diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2018-01-23 11:11:32 -0500 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2018-01-23 11:11:32 -0500 |
commit | ed82f1a44d04675e1e737a704f353261de08120d (patch) | |
tree | 3b6a610ebdd3b7373072836427d75e529368a26d /src/battle/battle_controller_player.c | |
parent | 68a402883f780a61f54c2f0c8740429d0b2b3a81 (diff) |
sub_80C2020
Diffstat (limited to 'src/battle/battle_controller_player.c')
-rw-r--r-- | src/battle/battle_controller_player.c | 14 |
1 files changed, 1 insertions, 13 deletions
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index f036e841f..cb463d0ad 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -35,9 +35,6 @@ struct MovePpInfo #define SUB_803037C_TILE_DATA_OFFSET 444 #endif -extern u16 gBattle_BG0_X; -extern u16 gBattle_BG0_Y; - extern struct Window gUnknown_03004210; extern void (*gBattleBankFunc[])(void); @@ -67,13 +64,6 @@ extern u8 gUnknown_02024E68[]; extern struct SpriteTemplate gUnknown_02024E8C; extern u8 gAnimMoveTurn; extern u8 gUnknown_02038470[]; -extern u16 gBattle_BG3_X; -extern u16 gBattle_BG1_Y; -extern u16 gBattle_BG3_Y; -extern u16 gBattle_BG2_Y; -extern u16 gBattle_BG2_X; -extern u16 gBattle_BG0_X; -extern u16 gBattle_BG1_X; extern u8 gUnknown_03004344; extern u8 gUnknown_0300434C[]; @@ -148,8 +138,6 @@ extern u8 gAbsentBankFlags; extern u8 gUnknown_03004344; extern u8 gNoOfAllBanks; extern u16 gBattlePartyID[]; -extern u16 gBattle_BG0_Y; -extern u16 gBattle_BG0_X; extern struct Window gUnknown_03004210; extern const u8 BattleText_SwitchWhich[]; extern u8 gUnknown_03004348; @@ -2286,7 +2274,7 @@ void PlayerHandlecmd3(void) u8 i; u8 *dst; - MEMSET_ALT(&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][3 + i], + MEMSET_ALT(&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][3 + i], gBattleBufferA[gActiveBank][2], i, dst); PlayerBufferExecCompleted(); } |