diff options
author | camthesaxman <cameronghall@cox.net> | 2017-11-26 23:33:31 -0600 |
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committer | camthesaxman <cameronghall@cox.net> | 2017-11-26 23:33:31 -0600 |
commit | 5d74d11d3e3047b4b53153365325db9e6999c627 (patch) | |
tree | f15fe9425296d4f95d0cd7190d6f19f852fbfe93 /src/battle/anim/slice.c | |
parent | 48ec0941b4ebbe78fe70ef93d205ce52d2de89b2 (diff) | |
parent | e6500d12a21e9833e08ad25cc6a76b075cff42dd (diff) |
fix merge conflicts
Diffstat (limited to 'src/battle/anim/slice.c')
-rwxr-xr-x | src/battle/anim/slice.c | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/src/battle/anim/slice.c b/src/battle/anim/slice.c new file mode 100755 index 000000000..8e33dcb06 --- /dev/null +++ b/src/battle/anim/slice.c @@ -0,0 +1,111 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +static void sub_80CCB00(struct Sprite* sprite); + +// slice (the cutting animation showing as a yellow line drawn diagonally) +// Used in Cut, Fury Cutter, Aerial Ace, and Air Cutter. + +void sub_80CC914(struct Sprite* sprite) +{ + sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1); + if (GetBankSide(gBattleAnimBankTarget) == 0) + sprite->pos1.y += 8; + + sprite->callback = sub_80CCB00; + if (gBattleAnimArgs[2] == 0) + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + else + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->hFlip = 1; + } + + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[1] -= 0x400; + sprite->data[2] += 0x400; + sprite->data[5] = gBattleAnimArgs[2]; + if (sprite->data[5] == 1) + sprite->data[1] = -sprite->data[1]; +} + +void sub_80CC9BC(struct Sprite* sprite) +{ + u8 a; + u8 b; + switch (gBattleAnimArgs[3]) + { + case 1: + a = sub_8077ABC(gBattleAnimBankTarget ^ 2, 0); + b = sub_8077ABC(gBattleAnimBankTarget ^ 2, 1); + break; + case 2: + a = sub_8077ABC(gBattleAnimBankTarget, 0); + b = sub_8077ABC(gBattleAnimBankTarget, 1); + if (IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2)) + { + a = (sub_8077ABC(gBattleAnimBankTarget ^ 2, 0) + a) / 2; + b = (sub_8077ABC(gBattleAnimBankTarget ^ 2, 1) + b) / 2; + } + break; + case 0: + default: + a = sub_8077ABC(gBattleAnimBankTarget, 0); + b = sub_8077ABC(gBattleAnimBankTarget, 1); + break; + } + + sprite->pos1.x = a; + sprite->pos1.y = b; + if (GetBankSide(gBattleAnimBankTarget) == 0) + sprite->pos1.y += 8; + + sprite->callback = sub_80CCB00; + if (gBattleAnimArgs[2] == 0) + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + else + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->hFlip = 1; + } + + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[1] -= 0x400; + sprite->data[2] += 0x400; + sprite->data[5] = gBattleAnimArgs[2]; + if (sprite->data[5] == 1) + sprite->data[1] = -sprite->data[1]; +} + +void sub_80CCB00(struct Sprite* sprite) +{ + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + if (sprite->data[5] == 0) + sprite->data[1] += 0x18; + else + sprite->data[1] -= 0x18; + + sprite->data[2] -= 0x18; + sprite->pos2.x = sprite->data[3] >> 8; + sprite->pos2.y = sprite->data[4] >> 8; + sprite->data[0]++; + if (sprite->data[0] == 20) + { + StoreSpriteCallbackInData(sprite, move_anim_8072740); + sprite->data[0] = 3; + sprite->callback = sub_80782D8; + } +} |