diff options
Diffstat (limited to 'asm/bug.s')
-rwxr-xr-x | asm/bug.s | 114 |
1 files changed, 57 insertions, 57 deletions
@@ -11,7 +11,7 @@ sub_80DC824: @ 80DC824 push {r4-r6,lr} adds r6, r0, 0 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DC850 @@ -29,7 +29,7 @@ sub_80DC824: @ 80DC824 .align 2, 0 _080DC84C: .4byte gBattleAnimArgs _080DC850: - ldr r0, _080DC8E4 @ =gBattleAnimBankTarget + ldr r0, _080DC8E4 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -52,7 +52,7 @@ _080DC850: negs r0, r0 strh r0, [r1] _080DC880: - ldr r5, _080DC8E4 @ =gBattleAnimBankTarget + ldr r5, _080DC8E4 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_8077EE4 @@ -74,7 +74,7 @@ _080DC880: strh r0, [r6, 0x2E] ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -82,7 +82,7 @@ _080DC880: strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r4, [r4, 0x6] @@ -90,24 +90,24 @@ _080DC880: strh r0, [r6, 0x36] ldr r0, _080DC8EC @ =sub_8078B34 str r0, [r6, 0x1C] - ldr r1, _080DC8F0 @ =move_anim_8072740 + ldr r1, _080DC8F0 @ =DestroyAnimSprite adds r0, r6, 0 bl StoreSpriteCallbackInData pop {r4-r6} pop {r0} bx r0 .align 2, 0 -_080DC8E4: .4byte gBattleAnimBankTarget +_080DC8E4: .4byte gAnimBankTarget _080DC8E8: .4byte gBattleAnimArgs _080DC8EC: .4byte sub_8078B34 -_080DC8F0: .4byte move_anim_8072740 +_080DC8F0: .4byte DestroyAnimSprite thumb_func_end sub_80DC824 thumb_func_start sub_80DC8F4 sub_80DC8F4: @ 80DC8F4 push {r4-r6,lr} adds r6, r0, 0 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DC918 @@ -122,7 +122,7 @@ sub_80DC8F4: @ 80DC8F4 .align 2, 0 _080DC914: .4byte gBattleAnimArgs _080DC918: - ldr r0, _080DC990 @ =gBattleAnimBankTarget + ldr r0, _080DC990 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -136,7 +136,7 @@ _080DC918: negs r1, r1 strh r1, [r0] _080DC934: - ldr r5, _080DC990 @ =gBattleAnimBankTarget + ldr r5, _080DC990 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 bl sub_8077EE4 @@ -158,36 +158,36 @@ _080DC934: strh r0, [r6, 0x2E] ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x36] ldr r0, _080DC998 @ =sub_8078B34 str r0, [r6, 0x1C] - ldr r1, _080DC99C @ =move_anim_8072740 + ldr r1, _080DC99C @ =DestroyAnimSprite adds r0, r6, 0 bl StoreSpriteCallbackInData pop {r4-r6} pop {r0} bx r0 .align 2, 0 -_080DC990: .4byte gBattleAnimBankTarget +_080DC990: .4byte gAnimBankTarget _080DC994: .4byte gBattleAnimArgs _080DC998: .4byte sub_8078B34 -_080DC99C: .4byte move_anim_8072740 +_080DC99C: .4byte DestroyAnimSprite thumb_func_end sub_80DC8F4 thumb_func_start sub_80DC9A0 sub_80DC9A0: @ 80DC9A0 push {r4,r5,lr} adds r5, r0, 0 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DC9BC @@ -213,25 +213,25 @@ _080DC9BC: ldrsh r0, [r1, r2] cmp r0, 0 bne _080DCA04 - ldr r4, _080DCA00 @ =gBattleAnimBankTarget + ldr r4, _080DCA00 @ =gAnimBankTarget ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] b _080DCA16 .align 2, 0 _080DC9FC: .4byte gBattleAnimArgs -_080DCA00: .4byte gBattleAnimBankTarget +_080DCA00: .4byte gAnimBankTarget _080DCA04: - ldr r0, _080DCA2C @ =gBattleAnimBankTarget + ldr r0, _080DCA2C @ =gAnimBankTarget ldrb r0, [r0] adds r2, r5, 0 adds r2, 0x32 @@ -251,7 +251,7 @@ _080DCA16: pop {r0} bx r0 .align 2, 0 -_080DCA2C: .4byte gBattleAnimBankTarget +_080DCA2C: .4byte gAnimBankTarget _080DCA30: .4byte gBattleAnimArgs _080DCA34: .4byte sub_80DCA38 thumb_func_end sub_80DC9A0 @@ -265,7 +265,7 @@ sub_80DCA38: @ 80DCA38 cmp r0, 0 beq _080DCA4E adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _080DCA6A _080DCA4E: movs r1, 0x3A @@ -291,7 +291,7 @@ _080DCA6A: sub_80DCA70: @ 80DCA70 push {r4,lr} adds r4, r0, 0 - ldr r0, _080DCAA0 @ =gBattleAnimBankTarget + ldr r0, _080DCAA0 @ =gAnimBankTarget ldrb r0, [r0] adds r2, r4, 0 adds r2, 0x20 @@ -299,7 +299,7 @@ sub_80DCA70: @ 80DCA70 adds r3, 0x22 movs r1, 0 bl sub_807A3FC - ldr r0, _080DCAA4 @ =gBattleAnimBankAttacker + ldr r0, _080DCAA4 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -312,8 +312,8 @@ sub_80DCA70: @ 80DCA70 strh r1, [r4, 0x20] b _080DCAB8 .align 2, 0 -_080DCAA0: .4byte gBattleAnimBankTarget -_080DCAA4: .4byte gBattleAnimBankAttacker +_080DCAA0: .4byte gAnimBankTarget +_080DCAA4: .4byte gAnimBankAttacker _080DCAA8: .4byte gBattleAnimArgs _080DCAAC: ldr r1, _080DCAE0 @ =gBattleAnimArgs @@ -327,7 +327,7 @@ _080DCAB8: ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] - ldr r0, _080DCAE4 @ =gBattleAnimBankTarget + ldr r0, _080DCAE4 @ =gAnimBankTarget ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -344,7 +344,7 @@ _080DCAD4: bx r0 .align 2, 0 _080DCAE0: .4byte gBattleAnimArgs -_080DCAE4: .4byte gBattleAnimBankTarget +_080DCAE4: .4byte gAnimBankTarget _080DCAE8: .4byte sub_80DCAEC thumb_func_end sub_80DCA70 @@ -385,7 +385,7 @@ _080DCB20: cmp r0, 0x33 bne _080DCB34 adds r0, r3, 0 - bl move_anim_8072740 + bl DestroyAnimSprite _080DCB34: pop {r0} bx r0 @@ -468,7 +468,7 @@ sub_80DCBB4: @ 80DCBB4 strh r2, [r1] adds r1, 0x2 strh r2, [r1] - bl move_anim_8072740 + bl DestroyAnimSprite pop {r0} bx r0 .align 2, 0 @@ -480,7 +480,7 @@ sub_80DCBCC: @ 80DCBCC push {r4-r7,lr} sub sp, 0x4 adds r7, r0, 0 - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 beq _080DCBEC @@ -492,7 +492,7 @@ sub_80DCBCC: @ 80DCBCC .align 2, 0 _080DCBE8: .4byte gBattleAnimArgs _080DCBEC: - ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker + ldr r0, _080DCCE8 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -509,15 +509,15 @@ _080DCBEC: negs r0, r0 strh r0, [r1, 0x6] _080DCC0E: - bl NotInBattle + bl IsContest lsls r0, 24 cmp r0, 0 bne _080DCC5E - ldr r0, _080DCCE8 @ =gBattleAnimBankAttacker + ldr r0, _080DCCE8 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide adds r4, r0, 0 - ldr r5, _080DCCF0 @ =gBattleAnimBankTarget + ldr r5, _080DCCF0 @ =gAnimBankTarget ldrb r0, [r5] bl GetBankSide lsls r4, 24 @@ -549,10 +549,10 @@ _080DCC5E: adds r0, r7, 0 movs r1, 0x1 bl sub_80787B0 - ldr r5, _080DCCF0 @ =gBattleAnimBankTarget + ldr r5, _080DCCF0 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition adds r4, r0, 0 lsls r4, 24 ldr r6, _080DCCEC @ =gBattleAnimArgs @@ -563,7 +563,7 @@ _080DCC5E: lsrs r4, 16 ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 @@ -601,7 +601,7 @@ _080DCC5E: strh r5, [r7, 0x36] ldr r0, _080DCCF4 @ =sub_8078B34 str r0, [r7, 0x1C] - ldr r1, _080DCCF8 @ =move_anim_8072740 + ldr r1, _080DCCF8 @ =DestroyAnimSprite adds r0, r7, 0 bl StoreSpriteCallbackInData add sp, 0x4 @@ -609,11 +609,11 @@ _080DCC5E: pop {r0} bx r0 .align 2, 0 -_080DCCE8: .4byte gBattleAnimBankAttacker +_080DCCE8: .4byte gAnimBankAttacker _080DCCEC: .4byte gBattleAnimArgs -_080DCCF0: .4byte gBattleAnimBankTarget +_080DCCF0: .4byte gAnimBankTarget _080DCCF4: .4byte sub_8078B34 -_080DCCF8: .4byte move_anim_8072740 +_080DCCF8: .4byte DestroyAnimSprite thumb_func_end sub_80DCBCC thumb_func_start sub_80DCCFC @@ -622,7 +622,7 @@ sub_80DCCFC: @ 80DCCFC adds r6, r0, 0 movs r1, 0x1 bl sub_80787B0 - ldr r0, _080DCD68 @ =gBattleAnimBankAttacker + ldr r0, _080DCD68 @ =gAnimBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 @@ -636,10 +636,10 @@ _080DCD1C: ldr r4, _080DCD6C @ =gBattleAnimArgs ldrh r0, [r4, 0x8] strh r0, [r6, 0x2E] - ldr r5, _080DCD70 @ =gBattleAnimBankTarget + ldr r5, _080DCD70 @ =gAnimBankTarget ldrb r0, [r5] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x4] @@ -647,7 +647,7 @@ _080DCD1C: strh r0, [r6, 0x32] ldrb r0, [r5] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 ldrh r1, [r4, 0x6] @@ -669,9 +669,9 @@ _080DCD1C: pop {r0} bx r0 .align 2, 0 -_080DCD68: .4byte gBattleAnimBankAttacker +_080DCD68: .4byte gAnimBankAttacker _080DCD6C: .4byte gBattleAnimArgs -_080DCD70: .4byte gBattleAnimBankTarget +_080DCD70: .4byte gAnimBankTarget _080DCD74: .4byte sub_80DCD78 thumb_func_end sub_80DCCFC @@ -695,7 +695,7 @@ sub_80DCD78: @ 80DCD78 cmp r0, 0 beq _080DCDA4 adds r0, r4, 0 - bl move_anim_8072740 + bl DestroyAnimSprite b _080DCE34 _080DCDA4: movs r0, 0x2E @@ -787,23 +787,23 @@ sub_80DCE40: @ 80DCE40 ldrsh r0, [r0, r1] cmp r0, 0 bne _080DCE5C - ldr r4, _080DCE58 @ =gBattleAnimBankAttacker + ldr r4, _080DCE58 @ =gAnimBankAttacker b _080DCE5E .align 2, 0 _080DCE54: .4byte gBattleAnimArgs -_080DCE58: .4byte gBattleAnimBankAttacker +_080DCE58: .4byte gAnimBankAttacker _080DCE5C: - ldr r4, _080DCE90 @ =gBattleAnimBankTarget + ldr r4, _080DCE90 @ =gAnimBankTarget _080DCE5E: ldrb r0, [r4] movs r1, 0x2 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x3 - bl sub_8077ABC + bl GetBankPosition lsls r0, 24 lsrs r0, 24 adds r0, 0x12 @@ -817,7 +817,7 @@ _080DCE5E: pop {r0} bx r0 .align 2, 0 -_080DCE90: .4byte gBattleAnimBankTarget +_080DCE90: .4byte gAnimBankTarget _080DCE94: .4byte move_anim_8074EE0 _080DCE98: .4byte sub_80785E4 thumb_func_end sub_80DCE40 |