diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2018-04-29 13:14:28 -0400 |
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committer | PikalaxALT <pikalaxalt@gmail.com> | 2018-04-29 13:14:28 -0400 |
commit | 770b95f1afbf51edac59d6f448afb97eed028bd7 (patch) | |
tree | 579aebaa863ff24e44f4d26358476557b11fe601 /src | |
parent | 30b7a6fb95d8c364d6c7aaacf2fbf49bff0061cb (diff) | |
parent | 13b710f83b010584d807526e64f9f28071fd4133 (diff) |
Merge branch 'master' into pokedex_cry_screen
Diffstat (limited to 'src')
-rwxr-xr-x | src/battle/anim/current.c | 1025 |
1 files changed, 1025 insertions, 0 deletions
diff --git a/src/battle/anim/current.c b/src/battle/anim/current.c new file mode 100755 index 000000000..af9003e87 --- /dev/null +++ b/src/battle/anim/current.c @@ -0,0 +1,1025 @@ +#include "global.h" +#include "battle_anim.h" +#include "main.h" +#include "rom_8077ABC.h" +#include "sound.h" +#include "trig.h" +#include "constants/battle_constants.h" +#include "constants/songs.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gAnimBankAttacker; +extern u8 gAnimBankTarget; +extern u8 gAnimVisualTaskCount; + +extern const struct SpriteTemplate gSpriteTemplate_83D9938; +extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9950; +extern const struct SpriteTemplate gSpriteTemplate_83D99B8; +extern const struct SpriteTemplate gSpriteTemplate_83D9B10; +extern const struct SpriteTemplate gSpriteTemplate_83D9B40; +extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D97D0; +extern s8 gUnknown_083D9968[][2]; + +static void sub_80D6514(struct Sprite *sprite); +static void sub_80D672C(struct Sprite *sprite); +static void sub_80D6874(u8 taskId); +static void sub_80D6AF0(struct Sprite *sprite); +static void sub_80D6BB8(u8 taskId); +static void sub_80D6D00(struct Sprite *sprite); +static void sub_80D6E38(struct Sprite *sprite); +static bool8 sub_80D7194(struct Task *task, u8 taskId); +static bool8 sub_80D7470(struct Task *task, u8 taskId); +static bool8 sub_80D7654(struct Task *task, u8 taskId); +static void sub_80D76C4(struct Sprite *sprite); + + +void sub_80D648C(struct Sprite *sprite) +{ + InitAnimSpritePos(sprite, 1); + + sprite->data[0] = gBattleAnimArgs[3]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + + InitAnimSpriteTranslationDeltas(sprite); + sprite->data[5] = gBattleAnimArgs[2]; + sprite->data[6] = gBattleAnimArgs[5]; + sprite->data[7] = gBattleAnimArgs[4]; + sprite->oam.tileNum += gBattleAnimArgs[6] * 4; + + sprite->callback = sub_80D6514; + sprite->callback(sprite); +} + +static void sub_80D6514(struct Sprite *sprite) +{ + if (!TranslateAnimSpriteByDeltas(sprite)) + { + sprite->pos2.x += Sin(sprite->data[7], sprite->data[5]); + sprite->pos2.y += Cos(sprite->data[7], sprite->data[5]); + + sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; + if (sprite->data[7] % 3 == 0) + { + sprite->invisible ^= 1; + } + } + else + { + DestroyAnimSprite(sprite); + } +} + +static void sub_80D658C(struct Sprite *sprite) +{ + if (--sprite->data[5] == -1) + { + sprite->invisible ^= 1; + sprite->data[5] = sprite->data[4]; + } + + if (sprite->data[3]-- <= 0) + { + DestroyAnimSprite(sprite); + } +} + +void sub_80D65DC(struct Sprite *sprite) +{ + if (!gMain.inBattle || GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[2]; + sprite->data[3] = gBattleAnimArgs[0]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->data[5] = gBattleAnimArgs[3]; + sprite->callback = sub_80D658C; +} + +void sub_80D6658(struct Sprite *sprite) +{ + u8 bank; + + sprite->data[0] = gBattleAnimArgs[3]; + if (gBattleAnimArgs[7] & 0x8000) + bank = gAnimBankTarget; + else + bank = gAnimBankAttacker; + + if (!gMain.inBattle || GetBattlerSide(bank) == B_SIDE_PLAYER) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x = GetBattlerSpriteCoord(bank, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[1]; + + sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF; + sprite->data[5] = gBattleAnimArgs[2]; + sprite->data[6] = gBattleAnimArgs[5]; + sprite->data[7] = gBattleAnimArgs[4]; + + sprite->oam.tileNum += gBattleAnimArgs[6] * 4; + sprite->callback = sub_80D672C; + sprite->callback(sprite); +} + +static void sub_80D672C(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]); + sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]); + + sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; + if (sprite->data[7] % sprite->data[4] == 0) + sprite->invisible ^= 1; + + if (sprite->data[0]-- <= 0) + DestroyAnimSprite(sprite); +} + +void sub_80D679C(struct Sprite *sprite) +{ + sub_8078764(sprite, 0); + sprite->oam.tileNum += gBattleAnimArgs[3] * 4; + + if (gBattleAnimArgs[3] == 1) + sprite->oam.matrixNum = 8; + else if (gBattleAnimArgs[3] == 2) + sprite->oam.matrixNum = 16; + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +void sub_80D681C(u8 taskId) +{ + gTasks[taskId].data[0] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[0]; + gTasks[taskId].data[1] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[1]; + gTasks[taskId].data[2] = gBattleAnimArgs[2]; + gTasks[taskId].func = sub_80D6874; +} + +#ifdef NONMATCHING // couldn't get the proper tail merging in the "CreateSprite" switch cases. +static void sub_80D6874(u8 taskId) +{ + u16 r8; + s16 r12; + s16 r2; + u8 spriteId = 0; + u8 r7 = 0; + u8 sp = gTasks[taskId].data[2]; + s16 r4 = gTasks[taskId].data[0]; + s16 r6 = gTasks[taskId].data[1]; + + if (gTasks[taskId].data[2] == 0) + { + r8 = 0; + r2 = 1; + r12 = 16; + } + else + { + r12 = 16; + r8 = 8; + r2 = 4; + } + + switch (gTasks[taskId].data[10]) + { + case 0: + r8 += r2 * 0; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 1), 2); + r7++; + break; + case 2: + r8 += r2; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 2), 2); + r7++; + break; + case 4: + r8 += r2 * 2; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 3), 2); + r7++; + break; + case 6: + r8 += r2 * 3; + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 4), 2); + r7++; + break; + case 8: + spriteId = CreateSprite(&gSpriteTemplate_83D9938, r4, r6 + (r12 * 5), 2); + r7++; + break; + case 10: + DestroyAnimVisualTask(taskId); + return; + } + + if (r7) + { + gSprites[spriteId].oam.tileNum += r8; + gSprites[spriteId].data[0] = sp; + gSprites[spriteId].callback(&gSprites[spriteId]); + } + + gTasks[taskId].data[10]++; +} +#else +NAKED +static void sub_80D6874(u8 taskId) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x4\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r9, r0\n\ + movs r5, 0\n\ + movs r7, 0\n\ + ldr r1, _080D68B4 @ =gTasks\n\ + lsls r0, 2\n\ + add r0, r9\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + ldrb r2, [r0, 0xC]\n\ + str r2, [sp]\n\ + ldrh r4, [r0, 0x8]\n\ + ldrh r6, [r0, 0xA]\n\ + movs r3, 0xC\n\ + ldrsh r0, [r0, r3]\n\ + mov r10, r1\n\ + cmp r0, 0\n\ + bne _080D68B8\n\ + movs r0, 0\n\ + mov r8, r0\n\ + movs r2, 0x1\n\ + movs r1, 0x10\n\ + mov r12, r1\n\ + b _080D68C2\n\ + .align 2, 0\n\ +_080D68B4: .4byte gTasks\n\ +_080D68B8:\n\ + movs r2, 0x10\n\ + mov r12, r2\n\ + movs r3, 0x8\n\ + mov r8, r3\n\ + movs r2, 0x4\n\ +_080D68C2:\n\ + mov r0, r9\n\ + lsls r1, r0, 2\n\ + adds r0, r1, r0\n\ + lsls r0, 3\n\ + add r0, r10\n\ + movs r3, 0x1C\n\ + ldrsh r0, [r0, r3]\n\ + mov r10, r1\n\ + cmp r0, 0xA\n\ + bhi _080D69B8\n\ + lsls r0, 2\n\ + ldr r1, _080D68E0 @ =_080D68E4\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + mov pc, r0\n\ + .align 2, 0\n\ +_080D68E0: .4byte _080D68E4\n\ + .align 2, 0\n\ +_080D68E4:\n\ + .4byte _080D6910\n\ + .4byte _080D69B8\n\ + .4byte _080D6924\n\ + .4byte _080D69B8\n\ + .4byte _080D6944\n\ + .4byte _080D69B8\n\ + .4byte _080D695A\n\ + .4byte _080D69B8\n\ + .4byte _080D697C\n\ + .4byte _080D69B8\n\ + .4byte _080D69B0\n\ +_080D6910:\n\ + ldr r0, _080D6920 @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + mov r4, r12\n\ + lsls r3, r4, 16\n\ + b _080D6992\n\ + .align 2, 0\n\ +_080D6920: .4byte gSpriteTemplate_83D9938\n\ +_080D6924:\n\ + mov r0, r12\n\ + lsls r3, r0, 17\n\ + mov r1, r8\n\ + adds r0, r1, r2\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + ldr r0, _080D6940 @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + b _080D6992\n\ + .align 2, 0\n\ +_080D6940: .4byte gSpriteTemplate_83D9938\n\ +_080D6944:\n\ + mov r3, r12\n\ + lsls r0, r3, 16\n\ + asrs r0, 16\n\ + lsls r3, r0, 1\n\ + adds r3, r0\n\ + lsls r0, r2, 1\n\ + add r0, r8\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + b _080D6986\n\ +_080D695A:\n\ + mov r0, r12\n\ + lsls r3, r0, 18\n\ + lsls r0, r2, 1\n\ + adds r0, r2\n\ + add r0, r8\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + ldr r0, _080D6978 @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + b _080D6992\n\ + .align 2, 0\n\ +_080D6978: .4byte gSpriteTemplate_83D9938\n\ +_080D697C:\n\ + mov r1, r12\n\ + lsls r0, r1, 16\n\ + asrs r0, 16\n\ + lsls r3, r0, 2\n\ + adds r3, r0\n\ +_080D6986:\n\ + ldr r0, _080D69AC @ =gSpriteTemplate_83D9938\n\ + lsls r1, r4, 16\n\ + asrs r1, 16\n\ + lsls r2, r6, 16\n\ + asrs r2, 16\n\ + lsls r3, 16\n\ +_080D6992:\n\ + asrs r3, 16\n\ + adds r2, r3\n\ + lsls r2, 16\n\ + asrs r2, 16\n\ + movs r3, 0x2\n\ + bl CreateSprite\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + adds r0, r7, 0x1\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + b _080D69B8\n\ + .align 2, 0\n\ +_080D69AC: .4byte gSpriteTemplate_83D9938\n\ +_080D69B0:\n\ + mov r0, r9\n\ + bl DestroyAnimVisualTask\n\ + b _080D69FC\n\ +_080D69B8:\n\ + cmp r7, 0\n\ + beq _080D69EC\n\ + ldr r4, _080D6A0C @ =gSprites\n\ + lsls r3, r5, 4\n\ + adds r3, r5\n\ + lsls r3, 2\n\ + adds r0, r3, r4\n\ + ldrh r5, [r0, 0x4]\n\ + lsls r2, r5, 22\n\ + lsrs r2, 22\n\ + add r2, r8\n\ + ldr r6, _080D6A10 @ =0x000003ff\n\ + adds r1, r6, 0\n\ + ands r2, r1\n\ + ldr r1, _080D6A14 @ =0xfffffc00\n\ + ands r1, r5\n\ + orrs r1, r2\n\ + strh r1, [r0, 0x4]\n\ + mov r1, sp\n\ + ldrh r1, [r1]\n\ + strh r1, [r0, 0x2E]\n\ + adds r4, 0x1C\n\ + adds r3, r4\n\ + ldr r1, [r3]\n\ + bl _call_via_r1\n\ +_080D69EC:\n\ + ldr r0, _080D6A18 @ =gTasks\n\ + mov r1, r10\n\ + add r1, r9\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + ldrh r0, [r1, 0x1C]\n\ + adds r0, 0x1\n\ + strh r0, [r1, 0x1C]\n\ +_080D69FC:\n\ + add sp, 0x4\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080D6A0C: .4byte gSprites\n\ +_080D6A10: .4byte 0x000003ff\n\ +_080D6A14: .4byte 0xfffffc00\n\ +_080D6A18: .4byte gTasks\n\ + .syntax divided\n"); +} +#endif + +void sub_80D6A1C(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + sprite->oam.shape = 2; + sprite->oam.size = 0; + } + else + { + sprite->oam.shape = 0; + sprite->oam.size = 1; + } + + if (++sprite->data[1] == 15) + DestroySprite(sprite); +} + +void sub_80D6A6C(struct Sprite *sprite) +{ + u8 spriteId; + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D9950, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority); + gSprites[spriteId].oam.tileNum += 8; + gAnimVisualTaskCount++; + gSprites[spriteId].callback = sub_80D6AF0; + sprite->callback = sub_80D6AF0; +} + +static void sub_80D6AF0(struct Sprite *sprite) +{ + if (++sprite->data[0] == 3) + { + sprite->data[0] = 0; + sprite->invisible ^= 1; + } + + if (++sprite->data[1] == 51) + DestroyAnimSprite(sprite); +} + +void sub_80D6B3C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[0] == 0) + { + task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[15] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + } + else + { + task->data[14] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + } + + task->data[6] = gBattleAnimArgs[1]; + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 0; + task->data[10] = 0; + task->data[11] = gBattleAnimArgs[3]; + task->data[12] = 0; + task->data[13] = gBattleAnimArgs[2]; + task->func = sub_80D6BB8; +} + +static void sub_80D6BB8(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (task->data[6]) + { + if (++task->data[12] > task->data[13]) + { + u8 spriteId; + task->data[12] = 0; + spriteId = CreateSprite(&gSpriteTemplate_83D99B8, task->data[14], task->data[15], 2); + if (spriteId != MAX_SPRITES) + { + struct Sprite *sprite = &gSprites[spriteId]; + sprite->pos1.x += gUnknown_083D9968[task->data[9]][0]; + sprite->pos1.y += gUnknown_083D9968[task->data[9]][1]; + + sprite->data[0] = 40 - task->data[8] * 5; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = task->data[14]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = task->data[15]; + sprite->data[5] = taskId; + + InitAnimSpriteTranslationDeltas(sprite); + StoreSpriteCallbackInData(sprite, sub_80D6D00); + sprite->callback = sub_8078600; + + if (++task->data[9] > 15) + task->data[9] = 0; + + if (++task->data[10] >= task->data[11]) + { + task->data[10] = 0; + if (task->data[8] <= 5) + task->data[8]++; + } + + task->data[7]++; + task->data[6]--; + } + } + } + else + { + if (task->data[7] == 0) + { + DestroyAnimVisualTask(taskId); + } + } +} + +static void sub_80D6CCC(struct Sprite *sprite) +{ + if (TranslateAnimSpriteByDeltas(sprite)) + { + gTasks[sprite->data[5]].data[7]--; + DestroySprite(sprite); + } +} + +static void sub_80D6D00(struct Sprite *sprite) +{ + StartSpriteAnim(sprite, 1); + sprite->callback = sub_80D6CCC; +} + +void sub_80D6D18(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + } + + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; +} + +void sub_80D6D70(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankTarget, 3); + } + + sprite->pos2.x = gBattleAnimArgs[1]; + sprite->pos2.y = gBattleAnimArgs[2]; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->callback = sub_8078600; +} + +void sub_80D6DD8(struct Sprite *sprite) +{ + StartSpriteAffineAnim(sprite, 1); + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->data[6] = GetAnimBattlerSpriteId(0); + sprite->data[7] = 16; + + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_OPPONENT) + sprite->data[7] *= -1; + + sprite->callback = sub_80D6E38; +} + +static void sub_80D6E38(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (++sprite->data[1] > 40) + sprite->data[0]++; + break; + case 1: + sprite->pos1.x += sprite->data[7]; + gSprites[sprite->data[6]].pos2.x += sprite->data[7]; + if ((u16)(sprite->pos1.x + 80) > 400) + { + move_anim_8074EE0(sprite); + } + break; + } +} + +void sub_80D6E9C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[15] = GetAnimBattlerSpriteId(0); + task->data[14] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER) + { + task->data[14] = -32; + task->data[13] = 2; + } + else + { + task->data[14] = 32; + task->data[13] = -2; + } + + gSprites[task->data[15]].pos2.x = task->data[14]; + task->data[0]++; + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + gSprites[task->data[15]].invisible ^= 1; + + if (task->data[14]) + { + task->data[14] += task->data[13]; + gSprites[task->data[15]].pos2.x = task->data[14]; + } + else + { + task->data[0]++; + } + } + break; + case 2: + if (++task->data[1] > 1) + { + task->data[1] = 0; + gSprites[task->data[15]].invisible ^= 1; + + if (++task->data[2] == 8) + task->data[0]++; + } + break; + case 3: + gSprites[task->data[15]].invisible = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80D700C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch(task->data[0]) + { + case 0: + task->data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER ? 1 : -1; + + switch (gBattleAnimArgs[0]) + { + case 0: + task->data[3] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[5] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + task->data[4] = (task->data[1] * 128) + 120; + break; + case 4: + task->data[3] = 120 - (task->data[1] * 128); + task->data[5] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + task->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 2) - (task->data[1] * 32); + break; + default: + if ((gBattleAnimArgs[0] & 1) != 0) + { + task->data[3] = 256; + task->data[4] = -16; + } + else + { + task->data[3] = -16; + task->data[4] = 256; + } + + if (task->data[1] == 1) + { + task->data[5] = 80 - gBattleAnimArgs[0] * 10; + } + else + { + u16 temp; + task->data[5] = gBattleAnimArgs[0] * 10 + 40; + temp = task->data[3]; + task->data[3] = task->data[4]; + task->data[4] = temp; + } + break; + } + + if (task->data[3] < task->data[4]) + { + task->data[1] = 1; + task->data[6] = 0; + } + else + { + task->data[1] = -1; + task->data[6] = 3; + } + + task->data[0]++; + break; + case 1: + if (++task->data[2] > 0) + { + task->data[2] = 0; + if (sub_80D7194(task, taskId) || sub_80D7194(task, taskId)) + task->data[0]++; + } + break; + case 2: + if (task->data[7] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static bool8 sub_80D7194(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gSpriteTemplate_83D9B10, task->data[3], task->data[5], 35); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 7; + task->data[7]++; + } + + task->data[6] += task->data[1]; + if (task->data[6] < 0) + task->data[6] = 3; + + if (task->data[6] > 3) + task->data[6] = 0; + + task->data[3] += task->data[1] * 16; + + if ((task->data[1] == 1 && task->data[3] >= task->data[4]) + || (task->data[1] == -1 && task->data[3] <= task->data[4])) + { + return TRUE; + } + else + { + return FALSE; + } +} + +void sub_80D7230(struct Sprite *sprite) +{ + if (++sprite->data[0] > 12) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + FreeOamMatrix(sprite->oam.matrixNum); + DestroySprite(sprite); + } +} + +void sub_80D727C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + StartSpriteAffineAnim(sprite, 2); + sprite->data[0]++; + break; + case 1: + if (sprite->affineAnimEnded) + move_anim_8074EE0(sprite); + break; + } +} + +void sub_80D72DC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[6] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + task->data[7] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + task->data[8] = 4; + task->data[10] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + task->data[9] = (task->data[10] - task->data[6]) / 5; + task->data[4] = 7; + task->data[5] = -1; + task->data[11] = 12; + task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76); + task->data[13] = BattleAnimAdjustPanning(63); + task->data[14] = task->data[12]; + task->data[15] = (task->data[13] - task->data[12]) / 3; + task->data[0]++; + break; + case 1: + if (++task->data[1] > 0) + { + task->data[1] = 0; + if (sub_80D7470(task, taskId)) + { + if (task->data[2] == 5) + task->data[0] = 3; + else + task->data[0]++; + } + } + + if (task->data[11]) + task->data[11]--; + break; + case 2: + if (task->data[11]) + task->data[11]--; + + if (++task->data[1] > 4) + { + task->data[1] = 0; + if (task->data[2] & 1) + { + task->data[7] = 4; + task->data[8] = 68; + task->data[4] = 0; + task->data[5] = 1; + } + else + { + task->data[7] = 68; + task->data[8] = 4; + task->data[4] = 7; + task->data[5] = -1; + } + + if (task->data[11]) + task->data[0] = 4; + else + task->data[0] = 1; + } + break; + case 3: + if (task->data[3] == 0) + DestroyAnimVisualTask(taskId); + break; + case 4: + if (task->data[11]) + task->data[11]--; + else + task->data[0] = 1; + break; + } +} + +static bool8 sub_80D7470(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gSpriteTemplate_83D9B40, task->data[6], task->data[7], 35); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].oam.tileNum += task->data[4]; + task->data[4] += task->data[5]; + if (task->data[4] < 0) + task->data[4] = 7; + if (task->data[4] > 7) + task->data[4] = 0; + + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 3; + task->data[3]++; + } + + if (task->data[4] == 0 && task->data[5] > 0) + { + task->data[14] += task->data[15]; + PlaySE12WithPanning(SE_W085, task->data[14]); + } + + if ((task->data[5] < 0 && task->data[7] <= task->data[8]) + || (task->data[5] > 0 && task->data[7] >= task->data[8])) + { + task->data[2]++; + task->data[6] += task->data[9]; + return TRUE; + } + else + { + task->data[7] += task->data[5] * 8; + return FALSE; + } +} + +void sub_80D755C(struct Sprite *sprite) +{ + if (++sprite->data[0] > 12) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } +} + +void sub_80D759C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[15] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 32; + task->data[14] = task->data[15]; + while (task->data[14] > 16) + { + task->data[14] -= 32; + } + + task->data[13] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + task->data[12] = sub_8079E90(gAnimBankTarget) - 2; + task->data[0]++; + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + if (sub_80D7654(task, taskId)) + task->data[0]++; + } + break; + case 2: + if (task->data[10] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static bool8 sub_80D7654(struct Task *task, u8 taskId) +{ + u8 spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D97D0, task->data[13], task->data[14], task->data[12]); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].callback = sub_80D76C4; + gSprites[spriteId].data[6] = taskId; + gSprites[spriteId].data[7] = 10; + task->data[10]++; + } + + if (task->data[14] >= task->data[15]) + { + return TRUE; + } + else + { + task->data[14] += 32; + return FALSE; + } +} + +static void sub_80D76C4(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + DestroySprite(sprite); + } +} |