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authorKaz <kazbloxmc@gmail.com>2020-06-08 04:12:23 -0400
committerKaz <kazbloxmc@gmail.com>2020-06-08 04:12:23 -0400
commit2ec8ae4bec77ae4c5dac798a44e497d33be5dd7f (patch)
treefc96f4194c338567494e42343c7f0283a5bf4da4 /src/data/graphics.c
parent575440fb78a4a8fe0b5e8243a363c66addcfb05b (diff)
Preliminary support for English rev0 debug. Matching but still needs
cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching.
Diffstat (limited to 'src/data/graphics.c')
-rw-r--r--src/data/graphics.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/data/graphics.c b/src/data/graphics.c
index 9cb0a83d6..0e98195cd 100644
--- a/src/data/graphics.c
+++ b/src/data/graphics.c
@@ -10,10 +10,10 @@ const u8 gMonBackPic_CircledQuestionMark[] = INCBIN_U8("graphics/pokemon/circled
const u16 gMonPalette_CircledQuestionMark[] = INCBIN_U16("graphics/pokemon/circled_question_mark/normal.gbapal.lz");
const u16 gMonShinyPalette_CircledQuestionMark[] = INCBIN_U16("graphics/pokemon/circled_question_mark/shiny.gbapal.lz");
-// The test menu debug battle tileset. This uses the old Crystal charmap and
-// rendering method (it uses tiles instead of text).
-// Oddly, the English version is in Japanese and the German version is in English.
-#if DEBUG_TRANSLATE || GERMAN
+// The test menu debug battle tileset. This uses the old Crystal
+// charmap and rendering method (it uses tiles instead of text).
+// The non-English releases use translated graphics.
+#if DEBUG_FIX || !ENGLISH
const u8 gDebugBattleCharmap_Gfx_lz[] = INCBIN_U8("graphics/debug/debug_battle_charmap_en.4bpp.lz");
const u8 gDebugBattleCharmap_Tilemap_lz[] = INCBIN_U8("graphics/debug/debug_battle_charmap_en.bin.lz");
const u8 gDebugBattleCharmap_Pal_lz[] = INCBIN_U8("graphics/debug/debug_battle_charmap_en.gbapal.lz");