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authorgarak <garakmon@gmail.com>2018-09-25 21:07:02 -0400
committergarak <garakmon@gmail.com>2018-09-25 21:07:02 -0400
commitb2b55baf17bdd7359a1ea571be74e2f57148d685 (patch)
treee247c631eaf8a244fc031677e17ec566762c6da1 /src/battle/anim/splash.c
parentee8652206b2298fe7b5471114753be62b5d1fc8b (diff)
document some battle anims (credit Citron)
Diffstat (limited to 'src/battle/anim/splash.c')
-rw-r--r--src/battle/anim/splash.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/battle/anim/splash.c b/src/battle/anim/splash.c
index c01748953..7e3d08554 100644
--- a/src/battle/anim/splash.c
+++ b/src/battle/anim/splash.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80D07AC(u8 taskId);
+static void AnimTask_SplashStep(u8 taskId);
// splash (splash effect of hopping up and down)
// Used in Splash, Mud Sport, and Sketch.
@@ -21,7 +21,10 @@ const union AffineAnimCmd gSpriteAffineAnim_83D76F4[] =
AFFINEANIMCMD_END,
};
-void sub_80D074C(u8 taskId)
+// Task to facilitate expanding and hopping effect seen in Splash.
+// arg 0: anim battler
+// arg 1: num hops
+void AnimTask_Splash(u8 taskId)
{
struct Task* task = &gTasks[taskId];
if (gBattleAnimArgs[1] == 0)
@@ -37,11 +40,11 @@ void sub_80D074C(u8 taskId)
task->data[3] = 0;
task->data[4] = 0;
sub_80798F4(task, spriteId, &gSpriteAffineAnim_83D76F4);
- task->func = sub_80D07AC;
+ task->func = AnimTask_SplashStep;
}
}
-void sub_80D07AC(u8 taskId)
+void AnimTask_SplashStep(u8 taskId)
{
struct Task* task = &gTasks[taskId];
switch (task->data[1])