diff options
author | Melody <melody@pallet.town> | 2018-12-07 10:53:04 -0500 |
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committer | Melody <melody@pallet.town> | 2018-12-07 10:54:47 -0500 |
commit | 4161c6e6d797450f854e5e498f9c339904c67a1c (patch) | |
tree | 9d02668a8504179b2f1c21fedf53b490fce07d72 /src/contest_effect.c | |
parent | 968218a469d3de8cf1bfad9e791daec01129e501 (diff) |
Use real apostrophes instead of fake ones
Diffstat (limited to 'src/contest_effect.c')
-rw-r--r-- | src/contest_effect.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/contest_effect.c b/src/contest_effect.c index 17779a0c6..2cd1e5828 100644 --- a/src/contest_effect.c +++ b/src/contest_effect.c @@ -230,7 +230,7 @@ static void ContestEffect_StartlePrevMons2(void) SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2); } -// Shifts the JUDGE’s attention from others. +// Shifts the JUDGE's attention from others. static void ContestEffect_ShiftJudgeAttention(void) { bool32 hitAny = FALSE; @@ -260,7 +260,7 @@ static void ContestEffect_ShiftJudgeAttention(void) } } -// Startles the POKéMON that has the JUDGE’s attention. +// Startles the POKéMON that has the JUDGE's attention. static void ContestEffect_StartleMonWithJudgesAttention(void) { u8 numStartled = 0; @@ -584,7 +584,7 @@ static void ContestEffect_BetterWhenLater(void) SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_EXCELLENTLY); } -// The appeal’s quality varies depending on its timing. +// The appeal's quality varies depending on its timing. static void ContestEffect_QualityDependsOnTiming(void) { u8 rval = Random() % 10; @@ -697,7 +697,7 @@ static void ContestEffect_AffectedByPrevAppeal(void) } } -// Ups the user’s condition. Helps prevent nervousness. +// Ups the user's condition. Helps prevent nervousness. static void ContestEffect_ImproveConditionPreventNervousness(void) { if (sContestantStatus[shared192D0.contestant].condition < 30) @@ -710,7 +710,7 @@ static void ContestEffect_ImproveConditionPreventNervousness(void) SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_NO_CONDITION_IMPROVE); } -// The appeal works well if the user’s condition is good. +// The appeal works well if the user's condition is good. static void ContestEffect_BetterWithGoodCondition(void) { sContestantStatus[shared192D0.contestant].appealTripleCondition = TRUE; @@ -804,7 +804,7 @@ static void ContestEffect_NextAppealLater(void) } } -// Makes the next turn’s order more easily scrambled. +// Makes the next turn's order more easily scrambled. static void ContestEffect_MakeScramblingTurnOrderEasier(void) { // dummied out? |