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authorMarcus Huderle <huderlem@gmail.com>2018-08-12 20:32:27 -0500
committerMarcus Huderle <huderlem@gmail.com>2018-08-13 19:24:27 -0500
commit1ace1836679da5058213388ef825292eabbd6776 (patch)
tree5bed968fb46de1d43207da9c261303c313b732fc /src
parentdcf8c33a3b48ede46cf7e96491c0dbc2eb6c8073 (diff)
Decompile more of battle_anim_812C144.s
Diffstat (limited to 'src')
-rw-r--r--src/battle/battle_anim_812C144.c1589
-rw-r--r--src/contest_effect.c26
2 files changed, 1602 insertions, 13 deletions
diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c
index 0e9c45023..6edc56549 100644
--- a/src/battle/battle_anim_812C144.c
+++ b/src/battle/battle_anim_812C144.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
+#include "blend_palette.h"
#include "contest.h"
#include "data2.h"
#include "decompress.h"
@@ -18,6 +19,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u8 gAnimVisualTaskCount;
+extern u8 gAnimFriendship;
extern s32 gAnimMoveDmg;
extern u16 gBattle_WIN0H;
extern u16 gBattle_WIN0V;
@@ -30,6 +32,9 @@ extern u16 gBattle_BG2_Y;
extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7220;
extern const struct SpriteTemplate gSpriteTemplate_8402500;
+extern const struct SpriteTemplate gSpriteTemplate_84028CC;
+extern const struct SpriteTemplate gSpriteTemplate_840294C;
+extern const struct SpriteTemplate gSpriteTemplate_84029AC;
extern const union AffineAnimCmd *const gSpriteAffineAnimTable_81E7C18[];
extern const union AffineAnimCmd *const gSpriteAffineAnimTable_81E7BEC[];
extern const union AffineAnimCmd gUnknown_08402400[];
@@ -38,6 +43,9 @@ extern const union AffineAnimCmd gUnknown_08402518[];
extern const union AffineAnimCmd gUnknown_08402540[];
extern const union AffineAnimCmd gUnknown_08402590[];
extern const union AffineAnimCmd gUnknown_08402610[];
+extern const union AffineAnimCmd gUnknown_08402750[];
+extern const union AffineAnimCmd gUnknown_084028AC[];
+extern const union AffineAnimCmd gUnknown_084029DC[];
extern const u32 gUnknown_08D2AA98[];
extern const u32 gUnknown_08D2A9E0[];
extern const u16 gUnknown_08D2AA80[];
@@ -45,11 +53,17 @@ extern const s8 gUnknown_084025C0[];
extern const s8 gUnknown_08402604[];
extern const u8 gUnknown_08402608[];
extern const struct SpriteTemplate gBattleAnimSpriteTemplate_84025EC;
+extern const u8 gUnknown_08D2E014[];
+extern const u8 gUnknown_08D2E170[];
+extern const u16 gUnknown_08D2E150[];
extern u8 gBattleMonForms[];
extern u8 gBankSpriteIds[];
extern u16 gBattlerPartyIndexes[];
+extern s16 gUnknown_084028E4[];
extern u8 sub_8046234(s16 x, s16 y, u8 a3);
+extern void sub_80DA48C(struct Sprite *);
+extern void sub_80E3C4C(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette);
static void sub_812C184(struct Sprite *sprite);
static void sub_812C268(struct Sprite *sprite);
@@ -82,7 +96,26 @@ static void sub_812EE00(struct Sprite *sprite);
static void sub_812EEEC(struct Sprite *sprite);
/*static*/ void sub_812F238(u8 taskId);
static void sub_812F290(u8 taskId);
-void sub_812F474(u8 taskId);
+static void sub_812F474(u8 taskId);
+static void sub_812F76C(u8 taskId);
+static void sub_812F8DC(struct Sprite *sprite);
+static void sub_812FE20(u8 taskId);
+static void sub_812FEB8(u8, bool8);
+static void sub_813003C(u8 taskId);
+static void sub_81301B4(struct Sprite *sprite);
+static void sub_81302E4(u8 taskId);
+static void sub_8130424(s16, s16, s16, s16, u8, u8, s16*, s16*);
+static void sub_81306A4(u8 taskId);
+static void sub_813085C(struct Sprite *sprite);
+static void sub_8130970(u8 taskId);
+static void sub_8130A94(struct Sprite *sprite);
+static void sub_8130B38(struct Sprite *sprite);
+static void sub_8130DBC(u8 taskId);
+static void sub_8130FE0(struct Sprite *sprite);
+static void sub_8131408(u8 taskId);
+static void sub_81315C8(struct Sprite *sprite);
+static void sub_8131810(u8 taskId);
+static void sub_8131838(struct Sprite *sprite);
void sub_812C144(struct Sprite *sprite)
@@ -2553,3 +2586,1557 @@ void sub_812F314(u8 taskId)
ScanlineEffect_SetParams(scanlineParams);
task->func = sub_812F474;
}
+
+static void sub_812F474(u8 taskId)
+{
+ struct Task *task;
+ s16 var1;
+ s16 var2;
+ s16 bgX, bgY;
+ s16 offset;
+ s16 var0;
+ s16 i;
+ s16 sineIndex;
+ s16 var3;
+
+ task = &gTasks[taskId];
+ if (GetBattlerPosition_permutated(task->data[5]) == 1)
+ {
+ bgX = gBattle_BG1_X;
+ bgY = gBattle_BG1_Y;
+ }
+ else
+ {
+ bgX = gBattle_BG2_X;
+ bgY = gBattle_BG2_Y;
+ }
+
+ switch (task->data[0])
+ {
+ case 0:
+ offset = task->data[14] * 2;
+ var1 = 0;
+ var2 = 0;
+ i = 0;
+ task->data[1] = (task->data[1] + 2) & 0xFF;
+ sineIndex = task->data[1];
+ task->data[9] = 0x7E0 / task->data[6];
+ task->data[10] = -((task->data[7] * 2) / task->data[9]);
+ task->data[11] = task->data[7];
+ var3 = task->data[11] >> 5;
+ task->data[12] = var3;
+ var0 = task->data[14];
+ while (var0 > task->data[13])
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset + 1] = (i - var2) + bgY;
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset] = bgX + var3 + (gSineTable[sineIndex] >> 5);
+ sineIndex = (sineIndex + 10) & 0xFF;
+ task->data[11] += task->data[10];
+ var3 = task->data[11] >> 5;
+ task->data[12] = var3;
+
+ i++;
+ offset -= 2;
+ var1 += task->data[6];
+ var2 = var1 >> 5;
+ var0--;
+ }
+
+ var0 *= 2;
+ while (var0 >= 0)
+ {
+ gScanlineEffectRegBuffers[0][var0] = bgX + 240;
+ gScanlineEffectRegBuffers[1][var0] = bgX + 240;
+ var0 -= 2;
+ }
+
+ if (++task->data[6] > 63)
+ {
+ task->data[6] = 64;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ task->data[3]--;
+ else
+ task->data[4]++;
+
+ REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
+ if (task->data[3] == 0 && task->data[4] == 16)
+ {
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ }
+ else
+ {
+ task->data[7] += task->data[8];
+ }
+ break;
+ case 1:
+ if (++task->data[2] > 12)
+ {
+ gScanlineEffect.state = 3;
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ task->data[2]++;
+ if (task->data[2] & 1)
+ task->data[3]++;
+ else
+ task->data[4]--;
+
+ REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
+ if (task->data[3] == 16 && task->data[4] == 0)
+ {
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_812F724(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ task->data[0] = 0;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ sub_80798F4(&gTasks[taskId], task->data[15], &gUnknown_08402750);
+ task->func = sub_812F76C;
+}
+
+static void sub_812F76C(u8 taskId)
+{
+ u16 var0;
+
+ struct Task *task = &gTasks[taskId];
+ var0 = task->data[0];
+ task->data[0]++;
+ var0 -= 20;
+ if (var0 < 23)
+ {
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.x = 1;
+ else
+ gSprites[task->data[15]].pos2.x = -1;
+ }
+ }
+ else
+ {
+ gSprites[task->data[15]].pos2.x = 0;
+ }
+
+ if (!sub_807992C(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_812F804(struct Sprite *sprite, s16 b, s16 c, s16 d, s16 e, u16 f)
+{
+ sprite->pos1.x = b;
+ sprite->pos1.y = c;
+ sprite->data[4] = b << 4;
+ sprite->data[5] = c << 4;
+ sprite->data[6] = ((d - b) << 4) / f;
+ sprite->data[7] = ((e - c) << 4) / f;
+}
+
+void sub_812F86C(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+}
+
+void sub_812F88C(struct Sprite *sprite)
+{
+ s16 x = sprite->pos1.x;
+ s16 y = sprite->pos1.y;
+
+ sub_8078650(sprite);
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
+ sub_812F804(sprite, sprite->pos1.x, sprite->pos1.y, x, y, 64);
+ sprite->data[0] = 0;
+ sprite->callback = sub_812F8DC;
+}
+
+static void sub_812F8DC(struct Sprite *sprite)
+{
+ int index;
+
+ sprite->data[0]++;
+ index = (sprite->data[0] * 8) & 0xFF;
+ sub_812F86C(sprite);
+ sprite->pos2.y = Sin(index, 8);
+ if (sprite->data[0] > 58)
+ {
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ sprite->invisible = sprite->data[2] & 1;
+ if (sprite->data[2] > 3)
+ move_anim_8074EE0(sprite);
+ }
+ }
+}
+
+void sub_812F948(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[3];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
+ if (GetBattlerSide(gAnimBankTarget) != B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
+ sprite->callback = sub_80DA48C;
+}
+
+static void sub_812F9B0(u8 taskId)
+{
+ u16 var0 = 0;
+ u16 var1 = 0;
+
+ gTasks[taskId].data[0]--;
+ if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1))
+ {
+ if (gTasks[taskId].data[9] == 0)
+ {
+ gTasks[taskId].data[9] = gTasks[taskId].data[4];
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ }
+ else
+ {
+ gTasks[taskId].data[9] = 0;
+ }
+
+ if (gTasks[taskId].data[10] == 0)
+ {
+ gTasks[taskId].data[10] = gTasks[taskId].data[5];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+ else
+ {
+ gTasks[taskId].data[10] = 0;
+ }
+
+ gTasks[taskId].data[1] = gTasks[taskId].data[13];
+ }
+
+ var0 = gTasks[taskId].data[7];
+ var1 = gTasks[taskId].data[8];
+ if (gTasks[taskId].data[2] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+
+ if (gTasks[taskId].data[3] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+
+ if (gTasks[taskId].data[0] < 1)
+ {
+ DestroyTask(taskId);
+ gAnimVisualTaskCount--;
+ }
+}
+
+static void sub_812FAF8(u8 taskId)
+{
+ u16 var0 = 0;
+ u16 var1 = 0;
+
+ gTasks[taskId].data[0]--;
+ if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1))
+ {
+ if (gTasks[taskId].data[9] == 0)
+ {
+ gTasks[taskId].data[9] = gTasks[taskId].data[4];
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ }
+ else
+ {
+ gTasks[taskId].data[9] = var0;
+ }
+
+ if (gTasks[taskId].data[10] == 0)
+ {
+ gTasks[taskId].data[10] = gTasks[taskId].data[5];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+ else
+ {
+ gTasks[taskId].data[10] = 0;
+ }
+
+ gTasks[taskId].data[1] = gTasks[taskId].data[13];
+ }
+
+ var0 = (gTasks[taskId].data[2] & 0x7FFF) + gTasks[taskId].data[7];
+ var1 = (gTasks[taskId].data[3] & 0x7FFF) + gTasks[taskId].data[8];
+ if (gTasks[taskId].data[2] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+
+ if (gTasks[taskId].data[3] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+
+ gTasks[taskId].data[7] = var0;
+ gTasks[taskId].data[8] = var1;
+ if (gTasks[taskId].data[0] < 1)
+ {
+ gTasks[taskId].data[0] = 30;
+ gTasks[taskId].data[13] = 0;
+ gTasks[taskId].func = sub_812F9B0;
+ }
+}
+
+void sub_812FC68(u8 taskId)
+{
+ gTasks[taskId].data[15] = gBankSpriteIds[gAnimBankAttacker];
+ gTasks[taskId].data[14] = gBattleAnimArgs[0];
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[13] = gBattleAnimArgs[6];
+ if (gBattleAnimArgs[3])
+ gTasks[taskId].data[6] = gTasks[taskId].data[6] | -0x8000;
+
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ {
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ }
+ else
+ {
+ if (gBattleAnimArgs[1] & 0x8000)
+ gTasks[taskId].data[2] = gBattleAnimArgs[1] & 0x7FFF;
+ else
+ gTasks[taskId].data[2] = gBattleAnimArgs[1] | -0x8000;
+
+ if (gBattleAnimArgs[2] & 0x8000)
+ gTasks[taskId].data[3] = gBattleAnimArgs[2] & 0x7FFF;
+ else
+ gTasks[taskId].data[3] = gBattleAnimArgs[2] | -0x8000;
+ }
+
+ gTasks[taskId].data[8] = 0;
+ gTasks[taskId].data[7] = 0;
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].func = sub_812FAF8;
+}
+
+void sub_812FD7C(u8 taskId)
+{
+ u8 battler;
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[1] == 0)
+ DestroyAnimVisualTask(taskId);
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = gBattleAnimArgs[1];
+ if (gBattleAnimArgs[0] == 0)
+ battler = gAnimBankAttacker;
+ else
+ battler = gAnimBankTarget;
+
+ task->data[4] = GetBattlerSpriteCoord(battler, 0);
+ task->data[5] = GetBattlerSpriteCoord(battler, 1);
+ task->data[6] = sub_8079E90(battler);
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ sub_80798F4(task, task->data[15], &gUnknown_084028AC);
+ task->func = sub_812FE20;
+}
+
+static void sub_812FE20(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] == 6)
+ sub_812FEB8(taskId, TRUE);
+
+ if (task->data[1] == 18)
+ sub_812FEB8(taskId, FALSE);
+
+ if (!sub_807992C(task))
+ {
+ if (--task->data[3] == 0)
+ {
+ task->data[0]++;
+ }
+ else
+ {
+ task->data[1] = 0;
+ sub_80798F4(task, task->data[15], &gUnknown_084028AC);
+ }
+ }
+ break;
+ case 1:
+ if (task->data[2] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_812FEB8(u8 taskId, bool8 arg1)
+{
+ u8 i;
+ s8 xOffset, yOffset;
+ struct Task *task;
+ s16 xCoords[4];
+ s16 yCoords[2];
+
+ task = &gTasks[taskId];
+ if (!arg1)
+ {
+ xOffset = 18;
+ yOffset = -20;
+ }
+ else
+ {
+ xOffset = 30;
+ yOffset = 20;
+ }
+
+ xCoords[0] = task->data[4] - xOffset;
+ xCoords[1] = task->data[4] - xOffset - 4;
+ xCoords[2] = task->data[4] + xOffset;
+ xCoords[3] = task->data[4] + xOffset + 4;
+ yCoords[0] = task->data[5] + yOffset;
+ yCoords[1] = task->data[5] + yOffset + 6;
+
+ for (i = 0; i < 4; i++)
+ {
+ u8 spriteId = CreateSprite(&gSpriteTemplate_84028CC, xCoords[i], yCoords[i & 1], task->data[6] - 5);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = 0;
+ gSprites[spriteId].data[1] = i < 2 ? -2 : 2;
+ gSprites[spriteId].data[2] = -1;
+ gSprites[spriteId].data[3] = taskId;
+ gSprites[spriteId].data[4] = 2;
+ task->data[2]++;
+ }
+ }
+}
+
+void sub_812FF94(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[1];
+ sprite->pos1.y += sprite->data[2];
+ if (++sprite->data[0] > 6)
+ {
+ gTasks[sprite->data[3]].data[sprite->data[4]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_812FFE4(u8 taskId)
+{
+ u8 spriteId;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ gTasks[taskId].data[2] = 0x100 + gSprites[spriteId].oam.paletteNum * 16;
+ gTasks[taskId].func = sub_813003C;
+}
+
+static void sub_813003C(u8 taskId)
+{
+ if (gTasks[taskId].data[1])
+ {
+ BlendPalette(gTasks[taskId].data[2], 16, 8, gUnknown_084028E4[gTasks[taskId].data[0]]);
+ if (++gTasks[taskId].data[0] > 23)
+ gTasks[taskId].data[0] = 0;
+
+ gTasks[taskId].data[1]--;
+ }
+ else
+ {
+ BlendPalette(gTasks[taskId].data[2], 16, 0, RGB(0, 0, 0));
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_81300A4(u8 taskId)
+{
+ sub_80E3C4C(
+ taskId,
+ 0,
+ 0x1A0,
+ gAnimBankAttacker,
+ gBattleAnimArgs[0],
+ 10,
+ 2,
+ 30,
+ gUnknown_08D2E014,
+ gUnknown_08D2E170,
+ gUnknown_08D2E150);
+}
+
+void sub_81300F4(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->data[0] = 640;
+ sprite->data[1] = -640;
+ }
+ else if (gBattleAnimArgs[2] == 1)
+ {
+ sprite->vFlip = 1;
+ sprite->data[0] = 640;
+ sprite->data[1] = 640;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 640;
+ }
+
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->data[0] = -sprite->data[0];
+ sprite->hFlip = 1;
+ }
+
+ sprite->callback = sub_81301B4;
+}
+
+static void sub_81301B4(struct Sprite *sprite)
+{
+ sprite->data[6] += sprite->data[0];
+ sprite->data[7] += sprite->data[1];
+ sprite->pos2.x = sprite->data[6] >> 8;
+ sprite->pos2.y = sprite->data[7] >> 8;
+ if (++sprite->data[5] == 14)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81301EC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (IsContest())
+ {
+ task->data[5] = 8;
+ task->data[6] = 3;
+ task->data[7] = 1;
+ }
+ else
+ {
+ task->data[5] = 12;
+ task->data[6] = 3;
+ task->data[7] = 0;
+ }
+
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ task->data[11] = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + sub_807A100(gAnimBankAttacker, 0) / 4;
+ else
+ task->data[11] = GetBattlerSpriteCoord(gAnimBankAttacker, 2) - sub_807A100(gAnimBankAttacker, 0) / 4;
+
+ task->data[12] = GetBattlerSpriteCoord(gAnimBankAttacker, 3) - sub_807A100(gAnimBankAttacker, 0) / 4;
+ task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ task->func = sub_81302E4;
+}
+
+static void sub_81302E4(u8 taskId)
+{
+ u8 i;
+ s16 x, y;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 3)
+ {
+ task->data[1] = 0;
+ sub_8130424(
+ task->data[11],
+ task->data[12],
+ task->data[13],
+ task->data[14],
+ task->data[5],
+ task->data[2],
+ &x,
+ &y);
+
+ for (i = 0; i < 2; i++)
+ {
+ u8 spriteId = CreateSprite(&gSpriteTemplate_840294C, x, y, 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ if (task->data[7] == 0)
+ {
+ if (i == 0)
+ gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = -task->data[6];
+ else
+ gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = task->data[6];
+ }
+ else
+ {
+ if (i == 0)
+ {
+ gSprites[spriteId].pos2.x = -task->data[6];
+ gSprites[spriteId].pos2.y = task->data[6];
+ }
+ else
+ {
+ gSprites[spriteId].pos2.x = task->data[6];
+ gSprites[spriteId].pos2.y = -task->data[6];
+ }
+ }
+
+ gSprites[spriteId].data[0] = 0;
+ gSprites[spriteId].data[1] = taskId;
+ gSprites[spriteId].data[2] = 10;
+ task->data[10]++;
+ }
+ }
+
+ if (task->data[2] == task->data[5])
+ task->data[0]++;
+
+ task->data[2]++;
+ }
+ break;
+ case 1:
+ if (task->data[10] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_8130424(s16 arg0, s16 arg1, s16 arg2, s16 arg3, u8 arg4, u8 arg5, s16 *x, s16 *y)
+{
+ int x2;
+ int y2;
+
+ if (arg5 == 0)
+ {
+ *x = arg0;
+ *y = arg1;
+ return;
+ }
+
+ if (arg5 >= arg4)
+ {
+ *x = arg2;
+ *y = arg3;
+ return;
+ }
+
+ arg4--;
+ x2 = (arg0 << 8) + arg5 * (((arg2 - arg0) << 8) / arg4);
+ y2 = (arg1 << 8) + arg5 * (((arg3 - arg1) << 8) / arg4);
+ *x = x2 >> 8;
+ *y = y2 >> 8;
+}
+
+void sub_81304DC(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 36)
+ {
+ gTasks[sprite->data[1]].data[sprite->data[2]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_813051C(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[0] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = sub_8078CC0;
+}
+
+void sub_8130554(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[11] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ task->data[12] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + sub_807A100(gAnimBankTarget, 0) / 4;
+ task->data[15] = CreateSprite(&gSpriteTemplate_84029AC, task->data[11], task->data[12], sub_8079E90(gAnimBankTarget) - 5);
+ if (task->data[15] != MAX_SPRITES)
+ {
+ gSprites[task->data[15]].data[0] = 16;
+ gSprites[task->data[15]].data[2] = task->data[13];
+ gSprites[task->data[15]].data[4] = task->data[14];
+ gSprites[task->data[15]].data[5] = -32;
+ InitAnimArcTranslation(&gSprites[task->data[15]]);
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT)
+ StartSpriteAffineAnim(&gSprites[task->data[15]], 1);
+
+ task->func = sub_81306A4;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_81306A4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ TranslateAnimArc(&gSprites[task->data[15]]);
+ if (++task->data[2] > 7)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (TranslateAnimArc(&gSprites[task->data[15]]))
+ {
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ gSprites[task->data[15]].invisible = task->data[2] & 1;
+ if (task->data[2] == 16)
+ {
+ FreeOamMatrix(gSprites[task->data[15]].oam.matrixNum);
+ DestroySprite(&gSprites[task->data[15]]);
+ task->data[0]++;
+ }
+ }
+ break;
+ case 3:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_81307B0(struct Sprite *sprite)
+{
+ u8 battler;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gAnimBankAttacker;
+ else
+ battler = gAnimBankTarget;
+
+ sprite->oam.tileNum += 16;
+ sprite->data[6] = gBattleAnimArgs[2];
+ sprite->data[7] = gBattleAnimArgs[1] == 0 ? -1 : 1;
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3);
+ if (gBattleAnimArgs[1] == 0)
+ {
+ sprite->oam.matrixNum |= 0x8;
+ sprite->pos1.x = sub_807A100(battler, 4) - 8;
+ }
+ else
+ {
+ sprite->pos1.x = sub_807A100(battler, 5) + 8;
+ }
+
+ sprite->callback = sub_813085C;
+}
+
+static void sub_813085C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->pos2.x += sprite->data[7];
+ if (++sprite->data[2] == 12)
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] == 8)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->pos2.x -= sprite->data[7] * 4;
+ if (++sprite->data[1] == 6)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ sprite->pos2.x += sprite->data[7] * 3;
+ if (++sprite->data[1] == 8)
+ {
+ if (--sprite->data[6])
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]--;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+ }
+ break;
+ }
+}
+
+void sub_8130918(u8 taskId)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ sub_80798F4(&gTasks[taskId], gTasks[taskId].data[15], &gUnknown_084029DC);
+ gTasks[taskId].func = sub_8130970;
+ }
+}
+
+static void sub_8130970(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (!(task->data[2] & 1))
+ gSprites[task->data[15]].pos2.x = 2;
+ else
+ gSprites[task->data[15]].pos2.x = -2;
+ }
+
+ if (!sub_807992C(task))
+ {
+ gSprites[task->data[15]].pos2.x = 0;
+ if (--task->data[0])
+ {
+ sub_80798F4(&gTasks[taskId], gTasks[taskId].data[15], &gUnknown_084029DC);
+ task->data[1] = 0;
+ task->data[2] = 0;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_8130A2C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = sub_807A100(gAnimBankAttacker, 2);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->pos1.y = sub_807A100(gAnimBankTarget, 2);
+ }
+
+ if (sprite->pos1.y < 8)
+ sprite->pos1.y = 8;
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattleAnimArgs[2];
+ sprite->callback = sub_8130A94;
+}
+
+static void sub_8130A94(struct Sprite *sprite)
+{
+ if (++sprite->data[0] >= sprite->data[1])
+ {
+ sprite->data[0] = 0;
+ sprite->data[2] = (sprite->data[2] + 1) & 1;
+ sprite->invisible = sprite->data[2];
+ if (sprite->data[2] && --sprite->data[3] == 0)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_8130AEC(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->oam.matrixNum |= 0x8;
+ sprite->pos1.x = 100;
+ sprite->data[7] = 1;
+ }
+ else
+ {
+ sprite->pos1.x = 140;
+ sprite->data[7] = -1;
+ }
+
+ sprite->pos1.y = 56;
+ sprite->callback = sub_8130B38;
+}
+
+static void sub_8130B38(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.y -= sprite->data[7] * 2;
+ if (sprite->data[1] & 1)
+ sprite->pos1.x -= sprite->data[7] * 2;
+
+ if (++sprite->data[1] == 9)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] == 4)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1]++;
+ sprite->pos1.y += sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 12)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ sprite->data[1]++;
+ sprite->pos1.y -= sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 12)
+ sprite->data[0]++;
+ break;
+ case 5:
+ sprite->data[1]++;
+ sprite->pos1.y += sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 15)
+ sprite->oam.tileNum += 16;
+
+ if (sprite->data[1] == 18)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 6:
+ sprite->pos1.x += sprite->data[7] * 6;
+ if (++sprite->data[1] == 9)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 7:
+ sprite->pos1.x += sprite->data[7] * 2;
+ if (++sprite->data[1] == 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 8:
+ sprite->pos1.x -= sprite->data[7] * 3;
+ if (++sprite->data[1] == 5)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_8130D20(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[15] = GetAnimBattlerSpriteId(0);
+ if (!IsContest())
+ {
+ if (IsDoubleBattle() == TRUE)
+ {
+ int x = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
+ int y = GetBattlerSpriteCoord(gAnimBankAttacker ^ 2, 0);
+ if (x > y)
+ task->data[14] = 1;
+ else
+ task->data[14] = -1;
+ }
+ else
+ {
+ if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
+ task->data[14] = -1;
+ else
+ task->data[14] = 1;
+ }
+ }
+ else
+ {
+ task->data[14] = 1;
+ }
+
+ task->func = sub_8130DBC;
+}
+
+static void sub_8130DBC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] == 13)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ gSprites[task->data[15]].pos2.x -= task->data[14] * 3;
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ gSprites[task->data[15]].pos2.x += task->data[14] * 3;
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (++task->data[1] == 2)
+ {
+ task->data[1] = 0;
+ if (task->data[2] == 0)
+ {
+ task->data[2]++;
+ task->data[0] = 1;
+ }
+ else
+ {
+ task->data[0]++;
+ }
+ }
+ break;
+ case 4:
+ gSprites[task->data[15]].pos2.x += task->data[14];
+ if (++task->data[1] == 3)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 5:
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 6:
+ gSprites[task->data[15]].pos2.x -= task->data[14] * 4;
+ if (++task->data[1] == 5)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 7:
+ gSprites[task->data[15]].pos2.x += task->data[14] * 4;
+ if (++task->data[1] == 5)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 8:
+ gSprites[task->data[15]].pos2.x = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_8130F5C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[7] = gAnimBankAttacker;
+ }
+ else
+ {
+ sprite->data[7] = gAnimBankTarget;
+ }
+
+ if (GetBattlerSide(sprite->data[7]) == B_SIDE_OPPONENT)
+ sprite->oam.matrixNum = 8;
+
+ sprite->oam.priority = sub_8079ED4(sprite->data[7]);
+ sprite->oam.objMode = ST_OAM_OBJ_BLEND;
+ sprite->callback = sub_8130FE0;
+}
+
+static void sub_8130FE0(struct Sprite *sprite)
+{
+ u16 x, y;
+
+ switch (sprite->data[5])
+ {
+ case 0:
+ switch (sprite->data[6])
+ {
+ default:
+ sprite->data[6] = 0;
+ case 0:
+ case 4:
+ x = sub_807A100(sprite->data[7], 5) - 4;
+ y = sub_807A100(sprite->data[7], 3) - 4;
+ break;
+ case 1:
+ x = sub_807A100(sprite->data[7], 5) - 4;
+ y = sub_807A100(sprite->data[7], 2) + 4;
+ break;
+ case 2:
+ x = sub_807A100(sprite->data[7], 4) + 4;
+ y = sub_807A100(sprite->data[7], 3) - 4;
+ break;
+ case 3:
+ x = sub_807A100(sprite->data[7], 4) + 4;
+ y = sub_807A100(sprite->data[7], 2) - 4;
+ break;
+ case 5:
+ x = GetBattlerSpriteCoord(sprite->data[7], 2);
+ y = GetBattlerSpriteCoord(sprite->data[7], 3);
+ break;
+ }
+
+ if (sprite->data[6] == 4)
+ sprite->data[0] = 24;
+ else if (sprite->data[6] == 5)
+ sprite->data[0] = 6;
+ else
+ sprite->data[0] = 12;
+
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = y;
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5]++;
+ break;
+ case 1:
+ if (TranslateAnimLinear(sprite))
+ {
+ switch (sprite->data[6])
+ {
+ default:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 0;
+ sprite->data[5]++;
+ sprite->data[6]++;
+ break;
+ case 4:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[5] = 0;
+ sprite->data[6]++;
+ break;
+ case 5:
+ sprite->data[0] = 0;
+ sprite->data[1] = 16;
+ sprite->data[2] = 0;
+ sprite->data[5] = 3;
+ break;
+ }
+ }
+ break;
+ case 2:
+ if (++sprite->data[0] == 4)
+ sprite->data[5] = 0;
+ break;
+ case 3:
+ if (!(sprite->data[0] & 1))
+ sprite->data[1]--;
+ else
+ sprite->data[2]++;
+
+ REG_BLDALPHA = (sprite->data[2] << 8) | sprite->data[1];
+ if (++sprite->data[0] == 32)
+ {
+ sprite->invisible = 1;
+ sprite->data[5]++;
+ }
+ break;
+ case 4:
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void sub_81311E4(struct Sprite *sprite)
+{
+ sprite->pos2.x = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4];
+ sprite->pos2.y = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4];
+ if (!(sprite->data[5] & 1))
+ {
+ CreateSprite(
+ &gSpriteTemplate_8402500,
+ sprite->pos1.x + sprite->pos2.x,
+ sprite->pos1.y + sprite->pos2.y, 5);
+ }
+
+ if (sprite->data[5] == sprite->data[4])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[5]++;
+}
+
+void sub_8131264(struct Sprite *sprite)
+{
+ GetBattlerSpriteCoord(gAnimBankTarget, 2); // unused local variable
+ GetBattlerSpriteCoord(gAnimBankTarget, 3); // unused local variable
+
+ if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER || IsContest())
+ {
+ sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0];
+ sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->data[0] = sprite->pos1.x + gBattleAnimArgs[0];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ }
+
+ sprite->data[1] = sprite->pos1.y + gBattleAnimArgs[1];
+ sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[3];
+ sprite->data[4] = gBattleAnimArgs[4];
+ sprite->pos1.x = sprite->data[0];
+ sprite->pos1.y = sprite->data[1];
+ sprite->callback = sub_81311E4;
+}
+
+void sub_81312E4(u8 taskId)
+{
+ int i;
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ sub_8078E70(spriteId, 0);
+ gTasks[taskId].data[1] = 0x100;
+ gTasks[taskId].data[2] = 0x100;
+ gTasks[taskId].data[0]++;
+ }
+ else if (gTasks[taskId].data[0] == 1)
+ {
+ gTasks[taskId].data[1] += 0x60;
+ gTasks[taskId].data[2] -= 0xD;
+ obj_id_set_rotscale(spriteId, gTasks[taskId].data[1], gTasks[taskId].data[2], 0);
+ if (++gTasks[taskId].data[3] == 9)
+ {
+ gTasks[taskId].data[3] = 0;
+ sub_8078F40(spriteId);
+ gSprites[spriteId].invisible = 1;
+ gTasks[taskId].data[0]++;
+ }
+ }
+ else
+ {
+ refresh_graphics_maybe(gAnimBankAttacker, 0, spriteId);
+ if (IsContest())
+ {
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].affineAnims = gSpriteAffineAnimTable_81E7C18;
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gAnimBankAttacker]], 0);
+ }
+
+ for (i = 0; i < 16; i++)
+ gTasks[taskId].data[i] = 0;
+
+ gTasks[taskId].func = sub_8131408;
+ }
+}
+
+static void sub_8131408(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ gSprites[spriteId].pos2.y = -200;
+ gSprites[spriteId].pos2.x = 200;
+ gSprites[spriteId].invisible = 0;
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10] += 112;
+ gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y >= -32)
+ gSprites[spriteId].pos2.x = 0;
+
+ if (gSprites[spriteId].pos2.y > 0)
+ gSprites[spriteId].pos2.y = 0;
+
+ if (gSprites[spriteId].pos2.y == 0)
+ {
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
+ gTasks[taskId].data[10] -= 0x800;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ gTasks[taskId].data[10] -= 112;
+ if (gTasks[taskId].data[10] < 0)
+ gTasks[taskId].data[10] = 0;
+
+ gSprites[spriteId].pos2.y -= gTasks[taskId].data[10] >> 8;
+ if (gTasks[taskId].data[10] == 0)
+ gTasks[taskId].data[0]++;
+ break;
+ case 3:
+ gTasks[taskId].data[10] += 112;
+ gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].pos2.y > 0)
+ gSprites[spriteId].pos2.y = 0;
+
+ if (gSprites[spriteId].pos2.y == 0)
+ {
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(-64));
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_8131564(struct Sprite *sprite)
+{
+ s16 y2;
+
+ if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
+ {
+ sprite->subpriority = sub_8079E90(gAnimBankTarget) - 2;
+ y2 = -144;
+ }
+ else
+ {
+ sprite->subpriority = sub_8079E90(gAnimBankTarget) + 2;
+ y2 = -96;
+ }
+
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->pos2.y = y2;
+ sprite->callback = sub_81315C8;
+}
+
+static void sub_81315C8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos2.y += 10;
+ if (sprite->pos2.y >= 0)
+ {
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ sprite->data[1] += 4;
+ sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
+ if (sprite->data[1] > 127)
+ {
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(63));
+ sprite->data[1] = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1] += 6;
+ sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 4);
+ if (sprite->data[1] > 127)
+ {
+ sprite->data[1] = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ if (++sprite->data[1] > 8)
+ {
+ PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(63));
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ if (++sprite->data[1] > 8)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ sprite->invisible = sprite->data[2] & 1;
+ if (sprite->data[2] == 7)
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_81316F8(u8 taskId)
+{
+ s16 spriteId1, spriteId2;
+
+ if (IsContest())
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId1 = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
+ if (spriteId1 < 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId2 = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
+ if (spriteId2 < 0)
+ {
+ obj_delete_but_dont_free_vram(&gSprites[spriteId1]);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gSprites[spriteId2].pos2.x += 24;
+ gSprites[spriteId1].pos2.x -= 24;
+ gSprites[spriteId2].data[0] = 0;
+ gSprites[spriteId1].data[0] = 0;
+ gSprites[spriteId2].data[1] = 0;
+ gSprites[spriteId1].data[1] = 0;
+ gSprites[spriteId2].data[2] = 0;
+ gSprites[spriteId1].data[2] = 0;
+ gSprites[spriteId2].data[3] = 16;
+ gSprites[spriteId1].data[3] = -16;
+ gSprites[spriteId2].data[4] = 0;
+ gSprites[spriteId1].data[4] = 128;
+ gSprites[spriteId2].data[5] = 24;
+ gSprites[spriteId1].data[5] = 24;
+ gSprites[spriteId2].data[6] = taskId;
+ gSprites[spriteId1].data[6] = taskId;
+ gSprites[spriteId2].data[7] = 0;
+ gSprites[spriteId1].data[7] = 0;
+ gTasks[taskId].data[0] = 2;
+ gSprites[spriteId2].invisible = 0;
+ gSprites[spriteId1].invisible = 1;
+ gSprites[spriteId2].oam.objMode = ST_OAM_OBJ_NORMAL;
+ gSprites[spriteId1].oam.objMode = ST_OAM_OBJ_NORMAL;
+ gSprites[spriteId2].callback = sub_8131838;
+ gSprites[spriteId1].callback = sub_8131838;
+ gTasks[taskId].func = sub_8131810;
+}
+
+static void sub_8131810(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_8131838(struct Sprite *sprite)
+{
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->invisible ^= 1;
+ }
+
+ sprite->data[4] = (sprite->data[4] + sprite->data[3]) & 0xFF;
+ sprite->pos2.x = Cos(sprite->data[4], sprite->data[5]);
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[2] == 60)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[2] > 0)
+ {
+ sprite->data[2] = 0;
+ sprite->data[5] -= 2;
+ if (sprite->data[5] < 0)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+ }
+ break;
+ }
+}
diff --git a/src/contest_effect.c b/src/contest_effect.c
index a5615851f..d97f38138 100644
--- a/src/contest_effect.c
+++ b/src/contest_effect.c
@@ -158,10 +158,8 @@ static void ContestEffect_StartlePrevMons(void)
u8 a = shared192D0.contestant;
if (shared192D0.turnOrder[a] != 0) {
- int i;
- int j = 0;
-
- for (i = 0; i < 4; i++)
+ int i, j;
+ for (i = 0, j = 0; i < 4; i++)
if (shared192D0.turnOrder[a] > shared192D0.turnOrder[i])
shared192D0.jamQueue[j++] = i;
shared192D0.jamQueue[j] = 0xFF;
@@ -1113,16 +1111,20 @@ static bool8 WasAtLeastOneOpponentJammed(void)
shared192D0.jam2 = 10;
SetContestantEffectStringID(contestant, CONTEST_STRING_LITTLE_DISTRACTED);
}
- else if ((shared192D0.jam2 -= sContestantStatus[contestant].jamReduction) <= 0)
- {
- shared192D0.jam2 = 0;
- SetContestantEffectStringID(contestant, CONTEST_STRING_NOT_FAZED);
- }
else
{
- JamContestant(contestant, shared192D0.jam2);
- SetStartledString(contestant, shared192D0.jam2);
- jamBuffer[contestant] = shared192D0.jam2;
+ shared192D0.jam2 -= sContestantStatus[contestant].jamReduction;
+ if (shared192D0.jam2 <= 0)
+ {
+ shared192D0.jam2 = 0;
+ SetContestantEffectStringID(contestant, CONTEST_STRING_NOT_FAZED);
+ }
+ else
+ {
+ JamContestant(contestant, shared192D0.jam2);
+ SetStartledString(contestant, shared192D0.jam2);
+ jamBuffer[contestant] = shared192D0.jam2;
+ }
}
}
}