B_ANIM_INGRAIN_HEAL, 0x15
-.equiv B_ANIM_WISH_HEAL, 0x16
-
-@ special animation table
-.equiv B_ANIM_LVL_UP, 0x0
-.equiv B_ANIM_SWITCH_OUT_PLAYER_MON, 0x1
-.equiv B_ANIM_SWITCH_OUT_OPPONENT_MON, 0x2
-.equiv B_ANIM_BALL_THROW, 0x3
-.equiv B_ANIM_SAFARI_BALL_THROW, 0x4
-.equiv B_ANIM_SUBSTITUTE_TO_MON, 0x5
-.equiv B_ANIM_MON_TO_SUBSTITUTE, 0x6
diff --git a/constants/battle_move_constants.inc b/constants/battle_move_constants.inc
deleted file mode 100644
index a05da3db3..000000000
--- a/constants/battle_move_constants.inc
+++ /dev/null
@@ -1,15 +0,0 @@
- .set TARGET_SELECTED_POKEMON, 0
-
- .set F_TARGET_SPECIAL, 1 << 0
- .set F_TARGET_RANDOM, 1 << 2
- .set F_TARGET_BOTH_ENEMIES, 1 << 3
- .set F_TARGET_USER, 1 << 4
- .set F_TARGET_ALL_EXCEPT_USER, 1 << 5
- .set F_TARGET_ENEMY_SIDE, 1 << 6
-
- .set F_MAKES_CONTACT, 1 << 0
- .set F_AFFECTED_BY_PROTECT, 1 << 1
- .set F_AFFECTED_BY_MAGIC_COAT, 1 << 2
- .set F_AFFECTED_BY_SNATCH, 1 << 3
- .set F_MIRROR_MOVE_COMPATIBLE, 1 << 4
- .set F_AFFECTED_BY_KINGS_ROCK, 1 << 5
diff --git a/constants/battle_script_constants.inc b/constants/battle_script_constants.inc
new file mode 100644
index 000000000..f35c80543
--- /dev/null
+++ b/constants/battle_script_constants.inc
@@ -0,0 +1,162 @@
+@ animation ids
+ .set ANIM_CASTFORM_CHANGE, 0x0
+ .set ANIM_STATS_CHANGE, 0x1
+ .set ANIM_SUBSTITUTE_FADE, 0x2
+ .set ANIM_SUBSTITUTE_APPEAR, 0x3
+ .set ANIM_x4, 0x4
+ .set ANIM_ITEM_KNOCKOFF, 0x5
+ .set ANIM_TURN_TRAP, 0x6
+ .set ANIM_ITEM_EFFECT, 0x7
+ .set ANIM_SMOKEBALL_ESCAPE, 0x8
+ .set ANIM_HANGED_ON, 0x9
+ .set ANIM_RAIN_CONTINUES, 0xA
+ .set ANIM_SUN_CONTINUES, 0xB
+ .set ANIM_SANDSTORM_CONTINUES, 0xC
+ .set ANIM_HAIL_CONTINUES, 0xD
+ .set ANIM_LEECH_SEED_DRAIN, 0xE
+ .set ANIM_MON_HIT, 0xF
+ .set ANIM_ITEM_STEAL, 0x10
+ .set ANIM_SNATCH_MOVE, 0x11
+ .set ANIM_FUTURE_SIGHT_HIT, 0x12
+ .set ANIM_DOOM_DESIRE_HIT, 0x13
+ .set ANIM_x14, 0x14
+ .set ANIM_INGRAIN_HEAL, 0x15
+ .set ANIM_WISH_HEAL, 0x16
+
+@ atk 80
+ .set ATK80_DMG_CHANGE_SIGN, 0x0
+ .set ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP, 0x1
+ .set ATK80_DMG_DOUBLED, 0x2
+
+@ compare operands
+ .set EQUAL, 0x0
+ .set NOT_EQUAL, 0x1
+ .set GREATER_THAN, 0x2
+ .set LESS_THAN, 0x3
+ .set COMMON_BITS, 0x4
+ .set NO_COMMON_BITS, 0x5
+
+@ move effects
+ .set EFFECT_SLEEP, 0x1
+ .set EFFECT_POISON, 0x2
+ .set EFFECT_BURN, 0x3
+ .set EFFECT_FREEZE, 0x4
+ .set EFFECT_PARALYSIS, 0x5
+ .set EFFECT_TOXIC, 0x6
+ .set EFFECT_CONFUSION, 0x7
+ .set EFFECT_FLINCH, 0x8
+ .set EFFECT_TRI_ATTACK, 0x9
+ .set EFFECT_UPROAR, 0xA
+ .set EFFECT_PAYDAY, 0xB
+ .set EFFECT_CHARGING, 0xC
+ .set EFFECT_WRAP, 0xD
+ .set EFFECT_RECOIL_25, 0xE
+ .set EFFECT_ATK_PLUS_1, 0xF
+ .set EFFECT_DEF_PLUS_1, 0x10
+ .set EFFECT_SPD_PLUS_1, 0x11
+ .set EFFECT_SP_ATK_PLUS_1, 0x12
+ .set EFFECT_SP_DEF_PLUS_1, 0x13
+ .set EFFECT_ACC_PLUS_1, 0x14
+ .set EFFECT_EVS_PLUS_1, 0x15
+ .set EFFECT_ATK_MINUS_1, 0x16
+ .set EFFECT_DEF_MINUS_1, 0x17
+ .set EFFECT_SPD_MINUS_1, 0x18
+ .set EFFECT_SP_ATK_MINUS_1, 0x19
+ .set EFFECT_SP_DEF_MINUS_1, 0x1A
+ .set EFFECT_ACC_MINUS_1, 0x1B
+ .set EFFECT_EVS_MINUS_1, 0x1C
+ .set EFFECT_RECHARGE, 0x1D
+ .set EFFECT_RAGE, 0x1E
+ .set EFFECT_STEAL_ITEM, 0x1F
+ .set EFFECT_PREVENT_ESCAPE, 0x20
+ .set EFFECT_NIGHTMARE, 0x21
+ .set EFFECT_ALL_STATS_UP, 0x22
+ .set EFFECT_RAPIDSPIN, 0x23
+ .set EFFECT_REMOVE_PARALYSIS, 0x24
+ .set EFFECT_ATK_DEF_DOWN, 0x25
+ .set EFFECT_RECOIL_33_PARALYSIS, 0x26
+ .set EFFECT_ATK_PLUS_2, 0x27
+ .set EFFECT_DEF_PLUS_2, 0x28
+ .set EFFECT_SPD_PLUS_2, 0x29
+ .set EFFECT_SP_ATK_PLUS_2, 0x2A
+ .set EFFECT_SP_DEF_PLUS_2, 0x2B
+ .set EFFECT_ACC_PLUS_2, 0x2C
+ .set EFFECT_EVS_PLUS_2, 0x2D
+ .set EFFECT_ATK_MINUS_2, 0x2E
+ .set EFFECT_DEF_MINUS_2, 0x2F
+ .set EFFECT_SPD_MINUS_2, 0x30
+ .set EFFECT_SP_ATK_MINUS_2, 0x31
+ .set EFFECT_SP_DEF_MINUS_2, 0x32
+ .set EFFECT_ACC_MINUS_2, 0x33
+ .set EFFECT_EVS_MINUS_2, 0x34
+ .set EFFECT_THRASH, 0x35
+ .set EFFECT_KNOCK_OFF, 0x36
+ .set EFFECT_NOTHING_37, 0x37
+ .set EFFECT_NOTHING_38, 0x38
+ .set EFFECT_NOTHING_39, 0x39
+ .set EFFECT_NOTHING_3A, 0x3A
+ .set EFFECT_SP_ATK_TWO_DOWN, 0x3B
+ .set EFFECT_NOTHING_3C, 0x3C
+ .set EFFECT_NOTHING_3D, 0x3D
+ .set EFFECT_NOTHING_3E, 0x3E
+ .set EFFECT_NOTHING_3F, 0x3F
+
+ .set AFFECTS_USER, 0x40
+ .set CERTAIN, 0x80
+
+@ accuracy calc
+ .set NO_ACC_CALC, 0xFFFE
+ .set NO_ACC_CALC_CHECK_LOCK_ON, 0xFFFF
+ .set ACC_CURR_MOVE, 0x0
+
+@ bank values
+ .set EFFECT_BANK, 0x2
+ .set GBANK_1, 0x3
+ .set ATTACKER_WITH_PARTNER, 0x4 @ only for cmd98
+ .set BANK0, 0x7
+ .set SCRIPTING_BANK, 0xA
+ .set OPPONENT1, 0xC
+
+@ various
+ .set VARIOUS_CANCEL_MULTI_TURN_MOVES, 0
+ .set VARIOUS_SET_MAGIC_COAT_TARGET, 1
+ .set VARIOUS_IS_RUNNING_IMPOSSIBLE, 2
+ .set VARIOUS_GET_MOVE_TARGET, 3
+ .set VARIOUS_RESET_INTIMIDATE_TRACE_BITS, 5
+ .set VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP, 6
+ .set VARIOUS_EMIT_YESNOBOX, 13
+ .set VARIOUS_WAIT_CRY, 18
+ .set VARIOUS_RETURN_OPPONENT_MON1, 19
+ .set VARIOUS_RETURN_OPPONENT_MON2, 20
+ .set VARIOUS_SET_TELEPORT_OUTCOME, 25
+ .set VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC, 26
+
+@ jumpifcant switch flag argument
+ .set ATK4F_DONT_CHECK_STATUSES, 0x80
+
+@ battle scripting struct
+ .equiv sANIM_TURN, gSharedMem + 0x16002
+ .equiv sBANK, gSharedMem + 0x16003
+ .equiv sMOVEEND_STATE, gSharedMem + 0x1600C
+ .equiv sGIVEEXP_STATE, gSharedMem + 0x1600F
+ .equiv sPAINSPLIT_HP, gSharedMem + 0x16014
+ .equiv sLEARNMOVE_STATE, gSharedMem + 0x1601A
+ .equiv sSTATCHANGER, gSharedMem + 0x1601E
+ .equiv sDMG_MULTIPLIER, gSharedMem + 0x1601F
+ .equiv sTWOTURN_STRINGID, gSharedMem + 0x16055
+ .equiv sBATTLE_STYLE, gSharedMem + 0x16084
+ .equiv sBIDE_DMG, gSharedMem + 0x16090
+ .equiv sLVLBOX_STATE, gSharedMem + 0x1609C
+ .equiv sANIM_TARGETS_HIT, gSharedMem + 0x160A1
+ .equiv sANIM_ARG1, gSharedMem + 0x160A4
+ .equiv sANIM_ARG2, gSharedMem + 0x160A5
+ .equiv sFIELD_1B, gSharedMem + 0x160DC
+ .equiv sTRIPLE_KICK_POWER, gSharedMem + 0x160DE
+ .equiv sMULTIHIT_STRING, gSharedMem + 0x160E0
+ .equiv sBANK_WITH_ABILITY, gSharedMem + 0x160F8
+ .equiv sMULTIHIT_EFFECT, gSharedMem + 0x16112
+
+
+@ battle communication struct
+ .equiv cEFFECT_CHOOSER, gBattleCommunication + 3
+ .equiv cMULTISTRING_CHOOSER, gBattleCommunication + 5
diff --git a/constants/constants.inc b/constants/constants.inc
index 1ec25462f..57b6ae2a5 100644
--- a/constants/constants.inc
+++ b/constants/constants.inc
@@ -3,7 +3,6 @@
.include "constants/type_constants.inc"
.include "constants/contest_constants.inc"
.include "constants/item_data_constants.inc"
- .include "constants/battle_move_constants.inc"
.include "constants/trainer_constants.inc"
.include "constants/berry_constants.inc"
.include "constants/version.inc"
diff --git a/constants/misc_constants.inc b/constants/misc_constants.inc
index 5f4330928..bf90fcd1e 100644
--- a/constants/misc_constants.inc
+++ b/constants/misc_constants.inc
@@ -45,7 +45,3 @@
.equiv PLAYER_TYPE1, 2
.equiv PLAYER_TYPE2, 3
.equiv CURRENT_MOVE, 4
-
- .equiv LESS_THAN, 0
- .equiv GREATER_THAN, 1
- .equiv EQUAL, 2
diff --git a/data-de/event_scripts.s b/data-de/event_scripts.s
index 64b211199..e786a6ab1 100644
--- a/data-de/event_scripts.s
+++ b/data-de/event_scripts.s
@@ -490,7 +490,7 @@ EventScript_15F4A1:
goto_if_eq EventScript_15F4E0
compare RESULT, 2
goto_if_eq EventScript_15F503
- special sub_80BC224
+ special BufferSecretBaseOwnerName
msgbox UnknownString_81A3958, 5
compare RESULT, 0
goto_if_eq EventScript_15F452
@@ -1815,7 +1815,7 @@ DewfordTown_EventScript_1A0102:: @ 81A0102
DewfordTown_Hall_EventScript_1A0102:: @ 81A0102
dodailyevents
setvar VAR_SPECIAL_4, 0
- special sub_80FA5BC
+ special BufferTrendyPhraseString
return
DewfordTown_EventScript_1A010C:: @ 81A010C
@@ -2544,7 +2544,7 @@ MossdeepCity_StevensHouse_EventScript_1A0678:: @ 81A0678
RustboroCity_DevonCorp_2F_EventScript_1A0678:: @ 81A0678
SlateportCity_House1_EventScript_1A0678:: @ 81A0678
fadescreen 1
- special sub_80BF9F8
+ special ChangePokemonNickname
waitstate
return
@@ -3813,7 +3813,7 @@ EventScript_1A2E45:
compare RESULT, 0
goto_if_eq EventScript_1A2F3A
fadescreen 1
- special sub_80BC50C
+ special MoveSecretBase
closemessage
fadescreen 0
msgbox UnknownString_81A3CC9, 5
@@ -4317,7 +4317,7 @@ SecretBase_RedCave1_EventScript_1A350A:: @ 81A350A
special sub_80BCE1C
setvar VAR_SPECIAL_4, 1
setvar VAR_SPECIAL_5, 0
- special sub_813556C
+ special StartSpecialBattle
waitstate
special ScrSpecial_HealPlayerParty
release
@@ -4415,14 +4415,14 @@ BattleTower_Lobby_EventScript_1ADE46:: @ 81ADE46
FallarborTown_ContestLobby_EventScript_1ADE46:: @ 81ADE46
SlateportCity_OceanicMuseum_1F_EventScript_1ADE46:: @ 81ADE46
SlateportCity_PokemonFanClub_EventScript_1ADE46:: @ 81ADE46
- special sub_80BDE48
+ special InterviewAfter
incrementgamestat GAME_STAT_GOT_INTERVIEWED
release
end
SlateportCity_PokemonFanClub_EventScript_1ADE4D:: @ 81ADE4D
setvar VAR_SPECIAL_5, 1
- special sub_80BF2C4
+ special InterviewBefore
compare RESULT, 1
goto_if_eq SlateportCity_PokemonFanClub_EventScript_1ADED6
copyvar VAR_SPECIAL_9, VAR_SPECIAL_6
@@ -4467,7 +4467,7 @@ SlateportCity_OceanicMuseum_1F_EventScript_1ADEE0:: @ 81ADEE0
lock
faceplayer
setvar VAR_SPECIAL_5, 2
- special sub_80BF2C4
+ special InterviewBefore
compare RESULT, 1
goto_if_eq SlateportCity_OceanicMuseum_1F_EventScript_1ADF96
copyvar VAR_SPECIAL_9, VAR_SPECIAL_6
@@ -4522,11 +4522,11 @@ SlateportCity_OceanicMuseum_1F_EventScript_1ADF96:: @ 81ADF96
SlateportCity_PokemonFanClub_EventScript_1ADFA0:: @ 81ADFA0
lock
faceplayer
- specialvar RESULT, sub_80BF544
+ specialvar RESULT, LeadMonNicknamed
compare RESULT, 0
goto_if_eq SlateportCity_PokemonFanClub_EventScript_1ADE4D
setvar VAR_SPECIAL_5, 3
- special sub_80BF2C4
+ special InterviewBefore
compare RESULT, 1
goto_if_eq SlateportCity_PokemonFanClub_EventScript_1AE0AC
copyvar VAR_SPECIAL_9, VAR_SPECIAL_6
@@ -4603,7 +4603,7 @@ VerdanturfTown_ContestLobby_EventScript_1AE0B6:: @ 81AE0B6
checkflag FLAG_TEMP_2
goto_if_eq FallarborTown_ContestLobby_EventScript_1AE17E
setvar VAR_SPECIAL_5, 6
- special sub_80BF2C4
+ special InterviewBefore
compare RESULT, 1
goto_if_eq FallarborTown_ContestLobby_EventScript_1AE17E
copyvar VAR_SPECIAL_9, VAR_SPECIAL_6
@@ -4663,7 +4663,7 @@ VerdanturfTown_ContestLobby_EventScript_1AE188:: @ 81AE188
compare VAR_LINK_CONTEST_ROOM_STATE, 2
goto_if 5, FallarborTown_ContestLobby_EventScript_1AE1FE
setvar VAR_SPECIAL_5, 6
- special sub_80BF2C4
+ special InterviewBefore
compare RESULT, 1
goto_if_eq FallarborTown_ContestLobby_EventScript_1AE1FE
switch VAR_CONTEST_LOCATION
@@ -4700,7 +4700,7 @@ BattleTower_Lobby_EventScript_1AE1FF:: @ 81AE1FF
checkflag FLAG_TEMP_2
goto_if_eq BattleTower_Lobby_EventScript_1AE2E3
setvar VAR_SPECIAL_5, 7
- special sub_80BF2C4
+ special InterviewBefore
compare RESULT, 1
goto_if_eq BattleTower_Lobby_EventScript_1AE2E3
copyvar VAR_SPECIAL_9, VAR_SPECIAL_6
@@ -4769,7 +4769,7 @@ BattleTower_Lobby_EventScript_1AE2ED:: @ 81AE2ED
compare VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, 0
goto_if_eq BattleTower_Lobby_EventScript_1AE30F
setvar VAR_SPECIAL_5, 7
- special sub_80BF2C4
+ special InterviewBefore
compare RESULT, 1
goto_if_eq BattleTower_Lobby_EventScript_1AE30F
clearflag FLAG_HIDE_REPORTER_BATTLE_TOWER
diff --git a/data-de/field_move_scripts.inc b/data-de/field_move_scripts.inc
index 2b86dc4dc..edecb0312 100644
--- a/data-de/field_move_scripts.inc
+++ b/data-de/field_move_scripts.inc
@@ -90,7 +90,7 @@ DoRockSmashMovement: @ 81B0F0C
applymovement LAST_TALKED, RockSmashMovement
waitmovement 0
removeobject LAST_TALKED
- specialvar RESULT, sub_810F5BC
+ specialvar RESULT, TryUpdateRusturfTunnelState
compare RESULT, 1
goto_if_eq DoRockSmashMovement_Done
special ScrSpecial_RockSmashWildEncounter
diff --git a/data/battle_moves.s b/data/battle_moves.s
index 9a7398999..2c65bd3a5 100644
--- a/data/battle_moves.s
+++ b/data/battle_moves.s
@@ -1,3 +1,4 @@
+#include "constants/battle_constants.h"
#include "constants/battle_move_effects.h"
.include "asm/macros.inc"
.include "constants/constants.inc"
@@ -156,7 +157,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -167,7 +168,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 30 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -420,7 +421,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 20 @ PP
.byte 100 @ secondary effect chance
- .byte F_TARGET_RANDOM
+ .byte TARGET_RANDOM
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT | F_MAKES_CONTACT @ misc. flags
@@ -442,7 +443,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 30 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_MAGIC_COAT | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -486,7 +487,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 30 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_MAGIC_COAT | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -508,7 +509,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 40 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_MAGIC_COAT | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -574,7 +575,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 30 @ PP
.byte 10 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -607,7 +608,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 30 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -640,7 +641,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 15 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -662,7 +663,7 @@ gBattleMoves:: @ 81FB12C
.byte 70 @ accuracy
.byte 5 @ PP
.byte 10 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -761,7 +762,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_SPECIAL
+ .byte TARGET_SPECIAL
.byte -5 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_MAKES_CONTACT @ misc. flags
@@ -827,7 +828,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 40 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -838,7 +839,7 @@ gBattleMoves:: @ 81FB12C
.byte 95 @ accuracy
.byte 25 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -893,7 +894,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 20 @ PP
.byte 100 @ secondary effect chance
- .byte F_TARGET_RANDOM
+ .byte TARGET_RANDOM
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT | F_MAKES_CONTACT @ misc. flags
@@ -904,7 +905,7 @@ gBattleMoves:: @ 81FB12C
.byte 95 @ accuracy
.byte 40 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_MAGIC_COAT | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -992,7 +993,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_ALL_EXCEPT_USER
+ .byte TARGET_ALL_EXCEPT_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -1069,7 +1070,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 40 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1080,7 +1081,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 30 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1113,7 +1114,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -1157,7 +1158,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 15 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1168,7 +1169,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1179,7 +1180,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 30 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1190,7 +1191,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1223,7 +1224,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 40 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1234,7 +1235,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 40 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1245,7 +1246,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 30 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1256,7 +1257,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 30 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1267,7 +1268,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 30 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_PROTECT @ misc. flags
@@ -1278,7 +1279,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1289,7 +1290,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 30 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1300,7 +1301,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_AFFECTED_BY_PROTECT | F_MAKES_CONTACT @ misc. flags
@@ -1311,7 +1312,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_SPECIAL
+ .byte TARGET_SPECIAL
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -1322,7 +1323,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_SPECIAL
+ .byte TARGET_SPECIAL
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -1333,7 +1334,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 5 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_ALL_EXCEPT_USER
+ .byte TARGET_ALL_EXCEPT_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -1432,7 +1433,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -1476,7 +1477,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1498,7 +1499,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1608,7 +1609,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 30 @ PP
.byte 10 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -1663,7 +1664,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 40 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -1674,7 +1675,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 40 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1696,7 +1697,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 5 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_ALL_EXCEPT_USER
+ .byte TARGET_ALL_EXCEPT_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -1729,7 +1730,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1740,7 +1741,7 @@ gBattleMoves:: @ 81FB12C
.byte 90 @ accuracy
.byte 10 @ PP
.byte 30 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -1762,7 +1763,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 30 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1773,7 +1774,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 30 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -1817,7 +1818,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -1949,7 +1950,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 30 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -2004,7 +2005,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 25 @ PP
.byte 10 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -2015,7 +2016,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 3 @ priority
.4byte 0 @ misc. flags
@@ -2070,7 +2071,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -2114,7 +2115,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_ENEMY_SIDE
+ .byte TARGET_ENEMY_SIDE
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -2147,7 +2148,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 5 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -2158,7 +2159,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 5 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -2169,7 +2170,7 @@ gBattleMoves:: @ 81FB12C
.byte 95 @ accuracy
.byte 15 @ PP
.byte 100 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -2180,7 +2181,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 5 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 3 @ priority
.4byte 0 @ misc. flags
@@ -2213,7 +2214,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 15 @ PP
.byte 100 @ secondary effect chance
- .byte F_TARGET_RANDOM
+ .byte TARGET_RANDOM
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT | F_MAKES_CONTACT @ misc. flags
@@ -2224,7 +2225,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -2246,7 +2247,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 3 @ priority
.4byte 0 @ misc. flags
@@ -2301,7 +2302,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -2367,7 +2368,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_SPECIAL
+ .byte TARGET_SPECIAL
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -2378,7 +2379,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 5 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -2422,7 +2423,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 25 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -2455,7 +2456,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 30 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_ALL_EXCEPT_USER
+ .byte TARGET_ALL_EXCEPT_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -2499,7 +2500,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 40 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -2543,7 +2544,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_MAGIC_COAT | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -2587,7 +2588,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 5 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -2598,7 +2599,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 5 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -2609,7 +2610,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 5 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -2642,7 +2643,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 20 @ PP
.byte 20 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -2653,7 +2654,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 5 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -2664,7 +2665,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 5 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -2686,7 +2687,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_SPECIAL
+ .byte TARGET_SPECIAL
.byte -5 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE @ misc. flags
@@ -2796,7 +2797,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 10 @ PP
.byte 100 @ secondary effect chance
- .byte F_TARGET_RANDOM
+ .byte TARGET_RANDOM
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -2807,7 +2808,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -2829,7 +2830,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -2840,7 +2841,7 @@ gBattleMoves:: @ 81FB12C
.byte 90 @ accuracy
.byte 10 @ PP
.byte 10 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -2851,7 +2852,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_PROTECT @ misc. flags
@@ -2939,7 +2940,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 3 @ priority
.4byte 0 @ misc. flags
@@ -2950,7 +2951,7 @@ gBattleMoves:: @ 81FB12C
.byte 95 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_SPECIAL
+ .byte TARGET_SPECIAL
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -2961,7 +2962,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -2983,7 +2984,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 5 @ priority
.4byte 0 @ misc. flags
@@ -3016,7 +3017,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_PROTECT @ misc. flags
@@ -3027,7 +3028,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_SPECIAL
+ .byte TARGET_SPECIAL
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -3038,7 +3039,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -3060,7 +3061,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 15 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_SPECIAL
+ .byte TARGET_SPECIAL
.byte 4 @ priority
.4byte 0 @ misc. flags
@@ -3071,7 +3072,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -3137,7 +3138,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 5 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -3159,7 +3160,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_PROTECT @ misc. flags
@@ -3170,7 +3171,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -3181,7 +3182,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 5 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -3192,7 +3193,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_SPECIAL
+ .byte TARGET_SPECIAL
.byte 4 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE @ misc. flags
@@ -3236,7 +3237,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -3247,7 +3248,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -3291,7 +3292,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_ALL_EXCEPT_USER
+ .byte TARGET_ALL_EXCEPT_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_PROTECT @ misc. flags
@@ -3313,7 +3314,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 15 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -3346,7 +3347,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -3357,7 +3358,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 10 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -3445,7 +3446,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 5 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -3467,7 +3468,7 @@ gBattleMoves:: @ 81FB12C
.byte 95 @ accuracy
.byte 25 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -3555,7 +3556,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -3566,7 +3567,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 5 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -3643,7 +3644,7 @@ gBattleMoves:: @ 81FB12C
.byte 85 @ accuracy
.byte 10 @ PP
.byte 30 @ secondary effect chance
- .byte F_TARGET_BOTH_ENEMIES
+ .byte TARGET_BOTH_ENEMIES
.byte 0 @ priority
.4byte F_AFFECTED_BY_KINGS_ROCK | F_MIRROR_MOVE_COMPATIBLE | F_AFFECTED_BY_PROTECT @ misc. flags
@@ -3687,7 +3688,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 15 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -3709,7 +3710,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 40 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -3742,7 +3743,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -3819,7 +3820,7 @@ gBattleMoves:: @ 81FB12C
.byte 100 @ accuracy
.byte 15 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte 0 @ misc. flags
@@ -3830,7 +3831,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
@@ -3852,7 +3853,7 @@ gBattleMoves:: @ 81FB12C
.byte 0 @ accuracy
.byte 20 @ PP
.byte 0 @ secondary effect chance
- .byte F_TARGET_USER
+ .byte TARGET_USER
.byte 0 @ priority
.4byte F_AFFECTED_BY_SNATCH @ misc. flags
diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s
index 4e41bcc20..3c255b461 100644
--- a/data/battle_scripts_1.s
+++ b/data/battle_scripts_1.s
@@ -1,607 +1,611 @@
#include "constants/abilities.h"
+#include "constants/battle_constants.h"
+#include "constants/moves.h"
+#include "constants/songs.h"
.include "asm/macros.inc"
- .include "constants/constants.inc"
.include "asm/macros/battle_script.inc"
+ .include "constants/constants.inc"
+ .include "constants/battle_script_constants.inc"
.section script_data, "aw", %progbits
-gBattleScriptsEffectsTable:: @ 81D6BBC
- .4byte MoveEffect_Hit
- .4byte MoveEffect_Sleep
- .4byte MoveEffect_PoisonHit
- .4byte MoveEffect_Absorb
- .4byte MoveEffect_BurnHit
- .4byte MoveEffect_FreezeHit
- .4byte MoveEffect_ParalyzeHit
- .4byte MoveEffect_Explosion
- .4byte MoveEffect_DreamEater
- .4byte MoveEffect_MirrorMove
- .4byte MoveEffect_AttackUp
- .4byte MoveEffect_DefenseUp
- .4byte MoveEffect_SpeedUp
- .4byte MoveEffect_SpecialAttackUp
- .4byte MoveEffect_SpecialDefenseUp
- .4byte MoveEffect_AccuracyUp
- .4byte MoveEffect_EvasionUp
- .4byte MoveEffect_AlwaysHit
- .4byte MoveEffect_AttackDown
- .4byte MoveEffect_DefenseDown
- .4byte MoveEffect_SpeedDown
- .4byte MoveEffect_SpecialAttackDown
- .4byte MoveEffect_SpecialDefenseDown
- .4byte MoveEffect_AccuracyDown
- .4byte MoveEffect_EvasionDown
- .4byte MoveEffect_Haze
- .4byte MoveEffect_Bide
- .4byte MoveEffect_Rampage
- .4byte MoveEffect_Roar
- .4byte MoveEffect_MultiHit
- .4byte MoveEffect_Conversion
- .4byte MoveEffect_FlinchHit
- .4byte MoveEffect_RestoreHp
- .4byte MoveEffect_Toxic
- .4byte MoveEffect_PayDay
- .4byte MoveEffect_LightScreen
- .4byte MoveEffect_TriAttack
- .4byte MoveEffect_Rest
- .4byte MoveEffect_Ohko
- .4byte MoveEffect_RazorWind
- .4byte MoveEffect_SuperFang
- .4byte MoveEffect_DragonRage
- .4byte MoveEffect_Trap
- .4byte MoveEffect_HighCritical
- .4byte MoveEffect_DoubleHit
- .4byte MoveEffect_RecoilIfMiss
- .4byte MoveEffect_Mist
- .4byte MoveEffect_FocusEnergy
- .4byte MoveEffect_Recoil
- .4byte MoveEffect_Confuse
- .4byte MoveEffect_AttackUp2
- .4byte MoveEffect_DefenseUp2
- .4byte MoveEffect_SpeedUp2
- .4byte MoveEffect_SpecialAttackUp2
- .4byte MoveEffect_SpecialDefenseUp2
- .4byte MoveEffect_AccuracyUp2
- .4byte MoveEffect_EvasionUp2
- .4byte MoveEffect_Transform
- .4byte MoveEffect_AttackDown2
- .4byte MoveEffect_DefenseDown2
- .4byte MoveEffect_SpeedDown2
- .4byte MoveEffect_SpecialAttackDown2
- .4byte MoveEffect_SpecialDefenseDown2
- .4byte MoveEffect_AccuracyDown2
- .4byte MoveEffect_EvasionDown2
- .4byte MoveEffect_Reflect
- .4byte MoveEffect_Poison
- .4byte MoveEffect_Paralyze
- .4byte MoveEffect_AttackDownHit
- .4byte MoveEffect_DefenseDownHit
- .4byte MoveEffect_SpeedDownHit
- .4byte MoveEffect_SpecialAttackDownHit
- .4byte MoveEffect_SpecialDefenseDownHit
- .4byte MoveEffect_AccuracyDownHit
- .4byte MoveEffect_EvasionDownHit
- .4byte MoveEffect_SkyAttack
- .4byte MoveEffect_ConfuseHit
- .4byte MoveEffect_Twineedle
- .4byte MoveEffect_VitalThrow
- .4byte MoveEffect_Substitute
- .4byte MoveEffect_Recharge
- .4byte MoveEffect_Rage
- .4byte MoveEffect_Mimic
- .4byte MoveEffect_Metronome
- .4byte MoveEffect_LeechSeed
- .4byte MoveEffect_Splash
- .4byte MoveEffect_Disable
- .4byte MoveEffect_LevelDamage
- .4byte MoveEffect_Psywave
- .4byte MoveEffect_Counter
- .4byte MoveEffect_Encore
- .4byte MoveEffect_PainSplit
- .4byte MoveEffect_Snore
- .4byte MoveEffect_Conversion2
- .4byte MoveEffect_LockOn
- .4byte MoveEffect_Sketch
- .4byte MoveEffect_Unused60
- .4byte MoveEffect_SleepTalk
- .4byte MoveEffect_DestinyBond
- .4byte MoveEffect_Flail
- .4byte MoveEffect_Spite
- .4byte MoveEffect_FalseSwipe
- .4byte MoveEffect_HealBell
- .4byte MoveEffect_QuickAttack
- .4byte MoveEffect_TripleKick
- .4byte MoveEffect_Thief
- .4byte MoveEffect_MeanLook
- .4byte MoveEffect_Nightmare
- .4byte MoveEffect_Minimize
- .4byte MoveEffect_Curse
- .4byte MoveEffect_Unused6E
- .4byte MoveEffect_Protect
- .4byte MoveEffect_Spikes
- .4byte MoveEffect_Foresight
- .4byte MoveEffect_PerishSong
- .4byte MoveEffect_Sandstorm
- .4byte MoveEffect_Endure
- .4byte MoveEffect_Rollout
- .4byte MoveEffect_Swagger
- .4byte MoveEffect_FuryCutter
- .4byte MoveEffect_Attract
- .4byte MoveEffect_Return
- .4byte MoveEffect_Present
- .4byte MoveEffect_Frustration
- .4byte MoveEffect_Safeguard
- .4byte MoveEffect_ThawHit
- .4byte MoveEffect_Magnitude
- .4byte MoveEffect_BatonPass
- .4byte MoveEffect_Pursuit
- .4byte MoveEffect_RapidSpin
- .4byte MoveEffect_Sonicboom
- .4byte MoveEffect_Unused83
- .4byte MoveEffect_MorningSun
- .4byte MoveEffect_Synthesis
- .4byte MoveEffect_Moonlight
- .4byte MoveEffect_HiddenPower
- .4byte MoveEffect_RainDance
- .4byte MoveEffect_SunnyDay
- .4byte MoveEffect_DefenseUpHit
- .4byte MoveEffect_AttackUpHit
- .4byte MoveEffect_AllStatsUpHit
- .4byte MoveEffect_Unused8D
- .4byte MoveEffect_BellyDrum
- .4byte MoveEffect_PsychUp
- .4byte MoveEffect_MirrorCoat
- .4byte MoveEffect_SkullBash
- .4byte MoveEffect_Twister
- .4byte MoveEffect_Earthquake
- .4byte MoveEffect_FutureSight
- .4byte MoveEffect_Gust
- .4byte MoveEffect_FlinchHit2
- .4byte MoveEffect_Solarbeam
- .4byte MoveEffect_Thunder
- .4byte MoveEffect_Teleport
- .4byte MoveEffect_BeatUp
- .4byte MoveEffect_Fly
- .4byte MoveEffect_DefenseCurl
- .4byte MoveEffect_Softboiled
- .4byte MoveEffect_FakeOut
- .4byte MoveEffect_Uproar
- .4byte MoveEffect_Stockpile
- .4byte MoveEffect_SpitUp
- .4byte MoveEffect_Swallow
- .4byte MoveEffect_UnusedA3
- .4byte MoveEffect_Hail
- .4byte MoveEffect_Torment
- .4byte MoveEffect_Flatter
- .4byte MoveEffect_WillOWisp
- .4byte MoveEffect_Memento
- .4byte MoveEffect_Facade
- .4byte MoveEffect_FocusPunch
- .4byte MoveEffect_Smellingsalt
- .4byte MoveEffect_FollowMe
- .4byte MoveEffect_NaturePower
- .4byte MoveEffect_Charge
- .4byte MoveEffect_Taunt
- .4byte MoveEffect_HelpingHand
- .4byte MoveEffect_Trick
- .4byte MoveEffect_RolePlay
- .4byte MoveEffect_Wish
- .4byte MoveEffect_Assist
- .4byte MoveEffect_Ingrain
- .4byte MoveEffect_Superpower
- .4byte MoveEffect_MagicCoat
- .4byte MoveEffect_Recycle
- .4byte MoveEffect_Revenge
- .4byte MoveEffect_BrickBreak
- .4byte MoveEffect_Yawn
- .4byte MoveEffect_KnockOff
- .4byte MoveEffect_Endeavor
- .4byte MoveEffect_Eruption
- .4byte MoveEffect_SkillSwap
- .4byte MoveEffect_Imprison
- .4byte MoveEffect_Refresh
- .4byte MoveEffect_Grudge
- .4byte MoveEffect_Snatch
- .4byte MoveEffect_LowKick
- .4byte MoveEffect_SecretPower
- .4byte MoveEffect_DoubleEdge
- .4byte MoveEffect_TeeterDance
- .4byte MoveEffect_BlazeKick
- .4byte MoveEffect_MudSport
- .4byte MoveEffect_PoisonFang
- .4byte MoveEffect_WeatherBall
- .4byte MoveEffect_Overheat
- .4byte MoveEffect_Tickle
- .4byte MoveEffect_CosmicPower
- .4byte MoveEffect_SkyUppercut
- .4byte MoveEffect_BulkUp
- .4byte MoveEffect_PoisonTail
- .4byte MoveEffect_WaterSport
- .4byte MoveEffect_CalmMind
- .4byte MoveEffect_DragonDance
- .4byte MoveEffect_Camouflage
-
-BattleScript_1D6F14: @ 81D6F14
-MoveEffect_AccuracyDown2: @ 81D6F14
-MoveEffect_AccuracyUp2: @ 81D6F14
-MoveEffect_AccuracyUp: @ 81D6F14
-MoveEffect_AlwaysHit: @ 81D6F14
-MoveEffect_EvasionDown2: @ 81D6F14
-MoveEffect_EvasionDownHit: @ 81D6F14
-MoveEffect_EvasionUp2: @ 81D6F14
-MoveEffect_FalseSwipe: @ 81D6F14
-MoveEffect_HighCritical: @ 81D6F14
-MoveEffect_Hit: @ 81D6F14
-MoveEffect_Pursuit: @ 81D6F14
-MoveEffect_QuickAttack: @ 81D6F14
-MoveEffect_SpecialAttackDown2: @ 81D6F14
-MoveEffect_SpecialAttackDown: @ 81D6F14
-MoveEffect_SpecialDefenseDown: @ 81D6F14
-MoveEffect_SpecialDefenseUp: @ 81D6F14
-MoveEffect_SpeedUp: @ 81D6F14
-MoveEffect_Unused60: @ 81D6F14
-MoveEffect_Unused6E: @ 81D6F14
-MoveEffect_Unused83: @ 81D6F14
-MoveEffect_Unused8D: @ 81D6F14
-MoveEffect_UnusedA3: @ 81D6F14
-MoveEffect_VitalThrow: @ 81D6F14
- jumpifhalfword 1, gCurrentMove, 57, BattleScript_1D6F3A
- jumpifspecialstatusflag TARGET, 0x40000, 1, BattleScript_1D6F3A
- orword gHitMarker, 0x40000
- setbyte gSharedMem + 0x1601F, 2
-
-BattleScript_1D6F3A: @ 81D6F3A
- attackcanceler
-
-BattleScript_1D6F3B: @ 81D6F3B
- accuracycheck BattleScript_1D6F72, 0
-
-BattleScript_1D6F42: @ 81D6F42
- attackstring
- ppreduce
-
-BattleScript_1D6F44:: @ 81D6F44
+gBattleScriptsForMoveEffects:: @ 81D6BBC
+ .4byte BattleScript_EffectHit
+ .4byte BattleScript_EffectSleep
+ .4byte BattleScript_EffectPoisonHit
+ .4byte BattleScript_EffectAbsorb
+ .4byte BattleScript_EffectBurnHit
+ .4byte BattleScript_EffectFreezeHit
+ .4byte BattleScript_EffectParalyzeHit
+ .4byte BattleScript_EffectExplosion
+ .4byte BattleScript_EffectDreamEater
+ .4byte BattleScript_EffectMirrorMove
+ .4byte BattleScript_EffectAttackUp
+ .4byte BattleScript_EffectDefenseUp
+ .4byte BattleScript_EffectSpeedUp
+ .4byte BattleScript_EffectSpecialAttackUp
+ .4byte BattleScript_EffectSpecialDefenseUp
+ .4byte BattleScript_EffectAccuracyUp
+ .4byte BattleScript_EffectEvasionUp
+ .4byte BattleScript_EffectAlwaysHit
+ .4byte BattleScript_EffectAttackDown
+ .4byte BattleScript_EffectDefenseDown
+ .4byte BattleScript_EffectSpeedDown
+ .4byte BattleScript_EffectSpecialAttackDown
+ .4byte BattleScript_EffectSpecialDefenseDown
+ .4byte BattleScript_EffectAccuracyDown
+ .4byte BattleScript_EffectEvasionDown
+ .4byte BattleScript_EffectHaze
+ .4byte BattleScript_EffectBide
+ .4byte BattleScript_EffectRampage
+ .4byte BattleScript_EffectRoar
+ .4byte BattleScript_EffectMultiHit
+ .4byte BattleScript_EffectConversion
+ .4byte BattleScript_EffectFlinchHit
+ .4byte BattleScript_EffectRestoreHp
+ .4byte BattleScript_EffectToxic
+ .4byte BattleScript_EffectPayDay
+ .4byte BattleScript_EffectLightScreen
+ .4byte BattleScript_EffectTriAttack
+ .4byte BattleScript_EffectRest
+ .4byte BattleScript_EffectOHKO
+ .4byte BattleScript_EffectRazorWind
+ .4byte BattleScript_EffectSuperFang
+ .4byte BattleScript_EffectDragonRage
+ .4byte BattleScript_EffectTrap
+ .4byte BattleScript_EffectHighCritical
+ .4byte BattleScript_EffectDoubleHit
+ .4byte BattleScript_EffectRecoilIfMiss
+ .4byte BattleScript_EffectMist
+ .4byte BattleScript_EffectFocusEnergy
+ .4byte BattleScript_EffectRecoil
+ .4byte BattleScript_EffectConfuse
+ .4byte BattleScript_EffectAttackUp2
+ .4byte BattleScript_EffectDefenseUp2
+ .4byte BattleScript_EffectSpeedUp2
+ .4byte BattleScript_EffectSpecialAttackUp2
+ .4byte BattleScript_EffectSpecialDefenseUp2
+ .4byte BattleScript_EffectAccuracyUp2
+ .4byte BattleScript_EffectEvasionUp2
+ .4byte BattleScript_EffectTransform
+ .4byte BattleScript_EffectAttackDown2
+ .4byte BattleScript_EffectDefenseDown2
+ .4byte BattleScript_EffectSpeedDown2
+ .4byte BattleScript_EffectSpecialAttackDown2
+ .4byte BattleScript_EffectSpecialDefenseDown2
+ .4byte BattleScript_EffectAccuracyDown2
+ .4byte BattleScript_EffectEvasionDown2
+ .4byte BattleScript_EffectReflect
+ .4byte BattleScript_EffectPoison
+ .4byte BattleScript_EffectParalyze
+ .4byte BattleScript_EffectAttackDownHit
+ .4byte BattleScript_EffectDefenseDownHit
+ .4byte BattleScript_EffectSpeedDownHit
+ .4byte BattleScript_EffectSpecialAttackDownHit
+ .4byte BattleScript_EffectSpecialDefenseDownHit
+ .4byte BattleScript_EffectAccuracyDownHit
+ .4byte BattleScript_EffectEvasionDownHit
+ .4byte BattleScript_EffectSkyAttack
+ .4byte BattleScript_EffectConfuseHit
+ .4byte BattleScript_EffectTwineedle
+ .4byte BattleScript_EffectVitalThrow
+ .4byte BattleScript_EffectSubstitute
+ .4byte BattleScript_EffectRecharge
+ .4byte BattleScript_EffectRage
+ .4byte BattleScript_EffectMimic
+ .4byte BattleScript_EffectMetronome
+ .4byte BattleScript_EffectLeechSeed
+ .4byte BattleScript_EffectSplash
+ .4byte BattleScript_EffectDisable
+ .4byte BattleScript_EffectLevelDamage
+ .4byte BattleScript_EffectPsywave
+ .4byte BattleScript_EffectCounter
+ .4byte BattleScript_EffectEncore
+ .4byte BattleScript_EffectPainSplit
+ .4byte BattleScript_EffectSnore
+ .4byte BattleScript_EffectConversion2
+ .4byte BattleScript_EffectLockOn
+ .4byte BattleScript_EffectSketch
+ .4byte BattleScript_EffectUnused60//Thaw
+ .4byte BattleScript_EffectSleepTalk
+ .4byte BattleScript_EffectDestinyBond
+ .4byte BattleScript_EffectFlail
+ .4byte BattleScript_EffectSpite
+ .4byte BattleScript_EffectFalseSwipe
+ .4byte BattleScript_EffectHealBell
+ .4byte BattleScript_EffectQuickAttack
+ .4byte BattleScript_EffectTripleKick
+ .4byte BattleScript_EffectThief
+ .4byte BattleScript_EffectMeanLook
+ .4byte BattleScript_EffectNightmare
+ .4byte BattleScript_EffectMinimize
+ .4byte BattleScript_EffectCurse
+ .4byte BattleScript_EffectUnused6E
+ .4byte BattleScript_EffectProtect
+ .4byte BattleScript_EffectSpikes
+ .4byte BattleScript_EffectForesight
+ .4byte BattleScript_EffectPerishSong
+ .4byte BattleScript_EffectSandstorm
+ .4byte BattleScript_EffectEndure
+ .4byte BattleScript_EffectRollout
+ .4byte BattleScript_EffectSwagger
+ .4byte BattleScript_EffectFuryCutter
+ .4byte BattleScript_EffectAttract
+ .4byte BattleScript_EffectReturn
+ .4byte BattleScript_EffectPresent
+ .4byte BattleScript_EffectFrustration
+ .4byte BattleScript_EffectSafeguard
+ .4byte BattleScript_EffectThawHit
+ .4byte BattleScript_EffectMagnitude
+ .4byte BattleScript_EffectBatonPass
+ .4byte BattleScript_EffectPursuit
+ .4byte BattleScript_EffectRapidSpin
+ .4byte BattleScript_EffectSonicboom
+ .4byte BattleScript_EffectUnused83
+ .4byte BattleScript_EffectMorningSun
+ .4byte BattleScript_EffectSynthesis
+ .4byte BattleScript_EffectMoonlight
+ .4byte BattleScript_EffectHiddenPower
+ .4byte BattleScript_EffectRainDance
+ .4byte BattleScript_EffectSunnyDay
+ .4byte BattleScript_EffectDefenseUpHit
+ .4byte BattleScript_EffectAttackUpHit
+ .4byte BattleScript_EffectAllStatsUpHit
+ .4byte BattleScript_EffectUnused8D
+ .4byte BattleScript_EffectBellyDrum
+ .4byte BattleScript_EffectPsychUp
+ .4byte BattleScript_EffectMirrorCoat
+ .4byte BattleScript_EffectSkullBash
+ .4byte BattleScript_EffectTwister
+ .4byte BattleScript_EffectEarthquake
+ .4byte BattleScript_EffectFutureSight
+ .4byte BattleScript_EffectGust
+ .4byte BattleScript_EffectStomp
+ .4byte BattleScript_EffectSolarbeam
+ .4byte BattleScript_EffectThunder
+ .4byte BattleScript_EffectTeleport
+ .4byte BattleScript_EffectBeatUp
+ .4byte BattleScript_EffectSemiInvulnerable
+ .4byte BattleScript_EffectDefenseCurl
+ .4byte BattleScript_EffectSoftboiled
+ .4byte BattleScript_EffectFakeOut
+ .4byte BattleScript_EffectUproar
+ .4byte BattleScript_EffectStockpile
+ .4byte BattleScript_EffectSpitUp
+ .4byte BattleScript_EffectSwallow
+ .4byte BattleScript_EffectUnusedA3
+ .4byte BattleScript_EffectHail
+ .4byte BattleScript_EffectTorment
+ .4byte BattleScript_EffectFlatter
+ .4byte BattleScript_EffectWillOWisp
+ .4byte BattleScript_EffectMemento
+ .4byte BattleScript_EffectFacade
+ .4byte BattleScript_EffectFocusPunch
+ .4byte BattleScript_EffectSmellingsalt
+ .4byte BattleScript_EffectFollowMe
+ .4byte BattleScript_EffectNaturePower
+ .4byte BattleScript_EffectCharge
+ .4byte BattleScript_EffectTaunt
+ .4byte BattleScript_EffectHelpingHand
+ .4byte BattleScript_EffectTrick
+ .4byte BattleScript_EffectRolePlay
+ .4byte BattleScript_EffectWish
+ .4byte BattleScript_EffectAssist
+ .4byte BattleScript_EffectIngrain
+ .4byte BattleScript_EffectSuperpower
+ .4byte BattleScript_EffectMagicCoat
+ .4byte BattleScript_EffectRecycle
+ .4byte BattleScript_EffectRevenge
+ .4byte BattleScript_EffectBrickBreak
+ .4byte BattleScript_EffectYawn
+ .4byte BattleScript_EffectKnockOff
+ .4byte BattleScript_EffectEndeavor
+ .4byte BattleScript_EffectEruption
+ .4byte BattleScript_EffectSkillSwap
+ .4byte BattleScript_EffectImprison
+ .4byte BattleScript_EffectRefresh
+ .4byte BattleScript_EffectGrudge
+ .4byte BattleScript_EffectSnatch
+ .4byte BattleScript_EffectLowKick
+ .4byte BattleScript_EffectSecretPower
+ .4byte BattleScript_EffectDoubleEdge
+ .4byte BattleScript_EffectTeeterDance
+ .4byte BattleScript_EffectBlazeKick
+ .4byte BattleScript_EffectMudSport
+ .4byte BattleScript_EffectPoisonFang
+ .4byte BattleScript_EffectWeatherBall
+ .4byte BattleScript_EffectOverheat
+ .4byte BattleScript_EffectTickle
+ .4byte BattleScript_EffectCosmicPower
+ .4byte BattleScript_EffectSkyUppercut
+ .4byte BattleScript_EffectBulkUp
+ .4byte BattleScript_EffectPoisonTail
+ .4byte BattleScript_EffectWaterSport
+ .4byte BattleScript_EffectCalmMind
+ .4byte BattleScript_EffectDragonDance
+ .4byte BattleScript_EffectCamouflage
+
+BattleScript_EffectHit: @ 81D6F14
+BattleScript_EffectAccuracyDown2: @ 81D6F14
+BattleScript_EffectAccuracyUp2: @ 81D6F14
+BattleScript_EffectAccuracyUp: @ 81D6F14
+BattleScript_EffectAlwaysHit: @ 81D6F14
+BattleScript_EffectEvasionDown2: @ 81D6F14
+BattleScript_EffectEvasionDownHit: @ 81D6F14
+BattleScript_EffectEvasionUp2: @ 81D6F14
+BattleScript_EffectFalseSwipe: @ 81D6F14
+BattleScript_EffectHighCritical: @ 81D6F14
+BattleScript_EffectHit: @ 81D6F14
+BattleScript_EffectPursuit: @ 81D6F14
+BattleScript_EffectQuickAttack: @ 81D6F14
+BattleScript_EffectSpecialAttackDown2: @ 81D6F14
+BattleScript_EffectSpecialAttackDown: @ 81D6F14
+BattleScript_EffectSpecialDefenseDown: @ 81D6F14
+BattleScript_EffectSpecialDefenseUp: @ 81D6F14
+BattleScript_EffectSpeedUp: @ 81D6F14
+BattleScript_EffectUnused60: @ 81D6F14
+BattleScript_EffectUnused6E: @ 81D6F14
+BattleScript_EffectUnused83: @ 81D6F14
+BattleScript_EffectUnused8D: @ 81D6F14
+BattleScript_EffectUnusedA3: @ 81D6F14
+BattleScript_EffectVitalThrow: @ 81D6F14
+ jumpifnotmove MOVE_SURF, BattleScript_HitFromAtkCanceler
+ jumpifnostatus3 TARGET, STATUS3_UNDERWATER, BattleScript_HitFromAtkCanceler
+ orword gHitMarker, HITMARKER_IGNORE_UNDERWATER
+ setbyte sDMG_MULTIPLIER, 2
+
+BattleScript_HitFromAtkCanceler: @ 81D6F3A
+ attackcanceler
+
+BattleScript_HitFromAccCheck: @ 81D6F3B
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
+
+BattleScript_HitFromAtkString: @ 81D6F42
+ attackstring
+ ppreduce
+
+BattleScript_HitFromCritCalc:: @ 81D6F44
critcalc
- atk5
- atk6
- atk7
+ damagecalc
+ typecalc
+ adjustnormaldamage
-BattleScript_1D6F48: @ 81D6F48
+BattleScript_HitFromAtkAnimation: @ 81D6F48
attackanimation
waitanimation
- missmessage
- atk5c TARGET
- waitstateatk
- graphicalhpupdate TARGET
+ effectivenesssound
+ hitanimation TARGET
+ waitstate
+ healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 64
resultmessage
waitmessage 64
- seteffectwithchancetarget
- faintpokemon TARGET, 0, 0x0
+ seteffectwithchance
+ tryfaintmon TARGET, FALSE, NULL
-BattleScript_EndTurn:: @ 81D6F62
- setbyte gSharedMem + 0x1600C, 0
- atk49 0, 0
+BattleScript_MoveEnd:: @ 81D6F62
+ setbyte sMOVEEND_STATE, 0
+ moveend 0, 0
end
-BattleScript_1D6F6C: @ 81D6F6C
- orbyte gBattleMoveFlags, 1
+BattleScript_MakeMoveMissed: @ 81D6F6C
+ orbyte gBattleMoveFlags, MOVESTATUS_MISSED
-BattleScript_1D6F72: @ 81D6F72
+BattleScript_PrintMoveMissed: @ 81D6F72
attackstring
ppreduce
-BattleScript_1D6F74:: @ 81D6F74
+BattleScript_MoveMissedPause:: @ 81D6F74
pause 32
-BattleScript_1D6F77: @ 81D6F77
- missmessage
+BattleScript_MoveMissed: @ 81D6F77
+ effectivenesssound
resultmessage
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Sleep: @ 81D6F81
+BattleScript_EffectSleep: @ 81D6F81
attackcanceler
attackstring
ppreduce
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus TARGET, SLP, BattleScript_1D6FC4
- jumpifcannotsleep BattleScript_1D6FE0
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus TARGET, SLP, BattleScript_AlreadyAsleep
+ jumpifcantmakeasleep BattleScript_CantMakeAsleep
jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_ButItFailed
- accuracycheck BattleScript_ButItFailed, 0
- jumpifhalverset TARGET, 32, BattleScript_1D9037
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 1
- seteffecttarget
- jump BattleScript_EndTurn
+ setmoveeffect EFFECT_SLEEP
+ seteffectprimary
+ goto BattleScript_MoveEnd
-BattleScript_1D6FC4: @ 81D6FC4
+BattleScript_AlreadyAsleep: @ 81D6FC4
pause 32
printstring BATTLE_TEXT_DefendingAsleep
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D6FD2: @ 81D6FD2
+BattleScript_WasntAffected: @ 81D6FD2
pause 32
printstring BATTLE_TEXT_WasntAffected
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D6FE0: @ 81D6FE0
+BattleScript_CantMakeAsleep: @ 81D6FE0
pause 32
- printfromtable BattleTextList_40156A
+ printfromtable gUproarAwakeStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_PoisonHit: @ 81D6FF0
-MoveEffect_PoisonTail: @ 81D6FF0
- setbyte gUnknown_02024D1F + 0x2, 2
- jump BattleScript_1D6F14
+BattleScript_EffectPoisonHit: @ 81D6FF0
+BattleScript_EffectPoisonTail: @ 81D6FF0
+ setmoveeffect EFFECT_POISON
+ goto BattleScript_EffectHit
-MoveEffect_Absorb: @ 81D6FFB
+BattleScript_EffectAbsorb: @ 81D6FFB
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
- atk5
- atk6
- atk7
+ damagecalc
+ typecalc
+ adjustnormaldamage
attackanimation
waitanimation
- missmessage
- atk5c TARGET
- waitstateatk
- graphicalhpupdate TARGET
+ effectivenesssound
+ hitanimation TARGET
+ waitstate
+ healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 64
resultmessage
waitmessage 64
negativedamage
- orword gHitMarker, 0x100
- jumpifability TARGET, ABILITY_LIQUID_OOZE, BattleScript_1D7037
- setbyte gUnknown_02024D1F + 0x4, 0
- jump BattleScript_1D703F
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ jumpifability TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze
+ setbyte cMULTISTRING_CHOOSER, 0
+ goto BattleScript_AbsorbUpdateHp
-BattleScript_1D7037: @ 81D7037
+BattleScript_AbsorbLiquidOoze: @ 81D7037
manipulatedamage 0
- setbyte gUnknown_02024D1F + 0x4, 1
+ setbyte cMULTISTRING_CHOOSER, 1
-BattleScript_1D703F: @ 81D703F
- graphicalhpupdate USER
+BattleScript_AbsorbUpdateHp: @ 81D703F
+ healthbarupdate USER
datahpupdate USER
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D7056
- printfromtable BattleTextList_4015D0
+ jumpifmovehadnoeffect BattleScript_AbsorbTryFainting
+ printfromtable gLeechSeedDrainStringIds
waitmessage 64
-BattleScript_1D7056: @ 81D7056
- faintpokemon USER, 0, 0x0
- faintpokemon TARGET, 0, 0x0
- jump BattleScript_EndTurn
+BattleScript_AbsorbTryFainting: @ 81D7056
+ tryfaintmon USER, FALSE, NULL
+ tryfaintmon TARGET, FALSE, NULL
+ goto BattleScript_MoveEnd
-MoveEffect_BlazeKick: @ 81D7069
-MoveEffect_BurnHit: @ 81D7069
- setbyte gUnknown_02024D1F + 0x2, 3
- jump BattleScript_1D6F14
+BattleScript_EffectBlazeKick: @ 81D7069
+BattleScript_EffectBurnHit: @ 81D7069
+ setmoveeffect EFFECT_BURN
+ goto BattleScript_EffectHit
-MoveEffect_FreezeHit: @ 81D7074
- setbyte gUnknown_02024D1F + 0x2, 4
- jump BattleScript_1D6F14
+BattleScript_EffectFreezeHit: @ 81D7074
+ setmoveeffect EFFECT_FREEZE
+ goto BattleScript_EffectHit
-MoveEffect_ParalyzeHit: @ 81D707F
- setbyte gUnknown_02024D1F + 0x2, 5
- jump BattleScript_1D6F14
+BattleScript_EffectParalyzeHit: @ 81D707F
+ setmoveeffect EFFECT_PARALYSIS
+ goto BattleScript_EffectHit
-MoveEffect_Explosion: @ 81D708A
+BattleScript_EffectExplosion: @ 81D708A
attackcanceler
attackstring
ppreduce
faintifabilitynotdamp
- setuserhptozero
- waitstateatk
- jumpifbyte 5, gBattleMoveFlags, 1, BattleScript_1D70A5
- callatk BattleScript_1D70FB
- jump BattleScript_1D70A7
+ setatkhptozero
+ waitstate
+ jumpifbyte NO_COMMON_BITS, gBattleMoveFlags, MOVESTATUS_MISSED, BattleScript_1D70A5
+ call BattleScript_1D70FB
+ goto BattleScript_1D70A7
BattleScript_1D70A5: @ 81D70A5
attackanimation
waitanimation
BattleScript_1D70A7: @ 81D70A7
- atk25
+ movevaluescleanup
critcalc
- atk5
- atk6
- atk7
- accuracycheck BattleScript_1D70E0, 0
- missmessage
- atk5c TARGET
- waitstateatk
- graphicalhpupdate TARGET
+ damagecalc
+ typecalc
+ adjustnormaldamage
+ accuracycheck BattleScript_1D70E0, ACC_CURR_MOVE
+ effectivenesssound
+ hitanimation TARGET
+ waitstate
+ healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 64
resultmessage
waitmessage 64
- faintpokemon TARGET, 0, 0x0
- setbyte gSharedMem + 0x1600C, 0
- atk49 2, 16
- jumpwhiletargetvalid BattleScript_1D70A7
- faintpokemon USER, 0, 0x0
+ tryfaintmon TARGET, FALSE, NULL
+ setbyte sMOVEEND_STATE, 0
+ moveend 2, 16
+ jumpifnexttargetvalid BattleScript_1D70A7
+ tryfaintmon USER, FALSE, NULL
end
BattleScript_1D70E0: @ 81D70E0
- missmessage
+ effectivenesssound
resultmessage
waitmessage 64
- setbyte gSharedMem + 0x1600C, 0
- atk49 2, 16
- jumpwhiletargetvalid BattleScript_1D70A7
- faintpokemon USER, 0, 0x0
+ setbyte sMOVEEND_STATE, 0
+ moveend 2, 16
+ jumpifnexttargetvalid BattleScript_1D70A7
+ tryfaintmon USER, FALSE, NULL
end
BattleScript_1D70FB: @ 81D70FB
- bicbyte gBattleMoveFlags, 1
+ bicbyte gBattleMoveFlags, MOVESTATUS_MISSED
attackanimation
waitanimation
- orbyte gBattleMoveFlags, 1
+ orbyte gBattleMoveFlags, MOVESTATUS_MISSED
return
-MoveEffect_DreamEater: @ 81D710A
+BattleScript_EffectDreamEater: @ 81D710A
attackcanceler
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D711F
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_1D711F
jumpifstatus TARGET, SLP, BattleScript_1D7129
BattleScript_1D711F: @ 81D711F
attackstring
ppreduce
waitmessage 64
- jump BattleScript_1D6FD2
+ goto BattleScript_WasntAffected
BattleScript_1D7129: @ 81D7129
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
- atk5
- atk6
- atk7
+ damagecalc
+ typecalc
+ adjustnormaldamage
attackanimation
waitanimation
- missmessage
- atk5c TARGET
- waitstateatk
- graphicalhpupdate TARGET
+ effectivenesssound
+ hitanimation TARGET
+ waitstate
+ healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 64
resultmessage
waitmessage 64
negativedamage
- orword gHitMarker, 0x100
- graphicalhpupdate USER
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ healthbarupdate USER
datahpupdate USER
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D7167
+ jumpifmovehadnoeffect BattleScript_DreamEaterTryFaintEnd
printstring BATTLE_TEXT_DreamEaten
waitmessage 64
-BattleScript_1D7167: @ 81D7167
- faintpokemon TARGET, 0, 0x0
- jump BattleScript_EndTurn
+BattleScript_DreamEaterTryFaintEnd: @ 81D7167
+ tryfaintmon TARGET, FALSE, NULL
+ goto BattleScript_MoveEnd
-MoveEffect_MirrorMove: @ 81D7173
+BattleScript_EffectMirrorMove: @ 81D7173
attackcanceler
attackstring
pause 64
- jumptolastusedattack
+ trymirrormove
ppreduce
- orbyte gBattleMoveFlags, 32
+ orbyte gBattleMoveFlags, MOVESTATUS_FAILED
printstring BATTLE_TEXT_MirrorFail
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_AttackUp: @ 81D718B
- setbyte gSharedMem + 0x1601E, 17
- jump BattleScript_1D71B2
+BattleScript_EffectAttackUp: @ 81D718B
+ setstatchanger ATTACK, 1, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_DefenseUp: @ 81D7196
- setbyte gSharedMem + 0x1601E, 18
- jump BattleScript_1D71B2
+BattleScript_EffectDefenseUp: @ 81D7196
+ setstatchanger DEFENSE, 1, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_SpecialAttackUp: @ 81D71A1
- setbyte gSharedMem + 0x1601E, 20
- jump BattleScript_1D71B2
+BattleScript_EffectSpecialAttackUp: @ 81D71A1
+ setstatchanger SP_ATTACK, 1, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_EvasionUp: @ 81D71AC
- setbyte gSharedMem + 0x1601E, 23
+BattleScript_EffectEvasionUp: @ 81D71AC
+ setstatchanger EVASION, 1, FALSE
-BattleScript_1D71B2: @ 81D71B2
+BattleScript_EffectStatUp: @ 81D71B2
attackcanceler
-BattleScript_1D71B3: @ 81D71B3
+BattleScript_EffectStatUpAfterAtkCanceler: @ 81D71B3
attackstring
ppreduce
- statbuffchange 65, BattleScript_1D71E0
- jumpifbyte 1, gUnknown_02024D1F + 0x4, 2, BattleScript_1D71CE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_StatUpEnd
+ jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_StatUpAttackAnim
pause 32
- jump BattleScript_1D71D8
+ goto BattleScript_StatUpPrintString
-BattleScript_1D71CE: @ 81D71CE
+BattleScript_StatUpAttackAnim: @ 81D71CE
attackanimation
waitanimation
-BattleScript_1D71D0: @ 81D71D0
- atk47
- playanimation USER, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
+BattleScript_StatUpDoAnim: @ 81D71D0
+ setgraphicalstatchangevalues
+ playanimation USER, B_ANIM_STATS_CHANGE, sANIM_ARG1
-BattleScript_1D71D8: @ 81D71D8
- printfromtable BattleTextList_401570
+BattleScript_StatUpPrintString: @ 81D71D8
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D71E0: @ 81D71E0
- jump BattleScript_EndTurn
+BattleScript_StatUpEnd: @ 81D71E0
+ goto BattleScript_MoveEnd
BattleScript_StatUp:: @ 81D71E5
- playanimation 2, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
- printfromtable BattleTextList_401570
+ playanimation 2, B_ANIM_STATS_CHANGE, sANIM_ARG1
+ printfromtable gStatUpStringIds
waitmessage 64
return
-MoveEffect_AttackDown: @ 81D71F5
- setbyte gSharedMem + 0x1601E, 145
- jump BattleScript_1D7227
+BattleScript_EffectAttackDown: @ 81D71F5
+ setstatchanger ATTACK, 1, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_DefenseDown: @ 81D7200
- setbyte gSharedMem + 0x1601E, 146
- jump BattleScript_1D7227
+BattleScript_EffectDefenseDown: @ 81D7200
+ setstatchanger DEFENSE, 1, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_SpeedDown: @ 81D720B
- setbyte gSharedMem + 0x1601E, 147
- jump BattleScript_1D7227
+BattleScript_EffectSpeedDown: @ 81D720B
+ setstatchanger SPEED, 1, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_AccuracyDown: @ 81D7216
- setbyte gSharedMem + 0x1601E, 150
- jump BattleScript_1D7227
+BattleScript_EffectAccuracyDown: @ 81D7216
+ setstatchanger ACCURACY, 1, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_EvasionDown: @ 81D7221
- setbyte gSharedMem + 0x1601E, 151
+BattleScript_EffectEvasionDown: @ 81D7221
+ setstatchanger EVASION, 1, TRUE
-BattleScript_1D7227: @ 81D7227
+BattleScript_EffectStatDown: @ 81D7227
attackcanceler
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D83D4
- accuracycheck BattleScript_1D6F72, 0
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailedAtkStringPpReduce
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- statbuffchange 1, BattleScript_1D7271
- jumpifbyte 3, gUnknown_02024D1F + 0x4, 2, BattleScript_1D725F
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 3, BattleScript_1D7271
+ statbuffchange 1, BattleScript_StatDownEnd
+ jumpifbyte LESS_THAN, cMULTISTRING_CHOOSER, 2, BattleScript_StatDownDoAnim
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 3, BattleScript_StatDownEnd
pause 32
- jump BattleScript_1D7269
+ goto BattleScript_StatDownPrintString
-BattleScript_1D725F: @ 81D725F
+BattleScript_StatDownDoAnim: @ 81D725F
attackanimation
waitanimation
- atk47
- playanimation TARGET, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
+ setgraphicalstatchangevalues
+ playanimation TARGET, B_ANIM_STATS_CHANGE, sANIM_ARG1
-BattleScript_1D7269: @ 81D7269
- printfromtable BattleTextList_40157C
+BattleScript_StatDownPrintString: @ 81D7269
+ printfromtable gStatDownStringIds
waitmessage 64
-BattleScript_1D7271: @ 81D7271
- jump BattleScript_EndTurn
+BattleScript_StatDownEnd: @ 81D7271
+ goto BattleScript_MoveEnd
BattleScript_StatDown:: @ 81D7276
- playanimation 2, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
- printfromtable BattleTextList_40157C
+ playanimation 2, B_ANIM_STATS_CHANGE, sANIM_ARG1
+ printfromtable gStatDownStringIds
waitmessage 64
return
-MoveEffect_Haze: @ 81D7286
+BattleScript_EffectHaze: @ 81D7286
attackcanceler
attackstring
ppreduce
@@ -610,728 +614,725 @@ MoveEffect_Haze: @ 81D7286
normalisebuffs
printstring BATTLE_TEXT_StatElim
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Bide: @ 81D7297
+BattleScript_EffectBide: @ 81D7297
attackcanceler
attackstring
ppreduce
attackanimation
waitanimation
- orword gHitMarker, 0x8000000
+ orword gHitMarker, HITMARKER_x8000000
setbide
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Rampage: @ 81D72AB
+BattleScript_EffectRampage: @ 81D72AB
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
- jumpifsecondarytstatus USER, S_CONTINUE, BattleScript_1D72BF
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_1D72BF
ppreduce
BattleScript_1D72BF: @ 81D72BF
confuseifrepeatingattackends
- jump BattleScript_1D6F44
+ goto BattleScript_HitFromCritCalc
-MoveEffect_Roar: @ 81D72C5
+BattleScript_EffectRoar: @ 81D72C5
attackcanceler
attackstring
ppreduce
- jumpifability TARGET, ABILITY_SUCTION_CUPS, BattleScript_1D988D
- jumpifspecialstatusflag TARGET, 0x400, 0, BattleScript_1D93EC
- accuracycheck BattleScript_ButItFailed, 65535
- accuracycheck BattleScript_1D6F77, 0
+ jumpifability TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut
+ jumpifstatus3 TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
+ accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
forcerandomswitch BattleScript_ButItFailed
-MoveEffect_MultiHit: @ 81D72ED
+BattleScript_EffectMultiHit: @ 81D72ED
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- setloopcounter 0
- atk8e
- setbyte gSharedMem + 0x16112, 0
+ setmultihitcounter 0
+ initmultihitstring
+ setbyte sMULTIHIT_EFFECT, 0
-BattleScript_1D7300: @ 81D7300
- jumpiffainted USER, BattleScript_1D7396
- jumpiffainted TARGET, BattleScript_1D7377
- jumpifhalfword 0, gUnknown_02024BE8, 214, BattleScript_1D7322
- jumpifstatus USER, SLP, BattleScript_1D7377
+BattleScript_MultiHitLoop: @ 81D7300
+ jumpifhasnohp USER, BattleScript_MultiHitEnd
+ jumpifhasnohp TARGET, BattleScript_MultiHitPrintStrings
+ jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoMultiHit
+ jumpifstatus USER, SLP, BattleScript_MultiHitPrintStrings
-BattleScript_1D7322: @ 81D7322
- atk25
- copyarray gUnknown_02024D1F + 0x2, gSharedMem + 0x16112, 1
+BattleScript_DoMultiHit: @ 81D7322
+ movevaluescleanup
+ copybyte cEFFECT_CHOOSER, sMULTIHIT_EFFECT
critcalc
- atk5
- atk6
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D7374
- atk7
+ damagecalc
+ typecalc
+ jumpifmovehadnoeffect BattleScript_MultiHitNoMoreHits
+ adjustnormaldamage
attackanimation
waitanimation
- missmessage
- atk5c TARGET
- waitstateatk
- graphicalhpupdate TARGET
+ effectivenesssound
+ hitanimation TARGET
+ waitstate
+ healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 64
printstring BATTLE_TEXT_Terminator2
waitmessage 1
- addbyte gSharedMem + 0x160E4, 1
- setbyte gSharedMem + 0x1600C, 0
- atk49 2, 16
- jumpifbyte 4, gBattleMoveFlags, 64, BattleScript_1D7377
- atk27 BattleScript_1D7300
- jump BattleScript_1D7377
-
-BattleScript_1D7374: @ 81D7374
+ addbyte sMULTIHIT_STRING + 4, 1
+ setbyte sMOVEEND_STATE, 0
+ moveend 2, 16
+ jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_ENDURED, BattleScript_MultiHitPrintStrings
+ decrementmultihit BattleScript_MultiHitLoop
+ goto BattleScript_MultiHitPrintStrings
+
+BattleScript_MultiHitNoMoreHits: @ 81D7374
pause 32
-BattleScript_1D7377: @ 81D7377
+BattleScript_MultiHitPrintStrings: @ 81D7377
resultmessage
waitmessage 64
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D7396
- copyarray gBattleTextBuff1, gSharedMem + 0x160E0, 6
+ jumpifmovehadnoeffect BattleScript_MultiHitEnd
+ copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6
printstring BATTLE_TEXT_HitMulti
waitmessage 64
-BattleScript_1D7396: @ 81D7396
- seteffectwithchancetarget
- faintpokemon TARGET, 0, 0x0
- setbyte gSharedMem + 0x1600C, 2
- atk49 1, 0
- setbyte gSharedMem + 0x1600C, 4
- atk49 0, 0
+BattleScript_MultiHitEnd: @ 81D7396
+ seteffectwithchance
+ tryfaintmon TARGET, FALSE, NULL
+ setbyte sMOVEEND_STATE, 2
+ moveend 1, 0
+ setbyte sMOVEEND_STATE, 4
+ moveend 0, 0
end
-MoveEffect_Conversion: @ 81D73B1
+BattleScript_EffectConversion: @ 81D73B1
attackcanceler
attackstring
ppreduce
- changetypestoenemyattacktype BattleScript_ButItFailed
+ tryconversiontypechange BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_TypeTransform
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_FlinchHit: @ 81D73C6
- setbyte gUnknown_02024D1F + 0x2, 8
- jump BattleScript_1D6F14
+BattleScript_EffectFlinchHit: @ 81D73C6
+ setmoveeffect EFFECT_FLINCH
+ goto BattleScript_EffectHit
-MoveEffect_RestoreHp: @ 81D73D1
+BattleScript_EffectRestoreHp: @ 81D73D1
attackcanceler
attackstring
ppreduce
- setdamageasrestorehalfmaxhp BattleScript_1D83B5, 1
+ tryhealhalfhealth BattleScript_AlreadyAtFullHp, 1
attackanimation
waitanimation
- orword gHitMarker, 0x100
- graphicalhpupdate USER
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ healthbarupdate USER
datahpupdate USER
printstring BATTLE_TEXT_RegainedHealth
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Toxic: @ 81D73F4
+BattleScript_EffectToxic: @ 81D73F4
attackcanceler
attackstring
ppreduce
- jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_1D7463
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus TARGET, PSN, BattleScript_1D7455
- jumpifstatus TARGET, TOX, BattleScript_1D7455
+ jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus TARGET, PSN, BattleScript_AlreadyPoisoned
+ jumpifstatus TARGET, TOX, BattleScript_AlreadyPoisoned
jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_ButItFailed
- jumpiftype TARGET, TYPE_POISON, BattleScript_1D83E8
- jumpiftype TARGET, TYPE_STEEL, BattleScript_1D83E8
- accuracycheck BattleScript_ButItFailed, 0
- jumpifhalverset TARGET, 32, BattleScript_1D9037
+ jumpiftype TARGET, TYPE_POISON, BattleScript_NotAffected
+ jumpiftype TARGET, TYPE_STEEL, BattleScript_NotAffected
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 6
- seteffecttarget
+ setmoveeffect EFFECT_TOXIC
+ seteffectprimary
resultmessage
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D7455: @ 81D7455
+BattleScript_AlreadyPoisoned: @ 81D7455
pause 64
printstring BATTLE_TEXT_AlreadyPoisoned
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D7463: @ 81D7463
- copyarray gEffectBank, gBankTarget, 1
- setbyte gUnknown_02024D1F + 0x4, 0
- callatk BattleScript_PSNPrevention
- jump BattleScript_EndTurn
+BattleScript_ImmunityProtected: @ 81D7463
+ copybyte gEffectBank, gBankTarget
+ setbyte cMULTISTRING_CHOOSER, 0
+ call BattleScript_PSNPrevention
+ goto BattleScript_MoveEnd
-MoveEffect_PayDay: @ 81D747D
- setbyte gUnknown_02024D1F + 0x2, 11
- jump BattleScript_1D6F14
+BattleScript_EffectPayDay: @ 81D747D
+ setmoveeffect EFFECT_PAYDAY
+ goto BattleScript_EffectHit
-MoveEffect_LightScreen: @ 81D7488
+BattleScript_EffectLightScreen: @ 81D7488
attackcanceler
attackstring
ppreduce
setlightscreen
- jump BattleScript_1D7786
+ goto BattleScript_PrintReflectLightScreenSafeguardString
-MoveEffect_TriAttack: @ 81D7491
- setbyte gUnknown_02024D1F + 0x2, 9
- jump BattleScript_1D6F14
+BattleScript_EffectTriAttack: @ 81D7491
+ setmoveeffect EFFECT_TRI_ATTACK
+ goto BattleScript_EffectHit
-MoveEffect_Rest: @ 81D749C
+BattleScript_EffectRest: @ 81D749C
attackcanceler
attackstring
ppreduce
- jumpifstatus USER, SLP, BattleScript_1D74D6
- jumpifcannotsleep BattleScript_1D74C6
- setrest BattleScript_1D83B5
+ jumpifstatus USER, SLP, BattleScript_RestIsAlreadyAsleep
+ jumpifcantmakeasleep BattleScript_RestCantSleep
+ trysetrest BattleScript_AlreadyAtFullHp
pause 32
- printfromtable BattleTextList_401556
+ printfromtable gRestUsedStringIds
waitmessage 64
- atk98 1
- waitstateatk
- jump BattleScript_1D839B
+ updatestatusicon USER
+ waitstate
+ goto BattleScript_PresentHealTarget
-BattleScript_1D74C6: @ 81D74C6
+BattleScript_RestCantSleep: @ 81D74C6
pause 64
- printfromtable BattleTextList_40156A
+ printfromtable gUproarAwakeStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D74D6: @ 81D74D6
+BattleScript_RestIsAlreadyAsleep: @ 81D74D6
pause 32
printstring BATTLE_TEXT_AttackingAsleep
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Ohko: @ 81D74E4
+BattleScript_EffectOHKO: @ 81D74E4
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 65535
- atk6
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D6F48
- koplussomethings BattleScript_1D7505
- atkab
- jump BattleScript_1D6F48
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
+ typecalc
+ jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation
+ tryKO BattleScript_KOFail
+ trysetdestinybondtohappen
+ goto BattleScript_HitFromAtkAnimation
-BattleScript_1D7505: @ 81D7505
+BattleScript_KOFail: @ 81D7505
pause 64
- printfromtable BattleTextList_4015C8
+ printfromtable gKOFailedStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_RazorWind: @ 81D7515
- jumpifsecondarytstatus USER, S_CONTINUE, BattleScript_1D753D
- jumpifword 4, gHitMarker, 0x200, BattleScript_1D753D
- setbyte gSharedMem + 0x16055, 0
- callatk BattleScript_1D756C
- jump BattleScript_EndTurn
+BattleScript_EffectRazorWind: @ 81D7515
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
+ setbyte sTWOTURN_STRINGID, 0
+ call BattleScriptFirstChargingTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D753D: @ 81D753D
+BattleScript_TwoTurnMovesSecondTurn: @ 81D753D
attackcanceler
- setbyte gUnknown_02024D1F + 0x2, 12
- setbyte gSharedMem + 0x16002, 1
- clearstatus USER
- orword gHitMarker, 0x800
- jumpifhalfword 1, gCurrentMove, 143, BattleScript_1D6F3B
- setbyte gUnknown_02024D1F + 0x2, 8
- jump BattleScript_1D6F3B
+ setmoveeffect EFFECT_CHARGING
+ setbyte sANIM_TURN, 1
+ clearstatusfromeffect USER
+ orword gHitMarker, HITMARKER_NO_PPDEDUCT
+ jumpifnotmove MOVE_SKY_ATTACK, BattleScript_HitFromAccCheck
+ setmoveeffect EFFECT_FLINCH
+ goto BattleScript_HitFromAccCheck
-BattleScript_1D756C: @ 81D756C
+BattleScriptFirstChargingTurn: @ 81D756C
attackcanceler
printstring BATTLE_TEXT_Terminator2
ppreduce
attackanimation
waitanimation
- orword gHitMarker, 0x8000000
- setbyte gUnknown_02024D1F + 0x2, 76
- seteffecttarget
- copyarray gUnknown_02024D1F + 0x4, gSharedMem + 0x16055, 1
- printfromtable BattleTextList_401584
+ orword gHitMarker, HITMARKER_x8000000
+ setbyte cEFFECT_CHOOSER, 76
+ seteffectprimary
+ copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID
+ printfromtable gFirstTurnOfTwoStringIds
waitmessage 64
return
-MoveEffect_SuperFang: @ 81D7596
+BattleScript_EffectSuperFang: @ 81D7596
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- atk6
- bicbyte gBattleMoveFlags, 6
- gethalfcurrentenemyhp
- jump BattleScript_1D6F48
+ typecalc
+ bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ damagetohalftargethp
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_DragonRage: @ 81D75AD
+BattleScript_EffectDragonRage: @ 81D75AD
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- atk6
- bicbyte gBattleMoveFlags, 6
- setbyte gBattleMoveDamage, 40
- setbyte gBattleMoveDamage + 0x1, 0
- setbyte gBattleMoveDamage + 0x2, 0
- setbyte gBattleMoveDamage + 0x3, 0
- atk69
- jump BattleScript_1D6F48
+ typecalc
+ bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ setword gBattleMoveDamage, 40
+ adjustsetdamage
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_Trap: @ 81D75DC
- jumpifhalfword 1, gCurrentMove, 250, BattleScript_1D7602
- jumpifspecialstatusflag TARGET, 0x40000, 1, BattleScript_1D7602
- orword gHitMarker, 0x40000
- setbyte gSharedMem + 0x1601F, 2
+BattleScript_EffectTrap: @ 81D75DC
+ jumpifnotmove MOVE_WHIRLPOOL, BattleScript_DoWrapEffect
+ jumpifnostatus3 TARGET, STATUS3_UNDERWATER, BattleScript_DoWrapEffect
+ orword gHitMarker, HITMARKER_IGNORE_UNDERWATER
+ setbyte sDMG_MULTIPLIER, 2
-BattleScript_1D7602: @ 81D7602
- setbyte gUnknown_02024D1F + 0x2, 13
- jump BattleScript_1D6F14
+BattleScript_DoWrapEffect: @ 81D7602
+ setmoveeffect EFFECT_WRAP
+ goto BattleScript_EffectHit
-MoveEffect_DoubleHit: @ 81D760D
+BattleScript_EffectDoubleHit: @ 81D760D
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- setloopcounter 2
- atk8e
- setbyte gSharedMem + 0x16112, 0
- jump BattleScript_1D7300
+ setmultihitcounter 2
+ initmultihitstring
+ setbyte sMULTIHIT_EFFECT, 0
+ goto BattleScript_MultiHitLoop
-MoveEffect_RecoilIfMiss: @ 81D7625
+BattleScript_EffectRecoilIfMiss: @ 81D7625
attackcanceler
- accuracycheck BattleScript_1D7632, 0
- jump BattleScript_1D6F42
+ accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE
+ goto BattleScript_HitFromAtkString
-BattleScript_1D7632: @ 81D7632
+BattleScript_MoveMissedDoDamage: @ 81D7632
attackstring
ppreduce
pause 64
resultmessage
waitmessage 64
- jumpifbyte 4, gBattleMoveFlags, 8, BattleScript_EndTurn
+ jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_NOTAFFECTED, BattleScript_MoveEnd
printstring BATTLE_TEXT_KeptGoingCrash
waitmessage 64
- atk5
- atk6
- atk7
+ damagecalc
+ typecalc
+ adjustnormaldamage
manipulatedamage 1
- bicbyte gBattleMoveFlags, 1
- orword gHitMarker, 0x100
- graphicalhpupdate USER
+ bicbyte gBattleMoveFlags, MOVESTATUS_MISSED
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ healthbarupdate USER
datahpupdate USER
- faintpokemon USER, 0, 0x0
- orbyte gBattleMoveFlags, 1
- jump BattleScript_EndTurn
+ tryfaintmon USER, FALSE, NULL
+ orbyte gBattleMoveFlags, MOVESTATUS_MISSED
+ goto BattleScript_MoveEnd
-MoveEffect_Mist: @ 81D7676
+BattleScript_EffectMist: @ 81D7676
attackcanceler
attackstring
ppreduce
- setmisteffect
+ setmist
attackanimation
waitanimation
- printfromtable BattleTextList_4015A0
+ printfromtable gMistUsedStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_FocusEnergy: @ 81D7689
+BattleScript_EffectFocusEnergy: @ 81D7689
attackcanceler
attackstring
ppreduce
- jumpifsecondarytstatus USER, S_FOCUS_ENERGY, BattleScript_ButItFailed
- setincreasedcriticalchance
+ jumpifstatus2 USER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed
+ setfocusenergy
attackanimation
waitanimation
- printfromtable BattleTextList_4015A4
+ printfromtable gFocusEnergyUsedStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Recoil: @ 81D76A6
- setbyte gUnknown_02024D1F + 0x2, 206
- jumpifhalfword 1, gCurrentMove, 165, BattleScript_1D6F14
- atk60 27
- jump BattleScript_1D6F14
+BattleScript_EffectRecoil: @ 81D76A6
+ setmoveeffect EFFECT_RECOIL_25 | AFFECTS_USER | CERTAIN
+ jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit
+ incrementgamestat 27
+ goto BattleScript_EffectHit
-MoveEffect_Confuse: @ 81D76BF
+BattleScript_EffectConfuse: @ 81D76BF
attackcanceler
attackstring
ppreduce
- jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_1D98E5
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- jumpifsecondarytstatus TARGET, S_CONFUSED, BattleScript_1D76FE
- accuracycheck BattleScript_ButItFailed, 0
- jumpifhalverset TARGET, 32, BattleScript_1D9037
+ jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus2 TARGET, STATUS2_CONFUSION, BattleScript_AlreadyConfused
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 7
- seteffecttarget
+ setmoveeffect EFFECT_CONFUSION
+ seteffectprimary
resultmessage
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D76FE: @ 81D76FE
+BattleScript_AlreadyConfused: @ 81D76FE
pause 32
printstring BATTLE_TEXT_AlreadyConfused
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_AttackUp2: @ 81D770C
- setbyte gSharedMem + 0x1601E, 33
- jump BattleScript_1D71B2
+BattleScript_EffectAttackUp2: @ 81D770C
+ setstatchanger ATTACK, 2, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_DefenseUp2: @ 81D7717
- setbyte gSharedMem + 0x1601E, 34
- jump BattleScript_1D71B2
+BattleScript_EffectDefenseUp2: @ 81D7717
+ setstatchanger DEFENSE, 2, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_SpeedUp2: @ 81D7722
- setbyte gSharedMem + 0x1601E, 35
- jump BattleScript_1D71B2
+BattleScript_EffectSpeedUp2: @ 81D7722
+ setstatchanger SPEED, 2, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_SpecialAttackUp2: @ 81D772D
- setbyte gSharedMem + 0x1601E, 36
- jump BattleScript_1D71B2
+BattleScript_EffectSpecialAttackUp2: @ 81D772D
+ setstatchanger SP_ATTACK, 2, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_SpecialDefenseUp2: @ 81D7738
- setbyte gSharedMem + 0x1601E, 37
- jump BattleScript_1D71B2
+BattleScript_EffectSpecialDefenseUp2: @ 81D7738
+ setstatchanger SP_DEFENSE, 2, FALSE
+ goto BattleScript_EffectStatUp
-MoveEffect_Transform: @ 81D7743
+BattleScript_EffectTransform: @ 81D7743
attackcanceler
attackstring
ppreduce
transformdataexecution
attackanimation
waitanimation
- printfromtable BattleTextList_4015A8
+ printfromtable gTransformUsedStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_AttackDown2: @ 81D7756
- setbyte gSharedMem + 0x1601E, 161
- jump BattleScript_1D7227
+BattleScript_EffectAttackDown2: @ 81D7756
+ setstatchanger ATTACK, 2, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_DefenseDown2: @ 81D7761
- setbyte gSharedMem + 0x1601E, 162
- jump BattleScript_1D7227
+BattleScript_EffectDefenseDown2: @ 81D7761
+ setstatchanger DEFENSE, 2, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_SpeedDown2: @ 81D776C
- setbyte gSharedMem + 0x1601E, 163
- jump BattleScript_1D7227
+BattleScript_EffectSpeedDown2: @ 81D776C
+ setstatchanger SPEED, 2, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_SpecialDefenseDown2: @ 81D7777
- setbyte gSharedMem + 0x1601E, 165
- jump BattleScript_1D7227
+BattleScript_EffectSpecialDefenseDown2: @ 81D7777
+ setstatchanger SP_DEFENSE, 2, TRUE
+ goto BattleScript_EffectStatDown
-MoveEffect_Reflect: @ 81D7782
+BattleScript_EffectReflect: @ 81D7782
attackcanceler
attackstring
ppreduce
setreflect
-BattleScript_1D7786: @ 81D7786
+BattleScript_PrintReflectLightScreenSafeguardString: @ 81D7786
attackanimation
waitanimation
- printfromtable BattleTextList_401540
+ printfromtable gReflectLightScreenSafeguardStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Poison: @ 81D7795
+BattleScript_EffectPoison: @ 81D7795
attackcanceler
attackstring
ppreduce
- jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_1D7463
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus TARGET, PSN, BattleScript_1D7455
- jumpifstatus TARGET, TOX, BattleScript_1D7455
- jumpiftype TARGET, TYPE_POISON, BattleScript_1D83E8
- jumpiftype TARGET, TYPE_STEEL, BattleScript_1D83E8
+ jumpifability TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus TARGET, PSN, BattleScript_AlreadyPoisoned
+ jumpifstatus TARGET, TOX, BattleScript_AlreadyPoisoned
+ jumpiftype TARGET, TYPE_POISON, BattleScript_NotAffected
+ jumpiftype TARGET, TYPE_STEEL, BattleScript_NotAffected
jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_ButItFailed
- accuracycheck BattleScript_ButItFailed, 0
- jumpifhalverset TARGET, 32, BattleScript_1D9037
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 2
- seteffecttarget
+ setmoveeffect EFFECT_POISON
+ seteffectprimary
resultmessage
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Paralyze: @ 81D77F6
+BattleScript_EffectParalyze: @ 81D77F6
attackcanceler
attackstring
ppreduce
- jumpifability TARGET, ABILITY_LIMBER, BattleScript_1D7859
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- atk6
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_ButItFailed
- jumpifstatus TARGET, PAR, BattleScript_1D784B
+ jumpifability TARGET, ABILITY_LIMBER, BattleScript_LimberProtected
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ typecalc
+ jumpifmovehadnoeffect BattleScript_ButItFailed
+ jumpifstatus TARGET, PAR, BattleScript_AlreadyParalyzed
jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_ButItFailed
- accuracycheck BattleScript_ButItFailed, 0
- jumpifhalverset TARGET, 32, BattleScript_1D9037
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 5
- seteffecttarget
+ setmoveeffect EFFECT_PARALYSIS
+ seteffectprimary
resultmessage
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D784B: @ 81D784B
+BattleScript_AlreadyParalyzed: @ 81D784B
pause 32
printstring BATTLE_TEXT_AlreadyParalyzed
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D7859: @ 81D7859
- copyarray gEffectBank, gBankTarget, 1
- setbyte gUnknown_02024D1F + 0x4, 0
- callatk BattleScript_PRLZPrevention
- jump BattleScript_EndTurn
+BattleScript_LimberProtected: @ 81D7859
+ copybyte gEffectBank, gBankTarget
+ setbyte cMULTISTRING_CHOOSER, 0
+ call BattleScript_PRLZPrevention
+ goto BattleScript_MoveEnd
-MoveEffect_AttackDownHit: @ 81D7873
- setbyte gUnknown_02024D1F + 0x2, 22
- jump BattleScript_1D6F14
+BattleScript_EffectAttackDownHit: @ 81D7873
+ setmoveeffect EFFECT_ATK_MINUS_1
+ goto BattleScript_EffectHit
-MoveEffect_DefenseDownHit: @ 81D787E
- setbyte gUnknown_02024D1F + 0x2, 23
- jump BattleScript_1D6F14
+BattleScript_EffectDefenseDownHit: @ 81D787E
+ setmoveeffect EFFECT_DEF_MINUS_1
+ goto BattleScript_EffectHit
-MoveEffect_SpeedDownHit: @ 81D7889
- setbyte gUnknown_02024D1F + 0x2, 24
- jump BattleScript_1D6F14
+BattleScript_EffectSpeedDownHit: @ 81D7889
+ setmoveeffect EFFECT_SPD_MINUS_1
+ goto BattleScript_EffectHit
-MoveEffect_SpecialAttackDownHit: @ 81D7894
- setbyte gUnknown_02024D1F + 0x2, 25
- jump BattleScript_1D6F14
+BattleScript_EffectSpecialAttackDownHit: @ 81D7894
+ setmoveeffect EFFECT_SP_ATK_MINUS_1
+ goto BattleScript_EffectHit
-MoveEffect_SpecialDefenseDownHit: @ 81D789F
- setbyte gUnknown_02024D1F + 0x2, 26
- jump BattleScript_1D6F14
+BattleScript_EffectSpecialDefenseDownHit: @ 81D789F
+ setmoveeffect EFFECT_SP_DEF_MINUS_1
+ goto BattleScript_EffectHit
-MoveEffect_AccuracyDownHit: @ 81D78AA
- setbyte gUnknown_02024D1F + 0x2, 27
- jump BattleScript_1D6F14
+BattleScript_EffectAccuracyDownHit: @ 81D78AA
+ setmoveeffect EFFECT_ACC_MINUS_1
+ goto BattleScript_EffectHit
-MoveEffect_SkyAttack: @ 81D78B5
- jumpifsecondarytstatus USER, S_CONTINUE, BattleScript_1D753D
- jumpifword 4, gHitMarker, 0x200, BattleScript_1D753D
- setbyte gSharedMem + 0x16055, 3
- callatk BattleScript_1D756C
- jump BattleScript_EndTurn
+BattleScript_EffectSkyAttack: @ 81D78B5
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
+ setbyte sTWOTURN_STRINGID, 3
+ call BattleScriptFirstChargingTurn
+ goto BattleScript_MoveEnd
-MoveEffect_ConfuseHit: @ 81D78DD
- setbyte gUnknown_02024D1F + 0x2, 7
- jump BattleScript_1D6F14
+BattleScript_EffectConfuseHit: @ 81D78DD
+ setmoveeffect EFFECT_CONFUSION
+ goto BattleScript_EffectHit
-MoveEffect_Twineedle: @ 81D78E8
+BattleScript_EffectTwineedle: @ 81D78E8
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
- setbyte gSharedMem + 0x16112, 2
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
+ setbyte sMULTIHIT_EFFECT, 2
attackstring
ppreduce
- setloopcounter 2
- atk8e
- jump BattleScript_1D7300
+ setmultihitcounter 2
+ initmultihitstring
+ goto BattleScript_MultiHitLoop
-MoveEffect_Substitute: @ 81D7900
+BattleScript_EffectSubstitute: @ 81D7900
attackcanceler
ppreduce
attackstring
- waitstateatk
- jumpifsecondarytstatus USER, S_SUBSTITUTE, BattleScript_1D7935
- setsubstituteeffect
- jumpifbyte 1, gUnknown_02024D1F + 0x4, 1, BattleScript_1D7922
+ waitstate
+ jumpifstatus2 USER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute
+ setsubstitute
+ jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 1, BattleScript_SubstituteAnim
pause 32
- jump BattleScript_1D7928
+ goto BattleScript_SubstituteString
-BattleScript_1D7922: @ 81D7922
+BattleScript_SubstituteAnim: @ 81D7922
attackanimation
waitanimation
- graphicalhpupdate USER
+ healthbarupdate USER
datahpupdate USER
-BattleScript_1D7928: @ 81D7928
- printfromtable BattleTextList_4015AC
+BattleScript_SubstituteString: @ 81D7928
+ printfromtable gSubsituteUsedStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D7935: @ 81D7935
+BattleScript_AlreadyHasSubstitute: @ 81D7935
pause 32
printstring BATTLE_TEXT_SubAlready
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Recharge: @ 81D7943
+BattleScript_EffectRecharge: @ 81D7943
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
- setbyte gUnknown_02024D1F + 0x2, 221
- jump BattleScript_1D6F42
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
+ setmoveeffect EFFECT_RECHARGE | AFFECTS_USER | CERTAIN
+ goto BattleScript_HitFromAtkString
BattleScript_MoveUsedMustRecharge:: @ 81D7956
printstring BATTLE_TEXT_MustRecharge
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Rage: @ 81D7961
+BattleScript_EffectRage: @ 81D7961
attackcanceler
- accuracycheck BattleScript_1D797B, 0
- setbyte gUnknown_02024D1F + 0x2, 30
- seteffecttarget
- setbyte gUnknown_02024D1F + 0x2, 0
- jump BattleScript_1D6F42
+ accuracycheck BattleScript_RageMiss, ACC_CURR_MOVE
+ setmoveeffect EFFECT_RAGE
+ seteffectprimary
+ setmoveeffect 0
+ goto BattleScript_HitFromAtkString
-BattleScript_1D797B: @ 81D797B
- setbyte gUnknown_02024D1F + 0x2, 30
- clearstatus USER
- jump BattleScript_1D6F72
+BattleScript_RageMiss: @ 81D797B
+ setmoveeffect EFFECT_RAGE
+ clearstatusfromeffect USER
+ goto BattleScript_PrintMoveMissed
-MoveEffect_Mimic: @ 81D7988
+BattleScript_EffectMimic: @ 81D7988
attackcanceler
attackstring
ppreduce
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- accuracycheck BattleScript_ButItFailed, 65535
- copyattack BattleScript_ButItFailed
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
+ mimicattackcopy BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_LearnedMove2
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Metronome: @ 81D79AE
+BattleScript_EffectMetronome: @ 81D79AE
attackcanceler
attackstring
pause 32
attackanimation
waitanimation
- setbyte gSharedMem + 0x16002, 0
- setbyte gSharedMem + 0x160A1, 0
- metronomeeffect
+ setbyte sANIM_TURN, 0
+ setbyte sANIM_TARGETS_HIT, 0
+ metronome
-MoveEffect_LeechSeed: @ 81D79C2
+BattleScript_EffectLeechSeed: @ 81D79C2
attackcanceler
attackstring
pause 32
ppreduce
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- accuracycheck BattleScript_1D79D9, 0
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE
-BattleScript_1D79D9: @ 81D79D9
- setleechseed
+BattleScript_DoLeechSeed: @ 81D79D9
+ setseeded
attackanimation
waitanimation
- printfromtable BattleTextList_40154C
+ printfromtable gLeechSeedStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Splash: @ 81D79E9
+BattleScript_EffectSplash: @ 81D79E9
attackcanceler
attackstring
ppreduce
attackanimation
waitanimation
- atk60 26
+ incrementgamestat 26
printstring BATTLE_TEXT_Nothing
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Disable: @ 81D79FB
+BattleScript_EffectDisable: @ 81D79FB
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 0
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
disablelastusedattack BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_MoveWasDisabled
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_LevelDamage: @ 81D7A17
+BattleScript_EffectLevelDamage: @ 81D7A17
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- atk6
- bicbyte gBattleMoveFlags, 6
- nightshadedamageeffect
- atk69
- jump BattleScript_1D6F48
+ typecalc
+ bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ dmgtolevel
+ adjustsetdamage
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_Psywave: @ 81D7A2F
+BattleScript_EffectPsywave: @ 81D7A2F
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- atk6
- bicbyte gBattleMoveFlags, 6
+ typecalc
+ bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
psywavedamageeffect
- atk69
- jump BattleScript_1D6F48
+ adjustsetdamage
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_Counter: @ 81D7A47
+BattleScript_EffectCounter: @ 81D7A47
attackcanceler
- counterdamagecalculator BattleScript_1D83D4
- accuracycheck BattleScript_1D6F72, 0
+ counterdamagecalculator BattleScript_ButItFailedAtkStringPpReduce
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- damagecalc2
- atk69
- jump BattleScript_1D6F48
+ typecalc2
+ adjustsetdamage
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_Encore: @ 81D7A5D
+BattleScript_EffectEncore: @ 81D7A5D
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- setencore BattleScript_ButItFailed
+ trysetencore BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_EncoreGot
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_PainSplit: @ 81D7A79
+BattleScript_EffectPainSplit: @ 81D7A79
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 65535
- painsplitdamagecalculator BattleScript_ButItFailed
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
+ painsplitdmgcalc BattleScript_ButItFailed
attackanimation
waitanimation
- orword gHitMarker, 0x100
- graphicalhpupdate USER
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ healthbarupdate USER
datahpupdate USER
- copyarray gBattleMoveDamage, gSharedMem + 0x16014, 4
- graphicalhpupdate TARGET
+ copyword gBattleMoveDamage, sPAINSPLIT_HP
+ healthbarupdate TARGET
datahpupdate TARGET
printstring BATTLE_TEXT_PainSplit
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Snore: @ 81D7AB0
+BattleScript_EffectSnore: @ 81D7AB0
attackcanceler
- jumpifstatus USER, SLP, BattleScript_1D7AC2
+ jumpifstatus USER, SLP, BattleScript_SnoreIsAsleep
attackstring
ppreduce
- jump BattleScript_ButItFailed
+ goto BattleScript_ButItFailed
-BattleScript_1D7AC2: @ 81D7AC2
- jumpifhalfword 0, gUnknown_02024BE8, 214, BattleScript_1D7AD6
+BattleScript_SnoreIsAsleep: @ 81D7AC2
+ jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore
printstring BATTLE_TEXT_FastAsleep
waitmessage 64
statusanimation USER
-BattleScript_1D7AD6: @ 81D7AD6
+BattleScript_DoSnore: @ 81D7AD6
attackstring
ppreduce
- accuracycheck BattleScript_1D6F77, 0
- setbyte gUnknown_02024D1F + 0x2, 8
- jump BattleScript_1D6F44
+ accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
+ setmoveeffect EFFECT_FLINCH
+ goto BattleScript_HitFromCritCalc
-MoveEffect_Conversion2: @ 81D7AEA
+BattleScript_EffectConversion2: @ 81D7AEA
attackcanceler
attackstring
ppreduce
@@ -1340,39 +1341,39 @@ MoveEffect_Conversion2: @ 81D7AEA
waitanimation
printstring BATTLE_TEXT_TypeTransform
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_LockOn: @ 81D7AFF
+BattleScript_EffectLockOn: @ 81D7AFF
attackcanceler
attackstring
ppreduce
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- accuracycheck BattleScript_ButItFailed, 0
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
setalwayshitflag
attackanimation
waitanimation
printstring BATTLE_TEXT_TookAim
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Sketch: @ 81D7B21
+BattleScript_EffectSketch: @ 81D7B21
attackcanceler
attackstring
ppreduce
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
copymovepermanently BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_SketchedMove
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_SleepTalk: @ 81D7B40
+BattleScript_EffectSleepTalk: @ 81D7B40
attackcanceler
jumpifstatus USER, SLP, BattleScript_1D7B52
attackstring
ppreduce
- jump BattleScript_ButItFailed
+ goto BattleScript_ButItFailed
BattleScript_1D7B52: @ 81D7B52
printstring BATTLE_TEXT_FastAsleep
@@ -1380,254 +1381,253 @@ BattleScript_1D7B52: @ 81D7B52
statusanimation USER
attackstring
ppreduce
- orword gHitMarker, 0x800
- selectrandommovefromusermoves BattleScript_1D7B72
+ orword gHitMarker, HITMARKER_NO_PPDEDUCT
+ trychoosesleeptalkmove BattleScript_SleepTalkIsAsleep
pause 64
- jump BattleScript_ButItFailed
+ goto BattleScript_ButItFailed
-BattleScript_1D7B72: @ 81D7B72
+BattleScript_SleepTalkIsAsleep: @ 81D7B72
attackanimation
waitanimation
- setbyte gSharedMem + 0x16002, 0
- setbyte gSharedMem + 0x160A1, 0
- jumptoattack USER
+ setbyte sANIM_TURN, 0
+ setbyte sANIM_TARGETS_HIT, 0
+ jumptorandomattack USER
-MoveEffect_DestinyBond: @ 81D7B82
+BattleScript_EffectDestinyBond: @ 81D7B82
attackcanceler
attackstring
ppreduce
- destinybondeffect
+ setdestinybond
attackanimation
waitanimation
printstring BATTLE_TEXT_DestinyBondTake
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Flail: @ 81D7B93
+BattleScript_EffectFlail: @ 81D7B93
remaininghptopower
- jump BattleScript_1D6F14
+ goto BattleScript_EffectHit
-MoveEffect_Spite: @ 81D7B99
+BattleScript_EffectSpite: @ 81D7B99
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 0
- reducepprandom BattleScript_ButItFailed
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
+ tryspiteppreduce BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_ReducedBy
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_HealBell: @ 81D7BB5
+BattleScript_EffectHealBell: @ 81D7BB5
attackcanceler
attackstring
ppreduce
- clearstatusifnotsoundproofed
- waitstateatk
+ healpartystatus
+ waitstate
attackanimation
waitanimation
- printfromtable BattleTextList_4015D8
+ printfromtable gPartyStatusHealStringIds
waitmessage 64
- jumpifhalfword 1, gCurrentMove, 215, BattleScript_1D7BF2
- jumpifbyte 5, gUnknown_02024D1F + 0x4, 1, BattleScript_1D7BE1
+ jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd
+ jumpifbyte NO_COMMON_BITS, cMULTISTRING_CHOOSER, 1, BattleScript_CheckHealBellMon2Unaffected
printstring BATTLE_TEXT_BlocksOther
waitmessage 64
-BattleScript_1D7BE1: @ 81D7BE1
- jumpifbyte 5, gUnknown_02024D1F + 0x4, 2, BattleScript_1D7BF2
+BattleScript_CheckHealBellMon2Unaffected: @ 81D7BE1
+ jumpifbyte NO_COMMON_BITS, cMULTISTRING_CHOOSER, 2, BattleScript_PartyHealEnd
printstring BATTLE_TEXT_BlocksOther2
waitmessage 64
-BattleScript_1D7BF2: @ 81D7BF2
- atk98 4
- waitstateatk
- jump BattleScript_EndTurn
+BattleScript_PartyHealEnd: @ 81D7BF2
+ updatestatusicon ATTACKER_WITH_PARTNER
+ waitstate
+ goto BattleScript_MoveEnd
-MoveEffect_TripleKick: @ 81D7BFA
+BattleScript_EffectTripleKick: @ 81D7BFA
attackcanceler
attackstring
ppreduce
- setbyte gSharedMem + 0x160DE, 0
- setbyte gSharedMem + 0x160DF, 0
- atk8e
- atk26 3
+ sethword sTRIPLE_KICK_POWER, 0
+ initmultihitstring
+ setmultihit 3
-BattleScript_1D7C0C: @ 81D7C0C
- jumpiffainted USER, BattleScript_1D7CAF
- jumpiffainted TARGET, BattleScript_1D7C8D
- jumpifhalfword 0, gUnknown_02024BE8, 214, BattleScript_1D7C2E
- jumpifstatus USER, SLP, BattleScript_1D7C8D
+BattleScript_TripleKickLoop: @ 81D7C0C
+ jumpifhasnohp USER, BattleScript_TripleKickEnd
+ jumpifhasnohp TARGET, BattleScript_TripleKickNoMoreHits
+ jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoTripleKickAttack
+ jumpifstatus USER, SLP, BattleScript_TripleKickNoMoreHits
-BattleScript_1D7C2E: @ 81D7C2E
- atk25
- accuracycheck BattleScript_1D7C8D, 0
- addbyte gSharedMem + 0x160DE, 10
- addbyte gSharedMem + 0x160E4, 1
- copyarray gDynamicBasePower, gSharedMem + 0x160DE, 2
+BattleScript_DoTripleKickAttack: @ 81D7C2E
+ movevaluescleanup
+ accuracycheck BattleScript_TripleKickNoMoreHits, ACC_CURR_MOVE
+ addbyte sTRIPLE_KICK_POWER, 10
+ addbyte sMULTIHIT_STRING + 4, 1
+ copyhword gDynamicBasePower, sTRIPLE_KICK_POWER
critcalc
- atk5
- atk6
- atk7
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D7C8D
+ damagecalc
+ typecalc
+ adjustnormaldamage
+ jumpifmovehadnoeffect BattleScript_TripleKickNoMoreHits
attackanimation
waitanimation
- missmessage
- atk5c TARGET
- waitstateatk
- graphicalhpupdate TARGET
+ effectivenesssound
+ hitanimation TARGET
+ waitstate
+ healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 64
printstring BATTLE_TEXT_Terminator2
waitmessage 1
- setbyte gSharedMem + 0x1600C, 0
- atk49 2, 16
- jumpifbyte 4, gBattleMoveFlags, 64, BattleScript_1D7C90
- atk27 BattleScript_1D7C0C
- jump BattleScript_1D7C90
+ setbyte sMOVEEND_STATE, 0
+ moveend 2, 16
+ jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_ENDURED, BattleScript_TripleKickPrintStrings
+ decrementmultihit BattleScript_TripleKickLoop
+ goto BattleScript_TripleKickPrintStrings
-BattleScript_1D7C8D: @ 81D7C8D
+BattleScript_TripleKickNoMoreHits: @ 81D7C8D
pause 32
-BattleScript_1D7C90: @ 81D7C90
+BattleScript_TripleKickPrintStrings: @ 81D7C90
resultmessage
waitmessage 64
- jumpifbyte 0, gSharedMem + 0x160E4, 0, BattleScript_1D7CAF
- copyarray gBattleTextBuff1, gSharedMem + 0x160E0, 6
+ jumpifbyte EQUAL, sMULTIHIT_STRING + 4, 0, BattleScript_TripleKickEnd
+ copyarray gBattleTextBuff1,sMULTIHIT_STRING, 6
printstring BATTLE_TEXT_HitMulti
waitmessage 64
-BattleScript_1D7CAF: @ 81D7CAF
- seteffectwithchancetarget
- faintpokemon TARGET, 0, 0x0
- setbyte gSharedMem + 0x1600C, 14
- atk49 0, 0
+BattleScript_TripleKickEnd: @ 81D7CAF
+ seteffectwithchance
+ tryfaintmon TARGET, FALSE, NULL
+ setbyte sMOVEEND_STATE, 14
+ moveend 0, 0
end
-MoveEffect_Thief: @ 81D7CC1
- setbyte gUnknown_02024D1F + 0x2, 31
- jump BattleScript_1D6F14
+BattleScript_EffectThief: @ 81D7CC1
+ setmoveeffect EFFECT_STEAL_ITEM
+ goto BattleScript_EffectHit
-MoveEffect_MeanLook: @ 81D7CCC
+BattleScript_EffectMeanLook: @ 81D7CCC
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 65534
- jumpifsecondarytstatus TARGET, S_MEAN_LOOK, BattleScript_ButItFailed
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC
+ jumpifstatus2 TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_ButItFailed
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 32
- seteffecttarget
+ setmoveeffect EFFECT_PREVENT_ESCAPE
+ seteffectprimary
printstring BATTLE_TEXT_CantEscapeNow
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Nightmare: @ 81D7CF4
+BattleScript_EffectNightmare: @ 81D7CF4
attackcanceler
attackstring
ppreduce
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- jumpifsecondarytstatus TARGET, S_NIGHTMARE, BattleScript_ButItFailed
- jumpifstatus TARGET, SLP, BattleScript_1D7D1A
- jump BattleScript_ButItFailed
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus2 TARGET, STATUS2_NIGHTMARE, BattleScript_ButItFailed
+ jumpifstatus TARGET, SLP, BattleScript_NightmareWorked
+ goto BattleScript_ButItFailed
-BattleScript_1D7D1A: @ 81D7D1A
+BattleScript_NightmareWorked: @ 81D7D1A
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 33
- seteffecttarget
+ setmoveeffect EFFECT_NIGHTMARE
+ seteffectprimary
printstring BATTLE_TEXT_NightmareStart
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Minimize: @ 81D7D2E
+BattleScript_EffectMinimize: @ 81D7D2E
attackcanceler
setminimize
- setbyte gSharedMem + 0x1601E, 23
- jump BattleScript_1D71B3
+ setstatchanger EVASION, 1, FALSE
+ goto BattleScript_EffectStatUpAfterAtkCanceler
-MoveEffect_Curse: @ 81D7D3B
- jumpiftype2 USER, TYPE_GHOST, BattleScript_1D7DB3
+BattleScript_EffectCurse: @ 81D7D3B
+ jumpiftype2 USER, TYPE_GHOST, BattleScript_GhostCurse
attackcanceler
attackstring
ppreduce
- jumpifstat USER, 2, 3, 0, BattleScript_1D7D60
- jumpifstat USER, 1, 1, 12, BattleScript_1D7D60
- jumpifstat USER, 0, 2, 12, BattleScript_ButItFailed
+ jumpifstat USER, GREATER_THAN, SPEED, 0, BattleScript_CurseTrySpeed
+ jumpifstat USER, NOT_EQUAL, ATTACK, 12, BattleScript_CurseTrySpeed
+ jumpifstat USER, EQUAL, DEFENSE, 12, BattleScript_ButItFailed
-BattleScript_1D7D60: @ 81D7D60
- copyarray gBankTarget, gBankAttacker, 1
- setbyte gSharedMem + 0x16002, 1
+BattleScript_CurseTrySpeed: @ 81D7D60
+ copybyte gBankTarget, gBankAttacker
+ setbyte sANIM_TURN, 1
attackanimation
waitanimation
- setbyte gSharedMem + 0x1601E, 147
- statbuffchange 65, BattleScript_1D7D86
- printfromtable BattleTextList_40157C
+ setstatchanger SPEED, 1, TRUE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CurseTryAttack
+ printfromtable gStatDownStringIds
waitmessage 64
-BattleScript_1D7D86: @ 81D7D86
- setbyte gSharedMem + 0x1601E, 17
- statbuffchange 65, BattleScript_1D7D9A
- printfromtable BattleTextList_401570
+BattleScript_CurseTryAttack: @ 81D7D86
+ setstatchanger ATTACK, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CurseTryDefence
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D7D9A: @ 81D7D9A
- setbyte gSharedMem + 0x1601E, 18
- statbuffchange 65, BattleScript_1D7DAE
- printfromtable BattleTextList_401570
+BattleScript_CurseTryDefence: @ 81D7D9A
+ setstatchanger DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CurseEnd
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D7DAE: @ 81D7DAE
- jump BattleScript_EndTurn
+BattleScript_CurseEnd: @ 81D7DAE
+ goto BattleScript_MoveEnd
-BattleScript_1D7DB3: @ 81D7DB3
- jumpifarraynotequal gBankAttacker, gBankTarget, 1, BattleScript_1D7DC4
- atk76 USER, 3
+BattleScript_GhostCurse: @ 81D7DB3
+ jumpifbytenotequal gBankAttacker, gBankTarget, BattleScript_DoGhostCurse
+ getmovetarget USER
-BattleScript_1D7DC4: @ 81D7DC4
+BattleScript_DoGhostCurse: @ 81D7DC4
attackcanceler
attackstring
ppreduce
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
cursetarget BattleScript_ButItFailed
- orword gHitMarker, 0x100
- setbyte gSharedMem + 0x16002, 0
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ setbyte sANIM_TURN, 0
attackanimation
waitanimation
- graphicalhpupdate USER
+ healthbarupdate USER
datahpupdate USER
printstring BATTLE_TEXT_CurseLay
waitmessage 64
- faintpokemon USER, 0, 0x0
- jump BattleScript_EndTurn
+ tryfaintmon USER, FALSE, NULL
+ goto BattleScript_MoveEnd
-MoveEffect_Endure: @ 81D7DFD
-MoveEffect_Protect: @ 81D7DFD
+BattleScript_EffectEndure: @ 81D7DFD
+BattleScript_EffectProtect: @ 81D7DFD
attackcanceler
attackstring
ppreduce
- setprotect
+ setprotectlike
attackanimation
waitanimation
- printfromtable BattleTextList_40153A
+ printfromtable gProtectLikeUsedStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Spikes: @ 81D7E10
+BattleScript_EffectSpikes: @ 81D7E10
attackcanceler
- setspikes BattleScript_1D83D4
+ trysetspikes BattleScript_ButItFailedAtkStringPpReduce
attackstring
ppreduce
attackanimation
waitanimation
printstring BATTLE_TEXT_SpikesScattered
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Foresight: @ 81D7E25
+BattleScript_EffectForesight: @ 81D7E25
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setforesight
@@ -1635,241 +1635,238 @@ MoveEffect_Foresight: @ 81D7E25
waitanimation
printstring BATTLE_TEXT_IdentifiedPoke
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_PerishSong: @ 81D7E3D
+BattleScript_EffectPerishSong: @ 81D7E3D
attackcanceler
attackstring
ppreduce
- setperishsong BattleScript_ButItFailed
+ trysetperishsong BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_PerishSong
waitmessage 64
- setbyte gSharedMem + 0x16003, 0
+ setbyte sBANK, 0
-BattleScript_1D7E53: @ 81D7E53
- jumpifability 10, ABILITY_SOUNDPROOF, BattleScript_1D7E73
+BattleScript_PerishSongLoop: @ 81D7E53
+ jumpifability SCRIPTING_BANK, ABILITY_SOUNDPROOF, BattleScript_1D7E73
-BattleScript_1D7E5A: @ 81D7E5A
- addbyte gSharedMem + 0x16003, 1
- jumpifarraynotequal gSharedMem + 0x16003, gNoOfAllBanks, 1, BattleScript_1D7E53
- jump BattleScript_EndTurn
+BattleScript_PerishSongLoopIncrement: @ 81D7E5A
+ addbyte sBANK, 1
+ jumpifbytenotequal sBANK, gNoOfAllBanks, BattleScript_PerishSongLoop
+ goto BattleScript_MoveEnd
BattleScript_1D7E73: @ 81D7E73
printstring BATTLE_TEXT_BlocksOther2
waitmessage 64
- jump BattleScript_1D7E5A
+ goto BattleScript_PerishSongLoopIncrement
-MoveEffect_Sandstorm: @ 81D7E7E
+BattleScript_EffectSandstorm: @ 81D7E7E
attackcanceler
attackstring
ppreduce
setsandstorm
- jump BattleScript_1D7FFA
+ goto BattleScript_MoveWeatherChange
-MoveEffect_Rollout: @ 81D7E87
+BattleScript_EffectRollout: @ 81D7E87
attackcanceler
attackstring
- jumpifsecondarytstatus USER, S_CONTINUE, BattleScript_1D7E94
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_RolloutCheckAccuracy
ppreduce
-BattleScript_1D7E94: @ 81D7E94
- accuracycheck BattleScript_1D7E9B, 0
+BattleScript_RolloutCheckAccuracy: @ 81D7E94
+ accuracycheck BattleScript_RolloutHit, ACC_CURR_MOVE
-BattleScript_1D7E9B: @ 81D7E9B
- damagecalc2
+BattleScript_RolloutHit: @ 81D7E9B
+ typecalc2
rolloutdamagecalculation
- jump BattleScript_1D6F44
+ goto BattleScript_HitFromCritCalc
-MoveEffect_Swagger: @ 81D7EA2
+BattleScript_EffectSwagger: @ 81D7EA2
attackcanceler
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D6F6C
- accuracycheck BattleScript_1D6F72, 0
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- jumpifconfusedandattackmaxed 1, BattleScript_ButItFailed
+ jumpifconfusedandstatmaxed 1, BattleScript_ButItFailed
attackanimation
waitanimation
- setbyte gSharedMem + 0x1601E, 33
- statbuffchange 1, BattleScript_1D7EE5
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D7EE5
- atk47
- playanimation TARGET, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
- printfromtable BattleTextList_401570
+ setstatchanger ATTACK, 2, FALSE
+ statbuffchange 1, BattleScript_SwaggerTryConfuse
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_SwaggerTryConfuse
+ setgraphicalstatchangevalues
+ playanimation TARGET, B_ANIM_STATS_CHANGE, sANIM_ARG1
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D7EE5: @ 81D7EE5
- jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_1D98E5
- jumpifhalverset TARGET, 32, BattleScript_1D9037
- setbyte gUnknown_02024D1F + 0x2, 7
- seteffecttarget
- jump BattleScript_EndTurn
+BattleScript_SwaggerTryConfuse: @ 81D7EE5
+ jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
+ setmoveeffect EFFECT_CONFUSION
+ seteffectprimary
+ goto BattleScript_MoveEnd
-MoveEffect_FuryCutter: @ 81D7F00
+BattleScript_EffectFuryCutter: @ 81D7F00
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_1D7F0A, 0
+ accuracycheck BattleScript_FuryCutterHit, ACC_CURR_MOVE
-BattleScript_1D7F0A: @ 81D7F0A
- furycutterdamagecalculation
+BattleScript_FuryCutterHit: @ 81D7F0A
+ furycuttercalc
critcalc
- atk5
- atk6
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D7F0A
- atk7
- jump BattleScript_1D6F48
+ damagecalc
+ typecalc
+ jumpifmovehadnoeffect BattleScript_FuryCutterHit
+ adjustnormaldamage
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_Attract: @ 81D7F1F
+BattleScript_EffectAttract: @ 81D7F1F
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 0
- tryinfatuatetarget BattleScript_ButItFailed
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
+ tryinfatuating BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_FellLove
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Frustration: @ 81D7F3B
-MoveEffect_Return: @ 81D7F3B
+BattleScript_EffectFrustration: @ 81D7F3B
+BattleScript_EffectReturn: @ 81D7F3B
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
happinesstodamagecalculation
- jump BattleScript_1D6F42
+ goto BattleScript_HitFromAtkString
-MoveEffect_Present: @ 81D7F49
+BattleScript_EffectPresent: @ 81D7F49
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- atk6
+ typecalc
presentdamagecalculation
-MoveEffect_Safeguard: @ 81D7F55
+BattleScript_EffectSafeguard: @ 81D7F55
attackcanceler
attackstring
ppreduce
setsafeguard
- jump BattleScript_1D7786
+ goto BattleScript_PrintReflectLightScreenSafeguardString
-MoveEffect_ThawHit: @ 81D7F5E
- setbyte gUnknown_02024D1F + 0x2, 3
- jump BattleScript_1D6F14
+BattleScript_EffectThawHit: @ 81D7F5E
+ setmoveeffect EFFECT_BURN
+ goto BattleScript_EffectHit
-MoveEffect_Magnitude: @ 81D7F69
+BattleScript_EffectMagnitude: @ 81D7F69
attackcanceler
attackstring
ppreduce
- selectnexttarget
+ selectfirstvalidtarget
magnitudedamagecalculation
pause 32
printstring BATTLE_TEXT_MagnitudeCount
waitmessage 64
- jump BattleScript_1D80FD
+ goto BattleScript_HitsAllWithUndergroundBonusLoop
-MoveEffect_BatonPass: @ 81D7F7C
+BattleScript_EffectBatonPass: @ 81D7F7C
attackcanceler
attackstring
ppreduce
- jumpifcannotswitch 129, BattleScript_ButItFailed
+ jumpifcantswitch ATK4F_DONT_CHECK_STATUSES | USER, BattleScript_ButItFailed
attackanimation
waitanimation
openpartyscreen USER, BattleScript_ButItFailed
- atke2 USER
- waitstateatk
- atk51 USER, 2
- atk58 USER
- switch1 USER
- switch2 USER
- atk73 USER
+ switchoutabilities USER
+ waitstate
+ switchhandleorder USER, 2
+ returntoball USER
+ getswitchedmondata USER
+ switchindataupdate USER
+ hpthresholds USER
printstring 3
- switch3 USER, 1
- waitstateatk
- atk52 USER
- jump BattleScript_EndTurn
+ switchinanim USER, 1
+ waitstate
+ switchineffects USER
+ goto BattleScript_MoveEnd
-MoveEffect_RapidSpin: @ 81D7FA9
- setbyte gUnknown_02024D1F + 0x2, 163
- jump BattleScript_1D6F14
+BattleScript_EffectRapidSpin: @ 81D7FA9
+ setmoveeffect EFFECT_RAPIDSPIN | CERTAIN
+ goto BattleScript_EffectHit
-MoveEffect_Sonicboom: @ 81D7FB4
+BattleScript_EffectSonicboom: @ 81D7FB4
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- atk6
- bicbyte gBattleMoveFlags, 6
- setbyte gBattleMoveDamage, 20
- setbyte gBattleMoveDamage + 0x1, 0
- setbyte gBattleMoveDamage + 0x2, 0
- setbyte gBattleMoveDamage + 0x3, 0
- atk69
- jump BattleScript_1D6F48
+ typecalc
+ bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ setword gBattleMoveDamage, 20
+ adjustsetdamage
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_Moonlight: @ 81D7FE3
-MoveEffect_MorningSun: @ 81D7FE3
-MoveEffect_Synthesis: @ 81D7FE3
+BattleScript_EffectMoonlight: @ 81D7FE3
+BattleScript_EffectMorningSun: @ 81D7FE3
+BattleScript_EffectSynthesis: @ 81D7FE3
attackcanceler
attackstring
ppreduce
- recoverbasedonsunlight BattleScript_1D83B5
- jump BattleScript_1D839B
+ recoverbasedonsunlight BattleScript_AlreadyAtFullHp
+ goto BattleScript_PresentHealTarget
-MoveEffect_HiddenPower: @ 81D7FF0
- hiddenpowerdamagecalculation
- jump BattleScript_1D6F14
+BattleScript_EffectHiddenPower: @ 81D7FF0
+ hiddenpowercalc
+ goto BattleScript_EffectHit
-MoveEffect_RainDance: @ 81D7FF6
+BattleScript_EffectRainDance: @ 81D7FF6
attackcanceler
attackstring
ppreduce
setrain
-BattleScript_1D7FFA: @ 81D7FFA
+BattleScript_MoveWeatherChange: @ 81D7FFA
attackanimation
waitanimation
- printfromtable BattleTextList_40151C
+ printfromtable gMoveWeatherChangeStringIds
waitmessage 64
- callatk BattleScript_1D9761
- jump BattleScript_EndTurn
+ call BattleScript_WeatherFormChanges
+ goto BattleScript_MoveEnd
-MoveEffect_SunnyDay: @ 81D800E
+BattleScript_EffectSunnyDay: @ 81D800E
attackcanceler
attackstring
ppreduce
setsunny
- jump BattleScript_1D7FFA
+ goto BattleScript_MoveWeatherChange
-MoveEffect_DefenseUpHit: @ 81D8017
- setbyte gUnknown_02024D1F + 0x2, 80
- jump BattleScript_1D6F14
+BattleScript_EffectDefenseUpHit: @ 81D8017
+ setbyte cEFFECT_CHOOSER, 80
+ goto BattleScript_EffectHit
-MoveEffect_AttackUpHit: @ 81D8022
- setbyte gUnknown_02024D1F + 0x2, 79
- jump BattleScript_1D6F14
+BattleScript_EffectAttackUpHit: @ 81D8022
+ setbyte cEFFECT_CHOOSER, 79
+ goto BattleScript_EffectHit
-MoveEffect_AllStatsUpHit: @ 81D802D
- setbyte gUnknown_02024D1F + 0x2, 98
- jump BattleScript_1D6F14
+BattleScript_EffectAllStatsUpHit: @ 81D802D
+ setbyte cEFFECT_CHOOSER, 98
+ goto BattleScript_EffectHit
-MoveEffect_BellyDrum: @ 81D8038
+BattleScript_EffectBellyDrum: @ 81D8038
attackcanceler
attackstring
ppreduce
maxattackhalvehp BattleScript_ButItFailed
- orword gHitMarker, 0x100
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
attackanimation
waitanimation
- graphicalhpupdate USER
+ healthbarupdate USER
datahpupdate USER
printstring BATTLE_TEXT_CutHPMaxATK
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_PsychUp: @ 81D805A
+BattleScript_EffectPsychUp: @ 81D805A
attackcanceler
attackstring
ppreduce
@@ -1878,72 +1875,72 @@ MoveEffect_PsychUp: @ 81D805A
waitanimation
printstring BATTLE_TEXT_CopyStatChanges
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_MirrorCoat: @ 81D806F
+BattleScript_EffectMirrorCoat: @ 81D806F
attackcanceler
- mirrorcoatdamagecalculator BattleScript_1D83D4
- accuracycheck BattleScript_1D6F72, 0
+ mirrorcoatdamagecalculator BattleScript_ButItFailedAtkStringPpReduce
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- damagecalc2
- atk69
- jump BattleScript_1D6F48
+ typecalc2
+ adjustsetdamage
+ goto BattleScript_HitFromAtkAnimation
-MoveEffect_SkullBash: @ 81D8085
- jumpifsecondarytstatus USER, S_CONTINUE, BattleScript_1D753D
- jumpifword 4, gHitMarker, 0x200, BattleScript_1D753D
- setbyte gSharedMem + 0x16055, 2
- callatk BattleScript_1D756C
- setbyte gSharedMem + 0x1601E, 18
- statbuffchange 65, BattleScript_1D80CF
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D80CF
- atk47
- playanimation USER, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
- printfromtable BattleTextList_401570
+BattleScript_EffectSkullBash: @ 81D8085
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
+ setbyte sTWOTURN_STRINGID, 2
+ call BattleScriptFirstChargingTurn
+ setstatchanger DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_SkullBashEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_SkullBashEnd
+ setgraphicalstatchangevalues
+ playanimation USER, B_ANIM_STATS_CHANGE, sANIM_ARG1
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D80CF: @ 81D80CF
- jump BattleScript_EndTurn
+BattleScript_SkullBashEnd: @ 81D80CF
+ goto BattleScript_MoveEnd
-MoveEffect_Twister: @ 81D80D4
- jumpifspecialstatusflag TARGET, 0x40, 1, BattleScript_1D80EE
- orword gHitMarker, 0x10000
- setbyte gSharedMem + 0x1601F, 2
+BattleScript_EffectTwister: @ 81D80D4
+ jumpifnostatus3 TARGET, STATUS3_ON_AIR, BattleScript_FlinchEffect
+ orword gHitMarker, HITMARKER_IGNORE_ON_AIR
+ setbyte sDMG_MULTIPLIER, 2
-BattleScript_1D80EE: @ 81D80EE
- setbyte gUnknown_02024D1F + 0x2, 8
- jump BattleScript_1D6F14
+BattleScript_FlinchEffect: @ 81D80EE
+ setmoveeffect EFFECT_FLINCH
+ goto BattleScript_EffectHit
-MoveEffect_Earthquake: @ 81D80F9
+BattleScript_EffectEarthquake: @ 81D80F9
attackcanceler
attackstring
ppreduce
- selectnexttarget
+ selectfirstvalidtarget
-BattleScript_1D80FD: @ 81D80FD
- atk25
- jumpifspecialstatusflag TARGET, 0x80, 1, BattleScript_1D811D
- orword gHitMarker, 0x20000
- setbyte gSharedMem + 0x1601F, 2
- jump BattleScript_1D812C
+BattleScript_HitsAllWithUndergroundBonusLoop: @ 81D80FD
+ movevaluescleanup
+ jumpifnostatus3 TARGET, STATUS3_UNDERGROUND, BattleScript_HitsAllNoUndergroundBonus
+ orword gHitMarker, HITMARKER_IGNORE_UNDERGROUND
+ setbyte sDMG_MULTIPLIER, 2
+ goto BattleScript_DoHitAllWithUndergroundBonus
-BattleScript_1D811D: @ 81D811D
- bicword gHitMarker, 0x20000
- setbyte gSharedMem + 0x1601F, 1
+BattleScript_HitsAllNoUndergroundBonus: @ 81D811D
+ bicword gHitMarker, HITMARKER_IGNORE_UNDERGROUND
+ setbyte sDMG_MULTIPLIER, 1
-BattleScript_1D812C: @ 81D812C
- accuracycheck BattleScript_1D8165, 0
+BattleScript_DoHitAllWithUndergroundBonus: @ 81D812C
+ accuracycheck BattleScript_HitAllWithUndergroundBonusMissed, ACC_CURR_MOVE
critcalc
- atk5
- atk6
- atk7
+ damagecalc
+ typecalc
+ adjustnormaldamage
attackanimation
waitanimation
- missmessage
- atk5c TARGET
- waitstateatk
- graphicalhpupdate TARGET
+ effectivenesssound
+ hitanimation TARGET
+ waitstate
+ healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 64
@@ -1951,395 +1948,395 @@ BattleScript_1D812C: @ 81D812C
waitmessage 64
printstring BATTLE_TEXT_Terminator2
waitmessage 1
- faintpokemon TARGET, 0, 0x0
- setbyte gSharedMem + 0x1600C, 0
- atk49 2, 16
- jumpwhiletargetvalid BattleScript_1D80FD
+ tryfaintmon TARGET, FALSE, NULL
+ setbyte sMOVEEND_STATE, 0
+ moveend 2, 16
+ jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
end
-BattleScript_1D8165: @ 81D8165
+BattleScript_HitAllWithUndergroundBonusMissed: @ 81D8165
pause 32
- atk6
- missmessage
+ typecalc
+ effectivenesssound
resultmessage
waitmessage 64
- setbyte gSharedMem + 0x1600C, 0
- atk49 2, 16
- jumpwhiletargetvalid BattleScript_1D80FD
+ setbyte sMOVEEND_STATE, 0
+ moveend 2, 16
+ jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
end
-MoveEffect_FutureSight: @ 81D817D
+BattleScript_EffectFutureSight: @ 81D817D
attackcanceler
attackstring
ppreduce
- setfutureattack BattleScript_ButItFailed
+ trysetfutureattack BattleScript_ButItFailed
attackanimation
waitanimation
- printfromtable BattleTextList_4015E2
+ printfromtable gFutureMoveUsedStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Gust: @ 81D8194
- jumpifspecialstatusflag TARGET, 0x40, 1, BattleScript_1D6F14
- orword gHitMarker, 0x10000
- setbyte gSharedMem + 0x1601F, 2
- jump BattleScript_1D6F14
+BattleScript_EffectGust: @ 81D8194
+ jumpifnostatus3 TARGET, STATUS3_ON_AIR, BattleScript_EffectHit
+ orword gHitMarker, HITMARKER_IGNORE_ON_AIR
+ setbyte sDMG_MULTIPLIER, 2
+ goto BattleScript_EffectHit
-MoveEffect_FlinchHit2: @ 81D81B3
- jumpifspecialstatusflag TARGET, 0x100, 1, BattleScript_1D80EE
- setbyte gSharedMem + 0x1601F, 2
- jump BattleScript_1D80EE
+BattleScript_EffectStomp: @ 81D81B3
+ jumpifnostatus3 TARGET, STATUS3_MINIMIZED, BattleScript_FlinchEffect
+ setbyte sDMG_MULTIPLIER, 2
+ goto BattleScript_FlinchEffect
-MoveEffect_Solarbeam: @ 81D81C9
- jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_1D81E1
- jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_1D81E1
- jumpifhalfword 4, gBattleWeather, 96, BattleScript_1D8209
+BattleScript_EffectSolarbeam: @ 81D81C9
+ jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarbeamDecideTurn
+ jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarbeamDecideTurn
+ jumpifhalfword COMMON_BITS, gBattleWeather, 96, BattleScript_SolarbeamOnFirstTurn
-BattleScript_1D81E1: @ 81D81E1
- jumpifsecondarytstatus USER, S_CONTINUE, BattleScript_1D753D
- jumpifword 4, gHitMarker, 0x200, BattleScript_1D753D
- setbyte gSharedMem + 0x16055, 1
- callatk BattleScript_1D756C
- jump BattleScript_EndTurn
+BattleScript_SolarbeamDecideTurn: @ 81D81E1
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
+ setbyte sTWOTURN_STRINGID, 1
+ call BattleScriptFirstChargingTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D8209: @ 81D8209
- orword gHitMarker, 0x8000000
- setbyte gUnknown_02024D1F + 0x2, 76
- seteffecttarget
+BattleScript_SolarbeamOnFirstTurn: @ 81D8209
+ orword gHitMarker, HITMARKER_x8000000
+ setbyte cEFFECT_CHOOSER, 76
+ seteffectprimary
ppreduce
- jump BattleScript_1D753D
+ goto BattleScript_TwoTurnMovesSecondTurn
-MoveEffect_Thunder: @ 81D821F
- setbyte gUnknown_02024D1F + 0x2, 5
- orword gHitMarker, 0x10000
- jump BattleScript_1D6F14
+BattleScript_EffectThunder: @ 81D821F
+ setmoveeffect EFFECT_PARALYSIS
+ orword gHitMarker, HITMARKER_IGNORE_ON_AIR
+ goto BattleScript_EffectHit
-MoveEffect_Teleport: @ 81D8233
+BattleScript_EffectTeleport: @ 81D8233
attackcanceler
attackstring
ppreduce
- jumpifhalfword 4, gBattleTypeFlags, 8, BattleScript_ButItFailed
- atk76 USER, 2
- jumpifbyte 0, gBattleCommunication, 1, BattleScript_ButItFailed
- jumpifbyte 0, gBattleCommunication, 2, BattleScript_1D8839
+ jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
+ getifcantrunfrombattle USER
+ jumpifbyte EQUAL, gBattleCommunication, 1, BattleScript_ButItFailed
+ jumpifbyte EQUAL, gBattleCommunication, 2, BattleScript_PrintAbilityMadeIneffective
attackanimation
waitanimation
printstring BATTLE_TEXT_FledBattle
waitmessage 64
setbyte gBattleOutcome, 5
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_BeatUp: @ 81D826E
+BattleScript_EffectBeatUp: @ 81D826E
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
pause 32
ppreduce
setbyte gBattleCommunication, 0
-BattleScript_1D8281: @ 81D8281
- atk25
- beatupcalculation BattleScript_1D82C4, BattleScript_ButItFailed
+BattleScript_BeatUpLoop: @ 81D8281
+ movevaluescleanup
+ trydobeatup BattleScript_BeatUpEnd, BattleScript_ButItFailed
printstring BATTLE_TEXT_PokeAttack
critcalc
- jumpifbyte 1, gCritMultiplier, 2, BattleScript_1D829C
+ jumpifbyte NOT_EQUAL, gCritMultiplier, 2, BattleScript_BeatUpAttack
manipulatedamage 2
-BattleScript_1D829C: @ 81D829C
- atk7
+BattleScript_BeatUpAttack: @ 81D829C
+ adjustnormaldamage
attackanimation
waitanimation
- missmessage
- atk5c TARGET
- waitstateatk
- graphicalhpupdate TARGET
+ effectivenesssound
+ hitanimation TARGET
+ waitstate
+ healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 64
resultmessage
waitmessage 64
- faintpokemon TARGET, 0, 0x0
- setbyte gSharedMem + 0x1600C, 0
- atk49 2, 16
- jump BattleScript_1D8281
+ tryfaintmon TARGET, FALSE, NULL
+ setbyte sMOVEEND_STATE, 0
+ moveend 2, 16
+ goto BattleScript_BeatUpLoop
-BattleScript_1D82C4: @ 81D82C4
+BattleScript_BeatUpEnd: @ 81D82C4
end
-MoveEffect_Fly: @ 81D82C5
- jumpifsecondarytstatus USER, S_CONTINUE, BattleScript_1D8333
- jumpifword 4, gHitMarker, 0x200, BattleScript_1D8333
- jumpifhalfword 0, gCurrentMove, 19, BattleScript_1D8322
- jumpifhalfword 0, gCurrentMove, 291, BattleScript_1D8317
- jumpifhalfword 0, gCurrentMove, 340, BattleScript_1D830C
- setbyte gSharedMem + 0x16055, 5
- jump BattleScript_1D8328
+BattleScript_EffectSemiInvulnerable: @ 81D82C5
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_SecondTurnSemiInvulnerable
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_SecondTurnSemiInvulnerable
+ jumpifmove MOVE_FLY, BattleScript_FirstTurnFly
+ jumpifmove MOVE_DIVE, BattleScript_FirstTurnDive
+ jumpifmove MOVE_BOUNCE, BattleScript_FirstTurnBounce
+ setbyte sTWOTURN_STRINGID, 5
+ goto BattleScript_FirstTurnSemiInvulnerable
-BattleScript_1D830C: @ 81D830C
- setbyte gSharedMem + 0x16055, 7
- jump BattleScript_1D8328
+BattleScript_FirstTurnBounce: @ 81D830C
+ setbyte sTWOTURN_STRINGID, 7
+ goto BattleScript_FirstTurnSemiInvulnerable
-BattleScript_1D8317: @ 81D8317
- setbyte gSharedMem + 0x16055, 6
- jump BattleScript_1D8328
+BattleScript_FirstTurnDive: @ 81D8317
+ setbyte sTWOTURN_STRINGID, 6
+ goto BattleScript_FirstTurnSemiInvulnerable
-BattleScript_1D8322: @ 81D8322
- setbyte gSharedMem + 0x16055, 4
+BattleScript_FirstTurnFly: @ 81D8322
+ setbyte sTWOTURN_STRINGID, 4
-BattleScript_1D8328: @ 81D8328
- callatk BattleScript_1D756C
- hidepreattack
- jump BattleScript_EndTurn
+BattleScript_FirstTurnSemiInvulnerable: @ 81D8328
+ call BattleScriptFirstChargingTurn
+ setsemiinvulnerablebit
+ goto BattleScript_MoveEnd
-BattleScript_1D8333: @ 81D8333
+BattleScript_SecondTurnSemiInvulnerable: @ 81D8333
attackcanceler
- setbyte gUnknown_02024D1F + 0x2, 12
- setbyte gSharedMem + 0x16002, 1
- clearstatus USER
- orword gHitMarker, 0x800
- jumpifhalfword 1, gCurrentMove, 340, BattleScript_1D835D
- setbyte gUnknown_02024D1F + 0x2, 5
+ setmoveeffect EFFECT_CHARGING
+ setbyte sANIM_TURN, 1
+ clearstatusfromeffect USER
+ orword gHitMarker, HITMARKER_NO_PPDEDUCT
+ jumpifnotmove MOVE_BOUNCE, BattleScript_SemiInvulnerableTryHit
+ setmoveeffect EFFECT_PARALYSIS
-BattleScript_1D835D: @ 81D835D
- accuracycheck BattleScript_1D836A, 0
- unhidepostattack
- jump BattleScript_1D6F42
+BattleScript_SemiInvulnerableTryHit: @ 81D835D
+ accuracycheck BattleScript_SemiInvulnerableMiss, ACC_CURR_MOVE
+ clearsemiinvulnerablebit
+ goto BattleScript_HitFromAtkString
-BattleScript_1D836A: @ 81D836A
- unhidepostattack
- jump BattleScript_1D6F72
+BattleScript_SemiInvulnerableMiss: @ 81D836A
+ clearsemiinvulnerablebit
+ goto BattleScript_PrintMoveMissed
-MoveEffect_DefenseCurl: @ 81D8370
+BattleScript_EffectDefenseCurl: @ 81D8370
attackcanceler
attackstring
ppreduce
- setcurled
- setbyte gSharedMem + 0x1601E, 18
- statbuffchange 65, BattleScript_1D838D
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D71D8
+ setdefensecurlbit
+ setstatchanger DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_DefenseCurlDoStatUpAnim
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_StatUpPrintString
attackanimation
waitanimation
-BattleScript_1D838D: @ 81D838D
- jump BattleScript_1D71D0
+BattleScript_DefenseCurlDoStatUpAnim: @ 81D838D
+ goto BattleScript_StatUpDoAnim
-MoveEffect_Softboiled: @ 81D8392
+BattleScript_EffectSoftboiled: @ 81D8392
attackcanceler
attackstring
ppreduce
- setdamageasrestorehalfmaxhp BattleScript_1D83B5, 0
+ tryhealhalfhealth BattleScript_AlreadyAtFullHp, 0
-BattleScript_1D839B:: @ 81D839B
+BattleScript_PresentHealTarget:: @ 81D839B
attackanimation
waitanimation
- orword gHitMarker, 0x100
- graphicalhpupdate TARGET
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ healthbarupdate TARGET
datahpupdate TARGET
printstring BATTLE_TEXT_RegainedHealth
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D83B5:: @ 81D83B5
+BattleScript_AlreadyAtFullHp:: @ 81D83B5
pause 32
printstring BATTLE_TEXT_HPFull
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_FakeOut: @ 81D83C3
+BattleScript_EffectFakeOut: @ 81D83C3
attackcanceler
- jumpifnotfirstturn BattleScript_1D83D4
- setbyte gUnknown_02024D1F + 0x2, 136
- jump BattleScript_1D6F14
+ jumpifnotfirstturn BattleScript_ButItFailedAtkStringPpReduce
+ setbyte cEFFECT_CHOOSER, 136
+ goto BattleScript_EffectHit
-BattleScript_1D83D4: @ 81D83D4
+BattleScript_ButItFailedAtkStringPpReduce: @ 81D83D4
attackstring
-BattleScript_1D83D5: @ 81D83D5
+BattleScript_ButItFailedPpReduce: @ 81D83D5
ppreduce
BattleScript_ButItFailed:: @ 81D83D6
pause 32
- orbyte gBattleMoveFlags, 32
+ orbyte gBattleMoveFlags, MOVESTATUS_FAILED
resultmessage
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D83E8: @ 81D83E8
+BattleScript_NotAffected: @ 81D83E8
pause 32
- orbyte gBattleMoveFlags, 8
+ orbyte gBattleMoveFlags, MOVESTATUS_NOTAFFECTED
resultmessage
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Uproar: @ 81D83FA
+BattleScript_EffectUproar: @ 81D83FA
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
- setbyte gUnknown_02024D1F + 0x2, 74
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
+ setbyte cEFFECT_CHOOSER, 74
attackstring
- jumpifsecondarytstatus USER, S_CONTINUE, BattleScript_1D8414
+ jumpifstatus2 USER, STATUS2_MULTIPLETURNS, BattleScript_UproarHit
ppreduce
-BattleScript_1D8414: @ 81D8414
- nop3
- jump BattleScript_1D6F44
+BattleScript_UproarHit: @ 81D8414
+ nop
+ goto BattleScript_HitFromCritCalc
-MoveEffect_Stockpile: @ 81D841A
+BattleScript_EffectStockpile: @ 81D841A
attackcanceler
attackstring
ppreduce
stockpile
attackanimation
waitanimation
- printfromtable BattleTextList_40155E
+ printfromtable gStockpileUsedStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_SpitUp: @ 81D842D
+BattleScript_EffectSpitUp: @ 81D842D
attackcanceler
- jumpifbyte 0, gUnknown_02024D1F + 0x5, 1, BattleScript_1D845C
+ jumpifbyte EQUAL, gUnknown_02024D1F + 0x5, 1, BattleScript_SpitUpFail
attackstring
ppreduce
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
stockpiletobasedamage BattleScript_1D844E
- atk6
- atk69
- jump BattleScript_1D6F48
+ typecalc
+ adjustsetdamage
+ goto BattleScript_HitFromAtkAnimation
BattleScript_1D844E: @ 81D844E
pause 32
printstring BATTLE_TEXT_SpitUpFail
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D845C: @ 81D845C
+BattleScript_SpitUpFail: @ 81D845C
attackstring
ppreduce
pause 64
stockpiletobasedamage BattleScript_1D844E
resultmessage
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Swallow: @ 81D846F
+BattleScript_EffectSwallow: @ 81D846F
attackcanceler
attackstring
ppreduce
- stockpiletohprecovery BattleScript_1D847C
- jump BattleScript_1D839B
+ stockpiletohpheal BattleScript_SwallowFail
+ goto BattleScript_PresentHealTarget
-BattleScript_1D847C: @ 81D847C
+BattleScript_SwallowFail: @ 81D847C
pause 32
- printfromtable BattleTextList_401566
+ printfromtable gSwallowFailStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Hail: @ 81D848C
+BattleScript_EffectHail: @ 81D848C
attackcanceler
attackstring
ppreduce
sethail
- jump BattleScript_1D7FFA
+ goto BattleScript_MoveWeatherChange
-MoveEffect_Torment: @ 81D8495
+BattleScript_EffectTorment: @ 81D8495
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 0
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
settorment BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_TormentSubject
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Flatter: @ 81D84B1
+BattleScript_EffectFlatter: @ 81D84B1
attackcanceler
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D6F6C
- accuracycheck BattleScript_1D6F72, 0
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_MakeMoveMissed
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- jumpifconfusedandattackmaxed 4, BattleScript_ButItFailed
+ jumpifconfusedandstatmaxed 4, BattleScript_ButItFailed
attackanimation
waitanimation
- setbyte gSharedMem + 0x1601E, 20
- statbuffchange 1, BattleScript_1D84F4
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D84F4
- atk47
- playanimation TARGET, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
- printfromtable BattleTextList_401570
+ setstatchanger SP_ATTACK, 1, FALSE
+ statbuffchange 1, BattleScript_FlatterTryConfuse
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_FlatterTryConfuse
+ setgraphicalstatchangevalues
+ playanimation TARGET, B_ANIM_STATS_CHANGE, sANIM_ARG1
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D84F4: @ 81D84F4
- jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_1D98E5
- jumpifhalverset TARGET, 32, BattleScript_1D9037
- setbyte gUnknown_02024D1F + 0x2, 7
- seteffecttarget
- jump BattleScript_EndTurn
+BattleScript_FlatterTryConfuse: @ 81D84F4
+ jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
+ setmoveeffect EFFECT_CONFUSION
+ seteffectprimary
+ goto BattleScript_MoveEnd
-MoveEffect_WillOWisp: @ 81D850F
+BattleScript_EffectWillOWisp: @ 81D850F
attackcanceler
attackstring
ppreduce
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- jumpifstatus TARGET, BRN, BattleScript_1D8575
- jumpiftype TARGET, TYPE_FIRE, BattleScript_1D83E8
- jumpifability TARGET, ABILITY_WATER_VEIL, BattleScript_1D855B
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifstatus TARGET, BRN, BattleScript_AlreadyBurned
+ jumpiftype TARGET, TYPE_FIRE, BattleScript_NotAffected
+ jumpifability TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents
jumpifstatus TARGET, SLP | PSN | BRN | FRZ | PAR | TOX, BattleScript_ButItFailed
- accuracycheck BattleScript_ButItFailed, 0
- jumpifhalverset TARGET, 32, BattleScript_1D9037
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
attackanimation
waitanimation
- setbyte gUnknown_02024D1F + 0x2, 3
- seteffecttarget
- jump BattleScript_EndTurn
+ setmoveeffect EFFECT_BURN
+ seteffectprimary
+ goto BattleScript_MoveEnd
-BattleScript_1D855B: @ 81D855B
- copyarray gEffectBank, gBankTarget, 1
- setbyte gUnknown_02024D1F + 0x4, 0
- callatk BattleScript_BRNPrevention
- jump BattleScript_EndTurn
+BattleScript_WaterVeilPrevents: @ 81D855B
+ copybyte gEffectBank, gBankTarget
+ setbyte cMULTISTRING_CHOOSER, 0
+ call BattleScript_BRNPrevention
+ goto BattleScript_MoveEnd
-BattleScript_1D8575: @ 81D8575
+BattleScript_AlreadyBurned: @ 81D8575
pause 32
printstring BATTLE_TEXT_AlreadyBurned
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Memento: @ 81D8583
+BattleScript_EffectMemento: @ 81D8583
attackcanceler
- jumpifbyte 0, gUnknown_02024D1F + 0x5, 1, BattleScript_1D860A
+ jumpifbyte EQUAL, gUnknown_02024D1F + 0x5, 1, BattleScript_1D860A
attackstring
ppreduce
jumpifattackandspecialattackcannotfall BattleScript_ButItFailed
- setuserhptozero
+ setatkhptozero
attackanimation
waitanimation
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D85FF
- setbyte gSharedMem + 0x160DC, 0
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_1D85FF
+ setbyte sFIELD_1B, 0
playstatchangeanimation TARGET, 18, 7
playstatchangeanimation TARGET, 2, 3
- setbyte gSharedMem + 0x1601E, 161
+ setstatchanger ATTACK, 2, TRUE
statbuffchange 1, BattleScript_1D85D0
- jumpifbyte 2, gUnknown_02024D1F + 0x4, 1, BattleScript_1D85D0
- printfromtable BattleTextList_40157C
+ jumpifbyte GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_1D85D0
+ printfromtable gStatDownStringIds
waitmessage 64
BattleScript_1D85D0: @ 81D85D0
playstatchangeanimation TARGET, 16, 3
- setbyte gSharedMem + 0x1601E, 164
+ setstatchanger SP_ATTACK, 2, TRUE
statbuffchange 1, BattleScript_1D85F3
- jumpifbyte 2, gUnknown_02024D1F + 0x4, 1, BattleScript_1D85F3
- printfromtable BattleTextList_40157C
+ jumpifbyte GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_1D85F3
+ printfromtable gStatDownStringIds
waitmessage 64
BattleScript_1D85F3: @ 81D85F3
- faintpokemon USER, 0, 0x0
- jump BattleScript_EndTurn
+ tryfaintmon USER, FALSE, NULL
+ goto BattleScript_MoveEnd
BattleScript_1D85FF: @ 81D85FF
printstring BATTLE_TEXT_NoEffect
waitmessage 64
- jump BattleScript_1D85F3
+ goto BattleScript_1D85F3
BattleScript_1D860A: @ 81D860A
attackstring
@@ -2347,41 +2344,41 @@ BattleScript_1D860A: @ 81D860A
jumpifattackandspecialattackcannotfall BattleScript_1D8611
BattleScript_1D8611: @ 81D8611
- setuserhptozero
+ setatkhptozero
pause 64
- missmessage
+ effectivenesssound
resultmessage
waitmessage 64
- faintpokemon USER, 0, 0x0
- jump BattleScript_EndTurn
+ tryfaintmon USER, FALSE, NULL
+ goto BattleScript_MoveEnd
-MoveEffect_Facade: @ 81D8626
- jumpifstatus USER, PSN | BRN | PAR | TOX, BattleScript_1D8635
- jump BattleScript_1D6F14
+BattleScript_EffectFacade: @ 81D8626
+ jumpifstatus USER, PSN | BRN | PAR | TOX, BattleScript_FacadeDoubleDmg
+ goto BattleScript_EffectHit
-BattleScript_1D8635: @ 81D8635
- setbyte gSharedMem + 0x1601F, 2
- jump BattleScript_1D6F14
+BattleScript_FacadeDoubleDmg: @ 81D8635
+ setbyte sDMG_MULTIPLIER, 2
+ goto BattleScript_EffectHit
-MoveEffect_FocusPunch: @ 81D8640
+BattleScript_EffectFocusPunch: @ 81D8640
attackcanceler
- jumpifnodamage BattleScript_1D6F3B
+ jumpifnodamage BattleScript_HitFromAccCheck
ppreduce
printstring BATTLE_TEXT_LostFocus
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Smellingsalt: @ 81D8652
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D6F14
- setbyte gUnknown_02024D1F + 0x2, 164
- jumpifstatus TARGET, PAR, BattleScript_1D8671
- jump BattleScript_1D6F14
+BattleScript_EffectSmellingsalt: @ 81D8652
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectHit
+ setmoveeffect EFFECT_REMOVE_PARALYSIS | CERTAIN
+ jumpifstatus TARGET, PAR, BattleScript_SmellingsaltDoubleDmg
+ goto BattleScript_EffectHit
-BattleScript_1D8671: @ 81D8671
- setbyte gSharedMem + 0x1601F, 2
- jump BattleScript_1D6F14
+BattleScript_SmellingsaltDoubleDmg: @ 81D8671
+ setbyte sDMG_MULTIPLIER, 2
+ goto BattleScript_EffectHit
-MoveEffect_FollowMe: @ 81D867C
+BattleScript_EffectFollowMe: @ 81D867C
attackcanceler
attackstring
ppreduce
@@ -2390,9 +2387,9 @@ MoveEffect_FollowMe: @ 81D867C
waitanimation
printstring BATTLE_TEXT_CenterAttention
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_NaturePower: @ 81D868D
+BattleScript_EffectNaturePower: @ 81D868D
attackcanceler
attackstring
pause 32
@@ -2401,7 +2398,7 @@ MoveEffect_NaturePower: @ 81D868D
waitmessage 64
return
-MoveEffect_Charge: @ 81D869A
+BattleScript_EffectCharge: @ 81D869A
attackcanceler
attackstring
ppreduce
@@ -2410,225 +2407,225 @@ MoveEffect_Charge: @ 81D869A
waitanimation
printstring BATTLE_TEXT_ChargingPower
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Taunt: @ 81D86AB
+BattleScript_EffectTaunt: @ 81D86AB
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 0
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
settaunt BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_TauntFell
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_HelpingHand: @ 81D86C7
+BattleScript_EffectHelpingHand: @ 81D86C7
attackcanceler
attackstring
ppreduce
- sethelpinghand BattleScript_ButItFailed
+ trysethelpinghand BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_ReadyToHelp
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Trick: @ 81D86DC
+BattleScript_EffectTrick: @ 81D86DC
attackcanceler
attackstring
ppreduce
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- accuracycheck BattleScript_ButItFailed, 0
- itemswap BattleScript_ButItFailed
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
+ tryswapitems BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_SwitchedItems
waitmessage 64
- printfromtable BattleTextList_401642
+ printfromtable gItemSwapStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_RolePlay: @ 81D870A
+BattleScript_EffectRolePlay: @ 81D870A
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 65535
- copyability BattleScript_ButItFailed
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
+ trycopyability BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_CopiedObject
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Wish: @ 81D8726
+BattleScript_EffectWish: @ 81D8726
attackcanceler
attackstring
ppreduce
- atkd4 0, BattleScript_ButItFailed
+ trywish 0, BattleScript_ButItFailed
attackanimation
waitanimation
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Assist: @ 81D8736
+BattleScript_EffectAssist: @ 81D8736
attackcanceler
attackstring
- assistattackselect BattleScript_1D83D5
+ assistattackselect BattleScript_ButItFailedPpReduce
attackanimation
waitanimation
- setbyte gSharedMem + 0x16002, 0
- setbyte gSharedMem + 0x160A1, 0
- jumptoattack USER
+ setbyte sANIM_TURN, 0
+ setbyte sANIM_TARGETS_HIT, 0
+ jumptorandomattack USER
-MoveEffect_Ingrain: @ 81D874D
+BattleScript_EffectIngrain: @ 81D874D
attackcanceler
attackstring
ppreduce
- setroots BattleScript_ButItFailed
+ trysetroots BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_PlantedRoots
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Superpower: @ 81D8762
- setbyte gUnknown_02024D1F + 0x2, 229
- jump BattleScript_1D6F14
+BattleScript_EffectSuperpower: @ 81D8762
+ setmoveeffect EFFECT_ATK_DEF_DOWN | AFFECTS_USER | CERTAIN
+ goto BattleScript_EffectHit
-MoveEffect_MagicCoat: @ 81D876D
+BattleScript_EffectMagicCoat: @ 81D876D
attackcanceler
- setmagiccoat BattleScript_1D83D4
+ trysetmagiccoat BattleScript_ButItFailedAtkStringPpReduce
attackstring
ppreduce
attackanimation
waitanimation
printstring BATTLE_TEXT_ShroudedItself
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Recycle: @ 81D8782
+BattleScript_EffectRecycle: @ 81D8782
attackcanceler
attackstring
ppreduce
- recycleitem BattleScript_ButItFailed
+ tryrecycleitem BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_FoundOne
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Revenge: @ 81D8797
+BattleScript_EffectRevenge: @ 81D8797
doubledamagedealtifdamaged
- jump BattleScript_1D6F14
+ goto BattleScript_EffectHit
-MoveEffect_BrickBreak: @ 81D879D
+BattleScript_EffectBrickBreak: @ 81D879D
attackcanceler
- accuracycheck BattleScript_1D6F72, 0
+ accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
- removereflectlightscreen
+ removelightscreenreflect
critcalc
- atk5
- atk6
- atk7
- jumpifbyte 0, gSharedMem + 0x16002, 0, BattleScript_1D87BD
+ damagecalc
+ typecalc
+ adjustnormaldamage
+ jumpifbyte EQUAL, sANIM_TURN, 0, BattleScript_BrickBreakAnim
bicbyte gBattleMoveFlags, 9
-BattleScript_1D87BD: @ 81D87BD
+BattleScript_BrickBreakAnim: @ 81D87BD
attackanimation
waitanimation
- jumpifbyte 3, gSharedMem + 0x16002, 2, BattleScript_1D87D0
+ jumpifbyte LESS_THAN, sANIM_TURN, 2, BattleScript_BrickBreakDoHit
printstring BATTLE_TEXT_BrokeWall
waitmessage 64
-BattleScript_1D87D0: @ 81D87D0
- damagecalc2
- missmessage
- atk5c TARGET
- waitstateatk
- graphicalhpupdate TARGET
+BattleScript_BrickBreakDoHit: @ 81D87D0
+ typecalc2
+ effectivenesssound
+ hitanimation TARGET
+ waitstate
+ healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 64
resultmessage
waitmessage 64
- seteffectwithchancetarget
- faintpokemon TARGET, 0, 0x0
- jump BattleScript_EndTurn
+ seteffectwithchance
+ tryfaintmon TARGET, FALSE, NULL
+ goto BattleScript_MoveEnd
-MoveEffect_Yawn: @ 81D87EE
+BattleScript_EffectYawn: @ 81D87EE
attackcanceler
attackstring
ppreduce
- jumpifability TARGET, ABILITY_VITAL_SPIRIT, BattleScript_1D882F
- jumpifability TARGET, ABILITY_INSOMNIA, BattleScript_1D882F
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_ButItFailed
- jumpifhalverset TARGET, 32, BattleScript_1D9037
- accuracycheck BattleScript_ButItFailed, 65535
- jumpifcannotsleep BattleScript_ButItFailed
+ jumpifability TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBankAbilityMadeIneffective
+ jumpifability TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
+ jumpifcantmakeasleep BattleScript_ButItFailed
setyawn BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_DrowsyMade
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D882F: @ 81D882F
- copyarray gSharedMem + 0x16003, gSharedMem + 0x160F8, 1
+BattleScript_PrintBankAbilityMadeIneffective: @ 81D882F
+ copybyte sBANK, sBANK_WITH_ABILITY
-BattleScript_1D8839: @ 81D8839
+BattleScript_PrintAbilityMadeIneffective: @ 81D8839
pause 32
printstring BATTLE_TEXT_MadeIneffective2
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_KnockOff: @ 81D8847
- setbyte gUnknown_02024D1F + 0x2, 54
- jump BattleScript_1D6F14
+BattleScript_EffectKnockOff: @ 81D8847
+ setmoveeffect EFFECT_KNOCK_OFF
+ goto BattleScript_EffectHit
-MoveEffect_Endeavor: @ 81D8852
+BattleScript_EffectEndeavor: @ 81D8852
attackcanceler
attackstring
ppreduce
setdamagetohealthdifference BattleScript_ButItFailed
- copyarray gHP_dealt, gBattleMoveDamage, 4
- accuracycheck BattleScript_1D6F77, 0
- atk6
- jumpifbyte 4, gBattleMoveFlags, 41, BattleScript_1D6F48
- bicbyte gBattleMoveFlags, 6
- copyarray gBattleMoveDamage, gHP_dealt, 4
- atk69
- jump BattleScript_1D6F48
-
-MoveEffect_Eruption: @ 81D888D
+ copyword gHP_dealt, gBattleMoveDamage
+ accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
+ typecalc
+ jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation
+ bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ copyword gBattleMoveDamage, gHP_dealt
+ adjustsetdamage
+ goto BattleScript_HitFromAtkAnimation
+
+BattleScript_EffectEruption: @ 81D888D
scaledamagebyhealthratio
- jump BattleScript_1D6F14
+ goto BattleScript_EffectHit
-MoveEffect_SkillSwap: @ 81D8893
+BattleScript_EffectSkillSwap: @ 81D8893
attackcanceler
attackstring
ppreduce
- accuracycheck BattleScript_ButItFailed, 65535
- abilityswap BattleScript_ButItFailed
+ accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
+ tryswapabilities BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_AbilitySwap
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Imprison: @ 81D88AF
+BattleScript_EffectImprison: @ 81D88AF
attackcanceler
attackstring
ppreduce
- imprisoneffect BattleScript_ButItFailed
+ tryimprision BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_SealedMove
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Refresh: @ 81D88C4
+BattleScript_EffectRefresh: @ 81D88C4
attackcanceler
attackstring
ppreduce
@@ -2637,23 +2634,23 @@ MoveEffect_Refresh: @ 81D88C4
waitanimation
printstring BATTLE_TEXT_StatusNormal
waitmessage 64
- atk98 1
- jump BattleScript_EndTurn
+ updatestatusicon USER
+ goto BattleScript_MoveEnd
-MoveEffect_Grudge: @ 81D88DB
+BattleScript_EffectGrudge: @ 81D88DB
attackcanceler
attackstring
ppreduce
- setgrudge BattleScript_ButItFailed
+ trysetgrudge BattleScript_ButItFailed
attackanimation
waitanimation
printstring BATTLE_TEXT_GrudgeBear
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_Snatch: @ 81D88F0
+BattleScript_EffectSnatch: @ 81D88F0
attackcanceler
- setstealstatchange BattleScript_1D83D4
+ trysetsnatch BattleScript_ButItFailedAtkStringPpReduce
attackstring
ppreduce
attackanimation
@@ -2661,267 +2658,267 @@ MoveEffect_Snatch: @ 81D88F0
pause 32
printstring BATTLE_TEXT_AwaitMove
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_LowKick: @ 81D8908
+BattleScript_EffectLowKick: @ 81D8908
attackcanceler
attackstring
ppreduce
weightdamagecalculation
- accuracycheck BattleScript_1D6F77, 0
- jump BattleScript_1D6F44
+ accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
+ goto BattleScript_HitFromCritCalc
-MoveEffect_SecretPower: @ 81D8918
- naturepowereffect
- jump BattleScript_1D6F14
+BattleScript_EffectSecretPower: @ 81D8918
+ getsecretpowereffect
+ goto BattleScript_EffectHit
-MoveEffect_DoubleEdge: @ 81D891E
- setbyte gUnknown_02024D1F + 0x2, 230
- jump BattleScript_1D6F14
+BattleScript_EffectDoubleEdge: @ 81D891E
+ setmoveeffect EFFECT_RECOIL_33_PARALYSIS | AFFECTS_USER | CERTAIN
+ goto BattleScript_EffectHit
-MoveEffect_TeeterDance: @ 81D8929
+BattleScript_EffectTeeterDance: @ 81D8929
attackcanceler
attackstring
ppreduce
setbyte gBankTarget, 0
-BattleScript_1D8932: @ 81D8932
- atk25
- setbyte gUnknown_02024D1F + 0x2, 7
- jumpifarrayequal gBankAttacker, gBankTarget, 1, BattleScript_1D8978
- jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_1D8996
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D89B2
- jumpifsecondarytstatus TARGET, S_CONFUSED, BattleScript_1D89C0
- accuracycheck BattleScript_1D89CE, 0
- jumpifhalverset TARGET, 32, BattleScript_1D89A4
+BattleScript_TeeterDanceLoop: @ 81D8932
+ movevaluescleanup
+ setmoveeffect EFFECT_CONFUSION
+ jumpifbyteequal gBankAttacker, gBankTarget, BattleScript_TeeterDanceDoMoveEndIncrement
+ jumpifability TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceLoopIncrement
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_TeeterDanceSubstitutePrevents
+ jumpifstatus2 TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused
+ accuracycheck BattleScript_TeeterDanceMissed, ACC_CURR_MOVE
+ jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_TeeterDanceSafeguardProtected
attackanimation
waitanimation
- seteffecttarget
+ seteffectprimary
resultmessage
waitmessage 64
-BattleScript_1D8978: @ 81D8978
- setbyte gSharedMem + 0x1600C, 0
- atk49 2, 16
+BattleScript_TeeterDanceDoMoveEndIncrement: @ 81D8978
+ setbyte sMOVEEND_STATE, 0
+ moveend 2, 16
addbyte gBankTarget, 1
- jumpifarraynotequal gBankTarget, gNoOfAllBanks, 1, BattleScript_1D8932
+ jumpifbytenotequal gBankTarget, gNoOfAllBanks, BattleScript_TeeterDanceLoop
end
-BattleScript_1D8996: @ 81D8996
+BattleScript_TeeterDanceLoopIncrement: @ 81D8996
pause 32
printstring BATTLE_TEXT_PreventedConfusion
waitmessage 64
- jump BattleScript_1D8978
+ goto BattleScript_TeeterDanceDoMoveEndIncrement
-BattleScript_1D89A4: @ 81D89A4
+BattleScript_TeeterDanceSafeguardProtected: @ 81D89A4
pause 32
printstring BATTLE_TEXT_SafeguardActive
waitmessage 64
- jump BattleScript_1D8978
+ goto BattleScript_TeeterDanceDoMoveEndIncrement
-BattleScript_1D89B2: @ 81D89B2
+BattleScript_TeeterDanceSubstitutePrevents: @ 81D89B2
pause 32
printstring BATTLE_TEXT_Failed
waitmessage 64
- jump BattleScript_1D8978
+ goto BattleScript_TeeterDanceDoMoveEndIncrement
-BattleScript_1D89C0: @ 81D89C0
+BattleScript_TeeterDanceAlreadyConfused: @ 81D89C0
pause 32
printstring BATTLE_TEXT_AlreadyConfused
waitmessage 64
- jump BattleScript_1D8978
+ goto BattleScript_TeeterDanceDoMoveEndIncrement
-BattleScript_1D89CE: @ 81D89CE
+BattleScript_TeeterDanceMissed: @ 81D89CE
resultmessage
waitmessage 64
- jump BattleScript_1D8978
+ goto BattleScript_TeeterDanceDoMoveEndIncrement
-MoveEffect_MudSport: @ 81D89D7
-MoveEffect_WaterSport: @ 81D89D7
+BattleScript_EffectMudSport: @ 81D89D7
+BattleScript_EffectWaterSport: @ 81D89D7
attackcanceler
attackstring
ppreduce
settypebasedhalvers BattleScript_ButItFailed
attackanimation
waitanimation
- printfromtable BattleTextList_4015D4
+ printfromtable gSportsUsedStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_PoisonFang: @ 81D89EE
- setbyte gUnknown_02024D1F + 0x2, 6
- jump BattleScript_1D6F14
+BattleScript_EffectPoisonFang: @ 81D89EE
+ setmoveeffect EFFECT_TOXIC
+ goto BattleScript_EffectHit
-MoveEffect_WeatherBall: @ 81D89F9
- seteffectbyweather
- jump BattleScript_1D6F14
+BattleScript_EffectWeatherBall: @ 81D89F9
+ setweatherballtype
+ goto BattleScript_EffectHit
-MoveEffect_Overheat: @ 81D89FF
- setbyte gUnknown_02024D1F + 0x2, 251
- jump BattleScript_1D6F14
+BattleScript_EffectOverheat: @ 81D89FF
+ setmoveeffect EFFECT_SP_ATK_TWO_DOWN | AFFECTS_USER | CERTAIN
+ goto BattleScript_EffectHit
-MoveEffect_Tickle: @ 81D8A0A
+BattleScript_EffectTickle: @ 81D8A0A
attackcanceler
attackstring
ppreduce
- jumpifstat TARGET, 2, 1, 0, BattleScript_1D8A1F
- jumpifstat TARGET, 0, 2, 0, BattleScript_1D8A7D
+ jumpifstat TARGET, GREATER_THAN, ATTACK, 0, BattleScript_TickleDoMoveAnim
+ jumpifstat TARGET, EQUAL, DEFENSE, 0, BattleScript_CantLowerMultipleStats
-BattleScript_1D8A1F: @ 81D8A1F
- accuracycheck BattleScript_ButItFailed, 0
+BattleScript_TickleDoMoveAnim: @ 81D8A1F
+ accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
attackanimation
waitanimation
- setbyte gSharedMem + 0x160DC, 0
+ setbyte sFIELD_1B, 0
playstatchangeanimation TARGET, 6, 5
playstatchangeanimation TARGET, 2, 1
- setbyte gSharedMem + 0x1601E, 145
- statbuffchange 1, BattleScript_1D8A55
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8A55
- printfromtable BattleTextList_40157C
+ setstatchanger ATTACK, 1, TRUE
+ statbuffchange 1, BattleScript_TickleTryLowerDef
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_TickleTryLowerDef
+ printfromtable gStatDownStringIds
waitmessage 64
-BattleScript_1D8A55: @ 81D8A55
+BattleScript_TickleTryLowerDef: @ 81D8A55
playstatchangeanimation TARGET, 4, 1
- setbyte gSharedMem + 0x1601E, 146
- statbuffchange 1, BattleScript_1D8A78
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8A78
- printfromtable BattleTextList_40157C
+ setstatchanger DEFENSE, 1, TRUE
+ statbuffchange 1, BattleScript_TickleEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_TickleEnd
+ printfromtable gStatDownStringIds
waitmessage 64
-BattleScript_1D8A78: @ 81D8A78
- jump BattleScript_EndTurn
+BattleScript_TickleEnd: @ 81D8A78
+ goto BattleScript_MoveEnd
-BattleScript_1D8A7D: @ 81D8A7D
+BattleScript_CantLowerMultipleStats: @ 81D8A7D
pause 32
- orbyte gBattleMoveFlags, 32
+ orbyte gBattleMoveFlags, MOVESTATUS_FAILED
printstring BATTLE_TEXT_StatNoLower
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_CosmicPower: @ 81D8A91
+BattleScript_EffectCosmicPower: @ 81D8A91
attackcanceler
attackstring
ppreduce
- jumpifstat USER, 3, 2, 12, BattleScript_1D8AA6
- jumpifstat USER, 0, 5, 12, BattleScript_1D8BCB
+ jumpifstat USER, LESS_THAN, DEFENSE, 12, BattleScript_CosmicPowerDoMoveAnim
+ jumpifstat USER, EQUAL, SP_DEFENSE, 12, BattleScript_CantRaiseMultipleStats
-BattleScript_1D8AA6: @ 81D8AA6
+BattleScript_CosmicPowerDoMoveAnim: @ 81D8AA6
attackanimation
waitanimation
- setbyte gSharedMem + 0x160DC, 0
+ setbyte sFIELD_1B, 0
playstatchangeanimation USER, 36, 0
- setbyte gSharedMem + 0x1601E, 18
- statbuffchange 65, BattleScript_1D8AD1
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8AD1
- printfromtable BattleTextList_401570
+ setstatchanger DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CosmicPowerTrySpDef
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CosmicPowerTrySpDef
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8AD1: @ 81D8AD1
- setbyte gSharedMem + 0x1601E, 21
- statbuffchange 65, BattleScript_1D8AF0
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8AF0
- printfromtable BattleTextList_401570
+BattleScript_CosmicPowerTrySpDef: @ 81D8AD1
+ setstatchanger SP_DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CosmicPowerEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CosmicPowerEnd
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8AF0: @ 81D8AF0
- jump BattleScript_EndTurn
+BattleScript_CosmicPowerEnd: @ 81D8AF0
+ goto BattleScript_MoveEnd
-MoveEffect_SkyUppercut: @ 81D8AF5
- orword gHitMarker, 0x10000
- jump BattleScript_1D6F14
+BattleScript_EffectSkyUppercut: @ 81D8AF5
+ orword gHitMarker, HITMARKER_IGNORE_ON_AIR
+ goto BattleScript_EffectHit
-MoveEffect_BulkUp: @ 81D8B03
+BattleScript_EffectBulkUp: @ 81D8B03
attackcanceler
attackstring
ppreduce
- jumpifstat USER, 3, 1, 12, BattleScript_1D8B18
- jumpifstat USER, 0, 2, 12, BattleScript_1D8BCB
+ jumpifstat USER, LESS_THAN, ATTACK, 12, BattleScript_BulkUpDoMoveAnim
+ jumpifstat USER, EQUAL, DEFENSE, 12, BattleScript_CantRaiseMultipleStats
-BattleScript_1D8B18: @ 81D8B18
+BattleScript_BulkUpDoMoveAnim: @ 81D8B18
attackanimation
waitanimation
- setbyte gSharedMem + 0x160DC, 0
+ setbyte sFIELD_1B, 0
playstatchangeanimation USER, 6, 0
- setbyte gSharedMem + 0x1601E, 17
- statbuffchange 65, BattleScript_1D8B43
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8B43
- printfromtable BattleTextList_401570
+ setstatchanger ATTACK, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_BulkUpTryDef
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_BulkUpTryDef
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8B43: @ 81D8B43
- setbyte gSharedMem + 0x1601E, 18
- statbuffchange 65, BattleScript_1D8B62
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8B62
- printfromtable BattleTextList_401570
+BattleScript_BulkUpTryDef: @ 81D8B43
+ setstatchanger DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_BulkUpEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_BulkUpEnd
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8B62: @ 81D8B62
- jump BattleScript_EndTurn
+BattleScript_BulkUpEnd: @ 81D8B62
+ goto BattleScript_MoveEnd
-MoveEffect_CalmMind: @ 81D8B67
+BattleScript_EffectCalmMind: @ 81D8B67
attackcanceler
attackstring
ppreduce
- jumpifstat USER, 3, 4, 12, BattleScript_1D8B7C
- jumpifstat USER, 0, 5, 12, BattleScript_1D8BCB
+ jumpifstat USER, LESS_THAN, SP_ATTACK, 12, BattleScript_CalmMindDoMoveAnim
+ jumpifstat USER, EQUAL, SP_DEFENSE, 12, BattleScript_CantRaiseMultipleStats
-BattleScript_1D8B7C: @ 81D8B7C
+BattleScript_CalmMindDoMoveAnim: @ 81D8B7C
attackanimation
waitanimation
- setbyte gSharedMem + 0x160DC, 0
+ setbyte sFIELD_1B, 0
playstatchangeanimation USER, 48, 0
- setbyte gSharedMem + 0x1601E, 20
- statbuffchange 65, BattleScript_1D8BA7
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8BA7
- printfromtable BattleTextList_401570
+ setstatchanger SP_ATTACK, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CalmMindTrySpDef
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CalmMindTrySpDef
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8BA7: @ 81D8BA7
- setbyte gSharedMem + 0x1601E, 21
- statbuffchange 65, BattleScript_1D8BC6
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8BC6
- printfromtable BattleTextList_401570
+BattleScript_CalmMindTrySpDef: @ 81D8BA7
+ setstatchanger SP_DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_CalmMindEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_CalmMindEnd
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8BC6: @ 81D8BC6
- jump BattleScript_EndTurn
+BattleScript_CalmMindEnd: @ 81D8BC6
+ goto BattleScript_MoveEnd
-BattleScript_1D8BCB: @ 81D8BCB
+BattleScript_CantRaiseMultipleStats: @ 81D8BCB
pause 32
- orbyte gBattleMoveFlags, 32
+ orbyte gBattleMoveFlags, MOVESTATUS_FAILED
printstring BATTLE_TEXT_StatNoHigher
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-MoveEffect_DragonDance: @ 81D8BDF
+BattleScript_EffectDragonDance: @ 81D8BDF
attackcanceler
attackstring
ppreduce
- jumpifstat USER, 3, 1, 12, BattleScript_1D8BF4
- jumpifstat USER, 0, 3, 12, BattleScript_1D8BCB
+ jumpifstat USER, LESS_THAN, ATTACK, 12, BattleScript_DragonDanceDoMoveAnim
+ jumpifstat USER, EQUAL, SPEED, 12, BattleScript_CantRaiseMultipleStats
-BattleScript_1D8BF4: @ 81D8BF4
+BattleScript_DragonDanceDoMoveAnim: @ 81D8BF4
attackanimation
waitanimation
- setbyte gSharedMem + 0x160DC, 0
+ setbyte sFIELD_1B, 0
playstatchangeanimation USER, 10, 0
- setbyte gSharedMem + 0x1601E, 17
- statbuffchange 65, BattleScript_1D8C1F
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8C1F
- printfromtable BattleTextList_401570
+ setstatchanger ATTACK, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_DragonDanceTrySpeed
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_DragonDanceTrySpeed
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8C1F: @ 81D8C1F
- setbyte gSharedMem + 0x1601E, 19
- statbuffchange 65, BattleScript_1D8C3E
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8C3E
- printfromtable BattleTextList_401570
+BattleScript_DragonDanceTrySpeed: @ 81D8C1F
+ setstatchanger SPEED, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_DragonDanceEnd
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_DragonDanceEnd
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D8C3E: @ 81D8C3E
- jump BattleScript_EndTurn
+BattleScript_DragonDanceEnd: @ 81D8C3E
+ goto BattleScript_MoveEnd
-MoveEffect_Camouflage: @ 81D8C43
+BattleScript_EffectCamouflage: @ 81D8C43
attackcanceler
attackstring
ppreduce
@@ -2930,142 +2927,142 @@ MoveEffect_Camouflage: @ 81D8C43
waitanimation
printstring BATTLE_TEXT_TypeTransform
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-gUnknown_081D8C58:: @ 81D8C58
- atk56 1
+BattleScript_FaintAttacker:: @ 81D8C58
+ playfaintcry USER
pause 64
- atk1a 1
- atk1b 1
+ dofaintanimation USER
+ cleareffectsonfaint USER
printstring BATTLE_TEXT_AttackingFainted
return
-gUnknown_081D8C65:: @ 81D8C65
- atk56 0
+BattleScript_FaintTarget:: @ 81D8C65
+ playfaintcry TARGET
pause 64
- atk1a 0
- atk1b 0
+ dofaintanimation TARGET
+ cleareffectsonfaint TARGET
printstring BATTLE_TEXT_DefendingFainted
return
-gUnknown_081D8C72:: @ 81D8C72
- setbyte gSharedMem + 0x1600F, 0
- atk23 0
+BattleScript_GiveExp:: @ 81D8C72
+ setbyte sGIVEEXP_STATE, 0
+ getexp TARGET
end2
-gUnknown_081D8C7B:: @ 81D8C7B
+BattleScript_HandleFaintedMon:: @ 81D8C7B
atk24 BattleScript_1D8D87
- jumpifbyte 1, gBattleOutcome, 0, BattleScript_1D8D86
- jumpifhalfword 4, gBattleTypeFlags, 8, BattleScript_1D8CC2
- jumpifword 5, gHitMarker, 0x400000, BattleScript_1D8CC2
+ jumpifbyte NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd
+ jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonTryChooseAnother
+ jumpifword NO_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonTryChooseAnother
printstring BATTLE_TEXT_UseNext
setbyte gBattleCommunication, 0
- atk67
- jumpifbyte 0, gUnknown_02024D1F, 0, BattleScript_1D8CC2
- atk72 BattleScript_1D8D86
+ yesnobox
+ jumpifbyte EQUAL, gUnknown_02024D1F, 0, BattleScript_FaintedMonTryChooseAnother
+ jumpifplayerran BattleScript_FaintedMonEnd
printstring BATTLE_TEXT_CantEscape
-BattleScript_1D8CC2: @ 81D8CC2
- openpartyscreen 3, BattleScript_1D8D86
- atk51 3, 2
- jumpifhalfword 5, gBattleTypeFlags, 8, BattleScript_1D8D66
- jumpifhalfword 4, gBattleTypeFlags, 2, BattleScript_1D8D66
- jumpifhalfword 4, gBattleTypeFlags, 256, BattleScript_1D8D66
- jumpifhalfword 4, gBattleTypeFlags, 1, BattleScript_1D8D66
- jumpifword 4, gHitMarker, 0x400000, BattleScript_1D8D66
- jumpifbyte 0, gSharedMem + 0x16084, 1, BattleScript_1D8D66
- jumpifcannotswitch USER, BattleScript_1D8D66
+BattleScript_FaintedMonTryChooseAnother: @ 81D8CC2
+ openpartyscreen 3, BattleScript_FaintedMonEnd
+ switchhandleorder 3, 2
+ jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonChooseAnother
+ jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonChooseAnother
+ jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_FaintedMonChooseAnother
+ jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother
+ jumpifword COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother
+ jumpifbyte EQUAL, sBATTLE_STYLE, 1, BattleScript_FaintedMonChooseAnother
+ jumpifcantswitch USER, BattleScript_FaintedMonChooseAnother
printstring BATTLE_TEXT_WillSwitch
setbyte gBattleCommunication, 0
- atk67
- jumpifbyte 0, gUnknown_02024D1F, 1, BattleScript_1D8D66
- atk6e
- openpartyscreen 129, BattleScript_1D8D66
- atk51 USER, 2
- jumpifbyte 0, gBattleCommunication, 6, BattleScript_1D8D66
- atk6b
- atk76 USER, 5
- atk74 1
+ yesnobox
+ jumpifbyte EQUAL, gUnknown_02024D1F, 1, BattleScript_FaintedMonChooseAnother
+ setatktoplayer0
+ openpartyscreen 129, BattleScript_FaintedMonChooseAnother
+ switchhandleorder USER, 2
+ jumpifbyte EQUAL, gBattleCommunication, 6, BattleScript_FaintedMonChooseAnother
+ atknameinbuff1
+ resetintrimidatetracebits USER
+ hpthresholds2 USER
printstring 2
- atke2 USER
- waitstateatk
- atk4b
- waitstateatk
- atk61 1
- switch1 USER
- switch2 USER
- atk73 USER
+ switchoutabilities USER
+ waitstate
+ returnatktoball
+ waitstate
+ drawpartystatussummary 1
+ getswitchedmondata USER
+ switchindataupdate USER
+ hpthresholds USER
printstring 3
atk62 1
- switch3 USER, 0
- waitstateatk
- atk52 USER
- atk6d
-
-BattleScript_1D8D66: @ 81D8D66
- atk61 3
- switch1 3
- switch2 3
- atk73 3
+ switchinanim USER, 0
+ waitstate
+ switchineffects USER
+ resetsentmonsvalue
+
+BattleScript_FaintedMonChooseAnother: @ 81D8D66
+ drawpartystatussummary 3
+ getswitchedmondata 3
+ switchindataupdate 3
+ hpthresholds 3
printstring 3
atk62 3
- switch3 3, 0
- waitstateatk
- atk52 3
- jumpifhalfword 4, gBattleTypeFlags, 1, BattleScript_1D8D86
- atk68
+ switchinanim 3, 0
+ waitstate
+ switchineffects 3
+ jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd
+ cancelallactions
-BattleScript_1D8D86: @ 81D8D86
+BattleScript_FaintedMonEnd: @ 81D8D86
end2
BattleScript_1D8D87: @ 81D8D87
openpartyscreen 5, BattleScript_1D8D8D
BattleScript_1D8D8D: @ 81D8D8D
- atk51 3, 0
+ switchhandleorder 3, 0
openpartyscreen 6, BattleScript_1D8DBD
- atk51 3, 0
+ switchhandleorder 3, 0
BattleScript_1D8D99: @ 81D8D99
- atk51 3, 2
- atk61 3
- switch1 3
- switch2 3
- atk73 3
+ switchhandleorder 3, 2
+ drawpartystatussummary 3
+ getswitchedmondata 3
+ switchindataupdate 3
+ hpthresholds 3
printstring 3
atk62 3
- switch3 3, 0
- waitstateatk
- atk52 5
- jumpifarraynotequal gBank1, gNoOfAllBanks, 1, BattleScript_1D8D99
+ switchinanim 3, 0
+ waitstate
+ switchineffects 5
+ jumpifbytenotequal gBank1, gNoOfAllBanks, BattleScript_1D8D99
BattleScript_1D8DBD: @ 81D8DBD
end2
-gUnknown_081D8DBE:: @ 81D8DBE
+BattleScript_LocalTrainerBattleWon:: @ 81D8DBE
printstring BATTLE_TEXT_PlayerDefeatedTrainer2
- atk53 1
- waitstateatk
+ trainerslidein 1
+ waitstate
printstring BATTLE_TEXT_UnknownString
- atk5d
+ getmoneyreward
printstring BATTLE_TEXT_WinningPrize
waitmessage 64
-gUnknown_081D8DCE:: @ 81D8DCE
- givemoney
- pickupitemcalculation
+BattleScript_PayDayMoneyAndPickUpItems:: @ 81D8DCE
+ givepaydaymoney
+ pickup
end2
-gUnknown_081D8DD1:: @ 81D8DD1
- jumpifhalfword 4, gBattleTypeFlags, 256, BattleScript_1D8E01
- jumpifhalfword 4, gBattleTypeFlags, 2048, BattleScript_1D8E01
- jumpifhalfword 0, gTrainerBattleOpponent, 1024, BattleScript_1D8E01
+BattleScript_LocalBattleLost:: @ 81D8DD1
+ jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_LocalBattleLostEnd
+ jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd
+ jumpifhalfword EQUAL, gTrainerBattleOpponent, 1024, BattleScript_LocalBattleLostEnd
printstring BATTLE_TEXT_OutOfUsablePoke
waitmessage 64
printstring BATTLE_TEXT_WhitedOut
waitmessage 64
-BattleScript_1D8E01: @ 81D8E01
+BattleScript_LocalBattleLostEnd: @ 81D8E01
end2
gUnknown_081D8E02:: @ 81D8E02
@@ -3077,116 +3074,116 @@ gUnknown_081D8E02:: @ 81D8E02
gUnknown_081D8E0D:: @ 81D8E0D
printstring BATTLE_TEXT_PlayerDefeatedTrainer2
- atk53 1
- waitstateatk
+ trainerslidein 1
+ waitstate
end2
-gUnknown_081D8E14:: @ 81D8E14
- playanimation USER, B_ANIM_SMOKEBALL_ESCAPE, 0x0
+BattleScript_SmokeBallEscape:: @ 81D8E14
+ playanimation USER, B_ANIM_SMOKEBALL_ESCAPE, NULL
printstring BATTLE_TEXT_FledUsingItem
waitmessage 64
end2
-gUnknown_081D8E22:: @ 81D8E22
+BattleScript_RanAwayUsingMonAbility:: @ 81D8E22
printstring BATTLE_TEXT_FledUsingOther
waitmessage 64
end2
-gUnknown_081D8E29:: @ 81D8E29
+BattleScript_GotAwaySafely:: @ 81D8E29
printstring BATTLE_TEXT_GotAwaySafely
waitmessage 64
end2
-gUnknown_081D8E30:: @ 81D8E30
+BattleScript_WildMonFled:: @ 81D8E30
printstring BATTLE_TEXT_FledWild
waitmessage 64
end2
-gUnknown_081D8E37:: @ 81D8E37
+BattleScript_PrintCantRunFromTrainer:: @ 81D8E37
printstring BATTLE_TEXT_NoRunning
end2
-gUnknown_081D8E3B:: @ 81D8E3B
- printfromtable BattleTextList_401512
+BattleScript_PrintFailedToRunString:: @ 81D8E3B
+ printfromtable gNoEscapeStringIds
waitmessage 64
end2
-gUnknown_081D8E44:: @ 81D8E44
- printfromtable2 BattleTextList_401512
- atk44
+BattleScript_PrintCantEscapeFromBattle:: @ 81D8E44
+ printselectionstringfromtable gNoEscapeStringIds
+ endselectionscript
-gUnknown_081D8E4A:: @ 81D8E4A
- printstring2 BATTLE_TEXT_BoxFull
- atk44
+BattleScript_PrintFullBox:: @ 81D8E4A
+ printselectionstring BATTLE_TEXT_BoxFull
+ endselectionscript
-gUnknown_081D8E4E:: @ 81D8E4E
- atk74 1
+BattleScript_ActionSwitch:: @ 81D8E4E
+ hpthresholds2 USER
printstring 2
- setbyte gSharedMem + 0x1601F, 2
- jumpifbyte 4, gBattleTypeFlags, 1, BattleScript_1D8E6B
- atk26 1
- jump BattleScript_1D8E6D
+ setbyte sDMG_MULTIPLIER, 2
+ jumpifbyte COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit
+ setmultihit 1
+ goto BattleScript_PursuitSwitchDmgLoop
-BattleScript_1D8E6B: @ 81D8E6B
- atk26 2
+BattleScript_PursuitSwitchDmgSetMultihit: @ 81D8E6B
+ setmultihit 2
-BattleScript_1D8E6D: @ 81D8E6D
- atkba BattleScript_1D8E7A
+BattleScript_PursuitSwitchDmgLoop: @ 81D8E6D
+ jumpifnopursuitswitchdmg BattleScript_DoSwitchOut
atk5f
- atkab
- callatk BattleScript_1D8EAD
+ trysetdestinybondtohappen
+ call BattleScript_PursuitDmgOnSwitchOut
atk5f
-BattleScript_1D8E7A: @ 81D8E7A
- atk27 BattleScript_1D8E6D
- atke2 USER
- waitstateatk
- atk4b
- waitstateatk
- atk61 1
- atk51 USER, 1
- switch1 USER
- switch2 USER
- atk73 USER
+BattleScript_DoSwitchOut: @ 81D8E7A
+ decrementmultihit BattleScript_PursuitSwitchDmgLoop
+ switchoutabilities USER
+ waitstate
+ returnatktoball
+ waitstate
+ drawpartystatussummary 1
+ switchhandleorder USER, 1
+ getswitchedmondata USER
+ switchindataupdate USER
+ hpthresholds USER
printstring 3
atk62 1
- switch3 USER, 0
- waitstateatk
- atk52 USER
- setbyte gSharedMem + 0x1600C, 4
- atk49 1, 0
- setbyte gSharedMem + 0x1600C, 15
- atk49 1, 0
+ switchinanim USER, 0
+ waitstate
+ switchineffects USER
+ setbyte sMOVEEND_STATE, 4
+ moveend 1, 0
+ setbyte sMOVEEND_STATE, 15
+ moveend 1, 0
end2
-BattleScript_1D8EAD: @ 81D8EAD
+BattleScript_PursuitDmgOnSwitchOut: @ 81D8EAD
pause 32
attackstring
ppreduce
critcalc
- atk5
- atk6
- atk7
+ damagecalc
+ typecalc
+ adjustnormaldamage
attackanimation
waitanimation
- missmessage
- atk5c TARGET
- waitstateatk
- graphicalhpupdate TARGET
+ effectivenesssound
+ hitanimation TARGET
+ waitstate
+ healthbarupdate TARGET
datahpupdate TARGET
critmessage
waitmessage 64
resultmessage
waitmessage 64
- faintpokemon TARGET, 0, 0x0
- setbyte gSharedMem + 0x1600C, 3
- atk49 2, 6
- atk76 TARGET, 4
- jumpifbyte 0, gBattleCommunication, 0, BattleScript_1D8EEE
- setbyte gSharedMem + 0x1600F, 0
- atk23 0
+ tryfaintmon TARGET, FALSE, NULL
+ setbyte sMOVEEND_STATE, 3
+ moveend 2, 6
+ various TARGET, 4
+ jumpifbyte EQUAL, gBattleCommunication, 0, BattleScript_PursuitDmgOnSwitchOutRet
+ setbyte sGIVEEXP_STATE, 0
+ getexp TARGET
-BattleScript_1D8EEE: @ 81D8EEE
+BattleScript_PursuitDmgOnSwitchOutRet: @ 81D8EEE
return
BattleScript_Pausex20:: @ 81D8EEF
@@ -3194,197 +3191,197 @@ BattleScript_Pausex20:: @ 81D8EEF
return
BattleScript_LevelUp:: @ 81D8EF3
- atk55 0xe10016f
- attackcanceler
- setbyte gSharedMem + 0x1609C, 0
- atk6c
- checkiflearnmoveinbattle BattleScript_1D8F4F, BattleScript_1D8F61, 1
- jump BattleScript_1D8F19
-
-BattleScript_1D8F0F: @ 81D8F0F
- checkiflearnmoveinbattle BattleScript_1D8F4F, BattleScript_1D8F61, 0
-
-BattleScript_1D8F19: @ 81D8F19
- atk71
+ fanfare BGM_FANFA1
+ printstring BATTLE_TEXT_GrewLevel
+ setbyte sLVLBOX_STATE, 0
+ drawlvlupbox
+ handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, 1
+ goto BattleScript_AskToLearnMove
+
+BattleScript_TryLearnMoveLoop: @ 81D8F0F
+ handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, 0
+
+BattleScript_AskToLearnMove: @ 81D8F19
+ buffermovetolearn
printstring BATTLE_TEXT_TryingToLearnMove
printstring BATTLE_TEXT_CantLearnMore
printstring BATTLE_TEXT_DeleteMove
- waitstateatk
- setbyte gSharedMem + 0x1601A, 0
- atk5a BattleScript_1D8F46
+ waitstate
+ setbyte sLEARNMOVE_STATE, 0
+ yesnoboxlearnmove BattleScript_ForgotAndLearnedNewMove
printstring BATTLE_TEXT_StopLearning
- waitstateatk
- setbyte gSharedMem + 0x1601A, 0
- atk5b BattleScript_1D8F19
+ waitstate
+ setbyte sLEARNMOVE_STATE, 0
+ yesnoboxstoplearningmove BattleScript_AskToLearnMove
printstring BATTLE_TEXT_DidNotLearn
- jump BattleScript_1D8F0F
+ goto BattleScript_TryLearnMoveLoop
-BattleScript_1D8F46: @ 81D8F46
+BattleScript_ForgotAndLearnedNewMove: @ 81D8F46
printstring BATTLE_TEXT_MoveForget123
printstring BATTLE_TEXT_DeletedMove
printstring BATTLE_TEXT_MoveForgetAnd
-BattleScript_1D8F4F: @ 81D8F4F
- atk71
- atk55 0xf10016f
- attackcanceler
+BattleScript_LearnedNewMove: @ 81D8F4F
+ buffermovetolearn
+ fanfare BGM_FANFA1
+ printstring BATTLE_TEXT_LearnedMove
waitmessage 64
- atk76 USER, 6
- jump BattleScript_1D8F0F
+ updatechoicemoveonlvlup USER
+ goto BattleScript_TryLearnMoveLoop
-BattleScript_1D8F61: @ 81D8F61
+BattleScript_LearnMoveReturn: @ 81D8F61
return
-gUnknown_081D8F62:: @ 81D8F62
- printfromtable BattleTextList_401534
+BattleScript_RainContinuesOrEnds:: @ 81D8F62
+ printfromtable gRainContinuesStringIds
waitmessage 64
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D8F7C
- playanimation USER, B_ANIM_RAIN_CONTINUES, 0x0
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_RainContinuesOrEndsEnd
+ playanimation USER, B_ANIM_RAIN_CONTINUES, NULL
-BattleScript_1D8F7C: @ 81D8F7C
+BattleScript_RainContinuesOrEndsEnd: @ 81D8F7C
end2
-gUnknown_081D8F7D:: @ 81D8F7D
- printfromtable BattleTextList_401528
+BattleScript_DamagingWeatherContinues:: @ 81D8F7D
+ printfromtable gSandStormHailContinuesStringIds
waitmessage 64
- atk46 1, gSharedMem + 0x160A4, 0x0
+ playanimation2 USER, sANIM_ARG1, NULL
setbyte gBattleCommunication, 0
-BattleScript_1D8F95: @ 81D8F95
- atk32 gBankAttacker, gTurnOrder, gBattleCommunication, 1
+BattleScript_DamagingWeatherLoop: @ 81D8F95
+ copyarraywithindex gBankAttacker, gTurnOrder, gBattleCommunication, 1
weatherdamage
- jumpifword 0, gBattleMoveDamage, 0x0, BattleScript_1D8FD6
- printfromtable BattleTextList_40152C
+ jumpifword EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement
+ printfromtable gSandStormHailDmgStringIds
waitmessage 64
- orword gHitMarker, 0x1100120
- missmessage
- atk5c USER
- graphicalhpupdate USER
+ orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
+ effectivenesssound
+ hitanimation USER
+ healthbarupdate USER
datahpupdate USER
- faintpokemon USER, 0, 0x0
- atk24 BattleScript_1D8FD6
+ tryfaintmon USER, FALSE, NULL
+ atk24 BattleScript_DamagingWeatherLoopIncrement
-BattleScript_1D8FD6: @ 81D8FD6
- jumpifbyte 1, gBattleOutcome, 0, BattleScript_1D8FF5
+BattleScript_DamagingWeatherLoopIncrement: @ 81D8FD6
+ jumpifbyte NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamagingWeatherContinuesEnd
addbyte gBattleCommunication, 1
- jumpifarraynotequal gBattleCommunication, gNoOfAllBanks, 1, BattleScript_1D8F95
+ jumpifbytenotequal gBattleCommunication, gNoOfAllBanks, BattleScript_DamagingWeatherLoop
-BattleScript_1D8FF5: @ 81D8FF5
- bicword gHitMarker, 0x1100120
+BattleScript_DamagingWeatherContinuesEnd: @ 81D8FF5
+ bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
end2
-gUnknown_081D8FFF:: @ 81D8FFF
- printfromtable BattleTextList_401530
+BattleScript_SandStormHailEnds:: @ 81D8FFF
+ printfromtable gSandStormHailEndStringIds
waitmessage 64
end2
-gUnknown_081D9008:: @ 81D9008
+BattleScript_SunlightContinues:: @ 81D9008
printstring BATTLE_TEXT_SunStrong
waitmessage 64
- playanimation USER, B_ANIM_SUN_CONTINUES, 0x0
+ playanimation USER, B_ANIM_SUN_CONTINUES, NULL
end2
-gUnknown_081D9016:: @ 81D9016
+BattleScript_SunlightFaded:: @ 81D9016
printstring BATTLE_TEXT_SunFaded
waitmessage 64
end2
-gUnknown_081D901D:: @ 81D901D
- printfromtable BattleTextList_4015EE
+BattleScript_OverworldWeatherStarts:: @ 81D901D
+ printfromtable gWeatherContinuesStringIds
waitmessage 64
- atk46 1, gSharedMem + 0x160A4, 0x0
+ playanimation2 USER, sANIM_ARG1, NULL
end3
-gUnknown_081D9030:: @ 81D9030
+BattleScript_SideStatusWoreOff:: @ 81D9030
printstring BATTLE_TEXT_WoreOff
waitmessage 64
end2
-BattleScript_1D9037: @ 81D9037
+BattleScript_SafeguardProtected: @ 81D9037
pause 32
printstring BATTLE_TEXT_SafeguardActive
waitmessage 64
end2
-gUnknown_081D9041:: @ 81D9041
+BattleScript_SafeguardEnds:: @ 81D9041
pause 32
printstring BATTLE_TEXT_SafeguardFaded
waitmessage 64
end2
BattleScript_LeechSeedTurnDrain:: @ 81D904B
- playanimation USER, B_ANIM_LEECH_SEED_DRAIN, gSharedMem + 0x160A4
- orword gHitMarker, 0x100100
- graphicalhpupdate USER
+ playanimation USER, B_ANIM_LEECH_SEED_DRAIN, sANIM_ARG1
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
+ healthbarupdate USER
datahpupdate USER
- copyarray gBattleMoveDamage, gHP_dealt, 4
- jumpifability USER, ABILITY_LIQUID_OOZE, BattleScript_1D907D
+ copyword gBattleMoveDamage, gHP_dealt
+ jumpifability USER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze
manipulatedamage 0
- setbyte gUnknown_02024D1F + 0x4, 3
- jump BattleScript_1D9083
+ setbyte cMULTISTRING_CHOOSER, 3
+ goto BattleScript_LeechSeedTurnPrintAndUpdateHp
-BattleScript_1D907D: @ 81D907D
- setbyte gUnknown_02024D1F + 0x4, 4
+BattleScript_LeechSeedTurnPrintLiquidOoze: @ 81D907D
+ setbyte cMULTISTRING_CHOOSER, 4
-BattleScript_1D9083: @ 81D9083
- orword gHitMarker, 0x100100
- graphicalhpupdate TARGET
+BattleScript_LeechSeedTurnPrintAndUpdateHp: @ 81D9083
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
+ healthbarupdate TARGET
datahpupdate TARGET
- printfromtable BattleTextList_40154C
+ printfromtable gLeechSeedStringIds
waitmessage 64
- faintpokemon USER, 0, 0x0
- faintpokemon TARGET, 0, 0x0
+ tryfaintmon USER, FALSE, NULL
+ tryfaintmon TARGET, FALSE, NULL
end2
BattleScript_BideStoringEnergy:: @ 81D90A7
printstring BATTLE_TEXT_StoringEnergy
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_BideAttack:: @ 81D90B2
printstring BATTLE_TEXT_UnleashedEnergy
waitmessage 64
- accuracycheck BattleScript_1D6F77, 0
- atk6
- bicbyte gBattleMoveFlags, 6
- copyarray gBattleMoveDamage, gSharedMem + 0x16090, 4
- atk69
- setbyte gSharedMem + 0x16002, 1
+ accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
+ typecalc
+ bicbyte gBattleMoveFlags, MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE
+ copyword gBattleMoveDamage, sBIDE_DMG
+ adjustsetdamage
+ setbyte sANIM_TURN, 1
attackanimation
waitanimation
- missmessage
- atk5c TARGET
- waitstateatk
- graphicalhpupdate TARGET
+ effectivenesssound
+ hitanimation TARGET
+ waitstate
+ healthbarupdate TARGET
datahpupdate TARGET
resultmessage
waitmessage 64
- faintpokemon TARGET, 0, 0x0
- jump BattleScript_EndTurn
+ tryfaintmon TARGET, FALSE, NULL
+ goto BattleScript_MoveEnd
BattleScript_BideNoEnergyToAttack:: @ 81D90F1
printstring BATTLE_TEXT_UnleashedEnergy
waitmessage 64
- jump BattleScript_ButItFailed
+ goto BattleScript_ButItFailed
-gUnknown_081D90FC:: @ 81D90FC
+BattleScript_SuccessForceOut:: @ 81D90FC
attackanimation
waitanimation
- atke2 TARGET
- atk58 TARGET
- waitstateatk
- jumpifhalfword 4, gBattleTypeFlags, 8, BattleScript_1D9116
+ switchoutabilities TARGET
+ returntoball TARGET
+ waitstate
+ jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_TrainerBattleForceOut
setbyte gBattleOutcome, 5
- atkf6
+ finishaction
-BattleScript_1D9116: @ 81D9116
- switch1 TARGET
- switch2 TARGET
- switch3 TARGET, 0
- waitstateatk
+BattleScript_TrainerBattleForceOut: @ 81D9116
+ getswitchedmondata TARGET
+ switchindataupdate TARGET
+ switchinanim TARGET, 0
+ waitstate
printstring BATTLE_TEXT_DraggedOut
- atk52 TARGET
- jump BattleScript_EndTurn
+ switchineffects TARGET
+ goto BattleScript_MoveEnd
BattleScript_MistProtected:: @ 81D9128
pause 32
@@ -3392,7 +3389,7 @@ BattleScript_MistProtected:: @ 81D9128
waitmessage 64
return
-gUnknown_081D9132:: @ 81D9132
+BattleScript_RageIsBuilding:: @ 81D9132
printstring BATTLE_TEXT_RageBuilding
waitmessage 64
return
@@ -3400,11 +3397,11 @@ gUnknown_081D9132:: @ 81D9132
BattleScript_MoveUsedIsDisabled:: @ 81D9139
printstring BATTLE_TEXT_MoveIsDisabled
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveSelectionDisabledMove:: @ 81D9144
- printstring2 BATTLE_TEXT_MoveIsDisabled
- atk44
+ printselectionstring BATTLE_TEXT_MoveIsDisabled
+ endselectionscript
BattleScript_DisabledNoMore:: @ 81D9148
printstring BATTLE_TEXT_DisabledNoMore
@@ -3416,58 +3413,58 @@ BattleScript_EncoredNoMore:: @ 81D914F
waitmessage 64
end2
-gUnknown_081D9156:: @ 81D9156
+BattleScript_DestinyBondTakesLife:: @ 81D9156
printstring BATTLE_TEXT_DestinyBondTaken
waitmessage 64
- orword gHitMarker, 0x100100
- graphicalhpupdate USER
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
+ healthbarupdate USER
datahpupdate USER
- faintpokemon USER, 0, 0x0
+ tryfaintmon USER, FALSE, NULL
return
-gUnknown_081D9171:: @ 81D9171
- orword gHitMarker, 0x100100
- graphicalhpupdate USER
+BattleScript_SpikesOnAttacker:: @ 81D9171
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
+ healthbarupdate USER
datahpupdate USER
- callatk BattleScript_1D91FB
- faintpokemon USER, 0, 0x0
- faintpokemon USER, 1, BattleScript_1D9192
+ call BattleScript_PrintHurtBySpikes
+ tryfaintmon USER, FALSE, NULL
+ tryfaintmon USER, TRUE, BattleScript_SpikesOnAttackerFainted
return
-BattleScript_1D9192: @ 81D9192
- setbyte gSharedMem + 0x1600F, 0
- atk23 1
- jump gUnknown_081D8C7B
+BattleScript_SpikesOnAttackerFainted: @ 81D9192
+ setbyte sGIVEEXP_STATE, 0
+ getexp USER
+ goto BattleScript_HandleFaintedMon
-gUnknown_081D919F:: @ 81D919F
- orword gHitMarker, 0x100100
- graphicalhpupdate TARGET
+BattleScript_SpikesOnTarget:: @ 81D919F
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
+ healthbarupdate TARGET
datahpupdate TARGET
- callatk BattleScript_1D91FB
- faintpokemon TARGET, 0, 0x0
- faintpokemon TARGET, 1, BattleScript_1D91C0
+ call BattleScript_PrintHurtBySpikes
+ tryfaintmon TARGET, FALSE, NULL
+ tryfaintmon TARGET, TRUE, BattleScript_SpikesOnTargetFainted
return
-BattleScript_1D91C0: @ 81D91C0
- setbyte gSharedMem + 0x1600F, 0
- atk23 0
- jump gUnknown_081D8C7B
+BattleScript_SpikesOnTargetFainted: @ 81D91C0
+ setbyte sGIVEEXP_STATE, 0
+ getexp TARGET
+ goto BattleScript_HandleFaintedMon
-gUnknown_081D91CD:: @ 81D91CD
- orword gHitMarker, 0x100100
- graphicalhpupdate 3
+BattleScript_SpikesOngBank1:: @ 81D91CD
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
+ healthbarupdate 3
datahpupdate 3
- callatk BattleScript_1D91FB
- faintpokemon 3, 0, 0x0
- faintpokemon 3, 1, BattleScript_1D91EE
+ call BattleScript_PrintHurtBySpikes
+ tryfaintmon GBANK_1, FALSE, NULL
+ tryfaintmon GBANK_1, TRUE, BattleScript_SpikesOngBank1Fainted
return
-BattleScript_1D91EE: @ 81D91EE
- setbyte gSharedMem + 0x1600F, 0
- atk23 3
- jump gUnknown_081D8C7B
+BattleScript_SpikesOngBank1Fainted: @ 81D91EE
+ setbyte sGIVEEXP_STATE, 0
+ getexp 3
+ goto BattleScript_HandleFaintedMon
-BattleScript_1D91FB: @ 81D91FB
+BattleScript_PrintHurtBySpikes: @ 81D91FB
printstring BATTLE_TEXT_SpikesHurt
waitmessage 64
return
@@ -3475,10 +3472,10 @@ BattleScript_1D91FB: @ 81D91FB
BattleScript_PerishSongHits:: @ 81D9202
printstring BATTLE_TEXT_PerishSongFell
waitmessage 64
- orword gHitMarker, 0x100100
- graphicalhpupdate USER
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
+ healthbarupdate USER
datahpupdate USER
- faintpokemon USER, 0, 0x0
+ tryfaintmon USER, FALSE, NULL
end2
BattleScript_PerishSongTimerGoesDown:: @ 81D921D
@@ -3487,49 +3484,49 @@ BattleScript_PerishSongTimerGoesDown:: @ 81D921D
end2
BattleScript_AllStatsUp:: @ 81D9224
- jumpifstat USER, 3, 1, 12, BattleScript_1D9251
- jumpifstat USER, 3, 2, 12, BattleScript_1D9251
- jumpifstat USER, 3, 3, 12, BattleScript_1D9251
- jumpifstat USER, 3, 4, 12, BattleScript_1D9251
- jumpifstat USER, 0, 5, 12, BattleScript_1D92BF
-
-BattleScript_1D9251: @ 81D9251
- setbyte gSharedMem + 0x160DC, 0
+ jumpifstat USER, LESS_THAN, ATTACK, 12, BattleScript_AllStatsUpAtk
+ jumpifstat USER, LESS_THAN, DEFENSE, 12, BattleScript_AllStatsUpAtk
+ jumpifstat USER, LESS_THAN, SPEED, 12, BattleScript_AllStatsUpAtk
+ jumpifstat USER, LESS_THAN, SP_ATTACK, 12, BattleScript_AllStatsUpAtk
+ jumpifstat USER, EQUAL, SP_DEFENSE, 12, BattleScript_AllStatsUpRet
+
+BattleScript_AllStatsUpAtk: @ 81D9251
+ setbyte sFIELD_1B, 0
playstatchangeanimation USER, 62, 0
- setbyte gSharedMem + 0x1601E, 17
- statbuffchange 65, BattleScript_1D926F
- printfromtable BattleTextList_401570
+ setstatchanger ATTACK, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpDef
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D926F: @ 81D926F
- setbyte gSharedMem + 0x1601E, 18
- statbuffchange 65, BattleScript_1D9283
- printfromtable BattleTextList_401570
+BattleScript_AllStatsUpDef: @ 81D926F
+ setstatchanger DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpSpeed
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D9283: @ 81D9283
- setbyte gSharedMem + 0x1601E, 19
- statbuffchange 65, BattleScript_1D9297
- printfromtable BattleTextList_401570
+BattleScript_AllStatsUpSpeed: @ 81D9283
+ setstatchanger SPEED, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpSpAtk
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D9297: @ 81D9297
- setbyte gSharedMem + 0x1601E, 20
- statbuffchange 65, BattleScript_1D92AB
- printfromtable BattleTextList_401570
+BattleScript_AllStatsUpSpAtk: @ 81D9297
+ setstatchanger SP_ATTACK, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpSpDef
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D92AB: @ 81D92AB
- setbyte gSharedMem + 0x1601E, 21
- statbuffchange 65, BattleScript_1D92BF
- printfromtable BattleTextList_401570
+BattleScript_AllStatsUpSpDef: @ 81D92AB
+ setstatchanger SP_DEFENSE, 1, FALSE
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_AllStatsUpRet
+ printfromtable gStatUpStringIds
waitmessage 64
-BattleScript_1D92BF: @ 81D92BF
+BattleScript_AllStatsUpRet: @ 81D92BF
return
BattleScript_RapidSpinAway:: @ 81D92C0
- breakfree
+ rapidspinfree
return
BattleScript_WrapFree:: @ 81D92C2
@@ -3547,97 +3544,97 @@ BattleScript_SpikesFree:: @ 81D92D0
waitmessage 64
return
-BattleScript_FutureSightHits:: @ 81D92D7
+BattleScript_MonTookFutureAttack:: @ 81D92D7
printstring BATTLE_TEXT_TookAttack
waitmessage 64
- jumpifbyte 1, gUnknown_02024D1F + 0x4, 0, BattleScript_1D92F4
- accuracycheck BattleScript_1D934B, 248
- jump BattleScript_1D92FB
+ jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_CheckDoomDesireMiss
+ accuracycheck BattleScript_FutureAttackMiss, 248
+ goto BattleScript_FutureAttackAnimate
-BattleScript_1D92F4: @ 81D92F4
- accuracycheck BattleScript_1D934B, 353
+BattleScript_CheckDoomDesireMiss: @ 81D92F4
+ accuracycheck BattleScript_FutureAttackMiss, 353
-BattleScript_1D92FB: @ 81D92FB
- atk8
- jumpifbyte 1, gUnknown_02024D1F + 0x4, 0, BattleScript_1D9313
- playanimation USER, B_ANIM_FUTURE_SIGHT_HIT, 0x0
- jump BattleScript_1D931A
+BattleScript_FutureAttackAnimate: @ 81D92FB
+ adjustnormaldamage2
+ jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_FutureHitAnimDoomDesire
+ playanimation USER, B_ANIM_FUTURE_SIGHT_HIT, NULL
+ goto BattleScript_DoFutureAttackHit
-BattleScript_1D9313: @ 81D9313
- playanimation USER, B_ANIM_DOOM_DESIRE_HIT, 0x0
+BattleScript_FutureHitAnimDoomDesire: @ 81D9313
+ playanimation USER, B_ANIM_DOOM_DESIRE_HIT, NULL
-BattleScript_1D931A: @ 81D931A
- missmessage
- atk5c TARGET
- waitstateatk
- graphicalhpupdate TARGET
+BattleScript_DoFutureAttackHit: @ 81D931A
+ effectivenesssound
+ hitanimation TARGET
+ waitstate
+ healthbarupdate TARGET
datahpupdate TARGET
resultmessage
waitmessage 64
- faintpokemon TARGET, 0, 0x0
- atk24 BattleScript_1D9332
+ tryfaintmon TARGET, FALSE, NULL
+ atk24 BattleScript_FutureAttackEnd
-BattleScript_1D9332: @ 81D9332
- setbyte gSharedMem + 0x1600C, 0
- atk49 1, 0
- setbyte gSharedMem + 0x1600C, 8
- atk49 2, 14
+BattleScript_FutureAttackEnd: @ 81D9332
+ setbyte sMOVEEND_STATE, 0
+ moveend 1, 0
+ setbyte sMOVEEND_STATE, 8
+ moveend 2, 14
setbyte gBattleMoveFlags, 0
end2
-BattleScript_1D934B: @ 81D934B
+BattleScript_FutureAttackMiss: @ 81D934B
pause 32
setbyte gBattleMoveFlags, 0
- orbyte gBattleMoveFlags, 32
+ orbyte gBattleMoveFlags, MOVESTATUS_FAILED
resultmessage
waitmessage 64
setbyte gBattleMoveFlags, 0
end2
BattleScript_NoMovesLeft:: @ 81D9365
- printstring2 BATTLE_TEXT_NoMovesLeft
- atk44
+ printselectionstring BATTLE_TEXT_NoMovesLeft
+ endselectionscript
BattleScript_MoveSelectionNoPP:: @ 81D9369
- printstring2 BATTLE_TEXT_NoPP1
- atk44
+ printselectionstring BATTLE_TEXT_NoPP1
+ endselectionscript
BattleScript_NoPPForMove:: @ 81D936D
attackstring
pause 32
printstring BATTLE_TEXT_NoPP2
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveSelectionTormented:: @ 81D937C
- printstring2 BATTLE_TEXT_TormentNoUse
- atk44
+ printselectionstring BATTLE_TEXT_TormentNoUse
+ endselectionscript
printstring BATTLE_TEXT_TormentNoUse
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveSelectionTaunted:: @ 81D938B
- printstring2 BATTLE_TEXT_TauntNoUse
- atk44
+ printselectionstring BATTLE_TEXT_TauntNoUse
+ endselectionscript
BattleScript_MoveUsedIsTaunted:: @ 81D938F
printstring BATTLE_TEXT_TauntNoUse
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_WishComesTrue:: @ 81D939A
- atkd4 1, BattleScript_1D93C1
- playanimation TARGET, B_ANIM_WISH_HEAL, 0x0
+ trywish 1, BattleScript_WishButFullHp
+ playanimation TARGET, B_ANIM_WISH_HEAL, NULL
printstring BATTLE_TEXT_WishTrue
waitmessage 64
- orword gHitMarker, 0x100
- graphicalhpupdate TARGET
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ healthbarupdate TARGET
datahpupdate TARGET
printstring BATTLE_TEXT_RegainedHealth
waitmessage 64
end2
-BattleScript_1D93C1: @ 81D93C1
+BattleScript_WishButFullHp: @ 81D93C1
printstring BATTLE_TEXT_WishTrue
waitmessage 64
pause 32
@@ -3646,43 +3643,43 @@ BattleScript_1D93C1: @ 81D93C1
end2
BattleScript_IngrainTurnHeal:: @ 81D93D1
- playanimation USER, B_ANIM_INGRAIN_HEAL, 0x0
+ playanimation USER, B_ANIM_INGRAIN_HEAL, NULL
printstring BATTLE_TEXT_AbsorbNutrients
waitmessage 64
- orword gHitMarker, 0x100
- graphicalhpupdate USER
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ healthbarupdate USER
datahpupdate USER
end2
-BattleScript_1D93EC: @ 81D93EC
+BattleScript_PrintMonIsRooted: @ 81D93EC
pause 32
printstring BATTLE_TEXT_AnchoredItself
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_AtkDefDown:: @ 81D93FA
- setbyte gSharedMem + 0x160DC, 0
+ setbyte sFIELD_1B, 0
playstatchangeanimation USER, 6, 13
playstatchangeanimation USER, 2, 9
- setbyte gSharedMem + 0x1601E, 145
- statbuffchange 193, BattleScript_1D9427
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D9427
- printfromtable BattleTextList_40157C
+ setstatchanger ATTACK, 1, TRUE
+ statbuffchange AFFECTS_USER | CERTAIN | 0x1, BattleScript_1D9427
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_1D9427
+ printfromtable gStatDownStringIds
waitmessage 64
BattleScript_1D9427: @ 81D9427
playstatchangeanimation USER, 4, 9
- setbyte gSharedMem + 0x1601E, 146
- statbuffchange 193, BattleScript_1D944A
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D944A
- printfromtable BattleTextList_40157C
+ setstatchanger DEFENSE, 1, TRUE
+ statbuffchange AFFECTS_USER | CERTAIN | 0x1, BattleScript_1D944A
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_1D944A
+ printfromtable gStatDownStringIds
waitmessage 64
BattleScript_1D944A: @ 81D944A
return
BattleScript_KnockedOff:: @ 81D944B
- playanimation TARGET, B_ANIM_ITEM_KNOCKOFF, 0x0
+ playanimation TARGET, B_ANIM_ITEM_KNOCKOFF, NULL
printstring BATTLE_TEXT_KnockedOffItem
waitmessage 64
return
@@ -3690,13 +3687,13 @@ BattleScript_KnockedOff:: @ 81D944B
BattleScript_MoveUsedIsImprisoned:: @ 81D9459
printstring BATTLE_TEXT_SealedNoUse
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveSelectionImprisoned:: @ 81D9464
- printstring2 BATTLE_TEXT_SealedNoUse
- atk44
+ printselectionstring BATTLE_TEXT_SealedNoUse
+ endselectionscript
-gUnknown_081D9468:: @ 81D9468
+BattleScript_SelectingImprisionedMoveInPalace:: @ 81D9468
printstring BATTLE_TEXT_GrudgeLosePP
waitmessage 64
return
@@ -3707,18 +3704,18 @@ BattleScript_MagicCoatBounce:: @ 81D946F
pause 32
printstring BATTLE_TEXT_MagicCoatBounce
waitmessage 64
- orword gHitMarker, 0x800c00
- atk76 USER, 1
+ orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000
+ setmagiccoattarget USER
return
BattleScript_SnatchedMove:: @ 81D9487
attackstring
ppreduce
- snatchmove
- playanimation TARGET, B_ANIM_SNATCH_MOVE, 0x0
+ snatchsetbanks
+ playanimation TARGET, B_ANIM_SNATCH_MOVE, NULL
printstring BATTLE_TEXT_SnatchedMove
waitmessage 64
- orword gHitMarker, 0x800c00
+ orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000
atk5f
return
@@ -3733,12 +3730,12 @@ BattleScript_OneHitKOMsg:: @ 81D94A9
return
BattleScript_SAtkDown2:: @ 81D94B0
- setbyte gSharedMem + 0x160DC, 0
+ setbyte sFIELD_1B, 0
playstatchangeanimation USER, 16, 11
- setbyte gSharedMem + 0x1601E, 164
- statbuffchange 193, BattleScript_1D94D9
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 2, BattleScript_1D94D9
- printfromtable BattleTextList_40157C
+ setstatchanger SP_ATTACK, 2, TRUE
+ statbuffchange AFFECTS_USER | CERTAIN | 0x1, BattleScript_1D94D9
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 2, BattleScript_1D94D9
+ printfromtable gStatDownStringIds
waitmessage 64
BattleScript_1D94D9: @ 81D94D9
@@ -3747,7 +3744,7 @@ BattleScript_1D94D9: @ 81D94D9
BattleScript_FocusPunchSetUp:: @ 81D94DA
printstring BATTLE_TEXT_Terminator2
waitmessage 1
- playanimation USER, B_ANIM_FOCUS_PUNCH_SET_UP, 0x0
+ playanimation USER, B_ANIM_FOCUS_PUNCH_SET_UP, NULL
printstring BATTLE_TEXT_TightenFocus
waitmessage 64
end2
@@ -3756,79 +3753,79 @@ BattleScript_MoveUsedIsAsleep:: @ 81D94EE
printstring BATTLE_TEXT_FastAsleep
waitmessage 64
statusanimation USER
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveUsedWokeUp:: @ 81D94FB
- bicword gHitMarker, 0x10
- printfromtable BattleTextList_401562
+ bicword gHitMarker, HITMARKER_x10
+ printfromtable gWokeUpStringIds
waitmessage 64
- atk98 1
+ updatestatusicon USER
return
-gUnknown_081D950F:: @ 81D950F
+BattleScript_MonWokeUpInUproar:: @ 81D950F
printstring BATTLE_TEXT_UproarWoke
waitmessage 64
- atk98 1
+ updatestatusicon USER
end2
BattleScript_PoisonTurnDmg:: @ 81D9518
printstring BATTLE_TEXT_PoisonHurt
waitmessage 64
-BattleScript_1D951E: @ 81D951E
+BattleScript_DoStatusTurnDmg: @ 81D951E
statusanimation USER
-BattleScript_1D9520: @ 81D9520
- orword gHitMarker, 0x100100
- graphicalhpupdate USER
+BattleScript_DoTurnDmg: @ 81D9520
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
+ healthbarupdate USER
datahpupdate USER
- faintpokemon USER, 0, 0x0
- atk24 BattleScript_1D9539
+ tryfaintmon USER, FALSE, NULL
+ atk24 BattleScript_DoTurnDmgEnd
-BattleScript_1D9539: @ 81D9539
+BattleScript_DoTurnDmgEnd: @ 81D9539
end2
BattleScript_BurnTurnDmg:: @ 81D953A
printstring BATTLE_TEXT_BurnHurt
waitmessage 64
- jump BattleScript_1D951E
+ goto BattleScript_DoStatusTurnDmg
BattleScript_MoveUsedIsFrozen:: @ 81D9545
printstring BATTLE_TEXT_FrozenSolid
waitmessage 64
statusanimation USER
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveUsedUnfroze:: @ 81D9552
- printfromtable BattleTextList_4015C4
+ printfromtable gGotDefrostedStringIds
waitmessage 64
- atk98 1
+ updatestatusicon USER
return
-gUnknown_081D955D:: @ 81D955D
+BattleScript_DefrostedViaFireMove:: @ 81D955D
printstring BATTLE_TEXT_DefendingDefrosted
waitmessage 64
- atk98 0
+ updatestatusicon TARGET
return
BattleScript_MoveUsedIsParalyzed:: @ 81D9566
printstring BATTLE_TEXT_Paralyzed3
waitmessage 64
statusanimation USER
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveUsedFlinched:: @ 81D9573
printstring BATTLE_TEXT_Flinched
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-gUnknown_081D957E:: @ 81D957E
- printfromtable BattleTextList_40155A
+BattleScript_PrintUproarOverTurns:: @ 81D957E
+ printfromtable gUproarOverTurnStringIds
waitmessage 64
end2
BattleScript_ThrashConfuses:: @ 81D9587
- atk66 1, 1, S_CONFUSED
+ chosenstatus2animation USER, STATUS2_CONFUSION
printstring BATTLE_TEXT_FatigueConfuse
waitmessage 64
end2
@@ -3836,24 +3833,24 @@ BattleScript_ThrashConfuses:: @ 81D9587
BattleScript_MoveUsedIsConfused:: @ 81D9595
printstring BATTLE_TEXT_Confused
waitmessage 64
- atk65 1, 0x7
- jumpifbyte 0, gUnknown_02024D1F + 0x4, 0, BattleScript_1D95D3
+ status2animation USER, STATUS2_CONFUSION
+ jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_MoveUsedIsConfusedRet
-BattleScript_1D95AC: @ 81D95AC
- atk76 USER, 0
- atk8
+BattleScript_DoSelfConfusionDmg: @ 81D95AC
+ cancelmultiturnmoves USER
+ adjustnormaldamage2
printstring BATTLE_TEXT_HurtItself
waitmessage 64
- missmessage
- atk5c USER
- waitstateatk
- orword gHitMarker, 0x100100
- graphicalhpupdate USER
+ effectivenesssound
+ hitanimation USER
+ waitstate
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
+ healthbarupdate USER
datahpupdate USER
- faintpokemon USER, 0, 0x0
- jump BattleScript_EndTurn
+ tryfaintmon USER, FALSE, NULL
+ goto BattleScript_MoveEnd
-BattleScript_1D95D3: @ 81D95D3
+BattleScript_MoveUsedIsConfusedRet: @ 81D95D3
return
BattleScript_MoveUsedIsConfusedNoMore:: @ 81D95D4
@@ -3861,16 +3858,16 @@ BattleScript_MoveUsedIsConfusedNoMore:: @ 81D95D4
waitmessage 64
return
-gUnknown_081D95DB:: @ 81D95DB
+BattleScript_PrintPayDayMoneyString:: @ 81D95DB
printstring BATTLE_TEXT_PickedUpYen
waitmessage 64
return
BattleScript_WrapTurnDmg:: @ 81D95E2
- playanimation USER, B_ANIM_TURN_TRAP, gSharedMem + 0x160A4
+ playanimation USER, B_ANIM_TURN_TRAP, sANIM_ARG1
printstring BATTLE_TEXT_HurtBy
waitmessage 64
- jump BattleScript_1D9520
+ goto BattleScript_DoTurnDmg
BattleScript_WrapEnds:: @ 81D95F4
printstring BATTLE_TEXT_FreedFrom
@@ -3880,119 +3877,119 @@ BattleScript_WrapEnds:: @ 81D95F4
BattleScript_MoveUsedIsInLove:: @ 81D95FB
printstring BATTLE_TEXT_InLoveWith
waitmessage 64
- atk65 1, 0xf0000
+ status2animation USER, STATUS2_INFATUATION
return
BattleScript_MoveUsedIsParalyzedCantAttack:: @ 81D9608
printstring BATTLE_TEXT_ImmobilizedBy
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_NightmareTurnDmg:: @ 81D9613
printstring BATTLE_TEXT_NightmareLock
waitmessage 64
- atk65 1, Start
- jump BattleScript_1D9520
+ status2animation USER, STATUS2_NIGHTMARE
+ goto BattleScript_DoTurnDmg
BattleScript_CurseTurnDmg:: @ 81D9624
printstring BATTLE_TEXT_CurseAfflict
waitmessage 64
- atk65 1, 0x10000000
- jump BattleScript_1D9520
+ status2animation USER, STATUS2_CURSED
+ goto BattleScript_DoTurnDmg
BattleScript_TargetPRLZHeal:: @ 81D9635
printstring BATTLE_TEXT_ParalysisHealed
waitmessage 64
- atk98 0
+ updatestatusicon TARGET
return
-BattleScript_1D963E:: @ 81D963E
- statusanimation 2
- printfromtable BattleTextList_4015B8
+BattleScript_MoveEffectSleep:: @ 81D963E
+ statusanimation EFFECT_BANK
+ printfromtable gFellAsleepStringIds
waitmessage 64
-BattleScript_1D9648: @ 81D9648
- atk98 2
- waitstateatk
+BattleScript_UpdateEffectStatusIconRet: @ 81D9648
+ updatestatusicon EFFECT_BANK
+ waitstate
return
BattleScript_YawnMakesAsleep:: @ 81D964C
- statusanimation 2
+ statusanimation EFFECT_BANK
printstring BATTLE_TEXT_FellAsleep
waitmessage 64
- atk98 2
- waitstateatk
- atk6f 2
+ updatestatusicon EFFECT_BANK
+ waitstate
+ makevisible 2
end2
-BattleScript_1D965A:: @ 81D965A
- statusanimation 2
- printfromtable BattleTextList_4015B0
+BattleScript_MoveEffectPoison:: @ 81D965A
+ statusanimation EFFECT_BANK
+ printfromtable gGotPoisonedStringIds
waitmessage 64
- jump BattleScript_1D9648
+ goto BattleScript_UpdateEffectStatusIconRet
-BattleScript_1D9669:: @ 81D9669
- statusanimation 2
- printfromtable BattleTextList_4015BC
+BattleScript_MoveEffectBurn:: @ 81D9669
+ statusanimation EFFECT_BANK
+ printfromtable gGotBurnedStringIds
waitmessage 64
- jump BattleScript_1D9648
+ goto BattleScript_UpdateEffectStatusIconRet
-BattleScript_1D9678:: @ 81D9678
- statusanimation 2
- printfromtable BattleTextList_4015C0
+BattleScript_MoveEffectFreeze:: @ 81D9678
+ statusanimation EFFECT_BANK
+ printfromtable gGotFrozenStringIds
waitmessage 64
- jump BattleScript_1D9648
+ goto BattleScript_UpdateEffectStatusIconRet
-BattleScript_1D9687:: @ 81D9687
- statusanimation 2
- printfromtable BattleTextList_4015B4
+BattleScript_MoveEffectParalysis:: @ 81D9687
+ statusanimation EFFECT_BANK
+ printfromtable gGotParalyzedStringIds
waitmessage 64
- jump BattleScript_1D9648
+ goto BattleScript_UpdateEffectStatusIconRet
-BattleScript_1D9696:: @ 81D9696
+BattleScript_MoveEffectUproar:: @ 81D9696
printstring BATTLE_TEXT_UproarCaused
waitmessage 64
return
-BattleScript_1D969D:: @ 81D969D
- statusanimation 2
+BattleScript_MoveEffectToxic:: @ 81D969D
+ statusanimation EFFECT_BANK
printstring BATTLE_TEXT_BadlyPoisoned
waitmessage 64
- jump BattleScript_1D9648
+ goto BattleScript_UpdateEffectStatusIconRet
-BattleScript_1D96AA:: @ 81D96AA
+BattleScript_MoveEffectPayDay:: @ 81D96AA
printstring BATTLE_TEXT_CoinScatter
waitmessage 64
return
-BattleScript_1D96B1:: @ 81D96B1
- printfromtable BattleTextList_401594
+BattleScript_MoveEffectWrap:: @ 81D96B1
+ printfromtable gWrappedStringIds
waitmessage 64
return
-BattleScript_1D96BA:: @ 81D96BA
- atk66 2, 1, S_CONFUSED
+BattleScript_MoveEffectConfusion:: @ 81D96BA
+ chosenstatus2animation EFFECT_BANK, STATUS2_CONFUSION
printstring BATTLE_TEXT_BecameConfused
waitmessage 64
return
-BattleScript_1D96C8:: @ 81D96C8
- jumpifhalfword 0, gCurrentMove, 165, BattleScript_1D96DB
- jumpifability USER, ABILITY_ROCK_HEAD, BattleScript_1D96F5
+BattleScript_MoveEffectRecoil33:: @ 81D96C8
+ jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil33
+ jumpifability USER, ABILITY_ROCK_HEAD, BattleScript_Recoil33End
-BattleScript_1D96DB: @ 81D96DB
- orword gHitMarker, 0x100100
- graphicalhpupdate USER
+BattleScript_DoRecoil33: @ 81D96DB
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
+ healthbarupdate USER
datahpupdate USER
printstring BATTLE_TEXT_HitRecoil
waitmessage 64
- faintpokemon USER, 0, 0x0
+ tryfaintmon USER, FALSE, NULL
-BattleScript_1D96F5: @ 81D96F5
+BattleScript_Recoil33End: @ 81D96F5
return
BattleScript_ItemSteal:: @ 81D96F6
- playanimation TARGET, B_ANIM_ITEM_STEAL, 0x0
+ playanimation TARGET, B_ANIM_ITEM_STEAL, NULL
printstring BATTLE_TEXT_StoleSomething
waitmessage 64
return
@@ -4000,13 +3997,13 @@ BattleScript_ItemSteal:: @ 81D96F6
BattleScript_DrizzleActivates:: @ 81D9704
pause 32
printstring BATTLE_TEXT_RainMade
- waitstateatk
- playanimation 7, B_ANIM_RAIN_CONTINUES, 0x0
- callatk BattleScript_1D9761
+ waitstate
+ playanimation 7, B_ANIM_RAIN_CONTINUES, NULL
+ call BattleScript_WeatherFormChanges
end3
BattleScript_SpeedBoostActivates:: @ 81D9718
- playanimation USER, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
+ playanimation USER, B_ANIM_STATS_CHANGE, sANIM_ARG1
printstring BATTLE_TEXT_SpeedRisen
waitmessage 64
end3
@@ -4020,47 +4017,47 @@ BattleScript_TraceActivates:: @ 81D9726
BattleScript_RainDishActivates:: @ 81D9730
printstring BATTLE_TEXT_RestoredHPByItem
waitmessage 64
- orword gHitMarker, 0x100
- graphicalhpupdate USER
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ healthbarupdate USER
datahpupdate USER
end3
BattleScript_SandstreamActivates:: @ 81D9744
pause 32
printstring BATTLE_TEXT_WhipSandstorm
- waitstateatk
- playanimation 7, B_ANIM_SANDSTORM_CONTINUES, 0x0
- callatk BattleScript_1D9761
+ waitstate
+ playanimation 7, B_ANIM_SANDSTORM_CONTINUES, NULL
+ call BattleScript_WeatherFormChanges
end3
BattleScript_ShedSkinActivates:: @ 81D9758
printstring BATTLE_TEXT_CuredProblem
waitmessage 64
- atk98 1
+ updatestatusicon USER
end3
-BattleScript_1D9761: @ 81D9761
- setbyte gSharedMem + 0x16003, 0
+BattleScript_WeatherFormChanges: @ 81D9761
+ setbyte sBANK, 0
-BattleScript_1D9767: @ 81D9767
- castformswitch
- addbyte gSharedMem + 0x16003, 1
- jumpifarraynotequal gSharedMem + 0x16003, gNoOfAllBanks, 1, BattleScript_1D9767
+BattleScript_WeatherFormChangesLoop: @ 81D9767
+ trycastformdatachange
+ addbyte sBANK, 1
+ jumpifbytenotequal sBANK, gNoOfAllBanks, BattleScript_WeatherFormChangesLoop
return
BattleScript_CastformChange:: @ 81D977D
- callatk BattleScript_1D9783
+ call BattleScript_1D9783
end3
BattleScript_1D9783: @ 81D9783
- actualcastformswitch
- waitstateatk
+ docastformchangeanimation
+ waitstate
printstring BATTLE_TEXT_Transformed2
waitmessage 64
return
gUnknown_081D978C:: @ 81D978C
- callatk BattleScript_1D9792
+ call BattleScript_1D9792
end3
BattleScript_1D9792: @ 81D9792
@@ -4068,24 +4065,24 @@ BattleScript_1D9792: @ 81D9792
gUnknown_081D9795:: @ 81D9795
setbyte gBankTarget, 0
- setbyte gSharedMem + 0x1601E, 145
+ setstatchanger ATTACK, 1, TRUE
BattleScript_1D97A1: @ 81D97A1
- atke1 BattleScript_1D97EF
- jumpifsecondarytstatus TARGET, S_SUBSTITUTE, BattleScript_1D97E4
+ trygetintimidatetarget BattleScript_1D97EF
+ jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_1D97E4
jumpifability TARGET, ABILITY_CLEAR_BODY, BattleScript_1D97F0
jumpifability TARGET, ABILITY_HYPER_CUTTER, BattleScript_1D97F0
jumpifability TARGET, ABILITY_WHITE_SMOKE, BattleScript_1D97F0
statbuffchange 33, BattleScript_1D97E4
- jumpifbyte 2, gUnknown_02024D1F + 0x4, 1, BattleScript_1D97E4
- atk47
- playanimation TARGET, B_ANIM_STATS_CHANGE, gSharedMem + 0x160A4
+ jumpifbyte GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_1D97E4
+ setgraphicalstatchangevalues
+ playanimation TARGET, B_ANIM_STATS_CHANGE, sANIM_ARG1
printstring BATTLE_TEXT_CutsAttack
waitmessage 64
BattleScript_1D97E4: @ 81D97E4
addbyte gBankTarget, 1
- jump BattleScript_1D97A1
+ goto BattleScript_1D97A1
BattleScript_1D97EF: @ 81D97EF
return
@@ -4094,14 +4091,14 @@ BattleScript_1D97F0: @ 81D97F0
pause 32
printstring BATTLE_TEXT_PreventedOther
waitmessage 64
- jump BattleScript_1D97E4
+ goto BattleScript_1D97E4
BattleScript_DroughtActivates:: @ 81D97FE
pause 32
printstring BATTLE_TEXT_SunIntensified
- waitstateatk
- playanimation 7, B_ANIM_SUN_CONTINUES, 0x0
- callatk BattleScript_1D9761
+ waitstate
+ playanimation 7, B_ANIM_SUN_CONTINUES, NULL
+ call BattleScript_WeatherFormChanges
end3
BattleScript_TookAttack:: @ 81D9812
@@ -4109,20 +4106,20 @@ BattleScript_TookAttack:: @ 81D9812
pause 32
printstring BATTLE_TEXT_TookAttack2
waitmessage 64
- orword gHitMarker, 0x400
+ orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED
return
-gUnknown_081D9826:: @ 81D9826
+BattleScript_SturdyPreventsOHKO:: @ 81D9826
pause 32
printstring BATTLE_TEXT_ProtectedBy
pause 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-gUnknown_081D9834:: @ 81D9834
+BattleScript_DampStopsExplosion:: @ 81D9834
pause 32
printstring BATTLE_TEXT_PreventedBy
pause 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_MoveHPDrain_PPLoss:: @ 81D9842
ppreduce
@@ -4130,13 +4127,13 @@ BattleScript_MoveHPDrain_PPLoss:: @ 81D9842
BattleScript_MoveHPDrain:: @ 81D9843
attackstring
pause 32
- orword gHitMarker, 0x100
- graphicalhpupdate TARGET
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ healthbarupdate TARGET
datahpupdate TARGET
printstring BATTLE_TEXT_HPRestoredUsing
waitmessage 64
- orbyte gBattleMoveFlags, 8
- jump BattleScript_EndTurn
+ orbyte gBattleMoveFlags, MOVESTATUS_NOTAFFECTED
+ goto BattleScript_MoveEnd
BattleScript_MoveHPDrain_FullHP_PPLoss:: @ 81D9865
ppreduce
@@ -4146,8 +4143,8 @@ BattleScript_MoveHPDrain_FullHP:: @ 81D9866
pause 32
printstring BATTLE_TEXT_MadeUseless
waitmessage 64
- orbyte gBattleMoveFlags, 8
- jump BattleScript_EndTurn
+ orbyte gBattleMoveFlags, MOVESTATUS_NOTAFFECTED
+ goto BattleScript_MoveEnd
BattleScript_FlashFireBoost_PPLoss:: @ 81D987B
ppreduce
@@ -4155,15 +4152,15 @@ BattleScript_FlashFireBoost_PPLoss:: @ 81D987B
BattleScript_FlashFireBoost:: @ 81D987C
attackstring
pause 32
- printfromtable BattleTextList_401648
+ printfromtable gFlashFireStringIds
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D988D: @ 81D988D
+BattleScript_AbilityPreventsPhasingOut: @ 81D988D
pause 32
printstring BATTLE_TEXT_AnchorsItself
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_AbilityNoStatLoss:: @ 81D989B
pause 32
@@ -4173,19 +4170,19 @@ BattleScript_AbilityNoStatLoss:: @ 81D989B
BattleScript_BRNPrevention:: @ 81D98A5
pause 32
- printfromtable BattleTextList_401630
+ printfromtable gBRNPreventionStringIds
waitmessage 64
return
BattleScript_PRLZPrevention:: @ 81D98B1
pause 32
- printfromtable BattleTextList_401636
+ printfromtable gPRLZPreventionStringIds
waitmessage 64
return
BattleScript_PSNPrevention:: @ 81D98BD
pause 32
- printfromtable BattleTextList_40163C
+ printfromtable gPSNPreventionStringIds
waitmessage 64
return
@@ -4193,19 +4190,19 @@ BattleScript_ObliviousPreventsAttraction:: @ 81D98C9
pause 32
printstring BATTLE_TEXT_PreventedRomance
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_FlinchPrevention:: @ 81D98D7
pause 32
printstring BATTLE_TEXT_PreventedFlinching
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
-BattleScript_1D98E5: @ 81D98E5
+BattleScript_OwnTempoPrevents: @ 81D98E5
pause 32
printstring BATTLE_TEXT_PreventedConfusion
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_SoundproofProtected:: @ 81D98F3
attackstring
@@ -4213,20 +4210,20 @@ BattleScript_SoundproofProtected:: @ 81D98F3
pause 32
printstring BATTLE_TEXT_BlocksOther
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_AbilityNoSpecificStatLoss:: @ 81D9903
pause 32
printstring BATTLE_TEXT_PreventedLoss
waitmessage 64
- setbyte gUnknown_02024D1F + 0x4, 3
+ setbyte cMULTISTRING_CHOOSER, 3
return
BattleScript_NoItemSteal:: @ 81D9913
pause 32
printstring BATTLE_TEXT_MadeIneffective
waitmessage 64
- jump BattleScript_EndTurn
+ goto BattleScript_MoveEnd
BattleScript_ColorChangeActivates:: @ 81D9921
printstring BATTLE_TEXT_MadeType
@@ -4234,242 +4231,242 @@ BattleScript_ColorChangeActivates:: @ 81D9921
return
BattleScript_RoughSkinActivates:: @ 81D9928
- orword gHitMarker, 0x100100
- graphicalhpupdate USER
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
+ healthbarupdate USER
datahpupdate USER
printstring BATTLE_TEXT_HurtOther
waitmessage 64
- faintpokemon USER, 0, 0x0
+ tryfaintmon USER, FALSE, NULL
return
BattleScript_CuteCharmActivates:: @ 81D9943
- atk65 1, 0xf0000
+ status2animation USER, STATUS2_INFATUATION
printstring BATTLE_TEXT_InfatuatedPoke
waitmessage 64
return
BattleScript_ApplySecondaryEffect:: @ 81D9950
- waitstateatk
- seteffectuser
+ waitstate
+ seteffectsecondary
return
BattleScript_SynchronizeActivates:: @ 81D9953
- waitstateatk
- seteffecttarget
+ waitstate
+ seteffectprimary
return
-gUnknown_081D9956:: @ 81D9956
+BattleScript_AbilityCuredStatus:: @ 81D9956
printstring BATTLE_TEXT_CuredOfProblem
waitmessage 64
- atk98 10
+ updatestatusicon SCRIPTING_BANK
return
gUnknown_081D995F:: @ 81D995F
printstring BATTLE_TEXT_IgnoredOrdersSLP
waitmessage 64
- setbyte gSharedMem + 0x1600C, 0
- atk49 2, 16
+ setbyte sMOVEEND_STATE, 0
+ moveend 2, 16
end
-gUnknown_081D996F:: @ 81D996F
+BattleScript_IgnoresAndUsesRandomMove:: @ 81D996F
printstring BATTLE_TEXT_IgnoredOrders
waitmessage 64
- jumptoattack TARGET
+ jumptorandomattack TARGET
BattleScript_MoveUsedLoafingAround:: @ 81D9977
- printfromtable BattleTextList_40160E
+ printfromtable gInobedientStringIds
waitmessage 64
- setbyte gSharedMem + 0x1600C, 0
- atk49 2, 16
+ setbyte sMOVEEND_STATE, 0
+ moveend 2, 16
end
-gUnknown_081D9989:: @ 81D9989
+BattleScript_IgnoresAndFallsAsleep:: @ 81D9989
printstring BATTLE_TEXT_BeganNap
waitmessage 64
- setbyte gUnknown_02024D1F + 0x2, 65
- seteffecttarget
- setbyte gSharedMem + 0x1600C, 0
- atk49 2, 16
+ setmoveeffect EFFECT_SLEEP | AFFECTS_USER
+ seteffectprimary
+ setbyte sMOVEEND_STATE, 0
+ moveend 2, 16
end
gUnknown_081D99A0:: @ 81D99A0
printstring BATTLE_TEXT_WontObey
waitmessage 64
- jump BattleScript_1D95AC
+ goto BattleScript_DoSelfConfusionDmg
BattleScript_SubstituteFade:: @ 81D99AB
- playanimation TARGET, B_ANIM_SUBSTITUTE_FADE, 0x0
+ playanimation TARGET, B_ANIM_SUBSTITUTE_FADE, NULL
printstring BATTLE_TEXT_SubFaded
return
BattleScript_BerryCurePrlzEnd2:: @ 81D99B6
- callatk BattleScript_BerryCureParRet
+ call BattleScript_BerryCureParRet
end2
BattleScript_BerryCureParRet:: @ 81D99BC
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_CuredParalysis
waitmessage 64
- atk98 10
- removeitem 10
+ updatestatusicon SCRIPTING_BANK
+ removeitem SCRIPTING_BANK
return
BattleScript_BerryCurePsnEnd2:: @ 81D99CE
- callatk BattleScript_BerryCurePsnRet
+ call BattleScript_BerryCurePsnRet
end2
BattleScript_BerryCurePsnRet:: @ 81D99D4
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_CuredPoison
waitmessage 64
- atk98 10
- removeitem 10
+ updatestatusicon SCRIPTING_BANK
+ removeitem SCRIPTING_BANK
return
BattleScript_BerryCureBrnEnd2:: @ 81D99E6
- callatk BattleScript_BerryCureBrnRet
+ call BattleScript_BerryCureBrnRet
end2
BattleScript_BerryCureBrnRet:: @ 81D99EC
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_CuredBurn
waitmessage 64
- atk98 10
- removeitem 10
+ updatestatusicon SCRIPTING_BANK
+ removeitem SCRIPTING_BANK
return
BattleScript_BerryCureFrzEnd2:: @ 81D99FE
- callatk BattleScript_BerryCureFrzRet
+ call BattleScript_BerryCureFrzRet
end2
BattleScript_BerryCureFrzRet:: @ 81D9A04
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_CuredFreeze
waitmessage 64
- atk98 10
- removeitem 10
+ updatestatusicon SCRIPTING_BANK
+ removeitem SCRIPTING_BANK
return
BattleScript_BerryCureSlpEnd2:: @ 81D9A16
- callatk BattleScript_BerryCureSlpRet
+ call BattleScript_BerryCureSlpRet
end2
BattleScript_BerryCureSlpRet:: @ 81D9A1C
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_CuredSleep
waitmessage 64
- atk98 10
- removeitem 10
+ updatestatusicon SCRIPTING_BANK
+ removeitem SCRIPTING_BANK
return
BattleScript_BerryCureConfusionEnd2:: @ 81D9A2E
- callatk BattleScript_BerryCureConfusionRet
+ call BattleScript_BerryCureConfusionRet
end2
BattleScript_BerryCureConfusionRet:: @ 81D9A34
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_CuredConfusion
waitmessage 64
- removeitem 10
+ removeitem SCRIPTING_BANK
return
-gUnknown_081D9A44:: @ 81D9A44
- callatk gUnknown_081D9A4A
+BattleScript_BerryCureChosenStatusEnd2:: @ 81D9A44
+ call BattleScript_BerryCureChosenStatusRet
end2
-gUnknown_081D9A4A:: @ 81D9A4A
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
- printfromtable BattleTextList_40162C
+BattleScript_BerryCureChosenStatusRet:: @ 81D9A4A
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
+ printfromtable gBerryEffectStringIds
waitmessage 64
- atk98 10
- removeitem 10
+ updatestatusicon SCRIPTING_BANK
+ removeitem SCRIPTING_BANK
return
BattleScript_WhiteHerbEnd2:: @ 81D9A5E
- callatk BattleScript_WhiteHerbRet
+ call BattleScript_WhiteHerbRet
end2
BattleScript_WhiteHerbRet:: @ 81D9A64
- playanimation 10, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation 10, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_RestoredStatus
waitmessage 64
- removeitem 10
+ removeitem SCRIPTING_BANK
return
BattleScript_ItemHealHP_RemoveItem:: @ 81D9A74
- playanimation USER, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation USER, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_RestoredHealth
waitmessage 64
- orword gHitMarker, 0x100
- graphicalhpupdate USER
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ healthbarupdate USER
datahpupdate USER
removeitem USER
end2
BattleScript_BerryPPHealEnd2:: @ 81D9A91
- playanimation USER, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation USER, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_RestoredPP
waitmessage 64
removeitem USER
end2
BattleScript_ItemHealHP_End2:: @ 81D9AA1
- callatk BattleScript_ItemHealHP_Ret
+ call BattleScript_ItemHealHP_Ret
end2
BattleScript_ItemHealHP_Ret:: @ 81D9AA7
- playanimation USER, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation USER, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_RestoredHPLittle
waitmessage 64
- orword gHitMarker, 0x100
- graphicalhpupdate USER
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ healthbarupdate USER
datahpupdate USER
return
BattleScript_MoveSelectionChoiceBanded:: @ 81D9AC2
- printstring2 BATTLE_TEXT_ChoiceBand
- atk44
+ printselectionstring BATTLE_TEXT_ChoiceBand
+ endselectionscript
BattleScript_HangedOnMsg:: @ 81D9AC6
- playanimation TARGET, B_ANIM_HANGED_ON, 0x0
+ playanimation TARGET, B_ANIM_HANGED_ON, NULL
printstring BATTLE_TEXT_FocusSash
waitmessage 64
return
BattleScript_BerryConfuseHealEnd2:: @ 81D9AD4
- playanimation USER, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation USER, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_RestoredHealth
waitmessage 64
- orword gHitMarker, 0x100
- graphicalhpupdate USER
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ healthbarupdate USER
datahpupdate USER
printstring BATTLE_TEXT_UnknownString2
waitmessage 64
- setbyte gUnknown_02024D1F + 0x2, 71
- seteffecttarget
+ setmoveeffect EFFECT_CONFUSION | AFFECTS_USER
+ seteffectprimary
removeitem USER
end2
BattleScript_BerryStatRaiseEnd2:: @ 81D9AFE
- playanimation USER, B_ANIM_ITEM_EFFECT, 0x0
- statbuffchange 65, BattleScript_1D9B0B
+ playanimation USER, B_ANIM_ITEM_EFFECT, NULL
+ statbuffchange AFFECTS_USER | 0x1, BattleScript_1D9B0B
BattleScript_1D9B0B: @ 81D9B0B
- setbyte gUnknown_02024D1F + 0x4, 4
- callatk BattleScript_StatUp
+ setbyte cMULTISTRING_CHOOSER, 0x4
+ call BattleScript_StatUp
removeitem USER
end2
BattleScript_BerryFocusEnergyEnd2:: @ 81D9B19
- playanimation USER, B_ANIM_ITEM_EFFECT, 0x0
+ playanimation USER, B_ANIM_ITEM_EFFECT, NULL
printstring BATTLE_TEXT_HustleUse
waitmessage 64
removeitem USER
end2
-gUnknown_081D9B29:: @ 81D9B29
- printstring2 BATTLE_TEXT_CantUseItems
- atk44
+BattleScript_ActionSelectionItemsCantBeUsed:: @ 81D9B29
+ printselectionstring BATTLE_TEXT_CantUseItems
+ endselectionscript
gUnknown_081D9B2D:: @ 81D9B2D
printstring BATTLE_TEXT_Terminator2
diff --git a/data/battle_scripts_2.s b/data/battle_scripts_2.s
index 22ecc7769..26f28726d 100644
--- a/data/battle_scripts_2.s
+++ b/data/battle_scripts_2.s
@@ -1,97 +1,101 @@
+#include "constants/battle_constants.h"
+#include "constants/items.h"
+#include "constants/songs.h"
.include "asm/macros.inc"
- .include "constants/constants.inc"
.include "asm/macros/battle_script.inc"
+ .include "constants/constants.inc"
+ .include "constants/battle_script_constants.inc"
.section script_data, "aw", %progbits
.align 2
gBattlescriptsForBallThrow:: @ 81D9E48
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EBC
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
- .4byte BattleScript_1D9EA8
-
-gUnknown_081D9E7C:: @ 81D9E7C
- .4byte BattleScript_1D9F45
- .4byte BattleScript_1D9F4F
- .4byte BattleScript_1D9F4F
- .4byte BattleScript_1D9F7B
- .4byte BattleScript_1D9F9C
- .4byte BattleScript_1D9FBB
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_SafariBallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+ .4byte BattleScript_BallThrow
+
+gBattlescriptsForUsingItem:: @ 81D9E7C
+ .4byte BattleScript_PlayerUsesItem
+ .4byte BattleScript_OpponentUsesHealItem
+ .4byte BattleScript_OpponentUsesHealItem
+ .4byte BattleScript_OpponentUsesStatusCureItem
+ .4byte BattleScript_OpponentUsesXItem
+ .4byte BattleScript_OpponentUsesGuardSpecs
gBattlescriptsForRunningByItem:: @ 81D9E94
- .4byte BattleScript_1D9FDA
+ .4byte BattleScript_RunByUsingItem
gBattlescriptsForSafariActions:: @ 81D9E98
- .4byte BattleScript_1D9FE4
- .4byte BattleScript_1D9FEB
- .4byte BattleScript_1D9FF4
+ .4byte BattleScript_ActionWatchesCarefully
+ .4byte BattleScript_ActionGetNear
+ .4byte BattleScript_ActionThrowPokeblock
.4byte BattleScript_1DA00A
-BattleScript_1D9EA8: @ 81D9EA8
- jumpifhalfword 4, gBattleTypeFlags, 512, BattleScript_1D9EB8
+BattleScript_BallThrow: @ 81D9EA8
+ jumpifhalfword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_WALLY_TUTORIAL, BattleScript_BallThrowByWally
printstring BATTLE_TEXT_Used1
- pokemoncatchfunction
+ handleballthrow
-BattleScript_1D9EB8: @ 81D9EB8
+BattleScript_BallThrowByWally: @ 81D9EB8
printstring BATTLE_TEXT_TutorialUsed
- pokemoncatchfunction
+ handleballthrow
-BattleScript_1D9EBC: @ 81D9EBC
+BattleScript_SafariBallThrow: @ 81D9EBC
printstring BATTLE_TEXT_Used1
- atk98 1
- pokemoncatchfunction
+ updatestatusicon USER
+ handleballthrow
BattleScript_SuccessBallThrow:: @ 81D9EC2
- jumpifhalfword 0, gLastUsedItem, 5, BattleScript_1D9ED0
- atk60 11
+ jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_PrintCaughtMonInfo
+ incrementgamestat 11
-BattleScript_1D9ED0: @ 81D9ED0
+BattleScript_PrintCaughtMonInfo: @ 81D9ED0
printstring BATTLE_TEXT_BallCaught1
- capturesomethingf1 BattleScript_1D9EE3
+ trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon
printstring BATTLE_TEXT_AddedToDex
- waitstateatk
+ waitstate
setbyte gBattleCommunication, 0
- capturesomethingf2
+ displaydexinfo
-BattleScript_1D9EE3: @ 81D9EE3
+BattleScript_TryNicknameCaughtMon: @ 81D9EE3
printstring BATTLE_TEXT_GiveNickname
- waitstateatk
+ waitstate
setbyte gBattleCommunication, 0
- capturesomethingf3 BattleScript_1D9EF8
+ trygivecaughtmonnick BattleScript_GiveCaughtMonEnd
printstring BATTLE_TEXT_SentToPC
waitmessage 64
-BattleScript_1D9EF8: @ 81D9EF8
- catchpoke
- setbyte gBattleOutcome, 7
- activesidesomething
+BattleScript_GiveCaughtMonEnd: @ 81D9EF8
+ givecaughtmon
+ setbyte gBattleOutcome, BATTLE_CAUGHT
+ finishturn
BattleScript_WallyBallThrow:: @ 81D9F00
printstring BATTLE_TEXT_BallCaught2
- setbyte gBattleOutcome, 7
- activesidesomething
+ setbyte gBattleOutcome, BATTLE_CAUGHT
+ finishturn
BattleScript_ShakeBallThrow:: @ 81D9F0A
- printfromtable BattleTextList_4015E6
+ printfromtable gBallEscapeStringIds
waitmessage 64
- jumpifbyte 5, gBattleTypeFlags, 128, BattleScript_1D9F34
- jumpifbyte 1, gNumSafariBalls, 0, BattleScript_1D9F34
+ jumpifbyte NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd
+ jumpifbyte NOT_EQUAL, gNumSafariBalls, 0, BattleScript_ShakeBallThrowEnd
printstring BATTLE_TEXT_SafariOver
waitmessage 64
- setbyte gBattleOutcome, 8
+ setbyte gBattleOutcome, BATTLE_OUT_OF_BALLS
-BattleScript_1D9F34: @ 81D9F34
- atkf6
+BattleScript_ShakeBallThrowEnd: @ 81D9F34
+ finishaction
BattleScript_TrainerBallBlock:: @ 81D9F35
waitmessage 64
@@ -99,96 +103,96 @@ BattleScript_TrainerBallBlock:: @ 81D9F35
waitmessage 64
printstring BATTLE_TEXT_DontBeAThief
waitmessage 64
- atkf6
+ finishaction
-BattleScript_1D9F45: @ 81D9F45
- setbyte gSharedMem + 0x1600C, 15
- atk49 1, 0
+BattleScript_PlayerUsesItem: @ 81D9F45
+ setbyte sMOVEEND_STATE, 15
+ moveend 1, 0
end
-BattleScript_1D9F4F: @ 81D9F4F
+BattleScript_OpponentUsesHealItem: @ 81D9F4F
pause 48
- atk54 1
+ playse SE_KAIFUKU
printstring BATTLE_TEXT_Used2
waitmessage 64
- atk75
- orword gHitMarker, 0x100
- graphicalhpupdate USER
+ useitemonopponent
+ orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
+ healthbarupdate USER
datahpupdate USER
printstring BATTLE_TEXT_RestoredHealth
waitmessage 64
- atk98 1
- setbyte gSharedMem + 0x1600C, 15
- atk49 1, 0
- atkf6
+ updatestatusicon USER
+ setbyte sMOVEEND_STATE, 15
+ moveend 1, 0
+ finishaction
-BattleScript_1D9F7B: @ 81D9F7B
+BattleScript_OpponentUsesStatusCureItem: @ 81D9F7B
pause 48
- atk54 1
+ playse SE_KAIFUKU
printstring BATTLE_TEXT_Used2
waitmessage 64
- atk75
- printfromtable BattleTextList_401620
+ useitemonopponent
+ printfromtable gTrainerItemCuredStatusStringIds
waitmessage 64
- atk98 1
- setbyte gSharedMem + 0x1600C, 15
- atk49 1, 0
- atkf6
+ updatestatusicon USER
+ setbyte sMOVEEND_STATE, 15
+ moveend 1, 0
+ finishaction
-BattleScript_1D9F9C: @ 81D9F9C
+BattleScript_OpponentUsesXItem: @ 81D9F9C
pause 48
- atk54 1
+ playse SE_KAIFUKU
printstring BATTLE_TEXT_Used2
waitmessage 64
- atk75
- printfromtable BattleTextList_401570
+ useitemonopponent
+ printfromtable gStatUpStringIds
waitmessage 64
- setbyte gSharedMem + 0x1600C, 15
- atk49 1, 0
- atkf6
+ setbyte sMOVEEND_STATE, 15
+ moveend 1, 0
+ finishaction
-BattleScript_1D9FBB: @ 81D9FBB
+BattleScript_OpponentUsesGuardSpecs: @ 81D9FBB
pause 48
- atk54 1
+ playse SE_KAIFUKU
printstring BATTLE_TEXT_Used2
waitmessage 64
- atk75
- printfromtable BattleTextList_4015A0
+ useitemonopponent
+ printfromtable gMistUsedStringIds
waitmessage 64
- setbyte gSharedMem + 0x1600C, 15
- atk49 1, 0
- atkf6
+ setbyte sMOVEEND_STATE, 15
+ moveend 1, 0
+ finishaction
-BattleScript_1D9FDA: @ 81D9FDA
- atk54 17
- setbyte gBattleOutcome, 4
- activesidesomething
+BattleScript_RunByUsingItem: @ 81D9FDA
+ playse 17
+ setbyte gBattleOutcome, BATTLE_RAN
+ finishturn
-BattleScript_1D9FE4: @ 81D9FE4
+BattleScript_ActionWatchesCarefully: @ 81D9FE4
printstring BATTLE_TEXT_WatchingCarefully
waitmessage 64
end2
-BattleScript_1D9FEB: @ 81D9FEB
- printfromtable BattleTextList_401616
+BattleScript_ActionGetNear: @ 81D9FEB
+ printfromtable gSafariGetNearStringIds
waitmessage 64
end2
-BattleScript_1D9FF4: @ 81D9FF4
+BattleScript_ActionThrowPokeblock: @ 81D9FF4
printstring BATTLE_TEXT_ThrewBlock
waitmessage 64
playanimation USER, B_ANIM_POKEBLOCK_THROW, 0x0
- printfromtable BattleTextList_40161A
+ printfromtable gSafariPokeblockResultStringIds
waitmessage 64
end2
BattleScript_1DA00A: @ 81DA00A
printstring 2
waitmessage 64
- atk4b
- waitstateatk
- atk53 0
- waitstateatk
+ returnatktoball
+ waitstate
+ trainerslidein TARGET
+ waitstate
printstring BATTLE_TEXT_WallyBall
waitmessage 64
end2
diff --git a/data/event_scripts.s b/data/event_scripts.s
index 7b69ac338..7d59b5234 100644
--- a/data/event_scripts.s
+++ b/data/event_scripts.s
@@ -490,7 +490,7 @@ EventScript_15F4A1:
goto_if_eq EventScript_15F4E0
compare RESULT, 2
goto_if_eq EventScript_15F503
- special sub_80BC224
+ special BufferSecretBaseOwnerName
msgbox UnknownString_81A3958, 5
compare RESULT, 0
goto_if_eq EventScript_15F452
@@ -1809,7 +1809,7 @@ DewfordTown_EventScript_1A0102:: @ 81A0102
DewfordTown_Hall_EventScript_1A0102:: @ 81A0102
dodailyevents
setvar VAR_SPECIAL_4, 0
- special sub_80FA5BC
+ special BufferTrendyPhraseString
return
DewfordTown_EventScript_1A010C:: @ 81A010C
@@ -2538,7 +2538,7 @@ MossdeepCity_StevensHouse_EventScript_1A0678:: @ 81A0678
RustboroCity_DevonCorp_2F_EventScript_1A0678:: @ 81A0678
SlateportCity_House1_EventScript_1A0678:: @ 81A0678
fadescreen 1
- special sub_80BF9F8
+ special ChangePokemonNickname
waitstate
return
@@ -3792,7 +3792,7 @@ EventScript_1A2E45:
compare RESULT, 0
goto_if_eq EventScript_1A2F3A
fadescreen 1
- special sub_80BC50C
+ special MoveSecretBase
closemessage
fadescreen 0
msgbox UnknownString_81A3CC9, 5
@@ -4296,7 +4296,7 @@ SecretBase_RedCave1_EventScript_1A350A:: @ 81A350A
special sub_80BCE1C
setvar VAR_SPECIAL_4, 1
setvar VAR_SPECIAL_5, 0
- special sub_813556C
+ special StartSpecialBattle
waitstate
special ScrSpecial_HealPlayerParty
release
@@ -4383,14 +4383,14 @@ BattleTower_Lobby_EventScript_1ADE46:: @ 81ADE46
FallarborTown_ContestLobby_EventScript_1ADE46:: @ 81ADE46
SlateportCity_OceanicMuseum_1F_EventScript_1ADE46:: @ 81ADE46
SlateportCity_PokemonFanClub_EventScript_1ADE46:: @ 81ADE46
- special sub_80BDE48
+ special InterviewAfter
incrementgamestat GAME_STAT_GOT_INTERVIEWED
release
end
SlateportCity_PokemonFanClub_EventScript_1ADE4D:: @ 81ADE4D
setvar VAR_SPECIAL_5, 1
- special sub_80BF2C4
+ special InterviewBefore
compare RESULT, 1
goto_if_eq SlateportCity_PokemonFanClub_EventScript_1ADED6
copyvar VAR_SPECIAL_9, VAR_SPECIAL_6
@@ -4435,7 +4435,7 @@ SlateportCity_OceanicMuseum_1F_EventScript_1ADEE0:: @ 81ADEE0
lock
faceplayer
setvar VAR_SPECIAL_5, 2
- special sub_80BF2C4
+ special InterviewBefore
compare RESULT, 1
goto_if_eq SlateportCity_OceanicMuseum_1F_EventScript_1ADF96
copyvar VAR_SPECIAL_9, VAR_SPECIAL_6
@@ -4490,11 +4490,11 @@ SlateportCity_OceanicMuseum_1F_EventScript_1ADF96:: @ 81ADF96
SlateportCity_PokemonFanClub_EventScript_1ADFA0:: @ 81ADFA0
lock
faceplayer
- specialvar RESULT, sub_80BF544
+ specialvar RESULT, LeadMonNicknamed
compare RESULT, 0
goto_if_eq SlateportCity_PokemonFanClub_EventScript_1ADE4D
setvar VAR_SPECIAL_5, 3
- special sub_80BF2C4
+ special InterviewBefore
compare RESULT, 1
goto_if_eq SlateportCity_PokemonFanClub_EventScript_1AE0AC
copyvar VAR_SPECIAL_9, VAR_SPECIAL_6
@@ -4571,7 +4571,7 @@ VerdanturfTown_ContestLobby_EventScript_1AE0B6:: @ 81AE0B6
checkflag FLAG_TEMP_2
goto_if_eq FallarborTown_ContestLobby_EventScript_1AE17E
setvar VAR_SPECIAL_5, 6
- special sub_80BF2C4
+ special InterviewBefore
compare RESULT, 1
goto_if_eq FallarborTown_ContestLobby_EventScript_1AE17E
copyvar VAR_SPECIAL_9, VAR_SPECIAL_6
@@ -4631,7 +4631,7 @@ VerdanturfTown_ContestLobby_EventScript_1AE188:: @ 81AE188
compare VAR_LINK_CONTEST_ROOM_STATE, 2
goto_if 5, FallarborTown_ContestLobby_EventScript_1AE1FE
setvar VAR_SPECIAL_5, 6
- special sub_80BF2C4
+ special InterviewBefore
compare RESULT, 1
goto_if_eq FallarborTown_ContestLobby_EventScript_1AE1FE
switch VAR_CONTEST_LOCATION
@@ -4668,7 +4668,7 @@ BattleTower_Lobby_EventScript_1AE1FF:: @ 81AE1FF
checkflag FLAG_TEMP_2
goto_if_eq BattleTower_Lobby_EventScript_1AE2E3
setvar VAR_SPECIAL_5, 7
- special sub_80BF2C4
+ special InterviewBefore
compare RESULT, 1
goto_if_eq BattleTower_Lobby_EventScript_1AE2E3
copyvar VAR_SPECIAL_9, VAR_SPECIAL_6
@@ -4737,7 +4737,7 @@ BattleTower_Lobby_EventScript_1AE2ED:: @ 81AE2ED
compare VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, 0
goto_if_eq BattleTower_Lobby_EventScript_1AE30F
setvar VAR_SPECIAL_5, 7
- special sub_80BF2C4
+ special InterviewBefore
compare RESULT, 1
goto_if_eq BattleTower_Lobby_EventScript_1AE30F
clearflag FLAG_HIDE_REPORTER_BATTLE_TOWER
diff --git a/data/field_move_scripts.inc b/data/field_move_scripts.inc
index 0a0eeaa73..0a7112125 100644
--- a/data/field_move_scripts.inc
+++ b/data/field_move_scripts.inc
@@ -87,7 +87,7 @@ DoRockSmashMovement: @ 81B0F0C
applymovement LAST_TALKED, RockSmashMovement
waitmovement 0
removeobject LAST_TALKED
- specialvar RESULT, sub_810F5BC
+ specialvar RESULT, TryUpdateRusturfTunnelState
compare RESULT, 1
goto_if_eq DoRockSmashMovement_Done
special ScrSpecial_RockSmashWildEncounter
diff --git a/data/scripts/day_care.inc b/data/scripts/day_care.inc
index 7664a14ca..8c2325e04 100644
--- a/data/scripts/day_care.inc
+++ b/data/scripts/day_care.inc
@@ -96,7 +96,7 @@ Route117_PokemonDayCare_EventScript_1B2327:: @ 81B2327
end
Route117_PokemonDayCare_EventScript_1B236C:: @ 81B236C
- specialvar RESULT, sub_8095B6C
+ specialvar RESULT, GetNumValidDaycarePartyMons
compare RESULT, 1
goto_if_eq Route117_PokemonDayCare_EventScript_1B23F3
msgbox Route117_PokemonDayCare_Text_1B2947, 4
@@ -105,7 +105,7 @@ Route117_PokemonDayCare_EventScript_1B236C:: @ 81B236C
waitstate
compare VAR_SPECIAL_4, 255
goto_if_eq Route117_PokemonDayCare_EventScript_1B23D0
- specialvar RESULT, sub_8095C10
+ specialvar RESULT, CountAlivePartyMonsExceptSelectedOne
compare RESULT, 0
goto_if_eq Route117_PokemonDayCare_EventScript_1B23FD
specialvar VAR_SPECIAL_5, GetSelectedDaycareMonNickname
@@ -196,7 +196,7 @@ Route117_PokemonDayCare_EventScript_1B24A8:: @ 81B24A8
end
Route117_PokemonDayCare_EventScript_1B24C4:: @ 81B24C4
- specialvar RESULT, sub_80B7CE8
+ specialvar RESULT, HasEnoughMoneyFor
compare RESULT, 1
goto_if_eq Route117_PokemonDayCare_EventScript_1B24DE
msgbox Route117_PokemonDayCare_Text_1B2A30, 4
@@ -207,7 +207,7 @@ Route117_PokemonDayCare_EventScript_1B24DE:: @ 81B24DE
applymovement 1, Route117_PokemonDayCare_Movement_1B2543
waitmovement 0
specialvar RESULT, TakePokemonFromDaycare
- special sub_80B7D0C
+ special PayMoneyFor
playse 95
msgbox Route117_PokemonDayCare_Text_1B2B75, 4
waitse
diff --git a/data/scripts/gabby_and_ty.inc b/data/scripts/gabby_and_ty.inc
index ff45d2cff..e2f43b77e 100644
--- a/data/scripts/gabby_and_ty.inc
+++ b/data/scripts/gabby_and_ty.inc
@@ -248,7 +248,7 @@ Route120_EventScript_1AE60F:: @ 81AE60F
compare RESULT, 0
goto_if_eq Route111_EventScript_1AE69F
msgbox Route111_Text_1AC10A, 4
- specialvar RESULT, sub_80BDD18
+ specialvar RESULT, GabbyAndTyGetLastBattleTrivia
switch RESULT
case 0, Route111_EventScript_1AE6AD
case 1, Route111_EventScript_1AE6BB
@@ -310,7 +310,7 @@ Route111_EventScript_1AE6F3:: @ 81AE6F3
compare RESULT, 0
goto_if_eq Route111_EventScript_1AE72D
msgbox Route111_Text_1AC487, 4
- special sub_80BDC14
+ special GabbyAndTyAfterInterview
setflag FLAG_TEMP_1
release
end
diff --git a/data/scripts/maps/AbandonedShip_HiddenFloorRooms.inc b/data/scripts/maps/AbandonedShip_HiddenFloorRooms.inc
index 343ef4233..9ad419da1 100644
--- a/data/scripts/maps/AbandonedShip_HiddenFloorRooms.inc
+++ b/data/scripts/maps/AbandonedShip_HiddenFloorRooms.inc
@@ -43,7 +43,7 @@ AbandonedShip_HiddenFloorRooms_EventScript_15ED9B:: @ 815ED9B
setfieldeffectargument 1, 10
setfieldeffectargument 2, 0
dofieldeffect 54
- specialvar RESULT, sub_810F4D4
+ specialvar RESULT, FoundAbandonedShipRoom4Key
compare RESULT, 0
call_if 1, AbandonedShip_HiddenFloorRooms_EventScript_15EE8B
waitfieldeffect 54
@@ -54,7 +54,7 @@ AbandonedShip_HiddenFloorRooms_EventScript_15EDC4:: @ 815EDC4
end
AbandonedShip_HiddenFloorRooms_EventScript_15EDC5:: @ 815EDC5
- specialvar RESULT, sub_810F488
+ specialvar RESULT, FoundAbandonedShipRoom1Key
compare RESULT, 1
goto_if_eq AbandonedShip_HiddenFloorRooms_EventScript_15EDEA
delay 20
@@ -77,7 +77,7 @@ AbandonedShip_HiddenFloorRooms_EventScript_15EDEB:: @ 815EDEB
setfieldeffectargument 1, 3
setfieldeffectargument 2, 0
dofieldeffect 54
- specialvar RESULT, sub_810F4FC
+ specialvar RESULT, FoundAbandonedShipRoom6Key
compare RESULT, 0
call_if 1, AbandonedShip_HiddenFloorRooms_EventScript_15EE9B
waitfieldeffect 54
@@ -98,7 +98,7 @@ AbandonedShip_HiddenFloorRooms_EventScript_15EE23:: @ 815EE23
setfieldeffectargument 1, 6
setfieldeffectargument 2, 0
dofieldeffect 54
- specialvar RESULT, sub_810F4B0
+ specialvar RESULT, FoundAbandonedShipRoom2Key
compare RESULT, 0
call_if 1, AbandonedShip_HiddenFloorRooms_EventScript_15EE7B
waitfieldeffect 54
diff --git a/data/scripts/maps/AbandonedShip_Rooms2_1F.inc b/data/scripts/maps/AbandonedShip_Rooms2_1F.inc
index 5e8ab1062..e1e903cc0 100644
--- a/data/scripts/maps/AbandonedShip_Rooms2_1F.inc
+++ b/data/scripts/maps/AbandonedShip_Rooms2_1F.inc
@@ -3,7 +3,7 @@ AbandonedShip_Rooms2_1F_MapScripts:: @ 815EA67
AbandonedShip_Rooms2_1F_EventScript_15EA68:: @ 815EA68
trainerbattle 4, OPPONENT_LOIS_AND_HAL_1, 0, AbandonedShip_Rooms2_1F_Text_1987C1, AbandonedShip_Rooms2_1F_Text_1987FE, AbandonedShip_Rooms2_1F_Text_19887F
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq AbandonedShip_Rooms2_1F_EventScript_15EA93
msgbox AbandonedShip_Rooms2_1F_Text_198835, 6
@@ -16,7 +16,7 @@ AbandonedShip_Rooms2_1F_EventScript_15EA93:: @ 815EA93
AbandonedShip_Rooms2_1F_EventScript_15EAAE:: @ 815EAAE
trainerbattle 4, OPPONENT_LOIS_AND_HAL_1, 0, AbandonedShip_Rooms2_1F_Text_1988CC, AbandonedShip_Rooms2_1F_Text_198916, AbandonedShip_Rooms2_1F_Text_19899A
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq AbandonedShip_Rooms2_1F_EventScript_15EAD9
msgbox AbandonedShip_Rooms2_1F_Text_198934, 6
diff --git a/data/scripts/maps/BattleTower_BattleRoom.inc b/data/scripts/maps/BattleTower_BattleRoom.inc
index 87ba8c01a..7853b3598 100644
--- a/data/scripts/maps/BattleTower_BattleRoom.inc
+++ b/data/scripts/maps/BattleTower_BattleRoom.inc
@@ -23,16 +23,16 @@ BattleTower_BattleRoom_EventScript_1608FA:: @ 81608FA
special ScrSpecial_HealPlayerParty
setvar VAR_SPECIAL_4, 0
setvar VAR_SPECIAL_5, 0
- special sub_813556C
+ special StartSpecialBattle
waitstate
switch RESULT
case 1, BattleTower_BattleRoom_EventScript_160961
special LoadPlayerParty
setvar VAR_SPECIAL_4, 0
setvar VAR_SPECIAL_5, 5
- special sub_8135668
+ special SetBattleTowerProperty
setvar VAR_SPECIAL_4, 14
- special sub_8135668
+ special SetBattleTowerProperty
setvar VAR_SPECIAL_4, 3
special sub_810FF60
warp MAP_BATTLE_TOWER_LOBBY, 255, 6, 6
@@ -40,7 +40,7 @@ BattleTower_BattleRoom_EventScript_1608FA:: @ 81608FA
BattleTower_BattleRoom_EventScript_160961:: @ 8160961
setvar VAR_SPECIAL_4, 6
- special sub_8135668
+ special SetBattleTowerProperty
switch RESULT
case 8, BattleTower_BattleRoom_EventScript_160A56
applymovement 1, BattleTower_BattleRoom_Movement_160AC6
@@ -53,7 +53,7 @@ BattleTower_BattleRoom_EventScript_160961:: @ 8160961
msgbox BattleTower_BattleRoom_Text_19ACDC, 4
special LoadPlayerParty
special SavePlayerParty
- special sub_8135A14
+ special SetBattleTowerParty
playfanfare 368
waitfanfare
special ScrSpecial_HealPlayerParty
@@ -91,14 +91,14 @@ BattleTower_BattleRoom_EventScript_160A56:: @ 8160A56
special LoadPlayerParty
setvar VAR_SPECIAL_4, 0
setvar VAR_SPECIAL_5, 4
- special sub_8135668
+ special SetBattleTowerProperty
setvar VAR_SPECIAL_4, 2
setvar VAR_SPECIAL_5, 1
- special sub_8135668
+ special SetBattleTowerProperty
setvar VAR_SPECIAL_4, 7
- special sub_8135668
+ special SetBattleTowerProperty
setvar VAR_SPECIAL_4, 14
- special sub_8135668
+ special SetBattleTowerProperty
setvar VAR_SPECIAL_4, 3
special sub_810FF60
warp MAP_BATTLE_TOWER_LOBBY, 255, 6, 6
@@ -106,7 +106,7 @@ BattleTower_BattleRoom_EventScript_160A56:: @ 8160A56
BattleTower_BattleRoom_EventScript_160A94:: @ 8160A94
setvar VAR_SPECIAL_4, 2
- special sub_8135BA0
+ special SaveBattleTowerProgress
message BattleTower_BattleRoom_Text_1C6CE1
delay 60
waitmessage
diff --git a/data/scripts/maps/BattleTower_Elevator.inc b/data/scripts/maps/BattleTower_Elevator.inc
index fccfcdb2c..6749c5623 100644
--- a/data/scripts/maps/BattleTower_Elevator.inc
+++ b/data/scripts/maps/BattleTower_Elevator.inc
@@ -12,7 +12,7 @@ BattleTower_Elevator_EventScript_1607E4:: @ 81607E4
applymovement 1, BattleTower_Elevator_Movement_160835
applymovement 255, BattleTower_Elevator_Movement_160839
waitmovement 0
- special sub_810EBEC
+ special ShakeScreenInElevator
waitstate
delay 64
applymovement 1, BattleTower_Elevator_Movement_16083D
diff --git a/data/scripts/maps/BattleTower_Lobby.inc b/data/scripts/maps/BattleTower_Lobby.inc
index 527bae389..4058d5aae 100644
--- a/data/scripts/maps/BattleTower_Lobby.inc
+++ b/data/scripts/maps/BattleTower_Lobby.inc
@@ -6,18 +6,18 @@ BattleTower_Lobby_MapScripts:: @ 816027E
.byte 0
BattleTower_Lobby_MapScript1_160293:: @ 8160293
- special sub_813610C
+ special TryEnableBravoTrainerBattleTower
call BattleTower_Lobby_EventScript_16029C
end
BattleTower_Lobby_EventScript_16029C:: @ 816029C
setvar VAR_SPECIAL_4, 10
- special sub_8135668
+ special SetBattleTowerProperty
checkflag FLAG_RECEIVED_GOLD_SHIELD
goto_if_eq BattleTower_Lobby_EventScript_1602E4
checkflag FLAG_RECEIVED_SILVER_SHIELD
goto_if_eq BattleTower_Lobby_EventScript_1602CD
- specialvar VAR_SPECIAL_7, sub_810F404
+ specialvar VAR_SPECIAL_7, GetBestBattleTowerStreak
compare VAR_SPECIAL_7, 50
goto_if 0, BattleTower_Lobby_EventScript_1602E4
clearflag FLAG_HIDE_AWARD_MAN_BATTLE_TOWER
@@ -25,7 +25,7 @@ BattleTower_Lobby_EventScript_16029C:: @ 816029C
return
BattleTower_Lobby_EventScript_1602CD:: @ 81602CD
- specialvar VAR_SPECIAL_7, sub_810F404
+ specialvar VAR_SPECIAL_7, GetBestBattleTowerStreak
compare VAR_SPECIAL_7, 100
goto_if 0, BattleTower_Lobby_EventScript_1602E4
clearflag FLAG_HIDE_AWARD_MAN_BATTLE_TOWER
@@ -76,7 +76,7 @@ BattleTower_Lobby_EventScript_160342:: @ 8160342
message BattleTower_Lobby_Text_19A487
waitmessage
setvar VAR_SPECIAL_4, 0
- special sub_81358A4
+ special BattleTowerUtil
compare RESULT, 6
goto_if_eq BattleTower_Lobby_EventScript_16037D
special AwardBattleTowerRibbons
@@ -90,23 +90,23 @@ BattleTower_Lobby_EventScript_160342:: @ 8160342
BattleTower_Lobby_EventScript_16037D:: @ 816037D
setvar VAR_SPECIAL_4, 8
- special sub_81358A4
+ special BattleTowerUtil
compare RESULT, 1
goto_if_eq BattleTower_Lobby_EventScript_1603AD
message BattleTower_Lobby_Text_19A589
waitmessage
setvar VAR_SPECIAL_4, 13
- special sub_8135668
+ special SetBattleTowerProperty
special DetermineBattleTowerPrize
setvar VAR_SPECIAL_4, 3
- special sub_8135BA0
+ special SaveBattleTowerProgress
playse 55
waitse
BattleTower_Lobby_EventScript_1603AD:: @ 81603AD
setvar VAR_SPECIAL_4, 0
setvar VAR_SPECIAL_5, 3
- special sub_8135668
+ special SetBattleTowerProperty
message BattleTower_Lobby_Text_19A4BB
waitmessage
special GiveBattleTowerPrize
@@ -117,7 +117,7 @@ BattleTower_Lobby_EventScript_1603AD:: @ 81603AD
playfanfare 370
waitfanfare
setvar VAR_SPECIAL_4, 9
- special sub_81358A4
+ special BattleTowerUtil
compare RESULT, 49
goto_if 5, BattleTower_Lobby_EventScript_1603F8
msgbox BattleTower_Lobby_Text_19A617, 4
@@ -145,9 +145,9 @@ BattleTower_Lobby_EventScript_160419:: @ 8160419
message BattleTower_Lobby_Text_19A589
waitmessage
setvar VAR_SPECIAL_4, 13
- special sub_8135668
+ special SetBattleTowerProperty
setvar VAR_SPECIAL_4, 0
- special sub_8135BA0
+ special SaveBattleTowerProgress
playse 55
waitse
msgbox BattleTower_Lobby_Text_199FA9, 4
@@ -165,15 +165,15 @@ BattleTower_Lobby_EventScript_16044B:: @ 816044B
message BattleTower_Lobby_Text_19A5CE
waitmessage
setvar VAR_SPECIAL_4, 1
- special sub_8135BA0
+ special SaveBattleTowerProgress
playse 55
waitse
setvar VAR_SPECIAL_4, 8
setvar VAR_SPECIAL_5, 0
- special sub_8135668
+ special SetBattleTowerProperty
setvar VAR_TEMP_0, 5
special SavePlayerParty
- special sub_8135A14
+ special SetBattleTowerParty
msgbox BattleTower_Lobby_Text_19A0A8, 4
closemessage
call BattleTower_Lobby_EventScript_160664
@@ -185,7 +185,7 @@ BattleTower_Lobby_EventScript_16049E:: @ 816049E
lock
faceplayer
setvar VAR_SPECIAL_4, 0
- special sub_81358A4
+ special BattleTowerUtil
compare RESULT, 6
goto_if_eq BattleTower_Lobby_EventScript_160342
special SavePlayerParty
@@ -214,7 +214,7 @@ BattleTower_Lobby_EventScript_1604FA:: @ 81604FA
setvar VAR_SPECIAL_4, 1
copyvar VAR_SPECIAL_5, RESULT
copyvar VAR_SPECIAL_6, RESULT
- special sub_8135668
+ special SetBattleTowerProperty
msgbox BattleTower_Lobby_Text_19A07B, 4
fadescreen 1
special ChooseBattleTowerPlayerParty
@@ -229,16 +229,16 @@ BattleTower_Lobby_EventScript_1604FA:: @ 81604FA
BattleTower_Lobby_EventScript_160587:: @ 8160587
setvar VAR_SPECIAL_4, 5
- special sub_8135668
+ special SetBattleTowerProperty
setvar VAR_TEMP_0, 0
setvar VAR_SPECIAL_4, 11
- special sub_8135668
+ special SetBattleTowerProperty
setvar VAR_SPECIAL_4, 0
setvar VAR_SPECIAL_5, 1
- special sub_8135668
+ special SetBattleTowerProperty
setvar VAR_SPECIAL_4, 8
setvar VAR_SPECIAL_5, 0
- special sub_8135668
+ special SetBattleTowerProperty
special LoadPlayerParty
closemessage
delay 2
@@ -249,7 +249,7 @@ BattleTower_Lobby_EventScript_160587:: @ 8160587
goto_if_eq BattleTower_Lobby_EventScript_160642
incrementgamestat GAME_STAT_ENTERED_BATTLE_TOWER
special SavePlayerParty
- special sub_8135A14
+ special SetBattleTowerParty
setvar VAR_BRAVO_TRAINER_BATTLE_TOWER_ON, 1
msgbox BattleTower_Lobby_Text_19A0A8, 4
closemessage
@@ -277,7 +277,7 @@ BattleTower_Lobby_EventScript_160635:: @ 8160635
BattleTower_Lobby_EventScript_160642:: @ 8160642
setvar VAR_SPECIAL_4, 12
- special sub_8135668
+ special SetBattleTowerProperty
goto BattleTower_Lobby_EventScript_160652
BattleTower_Lobby_EventScript_16064F:: @ 816064F
@@ -286,7 +286,7 @@ BattleTower_Lobby_EventScript_16064F:: @ 816064F
BattleTower_Lobby_EventScript_160652:: @ 8160652
msgbox BattleTower_Lobby_Text_199FA9, 4
setvar VAR_SPECIAL_4, 11
- special sub_8135668
+ special SetBattleTowerProperty
BattleTower_Lobby_EventScript_160662:: @ 8160662
release
@@ -402,7 +402,7 @@ BattleTower_Lobby_EventScript_160733:: @ 8160733
end
BattleTower_Lobby_EventScript_160773:: @ 8160773
- specialvar RESULT, sub_810F404
+ specialvar RESULT, GetBestBattleTowerStreak
compare RESULT, 100
goto_if 0, BattleTower_Lobby_EventScript_1607C5
msgbox BattleTower_Lobby_Text_19AAC4, 4
diff --git a/data/scripts/maps/CaveOfOrigin_B4F.inc b/data/scripts/maps/CaveOfOrigin_B4F.inc
index ee702c102..669b0a5fe 100644
--- a/data/scripts/maps/CaveOfOrigin_B4F.inc
+++ b/data/scripts/maps/CaveOfOrigin_B4F.inc
@@ -65,7 +65,7 @@ CaveOfOrigin_B4F_EventScript_15DDD7:: @ 815DDD7
special ScrSpecial_StartGroudonKyogreBattle
waitstate
clearflag FLAG_SYS_CTRL_OBJ_DELETE
- specialvar RESULT, sub_810E300
+ specialvar RESULT, GetBattleOutcome
compare RESULT, 1
call_if 1, CaveOfOrigin_B4F_EventScript_15DE73
setflag FLAG_HIDE_WALLACE_SOOTOPOLIS
diff --git a/data/scripts/maps/DewfordTown_Hall.inc b/data/scripts/maps/DewfordTown_Hall.inc
index e54ef8e50..530a4e04d 100644
--- a/data/scripts/maps/DewfordTown_Hall.inc
+++ b/data/scripts/maps/DewfordTown_Hall.inc
@@ -5,7 +5,7 @@ DewfordTown_Hall_EventScript_153293:: @ 8153293
lock
faceplayer
call DewfordTown_Hall_EventScript_1A0102
- special sub_80FA5E4
+ special TrendyPhraseIsOld
compare RESULT, 1
goto_if_eq DewfordTown_Hall_EventScript_1532B2
msgbox DewfordTown_Hall_Text_1754C9, 4
@@ -29,7 +29,7 @@ DewfordTown_Hall_EventScript_1532CD:: @ 81532CD
lock
faceplayer
call DewfordTown_Hall_EventScript_1A0102
- special sub_80EB83C
+ special BufferRandomHobbyOrLifestyleString
msgbox DewfordTown_Hall_Text_1755F9, 5
compare RESULT, 1
goto_if_eq DewfordTown_Hall_EventScript_1532F6
@@ -87,7 +87,7 @@ DewfordTown_Hall_EventScript_153353:: @ 8153353
DewfordTown_Hall_EventScript_153363:: @ 8153363
lockall
call DewfordTown_Hall_EventScript_1A0102
- special sub_80FA648
+ special GetDewfordHallPaintingNameIndex
switch RESULT
case 0, DewfordTown_Hall_EventScript_1533CA
case 4, DewfordTown_Hall_EventScript_1533CA
@@ -133,7 +133,7 @@ DewfordTown_Hall_EventScript_1533FE:: @ 81533FE
DewfordTown_Hall_EventScript_15340A:: @ 815340A
call DewfordTown_Hall_EventScript_1A0102
- special sub_80FA648
+ special GetDewfordHallPaintingNameIndex
switch RESULT
case 0, DewfordTown_Hall_EventScript_153470
case 1, DewfordTown_Hall_EventScript_153470
diff --git a/data/scripts/maps/FallarborTown_ContestLobby.inc b/data/scripts/maps/FallarborTown_ContestLobby.inc
index a0fd0ac3d..270575bcb 100644
--- a/data/scripts/maps/FallarborTown_ContestLobby.inc
+++ b/data/scripts/maps/FallarborTown_ContestLobby.inc
@@ -11,7 +11,7 @@ FallarborTown_ContestLobby_EventScript_1539CD:: @ 81539CD
setvar CONTEST_RANK, 1
call FallarborTown_ContestLobby_EventScript_1A4E92
call FallarborTown_ContestLobby_EventScript_1539F8
- special sub_80C4BF0
+ special SetContestTrainerGfxIds
call FallarborTown_ContestLobby_EventScript_15FBDB
setvar VAR_CONTEST_LOCATION, 2
warp MAP_LINK_CONTEST_ROOM1, 255, 7, 5
diff --git a/data/scripts/maps/FallarborTown_House2.inc b/data/scripts/maps/FallarborTown_House2.inc
index 081850326..0546ef5be 100644
--- a/data/scripts/maps/FallarborTown_House2.inc
+++ b/data/scripts/maps/FallarborTown_House2.inc
@@ -24,11 +24,11 @@ FallarborTown_House2_EventScript_153CB6:: @ 8153CB6
FallarborTown_House2_EventScript_153CE4:: @ 8153CE4
msgbox FallarborTown_House2_Text_177C3F, 4
- special sub_80F9A4C
+ special SelectMoveTutorMon
waitstate
compare VAR_SPECIAL_4, 255
goto_if_eq FallarborTown_House2_EventScript_153D60
- special sub_80FA148
+ special IsSelectedMonEgg
compare RESULT, 1
goto_if_eq FallarborTown_House2_EventScript_153D52
compare VAR_SPECIAL_5, 0
@@ -38,7 +38,7 @@ FallarborTown_House2_EventScript_153CE4:: @ 8153CE4
FallarborTown_House2_EventScript_153D1A:: @ 8153D1A
msgbox FallarborTown_House2_Text_177C5D, 4
- special sub_8132670
+ special TeachMoveTutorMove
waitstate
compare VAR_SPECIAL_4, 0
goto_if_eq FallarborTown_House2_EventScript_153CE4
diff --git a/data/scripts/maps/FortreeCity_House1.inc b/data/scripts/maps/FortreeCity_House1.inc
index aee4141a8..f6f8aafa6 100644
--- a/data/scripts/maps/FortreeCity_House1.inc
+++ b/data/scripts/maps/FortreeCity_House1.inc
@@ -8,25 +8,25 @@ FortreeCity_House1_EventScript_157E13:: @ 8157E13
goto_if_eq FortreeCity_House1_EventScript_157EAD
setvar VAR_SPECIAL_8, 1
copyvar VAR_SPECIAL_4, VAR_SPECIAL_8
- specialvar RESULT, sub_804D89C
+ specialvar RESULT, GetInGameTradeSpeciesInfo
copyvar VAR_SPECIAL_9, RESULT
msgbox FortreeCity_House1_Text_18568C, 5
compare RESULT, 0
goto_if_eq FortreeCity_House1_EventScript_157E95
- special sub_80F9A0C
+ special SelectMonForNPCTrade
waitstate
copyvar VAR_SPECIAL_A, VAR_SPECIAL_4
compare VAR_SPECIAL_4, 255
goto_if_eq FortreeCity_House1_EventScript_157E95
copyvar VAR_SPECIAL_5, VAR_SPECIAL_A
- specialvar RESULT, sub_804DB2C
+ specialvar RESULT, GetTradeSpecies
copyvar VAR_SPECIAL_B, RESULT
compare RESULT, VAR_SPECIAL_9
goto_if 5, FortreeCity_House1_EventScript_157E9F
copyvar VAR_SPECIAL_4, VAR_SPECIAL_8
copyvar VAR_SPECIAL_5, VAR_SPECIAL_A
- special sub_804DB68
- special sub_804E174
+ special CreateInGameTradePokemon
+ special DoInGameTradeScene
waitstate
bufferspeciesname 0, VAR_SPECIAL_9
msgbox FortreeCity_House1_Text_1856F7, 4
diff --git a/data/scripts/maps/JaggedPass.inc b/data/scripts/maps/JaggedPass.inc
index 1a4fd9bdc..bf1f0233d 100644
--- a/data/scripts/maps/JaggedPass.inc
+++ b/data/scripts/maps/JaggedPass.inc
@@ -24,7 +24,7 @@ JaggedPass_EventScript_15D285:: @ 815D285
JaggedPass_EventScript_15D29C:: @ 815D29C
trainerbattle 0, OPPONENT_DIANA_1, 0, JaggedPass_Text_195E9E, JaggedPass_Text_195EDF
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq JaggedPass_EventScript_15D2C3
msgbox JaggedPass_Text_195F04, 6
@@ -37,7 +37,7 @@ JaggedPass_EventScript_15D2C3:: @ 815D2C3
JaggedPass_EventScript_15D2DA:: @ 815D2DA
trainerbattle 0, OPPONENT_ETHAN_1, 0, JaggedPass_Text_195FF2, JaggedPass_Text_196032
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq JaggedPass_EventScript_15D301
msgbox JaggedPass_Text_196077, 6
diff --git a/data/scripts/maps/LilycoveCity_ContestLobby.inc b/data/scripts/maps/LilycoveCity_ContestLobby.inc
index 7a13b1c48..377c2908d 100644
--- a/data/scripts/maps/LilycoveCity_ContestLobby.inc
+++ b/data/scripts/maps/LilycoveCity_ContestLobby.inc
@@ -575,7 +575,7 @@ LilycoveCity_ContestLobby_EventScript_158EB0:: @ 8158EB0
setvar CONTEST_RANK, 3
call LilycoveCity_ContestLobby_EventScript_1A4E92
call LilycoveCity_ContestLobby_EventScript_158F86
- special sub_80C4BF0
+ special SetContestTrainerGfxIds
call LilycoveCity_ContestLobby_EventScript_15FBDB
setvar VAR_CONTEST_LOCATION, 4
call LilycoveCity_ContestLobby_EventScript_158F08
diff --git a/data/scripts/maps/LilycoveCity_CoveLilyMotel_2F.inc b/data/scripts/maps/LilycoveCity_CoveLilyMotel_2F.inc
index 00a10b655..7e221122b 100644
--- a/data/scripts/maps/LilycoveCity_CoveLilyMotel_2F.inc
+++ b/data/scripts/maps/LilycoveCity_CoveLilyMotel_2F.inc
@@ -8,7 +8,7 @@ LilycoveCity_CoveLilyMotel_2F_EventScript_1583A1:: @ 81583A1
call_if 0, LilycoveCity_CoveLilyMotel_2F_EventScript_1583C7
checkflag FLAG_TEMP_2
call_if 1, LilycoveCity_CoveLilyMotel_2F_EventScript_1583DD
- specialvar RESULT, sub_8090FC0
+ specialvar RESULT, CompletedHoennPokedex
compare RESULT, 1
goto_if_eq LilycoveCity_CoveLilyMotel_2F_EventScript_1583D0
release
diff --git a/data/scripts/maps/LilycoveCity_DepartmentStoreElevator.inc b/data/scripts/maps/LilycoveCity_DepartmentStoreElevator.inc
index 8233504dd..1198054f0 100644
--- a/data/scripts/maps/LilycoveCity_DepartmentStoreElevator.inc
+++ b/data/scripts/maps/LilycoveCity_DepartmentStoreElevator.inc
@@ -7,7 +7,7 @@ LilycoveCity_DepartmentStoreElevator_EventScript_15A39C:: @ 815A39C
checkflag FLAG_TEMP_2
call_if 0, LilycoveCity_DepartmentStoreElevator_EventScript_15A4CF
copyvar VAR_SPECIAL_5, VAR_DEPT_STORE_FLOOR
- special sub_810E944
+ special DisplayCurrentElevatorFloor
message LilycoveCity_DepartmentStoreElevator_Text_1A0EF6
waitmessage
multichoice 0, 0, 57, 0
@@ -74,7 +74,7 @@ LilycoveCity_DepartmentStoreElevator_EventScript_15A4B8:: @ 815A4B8
erasebox 0, 0, 29, 19
applymovement LAST_TALKED, LilycoveCity_DepartmentStoreElevator_Movement_1A0845
waitmovement 0
- special sub_810EBEC
+ special ShakeScreenInElevator
waitstate
setflag FLAG_TEMP_2
return
diff --git a/data/scripts/maps/LilycoveCity_DepartmentStore_1F.inc b/data/scripts/maps/LilycoveCity_DepartmentStore_1F.inc
index a9680e3a5..d4dedb0c2 100644
--- a/data/scripts/maps/LilycoveCity_DepartmentStore_1F.inc
+++ b/data/scripts/maps/LilycoveCity_DepartmentStore_1F.inc
@@ -21,7 +21,7 @@ LilycoveCity_DepartmentStore_1F_EventScript_159D5E:: @ 8159D5E
waitmessage
special RetrieveLotteryNumber
copyvar VAR_SPECIAL_8, RESULT
- special sub_810F9AC
+ special BufferLottoTicketNumber
msgbox LilycoveCity_DepartmentStore_1F_Text_1C4CF6, 4
applymovement 2, LilycoveCity_DepartmentStore_1F_Movement_1A0843
waitmovement 0
diff --git a/data/scripts/maps/LilycoveCity_MoveDeletersHouse.inc b/data/scripts/maps/LilycoveCity_MoveDeletersHouse.inc
index 1024d30e9..a3c8d23af 100644
--- a/data/scripts/maps/LilycoveCity_MoveDeletersHouse.inc
+++ b/data/scripts/maps/LilycoveCity_MoveDeletersHouse.inc
@@ -14,11 +14,11 @@ LilycoveCity_MoveDeletersHouse_EventScript_159AAE:: @ 8159AAE
LilycoveCity_MoveDeletersHouse_EventScript_159ADE:: @ 8159ADE
msgbox LilycoveCity_MoveDeletersHouse_Text_18B68C, 4
- special sub_80F9A0C
+ special SelectMonForNPCTrade
waitstate
compare VAR_SPECIAL_4, 255
goto_if_eq LilycoveCity_MoveDeletersHouse_EventScript_159B7B
- special sub_80FA148
+ special IsSelectedMonEgg
compare RESULT, 1
goto_if_eq LilycoveCity_MoveDeletersHouse_EventScript_159B71
special ScrSpecial_CountPokemonMoves
@@ -26,7 +26,7 @@ LilycoveCity_MoveDeletersHouse_EventScript_159ADE:: @ 8159ADE
goto_if_eq LilycoveCity_MoveDeletersHouse_EventScript_159B64
msgbox LilycoveCity_MoveDeletersHouse_Text_18B6B0, 4
fadescreen 1
- special sub_80F9EEC
+ special SelectMove
fadescreen 0
compare VAR_SPECIAL_5, 4
goto_if_eq LilycoveCity_MoveDeletersHouse_EventScript_159ADE
@@ -39,7 +39,7 @@ LilycoveCity_MoveDeletersHouse_EventScript_159ADE:: @ 8159ADE
end
LilycoveCity_MoveDeletersHouse_EventScript_159B53:: @ 8159B53
- special sub_80FA0DC
+ special DeleteMonMove
playfanfare 378
waitfanfare
msgbox LilycoveCity_MoveDeletersHouse_Text_18B71E, 4
diff --git a/data/scripts/maps/LilycoveCity_PokemonTrainerFanClub.inc b/data/scripts/maps/LilycoveCity_PokemonTrainerFanClub.inc
index 2db702ffc..4656f0182 100644
--- a/data/scripts/maps/LilycoveCity_PokemonTrainerFanClub.inc
+++ b/data/scripts/maps/LilycoveCity_PokemonTrainerFanClub.inc
@@ -68,37 +68,37 @@ LilycoveCity_PokemonTrainerFanClub_MapScript1_159412:: @ 8159412
end
LilycoveCity_PokemonTrainerFanClub_EventScript_159429:: @ 8159429
- special sub_810FCE8
+ special UpdateMovedLilycoveFanClubMembers
setvar VAR_SPECIAL_4, 8
- specialvar RESULT, sub_810FD60
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 0
call_if 1, LilycoveCity_PokemonTrainerFanClub_EventScript_1594D5
setvar VAR_SPECIAL_4, 9
- specialvar RESULT, sub_810FD60
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 0
call_if 1, LilycoveCity_PokemonTrainerFanClub_EventScript_1594DD
setvar VAR_SPECIAL_4, 10
- specialvar RESULT, sub_810FD60
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 0
call_if 1, LilycoveCity_PokemonTrainerFanClub_EventScript_1594E5
setvar VAR_SPECIAL_4, 11
- specialvar RESULT, sub_810FD60
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 0
call_if 1, LilycoveCity_PokemonTrainerFanClub_EventScript_1594ED
setvar VAR_SPECIAL_4, 12
- specialvar RESULT, sub_810FD60
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 0
call_if 1, LilycoveCity_PokemonTrainerFanClub_EventScript_1594F5
setvar VAR_SPECIAL_4, 13
- specialvar RESULT, sub_810FD60
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 0
call_if 1, LilycoveCity_PokemonTrainerFanClub_EventScript_1594FD
setvar VAR_SPECIAL_4, 14
- specialvar RESULT, sub_810FD60
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 0
call_if 1, LilycoveCity_PokemonTrainerFanClub_EventScript_159505
setvar VAR_SPECIAL_4, 15
- specialvar RESULT, sub_810FD60
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 0
call_if 1, LilycoveCity_PokemonTrainerFanClub_EventScript_15950D
end
@@ -147,13 +147,13 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_15952F:: @ 815952F
lock
faceplayer
setvar VAR_SPECIAL_4, 13
- special sub_810FDAC
+ special BufferStreakTrainerText
compare VAR_LILYCOVE_FAN_CLUB_STATE, 0
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_15959C
- specialvar RESULT, sub_810FD60
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_15956E
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 7
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_159592
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18A400, 4
@@ -161,7 +161,7 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_15952F:: @ 815952F
end
LilycoveCity_PokemonTrainerFanClub_EventScript_15956E:: @ 815956E
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_159588
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18A36A, 4
@@ -187,13 +187,13 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_1595A6:: @ 81595A6
lock
faceplayer
setvar VAR_SPECIAL_4, 8
- special sub_810FDAC
+ special BufferStreakTrainerText
compare VAR_LILYCOVE_FAN_CLUB_STATE, 0
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_159613
- specialvar RESULT, sub_810FD60
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_1595E5
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 7
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_159609
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18A629, 4
@@ -201,7 +201,7 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_1595A6:: @ 81595A6
end
LilycoveCity_PokemonTrainerFanClub_EventScript_1595E5:: @ 81595E5
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_1595FF
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18A584, 4
@@ -227,13 +227,13 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_15961D:: @ 815961D
lock
faceplayer
setvar VAR_SPECIAL_4, 9
- special sub_810FDAC
+ special BufferStreakTrainerText
compare VAR_LILYCOVE_FAN_CLUB_STATE, 0
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_15968A
- specialvar RESULT, sub_810FD60
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_15965C
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 7
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_159680
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18A814, 4
@@ -241,7 +241,7 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_15961D:: @ 815961D
end
LilycoveCity_PokemonTrainerFanClub_EventScript_15965C:: @ 815965C
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_159676
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18A71E, 4
@@ -267,13 +267,13 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_159694:: @ 8159694
lock
faceplayer
setvar VAR_SPECIAL_4, 10
- special sub_810FDAC
+ special BufferStreakTrainerText
compare VAR_LILYCOVE_FAN_CLUB_STATE, 0
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_159701
- specialvar RESULT, sub_810FD60
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_1596D3
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 7
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_1596F7
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18AB0A, 4
@@ -281,7 +281,7 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_159694:: @ 8159694
end
LilycoveCity_PokemonTrainerFanClub_EventScript_1596D3:: @ 81596D3
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_1596ED
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18AA39, 4
@@ -307,11 +307,11 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_15970B:: @ 815970B
lock
faceplayer
setvar VAR_SPECIAL_4, 11
- special sub_810FDAC
- specialvar RESULT, sub_810FD60
+ special BufferStreakTrainerText
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_15973F
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 7
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_159763
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18ACC7, 4
@@ -319,7 +319,7 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_15970B:: @ 815970B
end
LilycoveCity_PokemonTrainerFanClub_EventScript_15973F:: @ 815973F
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_159759
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18AC15, 4
@@ -340,11 +340,11 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_15976D:: @ 815976D
lock
faceplayer
setvar VAR_SPECIAL_4, 12
- special sub_810FDAC
- specialvar RESULT, sub_810FD60
+ special BufferStreakTrainerText
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_1597A1
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 7
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_1597C5
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18AE63, 4
@@ -352,7 +352,7 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_15976D:: @ 815976D
end
LilycoveCity_PokemonTrainerFanClub_EventScript_1597A1:: @ 81597A1
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_1597BB
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18AD6D, 4
@@ -373,11 +373,11 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_1597CF:: @ 81597CF
lock
faceplayer
setvar VAR_SPECIAL_4, 14
- special sub_810FDAC
- specialvar RESULT, sub_810FD60
+ special BufferStreakTrainerText
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_159803
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 7
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_159827
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18B030, 4
@@ -385,7 +385,7 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_1597CF:: @ 81597CF
end
LilycoveCity_PokemonTrainerFanClub_EventScript_159803:: @ 8159803
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_15981D
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18AF62, 4
@@ -406,11 +406,11 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_159831:: @ 8159831
lock
faceplayer
setvar VAR_SPECIAL_4, 15
- special sub_810FDAC
- specialvar RESULT, sub_810FD60
+ special BufferStreakTrainerText
+ specialvar RESULT, ShouldMoveLilycoveFanClubMember
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_159865
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 7
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_159889
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18B1FD, 4
@@ -418,7 +418,7 @@ LilycoveCity_PokemonTrainerFanClub_EventScript_159831:: @ 8159831
end
LilycoveCity_PokemonTrainerFanClub_EventScript_159865:: @ 8159865
- specialvar RESULT, sub_810FCB0
+ specialvar RESULT, GetNumMovedLilycoveFanClubMembers
compare RESULT, 1
goto_if_eq LilycoveCity_PokemonTrainerFanClub_EventScript_15987F
msgbox LilycoveCity_PokemonTrainerFanClub_Text_18B16E, 4
diff --git a/data/scripts/maps/MauvilleCity_GameCorner.inc b/data/scripts/maps/MauvilleCity_GameCorner.inc
index 6befb5fb9..c2b785254 100644
--- a/data/scripts/maps/MauvilleCity_GameCorner.inc
+++ b/data/scripts/maps/MauvilleCity_GameCorner.inc
@@ -525,7 +525,7 @@ MauvilleCity_GameCorner_EventScript_157135:: @ 8157135
compare RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_1572B5
setvar VAR_SPECIAL_4, 0
- specialvar RESULT, sub_810F424
+ specialvar RESULT, GetSlotMachineId
playslotmachine RESULT
releaseall
end
@@ -536,7 +536,7 @@ MauvilleCity_GameCorner_EventScript_157155:: @ 8157155
compare RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_1572B5
setvar VAR_SPECIAL_4, 1
- specialvar RESULT, sub_810F424
+ specialvar RESULT, GetSlotMachineId
playslotmachine RESULT
releaseall
end
@@ -547,7 +547,7 @@ MauvilleCity_GameCorner_EventScript_157175:: @ 8157175
compare RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_1572B5
setvar VAR_SPECIAL_4, 2
- specialvar RESULT, sub_810F424
+ specialvar RESULT, GetSlotMachineId
playslotmachine RESULT
releaseall
end
@@ -558,7 +558,7 @@ MauvilleCity_GameCorner_EventScript_157195:: @ 8157195
compare RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_1572B5
setvar VAR_SPECIAL_4, 3
- specialvar RESULT, sub_810F424
+ specialvar RESULT, GetSlotMachineId
playslotmachine RESULT
releaseall
end
@@ -569,7 +569,7 @@ MauvilleCity_GameCorner_EventScript_1571B5:: @ 81571B5
compare RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_1572B5
setvar VAR_SPECIAL_4, 4
- specialvar RESULT, sub_810F424
+ specialvar RESULT, GetSlotMachineId
playslotmachine RESULT
releaseall
end
@@ -580,7 +580,7 @@ MauvilleCity_GameCorner_EventScript_1571D5:: @ 81571D5
compare RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_1572B5
setvar VAR_SPECIAL_4, 5
- specialvar RESULT, sub_810F424
+ specialvar RESULT, GetSlotMachineId
playslotmachine RESULT
releaseall
end
@@ -591,7 +591,7 @@ MauvilleCity_GameCorner_EventScript_1571F5:: @ 81571F5
compare RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_1572B5
setvar VAR_SPECIAL_4, 6
- specialvar RESULT, sub_810F424
+ specialvar RESULT, GetSlotMachineId
playslotmachine RESULT
releaseall
end
@@ -602,7 +602,7 @@ MauvilleCity_GameCorner_EventScript_157215:: @ 8157215
compare RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_1572B5
setvar VAR_SPECIAL_4, 7
- specialvar RESULT, sub_810F424
+ specialvar RESULT, GetSlotMachineId
playslotmachine RESULT
releaseall
end
@@ -613,7 +613,7 @@ MauvilleCity_GameCorner_EventScript_157235:: @ 8157235
compare RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_1572B5
setvar VAR_SPECIAL_4, 8
- specialvar RESULT, sub_810F424
+ specialvar RESULT, GetSlotMachineId
playslotmachine RESULT
releaseall
end
@@ -624,7 +624,7 @@ MauvilleCity_GameCorner_EventScript_157255:: @ 8157255
compare RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_1572B5
setvar VAR_SPECIAL_4, 9
- specialvar RESULT, sub_810F424
+ specialvar RESULT, GetSlotMachineId
playslotmachine RESULT
releaseall
end
@@ -635,7 +635,7 @@ MauvilleCity_GameCorner_EventScript_157275:: @ 8157275
compare RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_1572B5
setvar VAR_SPECIAL_4, 10
- specialvar RESULT, sub_810F424
+ specialvar RESULT, GetSlotMachineId
playslotmachine RESULT
releaseall
end
@@ -646,7 +646,7 @@ MauvilleCity_GameCorner_EventScript_157295:: @ 8157295
compare RESULT, 0
goto_if_eq MauvilleCity_GameCorner_EventScript_1572B5
setvar VAR_SPECIAL_4, 11
- specialvar RESULT, sub_810F424
+ specialvar RESULT, GetSlotMachineId
playslotmachine RESULT
releaseall
end
diff --git a/data/scripts/maps/MeteorFalls_1F_2R.inc b/data/scripts/maps/MeteorFalls_1F_2R.inc
index b3a0c51fe..49d629294 100644
--- a/data/scripts/maps/MeteorFalls_1F_2R.inc
+++ b/data/scripts/maps/MeteorFalls_1F_2R.inc
@@ -3,7 +3,7 @@ MeteorFalls_1F_2R_MapScripts:: @ 815C678
MeteorFalls_1F_2R_EventScript_15C679:: @ 815C679
trainerbattle 0, OPPONENT_NICOLAS_1, 0, MeteorFalls_1F_2R_Text_1939C5, MeteorFalls_1F_2R_Text_193A35
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq MeteorFalls_1F_2R_EventScript_15C6A0
msgbox MeteorFalls_1F_2R_Text_193A60, 6
@@ -16,7 +16,7 @@ MeteorFalls_1F_2R_EventScript_15C6A0:: @ 815C6A0
MeteorFalls_1F_2R_EventScript_15C6B7:: @ 815C6B7
trainerbattle 4, OPPONENT_JOHN_AND_JAY_1, 0, MeteorFalls_1F_2R_Text_193BB7, MeteorFalls_1F_2R_Text_193C10, MeteorFalls_1F_2R_Text_193C9F
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq MeteorFalls_1F_2R_EventScript_15C6E2
msgbox MeteorFalls_1F_2R_Text_193C35, 6
@@ -29,7 +29,7 @@ MeteorFalls_1F_2R_EventScript_15C6E2:: @ 815C6E2
MeteorFalls_1F_2R_EventScript_15C6FD:: @ 815C6FD
trainerbattle 4, OPPONENT_JOHN_AND_JAY_1, 0, MeteorFalls_1F_2R_Text_193D10, MeteorFalls_1F_2R_Text_193D6E, MeteorFalls_1F_2R_Text_193DFB
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq MeteorFalls_1F_2R_EventScript_15C728
msgbox MeteorFalls_1F_2R_Text_193D9A, 6
diff --git a/data/scripts/maps/MossdeepCity_GameCorner_1F.inc b/data/scripts/maps/MossdeepCity_GameCorner_1F.inc
index 1e7c26511..ad3b366a8 100644
--- a/data/scripts/maps/MossdeepCity_GameCorner_1F.inc
+++ b/data/scripts/maps/MossdeepCity_GameCorner_1F.inc
@@ -92,7 +92,7 @@ MossdeepCity_GameCorner_1F_EventScript_15AD42:: @ 815AD42
MossdeepCity_GameCorner_1F_EventScript_15AD59:: @ 815AD59
special SavePlayerParty
- special sub_810F414
+ special BufferEReaderTrainerName
msgbox MossdeepCity_GameCorner_1F_Text_18E650, 5
compare RESULT, 0
goto_if_eq MossdeepCity_GameCorner_1F_EventScript_15ADE8
diff --git a/data/scripts/maps/MossdeepCity_GameCorner_B1F.inc b/data/scripts/maps/MossdeepCity_GameCorner_B1F.inc
index 9395633e7..9f20b6310 100644
--- a/data/scripts/maps/MossdeepCity_GameCorner_B1F.inc
+++ b/data/scripts/maps/MossdeepCity_GameCorner_B1F.inc
@@ -20,7 +20,7 @@ MossdeepCity_GameCorner_B1F_EventScript_15AE6E:: @ 815AE6E
closemessage
setvar VAR_SPECIAL_4, 2
setvar VAR_SPECIAL_5, 0
- special sub_813556C
+ special StartSpecialBattle
waitstate
compare RESULT, 3
call_if 1, MossdeepCity_GameCorner_B1F_EventScript_15AED5
diff --git a/data/scripts/maps/MtChimney.inc b/data/scripts/maps/MtChimney.inc
index a831f0dcc..d93ec772a 100644
--- a/data/scripts/maps/MtChimney.inc
+++ b/data/scripts/maps/MtChimney.inc
@@ -440,7 +440,7 @@ MtChimney_EventScript_15D1DA:: @ 815D1DA
MtChimney_EventScript_15D1E3:: @ 815D1E3
trainerbattle 0, OPPONENT_SHELBY_1, 0, MtChimney_Text_19597F, MtChimney_Text_1959D8
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq MtChimney_EventScript_15D20A
msgbox MtChimney_Text_195A04, 6
diff --git a/data/scripts/maps/MtPyre_6F.inc b/data/scripts/maps/MtPyre_6F.inc
index 433b533b3..ae09300a3 100644
--- a/data/scripts/maps/MtPyre_6F.inc
+++ b/data/scripts/maps/MtPyre_6F.inc
@@ -3,7 +3,7 @@ MtPyre_6F_MapScripts:: @ 815D447
MtPyre_6F_EventScript_15D448:: @ 815D448
trainerbattle 0, OPPONENT_VALERIE_1, 0, MtPyre_6F_Text_1969FE, MtPyre_6F_Text_196A30
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq MtPyre_6F_EventScript_15D46F
msgbox MtPyre_6F_Text_196A4C, 6
diff --git a/data/scripts/maps/PacifidlogTown_House2.inc b/data/scripts/maps/PacifidlogTown_House2.inc
index f073201ca..df7f42a8b 100644
--- a/data/scripts/maps/PacifidlogTown_House2.inc
+++ b/data/scripts/maps/PacifidlogTown_House2.inc
@@ -25,7 +25,7 @@ PacifidlogTown_House2_EventScript_154168:: @ 8154168
PacifidlogTown_House2_EventScript_1541B4:: @ 81541B4
checkflag FLAG_RECEIVED_FANCLUB_TM_THIS_WEEK
goto_if 0, PacifidlogTown_House2_EventScript_1A14DC
- specialvar RESULT, sub_810F908
+ specialvar RESULT, GetDaysUntilPacifidlogTMAvailable
compare RESULT, 0
call_if 1, PacifidlogTown_House2_EventScript_1541E8
return
@@ -49,7 +49,7 @@ PacifidlogTown_House2_EventScript_1541EC:: @ 81541EC
compare RESULT, 0
goto_if_eq PacifidlogTown_House2_EventScript_1A029B
setflag FLAG_RECEIVED_FANCLUB_TM_THIS_WEEK
- special sub_810F950
+ special SetPacifidlogTMReceivedDay
msgbox PacifidlogTown_House2_Text_179283, 4
release
end
@@ -65,13 +65,13 @@ PacifidlogTown_House2_EventScript_154225:: @ 8154225
compare RESULT, 0
goto_if_eq PacifidlogTown_House2_EventScript_1A029B
setflag FLAG_RECEIVED_FANCLUB_TM_THIS_WEEK
- special sub_810F950
+ special SetPacifidlogTMReceivedDay
msgbox PacifidlogTown_House2_Text_179283, 4
release
end
PacifidlogTown_House2_EventScript_154254:: @ 8154254
- specialvar RESULT, sub_810F908
+ specialvar RESULT, GetDaysUntilPacifidlogTMAvailable
buffernumberstring 0, RESULT
msgbox PacifidlogTown_House2_Text_1792F2, 4
release
diff --git a/data/scripts/maps/PacifidlogTown_House3.inc b/data/scripts/maps/PacifidlogTown_House3.inc
index b65c2e67d..f5f93f05a 100644
--- a/data/scripts/maps/PacifidlogTown_House3.inc
+++ b/data/scripts/maps/PacifidlogTown_House3.inc
@@ -8,25 +8,25 @@ PacifidlogTown_House3_EventScript_15429E:: @ 815429E
goto_if_eq PacifidlogTown_House3_EventScript_154338
setvar VAR_SPECIAL_8, 2
copyvar VAR_SPECIAL_4, VAR_SPECIAL_8
- specialvar RESULT, sub_804D89C
+ specialvar RESULT, GetInGameTradeSpeciesInfo
copyvar VAR_SPECIAL_9, RESULT
msgbox PacifidlogTown_House3_Text_17940E, 5
compare RESULT, 0
goto_if_eq PacifidlogTown_House3_EventScript_154320
- special sub_80F9A0C
+ special SelectMonForNPCTrade
waitstate
copyvar VAR_SPECIAL_A, VAR_SPECIAL_4
compare VAR_SPECIAL_4, 255
goto_if_eq PacifidlogTown_House3_EventScript_154320
copyvar VAR_SPECIAL_5, VAR_SPECIAL_A
- specialvar RESULT, sub_804DB2C
+ specialvar RESULT, GetTradeSpecies
copyvar VAR_SPECIAL_B, RESULT
compare RESULT, VAR_SPECIAL_9
goto_if 5, PacifidlogTown_House3_EventScript_15432A
copyvar VAR_SPECIAL_4, VAR_SPECIAL_8
copyvar VAR_SPECIAL_5, VAR_SPECIAL_A
- special sub_804DB68
- special sub_804E174
+ special CreateInGameTradePokemon
+ special DoInGameTradeScene
waitstate
bufferspeciesname 0, VAR_SPECIAL_9
msgbox PacifidlogTown_House3_Text_1794C4, 4
diff --git a/data/scripts/maps/PetalburgWoods.inc b/data/scripts/maps/PetalburgWoods.inc
index 83bfe7da4..73eb4f661 100644
--- a/data/scripts/maps/PetalburgWoods.inc
+++ b/data/scripts/maps/PetalburgWoods.inc
@@ -271,7 +271,7 @@ PetalburgWoods_EventScript_15CF27:: @ 815CF27
PetalburgWoods_EventScript_15CF3E:: @ 815CF3E
trainerbattle 0, OPPONENT_JAMES_1, 0, PetalburgWoods_Text_19526A, PetalburgWoods_Text_1952AE
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq PetalburgWoods_EventScript_15CF65
msgbox PetalburgWoods_Text_1952CC, 6
diff --git a/data/scripts/maps/Route102.inc b/data/scripts/maps/Route102.inc
index 95a0a4a1f..ad1571caa 100644
--- a/data/scripts/maps/Route102.inc
+++ b/data/scripts/maps/Route102.inc
@@ -19,7 +19,7 @@ Route102_EventScript_14EAF5:: @ 814EAF5
Route102_EventScript_14EAFE:: @ 814EAFE
trainerbattle 0, OPPONENT_CALVIN_1, 0, Route102_Text_1B79C3, Route102_Text_1B7A2C
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route102_EventScript_14EB25
msgbox Route102_Text_1B7A60, 6
diff --git a/data/scripts/maps/Route103.inc b/data/scripts/maps/Route103.inc
index 35994cd45..bfcbeb87a 100644
--- a/data/scripts/maps/Route103.inc
+++ b/data/scripts/maps/Route103.inc
@@ -173,7 +173,7 @@ Route103_EventScript_14ED94:: @ 814ED94
Route103_EventScript_14EDAB:: @ 814EDAB
trainerbattle 4, OPPONENT_AMY_AND_LIV_1, 0, Route103_Text_1B7DF7, Route103_Text_1B7E3B, Route103_Text_1B7EAC
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route103_EventScript_14EDD6
msgbox Route103_Text_1B7E50, 6
@@ -186,7 +186,7 @@ Route103_EventScript_14EDD6:: @ 814EDD6
Route103_EventScript_14EDF1:: @ 814EDF1
trainerbattle 4, OPPONENT_AMY_AND_LIV_1, 0, Route103_Text_1B7EFB, Route103_Text_1B7F20, Route103_Text_1B7F8E
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route103_EventScript_14EE1C
msgbox Route103_Text_1B7F40, 6
@@ -204,7 +204,7 @@ Route103_EventScript_14EE37:: @ 814EE37
Route103_EventScript_14EE4E:: @ 814EE4E
trainerbattle 0, OPPONENT_MIGUEL_1, 0, Route103_Text_1B82A9, Route103_Text_1B82EC
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route103_EventScript_14EE75
msgbox Route103_Text_1B830D, 6
diff --git a/data/scripts/maps/Route104.inc b/data/scripts/maps/Route104.inc
index b97d92c7d..c90a97531 100644
--- a/data/scripts/maps/Route104.inc
+++ b/data/scripts/maps/Route104.inc
@@ -409,7 +409,7 @@ Route104_EventScript_14F189:: @ 814F189
Route104_EventScript_14F1A0:: @ 814F1A0
trainerbattle 0, OPPONENT_HALEY_1, 0, Route104_Text_1B8770, Route104_Text_1B87A7
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route104_EventScript_14F1C7
msgbox Route104_Text_1B87C3, 6
@@ -422,7 +422,7 @@ Route104_EventScript_14F1C7:: @ 814F1C7
Route104_EventScript_14F1DE:: @ 814F1DE
trainerbattle 0, OPPONENT_WINSTON_1, 0, Route104_Text_1B88D4, Route104_Text_1B8911
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route104_EventScript_14F205
msgbox Route104_Text_1B8925, 6
@@ -435,7 +435,7 @@ Route104_EventScript_14F205:: @ 814F205
Route104_EventScript_14F21C:: @ 814F21C
trainerbattle 0, OPPONENT_CINDY_1, 0, Route104_Text_1B8A24, Route104_Text_1B8A61
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route104_EventScript_14F243
msgbox Route104_Text_1B8A69, 6
diff --git a/data/scripts/maps/Route106.inc b/data/scripts/maps/Route106.inc
index 2ec903363..ae65c7013 100644
--- a/data/scripts/maps/Route106.inc
+++ b/data/scripts/maps/Route106.inc
@@ -17,7 +17,7 @@ Route106_EventScript_14F34F:: @ 814F34F
Route106_EventScript_14F366:: @ 814F366
trainerbattle 0, OPPONENT_ELLIOT_1, 0, Route106_Text_1B8EF0, Route106_Text_1B8F25
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route106_EventScript_14F38D
msgbox Route106_Text_1B8F55, 6
diff --git a/data/scripts/maps/Route107.inc b/data/scripts/maps/Route107.inc
index b6973407b..ad2d293fc 100644
--- a/data/scripts/maps/Route107.inc
+++ b/data/scripts/maps/Route107.inc
@@ -8,7 +8,7 @@ Route107_EventScript_14F3BC:: @ 814F3BC
Route107_EventScript_14F3D3:: @ 814F3D3
trainerbattle 0, OPPONENT_TONY_1, 0, Route107_Text_1B933A, Route107_Text_1B9365
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route107_EventScript_14F3FA
msgbox Route107_Text_1B938E, 6
diff --git a/data/scripts/maps/Route109.inc b/data/scripts/maps/Route109.inc
index f56081097..28bf046a4 100644
--- a/data/scripts/maps/Route109.inc
+++ b/data/scripts/maps/Route109.inc
@@ -396,7 +396,7 @@ Route109_EventScript_14F7F2:: @ 814F7F2
Route109_EventScript_14F809:: @ 814F809
trainerbattle 0, OPPONENT_RICKY_1, 0, Route109_Text_1B9C23, Route109_Text_1B9C65
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route109_EventScript_14F830
msgbox Route109_Text_1B9C6E, 6
@@ -409,7 +409,7 @@ Route109_EventScript_14F830:: @ 814F830
Route109_EventScript_14F847:: @ 814F847
trainerbattle 0, OPPONENT_LOLA_1, 0, Route109_Text_1B9D54, Route109_Text_1B9D87
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route109_EventScript_14F86E
msgbox Route109_Text_1B9D8E, 6
diff --git a/data/scripts/maps/Route110.inc b/data/scripts/maps/Route110.inc
index 2b4293ed4..586031a1a 100644
--- a/data/scripts/maps/Route110.inc
+++ b/data/scripts/maps/Route110.inc
@@ -177,7 +177,7 @@ Route110_EventScript_14FAA5:: @ 814FAA5
Route110_EventScript_14FABC:: @ 814FABC
trainerbattle 0, OPPONENT_EDWIN_1, 0, Route110_Text_1BA7D2, Route110_Text_1BA803
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route110_EventScript_14FAE3
msgbox Route110_Text_1BA829, 6
@@ -205,7 +205,7 @@ Route110_EventScript_14FB28:: @ 814FB28
Route110_EventScript_14FB3F:: @ 814FB3F
trainerbattle 0, OPPONENT_BENJAMIN_1, 0, Route110_Text_1BA352, Route110_Text_1BA379
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route110_EventScript_14FB66
msgbox Route110_Text_1BA3A5, 6
@@ -223,7 +223,7 @@ Route110_EventScript_14FB7D:: @ 814FB7D
Route110_EventScript_14FB94:: @ 814FB94
trainerbattle 0, OPPONENT_ABIGAIL_1, 0, Route110_Text_1BA4A0, Route110_Text_1BA50F
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route110_EventScript_14FBBB
msgbox Route110_Text_1BA52E, 6
@@ -236,7 +236,7 @@ Route110_EventScript_14FBBB:: @ 814FBBB
Route110_EventScript_14FBD2:: @ 814FBD2
trainerbattle 0, OPPONENT_ISABEL_1, 0, Route110_Text_1BA990, Route110_Text_1BA9D0
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route110_EventScript_14FBF9
msgbox Route110_Text_1BA9E9, 6
diff --git a/data/scripts/maps/Route111.inc b/data/scripts/maps/Route111.inc
index aa136559b..5336bd510 100644
--- a/data/scripts/maps/Route111.inc
+++ b/data/scripts/maps/Route111.inc
@@ -392,7 +392,7 @@ Route111_EventScript_1503EC:: @ 81503EC
Route111_EventScript_150403:: @ 8150403
trainerbattle 0, OPPONENT_DUSTY_1, 0, Route111_Text_1BAEC9, Route111_Text_1BAF14
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route111_EventScript_15042A
msgbox Route111_Text_1BAF5B, 6
@@ -420,7 +420,7 @@ Route111_EventScript_15046F:: @ 815046F
Route111_EventScript_150486:: @ 8150486
trainerbattle 0, OPPONENT_WILTON_1, 0, Route111_Text_1BB2E3, Route111_Text_1BB313
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route111_EventScript_1504AD
msgbox Route111_Text_1BB33E, 6
@@ -433,7 +433,7 @@ Route111_EventScript_1504AD:: @ 81504AD
Route111_EventScript_1504C4:: @ 81504C4
trainerbattle 0, OPPONENT_BROOKE_1, 0, Route111_Text_1BB44F, Route111_Text_1BB49F
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route111_EventScript_1504EB
msgbox Route111_Text_1BB4CE, 6
diff --git a/data/scripts/maps/Route112.inc b/data/scripts/maps/Route112.inc
index f38a296e7..83d93f222 100644
--- a/data/scripts/maps/Route112.inc
+++ b/data/scripts/maps/Route112.inc
@@ -38,7 +38,7 @@ Route112_EventScript_150549:: @ 8150549
Route112_EventScript_150560:: @ 8150560
trainerbattle 0, OPPONENT_TRENT_1, 0, Route112_Text_1BB6A0, Route112_Text_1BB707
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route112_EventScript_150587
msgbox Route112_Text_1BB721, 6
diff --git a/data/scripts/maps/Route113.inc b/data/scripts/maps/Route113.inc
index 82f7855e1..1b589fcde 100644
--- a/data/scripts/maps/Route113.inc
+++ b/data/scripts/maps/Route113.inc
@@ -60,7 +60,7 @@ Route113_EventScript_150652:: @ 8150652
Route113_EventScript_150669:: @ 8150669
trainerbattle 0, OPPONENT_MADELINE_1, 0, Route113_Text_1BBB27, Route113_Text_1BBB7A
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route113_EventScript_150690
msgbox Route113_Text_1BBB9A, 6
@@ -73,7 +73,7 @@ Route113_EventScript_150690:: @ 8150690
Route113_EventScript_1506A7:: @ 81506A7
trainerbattle 0, OPPONENT_LAO_1, 0, Route113_Text_1BBC59, Route113_Text_1BBC90
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route113_EventScript_1506CE
msgbox Route113_Text_1BBCAB, 6
diff --git a/data/scripts/maps/Route114.inc b/data/scripts/maps/Route114.inc
index 302c162b0..f6bb6d8ba 100644
--- a/data/scripts/maps/Route114.inc
+++ b/data/scripts/maps/Route114.inc
@@ -87,7 +87,7 @@ Route114_EventScript_150836:: @ 8150836
Route114_EventScript_15084D:: @ 815084D
trainerbattle 0, OPPONENT_STEVE_1, 0, Route114_Text_1BC2F5, Route114_Text_1BC327
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route114_EventScript_150874
msgbox Route114_Text_1BC337, 6
@@ -100,7 +100,7 @@ Route114_EventScript_150874:: @ 8150874
Route114_EventScript_15088B:: @ 815088B
trainerbattle 0, OPPONENT_BERNIE_1, 0, Route114_Text_1BC45A, Route114_Text_1BC499
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route114_EventScript_1508B2
msgbox Route114_Text_1BC4B5, 6
diff --git a/data/scripts/maps/Route115.inc b/data/scripts/maps/Route115.inc
index 8e0eb7855..f16c2088a 100644
--- a/data/scripts/maps/Route115.inc
+++ b/data/scripts/maps/Route115.inc
@@ -15,7 +15,7 @@ Route115_EventScript_150940:: @ 8150940
Route115_EventScript_150949:: @ 8150949
trainerbattle 0, OPPONENT_TIMOTHY_1, 0, Route115_Text_1BC9AC, Route115_Text_1BC9E6
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route115_EventScript_150970
msgbox Route115_Text_1BCA0E, 6
@@ -33,7 +33,7 @@ Route115_EventScript_150987:: @ 8150987
Route115_EventScript_15099E:: @ 815099E
trainerbattle 0, OPPONENT_NOB_1, 0, Route115_Text_1BCB8A, Route115_Text_1BCBC1
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route115_EventScript_1509C5
msgbox Route115_Text_1BCBDE, 6
@@ -46,7 +46,7 @@ Route115_EventScript_1509C5:: @ 81509C5
Route115_EventScript_1509DC:: @ 81509DC
trainerbattle 0, OPPONENT_CYNDY_1, 0, Route115_Text_1BCCF4, Route115_Text_1BCD32
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route115_EventScript_150A03
msgbox Route115_Text_1BCD4C, 6
diff --git a/data/scripts/maps/Route116.inc b/data/scripts/maps/Route116.inc
index 5fab808bc..4e08705cf 100644
--- a/data/scripts/maps/Route116.inc
+++ b/data/scripts/maps/Route116.inc
@@ -240,7 +240,7 @@ Route116_EventScript_150C79:: @ 8150C79
Route116_EventScript_150C90:: @ 8150C90
trainerbattle 0, OPPONENT_JERRY_1, 0, Route116_Text_1BD1C0, Route116_Text_1BD21A
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route116_EventScript_150CB7
msgbox Route116_Text_1BD248, 6
@@ -263,7 +263,7 @@ Route116_EventScript_150CE5:: @ 8150CE5
Route116_EventScript_150CFC:: @ 8150CFC
trainerbattle 0, OPPONENT_KAREN_1, 0, Route116_Text_1BD377, Route116_Text_1BD3AC
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route116_EventScript_150D23
msgbox Route116_Text_1BD3C3, 6
diff --git a/data/scripts/maps/Route117.inc b/data/scripts/maps/Route117.inc
index 44c4c156c..fa648f79e 100644
--- a/data/scripts/maps/Route117.inc
+++ b/data/scripts/maps/Route117.inc
@@ -40,7 +40,7 @@ Route117_EventScript_150D84:: @ 8150D84
Route117_EventScript_150D8D:: @ 8150D8D
trainerbattle 0, OPPONENT_ISAAC_1, 0, Route117_Text_1BD49E, Route117_Text_1BD4D9
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route117_EventScript_150DB4
msgbox Route117_Text_1BD4F9, 6
@@ -53,7 +53,7 @@ Route117_EventScript_150DB4:: @ 8150DB4
Route117_EventScript_150DCB:: @ 8150DCB
trainerbattle 0, OPPONENT_LYDIA_1, 0, Route117_Text_1BD634, Route117_Text_1BD67B
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route117_EventScript_150DF2
msgbox Route117_Text_1BD69B, 6
@@ -66,7 +66,7 @@ Route117_EventScript_150DF2:: @ 8150DF2
Route117_EventScript_150E09:: @ 8150E09
trainerbattle 0, OPPONENT_DYLAN_1, 0, Route117_Text_1BD79A, Route117_Text_1BD7E0
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route117_EventScript_150E30
msgbox Route117_Text_1BD7F5, 6
@@ -79,7 +79,7 @@ Route117_EventScript_150E30:: @ 8150E30
Route117_EventScript_150E47:: @ 8150E47
trainerbattle 0, OPPONENT_MARIA_1, 0, Route117_Text_1BD914, Route117_Text_1BD965
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route117_EventScript_150E6E
msgbox Route117_Text_1BD98F, 6
@@ -97,7 +97,7 @@ Route117_EventScript_150E85:: @ 8150E85
Route117_EventScript_150E9C:: @ 8150E9C
trainerbattle 4, OPPONENT_ANNA_AND_MEG_1, 0, Route117_Text_1BDBC3, Route117_Text_1BDC07, Route117_Text_1BDC96
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route117_EventScript_150EC7
msgbox Route117_Text_1BDC44, 6
@@ -110,7 +110,7 @@ Route117_EventScript_150EC7:: @ 8150EC7
Route117_EventScript_150EE2:: @ 8150EE2
trainerbattle 4, OPPONENT_ANNA_AND_MEG_1, 0, Route117_Text_1BDCD2, Route117_Text_1BDD1E, Route117_Text_1BDD8B
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route117_EventScript_150F0D
msgbox Route117_Text_1BDD4E, 6
diff --git a/data/scripts/maps/Route118.inc b/data/scripts/maps/Route118.inc
index b34c22a50..63decb5d6 100644
--- a/data/scripts/maps/Route118.inc
+++ b/data/scripts/maps/Route118.inc
@@ -161,7 +161,7 @@ Route118_Movement_151086:: @ 8151086
Route118_EventScript_15108F:: @ 815108F
trainerbattle 0, OPPONENT_ROSE_1, 0, Route118_Text_1BDFF4, Route118_Text_1BE03C
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route118_EventScript_1510B6
msgbox Route118_Text_1BE05E, 6
@@ -184,7 +184,7 @@ Route118_EventScript_1510E4:: @ 81510E4
Route118_EventScript_1510FB:: @ 81510FB
trainerbattle 0, OPPONENT_DALTON_1, 0, Route118_Text_1BE3E8, Route118_Text_1BE406
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route118_EventScript_151122
msgbox Route118_Text_1BE413, 6
diff --git a/data/scripts/maps/Route119.inc b/data/scripts/maps/Route119.inc
index 95edf346c..e82d7b313 100644
--- a/data/scripts/maps/Route119.inc
+++ b/data/scripts/maps/Route119.inc
@@ -296,7 +296,7 @@ Route119_EventScript_1514A8:: @ 81514A8
Route119_EventScript_1514BF:: @ 81514BF
trainerbattle 0, OPPONENT_JACKSON_1, 0, Route119_Text_1BE8BB, Route119_Text_1BE90E
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route119_EventScript_1514E6
msgbox Route119_Text_1BE937, 6
@@ -309,7 +309,7 @@ Route119_EventScript_1514E6:: @ 81514E6
Route119_EventScript_1514FD:: @ 81514FD
trainerbattle 0, OPPONENT_CATHERINE_1, 0, Route119_Text_1BEA3A, Route119_Text_1BEA88
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route119_EventScript_151524
msgbox Route119_Text_1BEAB3, 6
diff --git a/data/scripts/maps/Route120.inc b/data/scripts/maps/Route120.inc
index 9e5ff95be..d2866cceb 100644
--- a/data/scripts/maps/Route120.inc
+++ b/data/scripts/maps/Route120.inc
@@ -292,7 +292,7 @@ Route120_EventScript_1519B3:: @ 81519B3
Route120_EventScript_1519CA:: @ 81519CA
trainerbattle 0, OPPONENT_ROBERT_1, 0, Route120_Text_1BF07E, Route120_Text_1BF0A5
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route120_EventScript_1519F1
msgbox Route120_Text_1BF0C3, 6
@@ -315,7 +315,7 @@ Route120_EventScript_151A1F:: @ 8151A1F
Route120_EventScript_151A36:: @ 8151A36
trainerbattle 0, OPPONENT_BRANDON_1, 0, Route120_Text_1BF32B, Route120_Text_1BF36B
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route120_EventScript_151A5D
msgbox Route120_Text_1BF38D, 6
diff --git a/data/scripts/maps/Route121.inc b/data/scripts/maps/Route121.inc
index d1f153117..6108b129d 100644
--- a/data/scripts/maps/Route121.inc
+++ b/data/scripts/maps/Route121.inc
@@ -73,7 +73,7 @@ Route121_EventScript_151B72:: @ 8151B72
Route121_EventScript_151B89:: @ 8151B89
trainerbattle 0, OPPONENT_WALTER_1, 0, Route121_Text_1BFA1B, Route121_Text_1BFA8C
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route121_EventScript_151BB0
msgbox Route121_Text_1BFA9D, 6
@@ -101,7 +101,7 @@ Route121_EventScript_151BF9:: @ 8151BF9
Route121_EventScript_151C14:: @ 8151C14
trainerbattle 0, OPPONENT_JESSICA_1, 0, Route121_Text_1BFE51, Route121_Text_1BFE80
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route121_EventScript_151C3B
msgbox Route121_Text_1BFEAE, 6
diff --git a/data/scripts/maps/Route123.inc b/data/scripts/maps/Route123.inc
index adfebfe08..a25c306cc 100644
--- a/data/scripts/maps/Route123.inc
+++ b/data/scripts/maps/Route123.inc
@@ -62,7 +62,7 @@ Route123_EventScript_151CFF:: @ 8151CFF
Route123_EventScript_151D16:: @ 8151D16
trainerbattle 0, OPPONENT_CAMERON_1, 0, Route123_Text_1C013F, Route123_Text_1C01A3
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route123_EventScript_151D3D
msgbox Route123_Text_1C01B1, 6
@@ -75,7 +75,7 @@ Route123_EventScript_151D3D:: @ 8151D3D
Route123_EventScript_151D54:: @ 8151D54
trainerbattle 0, OPPONENT_JACKI_1, 0, Route123_Text_1C028C, Route123_Text_1C0303
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route123_EventScript_151D7B
msgbox Route123_Text_1C030F, 6
diff --git a/data/scripts/maps/Route124.inc b/data/scripts/maps/Route124.inc
index 3e062bfdc..289ea2d29 100644
--- a/data/scripts/maps/Route124.inc
+++ b/data/scripts/maps/Route124.inc
@@ -23,7 +23,7 @@ Route124_EventScript_151E0F:: @ 8151E0F
Route124_EventScript_151E26:: @ 8151E26
trainerbattle 0, OPPONENT_JENNY_1, 0, Route124_Text_1C07B4, Route124_Text_1C07F9
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route124_EventScript_151E4D
msgbox Route124_Text_1C080E, 6
@@ -46,7 +46,7 @@ Route124_EventScript_151E7B:: @ 8151E7B
Route124_EventScript_151E92:: @ 8151E92
trainerbattle 4, OPPONENT_RITA_AND_SAM_1, 0, Route124_Text_1C0ABD, Route124_Text_1C0B36, Route124_Text_1C0BC8
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route124_EventScript_151EBD
msgbox Route124_Text_1C0B72, 6
@@ -59,7 +59,7 @@ Route124_EventScript_151EBD:: @ 8151EBD
Route124_EventScript_151ED8:: @ 8151ED8
trainerbattle 4, OPPONENT_RITA_AND_SAM_1, 0, Route124_Text_1C0C0E, Route124_Text_1C0C4F, Route124_Text_1C0CE0
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route124_EventScript_151F03
msgbox Route124_Text_1C0C7F, 6
diff --git a/data/scripts/maps/Route125.inc b/data/scripts/maps/Route125.inc
index ea24434e2..58bf75c51 100644
--- a/data/scripts/maps/Route125.inc
+++ b/data/scripts/maps/Route125.inc
@@ -29,7 +29,7 @@ Route125_EventScript_151F73:: @ 8151F73
Route125_EventScript_151F8A:: @ 8151F8A
trainerbattle 0, OPPONENT_ERNEST_1, 0, Route125_Text_1C11AF, Route125_Text_1C11ED
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route125_EventScript_151FB1
msgbox Route125_Text_1C1208, 6
diff --git a/data/scripts/maps/Route128.inc b/data/scripts/maps/Route128.inc
index 7a08d0acb..a97a1e93f 100644
--- a/data/scripts/maps/Route128.inc
+++ b/data/scripts/maps/Route128.inc
@@ -182,7 +182,7 @@ Route128_Movement_1522A1:: @ 81522A1
Route128_EventScript_1522A4:: @ 81522A4
trainerbattle 0, OPPONENT_ISAIAH_1, 0, Route128_Text_1C1C67, Route128_Text_1C1C95
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route128_EventScript_1522CB
msgbox Route128_Text_1C1CC3, 6
@@ -195,7 +195,7 @@ Route128_EventScript_1522CB:: @ 81522CB
Route128_EventScript_1522E2:: @ 81522E2
trainerbattle 0, OPPONENT_KATELYN_1, 0, Route128_Text_1C1DB0, Route128_Text_1C1E25
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq Route128_EventScript_152309
msgbox Route128_Text_1C1E4A, 6
diff --git a/data/scripts/maps/RustboroCity_House1.inc b/data/scripts/maps/RustboroCity_House1.inc
index cf91c31bd..2e0d106bb 100644
--- a/data/scripts/maps/RustboroCity_House1.inc
+++ b/data/scripts/maps/RustboroCity_House1.inc
@@ -8,25 +8,25 @@ RustboroCity_House1_EventScript_157C7D:: @ 8157C7D
goto_if_eq RustboroCity_House1_EventScript_157D13
setvar VAR_SPECIAL_8, 0
copyvar VAR_SPECIAL_4, VAR_SPECIAL_8
- specialvar RESULT, sub_804D89C
+ specialvar RESULT, GetInGameTradeSpeciesInfo
copyvar VAR_SPECIAL_9, RESULT
msgbox RustboroCity_House1_Text_184EBA, 5
compare RESULT, 0
goto_if_eq RustboroCity_House1_EventScript_157CFB
- special sub_80F9A0C
+ special SelectMonForNPCTrade
waitstate
copyvar VAR_SPECIAL_A, VAR_SPECIAL_4
compare VAR_SPECIAL_4, 255
goto_if_eq RustboroCity_House1_EventScript_157CFB
copyvar VAR_SPECIAL_5, VAR_SPECIAL_A
- specialvar RESULT, sub_804DB2C
+ specialvar RESULT, GetTradeSpecies
copyvar VAR_SPECIAL_B, RESULT
compare RESULT, VAR_SPECIAL_9
goto_if 5, RustboroCity_House1_EventScript_157D05
copyvar VAR_SPECIAL_4, VAR_SPECIAL_8
copyvar VAR_SPECIAL_5, VAR_SPECIAL_A
- special sub_804DB68
- special sub_804E174
+ special CreateInGameTradePokemon
+ special DoInGameTradeScene
waitstate
msgbox RustboroCity_House1_Text_184F6B, 4
setflag FLAG_RUSTBORO_NPC_TRADE_COMPLETED
diff --git a/data/scripts/maps/SlateportCity_ContestLobby.inc b/data/scripts/maps/SlateportCity_ContestLobby.inc
index 72528a929..2fd62e9af 100644
--- a/data/scripts/maps/SlateportCity_ContestLobby.inc
+++ b/data/scripts/maps/SlateportCity_ContestLobby.inc
@@ -11,7 +11,7 @@ SlateportCity_ContestLobby_EventScript_15541D:: @ 815541D
setvar CONTEST_RANK, 2
call SlateportCity_ContestLobby_EventScript_1A4E92
call SlateportCity_ContestLobby_EventScript_155448
- special sub_80C4BF0
+ special SetContestTrainerGfxIds
call SlateportCity_ContestLobby_EventScript_15FBDB
setvar VAR_CONTEST_LOCATION, 3
warp MAP_LINK_CONTEST_ROOM1, 255, 7, 5
diff --git a/data/scripts/maps/SlateportCity_House1.inc b/data/scripts/maps/SlateportCity_House1.inc
index e760beab5..aa1157d7e 100644
--- a/data/scripts/maps/SlateportCity_House1.inc
+++ b/data/scripts/maps/SlateportCity_House1.inc
@@ -13,7 +13,7 @@ SlateportCity_House1_EventScript_15567B:: @ 815567B
SlateportCity_House1_EventScript_15569C:: @ 815569C
msgbox SlateportCity_House1_Text_17D4DB, 4
- special sub_80F9A0C
+ special SelectMonForNPCTrade
waitstate
compare VAR_SPECIAL_4, 255
goto_if 5, SlateportCity_House1_EventScript_1556C9
@@ -30,12 +30,12 @@ SlateportCity_House1_EventScript_1556C9:: @ 81556C9
specialvar RESULT, ScriptGetPartyMonSpecies
compare RESULT, SPECIES_EGG
goto_if_eq SlateportCity_House1_EventScript_15571C
- special sub_80BFAE0
- special sub_80BFB10
+ special TV_CopyNicknameToStringVar1AndEnsureTerminated
+ special TV_CheckMonOTIDEqualsPlayerID
compare RESULT, 1
goto_if_eq SlateportCity_House1_EventScript_155726
- specialvar RESULT, sub_810F96C
- special sub_80BFAE0
+ specialvar RESULT, MonOTNameMatchesPlayer
+ special TV_CopyNicknameToStringVar1AndEnsureTerminated
compare RESULT, 1
goto_if_eq SlateportCity_House1_EventScript_155726
msgbox SlateportCity_House1_Text_17D505, 5
@@ -58,8 +58,8 @@ SlateportCity_House1_EventScript_155726:: @ 8155726
SlateportCity_House1_EventScript_155730:: @ 8155730
msgbox SlateportCity_House1_Text_17D580, 4
call SlateportCity_House1_EventScript_1A0678
- specialvar RESULT, sub_80BF9B4
- special sub_80BFAE0
+ specialvar RESULT, TV_PutNameRaterShowOnTheAirIfNicnkameChanged
+ special TV_CopyNicknameToStringVar1AndEnsureTerminated
compare RESULT, 1
goto_if_eq SlateportCity_House1_EventScript_15575A
msgbox SlateportCity_House1_Text_17D63A, 4
diff --git a/data/scripts/maps/SootopolisCity_Gym_1F.inc b/data/scripts/maps/SootopolisCity_Gym_1F.inc
index 9f2d6c35b..38514b03b 100644
--- a/data/scripts/maps/SootopolisCity_Gym_1F.inc
+++ b/data/scripts/maps/SootopolisCity_Gym_1F.inc
@@ -15,7 +15,7 @@ SootopolisCity_Gym_1F_MapScript1_15AF22:: @ 815AF22
SootopolisCity_Gym_1F_MapScript1_15AF25:: @ 815AF25
call SootopolisCity_Gym_1F_EventScript_15AF2E
- special sub_8069D78
+ special SetSootopolisGymCrackedIceMetatiles
end
SootopolisCity_Gym_1F_EventScript_15AF2E:: @ 815AF2E
diff --git a/data/scripts/maps/SootopolisCity_House8.inc b/data/scripts/maps/SootopolisCity_House8.inc
index 6a72ec1da..91dd3490b 100644
--- a/data/scripts/maps/SootopolisCity_House8.inc
+++ b/data/scripts/maps/SootopolisCity_House8.inc
@@ -6,7 +6,7 @@ SootopolisCity_House8_EventScript_15B401:: @ 815B401
lock
faceplayer
msgbox SootopolisCity_House8_Text_1900F7, 4
- special sub_80F9A0C
+ special SelectMonForNPCTrade
waitstate
copyvar RESULT, VAR_SPECIAL_4
compare RESULT, 255
@@ -55,7 +55,7 @@ SootopolisCity_House8_EventScript_15B492:: @ 815B492
lock
faceplayer
msgbox SootopolisCity_House8_Text_190431, 4
- special sub_80F9A0C
+ special SelectMonForNPCTrade
waitstate
copyvar RESULT, VAR_SPECIAL_4
compare RESULT, 255
diff --git a/data/scripts/maps/VerdanturfTown_ContestLobby.inc b/data/scripts/maps/VerdanturfTown_ContestLobby.inc
index 568d9b207..016b2e7ba 100644
--- a/data/scripts/maps/VerdanturfTown_ContestLobby.inc
+++ b/data/scripts/maps/VerdanturfTown_ContestLobby.inc
@@ -11,7 +11,7 @@ VerdanturfTown_ContestLobby_EventScript_153D76:: @ 8153D76
setvar CONTEST_RANK, 0
call VerdanturfTown_ContestLobby_EventScript_1A4E92
call VerdanturfTown_ContestLobby_EventScript_153DA1
- special sub_80C4BF0
+ special SetContestTrainerGfxIds
call VerdanturfTown_ContestLobby_EventScript_15FBDB
setvar VAR_CONTEST_LOCATION, 1
warp MAP_LINK_CONTEST_ROOM1, 255, 7, 5
diff --git a/data/scripts/maps/VictoryRoad_1F.inc b/data/scripts/maps/VictoryRoad_1F.inc
index a206d5531..ed0440343 100644
--- a/data/scripts/maps/VictoryRoad_1F.inc
+++ b/data/scripts/maps/VictoryRoad_1F.inc
@@ -93,7 +93,7 @@ VictoryRoad_1F_EventScript_15DF28:: @ 815DF28
VictoryRoad_1F_EventScript_15DF31:: @ 815DF31
trainerbattle 0, OPPONENT_WALLY_3, 0, VictoryRoad_1F_Text_1979BA, VictoryRoad_1F_Text_197A23
- specialvar RESULT, sub_8082C68
+ specialvar RESULT, ShouldTryRematchBattle
compare RESULT, 1
goto_if_eq VictoryRoad_1F_EventScript_15DF58
msgbox VictoryRoad_1F_Text_197A47, 6
diff --git a/data/scripts/pokeblocks.inc b/data/scripts/pokeblocks.inc
index 4a659f469..eb12ab148 100644
--- a/data/scripts/pokeblocks.inc
+++ b/data/scripts/pokeblocks.inc
@@ -53,7 +53,7 @@ FallarborTown_ContestLobby_EventScript_1B76A1:: @ 81B76A1
compare RESULT, 0
goto_if_eq FallarborTown_ContestLobby_EventScript_1B770E
msgbox FallarborTown_ContestLobby_Text_1B6E9D, 4
- specialvar RESULT, sub_810CA00
+ specialvar RESULT, GetFirstFreePokeblockSlot
compare RESULT, 65535
goto_if 5, FallarborTown_ContestLobby_EventScript_1B76EF
compare RESULT, 65535
@@ -94,7 +94,7 @@ FallarborTown_ContestLobby_EventScript_1B7734:: @ 81B7734
FallarborTown_ContestLobby_EventScript_1B7742:: @ 81B7742
copyvar VAR_SPECIAL_4, VAR_SPECIAL_9
fadescreen 1
- special sub_804E538
+ special DoBerryBlending
waitstate
releaseall
end
@@ -214,7 +214,7 @@ VerdanturfTown_ContestLobby_EventScript_1B783B:: @ 81B783B
checkitem ITEM_POKEBLOCK_CASE, 1
compare RESULT, 0
goto_if_eq FallarborTown_ContestLobby_EventScript_1B7942
- specialvar RESULT, sub_810CA00
+ specialvar RESULT, GetFirstFreePokeblockSlot
compare RESULT, 65535
goto_if 5, FallarborTown_ContestLobby_EventScript_1B7878
compare RESULT, 65535
@@ -276,7 +276,7 @@ FallarborTown_ContestLobby_EventScript_1B791D:: @ 81B791D
removeobject 239
removeobject 238
removeobject 237
- special sub_804E538
+ special DoBerryBlending
waitstate
releaseall
end
diff --git a/data/scripts/safari_zone.inc b/data/scripts/safari_zone.inc
index ca48bb41f..5dba65b8a 100644
--- a/data/scripts/safari_zone.inc
+++ b/data/scripts/safari_zone.inc
@@ -53,7 +53,7 @@ gUnknown_081C346A:: @ 81C346A
EventScript_1C348E:
fadescreen 1
- special sub_810BAF4
+ special OpenPokeblockCaseOnFeeder
waitstate
compare RESULT, 0xFFFF
goto_if 5, EventScript_1C34A0
diff --git a/data/scripts/tv.inc b/data/scripts/tv.inc
index 4b55e505f..cf82cf943 100644
--- a/data/scripts/tv.inc
+++ b/data/scripts/tv.inc
@@ -1,7 +1,7 @@
Event_TV:: @ 81A6E72
lockall
incrementgamestat GAME_STAT_WATCHED_TV
- special sub_80C2014
+ special ResetTVShowState
specialvar RESULT, CheckForBigMovieOrEmergencyNewsOnTV
compare RESULT, 2
goto_if_eq EventScript_1A6F01
@@ -21,11 +21,11 @@ EventScript_1A6EBB:
specialvar VAR_SPECIAL_4, special_0x44
compare VAR_SPECIAL_4, 255
goto_if_eq EventScript_1A6F3F
- specialvar RESULT, special_0x4a
+ specialvar RESULT, GetNonMassOutbreakActiveTVShow
compare RESULT, 255
goto_if_eq EventScript_1A6F3F
copyvar VAR_SPECIAL_4, RESULT
- specialvar RESULT, sub_80BDA0C
+ specialvar RESULT, GetTVShowType
compare RESULT, 0
goto_if 5, EventScript_1A6F21
end
@@ -77,7 +77,7 @@ EventScript_1A6F3F:
end
EventScript_1A6F50:
- special sub_80BECE8
+ special DoPokeNews
compare RESULT, 0
goto_if_eq EventScript_1A6EBB
waitmessage
diff --git a/data/specials.inc b/data/specials.inc
index f39af822b..032a3884c 100644
--- a/data/specials.inc
+++ b/data/specials.inc
@@ -64,25 +64,25 @@ gSpecials::
def_special ScrSpecial_HasTrainerBeenFought
def_special ScrSpecial_EndTrainerApproach
def_special PlayTrainerEncounterMusic
- def_special sub_8082C68
+ def_special ShouldTryRematchBattle
def_special ScrSpecial_GetTrainerEyeRematchFlag
def_special ScrSpecial_StartTrainerEyeRematch
def_special ShowPokemonStorageSystem
def_special CheckForAlivePartyMons
def_special TurnOffTVScreen
def_special DoTVShow
- def_special sub_80BECE8
+ def_special DoPokeNews
def_special special_0x44
- def_special sub_80BDA0C
- def_special sub_80BF2C4
- def_special sub_80BDE48
- def_special sub_80BF544
+ def_special GetTVShowType
+ def_special InterviewBefore
+ def_special InterviewAfter
+ def_special LeadMonNicknamed
def_special SetContestCategoryStringVarForInterview
- def_special special_0x4a
- def_special sub_80BF974
+ def_special GetNonMassOutbreakActiveTVShow
+ def_special TV_IsScriptShowKindAlreadyInQueue
def_special CheckForBigMovieOrEmergencyNewsOnTV
def_special GetMomOrDadStringForTVMessage
- def_special sub_80C2014
+ def_special ResetTVShowState
def_special sub_80C47C0
def_special sub_80C496C
def_special sub_80C4C28
@@ -90,7 +90,7 @@ gSpecials::
def_special sub_80C4858
def_special sub_80C4C64
def_special sub_80C4758
- def_special sub_80C4BF0
+ def_special SetContestTrainerGfxIds
def_special sub_80C43F4
def_special sub_80C4D80
def_special sub_80C4F70
@@ -130,17 +130,17 @@ gSpecials::
def_special CompareShroomishSize
def_special GetBarboachSizeRecordInfo
def_special CompareBarboachSize
- def_special sub_80BF9B4
- def_special sub_80BFAE0
- def_special sub_80BFB10
- def_special sub_80FA5BC
- def_special sub_80FA5E4
- def_special sub_80EB83C
- def_special sub_80FA648
+ def_special TV_PutNameRaterShowOnTheAirIfNicnkameChanged
+ def_special TV_CopyNicknameToStringVar1AndEnsureTerminated
+ def_special TV_CheckMonOTIDEqualsPlayerID
+ def_special BufferTrendyPhraseString
+ def_special TrendyPhraseIsOld
+ def_special BufferRandomHobbyOrLifestyleString
+ def_special GetDewfordHallPaintingNameIndex
def_special SwapRegisteredBike
def_special CalculatePlayerPartyCount
- def_special sub_8095B6C
- def_special sub_8095C10
+ def_special GetNumValidDaycarePartyMons
+ def_special CountAlivePartyMonsExceptSelectedOne
def_special sub_80C4CF8
def_special sub_80C4CEC
def_special sub_80C4C78
@@ -165,29 +165,29 @@ gSpecials::
def_special ScrSpecial_ViewWallClock
def_special ScrSpecial_ChooseStarter
def_special ScrSpecial_StartWallyTutorialBattle
- def_special sub_80BF9F8
- def_special sub_80F9A0C
- def_special sub_810CA00
- def_special sub_804E538
+ def_special ChangePokemonNickname
+ def_special SelectMonForNPCTrade
+ def_special GetFirstFreePokeblockSlot
+ def_special DoBerryBlending
def_special PlayRoulette
- def_special sub_810FD60
- def_special sub_810FCB0
- def_special sub_810FDAC
+ def_special ShouldMoveLilycoveFanClubMember
+ def_special GetNumMovedLilycoveFanClubMembers
+ def_special BufferStreakTrainerText
def_special sub_810FA74
- def_special sub_810FCE8
+ def_special UpdateMovedLilycoveFanClubMembers
def_special sub_810FF48
def_special sub_810FAA0
def_special sub_810FF60
def_special ScrSpecial_RockSmashWildEncounter
def_special GabbyAndTyGetBattleNum
- def_special sub_80BDC14
+ def_special GabbyAndTyAfterInterview
def_special GabbyAndTyBeforeInterview
def_special DoTVShowInSearchOfTrainers
def_special IsTVShowInSearchOfTrainersAiring
def_special GabbyAndTyGetLastQuote
- def_special sub_80BDD18
+ def_special GabbyAndTyGetLastBattleTrivia
def_special GabbyAndTySetScriptVarsToFieldObjectLocalIds
- def_special sub_810E300
+ def_special GetBattleOutcome
def_special GetDaycareMonNicknames
def_special GetDaycareState
def_special RejectEggFromDayCare
@@ -204,8 +204,8 @@ gSpecials::
def_special EggHatch
def_special sub_8042B4C
def_special ShowLinkBattleRecords
- def_special sub_80B7CE8
- def_special sub_80B7D0C
+ def_special HasEnoughMoneyFor
+ def_special PayMoneyFor
def_special ExecuteWhiteOut
def_special sp0C8_whiteout_maybe
def_special RotatingGate_InitPuzzle
@@ -215,7 +215,7 @@ gSpecials::
def_special EnterSafariMode
def_special ExitSafariMode
def_special SafariZoneGetPokeblockNameInFeeder
- def_special sub_810BAF4
+ def_special OpenPokeblockCaseOnFeeder
def_special IsMirageIslandPresent
def_special UpdateShoalTideFlag
def_special InitBirchState
@@ -226,12 +226,12 @@ gSpecials::
def_special SetDepartmentStoreFloorVar
def_special DoLotteryCornerComputerEffect
def_special EndLotteryCornerComputerEffect
- def_special sub_80F9A4C
- def_special sub_80F9EEC
- def_special sub_80FA0DC
+ def_special SelectMoveTutorMon
+ def_special SelectMove
+ def_special DeleteMonMove
def_special ScrSpecial_GetPokemonNicknameAndMoveName
def_special ScrSpecial_CountPokemonMoves
- def_special sub_8132670
+ def_special TeachMoveTutorMove
def_special GetRecordedCyclingRoadResults
def_special ScrSpecial_BeginCyclingRoadChallenge
def_special GetPlayerAvatarBike
@@ -243,26 +243,26 @@ gSpecials::
def_special CheckPartyBattleTowerBanlist
def_special PrintBattleTowerTrainerGreeting
def_special PrintEReaderTrainerGreeting
- def_special sub_813556C
- def_special sub_8135668
- def_special sub_81358A4
- def_special sub_8135A14
- def_special sub_8135BA0
+ def_special StartSpecialBattle
+ def_special SetBattleTowerProperty
+ def_special BattleTowerUtil
+ def_special SetBattleTowerParty
+ def_special SaveBattleTowerProgress
def_special BattleTower_SoftReset
def_special DetermineBattleTowerPrize
def_special GiveBattleTowerPrize
def_special AwardBattleTowerRibbons
def_special ChooseBattleTowerPlayerParty
def_special ValidateEReaderTrainer
- def_special sub_810F404
+ def_special GetBestBattleTowerStreak
def_special ReducePlayerPartyToThree
def_special BedroomPC
def_special PlayerPC
def_special FieldShowRegionMap
- def_special sub_804D89C
- def_special sub_804DB68
- def_special sub_804E174
- def_special sub_804DB2C
+ def_special GetInGameTradeSpeciesInfo
+ def_special CreateInGameTradePokemon
+ def_special DoInGameTradeScene
+ def_special GetTradeSpecies
def_special GetWeekCount
def_special RetrieveLotteryNumber
def_special PickLotteryCornerTicket
@@ -280,7 +280,7 @@ gSpecials::
def_special sub_80C7958
def_special DoSoftReset
def_special GameClear
- def_special sub_810EBEC
+ def_special ShakeScreenInElevator
def_special ShowGlassWorkshopMenu
def_special SpawnCameraDummy
def_special RemoveCameraDummy
@@ -292,31 +292,31 @@ gSpecials::
def_special sub_80818FC
def_special ShowBattleTowerRecords
def_special WaitWeather
- def_special sub_810F414
- def_special sub_810F424
+ def_special BufferEReaderTrainerName
+ def_special GetSlotMachineId
def_special player_get_direction_lower_nybble
- def_special sub_810F488
- def_special sub_810F4B0
- def_special sub_810F4D4
- def_special sub_810F4FC
+ def_special FoundAbandonedShipRoom1Key
+ def_special FoundAbandonedShipRoom2Key
+ def_special FoundAbandonedShipRoom4Key
+ def_special FoundAbandonedShipRoom6Key
def_special LeadMonHasEffortRibbon
def_special GivLeadMonEffortRibbon
def_special ScrSpecial_AreLeadMonEVsMaxedOut
def_special sub_8064EAC
def_special sub_8064ED4
def_special InitRoamer
- def_special sub_810F5BC
+ def_special TryUpdateRusturfTunnelState
def_special IsGrassTypeInParty
def_special sub_8081334
def_special PutZigzagoonInPlayerParty
def_special IsStarterInParty
- def_special sub_80BC224
+ def_special BufferSecretBaseOwnerName
def_special CheckFreePokemonStorageSpace
def_special DoSealedChamberShakingEffect1
- def_special sub_810E944
+ def_special DisplayCurrentElevatorFloor
def_special GetShieldToyTVDecorationInfo
def_special IsPokerusInParty
- def_special sub_8069D78
+ def_special SetSootopolisGymCrackedIceMetatiles
def_special sub_810F758
def_special ScrSpecial_StartGroudonKyogreBattle
def_special ScrSpecial_StartRayquazaBattle
@@ -335,17 +335,17 @@ gSpecials::
def_special SetRoute123Weather
def_special ScriptGetMultiplayerId
def_special ScriptGetPartyMonSpecies
- def_special sub_80FA148
+ def_special IsSelectedMonEgg
def_special sub_810F8FC
- def_special sub_80BC50C
+ def_special MoveSecretBase
def_special LoadPlayerBag
def_special sub_8081924
- def_special sub_810F950
- def_special sub_810F908
- def_special sub_8090FC0
- def_special sub_810F96C
- def_special sub_810F9AC
- def_special sub_813610C
+ def_special SetPacifidlogTMReceivedDay
+ def_special GetDaysUntilPacifidlogTMAvailable
+ def_special CompletedHoennPokedex
+ def_special MonOTNameMatchesPlayer
+ def_special BufferLottoTicketNumber
+ def_special TryEnableBravoTrainerBattleTower
def_special GetNameOfEnigmaBerryInPlayerParty
def_special ScriptRandom
def_special sub_80835D8
diff --git a/include/battle.h b/include/battle.h
index dda71e562..0881cf82c 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -2,240 +2,7 @@
#define GUARD_BATTLE_H
#include "sprite.h"
-
-#define F_TARGET_SELECTED_POKEMON 0
-#define F_TARGET_SPECIAL (1 << 0)
-#define F_TARGET_UNK2 (1 << 1)
-#define F_TARGET_RANDOM (1 << 2)
-#define F_TARGET_BOTH_ENEMIES (1 << 3)
-#define F_TARGET_USER (1 << 4)
-#define F_TARGET_ALL_EXCEPT_USER (1 << 5)
-#define F_TARGET_ENEMY_SIDE (1 << 6)
-
-#define F_MAKES_CONTACT (1 << 0)
-#define F_AFFECTED_BY_PROTECT (1 << 1)
-#define F_AFFECTED_BY_MAGIC_COAT (1 << 2)
-#define F_AFFECTED_BY_SNATCH (1 << 3)
-#define F_MIRROR_MOVE_COMPATIBLE (1 << 4)
-#define F_AFFECTED_BY_KINGS_ROCK (1 << 5)
-
-#define BATTLE_TYPE_DOUBLE 0x0001
-#define BATTLE_TYPE_LINK 0x0002
-#define BATTLE_TYPE_WILD 0x0004
-#define BATTLE_TYPE_TRAINER 0x0008
-#define BATTLE_TYPE_FIRST_BATTLE 0x0010
-#define BATTLE_TYPE_20 0x0020
-#define BATTLE_TYPE_MULTI 0x0040
-#define BATTLE_TYPE_SAFARI 0x0080
-#define BATTLE_TYPE_BATTLE_TOWER 0x0100
-#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200
-#define BATTLE_TYPE_ROAMER 0x0400
-#define BATTLE_TYPE_EREADER_TRAINER 0x0800
-#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
-#define BATTLE_TYPE_LEGENDARY 0x2000
-#define BATTLE_TYPE_REGI 0x4000
-
-#define BATTLE_TYPE_LINK_DOUBLE (BATTLE_TYPE_MULTI | BATTLE_TYPE_TRAINER | BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE)
-
-#define BATTLE_WON 0x1
-#define BATTLE_LOST 0x2
-#define BATTLE_DREW 0x3
-#define BATTLE_RAN 0x4
-#define BATTLE_PLAYER_TELEPORTED 0x5
-#define BATTLE_POKE_FLED 0x6
-#define BATTLE_CAUGHT 0x7
-#define BATTLE_OPPONENT_TELEPORTED 0xA
-
-#define AI_ACTION_DONE 0x0001
-#define AI_ACTION_FLEE 0x0002
-#define AI_ACTION_WATCH 0x0004
-#define AI_ACTION_DO_NOT_ATTACK 0x0008
-#define AI_ACTION_UNK5 0x0010
-#define AI_ACTION_UNK6 0x0020
-#define AI_ACTION_UNK7 0x0040
-#define AI_ACTION_UNK8 0x0080
-
-#define STATUS_SLEEP 0x7
-#define STATUS_POISON 0x8
-#define STATUS_BURN 0x10
-#define STATUS_FREEZE 0x20
-#define STATUS_PARALYSIS 0x40
-#define STATUS_TOXIC_POISON 0x80
-#define STATUS_TOXIC_COUNTER 0xF00
-
-#define STATUS_PSN_ANY ((STATUS_POISON | STATUS_TOXIC_POISON))
-#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
-
-#define STATUS2_CONFUSION 0x00000007
-#define STATUS2_FLINCHED 0x00000008
-#define STATUS2_UPROAR 0x00000070
-#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200
-#define STATUS2_LOCK_CONFUSE 0x00000C00
-#define STATUS2_MULTIPLETURNS 0x00001000
-#define STATUS2_WRAPPED 0x0000E000
-#define STATUS2_INFATUATION 0x000F0000
-#define STATUS2_FOCUS_ENERGY 0x00100000
-#define STATUS2_TRANSFORMED 0x00200000
-#define STATUS2_RECHARGE 0x00400000
-#define STATUS2_RAGE 0x00800000
-#define STATUS2_SUBSTITUTE 0x01000000
-#define STATUS2_DESTINY_BOND 0x02000000
-#define STATUS2_ESCAPE_PREVENTION 0x04000000
-#define STATUS2_NIGHTMARE 0x08000000
-#define STATUS2_CURSED 0x10000000
-#define STATUS2_FORESIGHT 0x20000000
-#define STATUS2_DEFENSE_CURL 0x40000000
-#define STATUS2_TORMENT 0x80000000
-
-#define STATUS3_LEECHSEED_BANK 0x3
-#define STATUS3_LEECHSEED 0x4
-#define STATUS3_ALWAYS_HITS 0x18 //two bits
-#define STATUS3_PERISH_SONG 0x20
-#define STATUS3_ON_AIR 0x40
-#define STATUS3_UNDERGROUND 0x80
-#define STATUS3_MINIMIZED 0x100
-#define STATUS3_ROOTED 0x400
-#define STATUS3_CHARGED_UP 0x200
-#define STATUS3_YAWN 0x1800 //two bits
-#define STATUS3_IMPRISIONED 0x2000
-#define STATUS3_GRUDGE 0x4000
-#define STATUS3_CANT_SCORE_A_CRIT 0x8000
-#define STATUS3_MUDSPORT 0x10000
-#define STATUS3_WATERSPORT 0x20000
-#define STATUS3_UNDERWATER 0x40000
-#define STATUS3_INTIMIDATE_POKES 0x80000
-#define STATUS3_TRACE 0x100000
-
-#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER))
-
-#define HITMARKER_x20 0x00000020
-#define HITMARKER_DESTINYBOND 0x00000040
-#define HITMARKER_NO_ANIMATIONS 0x00000080
-#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100
-#define HITMARKER_NO_ATTACKSTRING 0x00000200
-#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
-#define HITMARKER_NO_PPDEDUCT 0x00000800
-#define HITMARKER_PURSUIT_TRAP 0x00001000
-#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
-#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
-#define HITMARKER_IGNORE_ON_AIR 0x00010000
-#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
-#define HITMARKER_IGNORE_UNDERWATER 0x00040000
-#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000
-#define HITMARKER_x100000 0x00100000
-#define HITMARKER_x200000 0x00200000
-#define HITMARKER_x400000 0x00400000
-#define HITMARKER_x800000 0x00800000
-#define HITMARKER_GRUDGE 0x01000000
-#define HITMARKER_OBEYS 0x02000000
-#define HITMARKER_x8000000 0x08000000
-#define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C))
-#define HITMARKER_UNK(bank) ((0x10000000 << bank))
-
-#define SIDE_STATUS_REFLECT (1 << 0)
-#define SIDE_STATUS_LIGHTSCREEN (1 << 1)
-#define SIDE_STATUS_X4 (1 << 2)
-#define SIDE_STATUS_SPIKES (1 << 4)
-#define SIDE_STATUS_SAFEGUARD (1 << 5)
-#define SIDE_STATUS_FUTUREATTACK (1 << 6)
-#define SIDE_STATUS_MIST (1 << 8)
-#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
-
-#define ABILITYEFFECT_ON_SWITCHIN 0x0
-#define ABILITYEFFECT_ENDTURN 0x1
-#define ABILITYEFFECT_MOVES_BLOCK 0x2
-#define ABILITYEFFECT_ABSORBING 0x3
-#define ABILITYEFFECT_CONTACT 0x4
-#define ABILITYEFFECT_IMMUNITY 0x5
-#define ABILITYEFFECT_FORECAST 0x6
-#define ABILITYEFFECT_SYNCHRONIZE 0x7
-#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
-#define ABILITYEFFECT_INTIMIDATE1 0x9
-#define ABILITYEFFECT_INTIMIDATE2 0xA
-#define ABILITYEFFECT_TRACE 0xB
-#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
-#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
-#define ABILITYEFFECT_FIELD_SPORT 0xE
-#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
-#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10
-#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
-#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
-#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
-
-#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
-
-#define MOVESTATUS_MISSED (1 << 0)
-#define MOVESTATUS_SUPEREFFECTIVE (1 << 1)
-#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2)
-#define MOVESTATUS_NOTAFFECTED (1 << 3)
-#define MOVESTATUS_ONEHITKO (1 << 4)
-#define MOVESTATUS_FAILED (1 << 5)
-#define MOVESTATUS_ENDURED (1 << 6)
-#define MOVESTATUS_HUNGON (1 << 7)
-
-#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))
-
-#define MAX_TRAINER_ITEMS 4
-#define MAX_MON_MOVES 4
-#define MAX_BANKS_BATTLE 4
-
-#define WEATHER_RAIN_TEMPORARY (1 << 0)
-#define WEATHER_RAIN_DOWNPOUR (1 << 1)
-#define WEATHER_RAIN_PERMANENT (1 << 2)
-#define WEATHER_RAIN_ANY ((WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT))
-#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
-#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
-#define WEATHER_SANDSTORM_ANY ((WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT))
-#define WEATHER_SUN_TEMPORARY (1 << 5)
-#define WEATHER_SUN_PERMANENT (1 << 6)
-#define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT))
-#define WEATHER_HAIL (1 << 7)
-
-// status animation table
-#define B_ANIM_STATUS_PSN 0x0
-#define B_ANIM_STATUS_CONFUSION 0x1
-#define B_ANIM_STATUS_BRN 0x2
-#define B_ANIM_STATUS_INFATUATION 0x3
-#define B_ANIM_STATUS_SLP 0x4
-#define B_ANIM_STATUS_PRZ 0x5
-#define B_ANIM_STATUS_FRZ 0x6
-#define B_ANIM_STATUS_CURSED 0x7
-#define B_ANIM_STATUS_NIGHTMARE 0x8
-#define B_ANIM_STATUS_WRAPPED 0x9
-
-// general animation table
-#define B_ANIM_CASTFORM_CHANGE 0x0
-#define B_ANIM_STATS_CHANGE 0x1
-#define B_ANIM_SUBSTITUTE_FADE 0x2
-#define B_ANIM_SUBSTITUTE_APPEAR 0x3
-#define B_ANIM_POKEBLOCK_THROW 0x4
-#define B_ANIM_ITEM_KNOCKOFF 0x5
-#define B_ANIM_TURN_TRAP 0x6
-#define B_ANIM_ITEM_EFFECT 0x7
-#define B_ANIM_SMOKEBALL_ESCAPE 0x8
-#define B_ANIM_HANGED_ON 0x9
-#define B_ANIM_RAIN_CONTINUES 0xA
-#define B_ANIM_SUN_CONTINUES 0xB
-#define B_ANIM_SANDSTORM_CONTINUES 0xC
-#define B_ANIM_HAIL_CONTINUES 0xD
-#define B_ANIM_LEECH_SEED_DRAIN 0xE
-#define B_ANIM_MON_HIT 0xF
-#define B_ANIM_ITEM_STEAL 0x10
-#define B_ANIM_SNATCH_MOVE 0x11
-#define B_ANIM_FUTURE_SIGHT_HIT 0x12
-#define B_ANIM_DOOM_DESIRE_HIT 0x13
-#define B_ANIM_FOCUS_PUNCH_SET_UP 0x14
-#define B_ANIM_INGRAIN_HEAL 0x15
-#define B_ANIM_WISH_HEAL 0x16
-
-// special animation table
-#define B_ANIM_LVL_UP 0x0
-#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
-#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
-#define B_ANIM_BALL_THROW 0x3
-#define B_ANIM_SAFARI_BALL_THROW 0x4
-#define B_ANIM_SUBSTITUTE_TO_MON 0x5
-#define B_ANIM_MON_TO_SUBSTITUTE 0x6
+#include "constants/battle_constants.h"
enum
{
@@ -312,7 +79,7 @@ struct BattleStruct /* 0x2000000 */
/*0x1600C*/ u8 cmd49StateTracker;
/*0x1600D*/ u8 unk1600D;
/*0x1600E*/ u8 turncountersTracker;
- /*0x1600F*/ u8 atk23StateTracker;
+ /*0x1600F*/ u8 getexpStateTracker;
/*0x16010*/ u8 moveTarget[4];
/*0x16014*/ u8 unk16014;
/*0x16015*/ u8 unk16015;
@@ -539,7 +306,7 @@ struct BattleStruct /* 0x2000000 */
struct DisableStruct
{
- /*0x00*/ u32 unk0;
+ /*0x00*/ u32 transformedMonPersonality;
/*0x04*/ u16 disabledMove;
/*0x06*/ u16 encoredMove;
/*0x08*/ u8 protectUses;
@@ -838,7 +605,7 @@ extern u8 gBattleTextBuff1[];
// asm/battle_1.o
void sub_800D6D4();
void sub_800D74C();
-void sub_800D7B8(void);
+void DrawMainBattleBackground(void);
void sub_800DAB8();
void sub_800DE30(u8);
void sub_800E23C();
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 9decb8f95..d456950f6 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -9,6 +9,14 @@
#define REG_BG2CNT_BITFIELD REG_BGnCNT_BITFIELD(2)
#define REG_BG3CNT_BITFIELD REG_BGnCNT_BITFIELD(3)
+enum
+{
+ ANIM_BANK_ATTACKER,
+ ANIM_BANK_TARGET,
+ ANIM_BANK_ATK_PARTNER,
+ ANIM_BANK_DEF_PARTNER,
+};
+
struct BattleAnimBackground
{
void *image;
@@ -36,20 +44,21 @@ struct UnknownStruct3
extern void (*gAnimScriptCallback)(void);
extern u8 gAnimScriptActive;
-extern u8 gHappinessMoveAnim;
-extern u8 gUnknown_0202F7C4;
+extern u8 gAnimFriendship;
+extern u8 gAnimMoveTurn;
+extern struct DisableStruct *gAnimDisableStructPtr;
-void ExecuteMoveAnim(u16 move);
-void DoMoveAnim(const u8 *const moveAnims[], u16 b, u8 c);
+void DoMoveAnim(u16 move);
+void LaunchBattleAnimation(const u8 *const moveAnims[], u16 b, u8 c);
bool8 IsAnimBankSpriteVisible(u8 a);
void sub_8076034(u8, u8);
-bool8 NotInBattle(void);
-void battle_anim_clear_some_data(void);
-void move_anim_8072740(struct Sprite *sprite);
+bool8 IsContest(void);
+void ClearBattleAnimationVars(void);
+void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 task);
void DestroyAnimVisualTask(u8 task);
bool8 IsAnimBankSpriteVisible(u8);
-s8 sub_8076F98(s8 a);
+s8 BattleAnimAdjustPanning(s8 a);
void sub_80763FC(u16 a, u16 *b, u32 c, u8 d);
#endif
diff --git a/include/battle_interface.h b/include/battle_interface.h
index db41ee735..a3e00fd12 100644
--- a/include/battle_interface.h
+++ b/include/battle_interface.h
@@ -22,7 +22,7 @@ void sub_8043D84(u8, u8, u32, u32, u32);
void sub_8043DB0(u8);
void sub_8043DFC(u8);
void nullsub_11();
-void sub_8043EB4(u8);
+void UpdateOamPriorityInAllHealthboxes(u8);
void sub_8043F44(u8);
void sub_804454C(void);
u8 sub_8044804(u8, const struct BattleInterfaceStruct2 *, u8, u8);
diff --git a/include/battle_setup.h b/include/battle_setup.h
index 444ab5467..8423a6e6e 100644
--- a/include/battle_setup.h
+++ b/include/battle_setup.h
@@ -56,16 +56,15 @@ u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
void TrainerWantsBattle(u8, u8 *);
bool32 GetTrainerFlagFromScriptPointer(u8 *data);
-//void sub_8082524(void);
//u8 ScrSpecial_GetTrainerBattleMode(void);
//u8 ScrSpecial_HasTrainerBeenFought(void);
//void sub_808257C(void);
//void unref_sub_8082590(void); // unused
u8 HasTrainerAlreadyBeenFought(u16);
-void trainer_flag_set(u16);
-void trainer_flag_clear(u16);
+void SetTrainerFlag(u16);
+void ClearTrainerFlag(u16);
void BattleSetup_StartTrainerBattle(void);
-void sub_808260C(void);
+void CB2_EndTrainerBattle(void);
void do_choose_name_or_words_screen(void);
//void ScrSpecial_StartTrainerEyeRematch(void);
//void ScrSpecial_ShowTrainerIntroSpeech(void);
@@ -74,10 +73,8 @@ u8 *BattleSetup_GetTrainerPostBattleScript(void);
//void ScrSpecial_ShowTrainerNonBattlingSpeech(void);
//void PlayTrainerEncounterMusic(void);
//u8 *SanitizeString(u8 *str);
-u8 *sub_808281C(void);
-u8 *sub_8082830(void);
+u8 *GetTrainerLoseText(void);
//u8 *unref_sub_808286C(void);
-u8 *sub_8082880(void);
//s32 sub_8082894(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
//s32 sub_80828B8(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
//bool32 sub_80828FC(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum);
@@ -89,14 +86,12 @@ u8 *sub_8082880(void);
//void sub_8082AE4(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
//bool8 sub_8082B10(const struct TrainerEyeTrainer *trainers, u16 trainerNum);
//bool32 sub_8082B44(void);
-void sub_8082B78(void);
+void IncrementRematchStepCounter(void);
//bool32 sub_8082BA4(void);
-void sub_8082BD0(u16, u16);
-s32 sub_8082C0C(u16 mapGroup, u16 mapNum);
-s32 unref_sub_8082C2C(u16 mapGroup, u16 mapNum);
-u16 sub_8082C4C(u16 a1);
-//s32 sub_8082C68(void);
+void TryUpdateRandomTrainerRematches(u16, u16);
+s32 DoesSomeoneWantRematchIn(u16 mapGroup, u16 mapNum);
+s32 IsRematchTrainerIn(u16 mapGroup, u16 mapNum);
+u16 GetRematchTrainerId(u16 a1);
//u8 ScrSpecial_GetTrainerEyeRematchFlag(void);
-void sub_8082CB8(void);
#endif // GUARD_BATTLE_SETUP_H
diff --git a/include/constants/battle_constants.h b/include/constants/battle_constants.h
new file mode 100644
index 000000000..f7efb0dfd
--- /dev/null
+++ b/include/constants/battle_constants.h
@@ -0,0 +1,241 @@
+#ifndef GUARD_CONSTANTS_BATTLE_CONSTANTS_H
+#define GUARD_CONSTANTS_BATTLE_CONSTANTS_H
+
+#define STATUS_SLEEP 0x7
+#define STATUS_POISON 0x8
+#define STATUS_BURN 0x10
+#define STATUS_FREEZE 0x20
+#define STATUS_PARALYSIS 0x40
+#define STATUS_TOXIC_POISON 0x80
+#define STATUS_TOXIC_COUNTER 0xF00
+
+#define STATUS_PSN_ANY ((STATUS_POISON | STATUS_TOXIC_POISON))
+#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
+
+#define STATUS2_CONFUSION 0x00000007
+#define STATUS2_FLINCHED 0x00000008
+#define STATUS2_UPROAR 0x00000070
+#define STATUS2_BIDE 0x00000300 //two bits 0x100 0x200
+#define STATUS2_LOCK_CONFUSE 0x00000C00
+#define STATUS2_MULTIPLETURNS 0x00001000
+#define STATUS2_WRAPPED 0x0000E000
+#define STATUS2_INFATUATION 0x000F0000
+#define STATUS2_FOCUS_ENERGY 0x00100000
+#define STATUS2_TRANSFORMED 0x00200000
+#define STATUS2_RECHARGE 0x00400000
+#define STATUS2_RAGE 0x00800000
+#define STATUS2_SUBSTITUTE 0x01000000
+#define STATUS2_DESTINY_BOND 0x02000000
+#define STATUS2_ESCAPE_PREVENTION 0x04000000
+#define STATUS2_NIGHTMARE 0x08000000
+#define STATUS2_CURSED 0x10000000
+#define STATUS2_FORESIGHT 0x20000000
+#define STATUS2_DEFENSE_CURL 0x40000000
+#define STATUS2_TORMENT 0x80000000
+
+#define STATUS3_LEECHSEED_BANK 0x3
+#define STATUS3_LEECHSEED 0x4
+#define STATUS3_ALWAYS_HITS 0x18 //two bits
+#define STATUS3_PERISH_SONG 0x20
+#define STATUS3_ON_AIR 0x40
+#define STATUS3_UNDERGROUND 0x80
+#define STATUS3_MINIMIZED 0x100
+#define STATUS3_ROOTED 0x400
+#define STATUS3_CHARGED_UP 0x200
+#define STATUS3_YAWN 0x1800 //two bits
+#define STATUS3_IMPRISIONED 0x2000
+#define STATUS3_GRUDGE 0x4000
+#define STATUS3_CANT_SCORE_A_CRIT 0x8000
+#define STATUS3_MUDSPORT 0x10000
+#define STATUS3_WATERSPORT 0x20000
+#define STATUS3_UNDERWATER 0x40000
+#define STATUS3_INTIMIDATE_POKES 0x80000
+#define STATUS3_TRACE 0x100000
+
+#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER))
+
+#define HITMARKER_x10 0x00000010
+#define HITMARKER_x20 0x00000020
+#define HITMARKER_DESTINYBOND 0x00000040
+#define HITMARKER_NO_ANIMATIONS 0x00000080
+#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100
+#define HITMARKER_NO_ATTACKSTRING 0x00000200
+#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
+#define HITMARKER_NO_PPDEDUCT 0x00000800
+#define HITMARKER_PURSUIT_TRAP 0x00001000
+#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
+#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
+#define HITMARKER_IGNORE_ON_AIR 0x00010000
+#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
+#define HITMARKER_IGNORE_UNDERWATER 0x00040000
+#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000
+#define HITMARKER_x100000 0x00100000
+#define HITMARKER_x200000 0x00200000
+#define HITMARKER_x400000 0x00400000
+#define HITMARKER_x800000 0x00800000
+#define HITMARKER_GRUDGE 0x01000000
+#define HITMARKER_OBEYS 0x02000000
+#define HITMARKER_x8000000 0x08000000
+#define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C))
+#define HITMARKER_UNK(bank) ((0x10000000 << bank))
+
+#define MOVESTATUS_MISSED (1 << 0)
+#define MOVESTATUS_SUPEREFFECTIVE (1 << 1)
+#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2)
+#define MOVESTATUS_NOTAFFECTED (1 << 3)
+#define MOVESTATUS_ONEHITKO (1 << 4)
+#define MOVESTATUS_FAILED (1 << 5)
+#define MOVESTATUS_ENDURED (1 << 6)
+#define MOVESTATUS_HUNGON (1 << 7)
+
+#define BATTLE_TYPE_DOUBLE 0x0001
+#define BATTLE_TYPE_LINK 0x0002
+#define BATTLE_TYPE_WILD 0x0004
+#define BATTLE_TYPE_TRAINER 0x0008
+#define BATTLE_TYPE_FIRST_BATTLE 0x0010
+#define BATTLE_TYPE_20 0x0020
+#define BATTLE_TYPE_MULTI 0x0040
+#define BATTLE_TYPE_SAFARI 0x0080
+#define BATTLE_TYPE_BATTLE_TOWER 0x0100
+#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200
+#define BATTLE_TYPE_ROAMER 0x0400
+#define BATTLE_TYPE_EREADER_TRAINER 0x0800
+#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
+#define BATTLE_TYPE_LEGENDARY 0x2000
+#define BATTLE_TYPE_REGI 0x4000
+#define BATTLE_TYPE_LINK_DOUBLE (BATTLE_TYPE_MULTI | BATTLE_TYPE_TRAINER | BATTLE_TYPE_LINK | BATTLE_TYPE_DOUBLE)
+
+#define SECRET_BASE_OPPONENT 0x400
+
+#define BATTLE_WON 0x1
+#define BATTLE_LOST 0x2
+#define BATTLE_DREW 0x3
+#define BATTLE_RAN 0x4
+#define BATTLE_PLAYER_TELEPORTED 0x5
+#define BATTLE_POKE_FLED 0x6
+#define BATTLE_CAUGHT 0x7
+#define BATTLE_OUT_OF_BALLS 0x8
+#define BATTLE_OPPONENT_TELEPORTED 0xA
+
+#define SIDE_STATUS_REFLECT (1 << 0)
+#define SIDE_STATUS_LIGHTSCREEN (1 << 1)
+#define SIDE_STATUS_X4 (1 << 2)
+#define SIDE_STATUS_SPIKES (1 << 4)
+#define SIDE_STATUS_SAFEGUARD (1 << 5)
+#define SIDE_STATUS_FUTUREATTACK (1 << 6)
+#define SIDE_STATUS_MIST (1 << 8)
+#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
+
+#define TARGET_SELECTED_POKEMON 0
+#define TARGET_SPECIAL (1 << 0)
+#define TARGET_UNK2 (1 << 1)
+#define TARGET_RANDOM (1 << 2)
+#define TARGET_BOTH_ENEMIES (1 << 3)
+#define TARGET_USER (1 << 4)
+#define TARGET_ALL_EXCEPT_USER (1 << 5)
+#define TARGET_ENEMY_SIDE (1 << 6)
+
+#define F_MAKES_CONTACT (1 << 0)
+#define F_AFFECTED_BY_PROTECT (1 << 1)
+#define F_AFFECTED_BY_MAGIC_COAT (1 << 2)
+#define F_AFFECTED_BY_SNATCH (1 << 3)
+#define F_MIRROR_MOVE_COMPATIBLE (1 << 4)
+#define F_AFFECTED_BY_KINGS_ROCK (1 << 5)
+
+#define AI_ACTION_DONE 0x0001
+#define AI_ACTION_FLEE 0x0002
+#define AI_ACTION_WATCH 0x0004
+#define AI_ACTION_DO_NOT_ATTACK 0x0008
+#define AI_ACTION_UNK5 0x0010
+#define AI_ACTION_UNK6 0x0020
+#define AI_ACTION_UNK7 0x0040
+#define AI_ACTION_UNK8 0x0080
+
+#define ABILITYEFFECT_ON_SWITCHIN 0x0
+#define ABILITYEFFECT_ENDTURN 0x1
+#define ABILITYEFFECT_MOVES_BLOCK 0x2
+#define ABILITYEFFECT_ABSORBING 0x3
+#define ABILITYEFFECT_CONTACT 0x4
+#define ABILITYEFFECT_IMMUNITY 0x5
+#define ABILITYEFFECT_FORECAST 0x6
+#define ABILITYEFFECT_SYNCHRONIZE 0x7
+#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
+#define ABILITYEFFECT_INTIMIDATE1 0x9
+#define ABILITYEFFECT_INTIMIDATE2 0xA
+#define ABILITYEFFECT_TRACE 0xB
+#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
+#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
+#define ABILITYEFFECT_FIELD_SPORT 0xE
+#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
+#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10
+#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
+#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
+#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
+
+#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
+
+#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))
+
+#define MAX_TRAINER_ITEMS 4
+#define MAX_MON_MOVES 4
+#define MAX_BANKS_BATTLE 4
+
+#define WEATHER_RAIN_TEMPORARY (1 << 0)
+#define WEATHER_RAIN_DOWNPOUR (1 << 1)
+#define WEATHER_RAIN_PERMANENT (1 << 2)
+#define WEATHER_RAIN_ANY ((WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT))
+#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
+#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
+#define WEATHER_SANDSTORM_ANY ((WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT))
+#define WEATHER_SUN_TEMPORARY (1 << 5)
+#define WEATHER_SUN_PERMANENT (1 << 6)
+#define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT))
+#define WEATHER_HAIL (1 << 7)
+
+// status animation table
+#define B_ANIM_STATUS_PSN 0x0
+#define B_ANIM_STATUS_CONFUSION 0x1
+#define B_ANIM_STATUS_BRN 0x2
+#define B_ANIM_STATUS_INFATUATION 0x3
+#define B_ANIM_STATUS_SLP 0x4
+#define B_ANIM_STATUS_PRZ 0x5
+#define B_ANIM_STATUS_FRZ 0x6
+#define B_ANIM_STATUS_CURSED 0x7
+#define B_ANIM_STATUS_NIGHTMARE 0x8
+#define B_ANIM_STATUS_WRAPPED 0x9
+
+// general animation table
+#define B_ANIM_CASTFORM_CHANGE 0x0
+#define B_ANIM_STATS_CHANGE 0x1
+#define B_ANIM_SUBSTITUTE_FADE 0x2
+#define B_ANIM_SUBSTITUTE_APPEAR 0x3
+#define B_ANIM_POKEBLOCK_THROW 0x4
+#define B_ANIM_ITEM_KNOCKOFF 0x5
+#define B_ANIM_TURN_TRAP 0x6
+#define B_ANIM_ITEM_EFFECT 0x7
+#define B_ANIM_SMOKEBALL_ESCAPE 0x8
+#define B_ANIM_HANGED_ON 0x9
+#define B_ANIM_RAIN_CONTINUES 0xA
+#define B_ANIM_SUN_CONTINUES 0xB
+#define B_ANIM_SANDSTORM_CONTINUES 0xC
+#define B_ANIM_HAIL_CONTINUES 0xD
+#define B_ANIM_LEECH_SEED_DRAIN 0xE
+#define B_ANIM_MON_HIT 0xF
+#define B_ANIM_ITEM_STEAL 0x10
+#define B_ANIM_SNATCH_MOVE 0x11
+#define B_ANIM_FUTURE_SIGHT_HIT 0x12
+#define B_ANIM_DOOM_DESIRE_HIT 0x13
+#define B_ANIM_FOCUS_PUNCH_SET_UP 0x14
+#define B_ANIM_INGRAIN_HEAL 0x15
+#define B_ANIM_WISH_HEAL 0x16
+
+// special animation table
+#define B_ANIM_LVL_UP 0x0
+#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
+#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
+#define B_ANIM_BALL_THROW 0x3
+#define B_ANIM_SAFARI_BALL_THROW 0x4
+#define B_ANIM_SUBSTITUTE_TO_MON 0x5
+#define B_ANIM_MON_TO_SUBSTITUTE 0x6
+
+#endif // GUARD_CONSTANTS_BATTLE_CONSTANTS_H
diff --git a/include/constants/vars.h b/include/constants/vars.h
index 13114e09b..682d45003 100644
--- a/include/constants/vars.h
+++ b/include/constants/vars.h
@@ -3,6 +3,8 @@
#define VAR_0x3F20 0x3F20
+#define VARS_START 0x4000
+
// temporary vars
// The first 0x10 vars are are temporary--they are cleared every time a map is loaded.
#define VAR_TEMP_0 0x4000
@@ -60,7 +62,8 @@
#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D
#define VAR_DAYS 0x4040
-
+#define VAR_FANCLUB_UNKNOWN_1 0x4041 // TODO: document these two fanclub vars
+#define VAR_FANCLUB_UNKNOWN_2 0x4042
#define VAR_DEPT_STORE_FLOOR 0x4043
#define VAR_TRICK_HOUSE_ROOMS_COMPLETED 0x4044
#define VAR_LOTTERY_PRIZE 0x4045
diff --git a/include/contest.h b/include/contest.h
index ae2767aef..10392c00e 100644
--- a/include/contest.h
+++ b/include/contest.h
@@ -73,14 +73,14 @@ extern const struct ContestEffect gContestEffects[];
extern const u8 *const gContestEffectStrings[];
void ResetLinkContestBoolean(void);
-void sub_80AB2AC(void);
+void LoadContestBgAfterMoveAnim(void);
void CB2_StartContest(void);
void Contest_CreatePlayerMon(u8);
void Contest_InitAllPokemon(u8, u8);
u8 sub_80AE47C(struct Pokemon *party);
u16 sub_80AE770(u8, u8);
void sub_80AE82C(u8);
-u8 sub_80AEB1C(u16);
+u8 IsSpeciesNotUnown(u16);
void sub_80AF668(void);
void sub_80B0F28(u8);
bool8 Contest_SaveWinner(u8);
diff --git a/include/field_fadetransition.h b/include/field_fadetransition.h
index 111dc92a6..4377367f7 100644
--- a/include/field_fadetransition.h
+++ b/include/field_fadetransition.h
@@ -13,7 +13,7 @@ void sub_8080A3C(void);
void sub_8080AC4(void);
void mapldr_default();
void sub_8080B60(void);
-void atk17_seteffectuser(void);
+void atk17_seteffectsecondary(void);
void sub_8080E28(void);
void sub_8080E44(void);
bool32 sub_8080E70(void);
diff --git a/include/global.h b/include/global.h
index 2ea69a1e1..17dd0a88d 100644
--- a/include/global.h
+++ b/include/global.h
@@ -241,8 +241,8 @@ struct EasyChatPair
struct TVShowCommon
{
- /*0x00*/ u8 var00;
- /*0x01*/ u8 var01;
+ /*0x00*/ u8 kind;
+ /*0x01*/ bool8 active;
/*0x02*/ u8 pad02[20];
/*0x16*/ u16 var16[3];
/*0x1C*/ u8 srcTrainerId3Lo;
@@ -257,8 +257,8 @@ struct TVShowCommon
struct TVShowFanClubLetter
{
- /*0x00*/ u8 var00;
- /*0x01*/ u8 var01;
+ /*0x00*/ u8 kind;
+ /*0x01*/ bool8 active;
/*0x02*/ u16 species;
/*0x04*/ u16 pad04[6];
/*0x10*/ u8 playerName[8];
@@ -267,8 +267,8 @@ struct TVShowFanClubLetter
struct TVShowRecentHappenings
{
- /*0x00*/ u8 var00;
- /*0x01*/ u8 var01;
+ /*0x00*/ u8 kind;
+ /*0x01*/ bool8 active;
/*0x02*/ u16 var02;
/*0x04*/ u16 var04[6];
/*0x10*/ u8 playerName[8];
@@ -278,8 +278,8 @@ struct TVShowRecentHappenings
struct TVShowFanclubOpinions
{
- /*0x00*/ u8 var00;
- /*0x01*/ u8 var01;
+ /*0x00*/ u8 kind;
+ /*0x01*/ bool8 active;
/*0x02*/ u16 var02;
/*0x04*/ u8 var04A:4;
/*0x04*/ u8 var04B:4;
@@ -294,16 +294,16 @@ struct TVShowFanclubOpinions
struct TVShowUnknownType04
{
- /*0x00*/ u8 var00;
- /*0x01*/ u8 var01;
+ /*0x00*/ u8 kind;
+ /*0x01*/ bool8 active;
/*0x02*/ u8 pad02[4];
/*0x06*/ u16 var06;
};
struct TVShowNameRaterShow
{
- /*0x00*/ u8 var00;
- /*0x01*/ u8 var01;
+ /*0x00*/ u8 kind;
+ /*0x01*/ bool8 active;
/*0x02*/ u16 species;
/*0x04*/ u8 pokemonName[11];
/*0x0F*/ u8 trainerName[11];
@@ -316,8 +316,8 @@ struct TVShowNameRaterShow
struct TVShowBravoTrainerPokemonProfiles
{
- /*0x00*/ u8 var00;
- /*0x01*/ u8 var01;
+ /*0x00*/ u8 kind;
+ /*0x01*/ bool8 active;
/*0x02*/ u16 species;
/*0x04*/ u16 var04[2];
/*0x08*/ u8 pokemonNickname[11];
@@ -333,8 +333,8 @@ struct TVShowBravoTrainerPokemonProfiles
struct TVShowBravoTrainerBattleTowerSpotlight
{
- /*0x00*/ u8 var00;
- /*0x01*/ u8 var01;
+ /*0x00*/ u8 kind;
+ /*0x01*/ bool8 active;
/*0x02*/ u8 trainerName[8];
/*0x0A*/ u16 species;
/*0x0C*/ u8 pokemonName[8];
@@ -349,8 +349,8 @@ struct TVShowBravoTrainerBattleTowerSpotlight
struct TVShowPokemonToday
{
- /*0x00*/ u8 var00;
- /*0x01*/ u8 var01;
+ /*0x00*/ u8 kind;
+ /*0x01*/ bool8 active;
/*0x02*/ u8 language;
/*0x03*/ u8 language2;
/*0x04*/ u8 nickname[11];
@@ -362,8 +362,8 @@ struct TVShowPokemonToday
struct TVShowSmartShopper
{
- /*0x00*/ u8 var00;
- /*0x01*/ u8 var01;
+ /*0x00*/ u8 kind;
+ /*0x01*/ bool8 active;
/*0x02*/ u8 priceReduced;
/*0x03*/ u8 language;
/*0x04*/ u8 pad04[2];
@@ -375,8 +375,8 @@ struct TVShowSmartShopper
struct TVShowPokemonTodayFailed
{
- /*0x00*/ u8 var00;
- /*0x01*/ u8 var01;
+ /*0x00*/ u8 kind;
+ /*0x01*/ bool8 active;
/*0x02*/ u8 language;
/*0x03*/ u8 pad03[9];
/*0x0c*/ u16 species;
@@ -389,8 +389,8 @@ struct TVShowPokemonTodayFailed
struct TVShowPokemonAngler
{
- /*0x00*/ u8 var00;
- /*0x01*/ u8 var01;
+ /*0x00*/ u8 kind;
+ /*0x01*/ bool8 active;
/*0x02*/ u8 var02;
/*0x03*/ u8 var03;
/*0x04*/ u16 var04;
@@ -401,8 +401,8 @@ struct TVShowPokemonAngler
struct TVShowWorldOfMasters
{
- /*0x00*/ u8 var00;
- /*0x01*/ u8 var01;
+ /*0x00*/ u8 kind;
+ /*0x01*/ bool8 active;
/*0x02*/ u16 var02;
/*0x04*/ u16 var04;
/*0x06*/ u16 var06;
@@ -415,8 +415,8 @@ struct TVShowWorldOfMasters
struct TVShowMassOutbreak
{
- /*0x00*/ u8 var00;
- /*0x01*/ u8 var01;
+ /*0x00*/ u8 kind;
+ /*0x01*/ bool8 active;
/*0x02*/ u8 var02;
/*0x03*/ u8 var03;
/*0x04*/ u16 moves[4];
@@ -428,7 +428,7 @@ struct TVShowMassOutbreak
/*0x13*/ u8 probability;
/*0x14*/ u8 level;
/*0x15*/ u8 var15;
- /*0x16*/ u16 var16;
+ /*0x16*/ u16 daysLeft;
/*0x18*/ u8 language;
u8 pad19[11];
};
@@ -524,11 +524,11 @@ union MauvilleMan
u8 filler[0x40]; // needed to pad out the struct
};
-struct UnknownSaveStruct2ABC
+struct PokeNews
{
- u8 val0;
- u8 val1;
- u16 val2;
+ u8 kind;
+ u8 state;
+ u16 days;
};
struct GabbyAndTyData
@@ -671,7 +671,7 @@ struct SaveBlock1 /* 0x02025734 */
/*0x272C*/ u8 decorCushion[10];
/*0x2736*/ u8 padding_2736[2];
/*0x2738*/ TVShow tvShows[25];
- /*0x2ABC*/ struct UnknownSaveStruct2ABC unknown_2ABC[16];
+ /*0x2ABC*/ struct PokeNews pokeNews[16];
/*0x2AFC*/ u16 outbreakPokemonSpecies;
/*0x2AFE*/ u8 outbreakLocationMapNum;
/*0x2AFF*/ u8 outbreakLocationMapGroup;
diff --git a/include/learn_move.h b/include/learn_move.h
index 85fbf046e..fca236ec9 100644
--- a/include/learn_move.h
+++ b/include/learn_move.h
@@ -1,6 +1,6 @@
#ifndef GUARD_LEARN_MOVE_H
#define GUARD_LEARN_MOVE_H
-void sub_8132670(void);
+void TeachMoveTutorMove(void);
#endif // GUARD_LEARN_MOVE_H
diff --git a/include/money.h b/include/money.h
index 5a0acd482..9f4ef71bc 100644
--- a/include/money.h
+++ b/include/money.h
@@ -11,7 +11,7 @@ void sub_80B7B34(u8, u8, int);
void UpdateMoneyWindow(u32, u8, u8);
void OpenMoneyWindow(u32, u8, u8);
void CloseMoneyWindow(u8, u8);
-bool8 sub_80B7CE8(void);
-void sub_80B7D0C(void);
+bool8 HasEnoughMoneyFor(void);
+void PayMoneyFor(void);
#endif // GUARD_MONEY_H
diff --git a/include/pokedex.h b/include/pokedex.h
index c47494e1f..d8416889a 100644
--- a/include/pokedex.h
+++ b/include/pokedex.h
@@ -22,7 +22,7 @@ s8 GetSetPokedexFlag(u16, u8);
u16 GetNationalPokedexCount(u8);
u16 GetHoennPokedexCount(u8);
-bool8 sub_8090FC0(void);
+bool8 CompletedHoennPokedex(void);
u16 sub_8090FF4(void);
#endif // GUARD_POKEDEX_H
diff --git a/include/rom_8077ABC.h b/include/rom_8077ABC.h
index 70bd6fe5a..04d996a21 100644
--- a/include/rom_8077ABC.h
+++ b/include/rom_8077ABC.h
@@ -4,21 +4,13 @@
#include "sprite.h"
#include "task.h"
-enum
-{
- ANIM_BANK_ATK,
- ANIM_BANK_DEF,
- ANIM_BANK_ATK_PARTNER,
- ANIM_BANK_DEF_PARTNER
-};
-
struct Struct_sub_8078914 {
u8 *field_0;
u8 *field_4;
u8 field_8;
};
-u8 sub_8077ABC(u8, u8);
+u8 GetBankPosition(u8, u8);
u8 sub_8077E44(u8 slot, u16 species, u8 a3);
u8 GetAnimBankSpriteId(u8 side);
void StoreSpriteCallbackInData(struct Sprite *sprite, void(*callback)(struct Sprite *));
@@ -36,8 +28,7 @@ u8 GetBankIdentity(u8 slot);
u8 GetBankByPlayerAI(u8);
u8 GetBankByPlayerAI(u8);
u8 GetBankByPlayerAI(u8 state);
-u8 AnimBankSpriteExists(u8);
-bool8 AnimBankSpriteExists(u8);
+bool8 IsBankSpritePresent(u8);
bool8 IsDoubleBattle();
u8 IsDoubleBattle(void);
bool8 IsDoubleBattle(void);
diff --git a/include/secret_base.h b/include/secret_base.h
index abe5d781f..a3fa22c05 100644
--- a/include/secret_base.h
+++ b/include/secret_base.h
@@ -17,7 +17,7 @@ u8 sub_80BC050();
u8 *GetSecretBaseMapName(u8 *dest);
void sub_80BC300();
u8 sub_80BCCA4(u8 secretBaseIndex);
-const u8 *sub_80BCCE8(void);
+const u8 *GetSecretBaseTrainerLoseText(void);
void sub_80BCF1C(u8 taskId);
void sub_80BD674(void *playerRecords, u32 size, u8 c);
diff --git a/include/sprite.h b/include/sprite.h
index 37a318206..2b7960f6f 100644
--- a/include/sprite.h
+++ b/include/sprite.h
@@ -250,7 +250,7 @@ void BuildOamBuffer(void);
u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
u8 CreateInvisibleSprite(void (*callback)(struct Sprite *));
-u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
+u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
void DestroySprite(struct Sprite *sprite);
void ResetOamRange(u8 a, u8 b);
void LoadOam(void);
diff --git a/include/trade.h b/include/trade.h
index 642bdcd65..46f58a802 100644
--- a/include/trade.h
+++ b/include/trade.h
@@ -51,14 +51,11 @@ extern const u32 gUnknown_0820CA98[];
extern const u16 gUnknown_0820F798[];
void sub_8047CD8(void);
-u16 sub_804DB2C(void);
-void sub_804DB68(void);
void sub_804E174(void);
extern const u8 gOtherText_MaleSymbol3[2];
extern const u8 gOtherText_FemaleSymbol3[2];
extern const u8 gOtherText_GenderlessSymbol[2];
void sub_804E22C(void);
-u16 sub_804D89C(void);
#endif //POKERUBY_TRADE_H
diff --git a/include/tv.h b/include/tv.h
index c2158ece0..91b871f71 100644
--- a/include/tv.h
+++ b/include/tv.h
@@ -43,7 +43,7 @@ void sub_80BEA5C(u16);
void sub_80BEA88(void);
void sub_80BEA88(void);
void sub_80BEB20(void);
-int sub_80BEBC8(struct UnknownSaveStruct2ABC *arg0);
+int sub_80BEBC8(struct PokeNews *arg0);
extern void sub_80BEBF4(void);
void sub_80BEC10(u8);
bool8 GetPriceReduction(u8);
@@ -80,7 +80,7 @@ void sub_80C01D4(void);
void sub_80C03A8(u8 showidx);
void sub_80C03C8(u16 species, u8 showidx);
void sub_80C0408(void);
-bool8 sub_80C06E8(struct UnknownSaveStruct2ABC *arg0, struct UnknownSaveStruct2ABC *arg1, s8 arg2);
+bool8 sub_80C06E8(struct PokeNews *arg0, struct PokeNews *arg1, s8 arg2);
void TVShowConvertInternationalString(u8 *, u8 *, u8);
void DoTVShowTheNameRaterShow(void);
void DoTVShowPokemonTodaySuccessfulCapture(void);
diff --git a/src/battle/anim/alert.c b/src/battle/anim/alert.c
index 538008be0..7cd42c17b 100755
--- a/src/battle/anim/alert.c
+++ b/src/battle/anim/alert.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// alert (red thunder from the sides of a Pokemon, simulating more alert behavior.)
// Used in Kinesis.
@@ -16,7 +16,7 @@ void sub_80CF610(struct Sprite* sprite)
sub_8078650(sprite);
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->hFlip = 1;
if (gBattleAnimArgs[2] != 0)
@@ -29,5 +29,5 @@ void sub_80CF610(struct Sprite* sprite)
}
sprite->callback = sub_8078600;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/angel.c b/src/battle/anim/angel.c
index 916ebfdfd..5ec083887 100755
--- a/src/battle/anim/angel.c
+++ b/src/battle/anim/angel.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// angel (a little angel descends from somewhere towards a position)
// Used in Sweet Kiss.
@@ -33,5 +33,5 @@ void sub_80D2938(struct Sprite* sprite)
}
if (sprite->data[0] > 0x64)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/angel_kiss.c b/src/battle/anim/angel_kiss.c
index 453c4d802..d5be6e2af 100755
--- a/src/battle/anim/angel_kiss.c
+++ b/src/battle/anim/angel_kiss.c
@@ -6,8 +6,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// angel_kiss (a different variation of kiss_fountain.)
// Used in Sweet Kiss.
@@ -22,7 +22,7 @@ void sub_80D29CC(struct Sprite* sprite)
sprite->invisible = sprite->data[5] % 2;
if (sprite->data[5] > 30)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80D2A38(struct Sprite* sprite)
@@ -62,7 +62,7 @@ void sub_80D2A38(struct Sprite* sprite)
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, 0);
- sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) - 1;
+ sprite->subpriority = sub_8079E90(gAnimBankTarget) - 1;
sprite->data[2] = 1;
}
diff --git a/src/battle/anim/anger.c b/src/battle/anim/anger.c
index 8962e0855..011aa68ce 100755
--- a/src/battle/anim/anger.c
+++ b/src/battle/anim/anger.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// anger (anger emotes, usually above the Pokemon's head, indicating annoyed emotions.)
// Used in Frustration, Rage, Swagger, Torment, and Taunt.
@@ -15,17 +15,17 @@ void sub_80D09C0(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
if (GetBankSide(bank) == 1)
{
gBattleAnimArgs[1] *= -1;
}
- sprite->pos1.x = sub_8077ABC(bank, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBankPosition(bank, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBankPosition(bank, 3) + gBattleAnimArgs[2];
if (sprite->pos1.y <= 7)
sprite->pos1.y = 8;
diff --git a/src/battle/anim/aurora.c b/src/battle/anim/aurora.c
index 1ca5e649f..90fa5c879 100644
--- a/src/battle/anim/aurora.c
+++ b/src/battle/anim/aurora.c
@@ -6,8 +6,8 @@
#include "task.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D344C(struct Sprite *);
static void sub_80D34D4(u8);
@@ -17,15 +17,15 @@ void sub_80D33B4(struct Sprite *sprite)
s16 r6;
sub_80787B0(sprite, 1);
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
r6 = -gBattleAnimArgs[2];
else
r6 = gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + r6;
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r6;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->callback = sub_80D344C;
sprite->affineAnimPaused = TRUE;
@@ -40,7 +40,7 @@ static void sub_80D344C(struct Sprite *sprite)
sprite->affineAnimPaused = FALSE;
}
if (sub_8078B5C(sprite) != 0)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80D3490(u8 taskId)
diff --git a/src/battle/anim/beta_beat_up.c b/src/battle/anim/beta_beat_up.c
index 499e52a80..3af6dd926 100644
--- a/src/battle/anim/beta_beat_up.c
+++ b/src/battle/anim/beta_beat_up.c
@@ -4,8 +4,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D6278(struct Sprite *);
@@ -13,7 +13,7 @@ static void sub_80D6278(struct Sprite *);
void sub_80D6234(struct Sprite *sprite)
{
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c
index e63f7189d..e7b49471d 100755
--- a/src/battle/anim/blow_kiss.c
+++ b/src/battle/anim/blow_kiss.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D1FA4(struct Sprite* sprite);
@@ -18,9 +18,9 @@ void sub_80D1F58(struct Sprite* sprite)
sub_80787B0(sprite, 1);
sprite->data[0] = 0x5F;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->callback = sub_80D1FA4;
}
@@ -34,6 +34,6 @@ void sub_80D1FA4(struct Sprite* sprite)
}
else
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/bottle.c b/src/battle/anim/bottle.c
index ac5e51881..5485bcf5d 100755
--- a/src/battle/anim/bottle.c
+++ b/src/battle/anim/bottle.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CCF70(struct Sprite* sprite);
static void sub_80CD0CC(struct Sprite* sprite, int unk1, int unk2);
@@ -16,8 +16,8 @@ static void sub_80CD0CC(struct Sprite* sprite, int unk1, int unk2);
void sub_80CCF04(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + 0xFFE8;
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + 0xFFE8;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
@@ -98,7 +98,7 @@ void sub_80CCF70(struct Sprite* sprite)
case 4:
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
break;
}
}
diff --git a/src/battle/anim/brace.c b/src/battle/anim/brace.c
index 7b084efbb..19ea4297b 100755
--- a/src/battle/anim/brace.c
+++ b/src/battle/anim/brace.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CDF70(struct Sprite* sprite);
@@ -17,13 +17,13 @@ void sub_80CDF0C(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[2];
}
else
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
@@ -41,5 +41,5 @@ void sub_80CDF70(struct Sprite* sprite)
sprite->pos1.y -= sprite->data[0];
if (sprite->animEnded)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/breath.c b/src/battle/anim/breath.c
index 0fcc7fa08..831b222ad 100755
--- a/src/battle/anim/breath.c
+++ b/src/battle/anim/breath.c
@@ -5,32 +5,32 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// breath (a puff of smoke, usually from the mouth or nose of the Pokemon.)
// Used in Swagger and Bulk Up.
void sub_80D0930(struct Sprite* sprite)
{
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
StartSpriteAnim(sprite, 0);
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + 32;
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + 32;
sprite->data[1] = 0x40;
}
else
{
StartSpriteAnim(sprite, 1);
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) - 32;
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) - 32;
sprite->data[1] = -0x40;
}
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = 0x34;
sprite->data[2] = 0;
sprite->data[3] = 0;
sprite->data[4] = 0;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078394;
}
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
index 5da0d9929..403003ce3 100644
--- a/src/battle/anim/bubble.c
+++ b/src/battle/anim/bubble.c
@@ -5,8 +5,8 @@
#include "util.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D32E8(struct Sprite *sprite);
static void sub_80D3370(struct Sprite *sprite);
@@ -19,29 +19,29 @@ void sub_80D31C8(struct Sprite* sprite)
{
u8 newSpriteId;
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) - gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) - gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[1];
}
sprite->animPaused = 1;
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[6];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
obj_translate_based_on_private_1_2_3_4(sprite);
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index 11306873a..90b2021f1 100755
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
@@ -6,8 +6,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D0030(struct Sprite* sprite);
static void sub_80D00B4(struct Sprite* sprite);
@@ -19,8 +19,8 @@ void sub_80CFFD8(struct Sprite* sprite)
{
sub_80787B0(sprite, 1);
sprite->data[0] = 20;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sprite->callback = sub_8078B34;
sprite->affineAnimPaused = 1;
StoreSpriteCallbackInData(sprite, sub_80D0030);
@@ -31,7 +31,7 @@ void sub_80D0030(struct Sprite* sprite)
int i;
u16 rand;
s16* ptr;
- PlaySE12WithPanning(0xA6, sub_8076F98(0x3F));
+ PlaySE12WithPanning(0xA6, BattleAnimAdjustPanning(0x3F));
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
@@ -64,6 +64,6 @@ void sub_80D00B4(struct Sprite* sprite)
sprite->data[1] = 0;
sprite->data[2] /= 2;
if (++sprite->data[3] == 1)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/copy_orb.c b/src/battle/anim/copy_orb.c
index 96d2910f0..4fa8ea163 100755
--- a/src/battle/anim/copy_orb.c
+++ b/src/battle/anim/copy_orb.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// copy_orb
// Used in Mimic.
@@ -16,14 +16,14 @@ void sub_80CB4CC(struct Sprite* sprite)
{
case 0:
{
- if (GetBankSide(gBattleAnimBankTarget) == 0)
+ if (GetBankSide(gAnimBankTarget) == 0)
{
s16 a = gBattleAnimArgs[0];
gBattleAnimArgs[0] = -a;
}
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[1];
sprite->invisible = 1;
sprite->data[0]++;
break;
@@ -35,10 +35,10 @@ void sub_80CB4CC(struct Sprite* sprite)
{
ChangeSpriteAffineAnim(sprite, 1);
sprite->data[0] = 25;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->callback = sub_8078CC0;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
break;
}
}
diff --git a/src/battle/anim/cube.c b/src/battle/anim/cube.c
index 07b3ea517..9adf46e32 100755
--- a/src/battle/anim/cube.c
+++ b/src/battle/anim/cube.c
@@ -6,8 +6,8 @@
#include "constants/songs.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CE000(struct Sprite* sprite);
@@ -16,14 +16,14 @@ static void sub_80CE000(struct Sprite* sprite);
void sub_80CDFB0(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) - 12;
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) - 12;
sprite->data[0] = 0;
sprite->data[1] = 2;
sprite->data[2] = 0;
sprite->data[3] = 0;
sprite->data[4] = 0;
- sprite->data[5] = sub_8076F98(-0x40);
+ sprite->data[5] = BattleAnimAdjustPanning(-0x40);
sprite->callback = sub_80CE000;
}
@@ -48,5 +48,5 @@ void sub_80CE000(struct Sprite* sprite)
}
if (sprite->animEnded && sprite->data[1] > 16 && sprite->invisible)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/curtain.c b/src/battle/anim/curtain.c
index 1f34cb173..3c9e4e84c 100755
--- a/src/battle/anim/curtain.c
+++ b/src/battle/anim/curtain.c
@@ -6,11 +6,11 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
-extern u16 gUnknown_03004240;
-extern u16 gUnknown_030042C4;
+extern u16 gBattle_WIN0V;
+extern u16 gBattle_WIN0H;
static void sub_80D1D48(u8 taskId);
static void sub_80D1D9C(u8 taskId);
@@ -21,7 +21,7 @@ static void sub_80D1D9C(u8 taskId);
void sub_80D1CD0(u8 taskId)
{
int zero;
- bool8 result = NotInBattle();
+ bool8 result = IsContest();
u16 var = 0xF0;
if (result)
{
@@ -33,8 +33,8 @@ void sub_80D1CD0(u8 taskId)
zero = 0;
}
- gUnknown_030042C4 = var;
- gUnknown_03004240 = 0xA0;
+ gBattle_WIN0H = var;
+ gBattle_WIN0V = 0xA0;
REG_WIN0H = var;
REG_WIN0V = 0xA0;
REG_WININ = 0x3F1F;
@@ -52,12 +52,12 @@ void sub_80D1D48(u8 taskId)
gTasks[taskId].data[1] -= 13;
if (gTasks[taskId].data[0] >= gTasks[taskId].data[1])
{
- gUnknown_030042C4 = 0;
+ gBattle_WIN0H = 0;
gTasks[taskId].func = sub_80D1D9C;
}
else
{
- gUnknown_030042C4 = gTasks[taskId].data[1] | (gTasks[taskId].data[0] << 8);
+ gBattle_WIN0H = gTasks[taskId].data[1] | (gTasks[taskId].data[0] << 8);
}
}
@@ -71,8 +71,8 @@ void sub_80D1D9C(u8 taskId)
}
else if (gTasks[taskId].data[10] > 4)
{
- gUnknown_030042C4 = 0;
- gUnknown_03004240 = 0;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
REG_WININ = 0x3F3F;
REG_WINOUT = 0x3F3F;
REG_BLDCNT = 0;
diff --git a/src/battle/anim/cutter.c b/src/battle/anim/cutter.c
index 9859497e5..2234ebacb 100755
--- a/src/battle/anim/cutter.c
+++ b/src/battle/anim/cutter.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CB09C(struct Sprite* sprite);
static void sub_80CB1A4(struct Sprite* sprite);
@@ -16,7 +16,7 @@ static void sub_80CB1A4(struct Sprite* sprite);
void sub_80CAFD0(struct Sprite* sprite)
{
sub_80787B0(sprite, 1);
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
@@ -24,19 +24,19 @@ void sub_80CAFD0(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[4];
if (!(gBattleAnimArgs[6]))
{
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
}
else
{
- sub_807A3FC(gBattleAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
}
sprite->data[5] = gBattleAnimArgs[5];
sub_80786EC(sprite);
- if (GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget))
+ if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
{
sprite->data[0] = 1;
}
@@ -77,14 +77,14 @@ void sub_80CB09C(struct Sprite* sprite)
c = TRUE;
if (c)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80CB144(struct Sprite* sprite)
{
- if (!NotInBattle() && IsDoubleBattle() == TRUE)
+ if (!IsContest() && IsDoubleBattle() == TRUE)
{
- sub_807A3FC(gBattleAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ sub_807A3FC(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
}
sprite->pos1.y += 32;
@@ -117,14 +117,14 @@ void sub_80CB1A4(struct Sprite* sprite)
sprite->pos2.y = Sin(sprite->data[5], 5);
if (sprite->data[5] <= 0x7F)
{
- sprite->oam.priority = sub_8079ED4(gBattleAnimBankTarget) - 1;
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget) - 1;
}
else
{
- sprite->oam.priority = sub_8079ED4(gBattleAnimBankTarget) + 1;
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget) + 1;
}
sprite->data[0]--;
if (!sprite->data[0])
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/cyclone.c b/src/battle/anim/cyclone.c
index b19304f17..0f83df211 100755
--- a/src/battle/anim/cyclone.c
+++ b/src/battle/anim/cyclone.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// cyclone (creates a circling motion like a cyclone, usually a wind sprite.)
// Used in Razor Wind.
@@ -14,7 +14,7 @@ extern u8 gBattleAnimBankTarget;
void sub_80D0118(struct Sprite* sprite)
{
sub_80787B0(sprite, 0);
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
sprite->pos1.y += 16;
sprite->data[0] = gBattleAnimArgs[4];
@@ -23,6 +23,6 @@ void sub_80D0118(struct Sprite* sprite)
sprite->data[3] = gBattleAnimArgs[6];
sprite->data[4] = gBattleAnimArgs[3];
sprite->callback = sub_8078114;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback(sprite);
}
diff --git a/src/battle/anim/devil.c b/src/battle/anim/devil.c
index 345ee53ea..c628abfc0 100644
--- a/src/battle/anim/devil.c
+++ b/src/battle/anim/devil.c
@@ -5,7 +5,7 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankTarget;
void sub_80D2ABC(struct Sprite *sprite)
{
@@ -14,7 +14,7 @@ void sub_80D2ABC(struct Sprite *sprite)
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
StartSpriteAnim(sprite, 0);
- sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) - 1;
+ sprite->subpriority = sub_8079E90(gAnimBankTarget) - 1;
sprite->data[2] = 1;
}
sprite->data[0] += sprite->data[2];
@@ -33,5 +33,5 @@ void sub_80D2ABC(struct Sprite *sprite)
else
sprite->invisible = FALSE;
if (sprite->data[3] > 0x5A)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
index c075af097..3adb62e06 100755
--- a/src/battle/anim/draw.c
+++ b/src/battle/anim/draw.c
@@ -6,11 +6,11 @@
#include "unknown_task.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
-extern u16 gUnknown_03004288;
-extern u16 gUnknown_030042C0;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG1_X;
static void sub_80D0D68(u8 taskId);
static void sub_80D0E8C(struct Sprite* sprite);
@@ -23,21 +23,21 @@ void sub_80D0C88(u8 taskId)
struct Task* task = &gTasks[taskId];
struct UnknownTaskStruct sp;
s16 i;
- task->data[0] = sub_8077FC0(gBattleAnimBankTarget) + 32;
+ task->data[0] = sub_8077FC0(gAnimBankTarget) + 32;
task->data[1] = 4;
task->data[2] = 0;
task->data[3] = 0;
task->data[4] = 0;
task->data[5] = 0;
- task->data[15] = sub_807A100(gBattleAnimBankTarget, 0);
- if (GetBankIdentity_permutated(gBattleAnimBankTarget) == 1)
+ task->data[15] = sub_807A100(gAnimBankTarget, 0);
+ if (GetBankIdentity_permutated(gAnimBankTarget) == 1)
{
- task->data[6] = gUnknown_030042C0;
+ task->data[6] = gBattle_BG1_X;
sp.dest = (u16 *)REG_ADDR_BG1HOFS;
}
else
{
- task->data[6] = gUnknown_03004288;
+ task->data[6] = gBattle_BG2_X;
sp.dest = (u16 *)REG_ADDR_BG2HOFS;
}
@@ -220,15 +220,15 @@ _080D0E2C: .4byte gUnknown_03004DC0\n\
void sub_80D0E30(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) - 16;
- sprite->pos1.y = sub_8077FC0(gBattleAnimBankTarget) + 16;
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) - 16;
+ sprite->pos1.y = sub_8077FC0(gAnimBankTarget) + 16;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[3] = 16;
sprite->data[4] = 0;
- sprite->data[5] = sub_807A100(gBattleAnimBankTarget, 0) + 2;
- sprite->data[6] = sub_8076F98(0x3F);
+ sprite->data[5] = sub_807A100(gAnimBankTarget, 0) + 2;
+ sprite->data[6] = BattleAnimAdjustPanning(0x3F);
sprite->callback = sub_80D0E8C;
}
@@ -285,7 +285,7 @@ void sub_80D0E8C(struct Sprite* sprite)
if (++sprite->data[1] > 16)
{
sprite->invisible = 0;
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
break;
}
diff --git a/src/battle/anim/drum.c b/src/battle/anim/drum.c
index 60cb2acc1..6306778ae 100755
--- a/src/battle/anim/drum.c
+++ b/src/battle/anim/drum.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// drum (using hands to slap the Pokemon's belly in a rhythm.)
// Used in Belly Drum.
@@ -24,9 +24,9 @@ void sub_80CEDF0(struct Sprite* sprite)
a = -16;
}
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + a;
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + 8;
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + a;
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + 8;
sprite->data[0] = 8;
sprite->callback = sub_80782D8;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/egg.c b/src/battle/anim/egg.c
index a5bcffa6d..8004b3bf5 100755
--- a/src/battle/anim/egg.c
+++ b/src/battle/anim/egg.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D13AC(struct Sprite* sprite);
static void sub_80D1424(struct Sprite* sprite);
@@ -23,7 +23,7 @@ void sub_80D1368(struct Sprite* sprite)
{
s16 r1;
sub_80787B0(sprite, 0);
- r1 = (GetBankSide(gBattleAnimBankAttacker)) ? -0xA0 : 0xA0;
+ r1 = (GetBankSide(gAnimBankAttacker)) ? -0xA0 : 0xA0;
sprite->data[0] = 0x380;
sprite->data[1] = r1;
sprite->data[7] = gBattleAnimArgs[2];
@@ -36,7 +36,7 @@ void sub_80D13AC(struct Sprite* sprite)
sprite->pos2.y -= (sprite->data[0] >> 8);
sprite->pos2.x = sprite->data[1] >> 8;
sprite->data[0] -= 32;
- add = (GetBankSide(gBattleAnimBankAttacker)) ? -0xA0 : 0xA0;
+ add = (GetBankSide(gAnimBankAttacker)) ? -0xA0 : 0xA0;
sprite->data[1] += add;
if (sprite->pos2.y > 0)
{
@@ -110,7 +110,7 @@ void sub_80D154C(struct Sprite* sprite)
if (sprite->data[7] == 0)
sprite->callback = sub_80D158C;
else
- sprite->callback = move_anim_8072740;
+ sprite->callback = DestroyAnimSprite;
}
}
@@ -118,5 +118,5 @@ void sub_80D158C(struct Sprite* sprite)
{
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c
index ffba5c300..15045f5bd 100644
--- a/src/battle/anim/energy_wave.c
+++ b/src/battle/anim/energy_wave.c
@@ -6,8 +6,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern const struct SpriteTemplate gSpriteTemplate_83D9130[];
static void sub_80D35DC(struct Sprite *);
@@ -24,9 +24,9 @@ void sub_80D3554(struct Sprite *sprite)
sprite->data[0] = 30;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
obj_translate_based_on_private_1_2_3_4(sprite);
@@ -51,7 +51,7 @@ static void sub_80D35DC(struct Sprite *sprite)
{
if (sub_8078B5C(sprite))
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
sprite->pos2.y += Sin(sprite->data[6] >> 8, sprite->data[7]);
@@ -86,15 +86,15 @@ void sub_80D3698(struct Sprite *sprite)
{
u8 subpriority;
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
sprite->pos2.y = -10;
- subpriority = sub_8079E90(gBattleAnimBankAttacker);
+ subpriority = sub_8079E90(gAnimBankAttacker);
- if (!NotInBattle())
+ if (!IsContest())
{
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
sprite->pos2.x = 10;
sprite->subpriority = subpriority + 2;
@@ -118,7 +118,7 @@ static void sub_80D370C(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -126,11 +126,11 @@ void sub_80D3728(struct Sprite *sprite)
{
int var1, var2;
- if (GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget))
+ if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
{
gBattleAnimArgs[0] *= -1;
- if (GetBankIdentity(gBattleAnimBankAttacker) == 0 || GetBankIdentity(gBattleAnimBankAttacker) == 1)
+ if (GetBankIdentity(gAnimBankAttacker) == 0 || GetBankIdentity(gAnimBankAttacker) == 1)
{
gBattleAnimArgs[0] *= -1;
}
@@ -149,14 +149,14 @@ void sub_80D3728(struct Sprite *sprite)
sub_80787B0(sprite, var1);
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, var2) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, var2) + gBattleAnimArgs[3];
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/espeed.c b/src/battle/anim/espeed.c
index 621d386e1..469522092 100755
--- a/src/battle/anim/espeed.c
+++ b/src/battle/anim/espeed.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern s8 gUnknown_083D7A00[4][2];
@@ -51,7 +51,7 @@ void sub_80D1638(u8 taskId)
task->data[2] = 0;
task->data[3] = 0;
task->data[12] = 3;
- if (GetBankSide(gBattleAnimBankTarget) == 0)
+ if (GetBankSide(gAnimBankTarget) == 0)
{
task->data[13] = 0xFFFF;
task->data[14] = 8;
@@ -169,8 +169,8 @@ void sub_80D18D4(u8 taskId)
task->data[7] = 0;
task->data[8] = 0;
task->data[13] = 0;
- task->data[14] = sub_8077ABC(gBattleAnimBankAttacker, 0);
- task->data[15] = sub_8077ABC(gBattleAnimBankAttacker, 1);
+ task->data[14] = GetBankPosition(gAnimBankAttacker, 0);
+ task->data[15] = GetBankPosition(gAnimBankAttacker, 1);
task->func = sub_80D1930;
}
diff --git a/src/battle/anim/evasion.c b/src/battle/anim/evasion.c
index b4e81009b..ded8428d4 100755
--- a/src/battle/anim/evasion.c
+++ b/src/battle/anim/evasion.c
@@ -7,8 +7,8 @@
#include "blend_palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CE910(u8 taskId);
static void sub_80CE974(struct Sprite* sprite);
@@ -47,7 +47,7 @@ void sub_80CE7E0(u8 taskId)
}
task->func = sub_80CE910;
- if (GetBankIdentity_permutated(gBattleAnimBankAttacker) == 1)
+ if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
{
REG_DISPCNT &= 0xFDFF;
}
@@ -62,7 +62,7 @@ void sub_80CE910(u8 taskId)
struct Task* task = &gTasks[taskId];
if (!task->data[3])
{
- if (GetBankIdentity_permutated(gBattleAnimBankAttacker) == 1)
+ if (GetBankIdentity_permutated(gAnimBankAttacker) == 1)
REG_DISPCNT |= 0x200;
else
REG_DISPCNT |= 0x400;
diff --git a/src/battle/anim/fang.c b/src/battle/anim/fang.c
index 4df450691..5ed7372a8 100755
--- a/src/battle/anim/fang.c
+++ b/src/battle/anim/fang.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// fang
// Used by Super Fang (and probably Hyper Fang, but the actual callbacks are not in this file.)
@@ -14,6 +14,6 @@ extern u8 gBattleAnimBankTarget;
void sub_80CEA04(struct Sprite* sprite)
{
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078600;
}
diff --git a/src/battle/anim/flash.c b/src/battle/anim/flash.c
index 0e087ec2d..eaa38e5b7 100755
--- a/src/battle/anim/flash.c
+++ b/src/battle/anim/flash.c
@@ -6,8 +6,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FC8;
extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FF8;
diff --git a/src/battle/anim/flying_hearts.c b/src/battle/anim/flying_hearts.c
index 5b7d31a51..d2d22602a 100755
--- a/src/battle/anim/flying_hearts.c
+++ b/src/battle/anim/flying_hearts.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D2094(struct Sprite* sprite);
@@ -35,6 +35,6 @@ void sub_80D2094(struct Sprite* sprite)
{
sprite->invisible = sprite->data[3] % 2;
if (y <= 0x40)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c
index 017f89858..441ac0e6d 100755
--- a/src/battle/anim/flying_path.c
+++ b/src/battle/anim/flying_path.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct SpriteTemplate gSpriteTemplate_83D6884;
@@ -22,12 +22,12 @@ void sub_80CBDF4(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- task->data[4] = sub_8079E90(gBattleAnimBankTarget) - 1;
- task->data[6] = sub_8077ABC(gBattleAnimBankTarget, 2);
- task->data[7] = sub_8077ABC(gBattleAnimBankTarget, 3);
- task->data[10] = sub_807A100(gBattleAnimBankTarget, 1);
- task->data[11] = sub_807A100(gBattleAnimBankTarget, 0);
- task->data[5] = (GetBankSide(gBattleAnimBankTarget) == 1) ? 1 : -1;
+ task->data[4] = sub_8079E90(gAnimBankTarget) - 1;
+ task->data[6] = GetBankPosition(gAnimBankTarget, 2);
+ task->data[7] = GetBankPosition(gAnimBankTarget, 3);
+ task->data[10] = sub_807A100(gAnimBankTarget, 1);
+ task->data[11] = sub_807A100(gAnimBankTarget, 0);
+ task->data[5] = (GetBankSide(gAnimBankTarget) == 1) ? 1 : -1;
task->data[9] = 0x38 - (task->data[5] * 64);
task->data[8] = task->data[7] - task->data[9] + task->data[6];
task->data[2] = CreateSprite(&gSpriteTemplate_83D6884, task->data[8], task->data[9], task->data[4]);
diff --git a/src/battle/anim/flying_petals.c b/src/battle/anim/flying_petals.c
index ed6497b7a..4eeaa5215 100755
--- a/src/battle/anim/flying_petals.c
+++ b/src/battle/anim/flying_petals.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CC580(struct Sprite* sprite);
@@ -17,9 +17,9 @@ void sub_80CC474(struct Sprite* sprite)
{
u8 bank;
if (!gBattleAnimArgs[6])
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
if (GetBankSide(bank) != 0)
{
@@ -48,11 +48,11 @@ void sub_80CC474(struct Sprite* sprite)
sprite->oam.priority = sub_8079ED4(bank) + 1;
break;
case 2:
- sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(bank, 3) + gBattleAnimArgs[0];
sprite->oam.priority = sub_8079ED4(bank);
break;
case 3:
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[0];
GetAnimBankSpriteId(1);
sprite->oam.priority = sub_8079ED4(bank) + 1;
break;
diff --git a/src/battle/anim/fury_cutter_count.c b/src/battle/anim/fury_cutter_count.c
index 17b084585..6b41055cb 100644
--- a/src/battle/anim/fury_cutter_count.c
+++ b/src/battle/anim/fury_cutter_count.c
@@ -1,20 +1,20 @@
#include "global.h"
+#include "battle.h"
#include "battle_anim.h"
extern s16 gBattleAnimArgs[8];
-extern u8 *gDisableStructMoveAnim; // TODO: this is declared with a different type in different files
// fury_cutter (updates the direction and count of the fury cutter animation)
// Used in Fury Cutter.
void UpdateFuryCutterAnimDirection(u8 taskId)
{
- gBattleAnimArgs[7] = gDisableStructMoveAnim[16] & 1;
+ gBattleAnimArgs[7] = gAnimDisableStructPtr->furyCutterCounter & 1;
DestroyAnimVisualTask(taskId);
}
void UpdateFuryCutterAnimCount(u8 taskId)
{
- gBattleAnimArgs[7] = gDisableStructMoveAnim[16];
+ gBattleAnimArgs[7] = gAnimDisableStructPtr->furyCutterCounter;
DestroyAnimVisualTask(taskId);
}
diff --git a/src/battle/anim/glitter.c b/src/battle/anim/glitter.c
index 548397932..e4577f1e1 100755
--- a/src/battle/anim/glitter.c
+++ b/src/battle/anim/glitter.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// glitter (the sparkling effect seen on Pokemon, usually after healing or a beneficial effect.)
// Used by Heal Bell, Cosmic Power, and Aromatherapy.
@@ -21,7 +21,7 @@ void sub_80CD140(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[5];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078394;
}
@@ -29,9 +29,9 @@ void sub_80CD190(struct Sprite* sprite)
{
u8 bank;
if (!gBattleAnimArgs[2])
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
@@ -43,13 +43,13 @@ void sub_80CD190(struct Sprite* sprite)
{
if (!gBattleAnimArgs[6])
{
- sprite->pos1.x = sub_8077ABC(bank, 0);
- sprite->pos1.y = sub_8077ABC(bank, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(bank, 0);
+ sprite->pos1.y = GetBankPosition(bank, 1) + gBattleAnimArgs[1];
}
else
{
- sprite->pos1.x = sub_8077ABC(bank, 2);
- sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(bank, 2);
+ sprite->pos1.y = GetBankPosition(bank, 3) + gBattleAnimArgs[1];
}
sub_807867C(sprite, gBattleAnimArgs[0]);
@@ -58,6 +58,6 @@ void sub_80CD190(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[5];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078394;
}
diff --git a/src/battle/anim/glow.c b/src/battle/anim/glow.c
index 6038825af..63466c0ff 100755
--- a/src/battle/anim/glow.c
+++ b/src/battle/anim/glow.c
@@ -8,8 +8,8 @@
#include "decompress.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gUnknown_083D7A5C[5];
@@ -32,11 +32,11 @@ void sub_80D1ADC(u8 taskId)
}
src = &gBattleAnimSpritePalette_206;
- dest = (NotInBattle()) ? gSharedMem + 0x18000 - 0x3800: gSharedMem + 0x18000;
+ dest = (IsContest()) ? gSharedMem + 0x18000 - 0x3800: gSharedMem + 0x18000;
LZDecompressWram(src, dest);
for (i = 0; i <= 4; i++)
{
- what = ((NotInBattle()) ? gSharedMem + 0x14800 : gSharedMem + 0x18000) + (i << 5);
+ what = ((IsContest()) ? gSharedMem + 0x14800 : gSharedMem + 0x18000) + (i << 5);
LoadPalette(what, (u16)((sp[i] << 4) + 0x100), 32);
}
diff --git a/src/battle/anim/grip.c b/src/battle/anim/grip.c
index 93c3dba96..c4d7b1cef 100755
--- a/src/battle/anim/grip.c
+++ b/src/battle/anim/grip.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D020C(struct Sprite* sprite);
@@ -31,8 +31,8 @@ void sub_80D0178(struct Sprite* sprite)
sprite->pos1.x += r7;
sprite->pos1.y += r4;
sprite->data[0] = 6;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + r8;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + r6;
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r8;
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, sub_80D020C);
}
@@ -40,5 +40,5 @@ void sub_80D0178(struct Sprite* sprite)
void sub_80D020C(struct Sprite* sprite)
{
if (sprite->animEnded == 1)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/grow.c b/src/battle/anim/grow.c
index 35047c8b0..8788b32fe 100755
--- a/src/battle/anim/grow.c
+++ b/src/battle/anim/grow.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct AffineAnimFrameCmd gUnknown_083D7714;
diff --git a/src/battle/anim/guard.c b/src/battle/anim/guard.c
index 4769db2e4..ab093eab1 100644
--- a/src/battle/anim/guard.c
+++ b/src/battle/anim/guard.c
@@ -3,8 +3,8 @@
#include "rom_8077ABC.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gBattleTypeFlags;
// guard (moves guard rings upwards)
@@ -12,17 +12,17 @@ extern u16 gBattleTypeFlags;
void sub_80D3014(struct Sprite *sprite)
{
- if ((gBattleTypeFlags & 1) && IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2))
+ if ((gBattleTypeFlags & 1) && IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
- sub_807A3FC(gBattleAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
+ sub_807A3FC(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.y += 40;
StartSpriteAffineAnim(sprite, 1);
}
else
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + 40;
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + 40;
}
sprite->data[0] = 13;
@@ -30,5 +30,5 @@ void sub_80D3014(struct Sprite *sprite)
sprite->data[4] = sprite->pos1.y - 72;
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c
index b710f372a..b3d842cdf 100755
--- a/src/battle/anim/guillotine.c
+++ b/src/battle/anim/guillotine.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D02D0(struct Sprite* sprite);
static void sub_80D0344(struct Sprite* sprite);
@@ -34,9 +34,9 @@ void sub_80D0228(struct Sprite* sprite)
sprite->pos1.y += r4;
sprite->data[0] = 6;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + r9;
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r9;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + r6;
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->data[5] = gBattleAnimArgs[0];
sprite->data[6] = sprite->data[0];
@@ -86,5 +86,5 @@ void sub_80D0344(struct Sprite* sprite)
void sub_80D03A8(struct Sprite* sprite)
{
if (sub_8078B5C(sprite) != 0)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/heal.c b/src/battle/anim/heal.c
index c5950650c..a8c14ea1c 100755
--- a/src/battle/anim/heal.c
+++ b/src/battle/anim/heal.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// heal (healing sparkles on a Pokemon)
// Used in Present, if the move heals instead of damages.
@@ -22,6 +22,6 @@ void sub_80CBAA4(struct Sprite* sprite)
sprite->pos2.y = sprite->data[1] * sprite->data[0];
if (sprite->animEnded)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/heart_1.c b/src/battle/anim/heart_1.c
index 1ab83136c..5df89f929 100755
--- a/src/battle/anim/heart_1.c
+++ b/src/battle/anim/heart_1.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// heart_1 (a floating heart in a wave pattern upward.)
// Used in Charm, Covet, and when a Pokemon is infatuated.
@@ -21,5 +21,5 @@ void sub_80D1C80(struct Sprite* sprite)
sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
sprite->data[2] -= 0x80;
if (sprite->data[0] == 0x3C)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/heated_rock.c b/src/battle/anim/heated_rock.c
index 1d59669cf..51cfbd007 100644
--- a/src/battle/anim/heated_rock.c
+++ b/src/battle/anim/heated_rock.c
@@ -3,8 +3,8 @@
#include "rom_8077ABC.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gBattleTypeFlags;
void sub_80D59B0(struct Sprite *);
@@ -28,7 +28,7 @@ u16 sub_80D5940(u8 spriteId)
{
u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
var1 = ((var1 << 16) + 0x4A0000) >> 16;
}
@@ -198,7 +198,7 @@ static void sub_80D5A74(struct Sprite *sprite)
if (++sprite->data[3] > 16)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
break;
}
diff --git a/src/battle/anim/homing.c b/src/battle/anim/homing.c
index c5e372d78..6fb4a76d8 100755
--- a/src/battle/anim/homing.c
+++ b/src/battle/anim/homing.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CC7D4(struct Sprite* sprite);
@@ -23,19 +23,19 @@ void sub_80CC6CC(struct Sprite* sprite)
if (gBattleAnimArgs[4] == 0)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
else
{
if (gBattleAnimArgs[0] == 0)
{
- a = sub_8077ABC(gBattleAnimBankAttacker, 2);
- b = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ a = GetBankPosition(gAnimBankAttacker, 2);
+ b = GetBankPosition(gAnimBankAttacker, 3);
}
else
{
- a = sub_8077ABC(gBattleAnimBankTarget, 2);
- b = sub_8077ABC(gBattleAnimBankTarget, 3);
+ a = GetBankPosition(gAnimBankTarget, 2);
+ b = GetBankPosition(gAnimBankTarget, 3);
}
sprite->data[0] = gBattleAnimArgs[4];
@@ -61,7 +61,7 @@ void sub_80CC6CC(struct Sprite* sprite)
sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4];
sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4];
c = sub_80790F0(sprite->data[5] - x, sprite->data[6] - y);
- if (NotInBattle())
+ if (IsContest())
c -= 0x8000;
sub_8078FDC(sprite, 0, 0x100, 0x100, c);
diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c
index 60f3b8a48..4006e2d43 100755
--- a/src/battle/anim/hop.c
+++ b/src/battle/anim/hop.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// hop (where a sprite "hops" across the screen)
// Used by Present, Trick, and the item knock off effect.
@@ -65,7 +65,7 @@ void sub_80CB8B8(struct Sprite* sprite)
sprite->data[0]++;
if (sprite->data[0] > 50)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -92,9 +92,9 @@ void sub_80CB94C(struct Sprite* sprite)
s16 e1;
s16 e2;
sub_80787B0(sprite, 0);
- e1 = sub_8077ABC(gBattleAnimBankTarget, 0);
- e2 = sub_8077ABC(gBattleAnimBankTarget, 1);
- if ((gBattleAnimBankAttacker ^ 2) == gBattleAnimBankTarget)
+ e1 = GetBankPosition(gAnimBankTarget, 0);
+ e2 = GetBankPosition(gAnimBankTarget, 1);
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
{
sprite->data[6] = e1;
sprite->data[7] = e2 + 10;
@@ -129,14 +129,14 @@ void sub_80CB9C4(struct Sprite* sprite)
{
sprite->pos2.y = zero;
sprite->data[0] = zero;
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
void sub_80CBA28(struct Sprite* sprite)
{
- s16 e = sub_8077ABC(gBattleAnimBankTarget, 1);
- if (GetBankSide(gBattleAnimBankTarget) == 0)
+ s16 e = GetBankPosition(gAnimBankTarget, 1);
+ if (GetBankSide(gAnimBankTarget) == 0)
{
sprite->data[6] = 0;
sprite->data[7] = e + 10;
@@ -149,7 +149,7 @@ void sub_80CBA28(struct Sprite* sprite)
{
sprite->data[6] = 255;
sprite->data[7] = e + 10;
- if (NotInBattle())
+ if (IsContest())
sprite->data[6] = 0;
sub_80CB7EC(sprite, 0x28);
diff --git a/src/battle/anim/hop_2.c b/src/battle/anim/hop_2.c
index 5458c4599..1bc3f46af 100755
--- a/src/battle/anim/hop_2.c
+++ b/src/battle/anim/hop_2.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern void sub_80CB7EC(struct Sprite* sprite, s16 c);
extern bool8 sub_80CB814(struct Sprite* sprite);
@@ -22,9 +22,9 @@ void sub_80CBAE8(struct Sprite* sprite)
s16 p1;
s16 p2;
sub_8078764(sprite, 0);
- p1 = sub_8077ABC(gBattleAnimBankAttacker, 0);
- p2 = sub_8077ABC(gBattleAnimBankAttacker, 1);
- if ((gBattleAnimBankTarget ^ 2) == gBattleAnimBankAttacker)
+ p1 = GetBankPosition(gAnimBankAttacker, 0);
+ p2 = GetBankPosition(gAnimBankAttacker, 1);
+ if ((gAnimBankTarget ^ 2) == gAnimBankAttacker)
{
sprite->data[6] = p1;
sprite->data[7] = p2 + 10;
@@ -57,7 +57,7 @@ void sub_80CBB60(struct Sprite* sprite)
sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
if (sprite->pos2.y == 0)
{
- PlaySE12WithPanning(0x7D, sub_8076F98(0x3F));
+ PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(0x3F));
}
if (sub_80CB814(sprite))
@@ -65,6 +65,6 @@ void sub_80CBB60(struct Sprite* sprite)
sprite->pos2.y = 0;
sprite->data[0] = 0;
sprite->callback = sub_80CB8B8;
- PlaySE12WithPanning(0x7D, sub_8076F98(-0x40));
+ PlaySE12WithPanning(0x7D, BattleAnimAdjustPanning(-0x40));
}
}
diff --git a/src/battle/anim/kiss_fountain.c b/src/battle/anim/kiss_fountain.c
index 2e7f64c11..d3270ee65 100755
--- a/src/battle/anim/kiss_fountain.c
+++ b/src/battle/anim/kiss_fountain.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// kiss_fountain (a series of hearts pour out of a target Pokemon.)
// Used in Attract and Sweet Kiss.
@@ -32,7 +32,7 @@ void sub_80D1FDC(struct Sprite* sprite)
if (sprite->data[3] > 0x78)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
}
diff --git a/src/battle/anim/leaf.c b/src/battle/anim/leaf.c
index 13d1bc9f5..676734717 100755
--- a/src/battle/anim/leaf.c
+++ b/src/battle/anim/leaf.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CAF20(struct Sprite* sprite);
static void sub_80CAF6C(struct Sprite* sprite);
@@ -15,8 +15,8 @@ static void sub_80CAF6C(struct Sprite* sprite);
void sub_80CAED8(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
@@ -51,7 +51,7 @@ void sub_80CAF20(struct Sprite* sprite)
void sub_80CAF6C(struct Sprite* sprite)
{
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
sprite->pos2.x = -Sin(sprite->data[0], 0x19);
}
@@ -69,6 +69,6 @@ void sub_80CAF6C(struct Sprite* sprite)
if (sprite->data[1] > 0x50)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/love_bg.c b/src/battle/anim/love_bg.c
index 1e49b536c..bd3d22ca6 100755
--- a/src/battle/anim/love_bg.c
+++ b/src/battle/anim/love_bg.c
@@ -7,15 +7,15 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct INCBIN_U8 gAttractTilemap;
extern struct INCBIN_U8 gAttractGfx;
extern struct INCBIN_U8 gAttractPal;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_030042C0;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG1_X;
static void sub_80D21F0(u8 taskId);
@@ -30,11 +30,11 @@ void sub_80D2100(u8 taskId)
REG_BLDALPHA = 0x1000;
REG_BG1CNT_BITFIELD.priority = 3;
REG_BG1CNT_BITFIELD.screenSize = 0;
- if (!NotInBattle())
+ if (!IsContest())
REG_BG1CNT_BITFIELD.charBaseBlock = 1;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
REG_BG1HOFS = 0;
REG_BG1VOFS = 0;
sub_8078914(&subStruct);
@@ -43,7 +43,7 @@ void sub_80D2100(u8 taskId)
LZDecompressVram(&gAttractTilemap, tempvar);
LZDecompressVram(&gAttractGfx, subStruct.field_0);
LoadCompressedPalette(&gAttractPal, subStruct.field_8 << 4, 32);
- if (NotInBattle())
+ if (IsContest())
sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
gTasks[taskId].func = sub_80D21F0;
@@ -106,7 +106,7 @@ void sub_80D21F0(u8 taskId)
}
}
DmaClear32(3, subStruct.field_4, 0x800);
- if (!NotInBattle())
+ if (!IsContest())
REG_BG1CNT_BITFIELD.charBaseBlock = 0;
gTasks[taskId].data[12]++;
diff --git a/src/battle/anim/lunge_1.c b/src/battle/anim/lunge_1.c
index f1e1e35b6..d379c8f09 100755
--- a/src/battle/anim/lunge_1.c
+++ b/src/battle/anim/lunge_1.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
@@ -44,9 +44,9 @@ void sub_80CD774(struct Sprite* sprite)
void sub_80CD7CC(struct Sprite* sprite)
{
sprite->data[0] = 6;
- sprite->data[1] = (GetBankSide(gBattleAnimBankAttacker)) ? 2 : -2;
+ sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? 2 : -2;
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
+ sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD81C);
sprite->callback = sub_8078458;
}
@@ -55,9 +55,9 @@ void sub_80CD81C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
+ sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
sub_8078E70(sprite->data[3], 0);
- sprite->data[4] = (sprite->data[6] = GetBankSide(gBattleAnimBankAttacker)) ? 0x300 : 0xFFFFFD00;
+ sprite->data[4] = (sprite->data[6] = GetBankSide(gAnimBankAttacker)) ? 0x300 : 0xFFFFFD00;
sprite->data[5] = 0;
}
@@ -74,9 +74,9 @@ void sub_80CD81C(struct Sprite* sprite)
void sub_80CD8A8(struct Sprite* sprite)
{
sprite->data[0] = 4;
- sprite->data[1] = (GetBankSide(gBattleAnimBankAttacker)) ? -3 : 3;
+ sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? -3 : 3;
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
+ sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD9B8);
sprite->callback = sub_8078458;
}
@@ -94,9 +94,9 @@ void sub_80CD91C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
- sprite->data[6] = GetBankSide(gBattleAnimBankAttacker);
- if (GetBankSide(gBattleAnimBankAttacker))
+ sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[6] = GetBankSide(gAnimBankAttacker);
+ if (GetBankSide(gAnimBankAttacker))
{
sprite->data[4] = 0xFC00;
sprite->data[5] = 0xC00;
@@ -120,5 +120,5 @@ void sub_80CD91C(struct Sprite* sprite)
void sub_80CD9B8(struct Sprite* sprite)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/lunge_2.c b/src/battle/anim/lunge_2.c
index 3972bee59..fe2470567 100755
--- a/src/battle/anim/lunge_2.c
+++ b/src/battle/anim/lunge_2.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
@@ -20,8 +20,8 @@ void sub_80CDAC8(u8 taskId)
{
u8 a;
- gTasks[taskId].data[0] = gObjectBankIDs[gBattleAnimBankAttacker];
- a = GetBankSide(gBattleAnimBankAttacker);
+ gTasks[taskId].data[0] = gObjectBankIDs[gAnimBankAttacker];
+ a = GetBankSide(gAnimBankAttacker);
gTasks[taskId].data[1] = a;
gTasks[taskId].data[2] = 0;
switch (gBattleAnimArgs[0])
diff --git a/src/battle/anim/money.c b/src/battle/anim/money.c
index 91eaf20b1..8358d23db 100755
--- a/src/battle/anim/money.c
+++ b/src/battle/anim/money.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CFF68(struct Sprite* sprite);
@@ -20,9 +20,9 @@ void sub_80CFE9C(struct Sprite* sprite)
u16 var;
sub_80787B0(sprite, 1);
- r6 = sub_8077ABC(gBattleAnimBankTarget, 2);
- r7 = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ r6 = GetBankPosition(gAnimBankTarget, 2);
+ r7 = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ if (GetBankSide(gAnimBankAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
r6 += gBattleAnimArgs[2];
@@ -33,7 +33,7 @@ void sub_80CFE9C(struct Sprite* sprite)
sprite->data[2] = r6;
sprite->data[4] = r7;
sprite->callback = sub_8078C00;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CFF50(struct Sprite* sprite)
@@ -47,7 +47,7 @@ void sub_80CFF68(struct Sprite* sprite)
{
sprite->data[0] += 0x80;
sprite->pos2.x = sprite->data[0] >> 8;
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
sprite->pos2.x = -sprite->pos2.x;
sprite->pos2.y = Sin(sprite->data[1], sprite->data[2]);
@@ -57,6 +57,6 @@ void sub_80CFF68(struct Sprite* sprite)
sprite->data[1] = 0;
sprite->data[2] /= 2;
if (++sprite->data[3] == 2)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/moon.c b/src/battle/anim/moon.c
index e2a31d14d..c532e8057 100755
--- a/src/battle/anim/moon.c
+++ b/src/battle/anim/moon.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CE354(struct Sprite* sprite);
@@ -15,7 +15,7 @@ static void sub_80CE354(struct Sprite* sprite);
void sub_80CE30C(struct Sprite* sprite)
{
- if (NotInBattle())
+ if (IsContest())
{
sprite->pos1.x = 0x30;
sprite->pos1.y = 0x28;
@@ -35,5 +35,5 @@ void sub_80CE30C(struct Sprite* sprite)
void sub_80CE354(struct Sprite* sprite)
{
if (sprite->data[0])
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/noise.c b/src/battle/anim/noise.c
index 78953d96a..369650d82 100644
--- a/src/battle/anim/noise.c
+++ b/src/battle/anim/noise.c
@@ -3,8 +3,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D2E30(struct Sprite *);
@@ -14,15 +14,15 @@ static void sub_80D2E30(struct Sprite *);
void sub_80D2D68(struct Sprite* sprite)
{
int var1;
- u8 slot = gBattleAnimArgs[0] == 0 ? gBattleAnimBankAttacker : gBattleAnimBankTarget;
+ u8 slot = gBattleAnimArgs[0] == 0 ? gAnimBankAttacker : gAnimBankTarget;
if (GetBankSide(slot) == 1)
{
gBattleAnimArgs[1] *= -1;
}
- sprite->pos1.x = sub_8077ABC(slot, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(slot, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBankPosition(slot, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBankPosition(slot, 3) + gBattleAnimArgs[2];
sprite->data[0] = 0;
sprite->data[1] = (u16)sprite->pos1.x << 3;
sprite->data[2] = (u16)sprite->pos1.y << 3;
@@ -51,6 +51,6 @@ static void sub_80D2E30(struct Sprite *sprite)
if (++sprite->data[0] > 16)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/note_rain.c b/src/battle/anim/note_rain.c
index fd62b7176..715462d73 100755
--- a/src/battle/anim/note_rain.c
+++ b/src/battle/anim/note_rain.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gUnknown_083D7A5C[5];
@@ -25,13 +25,13 @@ void sub_80D1BA8(struct Sprite* sprite, u8 a, u8 b)
void sub_80D1C08(struct Sprite* sprite)
{
sub_80787B0(sprite, 0);
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
}
diff --git a/src/battle/anim/note_scatter.c b/src/battle/anim/note_scatter.c
index 9ff49ee9d..8564c58fe 100755
--- a/src/battle/anim/note_scatter.c
+++ b/src/battle/anim/note_scatter.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CED78(struct Sprite* sprite);
@@ -16,14 +16,14 @@ static void sub_80CED78(struct Sprite* sprite);
void sub_80CECE8(struct Sprite* sprite)
{
int a;
- if (GetBankSide(gBattleAnimBankAttacker) == 1)
+ if (GetBankSide(gAnimBankAttacker) == 1)
{
a = gBattleAnimArgs[1];
(u16)gBattleAnimArgs[1] = -a;
}
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
StartSpriteAnim(sprite, gBattleAnimArgs[0]);
sprite->data[2] = 0;
sprite->data[3] = 0;
diff --git a/src/battle/anim/note_scatter_2.c b/src/battle/anim/note_scatter_2.c
index a163aa9a5..524c51c08 100755
--- a/src/battle/anim/note_scatter_2.c
+++ b/src/battle/anim/note_scatter_2.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gUnknown_083D712C[4][6];
@@ -52,6 +52,6 @@ void sub_80CEEE8(struct Sprite* sprite)
}
else
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/note_spin.c b/src/battle/anim/note_spin.c
index bdc0f4615..026ee1856 100644
--- a/src/battle/anim/note_spin.c
+++ b/src/battle/anim/note_spin.c
@@ -4,8 +4,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D2F80(struct Sprite *);
static void sub_80D2FA4(struct Sprite *);
@@ -28,7 +28,7 @@ void sub_80D2E68(struct Sprite *sprite)
if (sprite->data[0] == sprite->data[1] + 80)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -100,11 +100,11 @@ static void sub_80D2FA4(struct Sprite *sprite)
{
int var1 = sprite->data[2];
sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1);
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
if (sprite->data[4] == 4)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/note_wave.c b/src/battle/anim/note_wave.c
index 4dc3ceb75..80ed2256f 100755
--- a/src/battle/anim/note_wave.c
+++ b/src/battle/anim/note_wave.c
@@ -6,8 +6,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gUnknown_083D712C[4][6];
@@ -74,15 +74,15 @@ void sub_80CEB0C(struct Sprite* sprite)
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = 0;
sprite->data[3] = gBattleAnimArgs[2];
- if (NotInBattle())
+ if (IsContest())
{
a = 0x30;
b = 0x28;
}
else
{
- a = sub_8077ABC(gBattleAnimBankTarget, 2);
- b = sub_8077ABC(gBattleAnimBankTarget, 3);
+ a = GetBankPosition(gAnimBankTarget, 2);
+ b = GetBankPosition(gAnimBankTarget, 3);
}
sprite->data[4] = sprite->pos1.x << 4;
diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c
index 9b77552fa..c8cf339d2 100755
--- a/src/battle/anim/orbit.c
+++ b/src/battle/anim/orbit.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CAC44(struct Sprite* sprite);
static void sub_80CADA8(struct Sprite* sprite);
@@ -37,11 +37,11 @@ void sub_80CAC44(struct Sprite* sprite)
sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
if ((u16)(sprite->data[1] - 0x40) < 0x80)
{
- sprite->oam.priority = (sub_8079ED4(gBattleAnimBankTarget) & 3);
+ sprite->oam.priority = (sub_8079ED4(gAnimBankTarget) & 3);
}
else
{
- var1 = sub_8079ED4(gBattleAnimBankTarget) + 1;
+ var1 = sub_8079ED4(gAnimBankTarget) + 1;
if (var1 > 3)
{
var1 = 3;
@@ -53,18 +53,18 @@ void sub_80CAC44(struct Sprite* sprite)
sprite->data[1] = (sprite->data[1] + 2) & 0xFF;
sprite->data[0]--;
if (sprite->data[0] == -1)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80CACEC(u8 taskId)
{
- if (NotInBattle() || !IsDoubleBattle())
+ if (IsContest() || !IsDoubleBattle())
{
DestroyAnimVisualTask(taskId);
}
else
{
- if (GetBankIdentity_permutated(gBattleAnimBankTarget) == 1)
+ if (GetBankIdentity_permutated(gAnimBankTarget) == 1)
{
REG_BG2CNT_BITFIELD.priority = 3;
}
@@ -84,7 +84,7 @@ void sub_80CAD54(struct Sprite* sprite)
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CADA8;
@@ -99,18 +99,18 @@ void sub_80CADA8(struct Sprite* sprite)
sprite->pos2.y += Cos(sprite->data[5], -5);
if ((u16)(sprite->data[5] - 0x40) < 0x80)
{
- sprite->subpriority = sub_8079E90(gBattleAnimBankAttacker) - 1;
+ sprite->subpriority = sub_8079E90(gAnimBankAttacker) - 1;
}
else
{
- sprite->subpriority = sub_8079E90(gBattleAnimBankAttacker) + 1;
+ sprite->subpriority = sub_8079E90(gAnimBankAttacker) + 1;
}
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
}
else
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -121,7 +121,7 @@ void sub_80CAE20(struct Sprite* sprite)
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CAE74;
@@ -142,6 +142,6 @@ void sub_80CAE74(struct Sprite* sprite)
}
else
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/orbit_fast.c b/src/battle/anim/orbit_fast.c
index 30396f398..92b67672b 100755
--- a/src/battle/anim/orbit_fast.c
+++ b/src/battle/anim/orbit_fast.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D2704(struct Sprite* sprite);
@@ -15,12 +15,12 @@ static void sub_80D2704(struct Sprite* sprite);
void sub_80D26A4(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
sprite->affineAnimPaused = 1;
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
- sprite->data[7] = sub_8079E90(gBattleAnimBankAttacker);
+ sprite->data[7] = sub_8079E90(gAnimBankAttacker);
sprite->callback = sub_80D2704;
sub_80D2704(sprite);
}
@@ -58,5 +58,5 @@ void sub_80D2704(struct Sprite* sprite)
}
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/orbit_scatter.c b/src/battle/anim/orbit_scatter.c
index 6cebc9375..54c157839 100755
--- a/src/battle/anim/orbit_scatter.c
+++ b/src/battle/anim/orbit_scatter.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D2834(struct Sprite* sprite);
@@ -15,8 +15,8 @@ static void sub_80D2834(struct Sprite* sprite);
void sub_80D27E0(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->callback = sub_80D2834;
@@ -27,5 +27,5 @@ void sub_80D2834(struct Sprite* sprite)
sprite->pos2.x += sprite->data[0];
sprite->pos2.y += sprite->data[1];
if (sprite->pos1.x + sprite->pos2.x + 16 > 0x110u || sprite->pos1.y + sprite->pos2.y > 0xA0 || sprite->pos1.y + sprite->pos2.y < -16)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index 22e7d3895..6ca2fa71c 100755
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
@@ -5,8 +5,8 @@
#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CA8B4(struct Sprite* sprite);
static void sub_80CA9F8(struct Sprite* sprite);
@@ -21,8 +21,8 @@ void sub_80CA7B0(struct Sprite* sprite)
{
sub_80787B0(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
@@ -32,10 +32,10 @@ void sub_80CA800(struct Sprite* sprite)
sub_80787B0(sprite, 1);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CA858(struct Sprite* sprite)
@@ -43,9 +43,9 @@ void sub_80CA858(struct Sprite* sprite)
sub_80787B0(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CA8B4;
@@ -62,11 +62,11 @@ void sub_80CA8B4(struct Sprite* sprite)
{
if (sprite->data[5] > 0x7F)
{
- sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) + 1;
+ sprite->subpriority = sub_8079E90(gAnimBankTarget) + 1;
}
else
{
- sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) + 6;
+ sprite->subpriority = sub_8079E90(gAnimBankTarget) + 6;
}
sprite->pos2.x += Sin(sprite->data[5], 5);
sprite->pos2.y += Cos(sprite->data[5], 14);
@@ -85,7 +85,7 @@ void sub_80CA928(u8 taskId)
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 80;
gBattleAnimArgs[3] = 0;
- CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, sub_8079E90(gBattleAnimBankTarget) + 1);
+ CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, sub_8079E90(gAnimBankTarget) + 1);
}
if (gTasks[taskId].data[1] == 15)
@@ -96,8 +96,8 @@ void sub_80CA9A8(struct Sprite* sprite)
{
sub_8078764(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[5] = gBattleAnimArgs[2];
sub_80786EC(sprite);
sprite->callback = sub_80CA9F8;
@@ -106,7 +106,7 @@ void sub_80CA9A8(struct Sprite* sprite)
void sub_80CA9F8(struct Sprite* sprite)
{
if (sub_8078718(sprite))
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80CAA14(struct Sprite* sprite)
@@ -115,9 +115,9 @@ void sub_80CAA14(struct Sprite* sprite)
u16 b;
StartSpriteAnim(sprite, a & 7);
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
- if (GetBankSide(gBattleAnimBankAttacker))
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ if (GetBankSide(gAnimBankAttacker))
{
sprite->pos1.x -= 20;
}
@@ -129,9 +129,9 @@ void sub_80CAA14(struct Sprite* sprite)
b = Random();
sprite->data[0] = (b & 31) + 64;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sub_8078D60(sprite);
sprite->data[5] = Random() & 0xFF;
sprite->data[6] = sprite->subpriority;
@@ -143,7 +143,7 @@ void sub_80CAACC(struct Sprite* sprite)
{
if (sub_8078CE8(sprite))
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
else
{
diff --git a/src/battle/anim/osmose.c b/src/battle/anim/osmose.c
index f1f1b25ff..1140aa34a 100755
--- a/src/battle/anim/osmose.c
+++ b/src/battle/anim/osmose.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// osmose (I didn't want to use "absorb" as thats confusing)
// Used by Ingrain.
@@ -14,8 +14,8 @@ void sub_80CB768(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
@@ -25,5 +25,5 @@ void sub_80CB768(struct Sprite* sprite)
sprite->pos2.x = sprite->data[1] * sprite->data[0];
sprite->pos2.y = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
if (sprite->data[0] > sprite->data[3])
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/perceive.c b/src/battle/anim/perceive.c
index 27afcbc0c..3b3153428 100755
--- a/src/battle/anim/perceive.c
+++ b/src/battle/anim/perceive.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// perceive (shows a sparkle in a set of eyes, usually for heightened perception.)
// Used in Glare, Tickle, and Scary Face.
@@ -14,7 +14,7 @@ extern u8 gBattleAnimBankTarget;
void sub_80D2904(struct Sprite* sprite)
{
if (sprite->animEnded)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80D2920(struct Sprite* sprite)
diff --git a/src/battle/anim/powder.c b/src/battle/anim/powder.c
index 178a61737..a0be20d6f 100755
--- a/src/battle/anim/powder.c
+++ b/src/battle/anim/powder.c
@@ -4,7 +4,7 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
+extern u8 gAnimBankAttacker;
static void sub_80CA768(struct Sprite* sprite);
@@ -18,7 +18,7 @@ void sub_80CA710(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
sprite->data[3] = -gBattleAnimArgs[4];
}
@@ -43,6 +43,6 @@ void sub_80CA768(struct Sprite* sprite)
}
else
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index 0a5816b23..915cadcbc 100755
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
@@ -7,8 +7,8 @@
#include "blend_palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
@@ -25,18 +25,18 @@ void sub_80D0FD8(struct Sprite* sprite)
u8 r4;
if (gBattleAnimArgs[2] == 0)
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
r4 = gBattleAnimArgs[3] ^ 1;
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
sub_807A3FC(bank, r4, &sp0, &sp1);
if (r4 == 0)
- r4 = sub_8077ABC(bank, 0);
+ r4 = GetBankPosition(bank, 0);
else
- r4 = sub_8077ABC(bank, 2);
+ r4 = GetBankPosition(bank, 2);
if (GetBankSide(bank) != 0)
gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird.
@@ -53,7 +53,7 @@ void sub_80D1098(struct Sprite* sprite)
if (sub_8078B5C(sprite))
{
FreeSpriteOamMatrix(sprite);
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -70,13 +70,13 @@ void sub_80D10B8(struct Sprite* sprite)
if (gBattleAnimArgs[5] == 0)
{
- bankr7 = gBattleAnimBankAttacker;
- bankr8 = gBattleAnimBankTarget;
+ bankr7 = gAnimBankAttacker;
+ bankr8 = gAnimBankTarget;
}
else
{
- bankr7 = gBattleAnimBankTarget;
- bankr8 = gBattleAnimBankAttacker;
+ bankr7 = gAnimBankTarget;
+ bankr8 = gAnimBankAttacker;
}
if (gBattleAnimArgs[6] == 0)
@@ -92,7 +92,7 @@ void sub_80D10B8(struct Sprite* sprite)
if (GetBankSide(bankr7) != 0)
{
- r9 = sub_8077ABC(bankr7, r10) + gBattleAnimArgs[0];
+ r9 = GetBankPosition(bankr7, r10) + gBattleAnimArgs[0];
if (IsAnimBankSpriteVisible(bankr8 ^ 2))
sprite->subpriority = gSprites[gObjectBankIDs[bankr8 ^ 2]].subpriority - 1;
else
@@ -100,7 +100,7 @@ void sub_80D10B8(struct Sprite* sprite)
}
else
{
- r9 = sub_8077ABC(bankr7, r10) - gBattleAnimArgs[0];
+ r9 = GetBankPosition(bankr7, r10) - gBattleAnimArgs[0];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr7 ^ 2))
{
if (gSprites[gObjectBankIDs[bankr7]].pos1.x < gSprites[gObjectBankIDs[bankr7 ^ 2]].pos1.x)
@@ -115,15 +115,15 @@ void sub_80D10B8(struct Sprite* sprite)
}
- r6 = sub_8077ABC(bankr7, sp4) + gBattleAnimArgs[1];
+ r6 = GetBankPosition(bankr7, sp4) + gBattleAnimArgs[1];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2))
{
sub_807A3FC(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
}
else
{
- sp0 = sub_8077ABC(bankr8, r10);
- sp1 = sub_8077ABC(bankr8, sp4);
+ sp0 = GetBankPosition(bankr8, r10);
+ sp1 = GetBankPosition(bankr8, sp4);
}
if (GetBankSide(bankr8))
diff --git a/src/battle/anim/roots.c b/src/battle/anim/roots.c
index 40c51808a..68f8a3e2f 100755
--- a/src/battle/anim/roots.c
+++ b/src/battle/anim/roots.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern s16 gUnknown_03000728[];
@@ -18,8 +18,8 @@ void sub_80CB59C(struct Sprite* sprite)
{
if (!sprite->data[0])
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
sprite->pos2.x = gBattleAnimArgs[0];
sprite->pos2.y = gBattleAnimArgs[1];
sprite->subpriority = gBattleAnimArgs[2] + 30;
@@ -36,10 +36,10 @@ void sub_80CB59C(struct Sprite* sprite)
void sub_80CB620(struct Sprite *sprite)
{
- s16 p1 = sub_8077ABC(gBattleAnimBankAttacker, 2);
- s16 p2 = sub_8077ABC(gBattleAnimBankAttacker, 3);
- s16 e1 = sub_8077ABC(gBattleAnimBankTarget, 2);
- s16 e2 = sub_8077ABC(gBattleAnimBankTarget, 3);
+ s16 p1 = GetBankPosition(gAnimBankAttacker, 2);
+ s16 p2 = GetBankPosition(gAnimBankAttacker, 3);
+ s16 e1 = GetBankPosition(gAnimBankTarget, 2);
+ s16 e2 = GetBankPosition(gAnimBankTarget, 3);
e1 -= p1;
e2 -= p2;
@@ -63,5 +63,5 @@ void sub_80CB710(struct Sprite* sprite)
sprite->invisible = sprite->data[0] % 2;
if (sprite->data[0] > sprite->data[2])
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c
index 5573758c3..22bb26973 100755
--- a/src/battle/anim/scan.c
+++ b/src/battle/anim/scan.c
@@ -6,8 +6,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern s8 gUnknown_083D6DDC[4][2];
@@ -50,7 +50,7 @@ void sub_80CD408(struct Sprite* sprite)
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, sub_80CD4B8);
sprite->data[5] += 0x100;
- PlaySE12WithPanning(0xD2, sub_8076F98(0x3F));
+ PlaySE12WithPanning(0xD2, BattleAnimAdjustPanning(0x3F));
break;
}
@@ -110,8 +110,8 @@ void sub_80CD4EC(struct Sprite* sprite)
sprite->pos2.y = 0;
sprite->pos2.x = 0;
sprite->data[0] = 6;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + a;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + b;
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + a;
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + b;
sprite->callback = sub_8078B34;
StoreSpriteCallbackInData(sprite, sub_80CD654);
}
@@ -136,7 +136,7 @@ void sub_80CD5A8(struct Sprite* sprite)
sprite->data[2]++;
pal = sprite->oam.paletteNum;
LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
- PlaySE12WithPanning(0xC0, sub_8076F98(0x3F));
+ PlaySE12WithPanning(0xC0, BattleAnimAdjustPanning(0x3F));
}
else if (sprite->data[1] == 0)
{
@@ -164,7 +164,7 @@ void sub_80CD67C(struct Sprite* sprite)
sprite->data[0]++;
if (sprite->data[1] == 8)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80CD6CC(struct Sprite* sprite)
diff --git a/src/battle/anim/scary_face.c b/src/battle/anim/scary_face.c
index 0c5056704..47776a3cb 100755
--- a/src/battle/anim/scary_face.c
+++ b/src/battle/anim/scary_face.c
@@ -7,8 +7,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceContest;
extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFacePlayer;
@@ -16,8 +16,8 @@ extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceOpponent;
extern struct INCBIN_U8 gBattleAnimBackgroundImage_ScaryFace;
extern struct INCBIN_U8 gBattleAnimBackgroundPalette_ScaryFace;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_030042C0;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG1_X;
static void sub_80D24E0(u8 taskId);
@@ -32,26 +32,26 @@ void sub_80D23B4(u8 taskId)
REG_BLDALPHA = 0x1000;
REG_BG1CNT_BITFIELD.priority = 1;
REG_BG1CNT_BITFIELD.screenSize = 0;
- if (!NotInBattle())
+ if (!IsContest())
REG_BG1CNT_BITFIELD.charBaseBlock = 1;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
REG_BG1HOFS = 0;
REG_BG1VOFS = 0;
sub_8078914(&subStruct);
tempvar = subStruct.field_4;
DmaFill32(3, 0x0, tempvar, 0x1000);
- if (NotInBattle())
+ if (IsContest())
LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceContest, subStruct.field_4);
- else if (GetBankSide(gBattleAnimBankTarget) == 1)
+ else if (GetBankSide(gAnimBankTarget) == 1)
LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFacePlayer, subStruct.field_4);
else
LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceOpponent, subStruct.field_4);
LZDecompressVram(&gBattleAnimBackgroundImage_ScaryFace, subStruct.field_0);
LoadCompressedPalette(&gBattleAnimBackgroundPalette_ScaryFace, subStruct.field_8 << 4, 32);
- if (NotInBattle())
+ if (IsContest())
sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
gTasks[taskId].func = sub_80D24E0;
@@ -114,7 +114,7 @@ void sub_80D24E0(u8 taskId)
}
}
DmaClear32(3, subStruct.field_4, 0x800);
- if (!NotInBattle())
+ if (!IsContest())
REG_BG1CNT_BITFIELD.charBaseBlock = 0;
gTasks[taskId].data[12]++;
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c
index bd072849a..be8613a74 100755
--- a/src/battle/anim/seed.c
+++ b/src/battle/anim/seed.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CAB88(struct Sprite* sprite);
static void sub_80CABC0(struct Sprite* sprite);
@@ -16,14 +16,14 @@ static void sub_80CABC0(struct Sprite* sprite);
void sub_80CAB18(struct Sprite* sprite)
{
sub_80787B0(sprite, 1);
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
sub_80786EC(sprite);
sprite->callback = sub_80CAB88;
@@ -46,5 +46,5 @@ void sub_80CABC0(struct Sprite* sprite)
StartSpriteAnim(sprite, 1);
sprite->data[0] = 60;
sprite->callback = sub_80782D8;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/shadow_enlarge.c b/src/battle/anim/shadow_enlarge.c
index bed6c7ea3..399cf1ba4 100755
--- a/src/battle/anim/shadow_enlarge.c
+++ b/src/battle/anim/shadow_enlarge.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D0428(u8 taskId);
diff --git a/src/battle/anim/shadow_minimize.c b/src/battle/anim/shadow_minimize.c
index 22ebeab7a..94069374f 100755
--- a/src/battle/anim/shadow_minimize.c
+++ b/src/battle/anim/shadow_minimize.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D04E0(u8 taskId);
void sub_80D0614(struct Task* task, u8 taskId);
@@ -27,7 +27,7 @@ void sub_80D0488(u8 taskId)
task->data[4] = 0x100;
task->data[5] = 0;
task->data[6] = 0;
- task->data[7] = sub_8079E90(gBattleAnimBankAttacker);
+ task->data[7] = sub_8079E90(gAnimBankAttacker);
task->func = sub_80D04E0;
}
diff --git a/src/battle/anim/shield.c b/src/battle/anim/shield.c
index 8ed4f9796..676318545 100755
--- a/src/battle/anim/shield.c
+++ b/src/battle/anim/shield.c
@@ -6,8 +6,8 @@
#include "palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CCE0C(struct Sprite* sprite);
@@ -16,17 +16,17 @@ static void sub_80CCE0C(struct Sprite* sprite);
void sub_80CCD24(struct Sprite* sprite)
{
- if (NotInBattle() != 0)
+ if (IsContest() != 0)
{
gBattleAnimArgs[1] += 8;
}
- sprite->pos1.x = sub_8077EE4(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077EE4(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1];
- if (GetBankSide(gBattleAnimBankAttacker) == 0 || NotInBattle())
- sprite->oam.priority = sub_8079ED4(gBattleAnimBankAttacker) + 1;
+ sprite->pos1.x = sub_8077EE4(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = sub_8077EE4(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ if (GetBankSide(gAnimBankAttacker) == 0 || IsContest())
+ sprite->oam.priority = sub_8079ED4(gAnimBankAttacker) + 1;
else
- sprite->oam.priority = sub_8079ED4(gBattleAnimBankAttacker);
+ sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = (IndexOfSpritePaletteTag(0x2828) << 4) + 0x100;
diff --git a/src/battle/anim/shimmer.c b/src/battle/anim/shimmer.c
index ecb3dcdf9..9e7bea1e4 100755
--- a/src/battle/anim/shimmer.c
+++ b/src/battle/anim/shimmer.c
@@ -6,8 +6,8 @@
#include "blend_palette.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gUnknown_083D6984[];
diff --git a/src/battle/anim/shock.c b/src/battle/anim/shock.c
index 35c380f23..16e04c9db 100644
--- a/src/battle/anim/shock.c
+++ b/src/battle/anim/shock.c
@@ -4,8 +4,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct OamMatrix gOamMatrices[];
extern void sub_80DA48C(struct Sprite *);
@@ -15,10 +15,10 @@ extern void sub_80DA48C(struct Sprite *);
void sub_80D6294(struct Sprite *sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y -= gBattleAnimArgs[1];
@@ -47,43 +47,43 @@ void sub_80D6328(struct Sprite *sprite)
switch (gBattleAnimArgs[4])
{
case 0:
- slot = gBattleAnimBankAttacker;
+ slot = gAnimBankAttacker;
break;
case 1:
default:
- slot = gBattleAnimBankTarget;
+ slot = gAnimBankTarget;
break;
case 2:
- if (!IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2))
+ if (!IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
- slot = gBattleAnimBankAttacker;
+ slot = gAnimBankAttacker;
}
else
{
- slot = gBattleAnimBankAttacker ^ 2;
+ slot = gAnimBankAttacker ^ 2;
}
break;
case 3:
- if (IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2))
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
- slot = gBattleAnimBankTarget ^ 2;
+ slot = gAnimBankTarget ^ 2;
}
else
{
- slot = gBattleAnimBankTarget;
+ slot = gAnimBankTarget;
}
break;
}
if (gBattleAnimArgs[5] == 0)
{
- sprite->pos1.x = sub_8077ABC(slot, 0);
- sprite->pos1.y = sub_8077ABC(slot, 1);
+ sprite->pos1.x = GetBankPosition(slot, 0);
+ sprite->pos1.y = GetBankPosition(slot, 1);
}
else
{
- sprite->pos1.x = sub_8077ABC(slot, 2);
- sprite->pos1.y = sub_8077ABC(slot, 3);
+ sprite->pos1.x = GetBankPosition(slot, 2);
+ sprite->pos1.y = GetBankPosition(slot, 3);
}
sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
diff --git a/src/battle/anim/silhouette.c b/src/battle/anim/silhouette.c
index 71ff3dae2..a3147f598 100755
--- a/src/battle/anim/silhouette.c
+++ b/src/battle/anim/silhouette.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CB3A8(u8 taskId);
static void sub_80CB438(u8 taskId);
@@ -35,7 +35,7 @@ void sub_80CB3A8(u8 taskId)
u8 spriteId = GetAnimBankSpriteId(1);
gTasks[taskId].data[10] += gTasks[taskId].data[0];
gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8;
- if (GetBankSide(gBattleAnimBankTarget))
+ if (GetBankSide(gAnimBankTarget))
{
gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
}
diff --git a/src/battle/anim/slash.c b/src/battle/anim/slash.c
index c5869c4ab..6adcaf098 100755
--- a/src/battle/anim/slash.c
+++ b/src/battle/anim/slash.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CDE78(struct Sprite* sprite);
static void sub_80CDEB0(struct Sprite* sprite);
@@ -19,13 +19,13 @@ void sub_80CDD74(struct Sprite* sprite)
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
}
else
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[1];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[2];
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[2];
}
sprite->data[0] = 0;
@@ -36,16 +36,16 @@ void sub_80CDD74(struct Sprite* sprite)
void sub_80CDDDC(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0;
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + 0xFFD0;
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
StoreSpriteCallbackInData(sprite, sub_80CDE78);
sprite->callback = sub_8078600;
}
void sub_80CDE24(struct Sprite* sprite)
{
- sprite->pos1.x = sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->pos1.x = sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + 0xFFD0 + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
StartSpriteAnim(sprite, 1);
sprite->data[0] = 0;
sprite->data[1] = 0;
@@ -78,6 +78,6 @@ void sub_80CDEC0(struct Sprite* sprite)
sprite->data[0] = 0;
sprite->invisible = !sprite->invisible;
if (++sprite->data[1] > 8)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/sleep.c b/src/battle/anim/sleep.c
index 58ecc702f..0f0e54f80 100755
--- a/src/battle/anim/sleep.c
+++ b/src/battle/anim/sleep.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CD394(struct Sprite* sprite);
@@ -16,7 +16,7 @@ static void sub_80CD394(struct Sprite* sprite);
void sub_80CD328(struct Sprite* sprite)
{
sub_8078650(sprite);
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
diff --git a/src/battle/anim/slice.c b/src/battle/anim/slice.c
index 8e33dcb06..fe8745483 100755
--- a/src/battle/anim/slice.c
+++ b/src/battle/anim/slice.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CCB00(struct Sprite* sprite);
@@ -15,9 +15,9 @@ static void sub_80CCB00(struct Sprite* sprite);
void sub_80CC914(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1);
- if (GetBankSide(gBattleAnimBankTarget) == 0)
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ if (GetBankSide(gAnimBankTarget) == 0)
sprite->pos1.y += 8;
sprite->callback = sub_80CCB00;
@@ -46,28 +46,28 @@ void sub_80CC9BC(struct Sprite* sprite)
switch (gBattleAnimArgs[3])
{
case 1:
- a = sub_8077ABC(gBattleAnimBankTarget ^ 2, 0);
- b = sub_8077ABC(gBattleAnimBankTarget ^ 2, 1);
+ a = GetBankPosition(gAnimBankTarget ^ 2, 0);
+ b = GetBankPosition(gAnimBankTarget ^ 2, 1);
break;
case 2:
- a = sub_8077ABC(gBattleAnimBankTarget, 0);
- b = sub_8077ABC(gBattleAnimBankTarget, 1);
- if (IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2))
+ a = GetBankPosition(gAnimBankTarget, 0);
+ b = GetBankPosition(gAnimBankTarget, 1);
+ if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
{
- a = (sub_8077ABC(gBattleAnimBankTarget ^ 2, 0) + a) / 2;
- b = (sub_8077ABC(gBattleAnimBankTarget ^ 2, 1) + b) / 2;
+ a = (GetBankPosition(gAnimBankTarget ^ 2, 0) + a) / 2;
+ b = (GetBankPosition(gAnimBankTarget ^ 2, 1) + b) / 2;
}
break;
case 0:
default:
- a = sub_8077ABC(gBattleAnimBankTarget, 0);
- b = sub_8077ABC(gBattleAnimBankTarget, 1);
+ a = GetBankPosition(gAnimBankTarget, 0);
+ b = GetBankPosition(gAnimBankTarget, 1);
break;
}
sprite->pos1.x = a;
sprite->pos1.y = b;
- if (GetBankSide(gBattleAnimBankTarget) == 0)
+ if (GetBankSide(gAnimBankTarget) == 0)
sprite->pos1.y += 8;
sprite->callback = sub_80CCB00;
@@ -104,7 +104,7 @@ void sub_80CCB00(struct Sprite* sprite)
sprite->data[0]++;
if (sprite->data[0] == 20)
{
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->data[0] = 3;
sprite->callback = sub_80782D8;
}
diff --git a/src/battle/anim/smoke.c b/src/battle/anim/smoke.c
index c6ce91b76..7ab873e63 100755
--- a/src/battle/anim/smoke.c
+++ b/src/battle/anim/smoke.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// smoke (smoke on the ground around a sprite.)
// Used in Extremespeed.
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
index 684516ba7..0897ec6e3 100755
--- a/src/battle/anim/sonic.c
+++ b/src/battle/anim/sonic.c
@@ -6,8 +6,8 @@
#include "battle_anim_80CA710.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// sonic (shoots a projectile towards the target.)
// Used in Sonic Boom and Air Cutter.
@@ -18,11 +18,11 @@ void sub_80CF6DC(struct Sprite* sprite)
s16 b;
u16 c;
- if (NotInBattle())
+ if (IsContest())
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
- else if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ else if (GetBankSide(gAnimBankAttacker) != 0)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -30,11 +30,11 @@ void sub_80CF6DC(struct Sprite* sprite)
}
sub_80787B0(sprite, 1);
- a = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- b = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
+ a = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ b = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y);
c += 0xF000;
- if (NotInBattle())
+ if (IsContest())
c -= 0x6000;
sub_8078FDC(sprite, 0, 0x100, 0x100, c);
@@ -42,7 +42,7 @@ void sub_80CF6DC(struct Sprite* sprite)
sprite->data[2] = a;
sprite->data[4] = b;
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CF7E0(struct Sprite* sprite)
diff --git a/src/battle/anim/sonic_task.c b/src/battle/anim/sonic_task.c
index efd13dff6..924b1b568 100755
--- a/src/battle/anim/sonic_task.c
+++ b/src/battle/anim/sonic_task.c
@@ -7,8 +7,8 @@
#include "battle.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gBanksBySide[];
extern u16 gBattleTypeFlags;
@@ -46,7 +46,7 @@ void sub_80CFA20(u8 taskId)
gTasks[taskId].data[gTasks[taskId].data[1] + 13] = spriteId;
gTasks[taskId].data[0] = gTasks[taskId].data[3];
gTasks[taskId].data[1]++;
- PlaySE12WithPanning(0x9A, sub_8076F98(-0x3F));
+ PlaySE12WithPanning(0x9A, BattleAnimAdjustPanning(-0x3F));
if (gTasks[taskId].data[1] > 2)
gTasks[taskId].func = sub_80CF9F8;
}
@@ -60,7 +60,7 @@ void sub_80CFB04(u8 taskId)
s16 sp2 = 0;
s16 r4;
- if (NotInBattle())
+ if (IsContest())
{
gTasks[taskId].data[4] = 2;
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -71,7 +71,7 @@ void sub_80CFB04(u8 taskId)
}
else
{
- if ((gBanksBySide[gBattleAnimBankTarget] & 1) == 0)
+ if ((gBanksBySide[gAnimBankTarget] & 1) == 0)
{
gTasks[taskId].data[4] = 1;
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -82,17 +82,17 @@ void sub_80CFB04(u8 taskId)
gBattleAnimArgs[2] |= 1;
}
}
- r6 = gTasks[taskId].data[9] = sub_8077ABC(gBattleAnimBankAttacker, 0);
- r9 = gTasks[taskId].data[10] = sub_8077ABC(gBattleAnimBankAttacker, 1);
+ r6 = gTasks[taskId].data[9] = GetBankPosition(gAnimBankAttacker, 0);
+ r9 = gTasks[taskId].data[10] = GetBankPosition(gAnimBankAttacker, 1);
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- && IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2))
+ && IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
{
- sub_807A3FC(gBattleAnimBankTarget, 0, &sp1, &sp2);
+ sub_807A3FC(gAnimBankTarget, 0, &sp1, &sp2);
}
else
{
- sp1 = sub_8077ABC(gBattleAnimBankTarget, 0);
- sp2 = sub_8077ABC(gBattleAnimBankTarget, 1);
+ sp1 = GetBankPosition(gAnimBankTarget, 0);
+ sp2 = GetBankPosition(gAnimBankTarget, 1);
}
sp1 = gTasks[taskId].data[11] = sp1 + gBattleAnimArgs[0];
@@ -122,12 +122,12 @@ void sub_80CFB04(u8 taskId)
gBattleAnimArgs[4] ^= 0x80;
if (gBattleAnimArgs[4] >= 64)
{
- u16 var = sub_8079E90(gBattleAnimBankTarget) + (gBattleAnimArgs[4] - 64);
+ u16 var = sub_8079E90(gAnimBankTarget) + (gBattleAnimArgs[4] - 64);
gTasks[taskId].data[2] = var;
}
else
{
- u16 var = sub_8079E90(gBattleAnimBankTarget) - gBattleAnimArgs[4];
+ u16 var = sub_8079E90(gAnimBankTarget) - gBattleAnimArgs[4];
gTasks[taskId].data[2] = var;
}
}
@@ -135,12 +135,12 @@ void sub_80CFB04(u8 taskId)
{
if (gBattleAnimArgs[4] >= 64)
{
- u16 var = sub_8079E90(gBattleAnimBankTarget) + (gBattleAnimArgs[4] - 64);
+ u16 var = sub_8079E90(gAnimBankTarget) + (gBattleAnimArgs[4] - 64);
gTasks[taskId].data[2] = var;
}
else
{
- u16 var = sub_8079E90(gBattleAnimBankTarget) - gBattleAnimArgs[4];
+ u16 var = sub_8079E90(gAnimBankTarget) - gBattleAnimArgs[4];
gTasks[taskId].data[2] = var;
}
}
diff --git a/src/battle/anim/spin_finger.c b/src/battle/anim/spin_finger.c
index adf41b261..8eb060358 100755
--- a/src/battle/anim/spin_finger.c
+++ b/src/battle/anim/spin_finger.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern void sub_80CF088(struct Sprite* sprite);
static void sub_80CF138(struct Sprite* sprite);
@@ -19,11 +19,11 @@ void sub_80CF0BC(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
- sprite->pos1.x = sub_8077ABC(bank, 0);
+ sprite->pos1.x = GetBankPosition(bank, 0);
sprite->pos1.y = sub_807A100(bank, 2);
if (sprite->pos1.y <= 9)
sprite->pos1.y = 10;
diff --git a/src/battle/anim/spit.c b/src/battle/anim/spit.c
index f9ad462ae..1e65ba53e 100755
--- a/src/battle/anim/spit.c
+++ b/src/battle/anim/spit.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// spit (hurls sprites outward from the pokemon. Similar to orbit_fast, but takes another argument.)
// Used in Spit Up.
@@ -16,13 +16,13 @@ void sub_80D287C(struct Sprite* sprite)
sprite->pos2.x += sprite->data[0];
sprite->pos2.y += sprite->data[1];
if (sprite->data[3]++ >= sprite->data[2])
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80D28AC(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = Sin(gBattleAnimArgs[0], 10);
sprite->data[1] = Cos(gBattleAnimArgs[0], 7);
sprite->data[2] = gBattleAnimArgs[1];
diff --git a/src/battle/anim/splash.c b/src/battle/anim/splash.c
index 1b0ceba93..570ef0dca 100755
--- a/src/battle/anim/splash.c
+++ b/src/battle/anim/splash.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct AffineAnimFrameCmd gUnknown_083D76F4;
diff --git a/src/battle/anim/startle.c b/src/battle/anim/startle.c
index acbf80fec..50e78af37 100755
--- a/src/battle/anim/startle.c
+++ b/src/battle/anim/startle.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct AffineAnimFrameCmd gUnknown_083D7A98;
diff --git a/src/battle/anim/strike.c b/src/battle/anim/strike.c
index f2fbdb5a4..bfa1dc4f7 100755
--- a/src/battle/anim/strike.c
+++ b/src/battle/anim/strike.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CE798(struct Sprite* sprite);
@@ -23,11 +23,11 @@ void sub_80CE670(struct Sprite* sprite)
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[2];
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[1];
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[1];
sprite->data[6] = sprite->pos1.x;
sprite->data[7] = sprite->pos1.y;
- if (NotInBattle() != 0)
+ if (IsContest() != 0)
{
sprite->oam.matrixNum = 8;
sprite->pos1.x += 40;
@@ -37,7 +37,7 @@ void sub_80CE670(struct Sprite* sprite)
sprite->data[4] = sprite->pos1.y << 7;
sprite->data[5] = -0xA00 / sprite->data[1];
}
- else if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ else if (GetBankSide(gAnimBankAttacker) == 0)
{
sprite->pos1.x -= 40;
sprite->pos1.y += 20;
@@ -73,5 +73,5 @@ void sub_80CE798(struct Sprite* sprite)
}
if (sprite->data[1] == 0)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/struggle.c b/src/battle/anim/struggle.c
index 63a01a79e..20dbaf2dc 100644
--- a/src/battle/anim/struggle.c
+++ b/src/battle/anim/struggle.c
@@ -4,8 +4,8 @@
#include "sprite.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D2CC4(struct Sprite *);
@@ -13,19 +13,19 @@ void sub_80D2C38(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
else
{
if (gBattleAnimArgs[0] == 0)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
}
else
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
}
if (gBattleAnimArgs[1] == 0)
@@ -47,6 +47,6 @@ static void sub_80D2CC4(struct Sprite *sprite)
if (--sprite->data[0] != 0)
StartSpriteAnim(sprite, sprite->data[1]);
else
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/sunlight.c b/src/battle/anim/sunlight.c
index f6cb8a077..e6fd49a11 100644
--- a/src/battle/anim/sunlight.c
+++ b/src/battle/anim/sunlight.c
@@ -13,5 +13,5 @@ void sub_80D517C(struct Sprite *sprite)
sprite->data[2] = 140;
sprite->data[4] = 80;
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/swipe.c b/src/battle/anim/swipe.c
index 15bee06ee..922b11a5f 100644
--- a/src/battle/anim/swipe.c
+++ b/src/battle/anim/swipe.c
@@ -15,6 +15,6 @@ void sub_80D2BE8(struct Sprite *sprite)
}
else if (sprite->animEnded)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/switch.c b/src/battle/anim/switch.c
index a1be144df..c4082b6aa 100755
--- a/src/battle/anim/switch.c
+++ b/src/battle/anim/switch.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern s8 gUnknown_083D680C[11][3];
@@ -24,7 +24,7 @@ void sub_80CBBF0(struct Sprite* sprite)
if (sprite->data[0] == 0)
{
- if (!NotInBattle())
+ if (!IsContest())
{
sprite->data[1] = gBattleAnimArgs[1];
sprite->pos1.x = 0x78;
@@ -101,7 +101,7 @@ void sub_80CBCF8(struct Sprite* sprite)
{
sprite->data[2]++;
sprite->data[1] = (gUnknown_083D680C[sprite->data[0]][0] * gUnknown_083D680C[sprite->data[0]][2] + sprite->data[1]) & 0xFF;
- if (!NotInBattle())
+ if (!IsContest())
{
if ((u16)(sprite->data[1] - 1) <= 0xBE)
{
@@ -121,7 +121,7 @@ void sub_80CBCF8(struct Sprite* sprite)
void sub_80CBDB0(struct Sprite* sprite)
{
if (sprite->data[0] > 20)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
sprite->invisible = sprite->data[0] % 2;
sprite->data[0]++;
diff --git a/src/battle/anim/sword.c b/src/battle/anim/sword.c
index 536f89b26..b46fe6759 100755
--- a/src/battle/anim/sword.c
+++ b/src/battle/anim/sword.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CF6B4(struct Sprite* sprite);
@@ -26,5 +26,5 @@ void sub_80CF6B4(struct Sprite* sprite)
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y - 32;
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/taunt_finger.c b/src/battle/anim/taunt_finger.c
index 7024f85a0..023e14e45 100755
--- a/src/battle/anim/taunt_finger.c
+++ b/src/battle/anim/taunt_finger.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern void sub_80CEF44(u8 bank, struct Sprite* sprite);
static void sub_80CF228(struct Sprite* sprite);
@@ -19,9 +19,9 @@ void sub_80CF1C8(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
sub_80CEF44(bank, sprite);
if (GetBankSide(bank) == 0)
@@ -52,5 +52,5 @@ void sub_80CF228(struct Sprite* sprite)
void sub_80CF264(struct Sprite* sprite)
{
if (++sprite->data[1] > 5)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/tendrils.c b/src/battle/anim/tendrils.c
index ba1014d2f..9f57ffd45 100755
--- a/src/battle/anim/tendrils.c
+++ b/src/battle/anim/tendrils.c
@@ -4,8 +4,8 @@
#include "battle_anim.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CB298(struct Sprite* sprite);
static void sub_80CB2D4(struct Sprite* sprite);
@@ -61,7 +61,7 @@ void sub_80CB2D4(struct Sprite* sprite)
}
else
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
} \ No newline at end of file
diff --git a/src/battle/anim/thought.c b/src/battle/anim/thought.c
index 9cffafe14..c3ab6f82c 100755
--- a/src/battle/anim/thought.c
+++ b/src/battle/anim/thought.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CF008(struct Sprite* sprite);
@@ -20,7 +20,7 @@ void sub_80CEF44(u8 bank, struct Sprite* sprite)
else
sprite->pos1.x = sub_807A100(bank, 4) - 8;
- sprite->pos1.y = sub_8077ABC(bank, 3) - (s16)sub_807A100(bank, 0) / 4;
+ sprite->pos1.y = GetBankPosition(bank, 3) - (s16)sub_807A100(bank, 0) / 4;
}
void sub_80CEF9C(struct Sprite* sprite)
@@ -28,9 +28,9 @@ void sub_80CEF9C(struct Sprite* sprite)
u8 a;
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
sub_80CEF44(bank, sprite);
a = (GetBankSide(bank) == 0) ? 0 : 1;
@@ -45,7 +45,7 @@ void sub_80CF008(struct Sprite* sprite)
{
if (--sprite->data[0] == 0)
{
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
StartSpriteAnim(sprite, sprite->data[1]);
sprite->callback = sub_8078600;
}
diff --git a/src/battle/anim/thrashing.c b/src/battle/anim/thrashing.c
index 9811c546a..3fde815ae 100755
--- a/src/battle/anim/thrashing.c
+++ b/src/battle/anim/thrashing.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct AffineAnimFrameCmd gUnknown_083D77B0;
@@ -48,7 +48,7 @@ void sub_80D0AB8(u8 taskId)
task->data[7] = 0;
task->data[8] = 0;
task->data[9] = 2;
- if (GetBankSide(gBattleAnimBankAttacker) == 1)
+ if (GetBankSide(gAnimBankAttacker) == 1)
task->data[2] *= -1;
task->func = sub_80D0B3C;
diff --git a/src/battle/anim/thunder.c b/src/battle/anim/thunder.c
index 5064148ef..2ed073221 100644
--- a/src/battle/anim/thunder.c
+++ b/src/battle/anim/thunder.c
@@ -3,8 +3,8 @@
#include "rom_8077ABC.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gBattleTypeFlags;
static void sub_80D6218(struct Sprite *);
@@ -14,7 +14,7 @@ static void sub_80D6218(struct Sprite *);
void sub_80D61C8(struct Sprite *sprite)
{
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
@@ -31,6 +31,6 @@ static void sub_80D6218(struct Sprite *sprite)
{
if (sprite->animEnded)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/tile_in.c b/src/battle/anim/tile_in.c
index 5fcbadbb7..a4a544a0c 100755
--- a/src/battle/anim/tile_in.c
+++ b/src/battle/anim/tile_in.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// tile_in (flips a white tile from the scene into facing the player.)
// Used in Conversion.
@@ -15,15 +15,15 @@ void sub_80CE09C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[0];
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1];
- if (NotInBattle())
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ if (IsContest())
sprite->pos1.y += 10;
sprite->data[0]++;
}
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80CE108(u8 taskId)
diff --git a/src/battle/anim/tile_out.c b/src/battle/anim/tile_out.c
index 8b710268f..50468a440 100755
--- a/src/battle/anim/tile_out.c
+++ b/src/battle/anim/tile_out.c
@@ -6,8 +6,8 @@
#include "battle_interface.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gNoOfAllBanks;
extern u8 gHealthboxIDs[];
@@ -35,10 +35,10 @@ void sub_80CE1AC(struct Sprite* sprite)
{
sprite->animPaused = 0;
sprite->data[0] = 30;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
}
diff --git a/src/battle/anim/twinkle.c b/src/battle/anim/twinkle.c
index 56095c29d..e26669f63 100755
--- a/src/battle/anim/twinkle.c
+++ b/src/battle/anim/twinkle.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CE3B0(struct Sprite* sprite);
@@ -15,7 +15,7 @@ static void sub_80CE3B0(struct Sprite* sprite);
void sub_80CE36C(struct Sprite* sprite)
{
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0];
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + gBattleAnimArgs[0];
sprite->pos1.y = gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 0;
@@ -38,5 +38,5 @@ void sub_80CE3B0(struct Sprite* sprite)
}
if (sprite->data[0])
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/unused_1.c b/src/battle/anim/unused_1.c
index fdcef0de9..d7e5fbfe4 100755
--- a/src/battle/anim/unused_1.c
+++ b/src/battle/anim/unused_1.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// unused effect file.
// Seems to be a beta effect for Beat Up, possibly.
diff --git a/src/battle/anim/unused_2.c b/src/battle/anim/unused_2.c
index f7f5be88d..122f39e02 100755
--- a/src/battle/anim/unused_2.c
+++ b/src/battle/anim/unused_2.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CCCB4(struct Sprite* sprite);
@@ -42,14 +42,14 @@ void unref_sub_80CCB6C(struct Sprite* sprite)
{
DestroySprite(&gSprites[sprite->data[0]]);
DestroySprite(&gSprites[sprite->data[1]]);
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
void sub_80CCC50(struct Sprite* sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
@@ -76,5 +76,5 @@ void sub_80CCCB4(struct Sprite* sprite)
sprite->pos2.y += sprite->data[5] >> 8;
sprite->data[2]++;
if (sprite->data[2] == sprite->data[3])
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/unused_3.c b/src/battle/anim/unused_3.c
index 049e0ca1b..6dbcbfefe 100755
--- a/src/battle/anim/unused_3.c
+++ b/src/battle/anim/unused_3.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CD2D4(struct Sprite* sprite);
@@ -16,7 +16,7 @@ static void sub_80CD2D4(struct Sprite* sprite);
void sub_80CD274(struct Sprite* sprite)
{
sub_8078650(sprite);
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -41,5 +41,5 @@ void sub_80CD2D4(struct Sprite* sprite)
}
if (sprite->animEnded)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/unused_4.c b/src/battle/anim/unused_4.c
index 72ecde05c..bda476a0a 100755
--- a/src/battle/anim/unused_4.c
+++ b/src/battle/anim/unused_4.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
@@ -27,8 +27,8 @@ void sub_80CD9D4(struct Sprite* sprite)
{
case 0:
sprite->data[1] = 0;
- sprite->data[2] = gObjectBankIDs[gBattleAnimBankAttacker];
- sprite->data[3] = GetBankSide(gBattleAnimBankAttacker);
+ sprite->data[2] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = GetBankSide(gAnimBankAttacker);
sprite->data[4] = (sprite->data[3] != 0) ? 0x200 : -0x200;
sprite->data[5] = 0;
sub_8078E70(sprite->data[2], 0);
@@ -51,7 +51,7 @@ void sub_80CD9D4(struct Sprite* sprite)
if (++sprite->data[1] > 3)
{
sub_8078F40(sprite->data[2]);
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
break;
}
diff --git a/src/battle/anim/unused_5.c b/src/battle/anim/unused_5.c
index 4dc2da70d..421cdd6bf 100755
--- a/src/battle/anim/unused_5.c
+++ b/src/battle/anim/unused_5.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// unused_5
diff --git a/src/battle/anim/unused_6.c b/src/battle/anim/unused_6.c
index f7c87647f..37e2031b0 100755
--- a/src/battle/anim/unused_6.c
+++ b/src/battle/anim/unused_6.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern void sub_80CEF44(u8 bank, struct Sprite* sprite);
static void sub_80CF310(struct Sprite* sprite);
@@ -17,9 +17,9 @@ void sub_80CF2D0(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
sub_80CEF44(bank, sprite);
sprite->data[0] = 0;
@@ -43,7 +43,7 @@ void sub_80CF310(struct Sprite* sprite)
break;
case 2:
if (++sprite->data[1] == 0x40)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
break;
}
}
diff --git a/src/battle/anim/unused_7.c b/src/battle/anim/unused_7.c
index 3a8998f1d..2be6e7633 100755
--- a/src/battle/anim/unused_7.c
+++ b/src/battle/anim/unused_7.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
@@ -30,10 +30,10 @@ void sub_80CF374(struct Sprite* sprite)
void sub_80CF3C4(struct Sprite* sprite)
{
u8 a;
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
- a = gObjectBankIDs[gBattleAnimBankTarget];
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ a = gObjectBankIDs[gAnimBankTarget];
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
diff --git a/src/battle/anim/unused_8.c b/src/battle/anim/unused_8.c
index bcebfcd2b..03772f951 100755
--- a/src/battle/anim/unused_8.c
+++ b/src/battle/anim/unused_8.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80CF490(struct Sprite* sprite);
static void sub_80CF4B8(struct Sprite* sprite);
@@ -35,7 +35,7 @@ void sub_80CF490(struct Sprite* sprite)
void sub_80CF4B8(struct Sprite* sprite)
{
if (sprite->data[5] == 0)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
else
sprite->data[5]--;
}
diff --git a/src/battle/anim/unused_9.c b/src/battle/anim/unused_9.c
index 579238fbc..cf3ccb0d4 100755
--- a/src/battle/anim/unused_9.c
+++ b/src/battle/anim/unused_9.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern struct SpriteTemplate gSpriteTemplate_83D75AC;
@@ -44,7 +44,7 @@ void sub_80CFE2C(struct Sprite* sprite)
gPlttBufferFaded[sprite->data[0] + 15] = r7;
if (++sprite->data[2] == 0x18)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
#else
@@ -101,7 +101,7 @@ _080CFE64:\n\
cmp r0, 0x18\n\
bne _080CFE90\n\
adds r0, r4, 0\n\
- bl move_anim_8072740\n\
+ bl DestroyAnimSprite\n\
_080CFE90:\n\
pop {r4-r7}\n\
pop {r0}\n\
diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c
index 396a4637d..4068cbe78 100644
--- a/src/battle/anim/water.c
+++ b/src/battle/anim/water.c
@@ -5,8 +5,8 @@
#include "util.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80D3874(struct Sprite *);
@@ -19,7 +19,7 @@ void sub_80D37FC(struct Sprite *sprite)
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4];
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80D3838(struct Sprite *sprite)
@@ -47,7 +47,7 @@ static void sub_80D3874(struct Sprite *sprite)
if (--sprite->data[7] == -1)
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -139,7 +139,7 @@ _080D3920:\n\
ldr r1, _080D399C @ =0x85000400\n\
str r1, [r0, 0x8]\n\
ldr r0, [r0, 0x8]\n\
- bl NotInBattle\n\
+ bl IsContest\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _080D39B8\n\
@@ -151,7 +151,7 @@ _080D3920:\n\
movs r1, 0x4\n\
orrs r0, r1\n\
strb r0, [r2]\n\
- ldr r0, _080D39A0 @ =gBattleAnimBankAttacker\n\
+ ldr r0, _080D39A0 @ =gAnimBankAttacker\n\
ldrb r0, [r0]\n\
bl GetBankSide\n\
lsls r0, 24\n\
@@ -166,7 +166,7 @@ _080D3990: .4byte 0x00003f42\n\
_080D3994: .4byte REG_BG1CNT\n\
_080D3998: .4byte 0x040000d4\n\
_080D399C: .4byte 0x85000400\n\
-_080D39A0: .4byte gBattleAnimBankAttacker\n\
+_080D39A0: .4byte gAnimBankAttacker\n\
_080D39A4: .4byte gUnknown_08E70968\n\
_080D39A8:\n\
ldr r0, _080D39B4 @ =gUnknown_08E70C38\n\
@@ -245,18 +245,18 @@ _080D3A0E:\n\
lsls r0, 5\n\
strh r0, [r7, 0xA]\n\
strh r0, [r7, 0xC]\n\
- bl NotInBattle\n\
+ bl IsContest\n\
lsls r0, 24\n\
lsrs r4, r0, 24\n\
cmp r4, 0\n\
beq _080D3A94\n\
ldr r3, _080D3A84 @ =0x0000ffb0\n\
adds r0, r3, 0\n\
- ldr r1, _080D3A88 @ =gUnknown_030042C0\n\
+ ldr r1, _080D3A88 @ =gBattle_BG1_X\n\
strh r0, [r1]\n\
ldr r2, _080D3A8C @ =0x0000ffd0\n\
adds r0, r2, 0\n\
- ldr r3, _080D3A90 @ =gUnknown_030041B4\n\
+ ldr r3, _080D3A90 @ =gBattle_BG1_Y\n\
strh r0, [r3]\n\
movs r0, 0x2\n\
strh r0, [r6, 0x8]\n\
@@ -270,11 +270,11 @@ _080D3A78: .4byte gBattleAnimBackgroundImageMuddyWater_Pal\n\
_080D3A7C: .4byte sub_80D3D68\n\
_080D3A80: .4byte gTasks\n\
_080D3A84: .4byte 0x0000ffb0\n\
-_080D3A88: .4byte gUnknown_030042C0\n\
+_080D3A88: .4byte gBattle_BG1_X\n\
_080D3A8C: .4byte 0x0000ffd0\n\
-_080D3A90: .4byte gUnknown_030041B4\n\
+_080D3A90: .4byte gBattle_BG1_Y\n\
_080D3A94:\n\
- ldr r0, _080D3AC4 @ =gBattleAnimBankAttacker\n\
+ ldr r0, _080D3AC4 @ =gAnimBankAttacker\n\
ldrb r0, [r0]\n\
bl GetBankSide\n\
lsls r0, 24\n\
@@ -283,12 +283,12 @@ _080D3A94:\n\
bne _080D3AD8\n\
ldr r2, _080D3AC8 @ =0x0000ff20\n\
adds r0, r2, 0\n\
- ldr r3, _080D3ACC @ =gUnknown_030042C0\n\
+ ldr r3, _080D3ACC @ =gBattle_BG1_X\n\
strh r0, [r3]\n\
movs r2, 0x80\n\
lsls r2, 1\n\
adds r0, r2, 0\n\
- ldr r3, _080D3AD0 @ =gUnknown_030041B4\n\
+ ldr r3, _080D3AD0 @ =gBattle_BG1_Y\n\
strh r0, [r3]\n\
movs r0, 0x2\n\
strh r0, [r6, 0x8]\n\
@@ -297,17 +297,17 @@ _080D3A94:\n\
strh r1, [r7, 0xE]\n\
b _080D3AEE\n\
.align 2, 0\n\
-_080D3AC4: .4byte gBattleAnimBankAttacker\n\
+_080D3AC4: .4byte gAnimBankAttacker\n\
_080D3AC8: .4byte 0x0000ff20\n\
-_080D3ACC: .4byte gUnknown_030042C0\n\
-_080D3AD0: .4byte gUnknown_030041B4\n\
+_080D3ACC: .4byte gBattle_BG1_X\n\
+_080D3AD0: .4byte gBattle_BG1_Y\n\
_080D3AD4: .4byte 0x0000ffff\n\
_080D3AD8:\n\
- ldr r0, _080D3B1C @ =gUnknown_030042C0\n\
+ ldr r0, _080D3B1C @ =gBattle_BG1_X\n\
strh r4, [r0]\n\
ldr r1, _080D3B20 @ =0x0000ffd0\n\
adds r0, r1, 0\n\
- ldr r2, _080D3B24 @ =gUnknown_030041B4\n\
+ ldr r2, _080D3B24 @ =gBattle_BG1_Y\n\
strh r0, [r2]\n\
ldr r0, _080D3B28 @ =0x0000fffe\n\
strh r0, [r6, 0x8]\n\
@@ -316,11 +316,11 @@ _080D3AD8:\n\
strh r4, [r7, 0xE]\n\
_080D3AEE:\n\
ldr r1, _080D3B2C @ =REG_BG1HOFS\n\
- ldr r3, _080D3B1C @ =gUnknown_030042C0\n\
+ ldr r3, _080D3B1C @ =gBattle_BG1_X\n\
ldrh r0, [r3]\n\
strh r0, [r1]\n\
adds r1, 0x2\n\
- ldr r2, _080D3B24 @ =gUnknown_030041B4\n\
+ ldr r2, _080D3B24 @ =gBattle_BG1_Y\n\
ldrh r0, [r2]\n\
strh r0, [r1]\n\
ldr r1, _080D3B30 @ =gTasks\n\
@@ -338,9 +338,9 @@ _080D3AEE:\n\
movs r0, 0x70\n\
b _080D3B38\n\
.align 2, 0\n\
-_080D3B1C: .4byte gUnknown_030042C0\n\
+_080D3B1C: .4byte gBattle_BG1_X\n\
_080D3B20: .4byte 0x0000ffd0\n\
-_080D3B24: .4byte gUnknown_030041B4\n\
+_080D3B24: .4byte gBattle_BG1_Y\n\
_080D3B28: .4byte 0x0000fffe\n\
_080D3B2C: .4byte REG_BG1HOFS\n\
_080D3B30: .4byte gTasks\n\
diff --git a/src/battle/anim/wave_finger.c b/src/battle/anim/wave_finger.c
index 58f0f8778..2cf68c34c 100755
--- a/src/battle/anim/wave_finger.c
+++ b/src/battle/anim/wave_finger.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern void sub_80CEF44(u8 bank, struct Sprite* sprite);
void sub_80CF088(struct Sprite* sprite);
@@ -18,9 +18,9 @@ void sub_80CF040(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
- bank = gBattleAnimBankAttacker;
+ bank = gAnimBankAttacker;
else
- bank = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
sub_80CEF44(bank, sprite);
sprite->data[0] = 0;
diff --git a/src/battle/anim/whip.c b/src/battle/anim/whip.c
index 3aa0758a9..cb3ce327e 100755
--- a/src/battle/anim/whip.c
+++ b/src/battle/anim/whip.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
// whip (does a hitting animation that uses a rotating sprite to invoke the sprite getting hit.)
// Used by Slam and Vine Whip.
@@ -14,13 +14,13 @@ extern u8 gBattleAnimBankTarget;
void sub_80CC810(struct Sprite* sprite)
{
if (sprite->animEnded)
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
// unused, beta effect for diagonal sprite movement?
void sub_80CC82C(struct Sprite* sprite)
{
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -32,12 +32,12 @@ void sub_80CC82C(struct Sprite* sprite)
}
sprite->callback = sub_8078600;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CC884(struct Sprite* sprite)
{
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
StartSpriteAnim(sprite, 1);
sprite->callback = sub_80CC810;
diff --git a/src/battle/anim/wisp_orb.c b/src/battle/anim/wisp_orb.c
index 0e13fa119..0cbe6eed7 100644
--- a/src/battle/anim/wisp_orb.c
+++ b/src/battle/anim/wisp_orb.c
@@ -6,8 +6,8 @@
#include "trig.h"
extern s16 gBattleAnimArgs[8];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u16 gBattleTypeFlags;
extern u8 gUnknown_0202F7D2;
@@ -25,7 +25,7 @@ void sub_80D5B0C(struct Sprite *sprite)
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[7] = gBattleAnimArgs[2];
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->data[4] = 4;
}
@@ -34,12 +34,12 @@ void sub_80D5B0C(struct Sprite *sprite)
sprite->data[4] = -4;
}
- sprite->oam.priority = sub_8079ED4(gBattleAnimBankTarget);
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
sprite->data[0]++;
break;
case 1:
sprite->data[1] += 192;
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos2.y = -(sprite->data[1] >> 8);
}
@@ -70,9 +70,9 @@ void sub_80D5B0C(struct Sprite *sprite)
sprite->data[0] = 256;
sprite->data[1] = sprite->pos1.x;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sub_8078BD4(sprite);
sprite->callback = sub_80D5C5C;
@@ -100,6 +100,6 @@ static void sub_80D5C5C(struct Sprite *sprite)
}
else
{
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
diff --git a/src/battle/anim/withdraw.c b/src/battle/anim/withdraw.c
index 9abcff32d..e67248b9f 100755
--- a/src/battle/anim/withdraw.c
+++ b/src/battle/anim/withdraw.c
@@ -5,8 +5,8 @@
#include "sound.h"
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
@@ -17,15 +17,15 @@ static void sub_80CF514(u8 taskId);
void sub_80CF4D8(u8 taskId)
{
- sub_8078E70(gObjectBankIDs[gBattleAnimBankAttacker], 0);
+ sub_8078E70(gObjectBankIDs[gAnimBankAttacker], 0);
gTasks[taskId].func = sub_80CF514;
}
void sub_80CF514(u8 taskId)
{
- u8 a = gObjectBankIDs[gBattleAnimBankAttacker];
+ u8 a = gObjectBankIDs[gAnimBankAttacker];
s16 b;
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
b = -gTasks[taskId].data[0];
}
diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c
index ff3df7235..b0654950b 100644
--- a/src/battle/battle_2.c
+++ b/src/battle/battle_2.c
@@ -96,21 +96,21 @@ extern u8 gActionSelectionCursor[];
extern u8 gMoveSelectionCursor[];
extern u8 gUnknown_02038470[];
extern u16 gUnknown_030041B0;
-extern u16 gUnknown_030041B4;
+extern u16 gBattle_BG1_Y;
extern u16 gUnknown_030041B8;
extern struct Window gUnknown_030041D0;
-extern u16 gUnknown_03004200;
+extern u16 gBattle_WIN1H;
extern struct Window gUnknown_03004210;
-extern u16 gUnknown_03004244;
+extern u16 gBattle_WIN1V;
extern struct Window gUnknown_03004250;
-extern u16 gUnknown_03004240;
-extern u16 gUnknown_03004280;
+extern u16 gBattle_WIN0V;
+extern u16 gBattle_BG2_Y;
extern u32 gUnknown_03004284;
-extern u16 gUnknown_03004288;
+extern u16 gBattle_BG2_X;
extern u16 gUnknown_030042A0;
extern u16 gUnknown_030042A4;
-extern u16 gUnknown_030042C0;
-extern u16 gUnknown_030042C4;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_WIN0H;
extern MainCallback gPreBattleCallback1;
extern void (*gBattleMainFunc)(void);
extern u8 gLeveledUpInBattle;
@@ -160,8 +160,8 @@ void InitBattle(void)
REG_WIN0V = 0x5051;
REG_WININ = 0;
REG_WINOUT = 0;
- gUnknown_030042C4 = 0xF0;
- gUnknown_03004240 = 0x5051;
+ gBattle_WIN0H = 0xF0;
+ gBattle_WIN0V = 0x5051;
dp12_8087EA4();
for (i = 0; i < 80; i++)
@@ -181,10 +181,10 @@ void InitBattle(void)
ResetPaletteFade();
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 0;
gUnknown_030041B8 = 0;
gBattleTerrain = BattleSetup_GetTerrain();
@@ -1003,16 +1003,16 @@ void sub_800FCFC(void)
Random(); // unused return value
REG_BG0HOFS = gUnknown_030042A4;
REG_BG0VOFS = gUnknown_030042A0;
- REG_BG1HOFS = gUnknown_030042C0;
- REG_BG1VOFS = gUnknown_030041B4;
- REG_BG2HOFS = gUnknown_03004288;
- REG_BG2VOFS = gUnknown_03004280;
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
REG_BG3HOFS = gUnknown_030041B0;
REG_BG3VOFS = gUnknown_030041B8;
- REG_WIN0H = gUnknown_030042C4;
- REG_WIN0V = gUnknown_03004240;
- REG_WIN1H = gUnknown_03004200;
- REG_WIN1V = gUnknown_03004244;
+ REG_WIN0H = gBattle_WIN0H;
+ REG_WIN0V = gBattle_WIN0V;
+ REG_WIN1H = gBattle_WIN1H;
+ REG_WIN1V = gBattle_WIN1V;
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
@@ -1138,8 +1138,8 @@ void c2_8011A1C(void)
REG_WIN0V = 0x5051;
REG_WININ = 0;
REG_WINOUT = 0;
- gUnknown_030042C4 = 0xF0;
- gUnknown_03004240 = 0x5051;
+ gBattle_WIN0H = 0xF0;
+ gBattle_WIN0V = 0x5051;
dp12_8087EA4();
for (i = 0; i < 80; i++)
@@ -1157,10 +1157,10 @@ void c2_8011A1C(void)
ResetPaletteFade();
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 0;
gUnknown_030041B8 = 0;
diff --git a/src/battle/battle_3.c b/src/battle/battle_3.c
index b21ec1572..e5a730598 100644
--- a/src/battle/battle_3.c
+++ b/src/battle/battle_3.c
@@ -110,22 +110,22 @@ extern u8 BattleScript_WrapEnds[];
extern u8 BattleScript_DisabledNoMore[];
extern u8 BattleScript_EncoredNoMore[];
-extern u8 gUnknown_081D9030[];
-extern u8 gUnknown_081D8F62[];
-extern u8 gUnknown_081D8FFF[];
-extern u8 gUnknown_081D8F7D[];
-extern u8 gUnknown_081D9016[];
-extern u8 gUnknown_081D9008[];
-extern u8 gUnknown_081D9041[];
-extern u8 gUnknown_081D950F[]; //uproar wakeup BS
-extern u8 gUnknown_081D957E[]; //uproar BS
+extern u8 BattleScript_SideStatusWoreOff[];
+extern u8 BattleScript_RainContinuesOrEnds[];
+extern u8 BattleScript_SandStormHailEnds[];
+extern u8 BattleScript_DamagingWeatherContinues[];
+extern u8 BattleScript_SunlightFaded[];
+extern u8 BattleScript_SunlightContinues[];
+extern u8 BattleScript_SafeguardEnds[];
+extern u8 BattleScript_MonWokeUpInUproar[]; //uproar wakeup BS
+extern u8 BattleScript_PrintUproarOverTurns[]; //uproar BS
extern u8 BattleScript_ThrashConfuses[];
extern u8 BattleScript_YawnMakesAsleep[];
-extern u8 BattleScript_FutureSightHits[];
+extern u8 BattleScript_MonTookFutureAttack[];
extern u8 BattleScript_PerishSongHits[];
extern u8 BattleScript_PerishSongTimerGoesDown[];
-extern u8 gUnknown_081D8C72[];
-extern u8 gUnknown_081D8C7B[];
+extern u8 BattleScript_GiveExp[];
+extern u8 BattleScript_HandleFaintedMon[];
extern u8 BattleScript_MoveUsedIsAsleep[];
extern u8 BattleScript_MoveUsedWokeUp[];
@@ -146,7 +146,7 @@ extern u8 BattleScript_BideStoringEnergy[];
extern u8 BattleScript_BideAttack[];
extern u8 BattleScript_BideNoEnergyToAttack[];
-extern u8 gUnknown_081D901D[]; //load weather from overworld
+extern u8 BattleScript_OverworldWeatherStarts[]; //load weather from overworld
extern u8 BattleScript_DrizzleActivates[];
extern u8 BattleScript_SandstreamActivates[];
extern u8 BattleScript_DroughtActivates[];
@@ -165,7 +165,7 @@ extern u8 BattleScript_ColorChangeActivates[];
extern u8 BattleScript_RoughSkinActivates[];
extern u8 BattleScript_ApplySecondaryEffect[];
extern u8 BattleScript_CuteCharmActivates[];
-extern u8 gUnknown_081D9956[]; //ability status clear
+extern u8 BattleScript_AbilityCuredStatus[]; //ability status clear
extern u8 BattleScript_SynchronizeActivates[];
extern u8 gUnknown_081D978C[]; //intimidate1
extern u8 gUnknown_081D9795[]; //intimidate2
@@ -185,20 +185,20 @@ extern u8 BattleScript_BerryCureBrnEnd2[];
extern u8 BattleScript_BerryCureFrzEnd2[];
extern u8 BattleScript_BerryCureSlpEnd2[];
extern u8 BattleScript_BerryCureConfusionEnd2[];
-extern u8 gUnknown_081D9A44[]; //berry cure any status end2
+extern u8 BattleScript_BerryCureChosenStatusEnd2[]; //berry cure any status end2
extern u8 BattleScript_BerryCureParRet[];
extern u8 BattleScript_BerryCurePsnRet[];
extern u8 BattleScript_BerryCureBrnRet[];
extern u8 BattleScript_BerryCureFrzRet[];
extern u8 BattleScript_BerryCureSlpRet[];
extern u8 BattleScript_BerryCureConfusionRet[];
-extern u8 gUnknown_081D9A4A[]; //berry cure any status return
+extern u8 BattleScript_BerryCureChosenStatusRet[]; //berry cure any status return
extern u8 BattleScript_ItemHealHP_Ret[];
extern u8 gUnknown_081D995F[]; //disobedient while asleep
-extern u8 gUnknown_081D996F[]; //disobedient, uses a random move
-extern u8 gUnknown_081D9989[]; //disobedient, went to sleep
+extern u8 BattleScript_IgnoresAndUsesRandomMove[]; //disobedient, uses a random move
+extern u8 BattleScript_IgnoresAndFallsAsleep[]; //disobedient, went to sleep
extern u8 gUnknown_081D99A0[]; //disobedient, hits itself
//array entries for battle communication
@@ -396,7 +396,7 @@ u8 UpdateTurnCounters(void)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT;
- b_call_bc_move_exec(gUnknown_081D9030);
+ b_call_bc_move_exec(BattleScript_SideStatusWoreOff);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
gBattleTextBuff1[2] = MOVE_REFLECT;
@@ -424,7 +424,7 @@ u8 UpdateTurnCounters(void)
if (--gSideTimer[sideBank].lightscreenTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
- b_call_bc_move_exec(gUnknown_081D9030);
+ b_call_bc_move_exec(BattleScript_SideStatusWoreOff);
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
@@ -451,7 +451,7 @@ u8 UpdateTurnCounters(void)
if (gSideTimer[sideBank].mistTimer && --gSideTimer[sideBank].mistTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST;
- b_call_bc_move_exec(gUnknown_081D9030);
+ b_call_bc_move_exec(BattleScript_SideStatusWoreOff);
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
@@ -479,7 +479,7 @@ u8 UpdateTurnCounters(void)
if (--gSideTimer[sideBank].safeguardTimer == 0)
{
gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD;
- b_call_bc_move_exec(gUnknown_081D9041);
+ b_call_bc_move_exec(BattleScript_SafeguardEnds);
effect++;
}
}
@@ -532,7 +532,7 @@ u8 UpdateTurnCounters(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
else
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- b_call_bc_move_exec(gUnknown_081D8F62);
+ b_call_bc_move_exec(BattleScript_RainContinuesOrEnds);
effect++;
}
BATTLE_STRUCT->turncountersTracker++;
@@ -543,10 +543,10 @@ u8 UpdateTurnCounters(void)
if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
- gBattlescriptCurrInstr = gUnknown_081D8FFF;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
- gBattlescriptCurrInstr = gUnknown_081D8F7D;
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
BATTLE_STRUCT->animArg1 = B_ANIM_SANDSTORM_CONTINUES;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
@@ -561,10 +561,10 @@ u8 UpdateTurnCounters(void)
if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
- gBattlescriptCurrInstr = gUnknown_081D9016;
+ gBattlescriptCurrInstr = BattleScript_SunlightFaded;
}
else
- gBattlescriptCurrInstr = gUnknown_081D9008;
+ gBattlescriptCurrInstr = BattleScript_SunlightContinues;
b_call_bc_move_exec(gBattlescriptCurrInstr);
effect++;
@@ -577,10 +577,10 @@ u8 UpdateTurnCounters(void)
if (--gWishFutureKnock.weatherDuration == 0)
{
gBattleWeather &= ~WEATHER_HAIL;
- gBattlescriptCurrInstr = gUnknown_081D8FFF;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
}
else
- gBattlescriptCurrInstr = gUnknown_081D8F7D;
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
BATTLE_STRUCT->animArg1 = B_ANIM_HAIL_CONTINUES;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -760,7 +760,7 @@ u8 TurnBasedEffects(void)
gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
- b_call_bc_move_exec(gUnknown_081D950F);
+ b_call_bc_move_exec(BattleScript_MonWokeUpInUproar);
gActiveBank = gBankAttacker;
EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
MarkBufferBankForExecution(gActiveBank);
@@ -791,7 +791,7 @@ u8 TurnBasedEffects(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
CancelMultiTurnMoves(gActiveBank);
}
- b_call_bc_move_exec(gUnknown_081D957E);
+ b_call_bc_move_exec(BattleScript_PrintUproarOverTurns);
effect = 1;
}
}
@@ -938,7 +938,7 @@ bool8 sub_80170DC(void) // handle future sight and perish song
gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank];
gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank];
gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
- b_call_bc_move_exec(BattleScript_FutureSightHits);
+ b_call_bc_move_exec(BattleScript_MonTookFutureAttack);
return 1;
}
}
@@ -1009,7 +1009,7 @@ bool8 sub_80173A4(void)
gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A;
if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(BATTLE_STRUCT->unk16113 & gBitTable[gBattlePartyID[BATTLE_STRUCT->unk1605A]]) && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A]))
{
- b_call_bc_move_exec(gUnknown_081D8C72);
+ b_call_bc_move_exec(BattleScript_GiveExp);
BATTLE_STRUCT->sub80173A4_Tracker = 2;
return 1;
}
@@ -1032,7 +1032,7 @@ bool8 sub_80173A4(void)
gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A; //or should banks be switched?
if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A]))
{
- b_call_bc_move_exec(gUnknown_081D8C7B);
+ b_call_bc_move_exec(BattleScript_HandleFaintedMon);
BATTLE_STRUCT->sub80173A4_Tracker = 5;
return 1;
}
@@ -1534,7 +1534,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (effect)
{
gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current();
- b_push_move_exec(gUnknown_081D901D);
+ b_push_move_exec(BattleScript_OverworldWeatherStarts);
}
break;
case ABILITY_DRIZZLE:
@@ -1969,7 +1969,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
break;
}
b_movescr_stack_push_cursor();
- gBattlescriptCurrInstr = gUnknown_081D9956;
+ gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
BATTLE_STRUCT->scriptingActive = bank;
gActiveBank = bank;
EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
@@ -2768,7 +2768,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
gBattleMons[bank].status1 = 0;
gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
- b_call_bc_move_exec(gUnknown_081D9A44);
+ b_call_bc_move_exec(BattleScript_BerryCureChosenStatusEnd2);
effect = ITEM_STATUS_CHANGE;
}
break;
@@ -2777,7 +2777,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
{
gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
- b_call_bc_move_exec(gUnknown_081D9A44);
+ b_call_bc_move_exec(BattleScript_BerryCureChosenStatusEnd2);
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
effect = ITEM_EFFECT_OTHER;
}
@@ -2882,7 +2882,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
b_movescr_stack_push_cursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- gBattlescriptCurrInstr = gUnknown_081D9A4A;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
effect = ITEM_EFFECT_OTHER;
}
break;
@@ -2918,7 +2918,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
b_movescr_stack_push_cursor();
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- gBattlescriptCurrInstr = gUnknown_081D9A4A;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
effect = ITEM_STATUS_CHANGE;
}
break;
@@ -3186,7 +3186,7 @@ u8 IsPokeDisobedient(void)
gBattleCommunication[3] = 0;
gDynamicBasePower = 0;
BATTLE_STRUCT->dynamicMoveType = 0;
- gBattlescriptCurrInstr = gUnknown_081D996F;
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
gBankTarget = GetMoveTarget(gRandomMove, 0);
gHitMarker |= HITMARKER_x200000;
return 2;
@@ -3208,7 +3208,7 @@ u8 IsPokeDisobedient(void)
}
if (i == gNoOfAllBanks)
{
- gBattlescriptCurrInstr = gUnknown_081D9989;
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
return 1;
}
}
diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c
index 18585cebb..0c147e471 100644
--- a/src/battle/battle_4.c
+++ b/src/battle/battle_4.c
@@ -87,8 +87,8 @@ extern u8 gPlayerPartyCount;
extern u16 gMoveToLearn; //move to learn
extern const u8 gTrainerMoney[];
extern u16 gRandomMove;
-extern u8* gBattleScriptsEffectsTable[];
-extern u16 gUnknown_02024BE8; //last used move in battle
+extern u8* gBattleScriptsForMoveEffects[];
+extern u16 gChosenMove; //last used move in battle
extern u8 gBankInMenu;
extern u8 gActionForBanks[4];
extern u16 gUnknown_02024C2C[4]; //last used moves 2, used by sketch
@@ -167,7 +167,7 @@ bool8 IsLinkDoubleBattle(void);
void sub_8094B6C(u8 bank, u8 partyID, u8 r2);
//extern BattleScripts
-extern u8 BattleScript_EndTurn[];
+extern u8 BattleScript_MoveEnd[];
extern u8 BattleScript_NoPPForMove[];
extern u8 BattleScript_MagicCoatBounce[];
extern u8 BattleScript_TookAttack[];
@@ -205,21 +205,21 @@ extern u8 BattleScript_AllStatsUp[];
extern u8 BattleScript_AtkDefDown[];
extern u8 BattleScript_SAtkDown2[];
-extern u8 gUnknown_081D919F[]; //spikes1
-extern u8 gUnknown_081D9171[]; //spikes2
-extern u8 gUnknown_081D91CD[]; //spikes3
-extern u8 BattleScript_1D6F44[]; //present dmg
-extern u8 BattleScript_1D83B5[]; //present full hp
-extern u8 BattleScript_1D839B[]; //present hp heal
-extern u8 BattleScript_1D6F74[];
+extern u8 BattleScript_SpikesOnTarget[]; //spikes1
+extern u8 BattleScript_SpikesOnAttacker[]; //spikes2
+extern u8 BattleScript_SpikesOngBank1[]; //spikes3
+extern u8 BattleScript_HitFromCritCalc[]; //present dmg
+extern u8 BattleScript_AlreadyAtFullHp[]; //present full hp
+extern u8 BattleScript_PresentHealTarget[]; //present hp heal
+extern u8 BattleScript_MoveMissedPause[];
extern u8 BattleScript_CastformChange[];
-extern u8 gUnknown_081D9834[];
-extern u8 gUnknown_081D90FC[]; //bs random switchout
-extern u8 gUnknown_081D95DB[]; //bs payday money give
-extern u8 gUnknown_081D8C58[];
-extern u8 gUnknown_081D8C65[];
-extern u8 gUnknown_081D9156[];
-extern u8 gUnknown_081D9468[];
+extern u8 BattleScript_DampStopsExplosion[];
+extern u8 BattleScript_SuccessForceOut[]; //bs random switchout
+extern u8 BattleScript_PrintPayDayMoneyString[]; //bs payday money give
+extern u8 BattleScript_FaintAttacker[];
+extern u8 BattleScript_FaintTarget[];
+extern u8 BattleScript_DestinyBondTakesLife[];
+extern u8 BattleScript_SelectingImprisionedMoveInPalace[];
// read via orr
#define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
@@ -282,41 +282,41 @@ static void atk01_accuracycheck(void);
static void atk02_attackstring(void);
static void atk03_ppreduce(void);
static void atk04_critcalc(void);
-static void atk05_damagecalc1(void);
+static void atk05_damagecalc(void);
static void atk06_typecalc(void);
-static void atk07_dmg_adjustment(void);
-static void atk08_dmg_adjustment2(void);
+static void atk07_adjustnormaldamage(void);
+static void atk08_adjustnormaldamage2(void);
static void atk09_attackanimation(void);
static void atk0A_waitanimation(void);
static void atk0B_healthbarupdate(void);
static void atk0C_datahpupdate(void);
static void atk0D_critmessage(void);
-static void atk0E_effectiveness_sound(void);
+static void atk0E_effectivenesssound(void);
static void atk0F_resultmessage(void);
static void atk10_printstring(void);
-static void atk11_printstring_playeronly(void);
+static void atk11_printselectionstring(void);
static void atk12_waitmessage(void);
static void atk13_printfromtable(void);
-static void atk14_printfromtable_playeronly(void);
-static void atk15_seteffectwithchancetarget(void);
+static void atk14_printselectionstringfromtable(void);
+static void atk15_seteffectwithchance(void);
static void atk16_seteffectprimary(void);
static void atk17_seteffectsecondary(void);
-static void atk18_status_effect_clear(void);
-static void atk19_faint_pokemon(void);
-static void atk1A_faint_animation(void);
-static void atk1B_faint_effects_clear(void);
+static void atk18_clearstatusfromeffect(void);
+static void atk19_tryfaintmon(void);
+static void atk1A_dofaintanimation(void);
+static void atk1B_cleareffectsonfaint(void);
static void atk1C_jumpifstatus(void);
static void atk1D_jumpifstatus2(void);
static void atk1E_jumpifability(void);
static void atk1F_jumpifsideaffecting(void);
static void atk20_jumpifstat(void);
-static void atk21_jumpifstatus3(void);
+static void atk21_jumpifstatus3condition(void);
static void atk22_jumpiftype(void);
static void atk23_getexp(void);
static void atk24(void);
-static void atk25_move_values_cleanup(void);
-static void atk26_set_multihit(void);
-static void atk27_decrement_multihit(void);
+static void atk25_movevaluescleanup(void);
+static void atk26_setmultihit(void);
+static void atk27_decrementmultihit(void);
static void atk28_goto(void);
static void atk29_jumpifbyte(void);
static void atk2A_jumpifhalfword(void);
@@ -327,7 +327,7 @@ static void atk2E_setbyte(void);
static void atk2F_addbyte(void);
static void atk30_subbyte(void);
static void atk31_copyarray(void);
-static void atk32_copyarray_withindex(void);
+static void atk32_copyarraywithindex(void);
static void atk33_orbyte(void);
static void atk34_orhalfword(void);
static void atk35_orword(void);
@@ -341,75 +341,75 @@ static void atk3C_return(void);
static void atk3D_end(void);
static void atk3E_end2(void);
static void atk3F_end3(void);
-static void atk40_jump_if_move_affected_by_protect(void);
+static void atk40_jumpifaffectedbyprotect(void);
static void atk41_call(void);
static void atk42_jumpiftype2(void);
static void atk43_jumpifabilitypresent(void);
-static void atk44(void);
+static void atk44_endselectionscript(void);
static void atk45_playanimation(void);
static void atk46_playanimation2(void);
static void atk47_setgraphicalstatchangevalues(void);
static void atk48_playstatchangeanimation(void);
-static void atk49_moveendturn(void);
+static void atk49_moveend(void);
static void atk4A_typecalc2(void);
-static void atk4B_return_atk_to_ball(void);
-static void atk4C_copy_poke_data(void);
-static void atk4D_switch_data_update(void);
-static void atk4E_switchin_anim(void);
-static void atk4F_jump_if_cannot_switch(void);
+static void atk4B_returnatktoball(void);
+static void atk4C_getswitchedmondata(void);
+static void atk4D_switchindataupdate(void);
+static void atk4E_switchinanim(void);
+static void atk4F_jumpifcantswitch(void);
static void atk50_openpartyscreen(void);
-static void atk51_switch_handle_order(void);
-static void atk52_switch_in_effects(void);
-static void atk53_trainer_slide(void);
-static void atk54_effectiveness_sound(void);
-static void atk55_play_sound(void);
-static void atk56_fainting_cry(void);
+static void atk51_switchhandleorder(void);
+static void atk52_switchineffects(void);
+static void atk53_trainerslidein(void);
+static void atk54_playse(void);
+static void atk55_fanfare(void);
+static void atk56_playfaintcry(void);
static void atk57(void);
-static void atk58_return_to_ball(void);
-void atk59_learnmove_inbattle(void);
-static void atk5A(void);
-static void atk5B_80256E0(void);
+static void atk58_returntoball(void);
+void atk59_handlelearnnewmove(void);
+static void atk5A_yesnoboxlearnmove(void);
+static void atk5B_yesnoboxstoplearningmove(void);
static void atk5C_hitanimation(void);
static void atk5D_getmoneyreward(void);
static void atk5E_8025A70(void);
static void atk5F_8025B24(void);
-static void atk60_increment_gamestat(void);
-static void atk61_8025BA4(void);
+static void atk60_incrementgamestat(void);
+static void atk61_drawpartystatussummary(void);
static void atk62_08025C6C(void);
static void atk63_jumptorandomattack(void);
static void atk64_statusanimation(void);
static void atk65_status2animation(void);
static void atk66_chosenstatusanimation(void);
-static void atk67_8025ECC(void);
-static void atk68_80246A0(void);
-static void atk69_dmg_adjustment2(void);
+static void atk67_yesnobox(void);
+static void atk68_cancelallactions(void);
+static void atk69_adjustsetdamage(void);
void atk6A_removeitem(void);
static void atk6B_atknameinbuff1(void);
-static void atk6C_lvlbox_display(void);
-static void atk6D_set_sentpokes_values(void);
-static void atk6E_set_atk_to_player0(void);
-static void atk6F_set_visible(void);
-static void atk70_record_ability(void);
-static void atk71_buffer_move_to_learn(void);
-static void atk72_jump_if_can_run_frombattle(void);
-static void atk73_hp_thresholds(void);
-static void atk74_hp_thresholds2(void);
-static void atk75_8026A58(void);
+static void atk6C_drawlvlupbox(void);
+static void atk6D_resetsentmonsvalue(void);
+static void atk6E_setatktoplayer0(void);
+static void atk6F_makevisible(void);
+static void atk70_recordlastability(void);
+static void atk71_buffermovetolearn(void);
+static void atk72_jumpifplayerran(void);
+static void atk73_hpthresholds(void);
+static void atk74_hpthresholds2(void);
+static void atk75_useitemonopponent(void);
static void atk76_various(void);
-static void atk77_setprotect(void);
+static void atk77_setprotectlike(void);
static void atk78_faintifabilitynotdamp(void);
static void atk79_setatkhptozero(void);
-static void atk7A_jumpwhiletargetvalid(void);
-static void atk7B_healhalfHP_if_possible(void);
-static void atk7C_8025508(void);
-static void atk7D_set_rain(void);
+static void atk7A_jumpifnexttargetvalid(void);
+static void atk7B_tryhealhalfhealth(void);
+static void atk7C_trymirrormove(void);
+static void atk7D_setrain(void);
static void atk7E_setreflect(void);
static void atk7F_setseeded(void);
static void atk80_manipulatedamage(void);
-static void atk81_setrest(void);
+static void atk81_trysetrest(void);
static void atk82_jumpifnotfirstturn(void);
static void atk83_nop(void);
-static void atk84_jump_if_cant_sleep(void);
+static void atk84_jumpifcantmakeasleep(void);
static void atk85_stockpile(void);
static void atk86_stockpiletobasedamage(void);
static void atk87_stockpiletohpheal(void);
@@ -419,64 +419,64 @@ static void atk89_statbuffchange(void);
static void atk8A_normalisebuffs(void);
static void atk8B_setbide(void);
static void atk8C_confuseifrepeatingattackends(void);
-static void atk8D_setmultihit_counter(void);
-static void atk8E_prepare_multihit(void);
+static void atk8D_setmultihitcounter(void);
+static void atk8E_initmultihitstring(void);
static void atk8F_forcerandomswitch(void);
-static void atk90_conversion_type_change(void);
+static void atk90_tryconversiontypechange(void);
static void atk91_givepaydaymoney(void);
static void atk92_setlightscreen(void);
-static void atk93_ko_move(void);
-static void atk94_gethalfcurrentenemyhp(void);
+static void atk93_tryKO(void);
+static void atk94_damagetohalftargethp(void);
static void atk95_setsandstorm(void);
static void atk96_weatherdamage(void);
-static void atk97_try_infatuation(void);
-static void atk98_status_icon_update(void);
+static void atk97_tryinfatuating(void);
+static void atk98_updatestatusicon(void);
static void atk99_setmist(void);
-static void atk9A_set_focusenergy(void);
+static void atk9A_setfocusenergy(void);
static void atk9B_transformdataexecution(void);
-static void atk9C_set_substitute(void);
-static void atk9D_copyattack(void);
+static void atk9C_setsubstitute(void);
+static void atk9D_mimicattackcopy(void);
static void atk9E_metronome(void);
static void atk9F_dmgtolevel(void);
static void atkA0_psywavedamageeffect(void);
static void atkA1_counterdamagecalculator(void);
static void atkA2_mirrorcoatdamagecalculator(void);
static void atkA3_disablelastusedattack(void);
-static void atkA4_setencore(void);
+static void atkA4_trysetencore(void);
static void atkA5_painsplitdmgcalc(void);
static void atkA6_settypetorandomresistance(void);
static void atkA7_setalwayshitflag(void);
static void atkA8_copymovepermanently(void);
-static void atkA9_sleeptalk_choose_move(void);
-static void atkAA_set_destinybond(void);
-static void atkAB_DestinyBondFlagUpdate(void);
+static void atkA9_trychoosesleeptalkmove(void);
+static void atkAA_setdestinybond(void);
+static void atkAB_trysetdestinybondtohappen(void);
static void atkAC_remaininghptopower(void);
-static void atkAD_spite_ppreduce(void);
-static void atkAE_heal_party_status(void);
+static void atkAD_tryspiteppreduce(void);
+static void atkAE_healpartystatus(void);
static void atkAF_cursetarget(void);
-static void atkB0_set_spikes(void);
-static void atkB1_set_foresight(void);
-static void atkB2_setperishsong(void);
+static void atkB0_trysetspikes(void);
+static void atkB1_setforesight(void);
+static void atkB2_trysetperishsong(void);
static void atkB3_rolloutdamagecalculation(void);
static void atkB4_jumpifconfusedandstatmaxed(void);
static void atkB5_furycuttercalc(void);
static void atkB6_happinesstodamagecalculation(void);
static void atkB7_presentdamagecalculation(void);
-static void atkB8_set_safeguard(void);
+static void atkB8_setsafeguard(void);
static void atkB9_magnitudedamagecalculation(void);
static void atkBA_jumpifnopursuitswitchdmg(void);
static void atkBB_setsunny(void);
static void atkBC_maxattackhalvehp(void);
static void atkBD_copyfoestats(void);
-static void atkBE_breakfree(void);
-static void atkBF_set_defense_curl(void);
+static void atkBE_rapidspinfree(void);
+static void atkBF_setdefensecurlbit(void);
static void atkC0_recoverbasedonsunlight(void);
-static void atkC1_hidden_power(void);
-static void atkC2_selectnexttarget(void);
-static void atkC3_setfutureattack(void);
-static void atkC4_beat_up(void);
-static void atkC5_hidepreattack(void);
-static void atkC6_unhidepostattack(void);
+static void atkC1_hiddenpowercalc(void);
+static void atkC2_selectfirstvalidtarget(void);
+static void atkC3_trysetfutureattack(void);
+static void atkC4_trydobeatup(void);
+static void atkC5_setsemiinvulnerablebit(void);
+static void atkC6_clearsemiinvulnerablebit(void);
static void atkC7_setminimize(void);
static void atkC8_sethail(void);
static void atkC9_jumpifattackandspecialattackcannotfall(void);
@@ -487,45 +487,45 @@ static void atkCD_cureifburnedparalysedorpoisoned(void);
static void atkCE_settorment(void);
static void atkCF_jumpifnodamage(void);
static void atkD0_settaunt(void);
-static void atkD1_set_helpinghand(void);
-static void atkD2_swap_items(void);
-static void atkD3_copy_ability(void);
-static void atkD4_wish_effect(void);
-static void atkD5_setroots(void);
+static void atkD1_trysethelpinghand(void);
+static void atkD2_tryswapitems(void);
+static void atkD3_trycopyability(void);
+static void atkD4_trywish(void);
+static void atkD5_trysetroots(void);
static void atkD6_doubledamagedealtifdamaged(void);
static void atkD7_setyawn(void);
static void atkD8_setdamagetohealthdifference(void);
static void atkD9_scaledamagebyhealthratio(void);
-static void atkDA_abilityswap(void);
-static void atkDB_imprisoneffect(void);
-static void atkDC_setgrudge(void);
+static void atkDA_tryswapabilities(void);
+static void atkDB_tryimprision(void);
+static void atkDC_trysetgrudge(void);
static void atkDD_weightdamagecalculation(void);
static void atkDE_asistattackselect(void);
-static void atkDF_setmagiccoat(void);
-static void atkE0_setstealstatchange(void);
-static void atkE1_intimidate_string_loader(void);
-static void atkE2_switchout_abilities(void);
-static void atkE3_jumpiffainted(void);
+static void atkDF_trysetmagiccoat(void);
+static void atkE0_trysetsnatch(void);
+static void atkE1_trygetintimidatetarget(void);
+static void atkE2_switchoutabilities(void);
+static void atkE3_jumpifhasnohp(void);
static void atkE4_getsecretpowereffect(void);
static void atkE5_pickup(void);
-static void atkE6_castform_change_animation(void);
-static void atkE7_castform_data_change(void);
+static void atkE6_docastformchangeanimation(void);
+static void atkE7_trycastformdatachange(void);
static void atkE8_settypebasedhalvers(void);
static void atkE9_setweatherballtype(void);
-static void atkEA_recycleitem(void);
+static void atkEA_tryrecycleitem(void);
static void atkEB_settypetoterrain(void);
-static void atkEC_pursuit_sth(void);
-static void atkED_802B4B4(void);
+static void atkEC_pursuitrelated(void);
+static void atkED_snatchsetbanks(void);
static void atkEE_removelightscreenreflect(void);
-void atkEF_pokeball_catch_calculation(void);
-static void atkF0_copy_caught_poke(void);
-static void atkF1_setpoke_as_caught(void);
-static void atkF2_display_dex_info(void);
-static void atkF3_nickname_caught_poke(void);
-static void atkF4_802BEF0(void);
+void atkEF_handleballthrow(void);
+static void atkF0_givecaughtmon(void);
+static void atkF1_trysetcaughtmondexflags(void);
+static void atkF2_displaydexinfo(void);
+static void atkF3_trygivecaughtmonnick(void);
+static void atkF4_subattackerhpbydmg(void);
static void atkF5_removeattackerstatus1(void);
-static void atkF6_802BF48(void);
-static void atkF7_802BF54(void);
+static void atkF6_finishaction(void);
+static void atkF7_finishturn(void);
const BattleCmdFunc gBattleScriptingCommandsTable[] =
{
@@ -534,41 +534,41 @@ const BattleCmdFunc gBattleScriptingCommandsTable[] =
atk02_attackstring,
atk03_ppreduce,
atk04_critcalc,
- atk05_damagecalc1,
+ atk05_damagecalc,
atk06_typecalc,
- atk07_dmg_adjustment,
- atk08_dmg_adjustment2,
+ atk07_adjustnormaldamage,
+ atk08_adjustnormaldamage2,
atk09_attackanimation,
atk0A_waitanimation,
atk0B_healthbarupdate,
atk0C_datahpupdate,
atk0D_critmessage,
- atk0E_effectiveness_sound,
+ atk0E_effectivenesssound,
atk0F_resultmessage,
atk10_printstring,
- atk11_printstring_playeronly,
+ atk11_printselectionstring,
atk12_waitmessage,
atk13_printfromtable,
- atk14_printfromtable_playeronly,
- atk15_seteffectwithchancetarget,
+ atk14_printselectionstringfromtable,
+ atk15_seteffectwithchance,
atk16_seteffectprimary,
atk17_seteffectsecondary,
- atk18_status_effect_clear,
- atk19_faint_pokemon,
- atk1A_faint_animation,
- atk1B_faint_effects_clear,
+ atk18_clearstatusfromeffect,
+ atk19_tryfaintmon,
+ atk1A_dofaintanimation,
+ atk1B_cleareffectsonfaint,
atk1C_jumpifstatus,
atk1D_jumpifstatus2,
atk1E_jumpifability,
atk1F_jumpifsideaffecting,
atk20_jumpifstat,
- atk21_jumpifstatus3,
+ atk21_jumpifstatus3condition,
atk22_jumpiftype,
atk23_getexp,
atk24,
- atk25_move_values_cleanup,
- atk26_set_multihit,
- atk27_decrement_multihit,
+ atk25_movevaluescleanup,
+ atk26_setmultihit,
+ atk27_decrementmultihit,
atk28_goto,
atk29_jumpifbyte,
atk2A_jumpifhalfword,
@@ -579,7 +579,7 @@ const BattleCmdFunc gBattleScriptingCommandsTable[] =
atk2F_addbyte,
atk30_subbyte,
atk31_copyarray,
- atk32_copyarray_withindex,
+ atk32_copyarraywithindex,
atk33_orbyte,
atk34_orhalfword,
atk35_orword,
@@ -593,75 +593,75 @@ const BattleCmdFunc gBattleScriptingCommandsTable[] =
atk3D_end,
atk3E_end2,
atk3F_end3,
- atk40_jump_if_move_affected_by_protect,
+ atk40_jumpifaffectedbyprotect,
atk41_call,
atk42_jumpiftype2,
atk43_jumpifabilitypresent,
- atk44,
+ atk44_endselectionscript,
atk45_playanimation,
atk46_playanimation2,
atk47_setgraphicalstatchangevalues,
atk48_playstatchangeanimation,
- atk49_moveendturn,
+ atk49_moveend,
atk4A_typecalc2,
- atk4B_return_atk_to_ball,
- atk4C_copy_poke_data,
- atk4D_switch_data_update,
- atk4E_switchin_anim,
- atk4F_jump_if_cannot_switch,
+ atk4B_returnatktoball,
+ atk4C_getswitchedmondata,
+ atk4D_switchindataupdate,
+ atk4E_switchinanim,
+ atk4F_jumpifcantswitch,
atk50_openpartyscreen,
- atk51_switch_handle_order,
- atk52_switch_in_effects,
- atk53_trainer_slide,
- atk54_effectiveness_sound,
- atk55_play_sound,
- atk56_fainting_cry,
+ atk51_switchhandleorder,
+ atk52_switchineffects,
+ atk53_trainerslidein,
+ atk54_playse,
+ atk55_fanfare,
+ atk56_playfaintcry,
atk57,
- atk58_return_to_ball,
- atk59_learnmove_inbattle,
- atk5A,
- atk5B_80256E0,
+ atk58_returntoball,
+ atk59_handlelearnnewmove,
+ atk5A_yesnoboxlearnmove,
+ atk5B_yesnoboxstoplearningmove,
atk5C_hitanimation,
atk5D_getmoneyreward,
atk5E_8025A70,
atk5F_8025B24,
- atk60_increment_gamestat,
- atk61_8025BA4,
+ atk60_incrementgamestat,
+ atk61_drawpartystatussummary,
atk62_08025C6C,
atk63_jumptorandomattack,
atk64_statusanimation,
atk65_status2animation,
atk66_chosenstatusanimation,
- atk67_8025ECC,
- atk68_80246A0,
- atk69_dmg_adjustment2,
+ atk67_yesnobox,
+ atk68_cancelallactions,
+ atk69_adjustsetdamage,
atk6A_removeitem,
atk6B_atknameinbuff1,
- atk6C_lvlbox_display,
- atk6D_set_sentpokes_values,
- atk6E_set_atk_to_player0,
- atk6F_set_visible,
- atk70_record_ability,
- atk71_buffer_move_to_learn,
- atk72_jump_if_can_run_frombattle,
- atk73_hp_thresholds,
- atk74_hp_thresholds2,
- atk75_8026A58,
+ atk6C_drawlvlupbox,
+ atk6D_resetsentmonsvalue,
+ atk6E_setatktoplayer0,
+ atk6F_makevisible,
+ atk70_recordlastability,
+ atk71_buffermovetolearn,
+ atk72_jumpifplayerran,
+ atk73_hpthresholds,
+ atk74_hpthresholds2,
+ atk75_useitemonopponent,
atk76_various,
- atk77_setprotect,
+ atk77_setprotectlike,
atk78_faintifabilitynotdamp,
atk79_setatkhptozero,
- atk7A_jumpwhiletargetvalid,
- atk7B_healhalfHP_if_possible,
- atk7C_8025508,
- atk7D_set_rain,
+ atk7A_jumpifnexttargetvalid,
+ atk7B_tryhealhalfhealth,
+ atk7C_trymirrormove,
+ atk7D_setrain,
atk7E_setreflect,
atk7F_setseeded,
atk80_manipulatedamage,
- atk81_setrest,
+ atk81_trysetrest,
atk82_jumpifnotfirstturn,
atk83_nop,
- atk84_jump_if_cant_sleep,
+ atk84_jumpifcantmakeasleep,
atk85_stockpile,
atk86_stockpiletobasedamage,
atk87_stockpiletohpheal,
@@ -670,64 +670,64 @@ const BattleCmdFunc gBattleScriptingCommandsTable[] =
atk8A_normalisebuffs,
atk8B_setbide,
atk8C_confuseifrepeatingattackends,
- atk8D_setmultihit_counter,
- atk8E_prepare_multihit,
+ atk8D_setmultihitcounter,
+ atk8E_initmultihitstring,
atk8F_forcerandomswitch,
- atk90_conversion_type_change,
+ atk90_tryconversiontypechange,
atk91_givepaydaymoney,
atk92_setlightscreen,
- atk93_ko_move,
- atk94_gethalfcurrentenemyhp,
+ atk93_tryKO,
+ atk94_damagetohalftargethp,
atk95_setsandstorm,
atk96_weatherdamage,
- atk97_try_infatuation,
- atk98_status_icon_update,
+ atk97_tryinfatuating,
+ atk98_updatestatusicon,
atk99_setmist,
- atk9A_set_focusenergy,
+ atk9A_setfocusenergy,
atk9B_transformdataexecution,
- atk9C_set_substitute,
- atk9D_copyattack,
+ atk9C_setsubstitute,
+ atk9D_mimicattackcopy,
atk9E_metronome,
atk9F_dmgtolevel,
atkA0_psywavedamageeffect,
atkA1_counterdamagecalculator,
atkA2_mirrorcoatdamagecalculator,
atkA3_disablelastusedattack,
- atkA4_setencore,
+ atkA4_trysetencore,
atkA5_painsplitdmgcalc,
atkA6_settypetorandomresistance,
atkA7_setalwayshitflag,
atkA8_copymovepermanently,
- atkA9_sleeptalk_choose_move,
- atkAA_set_destinybond,
- atkAB_DestinyBondFlagUpdate,
+ atkA9_trychoosesleeptalkmove,
+ atkAA_setdestinybond,
+ atkAB_trysetdestinybondtohappen,
atkAC_remaininghptopower,
- atkAD_spite_ppreduce,
- atkAE_heal_party_status,
+ atkAD_tryspiteppreduce,
+ atkAE_healpartystatus,
atkAF_cursetarget,
- atkB0_set_spikes,
- atkB1_set_foresight,
- atkB2_setperishsong,
+ atkB0_trysetspikes,
+ atkB1_setforesight,
+ atkB2_trysetperishsong,
atkB3_rolloutdamagecalculation,
atkB4_jumpifconfusedandstatmaxed,
atkB5_furycuttercalc,
atkB6_happinesstodamagecalculation,
atkB7_presentdamagecalculation,
- atkB8_set_safeguard,
+ atkB8_setsafeguard,
atkB9_magnitudedamagecalculation,
atkBA_jumpifnopursuitswitchdmg,
atkBB_setsunny,
atkBC_maxattackhalvehp,
atkBD_copyfoestats,
- atkBE_breakfree,
- atkBF_set_defense_curl,
+ atkBE_rapidspinfree,
+ atkBF_setdefensecurlbit,
atkC0_recoverbasedonsunlight,
- atkC1_hidden_power,
- atkC2_selectnexttarget,
- atkC3_setfutureattack,
- atkC4_beat_up,
- atkC5_hidepreattack,
- atkC6_unhidepostattack,
+ atkC1_hiddenpowercalc,
+ atkC2_selectfirstvalidtarget,
+ atkC3_trysetfutureattack,
+ atkC4_trydobeatup,
+ atkC5_setsemiinvulnerablebit,
+ atkC6_clearsemiinvulnerablebit,
atkC7_setminimize,
atkC8_sethail,
atkC9_jumpifattackandspecialattackcannotfall,
@@ -738,45 +738,45 @@ const BattleCmdFunc gBattleScriptingCommandsTable[] =
atkCE_settorment,
atkCF_jumpifnodamage,
atkD0_settaunt,
- atkD1_set_helpinghand,
- atkD2_swap_items,
- atkD3_copy_ability,
- atkD4_wish_effect,
- atkD5_setroots,
+ atkD1_trysethelpinghand,
+ atkD2_tryswapitems,
+ atkD3_trycopyability,
+ atkD4_trywish,
+ atkD5_trysetroots,
atkD6_doubledamagedealtifdamaged,
atkD7_setyawn,
atkD8_setdamagetohealthdifference,
atkD9_scaledamagebyhealthratio,
- atkDA_abilityswap,
- atkDB_imprisoneffect,
- atkDC_setgrudge,
+ atkDA_tryswapabilities,
+ atkDB_tryimprision,
+ atkDC_trysetgrudge,
atkDD_weightdamagecalculation,
atkDE_asistattackselect,
- atkDF_setmagiccoat,
- atkE0_setstealstatchange,
- atkE1_intimidate_string_loader,
- atkE2_switchout_abilities,
- atkE3_jumpiffainted,
+ atkDF_trysetmagiccoat,
+ atkE0_trysetsnatch,
+ atkE1_trygetintimidatetarget,
+ atkE2_switchoutabilities,
+ atkE3_jumpifhasnohp,
atkE4_getsecretpowereffect,
atkE5_pickup,
- atkE6_castform_change_animation,
- atkE7_castform_data_change,
+ atkE6_docastformchangeanimation,
+ atkE7_trycastformdatachange,
atkE8_settypebasedhalvers,
atkE9_setweatherballtype,
- atkEA_recycleitem,
+ atkEA_tryrecycleitem,
atkEB_settypetoterrain,
- atkEC_pursuit_sth,
- atkED_802B4B4,
+ atkEC_pursuitrelated,
+ atkED_snatchsetbanks,
atkEE_removelightscreenreflect,
- atkEF_pokeball_catch_calculation,
- atkF0_copy_caught_poke,
- atkF1_setpoke_as_caught,
- atkF2_display_dex_info,
- atkF3_nickname_caught_poke,
- atkF4_802BEF0,
+ atkEF_handleballthrow,
+ atkF0_givecaughtmon,
+ atkF1_trysetcaughtmondexflags,
+ atkF2_displaydexinfo,
+ atkF3_trygivecaughtmonnick,
+ atkF4_subattackerhpbydmg,
atkF5_removeattackerstatus1,
- atkF6_802BF48,
- atkF7_802BF54,
+ atkF6_finishaction,
+ atkF7_finishturn,
};
struct statFractions
@@ -869,59 +869,59 @@ static const u32 gStatusFlagsForMoveEffects[] =
0x00000000
};
-extern u8 BattleScript_1D963E[];
-extern u8 BattleScript_1D965A[];
-extern u8 BattleScript_1D9669[];
-extern u8 BattleScript_1D9678[];
-extern u8 BattleScript_1D9687[];
-extern u8 BattleScript_1D969D[];
-extern u8 BattleScript_1D96BA[];
-extern u8 BattleScript_1D9696[];
-extern u8 BattleScript_1D96B1[];
-extern u8 BattleScript_1D96AA[];
-extern u8 BattleScript_1D96C8[];
+extern u8 BattleScript_MoveEffectSleep[];
+extern u8 BattleScript_MoveEffectPoison[];
+extern u8 BattleScript_MoveEffectBurn[];
+extern u8 BattleScript_MoveEffectFreeze[];
+extern u8 BattleScript_MoveEffectParalysis[];
+extern u8 BattleScript_MoveEffectToxic[];
+extern u8 BattleScript_MoveEffectConfusion[];
+extern u8 BattleScript_MoveEffectUproar[];
+extern u8 BattleScript_MoveEffectWrap[];
+extern u8 BattleScript_MoveEffectPayDay[];
+extern u8 BattleScript_MoveEffectRecoil33[];
u8* const gMoveEffectBS_Ptrs[] =
{
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D965A,
- BattleScript_1D9669,
- BattleScript_1D9678,
- BattleScript_1D9687,
- BattleScript_1D969D,
- BattleScript_1D96BA,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D9696,
- BattleScript_1D96AA,
- BattleScript_1D963E,
- BattleScript_1D96B1,
- BattleScript_1D96C8,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D963E,
- BattleScript_1D96C8
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectPoison,
+ BattleScript_MoveEffectBurn,
+ BattleScript_MoveEffectFreeze,
+ BattleScript_MoveEffectParalysis,
+ BattleScript_MoveEffectToxic,
+ BattleScript_MoveEffectConfusion,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectUproar,
+ BattleScript_MoveEffectPayDay,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectWrap,
+ BattleScript_MoveEffectRecoil33,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectSleep,
+ BattleScript_MoveEffectRecoil33
};
const u8 sUnreferencedBitMask1[] = {0, 1, 3, 7, 0xF, 0x1F, 0x3F};
@@ -1034,7 +1034,7 @@ static void atk00_attackcanceler(void)
if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
{
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
- gBattlescriptCurrInstr = BattleScript_EndTurn;
+ gBattlescriptCurrInstr = BattleScript_MoveEnd;
return;
}
if (AtkCanceller_UnableToUseMove())
@@ -1127,7 +1127,7 @@ static void JumpIfMoveFailed(u8 adder, u16 move)
gBattlescriptCurrInstr = to_store;
}
-static void atk40_jump_if_move_affected_by_protect(void)
+static void atk40_jumpifaffectedbyprotect(void)
{
if (TargetProtectAffected)
{
@@ -1383,7 +1383,7 @@ static void atk04_critcalc(void)
gBattlescriptCurrInstr++;
}
-static void atk05_damagecalc1(void)
+static void atk05_damagecalc(void)
{
u16 side_hword = gSideAffecting[GetBankIdentity(gBankTarget) & 1];
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
@@ -1744,7 +1744,7 @@ void Unused_ApplyRandomDmgMultiplier(void)
ApplyRandomDmgMultiplier();
}
-static void atk07_dmg_adjustment(void)
+static void atk07_adjustnormaldamage(void)
{
u8 hold_effect, quality;
ApplyRandomDmgMultiplier();
@@ -1791,7 +1791,7 @@ static void atk07_dmg_adjustment(void)
gBattlescriptCurrInstr++;
}
-static void atk08_dmg_adjustment2(void) //literally the same as 0x7 except it doesn't check for false swipe move effect...
+static void atk08_adjustnormaldamage2(void) //literally the same as 0x7 except it doesn't check for false swipe move effect...
{
u8 hold_effect, quality;
ApplyRandomDmgMultiplier();
@@ -2050,7 +2050,7 @@ static void atk0D_critmessage(void)
}
}
-static void atk0E_effectiveness_sound(void)
+static void atk0E_effectivenesssound(void)
{
if (gBattleExecBuffer)
return;
@@ -2192,7 +2192,7 @@ static void atk10_printstring(void)
}
}
-static void atk11_printstring_playeronly(void)
+static void atk11_printselectionstring(void)
{
gActiveBank = gBankAttacker;
EmitPrintStringPlayerOnly(0, T2_READ_16(gBattlescriptCurrInstr + 1));
@@ -2234,7 +2234,7 @@ static void atk13_printfromtable(void)
}
}
-static void atk14_printfromtable_playeronly(void)
+static void atk14_printselectionstringfromtable(void)
{
if (gBattleExecBuffer == 0)
{
@@ -4919,7 +4919,7 @@ _0801F610: .4byte BattleScript_SAtkDown2\n\
#endif // NONMATCHING
-static void atk15_seteffectwithchancetarget(void)
+static void atk15_seteffectwithchance(void)
{
u32 PercentChance;
if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE)
@@ -4954,7 +4954,7 @@ static void atk17_seteffectsecondary(void)
SetMoveEffect(0, 0);
}
-static void atk18_status_effect_clear(void)
+static void atk18_clearstatusfromeffect(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6)
@@ -4967,7 +4967,7 @@ static void atk18_status_effect_clear(void)
BATTLE_STRUCT->unk16112 = 0;
}
-static void atk19_faint_pokemon(void)
+static void atk19_tryfaintmon(void)
{
u8 *r4;
@@ -4995,13 +4995,13 @@ static void atk19_faint_pokemon(void)
{
gActiveBank = gBankAttacker;
bank = gBankTarget;
- r4 = gUnknown_081D8C58;
+ r4 = BattleScript_FaintAttacker;
}
else
{
gActiveBank = gBankTarget;
bank = gBankAttacker;
- r4 = gUnknown_081D8C65;
+ r4 = BattleScript_FaintTarget;
}
if (!(gAbsentBankFlags & gBitTable[gActiveBank])
&& gBattleMons[gActiveBank].hp == 0)
@@ -5039,7 +5039,7 @@ static void atk19_faint_pokemon(void)
{
b_movescr_stack_push(gBattlescriptCurrInstr);
gBattleMoveDamage = gBattleMons[bank].hp;
- gBattlescriptCurrInstr = gUnknown_081D9156;
+ gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife;
}
if ((gStatuses3[gBankTarget] & STATUS3_GRUDGE)
&& !(gHitMarker & HITMARKER_GRUDGE)
@@ -5051,7 +5051,7 @@ static void atk19_faint_pokemon(void)
gBattleMons[gBankAttacker].pp[moveIndex] = 0;
b_movescr_stack_push(gBattlescriptCurrInstr);
- gBattlescriptCurrInstr = gUnknown_081D9468;
+ gBattlescriptCurrInstr = BattleScript_SelectingImprisionedMoveInPalace;
gActiveBank = gBankAttacker;
EmitSetAttributes(0, moveIndex + 9, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]);
MarkBufferBankForExecution(gActiveBank);
@@ -5070,7 +5070,7 @@ static void atk19_faint_pokemon(void)
}
}
-static void atk1A_faint_animation(void)
+static void atk1A_dofaintanimation(void)
{
if (gBattleExecBuffer == 0)
{
@@ -5081,7 +5081,7 @@ static void atk1A_faint_animation(void)
}
}
-static void atk1B_faint_effects_clear(void)
+static void atk1B_cleareffectsonfaint(void)
{
//Clears things like attraction or trapping to other banks
if (gBattleExecBuffer == 0)
@@ -5220,7 +5220,7 @@ static void atk20_jumpifstat(void)
gBattlescriptCurrInstr += 9;
}
-static void atk21_jumpifstatus3(void)
+static void atk21_jumpifstatus3condition(void)
{
u32 flags;
void* jump_loc;
@@ -5265,14 +5265,14 @@ static void atk23_getexp(void)
u16* exp = &BATTLE_STRUCT->exp;
gBank1 = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
sent_in = gSentPokesToOpponent[(gBank1 & 2) >> 1];
- switch (BATTLE_STRUCT->atk23StateTracker)
+ switch (BATTLE_STRUCT->getexpStateTracker)
{
case 0: //check if should receive exp at all
if (GetBankSide(gBank1) != 1 || (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
- BATTLE_STRUCT->atk23StateTracker = 6; //goto last case
+ BATTLE_STRUCT->getexpStateTracker = 6; //goto last case
else
{
- BATTLE_STRUCT->atk23StateTracker++;
+ BATTLE_STRUCT->getexpStateTracker++;
((u8*)ewram)[0x16113] |= gBitTable[gBattlePartyID[gBank1]];
}
break;
@@ -5317,7 +5317,7 @@ static void atk23_getexp(void)
*exp = 1;
gExpShareExp = 0;
}
- BATTLE_STRUCT->atk23StateTracker++;
+ BATTLE_STRUCT->getexpStateTracker++;
BATTLE_STRUCT->expGetterID = 0;
BATTLE_STRUCT->sentInPokes = sent_in;
} //no break statement
@@ -5334,7 +5334,7 @@ static void atk23_getexp(void)
if ((hold_effect != HOLD_EFFECT_EXP_SHARE && !(BATTLE_STRUCT->sentInPokes & 1)))
{
BATTLE_STRUCT->sentInPokes >>= 1;
- tracker = &BATTLE_STRUCT->atk23StateTracker;
+ tracker = &BATTLE_STRUCT->getexpStateTracker;
zero = 0;
*tracker = 5; //increment looper
gBattleMoveDamage = zero; //used for exp
@@ -5342,7 +5342,7 @@ static void atk23_getexp(void)
else if (GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_LEVEL) == 100)
{
BATTLE_STRUCT->sentInPokes >>= 1;
- tracker = &BATTLE_STRUCT->atk23StateTracker;
+ tracker = &BATTLE_STRUCT->getexpStateTracker;
zero = 0;
*tracker = 5; //increment looper
gBattleMoveDamage = zero; //used for exp
@@ -5428,7 +5428,7 @@ static void atk23_getexp(void)
MonGainEVs(&gPlayerParty[BATTLE_STRUCT->expGetterID], gBattleMons[gBank1].species);
}
BATTLE_STRUCT->sentInPokes >>= 1;
- BATTLE_STRUCT->atk23StateTracker++;
+ BATTLE_STRUCT->getexpStateTracker++;
}
}
break;
@@ -5450,7 +5450,7 @@ static void atk23_getexp(void)
EmitExpBarUpdate(0, BATTLE_STRUCT->expGetterID, gBattleMoveDamage);
MarkBufferBankForExecution(gActiveBank);
}
- BATTLE_STRUCT->atk23StateTracker++;
+ BATTLE_STRUCT->getexpStateTracker++;
}
break;
case 4: //lvl up if necessary
@@ -5508,24 +5508,24 @@ static void atk23_getexp(void)
gBattleMons[2].spAttack = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPEED /*RIP*/);
gBattleMons[2].spDefense = GetMonData(&gPlayerParty[BATTLE_STRUCT->expGetterID], MON_DATA_SPATK);
}
- BATTLE_STRUCT->atk23StateTracker = 5;
+ BATTLE_STRUCT->getexpStateTracker = 5;
}
else
{
gBattleMoveDamage = 0;
- BATTLE_STRUCT->atk23StateTracker = 5;
+ BATTLE_STRUCT->getexpStateTracker = 5;
}
}
break;
case 5: //looper increment
if (gBattleMoveDamage) //there is exp to give, goto case 3 that gives exp
- BATTLE_STRUCT->atk23StateTracker = 3;
+ BATTLE_STRUCT->getexpStateTracker = 3;
else
{
if (++BATTLE_STRUCT->expGetterID <= 5)
- BATTLE_STRUCT->atk23StateTracker = 2; //loop again
+ BATTLE_STRUCT->getexpStateTracker = 2; //loop again
else
- BATTLE_STRUCT->atk23StateTracker = 6; //we're done
+ BATTLE_STRUCT->getexpStateTracker = 6; //we're done
}
break;
case 6: //increment instruction
@@ -6966,19 +6966,19 @@ static void MoveValuesCleanUp(void)
gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
}
-static void atk25_move_values_cleanup(void)
+static void atk25_movevaluescleanup(void)
{
MoveValuesCleanUp();
gBattlescriptCurrInstr += 1;
}
-static void atk26_set_multihit(void)
+static void atk26_setmultihit(void)
{
gMultiHitCounter = T2_READ_8(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr += 2;
}
-static void atk27_decrement_multihit(void)
+static void atk27_decrementmultihit(void)
{
if (--gMultiHitCounter == 0)
gBattlescriptCurrInstr += 5;
@@ -7184,7 +7184,7 @@ static void atk31_copyarray(void)
gBattlescriptCurrInstr += 10;
}
-static void atk32_copyarray_withindex(void)
+static void atk32_copyarraywithindex(void)
{
u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
@@ -7332,7 +7332,7 @@ static void atk43_jumpifabilitypresent(void)
gBattlescriptCurrInstr += 6;
}
-static void atk44(void)
+static void atk44_endselectionscript(void)
{
ewram16060(gBankAttacker) = 1;
}
@@ -7796,7 +7796,7 @@ _080217E6:\n\
#endif // NONMATCHING
#ifdef NONMATCHING
-static void atk49_moveendturn(void)
+static void atk49_moveend(void)
{
int i;
int effect = 0;
@@ -7831,7 +7831,7 @@ static void atk49_moveendturn(void)
{
gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++;
b_movescr_stack_push_cursor();
- gBattlescriptCurrInstr = gUnknown_081D9132;
+ gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
effect = 1;
}
BATTLE_STRUCT->cmd49StateTracker++;
@@ -7847,7 +7847,7 @@ static void atk49_moveendturn(void)
EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1);
MarkBufferBankForExecution(gActiveBank);
b_movescr_stack_push_cursor();
- gBattlescriptCurrInstr = gUnknown_081D955D;
+ gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
effect = 1;
}
BATTLE_STRUCT->cmd49StateTracker++;
@@ -7936,7 +7936,7 @@ static void atk49_moveendturn(void)
}
#else
__attribute__((naked))
-static void atk49_moveendturn(void)
+static void atk49_moveend(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -8008,7 +8008,7 @@ _08021874:\n\
adds r0, r3\n\
strb r4, [r0]\n\
bl MoveValuesCleanUp\n\
- ldr r2, _080218B4 @ =gBattleScriptsEffectsTable\n\
+ ldr r2, _080218B4 @ =gBattleScriptsForMoveEffects\n\
mov r4, r8\n\
ldrh r1, [r4]\n\
lsls r0, r1, 1\n\
@@ -8026,7 +8026,7 @@ _08021874:\n\
.align 2, 0\n\
_080218AC: .4byte gSharedMem\n\
_080218B0: .4byte 0x0001600c\n\
-_080218B4: .4byte gBattleScriptsEffectsTable\n\
+_080218B4: .4byte gBattleScriptsForMoveEffects\n\
_080218B8: .4byte gBattlescriptCurrInstr\n\
_080218BC: .4byte gUnknown_081D9B2D\n\
_080218C0:\n\
@@ -8166,7 +8166,7 @@ _080219C8:\n\
strb r0, [r1, 0x19]\n\
bl b_movescr_stack_push_cursor\n\
ldr r1, _08021A24 @ =gBattlescriptCurrInstr\n\
- ldr r0, _08021A28 @ =gUnknown_081D9132\n\
+ ldr r0, _08021A28 @ =BattleScript_RageIsBuilding\n\
str r0, [r1]\n\
movs r5, 0x1\n\
mov r10, r5\n\
@@ -8184,7 +8184,7 @@ _08021A18: .4byte gProtectStructs\n\
_08021A1C: .4byte gBattleMoves\n\
_08021A20: .4byte gCurrentMove\n\
_08021A24: .4byte gBattlescriptCurrInstr\n\
-_08021A28: .4byte gUnknown_081D9132\n\
+_08021A28: .4byte BattleScript_RageIsBuilding\n\
_08021A2C: .4byte gSharedMem\n\
_08021A30: .4byte 0x0001600c\n\
_08021A34:\n\
@@ -8264,7 +8264,7 @@ _08021A92:\n\
bl MarkBufferBankForExecution\n\
bl b_movescr_stack_push_cursor\n\
ldr r1, _08021AE8 @ =gBattlescriptCurrInstr\n\
- ldr r0, _08021AEC @ =gUnknown_081D955D\n\
+ ldr r0, _08021AEC @ =BattleScript_DefrostedViaFireMove\n\
str r0, [r1]\n\
movs r2, 0x1\n\
mov r10, r2\n\
@@ -8277,7 +8277,7 @@ _08021ADC: .4byte gSpecialStatuses\n\
_08021AE0: .4byte gBattleMoveFlags\n\
_08021AE4: .4byte gActiveBank\n\
_08021AE8: .4byte gBattlescriptCurrInstr\n\
-_08021AEC: .4byte gUnknown_081D955D\n\
+_08021AEC: .4byte BattleScript_DefrostedViaFireMove\n\
_08021AF0:\n\
ldr r0, _08021B14 @ =gBankTarget\n\
ldrb r1, [r0]\n\
@@ -8376,7 +8376,7 @@ _08021B9C:\n\
ldr r4, [sp, 0x8]\n\
cmp r4, 0x1D\n\
bne _08021BE0\n\
- ldr r0, _08021C2C @ =gUnknown_02024BE8\n\
+ ldr r0, _08021C2C @ =gChosenMove\n\
ldrh r2, [r0]\n\
adds r7, r0, 0\n\
cmp r2, 0xA5\n\
@@ -8444,7 +8444,7 @@ _08021C22:\n\
b _08022244\n\
.align 2, 0\n\
_08021C28: .4byte gHitMarker\n\
-_08021C2C: .4byte gUnknown_02024BE8\n\
+_08021C2C: .4byte gChosenMove\n\
_08021C30: .4byte 0x0000ffff\n\
_08021C34: .4byte gBattleMoveFlags\n\
_08021C38: .4byte gBattleMons\n\
@@ -8733,7 +8733,7 @@ _08021E70:\n\
str r3, [r5]\n\
_08021E9A:\n\
ldr r1, _08021F40 @ =gBattleMoves\n\
- ldr r2, _08021F44 @ =gUnknown_02024BE8\n\
+ ldr r2, _08021F44 @ =gChosenMove\n\
ldrh r3, [r2]\n\
lsls r0, r3, 1\n\
adds r0, r3\n\
@@ -8816,7 +8816,7 @@ _08021F34: .4byte gActiveBank\n\
_08021F38: .4byte gBankTarget\n\
_08021F3C: .4byte 0xffffefff\n\
_08021F40: .4byte gBattleMoves\n\
-_08021F44: .4byte gUnknown_02024BE8\n\
+_08021F44: .4byte gChosenMove\n\
_08021F48: .4byte gBattleMoveFlags\n\
_08021F4C: .4byte gUnknown_02024C2C\n\
_08021F50: .4byte gAbsentBankFlags\n\
@@ -8967,7 +8967,7 @@ _08022082:\n\
b _08022244\n\
_08022090:\n\
ldr r1, _0802213C @ =gBattleMoves\n\
- ldr r4, _08022140 @ =gUnknown_02024BE8\n\
+ ldr r4, _08022140 @ =gChosenMove\n\
ldrh r3, [r4]\n\
lsls r0, r3, 1\n\
adds r0, r3\n\
@@ -9051,7 +9051,7 @@ _08022130: .4byte gBitTable\n\
_08022134: .4byte gBankAttacker\n\
_08022138: .4byte 0x000160a6\n\
_0802213C: .4byte gBattleMoves\n\
-_08022140: .4byte gUnknown_02024BE8\n\
+_08022140: .4byte gChosenMove\n\
_08022144: .4byte gHitMarker\n\
_08022148: .4byte gBankTarget\n\
_0802214C: .4byte gBattleMoveFlags\n\
@@ -9322,7 +9322,7 @@ static void atk4A_typecalc2(void)
gBattlescriptCurrInstr++;
}
-static void atk4B_return_atk_to_ball(void)
+static void atk4B_returnatktoball(void)
{
gActiveBank = gBankAttacker;
if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank)))
@@ -9333,7 +9333,7 @@ static void atk4B_return_atk_to_ball(void)
gBattlescriptCurrInstr++;
}
-static void atk4C_copy_poke_data(void)
+static void atk4C_getswitchedmondata(void)
{
if (gBattleExecBuffer)
return;
@@ -9357,7 +9357,7 @@ static inline u8 get_knocked_off_byte(u8 bank)
return *cc;
}
-static void atk4D_switch_data_update(void)
+static void atk4D_switchindataupdate(void)
{
struct BattlePokemon OldData;
int i;
@@ -9401,7 +9401,7 @@ static void atk4D_switch_data_update(void)
gBattlescriptCurrInstr += 2;
}
-static void atk4E_switchin_anim(void)
+static void atk4E_switchinanim(void)
{
if (gBattleExecBuffer)
return;
@@ -9417,7 +9417,7 @@ static void atk4E_switchin_anim(void)
gBattlescriptCurrInstr += 3;
}
-static void atk4F_jump_if_cannot_switch(void)
+static void atk4F_jumpifcantswitch(void)
{
int val, to_cmp;
register struct Pokemon *party;
@@ -10565,7 +10565,7 @@ _08023318: .4byte gBitTable\n\
.syntax divided");
}
-static void atk51_switch_handle_order(void)
+static void atk51_switchhandleorder(void)
{
int i;
if (gBattleExecBuffer)
@@ -10616,7 +10616,7 @@ static void atk51_switch_handle_order(void)
gBattlescriptCurrInstr += 3;
}
-static void atk52_switch_in_effects(void)
+static void atk52_switchineffects(void)
{
int i;
@@ -10641,11 +10641,11 @@ static void atk52_switch_in_effects(void)
b_movescr_stack_push_cursor();
if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0)
- gBattlescriptCurrInstr = gUnknown_081D919F;
+ gBattlescriptCurrInstr = BattleScript_SpikesOnTarget;
else if (T2_READ_8(gBattlescriptCurrInstr + 1) == 1)
- gBattlescriptCurrInstr = gUnknown_081D9171;
+ gBattlescriptCurrInstr = BattleScript_SpikesOnAttacker;
else
- gBattlescriptCurrInstr = gUnknown_081D91CD;
+ gBattlescriptCurrInstr = BattleScript_SpikesOngBank1;
}
else
{
@@ -10687,7 +10687,7 @@ static void atk52_switch_in_effects(void)
}
}
-static void atk53_trainer_slide(void)
+static void atk53_trainerslidein(void)
{
if (!T2_READ_8(gBattlescriptCurrInstr + 1))
gActiveBank = GetBankByPlayerAI(0);
@@ -10699,7 +10699,7 @@ static void atk53_trainer_slide(void)
gBattlescriptCurrInstr += 2;
}
-static void atk54_effectiveness_sound(void)
+static void atk54_playse(void)
{
gActiveBank = gBankAttacker;
EmitEffectivenessSound(0, T2_READ_16(gBattlescriptCurrInstr + 1));
@@ -10707,7 +10707,7 @@ static void atk54_effectiveness_sound(void)
gBattlescriptCurrInstr += 3;
}
-static void atk55_play_sound(void)
+static void atk55_fanfare(void)
{
gActiveBank = gBankAttacker;
Emitcmd44(0, T2_READ_16(gBattlescriptCurrInstr + 1));
@@ -10715,7 +10715,7 @@ static void atk55_play_sound(void)
gBattlescriptCurrInstr += 3;
}
-static void atk56_fainting_cry(void)
+static void atk56_playfaintcry(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
EmitFaintingCry(0);
@@ -10731,7 +10731,7 @@ static void atk57(void)
gBattlescriptCurrInstr += 1;
}
-static void atk58_return_to_ball(void)
+static void atk58_returntoball(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
EmitReturnPokeToBall(0, 1);
@@ -10739,7 +10739,7 @@ static void atk58_return_to_ball(void)
gBattlescriptCurrInstr += 2;
}
-void atk59_learnmove_inbattle(void)
+void atk59_handlelearnnewmove(void)
{
u8* loc1 = T1_READ_PTR(gBattlescriptCurrInstr + 1);
u8* loc2 = T1_READ_PTR(gBattlescriptCurrInstr + 5);
@@ -10785,7 +10785,7 @@ void sub_8023AD8(void)
DestroyMenuCursor();
}
-static void atk5A(void)
+static void atk5A_yesnoboxlearnmove(void)
{
gActiveBank = 0;
switch (BATTLE_STRUCT->atk5A_StateTracker)
@@ -10898,7 +10898,7 @@ static void atk5A(void)
}
}
-static void atk5B_80256E0(void)
+static void atk5B_yesnoboxstoplearningmove(void)
{
switch (BATTLE_STRUCT->atk5A_StateTracker)
{
@@ -11253,7 +11253,7 @@ static void atk5F_8025B24(void)
gBattlescriptCurrInstr++;
}
-static void atk60_increment_gamestat(void)
+static void atk60_incrementgamestat(void)
{
if (GetBankSide(gBankAttacker) == 0)
{
@@ -11262,7 +11262,7 @@ static void atk60_increment_gamestat(void)
gBattlescriptCurrInstr += 2;
}
-static void atk61_8025BA4(void)
+static void atk61_drawpartystatussummary(void)
{
int i;
struct Pokemon* party;
@@ -11307,8 +11307,8 @@ static void atk63_jumptorandomattack(void)
if (T2_READ_8(gBattlescriptCurrInstr + 1))
gCurrentMove = gRandomMove;
else
- gUnknown_02024BE8 = gCurrentMove = gRandomMove;
- gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ gChosenMove = gCurrentMove = gRandomMove;
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
static void atk64_statusanimation(void)
@@ -11357,7 +11357,7 @@ static void atk66_chosenstatusanimation(void)
}
}
-static void atk67_8025ECC(void)
+static void atk67_yesnobox(void)
{
switch (gBattleCommunication[0])
{
@@ -11399,7 +11399,7 @@ static void atk67_8025ECC(void)
}
}
-static void atk68_80246A0(void)
+static void atk68_cancelallactions(void)
{
int i;
for (i = 0; i < gNoOfAllBanks; i++)
@@ -11409,7 +11409,7 @@ static void atk68_80246A0(void)
gBattlescriptCurrInstr++;
}
-static void atk69_dmg_adjustment2(void) //literally a copy of atk07 except theres no rand dmg modifier...
+static void atk69_adjustsetdamage(void) //literally a copy of atk07 except theres no rand dmg modifier...
{
u8 hold_effect, quality;
if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
@@ -11474,7 +11474,7 @@ static void atk6B_atknameinbuff1(void)
}
#ifdef NONMATCHING
-static void atk6C_lvlbox_display(void)
+static void atk6C_drawlvlupbox(void)
{
u8 r1 = 0;
u8 r7 = 0;
@@ -11489,7 +11489,7 @@ static void atk6C_lvlbox_display(void)
#else
__attribute__((naked))
-static void atk6C_lvlbox_display(void)
+static void atk6C_drawlvlupbox(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -11899,19 +11899,19 @@ _08024C48: .4byte gBattlescriptCurrInstr\n\
#endif
-static void atk6D_set_sentpokes_values(void)
+static void atk6D_resetsentmonsvalue(void)
{
sub_80156DC();
gBattlescriptCurrInstr++;
}
-static void atk6E_set_atk_to_player0(void)
+static void atk6E_setatktoplayer0(void)
{
gBankAttacker = GetBankByPlayerAI(0);
gBattlescriptCurrInstr++;
}
-static void atk6F_set_visible(void)
+static void atk6F_makevisible(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
EmitSpriteInvisibility(0, 0);
@@ -11919,7 +11919,7 @@ static void atk6F_set_visible(void)
gBattlescriptCurrInstr += 2;
}
-static void atk70_record_ability(void)
+static void atk70_recordlastability(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
RecordAbilityBattle(gActiveBank, gLastUsedAbility);
@@ -11935,13 +11935,13 @@ void sub_8024CEC(void)
gBattleTextBuff2[4] = 0xFF;
}
-static void atk71_buffer_move_to_learn(void)
+static void atk71_buffermovetolearn(void)
{
sub_8024CEC();
gBattlescriptCurrInstr++;
}
-static void atk72_jump_if_can_run_frombattle(void)
+static void atk72_jumpifplayerran(void)
{
if (sub_8014AB8(gBank1))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -11949,7 +11949,7 @@ static void atk72_jump_if_can_run_frombattle(void)
gBattlescriptCurrInstr += 5;
}
-static void atk73_hp_thresholds(void)
+static void atk73_hpthresholds(void)
{
u8 opposing_bank;
s32 result;
@@ -11975,7 +11975,7 @@ static void atk73_hp_thresholds(void)
gBattlescriptCurrInstr += 2;
}
-static void atk74_hp_thresholds2(void)
+static void atk74_hpthresholds2(void)
{
u8 opposing_bank;
u8 hp_switchout;
@@ -12000,7 +12000,7 @@ static void atk74_hp_thresholds2(void)
gBattlescriptCurrInstr += 2;
}
-static void atk75_8026A58(void)
+static void atk75_useitemonopponent(void)
{
gBankInMenu = gBankAttacker;
sub_803E1B0(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1);
@@ -12073,7 +12073,7 @@ static void atk76_various(void)
gBattlescriptCurrInstr += 3;
}
-static void atk77_setprotect(void) //protect and endure
+static void atk77_setprotectlike(void) //protect and endure
{
bool8 not_last_turn = 1;
u16 last_move = gUnknown_02024C4C[gBankAttacker];
@@ -12138,7 +12138,7 @@ static void atk78_faintifabilitynotdamp(void)
{
gLastUsedAbility = ABILITY_DAMP;
RecordAbilityBattle(gBankTarget, gBattleMons[gBankTarget].ability);
- gBattlescriptCurrInstr = gUnknown_081D9834;
+ gBattlescriptCurrInstr = BattleScript_DampStopsExplosion;
}
}
@@ -12155,7 +12155,7 @@ static void atk79_setatkhptozero(void)
gBattlescriptCurrInstr++;
}
-static void atk7A_jumpwhiletargetvalid(void) //used by intimidate to loop through all targets
+static void atk7A_jumpifnexttargetvalid(void) //used by intimidate to loop through all targets
{
u8* jump_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -12178,7 +12178,7 @@ static void atk7A_jumpwhiletargetvalid(void) //used by intimidate to loop throug
gBattlescriptCurrInstr += 5;
}
-static void atk7B_healhalfHP_if_possible(void)
+static void atk7B_tryhealhalfhealth(void)
{
u8* fail_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -12196,7 +12196,7 @@ static void atk7B_healhalfHP_if_possible(void)
gBattlescriptCurrInstr += 6;
}
-static void atk7C_8025508(void)
+static void atk7C_trymirrormove(void)
{
u16 r7 = ewram160ACarr2(0, gBankAttacker) | (ewram160ACarr2(1, gBankAttacker) << 8);
u16 r6 = ewram16100arr2(0, gBankAttacker) | (ewram16100arr2(1, gBankAttacker) << 8);
@@ -12207,7 +12207,7 @@ static void atk7C_8025508(void)
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = r7;
gBankTarget = GetMoveTarget(gCurrentMove, 0);
- gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else if (r6 != 0 && r5 != 0 && r6 != 0xFFFF && r5 != 0xFFFF)
{
@@ -12217,21 +12217,21 @@ static void atk7C_8025508(void)
else
gCurrentMove = r5;
gBankTarget = GetMoveTarget(gCurrentMove, 0);
- gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else if (r6 != 0 && r6 != 0xFFFF)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = r6;
gBankTarget = GetMoveTarget(gCurrentMove, 0);
- gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else if (r5 != 0 && r5 != 0xFFFF)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = r5;
gBankTarget = GetMoveTarget(gCurrentMove, 0);
- gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
else
{
@@ -12240,7 +12240,7 @@ static void atk7C_8025508(void)
}
}
-static void atk7D_set_rain(void)
+static void atk7D_setrain(void)
{
if (gBattleWeather & WEATHER_RAIN_ANY)
{
@@ -12319,7 +12319,7 @@ static void atk80_manipulatedamage(void)
gBattlescriptCurrInstr += 2;
}
-static void atk81_setrest(void)
+static void atk81_trysetrest(void)
{
u8* fail_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1);
gActiveBank = gBankTarget = gBankAttacker;
@@ -12377,7 +12377,7 @@ bool8 UproarWakeUpCheck(u8 bank)
return 1;
}
-static void atk84_jump_if_cant_sleep(void)
+static void atk84_jumpifcantmakeasleep(void)
{
u8* jump_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (UproarWakeUpCheck(gBankTarget))
@@ -13264,7 +13264,7 @@ static void atk8C_confuseifrepeatingattackends(void)
gBattlescriptCurrInstr++;
}
-static void atk8D_setmultihit_counter(void)
+static void atk8D_setmultihitcounter(void)
{
if (T2_READ_8(gBattlescriptCurrInstr + 1))
gMultiHitCounter = T2_READ_8(gBattlescriptCurrInstr + 1);
@@ -13279,7 +13279,7 @@ static void atk8D_setmultihit_counter(void)
gBattlescriptCurrInstr += 2;
}
-static void atk8E_prepare_multihit(void)
+static void atk8E_initmultihitstring(void)
{
ewram160E0(0) = 0xFD;
ewram160E0(1) = 1;
@@ -13306,7 +13306,7 @@ static bool8 sub_80264C0(void)
}
ewram16064arr(gBankTarget) = gBattlePartyID[gBankTarget];
}
- gBattlescriptCurrInstr = gUnknown_081D90FC;
+ gBattlescriptCurrInstr = BattleScript_SuccessForceOut;
return 1;
}
@@ -13399,7 +13399,7 @@ static void atk8F_forcerandomswitch(void)
}
}
-static void atk90_conversion_type_change(void)
+static void atk90_tryconversiontypechange(void)
{
//randomly changes user's type to one of its moves' type
u8 valid_moves = 0;
@@ -13472,7 +13472,7 @@ static void atk91_givepaydaymoney(void)
gBattleTextBuff1[5] = uBYTE1_16(gPaydayMoney);
gBattleTextBuff1[6] = 0xFF;
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
- gBattlescriptCurrInstr = gUnknown_081D95DB;
+ gBattlescriptCurrInstr = BattleScript_PrintPayDayMoneyString;
}
else
gBattlescriptCurrInstr++;
@@ -13498,7 +13498,7 @@ static void atk92_setlightscreen(void)
}
#ifdef NOTMATCHING
-static void atk93_ko_move(void)
+static void atk93_tryKO(void)
{
if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
hold_effect = gEnigmaBerries[gBankTarget].holdEffect, quality = gEnigmaBerries[gBankTarget].holdEffectParam;
@@ -13552,7 +13552,7 @@ MOVESTATUS_MISSED_LABEL:
#else
__attribute((naked))
-static void atk93_ko_move(void)
+static void atk93_tryKO(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -13647,7 +13647,7 @@ _08026C0C:\n\
ldr r0, _08026C60 @ =gLastUsedAbility\n\
strb r3, [r0]\n\
ldr r1, _08026C64 @ =gBattlescriptCurrInstr\n\
- ldr r0, _08026C68 @ =gUnknown_081D9826\n\
+ ldr r0, _08026C68 @ =BattleScript_SturdyPreventsOHKO\n\
str r0, [r1]\n\
ldr r1, _08026C50 @ =gBankTarget\n\
ldrb r0, [r1]\n\
@@ -13662,7 +13662,7 @@ _08026C58: .4byte gBattleMons\n\
_08026C5C: .4byte gBattleMoveFlags\n\
_08026C60: .4byte gLastUsedAbility\n\
_08026C64: .4byte gBattlescriptCurrInstr\n\
-_08026C68: .4byte gUnknown_081D9826\n\
+_08026C68: .4byte BattleScript_SturdyPreventsOHKO\n\
_08026C6C:\n\
ldr r1, _08026CE0 @ =gStatuses3\n\
lsls r0, r2, 2\n\
@@ -13903,7 +13903,7 @@ _08026E54: .4byte gBattlescriptCurrInstr\n\
}
#endif // NOTMATCHING
-static void atk94_gethalfcurrentenemyhp(void) //super fang
+static void atk94_damagetohalftargethp(void) //super fang
{
gBattleMoveDamage = gBattleMons[gBankTarget].hp / 2;
if (gBattleMoveDamage == 0)
@@ -13969,7 +13969,7 @@ static void atk96_weatherdamage(void)
gBattlescriptCurrInstr++;
}
-static void atk97_try_infatuation(void)
+static void atk97_tryinfatuating(void)
{
struct Pokemon *attacker, *target;
u16 atk_species, def_species;
@@ -14012,7 +14012,7 @@ static void atk97_try_infatuation(void)
}
}
-static void atk98_status_icon_update(void)
+static void atk98_updatestatusicon(void)
{
if (gBattleExecBuffer)
return;
@@ -14061,7 +14061,7 @@ static void atk99_setmist(void)
gBattlescriptCurrInstr++;
}
-static void atk9A_set_focusenergy(void)
+static void atk9A_setfocusenergy(void)
{
if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY)
{
@@ -14078,7 +14078,7 @@ static void atk9A_set_focusenergy(void)
static void atk9B_transformdataexecution(void)
{
- gUnknown_02024BE8 = 0xFFFF;
+ gChosenMove = 0xFFFF;
gBattlescriptCurrInstr++;
if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)
{
@@ -14092,7 +14092,7 @@ static void atk9B_transformdataexecution(void)
gBattleMons[gBankAttacker].status2 |= STATUS2_TRANSFORMED;
gDisableStructs[gBankAttacker].disabledMove = 0;
gDisableStructs[gBankAttacker].disableTimer1 = 0;
- gDisableStructs[gBankAttacker].unk0 = gBattleMons[gBankTarget].personality;
+ gDisableStructs[gBankAttacker].transformedMonPersonality = gBattleMons[gBankTarget].personality;
gDisableStructs[gBankAttacker].unk18_b = 0;
gBattleTextBuff1[0] = 0xFD;
@@ -14122,7 +14122,7 @@ static void atk9B_transformdataexecution(void)
}
}
-static void atk9C_set_substitute(void)
+static void atk9C_setsubstitute(void)
{
u32 hp = gBattleMons[gBankAttacker].maxHP / 4;
if (gBattleMons[gBankAttacker].maxHP / 4 == 0)
@@ -14153,9 +14153,9 @@ static bool8 IsMoveUncopyable(u16 move)
return (sUnknown_081FACFE[i] != 0xFFFE);
}
-static void atk9D_copyattack(void)
+static void atk9D_mimicattackcopy(void)
{
- gUnknown_02024BE8 = 0xFFFF;
+ gChosenMove = 0xFFFF;
if (IsMoveUncopyable(gLastUsedMove[gBankTarget]) || gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED
|| gLastUsedMove[gBankTarget] == 0 || gLastUsedMove[gBankTarget] == 0xFFFF)
{
@@ -14203,7 +14203,7 @@ static void atk9E_metronome(void)
} while (sUnknown_081FACFE[i] != 0xFFFF);
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
- gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
+ gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
gBankTarget = GetMoveTarget(gCurrentMove, 0);
}
@@ -14255,7 +14255,7 @@ _080278F8:\n\
ldr r1, _08027950 @ =0xfffffbff\n\
ands r0, r1\n\
str r0, [r2]\n\
- ldr r3, _08027954 @ =gBattleScriptsEffectsTable\n\
+ ldr r3, _08027954 @ =gBattleScriptsForMoveEffects\n\
ldr r2, _08027958 @ =gBattleMoves\n\
ldrh r1, [r4]\n\
lsls r0, r1, 1\n\
@@ -14286,7 +14286,7 @@ _08027944: .4byte 0x000001ff\n\
_08027948: .4byte 0x0000ffff\n\
_0802794C: .4byte gHitMarker\n\
_08027950: .4byte 0xfffffbff\n\
-_08027954: .4byte gBattleScriptsEffectsTable\n\
+_08027954: .4byte gBattleScriptsForMoveEffects\n\
_08027958: .4byte gBattleMoves\n\
_0802795C: .4byte gBankTarget\n\
.syntax divided");
@@ -14375,7 +14375,7 @@ static void atkA3_disablelastusedattack(void)
}
}
-static void atkA4_setencore(void)
+static void atkA4_trysetencore(void)
{
int i;
for (i = 0; i < 4; i++)
@@ -14742,7 +14742,7 @@ struct move_pp
static void atkA8_copymovepermanently(void)
{
- gUnknown_02024BE8 = 0xFFFF;
+ gChosenMove = 0xFFFF;
if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED) && gUnknown_02024C2C[gBankTarget] != MOVE_STRUGGLE && gUnknown_02024C2C[gBankTarget] != 0 && gUnknown_02024C2C[gBankTarget] != 0xFFFF && gUnknown_02024C2C[gBankTarget] != MOVE_SKETCH)
{
int i;
@@ -14813,7 +14813,7 @@ static u8 AttacksThisTurn(u8 bank, u16 move) //Note: returns 1 if it's a chargin
return 2;
}
-static void atkA9_sleeptalk_choose_move(void)
+static void atkA9_trychoosesleeptalkmove(void)
{
u8 unusable_moves = 0;
int i;
@@ -14843,7 +14843,7 @@ static void atkA9_sleeptalk_choose_move(void)
}
}
-static void atkAA_set_destinybond(void)
+static void atkAA_setdestinybond(void)
{
gBattleMons[gBankAttacker].status2 |= STATUS2_DESTINY_BOND;
gBattlescriptCurrInstr++;
@@ -14857,7 +14857,7 @@ static void DestinyBondFlagUpdate(void)
gHitMarker |= HITMARKER_DESTINYBOND;
}
-static void atkAB_DestinyBondFlagUpdate(void)
+static void atkAB_trysetdestinybondtohappen(void)
{
DestinyBondFlagUpdate();
gBattlescriptCurrInstr++;
@@ -14876,7 +14876,7 @@ static void atkAC_remaininghptopower(void)
gBattlescriptCurrInstr++;
}
-static void atkAD_spite_ppreduce(void)
+static void atkAD_tryspiteppreduce(void)
{
if (gLastUsedMove[gBankTarget] != 0 && gLastUsedMove[gBankTarget] != 0xFFFF && !(gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE))
{
@@ -14922,7 +14922,7 @@ static void atkAD_spite_ppreduce(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atkAE_heal_party_status(void)
+static void atkAE_healpartystatus(void)
{
register u32 zero2 asm("r4") = 0;
u32 zero = zero2;
@@ -15015,7 +15015,7 @@ static void atkAF_cursetarget(void)
}
}
-static void atkB0_set_spikes(void)
+static void atkB0_trysetspikes(void)
{
u8 side = GetBankSide(gBankAttacker) ^ 1;
if (gSideTimer[side].spikesAmount == 3)
@@ -15031,13 +15031,13 @@ static void atkB0_set_spikes(void)
}
}
-static void atkB1_set_foresight(void)
+static void atkB1_setforesight(void)
{
gBattleMons[gBankTarget].status2 |= STATUS2_FORESIGHT;
gBattlescriptCurrInstr++;
}
-static void atkB2_setperishsong(void)
+static void atkB2_trysetperishsong(void)
{
int not_affected_pokes = 0, i;
@@ -15065,7 +15065,7 @@ static void atkB3_rolloutdamagecalculation(void)
if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
{
CancelMultiTurnMoves(gBankAttacker);
- gBattlescriptCurrInstr = BattleScript_1D6F74;
+ gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
}
else
{
@@ -15104,7 +15104,7 @@ static void atkB5_furycuttercalc(void)
if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
{
gDisableStructs[gBankAttacker].furyCutterCounter = 0;
- gBattlescriptCurrInstr = BattleScript_1D6F74;
+ gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
}
else
{
@@ -15147,17 +15147,17 @@ static void atkB7_presentdamagecalculation(void)
gBattleMoveDamage *= -1;
}
if (rand < 204)
- gBattlescriptCurrInstr = BattleScript_1D6F44;
+ gBattlescriptCurrInstr = BattleScript_HitFromCritCalc;
else if (gBattleMons[gBankTarget].maxHP == gBattleMons[gBankTarget].hp)
- gBattlescriptCurrInstr = BattleScript_1D83B5;
+ gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp;
else
{
//gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED); only in Emerald
- gBattlescriptCurrInstr = BattleScript_1D839B;
+ gBattlescriptCurrInstr = BattleScript_PresentHealTarget;
}
}
-static void atkB8_set_safeguard(void)
+static void atkB8_setsafeguard(void)
{
if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_SAFEGUARD)
{
@@ -15310,7 +15310,7 @@ static void atkBD_copyfoestats(void) //psych up
gBattlescriptCurrInstr += 5; //why not 1? possible unused fail possibility?
}
-static void atkBE_breakfree(void) //rapid spin
+static void atkBE_rapidspinfree(void) //rapid spin
{
if (gBattleMons[gBankAttacker].status2 & STATUS2_WRAPPED)
{
@@ -15342,7 +15342,7 @@ static void atkBE_breakfree(void) //rapid spin
gBattlescriptCurrInstr++;
}
-static void atkBF_set_defense_curl(void)
+static void atkBF_setdefensecurlbit(void)
{
gBattleMons[gBankAttacker].status2 |= STATUS2_DEFENSE_CURL;
gBattlescriptCurrInstr++;
@@ -15371,7 +15371,7 @@ static void atkC0_recoverbasedonsunlight(void)
}
__attribute__((naked))
-static void atkC1_hidden_power(void)
+static void atkC1_hiddenpowercalc(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -15519,7 +15519,7 @@ _080298A8: .4byte gBattlescriptCurrInstr\n\
.syntax divided");
}
-static void atkC2_selectnexttarget(void)
+static void atkC2_selectfirstvalidtarget(void)
{
for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
{
@@ -15531,7 +15531,7 @@ static void atkC2_selectnexttarget(void)
gBattlescriptCurrInstr++;
}
-static void atkC3_setfutureattack(void)
+static void atkC3_trysetfutureattack(void)
{
if (gWishFutureKnock.futureSightCounter[gBankTarget] != 0)
{
@@ -15559,7 +15559,7 @@ static void atkC3_setfutureattack(void)
}
#ifdef NONMATCHING
-static void atkC4_beat_up(void)
+static void atkC4_trydobeatup(void)
{
register struct Pokemon* party asm("r7");
if (GetBankSide(gBankAttacker) == 0)
@@ -15605,7 +15605,7 @@ static void atkC4_beat_up(void)
}
#else
__attribute__((naked))
-static void atkC4_beat_up(void)
+static void atkC4_trydobeatup(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -15858,7 +15858,7 @@ _08029C54: .4byte gBattlescriptCurrInstr\n\
}
#endif // NONMATCHING
-static void atkC5_hidepreattack(void)
+static void atkC5_setsemiinvulnerablebit(void)
{
switch (gCurrentMove)
{
@@ -15876,7 +15876,7 @@ static void atkC5_hidepreattack(void)
gBattlescriptCurrInstr++;
}
-static void atkC6_unhidepostattack(void)
+static void atkC6_clearsemiinvulnerablebit(void)
{
switch (gCurrentMove)
{
@@ -15953,7 +15953,7 @@ static void atkCC_callterrainattack(void) //nature power
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
gBankTarget = GetMoveTarget(gCurrentMove, 0);
- b_movescr_stack_push(gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]);
+ b_movescr_stack_push(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
gBattlescriptCurrInstr++;
}
@@ -16002,7 +16002,7 @@ static void atkD0_settaunt(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atkD1_set_helpinghand(void)
+static void atkD1_trysethelpinghand(void)
{
gBankTarget = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gBankTarget])
@@ -16016,7 +16016,7 @@ static void atkD1_set_helpinghand(void)
}
#ifdef NONMATCHING
-static void atkD2_swap_items(void)
+static void atkD2_tryswapitems(void)
{
if ((GetBankSide(gBankAttacker) != 1 || gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER) || gTrainerBattleOpponent == 0x400))
{
@@ -16029,7 +16029,7 @@ static void atkD2_swap_items(void)
#else
__attribute__((naked))
-static void atkD2_swap_items(void)
+static void atkD2_tryswapitems(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -16348,7 +16348,7 @@ _0802A4AC: .4byte gBattleCommunication\n\
}
#endif // NONMATCHING
-static void atkD3_copy_ability(void) //role play
+static void atkD3_trycopyability(void) //role play
{
if (gBattleMons[gBankTarget].ability != 0 && gBattleMons[gBankTarget].ability != ABILITY_WONDER_GUARD)
{
@@ -16360,7 +16360,7 @@ static void atkD3_copy_ability(void) //role play
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atkD4_wish_effect(void)
+static void atkD4_trywish(void)
{
switch (T2_READ_8(gBattlescriptCurrInstr + 1))
{
@@ -16392,7 +16392,7 @@ static void atkD4_wish_effect(void)
}
}
-static void atkD5_setroots(void) //ingrain
+static void atkD5_trysetroots(void) //ingrain
{
if (gStatuses3[gBankAttacker] & STATUS3_ROOTED)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -16447,7 +16447,7 @@ static void atkD9_scaledamagebyhealthratio(void)
gBattlescriptCurrInstr++;
}
-static void atkDA_abilityswap(void)
+static void atkDA_tryswapabilities(void)
{
if ((gBattleMons[gBankAttacker].ability == 0 && gBattleMons[gBankTarget].ability == 0)
|| gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD
@@ -16462,7 +16462,7 @@ static void atkDA_abilityswap(void)
}
}
-static void atkDB_imprisoneffect(void)
+static void atkDB_tryimprision(void)
{
u8 r8 = 0;
if ((gStatuses3[gBankAttacker] & STATUS3_IMPRISIONED))
@@ -16502,7 +16502,7 @@ static void atkDB_imprisoneffect(void)
}
}
-static void atkDC_setgrudge(void)
+static void atkDC_trysetgrudge(void)
{
if (gStatuses3[gBankAttacker] & STATUS3_GRUDGE)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -16770,7 +16770,7 @@ _0802ABF8: .4byte gBattlescriptCurrInstr\n\
#endif // NONMATCHING
-static void atkDF_setmagiccoat(void)
+static void atkDF_trysetmagiccoat(void)
{
gBankTarget = gBankAttacker;
gSpecialStatuses[gBankAttacker].flag20 = 1;
@@ -16783,7 +16783,7 @@ static void atkDF_setmagiccoat(void)
}
}
-static void atkE0_setstealstatchange(void)
+static void atkE0_trysetsnatch(void)
{
gSpecialStatuses[gBankAttacker].flag20 = 1;
if (gCurrentMoveTurn == gNoOfAllBanks - 1) //last turn
@@ -16795,7 +16795,7 @@ static void atkE0_setstealstatchange(void)
}
}
-static void atkE1_intimidate_string_loader(void)
+static void atkE1_trygetintimidatetarget(void)
{
u8 side;
@@ -16820,7 +16820,7 @@ static void atkE1_intimidate_string_loader(void)
gBattlescriptCurrInstr += 5;
}
-static void atkE2_switchout_abilities(void)
+static void atkE2_switchoutabilities(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
switch (gBattleMons[gActiveBank].ability)
@@ -16834,7 +16834,7 @@ static void atkE2_switchout_abilities(void)
gBattlescriptCurrInstr += 2;
}
-static void atkE3_jumpiffainted(void)
+static void atkE3_jumpifhasnohp(void)
{
gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
if (gBattleMons[gActiveBank].hp == 0)
@@ -16906,7 +16906,7 @@ static void atkE5_pickup(void)
gBattlescriptCurrInstr++;
}
-static void atkE6_castform_change_animation(void)
+static void atkE6_docastformchangeanimation(void)
{
gActiveBank = BATTLE_STRUCT->scriptingActive;
if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE)
@@ -16916,7 +16916,7 @@ static void atkE6_castform_change_animation(void)
gBattlescriptCurrInstr++;
}
-static void atkE7_castform_data_change(void)
+static void atkE7_trycastformdatachange(void)
{
u8 form;
gBattlescriptCurrInstr++;
@@ -16975,7 +16975,7 @@ static void atkE9_setweatherballtype(void)
gBattlescriptCurrInstr++;
}
-static void atkEA_recycleitem(void)
+static void atkEA_tryrecycleitem(void)
{
u16* used_item;
gActiveBank = gBankAttacker;
@@ -17009,7 +17009,7 @@ static void atkEB_settypetoterrain(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atkEC_pursuit_sth(void)
+static void atkEC_pursuitrelated(void)
{
gActiveBank = GetBankByPlayerAI(GetBankIdentity(gBankAttacker) ^ 2);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank]) && gActionForBanks[gActiveBank] == 0 && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT)
@@ -17025,7 +17025,7 @@ static void atkEC_pursuit_sth(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
-static void atkED_802B4B4(void)
+static void atkED_snatchsetbanks(void)
{
gEffectBank = gBankAttacker;
if (gBankAttacker == gBankTarget)
@@ -17056,7 +17056,7 @@ static void atkEE_removelightscreenreflect(void) //brick break
gBattlescriptCurrInstr++;
}
-void atkEF_pokeball_catch_calculation(void)
+void atkEF_handleballthrow(void)
{
u8 ball_multiplier = 0;
if (gBattleExecBuffer)
@@ -17187,7 +17187,7 @@ void atkEF_pokeball_catch_calculation(void)
}
}
-static void atkF0_copy_caught_poke(void)
+static void atkF0_givecaughtmon(void)
{
GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]);
gBattleResults.caughtPoke = gBattleMons[gBankAttacker ^ 1].species;
@@ -17195,7 +17195,7 @@ static void atkF0_copy_caught_poke(void)
gBattlescriptCurrInstr++;
}
-static void atkF1_setpoke_as_caught(void)
+static void atkF1_trysetcaughtmondexflags(void)
{
if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gBankTarget].species), 1))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -17214,7 +17214,7 @@ extern const u32 gBattleTerrainTiles_Building[];
extern const u32 gBattleTerrainTilemap_Building[];
extern const u32 gBattleTerrainPalette_BattleTower[];
-static void atkF2_display_dex_info(void)
+static void atkF2_displaydexinfo(void)
{
switch (gBattleCommunication[0])
{
@@ -17348,7 +17348,7 @@ void nullsub_6(void)
return;
}
-static void atkF3_nickname_caught_poke(void)
+static void atkF3_trygivecaughtmonnick(void)
{
switch (gBattleCommunication[0])
{
@@ -17414,7 +17414,7 @@ static void atkF3_nickname_caught_poke(void)
}
}
-static void atkF4_802BEF0(void)
+static void atkF4_subattackerhpbydmg(void)
{
gBattleMons[gBankAttacker].hp -= gBattleMoveDamage;
gBattlescriptCurrInstr++;
@@ -17426,12 +17426,12 @@ static void atkF5_removeattackerstatus1(void)
gBattlescriptCurrInstr++;
}
-static void atkF6_802BF48(void)
+static void atkF6_finishaction(void)
{
gFightStateTracker = 0xC;
}
-static void atkF7_802BF54(void)
+static void atkF7_finishturn(void)
{
gFightStateTracker = 0xC;
gCurrentMoveTurn = gNoOfAllBanks;
diff --git a/src/battle/battle_7.c b/src/battle/battle_7.c
index 5a30e012d..7ca9ac3c4 100644
--- a/src/battle/battle_7.c
+++ b/src/battle/battle_7.c
@@ -28,7 +28,7 @@ extern u8 gBanksBySide[];
extern u8 gObjectBankIDs[];
extern u16 gUnknown_02024DE8;
extern u8 gDoingBattleAnim;
-extern u32 gPID_perBank[];
+extern u32 gTransformedPersonalities[];
extern struct Window gUnknown_03004210;
extern void (*gBattleBankFunc[])(void);
extern u8 gHealthboxIDs[];
@@ -39,8 +39,8 @@ extern struct MusicPlayerInfo gMPlay_BGM;
extern u32 gBitTable[];
extern u16 gBattleTypeFlags;
extern u8 gBattleMonForms[];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern void (*gAnimScriptCallback)(void);
extern u8 gAnimScriptActive;
extern const u8 *const gBattleAnims_General[];
@@ -66,8 +66,8 @@ extern void c3_0802FDF4(u8);
extern void sub_80440EC();
extern void sub_804777C();
extern void sub_8141828();
-extern u8 sub_8077ABC();
-extern u8 AnimBankSpriteExists(u8);
+extern u8 GetBankPosition();
+extern u8 IsBankSpritePresent(u8);
extern u8 sub_8077F68(u8);
extern u8 sub_8077F7C(u8);
extern void sub_8094958(void);
@@ -174,10 +174,10 @@ bool8 move_anim_start_t3(u8 a, u8 b, u8 c, u8 d, u16 e)
sub_80324E0(a);
return TRUE;
}
- gBattleAnimBankAttacker = b;
- gBattleAnimBankTarget = c;
+ gAnimBankAttacker = b;
+ gAnimBankTarget = c;
ewram17840.unk0 = e;
- DoMoveAnim(gBattleAnims_General, d, 0);
+ LaunchBattleAnimation(gBattleAnims_General, d, 0);
taskId = CreateTask(sub_80315E8, 10);
gTasks[taskId].data[0] = a;
ewram17810[gTasks[taskId].data[0]].unk0_5 = 1;
@@ -214,9 +214,9 @@ void move_anim_start_t4(u8 a, u8 b, u8 c, u8 d)
{
u8 taskId;
- gBattleAnimBankAttacker = b;
- gBattleAnimBankTarget = c;
- DoMoveAnim(gBattleAnims_Special, d, 0);
+ gAnimBankAttacker = b;
+ gAnimBankTarget = c;
+ LaunchBattleAnimation(gBattleAnims_Special, d, 0);
taskId = CreateTask(sub_80316CC, 10);
gTasks[taskId].data[0] = a;
ewram17810[gTasks[taskId].data[0]].unk0_6 = 1;
@@ -276,7 +276,7 @@ void BattleLoadOpponentMonSprite(struct Pokemon *pkmn, u8 b)
else
{
species = ewram17800[b].transformedSpecies;
- r7 = gPID_perBank[b];
+ r7 = gTransformedPersonalities[b];
}
otId = GetMonData(pkmn, MON_DATA_OT_ID);
var = GetBankIdentity(b);
@@ -328,7 +328,7 @@ void BattleLoadPlayerMonSprite(struct Pokemon *pkmn, u8 b)
else
{
species = ewram17800[b].transformedSpecies;
- r7 = gPID_perBank[b];
+ r7 = gTransformedPersonalities[b];
}
otId = GetMonData(pkmn, MON_DATA_OT_ID);
var = GetBankIdentity(b);
@@ -626,7 +626,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
const void *src;
void *dst;
- if (NotInBattle())
+ if (IsContest())
{
r10 = 0;
species = ewram19348.unk2;
@@ -659,7 +659,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
eVoidSharedArr2,
gUnknown_081FAF4C[r10],
species,
- gPID_perBank[a]);
+ gTransformedPersonalities[a]);
}
else
{
@@ -672,7 +672,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
eVoidSharedArr2,
gUnknown_081FAF4C[r10],
species,
- gPID_perBank[a]);
+ gTransformedPersonalities[a]);
}
}
src = gUnknown_081FAF4C[r10];
@@ -691,7 +691,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
}
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
- if (!NotInBattle())
+ if (!IsContest())
{
ewram17800[a].transformedSpecies = species;
gBattleMonForms[a] = gBattleMonForms[b];
@@ -711,11 +711,11 @@ void BattleLoadSubstituteSprite(u8 a, u8 b)
if (b == 0)
{
- if (NotInBattle())
+ if (IsContest())
r4 = 0;
else
r4 = GetBankIdentity(a);
- if (NotInBattle())
+ if (IsContest())
LZDecompressVram(gSubstituteDollTilemap, gUnknown_081FAF4C[r4]);
else if (GetBankSide(a) != 0)
LZDecompressVram(gSubstituteDollGfx, gUnknown_081FAF4C[r4]);
@@ -731,7 +731,7 @@ void BattleLoadSubstituteSprite(u8 a, u8 b)
}
else
{
- if (!NotInBattle())
+ if (!IsContest())
{
if (GetBankSide(a) != 0)
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a);
@@ -835,7 +835,7 @@ void sub_80326EC(u8 a)
for (i = 0; i < gNoOfAllBanks; i++)
{
- if (AnimBankSpriteExists(i) != 0)
+ if (IsBankSpritePresent(i) != 0)
{
gSprites[gObjectBankIDs[i]].oam.affineMode = a;
if (a == 0)
@@ -857,12 +857,12 @@ void sub_80327CC(void)
LoadCompressedObjectPic(&gUnknown_081FAF24);
r5 = GetBankByPlayerAI(1);
- ewram17810[r5].unk7 = CreateSprite(&gSpriteTemplate_81FAF34, sub_8077ABC(r5, 0), sub_8077ABC(r5, 1) + 32, 0xC8);
+ ewram17810[r5].unk7 = CreateSprite(&gSpriteTemplate_81FAF34, GetBankPosition(r5, 0), GetBankPosition(r5, 1) + 32, 0xC8);
gSprites[ewram17810[r5].unk7].data[0] = r5;
if (IsDoubleBattle())
{
r5 = GetBankByPlayerAI(3);
- ewram17810[r5].unk7 = CreateSprite(&gSpriteTemplate_81FAF34, sub_8077ABC(r5, 0), sub_8077ABC(r5, 1) + 32, 0xC8);
+ ewram17810[r5].unk7 = CreateSprite(&gSpriteTemplate_81FAF34, GetBankPosition(r5, 0), GetBankPosition(r5, 1) + 32, 0xC8);
gSprites[ewram17810[r5].unk7].data[0] = r5;
}
}
@@ -873,7 +873,7 @@ void sub_80328A4(struct Sprite *sprite)
u8 r4 = sprite->data[0];
struct Sprite *r7 = &gSprites[gObjectBankIDs[r4]];
- if (!r7->inUse || AnimBankSpriteExists(r4) == 0)
+ if (!r7->inUse || IsBankSpritePresent(r4) == 0)
{
sprite->callback = sub_8032978;
return;
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c
index 1a78b2863..8242a1ddd 100644
--- a/src/battle/battle_anim.c
+++ b/src/battle/battle_anim.c
@@ -17,42 +17,45 @@
// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
#define GET_TRUE_SPRITE_INDEX(i) (i - 10000)
+#define ANIM_SPRITE_INDEX_COUNT 8
+#define ANIM_ARGS_COUNT 8
+
extern u16 gBattlePartyID[4];
extern u8 gObjectBankIDs[];
extern u8 gBankAttacker;
extern u8 gBankTarget;
-EWRAM_DATA const u8 *gBattleAnimScriptPtr = NULL;
+EWRAM_DATA const u8 *sBattleAnimScriptPtr = NULL;
EWRAM_DATA const u8 *gBattleAnimScriptRetAddr = NULL;
EWRAM_DATA void (*gAnimScriptCallback)(void) = NULL;
EWRAM_DATA s8 gAnimFramesToWait = 0;
EWRAM_DATA u8 gAnimScriptActive = FALSE;
EWRAM_DATA u8 gAnimVisualTaskCount = 0;
EWRAM_DATA u8 gAnimSoundTaskCount = 0;
-EWRAM_DATA u32 gDisableStructMoveAnim = 0;
-EWRAM_DATA u32 gMoveDmgMoveAnim = 0;
-EWRAM_DATA u16 gMovePowerMoveAnim = 0;
-EWRAM_DATA u8 gHappinessMoveAnim = 0;
+EWRAM_DATA struct DisableStruct *gAnimDisableStructPtr = NULL;
+EWRAM_DATA u32 gAnimMoveDmg = 0;
+EWRAM_DATA u16 gAnimMovePower = 0;
+EWRAM_DATA u8 gAnimFriendship = 0;
EWRAM_DATA u16 gWeatherMoveAnim = 0;
EWRAM_DATA u8 gMonAnimTaskIdArray[2] = {0};
-EWRAM_DATA u8 gUnknown_0202F7C4 = 0;
-EWRAM_DATA u8 gUnknown_0202F7C5 = 0;
-EWRAM_DATA u16 gAnimMoveIndex = 0; // set but unused.
-EWRAM_DATA u8 gBattleAnimBankAttacker = 0;
-EWRAM_DATA u8 gBattleAnimBankTarget = 0;
-EWRAM_DATA u16 gUnknown_0202F7CA[4] = {0};
+EWRAM_DATA u8 gAnimMoveTurn = 0;
+EWRAM_DATA u8 sAnimBackgroundFadeState = 0;
+EWRAM_DATA u16 sAnimMoveIndex = 0; // set but unused.
+EWRAM_DATA u8 gAnimBankAttacker = 0;
+EWRAM_DATA u8 gAnimBankTarget = 0;
+EWRAM_DATA u16 gAnimSpeciesByBanks[4] = {0};
EWRAM_DATA u8 gUnknown_0202F7D2 = 0;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_03004200;
-extern u16 gUnknown_03004240;
-extern u16 gUnknown_03004244;
-extern u16 gUnknown_03004280;
-extern u16 gUnknown_03004288;
-extern u16 gUnknown_030042C0;
-extern u16 gUnknown_030042C4;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_WIN1H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattle_WIN1V;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_WIN0H;
u16 gSoundAnimFramesToWait;
-s16 gBattleAnimArgs[8];
-u16 gAnimSpriteIndexArray[8];
+s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
+u16 gAnimSpriteIndexArray[ANIM_SPRITE_INDEX_COUNT];
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlay_SE1;
@@ -65,10 +68,10 @@ extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
static void RunAnimScriptCommand(void);
-static void ScriptCmd_loadsprite(void);
-static void ScriptCmd_unloadsprite(void);
-static void ScriptCmd_sprite(void);
-static void ScriptCmd_createtask(void);
+static void ScriptCmd_loadspritegfx(void);
+static void ScriptCmd_unloadspritegfx(void);
+static void ScriptCmd_createsprite(void);
+static void ScriptCmd_createvisualtask(void);
static void ScriptCmd_delay(void);
static void ScriptCmd_waitforvisualfinish(void);
static void ScriptCmd_hang1(void);
@@ -88,33 +91,33 @@ static void ScriptCmd_setbldcnt(void);
static void ScriptCmd_blendoff(void);
static void ScriptCmd_call(void);
static void ScriptCmd_return(void);
-static void ScriptCmd_setvar(void);
-static void ScriptCmd_ifelse(void);
-static void ScriptCmd_jumpif(void);
+static void ScriptCmd_setarg(void);
+static void ScriptCmd_choosetwoturnanim(void);
+static void ScriptCmd_jumpifmoveturn(void);
static void ScriptCmd_jump(void);
static void ScriptCmd_fadetobg(void);
-static void ScriptCmd_fadetobg_25(void);
-static void task_p5_load_battle_screen_elements(u8);
-static void sub_8076DB8(u16);
-static void dp01t_11_3_message_for_player_only(void);
+static void ScriptCmd_fadetobgfromset(void);
+static void Task_FadeToBg(u8);
+static void LoadMoveBg(u16);
+static void LoadDefaultBg(void);
static void ScriptCmd_restorebg(void);
static void ScriptCmd_waitbgfadeout(void);
static void ScriptCmd_waitbgfadein(void);
static void ScriptCmd_changebg(void);
-static void ScriptCmd_panse_19(void);
+static void ScriptCmd_playsewithpan(void);
static void ScriptCmd_setpan(void);
static void ScriptCmd_panse_1B(void);
-static void c3_08073CEC(u8);
+static void Task_PanFromInitialToTarget(u8);
static void ScriptCmd_panse_26(void);
static void ScriptCmd_panse_27(void);
-static void ScriptCmd_panse_1C(void);
-static void sub_80774FC(u8);
-static void ScriptCmd_panse_1D(void);
-static void sub_80775CC(u8);
-static void ScriptCmd_createtask_1F(void);
+static void ScriptCmd_loopsewithpan(void);
+static void Task_LoopAndPlaySE(u8);
+static void ScriptCmd_waitplaysewithpan(void);
+static void Task_WaitAndPlaySE(u8);
+static void ScriptCmd_createsoundtask(void);
static void ScriptCmd_waitsound(void);
-static void ScriptCmd_jumpvareq(void);
-static void ScriptCmd_jumpunkcond(void);
+static void ScriptCmd_jumpargeq(void);
+static void ScriptCmd_jumpifcontest(void);
static void ScriptCmd_monbgprio_28(void);
static void ScriptCmd_monbgprio_29(void);
static void ScriptCmd_monbgprio_2A(void);
@@ -125,10 +128,10 @@ static void ScriptCmd_doublebattle_2E(void);
static void ScriptCmd_stopsound(void);
static void (*const sScriptCmdTable[])(void) = {
- ScriptCmd_loadsprite,
- ScriptCmd_unloadsprite,
- ScriptCmd_sprite,
- ScriptCmd_createtask,
+ ScriptCmd_loadspritegfx,
+ ScriptCmd_unloadspritegfx,
+ ScriptCmd_createsprite,
+ ScriptCmd_createvisualtask,
ScriptCmd_delay,
ScriptCmd_waitforvisualfinish,
ScriptCmd_hang1,
@@ -141,28 +144,28 @@ static void (*const sScriptCmdTable[])(void) = {
ScriptCmd_blendoff,
ScriptCmd_call,
ScriptCmd_return,
- ScriptCmd_setvar,
- ScriptCmd_ifelse,
- ScriptCmd_jumpif,
+ ScriptCmd_setarg,
+ ScriptCmd_choosetwoturnanim,
+ ScriptCmd_jumpifmoveturn,
ScriptCmd_jump,
ScriptCmd_fadetobg,
ScriptCmd_restorebg,
ScriptCmd_waitbgfadeout,
ScriptCmd_waitbgfadein,
ScriptCmd_changebg,
- ScriptCmd_panse_19,
+ ScriptCmd_playsewithpan,
ScriptCmd_setpan,
ScriptCmd_panse_1B,
- ScriptCmd_panse_1C,
- ScriptCmd_panse_1D,
+ ScriptCmd_loopsewithpan,
+ ScriptCmd_waitplaysewithpan,
ScriptCmd_setbldcnt,
- ScriptCmd_createtask_1F,
+ ScriptCmd_createsoundtask,
ScriptCmd_waitsound,
- ScriptCmd_jumpvareq,
+ ScriptCmd_jumpargeq,
ScriptCmd_monbg_22,
ScriptCmd_clearmonbg_23,
- ScriptCmd_jumpunkcond,
- ScriptCmd_fadetobg_25,
+ ScriptCmd_jumpifcontest,
+ ScriptCmd_fadetobgfromset,
ScriptCmd_panse_26,
ScriptCmd_panse_27,
ScriptCmd_monbgprio_28,
@@ -175,7 +178,7 @@ static void (*const sScriptCmdTable[])(void) = {
ScriptCmd_stopsound,
};
-void battle_anim_clear_some_data(void)
+void ClearBattleAnimationVars(void)
{
s32 i;
@@ -183,77 +186,77 @@ void battle_anim_clear_some_data(void)
gAnimScriptActive = FALSE;
gAnimVisualTaskCount = 0;
gAnimSoundTaskCount = 0;
- gDisableStructMoveAnim = 0;
- gMoveDmgMoveAnim = 0;
- gMovePowerMoveAnim = 0;
- gHappinessMoveAnim = 0;
+ gAnimDisableStructPtr = NULL;
+ gAnimMoveDmg = 0;
+ gAnimMovePower = 0;
+ gAnimFriendship = 0;
// clear index array.
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
gAnimSpriteIndexArray[i] |= 0xFFFF;
// clear anim args.
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
gMonAnimTaskIdArray[0] = 0xFF;
gMonAnimTaskIdArray[1] = 0xFF;
- gUnknown_0202F7C4 = 0;
- gUnknown_0202F7C5 = 0;
- gAnimMoveIndex = 0;
- gBattleAnimBankAttacker = 0;
- gBattleAnimBankTarget = 0;
+ gAnimMoveTurn = 0;
+ sAnimBackgroundFadeState = 0;
+ sAnimMoveIndex = 0;
+ gAnimBankAttacker = 0;
+ gAnimBankTarget = 0;
gUnknown_0202F7D2 = 0;
}
-void ExecuteMoveAnim(u16 move)
+void DoMoveAnim(u16 move)
{
- gBattleAnimBankAttacker = gBankAttacker;
- gBattleAnimBankTarget = gBankTarget;
- DoMoveAnim(gBattleAnims_Moves, move, 1);
+ gAnimBankAttacker = gBankAttacker;
+ gAnimBankTarget = gBankTarget;
+ LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE);
}
-void DoMoveAnim(const u8 *const moveAnims[], u16 move, u8 c)
+void LaunchBattleAnimation(const u8 *const moveAnims[], u16 move, u8 isMoveAnim)
{
s32 i;
- if (NotInBattle() == 0)
+ if (!IsContest())
{
sub_8079E24();
- sub_8043EB4(0);
+ UpdateOamPriorityInAllHealthboxes(0);
for (i = 0; i < 4; i++)
{
if (GetBankSide(i) != 0)
- gUnknown_0202F7CA[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ gAnimSpeciesByBanks[i] = GetMonData(&gEnemyParty[gBattlePartyID[i]], MON_DATA_SPECIES);
else
- gUnknown_0202F7CA[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES);
+ gAnimSpeciesByBanks[i] = GetMonData(&gPlayerParty[gBattlePartyID[i]], MON_DATA_SPECIES);
}
}
else
{
for (i = 0; i < 4; i++)
- gUnknown_0202F7CA[i] = EWRAM_19348;
+ gAnimSpeciesByBanks[i] = EWRAM_19348;
}
- if (c == 0)
- gAnimMoveIndex = 0;
+ if (isMoveAnim == 0)
+ sAnimMoveIndex = 0;
else
- gAnimMoveIndex = move;
+ sAnimMoveIndex = move;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ANIM_ARGS_COUNT; i++)
gBattleAnimArgs[i] = 0;
gMonAnimTaskIdArray[0] = 0xFF;
gMonAnimTaskIdArray[1] = 0xFF;
- gBattleAnimScriptPtr = moveAnims[move];
+ sBattleAnimScriptPtr = moveAnims[move];
gAnimScriptActive = TRUE;
gAnimFramesToWait = 0;
gAnimScriptCallback = RunAnimScriptCommand;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
gAnimSpriteIndexArray[i] |= 0xFFFF;
- if (c != 0)
+ if (isMoveAnim)
{
for (i = 0; gUnknown_081C7160[i] != 0xFFFF; i++)
{
@@ -265,13 +268,13 @@ void DoMoveAnim(const u8 *const moveAnims[], u16 move, u8 c)
}
}
- gUnknown_030042C4 = 0;
- gUnknown_03004240 = 0;
- gUnknown_03004200 = 0;
- gUnknown_03004244 = 0;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ gBattle_WIN1H = 0;
+ gBattle_WIN1V = 0;
}
-void move_anim_8072740(struct Sprite *sprite)
+void DestroyAnimSprite(struct Sprite *sprite)
{
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
@@ -294,7 +297,7 @@ static void AddSpriteIndex(u16 index)
{
s32 i;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
if (gAnimSpriteIndexArray[i] == 0xFFFF)
{
@@ -308,7 +311,7 @@ static void ClearSpriteIndex(u16 index)
{
s32 i;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
if (gAnimSpriteIndexArray[i] == index)
{
@@ -335,222 +338,87 @@ static void RunAnimScriptCommand(void)
{
do
{
- sScriptCmdTable[T1_READ_8(gBattleAnimScriptPtr)]();
- } while (gAnimFramesToWait == 0 && gAnimScriptActive != FALSE);
+ sScriptCmdTable[T1_READ_8(sBattleAnimScriptPtr)]();
+ } while (gAnimFramesToWait == 0 && gAnimScriptActive);
}
-static void ScriptCmd_loadsprite(void)
+static void ScriptCmd_loadspritegfx(void)
{
u16 index;
- gBattleAnimScriptPtr++;
- index = T1_READ_16(gBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ index = T1_READ_16(sBattleAnimScriptPtr);
LoadCompressedObjectPic(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]);
LoadCompressedObjectPalette(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]);
- gBattleAnimScriptPtr += 2;
+ sBattleAnimScriptPtr += 2;
AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
gAnimFramesToWait = 1;
gAnimScriptCallback = WaitAnimFrameCount;
}
-static void ScriptCmd_unloadsprite(void)
+static void ScriptCmd_unloadspritegfx(void)
{
u16 index;
- gBattleAnimScriptPtr++;
- index = T1_READ_16(gBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ index = T1_READ_16(sBattleAnimScriptPtr);
FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
- gBattleAnimScriptPtr += 2;
+ sBattleAnimScriptPtr += 2;
ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
}
-#ifdef NONMATCHING
-static void ScriptCmd_sprite(void)
+static void ScriptCmd_createsprite(void)
{
s32 i;
- struct SpriteTemplate *r7;
- u8 r4;
- u8 r0;
- u8 _r0;
- u16 r6;
- u8 r2;
- s8 r1;
-
- gBattleAnimScriptPtr++;
- r7 = (struct SpriteTemplate *)(T2_READ_32(gBattleAnimScriptPtr));
- gBattleAnimScriptPtr += 4;
- r4 = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
- r0 = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
- for (i = 0; i < r0; i++)
+ const struct SpriteTemplate *template;
+ u8 argVar;
+ u8 argsCount;
+ s16 subpriority;
+
+ sBattleAnimScriptPtr++;
+ template = (const struct SpriteTemplate *)(T2_READ_32(sBattleAnimScriptPtr));
+ sBattleAnimScriptPtr += 4;
+
+ argVar = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+
+ argsCount = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ for (i = 0; i < argsCount; i++)
{
- gBattleAnimArgs[i] = T1_READ_16(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr += 2;
+ gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 2;
}
- if (r4 & 0x80)
+
+ if (argVar & 0x80)
{
- r4 ^= 0x80;
- if (r4 > 0x3F)
- r4 -= 0x40;
+ argVar ^= 0x80;
+ if (argVar >= 0x40)
+ argVar -= 0x40;
else
- r4 = -r4;
- _r0 = sub_8079E90(gBattleAnimBankTarget);
- r1 = r4;
+ argVar *= -1;
+ subpriority = sub_8079E90(gAnimBankTarget) + (s8)(argVar);
}
else
{
- //_08075B44
- if (r4 > 0x3F)
- r4 -= 0x40;
+ if (argVar >= 0x40)
+ argVar -= 0x40;
else
- r4 = -r4;
- _r0 = sub_8079E90(gBattleAnimBankAttacker);
- r1 = r4;
+ argVar *= -1;
+
+ subpriority = sub_8079E90(gAnimBankAttacker) + (s8)(argVar);
}
- r6 = _r0 + r1;
- if ((s16)r6 < 3)
- r6 = 3;
- r4 = sub_8077ABC(gBattleAnimBankTarget, 2);
- r2 = sub_8077ABC(gBattleAnimBankTarget, 3);
- CreateSpriteAndAnimate(r7, r4, r2, r6);
+ if (subpriority < 3)
+ subpriority = 3;
+
+ CreateSpriteAndAnimate(template, GetBankPosition(gAnimBankTarget, 2), GetBankPosition(gAnimBankTarget, 3), subpriority);
gAnimVisualTaskCount++;
}
-#else
-__attribute__((naked))
-static void ScriptCmd_sprite(void)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- ldr r5, _08075B2C @ =gBattleAnimScriptPtr\n\
- ldr r1, [r5]\n\
- adds r3, r1, 0x1\n\
- str r3, [r5]\n\
- ldrb r2, [r1, 0x1]\n\
- ldrb r0, [r3, 0x1]\n\
- lsls r0, 8\n\
- adds r2, r0\n\
- ldrb r0, [r3, 0x2]\n\
- lsls r0, 16\n\
- adds r2, r0\n\
- ldrb r0, [r3, 0x3]\n\
- lsls r0, 24\n\
- adds r7, r2, r0\n\
- adds r0, r1, 0x5\n\
- str r0, [r5]\n\
- ldrb r4, [r1, 0x5]\n\
- adds r0, r1, 0x6\n\
- str r0, [r5]\n\
- ldrb r0, [r1, 0x6]\n\
- adds r1, 0x7\n\
- str r1, [r5]\n\
- cmp r0, 0\n\
- beq _08075B14\n\
- adds r6, r5, 0\n\
- ldr r5, _08075B30 @ =gBattleAnimArgs\n\
- adds r3, r0, 0\n\
-_08075AFC:\n\
- ldr r2, [r6]\n\
- ldrb r1, [r2]\n\
- ldrb r0, [r2, 0x1]\n\
- lsls r0, 8\n\
- orrs r1, r0\n\
- strh r1, [r5]\n\
- adds r2, 0x2\n\
- str r2, [r6]\n\
- adds r5, 0x2\n\
- subs r3, 0x1\n\
- cmp r3, 0\n\
- bne _08075AFC\n\
-_08075B14:\n\
- movs r0, 0x80\n\
- ands r0, r4\n\
- cmp r0, 0\n\
- beq _08075B44\n\
- movs r0, 0x80\n\
- eors r4, r0\n\
- cmp r4, 0x3F\n\
- bls _08075B34\n\
- adds r0, r4, 0\n\
- subs r0, 0x40\n\
- b _08075B36\n\
- .align 2, 0\n\
-_08075B2C: .4byte gBattleAnimScriptPtr\n\
-_08075B30: .4byte gBattleAnimArgs\n\
-_08075B34:\n\
- negs r0, r4\n\
-_08075B36:\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- ldr r0, _08075B40 @ =gBattleAnimBankTarget\n\
- b _08075B56\n\
- .align 2, 0\n\
-_08075B40: .4byte gBattleAnimBankTarget\n\
-_08075B44:\n\
- cmp r4, 0x3F\n\
- bls _08075B4E\n\
- adds r0, r4, 0\n\
- subs r0, 0x40\n\
- b _08075B50\n\
-_08075B4E:\n\
- negs r0, r4\n\
-_08075B50:\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- ldr r0, _08075BAC @ =gBattleAnimBankAttacker\n\
-_08075B56:\n\
- ldrb r0, [r0]\n\
- bl sub_8079E90\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- lsls r1, r4, 24\n\
- asrs r1, 24\n\
- adds r0, r1\n\
- lsls r0, 16\n\
- lsrs r6, r0, 16\n\
- lsls r0, r6, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x2\n\
- bgt _08075B74\n\
- movs r6, 0x3\n\
-_08075B74:\n\
- ldr r5, _08075BB0 @ =gBattleAnimBankTarget\n\
- ldrb r0, [r5]\n\
- movs r1, 0x2\n\
- bl sub_8077ABC\n\
- adds r4, r0, 0\n\
- lsls r4, 24\n\
- lsrs r4, 24\n\
- ldrb r0, [r5]\n\
- movs r1, 0x3\n\
- bl sub_8077ABC\n\
- adds r2, r0, 0\n\
- lsls r2, 24\n\
- lsrs r2, 24\n\
- lsls r3, r6, 24\n\
- lsrs r3, 24\n\
- adds r0, r7, 0\n\
- adds r1, r4, 0\n\
- bl CreateSpriteAndAnimate\n\
- ldr r1, _08075BB4 @ =gAnimVisualTaskCount\n\
- ldrb r0, [r1]\n\
- adds r0, 0x1\n\
- strb r0, [r1]\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_08075BAC: .4byte gBattleAnimBankAttacker\n\
-_08075BB0: .4byte gBattleAnimBankTarget\n\
-_08075BB4: .4byte gAnimVisualTaskCount\n\
- .syntax divided\n");
-}
-#endif
-static void ScriptCmd_createtask(void)
+static void ScriptCmd_createvisualtask(void)
{
TaskFunc taskFunc;
u8 taskPriority;
@@ -558,18 +426,21 @@ static void ScriptCmd_createtask(void)
u8 numArgs;
s32 i;
- gBattleAnimScriptPtr++;
- taskFunc = (TaskFunc)T2_READ_32(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr += 4;
- taskPriority = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
- numArgs = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
+
+ taskFunc = (TaskFunc)T2_READ_32(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 4;
+
+ taskPriority = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+
+ numArgs = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
for (i = 0; i < numArgs; i++)
{
- gBattleAnimArgs[i] = T1_READ_16(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr += 2;
+ gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 2;
}
taskId = CreateTask(taskFunc, taskPriority);
@@ -579,11 +450,11 @@ static void ScriptCmd_createtask(void)
static void ScriptCmd_delay(void)
{
- gBattleAnimScriptPtr++;
- gAnimFramesToWait = T1_READ_8(gBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ gAnimFramesToWait = T1_READ_8(sBattleAnimScriptPtr);
if (gAnimFramesToWait == 0)
gAnimFramesToWait = -1;
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
gAnimScriptCallback = WaitAnimFrameCount;
}
@@ -592,7 +463,7 @@ static void ScriptCmd_waitforvisualfinish(void)
{
if (gAnimVisualTaskCount == 0)
{
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
else
@@ -641,7 +512,7 @@ static void ScriptCmd_end(void)
// the SE has halted, so set the SE Frame Counter to 0 and continue.
gSoundAnimFramesToWait = 0;
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ANIM_SPRITE_INDEX_COUNT; i++)
{
if (gAnimSpriteIndexArray[i] != 0xFFFF)
{
@@ -651,13 +522,13 @@ static void ScriptCmd_end(void)
}
}
- if (continuousAnim == FALSE) // may have been used for debug?
+ if (!continuousAnim) // may have been used for debug?
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
- if (NotInBattle() == 0)
+ if (IsContest() == 0)
{
sub_8079E24();
- sub_8043EB4(1);
+ UpdateOamPriorityInAllHealthboxes(1);
}
gAnimScriptActive = FALSE;
}
@@ -665,178 +536,114 @@ static void ScriptCmd_end(void)
static void ScriptCmd_playse(void)
{
- gBattleAnimScriptPtr++;
- PlaySE(T1_READ_16(gBattleAnimScriptPtr));
- gBattleAnimScriptPtr += 2;
+ sBattleAnimScriptPtr++;
+ PlaySE(T1_READ_16(sBattleAnimScriptPtr));
+ sBattleAnimScriptPtr += 2;
}
static void ScriptCmd_monbg(void)
{
- u8 r6;
- u8 r5;
- u8 r0;
- u8 r7;
+ u8 animBank;
+ u8 bank;
+ u8 identity;
+ bool8 toBG_2;
u16 r4;
u8 taskId;
- gBattleAnimScriptPtr++;
- r6 = T1_READ_8(gBattleAnimScriptPtr);
- if (r6 == 0)
- r6 = 2;
- else if (r6 == 1)
- r6 = 3;
- if (r6 == 0 || r6 == 2)
- r5 = gBattleAnimBankAttacker;
+ sBattleAnimScriptPtr++;
+ animBank = T1_READ_8(sBattleAnimScriptPtr);
+ if (animBank == ANIM_BANK_ATTACKER)
+ animBank = ANIM_BANK_ATK_PARTNER;
+ else if (animBank == ANIM_BANK_TARGET)
+ animBank = ANIM_BANK_DEF_PARTNER;
+
+ if (animBank == ANIM_BANK_ATTACKER || animBank == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
else
- r5 = gBattleAnimBankTarget;
- if (IsAnimBankSpriteVisible(r5))
+ bank = gAnimBankTarget;
+
+ if (IsAnimBankSpriteVisible(bank))
{
- r0 = GetBankIdentity(r5);
- r0 += 0xFF;
- if (r0 <= 1 || NotInBattle() != 0)
- r7 = 0;
+ identity = GetBankIdentity(bank);
+ identity += 0xFF;
+ if (identity <= 1 || IsContest() != 0)
+ toBG_2 = 0;
else
- r7 = 1;
- sub_8076034(r5, r7);
- r4 = gObjectBankIDs[r5];
+ toBG_2 = 1;
+
+ sub_8076034(bank, toBG_2);
+ r4 = gObjectBankIDs[bank];
taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
gTasks[taskId].data[0] = r4;
gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x;
gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y;
- if (r7 == 0)
+ if (toBG_2 == 0)
{
- gTasks[taskId].data[3] = gUnknown_030042C0;
- gTasks[taskId].data[4] = gUnknown_030041B4;
+ gTasks[taskId].data[3] = gBattle_BG1_X;
+ gTasks[taskId].data[4] = gBattle_BG1_Y;
}
else
{
- gTasks[taskId].data[3] = gUnknown_03004288;
- gTasks[taskId].data[4] = gUnknown_03004280;
+ gTasks[taskId].data[3] = gBattle_BG2_X;
+ gTasks[taskId].data[4] = gBattle_BG2_Y;
}
- gTasks[taskId].data[5] = r7;
- gTasks[taskId].data[6] = r5;
+ gTasks[taskId].data[5] = toBG_2;
+ gTasks[taskId].data[6] = bank;
gMonAnimTaskIdArray[0] = taskId;
}
- r5 ^= 2;
- if (r6 > 1 && IsAnimBankSpriteVisible(r5))
+ bank ^= 2;
+ if (animBank > 1 && IsAnimBankSpriteVisible(bank))
{
- r0 = GetBankIdentity(r5);
- r0 += 0xFF;
- if (r0 <= 1 || NotInBattle() != 0)
- r7 = 0;
+ identity = GetBankIdentity(bank);
+ identity += 0xFF;
+ if (identity <= 1 || IsContest() != 0)
+ toBG_2 = 0;
else
- r7 = 1;
- sub_8076034(r5, r7);
- r4 = gObjectBankIDs[r5];
+ toBG_2 = 1;
+ sub_8076034(bank, toBG_2);
+ r4 = gObjectBankIDs[bank];
taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
gTasks[taskId].data[0] = r4;
gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x;
gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y;
- if (r7 == 0)
+ if (toBG_2 == 0)
{
- gTasks[taskId].data[3] = gUnknown_030042C0;
- gTasks[taskId].data[4] = gUnknown_030041B4;
+ gTasks[taskId].data[3] = gBattle_BG1_X;
+ gTasks[taskId].data[4] = gBattle_BG1_Y;
}
else
{
- gTasks[taskId].data[3] = gUnknown_03004288;
- gTasks[taskId].data[4] = gUnknown_03004280;
+ gTasks[taskId].data[3] = gBattle_BG2_X;
+ gTasks[taskId].data[4] = gBattle_BG2_Y;
}
- gTasks[taskId].data[5] = r7;
- gTasks[taskId].data[6] = r5;
+
+ gTasks[taskId].data[5] = toBG_2;
+ gTasks[taskId].data[6] = bank;
gMonAnimTaskIdArray[1] = taskId;
}
- gBattleAnimScriptPtr++;
+
+ sBattleAnimScriptPtr++;
}
-#ifdef NONMATCHING
-bool8 IsAnimBankSpriteVisible(u8 a)
+bool8 IsAnimBankSpriteVisible(u8 bank)
{
- if (NotInBattle())
+ if (IsContest())
{
- if (a == gBattleAnimBankAttacker)
+ if (bank == gAnimBankAttacker)
return TRUE;
else
return FALSE;
}
- if (!AnimBankSpriteExists(a))
+ if (!IsBankSpritePresent(bank))
return FALSE;
- if (NotInBattle())
+ if (IsContest())
return TRUE; // this line wont ever be reached.
- if (!(EWRAM_17800[a].unk0 & 1))
+ if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gObjectBankIDs[bank]].invisible)
return TRUE;
- if (gSprites[gObjectBankIDs[a]].invisible)
- return FALSE;
- return TRUE;
-}
-#else
-__attribute__((naked))
-bool8 IsAnimBankSpriteVisible(u8 a)
-{
- asm(".syntax unified\n\
- push {r4,r5,lr}\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- adds r5, r4, 0\n\
- bl NotInBattle\n\
- lsls r0, 24\n\
- cmp r0, 0\n\
- beq _08075FDC\n\
- ldr r0, _08075FD8 @ =gBattleAnimBankAttacker\n\
- ldrb r0, [r0]\n\
- cmp r4, r0\n\
- beq _0807601C\n\
- b _0807602C\n\
- .align 2, 0\n\
-_08075FD8: .4byte gBattleAnimBankAttacker\n\
-_08075FDC:\n\
- adds r0, r4, 0\n\
- bl AnimBankSpriteExists\n\
- lsls r0, 24\n\
- cmp r0, 0\n\
- beq _0807602C\n\
- bl NotInBattle\n\
- lsls r0, 24\n\
- cmp r0, 0\n\
- bne _0807601C\n\
- lsls r0, r5, 2\n\
- ldr r1, _08076020 @ =gSharedMem + 0x17800\n\
- adds r0, r1\n\
- ldrb r1, [r0]\n\
- movs r0, 0x1\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _0807601C\n\
- ldr r2, _08076024 @ =gSprites\n\
- ldr r0, _08076028 @ =gObjectBankIDs\n\
- adds r0, r5, r0\n\
- ldrb r1, [r0]\n\
- lsls r0, r1, 4\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- adds r0, r2\n\
- adds r0, 0x3E\n\
- ldrb r0, [r0]\n\
- lsls r0, 29\n\
- cmp r0, 0\n\
- blt _0807602C\n\
-_0807601C:\n\
- movs r0, 0x1\n\
- b _0807602E\n\
- .align 2, 0\n\
-_08076020: .4byte gSharedMem + 0x17800\n\
-_08076024: .4byte gSprites\n\
-_08076028: .4byte gObjectBankIDs\n\
-_0807602C:\n\
- movs r0, 0\n\
-_0807602E:\n\
- pop {r4,r5}\n\
- pop {r1}\n\
- bx r1\n\
- .syntax divided\n");
+
+ return FALSE;
}
-#endif
void sub_8076034(u8 a, u8 b)
{
@@ -876,25 +683,25 @@ void sub_8076034(u8 a, u8 b)
REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
spriteId = gObjectBankIDs[a];
- gUnknown_030042C0 = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
- if (NotInBattle() != 0 && sub_80AEB1C(EWRAM_19348) != 0)
- gUnknown_030042C0--;
- gUnknown_030041B4 = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
+ gBattle_BG1_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
+ if (IsContest() != 0 && IsSpeciesNotUnown(EWRAM_19348) != 0)
+ gBattle_BG1_X--;
+ gBattle_BG1_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
gSprites[gObjectBankIDs[a]].invisible = TRUE;
- REG_BG1HOFS = gUnknown_030042C0;
- REG_BG1VOFS = gUnknown_030041B4;
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, s.unk8 * 16, 32);
addr3 = (u16 *)PLTT + s.unk8 * 16;
DmaCopy32(3, gPlttBufferUnfaded + 0x100 + a * 16, addr3, 32);
- if (NotInBattle() != 0)
+ if (IsContest() != 0)
r2 = 0;
else
r2 = GetBankIdentity(a);
sub_80E4EF8(0, 0, r2, s.unk8, (u32)s.unk0, (((s32)s.unk4 - VRAM) / 2048), REG_BG1CNT_BITFIELD.charBaseBlock);
- if (NotInBattle() != 0)
+ if (IsContest() != 0)
sub_8076380();
}
else
@@ -926,12 +733,12 @@ void sub_8076034(u8 a, u8 b)
REG_BG2CNT_BITFIELD.areaOverflowMode = 0;
spriteId = gObjectBankIDs[a];
- gUnknown_03004288 = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
- gUnknown_03004280 = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
+ gBattle_BG2_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
+ gBattle_BG2_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
gSprites[gObjectBankIDs[a]].invisible = TRUE;
- REG_BG2HOFS = gUnknown_03004288;
- REG_BG2VOFS = gUnknown_03004280;
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, 0x90, 32);
addr3 = (void *)(PLTT + 0x120);
@@ -948,7 +755,7 @@ static void sub_8076380(void)
struct UnknownStruct2 s;
u16 *ptr;
- if (sub_80AEB1C(EWRAM_19348) != 0)
+ if (IsSpeciesNotUnown(EWRAM_19348))
{
sub_8078914(&s);
ptr = s.unk4;
@@ -996,7 +803,7 @@ void sub_8076464(u8 a)
struct UnknownStruct2 s;
sub_8078914(&s);
- if (a == 0 || NotInBattle() != 0)
+ if (a == 0 || IsContest() != 0)
{
u16 *addr2;
@@ -1017,8 +824,8 @@ void sub_8076464(u8 a)
pointlessZero = 0;
addr2 = s.unk4;
DmaFill32(3, 0, addr2, 0x800);
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
}
else
{
@@ -1041,32 +848,31 @@ void sub_8076464(u8 a)
pointlessZero = 0;
addr2 = (void *)(VRAM + 0xF000);
DmaFill32(3, 0, addr2, 0x800);
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
}
}
static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
{
- u8 r4;
- u8 r6;
- s16 r3;
- s16 r2;
+ u8 spriteId, palIndex;
+ s16 x, y;
struct UnknownStruct2 s;
- r4 = gTasks[taskId].data[0];
- r6 = gTasks[taskId].data[6];
+ spriteId = gTasks[taskId].data[0];
+ palIndex = gTasks[taskId].data[6];
sub_8078914(&s);
- r3 = gTasks[taskId].data[1] - (gSprites[r4].pos1.x + gSprites[r4].pos2.x);
- r2 = gTasks[taskId].data[2] - (gSprites[r4].pos1.y + gSprites[r4].pos2.y);
+ x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
+ y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
+
if (gTasks[taskId].data[5] == 0)
{
u16 *src;
u16 *dst;
- gUnknown_030042C0 = r3 + gTasks[taskId].data[3];
- gUnknown_030041B4 = r2 + gTasks[taskId].data[4];
- src = gPlttBufferFaded + 0x100 + r6 * 16;
+ gBattle_BG1_X = x + gTasks[taskId].data[3];
+ gBattle_BG1_Y = y + gTasks[taskId].data[4];
+ src = gPlttBufferFaded + 0x100 + palIndex * 16;
dst = gPlttBufferFaded + 0x100 + s.unk8 * 16 - 256;
DmaCopy32(3, src, dst, 32);
}
@@ -1075,9 +881,9 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
u16 *src;
u16 *dst;
- gUnknown_03004288 = r3 + gTasks[taskId].data[3];
- gUnknown_03004280 = r2 + gTasks[taskId].data[4];
- src = gPlttBufferFaded + 0x100 + r6 * 16;
+ gBattle_BG2_X = x + gTasks[taskId].data[3];
+ gBattle_BG2_Y = y + gTasks[taskId].data[4];
+ src = gPlttBufferFaded + 0x100 + palIndex * 16;
dst = gPlttBufferFaded + 0x100 - 112;
DmaCopy32(3, src, dst, 32);
}
@@ -1085,55 +891,59 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
static void ScriptCmd_clearmonbg(void)
{
- u8 r4;
- u8 r5;
+ u8 animBankId;
+ u8 bank;
u8 taskId;
- gBattleAnimScriptPtr++;
- r4 = T1_READ_8(gBattleAnimScriptPtr);
- if (r4 == 0)
- r4 = 2;
- else if (r4 == 1)
- r4 = 3;
- if (r4 == 0 || r4 == 2)
- r5 = gBattleAnimBankAttacker;
+ sBattleAnimScriptPtr++;
+ animBankId = T1_READ_8(sBattleAnimScriptPtr);
+
+ if (animBankId == ANIM_BANK_ATTACKER)
+ animBankId = ANIM_BANK_ATK_PARTNER;
+ else if (animBankId == ANIM_BANK_TARGET)
+ animBankId = ANIM_BANK_DEF_PARTNER;
+
+ if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
else
- r5 = gBattleAnimBankTarget;
+ bank = gAnimBankTarget;
+
if (gMonAnimTaskIdArray[0] != 0xFF)
- gSprites[gObjectBankIDs[r5]].invisible = FALSE;
- if (r4 > 1 && gMonAnimTaskIdArray[1] != 0xFF)
- gSprites[gObjectBankIDs[r5 ^ 2]].invisible = FALSE;
+ gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ if (animBankId > 1 && gMonAnimTaskIdArray[1] != 0xFF)
+ gSprites[gObjectBankIDs[bank ^ 2]].invisible = FALSE;
else
- r4 = 0;
+ animBankId = 0;
+
taskId = CreateTask(sub_807672C, 5);
- gTasks[taskId].data[0] = r4;
- gTasks[taskId].data[2] = r5;
- gBattleAnimScriptPtr++;
+ gTasks[taskId].data[0] = animBankId;
+ gTasks[taskId].data[2] = bank;
+ sBattleAnimScriptPtr++;
}
static void sub_807672C(u8 taskId)
{
- u8 var;
- u8 r4;
+ u8 identity;
+ u8 to_BG2;
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1)
{
- var = GetBankIdentity(gTasks[taskId].data[2]);
- var += 0xFF;
- if (var <= 1 || NotInBattle() != 0)
- r4 = 0;
+ identity = GetBankIdentity(gTasks[taskId].data[2]);
+ identity += 0xFF;
+ if (identity <= 1 || IsContest() != 0)
+ to_BG2 = 0;
else
- r4 = 1;
+ to_BG2 = 1;
if (gMonAnimTaskIdArray[0] != 0xFF)
{
- sub_8076464(r4);
+ sub_8076464(to_BG2);
DestroyTask(gMonAnimTaskIdArray[0]);
gMonAnimTaskIdArray[0] = 0xFF;
}
if (gTasks[taskId].data[0] > 1)
{
- sub_8076464(r4 ^ 1);
+ sub_8076464(to_BG2 ^ 1);
DestroyTask(gMonAnimTaskIdArray[1]);
gMonAnimTaskIdArray[1] = 0xFF;
}
@@ -1143,187 +953,195 @@ static void sub_807672C(u8 taskId)
static void ScriptCmd_monbg_22(void)
{
- u8 r5;
- u8 r4;
- u8 r0;
+ u8 animBankId;
+ u8 bank;
+ u8 identity;
u8 r1;
- gBattleAnimScriptPtr++;
- r5 = T1_READ_8(gBattleAnimScriptPtr);
- if (r5 == 0)
- r5 = 2;
- else if (r5 == 1)
- r5 = 3;
- if (r5 == 0 || r5 == 2)
- r4 = gBattleAnimBankAttacker;
+ sBattleAnimScriptPtr++;
+ animBankId = T1_READ_8(sBattleAnimScriptPtr);
+
+ if (animBankId == ANIM_BANK_ATTACKER)
+ animBankId = ANIM_BANK_ATK_PARTNER;
+ else if (animBankId == ANIM_BANK_TARGET)
+ animBankId = ANIM_BANK_DEF_PARTNER;
+
+ if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
else
- r4 = gBattleAnimBankTarget;
- if (IsAnimBankSpriteVisible(r4))
+ bank = gAnimBankTarget;
+
+ if (IsAnimBankSpriteVisible(bank))
{
- r0 = GetBankIdentity(r4);
- r0 += 0xFF;
- if (r0 <= 1 || NotInBattle() != 0)
+ identity = GetBankIdentity(bank);
+ identity += 0xFF;
+ if (identity <= 1 || IsContest() != 0)
r1 = 0;
else
r1 = 1;
- sub_8076034(r4, r1);
- gSprites[gObjectBankIDs[r4]].invisible = FALSE;
+ sub_8076034(bank, r1);
+ gSprites[gObjectBankIDs[bank]].invisible = FALSE;
}
- r4 ^= 2;
- if (r5 > 1 && IsAnimBankSpriteVisible(r4))
+
+ bank ^= 2;
+ if (animBankId > ANIM_BANK_TARGET && IsAnimBankSpriteVisible(bank))
{
- r0 = GetBankIdentity(r4);
- r0 += 0xFF;
- if (r0 <= 1 || NotInBattle() != 0)
+ identity = GetBankIdentity(bank);
+ identity += 0xFF;
+ if (identity <= 1 || IsContest() != 0)
r1 = 0;
else
r1 = 1;
- sub_8076034(r4, r1);
- gSprites[gObjectBankIDs[r4]].invisible = FALSE;
+ sub_8076034(bank, r1);
+ gSprites[gObjectBankIDs[bank]].invisible = FALSE;
}
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
}
static void ScriptCmd_clearmonbg_23(void)
{
- u8 r5;
- u8 r6;
+ u8 animBankId;
+ u8 bank;
u8 taskId;
- gBattleAnimScriptPtr++;
- r5 = T1_READ_8(gBattleAnimScriptPtr);
- if (r5 == 0)
- r5 = 2;
- else if (r5 == 1)
- r5 = 3;
- if (r5 == 0 || r5 == 2)
- r6 = gBattleAnimBankAttacker;
+ sBattleAnimScriptPtr++;
+ animBankId = T1_READ_8(sBattleAnimScriptPtr);
+
+ if (animBankId == ANIM_BANK_ATTACKER)
+ animBankId = ANIM_BANK_ATK_PARTNER;
+ else if (animBankId == ANIM_BANK_TARGET)
+ animBankId = ANIM_BANK_DEF_PARTNER;
+
+ if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
+ bank = gAnimBankAttacker;
else
- r6 = gBattleAnimBankTarget;
- if (IsAnimBankSpriteVisible(r6))
- gSprites[gObjectBankIDs[r6]].invisible = FALSE;
- if (r5 > 1 && IsAnimBankSpriteVisible(r6 ^ 2))
- gSprites[gObjectBankIDs[r6 ^ 2]].invisible = FALSE;
+ bank = gAnimBankTarget;
+
+ if (IsAnimBankSpriteVisible(bank))
+ gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ 2))
+ gSprites[gObjectBankIDs[bank ^ 2]].invisible = FALSE;
else
- r5 = 0;
+ animBankId = 0;
+
taskId = CreateTask(sub_80769A4, 5);
- gTasks[taskId].data[0] = r5;
- gTasks[taskId].data[2] = r6;
- gBattleAnimScriptPtr++;
+ gTasks[taskId].data[0] = animBankId;
+ gTasks[taskId].data[2] = bank;
+
+ sBattleAnimScriptPtr++;
}
static void sub_80769A4(u8 taskId)
{
- u8 r0;
- u8 r4;
- u8 r5;
+ u8 identity;
+ u8 bank;
+ u8 toBG_2;
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1)
{
- r4 = gTasks[taskId].data[2];
- r0 = GetBankIdentity(r4);
- r0 += 0xFF;
- if (r0 <= 1 || NotInBattle() != 0)
- r5 = 0;
+ bank = gTasks[taskId].data[2];
+ identity = GetBankIdentity(bank);
+ identity += 0xFF;
+ if (identity <= 1 || IsContest() != 0)
+ toBG_2 = 0;
else
- r5 = 1;
- if (IsAnimBankSpriteVisible(r4))
- sub_8076464(r5);
- if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(r4 ^ 2))
- sub_8076464(r5 ^ 1);
+ toBG_2 = 1;
+ if (IsAnimBankSpriteVisible(bank))
+ sub_8076464(toBG_2);
+ if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(bank ^ 2))
+ sub_8076464(toBG_2 ^ 1);
DestroyTask(taskId);
}
}
static void ScriptCmd_setalpha(void)
{
- u16 r3;
- u16 r1;
+ u16 half1, half2;
- gBattleAnimScriptPtr++;
- r3 = *(gBattleAnimScriptPtr++);
- r1 = *(gBattleAnimScriptPtr++) << 8;
+ sBattleAnimScriptPtr++;
+ half1 = *(sBattleAnimScriptPtr++);
+ half2 = *(sBattleAnimScriptPtr++) << 8;
REG_BLDCNT = 0x3F40;
- REG_BLDALPHA = r3 | r1;
+ REG_BLDALPHA = half1 | half2;
}
static void ScriptCmd_setbldcnt(void)
{
- u16 r3;
- u16 r1;
+ u16 half1, half2;
- gBattleAnimScriptPtr++;
- r3 = *(gBattleAnimScriptPtr++);
- r1 = *(gBattleAnimScriptPtr++) << 8;
- REG_BLDCNT = r3 | r1;
+ sBattleAnimScriptPtr++;
+ half1 = *(sBattleAnimScriptPtr++);
+ half2 = *(sBattleAnimScriptPtr++) << 8;
+ REG_BLDCNT = half1 | half2;
}
static void ScriptCmd_blendoff(void)
{
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
}
static void ScriptCmd_call(void)
{
- gBattleAnimScriptPtr++;
- gBattleAnimScriptRetAddr = gBattleAnimScriptPtr + 4;
- gBattleAnimScriptPtr = T2_READ_PTR(gBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ gBattleAnimScriptRetAddr = sBattleAnimScriptPtr + 4;
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
static void ScriptCmd_return(void)
{
- gBattleAnimScriptPtr = gBattleAnimScriptRetAddr;
+ sBattleAnimScriptPtr = gBattleAnimScriptRetAddr;
}
-static void ScriptCmd_setvar(void)
+static void ScriptCmd_setarg(void)
{
- const u8 *addr = gBattleAnimScriptPtr;
- u16 r4;
- u8 r2;
+ const u8 *addr = sBattleAnimScriptPtr;
+ u16 value;
+ u8 argId;
- gBattleAnimScriptPtr++;
- r2 = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
- r4 = T1_READ_16(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr = addr + 4;
- gBattleAnimArgs[r2] = r4;
+ sBattleAnimScriptPtr++;
+ argId = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ value = T1_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr = addr + 4;
+ gBattleAnimArgs[argId] = value;
}
-static void ScriptCmd_ifelse(void)
+static void ScriptCmd_choosetwoturnanim(void)
{
- gBattleAnimScriptPtr++;
- if (gUnknown_0202F7C4 & 1)
- gBattleAnimScriptPtr += 4;
- gBattleAnimScriptPtr = T2_READ_PTR(gBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ if (gAnimMoveTurn & 1)
+ sBattleAnimScriptPtr += 4;
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
-static void ScriptCmd_jumpif(void)
+static void ScriptCmd_jumpifmoveturn(void)
{
- u8 r1;
+ u8 toCheck;
- gBattleAnimScriptPtr++;
- r1 = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
- if (r1 == gUnknown_0202F7C4)
+ sBattleAnimScriptPtr++;
+ toCheck = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+
+ if (toCheck == gAnimMoveTurn)
{
- gBattleAnimScriptPtr = T2_READ_PTR(gBattleAnimScriptPtr);
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
else
{
- gBattleAnimScriptPtr += 4;
+ sBattleAnimScriptPtr += 4;
}
}
static void ScriptCmd_jump(void)
{
- gBattleAnimScriptPtr++;
- gBattleAnimScriptPtr = T2_READ_PTR(gBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
-bool8 NotInBattle(void)
+bool8 IsContest(void)
{
if (!gMain.inBattle)
return TRUE;
@@ -1331,124 +1149,131 @@ bool8 NotInBattle(void)
return FALSE;
}
+#define tBackgroundId data[0]
+#define tState data[10]
+
static void ScriptCmd_fadetobg(void)
{
- u8 r4;
+ u8 backgroundId;
u8 taskId;
- gBattleAnimScriptPtr++;
- r4 = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
- taskId = CreateTask(task_p5_load_battle_screen_elements, 5);
- gTasks[taskId].data[0] = r4;
- gUnknown_0202F7C5 = 1;
+ sBattleAnimScriptPtr++;
+ backgroundId = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
+ taskId = CreateTask(Task_FadeToBg, 5);
+ gTasks[taskId].tBackgroundId = backgroundId;
+ sAnimBackgroundFadeState = 1;
}
-static void ScriptCmd_fadetobg_25(void)
+static void ScriptCmd_fadetobgfromset(void)
{
- u8 r8;
- u8 r7;
- u8 r6;
+ u8 bg1, bg2, bg3;
u8 taskId;
- gBattleAnimScriptPtr++;
- r8 = gBattleAnimScriptPtr[0];
- r7 = gBattleAnimScriptPtr[1];
- r6 = gBattleAnimScriptPtr[2];
- gBattleAnimScriptPtr += 3;
- taskId = CreateTask(task_p5_load_battle_screen_elements, 5);
- if (NotInBattle() != 0)
- gTasks[taskId].data[0] = r6;
- else if (GetBankSide(gBattleAnimBankTarget) == 0)
- gTasks[taskId].data[0] = r7;
+ sBattleAnimScriptPtr++;
+ bg1 = sBattleAnimScriptPtr[0];
+ bg2 = sBattleAnimScriptPtr[1];
+ bg3 = sBattleAnimScriptPtr[2];
+ sBattleAnimScriptPtr += 3;
+ taskId = CreateTask(Task_FadeToBg, 5);
+
+ if (IsContest())
+ gTasks[taskId].tBackgroundId = bg3;
+ else if (GetBankSide(gAnimBankTarget) == 0)
+ gTasks[taskId].tBackgroundId = bg2;
else
- gTasks[taskId].data[0] = r8;
- gUnknown_0202F7C5 = 1;
+ gTasks[taskId].tBackgroundId = bg1;
+
+ sAnimBackgroundFadeState = 1;
}
-static void task_p5_load_battle_screen_elements(u8 taskId)
+static void Task_FadeToBg(u8 taskId)
{
- if (gTasks[taskId].data[10] == 0)
+ if (gTasks[taskId].tState == 0)
{
BeginHardwarePaletteFade(0xE8, 0, 0, 16, 0);
- gTasks[taskId].data[10]++;
+ gTasks[taskId].tState++;
return;
}
if (gPaletteFade.active)
return;
- if (gTasks[taskId].data[10] == 1)
+ if (gTasks[taskId].tState == 1)
{
- gTasks[taskId].data[10]++;
- gUnknown_0202F7C5 = 2;
+ gTasks[taskId].tState++;
+ sAnimBackgroundFadeState = 2;
}
- else if (gTasks[taskId].data[10] == 2)
+ else if (gTasks[taskId].tState == 2)
{
- s16 data0 = (u16)gTasks[taskId].data[0];
+ s16 bgId = (u16)gTasks[taskId].tBackgroundId;
- if (data0 == -1)
- dp01t_11_3_message_for_player_only();
+ if (bgId == -1)
+ LoadDefaultBg();
else
- sub_8076DB8(data0);
+ LoadMoveBg(bgId);
+
BeginHardwarePaletteFade(0xE8, 0, 16, 0, 1);
- gTasks[taskId].data[10]++;
+ gTasks[taskId].tState++;
return;
}
if (gPaletteFade.active)
return;
- if (gTasks[taskId].data[10] == 3)
+ if (gTasks[taskId].tState == 3)
{
DestroyTask(taskId);
- gUnknown_0202F7C5 = 0;
+ sAnimBackgroundFadeState = 0;
}
}
-static void sub_8076DB8(u16 a)
+static void LoadMoveBg(u16 bgId)
{
- if (NotInBattle())
+ if (IsContest())
{
- void *tilemap = gBattleAnimBackgroundTable[a].tilemap;
+ void *tilemap = gBattleAnimBackgroundTable[bgId].tilemap;
void *dmaSrc;
void *dmaDest;
- LZDecompressWram(tilemap, NotInBattle() ? EWRAM_14800 : EWRAM_18000);
- sub_80763FC(sub_80789BC(), NotInBattle() ? EWRAM_14800 : EWRAM_18000, 0x100, 0);
- dmaSrc = NotInBattle() ? EWRAM_14800 : EWRAM_18000;
+ LZDecompressWram(tilemap, IsContest() ? EWRAM_14800 : EWRAM_18000);
+ sub_80763FC(sub_80789BC(), IsContest() ? EWRAM_14800 : EWRAM_18000, 0x100, 0);
+ dmaSrc = IsContest() ? EWRAM_14800 : EWRAM_18000;
dmaDest = (void *)(VRAM + 0xD000);
DmaCopy32(3, dmaSrc, dmaDest, 0x800);
- LZDecompressVram(gBattleAnimBackgroundTable[a].image, (void *)(VRAM + 0x2000));
- LoadCompressedPalette(gBattleAnimBackgroundTable[a].palette, sub_80789BC() * 16, 32);
+ LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x2000));
+ LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80789BC() * 16, 32);
}
else
{
- LZDecompressVram(gBattleAnimBackgroundTable[a].tilemap, (void *)(VRAM + 0xD000));
- LZDecompressVram(gBattleAnimBackgroundTable[a].image, (void *)(VRAM + 0x8000));
- LoadCompressedPalette(gBattleAnimBackgroundTable[a].palette, 32, 32);
+ LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(VRAM + 0xD000));
+ LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x8000));
+ LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32);
}
}
-static void dp01t_11_3_message_for_player_only(void)
+static void LoadDefaultBg(void)
{
- if (NotInBattle())
- sub_80AB2AC();
+ if (IsContest())
+ LoadContestBgAfterMoveAnim();
else
- sub_800D7B8();
+ DrawMainBattleBackground();
}
static void ScriptCmd_restorebg(void)
{
u8 taskId;
- gBattleAnimScriptPtr++;
- taskId = CreateTask(task_p5_load_battle_screen_elements, 5);
- gTasks[taskId].data[0] = 0xFFFF;
- gUnknown_0202F7C5 = 1;
+ sBattleAnimScriptPtr++;
+ taskId = CreateTask(Task_FadeToBg, 5);
+ gTasks[taskId].tBackgroundId = 0xFFFF;
+ sAnimBackgroundFadeState = 1;
}
+#undef tBackgroundId
+#undef tState
+
static void ScriptCmd_waitbgfadeout(void)
{
- if (gUnknown_0202F7C5 == 2)
+ if (sAnimBackgroundFadeState == 2)
{
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
else
@@ -1459,9 +1284,9 @@ static void ScriptCmd_waitbgfadeout(void)
static void ScriptCmd_waitbgfadein(void)
{
- if (gUnknown_0202F7C5 == 0)
+ if (sAnimBackgroundFadeState == 0)
{
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
else
@@ -1472,25 +1297,25 @@ static void ScriptCmd_waitbgfadein(void)
static void ScriptCmd_changebg(void)
{
- gBattleAnimScriptPtr++;
- sub_8076DB8(T1_READ_8(gBattleAnimScriptPtr));
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
+ LoadMoveBg(T1_READ_8(sBattleAnimScriptPtr));
+ sBattleAnimScriptPtr++;
}
//Weird control flow
/*
-s8 sub_8076F98(s8 a)
+s8 BattleAnimAdjustPanning(s8 a)
{
- if (!NotInBattle() && (EWRAM_17810[gBattleAnimBankAttacker].unk0 & 0x10))
+ if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10))
{
- a = GetBankSide(gBattleAnimBankAttacker) ? 0xC0 : 0x3F;
+ a = GetBankSide(gAnimBankAttacker) ? 0xC0 : 0x3F;
}
//_08076FDC
else
{
- if (NotInBattle())
+ if (IsContest())
{
- if (gBattleAnimBankAttacker == gBattleAnimBankTarget && gBattleAnimBankAttacker == 2
+ if (gAnimBankAttacker == gAnimBankTarget && gAnimBankAttacker == 2
&& a == 0x3F)
{
//jump to _0807707A
@@ -1502,9 +1327,9 @@ s8 sub_8076F98(s8 a)
//_08077004
else
{
- if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ if (GetBankSide(gAnimBankAttacker) == 0)
{
- if (GetBankSide(gBattleAnimBankTarget) == 0)
+ if (GetBankSide(gAnimBankTarget) == 0)
}
//_08077042
else
@@ -1518,17 +1343,17 @@ s8 sub_8076F98(s8 a)
}
*/
__attribute__((naked))
-s8 sub_8076F98(s8 a)
+s8 BattleAnimAdjustPanning(s8 a)
{
asm(".syntax unified\n\
push {r4,lr}\n\
lsls r0, 24\n\
lsrs r4, r0, 24\n\
- bl NotInBattle\n\
+ bl IsContest\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _08076FDC\n\
- ldr r0, _08076FD4 @ =gBattleAnimBankAttacker\n\
+ ldr r0, _08076FD4 @ =gAnimBankAttacker\n\
ldrb r2, [r0]\n\
lsls r0, r2, 1\n\
adds r0, r2\n\
@@ -1549,15 +1374,15 @@ s8 sub_8076F98(s8 a)
movs r4, 0x3F\n\
b _0807706E\n\
.align 2, 0\n\
-_08076FD4: .4byte gBattleAnimBankAttacker\n\
+_08076FD4: .4byte gAnimBankAttacker\n\
_08076FD8: .4byte gSharedMem + 0x17810\n\
_08076FDC:\n\
- bl NotInBattle\n\
+ bl IsContest\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08077004\n\
- ldr r0, _08076FFC @ =gBattleAnimBankAttacker\n\
- ldr r1, _08077000 @ =gBattleAnimBankTarget\n\
+ ldr r0, _08076FFC @ =gAnimBankAttacker\n\
+ ldr r1, _08077000 @ =gAnimBankTarget\n\
ldrb r0, [r0]\n\
ldrb r1, [r1]\n\
cmp r0, r1\n\
@@ -1568,16 +1393,16 @@ _08076FDC:\n\
beq _0807707A\n\
b _08077068\n\
.align 2, 0\n\
-_08076FFC: .4byte gBattleAnimBankAttacker\n\
-_08077000: .4byte gBattleAnimBankTarget\n\
+_08076FFC: .4byte gAnimBankAttacker\n\
+_08077000: .4byte gAnimBankTarget\n\
_08077004:\n\
- ldr r0, _0807702C @ =gBattleAnimBankAttacker\n\
+ ldr r0, _0807702C @ =gAnimBankAttacker\n\
ldrb r0, [r0]\n\
bl GetBankSide\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _08077042\n\
- ldr r0, _08077030 @ =gBattleAnimBankTarget\n\
+ ldr r0, _08077030 @ =gAnimBankTarget\n\
ldrb r0, [r0]\n\
bl GetBankSide\n\
lsls r0, 24\n\
@@ -1590,8 +1415,8 @@ _08077004:\n\
movs r4, 0xC0\n\
b _0807706E\n\
.align 2, 0\n\
-_0807702C: .4byte gBattleAnimBankAttacker\n\
-_08077030: .4byte gBattleAnimBankTarget\n\
+_0807702C: .4byte gAnimBankAttacker\n\
+_08077030: .4byte gAnimBankTarget\n\
_08077034:\n\
movs r0, 0x40\n\
negs r0, r0\n\
@@ -1601,7 +1426,7 @@ _08077034:\n\
lsls r0, 24\n\
b _0807706C\n\
_08077042:\n\
- ldr r0, _08077064 @ =gBattleAnimBankTarget\n\
+ ldr r0, _08077064 @ =gAnimBankTarget\n\
ldrb r0, [r0]\n\
bl GetBankSide\n\
lsls r0, 24\n\
@@ -1617,7 +1442,7 @@ _08077042:\n\
movs r4, 0x3F\n\
b _0807706E\n\
.align 2, 0\n\
-_08077064: .4byte gBattleAnimBankTarget\n\
+_08077064: .4byte gAnimBankTarget\n\
_08077068:\n\
lsls r0, r4, 24\n\
negs r0, r0\n\
@@ -1647,21 +1472,21 @@ _08077088:\n\
.syntax divided\n");
}
-s8 sub_8077094(s8 a)
+s8 BattleAnimAdjustPanning2(s8 pan)
{
- if (!NotInBattle() && (EWRAM_17810[gBattleAnimBankAttacker].unk0 & 0x10))
+ if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10))
{
- if (GetBankSide(gBattleAnimBankAttacker) != 0)
- a = 0x3F;
+ if (GetBankSide(gAnimBankAttacker) != 0)
+ pan = 0x3F;
else
- a = 0xC0;
+ pan = 0xC0;
}
else
{
- if (GetBankSide(gBattleAnimBankAttacker) != 0 || NotInBattle() != 0)
- a = -a;
+ if (GetBankSide(gAnimBankAttacker) != 0 || IsContest() != 0)
+ pan = -pan;
}
- return a;
+ return pan;
}
s16 sub_8077104(s16 a)
@@ -1675,310 +1500,232 @@ s16 sub_8077104(s16 a)
return var;
}
-s16 sub_807712C(s16 a, s16 b, s16 c)
+s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan)
{
- u16 var;
+ u16 ret;
- if (a < b)
- var = ((c < 0) ? -c : c);
- else if (a > b)
- var = -((c < 0) ? -c : c);
+ if (sourcePan < targetPan)
+ ret = ((incrementPan < 0) ? -incrementPan : incrementPan);
+ else if (sourcePan > targetPan)
+ ret = -((incrementPan < 0) ? -incrementPan : incrementPan);
else
- var = 0;
- return var;
+ ret = 0;
+
+ return ret;
}
-static void ScriptCmd_panse_19(void)
+static void ScriptCmd_playsewithpan(void)
{
- u16 r4;
- s8 r0;
+ u16 songId;
+ s8 pan;
- gBattleAnimScriptPtr++;
- r4 = T1_READ_16(gBattleAnimScriptPtr);
- r0 = T1_READ_8(gBattleAnimScriptPtr + 2);
- PlaySE12WithPanning(r4, sub_8076F98(r0));
- gBattleAnimScriptPtr += 3;
+ sBattleAnimScriptPtr++;
+ songId = T1_READ_16(sBattleAnimScriptPtr);
+ pan = T1_READ_8(sBattleAnimScriptPtr + 2);
+ PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan));
+ sBattleAnimScriptPtr += 3;
}
static void ScriptCmd_setpan(void)
{
- s8 r0;
+ s8 pan;
- gBattleAnimScriptPtr++;
- r0 = T1_READ_8(gBattleAnimScriptPtr);
- SE12PanpotControl(sub_8076F98(r0));
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
+ pan = T1_READ_8(sBattleAnimScriptPtr);
+ SE12PanpotControl(BattleAnimAdjustPanning(pan));
+ sBattleAnimScriptPtr++;
}
+#define tInitialPan data[0]
+#define tTargetPan data[1]
+#define tIncrementPan data[2]
+#define tFramesToWait data[3]
+#define tCurrentPan data[4]
+#define tFrameCounter data[8]
+
static void ScriptCmd_panse_1B(void)
{
u16 songNum;
- s8 r0;
- s8 r4;
- s8 r6;
- u8 r7;
- s8 panning;
- s8 r8;
+ s8 currentPanArg, incrementPan, incrementPanArg, currentPan, targetPan;
+ u8 framesToWait;
u8 taskId;
- gBattleAnimScriptPtr++;
- songNum = T1_READ_16(gBattleAnimScriptPtr);
- r0 = T1_READ_8(gBattleAnimScriptPtr + 2);
- r4 = T1_READ_8(gBattleAnimScriptPtr + 3);
- r6 = T1_READ_8(gBattleAnimScriptPtr + 4);
- r7 = T1_READ_8(gBattleAnimScriptPtr + 5);
- panning = sub_8076F98(r0);
- r8 = sub_8076F98(r4);
- r4 = sub_807712C(panning, r8, r6);
- taskId = CreateTask(c3_08073CEC, 1);
- gTasks[taskId].data[0] = panning;
- gTasks[taskId].data[1] = r8;
- gTasks[taskId].data[2] = r4;
- gTasks[taskId].data[3] = r7;
- gTasks[taskId].data[4] = panning;
- PlaySE12WithPanning(songNum, panning);
+ sBattleAnimScriptPtr++;
+ songNum = T1_READ_16(sBattleAnimScriptPtr);
+ currentPanArg = T1_READ_8(sBattleAnimScriptPtr + 2);
+ incrementPan = T1_READ_8(sBattleAnimScriptPtr + 3);
+ incrementPanArg = T1_READ_8(sBattleAnimScriptPtr + 4);
+ framesToWait = T1_READ_8(sBattleAnimScriptPtr + 5);
+
+ currentPan = BattleAnimAdjustPanning(currentPanArg);
+ targetPan = BattleAnimAdjustPanning(incrementPan);
+ incrementPan = CalculatePanIncrement(currentPan, targetPan, incrementPanArg);
+ taskId = CreateTask(Task_PanFromInitialToTarget, 1);
+ gTasks[taskId].tInitialPan = currentPan;
+ gTasks[taskId].tTargetPan = targetPan;
+ gTasks[taskId].tIncrementPan = incrementPan;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tCurrentPan = currentPan;
+
+ PlaySE12WithPanning(songNum, currentPan);
+
gAnimSoundTaskCount++;
- gBattleAnimScriptPtr += 6;
+ sBattleAnimScriptPtr += 6;
}
-#ifdef NONMATCHING
-static void c3_08073CEC(u8 taskId)
+void Task_PanFromInitialToTarget(u8 taskId)
{
- u16 r7 = 0;
- s16 r0;
- s16 r6;
- s16 r3;
- s16 r4;
- int foo;
-
- r0 = gTasks[taskId].data[8];
- gTasks[taskId].data[8]++;
- if (r0 >= gTasks[taskId].data[3])
+ bool32 destroyTask = FALSE;
+ if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
{
- gTasks[taskId].data[8] = r7;
- r6 = gTasks[taskId].data[0];
- r3 = gTasks[taskId].data[1];
- foo = gTasks[taskId].data[4] + gTasks[taskId].data[2];
- r4 = foo;
- gTasks[taskId].data[4] = r4;
- if (gTasks[taskId].data[2] == 0)
+ s16 pan;
+ s16 initialPanning, targetPanning, currentPan, incrementPan;
+
+ gTasks[taskId].tFrameCounter = 0;
+ initialPanning = gTasks[taskId].tInitialPan;
+ targetPanning = gTasks[taskId].tTargetPan;
+ currentPan = gTasks[taskId].tCurrentPan;
+ incrementPan = gTasks[taskId].tIncrementPan;
+ pan = currentPan + incrementPan;
+ gTasks[taskId].tCurrentPan = pan;
+
+ if (incrementPan == 0) // If we're not incrementing, just cancel the task immediately
{
- r4 = r3;
- DestroyTask(taskId);
- gAnimSoundTaskCount--;
+ destroyTask = TRUE;
}
- //_080772D8
- else
+ else if (initialPanning < targetPanning) // Panning increasing
{
- if (r6 < r3)
- {
- if (r4 < r3)
- goto check;
- DestroyTask(taskId);
- gAnimSoundTaskCount--;
- }
- else
- {
- if (r4 <= r3)
- r7 = 1;
- check:
- if (r7 != 0)
- {
- DestroyTask(taskId);
- gAnimSoundTaskCount--;
- }
- }
+ if (pan >= targetPanning) // Target reached
+ destroyTask = TRUE;
}
- //_080772F8
- SE12PanpotControl(r4);
+ else // Panning decreasing
+ {
+ if (pan <= targetPanning) // Target reached
+ destroyTask = TRUE;
+ }
+
+ if (destroyTask)
+ {
+ pan = targetPanning;
+ DestroyTask(taskId);
+ gAnimSoundTaskCount--;
+ }
+
+ SE12PanpotControl(pan);
}
- //_08077314
-}
-#else
-__attribute__((naked))
-static void c3_08073CEC(u8 taskId)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- lsls r0, 24\n\
- lsrs r5, r0, 24\n\
- movs r7, 0\n\
- ldr r1, _080772D4 @ =gTasks\n\
- lsls r0, r5, 2\n\
- adds r0, r5\n\
- lsls r0, 3\n\
- adds r2, r0, r1\n\
- ldrh r0, [r2, 0x18]\n\
- adds r1, r0, 0x1\n\
- strh r1, [r2, 0x18]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- movs r3, 0xE\n\
- ldrsh r1, [r2, r3]\n\
- cmp r0, r1\n\
- blt _08077314\n\
- strh r7, [r2, 0x18]\n\
- ldrh r6, [r2, 0x8]\n\
- ldrh r3, [r2, 0xA]\n\
- movs r4, 0x10\n\
- ldrsh r0, [r2, r4]\n\
- movs r4, 0xC\n\
- ldrsh r1, [r2, r4]\n\
- adds r0, r1\n\
- lsls r0, 16\n\
- lsrs r4, r0, 16\n\
- strh r4, [r2, 0x10]\n\
- cmp r1, 0\n\
- bne _080772D8\n\
- lsls r2, r3, 16\n\
- b _080772FC\n\
- .align 2, 0\n\
-_080772D4: .4byte gTasks\n\
-_080772D8:\n\
- lsls r1, r6, 16\n\
- lsls r0, r3, 16\n\
- asrs r3, r0, 16\n\
- adds r2, r0, 0\n\
- cmp r1, r2\n\
- bge _080772EE\n\
- lsls r0, r4, 16\n\
- asrs r0, 16\n\
- cmp r0, r3\n\
- blt _080772F8\n\
- b _080772FC\n\
-_080772EE:\n\
- lsls r0, r4, 16\n\
- asrs r0, 16\n\
- cmp r0, r3\n\
- bgt _080772F8\n\
- movs r7, 0x1\n\
-_080772F8:\n\
- cmp r7, 0\n\
- beq _0807730C\n\
-_080772FC:\n\
- lsrs r4, r2, 16\n\
- adds r0, r5, 0\n\
- bl DestroyTask\n\
- ldr r1, _0807731C @ =gAnimSoundTaskCount\n\
- ldrb r0, [r1]\n\
- subs r0, 0x1\n\
- strb r0, [r1]\n\
-_0807730C:\n\
- lsls r0, r4, 24\n\
- asrs r0, 24\n\
- bl SE12PanpotControl\n\
-_08077314:\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_0807731C: .4byte gAnimSoundTaskCount\n\
- .syntax divided\n");
}
-#endif
static void ScriptCmd_panse_26(void)
{
- u16 r8;
- s8 r4;
- s8 r5;
- s8 r6;
- u8 r10;
+ u16 songId;
+ s8 currentPan, targetPan, incrementPan;
+ u8 framesToWait;
u8 taskId;
- gBattleAnimScriptPtr++;
- r8 = T1_READ_16(gBattleAnimScriptPtr);
- r4 = T1_READ_8(gBattleAnimScriptPtr + 2);
- r5 = T1_READ_8(gBattleAnimScriptPtr + 3);
- r6 = T1_READ_8(gBattleAnimScriptPtr + 4);
- r10 = T1_READ_8(gBattleAnimScriptPtr + 5);
- taskId = CreateTask(c3_08073CEC, 1);
- gTasks[taskId].data[0] = r4;
- gTasks[taskId].data[1] = r5;
- gTasks[taskId].data[2] = r6;
- gTasks[taskId].data[3] = r10;
- gTasks[taskId].data[4] = r4;
- PlaySE12WithPanning(r8, r4);
+ sBattleAnimScriptPtr++;
+ songId = T1_READ_16(sBattleAnimScriptPtr);
+ currentPan = T1_READ_8(sBattleAnimScriptPtr + 2);
+ targetPan = T1_READ_8(sBattleAnimScriptPtr + 3);
+ incrementPan = T1_READ_8(sBattleAnimScriptPtr + 4);
+ framesToWait = T1_READ_8(sBattleAnimScriptPtr + 5);
+
+ taskId = CreateTask(Task_PanFromInitialToTarget, 1);
+ gTasks[taskId].tInitialPan = currentPan;
+ gTasks[taskId].tTargetPan = targetPan;
+ gTasks[taskId].tIncrementPan = incrementPan;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tCurrentPan = currentPan;
+
+ PlaySE12WithPanning(songId, currentPan);
+
gAnimSoundTaskCount++;
- gBattleAnimScriptPtr += 6;
+ sBattleAnimScriptPtr += 6;
}
static void ScriptCmd_panse_27(void)
{
- u16 r9;
- u8 r4;
- u8 r8;
- u8 r7;
- u8 r0;
- s8 r6;
- s8 r5;
- s8 r4_2;
+ u16 songId;
+ u8 targetPanArg, incrementPanArg, currentPan, currentPanArg;
+ s8 targetPan, incrementPan, framesToWait;
u8 taskId;
- gBattleAnimScriptPtr++;
- r9 = T1_READ_16(gBattleAnimScriptPtr);
- r0 = T1_READ_8(gBattleAnimScriptPtr + 2);
- r4 = T1_READ_8(gBattleAnimScriptPtr + 3);
- r8 = T1_READ_8(gBattleAnimScriptPtr + 4);
- r7 = T1_READ_8(gBattleAnimScriptPtr + 5);
- r6 = sub_8077094(r0);
- r5 = sub_8077094(r4);
- r4_2 = sub_8077094(r8);
- taskId = CreateTask(c3_08073CEC, 1);
- gTasks[taskId].data[0] = r6;
- gTasks[taskId].data[1] = r5;
- gTasks[taskId].data[2] = r4_2;
- gTasks[taskId].data[3] = r7;
- gTasks[taskId].data[4] = r6;
- PlaySE12WithPanning(r9, r6);
+ sBattleAnimScriptPtr++;
+ songId = T1_READ_16(sBattleAnimScriptPtr);
+ currentPanArg = T1_READ_8(sBattleAnimScriptPtr + 2);
+ targetPanArg = T1_READ_8(sBattleAnimScriptPtr + 3);
+ incrementPanArg = T1_READ_8(sBattleAnimScriptPtr + 4);
+ currentPan = T1_READ_8(sBattleAnimScriptPtr + 5);
+
+ targetPan = BattleAnimAdjustPanning2(currentPanArg);
+ incrementPan = BattleAnimAdjustPanning2(targetPanArg);
+ framesToWait = BattleAnimAdjustPanning2(incrementPanArg);
+
+ taskId = CreateTask(Task_PanFromInitialToTarget, 1);
+ gTasks[taskId].data[0] = targetPan;
+ gTasks[taskId].data[1] = incrementPan;
+ gTasks[taskId].data[2] = framesToWait;
+ gTasks[taskId].data[3] = currentPan;
+ gTasks[taskId].data[4] = targetPan;
+
+ PlaySE12WithPanning(songId, targetPan);
+
gAnimSoundTaskCount++;
- gBattleAnimScriptPtr += 6;
+ sBattleAnimScriptPtr += 6;
}
-static void ScriptCmd_panse_1C(void)
+#undef tInitialPan
+#undef tTargetPan
+#undef tIncrementPan
+#undef tFramesToWait
+#undef tCurrentPan
+#undef tFrameCounter
+
+#define tSongId data[0]
+#define tPanning data[1]
+#define tFramesToWait data[2]
+#define tNumberOfPlays data[3]
+#define tFrameCounter data[8]
+
+static void ScriptCmd_loopsewithpan(void)
{
- u16 r5;
- u8 r0;
- u8 r8;
- u8 r9;
- s8 r4;
+ u16 songId;
+ s8 panningArg, panning;
+ u8 framesToWait, numberOfPlays;
u8 taskId;
- gBattleAnimScriptPtr++;
- r5 = T1_READ_16(gBattleAnimScriptPtr);
- r0 = T1_READ_8(gBattleAnimScriptPtr + 2);
- r8 = T1_READ_8(gBattleAnimScriptPtr + 3);
- r9 = T1_READ_8(gBattleAnimScriptPtr + 4);
- r4 = sub_8076F98(r0);
- taskId = CreateTask(sub_80774FC, 1);
- gTasks[taskId].data[0] = r5;
- gTasks[taskId].data[1] = r4;
- gTasks[taskId].data[2] = r8;
- gTasks[taskId].data[3] = r9;
- gTasks[taskId].data[8] = r8;
+ sBattleAnimScriptPtr++;
+ songId = T1_READ_16(sBattleAnimScriptPtr);
+ panningArg = T1_READ_8(sBattleAnimScriptPtr + 2);
+ framesToWait = T1_READ_8(sBattleAnimScriptPtr + 3);
+ numberOfPlays = T1_READ_8(sBattleAnimScriptPtr + 4);
+ panning = BattleAnimAdjustPanning(panningArg);
+
+ taskId = CreateTask(Task_LoopAndPlaySE, 1);
+ gTasks[taskId].tSongId = songId;
+ gTasks[taskId].tPanning = panning;
+ gTasks[taskId].tFramesToWait = framesToWait;
+ gTasks[taskId].tNumberOfPlays = numberOfPlays;
+ gTasks[taskId].tFrameCounter = framesToWait;
gTasks[taskId].func(taskId);
+
gAnimSoundTaskCount++;
- gBattleAnimScriptPtr += 5;
+ sBattleAnimScriptPtr += 5;
}
-static void sub_80774FC(u8 taskId)
+static void Task_LoopAndPlaySE(u8 taskId)
{
- s16 data8;
- u16 r0;
- s8 r1;
- u8 r4;
-
- data8 = gTasks[taskId].data[8];
- gTasks[taskId].data[8]++;
- if (data8 >= gTasks[taskId].data[2])
+ if (gTasks[taskId].tFrameCounter++ >= gTasks[taskId].tFramesToWait)
{
- gTasks[taskId].data[8] = 0;
- r0 = gTasks[taskId].data[0];
- r1 = gTasks[taskId].data[1];
- gTasks[taskId].data[3]--;
- r4 = gTasks[taskId].data[3];
- PlaySE12WithPanning(r0, r1);
- if (r4 == 0)
+ u16 songId;
+ s8 panning;
+ u8 numberOfPlays;
+
+ gTasks[taskId].tFrameCounter = 0;
+ songId = gTasks[taskId].tSongId;
+ panning = gTasks[taskId].tPanning;
+ numberOfPlays = --gTasks[taskId].tNumberOfPlays;
+ PlaySE12WithPanning(songId, panning);
+ if (numberOfPlays == 0)
{
DestroyTask(taskId);
gAnimSoundTaskCount--;
@@ -1986,57 +1733,67 @@ static void sub_80774FC(u8 taskId)
}
}
-static void ScriptCmd_panse_1D(void)
+#undef tSongId
+#undef tPanning
+#undef tFramesToWait
+#undef tNumberOfPlays
+#undef tFrameCounter
+
+#define tSongId data[0]
+#define tPanning data[1]
+#define tFramesToWait data[2]
+
+static void ScriptCmd_waitplaysewithpan(void)
{
- u16 r5;
- u8 r0;
- u8 r8;
- s8 r4;
+ u16 songId;
+ s8 panningArg, panning;
+ u8 framesToWait;
u8 taskId;
- gBattleAnimScriptPtr++;
- r5 = T1_READ_16(gBattleAnimScriptPtr);
- r0 = T1_READ_8(gBattleAnimScriptPtr + 2);
- r8 = T1_READ_8(gBattleAnimScriptPtr + 3);
- r4 = sub_8076F98(r0);
- taskId = CreateTask(sub_80775CC, 1);
- gTasks[taskId].data[0] = r5;
- gTasks[taskId].data[1] = r4;
- gTasks[taskId].data[2] = r8;
+ sBattleAnimScriptPtr++;
+ songId = T1_READ_16(sBattleAnimScriptPtr);
+ panningArg = T1_READ_8(sBattleAnimScriptPtr + 2);
+ framesToWait = T1_READ_8(sBattleAnimScriptPtr + 3);
+ panning = BattleAnimAdjustPanning(panningArg);
+
+ taskId = CreateTask(Task_WaitAndPlaySE, 1);
+ gTasks[taskId].tSongId = songId;
+ gTasks[taskId].tPanning = panning;
+ gTasks[taskId].tFramesToWait = framesToWait;
+
gAnimSoundTaskCount++;
- gBattleAnimScriptPtr += 4;
+ sBattleAnimScriptPtr += 4;
}
-static void sub_80775CC(u8 taskId)
+static void Task_WaitAndPlaySE(u8 taskId)
{
- s16 r0;
-
- r0 = gTasks[taskId].data[2];
- gTasks[taskId].data[2]--;
- if (r0 <= 0)
+ if (gTasks[taskId].tFramesToWait-- <= 0)
{
- PlaySE12WithPanning(gTasks[taskId].data[0], gTasks[taskId].data[1]);
+ PlaySE12WithPanning(gTasks[taskId].tSongId, gTasks[taskId].tPanning);
DestroyTask(taskId);
gAnimSoundTaskCount--;
}
}
-static void ScriptCmd_createtask_1F(void)
+#undef tSongId
+#undef tPanning
+#undef tFramesToWait
+
+static void ScriptCmd_createsoundtask(void)
{
TaskFunc func;
- u8 numArgs;
- int i;
- u8 taskId;
+ u8 numArgs, taskId;
+ s32 i;
- gBattleAnimScriptPtr++;
- func = (TaskFunc)T2_READ_32(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr += 4;
- numArgs = T1_READ_8(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
+ func = (TaskFunc)T2_READ_32(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 4;
+ numArgs = T1_READ_8(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr++;
for (i = 0; i < numArgs; i++)
{
- gBattleAnimArgs[i] = T1_READ_16(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr += 2;
+ gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
+ sBattleAnimScriptPtr += 2;
}
taskId = CreateTask(func, 1);
func(taskId);
@@ -2066,61 +1823,51 @@ static void ScriptCmd_waitsound(void)
else
{
gSoundAnimFramesToWait = 0;
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
gAnimFramesToWait = 0;
}
}
-static void ScriptCmd_jumpvareq(void)
+static void ScriptCmd_jumpargeq(void)
{
- u8 r2;
- s16 r1;
- u8 *addr;
+ u8 argId;
+ s16 valueToCheck;
- gBattleAnimScriptPtr++;
- r2 = T1_READ_8(gBattleAnimScriptPtr);
- r1 = T1_READ_16(gBattleAnimScriptPtr + 1);
- if (r1 == gBattleAnimArgs[r2])
- {
- addr = T2_READ_PTR(gBattleAnimScriptPtr + 3);
- gBattleAnimScriptPtr = addr;
- }
+ sBattleAnimScriptPtr++;
+ argId = T1_READ_8(sBattleAnimScriptPtr);
+ valueToCheck = T1_READ_16(sBattleAnimScriptPtr + 1);
+
+ if (valueToCheck == gBattleAnimArgs[argId])
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr + 3);
else
- {
- gBattleAnimScriptPtr += 7;
- }
+ sBattleAnimScriptPtr += 7;
}
-static void ScriptCmd_jumpunkcond(void)
+static void ScriptCmd_jumpifcontest(void)
{
- u8 *addr;
-
- gBattleAnimScriptPtr++;
- if (NotInBattle())
- {
- addr = T2_READ_PTR(gBattleAnimScriptPtr);
- gBattleAnimScriptPtr = addr;
- }
+ sBattleAnimScriptPtr++;
+ if (IsContest())
+ sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
else
- {
- gBattleAnimScriptPtr += 4;
- }
+ sBattleAnimScriptPtr += 4;
}
static void ScriptCmd_monbgprio_28(void)
{
- u8 r2;
- u8 r0;
- u8 r4;
+ u8 wantedBank;
+ u8 bank;
+ u8 bankIdentity;
+
+ wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1);
+ sBattleAnimScriptPtr += 2;
- r2 = T1_READ_8(gBattleAnimScriptPtr + 1);
- gBattleAnimScriptPtr += 2;
- if (r2 != 0)
- r0 = gBattleAnimBankTarget;
+ if (wantedBank != 0)
+ bank = gAnimBankTarget;
else
- r0 = gBattleAnimBankAttacker;
- r4 = GetBankIdentity(r0);
- if (!NotInBattle() && (r4 == 0 || r4 == 3))
+ bank = gAnimBankAttacker;
+
+ bankIdentity = GetBankIdentity(bank);
+ if (!IsContest() && (bankIdentity == 0 || bankIdentity == 3))
{
REG_BG1CNT_BITFIELD.priority = 1;
REG_BG2CNT_BITFIELD.priority = 2;
@@ -2129,8 +1876,8 @@ static void ScriptCmd_monbgprio_28(void)
static void ScriptCmd_monbgprio_29(void)
{
- gBattleAnimScriptPtr++;
- if (!NotInBattle())
+ sBattleAnimScriptPtr++;
+ if (!IsContest())
{
REG_BG1CNT_BITFIELD.priority = 1;
REG_BG2CNT_BITFIELD.priority = 2;
@@ -2139,20 +1886,20 @@ static void ScriptCmd_monbgprio_29(void)
static void ScriptCmd_monbgprio_2A(void)
{
- u8 r6;
- u8 r4;
- u8 r0;
+ u8 wantedBank;
+ u8 bankIdentity;
+ u8 bank;
- r6 = T1_READ_8(gBattleAnimScriptPtr + 1);
- gBattleAnimScriptPtr += 2;
- if (GetBankSide(gBattleAnimBankAttacker) != GetBankSide(gBattleAnimBankTarget))
+ wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1);
+ sBattleAnimScriptPtr += 2;
+ if (GetBankSide(gAnimBankAttacker) != GetBankSide(gAnimBankTarget))
{
- if (r6 != 0)
- r0 = gBattleAnimBankTarget;
+ if (wantedBank != 0)
+ bank = gAnimBankTarget;
else
- r0 = gBattleAnimBankAttacker;
- r4 = GetBankIdentity(r0);
- if (!NotInBattle() && (r4 == 0 || r4 == 3))
+ bank = gAnimBankAttacker;
+ bankIdentity = GetBankIdentity(bank);
+ if (!IsContest() && (bankIdentity == 0 || bankIdentity == 3))
{
REG_BG1CNT_BITFIELD.priority = 1;
REG_BG2CNT_BITFIELD.priority = 2;
@@ -2162,51 +1909,45 @@ static void ScriptCmd_monbgprio_2A(void)
static void ScriptCmd_invisible(void)
{
- u8 r0;
u8 spriteId;
- r0 = T1_READ_8(gBattleAnimScriptPtr + 1);
- spriteId = GetAnimBankSpriteId(r0);
+ spriteId = GetAnimBankSpriteId(T1_READ_8(sBattleAnimScriptPtr + 1));
if (spriteId != 0xFF)
- {
gSprites[spriteId].invisible = TRUE;
- }
- gBattleAnimScriptPtr += 2;
+
+ sBattleAnimScriptPtr += 2;
}
static void ScriptCmd_visible(void)
{
- u8 r0;
u8 spriteId;
- r0 = T1_READ_8(gBattleAnimScriptPtr + 1);
- spriteId = GetAnimBankSpriteId(r0);
+ spriteId = GetAnimBankSpriteId(T1_READ_8(sBattleAnimScriptPtr + 1));
if (spriteId != 0xFF)
- {
gSprites[spriteId].invisible = FALSE;
- }
- gBattleAnimScriptPtr += 2;
+
+ sBattleAnimScriptPtr += 2;
}
static void ScriptCmd_doublebattle_2D(void)
{
- u8 r7;
+ u8 wantedBank;
u8 r4;
u8 spriteId;
- r7 = T1_READ_8(gBattleAnimScriptPtr + 1);
- gBattleAnimScriptPtr += 2;
- if (!NotInBattle() && IsDoubleBattle()
- && GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget))
+ wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1);
+ sBattleAnimScriptPtr += 2;
+ if (!IsContest() && IsDoubleBattle()
+ && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
{
- if (r7 == 0)
+ if (wantedBank == 0)
{
- r4 = GetBankIdentity_permutated(gBattleAnimBankAttacker);
+ r4 = GetBankIdentity_permutated(gAnimBankAttacker);
spriteId = GetAnimBankSpriteId(0);
}
else
{
- r4 = GetBankIdentity_permutated(gBattleAnimBankTarget);
+ r4 = GetBankIdentity_permutated(gAnimBankTarget);
spriteId = GetAnimBankSpriteId(1);
}
if (spriteId != 0xFF)
@@ -2224,23 +1965,23 @@ static void ScriptCmd_doublebattle_2D(void)
static void ScriptCmd_doublebattle_2E(void)
{
- u8 r7;
+ u8 wantedBank;
u8 r4;
u8 spriteId;
- r7 = T1_READ_8(gBattleAnimScriptPtr + 1);
- gBattleAnimScriptPtr += 2;
- if (!NotInBattle() && IsDoubleBattle()
- && GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget))
+ wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1);
+ sBattleAnimScriptPtr += 2;
+ if (!IsContest() && IsDoubleBattle()
+ && GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
{
- if (r7 == 0)
+ if (wantedBank == 0)
{
- r4 = GetBankIdentity_permutated(gBattleAnimBankAttacker);
+ r4 = GetBankIdentity_permutated(gAnimBankAttacker);
spriteId = GetAnimBankSpriteId(0);
}
else
{
- r4 = GetBankIdentity_permutated(gBattleAnimBankTarget);
+ r4 = GetBankIdentity_permutated(gAnimBankTarget);
spriteId = GetAnimBankSpriteId(1);
}
if (spriteId != 0xFF && r4 == 2)
@@ -2254,5 +1995,5 @@ static void ScriptCmd_stopsound(void)
{
m4aMPlayStop(&gMPlay_SE1);
m4aMPlayStop(&gMPlay_SE2);
- gBattleAnimScriptPtr++;
+ sBattleAnimScriptPtr++;
}
diff --git a/src/battle/battle_anim_807B69C.c b/src/battle/battle_anim_807B69C.c
index 6c35a85c9..058a45769 100644
--- a/src/battle/battle_anim_807B69C.c
+++ b/src/battle/battle_anim_807B69C.c
@@ -9,12 +9,12 @@
#include "trig.h"
#include "ewram.h"
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern bool8 gAnimScriptActive;
extern void (*gAnimScriptCallback)(void);
extern s16 gBattleAnimArgs[];
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankTarget;
extern u8 gObjectBankIDs[];
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
@@ -22,7 +22,7 @@ extern const u8 *const gBattleAnims_StatusConditions[];
extern const struct OamData gOamData_837E05C;
extern const struct OamData gOamData_837DF24;
-extern u8 sub_8077ABC(u8, u8);
+extern u8 GetBankPosition(u8, u8);
extern void sub_80E32E0(u8);
@@ -180,11 +180,11 @@ static void sub_807B8A4(struct Sprite *sprite)
void sub_807B920(u8 taskId)
{
- s16 x = sub_8077ABC(gBattleAnimBankTarget, 2) - 32;
- s16 y = sub_8077ABC(gBattleAnimBankTarget, 3) - 36;
+ s16 x = GetBankPosition(gAnimBankTarget, 2) - 32;
+ s16 y = GetBankPosition(gAnimBankTarget, 3) - 36;
u8 spriteId;
- if (NotInBattle())
+ if (IsContest())
x -= 6;
REG_BLDCNT = 0x3F40;
REG_BLDALPHA = 0x1000;
@@ -336,9 +336,9 @@ void move_anim_start_t2(u8 a, u8 b)
{
u8 taskId;
- gBattleAnimBankAttacker = a;
- gBattleAnimBankTarget = a;
- DoMoveAnim(gBattleAnims_StatusConditions, b, 0);
+ gAnimBankAttacker = a;
+ gAnimBankTarget = a;
+ LaunchBattleAnimation(gBattleAnims_StatusConditions, b, 0);
taskId = CreateTask(sub_807BDAC, 10);
gTasks[taskId].data[0] = a;
}
diff --git a/src/battle/battle_anim_80A7E7C.c b/src/battle/battle_anim_80A7E7C.c
index a1d916f0f..3097f1a0e 100644
--- a/src/battle/battle_anim_80A7E7C.c
+++ b/src/battle/battle_anim_80A7E7C.c
@@ -10,10 +10,10 @@
extern s16 gBattleAnimArgs[8];
extern u8 gObjectBankIDs[];
-extern s32 gMoveDmgMoveAnim;
-extern u16 gMovePowerMoveAnim;
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern s32 gAnimMoveDmg;
+extern u16 gAnimMovePower;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
static void sub_80A7EF0(u8 taskId);
static void sub_80A808C(u8 taskId);
@@ -129,7 +129,7 @@ void sub_80A7FA0(u8 taskId)
}
else
{
- sprite = gObjectBankIDs[gBattleAnimBankAttacker];
+ sprite = gObjectBankIDs[gAnimBankAttacker];
}
if (r6)
{
@@ -328,7 +328,7 @@ static void sub_80A8488(u8 taskId)
void sub_80A8500(u8 taskId)
{
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
@@ -338,7 +338,7 @@ void sub_80A8500(u8 taskId)
void sub_80A8530(struct Sprite *sprite)
{
sprite->invisible = TRUE;
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
sprite->data[1] = -gBattleAnimArgs[1];
}
@@ -348,7 +348,7 @@ void sub_80A8530(struct Sprite *sprite)
}
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gBattleAnimBankAttacker];
+ sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
sprite->data[4] = gBattleAnimArgs[0];
StoreSpriteCallbackInData(sprite, sub_80A85A4);
sprite->callback = sub_8078458;
@@ -359,7 +359,7 @@ static void sub_80A85A4(struct Sprite *sprite)
sprite->data[0] = sprite->data[4];
sprite->data[1] = -sprite->data[1];
sprite->callback = sub_8078458;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80A85C8(struct Sprite *sprite)
@@ -381,7 +381,7 @@ void sub_80A8614(struct Sprite *sprite)
sprite->data[0] = sprite->data[4];
sprite->data[2] = -sprite->data[2];
sprite->callback = sub_8078458;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80A8638(struct Sprite *sprite)
@@ -390,11 +390,11 @@ void sub_80A8638(struct Sprite *sprite)
int spriteId;
if (!gBattleAnimArgs[0])
{
- spriteId = gObjectBankIDs[gBattleAnimBankAttacker];
+ spriteId = gObjectBankIDs[gAnimBankAttacker];
}
else
{
- spriteId = gObjectBankIDs[gBattleAnimBankTarget];
+ spriteId = gObjectBankIDs[gAnimBankTarget];
}
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
@@ -439,7 +439,7 @@ static void sub_80A86F4(struct Sprite *sprite)
{
sprite2->pos2.y = 0;
}
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
else
{
@@ -457,11 +457,11 @@ void sub_80A8764(struct Sprite *sprite)
u8 spriteId;
if (!gBattleAnimArgs[0])
{
- v1 = gBattleAnimBankAttacker;
+ v1 = gAnimBankAttacker;
}
else
{
- v1 = gBattleAnimBankTarget;
+ v1 = gAnimBankTarget;
}
spriteId = gObjectBankIDs[v1];
if (GetBankSide(v1))
@@ -482,7 +482,7 @@ void sub_80A8764(struct Sprite *sprite)
sprite->data[4] = 0;
sprite->data[5] = spriteId;
sprite->invisible = TRUE;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_80784A8;
}
@@ -493,11 +493,11 @@ void sub_80A8818(struct Sprite *sprite)
sprite->invisible = TRUE;
if (!gBattleAnimArgs[0])
{
- v1 = gBattleAnimBankAttacker;
+ v1 = gAnimBankAttacker;
}
else
{
- v1 = gBattleAnimBankTarget;
+ v1 = gAnimBankTarget;
}
spriteId = gObjectBankIDs[v1];
if (GetBankSide(v1))
@@ -520,7 +520,7 @@ void sub_80A8818(struct Sprite *sprite)
sprite->data[6] = gBattleAnimArgs[5];
if (!gBattleAnimArgs[5])
{
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
else
{
@@ -534,14 +534,14 @@ static void sub_80A88F0(struct Sprite *sprite)
{
gSprites[sprite->data[5]].pos2.x = 0;
gSprites[sprite->data[5]].pos2.y = 0;
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_80A8920(u8 taskId)
{
s16 r7;
r7 = 0x8000 / gBattleAnimArgs[3];
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[5] = -gBattleAnimArgs[5];
@@ -603,27 +603,27 @@ void sub_80A8A80(u8 taskId)
spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
break;
case 2:
- if (!IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2))
+ if (!IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
DestroyAnimVisualTask(taskId);
return;
}
- spriteId = gObjectBankIDs[gBattleAnimBankAttacker ^ 2];
+ spriteId = gObjectBankIDs[gAnimBankAttacker ^ 2];
break;
case 3:
- if (!IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2))
+ if (!IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
{
DestroyAnimVisualTask(taskId);
return;
}
- spriteId = gObjectBankIDs[gBattleAnimBankTarget ^ 2];
+ spriteId = gObjectBankIDs[gAnimBankTarget ^ 2];
break;
default:
DestroyAnimVisualTask(taskId);
return;
}
TASK.data[0] = spriteId;
- if (GetBankSide(gBattleAnimBankTarget))
+ if (GetBankSide(gAnimBankTarget))
{
TASK.data[1] = gBattleAnimArgs[1];
}
@@ -648,7 +648,7 @@ static void sub_80A8B3C(u8 taskId)
void sub_80A8B88(u8 taskId)
{
u8 spriteId;
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
@@ -660,11 +660,11 @@ void sub_80A8B88(u8 taskId)
TASK.data[4] = spriteId;
if (gBattleAnimArgs[4] == 0)
{
- TASK.data[5] = gBattleAnimBankAttacker;
+ TASK.data[5] = gAnimBankAttacker;
}
else
{
- TASK.data[5] = gBattleAnimBankTarget;
+ TASK.data[5] = gAnimBankTarget;
}
TASK.data[12] = 1;
TASK.func = sub_80A8C0C;
@@ -769,7 +769,7 @@ void sub_80A8E04(u8 taskId)
TASK.data[4] = gBattleAnimArgs[1];
TASK.data[5] = spriteId;
TASK.data[6] = gBattleAnimArgs[3];
- if (NotInBattle())
+ if (IsContest())
{
TASK.data[7] = 1;
}
@@ -777,16 +777,16 @@ void sub_80A8E04(u8 taskId)
{
if (gBattleAnimArgs[2] == 0)
{
- TASK.data[7] = !GetBankSide(gBattleAnimBankAttacker);
+ TASK.data[7] = !GetBankSide(gAnimBankAttacker);
}
else
{
- TASK.data[7] = !GetBankSide(gBattleAnimBankTarget);
+ TASK.data[7] = !GetBankSide(gAnimBankTarget);
}
}
if (TASK.data[7])
{
- if (!NotInBattle())
+ if (!IsContest())
{
TASK.data[3] *= -1;
TASK.data[4] *= -1;
@@ -804,14 +804,14 @@ void sub_80A8EFC(u8 taskId)
TASK.data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[2] == 0)
{
- if (GetBankSide(gBattleAnimBankAttacker))
+ if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
}
else
{
- if (GetBankSide(gBattleAnimBankTarget))
+ if (GetBankSide(gAnimBankTarget))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
@@ -864,7 +864,7 @@ void sub_80A9058(u8 taskId)
{
if (!gBattleAnimArgs[0])
{
- TASK.data[15] = gMovePowerMoveAnim / 12;
+ TASK.data[15] = gAnimMovePower / 12;
if (TASK.data[15] < 1)
{
TASK.data[15] = 1;
@@ -876,7 +876,7 @@ void sub_80A9058(u8 taskId)
}
else
{
- TASK.data[15] = gMoveDmgMoveAnim / 12;
+ TASK.data[15] = gAnimMoveDmg / 12;
if (TASK.data[15] < 1)
{
TASK.data[15] = 1;
diff --git a/src/battle/battle_controller_linkopponent.c b/src/battle/battle_controller_linkopponent.c
index 3259fc7ee..35d8f33c8 100644
--- a/src/battle/battle_controller_linkopponent.c
+++ b/src/battle/battle_controller_linkopponent.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "battle.h"
+#include "battle_anim.h"
#include "battle_interface.h"
#include "data2.h"
#include "link.h"
@@ -17,7 +18,7 @@
#include "util.h"
#include "ewram.h"
-struct UnknownStruct3
+struct MovePpInfo
{
u16 moves[4];
u8 pp[4];
@@ -32,12 +33,11 @@ extern u8 gHealthboxIDs[];
extern u16 gBattleTypeFlags;
extern u8 gBattleMonForms[];
extern void (*gBattleBankFunc[])(void);
-extern u32 *gDisableStructMoveAnim;
-extern u32 gMoveDmgMoveAnim;
-extern u16 gMovePowerMoveAnim;
-extern u8 gHappinessMoveAnim;
+extern u32 gAnimMoveDmg;
+extern u16 gAnimMovePower;
+extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
-extern u32 gPID_perBank[];
+extern u32 gTransformedPersonalities[];
extern u8 gAnimScriptActive;
extern void (*gAnimScriptCallback)(void);
extern u8 gDisplayedStringBattle[];
@@ -46,7 +46,7 @@ extern u8 gBattleOutcome;
extern u16 gUnknown_02024DE8;
extern u8 gUnknown_02024E68[];
extern struct SpriteTemplate gUnknown_02024E8C;
-extern u8 gUnknown_0202F7C4;
+extern u8 gAnimMoveTurn;
extern struct Window gUnknown_03004210;
extern u16 gUnknown_030042A0;
extern u16 gUnknown_030042A4;
@@ -79,7 +79,7 @@ extern void sub_8010384(struct Sprite *);
extern void sub_8037B78(void);
extern u8 sub_8031720();
extern bool8 mplay_80342A4(u8);
-extern void ExecuteMoveAnim();
+extern void DoMoveAnim();
extern void sub_80326EC();
extern void sub_8031F24(void);
extern void sub_80324BC();
@@ -100,7 +100,7 @@ extern void nullsub_47(void);
extern bool8 IsDoubleBattle(void);
extern void sub_8037840(void);
extern void sub_8031B74();
-extern u8 AnimBankSpriteExists();
+extern u8 IsBankSpritePresent();
extern u8 move_anim_start_t3();
extern void sub_8037FD8(void);
extern void sub_8037F34(void);
@@ -596,7 +596,7 @@ void LinkOpponentHandleGetAttributes(void)
u32 dp01_getattr_by_ch1_for_player_pokemon__(u8 a, u8 *buffer)
{
struct BattlePokemon battlePokemon;
- struct UnknownStruct3 moveData;
+ struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
@@ -925,7 +925,7 @@ void LinkOpponentHandleSetAttributes(void)
void sub_8038900(u8 a)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
s32 i;
switch (gBattleBufferA[gActiveBank][1])
@@ -1157,7 +1157,7 @@ void LinkOpponentHandleLoadPokeSprite(void)
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
gObjectBankIDs[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(gActiveBank, 2),
+ GetBankPosition(gActiveBank, 2),
sub_8077F68(gActiveBank),
sub_8079E90(gActiveBank));
gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
@@ -1187,7 +1187,7 @@ void sub_8039430(u8 a, u8 b)
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
gObjectBankIDs[a] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(a, 2),
+ GetBankPosition(a, 2),
sub_8077F68(a),
sub_8079E90(a));
gSprites[gUnknown_0300434C[a]].data[1] = gObjectBankIDs[a];
@@ -1331,21 +1331,21 @@ void LinkOpponentHandleMoveAnimation(void)
u32 r0 = gBattleBufferA[gActiveBank][1]
| (gBattleBufferA[gActiveBank][2] << 8);
- gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
- gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4]
+ gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
+ gAnimMovePower = gBattleBufferA[gActiveBank][4]
| (gBattleBufferA[gActiveBank][5] << 8);
- gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6]
+ gAnimMoveDmg = gBattleBufferA[gActiveBank][6]
| (gBattleBufferA[gActiveBank][7] << 8)
| (gBattleBufferA[gActiveBank][8] << 16)
| (gBattleBufferA[gActiveBank][9] << 24);
- gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gAnimFriendship = gBattleBufferA[gActiveBank][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12]
| (gBattleBufferA[gActiveBank][13] << 8);
- gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
- gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
+ gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
// Dead code. sub_8031720 always returns 0.
- if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ if (sub_8031720(r0, gAnimMoveTurn) != 0)
{
LinkOpponentBufferExecCompleted();
}
@@ -1377,7 +1377,7 @@ void sub_8039B64(void)
if (!ewram17810[gActiveBank].unk0_6)
{
sub_80326EC(0);
- ExecuteMoveAnim(r4);
+ DoMoveAnim(r4);
ewram17810[gActiveBank].unk4 = 2;
}
break;
@@ -1731,7 +1731,7 @@ void LinkOpponentHandlecmd50(void)
void LinkOpponentHandleSpriteInvisibility(void)
{
- if (AnimBankSpriteExists(gActiveBank) != 0)
+ if (IsBankSpritePresent(gActiveBank) != 0)
{
gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c
index fc3fde661..adc3c1c85 100644
--- a/src/battle/battle_controller_linkpartner.c
+++ b/src/battle/battle_controller_linkpartner.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "battle.h"
+#include "battle_anim.h"
#include "battle_interface.h"
#include "data2.h"
#include "battle_811DA74.h"
@@ -21,15 +22,7 @@
#include "util.h"
#include "ewram.h"
-struct UnknownStruct1
-{
- u8 unk0;
- u8 unk1;
- u8 unk2[0x1FE];
-};
-
-//Possibly PokemonSubstruct1
-struct UnknownStruct3
+struct MovePpInfo
{
u16 moves[4];
u8 pp[4];
@@ -47,14 +40,13 @@ extern u8 gBattleOutcome;
extern u16 gUnknown_02024DE8;
extern u8 gUnknown_02024E68[];
extern u8 gDoingBattleAnim;
-extern u32 gPID_perBank[];
+extern u32 gTransformedPersonalities[];
extern struct SpriteTemplate gUnknown_02024E8C;
-extern u32 *gDisableStructMoveAnim;
-extern u32 gMoveDmgMoveAnim;
-extern u16 gMovePowerMoveAnim;
-extern u8 gHappinessMoveAnim;
+extern u32 gAnimMoveDmg;
+extern u16 gAnimMovePower;
+extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
-extern u8 gUnknown_0202F7C4;
+extern u8 gAnimMoveTurn;
extern struct Window gUnknown_03004210;
extern u16 gUnknown_030042A0;
extern u16 gUnknown_030042A4;
@@ -67,7 +59,7 @@ extern u8 gAnimScriptActive;
extern void (*gAnimScriptCallback)(void);
extern u8 move_anim_start_t3();
-extern u8 AnimBankSpriteExists();
+extern u8 IsBankSpritePresent();
extern void sub_8044CA0(u8);
extern void sub_8030E38(struct Sprite *);
extern void sub_80E43C0();
@@ -78,7 +70,7 @@ extern void sub_8043D84();
extern void BufferStringBattle();
extern void sub_8031F24(void);
extern void sub_80326EC();
-extern void ExecuteMoveAnim();
+extern void DoMoveAnim();
extern void sub_80324BC();
extern u8 sub_8031720();
extern u8 mplay_80342A4();
@@ -93,7 +85,7 @@ extern u8 sub_8046400();
extern void sub_80312F0(struct Sprite *);
extern u8 CreateInvisibleSpriteWithCallback();
extern void BattleLoadPlayerMonSprite();
-extern u8 sub_8077ABC();
+extern u8 GetBankPosition();
extern u8 sub_8077F68();
extern u8 sub_8079E90();
extern void nullsub_10();
@@ -552,7 +544,7 @@ void LinkPartnerHandleGetAttributes(void)
u32 dp01_getattr_by_ch1_for_player_pokemon(u8 a, u8 *buffer)
{
struct BattlePokemon battlePokemon;
- struct UnknownStruct3 moveData;
+ struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
@@ -881,7 +873,7 @@ void LinkPartnerHandleSetAttributes(void)
void sub_811EC68(u8 a)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
s32 i;
switch (gBattleBufferA[gActiveBank][1])
@@ -1114,7 +1106,7 @@ void LinkPartnerHandleLoadPokeSprite(void)
GetBankIdentity(gActiveBank));
gObjectBankIDs[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(gActiveBank, 2),
+ GetBankPosition(gActiveBank, 2),
sub_8077F68(gActiveBank),
sub_8079E90(gActiveBank));
gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
@@ -1144,7 +1136,7 @@ void sub_811F864(u8 a, u8 b)
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
gObjectBankIDs[a] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(a, 2),
+ GetBankPosition(a, 2),
sub_8077F68(a),
sub_8079E90(a));
gSprites[gUnknown_0300434C[a]].data[1] = gObjectBankIDs[a];
@@ -1287,20 +1279,20 @@ void LinkPartnerHandleMoveAnimation(void)
u32 r0 = gBattleBufferA[gActiveBank][1]
| (gBattleBufferA[gActiveBank][2] << 8);
- gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
- gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4]
+ gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
+ gAnimMovePower = gBattleBufferA[gActiveBank][4]
| (gBattleBufferA[gActiveBank][5] << 8);
- gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6]
+ gAnimMoveDmg = gBattleBufferA[gActiveBank][6]
| (gBattleBufferA[gActiveBank][7] << 8)
| (gBattleBufferA[gActiveBank][8] << 16)
| (gBattleBufferA[gActiveBank][9] << 24);
- gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gAnimFriendship = gBattleBufferA[gActiveBank][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12]
| (gBattleBufferA[gActiveBank][13] << 8);
- gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
- gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
+ gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
- if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ if (sub_8031720(r0, gAnimMoveTurn) != 0)
LinkPartnerBufferExecCompleted();
else
{
@@ -1330,7 +1322,7 @@ void sub_811FF30(void)
if (!ewram17810[gActiveBank].unk0_6)
{
sub_80326EC(0);
- ExecuteMoveAnim(r4);
+ DoMoveAnim(r4);
ewram17810[gActiveBank].unk4 = 2;
}
break;
@@ -1679,7 +1671,7 @@ void LinkPartnerHandlecmd50(void)
void LinkPartnerHandleSpriteInvisibility(void)
{
- if (AnimBankSpriteExists(gActiveBank) != 0)
+ if (IsBankSpritePresent(gActiveBank) != 0)
{
gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c
index a35687796..54bb9d7f9 100644
--- a/src/battle/battle_controller_opponent.c
+++ b/src/battle/battle_controller_opponent.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "battle.h"
+#include "battle_anim.h"
#include "battle_interface.h"
#include "data2.h"
#include "battle_811DA74.h"
@@ -22,7 +23,7 @@
#include "util.h"
#include "ewram.h"
-struct UnknownStruct3
+struct MovePpInfo
{
u16 moves[4];
u8 pp[4];
@@ -40,13 +41,12 @@ extern u8 gUnknown_0300434C[];
extern u8 gHealthboxIDs[];
extern u16 gBattleTypeFlags;
extern u16 gTrainerBattleOpponent;
-extern u32 *gDisableStructMoveAnim;
-extern u32 gMoveDmgMoveAnim;
-extern u16 gMovePowerMoveAnim;
-extern u8 gHappinessMoveAnim;
+extern u32 gAnimMoveDmg;
+extern u16 gAnimMovePower;
+extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
-extern u32 gPID_perBank[];
-extern u8 gUnknown_0202F7C4;
+extern u32 gTransformedPersonalities[];
+extern u8 gAnimMoveTurn;
extern u8 gAnimScriptActive;
extern void (*gAnimScriptCallback)(void);
extern struct Window gUnknown_03004210;
@@ -65,7 +65,7 @@ extern struct MusicPlayerInfo gMPlay_SE2;
extern struct MusicPlayerInfo gMPlay_BGM;
extern u32 gBattleExecBuffer;
-extern u8 sub_8077ABC();
+extern u8 GetBankPosition();
extern u8 sub_8077F68();
extern u8 sub_8079E90();
extern void sub_8033018(void);
@@ -91,7 +91,7 @@ extern void sub_803311C(void);
extern void sub_8010384(struct Sprite *);
extern bool8 mplay_80342A4(u8);
extern u8 sub_8031720();
-extern void ExecuteMoveAnim();
+extern void DoMoveAnim();
extern void sub_80326EC();
extern void sub_8031F24(void);
extern void sub_80324BC();
@@ -114,7 +114,7 @@ extern void nullsub_45(void);
extern void sub_8031B74();
extern bool8 IsDoubleBattle(void);
extern void sub_8032E2C(void);
-extern u8 AnimBankSpriteExists();
+extern u8 IsBankSpritePresent();
extern u8 move_anim_start_t3();
extern void sub_80334C0(void);
@@ -560,7 +560,7 @@ void OpponentHandleGetAttributes(void)
u32 sub_8033598(u8 a, u8 *buffer)
{
struct BattlePokemon battlePokemon;
- struct UnknownStruct3 moveData;
+ struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
@@ -896,7 +896,7 @@ void OpponentHandleSetAttributes(void)
void sub_8033E24(u8 a)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
s32 i;
switch (gBattleBufferA[gActiveBank][1])
@@ -1127,7 +1127,7 @@ void OpponentHandleLoadPokeSprite(void)
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
gObjectBankIDs[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(gActiveBank, 2),
+ GetBankPosition(gActiveBank, 2),
sub_8077F68(gActiveBank),
sub_8079E90(gActiveBank));
gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
@@ -1159,7 +1159,7 @@ void sub_803495C(u8 a, u8 b)
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
gObjectBankIDs[a] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(a, 2),
+ GetBankPosition(a, 2),
sub_8077F68(a),
sub_8079E90(a));
gSprites[gObjectBankIDs[a]].data[0] = a;
@@ -1325,21 +1325,21 @@ void OpponentHandleMoveAnimation(void)
u32 r0 = gBattleBufferA[gActiveBank][1]
| (gBattleBufferA[gActiveBank][2] << 8);
- gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
- gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4]
+ gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
+ gAnimMovePower = gBattleBufferA[gActiveBank][4]
| (gBattleBufferA[gActiveBank][5] << 8);
- gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6]
+ gAnimMoveDmg = gBattleBufferA[gActiveBank][6]
| (gBattleBufferA[gActiveBank][7] << 8)
| (gBattleBufferA[gActiveBank][8] << 16)
| (gBattleBufferA[gActiveBank][9] << 24);
- gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gAnimFriendship = gBattleBufferA[gActiveBank][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12]
| (gBattleBufferA[gActiveBank][13] << 8);
- gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
- gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
+ gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
// Dead code. sub_8031720 always returns 0.
- if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ if (sub_8031720(r0, gAnimMoveTurn) != 0)
{
OpponentBufferExecCompleted();
}
@@ -1371,7 +1371,7 @@ void sub_8035238(void)
if (!ewram17810[gActiveBank].unk0_6)
{
sub_80326EC(0);
- ExecuteMoveAnim(r4);
+ DoMoveAnim(r4);
ewram17810[gActiveBank].unk4 = 2;
}
break;
@@ -2003,7 +2003,7 @@ void OpponentHandlecmd50(void)
void OpponentHandleSpriteInvisibility(void)
{
- if (AnimBankSpriteExists(gActiveBank) != 0)
+ if (IsBankSpritePresent(gActiveBank) != 0)
{
gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index c2d34db0d..70773473d 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "data2.h"
#include "battle.h"
+#include "battle_anim.h"
#include "battle_interface.h"
#include "battle_message.h"
#include "item.h"
@@ -21,8 +22,7 @@
#include "util.h"
#include "ewram.h"
-//Possibly PokemonSubstruct1
-struct UnknownStruct3
+struct MovePpInfo
{
u16 moves[4];
u8 pp[4];
@@ -56,25 +56,24 @@ extern u16 gBattleTypeFlags;
extern u8 gBattleOutcome;
extern void (*gAnimScriptCallback)(void);
extern bool8 gAnimScriptActive;
-extern u16 gMovePowerMoveAnim;
-extern u32 gMoveDmgMoveAnim;
-extern u8 gHappinessMoveAnim;
+extern u16 gAnimMovePower;
+extern u32 gAnimMoveDmg;
+extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
-extern u32 *gDisableStructMoveAnim;
-extern u32 gPID_perBank[];
+extern u32 gTransformedPersonalities[];
extern u8 gBattleMonForms[];
extern u16 gUnknown_02024DE8;
extern u8 gUnknown_02024E68[];
extern struct SpriteTemplate gUnknown_02024E8C;
-extern u8 gUnknown_0202F7C4;
+extern u8 gAnimMoveTurn;
extern u8 gUnknown_02038470[];
extern u16 gUnknown_030041B0;
-extern u16 gUnknown_030041B4;
+extern u16 gBattle_BG1_Y;
extern u16 gUnknown_030041B8;
-extern u16 gUnknown_03004280;
-extern u16 gUnknown_03004288;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG2_X;
extern u16 gUnknown_030042A4;
-extern u16 gUnknown_030042C0;
+extern u16 gBattle_BG1_X;
extern u8 gUnknown_03004344;
extern u8 gUnknown_0300434C[];
@@ -106,7 +105,7 @@ extern void StoreSpriteCallbackInData();
extern void BattleLoadPlayerMonSprite();
extern bool8 IsDoubleBattle(void);
extern void sub_802D500(void);
-extern bool8 AnimBankSpriteExists(u8);
+extern bool8 IsBankSpritePresent(u8);
extern bool8 move_anim_start_t3();
extern void sub_802E460(void);
extern void b_link_standby_message(void);
@@ -114,7 +113,7 @@ extern void sub_802D18C(void);
extern void sub_802DF18(void);
extern void BufferStringBattle();
extern void sub_80326EC();
-extern void ExecuteMoveAnim();
+extern void DoMoveAnim();
extern void sub_8031F24(void);
extern void sub_80324BC();
extern u8 sub_8031720();
@@ -131,7 +130,7 @@ extern void sub_802D204(void);
extern u8 sub_8079E90();
extern void sub_802DEAC(void);
extern void sub_80312F0(struct Sprite *);
-extern u8 sub_8077ABC();
+extern u8 GetBankPosition();
extern u8 sub_8077F68();
extern u8 sub_8046400();
extern void sub_802D798(void);
@@ -606,7 +605,7 @@ void sub_802C2EC(void)
}
}
-struct UnknownStruct1
+struct ChooseMoveStruct
{
u16 moves[4];
u8 pp[4];
@@ -621,7 +620,7 @@ const u8 gUnknown_081FAE80[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW WHITE LIGHT
void sub_802C68C(void)
{
u32 r8 = 0;
- struct UnknownStruct1 *r6 = (struct UnknownStruct1 *)(gBattleBufferA[gActiveBank] + 4);
+ struct ChooseMoveStruct *r6 = (struct ChooseMoveStruct *)(gBattleBufferA[gActiveBank] + 4);
if (gMain.newKeys & A_BUTTON)
{
@@ -764,7 +763,7 @@ void sub_802CA60(void)
u8 pp[4];
u8 filler18[8]; // what is this?
} sp0;
- //struct UnknownStruct1 sp0;
+ //struct ChooseMoveStruct sp0;
u8 totalPPBonuses;
if (gMain.newKeys & (A_BUTTON | SELECT_BUTTON))
@@ -772,7 +771,7 @@ void sub_802CA60(void)
PlaySE(SE_SELECT);
if (gMoveSelectionCursor[gActiveBank] != gUnknown_03004344)
{
- struct UnknownStruct1 *r9 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ struct ChooseMoveStruct *r9 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBank][4];
s32 i;
i = r9->moves[gMoveSelectionCursor[gActiveBank]];
@@ -1554,7 +1553,7 @@ void bx_blink_t1(void)
void sub_802E12C(s32 a, const u8 *b)
{
- struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBank][4];
StringCopy(gDisplayedStringBattle, b);
StringAppend(gDisplayedStringBattle, gMoveNames[r4->moves[a]]);
@@ -1569,7 +1568,7 @@ void sub_802E12C(s32 a, const u8 *b)
void sub_802E1B0(void)
{
- struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBank][4];
s32 i;
gUnknown_03004348 = 0;
@@ -1587,7 +1586,7 @@ void sub_802E220(void)
{
if (gBattleBufferA[gActiveBank][2] != 1)
{
- struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBank][4];
u8 *str = gDisplayedStringBattle;
str = StringCopy(str, BattleText_Format);
@@ -1619,7 +1618,7 @@ void sub_802E2D4(void)
}
else
{
- struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ struct ChooseMoveStruct *r4 = (struct ChooseMoveStruct *)&gBattleBufferA[gActiveBank][4];
u8 *str = gDisplayedStringBattle;
str = StringCopy(str, BattleText_Format);
@@ -1731,7 +1730,7 @@ void PlayerHandleGetAttributes(void)
u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer)
{
struct BattlePokemon battlePokemon;
- struct UnknownStruct3 moveData;
+ struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
@@ -2068,7 +2067,7 @@ void PlayerHandleSetAttributes(void)
void dp01_setattr_by_ch1_for_player_pokemon(u8 a)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
s32 i;
switch (gBattleBufferA[gActiveBank][1])
@@ -2321,7 +2320,7 @@ void sub_802F934(u8 bank, u8 b)
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
gObjectBankIDs[bank] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(bank, 2),
+ GetBankPosition(bank, 2),
sub_8077F68(bank),
sub_8079E90(bank));
gSprites[gUnknown_0300434C[bank]].data[1] = gObjectBankIDs[bank];
@@ -2490,14 +2489,14 @@ void PlayerHandleMoveAnimation(void)
{
u16 r0 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
- gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
+ gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBank][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
- gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
- if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
+ gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ if (sub_8031720(r0, gAnimMoveTurn) != 0)
{
// Dead code. sub_8031720 always returns 0.
PlayerBufferExecCompleted();
@@ -2529,7 +2528,7 @@ void sub_8030190(void)
if (ewram17810[gActiveBank].unk0_6 == 0)
{
sub_80326EC(0);
- ExecuteMoveAnim(r4);
+ DoMoveAnim(r4);
ewram17810[gActiveBank].unk4 = 2;
}
break;
@@ -2990,7 +2989,7 @@ void PlayerHandlecmd50(void)
void PlayerHandleSpriteInvisibility(void)
{
- if (AnimBankSpriteExists(gActiveBank))
+ if (IsBankSpritePresent(gActiveBank))
{
gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c
index d81c43381..8ace11fc1 100644
--- a/src/battle/battle_controller_wally.c
+++ b/src/battle/battle_controller_wally.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "battle.h"
+#include "battle_anim.h"
#include "battle_interface.h"
#include "battle_message.h"
#include "data2.h"
@@ -19,8 +20,7 @@
#include "util.h"
#include "ewram.h"
-//Possibly PokemonSubstruct1
-struct UnknownStruct3
+struct MovePpInfo
{
u16 moves[4];
u8 pp[4];
@@ -37,12 +37,11 @@ extern bool8 gDoingBattleAnim;
extern u16 gBattlePartyID[];
extern u8 gHealthboxIDs[];
extern u16 gBattleTypeFlags;
-extern u16 gMovePowerMoveAnim;
-extern u32 gMoveDmgMoveAnim;
-extern u8 gHappinessMoveAnim;
+extern u16 gAnimMovePower;
+extern u32 gAnimMoveDmg;
+extern u8 gAnimFriendship;
extern u16 gWeatherMoveAnim;
-extern u32 *gDisableStructMoveAnim;
-extern u32 gPID_perBank[];
+extern u32 gTransformedPersonalities[];
extern void (*gAnimScriptCallback)(void);
extern bool8 gAnimScriptActive;
extern u8 gDisplayedStringBattle[];
@@ -52,7 +51,7 @@ extern u8 gBattleOutcome;
extern u16 gUnknown_02024DE8;
extern u8 gUnknown_02024E68[];
extern struct SpriteTemplate gUnknown_02024E8C;
-extern u8 gUnknown_0202F7C4;
+extern u8 gAnimMoveTurn;
extern struct Window gUnknown_03004210;
extern u16 gUnknown_030042A0;
extern u16 gUnknown_030042A4;
@@ -78,7 +77,7 @@ extern u8 GetBankIdentity(u8);
extern void sub_80313A0(struct Sprite *);
extern u8 GetBankByPlayerAI(u8);
extern u8 sub_8031720();
-extern void ExecuteMoveAnim();
+extern void DoMoveAnim();
extern void sub_80326EC();
extern void sub_8031F24(void);
extern void sub_80324BC();
@@ -92,7 +91,7 @@ extern void sub_8078B34(struct Sprite *);
extern void sub_8030E38(struct Sprite *);
extern void StoreSpriteCallbackInData();
extern u8 sub_8046400();
-extern u8 sub_8077ABC();
+extern u8 GetBankPosition();
extern u8 sub_8077F68();
extern u8 sub_8079E90();
extern void sub_80312F0(struct Sprite *);
@@ -528,7 +527,7 @@ void WallyHandleGetAttributes(void)
u32 sub_8137A84(u8 a, u8 *buffer)
{
struct BattlePokemon battlePokemon;
- struct UnknownStruct3 moveData;
+ struct MovePpInfo moveData;
u8 nickname[20];
u8 *src;
s16 data16;
@@ -856,7 +855,7 @@ void WallyHandleSetAttributes(void)
void sub_8138294(u8 a)
{
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3];
- struct UnknownStruct3 *moveData = (struct UnknownStruct3 *)&gBattleBufferA[gActiveBank][3];
+ struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3];
s32 i;
switch (gBattleBufferA[gActiveBank][1])
@@ -1171,16 +1170,16 @@ void WallyHandlePuase(void)
void WallyHandleMoveAnimation(void)
{
- u16 r0 = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
+ u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8);
- gUnknown_0202F7C4 = gBattleBufferA[gActiveBank][3];
- gMovePowerMoveAnim = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
- gMoveDmgMoveAnim = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
- gHappinessMoveAnim = gBattleBufferA[gActiveBank][10];
+ gAnimMoveTurn = gBattleBufferA[gActiveBank][3];
+ gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8);
+ gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24);
+ gAnimFriendship = gBattleBufferA[gActiveBank][10];
gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
- gDisableStructMoveAnim = (u32 *)&gBattleBufferA[gActiveBank][16];
- gPID_perBank[gActiveBank] = *gDisableStructMoveAnim;
- if (sub_8031720(r0, gUnknown_0202F7C4) != 0)
+ gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
+ gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
+ if (sub_8031720(move, gAnimMoveTurn) != 0)
{
// Dead code. sub_8031720 always returns 0.
WallyBufferExecCompleted();
@@ -1211,7 +1210,7 @@ void sub_81390D0(void)
if (ewram17810[gActiveBank].unk0_6 == 0)
{
sub_80326EC(0);
- ExecuteMoveAnim(r4);
+ DoMoveAnim(r4);
ewram17810[gActiveBank].unk4 = 2;
}
break;
@@ -1511,7 +1510,7 @@ void sub_81398BC(u8 bank)
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
gObjectBankIDs[bank] = CreateSprite(
&gUnknown_02024E8C,
- sub_8077ABC(bank, 2),
+ GetBankPosition(bank, 2),
sub_8077F68(bank),
sub_8079E90(bank));
gSprites[gUnknown_0300434C[bank]].data[1] = gObjectBankIDs[bank];
diff --git a/src/battle/battle_interface.c b/src/battle/battle_interface.c
index ea393277e..97568d254 100644
--- a/src/battle/battle_interface.c
+++ b/src/battle/battle_interface.c
@@ -583,7 +583,7 @@ void nullsub_11()
{
}
-void sub_8043EB4(u8 priority)
+void UpdateOamPriorityInAllHealthboxes(u8 priority)
{
s32 i;
diff --git a/src/battle/battle_message.c b/src/battle/battle_message.c
index 6faa3ace3..4ac8c7a6f 100644
--- a/src/battle/battle_message.c
+++ b/src/battle/battle_message.c
@@ -756,7 +756,7 @@ u32 StrCpyDecodeBattle(const u8* src, u8* dst)
toCpy = gSaveBlock2.playerName;
break;
case 33: // ?
- toCpy = sub_8082830();
+ toCpy = GetTrainerLoseText();
break;
case 34: // ?
HANDLE_NICKNAME_STRING_CASE(BATTLE_STRUCT->scriptingActive, BATTLE_STRUCT->unk1605E)
diff --git a/src/battle/battle_setup.c b/src/battle/battle_setup.c
index 2f94dd407..b4ff407fc 100644
--- a/src/battle/battle_setup.c
+++ b/src/battle/battle_setup.c
@@ -802,7 +802,7 @@ static u8 GetTrainerBattleTransition(void)
u8 enemyLevel;
u8 playerLevel;
- if (gTrainerBattleOpponent == 1024) // link battle?
+ if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT) // link battle?
return B_TRANSITION_STEVEN;
trainer = gTrainers;
@@ -915,20 +915,21 @@ static bool32 IsPlayerDefeated(u32 battleOutcome)
{
switch (battleOutcome)
{
- case 2:
- case 3:
+ case BATTLE_LOST:
+ case BATTLE_DREW:
return TRUE;
- case 1:
- case 4:
- case 5:
- case 6:
- case 7:
+ case BATTLE_WON:
+ case BATTLE_RAN:
+ case BATTLE_PLAYER_TELEPORTED:
+ case BATTLE_POKE_FLED:
+ case BATTLE_CAUGHT:
+ return FALSE;
+ default:
return FALSE;
}
- return FALSE;
}
-static void sub_80822BC(void)
+static void ResetTrainerOpponentIds(void)
{
sTrainerBattleMode = 0;
gTrainerBattleOpponent = 0;
@@ -976,7 +977,7 @@ static void TrainerBattleLoadArgs(const struct TrainerBattleParameter *specs, co
}
}
-static void battle_80801F0(void)
+static void SetMapVarsToTrainer(void)
{
if (sTrainerMapObjectLocalId)
{
@@ -987,7 +988,7 @@ static void battle_80801F0(void)
u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
{
- sub_80822BC();
+ ResetTrainerOpponentIds();
sTrainerBattleMode = TrainerBattleLoadArg8(data);
switch (sTrainerBattleMode)
@@ -997,31 +998,31 @@ u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
return gUnknown_0819F878;
case 4:
TrainerBattleLoadArgs(gTrainerBattleSpecs_2, data);
- battle_80801F0();
+ SetMapVarsToTrainer();
return gUnknown_0819F840;
case 1:
case 2:
TrainerBattleLoadArgs(gTrainerBattleSpecs_1, data);
- battle_80801F0();
+ SetMapVarsToTrainer();
return gUnknown_0819F818;
case 6:
case 8:
TrainerBattleLoadArgs(gTrainerBattleSpecs_4, data);
- battle_80801F0();
+ SetMapVarsToTrainer();
return gUnknown_0819F840;
case 7:
TrainerBattleLoadArgs(gTrainerBattleSpecs_2, data);
- battle_80801F0();
- gTrainerBattleOpponent = sub_8082C4C(gTrainerBattleOpponent);
+ SetMapVarsToTrainer();
+ gTrainerBattleOpponent = GetRematchTrainerId(gTrainerBattleOpponent);
return gUnknown_0819F8AE;
case 5:
TrainerBattleLoadArgs(gTrainerBattleSpecs_0, data);
- battle_80801F0();
- gTrainerBattleOpponent = sub_8082C4C(gTrainerBattleOpponent);
+ SetMapVarsToTrainer();
+ gTrainerBattleOpponent = GetRematchTrainerId(gTrainerBattleOpponent);
return gUnknown_0819F887;
default:
TrainerBattleLoadArgs(gTrainerBattleSpecs_0, data);
- battle_80801F0();
+ SetMapVarsToTrainer();
return gUnknown_0819F818;
}
}
@@ -1073,12 +1074,12 @@ u8 HasTrainerAlreadyBeenFought(u16 flag)
return FlagGet(TRAINER_FLAG_START + flag);
}
-void trainer_flag_set(u16 flag)
+void SetTrainerFlag(u16 flag)
{
FlagSet(TRAINER_FLAG_START + flag);
}
-void trainer_flag_clear(u16 flag)
+void ClearTrainerFlag(u16 flag)
{
FlagClear(TRAINER_FLAG_START + flag);
}
@@ -1086,14 +1087,14 @@ void trainer_flag_clear(u16 flag)
void BattleSetup_StartTrainerBattle(void)
{
gBattleTypeFlags = BATTLE_TYPE_TRAINER;
- gMain.savedCallback = sub_808260C;
+ gMain.savedCallback = CB2_EndTrainerBattle;
StartTheBattle();
ScriptContext1_Stop();
}
-void sub_808260C(void)
+void CB2_EndTrainerBattle(void)
{
- if (gTrainerBattleOpponent == 1024)
+ if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT)
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle?
}
@@ -1110,7 +1111,7 @@ void sub_808260C(void)
void CB2_EndTrainerEyeRematchBattle(void)
{
- if (gTrainerBattleOpponent == 1024)
+ if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT)
{
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music); // link battle?
}
@@ -1231,12 +1232,12 @@ static const u8 *GetTrainerIntroSpeech(void)
return SanitizeString(sTrainerIntroSpeech);
}
-u8 *sub_8082830(void)
+u8 *GetTrainerLoseText(void)
{
const u8 *str;
- if (gTrainerBattleOpponent == 1024)
- str = sub_80BCCE8();
+ if (gTrainerBattleOpponent == SECRET_BASE_OPPONENT)
+ str = GetSecretBaseTrainerLoseText();
else
str = sTrainerDefeatSpeech;
@@ -1254,7 +1255,7 @@ static const u8 *GetTrainerNonBattlingSpeech(void)
return SanitizeString(sTrainerCannotBattleSpeech);
}
-s32 sub_8082894(const struct TrainerEyeTrainer *trainers, u16 opponentId)
+s32 FirstBattleTrainerIdToRematchTableId(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
s32 i;
@@ -1266,7 +1267,7 @@ s32 sub_8082894(const struct TrainerEyeTrainer *trainers, u16 opponentId)
return -1;
}
-s32 sub_80828B8(const struct TrainerEyeTrainer *trainers, u16 opponentId)
+s32 TrainerIdToRematchTableId(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
s32 i;
s32 j;
@@ -1312,7 +1313,7 @@ bool32 UpdateRandomTrainerEyeRematches(const struct TrainerEyeTrainer *trainers,
return ret;
}
-s32 sub_80829A8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum)
+s32 DoesSomeoneWantRematchIn_(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum)
{
s32 i;
@@ -1324,7 +1325,7 @@ s32 sub_80829A8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapN
return 0;
}
-s32 sub_80829E8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum)
+s32 IsRematchTrainerIn_(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapNum)
{
s32 i;
@@ -1336,9 +1337,9 @@ s32 sub_80829E8(const struct TrainerEyeTrainer *trainers, u16 mapGroup, u16 mapN
return 0;
}
-bool8 sub_8082A18(const struct TrainerEyeTrainer *trainers, u16 opponentId)
+bool8 IsFirstTrainerIdReadyForRematch(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
- s32 trainerEyeIndex = sub_8082894(trainers, opponentId);
+ s32 trainerEyeIndex = FirstBattleTrainerIdToRematchTableId(trainers, opponentId);
if (trainerEyeIndex != -1 && trainerEyeIndex < 100 && gSaveBlock1.trainerRematches[trainerEyeIndex])
return TRUE;
@@ -1348,7 +1349,7 @@ bool8 sub_8082A18(const struct TrainerEyeTrainer *trainers, u16 opponentId)
bool8 GetTrainerEyeRematchFlag(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
- s32 trainerEyeIndex = sub_80828B8(trainers, opponentId);
+ s32 trainerEyeIndex = TrainerIdToRematchTableId(trainers, opponentId);
if (trainerEyeIndex != -1 && trainerEyeIndex < 100 && gSaveBlock1.trainerRematches[trainerEyeIndex])
return TRUE;
@@ -1356,11 +1357,11 @@ bool8 GetTrainerEyeRematchFlag(const struct TrainerEyeTrainer *trainers, u16 opp
return FALSE;
}
-u16 sub_8082A90(const struct TrainerEyeTrainer *trainers, u16 opponentId)
+u16 GetRematchTrainerIdFromTable(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
int i;
const struct TrainerEyeTrainer *trainer;
- s32 trainerEyeIndex = sub_8082894(trainers, opponentId);
+ s32 trainerEyeIndex = FirstBattleTrainerIdToRematchTableId(trainers, opponentId);
if (trainerEyeIndex == -1)
return 0;
@@ -1377,15 +1378,15 @@ u16 sub_8082A90(const struct TrainerEyeTrainer *trainers, u16 opponentId)
void ClearTrainerEyeRematchFlag(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
- s32 trainerEyeIndex = sub_80828B8(trainers, opponentId);
+ s32 trainerEyeIndex = TrainerIdToRematchTableId(trainers, opponentId);
if (trainerEyeIndex != -1)
gSaveBlock1.trainerRematches[trainerEyeIndex] = 0;
}
-bool8 sub_8082B10(const struct TrainerEyeTrainer *trainers, u16 opponentId)
+bool8 WasSecondRematchWon(const struct TrainerEyeTrainer *trainers, u16 opponentId)
{
- s32 trainerEyeIndex = sub_8082894(trainers, opponentId);
+ s32 trainerEyeIndex = FirstBattleTrainerIdToRematchTableId(trainers, opponentId);
if (trainerEyeIndex != -1 && HasTrainerAlreadyBeenFought(trainers[trainerEyeIndex].opponentIDs[1]))
return TRUE;
@@ -1393,7 +1394,7 @@ bool8 sub_8082B10(const struct TrainerEyeTrainer *trainers, u16 opponentId)
return FALSE;
}
-bool32 sub_8082B44(void)
+bool32 HasAtLeastFiveBadges(void)
{
int badgeCount = 0;
u32 i;
@@ -1410,9 +1411,9 @@ bool32 sub_8082B44(void)
return FALSE;
}
-void sub_8082B78(void)
+void IncrementRematchStepCounter(void)
{
- if (sub_8082B44())
+ if (HasAtLeastFiveBadges())
{
if (gSaveBlock1.trainerRematchStepCounter >= TRAINER_REMATCH_STEPS)
gSaveBlock1.trainerRematchStepCounter = TRAINER_REMATCH_STEPS;
@@ -1421,41 +1422,41 @@ void sub_8082B78(void)
}
}
-bool32 sub_8082BA4(void)
+bool32 IsRematchStepCounterMaxed(void)
{
- if (sub_8082B44() && gSaveBlock1.trainerRematchStepCounter >= TRAINER_REMATCH_STEPS)
+ if (HasAtLeastFiveBadges() && gSaveBlock1.trainerRematchStepCounter >= TRAINER_REMATCH_STEPS)
return TRUE;
else
return FALSE;
}
-void sub_8082BD0(u16 mapGroup, u16 mapNum)
+void TryUpdateRandomTrainerRematches(u16 mapGroup, u16 mapNum)
{
- if (sub_8082BA4() && UpdateRandomTrainerEyeRematches(gTrainerEyeTrainers, mapGroup, mapNum) == TRUE)
+ if (IsRematchStepCounterMaxed() && UpdateRandomTrainerEyeRematches(gTrainerEyeTrainers, mapGroup, mapNum) == TRUE)
gSaveBlock1.trainerRematchStepCounter = 0;
}
-s32 sub_8082C0C(u16 mapGroup, u16 mapNum)
+s32 DoesSomeoneWantRematchIn(u16 mapGroup, u16 mapNum)
{
- return sub_80829A8(gTrainerEyeTrainers, mapGroup, mapNum);
+ return DoesSomeoneWantRematchIn_(gTrainerEyeTrainers, mapGroup, mapNum);
}
-s32 unref_sub_8082C2C(u16 mapGroup, u16 mapNum)
+s32 IsRematchTrainerIn(u16 mapGroup, u16 mapNum)
{
- return sub_80829E8(gTrainerEyeTrainers, mapGroup, mapNum);
+ return IsRematchTrainerIn_(gTrainerEyeTrainers, mapGroup, mapNum);
}
-u16 sub_8082C4C(u16 opponentId)
+u16 GetRematchTrainerId(u16 opponentId)
{
- return sub_8082A90(gTrainerEyeTrainers, opponentId);
+ return GetRematchTrainerIdFromTable(gTrainerEyeTrainers, opponentId);
}
-s32 sub_8082C68(void)
+bool8 ShouldTryRematchBattle(void)
{
- if (sub_8082A18(gTrainerEyeTrainers, gTrainerBattleOpponent))
+ if (IsFirstTrainerIdReadyForRematch(gTrainerEyeTrainers, gTrainerBattleOpponent))
return 1;
else
- return sub_8082B10(gTrainerEyeTrainers, gTrainerBattleOpponent);
+ return WasSecondRematchWon(gTrainerEyeTrainers, gTrainerBattleOpponent);
}
u8 ScrSpecial_GetTrainerEyeRematchFlag(void)
diff --git a/src/battle/pokeball.c b/src/battle/pokeball.c
index 12fd5e5d9..bcaaebcda 100644
--- a/src/battle/pokeball.c
+++ b/src/battle/pokeball.c
@@ -376,8 +376,8 @@ static void sub_8046464(u8 taskId)
gSprites[spriteId].callback = sub_8047074;
break;
case 0xFE:
- gSprites[spriteId].pos1.x = sub_8077ABC(r5, 0);
- gSprites[spriteId].pos1.y = sub_8077ABC(r5, 1) + 24;
+ gSprites[spriteId].pos1.x = GetBankPosition(r5, 0);
+ gSprites[spriteId].pos1.y = GetBankPosition(r5, 1) + 24;
gBankTarget = r5;
gSprites[spriteId].data[0] = 0;
gSprites[spriteId].callback = sub_8047254;
@@ -394,8 +394,8 @@ static void sub_8046464(u8 taskId)
return;
}
gSprites[spriteId].data[0] = 0x22;
- gSprites[spriteId].data[2] = sub_8077ABC(gBankTarget, 0);
- gSprites[spriteId].data[4] = sub_8077ABC(gBankTarget, 1) - 16;
+ gSprites[spriteId].data[2] = GetBankPosition(gBankTarget, 0);
+ gSprites[spriteId].data[4] = GetBankPosition(gBankTarget, 1) - 16;
gSprites[spriteId].data[5] = -40;
sub_80786EC(&gSprites[spriteId]);
gSprites[spriteId].oam.affineParam = taskId;
@@ -830,8 +830,8 @@ static void sub_8046FBC(struct Sprite *sprite)
static void sub_8047074(struct Sprite *sprite)
{
sprite->data[0] = 25;
- sprite->data[2] = sub_8077ABC(sprite->data[6], 2);
- sprite->data[4] = sub_8077ABC(sprite->data[6], 3) + 24;
+ sprite->data[2] = GetBankPosition(sprite->data[6], 2);
+ sprite->data[4] = GetBankPosition(sprite->data[6], 3) + 24;
sprite->data[5] = -30;
sprite->oam.affineParam = sprite->data[6];
sub_80786EC(sprite);
diff --git a/src/battle/reshow_battle_screen.c b/src/battle/reshow_battle_screen.c
index 03b5660fe..49b0854cc 100644
--- a/src/battle/reshow_battle_screen.c
+++ b/src/battle/reshow_battle_screen.c
@@ -11,12 +11,12 @@
extern struct SpriteTemplate gUnknown_02024E8C;
extern struct Window gUnknown_03004210;
-extern u16 gUnknown_03004280;
-extern u16 gUnknown_03004288;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG2_X;
extern u16 gUnknown_030042A4;
-extern u16 gUnknown_030042C0;
+extern u16 gBattle_BG1_X;
extern u16 gUnknown_030041B0;
-extern u16 gUnknown_030041B4;
+extern u16 gBattle_BG1_Y;
extern u16 gUnknown_030041B8;
extern u16 gUnknown_030042A0;
extern u8 gReservedSpritePaletteCount;
@@ -83,10 +83,10 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
InitWindowFromConfig(&gUnknown_03004210, &gWindowConfig_81E6C58);
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 0;
gUnknown_030041B8 = 0;
break;
@@ -243,7 +243,7 @@ static void sub_807B184(u8 bank)
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
GetMonSpriteTemplate_803C56C(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, sub_8077ABC(bank, 2), posY, sub_8079E90(bank));
+ gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
gSprites[gObjectBankIDs[bank]].data[0] = bank;
@@ -275,7 +275,7 @@ static void sub_807B184(u8 bank)
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
GetMonSpriteTemplate_803C56C(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, sub_8077ABC(bank, 2), posY, sub_8079E90(bank));
+ gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
gSprites[gObjectBankIDs[bank]].data[0] = bank;
diff --git a/src/contest.c b/src/contest.c
index 3aa3c8f59..f5aab709d 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -217,18 +217,18 @@ extern u8 gObjectBankIDs[];
extern u8 gIsLinkContest;
extern u8 gContestPlayerMonIndex;
extern u16 gUnknown_030041B0;
-extern s16 gUnknown_030041B4;
+extern s16 gBattle_BG1_Y;
extern u16 gUnknown_030041B8;
-extern u16 gUnknown_03004200;
+extern u16 gBattle_WIN1H;
extern struct Window gUnknown_03004210;
-extern u16 gUnknown_03004240;
-extern u16 gUnknown_03004244;
-extern u16 gUnknown_03004280;
-extern u16 gUnknown_03004288;
+extern u16 gBattle_WIN0V;
+extern u16 gBattle_WIN1V;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG2_X;
extern u16 gUnknown_030042A0;
extern u16 gUnknown_030042A4;
-extern u16 gUnknown_030042C0;
-extern u16 gUnknown_030042C4;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_WIN0H;
extern u32 gUnknown_03005D28; // saved RNG value
extern s16 gUnknown_02038680[];
@@ -364,7 +364,7 @@ void sub_80AE6E4(u8, u8);
u8 CreateJudgeSprite(void);
u8 sub_80AE8B4(void);
u8 sub_80AE9FC(u16, u32, u32);
-bool8 sub_80AEB1C(u16);
+bool8 IsSpeciesNotUnown(u16);
void sub_80AEB30(void);
void sub_80AEBEC(u16);
void sub_80AED58(void);
@@ -491,19 +491,19 @@ void ResetContestGpuRegs(void)
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 0;
gUnknown_030041B8 = 0;
- gUnknown_030042C4 = 0;
- gUnknown_03004240 = 0;
- gUnknown_03004200 = 0;
- gUnknown_03004244 = 0;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ gBattle_WIN1H = 0;
+ gBattle_WIN1V = 0;
}
-void sub_80AB2AC(void)
+void LoadContestBgAfterMoveAnim(void)
{
s32 i;
@@ -603,8 +603,8 @@ void CB2_StartContest(void)
break;
case 3:
sub_80B2184();
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
BeginFastPaletteFade(2);
gPaletteFade.bufferTransferDisabled = FALSE;
SetVBlankCallback(ContestVBlankCallback);
@@ -749,8 +749,8 @@ void sub_80AB9A0(u8 taskId)
gTasks[taskId].data[0]++;
break;
case 1:
- gUnknown_030041B4 += 7;
- if (gUnknown_030041B4 <= 160)
+ gBattle_BG1_Y += 7;
+ if (gBattle_BG1_Y <= 160)
break;
gTasks[taskId].data[0]++;
break;
@@ -787,16 +787,16 @@ void ContestVBlankCallback(void)
{
REG_BG0HOFS = gUnknown_030042A4;
REG_BG0VOFS = gUnknown_030042A0;
- REG_BG1HOFS = gUnknown_030042C0;
- REG_BG1VOFS = gUnknown_030041B4;
- REG_BG2HOFS = gUnknown_03004288;
- REG_BG2VOFS = gUnknown_03004280;
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
REG_BG3HOFS = gUnknown_030041B0;
REG_BG3VOFS = gUnknown_030041B8;
- REG_WIN0H = gUnknown_030042C4;
- REG_WIN0V = gUnknown_03004240;
- REG_WIN1H = gUnknown_03004200;
- REG_WIN1V = gUnknown_03004244;
+ REG_WIN0H = gBattle_WIN0H;
+ REG_WIN0V = gBattle_WIN0V;
+ REG_WIN1H = gBattle_WIN1H;
+ REG_WIN1V = gBattle_WIN1V;
TransferPlttBuffer();
LoadOam();
ProcessSpriteCopyRequests();
@@ -806,7 +806,7 @@ void ContestVBlankCallback(void)
void sub_80ABB70(u8 taskId)
{
gUnknown_030042A0 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG2_Y = 0;
sub_80B0D7C();
DmaCopy32Defvars(3, gPlttBufferUnfaded, shared18000.unk18204, 0x400);
if (!Contest_IsMonsTurnDisabled(gContestPlayerMonIndex))
@@ -850,7 +850,7 @@ void sub_80ABCDC(u8 taskId)
u8 sp8[32];
gUnknown_030042A0 = 0xA0;
- gUnknown_03004280 = 0xA0;
+ gBattle_BG2_Y = 0xA0;
FillWindowRect_DefaultPalette(
&gUnknown_03004210,
0,
@@ -938,7 +938,7 @@ void sub_80ABEA0(u8 taskId)
StringExpandPlaceholders(gStringVar4, gDisplayedStringBattle);
sub_8003460(&gMenuWindow, gStringVar4, 776, 1, 15);
gUnknown_030042A0 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG2_Y = 0;
gTasks[taskId].func = sub_80ABC70;
break;
case DPAD_LEFT:
@@ -1012,7 +1012,7 @@ void sub_80AC188(u8 taskId)
{
sub_80AF138();
gUnknown_030042A0 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG2_Y = 0;
sub_80AFFE0(FALSE);
DmaCopy32Defvars(3, gPlttBufferFaded, shared18000.unk18604, 0x400);
LoadPalette(shared18000.unk18204, 0, 0x400);
@@ -1159,7 +1159,7 @@ void sub_80AC2CC(u8 taskId)
sub_80B2790(sContest.unk19215);
sub_80B28F0(sContest.unk19215);
SelectContestMoveBankTarget(move);
- ExecuteMoveAnim(move);
+ DoMoveAnim(move);
gTasks[taskId].data[0] = 8;
}
return;
@@ -1970,7 +1970,7 @@ void sub_80ADDA4(u8 taskId)
s32 i;
gUnknown_030042A0 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG2_Y = 0;
for (i = 0; i < 4; i++)
gUnknown_02038680[i] = sContestantStatus[i].unk4;
sub_80AF668();
@@ -1988,8 +1988,8 @@ void sub_80ADE54(u8 taskId)
if (sub_80037A0(&gMenuWindow) == 1)
{
sub_80B2184();
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 160;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 160;
PlaySE12WithPanning(SE_C_MAKU_D, 0);
gTasks[taskId].data[0] = 0;
gTasks[taskId].func = sub_80ADEAC;
@@ -1998,10 +1998,10 @@ void sub_80ADE54(u8 taskId)
void sub_80ADEAC(u8 taskId)
{
- gUnknown_030041B4 -= 7;
- if (gUnknown_030041B4 < 0)
- gUnknown_030041B4 = 0;
- if (*(u16 *)&gUnknown_030041B4 == 0) // Why cast?
+ gBattle_BG1_Y -= 7;
+ if (gBattle_BG1_Y < 0)
+ gBattle_BG1_Y = 0;
+ if (*(u16 *)&gBattle_BG1_Y == 0) // Why cast?
{
gTasks[taskId].func = sub_80ADEEC;
gTasks[taskId].data[0] = 0;
@@ -2491,7 +2491,7 @@ u8 sub_80AE9FC(u16 species, u32 otId, u32 personality)
gSprites[spriteId].callback = SpriteCallbackDummy;
gSprites[spriteId].data[0] = gSprites[spriteId].oam.paletteNum;
gSprites[spriteId].data[2] = species;
- if (sub_80AEB1C(species))
+ if (IsSpeciesNotUnown(species))
gSprites[spriteId].affineAnims = gSpriteAffineAnimTable_81E7C18;
else
gSprites[spriteId].affineAnims = gSpriteAffineAnimTable_81E7BEC;
@@ -2499,7 +2499,7 @@ u8 sub_80AE9FC(u16 species, u32 otId, u32 personality)
return spriteId;
}
-bool8 sub_80AEB1C(u16 species)
+bool8 IsSpeciesNotUnown(u16 species)
{
if (species == SPECIES_UNOWN)
return FALSE;
@@ -3116,7 +3116,7 @@ bool8 sub_80AF828(s32 a, s32 b, struct UnknownContestStruct6 *c)
void sub_80AF860(void)
{
gUnknown_030042A0 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG2_Y = 0;
sub_80AF138();
sub_8003460(&gMenuWindow, gUnknownText_LinkStandbyAndWinner, 776, 1, 15);
}
@@ -5113,8 +5113,8 @@ void sub_80B2184(void)
((vBgCnt *)&REG_BG1CNT)->screenSize = 1;
((vBgCnt *)&REG_BG1CNT)->areaOverflowMode = 0;
- gUnknown_030042C0 = DISPLAY_WIDTH;
- gUnknown_030041B4 = DISPLAY_HEIGHT;
+ gBattle_BG1_X = DISPLAY_WIDTH;
+ gBattle_BG1_Y = DISPLAY_HEIGHT;
REG_BG1HOFS = DISPLAY_WIDTH;
REG_BG1VOFS = DISPLAY_HEIGHT;
@@ -5141,8 +5141,8 @@ void sub_80B2280(void)
DmaClearLarge32(3, (void *)(VRAM + 0x8000), 0x2000, 0x1000);
DmaClear32(3, (void *)(VRAM + 0xF000), 0x1000);
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
((vBgCnt *)&REG_BG1CNT)->priority = 1;
((vBgCnt *)&REG_BG1CNT)->screenSize = 0;
@@ -5158,18 +5158,18 @@ void sub_80B2280(void)
void sub_80B237C(u8 taskId)
{
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = DISPLAY_HEIGHT;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = DISPLAY_HEIGHT;
PlaySE12WithPanning(SE_C_MAKU_D, 0);
gTasks[taskId].func = sub_80B23BC;
}
void sub_80B23BC(u8 taskId)
{
- gUnknown_030041B4 -= 7;
- if (gUnknown_030041B4 < 0)
- gUnknown_030041B4 = 0;
- if (*(u16 *)&gUnknown_030041B4 == 0) // Why cast?
+ gBattle_BG1_Y -= 7;
+ if (gBattle_BG1_Y < 0)
+ gBattle_BG1_Y = 0;
+ if (*(u16 *)&gBattle_BG1_Y == 0) // Why cast?
{
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0;
@@ -5229,8 +5229,8 @@ void sub_80B2400(u8 taskId)
void sub_80B2508(u8 taskId)
{
- gUnknown_030041B4 += 7;
- if (gUnknown_030041B4 > DISPLAY_HEIGHT)
+ gBattle_BG1_Y += 7;
+ if (gBattle_BG1_Y > DISPLAY_HEIGHT)
gTasks[taskId].func = sub_80ADCDC;
}
@@ -5340,16 +5340,16 @@ void sub_80B2790(u8 a)
u8 r5_2;
memset(&shared19348_, 0, sizeof(shared19348_));
- battle_anim_clear_some_data();
+ ClearBattleAnimationVars();
for (i = 0; i < 4; i++)
gBattleMonForms[i] = 0;
switch (move)
{
case MOVE_CURSE:
if (gBaseStats[species].type1 == TYPE_GHOST || gBaseStats[species].type2 == TYPE_GHOST)
- gUnknown_0202F7C4 = 0;
+ gAnimMoveTurn = 0;
else
- gUnknown_0202F7C4 = 1;
+ gAnimMoveTurn = 1;
break;
case MOVE_TRANSFORM:
case MOVE_ROLE_PLAY:
@@ -5359,10 +5359,10 @@ void sub_80B2790(u8 a)
shared19348_.unk4_0 = 1;
break;
case MOVE_RETURN:
- gHappinessMoveAnim = 0xFF;
+ gAnimFriendship = 0xFF;
break;
case MOVE_FRUSTRATION:
- gHappinessMoveAnim = 0;
+ gAnimFriendship = 0;
break;
case MOVE_SOLAR_BEAM:
case MOVE_RAZOR_WIND:
@@ -5371,11 +5371,11 @@ void sub_80B2790(u8 a)
if (sContest.unk1925E == 0)
{
sContest.unk1925E = 2;
- gUnknown_0202F7C4 = 0;
+ gAnimMoveTurn = 0;
}
else
{
- gUnknown_0202F7C4 = 1;
+ gAnimMoveTurn = 1;
}
break;
}
@@ -5410,8 +5410,8 @@ void sub_80B2968(void)
sprite->pos2.x = 0;
sprite->pos2.y = 0;
- sprite->pos1.x = sub_8077ABC(3, 0);
- sprite->pos1.y = sub_8077ABC(3, 1);
+ sprite->pos1.x = GetBankPosition(3, 0);
+ sprite->pos1.y = GetBankPosition(3, 1);
sprite->invisible = TRUE;
}
@@ -5419,14 +5419,14 @@ void SelectContestMoveBankTarget(u16 move)
{
switch (gBattleMoves[move].target)
{
- case F_TARGET_UNK2:
- case F_TARGET_USER:
+ case TARGET_UNK2:
+ case TARGET_USER:
gBankTarget = 2;
break;
- case F_TARGET_SELECTED_POKEMON:
- case F_TARGET_RANDOM:
- case F_TARGET_BOTH_ENEMIES:
- case F_TARGET_ALL_EXCEPT_USER:
+ case TARGET_SELECTED_POKEMON:
+ case TARGET_RANDOM:
+ case TARGET_BOTH_ENEMIES:
+ case TARGET_ALL_EXCEPT_USER:
default:
gBankTarget = 3;
break;
diff --git a/src/data/battle_strings_de.h b/src/data/battle_strings_de.h
index f78d0bf14..a3d51f2a5 100755
--- a/src/data/battle_strings_de.h
+++ b/src/data/battle_strings_de.h
@@ -1227,7 +1227,7 @@ const u16 gMissStrings[] =
BATTLE_TEXT_GroundMoveNegate,
};
-const u16 BattleTextList_401512[] =
+const u16 gNoEscapeStringIds[] =
{
BATTLE_TEXT_CantEscape2,
BATTLE_TEXT_BirchDontLeaveMe,
@@ -1236,7 +1236,7 @@ const u16 BattleTextList_401512[] =
BATTLE_TEXT_AttackingCantEscape,
};
-const u16 BattleTextList_40151C[] =
+const u16 gMoveWeatherChangeStringIds[] =
{
BATTLE_TEXT_RainStart,
BATTLE_TEXT_PourStart,
@@ -1246,39 +1246,39 @@ const u16 BattleTextList_40151C[] =
BATTLE_TEXT_HailStart,
};
-const u16 BattleTextList_401528[] =
+const u16 gSandStormHailContinuesStringIds[] =
{
BATTLE_TEXT_SandRages,
BATTLE_TEXT_HailCont,
};
-const u16 BattleTextList_40152C[] =
+const u16 gSandStormHailDmgStringIds[] =
{
BATTLE_TEXT_SandBuffeted,
BATTLE_TEXT_HailStricken,
};
-const u16 BattleTextList_401530[] =
+const u16 gSandStormHailEndStringIds[] =
{
BATTLE_TEXT_SandSubsided,
BATTLE_TEXT_HailStop,
};
-const u16 BattleTextList_401534[] =
+const u16 gRainContinuesStringIds[] =
{
BATTLE_TEXT_RainCont1,
BATTLE_TEXT_PourCont,
BATTLE_TEXT_RainStop,
};
-const u16 BattleTextList_40153A[] =
+const u16 gProtectLikeUsedStringIds[] =
{
BATTLE_TEXT_ProtectedItself2,
BATTLE_TEXT_BracedItself,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_401540[] =
+const u16 gReflectLightScreenSafeguardStringIds[] =
{
BATTLE_TEXT_Failed,
BATTLE_TEXT_RaisedDefense,
@@ -1288,7 +1288,7 @@ const u16 BattleTextList_401540[] =
BATTLE_TEXT_CoveredVeil,
};
-const u16 BattleTextList_40154C[] =
+const u16 gLeechSeedStringIds[] =
{
BATTLE_TEXT_WasSeeded,
BATTLE_TEXT_EvadedAttack,
@@ -1297,44 +1297,44 @@ const u16 BattleTextList_40154C[] =
BATTLE_TEXT_OozeSuckup,
};
-const u16 BattleTextList_401556[] =
+const u16 gRestUsedStringIds[] =
{
BATTLE_TEXT_WentToSleep,
BATTLE_TEXT_SpeltHealthy,
};
-const u16 BattleTextList_40155A[] =
+const u16 gUproarOverTurnStringIds[] =
{
BATTLE_TEXT_UproarMaking,
BATTLE_TEXT_CalmedDown,
};
-const u16 BattleTextList_40155E[] =
+const u16 gStockpileUsedStringIds[] =
{
BATTLE_TEXT_Stockpiled,
BATTLE_TEXT_StockpiledCant,
};
-const u16 BattleTextList_401562[] =
+const u16 gWokeUpStringIds[] =
{
BATTLE_TEXT_WokeUp,
BATTLE_TEXT_UproarWoke,
};
-const u16 BattleTextList_401566[] =
+const u16 gSwallowFailStringIds[] =
{
BATTLE_TEXT_SwallowFail,
BATTLE_TEXT_HPFull,
};
-const u16 BattleTextList_40156A[] =
+const u16 gUproarAwakeStringIds[] =
{
BATTLE_TEXT_UproarCantSleep2,
BATTLE_TEXT_UproarKeptAwake,
BATTLE_TEXT_StayedAwake,
};
-const u16 BattleTextList_401570[] =
+const u16 gStatUpStringIds[] =
{
BATTLE_TEXT_UnknownString7,
BATTLE_TEXT_UnknownString3,
@@ -1344,7 +1344,7 @@ const u16 BattleTextList_401570[] =
BATTLE_TEXT_HustleUse,
};
-const u16 BattleTextList_40157C[] =
+const u16 gStatDownStringIds[] =
{
BATTLE_TEXT_UnknownString5,
BATTLE_TEXT_UnknownString6,
@@ -1352,7 +1352,7 @@ const u16 BattleTextList_40157C[] =
BATTLE_TEXT_Terminator2,
};
-const u16 BattleTextList_401584[] =
+const u16 gFirstTurnOfTwoStringIds[] =
{
BATTLE_TEXT_WhipWhirlwind,
BATTLE_TEXT_TookSunlight,
@@ -1364,7 +1364,7 @@ const u16 BattleTextList_401584[] =
BATTLE_TEXT_SprangUp,
};
-const u16 BattleTextList_401594[] =
+const u16 gWrappedStringIds[] =
{
BATTLE_TEXT_SqueezedBind,
BATTLE_TEXT_Wrapped,
@@ -1374,67 +1374,67 @@ const u16 BattleTextList_401594[] =
BATTLE_TEXT_SandTombTrapped,
};
-const u16 BattleTextList_4015A0[] =
+const u16 gMistUsedStringIds[] =
{
BATTLE_TEXT_MistShroud,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_4015A4[] =
+const u16 gFocusEnergyUsedStringIds[] =
{
BATTLE_TEXT_GetPumped,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_4015A8[] =
+const u16 gTransformUsedStringIds[] =
{
BATTLE_TEXT_Transformed,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_4015AC[] =
+const u16 gSubsituteUsedStringIds[] =
{
BATTLE_TEXT_SubMade,
BATTLE_TEXT_SubWeak,
};
-const u16 BattleTextList_4015B0[] =
+const u16 gGotPoisonedStringIds[] =
{
BATTLE_TEXT_Poisoned,
BATTLE_TEXT_Poisoned2,
};
-const u16 BattleTextList_4015B4[] =
+const u16 gGotParalyzedStringIds[] =
{
BATTLE_TEXT_Paralyzed,
BATTLE_TEXT_Paralyzed2,
};
-const u16 BattleTextList_4015B8[] =
+const u16 gFellAsleepStringIds[] =
{
BATTLE_TEXT_FellAsleep,
BATTLE_TEXT_MadeAsleep,
};
-const u16 BattleTextList_4015BC[] =
+const u16 gGotBurnedStringIds[] =
{
BATTLE_TEXT_Burned,
BATTLE_TEXT_Burned2,
};
-const u16 BattleTextList_4015C0[] =
+const u16 gGotFrozenStringIds[] =
{
BATTLE_TEXT_Frozen,
BATTLE_TEXT_Frozen2,
};
-const u16 BattleTextList_4015C4[] =
+const u16 gGotDefrostedStringIds[] =
{
BATTLE_TEXT_AttackingDefrosted,
BATTLE_TEXT_Defrosted,
};
-const u16 BattleTextList_4015C8[] =
+const u16 gKOFailedStringIds[] =
{
BATTLE_TEXT_AttackMissed,
BATTLE_TEXT_Unaffected,
@@ -1442,19 +1442,19 @@ const u16 BattleTextList_4015C8[] =
BATTLE_TEXT_InfatuatedPoke,
};
-const u16 BattleTextList_4015D0[] =
+const u16 gLeechSeedDrainStringIds[] =
{
BATTLE_TEXT_EnergyDrained,
BATTLE_TEXT_OozeSuckup,
};
-const u16 BattleTextList_4015D4[] =
+const u16 gSportsUsedStringIds[] =
{
BATTLE_TEXT_ElecWeakened,
BATTLE_TEXT_FireWeakened,
};
-const u16 BattleTextList_4015D8[] =
+const u16 gPartyStatusHealStringIds[] =
{
BATTLE_TEXT_BellChime,
BATTLE_TEXT_BellChime,
@@ -1463,13 +1463,13 @@ const u16 BattleTextList_4015D8[] =
BATTLE_TEXT_SoothingAroma,
};
-const u16 BattleTextList_4015E2[] =
+const u16 gFutureMoveUsedStringIds[] =
{
BATTLE_TEXT_ForesawAttack,
BATTLE_TEXT_ChoseDestiny,
};
-const u16 BattleTextList_4015E6[] =
+const u16 gBallEscapeStringIds[] =
{
BATTLE_TEXT_BallBrokeOhNo,
BATTLE_TEXT_BallBrokeAppeared,
@@ -1477,7 +1477,7 @@ const u16 BattleTextList_4015E6[] =
BATTLE_TEXT_BallBrokeSoClose,
};
-const u16 BattleTextList_4015EE[] =
+const u16 gWeatherContinuesStringIds[] =
{
BATTLE_TEXT_Raining,
BATTLE_TEXT_Raining,
@@ -1497,7 +1497,7 @@ const u16 BattleTextList_4015EE[] =
BATTLE_TEXT_Raining,
};
-const u16 BattleTextList_40160E[] =
+const u16 gInobedientStringIds[] =
{
BATTLE_TEXT_LoafingAround,
BATTLE_TEXT_WontObey,
@@ -1505,20 +1505,20 @@ const u16 BattleTextList_40160E[] =
BATTLE_TEXT_NotNotice,
};
-const u16 BattleTextList_401616[] =
+const u16 gSafariGetNearStringIds[] =
{
BATTLE_TEXT_CreptCloser,
BATTLE_TEXT_CantGetCloser,
};
-const u16 BattleTextList_40161A[] =
+const u16 gSafariPokeblockResultStringIds[] =
{
BATTLE_TEXT_CuriousAbout,
BATTLE_TEXT_EnthralledBy,
BATTLE_TEXT_IgnoredThing,
};
-const u16 BattleTextList_401620[] =
+const u16 gTrainerItemCuredStatusStringIds[] =
{
BATTLE_TEXT_CuredConfusion,
BATTLE_TEXT_CuredParalysis,
@@ -1528,41 +1528,41 @@ const u16 BattleTextList_401620[] =
BATTLE_TEXT_CuredSleep,
};
-const u16 BattleTextList_40162C[] =
+const u16 gBerryEffectStringIds[] =
{
BATTLE_TEXT_CuredStatus,
BATTLE_TEXT_NormalizedStatus,
};
-const u16 BattleTextList_401630[] =
+const u16 gBRNPreventionStringIds[] =
{
BATTLE_TEXT_PreventedBurn,
BATTLE_TEXT_PreventedOther2,
BATTLE_TEXT_NoEffectOn,
};
-const u16 BattleTextList_401636[] =
+const u16 gPRLZPreventionStringIds[] =
{
BATTLE_TEXT_PreventedPara,
BATTLE_TEXT_PreventedOther2,
BATTLE_TEXT_NoEffectOn,
};
-const u16 BattleTextList_40163C[] =
+const u16 gPSNPreventionStringIds[] =
{
BATTLE_TEXT_PreventedPoison,
BATTLE_TEXT_PreventedOther2,
BATTLE_TEXT_NoEffectOn,
};
-const u16 BattleTextList_401642[] =
+const u16 gItemSwapStringIds[] =
{
BATTLE_TEXT_Obtained1,
BATTLE_TEXT_Obtained2,
BATTLE_TEXT_Obtained3,
};
-const u16 BattleTextList_401648[] =
+const u16 gFlashFireStringIds[] =
{
BATTLE_TEXT_RaisedFirePower,
BATTLE_TEXT_MadeIneffective,
diff --git a/src/data/battle_strings_en.h b/src/data/battle_strings_en.h
index 26523d2e0..f29e48410 100755
--- a/src/data/battle_strings_en.h
+++ b/src/data/battle_strings_en.h
@@ -1227,7 +1227,7 @@ const u16 gMissStrings[] =
BATTLE_TEXT_GroundMoveNegate,
};
-const u16 BattleTextList_401512[] =
+const u16 gNoEscapeStringIds[] =
{
BATTLE_TEXT_CantEscape2,
BATTLE_TEXT_BirchDontLeaveMe,
@@ -1236,7 +1236,7 @@ const u16 BattleTextList_401512[] =
BATTLE_TEXT_AttackingCantEscape,
};
-const u16 BattleTextList_40151C[] =
+const u16 gMoveWeatherChangeStringIds[] =
{
BATTLE_TEXT_RainStart,
BATTLE_TEXT_PourStart,
@@ -1246,39 +1246,39 @@ const u16 BattleTextList_40151C[] =
BATTLE_TEXT_HailStart,
};
-const u16 BattleTextList_401528[] =
+const u16 gSandStormHailContinuesStringIds[] =
{
BATTLE_TEXT_SandRages,
BATTLE_TEXT_HailCont,
};
-const u16 BattleTextList_40152C[] =
+const u16 gSandStormHailDmgStringIds[] =
{
BATTLE_TEXT_SandBuffeted,
BATTLE_TEXT_HailStricken,
};
-const u16 BattleTextList_401530[] =
+const u16 gSandStormHailEndStringIds[] =
{
BATTLE_TEXT_SandSubsided,
BATTLE_TEXT_HailStop,
};
-const u16 BattleTextList_401534[] =
+const u16 gRainContinuesStringIds[] =
{
BATTLE_TEXT_RainCont1,
BATTLE_TEXT_PourCont,
BATTLE_TEXT_RainStop,
};
-const u16 BattleTextList_40153A[] =
+const u16 gProtectLikeUsedStringIds[] =
{
BATTLE_TEXT_ProtectedItself2,
BATTLE_TEXT_BracedItself,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_401540[] =
+const u16 gReflectLightScreenSafeguardStringIds[] =
{
BATTLE_TEXT_Failed,
BATTLE_TEXT_RaisedDefense,
@@ -1288,7 +1288,7 @@ const u16 BattleTextList_401540[] =
BATTLE_TEXT_CoveredVeil,
};
-const u16 BattleTextList_40154C[] =
+const u16 gLeechSeedStringIds[] =
{
BATTLE_TEXT_WasSeeded,
BATTLE_TEXT_EvadedAttack,
@@ -1297,44 +1297,44 @@ const u16 BattleTextList_40154C[] =
BATTLE_TEXT_OozeSuckup,
};
-const u16 BattleTextList_401556[] =
+const u16 gRestUsedStringIds[] =
{
BATTLE_TEXT_WentToSleep,
BATTLE_TEXT_SpeltHealthy,
};
-const u16 BattleTextList_40155A[] =
+const u16 gUproarOverTurnStringIds[] =
{
BATTLE_TEXT_UproarMaking,
BATTLE_TEXT_CalmedDown,
};
-const u16 BattleTextList_40155E[] =
+const u16 gStockpileUsedStringIds[] =
{
BATTLE_TEXT_Stockpiled,
BATTLE_TEXT_StockpiledCant,
};
-const u16 BattleTextList_401562[] =
+const u16 gWokeUpStringIds[] =
{
BATTLE_TEXT_WokeUp,
BATTLE_TEXT_UproarWoke,
};
-const u16 BattleTextList_401566[] =
+const u16 gSwallowFailStringIds[] =
{
BATTLE_TEXT_SwallowFail,
BATTLE_TEXT_HPFull,
};
-const u16 BattleTextList_40156A[] =
+const u16 gUproarAwakeStringIds[] =
{
BATTLE_TEXT_UproarCantSleep2,
BATTLE_TEXT_UproarKeptAwake,
BATTLE_TEXT_StayedAwake,
};
-const u16 BattleTextList_401570[] =
+const u16 gStatUpStringIds[] =
{
BATTLE_TEXT_UnknownString7,
BATTLE_TEXT_UnknownString3,
@@ -1344,7 +1344,7 @@ const u16 BattleTextList_401570[] =
BATTLE_TEXT_HustleUse,
};
-const u16 BattleTextList_40157C[] =
+const u16 gStatDownStringIds[] =
{
BATTLE_TEXT_UnknownString5,
BATTLE_TEXT_UnknownString6,
@@ -1352,7 +1352,7 @@ const u16 BattleTextList_40157C[] =
BATTLE_TEXT_Terminator2,
};
-const u16 BattleTextList_401584[] =
+const u16 gFirstTurnOfTwoStringIds[] =
{
BATTLE_TEXT_WhipWhirlwind,
BATTLE_TEXT_TookSunlight,
@@ -1364,7 +1364,7 @@ const u16 BattleTextList_401584[] =
BATTLE_TEXT_SprangUp,
};
-const u16 BattleTextList_401594[] =
+const u16 gWrappedStringIds[] =
{
BATTLE_TEXT_SqueezedBind,
BATTLE_TEXT_Wrapped,
@@ -1374,67 +1374,67 @@ const u16 BattleTextList_401594[] =
BATTLE_TEXT_SandTombTrapped,
};
-const u16 BattleTextList_4015A0[] =
+const u16 gMistUsedStringIds[] =
{
BATTLE_TEXT_MistShroud,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_4015A4[] =
+const u16 gFocusEnergyUsedStringIds[] =
{
BATTLE_TEXT_GetPumped,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_4015A8[] =
+const u16 gTransformUsedStringIds[] =
{
BATTLE_TEXT_Transformed,
BATTLE_TEXT_Failed,
};
-const u16 BattleTextList_4015AC[] =
+const u16 gSubsituteUsedStringIds[] =
{
BATTLE_TEXT_SubMade,
BATTLE_TEXT_SubWeak,
};
-const u16 BattleTextList_4015B0[] =
+const u16 gGotPoisonedStringIds[] =
{
BATTLE_TEXT_Poisoned,
BATTLE_TEXT_Poisoned2,
};
-const u16 BattleTextList_4015B4[] =
+const u16 gGotParalyzedStringIds[] =
{
BATTLE_TEXT_Paralyzed,
BATTLE_TEXT_Paralyzed2,
};
-const u16 BattleTextList_4015B8[] =
+const u16 gFellAsleepStringIds[] =
{
BATTLE_TEXT_FellAsleep,
BATTLE_TEXT_MadeAsleep,
};
-const u16 BattleTextList_4015BC[] =
+const u16 gGotBurnedStringIds[] =
{
BATTLE_TEXT_Burned,
BATTLE_TEXT_Burned2,
};
-const u16 BattleTextList_4015C0[] =
+const u16 gGotFrozenStringIds[] =
{
BATTLE_TEXT_Frozen,
BATTLE_TEXT_Frozen2,
};
-const u16 BattleTextList_4015C4[] =
+const u16 gGotDefrostedStringIds[] =
{
BATTLE_TEXT_AttackingDefrosted,
BATTLE_TEXT_Defrosted,
};
-const u16 BattleTextList_4015C8[] =
+const u16 gKOFailedStringIds[] =
{
BATTLE_TEXT_AttackMissed,
BATTLE_TEXT_Unaffected,
@@ -1442,19 +1442,19 @@ const u16 BattleTextList_4015C8[] =
BATTLE_TEXT_InfatuatedPoke,
};
-const u16 BattleTextList_4015D0[] =
+const u16 gLeechSeedDrainStringIds[] =
{
BATTLE_TEXT_EnergyDrained,
BATTLE_TEXT_OozeSuckup,
};
-const u16 BattleTextList_4015D4[] =
+const u16 gSportsUsedStringIds[] =
{
BATTLE_TEXT_ElecWeakened,
BATTLE_TEXT_FireWeakened,
};
-const u16 BattleTextList_4015D8[] =
+const u16 gPartyStatusHealStringIds[] =
{
BATTLE_TEXT_BellChime,
BATTLE_TEXT_BellChime,
@@ -1463,13 +1463,13 @@ const u16 BattleTextList_4015D8[] =
BATTLE_TEXT_SoothingAroma,
};
-const u16 BattleTextList_4015E2[] =
+const u16 gFutureMoveUsedStringIds[] =
{
BATTLE_TEXT_ForesawAttack,
BATTLE_TEXT_ChoseDestiny,
};
-const u16 BattleTextList_4015E6[] =
+const u16 gBallEscapeStringIds[] =
{
BATTLE_TEXT_BallBrokeOhNo,
BATTLE_TEXT_BallBrokeAppeared,
@@ -1477,7 +1477,7 @@ const u16 BattleTextList_4015E6[] =
BATTLE_TEXT_BallBrokeSoClose,
};
-const u16 BattleTextList_4015EE[] =
+const u16 gWeatherContinuesStringIds[] =
{
BATTLE_TEXT_Raining,
BATTLE_TEXT_Raining,
@@ -1497,7 +1497,7 @@ const u16 BattleTextList_4015EE[] =
BATTLE_TEXT_Raining,
};
-const u16 BattleTextList_40160E[] =
+const u16 gInobedientStringIds[] =
{
BATTLE_TEXT_LoafingAround,
BATTLE_TEXT_WontObey,
@@ -1505,20 +1505,20 @@ const u16 BattleTextList_40160E[] =
BATTLE_TEXT_NotNotice,
};
-const u16 BattleTextList_401616[] =
+const u16 gSafariGetNearStringIds[] =
{
BATTLE_TEXT_CreptCloser,
BATTLE_TEXT_CantGetCloser,
};
-const u16 BattleTextList_40161A[] =
+const u16 gSafariPokeblockResultStringIds[] =
{
BATTLE_TEXT_CuriousAbout,
BATTLE_TEXT_EnthralledBy,
BATTLE_TEXT_IgnoredThing,
};
-const u16 BattleTextList_401620[] =
+const u16 gTrainerItemCuredStatusStringIds[] =
{
BATTLE_TEXT_CuredConfusion,
BATTLE_TEXT_CuredParalysis,
@@ -1528,41 +1528,41 @@ const u16 BattleTextList_401620[] =
BATTLE_TEXT_CuredSleep,
};
-const u16 BattleTextList_40162C[] =
+const u16 gBerryEffectStringIds[] =
{
BATTLE_TEXT_CuredStatus,
BATTLE_TEXT_NormalizedStatus,
};
-const u16 BattleTextList_401630[] =
+const u16 gBRNPreventionStringIds[] =
{
BATTLE_TEXT_PreventedBurn,
BATTLE_TEXT_PreventedOther2,
BATTLE_TEXT_NoEffectOn,
};
-const u16 BattleTextList_401636[] =
+const u16 gPRLZPreventionStringIds[] =
{
BATTLE_TEXT_PreventedPara,
BATTLE_TEXT_PreventedOther2,
BATTLE_TEXT_NoEffectOn,
};
-const u16 BattleTextList_40163C[] =
+const u16 gPSNPreventionStringIds[] =
{
BATTLE_TEXT_PreventedPoison,
BATTLE_TEXT_PreventedOther2,
BATTLE_TEXT_NoEffectOn,
};
-const u16 BattleTextList_401642[] =
+const u16 gItemSwapStringIds[] =
{
BATTLE_TEXT_Obtained1,
BATTLE_TEXT_Obtained2,
BATTLE_TEXT_Obtained3,
};
-const u16 BattleTextList_401648[] =
+const u16 gFlashFireStringIds[] =
{
BATTLE_TEXT_RaisedFirePower,
BATTLE_TEXT_MadeIneffective,
diff --git a/src/debug/matsuda_debug_menu.c b/src/debug/matsuda_debug_menu.c
index d797e8850..bb80de6fe 100644
--- a/src/debug/matsuda_debug_menu.c
+++ b/src/debug/matsuda_debug_menu.c
@@ -31,10 +31,10 @@ extern u16 gSpecialVar_ContestRank;
extern u16 gUnknown_030042A4;
extern u16 gUnknown_030042A0;
-extern u16 gUnknown_030042C0;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_03004288;
-extern u16 gUnknown_03004280;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
extern u16 gUnknown_030041B0;
extern u16 gUnknown_030041B8;
extern struct Window gUnknown_03004210;
@@ -459,10 +459,10 @@ static void sub_80A9F50(void)
REG_BG0VOFS = 0;
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 0;
gUnknown_030041B8 = 0;
}
@@ -507,10 +507,10 @@ static void sub_80AA090(void)
{
REG_BG0HOFS = gUnknown_030042A4;
REG_BG0VOFS = gUnknown_030042A0;
- REG_BG1HOFS = gUnknown_030042C0;
- REG_BG1VOFS = gUnknown_030041B4;
- REG_BG2HOFS = gUnknown_03004288;
- REG_BG2VOFS = gUnknown_03004280;
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
REG_BG3HOFS = gUnknown_030041B0;
REG_BG3VOFS = gUnknown_030041B8;
LoadOam();
diff --git a/src/debug/mori_debug_menu.c b/src/debug/mori_debug_menu.c
index 2c937bb28..83dba8b73 100644
--- a/src/debug/mori_debug_menu.c
+++ b/src/debug/mori_debug_menu.c
@@ -136,7 +136,7 @@ u8 MoriDebugMenu_10000Steps(void)
u8 MoriDebugMenu_MoveTutor(void)
{
- sub_8132670();
+ TeachMoveTutorMove();
CloseMenu();
return 1;
}
diff --git a/src/engine/record_mixing.c b/src/engine/record_mixing.c
index 997a257f5..c8e2e34d5 100644
--- a/src/engine/record_mixing.c
+++ b/src/engine/record_mixing.c
@@ -36,7 +36,7 @@ static u8 gUnknown_0300071C[4];
void *recordMixingSecretBases = &gSaveBlock1.secretBases;
void *recordMixingTvShows = &gSaveBlock1.tvShows;
-void *gUnknown_083D0274 = &gSaveBlock1.unknown_2ABC;
+void *gUnknown_083D0274 = &gSaveBlock1.pokeNews;
void *gUnknown_083D0278 = &gSaveBlock1.mauvilleMan;
void *recordMixingEasyChatPairs = &gSaveBlock1.easyChatPairs;
struct RecordMixingDayCareMail *gUnknown_083D0280 = &gUnknown_02038738;
diff --git a/src/engine/sprite.c b/src/engine/sprite.c
index c1bb36917..cf35e12a3 100644
--- a/src/engine/sprite.c
+++ b/src/engine/sprite.c
@@ -598,7 +598,7 @@ static u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x,
return index;
}
-u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
+u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
{
u8 i;
diff --git a/src/engine/trade.c b/src/engine/trade.c
index 0567b4d2f..0bc589ff4 100644
--- a/src/engine/trade.c
+++ b/src/engine/trade.c
@@ -5391,7 +5391,7 @@ static void sub_804D80C(struct Sprite *sprite)
}
}
-u16 sub_804D89C(void)
+u16 GetInGameTradeSpeciesInfo(void)
{
const struct InGameTrade *inGameTrade = &gIngameTrades[gSpecialVar_0x8004];
StringCopy(gStringVar1, gSpeciesNames[inGameTrade->playerSpecies]);
@@ -5408,7 +5408,7 @@ static void sub_804D8E4(void)
StringCopy(gStringVar2, gSpeciesNames[inGameTrade->species]);
}
-static void sub_804D948(u8 whichPlayerMon, u8 whichInGameTrade)
+static void _CreateInGameTradePokemon(u8 whichPlayerMon, u8 whichInGameTrade)
{
const struct InGameTrade *inGameTrade = &gIngameTrades[whichInGameTrade];
u8 level = GetMonData(&gPlayerParty[whichPlayerMon], MON_DATA_LEVEL);
@@ -5478,16 +5478,16 @@ static void sub_804DAD4(struct MailStruct *mail, const struct InGameTrade *trade
mail->itemId = trade->heldItem;
}
-u16 sub_804DB2C(void)
+u16 GetTradeSpecies(void)
{
if (GetMonData(&gPlayerParty[gSpecialVar_0x8005], MON_DATA_IS_EGG))
return SPECIES_NONE;
return GetMonData(&gPlayerParty[gSpecialVar_0x8005], MON_DATA_SPECIES);
}
-void sub_804DB68(void)
+void CreateInGameTradePokemon(void)
{
- sub_804D948(gSpecialVar_0x8005, gSpecialVar_0x8004);
+ _CreateInGameTradePokemon(gSpecialVar_0x8005, gSpecialVar_0x8004);
}
#ifdef NONMATCHING
@@ -5670,7 +5670,7 @@ static void sub_804E144(void)
UpdatePaletteFade();
}
-void sub_804E174(void)
+void DoInGameTradeScene(void)
{
ScriptContext2_Enable();
CreateTask(sub_804E1A0, 10);
diff --git a/src/engine/trainer_card.c b/src/engine/trainer_card.c
index dcd1197cb..ffa4cbd08 100644
--- a/src/engine/trainer_card.c
+++ b/src/engine/trainer_card.c
@@ -321,7 +321,7 @@ void sub_8093390(struct TrainerCard *trainerCard)
trainerCard->firstHallOfFameC = playTime & 0xFF;
trainerCard->hasPokedex = FlagGet(FLAG_SYS_POKEDEX_GET);
- trainerCard->var_3 = sub_8090FC0();
+ trainerCard->var_3 = CompletedHoennPokedex();
trainerCard->pokedexSeen = GetPokedexSeenCount();
trainerCard->trainerId = (gSaveBlock2.playerTrainerId[1] << 8) | gSaveBlock2.playerTrainerId[0];
diff --git a/src/field/battle_tower.c b/src/field/battle_tower.c
index 12337631f..caebc6a7b 100644
--- a/src/field/battle_tower.c
+++ b/src/field/battle_tower.c
@@ -1608,7 +1608,7 @@ void sub_8135534(u8 taskId)
}
}
-void sub_813556C(void)
+void StartSpecialBattle(void)
{
s32 i;
u16 heldItem;
@@ -1616,7 +1616,7 @@ void sub_813556C(void)
switch (gSpecialVar_0x8004)
{
- case 0:
+ case 0: // battle tower battle
gBattleTypeFlags = (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_TRAINER);
gTrainerBattleOpponent = 0;
@@ -1627,7 +1627,7 @@ void sub_813556C(void)
transition = BattleSetup_GetBattleTowerBattleTransition();
BattleTransition_StartOnField(transition);
break;
- case 1:
+ case 1: // secret base battle
for (i = 0; i < PARTY_SIZE; i++)
{
heldItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
@@ -1639,7 +1639,7 @@ void sub_813556C(void)
transition = BattleSetup_GetBattleTowerBattleTransition();
BattleTransition_StartOnField(transition);
break;
- case 2:
+ case 2: // e-reader trainer battle
ZeroEnemyPartyMons();
for (i = 0; i < 3; i++)
@@ -1658,7 +1658,7 @@ void sub_813556C(void)
}
}
-void sub_8135668(void)
+void SetBattleTowerProperty(void)
{
s32 i;
u8 battleTowerLevelType = gSaveBlock2.battleTower.battleTowerLevelType;
@@ -1740,7 +1740,7 @@ void sub_8135668(void)
}
}
-void sub_81358A4(void)
+void BattleTowerUtil(void)
{
u8 battleTowerLevelType = gSaveBlock2.battleTower.battleTowerLevelType;
@@ -1789,7 +1789,7 @@ void sub_81358A4(void)
}
}
-void sub_8135A14(void)
+void SetBattleTowerParty(void)
{
s32 i;
@@ -1954,7 +1954,7 @@ void sub_8135AC4(void)
sub_8135A3C();
}
-void sub_8135BA0(void)
+void SaveBattleTowerProgress(void)
{
u8 battleTowerLevelType = gSaveBlock2.battleTower.battleTowerLevelType;
@@ -2336,7 +2336,7 @@ void PrintEReaderTrainerFarewellMessage(void)
}
}
-void sub_813610C(void)
+void TryEnableBravoTrainerBattleTower(void)
{
s32 i;
diff --git a/src/field/berry_tag_screen.c b/src/field/berry_tag_screen.c
index 2abbac287..960a163c1 100644
--- a/src/field/berry_tag_screen.c
+++ b/src/field/berry_tag_screen.c
@@ -29,7 +29,7 @@ struct Struct2000000
};
extern struct Struct2000000 gSharedMem;
-extern u16 gUnknown_030041B4;
+extern u16 gBattle_BG1_Y;
static EWRAM_DATA u8 gUnknown_0203932C = 0;
static EWRAM_DATA s16 gUnknown_0203932E[5] = {0};
@@ -77,8 +77,8 @@ static void sub_8146014(void)
static void sub_814602C(void)
{
- REG_BG0VOFS = gUnknown_030041B4;
- REG_BG1VOFS = gUnknown_030041B4;
+ REG_BG0VOFS = gBattle_BG1_Y;
+ REG_BG1VOFS = gBattle_BG1_Y;
LoadOam();
ProcessSpriteCopyRequests();
@@ -183,7 +183,7 @@ static void sub_8146288(void)
REG_BG1CNT = BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(5) | BGCNT_16COLOR | BGCNT_TXT256x256;
REG_BG2CNT = BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(6) | BGCNT_16COLOR | BGCNT_TXT256x256;
REG_BG3CNT = BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(7) | BGCNT_16COLOR | BGCNT_TXT256x256;
- gUnknown_030041B4 = 0;
+ gBattle_BG1_Y = 0;
}
bool8 sub_81462B8(void)
@@ -394,17 +394,17 @@ static void sub_8146798(u8 taskId)
{
s16 *taskData = gTasks[taskId].data;
- gUnknown_030041B4 = (gUnknown_030041B4 + taskData[0]) & 0xFF;
- if ((taskData[0] > 0 && gUnknown_030041B4 == 144)
- || (taskData[0] < 0 && gUnknown_030041B4 == 112))
+ gBattle_BG1_Y = (gBattle_BG1_Y + taskData[0]) & 0xFF;
+ if ((taskData[0] > 0 && gBattle_BG1_Y == 144)
+ || (taskData[0] < 0 && gBattle_BG1_Y == 112))
{
sub_8146810(gTasks[taskId].data[1]);
sub_81468BC();
}
- if (gUnknown_030041B4 == 0)
+ if (gBattle_BG1_Y == 0)
{
- gTasks[taskId].data[0] = gUnknown_030041B4;
- gTasks[taskId].data[1] = gUnknown_030041B4;
+ gTasks[taskId].data[0] = gBattle_BG1_Y;
+ gTasks[taskId].data[1] = gBattle_BG1_Y;
gTasks[taskId].func = sub_8146480;
}
}
diff --git a/src/field/dewford_trend.c b/src/field/dewford_trend.c
index b67f3a2bd..9afb7a16d 100644
--- a/src/field/dewford_trend.c
+++ b/src/field/dewford_trend.c
@@ -202,14 +202,14 @@ void sub_80FA4E4(void *a, u32 b, u8 unused)
*(dst++) = *(src++);
}
-void sub_80FA5BC(void)
+void BufferTrendyPhraseString(void)
{
struct EasyChatPair *s = &gSaveBlock1.easyChatPairs[gSpecialVar_0x8004];
ConvertEasyChatWordsToString(gStringVar1, s->words, 2, 1);
}
-void sub_80FA5E4(void)
+void TrendyPhraseIsOld(void)
{
u16 result = 0;
@@ -222,7 +222,7 @@ void sub_80FA5E4(void)
gSpecialVar_Result = result;
}
-void sub_80FA648(void)
+void GetDewfordHallPaintingNameIndex(void)
{
gSpecialVar_Result = (gSaveBlock1.easyChatPairs[0].words[0] + gSaveBlock1.easyChatPairs[0].words[1]) & 7;
}
diff --git a/src/field/easy_chat.c b/src/field/easy_chat.c
index 1dce5863e..94532506f 100644
--- a/src/field/easy_chat.c
+++ b/src/field/easy_chat.c
@@ -314,7 +314,7 @@ void sub_80EB7C4(void)
ShowFieldAutoScrollMessage(gStringVar4);
}
-void sub_80EB83C(void)
+void BufferRandomHobbyOrLifestyleString(void)
{
u16 group, local2;
diff --git a/src/field/event_data.c b/src/field/event_data.c
index 86045df15..9d6d2372b 100644
--- a/src/field/event_data.c
+++ b/src/field/event_data.c
@@ -112,10 +112,10 @@ bool32 CanResetRTC(void)
u16 *GetVarPointer(u16 id)
{
- if (id < 0x4000)
+ if (id < VARS_START)
return NULL;
if (id < 0x8000)
- return &gSaveBlock1.vars[id - 0x4000];
+ return &gSaveBlock1.vars[id - VARS_START];
return gSpecialVars[id - 0x8000];
}
diff --git a/src/field/field_control_avatar.c b/src/field/field_control_avatar.c
index 947dc3e56..52e66f16e 100644
--- a/src/field/field_control_avatar.c
+++ b/src/field/field_control_avatar.c
@@ -493,7 +493,7 @@ bool8 sub_8068870(u16 a)
bool8 sub_8068894(void)
{
- sub_8082B78();
+ IncrementRematchStepCounter();
happiness_algorithm_step();
if (overworld_poison_step() == TRUE)
{
diff --git a/src/field/field_fadetransition.c b/src/field/field_fadetransition.c
index 829ce2dfa..5014e97e3 100644
--- a/src/field/field_fadetransition.c
+++ b/src/field/field_fadetransition.c
@@ -327,7 +327,7 @@ void sub_8080DC4(u8 taskId)
}
}
-void atk17_seteffectuser(void)
+void atk17_seteffectsecondary(void)
{
pal_fill_black();
CreateStartMenuTask(sub_8080DC4);
diff --git a/src/field/field_specials.c b/src/field/field_specials.c
index 1a4ebe1af..fc6f690a3 100644
--- a/src/field/field_specials.c
+++ b/src/field/field_specials.c
@@ -688,7 +688,7 @@ void GetRivalSonDaughterString(void)
}
}
-u8 sub_810E300(void)
+u8 GetBattleOutcome(void)
{
return gBattleOutcome;
}
@@ -958,11 +958,11 @@ void EndLotteryCornerComputerEffect(void)
}
static void sub_810E874(void);
-void sub_810E944(void);
+void DisplayCurrentElevatorFloor(void);
void sub_810E984(u8);
bool8 sub_810EAC8(u8, u8);
void sub_810EB90(u8, u8);
-void sub_810EBEC(void);
+void ShakeScreenInElevator(void);
void sub_810EC34(u8);
void sub_810EC9C(u8);
void sub_810ECB0(void);
@@ -1074,11 +1074,11 @@ static void sub_810E874(void)
{
MenuPrint(gUnknown_083F8380[gUnknown_03000760[i].var0], 1, 2 * i + 1);
}
- sub_810E944();
+ DisplayCurrentElevatorFloor();
CreateTask(sub_810E984, 8);
}
-void sub_810E944(void)
+void DisplayCurrentElevatorFloor(void)
{
MenuDrawTextWindow(20, 0, 29, 5);
sub_8072BD8(gOtherText_NowOn, 21, 1, 64);
@@ -1116,7 +1116,7 @@ void sub_810E984(u8 taskId)
{
gSpecialVar_Result = 1;
gSpecialVar_0x8005 = gUnknown_0203925B;
- sub_810EBEC();
+ ShakeScreenInElevator();
FieldObjectTurnByLocalIdAndMap(gSpecialVar_LastTalked, gSaveBlock1.location.mapNum, gSaveBlock1.location.mapGroup, DIR_SOUTH);
sub_810EEDC();
MenuZeroFillScreen();
@@ -1300,7 +1300,7 @@ void sub_810EB90(u8 newPos, u8 maxItems)
}
}
-void sub_810EBEC(void)
+void ShakeScreenInElevator(void)
{
u8 taskId = CreateTask(sub_810EC34, 9);
gTasks[taskId].data[0] = 1;
@@ -1779,12 +1779,12 @@ void GetSecretBaseNearbyMapName(void)
GetMapSectionName(gStringVar1, VarGet(VAR_SECRET_BASE_MAP), 0);
}
-u16 sub_810F404(void)
+u16 GetBestBattleTowerStreak(void)
{
return GetGameStat(GAME_STAT_BATTLE_TOWER_BEST_STREAK);
}
-void sub_810F414(void)
+void BufferEReaderTrainerName(void)
{
SetEReaderTrainerName(gStringVar1);
}
@@ -1793,7 +1793,7 @@ const u8 gUnknown_083F83E0[] = {12, 2, 4, 5, 1, 8, 7, 11, 3, 10, 9, 6};
const u8 gUnknown_083F83EC[] = {0, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5};
const u8 gUnknown_083F83F8[] = {3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5};
-u8 sub_810F424(void)
+u8 GetSlotMachineId(void)
{
u32 v0 = gSaveBlock1.easyChatPairs[0].unk0_0 + gSaveBlock1.easyChatPairs[0].unk2 + gUnknown_083F83E0[gSpecialVar_0x8004];
if (GetPriceReduction(2))
@@ -1803,10 +1803,10 @@ u8 sub_810F424(void)
return gUnknown_083F83EC[v0 % 12];
}
-bool8 sub_810F488(void)
+bool8 FoundAbandonedShipRoom1Key(void)
{
u16 *specVar = &gSpecialVar_0x8004;
- u16 flag = 0x277;
+ u16 flag = FLAG_HIDDEN_ITEM_1F;
*specVar = flag;
if (!FlagGet(flag))
{
@@ -1815,10 +1815,10 @@ bool8 sub_810F488(void)
return TRUE;
}
-bool8 sub_810F4B0(void)
+bool8 FoundAbandonedShipRoom2Key(void)
{
u16 *specVar = &gSpecialVar_0x8004;
- u16 flag = 0x278;
+ u16 flag = FLAG_HIDDEN_ITEM_20;
*specVar = flag;
if (!FlagGet(flag))
{
@@ -1827,10 +1827,10 @@ bool8 sub_810F4B0(void)
return TRUE;
}
-bool8 sub_810F4D4(void)
+bool8 FoundAbandonedShipRoom4Key(void)
{
u16 *specVar = &gSpecialVar_0x8004;
- u16 flag = 0x279;
+ u16 flag = FLAG_HIDDEN_ITEM_21;
*specVar = flag;
if (!FlagGet(flag))
{
@@ -1839,10 +1839,10 @@ bool8 sub_810F4D4(void)
return TRUE;
}
-bool8 sub_810F4FC(void)
+bool8 FoundAbandonedShipRoom6Key(void)
{
u16 *specVar = &gSpecialVar_0x8004;
- u16 flag = 0x27a;
+ u16 flag = FLAG_HIDDEN_ITEM_22;
*specVar = flag;
if (!FlagGet(flag))
{
@@ -1874,7 +1874,7 @@ bool8 ScrSpecial_AreLeadMonEVsMaxedOut(void)
return FALSE;
}
-u8 sub_810F5BC(void)
+u8 TryUpdateRusturfTunnelState(void)
{
if (!FlagGet(FLAG_RUSTURF_TUNNEL_OPENED) && gSaveBlock1.location.mapGroup == MAP_GROUP(RUSTURF_TUNNEL) && gSaveBlock1.location.mapNum == MAP_NUM(RUSTURF_TUNNEL))
{
@@ -2040,7 +2040,7 @@ void sub_810F8FC(void)
sub_805ADDC(6);
}
-u16 sub_810F908(void)
+u16 GetDaysUntilPacifidlogTMAvailable(void)
{
u16 tmReceivedDay = VarGet(VAR_PACIFIDLOG_TM_RECEIVED_DAY);
if (gLocalTime.days - tmReceivedDay >= 7)
@@ -2054,13 +2054,13 @@ u16 sub_810F908(void)
return 7 - (gLocalTime.days - tmReceivedDay);
}
-u16 sub_810F950(void)
+u16 SetPacifidlogTMReceivedDay(void)
{
VarSet(VAR_PACIFIDLOG_TM_RECEIVED_DAY, gLocalTime.days);
return gLocalTime.days;
}
-bool8 sub_810F96C(void)
+bool8 MonOTNameMatchesPlayer(void)
{
GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_OT_NAME, gStringVar1);
if (!StringCompareWithoutExtCtrlCodes(gSaveBlock2.playerName, gStringVar1))
@@ -2070,7 +2070,7 @@ bool8 sub_810F96C(void)
return TRUE;
}
-void sub_810F9AC(void)
+void BufferLottoTicketNumber(void)
{
if (gSpecialVar_Result >= 10000)
{
@@ -2109,38 +2109,38 @@ const u8 gUnknown_083F8408[] = {8, 9, 10, 11, 12, 13, 14, 15};
const u8 gUnknown_083F8410[] = {8, 13, 14, 11, 10, 12, 15, 9};
bool8 sub_810FF30(void);
-void sub_810FCE8(void);
+void UpdateMovedLilycoveFanClubMembers(void);
void sub_810FF48(void);
void sub_810FD80(void);
-u16 sub_810FCB0(void);
+u16 GetNumMovedLilycoveFanClubMembers(void);
int sub_810FB9C(void);
void ResetFanClub(void)
{
- gSaveBlock1.vars[0x41] = 0;
- gSaveBlock1.vars[0x42] = 0;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] = 0;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_2 - VARS_START] = 0;
}
void sub_810FA74(void)
{
if (sub_810FF30())
{
- sub_810FCE8();
- gSaveBlock1.vars[0x42] = gSaveBlock2.playTimeHours;
+ UpdateMovedLilycoveFanClubMembers();
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_2 - VARS_START] = gSaveBlock2.playTimeHours;
}
}
void sub_810FAA0(void)
{
- if (!((gSaveBlock1.vars[0x41] >> 7) & 1))
+ if (!((gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] >> 7) & 1))
{
sub_810FF48();
sub_810FD80();
- gSaveBlock1.vars[0x42] = gSaveBlock2.playTimeHours;
- FlagClear(0x315);
- FlagClear(0x316);
- FlagClear(0x317);
- FlagClear(0x318);
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_2 - VARS_START] = gSaveBlock2.playTimeHours;
+ FlagClear(FLAG_HIDE_FANCLUB_OLD_LADY);
+ FlagClear(FLAG_HIDE_FANCLUB_BOY);
+ FlagClear(FLAG_HIDE_FANCLUB_LITTLE_BOY);
+ FlagClear(FLAG_HIDE_FANCLUB_LADY);
VarSet(VAR_LILYCOVE_FAN_CLUB_STATE, 1);
}
}
@@ -2149,24 +2149,24 @@ u8 sub_810FB10(u8 a0)
{
if (VarGet(VAR_LILYCOVE_FAN_CLUB_STATE) == 2)
{
- if ((gSaveBlock1.vars[0x41] & 0x7f) + gUnknown_083F8404[a0] >= 20)
+ if ((gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] & 0x7f) + gUnknown_083F8404[a0] >= 20)
{
- if (sub_810FCB0() < 3)
+ if (GetNumMovedLilycoveFanClubMembers() < 3)
{
sub_810FB9C();
- gSaveBlock1.vars[0x41] &= 0xff80;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] &= 0xff80;
}
else
{
- gSaveBlock1.vars[0x41] = (gSaveBlock1.vars[0x41] & 0xff80) | 20;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] = (gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] & 0xff80) | 20;
}
}
else
{
- gSaveBlock1.vars[0x41] += gUnknown_083F8404[a0];
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] += gUnknown_083F8404[a0];
}
}
- return gSaveBlock1.vars[0x41] & 0x7f;
+ return gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] & 0x7f;
}
int sub_810FB9C(void)
@@ -2175,17 +2175,17 @@ int sub_810FB9C(void)
int retval = 0;
for (i=0; i<8; i++)
{
- if (!((gSaveBlock1.vars[0x41] >> gUnknown_083F8408[i]) & 0x01))
+ if (!((gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] >> gUnknown_083F8408[i]) & 0x01))
{
retval = i;
if (Random() & 1)
{
- gSaveBlock1.vars[0x41] |= (1 << gUnknown_083F8408[i]);
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] |= (1 << gUnknown_083F8408[i]);
return retval;
}
}
}
- gSaveBlock1.vars[0x41] |= (1 << gUnknown_083F8408[retval]);
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] |= (1 << gUnknown_083F8408[retval]);
return retval;
}
@@ -2193,85 +2193,86 @@ int sub_810FC18(void)
{
u8 i;
int retval = 0;
- if (sub_810FCB0() == TRUE)
+ if (GetNumMovedLilycoveFanClubMembers() == 1)
{
return 0;
}
for (i=0; i<8; i++)
{
- if ((gSaveBlock1.vars[0x41] >> gUnknown_083F8410[i]) & 1)
+ if ((gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] >> gUnknown_083F8410[i]) & 1)
{
retval = i;
if (Random() & 1)
{
- gSaveBlock1.vars[0x41] ^= (1 << gUnknown_083F8410[i]);
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] ^= (1 << gUnknown_083F8410[i]);
return retval;
}
}
}
- if ((gSaveBlock1.vars[0x41] >> gUnknown_083F8410[retval]) & 1)
+ if ((gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] >> gUnknown_083F8410[retval]) & 1)
{
- gSaveBlock1.vars[0x41] ^= (1 << gUnknown_083F8410[retval]);
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] ^= (1 << gUnknown_083F8410[retval]);
}
return retval;
}
-u16 sub_810FCB0(void)
+u16 GetNumMovedLilycoveFanClubMembers(void)
{
u8 i;
u8 retval = 0;
- for (i=0; i<8; i++)
+ for (i = 0; i < 8; i++)
{
- if ((gSaveBlock1.vars[0x41] >> (i + 8)) & 1)
+ if ((gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] >> (i + 8)) & 1)
{
- retval ++;
+ retval++;
}
}
+
return retval;
}
-void sub_810FCE8(void)
+void UpdateMovedLilycoveFanClubMembers(void)
{
u8 i = 0;
if (gSaveBlock2.playTimeHours < 999)
{
while (1)
{
- if (sub_810FCB0() < 5)
+ if (GetNumMovedLilycoveFanClubMembers() < 5)
{
- gSaveBlock1.vars[0x42] = gSaveBlock2.playTimeHours;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_2 - VARS_START] = gSaveBlock2.playTimeHours;
break;
}
else if (i == 8)
{
break;
}
- else if (gSaveBlock2.playTimeHours - gSaveBlock1.vars[0x42] < 12)
+ else if (gSaveBlock2.playTimeHours - gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_2 - VARS_START] < 12)
{
return;
}
sub_810FC18();
- gSaveBlock1.vars[0x42] += 12;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_2 - VARS_START] += 12;
i++;
}
}
}
-bool8 sub_810FD60(void)
+bool8 ShouldMoveLilycoveFanClubMember(void)
{
- return (gSaveBlock1.vars[0x41] >> gSpecialVar_0x8004) & 0x01;
+ return (gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] >> gSpecialVar_0x8004) & 0x01;
}
void sub_810FD80(void)
{
- gSaveBlock1.vars[0x41] |= 0x2000;
- gSaveBlock1.vars[0x41] |= 0x100;
- gSaveBlock1.vars[0x41] |= 0x400;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] |= 0x2000;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] |= 0x100;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] |= 0x400;
}
void sub_810FE1C(void *, u8, u8);
-void sub_810FDAC(void)
+void BufferStreakTrainerText(void)
{
u8 a = 0;
u8 b = 0;
@@ -2366,12 +2367,12 @@ void sub_810FEFC(void)
bool8 sub_810FF30(void)
{
- return (gSaveBlock1.vars[0x41] >> 7) & 0x01;
+ return (gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] >> 7) & 0x01;
}
void sub_810FF48(void)
{
- gSaveBlock1.vars[0x41] |= 0x80;
+ gSaveBlock1.vars[VAR_FANCLUB_UNKNOWN_1 - VARS_START] |= 0x80;
}
u8 sub_810FF60(void)
diff --git a/src/field/field_tasks.c b/src/field/field_tasks.c
index 393c7d75a..ce5fc6c0e 100644
--- a/src/field/field_tasks.c
+++ b/src/field/field_tasks.c
@@ -608,14 +608,14 @@ bool32 sub_8069D34(s16 x, s16 y)
return FALSE;
}
-void sub_8069D78(void)
+void SetSootopolisGymCrackedIceMetatiles(void)
{
s32 x, y;
s32 width = gMapHeader.mapData->width;
s32 height = gMapHeader.mapData->height;
- for (x=0; x<width; x++)
+ for (x = 0; x < width; x++)
{
- for (y=0; y<height; y++)
+ for (y = 0; y < height; y++)
{
if (sub_8069D34(x, y) == TRUE)
{
diff --git a/src/field/item_menu.c b/src/field/item_menu.c
index 4e283ffe9..e9b8b24d3 100644
--- a/src/field/item_menu.c
+++ b/src/field/item_menu.c
@@ -153,7 +153,7 @@ static const u8 *sPopupMenuActionList;
// common
void (*gFieldItemUseCallback)(u8) = NULL;
-extern u16 gUnknown_030041B4;
+extern u16 gBattle_BG1_Y;
extern struct PocketScrollState gBagPocketScrollStates[];
extern struct ItemSlot *gCurrentBagPocketItemSlots; // selected pocket item slots
extern const u8 Event_NoRegisteredItem[];
@@ -4499,7 +4499,7 @@ u8 CreateBerrySprite(u8 berryId, s16 x, s16 y)
static void SpriteCB_BerrySprite(struct Sprite *sprite)
{
- sprite->pos2.y = -gUnknown_030041B4;
+ sprite->pos2.y = -gBattle_BG1_Y;
}
void sub_80A7DD4(void)
diff --git a/src/field/money.c b/src/field/money.c
index f277ac905..d0f0ab1f6 100644
--- a/src/field/money.c
+++ b/src/field/money.c
@@ -291,12 +291,12 @@ void CloseMoneyWindow(u8 x, u8 y)
MenuZeroFillWindowRect(x, y, x + 13, y + 3);
}
-bool8 sub_80B7CE8(void)
+bool8 HasEnoughMoneyFor(void)
{
return IsEnoughMoney(gSaveBlock1.money, gSpecialVar_0x8005);
}
-void sub_80B7D0C(void)
+void PayMoneyFor(void)
{
RemoveMoney(&gSaveBlock1.money, gSpecialVar_0x8005);
}
diff --git a/src/field/overworld.c b/src/field/overworld.c
index d0e40eac3..e239daec7 100644
--- a/src/field/overworld.c
+++ b/src/field/overworld.c
@@ -600,7 +600,7 @@ void sub_80538F0(u8 mapGroup, u8 mapNum)
ClearTempFieldEventData();
ResetCyclingRoadChallengeData();
prev_quest_postbuffer_cursor_backup_reset();
- sub_8082BD0(mapGroup, mapNum);
+ TryUpdateRandomTrainerRematches(mapGroup, mapNum);
DoTimeBasedEvents();
SetSav1WeatherFromCurrMapHeader();
ChooseAmbientCrySpecies();
@@ -635,7 +635,7 @@ void sub_8053994(u32 a1)
ClearTempFieldEventData();
ResetCyclingRoadChallengeData();
prev_quest_postbuffer_cursor_backup_reset();
- sub_8082BD0(gSaveBlock1.location.mapGroup, gSaveBlock1.location.mapNum);
+ TryUpdateRandomTrainerRematches(gSaveBlock1.location.mapGroup, gSaveBlock1.location.mapNum);
if (a1 != 1)
DoTimeBasedEvents();
SetSav1WeatherFromCurrMapHeader();
@@ -1329,7 +1329,7 @@ void sub_805465C(void)
void sub_805469C(void)
{
FieldClearVBlankHBlankCallbacks();
- gFieldCallback = atk17_seteffectuser;
+ gFieldCallback = atk17_seteffectsecondary;
c2_exit_to_overworld_2_switch();
}
diff --git a/src/field/pokeblock.c b/src/field/pokeblock.c
index 4a904fbb1..640d4731f 100644
--- a/src/field/pokeblock.c
+++ b/src/field/pokeblock.c
@@ -426,7 +426,7 @@ void sub_810BADC(void)
SetMainCallback2(sub_810B96C);
}
-void sub_810BAF4(void)
+void OpenPokeblockCaseOnFeeder(void)
{
sub_810BA7C(3);
SetMainCallback2(sub_810B96C);
@@ -1041,7 +1041,7 @@ u8 sub_810C9E8(struct Pokeblock *pokeblock)
return feel;
}
-s8 sub_810CA00(void)
+s8 GetFirstFreePokeblockSlot(void)
{
u8 i;
for (i=0; i<ARRAY_COUNT(gSaveBlock1.pokeblocks); i++)
@@ -1056,7 +1056,7 @@ s8 sub_810CA00(void)
bool8 sub_810CA34(struct Pokeblock *pokeblock)
{
- s8 idx = sub_810CA00();
+ s8 idx = GetFirstFreePokeblockSlot();
if (idx == -1)
{
return FALSE;
diff --git a/src/field/scrcmd.c b/src/field/scrcmd.c
index d5fc56e8d..05a909e81 100644
--- a/src/field/scrcmd.c
+++ b/src/field/scrcmd.c
@@ -1722,7 +1722,7 @@ bool8 ScrCmd_settrainerflag(struct ScriptContext *ctx)
{
u16 index = VarGet(ScriptReadHalfword(ctx));
- trainer_flag_set(index);
+ SetTrainerFlag(index);
return FALSE;
}
@@ -1730,7 +1730,7 @@ bool8 ScrCmd_cleartrainerflag(struct ScriptContext *ctx)
{
u16 index = VarGet(ScriptReadHalfword(ctx));
- trainer_flag_clear(index);
+ ClearTrainerFlag(index);
return FALSE;
}
diff --git a/src/field/secret_base.c b/src/field/secret_base.c
index 400074604..2e4138a3b 100644
--- a/src/field/secret_base.c
+++ b/src/field/secret_base.c
@@ -575,7 +575,7 @@ u8 *GetSecretBaseMapName(u8 *dest) {
return sub_80BC190(dest, VarGet(VAR_CURRENT_SECRET_BASE));
}
-void sub_80BC224(void) {
+void BufferSecretBaseOwnerName(void) {
u8 *var0 = gSaveBlock1.secretBases[(u8)VarGet(VAR_CURRENT_SECRET_BASE)].playerName;
u8 *var1 = gStringVar1;
u8 var2 = sub_80BB8A8(var0);
@@ -830,7 +830,7 @@ void sub_80BC474(void)
}
}
-void sub_80BC50C(void)
+void MoveSecretBase(void)
{
u16 backupValue;
sub_80BC474();
@@ -1197,7 +1197,7 @@ u8 sub_80BCCA4(u8 secretBaseIndex)
+ gSaveBlock1.secretBases[secretBaseIndex].gender * 5;
}
-const u8 *sub_80BCCE8(void)
+const u8 *GetSecretBaseTrainerLoseText(void)
{
u8 param = sub_80BCCA4(VarGet(VAR_CURRENT_SECRET_BASE));
if (param == 0) return UnknownString_81A1BB2;
diff --git a/src/field/tv.c b/src/field/tv.c
index c38da1f4c..d7a75a709 100644
--- a/src/field/tv.c
+++ b/src/field/tv.c
@@ -80,7 +80,7 @@ extern u16 gLastUsedItem;
static EWRAM_DATA u16 gUnknown_020387E0 = 0;
static EWRAM_DATA u16 gUnknown_020387E2 = 0;
static EWRAM_DATA u8 gUnknown_020387E4 = 0;
-static EWRAM_DATA ALIGNED(4) u8 gUnknown_020387E8 = 0; // why is this aligned to a 4-byte boundary?
+static EWRAM_DATA ALIGNED(4) u8 sTVShowState = 0; // why is this aligned to a 4-byte boundary?
static u8 gUnknown_03000720;
static u8 gUnknown_03000721;
@@ -436,8 +436,8 @@ void ClearTVShowData(void)
u8 showidx;
u8 extradataidx;
for (showidx=0; showidx<25; showidx++) {
- gSaveBlock1.tvShows[showidx].common.var00 = 0;
- gSaveBlock1.tvShows[showidx].common.var01 = 0;
+ gSaveBlock1.tvShows[showidx].common.kind = 0;
+ gSaveBlock1.tvShows[showidx].common.active = 0;
for (extradataidx=0; extradataidx<34; extradataidx++) {
gSaveBlock1.tvShows[showidx].common.pad02[extradataidx] = 0;
}
@@ -452,20 +452,20 @@ extern u8 gSpecialVar_ContestRank;
extern u8 gUnknown_03004316[11];
extern u8 gBattleOutcome;
-void sub_80BF334(void);
-void sub_80BF3A4(void);
-void sub_80BF3DC(void);
-void sub_80BF46C(void);
-void sub_80BF478(void);
-void sub_80BF484(void);
-void sub_80BF4BC(void);
+void InterviewBefore_FanClubLetter(void);
+void InterviewBefore_RecentHappenings(void);
+void InterviewBefore_PkmnFanClubOpinions(void);
+void InterviewBefore_Dummy(void);
+void InterviewBefore_NameRater(void);
+void InterviewBefore_BravoTrainerPkmnProfile(void);
+void InterviewBefore_BravoTrainerBTProfile(void);
void sub_80BE028(void);
void sub_80BE074(void);
void sub_80BE778(void);
void sub_80BEB20(void);
-u8 sub_80BFB54(u8);
+u8 GetTVChannelByShowType(u8);
s8 sub_80BF74C(TVShow tvShow[]);
@@ -476,53 +476,62 @@ void sub_80BE138(TVShow *show);
void sub_80BE160(TVShow *show);
extern u16 gLastUsedItem;
-void sub_80BE5FC(void);
-void sub_80BE65C(void);
-void sub_80BE6A0(void);
-void nullsub_21(void);
-void sub_80BE188(void);
-void sub_80BE320(void);
+void InterviewAfter_FanClubLetter(void);
+void InterviewAfter_RecentHappenings(void);
+void InterviewAfter_PkmnFanClubOpinions(void);
+void InterviewAfter_DummyShow4(void);
+void InterviewAfter_BravoTrainerPokemonProfile(void);
+void InterviewAfter_BravoTrainerBattleTowerProfile(void);
u8 special_0x44(void)
{
u8 i;
u8 j;
+ u8 selIdx;
+ TVShow *show;
-#ifndef NONMATCHING
- asm("":::"r5");
-#endif
-
- for (i = 5; i < 24; i++)
+ for (i = 5; i < ARRAY_COUNT(gSaveBlock1.tvShows) - 1; i++)
{
- if (gSaveBlock1.tvShows[i].common.var00 == 0)
+ if (gSaveBlock1.tvShows[i].common.kind == 0)
+ {
break;
+ }
}
- i = Random() % i;
- j = i;
+
+ j = Random() % i;
+ selIdx = j;
+
do
{
- if (sub_80BFB54(gSaveBlock1.tvShows[i].common.var00) != 4)
+ if (GetTVChannelByShowType(gSaveBlock1.tvShows[j].common.kind) != 4)
{
- if (gSaveBlock1.tvShows[i].common.var01 == 1)
- return i;
+ if (gSaveBlock1.tvShows[j].common.active == TRUE)
+ {
+ return j;
+ }
}
else
{
- struct TVShowMassOutbreak *massOutbreak = &gSaveBlock1.tvShows[i].massOutbreak;
-
- if (massOutbreak->var16 == 0 && massOutbreak->var01 == 1)
- return i;
+ show = &gSaveBlock1.tvShows[j];
+ if (show->massOutbreak.daysLeft == 0 && show->massOutbreak.active == TRUE)
+ {
+ return j;
+ }
+ }
+ if (j == 0)
+ {
+ j = ARRAY_COUNT(gSaveBlock1.tvShows) - 2;
}
-
- if (i == 0)
- i = 23;
else
- i--;
- } while (i != j);
+ {
+ j--;
+ }
+ } while (j != selIdx);
+
return 0xFF;
}
-u8 sub_80BDA30(void);
+u8 FindNonMassOutbreakActiveTVShow(void);
u8 sub_80BD8B8(void)
{
@@ -530,14 +539,14 @@ u8 sub_80BD8B8(void)
if (retval == 0xff)
return 0xff;
- if (gSaveBlock1.outbreakPokemonSpecies != 0 && gSaveBlock1.tvShows[retval].common.var00 == TVSHOW_MASS_OUTBREAK)
- return sub_80BDA30();
+ if (gSaveBlock1.outbreakPokemonSpecies != 0 && gSaveBlock1.tvShows[retval].common.kind == TVSHOW_MASS_OUTBREAK)
+ return FindNonMassOutbreakActiveTVShow();
return retval;
}
u8 CheckForBigMovieOrEmergencyNewsOnTV(void);
void SetTVMetatilesOnMap(int, int, u16);
-bool8 sub_80BECA0(void);
+bool8 FindAnyTVNewsOnTheAir(void);
bool8 IsTVShowInSearchOfTrainersAiring(void);
void UpdateTVScreensOnMap(int width, int height)
@@ -556,7 +565,7 @@ void UpdateTVScreensOnMap(int width, int height)
{
SetTVMetatilesOnMap(width, height, 0x3);
}
- else if (FlagGet(FLAG_SYS_TV_START) && (sub_80BD8B8() != 0xff || sub_80BECA0() != 0xff || IsTVShowInSearchOfTrainersAiring()))
+ else if (FlagGet(FLAG_SYS_TV_START) && (sub_80BD8B8() != 0xff || FindAnyTVNewsOnTheAir() != 0xff || IsTVShowInSearchOfTrainersAiring()))
{
FlagClear(FLAG_SYS_TV_WATCH);
SetTVMetatilesOnMap(width, height, 0x3);
@@ -586,28 +595,28 @@ void TurnOffTVScreen(void)
DrawWholeMapView();
}
-u8 sub_80BDA0C(void)
+u8 GetTVShowType(void)
{
- return gSaveBlock1.tvShows[gSpecialVar_0x8004].common.var00;
+ return gSaveBlock1.tvShows[gSpecialVar_0x8004].common.kind;
}
-u8 sub_80BDA30(void)
+u8 FindNonMassOutbreakActiveTVShow(void)
{
u8 showIdx;
for (showIdx=0; showIdx<24; showIdx++)
{
- if (gSaveBlock1.tvShows[showIdx].common.var00 != 0 && gSaveBlock1.tvShows[showIdx].common.var00 != TVSHOW_MASS_OUTBREAK && gSaveBlock1.tvShows[showIdx].common.var01 == 1)
+ if (gSaveBlock1.tvShows[showIdx].common.kind != 0 && gSaveBlock1.tvShows[showIdx].common.kind != TVSHOW_MASS_OUTBREAK && gSaveBlock1.tvShows[showIdx].common.active == 1)
return showIdx;
}
return 0xff;
}
-u8 special_0x4a(void)
+u8 GetNonMassOutbreakActiveTVShow(void)
{
TVShow *tvShow;
tvShow = &gSaveBlock1.tvShows[gSpecialVar_0x8004];
- if (tvShow->common.var00 == TVSHOW_MASS_OUTBREAK && gSaveBlock1.outbreakPokemonSpecies)
- return sub_80BDA30();
+ if (tvShow->common.kind == TVSHOW_MASS_OUTBREAK && gSaveBlock1.outbreakPokemonSpecies)
+ return FindNonMassOutbreakActiveTVShow();
return gSpecialVar_0x8004;
}
@@ -677,7 +686,7 @@ void GabbyAndTyBeforeInterview(void)
FlagSet(FLAG_TEMP_1);
}
-void sub_80BDC14(void)
+void GabbyAndTyAfterInterview(void)
{
gSaveBlock1.gabbyAndTyData.valB_0 = gSaveBlock1.gabbyAndTyData.valA_0;
gSaveBlock1.gabbyAndTyData.valB_1 = gSaveBlock1.gabbyAndTyData.valA_1;
@@ -716,7 +725,7 @@ bool8 GabbyAndTyGetLastQuote(void)
return TRUE;
}
-u8 sub_80BDD18(void)
+u8 GabbyAndTyGetLastBattleTrivia(void)
{
if (!gSaveBlock1.gabbyAndTyData.valB_0)
return 1;
@@ -768,27 +777,27 @@ void GabbyAndTySetScriptVarsToFieldObjectLocalIds(void)
}
}
-void sub_80BDE48(void)
+void InterviewAfter(void)
{
switch (gSpecialVar_0x8005)
{
case TVSHOW_FAN_CLUB_LETTER:
- sub_80BE5FC();
+ InterviewAfter_FanClubLetter();
break;
case TVSHOW_RECENT_HAPPENINGS:
- sub_80BE65C();
+ InterviewAfter_RecentHappenings();
break;
case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
- sub_80BE6A0();
+ InterviewAfter_PkmnFanClubOpinions();
break;
case TVSHOW_UNKN_SHOWTYPE_04:
- nullsub_21();
+ InterviewAfter_DummyShow4();
break;
case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
- sub_80BE188();
+ InterviewAfter_BravoTrainerPokemonProfile();
break;
case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
- sub_80BE320();
+ InterviewAfter_BravoTrainerBattleTowerProfile();
break;
}
}
@@ -832,8 +841,8 @@ void sub_80BDEC8(void)
total = 0;
pokemonToday = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].pokemonToday;
- pokemonToday->var00 = TVSHOW_POKEMON_TODAY_CAUGHT;
- pokemonToday->var01 = total;
+ pokemonToday->kind = TVSHOW_POKEMON_TODAY_CAUGHT;
+ pokemonToday->active = total;
if (gBattleResults.unk5_1 != 0)
{
total = 1;
@@ -866,11 +875,11 @@ void sub_80BE028(void)
{
struct TVShowWorldOfMasters *worldOfMasters = &gSaveBlock1.tvShows[24].worldOfMasters;
- if (worldOfMasters->var00 != TVSHOW_WORLD_OF_MASTERS)
+ if (worldOfMasters->kind != TVSHOW_WORLD_OF_MASTERS)
{
sub_80BF55C(gSaveBlock1.tvShows, 24);
worldOfMasters->var06 = GetGameStat(GAME_STAT_STEPS);
- worldOfMasters->var00 = TVSHOW_WORLD_OF_MASTERS;
+ worldOfMasters->kind = TVSHOW_WORLD_OF_MASTERS;
}
worldOfMasters->var02++;
worldOfMasters->var04 = gBattleResults.caughtPoke;
@@ -898,8 +907,8 @@ void sub_80BE074(void)
struct TVShowPokemonTodayFailed *pokemonTodayFailed = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].pokemonTodayFailed;
zero = 0;
- pokemonTodayFailed->var00 = TVSHOW_POKEMON_TODAY_FAILED;
- pokemonTodayFailed->var01 = zero;
+ pokemonTodayFailed->kind = TVSHOW_POKEMON_TODAY_FAILED;
+ pokemonTodayFailed->active = zero;
pokemonTodayFailed->species = gBattleResults.poke1Species;
pokemonTodayFailed->species2 = gBattleResults.lastOpponentSpecies;
pokemonTodayFailed->var10 = total;
@@ -936,16 +945,16 @@ void sub_80BE160(TVShow *show)
show->common.trainerIdHi = playerId >> 8;
}
-void sub_80BE188(void)
+void InterviewAfter_BravoTrainerPokemonProfile(void)
{
struct TVShowBravoTrainerPokemonProfiles *bravoTrainerSrc = &gSaveBlock1.tvShows[24].bravoTrainer;
- if (bravoTrainerSrc->var00 == TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE)
+ if (bravoTrainerSrc->kind == TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE)
{
struct TVShowBravoTrainerPokemonProfiles *bravoTrainerNew = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].bravoTrainer;
- bravoTrainerNew->var00 = TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE;
- bravoTrainerNew->var01 = 1;
+ bravoTrainerNew->kind = TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE;
+ bravoTrainerNew->active = 1;
bravoTrainerNew->species = bravoTrainerSrc->species;
StringCopy(bravoTrainerNew->playerName, gSaveBlock2.playerName);
StringCopy(bravoTrainerNew->pokemonNickname, bravoTrainerSrc->pokemonNickname);
@@ -965,13 +974,13 @@ void sub_80BE23C(u16 a0)
{
struct TVShowBravoTrainerPokemonProfiles *bravoTrainer = &gSaveBlock1.tvShows[24].bravoTrainer;
- sub_80BF484();
+ InterviewBefore_BravoTrainerPkmnProfile();
gUnknown_03005D38.var0 = sub_80BF720(gSaveBlock1.tvShows);
if (gUnknown_03005D38.var0 != -1)
{
sub_80BF55C(gSaveBlock1.tvShows, 24);
bravoTrainer->var14 = a0;
- bravoTrainer->var00 = TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE;
+ bravoTrainer->kind = TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE;
}
}
@@ -990,12 +999,12 @@ void sub_80BE284(u8 a0)
}
}
-void sub_80BE320(void)
+void InterviewAfter_BravoTrainerBattleTowerProfile(void)
{
struct TVShowBravoTrainerBattleTowerSpotlight *bravoTrainerTower = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].bravoTrainerTower;
- bravoTrainerTower->var00 = TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE;
- bravoTrainerTower->var01 = 1;
+ bravoTrainerTower->kind = TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE;
+ bravoTrainerTower->active = 1;
StringCopy(bravoTrainerTower->trainerName, gSaveBlock2.playerName);
StringCopy(bravoTrainerTower->pokemonName, gSaveBlock2.battleTower.defeatedByTrainerName);
bravoTrainerTower->species = gSaveBlock2.battleTower.firstMonSpecies;
@@ -1027,8 +1036,8 @@ void sub_80BE3BC(void)
{
struct TVShowSmartShopper *smartShopper = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].smartshopperShow;
- smartShopper->var00 = TVSHOW_SMART_SHOPPER;
- smartShopper->var01 = rval;
+ smartShopper->kind = TVSHOW_SMART_SHOPPER;
+ smartShopper->active = rval;
smartShopper->shopLocation = gMapHeader.regionMapSectionId;
for (i=0; i<3; i++)
{
@@ -1046,7 +1055,7 @@ void sub_80BE3BC(void)
void sub_80BE478(void)
{
- sub_80BF478();
+ InterviewBefore_NameRater();
if (gSpecialVar_Result == 1)
return;
@@ -1055,8 +1064,8 @@ void sub_80BE478(void)
{
struct TVShowNameRaterShow *nameRaterShow = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].nameRaterShow;
- nameRaterShow->var00 = TVSHOW_NAME_RATER_SHOW;
- nameRaterShow->var01 = 1;
+ nameRaterShow->kind = TVSHOW_NAME_RATER_SHOW;
+ nameRaterShow->active = 1;
nameRaterShow->species = GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_SPECIES, NULL);
nameRaterShow->random = Random() % 3;
nameRaterShow->random2 = Random() % 2;
@@ -1089,37 +1098,37 @@ void StartMassOutbreak(void)
gSaveBlock1.outbreakUnk5 = 2;
}
-void sub_80BE5FC(void)
+void InterviewAfter_FanClubLetter(void)
{
struct TVShowFanClubLetter *fanclubLetter = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].fanclubLetter;
- fanclubLetter->var00 = TVSHOW_FAN_CLUB_LETTER;
- fanclubLetter->var01 = 1;
+ fanclubLetter->kind = TVSHOW_FAN_CLUB_LETTER;
+ fanclubLetter->active = 1;
StringCopy(fanclubLetter->playerName, gSaveBlock2.playerName);
fanclubLetter->species = GetMonData(&gPlayerParty[GetLeadMonIndex()], MON_DATA_SPECIES, NULL);
sub_80BE160((TVShow *)fanclubLetter);
fanclubLetter->language = GAME_LANGUAGE;
}
-void sub_80BE65C(void)
+void InterviewAfter_RecentHappenings(void)
{
struct TVShowRecentHappenings *recentHappenings = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].recentHappenings;
- recentHappenings->var00 = TVSHOW_RECENT_HAPPENINGS;
- recentHappenings->var01 = 1;
+ recentHappenings->kind = TVSHOW_RECENT_HAPPENINGS;
+ recentHappenings->active = 1;
StringCopy(recentHappenings->playerName, gSaveBlock2.playerName);
recentHappenings->var02 = 0;
sub_80BE160((TVShow *)recentHappenings);
recentHappenings->language = GAME_LANGUAGE;
}
-void sub_80BE6A0(void)
+void InterviewAfter_PkmnFanClubOpinions(void)
{
u8 monIndex;
struct TVShowFanclubOpinions *fanclubOpinions = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].fanclubOpinions;
- fanclubOpinions->var00 = TVSHOW_PKMN_FAN_CLUB_OPINIONS;
- fanclubOpinions->var01 = 1;
+ fanclubOpinions->kind = TVSHOW_PKMN_FAN_CLUB_OPINIONS;
+ fanclubOpinions->active = 1;
monIndex = GetLeadMonIndex();
fanclubOpinions->var04A = GetMonData(&gPlayerParty[monIndex], MON_DATA_FRIENDSHIP, NULL) / 16;
fanclubOpinions->var04B = gSpecialVar_0x8007;
@@ -1132,7 +1141,7 @@ void sub_80BE6A0(void)
StripExtCtrlCodes(fanclubOpinions->var10);
}
-void nullsub_21(void)
+void InterviewAfter_DummyShow4(void)
{
}
@@ -1144,7 +1153,7 @@ void sub_80BE778(void)
for (i = 0; i < 24; i++)
{
- if (gSaveBlock1.tvShows[i].massOutbreak.var00 == TVSHOW_MASS_OUTBREAK)
+ if (gSaveBlock1.tvShows[i].massOutbreak.kind == TVSHOW_MASS_OUTBREAK)
return;
}
if (sub_80BF77C(0x147))
@@ -1158,8 +1167,8 @@ void sub_80BE778(void)
s32 val2 = gUnknown_03005D38.var0;
struct TVShowMassOutbreak *massOutbreak = &gSaveBlock1.tvShows[val2].massOutbreak;
- massOutbreak->var00 = TVSHOW_MASS_OUTBREAK;
- massOutbreak->var01 = 1;
+ massOutbreak->kind = TVSHOW_MASS_OUTBREAK;
+ massOutbreak->active = 1;
massOutbreak->level = gPokeOutbreakSpeciesList[val].level;
massOutbreak->var02 = 0;
massOutbreak->var03 = 0;
@@ -1174,7 +1183,7 @@ void sub_80BE778(void)
massOutbreak->var12 = 0;
massOutbreak->probability = 0x32;
massOutbreak->var15 = 0;
- massOutbreak->var16 = 0x01;
+ massOutbreak->daysLeft = 0x01;
sub_80BE160((TVShow *)massOutbreak);
massOutbreak->language = GAME_LANGUAGE;
}
@@ -1214,15 +1223,15 @@ void sub_80BE8EC(u16 arg0)
{
for (showidx=0; showidx<24; showidx++)
{
- if (gSaveBlock1.tvShows[showidx].massOutbreak.var00 == TVSHOW_MASS_OUTBREAK
- && gSaveBlock1.tvShows[showidx].massOutbreak.var01 == 0x01)
+ if (gSaveBlock1.tvShows[showidx].massOutbreak.kind == TVSHOW_MASS_OUTBREAK
+ && gSaveBlock1.tvShows[showidx].massOutbreak.active == 0x01)
{
struct TVShowMassOutbreak *massOutbreak = &gSaveBlock1.tvShows[showidx].massOutbreak;
- if (massOutbreak->var16 < arg0)
- massOutbreak->var16 = 0;
+ if (massOutbreak->daysLeft < arg0)
+ massOutbreak->daysLeft = 0;
else
- massOutbreak->var16 -= arg0;
+ massOutbreak->daysLeft -= arg0;
break;
}
}
@@ -1272,8 +1281,8 @@ void sub_80BE9D4(void)
register u8 zero asm("r1") = 0;
asm(""::"r"(zero));
- pokemonAngler->var00 = TVSHOW_FISHING_ADVICE;
- pokemonAngler->var01 = zero;
+ pokemonAngler->kind = TVSHOW_FISHING_ADVICE;
+ pokemonAngler->active = zero;
pokemonAngler->var02 = gUnknown_020387E2 & 0xFF;
pokemonAngler->var03 = gUnknown_020387E2 >> 8;
pokemonAngler->var04 = gUnknown_020387E0;
@@ -1294,7 +1303,7 @@ void sub_80BEA5C(u16 arg0)
{
struct TVShowWorldOfMasters *worldOfMasters = &gSaveBlock1.tvShows[24].worldOfMasters;
- if (worldOfMasters->var00 == TVSHOW_WORLD_OF_MASTERS)
+ if (worldOfMasters->kind == TVSHOW_WORLD_OF_MASTERS)
{
if (worldOfMasters->var02 < 20)
sub_80BF55C(gSaveBlock1.tvShows, 0x18);
@@ -1313,8 +1322,8 @@ void sub_80BEA88(void)
{
struct TVShowWorldOfMasters *worldOfMastersDst = &gSaveBlock1.tvShows[gUnknown_03005D38.var0].worldOfMasters;
- worldOfMastersDst->var00 = TVSHOW_WORLD_OF_MASTERS;
- worldOfMastersDst->var01 = 0;
+ worldOfMastersDst->kind = TVSHOW_WORLD_OF_MASTERS;
+ worldOfMastersDst->active = 0;
worldOfMastersDst->var02 = worldOfMastersSrc->var02;
worldOfMastersDst->var06 = GetGameStat(GAME_STAT_STEPS) - worldOfMastersSrc->var06;
worldOfMastersDst->var04 = worldOfMastersSrc->var04;
@@ -1333,27 +1342,27 @@ void sub_80BEB20(void)
if (FlagGet(FLAG_SYS_GAME_CLEAR) != 0)
{
- gUnknown_03005D38.var0 = sub_80BEBC8(gSaveBlock1.unknown_2ABC);
+ gUnknown_03005D38.var0 = sub_80BEBC8(gSaveBlock1.pokeNews);
if (gUnknown_03005D38.var0 != -1 && sub_80BF77C(0x28f) != 1)
{
rval = (Random() % 3) + 1;
if (sub_80BEE48(rval) != 1)
{
- gSaveBlock1.unknown_2ABC[gUnknown_03005D38.var0].val0 = rval;
- gSaveBlock1.unknown_2ABC[gUnknown_03005D38.var0].val2 = 4;
- gSaveBlock1.unknown_2ABC[gUnknown_03005D38.var0].val1 = 1;
+ gSaveBlock1.pokeNews[gUnknown_03005D38.var0].kind = rval;
+ gSaveBlock1.pokeNews[gUnknown_03005D38.var0].days = 4;
+ gSaveBlock1.pokeNews[gUnknown_03005D38.var0].state = 1;
}
}
}
}
-int sub_80BEBC8(struct UnknownSaveStruct2ABC *arg0)
+int sub_80BEBC8(struct PokeNews *pokeNews)
{
s8 i;
for (i = 0; i < 16; i++)
{
- if (arg0[i].val0 == 0)
+ if (pokeNews[i].kind == 0)
return i;
}
return -1;
@@ -1369,9 +1378,9 @@ void sub_80BEBF4(void)
void sub_80BEC10(u8 arg0)
{
- gSaveBlock1.unknown_2ABC[arg0].val0 = 0;
- gSaveBlock1.unknown_2ABC[arg0].val1 = 0;
- gSaveBlock1.unknown_2ABC[arg0].val2 = 0;
+ gSaveBlock1.pokeNews[arg0].kind = 0;
+ gSaveBlock1.pokeNews[arg0].state = 0;
+ gSaveBlock1.pokeNews[arg0].days = 0;
}
void sub_80BEC40(void)
@@ -1380,13 +1389,13 @@ void sub_80BEC40(void)
for (i = 0; i < 15; i++)
{
- if (gSaveBlock1.unknown_2ABC[i].val0 == 0)
+ if (gSaveBlock1.pokeNews[i].kind == 0)
{
for (j = i + 1; j < 16; j++)
{
- if (gSaveBlock1.unknown_2ABC[j].val0 != 0)
+ if (gSaveBlock1.pokeNews[j].kind != 0)
{
- gSaveBlock1.unknown_2ABC[i] = gSaveBlock1.unknown_2ABC[j];
+ gSaveBlock1.pokeNews[i] = gSaveBlock1.pokeNews[j];
sub_80BEC10(j);
break;
}
@@ -1395,43 +1404,43 @@ void sub_80BEC40(void)
}
}
-u8 sub_80BECA0(void)
+u8 FindAnyTVNewsOnTheAir(void)
{
u8 i;
for (i = 0; i < 16; i++)
{
- if (gSaveBlock1.unknown_2ABC[i].val0 != 0
- && gSaveBlock1.unknown_2ABC[i].val1 == 1
- && gSaveBlock1.unknown_2ABC[i].val2 < 3)
+ if (gSaveBlock1.pokeNews[i].kind != 0
+ && gSaveBlock1.pokeNews[i].state == 1
+ && gSaveBlock1.pokeNews[i].days < 3)
return i;
}
return 0xFF;
}
-void sub_80BECE8(void)
+void DoPokeNews(void)
{
- u8 arg0;
- arg0 = sub_80BECA0();
- if (arg0 == 0xff)
+ u8 i;
+ i = FindAnyTVNewsOnTheAir();
+ if (i == 0xff)
{
gSpecialVar_Result = 0;
return;
}
- if (gSaveBlock1.unknown_2ABC[arg0].val2 == 0)
+ if (gSaveBlock1.pokeNews[i].days == 0)
{
- gSaveBlock1.unknown_2ABC[arg0].val1 = 2;
+ gSaveBlock1.pokeNews[i].state = 2;
if (gLocalTime.hours < 20)
- ShowFieldMessage(gTVNewsTextGroup2[gSaveBlock1.unknown_2ABC[arg0].val0]);
+ ShowFieldMessage(gTVNewsTextGroup2[gSaveBlock1.pokeNews[i].kind]);
else
- ShowFieldMessage(gTVNewsTextGroup3[gSaveBlock1.unknown_2ABC[arg0].val0]);
+ ShowFieldMessage(gTVNewsTextGroup3[gSaveBlock1.pokeNews[i].kind]);
}
else
{
- u16 value = gSaveBlock1.unknown_2ABC[arg0].val2;
+ u16 value = gSaveBlock1.pokeNews[i].days;
ConvertIntToDecimalStringN(gStringVar1, value, 0, 1);
- gSaveBlock1.unknown_2ABC[arg0].val1 = 0;
- ShowFieldMessage(gTVNewsTextGroup1[gSaveBlock1.unknown_2ABC[arg0].val0]);
+ gSaveBlock1.pokeNews[i].state = 0;
+ ShowFieldMessage(gTVNewsTextGroup1[gSaveBlock1.pokeNews[i].kind]);
}
gSpecialVar_Result = 1;
}
@@ -1444,9 +1453,9 @@ bool8 GetPriceReduction(u8 arg0)
return FALSE;
for (i=0; i<16; i++)
{
- if (gSaveBlock1.unknown_2ABC[i].val0 == arg0)
+ if (gSaveBlock1.pokeNews[i].kind == arg0)
{
- if (gSaveBlock1.unknown_2ABC[i].val1 == 2 && IsPriceDiscounted(arg0) != 0)
+ if (gSaveBlock1.pokeNews[i].state == 2 && IsPriceDiscounted(arg0) != 0)
return TRUE;
else
return FALSE;
@@ -1487,7 +1496,7 @@ bool8 sub_80BEE48(u8 arg0)
return TRUE;
for (i=0; i<16; i++)
{
- if (gSaveBlock1.unknown_2ABC[i].val0 == arg0)
+ if (gSaveBlock1.pokeNews[i].kind == arg0)
return TRUE;
}
return FALSE;
@@ -1499,17 +1508,17 @@ void sub_80BEE84(u16 var0)
for (i=0; i<16; i++)
{
- if (gSaveBlock1.unknown_2ABC[i].val0)
+ if (gSaveBlock1.pokeNews[i].kind)
{
- if (gSaveBlock1.unknown_2ABC[i].val2 < var0)
+ if (gSaveBlock1.pokeNews[i].days < var0)
{
sub_80BEC10(i);
}
else
{
- if (!gSaveBlock1.unknown_2ABC[i].val1 && FlagGet(FLAG_SYS_GAME_CLEAR) == 1)
- gSaveBlock1.unknown_2ABC[i].val1 = 1;
- gSaveBlock1.unknown_2ABC[i].val2 -= var0;
+ if (!gSaveBlock1.pokeNews[i].state && FlagGet(FLAG_SYS_GAME_CLEAR) == 1)
+ gSaveBlock1.pokeNews[i].state = 1;
+ gSaveBlock1.pokeNews[i].days -= var0;
}
}
}
@@ -1619,7 +1628,7 @@ bool8 sub_80BF1B4(u8 showIdx)
for (i = 5; i < 24; i++)
{
- if (tvShows[i].common.var00 == showIdx)
+ if (tvShows[i].common.kind == showIdx)
{
if ((trainerId & 0xFF) == tvShows[i].common.trainerIdLo && ((trainerId >> 8) & 0xFF) == tvShows[i].common.trainerIdHi)
return TRUE;
@@ -1656,9 +1665,9 @@ void sub_80BF25C(u8 showType)
for (i = 0; i < 5; i++)
{
- if (gSaveBlock1.tvShows[i].common.var00 == showType)
+ if (gSaveBlock1.tvShows[i].common.kind == showType)
{
- if(gSaveBlock1.tvShows[i].common.var01 == 1)
+ if(gSaveBlock1.tvShows[i].common.active == 1)
{
gSpecialVar_Result = 1;
}
@@ -1674,36 +1683,36 @@ void sub_80BF25C(u8 showType)
sub_80BF6D8();
}
-void sub_80BF2C4(void)
+void InterviewBefore(void)
{
- gSpecialVar_Result = 0;
+ gSpecialVar_Result = FALSE;
switch (gSpecialVar_0x8005)
{
case TVSHOW_FAN_CLUB_LETTER:
- sub_80BF334();
+ InterviewBefore_FanClubLetter();
break;
case TVSHOW_RECENT_HAPPENINGS:
- sub_80BF3A4();
+ InterviewBefore_RecentHappenings();
break;
case TVSHOW_PKMN_FAN_CLUB_OPINIONS:
- sub_80BF3DC();
+ InterviewBefore_PkmnFanClubOpinions();
break;
case TVSHOW_UNKN_SHOWTYPE_04:
- sub_80BF46C();
+ InterviewBefore_Dummy();
break;
case TVSHOW_NAME_RATER_SHOW:
- sub_80BF478();
+ InterviewBefore_NameRater();
break;
case TVSHOW_BRAVO_TRAINER_POKEMON_PROFILE:
- sub_80BF484();
+ InterviewBefore_BravoTrainerPkmnProfile();
break;
case TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE:
- sub_80BF4BC();
+ InterviewBefore_BravoTrainerBTProfile();
break;
}
}
-void sub_80BF334(void)
+void InterviewBefore_FanClubLetter(void)
{
struct TVShowFanClubLetter *fanclubLetter;
@@ -1716,7 +1725,7 @@ void sub_80BF334(void)
}
}
-void sub_80BF3A4(void)
+void InterviewBefore_RecentHappenings(void)
{
struct TVShowRecentHappenings *recentHappenings;
@@ -1728,7 +1737,7 @@ void sub_80BF3A4(void)
}
}
-void sub_80BF3DC(void)
+void InterviewBefore_PkmnFanClubOpinions(void)
{
struct TVShowFanclubOpinions *fanclubOpinions;
@@ -1743,17 +1752,17 @@ void sub_80BF3DC(void)
}
}
-void sub_80BF46C(void)
+void InterviewBefore_Dummy(void)
{
gSpecialVar_Result = 1;
}
-void sub_80BF478(void)
+void InterviewBefore_NameRater(void)
{
sub_80BF25C(TVSHOW_NAME_RATER_SHOW);
}
-void sub_80BF484(void)
+void InterviewBefore_BravoTrainerPkmnProfile(void)
{
struct TVShowBravoTrainerPokemonProfiles *bravoTrainer;
@@ -1765,7 +1774,7 @@ void sub_80BF484(void)
}
}
-void sub_80BF4BC(void)
+void InterviewBefore_BravoTrainerBTProfile(void)
{
struct TVShowBravoTrainerBattleTowerSpotlight *bravoTrainerTower;
@@ -1778,32 +1787,32 @@ void sub_80BF4BC(void)
}
#if ENGLISH
-u8 sub_80BF4F4(u8 arg0)
+u8 NicknameDiffersFromSpeciesName(u8 monIndex)
{
u32 species;
- GetMonData(&gPlayerParty[arg0], MON_DATA_NICKNAME, &gStringVar1);
- species = GetMonData(&gPlayerParty[arg0], MON_DATA_SPECIES, NULL);
- if (StringCompareWithoutExtCtrlCodes(gSpeciesNames[species], gStringVar1) == FALSE)
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_NICKNAME, &gStringVar1);
+ species = GetMonData(&gPlayerParty[monIndex], MON_DATA_SPECIES, NULL);
+ if (StringCompareWithoutExtCtrlCodes(gSpeciesNames[species], gStringVar1) == 0)
return FALSE;
return TRUE;
}
#elif GERMAN
-u8 sub_80BF4F4(u8 arg0)
+u8 NicknameDiffersFromSpeciesName(u8 monIndex)
{
u8 langData[4];
u32 species;
u8 *tmp;
- GetMonData(&gPlayerParty[arg0], MON_DATA_NICKNAME, &gStringVar1);
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_NICKNAME, &gStringVar1);
tmp = langData;
- tmp[0] = GetMonData(&gPlayerParty[arg0], MON_DATA_LANGUAGE, &langData);
+ tmp[0] = GetMonData(&gPlayerParty[monIndex], MON_DATA_LANGUAGE, &langData);
if (tmp[0] != GAME_LANGUAGE)
return TRUE;
- species = GetMonData(&gPlayerParty[arg0], MON_DATA_SPECIES, NULL);
+ species = GetMonData(&gPlayerParty[monIndex], MON_DATA_SPECIES, NULL);
if (StringCompareWithoutExtCtrlCodes(gSpeciesNames[species], gStringVar1))
return TRUE;
@@ -1811,17 +1820,17 @@ u8 sub_80BF4F4(u8 arg0)
}
#endif
-u8 sub_80BF544(void)
+u8 LeadMonNicknamed(void)
{
- return sub_80BF4F4(GetLeadMonIndex());
+ return NicknameDiffersFromSpeciesName(GetLeadMonIndex());
}
void sub_80BF55C(TVShow tvShow[], u8 showidx)
{
u8 idx;
- tvShow[showidx].common.var00 = 0;
- tvShow[showidx].common.var01 = 0;
+ tvShow[showidx].common.kind = 0;
+ tvShow[showidx].common.active = 0;
for (idx = 0; idx < 34; idx++)
tvShow[showidx].common.pad02[idx] = 0;
}
@@ -1833,11 +1842,11 @@ void sub_80BF588(TVShow tvShow[])
for (showidx = 0; showidx < 4; showidx++)
{
- if (tvShow[showidx].common.var00 == 0)
+ if (tvShow[showidx].common.kind == 0)
{
for (showidx2 = showidx + 1; showidx2 < 5; showidx2++)
{
- if (tvShow[showidx2].common.var00 != 0)
+ if (tvShow[showidx2].common.kind != 0)
{
tvShow[showidx] = tvShow[showidx2];
sub_80BF55C(tvShow, showidx2);
@@ -1848,11 +1857,11 @@ void sub_80BF588(TVShow tvShow[])
}
for (showidx = 5; showidx < 24; showidx++)
{
- if (tvShow[showidx].common.var00 == 0)
+ if (tvShow[showidx].common.kind == 0)
{
for (showidx2 = showidx + 1; showidx2 < 24; showidx2++)
{
- if (tvShow[showidx2].common.var00 != 0)
+ if (tvShow[showidx2].common.kind != 0)
{
tvShow[showidx] = tvShow[showidx2];
sub_80BF55C(gSaveBlock1.tvShows, showidx2);
@@ -1909,7 +1918,7 @@ s8 sub_80BF720(TVShow tvShow[])
for (idx = 0; idx < 5; idx++)
{
- if (tvShow[idx].common.var00 == 0)
+ if (tvShow[idx].common.kind == 0)
return idx;
}
return -1;
@@ -1921,7 +1930,7 @@ s8 sub_80BF74C(TVShow tvShow[])
for (idx = 5; idx < 24; idx++)
{
- if (tvShow[idx].common.var00 == 0)
+ if (tvShow[idx].common.kind == 0)
return idx;
}
return -1;
@@ -2043,19 +2052,19 @@ void sub_80BF820(u8 arg0, u8 arg1, u8 arg2, u16 arg3, u16 arg4, struct TVShowNam
StringCopy(gUnknown_083D1464[arg0], flags);
}
-bool8 sub_80BF974(void)
+bool8 TV_IsScriptShowKindAlreadyInQueue(void)
{
u8 i;
for (i = 0; i < 5; i++)
{
- if (gSaveBlock1.tvShows[i].common.var00 == gSpecialVar_0x8004)
+ if (gSaveBlock1.tvShows[i].common.kind == gSpecialVar_0x8004)
return TRUE;
}
return FALSE;
}
-bool8 sub_80BF9B4(void)
+bool8 TV_PutNameRaterShowOnTheAirIfNicnkameChanged(void)
{
GetMonData(&(gPlayerParty[gSpecialVar_0x8004]), MON_DATA_NICKNAME, &gStringVar1);
if (!StringCompareWithoutExtCtrlCodes(gStringVar3, gStringVar1))
@@ -2064,9 +2073,9 @@ bool8 sub_80BF9B4(void)
return TRUE;
}
-void c2_080CC144(void);
+void ChangePokemonNickname_CB(void);
-void sub_80BF9F8(void)
+void ChangePokemonNickname(void)
{
u16 spec;
u16 gender;
@@ -2077,22 +2086,22 @@ void sub_80BF9F8(void)
spec = GetMonData(&(gPlayerParty[gSpecialVar_0x8004]), MON_DATA_SPECIES, 0);
gender = GetMonGender(&(gPlayerParty[gSpecialVar_0x8004]));
pval = GetMonData(&(gPlayerParty[gSpecialVar_0x8004]), MON_DATA_PERSONALITY, 0);
- DoNamingScreen(3, gStringVar2, spec, gender, pval, c2_080CC144);
+ DoNamingScreen(3, gStringVar2, spec, gender, pval, ChangePokemonNickname_CB);
}
-void c2_080CC144(void)
+void ChangePokemonNickname_CB(void)
{
SetMonData(&(gPlayerParty[gSpecialVar_0x8004]), MON_DATA_NICKNAME, gStringVar2);
c2_exit_to_overworld_1_continue_scripts_restart_music();
}
-void sub_80BFAE0(void)
+void TV_CopyNicknameToStringVar1AndEnsureTerminated(void)
{
GetMonData(&(gPlayerParty[gSpecialVar_0x8004]), MON_DATA_NICKNAME, &gStringVar1);
StringGetEnd10(gStringVar1);
}
-void sub_80BFB10(void)
+void TV_CheckMonOTIDEqualsPlayerID(void)
{
if (GetPlayerTrainerId() == GetMonData(&(gPlayerParty[gSpecialVar_0x8004]), MON_DATA_OT_ID, 0))
gSpecialVar_Result = 0;
@@ -2100,7 +2109,7 @@ void sub_80BFB10(void)
gSpecialVar_Result = 1;
}
-u8 sub_80BFB54(u8 arg0)
+u8 GetTVChannelByShowType(u8 arg0)
{
if (arg0 == 0)
return 0;
@@ -2200,7 +2209,7 @@ void sub_80BFD20(void)
typedef union ewramStruct_02007000
{
TVShow tvshows[4][25];
- struct UnknownSaveStruct2ABC unknown_2abc[4][16];
+ struct PokeNews pokeNews[4][16];
} ewramStruct_02007000;
void sub_80BFE24(TVShow arg0[25], TVShow arg1[25], TVShow arg2[25], TVShow arg3[25]);
@@ -2294,7 +2303,7 @@ bool8 sub_80BFF68(TVShow * arg1[25], TVShow * arg2[25], u8 idx)
tv1 = *arg1;
tv2 = *arg2;
value = FALSE;
- switchval = sub_80BFB54(tv2[gUnknown_03000722].common.var00);
+ switchval = GetTVChannelByShowType(tv2[gUnknown_03000722].common.kind);
switch (switchval)
{
case 2:
@@ -2329,7 +2338,7 @@ u8 sub_80C004C(TVShow *tv1, TVShow *tv2, u8 idx)
tv2->common.srcTrainerIdLo = linkTrainerId & 0xFF;
tv2->common.srcTrainerIdHi = linkTrainerId >> 8;
*tv1 = *tv2;
- tv1->common.var01 = 1;
+ tv1->common.active = 1;
return TRUE;
}
@@ -2345,7 +2354,7 @@ u8 sub_80C00B4(TVShow *tv1, TVShow *tv2, u8 idx)
tv2->common.srcTrainerId2Lo = linkTrainerId & 0xFF;
tv2->common.srcTrainerId2Hi = linkTrainerId >> 8;
*tv1 = *tv2;
- tv1->common.var01 = 1;
+ tv1->common.active = 1;
return TRUE;
}
@@ -2359,7 +2368,7 @@ u8 sub_80C0134(TVShow *tv1, TVShow *tv2, u8 idx)
tv2->common.srcTrainerIdLo = linkTrainerId & 0xFF;
tv2->common.srcTrainerIdHi = linkTrainerId >> 8;
*tv1 = *tv2;
- tv1->common.var01 = 1;
+ tv1->common.active = 1;
tv1->common.var16[0] = 1;
return TRUE;
}
@@ -2369,7 +2378,7 @@ s8 sub_80C019C(TVShow tvShows[])
u8 i;
for (i = 0; i < 24; i++)
{
- if (tvShows[i].common.var01 == 0 && (u8)(tvShows[i].common.var00 - 1) < 60)
+ if (tvShows[i].common.active == 0 && (u8)(tvShows[i].common.kind - 1) < 60)
return i;
}
return -1;
@@ -2381,7 +2390,7 @@ void sub_80C01D4(void)
u16 i;
for (i=0; i<24; i++)
{
- switch (gSaveBlock1.tvShows[i].common.var00)
+ switch (gSaveBlock1.tvShows[i].common.kind)
{
case 0:
case TVSHOW_RECENT_HAPPENINGS:
@@ -2637,13 +2646,13 @@ _080C03A0:\n\
void sub_80C03A8(u8 showidx)
{
- gSaveBlock1.tvShows[showidx].common.var01 = 0;
+ gSaveBlock1.tvShows[showidx].common.active = 0;
}
void sub_80C03C8(u16 species, u8 showidx)
{
if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), 0) == 0)
- gSaveBlock1.tvShows[showidx].common.var01 = 0;
+ gSaveBlock1.tvShows[showidx].common.active = 0;
}
void sub_80C0408(void)
@@ -2654,10 +2663,10 @@ void sub_80C0408(void)
return;
for (i = 0; i < 24; i++)
{
- if (gSaveBlock1.tvShows[i].common.var00 == TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE)
- gSaveBlock1.tvShows[i].common.var01 = 0;
- else if (gSaveBlock1.tvShows[i].common.var00 == TVSHOW_MASS_OUTBREAK)
- gSaveBlock1.tvShows[i].common.var01 = 0;
+ if (gSaveBlock1.tvShows[i].common.kind == TVSHOW_BRAVO_TRAINER_BATTLE_TOWER_PROFILE)
+ gSaveBlock1.tvShows[i].common.active = 0;
+ else if (gSaveBlock1.tvShows[i].common.kind == TVSHOW_MASS_OUTBREAK)
+ gSaveBlock1.tvShows[i].common.active = 0;
}
}
@@ -2667,8 +2676,8 @@ void sub_80C045C(void)
for (i = 0; i < 5; i++)
{
- if (sub_80BFB54(gSaveBlock1.tvShows[i].common.var00) == 2)
- gSaveBlock1.tvShows[i].common.var01 = 0;
+ if (GetTVChannelByShowType(gSaveBlock1.tvShows[i].common.kind) == 2)
+ gSaveBlock1.tvShows[i].common.active = 0;
}
}
@@ -2680,18 +2689,18 @@ void sub_80C04A0(void)
for (showIdx = 5; showIdx < 24; showIdx++)
{
- if (gSaveBlock1.tvShows[showIdx].common.var00 == 0)
+ if (gSaveBlock1.tvShows[showIdx].common.kind == 0)
count++;
}
for (showIdx = 0; showIdx < 5 - count; showIdx++)
sub_80BF55C(gSaveBlock1.tvShows, showIdx+5);
}
-void sub_80C05C4(struct UnknownSaveStruct2ABC[16], struct UnknownSaveStruct2ABC[16], struct UnknownSaveStruct2ABC[16], struct UnknownSaveStruct2ABC[16]);
+void sub_80C05C4(struct PokeNews[16], struct PokeNews[16], struct PokeNews[16], struct PokeNews[16]);
void sub_80C0750(void);
void sub_80C0788(void);
-s8 sub_80C0730(struct UnknownSaveStruct2ABC[16], u8);
-void sub_80C06BC(struct UnknownSaveStruct2ABC *[16], struct UnknownSaveStruct2ABC *[16]);
+s8 sub_80C0730(struct PokeNews[16], u8);
+void sub_80C06BC(struct PokeNews *[16], struct PokeNews *[16]);
void sub_80C0514(void *a0, u32 a1, u8 a2)
{
@@ -2699,33 +2708,33 @@ void sub_80C0514(void *a0, u32 a1, u8 a2)
u8 i;
for (i = 0; i < 4; i++)
- memcpy(gUnknown_02007000.unknown_2abc[i], a0 + i * a1, 64);
+ memcpy(gUnknown_02007000.pokeNews[i], a0 + i * a1, 64);
struct02007000 = &gUnknown_02007000;
switch (a2)
{
case 0:
- sub_80C05C4(gSaveBlock1.unknown_2ABC, struct02007000->unknown_2abc[1], struct02007000->unknown_2abc[2], struct02007000->unknown_2abc[3]);
+ sub_80C05C4(gSaveBlock1.pokeNews, struct02007000->pokeNews[1], struct02007000->pokeNews[2], struct02007000->pokeNews[3]);
break;
case 1:
- sub_80C05C4(struct02007000->unknown_2abc[0], gSaveBlock1.unknown_2ABC, struct02007000->unknown_2abc[2], struct02007000->unknown_2abc[3]);
+ sub_80C05C4(struct02007000->pokeNews[0], gSaveBlock1.pokeNews, struct02007000->pokeNews[2], struct02007000->pokeNews[3]);
break;
case 2:
- sub_80C05C4(struct02007000->unknown_2abc[0], struct02007000->unknown_2abc[1], gSaveBlock1.unknown_2ABC, struct02007000->unknown_2abc[3]);
+ sub_80C05C4(struct02007000->pokeNews[0], struct02007000->pokeNews[1], gSaveBlock1.pokeNews, struct02007000->pokeNews[3]);
break;
case 3:
- sub_80C05C4(struct02007000->unknown_2abc[0], struct02007000->unknown_2abc[1], struct02007000->unknown_2abc[2], gSaveBlock1.unknown_2ABC);
+ sub_80C05C4(struct02007000->pokeNews[0], struct02007000->pokeNews[1], struct02007000->pokeNews[2], gSaveBlock1.pokeNews);
break;
}
sub_80C0750();
sub_80C0788();
}
-void sub_80C05C4(struct UnknownSaveStruct2ABC a0[16], struct UnknownSaveStruct2ABC a1[16], struct UnknownSaveStruct2ABC a2[16], struct UnknownSaveStruct2ABC a3[16])
+void sub_80C05C4(struct PokeNews a0[16], struct PokeNews a1[16], struct PokeNews a2[16], struct PokeNews a3[16])
{
u8 i;
u8 j;
u8 k;
- struct UnknownSaveStruct2ABC ** arglist[4];
+ struct PokeNews ** arglist[4];
arglist[0] = &a0;
arglist[1] = &a1;
@@ -2750,10 +2759,10 @@ void sub_80C05C4(struct UnknownSaveStruct2ABC a0[16], struct UnknownSaveStruct2A
}
}
-void sub_80C06BC(struct UnknownSaveStruct2ABC *arg0[16], struct UnknownSaveStruct2ABC *arg1[16])
+void sub_80C06BC(struct PokeNews *arg0[16], struct PokeNews *arg1[16])
{
- struct UnknownSaveStruct2ABC *str0;
- struct UnknownSaveStruct2ABC *str1;
+ struct PokeNews *str0;
+ struct PokeNews *str1;
str0 = arg0[0];
str1 = arg1[0];
@@ -2761,26 +2770,26 @@ void sub_80C06BC(struct UnknownSaveStruct2ABC *arg0[16], struct UnknownSaveStruc
sub_80C06E8(str0, str1, gUnknown_03005D38.var0);
}
-bool8 sub_80C06E8(struct UnknownSaveStruct2ABC *arg0, struct UnknownSaveStruct2ABC *arg1, s8 arg2)
+bool8 sub_80C06E8(struct PokeNews *arg0, struct PokeNews *arg1, s8 arg2)
{
u8 i;
- if (arg1->val0 == 0)
+ if (arg1->kind == 0)
return FALSE;
for (i = 0; i < 16; i++)
{
- if (arg0[i].val0 == arg1->val0)
+ if (arg0[i].kind == arg1->kind)
return FALSE;
}
- arg0[arg2].val0 = arg1->val0;
- arg0[arg2].val1 = 1;
- arg0[arg2].val2 = arg1->val2;
+ arg0[arg2].kind = arg1->kind;
+ arg0[arg2].state = 1;
+ arg0[arg2].days = arg1->days;
return TRUE;
}
-s8 sub_80C0730(struct UnknownSaveStruct2ABC *arg0, u8 arg1)
+s8 sub_80C0730(struct PokeNews *arg0, u8 arg1)
{
- if (arg0[arg1].val0 == 0)
+ if (arg0[arg1].kind == 0)
return -1;
return arg1;
}
@@ -2791,7 +2800,7 @@ void sub_80C0750(void)
for (i = 0; i < 16; i++)
{
- if (gSaveBlock1.unknown_2ABC[i].val0 > 3)
+ if (gSaveBlock1.pokeNews[i].kind > 3)
sub_80BEC10(i);
}
sub_80BEC40();
@@ -2804,15 +2813,15 @@ void sub_80C0788(void)
if (FlagGet(FLAG_SYS_GAME_CLEAR) != 1)
{
for (i = 0; i < 16; i++)
- gSaveBlock1.unknown_2ABC[i].val1 = 0;
+ gSaveBlock1.pokeNews[i].state = 0;
}
}
void DoTVShow(void)
{
- if (gSaveBlock1.tvShows[gSpecialVar_0x8004].common.var01 != 0)
+ if (gSaveBlock1.tvShows[gSpecialVar_0x8004].common.active != 0)
{
- switch (gSaveBlock1.tvShows[gSpecialVar_0x8004].common.var00)
+ switch (gSaveBlock1.tvShows[gSpecialVar_0x8004].common.kind)
{
case TVSHOW_FAN_CLUB_LETTER:
DoTVShowPokemonFanClubLetter();
@@ -2870,7 +2879,7 @@ void DoTVShowBravoTrainerPokemonProfile(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch(state)
{
case 0:
@@ -2878,49 +2887,49 @@ void DoTVShowBravoTrainerPokemonProfile(void)
CopyContestCategoryToStringVar(1, bravoTrainer->contestCategory);
sub_80BEF10(2, bravoTrainer->contestRank);
if (!StringCompareWithoutExtCtrlCodes(gSpeciesNames[bravoTrainer->species], bravoTrainer->pokemonNickname))
- gUnknown_020387E8 = 8;
+ sTVShowState = 8;
else
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
break;
case 1:
StringCopy(gStringVar1, gSpeciesNames[bravoTrainer->species]);
TVShowConvertInternationalString(gStringVar2, bravoTrainer->pokemonNickname, bravoTrainer->var1f);
CopyContestCategoryToStringVar(2, bravoTrainer->contestCategory);
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
case 2:
TVShowConvertInternationalString(gStringVar1, bravoTrainer->playerName, bravoTrainer->language);
if (bravoTrainer->contestResult == 0) // placed first
- gUnknown_020387E8 = 3;
+ sTVShowState = 3;
else
- gUnknown_020387E8 = 4;
+ sTVShowState = 4;
break;
case 3:
TVShowConvertInternationalString(gStringVar1, bravoTrainer->playerName, bravoTrainer->language);
EasyChat_GetWordText(gStringVar2, bravoTrainer->var04[0]);
sub_80BF088(2, bravoTrainer->contestResult + 1);
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
break;
case 4:
TVShowConvertInternationalString(gStringVar1, bravoTrainer->playerName, bravoTrainer->language);
EasyChat_GetWordText(gStringVar2, bravoTrainer->var04[0]);
sub_80BF088(2, bravoTrainer->contestResult + 1);
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
break;
case 5:
TVShowConvertInternationalString(gStringVar1, bravoTrainer->playerName, bravoTrainer->language);
CopyContestCategoryToStringVar(1, bravoTrainer->contestCategory);
EasyChat_GetWordText(gStringVar3, bravoTrainer->var04[1]);
if (bravoTrainer->var14)
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
else
- gUnknown_020387E8 = 7;
+ sTVShowState = 7;
break;
case 6:
StringCopy(gStringVar1, gSpeciesNames[bravoTrainer->species]);
StringCopy(gStringVar2, gMoveNames[bravoTrainer->var14]);
EasyChat_GetWordText(gStringVar3, bravoTrainer->var04[1]);
- gUnknown_020387E8 = 7;
+ sTVShowState = 7;
break;
case 7:
TVShowConvertInternationalString(gStringVar1, bravoTrainer->playerName, bravoTrainer->language);
@@ -2929,7 +2938,7 @@ void DoTVShowBravoTrainerPokemonProfile(void)
break;
case 8:
StringCopy(gStringVar1, gSpeciesNames[bravoTrainer->species]);
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
}
ShowFieldMessage(gTVBravoTrainerTextGroup[state]);
@@ -2941,79 +2950,79 @@ void DoTVShowBravoTrainerBattleTowerProfile(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch(state)
{
case 0:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->trainerName, bravoTrainerTower->language);
StringCopy(gStringVar2, gSpeciesNames[bravoTrainerTower->species]);
if (bravoTrainerTower->var16 >= 7)
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
else
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
case 1:
sub_80BF088(0, bravoTrainerTower->btLevel);
sub_80BF088(1, bravoTrainerTower->var16);
if (bravoTrainerTower->var1c == 1)
- gUnknown_020387E8 = 3;
+ sTVShowState = 3;
else
- gUnknown_020387E8 = 4;
+ sTVShowState = 4;
break;
case 2:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->pokemonName, bravoTrainerTower->language);
sub_80BF088(1, bravoTrainerTower->var16 + 1);
if (bravoTrainerTower->var1b == 0)
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
else
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
break;
case 3:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->pokemonName, bravoTrainerTower->language);
StringCopy(gStringVar2, gSpeciesNames[bravoTrainerTower->defeatedSpecies]);
if (bravoTrainerTower->var1b == 0)
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
else
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
break;
case 4:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->pokemonName, bravoTrainerTower->language);
StringCopy(gStringVar2, gSpeciesNames[bravoTrainerTower->defeatedSpecies]);
if (bravoTrainerTower->var1b == 0)
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
else
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
break;
case 5:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->pokemonName, bravoTrainerTower->language);
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 6:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->pokemonName, bravoTrainerTower->language);
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 7:
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 8:
case 9:
case 10:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->trainerName, bravoTrainerTower->language);
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 11:
EasyChat_GetWordText(gStringVar1, bravoTrainerTower->var18[0]);
if (bravoTrainerTower->var1b == 0)
- gUnknown_020387E8 = 12;
+ sTVShowState = 12;
else
- gUnknown_020387E8 = 13;
+ sTVShowState = 13;
break;
case 12:
case 13:
EasyChat_GetWordText(gStringVar1, bravoTrainerTower->var18[0]);
TVShowConvertInternationalString(gStringVar2, bravoTrainerTower->trainerName, bravoTrainerTower->language);
TVShowConvertInternationalString(gStringVar3, bravoTrainerTower->pokemonName, bravoTrainerTower->language);
- gUnknown_020387E8 = 14;
+ sTVShowState = 14;
break;
case 14:
TVShowConvertInternationalString(gStringVar1, bravoTrainerTower->trainerName, bravoTrainerTower->language);
@@ -3030,61 +3039,61 @@ void DoTVShowTodaysSmartShopper(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch(state)
{
case 0:
TVShowConvertInternationalString(gStringVar1, smartShopper->playerName, smartShopper->language);
GetMapSectionName(gStringVar2, smartShopper->shopLocation, 0);
if (smartShopper->itemAmounts[0] >= 0xff)
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
else
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
break;
case 1:
TVShowConvertInternationalString(gStringVar1, smartShopper->playerName, smartShopper->language);
StringCopy(gStringVar2, ItemId_GetItem(smartShopper->itemIds[0])->name);
sub_80BF088(2, smartShopper->itemAmounts[0]);
- gUnknown_020387E8 += (Random() % 4) + 1;
+ sTVShowState += (Random() % 4) + 1;
break;
case 2:
case 4:
case 5:
if (smartShopper->itemIds[1] != 0)
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
else
- gUnknown_020387E8 = 10;
+ sTVShowState = 10;
break;
case 3:
sub_80BF088(2, smartShopper->itemAmounts[0] + 1);
if (smartShopper->itemIds[1] != 0)
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
else
- gUnknown_020387E8 = 10;
+ sTVShowState = 10;
break;
case 6:
StringCopy(gStringVar2, ItemId_GetItem(smartShopper->itemIds[1])->name);
sub_80BF088(2, smartShopper->itemAmounts[1]);
if (smartShopper->itemIds[2] != 0)
- gUnknown_020387E8 = 7;
+ sTVShowState = 7;
else if (smartShopper->priceReduced == 1)
- gUnknown_020387E8 = 8;
+ sTVShowState = 8;
else
- gUnknown_020387E8 = 9;
+ sTVShowState = 9;
break;
case 7:
StringCopy(gStringVar2, ItemId_GetItem(smartShopper->itemIds[2])->name);
sub_80BF088(2, smartShopper->itemAmounts[2]);
if (smartShopper->priceReduced == 1)
- gUnknown_020387E8 = 8;
+ sTVShowState = 8;
else
- gUnknown_020387E8 = 9;
+ sTVShowState = 9;
break;
case 8:
if (smartShopper->itemAmounts[0] < 0xff)
- gUnknown_020387E8 = 9;
+ sTVShowState = 9;
else
- gUnknown_020387E8 = 12;
+ sTVShowState = 12;
break;
case 9:
sub_80BF154(1, smartShopper);
@@ -3092,17 +3101,17 @@ void DoTVShowTodaysSmartShopper(void)
break;
case 10:
if (smartShopper->priceReduced == 1)
- gUnknown_020387E8 = 8;
+ sTVShowState = 8;
else
- gUnknown_020387E8 = 9;
+ sTVShowState = 9;
break;
case 11:
TVShowConvertInternationalString(gStringVar1, smartShopper->playerName, smartShopper->language);
StringCopy(gStringVar2, ItemId_GetItem(smartShopper->itemIds[0])->name);
if (smartShopper->priceReduced == 1)
- gUnknown_020387E8 = 8;
+ sTVShowState = 8;
else
- gUnknown_020387E8 = 12;
+ sTVShowState = 12;
break;
case 12:
TVShowConvertInternationalString(gStringVar1, smartShopper->playerName, smartShopper->language);
@@ -3118,14 +3127,14 @@ void DoTVShowTheNameRaterShow(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
TVShowConvertInternationalString(gStringVar1, nameRaterShow->trainerName, nameRaterShow->language);
StringCopy(gStringVar2, gSpeciesNames[nameRaterShow->species]);
TVShowConvertInternationalString(gStringVar3, nameRaterShow->pokemonName, nameRaterShow->pokemonNameLanguage);
- gUnknown_020387E8 = sub_80BF7E8(nameRaterShow) + 1;
+ sTVShowState = sub_80BF7E8(nameRaterShow) + 1;
break;
case 1:
case 3:
@@ -3135,20 +3144,20 @@ void DoTVShowTheNameRaterShow(void)
case 7:
case 8:
if (nameRaterShow->random == 0)
- gUnknown_020387E8 = 9;
+ sTVShowState = 9;
else if (nameRaterShow->random == 1)
- gUnknown_020387E8 = 10;
+ sTVShowState = 10;
else if (nameRaterShow->random == 2)
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 2:
TVShowConvertInternationalString(gStringVar1, nameRaterShow->trainerName, nameRaterShow->language);
if (nameRaterShow->random == 0)
- gUnknown_020387E8 = 9;
+ sTVShowState = 9;
else if (nameRaterShow->random == 1)
- gUnknown_020387E8 = 10;
+ sTVShowState = 10;
else if (nameRaterShow->random == 2)
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 9:
case 10:
@@ -3158,7 +3167,7 @@ void DoTVShowTheNameRaterShow(void)
sub_80BF820(0, 0, 0, 1, 0, nameRaterShow);
TVShowConvertInternationalString(gStringVar2, gStringVar1, nameRaterShow->pokemonNameLanguage);
TVShowConvertInternationalString(gStringVar1, nameRaterShow->pokemonName, nameRaterShow->pokemonNameLanguage);
- gUnknown_020387E8 = 12;
+ sTVShowState = 12;
break;
case 13:
sub_80BF820(0, 0, 3, 1, 0, nameRaterShow);
@@ -3166,7 +3175,7 @@ void DoTVShowTheNameRaterShow(void)
sub_80BF820(0, 0, 2, 0, 0, nameRaterShow);
TVShowConvertInternationalString(gStringVar2, gStringVar1, nameRaterShow->language);
TVShowConvertInternationalString(gStringVar1, nameRaterShow->trainerName, nameRaterShow->language);
- gUnknown_020387E8 = 14;
+ sTVShowState = 14;
break;
case 14:
sub_80BF820(0, 0, 3, 0, 0, nameRaterShow);
@@ -3174,31 +3183,31 @@ void DoTVShowTheNameRaterShow(void)
sub_80BF820(0, 0, 2, 1, 0, nameRaterShow);
TVShowConvertInternationalString(gStringVar2, gStringVar1, nameRaterShow->pokemonNameLanguage);
TVShowConvertInternationalString(gStringVar1, nameRaterShow->trainerName, nameRaterShow->language);
- gUnknown_020387E8 = 18;
+ sTVShowState = 18;
break;
case 15:
sub_80BF820(1, 0, 2, 1, 0, nameRaterShow);
TVShowConvertInternationalString(gStringVar1, gStringVar2, nameRaterShow->pokemonNameLanguage);
StringCopy(gStringVar2, gSpeciesNames[nameRaterShow->species]);
sub_80BF820(2, 0, 3, 2, nameRaterShow->species, nameRaterShow);
- gUnknown_020387E8 = 16;
+ sTVShowState = 16;
break;
case 16:
sub_80BF820(0, 0, 3, 1, 0, nameRaterShow);
TVShowConvertInternationalString(gStringVar3, gStringVar1, nameRaterShow->pokemonNameLanguage);
sub_80BF820(0, 0, 2, 2, nameRaterShow->species, nameRaterShow);
- gUnknown_020387E8 = 17;
+ sTVShowState = 17;
break;
case 17:
sub_80BF820(1, 0, 2, 1, 0, nameRaterShow);
TVShowConvertInternationalString(gStringVar1, gStringVar2, nameRaterShow->pokemonNameLanguage);
sub_80BF820(2, 0, 3, 2, nameRaterShow->var1C, nameRaterShow);
StringCopy(gStringVar2, gSpeciesNames[nameRaterShow->var1C]);
- gUnknown_020387E8 = 18;
+ sTVShowState = 18;
break;
case 12:
state = 18;
- gUnknown_020387E8 = 18;
+ sTVShowState = 18;
case 18:
TVShowConvertInternationalString(gStringVar1, nameRaterShow->pokemonName, nameRaterShow->pokemonNameLanguage);
TVShowConvertInternationalString(gStringVar2, nameRaterShow->trainerName, nameRaterShow->language);
@@ -3214,7 +3223,7 @@ void DoTVShowPokemonTodaySuccessfulCapture(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
@@ -3222,53 +3231,53 @@ void DoTVShowPokemonTodaySuccessfulCapture(void)
StringCopy(gStringVar2, gSpeciesNames[pokemonToday->species]);
TVShowConvertInternationalString(gStringVar3, pokemonToday->nickname, pokemonToday->language2);
if (pokemonToday->ball == ITEM_MASTER_BALL)
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
else
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
break;
case 1:
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
case 2:
StringCopy(gStringVar2, ItemId_GetItem(pokemonToday->ball)->name);
sub_80BF088(2, pokemonToday->var12);
if (pokemonToday->var12 < 4)
- gUnknown_020387E8 = 3;
+ sTVShowState = 3;
else
- gUnknown_020387E8 = 4;
+ sTVShowState = 4;
break;
case 3:
TVShowConvertInternationalString(gStringVar1, pokemonToday->playerName, pokemonToday->language);
StringCopy(gStringVar2, gSpeciesNames[pokemonToday->species]);
TVShowConvertInternationalString(gStringVar3, pokemonToday->nickname, pokemonToday->language2);
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
break;
case 4:
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
break;
case 5:
TVShowConvertInternationalString(gStringVar1, pokemonToday->playerName, pokemonToday->language);
StringCopy(gStringVar2, gSpeciesNames[pokemonToday->species]);
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
break;
case 6:
TVShowConvertInternationalString(gStringVar1, pokemonToday->playerName, pokemonToday->language);
StringCopy(gStringVar2, gSpeciesNames[pokemonToday->species]);
TVShowConvertInternationalString(gStringVar3, pokemonToday->nickname, pokemonToday->language2);
- gUnknown_020387E8 += (Random() % 4) + 1;
+ sTVShowState += (Random() % 4) + 1;
break;
case 7:
case 8:
StringCopy(gStringVar1, gSpeciesNames[pokemonToday->species]);
TVShowConvertInternationalString(gStringVar2, pokemonToday->nickname, pokemonToday->language2);
sub_80BF638(2, pokemonToday->species);
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 9:
case 10:
StringCopy(gStringVar1, gSpeciesNames[pokemonToday->species]);
TVShowConvertInternationalString(gStringVar2, pokemonToday->nickname, pokemonToday->language2);
- gUnknown_020387E8 = 11;
+ sTVShowState = 11;
break;
case 11:
TVShowDone();
@@ -3283,36 +3292,36 @@ void DoTVShowPokemonTodayFailedCapture(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
TVShowConvertInternationalString(gStringVar1, pokemonTodayFailed->playerName, pokemonTodayFailed->language);
StringCopy(gStringVar2, gSpeciesNames[pokemonTodayFailed->species]);
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
break;
case 1:
TVShowConvertInternationalString(gStringVar1, pokemonTodayFailed->playerName, pokemonTodayFailed->language);
GetMapSectionName(gStringVar2, pokemonTodayFailed->var12, 0);
StringCopy(gStringVar3, gSpeciesNames[pokemonTodayFailed->species2]);
if (pokemonTodayFailed->var11 == 1)
- gUnknown_020387E8 = 3;
+ sTVShowState = 3;
else
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
case 2:
case 3:
TVShowConvertInternationalString(gStringVar1, pokemonTodayFailed->playerName, pokemonTodayFailed->language);
sub_80BF088(1, pokemonTodayFailed->var10);
if ((Random() % 3) == 0)
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
else
- gUnknown_020387E8 = 4;
+ sTVShowState = 4;
break;
case 4:
case 5:
TVShowConvertInternationalString(gStringVar1, pokemonTodayFailed->playerName, pokemonTodayFailed->language);
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
break;
case 6:
TVShowDone();
@@ -3328,32 +3337,32 @@ void DoTVShowPokemonFanClubLetter(void)
u16 rval;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
TVShowConvertInternationalString(gStringVar1, fanclubLetter->playerName, fanclubLetter->language);
StringCopy(gStringVar2, gSpeciesNames[fanclubLetter->species]);
- gUnknown_020387E8 = 50;
+ sTVShowState = 50;
break;
case 1:
rval = (Random() % 4) + 1;
if (rval == 1)
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
else
- gUnknown_020387E8 = rval + 2;
+ sTVShowState = rval + 2;
break;
case 2:
- gUnknown_020387E8 = 51;
+ sTVShowState = 51;
break;
case 3:
- gUnknown_020387E8 += (Random() % 3) + 1;
+ sTVShowState += (Random() % 3) + 1;
break;
case 4:
case 5:
case 6:
sub_80BF79C((TVShow *)fanclubLetter);
- gUnknown_020387E8 = 7;
+ sTVShowState = 7;
break;
case 7:
rval = (Random() % 0x1f) + 0x46;
@@ -3363,12 +3372,12 @@ void DoTVShowPokemonFanClubLetter(void)
case 50:
ConvertEasyChatWordsToString(gStringVar4, fanclubLetter->pad04, 2, 2);
ShowFieldMessage(gStringVar4);
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
return;
case 51:
ConvertEasyChatWordsToString(gStringVar4, fanclubLetter->pad04, 2, 2);
ShowFieldMessage(gStringVar4);
- gUnknown_020387E8 = 3;
+ sTVShowState = 3;
return;
}
ShowFieldMessage(gTVFanClubTextGroup[state]);
@@ -3380,21 +3389,21 @@ void DoTVShowRecentHappenings(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
TVShowConvertInternationalString(gStringVar1, recentHappenings->playerName, recentHappenings->language);
sub_80BF79C((TVShow *)recentHappenings);
- gUnknown_020387E8 = 50;
+ sTVShowState = 50;
break;
case 1:
- gUnknown_020387E8 += 1 + (Random() % 3);
+ sTVShowState += 1 + (Random() % 3);
break;
case 2:
case 3:
case 4:
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
break;
case 5:
TVShowDone();
@@ -3402,7 +3411,7 @@ void DoTVShowRecentHappenings(void)
case 50:
ConvertEasyChatWordsToString(gStringVar4, recentHappenings->var04, 2, 2);
ShowFieldMessage(gStringVar4);
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
return;
}
ShowFieldMessage(gTVRecentHappeningsTextGroup[state]);
@@ -3414,14 +3423,14 @@ void DoTVShowPokemonFanClubOpinions(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
TVShowConvertInternationalString(gStringVar1, fanclubOpinions->playerName, fanclubOpinions->language);
StringCopy(gStringVar2, gSpeciesNames[fanclubOpinions->var02]);
TVShowConvertInternationalString(gStringVar3, fanclubOpinions->var10, fanclubOpinions->var0E);
- gUnknown_020387E8 = fanclubOpinions->var04B + 1;
+ sTVShowState = fanclubOpinions->var04B + 1;
break;
case 1:
case 2:
@@ -3429,7 +3438,7 @@ void DoTVShowPokemonFanClubOpinions(void)
TVShowConvertInternationalString(gStringVar1, fanclubOpinions->playerName, fanclubOpinions->language);
StringCopy(gStringVar2, gSpeciesNames[fanclubOpinions->var02]);
EasyChat_GetWordText(gStringVar3, fanclubOpinions->var1C[0]);
- gUnknown_020387E8 = 4;
+ sTVShowState = 4;
break;
case 4:
TVShowConvertInternationalString(gStringVar1, fanclubOpinions->playerName, fanclubOpinions->language);
@@ -3452,7 +3461,7 @@ void DoTVShowPokemonNewsMassOutbreak(void)
StringCopy(gStringVar2, gSpeciesNames[massOutbreak->species]);
TVShowDone();
StartMassOutbreak();
- ShowFieldMessage(gTVPokemonOutbreakTextGroup[gUnknown_020387E8]);
+ ShowFieldMessage(gTVPokemonOutbreakTextGroup[sTVShowState]);
}
void DoTVShowInSearchOfTrainers(void)
@@ -3460,49 +3469,49 @@ void DoTVShowInSearchOfTrainers(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
GetMapSectionName(gStringVar1, gSaveBlock1.gabbyAndTyData.mapnum, 0);
if (gSaveBlock1.gabbyAndTyData.battleNum > 1)
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
else
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
case 1:
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
case 2:
if (gSaveBlock1.gabbyAndTyData.valA_0 == 0)
- gUnknown_020387E8 = 4;
+ sTVShowState = 4;
else if (gSaveBlock1.gabbyAndTyData.valA_3 != 0)
- gUnknown_020387E8 = 5;
+ sTVShowState = 5;
else if (gSaveBlock1.gabbyAndTyData.valA_2 != 0)
- gUnknown_020387E8 = 6;
+ sTVShowState = 6;
else if (gSaveBlock1.gabbyAndTyData.valA_1 != 0)
- gUnknown_020387E8 = 7;
+ sTVShowState = 7;
else
- gUnknown_020387E8 = 3;
+ sTVShowState = 3;
break;
case 3:
StringCopy(gStringVar1, gSpeciesNames[gSaveBlock1.gabbyAndTyData.mon1]);
StringCopy(gStringVar2, gMoveNames[gSaveBlock1.gabbyAndTyData.lastMove]);
StringCopy(gStringVar3, gSpeciesNames[gSaveBlock1.gabbyAndTyData.mon2]);
- gUnknown_020387E8 = 8;
+ sTVShowState = 8;
break;
case 4:
case 5:
case 6:
case 7:
- gUnknown_020387E8 = 8;
+ sTVShowState = 8;
break;
case 8:
EasyChat_GetWordText(gStringVar1, gSaveBlock1.gabbyAndTyData.quote);
StringCopy(gStringVar2, gSpeciesNames[gSaveBlock1.gabbyAndTyData.mon1]);
StringCopy(gStringVar3, gSpeciesNames[gSaveBlock1.gabbyAndTyData.mon2]);
gSpecialVar_Result = 1;
- gUnknown_020387E8 = 0;;
+ sTVShowState = 0;;
TakeTVShowInSearchOfTrainersOffTheAir();
break;
}
@@ -3516,10 +3525,10 @@ void DoTVShowPokemonAngler(void)
gSpecialVar_Result = 0;
if (pokemonAngler->var02 < pokemonAngler->var03)
- gUnknown_020387E8 = 0;
+ sTVShowState = 0;
else
- gUnknown_020387E8 = 1;
- state = gUnknown_020387E8;
+ sTVShowState = 1;
+ state = sTVShowState;
switch (state)
{
case 0:
@@ -3544,7 +3553,7 @@ void DoTVShowTheWorldOfMasters(void)
u8 state;
gSpecialVar_Result = 0;
- state = gUnknown_020387E8;
+ state = sTVShowState;
switch (state)
{
case 0:
@@ -3552,11 +3561,11 @@ void DoTVShowTheWorldOfMasters(void)
worldOfMasters->language);
sub_80BF088(1, worldOfMasters->var06);
sub_80BF088(2, worldOfMasters->var02);
- gUnknown_020387E8 = 1;
+ sTVShowState = 1;
break;
case 1:
StringCopy(gStringVar1, gSpeciesNames[worldOfMasters->var08]);
- gUnknown_020387E8 = 2;
+ sTVShowState = 2;
break;
case 2:
TVShowConvertInternationalString(gStringVar1, worldOfMasters->playerName,
@@ -3572,11 +3581,11 @@ void DoTVShowTheWorldOfMasters(void)
void TVShowDone(void)
{
gSpecialVar_Result = 1;
- gUnknown_020387E8 = 0;
- gSaveBlock1.tvShows[gSpecialVar_0x8004].common.var01 = 0;
+ sTVShowState = 0;
+ gSaveBlock1.tvShows[gSpecialVar_0x8004].common.active = 0;
}
-void sub_80C2014(void)
+void ResetTVShowState(void)
{
- gUnknown_020387E8 = 0;
+ sTVShowState = 0;
}
diff --git a/src/pokemon/learn_move.c b/src/pokemon/learn_move.c
index 5eee45b23..ef1d66349 100644
--- a/src/pokemon/learn_move.c
+++ b/src/pokemon/learn_move.c
@@ -239,7 +239,7 @@ void VBlankCB_LearnMove(void)
TransferPlttBuffer();
}
-void sub_8132670(void)
+void TeachMoveTutorMove(void)
{
ScriptContext2_Enable();
CreateTask(sub_813269C, 10);
diff --git a/src/pokemon/pokedex.c b/src/pokemon/pokedex.c
index a4d84bebd..1c1c71454 100644
--- a/src/pokemon/pokedex.c
+++ b/src/pokemon/pokedex.c
@@ -4109,7 +4109,7 @@ u16 GetHoennPokedexCount(u8 caseID)
return count;
}
-bool8 sub_8090FC0(void)
+bool8 CompletedHoennPokedex(void)
{
u16 i;
diff --git a/src/pokemon/pokemon_summary_screen.c b/src/pokemon/pokemon_summary_screen.c
index cd3793cb5..9563bc08f 100644
--- a/src/pokemon/pokemon_summary_screen.c
+++ b/src/pokemon/pokemon_summary_screen.c
@@ -124,10 +124,10 @@ extern struct MusicPlayerInfo gMPlay_BGM;
extern u8 gUnknown_020384F0;
extern u8 gUnknown_08208238[];
extern u16 gUnknown_030041B8;
-extern u16 gUnknown_03004280;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_030042C0;
-extern u16 gUnknown_03004288;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG2_X;
extern u16 gUnknown_030041B0;
extern TaskFunc gUnknown_03005CF0;
extern struct Sprite *gUnknown_020384F4;
@@ -582,10 +582,10 @@ void sub_809D844(void)
void sub_809D85C(void)
{
- REG_BG1HOFS = gUnknown_030042C0;
- REG_BG1VOFS = gUnknown_030041B4;
- REG_BG2HOFS = gUnknown_03004288;
- REG_BG2VOFS = gUnknown_03004280;
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
REG_BG3HOFS = gUnknown_030041B0;
REG_BG3VOFS = gUnknown_030041B8;
@@ -868,10 +868,10 @@ static void sub_809DE64(void)
REG_BG2CNT = 0x4A02;
REG_BG3CNT = 0x5C03;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 0;
gUnknown_030041B8 = 0;
@@ -1522,7 +1522,7 @@ static void sub_809EBC4(void)
if (pssData.page != PSS_PAGE_INFO)
{
DrawSummaryScreenNavigationDots();
- gUnknown_030042C0 = 0x100;
+ gBattle_BG1_X = 0x100;
if (pssData.page == PSS_PAGE_SKILLS)
REG_BG1CNT = (REG_BG1CNT & 0xE0FF) + 0x800;
@@ -1547,7 +1547,7 @@ void sub_809EC38(u8 taskId)
{
if (pssData.page != PSS_PAGE_INFO)
{
- gUnknown_03004288 = 0x100;
+ gBattle_BG2_X = 0x100;
}
if (pssData.page == PSS_PAGE_SKILLS)
@@ -1564,7 +1564,7 @@ void sub_809EC38(u8 taskId)
{
if (pssData.page != PSS_PAGE_INFO)
{
- gUnknown_030042C0 = 0x100;
+ gBattle_BG1_X = 0x100;
}
if (pssData.page == PSS_PAGE_SKILLS)
@@ -1583,8 +1583,8 @@ void sub_809EC38(u8 taskId)
case 1:
if (pssData.bgToggle == 0)
{
- int var2 = gUnknown_030042C0 - 0x20;
- gUnknown_030042C0 = var2;
+ int var2 = gBattle_BG1_X - 0x20;
+ gBattle_BG1_X = var2;
if (var2 << 16 == 0)
{
REG_BG1CNT = (REG_BG1CNT & 0xFFFC) + 2;
@@ -1594,8 +1594,8 @@ void sub_809EC38(u8 taskId)
}
else
{
- int var2 = gUnknown_03004288 - 0x20;
- gUnknown_03004288 = var2;
+ int var2 = gBattle_BG2_X - 0x20;
+ gBattle_BG2_X = var2;
if (var2 << 16 == 0)
{
REG_BG1CNT = (REG_BG1CNT & 0xFFFC) + 1;
@@ -1663,12 +1663,12 @@ void sub_809EE74(u8 taskId)
var1 = pssData.bgToggle;
if (var1 == 0)
{
- gUnknown_03004288 = pssData.bgToggle;
+ gBattle_BG2_X = pssData.bgToggle;
taskData[0]++;
}
else
{
- gUnknown_030042C0 = 0;
+ gBattle_BG1_X = 0;
taskData[0]++;
}
break;
@@ -1705,8 +1705,8 @@ void sub_809EE74(u8 taskId)
case 2:
if (pssData.bgToggle == 0)
{
- int var2 = gUnknown_03004288 + 0x20;
- gUnknown_03004288 = var2;
+ int var2 = gBattle_BG2_X + 0x20;
+ gBattle_BG2_X = var2;
if ((var2 << 16) == 0x1000000)
{
taskData[0]++;
@@ -1714,8 +1714,8 @@ void sub_809EE74(u8 taskId)
}
else
{
- int var2 = gUnknown_030042C0 + 0x20;
- gUnknown_030042C0 = var2;
+ int var2 = gBattle_BG1_X + 0x20;
+ gBattle_BG1_X = var2;
if ((var2 << 16) == 0x1000000)
{
taskData[0]++;
diff --git a/src/rom3.c b/src/rom3.c
index dd520a839..cdc66989c 100644
--- a/src/rom3.c
+++ b/src/rom3.c
@@ -35,7 +35,7 @@ extern u8 gNoOfAllBanks;
extern u16 gBattlePartyID[];
extern u8 gBanksBySide[];
extern u16 gCurrentMove;
-extern u16 gUnknown_02024BE8;
+extern u16 gChosenMove;
extern u16 gLastUsedItem;
extern u8 gLastUsedAbility;
extern u8 gBankAttacker;
@@ -80,7 +80,7 @@ void setup_poochyena_battle(void)
}
sub_800B858();
gBattleExecBuffer = 0;
- battle_anim_clear_some_data();
+ ClearBattleAnimationVars();
ClearBattleMonForms();
BattleAI_HandleItemUseBeforeAISetup();
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
@@ -745,7 +745,7 @@ void EmitPrintString(u8 a, u16 stringID)
stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
- stringInfo->lastMove = gUnknown_02024BE8;
+ stringInfo->lastMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility;
stringInfo->scrActive = BATTLE_STRUCT->scriptingActive;
@@ -777,7 +777,7 @@ void EmitPrintStringPlayerOnly(u8 a, u16 stringID)
stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
stringInfo->currentMove = gCurrentMove;
- stringInfo->lastMove = gUnknown_02024BE8;
+ stringInfo->lastMove = gChosenMove;
stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility;
stringInfo->scrActive = BATTLE_STRUCT->scriptingActive;
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index 347f113c3..cf57f8823 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -28,7 +28,7 @@
#define gBattleMonPartyPositions gBattlePartyID
#define gCastformElevations gUnknownCastformData_0837F5A8
#define gCastformBackSpriteYCoords gUnknown_0837F5AC
-#define gTransformPersonalities gPID_perBank
+#define gTransformPersonalities gTransformedPersonalities
#define gBattleMonSprites gObjectBankIDs
@@ -86,16 +86,16 @@ extern u16 gBattleMonPartyPositions[];
extern u16 gBattleTypeFlags;
extern u32 gTransformPersonalities[NUM_BATTLE_SLOTS];
extern u8 gBattleMonForms[NUM_BATTLE_SLOTS];
-extern u16 gUnknown_0202F7CA[];
+extern u16 gAnimSpeciesByBanks[];
extern u8 gBattleMonSprites[NUM_BATTLE_SLOTS];
-extern u8 gBattleAnimBankAttacker;
-extern u8 gBattleAnimBankTarget;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
extern s16 gBattleAnimArgs[8];
extern u8 gBanksBySide[NUM_BATTLE_SLOTS];
extern u8 gNoOfAllBanks; // gNumBattleMons?
extern struct OamMatrix gOamMatrices[];
extern struct Struct_2017810 unk_2017810[];
-extern u8 gHappinessMoveAnim;
+extern u8 gAnimFriendship;
extern u8 UpdateMonIconFrame(struct Sprite *sprite);
@@ -168,12 +168,12 @@ const struct SpriteSheet gUnknown_0837F5E0[] = {
};
-u8 sub_8077ABC(u8 slot, u8 a2) {
+u8 GetBankPosition(u8 slot, u8 a2) {
u8 var;
u16 species;
struct TransformStatus *transform;
- if (NotInBattle()) {
+ if (IsContest()) {
if (a2 == 3 && slot == 3) {
a2 = 1;
}
@@ -189,7 +189,7 @@ u8 sub_8077ABC(u8 slot, u8 a2) {
case 3:
case 4:
default:
- if (NotInBattle()) {
+ if (IsContest()) {
if (ewram19348.unk4 & 1) {
species = ewram19348.unk2;
} else {
@@ -229,9 +229,9 @@ u8 sub_8077BFC(u8 slot, u16 species) {
u8 ret;
u16 var;
- if (!GetBankSide(slot) || NotInBattle()) {
+ if (!GetBankSide(slot) || IsContest()) {
if (species == SPECIES_UNOWN) {
- if (NotInBattle()) {
+ if (IsContest()) {
if (ewram19348.unk4 & 1) {
personality = ewram19348.unk10;
} else {
@@ -288,7 +288,7 @@ u8 sub_8077BFC(u8 slot, u16 species) {
u8 sub_8077DD8(u8 slot, u16 species) {
u8 ret = 0;
if (GetBankSide(slot) == 1) {
- if (!NotInBattle()) {
+ if (!IsContest()) {
if (species == SPECIES_CASTFORM) {
ret = gCastformElevations[gBattleMonForms[slot]];
} else if (species > NUM_SPECIES) {
@@ -304,7 +304,7 @@ u8 sub_8077DD8(u8 slot, u16 species) {
u8 sub_8077E44(u8 slot, u16 species, u8 a3) {
u16 offset;
u8 y;
- if (GetBankSide(slot) == 0 || NotInBattle()) {
+ if (GetBankSide(slot) == 0 || IsContest()) {
offset = sub_8077BFC(slot, species);
} else {
offset = sub_8077BFC(slot, species);
@@ -324,7 +324,7 @@ u8 sub_8077EE4(u8 slot, u8 a2) {
u16 species;
struct TransformStatus *transform;
if (a2 == 3 || a2 == 4) {
- if (NotInBattle()) {
+ if (IsContest()) {
if (ewram19348.unk4 & 1) {
species = ewram19348.unk2;
} else {
@@ -333,7 +333,7 @@ u8 sub_8077EE4(u8 slot, u8 a2) {
} else {
transform = &eTransformStatuses[slot];
if (!transform->species) {
- species = gUnknown_0202F7CA[slot];
+ species = gAnimSpeciesByBanks[slot];
} else {
species = transform->species;
}
@@ -344,20 +344,20 @@ u8 sub_8077EE4(u8 slot, u8 a2) {
return sub_8077E44(slot, species, 0);
}
} else {
- return sub_8077ABC(slot, a2);
+ return GetBankPosition(slot, a2);
}
}
u8 sub_8077F68(u8 slot) {
- return sub_8077ABC(slot, 4);
+ return GetBankPosition(slot, 4);
}
u8 sub_8077F7C(u8 slot) {
u16 var;
if (GetBankSide(slot)) {
- var = sub_8077ABC(slot, 1) + 16;
+ var = GetBankPosition(slot, 1) + 16;
} else {
- var = sub_8077ABC(slot, 1) + 17;
+ var = GetBankPosition(slot, 1) + 17;
}
return var;
}
@@ -366,8 +366,8 @@ u8 sub_8077FC0(u8 slot) {
u16 var;
u8 r6;
struct TransformStatus *transform;
- r6 = sub_8077ABC(slot, 1);
- if (!NotInBattle()) {
+ r6 = GetBankPosition(slot, 1);
+ if (!IsContest()) {
if (GetBankSide(slot)) {
transform = &eTransformStatuses[slot];
if (!transform->species) {
@@ -392,29 +392,29 @@ u8 sub_8077FC0(u8 slot) {
u8 GetAnimBankSpriteId(u8 whichBank) {
u8 *sprites;
- if (whichBank == ANIM_BANK_ATK) {
- if (AnimBankSpriteExists(gBattleAnimBankAttacker)) {
+ if (whichBank == ANIM_BANK_ATTACKER) {
+ if (IsBankSpritePresent(gAnimBankAttacker)) {
sprites = gBattleMonSprites;
- return sprites[gBattleAnimBankAttacker];
+ return sprites[gAnimBankAttacker];
} else {
return 0xff;
}
- } else if (whichBank == ANIM_BANK_DEF) {
- if (AnimBankSpriteExists(gBattleAnimBankTarget)) {
+ } else if (whichBank == ANIM_BANK_TARGET) {
+ if (IsBankSpritePresent(gAnimBankTarget)) {
sprites = gBattleMonSprites;
- return sprites[gBattleAnimBankTarget];
+ return sprites[gAnimBankTarget];
} else {
return 0xff;
}
} else if (whichBank == ANIM_BANK_ATK_PARTNER) {
- if (!IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2)) {
+ if (!IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2)) {
return 0xff;
} else {
- return gBattleMonSprites[gBattleAnimBankAttacker ^ 2];
+ return gBattleMonSprites[gAnimBankAttacker ^ 2];
}
} else {
- if (IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2)) {
- return gBattleMonSprites[gBattleAnimBankTarget ^ 2];
+ if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2)) {
+ return gBattleMonSprites[gAnimBankTarget ^ 2];
} else {
return 0xff;
}
@@ -567,8 +567,8 @@ void sub_80783D0(struct Sprite *sprite) {
void unref_sub_8078414(struct Sprite *sprite) {
sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
sprite->callback = sub_80782F8;
}
@@ -613,14 +613,14 @@ void sub_8078504(struct Sprite *sprite) {
void move_anim_8074EE0(struct Sprite *sprite) {
FreeSpriteOamMatrix(sprite);
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void unref_sub_8078588(struct Sprite *sprite) {
sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
- sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->callback = sub_80782F8;
}
@@ -644,7 +644,7 @@ void sub_8078600(struct Sprite *sprite) {
void sub_807861C(struct Sprite *sprite) {
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
void sub_8078634(u8 task) {
@@ -654,19 +654,19 @@ void sub_8078634(u8 task) {
}
void sub_8078650(struct Sprite *sprite) {
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
}
void sub_807867C(struct Sprite *sprite, s16 a2) {
- u16 v1 = sub_8077ABC(gBattleAnimBankAttacker, 0);
- u16 v2 = sub_8077ABC(gBattleAnimBankTarget, 0);
+ u16 v1 = GetBankPosition(gAnimBankAttacker, 0);
+ u16 v2 = GetBankPosition(gAnimBankTarget, 0);
if (v1 > v2) {
sprite->pos1.x -= a2;
} else if (v1 < v2) {
sprite->pos1.x += a2;
} else {
- if (GetBankSide(gBattleAnimBankAttacker)) {
+ if (GetBankSide(gAnimBankAttacker)) {
sprite->pos1.x -= a2;
} else {
sprite->pos1.x += a2;
@@ -700,8 +700,8 @@ void oamt_add_pos2_onto_pos1(struct Sprite *sprite) {
void sub_8078764(struct Sprite *sprite, u8 a2) {
if (!a2) {
- sprite->pos1.x = sub_8077EE4(gBattleAnimBankTarget, 0);
- sprite->pos1.y = sub_8077EE4(gBattleAnimBankTarget, 1);
+ sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 0);
+ sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 1);
}
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
@@ -709,11 +709,11 @@ void sub_8078764(struct Sprite *sprite, u8 a2) {
void sub_80787B0(struct Sprite *sprite, u8 a2) {
if (!a2) {
- sprite->pos1.x = sub_8077EE4(gBattleAnimBankAttacker, 0);
- sprite->pos1.y = sub_8077EE4(gBattleAnimBankAttacker, 1);
+ sprite->pos1.x = sub_8077EE4(gAnimBankAttacker, 0);
+ sprite->pos1.y = sub_8077EE4(gAnimBankAttacker, 1);
} else {
- sprite->pos1.x = sub_8077EE4(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077EE4(gBattleAnimBankAttacker, 3);
+ sprite->pos1.x = sub_8077EE4(gAnimBankAttacker, 2);
+ sprite->pos1.y = sub_8077EE4(gAnimBankAttacker, 3);
}
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
@@ -737,12 +737,12 @@ u8 GetBankByPlayerAI(u8 slot) {
return i;
}
-bool8 AnimBankSpriteExists(u8 slot) {
- if (NotInBattle()) {
- if (gBattleAnimBankAttacker == slot) {
+bool8 IsBankSpritePresent(u8 slot) {
+ if (IsContest()) {
+ if (gAnimBankAttacker == slot) {
return TRUE;
}
- if (gBattleAnimBankTarget == slot) {
+ if (gAnimBankTarget == slot) {
return TRUE;
}
return FALSE;
@@ -768,7 +768,7 @@ bool8 IsDoubleBattle() {
}
void sub_8078914(struct Struct_sub_8078914 *unk) {
- if (NotInBattle()) {
+ if (IsContest()) {
unk->field_0 = (u8 *)0x6008000;
unk->field_4 = (u8 *)0x600f000;
unk->field_8 = 0xe;
@@ -780,11 +780,11 @@ void sub_8078914(struct Struct_sub_8078914 *unk) {
}
void sub_8078954(struct Struct_sub_8078914 *unk) {
- if (NotInBattle()) {
+ if (IsContest()) {
unk->field_0 = (u8 *)0x6008000;
unk->field_4 = (u8 *)0x600f000;
unk->field_8 = 0xe;
- } else if (GetBankIdentity_permutated(gBattleAnimBankAttacker) == 1) {
+ } else if (GetBankIdentity_permutated(gAnimBankAttacker) == 1) {
unk->field_0 = (u8 *)0x6004000;
unk->field_4 = (u8 *)0x600e000;
unk->field_8 = 0x8;
@@ -796,7 +796,7 @@ void sub_8078954(struct Struct_sub_8078914 *unk) {
}
u8 sub_80789BC() {
- if (NotInBattle()) {
+ if (IsContest()) {
return 1;
}
return 2;
@@ -806,7 +806,7 @@ void sub_80789D4(bool8 a1) {
if (!a1) {
BG3CNT.size = 0;
BG3CNT.overflow = 1;
- } else if (NotInBattle()) {
+ } else if (IsContest()) {
BG3CNT.size = 0;
BG3CNT.overflow = 1;
} else {
@@ -1011,7 +1011,7 @@ void obj_id_set_rotscale(u8 sprite, s16 xScale, s16 yScale, u16 rotation) {
}
bool8 sub_8078E38() {
- if (NotInBattle()) {
+ if (IsContest()) {
if (gSprites[GetAnimBankSpriteId(0)].data[2] == 0xc9 /* XXX SPECIES_UNOWN? */) {
return FALSE;
}
@@ -1022,12 +1022,12 @@ bool8 sub_8078E38() {
void sub_8078E70(u8 sprite, u8 a2) {
u8 r7 = gSprites[sprite].data[0];
- if (NotInBattle() || IsAnimBankSpriteVisible(r7)) {
+ if (IsContest() || IsAnimBankSpriteVisible(r7)) {
gSprites[sprite].invisible = FALSE;
}
gSprites[sprite].oam.objMode = a2;
gSprites[sprite].affineAnimPaused = TRUE;
- if (!NotInBattle() && !gSprites[sprite].oam.affineMode) {
+ if (!IsContest() && !gSprites[sprite].oam.affineMode) {
gSprites[sprite].oam.matrixNum = ewram17810[r7].unk6;
}
gSprites[sprite].oam.affineMode = 3;
@@ -1119,41 +1119,41 @@ u32 sub_80791A8(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7) {
u32 var = 0;
u32 shift;
if (a1) {
- if (!NotInBattle()) {
+ if (!IsContest()) {
var = 0xe;
} else {
var = 1 << sub_80789BC();
}
}
if (a2) {
- shift = gBattleAnimBankAttacker + 16;
+ shift = gAnimBankAttacker + 16;
var |= 1 << shift;
}
if (a3) {
- shift = gBattleAnimBankTarget + 16;
+ shift = gAnimBankTarget + 16;
var |= 1 << shift;
}
if (a4) {
- if (IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2)) {
- shift = (gBattleAnimBankAttacker ^ 2) + 16;
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2)) {
+ shift = (gAnimBankAttacker ^ 2) + 16;
var |= 1 << shift;
}
}
if (a5) {
- if (IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2)) {
- shift = (gBattleAnimBankTarget ^ 2) + 16;
+ if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2)) {
+ shift = (gAnimBankTarget ^ 2) + 16;
var |= 1 << shift;
}
}
if (a6) {
- if (!NotInBattle()) {
+ if (!IsContest()) {
var |= 0x100;
} else {
var |= 0x4000;
}
}
if (a7) {
- if (!NotInBattle()) {
+ if (!IsContest()) {
var |= 0x200;
}
}
@@ -1163,7 +1163,7 @@ u32 sub_80791A8(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7) {
u32 sub_80792C0(u8 a1, u8 a2, u8 a3, u8 a4) {
u32 var = 0;
u32 shift;
- if (NotInBattle()) {
+ if (IsContest()) {
if (a1) {
var |= 1 << 18;
return var;
@@ -1238,24 +1238,24 @@ void sub_807941C(struct Sprite *sprite) {
v2 = 1;
}
sub_80787B0(sprite, v1);
- if (GetBankSide(gBattleAnimBankAttacker)) {
+ if (GetBankSide(gAnimBankAttacker)) {
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, v2) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, v2) + gBattleAnimArgs[3];
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80794A8(struct Sprite *sprite) {
sub_80787B0(sprite, 1);
- if (GetBankSide(gBattleAnimBankAttacker)) {
+ if (GetBankSide(gAnimBankAttacker)) {
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
sub_80786EC(sprite);
sprite->callback = sub_8079518;
@@ -1263,7 +1263,7 @@ void sub_80794A8(struct Sprite *sprite) {
void sub_8079518(struct Sprite *sprite) {
if (sub_8078718(sprite)) {
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -1278,20 +1278,20 @@ void sub_8079534(struct Sprite *sprite) {
}
if (!gBattleAnimArgs[5]) {
sub_80787B0(sprite, r4);
- slot = gBattleAnimBankAttacker;
+ slot = gAnimBankAttacker;
} else {
sub_8078764(sprite, r4);
- slot = gBattleAnimBankTarget;
+ slot = gAnimBankTarget;
}
- if (GetBankSide(gBattleAnimBankAttacker)) {
+ if (GetBankSide(gAnimBankAttacker)) {
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sub_8078764(sprite, r4);
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = sub_8077ABC(slot, 2) + gBattleAnimArgs[2];
- sprite->data[4] = sub_8077ABC(slot, r7) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBankPosition(slot, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(slot, r7) + gBattleAnimArgs[3];
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8 a1) {
@@ -1524,7 +1524,7 @@ u16 sub_8079B10(u8 sprite) {
u16 i;
for (i = 0; i < (sizeof(gBattleMonSprites) / sizeof(u8)); i++) {
if (gBattleMonSprites[i] == sprite) {
- if (NotInBattle()) {
+ if (IsContest()) {
species = ewram19348.unk0;
return gMonBackPicCoords[species].y_offset;
} else {
@@ -1596,11 +1596,11 @@ u8 sub_8079C74(struct Task *task) {
void sub_8079CEC(u8 task) {
u16 v1;
- if (gHappinessMoveAnim <= 30) {
+ if (gAnimFriendship <= 30) {
v1 = 0;
- } else if (gHappinessMoveAnim <= 100) {
+ } else if (gAnimFriendship <= 100) {
v1 = 1;
- } else if (gHappinessMoveAnim <= 200) {
+ } else if (gAnimFriendship <= 200) {
v1 = 2;
} else {
v1 = 3;
@@ -1610,17 +1610,17 @@ void sub_8079CEC(u8 task) {
}
void unref_sub_8079D20(u8 priority) {
- if (IsAnimBankSpriteVisible(gBattleAnimBankTarget)) {
- gSprites[gBattleMonSprites[gBattleAnimBankTarget]].oam.priority = priority;
+ if (IsAnimBankSpriteVisible(gAnimBankTarget)) {
+ gSprites[gBattleMonSprites[gAnimBankTarget]].oam.priority = priority;
}
- if (IsAnimBankSpriteVisible(gBattleAnimBankAttacker)) {
- gSprites[gBattleMonSprites[gBattleAnimBankAttacker]].oam.priority = priority;
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker)) {
+ gSprites[gBattleMonSprites[gAnimBankAttacker]].oam.priority = priority;
}
- if (IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2)) {
- gSprites[gBattleMonSprites[gBattleAnimBankTarget ^ 2]].oam.priority = priority;
+ if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2)) {
+ gSprites[gBattleMonSprites[gAnimBankTarget ^ 2]].oam.priority = priority;
}
- if (IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2)) {
- gSprites[gBattleMonSprites[gBattleAnimBankAttacker ^ 2]].oam.priority = priority;
+ if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2)) {
+ gSprites[gBattleMonSprites[gAnimBankAttacker ^ 2]].oam.priority = priority;
}
}
@@ -1637,7 +1637,7 @@ void sub_8079E24() {
u8 sub_8079E90(u8 slot) {
u8 status;
u8 ret;
- if (NotInBattle()) {
+ if (IsContest()) {
if (slot == 2) {
return 30;
} else {
@@ -1660,7 +1660,7 @@ u8 sub_8079E90(u8 slot) {
u8 sub_8079ED4(u8 slot) {
u8 status = GetBankIdentity(slot);
- if (NotInBattle()) {
+ if (IsContest()) {
return 2;
}
if (status == 0 || status == 3) {
@@ -1672,7 +1672,7 @@ u8 sub_8079ED4(u8 slot) {
u8 GetBankIdentity_permutated(u8 slot) {
u8 status;
- if (!NotInBattle()) {
+ if (!IsContest()) {
status = GetBankIdentity(slot);
if (status == 0 || status == 3) {
return 2;
@@ -1728,7 +1728,7 @@ u8 sub_8079F44(u16 species, u8 isBackpic, u8 a3, s16 a4, s16 a5, u8 a6, u32 a7,
} else {
sprite = CreateSprite(&gSpriteTemplate_837F5B0[a3], a4, a5 + gMonBackPicCoords[species].y_offset, a6);
}
- if (NotInBattle()) {
+ if (IsContest()) {
gSprites[sprite].affineAnims = gSpriteAffineAnimTable_81E7C18;
StartSpriteAffineAnim(&gSprites[sprite], 0);
}
@@ -1747,7 +1747,7 @@ int sub_807A100(u8 slot, u8 a2) {
int ret;
const struct MonCoords *coords;
struct TransformStatus *transform;
- if (NotInBattle()) {
+ if (IsContest()) {
if (ewram19348.unk4 & 1) {
species = ewram19348.unk2;
personality = ewram19348.unk10;
@@ -1826,15 +1826,15 @@ int sub_807A100(u8 slot, u8 a2) {
case 1:
return (coords->coords >> 4) * 8;
case 4:
- return sub_8077ABC(slot, 2) - ((coords->coords >> 4) * 4);
+ return GetBankPosition(slot, 2) - ((coords->coords >> 4) * 4);
case 5:
- return sub_8077ABC(slot, 2) + ((coords->coords >> 4) * 4);
+ return GetBankPosition(slot, 2) + ((coords->coords >> 4) * 4);
case 2:
- return sub_8077ABC(slot, 3) - ((coords->coords & 0xf) * 4);
+ return GetBankPosition(slot, 3) - ((coords->coords & 0xf) * 4);
case 3:
- return sub_8077ABC(slot, 3) + ((coords->coords & 0xf) * 4);
+ return GetBankPosition(slot, 3) + ((coords->coords & 0xf) * 4);
case 6:
- ret = sub_8077ABC(slot, 1) + 0x1f;
+ ret = GetBankPosition(slot, 1) + 0x1f;
return ret - coords->y_offset;
default:
return 0;
@@ -1852,11 +1852,11 @@ void sub_807A3FC(u8 slot, u8 a2, s16 *a3, s16 *a4) {
v1 = 2;
v2 = 3;
}
- v3 = sub_8077ABC(slot, v1);
- v4 = sub_8077ABC(slot, v2);
- if (IsDoubleBattle() && !NotInBattle()) {
- v5 = sub_8077ABC(slot ^ 2, v1);
- v6 = sub_8077ABC(slot ^ 2, v2);
+ v3 = GetBankPosition(slot, v1);
+ v4 = GetBankPosition(slot, v2);
+ if (IsDoubleBattle() && !IsContest()) {
+ v5 = GetBankPosition(slot ^ 2, v1);
+ v6 = GetBankPosition(slot ^ 2, v2);
} else {
v5 = v3;
v6 = v4;
@@ -1878,7 +1878,7 @@ u8 sub_807A4A0(int a1, u8 sprite, int a3) {
void sub_807A544(struct Sprite *sprite) {
sub_8078650(sprite);
- if (GetBankSide(gBattleAnimBankAttacker)) {
+ if (GetBankSide(gAnimBankAttacker)) {
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
sprite->hFlip = TRUE;
@@ -1895,7 +1895,7 @@ void sub_807A544(struct Sprite *sprite) {
}
void sub_807A5C4(struct Sprite *sprite) {
- if (GetBankSide(gBattleAnimBankAttacker)) {
+ if (GetBankSide(gAnimBankAttacker)) {
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] *= -1;
} else {
@@ -1913,14 +1913,14 @@ void sub_807A5C4(struct Sprite *sprite) {
void sub_807A63C(struct Sprite *sprite) {
sub_8078650(sprite);
- if (GetBankSide(gBattleAnimBankAttacker)) {
+ if (GetBankSide(gAnimBankAttacker)) {
sprite->pos1.x -= gBattleAnimArgs[0];
} else {
sprite->pos1.x += gBattleAnimArgs[0];
}
sprite->pos1.y += gBattleAnimArgs[1];
sprite->callback = sub_8078600;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_807A69C(u8 taskId) {
@@ -1928,7 +1928,7 @@ void sub_807A69C(u8 taskId) {
u16 dest;
struct Task *task = &gTasks[taskId];
task->data[0] = GetAnimBankSpriteId(0);
- task->data[1] = (GetBankSide(gBattleAnimBankAttacker)) ? -8 : 8;
+ task->data[1] = (GetBankSide(gAnimBankAttacker)) ? -8 : 8;
task->data[2] = 0;
task->data[3] = 0;
gSprites[task->data[0]].pos2.x -= task->data[0];
@@ -1937,7 +1937,7 @@ void sub_807A69C(u8 taskId) {
dest = (task->data[4] + 0x10) * 0x10;
src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10;
- task->data[6] = sub_8079E90(gBattleAnimBankAttacker);
+ task->data[6] = sub_8079E90(gAnimBankAttacker);
if (task->data[6] == 20 || task->data[6] == 40) {
task->data[6] = 2;
} else {
@@ -1998,9 +1998,9 @@ void sub_807A8D4(struct Sprite *sprite) {
}
void sub_807A908(struct Sprite *sprite) {
- sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
- if (!GetBankSide(gBattleAnimBankAttacker)) {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ if (!GetBankSide(gAnimBankAttacker)) {
sprite->data[0] = 5;
} else {
sprite->data[0] = -10;
@@ -2018,7 +2018,7 @@ void sub_807A960(struct Sprite *sprite) {
sprite->data[1]++;
}
if ((sprite->pos1.y + sprite->pos2.y) < -32) {
- move_anim_8072740(sprite);
+ DestroyAnimSprite(sprite);
}
}
@@ -2027,7 +2027,7 @@ void sub_807A9BC(struct Sprite *sprite) {
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4];
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5];
- if (!GetBankSide(gBattleAnimBankTarget)) {
+ if (!GetBankSide(gAnimBankTarget)) {
x = (u16)gBattleAnimArgs[4] + 30;
sprite->pos1.x += x;
sprite->pos1.y = gBattleAnimArgs[5] - 20;
@@ -2037,5 +2037,5 @@ void sub_807A9BC(struct Sprite *sprite) {
sprite->pos1.y = gBattleAnimArgs[5] - 80;
}
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/scene/berry_blender.c b/src/scene/berry_blender.c
index d147d11ce..53308e856 100644
--- a/src/scene/berry_blender.c
+++ b/src/scene/berry_blender.c
@@ -200,7 +200,7 @@ void sub_80A6978(void);
u8 sub_80A7DEC(u8 berryId, u8 x, u8 y, bool8 animate);
void sub_814A880(u8 a1, u8 a2);
u8 sub_814A5C0(u8 a1, u16 a2, u8 a3, u16 a4, u8 a5);
-s8 sub_810CA00(void);
+s8 GetFirstFreePokeblockSlot(void);
bool8 sub_810CA34(struct Pokeblock *pokeblock);
#ifdef GERMAN
extern void de_sub_8073110();
@@ -933,7 +933,7 @@ static void sub_804E4FC(void)
REG_BG1VOFS = 0;
}
-void sub_804E538(void)
+void DoBerryBlending(void)
{
u8* field6F; //this temp value is needed to match
@@ -2621,7 +2621,7 @@ static void sub_8050954(void)
gBerryBlenderData->field_7C = 2;
gSendCmd[1] = 0x9999;
}
- else if (sub_810CA00() == -1)
+ else if (GetFirstFreePokeblockSlot() == -1)
{
gBerryBlenderData->field_7C = 3;
gSendCmd[1] = 0xAAAA;
@@ -2816,7 +2816,7 @@ static void sub_8050E30(void)
if (!gPaletteFade.active)
{
if (gBerryBlenderData->field_70[0] == 0x2222)
- SetMainCallback2(sub_804E538);
+ SetMainCallback2(DoBerryBlending);
else
{
gBerryBlenderData->framesToWait = 0;
@@ -2880,7 +2880,7 @@ static void sub_80510E8(void)
if (!gPaletteFade.active)
{
if (gBerryBlenderData->field_7C == 0)
- SetMainCallback2(sub_804E538);
+ SetMainCallback2(DoBerryBlending);
else
SetMainCallback2(c2_exit_to_overworld_1_continue_scripts_restart_music);
}
diff --git a/src/scene/evolution_scene.c b/src/scene/evolution_scene.c
index e0b42e1c7..f307f5979 100644
--- a/src/scene/evolution_scene.c
+++ b/src/scene/evolution_scene.c
@@ -67,10 +67,10 @@ bool32 IsHMMove2(u16 move);
extern struct Window gUnknown_03004210;
extern u16 gUnknown_030042A4;
extern u16 gUnknown_030042A0;
-extern u16 gUnknown_030042C0;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_03004288;
-extern u16 gUnknown_03004280;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
extern u16 gUnknown_030041B0;
extern u16 gUnknown_030041B8;
extern u8 gBattleTerrain;
@@ -202,10 +202,10 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 256;
gUnknown_030041B8 = 0;
@@ -310,10 +310,10 @@ static void CB2_EvolutionSceneLoadGraphics(void)
ResetPaletteFade();
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 256;
gUnknown_030041B8 = 0;
@@ -364,10 +364,10 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
gReservedSpritePaletteCount = 4;
gUnknown_030042A4 = 0;
gUnknown_030042A0 = 0;
- gUnknown_030042C0 = 0;
- gUnknown_030041B4 = 0;
- gUnknown_03004288 = 0;
- gUnknown_03004280 = 0;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ gBattle_BG2_X = 0;
+ gBattle_BG2_Y = 0;
gUnknown_030041B0 = 256;
gUnknown_030041B8 = 0;
gMain.state++;
@@ -3925,10 +3925,10 @@ static void VBlankCB_EvolutionScene(void)
REG_BG0CNT = BGCNT_SCREENBASE(24) | BGCNT_16COLOR | BGCNT_TXT256x256 | BGCNT_AFF512x512 | BGCNT_PRIORITY(3); // 0x9803
REG_BG0HOFS = gUnknown_030042A4;
REG_BG0VOFS = gUnknown_030042A0;
- REG_BG1HOFS = gUnknown_030042C0;
- REG_BG1VOFS = gUnknown_030041B4;
- REG_BG2HOFS = gUnknown_03004288;
- REG_BG2VOFS = gUnknown_03004280;
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
REG_BG3HOFS = gUnknown_030041B0;
REG_BG3VOFS = gUnknown_030041B8;
LoadOam();
@@ -3941,10 +3941,10 @@ static void VBlankCB_TradeEvolutionScene(void)
{
REG_BG0HOFS = gUnknown_030042A4;
REG_BG0VOFS = gUnknown_030042A0;
- REG_BG1HOFS = gUnknown_030042C0;
- REG_BG1VOFS = gUnknown_030041B4;
- REG_BG2HOFS = gUnknown_03004288;
- REG_BG2VOFS = gUnknown_03004280;
+ REG_BG1HOFS = gBattle_BG1_X;
+ REG_BG1VOFS = gBattle_BG1_Y;
+ REG_BG2HOFS = gBattle_BG2_X;
+ REG_BG2VOFS = gBattle_BG2_Y;
REG_BG3HOFS = gUnknown_030041B0;
REG_BG3VOFS = gUnknown_030041B8;
LoadOam();
diff --git a/src/scene/title_screen.c b/src/scene/title_screen.c
index f158500fe..26fe088d5 100644
--- a/src/scene/title_screen.c
+++ b/src/scene/title_screen.c
@@ -41,8 +41,8 @@
extern u8 gReservedSpritePaletteCount;
extern struct MusicPlayerInfo gMPlay_BGM;
-extern u16 gUnknown_030041B4;
-extern u16 gUnknown_030042C0;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG1_X;
extern const u8 gUnknown_08E9D8CC[];
extern const u16 gUnknown_08E9F624[];
extern const u8 gUnknown_08E9F7E4[];
@@ -602,7 +602,7 @@ static void VBlankCB(void)
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
- REG_BG1VOFS = gUnknown_030041B4;
+ REG_BG1VOFS = gBattle_BG1_Y;
}
@@ -836,8 +836,8 @@ static void Task_TitleScreenPhase3(u8 taskId)
if (gTasks[taskId].tCounter & 1)
{
gTasks[taskId].data[4]++;
- gUnknown_030041B4 = gTasks[taskId].data[4];
- gUnknown_030042C0 = 0;
+ gBattle_BG1_Y = gTasks[taskId].data[4];
+ gBattle_BG1_X = 0;
}
UpdateLegendaryMarkingColor(gTasks[taskId].tCounter);
if ((gMPlay_BGM.status & 0xFFFF) == 0)
diff --git a/src/script_pokemon_util_80C4BF0.c b/src/script_pokemon_util_80C4BF0.c
index fc94b1b01..f397e5ebb 100644
--- a/src/script_pokemon_util_80C4BF0.c
+++ b/src/script_pokemon_util_80C4BF0.c
@@ -53,11 +53,11 @@ extern u8 gContestFinalStandings[];
extern s16 gUnknown_02038670[];
extern s16 gUnknown_02038678[];
-void sub_80C4BF0(void)
+void SetContestTrainerGfxIds(void)
{
- gSaveBlock1.vars[0x10] = gContestMons[0].trainerGfxId;
- gSaveBlock1.vars[0x11] = gContestMons[1].trainerGfxId;
- gSaveBlock1.vars[0x12] = gContestMons[2].trainerGfxId;
+ gSaveBlock1.vars[VAR_OBJ_GFX_ID_0 - VARS_START] = gContestMons[0].trainerGfxId;
+ gSaveBlock1.vars[VAR_OBJ_GFX_ID_1 - VARS_START] = gContestMons[1].trainerGfxId;
+ gSaveBlock1.vars[VAR_OBJ_GFX_ID_2 - VARS_START] = gContestMons[2].trainerGfxId;
}
void sub_80C4C28(void)
diff --git a/src/script_pokemon_util_80F99CC.c b/src/script_pokemon_util_80F99CC.c
index b58363d31..df83d3e2d 100644
--- a/src/script_pokemon_util_80F99CC.c
+++ b/src/script_pokemon_util_80F99CC.c
@@ -39,7 +39,7 @@ void sub_80F99CC(void)
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
}
-void sub_80F9A0C(void)
+void SelectMonForNPCTrade(void)
{
u8 taskId;
@@ -49,7 +49,7 @@ void sub_80F9A0C(void)
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
}
-void sub_80F9A4C(void)
+void SelectMoveTutorMon(void)
{
u8 taskId;
@@ -272,7 +272,7 @@ void HandleMoveTutorPartyMenu(u8 var)
}
}
-void sub_80F9EEC(void)
+void SelectMove(void)
{
ShowSelectMovePokemonSummaryScreen(&gPlayerParty[0], gSpecialVar_0x8004, gPlayerPartyCount - 1, c2_exit_to_overworld_2_switch, 0);
UNK_2018000_STRUCT.unk8 = 3;
@@ -321,7 +321,7 @@ void sub_80F9FDC(struct Pokemon *pkmn, u8 moveIndex1, u8 moveIndex2)
SetMonData(pkmn, MON_DATA_PP_BONUSES, &bonuses);
}
-void sub_80FA0DC(void)
+void DeleteMonMove(void)
{
u16 i;
@@ -332,7 +332,7 @@ void sub_80FA0DC(void)
sub_80F9FDC(&gPlayerParty[gSpecialVar_0x8004], i, i + 1);
}
-void sub_80FA148(void)
+void IsSelectedMonEgg(void)
{
struct Pokemon *party = &gPlayerParty[gSpecialVar_0x8004];
gSpecialVar_Result = 0;
diff --git a/src/unknown_task.c b/src/unknown_task.c
index 0cc59fc66..c9ba95d42 100644
--- a/src/unknown_task.c
+++ b/src/unknown_task.c
@@ -8,13 +8,13 @@ static void sub_80896F4(void);
static void sub_8089714(void);
extern u16 gUnknown_030041B0;
-extern u16 gUnknown_030041B4;
+extern u16 gBattle_BG1_Y;
extern u16 gUnknown_030041B8;
-extern u16 gUnknown_03004280;
-extern u16 gUnknown_03004288;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG2_X;
extern u16 gUnknown_030042A0;
extern u16 gUnknown_030042A4;
-extern u16 gUnknown_030042C0;
+extern u16 gBattle_BG1_X;
extern u8 gUnknown_0202FFA4;
@@ -125,16 +125,16 @@ static void task00_for_dp12(u8 taskId)
value = gUnknown_030042A0;
break;
case 0x4:
- value = gUnknown_030042C0;
+ value = gBattle_BG1_X;
break;
case 0x6:
- value = gUnknown_030041B4;
+ value = gBattle_BG1_Y;
break;
case 0x8:
- value = gUnknown_03004288;
+ value = gBattle_BG2_X;
break;
case 0xA:
- value = gUnknown_03004280;
+ value = gBattle_BG2_Y;
break;
case 0xC:
value = gUnknown_030041B0;
diff --git a/sym_common.txt b/sym_common.txt
index e271074d4..87b411ff4 100644
--- a/sym_common.txt
+++ b/sym_common.txt
@@ -11,7 +11,7 @@
gUnknown_030041B0: @ 30041B0
.space 0x4
-gUnknown_030041B4: @ 30041B4
+gBattle_BG1_Y: @ 30041B4
.space 0x4
gUnknown_030041B8: @ 30041B8
@@ -23,28 +23,28 @@ gBattleTextBuff1: @ 30041C0
gUnknown_030041D0: @ 30041D0
.space 0x30
-gUnknown_03004200: @ 3004200
+gBattle_WIN1H: @ 3004200
.space 0x10
gUnknown_03004210: @ 3004210
.space 0x30
-gUnknown_03004240: @ 3004240
+gBattle_WIN0V: @ 3004240
.space 0x4
-gUnknown_03004244: @ 3004244
+gBattle_WIN1V: @ 3004244
.space 0xC
gUnknown_03004250: @ 3004250
.space 0x30
-gUnknown_03004280: @ 3004280
+gBattle_BG2_Y: @ 3004280
.space 0x4
gUnknown_03004284: @ 3004284
.space 0x4
-gUnknown_03004288: @ 3004288
+gBattle_BG2_X: @ 3004288
.space 0x4
gBattleTerrain: @ 300428C
@@ -62,10 +62,10 @@ gUnknown_030042A4: @ 30042A4
gBattleTextBuff3: @ 30042B0
.space 0x10
-gUnknown_030042C0: @ 30042C0
+gBattle_BG1_X: @ 30042C0
.space 0x4
-gUnknown_030042C4: @ 30042C4
+gBattle_WIN0H: @ 30042C4
.space 0xC
gPreBattleCallback1: @ 30042D0
diff --git a/sym_ewram.txt b/sym_ewram.txt
index 3f2ba7660..6f7be47c1 100644
--- a/sym_ewram.txt
+++ b/sym_ewram.txt
@@ -110,7 +110,7 @@ gUnknown_02024BE5: @ 2024BE5
gCurrentMove: @ 2024BE6
.space 0x2
-gUnknown_02024BE8: @ 2024BE8
+gChosenMove: @ 2024BE8
.space 0x2
gRandomMove: @ 2024BEA
@@ -281,7 +281,7 @@ gBankInMenu: @ 2024E6C
gDoingBattleAnim: @ 2024E6D
.space 0x3
-gPID_perBank: @ 2024E70
+gTransformedPersonalities: @ 2024E70
.space 0x10
gBattleMovePower: @ 2024E80