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authorMarijn van der Werf <marijn.vanderwerf@gmail.com>2017-05-05 16:16:54 +0200
committerYamaArashi <YamaArashi@users.noreply.github.com>2017-05-05 09:47:54 -0700
commitc8e8e7dcfc60ab2769c0c1ada5a580ec1c1c4d5d (patch)
treec7033d6f1eb7b30a8be59c2e721ff6b13f1a7ce0 /src/battle_ai.c
parent1d0e8cbbd6955b4e20fb25d8a3df9297bb378f1b (diff)
Remove trailing whitespace
Diffstat (limited to 'src/battle_ai.c')
-rw-r--r--src/battle_ai.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/battle_ai.c b/src/battle_ai.c
index cefa8fecb..bd320904f 100644
--- a/src/battle_ai.c
+++ b/src/battle_ai.c
@@ -421,7 +421,7 @@ void BattleAI_DoAIProcessing(void)
AI_THINKING_STRUCT->aiState = AIState_SettingUp; // as long as their are more moves to process, keep setting this to setup state.
else
AI_THINKING_STRUCT->aiState++; // done processing.
- AI_THINKING_STRUCT->aiAction &= (AI_ACTION_FLEE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK |
+ AI_THINKING_STRUCT->aiAction &= (AI_ACTION_FLEE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK |
AI_ACTION_UNK5 | AI_ACTION_UNK6 | AI_ACTION_UNK7 | AI_ACTION_UNK8); // disable AI_ACTION_DONE.
}
break;