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authorMarcus Huderle <huderlem@gmail.com>2017-11-04 19:49:38 -0700
committerGitHub <noreply@github.com>2017-11-04 19:49:38 -0700
commit8832b766facd48c85c1b99ac6dad555f1e2aa1c7 (patch)
tree8f4bded9d721a993674a4e5d9eeb57ad86580d39 /src/battle/battle_controller_opponent.c
parent1698e882b4760bcfe8cf91073cf7e46541ae6392 (diff)
parentb4c6e0560a7b1310cc08b93ea04935d4fbb7c3de (diff)
Merge pull request #450 from ProjectRevoTPP/fix_setmondata
various fixes
Diffstat (limited to 'src/battle/battle_controller_opponent.c')
-rw-r--r--src/battle/battle_controller_opponent.c71
1 files changed, 33 insertions, 38 deletions
diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c
index 6594e4183..392e80f08 100644
--- a/src/battle/battle_controller_opponent.c
+++ b/src/battle/battle_controller_opponent.c
@@ -601,9 +601,7 @@ u32 sub_8033598(u8 a, u8 *buffer)
GetMonData(&gEnemyParty[a], MON_DATA_NICKNAME, nickname);
StringCopy10(battlePokemon.nickname, nickname);
GetMonData(&gEnemyParty[a], MON_DATA_OT_NAME, battlePokemon.otName);
- src = (u8 *)&battlePokemon;
- for (size = 0; size < sizeof(battlePokemon); size++)
- buffer[size] = src[size];
+ MEMCPY_ALT(&battlePokemon, buffer, sizeof(battlePokemon), size, src);
break;
case 1:
data16 = GetMonData(&gEnemyParty[a], MON_DATA_SPECIES);
@@ -624,9 +622,7 @@ u32 sub_8033598(u8 a, u8 *buffer)
moveData.pp[size] = GetMonData(&gEnemyParty[a], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES);
- src = (u8 *)&moveData;
- for (size = 0; size < sizeof(moveData); size++)
- buffer[size] = src[size];
+ MEMCPY_ALT(&moveData, buffer, sizeof(moveData), size, src);
break;
case 4:
case 5:
@@ -864,12 +860,12 @@ u32 sub_8033598(u8 a, u8 *buffer)
void OpponentHandlecmd1(void)
{
struct BattlePokemon buffer;
- u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
- u8 *dst = (u8 *)&buffer + gBattleBufferA[gActiveBank][1];
u8 i;
+ // TODO: Maybe fix this. Integrating this into MEMSET_ALT is too hard.
+ u8 *src = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
+ u8 *dst;
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = src[i];
+ MEMSET_ALT(&buffer + gBattleBufferA[gActiveBank][1], src[i], gBattleBufferA[gActiveBank][2], i, dst);
Emitcmd29(1, gBattleBufferA[gActiveBank][2], dst);
OpponentBufferExecCompleted();
}
@@ -908,38 +904,38 @@ void sub_8033E24(u8 a)
{
u8 iv;
- SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, (u8 *)&battlePokemon->species);
- SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, (u8 *)&battlePokemon->item);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPECIES, &battlePokemon->species);
+ SetMonData(&gEnemyParty[a], MON_DATA_HELD_ITEM, &battlePokemon->item);
for (i = 0; i < 4; i++)
{
- SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, (u8 *)&battlePokemon->moves[i]);
- SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, (u8 *)&battlePokemon->pp[i]);
+ SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
}
- SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, (u8 *)&battlePokemon->ppBonuses);
- SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, (u8 *)&battlePokemon->friendship);
- SetMonData(&gEnemyParty[a], MON_DATA_EXP, (u8 *)&battlePokemon->experience);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
+ SetMonData(&gEnemyParty[a], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
+ SetMonData(&gEnemyParty[a], MON_DATA_EXP, &battlePokemon->experience);
iv = battlePokemon->hpIV;
- SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, (u8 *)&iv);
+ SetMonData(&gEnemyParty[a], MON_DATA_HP_IV, &iv);
iv = battlePokemon->attackIV;
- SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, (u8 *)&iv);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK_IV, &iv);
iv = battlePokemon->defenseIV;
- SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, (u8 *)&iv);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF_IV, &iv);
iv = battlePokemon->speedIV;
- SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, (u8 *)&iv);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPEED_IV, &iv);
iv = battlePokemon->spAttackIV;
- SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, (u8 *)&iv);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK_IV, &iv);
iv = battlePokemon->spDefenseIV;
- SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, (u8 *)&iv);
- SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, (u8 *)&battlePokemon->personality);
- SetMonData(&gEnemyParty[a], MON_DATA_STATUS, (u8 *)&battlePokemon->status1);
- SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, (u8 *)&battlePokemon->level);
- SetMonData(&gEnemyParty[a], MON_DATA_HP, (u8 *)&battlePokemon->hp);
- SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, (u8 *)&battlePokemon->maxHP);
- SetMonData(&gEnemyParty[a], MON_DATA_ATK, (u8 *)&battlePokemon->attack);
- SetMonData(&gEnemyParty[a], MON_DATA_DEF, (u8 *)&battlePokemon->defense);
- SetMonData(&gEnemyParty[a], MON_DATA_SPEED, (u8 *)&battlePokemon->speed);
- SetMonData(&gEnemyParty[a], MON_DATA_SPATK, (u8 *)&battlePokemon->spAttack);
- SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, (u8 *)&battlePokemon->spDefense);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF_IV, &iv);
+ SetMonData(&gEnemyParty[a], MON_DATA_PERSONALITY, &battlePokemon->personality);
+ SetMonData(&gEnemyParty[a], MON_DATA_STATUS, &battlePokemon->status1);
+ SetMonData(&gEnemyParty[a], MON_DATA_LEVEL, &battlePokemon->level);
+ SetMonData(&gEnemyParty[a], MON_DATA_HP, &battlePokemon->hp);
+ SetMonData(&gEnemyParty[a], MON_DATA_MAX_HP, &battlePokemon->maxHP);
+ SetMonData(&gEnemyParty[a], MON_DATA_ATK, &battlePokemon->attack);
+ SetMonData(&gEnemyParty[a], MON_DATA_DEF, &battlePokemon->defense);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPEED, &battlePokemon->speed);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPATK, &battlePokemon->spAttack);
+ SetMonData(&gEnemyParty[a], MON_DATA_SPDEF, &battlePokemon->spDefense);
}
break;
case 1:
@@ -951,8 +947,8 @@ void sub_8033E24(u8 a)
case 3:
for (i = 0; i < 4; i++)
{
- SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, (u8 *)&moveData->moves[i]);
- SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, (u8 *)&moveData->pp[i]);
+ SetMonData(&gEnemyParty[a], MON_DATA_MOVE1 + i, &moveData->moves[i]);
+ SetMonData(&gEnemyParty[a], MON_DATA_PP1 + i, &moveData->pp[i]);
}
SetMonData(&gEnemyParty[a], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
break;
@@ -1117,9 +1113,8 @@ void OpponentHandlecmd3(void)
u8 *dst;
u8 i;
- dst = (u8 *)&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
- for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++)
- dst[i] = gBattleBufferA[gActiveBank][3 + i];
+ MEMSET_ALT(&gEnemyParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][3 + i],
+ gBattleBufferA[gActiveBank][2], i, dst);
OpponentBufferExecCompleted();
}