diff options
author | camthesaxman <cameronghall@cox.net> | 2017-08-14 10:20:58 -0500 |
---|---|---|
committer | camthesaxman <cameronghall@cox.net> | 2017-08-14 10:20:58 -0500 |
commit | b57c52c1b311c1902b921a9bcb216ebd9b714ad8 (patch) | |
tree | e4f0e6ed25bcaa3f9c6bd814d09ad383ac52a3c7 /src | |
parent | 04110a7040ae2a93505812fbb215bc52fdaf0e95 (diff) |
decompile sub_802C68C
Diffstat (limited to 'src')
-rw-r--r-- | src/battle_5.c | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/src/battle_5.c b/src/battle_5.c index 485a67bd4..71939ba0d 100644 --- a/src/battle_5.c +++ b/src/battle_5.c @@ -9,6 +9,7 @@ #include "rom3.h" #include "songs.h" #include "sound.h" +#include "text.h" #include "util.h" extern u8 gActiveBank; @@ -25,6 +26,11 @@ extern u8 gUnknown_03004344; extern u8 gNoOfAllBanks; extern u16 gBattlePartyID[]; extern const struct BattleMove gBattleMoves[]; +extern u16 gUnknown_030042A0; +extern u16 gUnknown_030042A4; +extern struct Window gUnknown_03004210; +extern const u8 gUnknown_08400D89[]; +extern u8 gUnknown_03004348; extern void dp11b_obj_instanciate(u8, u8, s8, s8); extern u8 GetBankIdentity(u8); @@ -32,6 +38,11 @@ extern u8 GetBankByPlayerAI(u8); extern void dp11b_obj_free(u8, u8); extern void sub_8010520(struct Sprite *); extern void sub_8010574(struct Sprite *); +extern void nullsub_7(u8); +extern void sub_802E3B4(); +extern void sub_802E220(); +extern void sub_802E2D4(); +extern void sub_802E12C(); void PlayerHandleGetAttributes(void); void sub_802ECF0(void); @@ -154,9 +165,12 @@ void (*const gPlayerBufferCommands[])(void) = nullsub_43, }; +extern const u8 gUnknown_081FAE80[]; + void PlayerBufferRunCommand(void); void sub_802C2EC(void); void sub_802C68C(void); +void sub_802CA60(void); void nullsub_91(void) { @@ -431,3 +445,147 @@ void sub_802C2EC(void) gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520; } } + +struct UnknownStruct1 +{ + u16 unk0[4]; + u8 unk8[4]; + u8 fillerC[0x12-0xC]; + u8 unk12; + u8 unk13; +}; + +void sub_802C68C(void) +{ + u32 r8 = 0; + struct UnknownStruct1 *r6 = (struct UnknownStruct1 *)(gBattleBufferA[gActiveBank] + 4); + + if (gMain.newKeys & A_BUTTON) + { + u32 r4; + + PlaySE(SE_SELECT); + + if (r6->unk0[gMoveSelectionCursor[gActiveBank]] == 0xAE) + r4 = (r6->unk12 != 7 && (r6->unk13 ^ 7)) ? 0x10 : 0; + else + r4 = gBattleMoves[r6->unk0[gMoveSelectionCursor[gActiveBank]]].target; + + if (r4 & 0x10) + gUnknown_03004344 = gActiveBank; + else + gUnknown_03004344 = GetBankByPlayerAI((GetBankIdentity(gActiveBank) & 1) ^ 1); + + if (gBattleBufferA[gActiveBank][1] == 0) + { + if ((r4 & 2) && gBattleBufferA[gActiveBank][2] == 0) + r8++; + } + else + { + if (!(r4 & 0x7D)) + r8++; + if (r6->unk8[gMoveSelectionCursor[gActiveBank]] == 0) + { + r8 = 0; + } + else if (!(r4 & 0x12) && CountAliveMons(0) <= 1) + { + gUnknown_03004344 = sub_803C434(gActiveBank); + r8 = 0; + } + } + if (r8 == 0) + { + DestroyMenuCursor(); + dp01_build_cmdbuf_x21_a_bb(1, 10, gMoveSelectionCursor[gActiveBank] | (gUnknown_03004344 << 8)); + PlayerBufferExecCompleted(); + } + else + { + gBattleBankFunc[gActiveBank] = sub_802C2EC; + if (r4 & 0x12) + gUnknown_03004344 = gActiveBank; + else if (gAbsentBankFlags & gBitTable[GetBankByPlayerAI(1)]) + gUnknown_03004344 = GetBankByPlayerAI(3); + else + gUnknown_03004344 = GetBankByPlayerAI(1); + gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520; + } + } + else if (gMain.newKeys & B_BUTTON) + { + DestroyMenuCursor(); + PlaySE(SE_SELECT); + gUnknown_030042A4 = 0; + gUnknown_030042A0 = 320; + dp01_build_cmdbuf_x21_a_bb(1, 10, 0xFFFF); + PlayerBufferExecCompleted(); + } + else if (gMain.newKeys & DPAD_LEFT) + { + if (gMoveSelectionCursor[gActiveBank] & 1) + { + nullsub_7(gMoveSelectionCursor[gActiveBank]); + gMoveSelectionCursor[gActiveBank] ^= 1; + PlaySE(SE_SELECT); + sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); + sub_802E220(); + sub_802E2D4(); + } + } + else if (gMain.newKeys & DPAD_RIGHT) + { + if (!(gMoveSelectionCursor[gActiveBank] & 1) + && (gMoveSelectionCursor[gActiveBank] ^ 1) < gUnknown_03004348) + { + nullsub_7(gMoveSelectionCursor[gActiveBank]); + gMoveSelectionCursor[gActiveBank] ^= 1; + PlaySE(SE_SELECT); + sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); + sub_802E220(); + sub_802E2D4(); + } + } + else if (gMain.newKeys & DPAD_UP) + { + if (gMoveSelectionCursor[gActiveBank] & 2) + { + nullsub_7(gMoveSelectionCursor[gActiveBank]); + gMoveSelectionCursor[gActiveBank] ^= 2; + PlaySE(SE_SELECT); + sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); + sub_802E220(); + sub_802E2D4(); + } + } + else if (gMain.newKeys & DPAD_DOWN) + { + if (!(gMoveSelectionCursor[gActiveBank] & 2) + && (gMoveSelectionCursor[gActiveBank] ^ 2) < gUnknown_03004348) + { + nullsub_7(gMoveSelectionCursor[gActiveBank]); + gMoveSelectionCursor[gActiveBank] ^= 2; + PlaySE(SE_SELECT); + sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0); + sub_802E220(); + sub_802E2D4(); + } + } + else if (gMain.newKeys & SELECT_BUTTON) + { + if (gUnknown_03004348 > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK)) + { + sub_802E12C(gMoveSelectionCursor[gActiveBank], gUnknown_081FAE80); + if (gMoveSelectionCursor[gActiveBank] != 0) + gUnknown_03004344 = 0; + else + gUnknown_03004344 = gMoveSelectionCursor[gActiveBank] + 1; + sub_802E3B4(gUnknown_03004344, 27); + FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A); + InitWindow(&gUnknown_03004210, gUnknown_08400D89, 0x290, 0x17, 0x37); + sub_8002F44(&gUnknown_03004210); + gBattleBankFunc[gActiveBank] = sub_802CA60; + } + } +} |