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authorMarcus Huderle <huderlem@gmail.com>2017-12-19 14:51:10 -0600
committerMarcus Huderle <huderlem@gmail.com>2017-12-19 14:51:10 -0600
commit030611fd93070a802f581c0cbb882fc21d553307 (patch)
tree00b25a89726f5c51887165b35752835144cdf326 /src
parent5cdafb90dda83aa270b8fcf34051478da9ec82d9 (diff)
Decompile battle_anim heated_rock
Diffstat (limited to 'src')
-rw-r--r--src/battle/anim/heated_rock.c205
1 files changed, 205 insertions, 0 deletions
diff --git a/src/battle/anim/heated_rock.c b/src/battle/anim/heated_rock.c
new file mode 100644
index 000000000..1d59669cf
--- /dev/null
+++ b/src/battle/anim/heated_rock.c
@@ -0,0 +1,205 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "rom_8077ABC.h"
+
+extern s16 gBattleAnimArgs[8];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+extern u16 gBattleTypeFlags;
+
+void sub_80D59B0(struct Sprite *);
+static void sub_80D5A74(struct Sprite *);
+
+// heated_rock (moves heated rock sprites)
+// Used in Eruption.
+
+void sub_80D58FC(struct Sprite *sprite)
+{
+ sub_80D59B0(sprite);
+
+ if (sprite->invisible)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+}
+
+u16 sub_80D5940(u8 spriteId)
+{
+ u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
+
+ if (GetBankSide(gBattleAnimBankAttacker) == 0)
+ {
+ var1 = ((var1 << 16) + 0x4A0000) >> 16;
+ }
+ else
+ {
+ var1 = ((var1 << 16) + 0x2C0000) >> 16;
+ }
+
+ return var1;
+}
+
+void sub_80D5994(struct Sprite *sprite, s16 x, s16 y)
+{
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = (u16)sprite->pos1.x * 8;
+ sprite->data[3] = (u16)sprite->pos1.y * 8;
+ sprite->data[4] = x * 8;
+ sprite->data[5] = y * 8;
+}
+
+#ifdef NONMATCHING
+void sub_80D59B0(struct Sprite *sprite)
+{
+ int var1;
+ int var2;
+
+ if (++sprite->data[0] > 2)
+ {
+ sprite->data[0] = 0;
+ ++sprite->data[1];
+ sprite->data[3] += ((u16)sprite->data[1] * (u16)sprite->data[1]);
+ }
+
+ var1 = (u16)sprite->data[4] + (u16)sprite->data[2];
+ sprite->data[2] = var1;
+ var1 = (s16)var1 >> 3;
+ sprite->pos1.x = var1;
+
+ var2 = (u16)sprite->data[5] + (u16)sprite->data[3];
+ sprite->data[3] = var2;
+ var2 = (s16)var2 >> 3;
+ sprite->pos1.y = var2;
+
+ if ((u32)((var1 + 8) << 16) > 0x1000000 || var2 < -8 || var2 > 120)
+ {
+ sprite->invisible = 1;
+ }
+}
+#else
+__attribute__((naked))
+void sub_80D59B0(struct Sprite *sprite)
+{
+ asm(".syntax unified\n\
+ push {lr}\n\
+ adds r2, r0, 0\n\
+ ldrh r0, [r2, 0x2E]\n\
+ adds r0, 0x1\n\
+ strh r0, [r2, 0x2E]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x2\n\
+ ble _080D59DA\n\
+ movs r0, 0\n\
+ strh r0, [r2, 0x2E]\n\
+ ldrh r0, [r2, 0x30]\n\
+ adds r0, 0x1\n\
+ strh r0, [r2, 0x30]\n\
+ ldrh r0, [r2, 0x30]\n\
+ adds r1, r0, 0\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ ldrh r3, [r2, 0x34]\n\
+ adds r0, r3\n\
+ strh r0, [r2, 0x34]\n\
+_080D59DA:\n\
+ ldrh r0, [r2, 0x36]\n\
+ ldrh r1, [r2, 0x32]\n\
+ adds r0, r1\n\
+ strh r0, [r2, 0x32]\n\
+ lsls r0, 16\n\
+ asrs r0, 19\n\
+ strh r0, [r2, 0x20]\n\
+ ldrh r1, [r2, 0x38]\n\
+ ldrh r3, [r2, 0x34]\n\
+ adds r1, r3\n\
+ strh r1, [r2, 0x34]\n\
+ lsls r1, 16\n\
+ asrs r3, r1, 19\n\
+ strh r3, [r2, 0x22]\n\
+ adds r0, 0x8\n\
+ lsls r0, 16\n\
+ movs r1, 0x80\n\
+ lsls r1, 17\n\
+ cmp r0, r1\n\
+ bhi _080D5A10\n\
+ adds r1, r3, 0\n\
+ movs r0, 0x8\n\
+ negs r0, r0\n\
+ cmp r1, r0\n\
+ blt _080D5A10\n\
+ cmp r1, 0x78\n\
+ ble _080D5A1C\n\
+_080D5A10:\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x3E\n\
+ ldrb r1, [r0]\n\
+ movs r2, 0x4\n\
+ orrs r1, r2\n\
+ strb r1, [r0]\n\
+_080D5A1C:\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+void sub_80D5A20(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[6] = gBattleAnimArgs[2];
+ sprite->data[7] = gBattleAnimArgs[3];
+
+ sprite->oam.tileNum += gBattleAnimArgs[4] * 16;
+ sprite->callback = sub_80D5A74;
+}
+
+static void sub_80D5A74(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (sprite->data[6] != 0)
+ {
+ sprite->data[6]--;
+ return;
+ }
+
+ sprite->data[0]++;
+ // fall through
+ case 1:
+ sprite->pos1.y += 8;
+ if (sprite->pos1.y >= sprite->data[7])
+ {
+ sprite->pos1.y = sprite->data[7];
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ if ((++sprite->data[2] & 1) != 0)
+ {
+ sprite->pos2.y = -3;
+ }
+ else
+ {
+ sprite->pos2.y = 3;
+ }
+ }
+
+ if (++sprite->data[3] > 16)
+ {
+ move_anim_8072740(sprite);
+ }
+ break;
+ }
+}