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author | garak <garakmon@gmail.com> | 2018-09-25 21:07:02 -0400 |
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committer | garak <garakmon@gmail.com> | 2018-09-25 21:07:02 -0400 |
commit | b2b55baf17bdd7359a1ea571be74e2f57148d685 (patch) | |
tree | e247c631eaf8a244fc031677e17ec566762c6da1 /src/battle/anim/wisp_fire.c | |
parent | ee8652206b2298fe7b5471114753be62b5d1fc8b (diff) |
document some battle anims (credit Citron)
Diffstat (limited to 'src/battle/anim/wisp_fire.c')
-rw-r--r-- | src/battle/anim/wisp_fire.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/battle/anim/wisp_fire.c b/src/battle/anim/wisp_fire.c index c96a3a86f..a8ced992a 100644 --- a/src/battle/anim/wisp_fire.c +++ b/src/battle/anim/wisp_fire.c @@ -186,7 +186,10 @@ static void sub_80D5E4C(u8 taskId) } } -void sub_80D6080(u8 taskId) +// Used to add a color mask to the battle interface / HUD in Heat Wave. +// arg 0: opacity +// arg 1: color code +void AnimTask_BlendInterfaceColor(u8 taskId) { struct Struct_sub_8078914 unk; sub_8078914(&unk); |