diff options
author | camthesaxman <cameronghall@cox.net> | 2018-01-08 23:16:13 -0600 |
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committer | camthesaxman <cameronghall@cox.net> | 2018-01-08 23:16:13 -0600 |
commit | 6d16dba22e9ea2b40bf684f7549b73a583d143f6 (patch) | |
tree | 6502fb0b748b810ac586a999b7961c2355d8355a /src/engine/save_failed_screen.c | |
parent | c4c885504729b56c00aa245aea6e284a1b6a1719 (diff) |
re-label some window and text code
Diffstat (limited to 'src/engine/save_failed_screen.c')
-rw-r--r-- | src/engine/save_failed_screen.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/engine/save_failed_screen.c b/src/engine/save_failed_screen.c index ba2d46546..a4642d241 100644 --- a/src/engine/save_failed_screen.c +++ b/src/engine/save_failed_screen.c @@ -122,9 +122,9 @@ static void CB2_SaveFailedScreen(void) LoadPalette(&gSaveFailedClockPal, 0x100, sizeof(gSaveFailedClockPal)); SetUpWindowConfig(&gWindowConfig_81E6C3C); InitMenuWindow(&gWindowConfig_81E6CE4); - MenuDrawTextWindow(13, CLOCK_WIN_TOP, 16, CLOCK_WIN_TOP + 3); // clock window - MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); // message window - MenuPrint(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1); + Menu_DrawStdWindowFrame(13, CLOCK_WIN_TOP, 16, CLOCK_WIN_TOP + 3); // clock window + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); // message window + Menu_PrintText(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); ime = REG_IME; REG_IME = 0; @@ -158,22 +158,22 @@ static void CB2_WipeSave(void) { if (WipeSectors(gDamagedSaveSectors) != FALSE) { - MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); - MenuPrint(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1); + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); + Menu_PrintText(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1); SetMainCallback2(CB2_GameplayCannotBeContinued); return; } - MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); - MenuPrint(gSystemText_CheckCompleteSaveAttempt, 2, MSG_WIN_TOP + 1); + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); + Menu_PrintText(gSystemText_CheckCompleteSaveAttempt, 2, MSG_WIN_TOP + 1); HandleSavingData(gSaveFailedType); if (gDamagedSaveSectors != 0) { #ifdef BUGFIX_SAVEFAILEDSCREEN2 - MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); #endif - MenuPrint(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1); + Menu_PrintText(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1); } wipeTries++; @@ -181,19 +181,19 @@ static void CB2_WipeSave(void) if (wipeTries == 3) { - MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); - MenuPrint(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1); + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); + Menu_PrintText(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1); SetMainCallback2(CB2_FadeAndReturnToTitleScreen); // called again below } else { - MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); // no callback exists, so the game cannot continue. if (gGameContinueCallback == 0) - MenuPrint(gSystemText_SaveCompletedGameEnd, 2, MSG_WIN_TOP + 1); + Menu_PrintText(gSystemText_SaveCompletedGameEnd, 2, MSG_WIN_TOP + 1); else // callback exists, so continue - MenuPrint(gSystemText_SaveCompletedPressA, 2, MSG_WIN_TOP + 1); + Menu_PrintText(gSystemText_SaveCompletedPressA, 2, MSG_WIN_TOP + 1); } SetMainCallback2(CB2_FadeAndReturnToTitleScreen); @@ -205,8 +205,8 @@ static void CB2_GameplayCannotBeContinued(void) if (gMain.newKeys & A_BUTTON) { - MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); - MenuPrint(gSystemText_GameplayEnded, 2, MSG_WIN_TOP + 1); + Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); + Menu_PrintText(gSystemText_GameplayEnded, 2, MSG_WIN_TOP + 1); SetVBlankCallback(VBlankCB); SetMainCallback2(CB2_FadeAndReturnToTitleScreen); } |