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authorcamthesaxman <cameronghall@cox.net>2017-11-26 23:33:31 -0600
committercamthesaxman <cameronghall@cox.net>2017-11-26 23:33:31 -0600
commit5d74d11d3e3047b4b53153365325db9e6999c627 (patch)
treef15fe9425296d4f95d0cd7190d6f19f852fbfe93 /src/battle/anim/perceive.c
parent48ec0941b4ebbe78fe70ef93d205ce52d2de89b2 (diff)
parente6500d12a21e9833e08ad25cc6a76b075cff42dd (diff)
fix merge conflicts
Diffstat (limited to 'src/battle/anim/perceive.c')
-rwxr-xr-xsrc/battle/anim/perceive.c24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/battle/anim/perceive.c b/src/battle/anim/perceive.c
new file mode 100755
index 000000000..27afcbc0c
--- /dev/null
+++ b/src/battle/anim/perceive.c
@@ -0,0 +1,24 @@
+#include "global.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+#include "battle_anim.h"
+#include "sound.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+
+// perceive (shows a sparkle in a set of eyes, usually for heightened perception.)
+// Used in Glare, Tickle, and Scary Face.
+
+void sub_80D2904(struct Sprite* sprite)
+{
+ if (sprite->animEnded)
+ move_anim_8072740(sprite);
+}
+
+void sub_80D2920(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ sprite->callback = sub_80D2904;
+}