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-rwxr-xr-xasm/bug.s114
1 files changed, 57 insertions, 57 deletions
diff --git a/asm/bug.s b/asm/bug.s
index 987e46bbf..83170e9a7 100755
--- a/asm/bug.s
+++ b/asm/bug.s
@@ -11,7 +11,7 @@
sub_80DC824: @ 80DC824
push {r4-r6,lr}
adds r6, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DC850
@@ -29,7 +29,7 @@ sub_80DC824: @ 80DC824
.align 2, 0
_080DC84C: .4byte gBattleAnimArgs
_080DC850:
- ldr r0, _080DC8E4 @ =gBattleAnimBankTarget
+ ldr r0, _080DC8E4 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -52,7 +52,7 @@ _080DC850:
negs r0, r0
strh r0, [r1]
_080DC880:
- ldr r5, _080DC8E4 @ =gBattleAnimBankTarget
+ ldr r5, _080DC8E4 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077EE4
@@ -74,7 +74,7 @@ _080DC880:
strh r0, [r6, 0x2E]
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -82,7 +82,7 @@ _080DC880:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r4, [r4, 0x6]
@@ -90,24 +90,24 @@ _080DC880:
strh r0, [r6, 0x36]
ldr r0, _080DC8EC @ =sub_8078B34
str r0, [r6, 0x1C]
- ldr r1, _080DC8F0 @ =move_anim_8072740
+ ldr r1, _080DC8F0 @ =DestroyAnimSprite
adds r0, r6, 0
bl StoreSpriteCallbackInData
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080DC8E4: .4byte gBattleAnimBankTarget
+_080DC8E4: .4byte gAnimBankTarget
_080DC8E8: .4byte gBattleAnimArgs
_080DC8EC: .4byte sub_8078B34
-_080DC8F0: .4byte move_anim_8072740
+_080DC8F0: .4byte DestroyAnimSprite
thumb_func_end sub_80DC824
thumb_func_start sub_80DC8F4
sub_80DC8F4: @ 80DC8F4
push {r4-r6,lr}
adds r6, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DC918
@@ -122,7 +122,7 @@ sub_80DC8F4: @ 80DC8F4
.align 2, 0
_080DC914: .4byte gBattleAnimArgs
_080DC918:
- ldr r0, _080DC990 @ =gBattleAnimBankTarget
+ ldr r0, _080DC990 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -136,7 +136,7 @@ _080DC918:
negs r1, r1
strh r1, [r0]
_080DC934:
- ldr r5, _080DC990 @ =gBattleAnimBankTarget
+ ldr r5, _080DC990 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
bl sub_8077EE4
@@ -158,36 +158,36 @@ _080DC934:
strh r0, [r6, 0x2E]
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x36]
ldr r0, _080DC998 @ =sub_8078B34
str r0, [r6, 0x1C]
- ldr r1, _080DC99C @ =move_anim_8072740
+ ldr r1, _080DC99C @ =DestroyAnimSprite
adds r0, r6, 0
bl StoreSpriteCallbackInData
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
-_080DC990: .4byte gBattleAnimBankTarget
+_080DC990: .4byte gAnimBankTarget
_080DC994: .4byte gBattleAnimArgs
_080DC998: .4byte sub_8078B34
-_080DC99C: .4byte move_anim_8072740
+_080DC99C: .4byte DestroyAnimSprite
thumb_func_end sub_80DC8F4
thumb_func_start sub_80DC9A0
sub_80DC9A0: @ 80DC9A0
push {r4,r5,lr}
adds r5, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DC9BC
@@ -213,25 +213,25 @@ _080DC9BC:
ldrsh r0, [r1, r2]
cmp r0, 0
bne _080DCA04
- ldr r4, _080DCA00 @ =gBattleAnimBankTarget
+ ldr r4, _080DCA00 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
b _080DCA16
.align 2, 0
_080DC9FC: .4byte gBattleAnimArgs
-_080DCA00: .4byte gBattleAnimBankTarget
+_080DCA00: .4byte gAnimBankTarget
_080DCA04:
- ldr r0, _080DCA2C @ =gBattleAnimBankTarget
+ ldr r0, _080DCA2C @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r5, 0
adds r2, 0x32
@@ -251,7 +251,7 @@ _080DCA16:
pop {r0}
bx r0
.align 2, 0
-_080DCA2C: .4byte gBattleAnimBankTarget
+_080DCA2C: .4byte gAnimBankTarget
_080DCA30: .4byte gBattleAnimArgs
_080DCA34: .4byte sub_80DCA38
thumb_func_end sub_80DC9A0
@@ -265,7 +265,7 @@ sub_80DCA38: @ 80DCA38
cmp r0, 0
beq _080DCA4E
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080DCA6A
_080DCA4E:
movs r1, 0x3A
@@ -291,7 +291,7 @@ _080DCA6A:
sub_80DCA70: @ 80DCA70
push {r4,lr}
adds r4, r0, 0
- ldr r0, _080DCAA0 @ =gBattleAnimBankTarget
+ ldr r0, _080DCAA0 @ =gAnimBankTarget
ldrb r0, [r0]
adds r2, r4, 0
adds r2, 0x20
@@ -299,7 +299,7 @@ sub_80DCA70: @ 80DCA70
adds r3, 0x22
movs r1, 0
bl sub_807A3FC
- ldr r0, _080DCAA4 @ =gBattleAnimBankAttacker
+ ldr r0, _080DCAA4 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -312,8 +312,8 @@ sub_80DCA70: @ 80DCA70
strh r1, [r4, 0x20]
b _080DCAB8
.align 2, 0
-_080DCAA0: .4byte gBattleAnimBankTarget
-_080DCAA4: .4byte gBattleAnimBankAttacker
+_080DCAA0: .4byte gAnimBankTarget
+_080DCAA4: .4byte gAnimBankAttacker
_080DCAA8: .4byte gBattleAnimArgs
_080DCAAC:
ldr r1, _080DCAE0 @ =gBattleAnimArgs
@@ -327,7 +327,7 @@ _080DCAB8:
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
- ldr r0, _080DCAE4 @ =gBattleAnimBankTarget
+ ldr r0, _080DCAE4 @ =gAnimBankTarget
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -344,7 +344,7 @@ _080DCAD4:
bx r0
.align 2, 0
_080DCAE0: .4byte gBattleAnimArgs
-_080DCAE4: .4byte gBattleAnimBankTarget
+_080DCAE4: .4byte gAnimBankTarget
_080DCAE8: .4byte sub_80DCAEC
thumb_func_end sub_80DCA70
@@ -385,7 +385,7 @@ _080DCB20:
cmp r0, 0x33
bne _080DCB34
adds r0, r3, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
_080DCB34:
pop {r0}
bx r0
@@ -468,7 +468,7 @@ sub_80DCBB4: @ 80DCBB4
strh r2, [r1]
adds r1, 0x2
strh r2, [r1]
- bl move_anim_8072740
+ bl DestroyAnimSprite
pop {r0}
bx r0
.align 2, 0
@@ -480,7 +480,7 @@ sub_80DCBCC: @ 80DCBCC
push {r4-r7,lr}
sub sp, 0x4
adds r7, r0, 0
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
beq _080DCBEC
@@ -492,7 +492,7 @@ sub_80DCBCC: @ 80DCBCC
.align 2, 0
_080DCBE8: .4byte gBattleAnimArgs
_080DCBEC:
- ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
+ ldr r0, _080DCCE8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -509,15 +509,15 @@ _080DCBEC:
negs r0, r0
strh r0, [r1, 0x6]
_080DCC0E:
- bl NotInBattle
+ bl IsContest
lsls r0, 24
cmp r0, 0
bne _080DCC5E
- ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker
+ ldr r0, _080DCCE8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
adds r4, r0, 0
- ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
+ ldr r5, _080DCCF0 @ =gAnimBankTarget
ldrb r0, [r5]
bl GetBankSide
lsls r4, 24
@@ -549,10 +549,10 @@ _080DCC5E:
adds r0, r7, 0
movs r1, 0x1
bl sub_80787B0
- ldr r5, _080DCCF0 @ =gBattleAnimBankTarget
+ ldr r5, _080DCCF0 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
adds r4, r0, 0
lsls r4, 24
ldr r6, _080DCCEC @ =gBattleAnimArgs
@@ -563,7 +563,7 @@ _080DCC5E:
lsrs r4, 16
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
@@ -601,7 +601,7 @@ _080DCC5E:
strh r5, [r7, 0x36]
ldr r0, _080DCCF4 @ =sub_8078B34
str r0, [r7, 0x1C]
- ldr r1, _080DCCF8 @ =move_anim_8072740
+ ldr r1, _080DCCF8 @ =DestroyAnimSprite
adds r0, r7, 0
bl StoreSpriteCallbackInData
add sp, 0x4
@@ -609,11 +609,11 @@ _080DCC5E:
pop {r0}
bx r0
.align 2, 0
-_080DCCE8: .4byte gBattleAnimBankAttacker
+_080DCCE8: .4byte gAnimBankAttacker
_080DCCEC: .4byte gBattleAnimArgs
-_080DCCF0: .4byte gBattleAnimBankTarget
+_080DCCF0: .4byte gAnimBankTarget
_080DCCF4: .4byte sub_8078B34
-_080DCCF8: .4byte move_anim_8072740
+_080DCCF8: .4byte DestroyAnimSprite
thumb_func_end sub_80DCBCC
thumb_func_start sub_80DCCFC
@@ -622,7 +622,7 @@ sub_80DCCFC: @ 80DCCFC
adds r6, r0, 0
movs r1, 0x1
bl sub_80787B0
- ldr r0, _080DCD68 @ =gBattleAnimBankAttacker
+ ldr r0, _080DCD68 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
@@ -636,10 +636,10 @@ _080DCD1C:
ldr r4, _080DCD6C @ =gBattleAnimArgs
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x2E]
- ldr r5, _080DCD70 @ =gBattleAnimBankTarget
+ ldr r5, _080DCD70 @ =gAnimBankTarget
ldrb r0, [r5]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x4]
@@ -647,7 +647,7 @@ _080DCD1C:
strh r0, [r6, 0x32]
ldrb r0, [r5]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r1, [r4, 0x6]
@@ -669,9 +669,9 @@ _080DCD1C:
pop {r0}
bx r0
.align 2, 0
-_080DCD68: .4byte gBattleAnimBankAttacker
+_080DCD68: .4byte gAnimBankAttacker
_080DCD6C: .4byte gBattleAnimArgs
-_080DCD70: .4byte gBattleAnimBankTarget
+_080DCD70: .4byte gAnimBankTarget
_080DCD74: .4byte sub_80DCD78
thumb_func_end sub_80DCCFC
@@ -695,7 +695,7 @@ sub_80DCD78: @ 80DCD78
cmp r0, 0
beq _080DCDA4
adds r0, r4, 0
- bl move_anim_8072740
+ bl DestroyAnimSprite
b _080DCE34
_080DCDA4:
movs r0, 0x2E
@@ -787,23 +787,23 @@ sub_80DCE40: @ 80DCE40
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080DCE5C
- ldr r4, _080DCE58 @ =gBattleAnimBankAttacker
+ ldr r4, _080DCE58 @ =gAnimBankAttacker
b _080DCE5E
.align 2, 0
_080DCE54: .4byte gBattleAnimArgs
-_080DCE58: .4byte gBattleAnimBankAttacker
+_080DCE58: .4byte gAnimBankAttacker
_080DCE5C:
- ldr r4, _080DCE90 @ =gBattleAnimBankTarget
+ ldr r4, _080DCE90 @ =gAnimBankTarget
_080DCE5E:
ldrb r0, [r4]
movs r1, 0x2
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
- bl sub_8077ABC
+ bl GetBankPosition
lsls r0, 24
lsrs r0, 24
adds r0, 0x12
@@ -817,7 +817,7 @@ _080DCE5E:
pop {r0}
bx r0
.align 2, 0
-_080DCE90: .4byte gBattleAnimBankTarget
+_080DCE90: .4byte gAnimBankTarget
_080DCE94: .4byte move_anim_8074EE0
_080DCE98: .4byte sub_80785E4
thumb_func_end sub_80DCE40