diff options
author | garakmon <thomastaps194@comcast.net> | 2018-07-07 21:09:19 -0400 |
---|---|---|
committer | garakmon <thomastaps194@comcast.net> | 2018-07-07 21:09:19 -0400 |
commit | 47bcba3e1b5140cef7f04edcda3759818408726a (patch) | |
tree | af49c3e651aeaa35b5be3816329f97cc66fa6464 /src | |
parent | c4cc1522c86ec240c53c75455b650b1c69b2d5a4 (diff) |
begin decompiling ice.s
11 MATCHING
2 NONMATCHING
Diffstat (limited to 'src')
-rw-r--r-- | src/battle/anim/ice.c | 752 |
1 files changed, 752 insertions, 0 deletions
diff --git a/src/battle/anim/ice.c b/src/battle/anim/ice.c index 50c8b9030..fdb393f8c 100644 --- a/src/battle/anim/ice.c +++ b/src/battle/anim/ice.c @@ -1,15 +1,21 @@ #include "global.h" +#include "trig.h" #include "rom_8077ABC.h" #include "battle_anim.h" +#include "constants/battle_constants.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; +//extern u16 temp_1; +//extern u16 temp_2; + void sub_80D7704(struct Sprite *sprite); void sub_80D78EC(struct Sprite *sprite); void sub_80D792C(struct Sprite *sprite); void sub_80D79B4(struct Sprite *sprite); +void sub_80D7A28(struct Sprite *sprite); void sub_80D7A64(struct Sprite *sprite); void sub_80D7CD4(struct Sprite *sprite); void sub_80D7E88(struct Sprite *sprite); @@ -20,6 +26,10 @@ void sub_80D8D1C(struct Sprite *sprite); void sub_807A9BC(struct Sprite *sprite); void unc_080B06FC(struct Sprite *sprite); void sub_80D8F10(struct Sprite *sprite); +void sub_80D7BA0(struct Sprite *sprite); +void sub_80D7C08(struct Sprite *sprite); +void sub_80D7C8C(struct Sprite *sprite); +void sub_80D7E18(struct Sprite *sprite); const union AnimCmd gSpriteAnim_83D9B58[] = { @@ -493,3 +503,745 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9F0C = .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80D8F10, }; + +/* + * possible moves include: aurora beam, blizzard, hail, haze, ice ball, + * ice beam, ice punch, icicle spear, icy wind, + * mist, powder snow, sheer cold, + */ + +#ifdef NONMATCHING +// NOT EQUIVALENT +void sub_80D7704(struct Sprite *sprite) +{ + sprite->data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[3] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + + u8 r6; + u32 r1 = _080D781C; +} +#else +NAKED void sub_80D7704(struct Sprite *sprite) +{ + asm_unified("\tpush {r4-r7,lr}\n" + "\tmov r7, r10\n" + "\tmov r6, r9\n" + "\tmov r5, r8\n" + "\tpush {r5-r7}\n" + "\tsub sp, 0x4\n" + "\tadds r5, r0, 0\n" + "\tldrh r2, [r5, 0x4]\n" + "\tlsls r1, r2, 22\n" + "\tlsrs r1, 22\n" + "\tadds r1, 0x7\n" + "\tldr r3, _080D780C @ =0x000003ff\n" + "\tadds r0, r3, 0\n" + "\tands r1, r0\n" + "\tldr r0, _080D7810 @ =0xfffffc00\n" + "\tands r0, r2\n" + "\torrs r0, r1\n" + "\tstrh r0, [r5, 0x4]\n" + "\tldr r4, _080D7814 @ =gAnimBankTarget\n" + "\tldrb r0, [r4]\n" + "\tmovs r1, 0x2\n" + "\tbl GetBattlerSpriteCoord\n" + "\tlsls r0, 24\n" + "\tlsrs r0, 24\n" + "\tmov r9, r0\n" + "\tldrb r0, [r4]\n" + "\tmovs r1, 0x3\n" + "\tbl GetBattlerSpriteCoord\n" + "\tlsls r0, 24\n" + "\tlsrs r0, 24\n" + "\tmov r8, r0\n" + "\tldr r4, _080D7818 @ =gAnimBankAttacker\n" + "\tldrb r0, [r4]\n" + "\tmovs r1, 0x2\n" + "\tbl GetBattlerSpriteCoord\n" + "\tlsls r0, 24\n" + "\tlsrs r3, r0, 24\n" + "\tldrb r0, [r4]\n" + "\tmovs r1, 0x3\n" + "\tstr r3, [sp]\n" + "\tbl GetBattlerSpriteCoord\n" + "\tlsls r0, 24\n" + "\tlsrs r6, r0, 24\n" + "\tldr r1, _080D781C @ =gBattleAnimArgs\n" + "\tldrh r0, [r1, 0x8]\n" + "\tstrh r0, [r5, 0x2E]\n" + "\tldrh r0, [r1]\n" + "\tldr r3, [sp]\n" + "\tadds r0, r3\n" + "\tstrh r0, [r5, 0x30]\n" + "\t ldrh r0, [r1, 0x4]\n" + "\t mov r4, r9\n" + "\t adds r0, r4, r0\n" + "\tstrh r0, [r5, 0x32]\n" + "\tldrh r0, [r1, 0x2]\n" + "\tadds r0, r6\n" + "\tstrh r0, [r5, 0x34]\n" + "\tldrh r0, [r1, 0x6]\n" + "\tmov r7, r8\n" + "\tadds r0, r7, r0\n" + "\tstrh r0, [r5, 0x36]\n" + "\tadds r0, r5, 0\n" + "\tbl sub_8078314\n" + "\tadds r4, 0x20\n" + "\tmovs r0, 0x98\n" + "\tlsls r0, 1\n" + "\tmov r12, r0\n" + "\tldr r3, [sp]\n" + "\tcmp r4, r12\n" + "\tbhi _080D77DE\n" + "\tadds r0, r7, 0\n" + "\tadds r0, 0x20\n" + "\tldrh r1, [r5, 0x30]\n" + "\tldrh r2, [r5, 0x32]\n" + "\tcmp r0, 0xE0\n" + "\tbhi _080D77DE\n" + "\tadds r4, r1, 0\n" + "\tmov r10, r12\n" + "_080D77AA:\n" + "\tmov r7, r9\n" + "\tlsls r1, r7, 16\n" + "\tasrs r1, 16\n" + "\tadds r1, r4\n" + "\tlsls r1, 16\n" + "\tmov r7, r8\n" + "\tlsls r0, r7, 16\n" + "\tasrs r0, 16\n" + "\tadds r0, r2\n" + "\tlsls r0, 16\n" + "\tlsrs r0, 16\n" + "\tmov r8, r0\n" + "\tlsrs r0, r1, 16\n" + "\tmov r9, r0\n" + "\tmovs r7, 0x80\n" + "\tlsls r7, 14\n" + "\tadds r1, r7\n" + "\tlsrs r1, 16\n" + "\tcmp r1, r10\n" + "\tbhi _080D77DE\n" + "\tmov r1, r8\n" + "\tlsls r0, r1, 16\n" + "\tadds r0, r7\n" + "\tlsrs r0, 16\n" + "\tcmp r0, 0xE0\n" + "\tbls _080D77AA\n" + "_080D77DE:\n" + "\tldrh r0, [r5, 0x30]\n" + "\tnegs r7, r0\n" + "\tstrh r7, [r5, 0x30]\n" + "\tldrh r0, [r5, 0x32]\n" + "\tnegs r4, r0\n" + "\tstrh r4, [r5, 0x32]\n" + "\tlsls r0, r3, 16\n" + "\tmovs r1, 0x80\n" + "\tlsls r1, 14\n" + "\tadds r0, r1\n" + "\tlsrs r0, 16\n" + "\tmovs r2, 0x98\n" + "\tlsls r2, 1\n" + "\tmov r12, r2\n" + "\tldr r1, _080D781C @ =gBattleAnimArgs\n" + "\tmov r10, r1\n" + "\tcmp r0, r12\n" + "\tbhi _080D784A\n" + "\tlsls r1, r6, 16\n" + "\tmovs r2, 0x80\n" + "\tlsls r2, 14\n" + "\tadds r0, r1, r2\n" + "\tb _080D7842\n" + "\t.align 2, 0\n" + "_080D780C: .4byte 0x000003ff\n" + "_080D7810: .4byte 0xfffffc00\n" + "_080D7814: .4byte gAnimBankTarget\n" + "_080D7818: .4byte gAnimBankAttacker\n" + "_080D781C: .4byte gBattleAnimArgs\n" + "_080D7820:\n" + "\tlsls r1, r3, 16\n" + "\tasrs r1, 16\n" + "\tadds r1, r7\n" + "\tlsls r1, 16\n" + "\tasrs r0, r2, 16\n" + "\tadds r0, r4\n" + "\tlsls r0, 16\n" + "\tlsrs r6, r0, 16\n" + "\tlsrs r3, r1, 16\n" + "\tmovs r0, 0x80\n" + "\tlsls r0, 14\n" + "\tadds r1, r0\n" + "\tlsrs r1, 16\n" + "\tcmp r1, r12\n" + "\tbhi _080D784A\n" + "\tlsls r1, r6, 16\n" + "\tadds r0, r1, r0\n" + "_080D7842:\n" + "\tlsrs r0, 16\n" + "\tadds r2, r1, 0\n" + "\tcmp r0, 0xE0\n" + "\tbls _080D7820\n" + "_080D784A:\n" + "\tstrh r3, [r5, 0x20]\n" + "\tstrh r6, [r5, 0x22]\n" + "\tmov r1, r10\n" + "\tldrh r0, [r1, 0x8]\n" + "\tstrh r0, [r5, 0x2E]\n" + "\tstrh r3, [r5, 0x30]\n" + "\tmov r2, r9\n" + "\tstrh r2, [r5, 0x32]\n" + "\tstrh r6, [r5, 0x34]\n" + "\tmov r3, r8\n" + "\tstrh r3, [r5, 0x36]\n" + "\tadds r0, r5, 0\n" + "\tbl sub_8078314\n" + "\tmov r7, r10\n" + "\tldrh r0, [r7, 0xA]\n" + "\tstrh r0, [r5, 0x34]\n" + "\tldrh r0, [r7, 0xC]\n" + "\tstrh r0, [r5, 0x36]\n" + "\tldr r0, _080D7884 @ =sub_80D7888\n" + "\tstr r0, [r5, 0x1C]\n" + "\tadd sp, 0x4\n" + "\tpop {r3-r5}\n" + "\tmov r8, r3\n" + "\tmov r9, r4\n" + "\tmov r10, r5\n" + "\tpop {r4-r7}\n" + "\tpop {r0}\n" + "\tbx r0\n" + "\t.align 2, 0\n" + "_080D7884: .4byte sub_80D7888"); +} +#endif // NONMATCHING + +// MATCHING +void sub_80D7888(struct Sprite *sprite) +{ + if (sprite->data[0] != 0) + { + sprite->data[5] += sprite->data[1]; + sprite->data[6] += sprite->data[2]; + + sprite->pos2.x = sprite->data[5]; + sprite->pos2.y = sprite->data[6]; + + sprite->pos2.x += Sin(sprite->data[7], sprite->data[3]); + sprite->pos2.y += Sin(sprite->data[7], sprite->data[3]); + + sprite->data[7] = (sprite->data[7] + sprite->data[4]) & 0xFF; + + sprite->data[0] -= 1; + } + + else + DestroyAnimSprite(sprite); +} + +// MATCHING +void sub_80D78EC(struct Sprite *sprite) +{ + sprite->data[0] = gBattleAnimArgs[0]; + + sprite->data[1] = 60; + sprite->data[2] = 9; + sprite->data[3] = 30; + sprite->data[4] = 65024; + + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + + sprite->callback = sub_8078174; + + sub_8078174(sprite); +} + +// MATCHING +void sub_80D792C(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, 1); + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + sprite->data[2] -= gBattleAnimArgs[2]; + + else + sprite->data[2] += gBattleAnimArgs[2]; + + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + sprite->data[0] = gBattleAnimArgs[4]; + + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->callback = StartTranslateAnimSpriteByDeltas; +} + +// MATCHING +void sub_80D79B4(struct Sprite *sprite) +{ + if (gBattleAnimArgs[2] == 0) + sub_8078764(sprite, 1); + + else + { + SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y); + + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + StoreSpriteCallbackInData(sprite, sub_80D7A28); + sprite->callback = sub_80785E4; +} + +// MATCHING +void sub_80D7A28(struct Sprite *sprite) +{ + sprite->invisible ^= 1; + + sprite->data[0] += 1; + + if (sprite->data[0] == 20) + move_anim_8074EE0(sprite); +} + +#ifdef NONMATCHING +// this is very wrong but my brain cannot right now so pce +// CLOSE +void sub_80D7A64(struct Sprite *sprite) +{ + s16 i = 0; + + InitAnimSpritePos(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + + if (gBattleAnimArgs[5] == 0) + { + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + } + + else + { + SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[3]); + } + + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + { + sprite->data[2] -= gBattleAnimArgs[2]; + } + + else + { + sprite->data[2] += gBattleAnimArgs[2]; + } + + // !!!!! YOU ARE HERE + //s16 i = 0; + + for (i = 7; i >= 0; i--) + { + // do i an need offset? this will break maybe + sprite->data[i] = sprite->data[i-1]; + } + + // + sub_8078D60(sprite); + + sprite->data[1] ^= 1; + sprite->data[2] ^= 1; + + sprite->data[0] = 1; + + while (0) //(sub_8078CE8(sprite)) // is this an if / else if ? <-- NO! + { + if (sprite->pos1.x + sprite->pos2.x + 1 > 272) + { + // break while? + break; + } + if (sprite->pos1.y + sprite->pos2.y > 160) + { + break; + } + if (sprite->pos1.y + sprite->pos2.y >= -16) + { + break; + } + } + + // + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + + sprite->pos2.y = 0; + sprite->pos2.x = 0; + + for (i = 7; i >= 0; i--) + { + // there is no way this is right + sprite->data[i] = sprite->data[i + 1]; + } + + // this should be correct at least + sprite->callback = sub_8078D8C; + StoreSpriteCallbackInData(sprite, sub_80D7BA0); +} +#else +NAKED void sub_80D7A64(struct Sprite *sprite) +{ + asm_unified("\tpush {r4-r7,lr}\n" + "\tsub sp, 0x10\n" + "\tadds r5, r0, 0\n" + "\tmovs r1, 0x1\n" + "\tbl InitAnimSpritePos\n" + "\tldr r6, _080D7AAC @ =gBattleAnimArgs\n" + "\tldrh r0, [r6, 0x8]\n" + "\tstrh r0, [r5, 0x2E]\n" + "\tldrh r0, [r5, 0x20]\n" + "\tstrh r0, [r5, 0x30]\n" + "\tldrh r0, [r5, 0x22]\n" + "\tstrh r0, [r5, 0x34]\n" + "\tmovs r1, 0xA\n" + "\tldrsh r0, [r6, r1]\n" + "\tcmp r0, 0\n" + "\tbne _080D7AB4\n" + "\tldr r4, _080D7AB0 @ =gAnimBankTarget\n" + "\tldrb r0, [r4]\n" + "\tmovs r1, 0x2\n" + "\tbl GetBattlerSpriteCoord\n" + "\tlsls r0, 24\n" + "\tlsrs r0, 24\n" + "\tstrh r0, [r5, 0x32]\n" + "\tldrb r0, [r4]\n" + "\tmovs r1, 0x3\n" + "\tbl GetBattlerSpriteCoord\n" + "\tlsls r0, 24\n" + "\tlsrs r0, 24\n" + "\tldrh r6, [r6, 0x6]\n" + "\tadds r0, r6\n" + "\tstrh r0, [r5, 0x36]\n" + "\tb _080D7AC6\n" + "\t.align 2, 0\n" + "_080D7AAC: .4byte gBattleAnimArgs\n" + "_080D7AB0: .4byte gAnimBankTarget\n" + "_080D7AB4:\n" + "\tldr r0, _080D7AE0 @ =gAnimBankTarget\n" + "\tldrb r0, [r0]\n" + "\tadds r2, r5, 0\n" + "\tadds r2, 0x32\n" + "\tadds r3, r5, 0\n" + "\tadds r3, 0x36\n" + "\tmovs r1, 0x1\n" + "\tbl SetAverageBattlerPositions\n" + "_080D7AC6:\n" + "\tldr r0, _080D7AE4 @ =gAnimBankAttacker\n" + "\tldrb r0, [r0]\n" + "\tbl GetBattlerSide\n" + "\tlsls r0, 24\n" + "\tcmp r0, 0\n" + "\tbeq _080D7AEC\n" + "\tldr r0, _080D7AE8 @ =gBattleAnimArgs\n" + "\tldrh r1, [r5, 0x32]\n" + "\tldrh r0, [r0, 0x4]\n" + "\tsubs r1, r0\n" + "\tstrh r1, [r5, 0x32]\n" + "\tb _080D7AF6\n" + "\t.align 2, 0\n" + "_080D7AE0: .4byte gAnimBankTarget\n" + "_080D7AE4: .4byte gAnimBankAttacker\n" + "_080D7AE8: .4byte gBattleAnimArgs\n" + "_080D7AEC:\n" + "\tldr r0, _080D7B94 @ =gBattleAnimArgs\n" + "\tldrh r0, [r0, 0x4]\n" + "\tldrh r2, [r5, 0x32]\n" + "\tadds r0, r2\n" + "\tstrh r0, [r5, 0x32]\n" + "_080D7AF6:\n" + "\tadds r7, r5, 0\n" + "\tadds r7, 0x2E\n" + "\tadds r2, r7, 0\n" + "\tmov r1, sp\n" + "\tmovs r4, 0x7\n" + "_080D7B00:\n" + "\tldrh r0, [r2]\n" + "\tstrh r0, [r1]\n" + "\tadds r2, 0x2\n" + "\tadds r1, 0x2\n" + "\tsubs r4, 0x1\n" + "\tcmp r4, 0\n" + "\tbge _080D7B00\n" + "\tadds r0, r5, 0\n" + "\tbl sub_8078D60\n" + "\tldrh r0, [r5, 0x30]\n" + "\tmovs r1, 0x1\n" + "\teors r0, r1\n" + "\tstrh r0, [r5, 0x30]\n" + "\tldrh r0, [r5, 0x32]\n" + "\teors r0, r1\n" + "\tstrh r0, [r5, 0x32]\n" + "_080D7B22:\n" + "\tmovs r0, 0x1\n" + "\tstrh r0, [r5, 0x2E]\n" + "\tadds r0, r5, 0\n" + "\tbl sub_8078CE8\n" + "\tmovs r0, 0x20\n" + "\tldrsh r1, [r5, r0]\n" + "\tmovs r2, 0x24\n" + "\tldrsh r0, [r5, r2]\n" + "\tadds r1, r0\n" + "\tadds r1, 0x10\n" + "\tmovs r0, 0x88\n" + "\tlsls r0, 1\n" + "\tcmp r1, r0\n" + "\tbhi _080D7B56\n" + "\tmovs r0, 0x22\n" + "\tldrsh r1, [r5, r0]\n" + "\tmovs r2, 0x26\n" + "\tldrsh r0, [r5, r2]\n" + "\tadds r1, r0\n" + "\tcmp r1, 0xA0\n" + "\tbgt _080D7B56\n" + "\tmovs r0, 0x10\n" + "\tnegs r0, r0\n" + "\tcmp r1, r0\n" + "\tbge _080D7B22\n" + "_080D7B56:\n" + "\tldrh r0, [r5, 0x24]\n" + "\tldrh r1, [r5, 0x20]\n" + "\tadds r0, r1\n" + "\tmovs r1, 0\n" + "\tstrh r0, [r5, 0x20]\n" + "\tldrh r0, [r5, 0x26]\n" + "\tldrh r2, [r5, 0x22]\n" + "\tadds r0, r2\n" + "\tstrh r0, [r5, 0x22]\n" + "\tstrh r1, [r5, 0x26]\n" + "\tstrh r1, [r5, 0x24]\n" + "\tldr r6, _080D7B98 @ =sub_8078D8C\n" + "\tldr r1, _080D7B9C @ =sub_80D7BA0\n" + "\tmov r3, sp\n" + "\tadds r2, r7, 0\n" + "\tmovs r4, 0x7\n" + "_080D7B76:\n" + "\tldrh r0, [r3]\n" + "\tstrh r0, [r2]\n" + "\tadds r3, 0x2\n" + "\tadds r2, 0x2\n" + "\tsubs r4, 0x1\n" + "\tcmp r4, 0\n" + "\tbge _080D7B76\n" + "\tstr r6, [r5, 0x1C]\n" + "\tadds r0, r5, 0\n" + "\tbl StoreSpriteCallbackInData\n" + "\tadd sp, 0x10\n" + "\tpop {r4-r7}\n" + "\tpop {r0}\n" + "\tbx r0\n" + "\t.align 2, 0\n" + "_080D7B94: .4byte gBattleAnimArgs\n" + "_080D7B98: .4byte sub_8078D8C\n" + "_080D7B9C: .4byte sub_80D7BA0"); +} +#endif // NONMATCHING + +// MATCHING +void sub_80D7BA0(struct Sprite *sprite) +{ + s16 tempVar; + + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + + sprite->pos2.y = 0; + sprite->pos2.x = 0; + + sprite->data[0] = 128; + + tempVar = GetBattlerSide(gAnimBankAttacker) << 24 != 0 ? 20 : 65516; + + sprite->data[3] = Sin(sprite->data[0], tempVar); + sprite->data[4] = Cos(sprite->data[0], 0xF); + sprite->data[5] = 0; + + sprite->callback = sub_80D7C08; + sub_80D7C08(sprite); +} + +// MATCHING +void sub_80D7C08(struct Sprite *sprite) +{ + s16 tempVar; + tempVar = GetBattlerSide(gAnimBankAttacker) << 24 != 0 ? 20 : 65516; + + if (sprite->data[5] <= 31) + { + sprite->pos2.x = Sin(sprite->data[0], tempVar) - sprite->data[3]; + sprite->pos2.y = Cos(sprite->data[0], 15) - sprite->data[4]; + + sprite->data[0] = (sprite->data[0] + 16) & 0xFF; + sprite->data[5] += 1; + } + else + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + + sprite->pos2.y = 0; + sprite->pos2.x = 0; + + sprite->data[4] = 0; + sprite->data[3] = 0; + + sprite->callback = sub_80D7C8C; + } +} + +// MATCHING +void sub_80D7C8C(struct Sprite *sprite) +{ + sprite->data[0] = 1; + sub_8078CE8(sprite); + + if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272 + || sprite->pos1.y + sprite->pos2.y > 256 + || sprite->pos1.y + sprite->pos2.y < -16) + DestroyAnimSprite(sprite); +} + +// MATCHED +void sub_80D7CD4(struct Sprite *sprite) +{ + int i; + s16 tempDataHolder[8]; + + InitAnimSpritePos(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[1] = sprite->pos1.x; + sprite->data[3] = sprite->pos1.y; + + if (gBattleAnimArgs[7] == 0) + { + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + } + else + SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]); + + if (GetBattlerSide(gAnimBankAttacker) << 24 != B_SIDE_PLAYER) + sprite->data[2] -= gBattleAnimArgs[2]; + + else + sprite->data[2] += gBattleAnimArgs[2]; + + sprite->data[4] += gBattleAnimArgs[3]; + sub_8078D60(sprite); + + for (i = 0; i < 8; i++) + tempDataHolder[i] = sprite->data[i]; + + sprite->data[1] ^= 1; + sprite->data[2] ^= 1; + + for (;;) + { + sprite->data[0] = 1; + sub_8078CE8(sprite); + + if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272 + || sprite->pos1.y + sprite->pos2.y > 160 + || sprite->pos1.y + sprite->pos2.y < -16) + break; + } + + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + + for (i = 0; i < 8; i++) + sprite->data[i] = tempDataHolder[i]; + + sprite->data[5] = gBattleAnimArgs[5]; + sprite->data[6] = gBattleAnimArgs[6]; + + sprite->callback = sub_80D7E18; +} + +// MATCHING +void sub_80D7E18(struct Sprite *sprite) +{ + sub_8078CE8(sprite); + + if (sprite->data[0] == 0) + sprite->data[0] = 1; + + sprite->pos2.y += Sin(sprite->data[7], sprite->data[5]); + sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; + + if (sprite->data[0] == 1) + { + if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272 + || sprite->pos1.y + sprite->pos2.y > 160 + || sprite->pos1.y + sprite->pos2.y < -16) + DestroyAnimSprite(sprite); + } +} + +// MATCHING +void sub_80D7E88(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + if (gBattleAnimArgs[2] == 0) + sub_8078764(sprite, 0); + + else + { + SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y); + + if (GetBattlerSide(gAnimBankAttacker) << 24 != B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + sprite->data[0] += 1; + } + else + if (sprite->animEnded) + DestroyAnimSprite(sprite); +} + + + + + + + + + + + + + + + + + + + + + + + + + + |