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authorMelody <melody@pallet.town>2018-12-07 10:53:04 -0500
committerMelody <melody@pallet.town>2018-12-07 10:54:47 -0500
commit4161c6e6d797450f854e5e498f9c339904c67a1c (patch)
tree9d02668a8504179b2f1c21fedf53b490fce07d72 /src/contest_effect.c
parent968218a469d3de8cf1bfad9e791daec01129e501 (diff)
Use real apostrophes instead of fake ones
Diffstat (limited to 'src/contest_effect.c')
-rw-r--r--src/contest_effect.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/contest_effect.c b/src/contest_effect.c
index 17779a0c6..2cd1e5828 100644
--- a/src/contest_effect.c
+++ b/src/contest_effect.c
@@ -230,7 +230,7 @@ static void ContestEffect_StartlePrevMons2(void)
SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2);
}
-// Shifts the JUDGE’s attention from others.
+// Shifts the JUDGE's attention from others.
static void ContestEffect_ShiftJudgeAttention(void)
{
bool32 hitAny = FALSE;
@@ -260,7 +260,7 @@ static void ContestEffect_ShiftJudgeAttention(void)
}
}
-// Startles the POKéMON that has the JUDGE’s attention.
+// Startles the POKéMON that has the JUDGE's attention.
static void ContestEffect_StartleMonWithJudgesAttention(void)
{
u8 numStartled = 0;
@@ -584,7 +584,7 @@ static void ContestEffect_BetterWhenLater(void)
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_EXCELLENTLY);
}
-// The appeal’s quality varies depending on its timing.
+// The appeal's quality varies depending on its timing.
static void ContestEffect_QualityDependsOnTiming(void)
{
u8 rval = Random() % 10;
@@ -697,7 +697,7 @@ static void ContestEffect_AffectedByPrevAppeal(void)
}
}
-// Ups the user’s condition. Helps prevent nervousness.
+// Ups the user's condition. Helps prevent nervousness.
static void ContestEffect_ImproveConditionPreventNervousness(void)
{
if (sContestantStatus[shared192D0.contestant].condition < 30)
@@ -710,7 +710,7 @@ static void ContestEffect_ImproveConditionPreventNervousness(void)
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_NO_CONDITION_IMPROVE);
}
-// The appeal works well if the user’s condition is good.
+// The appeal works well if the user's condition is good.
static void ContestEffect_BetterWithGoodCondition(void)
{
sContestantStatus[shared192D0.contestant].appealTripleCondition = TRUE;
@@ -804,7 +804,7 @@ static void ContestEffect_NextAppealLater(void)
}
}
-// Makes the next turn’s order more easily scrambled.
+// Makes the next turn's order more easily scrambled.
static void ContestEffect_MakeScramblingTurnOrderEasier(void)
{
// dummied out?