diff options
author | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2017-11-20 19:24:05 -0500 |
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committer | ProjectRevoTPP <projectrevotpp@hotmail.com> | 2017-11-20 19:24:05 -0500 |
commit | 9415d1d1dd92f952933d976bc5535384e5a2e743 (patch) | |
tree | dc7d2ccfa5252c59dccc1db01d6574396978addf /src/battle/battle_3.c | |
parent | b72ea99488f6b1233b6140e07c6703e3ce6926ef (diff) | |
parent | 3ac76ce81a3dc000bdfec684192c9423af4619a6 (diff) |
Merge branch 'master' of https://github.com/pret/pokeruby into linguist
Diffstat (limited to 'src/battle/battle_3.c')
-rw-r--r-- | src/battle/battle_3.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle/battle_3.c b/src/battle/battle_3.c index f37111af5..958ee0b55 100644 --- a/src/battle/battle_3.c +++ b/src/battle/battle_3.c @@ -546,7 +546,7 @@ u8 UpdateTurnCounters(void) else gBattlescriptCurrInstr = gUnknown_081D8F7D; - BATTLE_STRUCT->animArg1 = 0xC; + BATTLE_STRUCT->animArg1 = B_ANIM_SANDSTORM_CONTINUES; gBattleCommunication[MULTISTRING_CHOOSER] = 0; b_call_bc_move_exec(gBattlescriptCurrInstr); effect++; @@ -580,7 +580,7 @@ u8 UpdateTurnCounters(void) else gBattlescriptCurrInstr = gUnknown_081D8F7D; - BATTLE_STRUCT->animArg1 = 0xD; + BATTLE_STRUCT->animArg1 = B_ANIM_HAIL_CONTINUES; gBattleCommunication[MULTISTRING_CHOOSER] = 1; b_call_bc_move_exec(gBattlescriptCurrInstr); effect++; @@ -1505,7 +1505,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (!(gBattleWeather & WEATHER_RAIN_ANY)) { gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT); - BATTLE_STRUCT->animArg1 = 0xA; + BATTLE_STRUCT->animArg1 = B_ANIM_RAIN_CONTINUES; BATTLE_STRUCT->scriptingActive = bank; effect++; } @@ -1514,7 +1514,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (!(gBattleWeather & WEATHER_SANDSTORM_ANY)) { gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); - BATTLE_STRUCT->animArg1 = 0xC; + BATTLE_STRUCT->animArg1 = B_ANIM_SANDSTORM_CONTINUES; BATTLE_STRUCT->scriptingActive = bank; effect++; } @@ -1523,7 +1523,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (!(gBattleWeather & WEATHER_SUN_ANY)) { gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); - BATTLE_STRUCT->animArg1 = 0xB; + BATTLE_STRUCT->animArg1 = B_ANIM_SUN_CONTINUES; BATTLE_STRUCT->scriptingActive = bank; effect++; } |