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-rw-r--r--src/battle_ai.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/battle_ai.c b/src/battle_ai.c
index cefa8fecb..bd320904f 100644
--- a/src/battle_ai.c
+++ b/src/battle_ai.c
@@ -421,7 +421,7 @@ void BattleAI_DoAIProcessing(void)
AI_THINKING_STRUCT->aiState = AIState_SettingUp; // as long as their are more moves to process, keep setting this to setup state.
else
AI_THINKING_STRUCT->aiState++; // done processing.
- AI_THINKING_STRUCT->aiAction &= (AI_ACTION_FLEE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK |
+ AI_THINKING_STRUCT->aiAction &= (AI_ACTION_FLEE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK |
AI_ACTION_UNK5 | AI_ACTION_UNK6 | AI_ACTION_UNK7 | AI_ACTION_UNK8); // disable AI_ACTION_DONE.
}
break;