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authorPikalaxALT <pikalaxalt@gmail.com>2018-02-07 00:40:22 -0500
committerPikalaxALT <pikalaxalt@gmail.com>2018-02-07 00:40:22 -0500
commitdcd35c895cb1c5680f92360cb084e6924ed3b76f (patch)
treee3b12bfd9f67e1237832602f03fe5bfd7380ab0b /src/engine/save_failed_screen.c
parenteff6795887cc27f2c5139df9a6da70f4f02338b4 (diff)
parentc79d259508d47a8b5bde5b9060b8fe8c6989bd44 (diff)
Merge branch 'master' into unk_text_8095904
Diffstat (limited to 'src/engine/save_failed_screen.c')
-rw-r--r--src/engine/save_failed_screen.c230
1 files changed, 207 insertions, 23 deletions
diff --git a/src/engine/save_failed_screen.c b/src/engine/save_failed_screen.c
index ba2d46546..49cf166d4 100644
--- a/src/engine/save_failed_screen.c
+++ b/src/engine/save_failed_screen.c
@@ -61,16 +61,18 @@ static const u8 sClockFrames[8][3] =
static const u8 gSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal");
static const u8 gSaveFailedClockGfx[] = INCBIN_U8("graphics/misc/clock_small.4bpp.lz");
+#define static
+
static void VBlankCB(void);
static void CB2_SaveFailedScreen(void);
static void CB2_WipeSave(void);
-static void CB2_GameplayCannotBeContinued(void);
+/*static*/ void CB2_GameplayCannotBeContinued(void);
static void CB2_FadeAndReturnToTitleScreen(void);
static void CB2_ReturnToTitleScreen(void);
static void VBlankCB_UpdateClockGraphics(void);
static bool8 VerifySectorWipe(u16 sector);
static bool8 WipeSector(u16 sector);
-static bool8 WipeSectors(u32 sectorBits);
+/*static*/ bool8 WipeSectors(u32 sectorBits);
void DoSaveFailedScreen(u8 saveType)
{
@@ -120,11 +122,11 @@ static void CB2_SaveFailedScreen(void)
ResetPaletteFade();
LoadPalette(&gBirchBagGrassPal, 0, sizeof(gBirchBagGrassPal));
LoadPalette(&gSaveFailedClockPal, 0x100, sizeof(gSaveFailedClockPal));
- SetUpWindowConfig(&gWindowConfig_81E6C3C);
- InitMenuWindow(&gWindowConfig_81E6CE4);
- MenuDrawTextWindow(13, CLOCK_WIN_TOP, 16, CLOCK_WIN_TOP + 3); // clock window
- MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19); // message window
- MenuPrint(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1);
+ Text_LoadWindowTemplate(&gWindowTemplate_81E6C3C);
+ InitMenuWindow(&gWindowTemplate_81E6CE4);
+ Menu_DrawStdWindowFrame(13, CLOCK_WIN_TOP, 16, CLOCK_WIN_TOP + 3); // clock window
+ Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19); // message window
+ Menu_PrintText(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
ime = REG_IME;
REG_IME = 0;
@@ -148,6 +150,151 @@ static void CB2_SaveFailedScreen(void)
}
}
+#if DEBUG
+__attribute__((naked))
+void CB2_WipeSave()
+{
+ asm(
+ " push {r4, r5, lr}\n"
+ " mov r4, #0x0\n"
+ " ldr r0, ._20 @ gSaveFailedClockInfo\n"
+ " mov r2, #0x1\n"
+ " strh r2, [r0]\n"
+ " ldr r0, ._20 + 4 @ gUnknown_Debug_03004BD0\n"
+ " ldr r0, [r0]\n"
+ " ldr r1, ._20 + 8 @ gDamagedSaveSectors\n"
+ " cmp r0, #0\n"
+ " beq ._12 @cond_branch\n"
+ " str r2, [r1]\n"
+ "._12:\n"
+ " ldr r0, [r1]\n"
+ " cmp r0, #0\n"
+ " beq ._16 @cond_branch\n"
+ " add r5, r1, #0\n"
+ "._17:\n"
+ " ldr r0, [r5]\n"
+ " bl WipeSectors\n"
+ " lsl r0, r0, #0x18\n"
+ " cmp r0, #0\n"
+ " bne ._14 @cond_branch\n"
+ " mov r0, #0x1\n"
+ " mov r1, #0xa\n"
+ " mov r2, #0x1c\n"
+ " mov r3, #0x13\n"
+ " bl Menu_DrawStdWindowFrame\n"
+ " ldr r0, ._20 + 12 @ gSystemText_CheckCompleteSaveAttempt\n"
+ " mov r1, #0x2\n"
+ " mov r2, #0xb\n"
+ " bl Menu_PrintText\n"
+ " ldr r0, ._20 + 16 @ gSaveFailedType\n"
+ " ldrb r0, [r0]\n"
+ " bl Save_WriteDataInternal\n"
+ " ldr r0, [r5]\n"
+ " cmp r0, #0\n"
+ " beq ._15 @cond_branch\n"
+ " mov r0, #0x1\n"
+ " mov r1, #0xa\n"
+ " mov r2, #0x1c\n"
+ " mov r3, #0x13\n"
+ " bl Menu_DrawStdWindowFrame\n"
+ " ldr r0, ._20 + 20 @ gSystemText_SaveFailedBackupCheck\n"
+ " mov r1, #0x2\n"
+ " mov r2, #0xb\n"
+ " bl Menu_PrintText\n"
+ "._15:\n"
+ " add r0, r4, #1\n"
+ " lsl r0, r0, #0x18\n"
+ " lsr r4, r0, #0x18\n"
+ " ldr r0, [r5]\n"
+ " cmp r0, #0\n"
+ " beq ._16 @cond_branch\n"
+ " cmp r4, #0x2\n"
+ " bls ._17 @cond_branch\n"
+ "._16:\n"
+ " cmp r4, #0x3\n"
+ " bne ._18 @cond_branch\n"
+ " mov r0, #0x1\n"
+ " mov r1, #0xa\n"
+ " mov r2, #0x1c\n"
+ " mov r3, #0x13\n"
+ " bl Menu_DrawStdWindowFrame\n"
+ " ldr r0, ._20 + 24 @ gSystemText_BackupDamagedGameContinue\n"
+ " mov r1, #0x2\n"
+ " mov r2, #0xb\n"
+ " bl Menu_PrintText\n"
+ " ldr r0, ._20 + 28 @ CB2_FadeAndReturnToTitleScreen\n"
+ " bl SetMainCallback2\n"
+ " b ._23\n"
+ "._21:\n"
+ " .align 2, 0\n"
+ "._20:\n"
+ " .word gSaveFailedClockInfo\n"
+ " .word gUnknown_Debug_03004BD0\n"
+ " .word gDamagedSaveSectors\n"
+ " .word gSystemText_CheckCompleteSaveAttempt\n"
+ " .word gSaveFailedType\n"
+ " .word gSystemText_SaveFailedBackupCheck\n"
+ " .word gSystemText_BackupDamagedGameContinue\n"
+ " .word CB2_FadeAndReturnToTitleScreen+1\n"
+ "._18:\n"
+ " mov r0, #0x1\n"
+ " mov r1, #0xa\n"
+ " mov r2, #0x1c\n"
+ " mov r3, #0x13\n"
+ " bl Menu_DrawStdWindowFrame\n"
+ " ldr r0, ._24 @ gGameContinueCallback\n"
+ " ldr r0, [r0]\n"
+ " cmp r0, #0\n"
+ " bne ._22 @cond_branch\n"
+ " ldr r0, ._24 + 4 @ gSystemText_SaveCompletedGameEnd\n"
+ " mov r1, #0x2\n"
+ " mov r2, #0xb\n"
+ " bl Menu_PrintText\n"
+ " b ._23\n"
+ "._25:\n"
+ " .align 2, 0\n"
+ "._24:\n"
+ " .word gGameContinueCallback\n"
+ " .word gSystemText_SaveCompletedGameEnd\n"
+ "._14:\n"
+ " mov r0, #0x1\n"
+ " mov r1, #0xa\n"
+ " mov r2, #0x1c\n"
+ " mov r3, #0x13\n"
+ " bl Menu_DrawStdWindowFrame\n"
+ " ldr r0, ._27 @ gSystemText_BackupDamagedGameContinue\n"
+ " mov r1, #0x2\n"
+ " mov r2, #0xb\n"
+ " bl Menu_PrintText\n"
+ " ldr r0, ._27 + 4 @ CB2_GameplayCannotBeContinued\n"
+ " bl SetMainCallback2\n"
+ " b ._26\n"
+ "._28:\n"
+ " .align 2, 0\n"
+ "._27:\n"
+ " .word gSystemText_BackupDamagedGameContinue\n"
+ " .word CB2_GameplayCannotBeContinued+1\n"
+ "._22:\n"
+ " ldr r0, ._29 @ gSystemText_SaveCompletedPressA\n"
+ " mov r1, #0x2\n"
+ " mov r2, #0xb\n"
+ " bl Menu_PrintText\n"
+ "._23:\n"
+ " ldr r0, ._29 + 4 @ CB2_FadeAndReturnToTitleScreen\n"
+ " bl SetMainCallback2\n"
+ "._26:\n"
+ " pop {r4, r5}\n"
+ " pop {r0}\n"
+ " bx r0\n"
+ "._30:\n"
+ " .align 2, 0\n"
+ "._29:\n"
+ " .word gSystemText_SaveCompletedPressA\n"
+ " .word CB2_FadeAndReturnToTitleScreen+1\n"
+ "\n"
+ );
+}
+#else
static void CB2_WipeSave(void)
{
u8 wipeTries = 0;
@@ -158,22 +305,22 @@ static void CB2_WipeSave(void)
{
if (WipeSectors(gDamagedSaveSectors) != FALSE)
{
- MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19);
- MenuPrint(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1);
+ Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19);
+ Menu_PrintText(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1);
SetMainCallback2(CB2_GameplayCannotBeContinued);
return;
}
- MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19);
- MenuPrint(gSystemText_CheckCompleteSaveAttempt, 2, MSG_WIN_TOP + 1);
- HandleSavingData(gSaveFailedType);
+ Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19);
+ Menu_PrintText(gSystemText_CheckCompleteSaveAttempt, 2, MSG_WIN_TOP + 1);
+ Save_WriteDataInternal(gSaveFailedType);
if (gDamagedSaveSectors != 0)
{
#ifdef BUGFIX_SAVEFAILEDSCREEN2
- MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19);
+ Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19);
#endif
- MenuPrint(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1);
+ Menu_PrintText(gSystemText_SaveFailedBackupCheck, 2, MSG_WIN_TOP + 1);
}
wipeTries++;
@@ -181,32 +328,33 @@ static void CB2_WipeSave(void)
if (wipeTries == 3)
{
- MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19);
- MenuPrint(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1);
+ Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19);
+ Menu_PrintText(gSystemText_BackupDamagedGameContinue, 2, MSG_WIN_TOP + 1);
SetMainCallback2(CB2_FadeAndReturnToTitleScreen); // called again below
}
else
{
- MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19);
+ Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19);
// no callback exists, so the game cannot continue.
if (gGameContinueCallback == 0)
- MenuPrint(gSystemText_SaveCompletedGameEnd, 2, MSG_WIN_TOP + 1);
+ Menu_PrintText(gSystemText_SaveCompletedGameEnd, 2, MSG_WIN_TOP + 1);
else // callback exists, so continue
- MenuPrint(gSystemText_SaveCompletedPressA, 2, MSG_WIN_TOP + 1);
+ Menu_PrintText(gSystemText_SaveCompletedPressA, 2, MSG_WIN_TOP + 1);
}
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
}
+#endif
-static void CB2_GameplayCannotBeContinued(void)
+/*static*/ void CB2_GameplayCannotBeContinued(void)
{
gSaveFailedClockInfo[0] = FALSE;
if (gMain.newKeys & A_BUTTON)
{
- MenuDrawTextWindow(1, MSG_WIN_TOP, 28, 19);
- MenuPrint(gSystemText_GameplayEnded, 2, MSG_WIN_TOP + 1);
+ Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19);
+ Menu_PrintText(gSystemText_GameplayEnded, 2, MSG_WIN_TOP + 1);
SetVBlankCallback(VBlankCB);
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
}
@@ -264,6 +412,41 @@ static void VBlankCB_UpdateClockGraphics(void)
gSaveFailedClockInfo[1]--;
}
+#if DEBUG
+__attribute__((naked))
+bool8 VerifySectorWipe(u16 sector)
+{
+ asm(
+ " push {lr}\n"
+ " lsl r0, r0, #0x10\n"
+ " lsr r0, r0, #0x10\n"
+ " ldr r2, ._50 @ \n"
+ " mov r3, #0x80\n"
+ " lsl r3, r3, #0x5\n"
+ " mov r1, #0x0\n"
+ " bl ReadFlash\n"
+ " mov r0, #0x0\n"
+ " ldr r1, ._50 + 4 @ \n"
+ "._49:\n"
+ " add r0, r0, #0x1\n"
+ " lsl r0, r0, #0x10\n"
+ " lsr r0, r0, #0x10\n"
+ " cmp r0, r1\n"
+ " bls ._49 @cond_branch\n"
+ " ldr r0, ._50 + 8 @ \n"
+ " ldrb r0, [r0]\n"
+ " pop {r1}\n"
+ " bx r1\n"
+ "._51:\n"
+ " .align 2, 0\n"
+ "._50:\n"
+ " .word +0x2000000\n"
+ " .word 0x3ff\n"
+ " .word gUnknown_Debug_03004BD0\n"
+ "\n"
+ );
+}
+#else
static bool8 VerifySectorWipe(u16 sector)
{
u32 *ptr = (u32 *)&gSharedMem;
@@ -277,6 +460,7 @@ static bool8 VerifySectorWipe(u16 sector)
return FALSE;
}
+#endif
static bool8 WipeSector(u16 sector)
{
@@ -294,7 +478,7 @@ static bool8 WipeSector(u16 sector)
return failed;
}
-static bool8 WipeSectors(u32 sectorBits)
+/*static*/ bool8 WipeSectors(u32 sectorBits)
{
u16 i;