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authorPikalaxALT <pikalaxalt@gmail.com>2021-06-28 15:54:22 -0400
committerPikalaxALT <pikalaxalt@gmail.com>2021-06-28 15:54:22 -0400
commit27c5faf8e0e8a0f685ed61847a30eaf51b90c497 (patch)
tree8d0c2c64dd5eed7f9f30db1a190236ca9b2f8fa5 /src/reset_rtc_screen.c
parent01e4381ab71c4ebf49fd66d88bfc2833ba1bffc5 (diff)
Match sub_806CF04
Diffstat (limited to 'src/reset_rtc_screen.c')
-rw-r--r--src/reset_rtc_screen.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/reset_rtc_screen.c b/src/reset_rtc_screen.c
index 71f3fa0c8..ee207582b 100644
--- a/src/reset_rtc_screen.c
+++ b/src/reset_rtc_screen.c
@@ -160,36 +160,36 @@ void SpriteCB_ResetRtcCusor0(struct Sprite *sprite)
sprite->invisible = FALSE;
sprite->animNum = 1;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 53;
- sprite->pos1.y = 68;
+ sprite->x = 53;
+ sprite->y = 68;
break;
case 2:
sprite->invisible = FALSE;
sprite->animNum = 1;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 86;
- sprite->pos1.y = 68;
+ sprite->x = 86;
+ sprite->y = 68;
break;
case 3:
sprite->invisible = FALSE;
sprite->animNum = 1;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 107;
- sprite->pos1.y = 68;
+ sprite->x = 107;
+ sprite->y = 68;
break;
case 4:
sprite->invisible = FALSE;
sprite->animNum = 1;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 128;
- sprite->pos1.y = 68;
+ sprite->x = 128;
+ sprite->y = 68;
break;
case 5:
sprite->invisible = FALSE;
sprite->animNum = 2;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 155;
- sprite->pos1.y = 80;
+ sprite->x = 155;
+ sprite->y = 80;
break;
case 6:
DestroySprite(sprite);
@@ -210,29 +210,29 @@ void SpriteCB_ResetRtcCusor1(struct Sprite *sprite)
sprite->invisible = FALSE;
sprite->animNum = 0;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 53;
- sprite->pos1.y = 92;
+ sprite->x = 53;
+ sprite->y = 92;
break;
case 2:
sprite->invisible = FALSE;
sprite->animNum = 0;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 86;
- sprite->pos1.y = 92;
+ sprite->x = 86;
+ sprite->y = 92;
break;
case 3:
sprite->invisible = FALSE;
sprite->animNum = 0;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 107;
- sprite->pos1.y = 92;
+ sprite->x = 107;
+ sprite->y = 92;
break;
case 4:
sprite->invisible = FALSE;
sprite->animNum = 0;
sprite->animDelayCounter = 0;
- sprite->pos1.x = 128;
- sprite->pos1.y = 92;
+ sprite->x = 128;
+ sprite->y = 92;
break;
case 5:
sprite->invisible = TRUE;