diff options
author | Garak <thomastaps194@comcast.net> | 2018-07-03 20:54:34 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-07-03 20:54:34 -0400 |
commit | c4cc1522c86ec240c53c75455b650b1c69b2d5a4 (patch) | |
tree | c6db27ae5b9ae3ad1469ddff799e8d340cbead42 /src | |
parent | 65fd5f89e17ae08bde8e0b70ac41484f5330c282 (diff) | |
parent | ee6951e331df29718355891598fe46285932209e (diff) |
Merge pull request #7 from pret/master
merging from source repo
Diffstat (limited to 'src')
-rw-r--r-- | src/battle/anim/ghost.c | 871 | ||||
-rw-r--r-- | src/battle/anim/normal.c | 1741 | ||||
-rw-r--r-- | src/battle/battle_anim_812C144.c | 9 |
3 files changed, 2528 insertions, 93 deletions
diff --git a/src/battle/anim/ghost.c b/src/battle/anim/ghost.c index 85879c86c..52d9c7e72 100644 --- a/src/battle/anim/ghost.c +++ b/src/battle/anim/ghost.c @@ -1,35 +1,53 @@ #include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "blend_palette.h" +#include "palette.h" +#include "rom_8077ABC.h" +#include "scanline_effect.h" #include "sound.h" -#include "constants/songs.h" #include "trig.h" -#include "rom_8077ABC.h" -#include "battle_anim.h" +#include "constants/battle_constants.h" +#include "constants/songs.h" extern s16 gBattleAnimArgs[]; +extern u8 gBankSpriteIds[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; extern u8 gUnknown_0202F7D2; -void sub_80DDB6C(struct Sprite *sprite); -void sub_80DDBD8(struct Sprite *); -void sub_80DDC4C(struct Sprite *); -void sub_80DDCC8(struct Sprite *); -void sub_80DDD58(struct Sprite *sprite); -void sub_80DDD78(struct Sprite *); -void sub_80DDE7C(u8 taskId); -void sub_80DDED0(u8 taskId); -void sub_80DDF40(struct Sprite *sprite); -void sub_80DDFE8(struct Sprite *); -void sub_80DE0FC(struct Sprite *sprite); -void sub_80DE114(struct Sprite *); -void sub_80DE2DC(u8 taskId); -void sub_80DE3D4(u8 taskId); -void sub_80DE7B8(struct Sprite *sprite); -void sub_80DEF3C(struct Sprite *sprite); -void sub_80DF0B8(struct Sprite *sprite); -void sub_80DF0B8(struct Sprite *sprite); -void sub_80DF3D8(struct Sprite *sprite); -void sub_80DF49C(struct Sprite *sprite); +static void sub_80DDB6C(struct Sprite *sprite); +static void sub_80DDBD8(struct Sprite *); +static void sub_80DDC4C(struct Sprite *); +static void sub_80DDCC8(struct Sprite *); +static void sub_80DDD58(struct Sprite *sprite); +static void sub_80DDD78(struct Sprite *); +static void sub_80DDE7C(u8 taskId); +static void sub_80DDED0(u8 taskId); +static void sub_80DDF40(struct Sprite *sprite); +static void sub_80DDFE8(struct Sprite *); +static void sub_80DE0FC(struct Sprite *sprite); +static void sub_80DE114(struct Sprite *); +static void sub_80DE2DC(u8 taskId); +static void sub_80DE3D4(u8 taskId); +static void sub_80DE7B8(struct Sprite *sprite); +static void sub_80DEF3C(struct Sprite *sprite); +static void sub_80DF0B8(struct Sprite *sprite); +static void sub_80DF3D8(struct Sprite *sprite); +static void sub_80DF49C(struct Sprite *sprite); +static void sub_80DE61C(u8 taskId); +static void sub_80DE6B0(u8 taskId); +static void sub_80DE8D8(struct Sprite *sprite); +static void sub_80DEB38(u8 taskId); +static void sub_80DED60(u8 taskId); +static void sub_80DEEE8(u8 taskId); +static void sub_80DEF98(struct Sprite *sprite); +static void sub_80DF018(struct Sprite *sprite); +static void sub_80DF090(struct Sprite *sprite); +static void sub_80DF18C(struct Sprite *sprite); +static void sub_80DF24C(u8 taskId); +static void sub_80DF4F4(struct Sprite *sprite); + const union AffineAnimCmd gSpriteAffineAnim_83DAE48[] = { @@ -204,7 +222,7 @@ const struct SpriteTemplate gSpriteTemplate_83DAF98 = .callback = sub_80DF49C, }; -void sub_80DDB6C(struct Sprite *sprite) +static void sub_80DDB6C(struct Sprite *sprite) { InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; @@ -219,7 +237,7 @@ void sub_80DDB6C(struct Sprite *sprite) REG_BLDALPHA = sprite->data[6]; } -void sub_80DDBD8(struct Sprite *sprite) +static void sub_80DDBD8(struct Sprite *sprite) { s16 r0; s16 r2; @@ -229,6 +247,7 @@ void sub_80DDBD8(struct Sprite *sprite) sprite->callback = sub_80DDC4C; return; } + sprite->pos2.x += Sin(sprite->data[5], 10); sprite->pos2.y += Cos(sprite->data[5], 15); r2 = sprite->data[5]; @@ -241,24 +260,26 @@ void sub_80DDBD8(struct Sprite *sprite) PlaySE12WithPanning(SE_W109, gUnknown_0202F7D2); } -void sub_80DDC4C(struct Sprite *sprite) +static void sub_80DDC4C(struct Sprite *sprite) { s16 r2; s16 r0; sprite->data[0] = 1; TranslateAnimSpriteByDeltas(sprite); - sprite->pos2.x += Sin(sprite->data[5],10); - sprite->pos2.y += Cos(sprite->data[5],15); + sprite->pos2.x += Sin(sprite->data[5], 10); + sprite->pos2.y += Cos(sprite->data[5], 15); r2 = sprite->data[5]; sprite->data[5] = (sprite->data[5] + 5) & 0xFF; r0 = sprite->data[5]; - if(r2 == 0 || r2 > 196) - if(r0 > 0) + if (r2 == 0 || r2 > 196) + { + if (r0 > 0) PlaySE(SE_W109); + } - if(sprite->data[6] == 0) + if (sprite->data[6] == 0) { sprite->invisible = TRUE; sprite->callback = sub_807861C; @@ -267,13 +288,13 @@ void sub_80DDC4C(struct Sprite *sprite) sub_80DDCC8(sprite); } -void sub_80DDCC8(struct Sprite *sprite) +static void sub_80DDCC8(struct Sprite *sprite) { s16 r0; - if(sprite->data[6] > 0xFF) + if (sprite->data[6] > 0xFF) { - if(++sprite->data[6] == 0x10d) + if (++sprite->data[6] == 0x10d) sprite->data[6] = 0; return; } @@ -281,32 +302,30 @@ void sub_80DDCC8(struct Sprite *sprite) r0 = sprite->data[7]; sprite->data[7]++; - if((r0 & 0xFF) == 0) + if ((r0 & 0xFF) == 0) { sprite->data[7] &= 0xff00; - if((sprite->data[7] & 0x100) != 0) + if ((sprite->data[7] & 0x100) != 0) sprite->data[6]++; else sprite->data[6]--; + + REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]); + if (sprite->data[6] == 0 || sprite->data[6] == 16) + sprite->data[7] ^= 0x100; + if (sprite->data[6] == 0) + sprite->data[6] = 0x100; } - else - return; - - REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]); - if(sprite->data[6] == 0 || sprite->data[6] == 16) - sprite->data[7] ^= 0x100; - if(sprite->data[6] == 0) - sprite->data[6] = 0x100; } -void sub_80DDD58(struct Sprite *sprite) +static void sub_80DDD58(struct Sprite *sprite) { sub_8078764(sprite, 1); sprite->callback = sub_80DDD78; sub_80DDD78(sprite); } -void sub_80DDD78(struct Sprite *sprite) +static void sub_80DDD78(struct Sprite *sprite) { u16 temp1; sprite->pos2.x = Sin(sprite->data[0], 32); @@ -340,7 +359,7 @@ void sub_80DDDF0(u8 taskId) gTasks[taskId].func = sub_80DDE7C; } -void sub_80DDE7C(u8 taskId) +static void sub_80DDE7C(u8 taskId) { gTasks[taskId].data[10] += 1; if (gTasks[taskId].data[10] == 3) @@ -351,11 +370,12 @@ void sub_80DDE7C(u8 taskId) REG_BLDALPHA = gTasks[taskId].data[3] << 8 | gTasks[taskId].data[2]; if (gTasks[taskId].data[2] != 9) return; + gTasks[taskId].func = sub_80DDED0; } } -void sub_80DDED0(u8 taskId) +static void sub_80DDED0(u8 taskId) { u8 spriteId; if (gTasks[taskId].data[1] > 0) @@ -363,20 +383,23 @@ void sub_80DDED0(u8 taskId) gTasks[taskId].data[1] -= 1; return; } + spriteId = GetAnimBattlerSpriteId(0); gTasks[taskId].data[0] += 8; if (gTasks[taskId].data[0] <= 0xFF) { obj_id_set_rotscale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0); - return; } - sub_8078F40(spriteId); - DestroyAnimVisualTask(taskId); - REG_BLDCNT = 0; - REG_BLDALPHA = 0; + else + { + sub_8078F40(spriteId); + DestroyAnimVisualTask(taskId); + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + } } -void sub_80DDF40(struct Sprite *sprite) +static void sub_80DDF40(struct Sprite *sprite) { u16 r5, r6; r5 = sprite->pos1.x; @@ -394,7 +417,7 @@ void sub_80DDF40(struct Sprite *sprite) sprite->callback = sub_80DDFE8; } -void sub_80DDFE8(struct Sprite *sprite) +static void sub_80DDFE8(struct Sprite *sprite) { switch (sprite->data[0]) { @@ -438,7 +461,7 @@ void sub_80DDFE8(struct Sprite *sprite) } } -void sub_80DE0FC(struct Sprite *sprite) +static void sub_80DE0FC(struct Sprite *sprite) { sub_8078764(sprite, 1); sprite->callback = sub_80DE114; @@ -446,7 +469,7 @@ void sub_80DE0FC(struct Sprite *sprite) /* NONMATCHING */ NAKED -void sub_80DE114(struct Sprite *sprite) +static void sub_80DE114(struct Sprite *sprite) { asm_unified("\tpush {r4-r6,lr}\n" "\tadds r3, r0, 0\n" @@ -570,7 +593,7 @@ void sub_80DE1B0(u8 taskId) task->func = sub_80DE2DC; } -void sub_80DE2DC(u8 taskId) +static void sub_80DE2DC(u8 taskId) { struct Task *task; @@ -613,5 +636,735 @@ void sub_80DE3AC(u8 taskId) task = &gTasks[taskId]; task->data[15] = 0; task->func = sub_80DE3D4; - sub_80DE3D4(taskId); + task->func(taskId); +} + +static void sub_80DE3D4(u8 taskId) +{ + s16 startLine; + struct Task *task = &gTasks[taskId]; + u8 position = GetBattlerPosition_permutated(gAnimBankTarget); + + switch (task->data[15]) + { + case 0: + task->data[14] = AllocSpritePalette(0x2771); + if (task->data[14] == 0xFF) + { + DestroyAnimVisualTask(taskId); + } + else + { + task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1); + if (task->data[0] < 0) + { + FreeSpritePaletteByTag(0x2771); + DestroyAnimVisualTask(taskId); + } + else + { + gSprites[task->data[0]].oam.paletteNum = task->data[14]; + gSprites[task->data[0]].oam.objMode = ST_OAM_OBJ_NORMAL; + gSprites[task->data[0]].oam.priority = 3; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 16; + task->data[13] = GetAnimBattlerSpriteId(1); + task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16; + if (position == 1) + REG_DISPCNT &= 0xFDFF; + else + REG_DISPCNT &= 0xFBFF; + + task->data[15]++; + } + } + break; + case 1: + task->data[14] = (task->data[14] + 16) * 16; + CpuSet(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x4000008); + BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15)); + task->data[15]++; + break; + case 2: + startLine = gSprites[task->data[13]].pos1.y + gSprites[task->data[13]].pos2.y - 32; + if (startLine < 0) + startLine = 0; + + if (position == 1) + task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 4, 1); + else + task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 8, 1); + + task->data[15]++; + break; + case 3: + if (position == 1) + REG_BLDCNT = 0x3F42; + else + REG_BLDCNT = 0x3F44; + + REG_BLDALPHA = 0x1000; + task->data[15]++; + break; + case 4: + if (position == 1) + REG_DISPCNT |= DISPCNT_BG1_ON; + else + REG_DISPCNT |= DISPCNT_BG2_ON; + + task->func = sub_80DE61C; + task->data[15]++; + break; + default: + task->data[15]++; + break; + } +} + +static void sub_80DE61C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + task->data[1]++; + task->data[5] = task->data[1] & 1; + if (task->data[5] == 0) + task->data[2] = gSineTable[task->data[1]] / 18; + + if (task->data[5] == 1) + task->data[3] = 16 - (gSineTable[task->data[1]] / 18); + + REG_BLDALPHA = (task->data[3] << 8) | task->data[2]; + if (task->data[1] == 128) + { + task->data[15] = 0; + task->func = sub_80DE6B0; + task->func(taskId); + } +} + +static void sub_80DE6B0(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + u8 position = GetBattlerPosition_permutated(gAnimBankTarget); + + switch (task->data[15]) + { + case 0: + gScanlineEffect.state = 3; + task->data[14] = GetAnimBattlerSpriteId(1); + if (position == 1) + REG_DISPCNT &= 0xFDFF; + else + REG_DISPCNT &= 0xFBFF; + break; + case 1: + BlendPalette(task->data[4], 16, 0, RGB(13, 0, 15)); + break; + case 2: + gSprites[task->data[14]].invisible = 1; + obj_delete_but_dont_free_vram(&gSprites[task->data[0]]); + FreeSpritePaletteByTag(0x2771); + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + if (position == 1) + REG_DISPCNT |= DISPCNT_BG1_ON; + else + REG_DISPCNT |= DISPCNT_BG2_ON; + + DestroyAnimVisualTask(taskId); + break; + } + + task->data[15]++; +} + +static void sub_80DE7B8(struct Sprite *sprite) +{ + s16 battler1X, battler1Y; + s16 battler2X, battler2Y; + s16 yDiff; + + if (gBattleAnimArgs[0] == 0) + { + battler1X = GetBattlerSpriteCoord(gAnimBankAttacker, 0); + battler1Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28; + battler2X = GetBattlerSpriteCoord(gAnimBankTarget, 0); + battler2Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28; + } + else + { + battler1X = GetBattlerSpriteCoord(gAnimBankTarget, 0); + battler1Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28; + battler2X = GetBattlerSpriteCoord(gAnimBankAttacker, 0); + battler2Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28; + } + + yDiff = battler2Y - battler1Y; + sprite->data[0] = battler1X * 16; + sprite->data[1] = battler1Y * 16; + sprite->data[2] = ((battler2X - battler1X) * 16) / gBattleAnimArgs[1]; + sprite->data[3] = (yDiff * 16) / gBattleAnimArgs[1]; + sprite->data[4] = gBattleAnimArgs[1]; + sprite->data[5] = battler2X; + sprite->data[6] = battler2Y; + sprite->data[7] = sprite->data[4] / 2; + sprite->oam.priority = 2; + sprite->pos1.x = battler1X; + sprite->pos1.y = battler1Y; + sprite->callback = sub_80DE8D8; + sprite->invisible = 1; +} + +static void sub_80DE8D8(struct Sprite *sprite) +{ + if (sprite->data[4]) + { + sprite->data[0] += sprite->data[2]; + sprite->data[1] += sprite->data[3]; + sprite->pos1.x = sprite->data[0] >> 4; + sprite->pos1.y = sprite->data[1] >> 4; + if (--sprite->data[4] == 0) + sprite->data[0] = 0; + } +} + +void sub_80DE918(u8 taskId) +{ + struct Task *task; + s16 battler; + u8 spriteId; + s16 baseX, baseY; + s16 x, y; + + task = &gTasks[taskId]; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x1000; + task->data[5] = 0; + task->data[6] = 0; + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 16; + task->data[10] = gBattleAnimArgs[0]; + + baseX = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + baseY = sub_807A100(gAnimBankAttacker, 3); + if (!IsContest()) + { + for (battler = 0; battler < 4; battler++) + { + if (battler != gAnimBankAttacker + && battler != (gAnimBankAttacker ^ 2) + && IsAnimBankSpriteVisible(battler)) + { + spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55); + if (spriteId != MAX_SPRITES) + { + x = GetBattlerSpriteCoord(battler, 2); + y = sub_807A100(battler, 3); + gSprites[spriteId].data[0] = baseX << 4; + gSprites[spriteId].data[1] = baseY << 4; + gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[4] = gBattleAnimArgs[1]; + gSprites[spriteId].data[5] = x; + gSprites[spriteId].data[6] = y; + gSprites[spriteId].callback = sub_80DE8D8; + + task->data[task->data[12] + 13] = spriteId; + task->data[12]++; + } + } + } + } + else + { + spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55); + if (spriteId != MAX_SPRITES) + { + x = 48; + y = 40; + gSprites[spriteId].data[0] = baseX << 4; + gSprites[spriteId].data[1] = baseY << 4; + gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1]; + gSprites[spriteId].data[4] = gBattleAnimArgs[1]; + gSprites[spriteId].data[5] = x; + gSprites[spriteId].data[6] = y; + gSprites[spriteId].callback = sub_80DE8D8; + + task->data[13] = spriteId; + task->data[12] = 1; + } + } + + task->func = sub_80DEB38; +} + +static void sub_80DEB38(u8 taskId) +{ + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (task->data[6] == 0) + { + if (++task->data[5] > 1) + { + task->data[5] = 0; + task->data[7]++; + if (task->data[7] & 1) + { + if (task->data[8] < 16) + task->data[8]++; + } + else + { + if (task->data[9]) + task->data[9]--; + } + + REG_BLDALPHA = (task->data[9] << 8) | task->data[8]; + if (task->data[7] >= 24) + { + task->data[7] = 0; + task->data[6] = 1; + } + } + } + + if (task->data[10]) + task->data[10]--; + else if (task->data[6]) + task->data[0]++; + break; + case 1: + if (++task->data[5] > 1) + { + task->data[5] = 0; + task->data[7]++; + if (task->data[7] & 1) + { + if (task->data[8]) + task->data[8]--; + } + else + { + if (task->data[9] < 16) + task->data[9]++; + } + + REG_BLDALPHA = (task->data[9] << 8) | task->data[8]; + if (task->data[8] == 0 && task->data[9] == 16) + { + for (i = 0; i < task->data[12]; i++) + DestroySprite(&gSprites[task->data[i + 13]]); + + task->data[0]++; + } + } + break; + case 2: + if (++task->data[5] > 0) + task->data[0]++; + break; + case 3: + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80DECB0(u8 taskId) +{ + s16 startX, startY; + s16 leftDistance, topDistance, bottomDistance, rightDistance; + + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F1F; + REG_BLDCNT = 0xC8; + REG_BLDY = 0x10; + + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER || IsContest()) + startX = 40; + else + startX = 200; + + gBattle_WIN0H = (startX << 8) | startX; + startY = 40; + gBattle_WIN0V = (startY << 8) | startY; + + leftDistance = startX; + rightDistance = 240 - startX; + topDistance = startY; + bottomDistance = 72; + gTasks[taskId].data[1] = leftDistance; + gTasks[taskId].data[2] = rightDistance; + gTasks[taskId].data[3] = topDistance; + gTasks[taskId].data[4] = bottomDistance; + gTasks[taskId].data[5] = startX; + gTasks[taskId].data[6] = startY; + gTasks[taskId].func = sub_80DED60; +} + +static void sub_80DED60(u8 taskId) +{ + s16 step; + s16 leftDistance, rightDistance, topDistance, bottomDistance; + s16 startX, startY; + u16 left, right, top, bottom; + u16 selectedPalettes; + + step = gTasks[taskId].data[0]; + gTasks[taskId].data[0]++; + leftDistance = gTasks[taskId].data[1]; + rightDistance = gTasks[taskId].data[2]; + topDistance = gTasks[taskId].data[3]; + bottomDistance = gTasks[taskId].data[4]; + startX = gTasks[taskId].data[5]; + startY = gTasks[taskId].data[6]; + + if (step < 16) + { + left = startX - (leftDistance * 0.0625) * step; + right = startX + (rightDistance * 0.0625) * step; + top = startY - (topDistance * 0.0625) * step; + bottom = startY + (bottomDistance * 0.0625) * step; + } + else + { + left = 0; + right = 240; + top = 0; + bottom = 112; + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0)); + gTasks[taskId].func = sub_80DEEE8; + } + + gBattle_WIN0H = (left << 8) | right; + gBattle_WIN0V = (top << 8) | bottom; +} + +static void sub_80DEEE8(u8 taskId) +{ + if (!gPaletteFade.active) + { + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + REG_BLDCNT = 0; + REG_BLDY = 0; + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80DEF3C(struct Sprite *sprite) +{ + s16 xDelta; + s16 xDelta2; + + InitAnimSpritePos(sprite, 1); + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + { + xDelta = 24; + xDelta2 = -2; + sprite->oam.matrixNum = 8; + } + else + { + xDelta = -24; + xDelta2 = 2; + } + + sprite->pos1.x += xDelta; + sprite->data[1] = xDelta2; + sprite->data[0] = 60; + sprite->callback = sub_80DEF98; +} + +static void sub_80DEF98(struct Sprite *sprite) +{ + u16 var0; + + if (sprite->data[0] > 0) + { + sprite->data[0]--; + } + else + { + sprite->pos2.x += sprite->data[1]; + var0 = sprite->pos2.x + 7; + if (var0 > 14) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos2.x = 0; + sprite->oam.tileNum += 8; + if (++sprite->data[2] == 3) + { + sprite->data[0] = 30; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData(sprite, sub_80DF018); + } + else + { + sprite->data[0] = 40; + } + } + } +} + +static void sub_80DF018(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x0010; + sprite->data[0]++; + sprite->data[1] = 0; + sprite->data[2] = 0; + } + else if (sprite->data[1] < 2) + { + sprite->data[1]++; + } + else + { + sprite->data[1] = 0; + sprite->data[2]++; + REG_BLDALPHA = (16 - sprite->data[2]) | (sprite->data[2] << 8); + if (sprite->data[2] == 16) + { + sprite->invisible = 1; + sprite->callback = sub_80DF090; + } + } +} + +static void sub_80DF090(struct Sprite *sprite) +{ + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + DestroyAnimSprite(sprite); +} + +static void sub_80DF0B8(struct Sprite *sprite) +{ + u16 coeffB; + u16 coeffA; + + sprite->pos2.x = Sin(sprite->data[0], 12); + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + sprite->pos2.x = -sprite->pos2.x; + + sprite->data[0] = (sprite->data[0] + 6) & 0xFF; + sprite->data[1] += 0x100; + sprite->pos2.y = -(sprite->data[1] >> 8); + + sprite->data[7]++; + if (sprite->data[7] == 1) + { + sprite->data[6] = 0x050B; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = sprite->data[6]; + } + else if (sprite->data[7] > 30) + { + sprite->data[2]++; + coeffB = sprite->data[6] >> 8; + coeffA = sprite->data[6] & 0xFF; + + if (++coeffB > 16) + coeffB = 16; + if (--(s16)coeffA < 0) + coeffA = 0; + + REG_BLDALPHA = (coeffB << 8) | coeffA; + sprite->data[6] = (coeffB << 8) | coeffA; + if (coeffB == 16 && coeffA == 0) + { + sprite->invisible = 1; + sprite->callback = sub_80DF18C; + } + } +} + +static void sub_80DF18C(struct Sprite *sprite) +{ + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimSprite(sprite); +} + +void sub_80DF1A4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = 0; + task->data[1] = 16; + task->data[9] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[10] = sub_8077FC0(gAnimBankAttacker); + task->data[11] = (sub_807A100(gAnimBankAttacker, 1) / 2) + 8; + task->data[7] = 0; + task->data[5] = sub_8079ED4(gAnimBankAttacker); + task->data[6] = sub_8079E90(gAnimBankAttacker) - 2; + task->data[3] = 0; + task->data[4] = 16; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x1000; + task->data[8] = 0; + task->func = sub_80DF24C; +} + +static void sub_80DF24C(u8 taskId) +{ + u16 i; + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + for (i = 0; i < 6; i++) + { + spriteId = CreateSprite(&gSpriteTemplate_83DAF80, task->data[9], task->data[10], task->data[6]); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[0] = taskId; + gSprites[spriteId].data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER; + + gSprites[spriteId].data[2] = (i * 42) & 0xFF; + gSprites[spriteId].data[3] = task->data[11]; + gSprites[spriteId].data[5] = i * 6; + task->data[7]++; + } + } + + task->data[0]++; + break; + case 1: + if (++task->data[1] & 1) + { + if (task->data[3] < 14) + task->data[3]++; + } + else + { + if (task->data[4] > 4) + task->data[4]--; + } + + if (task->data[3] == 14 && task->data[4] == 4) + { + task->data[1] = 0; + task->data[0]++; + } + + REG_BLDALPHA = (task->data[4] << 8) | task->data[3]; + break; + case 2: + if (++task->data[1] > 30) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 3: + if (++task->data[1] & 1) + { + if (task->data[3] > 0) + task->data[3]--; + } + else + { + if (task->data[4] < 16) + task->data[4]++; + } + + if (task->data[3] == 0 && task->data[4] == 16) + { + task->data[8] = 1; + task->data[0]++; + } + + REG_BLDALPHA = (task->data[4] << 8) | task->data[3]; + break; + case 4: + if (task->data[7] == 0) + task->data[0]++; + break; + case 5: + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80DF3D8(struct Sprite *sprite) +{ + u16 index; + + if (sprite->data[1] == 0) + sprite->data[2] += 2; + else + sprite->data[2] -= 2; + + sprite->data[2] &= 0xFF; + sprite->pos2.x = Sin(sprite->data[2], sprite->data[3]); + + index = sprite->data[2] - 65; + if (index < 127) + sprite->oam.priority = gTasks[sprite->data[0]].data[5] + 1; + else + sprite->oam.priority = gTasks[sprite->data[0]].data[5]; + + sprite->data[5]++; + sprite->data[6] = (sprite->data[5] * 8) & 0xFF; + sprite->pos2.y = Sin(sprite->data[6], 7); + if (gTasks[sprite->data[0]].data[8]) + { + gTasks[sprite->data[0]].data[7]--; + DestroySprite(sprite); + } +} + +static void sub_80DF49C(struct Sprite *sprite) +{ + sprite->invisible = 1; + sprite->data[5] = gBankSpriteIds[gAnimBankAttacker]; + sprite->data[0] = 128; + sprite->data[1] = 10; + sprite->data[2] = gBattleAnimArgs[0]; + sprite->data[3] = gBattleAnimArgs[1]; + sprite->callback = sub_80DF4F4; + + gSprites[sprite->data[5]].pos1.y += 8; +} + +static void sub_80DF4F4(struct Sprite *sprite) +{ + if (sprite->data[3]) + { + sprite->data[3]--; + gSprites[sprite->data[5]].pos2.x = Sin(sprite->data[0], sprite->data[1]); + gSprites[sprite->data[5]].pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->data[0] += sprite->data[2]; + if (sprite->data[0] > 255) + sprite->data[0] -= 256; + } + else + { + gSprites[sprite->data[5]].pos2.x = 0; + gSprites[sprite->data[5]].pos2.y = 0; + gSprites[sprite->data[5]].pos1.y -= 8; + sprite->callback = move_anim_8074EE0; + } } diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c index 8303e7c68..7564c529c 100644 --- a/src/battle/anim/normal.c +++ b/src/battle/anim/normal.c @@ -1,26 +1,89 @@ #include "global.h" -#include "rom_8077ABC.h" +#include "battle.h" #include "battle_anim.h" +#include "blend_palette.h" +#include "decompress.h" +#include "ewram.h" +#include "palette.h" +#include "random.h" +#include "rom_8077ABC.h" +#include "sound.h" +#include "task.h" +#include "trig.h" +#include "constants/battle_constants.h" +#include "constants/songs.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; +extern u8 gHealthboxIDs[]; +extern u8 gBattlersCount; +extern u8 gBankSpriteIds[]; +extern u8 gBattleTerrain; +extern u16 gBattlerPartyIndexes[]; +extern u8 gBankTarget; +extern u8 gEffectBank; +extern u8 gBankAttacker; +extern u8 gAnimVisualTaskCount; + +extern const u8 gUnknown_08D20A14[]; +extern const u8 gUnknown_08D20A30[]; +extern const u8 gBattleStatMask1_Tilemap[]; +extern const u8 gBattleStatMask2_Tilemap[]; +extern const u8 gBattleStatMask_Gfx[]; +extern const u16 gBattleStatMask1_Pal[]; +extern const u16 gBattleStatMask2_Pal[]; +extern const u16 gBattleStatMask3_Pal[]; +extern const u16 gBattleStatMask4_Pal[]; +extern const u16 gBattleStatMask5_Pal[]; +extern const u16 gBattleStatMask6_Pal[]; +extern const u16 gBattleStatMask7_Pal[]; +extern const u16 gBattleStatMask8_Pal[]; + +extern void sub_80DA48C(struct Sprite *); + +static void AnimConfusionDuck(struct Sprite *sprite); +static void AnimSimplePaletteBlend(struct Sprite *sprite); +static void sub_80E1E2C(struct Sprite *sprite); +static void sub_80E1F3C(struct Sprite *sprite); +static void sub_80E24B8(struct Sprite *sprite); +static void sub_80E27A0(struct Sprite *sprite); +static void sub_80E2838(struct Sprite *sprite); +static void sub_80E2870(struct Sprite *sprite); +static void sub_80E2908(struct Sprite *sprite); +static void sub_80E2978(struct Sprite *sprite); +static void sub_80E29C0(struct Sprite *sprite); +static void sub_80E27E8(struct Sprite *sprite); +static void AnimConfusionDuckStep(struct Sprite *sprite); +static u32 UnpackSelectedBattleAnimPalettes(s16); +static void AnimSimplePaletteBlendStep(struct Sprite *sprite); +static void sub_80E1E80(struct Sprite *sprite); +static void sub_80E1F0C(struct Sprite *sprite); +static void sub_80E1FDC(u8, u8, u8); +static void sub_80E202C(u8 taskId); +static void sub_80E20E4(u8, u8, u8); +static void sub_80E2140(u8 taskId); +static void sub_80E2214(u8 taskId); +static void sub_80E22CC(u8 taskId); +static void sub_80E260C(void); +static void sub_80E255C(struct Sprite *sprite); +static void sub_80E2710(u8 taskId); +static void sub_80E29FC(struct Sprite *sprite); +static void sub_80E2C8C(u8 taskId, u32 selectedPalettes); +static void sub_80E2CD0(u8 taskId); +static void sub_80E2DB8(u8 taskId); +static void sub_80E2E10(u8 taskId); +static void sub_80E2EE8(struct Sprite *sprite); +static void sub_80E3194(u8 taskId); +static void sub_80E3338(u8 taskId); +static void sub_80E3704(u8 taskId); +static void sub_80E38F8(u8 taskId); +static void sub_80E39BC(u32, u16); +static void sub_80E3AD0(u8 taskId); +static void sub_80E3E64(u8 taskId); +static void sub_80E4368(u8 taskId); -void sub_80E1CB4(struct Sprite *sprite); -void sub_80E1D84(struct Sprite *sprite); -void sub_80E1E2C(struct Sprite *sprite); -void sub_80E1F3C(struct Sprite *sprite); -void sub_80E24B8(struct Sprite *sprite); -void sub_80E27A0(struct Sprite *sprite); -void sub_80E2838(struct Sprite *sprite); -void sub_80E27A0(struct Sprite *sprite); -void sub_80E2870(struct Sprite *sprite); -void sub_80E2908(struct Sprite *sprite); -void sub_80E2978(struct Sprite *sprite); -void sub_80E29C0(struct Sprite *sprite); -void sub_80E27E8(struct Sprite *sprite); - -const union AnimCmd gSpriteAnim_83DB37C[] = +const union AnimCmd gConfusionDuckSpriteAnim1[] = { ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(4, 8), @@ -29,7 +92,7 @@ const union AnimCmd gSpriteAnim_83DB37C[] = ANIMCMD_JUMP(0), }; -const union AnimCmd gSpriteAnim_83DB390[] = +const union AnimCmd gConfusionDuckSpriteAnim2[] = { ANIMCMD_FRAME(0, 8, .hFlip = TRUE), ANIMCMD_FRAME(4, 8), @@ -38,24 +101,24 @@ const union AnimCmd gSpriteAnim_83DB390[] = ANIMCMD_JUMP(0), }; -const union AnimCmd *const gSpriteAnimTable_83DB3A4[] = +const union AnimCmd *const gConfusionDuckSpriteAnimTable[] = { - gSpriteAnim_83DB37C, - gSpriteAnim_83DB390, + gConfusionDuckSpriteAnim1, + gConfusionDuckSpriteAnim2, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3AC = +const struct SpriteTemplate gConfusionDuckSpriteTemplate = { .tileTag = 10073, .paletteTag = 10073, .oam = &gOamData_837DF2C, - .anims = gSpriteAnimTable_83DB3A4, + .anims = gConfusionDuckSpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80E1CB4, + .callback = AnimConfusionDuck, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3C4 = +const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate = { .tileTag = 0, .paletteTag = 0, @@ -63,7 +126,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3C4 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80E1D84, + .callback = AnimSimplePaletteBlend, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB3DC = @@ -238,3 +301,1631 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB550 = }; const u16 gUnknown_083DB568 = RGB(31, 31, 31); + +// Moves a spinning duck around the mon's head. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: initial wave offset +// arg 3: wave period (higher means faster wave) +// arg 4: duration +static void AnimConfusionDuck(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + { + sprite->data[1] = -gBattleAnimArgs[3]; + sprite->data[4] = 1; + } + else + { + sprite->data[1] = gBattleAnimArgs[3]; + sprite->data[4] = 0; + StartSpriteAnim(sprite, 1); + } + + sprite->data[3] = gBattleAnimArgs[4]; + sprite->callback = AnimConfusionDuckStep; + sprite->callback(sprite); +} + +static void AnimConfusionDuckStep(struct Sprite *sprite) +{ + sprite->pos2.x = Cos(sprite->data[0], 30); + sprite->pos2.y = Sin(sprite->data[0], 10); + + if ((u16)sprite->data[0] < 128) + sprite->oam.priority = 1; + else + sprite->oam.priority = 3; + + sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF; + if (++sprite->data[2] == sprite->data[3]) + DestroyAnimSprite(sprite); +} + +// Performs a simple color blend on a specified sprite. +// arg 0: palette selector +// arg 1: delay +// arg 2: start blend amount +// arg 3: end blend amount +// arg 4: blend color +static void AnimSimplePaletteBlend(struct Sprite *sprite) +{ + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); + BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]); + sprite->invisible = 1; + sprite->callback = AnimSimplePaletteBlendStep; +} + +// Unpacks a bitfield and returns a bitmask of its selected palettes. +// Bits 0-6 of the selector parameter result in the following palettes being selected: +// 0: battle background palettes (BG palettes 1, 2, and 3) +// 1: gAnimBankAttacker OBJ palette +// 2: gAnimBankTarget OBJ palette +// 3: gAnimBankAttacker partner OBJ palette +// 4: gAnimBankTarget partner OBJ palette +// 5: BG palette 4 +// 6: BG palette 5 +static u32 UnpackSelectedBattleAnimPalettes(s16 selector) +{ + u8 arg0 = selector & 1; + u8 arg1 = (selector >> 1) & 1; + u8 arg2 = (selector >> 2) & 1; + u8 arg3 = (selector >> 3) & 1; + u8 arg4 = (selector >> 4) & 1; + u8 arg5 = (selector >> 5) & 1; + u8 arg6 = (selector >> 6) & 1; + return sub_80791A8(arg0, arg1, arg2, arg3, arg4, arg5, arg6); +} + +static void AnimSimplePaletteBlendStep(struct Sprite *sprite) +{ + if (!gPaletteFade.active) + DestroyAnimSprite(sprite); +} + +static void sub_80E1E2C(struct Sprite *sprite) +{ + u32 selectedPalettes; + + sprite->data[0] = gBattleAnimArgs[1]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[2]; + sprite->data[3] = gBattleAnimArgs[3]; + sprite->data[4] = gBattleAnimArgs[4]; + sprite->data[5] = gBattleAnimArgs[5]; + sprite->data[6] = gBattleAnimArgs[6]; + sprite->data[7] = gBattleAnimArgs[0]; + + selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]); + BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]); + sprite->invisible = 1; + sprite->callback = sub_80E1E80; +} + +static void sub_80E1E80(struct Sprite *sprite) +{ + u32 selectedPalettes; + + if (sprite->data[0] > 0) + { + sprite->data[0]--; + return; + } + + if (gPaletteFade.active) + return; + + if (sprite->data[2] == 0) + { + sprite->callback = sub_80E1F0C; + return; + } + + selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]); + if (sprite->data[1] & 0x100) + BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]); + else + BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]); + + sprite->data[1] ^= 0x100; + sprite->data[0] = sprite->data[1] & 0xFF; + sprite->data[2]--; +} + +static void sub_80E1F0C(struct Sprite *sprite) +{ + u32 selectedPalettes; + + if (!gPaletteFade.active) + { + selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]); + BlendPalettes(selectedPalettes, 0, 0); + DestroyAnimSprite(sprite); + } +} + +static void sub_80E1F3C(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = 0; + sprite->data[1] = 10; + sprite->data[2] = 8; + sprite->data[3] = 40; + sprite->data[4] = 112; + sprite->data[5] = 0; + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_8078174; + sprite->callback(sprite); +} + +void sub_80E1F8C(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5]; + gTasks[taskId].data[8] = 0; + sub_80E1FDC(taskId, 0, gTasks[taskId].data[4]); + gTasks[taskId].func = sub_80E202C; +} + +static void sub_80E1FDC(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount) +{ + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].data[0]); + BeginNormalPaletteFade( + selectedPalettes, + gTasks[taskId].data[1], + initialBlendAmount, + targetBlendAmount, + gTasks[taskId].data[5]); + + gTasks[taskId].data[2]--; + gTasks[taskId].data[8] ^= 1; +} + +static void sub_80E202C(u8 taskId) +{ + u8 initialBlendAmount, targetBlendAmount; + if (!gPaletteFade.active) + { + if (gTasks[taskId].data[2] > 0) + { + if (gTasks[taskId].data[8] == 0) + { + initialBlendAmount = gTasks[taskId].data[3]; + targetBlendAmount = gTasks[taskId].data[4]; + } + else + { + initialBlendAmount = gTasks[taskId].data[4]; + targetBlendAmount = gTasks[taskId].data[3]; + } + + if (gTasks[taskId].data[2] == 1) + targetBlendAmount = 0; + + sub_80E1FDC(taskId, initialBlendAmount, targetBlendAmount); + } + else + { + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80E2094(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5]; + gTasks[taskId].data[8] = 0; + sub_80E20E4(taskId, 0, gTasks[taskId].data[4]); + gTasks[taskId].func = sub_80E2140; +} + +static void sub_80E20E4(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount) +{ + u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].data[0]); + BeginNormalPaletteFade( + 1 << (paletteIndex + 16), + gTasks[taskId].data[1], + initialBlendAmount, + targetBlendAmount, + gTasks[taskId].data[5]); + + gTasks[taskId].data[2]--; + gTasks[taskId].data[8] ^= 1; +} + +static void sub_80E2140(u8 taskId) +{ + u8 initialBlendAmount, targetBlendAmount; + if (!gPaletteFade.active) + { + if (gTasks[taskId].data[2] > 0) + { + if (gTasks[taskId].data[8] == 0) + { + initialBlendAmount = gTasks[taskId].data[3]; + targetBlendAmount = gTasks[taskId].data[4]; + } + else + { + initialBlendAmount = gTasks[taskId].data[4]; + targetBlendAmount = gTasks[taskId].data[3]; + } + + if (gTasks[taskId].data[2] == 1) + targetBlendAmount = 0; + + sub_80E20E4(taskId, initialBlendAmount, targetBlendAmount); + } + else + { + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80E21A8(u8 taskId) +{ + u8 paletteIndex; + + gTasks[taskId].data[0] = gBattleAnimArgs[1]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5]; + gTasks[taskId].data[6] = gBattleAnimArgs[6]; + gTasks[taskId].data[7] = gBattleAnimArgs[0]; + + paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); + BeginNormalPaletteFade( + 1 << (paletteIndex + 16), + 0, + gBattleAnimArgs[4], + gBattleAnimArgs[4], + gBattleAnimArgs[3]); + + gTasks[taskId].func = sub_80E2214; +} + +static void sub_80E2214(u8 taskId) +{ + u32 selectedPalettes; + + if (gTasks[taskId].data[0] > 0) + { + gTasks[taskId].data[0]--; + return; + } + + if (gPaletteFade.active) + return; + + if (gTasks[taskId].data[2] == 0) + { + gTasks[taskId].func = sub_80E22CC; + return; + } + + selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16); + if (gTasks[taskId].data[1] & 0x100) + { + BeginNormalPaletteFade( + selectedPalettes, + 0, + gTasks[taskId].data[4], + gTasks[taskId].data[4], + gTasks[taskId].data[3]); + } + else + { + BeginNormalPaletteFade( + selectedPalettes, + 0, + gTasks[taskId].data[6], + gTasks[taskId].data[6], + gTasks[taskId].data[5]); + } + + gTasks[taskId].data[1] ^= 0x100; + gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF; + gTasks[taskId].data[2]--; +} + +static void sub_80E22CC(u8 taskId) +{ + u32 selectedPalettes; + + if (!gPaletteFade.active) + { + selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16); + BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB(0, 0, 0)); + DestroyAnimVisualTask(taskId); + } +} + +void sub_80E2324(u8 taskId) +{ + u32 selectedPalettes = 0; + u8 attackerBattler = gAnimBankAttacker; + u8 targetBattler = gAnimBankTarget; + + if (gBattleAnimArgs[0] & 0x100) + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + + if (gBattleAnimArgs[1] & 0x100) + selectedPalettes |= (0x10000 << attackerBattler); + + if (gBattleAnimArgs[2] & 0x100) + selectedPalettes |= (0x10000 << targetBattler); + + InvertPlttBuffer(selectedPalettes); + DestroyAnimVisualTask(taskId); +} + +void unref_sub_80E23A8(u8 taskId) +{ + u8 attackerBattler; + u8 targetBattler; + u8 paletteIndex; + u32 selectedPalettes = 0; + + if (gTasks[taskId].data[0] == 0) + { + gTasks[taskId].data[2] = gBattleAnimArgs[0]; + gTasks[taskId].data[3] = gBattleAnimArgs[1]; + gTasks[taskId].data[4] = gBattleAnimArgs[2]; + gTasks[taskId].data[1] = gBattleAnimArgs[3]; + gTasks[taskId].data[5] = gBattleAnimArgs[4]; + gTasks[taskId].data[6] = gBattleAnimArgs[5]; + gTasks[taskId].data[7] = gBattleAnimArgs[6]; + } + + gTasks[taskId].data[0]++; + attackerBattler = gAnimBankAttacker; + targetBattler = gAnimBankTarget; + + if (gTasks[taskId].data[2] & 0x100) + selectedPalettes = 0x0000FFFF; + + if (gTasks[taskId].data[2] & 0x1) + { + paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxIDs[attackerBattler]].template->paletteTag); + selectedPalettes |= ((1 << paletteIndex) << 16); + } + + if (gTasks[taskId].data[3] & 0x100) + selectedPalettes |= ((1 << attackerBattler) << 16); + + if (gTasks[taskId].data[4] & 0x100) + selectedPalettes |= ((1 << targetBattler) << 16); + + TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]); + if (gTasks[taskId].data[0] == gTasks[taskId].data[1]) + { + UnfadePlttBuffer(selectedPalettes); + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80E24B8(struct Sprite *sprite) +{ + u16 var0; + + sprite->invisible = 1; + sprite->data[0] = -gBattleAnimArgs[0]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[1]; + sprite->data[3] = gBattleAnimArgs[2]; + + switch (gBattleAnimArgs[3]) + { + case 0: + StoreSpriteCallbackInData(sprite, (void *)&gBattle_BG3_X); + break; + case 1: + StoreSpriteCallbackInData(sprite, (void *)&gBattle_BG3_Y); + break; + case 2: + StoreSpriteCallbackInData(sprite, (void *)&gSpriteCoordOffsetX); + break; + default: + StoreSpriteCallbackInData(sprite, (void *)&gSpriteCoordOffsetY); + break; + } + + sprite->data[4] = *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)); + sprite->data[5] = gBattleAnimArgs[3]; + var0 = sprite->data[5] - 2; + if (var0 < 2) + sub_80E260C(); + + sprite->callback = sub_80E255C; +} + +static void sub_80E255C(struct Sprite *sprite) +{ + u8 i; + u16 var0; + + if (sprite->data[3] > 0) + { + sprite->data[3]--; + if (sprite->data[1] > 0) + { + sprite->data[1]--; + } + else + { + sprite->data[1] = sprite->data[2]; + *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0]; + sprite->data[0] = -sprite->data[0]; + } + } + else + { + *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4]; + var0 = sprite->data[5] - 2; + if (var0 < 2) + { + for (i = 0; i < gBattlersCount; i++) + gSprites[gBankSpriteIds[i]].coordOffsetEnabled = 0; + } + + DestroyAnimSprite(sprite); + } +} + +static void sub_80E260C(void) +{ + gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 0; + gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 0; + + if (gBattleAnimArgs[4] == 2) + { + gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1; + gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1; + } + else + { + if (gBattleAnimArgs[4] == 0) + gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1; + else + gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1; + } +} + +void sub_80E26BC(u8 taskId) +{ + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + gTasks[taskId].data[8] = gBattleAnimArgs[3]; + gBattle_BG3_X = gBattleAnimArgs[0]; + gBattle_BG3_Y = gBattleAnimArgs[1]; + gTasks[taskId].func = sub_80E2710; + gTasks[taskId].func(taskId); +} + +static void sub_80E2710(u8 taskId) +{ + if (gTasks[taskId].data[3] == 0) + { + if (gBattle_BG3_X == gTasks[taskId].data[0]) + gBattle_BG3_X = -gTasks[taskId].data[0]; + else + gBattle_BG3_X = gTasks[taskId].data[0]; + + if (gBattle_BG3_Y == -gTasks[taskId].data[1]) + gBattle_BG3_Y = 0; + else + gBattle_BG3_Y = -gTasks[taskId].data[1]; + + gTasks[taskId].data[3] = gTasks[taskId].data[8]; + if (--gTasks[taskId].data[2] == 0) + { + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + DestroyAnimVisualTask(taskId); + } + } + else + { + gTasks[taskId].data[3]--; + } +} + +static void sub_80E27A0(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + if (gBattleAnimArgs[2] == 0) + InitAnimSpritePos(sprite, 1); + else + sub_8078764(sprite, 1); + + sprite->callback = sub_80785E4; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +static void sub_80E27E8(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + if (gBattleAnimArgs[2] == 0) + InitAnimSpritePos(sprite, 1); + else + sub_8078764(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->callback = sub_80785E4; + StoreSpriteCallbackInData(sprite, sub_80DA48C); +} + +static void sub_80E2838(struct Sprite *sprite) +{ + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER && !IsContest()) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + + sub_80E27A0(sprite); +} + +static void sub_80E2870(struct Sprite *sprite) +{ + if (gBattleAnimArgs[1] == -1) + gBattleAnimArgs[1] = Random() & 3; + + StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]); + if (gBattleAnimArgs[0] == 0) + InitAnimSpritePos(sprite, 0); + else + sub_8078764(sprite, 0); + + sprite->pos2.x += (Random() % 48) - 24; + sprite->pos2.y += (Random() % 24) - 12; + + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; +} + +static void sub_80E2908(struct Sprite *sprite) +{ + sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x; + sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y; + sprite->pos2.x = gBattleAnimArgs[1]; + sprite->pos2.y = gBattleAnimArgs[2]; + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; +} + +static void sub_80E2978(struct Sprite *sprite) +{ + if (gBattleAnimArgs[2] == 0) + InitAnimSpritePos(sprite, 1); + else + sub_8078764(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[3]; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->callback = WaitAnimForDuration; +} + +static void sub_80E29C0(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]); + if (gBattleAnimArgs[2] == 0) + InitAnimSpritePos(sprite, 1); + else + sub_8078764(sprite, 1); + + sprite->callback = sub_80E29FC; +} + +static void sub_80E29FC(struct Sprite *sprite) +{ + sprite->invisible ^= 1; + if (sprite->data[0]++ > 12) + DestroyAnimSprite(sprite); +} + +void sub_80E2A38(u8 taskId) +{ + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); + selectedPalettes |= sub_80792C0( + (gBattleAnimArgs[0] >> 7) & 1, + (gBattleAnimArgs[0] >> 8) & 1, + (gBattleAnimArgs[0] >> 9) & 1, + (gBattleAnimArgs[0] >> 10) & 1); + + sub_80E2C8C(taskId, selectedPalettes); +} + +void sub_80E2A7C(u8 taskId) +{ + u8 battler; + u32 selectedPalettes; + u8 sp[2]; + + sp[1] = 0xFF; + selectedPalettes = UnpackSelectedBattleAnimPalettes(1); + switch (gBattleAnimArgs[0]) + { + case 2: + selectedPalettes = 0; + // fall through + case 0: + sp[0] = gAnimBankAttacker; + break; + case 3: + selectedPalettes = 0; + // fall through + case 1: + sp[0] = gAnimBankTarget; + break; + case 4: + sp[0] = gAnimBankAttacker; + sp[1] = gAnimBankTarget; + break; + case 5: + sp[0] = 0xFF; + break; + case 6: + selectedPalettes = 0; + sp[0] = gAnimBankAttacker ^ 2; + break; + case 7: + selectedPalettes = 0; + sp[0] = gAnimBankTarget ^ 2; + break; + } + + for (battler = 0; battler < 4; battler++) + { + if (battler != sp[0] && battler != sp[1] && IsAnimBankSpriteVisible(battler)) + { + u8 paletteIndex = sub_80793A8(battler); + selectedPalettes |= (0x10000 << paletteIndex); + } + } + + sub_80E2C8C(taskId, selectedPalettes); +} + +void sub_80E2B74(u8 taskId) +{ + u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]); + + switch (gBattleTerrain) + { + case BATTLE_TERRAIN_GRASS: + gBattleAnimArgs[4] = 0x0B0C; + break; + case BATTLE_TERRAIN_LONG_GRASS: + gBattleAnimArgs[4] = 0x09E0; + break; + case BATTLE_TERRAIN_SAND: + gBattleAnimArgs[4] = 0x2F1E; + break; + case BATTLE_TERRAIN_UNDERWATER: + gBattleAnimArgs[4] = 0x4800; + break; + case BATTLE_TERRAIN_WATER: + gBattleAnimArgs[4] = 0x7ECB; + break; + case BATTLE_TERRAIN_POND: + gBattleAnimArgs[4] = 0x7ECB; + break; + case BATTLE_TERRAIN_MOUNTAIN: + gBattleAnimArgs[4] = 0x2A16; + break; + case BATTLE_TERRAIN_CAVE: + gBattleAnimArgs[4] = 0x0D2E; + break; + case BATTLE_TERRAIN_BUILDING: + gBattleAnimArgs[4] = 0x7FFF; + break; + case BATTLE_TERRAIN_PLAIN: + gBattleAnimArgs[4] = 0x7FFF; + break; + } + + sub_80E2C8C(taskId, selectedPalettes); +} + +void sub_80E2C60(u8 taskId) +{ + u8 paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); + sub_80E2C8C(taskId, 1 << (paletteIndex + 16)); +} + +static void sub_80E2C8C(u8 taskId, u32 selectedPalettes) +{ + gTasks[taskId].data[0] = selectedPalettes; + gTasks[taskId].data[1] = selectedPalettes >> 16; + gTasks[taskId].data[2] = gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + gTasks[taskId].data[4] = gBattleAnimArgs[3]; + gTasks[taskId].data[5] = gBattleAnimArgs[4]; + gTasks[taskId].data[10] = gBattleAnimArgs[2]; + gTasks[taskId].func = sub_80E2CD0; + gTasks[taskId].func(taskId); +} + +static void sub_80E2CD0(u8 taskId) +{ + u32 selectedPalettes; + u16 singlePaletteMask = 0; + + if (gTasks[taskId].data[9] == gTasks[taskId].data[2]) + { + gTasks[taskId].data[9] = 0; + selectedPalettes = gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 16); + while (selectedPalettes != 0) + { + if (selectedPalettes & 1) + BlendPalette(singlePaletteMask, 16, gTasks[taskId].data[10], gTasks[taskId].data[5]); + singlePaletteMask += 0x10; + selectedPalettes >>= 1; + } + + if (gTasks[taskId].data[10] < gTasks[taskId].data[4]) + gTasks[taskId].data[10]++; + else if (gTasks[taskId].data[10] > gTasks[taskId].data[4]) + gTasks[taskId].data[10]--; + else + DestroyAnimVisualTask(taskId); + } + else + { + gTasks[taskId].data[9]++; + } +} + +void sub_80E2D78(u8 taskId) +{ + BeginHardwarePaletteFade( + gBattleAnimArgs[0], + gBattleAnimArgs[1], + gBattleAnimArgs[2], + gBattleAnimArgs[3], + gBattleAnimArgs[4]); + + gTasks[taskId].func = sub_80E2DB8; +} + +static void sub_80E2DB8(u8 taskId) +{ + if (!gPaletteFade.active) + DestroyAnimVisualTask(taskId); +} + +void sub_80E2DD8(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = gBattleAnimArgs[0]; + task->data[1] = 0; + task->data[2] = gBattleAnimArgs[1]; + task->data[3] = gBattleAnimArgs[2]; + task->data[4] = gBattleAnimArgs[3]; + task->data[5] = 0; + task->func = sub_80E2E10; +} + +static void sub_80E2E10(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (task->data[4]) + { + if (task->data[1]) + { + task->data[1]--; + } + else + { + task->data[6] = duplicate_obj_of_side_rel2move_in_transparent_mode(task->data[0]); + if (task->data[6] >= 0) + { + gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2; + gSprites[task->data[6]].data[0] = task->data[3]; + gSprites[task->data[6]].data[1] = taskId; + gSprites[task->data[6]].data[2] = 5; + gSprites[task->data[6]].callback = sub_80E2EE8; + task->data[5]++; + } + + task->data[4]--; + task->data[1] = task->data[2]; + } + } + else if (task->data[5] == 0) + { + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80E2EE8(struct Sprite *sprite) +{ + if (sprite->data[0]) + { + sprite->data[0]--; + } + else + { + gTasks[sprite->data[1]].data[sprite->data[2]]--; + obj_delete_but_dont_free_vram(sprite); + } +} + +void sub_80E2F2C(u8 taskId) +{ + u16 species; + int spriteId, newSpriteId; + u16 var0; + struct Struct_sub_8078914 subStruct; + + var0 = 0; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3D; + REG_DISPCNT |= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x0C08; + REG_BG1CNT_BITFIELD.priority = 0; + REG_BG1CNT_BITFIELD.screenSize = 0; + REG_BG1CNT_BITFIELD.areaOverflowMode = 1; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + if (IsDoubleBattle() && !IsContest()) + { + if (GetBattlerPosition(gAnimBankAttacker) == B_POSITION_OPPONENT_RIGHT + || GetBattlerPosition(gAnimBankAttacker) == B_POSITION_PLAYER_LEFT) + { + if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE) + { + gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority -= 1; + REG_BG1CNT_BITFIELD.priority = 1; + var0 = 1; + } + } + } + + if (IsContest()) + { + species = eWRAM_19348Struct->species2; + } + else + { + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gAnimBankAttacker]], MON_DATA_SPECIES); + } + + spriteId = GetAnimBattlerSpriteId(0); + newSpriteId = sub_807A4A0(gAnimBankAttacker, spriteId, species); + sub_8078914(&subStruct); + DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000); + LZDecompressVram(&gUnknown_08D20A30, subStruct.field_4); + if (IsContest()) + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + + LZDecompressVram(&gUnknown_08D20A14, subStruct.field_0); + LoadPalette(&gUnknown_083DB568, subStruct.field_8 * 16 + 1, 2); + + gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32; + gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; + gTasks[taskId].data[0] = newSpriteId; + gTasks[taskId].data[6] = var0; + gTasks[taskId].func = sub_80E3194; +} + +static void sub_80E3194(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + struct Sprite *sprite; + + gTasks[taskId].data[10] += 4; + gBattle_BG1_Y -= 4; + if (gTasks[taskId].data[10] == 64) + { + gTasks[taskId].data[10] = 0; + gBattle_BG1_Y += 64; + if (++gTasks[taskId].data[11] == 4) + { + sub_8076464(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + REG_DISPCNT ^= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + sprite = &gSprites[GetAnimBattlerSpriteId(0)]; // unused + sprite = &gSprites[gTasks[taskId].data[0]]; + DestroySprite(sprite); + + sub_8078914(&subStruct); + DmaFill32Defvars(3, 0, subStruct.field_4, 0x800); + if (gTasks[taskId].data[6] == 1) + gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority++; + + REG_BG1CNT_BITFIELD.areaOverflowMode = 0; + do {} while(0); // needed to match. perhaps part of a debug macro + gBattle_BG1_Y = 0; + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80E32E0(u8 taskId) +{ + u8 i; + + for (i = 0; i < 8; i++) + gTasks[taskId].data[i] = gBattleAnimArgs[i]; + + gTasks[taskId].func = sub_80E3338; +} + +static void sub_80E3338(u8 taskId) +{ + int i; + u8 battler1, battler2; + u16 species; + u8 spriteId, spriteId2; + u16 var0; + struct Struct_sub_8078914 subStruct; + s16 taskData[8]; + + spriteId2 = 0; + var0 = 0; + + for (i = 0; i < 8; i++) + { + taskData[i] = gTasks[taskId].data[i]; + gTasks[taskId].data[i] = 0; + } + + if (taskData[2] == 0) + battler1 = gAnimBankAttacker; + else + battler1 = gAnimBankTarget; + + battler2 = battler1 ^ 2; + if (IsContest() || (taskData[3] && !IsAnimBankSpriteVisible(battler2))) + taskData[3] = 0; + + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3D; + REG_DISPCNT |= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x1000; + REG_BG1CNT_BITFIELD.priority = 0; + REG_BG1CNT_BITFIELD.screenSize = 0; + REG_BG1CNT_BITFIELD.areaOverflowMode = 1; + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + if (IsDoubleBattle() && taskData[3] == 0) + { + if (GetBattlerPosition(battler1) == B_POSITION_OPPONENT_RIGHT + || GetBattlerPosition(battler1) == B_POSITION_PLAYER_LEFT) + { + if (IsAnimBankSpriteVisible(battler2) == TRUE) + { + gSprites[gBankSpriteIds[battler2]].oam.priority -= 1; + REG_BG1CNT_BITFIELD.priority = 1; + var0 = 1; + } + } + } + + if (IsContest()) + { + species = eWRAM_19348Struct->species2; + } + else + { + if (GetBattlerSide(battler1) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + } + + spriteId = sub_807A4A0(battler1, gBankSpriteIds[battler1], species); + if (taskData[3]) + spriteId2 = sub_807A4A0(battler2, gBankSpriteIds[battler2], species); + + sub_8078914(&subStruct); + if (taskData[0] == 0) + LZDecompressVram(&gBattleStatMask1_Tilemap, subStruct.field_4); + else + LZDecompressVram(&gBattleStatMask2_Tilemap, subStruct.field_4); + + if (IsContest()) + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + + LZDecompressVram(&gBattleStatMask_Gfx, subStruct.field_0); + + if (taskData[1] == 0) + LoadCompressedPalette(gBattleStatMask2_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 1) + LoadCompressedPalette(gBattleStatMask1_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 2) + LoadCompressedPalette(gBattleStatMask3_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 3) + LoadCompressedPalette(gBattleStatMask4_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 4) + LoadCompressedPalette(gBattleStatMask6_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 5) + LoadCompressedPalette(gBattleStatMask7_Pal, subStruct.field_8 << 4, 32); + else if (taskData[1] == 6) + LoadCompressedPalette(gBattleStatMask8_Pal, subStruct.field_8 << 4, 32); + else + LoadCompressedPalette(gBattleStatMask5_Pal, subStruct.field_8 << 4, 32); + + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + + if (taskData[0] == 1) + { + gBattle_BG1_X = 64; + gTasks[taskId].data[1] = -3; + } + else + { + gTasks[taskId].data[1] = 3; + } + + if (taskData[4] == 0) + { + gTasks[taskId].data[4] = 10; + gTasks[taskId].data[5] = 20; + } + else + { + gTasks[taskId].data[4] = 13; + gTasks[taskId].data[5] = 30; + } + + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[2] = taskData[3]; + gTasks[taskId].data[3] = spriteId2; + gTasks[taskId].data[6] = var0; + gTasks[taskId].data[7] = gBankSpriteIds[battler2]; + gTasks[taskId].func = sub_80E3704; + + if (taskData[0] == 0) + PlaySE12WithPanning(SE_W287, BattleAnimAdjustPanning2(-64)); + else + PlaySE12WithPanning(SE_W287B, BattleAnimAdjustPanning2(-64)); +} + +static void sub_80E3704(u8 taskId) +{ + gBattle_BG1_Y += gTasks[taskId].data[1]; + + switch (gTasks[taskId].data[15]) + { + case 0: + if (gTasks[taskId].data[11]++ > 0) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]++; + REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12]; + if (gTasks[taskId].data[12] == gTasks[taskId].data[4]) + gTasks[taskId].data[15]++; + } + break; + case 1: + if (++gTasks[taskId].data[10] == gTasks[taskId].data[5]) + gTasks[taskId].data[15]++; + break; + case 2: + if (gTasks[taskId].data[11]++ > 0) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]--; + REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12]; + if (gTasks[taskId].data[12] == 0) + { + sub_8076464(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + REG_DISPCNT ^= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroySprite(&gSprites[gTasks[taskId].data[0]]); + if (gTasks[taskId].data[2]) + DestroySprite(&gSprites[gTasks[taskId].data[3]]); + + if (gTasks[taskId].data[6] == 1) + gSprites[gTasks[taskId].data[7]].oam.priority++; + + REG_BG1CNT_BITFIELD.areaOverflowMode = 0; + DestroyAnimVisualTask(taskId); + } + } + break; + } +} + +void sub_80E388C(u8 taskId) +{ + u32 selectedPalettes = sub_80792C0(1, 1, 1, 1); + sub_80E39BC(selectedPalettes, 0); + gTasks[taskId].data[14] = selectedPalettes >> 16; + + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0) & 0xFFFF; + sub_80E39BC(selectedPalettes, 0xFFFF); + gTasks[taskId].data[15] = selectedPalettes; + + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = 0; + gTasks[taskId].func = sub_80E38F8; +} + +static void sub_80E38F8(u8 taskId) +{ + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 6) + { + task->data[1] = 0; + task->data[2] = 16; + task->data[0]++; + } + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + task->data[2]--; + + for (i = 0; i < 16; i++) + { + if ((task->data[15] >> i) & 1) + { + u16 paletteOffset = i * 16; + BlendPalette(paletteOffset, 16, task->data[2], 0xFFFF); + } + + if ((task->data[14] >> i) & 1) + { + u16 paletteOffset = i * 16 + 0x100; + BlendPalette(paletteOffset, 16, task->data[2], 0); + } + } + + if (task->data[2] == 0) + task->data[0]++; + } + break; + case 2: + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80E39BC(u32 selectedPalettes, u16 color) +{ + u16 i; + + for (i = 0; i < 32; i++) + { + if (selectedPalettes & 1) + { + u16 curOffset = i * 16; + u16 paletteOffset = curOffset; + while (curOffset < paletteOffset + 16) + { + gPlttBufferFaded[curOffset] = color; + curOffset++; + } + } + + selectedPalettes >>= 1; + } +} + +void sub_80E3A08(u8 taskId) +{ + u32 i; + int j; + u32 selectedPalettes = 0; + + for (i = 0; i < 4; i++) + { + if (gAnimBankAttacker != i) + selectedPalettes |= 1 << (i + 16); + } + + for (j = 5; j != 0; j--) + gBattleAnimArgs[j] = gBattleAnimArgs[j - 1]; + + sub_80E2C8C(taskId, selectedPalettes); +} + +void sub_80E3A58(u8 taskId) +{ + u8 newTaskId; + + sub_80789D4(0); + newTaskId = CreateTask(sub_80E3AD0, 5); + if (gBattleAnimArgs[2] && GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + { + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + } + + gTasks[newTaskId].data[1] = gBattleAnimArgs[0]; + gTasks[newTaskId].data[2] = gBattleAnimArgs[1]; + gTasks[newTaskId].data[3] = gBattleAnimArgs[3]; + gTasks[newTaskId].data[0]++; + DestroyAnimVisualTask(taskId); +} + +static void sub_80E3AD0(u8 taskId) +{ + gTasks[taskId].data[10] += gTasks[taskId].data[1]; + gTasks[taskId].data[11] += gTasks[taskId].data[2]; + gBattle_BG3_X += gTasks[taskId].data[10] >> 8; + gBattle_BG3_Y += gTasks[taskId].data[11] >> 8; + gTasks[taskId].data[10] &= 0xFF; + gTasks[taskId].data[11] &= 0xFF; + + if (gBattleAnimArgs[7] == gTasks[taskId].data[3]) + { + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + sub_80789D4(1); + DestroyTask(taskId); + } +} + +void sub_80E3B4C(u8 taskId) +{ + gBattleAnimArgs[7] = GetBattlerSide(gAnimBankAttacker); + DestroyAnimVisualTask(taskId); +} + +void sub_80E3B78(u8 taskId) +{ + gBattleAnimArgs[7] = GetBattlerSide(gAnimBankTarget); + DestroyAnimVisualTask(taskId); +} + +void sub_80E3BA4(u8 taskId) +{ + gBattleAnimArgs[7] = (gAnimBankAttacker ^ 2) == gAnimBankTarget; + DestroyAnimVisualTask(taskId); +} + +void sub_80E3BDC(u8 taskId) +{ + u16 i; + + for (i = 0; i < 4; i++) + { + if (i != gAnimBankAttacker && IsAnimBankSpriteVisible(i)) + gSprites[gBankSpriteIds[i]].invisible = gBattleAnimArgs[0]; + } + + DestroyAnimVisualTask(taskId); +} + +void sub_80E3C4C(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette) +{ + u16 species; + u8 spriteId, spriteId2; + struct Struct_sub_8078914 subStruct; + u8 battler2; + + spriteId2 = 0; + battler2 = battler1 ^ 2; + + if (IsContest() || (arg4 && !IsAnimBankSpriteVisible(battler2))) + arg4 = 0; + + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3D; + REG_DISPCNT |= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x1000; + REG_BG1CNT_BITFIELD.priority = 0; + REG_BG1CNT_BITFIELD.screenSize = 0; + REG_BG1CNT_BITFIELD.areaOverflowMode = 1; + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + if (IsContest()) + { + species = eWRAM_19348Struct->species2; + } + else + { + if (GetBattlerSide(battler1) != B_SIDE_PLAYER) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + else + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES); + } + + spriteId = sub_807A4A0(battler1, gBankSpriteIds[battler1], species); + if (arg4) + spriteId2 = sub_807A4A0(battler2, gBankSpriteIds[battler2], species); + + sub_8078914(&subStruct); + LZDecompressVram(arg9, subStruct.field_4); + if (IsContest()) + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + + LZDecompressVram(arg8, subStruct.field_0); + LoadCompressedPalette(palette, subStruct.field_8 << 4, 32); + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + gTasks[taskId].data[1] = arg2; + gTasks[taskId].data[4] = arg5; + gTasks[taskId].data[5] = arg7; + gTasks[taskId].data[6] = arg6; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[2] = arg4; + gTasks[taskId].data[3] = spriteId2; + gTasks[taskId].func = sub_80E3E64; +} + +static void sub_80E3E64(u8 taskId) +{ + gTasks[taskId].data[13] += gTasks[taskId].data[1] < 0 ? -gTasks[taskId].data[1] : gTasks[taskId].data[1]; + if (gTasks[taskId].data[1] < 0) + gBattle_BG1_Y -= gTasks[taskId].data[13] >> 8; + else + gBattle_BG1_Y += gTasks[taskId].data[13] >> 8; + + gTasks[taskId].data[13] &= 0xFF; + switch (gTasks[taskId].data[15]) + { + case 0: + if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6]) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]++; + REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12]; + if (gTasks[taskId].data[12] == gTasks[taskId].data[4]) + gTasks[taskId].data[15]++; + } + break; + case 1: + if (++gTasks[taskId].data[10] == gTasks[taskId].data[5]) + gTasks[taskId].data[15]++; + break; + case 2: + if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6]) + { + gTasks[taskId].data[11] = 0; + gTasks[taskId].data[12]--; + REG_BLDALPHA = ((16 - gTasks[taskId].data[12]) << 8) | gTasks[taskId].data[12]; + if (gTasks[taskId].data[12] == 0) + { + sub_8076464(0); + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + REG_DISPCNT ^= DISPCNT_OBJWIN_ON; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroySprite(&gSprites[gTasks[taskId].data[0]]); + if (gTasks[taskId].data[2]) + DestroySprite(&gSprites[gTasks[taskId].data[3]]); + + REG_BG1CNT_BITFIELD.areaOverflowMode = 0; + DestroyAnimVisualTask(taskId); + } + } + break; + } +} + +void sub_80E4008(u8 taskId) +{ + gBattleAnimArgs[0] = gBattleTerrain; + DestroyAnimVisualTask(taskId); +} + +void sub_80E4028(u8 taskId) +{ + u32 selectedPalettes; + u8 *dest; + int offset; + int i = 0; + + if (gBattleAnimArgs[0] == 0) + { + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + while ((selectedPalettes & 1) == 0) + { + selectedPalettes >>= 1; + i++; + } + } + else if (gBattleAnimArgs[0] == 1) + { + i = gAnimBankAttacker + 16; + } + else if (gBattleAnimArgs[0] == 2) + { + i = gAnimBankTarget + 16; + } + + offset = gBattleAnimArgs[1] * 32; + dest = IsContest() ? &ewram14800[offset] : &ewram18000_2[offset]; + // This doesn't match when u16* is used. + memcpy(dest, &((u8 *)gPlttBufferUnfaded)[i * 32], 32); + DestroyAnimVisualTask(taskId); +} + + +void sub_80E40D0(u8 taskId) +{ + u32 selectedPalettes; + u8 *src; + u8 *dest; + int offset; + int i = 0; + + if (gBattleAnimArgs[0] == 0) + { + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + while ((selectedPalettes & 1) == 0) + { + selectedPalettes >>= 1; + i++; + } + } + else if (gBattleAnimArgs[0] == 1) + { + i = gAnimBankAttacker + 16; + } + else if (gBattleAnimArgs[0] == 2) + { + i = gAnimBankTarget + 16; + } + + dest = &((u8 *)gPlttBufferUnfaded)[i * 32]; + offset = gBattleAnimArgs[1] * 32; + src = IsContest() ? &ewram14800[offset] : &ewram18000_2[offset]; + // This doesn't match when u16* is used. + memcpy(dest, src, 32); + DestroyAnimVisualTask(taskId); +} + +void sub_80E4178(u8 taskId) +{ + u32 selectedPalettes; + int i = 0; + + if (gBattleAnimArgs[0] == 0) + { + selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0); + while ((selectedPalettes & 1) == 0) + { + selectedPalettes >>= 1; + i++; + } + } + else if (gBattleAnimArgs[0] == 1) + { + i = gAnimBankAttacker + 16; + } + else if (gBattleAnimArgs[0] == 2) + { + i = gAnimBankTarget + 16; + } + + memcpy(&gPlttBufferUnfaded[i * 16], &gPlttBufferFaded[i * 16], 32); + DestroyAnimVisualTask(taskId); +} + +void sub_80E4200(u8 taskId) +{ + if (IsContest()) + gBattleAnimArgs[7] = 1; + else + gBattleAnimArgs[7] = 0; + + DestroyAnimVisualTask(taskId); +} + +void sub_80E4234(u8 taskId) +{ + gAnimBankAttacker = gBankTarget; + gAnimBankTarget = gEffectBank; + DestroyAnimVisualTask(taskId); +} + +void sub_80E4264(u8 taskId) +{ + if (GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget)) + gBattleAnimArgs[7] = 1; + else + gBattleAnimArgs[7] = 0; + + DestroyAnimVisualTask(taskId); +} + +void sub_80E42B0(u8 taskId) +{ + gAnimBankTarget = gBankTarget; + DestroyAnimVisualTask(taskId); +} + +void sub_80E42D0(u8 taskId) +{ + gAnimBankAttacker = gBankAttacker; + gAnimBankTarget = gEffectBank; + DestroyAnimVisualTask(taskId); +} + +void sub_80E4300(u8 taskId) +{ + if (IsContest()) + { + DestroyAnimVisualTask(taskId); + } + else + { + gTasks[taskId].data[0] = ewram17800[gAnimBankAttacker].invisible; + ewram17800[gAnimBankAttacker].invisible = 1; + gTasks[taskId].func = sub_80E4368; + gAnimVisualTaskCount--; + } +} + +static void sub_80E4368(u8 taskId) +{ + if (gBattleAnimArgs[7] == 0x1000) + { + ewram17800[gAnimBankAttacker].invisible = gTasks[taskId].data[0] & 1; + DestroyTask(taskId); + } +} diff --git a/src/battle/battle_anim_812C144.c b/src/battle/battle_anim_812C144.c index 2175f7d2a..bcdd2b693 100644 --- a/src/battle/battle_anim_812C144.c +++ b/src/battle/battle_anim_812C144.c @@ -14,15 +14,6 @@ #include "constants/songs.h" #include "constants/species.h" -struct EWRAM_19348_Struct -{ - /*0x00*/ u8 filler0[0x2]; - /*0x02*/ u16 species; - /*0x04*/ u8 filler4[0x8]; - /*0x0C*/ u32 otId; - /*0x10*/ u32 personality; -}; - extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; |