diff options
author | garak <garakmon@gmail.com> | 2018-09-25 21:07:02 -0400 |
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committer | garak <garakmon@gmail.com> | 2018-09-25 21:07:02 -0400 |
commit | b2b55baf17bdd7359a1ea571be74e2f57148d685 (patch) | |
tree | e247c631eaf8a244fc031677e17ec566762c6da1 /src | |
parent | ee8652206b2298fe7b5471114753be62b5d1fc8b (diff) |
document some battle anims (credit Citron)
Diffstat (limited to 'src')
-rw-r--r-- | src/battle/anim/ghost.c | 19 | ||||
-rw-r--r-- | src/battle/anim/normal.c | 28 | ||||
-rw-r--r-- | src/battle/anim/rock.c | 28 | ||||
-rw-r--r-- | src/battle/anim/splash.c | 11 | ||||
-rw-r--r-- | src/battle/anim/wisp_fire.c | 5 |
5 files changed, 60 insertions, 31 deletions
diff --git a/src/battle/anim/ghost.c b/src/battle/anim/ghost.c index 124ff1c4e..cba7b2b82 100644 --- a/src/battle/anim/ghost.c +++ b/src/battle/anim/ghost.c @@ -24,8 +24,8 @@ static void sub_80DDD58(struct Sprite *sprite); static void sub_80DDD78(struct Sprite *); static void sub_80DDE7C(u8 taskId); static void sub_80DDED0(u8 taskId); -static void sub_80DDF40(struct Sprite *sprite); -static void sub_80DDFE8(struct Sprite *); +static void InitAnimShadowBall(struct Sprite *sprite); +static void AnimShadowBallStep(struct Sprite *); static void sub_80DE0FC(struct Sprite *sprite); static void sub_80DE114(struct Sprite *); static void sub_80DE2DC(u8 taskId); @@ -94,7 +94,7 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83DAEA4[] = gSpriteAffineAnim_83DAE94, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAEA8 = +const struct SpriteTemplate gShadowBallSpriteTemplate = { .tileTag = 10176, .paletteTag = 10176, @@ -102,7 +102,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAEA8 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gSpriteAffineAnimTable_83DAEA4, - .callback = sub_80DDF40, + .callback = InitAnimShadowBall, }; const union AnimCmd gSpriteAnim_83DAEC0[] = @@ -399,7 +399,12 @@ static void sub_80DDED0(u8 taskId) } } -static void sub_80DDF40(struct Sprite *sprite) +// Spins a sprite towards the target, pausing in the middle. +// Used in Shadow Ball. +// arg 0: duration step 1 (attacker -> center) +// arg 1: duration step 2 (spin center) +// arg 2: duration step 3 (center -> target) +static void InitAnimShadowBall(struct Sprite *sprite) { u16 r5, r6; r5 = sprite->pos1.x; @@ -414,10 +419,10 @@ static void sub_80DDF40(struct Sprite *sprite) sprite->data[5] = sprite->pos1.y << 4; sprite->data[6] = (((s16)r5 - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1); sprite->data[7] = (((s16)r6 - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1); - sprite->callback = sub_80DDFE8; + sprite->callback = AnimShadowBallStep; } -static void sub_80DDFE8(struct Sprite *sprite) +static void AnimShadowBallStep(struct Sprite *sprite) { switch (sprite->data[0]) { diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c index 596eb919f..51c575b5e 100644 --- a/src/battle/anim/normal.c +++ b/src/battle/anim/normal.c @@ -69,8 +69,8 @@ static void sub_80E260C(void); static void sub_80E255C(struct Sprite *sprite); static void sub_80E2710(u8 taskId); static void sub_80E29FC(struct Sprite *sprite); -static void sub_80E2C8C(u8 taskId, u32 selectedPalettes); -static void sub_80E2CD0(u8 taskId); +static void AnimTask_BlendSpriteColor_Step1(u8 taskId, u32 selectedPalettes); +static void AnimTask_BlendSpriteColor_Step2(u8 taskId); static void sub_80E2DB8(u8 taskId); static void sub_80E2E10(u8 taskId); static void sub_80E2EE8(struct Sprite *sprite); @@ -950,7 +950,7 @@ void sub_80E2A38(u8 taskId) (gBattleAnimArgs[0] >> 9) & 1, (gBattleAnimArgs[0] >> 10) & 1); - sub_80E2C8C(taskId, selectedPalettes); + AnimTask_BlendSpriteColor_Step1(taskId, selectedPalettes); } void sub_80E2A7C(u8 taskId) @@ -1001,7 +1001,7 @@ void sub_80E2A7C(u8 taskId) } } - sub_80E2C8C(taskId, selectedPalettes); + AnimTask_BlendSpriteColor_Step1(taskId, selectedPalettes); } void sub_80E2B74(u8 taskId) @@ -1042,16 +1042,22 @@ void sub_80E2B74(u8 taskId) break; } - sub_80E2C8C(taskId, selectedPalettes); + AnimTask_BlendSpriteColor_Step1(taskId, selectedPalettes); } -void sub_80E2C60(u8 taskId) +// Used to add a color mask to a Sprite. +// arg 0: spriteId +// arg 1: ??? unknown +// arg 2: ??? unknown +// arg 3: opacity [0,15] +// arg 4: color code +void AnimTask_BlendSpriteColor(u8 taskId) { u8 paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); - sub_80E2C8C(taskId, 1 << (paletteIndex + 16)); + AnimTask_BlendSpriteColor_Step1(taskId, 1 << (paletteIndex + 16)); } -static void sub_80E2C8C(u8 taskId, u32 selectedPalettes) +static void AnimTask_BlendSpriteColor_Step1(u8 taskId, u32 selectedPalettes) { gTasks[taskId].data[0] = selectedPalettes; gTasks[taskId].data[1] = selectedPalettes >> 16; @@ -1060,11 +1066,11 @@ static void sub_80E2C8C(u8 taskId, u32 selectedPalettes) gTasks[taskId].data[4] = gBattleAnimArgs[3]; gTasks[taskId].data[5] = gBattleAnimArgs[4]; gTasks[taskId].data[10] = gBattleAnimArgs[2]; - gTasks[taskId].func = sub_80E2CD0; + gTasks[taskId].func = AnimTask_BlendSpriteColor_Step2; gTasks[taskId].func(taskId); } -static void sub_80E2CD0(u8 taskId) +static void AnimTask_BlendSpriteColor_Step2(u8 taskId) { u32 selectedPalettes; u16 singlePaletteMask = 0; @@ -1577,7 +1583,7 @@ void sub_80E3A08(u8 taskId) for (j = 5; j != 0; j--) gBattleAnimArgs[j] = gBattleAnimArgs[j - 1]; - sub_80E2C8C(taskId, selectedPalettes); + AnimTask_BlendSpriteColor_Step1(taskId, selectedPalettes); } void sub_80E3A58(u8 taskId) diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c index a4d2441f3..92a27c115 100644 --- a/src/battle/anim/rock.c +++ b/src/battle/anim/rock.c @@ -28,8 +28,8 @@ extern void AnimMoveTwisterParticle(struct Sprite *sprite); void sub_80DCE9C(struct Sprite *sprite); void sub_80DCF60(struct Sprite *sprite); void sub_80DCFE4(struct Sprite *sprite); -void sub_80DD3AC(struct Sprite *sprite); -void sub_80DD490(struct Sprite *sprite); +void AnimSandstormParticleAcrossScreen(struct Sprite *sprite); +void AnimRaiseSprite(struct Sprite *sprite); void sub_80DD87C(struct Sprite *sprite); void sub_80DD8E8(struct Sprite *sprite); void sub_80DD978(struct Sprite *sprite); @@ -136,7 +136,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DACD0 = .callback = sub_80DCFE4, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DACE8 = +const struct SpriteTemplate gSandstormDustSpriteTemplate = { .tileTag = 10261, .paletteTag = 10261, @@ -144,7 +144,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DACE8 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80DD3AC, + .callback = AnimSandstormParticleAcrossScreen, }; const struct Subsprite gSubspriteTable_83DAD00[] = @@ -212,7 +212,7 @@ const union AnimCmd *const gSpriteAnimTable_83DAD58[] = gSpriteAnim_83DAD40, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAD60 = +const struct SpriteTemplate gAncientPowerRockSpriteTemplate = { .tileTag = 10058, .paletteTag = 10058, @@ -220,7 +220,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DAD60 = .anims = gSpriteAnimTable_83DAD48, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80DD490, + .callback = AnimRaiseSprite, }; const struct SpriteTemplate gSpriteTemplate_83DAD78 = @@ -510,7 +510,13 @@ static void sub_80DD190(u8 taskId) } } -void sub_80DD3AC(struct Sprite *sprite) +// Animates the sprites that fly diagonally across the screen +// in Sandstorm and Heat Wave. +// arg 0: initial y pixel offset +// arg 1: projectile speed +// arg 2: y pixel drop +// arg 3: ??? unknown (possibly a color bit) +void AnimSandstormParticleAcrossScreen(struct Sprite *sprite) { if (sprite->data[0] == 0) { @@ -555,7 +561,13 @@ void sub_80DD3AC(struct Sprite *sprite) } } -void sub_80DD490(struct Sprite *sprite) +// Animates the rising rocks in Ancient Power. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: terminal y offset +// arg 3: duration +// arg 4: sprite size [1,5] +void AnimRaiseSprite(struct Sprite *sprite) { StartSpriteAnim(sprite, gBattleAnimArgs[4]); InitAnimSpritePos(sprite, 0); diff --git a/src/battle/anim/splash.c b/src/battle/anim/splash.c index c01748953..7e3d08554 100644 --- a/src/battle/anim/splash.c +++ b/src/battle/anim/splash.c @@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; -static void sub_80D07AC(u8 taskId); +static void AnimTask_SplashStep(u8 taskId); // splash (splash effect of hopping up and down) // Used in Splash, Mud Sport, and Sketch. @@ -21,7 +21,10 @@ const union AffineAnimCmd gSpriteAffineAnim_83D76F4[] = AFFINEANIMCMD_END, }; -void sub_80D074C(u8 taskId) +// Task to facilitate expanding and hopping effect seen in Splash. +// arg 0: anim battler +// arg 1: num hops +void AnimTask_Splash(u8 taskId) { struct Task* task = &gTasks[taskId]; if (gBattleAnimArgs[1] == 0) @@ -37,11 +40,11 @@ void sub_80D074C(u8 taskId) task->data[3] = 0; task->data[4] = 0; sub_80798F4(task, spriteId, &gSpriteAffineAnim_83D76F4); - task->func = sub_80D07AC; + task->func = AnimTask_SplashStep; } } -void sub_80D07AC(u8 taskId) +void AnimTask_SplashStep(u8 taskId) { struct Task* task = &gTasks[taskId]; switch (task->data[1]) diff --git a/src/battle/anim/wisp_fire.c b/src/battle/anim/wisp_fire.c index c96a3a86f..a8ced992a 100644 --- a/src/battle/anim/wisp_fire.c +++ b/src/battle/anim/wisp_fire.c @@ -186,7 +186,10 @@ static void sub_80D5E4C(u8 taskId) } } -void sub_80D6080(u8 taskId) +// Used to add a color mask to the battle interface / HUD in Heat Wave. +// arg 0: opacity +// arg 1: color code +void AnimTask_BlendInterfaceColor(u8 taskId) { struct Struct_sub_8078914 unk; sub_8078914(&unk); |