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Diffstat (limited to 'src/engine/save_failed_screen.c')
-rw-r--r--src/engine/save_failed_screen.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/engine/save_failed_screen.c b/src/engine/save_failed_screen.c
index ba2d46546..a4642d241 100644
--- a/src/engine/save_failed_screen.c
+++ b/src/engine/save_failed_screen.c
@@ -122,9 +122,9 @@ static void CB2_SaveFailedScreen(void)
LoadPalette(&gSaveFailedClockPal, 0x100, sizeof(gSaveFailedClockPal));
SetUpWindowConfig(&gWindowConfig_81E6C3C);
InitMenuWindow(&gWindowConfig_81E6CE4);
- MenuDrawTextWindow(13, CLOCK_WIN_TOP, 16, CLOCK_WIN_TOP + 3); // clock window
- MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); // message window
- MenuPrint(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1);
+ Menu_DrawStdWindowFrame(13, CLOCK_WIN_TOP, 16, CLOCK_WIN_TOP + 3); // clock window
+ Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); // message window
+ Menu_PrintText(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
ime = REG_IME;
REG_IME = 0;
@@ -158,22 +158,22 @@ static void CB2_WipeSave(void)
{
if (WipeSectors(gDamagedSaveSectors) != FALSE)
{
- MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19);
- MenuPrint(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1);
+ Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19);
+ Menu_PrintText(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1);
SetMainCallback2(CB2_GameplayCannotBeContinued);
return;
}
- MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19);
- MenuPrint(gSystemText_CheckCompleteSaveAttempt, 2, MSG_WIN_TOP + 1);
+ Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19);
+ Menu_PrintText(gSystemText_CheckCompleteSaveAttempt, 2, MSG_WIN_TOP + 1);
HandleSavingData(gSaveFailedType);
if (gDamagedSaveSectors != 0)
{
#ifdef BUGFIX_SAVEFAILEDSCREEN2
- MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19);
+ Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19);
#endif
- MenuPrint(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1);
+ Menu_PrintText(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1);
}
wipeTries++;
@@ -181,19 +181,19 @@ static void CB2_WipeSave(void)
if (wipeTries == 3)
{
- MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19);
- MenuPrint(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1);
+ Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19);
+ Menu_PrintText(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1);
SetMainCallback2(CB2_FadeAndReturnToTitleScreen); // called again below
}
else
{
- MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19);
+ Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19);
// no callback exists, so the game cannot continue.
if (gGameContinueCallback == 0)
- MenuPrint(gSystemText_SaveCompletedGameEnd, 2, MSG_WIN_TOP + 1);
+ Menu_PrintText(gSystemText_SaveCompletedGameEnd, 2, MSG_WIN_TOP + 1);
else // callback exists, so continue
- MenuPrint(gSystemText_SaveCompletedPressA, 2, MSG_WIN_TOP + 1);
+ Menu_PrintText(gSystemText_SaveCompletedPressA, 2, MSG_WIN_TOP + 1);
}
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
@@ -205,8 +205,8 @@ static void CB2_GameplayCannotBeContinued(void)
if (gMain.newKeys & A_BUTTON)
{
- MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19);
- MenuPrint(gSystemText_GameplayEnded, 2, MSG_WIN_TOP + 1);
+ Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19);
+ Menu_PrintText(gSystemText_GameplayEnded, 2, MSG_WIN_TOP + 1);
SetVBlankCallback(VBlankCB);
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
}