diff options
author | Melody <melody@pallet.town> | 2018-12-07 10:53:04 -0500 |
---|---|---|
committer | Melody <melody@pallet.town> | 2018-12-07 10:54:47 -0500 |
commit | 4161c6e6d797450f854e5e498f9c339904c67a1c (patch) | |
tree | 9d02668a8504179b2f1c21fedf53b490fce07d72 /src/data/text/move_descriptions_en.h | |
parent | 968218a469d3de8cf1bfad9e791daec01129e501 (diff) |
Use real apostrophes instead of fake ones
Diffstat (limited to 'src/data/text/move_descriptions_en.h')
-rw-r--r-- | src/data/text/move_descriptions_en.h | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/src/data/text/move_descriptions_en.h b/src/data/text/move_descriptions_en.h index 3c3a961d1..e5513d4fe 100644 --- a/src/data/text/move_descriptions_en.h +++ b/src/data/text/move_descriptions_en.h @@ -107,7 +107,7 @@ static const u8 MoveDescription_RollingKick[] = _( "a rapid spin."); static const u8 MoveDescription_SandAttack[] = _( - "Reduces the foe’s accuracy\n" + "Reduces the foe's accuracy\n" "by hurling sand in its face."); static const u8 MoveDescription_Headbutt[] = _( @@ -152,7 +152,7 @@ static const u8 MoveDescription_DoubleEdge[] = _( static const u8 MoveDescription_TailWhip[] = _( "Wags the tail to lower the\n" - "foe’s DEFENSE."); + "foe's DEFENSE."); static const u8 MoveDescription_PoisonSting[] = _( "A toxic attack with barbs,\n" @@ -176,7 +176,7 @@ static const u8 MoveDescription_Bite[] = _( static const u8 MoveDescription_Growl[] = _( "Growls cutely to reduce the\n" - "foe’s ATTACK."); + "foe's ATTACK."); static const u8 MoveDescription_Roar[] = _( "Makes the foe flee to end\n" @@ -196,7 +196,7 @@ static const u8 MoveDescription_SonicBoom[] = _( static const u8 MoveDescription_Disable[] = _( "Psychically disables one of\n" - "the foe’s moves."); + "the foe's moves."); static const u8 MoveDescription_Acid[] = _( "Sprays a hide-melting acid.\n" @@ -272,7 +272,7 @@ static const u8 MoveDescription_Counter[] = _( static const u8 MoveDescription_SeismicToss[] = _( "Inflicts damage identical\n" - "to the user’s level."); + "to the user's level."); static const u8 MoveDescription_Strength[] = _( "Builds enormous power,\n" @@ -391,7 +391,7 @@ static const u8 MoveDescription_QuickAttack[] = _( "that always strikes first."); static const u8 MoveDescription_Rage[] = _( - "Raises the user’s ATTACK\n" + "Raises the user's ATTACK\n" "every time it is hit."); static const u8 MoveDescription_Teleport[] = _( @@ -400,7 +400,7 @@ static const u8 MoveDescription_Teleport[] = _( static const u8 MoveDescription_NightShade[] = _( "Inflicts damage identical\n" - "to the user’s level."); + "to the user's level."); static const u8 MoveDescription_Mimic[] = _( "Copies a move used by the\n" @@ -408,7 +408,7 @@ static const u8 MoveDescription_Mimic[] = _( static const u8 MoveDescription_Screech[] = _( "Emits a screech to sharply\n" - "reduce the foe’s DEFENSE."); + "reduce the foe's DEFENSE."); static const u8 MoveDescription_DoubleTeam[] = _( "Creates illusory copies to\n" @@ -416,18 +416,18 @@ static const u8 MoveDescription_DoubleTeam[] = _( static const u8 MoveDescription_Recover[] = _( "Recovers up to half the\n" - "user’s maximum HP."); + "user's maximum HP."); static const u8 MoveDescription_Harden[] = _( - "Stiffens the body’s \n" + "Stiffens the body's \n" "muscles to raise DEFENSE."); static const u8 MoveDescription_Minimize[] = _( - "Minimizes the user’s size\n" + "Minimizes the user's size\n" "to raise evasiveness."); static const u8 MoveDescription_Smokescreen[] = _( - "Lowers the foe’s accuracy\n" + "Lowers the foe's accuracy\n" "using smoke, ink, etc."); static const u8 MoveDescription_ConfuseRay[] = _( @@ -471,7 +471,7 @@ static const u8 MoveDescription_Metronome[] = _( "POKéMON move at random."); static const u8 MoveDescription_MirrorMove[] = _( - "Counters the foe’s attack\n" + "Counters the foe's attack\n" "with the same move."); static const u8 MoveDescription_SelfDestruct[] = _( @@ -536,7 +536,7 @@ static const u8 MoveDescription_Kinesis[] = _( static const u8 MoveDescription_SoftBoiled[] = _( "Recovers up to half the\n" - "user’s maximum HP."); + "user's maximum HP."); static const u8 MoveDescription_HiJumpKick[] = _( "A jumping knee kick. If it\n" @@ -571,12 +571,12 @@ static const u8 MoveDescription_SkyAttack[] = _( "then strikes the next turn."); static const u8 MoveDescription_Transform[] = _( - "Alters the user’s cells to\n" + "Alters the user's cells to\n" "become a copy of the foe."); static const u8 MoveDescription_Bubble[] = _( "An attack using bubbles.\n" - "May lower the foe’s SPEED."); + "May lower the foe's SPEED."); static const u8 MoveDescription_DizzyPunch[] = _( "A rhythmic punch that may\n" @@ -595,11 +595,11 @@ static const u8 MoveDescription_Psywave[] = _( "wave of varying intensity."); static const u8 MoveDescription_Splash[] = _( - "It’s just a splash...\n" + "It's just a splash...\n" "Has no effect whatsoever."); static const u8 MoveDescription_AcidArmor[] = _( - "Liquifies the user’s body\n" + "Liquifies the user's body\n" "to sharply raise DEFENSE."); static const u8 MoveDescription_Crabhammer[] = _( @@ -635,8 +635,8 @@ static const u8 MoveDescription_Sharpen[] = _( "and raises ATTACK."); static const u8 MoveDescription_Conversion[] = _( - "Changes the user’s type\n" - "into an own move’s type."); + "Changes the user's type\n" + "into an own move's type."); static const u8 MoveDescription_TriAttack[] = _( "Fires three types of beams\n" @@ -644,7 +644,7 @@ static const u8 MoveDescription_TriAttack[] = _( static const u8 MoveDescription_SuperFang[] = _( "Attacks with sharp fangs\n" - "and cuts half the foe’s HP."); + "and cuts half the foe's HP."); static const u8 MoveDescription_Slash[] = _( "Slashes with claws, etc. Has\n" @@ -652,14 +652,14 @@ static const u8 MoveDescription_Slash[] = _( static const u8 MoveDescription_Substitute[] = _( "Creates a decoy using 1/4\n" - "of the user’s maximum HP."); + "of the user's maximum HP."); static const u8 MoveDescription_Struggle[] = _( "Used only if all PP are gone.\n" "Also hurts the user a little."); static const u8 MoveDescription_Sketch[] = _( - "Copies the foe’s last move\n" + "Copies the foe's last move\n" "permanently."); static const u8 MoveDescription_TripleKick[] = _( @@ -668,15 +668,15 @@ static const u8 MoveDescription_TripleKick[] = _( static const u8 MoveDescription_Thief[] = _( "While attacking, it may\n" - "steal the foe’s held item."); + "steal the foe's held item."); static const u8 MoveDescription_SpiderWeb[] = _( "Ensnares the foe to stop it\n" "from fleeing or switching."); static const u8 MoveDescription_MindReader[] = _( - "Senses the foe’s action to\n" - "ensure the next move’s hit."); + "Senses the foe's action to\n" + "ensure the next move's hit."); static const u8 MoveDescription_Nightmare[] = _( "Inflicts 1/4 damage on a\n" @@ -696,11 +696,11 @@ static const u8 MoveDescription_Curse[] = _( static const u8 MoveDescription_Flail[] = _( "Inflicts more damage when\n" - "the user’s HP is down."); + "the user's HP is down."); static const u8 MoveDescription_Conversion2[] = _( "Makes the user resistant\n" - "to the last attack’s type."); + "to the last attack's type."); static const u8 MoveDescription_Aeroblast[] = _( "Launches a vacuumed blast.\n" @@ -712,11 +712,11 @@ static const u8 MoveDescription_CottonSpore[] = _( static const u8 MoveDescription_Reversal[] = _( "Inflicts more damage when\n" - "the user’s HP is down."); + "the user's HP is down."); static const u8 MoveDescription_Spite[] = _( "Spitefully cuts the PP\n" - "of the foe’s last move."); + "of the foe's last move."); static const u8 MoveDescription_PowderSnow[] = _( "Blasts the foe with a snowy\n" @@ -751,7 +751,7 @@ static const u8 MoveDescription_SludgeBomb[] = _( "damage. May also poison."); static const u8 MoveDescription_MudSlap[] = _( - "Hurls mud in the foe’s face\n" + "Hurls mud in the foe's face\n" "to reduce its accuracy."); static const u8 MoveDescription_Octazooka[] = _( @@ -767,7 +767,7 @@ static const u8 MoveDescription_ZapCannon[] = _( "paralysis, but inaccurate."); static const u8 MoveDescription_Foresight[] = _( - "Negates the foe’s efforts\n" + "Negates the foe's efforts\n" "to heighten evasiveness."); static const u8 MoveDescription_DestinyBond[] = _( @@ -780,7 +780,7 @@ static const u8 MoveDescription_PerishSong[] = _( static const u8 MoveDescription_IcyWind[] = _( "A chilling attack that\n" - "lowers the foe’s SPEED."); + "lowers the foe's SPEED."); static const u8 MoveDescription_Detect[] = _( "Evades attack, but may fail\n" @@ -828,7 +828,7 @@ static const u8 MoveDescription_Swagger[] = _( static const u8 MoveDescription_MilkDrink[] = _( "Recovers up to half the\n" - "user’s maximum HP."); + "user's maximum HP."); static const u8 MoveDescription_Spark[] = _( "An electrified tackle that\n" @@ -875,7 +875,7 @@ static const u8 MoveDescription_Safeguard[] = _( "all status problems."); static const u8 MoveDescription_PainSplit[] = _( - "Adds the user and foe’s HP,\n" + "Adds the user and foe's HP,\n" "then shares them equally."); static const u8 MoveDescription_SacredFire[] = _( @@ -924,10 +924,10 @@ static const u8 MoveDescription_IronTail[] = _( static const u8 MoveDescription_MetalClaw[] = _( "A claw attack that may\n" - "raise the user’s ATTACK."); + "raise the user's ATTACK."); static const u8 MoveDescription_VitalThrow[] = _( - "Makes the user’s move last,\n" + "Makes the user's move last,\n" "but it never misses."); static const u8 MoveDescription_MorningSun[] = _( @@ -967,11 +967,11 @@ static const u8 MoveDescription_Crunch[] = _( "May lower SP. DEF."); static const u8 MoveDescription_MirrorCoat[] = _( - "Counters the foe’s special\n" + "Counters the foe's special\n" "attack at double the power."); static const u8 MoveDescription_PsychUp[] = _( - "Copies the foe’s effect(s)\n" + "Copies the foe's effect(s)\n" "and gives to the user."); static const u8 MoveDescription_ExtremeSpeed[] = _( @@ -984,7 +984,7 @@ static const u8 MoveDescription_AncientPower[] = _( static const u8 MoveDescription_ShadowBall[] = _( "Hurls a black blob that may\n" - "lower the foe’s SP. DEF."); + "lower the foe's SP. DEF."); static const u8 MoveDescription_FutureSight[] = _( "Heightens inner power to\n" @@ -1044,7 +1044,7 @@ static const u8 MoveDescription_WillOWisp[] = _( static const u8 MoveDescription_Memento[] = _( "The user faints and lowers\n" - "the foe’s abilities."); + "the foe's abilities."); static const u8 MoveDescription_Facade[] = _( "Boosts ATTACK when burned,\n" @@ -1076,7 +1076,7 @@ static const u8 MoveDescription_Taunt[] = _( static const u8 MoveDescription_HelpingHand[] = _( "Boosts the power of the\n" - "recipient’s moves."); + "recipient's moves."); static const u8 MoveDescription_Trick[] = _( "Tricks the foe into trading\n" @@ -1092,11 +1092,11 @@ static const u8 MoveDescription_Wish[] = _( static const u8 MoveDescription_Assist[] = _( "Attacks randomly with one\n" - "of the partner’s moves."); + "of the partner's moves."); static const u8 MoveDescription_Ingrain[] = _( "Lays roots that restore HP.\n" - "The user can’t switch out."); + "The user can't switch out."); static const u8 MoveDescription_Superpower[] = _( "Boosts strength sharply,\n" @@ -1123,15 +1123,15 @@ static const u8 MoveDescription_Yawn[] = _( "then sleeping next turn."); static const u8 MoveDescription_KnockOff[] = _( - "Knocks down the foe’s held\n" + "Knocks down the foe's held\n" "item to prevent its use."); static const u8 MoveDescription_Endeavor[] = _( - "Gains power if the user’s HP\n" - "is lower than the foe’s HP."); + "Gains power if the user's HP\n" + "is lower than the foe's HP."); static const u8 MoveDescription_Eruption[] = _( - "The higher the user’s HP,\n" + "The higher the user's HP,\n" "the more damage caused."); static const u8 MoveDescription_SkillSwap[] = _( @@ -1167,7 +1167,7 @@ static const u8 MoveDescription_ArmThrust[] = _( "strike the foe 2 to 5 times."); static const u8 MoveDescription_Camouflage[] = _( - "Alters the POKéMON’s type\n" + "Alters the POKéMON's type\n" "depending on the location."); static const u8 MoveDescription_TailGlow[] = _( @@ -1239,7 +1239,7 @@ static const u8 MoveDescription_Astonish[] = _( "the foe into flinching."); static const u8 MoveDescription_WeatherBall[] = _( - "The move’s type and power\n" + "The move's type and power\n" "change with the weather."); static const u8 MoveDescription_Aromatherapy[] = _( @@ -1248,7 +1248,7 @@ static const u8 MoveDescription_Aromatherapy[] = _( static const u8 MoveDescription_FakeTears[] = _( "Feigns crying to sharply\n" - "lower the foe’s SP. DEF."); + "lower the foe's SP. DEF."); static const u8 MoveDescription_AirCutter[] = _( "Hacks with razorlike wind.\n" @@ -1259,7 +1259,7 @@ static const u8 MoveDescription_Overheat[] = _( "but sharply lowers SP. ATK."); static const u8 MoveDescription_OdorSleuth[] = _( - "Negates the foe’s efforts\n" + "Negates the foe's efforts\n" "to heighten evasiveness."); static const u8 MoveDescription_RockTomb[] = _( @@ -1288,7 +1288,7 @@ static const u8 MoveDescription_CosmicPower[] = _( static const u8 MoveDescription_WaterSpout[] = _( "Inflicts more damage if the\n" - "user’s HP is high."); + "user's HP is high."); static const u8 MoveDescription_SignalBeam[] = _( "A strange beam attack that\n" @@ -1331,11 +1331,11 @@ static const u8 MoveDescription_IcicleSpear[] = _( "2 to 5 icicles in a row."); static const u8 MoveDescription_IronDefense[] = _( - "Hardens the body’s surface\n" + "Hardens the body's surface\n" "to sharply raise DEFENSE."); static const u8 MoveDescription_Block[] = _( - "Blocks the foe’s way to\n" + "Blocks the foe's way to\n" "prevent escape."); static const u8 MoveDescription_Howl[] = _( |