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authorcamthesaxman <cameronghall@cox.net>2018-01-13 16:00:39 -0600
committercamthesaxman <cameronghall@cox.net>2018-01-13 16:00:39 -0600
commit2e8f0cd4b33a7a3ea92b2b42742d78d98959d1e5 (patch)
treea7410e93981dc630234f0d8f300e750edecdb99f /src
parent688eb26e6e23de0de4cab21e2c9162675dd0eb03 (diff)
label battle_intro.c
Diffstat (limited to 'src')
-rw-r--r--src/battle/anim/battle_intro.c281
-rw-r--r--src/battle/battle_controller_linkopponent.c4
-rw-r--r--src/battle/battle_controller_linkpartner.c4
-rw-r--r--src/battle/battle_controller_opponent.c4
-rw-r--r--src/battle/battle_controller_player.c4
-rw-r--r--src/battle/battle_controller_safari.c4
-rw-r--r--src/battle/battle_controller_wally.c4
7 files changed, 162 insertions, 143 deletions
diff --git a/src/battle/anim/battle_intro.c b/src/battle/anim/battle_intro.c
index 46ea292bd..01f823fa7 100644
--- a/src/battle/anim/battle_intro.c
+++ b/src/battle/anim/battle_intro.c
@@ -22,53 +22,57 @@ extern u8 gBattleMonForms[];
extern void sub_800FE20(struct Sprite *);
-static void task_battle_intro_80BC47C(u8);
-static void task00_battle_intro_80BC6C8(u8);
-static void task_battle_intro_anim(u8);
-static void sub_80E4C34(u8);
+static void BattleIntroTask_ScrollScenery(u8);
+static void BattleIntroTask_FadeScenery(u8);
+static void BattleIntroTask_ScrollAndFadeScenery(u8);
+static void BattleIntroTask_80E4C34(u8);
-static const TaskFunc gUnknown_083DB56C[] =
+static const TaskFunc sBattleIntroTaskFuncs[] =
{
- task_battle_intro_80BC47C,
- task_battle_intro_80BC47C,
- task00_battle_intro_80BC6C8,
- task00_battle_intro_80BC6C8,
- task00_battle_intro_80BC6C8,
- task_battle_intro_80BC47C,
- task_battle_intro_80BC47C,
- task_battle_intro_80BC47C,
- task_battle_intro_anim,
- task_battle_intro_anim,
+ BattleIntroTask_ScrollScenery,
+ BattleIntroTask_ScrollScenery,
+ BattleIntroTask_FadeScenery,
+ BattleIntroTask_FadeScenery,
+ BattleIntroTask_FadeScenery,
+ BattleIntroTask_ScrollScenery,
+ BattleIntroTask_ScrollScenery,
+ BattleIntroTask_ScrollScenery,
+ BattleIntroTask_ScrollAndFadeScenery,
+ BattleIntroTask_ScrollAndFadeScenery,
};
-void sub_80E43C0(u8 a)
+#define tState data[0]
+#define tBgXOffset data[2]
+#define tFramesUntilBg1Slide data[3]
+
+void StartBattleIntroAnim(u8 a)
{
u8 taskId;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- taskId = CreateTask(sub_80E4C34, 0);
+ taskId = CreateTask(BattleIntroTask_80E4C34, 0);
}
else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
{
a = 3;
- taskId = CreateTask(task00_battle_intro_80BC6C8, 0);
+ taskId = CreateTask(BattleIntroTask_FadeScenery, 0);
}
else
{
- taskId = CreateTask(gUnknown_083DB56C[a], 0);
+ taskId = CreateTask(sBattleIntroTaskFuncs[a], 0);
}
- gTasks[taskId].data[0] = 0;
+ gTasks[taskId].tState = 0;
gTasks[taskId].data[1] = a;
- gTasks[taskId].data[2] = 0;
- gTasks[taskId].data[3] = 0;
+ gTasks[taskId].tBgXOffset = 0;
+ gTasks[taskId].tFramesUntilBg1Slide = 0;
gTasks[taskId].data[4] = 0;
gTasks[taskId].data[5] = 0;
gTasks[taskId].data[6] = 0;
}
-static void sub_80E443C(u8 taskId)
+static void EndBattleIntroTask(u8 taskId)
{
DestroyTask(taskId);
gBattle_BG1_X = 0;
@@ -78,93 +82,98 @@ static void sub_80E443C(u8 taskId)
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
REG_BLDY = 0;
- REG_WININ = WIN_RANGE(63, 63);
- REG_WINOUT = WIN_RANGE(63, 63);
+ REG_WININ = 0x3F3F;
+ REG_WINOUT = 0x3F3F;
}
-static void task_battle_intro_80BC47C(u8 taskId)
+static void BattleIntroTask_ScrollScenery(u8 taskId)
{
s32 i;
gBattle_BG1_X += 6;
- switch (gTasks[taskId].data[0])
+ switch (gTasks[taskId].tState)
{
case 0:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- gTasks[taskId].data[2] = 16;
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tBgXOffset = 16;
+ gTasks[taskId].tState++;
}
else
{
- gTasks[taskId].data[2] = 1;
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tBgXOffset = 1;
+ gTasks[taskId].tState++;
}
break;
case 1:
- gTasks[taskId].data[2]--;
- if (gTasks[taskId].data[2] == 0)
+ gTasks[taskId].tBgXOffset--;
+ if (gTasks[taskId].tBgXOffset == 0)
{
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
REG_WININ = 0x3F;
}
break;
case 2:
- gBattle_WIN0V -= 255;
+ // Open up the window
+ gBattle_WIN0V -= WIN_RANGE(1, 0); // decrement min Y
+ gBattle_WIN0V += WIN_RANGE(0, 1); // increment max Y
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
{
- gTasks[taskId].data[0]++;
- gTasks[taskId].data[2] = DISPLAY_WIDTH;
- gTasks[taskId].data[3] = 32;
+ gTasks[taskId].tState++;
+ gTasks[taskId].tBgXOffset = DISPLAY_WIDTH;
+ gTasks[taskId].tFramesUntilBg1Slide = 32;
gUnknown_02024DE8 &= ~1;
}
break;
case 3:
- if (gTasks[taskId].data[3] != 0)
- {
- gTasks[taskId].data[3]--;
- }
- else if (gTasks[taskId].data[1] == 1)
+ if (gTasks[taskId].tFramesUntilBg1Slide != 0)
{
- if (gBattle_BG1_Y != 0xFFB0)
- gBattle_BG1_Y -= 2;
+ gTasks[taskId].tFramesUntilBg1Slide--;
}
else
{
- if (gBattle_BG1_Y != 0xFFC8)
- gBattle_BG1_Y -= 1;
+ if (gTasks[taskId].data[1] == 1)
+ {
+ if (gBattle_BG1_Y != 0xFFB0)
+ gBattle_BG1_Y -= 2;
+ }
+ else
+ {
+ if (gBattle_BG1_Y != 0xFFC8)
+ gBattle_BG1_Y -= 1;
+ }
}
if ((gBattle_WIN0V & 0xFF00) != 0)
gBattle_WIN0V -= 1020;
- if (gTasks[taskId].data[2] != 0)
- gTasks[taskId].data[2] -= 2;
+ if (gTasks[taskId].tBgXOffset != 0)
+ gTasks[taskId].tBgXOffset -= 2;
- // Set the x offset for the the top half of the screen.
+ // Slide in the top half of the BG from the left
for (i = 0; i < DISPLAY_HEIGHT / 2; i++)
- gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
- // Set the x offset for the bottom half of the screen.
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].tBgXOffset;
+ // Slide in the bottom half of the BG from the right
for (; i < DISPLAY_HEIGHT; i++)
- gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].tBgXOffset;
- if (gTasks[taskId].data[2] == 0)
+ if (gTasks[taskId].tBgXOffset == 0)
{
gScanlineEffect.state = 3;
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
CpuFill32(0, (void *)(VRAM + 0xE000), 0x800);
REG_BG1CNT = 0x9C00;
REG_BG2CNT = 0x5E00;
}
break;
case 4:
- sub_80E443C(taskId);
+ EndBattleIntroTask(taskId);
break;
}
}
-static void task00_battle_intro_80BC6C8(u8 taskId)
+static void BattleIntroTask_FadeScenery(u8 taskId)
{
s32 i;
@@ -190,45 +199,47 @@ static void task00_battle_intro_80BC6C8(u8 taskId)
gTasks[taskId].data[6] = 0;
}
- switch (gTasks[taskId].data[0])
+ switch (gTasks[taskId].tState)
{
case 0:
gTasks[taskId].data[4] = 16;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- gTasks[taskId].data[2] = 16;
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tBgXOffset = 16;
+ gTasks[taskId].tState++;
}
else
{
- gTasks[taskId].data[2] = 1;
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tBgXOffset = 1;
+ gTasks[taskId].tState++;
}
break;
case 1:
- gTasks[taskId].data[2]--;
- if (gTasks[taskId].data[2] == 0)
+ gTasks[taskId].tBgXOffset--;
+ if (gTasks[taskId].tBgXOffset == 0)
{
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
REG_WININ = 0x3F;
}
break;
case 2:
- gBattle_WIN0V -= 255;
+ // Open up window
+ gBattle_WIN0V -= WIN_RANGE(1, 0); // decrement min Y
+ gBattle_WIN0V += WIN_RANGE(0, 1); // increment max Y
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
{
- gTasks[taskId].data[0]++;
- gTasks[taskId].data[2] = 240;
- gTasks[taskId].data[3] = 32;
+ gTasks[taskId].tState++;
+ gTasks[taskId].tBgXOffset = DISPLAY_WIDTH;
+ gTasks[taskId].tFramesUntilBg1Slide = 32;
gTasks[taskId].data[5] = 1;
gUnknown_02024DE8 &= ~1;
}
break;
case 3:
- if (gTasks[taskId].data[3] != 0)
+ if (gTasks[taskId].tFramesUntilBg1Slide != 0)
{
- gTasks[taskId].data[3]--;
- if (gTasks[taskId].data[3] == 0)
+ gTasks[taskId].tFramesUntilBg1Slide--;
+ if (gTasks[taskId].tFramesUntilBg1Slide == 0)
{
REG_BLDCNT = 0x1842;
REG_BLDALPHA = 0xF;
@@ -247,41 +258,41 @@ static void task00_battle_intro_80BC6C8(u8 taskId)
if ((gBattle_WIN0V & 0xFF00) != 0)
gBattle_WIN0V -= 1020;
- if (gTasks[taskId].data[2] != 0)
- gTasks[taskId].data[2] -= 2;
+ if (gTasks[taskId].tBgXOffset != 0)
+ gTasks[taskId].tBgXOffset -= 2;
- // Set the x offset for the the top half of the screen.
+ // Slide in the top half of the BG from the left
for (i = 0; i < DISPLAY_HEIGHT / 2; i++)
- gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
- // Set the x offset for the bottom half of the screen.
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].tBgXOffset;
+ // Slide in the bottom half of the BG from the right
for (; i < DISPLAY_HEIGHT; i++)
- gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].tBgXOffset;
- if (gTasks[taskId].data[2] == 0)
+ if (gTasks[taskId].tBgXOffset == 0)
{
gScanlineEffect.state = 3;
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
CpuFill32(0, (void *)(VRAM + 0xE000), 0x800);
REG_BG1CNT = 0x9C00;
REG_BG2CNT = 0x5E00;
}
break;
case 4:
- sub_80E443C(taskId);
+ EndBattleIntroTask(taskId);
break;
}
- if (gTasks[taskId].data[0] != 4)
+ if (gTasks[taskId].tState != 4)
REG_BLDALPHA = gTasks[taskId].data[4];
}
-static void task_battle_intro_anim(u8 taskId)
+static void BattleIntroTask_ScrollAndFadeScenery(u8 taskId)
{
s32 i;
gBattle_BG1_X += 8;
- switch (gTasks[taskId].data[0])
+ switch (gTasks[taskId].tState)
{
case 0:
REG_BLDCNT = 0x1842;
@@ -290,81 +301,87 @@ static void task_battle_intro_anim(u8 taskId)
gTasks[taskId].data[4] = 0x0808;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
- gTasks[taskId].data[2] = 16;
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tBgXOffset = 16;
+ gTasks[taskId].tState++;
}
else
{
- gTasks[taskId].data[2] = 1;
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tBgXOffset = 1;
+ gTasks[taskId].tState++;
}
break;
case 1:
- gTasks[taskId].data[2]--;
- if (gTasks[taskId].data[2] == 0)
+ gTasks[taskId].tBgXOffset--;
+ if (gTasks[taskId].tBgXOffset == 0)
{
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
REG_WININ = 0x3F;
}
break;
case 2:
- gBattle_WIN0V -= 255;
+ // Open up window
+ gBattle_WIN0V -= WIN_RANGE(1, 0); // decrement min Y
+ gBattle_WIN0V += WIN_RANGE(0, 1); // increment max Y
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
{
- gTasks[taskId].data[0]++;
- gTasks[taskId].data[2] = 240;
- gTasks[taskId].data[3] = 32;
+ gTasks[taskId].tState++;
+ gTasks[taskId].tBgXOffset = DISPLAY_WIDTH;
+ gTasks[taskId].tFramesUntilBg1Slide = 32;
gTasks[taskId].data[5] = 1;
gUnknown_02024DE8 &= ~1;
}
break;
case 3:
- if (gTasks[taskId].data[3] != 0)
+ if (gTasks[taskId].tFramesUntilBg1Slide != 0)
{
- gTasks[taskId].data[3]--;
+ gTasks[taskId].tFramesUntilBg1Slide--;
}
- else if ((gTasks[taskId].data[4] & 0xF) && --gTasks[taskId].data[5] == 0)
+ else
{
- gTasks[taskId].data[4] += 255;
- gTasks[taskId].data[5] = 6;
+ if ((gTasks[taskId].data[4] & 0xF) && --gTasks[taskId].data[5] == 0)
+ {
+ gTasks[taskId].data[4] += 255;
+ gTasks[taskId].data[5] = 6;
+ }
}
if ((gBattle_WIN0V & 0xFF00) != 0)
gBattle_WIN0V -= 1020;
- if (gTasks[taskId].data[2] != 0)
- gTasks[taskId].data[2] -= 2;
+ if (gTasks[taskId].tBgXOffset != 0)
+ gTasks[taskId].tBgXOffset -= 2;
- // Set the x offset for the the top half of the screen.
+ // Slide in the top half of the BG from the left
for (i = 0; i < DISPLAY_HEIGHT / 2; i++)
- gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
- // Set the x offset for the bottom half of the screen.
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].tBgXOffset;
+ // Slide in the bottom half of the BG from the right
for (; i < DISPLAY_HEIGHT; i++)
- gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].tBgXOffset;
- if (gTasks[taskId].data[2] == 0)
+ if (gTasks[taskId].tBgXOffset == 0)
{
gScanlineEffect.state = 3;
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
CpuFill32(0, (void *)(VRAM + 0xE000), 0x800);
REG_BG1CNT = 0x9C00;
REG_BG2CNT = 0x5E00;
}
break;
case 4:
- sub_80E443C(taskId);
+ EndBattleIntroTask(taskId);
break;
}
- if (gTasks[taskId].data[0] != 4)
+ if (gTasks[taskId].tState != 4)
REG_BLDALPHA = gTasks[taskId].data[4];
}
-static void sub_80E4C34(u8 taskId)
+// Seems to only be used for link battles.
+static void BattleIntroTask_80E4C34(u8 taskId)
{
s32 i;
- if (gTasks[taskId].data[0] > 1 && gTasks[taskId].data[4] == 0)
+ if (gTasks[taskId].tState > 1 && gTasks[taskId].data[4] == 0)
{
if ((gBattle_BG1_X & 0x8000) || gBattle_BG1_X < 80) // hmm...
{
@@ -379,17 +396,17 @@ static void sub_80E4C34(u8 taskId)
}
}
- switch (gTasks[taskId].data[0])
+ switch (gTasks[taskId].tState)
{
case 0:
- gTasks[taskId].data[2] = 16;
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tBgXOffset = 16;
+ gTasks[taskId].tState++;
break;
case 1:
- gTasks[taskId].data[2]--;
- if (gTasks[taskId].data[2] == 0)
+ gTasks[taskId].tBgXOffset--;
+ if (gTasks[taskId].tBgXOffset == 0)
{
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
gSprites[ewram1608A].oam.objMode = 2;
gSprites[ewram1608A].callback = sub_800FE20;
gSprites[ewram1608B].oam.objMode = 2;
@@ -399,12 +416,14 @@ static void sub_80E4C34(u8 taskId)
}
break;
case 2:
- gBattle_WIN0V -= 255;
+ // Open up window
+ gBattle_WIN0V -= WIN_RANGE(1, 0); // decrement min Y
+ gBattle_WIN0V += WIN_RANGE(0, 1); // increment max Y
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
{
- gTasks[taskId].data[0]++;
- gTasks[taskId].data[2] = 240;
- gTasks[taskId].data[3] = 32;
+ gTasks[taskId].tState++;
+ gTasks[taskId].tBgXOffset = DISPLAY_WIDTH;
+ gTasks[taskId].tFramesUntilBg1Slide = 32;
gUnknown_02024DE8 &= ~1;
}
break;
@@ -412,26 +431,26 @@ static void sub_80E4C34(u8 taskId)
if ((gBattle_WIN0V & 0xFF00) != 0)
gBattle_WIN0V -= 1020;
- if (gTasks[taskId].data[2] != 0)
- gTasks[taskId].data[2] -= 2;
+ if (gTasks[taskId].tBgXOffset != 0)
+ gTasks[taskId].tBgXOffset -= 2;
- // Set the x offset for the the top half of the screen.
+ // Slide in the top half of the BG from the left
for (i = 0; i < DISPLAY_HEIGHT / 2; i++)
- gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
- // Set the x offset for the bottom half of the screen.
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].tBgXOffset;
+ // Slide in the bottom half of the BG from the right
for (; i < DISPLAY_HEIGHT; i++)
- gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].tBgXOffset;
- if (gTasks[taskId].data[2] == 0)
+ if (gTasks[taskId].tBgXOffset == 0)
{
gScanlineEffect.state = 3;
- gTasks[taskId].data[0]++;
+ gTasks[taskId].tState++;
REG_BG1CNT = 0x9C00;
REG_BG2CNT = 0x5E00;
}
break;
case 4:
- sub_80E443C(taskId);
+ EndBattleIntroTask(taskId);
break;
}
}
diff --git a/src/battle/battle_controller_linkopponent.c b/src/battle/battle_controller_linkopponent.c
index 69306b725..40f50d7ff 100644
--- a/src/battle/battle_controller_linkopponent.c
+++ b/src/battle/battle_controller_linkopponent.c
@@ -93,7 +93,7 @@ extern void move_anim_start_t2_for_situation();
extern void dp01t_0F_4_move_anim(void);
extern void sub_8047858();
extern u8 GetBankSide(u8);
-extern void sub_80E43C0();
+extern void StartBattleIntroAnim();
extern void sub_803A3A8(struct Sprite *);
extern void sub_8044CA0(u8);
extern void nullsub_47(void);
@@ -1620,7 +1620,7 @@ void LinkOpponentHandleFaintingCry(void)
void LinkOpponentHandleIntroSlide(void)
{
- sub_80E43C0(gBattleBufferA[gActiveBank][1]);
+ StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]);
gUnknown_02024DE8 |= 1;
LinkOpponentBufferExecCompleted();
}
diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c
index c86c337d9..e39d98997 100644
--- a/src/battle/battle_controller_linkpartner.c
+++ b/src/battle/battle_controller_linkpartner.c
@@ -62,7 +62,7 @@ extern u8 move_anim_start_t3();
extern u8 IsBankSpritePresent();
extern void sub_8044CA0(u8);
extern void sub_8030E38(struct Sprite *);
-extern void sub_80E43C0();
+extern void StartBattleIntroAnim();
extern void sub_8047858();
extern void move_anim_start_t2_for_situation();
extern void load_gfxc_health_bar();
@@ -1565,7 +1565,7 @@ void LinkPartnerHandleFaintingCry(void)
void LinkPartnerHandleIntroSlide(void)
{
- sub_80E43C0(gBattleBufferA[gActiveBank][1]);
+ StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]);
gUnknown_02024DE8 |= 1;
LinkPartnerBufferExecCompleted();
}
diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c
index 622e3e9f9..5947053b6 100644
--- a/src/battle/battle_controller_opponent.c
+++ b/src/battle/battle_controller_opponent.c
@@ -108,7 +108,7 @@ extern void move_anim_start_t2_for_situation();
extern void bx_blink_t7(void);
extern void sub_8047858();
extern u8 GetBankSide(u8);
-extern void sub_80E43C0();
+extern void StartBattleIntroAnim();
extern void sub_8044CA0(u8);
extern void nullsub_45(void);
extern void sub_8031B74();
@@ -1892,7 +1892,7 @@ void OpponentHandleFaintingCry(void)
void OpponentHandleIntroSlide(void)
{
- sub_80E43C0(gBattleBufferA[gActiveBank][1]);
+ StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]);
gUnknown_02024DE8 |= 1;
OpponentBufferExecCompleted();
}
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index a5f833b6c..2bdf448db 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -98,7 +98,7 @@ extern void move_anim_start_t2_for_situation();
extern void bx_blink_t1(void);
extern void sub_8047858();
extern u8 GetBankSide(u8);
-extern void sub_80E43C0();
+extern void StartBattleIntroAnim();
extern void oamt_add_pos2_onto_pos1();
extern void sub_8078B34(struct Sprite *);
extern void StoreSpriteCallbackInData();
@@ -2875,7 +2875,7 @@ void PlayerHandleFaintingCry(void)
void PlayerHandleIntroSlide(void)
{
- sub_80E43C0(gBattleBufferA[gActiveBank][1]);
+ StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]);
gUnknown_02024DE8 |= 1;
PlayerBufferExecCompleted();
}
diff --git a/src/battle/battle_controller_safari.c b/src/battle/battle_controller_safari.c
index a4b610752..0d193d68f 100644
--- a/src/battle/battle_controller_safari.c
+++ b/src/battle/battle_controller_safari.c
@@ -47,7 +47,7 @@ extern u8 sub_8079E90();
extern void sub_80313A0(struct Sprite *);
extern void sub_810BADC(void);
extern void sub_8045A5C();
-extern void sub_80E43C0();
+extern void StartBattleIntroAnim();
extern void sub_804777C();
extern void sub_8043DFC();
extern bool8 move_anim_start_t3();
@@ -641,7 +641,7 @@ void SafariHandleFaintingCry(void)
void SafariHandleIntroSlide(void)
{
- sub_80E43C0(gBattleBufferA[gActiveBank][1]);
+ StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]);
gUnknown_02024DE8 |= 1;
SafariBufferExecCompleted();
}
diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c
index 6266d955c..4c0adab5e 100644
--- a/src/battle/battle_controller_wally.c
+++ b/src/battle/battle_controller_wally.c
@@ -85,7 +85,7 @@ extern void BufferStringBattle();
extern u8 GetBankSide(u8);
extern void sub_80304A8(void);
extern void sub_8047858();
-extern void sub_80E43C0();
+extern void StartBattleIntroAnim();
extern void oamt_add_pos2_onto_pos1();
extern void sub_8078B34(struct Sprite *);
extern void sub_8030E38(struct Sprite *);
@@ -1470,7 +1470,7 @@ void WallyHandleFaintingCry(void)
void WallyHandleIntroSlide(void)
{
- sub_80E43C0(gBattleBufferA[gActiveBank][1]);
+ StartBattleIntroAnim(gBattleBufferA[gActiveBank][1]);
gUnknown_02024DE8 |= 1;
WallyBufferExecCompleted();
}